Instruct: Given a question, retrieve documents that answer the question.
Query: What was the first first person video game?
While light gun shooters often have a first-person perspective, they are distinct from first-person shooters, which use conventional input devices for movement.[4] It is not clear exactly when the earliest such first-person shooter video game was created. There are two claimants, Spasim and Maze War. The uncertainty about which was first stems from the lack of any accurate dates for the development of Maze War—even its developer cannot remember exactly.[5] In contrast, the development of Spasim is much better documented and the dates more certain. The initial development of Maze War probably occurred in the summer of 1973. A single player made their way through a simple maze of corridors rendered using fixed perspective. Multiplayer capabilities, with players attempting to shoot each other, were probably added later in 1973 (two machines linked via a serial connection) and in the summer of 1974 (fully networked).[5]
Battlezone is a first-person shooter real-time strategy video game, developed and published by Activision. A remake of the arcade game the same name, it was released for Microsoft Windows in 1998. In 2000, a Nintendo 64 port was released under the name Battlezone: Rise of the Black Dogs. Aside from the name and presence of tanks, this game bears little resemblance to the original. Activision remade it into a hybrid of a tank simulation game, a first-person shooter and a real-time strategy game. In "Battlezone" the player is controlling everything on the battlefield from the first person view.
Carnivores is a 1998 first-person shooter video game developed by Action Forms and published by WizardWorks for Microsoft Windows. It is the first video game in the "Carnivores" series of hunting games.
Ice Nine is a first-person shooter video game for the Game Boy Advance. It was one of the final first-person shooters on the console. It was originally going to be a tie-in with the film "The Recruit". However, this fell through, but the plot of the game remains unchanged. There was also a planned PlayStation 2 port, but it was canceled at some point in development.
The Grinder is an unreleased first person shooter video game for the Wii, and a top-down shooter for the PlayStation 3, Xbox 360, and Microsoft Windows by High Voltage Software. The game failed to meet its original release date of the fall of 2011, and has since remained unreleased. Although High Voltage Software has yet to make an official statement about what had happened to the game, the game is no longer in development and mostly considered to be unofficially cancelled. 
The game was the first to use SouthPeak Games's "Video Reality" engine and was also the first game to be made entirely on 35 mm film. During the development stage, the game was advertised heavily in gaming magazines as being a full motion video game with the interactivity that was missing in previous first person adventures.
A video previewing a possible album track was uploaded to Mudvayne's MySpace profile on July 16, 2008. A second video appeared on the profile on August 19 showing Gray tracking vocals. The second video was later made a feature on the band's official website. On September 16, 30-second previews of "Fish Out of Water," "A New Game" and "Do What You Do" were made available for streaming on the profile. The first single, "Do What You Do," first received airplay on September 23. Mudvayne also shot a video for "A New Game" and released a second single to radio, "Scarlet Letters," that was first broadcast on March 9, 2008.
Severity is a canceled first-person shooter video game that was being developed by Escalation Studios for Microsoft Windows, PlayStation 3, and Xbox 360. Funded by the Cyberathlete Professional League (CPL), the game was set to include a blend of different first-person shooter gameplay styles, separating them as individual game modes, as well as cross-platform multiplayer.
Part of a series onAction games Subgenres Action-adventure game Action role-playing game Open world Stealth game Survival game Survival horror Battle royale Beat 'em up Fighting game Platform game Platform-adventure game Metroidvania Shooter game First-person shooter Third-person shooter Hero shooter Light gun shooter Role-playing shooter Shoot 'em up Tactical shooter Rhythm game Topics Capture the flag Cover system First-person shooter engine Free look Quick time event WASD keys Lists List of beat 'em ups List of fighting game companies List of fighting games List of first-person shooters List of freeware first-person shooters List of third-person shooters List of Shoot 'em up game companies List of survival games List of gun games List of maze video games List of platform gamesvt
Medal of Honor is a series of first-person shooter video games. The first game was developed by DreamWorks Interactive (now known as DICE Los Angeles, formerly Danger Close Games) and published by Electronic Arts for the PlayStation in 1999. "Medal of Honor" spawned a series of follow-up games including multiple expansions spanning various console platforms and personal computers.
The first season revolves around Don being pulled into the alternate reality where video games are real life. The first world is pulled into is called "The Warzone" and is based on the First Person Shooter genre of video games. The second arc takes place in a world based on the Beat 'em up genre of video games that were popular in the 1980s. The third arc was revealed to be based on the space combat/shooter genre in a YouTube preview.
The titular "Evolve" game mechanic was inspired by the "bomb planting" mode from the "Counter-Strike" series. The Monsters started out as a relatively weak creature that could be defeated easily, but becomes stronger and gains more skills as it evolves. Early playtesters complained about the game mechanic, as they thought that this would bring an unfair disadvantage to the Hunters, since they do not "evolve" like the Monster. However, the design team still chose to maintain the game mechanic, as they thought that it would create an engaging experience. Ashton added that such game mechanics can create a "turning the tables" feeling for the Hunters, and that he thought that the sudden change in strategy – from offensive to defensive – could help deliver a dynamic experience to the players. The Monster was originally intended to play from a first-person perspective but was later shifted to a third-person perspective during development because the first-person control system was considered to be clumsy and confusing, and that the first person perspective took control away from players. The design team considered designing third-person gameplay a challenge, as they had no prior experience in creating such games. On the other hand, the design team implemented the first-person gameplay for the Hunters when "Evolve"s development started. The design team thought that the first-person perspective would provide a sense of tension as players would not be able to see what was behind them.
Strafe (stylized as STRAFE) is a first-person shooter video game developed by Pixel Titans and published by Devolver Digital. The game is an homage to 1990s first-person shooter video games, such as "Doom" and "Quake", advertised as to have "bleeding edge graphics and gameplay", citing the year 1996. It was released worldwide on May 9, 2017. Linux support was added on March 27, 2018.
Blackwater is a first-person shooter video game developed by Zombie Studios with the player assuming the role of a Blackwater Worldwide contractor. The game was first revealed at E3 in 2011. It was later released that year on the Xbox 360 and it uses the Kinect-supported system. The game is the first Kinect shooter on the market. It was published by 505 Games.
Solarix is a Science-Fiction Stealth-based first-person shooter survival horror video game developed by Pulsetense Games and published by KISS Ltd for Windows OS. It was developed using the Unreal Development Kit and is the first video game developed by the Turkish-based Pulsetense Games. The game is intended as a homage to stealth-focused first-person video games of the late 90's and early 2000's, particularly "System Shock 2" and the "Thief" series. It was released on April 30, 2015 on the Steam digital distribution service. It has received mixed reviews.
"Jurassic Park" was the first Sega CD video game to be developed exclusively in the United States by Sega of America. Sega purchased the rights to develop a "Jurassic Park" video game at an estimated cost of $1 million. Initially, the game was to include three different perspectives: top-down, side-scrolling, and first-person. Development began on prototype versions of each perspective. The game's designers later realized that the game was too big, and decided to concentrate on only one perspective instead. The designers chose the first-person perspective which was the most complete prototype out of the three at that point in development. The designers scrapped the previous game design and re-began development to redesign everything. The designers felt the game would work better as a first-person point-and-click game. While point-and-click games were popular on PCs at the time, they were less common on home consoles.
A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either non-player characters or other players.
Video game journalists have praised "GoldenEye 007" for proving that it is possible to create a "fun" first-person shooter experience on a console in both single-player and multiplayer modes; when the game was released, the first-person shooter was primarily a genre for PC gamers. Journalists noted that the game "opened the genre to a completely new market" and that it was "the first big console [first-person shooter] that truly got it right." The game has subsequently become credited alongside Shiny Entertainment's "MDK" for pioneering and popularising the now-standard inclusion of scoped sniper rifles in video games. The game's use of context-sensitive hit locations on enemies added a realism that was previously unseen in video games, though the "Quake" computer mod "Team Fortress" already featured locational damage like headshots.
However, many critics have also noted the game to be one of the best of its genre. "GameFaqs" described it as currently the best first person Civil War shooter in its "Top 10 American Civil War Games". "What Culture" listed it as #10 in its 10 Best Historical First-Person Shooter Video Games, stating, "While Civil War: Secret Missions was a low-budget game that garnered only mediocre ratings, it was the first to show the gaming industry that there is a place for shooters beyond the invention of tanks and portable machine guns. Civil War action games such as "" and "War of Rights" would take and improve the same steps years later."
Night Driver is an arcade game developed by Atari Inc for release in the United States in October, 1976. It was inspired by the earlier German coin-op Nürburgring 1. Along with Micronetics' "Night Racer" and Midway's "280 ZZZAP", Night Driver is one of the earliest first-person racing video games, and is commonly believed to be one of the first published games to display real-time first-person graphics.
In video games, a first-person perspective is used most often in the first-person shooter genre, such as in "Doom", or in simulations (racing games, flight simulation games, and such). Third-person perspectives on characters are typically used in all other games. Since the arrival of 3D computer graphics in games it is often possible for the player to switch between first- and third-person perspectives at will; this is usually done to improve spatial awareness, but can also improve the accuracy of weapons use in generally third-person games such as the "Metal Gear Solid" franchise.
In 1992 "Wolfenstein 3d" is released, creating interest in what fps games could become. "Doom" (1993) bursts onto the world scene and instantly popularizes the FPS genre, and even how games are played, as Doom is among the first games to feature multiplayer capabilities. It was "Goldeneye 007" (1997), that introduced an engine that made development of first-person shooters for home consoles a practical idea. It is not until "Quake" (1996), however, that game developers begin to take multiplayer features into serious consideration when making games. "Quake II" (1997), "Unreal" (1998) and "Half-Life" (1998) feature the next evolutionary step in the genre with continual progression of the game (no levels in the traditional sense) and an entirely in-person view, and become one of the most popular video games in history.
Arunodoyer Agnishikha (Bengali: অরুণোদয়ের অগ্নিশিখা) or Flame of Sunrise is a first-person shooter video game developed by Trimatrik Interactive and published by SHOM Computers Ltd. in 2004. Based on the 1971 Bangladesh Liberation War, it is the first first-person shooter video game based on events of the war and developed in Bangladesh.
In video games, the first person refers to a graphical perspective rendered from the viewpoint of the player's character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to driving, sailing, and flight simulators. The most notable genre to make use of this device is the first-person shooter, where the graphical perspective has a heavy impact on gameplay.
1998's "Half-Life"—along with its 2004 sequel "Half-Life 2"—enhanced the narrative and puzzle elements. In 1999, the "Half-Life" mod "Counter-Strike" was released and, together with "Doom", is perhaps one of the most influential first-person shooters. "GoldenEye 007", released in 1997, was a landmark first-person shooter for home consoles, while the "Halo" series heightened the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is the most commercially viable video game genre, and in 2016, shooters accounted for over 27% of all video game sales. Several first-person shooters have been popular games for eSports and competitive gaming competitions as well.