Instruct: Given a question, retrieve passages that can help answer the question.
Query: What was the first video game developed by Relic Entertainment?
Relic released Warhammer 40,000: Dawn of War on September 20, 2004, a real-time strategy game based on Games Workshop's popular Warhammer 40,000 franchise. The game was a success, with many reviewers applauding its innovative resource management system and squad-based interface. As a series Warhammer 40,000: Dawn of War has sold more than 7 million copies worldwide as of January 2013.[6]
Sony Music Entertainment announced the launch of its first video game publishing label, Unties, in October 2017. Unties will publish indie games for the PlayStation 4, PlayStation VR, Nintendo Switch, and PC. The name was selected by Sony as representative of helping to "unleash" the power of independent video game development and "unshackle" such developers from the traditional video game publishing process.
Forsaken is a 3D first-person shooter video game. The game was developed by Probe Entertainment for Microsoft Windows and PlayStation and Iguana Entertainment UK for the Nintendo 64 and published by Acclaim Entertainment. A remastered version was released in 2018 for Microsoft Windows, macOS, Linux and Xbox One.
Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment and published by Sega for Microsoft Windows, OS X, and Linux. It is the sequel to the 2006 game "Company of Heroes". As with the original "Company of Heroes", the game is set in World War II but with the focus on the Eastern Front, with players primarily controlling the side of the Soviet Red Army during various stages of the Eastern Front, from Operation Barbarossa to the Battle of Berlin. "Company of Heroes 2" runs on Relic Entertainment's proprietary Essence 3.0 game engine.
Company of Heroes is a 2006 real-time strategy video game developed by Relic Entertainment and published by THQ for the Microsoft Windows and OS X operating systems. It was the first title to make use of the Games for Windows label.
Homeworld 2 is a real-time strategy video game sequel to "Homeworld", developed by Relic Entertainment and released in 2003 by now defunct publisher Sierra Entertainment. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application.
Alex Garden is the CEO of Vancouver-based game developer Relic Entertainment, which he co-founded with Luke Moloney in 1997. In February 2005, he founded the company iVALET Systems Inc. to develop an advanced parking system. In July 2005, he co-founded Klei Entertainment, a Vancouver-based video game development studio, with Jamie Cheng. On November 3, 2006, Alex Garden joined Nexon to run Nexon's North American game development studio, Nexon Publishing North America. In October, 2009, Alex Garden joined Microsoft to work in their games division, Microsoft Game Studios. On April 23, 2014, Zynga announced that Alex Garden was hired to become President of Zynga Studios with a start date of May 5, 2014. On 13 April 2016 Alex Garden returned to Relic Entertainment as CEO. In 2016 Garden founded Zume Pizza.
American Video Entertainment was a San Jose, California–based software development company that developed unlicensed video games for the Nintendo Entertainment System. The company developed two games on its own, "Dudes with Attitude" and "Trolls on Treasure Island", and published 19 games altogether for the NES.
The Outfit is a third-person shooter, developed by Relic Entertainment and published by THQ for Xbox 360, set within war ravaged Europe during World War II. The game combines squad-based combat and easy to use strategic gameplay elements with cinematic interludes.
Many video games have been made based on the Blue's Clues television show. "Blue's 123 Time Activities" is a 1999 educational adventure game developed by Humongous Entertainment. The game works on Windows 95 and above, and on System 7.5.3 (with PowerPC) to Mac OS X Tiger. Blue's ABC Time Activities is a 1999 adventure educational video game based on the "Blue's Clues" TV series. It was developed and published by Humongous Entertainment. Blue's Clues: Blue's Art Time Activities is a 2000 educational video game developed by Humongous Entertainment, based on the "Blue's Clues" TV series. Blue's Reading Time Activities is a point and click adventure video game based on the Blue's Clues television show. The game was developed and published by Humongous Entertainment.
A "Highlander" massively multiplayer online role-playing game video game was originally announced by Kalisto Entertainment, but following the developer's closure, rights to the "Highlander" video game franchise went to SCi Entertainment in 2004. However, the development was cancelled as the new developer did not release a "Highlander" video game. The only known remains of the development are trailers showing the game title as 'Highlander The Gathering'.
Despite the layoffs, Sierra continued to publish games for smaller development houses. In September 1999, they released "Homeworld", a real-time space-combat strategy game developed by Relic Entertainment. The game design was revolutionary for the genre, and the game received great critical acclaim and many awards.
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of "video game". The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. "OXO", written by Alexander S. Douglas in 1952, was the first computer game to use a digital display. In 1958, a game called "Tennis for Two", which displayed its output on an oscilloscope, was made by Willy Higinbotham, a physicist working at the Brookhaven National Laboratory. In 1961, a mainframe computer game called "Spacewar!" was developed by a group of Massachusetts Institute of Technology students led by Steve Russell.
Bandai Namco Studios (BNSI) functions as the core video game development studio of Bandai Namco Entertainment. In addition to its video game development operations, Bandai Namco Studios also work on other entertainment content such as video and music, related to its video game IPs.
Relic Entertainment is a Canadian video game developer based in Vancouver. The company was founded in June 1997 by Alex Garden and Luke Moloney. After its debut title "Homeworld" (1999), the company developed two more games, "Impossible Creatures" (2003) and "Homeworld 2" (2003), and signed a contract with publisher THQ for an additional two games. Before either game was released, however, Relic was bought by THQ in May 2004 for $10 million in cash; the company was renamed THQ Canada, with "Relic Entertainment" used as a marketing brand by the studio. THQ published the next five games by the company. A few months after being purchased, Relic released its first licensed title, "" (2004). It released two more original titles in 2006, "The Outfit" and "Company of Heroes", before transitioning to focus on further titles and expansion packs in the "Warhammer 40,000" and "Company of Heroes" franchises.
In November 2015, Relic Entertainment and Sega relinquished the rights of Impossible Creatures to THQ Nordic after it was revealed that neither THQ nor Microsoft Studios owned the rights to the video game.[13] In May 2016, Relic Entertainment announced Warhammer 40,000: Dawn of War III, which was released for personal computers in 2017.[14]
The Relic is a role-playing iOS game developed by British company Clickgamer.com and was released on April 14, 2011.
A Christian video game, or Bible game, is a video game based on teachings of Christianity. Christian video games were first marketed successfully by BibleBytes in the early 1980s on several different microcomputer platforms. Wisdom Tree introduced Christian themes to console games, starting in 1991, with the unlicensed "Bible Adventures" for the Nintendo Entertainment System. Now they are made by many different developers. Most of these new developers meet yearly at the "Christian Games Developers Conference" and build support through the Christian Game Developers Foundation.
In December 2012, during THQ bankruptcy filings, it was revealed that Relic Entertainment "is currently developing Company of Heroes 2 for a calendar year 2013 release and a new game with the working title Atlas for a release in calendar year 2014."[10] On January 23, 2013, it was revealed that THQ had sold Relic Entertainment to Sega for US$26.6million as part of an auction of the company's properties.[11] The Homeworld franchise was sold to Gearbox Software at a separate auction in April 2013.[12]
In 2003, they co-published their first video game, "". Electronic Arts was the other publisher of the game. In 2004, Warner Bros. acquired developer Monolith Productions. In 2005, the WB Games label was created. The first game that Monolith developed in conjunction with Warner Bros. Entertainment was "The Matrix Online" which SEGA helped co-publish. Warner Bros. also helped distribute both "Enter the Matrix" and "" for the "Matrix" series. In 2006, they bought a 10.3% stake in SCi Entertainment, the owner of Eidos Interactive. That same year, they released their first self-published title (with no co-publishers), "Justice League Heroes", which was distributed by Eidos on the Xbox. In 2007, their goal was for a five-year plan to expand in the video game industry, which includes the acquisition of studios for internal development and the creation of a studio (WB Games) in the Seattle area that will run all the games published and developed by the company; starting with the acquisition of TT Games that same year for the amount of .
Alan Miranda is a former BioWare producer, having been the producer on "" and the associate producer on "Neverwinter Nights". Prior to working at BioWare he was a designer at Relic Entertainment developing some of the core game mechanics and missions for the RTS "Impossible Creatures". He is now the producer of all games developed at Ossian Studios. Alan holds a B.A. in Economics from the University of British Columbia, and a diploma in 2D and 3D Video Games Programming from DigiPen Applied Computer Graphics School.
Essence Engine is a game engine developed by Relic Entertainment for video game "Company of Heroes".
Relic Entertainment, known as THQ Canada Inc. between 2004 and 2013, is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy.[2][3] Relic is now a part of Sega West, which also comprises Creative Assembly, Sports Interactive and Amplitude Studios.[4]
"Company of Heroes Online" was a free MMO real-time strategy computer game developed by Relic Entertainment and published by THQ. The open beta for the game started on 2 September 2010, and the game was cancelled on 31 March 2011. The game has no link with the original "Company of Heroes" multiplayer system and is a stand-alone game, unlike its predecessors. The game uses the same graphics engine as the retail release of "Company of Heroes". Relic also released a Chinese and a South Korean version of the game. The Chinese version was co-developed and published by Shanda while the South Korean version was published by WindySoft and developed entirely by Relic Entertainment. The Korean and American versions featured the entire single-player campaign from the retail release while the Chinese version did not.
Blizzard Entertainment and Sunsoft developed a video game based on the story, "The Death and Return of Superman", which was released in 1994 for the Super Nintendo Entertainment System and in 1995 for the Sega Genesis. "The Death and Return of Superman" is a beat 'em up in which the player controls Superman and the Supermen as they attempt to save Metropolis. Retrospectively, "Nintendo Life"s Dave Cook considered it the game that "finally [gave] Superman the video game justice he deserves in what is undoubtedly one of his most celebrated stories" and "IGN"s Greg Miller called it one of his favorite games and said it was what inspired him to become a video game journalist.