﻿-- --------------------
-- TellMeWhen
-- Originally by NephMakes

-- Other contributions by:
--		Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
--		Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune

-- Currently maintained by
-- Cybeloras of Aerie Peak
-- --------------------


if not TMW then return end

local TMW = TMW
local L = TMW.L
local print = TMW.print

local SUG = TMW.SUG
local GetSpellInfo = TMW.GetSpellInfo
local GetSpellName = TMW.GetSpellName

local Module_spell = SUG:GetModule("spell")
local Module = SUG:NewModule("spellWithGCD", Module_spell)
function Module:Table_GetSpecialSuggestions_1(suggestions)
	local atBeginning = SUG.atBeginning
	local lastName = SUG.lastName


	if strfind("gcd", atBeginning) or strfind(L["GCD"]:lower(), atBeginning) then
		suggestions[#suggestions + 1] = "GCD"
	end
end
function Module:Entry_AddToList_2(f, id)
	if id == "GCD" then
		local spellID = TMW.GCDSpell

		local name = GetSpellName(spellID)

		f.Name:SetText(L["GCD"])
		f.ID:SetText(nil)

		f.tooltipmethod = TMW.GameTooltip_SetSpellByIDWithClassIcon
		f.tooltiparg = spellID

		f.insert = "GCD"

		f.Icon:SetTexture(TMW.GetSpellTexture(spellID))
	end
end
function Module:Entry_Colorize_2(f, id)
	if id == "GCD" then
		f.Background:SetVertexColor(.23, .20, .29, 1) -- color gcd purpleish
	end
end
function Module.Sorter_Spells(a, b)
	if a == "GCD" or b == "GCD" then
		return a == "GCD"
	end

	return Module_spell.Sorter_Spells(a, b)
end

if TMW.COMMON.TotemRanks then
	local Module = SUG:NewModule("totem", Module_spell)
	Module.noMin = true
	function Module:OnInitialize()
		self.Table = {}
		for k, v in pairs(TMW.COMMON.TotemRanks) do
			if type(k) == "number" and not self.Table[k] then
				self.Table[k] = strlower(v.totemName)
			end
		end
	end

	function Module:Table_Get()
		return self.Table
	end
	function Module:Entry_AddToList_1(f, spellID)
		local data = TMW.COMMON.TotemRanks[spellID]
		f.Name:SetText(data.totemName)
		f.ID:SetText(spellID)

		f.insert = data.totemName
		f.insert2 = spellID
			

		f.tooltipmethod = TMW.GameTooltip_SetSpellByIDWithClassIcon
		f.tooltiparg = spellID

		local _, _, tex = GetSpellInfo(spellID)
		f.Icon:SetTexture(tex)
	end
end