Instruct: Given a question, retrieve documents that can help answer the question.
Query: Who created Nihilistic Software?
Nihilistic was founded in March 1998 by Ray Gresko, Robert Huebner, and Steve Tietze. Gresko and Huebner had formerly worked at LucasArts, and Tietze had worked at Rogue Entertainment. Many of Nihilistic's employees were drawn from LucasArts, working on games such as Jedi Knight.
Consider the Polybius square created using the keyword ZEBRAS:
In 2001, "" began development under Nihilistic Software, with the aim of releasing the game for the Xbox, PlayStation 2 and Nintendo GameCube during late 2003. Unlike previous real-time strategy "StarCraft" titles, "Ghost" was to be a tactical third-person action game. Although the press was positive about the video game console direction taken by "Ghost", the game was consistently delayed, and during the third quarter of 2004, Nihilistic Software discontinued their work with the project. Blizzard stated that Nihilistic Software had completed the tasks it had been contracted for and that the game would be delivered on time. The game was never released.
The concept of nihilism was discussed by the Buddha (563 B.C. to 483 B.C.), as recorded in the Theravada and Mahayana Tripiṭaka. The Tripiṭaka, originally written in Pali, refers to nihilism as "natthikavāda" and the nihilist view as "micchādiṭṭhi". Various sutras within it describe a multiplicity of views held by different sects of ascetics while the Buddha was alive, some of which were viewed by him to be morally nihilistic. In the Doctrine of Nihilism in the Appannaka Sutta, the Buddha describes moral nihilists as holding the following views:The Buddha then states that those who hold these views will not see the danger in misconduct and the blessings in good conduct and will, therefore, avoid good bodily, verbal and mental conduct; practicing misconduct instead.
After the failure, the Russian government began to actively hunt nihilist revolutionaries, so the first secret nihilist societies were created. One of the first to act in secrecy was called The Organization, and they created a boys' school in a Moscow slum in order to train revolutionaries. In addition they had a secret sub-group called Hell whose purpose was political terrorism, with the assassination of the Tsar as their ultimate goal. This resulted in the failed attempt by Dmitry Karakozov on the 4th of April 1866. Dmitry was tried and hanged at Smolensk Field in St Petersburg. The leader of The Organization, Nicholas Ishutin, was also tried and was to be executed before being exiled to Siberia for life. Thus ended The Organization.
A nihilist is person who believes in nihilism, that existence has no objective meaning, purpose, or intrinsic value. Nihilist may also refer to:
Resistance: Burning Skies is a first-person shooter video game for the PlayStation Vita, part of the "Resistance" series. The game was developed by Nihilistic Software and published by Sony Computer Entertainment in May 2012. It was announced in August 2011 at Gamescom. In the game, players control the character of Tom Riley, a firefighter who fights against an enemy called the Chimera during their invasion of the United States.
Past work by Shapiro includes the 1984 Nihilist Olympics, a campaign for U.S. President in 1988, a campaign for Los Angeles County Sheriff in 1994, and the Nihilism Expo World's Fair in 1999. Shapiro is the founder of the International Nihilist Film Festival held annually in Los Angeles since 1999, and the publisher of the annual Nihilist Calendar. He also produced a public access TV show called "Nihilists' Corner" that ran from 1992 until 2006 in Los Angeles and New York.
The programmers suggested using 3D Studio Max for art and level design, which would save money by allowing the company to license a single piece of software, but the lead artists successfully lobbied against this plan, believing that allowing the respective teams to choose the software would allow them to work most efficiently. Huebner said this saved the project more time than any other decision made during development. The level designers chose QERadiant to take advantage of their previous experience using the software while working on Id Software's "Quake" series. Id allowed Nihilistic to license QERadiant and modify it to create a customized tool for its 3D environments. Because QERadiant was a finished, functional tool, it allowed the level designers to begin developing levels from the project's start and then export them into the NOD engine, rather than waiting for up to six months for Nihilistic to develop a custom tool or learning a new 3D level editor. In twenty-four months, the three level designers built over 100 in-game environments for "Redemption". They obtained blueprints and sketches of buildings from medieval Prague and Vienna to better represent that period and locations. The four-person art team led by Kraaijvanger used Alias Wavefront Maya to create 3D art. Nihilistic's management wanted Kraaijvanger to use a less expensive tool but relented when the cost was found to be lower than had been thought. Throughout the project, the art team built over 1,500 3D models.
StarCraft: Ghost is an unreleased military science fiction stealth-action video game previously under development by Blizzard Entertainment. Part of Blizzard's "StarCraft" series, the game was announced on September 20, 2002, and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not yet materialized. Nihilistic Software ceded development to Swingin' Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were cancelled in 2005.
Nihilists differ in the "scope" of their theories. Error theorists typically claim that it is only distinctively moral claims which are false; practical nihilists claim that there are no reasons for action of any kind; some nihilists extend this claim to include reasons for belief.
The Russian Nihilist movement was a Russian trend in the 1860s that rejected all authority. After the assassination of Tsar Alexander II in 1881, the Nihilists gained a reputation throughout Europe as proponents of the use of violence for political change. The Nihilists expressed anger at what they described as the abusive nature of the Eastern Orthodox Church and of the tsarist monarchy, and at the domination of the Russian economy by the aristocracy. Although the term "Nihilism" was coined by the German theologian Friedrich Heinrich Jacobi (1743–1818), its widespread usage began with the 1862 novel "Fathers and Sons" by the Russian author Ivan Turgenev. The main character of the novel, Yevgeny Bazarov, who describes himself as a Nihilist, wants to educate the people. The "go to the peoplebe the people" campaign reached its height in the 1870s, during which underground groups such as the Circle of Tchaikovsky, the People's Will, and Land and Liberty formed. It became known as the Narodnik movement, whose members believed that the newly freed serfs were merely being sold into wage slavery in the onset of the Industrial Revolution, and that the middle and upper classes had effectively replaced landowners. The Russian state attempted to suppress the nihilist movement. In actions described by the Nihilists as propaganda of the deed many government officials were assassinated. In 1881 Alexander II was killed on the very day he had approved a proposal to call a representative assembly to consider new reforms.
Complementing Nihilistic's and Swingin Ape Studio's work on the game, Blizzard's cinematics team—originally formed to develop "StarCraft"s cut scenes—created the cut scenes for "Ghost"s single-player campaign, which are integral to the game's storyline. The team, which originally consisted of six people, grew to 25, and used newer hardware, software, and cinematics techniques to create higher quality cut scenes than those featured in "StarCraft" and "Brood War". The game's trailer, composed of the cinematics team's work, was released in August 2005.
The Nihilist Faction () was a Nihilist Anarchist organization in Greece, which claimed responsibility for a 28 May 1996 bombing of IBM offices in Athens. The attack caused extensive structural damage but no injuries.
There are many uses for a reference model. One use is to create standards for both the objects that inhabit the model and their relationships to one another. By creating standards, the work of engineers and developers who need to create objects that behave according to the standard is made easier. Software can be written that meets a standard, and developers can copy that software to use it again, or build a software factory that generates that code. When done well, a standard can make use of design patterns that support key qualities of software, such as the ability to extend the software in an inexpensive way.
Nihilistic Software and Disney Interactive Studios was supposed to develop a video game based on the film for Xbox 360, PlayStation 3, and Wii when Disney was still involved in the project. But when Fox took over the production, Nihilistic sought out negotiations with Fox Digital Entertainment division. They failed to agree on a settlement, which resulted in the cancellation of the video game. Fox Digital Entertainment later collaborated with Gameloft to produce a mobile game for iPhone and iPod Touch which was released on November 18, 2010.
Five years later, Vera has become the Nihilists' top assassin, and is wanted across Europe. She is in love with a fellow Nihilist named Alexis: however, Nihilists are sworn never to marry. A Nihilist meeting is nearly broken up by soldiers, but Alexis thwarts the soldiers by revealing his true identity: he is the Tsarevich, heir to the Russian throne. This act earns him the further admiration of Vera and the hatred of the Nihilists.
A typical protagonist is a nihilist student. However unlike, e.g., a nihilist Rakhmetov from "What Is to Be Done?" by Nikolai Chernyshevsky, the (anti-)hero is a weak person, easily seduced into subversive activities by a villain, often a Pole (in reference to Polish insurgence within the Russian Empire).
In "Conan", the hero is on a quest to recover his lost armor and defeat an evil wizard. The game takes place in the world of Hyboria, a creation of Robert E. Howard for his stories about Conan the Barbarian. "Conan"s developer, Nihilistic Software, chose several Hyborian locations, such as Kush, Stygia, and the Barachan Isles, to establish a link to the literary world. Hyboria was designed to be a fantasy version of Earth around , and its civilizations were based on those from the Stone to Iron Ages. Nihilistic portrayed the plains of Kush, a fictional Africa, as savannahs with villages of straw huts. Stygia was illustrated as a land filled with structures resembling Egyptian tombs and the Barachan Isles as lushly jungled islands.
The development of "Vampire: The Masquerade – Redemption" began at Nihilistic Software in April 1998, shortly after the developer's founding in March that year. Its development was publicly announced in March 1999. Intending to move away from the first-person games the team members had worked on with previous companies, Nihilistic prepared a design and story for a futuristic RPG with similar themes and gothic aesthetics to those of the "" series. After publisher Activision approached the team using the White Wolf license, they adapted parts of their original design to fit the "Vampire" series, which became the original design for "Redemption". Endorsement by Id Software founder John Carmack helped Nihilistic decide to work with Activision. The Nihilistic team developed "Redemption" over twenty-four months; the team expanded to twelve members by the end of development. The development team included Nihilistic President and CEO Ray Gesko, lead programmer Rob Huebner, world designer Steve Tietze, level designer Steve Thoms, lead artist Maarten Kraaijvanger, artist Yujin Kiem, art technician Anthony Chiang, and programmers Yves Borckmans and Ingar Shu.
Conan is a 2007 action-adventure video game that puts players in control of the titular hero, Conan the Barbarian, from Robert E. Howard's fantasy literature. The game was published by THQ for the game consoles. Its developer, Nihilistic Software, was inspired by the "God of War" and "Ninja Gaiden" video games to create an experience featuring gore and nudity.
On September 20, 2002, Blizzard Entertainment announced the development of "StarCraft: Ghost" in conjunction with fellow video game company Nihilistic Software. Nihilistic aimed to release the game for the Xbox, PlayStation 2 and Nintendo GameCube video game consoles in late 2003, which elicited positive reactions from the press. The game was consistently delayed, and during the third quarter of 2004, Nihilistic discontinued their work on the project. Blizzard stated that Nihilistic had completed the tasks it had been contracted for, and the game would be delivered on time.
"Nihilist Blues" has been described as a synth-pop, electronic rock, electropop, and trance song. According to an interview from "Impericon", the song is Oliver Sykes' personal favourite one. Musically, "Nihilist Blues" sets inspiration from old disco and EDM songs. Fish commented about the collaboration:
The music video for "Nihilist Blues" was released on the same day as the single was streamed. It is an effects-laden music video directed by Polygon. "AltPress" described it as "a glitchy new way forward for frontman Oli Sykes and his band of Bring Me the Horizon rockers".
The content of Palahniuk's works has been described as nihilistic. Palahniuk has rejected this label, stating that he is a romantic, and that his works are mistakenly seen as nihilistic because they express ideas that others do not believe in.
Laura Miller of "Salon" wrote a scathing review of "Diary", saying that Palahniuk's books "traffic in the half-baked nihilism of a stoned high school student who has just discovered Nietzsche and Nine Inch Nails" and that "everything even remotely clever in them has been done before and better by someone else." In response, Palahniuk (who previously never responded to a review) sent an e-mail to "Salon"'s "Letters" section. Palahniuk observed: "Until you can create something that captivates people, I'd invite you to just shut up. It's easy to attack and destroy an act of creation. It's a lot more difficult to perform one."
"Resistance: Burning Skies" is the second spin-off in the "Resistance" series developed by Nihilistic Software. It was released on the PlayStation Vita in May (NA, AU), June (EU) and July (JP) 2012.