<p>When objects from a CallList intersect the near plane I get a flicker..., what can I do?</p>

<p>Im using OpenGL and SDL.</p>

<p>Yes it is double buffered.</p>

Try to put the near clipping plane a little bit further :
for example with gluPerspective -> third parameter
zNear
http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/perspective.html