Instruct: Given a question, retrieve documents that can help answer the question.
Query: When was Relic Entertainment established?
Relic was started in Vancouver, British Columbia, Canada by Alex Garden and Luke Moloney in 1997. Their first title, Homeworld, was released on September 28, 1999 to critical acclaim and successful sales. Though they did not immediately continue working on the franchise (Sierra Entertainment, the game's publisher, owned the rights), the game did have a spin-off, Homeworld: Cataclysm, developed by Barking Dog Studios and published by Sierra.
Knack is essentially a large Relic which attracts many small Relics to itself to create a living organism. Knack varies in size; he can be the size of a human child when only a few Relics are incorporated around the big Relic, the size of a gorilla when a moderate amount of Relics are incorporated, or the size of small skyscrapers when a very large amount of Relics are used. Knack has different abilities for each of his states, even though the player primarily utilizes punching, jumping, and dodging abilities; a small Knack jumps higher, moves faster, and is weak, breaking in a small amount of hits, while a large Knack can walk over enemies to defeat them, and pick up or break large objects, such as vehicles and buildings. Apart from the Relics, Knack can surround the large central Relic with ice, metal, wood, and other substances. Knack may use the energy absorbed from Sunstones to unleash powerful tornado attacks, shockwaves, and projectiles. Knack gains new abilities from level to level; for example he can lift up and throw cars in his large form, and use specific objects involved in the story. Knack's voice also changes with his size; Knack's voice is nonexistent when in his smallest form, while in his largest form, his voice is deep, loud, and intimidating.
Relic Hunter was broadcast in many countries around the world including:Alliance Home Entertainment has released all three seasons of "Relic Hunter" on DVD in Region 1 (Canada only).
In 2017, Klei Entertainment acquired Slick Entertainment. Slick founder Nick Waanders and Jamie Cheng previously worked together at Relic Entertainment, which established a working relationship that later allowed the companies to merge.
Relic Entertainment, known as THQ Canada Inc. between 2004 and 2013, is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy.[2][3] Relic is now a part of Sega West, which also comprises Creative Assembly, Sports Interactive and Amplitude Studios.[4]
Father Francis de Sales Brunner, the missionary who led the Society of the Precious Blood, was a collector of relics. He was responsible for the first collection of relics in Maria Stein. Over the 19th century other relics were added to the core collection as a way of protecting them from the continuous strife of 19th-century Italy. In 1892 a separate "relic chapel" was established in which Sisters of the Precious Blood conducted a continuous vigil.
However, when the Mughal Emperor Aurangzeb came to know of what had transpired, he had the relic seized and sent to the shrine of Khwaja Moinuddin Chishti at Ajmer, and had Khwaja Nur-ud-Din Eshai imprisoned in Delhi for possessing the relic. Later, realizing his mistake, Aurangzeb decided to restore the relic to Khwaja Nur-ud-Din Eshai and allowed him to take it to Kashmir. However, by that point, Khwaja Nur-ud-Din Eshai had already died in imprisonment. In the year 1700, the relic finally reached Kashmir, along with the body of Khwaja Nur-ud-Din Eshai. There, Inayat Begum, daughter of Khwaja Nur-ud-Din Eshai, became a custodian of the relic and established the shrine. Since then her male descendats have been caretakers of the relic.
Jamie Cheng and Alex Garden founded Klei Entertainment in July 2005. Prior to the formation of Klei, Cheng worked as a specialist AI programmer at Relic Entertainment, then owned by THQ. Cheng acquired seed funding for Klei by selling his THQ shares earned at Relic and getting a $10,000 loan from his brother. Klei had 11 employees in 2009 and as of May 2013 has grown to 35 employees.
In November 2015, Relic Entertainment and Sega relinquished the rights of Impossible Creatures to THQ Nordic after it was revealed that neither THQ nor Microsoft Studios owned the rights to the video game.[13] In May 2016, Relic Entertainment announced Warhammer 40,000: Dawn of War III, which was released for personal computers in 2017.[14]
A popular feature of the new clock was the golden cockerel, a relic of the first clock, which perched on the top of the cupola and entertained the onlookers at noon every day until 1640, when it was struck by lightning. 
There has been speculation supported through various sources that Relic has re-acquired the rights to the Homeworld franchise from Vivendi. Finally, following the discovery of a document on the United States Patent and Trademark Office's electronic filing system by a fan, THQ confirmed that Relic indeed owns the trademark again, making a continuation of the series under THQ's lead possible. However, no comment on future installments was given.[7]
Relic Entertainment is a Canadian video game developer based in Vancouver. The company was founded in June 1997 by Alex Garden and Luke Moloney. After its debut title "Homeworld" (1999), the company developed two more games, "Impossible Creatures" (2003) and "Homeworld 2" (2003), and signed a contract with publisher THQ for an additional two games. Before either game was released, however, Relic was bought by THQ in May 2004 for $10 million in cash; the company was renamed THQ Canada, with "Relic Entertainment" used as a marketing brand by the studio. THQ published the next five games by the company. A few months after being purchased, Relic released its first licensed title, "" (2004). It released two more original titles in 2006, "The Outfit" and "Company of Heroes", before transitioning to focus on further titles and expansion packs in the "Warhammer 40,000" and "Company of Heroes" franchises.
On April 27, 2004, publisher THQ announced it was acquiring Relic for close to US$10million in an all-cash transaction, completed around early May, 2004.[5]
Then king Dutugemunu received from the ‘‘Sangha’’ the Buddha’s relics upon his head in a casket and departed from the golden pavilion in the midst of manifold offerings and honours made by gods and ‘‘Brahmas’’. He circumambulated the relic-chamber three times, entered to it from the east, and when laid the relic-casket on a silver couch one ‘‘koṭi’’ worth, that was arranged in the north side. An image of the Buddha was then, according to the Buddha’s determination,
created in the lion’s reclining posture (‘‘sīhaseyya’’), and all the relics were enshrined within that image. When the enshrining of the relics in the Great Stūpa Ruvanveli was completed, the two novices Uttara and Sumana closed the relic-chamber with the stone-blocks that were previously hidden to be used as a lid.
Zutphen in the Netherlands also claimed some of his relics since at least the 14th century. Franciscans brought an additional relic of Justus to Zutphen around 1450 when they established themselves there. A confraternity dedicated to Ewald and Justus was established in 1454. His feast is celebrated on October 11 there.
Development of the interiors of the church and valuable relics are related to the legendary quarreling between the parishes of this church and neighboring church of St. Stefano which lasted up to 1125, when Doge Domenico Michele established the dominance of Santa Maria church by storing the relics of St. Donatus of Arezzo in it.
On August 21, 2017, Microsoft announced that Relic will develop Age of Empires IV.[15]
Relic Online was an online gaming system that Relic/THQ uses for matchmaking in some Relic Entertainment games, replacing its previous use of GameSpy Arcade ("Dawn of War") and WON ("Homeworld"). Relic Online was developed by Relic/THQ and Quazal, and is completely separate from any GameSpy/WON systems. It has not been backported to older games such as "Dawn of War" and its expansions, but has appeared in Relic's "Company of Heroes" series of games. "" introduced new features to Relic Online such as arranged team automatches, with the changes being patched into the previous "Company of Heroes" games as well. Relic Online was notably absent in Relic/THQ's "Dawn of War II", however, which instead used a combination of Steam and Games for Windows – Live.
His cult grew after 1658, when Anton von Crosini, bishop of Brixen, sent Canon Johann Andreas von Rossi to Belluno in order to acquire some relics from Lucanus's grave for Brixen. With the agreement of the Doge and High Council of Venice as well as of the administrator and members of the council of Belluno, von Rossi took a shoulder-blade and a rib, with which he returned to Brixen on 3 October 1658. The relics were kept initially in the church of the Capuchins in Brixen until the following Sunday, 6 October, when they were solemnly translated to their resting-place in Brixen Cathedral. The feast day was established on 20 July, but only for the town of Brixen, not for the whole diocese. The relics were publicly venerated every year on this day, and sometimes also carried in processions with the relics of the other saints of the cathedral.
In December 2012, during THQ bankruptcy filings, it was revealed that Relic Entertainment "is currently developing Company of Heroes 2 for a calendar year 2013 release and a new game with the working title Atlas for a release in calendar year 2014."[10] On January 23, 2013, it was revealed that THQ had sold Relic Entertainment to Sega for US$26.6million as part of an auction of the company's properties.[11] The Homeworld franchise was sold to Gearbox Software at a separate auction in April 2013.[12]
In May 2012, Relic Entertainment announced it was developing the highly anticipated sequel Company of Heroes 2 for the PC platform, scheduled for release in early 2013. In this sequel the game moves the battle away from the Western Front of World War II and refocuses on the Eastern Front.[9]
Valley Relics Museum is a museum located in the San Fernando Valley of Los Angeles. The "LA Weekly" named the Valley Relics Museum one of its 2017 winners of "Best Of L.A.: Arts & Entertainment".
After the "parinirvana" of Gautama Buddha, the tooth relic was preserved in Kalinga and smuggled to the island by Princess Hemamali and her husband, Prince Dantha on the instructions of her father King Guhasiva. They landed on the island in Lankapattana during the reign of Sirimeghavanna of Anuradhapura (301-328) and handed over the tooth relic. The king enshrined it "Meghagiri Vihara" (present day Isurumuniya) in Anuradhapura. Safeguard of the relic was a responsibility of the monarch, therefore over the years, the custodianship of relic came to symbolize the right to rule. Therefore, reigning monarchs built the tooth relic temples quite close to their royal residences, as was the case during the times of the Anuradhapura Kingdom, Kingdom of Polonnaruwa, and Kingdom of Dambadeniya. During the era of the Kingdom of Gampola, the relic was housed in "Niyamgampaya Vihara". It is reported in the messenger poems such as "Hamsa", "Gira", and "Selalihini" that the temple of tooth relic was situated within the city of Sri Jayawardenepura Kotte when the Kingdom of Kotte was established there.
"Company of Heroes Online" was a free MMO real-time strategy computer game developed by Relic Entertainment and published by THQ. The open beta for the game started on 2 September 2010, and the game was cancelled on 31 March 2011. The game has no link with the original "Company of Heroes" multiplayer system and is a stand-alone game, unlike its predecessors. The game uses the same graphics engine as the retail release of "Company of Heroes". Relic also released a Chinese and a South Korean version of the game. The Chinese version was co-developed and published by Shanda while the South Korean version was published by WindySoft and developed entirely by Relic Entertainment. The Korean and American versions featured the entire single-player campaign from the retail release while the Chinese version did not.
It was announced in the October 2007 issue of Games for Windows Magazine that Iron Lore Entertainment was assisting with the development of the Relic Entertainment title "", which was the third and final expansion for "Dawn of War". It proved to be their last project.