Instruct: Given a question, retrieve documents that answer the question.
Query: What was the first video game published by ESP Software?
Grandia[lower-alpha 1] is a role-playing video game, developed by Game Arts and published by ESP Software for the Sega Saturn console as the first game in their Grandia series. Released in Japan in 1997, the game was ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment, and in Europe in 2000 by Ubi Soft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and composer Noriyuki Iwadare.
Platoon is a real-time strategy video game developed by Digital Reality and published by Monte Cristo for the PC Windows in 2002. It was also published by Strategy First as Platoon: The 1st Airborne Cavalry Division in Vietnam. "Platoon" is the second video game adaptation of the 1986 war film of the same title, following the 1987 game by Ocean Software. Despite it being marketed as "the first strategy game about the Vietnam War", the first such game was actually Domark's 1991 "'Nam 1965-1975".
In March 1999, Game Art's Japanese publisher ESP Software showcased a PlayStation version of Grandia at that year's Tokyo Game Show expo, along with confirmation that the game would be released in English for the first time in North America by Sony Computer Entertainment America.[7] Working Designs, which had previously worked with Game Arts on bringing their Lunar games to the region, had expressed interest in publishing the game, but were ultimately unable to secure the rights.[17] New features for the PlayStation version included support for the system's DualShock analog control sticks and vibration function, as well as compatibility with Sony's Japanese-only PocketStation peripheral, which allows players to download game data on a portable device for use in a special mini-game.[18] Although the company had expressed interest in bringing the game to the PlayStation as early as 1998, technical problems originally prevented the title from being ported to the system.[19] Game Arts was later able to release the game with a slight loss in frame rate and a marginal decrease in video effects the following June.[20] The North American version was originally announced by Sony as a summer release during the 1999 Electronic Entertainment Expo in Los Angeles, but was pushed back to the following October.[21] Grandia was later released for the PlayStation in Europe in 2000 by Ubisoft.[22]
Suzy Soft was a Yugoslav/Croatian video game publisher active during the 1980s. It started in 1985 as the software division of Suzy Records, based in Zagreb, and published video games and programs for ZX Spectrum, Commodore 64 and Orao by various Yugoslav developers. It was the first Yugoslav company dedicated to software publishing. The house became defunct in 1988, as its parent ditched the software publishing department.
Shadowkeep is a role-playing video game and graphical interactive fiction video game with graphics. The game was published by Telarium (formerly known as Trillium), a subsidiary of Spinnaker Software, in the year 1984. It was the first video game that inspired a novel (Shadowkeep, Warner Books 1984 by Alan Dean Foster).
The Entertainment Software Association (ESA) is a coalition of video game publishers and distributors who enable their customers to download copies of video games over the internet. These games contain copyrighted musical works and are identical to the copies sold in stores or shipped to customers by mail. It is standard practice that video game publishers negotiate royalty fees for reproduction of the musical works with the copyright owners before the games are published. After negotiations, the copyright owners have no further rights once the game is sold, be it in a store or shipped to customers.
Sneakers is a fixed shooter video game for the Apple II written by Mark Turmell and published by Sirius Software in 1981. It was Turmell's first published game; he later was the lead designer and programmer of 1993's "NBA Jam".
Destination Software Inc., better known as DSI Games, was an American video game publisher and video game developer. Based in Moorestown, New Jersey, DSI is best known for publishing SNOOD. DSI published titles for the Nintendo DS, Wii, Game Boy Advance and PlayStation 2.
Grandia: Digital Museum(グランディア ～デジタルミュージアム～,Gurandia Dejitaru Myuziamu) is an extension of Grandia, developed by Game Arts and published by ESP Software for the Sega Saturn. Released exclusively in Japan in May 1998, the game features character graphics, textures, and music lifted directly from its predecessor. Players can also swap save data between the core Grandia disc and the Digital Museum on the Saturn memory card.
Entertainment Software Publishing (エンターテインメント・ソフトウェア・パブリッシング), or ESP, was a computer game publisher. It was created in 1997, primarily as a support company for the developer studios that made up GD-NET (Game Developers Network). ESP took the burdens of public relations and sales out of the hands of game studios.
GN Software is a Japanese video game developer and publisher of consumer console games, mainly for the PlayStation 2. GN Software is under the parent company Good Navigate, which is also what GN stands for. From 2010 in advance, all their ports are released under the brand "Piacci".
Formed in 1996, Gauntlet Entertainment was a distributor of video games. Formed by Peter Rezon to create a focused distribution model for video games, similar to what Pinnacle Software had been doing with other UK software companies. The distribution model they pioneered became the de facto model used by most major software publishers in the UK .Gauntlet Entertainment succeeded in doing so with ground breaking deals with Sierra, NovaLogic, THQ International, CDV Software and many other International Publishing houses. It has been associated with many of the top brands in the market place, including WWE Smackdown!, Cossacks, Rugrats, Warcraft, Half Life, Scooby Doo, Tetris and many more.
Superman: The Man of Steel is a 1989 video game, based on DC Comics' flagship character Superman. It was developed and published by UK software company Tynesoft under license from First Star Software.
Gateworld (fully titled "Gateworld: The Home Planet") is a platform game developed and published by Homebrew Software and released in 1993. This game was Homebrew Software's first software product. The game consists of three episodes (of 12 levels each), the first available as shareware.
Monuments of Mars is a third-person puzzle platform video game developed by Scenario Software for DOS and published by Apogee Software. The game consists of four 20-level episodes, the first episode being shareware, the rest being commercial software. It is based on the FAST (Fluid Animation Software Technology) CGA game engine from "Arctic Adventure" and "Pharaoh's Tomb", developed by Todd Replogle, and later published by Apogee.
Nightshade Part 1: The Claws of Sutekh is an action-adventure video game released in 1992 for the Nintendo Entertainment System. It was developed by Beam Software and published by Ultra Games. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game ""Shadowrun".
Evolution: The World of Sacred Device (known as in Japan) is a role-playing video game for the Dreamcast console. It was developed by Sting and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).
Camelot is an 8-bit computer game written by Tony Oakden and published in the UK in 1989/90 for the BBC Micro and Acorn Electron. The game was first published by Superior Software and Acornsoft as part of the "Play it Again Sam 9" compilation in 1989 and was subsequently re-published as a standalone title in 1990 by Superior Software and Blue Ribbon.
Isle of the Dead is a point-and-click first-person horror video game developed by Rainmaker Software that was published by Merit Software in 1993 for IBM and compatibles.
Aktueller Software Markt (literally "Current Software Market"), commonly known by its acronym, ASM, was a German multi-platform video game magazine that was published by Tronic Verlag from 1986 until 1995. It was one of the first magazines published in Germany focused on video games, though the very first issues of "ASM" covered the software market in general for almost all platforms at this time, hence the magazine's full name. According to the magazine itself, it was the first computer software journal in Germany. However, it soon evolved into a video game magazine.
Heretic is a dark fantasy first-person shooter video game released in 1994. It was developed by Raven Software and published by id Software through GT Interactive. The game was released on Steam on August 3, 2007.
Silicon Beach Software was an early developer of software products for the Macintosh personal computer. It was founded in San Diego, California in 1984 by Charlie Jackson and his wife Hallie. Jackson later co-founded FutureWave Software with Jonathan Gay, the company that produced the first version of what is now Adobe Flash. Although Silicon Beach Software began as a publisher of game software, it also published what was called "productivity software" at the time.
The then-renamed "Deathstar" was first published solely by Superior Software in 1985 and later re-released in 1989 by Superior Software and Blue Ribbon as a budget title. The game also appeared on the Beau Jolly compilations "Five Star Games" and "10 Computer Hits 4", and Superior Software's own "Superior Collection" compilations (vol 2 on the BBC, vol 3 on the Electron). A cheat loader program for the game was also published in 1988 by Impact Software on the compilation "Cheat it again Joe 1". An in-built cheat was discovered to have been left in the BBC version of the game and was published in the March 1989 edition of Micro User magazine.
Chequered Flag is a racing video game developed by Steve Kelly for Psion Software Ltd and published by Sinclair Research Ltd in 1983. It was the first driving game published for the ZX Spectrum and one of the first computer car simulators.
Raven Software is an American video game developer based in Madison, Wisconsin. It was founded in 1990 by brothers Brian and Steve Raffel after getting a publishing deal for their first game, "Black Crypt" (1992). During that game's development, the company formed a relationship with id Software, which was briefly located on the same street. Raven spent the next few years working primarily on PC games in partnership with id, making "ShadowCaster" (1993) with a game engine by id Software and three games in the "Heretic" series between 1994–1997 with id as the publisher and id Software employees as the producers. In 1997, Raven made an exclusive publishing deal with Activision, and the Raffel brothers subsequently sold the company to Activision. Several employees left the company then to form Human Head Studios.