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I am a new to cocos 2D-x. I want to develop applications using cocos 2d-x on cross-platform (typically android, ios and windows 8). I have seen that there is a cocos 2d-x build for windows 8.

My questions are:

  1. Can cocos 2d-x be used to develop such a cross-platform app?
  2. Can we setup cocos 2d-x with Visual Studio 2012 on windows to make such an application?
  3. If yes, any steps are welcome.

Thank you!



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no problem with windows8 and android, but cannot for ios. you can develop there for ios, but cannot build and release on ios. –  m.ding Jan 11 '13 at 2:19
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2 Answers

If you download the cocos2d-x-for-win8 zip file and extract it, you should find a guide.chm help file that provides step-by-step instructions that walk you through the installation and use of it.

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if you develop using the html platform Cocos2d-html5 you can build for multiple platforms (here is a basic tutorial).

as for you second question you would just create a new project (web site) then code your javascript.

Currently Im having a problem getting VS to notice cocos2d classes. It was working in Eclipse so idk whats wrong. Just a heads up if you go this route.

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