Instruct: Given a question, retrieve documents that can help answer the question.
Query: What was the first video game ever released?
Following the 1947 invention of the cathode-ray tube amusement device, the earliest known interactive electronic game as well as the first to use an electronic display, the first true video games were created in the early 1950s. Initially created as technology demonstrations, such as the Bertie the Brain and Nimrod computers in 1950 and 1951, video games also became the purview of academic research. A series of games, generally simulating real-world board games, were created at various research institutions to explore programming, human–computer interaction, and computer algorithms. These include OXO and Christopher Strachey's draughts program in 1952, the first software-based games to incorporate a CRT display, and several chess and checkers programs. Possibly the first video game created simply for entertainment was 1958's Tennis for Two, featuring moving graphics on an oscilloscope. As computing technology improved over time, computers became smaller and faster, and the ability to work on them was opened up to university employees and undergraduate students by the end of the 1950s. These new programmers began to create games for non-academic purposes, leading up to the 1962 release of Spacewar! as one of the earliest known digital computer games to be available outside a single research institute.
20th Century Fox commenced work on what it planned to be the first ever "Planet of the Apes" video game in 1983. The game was developed for the Atari 2600; John Marvin served as programmer. Marvin completed enough of the work to bring the prototype game through initial playtesting, but he left Fox for a new job at Epyx before finishing the project. The game remained unfinished when Fox closed its video game division three months later amid the video game crash of 1983, and "Planet of the Apes" never saw release.
The Lord of the Rings: Journey to Rivendell was a video game scheduled to be released in the winter of 1983. . Parker Brothers was set to publish it, and advertised it in their 1982 and 1983 catalogues as a game that would be released on the Atari 2600 and Atari Home Computer. The game was originally advertised under the name "Lord of the Rings", and in one case as "The Lord of the Rings I" . It was described as an adventure of getting Frodo from the Shire to the door at Moria , a description which was later changed in the 1983 Parker Brothers Video Games catalogue to have Rivendell as the adventures end point instead. The same catalogue was first time the game was ever referred to as "The Lord of the Rings: Journey to Rivendell", and was the last advertisement the game ever received. The game was never released, and it was believed that little or no work was done on the game's coding. Almost twenty years after "The Lord of the Rings: Journey to Rivendell" was first announced, in the weeks leading up to the much anticipated release of the , a former Parker Brothers employee gave a prototype of the game to the operator of the AtariAge website. Surprisingly, the game was quite complex and seemed to be complete.
Numerous Forgotten Realms video games were released Between 1990 and 2000. The Eye of the Beholder PC game was released in 1990.[30] This game was later followed by two sequels, the first in 1991,[31] and the second in 1992.[32] All three games were re-released for DOS on a single disk in 1995.[33] Another 1991 release was Neverwinter Nights on America Online, the first graphical Massively Multiplayer Online Role-Playing Game (MMORPG).[34] In 1998, Baldur's Gate was released, the first in a line of popular role-playing video games[35] developed by BioWare and "considered by most pundits as the hands-down best PC roleplaying game ever".[1] The game was followed by a sequel, Baldur's Gate II: Shadows of Amn in 2000 as well as Icewind Dale, a separate game that utilized the same game engine as Baldur's Gate. Pool of Radiance: Ruins of Myth Drannor was released in 2001. Several popular Forgotten Realms characters such as Drizzt Do'Urden and Elminster made minor appearances in these games.
In 1996, "Computer Gaming World" named "The Beast Within" the 17th best computer game ever, the highest position for any graphic adventure. The editors declared Jane Jensen "the interactive Ann Rice". In 1998, "PC Gamer US" declared it the 27th-best computer game ever released, and the editors wrote that it "edges out the first [game] in pure excitement and graphic splendor." In 2000, "Computer Games Strategy Plus" named "The Beast Within" one of the "10 Essential Graphic Adventures", and called it "probably the best video-based adventure game ever released." In 2011, Adventure Gamers named "Gabriel Knight 2" the 3rd-best adventure game ever released.
At release, critics negatively compared the port to its original arcade form, panning the audio-visuals and gameplay. On May 11, 1982, "Electronic Games Magazine" published its first bad review ever for an Atari video game, saying, "Considering the anticipation and considerable time the Atari designers had to work on it, it’s astonishing to see a home version of a classic arcade contest so devoid of what gave the original its charm". "Video Magazine" admitted it was "challenging, and there are a few visual pluses", before lamenting, "Unfortunately those who cannot evaluate Pac-Man through lover's eyes are likely to be disappointed". The premiere issue of "Video Games Player" from Fall 1982 called Pac-Man "just awful".
Krahulik and Holkins announced the first ever Penny Arcade video game. Titled "On The Rain-Slick Precipice of Darkness: Episode One", (which has since been released) and that the game would feature PA characters in episodic adventures. Details were few; when asked what the game was about, Holkins replied "Gabe. Tycho. And Cthulhu."
A video previewing a possible album track was uploaded to Mudvayne's MySpace profile on July 16, 2008. A second video appeared on the profile on August 19 showing Gray tracking vocals. The second video was later made a feature on the band's official website. On September 16, 30-second previews of "Fish Out of Water," "A New Game" and "Do What You Do" were made available for streaming on the profile. The first single, "Do What You Do," first received airplay on September 23. Mudvayne also shot a video for "A New Game" and released a second single to radio, "Scarlet Letters," that was first broadcast on March 9, 2008.
Floorball League (abbreviated "FBL") is a floorball video game developed by Prodigium Game Studios. The game was released on December 3, 2010. FBL features authentic floorball teams provided by International Floorball Federation and Finnish Salibandyliiga. FBL is the first major official modern floorball video game being released. The first 3D floorball game ever known was called "MER-innebandy", released in the mid-1990s.
"Battleborn" was announced by Gearbox Software and 2K Games and revealed by "Game Informer" on July 8, 2014. It is the first original game developed by Gearbox Software since the release of "Borderlands" in 2009, and is also claimed to be "the most ambitious video game that Gearbox has ever created" and a "genre-fused" video game by Gearbox Software's president, Randy Pitchford.
"Star Fox" was Nintendo's second 3D game after the release of X for the Game Boy in 1992. However, it was Nintendo's first game to use polygonal graphics. It accomplished this by being the first ever game to use the Super FX graphics acceleration coprocessor powered GSU-1. The complex display of three-dimensional models with polygons was still new and uncommon in console video games, and the game was praised as a result.
ASCII Entertainment marketed "Clock Tower" as one of the first "true" horror games for the PlayStation console, and claimed it had the most terrifying story ever in a video game. It was released in Japan on December 13, 1996, North America on October 1, 1997, and finally in Europe in February 1998. Since the release date was close to that of horror game "Enemy Zero" (1996) for the Sega Saturn, video game stores in Japan laid out their racks as if a rivalry existed between the two horror games. 
In 1998, PC Gamer declared it the 34th-best computer game ever released, and the editors called it "Probably the most imitated game of all time, Doom continued what Wolfenstein 3D began and elevated the fledgling 3D-shooter genre to blockbuster status".[86]
Nightshade Part 1: The Claws of Sutekh is an action-adventure video game released in 1992 for the Nintendo Entertainment System. It was developed by Beam Software and published by Ultra Games. The game was meant to be the first part in a series, but no sequels were ever made; however, it served as the basis for Beam Software's 1993 game ""Shadowrun".
SEAL Team is a Vietnam War video game which was released by Electronic Arts for MS-DOS in 1993. It was the first ever tactical shooter game. 
The military continued to take part in video gaming in the 1960s when, shortly after the Cuban Missile Crisis The Defense Department created a war game known as "STAGE" (Simulation of Total Atomic Global Exchange). "STAGE" was created to be political propaganda that showcased how the U.S. would be victorious in a Thermonuclear war with the Soviet Union. The idea of video games that were usable on televisions was conceived by the engineer
Ralph Baer and with the help of a team, Baer completed two successful TV games in this decade. The first interactive media computer game, "Spacewar" eventually had the future founders of Atari create an arcade game of it titled "Computer Space" that became the first video arcade game ever released.
'Happy' was the first single of the album released on April 15, 2013, followed by 'Love and Drugs' which was released with a lyric video on May 6, 2013. The third single 'These Four Words' was released on the same day as the album, with an official music video that premiered on YouTube and Vevo. The single-shot video was directed by Daniel Gomes and the song is what frontman John O'Callaghan called the “most revealing song [he] has ever written”.
This is a list of home video game consoles in chronological order, which includes the very first home video game consoles ever created, such as first generation Pong consoles, from the first ever cartridge console Odyssey, ranging from the major video game companies such as Magnavox, Atari, Nintendo, Sega, NEC, 3DO, SNK, Sony, Microsoft to secondary market consoles.
In May 2001, "Blast Lacrosse", a video game based on the NLL, was released. It was the first lacrosse video game ever and included all nine teams from the 2001 NLL's 15th season.
The first developer diary was released on 23 February 2011, which showcased a combination of some real-life racing and gameplay. It also explains how hard Slightly Mad Studios worked to rope in real life racer in order to flesh out the real life racing experience for the game. The video also shows off night-time racing, drifting, all new helmet camera, plus real-time telemetry, what the developer calls the "most realistic" physics engine ever used in a commercial racing video game. The second developer diary was released on 7 March 2011, which showcased the game's Autolog customization feature. The third developer diary was released 10 March 2011, which showcased some of the real world's most dangerous corners in racing.
Despite "Space Race"s prominence as Atari's second game and the first after "Pong", the 1973 arcade video game market was largely dominated by "Pong" clones; while "Pong" was the fourth arcade video game ever produced, "Space Race" was approximately the fourteenth, with nine "Pong" clones between them and mostly only other clones filling out the rest of the year's releases.
A sequel, "Hylics 2", was announced to be in development ever since the release of the first game. It features higher resolution graphics and is scheduled to release in the summer of 2019.
In 1996, "Computer Gaming World" declared "Loom" the 81st-best computer game ever released. In 2011, Adventure Gamers named "Loom" the 61st-best adventure game ever released.
Snafu is a video game released by Mattel for its Intellivision video game system in 1981. One of a number of snake games released in the late 1970s and early 1980s, "Snafu" features players controlling ever-lengthening serpents as they attempt to corner their opponents and trap them.
In 1998, "PC Gamer" declared it the 21st-best computer game ever released, and the editors called it "as fresh and addictive today as it was when it was first released".