Instruct: Given a question, retrieve passages that answer the question.
Query: How many Assassin Creed games are there?
Assassin's Creed Recollection is a real-time board game developed for iOS. The game delivers a new experience to the Assassin's Creed world in which fans and new players alike go head-to-head in real-time political battles with characters from the franchise. Players can also unlock a collection of artwork, spanning the series. The game features over 280 Memories, reconnecting with characters from Assassin's Creed II and Assassin's Creed: Brotherhood. The single-player Story Mode has 10+ hours of gameplay, with 20 missions taking place from Barcelona to Constantinople and 10 challenge missions. In Versus Mode, players can challenge their friends and people from around the world, pitting their strategies and abilities against one another. The game supports Game Center, allowing players to track achievements, challenge friends, and play against the world over. Go behinds the scenes with the Art Gallery, a collection of artwork spanning the entire franchise (Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III) showcasing the high level of quality in character design as well as the attention to detail in the locations. Through the Store, players have the option to Buy Packs for the in-game currency, Animus Credits (Animus Credits may also be purchased through an In-App Purchase), or to Buy/Sell Memories from/to other players in the Market. The short film Assassin's Creed: Embers is also featured within the game.[31]
Ubisoft Singapore's first project was "" (2009), a remake of an existing arcade game. After the success of 2007's "Assassin's Creed", Ubisoft began devoting more resources to its 2009 sequel with the intention of elevating "Assassin's Creed" to be the company's flagship series. This created an opportunity for Ubisoft Singapore to contribute to "Assassin's Creed 2"s development by producing assets and designing the game's linear challenges. Several members of staff who worked on the first "Assassin's Creed" game moved to the Singapore to provide the team with some experience. As Ubisoft Singapore continued working on the series, they were granted with more responsibility, which led them to take charge of more distinctive parts of the games, including the naval combat in 2012's "Assassin's Creed III". The studio has worked on every "Assassin's Creed" title since the second game, including major contributions to "Unity" (2014), "Syndicate" (2015), and "Origins" (2017).
Assassin's Creed: Desert Oath is an account of Bayek's early years. The book is a prequel to Assassin's Creed: Origins game and revolves around how a young Bayek follows in his father, Sabu's footsteps to become a Medjay and more. The book further explains why the Order wants Medjay bloodline erased.
In August 2017, Square Enix announced a promotional crossover between the "Assassin's Creed" franchise and "Final Fantasy XV". Taking the form of an in-game event, it introduced "Assassin's Creed"-themed content to the game. "Assassin's Creed"-themed content was also made available in other Ubisoft games such as "Tom Clancy's Ghost Recon Wildlands" and "".
In September 2012, franchise main writer Corey May stated that the "Assassin's Creed III" plot leaves possible sequels "plenty of room to play". "Assassin's Creed III" associate producer Julien Laferrière said that further "Assassin's Creed" games featuring new hero Connor depend on reaction to character, stating "We made three games with Ezio because people loved Ezio." In November 2012, The Gaming Liberty spotted a supposed Ubisoft survey that suggested another annual installment could be set for release next year. The survey asked participants how they would feel about a return of Desmond, Connor and the American Revolution setting, and if they would purchase such a title if it were to be released next year, suggesting that Ubisoft had its eye on repeating the "Brotherhood" and "Revelations" route of the Ezio trilogy. The survey was also said to ask how participants would feel about the introduction of a co-op mode, and how they feel about Naughty Dog's "Uncharted 3: Drake's Deception", possibly suggesting a move to more scripted gameplay.
Assassin's Creed: Pirates is a mobile game, that was released on iOS and Android devices on December 5, 2013.[35] Developed by Ubisoft Paris,[36] the game follows Captain Alonzo Batilla, who is neither Assassin nor Templar, as he commands a ship and crew, while crossing paths with the Assassins and Templars. Gameplay focuses on real-time battles between ships. The title is in 3D and features both wind and weather that will affect how players proceed.[37]
"Assassin's Creed III" was nominated for six awards in the 2012 Spike Video Game Awards: Game of the Year, Best Xbox 360 Game, Best PS3 Game, Best Action Adventure Game, Best Graphics, and Character of the Year (Connor). GameTrailers awarded Assassin's Creed 3 Best Action-Adventure Game of the Year 2012 while Game Revolution named "Assassin's Creed III" its Game of the Year 2012. For the 2013 D.I.C.E. Interactive Achievement Awards, the game won the award for "Outstanding Achievement in Animation" and was nominated for "Adventure Game of the Year", and "Outstanding Achievement in Sound Design". "Assassin's Creed III" also received four Game Developer's Choice Awards nominations for "Best Audio", "Best Narrative", "Best Technology", and "Game of the Year".
Corey May is an American video game writer. He is currently the Narrative Director for Austin video game developer Certain Affinity. May is also the co-founder and President of Sekretagent Productions, a production company based in Los Angeles, California working in the film, video game, and internet industries. May is the main writer of the "Assassin's Creed" series.
May worked as the lead writer on "Assassin's Creed", "Assassin's Creed II", and "Assassin's Creed III". Corey May also helped Jeffrey Yohalem as a writer on "", and Darby McDevitt on "". May helped Jeffrey Yohalem once again on "Assassin's Creed Syndicate", making it the last game he worked on before departing from Ubisoft. May also helps in the production of most other entries into the "Assassin's Creed" franchise to make sure everything flows together into one coherent narrative.
"Assassin's Creed" won several awards at E3 2006. Game Critics awarded it "Best Action/Adventure Game,"; from IGN, "Best Action Game," "PS3 Game of the Show," "Best PS3 Action Game," "Best PS3 Graphics"; from GameSpot and GameSpy, "Best PS3 Game of the Show"; from GameTrailers "Best of Show," and from 1UP.com, "Best PS3 game." "Creed" was nominated for several other awards by X-Play and Spike TV. "Assassin's Creed" was listed by Game Informer at 143 in their list of the top 200 games of all time. It also received the editor's choice award from GameSpot. In December 2015, "Game Informer" ranked the game as the third best game in the "Assassin's Creed" series to date.
The game received generally positive reviews, with critics praising its storytelling, visuals, art design, and originality, although the game was also criticized for the repetitive nature of its gameplay. "Assassin's Creed" won several awards at E3 in 2006, as well as several end-year awards after its release. The game spawned a sequel, "Assassin's Creed II", which was released in November 2009. Since the release and success of "Assassin's Creed II", subsequent games have been released, with various other Assassins and time periods.
Ubisoft said that when Rockstar's "Red Dead Redemption" released midway through "Assassin's Creed III"s development, it was surprised to see Rockstar had included wild animal hunting and a giant frontier to explore—features both planned for its own sequel. Lead writer Corey May said Ubisoft's now looking at "Red Dead"s success and trying to take the formula in "new directions". Similarities between these two games are down to "a convergence of minds", said "Assassin's Creed III" writer Matt Turner. Creative Director Alex Hutchinson said Ubisoft steered clear of making the "Assassin's Creed III" protagonist a female character because the game's setting is not a strong match. Hutchinson said while many people wanted to see female assassins in the series, the American Revolution setting makes it difficult this time round.
In November 2011, a Ubisoft survey was sent out, asking participants which locations and time periods they would like to see in the "next Assassin's Creed games". These settings were Medieval China, Victorian England, Ancient Egypt, the Portuguese and/or Spanish Invasion of the Americas, the American Revolution, the Russian Revolution, Feudal Japan, and Ancient Rome.[56] Alex Hutchinson, creative director of Assassin's Creed III, suggested the most requested Assassin's Creed settings, World War II, Feudal Japan and Ancient Egypt, are "the three worst settings for an Assassin's Creed game".[57] However, Hutchinson stated both he and Corey May were open to the idea of a future entry set during the time of the British Raj,[58] which now consists of the modern states of India, Pakistan, Bangladesh, and Myanmar. Victorian England, the American Revolution, Medieval China, parts of the British Raj, the Russian Revolution, and Ancient Egypt were subsequently used for Assassin's Creed Syndicate, Assassin's Creed III, Assassin's Creed Chronicles, and Assassin's Creed Origins, respectively, with World War I appearing as a section of Syndicate, and World War II as an easter egg in Unity.
Assassin's Creed: Bloodlines is an action-adventure video game for PlayStation Portable, part of the "Assassin's Creed" franchise, taking place in between the events of "Assassin's Creed" and "Assassin's Creed II". The game was developed by Ubisoft Montreal in conjunction with Griptonite Games and published by Ubisoft, it was released on November 17, 2009 in North America and November 20, 2009 in Europe, concurrently with "Assassin's Creed II" and "".
"Black Flag" was generally praised as superior to "Assassin's Creed III", with "Game Informer"s Joe Juba noting that Ubisoft responded to criticisms the previous game faced and rectified them. CVG's Matt Gilman called the game "a return to form for the franchise," while Mikel Reparaz of "Official Xbox Magazine" stated that "After weathering the somewhat diminishing returns of "" and "ACIII", "Black Flag" is exactly the shot in the arm "Assassin's Creed" needed." Two days after its release, IGN ranked "Black Flag" as the 2nd best game in the "Assassin's Creed" series, only behind "Assassin's Creed II".
Prior to the game's appearance at E3 2018, "Assassin's Creed Odyssey" was leaked in May 2018 after the French site Jeuxvideo received a keychain containing the name "Assassin's Creed Odyssey" on it. Ubisoft announced "Assassin's Creed Odyssey" and its appearance at the Electronic Entertainment Expo 2018 shortly thereafter. A day before the Ubisoft E3 press conference, screenshots of the game leaked by the gaming website Gematsu. The game was released on October 5, 2018 for Microsoft Windows, PlayStation 4 and Xbox One.
Work on "Assassin's Creed III" began in January 2010 (almost immediately after the release of "Assassin's Creed II") by a senior team of Ubisoft developers. The title was in development for two and a half years and had the longest development cycle since the first "Assassin's Creed". When Ubisoft first revealed "" in 2010, as new details came to light, there was some confusion within the gaming community as to whether this would be "Assassin's Creed III". According to the developers, "Brotherhood" was not "Assassin's Creed III", and the third installment would not star a "pre-existing character." Ubisoft Montreal's developers stated in their interviews that "Assassin's Creed III" would be released eventually.
On February 28, 2013, Ubisoft posted their first promotional picture and cover for their next "Assassin's Creed" game, following leaked marketing material days before. Titled "Assassin's Creed IV: Black Flag", it serves as a sequel to "Assassin's Creed III"s modern story and a prequel to its ancestral storyline. The game is set in the Caribbean islands during the Golden Age of Piracy, and centers around Edward Kenway; the father of Haytham Kenway, and grandfather of Ratonhnhaké:ton, the playable characters of "Assassin's Creed III".
A new story and time period are introduced in each entry, and gameplay elements evolve from the previous one. There are three story arcs in the series. For the first five main games, the framing story is set in 2012 and features series protagonist Desmond Miles who uses a machine called the Animus and relives the memories of his ancestors to find a way to avert the 2012 apocalypse. In games till Assassin's Creed Syndicate, Abstergo employees and Assassin initiates recorded genetic memories using the Helix software, helping the Templars and Assassins find new Pieces of Eden in the modern world. The latest two games, Assassin's Creed Origins and Assassin's Creed Odyssey follow ex-Abstergo employee Layla Hassan as she is recruited into the Assassin's Creed.
Assassin's Creed: Brotherhood is a continuation of the Assassin's Creed series written by Oliver Bowden and published by Penguin Books. It is a novelized version of the game Assassin's Creed: Brotherhood just like its previous book. It does not contain any of the game's present-day events including Desmond, only a reference to a "phantom" by Ezio. Unlike the events of the game which start in 1499, this version of the story starts in 1503.
In February 2016, Ubisoft announced they would not be releasing a new game in 2016 in order to step "back and [re-examine] the Assassin's Creed franchise... [and take the] year to evolve the game mechanics and to make sure we're delivering on the promise of Assassin's Creed offering unique and memorable gameplay experiences".[24] On the decision, Guillemot said that "Ubisoft started to question the annualized franchise with the release of Assassin's Creed Unity, and the fact that Assassin's Creed Syndicate had "a slower launch than expected". Guillemot added that "by moving away from the annual iterations of the franchise, it will give the Assassin's Creed teams more time to take advantage of new engines and technology".[25] Assassin's Creed IV: Black Flag's director Ashraf Ismail, commented on an interview that he and the team would be interested in doing an Assassin's Creed game in an Ancient Egyptian setting, along with reiterating an earlier statement that a female leading character was not an impossibility for the series.[26] In May 2017, Ubisoft confirmed the development of Assassin's Creed Origins. It was announced to be set in the Ptolemaic Egypt in June 2017. The game was released worldwide on October 27, 2017 for PlayStation 4, Xbox One and Windows.[27]
Assassin's Creed Rogue is an action-adventure video game developed by Ubisoft Sofia and published by Ubisoft. It is the seventh major installment in the "Assassin's Creed" series, and acts as a sequel to 2013's "" and a prequel to 2012's "Assassin's Creed III" with its final mission being the prologue to 2014's "Assassin's Creed Unity". It is the last of the "Assassin's Creed" game to be released for PlayStation 3 and Xbox 360, Ubisoft announcing that the company will no longer release games for them, except for its casual rhythm series "Just Dance". The game was first released for PlayStation 3 and Xbox 360 in November and December 2014 in North America, Australasia, Europe and Japan, and released for Microsoft Windows on March 10, 2015. A remastered version was released for PlayStation 4 and Xbox One on March 20, 2018.
Assassin's Creed III: Liberation is a 2012 action-adventure video game developed and published by Ubisoft, initially as an exclusive title for PlayStation Vita. Sony announced the game at its press conference during the Electronic Entertainment Expo 2012, few days after first leaks about the game presented in "Game Informer". It was released on October 30, 2012 alongside "Assassin's Creed III", with which it can be linked. The game was re-released as Assassin's Creed: Liberation HD for the PlayStation 3, Xbox 360 and Microsoft Windows via the PlayStation Network, Xbox Live Arcade and Steam, respectively. It was later packed as part of "Assassin's Creed The Americas Collection" for the PlayStation 3 and Xbox 360, along with "Assassin's Creed III" and "". In March 2019, the game will be re-released as a part of "Assassin's Creed III Remastered" for PlayStation 4, Xbox One, and Microsoft Windows, featuring 4K HDR, enhanced visuals, an entirely new graphics engine using physics-based lighting, brand new character models, heavily revamped game mechanics and more.
The music in the game was composed by Winifred Phillips and produced by Winnie Waldron. The soundtrack album was released by Ubisoft Music on the same day as the release of the "Assassin's Creed III: Liberation" video game, October 30, 2012. Together with music producer Winnie Waldron, Winifred Phillips won several awards for her work on this project. For the music composition of the Assassin's Creed III Liberation video game, Phillips won a Global Music Award for musical excellence. Composer Winifred Phillips and music producer Winnie Waldron won a 2012 Hollywood Music in Media Award for the music score for "Assassin's Creed III: Liberation." The main theme music of the Assassin's Creed III: Liberation video game won a G.A.N.G. Award from the Game Audio Network Guild in the category of "Best Original Vocal Song — Choral."' The music of "Assassin's Creed III Liberation" won a GameFocus Award for Best Music of 2012. The game's musical score also received nominations in several year-end award competitions, including the GameZone Awards, the Best of IGN Awards, and the G4TV X-Play Best of 2012 Awards.
Discussions about details of "Assassin's Creed III" were already present before the release of "Assassin's Creed II", with the game staff's notion of possibly having a female descendant in England during World War II. However, co-writer Corey May has stated that the series will never take place during that period, as a major goal was to take players to settings normally unvisited in games. Ubisoft's Philippe Bergeron stated that potential settings could include England in the Middle Ages, during the era of King Arthur, and feudal Japan, the latter of which had been a "personal favorite" of many in the staff. However, on March 1, 2012, the setting for "Assassin's Creed III" was revealed to be colonial Boston during the American Revolution, starring a Native American protagonist named . This game was released at the end of October 2012.
This caused dissatisfaction in some video game community outlets. Brenna Hillier of VG247 noted how there were nine development teams working on the game, and said "Ubisoft has here trotted out a tired, stupid, constantly refuted excuse for why it has perpetuated the cycle of sexism and under-representation in the games industry." Tim Clark of PC Gamer made note "that previous "Assassin's Creed" games have had playable women as part of the multiplayer component, and that "Brotherhood" had you supported by on-call assassins, many of whom were female, so it's hardly like it can't be done." Clark also looked to the way Amancio and Therien answered the question and felt how they referenced "how much the team wanted to include playable female characters suggests... that this is probably a decision which hasn't gone down well internally." Former "Assassin's Creed" designer Jonathan Cooper responded by saying, "In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8,000 animations." He also revealed that Aveline de Grandpré, the female protagonist of "", "shares more of Connor Kenway's animations than Edward Kenway does." Fans also created petitions urging Ubisoft to change their stance. Additionally, former "Assassin's Creed" game designer Patrice Désilets commented that Amancio's reasoning was valid, but that Ubisoft should put in the effort to let players have gender options.