Instruct: Given a question, retrieve documents that answer the question.
Query: Can HTML5 handle video players?
The HTML5 specification introduced the video element for the purpose of playing videos,[1] partially replacing the object element. HTML5 video is intended by its creators to become the new standard way to show video on the web, instead of the previous de facto standard of using the proprietary Adobe Flash plugin, though early adoption was hampered by lack of agreement as to which video coding formats and audio coding formats should be supported in web browsers.
, HTML5 video is not currently as widespread as Flash videos, though of recent rollouts of experimental HTML5-based video players on websites, DailyMotion is so far the only one to use Ogg Theora and Vorbis formats, which suggests an increasing early interest in adopting HTML5 video.
Bitmovin is a multimedia technology company which provides services that transcode digital video and audio to streaming formats using cloud computing, and streaming media players. Founded in 2013, the Austrian company contributes to MPEG-DASH, an open standard that allows streaming video to be played in HTML5 video and Flash players.
Initially, Ogg Theora was the recommended standard video format in HTML5, because it was not affected by any known patents. But on 10 December 2007, the HTML5 specification was updated,[7] replacing the reference to concrete formats:
The browser itself supports HTML, CSS, JavaScript, and HTML5 elements but does not support Flash, video, and music files. However, it can play HTML5 video and audio in websites such as YouTube. The browser has the ability to hide the TV screen through a "virtual curtain" (which shows the screens of the paused game), therefore allowing the user to browse the Internet with much more privacy through the GamePad. The browser can upload a screenshot of the suspended software, either from the TV or GamePad.
Previously, viewing YouTube videos on a personal computer required the Adobe Flash Player plug-in to be installed in the browser. In January 2010, YouTube launched an experimental version of the site that used the built-in multimedia capabilities of web browsers supporting the HTML5 standard. This allowed videos to be viewed without requiring Adobe Flash Player or any other plug-in to be installed. The YouTube site had a page that allowed supported browsers to opt into the HTML5 trial. Only browsers that supported HTML5 Video using the MP4 (with H.264 video) or WebM (with VP8 video) formats could play the videos, and not all videos on the site were available.
In 2007, YouTube offered videos in HTML5 format to support the iPhone and iPad, which did not support Flash Player. After a controversy with Apple, Adobe stopped developing Flash Player for Mobile, focussing its efforts on Adobe AIR applications and HTML5 animation. In 2015, Google introduced Google Swiffy to convert Flash animation to HTML5, a tool Google would use to automatically convert Flash web ads for mobile devices. In 2016, Google discontinued Swiffy and its support. In 2015, YouTube switched to HTML5 technology on all devices, however it will preserve the Flash-based video player for older web browsers.
Firefox 47 was released on June 7, 2016 for both desktop and Android. Among the many additions were support for Google’s Widevine CDM on Windows and Mac OS X so streaming services like Amazon Video can switch from Silverlight to encrypted HTML5 video; enabling VP9 video codec for users with fast machines; the ability of embedded YouTube videos to play with HTML5 video if Flash is not installed; and the addition of the Latgalian language. It is also the last Firefox version to support Android 2.3.x.
On the New 3DS, a new video player is integrated into the browser. It can play back both 2D and 3D Videos on webpages which supports HTML5. This eliminates the need for the dedicated YouTube app on the new 3DS.
In 2010, in the wake of Apple iPad launch and after Steve Jobs announced that Apple mobile devices would not support Flash, a number of high-profile sites began to serve H.264 HTML5 video instead of Adobe Flash for user-agents identifying as iPad.[103] HTML5 video was not as widespread as Flash videos, though there were rollouts of experimental HTML5-based video players from DailyMotion (using Ogg Theora and Vorbis format),[104] YouTube (using the H.264 and WebM formats),[105] and Vimeo (using the H.264 format).[106]
eline Technologies, founded in 1999, developed a hypervideo solutions called VideoClix. Today VideoClix is a used SaaS (Software as a Service) solution to distribute and monetize clickable video on the web and mobile devices. With the advantage that its videos can play back in popular video players such as QuickTime and Flash as well as multiple online video platforms such as Brightcove, ThePlatform, and Ooyala. VideoClix also offers technology that can be integrated into any 3rd party players based on Quicktime, Flash, MPEG-4 and HTML5.
Zencoder is the creator of an open-source HTML5 video player, Video.js, built with Javascript, HTML, and CSS. Video.js plays video via native playback in all HTML5 browsers and devices, or through Adobe Flash when HTML5 playback is not available.
An improved version of the browser is included on the New Nintendo 3DS and New Nintendo 2DS XL consoles, which includes the ability to play HTML5-based videos in both 2D and 3D, courtesy of the system's improved CPU performance. The New Nintendo 3DS and its XL variant can also handle higher video quality thanks to the faster GPU and video decoding chip. The new browser also renders pages much faster.
Support for HTML5 video has been steadily increasing. In June 2013, Netflix added support for HTML5 video.[107] In January 2015, YouTube switched to using HTML5 video instead of Flash by default.[108] In December 2015, Facebook switched from Flash to HTML5 for all video content.[109]
Apple has been promoting HTML5 as an alternative to Flash for video and other content on the iOS, citing performance reasons for not allowing Adobe Flash Player to be installed on iOS devices, including the iPhone, iPod touch and iPad. Flash applications can be packaged as native iOS applications via the Adobe Integrated Runtime and the iOS Packager.
Hitbox had about 6 million monthly active users in its later months. It has been announced officially use the HTML5 video player instead of using the Flash Video player. 
Steve Jobs also claimed that a large percentage of the video on the Internet is supported on iOS, since many popular video sharing websites such as YouTube have published video content in an HTML5 compatible format, enabling videos to playback in mobile web browsers even without Flash Player.
Bilibili (stylized as "bilibili", ; nicknamed , literally "the B site", ) is a video sharing website themed around animation, comic, and game (ACG) based in China, where users can submit, view, and add commentary subtitles on videos. Bilibili uses an Adobe Flash or HTML5 player, which can be manually switched, to play user submitted videos hosted by either itself or third-party sources, while featuring a real-time overlaying subtitle system for interactive playback experience.
Online advertising exists in a variety of forms, including web banners, pictures, animations, embedded audio and video, text, or pop-up windows, and can employ audio and video autoplay. All browsers offer some ways to remove or alter advertisements: either by targeting technologies that are used to deliver ads (such as embedded content delivered through browser plug-ins or via HTML5), targeting URLs that are the source of ads, or targeting behaviors characteristic to ads (such as the use of HTML5 autoplay of both audio and video).
OneScreen is used by video producers, digital publishers, and advertisers to establish networking profiles, access a digital video marketplace, and utilize a complete video platform that includes a content management system, with video publishing tools, online video analytics, custom HTML5, and Flash video players and applications. Digital publishers can access a sell side ad platform to manage ad inventory and revenue from video advertising as well as a video ad platform to serve and deliver IAB compliant video ads.
In 2009, Dailymotion left its homemade PHP framework to use Symfony. The mobile was also updated to make it compatible with more telecoms and specific apps were developed for iPhone. The player was optimised in HTML5 for motion-makers and Official Users and in for all users. The "Fingerprinting" program started to recognise video in addition to audio. "Facebook connect" made account creation easier for users and search engine was optimised. The Dailymotion Publisher Network (DPN) was launched, this program enables the sharing advertising revenue for websites which use Dailymotion's videos. In May 2009 Dailymotion announced that it would make its videos available using the HTML5 video element using an Ogg video format.
HTML5 can generally be used as an alternative to Adobe Flash. Both include features for playing audio and video within web pages, It can also be used to play some basic HTML5 browser games and integrated vector graphics are possible with both.
The adaptive bitrate streaming standard MPEG-DASH can be used in Web browsers via the HTML5 Media Source Extensions (MSE)[18] and JavaScript-based DASH players. Such players are, e.g., the open-source project dash.js[18] of the DASH Industry Forum, but there are also products such as bitdash of bitmovin[19] (using HTML5 with JavaScript, but also a Flash-based DASH players for legacy Web browsers not supporting the HTML5 MSE).
JW Player supports VP9 in its widely used software-as-a-service HTML5 video player.
Even simple things like the improvements in HTML5 for forms could make life easier for mobile applications. Fields that can be validated by the browser are improvements for mobile devices. The more that can be handled by the browser means less time downloading JavaScript code and fewer round trips to the server if validation can be found before the form is posted.