Instruct: Given a question, retrieve passages that can help answer the question.
Query: How many iterations of the DS have been released?
Throughout its lifetime, Sony's PlayStation Portable has been the main market competitor. There have been four different models of the Nintendo DS line on the market: the original Nintendo DS, the Nintendo DS Lite, as well as the Nintendo DSi and its XL variant. The Nintendo DS line has been highly successful, continuing the trend of its predecessor, the Game Boy line. With over 154 million units sold worldwide, the DS models are the best-selling handheld consoles, and second best-selling console overall behind the PlayStation 2.
Transformers: War for Cybertron - Autobots and Transformers: War for Cybertron - Decepticons are the Nintendo DS iterations of "" These versions have different gameplay from the console versions but retain most of the features from previous "Transformers DS" games, such as "Transformers Autobots" and "Transformers Decepticons".
The Nintendo DS Lite (abbreviated to DS Lite) is a dual-screen handheld game console developed and manufactured by Nintendo. It is a slimmer, brighter, and more lightweight redesign of the original Nintendo DS. It was announced on January 26, 2006, more than a month before its initial release in Japan on March 2, 2006 due to overwhelming demand for the original model. [3] It has been released in Australia, North America, Europe, New Zealand, Singapore, and defined regions in South America, the Middle East, and East Asia. As of December 31, 2013, shipments of the DS Lite have reached 93.86 million units worldwide, according to Nintendo. It was the final handheld to have backwards compatibility with Game Boy Advance games.[4]
"Super Mario 64 DS" was developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo DS. It is a remake of the Nintendo 64 launch title "Super Mario 64", with the game's 3D engine mirroring many visual effects used in the original game. Graphical changes include a higher polygon count for character models and the lack of texture filtering. Originally titled ""Super Mario 64 ×4"", it was first shown as a multiplayer demonstration at the 2004 E3 before the Nintendo DS was released. A few months later, Nintendo announced an actual game—along with many others—was in development. At the Nintendo DS conference on October 7, 2004, the game was on demonstration again and new information was revealed; the name was changed to "Super Mario 64 DS" and four different characters (Mario, Luigi, Yoshi, and Wario) would be used in the main, single-player adventure. The demonstration was a more complete version of the game than the E3 version—the game's development was 90% complete at this time—and highlighted the multiple characters in the single-player mode and included minigames; the multiplayer mode, however, was not present. Prior to the conference, the appearance of the box art on GameStop's product page caused speculation the game would be a launch title. Nintendo confirmed the rumor by announcing at the conference that the game would be a launch title of the Nintendo DS in North America and Japan. As the game's release approached, the release schedule of launch titles altered; many titles were delayed, while others were announced to be released a few days before the Nintendo DS. "Super Mario 64 DS" was the only game scheduled to be released with the system. Kenta Nagata provided additional music for the game, while the voice actors from "Super Mario 64" returned as well and this time, Kazumi Totaka joined the cast, playing the role of Yoshi.
In 2008, the Nintendo DSi was launched. The console offered various hardware improvements and additional functions over previous Nintendo DS iterations, such as the inclusion of cameras. While many Nintendo DS titles released afterwards included features that enhanced gameplay when played on the Nintendo DSi console, most of these games retained compatibility with the original DS iterations sans enhanced features. However, a select few retail game titles were released that worked exclusively for the Nintendo DSi consoles for reasons such as requiring camera functions, and these titles have game cards with white-colored casings (all DSi-exclusive games are region locked). Examples of such game cards include "Picture Perfect Hair Salon". While these white game cards can be physically inserted into original Nintendo DS consoles, their software did not function due to the missing hardware features. These DSi-exclusive game cards are fully compatible with the Nintendo 3DS family.
"Eternity's Child" was initially developed for Xbox Live Arcade, and was one of the first games to be made with the XNA toolset. On September 9, 2007, it was revealed that it was changed to a retail Nintendo DS game as well as a downloadable WiiWare game. However, Bernard later confirmed that the Nintendo DS version has been canceled, while also announcing that the game will come to PCs via Steam. Bernard is also considering releasing the game on the PlayStation 3 through the PlayStation Store, though he insists the WiiWare version will still be the best iteration of the game because of the platform specific controls.
The is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival is Sony's PlayStation Portable (PSP). The fourth iteration, entitled Nintendo DSi XL, is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability.
How I Met Your Music is the name of two albums (the first being followed by the subtitle Original Songs from the Hit Series "How I Met Your Mother", the second being followed by Deluxe) composed of songs from the CBS television series "How I Met Your Mother", the first of which was released hours before the Season 8 premiere. It features 20 songs that had appeared in the first seven seasons of the show and was released only digitally, originally through iTunes. A second iteration, titled "How I Met Your Music: Deluxe" album, was released a year later. It contains an entirely different play list. Many critics have said that the albums reflect the series' consistently effective use of music.
On March 7, NIS America released a statement on the North American release of a new edition of "Disgaea: Hour of Darkness" for the Nintendo DS. The game will be a port of the PSP version, and will include multiplayer gameplay and Etna mode. In order to fully utilize the Nintendo DS' capabilities, several key improvements will be made to the user interface and game system. However, many features from the PSP edition were dropped, including the option to toggle between English and Japanese dialogue, and many additional voiceovers, probably due to the limited storage capacity of the DS game card. For several years, "Disgaea DS" was the only "Disgaea" game released for a Nintendo system (and until the release of "Disgaea PC", the only release on a non-Sony platform), until the release of "Disgaea 5 Complete" for the Nintendo Switch in 2017, 9 years after "Disgaea DS"' release.
Nearing the end of development, a Nintendo DS port was rumored by an IGN tour to be in development. Although this port was never announced, and no information of it has ever been officially released, n-Space did have development kits for the DS at the time, and traces of the ports existence have been found within the ROM of the DS version of "", which was developed by n-Space, as two text documents for the credits of "Geist DS" are present.
Subsequent iterations of the Nintendo DS, the DS Lite and DSi, also saw positive sales. The DS Lite improved upon the original DS, featuring brighter screens and a slimmer design in accordance with consumer demand. Released in March 2006 in Japan and three months later worldwide, the DS Lite ultimately sold nearly 94 million units. Statistics showed that households often shared a single DS, and Iwata sought to expand this from one per household to one per person. The console's third iteration, the DSi, embodies this idea with the "i" representing a single person. Despite concerns that the video game market was already over saturated by the DS and DS Lite, Iwata was confident that the DSi would sell, especially in European markets. The DSi built upon the success of the DS Lite by similarly meeting consumer demand. In addition to being slimmed further, the DSi featured two cameras, SD card support, an audio reader, and the "Nintendo DSi Shop". The relatively quick succession of the DS Lite and DSi broke the conventional pattern for release of game systems, each being released roughly 18 months apart instead of 5 years. Iwata saw the gradual price drop in the five-year cycle as a way of indirectly telling consumers to wait to purchase products and a punishment for those who bought it at launch. He sought to alleviate this issue with the quick releases.
"James Pond 2" was released for the Game Boy Advance and PlayStation in 2003, the Nintendo DS in 2005, the PlayStation 2 in 2006, and PlayStation Network in 2009. The handheld and PlayStation releases are identical except for the DS version, which features a map on the second screen. All these versions of the game are largely different from that of the original. The graphics have been improved to take advantage of the consoles' newer hardware, and while the levels retain some of the themes of the originals, their layout is entirely different. In the new versions, McVities' sponsorship branding has been removed from the game, and Robocod must rescue Santa's elves, rather than penguins. In addition, the hidden levels have been omitted entirely. These recent iterations are re-makes rather than ports of the original game.
The first game to be released from the "Metal Fight Beyblade" series was "Metal Fight Beyblade DS", which debuted on March 26, 2009, and the latest release being "Metal Fight Beyblade: Bakuten! Cyber Pegasis", which was released on December 3, 2009. There are 6 games holding the ""Metal Fight Beyblade"" name. Most of the games so far have been released only in Japan. "Metal Fight Beyblade: Bakutan! Cyber Pegasis" for the DS, and "Metal Fight Beyblade: Gachinko Stadium" for the Wii are the first of its game series to be released outside Japan in North America, and Europe. The first DS game will most likely not have an English release due to it being based on the Metal System, (4-piece tops) and the fact that the game was released a week before the anime started in Japan.
The majority of ROM hacking is done on NES and Super NES games, since such games are small and simple compared to games of more advanced consoles such as the Nintendo 64 or Nintendo DS, or even ps4 and Nintendo switch! Games for the Game Boy, Game Boy Color and Game Boy Advance are also popular for hacking, as well as games for the Sega Mega Drive and PlayStation to a lesser extent. But by no means are games for more recent consoles exempt from hacking, and indeed as computers have become faster and more programs and utilities have been written, more PlayStation, Nintendo 64 and Nintendo DS hacks have emerged.
Of these, popular games to play are popular games to hack; many hacks have been released of games of the "Sonic the Hedgehog" series, "Super Mario" series (including "Super Mario 64" and "Super Mario World"), "Mario Kart" series (most notably "Super Mario Kart", "Mario Kart Wii", "Mario Kart 7", and "Mario Kart DS"), "Pokémon" series, "Chip's Challenge", "Final Fantasy", "The Legend of Zelda", games from the "Mega Man" series, "Fire Emblem" series, "EarthBound", "Super Metroid", and many others.
In algorithmic situations, recursion and iteration can be employed to the same effect. The primary difference is that recursion can be employed as a solution without prior knowledge as to how many times the action will have to repeat, while a successful iteration requires that foreknowledge. 
The series had a hiatus until 2007, when "Picross DS" for the Nintendo DS was released worldwide. "Picross DS" was quite well-received in comparison to "Mario's Picross" upon its release. This success led to Nintendo Picross games becoming a worldwide series, with games appearing on future iterations of Nintendo handhelds, including "Picross 3D", a 3D re-imagining of traditional Picross, the "Picross e" series, on Nintendo 3DS, and "Picross S", on Nintendo Switch. "Mario's Picross" was re-released on the Nintendo 3DS Virtual Console on July 14, 2011. Being the original iteration of the series, other "Mario" video games have referenced "Picross". "Picross DS" features downloadable puzzles taken from "Mario's Picross". The explorer attire Mario wears both in-game and in promotional material makes a cameo appearance in "Super Mario Odyssey" as an unlockable costume Mario is able to wear.
Although the Rumble Pak works with both the Nintendo DS and the redesigned Nintendo DS Lite, it protrudes from the Nintendo DS Lite when inserted, as do Game Boy Advance cartridges, because of the Nintendo DS Lite's smaller size. For this reason, a smaller version of the Rumble Pak is available in Japan, which is flush with the system when inserted. It was initially available in just black, but other colors produced by unlicensed accessory manufacturer eWin, such as white (see picture), have been released. Other color variations been released by eWin.
"Battleship" was one of the earliest games to be produced as a computer game, with a version being released for the Z80 Compucolor in 1979. Many computer editions of the game have been produced since. In "Clubhouse Games" for the Nintendo DS, "Battleship" is known as "Grid Attack". It is played on an 8×8 grid, and includes slight variations, such as 4-player gameplay, and various ship sizes and shapes. Iterations of "Battleship" appear as applications on numerous social networking services.
Backyard Basketball 2007 is a sports game released late 2006. This is the fifth iteration of the Backyard the game is Paul Pierce of the Boston Celtics. It was released for Microsoft Windows, PlayStation 2, Game Boy Advance and Nintendo DS. A planned release for the Nintendo GameCube was cancelled.
They have also released "Puzzle Quest" for the PlayStation Portable, Nintendo DS, IPhone, PS3, Xbox 360 and PC. "Galactrix", another match-3-based puzzle game in the Puzzle Quest series, this time with a science fiction setting and hexagonal tiles. May 2009 saw the release of "Puzzle Kingdoms", a turn-based strategy iteration of the successful "Puzzle Quest" franchise. In September 2012, it was announced a new game " ... heavily inspired by our previous hit game, Puzzle Quest.", was in development with a projected release of 2013 .
Given that a preference ordering allows deriving its associated knowledge base but also allows performing a single step of revision, studies on iterated revision have been concentrated on how a preference ordering should be changed in response of a revision. While single-step revision is about how a knowledge base formula_23 has to be changed into a new knowledge base formula_29, iterated revision is about how a preference ordering (representing both the current knowledge and how much situations believed to be false are considered possible) should be turned into a new preference relation when formula_24 is learned. A single step of iterated revision produces a new ordering that allows for further revisions.
"The Sims 2", "", and "" have been released for various platforms including the Wii, PlayStation 2, PSP, Xbox, and Nintendo DS systems. "", considered a sequel to "The Sims 2: Pets" by Electronic Arts, was only released for the Nintendo DS.
The game was announced on May 23, 2008 and would be released in Japan as "Monster Farm DS 2: Yomigaeru! Master Breeder Densetsu". At that time no localization for the first game, "Monster Farm DS" had been announced for North America. This gave rise to speculation that both games would not be localized in North America at all which would be a first for the series since every past game in the series had been localized with all of the past portable titles: "Monster Rancher Advance" and "Monster Rancher Advance 2" being released in North America. However, on November 10, 2009 this speculation was proven untrue when it was announced that "Monster Farm DS 2" would be released in North America as "Monster Rancher DS" with the first DS game, "Monster Farm DS" not being localized in favor of its sequel. This announcement came a year after its original Japanese release and came as a surprise to many fans who had lost hope.
The game, developed by Intelligent Systems and Nintendo SPD, began its development during the development of "". The team working on "Twisted!" was split in two; one to continue work on "Twisted!" and the other to begin "Touched!". In the game's inception, the development team wanted to use the technology of the Nintendo DS in the next iteration of the series like how "Twisted!" uses the Game Boy Advance SP's tilt sensors as a key game mechanic. The game was first revealed alongside the first Nintendo DS public demonstration in the form of a short demo.
Backyard Hockey is a sports game by Canadian studio Mistic Software released on October 2, 2007. This is the fourth iteration of the Backyard Hockey game from the Backyard Sports series. "Backyard Hockey" allows you to play ice hockey as professional NHL players as kids.The cover athlete for the game is Nicklas Lidström of the Detroit Red Wings. This was the first ice hockey game released for Nintendo DS in the United States.