Instruct: Given a question, retrieve relevant documents that can help answer the question.
Query: Why is it called Resident Evil?
Resident Evil, known in Japan as Biohazard,[lower-alpha 1] is a media franchise created by Shinji Mikami and Tokuro Fujiwara[1][2] and owned by the Japanese video game company Capcom. The franchise focuses on a series of survival horror games and incorporates live-action films, animations, comic books, novels, audio dramas, and merchandise. The story follows outbreaks of zombies and other monsters created mainly by the Umbrella Corporation.
In 2004, readers of "Retro Gamer" voted "Resident Evil" as the 37th top retro game, with the staff calling it "one of the finest horror-themed games ever" and adding that "full of shocks, surprises and perfectly poor B-movie dialogue, "Resident Evil" is the gaming equivalent of "Night of the Living Dead"." It entered the "Guinness World Records Gamer's Edition 2008" for the "Worst Game Dialogue Ever." "Stuff" ranked it as the 3rd best PlayStation game of all time.
The events of "Resident Evil Zero" and "Resident Evil" chronicle the Umbrella Corporation's development of the Tyrant prototypes, the T-001 (the Proto-Tyrant) and T-002. Though the early Tyrants are defeated in their first encounters, Umbrella manages to use the battle data from those defeats to produce other, more efficient Tyrants in the later installments of "Resident Evil". Numerous Tyrants have been created throughout the game series' storyline, such as Tyrant T-078 and the mass-produced Bandersnatches from "", Hypnos from "Resident Evil Survivor", Thanatos from "Resident Evil Outbreak" and T-0400TP from "" each with its own defining characteristics. A revamped version of Tyrant also existed in "Resident Evil 5" during the game's development, but not in the finished product. The final boss battle of "Resident Evil: Revelations" is also with a variation of the Tyrant (created by that game's T-Abyss virus), but this is debatable.
On May 26, 2015, Capcom announced that a remastered version of the game was in development, "Resident Evil Zero HD Remaster". The success of the high-definition remaster of "Resident Evil" inspired producer Tsukasa Takenaka to provide the same treatment to that game's prequel. Takenaka recognized that many "Resident Evil" fans preferred the old style of gameplay pre-"Resident Evil 4", and so he reasoned that the HD remasters were to provide that same gameplay experience on modern hardware. The remaster was produced by Tsukasa Takenaka and the team was made up of many members from the original team, including director Koji Oda. Takenaka was glad Oda was on board, as this ensured Oda's original vision of the game would not be tarnished. "Resident Evil Zero HD Remaster" was released on January 19, 2016. A retail compilation called "Resident Evil Origins Collection" that includes "Resident Evil HD Remaster" and "Resident Evil Zero HD Remaster" was released on January 22, 2016.
Tokyo Marui also produced replicas of the guns used in the Resident Evil series in the form of gas blow-back airsoft guns. Some models included the STARS Beretta featured in Resident Evil 3, and the Desert Eagle in a limited edition that came with other memorabilia in a wooden case, along with the Gold Lugers from Code: Veronica and the "Samurai Edge" pistol from the Resident Evil remake. Other merchandise includes an energy drink called "T-virus Antidote".
Capcom announced in October 2018 that "Resident Evil 4" would be published for the Nintendo Switch sometime in 2019, along with releases of "Resident Evil" and "Resident Evil Zero".
Ada is voiced by Sally Cahill in "Resident Evil 2", "Resident Evil 4" and "Resident Evil: The Darkside Chronicles", by an unnamed actress in "Resident Evil: The Umbrella Chronicles", and by Courtenay Taylor in "Resident Evil: Operation Raccoon City", "Resident Evil: Damnation" and "Resident Evil 6". Cahill described the character as "a totally hip, modern, kick ass femme fatale who could handle weapons awesomely" and stated that she loved Ada's "resilience, her strength with still being sexy and very female". Taylor said: "Obviously, they want the voice you auditioned with, but seeing Ada made me give her characteristics. She's sort of cat-like and she walks very quietly and you can tell she's very lithe. She's sort of effortless, so that was great."
When Ada and Alice encounter each other the first time they recreate a scene from "Resident Evil 4" in their brief fight. An element from "Resident Evil 4", a parasite called Las Plagas plays a part in the film and allows the undead to "run around, ride motorbikes, and shoot machine guns." An action scene inspired by "Resident Evil 5" where the characters are driving a Hummer while being chased by zombies is featured, but for the film the Hummer was changed to a Rolls Royce Phantom. The metal bug on Jill Valentine's chest can be seen in "Resident Evil 5".
According to graded absolutism, in moral conflicts, the dilemma is not that we are obligated to opposites, because greater absolutes are not opposites of lesser absolutes, and evil is not the opposite of good but is instead the privation of good. Since evil is the privation of good, only the privation of the greater good counts as evil, since whenever there is a moral conflict, we are only obligated to the greater good. The real dilemma is that we cannot perform both conflicting absolutes at the same time. 'Which' absolutes are in conflict depends on the context, but which conflicting absolute is ‘greater’ does not depend on the context. That is why graded absolutism is also called 'contextual absolutism' but is not to be confused with situational ethics. The conflict is resolved in acting according to the greater absolute. That is why graded absolutism is also called the 'greater good view', but is not to be confused with utilitarianism.
In 2004, Capcom announced a series of outfits based on Leon's clothing, called "Leon's Collection". Other Leon merchandise include two action figures by Hot Toys, three action figures by NECA, and more from several other manufacturers, including by Palisades Toys, ToyBiz, and Capcom itself. At Halloween Horror Nights 2013 held at Universal Orlando, Leon was featured as one of two main characters in a haunted house called "Resident Evil: Escape from Raccoon City", based on "Resident Evil 2" and "Resident Evil 3: Nemesis". 
"Weekly Famitsu" gave it a score of 30 out of 40. "Gamespot" gave it a score of 7.8 out of 10. Both "Deep Fear" and "Resident Evil" have been criticized for the voice acting and dialogue. Multiple publications, have noted the similarity between "Deep Fear" and "Resident Evil", going so far to call the game a "Resident Evil clone". "1up.com" listed it as one of the top 5 "Resident Evil Rip-offs" of all time. They questioned Sega's decision to not release the game in North America, feeling that it could have been a quality survival horror series. 
On March 23, 2011, high-definition remastered versions of both "" and "Resident Evil 4" were announced to be in development for the Xbox 360 and PlayStation 3, as part of the "Resident Evil: Revival Selection" series. The ports are to feature all the bonus content from the previous releases, including "Separate Ways". On July 23, 2011, Capcom announced at Comic-Con 2011 that "Resident Evil 4" would be released on September 20, 2011 for the PlayStation Network and Xbox Live Games on Demand. In Japan, "Resident Evil 4" and "Resident Evil Code: Veronica" were released on a single disc with the title "Biohazard Revival Selection" on September 8, 2011. For North America and Europe, both games, including Resident Evil 4 HD, were only released as downloads on Xbox Live Games on Demand and PlayStation Network. On February 27, 2014, Capcom released Resident Evil 4 Ultimate HD Edition for Microsoft Windows. The port features improved graphics and many other enhancements that were included in "Resident Evil 4 HD". "Resident Evil 4" was re-released on PlayStation 4 and Xbox One on August 30, 2016.
IGN has featured Leon on the list of things they would like to see in "Resident Evil 6", calling him one of the two main characters of the series along with Chris Redfield, and describing him in the article about the best zombie fighters as the "straight-laced hero" of "Resident Evil". The IGN character guide made another comparison between Chris and Leon, calling the latter the "determined guy clawing his way up the ladder". Gameplanet's Aylon Herbet wrote that if both Leon and Chris would share starring roles in a "Resident Evil" game it would be "awesome", believing both of them to be the main protagonists of the series. In 2010, GameDaily predicted that Leon, along with Claire Redfield, would be the protagonist of the next main "Resident Evil" title, citing the series' pattern of alternating protagonists and Leon's last such appearance in "Resident Evil 4". In 2013, GamesRadar staff included Leon among the 30 best characters in the three decades of Capcom's history, stating that "he’s been battling Chris Redfield for the top spot as resident "Resident Evil" lead, but to us there’s no contest between the cool, fashionable Leon and the bullish Chris."
"Resident Evil 4" was ported to the PlayStation 2 after Capcom stated that it did not fall under the exclusivity deal with Nintendo. It was released in North America on October 25, 2005. The largest addition is "Separate Ways", a new scenario for Ada written by Haruo Murata. According to producer Masachika Kawata, the Separate Ways campaign was something thought up by the PS2 porting team and was added after getting approval from Shinji Mikami. The port was later included with "" and "Resident Evil Outbreak" as part of the compilation "Resident Evil: The Essentials". The PlayStation 2 version featured two standard and collector's bundles from pre-orders. The standard package included the game and a T-shirt, while the collector's bundle also included a figurine of Leon, and the soundtrack "Biohazard Sound Chronicle Best Track Box". This quickly sold out, and a second pressing was released that included an Ada figurine. Another, called the "Resident Evil 4: Premium Edition", was packaged in a SteelBook media case, along with the art book, a documentary DVD, and a cel art of Ada.
In 2000, Simon & Schuster published a novelization of "Resident Evil 3", written by S. D. Perry. Though left unchanged for the most part, the Nemesis is immediately recognized as a modified Tyrant in the novel, which Jill Valentine dubs the "Nemesis" after thinking about why it hunts her. Instead of mutating due to having taken damage, the Nemesis transforms voluntarily towards the conclusion of the story in its pursuit of Jill, with its second form from the game being its actual appearance beneath the coat.
Leon is voiced by Paul Haddad in "Resident Evil 2", by Paul Mercier in "Resident Evil 4", "Resident Evil: Degeneration" and "Resident Evil: The Darkside Chronicles", and by Matthew Mercer in "Resident Evil 6" and "Resident Evil: Damnation". Mercer described himself as a fan and friend of Mercier and said that he felt honored to take over as the voice of Leon. In an interview, he also detailed his interpretation of Leon and talked about the changes being made to the character. In the "Resident Evil 2" commercial directed by George A. Romero, Leon was portrayed by Brad Renfro. For the remake of the original "Resident Evil 2", Leon was modeled after male model Eduard Badaluta.
"Resident Evil 3" was developed by Capcom and produced by Shinji Mikami, who worked on the original "Resident Evil" and "Resident Evil 2". After the release of "Resident Evil 2", Capcom was working on multiple "Resident Evil" projects and a team led by Hideki Kamiya developed what was planned to be the next main installment. According to "Resident Evil 3" scenario writer Yasuhisa Kawamura, the intended game "was loosely set on a luxury cruise liner and had a general plot where HUNK was attempting to bring back a sample of the G-Virus" featured in "Resident Evil 2". However, Capcom realised that the game would not be complete in time for a PlayStation release due to Sony's announcement of the PlayStation 2, so the project was cancelled. As Capcom did not want fans to wait some years for a new game, the company promoted one of its other projects as the third main canonical game while Kamiya's team moved onto "Resident Evil 4".
In 2013, Sony Pictures Home Entertainment released a two-disc set containing the first four films in the series. It was called The 4 Movie Resident Evil Collection.
Screen Gems released "Resident Evil: Resurrected Edition", a 2-disc package containing "Resident Evil" and "Resident Evil: Apocalypse", on September 4, 2007.
The first entry in the series was the first game to ever be dubbed a "survival horror", a term coined for the new genre it initiated,[6] and its critical and commercial success[7] led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Microsoft Windows. The fourth game in the series, Resident Evil – Code: Veronica, was developed for the Dreamcast and released in 2000, followed by ports of Resident Evil 2 and Resident Evil 3. Resident Evil Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the PlayStation 2 and GameCube under the title Code: Veronica X.
Using horror elements, puzzle solving, and a lot of action, most of the games in the main Resident Evil series have been released to positive reviews. Some of the games, most notably Resident Evil, Resident Evil 2 and Resident Evil 4, have been bestowed with multiple Game of the Year honors and often placed on lists of the best video games ever made.
Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled Devil May Cry, series' creator and producer Shinji Mikami decided to make the series exclusively for the GameCube.[8] The next three games in the series—a remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, as well as Resident Evil 4—were all released initially as GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation 2 and Wii (as well as downloadable HD versions for the PlayStation 3 and Xbox 360, which were released in tandem with an HD port of Resident Evil: Code Veronica X). In addition, the GameCube received ports of the previous Resident Evil sequels. Despite this exclusivity agreement between Capcom and Nintendo, Capcom released several Resident Evil titles for the PlayStation 2 that were not considered direct sequels.
Resident Evil Archives is a reference guide of the Resident Evil series written by staff members of Capcom. It was translated into English and published by BradyGames. The guide describes and summarizes all of the key events that occur in Resident Evil Zero, Resident Evil, Resident Evil 2, Resident Evil 3, and Code: Veronica. Along with the main plot analysis, it also contains character relationship charts, artwork, item descriptions and file transcripts for all five games. A second Archives book was later released in December 2011 and covers Resident Evil 4, Resident Evil 5, the new scenarios detailed in Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles, and the 2008 CGI movie, Resident Evil: Degeneration. The second Archives volume was also translated by Capcom and published by BradyGames.
The plots of the animated Resident Evil films, Resident Evil: Degeneration, Resident Evil: Damnation and Resident Evil: Vendetta are set between the events of the major installments.
The game remains the best-selling title in the "Resident Evil" franchise, outselling its closest rivals "Resident Evil 6" and "Resident Evil 4" by more than 2 millions and 3.5 million units respectively as of April 2018. The original release of "Resident Evil 5" was Capcom's best-selling individual edition of a game until March 2018, when "'s" sales reached 7.5 million units, compared to 7.3 million for "Resident Evil 5" at the time. As of September 2018, when taking into consideration the sales of all versions and re-releases of titles, "Resident Evil 5" was the second best-selling Capcom game overall, behind "Street Fighter II".