Instruct: Given a question, retrieve relevant passages that can help answer the question.
Query: What is an adventure game?
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving.[1] The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.[2] Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.
Gates of What If? is a role-playing game adventure published by TSR in 1986 for the "Marvel Super Heroes" role-playing game.
In February 2017, EN Publishing announced the new "Judge Dredd & The Worlds of 2000 AD Tabletop Adventure Game" using the What's OLD is NEW (WOIN) roleplaying game system. The first releases will be the "Judge Dredd & The Worlds of 2000 AD" core rulebook, and "The Robot Wars" adventure/sourcebook.
Along with "Tails' Skypatrol", the game is one of two on the Game Gear to star Tails in a solo role. "Tails Adventure" received mixed reviews, with critics finding the game unoriginal and too slow-paced compared to previous "Sonic" offerings. Retrospective reviews commended the game for trying something different and compared the gameplay to the "Metroid" series, but disliked what they felt was repetitive backtracking. "Tails Adventure" was included in "Sonic Adventure DX" (2003), "Sonic Gems Collection" (2005), and re-released on the Nintendo 3DS in 2013.
The adventure part is similar to most Japanese romantic adventure games: the player reads and listens to what a girl says and occasionally has to choose an answer. The dialogue sequences are interspersed with mini-games such as rock-paper-scissors or rhythm games like PaRappa the Rapper.
True to its mission, "Fantasy Quest II" spends most of its time ridiculing the many absurdities, inconsistencies, and annoying elements of the original game, and, to a lesser extent of all adventure games. For example, characters from the original who apparently had no purpose return which involved and highly contrived explanations of what they were there for. Areas of the game that were inaccessible before are opened up - spectacularly and hilariously. And certain elements of adventure games that seem particularly odd (exchanging unrelated items, having to try an option multiple times to get a result) are played out for maximum comedic effect.
Toy subsequently enrolled in computer science at the University of California, Santa Cruz (UCSC) in the late 1970s. Working first on UCSC's PDP-11 and then its VAX-11, Toy began exploring what games were available over ARPANET, the predecessor of the current Internet. One game that intrigued him was "Colossal Cave Adventure" (also known as "Adventure") (1976) by William Crowther and Don Woods. "Adventure", considered the first text-based adventure game, challenged the player to explore a cave system through descriptions given by the computer and commands issued by the player. Toy was impressed by the game and started writing his own.
"Adventures of Mana" is a remake of the 1991 Game Boy game "Final Fantasy Adventure", which was the first entry in the "Mana" series. It is the second remake of "Final Fantasy Adventure", the first being the Game Boy Advance game "Sword of Mana", which had removed the connections to the "Final Fantasy" series in favor of being more connected to the rest of the "Mana" series. According to "Adventures of Mana"s producer, Masaru Oyamada, the development team focused on not upsetting what had made the original game good, while adding things that had not been possible to do in the original version due to hardware limitations; they also aimed to make the game more comfortable and intuitive to play: for instance, switching armor and weapons and using items and magic was made easier, and shortcut commands were added. The game borrows some elements from the original Game Boy version, and some from "Sword of Mana". For example, the first remake introduced the ability to play as the heroine, but "Adventures of Mana", like the original, only has a male playable character; conversely "Adventures of Mana"s battle system, user interface and sword attack are based on "Sword of Mana"s rather than the original's. Kenji Ito, the composer for "Final Fantasy Adventure", returned to create updated and more dramatic rearrangements for the remake.
Reception by the gaming press to the English language release has been mixed. PC version received an aggregated score of 72 on Metacritic and 75% on GameRankings. Xbox 360 version received an aggregated score of 66% on GameRankings. Zen Review commented that, "While it does pale in comparison to what was one of the pinnacle[s] of adventure gaming [Gabriel Knight], for being such a refined product of well-told story and carefully crafted multimedia experience, it has been well worth the decade-long wait for the fans of Jensen's work." Adventure Classic Gaming stated that, "for the rest of gamers who opt to evaluate this game on its own merits, Gray Matter is a game that can easily measure up against the best of what the genre can offer. Gray Matter succeeds not because of its pedigree but because of what it can deliver." Most of the criticisms of the game are directed at the quality of the cut scenes, which are considered out of keeping with the quality of the rendered graphics. Official Xbox Magazine UK gave the game an unfavorable review, criticizing the clunky interference and "patronizing" depiction of England. "The A.V. Club" gave it an A- rating, praising the puzzles and writing and calling it "the best traditional adventure game in a decade."
"Universe" was the second and last point-and-click adventure developed by Core Design, who then instead concentrated on 3D games for the PC and fifth-generation consoles, including what would become "Tomb Raider". It has begun as a direct sequel for Core Design's successful 1992 comic fantasy adventure game "Curse of Enchantia", which would continue the adventures of the young teenager Brad as he would return to an otherdimensional realm of Enchantia with his sister Jenny to rid that world of the remaining evil witches. This game was planned but never released, in part because of Robert Toone's departure from the company.
Reviewing the game in "Maximum", Rich Leadbetter praised the rendered intro, the believability of the 3D environment, the setting, and the user-friendly interface, while criticizing the dull scenario and repetitive speech. He concluded, "Although technically innovative and visually impressive, this one is for adventure fans only." A reviewer for "Next Generation" said the free roaming, real-time 3D environment is an impressive change of pace for the adventure genre, but feels incongruous in light of the fact that the game does not allow any interaction beyond what is traditionally seen in adventure games. He complimented the puzzles as being logical and not overly difficult, but added that veteran adventure gamers might find them too easy because of that. He summarized the game as "at least mildly fun and entertaining."
Pajama Sam 3: You Are What You Eat From Your Head To Your Feet is an adventure game developed and published by Humongous Entertainment, for the Microsoft Windows, Macintosh, PlayStation, and Steam operating systems. This was the last adventure game to feature Pamela Segall Adlon as the voice of Sam. In , Aldon is replaced by Elisha Ferguson.
"CU Amiga"s Tony Dillon proclaimed "Beneath a Steel Sky" as "one of the greatest adventures ever." "Amiga Format"s Rob Mead said that the game is an "Utterly brilliant", "massive, intense and atmospheric adventure which will keep you on tenterhooks right until its final startling conclusion." "PC Gamer US"s Steve Poole called it "slick, funny," "absorbing" and "one of the most playable adventures of all time" "that will appeal to a wide variety of gamers". "Amiga Power"s Cam Winstanley said that it is "an example of what an adventure game should be like – funny, enthralling and convincing." Adventure Gamers' Claire Wood called it an "enjoyable", "engaging adventure classic, thoroughly enjoyable playing experience" and "a "1984" for the computer game generation."
Many action-adventure games simulate a conversation through a conversation tree. When the player encounters a non-player character, they are allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond.
TouchArcade wrote "Anyone who longs for a platformer with a little more to offer than the typical jump-stomp-run experience would do well to have a look at Rake in Grass' iPhone offering." 148Apps said "This is a game that you will love if you have any platform gaming experience but also young gamers new to the style. The character is cute and the levels, though simple in their design keep you wondering what’s next. You won’t be able to put this game down." SlideToPlay said "Archibald's Adventures is a long and addictive game that's greater than the sum of its parts." PSPMinis wrote "If you are looking for a great puzzle game and with over 180 challenging levels across 12 different chapters Archibald’s Adventures is a game that should be in everybody’s game library." Pocket Gamer said "Archibald's Adventures is puzzle-cum-platforming at its best, serving up a Titantic-sized quest that's as endearing as it is extensive." PlayStationLifeStyle wrote "Overall, Archibald’s Adventures is quite simply brilliant value for money. The seamless mix of platforming and puzzle solving makes for a refreshing take on an aged genre and its plethora of levels certainly helps it stand out among the more basic of minis."
"Eurogamer" ranked the game second on their list of the "Top 50 Games of 2017", while "GamesRadar+" ranked it fifth on their list of the 25 Best Games of 2017. In "Game Informer"s Reader's Choice Best of 2017 Awards, the game came at fourth place for "Best Adventure Game" with just 10% of the votes, about 4% behind "". The same website also gave it the award of "Best Adventure Game" in their Best of 2017 Awards, and of "Best Narrative" and "Adventure Game of the Year" in their 2017 Adventure Game of the Year Awards. EGMNow ranked the game at #25 in their list of the 25 Best Games of 2017, while "Polygon" ranked it 13th on their list of the 50 best games of 2017.
Just Adventure gave it a B and B+ in two separate reviews. Adventure Classic Gaming gave it a positive review. Adventure Gamers gave it 3/5 stars.
Just Adventure gave it a B+ Adventure Classic Gaming gaver it a positive review. Adventure Gamers gave it 3/5 stars.
Adventure Classic Gaming gave it a positive review. Adventure Gamers gave it 3/5 stars.
Quandaryland gave it 3.5. Just Adventure gave it an A-/B-. The game has a rating on Mobygames of 73% based on 4 critics. Adventure Classic Gaming gave it a positive review. Adventure Gamers gave it 3/5 stars.
Gamezebo gave it 3.5/5 stars. Adventure Classic Gaming gave it a positive review. Adventure Gamers gave it 3.5/5 stars.
Just Adventure gave it an A-. Adventure Classic Gaming gave it a positive review. Adventure Gamers gave it 3.5/5 stars.
Gamezebo gave it 2 out of 5 stars. Adventure Classic Gaming gave it a positive review. Adventure Gamers gave it 3/5 stars.
Adventure Gamers gave it 3.5/5 stars.
Adventure Gamers gave it 3.5/5 stars.Just Adventure gave it a positive review. Adventure Classic Gaming gave it a positive review. Adventure Gamers gave it 3/5 stars.
Upon its release the game earned a handful of Mixed-to-Negative reviews. "Nintendo Power" gave the game a 3.6 out of 5 stating the positive side as "Bill & Ted fans won't be disappointed by the video versions of the dudes from San Dimas" but also points "It isn't easy finding items, which means you'll spend ages wandering around, and that's frustrating." "Game Player's Strategy Guide" states "It's a change of pace from the usual role playing adventure, with a refreshing - if somewhat overbearing - humor." GamePro states "What could have been a truly excellent video game adventure wound up as a mildly entertaining video-jaunt." "Video Games & Computer Entertainment" states "The verbose Bill and Ted themselves would likely describe this adventure of theirs as being 'bogus,' but what we get can be best called average."" 
The game received mixed reviews from critics. It holds a 67% score on Metacritic, with some criticism of its relatively short story length. IGN's Lucas M. Thomas, an avid "Adventure Time" fan, gave the game an 8.5 "great" rating, commenting that "this is an amazing adventure and I have almost no complaints to level against it." GamingUnion.net's Spencer Pressly scored it as a 7/10, arguing that while "this is what most "Adventure Time" fans could want in a game", but due to the short story length it "should've been a downloadable title".
Combat and action challenges are limited or absent in adventure games,[15] thus distinguishing them from action games.[7] In the book Andrew Rollings and Ernest Adams on Game Design, the authors state that "this [reduced emphasis on combat] doesn't mean that there is no conflict in adventure games ... only that combat is not the primary activity."[5] Some adventure games will include a minigame from another video game genre, which are not always appreciated by adventure game purists.[16] Hybrid action-adventure games blend action and adventure games throughout the game experience, incorporating more physical challenges than pure adventure games and at a faster pace.[17] This definition is hard to apply, however, with some debate among designers about which games are action games and which involve enough non-physical challenges to be considered action-adventures.[12]
, community based on making adventure games using Sierra's Creative Interpreter , repository for text adventure game reviews written and rated by Interactive Fiction community players and members , a 1983 programming manual by Tim Hartnell , article by David Tanguay (1999) , an article on adventure game puzzles and interfaces , database of adventure games , walkthroughs, reviews, and info on Adventure games , classic adventure computer game museum . Google Tech Talk 7 March 2011. 2hour documentary. A free-to-browse searchable database of Adventure games, each with their own feature page. Reviews of selected Adventure games. Helpful community of Adventure game enthusiasts. Reviews. Previews. – Freely available editor and engine for Adventure games (for Android)
In 1989, while designing the first Monkey Island game, Ron Gilbert wrote an article titled Why Adventure Games Suck outlining what he perceived to be design flaws in adventure games of the time.
There is an adventure called 'What Follows in Shadow', set during the events of "The Eye of the World", which features the adventuring party running afoul of Padan Fain during the procession of Logain Ablar through the city. The adventure ends with the adventurers lost in the Ways, ready for the events of "The Prophecies of the Dragon" adventure book.
Adventure board games often integrate various role-playing game mechanics, such as experience points and character creation into the board game format. The origins of these two types of game are related. In the early 1970s, Dave Arneson introduced his role-playing game, Blackmoor, to a group of players. One of those players, Gary Gygax, collaborated with Arneson to create "Dungeons & Dragons" (1974). Another member of that gaming group, Dave Meggary, translated the experience into the board game, "Dungeon!" (1975), the first adventure board game. In fact, the term "adventure gaming" in the 1970s referred to what later became known as tabletop role-playing games, and only later became associated with board games.
W. G. Armintrout reviewed "Introduction to Adventure Gaming" in "The Space Gamer" No. 50. Armintrout commented that "What good is an introductory game that is all introductory and no game? "Tower" is enough to discourage any novice fantasy gamer, while "Creatures" is hardly an endorsement for science fiction gaming. Only "Napoleon at Waterloo" is both a decent game and an introduction to gaming. I should also warn you that the 'History of Gaming' and the 'Hints on Play' promised on the cover aren't to be found inside the booklet! Even so, one of the three games here is perfect for the purpose."