Instruct: Given a question, retrieve relevant passages that can help answer the question.
Query: Did Nintendo help make PlayStation?
The relationship between Sony and Nintendo started when Sony engineer Ken Kutaragi became interested in working with video games after seeing his daughter play games on Nintendo's Famicom video game console. He took on a contract at Sony for developing hardware that would drive the audio subsystem of Nintendo's next console, the Super NES. Kutaragi secretly developed the chip, known as the Sony SPC 700. As Sony was uninterested in the video game business, most of his superiors did not approve of the project, but Kutaragi found support in Sony executive Norio Ohga and the project was allowed to continue. The success of the project spurred Nintendo to enter into a partnership with Sony to develop both a CD-ROM add-on for the Super NES and a Sony-branded console that would play both SNES cartridges, as well as titles released for the new Super Disc format.[6]
The era's competing systems from Sony and Sega (the PlayStation and Saturn, respectively) used CD-ROM discs to store their games. As a result, game developers who had traditionally supported Nintendo game consoles were now developing games for the competition. Some third-party developers, such as Square and Enix, whose "Final Fantasy VII" and "Dragon Warrior VII" were initially planned for the Nintendo 64, switched to the PlayStation, citing the insufficient storage capacity of the N64 cartridges. Some who remained released fewer games to the Nintendo 64; Konami released fifty PlayStation games, but only thirteen for the Nintendo 64. New Nintendo 64 game releases were infrequent while new games were coming out rapidly for the PlayStation.
Publishers had to pass these higher expenses to the consumer and as a result, Nintendo 64 games tended to sell for higher prices than PlayStation games. While most PlayStation games rarely exceeded US$50, Nintendo 64 cartridges could reach US$79.99, such as the first pressing of "The Legend of Zelda: Ocarina of Time". Games in Sony's line of PlayStation Greatest Hits budget line retailed for US$19.95, while Nintendo's equivalent Player's Choice line retailed for US$29.95. In the United Kingdom, Nintendo 64 games were priced £54.95 at their time of release, while PlayStation games were priced at £44.95. In the United States, games were priced around at the time of their release.
, literally translating to English as "Taiko Master", is a series of rhythm games created by Namco. In the games, players simulate playing a Taiko drum in time with music. The series has released games for the arcade and for console and mobile platforms including PlayStation 2, Advanced Pico Beena, PlayStation Portable, Nintendo DS, Wii, Nintendo 3DS, Wii U, PlayStation Vita, PlayStation 4, Nintendo Switch, iOS, Android and Japanese Feature phones.
Namco Tales Studio has developed games for the Nintendo GameCube, PlayStation, Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS, Nintendo 3DS, Wii, Xbox 360, and PlayStation 3.
Tantalus Media are best known for licensed platform conversions and have created over 45 games for platforms as such as Xbox, Sega Saturn, Dreamcast, Super Nintendo Entertainment System, GameCube, Game Boy Advance, Nintendo 64, PlayStation, PlayStation 2, PlayStation Portable, and PC, Nintendo 3DS, Wii U, Nintendo Switch and iOS.
This is a list of "Star Wars" video games. Though there have been many hobbyist-made and freeware games based on the "Star Wars" movie series and brand, this page lists only the games that have been developed or published by LucasArts, or officially licensed by Lucasfilm.
Platforms: Arcade, Apple II, Atari 2600, Famicom, Nintendo Entertainment System, Super Nintendo Entertainment System, Nintendo 64, Sega Master System, Sega Dreamcast, Game Gear, GameCube, DOS, Microsoft Windows, Macintosh, Mac OS, OS X, PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox, Xbox 360, Xbox One, Wii, Wii U, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation Portable, iOS, Android, Linux.
Nintendo was the last to release a fifth generation console with their Nintendo 64, and when they finally released their console it came with only two launch titles. Partly to curb piracy and partly as a result of Nintendo's failed disc projects with Sony and Phillips, Nintendo used cartridges for their console. The higher cost of cartridges drove many third party developers to the PlayStation. The Nintendo 64 could handle 3D polygons better than any console released before it, but its games often lacked the cut-scenes, soundtracks, and voice-overs that became standard on PlayStation discs. Nintendo released several highly acclaimed titles, such as Super Mario 64 and , and the Nintendo 64 was able to sell tens of millions of units on the strength of first-party titles alone, but its constant struggles against Sony would make the Nintendo 64 the last home console to use cartridges as a medium for game distribution.
Curve Studios helped to port the title to the PlayStation 3, PlayStation 4, and PlayStation Vita platforms, with an expected release date in May 2014. After being delayed to ensure the PlayStation 3 and PlayStation Vita versions are "up to scratch", the game was released on 5 August 2014 in North America and the following day in Europe. Curve Studios later announced that they will be bringing the game to Wii U, the graphical capability will be on par with PC version. Subsequently, after the game's release on Wii U, Nintendo assisted in bringing "The Swapper" to the Japanese market, and they announced this during the Japanese version of the April 2015 Nintendo Direct presentation.
"Valkyria Chronicles" debuted on PlayStation 3, with the original game later made available on Microsoft Windows, PlayStation 4 and Nintendo Switch. Sega opted to continue the series on PlayStation Portable instead of on PlayStation 3. However, "Valkyria Chronicles 4" was released on the PlayStation 4, Xbox One, Microsoft Windows and Nintendo Switch, it was the first "Valkyria Chronicles" game to debut on a Nintendo platform and Microsoft Windows in the West.
"Puyo Puyo Tetris" was released for the Nintendo 3DS, Wii U, PlayStation Vita and PlayStation 3 in Japan in February 2014, followed by versions for PlayStation 4 and Xbox One in December 2014, and Nintendo Switch in March 2017. The PlayStation 4 and Nintendo Switch versions were released outside of Japan in April 2017, marking the first English localization of a "Puyo Puyo" game since "Puyo Pop Fever" in 2004. A Microsoft Windows version was released in February 2018.
Nintendo was very public about its scepticism toward using CD's and DVDs to store games, citing longer load times and durability issues. It was widely speculated that the company was even more concerned with the proprietary cartridge format's ability to help enforce copy protection, given its substantial reliance on licensing and exclusive titles for its revenue. Piracy was rampant on the PlayStation due to the relative ease of the installation of a modchip allowing the PlayStation to play games region free or recorded on a regular CD-R making the console very attractive to programmers and illegal copiers.
In 2000, Sony introduced online multiplayer to the PlayStation 2. It was the first time of Sony doing so, and like many major consoles to come, will become a norm in the industry. In 2001, Nintendo introduced online multiplayer to the Nintendo GameCube using an add-on called a Broadband Adapter and Modem Adapter. It, however, came dead last in competing with the likes of the upcoming Xbox and the now icon of modern gaming, the PlayStation 2, both in sales and online impact. Later on, in 2002, Microsoft released the Xbox, which by using Xbox Live, offered online multiplayer and other Internet capabilities to the console and continued doing so for its later consoles, the Xbox 360 and the Xbox One. In 2006, Nintendo released the Wii, which offered online multiplayer gaming and other Internet capabilities over Nintendo Wi-Fi Connection and WiiConnect24, respectively. Both services were shut down on May 20, 2014, along with online capabilities of any games that utilize the feature, such as "Mario Kart Wii" (2008). The same year the Wii hit store shelves, rival Sony introduced its new monster to add to its line of industry icons, the PlayStation 3 which used the brand new PlayStation Network (PSN) for online multiplayer gaming and other Internet capabilities to the system, and continued doing so for later consoles such as the PlayStation 4. In 2012, Nintendo made a successor to the dying Nintendo Wi-Fi Connection involving their next-gen console, the Wii U, and its handheld counterpart, the Nintendo 3DS, by creating the Nintendo Network to continue on its online multiplayer and Internet capabilities, in order to compete against Microsoft's Xbox Live and Sony's PlayStation Network. Nintendo's latest console, the Nintendo Switch, does offer online play via Nintendo Network.
Creat Studios is an official developer for PlayStation Portable, PlayStation 3, Nintendo DS, Wii and Xbox 360, and is a publisher for PlayStation Network and for DSiWare. It has also developed games for Windows as well as PlayStation 2, Nintendo GameCube, and Xbox.
In 1989, Nintendo signed a deal with Sony to begin development of a CD-ROM-based system known as the "Nintendo PlayStation" or the SNES CD to be an add-on to the Super Nintendo Entertainment System that would allow for FMV and larger games. However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the PlayStation. Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely. As part of dissolving the agreement with Philips, Nintendo gave them the license to use five of their characters, including Link, Princess Zelda, and Ganon, for games on Philips's console called the CD-i, after the partnership's dissolution. Contracting out to independent studios, Philips subsequently used the characters to create three games for the CD-i, with Nintendo taking no part in their development except to give input on the look of the characters based on the artwork from Nintendo's original two titles and that of their respective instruction booklets. Philips insisted that the development studios utilize all aspects of the CD-i's capabilities including FMV, high-resolution graphics, and CD-quality music. Because the system had not been designed as a dedicated video game console, there were several technical limitations, such as laggy controls (especially for the standard infrared controller), and numerous problems in streaming-audio, memory, disc access, and graphics.
The original "Ridge Racer" was a launch title for the original PlayStation. Namco went on to make a long launch title trend for various systems, making "Ridge Racer V" a PlayStation 2 launch title in 2000, and subsequently "Ridge Racer DS" for the Nintendo DS, "Ridge Racer" for the PlayStation Portable, "Ridge Racer 6" for the Xbox 360, "Ridge Racer 7" for the PlayStation 3, "Ridge Racer 3D" for the Nintendo 3DS, and "Ridge Racer" for the PlayStation Vita.
Nintendo was the last to release a fifth generation console with their Nintendo 64, and when they finally released their console in North America, it came with only two launch titles. Partly to curb piracy and partly as a result of Nintendo's failed disc projects with Sony (as SNES-CD) and Philips, Nintendo used cartridges for their console. The higher cost of cartridges drove many third party developers to the PlayStation. The Nintendo 64 could handle 3D polygons better than any console released before it, but its games often lacked the cut-scenes, soundtracks, and voice-overs that became standard on PlayStation discs. Nintendo released several highly acclaimed titles, such as Super Mario 64 and , and the Nintendo 64 was able to sell tens of millions of units on the strength of first-party titles alone, but its constant struggles against Sony would make the Nintendo 64 the last home console to use cartridges as a medium for game distribution until the Nintendo Switch in 2017.
Video games featuring Wolverine as the lead character are "Wolverine" (1991) for the Nintendo Entertainment System, "" (1994) for the Super Nintendo Entertainment System and Sega Genesis, "" (2001) for the Game Boy Color, "" (2003), voiced by Mark Hamill, for GameCube, Game Boy Advance, Mac, PC, PlayStation 2, Xbox, and "" (2009), voiced by Hugh Jackman, for Nintendo DS, PC, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360.
FromSoftware have developed for a wide range of platforms, including the Dreamcast, Nintendo DS, GameCube, PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Xbox 360, Xbox One, PlayStation Portable, Wii, Microsoft Windows, Nintendo Switch, and various mobile devices.
The Nintendo DS (NDS) features a touch screen and built-in microphone, and supports wireless IEEE 802.11 (Wi-Fi) standards. Additionally, the revised version of the NDS, the Nintendo DSi, features two built in cameras, the ability to download games from the DSi store, and a web browser. The PlayStation Portable (PSP) released later the same year on December 12, 2004, followed a different pattern. It became the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage media. Sony also gave the PSP robust multi-media capability, connectivity with the PlayStation 3, PlayStation 2, other PSPs, as well as Internet connectivity. The Nintendo DS likewise had connectivity to the internet through the Nintendo Wi-Fi Connection and Nintendo DS Browser, as well as wireless connectivity to other DS systems and Wii consoles. Despite high sales numbers for both consoles, PlayStation Portable sales have consistently lagged behind those of the Nintendo DS; nevertheless, the PlayStation Portable has the distinction of being the best-selling non-Nintendo handheld gaming system.
Fullerton’s videogame writing credits include the "Generator Rex" console game and numerous "Ben 10" videogames for Activision, Konami, VTech, LeapFrog, and D3 Publisher for all of the major gaming platforms: Sony PlayStation 3, Sony PlayStation 2, Sony PlayStation Portable (PSP), Nintendo Wii U, Nintendo Wii, Nintendo Wii Ware, Nintendo 3DS, Nintendo DS, Microsoft Xbox 360, Microsoft Xbox Live Arcade, PC platforms, plus the VTech MobiGo and LeapFrog Leapster Explorer handheld educational gaming systems.
SteamWorld Dig 2 is a 2D platform action-adventure video game developed and published by Image & Form. It is the fourth installment in the "SteamWorld" series of games and the direct sequel to 2013's "SteamWorld Dig". It was released on 21 September 2017 for Nintendo Switch in the Nintendo eShop, on Steam for Microsoft Windows, macOS, and Linux, on the PlayStation Store for PlayStation 4, and PlayStation Vita, and on the Nintendo eShop for Nintendo 3DS.
Sony Computer Entertainment was an upstart in the video game industry in late 1994, as the early 1990s were dominated by Nintendo and Sega. Nintendo had been the clear leader in the video game industry since the introduction of the NES in 1985 and the Nintendo 64 was initially expected to maintain this position for Nintendo. The PlayStation's target audience included 15- to 17-year-olds who were not the primary focus of Nintendo, and 18- to 29-year-olds, who represented the first generation to grow up playing video games. By the late 1990s, Sony became a highly regarded console brand due to the PlayStation, with a significant lead over second-place Nintendo, while Sega was relegated to a distant third.
Nineteen video games based on the series have been released: "" for Nintendo 64; "" and "" for PlayStation, "" for the PlayStation and Game Boy Color; "" and "The Rugrats Movie" for Game Boy Color; "" for Nintendo 64, PlayStation, Game Boy Color, and PC CD Rom; "" for PlayStation 2 and Nintendo GameCube; "Rugrats: Totally Angelica Boredom Busters", "", "Rugrats Activity Challenge", "Rugrats Adventure Game", "Rugrats Munchin Land", and "The Rugrats Mystery Adventures" for PC CD Rom; "Rugrats Go Wild" for PC CD Rom and Game Boy Advance; "", "", and "" for Game Boy Advance; and "Rugrats Food Fight" for Mobile phone. Tommy and Angelica appear as guest characters in "Rocket Power: Team Rocket Rescue". They appear again as playable characters in "Nickelodeon Party Blast" and "Nicktoons Racing". Tommy later appears in "Nicktoons Basketball" in his "All Grown Up!" form. "Rugrats" characters make non-playable appearances in "" and "Nicktoons MLB". Tommy, Angelica and Reptar appear as playable characters in the video game "Nickelodeon Kart Racers".
Initially scheduled for a 2016 release, in August 2016, it was announced that Adult Swim Games had joined on to publish and give additional funding for the project. This allowed for the game's release on additional video game platforms, but did not specify which ones, and delayed the game into 2017. While Adult Swim Games was publishing the game, the deal did not involve the creation of any sort of animated cartoon for its Adult Swim television broadcast. On February 28, 2017, during a Nintendo Direct focused around indie and crowd-funded games coming to Nintendo platforms, the Nintendo Switch was revealed to be one of the platforms the game would be released on, with more to be announced. Versions for PlayStation 4 and Xbox One were confirmed in April. In June 2018, it was announced that Adult Swim Games would no longer be publishing the game. It will now be self-published digitally by HumaNature Studios, targeting a release in early 2019. Limited Run Games will publish physical editions for PlayStation 4 and Nintendo Switch.