Instruct: Given a question, retrieve relevant documents that answer the question.
Query: How fast can a tank go?
Tanks are highly mobile and able to travel over most types of terrain due to their continuous tracks and advanced suspension. The tracks disperse the weight of the vehicle over a large area, resulting in less ground pressure. A tank can travel at approximately 40 kilometres per hour (25mph) across flat terrain and up to 70 kilometres per hour (43mph) on roads, but due to the mechanical strain this places on the vehicle and the logistical strain on fuel delivery and tank maintenance, these must be considered "burst" speeds that invite mechanical failure of engine and transmission systems. Consequently, wheeled tank transporters and rail infrastructure is used wherever possible for long-distance tank transport. The limitations of long-range tank mobility can be viewed in sharp contrast to that of wheeled armoured fighting vehicles. The majority of blitzkrieg operations were conducted at the pedestrian pace of 5 kilometres per hour (3.1mph), and that was only achieved on the roads of France.[71]
Fast tank may refer to:
A Fast fuel system allows speedy refuelling of vehicles. Most large earthmoving and mining vehicles with diesel fuel tanks over are equipped with fast refueling systems. Fast refueling systems utilize an automatic shut off fuel nozzle, receiver and level control device. Fast refuel systems operate by connection of a fill nozzle to the vehicle's fuel tank and a source mounted pump delivers fuel into the tank at rates up to per minute. 
There are four main parts to make tanks in the game. The "track" determines what areas of terrain the tank can cross. These included "wheels", tracks which can only cross basic terrain, such as stone, "half-tracks", tracks which can cross desert, "snow-mobiles", tracks which can cross over snow, "boats", which can cross over water, and "hover-crafts", tracks which can cross over anything without suffering the effects of the ground. Making tanks without tracks renders them immobile, similar to turrets. The "engine" determined not only how fast the tank can go, but how many weapons an individual tank can possess. Weapons weighed down a tank and made it slower, in effect a tank with a total of five engine power and three weapons would travel the same speed as a tank with a total engine power of two and no weapons. The "weapons" automatically shoots at enemies within its range. The player can place as many weapons in a tank as it has engine power, and can not exceed a fixed height limit. The player can also order tanks to attack a specific tank or area of terrain. There are over sixty weapons in-game throughout the five time periods. Finally, the radar only comes in one variety, and is needed to make the tank function.
Fuel gauges are becoming more common, but traditionally a reserve tank arrangement is used with a petcock (petrol tap) on the side of the motorcycle allowing the rider to switch to a reserve fuel supply when the main fuel supply is exhausted. There is not actually a separate reserve tank: The intake for the petcock has two pipes, one extending higher into the fuel tank than the other. When fuel no longer covers the longer pipe the engine will lose power/splutter and the rider switches the petcock to the "reserve" setting, which accesses the shorter pipe. Riders whose bikes lack a fuel gauge (most machines prior to the past few years) usually learn how far they can go with a full tank of fuel, and then use a trip meter if available to judge when they must refill the tank.
The power of Mega Man's main weapon, the Buster Gun, depends on Buster Parts equipped. Buster Parts can be equipped to upgrade four stats of the Buster Gun; Attack (how strong it is), Rapid (how fast it fires), Range (how far the shots go), and Energy (how many shots can be fired before pausing). Buster Parts can be retrieved from stores or from dungeons. Additionally, Roll is able to create Buster Parts from unusable objects found in the ruins. Roll is also able to make weapons for the player, using specific combinations of parts that can be found in dungeons or bought in shops. Many of these weapons supplement the Buster Gun. The only way to refill them in the field is an item that can be bought, but only one can be carried. Only one special weapon can be equipped at a time, and the only way to switch is to talk to Roll, unlike the original series. Special weapons can be upgraded, and have five stats; Attack, Rapid, Range, Energy, and Special. In order to upgrade them, the player must pay a specific amount of Zenny.
In shorter pools, a variation of the event was based on how fast the contestant traveled the length of the pool. For example, in 1927, it was reported that R.E. Howell had set a new world's record in a 60-foot tank, going "the length of the pool in 0:14 2-5." Competitions were also reported at 75-foot lengths.
In addition to oval racing there are straightaway (SAW) racing. This is a contest to see how fast you can make the boat go in a straight line. Timed events are held where the boats need to go through a starting light and an ending light. The speed is calculated by the timed difference from start to stop vs the length between the lights. Again IMPBA and NAMBA rules apply.
The BT tanks (, lit. "fast moving tank" or "high-speed tank") were a series of Soviet light tanks produced in large numbers between 1932 and 1941. They were lightly armoured, but reasonably well-armed for their time, and had the best mobility of all contemporary tanks. The BT tanks were known by the nickname "Betka" from the acronym, or its diminutive "Betushka". The successor of the BT tanks would be the famous T-34 medium tank, introduced in 1940, which would replace all of the Soviet fast tanks, infantry tanks, and medium tanks in service.
Schematic errors refer to the use of a schema to help reconstruct parts of an experience that cannot be remembered. This may include parts of the schema that did not actually take place, or aspects of a schema that are stereotypical of an event. Schemas can be described as mental guidelines (scripts) for events that are encountered in daily life. For example, when going to the gas station, there is a general pattern of how things will occur (i.e. turn car off, get out of car, open gas tank, punch the gas button, put nozzle into the tank, fill up the tank, put the nozzle back, close the tank, pay, turn car on, leave). Schemas make the world more predictable, allowing expectations to be formed of how things will enfold and to take note of things that happen out of context. However, schemas also allow for memory errors, in that if certain aspects of a scene or event are missing from memory, people may incorrectly remember having actually seen or experienced them because they are usually a regular aspect of the schema. For example, an individual may not remember paying the waiter, but may believe they have done so, as this is a regular step in the script of going to a restaurant. Similarly, a person may recall seeing a fridge in a picture of a kitchen, even if one was not actually depicted due to existing schemas which suggest that kitchens almost always contain a fridge.
BLEVEs can be caused by an external fire near the storage vessel causing heating of the contents and pressure build-up. While tanks are often designed to withstand great pressure, constant heating can cause the metal to weaken and eventually fail. If the tank is being heated in an area where there is no liquid, it may rupture faster without the liquid to absorb the heat. Gas containers are usually equipped with relief valves that vent off excess pressure, but the tank can still fail if the pressure is not released quickly enough. Relief valves are sized to release pressure fast enough to prevent the pressure from increasing beyond the strength of the vessel, but not so fast as to be the cause of an explosion. An appropriately sized relief valve will allow the liquid inside to boil slowly, maintaining a constant pressure in the vessel until all the liquid has boiled and the vessel empties.
The Queensland Rail train numbering system, in its present format, has been in use since the late 1970s. The first version was very limited. It was mainly numeric but, for trains in the Brisbane suburban area, the letters A to F were used as the second character. Since then, the system has become the most detailed in use in Australia. For example, it even denotes what the motive power of the train is, how fast it can go, where it is going and, in the case of EMUs, how many cars long it is.
"Les Créatures" opens with Mylène and Edgar Piccoli driving down an empty road. Mylène expresses concern over how quickly Edgar is driving, but he refuses to slow down. Edgar defends his driving speed, stating that when he goes fast, his ideas also go fast. He describes how happy the two will be while living in a seaside house and going on long walks. Mylène agrees with Edgar, but asks him once more to slow down. Edgar does not, and shortly thereafter crashes into a tree.
There's no way you can visualize the speed. There's nothing you can see to see how fast you're going. You have no depth perception. If you're in a car driving down the road and you close your eyes, you have no idea what your speed is. It's the same thing if you're free falling from space. There are no signposts. You know you are going very fast, but you don't feel it. You don't have a 614-mph wind blowing on you. I could only hear myself breathing in the helmet.
A cruiser tank, or cavalry tank, was designed to move fast and exploit penetrations of the enemy front. The idea originated in "Plan 1919", a British plan to break the trench deadlock of World War I in part via the use of high-speed tanks. This concept was later implemented in the "fast tanks" pioneered by J. Walter Christie.
The player can turn the tank's gun turret with 1 and 2 keys, a necessity in more advanced levels as enemies give chase as fast as the player's tank can move.
In a partial replication of a study by Loftus and Palmer participants were assigned at random to one of three groups, and then shown a film of two cars crashing into each other. After viewing the film, the participants in one group were asked the following question: “About how fast were the cars going when they contacted each other?” Participants in a second group were asked, “About how fast were the cars going when they bumped into each other?” Participants in the third group were asked, “About how fast were the cars going when they smashed into each other?” Loftus and Palmer predicted that the action verb used (contacted, bumped, smashed) would influence the speed estimates in miles per hour (mph) such that action verbs implying greater energy would lead to higher estimated speeds. The following results were obtained (simulated data):
The cruiser tank (also called cavalry tank or fast tank) was a British tank concept of the interwar period for tanks designed to function as modernised armoured and mechanised cavalry. Cruiser tanks were developed after the Royal Armoured Corps were not satisfied with many of the medium tank designs of the 1930s. The cruiser tank concept was conceived by Giffard Le Quesne Martel, who preferred many small light tanks to swarm the enemy, instead of a few expensive medium tanks. There were two main types of cruiser tanks: "light" cruiser tanks and "heavy" cruiser tanks. "Light" cruiser tanks were lightly armoured and relatively fast (for example, the Cruiser Mk I), while "heavy" cruiser tanks were more heavily armoured and slightly slower than "light" cruiser tanks (for example, the Cruiser Mk II).
The function of Evil Otto, represented by a bouncing smiley face, is to quicken the pace of the game. Otto is unusual, with regard to games of the period, in that there is no way to kill him. Otto can go through walls with impunity and is attracted to the player character. If robots remain in the maze Otto moves slowly, about half as fast as the humanoid, but he speeds up to match the humanoid's speed once all the robots are killed. Evil Otto moves exactly the same speed as the player going left and right but he can move faster than the player going up and down; thus, no matter how close Otto is, the player can escape as long as they can avoid moving straight up or down.
MBTs, like previous models of tanks, move on continuous tracks, which allow a decent level of mobility over most terrain including sand and mud. They also allow tanks to climb over most obstacles. MBTs can be made water-tight, so they can even dive into shallow water ( with snorkel). However, tracks are not as fast as wheels; the maximum speed of a tank is about ( for the Leopard 2). The extreme weight of vehicles of this type (45-70 tons) also limits their speed. They are usually equipped with a engine (more than ), with an operational range near .
Because the fission to capture ratio of neutron cross-section with high energy or fast neutrons changes to favour fission for almost all of the actinides, including , fast reactors can use all of them for fuel. All actinides, including TRU or transuranium actinides can undergo neutron induced fission with unmoderated or fast neutrons. A fast reactor is more efficient for using plutonium and higher actinides as fuel. Depending on how the reactor is fueled it can either be used as a plutonium breeder or burner.
The song is about a "relationship gone wrong and how things can go bad real fast when there is manipulation and sex involved," former Saliva vocalist Josey Scott said. Scott also said, "People's emotions can get pretty tangled. I'd say a lot of our songs are relationship-oriented, and not just because everybody can identify with it, either. It's about being honest."
Spacecraft are built so that the solar panels can be pivoted as the spacecraft moves. Thus, they can always stay in the direct path of the light rays no matter how the spacecraft is pointed. Spacecraft are usually designed with solar panels that can always be pointed at the Sun, even as the rest of the body of the spacecraft moves around, much as a tank turret can be aimed independently of where the tank is going. A tracking mechanism is often incorporated into the solar arrays to keep the array pointed towards the sun.
The game advertises itself as letting players "fight the famous battles of WWII". The game features multiple settings from Europe and North Africa, such as a nuclear reactor in Berlin, castles, etc. Players can assume the roles of three different soldiers each with different skills: Ross, a British Commando and brute fighter, Bull, an Army Ranger sniper, or Taggert, a stealthy covert operative. Each character also has a special skill: Ross can use his strength to push things out of the way, Bull can climb ropes, and Taggert can pick locks. Players are able to drive any vehicles they find such as Kubelwagens, Sherman tanks, Panzers, and Tiger tanks. A player's health is automatically restored if a player avoids damage for a short while and stands still. A stamina meter also controls how fast a player can run. The single-player campaign lasts approximately five to seven hours.
On the eve of World War II, the Red Army had around 8,500 T-26s of all variants. The T-26 was a slow-moving infantry tank, originally designed to keep pace with soldiers on the ground. The BT tanks were cavalry tanks, fast-moving light tanks designed to fight other tanks but not infantry. Both were thinly armoured, proof against small arms but not anti-tank rifles and 37 mm anti-tank guns, and their gasoline-fuelled engines (commonly used in tank designs throughout the world in those days) were liable to burst into flames "at the slightest provocation." (Zaloga & Grandsen 1984:111) Development of various tank designs to find a replacement was begun, such as the T-50 light tank which was intended to replace the T-26 infantry tank. In prewar planning, the T-50 was intended to become the most numerous Soviet tank, operating alongside the BT fast tank. The sophisticated T-50 was developed keeping in mind the experience gained in the Winter War and Soviet tests of the German Panzer III tank. But because of technical problems, only a total of 69 T-50 tanks were built (only 48 of them armed), and the much simpler T-60 light tanks replaced it. In the meantime, a replacement for the BT fast tanks was being designed which would develop into the very capable and economical T-34 medium tank.