Instruct: Given a question, retrieve passages that answer the question.
Query: When was the Forgotten Realms campaign of DND first introduced?
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories.[1] Several years later, Greenwood brought the setting to the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular D&D settings,[2][3] largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including Pool of Radiance (1988), Eye of the Beholder (1991), Baldur's Gate (1998), Icewind Dale (2000) and Neverwinter Nights (2002).
Malar later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Sune later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Talos later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Ed Greenwood created Ilmater for his home "Dungeons & Dragons" game, created with similarities to the fictional deity Issek of the Jug, created by Fritz Leiber for the short story "Lean Times in Lankhmar". His name, though, bears a resemblance to that of "Ilmatar", the mother of Väinämöinen, from the Finnish Kalevala (and it would not be his first or only borrowing from Finnish mythology). Ilmater first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in "Dragon" #54 (October 1981). Ilmater is introduced as the god of endurance, suffering, martyrdom, and perseverance, a lawful good lesser god from the plane of the Twin Paradises. He is described as having the appearance of "a broken man, with smashed hands which he constantly uses. He is the willing sufferer," and that he has the "power to manifest himself in creatures being tortured, but only if such creatures are of good alignment and have not done anything to deserve such treatment." Ilmater's role within the cosmology is also defined: "Torm and Ilmater serve Tyr, and worshippers and priests do the will of this Triad willingly." Ilmater is commonly worshipped by lawful good thieves, clerics, and characters employed as guards. Ilmater later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"'s "Cyclopedia of the Realms" booklet (1987). Ilmater was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). His clergy was further detailed in "Warriors and Priests of the Realms" (1996), and "Prayers from the Faithful" (1997). His role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). His relationships with the nonhuman deities in the Forgotten Realms was covered in "Demihuman Deities" (1998). Ilmater is described as one of the good deities that celestials can serve in the supplement "Warriors of Heaven" (1999). Ilmater appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002).
Iyachtu Xvim was first described in the "Forgotten Realms Campaign Set"'s "Cyclopedia of the Realms" booklet (1987), which states that he "is called "the Godson" and the son of Bane, and serves as Bane's instrument in the Realms, directly carrying out his "father's" will". Iyachtu Xvim is fully detailed in "Faiths & Avatars" (1996), and his clergy is further described in "Warriors and Priests of the Realms" (1996). His role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). His relationships with the nonhuman deities in the Forgotten Realms was covered in "Demihuman Deities" (1998). Iyachtu Xvim's demise is described in the "Forgotten Realms Campaign Setting" (2001).
Azuth was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). His role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). Azuth is described as one of the good deities that celestials can serve in the supplement "Warriors of Heaven" (1999). Azuth appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002). Azuth is mentioned as having been destroyed in the "Forgotten Realms Campaign Guide" (2009). When Dweomerheart exploded with the death of Mystra, Azuth fell through the cosmos into the Nine Hells, where Asmodeus consumed his essence to become a fully-fledged god.
The Forgotten Realms continued to be a supported campaign setting in the 4th edition of D&D. Wizards of the Coast released the Forgotten Realms Campaign Guide in August 2008, and the Forgotten Realms Player's Guide in September 2008.
Oghma appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002).
Oghma appears as one of the major deities (or "Greater Gods") of the Forgotten Realms setting again, in "Forgotten Realms Player's Guide" (2008), and is further detailed in "Forgotten Realms Campaign Setting" (2008). He plays largely the same role in the setting as in previous editions, and is still associated, for the most part, with the same gods. His alignment under the new system is Unaligned.
Mystra later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
The Forgotten Realms Interactive Atlas was developed by ProFantasy Software, the creators of Campaign Cartographer for Wizards of the Coast, who publish the Forgotten Realms RPG setting. The developers created vector version of the published maps for the Forgotten Realms Campaign Setting and included many new maps, including a globe of the entire Forgotten Realms world, Abeir-Toril. There have been three updates published for the application that deliver over 800 maps. The maps were hyperlinked within a customised viewer, or could be accessed via an interactive globe. The product was discontinued after selling through its entire print in its first year.
With the release of the Dungeons & Dragons 4th Edition, the Forgotten Realms were updated again to the new rules system, featuring a very changed Realms and moving the fictional world's timeline 94 years into the future.[37][38] The Forgotten Realms Campaign Guide, released August 2008, is a 288-page book for Dungeon Masters. The Forgotten Realms Player's Guide was released the following month, and contains information for players to help create Forgotten Realms characters. An adventure, Scepter Tower of Spellgard, was also released in September 2008 and can be used in combination with the adventure in the Forgotten Realms Campaign Guide to start a Forgotten Realms campaign.[39] In 2008, the Forgotten Realms also became the setting for the RPGA's sole living campaign, Living Forgotten Realms, replacing Living Greyhawk. In 2011, the Neverwinter Campaign Setting was released.
Ed Greenwood created Gond for his home "Dungeons & Dragons" game, inspired by the Greek deity Hephaestus. Gond first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in "Dragon" #54 (October 1981). Gond is introduced as Wonderbringer, god of blacksmiths, artificers, crafts, and construction, a neutral lesser god from the plane of Concordant Opposition. Gond is described as an inventor and artisan, as well as a smith. Gond's alliances among the gods are also described: "Oghma is served by Gond on one hand, and by Milil and Deneir on the other." Gond is commonly worshipped by characters working as sages, artisans, smiths, alchemists. Gond later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"'s "Cyclopedia of the Realms" booklet (1987). Gond was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). His clergy was further detailed in "Warriors and Priests of the Realms" (1996), and "Prayers from the Faithful" (1997). His role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). Her relationships with the nonhuman deities in the Forgotten Realms was covered in "Demihuman Deities" (1998), where he was described as having assumed the aspect of the Gnome deity Nebelun in Faerûn. Gond is described as one of the good deities that celestials can serve in the supplement "Warriors of Heaven" (1999). Gond appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002).
Gargauth first appeared in 1984 in "Dragon" #91 (as "Gargoth") in an article written by Ed Greenwood. The description given shows many similarities to that of Astaroth, a devil described in an article by Alexander von Thorn in "Dragon" #28 Gargauth later officially appeared in the Forgotten Realms campaign setting, mentioned in the "Forgotten Realms Campaign Set"'s "Cyclopedia of the Realms" booklet (1987) as a "Loosed Devil" walking the realms in person. Gargauth was described fully in "Powers & Pantheons" (1997), and his relationships with the nonhuman deities in the Forgotten Realms was covered in "Demihuman Deities" (1998). Gargauth appears in 3rd edition in the "Forgotten Realms Campaign Setting" book (2001), and was further described in "Faiths and Pantheons" (2002).
Helm later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Ed Greenwood created Deneir for his home "Dungeons & Dragons" game, set in the Forgotten Realms. Deneir first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in "Dragon" #54 (October 1981). Deneir is introduced as Lord of All Glyphs and Images, god of literature and art, a neutral good demigod from the plane of the Happy Hunting Grounds. He is described as being connected to Oghma, and depicted as an old, balding sage with a flaming white beard, said to have manufactured the artifact Kuroth's Quill, and ascribed by his priests to have written most magical books and tomes. Deneir's alliances among the gods are also described: "Oghma is served by Gond on one hand, and by Milil and Deneir on the other." Deneir is commonly worshipped by magic-users, illusionists, thieves, clerics, as well as characters employed as poets, artists, scribes, and sages. Deneir later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"'s "Cyclopedia of the Realms" booklet (1987). Deneir was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). His role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). Deneir is described as one of the good deities that celestials can serve in the supplement "Warriors of Heaven" (1999). Deneir appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002).
Tyr later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Although the Realms were yet to be an official campaign world, the module H1: Bloodstone Pass, released in 1985 by TSR, is now considered to be a part of the Forgotten Realms,[16] although it wasn't until module H3 The Bloodstone Wars was released that Forgotten Realms became the official setting for the module series.[17] The first official Forgotten Realms product was Douglas Niles's Darkwalker on Moonshae, the first book in The Moonshae Trilogy, which predates the Forgotten Realms Campaign Set by one month.[18]
Ed Greenwood created Helm for his home "Dungeons & Dragons" game, in his Forgotten Realms world. Helm first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in "Dragon" #54 (October 1981). Helm is introduced as He of the Unsleeping Eyes, the god of guardians, a lawful neutral lesser god from the plane of Nirvana. He is described as "always vigilant, watchful. He is never surprised, and anticipates most events by intelligence and observation. He can never be borne off his feet, rarely can he be tricked, and he will never betray or neglect that which he guards. In short, he is the ideal of guardians, and is worshiped so that some of his qualities will come to, or be borne out in, the worshiper." The article also notes that "In certain situations Torm and Helm will work together." Helm is commonly worshiped by lawful neutral thieves, monks, and clerics, as well as any characters employed as guards. Helm later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"'s "Cyclopedia of the Realms" booklet (1987). Helm was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). His clergy was further detailed in "Warriors and Priests of the Realms" (1996), and "Prayers from the Faithful" (1997). His role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). His relationships with the nonhuman deities in the Forgotten Realms was covered in "Demihuman Deities" (1998). Helm is described as one of the good deities that celestials can serve in the supplement "Warriors of Heaven" (1999). Helm appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002).
Ed Greenwood created Chauntea for his home Dungeons & Dragons game, loosely inspired by the Greek deity Demeter. Chauntea first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in "Dragon" #54 (October 1981). Chauntea is introduced as the Great Mother, goddess of agriculture, a neutral good greater goddess from the plane of Elysium. Chauntea's alliances among the gods are detailed: "Chauntea and Lathander work together, and often do so in alliance with Silvanus and his gods ... against The Gods of Fury." Chauntea is commonly worshipped by neutral good thieves and clerics, and characters working as farmers. Chauntea later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Sets "Cyclopedia of the Realms" booklet (1987). Chauntea was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). Her clergy was further detailed in "Warriors and Priests of the Realms" (1996), and "Prayers from the Faithful" (1997). Her role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). Chantea is introduced as once having been known as Jannath"' in the ancient history of the Realms, in "Netheril: Empire of Magic" (1996). Her relationships with the nonhuman deities in the Forgotten Realms was covered in "Demihuman Deities" (1998). Chauntea is described as one of the good deities that celestials can serve in the supplement "Warriors of Heaven" (1999). Chauntea appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002). Chauntea is described in both the "Forgotten Realms Campaign Guide" and the "Forgotten Realms Player's Guide" for fourth edition. Her portfolio and commandments are similar to those given in previous editions.
Shar later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Mielikki later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Silvanus later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Ed Greenwood created Beshaba for his home "Dungeons & Dragons" game set in the Forgotten Realms. Beshaba first appeared within "Dungeons & Dragons" as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in "Dragon" #54 (October 1981). Beshaba is introduced as the Maid of Misfortune, Black Bess, and Lady Doom; she is the goddess of mischief, misfortune, ill luck, accidents, (treachery, betrayal), a chaotic evil lesser goddess from the Abyss. She is described as "a beautiful white-haired face, laughing hysterically. Ill fortune ... falls on those who behold her. Often, sure fire plans go awry, stout weapons or walls suddenly give way, and freak accidents occur to man and beast where Beshaba has been." Beshaba later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"'s "Cyclopedia of the Realms" booklet (1987). Beshaba was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). Her clergy was further detailed in "Warriors and Priests of the Realms" (1996), and "Prayers from the Faithful" (1997). Her role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). Her relationships with the nonhuman deities in the Forgotten Realms were covered in "Demihuman Deities" (1998). Beshaba appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002). In "Baldur's Gate 2: Shadows of Amn", a mob in the Government District of Athkatla is preparing to burn Viconia, a runaway drow elf, as a sacrifice to Beshaba. This is most likely due to the mob wanting to dissuade the misfortune of a drow invasion on the city.
Chapter 1 (pages 1–13) details the changes that have occurred to the Forgotten Realms setting since the publishing of the original Forgotten Realms Campaign Set, after the Time of Troubles - the events of the first three books of "The Avatar Series" of novels. This chapter describes the changes in character class between first edition and second edition, and how to transition older characters to the newer edition. This chapter also describes physical changes to the Realms, including "dead magic regions" (where no magic will function), and "wild magic regions" (spells cast within the area may be altered radically). Firearm technology is also introduced to the setting.