Instruct: Given a question, retrieve relevant documents that can help answer the question.
Query: When does Kingdom Hearts 3 come out?
Kingdom Hearts III was released worldwide in January 2019. Upon release, the game was met with generally positive reviews from critics.
In anticipation for the PlayStation 4 exclusive "", Sony released "" for the PS4 in October 2015, featuring remastered versions of the PS3 titles, "", "", and "". The collection is single-player only (the PS3 versions of "Uncharted 2" and "Uncharted 3" had online multiplayer), and included a voucher for the "Uncharted 4" multiplayer beta. To finish out the remastering of the "Kingdom Hearts" games, "Kingdom Hearts HD 2.8 Final Chapter Prologue" released in January 2017 and consisted of "", "", and HD cinematics from "Kingdom Hearts χ Back Cover". Unlike the previous two collections, which were exclusive to PlayStation 3, this collection released exclusively on PlayStation 4. Additionally, "Kingdom Hearts HD 1.5 + 2.5 Remix", featuring both of the PS3 collections, released on PS4 in March 2017.
Alice is featured as a character in the video game series "Kingdom Hearts". She is the second Princess of Heart encountered in the game and her world, Wonderland, is also the second Disney-based world visited. Alice also appears in the sequel, "", as a figment of the memories of Sora, the game's protagonist. She is also present in "Kingdom Hearts coded", as a data-based version from Jiminy's Journal. Though she does not make an appearance in "Kingdom Hearts II", she, along with all of the other Princesses of Heart, was referenced. In the Japanese version she was voiced by Mika Doi, and in the English version Alice was originally voiced by her original voice actress Kathryn Beaumont for "Kingdom Hearts", but following her retirement from the role, Alice was voiced by Beaumont's replacement Hyden Walch for the HD Cinematics of "Re:Coded" in "Kingdom Hearts HD 2.5 Remix".
A special "Kingdom Hearts 358/2 Days"-themed edition of the Nintendo DSi was released alongside the game when it launched in Japan. An Ultimania guidebook of the game was released by Square on June 25, 2009. "Kingdom Hearts 358/2 Days" was re-released as part of the "Kingdom Hearts 10th Anniversary Box" package made in commemoration of the franchise's 10th anniversary on March 29, 2012 alongside "Kingdom Hearts Re:coded" and the debuting "". The musical themes introduced in "Kingdom Hearts 358/2 Days" were included in a CD that collected tracks from "Kingdom Hearts Birth by Sleep", "Kingdom Hearts Re:coded" and "358/2 Days" released on February 2, 2012.
Kingdom Hearts Coded, stylized as Kingdom Hearts coded, is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. "Coded" was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake entitled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the "Kingdom Hearts HD 2.5 Remix" video game compilation for the PlayStation 3 and PlayStation 4.
"Kingdom Hearts Re:coded" received mixed reviews. IGN praised the gameplay variety and graphics, but criticized the story and platforming. GameSpot said that "Frustrating platforming and a tepid narrative mar this journey into classic Kingdom Hearts realms." "Game Informer" called the game "The most skip-worthy entry in the series". 1UP.com called it "one of the best remakes yet". "Nintendo Power" said it was "the best 'Kingdom Hearts' game to yet grace a Nintendo platform." "Official Nintendo Magazine" stated that "While it may suffer from some unforgivable camera problems, it is a decent game for "Kingdom Hearts" fans and will keep them entertained until "Dream Drop Distance" comes out".
After "Kingdom Hearts II Final Mix" was released, Nomura wanted to expand Roxas' role in the series to explain the events between his birth and his disappearance from Organization XIII. For "Kingdom Hearts 358/2 Days", the staff thought that Roxas' role as a member of the group would be a suitable theme for the plot. Roxas was chosen as the game's protagonist as the staff thought that having a main character besides Sora would help to introduce gamers to the series' first Nintendo DS title. Co-director Tomohiro Hasegawa explained that Roxas' was originally shorter, and the staff decided he should grow taller as the game continued to develop. Nomura wanted to portray Roxas' activities differently from Sora's. In Sora's games, he is on a journey around the world, while Roxas always returns to Organization XIII after each mission. The staff constructed Roxas' interactions with the Disney characters differently from Sora's, as the Organization was meant to be secret in the game's story. Nomura told the writers that he wanted Roxas to learn something from each of his missions or just to have something to think about. Nomura later clarified that Roxas' personality was different from the one portrayed in "Kingdom Hearts II", as he does not actively attempt to come into contact with other characters. With "Kingdom Hearts 358/2 Days", Nomura wanted to reveal why Roxas left Organization XIII. Although Nomura found it a sad story, he considered Zack Fair's ending in "" to be more tragic. Nomura felt Roxas' last words in the game were also the title's most significant, as he wanted them to connect to "Kingdom Hearts II"s first scene, which is actually the same scene. Uchiyama expressed sadness when the game's development ended as he would not play the character for a long time.
"The Kingdom" does not use the same visual style created by Alex Ross, which was used in the four-issue "Kingdom Come" series. The storyline in "The Kingdom" is a direct continuation and extension of the original storyline fleshing out areas of the future that were not explored in the original four-part miniseries. While "Kingdom Come" can easily exist as a stand-alone story, "The Kingdom" is not a complete storyline in and of itself and exists only as a continuation of the previous storyline.
The third Prashna of the Upanishad asks six questions: (1) Whence is life born? (2) when born, how does it come into the body? (3) when it has entered the body, how does it abide? (4) how does it go out of the body? (5) how does life interface its relation with nature and senses? (6) how does life interface with Self?
Stories and memories of the old Sacred Heart Academy have a very special place in the hearts and minds of its graduates. Once such story about a senior of the class of 1924 claims that he “doubted the adequacy of his Sacred Heart School training by the time he came to graduate, for they say that when a senior, he one day dangled the flapping sole of his shoe out the office window as the ranks were coming in, calling down to the children to observe the condition of his ‘sole’ after 12 years spent in Sacred Heart School.” The story does not tell why he was in the office. The student’s name was Frank Ketter, who was later ordained a priest in 1933.
Gameplay in Kingdom Hearts III is similar to its predecessors, with hack and slash combat,[1] which director Tetsuya Nomura stated would be along the lines of the system seen in Kingdom Hearts II, with an evolution similar to what was seen from Kingdom Hearts to Kingdom Hearts II, and closely tied to the gameplay in Kingdom Hearts 3D: Dream Drop Distance.[2][3][4] He also revealed that the handheld games of the series were where he could experiment with the combat mechanics, and that some of the well-received additions could appear in Kingdom Hearts III.[2][3] Nomura noted that new gameplay elements are the "skeleton" of the game, saying, "When creating a Kingdom Hearts game, we start with a gameplay system that I think would be a fun element, and once we have an idea of what kind of gameplay or system we want in place, we flesh out the story around it, surrounding the basic concept of what kind of fun we're going to have with this new installment."[5] Additionally, the development team "always want to try something new", taking previously introduced mechanics and making small "tweak[s]" to them so they are customized for Kingdom Hearts III.[6]
King Seevaka of Pandya Kingdom ruled the Kingdom through its capital Madurai. But, Under the bad influence of the minister, Kutilan(Balasubramaniam) he changed his capital to Tirunelveli where Kutilan has support. Kutilan wants to rule the kingdom. So, he tried to make the king fall. Rajaguru (Sama) told the king that the capital is not so strong. He said that he would make the Kingdom good with doing a yagna and want to have a special room for him. Princess Manonmani, who dreamt of Chera King Purushottaman fell in love with him as he also does. But, Kutilan wants Manonmani to marry Baladeva his son. Soon, the Rajaguru who was good hearted wanted the princess to marry Purushottaman to get out of Kutilan's evil trap. He asked Seevaka and Manonmani to come to a secret pathway under the palace connecting to the Rajaguru's ashram and Chera's Army Place. Seevaka told this to Kutilan. But, 
The titular is the "heart of all worlds" and the source of hearts. It is an object of immense power and a central plot element that drives the conflict within the series as its light drove many to fight over it ages ago in what became the Keyblade War. In the end, Kingdom Hearts was consumed in the darkness caused from the conflict and the worlds became separate from each other. The return of Kingdom Hearts is sought by Master Xehanort during "Birth by Sleep"; while Kingdom Hearts does appear over the Keyblade Graveyard in the game, the flawed reunion of Ventus and Vanitas makes the unstable χ-blade explode, causing Kingdom Hearts to vanish. But Xehanort had a series of back-up plans to achieve his goals with one involving splitting his vessel Tera-Xehanort into a Heartless and a Nobody: Ansem (Xehanort's Heartless) seeking the Door to Darkness to access an artificial Kingdom Hearts created from the hearts of worlds, while Xemnas (Xehanort's Nobody) creates his own artificial Kingdom Hearts from the Emblem Heartless. But constructs are only small-scale versions of the "true" Kingdom Hearts, which can only be accessed with its counterpart, the χ-blade.
A physically important example of the above construction comes from the case of the rotation group SO(3), whose universal cover is SU(2). According to the representation theory of SU(2), there is exactly one irreducible representation of SU(2) in each dimension. When the dimension is odd (the "integer spin" case), the representation descends to an ordinary representation of SO(3). When the dimension is even (the "fractional spin" case), the representation does not descend to an ordinary representation of SO(3) but does (by the result discussed above) descend to a projective representation of SO(3). Such projective representations of SO(3) (the ones that do not come from ordinary representations) are referred to as "spinorial representations."
The video game series Kingdom Hearts features a world based on the film, named "Beast's Castle", along with several of the film's characters. In the first game, the world has been destroyed and Belle kidnapped by the Heartless, led by Maleficent, but the Beast travels to Maleficent's stronghold and works with Sora to defeat Maleficent and rescue Belle and the other captured princesses.[152] In Kingdom Hearts II, the world has since been restored following Ansem's defeat, but Beast and Belle are having difficulties due to the enigmatic Xaldin of Organization XIII attempting to bring out the Beast's darker side in order to turn him into a Heartless and a Nobody, but the Beast eventually comes to his senses and works with Sora once again to defeat Xaldin once and for all. In the game's ending credits, the Beast turns back into the Prince. In Kingdom Hearts: 358/2 Days, the world is featured as a playable level but the story is not essential to the main plot. In Kingdom Hearts χ, the world is featured again, this time as a hallucination that follows the plot of the movie more closely. The characters featured in the series are Beast, Belle, Lumiere, Gaston, Cogsworth, Mrs. Potts, Chip, Maurice, and the Wardrobe. After Gaston is defeated, the Beast transforms back into the Prince. Gaston does not appear in Kingdom Hearts II, the world's primary antagonist being Xaldin, an original character created for the series, but who shares several traits with Forte, the main antagonist of Beauty and the Beast: The Enchanted Christmas.[153]
Lutheran biblical writer Harold Buls notes that the Pharisees' question is a 'when?' question whereas Jesus' answer is a 'what?' response: the Pharisees "were expecting the Kingdom of God ... to come soon"; this is "a faulty notion about the character of the Kingdom". Jesus replies that the Kingdom of God does not come "with observation" or "with a visible display": the word ("paratērēseōs", careful observation) appears only here in the New Testament.
In the credits of "Kingdom Hearts HD 1.5 Remix", clips of "Kingdom Hearts Birth by Sleep Final Mix" were shown, hinting at its inclusion in another collection. On October 14, 2013, Square Enix announced "Kingdom Hearts HD 2.5 Remix", a second compilation exclusively for the PlayStation 3 after "HD 1.5 Remix". The release includes both "Kingdom Hearts II Final Mix" and "Kingdom Hearts Birth by Sleep Final Mix" in HD with trophy support. Additionally, the collection includes HD cinematic scenes from "." It was released in Japan on October 2, 2014, North America on December 2, 2014, Australia on December 4, 2014, and Europe on December 5, 2014.
In the "Kingdom Hearts" video game, Ursula appears as one of Maleficent's co-conspirators, using the power of the Heartless to attack Atlantica and gain power. In this version of events, the official walkthrough states that Ursula was King Triton's fortuneteller before she was banished. Ursula is eventually defeated by Sora, Ariel, Donald Duck and Goofy. In "", she appears as a facsimile created from Sora's memories. In "Kingdom Hearts II", Ursula mysteriously returns through the powers of darkness and appears to Ariel, and recreates her film role. As the film's storyline is retold in the game, Ursula does not recognize Sora and company, and Ariel makes no mention of her defeat in the original "Kingdom Hearts". In fact, when Ursula arrives to make the deal with Ariel, the latter reacts as though she has seen Ursula for the first time. Sora, however, does note that Ursula "got what she deserved" in the first game. At the story's climax, she is defeated when Eric hurls the trident straight through Ursula's chest, destroying her seemingly once and for all. However, she reappears in the "", confronting Sora and Riku out at sea in her giant form from the end of the movie. The game gives conflicting hints on whether or not this Ursula is the "real one," and serves a very small role, providing the tutorial to the game's battle system and delivering a line that foreshadows the plot of the game's main antagonist, Xehanort.
Kingdom Hearts HD 2.5 Remix is an HD remastered collection of three games in Square Enix's "Kingdom Hearts" series: "Kingdom Hearts II", "Birth by Sleep", and "". A successor to the series' "HD 1.5 Remix" collection, it was released as a PlayStation 3 exclusive in Japan on October 2014 and internationally two months later.
The "Rolling Stone" review bluntly states "Cruz's singing lacks personality, and Rokstarr is ultimately a collection of decent, but generic, Eurodisco tracks without a star--"rok" or otherwise—to hold a listener's interest." "NME" confess that "Although Cruz's downfall comes when he acts the player ('Break Your Heart', 'Dirty Picture'), it's obvious his real talent comes when he exchanges vocal manipulation for balladeering as on 'Falling In Love', and disregards romantic cynicism for a rather hopeful 'The 11th Hour'." David Jeffres from Allmusic rated it 3 stars (out of 5) and concluded that: "The hooks are plentiful on Rokstarr and infectious as they come. while as a producer Cruz is the Akon-meets-will.i.am-meets- Xenomania package that radio and record labels have dreamed about. Sounds good, and the album does the whole way through, but lyrics are a sore point and when ballads appear to help round out the effort, just help emphasize how his words are trite. Still, when you let the clichés fade into the background this is a master class in what the mainstream wants for a soundtrack in 2010".
Alvin is the lead vocalist and the middle of the Chipmunks (which is confirmed in the 1980s episode "Grounded Chipmunk"). He wears a red baseball cap and sweater sporting a yellow "A". His eyes are blue (amber in the live action/animated films) and his build is thin. In personality, Alvin is enthusiastic, mischievous, charming, wacky, prideful, hot-tempered, and funny. The term "look before you leap" does not usually apply to Alvin as he is impulsive and excitable. He often makes up harebrained schemes to achieve his goals, whether it be trying to help his brothers, keeping Dave from figuring something out, or getting out of a sticky situation. Alvin seems to refer to his often illogical or crazy plans as "challenging the ordinary". He is proud of his fame and often comes off as self-centered and vain, but Alvin does have a kind heart and loves his brothers very much, often proving that his heart is stronger than his voice. He's also not ashamed to admit when he's wrong and will help others when the time comes. There are times when Alvin displays true selflessness, such as when he gave his golden harmonica to a sick boy at Christmas and when he helped Theodore get Nathan, a bully, off his back for a while.
The game was first released in Japan on March 29, 2012, and in North America and Europe on July 31, 2012 and July 20, 2012, respectively. In Australasia, it was released on July 26, 2012. A limited edition titled "Mark of Mastery" was also released in North America featuring twelve art cards, AR cards able to unlock new Dream Eaters, and a protector case for the 3DS console. While this has been noted to be the shortest gaps between the Japanese and English releases in the "Kingdom Hearts", the latter version does not include new features not seen in the former. However, the Mark of Mastery limited edition was made so that English gamers would be able to obtain bonus material that can only be obtained in Japan. The game was also included within the "Kingdom Hearts 10th Anniversary Box" package made in commemoration of the franchise's 10th anniversary. The box also included the Nintendo DS games "Kingdom Hearts 358/2 Days" and "Kingdom Hearts Re:coded". Unlike "Kingdom Hearts", "Kingdom Hearts II" and "Birth by Sleep", there would not be an updated version of the game according to Tetsuya Nomura.
In September 2012, Square Enix announced "Kingdom Hearts HD 1.5 Remix" a compilation for the PlayStation 3 to include both "Kingdom Hearts Final Mix" and "" in high definition and trophy support. Additionally, the collection includes HD cinematic scenes from "Kingdom Hearts 358/2 Days". The idea of a full remake, like "Kingdom Hearts Re:Chain of Memories", was considered for "Kingdom Hearts 358/2 Days". However, it was later scrapped in favor of an almost 3 hour long cinematic retelling of the game. New voice work was done for "358/2 Days" and the HD collection has "70% of the main plot." It was released in Japan on March 14, 2013, in North America on September 10, 2013, in Australia on September 12, 2013 and on September 13, 2013 in Europe. A PlayStation 4 version of the "Kingdom Hearts HD 1.5 Remix" compilation was released on March 9, 2017, in Japan, March 28, 2017, in North America, and March 31, 2017, in Europe. A piece of downloadable content for the PlayStation 4 version adds an additional scene to the cinematic, depicting the battle between Roxas and Xion.
"Kingdom Hearts II" has been released in four different versions. The first three are the normal regional releases in Japan, North America, and PAL regions, which only differ nominally in content editing and localization. The European and Australian PAL releases were reformatted to run at 50 Hz to fit the definition size of PAL encoding systems. The fourth version has additional content and was released under the title "Kingdom Hearts II Final Mix". Like the previous titles, both Square and Disney released numerous types of merchandise before and after the game came out. Merchandise ranged from toys and figurines to clothing items and books. The game has also been adapted into both manga and novel series. Prior to the game's release, an "Ultimania" book titled "Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~" came out. It provides extended information on the first two "Kingdom Hearts" games, as well as information on the unreleased "Kingdom Hearts II". After the release of the game, "Kingdom Hearts II Ultimania", which focuses on the game itself, came out. Another book, titled "Kingdom Hearts II Final Mix+ Ultimania", was released after the "Final Mix" version came out. Released along with "Final Mix", "Kingdom Hearts -Another Report-" was a hardback book which includes game information, visuals by Shiro Amano, and a director interview. In North America, BradyGames published two strategy guides—a standard guide and a limited edition version. The latter version was available in four different covers and included a copy of Jiminy's Journal along with 400 stickers.
Princess Merida is the 16-year-old daughter of King Fergus and Queen Elinor, who rule their Scottish kingdom. Queen Elinor's traditional expectations that Merida take a husband and become a proper royal lady come into conflict with the single-minded and impetuous Merida's insistence that she controls her own destiny. Merida has greatly perfected her skill in archery, and is one of the most skilled archers in the kingdom. She is also incredibly skilled in spears, sword-fighting and racing across the countryside on Angus, her Shire horse. Despite her outgoing, forceful personality, Merida does have a softness of heart, particularly when it comes to her younger triplet brothers, Harris, Hubert and Hamish. She is pampered but in no way spoiled, and even though she frequently argues with her mother, Merida does love her parents.