/* Prettified by Source 2 Viewer 12.0.0.0 - https://valveresourceformat.github.io */

.ImportantStatImage
{
	background-size: contain;
	background-repeat: no-repeat;
}

.StatusEffectEMP .ImportantStatImage,.StatusEffectEMP #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_emp.vsvg");
	wash-color: #D1ACFF;
}

.StatusEffectStun .ImportantStatImage,.StatusEffectStun #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_stun.vsvg");
	wash-color: #FFCC00;
}

.StatusEffectFreeze .ImportantStatImage,.StatusEffectFreeze #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_freeze.vsvg");
	wash-color: #95D4DE;
}

.StatusEffectBurn .ImportantStatImage,.StatusEffectBurn #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_burn.vsvg");
	wash-color: #FF810D;
}

.StatusEffectSleep .ImportantStatImage,.StatusEffectSleep #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_sleep.vsvg");
	wash-color: #95c0ff;
}

.StatusEffectDisarmed .ImportantStatImage,.StatusEffectDisarmed #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_disarm.vsvg");
	wash-color: #ff704c;
}

.StatusEffectImmobilize .ImportantStatImage,.StatusEffectImmobilize #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_immobilized.vsvg");
	wash-color: #00D1FF;
}

.StatusEffectTether .ImportantStatImage,.StatusEffectTether #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_tether.vsvg");
	wash-color: #C4C800;
}

.StatusEffectInvisible .ImportantStatImage,.StatusEffectInvisible #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_invisible.vsvg");
	wash-color: #848484;
}

.StatusEffectStacks .ImportantStatImage,.StatusEffectStacks #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_stacks.vsvg");
	wash-color: #848484;
}

.StatusEffectInfiniteClip .ImportantStatImage,.StatusEffectInfiniteClip #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/icons/icon_infinite.vsvg");
	wash-color: courageBrightColor;
}

.StatusEffectBulletDebuff .ImportantStatImage,.StatusEffectBulletDebuff #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_toxic.vsvg");
	wash-color: #D1ACFF;
}

.StatusEffectBuff .ImportantStatImage,.StatusEffectBuff #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_toxic.vsvg");
	wash-color: #D1ACFF;
}

.StatusEffectPetrify .ImportantStatImage,.StatusEffectPetrify #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_petrify_psd.vtex");
	wash-color: #ddd9cc;
}

.StatusEffectCustomDebuff .ImportantStatImage,.StatusEffectCustomDebuff #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_toxic.vsvg");
	wash-color: #D1ACFF;
}

.StatusEffectUnstoppable .ImportantStatImage,.StatusEffectUnstoppable #StatusEffectIcon
{
	background-image: url("s2r://panorama/images/upgrades/mods_armor/unstoppable_psd.vtex");
	wash-color: #96B8FF;
}

.prop_souls.AbilityPropertyIcon,.prop_souls .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/icons/icon_soul.vsvg");
	wash-color: shardColor;
}

.prop_cast.AbilityPropertyIcon,.prop_cast .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_cast_psd.vtex");
}

.StatDesc_TechRange,.prop_distance.AbilityPropertyIcon,.prop_distance .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_range_psd.vtex");
}

.StatDesc_WeaponRange,.prop_range.AbilityPropertyIcon,.prop_range .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_range.vsvg");
}

.prop_radius.AbilityPropertyIcon,.prop_radius .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_range.vsvg");
}

.StatDesc_MaxHealth,.prop_health.AbilityPropertyIcon,.prop_health .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_health_large_psd.vtex");
	wash-color: fortitudeBrightColor;
}

.StatDesc_HealthRegen,.StatDesc_BaseHealthRegen,.StatDesc_OutOfCombatHealthRegen,.prop_healing.AbilityPropertyIcon,.prop_healing .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_health_regen_psd.vtex");
	wash-color: armorColor;
}

.StatDesc_BulletArmor,.prop_bullet_armor_up.AbilityPropertyIcon,.prop_bullet_armor_up .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/core/icon_armor_force.vsvg");
	wash-color: courageBrightColor;
}

.StatDesc_BulletArmorDamageReduction,.prop_bullet_armor_down.AbilityPropertyIcon,.prop_bullet_armor_down .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_bullet_armor_psd.vtex");
	wash-color: courageBrightColor;
}

.prop_combat_barrier.AbilityPropertyIcon,.prop_combat_barrier .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/mods_armor/healing_booster_psd.vtex");
	wash-color: fortitudeBrightColor;
}

.StatDesc_BaseWeaponDamage,.StatDesc_BulletDamage,.prop_bullet_damage.AbilityPropertyIcon,.prop_bullet_damage .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/core/icon_damage_force.vsvg");
	wash-color: courageBrightColor;
	margin-right: 3px;
}

.StatDesc_MeleeDamage,.StatDesc_LightMeleeDamage,.StatDesc_HeavyMeleeDamage,.prop_melee_damage.AbilityPropertyIcon,.prop_melee_damage .ImportantStatImage
{
	background-image: url("s2r://panorama/images/damage_melee_psd.vtex");
	wash-color: courageBrightColor;
	margin-right: 3px;
}

.StatDesc_TechPowerAmp,.StatDesc_TechDamageScale,.prop_tech_damage.AbilityPropertyIcon,.prop_tech_damage .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/core/icon_damage_mystic.vsvg");
	wash-color: spiritBrightColor;
	width: 15px;
}

.prop_tech_power.AbilityPropertyIcon,.prop_tech_power .ImportantStatImage
{
	background-image: url("s2r://panorama/images/shop/keystat_spirit_png.vtex");
	wash-color: spiritBrightColor;
}

.prop_damage.AbilityPropertyIcon,.prop_damage .ImportantStatImage
{
	background-image: url("s2r://panorama/images/damage_psd.vtex");
	wash-color: white;
}

.StatDesc_FireRate,.prop_fire_rate.AbilityPropertyIcon,.prop_fire_rate .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/mods_weapon/fire_rate_psd.vtex");
	wash-color: courageBrightColor;
	margin-right: 3px;
}

.StatDesc_RoundsPerSecond
{
	background-image: url("s2r://panorama/images/upgrades/mods_weapon/fire_rate_plus_psd.vtex");
}

.prop_tech_armor_down.AbilityPropertyIcon,.prop_tech_armor_down .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/core/icon_armor_mystic.vsvg");
	wash-color: spiritBrightColor;
}

.StatDesc_TechArmorDamageReduction,.prop_tech_armor_up.AbilityPropertyIcon,.prop_tech_armor_up .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/core/icon_armor_mystic.vsvg");
	wash-color: spiritBrightColor;
}

.StatDesc_TechDuration,.prop_duration.AbilityPropertyIcon,.prop_duration .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_duration_psd.vtex");
}

.prop_damage.AbilityPropertyIcon,.prop_damage .ImportantStatImage
{
	background-image: url("s2r://panorama/images/damage_psd.vtex");
	opacity: 0.3;
}

.prop_slow.AbilityPropertyIcon,.prop_slow .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_slow.vsvg");
	opacity: 0.3;
}

.prop_generic.AbilityPropertyIcon,.prop_generic .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_generic_psd.vtex");
	width: 0px;
	height: 0px;
	margin: 0px;
}

.StatDesc_RunSpeed,.StatDesc_SprintSpeed,.prop_move_speed.AbilityPropertyIcon,.prop_move_speed .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_move_speed_large_psd.vtex");
	margin-right: 3px;
}

.StatDesc_StaminaCooldown,.prop_stamina_recovery.AbilityPropertyIcon,.prop_stamina_recovery .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_stamina_regen_psd.vtex");
	margin-right: 3px;
}

.StatDesc_Stamina
{
	background-image: url("s2r://panorama/images/upgrades/mods_utility/springy_boots_psd.vtex");
}

.StatDesc_StaminaRegenIncrease,.StatDesc_StaminaRegenPerSecond
{
	background-image: url("s2r://panorama/images/upgrades/property_stamina_regen_psd.vtex");
}

.prop_courage.AbilityPropertyIcon,.prop_courage .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/core/icon_courage.vsvg");
	wash-color: courageBrightColor;
	margin-right: 3px;
}

.prop_fortitude.AbilityPropertyIcon,.prop_fortitude .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/core/icon_fortitude.vsvg");
	wash-color: fortitudeBrightColor;
	margin-right: 3px;
}

.prop_spirit.AbilityPropertyIcon,.prop_spirit .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/core/icon_spirit.vsvg");
	wash-color: spiritBrightColor;
	margin-right: 3px;
}

.StatDesc_ClipSizeIncrease,.StatDesc_ClipSizeBonus,.prop_clipsize.AbilityPropertyIcon,.prop_clipsize .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/mods_weapon/clip_size_psd.vtex");
	wash-color: courageBrightColor;
}

.StatDesc_ReloadSpeed,.prop_reload_speed.AbilityPropertyIcon,.prop_reload_speed .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_reload_speed_psd.vtex");
	wash-color: courageBrightColor;
}

.StatDesc_ReloadTime
{
	background-image: url("s2r://panorama/images/upgrades/mods_weapon/quick_reload_psd.vtex");
}

.StatDesc_TechCooldown,.prop_cooldown.AbilityPropertyIcon,.prop_cooldown .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_cooldown_large_psd.vtex");
}

.StatDesc_TechCooldownBetweenCharges,.prop_charge_cooldown.AbilityPropertyIcon,.prop_charge_cooldown .ImportantStatImage
{
	background-image: url("s2r://panorama/images/upgrades/property_charge_cooldown.vsvg");
}

.prop_invisible.AbilityPropertyIcon,.prop_invisible .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_invisible.vsvg");
}

.prop_stun.AbilityPropertyIcon,.prop_stun .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_stun.vsvg");
}

.prop_revealed.AbilityPropertyIcon,.prop_revealed .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_revealed_psd.vtex");
}

.prop_silence.AbilityPropertyIcon,.prop_silence .ImportantStatImage
{
	background-image: url("s2r://panorama/images/hud/modifiers/icon_emp.vsvg");
}

.StatDesc_MeleeResist
{
	background-image: url("s2r://panorama/images/damage_melee_psd.vtex");
}

.StatDesc_DebuffResist
{
	background-image: url("s2r://panorama/images/hud/core/icon_spirit.vsvg");
}

.StatDesc_BulletSpeed
{
	background-image: url("s2r://panorama/images/upgrades/property_bullet_velocity_psd.vtex");
}

.StatDesc_BulletSpeedIncrease
{
	background-image: url("s2r://panorama/images/upgrades/property_bullet_velocity_psd.vtex");
}

.StatDesc_DPS
{
	background-image: url("s2r://panorama/images/hud/core/icon_damage_force.vsvg");
	wash-color: courageBrightColor;
	opacity: 0.6;
}

.StatDesc_TechPower
{
	background-image: url("s2r://panorama/images/hud/core/icon_spirit.vsvg");
	wash-color: spiritBrightColor;
}

.StatDesc_TechLifesteal
{
	background-image: url("s2r://panorama/images/upgrades/mods_tech/health_stealing_tech_psd.vtex");
}

.StatDesc_BulletLifesteal
{
	background-image: url("s2r://panorama/images/upgrades/mods_armor/health_stealing_bullets_psd.vtex");
}

.StatDesc_TechShieldHealth
{
	background-image: url("s2r://panorama/images/hud/core/icon_damage_mystic.vsvg");
}

.StatDesc_BulletShieldHealth
{
	background-image: url("s2r://panorama/images/upgrades/mods_armor/healing_booster_psd.vtex");
}

.StatDesc_HealingOutput
{
	background-image: url("s2r://panorama/images/upgrades/mods_armor/healing_booster_psd.vtex");
}

.StatDesc_CritDamageReceivedScale,.StatDesc_CritDamageBonusScale
{
	background-image: url("s2r://panorama/images/upgrades/property_crit_reduction.vsvg");
}

.StatDesc_MaxChargesIncrease
{
	background-image: url("s2r://panorama/images/upgrades/property_cast_psd.vtex");
}
