Instruct: Given a question, retrieve relevant passages that answer the question.
Query: Is Prey 2 announced?
Prey 2 is a cancelled first-person shooter video game to be published by Bethesda Softworks and planned as a sequel to the 2006 video game Prey.
The Prey is given a head start, usually about 2 kilometres, although in more rugged terrain that distance may be greater. The chase is started by a flare gun fired from the Prey's position. The Prey head towards the finish, using the terrain to hide their location. The Mantracker and his Sidekick ride to where they believe the Prey began an attempt to determine the direction in which they are headed.
Shout! Factory announced that "Cold Prey 2" will be released on DVD on 23 April 2013.
The game was originally named "Prey of the Gods" during its Kickstarter campaign, which No Matter Studios filed for trademark protection in May 2016; however ZeniMax Media, who owns the trademark to the "Prey" name in the video game sector, issued an objection to the "Prey of the Gods" mark, citing that it was too similar to their "Prey". No Matter Studios opted to abandon the trademark issue, not wanting to get into a legal battle with ZeniMax, and announced the change to "Praey for the Gods" in May 2017, just prior to the release of ZeniMax's "Prey".
Prey is a television crime thriller first broadcast on ITV, 28 April 2014 at 9pm. ITV first announced the new commission on their official Twitter account on 23 August 2013. A second series was announced in April 2015 and began airing on 9 December 2015.
Cold Prey 3 () is a 2010 Norwegian slasher film, it is the prequel to the highly successful "Cold Prey" ("Fritt vilt"), and "Cold Prey 2" ("Fritt vilt II"). It is directed by Mikkel Brænne Sandemose and starred Nils Johnson in the leading role.
The series starred Richard Griffiths and Carole Nimmons as Henry and Anne Jay: Henry is a humble civil servant who finds that he and his wife are drawn into a conspiracy involving the mysterious Le Pouvoir organisation. A sequel, "Bird of Prey 2" followed in 1984. 
"Bird of Prey" made heavy use of outdoor locations around the Docklands and City Of London while "Bird of Prey 2" included the newly built Blackfriars in London and Silbury Boulevard in Milton Keynes.
Dragonflies are skilled aerial pursuers; they have a 97% success rate for prey capture. This success rate is a consequence of the "decision" oon which prey to pursue, based on initial conditions. Observations of several species of perching dragonflies show more pursuit initiations at larger starting distances for larger size prey species than for much smaller prey. Further evidence points to a potential bias towards larger prey, due to more substantial metabolic rewards. This bias is in spite of the fact that larger prey are typically faster and choosing them results in less successful pursuits. Dragonflies high success rate for prey capture may also be due to their interception foraging method. Unlike classical pursuit, in which the predator aims for the current position of their prey, dragonflies predict the prey's direction of motion, as in parallel navigation. Perching dragonflies (Libellulidae family), have been observed "staking out" high density prey spots prior to pursuit. There are no noticeable distinctions in prey capture efficiency between males and females. Further, percher dragonflies are bound by their visual range. They are more likely to engage in pursuit when prey come within a subtended angle of around 1-2 degrees. Angles greater than this are outside of a dragonflies visual range.
The first Prey game was released in July 2006; it had been developed by Human Head Studios, under contract with 3D Realms, and published by 2K Games. The game was considered successful; it had received Metacritic aggregate scores of 83 and 79 for the Xbox 360 and Microsoft Windows versions, respectively,[3] and by October 2006, over one million units had been sold according to 3D Realms' Scott Miller.[4] Miller announced as early as August 2006 that development on a sequel, Prey 2, had started.[5]
During its 2016 E3 press conference, Bethesda announced a "Prey" to be developed by Arkane Studios, for release in 2017 on Windows, PlayStation 4, and Xbox One. The new game is said to be a re-imagining of the "Prey" intellectual property rather than a sequel or remake.
Though Prey 2 was announced by 3D Realms in 2006, a few months after release of the first game, development work at Human Head Studios did not begin in earnest until 2009, after the rights for Prey had transferred from 3D Realms ultimately to ZeniMax Media, the parent company of Bethesda. Bethesda formally announced their title in early 2011, which revealed a change of the player's main character and of gameplay to a more open world game. Human Head quietly ceased development on the game in late 2011 for unstated reasons despite having progressed to a near alpha release state. Subsequently, several industrial rumors circulated that Prey 2 had been cancelled or changed developers, including evidence that Arkane Studios had taken over development. Bethesda formally cancelled the game in 2014, stating it was not meeting their expectations. Later in 2016, Bethesda announced that a reboot of the franchise, Prey, was set for release in 2017 and was under development by Arkane, who had taken the concepts and thematic elements of Prey but scrapped any previous work that had been done by Human Head.
A very large balance of the prey range can also be comprised by birds and other prey including reptiles, amphibians, fish, insects and other invertebrates are seemingly taken whenever they are available. All told, well more than 600 different species have been identified as prey of Eurasian eagle-owls.[2][17][18] Their diet includes basically all the same prey as all sympatric diurnal raptors in the genera Buteo, Aquila and Haliaeetus. The total number of prey species may even surpass that of the great horned owl and may well be the greatest of any raptorial bird on the Eurasian continent.[2] Among five segments of Europe the average prey diversity per region was 63 species, a higher number than any of the other 40 raptorial bird species studied there.[19] The mean mass of prey per study has varied from as little as 84.2g (2.97oz), near the now former Aral Sea in Turkmenistan with the Turkmen jerboa (Jaculus turkmenicus) being the primary prey species, to 1,037.9g (2.288lb), in Spain with the European rabbit being the primary prey species.[17][20] Remarkably, in northern Spain, where the rabbit is now extirpated (as was the eagle-owl for a time in the 20th century), the average weight of prey can dip as low as 87g (3.1oz).[21] In comparison, the lightest mean prey mass in dietary studies of the great horned owl was 22.5g (0.79oz) while the highest was 610.4g (1.346lb).[17][22]
In addition to reporting on the Prey property being transferred to Arkane in May 2015, the website Kotaku had some other incidents in which they had reported on projects from Bethesda through inside information well before they were to be announced publicly. As a result, Bethesda indefinitely blacklisted Kotaku in October 2015, denying the site any pre-release review copies or access to their spokesmen or developers at game conference events or via interview.[34][35] The 2017 Prey game includes an achievement "Press Sneak", based on reading all the emails within computer terminals in the game, based on this incident.[36]
On 12 June 2016, Bethesda officially announced the Prey reboot at its E3 press conference. The game's development was led by Arkane Studios CEO and director Raphaël Colantonio and his team in Austin, Texas.[16] The new Prey is not a true sequel but instead "a re-imagining of the IP", according to Colantonio.[17] The teaser trailer shown during E3 2016 showed the game's protagonist in something like "a space horror version of Groundhog Day", according to CNet's Seamus Byrne.[18] Bethesda's vice president of marketing Pete Hines explained that the new game has no elements from the cancelled Prey 2 outside of the player facing against aliens.[19]
On 31 May 2013, Kotaku reported rumors that development had moved to Arkane Studios and that the development had been rebooted, scrapping all of Human Head Studios' work on Prey 2 with a targeted release of 2016.[14] After about a year of further rumors, Bethesda officially cancelled Prey 2, though as described below, Arkane had started working on a Prey game that would be considered a reboot rather than a sequel, using none of the Prey concepts and none of Human Head's previous development.[15]
The success of the original Prey led to the announcement of a sequel Prey 2 in August 2006, with continued development by 3D Realms.[11] However, the project faced a number of issues, including the transfer of the intellectual property (IP) rights to Bethesda Softworks (under ZeniMax Media) sometime by 2011. In March 2011, Bethesda announced that Prey 2 would instead be developed by Human Head Studios using a modified id Tech 4 engine.[12][13]
"Birds of Prey" has a new damage effects engine. Players can see real-time damage to the aircraft such as holes in the wings and trail lines during dog fights. "IL-2 Sturmovik: Birds of Prey" features hundreds of aircraft taking part in air battles. The environmental engine also produces high-detail, realistic landscapes that allow players to easily see ground support actions.
"Prey" was officially announced in a press release by 2K Games on April 26, 2005. On April 28, 2006, a July 10 release date was announced (although 3D Realms claims that is not the formal release date since it did not come from them or Human Head). On May 19, 2006, 3D Realms announced that a demo of "Prey" would be released on June 22, 2006—the PC demo was released on this date, but the Xbox 360 demo was delayed until June 30. On June 28, it was announced that "Prey" had officially gone gold. A playable single and multiplayer demo of the game was released on June 22, 2006, for Microsoft Windows, and a downloadable Xbox 360 demo was released on the Xbox Live Marketplace on June 30, 2006.
where "N1" and "N2" are the abundance of prey types 1 and 2 in the environment and "P1" and "P2" are the abundances of the same prey types in the predator's diet. "c" is the preference for prey type 1. If the value of "c" increases over time with "N1/N2", prey switching is presumed to occur. The opposite of prey switching is when a predator eats disproportionately more of the most rare prey than would be expected by chance. From the equation above this would occur when "c" (preference) decreases over time as "N1"/"N2" (amount in the environment) increases. This opposite phenomenon has been called negative prey switching, or anti-apostatic selection when it refers to the choice between different morphs. Negative prey switching may occur when the more plentiful prey is harder to hunt or riskier.
Preis was a founder of Little League in Tensas Parish and a devotee, particularly of the sports programs, of the since defunct Newellton High School. During the 1960s, when Newellton was the runner-up at state in its division, Preis served as an announcer at the games.
According to Human Head's associate producer Matt Bisenius, all the previous work on the game up to its acquisition by ZeniMax/Bethesda was "bouncing ideas around" rather than any detailed development, believing 3D Realms/Radar Group had announced this sequel too early.[9] As they started more in-depth planning and development for the game, the team came to an idea of a bounty hunter, and decided to take the core ideas from Prey while providing a game with more activities for the player do, partially inspired by the then-recent release of Red Dead Redemption. Bisenius noted that "We didn't look at Prey 1 and pick out mistakes as much as look at it and pick out the core themes of Prey."[9]
Prey Invasion was first announced February 9, 2009 by IGN, the game was released in June 2009.
Issues regarding the development were not reported to the public at large, and due to a lack of direct information from either Bethesda or Human Head, many considered Prey 2 to have entered development hell and creating speculation at its fate.[16] In March 2012, rumors of Prey 2's cancellation began to circle; neither ZeniMax or Bethesda commented on this rumor.[17][18][19] Instead, in the following month, they stated the game was would be delayed, and fail to make the 2012 release, though no new release window was given. Bethesda stated "the game's development [had] not progressed satisfactorily", and "the game [did] not currently meet [their] quality standards".[20] Further concerns were raised when Bethesda removed Prey 2 from their website in August 2012, stating to Eurogamer that for the present they need to focus the site on upcoming titles.[21]
Shortly after the game's release, 3D Realms' Scott Miller confirmed that a sequel named "Prey 2" was in development. On March 17, 2008, Miller's brand-management group Radar Group was launched, along with the announcement that it was managing "Prey 2", slated for release for PC and Xbox 360. The game was being developed in cooperation with Human Head Studios.
On release, PCGamesN reported that the Windows version of Prey lacked those technical issues that has troubled Dishonored 2, and called the game "the best performing triple-A game" they had seen in several months.[42] Eurogamer's Digital Foundry also found the computer version of Prey to run exceedingly well across even low-end computers, in contrast to problems it saw for Dishonored 2 at release.[43]