plugins {
    id 'eclipse'
    id 'idea'
    id 'net.minecraftforge.gradle' version '[6.0.24,6.2)'
    id "me.modmuss50.mod-publish-plugin" version "0.7.4"
    }

version = mod_version
group = mod_group_id

base {
    archivesName = mod_id
    }

// Mojang ships Java 21 to end users in 1.20.5+, so your mod should target Java 21.
java.toolchain.languageVersion = JavaLanguageVersion.of(21)

println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"

minecraft {
    mappings channel: mapping_channel, version: mapping_version
    // Tell FG to not automatically create the reobf tasks, as we now use Official mappings at runtime, If you don't use them at dev time then you'll have to fix your reobf yourself.
    reobf = false
    copyIdeResources = true

    runs {
        // applies to all the run configs below
        configureEach {
            workingDirectory project.file('run')

            // Recommended logging data for a userdev environment
            // The markers can be added/remove as needed separated by commas.
            // "SCAN": For mods scan.
            // "REGISTRIES": For firing of registry events.
            // "REGISTRYDUMP": For getting the contents of all registries.
            property 'forge.logging.markers', 'REGISTRIES'

            // Recommended logging level for the console
            // You can set various levels here.
            // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
            property 'forge.logging.console.level', 'debug'
        }

        client {
            // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
            property 'forge.enabledGameTestNamespaces', mod_id
        }

        server {
            property 'forge.enabledGameTestNamespaces', mod_id
            args '--nogui'
        }

        // This run config launches GameTestServer and runs all registered gametests, then exits.
        // By default, the server will crash when no gametests are provided.
        // The gametest system is also enabled by default for other run configs under the /test command.
        gameTestServer {
            property 'forge.enabledGameTestNamespaces', mod_id
        }

        data {
            // example of overriding the workingDirectory set in configureEach above
            workingDirectory project.file('run-data')

            // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
            args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
        }
    }
}

// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }

dependencies {
    minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"

    // Hack fix for now, force jopt-simple to be exactly 5.0.4 because Mojang ships that version, but some transtive dependencies request 6.0+
    implementation('net.sf.jopt-simple:jopt-simple:5.0.4') { version { strictly '5.0.4' } }
}

// Example for how to get properties into the manifest for reading at runtime.
tasks.named('jar', Jar).configure {
    manifest {
        attributes([
                'Specification-Title'     : mod_id,
                'Specification-Vendor'    : mod_authors,
                'Specification-Version'   : '1', // We are version 1 of ourselves
                'Implementation-Title'    : project.name,
                'Implementation-Version'  : project.jar.archiveVersion,
                'Implementation-Vendor'   : mod_authors,
                'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
        ])
    }
}

tasks.withType(JavaCompile).configureEach {
    options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}

publishMods {
    file = jar.archiveFile
    changelog = curseforge_changelog
    type = STABLE
    modLoaders.add("forge")

    curseforge {
        projectId = curseforge_id
        projectSlug = mod_id // Required for discord webhook
        accessToken = curseForgeApiKey
        minecraftVersions.add(minecraft_version)
    }
}

// Merge the resources and classes into the same directory.
// This is done because java expects modules to be in a single directory.
// And if we have it in multiple we have to do performance intensive hacks like having the UnionFileSystem
// This will eventually be migrated to ForgeGradle so modders don't need to manually do it. But that is later.
sourceSets.each {
    def dir = layout.buildDirectory.dir("sourcesSets/$it.name")
    it.output.resourcesDir = dir
    it.java.destinationDirectory = dir
}
