How to: Game Development
_Frameworks that support the development of games._

- [FXGL](https://almasb.github.io/FXGL/) - JavaFX Game Development Framework.
- [JBox2D](http://www.jbox2d.org/) - Port of the renowned C++ 2D physics engine.
- [jMonkeyEngine](https://jmonkeyengine.org) - Game engine for modern 3D development.
- [libGDX](https://libgdx.com) - All-round cross-platform, high-level framework.
- [Litiengine](https://litiengine.com/) - AWT-based, lightweight 2D game engine.
- [LWJGL](https://www.lwjgl.org) - Robust framework that abstracts libraries like OpenGL/CL/AL.
- [Mini2Dx](https://mini2dx.org) - Beginner-friendly, master-ready framework for rapidly prototyping and building 2D games.
- [Void2D](https://github.com/xzripper/Void2D) - High-level 2D game engine with built-in physics based on Swing.
- [vulkan4j](https://github.com/chuigda/vulkan4j) - Vulkan, OpenGL ES2 and GLFW Memory Allocator bindings.