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Lady Andaisin

Rose Springdawn's page

280 posts. Alias of Xzaral.

Full Name

Rose Springdawn aka "Chunhua"




Bladebound Magus 2


{HP9/19 | AC16 T12 FF14 CMD 16 | F/R/W 4/2/3} Female






Lawful Good




Tien, Samsaran, Common, Skald, Varisian

Strength 16
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 10
Charisma 12

About Rose Springdawn

Base Stats:

HP: 19
Fort: +4 (3 + 1con)
Reflex: +2 (0 + 2dex)
Will: +3 (3 + 0wis)
AC: 16 (10base + 4armor + 2dex)
CMD: 16
BAB: +1
CMB: +4
Speed: 30'
Initiative: +2
Arcane Pool: 4

Magus Abilities and Arcana:

Weapon and Armor Proficiency: A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.



Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/3 (edited to reflect Bladebound Magus Archtype his magus level) (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.




Cantrips: A magus can prepare a number of cantrips, or 0-level spells, each day, as noted in the table above under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.




Just including for now

Int xx Wis xx Cha xx Ego xx
Arcane pool:
Knowledge (Arcana)

Black Blade Basics




Ego: A black blade starts with an ego of 5, and that ego increases as the blade becomes more powerful, as per Table: Black Blade Progression below. In cases where a wielder and the black blade come into conflict, like any intelligent item, a black blade can attempt to exert its dominance (see Intelligent Items). Due to its flexible and powerful nature, a black blade has a nonstandard ego progression.




Black Blade Ability Descriptions








Racial Abilities:




Shards of the Past (Ex): A samsaran’s past lives grant her bonuses on two particular Knowledge skills. A samsaran chooses two Knowledge skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes. Selecting History and Geography

Trained Skills:

Class Skills: Climb (Str), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (planes) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).


*Acrobatics: +2 = 0+2+0
Appraise: +3 = 0+3+0
Bluff: +1 = 0+1+0
*Climb: +7 = 1+3+3
Craft (???): +3 = 0+3+0
Diplomacy: +1 = 0+1+0
*Disable Device: +2 = 0+2+0
Disguise: +1 = 0+1+0
*Escape Artist: +2 = 0+2+0
*Fly: +2 = 0+2+0
Handle Animal: +1 = 0+1+0
Heal: +0 = 0+0+0
Intimidate: +1 = 0+1+0
Know(Arcana): +7 = 1+3+3
Know(Dungeoneering): +7 = 1+3+3
Know(Engineering): +3 = 0+3+0
Know(Geography): +9 = 1+3+5
Know(History): +9 = 1+3+5
Know(Local): +3 = 0+3+0
Know(Nature): +3 = 0+3+0
Know(Nobility): +3 = 0+3+0
Know(Planes): +8 = 2+3+3
Know(Religion): +3 = 0+3+0
Linguistics: +3 = 0+3+0
Perception: +0 = 0+0+0
Perform (???):
Profession(???): +5=1+0+3+1
*Ride: +2 = 0+2+0
Sense Motive: +0 = 0+0+0
*Sleight of Hand: +2 = 0+2+0
Spellcraft: +8 = 2+3+3
*Stealth: +2 = 0+2+0
Survival: +0 = 0+0+0
*Swim: +7 = 1+3+3
Use Magic Device: 6=2+1+3

*ACP -2


Toughness: You have enhanced physical stamina.



Subject of Study: Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the runin and the means by which you avoided death or injury, he met with you and maintained frequent correspondence until several months ago. The scars of your experience and his continual reminders of the encounter prompted you to hone your skills lest you someday face the same type of creature again. The professor assisted you in this endeavor, providing you with insight into the anatomy and defenses of the creature that attacked you. Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type (and subtype if outsider). You gain a +1 bonus on damage rolls against creatures of this type. See the ranger favored enemy suggestions for a list of creature types most likely to appear in this campaign. Undead


Spells per day: 4/2+1
Spells Save DC: 13+Spell level
Concentration Modifier: +7

Spells Memorized
0th - Detect Magic, Disrupt Undead, Light, Ray of Frost
1st - True Strike, Shield, Shocking Grasp


Talavāra kā jādū
0th - acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark.
1st - Enlarge Person, Shocking Grasp, Magic Missle, True Strike, Shield, Feather Fall, Grease, Ray of Enfeeblement

Weapon Info:

Longsword +4 melee, 1d8+3 (19-20/x2)
Warhammer +4 melee, 1d8+3 (20/x3)
javelin +3 ranged, 1d6+3 (20/x2)


Chain Shirt (25)
Longsword (4)
Warhammer (5)
Explorer's Outfit (8)
Backpack (2)
Javelin x2 (2ea)
Waterskin (4)
Funeral Clothing (2)
Potion of CLW
Haunt Siphon
Shackles (38)

Weight: 92
Car Cap: 76/153/230


In her last life, Chunhua had visited Ustalav in her travels to explore all that the world had to offer. During her travels, she came to be bitten by a creature of the night, a vampire. Fearing what may become of her if she turned, she sought aid. This led her to find Professor Lorrimar.
The Professor was intrigued by Chunhua's situation. What would happen if she did indeed turn into a vampire herself? And would the curse be lifted if she herself was reincarnated? While Chunhua was afraid of what may come of her, she had to admit a certain degree of curiousity for the matter. So the two came to an agreement. Since they were unable to find the vampire who had bitten Chunhua, it was decided they would wait it out and see if she would turn. If it became apparent that she was going to , Professor Lorrimar would stake her himself.
During the wait, Chunhua practiced exercises taught her as a child so that she might remember Professor Lorrimar during her next life, if needed. He also taught her several techniques for dealing with such creatures, more to keep her mind off the impending change than anything else.
Alas, the change was inevitable. It started small, an aversion to sunlight, prefering meat cooked a little less done. But they both soon realized that soon she would fall to the vampiric kiss that she had been given. At first, Lorrimar didn't want to do it, but Chunhua convinced him. Not only did she not want to die a vampire, for her people death was but a stage, and she would return. She promised that as soon as she was able, she would come visit him upon her reincarnation. So it was a month after being bitten, Professor Lorrimar staked Chunhua.
Her reincarnation took place a few days later, but a good while passed before she was able to recall more than Professor Lorrimar's name. After several months she was finally able to figure out he lived in Ustalav, which is where she was now heading...


The young girl before you, a hand shy of six foot, stands with her hands clapsed before her, head downturned. Well kept black hair rests tied behind her head by a blue ribbon at her neck, going down to her waist. Two thick handfuls instead stream down her front, hiding her face behind it. Peering closer, behind the black strands, her face can be seen a pale coloring as though she is ill. Then realization dawns and it becomes clear her skin is actually a pale blue in color, make-up applied to give it a more natural appearance. As you scrutinize this, she looks up, giving another shock. Her eyes are a solid white color, though it almost seems as though they focus on you. The white orbs quickly look away under your scrutiny. Pulling your gaze back, she dresses in simple clothing. An earthtone tunic, long in sleeve and neck, with another shirt of links of chain on top of that. Simple trousers, matching the tunic, and sturdy black boots help round out the outfit. Surrounding her waist is a simple leather black belt with a steel buckle, on her left hip is a sheathed sword with a strange pouch dangling from her belt giving off an odd aroma of smells. Both of her hands are gloved, dyed black cotton, leaving no skin showing. The last part of her outfit is the long hooded black cloaks she wears, easily able to surround her.
