Instruct: Given a question, retrieve passages that can help answer the question.
Query: How many copies did Star Wars: Rogue Squadron sale?
The list of best-selling Nintendo 64 games consists of 45 titles which have yielded 1 million or more unit sales each. The best-selling video game on the Nintendo 64 is Super Mario 64. First released in Japan on June 23, 1996, it was a launch title for the system and the first Super Mario game to use three-dimensional graphics. The game went on to sell 11.91 million units worldwide.[1] Mario Kart 64, the second in the Mario Kart series, is the second best-selling game on the platform, with sales of more than 9.8 million copies.[1] The console's top five is rounded out by Rare's GoldenEye 007 at third, with sales of just more than 8 million units,[2] The Legend of Zelda: Ocarina of Time in fourth, with 7.6 million units sold worldwide,[3] and Super Smash Bros. in fifth, with sales of more than 5.5 million units.[4]
Rogue Squadron is a starfighter squadron in the science fiction saga "Star Wars".
Star Wars: Rogue Squadron is a series of Star Wars arcade-style action video games jointly developed by LucasArts and Factor 5 and published by LucasArts for Nintendo consoles.
The series deals with the Rebel Alliance unit, Rogue Squadron, who under the command of Luke Skywalker and Wedge Antilles use starfighters to engage and defeat the Galactic Empire. The games are set during episodes "A New Hope", "The Empire Strikes Back", and "Return of the Jedi" and recreate the battles that take place during those films, notably the Battle of Hoth, which is in every "Rogue Squadron" game in one form or another. Both of the GameCube "Rogue Squadron" games featured "making-of" documentaries.
Red Squadron, the forerunner of Rogue Squadron, is first featured as a Rebel Alliance division in "A New Hope" (1977) during the attack on the first Death Star. This appearance features many notable pilots, including Biggs Darklighter ("Red Three"), Jek Porkins ("Red Six"), Wedge Antilles ("Red Two"), and Luke Skywalker ("Red Five"). The squadron went on to appear in "The Empire Strikes Back" at the Battle of Hoth and in "Return of the Jedi" during the attack on the second Death Star. However, the squadron was never a prominent feature of these films, and was rarely referred to as "Rogue Squadron" (rather, the "Red Squadron" designation is used). 
Rogue Squadron is a starfighter squadron in the "Star Wars" franchise. Many surviving members of Red Squadron, the X-wing attack force that Luke Skywalker joins during the Battle of Yavin in "" (1977), later join Rogue Squadron. The squadron appears in "The Empire Strikes Back" (1980) as Rogue Group. In the 2016 film "Rogue One", Rebel fighters on a suicide mission to steal the plans for the Death Star self-identify as "Rogue One", a possible precursor to Rogue Squadron.
"Star Wars Rogue Squadron II: Rogue Leader" is set in the fictional "Star Wars" galaxy, where a war is fought between the Galactic Empire and the Rebel Alliance. The game spans all three original trilogy "Star Wars" films: "A New Hope", "The Empire Strikes Back" and "Return of the Jedi". Luke Skywalker and Wedge Antilles have recently joined the Alliance to help defeat the Empire and restore freedom to the galaxy.
"Star Wars: Rogue Squadron" is set in the fictional "Star Wars" galaxy, where a war is fought between the Galactic Empire and the Rebel Alliance. The game's first fifteen levels occur six months after the Battle of Yavin—as depicted in "A New Hope"—and before the events of "The Empire Strikes Back". As the Empire gathers strength for an all-out assault on the rebel forces, Luke Skywalker and Wedge Antilles form Rogue Squadron, a group comprising twelve of the most skilled X-wing pilots from the Rebel Alliance.
Star Wars Rogue Squadron III: Rebel Strike is an action video game developed by Factor 5 and published by LucasArts for the Nintendo GameCube. The game is set during the original "Star Wars" trilogy and recreates battles that take place during those films. The game follows the Rogue Squadron, which, under the command of Luke Skywalker and Wedge Antilles, uses starfighters to engage and defeat the Galactic Empire.
After the success of "" on the Nintendo 64 in 1996, LucasArts began planning a follow-up. At the time, Factor 5 was developing a game engine to create large terrain maps. LucasArts, pleased with earlier collaborations with the company, decided to use Factor 5's engine for its new game. The game's focus would be space combat; this direction was inspired by a level of "Shadows of the Empire" in which the player flies a snowspeeder during the Battle of Hoth. "Rogue Squadron" and Factor 5 production manager Brett Tosti stated, "That whole scene was actually the genesis for Rogue Squadron because everybody said, 'Why don't you do a whole game like that?' So we did." Factor 5 initially pitched a concept to allow gamers to play through missions similar to the fans' favorite action sequences from the "Star Wars" films. This proposal was rejected, however. At that time, LucasFilm was not comfortable with video games drawing directly from the films.
"Rebel Strike" was the first in the "Rogue Squadron" series to include a multiplayer mode. The game featured two-player competitive dogfights, races, and land assaults as well as a co-operative campaign including all but two of the missions from "Rogue Squadron II: Rogue Leader".
After "Rogue Squadron III", Factor 5 worked on releasing a "Rogue Squadron" trilogy with higher graphics and gameplay improvements for the Xbox console. It was cancelled when management in LucasArts changed in 2003 even though the game was 50 percent complete at the time.
"Rogue Squadron" received generally positive reviews. Critics praised the game's technical achievements and flight controls, but its use of distance fog and the lack of a multiplayer mode drew criticism. The game's sales exceeded expectations; by August 1999, more than one million copies had sold worldwide. It spawned two sequels developed and released for the GameCube—"" and ""—as well as "", a spiritual successor released for Windows and Nintendo 64.
The anthology film "Rogue One", set shortly before "A New Hope" features many of the pilots who fought on the Death Star fighting on the battle of Scaryff, where Jyn Erso leads a group of Rebels called Rogue One, in an on-foot mission to steal the plans of the original Death Star. Unable to leave the planet, team Rogue One beams the plans to Leia's ship. Minutes later, all Rogue One members are killed by the Death Star. Since the release of the prequel, the Rogue Squadron has been hinted and later revealed to have named itself in the memory of the Rogue One team.
Although Luke Skywalker was the first commander of Rogue Squadron, Antilles is often considered the "face" of the squadron due to his tenure as its leader. He appears in the films "A New Hope", "Empire Strikes Back", and "Return of the Jedi", in which he commands the squadron. When seeing the Death Star for the first time in "Star Wars: Episode IV – A New Hope", Wedge utters the line "Look at the size of that thing!"
Set in the fictional "Star Wars" galaxy and inspired by the "" comics, the game takes place primarily between events in the films "Star Wars" and "The Empire Strikes Back". The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in sixteen missions across various planets.
"Star Wars: Rogue Squadron" was released for the Nintendo 64 video game console and the PC on December 7, 1998. It was one of the first Nintendo 64 games to support the console's Expansion Pak, which allowed higher-quality graphics to be displayed while playing.
Star Wars Rogue Squadron II: Rogue Leader (also known as Star Wars Rogue Leader: Rogue Squadron II) is an action game co-developed by Factor 5 and LucasArts and is the second of three games in the , it was published by LucasArts and released as a launch title for the GameCube in North America on November 9, 2001 and Europe on May 3, 2002.
Star Wars: Rogue Squadron (known as Star Wars: Rogue Squadron 3D on the PC) is an arcade-style action game co-developed by Factor 5 and LucasArts. The first of three games in the , it was published by LucasArts and Nintendo and released for Microsoft Windows and Nintendo 64 in December 1998. "Rogue Squadron" was one of the first games to take advantage of the Nintendo 64's Expansion Pak, which allows gameplay at a higher display resolution.
Several unlockable vehicles appear in "Star Wars: Rogue Squadron". By inputting certain text-based cheat codes, the player could unlock the "Millennium Falcon", a TIE interceptor, an AT-ST, a 1969 Buick Electra, and a Naboo N-1 Starfighter from "". LucasArts, anticipating the film's release in 1999, programmed in the unlockable extra and released the code in conjunction with the movie. During the five months between the game's release and that of "The Phantom Menace", players discovered many of the secret vehicles, but the Naboo Starfighter remained unknown due to its unusual method of unlocking. The former two vehicles became playable when a password was entered and R2-D2's beeps affirmed it, but the Naboo Starfighter required two consecutive codes, and R2-D2's sounds did not play after the first code.
When "Rogue Squadron" was released in early December 1998, the title's Nintendo 64 incarnation was the second-highest-selling video game for the first half of the month (behind Nintendo's "") and the holiday season. PC Data, which tracked sales in the United States, reported that "Rogue Squadron" sold 584,337 units and earned $29.3 million in revenue by the end of 1998. This made it the country's ninth-best-selling Nintendo 64 release of the year. Delayed until after Christmas in the United Kingdom, the game was released mid-January and debuted as the second-best-selling game of the month, ahead of "Ocarina of Time". In August 1999, Nintendo added the title to its best-selling Player's Choice collection, while the PC version was re-released as a part of the "LucasArts Archive" Series in May 2001. "Rogue Squadron"'s retail success was not anticipated by the game's producer Julian Eggebrecht, who said that the game sold "about 100 times better than anybody expected". The Nintendo 64 version sold over 1 million copies in the United States, and over 44,000 in Japan.
The Wedge Antilles campaign takes place after the Battle of Hoth, leading a raid on Bakura to extract rebel hostages from the orbiting prison. Sarkli leads Rogue Squadron into Geonosis' orbit, where they both crash following an ambush by TIE fighters and Imperial escort carriers. Rogue Squadron fights with stormtroopers and battle droid remnants. By making use of various pieces of deactivated Galactic Republic machinery left over from the Battle of Geonosis, Rogue Squadron escapes and Wedge flees the system. This uncovers a ploy to wipe out part of the Alliance fleet over Dubrillion, and, in response, Rogue Squadron raids the shipyards of Fondor to destroy a Super Star Destroyer under construction. Emperor Palpatine reveals that the recent battles were manipulated, making the Rebels overconfident. This proves disadvantageous to the Rebels in the upcoming Battle of Endor. Nevertheless, Han Solo, having been rescued from Jabba the Hutt, disables the shield protecting the second Death Star over Endor while killing Sarkli, allowing the Rebels to achieve victory.
In 1999, "Star Wars: Rogue Squadron" won the Origins Award for "Best Action Computer Game of 1998".
A secret Imperial installation is then located in The Maw. As the Antilles-led Rogue Squadron approaches the base, they receive a transmission from a prisoner who identifies herself as Rebel Karie Neth, a Rebel who was taken prisoner after the battle of Hoth. Neth informs Rogue Squadron that she and a few others have escaped from the prison, but need help freeing the remaining Rebel prisoners. By providing cover fire, Rogue Squadron is able to successfully escort the prisoners out of the base. Skywalker then obtains data important to the rebellion, and Rogue Squadron is asked to escort the blockade runner carrying the data to Rebel high command. However, the blockade runner is captured by an Imperial Star Destroyer while orbiting Kothlis. After the Rebels disable the Star Destroyer, it crashes on Kothlis and Crix Madine retrieves the data.
"Rogue Squadron II: Rogue Leader" was released as launch game in 2001 for the Nintendo GameCube. Developed by Factor 5 and published by LucasArts, "Rogue Leader" expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy TIE fighters. The game also expanded on the unlockable levels of the original--"Beggars Canyon" is included in the tutorial, the opening level "Battle of Yavin" was included in both games, and "Battle of Hoth" was made more authentic with the GameCube's advanced power.
"Rogue Leader" was the 7th-best-selling video game in November 2001, the title's debut month. These sale figures made the game the best-selling third-party and second-best-selling overall GameCube game during the console's launch. LucasArts stated that the title had sold faster than any of its previously published games at the time. When both the game and console were launched in the United Kingdom over six months later, the title entered the charts at number one, making it the first ever third-party game to hit the top spot during a console's launch. In May 2003, Nintendo added "Rogue Leader" to its best-selling Player's Choice collection. "Rogue Leader" sold over 1.03 million copies in the United States, and over 750,000 in the UK.