Instruct: Given a question, retrieve documents that can help answer the question.
Query: When was Tales of Innocence released?
Tales of Innocence(Japanese:テイルズオブイノセンス,Hepburn:Teiruzu Obu Inosensu) is an action role-playing video game, developed and released for the Nintendo DS and PlayStation Vita. Innocence is the ninth main installment in the Tales series, developed by Alfa System and published by Bandai Namco Games. It was released in December 2007. A remake for the Vita developed by 7th Chord, Tales of Innocence R(テイルズオブイノセンス アール,Teiruzu Obu Inosensu Āru), was released in January 2012. Multiple elements are carried over from previous entries in the series, including the action-based Linear Motion Battle System. Innocence R includes both an updated battle system and additional story content. Both versions remain exclusive to Asia.
"The Innocents" is regarded as a classic psychological horror film. With the British cinematic re-release of "The Innocents" as part of the BFI's Gothic Season in December 2013, the film has received overwhelmingly positive reviews from contemporary critics. "The Innocents" holds a 96% "fresh" rating on the internet review aggregator Rotten Tomatoes from a sample of 47 reviews. Its consensus reads, "Creepily atmospheric, "The Innocents" is a stylishly crafted, chilling British ghost tale with Deborah Kerr at her finest". 
Prior to release, Innocence was reporting to be one of the most pre-ordered role-playing title at Amazon Japan alongside Xbox 360 exclusive Lost Odyssey.[53] The game received an initial shipment of 160,000 copies, with projected sales estimated at 150,000.[54][55] Innocence reached #3 in the Japanese sales charts after Wii Fit and Mario Party DS, with estimated opening sales of 104,000 copies.[56] After the first week, sales dropped dramatically, selling only 28,000 units the following week.[57] Ultimately, Innocence was considered a success by the company, selling approximately 246,000 copies and exceeding their sales forecasts for the title.[55][58] Innocence R reached #3 in the Japanese sales charts in its opening week, coming behind Armored Core V and Resident Evil: Revelations and selling 54,853 copies.[59] By July of that year, Innocence R was the sixth best-selling title for the Vita, with total sales of 74,718 copies.[60]
The music for Innocence was composed by Kazuhiro Nakamura, who had previously worked on the Time Crisis and Tekken series.[42] The tracks were arranged with the help of Taisuke Sawachika.[43] For his work on the game, Nakamura chose a different style of music from that of Motoi Sakuraba, who had handled the majority of previous Tales titles: he used ethnic music to distinguish it from earlier games. For the battle music, he used Sakuraba's battle compositions as a reference while keeping to his own style.[44] The remixed and additional music for Innocence R was again handled and composed by Nakamura.[32]
The game was originally described as a main entry in the "Tales" series. After the game's release, with the announcement of "Tales of Innocence" in July 2007, the series was divided between mainline "Mothership" titles and spin-off "Escort" titles. "Tempest", described by Yoshizumi in 2007 as a precursor to "Innocence", was officially reclassified as an Escort title at this point. It was speculated by "Game Informer" that the game's lack of critical and fan acclaim that caused the change, but this has not been confirmed. The game has yet to receive a western localization. Later, staff members of "Innocence" stated that "Tempest" was seen as a spin-off while still in development. After the release of the Vita port of "Innocence", "Innocence R", artwork found in that game caused speculation that "Tempest" might be remade. The "Triverse" connection between the three developed DS titles was established by Bandai Namdo producer Takashi Yota: first featuring in "Innocence R", they were included in "Tales of Hearts R" after positive fan feedback. In 2014, it was revealed that Bandai Namco had been considering a remake of "Tempest" for some time, and that there was demand for both a remake by Japanese fans and a western release. So far, nothing has been announced.
"A Plague Tale: Innocence" follows the story of two siblings, Amicia and her younger brother fighting to survive during the Hundred Years' War.
Planning and early development of Innocence began between March and April 2006, with full development beginning in late 2006 to early 2007. Total development time came to roughly a year and a half. It was being developed at the same time as Tales of the Tempest, another Tales title for the DS, as the next main entry in the Tales series, as opposed to Tempest which would become a spin-off title. While Tempest was conceived as a "compact" version of a Tales title, Innocence was designed to include all the elements expected from a mainline console title, meaning it was created with very different development goals.[18][19] Rather than by established Tales developer Namco Tales Studio, Innocence was developed by Alfa System, a Japanese studio that had previously worked on the first two Tales of the World spin-off titles.[1] They were chosen to work on the game because of their previous successful efforts with these spin-offs. It was the company's first title for the DS.[18] While developing the title, the team drew on previous difficulties suffered while developing Tempest to promote a smoother development and better final product.[20] The team tweaked the battle system used for the title so that it felt fresh to series veterans while still retaining its identity. One of these aspects was the new character growth system, which relied on customization more than gaining levels in a linear fashion through experience; the theme behind the creation of this system was "a more profound battle with wider frontage". The team incorporated an updated version of the free-running ability from Tales of the Abyss so players could have maximum freedom in battle.[21]
The game's title was inspired by Luca's portrayal as an innocent young boy thrust into the world's troubles. Luca himself was portrayed as a shy and introverted type, unlike many previous Tales protagonists, which were portrayed as outgoing and confident.[22] As well as themes of coexistence common in the Tales series, the team incorporated aesthetics and motifs from the late 19th and early 20th centuries.[23] The characters were designed by regular Tales artist Mutsumi Inomata, who almost turned down the offer to work on the title due to scheduling conflicts. She created the cast of Innocence at the same time as that of Tales of Hearts, leading to difficulties with her workload.[24][25] Inomata's brief was not to emphasise the characters' status as heroes, with Luca being deliberately drawn and designed as a physically weak character.[26] As with previous games, Innocence was given a characteristic genre name. The name for Innocence was Omoi o tsunagu RPG(想いを繋ぐRPG, RPG To Tie Thoughts Together). This name was carried over into Innocence R.[27] The game's opening was animated by long-time collaborator Production I.G.[1] Innocence was first announced at a special event in July 2007, alongside ports of Tales of Rebirth and Tales of Destiny as well as Tales of Symphonia: Dawn of the New World for the Wii.[28] Innocence did not receive a localization, remaining a Japan-exclusive title. Despite this, a fan translation group working under the name "Absolute Zero" created an patch for the game that both translated the text, and fixed bugs and glitches.[29]
Shortly after the release of Innocence R, Bandai Namco developed and released a free smartphone app and released it through iTunes on January 27, 2012. The app allowed users to play selected songs from Innocence R, as well as view concept art and character profiles. A rhythm game was also included for the tunes, allowing players to post their scores on Twitter.[67] Innocene R was adapted into a manga. It was collected into a single volume and released on May 25, 2012 as Tales of Innocence R Comic Anthology(テイルズオブイノセンス R コミックアンソロジー,Teiruzu Obu Inosensu R Komikku Ansorojī).[68]
The series has received a small number of sequels, and a large amount of spin-off titles and subseries. With the exception of "Tempest", worked on by multiple staff from the main series and treated as a precursor to "Innocence", they are derivative rather than original works. Three direct sequels have been produced: "Destiny 2", "Xillia 2" and "". "Eternia" received an MMORPG spin-off for PC platforms titled "Tales of Eternia Online". Multiple crossover games have been made for mobile platforms, including "Tales of Link", the "Tales of Mobile" series, "Tales of Card Evolve", "Tales of Kizna" and "Tales of Asteria". Two titles for the PlayStation Portable have been released in Japan: "Tales of VS." in 2009, and "" in 2012. The main spin-off subseries is "Tales of the World", which has grown to include ten games beginning with "", released in Japan on the Game Boy Color in 2000. Only "" has been released in the west. A second subseries, "Tales of Fandom", includes two games released respectively for the PlayStation and PlayStation 2 in 2002 and 2007.
Namco Tales Studios remains the primary developer of the so-called Mothership titles of the "Tales" series, with the exception of "Tales of Legendia" and "Tales of Innocence". "Legendia" was developed by an internal Namco development team called "Team Melfes", featuring a unique battle system developed by some of the creators of the "Soulcalibur" series (also a Namco property), which is why it is so different from the others. "Innocence" was developed by an independent developer, Alfa System, which also developed various spinoff games in the "Tales" series.
Tales of Innocence
"Follow the Nightingale" and "Say Goodbye & Good Day" were used as the theme song for the game Tales of Innocence, which was released 16 days later on the 6th of December.
Burnes was inspired by Angela Davis, Pam Grier, and Nina Simone. Tale of Tale's Aureia Harvey's experience as an American expatriate informed Burnes' character. The choice of the 1970s setting drew from Tale of Tales' belief that the period represented a shift, a time worth exploring when "Western culture morphed from an authoritarian civilization based on rules of decency and formal traditions to an egalitarian society that celebrates individual freedom above all". Tale of Tales spoke of recapturing a spirit of innocence, where belief in social change through popular revolution was still alive.
The apartment in which the game is set is based upon a design for the "ideal bachelor pad" from a 1970 issue of "Playboy"; its contents were inspired the contents of Yves Saint Laurent's Paris apartment. The game's central story, told through the interaction of a cleaner and the apartment inhabitant was partly inspired by the film "Chungking Express".
The twelfth entry, "Tales of Graces", released on the Wii in Japan in 2009. A PlayStation 3 port, "Graces f", was released in 2010 in Japan, and in 2012 in North America and Europe. "Tales of Xillia", the series' 15th anniversary title, was released in Japan for PlayStation 3 in 2011, and in North America and Europe in 2013. "Xillia"s direct sequel and the fourteenth main title, "Tales of Xillia 2", was released in 2012 in Japan and 2014 in North America and Europe. The fifteenth main title, "Tales of Zestiria", was released in January 2015 in Japan and it was released in North America on 20 October 2015. The sixteenth main title, "Tales of Berseria", was released in Japan for PS3 and PlayStation 4 in August 2016. While both "Tales of Symphonia" and "Tales of Zestiria" had received ports to Microsoft Windows after their initial releases, "Tales of Berseria" is the first game in the series to receive a simultaneous Windows release with the console versions in Western markets.
The regular main composer for the "Tales" series is Motoi Sakuraba. His first work on the series was for "Phantasia", and has since contributed to nearly every main entry since there in the capacity of a freelance composer. Sakuraba has become noted for his signature musical style, which is present in the majority of his "Tales" scores. He also frequently collaborates with Shinji Tamura. The entries Sakuraba has not worked on are "Legendia", which was composed by Go Shiina, an in-house composer, and "Innocence", whose composer was Kazuhiro Nakamura. Sakuraba and Shiina had collaborated on the score for "Zestiria". Multiple titles in the series use licensed theme songs by multiple Japanese artists: among the artists are Garnet Crow ("Eternia"), Deen ("Destiny"/"Hearts"), Kokia ("Innocence"), Ayumi Hamasaki ("Xillia"/"Xillia 2") and FLOW ("Berseria"). One recurring aspect of many earlier localizations was the removal of the Japanese theme song, such as with "Symphonia", which had its theme song replaced with an orchestral version. The first western release of a "Tales" title to feature the theme song used in Japan was "Vesperia".
As a tradition, the hangman has to spend the eve of the execution awake. When alcohol fails to keep Kaliyappan awake, the jailer starts telling a 'spicy tale' to keep him awake, the tale of a 13-year-old girl raped and killed by her own brother-in-law and an innocent musician boy convicted for this charge.
While eventually released under this name in Japan, when released in the North American region, the game was retitled to "Tales of Destiny II". Some speculated the game was retitled to avoid trademark infringement on the word "Eternia", owned by Mattel in North America for the "Masters of the Universe" toyline, but the game's creators stated it was done strictly for brand name and brand recognition reasons; "Tales of Destiny" was the first of the "Tales" game to be released in North America, and they wanted to draw a clear connection between the two games. The first game in the "Tales" series, "Tales of Phantasia", released in 1995 for the Super Famicom, was not brought to North America until it was ported to the Game Boy Advance and released later in 2006, so for some time, "Tales of Destiny" was the beginning of the series for North American audiences. The naming choice would later cause further confusion after the release of the PlayStation 2 game known as "Tales of Destiny 2", a genuine sequel to "Tales of Destiny" taking place in the same fictional world. "Tales of Eternia" is not actually directly related to "Tales of Destiny", and is a different game from "Tales of Destiny 2" for the PlayStation 2 in 2002.
A Plague Tale: Innocence is an upcoming action-adventure game developed by Asobo Studio and published by Focus Home Interactive. "A Plague Tale: Innocence" will be released for the PC (Windows), PlayStation 4 and Xbox One in 2019. A first look game trailer appeared at E3 2017.
Multiple "Tales" titles, the majority of which are spin-offs, have not been localized for the west or have only been released in North America: two examples of the former case for entries in the main series are "Rebirth" and "Innocence", while an example of the latter is "Legendia". Speaking in 2013, Baba explained that the main priority for localizations was for the main series rather than spin-offs. In addition to this, he stated that their localization team was limited and they needed to "pick and choose" which game to bring to the west. For its western release, "Eternia"s name was changed to ""Destiny 2"": this was due to a possible trademark conflict and the wish to exploit the popularity of "Destiny". The 2006 PSP port of "Eternia" retained its original title. With "Zestiria", Bandai Namco planned to attempt releasing the game in the west in the same year it was released in Japan. The deciding factor in this resolution was the delayed release of "Xillia" and its sequel, and the reaction of western fans to this. Fan localizations have also been created, such as for the original versions of "Phantasia" and "Innocence". While the option of the Japanese voice tracks have been heavily requested for western releases by fans, licensing issues have mostly prevented Bandai Namco from implementing it. Localization for mobile titles is also a low priority due to them being co-developed by Japan-based mobile developers.
Innocence began production in 2006 at Alfa System as the next main entry in the Tales series. Developed parallel to the DS spin-off title Tales of the Tempest, the goal was to include all the series' main gameplay and narrative elements despite the limited medium. The character designs were done by Mutsumi Inomata, while the music was composed by series newcomer Kazuhiro Nakamura. Extensive voice acting was included using CRI Middleware's Kyuseishu Sound Streamer compression algorithm. After release, it was decided to remake Innocence for the Vita, using platform-specific gameplay functions, redone voice work and music, and new characters. Japanese singer-songwriter Kokia created the opening theme songs for both versions of Innocence. Both versions have been positively received in Japan, and Western opinions on the two versions of Innocence have been mostly positive.
Multiple pieces of media have been created either to promote or complement the game before and after release. To promote the original title's release, the company created an "Adventure Voice DVD", featuring multiple characters from previous Tales games.[3] Multiple books were created after the game's release, including three guidebooks, a two-part novel adaptation released between January and March 2008, and a three-part weekly series of instruction guidebooks released between November 30 and December 30, 2007. The guidebooks contain gameplay hints, concept art and staff interviews.[65] The game was also adapted into a two-part audio drama. Titled Tales of Innocence Drama CD(テイルズオブイノセンス ドラマＣＤ,Teiruzu Obu Inosensu Dorama CD), the two volumes were released on June 25 and July 25, 2008.[66]
The existence of Innocence R was first revealed through information from a leaked issue of V Jump about the Tales games that were scheduled to appear at the 2011 Tokyo Game Show.[34] The game's teaser site was officially unveiled shortly after this.[35] The first details and gameplay footage were shown to the public during the show alongside Tales of the Heroes: Twin Brave.[31] Innocence R was heavily promoted by the company, with one campaign involving playing out an animated skit using the outdoor monitors around Shibuya Station.[36] As with the original, Innocence R has not received a localization, making it one of three mainline Tales titles not to be released in the west.[37] The decision not to localize it was influenced by poor marketing feedback from western territories.[38] Later, during an interview involving Hearts R and Tales of Xillia 2, series producer Hideo Baba stated that while the game was never intended for localization, if Hearts R sold well, a localization could be considered.[39]
The official soundtrack album, Tales of Innocence Original Soundtrack Another Innocence(テイルズ オブ イノセンス オリジナルサウンドトラック アナザーイノセンス), was released on December 19, 2007. It did not enter the Oricon charts.[46] Reviews of the soundtrack have been mixed to positive. Bryan Matheny, in a review published by Game-OST, said that while the music would satisfy Tales fans, it felt Nakamura had missed the chance of doing something different in the vein of Tales of Legendia.[43] RPGFan's Patrick Gann called the album "solid", and noted several tracks that stood out including the battle and overworld themes. Despite this, he felt that it was "forgettable" compared to other Tales soundtracks.[47] "Follow the Nightingale" was released on November 21, 2007 as a single alongside Innocence's ending song "say goodbye & good day". It reached #33 in the Oricon charts, and remained in the charts for nine weeks.[48] "New Day, New Life" was released on January 25, 2012. It reached #29 in the charts, and remained for four weeks.[49]
"Tales of Innocence" was released in Japan on the Nintendo DS in 2007. A remake of the game, "Innocence R" was released on the PlayStation Vita in 2012. Neither version has been released in the west. The first release on seventh-generation consoles, "Tales of Vesperia" for Xbox 360, was released in Japan and North America in 2008 and in Europe in 2009. A Japan-exclusive PlayStation 3 port was released in 2009 as well. "Tales of Hearts" was released on the Nintendo DS in 2008. A remake, "Hearts R", was released in 2013 in Japan and 2014 in North America and Europe.