Instruct: Given a question, retrieve passages that can help answer the question.
Query: When did Final Fantasy Type-0 come out?
Final Fantasy Type-0[Jp. 1] is an action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and Final Fantasy XV. The gameplay, similar to Crisis Core: Final Fantasy VII, has the player taking control of characters in real-time combat during missions across Orience. The player also engages in large-scale strategy-based battles on the world map, and has access to a multiplayer option during story missions and side quests.
The game was originally announced as a title for mobile phones and the PSP called Final Fantasy Agito XIII.[Jp. 2] It was directed by Hajime Tabata, who took up the project after completing Before Crisis: Final Fantasy VII. Initially designed to provide players with easy access to the Fabula Nova Crystallis universe, the mobile version was eventually cancelled and the game's title was changed to distance it from the subseries' flagship title Final Fantasy XIII. Releasing to strong sales, it received praise for its story and gameplay, but was criticized for its camera control and artificial intelligence. Further games related to Type-0 have also been developed, including a high definition remaster that released internationally in March 2015.
Other notable artists include Akihiko Yoshida, Isamu Kamikokuryo and Yusuke Naora. Yoshida's first major games were "Final Fantasy Tactics" and "Vagrant Story", which he worked on together with Hiroshi Minagawa. He also did design work for "Final Fantasy Tactics Advance", creating the Bangaa race that would later appear in "Final Fantasy XII". For "Final Fantasy XII", he designed the main characters. As inspiration for their physical appearances, Yoshida used a variety of influences from multiple cultures. He returned to work on "Final Fantasy XIV", where he needed to adjust from working on a static project to designing for the more fluid environment of an MMORPG. He would also contribute designs to "A Realm Reborn", and its first expansion "Heavensward". Isamu Kamikokuryo first did work on "Final Fantasy VIII" and "Final Fantasy X", then became art director for "Final Fantasy XII". He would return to this role for "", and the "Final Fantasy XIII" games: he had a major role in the design of Lightning's new appearance in "Final Fantasy XIII-2". He was also involved in the world design of "Final Fantasy XV". Yusuke Naora has had a presence within the series since "Final Fantasy VII", for which he designed the kanji logo for the antagonistic Shinra Corporation. His involvement in the series has primarily been as an art director for titles such as "Final Fantasy X" and "Final Fantasy XV", in addition to creating character designs for "Final Fantasy XIII-2" and "Final Fantasy Type-0".
Final Fantasy Type-0 was originally titled Final Fantasy Agito XIII, envisioned as a game for mobile devices. It was conceived in 2005 as part of Fabula Nova Crystallis Final Fantasy, a subseries of Final Fantasy games linked by a common mythos. Agito XIII was the final original Fabula Nova Crystallis game to be created. The decision to make it a mobile game was based on the popularity of Before Crisis: Final Fantasy VII. Hajime Tabata, who contributed to the Fabula Nova Crystallis mythos, was searching for a new project after finishing Before Crisis and became the game's director.[45][46] Before Crisis producer Kosei Ito acted as producer before his move to Capcom prior to 2009.[47][48] Beginning development in 2006, it was first announced at that year's Electronic Entertainment Expo (E3). It was said to offer on-the-go access to the Fabula Nova Crystallis universe, using gameplay functions exclusive to mobile phones of the time.[47][49][50] The concept was to deliver a game for mobile platforms equivalent to a console game from the main Final Fantasy series, and to make it available in its entirety upon release rather than in episodic format.[51]
The arcade version featured fourteen characters at launch, including thirteen main heroes from the previous "Dissidia" titles and a new hero from "Final Fantasy XIV". However, new characters have continued to be added to the roster as post-launch updates, including characters from spin-off titles such as "Final Fantasy Tactics" and "Final Fantasy Type-0". "NT" includes every character available in the arcade version at the time of its release, for a total of twenty-eight. The developers are targeting a total roster of 50 characters, including all characters from the previous "Dissidia" titles. Future updates will come to the arcade version first before releasing on PlayStation 4 as DLC after a short window of exclusivity.
The game was developed around director Hajime Tabata's original concept for "Final Fantasy Type-0" as a mobile game which would give players easy access to a universe within the "Fabula Nova Crystallis" series and would be influenced by player choice. The title stems from "Type-0"s earlier title "Final Fantasy Agito XIII". Many of "Type-0"s staff returned, with Takeharu Ishimoto composing new music for the title, and former level designer Masayasu Nishida and texture artist Sayoko Hoshino returning respectively as producer and art director.
The battle system for "Final Fantasy XIII" was designed to retain the strategic elements of earlier titles while emulating the cinematic action of "Final Fantasy VII: Advent Children". While retaining the ATB system, elements such as magic points were removed, and a strategic role-change system dubbed the Paradigm System was implemented, with the roles being based on "Final Fantasy" jobs. "Final Fantasy XIII-2" continued using the Paradigm system with added gameplay functions based on criticism of the first game, while "Lightning Returns: Final Fantasy XIII" changed to a more action-based, single-character version that incorporated design elements cut from "Final Fantasy XIII". "Final Fantasy XV" used an action-based system that was described as a "realistic" version of those used in the "Kingdom Hearts" series and spin-off title "Final Fantasy Type-0". Unlike all previous mainline "Final Fantasy" titles, the players could only control one character out of the four-strong party. While the team experimented with multiple character control, it was decided that it presented too many development difficulties.
Other artists have also contributed to the series. Hideo Minaba contributed character designs to "Final Fantasy IX", worked as an art director for "Final Fantasy XII", and would later design characters for "Final Fantasy XIII-2". Italian-born artist Roberto Ferrari worked as a secondary character designer for "Final Fantasy Type-0", "Final Fantasy XV" and "Final Fantasy VII Remake". Yusaku Nakaaki worked with Naora and Nomura to create characters for "Final Fantasy Type-0", and along with Ferrari created secondary characters for "Final Fantasy XV". Akira Oguro created the character artwork for the mobile titles "" and "Final Fantasy Dimensions". Toshitaka Matsuda's first major work was on "Final Fantasy XII: Revenant Wings", and he would later serve as a costume and character designer for "Lightning Returns: Final Fantasy XIII". Toshiyuki Itahana first worked on character designs for "Final Fantasy IX", then later served as a main artist for the "Crystal Chronicles" spin-off series, "Lightning Returns: Final Fantasy XIII", and the mobile game "Mobius Final Fantasy". A key designer for much of the series' life was Kazuko Shibuya, who did sprite designs from "Final Fantasy" to "Final Fantasy VI". She also did work on "Final Fantasy Dimensions". A notable outside collaborator was Hiromu Takahara, lead designer for Japanese fashion house Roen, who created the clothing for the main cast of "Final Fantasy XV".
The original scenario and concept of "Final Fantasy Type-0", originally a mobile title named "Final Fantasy Agito XIII", was conceived by Hajime Tabata. He wished for a group-driven story as he felt that a single playable character would not be able to properly convey the scope and themes of the story. Because Tabata wanted to show a history of survival told from the point of view of young people caught in a war, it was decided to set the story during a war between four nations. Much of the original story, which mainly revolved about defying the gods, was drawn from popular anime and manga and did not survive. After the platform change to PlayStation Portable, Tabata adopted a story-telling style similar to a documentary film: a direct inspiration for this was "Centuries of Picture", a documentary series broadcast on NHK. Alongside that, multiple war films were used as inspiration. "Type-0"s script was written by Hiroki Chiba and Sarah Okabe. During the rough draft stage, elements such as extra plot points involving Khalia Chival, a boss fight with Arecia, and a main plot thread involving Joker and Tiz were planned. Most of these elements were cut from the final product, meaning elements such as Joker and Tiz's role needed to be included in written texts found in-game so they were not left hanging. The deaths of Class Zero were planned from an early stage, and to emphasize the state of the world, a large number of the supporting cast were killed off near the end. Tabata wanted to create a story depicting different fates for "Type-0"s characters, and this decision was supported by both staff members and fans of the original. He also implemented the ability for players to decide the course of the story, which was to have been included in the "Type-0" when it was still known as "Agito XIII". "Final Fantasy Agito" was given a more upbeat atmosphere when compared to "Type-0", although dark and more dramatic moments were still present. The story grew out of what Tabata originally envisioned for "Type-0".
"Final Fantasy Type-0 HD" is an action role-playing video game that utilizes a real-time battle system similar to "". The player controls Class Zero, an elite fighting force of fourteen students from Rubrum's Akademeia. Outside mission environments and Akademeia (Class Zero's home base), Class Zero navigates Orience through a scaled-down world map. The world can be navigated on foot, using chocobos (recurring galliform birds in the "Final Fantasy" series) or via an airship. "Type-0 HD" is split into missions with free periods in between. During these free periods between missions, players can explore Akademeia, breed chocobos for personal use, and complete side quests for characters in Akademeia and liberated towns.
Characters, monsters and items from all the main "Final Fantasy" games appear, as well as "Final Fantasy Tactics", "Final Fantasy Crystal Chronicles", "Dissidia Final Fantasy", "Final Fantasy Type-0", and others. Well known events from previous Final Fantasy titles are occasionally encountered. The game receives updates periodically in the form of "Most Wanted" villains for players to share information about to find and defeat to earn rewards. The first update featured Kefka Palazzo from "Final Fantasy VI" and the second being Sephiroth from "Final Fantasy VII".
Type-0 affected several other works in multiple ways. During its development, several staff members and voice actors who had worked on Final Fantasy X reunited. Their meeting triggered the development of Final Fantasy X/X-2 HD Remaster.[120] In the September 2013 issue of Famitsu Weekly, Square Enix revealed Final Fantasy Agito, an online companion game to Type-0 for iOS and Android mobile devices.[121] The game was released in May 2014, and a localization was announced alongside that of Type-0.[122][123] Its servers were closed down in November 2015, with its localization being cancelled as a result.[124][125] A new online game set in the Type-0 universe, Final Fantasy Awakening, released in Asian and English-speaking territories between 2016 and 2018.[126]
Multiple pieces of merchandise were created for the game. An Ultimania, part of a series of dedicated guidebooks, was released in the same month as the original game. It contained story and character breakdowns, concept art, and interviews with developers.[101] A different book, Final Fantasy Type-0 World Preview,[Jp. 5] was also released in October. It featured character biographies, details on the world of Orience, and interviews with the voice actors for Class Zero.[102] The following year, a dedicated art book was released containing artwork of the game's characters and monsters, and an interview with Tabata.[103] Characters from the game, including Ace, Machina and other members of Class Zero, appeared in the fourth series of releases for the Final Fantasy Trading Card Game.[104] In November 2011, a manga adaptation of Type-0, illustrated by Takatoshi Shiozawa, began serialization in Young Gangan magazine.[105] The manga has been collected into a tankōbon volume and was released on April 21, 2012.[106] Another manga titled Final Fantasy Type-0 Side Story: Reaper of the Icy Blade,[Jp. 6] also illustrated by Shiozawa, began publication in Young Gangan in April 2012.[107] It ended in January 2014, with a bonus chapter being published in February of that year,[108][109] and was later released in five compiled volumes. Yen Press began distribution of the manga in the west in July 2015.[110] Square Enix released two novel adaptations, in April and June 2012, depicting an alternate version of Type-0's story: Final Fantasy Type-0: Change the World -The Answer-[Jp. 7] and Final Fantasy Type-0: Change the World Volume 2 -The Penultimate Truth-.[Jp. 8] The novels were written by Sōki Tsukishima.[111][112]
At the beginning of the development, the game was intended to be released on the PlayStation 2. In May 2005, however, after the positive reception of the tech demo of "Final Fantasy VII", the team decided to move the game to the PlayStation 3 and developed it with the new Crystal Tools engine, a seventh generation multiplatform game engine created by Square Enix for its next generation games. Square Enix believed that developing a new engine would speed up development time later in the project, though it would initially cause a delay in the game's development. However, the delay was longer than originally anticipated as the engine had to accommodate the requirements of several other games in addition to "XIII". Another factor in the platform move was the delayed release of "Final Fantasy XII", which came out a very short time before the release of the PlayStation 3. A PC port was considered during development, but was decided against due to how Square Enix saw the video game market situation at the time as well as additional complexities that Square Enix did not have experience with related to the PC platform, such as security issues. "Final Fantasy XIII" was first shown at the 2006 E3 convention. The trailer shown was an artistic concept that did not represent the final concept for the game, since at the time there was no playable form of the game. Announced alongside the game was "Final Fantasy Versus XIII", later retitled as "Final Fantasy XV", and the PlayStation Portable game "Final Fantasy Type-0", originally titled "Final Fantasy Agito XIII", the three of which form the "Fabula Nova Crystallis Final Fantasy" series. Square Enix explained that although all three games are thematically linked, they are not directly related in terms of story.
The process of thought behind the "Compilation" would later inspire the creation of "Fabula Nova Crystallis Final Fantasy", a subseries of games linked by a common mythos, and would use lessons learned from the "Compilation" production process. On an individual level, "Before Crisis"s popularity would inspire the creation of another mobile title within the "Fabula Nova Crystallis" subseries: originally titled "Final Fantasy Agito XIII", it would later change platforms and be renamed "Final Fantasy Type-0". The battle sequences in "Advent Children" also served as inspiration for Motomu Toriyama when creating the battle system for "Final Fantasy XIII". Former staff members have blamed the "Compilation", in conjunction with other extensions of titles like "Final Fantasy X", for undermining the series' market presence and fan trust in the West.
"Final Fantasy Type-0", an action role-playing game developed and published by Square Enix in 2011, revolves around a war between four nations in the world of Orience. An episodic companion game, "Final Fantasy Agito", was released in 2014. "Type-0" was re-released internationally in 2015 as a high-definition remaster for PlayStation 4 and Xbox One. The main protagonists are Class Zero, a group of students at the magical academy in Rubrum. The story is told through two new members of Class Zero: Machina Kunagiri and Rem Tokimiya. The main character of "Agito" is a player-created cadet at the Rubrum magical academy. The world and characters were designed by Yusuke Naora, Yusaku Nakaaki and Tetsuya Nomura. Their stories were created by Hajime Tabata, Hiroki Chiba and Sarah Obake.
Initially announced in 2006 alongside "XIII" and "Type-0", the game was publicly rebranded at the 2013 Electronic Entertainment Expo, with regular updates on the title beginning the following year. A demo titled "Final Fantasy XV: Episode Duscae" was released in March 2015 as a limited addition to "Final Fantasy Type-0 HD". The game's localization was handled by Dan Inoue, who used different accents for characters to denote their origins on different parts of Eos. In addition to English, Japanese and European languages, the game was localized for Latin America with Latin American Spanish and Brazilian Portuguese text: this was the first time a "Final Fantasy" title was localized into these languages.
The series, originally announced in 2006 as "Fabula Nova Crystallis Final Fantasy XIII", currently consists of seven games across multiple platforms. "Final Fantasy XIII", designed as the series' flagship title, was released in 2009. The creative forces behind the series include many developers from previous "Final Fantasy" titles, including Shinji Hashimoto and Motomu Toriyama. The mythos was conceived and written by Kazushige Nojima. The first games announced for the series were "Final Fantasy XIII", "Final Fantasy XV" (as "Versus XIII"), and "Final Fantasy Type-0" (as "Agito XIII"). All three games went through delays. After "Final Fantasy XIII" and "Type-0"s releases, their respective teams used ideas and concepts from development to create additional games. For later games, other studios have been brought in to help with aspects of development. "Final Fantasy XV" was distanced from the series brand for marketing purposes despite retaining thematic connections.
"Agito XIII" and "Versus XIII" both began production in 2006. By 2008, "Agito XIII" had been moved onto the PlayStation Portable, then later renamed "Final Fantasy Type-0". The stated reason for the change of title was that "Final Fantasy XIII" and "Type-0" shared little besides the core mythos. The title change also resulted in the "XIII" numeral being dropped from the series title as it "would have been an issue". Late in its development, "Final Fantasy XIII" also changed from being an exclusive when an Xbox 360 version was announced, significantly delaying its release. A port for Microsoft Windows was considered, but not followed up due to platform-specific concerns and the company's view of the video game market. Later, "Final Fantasy XIII" and its sequels would receive PC ports through Steam. As early as 2007, Square Enix considered re-branding "Versus XIII" as a numbered entry in the main series due to the rapidly growing scale of the project. The game was eventually re-branded in 2011. As part of its later marketing, "Final Fantasy XV" was deliberately distanced from the "Fabula Nova Crystallis" brand to remove the consequent limitation on their target audience, although lore and design elements were retained. The game was also moved fully onto eighth generation consoles and developed using the company's new Luminous Studio engine. The PS3 version was abandoned due to concerns about the console's continued viability. "Type-0"s western release was delayed due to the flagging PSP market in western territories. A high-definition port to the same platforms as "Final Fantasy XV" was co-developed by Square Enix and HexaDrive, and was eventually announced for a western release.
In the first week on sale, Final Fantasy Type-0 sold 472,253 units, topping Japanese sales charts and selling through 79.08% of its initial shipments.[116][117] As of January 16, 2012, the game had sold 746,203 copies in Japan.[118] It was the best-selling game of 2011 for Japanese media retail shop Tsutaya, beating Monster Hunter Portable 3rd (PlayStation Portable) and Final Fantasy XIII-2 (PlayStation 3). It was also the store's best-selling PSP title of the year, followed by Monster Hunter Portable 3rd and Dissidia 012 Final Fantasy.[119]
 is a supporting character from "Final Fantasy Agito". A member of Class Second, she is the representative for the cadets in the Vermillion Peristylium. Her true identity, as revealed with the coming of Tempus Finis, is , a servant of Gala who oversees the Lulusath Army. Her defeat signals the coming of Tempus Finis, as the first cycle is deemed a failure. She later appears at the end of the second cycle, pondering with Arecia whether to continue with the experiment. She is voiced by Haruka Tomatsu in Japanese. Miyu as Myuria appears in concept art for "Type-0", but she was cut from the game.Characters from the game, including Ace, Mog, Machina and other members of Class Zero, appeared in the fourth series of releases for the "Final Fantasy Trading Card Game". On November 2011, a manga adaptation of "Type-0" began serialization. It is illustrated by Takatoshi Shiozawa and published in "Young Gangan" magazine. The manga has been collected into a tankōbon volume and was released on April 21, 2012. An English translation was released with the Collector's Edition of "Type-0 HD" in March 2015, exclusive to Square Enix's website. Another manga titled . The manga is also illustrated by Shiozawa, supervised by Tetsuya Nomura and published in "Young Gangan" magazine from April 2012. The manga ended in January 2014, with a bonus chapter being published in February. It was later released in five compiled volumes. Yen Press will begin distribution of the manga in the west in July 2015. A novel adaptation titled has been released by Square Enix on April 21, 2012. A second novel adaptation titled was released by Square Enix on June 28, 2012. The novels depict an alternate version of "Type-0"s story.
While working on Final Fantasy XV, Tabata decided to make a high-definition remaster of Type-0 for eighth-generation consoles. Developed by Square Enix and HexaDrive, Final Fantasy Type-0 HD was originally announced at E3 2014, and released worldwide in March 2015.[127][128] After Type-0's release, Tabata stated in an interview that he wished to explore the distant history of Orience after the events of the game.[72] Trademarks for Type-1, Type-2 and Type-3 were registered shortly after the Type-0 trademark, but it was suggested that they were simply a protective measure.[129] During interviews given in 2014, Tabata commented that he wished to work on Type-1 after completing XV, and later explained the conceptual Type series as a means of publishing Final Fantasy games too experimental for the main series. He hoped to continue with the Type series if Type-0 HD was commercially successful.[130][131]
In 2008, it was decided to make Type-0 a PSP exclusive, cancelling the mobile version of the game as the developers did not want to wait for mobile technology to reach a level which could handle their full vision for the game. Full development began that year by the same team who developed Crisis Core, but was again slowed as most of them were completing work on The 3rd Birthday.[4][57][58][59][60] Because of these conflicting projects, Type-0 came close to being cancelled outright.[61] Between 2009 and 2011, the title was changed to distance it from Final Fantasy XIII, since after the platform change the two games had little in common other than their shared mythos. One of the titles considered and rejected was Final Fantasy Live, referring to the game's multiplayer element. The new title, Final Fantasy Type-0, was intended to indicate the game's separation from the main series. It was also the beginning of an alternative numbering system parallel to the main series.[62][63][64] The game made its first official public appearance under the new title at the Square Enix 1st Production Department Premier in Tokyo, along with a new trailer that was released to the public on January 27, 2011.[65]
"World of Final Fantasy" was produced and overseen by Square Enix, with development support provided by Tose. The initial concept for "World of Final Fantasy" was created between series producer Shinji Hashimoto, and Square Enix staff member Hiroki Chiba. Chiba's previous work on the series had been as a scenario writer and event planner for several titles including "" and "Final Fantasy Type-0", titles that had been noted for the dark tone and stories. Hashimoto and Chiba noticed that the series age demographic had shifted to adolescents and adults, with few young people coming to the series. "World of Final Fantasy" was intended to "lower the threshold" for players so more people could enjoy the series. "World of Final Fantasy" was Chiba's directorial debut. The original concepts that form part of "World of Final Fantasy" were created for a simulation video game. When that project ran into difficulties, it was scrapped and its aesthetic elements reused in the smartphone title "Pictlogica Final Fantasy".
A commercial Blu-ray release for "Type-0 HD"s soundtrack, "Final Fantasy Type-0 HD Original Soundtrack", was released on March 25, 2015. It includes the entire soundtrack, the newly composed tracks, tracks from "Final Fantasy Agito" and ten bonus MP3 tracks selected by Ishimoto from his previous work as a "Best of Collection". The Blu-ray album reached #189 in the Oricon charts, and remained in the charts for one week. The album, and music in general, have received positive comments from music critics and reviewers of the game.