Instruct: Given a question, retrieve documents that answer the question.
Query: When was the Forgotten Realms campaign introduced?
The Forgotten Realms Campaign Setting is a role-playing game sourcebook, first published in 1987. It details the Forgotten Realms setting and contains information on characters, locations and history, and sets specific rules for the Dungeons & Dragons (often abbreviated as D&D) role-playing game. The latest edition was published in 2008 by Wizards of the Coast, for use with the 4th edition Dungeons & Dragons rules.
FA—Forgotten Realms Adventures are stand-alone 2nd Ed. "AD&D" modules set in "Forgotten Realms".
FM—Forgotten Realms Maztica are stand-alone 2nd Ed. "AD&D" modules set in Maztica.
FRA—Forgotten Realms Adventure, or the "Empires Adventures Trilogy", is a series of modules for use with The Horde expansion campaign for 2nd Ed. "AD&D Forgotten Realms".
FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence.
FRE—Forgotten Realms Epic are modules loosely based on the Avatar Trilogy of "Forgotten Realms" novels.
FRM—Forgotten Realms Mission
FROA—Forgotten Realms Oriental Adventures are modules set in "Forgotten Realms" that require the Oriental Adventures hardcover.
FRQ—Forgotten Realms Quest are stand-alone modules for 2nd Ed. "AD&D" set in "Forgotten Realms".
H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms "AD&D" adventures.
LC—Living City
N—Novice
OA—Oriental Adventures was originally its own campaign setting (see FROA series above), but from OA5 was incorporated into "Forgotten Realms".
FR—Forgotten Realms adventures were designed for use with 4th edition "Dungeons & Dragons" in the Forgotten Realms campaign setting.FR—Forgotten Realms are sourcebooks describing aspects of "Forgotten Realms", rather than traditional modules. FR1–6 are for 1st Ed. "AD&D", FR7–16 for 2nd Ed.
FOR-Forgotten Realms Accessories are designed for the Realms universe.
FRS—Forgotten Realms Sourcebook are 2nd Ed. "AD&D" sourcebooks for use with "Forgotten Realms".Wizards of the Coast released the "Forgotten Realms Campaign Guide" in August 2008, and the "Forgotten Realms Player's Guide" in September 2008.
Oghma later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Malar later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Oghma appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002).
Oghma appears as one of the major deities (or "Greater Gods") of the Forgotten Realms setting again, in "Forgotten Realms Player's Guide" (2008), and is further detailed in "Forgotten Realms Campaign Setting" (2008). He plays largely the same role in the setting as in previous editions, and is still associated, for the most part, with the same gods. His alignment under the new system is Unaligned.
Talos later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
The aballin was introduced in second edition "Fiend Folio Monstrous Compendium" supplement book (1992). It also appeared for the Forgotten Realms in the revised "Forgotten Realms Campaign Setting" (1993), and reprinted in "Monstrous Compendium Annual Volume One" (1994).
Ed Greenwood created Beshaba for his home "Dungeons & Dragons" game set in the Forgotten Realms. Beshaba first appeared within "Dungeons & Dragons" as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in "Dragon" #54 (October 1981). Beshaba is introduced as the Maid of Misfortune, Black Bess, and Lady Doom; she is the goddess of mischief, misfortune, ill luck, accidents, (treachery, betrayal), a chaotic evil lesser goddess from the Abyss. She is described as "a beautiful white-haired face, laughing hysterically. Ill fortune ... falls on those who behold her. Often, sure fire plans go awry, stout weapons or walls suddenly give way, and freak accidents occur to man and beast where Beshaba has been." Beshaba later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"'s "Cyclopedia of the Realms" booklet (1987). Beshaba was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). Her clergy was further detailed in "Warriors and Priests of the Realms" (1996), and "Prayers from the Faithful" (1997). Her role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). Her relationships with the nonhuman deities in the Forgotten Realms were covered in "Demihuman Deities" (1998). Beshaba appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002). In "Baldur's Gate 2: Shadows of Amn", a mob in the Government District of Athkatla is preparing to burn Viconia, a runaway drow elf, as a sacrifice to Beshaba. This is most likely due to the mob wanting to dissuade the misfortune of a drow invasion on the city.
Helm later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
With the release of the Dungeons & Dragons 4th Edition, the Forgotten Realms were updated again to the new rules system, featuring a very changed Realms and moving the fictional world's timeline 94 years into the future.[37][38] The Forgotten Realms Campaign Guide, released August 2008, is a 288-page book for Dungeon Masters. The Forgotten Realms Player's Guide was released the following month, and contains information for players to help create Forgotten Realms characters. An adventure, Scepter Tower of Spellgard, was also released in September 2008 and can be used in combination with the adventure in the Forgotten Realms Campaign Guide to start a Forgotten Realms campaign.[39] In 2008, the Forgotten Realms also became the setting for the RPGA's sole living campaign, Living Forgotten Realms, replacing Living Greyhawk. In 2011, the Neverwinter Campaign Setting was released.
An eponymous module, based on the role-playing video game Curse of the Azure Bonds, was released in 1989, as was The Avatar Trilogy series of novels, consisting of Shadowdale, Tantras, and Waterdeep that detailed the storyline which became known as the "Time of Troubles". A series of module adaptations for these novels (Shadowdale, Tantras, and Waterdeep) were released in the same year, along with the Hall of Heroes accessory, detailing many of the major characters appearing in Forgotten Realms novels published up through that time. In early 1990, the hardcover Forgotten Realms Adventures by Jeff Grubb and Ed Greenwood was released, which introduced the Realms setting to the second edition of the Advanced Dungeons & Dragons game and detailed how the Time of Troubles had changed the setting.[14] The RPGA used the Forgotten Realms city of Ravens Bluff as the setting for their first living campaign. Official RPGA support for this product line included the Living City modules series. A number of sub-settings of the Forgotten Realms were briefly supported in the early 1990s. Three more modules were produced for the Kara-Tur setting. The Horde: Barbarian Campaign Setting, released in 1990, detailed The Hordelands, which also featured a series of three modules. The Maztica Campaign Set, released in 1991, detailed the continent of Maztica.
Loviatar appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002).
The 4th Edition Forgotten Realms Campaign Guide provides the basic rules for Loviatar, however she is not detailed in depth.
Ed Greenwood created Gond for his home "Dungeons & Dragons" game, inspired by the Greek deity Hephaestus. Gond first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in "Dragon" #54 (October 1981). Gond is introduced as Wonderbringer, god of blacksmiths, artificers, crafts, and construction, a neutral lesser god from the plane of Concordant Opposition. Gond is described as an inventor and artisan, as well as a smith. Gond's alliances among the gods are also described: "Oghma is served by Gond on one hand, and by Milil and Deneir on the other." Gond is commonly worshipped by characters working as sages, artisans, smiths, alchemists. Gond later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"'s "Cyclopedia of the Realms" booklet (1987). Gond was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). His clergy was further detailed in "Warriors and Priests of the Realms" (1996), and "Prayers from the Faithful" (1997). His role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). Her relationships with the nonhuman deities in the Forgotten Realms was covered in "Demihuman Deities" (1998), where he was described as having assumed the aspect of the Gnome deity Nebelun in Faerûn. Gond is described as one of the good deities that celestials can serve in the supplement "Warriors of Heaven" (1999). Gond appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002).
Silvanus later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Mystra later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Sune later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Ed Greenwood created Chauntea for his home Dungeons & Dragons game, loosely inspired by the Greek deity Demeter. Chauntea first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in "Dragon" #54 (October 1981). Chauntea is introduced as the Great Mother, goddess of agriculture, a neutral good greater goddess from the plane of Elysium. Chauntea's alliances among the gods are detailed: "Chauntea and Lathander work together, and often do so in alliance with Silvanus and his gods ... against The Gods of Fury." Chauntea is commonly worshipped by neutral good thieves and clerics, and characters working as farmers. Chauntea later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Sets "Cyclopedia of the Realms" booklet (1987). Chauntea was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). Her clergy was further detailed in "Warriors and Priests of the Realms" (1996), and "Prayers from the Faithful" (1997). Her role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). Chantea is introduced as once having been known as Jannath"' in the ancient history of the Realms, in "Netheril: Empire of Magic" (1996). Her relationships with the nonhuman deities in the Forgotten Realms was covered in "Demihuman Deities" (1998). Chauntea is described as one of the good deities that celestials can serve in the supplement "Warriors of Heaven" (1999). Chauntea appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002). Chauntea is described in both the "Forgotten Realms Campaign Guide" and the "Forgotten Realms Player's Guide" for fourth edition. Her portfolio and commandments are similar to those given in previous editions.
The deities of other "Dungeons & Dragons" campaign settings, including those of the default (or "core") setting for the "Dungeons & Dragons" game, are not generally a part of Forgotten Realms. However, there is some overlap, especially among the deities of nonhuman races. Lolth, the principal deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings. No mention is made as to whether other deities shared between Forgotten Realms and other campaign settings are intended to represent the same divine entity.
Shar later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
The Campaign Set (often referred to as the "Grey Box")[18] was later released in 1987[19][20] as a boxed set of two source books (Cyclopedia of the Realms and DM's Sourcebook of the Realms)[5] and four large maps, designed by Greenwood in collaboration with author Jeff Grubb. The set introduced the campaign setting and explained how to use it,[21] and reserved space on the map for SSI's Gold Box computer role-playing games set in the Forgotten Realms.[22]
Azuth was described in the hardback "Forgotten Realms Adventures" (1990), the revised "Forgotten Realms Campaign Setting" (1993) in the "Running the Realms" booklet, and "Faiths & Avatars" (1996). His role in the cosmology of the Planescape campaign setting was described in "On Hallowed Ground" (1996). Azuth is described as one of the good deities that celestials can serve in the supplement "Warriors of Heaven" (1999). Azuth appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002). Azuth is mentioned as having been destroyed in the "Forgotten Realms Campaign Guide" (2009). When Dweomerheart exploded with the death of Mystra, Azuth fell through the cosmos into the Nine Hells, where Asmodeus consumed his essence to become a fully-fledged god.
Chauntea appears as one of the major deities of the Forgotten Realms setting again, in "Forgotten Realms Campaign Setting" (2001), and is further detailed in "Faiths and Pantheons" (2002).
Chauntea is described in both the "Forgotten Realms Campaign Guide" and the "Forgotten Realms Player's Guide" for this edition. Her portfolio and commandments are similar to those given in previous editions.
The Forgotten Realms continued to be a supported campaign setting in the 4th edition of D&D. Wizards of the Coast released the Forgotten Realms Campaign Guide in August 2008, and the Forgotten Realms Player's Guide in September 2008.
Mielikki later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987).
Torm later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the "Forgotten Realms Campaign Set"s "Cyclopedia of the Realms" booklet (1987), where he is described as a loyal demipower in service to Tyr.