﻿-- chunkname: @scripts/settings/gear.lua

require("scripts/settings/gear_templates")

Gear = {}
Gear.ballock_dagger = Gear.ballock_dagger or table.clone(GearTemplates.dagger)
Gear.ballock_dagger.unit = "units/weapons/wpn_dagger_02/wpn_dagger_02"
Gear.ballock_dagger.sweep_collision = true
Gear.ballock_dagger.wield_time = 0.783
Gear.ballock_dagger.health = math.huge
Gear.ballock_dagger.properties = {
	stun = false
}
Gear.ballock_dagger.armour_type = "weapon_metal"
Gear.ballock_dagger.penetration_value = 0
Gear.ballock_dagger.absorption_value = 1
Gear.ballock_dagger.rejuvenation_delay = 100
Gear.ballock_dagger.pose_movement_multiplier = 0.948
Gear.ballock_dagger.encumbrance = 0.3
Gear.ballock_dagger.reach = 105
Gear.ballock_dagger.attacks.up.damage_type = "piercing"
Gear.ballock_dagger.attacks.up.uncharged_damage_factor = 0.248
Gear.ballock_dagger.attacks.up.quick_swing_charge_time = 0.204
Gear.ballock_dagger.attacks.up.minimum_pose_time = 0.117
Gear.ballock_dagger.attacks.up.quick_swing_attack_time = 0.45
Gear.ballock_dagger.attacks.up.base_damage = 31
Gear.ballock_dagger.attacks.up.charge_time = 0.35
Gear.ballock_dagger.attacks.up.attack_time = 0.45
Gear.ballock_dagger.attacks.up.speed_max = 40
Gear.ballock_dagger.attacks.up.penalties.non_penetrated = 0.388
Gear.ballock_dagger.attacks.up.penalties.hard = 0.31
Gear.ballock_dagger.attacks.up.penalties.blocked = 0.388
Gear.ballock_dagger.attacks.up.penalties.parried = 0.9875
Gear.ballock_dagger.attacks.up.penalties.miss = 0.274
Gear.ballock_dagger.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.ballock_dagger.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.ballock_dagger.attacks.up.sweep.thickness = 0.01
Gear.ballock_dagger.attacks.up.sweep.width = 0.022
Gear.ballock_dagger.attacks.up.sweep.height_scale = 1
Gear.ballock_dagger.attacks.up.sweep.width_offset = 0
Gear.ballock_dagger.attacks.up.sweep.height_offset = 0
Gear.ballock_dagger.attacks.left.damage_type = "piercing"
Gear.ballock_dagger.attacks.left.uncharged_damage_factor = 0.28
Gear.ballock_dagger.attacks.left.quick_swing_charge_time = 0.204
Gear.ballock_dagger.attacks.left.minimum_pose_time = 0.117
Gear.ballock_dagger.attacks.left.quick_swing_attack_time = 0.35
Gear.ballock_dagger.attacks.left.base_damage = 17.263
Gear.ballock_dagger.attacks.left.charge_time = 0.233
Gear.ballock_dagger.attacks.left.attack_time = 0.35
Gear.ballock_dagger.attacks.left.speed_max = 40
Gear.ballock_dagger.attacks.left.penalties.non_penetrated = 0.388
Gear.ballock_dagger.attacks.left.penalties.hard = 0.31
Gear.ballock_dagger.attacks.left.penalties.blocked = 0.388
Gear.ballock_dagger.attacks.left.penalties.parried = 0.9875
Gear.ballock_dagger.attacks.left.penalties.miss = 0.274
Gear.ballock_dagger.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.ballock_dagger.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.ballock_dagger.attacks.left.sweep.thickness = 0.01
Gear.ballock_dagger.attacks.left.sweep.width = 0.022
Gear.ballock_dagger.attacks.left.sweep.height_scale = 1
Gear.ballock_dagger.attacks.left.sweep.width_offset = 0
Gear.ballock_dagger.attacks.left.sweep.height_offset = 0
Gear.ballock_dagger.attacks.right.damage_type = "piercing"
Gear.ballock_dagger.attacks.right.uncharged_damage_factor = 0.286
Gear.ballock_dagger.attacks.right.quick_swing_charge_time = 0.204
Gear.ballock_dagger.attacks.right.minimum_pose_time = 0.117
Gear.ballock_dagger.attacks.right.quick_swing_attack_time = 0.4
Gear.ballock_dagger.attacks.right.base_damage = 18.743
Gear.ballock_dagger.attacks.right.charge_time = 0.233
Gear.ballock_dagger.attacks.right.attack_time = 0.4
Gear.ballock_dagger.attacks.right.speed_max = 40
Gear.ballock_dagger.attacks.right.penalties.non_penetrated = 0.388
Gear.ballock_dagger.attacks.right.penalties.hard = 0.31
Gear.ballock_dagger.attacks.right.penalties.blocked = 0.388
Gear.ballock_dagger.attacks.right.penalties.parried = 0.9875
Gear.ballock_dagger.attacks.right.penalties.miss = 0.274
Gear.ballock_dagger.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.ballock_dagger.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.ballock_dagger.attacks.right.sweep.thickness = 0.01
Gear.ballock_dagger.attacks.right.sweep.width = 0.022
Gear.ballock_dagger.attacks.right.sweep.height_scale = 1
Gear.ballock_dagger.attacks.right.sweep.width_offset = 0
Gear.ballock_dagger.attacks.right.sweep.height_offset = 0
Gear.ballock_dagger.attacks.down.damage_type = "piercing"
Gear.ballock_dagger.attacks.down.uncharged_damage_factor = 0.289
Gear.ballock_dagger.attacks.down.quick_swing_charge_time = 0.248
Gear.ballock_dagger.attacks.down.minimum_pose_time = 0.142
Gear.ballock_dagger.attacks.down.quick_swing_attack_time = 0.536
Gear.ballock_dagger.attacks.down.base_damage = 28.029
Gear.ballock_dagger.attacks.down.charge_time = 0.284
Gear.ballock_dagger.attacks.down.attack_time = 0.4
Gear.ballock_dagger.attacks.down.speed_max = 38
Gear.ballock_dagger.attacks.down.penalties.non_penetrated = 0.508
Gear.ballock_dagger.attacks.down.penalties.hard = 0.407
Gear.ballock_dagger.attacks.down.penalties.blocked = 0.508
Gear.ballock_dagger.attacks.down.penalties.parried = 0.9875
Gear.ballock_dagger.attacks.down.penalties.miss = 0.359
Gear.ballock_dagger.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.ballock_dagger.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.ballock_dagger.attacks.down.sweep.thickness = 0.01
Gear.ballock_dagger.attacks.down.sweep.width = 0.022
Gear.ballock_dagger.attacks.down.sweep.height_scale = 1
Gear.ballock_dagger.attacks.down.sweep.width_offset = 0
Gear.ballock_dagger.attacks.down.sweep.height_offset = 0
Gear.ballock_dagger.ui_header = "gear_name_ballock_dagger"
Gear.ballock_dagger.ui_texture = "gear_ballock_dagger"
Gear.ballock_dagger.ui_description = "gear_description_ballock_dagger"
Gear.ballock_dagger.ui_fluff_text = "gear_fluff_ballock_dagger"
Gear.ballock_dagger.category = "dagger"
Gear.ballock_dagger.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.ballock_dagger.release_name = "main"
Gear.ballock_dagger.ui_sort_index = 1001
Gear.pointed_stick = Gear.pointed_stick or table.clone(GearTemplates.dagger)
Gear.pointed_stick.unit = "units/weapons/wpn_pointy_stick/wpn_pointy_stick"
Gear.pointed_stick.sweep_collision = true
Gear.pointed_stick.wield_time = 0.734
Gear.pointed_stick.properties = {
	stun = false
}
Gear.pointed_stick.health = math.huge
Gear.pointed_stick.armour_type = "weapon_metal"
Gear.pointed_stick.penetration_value = 0
Gear.pointed_stick.absorption_value = 1
Gear.pointed_stick.rejuvenation_delay = 100
Gear.pointed_stick.pose_movement_multiplier = 0.974
Gear.pointed_stick.encumbrance = 0.15
Gear.pointed_stick.reach = 90
Gear.pointed_stick.attacks.up.damage_type = "blunt"
Gear.pointed_stick.attacks.up.uncharged_damage_factor = 0.25
Gear.pointed_stick.attacks.up.quick_swing_charge_time = 0.187
Gear.pointed_stick.attacks.up.minimum_pose_time = 0.107
Gear.pointed_stick.attacks.up.quick_swing_attack_time = 0.428
Gear.pointed_stick.attacks.up.base_damage = 31
Gear.pointed_stick.attacks.up.charge_time = 0.321
Gear.pointed_stick.attacks.up.attack_time = 0.428
Gear.pointed_stick.attacks.up.speed_max = 40
Gear.pointed_stick.attacks.up.penalties.non_penetrated = 0.365
Gear.pointed_stick.attacks.up.penalties.hard = 0.292
Gear.pointed_stick.attacks.up.penalties.blocked = 0.365
Gear.pointed_stick.attacks.up.penalties.parried = 0.9875
Gear.pointed_stick.attacks.up.penalties.miss = 0.258
Gear.pointed_stick.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.pointed_stick.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.pointed_stick.attacks.up.sweep.thickness = 0.01
Gear.pointed_stick.attacks.up.sweep.width = 0.01
Gear.pointed_stick.attacks.up.sweep.height_scale = 1
Gear.pointed_stick.attacks.up.sweep.width_offset = 0
Gear.pointed_stick.attacks.up.sweep.height_offset = 0
Gear.pointed_stick.attacks.left.damage_type = "blunt"
Gear.pointed_stick.attacks.left.uncharged_damage_factor = 0.281
Gear.pointed_stick.attacks.left.quick_swing_charge_time = 0.187
Gear.pointed_stick.attacks.left.minimum_pose_time = 0.107
Gear.pointed_stick.attacks.left.quick_swing_attack_time = 0.333
Gear.pointed_stick.attacks.left.base_damage = 25.124
Gear.pointed_stick.attacks.left.charge_time = 0.214
Gear.pointed_stick.attacks.left.attack_time = 0.333
Gear.pointed_stick.attacks.left.speed_max = 40
Gear.pointed_stick.attacks.left.penalties.non_penetrated = 0.365
Gear.pointed_stick.attacks.left.penalties.hard = 0.292
Gear.pointed_stick.attacks.left.penalties.blocked = 0.365
Gear.pointed_stick.attacks.left.penalties.parried = 0.9875
Gear.pointed_stick.attacks.left.penalties.miss = 0.258
Gear.pointed_stick.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.pointed_stick.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.pointed_stick.attacks.left.sweep.thickness = 0.01
Gear.pointed_stick.attacks.left.sweep.width = 0.01
Gear.pointed_stick.attacks.left.sweep.height_scale = 1
Gear.pointed_stick.attacks.left.sweep.width_offset = 0
Gear.pointed_stick.attacks.left.sweep.height_offset = 0
Gear.pointed_stick.attacks.right.damage_type = "blunt"
Gear.pointed_stick.attacks.right.uncharged_damage_factor = 0.287
Gear.pointed_stick.attacks.right.quick_swing_charge_time = 0.187
Gear.pointed_stick.attacks.right.minimum_pose_time = 0.107
Gear.pointed_stick.attacks.right.quick_swing_attack_time = 0.38
Gear.pointed_stick.attacks.right.base_damage = 25.612
Gear.pointed_stick.attacks.right.charge_time = 0.214
Gear.pointed_stick.attacks.right.attack_time = 0.38
Gear.pointed_stick.attacks.right.speed_max = 40
Gear.pointed_stick.attacks.right.penalties.non_penetrated = 0.365
Gear.pointed_stick.attacks.right.penalties.hard = 0.292
Gear.pointed_stick.attacks.right.penalties.blocked = 0.365
Gear.pointed_stick.attacks.right.penalties.parried = 0.9875
Gear.pointed_stick.attacks.right.penalties.miss = 0.258
Gear.pointed_stick.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.pointed_stick.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.pointed_stick.attacks.right.sweep.thickness = 0.01
Gear.pointed_stick.attacks.right.sweep.width = 0.01
Gear.pointed_stick.attacks.right.sweep.height_scale = 1
Gear.pointed_stick.attacks.right.sweep.width_offset = 0
Gear.pointed_stick.attacks.right.sweep.height_offset = 0
Gear.pointed_stick.attacks.down.damage_type = "piercing"
Gear.pointed_stick.attacks.down.uncharged_damage_factor = 0.292
Gear.pointed_stick.attacks.down.quick_swing_charge_time = 0.212
Gear.pointed_stick.attacks.down.minimum_pose_time = 0.121
Gear.pointed_stick.attacks.down.quick_swing_attack_time = 0.485
Gear.pointed_stick.attacks.down.base_damage = 25.544
Gear.pointed_stick.attacks.down.charge_time = 0.242
Gear.pointed_stick.attacks.down.attack_time = 0.4
Gear.pointed_stick.attacks.down.speed_max = 38
Gear.pointed_stick.attacks.down.penalties.non_penetrated = 0.455
Gear.pointed_stick.attacks.down.penalties.hard = 0.364
Gear.pointed_stick.attacks.down.penalties.blocked = 0.455
Gear.pointed_stick.attacks.down.penalties.parried = 0.9875
Gear.pointed_stick.attacks.down.penalties.miss = 0.321
Gear.pointed_stick.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.pointed_stick.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.pointed_stick.attacks.down.sweep.thickness = 0.01
Gear.pointed_stick.attacks.down.sweep.width = 0.01
Gear.pointed_stick.attacks.down.sweep.height_scale = 1
Gear.pointed_stick.attacks.down.sweep.width_offset = 0
Gear.pointed_stick.attacks.down.sweep.height_offset = 0
Gear.pointed_stick.ui_header = "gear_name_pointed_stick"
Gear.pointed_stick.ui_texture = "gear_pointy_stick"
Gear.pointed_stick.ui_description = "gear_description_pointed_stick"
Gear.pointed_stick.ui_fluff_text = "gear_fluff_pointed_stick"
Gear.pointed_stick.category = "dagger"
Gear.pointed_stick.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.pointed_stick.market_price = 3000
Gear.pointed_stick.release_name = "main"
Gear.pointed_stick.ui_sort_index = 1002
Gear.hospitaller_sword_hilted_dagger = Gear.hospitaller_sword_hilted_dagger or table.clone(GearTemplates.dagger)
Gear.hospitaller_sword_hilted_dagger.unit = "units/weapons/wpn_sword_hilted_dagger/wpn_sword_hilted_dagger"
Gear.hospitaller_sword_hilted_dagger.sweep_collision = true
Gear.hospitaller_sword_hilted_dagger.wield_time = 0.783
Gear.hospitaller_sword_hilted_dagger.health = math.huge
Gear.hospitaller_sword_hilted_dagger.properties = {
	stun = false
}
Gear.hospitaller_sword_hilted_dagger.armour_type = "weapon_metal"
Gear.hospitaller_sword_hilted_dagger.penetration_value = 0
Gear.hospitaller_sword_hilted_dagger.absorption_value = 1
Gear.hospitaller_sword_hilted_dagger.rejuvenation_delay = 100
Gear.hospitaller_sword_hilted_dagger.pose_movement_multiplier = 0.936
Gear.hospitaller_sword_hilted_dagger.encumbrance = 0.3
Gear.hospitaller_sword_hilted_dagger.reach = 112
Gear.hospitaller_sword_hilted_dagger.attacks.up.damage_type = "piercing"
Gear.hospitaller_sword_hilted_dagger.attacks.up.uncharged_damage_factor = 0.247
Gear.hospitaller_sword_hilted_dagger.attacks.up.quick_swing_charge_time = 0.214
Gear.hospitaller_sword_hilted_dagger.attacks.up.minimum_pose_time = 0.122
Gear.hospitaller_sword_hilted_dagger.attacks.up.quick_swing_attack_time = 0.463
Gear.hospitaller_sword_hilted_dagger.attacks.up.base_damage = 31
Gear.hospitaller_sword_hilted_dagger.attacks.up.charge_time = 0.367
Gear.hospitaller_sword_hilted_dagger.attacks.up.attack_time = 0.463
Gear.hospitaller_sword_hilted_dagger.attacks.up.speed_max = 40
Gear.hospitaller_sword_hilted_dagger.attacks.up.penalties.non_penetrated = 0.4
Gear.hospitaller_sword_hilted_dagger.attacks.up.penalties.hard = 0.32
Gear.hospitaller_sword_hilted_dagger.attacks.up.penalties.blocked = 0.4
Gear.hospitaller_sword_hilted_dagger.attacks.up.penalties.parried = 0.9875
Gear.hospitaller_sword_hilted_dagger.attacks.up.penalties.miss = 0.283
Gear.hospitaller_sword_hilted_dagger.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_sword_hilted_dagger.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_sword_hilted_dagger.attacks.up.sweep.thickness = 0.01
Gear.hospitaller_sword_hilted_dagger.attacks.up.sweep.width = 0.022
Gear.hospitaller_sword_hilted_dagger.attacks.up.sweep.height_scale = 1
Gear.hospitaller_sword_hilted_dagger.attacks.up.sweep.width_offset = 0
Gear.hospitaller_sword_hilted_dagger.attacks.up.sweep.height_offset = 0
Gear.hospitaller_sword_hilted_dagger.attacks.left.damage_type = "piercing"
Gear.hospitaller_sword_hilted_dagger.attacks.left.uncharged_damage_factor = 0.279
Gear.hospitaller_sword_hilted_dagger.attacks.left.quick_swing_charge_time = 0.214
Gear.hospitaller_sword_hilted_dagger.attacks.left.minimum_pose_time = 0.122
Gear.hospitaller_sword_hilted_dagger.attacks.left.quick_swing_attack_time = 0.36
Gear.hospitaller_sword_hilted_dagger.attacks.left.base_damage = 29.098
Gear.hospitaller_sword_hilted_dagger.attacks.left.charge_time = 0.245
Gear.hospitaller_sword_hilted_dagger.attacks.left.attack_time = 0.36
Gear.hospitaller_sword_hilted_dagger.attacks.left.speed_max = 40
Gear.hospitaller_sword_hilted_dagger.attacks.left.penalties.non_penetrated = 0.4
Gear.hospitaller_sword_hilted_dagger.attacks.left.penalties.hard = 0.32
Gear.hospitaller_sword_hilted_dagger.attacks.left.penalties.blocked = 0.4
Gear.hospitaller_sword_hilted_dagger.attacks.left.penalties.parried = 0.9875
Gear.hospitaller_sword_hilted_dagger.attacks.left.penalties.miss = 0.283
Gear.hospitaller_sword_hilted_dagger.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_sword_hilted_dagger.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_sword_hilted_dagger.attacks.left.sweep.thickness = 0.01
Gear.hospitaller_sword_hilted_dagger.attacks.left.sweep.width = 0.022
Gear.hospitaller_sword_hilted_dagger.attacks.left.sweep.height_scale = 1
Gear.hospitaller_sword_hilted_dagger.attacks.left.sweep.width_offset = 0
Gear.hospitaller_sword_hilted_dagger.attacks.left.sweep.height_offset = 0
Gear.hospitaller_sword_hilted_dagger.attacks.right.damage_type = "piercing"
Gear.hospitaller_sword_hilted_dagger.attacks.right.uncharged_damage_factor = 0.285
Gear.hospitaller_sword_hilted_dagger.attacks.right.quick_swing_charge_time = 0.214
Gear.hospitaller_sword_hilted_dagger.attacks.right.minimum_pose_time = 0.122
Gear.hospitaller_sword_hilted_dagger.attacks.right.quick_swing_attack_time = 0.411
Gear.hospitaller_sword_hilted_dagger.attacks.right.base_damage = 29.552
Gear.hospitaller_sword_hilted_dagger.attacks.right.charge_time = 0.245
Gear.hospitaller_sword_hilted_dagger.attacks.right.attack_time = 0.411
Gear.hospitaller_sword_hilted_dagger.attacks.right.speed_max = 40
Gear.hospitaller_sword_hilted_dagger.attacks.right.penalties.non_penetrated = 0.4
Gear.hospitaller_sword_hilted_dagger.attacks.right.penalties.hard = 0.32
Gear.hospitaller_sword_hilted_dagger.attacks.right.penalties.blocked = 0.4
Gear.hospitaller_sword_hilted_dagger.attacks.right.penalties.parried = 0.9875
Gear.hospitaller_sword_hilted_dagger.attacks.right.penalties.miss = 0.283
Gear.hospitaller_sword_hilted_dagger.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_sword_hilted_dagger.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_sword_hilted_dagger.attacks.right.sweep.thickness = 0.01
Gear.hospitaller_sword_hilted_dagger.attacks.right.sweep.width = 0.022
Gear.hospitaller_sword_hilted_dagger.attacks.right.sweep.height_scale = 1
Gear.hospitaller_sword_hilted_dagger.attacks.right.sweep.width_offset = 0
Gear.hospitaller_sword_hilted_dagger.attacks.right.sweep.height_offset = 0
Gear.hospitaller_sword_hilted_dagger.attacks.down.damage_type = "piercing"
Gear.hospitaller_sword_hilted_dagger.attacks.down.uncharged_damage_factor = 0.289
Gear.hospitaller_sword_hilted_dagger.attacks.down.quick_swing_charge_time = 0.265
Gear.hospitaller_sword_hilted_dagger.attacks.down.minimum_pose_time = 0.152
Gear.hospitaller_sword_hilted_dagger.attacks.down.quick_swing_attack_time = 0.56
Gear.hospitaller_sword_hilted_dagger.attacks.down.base_damage = 29.509
Gear.hospitaller_sword_hilted_dagger.attacks.down.charge_time = 0.303
Gear.hospitaller_sword_hilted_dagger.attacks.down.attack_time = 0.4
Gear.hospitaller_sword_hilted_dagger.attacks.down.speed_max = 38
Gear.hospitaller_sword_hilted_dagger.attacks.down.penalties.non_penetrated = 0.534
Gear.hospitaller_sword_hilted_dagger.attacks.down.penalties.hard = 0.427
Gear.hospitaller_sword_hilted_dagger.attacks.down.penalties.blocked = 0.534
Gear.hospitaller_sword_hilted_dagger.attacks.down.penalties.parried = 0.9875
Gear.hospitaller_sword_hilted_dagger.attacks.down.penalties.miss = 0.377
Gear.hospitaller_sword_hilted_dagger.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_sword_hilted_dagger.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_sword_hilted_dagger.attacks.down.sweep.thickness = 0.01
Gear.hospitaller_sword_hilted_dagger.attacks.down.sweep.width = 0.022
Gear.hospitaller_sword_hilted_dagger.attacks.down.sweep.height_scale = 1
Gear.hospitaller_sword_hilted_dagger.attacks.down.sweep.width_offset = 0
Gear.hospitaller_sword_hilted_dagger.attacks.down.sweep.height_offset = 0
Gear.hospitaller_sword_hilted_dagger.ui_header = "gear_name_sword_hilted_dagger"
Gear.hospitaller_sword_hilted_dagger.ui_texture = "gear_hilted_dagger"
Gear.hospitaller_sword_hilted_dagger.ui_description = "gear_description_sword_hilted_dagger"
Gear.hospitaller_sword_hilted_dagger.ui_fluff_text = "gear_fluff_hospitaller_sword_hilted_dagger"
Gear.hospitaller_sword_hilted_dagger.category = "dagger"
Gear.hospitaller_sword_hilted_dagger.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.hospitaller_sword_hilted_dagger.market_price = 3000
Gear.hospitaller_sword_hilted_dagger.release_name = "hospitaller"
Gear.hospitaller_sword_hilted_dagger.ui_sort_index = 1101
Gear.james_christmas_dagger = Gear.james_christmas_dagger or table.clone(GearTemplates.dagger)
Gear.james_christmas_dagger.unit = "units/weapons/wpn_mary_dagger/wpn_mary_dagger"
Gear.james_christmas_dagger.sweep_collision = true
Gear.james_christmas_dagger.wield_time = 0.783
Gear.james_christmas_dagger.health = math.huge
Gear.james_christmas_dagger.properties = {
	stun = false
}
Gear.james_christmas_dagger.armour_type = "weapon_metal"
Gear.james_christmas_dagger.penetration_value = 0
Gear.james_christmas_dagger.absorption_value = 1
Gear.james_christmas_dagger.rejuvenation_delay = 100
Gear.james_christmas_dagger.pose_movement_multiplier = 0.939
Gear.james_christmas_dagger.encumbrance = 0.3
Gear.james_christmas_dagger.reach = 110
Gear.james_christmas_dagger.attacks.up.damage_type = "piercing"
Gear.james_christmas_dagger.attacks.up.uncharged_damage_factor = 0.251
Gear.james_christmas_dagger.attacks.up.quick_swing_charge_time = 0.18
Gear.james_christmas_dagger.attacks.up.minimum_pose_time = 0.103
Gear.james_christmas_dagger.attacks.up.quick_swing_attack_time = 0.418
Gear.james_christmas_dagger.attacks.up.base_damage = 28
Gear.james_christmas_dagger.attacks.up.charge_time = 0.308
Gear.james_christmas_dagger.attacks.up.attack_time = 0.418
Gear.james_christmas_dagger.attacks.up.speed_max = 40
Gear.james_christmas_dagger.attacks.up.penalties.non_penetrated = 0.356
Gear.james_christmas_dagger.attacks.up.penalties.hard = 0.285
Gear.james_christmas_dagger.attacks.up.penalties.blocked = 0.356
Gear.james_christmas_dagger.attacks.up.penalties.parried = 0.9875
Gear.james_christmas_dagger.attacks.up.penalties.miss = 0.251
Gear.james_christmas_dagger.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.james_christmas_dagger.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.james_christmas_dagger.attacks.up.sweep.thickness = 0.01
Gear.james_christmas_dagger.attacks.up.sweep.width = 0.022
Gear.james_christmas_dagger.attacks.up.sweep.height_scale = 1
Gear.james_christmas_dagger.attacks.up.sweep.width_offset = 0
Gear.james_christmas_dagger.attacks.up.sweep.height_offset = 0
Gear.james_christmas_dagger.attacks.left.damage_type = "piercing"
Gear.james_christmas_dagger.attacks.left.uncharged_damage_factor = 0.282
Gear.james_christmas_dagger.attacks.left.quick_swing_charge_time = 0.18
Gear.james_christmas_dagger.attacks.left.minimum_pose_time = 0.103
Gear.james_christmas_dagger.attacks.left.quick_swing_attack_time = 0.325
Gear.james_christmas_dagger.attacks.left.base_damage = 29
Gear.james_christmas_dagger.attacks.left.charge_time = 0.206
Gear.james_christmas_dagger.attacks.left.attack_time = 0.325
Gear.james_christmas_dagger.attacks.left.speed_max = 40
Gear.james_christmas_dagger.attacks.left.penalties.non_penetrated = 0.356
Gear.james_christmas_dagger.attacks.left.penalties.hard = 0.285
Gear.james_christmas_dagger.attacks.left.penalties.blocked = 0.356
Gear.james_christmas_dagger.attacks.left.penalties.parried = 0.9875
Gear.james_christmas_dagger.attacks.left.penalties.miss = 0.251
Gear.james_christmas_dagger.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.james_christmas_dagger.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.james_christmas_dagger.attacks.left.sweep.thickness = 0.01
Gear.james_christmas_dagger.attacks.left.sweep.width = 0.022
Gear.james_christmas_dagger.attacks.left.sweep.height_scale = 1
Gear.james_christmas_dagger.attacks.left.sweep.width_offset = 0
Gear.james_christmas_dagger.attacks.left.sweep.height_offset = 0
Gear.james_christmas_dagger.attacks.right.damage_type = "piercing"
Gear.james_christmas_dagger.attacks.right.uncharged_damage_factor = 0.288
Gear.james_christmas_dagger.attacks.right.quick_swing_charge_time = 0.18
Gear.james_christmas_dagger.attacks.right.minimum_pose_time = 0.103
Gear.james_christmas_dagger.attacks.right.quick_swing_attack_time = 0.371
Gear.james_christmas_dagger.attacks.right.base_damage = 29
Gear.james_christmas_dagger.attacks.right.charge_time = 0.206
Gear.james_christmas_dagger.attacks.right.attack_time = 0.371
Gear.james_christmas_dagger.attacks.right.speed_max = 40
Gear.james_christmas_dagger.attacks.right.penalties.non_penetrated = 0.356
Gear.james_christmas_dagger.attacks.right.penalties.hard = 0.285
Gear.james_christmas_dagger.attacks.right.penalties.blocked = 0.356
Gear.james_christmas_dagger.attacks.right.penalties.parried = 0.9875
Gear.james_christmas_dagger.attacks.right.penalties.miss = 0.251
Gear.james_christmas_dagger.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.james_christmas_dagger.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.james_christmas_dagger.attacks.right.sweep.thickness = 0.01
Gear.james_christmas_dagger.attacks.right.sweep.width = 0.022
Gear.james_christmas_dagger.attacks.right.sweep.height_scale = 1
Gear.james_christmas_dagger.attacks.right.sweep.width_offset = 0
Gear.james_christmas_dagger.attacks.right.sweep.height_offset = 0
Gear.james_christmas_dagger.attacks.down.damage_type = "piercing"
Gear.james_christmas_dagger.attacks.down.uncharged_damage_factor = 0.289
Gear.james_christmas_dagger.attacks.down.quick_swing_charge_time = 0.26
Gear.james_christmas_dagger.attacks.down.minimum_pose_time = 0.149
Gear.james_christmas_dagger.attacks.down.quick_swing_attack_time = 0.553
Gear.james_christmas_dagger.attacks.down.base_damage = 29.086
Gear.james_christmas_dagger.attacks.down.charge_time = 0.298
Gear.james_christmas_dagger.attacks.down.attack_time = 0.4
Gear.james_christmas_dagger.attacks.down.speed_max = 38
Gear.james_christmas_dagger.attacks.down.penalties.non_penetrated = 0.526
Gear.james_christmas_dagger.attacks.down.penalties.hard = 0.421
Gear.james_christmas_dagger.attacks.down.penalties.blocked = 0.526
Gear.james_christmas_dagger.attacks.down.penalties.parried = 0.9875
Gear.james_christmas_dagger.attacks.down.penalties.miss = 0.372
Gear.james_christmas_dagger.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.james_christmas_dagger.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.james_christmas_dagger.attacks.down.sweep.thickness = 0.01
Gear.james_christmas_dagger.attacks.down.sweep.width = 0.022
Gear.james_christmas_dagger.attacks.down.sweep.height_scale = 1
Gear.james_christmas_dagger.attacks.down.sweep.width_offset = 0
Gear.james_christmas_dagger.attacks.down.sweep.height_offset = 0
Gear.james_christmas_dagger.ui_header = "gear_james_christmas_dagger_name"
Gear.james_christmas_dagger.ui_texture = "gear_mary_dagger"
Gear.james_christmas_dagger.ui_description = "gear_james_christmas_dagger_description"
Gear.james_christmas_dagger.ui_fluff_text = "gear_fluff_james_christmas_dagger"
Gear.james_christmas_dagger.category = "dagger"
Gear.james_christmas_dagger.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.james_christmas_dagger.market_price = 500000
Gear.james_christmas_dagger.release_name = "winter"
Gear.james_christmas_dagger.ui_sort_index = 1201
Gear.mary_dagger_green = Gear.mary_dagger_green or table.clone(GearTemplates.dagger)
Gear.mary_dagger_green.unit = "units/weapons/james_weapon_pack/wpn_mary_dagger_green/wpn_mary_dagger_green"
Gear.mary_dagger_green.sweep_collision = true
Gear.mary_dagger_green.wield_time = 0.783
Gear.mary_dagger_green.health = math.huge
Gear.mary_dagger_green.properties = {
	stun = false
}
Gear.mary_dagger_green.armour_type = "weapon_metal"
Gear.mary_dagger_green.penetration_value = 0
Gear.mary_dagger_green.absorption_value = 1
Gear.mary_dagger_green.rejuvenation_delay = 100
Gear.mary_dagger_green.pose_movement_multiplier = 0.939
Gear.mary_dagger_green.encumbrance = 0.3
Gear.mary_dagger_green.reach = 110
Gear.mary_dagger_green.attacks.up.damage_type = "piercing"
Gear.mary_dagger_green.attacks.up.uncharged_damage_factor = 0.251
Gear.mary_dagger_green.attacks.up.quick_swing_charge_time = 0.18
Gear.mary_dagger_green.attacks.up.minimum_pose_time = 0.103
Gear.mary_dagger_green.attacks.up.quick_swing_attack_time = 0.418
Gear.mary_dagger_green.attacks.up.base_damage = 28
Gear.mary_dagger_green.attacks.up.charge_time = 0.308
Gear.mary_dagger_green.attacks.up.attack_time = 0.418
Gear.mary_dagger_green.attacks.up.speed_max = 40
Gear.mary_dagger_green.attacks.up.penalties.non_penetrated = 0.356
Gear.mary_dagger_green.attacks.up.penalties.hard = 0.285
Gear.mary_dagger_green.attacks.up.penalties.blocked = 0.356
Gear.mary_dagger_green.attacks.up.penalties.parried = 0.9875
Gear.mary_dagger_green.attacks.up.penalties.miss = 0.251
Gear.mary_dagger_green.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.mary_dagger_green.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.mary_dagger_green.attacks.up.sweep.thickness = 0.01
Gear.mary_dagger_green.attacks.up.sweep.width = 0.022
Gear.mary_dagger_green.attacks.up.sweep.height_scale = 1
Gear.mary_dagger_green.attacks.up.sweep.width_offset = 0
Gear.mary_dagger_green.attacks.up.sweep.height_offset = 0
Gear.mary_dagger_green.attacks.left.damage_type = "piercing"
Gear.mary_dagger_green.attacks.left.uncharged_damage_factor = 0.282
Gear.mary_dagger_green.attacks.left.quick_swing_charge_time = 0.18
Gear.mary_dagger_green.attacks.left.minimum_pose_time = 0.103
Gear.mary_dagger_green.attacks.left.quick_swing_attack_time = 0.325
Gear.mary_dagger_green.attacks.left.base_damage = 29
Gear.mary_dagger_green.attacks.left.charge_time = 0.206
Gear.mary_dagger_green.attacks.left.attack_time = 0.325
Gear.mary_dagger_green.attacks.left.speed_max = 40
Gear.mary_dagger_green.attacks.left.penalties.non_penetrated = 0.356
Gear.mary_dagger_green.attacks.left.penalties.hard = 0.285
Gear.mary_dagger_green.attacks.left.penalties.blocked = 0.356
Gear.mary_dagger_green.attacks.left.penalties.parried = 0.9875
Gear.mary_dagger_green.attacks.left.penalties.miss = 0.251
Gear.mary_dagger_green.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.mary_dagger_green.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.mary_dagger_green.attacks.left.sweep.thickness = 0.01
Gear.mary_dagger_green.attacks.left.sweep.width = 0.022
Gear.mary_dagger_green.attacks.left.sweep.height_scale = 1
Gear.mary_dagger_green.attacks.left.sweep.width_offset = 0
Gear.mary_dagger_green.attacks.left.sweep.height_offset = 0
Gear.mary_dagger_green.attacks.right.damage_type = "piercing"
Gear.mary_dagger_green.attacks.right.uncharged_damage_factor = 0.288
Gear.mary_dagger_green.attacks.right.quick_swing_charge_time = 0.18
Gear.mary_dagger_green.attacks.right.minimum_pose_time = 0.103
Gear.mary_dagger_green.attacks.right.quick_swing_attack_time = 0.371
Gear.mary_dagger_green.attacks.right.base_damage = 29
Gear.mary_dagger_green.attacks.right.charge_time = 0.206
Gear.mary_dagger_green.attacks.right.attack_time = 0.371
Gear.mary_dagger_green.attacks.right.speed_max = 40
Gear.mary_dagger_green.attacks.right.penalties.non_penetrated = 0.356
Gear.mary_dagger_green.attacks.right.penalties.hard = 0.285
Gear.mary_dagger_green.attacks.right.penalties.blocked = 0.356
Gear.mary_dagger_green.attacks.right.penalties.parried = 0.9875
Gear.mary_dagger_green.attacks.right.penalties.miss = 0.251
Gear.mary_dagger_green.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.mary_dagger_green.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.mary_dagger_green.attacks.right.sweep.thickness = 0.01
Gear.mary_dagger_green.attacks.right.sweep.width = 0.022
Gear.mary_dagger_green.attacks.right.sweep.height_scale = 1
Gear.mary_dagger_green.attacks.right.sweep.width_offset = 0
Gear.mary_dagger_green.attacks.right.sweep.height_offset = 0
Gear.mary_dagger_green.attacks.down.damage_type = "piercing"
Gear.mary_dagger_green.attacks.down.uncharged_damage_factor = 0.289
Gear.mary_dagger_green.attacks.down.quick_swing_charge_time = 0.26
Gear.mary_dagger_green.attacks.down.minimum_pose_time = 0.149
Gear.mary_dagger_green.attacks.down.quick_swing_attack_time = 0.553
Gear.mary_dagger_green.attacks.down.base_damage = 29.086
Gear.mary_dagger_green.attacks.down.charge_time = 0.298
Gear.mary_dagger_green.attacks.down.attack_time = 0.4
Gear.mary_dagger_green.attacks.down.speed_max = 38
Gear.mary_dagger_green.attacks.down.penalties.non_penetrated = 0.526
Gear.mary_dagger_green.attacks.down.penalties.hard = 0.421
Gear.mary_dagger_green.attacks.down.penalties.blocked = 0.526
Gear.mary_dagger_green.attacks.down.penalties.parried = 0.9875
Gear.mary_dagger_green.attacks.down.penalties.miss = 0.372
Gear.mary_dagger_green.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.mary_dagger_green.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.mary_dagger_green.attacks.down.sweep.thickness = 0.01
Gear.mary_dagger_green.attacks.down.sweep.width = 0.022
Gear.mary_dagger_green.attacks.down.sweep.height_scale = 1
Gear.mary_dagger_green.attacks.down.sweep.width_offset = 0
Gear.mary_dagger_green.attacks.down.sweep.height_offset = 0
Gear.mary_dagger_green.ui_header = "gear_james_mary_dagger_green_name"
Gear.mary_dagger_green.ui_texture = "gear_mary_dagger_green"
Gear.mary_dagger_green.ui_description = "gear_james_mary_dagger_green_desc"
Gear.mary_dagger_green.ui_fluff_text = "gear_james_mary_dagger_green_fluff"
Gear.mary_dagger_green.category = "dagger"
Gear.mary_dagger_green.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.mary_dagger_green.market_price = 20000
Gear.mary_dagger_green.release_name = "jwp"
Gear.mary_dagger_green.ui_sort_index = 1501
Gear.flemish_ballock = Gear.flemish_ballock or table.clone(GearTemplates.dagger)
Gear.flemish_ballock.unit = "units/weapons/james_weapon_pack/wpn_flemish_bollock/wpn_flemish_bollock"
Gear.flemish_ballock.sweep_collision = true
Gear.flemish_ballock.wield_time = 0.783
Gear.flemish_ballock.properties = {
	stun = false
}
Gear.flemish_ballock.health = math.huge
Gear.flemish_ballock.armour_type = "weapon_metal"
Gear.flemish_ballock.penetration_value = 0
Gear.flemish_ballock.absorption_value = 1
Gear.flemish_ballock.rejuvenation_delay = 100
Gear.flemish_ballock.pose_movement_multiplier = 0.952
Gear.flemish_ballock.encumbrance = 0.3
Gear.flemish_ballock.reach = 103
Gear.flemish_ballock.attacks.up.damage_type = "piercing"
Gear.flemish_ballock.attacks.up.uncharged_damage_factor = 0.248
Gear.flemish_ballock.attacks.up.quick_swing_charge_time = 0.202
Gear.flemish_ballock.attacks.up.minimum_pose_time = 0.115
Gear.flemish_ballock.attacks.up.quick_swing_attack_time = 0.447
Gear.flemish_ballock.attacks.up.base_damage = 31
Gear.flemish_ballock.attacks.up.charge_time = 0.346
Gear.flemish_ballock.attacks.up.attack_time = 0.447
Gear.flemish_ballock.attacks.up.speed_max = 40
Gear.flemish_ballock.attacks.up.penalties.non_penetrated = 0.384
Gear.flemish_ballock.attacks.up.penalties.hard = 0.307
Gear.flemish_ballock.attacks.up.penalties.blocked = 0.384
Gear.flemish_ballock.attacks.up.penalties.parried = 0.9875
Gear.flemish_ballock.attacks.up.penalties.miss = 0.272
Gear.flemish_ballock.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.flemish_ballock.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.flemish_ballock.attacks.up.sweep.thickness = 0.01
Gear.flemish_ballock.attacks.up.sweep.width = 0.022
Gear.flemish_ballock.attacks.up.sweep.height_scale = 1
Gear.flemish_ballock.attacks.up.sweep.width_offset = 0
Gear.flemish_ballock.attacks.up.sweep.height_offset = 0
Gear.flemish_ballock.attacks.left.damage_type = "piercing"
Gear.flemish_ballock.attacks.left.uncharged_damage_factor = 0.28
Gear.flemish_ballock.attacks.left.quick_swing_charge_time = 0.202
Gear.flemish_ballock.attacks.left.minimum_pose_time = 0.115
Gear.flemish_ballock.attacks.left.quick_swing_attack_time = 0.5
Gear.flemish_ballock.attacks.left.base_damage = 27
Gear.flemish_ballock.attacks.left.charge_time = 0.231
Gear.flemish_ballock.attacks.left.attack_time = 0.4
Gear.flemish_ballock.attacks.left.speed_max = 40
Gear.flemish_ballock.attacks.left.penalties.non_penetrated = 0.384
Gear.flemish_ballock.attacks.left.penalties.hard = 0.307
Gear.flemish_ballock.attacks.left.penalties.blocked = 0.384
Gear.flemish_ballock.attacks.left.penalties.parried = 0.9875
Gear.flemish_ballock.attacks.left.penalties.miss = 0.272
Gear.flemish_ballock.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.flemish_ballock.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.flemish_ballock.attacks.left.sweep.thickness = 0.01
Gear.flemish_ballock.attacks.left.sweep.width = 0.022
Gear.flemish_ballock.attacks.left.sweep.height_scale = 1
Gear.flemish_ballock.attacks.left.sweep.width_offset = 0
Gear.flemish_ballock.attacks.left.sweep.height_offset = 0
Gear.flemish_ballock.attacks.right.damage_type = "piercing"
Gear.flemish_ballock.attacks.right.uncharged_damage_factor = 0.286
Gear.flemish_ballock.attacks.right.quick_swing_charge_time = 0.202
Gear.flemish_ballock.attacks.right.minimum_pose_time = 0.115
Gear.flemish_ballock.attacks.right.quick_swing_attack_time = 0.5
Gear.flemish_ballock.attacks.right.base_damage = 27
Gear.flemish_ballock.attacks.right.charge_time = 0.231
Gear.flemish_ballock.attacks.right.attack_time = 0.4
Gear.flemish_ballock.attacks.right.speed_max = 40
Gear.flemish_ballock.attacks.right.penalties.non_penetrated = 0.384
Gear.flemish_ballock.attacks.right.penalties.hard = 0.307
Gear.flemish_ballock.attacks.right.penalties.blocked = 0.384
Gear.flemish_ballock.attacks.right.penalties.parried = 0.9875
Gear.flemish_ballock.attacks.right.penalties.miss = 0.272
Gear.flemish_ballock.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.flemish_ballock.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.flemish_ballock.attacks.right.sweep.thickness = 0.01
Gear.flemish_ballock.attacks.right.sweep.width = 0.022
Gear.flemish_ballock.attacks.right.sweep.height_scale = 1
Gear.flemish_ballock.attacks.right.sweep.width_offset = 0
Gear.flemish_ballock.attacks.right.sweep.height_offset = 0
Gear.flemish_ballock.attacks.down.damage_type = "piercing"
Gear.flemish_ballock.attacks.down.uncharged_damage_factor = 0.29
Gear.flemish_ballock.attacks.down.quick_swing_charge_time = 0.243
Gear.flemish_ballock.attacks.down.minimum_pose_time = 0.139
Gear.flemish_ballock.attacks.down.quick_swing_attack_time = 0.6
Gear.flemish_ballock.attacks.down.base_damage = 27
Gear.flemish_ballock.attacks.down.charge_time = 0.278
Gear.flemish_ballock.attacks.down.attack_time = 0.4
Gear.flemish_ballock.attacks.down.speed_max = 38
Gear.flemish_ballock.attacks.down.penalties.non_penetrated = 0.501
Gear.flemish_ballock.attacks.down.penalties.hard = 0.401
Gear.flemish_ballock.attacks.down.penalties.blocked = 0.501
Gear.flemish_ballock.attacks.down.penalties.parried = 0.9875
Gear.flemish_ballock.attacks.down.penalties.miss = 0.354
Gear.flemish_ballock.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.flemish_ballock.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.flemish_ballock.attacks.down.sweep.thickness = 0.01
Gear.flemish_ballock.attacks.down.sweep.width = 0.022
Gear.flemish_ballock.attacks.down.sweep.height_scale = 1
Gear.flemish_ballock.attacks.down.sweep.width_offset = 0
Gear.flemish_ballock.attacks.down.sweep.height_offset = 0
Gear.flemish_ballock.ui_header = "gear_james_flemish_ballock_name"
Gear.flemish_ballock.ui_texture = "gear_flemish_bollock"
Gear.flemish_ballock.ui_description = "gear_james_flemish_ballock_desc"
Gear.flemish_ballock.ui_fluff_text = "gear_james_flemish_ballock_fluff"
Gear.flemish_ballock.category = "dagger"
Gear.flemish_ballock.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.flemish_ballock.market_price = 50000
Gear.flemish_ballock.release_name = "jwp"
Gear.flemish_ballock.ui_sort_index = 1502
Gear.flemis_ballock_02 = Gear.flemis_ballock_02 or table.clone(GearTemplates.dagger)
Gear.flemis_ballock_02.unit = "units/weapons/james_weapon_pack/wpn_flemish_bollock/wpn_flemish_bollock_02"
Gear.flemis_ballock_02.sweep_collision = true
Gear.flemis_ballock_02.wield_time = 0.783
Gear.flemis_ballock_02.properties = {
	stun = false
}
Gear.flemis_ballock_02.health = math.huge
Gear.flemis_ballock_02.armour_type = "weapon_metal"
Gear.flemis_ballock_02.penetration_value = 0
Gear.flemis_ballock_02.absorption_value = 1
Gear.flemis_ballock_02.rejuvenation_delay = 100
Gear.flemis_ballock_02.pose_movement_multiplier = 0.952
Gear.flemis_ballock_02.encumbrance = 0.3
Gear.flemis_ballock_02.reach = 103
Gear.flemis_ballock_02.attacks.up.damage_type = "piercing"
Gear.flemis_ballock_02.attacks.up.uncharged_damage_factor = 0.248
Gear.flemis_ballock_02.attacks.up.quick_swing_charge_time = 0.202
Gear.flemis_ballock_02.attacks.up.minimum_pose_time = 0.115
Gear.flemis_ballock_02.attacks.up.quick_swing_attack_time = 0.447
Gear.flemis_ballock_02.attacks.up.base_damage = 31
Gear.flemis_ballock_02.attacks.up.charge_time = 0.346
Gear.flemis_ballock_02.attacks.up.attack_time = 0.447
Gear.flemis_ballock_02.attacks.up.speed_max = 40
Gear.flemis_ballock_02.attacks.up.penalties.non_penetrated = 0.384
Gear.flemis_ballock_02.attacks.up.penalties.hard = 0.307
Gear.flemis_ballock_02.attacks.up.penalties.blocked = 0.384
Gear.flemis_ballock_02.attacks.up.penalties.parried = 0.9875
Gear.flemis_ballock_02.attacks.up.penalties.miss = 0.272
Gear.flemis_ballock_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.flemis_ballock_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.flemis_ballock_02.attacks.up.sweep.thickness = 0.01
Gear.flemis_ballock_02.attacks.up.sweep.width = 0.022
Gear.flemis_ballock_02.attacks.up.sweep.height_scale = 1
Gear.flemis_ballock_02.attacks.up.sweep.width_offset = 0
Gear.flemis_ballock_02.attacks.up.sweep.height_offset = 0
Gear.flemis_ballock_02.attacks.left.damage_type = "piercing"
Gear.flemis_ballock_02.attacks.left.uncharged_damage_factor = 0.28
Gear.flemis_ballock_02.attacks.left.quick_swing_charge_time = 0.202
Gear.flemis_ballock_02.attacks.left.minimum_pose_time = 0.115
Gear.flemis_ballock_02.attacks.left.quick_swing_attack_time = 0.5
Gear.flemis_ballock_02.attacks.left.base_damage = 27
Gear.flemis_ballock_02.attacks.left.charge_time = 0.231
Gear.flemis_ballock_02.attacks.left.attack_time = 0.4
Gear.flemis_ballock_02.attacks.left.speed_max = 40
Gear.flemis_ballock_02.attacks.left.penalties.non_penetrated = 0.384
Gear.flemis_ballock_02.attacks.left.penalties.hard = 0.307
Gear.flemis_ballock_02.attacks.left.penalties.blocked = 0.384
Gear.flemis_ballock_02.attacks.left.penalties.parried = 0.9875
Gear.flemis_ballock_02.attacks.left.penalties.miss = 0.272
Gear.flemis_ballock_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.flemis_ballock_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.flemis_ballock_02.attacks.left.sweep.thickness = 0.01
Gear.flemis_ballock_02.attacks.left.sweep.width = 0.022
Gear.flemis_ballock_02.attacks.left.sweep.height_scale = 1
Gear.flemis_ballock_02.attacks.left.sweep.width_offset = 0
Gear.flemis_ballock_02.attacks.left.sweep.height_offset = 0
Gear.flemis_ballock_02.attacks.right.damage_type = "piercing"
Gear.flemis_ballock_02.attacks.right.uncharged_damage_factor = 0.286
Gear.flemis_ballock_02.attacks.right.quick_swing_charge_time = 0.202
Gear.flemis_ballock_02.attacks.right.minimum_pose_time = 0.115
Gear.flemis_ballock_02.attacks.right.quick_swing_attack_time = 0.5
Gear.flemis_ballock_02.attacks.right.base_damage = 27
Gear.flemis_ballock_02.attacks.right.charge_time = 0.231
Gear.flemis_ballock_02.attacks.right.attack_time = 0.4
Gear.flemis_ballock_02.attacks.right.speed_max = 40
Gear.flemis_ballock_02.attacks.right.penalties.non_penetrated = 0.384
Gear.flemis_ballock_02.attacks.right.penalties.hard = 0.307
Gear.flemis_ballock_02.attacks.right.penalties.blocked = 0.384
Gear.flemis_ballock_02.attacks.right.penalties.parried = 0.9875
Gear.flemis_ballock_02.attacks.right.penalties.miss = 0.272
Gear.flemis_ballock_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.flemis_ballock_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.flemis_ballock_02.attacks.right.sweep.thickness = 0.01
Gear.flemis_ballock_02.attacks.right.sweep.width = 0.022
Gear.flemis_ballock_02.attacks.right.sweep.height_scale = 1
Gear.flemis_ballock_02.attacks.right.sweep.width_offset = 0
Gear.flemis_ballock_02.attacks.right.sweep.height_offset = 0
Gear.flemis_ballock_02.attacks.down.damage_type = "piercing"
Gear.flemis_ballock_02.attacks.down.uncharged_damage_factor = 0.29
Gear.flemis_ballock_02.attacks.down.quick_swing_charge_time = 0.243
Gear.flemis_ballock_02.attacks.down.minimum_pose_time = 0.139
Gear.flemis_ballock_02.attacks.down.quick_swing_attack_time = 0.6
Gear.flemis_ballock_02.attacks.down.base_damage = 27
Gear.flemis_ballock_02.attacks.down.charge_time = 0.278
Gear.flemis_ballock_02.attacks.down.attack_time = 0.4
Gear.flemis_ballock_02.attacks.down.speed_max = 38
Gear.flemis_ballock_02.attacks.down.penalties.non_penetrated = 0.501
Gear.flemis_ballock_02.attacks.down.penalties.hard = 0.401
Gear.flemis_ballock_02.attacks.down.penalties.blocked = 0.501
Gear.flemis_ballock_02.attacks.down.penalties.parried = 0.9875
Gear.flemis_ballock_02.attacks.down.penalties.miss = 0.354
Gear.flemis_ballock_02.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.flemis_ballock_02.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.flemis_ballock_02.attacks.down.sweep.thickness = 0.01
Gear.flemis_ballock_02.attacks.down.sweep.width = 0.022
Gear.flemis_ballock_02.attacks.down.sweep.height_scale = 1
Gear.flemis_ballock_02.attacks.down.sweep.width_offset = 0
Gear.flemis_ballock_02.attacks.down.sweep.height_offset = 0
Gear.flemis_ballock_02.ui_header = "gear_james_flemish_ballock_02_name"
Gear.flemis_ballock_02.ui_texture = "gear_flemish_bollock_alt"
Gear.flemis_ballock_02.ui_description = "gear_james_flemish_ballock_02_desc"
Gear.flemis_ballock_02.ui_fluff_text = "gear_james_flemish_ballock_02_fluff"
Gear.flemis_ballock_02.category = "dagger"
Gear.flemis_ballock_02.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.flemis_ballock_02.market_price = 50000
Gear.flemis_ballock_02.release_name = "jwp"
Gear.flemis_ballock_02.ui_sort_index = 1502
Gear.french_rondel_dagger = Gear.french_rondel_dagger or table.clone(GearTemplates.dagger)
Gear.french_rondel_dagger.unit = "units/weapons/james_weapon_pack/wpn_french_rondel_dagger/wpn_french_rondel_dagger"
Gear.french_rondel_dagger.sweep_collision = true
Gear.french_rondel_dagger.wield_time = 0.783
Gear.french_rondel_dagger.properties = {
	stun = false
}
Gear.french_rondel_dagger.health = math.huge
Gear.french_rondel_dagger.armour_type = "weapon_metal"
Gear.french_rondel_dagger.penetration_value = 0
Gear.french_rondel_dagger.absorption_value = 1
Gear.french_rondel_dagger.rejuvenation_delay = 100
Gear.french_rondel_dagger.pose_movement_multiplier = 0.952
Gear.french_rondel_dagger.encumbrance = 0.3
Gear.french_rondel_dagger.reach = 103
Gear.french_rondel_dagger.attacks.up.damage_type = "piercing"
Gear.french_rondel_dagger.attacks.up.uncharged_damage_factor = 0.248
Gear.french_rondel_dagger.attacks.up.quick_swing_charge_time = 0.202
Gear.french_rondel_dagger.attacks.up.minimum_pose_time = 0.115
Gear.french_rondel_dagger.attacks.up.quick_swing_attack_time = 0.447
Gear.french_rondel_dagger.attacks.up.base_damage = 31
Gear.french_rondel_dagger.attacks.up.charge_time = 0.346
Gear.french_rondel_dagger.attacks.up.attack_time = 0.447
Gear.french_rondel_dagger.attacks.up.speed_max = 40
Gear.french_rondel_dagger.attacks.up.penalties.non_penetrated = 0.384
Gear.french_rondel_dagger.attacks.up.penalties.hard = 0.307
Gear.french_rondel_dagger.attacks.up.penalties.blocked = 0.384
Gear.french_rondel_dagger.attacks.up.penalties.parried = 0.9875
Gear.french_rondel_dagger.attacks.up.penalties.miss = 0.272
Gear.french_rondel_dagger.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.french_rondel_dagger.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.french_rondel_dagger.attacks.up.sweep.thickness = 0.01
Gear.french_rondel_dagger.attacks.up.sweep.width = 0.022
Gear.french_rondel_dagger.attacks.up.sweep.height_scale = 1
Gear.french_rondel_dagger.attacks.up.sweep.width_offset = 0
Gear.french_rondel_dagger.attacks.up.sweep.height_offset = 0
Gear.french_rondel_dagger.attacks.left.damage_type = "piercing"
Gear.french_rondel_dagger.attacks.left.uncharged_damage_factor = 0.28
Gear.french_rondel_dagger.attacks.left.quick_swing_charge_time = 0.202
Gear.french_rondel_dagger.attacks.left.minimum_pose_time = 0.115
Gear.french_rondel_dagger.attacks.left.quick_swing_attack_time = 0.348
Gear.french_rondel_dagger.attacks.left.base_damage = 28
Gear.french_rondel_dagger.attacks.left.charge_time = 0.231
Gear.french_rondel_dagger.attacks.left.attack_time = 0.348
Gear.french_rondel_dagger.attacks.left.speed_max = 40
Gear.french_rondel_dagger.attacks.left.penalties.non_penetrated = 0.384
Gear.french_rondel_dagger.attacks.left.penalties.hard = 0.307
Gear.french_rondel_dagger.attacks.left.penalties.blocked = 0.384
Gear.french_rondel_dagger.attacks.left.penalties.parried = 0.9875
Gear.french_rondel_dagger.attacks.left.penalties.miss = 0.272
Gear.french_rondel_dagger.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.french_rondel_dagger.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.french_rondel_dagger.attacks.left.sweep.thickness = 0.01
Gear.french_rondel_dagger.attacks.left.sweep.width = 0.022
Gear.french_rondel_dagger.attacks.left.sweep.height_scale = 1
Gear.french_rondel_dagger.attacks.left.sweep.width_offset = 0
Gear.french_rondel_dagger.attacks.left.sweep.height_offset = 0
Gear.french_rondel_dagger.attacks.right.damage_type = "piercing"
Gear.french_rondel_dagger.attacks.right.uncharged_damage_factor = 0.286
Gear.french_rondel_dagger.attacks.right.quick_swing_charge_time = 0.202
Gear.french_rondel_dagger.attacks.right.minimum_pose_time = 0.115
Gear.french_rondel_dagger.attacks.right.quick_swing_attack_time = 0.397
Gear.french_rondel_dagger.attacks.right.base_damage = 28
Gear.french_rondel_dagger.attacks.right.charge_time = 0.231
Gear.french_rondel_dagger.attacks.right.attack_time = 0.397
Gear.french_rondel_dagger.attacks.right.speed_max = 40
Gear.french_rondel_dagger.attacks.right.penalties.non_penetrated = 0.384
Gear.french_rondel_dagger.attacks.right.penalties.hard = 0.307
Gear.french_rondel_dagger.attacks.right.penalties.blocked = 0.384
Gear.french_rondel_dagger.attacks.right.penalties.parried = 0.9875
Gear.french_rondel_dagger.attacks.right.penalties.miss = 0.272
Gear.french_rondel_dagger.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.french_rondel_dagger.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.french_rondel_dagger.attacks.right.sweep.thickness = 0.01
Gear.french_rondel_dagger.attacks.right.sweep.width = 0.022
Gear.french_rondel_dagger.attacks.right.sweep.height_scale = 1
Gear.french_rondel_dagger.attacks.right.sweep.width_offset = 0
Gear.french_rondel_dagger.attacks.right.sweep.height_offset = 0
Gear.french_rondel_dagger.attacks.down.damage_type = "piercing"
Gear.french_rondel_dagger.attacks.down.uncharged_damage_factor = 0.29
Gear.french_rondel_dagger.attacks.down.quick_swing_charge_time = 0.243
Gear.french_rondel_dagger.attacks.down.minimum_pose_time = 0.139
Gear.french_rondel_dagger.attacks.down.quick_swing_attack_time = 0.529
Gear.french_rondel_dagger.attacks.down.base_damage = 28
Gear.french_rondel_dagger.attacks.down.charge_time = 0.278
Gear.french_rondel_dagger.attacks.down.attack_time = 0.4
Gear.french_rondel_dagger.attacks.down.speed_max = 38
Gear.french_rondel_dagger.attacks.down.penalties.non_penetrated = 0.501
Gear.french_rondel_dagger.attacks.down.penalties.hard = 0.401
Gear.french_rondel_dagger.attacks.down.penalties.blocked = 0.501
Gear.french_rondel_dagger.attacks.down.penalties.parried = 0.9875
Gear.french_rondel_dagger.attacks.down.penalties.miss = 0.354
Gear.french_rondel_dagger.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.french_rondel_dagger.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.french_rondel_dagger.attacks.down.sweep.thickness = 0.01
Gear.french_rondel_dagger.attacks.down.sweep.width = 0.022
Gear.french_rondel_dagger.attacks.down.sweep.height_scale = 1
Gear.french_rondel_dagger.attacks.down.sweep.width_offset = 0
Gear.french_rondel_dagger.attacks.down.sweep.height_offset = 0
Gear.french_rondel_dagger.ui_header = "gear_james_french_rondel_dagger_name"
Gear.french_rondel_dagger.ui_texture = "gear_french_rondel_dagger"
Gear.french_rondel_dagger.ui_description = "gear_james_french_rondel_dagger_desc"
Gear.french_rondel_dagger.ui_fluff_text = "gear_james_french_rondel_dagger_fluff"
Gear.french_rondel_dagger.category = "dagger"
Gear.french_rondel_dagger.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.french_rondel_dagger.market_price = 100000
Gear.french_rondel_dagger.release_name = "jwp"
Gear.french_rondel_dagger.ui_sort_index = 1503
Gear.french_rondel_dagger_02 = Gear.french_rondel_dagger_02 or table.clone(GearTemplates.dagger)
Gear.french_rondel_dagger_02.unit = "units/weapons/james_weapon_pack/wpn_french_rondel_dagger/wpn_french_rondel_dagger_02"
Gear.french_rondel_dagger_02.sweep_collision = true
Gear.french_rondel_dagger_02.wield_time = 0.783
Gear.french_rondel_dagger_02.properties = {
	stun = false
}
Gear.french_rondel_dagger_02.health = math.huge
Gear.french_rondel_dagger_02.armour_type = "weapon_metal"
Gear.french_rondel_dagger_02.penetration_value = 0
Gear.french_rondel_dagger_02.absorption_value = 1
Gear.french_rondel_dagger_02.rejuvenation_delay = 100
Gear.french_rondel_dagger_02.pose_movement_multiplier = 0.952
Gear.french_rondel_dagger_02.encumbrance = 0.3
Gear.french_rondel_dagger_02.reach = 103
Gear.french_rondel_dagger_02.attacks.up.damage_type = "piercing"
Gear.french_rondel_dagger_02.attacks.up.uncharged_damage_factor = 0.248
Gear.french_rondel_dagger_02.attacks.up.quick_swing_charge_time = 0.202
Gear.french_rondel_dagger_02.attacks.up.minimum_pose_time = 0.115
Gear.french_rondel_dagger_02.attacks.up.quick_swing_attack_time = 0.447
Gear.french_rondel_dagger_02.attacks.up.base_damage = 31
Gear.french_rondel_dagger_02.attacks.up.charge_time = 0.346
Gear.french_rondel_dagger_02.attacks.up.attack_time = 0.447
Gear.french_rondel_dagger_02.attacks.up.speed_max = 40
Gear.french_rondel_dagger_02.attacks.up.penalties.non_penetrated = 0.384
Gear.french_rondel_dagger_02.attacks.up.penalties.hard = 0.307
Gear.french_rondel_dagger_02.attacks.up.penalties.blocked = 0.384
Gear.french_rondel_dagger_02.attacks.up.penalties.parried = 0.9875
Gear.french_rondel_dagger_02.attacks.up.penalties.miss = 0.272
Gear.french_rondel_dagger_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.french_rondel_dagger_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.french_rondel_dagger_02.attacks.up.sweep.thickness = 0.01
Gear.french_rondel_dagger_02.attacks.up.sweep.width = 0.022
Gear.french_rondel_dagger_02.attacks.up.sweep.height_scale = 1
Gear.french_rondel_dagger_02.attacks.up.sweep.width_offset = 0
Gear.french_rondel_dagger_02.attacks.up.sweep.height_offset = 0
Gear.french_rondel_dagger_02.attacks.left.damage_type = "piercing"
Gear.french_rondel_dagger_02.attacks.left.uncharged_damage_factor = 0.28
Gear.french_rondel_dagger_02.attacks.left.quick_swing_charge_time = 0.202
Gear.french_rondel_dagger_02.attacks.left.minimum_pose_time = 0.115
Gear.french_rondel_dagger_02.attacks.left.quick_swing_attack_time = 0.348
Gear.french_rondel_dagger_02.attacks.left.base_damage = 28
Gear.french_rondel_dagger_02.attacks.left.charge_time = 0.231
Gear.french_rondel_dagger_02.attacks.left.attack_time = 0.348
Gear.french_rondel_dagger_02.attacks.left.speed_max = 40
Gear.french_rondel_dagger_02.attacks.left.penalties.non_penetrated = 0.384
Gear.french_rondel_dagger_02.attacks.left.penalties.hard = 0.307
Gear.french_rondel_dagger_02.attacks.left.penalties.blocked = 0.384
Gear.french_rondel_dagger_02.attacks.left.penalties.parried = 0.9875
Gear.french_rondel_dagger_02.attacks.left.penalties.miss = 0.272
Gear.french_rondel_dagger_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.french_rondel_dagger_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.french_rondel_dagger_02.attacks.left.sweep.thickness = 0.01
Gear.french_rondel_dagger_02.attacks.left.sweep.width = 0.022
Gear.french_rondel_dagger_02.attacks.left.sweep.height_scale = 1
Gear.french_rondel_dagger_02.attacks.left.sweep.width_offset = 0
Gear.french_rondel_dagger_02.attacks.left.sweep.height_offset = 0
Gear.french_rondel_dagger_02.attacks.right.damage_type = "piercing"
Gear.french_rondel_dagger_02.attacks.right.uncharged_damage_factor = 0.286
Gear.french_rondel_dagger_02.attacks.right.quick_swing_charge_time = 0.202
Gear.french_rondel_dagger_02.attacks.right.minimum_pose_time = 0.115
Gear.french_rondel_dagger_02.attacks.right.quick_swing_attack_time = 0.397
Gear.french_rondel_dagger_02.attacks.right.base_damage = 28
Gear.french_rondel_dagger_02.attacks.right.charge_time = 0.231
Gear.french_rondel_dagger_02.attacks.right.attack_time = 0.397
Gear.french_rondel_dagger_02.attacks.right.speed_max = 40
Gear.french_rondel_dagger_02.attacks.right.penalties.non_penetrated = 0.384
Gear.french_rondel_dagger_02.attacks.right.penalties.hard = 0.307
Gear.french_rondel_dagger_02.attacks.right.penalties.blocked = 0.384
Gear.french_rondel_dagger_02.attacks.right.penalties.parried = 0.9875
Gear.french_rondel_dagger_02.attacks.right.penalties.miss = 0.272
Gear.french_rondel_dagger_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.french_rondel_dagger_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.french_rondel_dagger_02.attacks.right.sweep.thickness = 0.01
Gear.french_rondel_dagger_02.attacks.right.sweep.width = 0.022
Gear.french_rondel_dagger_02.attacks.right.sweep.height_scale = 1
Gear.french_rondel_dagger_02.attacks.right.sweep.width_offset = 0
Gear.french_rondel_dagger_02.attacks.right.sweep.height_offset = 0
Gear.french_rondel_dagger_02.attacks.down.damage_type = "piercing"
Gear.french_rondel_dagger_02.attacks.down.uncharged_damage_factor = 0.29
Gear.french_rondel_dagger_02.attacks.down.quick_swing_charge_time = 0.243
Gear.french_rondel_dagger_02.attacks.down.minimum_pose_time = 0.139
Gear.french_rondel_dagger_02.attacks.down.quick_swing_attack_time = 0.529
Gear.french_rondel_dagger_02.attacks.down.base_damage = 28
Gear.french_rondel_dagger_02.attacks.down.charge_time = 0.278
Gear.french_rondel_dagger_02.attacks.down.attack_time = 0.4
Gear.french_rondel_dagger_02.attacks.down.speed_max = 38
Gear.french_rondel_dagger_02.attacks.down.penalties.non_penetrated = 0.501
Gear.french_rondel_dagger_02.attacks.down.penalties.hard = 0.401
Gear.french_rondel_dagger_02.attacks.down.penalties.blocked = 0.501
Gear.french_rondel_dagger_02.attacks.down.penalties.parried = 0.9875
Gear.french_rondel_dagger_02.attacks.down.penalties.miss = 0.354
Gear.french_rondel_dagger_02.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.french_rondel_dagger_02.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.french_rondel_dagger_02.attacks.down.sweep.thickness = 0.01
Gear.french_rondel_dagger_02.attacks.down.sweep.width = 0.022
Gear.french_rondel_dagger_02.attacks.down.sweep.height_scale = 1
Gear.french_rondel_dagger_02.attacks.down.sweep.width_offset = 0
Gear.french_rondel_dagger_02.attacks.down.sweep.height_offset = 0
Gear.french_rondel_dagger_02.ui_header = "gear_james_french_rondel_dagger_02_name"
Gear.french_rondel_dagger_02.ui_texture = "gear_french_rondel_dagger_alt"
Gear.french_rondel_dagger_02.ui_description = "gear_james_french_rondel_dagger_02_desc"
Gear.french_rondel_dagger_02.ui_fluff_text = "gear_james_french_rondel_dagger_02_fluff"
Gear.french_rondel_dagger_02.category = "dagger"
Gear.french_rondel_dagger_02.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.french_rondel_dagger_02.market_price = 100000
Gear.french_rondel_dagger_02.release_name = "jwp"
Gear.french_rondel_dagger_02.ui_sort_index = 1503
Gear.spanish_ear_dagger = Gear.spanish_ear_dagger or table.clone(GearTemplates.dagger)
Gear.spanish_ear_dagger.unit = "units/weapons/james_weapon_pack/wpn_spanish_ear_dagger/wpn_spanish_ear_dagger"
Gear.spanish_ear_dagger.sweep_collision = true
Gear.spanish_ear_dagger.wield_time = 0.783
Gear.spanish_ear_dagger.properties = {
	stun = false
}
Gear.spanish_ear_dagger.health = math.huge
Gear.spanish_ear_dagger.armour_type = "weapon_metal"
Gear.spanish_ear_dagger.penetration_value = 0
Gear.spanish_ear_dagger.absorption_value = 1
Gear.spanish_ear_dagger.rejuvenation_delay = 100
Gear.spanish_ear_dagger.pose_movement_multiplier = 0.952
Gear.spanish_ear_dagger.encumbrance = 0.3
Gear.spanish_ear_dagger.reach = 103
Gear.spanish_ear_dagger.attacks.up.damage_type = "piercing"
Gear.spanish_ear_dagger.attacks.up.uncharged_damage_factor = 0.248
Gear.spanish_ear_dagger.attacks.up.quick_swing_charge_time = 0.202
Gear.spanish_ear_dagger.attacks.up.minimum_pose_time = 0.115
Gear.spanish_ear_dagger.attacks.up.quick_swing_attack_time = 0.55
Gear.spanish_ear_dagger.attacks.up.base_damage = 32
Gear.spanish_ear_dagger.attacks.up.charge_time = 0.346
Gear.spanish_ear_dagger.attacks.up.attack_time = 0.447
Gear.spanish_ear_dagger.attacks.up.speed_max = 40
Gear.spanish_ear_dagger.attacks.up.penalties.non_penetrated = 0.384
Gear.spanish_ear_dagger.attacks.up.penalties.hard = 0.307
Gear.spanish_ear_dagger.attacks.up.penalties.blocked = 0.384
Gear.spanish_ear_dagger.attacks.up.penalties.parried = 0.9875
Gear.spanish_ear_dagger.attacks.up.penalties.miss = 0.272
Gear.spanish_ear_dagger.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.spanish_ear_dagger.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.spanish_ear_dagger.attacks.up.sweep.thickness = 0.01
Gear.spanish_ear_dagger.attacks.up.sweep.width = 0.022
Gear.spanish_ear_dagger.attacks.up.sweep.height_scale = 1
Gear.spanish_ear_dagger.attacks.up.sweep.width_offset = 0
Gear.spanish_ear_dagger.attacks.up.sweep.height_offset = 0
Gear.spanish_ear_dagger.attacks.left.damage_type = "piercing"
Gear.spanish_ear_dagger.attacks.left.uncharged_damage_factor = 0.28
Gear.spanish_ear_dagger.attacks.left.quick_swing_charge_time = 0.202
Gear.spanish_ear_dagger.attacks.left.minimum_pose_time = 0.115
Gear.spanish_ear_dagger.attacks.left.quick_swing_attack_time = 0.5
Gear.spanish_ear_dagger.attacks.left.base_damage = 28
Gear.spanish_ear_dagger.attacks.left.charge_time = 0.231
Gear.spanish_ear_dagger.attacks.left.attack_time = 0.348
Gear.spanish_ear_dagger.attacks.left.speed_max = 40
Gear.spanish_ear_dagger.attacks.left.penalties.non_penetrated = 0.384
Gear.spanish_ear_dagger.attacks.left.penalties.hard = 0.307
Gear.spanish_ear_dagger.attacks.left.penalties.blocked = 0.384
Gear.spanish_ear_dagger.attacks.left.penalties.parried = 0.9875
Gear.spanish_ear_dagger.attacks.left.penalties.miss = 0.272
Gear.spanish_ear_dagger.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.spanish_ear_dagger.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.spanish_ear_dagger.attacks.left.sweep.thickness = 0.01
Gear.spanish_ear_dagger.attacks.left.sweep.width = 0.022
Gear.spanish_ear_dagger.attacks.left.sweep.height_scale = 1
Gear.spanish_ear_dagger.attacks.left.sweep.width_offset = 0
Gear.spanish_ear_dagger.attacks.left.sweep.height_offset = 0
Gear.spanish_ear_dagger.attacks.right.damage_type = "piercing"
Gear.spanish_ear_dagger.attacks.right.uncharged_damage_factor = 0.286
Gear.spanish_ear_dagger.attacks.right.quick_swing_charge_time = 0.202
Gear.spanish_ear_dagger.attacks.right.minimum_pose_time = 0.115
Gear.spanish_ear_dagger.attacks.right.quick_swing_attack_time = 0.5
Gear.spanish_ear_dagger.attacks.right.base_damage = 28
Gear.spanish_ear_dagger.attacks.right.charge_time = 0.231
Gear.spanish_ear_dagger.attacks.right.attack_time = 0.4
Gear.spanish_ear_dagger.attacks.right.speed_max = 40
Gear.spanish_ear_dagger.attacks.right.penalties.non_penetrated = 0.384
Gear.spanish_ear_dagger.attacks.right.penalties.hard = 0.307
Gear.spanish_ear_dagger.attacks.right.penalties.blocked = 0.384
Gear.spanish_ear_dagger.attacks.right.penalties.parried = 0.9875
Gear.spanish_ear_dagger.attacks.right.penalties.miss = 0.272
Gear.spanish_ear_dagger.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.spanish_ear_dagger.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.spanish_ear_dagger.attacks.right.sweep.thickness = 0.01
Gear.spanish_ear_dagger.attacks.right.sweep.width = 0.022
Gear.spanish_ear_dagger.attacks.right.sweep.height_scale = 1
Gear.spanish_ear_dagger.attacks.right.sweep.width_offset = 0
Gear.spanish_ear_dagger.attacks.right.sweep.height_offset = 0
Gear.spanish_ear_dagger.attacks.down.damage_type = "piercing"
Gear.spanish_ear_dagger.attacks.down.uncharged_damage_factor = 0.29
Gear.spanish_ear_dagger.attacks.down.quick_swing_charge_time = 0.243
Gear.spanish_ear_dagger.attacks.down.minimum_pose_time = 0.139
Gear.spanish_ear_dagger.attacks.down.quick_swing_attack_time = 0.65
Gear.spanish_ear_dagger.attacks.down.base_damage = 28
Gear.spanish_ear_dagger.attacks.down.charge_time = 0.278
Gear.spanish_ear_dagger.attacks.down.attack_time = 0.4
Gear.spanish_ear_dagger.attacks.down.speed_max = 38
Gear.spanish_ear_dagger.attacks.down.penalties.non_penetrated = 0.501
Gear.spanish_ear_dagger.attacks.down.penalties.hard = 0.401
Gear.spanish_ear_dagger.attacks.down.penalties.blocked = 0.501
Gear.spanish_ear_dagger.attacks.down.penalties.parried = 0.9875
Gear.spanish_ear_dagger.attacks.down.penalties.miss = 0.354
Gear.spanish_ear_dagger.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.spanish_ear_dagger.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.spanish_ear_dagger.attacks.down.sweep.thickness = 0.01
Gear.spanish_ear_dagger.attacks.down.sweep.width = 0.022
Gear.spanish_ear_dagger.attacks.down.sweep.height_scale = 1
Gear.spanish_ear_dagger.attacks.down.sweep.width_offset = 0
Gear.spanish_ear_dagger.attacks.down.sweep.height_offset = 0
Gear.spanish_ear_dagger.ui_header = "gear_james_spanish_ear_dagger_name"
Gear.spanish_ear_dagger.ui_texture = "gear_spanish_ear_dagger"
Gear.spanish_ear_dagger.ui_description = "gear_james_spanish_ear_dagger_desc"
Gear.spanish_ear_dagger.ui_fluff_text = "gear_james_spanish_ear_dagger_fluff"
Gear.spanish_ear_dagger.category = "dagger"
Gear.spanish_ear_dagger.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.spanish_ear_dagger.market_price = 200000
Gear.spanish_ear_dagger.release_name = "jwp"
Gear.spanish_ear_dagger.ui_sort_index = 1504
Gear.spanish_ear_dagger_02 = Gear.spanish_ear_dagger_02 or table.clone(GearTemplates.dagger)
Gear.spanish_ear_dagger_02.unit = "units/weapons/james_weapon_pack/wpn_spanish_ear_dagger/wpn_spanish_ear_dagger_02"
Gear.spanish_ear_dagger_02.sweep_collision = true
Gear.spanish_ear_dagger_02.wield_time = 0.783
Gear.spanish_ear_dagger_02.properties = {
	stun = false
}
Gear.spanish_ear_dagger_02.health = math.huge
Gear.spanish_ear_dagger_02.armour_type = "weapon_metal"
Gear.spanish_ear_dagger_02.penetration_value = 0
Gear.spanish_ear_dagger_02.absorption_value = 1
Gear.spanish_ear_dagger_02.rejuvenation_delay = 100
Gear.spanish_ear_dagger_02.pose_movement_multiplier = 0.952
Gear.spanish_ear_dagger_02.encumbrance = 0.3
Gear.spanish_ear_dagger_02.reach = 103
Gear.spanish_ear_dagger_02.attacks.up.damage_type = "piercing"
Gear.spanish_ear_dagger_02.attacks.up.uncharged_damage_factor = 0.248
Gear.spanish_ear_dagger_02.attacks.up.quick_swing_charge_time = 0.202
Gear.spanish_ear_dagger_02.attacks.up.minimum_pose_time = 0.115
Gear.spanish_ear_dagger_02.attacks.up.quick_swing_attack_time = 0.55
Gear.spanish_ear_dagger_02.attacks.up.base_damage = 32
Gear.spanish_ear_dagger_02.attacks.up.charge_time = 0.346
Gear.spanish_ear_dagger_02.attacks.up.attack_time = 0.447
Gear.spanish_ear_dagger_02.attacks.up.speed_max = 40
Gear.spanish_ear_dagger_02.attacks.up.penalties.non_penetrated = 0.384
Gear.spanish_ear_dagger_02.attacks.up.penalties.hard = 0.307
Gear.spanish_ear_dagger_02.attacks.up.penalties.blocked = 0.384
Gear.spanish_ear_dagger_02.attacks.up.penalties.parried = 0.9875
Gear.spanish_ear_dagger_02.attacks.up.penalties.miss = 0.272
Gear.spanish_ear_dagger_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.spanish_ear_dagger_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.spanish_ear_dagger_02.attacks.up.sweep.thickness = 0.01
Gear.spanish_ear_dagger_02.attacks.up.sweep.width = 0.022
Gear.spanish_ear_dagger_02.attacks.up.sweep.height_scale = 1
Gear.spanish_ear_dagger_02.attacks.up.sweep.width_offset = 0
Gear.spanish_ear_dagger_02.attacks.up.sweep.height_offset = 0
Gear.spanish_ear_dagger_02.attacks.left.damage_type = "piercing"
Gear.spanish_ear_dagger_02.attacks.left.uncharged_damage_factor = 0.28
Gear.spanish_ear_dagger_02.attacks.left.quick_swing_charge_time = 0.202
Gear.spanish_ear_dagger_02.attacks.left.minimum_pose_time = 0.115
Gear.spanish_ear_dagger_02.attacks.left.quick_swing_attack_time = 0.5
Gear.spanish_ear_dagger_02.attacks.left.base_damage = 28
Gear.spanish_ear_dagger_02.attacks.left.charge_time = 0.231
Gear.spanish_ear_dagger_02.attacks.left.attack_time = 0.348
Gear.spanish_ear_dagger_02.attacks.left.speed_max = 40
Gear.spanish_ear_dagger_02.attacks.left.penalties.non_penetrated = 0.384
Gear.spanish_ear_dagger_02.attacks.left.penalties.hard = 0.307
Gear.spanish_ear_dagger_02.attacks.left.penalties.blocked = 0.384
Gear.spanish_ear_dagger_02.attacks.left.penalties.parried = 0.9875
Gear.spanish_ear_dagger_02.attacks.left.penalties.miss = 0.272
Gear.spanish_ear_dagger_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.spanish_ear_dagger_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.spanish_ear_dagger_02.attacks.left.sweep.thickness = 0.01
Gear.spanish_ear_dagger_02.attacks.left.sweep.width = 0.022
Gear.spanish_ear_dagger_02.attacks.left.sweep.height_scale = 1
Gear.spanish_ear_dagger_02.attacks.left.sweep.width_offset = 0
Gear.spanish_ear_dagger_02.attacks.left.sweep.height_offset = 0
Gear.spanish_ear_dagger_02.attacks.right.damage_type = "piercing"
Gear.spanish_ear_dagger_02.attacks.right.uncharged_damage_factor = 0.286
Gear.spanish_ear_dagger_02.attacks.right.quick_swing_charge_time = 0.202
Gear.spanish_ear_dagger_02.attacks.right.minimum_pose_time = 0.115
Gear.spanish_ear_dagger_02.attacks.right.quick_swing_attack_time = 0.5
Gear.spanish_ear_dagger_02.attacks.right.base_damage = 28
Gear.spanish_ear_dagger_02.attacks.right.charge_time = 0.231
Gear.spanish_ear_dagger_02.attacks.right.attack_time = 0.4
Gear.spanish_ear_dagger_02.attacks.right.speed_max = 40
Gear.spanish_ear_dagger_02.attacks.right.penalties.non_penetrated = 0.384
Gear.spanish_ear_dagger_02.attacks.right.penalties.hard = 0.307
Gear.spanish_ear_dagger_02.attacks.right.penalties.blocked = 0.384
Gear.spanish_ear_dagger_02.attacks.right.penalties.parried = 0.9875
Gear.spanish_ear_dagger_02.attacks.right.penalties.miss = 0.272
Gear.spanish_ear_dagger_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.spanish_ear_dagger_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.spanish_ear_dagger_02.attacks.right.sweep.thickness = 0.01
Gear.spanish_ear_dagger_02.attacks.right.sweep.width = 0.022
Gear.spanish_ear_dagger_02.attacks.right.sweep.height_scale = 1
Gear.spanish_ear_dagger_02.attacks.right.sweep.width_offset = 0
Gear.spanish_ear_dagger_02.attacks.right.sweep.height_offset = 0
Gear.spanish_ear_dagger_02.attacks.down.damage_type = "piercing"
Gear.spanish_ear_dagger_02.attacks.down.uncharged_damage_factor = 0.29
Gear.spanish_ear_dagger_02.attacks.down.quick_swing_charge_time = 0.243
Gear.spanish_ear_dagger_02.attacks.down.minimum_pose_time = 0.139
Gear.spanish_ear_dagger_02.attacks.down.quick_swing_attack_time = 0.65
Gear.spanish_ear_dagger_02.attacks.down.base_damage = 28
Gear.spanish_ear_dagger_02.attacks.down.charge_time = 0.278
Gear.spanish_ear_dagger_02.attacks.down.attack_time = 0.4
Gear.spanish_ear_dagger_02.attacks.down.speed_max = 38
Gear.spanish_ear_dagger_02.attacks.down.penalties.non_penetrated = 0.501
Gear.spanish_ear_dagger_02.attacks.down.penalties.hard = 0.401
Gear.spanish_ear_dagger_02.attacks.down.penalties.blocked = 0.501
Gear.spanish_ear_dagger_02.attacks.down.penalties.parried = 0.9875
Gear.spanish_ear_dagger_02.attacks.down.penalties.miss = 0.354
Gear.spanish_ear_dagger_02.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.spanish_ear_dagger_02.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.spanish_ear_dagger_02.attacks.down.sweep.thickness = 0.01
Gear.spanish_ear_dagger_02.attacks.down.sweep.width = 0.022
Gear.spanish_ear_dagger_02.attacks.down.sweep.height_scale = 1
Gear.spanish_ear_dagger_02.attacks.down.sweep.width_offset = 0
Gear.spanish_ear_dagger_02.attacks.down.sweep.height_offset = 0
Gear.spanish_ear_dagger_02.ui_header = "gear_james_spanish_ear_dagger_02_name"
Gear.spanish_ear_dagger_02.ui_texture = "gear_spanish_ear_dagger_alt"
Gear.spanish_ear_dagger_02.ui_description = "gear_james_spanish_ear_dagger_02_desc"
Gear.spanish_ear_dagger_02.ui_fluff_text = "gear_james_spanish_ear_dagger_02_fluff"
Gear.spanish_ear_dagger_02.category = "dagger"
Gear.spanish_ear_dagger_02.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.spanish_ear_dagger_02.market_price = 200000
Gear.spanish_ear_dagger_02.release_name = "jwp"
Gear.spanish_ear_dagger_02.ui_sort_index = 1504
Gear.swiss_baselard_dagger = Gear.swiss_baselard_dagger or table.clone(GearTemplates.dagger)
Gear.swiss_baselard_dagger.unit = "units/weapons/wpn_swiss_merc_baselard_dagger/wpn_swiss_merc_baselard_dagger"
Gear.swiss_baselard_dagger.sweep_collision = true
Gear.swiss_baselard_dagger.wield_time = 0.783
Gear.swiss_baselard_dagger.properties = {
	stun = false
}
Gear.swiss_baselard_dagger.health = math.huge
Gear.swiss_baselard_dagger.armour_type = "weapon_metal"
Gear.swiss_baselard_dagger.penetration_value = 0
Gear.swiss_baselard_dagger.absorption_value = 1
Gear.swiss_baselard_dagger.rejuvenation_delay = 100
Gear.swiss_baselard_dagger.pose_movement_multiplier = 0.952
Gear.swiss_baselard_dagger.encumbrance = 0.3
Gear.swiss_baselard_dagger.reach = 103
Gear.swiss_baselard_dagger.attacks.up.damage_type = "piercing"
Gear.swiss_baselard_dagger.attacks.up.uncharged_damage_factor = 0.248
Gear.swiss_baselard_dagger.attacks.up.quick_swing_charge_time = 0.202
Gear.swiss_baselard_dagger.attacks.up.minimum_pose_time = 0.115
Gear.swiss_baselard_dagger.attacks.up.quick_swing_attack_time = 0.447
Gear.swiss_baselard_dagger.attacks.up.base_damage = 31
Gear.swiss_baselard_dagger.attacks.up.charge_time = 0.346
Gear.swiss_baselard_dagger.attacks.up.attack_time = 0.447
Gear.swiss_baselard_dagger.attacks.up.speed_max = 40
Gear.swiss_baselard_dagger.attacks.up.penalties.non_penetrated = 0.384
Gear.swiss_baselard_dagger.attacks.up.penalties.hard = 0.307
Gear.swiss_baselard_dagger.attacks.up.penalties.blocked = 0.384
Gear.swiss_baselard_dagger.attacks.up.penalties.parried = 0.9875
Gear.swiss_baselard_dagger.attacks.up.penalties.miss = 0.272
Gear.swiss_baselard_dagger.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.swiss_baselard_dagger.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.swiss_baselard_dagger.attacks.up.sweep.thickness = 0.01
Gear.swiss_baselard_dagger.attacks.up.sweep.width = 0.022
Gear.swiss_baselard_dagger.attacks.up.sweep.height_scale = 1
Gear.swiss_baselard_dagger.attacks.up.sweep.width_offset = 0
Gear.swiss_baselard_dagger.attacks.up.sweep.height_offset = 0
Gear.swiss_baselard_dagger.attacks.left.damage_type = "piercing"
Gear.swiss_baselard_dagger.attacks.left.uncharged_damage_factor = 0.28
Gear.swiss_baselard_dagger.attacks.left.quick_swing_charge_time = 0.202
Gear.swiss_baselard_dagger.attacks.left.minimum_pose_time = 0.115
Gear.swiss_baselard_dagger.attacks.left.quick_swing_attack_time = 0.348
Gear.swiss_baselard_dagger.attacks.left.base_damage = 27.151
Gear.swiss_baselard_dagger.attacks.left.charge_time = 0.231
Gear.swiss_baselard_dagger.attacks.left.attack_time = 0.348
Gear.swiss_baselard_dagger.attacks.left.speed_max = 40
Gear.swiss_baselard_dagger.attacks.left.penalties.non_penetrated = 0.384
Gear.swiss_baselard_dagger.attacks.left.penalties.hard = 0.307
Gear.swiss_baselard_dagger.attacks.left.penalties.blocked = 0.384
Gear.swiss_baselard_dagger.attacks.left.penalties.parried = 0.9875
Gear.swiss_baselard_dagger.attacks.left.penalties.miss = 0.272
Gear.swiss_baselard_dagger.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.swiss_baselard_dagger.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.swiss_baselard_dagger.attacks.left.sweep.thickness = 0.01
Gear.swiss_baselard_dagger.attacks.left.sweep.width = 0.022
Gear.swiss_baselard_dagger.attacks.left.sweep.height_scale = 1
Gear.swiss_baselard_dagger.attacks.left.sweep.width_offset = 0
Gear.swiss_baselard_dagger.attacks.left.sweep.height_offset = 0
Gear.swiss_baselard_dagger.attacks.right.damage_type = "piercing"
Gear.swiss_baselard_dagger.attacks.right.uncharged_damage_factor = 0.286
Gear.swiss_baselard_dagger.attacks.right.quick_swing_charge_time = 0.202
Gear.swiss_baselard_dagger.attacks.right.minimum_pose_time = 0.115
Gear.swiss_baselard_dagger.attacks.right.quick_swing_attack_time = 0.397
Gear.swiss_baselard_dagger.attacks.right.base_damage = 27.623
Gear.swiss_baselard_dagger.attacks.right.charge_time = 0.231
Gear.swiss_baselard_dagger.attacks.right.attack_time = 0.397
Gear.swiss_baselard_dagger.attacks.right.speed_max = 40
Gear.swiss_baselard_dagger.attacks.right.penalties.non_penetrated = 0.384
Gear.swiss_baselard_dagger.attacks.right.penalties.hard = 0.307
Gear.swiss_baselard_dagger.attacks.right.penalties.blocked = 0.384
Gear.swiss_baselard_dagger.attacks.right.penalties.parried = 0.9875
Gear.swiss_baselard_dagger.attacks.right.penalties.miss = 0.272
Gear.swiss_baselard_dagger.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.swiss_baselard_dagger.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.swiss_baselard_dagger.attacks.right.sweep.thickness = 0.01
Gear.swiss_baselard_dagger.attacks.right.sweep.width = 0.022
Gear.swiss_baselard_dagger.attacks.right.sweep.height_scale = 1
Gear.swiss_baselard_dagger.attacks.right.sweep.width_offset = 0
Gear.swiss_baselard_dagger.attacks.right.sweep.height_offset = 0
Gear.swiss_baselard_dagger.attacks.down.damage_type = "piercing"
Gear.swiss_baselard_dagger.attacks.down.uncharged_damage_factor = 0.29
Gear.swiss_baselard_dagger.attacks.down.quick_swing_charge_time = 0.243
Gear.swiss_baselard_dagger.attacks.down.minimum_pose_time = 0.139
Gear.swiss_baselard_dagger.attacks.down.quick_swing_attack_time = 0.529
Gear.swiss_baselard_dagger.attacks.down.base_damage = 27.607
Gear.swiss_baselard_dagger.attacks.down.charge_time = 0.278
Gear.swiss_baselard_dagger.attacks.down.attack_time = 0.4
Gear.swiss_baselard_dagger.attacks.down.speed_max = 38
Gear.swiss_baselard_dagger.attacks.down.penalties.non_penetrated = 0.501
Gear.swiss_baselard_dagger.attacks.down.penalties.hard = 0.401
Gear.swiss_baselard_dagger.attacks.down.penalties.blocked = 0.501
Gear.swiss_baselard_dagger.attacks.down.penalties.parried = 0.9875
Gear.swiss_baselard_dagger.attacks.down.penalties.miss = 0.354
Gear.swiss_baselard_dagger.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.swiss_baselard_dagger.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.swiss_baselard_dagger.attacks.down.sweep.thickness = 0.01
Gear.swiss_baselard_dagger.attacks.down.sweep.width = 0.022
Gear.swiss_baselard_dagger.attacks.down.sweep.height_scale = 1
Gear.swiss_baselard_dagger.attacks.down.sweep.width_offset = 0
Gear.swiss_baselard_dagger.attacks.down.sweep.height_offset = 0
Gear.swiss_baselard_dagger.ui_header = "gear_swiss_baselard_dagger_name"
Gear.swiss_baselard_dagger.ui_texture = "gear_swiss_baselard_dagger"
Gear.swiss_baselard_dagger.ui_description = "gear_swiss_baselard_dagger_description"
Gear.swiss_baselard_dagger.ui_fluff_text = "gear_swiss_baselard_dagger_fluff"
Gear.swiss_baselard_dagger.category = "dagger"
Gear.swiss_baselard_dagger.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.swiss_baselard_dagger.market_price = 100000
Gear.swiss_baselard_dagger.release_name = "swiss"
Gear.swiss_baselard_dagger.ui_sort_index = 1601
Gear.italian_dagger = Gear.italian_dagger or table.clone(GearTemplates.dagger)
Gear.italian_dagger.unit = "units/weapons/wpn_italian_dagger/wpn_italian_dagger"
Gear.italian_dagger.sweep_collision = true
Gear.italian_dagger.wield_time = 0.783
Gear.italian_dagger.health = math.huge
Gear.italian_dagger.properties = {
	stun = false
}
Gear.italian_dagger.armour_type = "weapon_metal"
Gear.italian_dagger.penetration_value = 0
Gear.italian_dagger.absorption_value = 1
Gear.italian_dagger.rejuvenation_delay = 100
Gear.italian_dagger.pose_movement_multiplier = 0.948
Gear.italian_dagger.encumbrance = 0.3
Gear.italian_dagger.reach = 105
Gear.italian_dagger.attacks.up.damage_type = "piercing"
Gear.italian_dagger.attacks.up.uncharged_damage_factor = 0.248
Gear.italian_dagger.attacks.up.quick_swing_charge_time = 0.204
Gear.italian_dagger.attacks.up.minimum_pose_time = 0.117
Gear.italian_dagger.attacks.up.quick_swing_attack_time = 0.45
Gear.italian_dagger.attacks.up.base_damage = 33
Gear.italian_dagger.attacks.up.charge_time = 0.35
Gear.italian_dagger.attacks.up.attack_time = 0.45
Gear.italian_dagger.attacks.up.speed_max = 40
Gear.italian_dagger.attacks.up.penalties.non_penetrated = 0.388
Gear.italian_dagger.attacks.up.penalties.hard = 0.31
Gear.italian_dagger.attacks.up.penalties.blocked = 0.388
Gear.italian_dagger.attacks.up.penalties.parried = 0.9875
Gear.italian_dagger.attacks.up.penalties.miss = 0.274
Gear.italian_dagger.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.italian_dagger.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.italian_dagger.attacks.up.sweep.thickness = 0.01
Gear.italian_dagger.attacks.up.sweep.width = 0.022
Gear.italian_dagger.attacks.up.sweep.height_scale = 1
Gear.italian_dagger.attacks.up.sweep.width_offset = 0
Gear.italian_dagger.attacks.up.sweep.height_offset = 0
Gear.italian_dagger.attacks.left.damage_type = "piercing"
Gear.italian_dagger.attacks.left.uncharged_damage_factor = 0.28
Gear.italian_dagger.attacks.left.quick_swing_charge_time = 0.204
Gear.italian_dagger.attacks.left.minimum_pose_time = 0.117
Gear.italian_dagger.attacks.left.quick_swing_attack_time = 0.35
Gear.italian_dagger.attacks.left.base_damage = 28
Gear.italian_dagger.attacks.left.charge_time = 0.233
Gear.italian_dagger.attacks.left.attack_time = 0.35
Gear.italian_dagger.attacks.left.speed_max = 40
Gear.italian_dagger.attacks.left.penalties.non_penetrated = 0.388
Gear.italian_dagger.attacks.left.penalties.hard = 0.31
Gear.italian_dagger.attacks.left.penalties.blocked = 0.388
Gear.italian_dagger.attacks.left.penalties.parried = 0.9875
Gear.italian_dagger.attacks.left.penalties.miss = 0.274
Gear.italian_dagger.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.italian_dagger.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.italian_dagger.attacks.left.sweep.thickness = 0.01
Gear.italian_dagger.attacks.left.sweep.width = 0.022
Gear.italian_dagger.attacks.left.sweep.height_scale = 1
Gear.italian_dagger.attacks.left.sweep.width_offset = 0
Gear.italian_dagger.attacks.left.sweep.height_offset = 0
Gear.italian_dagger.attacks.right.damage_type = "piercing"
Gear.italian_dagger.attacks.right.uncharged_damage_factor = 0.286
Gear.italian_dagger.attacks.right.quick_swing_charge_time = 0.204
Gear.italian_dagger.attacks.right.minimum_pose_time = 0.117
Gear.italian_dagger.attacks.right.quick_swing_attack_time = 0.4
Gear.italian_dagger.attacks.right.base_damage = 28
Gear.italian_dagger.attacks.right.charge_time = 0.233
Gear.italian_dagger.attacks.right.attack_time = 0.4
Gear.italian_dagger.attacks.right.speed_max = 40
Gear.italian_dagger.attacks.right.penalties.non_penetrated = 0.388
Gear.italian_dagger.attacks.right.penalties.hard = 0.31
Gear.italian_dagger.attacks.right.penalties.blocked = 0.388
Gear.italian_dagger.attacks.right.penalties.parried = 0.9875
Gear.italian_dagger.attacks.right.penalties.miss = 0.274
Gear.italian_dagger.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.italian_dagger.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.italian_dagger.attacks.right.sweep.thickness = 0.01
Gear.italian_dagger.attacks.right.sweep.width = 0.022
Gear.italian_dagger.attacks.right.sweep.height_scale = 1
Gear.italian_dagger.attacks.right.sweep.width_offset = 0
Gear.italian_dagger.attacks.right.sweep.height_offset = 0
Gear.italian_dagger.attacks.down.damage_type = "piercing"
Gear.italian_dagger.attacks.down.uncharged_damage_factor = 0.289
Gear.italian_dagger.attacks.down.quick_swing_charge_time = 0.248
Gear.italian_dagger.attacks.down.minimum_pose_time = 0.142
Gear.italian_dagger.attacks.down.quick_swing_attack_time = 0.536
Gear.italian_dagger.attacks.down.base_damage = 28
Gear.italian_dagger.attacks.down.charge_time = 0.284
Gear.italian_dagger.attacks.down.attack_time = 0.4
Gear.italian_dagger.attacks.down.speed_max = 38
Gear.italian_dagger.attacks.down.penalties.non_penetrated = 0.508
Gear.italian_dagger.attacks.down.penalties.hard = 0.407
Gear.italian_dagger.attacks.down.penalties.blocked = 0.508
Gear.italian_dagger.attacks.down.penalties.parried = 0.9875
Gear.italian_dagger.attacks.down.penalties.miss = 0.359
Gear.italian_dagger.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.italian_dagger.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.italian_dagger.attacks.down.sweep.thickness = 0.01
Gear.italian_dagger.attacks.down.sweep.width = 0.022
Gear.italian_dagger.attacks.down.sweep.height_scale = 1
Gear.italian_dagger.attacks.down.sweep.width_offset = 0
Gear.italian_dagger.attacks.down.sweep.height_offset = 0
Gear.italian_dagger.ui_header = "gear_italian_cinquedea_name"
Gear.italian_dagger.ui_texture = "gear_italian_dagger"
Gear.italian_dagger.ui_description = "gear_italian_cinquedea_desc"
Gear.italian_dagger.ui_fluff_text = "gear_italian_cinquedea_fluff"
Gear.italian_dagger.category = "dagger"
Gear.italian_dagger.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	}
}
Gear.italian_dagger.market_price = 100000
Gear.italian_dagger.release_name = "italian"
Gear.italian_dagger.ui_sort_index = 1901
Gear.short_sword = Gear.short_sword or table.clone(GearTemplates.sword_1h)
Gear.short_sword.unit = "units/weapons/wpn_1h_short_sword/wpn_1h_short_sword"
Gear.short_sword.sweep_collision = true
Gear.short_sword.wield_time = 1.117
Gear.short_sword.health = 100
Gear.short_sword.properties = {
	stun = false
}
Gear.short_sword.armour_type = "weapon_metal"
Gear.short_sword.penetration_value = 0
Gear.short_sword.absorption_value = 1
Gear.short_sword.rejuvenation_delay = 100
Gear.short_sword.pose_movement_multiplier = 0.88
Gear.short_sword.encumbrance = 1.315
Gear.short_sword.reach = 144
Gear.short_sword.attacks.up.damage_type = "slashing"
Gear.short_sword.attacks.up.uncharged_damage_factor = 0.24
Gear.short_sword.attacks.up.quick_swing_charge_time = 0.341
Gear.short_sword.attacks.up.minimum_pose_time = 0.195
Gear.short_sword.attacks.up.quick_swing_attack_time = 0.658
Gear.short_sword.attacks.up.base_damage = 43
Gear.short_sword.attacks.up.charge_time = 0.584
Gear.short_sword.attacks.up.attack_time = 0.5
Gear.short_sword.attacks.up.speed_max = 40
Gear.short_sword.attacks.up.penalties.non_penetrated = 0.654
Gear.short_sword.attacks.up.penalties.hard = 0.523
Gear.short_sword.attacks.up.penalties.blocked = 0.654
Gear.short_sword.attacks.up.penalties.parried = 0.9875
Gear.short_sword.attacks.up.penalties.miss = 0.462
Gear.short_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.short_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.short_sword.attacks.up.sweep.thickness = 0.01
Gear.short_sword.attacks.up.sweep.width = 0.035
Gear.short_sword.attacks.up.sweep.height_scale = 1
Gear.short_sword.attacks.up.sweep.width_offset = 0.1
Gear.short_sword.attacks.up.sweep.height_offset = 0
Gear.short_sword.attacks.left.damage_type = "slashing"
Gear.short_sword.attacks.left.uncharged_damage_factor = 0.287
Gear.short_sword.attacks.left.quick_swing_charge_time = 0.441
Gear.short_sword.attacks.left.minimum_pose_time = 0.195
Gear.short_sword.attacks.left.quick_swing_attack_time = 0.697
Gear.short_sword.attacks.left.base_damage = 32
Gear.short_sword.attacks.left.charge_time = 0.49
Gear.short_sword.attacks.left.attack_time = 0.6
Gear.short_sword.attacks.left.speed_max = 40
Gear.short_sword.attacks.left.penalties.non_penetrated = 0.654
Gear.short_sword.attacks.left.penalties.hard = 0.523
Gear.short_sword.attacks.left.penalties.blocked = 0.654
Gear.short_sword.attacks.left.penalties.parried = 0.9875
Gear.short_sword.attacks.left.penalties.miss = 0.462
Gear.short_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.short_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.short_sword.attacks.left.sweep.thickness = 0.01
Gear.short_sword.attacks.left.sweep.width = 0.035
Gear.short_sword.attacks.left.sweep.height_scale = 1
Gear.short_sword.attacks.left.sweep.width_offset = 0.1
Gear.short_sword.attacks.left.sweep.height_offset = 0
Gear.short_sword.attacks.right.damage_type = "slashing"
Gear.short_sword.attacks.right.uncharged_damage_factor = 0.286
Gear.short_sword.attacks.right.quick_swing_charge_time = 0.441
Gear.short_sword.attacks.right.minimum_pose_time = 0.195
Gear.short_sword.attacks.right.quick_swing_attack_time = 0.678
Gear.short_sword.attacks.right.base_damage = 32
Gear.short_sword.attacks.right.charge_time = 0.49
Gear.short_sword.attacks.right.attack_time = 0.6
Gear.short_sword.attacks.right.speed_max = 40
Gear.short_sword.attacks.right.penalties.non_penetrated = 0.654
Gear.short_sword.attacks.right.penalties.hard = 0.523
Gear.short_sword.attacks.right.penalties.blocked = 0.654
Gear.short_sword.attacks.right.penalties.parried = 0.9875
Gear.short_sword.attacks.right.penalties.miss = 0.462
Gear.short_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.short_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.short_sword.attacks.right.sweep.thickness = 0.01
Gear.short_sword.attacks.right.sweep.width = 0.035
Gear.short_sword.attacks.right.sweep.height_scale = 1
Gear.short_sword.attacks.right.sweep.width_offset = 0.1
Gear.short_sword.attacks.right.sweep.height_offset = 0
Gear.short_sword.attacks.down.damage_type = "piercing"
Gear.short_sword.attacks.down.uncharged_damage_factor = 0.286
Gear.short_sword.attacks.down.quick_swing_charge_time = 0.443
Gear.short_sword.attacks.down.minimum_pose_time = 0.196
Gear.short_sword.attacks.down.quick_swing_attack_time = 0.677
Gear.short_sword.attacks.down.base_damage = 31
Gear.short_sword.attacks.down.charge_time = 0.492
Gear.short_sword.attacks.down.attack_time = 0.6
Gear.short_sword.attacks.down.speed_max = 38
Gear.short_sword.attacks.down.penalties.non_penetrated = 0.655
Gear.short_sword.attacks.down.penalties.hard = 0.524
Gear.short_sword.attacks.down.penalties.blocked = 0.655
Gear.short_sword.attacks.down.penalties.parried = 0.9875
Gear.short_sword.attacks.down.penalties.miss = 0.463
Gear.short_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.short_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.short_sword.attacks.down.sweep.thickness = 0.01
Gear.short_sword.attacks.down.sweep.width = 0.035
Gear.short_sword.attacks.down.sweep.height_scale = 1
Gear.short_sword.attacks.down.sweep.width_offset = 0.1
Gear.short_sword.attacks.down.sweep.height_offset = 0
Gear.short_sword.ui_header = "gear_name_short_sword"
Gear.short_sword.ui_texture = "gear_1h_short_sword"
Gear.short_sword.ui_description = "gear_description_short_sword"
Gear.short_sword.ui_fluff_text = "gear_fluff_short_sword"
Gear.short_sword.category = "one_handed_sword"
Gear.short_sword.stat_gategory = "one_handed_sword"
Gear.short_sword.timpani_events.wield.parameters = {
	{
		value = "short_sword",
		name = "weapon_type_base"
	}
}
Gear.short_sword.market_price = 3000
Gear.short_sword.release_name = "main"
Gear.short_sword.ui_sort_index = 1001
Gear.arming_sword = Gear.arming_sword or table.clone(GearTemplates.sword_1h)
Gear.arming_sword.unit = "units/weapons/wpn_1h_sword_01/wpn_1h_sword_01"
Gear.arming_sword.sweep_collision = true
Gear.arming_sword.wield_time = 0.924
Gear.arming_sword.health = 100
Gear.arming_sword.properties = {
	stun = false
}
Gear.arming_sword.armour_type = "weapon_metal"
Gear.arming_sword.penetration_value = 0
Gear.arming_sword.absorption_value = 1
Gear.arming_sword.rejuvenation_delay = 100
Gear.arming_sword.pose_movement_multiplier = 0.852
Gear.arming_sword.encumbrance = 0.73
Gear.arming_sword.reach = 160
Gear.arming_sword.attacks.up.damage_type = "slashing"
Gear.arming_sword.attacks.up.uncharged_damage_factor = 0.235
Gear.arming_sword.attacks.up.quick_swing_charge_time = 0.38
Gear.arming_sword.attacks.up.minimum_pose_time = 0.217
Gear.arming_sword.attacks.up.quick_swing_attack_time = 0.668
Gear.arming_sword.attacks.up.base_damage = 39
Gear.arming_sword.attacks.up.charge_time = 0.651
Gear.arming_sword.attacks.up.attack_time = 0.5
Gear.arming_sword.attacks.up.speed_max = 40
Gear.arming_sword.attacks.up.penalties.non_penetrated = 0.678
Gear.arming_sword.attacks.up.penalties.hard = 0.543
Gear.arming_sword.attacks.up.penalties.blocked = 0.678
Gear.arming_sword.attacks.up.penalties.parried = 0.9875
Gear.arming_sword.attacks.up.penalties.miss = 0.479
Gear.arming_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.arming_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.arming_sword.attacks.up.sweep.thickness = 0.01
Gear.arming_sword.attacks.up.sweep.width = 0.052
Gear.arming_sword.attacks.up.sweep.height_scale = 1
Gear.arming_sword.attacks.up.sweep.width_offset = 0
Gear.arming_sword.attacks.up.sweep.height_offset = 0
Gear.arming_sword.attacks.left.damage_type = "slashing"
Gear.arming_sword.attacks.left.uncharged_damage_factor = 0.283
Gear.arming_sword.attacks.left.quick_swing_charge_time = 0.48
Gear.arming_sword.attacks.left.minimum_pose_time = 0.217
Gear.arming_sword.attacks.left.quick_swing_attack_time = 0.707
Gear.arming_sword.attacks.left.base_damage = 29
Gear.arming_sword.attacks.left.charge_time = 0.534
Gear.arming_sword.attacks.left.attack_time = 0.6
Gear.arming_sword.attacks.left.speed_max = 40
Gear.arming_sword.attacks.left.penalties.non_penetrated = 0.678
Gear.arming_sword.attacks.left.penalties.hard = 0.543
Gear.arming_sword.attacks.left.penalties.blocked = 0.678
Gear.arming_sword.attacks.left.penalties.parried = 0.9875
Gear.arming_sword.attacks.left.penalties.miss = 0.479
Gear.arming_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.arming_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.arming_sword.attacks.left.sweep.thickness = 0.01
Gear.arming_sword.attacks.left.sweep.width = 0.052
Gear.arming_sword.attacks.left.sweep.height_scale = 1
Gear.arming_sword.attacks.left.sweep.width_offset = 0
Gear.arming_sword.attacks.left.sweep.height_offset = 0
Gear.arming_sword.attacks.right.damage_type = "slashing"
Gear.arming_sword.attacks.right.uncharged_damage_factor = 0.282
Gear.arming_sword.attacks.right.quick_swing_charge_time = 0.48
Gear.arming_sword.attacks.right.minimum_pose_time = 0.217
Gear.arming_sword.attacks.right.quick_swing_attack_time = 0.688
Gear.arming_sword.attacks.right.base_damage = 29
Gear.arming_sword.attacks.right.charge_time = 0.534
Gear.arming_sword.attacks.right.attack_time = 0.6
Gear.arming_sword.attacks.right.speed_max = 40
Gear.arming_sword.attacks.right.penalties.non_penetrated = 0.678
Gear.arming_sword.attacks.right.penalties.hard = 0.543
Gear.arming_sword.attacks.right.penalties.blocked = 0.678
Gear.arming_sword.attacks.right.penalties.parried = 0.9875
Gear.arming_sword.attacks.right.penalties.miss = 0.479
Gear.arming_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.arming_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.arming_sword.attacks.right.sweep.thickness = 0.01
Gear.arming_sword.attacks.right.sweep.width = 0.052
Gear.arming_sword.attacks.right.sweep.height_scale = 1
Gear.arming_sword.attacks.right.sweep.width_offset = 0
Gear.arming_sword.attacks.right.sweep.height_offset = 0
Gear.arming_sword.attacks.down.damage_type = "piercing"
Gear.arming_sword.attacks.down.uncharged_damage_factor = 0.282
Gear.arming_sword.attacks.down.quick_swing_charge_time = 0.482
Gear.arming_sword.attacks.down.minimum_pose_time = 0.218
Gear.arming_sword.attacks.down.quick_swing_attack_time = 0.687
Gear.arming_sword.attacks.down.base_damage = 30
Gear.arming_sword.attacks.down.charge_time = 0.537
Gear.arming_sword.attacks.down.attack_time = 0.6
Gear.arming_sword.attacks.down.speed_max = 38
Gear.arming_sword.attacks.down.penalties.non_penetrated = 0.679
Gear.arming_sword.attacks.down.penalties.hard = 0.543
Gear.arming_sword.attacks.down.penalties.blocked = 0.679
Gear.arming_sword.attacks.down.penalties.parried = 0.9875
Gear.arming_sword.attacks.down.penalties.miss = 0.48
Gear.arming_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.arming_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.arming_sword.attacks.down.sweep.thickness = 0.01
Gear.arming_sword.attacks.down.sweep.width = 0.052
Gear.arming_sword.attacks.down.sweep.height_scale = 1
Gear.arming_sword.attacks.down.sweep.width_offset = 0
Gear.arming_sword.attacks.down.sweep.height_offset = 0
Gear.arming_sword.ui_header = "gear_name_arming_sword"
Gear.arming_sword.ui_texture = "gear_1h_arming_sword"
Gear.arming_sword.ui_description = "gear_description_arming_sword"
Gear.arming_sword.ui_fluff_text = "gear_fluff_arming_sword"
Gear.arming_sword.category = "one_handed_sword"
Gear.arming_sword.stat_gategory = "one_handed_sword"
Gear.arming_sword.release_name = "main"
Gear.arming_sword.ui_sort_index = 1002
Gear.castillon_sword_blued = Gear.castillon_sword_blued or table.clone(GearTemplates.sword_1h)
Gear.castillon_sword_blued.unit = "units/weapons/wpn_1h_castillion_sword/wpn_1h_castillion_sword_preorder"
Gear.castillon_sword_blued.sweep_collision = true
Gear.castillon_sword_blued.wield_time = 1.02
Gear.castillon_sword_blued.health = 100
Gear.castillon_sword_blued.properties = {
	stun = false
}
Gear.castillon_sword_blued.armour_type = "weapon_metal"
Gear.castillon_sword_blued.penetration_value = 0
Gear.castillon_sword_blued.absorption_value = 1
Gear.castillon_sword_blued.rejuvenation_delay = 100
Gear.castillon_sword_blued.pose_movement_multiplier = 0.842
Gear.castillon_sword_blued.encumbrance = 1.02
Gear.castillon_sword_blued.reach = 166
Gear.castillon_sword_blued.attacks.up.damage_type = "slashing"
Gear.castillon_sword_blued.attacks.up.uncharged_damage_factor = 0.233
Gear.castillon_sword_blued.attacks.up.quick_swing_charge_time = 0.395
Gear.castillon_sword_blued.attacks.up.minimum_pose_time = 0.225
Gear.castillon_sword_blued.attacks.up.quick_swing_attack_time = 0.671
Gear.castillon_sword_blued.attacks.up.base_damage = 40
Gear.castillon_sword_blued.attacks.up.charge_time = 0.676
Gear.castillon_sword_blued.attacks.up.attack_time = 0.5
Gear.castillon_sword_blued.attacks.up.speed_max = 40
Gear.castillon_sword_blued.attacks.up.penalties.non_penetrated = 0.688
Gear.castillon_sword_blued.attacks.up.penalties.hard = 0.55
Gear.castillon_sword_blued.attacks.up.penalties.blocked = 0.688
Gear.castillon_sword_blued.attacks.up.penalties.parried = 0.9875
Gear.castillon_sword_blued.attacks.up.penalties.miss = 0.486
Gear.castillon_sword_blued.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.castillon_sword_blued.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.castillon_sword_blued.attacks.up.sweep.thickness = 0.01
Gear.castillon_sword_blued.attacks.up.sweep.width = 0.045
Gear.castillon_sword_blued.attacks.up.sweep.height_scale = 1
Gear.castillon_sword_blued.attacks.up.sweep.width_offset = 0
Gear.castillon_sword_blued.attacks.up.sweep.height_offset = 0
Gear.castillon_sword_blued.attacks.left.damage_type = "slashing"
Gear.castillon_sword_blued.attacks.left.uncharged_damage_factor = 0.282
Gear.castillon_sword_blued.attacks.left.quick_swing_charge_time = 0.495
Gear.castillon_sword_blued.attacks.left.minimum_pose_time = 0.225
Gear.castillon_sword_blued.attacks.left.quick_swing_attack_time = 0.711
Gear.castillon_sword_blued.attacks.left.base_damage = 30.421
Gear.castillon_sword_blued.attacks.left.charge_time = 0.551
Gear.castillon_sword_blued.attacks.left.attack_time = 0.6
Gear.castillon_sword_blued.attacks.left.speed_max = 40
Gear.castillon_sword_blued.attacks.left.penalties.non_penetrated = 0.688
Gear.castillon_sword_blued.attacks.left.penalties.hard = 0.55
Gear.castillon_sword_blued.attacks.left.penalties.blocked = 0.688
Gear.castillon_sword_blued.attacks.left.penalties.parried = 0.9875
Gear.castillon_sword_blued.attacks.left.penalties.miss = 0.486
Gear.castillon_sword_blued.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.castillon_sword_blued.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.castillon_sword_blued.attacks.left.sweep.thickness = 0.01
Gear.castillon_sword_blued.attacks.left.sweep.width = 0.045
Gear.castillon_sword_blued.attacks.left.sweep.height_scale = 1
Gear.castillon_sword_blued.attacks.left.sweep.width_offset = 0
Gear.castillon_sword_blued.attacks.left.sweep.height_offset = 0
Gear.castillon_sword_blued.attacks.right.damage_type = "slashing"
Gear.castillon_sword_blued.attacks.right.uncharged_damage_factor = 0.281
Gear.castillon_sword_blued.attacks.right.quick_swing_charge_time = 0.495
Gear.castillon_sword_blued.attacks.right.minimum_pose_time = 0.225
Gear.castillon_sword_blued.attacks.right.quick_swing_attack_time = 0.691
Gear.castillon_sword_blued.attacks.right.base_damage = 29.896
Gear.castillon_sword_blued.attacks.right.charge_time = 0.551
Gear.castillon_sword_blued.attacks.right.attack_time = 0.6
Gear.castillon_sword_blued.attacks.right.speed_max = 40
Gear.castillon_sword_blued.attacks.right.penalties.non_penetrated = 0.688
Gear.castillon_sword_blued.attacks.right.penalties.hard = 0.55
Gear.castillon_sword_blued.attacks.right.penalties.blocked = 0.688
Gear.castillon_sword_blued.attacks.right.penalties.parried = 0.9875
Gear.castillon_sword_blued.attacks.right.penalties.miss = 0.486
Gear.castillon_sword_blued.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.castillon_sword_blued.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.castillon_sword_blued.attacks.right.sweep.thickness = 0.01
Gear.castillon_sword_blued.attacks.right.sweep.width = 0.045
Gear.castillon_sword_blued.attacks.right.sweep.height_scale = 1
Gear.castillon_sword_blued.attacks.right.sweep.width_offset = 0
Gear.castillon_sword_blued.attacks.right.sweep.height_offset = 0
Gear.castillon_sword_blued.attacks.down.damage_type = "piercing"
Gear.castillon_sword_blued.attacks.down.uncharged_damage_factor = 0.281
Gear.castillon_sword_blued.attacks.down.quick_swing_charge_time = 0.497
Gear.castillon_sword_blued.attacks.down.minimum_pose_time = 0.227
Gear.castillon_sword_blued.attacks.down.quick_swing_attack_time = 0.691
Gear.castillon_sword_blued.attacks.down.base_damage = 30
Gear.castillon_sword_blued.attacks.down.charge_time = 0.554
Gear.castillon_sword_blued.attacks.down.attack_time = 0.6
Gear.castillon_sword_blued.attacks.down.speed_max = 38
Gear.castillon_sword_blued.attacks.down.penalties.non_penetrated = 0.688
Gear.castillon_sword_blued.attacks.down.penalties.hard = 0.55
Gear.castillon_sword_blued.attacks.down.penalties.blocked = 0.688
Gear.castillon_sword_blued.attacks.down.penalties.parried = 0.9875
Gear.castillon_sword_blued.attacks.down.penalties.miss = 0.486
Gear.castillon_sword_blued.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.castillon_sword_blued.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.castillon_sword_blued.attacks.down.sweep.thickness = 0.01
Gear.castillon_sword_blued.attacks.down.sweep.width = 0.05
Gear.castillon_sword_blued.ui_header = "gear_name_castillon_sword_blued"
Gear.castillon_sword_blued.ui_texture = "gear_1h_castillion_sword_blued"
Gear.castillon_sword_blued.ui_description = "gear_description_castillon_sword_blued"
Gear.castillon_sword_blued.ui_fluff_text = "gear_fluff_castillon_sword_blued"
Gear.castillon_sword_blued.category = "one_handed_sword"
Gear.castillon_sword_blued.release_name = "main"
Gear.castillon_sword_blued.market_price = 100000
Gear.castillon_sword_blued.required_dlc = DLCSettings.deluxe_edition()
Gear.castillon_sword_blued.ui_sort_index = 1003
Gear.castillon_sword = Gear.castillon_sword or table.clone(GearTemplates.sword_1h)
Gear.castillon_sword.unit = "units/weapons/wpn_1h_castillion_sword/wpn_1h_castillion_sword"
Gear.castillon_sword.sweep_collision = true
Gear.castillon_sword.wield_time = 1.02
Gear.castillon_sword.health = 100
Gear.castillon_sword.properties = {
	stun = false
}
Gear.castillon_sword.armour_type = "weapon_metal"
Gear.castillon_sword.penetration_value = 0
Gear.castillon_sword.absorption_value = 1
Gear.castillon_sword.rejuvenation_delay = 100
Gear.castillon_sword.pose_movement_multiplier = 0.842
Gear.castillon_sword.encumbrance = 1.02
Gear.castillon_sword.reach = 166
Gear.castillon_sword.attacks.up.damage_type = "slashing"
Gear.castillon_sword.attacks.up.uncharged_damage_factor = 0.233
Gear.castillon_sword.attacks.up.quick_swing_charge_time = 0.395
Gear.castillon_sword.attacks.up.minimum_pose_time = 0.225
Gear.castillon_sword.attacks.up.quick_swing_attack_time = 0.671
Gear.castillon_sword.attacks.up.base_damage = 40
Gear.castillon_sword.attacks.up.charge_time = 0.676
Gear.castillon_sword.attacks.up.attack_time = 0.5
Gear.castillon_sword.attacks.up.speed_max = 40
Gear.castillon_sword.attacks.up.penalties.non_penetrated = 0.688
Gear.castillon_sword.attacks.up.penalties.hard = 0.55
Gear.castillon_sword.attacks.up.penalties.blocked = 0.688
Gear.castillon_sword.attacks.up.penalties.parried = 0.9875
Gear.castillon_sword.attacks.up.penalties.miss = 0.486
Gear.castillon_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.castillon_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.castillon_sword.attacks.up.sweep.thickness = 0.01
Gear.castillon_sword.attacks.up.sweep.width = 0.045
Gear.castillon_sword.attacks.up.sweep.height_scale = 1
Gear.castillon_sword.attacks.up.sweep.width_offset = 0
Gear.castillon_sword.attacks.up.sweep.height_offset = 0
Gear.castillon_sword.attacks.left.damage_type = "slashing"
Gear.castillon_sword.attacks.left.uncharged_damage_factor = 0.282
Gear.castillon_sword.attacks.left.quick_swing_charge_time = 0.495
Gear.castillon_sword.attacks.left.minimum_pose_time = 0.225
Gear.castillon_sword.attacks.left.quick_swing_attack_time = 0.711
Gear.castillon_sword.attacks.left.base_damage = 30.421
Gear.castillon_sword.attacks.left.charge_time = 0.551
Gear.castillon_sword.attacks.left.attack_time = 0.6
Gear.castillon_sword.attacks.left.speed_max = 40
Gear.castillon_sword.attacks.left.penalties.non_penetrated = 0.688
Gear.castillon_sword.attacks.left.penalties.hard = 0.55
Gear.castillon_sword.attacks.left.penalties.blocked = 0.688
Gear.castillon_sword.attacks.left.penalties.parried = 0.9875
Gear.castillon_sword.attacks.left.penalties.miss = 0.486
Gear.castillon_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.castillon_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.castillon_sword.attacks.left.sweep.thickness = 0.01
Gear.castillon_sword.attacks.left.sweep.width = 0.045
Gear.castillon_sword.attacks.left.sweep.height_scale = 1
Gear.castillon_sword.attacks.left.sweep.width_offset = 0
Gear.castillon_sword.attacks.left.sweep.height_offset = 0
Gear.castillon_sword.attacks.right.damage_type = "slashing"
Gear.castillon_sword.attacks.right.uncharged_damage_factor = 0.281
Gear.castillon_sword.attacks.right.quick_swing_charge_time = 0.495
Gear.castillon_sword.attacks.right.minimum_pose_time = 0.225
Gear.castillon_sword.attacks.right.quick_swing_attack_time = 0.691
Gear.castillon_sword.attacks.right.base_damage = 29.896
Gear.castillon_sword.attacks.right.charge_time = 0.551
Gear.castillon_sword.attacks.right.attack_time = 0.6
Gear.castillon_sword.attacks.right.speed_max = 40
Gear.castillon_sword.attacks.right.penalties.non_penetrated = 0.688
Gear.castillon_sword.attacks.right.penalties.hard = 0.55
Gear.castillon_sword.attacks.right.penalties.blocked = 0.688
Gear.castillon_sword.attacks.right.penalties.parried = 0.9875
Gear.castillon_sword.attacks.right.penalties.miss = 0.486
Gear.castillon_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.castillon_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.castillon_sword.attacks.right.sweep.thickness = 0.01
Gear.castillon_sword.attacks.right.sweep.width = 0.045
Gear.castillon_sword.attacks.right.sweep.height_scale = 1
Gear.castillon_sword.attacks.right.sweep.width_offset = 0
Gear.castillon_sword.attacks.right.sweep.height_offset = 0
Gear.castillon_sword.attacks.down.damage_type = "piercing"
Gear.castillon_sword.attacks.down.uncharged_damage_factor = 0.281
Gear.castillon_sword.attacks.down.quick_swing_charge_time = 0.497
Gear.castillon_sword.attacks.down.minimum_pose_time = 0.227
Gear.castillon_sword.attacks.down.quick_swing_attack_time = 0.691
Gear.castillon_sword.attacks.down.base_damage = 30
Gear.castillon_sword.attacks.down.charge_time = 0.554
Gear.castillon_sword.attacks.down.attack_time = 0.6
Gear.castillon_sword.attacks.down.speed_max = 38
Gear.castillon_sword.attacks.down.penalties.non_penetrated = 0.688
Gear.castillon_sword.attacks.down.penalties.hard = 0.55
Gear.castillon_sword.attacks.down.penalties.blocked = 0.688
Gear.castillon_sword.attacks.down.penalties.parried = 0.9875
Gear.castillon_sword.attacks.down.penalties.miss = 0.486
Gear.castillon_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.castillon_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.castillon_sword.attacks.down.sweep.thickness = 0.01
Gear.castillon_sword.attacks.down.sweep.width = 0.045
Gear.castillon_sword.attacks.down.sweep.height_scale = 1
Gear.castillon_sword.attacks.down.sweep.width_offset = 0
Gear.castillon_sword.attacks.down.sweep.height_offset = 0
Gear.castillon_sword.ui_header = "gear_name_castillon_sword"
Gear.castillon_sword.ui_texture = "gear_1h_castillion_sword"
Gear.castillon_sword.ui_description = "gear_description_castillon_sword"
Gear.castillon_sword.ui_fluff_text = "gear_fluff_castillon_sword"
Gear.castillon_sword.category = "one_handed_sword"
Gear.castillon_sword.market_price = 3000
Gear.castillon_sword.release_name = "main"
Gear.castillon_sword.ui_sort_index = 1004
Gear.longsword = Gear.longsword or table.clone(GearTemplates.sword_bastard)
Gear.longsword.unit = "units/weapons/wpn_longsword/wpn_longsword"
Gear.longsword.sweep_collision = true
Gear.longsword.wield_time = 1.234
Gear.longsword.health = 100
Gear.longsword.properties = {
	stun = false
}
Gear.longsword.armour_type = "weapon_metal"
Gear.longsword.penetration_value = 0
Gear.longsword.absorption_value = 1
Gear.longsword.rejuvenation_delay = 100
Gear.longsword.pose_movement_multiplier = 0.844
Gear.longsword.encumbrance = 1.67
Gear.longsword.reach = 165
Gear.longsword.attacks.up.damage_type = "slashing"
Gear.longsword.attacks.up.uncharged_damage_factor = 0.234
Gear.longsword.attacks.up.quick_swing_charge_time = 0.39
Gear.longsword.attacks.up.minimum_pose_time = 0.223
Gear.longsword.attacks.up.quick_swing_attack_time = 0.67
Gear.longsword.attacks.up.base_damage = 40
Gear.longsword.attacks.up.charge_time = 0.668
Gear.longsword.attacks.up.attack_time = 0.5
Gear.longsword.attacks.up.speed_max = 40
Gear.longsword.attacks.up.penalties.non_penetrated = 0.685
Gear.longsword.attacks.up.penalties.hard = 0.548
Gear.longsword.attacks.up.penalties.blocked = 0.685
Gear.longsword.attacks.up.penalties.parried = 0.9875
Gear.longsword.attacks.up.penalties.miss = 0.484
Gear.longsword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.longsword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.longsword.attacks.up.sweep.thickness = 0.01
Gear.longsword.attacks.up.sweep.width = 0.035
Gear.longsword.attacks.up.sweep.height_scale = 1
Gear.longsword.attacks.up.sweep.width_offset = 0
Gear.longsword.attacks.up.sweep.height_offset = 0
Gear.longsword.attacks.left.damage_type = "slashing"
Gear.longsword.attacks.left.uncharged_damage_factor = 0.283
Gear.longsword.attacks.left.quick_swing_charge_time = 0.49
Gear.longsword.attacks.left.minimum_pose_time = 0.223
Gear.longsword.attacks.left.quick_swing_attack_time = 0.71
Gear.longsword.attacks.left.base_damage = 30
Gear.longsword.attacks.left.charge_time = 0.545
Gear.longsword.attacks.left.attack_time = 0.6
Gear.longsword.attacks.left.speed_max = 40
Gear.longsword.attacks.left.penalties.non_penetrated = 0.685
Gear.longsword.attacks.left.penalties.hard = 0.548
Gear.longsword.attacks.left.penalties.blocked = 0.685
Gear.longsword.attacks.left.penalties.parried = 0.9875
Gear.longsword.attacks.left.penalties.miss = 0.484
Gear.longsword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.longsword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.longsword.attacks.left.sweep.thickness = 0.01
Gear.longsword.attacks.left.sweep.width = 0.035
Gear.longsword.attacks.left.sweep.height_scale = 1
Gear.longsword.attacks.left.sweep.width_offset = 0
Gear.longsword.attacks.left.sweep.height_offset = 0
Gear.longsword.attacks.right.damage_type = "slashing"
Gear.longsword.attacks.right.uncharged_damage_factor = 0.281
Gear.longsword.attacks.right.quick_swing_charge_time = 0.49
Gear.longsword.attacks.right.minimum_pose_time = 0.223
Gear.longsword.attacks.right.quick_swing_attack_time = 0.69
Gear.longsword.attacks.right.base_damage = 30
Gear.longsword.attacks.right.charge_time = 0.545
Gear.longsword.attacks.right.attack_time = 0.6
Gear.longsword.attacks.right.speed_max = 40
Gear.longsword.attacks.right.penalties.non_penetrated = 0.685
Gear.longsword.attacks.right.penalties.hard = 0.548
Gear.longsword.attacks.right.penalties.blocked = 0.685
Gear.longsword.attacks.right.penalties.parried = 0.9875
Gear.longsword.attacks.right.penalties.miss = 0.484
Gear.longsword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.longsword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.longsword.attacks.right.sweep.thickness = 0.01
Gear.longsword.attacks.right.sweep.width = 0.035
Gear.longsword.attacks.right.sweep.height_scale = 1
Gear.longsword.attacks.right.sweep.width_offset = 0
Gear.longsword.attacks.right.sweep.height_offset = 0
Gear.longsword.attacks.down.damage_type = "piercing"
Gear.longsword.attacks.down.uncharged_damage_factor = 0.281
Gear.longsword.attacks.down.quick_swing_charge_time = 0.495
Gear.longsword.attacks.down.minimum_pose_time = 0.225
Gear.longsword.attacks.down.quick_swing_attack_time = 0.69
Gear.longsword.attacks.down.base_damage = 30
Gear.longsword.attacks.down.charge_time = 0.551
Gear.longsword.attacks.down.attack_time = 0.6
Gear.longsword.attacks.down.speed_max = 38
Gear.longsword.attacks.down.penalties.non_penetrated = 0.687
Gear.longsword.attacks.down.penalties.hard = 0.549
Gear.longsword.attacks.down.penalties.blocked = 0.687
Gear.longsword.attacks.down.penalties.parried = 0.9875
Gear.longsword.attacks.down.penalties.miss = 0.485
Gear.longsword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.longsword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.longsword.attacks.down.sweep.thickness = 0.01
Gear.longsword.attacks.down.sweep.width = 0.035
Gear.longsword.attacks.down.sweep.height_scale = 1
Gear.longsword.attacks.down.sweep.width_offset = 0
Gear.longsword.attacks.down.sweep.height_offset = 0
Gear.longsword.ui_header = "gear_name_longsword"
Gear.longsword.ui_texture = "gear_longsword"
Gear.longsword.ui_description = "gear_description_longsword"
Gear.longsword.ui_fluff_text = "gear_fluff_longsword"
Gear.longsword.category = "one_handed_sword"
Gear.longsword.release_name = "main"
Gear.longsword.market_price = 3000
Gear.longsword.ui_sort_index = 1005
Gear.hospitaller_arming_sword = Gear.hospitaller_arming_sword or table.clone(GearTemplates.sword_1h)
Gear.hospitaller_arming_sword.unit = "units/weapons/wpn_hospitaller_1h_arming_sword/wpn_hospitaller_1h_arming_sword"
Gear.hospitaller_arming_sword.sweep_collision = true
Gear.hospitaller_arming_sword.wield_time = 0.924
Gear.hospitaller_arming_sword.health = 100
Gear.hospitaller_arming_sword.properties = {
	stun = false
}
Gear.hospitaller_arming_sword.armour_type = "weapon_metal"
Gear.hospitaller_arming_sword.penetration_value = 0
Gear.hospitaller_arming_sword.absorption_value = 1
Gear.hospitaller_arming_sword.rejuvenation_delay = 100
Gear.hospitaller_arming_sword.pose_movement_multiplier = 0.852
Gear.hospitaller_arming_sword.encumbrance = 0.73
Gear.hospitaller_arming_sword.reach = 160
Gear.hospitaller_arming_sword.attacks.up.damage_type = "slashing"
Gear.hospitaller_arming_sword.attacks.up.uncharged_damage_factor = 0.235
Gear.hospitaller_arming_sword.attacks.up.quick_swing_charge_time = 0.477
Gear.hospitaller_arming_sword.attacks.up.minimum_pose_time = 0.216
Gear.hospitaller_arming_sword.attacks.up.quick_swing_attack_time = 0.667
Gear.hospitaller_arming_sword.attacks.up.base_damage = 39
Gear.hospitaller_arming_sword.attacks.up.charge_time = 0.647
Gear.hospitaller_arming_sword.attacks.up.attack_time = 0.5
Gear.hospitaller_arming_sword.attacks.up.speed_max = 40
Gear.hospitaller_arming_sword.attacks.up.penalties.non_penetrated = 0.677
Gear.hospitaller_arming_sword.attacks.up.penalties.hard = 0.542
Gear.hospitaller_arming_sword.attacks.up.penalties.blocked = 0.677
Gear.hospitaller_arming_sword.attacks.up.penalties.parried = 0.9875
Gear.hospitaller_arming_sword.attacks.up.penalties.miss = 0.478
Gear.hospitaller_arming_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_arming_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_arming_sword.attacks.up.sweep.thickness = 0.01
Gear.hospitaller_arming_sword.attacks.up.sweep.width = 0.052
Gear.hospitaller_arming_sword.attacks.up.sweep.height_scale = 1
Gear.hospitaller_arming_sword.attacks.up.sweep.width_offset = 0
Gear.hospitaller_arming_sword.attacks.up.sweep.height_offset = 0
Gear.hospitaller_arming_sword.attacks.left.damage_type = "slashing"
Gear.hospitaller_arming_sword.attacks.left.uncharged_damage_factor = 0.284
Gear.hospitaller_arming_sword.attacks.left.quick_swing_charge_time = 0.477
Gear.hospitaller_arming_sword.attacks.left.minimum_pose_time = 0.216
Gear.hospitaller_arming_sword.attacks.left.quick_swing_attack_time = 0.707
Gear.hospitaller_arming_sword.attacks.left.base_damage = 31
Gear.hospitaller_arming_sword.attacks.left.charge_time = 0.531
Gear.hospitaller_arming_sword.attacks.left.attack_time = 0.6
Gear.hospitaller_arming_sword.attacks.left.speed_max = 40
Gear.hospitaller_arming_sword.attacks.left.penalties.non_penetrated = 0.677
Gear.hospitaller_arming_sword.attacks.left.penalties.hard = 0.542
Gear.hospitaller_arming_sword.attacks.left.penalties.blocked = 0.677
Gear.hospitaller_arming_sword.attacks.left.penalties.parried = 0.9875
Gear.hospitaller_arming_sword.attacks.left.penalties.miss = 0.478
Gear.hospitaller_arming_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_arming_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_arming_sword.attacks.left.sweep.thickness = 0.01
Gear.hospitaller_arming_sword.attacks.left.sweep.width = 0.052
Gear.hospitaller_arming_sword.attacks.left.sweep.height_scale = 1
Gear.hospitaller_arming_sword.attacks.left.sweep.width_offset = 0
Gear.hospitaller_arming_sword.attacks.left.sweep.height_offset = 0
Gear.hospitaller_arming_sword.attacks.right.damage_type = "slashing"
Gear.hospitaller_arming_sword.attacks.right.uncharged_damage_factor = 0.282
Gear.hospitaller_arming_sword.attacks.right.quick_swing_charge_time = 0.477
Gear.hospitaller_arming_sword.attacks.right.minimum_pose_time = 0.216
Gear.hospitaller_arming_sword.attacks.right.quick_swing_attack_time = 0.687
Gear.hospitaller_arming_sword.attacks.right.base_damage = 31
Gear.hospitaller_arming_sword.attacks.right.charge_time = 0.531
Gear.hospitaller_arming_sword.attacks.right.attack_time = 0.6
Gear.hospitaller_arming_sword.attacks.right.speed_max = 40
Gear.hospitaller_arming_sword.attacks.right.penalties.non_penetrated = 0.677
Gear.hospitaller_arming_sword.attacks.right.penalties.hard = 0.542
Gear.hospitaller_arming_sword.attacks.right.penalties.blocked = 0.677
Gear.hospitaller_arming_sword.attacks.right.penalties.parried = 0.9875
Gear.hospitaller_arming_sword.attacks.right.penalties.miss = 0.478
Gear.hospitaller_arming_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_arming_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_arming_sword.attacks.right.sweep.thickness = 0.01
Gear.hospitaller_arming_sword.attacks.right.sweep.width = 0.052
Gear.hospitaller_arming_sword.attacks.right.sweep.height_scale = 1
Gear.hospitaller_arming_sword.attacks.right.sweep.width_offset = 0
Gear.hospitaller_arming_sword.attacks.right.sweep.height_offset = 0
Gear.hospitaller_arming_sword.attacks.down.damage_type = "piercing"
Gear.hospitaller_arming_sword.attacks.down.uncharged_damage_factor = 0.282
Gear.hospitaller_arming_sword.attacks.down.quick_swing_charge_time = 0.482
Gear.hospitaller_arming_sword.attacks.down.minimum_pose_time = 0.218
Gear.hospitaller_arming_sword.attacks.down.quick_swing_attack_time = 0.687
Gear.hospitaller_arming_sword.attacks.down.base_damage = 29
Gear.hospitaller_arming_sword.attacks.down.charge_time = 0.537
Gear.hospitaller_arming_sword.attacks.down.attack_time = 0.6
Gear.hospitaller_arming_sword.attacks.down.speed_max = 38
Gear.hospitaller_arming_sword.attacks.down.penalties.non_penetrated = 0.679
Gear.hospitaller_arming_sword.attacks.down.penalties.hard = 0.543
Gear.hospitaller_arming_sword.attacks.down.penalties.blocked = 0.679
Gear.hospitaller_arming_sword.attacks.down.penalties.parried = 0.9875
Gear.hospitaller_arming_sword.attacks.down.penalties.miss = 0.48
Gear.hospitaller_arming_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_arming_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_arming_sword.attacks.down.sweep.thickness = 0.01
Gear.hospitaller_arming_sword.attacks.down.sweep.width = 0.052
Gear.hospitaller_arming_sword.attacks.down.sweep.height_scale = 1
Gear.hospitaller_arming_sword.attacks.down.sweep.width_offset = 0
Gear.hospitaller_arming_sword.attacks.down.sweep.height_offset = 0
Gear.hospitaller_arming_sword.ui_header = "marcus_hospitaller_arming_sword"
Gear.hospitaller_arming_sword.ui_texture = "gear_hospitaller_arming_sword"
Gear.hospitaller_arming_sword.ui_description = "marcus_hospitaller_arming_sword_description"
Gear.hospitaller_arming_sword.ui_fluff_text = "gear_fluff_hospitaller_arming_sword"
Gear.hospitaller_arming_sword.category = "one_handed_sword"
Gear.hospitaller_arming_sword.stat_gategory = "one_handed_sword"
Gear.hospitaller_arming_sword.market_price = 3000
Gear.hospitaller_arming_sword.release_name = "hospitaller"
Gear.hospitaller_arming_sword.ui_sort_index = 1101
Gear.hospitaller_sword_xix7 = Gear.hospitaller_sword_xix7 or table.clone(GearTemplates.sword_1h)
Gear.hospitaller_sword_xix7.unit = "units/weapons/wpn_hospitaller_1h_sword_xix7/wpn_hospitaller_1h_sword_xix7"
Gear.hospitaller_sword_xix7.sweep_collision = true
Gear.hospitaller_sword_xix7.wield_time = 0.924
Gear.hospitaller_sword_xix7.health = 100
Gear.hospitaller_sword_xix7.properties = {
	stun = false
}
Gear.hospitaller_sword_xix7.armour_type = "weapon_metal"
Gear.hospitaller_sword_xix7.penetration_value = 0
Gear.hospitaller_sword_xix7.absorption_value = 1
Gear.hospitaller_sword_xix7.rejuvenation_delay = 100
Gear.hospitaller_sword_xix7.pose_movement_multiplier = 0.854
Gear.hospitaller_sword_xix7.encumbrance = 0.73
Gear.hospitaller_sword_xix7.reach = 159
Gear.hospitaller_sword_xix7.attacks.up.damage_type = "slashing"
Gear.hospitaller_sword_xix7.attacks.up.uncharged_damage_factor = 0.235
Gear.hospitaller_sword_xix7.attacks.up.quick_swing_charge_time = 0.377
Gear.hospitaller_sword_xix7.attacks.up.minimum_pose_time = 0.216
Gear.hospitaller_sword_xix7.attacks.up.quick_swing_attack_time = 0.667
Gear.hospitaller_sword_xix7.attacks.up.base_damage = 39
Gear.hospitaller_sword_xix7.attacks.up.charge_time = 0.647
Gear.hospitaller_sword_xix7.attacks.up.attack_time = 0.5
Gear.hospitaller_sword_xix7.attacks.up.speed_max = 40
Gear.hospitaller_sword_xix7.attacks.up.penalties.non_penetrated = 0.677
Gear.hospitaller_sword_xix7.attacks.up.penalties.hard = 0.542
Gear.hospitaller_sword_xix7.attacks.up.penalties.blocked = 0.677
Gear.hospitaller_sword_xix7.attacks.up.penalties.parried = 0.9875
Gear.hospitaller_sword_xix7.attacks.up.penalties.miss = 0.478
Gear.hospitaller_sword_xix7.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_sword_xix7.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_sword_xix7.attacks.up.sweep.thickness = 0.01
Gear.hospitaller_sword_xix7.attacks.up.sweep.width = 0.04
Gear.hospitaller_sword_xix7.attacks.up.sweep.height_scale = 1
Gear.hospitaller_sword_xix7.attacks.up.sweep.width_offset = 0
Gear.hospitaller_sword_xix7.attacks.up.sweep.height_offset = 0
Gear.hospitaller_sword_xix7.attacks.left.damage_type = "slashing"
Gear.hospitaller_sword_xix7.attacks.left.uncharged_damage_factor = 0.284
Gear.hospitaller_sword_xix7.attacks.left.quick_swing_charge_time = 0.477
Gear.hospitaller_sword_xix7.attacks.left.minimum_pose_time = 0.216
Gear.hospitaller_sword_xix7.attacks.left.quick_swing_attack_time = 0.707
Gear.hospitaller_sword_xix7.attacks.left.base_damage = 30
Gear.hospitaller_sword_xix7.attacks.left.charge_time = 0.531
Gear.hospitaller_sword_xix7.attacks.left.attack_time = 0.6
Gear.hospitaller_sword_xix7.attacks.left.speed_max = 40
Gear.hospitaller_sword_xix7.attacks.left.penalties.non_penetrated = 0.677
Gear.hospitaller_sword_xix7.attacks.left.penalties.hard = 0.542
Gear.hospitaller_sword_xix7.attacks.left.penalties.blocked = 0.677
Gear.hospitaller_sword_xix7.attacks.left.penalties.parried = 0.9875
Gear.hospitaller_sword_xix7.attacks.left.penalties.miss = 0.478
Gear.hospitaller_sword_xix7.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_sword_xix7.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_sword_xix7.attacks.left.sweep.thickness = 0.01
Gear.hospitaller_sword_xix7.attacks.left.sweep.width = 0.04
Gear.hospitaller_sword_xix7.attacks.left.sweep.height_scale = 1
Gear.hospitaller_sword_xix7.attacks.left.sweep.width_offset = 0
Gear.hospitaller_sword_xix7.attacks.left.sweep.height_offset = 0
Gear.hospitaller_sword_xix7.attacks.right.damage_type = "slashing"
Gear.hospitaller_sword_xix7.attacks.right.uncharged_damage_factor = 0.282
Gear.hospitaller_sword_xix7.attacks.right.quick_swing_charge_time = 0.477
Gear.hospitaller_sword_xix7.attacks.right.minimum_pose_time = 0.216
Gear.hospitaller_sword_xix7.attacks.right.quick_swing_attack_time = 0.687
Gear.hospitaller_sword_xix7.attacks.right.base_damage = 30
Gear.hospitaller_sword_xix7.attacks.right.charge_time = 0.531
Gear.hospitaller_sword_xix7.attacks.right.attack_time = 0.6
Gear.hospitaller_sword_xix7.attacks.right.speed_max = 40
Gear.hospitaller_sword_xix7.attacks.right.penalties.non_penetrated = 0.677
Gear.hospitaller_sword_xix7.attacks.right.penalties.hard = 0.542
Gear.hospitaller_sword_xix7.attacks.right.penalties.blocked = 0.677
Gear.hospitaller_sword_xix7.attacks.right.penalties.parried = 0.9875
Gear.hospitaller_sword_xix7.attacks.right.penalties.miss = 0.478
Gear.hospitaller_sword_xix7.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_sword_xix7.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_sword_xix7.attacks.right.sweep.thickness = 0.01
Gear.hospitaller_sword_xix7.attacks.right.sweep.width = 0.04
Gear.hospitaller_sword_xix7.attacks.right.sweep.height_scale = 1
Gear.hospitaller_sword_xix7.attacks.right.sweep.width_offset = 0
Gear.hospitaller_sword_xix7.attacks.right.sweep.height_offset = 0
Gear.hospitaller_sword_xix7.attacks.down.damage_type = "piercing"
Gear.hospitaller_sword_xix7.attacks.down.uncharged_damage_factor = 0.282
Gear.hospitaller_sword_xix7.attacks.down.quick_swing_charge_time = 0.48
Gear.hospitaller_sword_xix7.attacks.down.minimum_pose_time = 0.217
Gear.hospitaller_sword_xix7.attacks.down.quick_swing_attack_time = 0.686
Gear.hospitaller_sword_xix7.attacks.down.base_damage = 30
Gear.hospitaller_sword_xix7.attacks.down.charge_time = 0.534
Gear.hospitaller_sword_xix7.attacks.down.attack_time = 0.6
Gear.hospitaller_sword_xix7.attacks.down.speed_max = 38
Gear.hospitaller_sword_xix7.attacks.down.penalties.non_penetrated = 0.678
Gear.hospitaller_sword_xix7.attacks.down.penalties.hard = 0.542
Gear.hospitaller_sword_xix7.attacks.down.penalties.blocked = 0.678
Gear.hospitaller_sword_xix7.attacks.down.penalties.parried = 0.9875
Gear.hospitaller_sword_xix7.attacks.down.penalties.miss = 0.479
Gear.hospitaller_sword_xix7.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_sword_xix7.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_sword_xix7.attacks.down.sweep.thickness = 0.01
Gear.hospitaller_sword_xix7.attacks.down.sweep.width = 0.04
Gear.hospitaller_sword_xix7.attacks.down.sweep.height_scale = 1
Gear.hospitaller_sword_xix7.attacks.down.sweep.width_offset = 0
Gear.hospitaller_sword_xix7.attacks.down.sweep.height_offset = 0
Gear.hospitaller_sword_xix7.ui_header = "marcus_hospitaller_xix7"
Gear.hospitaller_sword_xix7.ui_texture = "gear_xix7_sword"
Gear.hospitaller_sword_xix7.ui_description = "marcus_hospitaller_xix7_description"
Gear.hospitaller_sword_xix7.ui_fluff_text = "gear_fluff_hospitaller_sword_xix7"
Gear.hospitaller_sword_xix7.category = "one_handed_sword"
Gear.hospitaller_sword_xix7.market_price = 3000
Gear.hospitaller_sword_xix7.release_name = "hospitaller"
Gear.hospitaller_sword_xix7.ui_sort_index = 1102
Gear.james_warwick_sword = Gear.james_warwick_sword or table.clone(GearTemplates.sword_bastard)
Gear.james_warwick_sword.unit = "units/weapons/wpn_1h_warwick_01/wpn_1h_warwick_01"
Gear.james_warwick_sword.sweep_collision = true
Gear.james_warwick_sword.wield_time = 1.234
Gear.james_warwick_sword.health = 100
Gear.james_warwick_sword.properties = {
	stun = false
}
Gear.james_warwick_sword.armour_type = "weapon_metal"
Gear.james_warwick_sword.penetration_value = 0
Gear.james_warwick_sword.absorption_value = 1
Gear.james_warwick_sword.rejuvenation_delay = 100
Gear.james_warwick_sword.pose_movement_multiplier = 0.851
Gear.james_warwick_sword.encumbrance = 1.67
Gear.james_warwick_sword.reach = 161
Gear.james_warwick_sword.attacks.up.damage_type = "slashing"
Gear.james_warwick_sword.attacks.up.uncharged_damage_factor = 0.235
Gear.james_warwick_sword.attacks.up.quick_swing_charge_time = 0.38
Gear.james_warwick_sword.attacks.up.minimum_pose_time = 0.22
Gear.james_warwick_sword.attacks.up.quick_swing_attack_time = 0.668
Gear.james_warwick_sword.attacks.up.base_damage = 41
Gear.james_warwick_sword.attacks.up.charge_time = 0.651
Gear.james_warwick_sword.attacks.up.attack_time = 0.5
Gear.james_warwick_sword.attacks.up.speed_max = 40
Gear.james_warwick_sword.attacks.up.penalties.non_penetrated = 0.678
Gear.james_warwick_sword.attacks.up.penalties.hard = 0.543
Gear.james_warwick_sword.attacks.up.penalties.blocked = 0.678
Gear.james_warwick_sword.attacks.up.penalties.parried = 0.9875
Gear.james_warwick_sword.attacks.up.penalties.miss = 0.479
Gear.james_warwick_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.james_warwick_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.james_warwick_sword.attacks.up.sweep.thickness = 0.01
Gear.james_warwick_sword.attacks.up.sweep.width = 0.04
Gear.james_warwick_sword.attacks.up.sweep.height_scale = 1
Gear.james_warwick_sword.attacks.up.sweep.width_offset = 0
Gear.james_warwick_sword.attacks.up.sweep.height_offset = 0
Gear.james_warwick_sword.attacks.left.damage_type = "slashing"
Gear.james_warwick_sword.attacks.left.uncharged_damage_factor = 0.283
Gear.james_warwick_sword.attacks.left.quick_swing_charge_time = 0.48
Gear.james_warwick_sword.attacks.left.minimum_pose_time = 0.2
Gear.james_warwick_sword.attacks.left.quick_swing_attack_time = 0.707
Gear.james_warwick_sword.attacks.left.base_damage = 32
Gear.james_warwick_sword.attacks.left.charge_time = 0.534
Gear.james_warwick_sword.attacks.left.attack_time = 0.6
Gear.james_warwick_sword.attacks.left.speed_max = 40
Gear.james_warwick_sword.attacks.left.penalties.non_penetrated = 0.678
Gear.james_warwick_sword.attacks.left.penalties.hard = 0.543
Gear.james_warwick_sword.attacks.left.penalties.blocked = 0.678
Gear.james_warwick_sword.attacks.left.penalties.parried = 0.9875
Gear.james_warwick_sword.attacks.left.penalties.miss = 0.479
Gear.james_warwick_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.james_warwick_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.james_warwick_sword.attacks.left.sweep.thickness = 0.01
Gear.james_warwick_sword.attacks.left.sweep.width = 0.04
Gear.james_warwick_sword.attacks.left.sweep.height_scale = 1
Gear.james_warwick_sword.attacks.left.sweep.width_offset = 0
Gear.james_warwick_sword.attacks.left.sweep.height_offset = 0
Gear.james_warwick_sword.attacks.right.damage_type = "slashing"
Gear.james_warwick_sword.attacks.right.uncharged_damage_factor = 0.282
Gear.james_warwick_sword.attacks.right.quick_swing_charge_time = 0.48
Gear.james_warwick_sword.attacks.right.minimum_pose_time = 0.2
Gear.james_warwick_sword.attacks.right.quick_swing_attack_time = 0.688
Gear.james_warwick_sword.attacks.right.base_damage = 32
Gear.james_warwick_sword.attacks.right.charge_time = 0.534
Gear.james_warwick_sword.attacks.right.attack_time = 0.6
Gear.james_warwick_sword.attacks.right.speed_max = 40
Gear.james_warwick_sword.attacks.right.penalties.non_penetrated = 0.678
Gear.james_warwick_sword.attacks.right.penalties.hard = 0.543
Gear.james_warwick_sword.attacks.right.penalties.blocked = 0.678
Gear.james_warwick_sword.attacks.right.penalties.parried = 0.9875
Gear.james_warwick_sword.attacks.right.penalties.miss = 0.479
Gear.james_warwick_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.james_warwick_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.james_warwick_sword.attacks.right.sweep.thickness = 0.01
Gear.james_warwick_sword.attacks.right.sweep.width = 0.04
Gear.james_warwick_sword.attacks.right.sweep.height_scale = 1
Gear.james_warwick_sword.attacks.right.sweep.width_offset = 0
Gear.james_warwick_sword.attacks.right.sweep.height_offset = 0
Gear.james_warwick_sword.attacks.down.damage_type = "piercing"
Gear.james_warwick_sword.attacks.down.uncharged_damage_factor = 0.282
Gear.james_warwick_sword.attacks.down.quick_swing_charge_time = 0.485
Gear.james_warwick_sword.attacks.down.minimum_pose_time = 0.22
Gear.james_warwick_sword.attacks.down.quick_swing_attack_time = 0.688
Gear.james_warwick_sword.attacks.down.base_damage = 29
Gear.james_warwick_sword.attacks.down.charge_time = 0.54
Gear.james_warwick_sword.attacks.down.attack_time = 0.6
Gear.james_warwick_sword.attacks.down.speed_max = 38
Gear.james_warwick_sword.attacks.down.penalties.non_penetrated = 0.681
Gear.james_warwick_sword.attacks.down.penalties.hard = 0.544
Gear.james_warwick_sword.attacks.down.penalties.blocked = 0.681
Gear.james_warwick_sword.attacks.down.penalties.parried = 0.9875
Gear.james_warwick_sword.attacks.down.penalties.miss = 0.481
Gear.james_warwick_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.james_warwick_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.james_warwick_sword.attacks.down.sweep.thickness = 0.01
Gear.james_warwick_sword.attacks.down.sweep.width = 0.04
Gear.james_warwick_sword.attacks.down.sweep.height_scale = 1
Gear.james_warwick_sword.attacks.down.sweep.width_offset = 0
Gear.james_warwick_sword.attacks.down.sweep.height_offset = 0
Gear.james_warwick_sword.ui_header = "gear_name_james_warwick_sword"
Gear.james_warwick_sword.ui_texture = "gear_1h_warwick"
Gear.james_warwick_sword.ui_description = "gear_description_james_warwick_sword"
Gear.james_warwick_sword.ui_fluff_text = "gear_fluff_james_warwick_sword"
Gear.james_warwick_sword.category = "one_handed_sword"
Gear.james_warwick_sword.market_price = 200000
Gear.james_warwick_sword.release_name = "hospitaller"
Gear.james_warwick_sword.ui_sort_index = 1103
Gear.galloglass_halflang_sword = Gear.galloglass_halflang_sword or table.clone(GearTemplates.sword_bastard)
Gear.galloglass_halflang_sword.unit = "units/weapons/wpn_scottish_half_lang_sword/wpn_scottish_half_lang_sword"
Gear.galloglass_halflang_sword.sweep_collision = true
Gear.galloglass_halflang_sword.wield_time = 1.2
Gear.galloglass_halflang_sword.health = 100
Gear.galloglass_halflang_sword.properties = {
	stun = false
}
Gear.galloglass_halflang_sword.armour_type = "weapon_metal"
Gear.galloglass_halflang_sword.penetration_value = 0
Gear.galloglass_halflang_sword.absorption_value = 1
Gear.galloglass_halflang_sword.rejuvenation_delay = 100
Gear.galloglass_halflang_sword.pose_movement_multiplier = 0.9
Gear.galloglass_halflang_sword.encumbrance = 1.8
Gear.galloglass_halflang_sword.reach = 172
Gear.galloglass_halflang_sword.attacks.up.damage_type = "slashing"
Gear.galloglass_halflang_sword.attacks.up.uncharged_damage_factor = 0.3
Gear.galloglass_halflang_sword.attacks.up.quick_swing_charge_time = 0.4
Gear.galloglass_halflang_sword.attacks.up.minimum_pose_time = 0.19
Gear.galloglass_halflang_sword.attacks.up.quick_swing_attack_time = 0.7
Gear.galloglass_halflang_sword.attacks.up.base_damage = 42
Gear.galloglass_halflang_sword.attacks.up.charge_time = 0.7
Gear.galloglass_halflang_sword.attacks.up.attack_time = 0.5
Gear.galloglass_halflang_sword.attacks.up.speed_max = 40
Gear.galloglass_halflang_sword.attacks.up.penalties.non_penetrated = 0.7
Gear.galloglass_halflang_sword.attacks.up.penalties.hard = 0.4
Gear.galloglass_halflang_sword.attacks.up.penalties.blocked = 0.6
Gear.galloglass_halflang_sword.attacks.up.penalties.parried = 0.9
Gear.galloglass_halflang_sword.attacks.up.penalties.miss = 0.4
Gear.galloglass_halflang_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_halflang_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_halflang_sword.attacks.up.sweep.thickness = 0.01
Gear.galloglass_halflang_sword.attacks.up.sweep.width = 0.045
Gear.galloglass_halflang_sword.attacks.up.sweep.height_scale = 0.78
Gear.galloglass_halflang_sword.attacks.up.sweep.height_offset = 0.135
Gear.galloglass_halflang_sword.attacks.left.damage_type = "slashing"
Gear.galloglass_halflang_sword.attacks.left.uncharged_damage_factor = 0.3
Gear.galloglass_halflang_sword.attacks.left.quick_swing_charge_time = 0.5
Gear.galloglass_halflang_sword.attacks.left.minimum_pose_time = 0.19
Gear.galloglass_halflang_sword.attacks.left.quick_swing_attack_time = 0.7
Gear.galloglass_halflang_sword.attacks.left.base_damage = 31
Gear.galloglass_halflang_sword.attacks.left.charge_time = 0.55
Gear.galloglass_halflang_sword.attacks.left.attack_time = 0.6
Gear.galloglass_halflang_sword.attacks.left.speed_max = 40
Gear.galloglass_halflang_sword.attacks.left.penalties.non_penetrated = 0.7
Gear.galloglass_halflang_sword.attacks.left.penalties.hard = 0.4
Gear.galloglass_halflang_sword.attacks.left.penalties.blocked = 0.6
Gear.galloglass_halflang_sword.attacks.left.penalties.parried = 0.9
Gear.galloglass_halflang_sword.attacks.left.penalties.miss = 0.4
Gear.galloglass_halflang_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_halflang_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_halflang_sword.attacks.left.sweep.thickness = 0.01
Gear.galloglass_halflang_sword.attacks.left.sweep.width = 0.045
Gear.galloglass_halflang_sword.attacks.left.sweep.height_scale = 0.78
Gear.galloglass_halflang_sword.attacks.left.sweep.height_offset = 0.135
Gear.galloglass_halflang_sword.attacks.right.damage_type = "slashing"
Gear.galloglass_halflang_sword.attacks.right.uncharged_damage_factor = 0.3
Gear.galloglass_halflang_sword.attacks.right.quick_swing_charge_time = 0.5
Gear.galloglass_halflang_sword.attacks.right.minimum_pose_time = 0.19
Gear.galloglass_halflang_sword.attacks.right.quick_swing_attack_time = 0.7
Gear.galloglass_halflang_sword.attacks.right.base_damage = 31
Gear.galloglass_halflang_sword.attacks.right.charge_time = 0.55
Gear.galloglass_halflang_sword.attacks.right.attack_time = 0.6
Gear.galloglass_halflang_sword.attacks.right.speed_max = 40
Gear.galloglass_halflang_sword.attacks.right.penalties.non_penetrated = 0.7
Gear.galloglass_halflang_sword.attacks.right.penalties.hard = 0.4
Gear.galloglass_halflang_sword.attacks.right.penalties.blocked = 0.6
Gear.galloglass_halflang_sword.attacks.right.penalties.parried = 0.9
Gear.galloglass_halflang_sword.attacks.right.penalties.miss = 0.4
Gear.galloglass_halflang_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_halflang_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_halflang_sword.attacks.right.sweep.thickness = 0.01
Gear.galloglass_halflang_sword.attacks.right.sweep.width = 0.045
Gear.galloglass_halflang_sword.attacks.right.sweep.height_scale = 0.78
Gear.galloglass_halflang_sword.attacks.right.sweep.height_offset = 0.135
Gear.galloglass_halflang_sword.attacks.down.damage_type = "piercing"
Gear.galloglass_halflang_sword.attacks.down.uncharged_damage_factor = 0.3
Gear.galloglass_halflang_sword.attacks.down.quick_swing_charge_time = 0.5
Gear.galloglass_halflang_sword.attacks.down.minimum_pose_time = 0.2
Gear.galloglass_halflang_sword.attacks.down.quick_swing_attack_time = 0.7
Gear.galloglass_halflang_sword.attacks.down.base_damage = 31
Gear.galloglass_halflang_sword.attacks.down.charge_time = 0.5
Gear.galloglass_halflang_sword.attacks.down.attack_time = 0.6
Gear.galloglass_halflang_sword.attacks.down.speed_max = 38
Gear.galloglass_halflang_sword.attacks.down.penalties.non_penetrated = 0.7
Gear.galloglass_halflang_sword.attacks.down.penalties.hard = 0.4
Gear.galloglass_halflang_sword.attacks.down.penalties.blocked = 0.6
Gear.galloglass_halflang_sword.attacks.down.penalties.parried = 0.9
Gear.galloglass_halflang_sword.attacks.down.penalties.miss = 0.4
Gear.galloglass_halflang_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_halflang_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_halflang_sword.attacks.down.sweep.thickness = 0.01
Gear.galloglass_halflang_sword.attacks.down.sweep.width = 0.045
Gear.galloglass_halflang_sword.attacks.down.sweep.height_scale = 0.78
Gear.galloglass_halflang_sword.attacks.down.sweep.height_offset = 0.135
Gear.galloglass_halflang_sword.ui_header = "gear_galloglass_halflang_sword_name"
Gear.galloglass_halflang_sword.ui_texture = "gear_half_lang_sword"
Gear.galloglass_halflang_sword.ui_description = "gear_galloglass_halflang_sword_description"
Gear.galloglass_halflang_sword.ui_fluff_text = "gear_galloglass_halflang_sword_fluff"
Gear.galloglass_halflang_sword.category = "one_handed_sword"
Gear.galloglass_halflang_sword.market_price = 50000
Gear.galloglass_halflang_sword.release_name = "scottish"
Gear.galloglass_halflang_sword.ui_sort_index = 1301
Gear.bayerisches_falchion = Gear.bayerisches_falchion or table.clone(GearTemplates.sword_bastard)
Gear.bayerisches_falchion.unit = "units/weapons/james_weapon_pack/wpn_bayerisches_falchion/wpn_bayerisches_falchion"
Gear.bayerisches_falchion.sweep_collision = true
Gear.bayerisches_falchion.wield_time = 1.234
Gear.bayerisches_falchion.health = 100
Gear.bayerisches_falchion.properties = {
	stun = false
}
Gear.bayerisches_falchion.armour_type = "weapon_metal"
Gear.bayerisches_falchion.penetration_value = 0
Gear.bayerisches_falchion.absorption_value = 1
Gear.bayerisches_falchion.rejuvenation_delay = 100
Gear.bayerisches_falchion.pose_movement_multiplier = 0.851
Gear.bayerisches_falchion.encumbrance = 1.67
Gear.bayerisches_falchion.reach = 161
Gear.bayerisches_falchion.attacks.up.damage_type = "slashing"
Gear.bayerisches_falchion.attacks.up.uncharged_damage_factor = 0.5
Gear.bayerisches_falchion.attacks.up.quick_swing_charge_time = 0.38
Gear.bayerisches_falchion.attacks.up.minimum_pose_time = 0.2
Gear.bayerisches_falchion.attacks.up.quick_swing_attack_time = 0.7
Gear.bayerisches_falchion.attacks.up.base_damage = 39
Gear.bayerisches_falchion.attacks.up.charge_time = 0.651
Gear.bayerisches_falchion.attacks.up.attack_time = 0.4
Gear.bayerisches_falchion.attacks.up.speed_max = 40
Gear.bayerisches_falchion.attacks.up.penalties.non_penetrated = 0.678
Gear.bayerisches_falchion.attacks.up.penalties.hard = 0.543
Gear.bayerisches_falchion.attacks.up.penalties.blocked = 0.6
Gear.bayerisches_falchion.attacks.up.penalties.parried = 0.8
Gear.bayerisches_falchion.attacks.up.penalties.miss = 0.34
Gear.bayerisches_falchion.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_falchion.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_falchion.attacks.up.sweep.thickness = 0.01
Gear.bayerisches_falchion.attacks.up.sweep.width = 0.04
Gear.bayerisches_falchion.attacks.up.sweep.height_scale = 1
Gear.bayerisches_falchion.attacks.up.sweep.width_offset = 0
Gear.bayerisches_falchion.attacks.up.sweep.height_offset = 0
Gear.bayerisches_falchion.attacks.left.damage_type = "slashing"
Gear.bayerisches_falchion.attacks.left.uncharged_damage_factor = 0.5
Gear.bayerisches_falchion.attacks.left.quick_swing_charge_time = 0.48
Gear.bayerisches_falchion.attacks.left.minimum_pose_time = 0.2
Gear.bayerisches_falchion.attacks.left.quick_swing_attack_time = 0.7
Gear.bayerisches_falchion.attacks.left.base_damage = 29
Gear.bayerisches_falchion.attacks.left.charge_time = 0.534
Gear.bayerisches_falchion.attacks.left.attack_time = 0.5
Gear.bayerisches_falchion.attacks.left.speed_max = 40
Gear.bayerisches_falchion.attacks.left.penalties.non_penetrated = 0.678
Gear.bayerisches_falchion.attacks.left.penalties.hard = 0.543
Gear.bayerisches_falchion.attacks.left.penalties.blocked = 0.6
Gear.bayerisches_falchion.attacks.left.penalties.parried = 0.8
Gear.bayerisches_falchion.attacks.left.penalties.miss = 0.34
Gear.bayerisches_falchion.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_falchion.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_falchion.attacks.left.sweep.thickness = 0.01
Gear.bayerisches_falchion.attacks.left.sweep.width = 0.04
Gear.bayerisches_falchion.attacks.left.sweep.height_scale = 1
Gear.bayerisches_falchion.attacks.left.sweep.width_offset = 0
Gear.bayerisches_falchion.attacks.left.sweep.height_offset = 0
Gear.bayerisches_falchion.attacks.right.damage_type = "slashing"
Gear.bayerisches_falchion.attacks.right.uncharged_damage_factor = 0.5
Gear.bayerisches_falchion.attacks.right.quick_swing_charge_time = 0.48
Gear.bayerisches_falchion.attacks.right.minimum_pose_time = 0.2
Gear.bayerisches_falchion.attacks.right.quick_swing_attack_time = 0.7
Gear.bayerisches_falchion.attacks.right.base_damage = 29
Gear.bayerisches_falchion.attacks.right.charge_time = 0.534
Gear.bayerisches_falchion.attacks.right.attack_time = 0.5
Gear.bayerisches_falchion.attacks.right.speed_max = 40
Gear.bayerisches_falchion.attacks.right.penalties.non_penetrated = 0.678
Gear.bayerisches_falchion.attacks.right.penalties.hard = 0.543
Gear.bayerisches_falchion.attacks.right.penalties.blocked = 0.6
Gear.bayerisches_falchion.attacks.right.penalties.parried = 0.8
Gear.bayerisches_falchion.attacks.right.penalties.miss = 0.34
Gear.bayerisches_falchion.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_falchion.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_falchion.attacks.right.sweep.thickness = 0.01
Gear.bayerisches_falchion.attacks.right.sweep.width = 0.04
Gear.bayerisches_falchion.attacks.right.sweep.height_scale = 1
Gear.bayerisches_falchion.attacks.right.sweep.width_offset = 0
Gear.bayerisches_falchion.attacks.right.sweep.height_offset = 0
Gear.bayerisches_falchion.attacks.down.damage_type = "piercing"
Gear.bayerisches_falchion.attacks.down.uncharged_damage_factor = 0.5
Gear.bayerisches_falchion.attacks.down.quick_swing_charge_time = 0.485
Gear.bayerisches_falchion.attacks.down.minimum_pose_time = 0.22
Gear.bayerisches_falchion.attacks.down.quick_swing_attack_time = 0.65
Gear.bayerisches_falchion.attacks.down.base_damage = 25
Gear.bayerisches_falchion.attacks.down.charge_time = 0.54
Gear.bayerisches_falchion.attacks.down.attack_time = 0.6
Gear.bayerisches_falchion.attacks.down.speed_max = 38
Gear.bayerisches_falchion.attacks.down.penalties.non_penetrated = 0.681
Gear.bayerisches_falchion.attacks.down.penalties.hard = 0.544
Gear.bayerisches_falchion.attacks.down.penalties.blocked = 0.66
Gear.bayerisches_falchion.attacks.down.penalties.parried = 0.8
Gear.bayerisches_falchion.attacks.down.penalties.miss = 0.45
Gear.bayerisches_falchion.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_falchion.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_falchion.attacks.down.sweep.thickness = 0.01
Gear.bayerisches_falchion.attacks.down.sweep.width = 0.04
Gear.bayerisches_falchion.attacks.down.sweep.height_scale = 1
Gear.bayerisches_falchion.attacks.down.sweep.width_offset = 0
Gear.bayerisches_falchion.attacks.down.sweep.height_offset = 0
Gear.bayerisches_falchion.ui_header = "gear_james_bayerisches_falchion_name"
Gear.bayerisches_falchion.ui_texture = "gear_bayerisches_falchion"
Gear.bayerisches_falchion.ui_description = "gear_james_bayerisches_falchion_desc"
Gear.bayerisches_falchion.ui_fluff_text = "gear_james_bayerisches_falchion_fluff"
Gear.bayerisches_falchion.category = "one_handed_sword"
Gear.bayerisches_falchion.market_price = 200000
Gear.bayerisches_falchion.release_name = "jwp"
Gear.bayerisches_falchion.ui_sort_index = 1501
Gear.bayerisches_falchion_02 = Gear.bayerisches_falchion_02 or table.clone(GearTemplates.sword_bastard)
Gear.bayerisches_falchion_02.unit = "units/weapons/james_weapon_pack/wpn_bayerisches_falchion/wpn_bayerisches_falchion_02"
Gear.bayerisches_falchion_02.sweep_collision = true
Gear.bayerisches_falchion_02.wield_time = 1.234
Gear.bayerisches_falchion_02.health = 100
Gear.bayerisches_falchion_02.properties = {
	stun = false
}
Gear.bayerisches_falchion_02.armour_type = "weapon_metal"
Gear.bayerisches_falchion_02.penetration_value = 0
Gear.bayerisches_falchion_02.absorption_value = 1
Gear.bayerisches_falchion_02.rejuvenation_delay = 100
Gear.bayerisches_falchion_02.pose_movement_multiplier = 0.851
Gear.bayerisches_falchion_02.encumbrance = 1.67
Gear.bayerisches_falchion_02.reach = 161
Gear.bayerisches_falchion_02.attacks.up.damage_type = "slashing"
Gear.bayerisches_falchion_02.attacks.up.uncharged_damage_factor = 0.5
Gear.bayerisches_falchion_02.attacks.up.quick_swing_charge_time = 0.38
Gear.bayerisches_falchion_02.attacks.up.minimum_pose_time = 0.2
Gear.bayerisches_falchion_02.attacks.up.quick_swing_attack_time = 0.7
Gear.bayerisches_falchion_02.attacks.up.base_damage = 39
Gear.bayerisches_falchion_02.attacks.up.charge_time = 0.651
Gear.bayerisches_falchion_02.attacks.up.attack_time = 0.4
Gear.bayerisches_falchion_02.attacks.up.speed_max = 40
Gear.bayerisches_falchion_02.attacks.up.penalties.non_penetrated = 0.678
Gear.bayerisches_falchion_02.attacks.up.penalties.hard = 0.543
Gear.bayerisches_falchion_02.attacks.up.penalties.blocked = 0.6
Gear.bayerisches_falchion_02.attacks.up.penalties.parried = 0.8
Gear.bayerisches_falchion_02.attacks.up.penalties.miss = 0.34
Gear.bayerisches_falchion_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_falchion_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_falchion_02.attacks.up.sweep.thickness = 0.01
Gear.bayerisches_falchion_02.attacks.up.sweep.width = 0.04
Gear.bayerisches_falchion_02.attacks.up.sweep.height_scale = 1
Gear.bayerisches_falchion_02.attacks.up.sweep.width_offset = 0
Gear.bayerisches_falchion_02.attacks.up.sweep.height_offset = 0
Gear.bayerisches_falchion_02.attacks.left.damage_type = "slashing"
Gear.bayerisches_falchion_02.attacks.left.uncharged_damage_factor = 0.5
Gear.bayerisches_falchion_02.attacks.left.quick_swing_charge_time = 0.48
Gear.bayerisches_falchion_02.attacks.left.minimum_pose_time = 0.2
Gear.bayerisches_falchion_02.attacks.left.quick_swing_attack_time = 0.7
Gear.bayerisches_falchion_02.attacks.left.base_damage = 29
Gear.bayerisches_falchion_02.attacks.left.charge_time = 0.534
Gear.bayerisches_falchion_02.attacks.left.attack_time = 0.5
Gear.bayerisches_falchion_02.attacks.left.speed_max = 40
Gear.bayerisches_falchion_02.attacks.left.penalties.non_penetrated = 0.678
Gear.bayerisches_falchion_02.attacks.left.penalties.hard = 0.543
Gear.bayerisches_falchion_02.attacks.left.penalties.blocked = 0.6
Gear.bayerisches_falchion_02.attacks.left.penalties.parried = 0.8
Gear.bayerisches_falchion_02.attacks.left.penalties.miss = 0.34
Gear.bayerisches_falchion_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_falchion_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_falchion_02.attacks.left.sweep.thickness = 0.01
Gear.bayerisches_falchion_02.attacks.left.sweep.width = 0.04
Gear.bayerisches_falchion_02.attacks.left.sweep.height_scale = 1
Gear.bayerisches_falchion_02.attacks.left.sweep.width_offset = 0
Gear.bayerisches_falchion_02.attacks.left.sweep.height_offset = 0
Gear.bayerisches_falchion_02.attacks.right.damage_type = "slashing"
Gear.bayerisches_falchion_02.attacks.right.uncharged_damage_factor = 0.5
Gear.bayerisches_falchion_02.attacks.right.quick_swing_charge_time = 0.48
Gear.bayerisches_falchion_02.attacks.right.minimum_pose_time = 0.2
Gear.bayerisches_falchion_02.attacks.right.quick_swing_attack_time = 0.7
Gear.bayerisches_falchion_02.attacks.right.base_damage = 29
Gear.bayerisches_falchion_02.attacks.right.charge_time = 0.534
Gear.bayerisches_falchion_02.attacks.right.attack_time = 0.5
Gear.bayerisches_falchion_02.attacks.right.speed_max = 40
Gear.bayerisches_falchion_02.attacks.right.penalties.non_penetrated = 0.678
Gear.bayerisches_falchion_02.attacks.right.penalties.hard = 0.543
Gear.bayerisches_falchion_02.attacks.right.penalties.blocked = 0.6
Gear.bayerisches_falchion_02.attacks.right.penalties.parried = 0.8
Gear.bayerisches_falchion_02.attacks.right.penalties.miss = 0.34
Gear.bayerisches_falchion_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_falchion_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_falchion_02.attacks.right.sweep.thickness = 0.01
Gear.bayerisches_falchion_02.attacks.right.sweep.width = 0.04
Gear.bayerisches_falchion_02.attacks.right.sweep.height_scale = 1
Gear.bayerisches_falchion_02.attacks.right.sweep.width_offset = 0
Gear.bayerisches_falchion_02.attacks.right.sweep.height_offset = 0
Gear.bayerisches_falchion_02.attacks.down.damage_type = "piercing"
Gear.bayerisches_falchion_02.attacks.down.uncharged_damage_factor = 0.5
Gear.bayerisches_falchion_02.attacks.down.quick_swing_charge_time = 0.485
Gear.bayerisches_falchion_02.attacks.down.minimum_pose_time = 0.22
Gear.bayerisches_falchion_02.attacks.down.quick_swing_attack_time = 0.65
Gear.bayerisches_falchion_02.attacks.down.base_damage = 25
Gear.bayerisches_falchion_02.attacks.down.charge_time = 0.54
Gear.bayerisches_falchion_02.attacks.down.attack_time = 0.6
Gear.bayerisches_falchion_02.attacks.down.speed_max = 38
Gear.bayerisches_falchion_02.attacks.down.penalties.non_penetrated = 0.681
Gear.bayerisches_falchion_02.attacks.down.penalties.hard = 0.544
Gear.bayerisches_falchion_02.attacks.down.penalties.blocked = 0.66
Gear.bayerisches_falchion_02.attacks.down.penalties.parried = 0.8
Gear.bayerisches_falchion_02.attacks.down.penalties.miss = 0.45
Gear.bayerisches_falchion_02.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_falchion_02.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_falchion_02.attacks.down.sweep.thickness = 0.01
Gear.bayerisches_falchion_02.attacks.down.sweep.width = 0.04
Gear.bayerisches_falchion_02.attacks.down.sweep.height_scale = 1
Gear.bayerisches_falchion_02.attacks.down.sweep.width_offset = 0
Gear.bayerisches_falchion_02.attacks.down.sweep.height_offset = 0
Gear.bayerisches_falchion_02.ui_header = "gear_james_bayerisches_falchion_02_name"
Gear.bayerisches_falchion_02.ui_texture = "gear_bayerishces_falchion_alt"
Gear.bayerisches_falchion_02.ui_description = "gear_james_bayerisches_falchion_02_desc"
Gear.bayerisches_falchion_02.ui_fluff_text = "gear_james_bayerisches_falchion_02_fluff"
Gear.bayerisches_falchion_02.category = "one_handed_sword"
Gear.bayerisches_falchion_02.market_price = 200000
Gear.bayerisches_falchion_02.release_name = "jwp"
Gear.bayerisches_falchion_02.ui_sort_index = 1501
Gear.castillion_falchion = Gear.castillion_falchion or table.clone(GearTemplates.sword_bastard)
Gear.castillion_falchion.unit = "units/weapons/james_weapon_pack/wpn_castillion_falchion/wpn_castillion_falchion"
Gear.castillion_falchion.sweep_collision = true
Gear.castillion_falchion.wield_time = 1.234
Gear.castillion_falchion.health = 100
Gear.castillion_falchion.properties = {
	stun = false
}
Gear.castillion_falchion.armour_type = "weapon_metal"
Gear.castillion_falchion.penetration_value = 0
Gear.castillion_falchion.absorption_value = 1
Gear.castillion_falchion.rejuvenation_delay = 100
Gear.castillion_falchion.pose_movement_multiplier = 0.851
Gear.castillion_falchion.encumbrance = 1.67
Gear.castillion_falchion.reach = 161
Gear.castillion_falchion.attacks.up.damage_type = "slashing"
Gear.castillion_falchion.attacks.up.uncharged_damage_factor = 0.5
Gear.castillion_falchion.attacks.up.quick_swing_charge_time = 0.38
Gear.castillion_falchion.attacks.up.minimum_pose_time = 0.2
Gear.castillion_falchion.attacks.up.quick_swing_attack_time = 0.6
Gear.castillion_falchion.attacks.up.base_damage = 38
Gear.castillion_falchion.attacks.up.charge_time = 0.6
Gear.castillion_falchion.attacks.up.attack_time = 0.4
Gear.castillion_falchion.attacks.up.speed_max = 40
Gear.castillion_falchion.attacks.up.penalties.non_penetrated = 0.678
Gear.castillion_falchion.attacks.up.penalties.hard = 0.543
Gear.castillion_falchion.attacks.up.penalties.blocked = 0.6
Gear.castillion_falchion.attacks.up.penalties.parried = 0.8
Gear.castillion_falchion.attacks.up.penalties.miss = 0.3
Gear.castillion_falchion.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.castillion_falchion.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.castillion_falchion.attacks.up.sweep.thickness = 0.01
Gear.castillion_falchion.attacks.up.sweep.width = 0.04
Gear.castillion_falchion.attacks.up.sweep.height_scale = 1
Gear.castillion_falchion.attacks.up.sweep.width_offset = 0
Gear.castillion_falchion.attacks.up.sweep.height_offset = 0
Gear.castillion_falchion.attacks.left.damage_type = "slashing"
Gear.castillion_falchion.attacks.left.uncharged_damage_factor = 0.5
Gear.castillion_falchion.attacks.left.quick_swing_charge_time = 0.48
Gear.castillion_falchion.attacks.left.minimum_pose_time = 0.2
Gear.castillion_falchion.attacks.left.quick_swing_attack_time = 0.65
Gear.castillion_falchion.attacks.left.base_damage = 27
Gear.castillion_falchion.attacks.left.charge_time = 0.5
Gear.castillion_falchion.attacks.left.attack_time = 0.5
Gear.castillion_falchion.attacks.left.speed_max = 40
Gear.castillion_falchion.attacks.left.penalties.non_penetrated = 0.678
Gear.castillion_falchion.attacks.left.penalties.hard = 0.543
Gear.castillion_falchion.attacks.left.penalties.blocked = 0.6
Gear.castillion_falchion.attacks.left.penalties.parried = 0.8
Gear.castillion_falchion.attacks.left.penalties.miss = 0.3
Gear.castillion_falchion.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.castillion_falchion.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.castillion_falchion.attacks.left.sweep.thickness = 0.01
Gear.castillion_falchion.attacks.left.sweep.width = 0.04
Gear.castillion_falchion.attacks.left.sweep.height_scale = 1
Gear.castillion_falchion.attacks.left.sweep.width_offset = 0
Gear.castillion_falchion.attacks.left.sweep.height_offset = 0
Gear.castillion_falchion.attacks.right.damage_type = "slashing"
Gear.castillion_falchion.attacks.right.uncharged_damage_factor = 0.5
Gear.castillion_falchion.attacks.right.quick_swing_charge_time = 0.48
Gear.castillion_falchion.attacks.right.minimum_pose_time = 0.2
Gear.castillion_falchion.attacks.right.quick_swing_attack_time = 0.65
Gear.castillion_falchion.attacks.right.base_damage = 27
Gear.castillion_falchion.attacks.right.charge_time = 0.5
Gear.castillion_falchion.attacks.right.attack_time = 0.5
Gear.castillion_falchion.attacks.right.speed_max = 40
Gear.castillion_falchion.attacks.right.penalties.non_penetrated = 0.678
Gear.castillion_falchion.attacks.right.penalties.hard = 0.543
Gear.castillion_falchion.attacks.right.penalties.blocked = 0.6
Gear.castillion_falchion.attacks.right.penalties.parried = 0.8
Gear.castillion_falchion.attacks.right.penalties.miss = 0.3
Gear.castillion_falchion.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.castillion_falchion.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.castillion_falchion.attacks.right.sweep.thickness = 0.01
Gear.castillion_falchion.attacks.right.sweep.width = 0.04
Gear.castillion_falchion.attacks.right.sweep.height_scale = 1
Gear.castillion_falchion.attacks.right.sweep.width_offset = 0
Gear.castillion_falchion.attacks.right.sweep.height_offset = 0
Gear.castillion_falchion.attacks.down.damage_type = "piercing"
Gear.castillion_falchion.attacks.down.uncharged_damage_factor = 0.5
Gear.castillion_falchion.attacks.down.quick_swing_charge_time = 0.485
Gear.castillion_falchion.attacks.down.minimum_pose_time = 0.22
Gear.castillion_falchion.attacks.down.quick_swing_attack_time = 0.65
Gear.castillion_falchion.attacks.down.base_damage = 24
Gear.castillion_falchion.attacks.down.charge_time = 0.5
Gear.castillion_falchion.attacks.down.attack_time = 0.6
Gear.castillion_falchion.attacks.down.speed_max = 38
Gear.castillion_falchion.attacks.down.penalties.non_penetrated = 0.681
Gear.castillion_falchion.attacks.down.penalties.hard = 0.544
Gear.castillion_falchion.attacks.down.penalties.blocked = 0.66
Gear.castillion_falchion.attacks.down.penalties.parried = 0.8
Gear.castillion_falchion.attacks.down.penalties.miss = 0.45
Gear.castillion_falchion.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.castillion_falchion.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.castillion_falchion.attacks.down.sweep.thickness = 0.01
Gear.castillion_falchion.attacks.down.sweep.width = 0.04
Gear.castillion_falchion.attacks.down.sweep.height_scale = 1
Gear.castillion_falchion.attacks.down.sweep.width_offset = 0
Gear.castillion_falchion.attacks.down.sweep.height_offset = 0
Gear.castillion_falchion.ui_header = "gear_james_castillion_falchion_name"
Gear.castillion_falchion.ui_texture = "gear_castillion_falchion"
Gear.castillion_falchion.ui_description = "gear_james_castillion_falchion_desc"
Gear.castillion_falchion.ui_fluff_text = "gear_james_castillion_falchion_fluff"
Gear.castillion_falchion.category = "one_handed_sword"
Gear.castillion_falchion.market_price = 200000
Gear.castillion_falchion.release_name = "jwp"
Gear.castillion_falchion.ui_sort_index = 1502
Gear.castillion_falchion_02 = Gear.castillion_falchion_02 or table.clone(GearTemplates.sword_bastard)
Gear.castillion_falchion_02.unit = "units/weapons/james_weapon_pack/wpn_castillion_falchion/wpn_castillion_falchion_02"
Gear.castillion_falchion_02.sweep_collision = true
Gear.castillion_falchion_02.wield_time = 1.234
Gear.castillion_falchion_02.health = 100
Gear.castillion_falchion_02.properties = {
	stun = false
}
Gear.castillion_falchion_02.armour_type = "weapon_metal"
Gear.castillion_falchion_02.penetration_value = 0
Gear.castillion_falchion_02.absorption_value = 1
Gear.castillion_falchion_02.rejuvenation_delay = 100
Gear.castillion_falchion_02.pose_movement_multiplier = 0.851
Gear.castillion_falchion_02.encumbrance = 1.67
Gear.castillion_falchion_02.reach = 161
Gear.castillion_falchion_02.attacks.up.damage_type = "slashing"
Gear.castillion_falchion_02.attacks.up.uncharged_damage_factor = 0.5
Gear.castillion_falchion_02.attacks.up.quick_swing_charge_time = 0.38
Gear.castillion_falchion_02.attacks.up.minimum_pose_time = 0.2
Gear.castillion_falchion_02.attacks.up.quick_swing_attack_time = 0.6
Gear.castillion_falchion_02.attacks.up.base_damage = 38
Gear.castillion_falchion_02.attacks.up.charge_time = 0.6
Gear.castillion_falchion_02.attacks.up.attack_time = 0.4
Gear.castillion_falchion_02.attacks.up.speed_max = 40
Gear.castillion_falchion_02.attacks.up.penalties.non_penetrated = 0.678
Gear.castillion_falchion_02.attacks.up.penalties.hard = 0.543
Gear.castillion_falchion_02.attacks.up.penalties.blocked = 0.6
Gear.castillion_falchion_02.attacks.up.penalties.parried = 0.8
Gear.castillion_falchion_02.attacks.up.penalties.miss = 0.3
Gear.castillion_falchion_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.castillion_falchion_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.castillion_falchion_02.attacks.up.sweep.thickness = 0.01
Gear.castillion_falchion_02.attacks.up.sweep.width = 0.04
Gear.castillion_falchion_02.attacks.up.sweep.height_scale = 1
Gear.castillion_falchion_02.attacks.up.sweep.width_offset = 0
Gear.castillion_falchion_02.attacks.up.sweep.height_offset = 0
Gear.castillion_falchion_02.attacks.left.damage_type = "slashing"
Gear.castillion_falchion_02.attacks.left.uncharged_damage_factor = 0.5
Gear.castillion_falchion_02.attacks.left.quick_swing_charge_time = 0.48
Gear.castillion_falchion_02.attacks.left.minimum_pose_time = 0.2
Gear.castillion_falchion_02.attacks.left.quick_swing_attack_time = 0.65
Gear.castillion_falchion_02.attacks.left.base_damage = 27
Gear.castillion_falchion_02.attacks.left.charge_time = 0.5
Gear.castillion_falchion_02.attacks.left.attack_time = 0.5
Gear.castillion_falchion_02.attacks.left.speed_max = 40
Gear.castillion_falchion_02.attacks.left.penalties.non_penetrated = 0.678
Gear.castillion_falchion_02.attacks.left.penalties.hard = 0.543
Gear.castillion_falchion_02.attacks.left.penalties.blocked = 0.6
Gear.castillion_falchion_02.attacks.left.penalties.parried = 0.8
Gear.castillion_falchion_02.attacks.left.penalties.miss = 0.3
Gear.castillion_falchion_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.castillion_falchion_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.castillion_falchion_02.attacks.left.sweep.thickness = 0.01
Gear.castillion_falchion_02.attacks.left.sweep.width = 0.04
Gear.castillion_falchion_02.attacks.left.sweep.height_scale = 1
Gear.castillion_falchion_02.attacks.left.sweep.width_offset = 0
Gear.castillion_falchion_02.attacks.left.sweep.height_offset = 0
Gear.castillion_falchion_02.attacks.right.damage_type = "slashing"
Gear.castillion_falchion_02.attacks.right.uncharged_damage_factor = 0.5
Gear.castillion_falchion_02.attacks.right.quick_swing_charge_time = 0.48
Gear.castillion_falchion_02.attacks.right.minimum_pose_time = 0.2
Gear.castillion_falchion_02.attacks.right.quick_swing_attack_time = 0.65
Gear.castillion_falchion_02.attacks.right.base_damage = 27
Gear.castillion_falchion_02.attacks.right.charge_time = 0.5
Gear.castillion_falchion_02.attacks.right.attack_time = 0.5
Gear.castillion_falchion_02.attacks.right.speed_max = 40
Gear.castillion_falchion_02.attacks.right.penalties.non_penetrated = 0.678
Gear.castillion_falchion_02.attacks.right.penalties.hard = 0.543
Gear.castillion_falchion_02.attacks.right.penalties.blocked = 0.6
Gear.castillion_falchion_02.attacks.right.penalties.parried = 0.8
Gear.castillion_falchion_02.attacks.right.penalties.miss = 0.3
Gear.castillion_falchion_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.castillion_falchion_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.castillion_falchion_02.attacks.right.sweep.thickness = 0.01
Gear.castillion_falchion_02.attacks.right.sweep.width = 0.04
Gear.castillion_falchion_02.attacks.right.sweep.height_scale = 1
Gear.castillion_falchion_02.attacks.right.sweep.width_offset = 0
Gear.castillion_falchion_02.attacks.right.sweep.height_offset = 0
Gear.castillion_falchion_02.attacks.down.damage_type = "piercing"
Gear.castillion_falchion_02.attacks.down.uncharged_damage_factor = 0.5
Gear.castillion_falchion_02.attacks.down.quick_swing_charge_time = 0.485
Gear.castillion_falchion_02.attacks.down.minimum_pose_time = 0.22
Gear.castillion_falchion_02.attacks.down.quick_swing_attack_time = 0.65
Gear.castillion_falchion_02.attacks.down.base_damage = 24
Gear.castillion_falchion_02.attacks.down.charge_time = 0.5
Gear.castillion_falchion_02.attacks.down.attack_time = 0.6
Gear.castillion_falchion_02.attacks.down.speed_max = 38
Gear.castillion_falchion_02.attacks.down.penalties.non_penetrated = 0.681
Gear.castillion_falchion_02.attacks.down.penalties.hard = 0.544
Gear.castillion_falchion_02.attacks.down.penalties.blocked = 0.66
Gear.castillion_falchion_02.attacks.down.penalties.parried = 0.8
Gear.castillion_falchion_02.attacks.down.penalties.miss = 0.45
Gear.castillion_falchion_02.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.castillion_falchion_02.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.castillion_falchion_02.attacks.down.sweep.thickness = 0.01
Gear.castillion_falchion_02.attacks.down.sweep.width = 0.04
Gear.castillion_falchion_02.attacks.down.sweep.height_scale = 1
Gear.castillion_falchion_02.attacks.down.sweep.width_offset = 0
Gear.castillion_falchion_02.attacks.down.sweep.height_offset = 0
Gear.castillion_falchion_02.ui_header = "gear_james_castillion_falchion_02_name"
Gear.castillion_falchion_02.ui_texture = "gear_castillion_falchion_alt"
Gear.castillion_falchion_02.ui_description = "gear_james_castillion_falchion_02_desc"
Gear.castillion_falchion_02.ui_fluff_text = "gear_james_castillion_falchion_02_fluff"
Gear.castillion_falchion_02.category = "one_handed_sword"
Gear.castillion_falchion_02.market_price = 200000
Gear.castillion_falchion_02.release_name = "jwp"
Gear.castillion_falchion_02.ui_sort_index = 1502
Gear.warwick_dark = Gear.warwick_dark or table.clone(GearTemplates.sword_bastard)
Gear.warwick_dark.unit = "units/weapons/james_weapon_pack/wpn_warwick_dark/wpn_warwick_dark"
Gear.warwick_dark.sweep_collision = true
Gear.warwick_dark.wield_time = 1.234
Gear.warwick_dark.health = 100
Gear.warwick_dark.properties = {
	stun = false
}
Gear.warwick_dark.armour_type = "weapon_metal"
Gear.warwick_dark.penetration_value = 0
Gear.warwick_dark.absorption_value = 1
Gear.warwick_dark.rejuvenation_delay = 100
Gear.warwick_dark.pose_movement_multiplier = 0.851
Gear.warwick_dark.encumbrance = 1.67
Gear.warwick_dark.reach = 161
Gear.warwick_dark.attacks.up.damage_type = "slashing"
Gear.warwick_dark.attacks.up.uncharged_damage_factor = 0.235
Gear.warwick_dark.attacks.up.quick_swing_charge_time = 0.38
Gear.warwick_dark.attacks.up.minimum_pose_time = 0.22
Gear.warwick_dark.attacks.up.quick_swing_attack_time = 0.668
Gear.warwick_dark.attacks.up.base_damage = 41
Gear.warwick_dark.attacks.up.charge_time = 0.651
Gear.warwick_dark.attacks.up.attack_time = 0.5
Gear.warwick_dark.attacks.up.speed_max = 40
Gear.warwick_dark.attacks.up.penalties.non_penetrated = 0.678
Gear.warwick_dark.attacks.up.penalties.hard = 0.543
Gear.warwick_dark.attacks.up.penalties.blocked = 0.678
Gear.warwick_dark.attacks.up.penalties.parried = 0.9875
Gear.warwick_dark.attacks.up.penalties.miss = 0.479
Gear.warwick_dark.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.warwick_dark.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.warwick_dark.attacks.up.sweep.thickness = 0.01
Gear.warwick_dark.attacks.up.sweep.width = 0.04
Gear.warwick_dark.attacks.up.sweep.height_scale = 1
Gear.warwick_dark.attacks.up.sweep.width_offset = 0
Gear.warwick_dark.attacks.up.sweep.height_offset = 0
Gear.warwick_dark.attacks.left.damage_type = "slashing"
Gear.warwick_dark.attacks.left.uncharged_damage_factor = 0.283
Gear.warwick_dark.attacks.left.quick_swing_charge_time = 0.48
Gear.warwick_dark.attacks.left.minimum_pose_time = 0.2
Gear.warwick_dark.attacks.left.quick_swing_attack_time = 0.707
Gear.warwick_dark.attacks.left.base_damage = 32
Gear.warwick_dark.attacks.left.charge_time = 0.534
Gear.warwick_dark.attacks.left.attack_time = 0.6
Gear.warwick_dark.attacks.left.speed_max = 40
Gear.warwick_dark.attacks.left.penalties.non_penetrated = 0.678
Gear.warwick_dark.attacks.left.penalties.hard = 0.543
Gear.warwick_dark.attacks.left.penalties.blocked = 0.678
Gear.warwick_dark.attacks.left.penalties.parried = 0.9875
Gear.warwick_dark.attacks.left.penalties.miss = 0.479
Gear.warwick_dark.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.warwick_dark.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.warwick_dark.attacks.left.sweep.thickness = 0.01
Gear.warwick_dark.attacks.left.sweep.width = 0.04
Gear.warwick_dark.attacks.left.sweep.height_scale = 1
Gear.warwick_dark.attacks.left.sweep.width_offset = 0
Gear.warwick_dark.attacks.left.sweep.height_offset = 0
Gear.warwick_dark.attacks.right.damage_type = "slashing"
Gear.warwick_dark.attacks.right.uncharged_damage_factor = 0.282
Gear.warwick_dark.attacks.right.quick_swing_charge_time = 0.48
Gear.warwick_dark.attacks.right.minimum_pose_time = 0.2
Gear.warwick_dark.attacks.right.quick_swing_attack_time = 0.688
Gear.warwick_dark.attacks.right.base_damage = 32
Gear.warwick_dark.attacks.right.charge_time = 0.534
Gear.warwick_dark.attacks.right.attack_time = 0.6
Gear.warwick_dark.attacks.right.speed_max = 40
Gear.warwick_dark.attacks.right.penalties.non_penetrated = 0.678
Gear.warwick_dark.attacks.right.penalties.hard = 0.543
Gear.warwick_dark.attacks.right.penalties.blocked = 0.678
Gear.warwick_dark.attacks.right.penalties.parried = 0.9875
Gear.warwick_dark.attacks.right.penalties.miss = 0.479
Gear.warwick_dark.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.warwick_dark.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.warwick_dark.attacks.right.sweep.thickness = 0.01
Gear.warwick_dark.attacks.right.sweep.width = 0.04
Gear.warwick_dark.attacks.right.sweep.height_scale = 1
Gear.warwick_dark.attacks.right.sweep.width_offset = 0
Gear.warwick_dark.attacks.right.sweep.height_offset = 0
Gear.warwick_dark.attacks.down.damage_type = "piercing"
Gear.warwick_dark.attacks.down.uncharged_damage_factor = 0.282
Gear.warwick_dark.attacks.down.quick_swing_charge_time = 0.485
Gear.warwick_dark.attacks.down.minimum_pose_time = 0.22
Gear.warwick_dark.attacks.down.quick_swing_attack_time = 0.688
Gear.warwick_dark.attacks.down.base_damage = 29
Gear.warwick_dark.attacks.down.charge_time = 0.54
Gear.warwick_dark.attacks.down.attack_time = 0.6
Gear.warwick_dark.attacks.down.speed_max = 38
Gear.warwick_dark.attacks.down.penalties.non_penetrated = 0.681
Gear.warwick_dark.attacks.down.penalties.hard = 0.544
Gear.warwick_dark.attacks.down.penalties.blocked = 0.681
Gear.warwick_dark.attacks.down.penalties.parried = 0.9875
Gear.warwick_dark.attacks.down.penalties.miss = 0.481
Gear.warwick_dark.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.warwick_dark.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.warwick_dark.attacks.down.sweep.thickness = 0.01
Gear.warwick_dark.attacks.down.sweep.width = 0.04
Gear.warwick_dark.attacks.down.sweep.height_scale = 1
Gear.warwick_dark.attacks.down.sweep.width_offset = 0
Gear.warwick_dark.attacks.down.sweep.height_offset = 0
Gear.warwick_dark.ui_header = "gear_james_warwick_dark_name"
Gear.warwick_dark.ui_texture = "gear_warwick_dark"
Gear.warwick_dark.ui_description = "gear_james_warwick_dark_desc"
Gear.warwick_dark.ui_fluff_text = "gear_james_warwick_dark_fluff"
Gear.warwick_dark.category = "one_handed_sword"
Gear.warwick_dark.market_price = 10000
Gear.warwick_dark.release_name = "jwp"
Gear.warwick_dark.ui_sort_index = 1503
Gear.swiss_baselard_sword = Gear.swiss_baselard_sword or table.clone(GearTemplates.sword_1h)
Gear.swiss_baselard_sword.unit = "units/weapons/wpn_swiss_merc_baselard_sword/wpn_swiss_merc_baselard_sword"
Gear.swiss_baselard_sword.sweep_collision = true
Gear.swiss_baselard_sword.wield_time = 0.924
Gear.swiss_baselard_sword.health = 100
Gear.swiss_baselard_sword.properties = {
	stun = false
}
Gear.swiss_baselard_sword.armour_type = "weapon_metal"
Gear.swiss_baselard_sword.penetration_value = 0
Gear.swiss_baselard_sword.absorption_value = 1
Gear.swiss_baselard_sword.rejuvenation_delay = 100
Gear.swiss_baselard_sword.pose_movement_multiplier = 0.891
Gear.swiss_baselard_sword.encumbrance = 0.73
Gear.swiss_baselard_sword.reach = 138
Gear.swiss_baselard_sword.attacks.up.damage_type = "slashing"
Gear.swiss_baselard_sword.attacks.up.uncharged_damage_factor = 0.242
Gear.swiss_baselard_sword.attacks.up.quick_swing_charge_time = 0.326
Gear.swiss_baselard_sword.attacks.up.minimum_pose_time = 0.186
Gear.swiss_baselard_sword.attacks.up.quick_swing_attack_time = 0.654
Gear.swiss_baselard_sword.attacks.up.base_damage = 38
Gear.swiss_baselard_sword.attacks.up.charge_time = 0.559
Gear.swiss_baselard_sword.attacks.up.attack_time = 0.5
Gear.swiss_baselard_sword.attacks.up.speed_max = 40
Gear.swiss_baselard_sword.attacks.up.penalties.non_penetrated = 0.645
Gear.swiss_baselard_sword.attacks.up.penalties.hard = 0.516
Gear.swiss_baselard_sword.attacks.up.penalties.blocked = 0.645
Gear.swiss_baselard_sword.attacks.up.penalties.parried = 0.9875
Gear.swiss_baselard_sword.attacks.up.penalties.miss = 0.456
Gear.swiss_baselard_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.swiss_baselard_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.swiss_baselard_sword.attacks.up.sweep.thickness = 0.01
Gear.swiss_baselard_sword.attacks.up.sweep.width = 0.052
Gear.swiss_baselard_sword.attacks.left.damage_type = "slashing"
Gear.swiss_baselard_sword.attacks.left.uncharged_damage_factor = 0.289
Gear.swiss_baselard_sword.attacks.left.quick_swing_charge_time = 0.426
Gear.swiss_baselard_sword.attacks.left.minimum_pose_time = 0.186
Gear.swiss_baselard_sword.attacks.left.quick_swing_attack_time = 0.694
Gear.swiss_baselard_sword.attacks.left.base_damage = 29
Gear.swiss_baselard_sword.attacks.left.charge_time = 0.58
Gear.swiss_baselard_sword.attacks.left.attack_time = 0.6
Gear.swiss_baselard_sword.attacks.left.speed_max = 40
Gear.swiss_baselard_sword.attacks.left.penalties.non_penetrated = 0.645
Gear.swiss_baselard_sword.attacks.left.penalties.hard = 0.516
Gear.swiss_baselard_sword.attacks.left.penalties.blocked = 0.645
Gear.swiss_baselard_sword.attacks.left.penalties.parried = 0.9875
Gear.swiss_baselard_sword.attacks.left.penalties.miss = 0.456
Gear.swiss_baselard_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.swiss_baselard_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.swiss_baselard_sword.attacks.left.sweep.thickness = 0.01
Gear.swiss_baselard_sword.attacks.left.sweep.width = 0.052
Gear.swiss_baselard_sword.attacks.right.damage_type = "slashing"
Gear.swiss_baselard_sword.attacks.right.uncharged_damage_factor = 0.288
Gear.swiss_baselard_sword.attacks.right.quick_swing_charge_time = 0.426
Gear.swiss_baselard_sword.attacks.right.minimum_pose_time = 0.186
Gear.swiss_baselard_sword.attacks.right.quick_swing_attack_time = 0.674
Gear.swiss_baselard_sword.attacks.right.base_damage = 29
Gear.swiss_baselard_sword.attacks.right.charge_time = 0.58
Gear.swiss_baselard_sword.attacks.right.attack_time = 0.6
Gear.swiss_baselard_sword.attacks.right.speed_max = 40
Gear.swiss_baselard_sword.attacks.right.penalties.non_penetrated = 0.645
Gear.swiss_baselard_sword.attacks.right.penalties.hard = 0.516
Gear.swiss_baselard_sword.attacks.right.penalties.blocked = 0.645
Gear.swiss_baselard_sword.attacks.right.penalties.parried = 0.9875
Gear.swiss_baselard_sword.attacks.right.penalties.miss = 0.456
Gear.swiss_baselard_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.swiss_baselard_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.swiss_baselard_sword.attacks.right.sweep.thickness = 0.01
Gear.swiss_baselard_sword.attacks.right.sweep.width = 0.052
Gear.swiss_baselard_sword.attacks.down.damage_type = "piercing"
Gear.swiss_baselard_sword.attacks.down.uncharged_damage_factor = 0.287
Gear.swiss_baselard_sword.attacks.down.quick_swing_charge_time = 0.429
Gear.swiss_baselard_sword.attacks.down.minimum_pose_time = 0.188
Gear.swiss_baselard_sword.attacks.down.quick_swing_attack_time = 0.673
Gear.swiss_baselard_sword.attacks.down.base_damage = 25
Gear.swiss_baselard_sword.attacks.down.charge_time = 0.58
Gear.swiss_baselard_sword.attacks.down.attack_time = 0.6
Gear.swiss_baselard_sword.attacks.down.speed_max = 38
Gear.swiss_baselard_sword.attacks.down.penalties.non_penetrated = 0.646
Gear.swiss_baselard_sword.attacks.down.penalties.hard = 0.517
Gear.swiss_baselard_sword.attacks.down.penalties.blocked = 0.646
Gear.swiss_baselard_sword.attacks.down.penalties.parried = 0.9875
Gear.swiss_baselard_sword.attacks.down.penalties.miss = 0.456
Gear.swiss_baselard_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.swiss_baselard_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.swiss_baselard_sword.attacks.down.sweep.thickness = 0.01
Gear.swiss_baselard_sword.attacks.down.sweep.width = 0.052
Gear.swiss_baselard_sword.ui_header = "gear_swiss_baselard_sword_name"
Gear.swiss_baselard_sword.ui_texture = "gear_swiss_baselard_sword"
Gear.swiss_baselard_sword.ui_description = "gear_swiss_baselard_sword_description"
Gear.swiss_baselard_sword.ui_fluff_text = "gear_swiss_baselard_sword_fluff"
Gear.swiss_baselard_sword.category = "one_handed_sword"
Gear.swiss_baselard_sword.stat_gategory = "one_handed_sword"
Gear.swiss_baselard_sword.market_price = 100000
Gear.swiss_baselard_sword.release_name = "swiss"
Gear.swiss_baselard_sword.ui_sort_index = 1601
Gear.burgundy_1h_sword = Gear.burgundy_1h_sword or table.clone(GearTemplates.sword_1h)
Gear.burgundy_1h_sword.unit = "units/weapons/wpn_burgundy_1h_sword/wpn_burgundy_1h_sword"
Gear.burgundy_1h_sword.sweep_collision = true
Gear.burgundy_1h_sword.wield_time = 0.924
Gear.burgundy_1h_sword.health = 100
Gear.burgundy_1h_sword.properties = {
	stun = false
}
Gear.burgundy_1h_sword.armour_type = "weapon_metal"
Gear.burgundy_1h_sword.penetration_value = 0
Gear.burgundy_1h_sword.absorption_value = 1
Gear.burgundy_1h_sword.rejuvenation_delay = 100
Gear.burgundy_1h_sword.pose_movement_multiplier = 0.871
Gear.burgundy_1h_sword.encumbrance = 0.73
Gear.burgundy_1h_sword.reach = 149
Gear.burgundy_1h_sword.attacks.up.damage_type = "slashing"
Gear.burgundy_1h_sword.attacks.up.uncharged_damage_factor = 0.238
Gear.burgundy_1h_sword.attacks.up.quick_swing_charge_time = 0.353
Gear.burgundy_1h_sword.attacks.up.minimum_pose_time = 0.202
Gear.burgundy_1h_sword.attacks.up.quick_swing_attack_time = 0.661
Gear.burgundy_1h_sword.attacks.up.base_damage = 39
Gear.burgundy_1h_sword.attacks.up.charge_time = 0.605
Gear.burgundy_1h_sword.attacks.up.attack_time = 0.5
Gear.burgundy_1h_sword.attacks.up.speed_max = 40
Gear.burgundy_1h_sword.attacks.up.penalties.non_penetrated = 0.662
Gear.burgundy_1h_sword.attacks.up.penalties.hard = 0.53
Gear.burgundy_1h_sword.attacks.up.penalties.blocked = 0.662
Gear.burgundy_1h_sword.attacks.up.penalties.parried = 0.9875
Gear.burgundy_1h_sword.attacks.up.penalties.miss = 0.468
Gear.burgundy_1h_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.burgundy_1h_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.burgundy_1h_sword.attacks.up.sweep.thickness = 0.01
Gear.burgundy_1h_sword.attacks.up.sweep.width = 0.04
Gear.burgundy_1h_sword.attacks.up.sweep.height_scale = 1
Gear.burgundy_1h_sword.attacks.up.sweep.width_offset = 0
Gear.burgundy_1h_sword.attacks.up.sweep.height_offset = 0
Gear.burgundy_1h_sword.attacks.left.damage_type = "slashing"
Gear.burgundy_1h_sword.attacks.left.uncharged_damage_factor = 0.286
Gear.burgundy_1h_sword.attacks.left.quick_swing_charge_time = 0.453
Gear.burgundy_1h_sword.attacks.left.minimum_pose_time = 0.202
Gear.burgundy_1h_sword.attacks.left.quick_swing_attack_time = 0.7
Gear.burgundy_1h_sword.attacks.left.base_damage = 32
Gear.burgundy_1h_sword.attacks.left.charge_time = 0.55
Gear.burgundy_1h_sword.attacks.left.attack_time = 0.6
Gear.burgundy_1h_sword.attacks.left.speed_max = 40
Gear.burgundy_1h_sword.attacks.left.penalties.non_penetrated = 0.662
Gear.burgundy_1h_sword.attacks.left.penalties.hard = 0.53
Gear.burgundy_1h_sword.attacks.left.penalties.blocked = 0.662
Gear.burgundy_1h_sword.attacks.left.penalties.parried = 0.9875
Gear.burgundy_1h_sword.attacks.left.penalties.miss = 0.468
Gear.burgundy_1h_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.burgundy_1h_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.burgundy_1h_sword.attacks.left.sweep.thickness = 0.01
Gear.burgundy_1h_sword.attacks.left.sweep.width = 0.04
Gear.burgundy_1h_sword.attacks.left.sweep.height_scale = 1
Gear.burgundy_1h_sword.attacks.left.sweep.width_offset = 0
Gear.burgundy_1h_sword.attacks.left.sweep.height_offset = 0
Gear.burgundy_1h_sword.attacks.right.damage_type = "slashing"
Gear.burgundy_1h_sword.attacks.right.uncharged_damage_factor = 0.285
Gear.burgundy_1h_sword.attacks.right.quick_swing_charge_time = 0.453
Gear.burgundy_1h_sword.attacks.right.minimum_pose_time = 0.202
Gear.burgundy_1h_sword.attacks.right.quick_swing_attack_time = 0.681
Gear.burgundy_1h_sword.attacks.right.base_damage = 32
Gear.burgundy_1h_sword.attacks.right.charge_time = 0.55
Gear.burgundy_1h_sword.attacks.right.attack_time = 0.6
Gear.burgundy_1h_sword.attacks.right.speed_max = 40
Gear.burgundy_1h_sword.attacks.right.penalties.non_penetrated = 0.662
Gear.burgundy_1h_sword.attacks.right.penalties.hard = 0.53
Gear.burgundy_1h_sword.attacks.right.penalties.blocked = 0.662
Gear.burgundy_1h_sword.attacks.right.penalties.parried = 0.9875
Gear.burgundy_1h_sword.attacks.right.penalties.miss = 0.468
Gear.burgundy_1h_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.burgundy_1h_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.burgundy_1h_sword.attacks.right.sweep.thickness = 0.01
Gear.burgundy_1h_sword.attacks.right.sweep.width = 0.04
Gear.burgundy_1h_sword.attacks.right.sweep.height_scale = 1
Gear.burgundy_1h_sword.attacks.right.sweep.width_offset = 0
Gear.burgundy_1h_sword.attacks.right.sweep.height_offset = 0
Gear.burgundy_1h_sword.attacks.down.damage_type = "piercing"
Gear.burgundy_1h_sword.attacks.down.uncharged_damage_factor = 0.285
Gear.burgundy_1h_sword.attacks.down.quick_swing_charge_time = 0.456
Gear.burgundy_1h_sword.attacks.down.minimum_pose_time = 0.203
Gear.burgundy_1h_sword.attacks.down.quick_swing_attack_time = 0.68
Gear.burgundy_1h_sword.attacks.down.base_damage = 31
Gear.burgundy_1h_sword.attacks.down.charge_time = 0.55
Gear.burgundy_1h_sword.attacks.down.attack_time = 0.6
Gear.burgundy_1h_sword.attacks.down.speed_max = 38
Gear.burgundy_1h_sword.attacks.down.penalties.non_penetrated = 0.662
Gear.burgundy_1h_sword.attacks.down.penalties.hard = 0.53
Gear.burgundy_1h_sword.attacks.down.penalties.blocked = 0.662
Gear.burgundy_1h_sword.attacks.down.penalties.parried = 0.9875
Gear.burgundy_1h_sword.attacks.down.penalties.miss = 0.468
Gear.burgundy_1h_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.burgundy_1h_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.burgundy_1h_sword.attacks.down.sweep.thickness = 0.01
Gear.burgundy_1h_sword.attacks.down.sweep.width = 0.052
Gear.burgundy_1h_sword.ui_header = "gear_burgundy_1h_sword_name"
Gear.burgundy_1h_sword.ui_texture = "gear_burgundy_1h_sword"
Gear.burgundy_1h_sword.ui_description = "gear_burgundy_1h_sword_description"
Gear.burgundy_1h_sword.ui_fluff_text = "gear_burgundy_1h_sword_fluff"
Gear.burgundy_1h_sword.category = "one_handed_sword"
Gear.burgundy_1h_sword.market_price = 100000
Gear.burgundy_1h_sword.release_name = "burgundy"
Gear.burgundy_1h_sword.ui_sort_index = 1701
Gear.hansa_merc_dueling_sword = Gear.hansa_merc_dueling_sword or table.clone(GearTemplates.sword_1h)
Gear.hansa_merc_dueling_sword.unit = "units/weapons/wpn_hansa_merc_dueling_sword/wpn_hansa_merc_dueling_sword"
Gear.hansa_merc_dueling_sword.sweep_collision = true
Gear.hansa_merc_dueling_sword.wield_time = 1.02
Gear.hansa_merc_dueling_sword.health = 100
Gear.hansa_merc_dueling_sword.properties = {
	stun = false
}
Gear.hansa_merc_dueling_sword.armour_type = "weapon_metal"
Gear.hansa_merc_dueling_sword.penetration_value = 0
Gear.hansa_merc_dueling_sword.absorption_value = 1
Gear.hansa_merc_dueling_sword.rejuvenation_delay = 100
Gear.hansa_merc_dueling_sword.pose_movement_multiplier = 0.842
Gear.hansa_merc_dueling_sword.encumbrance = 0.92
Gear.hansa_merc_dueling_sword.reach = 166
Gear.hansa_merc_dueling_sword.attacks.up.damage_type = "slashing"
Gear.hansa_merc_dueling_sword.attacks.up.uncharged_damage_factor = 0.233
Gear.hansa_merc_dueling_sword.attacks.up.quick_swing_charge_time = 0.395
Gear.hansa_merc_dueling_sword.attacks.up.minimum_pose_time = 0.2
Gear.hansa_merc_dueling_sword.attacks.up.quick_swing_attack_time = 0.6
Gear.hansa_merc_dueling_sword.attacks.up.base_damage = 37
Gear.hansa_merc_dueling_sword.attacks.up.charge_time = 0.55
Gear.hansa_merc_dueling_sword.attacks.up.attack_time = 0.5
Gear.hansa_merc_dueling_sword.attacks.up.speed_max = 40
Gear.hansa_merc_dueling_sword.attacks.up.penalties.non_penetrated = 0.662
Gear.hansa_merc_dueling_sword.attacks.up.penalties.hard = 0.55
Gear.hansa_merc_dueling_sword.attacks.up.penalties.blocked = 0.662
Gear.hansa_merc_dueling_sword.attacks.up.penalties.parried = 0.9875
Gear.hansa_merc_dueling_sword.attacks.up.penalties.miss = 0.3
Gear.hansa_merc_dueling_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.hansa_merc_dueling_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.hansa_merc_dueling_sword.attacks.up.sweep.thickness = 0.01
Gear.hansa_merc_dueling_sword.attacks.up.sweep.width = 0.045
Gear.hansa_merc_dueling_sword.attacks.up.sweep.height_scale = 1
Gear.hansa_merc_dueling_sword.attacks.up.sweep.width_offset = 0
Gear.hansa_merc_dueling_sword.attacks.up.sweep.height_offset = 0
Gear.hansa_merc_dueling_sword.attacks.left.damage_type = "slashing"
Gear.hansa_merc_dueling_sword.attacks.left.uncharged_damage_factor = 0.281
Gear.hansa_merc_dueling_sword.attacks.left.quick_swing_charge_time = 0.495
Gear.hansa_merc_dueling_sword.attacks.left.minimum_pose_time = 0.2
Gear.hansa_merc_dueling_sword.attacks.left.quick_swing_attack_time = 0.681
Gear.hansa_merc_dueling_sword.attacks.left.base_damage = 30
Gear.hansa_merc_dueling_sword.attacks.left.charge_time = 0.55
Gear.hansa_merc_dueling_sword.attacks.left.attack_time = 0.6
Gear.hansa_merc_dueling_sword.attacks.left.speed_max = 40
Gear.hansa_merc_dueling_sword.attacks.left.penalties.non_penetrated = 0.662
Gear.hansa_merc_dueling_sword.attacks.left.penalties.hard = 0.55
Gear.hansa_merc_dueling_sword.attacks.left.penalties.blocked = 0.662
Gear.hansa_merc_dueling_sword.attacks.left.penalties.parried = 0.9875
Gear.hansa_merc_dueling_sword.attacks.left.penalties.miss = 0.468
Gear.hansa_merc_dueling_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.hansa_merc_dueling_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.hansa_merc_dueling_sword.attacks.left.sweep.thickness = 0.01
Gear.hansa_merc_dueling_sword.attacks.left.sweep.width = 0.045
Gear.hansa_merc_dueling_sword.attacks.left.sweep.height_scale = 1
Gear.hansa_merc_dueling_sword.attacks.left.sweep.width_offset = 0
Gear.hansa_merc_dueling_sword.attacks.left.sweep.height_offset = 0
Gear.hansa_merc_dueling_sword.attacks.right.damage_type = "slashing"
Gear.hansa_merc_dueling_sword.attacks.right.uncharged_damage_factor = 0.281
Gear.hansa_merc_dueling_sword.attacks.right.quick_swing_charge_time = 0.495
Gear.hansa_merc_dueling_sword.attacks.right.minimum_pose_time = 0.2
Gear.hansa_merc_dueling_sword.attacks.right.quick_swing_attack_time = 0.681
Gear.hansa_merc_dueling_sword.attacks.right.base_damage = 30
Gear.hansa_merc_dueling_sword.attacks.right.charge_time = 0.55
Gear.hansa_merc_dueling_sword.attacks.right.attack_time = 0.6
Gear.hansa_merc_dueling_sword.attacks.right.speed_max = 40
Gear.hansa_merc_dueling_sword.attacks.right.penalties.non_penetrated = 0.662
Gear.hansa_merc_dueling_sword.attacks.right.penalties.hard = 0.53
Gear.hansa_merc_dueling_sword.attacks.right.penalties.blocked = 0.662
Gear.hansa_merc_dueling_sword.attacks.right.penalties.parried = 0.9875
Gear.hansa_merc_dueling_sword.attacks.right.penalties.miss = 0.4
Gear.hansa_merc_dueling_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.hansa_merc_dueling_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.hansa_merc_dueling_sword.attacks.right.sweep.thickness = 0.01
Gear.hansa_merc_dueling_sword.attacks.right.sweep.width = 0.045
Gear.hansa_merc_dueling_sword.attacks.right.sweep.height_scale = 1
Gear.hansa_merc_dueling_sword.attacks.right.sweep.width_offset = 0
Gear.hansa_merc_dueling_sword.attacks.right.sweep.height_offset = 0
Gear.hansa_merc_dueling_sword.attacks.down.damage_type = "piercing"
Gear.hansa_merc_dueling_sword.attacks.down.uncharged_damage_factor = 0.281
Gear.hansa_merc_dueling_sword.attacks.down.quick_swing_charge_time = 0.46
Gear.hansa_merc_dueling_sword.attacks.down.minimum_pose_time = 0.23
Gear.hansa_merc_dueling_sword.attacks.down.quick_swing_attack_time = 0.75
Gear.hansa_merc_dueling_sword.attacks.down.base_damage = 30
Gear.hansa_merc_dueling_sword.attacks.down.charge_time = 0.55
Gear.hansa_merc_dueling_sword.attacks.down.attack_time = 0.6
Gear.hansa_merc_dueling_sword.attacks.down.speed_max = 38
Gear.hansa_merc_dueling_sword.attacks.down.penalties.non_penetrated = 0.662
Gear.hansa_merc_dueling_sword.attacks.down.penalties.hard = 0.53
Gear.hansa_merc_dueling_sword.attacks.down.penalties.blocked = 0.662
Gear.hansa_merc_dueling_sword.attacks.down.penalties.parried = 0.9875
Gear.hansa_merc_dueling_sword.attacks.down.penalties.miss = 0.4
Gear.hansa_merc_dueling_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.hansa_merc_dueling_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.hansa_merc_dueling_sword.attacks.down.sweep.thickness = 0.01
Gear.hansa_merc_dueling_sword.attacks.down.sweep.width = 0.045
Gear.hansa_merc_dueling_sword.attacks.down.sweep.height_scale = 1
Gear.hansa_merc_dueling_sword.attacks.down.sweep.width_offset = 0
Gear.hansa_merc_dueling_sword.attacks.down.sweep.height_offset = 0
Gear.hansa_merc_dueling_sword.ui_header = "gear_hansa_langes_messer_name"
Gear.hansa_merc_dueling_sword.ui_texture = "gear_hansa_merc_dueling_sword"
Gear.hansa_merc_dueling_sword.ui_description = "gear_hansa_langes_messer_desc"
Gear.hansa_merc_dueling_sword.ui_fluff_text = "gear_hansa_langes_messer_fluff"
Gear.hansa_merc_dueling_sword.category = "one_handed_sword"
Gear.hansa_merc_dueling_sword.market_price = 100000
Gear.hansa_merc_dueling_sword.release_name = "hansa"
Gear.hansa_merc_dueling_sword.ui_sort_index = 1801
Gear.battleaxe = Gear.battleaxe or table.clone(GearTemplates.axe_1h)
Gear.battleaxe.unit = "units/weapons/wpn_1h_battle_axe/wpn_1h_battle_axe"
Gear.battleaxe.sweep_collision = true
Gear.battleaxe.wield_time = 1.26
Gear.battleaxe.health = 100
Gear.battleaxe.properties = {
	stun = false
}
Gear.battleaxe.armour_type = "weapon_metal"
Gear.battleaxe.penetration_value = 0
Gear.battleaxe.absorption_value = 1
Gear.battleaxe.rejuvenation_delay = 100
Gear.battleaxe.pose_movement_multiplier = 0.938
Gear.battleaxe.encumbrance = 1.75
Gear.battleaxe.reach = 111
Gear.battleaxe.attacks.up.damage_type = "cutting"
Gear.battleaxe.attacks.up.uncharged_damage_factor = 0.254
Gear.battleaxe.attacks.up.quick_swing_charge_time = 0.258
Gear.battleaxe.attacks.up.minimum_pose_time = 0.18
Gear.battleaxe.attacks.up.quick_swing_attack_time = 0.638
Gear.battleaxe.attacks.up.base_damage = 50
Gear.battleaxe.attacks.up.charge_time = 0.6
Gear.battleaxe.attacks.up.attack_time = 0.55
Gear.battleaxe.attacks.up.speed_max = 40
Gear.battleaxe.attacks.up.penalties.non_penetrated = 0.603
Gear.battleaxe.attacks.up.penalties.hard = 0.482
Gear.battleaxe.attacks.up.penalties.blocked = 0.603
Gear.battleaxe.attacks.up.penalties.parried = 0.9875
Gear.battleaxe.attacks.up.penalties.miss = 0.426
Gear.battleaxe.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.battleaxe.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.battleaxe.attacks.up.sweep.thickness = 0.01
Gear.battleaxe.attacks.up.sweep.width = 0.1
Gear.battleaxe.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.battleaxe.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.battleaxe.attacks.up.non_damage_sweep.width = 0.025
Gear.battleaxe.attacks.up.non_damage_sweep.thickness = 0.025
Gear.battleaxe.attacks.up.non_damage_sweep.height_scale = 1
Gear.battleaxe.attacks.up.non_damage_sweep.height_offset = 0
Gear.battleaxe.attacks.up.sweep.height_scale = 1
Gear.battleaxe.attacks.up.sweep.width_offset = -0.5
Gear.battleaxe.attacks.up.sweep.height_offset = 0
Gear.battleaxe.attacks.left.damage_type = "cutting"
Gear.battleaxe.attacks.left.uncharged_damage_factor = 0.297
Gear.battleaxe.attacks.left.quick_swing_charge_time = 0.258
Gear.battleaxe.attacks.left.minimum_pose_time = 0.18
Gear.battleaxe.attacks.left.quick_swing_attack_time = 0.676
Gear.battleaxe.attacks.left.base_damage = 40
Gear.battleaxe.attacks.left.charge_time = 0.45
Gear.battleaxe.attacks.left.attack_time = 0.55
Gear.battleaxe.attacks.left.speed_max = 40
Gear.battleaxe.attacks.left.penalties.non_penetrated = 0.603
Gear.battleaxe.attacks.left.penalties.hard = 0.482
Gear.battleaxe.attacks.left.penalties.blocked = 0.603
Gear.battleaxe.attacks.left.penalties.parried = 0.9875
Gear.battleaxe.attacks.left.penalties.miss = 0.426
Gear.battleaxe.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.battleaxe.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.battleaxe.attacks.left.sweep.thickness = 0.01
Gear.battleaxe.attacks.left.sweep.width = 0.1
Gear.battleaxe.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.battleaxe.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.battleaxe.attacks.left.non_damage_sweep.width = 0.025
Gear.battleaxe.attacks.left.non_damage_sweep.thickness = 0.025
Gear.battleaxe.attacks.left.non_damage_sweep.height_scale = 1
Gear.battleaxe.attacks.left.non_damage_sweep.height_offset = 0
Gear.battleaxe.attacks.left.sweep.height_scale = 1
Gear.battleaxe.attacks.left.sweep.width_offset = -0.5
Gear.battleaxe.attacks.left.sweep.height_offset = 0
Gear.battleaxe.attacks.right.damage_type = "cutting"
Gear.battleaxe.attacks.right.uncharged_damage_factor = 0.296
Gear.battleaxe.attacks.right.quick_swing_charge_time = 0.258
Gear.battleaxe.attacks.right.minimum_pose_time = 0.18
Gear.battleaxe.attacks.right.quick_swing_attack_time = 0.657
Gear.battleaxe.attacks.right.base_damage = 40
Gear.battleaxe.attacks.right.charge_time = 0.45
Gear.battleaxe.attacks.right.attack_time = 0.55
Gear.battleaxe.attacks.right.speed_max = 40
Gear.battleaxe.attacks.right.penalties.non_penetrated = 0.603
Gear.battleaxe.attacks.right.penalties.hard = 0.482
Gear.battleaxe.attacks.right.penalties.blocked = 0.603
Gear.battleaxe.attacks.right.penalties.parried = 0.9875
Gear.battleaxe.attacks.right.penalties.miss = 0.426
Gear.battleaxe.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.battleaxe.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.battleaxe.attacks.right.sweep.thickness = 0.01
Gear.battleaxe.attacks.right.sweep.width = 0.1
Gear.battleaxe.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.battleaxe.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.battleaxe.attacks.right.non_damage_sweep.width = 0.025
Gear.battleaxe.attacks.right.non_damage_sweep.thickness = 0.025
Gear.battleaxe.attacks.right.non_damage_sweep.height_scale = 1
Gear.battleaxe.attacks.right.non_damage_sweep.height_offset = 0
Gear.battleaxe.attacks.right.sweep.height_scale = 1
Gear.battleaxe.attacks.right.sweep.width_offset = -0.5
Gear.battleaxe.attacks.right.sweep.height_offset = 0
Gear.battleaxe.attacks.down.damage_type = "cutting"
Gear.battleaxe.attacks.down.uncharged_damage_factor = 0.295
Gear.battleaxe.attacks.down.quick_swing_charge_time = 0.263
Gear.battleaxe.attacks.down.minimum_pose_time = 0.18
Gear.battleaxe.attacks.down.quick_swing_attack_time = 0.658
Gear.battleaxe.attacks.down.base_damage = 30
Gear.battleaxe.attacks.down.charge_time = 0.45
Gear.battleaxe.attacks.down.attack_time = 0.55
Gear.battleaxe.attacks.down.speed_max = 38
Gear.battleaxe.attacks.down.penalties.non_penetrated = 0.606
Gear.battleaxe.attacks.down.penalties.hard = 0.485
Gear.battleaxe.attacks.down.penalties.blocked = 0.606
Gear.battleaxe.attacks.down.penalties.parried = 0.9875
Gear.battleaxe.attacks.down.penalties.miss = 0.428
Gear.battleaxe.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.battleaxe.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.battleaxe.attacks.down.sweep.thickness = 0.01
Gear.battleaxe.attacks.down.sweep.width = 0.1
Gear.battleaxe.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.battleaxe.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.battleaxe.attacks.down.non_damage_sweep.width = 0.025
Gear.battleaxe.attacks.down.non_damage_sweep.thickness = 0.025
Gear.battleaxe.attacks.down.non_damage_sweep.height_scale = 1
Gear.battleaxe.attacks.down.non_damage_sweep.height_offset = 0
Gear.battleaxe.attacks.down.sweep.height_scale = 1
Gear.battleaxe.attacks.down.sweep.width_offset = -0.5
Gear.battleaxe.attacks.down.sweep.height_offset = 0
Gear.battleaxe.can_switch_grip = true
Gear.battleaxe.attacks.up_switched = table.clone(Gear.battleaxe.attacks.up)
Gear.battleaxe.attacks.up_switched.damage_type = "piercing"
Gear.battleaxe.attacks.up_switched.base_damage = 44
Gear.battleaxe.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.battleaxe.attacks.up_switched.sweep.thickness = 0.01
Gear.battleaxe.attacks.up_switched.sweep.width = 0.1
Gear.battleaxe.attacks.up_switched.sweep.height_scale = 1
Gear.battleaxe.attacks.up_switched.sweep.width_offset = 0.5
Gear.battleaxe.attacks.up_switched.sweep.height_offset = 0
Gear.battleaxe.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.battleaxe.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.battleaxe.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.battleaxe.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.battleaxe.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.battleaxe.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.battleaxe.attacks.left_switched = table.clone(Gear.battleaxe.attacks.left)
Gear.battleaxe.attacks.left_switched.damage_type = "piercing"
Gear.battleaxe.attacks.left_switched.base_damage = 35
Gear.battleaxe.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.battleaxe.attacks.left_switched.sweep.thickness = 0.01
Gear.battleaxe.attacks.left_switched.sweep.width = 0.1
Gear.battleaxe.attacks.left_switched.sweep.height_scale = 1
Gear.battleaxe.attacks.left_switched.sweep.width_offset = 0.5
Gear.battleaxe.attacks.left_switched.sweep.height_offset = 0
Gear.battleaxe.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.battleaxe.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.battleaxe.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.battleaxe.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.battleaxe.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.battleaxe.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.battleaxe.attacks.right_switched = table.clone(Gear.battleaxe.attacks.right)
Gear.battleaxe.attacks.right_switched.damage_type = "piercing"
Gear.battleaxe.attacks.right_switched.base_damage = 35
Gear.battleaxe.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.battleaxe.attacks.right_switched.sweep.thickness = 0.01
Gear.battleaxe.attacks.right_switched.sweep.width = 0.1
Gear.battleaxe.attacks.right_switched.sweep.height_scale = 1
Gear.battleaxe.attacks.right_switched.sweep.width_offset = 0.5
Gear.battleaxe.attacks.right_switched.sweep.height_offset = 0
Gear.battleaxe.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.battleaxe.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.battleaxe.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.battleaxe.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.battleaxe.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.battleaxe.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.battleaxe.attacks.down_switched = table.clone(Gear.battleaxe.attacks.down)
Gear.battleaxe.attacks.down_switched.damage_type = "piercing"
Gear.battleaxe.attacks.down_switched.base_damage = 30
Gear.battleaxe.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.battleaxe.attacks.down_switched.sweep.thickness = 0.01
Gear.battleaxe.attacks.down_switched.sweep.width = 0.1
Gear.battleaxe.attacks.down_switched.sweep.height_scale = 1
Gear.battleaxe.attacks.down_switched.sweep.width_offset = 0.5
Gear.battleaxe.attacks.down_switched.sweep.height_offset = 0
Gear.battleaxe.attacks.down_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.battleaxe.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.battleaxe.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.battleaxe.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.battleaxe.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.battleaxe.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.battleaxe.ui_header = "gear_name_battleaxe"
Gear.battleaxe.ui_texture = "gear_battle_axe"
Gear.battleaxe.ui_description = "gear_description_battleaxe"
Gear.battleaxe.ui_fluff_text = "gear_fluff_battleaxe"
Gear.battleaxe.category = "one_handed_axe"
Gear.battleaxe.stat_gategory = "one_handed_axe"
Gear.battleaxe.market_price = 3000
Gear.battleaxe.release_name = "main"
Gear.battleaxe.ui_sort_index = 1001
Gear.short_pronged_bill = Gear.short_pronged_bill or table.clone(GearTemplates.sword_1h)
Gear.short_pronged_bill.unit = "units/weapons/wpn_billhook_short_pronged/wpn_billhook_short_pronged"
Gear.short_pronged_bill.sweep_collision = true
Gear.short_pronged_bill.wield_time = 1.461
Gear.short_pronged_bill.health = 100
Gear.short_pronged_bill.properties = {
	stun = false
}
Gear.short_pronged_bill.armour_type = "weapon_wood"
Gear.short_pronged_bill.penetration_value = 0
Gear.short_pronged_bill.absorption_value = 1
Gear.short_pronged_bill.rejuvenation_delay = 100
Gear.short_pronged_bill.pose_movement_multiplier = 0.941
Gear.short_pronged_bill.encumbrance = 2.36
Gear.short_pronged_bill.reach = 109
Gear.short_pronged_bill.attacks.up.damage_type = "cutting"
Gear.short_pronged_bill.attacks.up.uncharged_damage_factor = 0.255
Gear.short_pronged_bill.attacks.up.quick_swing_charge_time = 0.253
Gear.short_pronged_bill.attacks.up.minimum_pose_time = 0.19
Gear.short_pronged_bill.attacks.up.quick_swing_attack_time = 0.637
Gear.short_pronged_bill.attacks.up.base_damage = 42
Gear.short_pronged_bill.attacks.up.charge_time = 0.6
Gear.short_pronged_bill.attacks.up.attack_time = 0.55
Gear.short_pronged_bill.attacks.up.speed_max = 40
Gear.short_pronged_bill.attacks.up.penalties.non_penetrated = 0.6
Gear.short_pronged_bill.attacks.up.penalties.hard = 0.48
Gear.short_pronged_bill.attacks.up.penalties.blocked = 0.6
Gear.short_pronged_bill.attacks.up.penalties.parried = 0.9875
Gear.short_pronged_bill.attacks.up.penalties.miss = 0.424
Gear.short_pronged_bill.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.short_pronged_bill.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.short_pronged_bill.attacks.up.sweep.thickness = 0.01
Gear.short_pronged_bill.attacks.up.sweep.width = 0.15
Gear.short_pronged_bill.attacks.up.non_damage_sweep = Gear.short_pronged_bill.attacks.up.non_damage_sweep or {}
Gear.short_pronged_bill.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_pronged_bill.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.short_pronged_bill.attacks.up.non_damage_sweep.width = 0.025
Gear.short_pronged_bill.attacks.up.non_damage_sweep.thickness = 0.025
Gear.short_pronged_bill.attacks.up.non_damage_sweep.height_scale = 1
Gear.short_pronged_bill.attacks.up.non_damage_sweep.height_offset = 0
Gear.short_pronged_bill.attacks.up.sweep.height_scale = 1
Gear.short_pronged_bill.attacks.up.sweep.width_offset = -0.25
Gear.short_pronged_bill.attacks.up.sweep.height_offset = 0
Gear.short_pronged_bill.attacks.left.damage_type = "cutting"
Gear.short_pronged_bill.attacks.left.uncharged_damage_factor = 0.297
Gear.short_pronged_bill.attacks.left.quick_swing_charge_time = 0.253
Gear.short_pronged_bill.attacks.left.minimum_pose_time = 0.19
Gear.short_pronged_bill.attacks.left.quick_swing_attack_time = 0.675
Gear.short_pronged_bill.attacks.left.base_damage = 34
Gear.short_pronged_bill.attacks.left.charge_time = 0.45
Gear.short_pronged_bill.attacks.left.attack_time = 0.55
Gear.short_pronged_bill.attacks.left.speed_max = 40
Gear.short_pronged_bill.attacks.left.penalties.non_penetrated = 0.6
Gear.short_pronged_bill.attacks.left.penalties.hard = 0.48
Gear.short_pronged_bill.attacks.left.penalties.blocked = 0.6
Gear.short_pronged_bill.attacks.left.penalties.parried = 0.9875
Gear.short_pronged_bill.attacks.left.penalties.miss = 0.424
Gear.short_pronged_bill.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.short_pronged_bill.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.short_pronged_bill.attacks.left.sweep.thickness = 0.01
Gear.short_pronged_bill.attacks.left.sweep.width = 0.15
Gear.short_pronged_bill.attacks.left.non_damage_sweep = Gear.short_pronged_bill.attacks.left.non_damage_sweep or {}
Gear.short_pronged_bill.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_pronged_bill.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.short_pronged_bill.attacks.left.non_damage_sweep.width = 0.025
Gear.short_pronged_bill.attacks.left.non_damage_sweep.thickness = 0.025
Gear.short_pronged_bill.attacks.left.non_damage_sweep.height_scale = 1
Gear.short_pronged_bill.attacks.left.non_damage_sweep.height_offset = 0
Gear.short_pronged_bill.attacks.left.sweep.height_scale = 1
Gear.short_pronged_bill.attacks.left.sweep.width_offset = -0.25
Gear.short_pronged_bill.attacks.left.sweep.height_offset = 0
Gear.short_pronged_bill.attacks.right.damage_type = "cutting"
Gear.short_pronged_bill.attacks.right.uncharged_damage_factor = 0.296
Gear.short_pronged_bill.attacks.right.quick_swing_charge_time = 0.253
Gear.short_pronged_bill.attacks.right.minimum_pose_time = 0.19
Gear.short_pronged_bill.attacks.right.quick_swing_attack_time = 0.656
Gear.short_pronged_bill.attacks.right.base_damage = 34
Gear.short_pronged_bill.attacks.right.charge_time = 0.45
Gear.short_pronged_bill.attacks.right.attack_time = 0.55
Gear.short_pronged_bill.attacks.right.speed_max = 40
Gear.short_pronged_bill.attacks.right.penalties.non_penetrated = 0.6
Gear.short_pronged_bill.attacks.right.penalties.hard = 0.48
Gear.short_pronged_bill.attacks.right.penalties.blocked = 0.6
Gear.short_pronged_bill.attacks.right.penalties.parried = 0.9875
Gear.short_pronged_bill.attacks.right.penalties.miss = 0.424
Gear.short_pronged_bill.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.short_pronged_bill.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.short_pronged_bill.attacks.right.sweep.thickness = 0.01
Gear.short_pronged_bill.attacks.right.sweep.width = 0.15
Gear.short_pronged_bill.attacks.right.non_damage_sweep = Gear.short_pronged_bill.attacks.right.non_damage_sweep or {}
Gear.short_pronged_bill.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_pronged_bill.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.short_pronged_bill.attacks.right.non_damage_sweep.width = 0.025
Gear.short_pronged_bill.attacks.right.non_damage_sweep.thickness = 0.025
Gear.short_pronged_bill.attacks.right.non_damage_sweep.height_scale = 1
Gear.short_pronged_bill.attacks.right.non_damage_sweep.height_offset = 0
Gear.short_pronged_bill.attacks.right.sweep.height_scale = 1
Gear.short_pronged_bill.attacks.right.sweep.width_offset = -0.25
Gear.short_pronged_bill.attacks.right.sweep.height_offset = 0
Gear.short_pronged_bill.attacks.down.damage_type = "piercing"
Gear.short_pronged_bill.attacks.down.uncharged_damage_factor = 0.296
Gear.short_pronged_bill.attacks.down.quick_swing_charge_time = 0.258
Gear.short_pronged_bill.attacks.down.minimum_pose_time = 0.2
Gear.short_pronged_bill.attacks.down.quick_swing_attack_time = 0.656
Gear.short_pronged_bill.attacks.down.base_damage = 28
Gear.short_pronged_bill.attacks.down.charge_time = 0.45
Gear.short_pronged_bill.attacks.down.attack_time = 0.55
Gear.short_pronged_bill.attacks.down.speed_max = 38
Gear.short_pronged_bill.attacks.down.penalties.non_penetrated = 0.602
Gear.short_pronged_bill.attacks.down.penalties.hard = 0.482
Gear.short_pronged_bill.attacks.down.penalties.blocked = 0.602
Gear.short_pronged_bill.attacks.down.penalties.parried = 0.9875
Gear.short_pronged_bill.attacks.down.penalties.miss = 0.426
Gear.short_pronged_bill.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.short_pronged_bill.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.short_pronged_bill.attacks.down.sweep.thickness = 0.01
Gear.short_pronged_bill.attacks.down.sweep.width = 0.05
Gear.short_pronged_bill.attacks.down.non_damage_sweep = Gear.short_pronged_bill.attacks.down.non_damage_sweep or {}
Gear.short_pronged_bill.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_pronged_bill.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.short_pronged_bill.attacks.down.non_damage_sweep.width = 0.025
Gear.short_pronged_bill.attacks.down.non_damage_sweep.thickness = 0.025
Gear.short_pronged_bill.attacks.down.non_damage_sweep.height_scale = 1
Gear.short_pronged_bill.attacks.down.non_damage_sweep.height_offset = 0
Gear.short_pronged_bill.attacks.down.sweep.height_scale = 1
Gear.short_pronged_bill.attacks.down.sweep.width_offset = 0
Gear.short_pronged_bill.attacks.down.sweep.height_offset = 0
Gear.short_pronged_bill.can_switch_grip = true
Gear.short_pronged_bill.attacks.up_switched = table.clone(Gear.short_pronged_bill.attacks.up)
Gear.short_pronged_bill.attacks.up_switched.damage_type = "piercing"
Gear.short_pronged_bill.attacks.up_switched.base_damage = 44
Gear.short_pronged_bill.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.short_pronged_bill.attacks.up_switched.sweep.thickness = 0.02
Gear.short_pronged_bill.attacks.up_switched.sweep.width = 0.1
Gear.short_pronged_bill.attacks.up_switched.sweep.height_scale = 1
Gear.short_pronged_bill.attacks.up_switched.sweep.width_offset = 0.25
Gear.short_pronged_bill.attacks.up_switched.sweep.height_offset = 0
Gear.short_pronged_bill.attacks.up_switched.non_damage_sweep = Gear.short_pronged_bill.attacks.up_switched.non_damage_sweep or {}
Gear.short_pronged_bill.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_pronged_bill.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.short_pronged_bill.attacks.up_switched.sweep.inner_node = "c_backspike_low_point"
Gear.short_pronged_bill.attacks.up_switched.sweep.outer_node = "c_backspike_high_point"
Gear.short_pronged_bill.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.short_pronged_bill.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.short_pronged_bill.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.short_pronged_bill.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.short_pronged_bill.attacks.left_switched = table.clone(Gear.short_pronged_bill.attacks.left)
Gear.short_pronged_bill.attacks.left_switched.damage_type = "piercing"
Gear.short_pronged_bill.attacks.left_switched.base_damage = 35
Gear.short_pronged_bill.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.short_pronged_bill.attacks.left_switched.sweep.inner_node = "c_backspike_low_point"
Gear.short_pronged_bill.attacks.left_switched.sweep.outer_node = "c_backspike_high_point"
Gear.short_pronged_bill.attacks.left_switched.sweep.thickness = 0.02
Gear.short_pronged_bill.attacks.left_switched.sweep.width = 0.1
Gear.short_pronged_bill.attacks.left_switched.sweep.height_scale = 1
Gear.short_pronged_bill.attacks.left_switched.sweep.width_offset = 0.25
Gear.short_pronged_bill.attacks.left_switched.sweep.height_offset = 0
Gear.short_pronged_bill.attacks.left_switched.non_damage_sweep = Gear.short_pronged_bill.attacks.left_switched.non_damage_sweep or {}
Gear.short_pronged_bill.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_pronged_bill.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.short_pronged_bill.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.short_pronged_bill.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.short_pronged_bill.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.short_pronged_bill.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.short_pronged_bill.attacks.right_switched = table.clone(Gear.short_pronged_bill.attacks.right)
Gear.short_pronged_bill.attacks.right_switched.damage_type = "piercing"
Gear.short_pronged_bill.attacks.right_switched.base_damage = 35
Gear.short_pronged_bill.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.short_pronged_bill.attacks.right_switched.sweep.inner_node = "c_backspike_low_point"
Gear.short_pronged_bill.attacks.right_switched.sweep.outer_node = "c_backspike_high_point"
Gear.short_pronged_bill.attacks.right_switched.sweep.thickness = 0.02
Gear.short_pronged_bill.attacks.right_switched.sweep.width = 0.1
Gear.short_pronged_bill.attacks.right_switched.sweep.height_scale = 1
Gear.short_pronged_bill.attacks.right_switched.sweep.width_offset = 0.5
Gear.short_pronged_bill.attacks.right_switched.sweep.height_offset = 0
Gear.short_pronged_bill.attacks.right_switched.non_damage_sweep = Gear.short_pronged_bill.attacks.right_switched.non_damage_sweep or {}
Gear.short_pronged_bill.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_pronged_bill.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.short_pronged_bill.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.short_pronged_bill.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.short_pronged_bill.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.short_pronged_bill.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.short_pronged_bill.attacks.down_switched = table.clone(Gear.short_pronged_bill.attacks.down)
Gear.short_pronged_bill.attacks.down_switched.damage_type = "piercing"
Gear.short_pronged_bill.attacks.down_switched.base_damage = 30
Gear.short_pronged_bill.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.short_pronged_bill.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.short_pronged_bill.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.short_pronged_bill.attacks.down_switched.sweep.thickness = 0.01
Gear.short_pronged_bill.attacks.down_switched.sweep.width = 0.05
Gear.short_pronged_bill.attacks.down_switched.sweep.height_scale = 1
Gear.short_pronged_bill.attacks.down_switched.sweep.width_offset = 0
Gear.short_pronged_bill.attacks.down_switched.sweep.height_offset = 0
Gear.short_pronged_bill.attacks.down_switched.non_damage_sweep = Gear.short_pronged_bill.attacks.down_switched.non_damage_sweep or {}
Gear.short_pronged_bill.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.short_pronged_bill.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.short_pronged_bill.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.short_pronged_bill.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.short_pronged_bill.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.short_pronged_bill.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.short_pronged_bill.ui_header = "gear_name_short_pronged_bill"
Gear.short_pronged_bill.ui_texture = "gear_billhook_short_pronged"
Gear.short_pronged_bill.ui_description = "gear_description_short_pronged_bill"
Gear.short_pronged_bill.ui_fluff_text = "gear_fluff_short_pronged_bill"
Gear.short_pronged_bill.category = "one_handed_axe"
Gear.short_pronged_bill.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	},
	{
		ui_header = "melee_head",
		menu_page_type = "text",
		category = "head",
		items = GearAttachments.melee.head
	},
	{
		ui_header = "melee_edge_grind",
		menu_page_type = "text",
		category = "edge_grind",
		items = GearAttachments.melee.edge_grind
	},
	{
		ui_header = "wooden_shaft",
		menu_page_type = "text",
		category = "wooden_shaft",
		items = GearAttachments.melee.wooden_shaft
	}
}
Gear.short_pronged_bill.ui_small_attachment_icons = {
	{
		"fighting_style"
	},
	{
		"head",
		"edge_grind"
	},
	{
		"wooden_shaft"
	}
}
Gear.short_pronged_bill.market_price = 3000
Gear.short_pronged_bill.release_name = "main"
Gear.short_pronged_bill.ui_sort_index = 1002
Gear.short_simple_bill = Gear.short_simple_bill or table.clone(GearTemplates.axe_1h)
Gear.short_simple_bill.unit = "units/weapons/wpn_billhook_short_simple/wpn_billhook_short_simple"
Gear.short_simple_bill.sweep_collision = true
Gear.short_simple_bill.wield_time = 1.632
Gear.short_simple_bill.health = 100
Gear.short_simple_bill.properties = {
	stun = false
}
Gear.short_simple_bill.armour_type = "weapon_wood"
Gear.short_simple_bill.penetration_value = 0
Gear.short_simple_bill.absorption_value = 1
Gear.short_simple_bill.rejuvenation_delay = 100
Gear.short_simple_bill.pose_movement_multiplier = 0.945
Gear.short_simple_bill.encumbrance = 2.88
Gear.short_simple_bill.reach = 107
Gear.short_simple_bill.attacks.up.damage_type = "cutting"
Gear.short_simple_bill.attacks.up.uncharged_damage_factor = 0.257
Gear.short_simple_bill.attacks.up.quick_swing_charge_time = 0.246
Gear.short_simple_bill.attacks.up.minimum_pose_time = 0.2
Gear.short_simple_bill.attacks.up.quick_swing_attack_time = 0.635
Gear.short_simple_bill.attacks.up.base_damage = 42
Gear.short_simple_bill.attacks.up.charge_time = 0.6
Gear.short_simple_bill.attacks.up.attack_time = 0.55
Gear.short_simple_bill.attacks.up.speed_max = 40
Gear.short_simple_bill.attacks.up.penalties.non_penetrated = 0.596
Gear.short_simple_bill.attacks.up.penalties.hard = 0.476
Gear.short_simple_bill.attacks.up.penalties.blocked = 0.596
Gear.short_simple_bill.attacks.up.penalties.parried = 0.9875
Gear.short_simple_bill.attacks.up.penalties.miss = 0.421
Gear.short_simple_bill.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.short_simple_bill.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.short_simple_bill.attacks.up.sweep.thickness = 0.01
Gear.short_simple_bill.attacks.up.sweep.width = 0.1
Gear.short_simple_bill.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_simple_bill.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.short_simple_bill.attacks.up.non_damage_sweep.width = 0.025
Gear.short_simple_bill.attacks.up.non_damage_sweep.thickness = 0.025
Gear.short_simple_bill.attacks.up.non_damage_sweep.height_scale = 1
Gear.short_simple_bill.attacks.up.non_damage_sweep.height_offset = 0
Gear.short_simple_bill.attacks.up.sweep.height_scale = 1
Gear.short_simple_bill.attacks.up.sweep.width_offset = -0.5
Gear.short_simple_bill.attacks.up.sweep.height_offset = 0
Gear.short_simple_bill.attacks.left.damage_type = "cutting"
Gear.short_simple_bill.attacks.left.uncharged_damage_factor = 0.298
Gear.short_simple_bill.attacks.left.quick_swing_charge_time = 0.246
Gear.short_simple_bill.attacks.left.minimum_pose_time = 0.2
Gear.short_simple_bill.attacks.left.quick_swing_attack_time = 0.673
Gear.short_simple_bill.attacks.left.base_damage = 35
Gear.short_simple_bill.attacks.left.charge_time = 0.45
Gear.short_simple_bill.attacks.left.attack_time = 0.55
Gear.short_simple_bill.attacks.left.speed_max = 40
Gear.short_simple_bill.attacks.left.penalties.non_penetrated = 0.596
Gear.short_simple_bill.attacks.left.penalties.hard = 0.476
Gear.short_simple_bill.attacks.left.penalties.blocked = 0.596
Gear.short_simple_bill.attacks.left.penalties.parried = 0.9875
Gear.short_simple_bill.attacks.left.penalties.miss = 0.421
Gear.short_simple_bill.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.short_simple_bill.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.short_simple_bill.attacks.left.sweep.thickness = 0.01
Gear.short_simple_bill.attacks.left.sweep.width = 0.1
Gear.short_simple_bill.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_simple_bill.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.short_simple_bill.attacks.left.non_damage_sweep.width = 0.025
Gear.short_simple_bill.attacks.left.non_damage_sweep.thickness = 0.025
Gear.short_simple_bill.attacks.left.non_damage_sweep.height_scale = 1
Gear.short_simple_bill.attacks.left.non_damage_sweep.height_offset = 0
Gear.short_simple_bill.attacks.left.sweep.height_scale = 1
Gear.short_simple_bill.attacks.left.sweep.width_offset = -0.5
Gear.short_simple_bill.attacks.left.sweep.height_offset = 0
Gear.short_simple_bill.attacks.right.damage_type = "cutting"
Gear.short_simple_bill.attacks.right.uncharged_damage_factor = 0.297
Gear.short_simple_bill.attacks.right.quick_swing_charge_time = 0.246
Gear.short_simple_bill.attacks.right.minimum_pose_time = 0.2
Gear.short_simple_bill.attacks.right.quick_swing_attack_time = 0.654
Gear.short_simple_bill.attacks.right.base_damage = 35
Gear.short_simple_bill.attacks.right.charge_time = 0.45
Gear.short_simple_bill.attacks.right.attack_time = 0.55
Gear.short_simple_bill.attacks.right.speed_max = 40
Gear.short_simple_bill.attacks.right.penalties.non_penetrated = 0.596
Gear.short_simple_bill.attacks.right.penalties.hard = 0.476
Gear.short_simple_bill.attacks.right.penalties.blocked = 0.596
Gear.short_simple_bill.attacks.right.penalties.parried = 0.9875
Gear.short_simple_bill.attacks.right.penalties.miss = 0.421
Gear.short_simple_bill.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.short_simple_bill.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.short_simple_bill.attacks.right.sweep.thickness = 0.01
Gear.short_simple_bill.attacks.right.sweep.width = 0.1
Gear.short_simple_bill.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_simple_bill.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.short_simple_bill.attacks.right.non_damage_sweep.width = 0.025
Gear.short_simple_bill.attacks.right.non_damage_sweep.thickness = 0.025
Gear.short_simple_bill.attacks.right.non_damage_sweep.height_scale = 1
Gear.short_simple_bill.attacks.right.non_damage_sweep.height_offset = 0
Gear.short_simple_bill.attacks.right.sweep.height_scale = 1
Gear.short_simple_bill.attacks.right.sweep.width_offset = -0.5
Gear.short_simple_bill.attacks.right.sweep.height_offset = 0
Gear.short_simple_bill.attacks.down.damage_type = "cutting"
Gear.short_simple_bill.attacks.down.uncharged_damage_factor = 0.296
Gear.short_simple_bill.attacks.down.quick_swing_charge_time = 0.253
Gear.short_simple_bill.attacks.down.minimum_pose_time = 0.22
Gear.short_simple_bill.attacks.down.quick_swing_attack_time = 0.7
Gear.short_simple_bill.attacks.down.base_damage = 29
Gear.short_simple_bill.attacks.down.charge_time = 0.45
Gear.short_simple_bill.attacks.down.attack_time = 0.55
Gear.short_simple_bill.attacks.down.speed_max = 38
Gear.short_simple_bill.attacks.down.penalties.non_penetrated = 0.6
Gear.short_simple_bill.attacks.down.penalties.hard = 0.48
Gear.short_simple_bill.attacks.down.penalties.blocked = 0.6
Gear.short_simple_bill.attacks.down.penalties.parried = 0.9875
Gear.short_simple_bill.attacks.down.penalties.miss = 0.424
Gear.short_simple_bill.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.short_simple_bill.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.short_simple_bill.attacks.down.sweep.thickness = 0.01
Gear.short_simple_bill.attacks.down.sweep.width = 0.1
Gear.short_simple_bill.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_simple_bill.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.short_simple_bill.attacks.down.non_damage_sweep.width = 0.025
Gear.short_simple_bill.attacks.down.non_damage_sweep.thickness = 0.025
Gear.short_simple_bill.attacks.down.non_damage_sweep.height_scale = 1
Gear.short_simple_bill.attacks.down.non_damage_sweep.height_offset = 0
Gear.short_simple_bill.attacks.down.sweep.height_scale = 1
Gear.short_simple_bill.attacks.down.sweep.width_offset = -0.5
Gear.short_simple_bill.attacks.down.sweep.height_offset = 0
Gear.short_simple_bill.can_switch_grip = true
Gear.short_simple_bill.attacks.up_switched = table.clone(Gear.short_simple_bill.attacks.up)
Gear.short_simple_bill.attacks.up_switched.damage_type = "slashing"
Gear.short_simple_bill.attacks.up_switched.base_damage = 44
Gear.short_simple_bill.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.short_simple_bill.attacks.up_switched.sweep.thickness = 0.01
Gear.short_simple_bill.attacks.up_switched.sweep.width = 0.1
Gear.short_simple_bill.attacks.up_switched.sweep.height_scale = 1
Gear.short_simple_bill.attacks.up_switched.sweep.width_offset = 0.5
Gear.short_simple_bill.attacks.up_switched.sweep.height_offset = 0
Gear.short_simple_bill.attacks.up_switched.sweep.inner_node = "c_backblade_low_point"
Gear.short_simple_bill.attacks.up_switched.sweep.outer_node = "c_backblade_high_point"
Gear.short_simple_bill.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_simple_bill.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.short_simple_bill.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.short_simple_bill.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.short_simple_bill.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.short_simple_bill.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.short_simple_bill.attacks.left_switched = table.clone(Gear.short_simple_bill.attacks.left)
Gear.short_simple_bill.attacks.left_switched.damage_type = "slashing"
Gear.short_simple_bill.attacks.left_switched.base_damage = 35
Gear.short_simple_bill.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.short_simple_bill.attacks.left_switched.sweep.thickness = 0.01
Gear.short_simple_bill.attacks.left_switched.sweep.width = 0.1
Gear.short_simple_bill.attacks.left_switched.sweep.height_scale = 1
Gear.short_simple_bill.attacks.left_switched.sweep.width_offset = 0.5
Gear.short_simple_bill.attacks.left_switched.sweep.height_offset = 0
Gear.short_simple_bill.attacks.left_switched.sweep.inner_node = "c_backblade_low_point"
Gear.short_simple_bill.attacks.left_switched.sweep.outer_node = "c_backblade_high_point"
Gear.short_simple_bill.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_simple_bill.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.short_simple_bill.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.short_simple_bill.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.short_simple_bill.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.short_simple_bill.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.short_simple_bill.attacks.right_switched = table.clone(Gear.short_simple_bill.attacks.right)
Gear.short_simple_bill.attacks.right_switched.damage_type = "slashing"
Gear.short_simple_bill.attacks.right_switched.base_damage = 35
Gear.short_simple_bill.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.short_simple_bill.attacks.right_switched.sweep.thickness = 0.01
Gear.short_simple_bill.attacks.right_switched.sweep.width = 0.1
Gear.short_simple_bill.attacks.right_switched.sweep.height_scale = 1
Gear.short_simple_bill.attacks.right_switched.sweep.width_offset = 0.5
Gear.short_simple_bill.attacks.right_switched.sweep.height_offset = 0
Gear.short_simple_bill.attacks.right_switched.sweep.inner_node = "c_backblade_low_point"
Gear.short_simple_bill.attacks.right_switched.sweep.outer_node = "c_backblade_high_point"
Gear.short_simple_bill.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.short_simple_bill.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.short_simple_bill.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.short_simple_bill.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.short_simple_bill.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.short_simple_bill.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.short_simple_bill.attacks.down_switched = table.clone(Gear.short_simple_bill.attacks.down)
Gear.short_simple_bill.attacks.down_switched.damage_type = "slashing"
Gear.short_simple_bill.attacks.down_switched.base_damage = 30
Gear.short_simple_bill.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.short_simple_bill.attacks.down_switched.sweep.thickness = 0.01
Gear.short_simple_bill.attacks.down_switched.sweep.width = 0.1
Gear.short_simple_bill.attacks.down_switched.sweep.height_scale = 1
Gear.short_simple_bill.attacks.down_switched.sweep.width_offset = 0.5
Gear.short_simple_bill.attacks.down_switched.sweep.height_offset = 0
Gear.short_simple_bill.attacks.down_switched.sweep.inner_node = "c_backblade_low_point"
Gear.short_simple_bill.attacks.down_switched.sweep.outer_node = "c_backblade_high_point"
Gear.short_simple_bill.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.short_simple_bill.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.short_simple_bill.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.short_simple_bill.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.short_simple_bill.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.short_simple_bill.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.short_simple_bill.ui_header = "gear_name_short_simple_bill"
Gear.short_simple_bill.ui_texture = "gear_billhook_short_simple"
Gear.short_simple_bill.ui_description = "gear_description_short_simple_bill"
Gear.short_simple_bill.ui_fluff_text = "gear_fluff_short_simple_bill"
Gear.short_simple_bill.category = "one_handed_axe"
Gear.short_simple_bill.market_price = 3000
Gear.short_simple_bill.release_name = "main"
Gear.short_simple_bill.ui_sort_index = 1003
Gear.galloglass_battle_axe = Gear.galloglass_battle_axe or table.clone(GearTemplates.axe_1h)
Gear.galloglass_battle_axe.unit = "units/weapons/wpn_galloglass_battle_axe/wpn_galloglass_battle_axe"
Gear.galloglass_battle_axe.sweep_collision = true
Gear.galloglass_battle_axe.wield_time = 1.26
Gear.galloglass_battle_axe.health = 100
Gear.galloglass_battle_axe.properties = {
	stun = false
}
Gear.galloglass_battle_axe.armour_type = "weapon_metal"
Gear.galloglass_battle_axe.penetration_value = 0
Gear.galloglass_battle_axe.absorption_value = 1
Gear.galloglass_battle_axe.rejuvenation_delay = 100
Gear.galloglass_battle_axe.pose_movement_multiplier = 1.03
Gear.galloglass_battle_axe.encumbrance = 1.75
Gear.galloglass_battle_axe.reach = 58.311
Gear.galloglass_battle_axe.attacks.up.damage_type = "cutting"
Gear.galloglass_battle_axe.attacks.up.uncharged_damage_factor = 0.286
Gear.galloglass_battle_axe.attacks.up.quick_swing_charge_time = 0.134
Gear.galloglass_battle_axe.attacks.up.minimum_pose_time = 0.22
Gear.galloglass_battle_axe.attacks.up.quick_swing_attack_time = 0.607
Gear.galloglass_battle_axe.attacks.up.base_damage = 45
Gear.galloglass_battle_axe.attacks.up.charge_time = 0.6
Gear.galloglass_battle_axe.attacks.up.attack_time = 0.55
Gear.galloglass_battle_axe.attacks.up.speed_max = 40
Gear.galloglass_battle_axe.attacks.up.penalties.non_penetrated = 0.527
Gear.galloglass_battle_axe.attacks.up.penalties.hard = 0.421
Gear.galloglass_battle_axe.attacks.up.penalties.blocked = 0.527
Gear.galloglass_battle_axe.attacks.up.penalties.parried = 0.9875
Gear.galloglass_battle_axe.attacks.up.penalties.miss = 0.6
Gear.galloglass_battle_axe.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_battle_axe.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_battle_axe.attacks.up.sweep.thickness = 0.01
Gear.galloglass_battle_axe.attacks.up.sweep.width = 0.1
Gear.galloglass_battle_axe.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.galloglass_battle_axe.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.galloglass_battle_axe.attacks.up.non_damage_sweep.width = 0.025
Gear.galloglass_battle_axe.attacks.up.non_damage_sweep.thickness = 0.025
Gear.galloglass_battle_axe.attacks.up.non_damage_sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.up.non_damage_sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.up.sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.up.sweep.width_offset = -0.5
Gear.galloglass_battle_axe.attacks.up.sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.left.damage_type = "cutting"
Gear.galloglass_battle_axe.attacks.left.uncharged_damage_factor = 0.316
Gear.galloglass_battle_axe.attacks.left.quick_swing_charge_time = 0.134
Gear.galloglass_battle_axe.attacks.left.minimum_pose_time = 0.22
Gear.galloglass_battle_axe.attacks.left.quick_swing_attack_time = 0.644
Gear.galloglass_battle_axe.attacks.left.base_damage = 38
Gear.galloglass_battle_axe.attacks.left.charge_time = 0.45
Gear.galloglass_battle_axe.attacks.left.attack_time = 0.55
Gear.galloglass_battle_axe.attacks.left.speed_max = 40
Gear.galloglass_battle_axe.attacks.left.penalties.non_penetrated = 0.527
Gear.galloglass_battle_axe.attacks.left.penalties.hard = 0.421
Gear.galloglass_battle_axe.attacks.left.penalties.blocked = 0.527
Gear.galloglass_battle_axe.attacks.left.penalties.parried = 0.9875
Gear.galloglass_battle_axe.attacks.left.penalties.miss = 0.6
Gear.galloglass_battle_axe.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_battle_axe.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_battle_axe.attacks.left.sweep.thickness = 0.01
Gear.galloglass_battle_axe.attacks.left.sweep.width = 0.1
Gear.galloglass_battle_axe.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.galloglass_battle_axe.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.galloglass_battle_axe.attacks.left.non_damage_sweep.width = 0.025
Gear.galloglass_battle_axe.attacks.left.non_damage_sweep.thickness = 0.025
Gear.galloglass_battle_axe.attacks.left.non_damage_sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.left.non_damage_sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.left.sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.left.sweep.width_offset = -0.5
Gear.galloglass_battle_axe.attacks.left.sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.right.damage_type = "cutting"
Gear.galloglass_battle_axe.attacks.right.uncharged_damage_factor = 0.316
Gear.galloglass_battle_axe.attacks.right.quick_swing_charge_time = 0.134
Gear.galloglass_battle_axe.attacks.right.minimum_pose_time = 0.22
Gear.galloglass_battle_axe.attacks.right.quick_swing_attack_time = 0.626
Gear.galloglass_battle_axe.attacks.right.base_damage = 38
Gear.galloglass_battle_axe.attacks.right.charge_time = 0.45
Gear.galloglass_battle_axe.attacks.right.attack_time = 0.55
Gear.galloglass_battle_axe.attacks.right.speed_max = 40
Gear.galloglass_battle_axe.attacks.right.penalties.non_penetrated = 0.527
Gear.galloglass_battle_axe.attacks.right.penalties.hard = 0.421
Gear.galloglass_battle_axe.attacks.right.penalties.blocked = 0.527
Gear.galloglass_battle_axe.attacks.right.penalties.parried = 0.9875
Gear.galloglass_battle_axe.attacks.right.penalties.miss = 0.6
Gear.galloglass_battle_axe.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_battle_axe.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_battle_axe.attacks.right.sweep.thickness = 0.01
Gear.galloglass_battle_axe.attacks.right.sweep.width = 0.1
Gear.galloglass_battle_axe.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.galloglass_battle_axe.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.galloglass_battle_axe.attacks.right.non_damage_sweep.width = 0.025
Gear.galloglass_battle_axe.attacks.right.non_damage_sweep.thickness = 0.025
Gear.galloglass_battle_axe.attacks.right.non_damage_sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.right.non_damage_sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.right.sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.right.sweep.width_offset = -0.5
Gear.galloglass_battle_axe.attacks.right.sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.down.damage_type = "cutting"
Gear.galloglass_battle_axe.attacks.down.uncharged_damage_factor = 0.34
Gear.galloglass_battle_axe.attacks.down.quick_swing_charge_time = 0.033
Gear.galloglass_battle_axe.attacks.down.minimum_pose_time = 0.22
Gear.galloglass_battle_axe.attacks.down.quick_swing_attack_time = 0.65
Gear.galloglass_battle_axe.attacks.down.base_damage = 35
Gear.galloglass_battle_axe.attacks.down.charge_time = 0.45
Gear.galloglass_battle_axe.attacks.down.attack_time = 0.55
Gear.galloglass_battle_axe.attacks.down.speed_max = 38
Gear.galloglass_battle_axe.attacks.down.penalties.non_penetrated = 0.464
Gear.galloglass_battle_axe.attacks.down.penalties.hard = 0.371
Gear.galloglass_battle_axe.attacks.down.penalties.blocked = 0.464
Gear.galloglass_battle_axe.attacks.down.penalties.parried = 0.9875
Gear.galloglass_battle_axe.attacks.down.penalties.miss = 0.328
Gear.galloglass_battle_axe.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_battle_axe.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_battle_axe.attacks.down.sweep.thickness = 0.01
Gear.galloglass_battle_axe.attacks.down.sweep.width = 0.1
Gear.galloglass_battle_axe.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.galloglass_battle_axe.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.galloglass_battle_axe.attacks.down.non_damage_sweep.width = 0.025
Gear.galloglass_battle_axe.attacks.down.non_damage_sweep.thickness = 0.025
Gear.galloglass_battle_axe.attacks.down.non_damage_sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.down.non_damage_sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.down.sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.down.sweep.width_offset = -0.5
Gear.galloglass_battle_axe.attacks.down.sweep.height_offset = 0
Gear.galloglass_battle_axe.can_switch_grip = true
Gear.galloglass_battle_axe.attacks.up_switched = table.clone(Gear.galloglass_battle_axe.attacks.up)
Gear.galloglass_battle_axe.attacks.up_switched.damage_type = "piercing"
Gear.galloglass_battle_axe.attacks.up_switched.base_damage = 38
Gear.galloglass_battle_axe.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.galloglass_battle_axe.attacks.up_switched.sweep.thickness = 0.01
Gear.galloglass_battle_axe.attacks.up_switched.sweep.width = 0.1
Gear.galloglass_battle_axe.attacks.up_switched.sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.up_switched.sweep.width_offset = 0.5
Gear.galloglass_battle_axe.attacks.up_switched.sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.galloglass_battle_axe.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.galloglass_battle_axe.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.galloglass_battle_axe.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.galloglass_battle_axe.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.left_switched = table.clone(Gear.galloglass_battle_axe.attacks.left)
Gear.galloglass_battle_axe.attacks.left_switched.damage_type = "piercing"
Gear.galloglass_battle_axe.attacks.left_switched.base_damage = 32
Gear.galloglass_battle_axe.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.galloglass_battle_axe.attacks.left_switched.sweep.thickness = 0.01
Gear.galloglass_battle_axe.attacks.left_switched.sweep.width = 0.1
Gear.galloglass_battle_axe.attacks.left_switched.sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.left_switched.sweep.width_offset = 0.5
Gear.galloglass_battle_axe.attacks.left_switched.sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.galloglass_battle_axe.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.galloglass_battle_axe.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.galloglass_battle_axe.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.galloglass_battle_axe.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.right_switched = table.clone(Gear.galloglass_battle_axe.attacks.right)
Gear.galloglass_battle_axe.attacks.right_switched.damage_type = "piercing"
Gear.galloglass_battle_axe.attacks.right_switched.base_damage = 32
Gear.galloglass_battle_axe.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.galloglass_battle_axe.attacks.right_switched.sweep.thickness = 0.01
Gear.galloglass_battle_axe.attacks.right_switched.sweep.width = 0.1
Gear.galloglass_battle_axe.attacks.right_switched.sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.right_switched.sweep.width_offset = 0.5
Gear.galloglass_battle_axe.attacks.right_switched.sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.galloglass_battle_axe.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.galloglass_battle_axe.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.galloglass_battle_axe.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.galloglass_battle_axe.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.down_switched = table.clone(Gear.galloglass_battle_axe.attacks.down)
Gear.galloglass_battle_axe.attacks.down_switched.damage_type = "piercing"
Gear.galloglass_battle_axe.attacks.down_switched.base_damage = 32
Gear.galloglass_battle_axe.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.galloglass_battle_axe.attacks.down_switched.sweep.thickness = 0.01
Gear.galloglass_battle_axe.attacks.down_switched.sweep.width = 0.1
Gear.galloglass_battle_axe.attacks.down_switched.sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.down_switched.sweep.width_offset = 0.5
Gear.galloglass_battle_axe.attacks.down_switched.sweep.height_offset = 0
Gear.galloglass_battle_axe.attacks.down_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.galloglass_battle_axe.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.galloglass_battle_axe.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.galloglass_battle_axe.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.galloglass_battle_axe.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.galloglass_battle_axe.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.galloglass_battle_axe.ui_header = "gear_galloglass_battle_axe_name"
Gear.galloglass_battle_axe.ui_texture = "gear_gallowglass_battle_axe"
Gear.galloglass_battle_axe.ui_description = "gear_galloglass_battle_axe_description"
Gear.galloglass_battle_axe.ui_fluff_text = "gear_galloglass_battle_axe_fluff"
Gear.galloglass_battle_axe.category = "one_handed_axe"
Gear.galloglass_battle_axe.stat_gategory = "one_handed_axe"
Gear.galloglass_battle_axe.market_price = 10000
Gear.galloglass_battle_axe.release_name = "scottish"
Gear.galloglass_battle_axe.ui_sort_index = 1301
Gear.sherwood_woodsmans_axe = Gear.sherwood_woodsmans_axe or table.clone(GearTemplates.axe_1h)
Gear.sherwood_woodsmans_axe.unit = "units/weapons/wpn_sherwood_woodsman_axe/wpn_sherwood_woodsman_axe"
Gear.sherwood_woodsmans_axe.sweep_collision = true
Gear.sherwood_woodsmans_axe.wield_time = 1.26
Gear.sherwood_woodsmans_axe.health = 100
Gear.sherwood_woodsmans_axe.properties = {
	stun = false
}
Gear.sherwood_woodsmans_axe.armour_type = "weapon_metal"
Gear.sherwood_woodsmans_axe.penetration_value = 0
Gear.sherwood_woodsmans_axe.absorption_value = 1
Gear.sherwood_woodsmans_axe.rejuvenation_delay = 100
Gear.sherwood_woodsmans_axe.pose_movement_multiplier = 0.938
Gear.sherwood_woodsmans_axe.encumbrance = 1.75
Gear.sherwood_woodsmans_axe.reach = 116
Gear.sherwood_woodsmans_axe.attacks.up.damage_type = "cutting"
Gear.sherwood_woodsmans_axe.attacks.up.uncharged_damage_factor = 0.26
Gear.sherwood_woodsmans_axe.attacks.up.quick_swing_charge_time = 0.26
Gear.sherwood_woodsmans_axe.attacks.up.minimum_pose_time = 0.23
Gear.sherwood_woodsmans_axe.attacks.up.quick_swing_attack_time = 0.638
Gear.sherwood_woodsmans_axe.attacks.up.base_damage = 44
Gear.sherwood_woodsmans_axe.attacks.up.charge_time = 0.6
Gear.sherwood_woodsmans_axe.attacks.up.attack_time = 0.55
Gear.sherwood_woodsmans_axe.attacks.up.speed_max = 40
Gear.sherwood_woodsmans_axe.attacks.up.penalties.non_penetrated = 0.603
Gear.sherwood_woodsmans_axe.attacks.up.penalties.hard = 0.6
Gear.sherwood_woodsmans_axe.attacks.up.penalties.blocked = 0.7
Gear.sherwood_woodsmans_axe.attacks.up.penalties.parried = 1
Gear.sherwood_woodsmans_axe.attacks.up.penalties.miss = 0.6
Gear.sherwood_woodsmans_axe.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.sherwood_woodsmans_axe.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.sherwood_woodsmans_axe.attacks.up.sweep.thickness = 0.01
Gear.sherwood_woodsmans_axe.attacks.up.sweep.width = 0.1
Gear.sherwood_woodsmans_axe.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.sherwood_woodsmans_axe.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.sherwood_woodsmans_axe.attacks.up.non_damage_sweep.width = 0.025
Gear.sherwood_woodsmans_axe.attacks.up.non_damage_sweep.thickness = 0.025
Gear.sherwood_woodsmans_axe.attacks.up.non_damage_sweep.height_scale = 1
Gear.sherwood_woodsmans_axe.attacks.up.non_damage_sweep.height_offset = 0
Gear.sherwood_woodsmans_axe.attacks.up.sweep.height_scale = 1
Gear.sherwood_woodsmans_axe.attacks.up.sweep.width_offset = -0.5
Gear.sherwood_woodsmans_axe.attacks.up.sweep.height_offset = 0
Gear.sherwood_woodsmans_axe.attacks.left.damage_type = "cutting"
Gear.sherwood_woodsmans_axe.attacks.left.uncharged_damage_factor = 0.297
Gear.sherwood_woodsmans_axe.attacks.left.quick_swing_charge_time = 0.258
Gear.sherwood_woodsmans_axe.attacks.left.minimum_pose_time = 0.22
Gear.sherwood_woodsmans_axe.attacks.left.quick_swing_attack_time = 0.676
Gear.sherwood_woodsmans_axe.attacks.left.base_damage = 39
Gear.sherwood_woodsmans_axe.attacks.left.charge_time = 0.45
Gear.sherwood_woodsmans_axe.attacks.left.attack_time = 0.55
Gear.sherwood_woodsmans_axe.attacks.left.speed_max = 40
Gear.sherwood_woodsmans_axe.attacks.left.penalties.non_penetrated = 0.603
Gear.sherwood_woodsmans_axe.attacks.left.penalties.hard = 0.6
Gear.sherwood_woodsmans_axe.attacks.left.penalties.blocked = 0.7
Gear.sherwood_woodsmans_axe.attacks.left.penalties.parried = 1
Gear.sherwood_woodsmans_axe.attacks.left.penalties.miss = 0.6
Gear.sherwood_woodsmans_axe.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.sherwood_woodsmans_axe.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.sherwood_woodsmans_axe.attacks.left.sweep.thickness = 0.01
Gear.sherwood_woodsmans_axe.attacks.left.sweep.width = 0.1
Gear.sherwood_woodsmans_axe.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.sherwood_woodsmans_axe.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.sherwood_woodsmans_axe.attacks.left.non_damage_sweep.width = 0.025
Gear.sherwood_woodsmans_axe.attacks.left.non_damage_sweep.thickness = 0.025
Gear.sherwood_woodsmans_axe.attacks.left.non_damage_sweep.height_scale = 1
Gear.sherwood_woodsmans_axe.attacks.left.non_damage_sweep.height_offset = 0
Gear.sherwood_woodsmans_axe.attacks.left.sweep.height_scale = 1
Gear.sherwood_woodsmans_axe.attacks.left.sweep.width_offset = -0.5
Gear.sherwood_woodsmans_axe.attacks.left.sweep.height_offset = 0
Gear.sherwood_woodsmans_axe.attacks.right.damage_type = "cutting"
Gear.sherwood_woodsmans_axe.attacks.right.uncharged_damage_factor = 0.296
Gear.sherwood_woodsmans_axe.attacks.right.quick_swing_charge_time = 0.258
Gear.sherwood_woodsmans_axe.attacks.right.minimum_pose_time = 0.22
Gear.sherwood_woodsmans_axe.attacks.right.quick_swing_attack_time = 0.657
Gear.sherwood_woodsmans_axe.attacks.right.base_damage = 39
Gear.sherwood_woodsmans_axe.attacks.right.charge_time = 0.45
Gear.sherwood_woodsmans_axe.attacks.right.attack_time = 0.55
Gear.sherwood_woodsmans_axe.attacks.right.speed_max = 40
Gear.sherwood_woodsmans_axe.attacks.right.penalties.non_penetrated = 0.603
Gear.sherwood_woodsmans_axe.attacks.right.penalties.hard = 0.6
Gear.sherwood_woodsmans_axe.attacks.right.penalties.blocked = 0.7
Gear.sherwood_woodsmans_axe.attacks.right.penalties.parried = 1
Gear.sherwood_woodsmans_axe.attacks.right.penalties.miss = 0.6
Gear.sherwood_woodsmans_axe.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.sherwood_woodsmans_axe.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.sherwood_woodsmans_axe.attacks.right.sweep.thickness = 0.01
Gear.sherwood_woodsmans_axe.attacks.right.sweep.width = 0.1
Gear.sherwood_woodsmans_axe.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.sherwood_woodsmans_axe.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.sherwood_woodsmans_axe.attacks.right.non_damage_sweep.width = 0.025
Gear.sherwood_woodsmans_axe.attacks.right.non_damage_sweep.thickness = 0.025
Gear.sherwood_woodsmans_axe.attacks.right.non_damage_sweep.height_scale = 1
Gear.sherwood_woodsmans_axe.attacks.right.non_damage_sweep.height_offset = 0
Gear.sherwood_woodsmans_axe.attacks.right.sweep.height_scale = 1
Gear.sherwood_woodsmans_axe.attacks.right.sweep.width_offset = -0.5
Gear.sherwood_woodsmans_axe.attacks.right.sweep.height_offset = 0
Gear.sherwood_woodsmans_axe.attacks.down.damage_type = "cutting"
Gear.sherwood_woodsmans_axe.attacks.down.uncharged_damage_factor = 0.295
Gear.sherwood_woodsmans_axe.attacks.down.quick_swing_charge_time = 0.263
Gear.sherwood_woodsmans_axe.attacks.down.minimum_pose_time = 0.22
Gear.sherwood_woodsmans_axe.attacks.down.quick_swing_attack_time = 0.658
Gear.sherwood_woodsmans_axe.attacks.down.base_damage = 32
Gear.sherwood_woodsmans_axe.attacks.down.charge_time = 0.45
Gear.sherwood_woodsmans_axe.attacks.down.attack_time = 0.55
Gear.sherwood_woodsmans_axe.attacks.down.speed_max = 38
Gear.sherwood_woodsmans_axe.attacks.down.penalties.non_penetrated = 0.606
Gear.sherwood_woodsmans_axe.attacks.down.penalties.hard = 0.6
Gear.sherwood_woodsmans_axe.attacks.down.penalties.blocked = 0.7
Gear.sherwood_woodsmans_axe.attacks.down.penalties.parried = 1
Gear.sherwood_woodsmans_axe.attacks.down.penalties.miss = 0.6
Gear.sherwood_woodsmans_axe.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.sherwood_woodsmans_axe.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.sherwood_woodsmans_axe.attacks.down.sweep.thickness = 0.01
Gear.sherwood_woodsmans_axe.attacks.down.sweep.width = 0.1
Gear.sherwood_woodsmans_axe.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.sherwood_woodsmans_axe.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.sherwood_woodsmans_axe.attacks.down.non_damage_sweep.width = 0.025
Gear.sherwood_woodsmans_axe.attacks.down.non_damage_sweep.thickness = 0.025
Gear.sherwood_woodsmans_axe.attacks.down.non_damage_sweep.height_scale = 1
Gear.sherwood_woodsmans_axe.attacks.down.non_damage_sweep.height_offset = 0
Gear.sherwood_woodsmans_axe.attacks.down.sweep.height_scale = 1
Gear.sherwood_woodsmans_axe.attacks.down.sweep.width_offset = -0.5
Gear.sherwood_woodsmans_axe.attacks.down.sweep.height_offset = 0
Gear.sherwood_woodsmans_axe.ui_header = "gear_sherwood_woodsmans_axe_name"
Gear.sherwood_woodsmans_axe.ui_texture = "gear_woodsmans_axe"
Gear.sherwood_woodsmans_axe.ui_description = "gear_sherwood_woodsmans_axe_description"
Gear.sherwood_woodsmans_axe.ui_fluff_text = "gear_sherwood_woodsmans_axe_fluff"
Gear.sherwood_woodsmans_axe.category = "one_handed_axe"
Gear.sherwood_woodsmans_axe.stat_gategory = "one_handed_axe"
Gear.sherwood_woodsmans_axe.market_price = 10000
Gear.sherwood_woodsmans_axe.release_name = "sherwood"
Gear.sherwood_woodsmans_axe.ui_sort_index = 1401
Gear.towton_axe = Gear.towton_axe or table.clone(GearTemplates.axe_1h)
Gear.towton_axe.unit = "units/weapons/james_weapon_pack/wpn_towton_axe/wpn_towton_axe"
Gear.towton_axe.sweep_collision = true
Gear.towton_axe.wield_time = 1.26
Gear.towton_axe.health = 100
Gear.towton_axe.properties = {
	stun = false
}
Gear.towton_axe.armour_type = "weapon_metal"
Gear.towton_axe.penetration_value = 0
Gear.towton_axe.absorption_value = 1
Gear.towton_axe.rejuvenation_delay = 100
Gear.towton_axe.pose_movement_multiplier = 1.03
Gear.towton_axe.encumbrance = 1.75
Gear.towton_axe.reach = 58.311
Gear.towton_axe.attacks.up.damage_type = "cutting"
Gear.towton_axe.attacks.up.uncharged_damage_factor = 0.286
Gear.towton_axe.attacks.up.quick_swing_charge_time = 0.134
Gear.towton_axe.attacks.up.minimum_pose_time = 0.23
Gear.towton_axe.attacks.up.quick_swing_attack_time = 0.7
Gear.towton_axe.attacks.up.base_damage = 43
Gear.towton_axe.attacks.up.charge_time = 0.6
Gear.towton_axe.attacks.up.attack_time = 0.55
Gear.towton_axe.attacks.up.speed_max = 40
Gear.towton_axe.attacks.up.penalties.non_penetrated = 0.527
Gear.towton_axe.attacks.up.penalties.hard = 0.421
Gear.towton_axe.attacks.up.penalties.blocked = 0.527
Gear.towton_axe.attacks.up.penalties.parried = 0.9875
Gear.towton_axe.attacks.up.penalties.miss = 0.6
Gear.towton_axe.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.towton_axe.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.towton_axe.attacks.up.sweep.thickness = 0.01
Gear.towton_axe.attacks.up.sweep.width = 0.1
Gear.towton_axe.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.towton_axe.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.towton_axe.attacks.up.non_damage_sweep.width = 0.025
Gear.towton_axe.attacks.up.non_damage_sweep.thickness = 0.025
Gear.towton_axe.attacks.up.non_damage_sweep.height_scale = 1
Gear.towton_axe.attacks.up.non_damage_sweep.height_offset = 0
Gear.towton_axe.attacks.up.sweep.height_scale = 1
Gear.towton_axe.attacks.up.sweep.width_offset = -0.5
Gear.towton_axe.attacks.up.sweep.height_offset = 0
Gear.towton_axe.attacks.left.damage_type = "cutting"
Gear.towton_axe.attacks.left.uncharged_damage_factor = 0.316
Gear.towton_axe.attacks.left.quick_swing_charge_time = 0.134
Gear.towton_axe.attacks.left.minimum_pose_time = 0.22
Gear.towton_axe.attacks.left.quick_swing_attack_time = 0.644
Gear.towton_axe.attacks.left.base_damage = 37
Gear.towton_axe.attacks.left.charge_time = 0.45
Gear.towton_axe.attacks.left.attack_time = 0.55
Gear.towton_axe.attacks.left.speed_max = 40
Gear.towton_axe.attacks.left.penalties.non_penetrated = 0.527
Gear.towton_axe.attacks.left.penalties.hard = 0.421
Gear.towton_axe.attacks.left.penalties.blocked = 0.527
Gear.towton_axe.attacks.left.penalties.parried = 0.9875
Gear.towton_axe.attacks.left.penalties.miss = 0.6
Gear.towton_axe.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.towton_axe.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.towton_axe.attacks.left.sweep.thickness = 0.01
Gear.towton_axe.attacks.left.sweep.width = 0.1
Gear.towton_axe.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.towton_axe.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.towton_axe.attacks.left.non_damage_sweep.width = 0.025
Gear.towton_axe.attacks.left.non_damage_sweep.thickness = 0.025
Gear.towton_axe.attacks.left.non_damage_sweep.height_scale = 1
Gear.towton_axe.attacks.left.non_damage_sweep.height_offset = 0
Gear.towton_axe.attacks.left.sweep.height_scale = 1
Gear.towton_axe.attacks.left.sweep.width_offset = -0.5
Gear.towton_axe.attacks.left.sweep.height_offset = 0
Gear.towton_axe.attacks.right.damage_type = "cutting"
Gear.towton_axe.attacks.right.uncharged_damage_factor = 0.316
Gear.towton_axe.attacks.right.quick_swing_charge_time = 0.134
Gear.towton_axe.attacks.right.minimum_pose_time = 0.22
Gear.towton_axe.attacks.right.quick_swing_attack_time = 0.626
Gear.towton_axe.attacks.right.base_damage = 37
Gear.towton_axe.attacks.right.charge_time = 0.45
Gear.towton_axe.attacks.right.attack_time = 0.55
Gear.towton_axe.attacks.right.speed_max = 40
Gear.towton_axe.attacks.right.penalties.non_penetrated = 0.527
Gear.towton_axe.attacks.right.penalties.hard = 0.421
Gear.towton_axe.attacks.right.penalties.blocked = 0.527
Gear.towton_axe.attacks.right.penalties.parried = 0.9875
Gear.towton_axe.attacks.right.penalties.miss = 0.6
Gear.towton_axe.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.towton_axe.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.towton_axe.attacks.right.sweep.thickness = 0.01
Gear.towton_axe.attacks.right.sweep.width = 0.1
Gear.towton_axe.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.towton_axe.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.towton_axe.attacks.right.non_damage_sweep.width = 0.025
Gear.towton_axe.attacks.right.non_damage_sweep.thickness = 0.025
Gear.towton_axe.attacks.right.non_damage_sweep.height_scale = 1
Gear.towton_axe.attacks.right.non_damage_sweep.height_offset = 0
Gear.towton_axe.attacks.right.sweep.height_scale = 1
Gear.towton_axe.attacks.right.sweep.width_offset = -0.5
Gear.towton_axe.attacks.right.sweep.height_offset = 0
Gear.towton_axe.attacks.down.damage_type = "cutting"
Gear.towton_axe.attacks.down.uncharged_damage_factor = 0.34
Gear.towton_axe.attacks.down.quick_swing_charge_time = 0.033
Gear.towton_axe.attacks.down.minimum_pose_time = 0.22
Gear.towton_axe.attacks.down.quick_swing_attack_time = 0.65
Gear.towton_axe.attacks.down.base_damage = 34
Gear.towton_axe.attacks.down.charge_time = 0.45
Gear.towton_axe.attacks.down.attack_time = 0.55
Gear.towton_axe.attacks.down.speed_max = 38
Gear.towton_axe.attacks.down.penalties.non_penetrated = 0.464
Gear.towton_axe.attacks.down.penalties.hard = 0.371
Gear.towton_axe.attacks.down.penalties.blocked = 0.464
Gear.towton_axe.attacks.down.penalties.parried = 0.9875
Gear.towton_axe.attacks.down.penalties.miss = 0.328
Gear.towton_axe.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.towton_axe.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.towton_axe.attacks.down.sweep.thickness = 0.01
Gear.towton_axe.attacks.down.sweep.width = 0.1
Gear.towton_axe.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.towton_axe.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.towton_axe.attacks.down.non_damage_sweep.width = 0.025
Gear.towton_axe.attacks.down.non_damage_sweep.thickness = 0.025
Gear.towton_axe.attacks.down.non_damage_sweep.height_scale = 1
Gear.towton_axe.attacks.down.non_damage_sweep.height_offset = 0
Gear.towton_axe.attacks.down.sweep.height_scale = 1
Gear.towton_axe.attacks.down.sweep.width_offset = -0.5
Gear.towton_axe.attacks.down.sweep.height_offset = 0
Gear.towton_axe.ui_header = "gear_james_towton_axe_name"
Gear.towton_axe.ui_texture = "gear_towton_axe"
Gear.towton_axe.ui_description = "gear_james_towton_axe_name"
Gear.towton_axe.ui_fluff_text = "gear_james_towton_axe_desc"
Gear.towton_axe.category = "one_handed_axe"
Gear.towton_axe.stat_gategory = "one_handed_axe"
Gear.towton_axe.market_price = 50000
Gear.towton_axe.release_name = "jwp"
Gear.towton_axe.ui_sort_index = 1501
Gear.horsemans_hammer = Gear.horsemans_hammer or table.clone(GearTemplates.club_1h)
Gear.horsemans_hammer.unit = "units/weapons/wpn_1h_horsemans_hammer/wpn_1h_horsemans_hammer"
Gear.horsemans_hammer.sweep_collision = true
Gear.horsemans_hammer.wield_time = 1.013
Gear.horsemans_hammer.health = 100
Gear.horsemans_hammer.properties = {
	stun = false
}
Gear.horsemans_hammer.armour_type = "weapon_metal"
Gear.horsemans_hammer.penetration_value = 0
Gear.horsemans_hammer.absorption_value = 1
Gear.horsemans_hammer.rejuvenation_delay = 100
Gear.horsemans_hammer.pose_movement_multiplier = 0.915
Gear.horsemans_hammer.encumbrance = 1
Gear.horsemans_hammer.reach = 124
Gear.horsemans_hammer.attacks.up.damage_type = "blunt"
Gear.horsemans_hammer.attacks.up.uncharged_damage_factor = 0.249
Gear.horsemans_hammer.attacks.up.quick_swing_charge_time = 0.29
Gear.horsemans_hammer.attacks.up.minimum_pose_time = 0.24
Gear.horsemans_hammer.attacks.up.quick_swing_attack_time = 0.645
Gear.horsemans_hammer.attacks.up.base_damage = 51
Gear.horsemans_hammer.attacks.up.charge_time = 0.55
Gear.horsemans_hammer.attacks.up.attack_time = 0.6
Gear.horsemans_hammer.attacks.up.speed_max = 40
Gear.horsemans_hammer.attacks.up.penalties.non_penetrated = 0.623
Gear.horsemans_hammer.attacks.up.penalties.hard = 0.6
Gear.horsemans_hammer.attacks.up.penalties.blocked = 0.7
Gear.horsemans_hammer.attacks.up.penalties.parried = 1
Gear.horsemans_hammer.attacks.up.penalties.miss = 0.6
Gear.horsemans_hammer.attacks.up.sweep.inner_node = "c_hammerhead_low_point"
Gear.horsemans_hammer.attacks.up.sweep.outer_node = "c_hammerhead_high_point"
Gear.horsemans_hammer.attacks.up.sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.up.sweep.width = 0.05
Gear.horsemans_hammer.attacks.up.non_damage_sweep.width = 0.02
Gear.horsemans_hammer.attacks.up.non_damage_sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.up.non_damage_sweep.height_scale = 1
Gear.horsemans_hammer.attacks.up.non_damage_sweep.height_offset = 0
Gear.horsemans_hammer.attacks.up.sweep.height_scale = 1
Gear.horsemans_hammer.attacks.up.sweep.width_offset = -0.25
Gear.horsemans_hammer.attacks.up.sweep.height_offset = 0
Gear.horsemans_hammer.attacks.left.damage_type = "blunt"
Gear.horsemans_hammer.attacks.left.uncharged_damage_factor = 0.293
Gear.horsemans_hammer.attacks.left.quick_swing_charge_time = 0.29
Gear.horsemans_hammer.attacks.left.minimum_pose_time = 0.2
Gear.horsemans_hammer.attacks.left.quick_swing_attack_time = 0.684
Gear.horsemans_hammer.attacks.left.base_damage = 40
Gear.horsemans_hammer.attacks.left.charge_time = 0.55
Gear.horsemans_hammer.attacks.left.attack_time = 0.6
Gear.horsemans_hammer.attacks.left.speed_max = 40
Gear.horsemans_hammer.attacks.left.penalties.non_penetrated = 0.623
Gear.horsemans_hammer.attacks.left.penalties.hard = 0.6
Gear.horsemans_hammer.attacks.left.penalties.blocked = 0.7
Gear.horsemans_hammer.attacks.left.penalties.parried = 1
Gear.horsemans_hammer.attacks.left.penalties.miss = 0.6
Gear.horsemans_hammer.attacks.left.sweep.inner_node = "c_hammerhead_low_point"
Gear.horsemans_hammer.attacks.left.sweep.outer_node = "c_hammerhead_high_point"
Gear.horsemans_hammer.attacks.left.sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.left.sweep.width = 0.05
Gear.horsemans_hammer.attacks.left.non_damage_sweep.width = 0.02
Gear.horsemans_hammer.attacks.left.non_damage_sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.left.non_damage_sweep.height_scale = 1
Gear.horsemans_hammer.attacks.left.non_damage_sweep.height_offset = 0
Gear.horsemans_hammer.attacks.left.sweep.height_scale = 1
Gear.horsemans_hammer.attacks.left.sweep.width_offset = -0.25
Gear.horsemans_hammer.attacks.left.sweep.height_offset = 0
Gear.horsemans_hammer.attacks.right.damage_type = "blunt"
Gear.horsemans_hammer.attacks.right.uncharged_damage_factor = 0.292
Gear.horsemans_hammer.attacks.right.quick_swing_charge_time = 0.29
Gear.horsemans_hammer.attacks.right.minimum_pose_time = 0.2
Gear.horsemans_hammer.attacks.right.quick_swing_attack_time = 0.665
Gear.horsemans_hammer.attacks.right.base_damage = 40
Gear.horsemans_hammer.attacks.right.charge_time = 0.55
Gear.horsemans_hammer.attacks.right.attack_time = 0.6
Gear.horsemans_hammer.attacks.right.speed_max = 40
Gear.horsemans_hammer.attacks.right.penalties.non_penetrated = 0.623
Gear.horsemans_hammer.attacks.right.penalties.hard = 0.6
Gear.horsemans_hammer.attacks.right.penalties.blocked = 0.7
Gear.horsemans_hammer.attacks.right.penalties.parried = 1
Gear.horsemans_hammer.attacks.right.penalties.miss = 0.6
Gear.horsemans_hammer.attacks.right.sweep.inner_node = "c_hammerhead_low_point"
Gear.horsemans_hammer.attacks.right.sweep.outer_node = "c_hammerhead_high_point"
Gear.horsemans_hammer.attacks.right.sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.right.sweep.width = 0.05
Gear.horsemans_hammer.attacks.right.non_damage_sweep.width = 0.02
Gear.horsemans_hammer.attacks.right.non_damage_sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.right.non_damage_sweep.height_scale = 1
Gear.horsemans_hammer.attacks.right.non_damage_sweep.height_offset = 0
Gear.horsemans_hammer.attacks.right.sweep.height_scale = 1
Gear.horsemans_hammer.attacks.right.sweep.width_offset = -0.25
Gear.horsemans_hammer.attacks.right.sweep.height_offset = 0
Gear.horsemans_hammer.attacks.down.damage_type = "blunt"
Gear.horsemans_hammer.attacks.down.uncharged_damage_factor = 0.291
Gear.horsemans_hammer.attacks.down.quick_swing_charge_time = 0.295
Gear.horsemans_hammer.attacks.down.minimum_pose_time = 0.23
Gear.horsemans_hammer.attacks.down.quick_swing_attack_time = 0.7
Gear.horsemans_hammer.attacks.down.base_damage = 35
Gear.horsemans_hammer.attacks.down.charge_time = 0.55
Gear.horsemans_hammer.attacks.down.attack_time = 0.6
Gear.horsemans_hammer.attacks.down.speed_max = 38
Gear.horsemans_hammer.attacks.down.penalties.non_penetrated = 0.626
Gear.horsemans_hammer.attacks.down.penalties.hard = 0.6
Gear.horsemans_hammer.attacks.down.penalties.blocked = 0.7
Gear.horsemans_hammer.attacks.down.penalties.parried = 1
Gear.horsemans_hammer.attacks.down.penalties.miss = 0.6
Gear.horsemans_hammer.attacks.down.sweep.inner_node = "c_hammerhead_low_point"
Gear.horsemans_hammer.attacks.down.sweep.outer_node = "c_hammerhead_high_point"
Gear.horsemans_hammer.attacks.down.sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.down.sweep.width = 0.05
Gear.horsemans_hammer.attacks.down.non_damage_sweep.width = 0.02
Gear.horsemans_hammer.attacks.down.non_damage_sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.down.non_damage_sweep.height_scale = 1
Gear.horsemans_hammer.attacks.down.non_damage_sweep.height_offset = 0
Gear.horsemans_hammer.attacks.down.sweep.height_scale = 1
Gear.horsemans_hammer.attacks.down.sweep.width_offset = -0.25
Gear.horsemans_hammer.attacks.down.sweep.height_offset = 0
Gear.horsemans_hammer.can_switch_grip = true
Gear.horsemans_hammer.attacks.up_switched = table.clone(Gear.horsemans_hammer.attacks.up)
Gear.horsemans_hammer.attacks.up_switched.damage_type = "piercing"
Gear.horsemans_hammer.attacks.up_switched.base_damage = 55
Gear.horsemans_hammer.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.horsemans_hammer.attacks.up_switched.sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.up_switched.sweep.width = 0.1
Gear.horsemans_hammer.attacks.up_switched.sweep.height_scale = 1
Gear.horsemans_hammer.attacks.up_switched.sweep.width_offset = 0.5
Gear.horsemans_hammer.attacks.up_switched.sweep.height_offset = 0
Gear.horsemans_hammer.attacks.up_switched.non_damage_sweep.width = 0.02
Gear.horsemans_hammer.attacks.up_switched.non_damage_sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.horsemans_hammer.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.horsemans_hammer.attacks.left_switched = table.clone(Gear.horsemans_hammer.attacks.left)
Gear.horsemans_hammer.attacks.left_switched.damage_type = "piercing"
Gear.horsemans_hammer.attacks.left_switched.base_damage = 54
Gear.horsemans_hammer.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.horsemans_hammer.attacks.left_switched.sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.left_switched.sweep.width = 0.1
Gear.horsemans_hammer.attacks.left_switched.sweep.height_scale = 1
Gear.horsemans_hammer.attacks.left_switched.sweep.width_offset = 0.5
Gear.horsemans_hammer.attacks.left_switched.sweep.height_offset = 0
Gear.horsemans_hammer.attacks.left_switched.non_damage_sweep.width = 0.02
Gear.horsemans_hammer.attacks.left_switched.non_damage_sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.horsemans_hammer.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.horsemans_hammer.attacks.right_switched = table.clone(Gear.horsemans_hammer.attacks.right)
Gear.horsemans_hammer.attacks.right_switched.damage_type = "piercing"
Gear.horsemans_hammer.attacks.right_switched.base_damage = 54
Gear.horsemans_hammer.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.horsemans_hammer.attacks.right_switched.sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.right_switched.sweep.width = 0.1
Gear.horsemans_hammer.attacks.right_switched.sweep.height_scale = 1
Gear.horsemans_hammer.attacks.right_switched.sweep.width_offset = 0.5
Gear.horsemans_hammer.attacks.right_switched.sweep.height_offset = 0
Gear.horsemans_hammer.attacks.right_switched.non_damage_sweep.width = 0.02
Gear.horsemans_hammer.attacks.right_switched.non_damage_sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.horsemans_hammer.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.horsemans_hammer.attacks.down_switched = table.clone(Gear.horsemans_hammer.attacks.down)
Gear.horsemans_hammer.attacks.down_switched.damage_type = "piercing"
Gear.horsemans_hammer.attacks.down_switched.base_damage = 40
Gear.horsemans_hammer.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.horsemans_hammer.attacks.down_switched.sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.down_switched.sweep.width = 0.1
Gear.horsemans_hammer.attacks.down_switched.sweep.height_scale = 1
Gear.horsemans_hammer.attacks.down_switched.sweep.width_offset = 0.5
Gear.horsemans_hammer.attacks.down_switched.sweep.height_offset = 0
Gear.horsemans_hammer.attacks.down_switched.non_damage_sweep.width = 0.02
Gear.horsemans_hammer.attacks.down_switched.non_damage_sweep.thickness = 0.02
Gear.horsemans_hammer.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.horsemans_hammer.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.horsemans_hammer.ui_header = "gear_name_horsemans_hammer"
Gear.horsemans_hammer.ui_texture = "gear_horsemans_hammer"
Gear.horsemans_hammer.ui_description = "gear_description_horsemans_hammer"
Gear.horsemans_hammer.ui_fluff_text = "gear_fluff_horsemans_hammer"
Gear.horsemans_hammer.category = "one_handed_club"
Gear.horsemans_hammer.market_price = 3000
Gear.horsemans_hammer.release_name = "main"
Gear.horsemans_hammer.ui_sort_index = 1001
Gear.mace = Gear.mace or table.clone(GearTemplates.club_1h)
Gear.mace.unit = "units/weapons/wpn_1h_mace_01/wpn_1h_mace_01"
Gear.mace.sweep_collision = true
Gear.mace.wield_time = 0.977
Gear.mace.health = 100
Gear.mace.properties = {
	stun = false
}
Gear.mace.armour_type = "weapon_metal"
Gear.mace.penetration_value = 0
Gear.mace.absorption_value = 1
Gear.mace.rejuvenation_delay = 100
Gear.mace.pose_movement_multiplier = 0.932
Gear.mace.encumbrance = 0.89
Gear.mace.reach = 114
Gear.mace.attacks.up.damage_type = "blunt"
Gear.mace.attacks.up.uncharged_damage_factor = 0.254
Gear.mace.attacks.up.quick_swing_charge_time = 0.263
Gear.mace.attacks.up.minimum_pose_time = 0.19
Gear.mace.attacks.up.quick_swing_attack_time = 0.639
Gear.mace.attacks.up.base_damage = 34
Gear.mace.attacks.up.charge_time = 0.6
Gear.mace.attacks.up.attack_time = 0.6
Gear.mace.attacks.up.speed_max = 40
Gear.mace.attacks.up.penalties.non_penetrated = 0.606
Gear.mace.attacks.up.penalties.hard = 0.485
Gear.mace.attacks.up.penalties.blocked = 0.606
Gear.mace.attacks.up.penalties.parried = 0.9875
Gear.mace.attacks.up.penalties.miss = 0.428
Gear.mace.attacks.up.sweep.inner_node = "c_hammerhead_low_point"
Gear.mace.attacks.up.sweep.outer_node = "c_hammerhead_high_point"
Gear.mace.attacks.up.sweep.thickness = 0.12
Gear.mace.attacks.up.sweep.width = 0.12
Gear.mace.attacks.up.non_damage_sweep.width = 0.02
Gear.mace.attacks.up.non_damage_sweep.thickness = 0.02
Gear.mace.attacks.up.non_damage_sweep.height_scale = 1
Gear.mace.attacks.up.non_damage_sweep.height_offset = 0
Gear.mace.attacks.up.sweep.height_scale = 1
Gear.mace.attacks.up.sweep.width_offset = 0
Gear.mace.attacks.up.sweep.height_offset = 0
Gear.mace.attacks.left.damage_type = "blunt"
Gear.mace.attacks.left.uncharged_damage_factor = 0.296
Gear.mace.attacks.left.quick_swing_charge_time = 0.263
Gear.mace.attacks.left.minimum_pose_time = 0.19
Gear.mace.attacks.left.quick_swing_attack_time = 0.677
Gear.mace.attacks.left.base_damage = 28
Gear.mace.attacks.left.charge_time = 0.55
Gear.mace.attacks.left.attack_time = 0.6
Gear.mace.attacks.left.speed_max = 40
Gear.mace.attacks.left.penalties.non_penetrated = 0.606
Gear.mace.attacks.left.penalties.hard = 0.485
Gear.mace.attacks.left.penalties.blocked = 0.606
Gear.mace.attacks.left.penalties.parried = 0.9875
Gear.mace.attacks.left.penalties.miss = 0.428
Gear.mace.attacks.left.sweep.inner_node = "c_hammerhead_low_point"
Gear.mace.attacks.left.sweep.outer_node = "c_hammerhead_high_point"
Gear.mace.attacks.left.sweep.thickness = 0.12
Gear.mace.attacks.left.sweep.width = 0.12
Gear.mace.attacks.left.non_damage_sweep.width = 0.02
Gear.mace.attacks.left.non_damage_sweep.thickness = 0.02
Gear.mace.attacks.left.non_damage_sweep.height_scale = 1
Gear.mace.attacks.left.non_damage_sweep.height_offset = 0
Gear.mace.attacks.left.sweep.height_scale = 1
Gear.mace.attacks.left.sweep.width_offset = 0
Gear.mace.attacks.left.sweep.height_offset = 0
Gear.mace.attacks.right.damage_type = "blunt"
Gear.mace.attacks.right.uncharged_damage_factor = 0.295
Gear.mace.attacks.right.quick_swing_charge_time = 0.263
Gear.mace.attacks.right.minimum_pose_time = 0.19
Gear.mace.attacks.right.quick_swing_attack_time = 0.658
Gear.mace.attacks.right.base_damage = 28
Gear.mace.attacks.right.charge_time = 0.55
Gear.mace.attacks.right.attack_time = 0.6
Gear.mace.attacks.right.speed_max = 40
Gear.mace.attacks.right.penalties.non_penetrated = 0.606
Gear.mace.attacks.right.penalties.blocked = 0.606
Gear.mace.attacks.right.penalties.parried = 0.9875
Gear.mace.attacks.right.penalties.miss = 0.428
Gear.mace.attacks.right.sweep.inner_node = "c_hammerhead_low_point"
Gear.mace.attacks.right.sweep.outer_node = "c_hammerhead_high_point"
Gear.mace.attacks.right.sweep.thickness = 0.12
Gear.mace.attacks.right.sweep.width = 0.12
Gear.mace.attacks.right.non_damage_sweep.width = 0.02
Gear.mace.attacks.right.non_damage_sweep.thickness = 0.02
Gear.mace.attacks.right.non_damage_sweep.height_scale = 1
Gear.mace.attacks.right.non_damage_sweep.height_offset = 0
Gear.mace.attacks.right.sweep.height_scale = 1
Gear.mace.attacks.right.sweep.width_offset = 0
Gear.mace.attacks.right.sweep.height_offset = 0
Gear.mace.attacks.down.damage_type = "blunt"
Gear.mace.attacks.down.uncharged_damage_factor = 0.294
Gear.mace.attacks.down.quick_swing_charge_time = 0.27
Gear.mace.attacks.down.minimum_pose_time = 0.22
Gear.mace.attacks.down.quick_swing_attack_time = 0.7
Gear.mace.attacks.down.base_damage = 26
Gear.mace.attacks.down.charge_time = 0.55
Gear.mace.attacks.down.attack_time = 0.6
Gear.mace.attacks.down.speed_max = 38
Gear.mace.attacks.down.penalties.non_penetrated = 0.611
Gear.mace.attacks.down.penalties.hard = 0.489
Gear.mace.attacks.down.penalties.blocked = 0.611
Gear.mace.attacks.down.penalties.parried = 0.9875
Gear.mace.attacks.down.penalties.miss = 0.432
Gear.mace.attacks.down.sweep.inner_node = "c_hammerhead_low_point"
Gear.mace.attacks.down.sweep.outer_node = "c_hammerhead_high_point"
Gear.mace.attacks.down.sweep.thickness = 0.12
Gear.mace.attacks.down.sweep.width = 0.12
Gear.mace.attacks.down.non_damage_sweep.width = 0.02
Gear.mace.attacks.down.non_damage_sweep.thickness = 0.02
Gear.mace.attacks.down.non_damage_sweep.height_scale = 1
Gear.mace.attacks.down.non_damage_sweep.height_offset = 0
Gear.mace.attacks.down.sweep.height_scale = 1
Gear.mace.attacks.down.sweep.width_offset = 0
Gear.mace.attacks.down.sweep.height_offset = 0
Gear.mace.ui_header = "gear_name_mace"
Gear.mace.ui_texture = "gear_mace"
Gear.mace.ui_description = "gear_description_mace"
Gear.mace.ui_fluff_text = "gear_fluff_mace"
Gear.mace.category = "one_handed_club"
Gear.mace.stat_gategory = "one_handed_club"
Gear.mace.market_price = 3000
Gear.mace.release_name = "main"
Gear.mace.ui_sort_index = 1002
Gear.hospitaller_gothic_mace = Gear.hospitaller_gothic_mace or table.clone(GearTemplates.club_1h)
Gear.hospitaller_gothic_mace.unit = "units/weapons/wpn_gothic_mace/wpn_gothic_mace"
Gear.hospitaller_gothic_mace.sweep_collision = true
Gear.hospitaller_gothic_mace.wield_time = 0.977
Gear.hospitaller_gothic_mace.health = 100
Gear.hospitaller_gothic_mace.properties = {
	stun = false
}
Gear.hospitaller_gothic_mace.armour_type = "weapon_metal"
Gear.hospitaller_gothic_mace.penetration_value = 0
Gear.hospitaller_gothic_mace.absorption_value = 1
Gear.hospitaller_gothic_mace.rejuvenation_delay = 100
Gear.hospitaller_gothic_mace.pose_movement_multiplier = 0.9
Gear.hospitaller_gothic_mace.encumbrance = 1.7
Gear.hospitaller_gothic_mace.reach = 112
Gear.hospitaller_gothic_mace.attacks.up.damage_type = "blunt"
Gear.hospitaller_gothic_mace.attacks.up.uncharged_damage_factor = 0.254
Gear.hospitaller_gothic_mace.attacks.up.quick_swing_charge_time = 0.258
Gear.hospitaller_gothic_mace.attacks.up.minimum_pose_time = 0.2
Gear.hospitaller_gothic_mace.attacks.up.quick_swing_attack_time = 0.638
Gear.hospitaller_gothic_mace.attacks.up.base_damage = 34
Gear.hospitaller_gothic_mace.attacks.up.charge_time = 0.65
Gear.hospitaller_gothic_mace.attacks.up.attack_time = 0.58
Gear.hospitaller_gothic_mace.attacks.up.speed_max = 40
Gear.hospitaller_gothic_mace.attacks.up.penalties.non_penetrated = 0.603
Gear.hospitaller_gothic_mace.attacks.up.penalties.hard = 0.6
Gear.hospitaller_gothic_mace.attacks.up.penalties.blocked = 0.7
Gear.hospitaller_gothic_mace.attacks.up.penalties.parried = 1
Gear.hospitaller_gothic_mace.attacks.up.penalties.miss = 0.6
Gear.hospitaller_gothic_mace.attacks.up.sweep.inner_node = "c_hammer_low_point"
Gear.hospitaller_gothic_mace.attacks.up.sweep.outer_node = "c_hammer_high_point"
Gear.hospitaller_gothic_mace.attacks.up.sweep.thickness = 0.05
Gear.hospitaller_gothic_mace.attacks.up.sweep.width = 0.05
Gear.hospitaller_gothic_mace.attacks.up.non_damage_sweep.width = 0.02
Gear.hospitaller_gothic_mace.attacks.up.non_damage_sweep.thickness = 0.02
Gear.hospitaller_gothic_mace.attacks.up.non_damage_sweep.height_scale = 1
Gear.hospitaller_gothic_mace.attacks.up.non_damage_sweep.height_offset = 0
Gear.hospitaller_gothic_mace.attacks.up.sweep.height_scale = 1
Gear.hospitaller_gothic_mace.attacks.up.sweep.width_offset = 0
Gear.hospitaller_gothic_mace.attacks.up.sweep.height_offset = 0
Gear.hospitaller_gothic_mace.attacks.left.damage_type = "blunt"
Gear.hospitaller_gothic_mace.attacks.left.uncharged_damage_factor = 0.297
Gear.hospitaller_gothic_mace.attacks.left.quick_swing_charge_time = 0.258
Gear.hospitaller_gothic_mace.attacks.left.minimum_pose_time = 0.2
Gear.hospitaller_gothic_mace.attacks.left.quick_swing_attack_time = 0.676
Gear.hospitaller_gothic_mace.attacks.left.base_damage = 29
Gear.hospitaller_gothic_mace.attacks.left.charge_time = 0.55
Gear.hospitaller_gothic_mace.attacks.left.attack_time = 0.6
Gear.hospitaller_gothic_mace.attacks.left.speed_max = 40
Gear.hospitaller_gothic_mace.attacks.left.penalties.non_penetrated = 0.603
Gear.hospitaller_gothic_mace.attacks.left.penalties.hard = 0.6
Gear.hospitaller_gothic_mace.attacks.left.penalties.blocked = 0.7
Gear.hospitaller_gothic_mace.attacks.left.penalties.parried = 1
Gear.hospitaller_gothic_mace.attacks.left.penalties.miss = 0.6
Gear.hospitaller_gothic_mace.attacks.left.sweep.inner_node = "c_hammer_low_point"
Gear.hospitaller_gothic_mace.attacks.left.sweep.outer_node = "c_hammer_high_point"
Gear.hospitaller_gothic_mace.attacks.left.sweep.thickness = 0.05
Gear.hospitaller_gothic_mace.attacks.left.sweep.width = 0.05
Gear.hospitaller_gothic_mace.attacks.left.non_damage_sweep.width = 0.02
Gear.hospitaller_gothic_mace.attacks.left.non_damage_sweep.thickness = 0.02
Gear.hospitaller_gothic_mace.attacks.left.non_damage_sweep.height_scale = 1
Gear.hospitaller_gothic_mace.attacks.left.non_damage_sweep.height_offset = 0
Gear.hospitaller_gothic_mace.attacks.left.sweep.height_scale = 1
Gear.hospitaller_gothic_mace.attacks.left.sweep.width_offset = 0
Gear.hospitaller_gothic_mace.attacks.left.sweep.height_offset = 0
Gear.hospitaller_gothic_mace.attacks.right.damage_type = "blunt"
Gear.hospitaller_gothic_mace.attacks.right.uncharged_damage_factor = 0.296
Gear.hospitaller_gothic_mace.attacks.right.quick_swing_charge_time = 0.258
Gear.hospitaller_gothic_mace.attacks.right.minimum_pose_time = 0.2
Gear.hospitaller_gothic_mace.attacks.right.quick_swing_attack_time = 0.657
Gear.hospitaller_gothic_mace.attacks.right.base_damage = 29
Gear.hospitaller_gothic_mace.attacks.right.charge_time = 0.55
Gear.hospitaller_gothic_mace.attacks.right.attack_time = 0.6
Gear.hospitaller_gothic_mace.attacks.right.speed_max = 40
Gear.hospitaller_gothic_mace.attacks.right.penalties.non_penetrated = 0.603
Gear.hospitaller_gothic_mace.attacks.right.penalties.hard = 0.6
Gear.hospitaller_gothic_mace.attacks.right.penalties.blocked = 0.7
Gear.hospitaller_gothic_mace.attacks.right.penalties.parried = 1
Gear.hospitaller_gothic_mace.attacks.right.penalties.miss = 0.6
Gear.hospitaller_gothic_mace.attacks.right.sweep.inner_node = "c_hammer_low_point"
Gear.hospitaller_gothic_mace.attacks.right.sweep.outer_node = "c_hammer_high_point"
Gear.hospitaller_gothic_mace.attacks.right.sweep.thickness = 0.05
Gear.hospitaller_gothic_mace.attacks.right.sweep.width = 0.05
Gear.hospitaller_gothic_mace.attacks.right.non_damage_sweep.width = 0.02
Gear.hospitaller_gothic_mace.attacks.right.non_damage_sweep.thickness = 0.02
Gear.hospitaller_gothic_mace.attacks.right.non_damage_sweep.height_scale = 1
Gear.hospitaller_gothic_mace.attacks.right.non_damage_sweep.height_offset = 0
Gear.hospitaller_gothic_mace.attacks.right.sweep.height_scale = 1
Gear.hospitaller_gothic_mace.attacks.right.sweep.width_offset = 0
Gear.hospitaller_gothic_mace.attacks.right.sweep.height_offset = 0
Gear.hospitaller_gothic_mace.attacks.down.damage_type = "blunt"
Gear.hospitaller_gothic_mace.attacks.down.uncharged_damage_factor = 0.295
Gear.hospitaller_gothic_mace.attacks.down.quick_swing_charge_time = 0.265
Gear.hospitaller_gothic_mace.attacks.down.minimum_pose_time = 0.23
Gear.hospitaller_gothic_mace.attacks.down.quick_swing_attack_time = 0.7
Gear.hospitaller_gothic_mace.attacks.down.base_damage = 29
Gear.hospitaller_gothic_mace.attacks.down.charge_time = 0.55
Gear.hospitaller_gothic_mace.attacks.down.attack_time = 0.6
Gear.hospitaller_gothic_mace.attacks.down.speed_max = 38
Gear.hospitaller_gothic_mace.attacks.down.penalties.non_penetrated = 0.608
Gear.hospitaller_gothic_mace.attacks.down.penalties.hard = 0.6
Gear.hospitaller_gothic_mace.attacks.down.penalties.blocked = 0.7
Gear.hospitaller_gothic_mace.attacks.down.penalties.parried = 1
Gear.hospitaller_gothic_mace.attacks.down.penalties.miss = 0.6
Gear.hospitaller_gothic_mace.attacks.down.sweep.inner_node = "c_hammer_low_point"
Gear.hospitaller_gothic_mace.attacks.down.sweep.outer_node = "c_hammer_high_point"
Gear.hospitaller_gothic_mace.attacks.down.sweep.thickness = 0.05
Gear.hospitaller_gothic_mace.attacks.down.sweep.width = 0.05
Gear.hospitaller_gothic_mace.attacks.down.non_damage_sweep.width = 0.02
Gear.hospitaller_gothic_mace.attacks.down.non_damage_sweep.thickness = 0.02
Gear.hospitaller_gothic_mace.attacks.down.non_damage_sweep.height_scale = 1
Gear.hospitaller_gothic_mace.attacks.down.non_damage_sweep.height_offset = 0
Gear.hospitaller_gothic_mace.attacks.down.sweep.height_scale = 1
Gear.hospitaller_gothic_mace.attacks.down.sweep.width_offset = 0
Gear.hospitaller_gothic_mace.attacks.down.sweep.height_offset = 0
Gear.hospitaller_gothic_mace.ui_header = "gear_name_hospitaller_gothic_mace"
Gear.hospitaller_gothic_mace.ui_texture = "gear_gothic_mace"
Gear.hospitaller_gothic_mace.ui_description = "gear_description_hospitaller_gothic_mace"
Gear.hospitaller_gothic_mace.ui_fluff_text = "gear_fluff_hospitaller_gothic_mace"
Gear.hospitaller_gothic_mace.category = "one_handed_club"
Gear.hospitaller_gothic_mace.stat_gategory = "one_handed_club"
Gear.hospitaller_gothic_mace.market_price = 3000
Gear.hospitaller_gothic_mace.release_name = "hospitaller"
Gear.hospitaller_gothic_mace.ui_sort_index = 1101
Gear.sherwood_shillelagh = Gear.sherwood_shillelagh or table.clone(GearTemplates.club_1h)
Gear.sherwood_shillelagh.unit = "units/weapons/wpn_shillelagh/wpn_shillelagh"
Gear.sherwood_shillelagh.sweep_collision = true
Gear.sherwood_shillelagh.wield_time = 0.977
Gear.sherwood_shillelagh.health = 100
Gear.sherwood_shillelagh.properties = {
	stun = false
}
Gear.sherwood_shillelagh.armour_type = "weapon_wood"
Gear.sherwood_shillelagh.penetration_value = 0
Gear.sherwood_shillelagh.absorption_value = 1
Gear.sherwood_shillelagh.rejuvenation_delay = 100
Gear.sherwood_shillelagh.pose_movement_multiplier = 0.96
Gear.sherwood_shillelagh.encumbrance = 1
Gear.sherwood_shillelagh.reach = 100
Gear.sherwood_shillelagh.attacks.up.damage_type = "blunt"
Gear.sherwood_shillelagh.attacks.up.uncharged_damage_factor = 0.262
Gear.sherwood_shillelagh.attacks.up.quick_swing_charge_time = 0.224
Gear.sherwood_shillelagh.attacks.up.minimum_pose_time = 0.2
Gear.sherwood_shillelagh.attacks.up.quick_swing_attack_time = 0.629
Gear.sherwood_shillelagh.attacks.up.base_damage = 28
Gear.sherwood_shillelagh.attacks.up.charge_time = 0.6
Gear.sherwood_shillelagh.attacks.up.attack_time = 0.5
Gear.sherwood_shillelagh.attacks.up.speed_max = 40
Gear.sherwood_shillelagh.attacks.up.penalties.non_penetrated = 0.582
Gear.sherwood_shillelagh.attacks.up.penalties.hard = 0.4
Gear.sherwood_shillelagh.attacks.up.penalties.blocked = 0.5
Gear.sherwood_shillelagh.attacks.up.penalties.parried = 0.9
Gear.sherwood_shillelagh.attacks.up.penalties.miss = 0.4
Gear.sherwood_shillelagh.attacks.up.sweep.inner_node = "c_hammer_low_point"
Gear.sherwood_shillelagh.attacks.up.sweep.outer_node = "c_hammer_high_point"
Gear.sherwood_shillelagh.attacks.up.sweep.thickness = 0.08
Gear.sherwood_shillelagh.attacks.up.sweep.width = 0.15
Gear.sherwood_shillelagh.attacks.up.non_damage_sweep.width = 0.02
Gear.sherwood_shillelagh.attacks.up.non_damage_sweep.thickness = 0.02
Gear.sherwood_shillelagh.attacks.up.non_damage_sweep.height_scale = 1
Gear.sherwood_shillelagh.attacks.up.non_damage_sweep.height_offset = 0
Gear.sherwood_shillelagh.attacks.up.sweep.height_scale = 1
Gear.sherwood_shillelagh.attacks.up.sweep.width_offset = 0.5
Gear.sherwood_shillelagh.attacks.up.sweep.height_offset = 0
Gear.sherwood_shillelagh.attacks.left.damage_type = "blunt"
Gear.sherwood_shillelagh.attacks.left.uncharged_damage_factor = 0.301
Gear.sherwood_shillelagh.attacks.left.quick_swing_charge_time = 0.224
Gear.sherwood_shillelagh.attacks.left.minimum_pose_time = 0.19
Gear.sherwood_shillelagh.attacks.left.quick_swing_attack_time = 0.667
Gear.sherwood_shillelagh.attacks.left.base_damage = 21
Gear.sherwood_shillelagh.attacks.left.charge_time = 0.45
Gear.sherwood_shillelagh.attacks.left.attack_time = 0.5
Gear.sherwood_shillelagh.attacks.left.speed_max = 40
Gear.sherwood_shillelagh.attacks.left.penalties.non_penetrated = 0.582
Gear.sherwood_shillelagh.attacks.left.penalties.hard = 0.4
Gear.sherwood_shillelagh.attacks.left.penalties.blocked = 0.5
Gear.sherwood_shillelagh.attacks.left.penalties.parried = 0.9
Gear.sherwood_shillelagh.attacks.left.penalties.miss = 0.4
Gear.sherwood_shillelagh.attacks.left.sweep.inner_node = "c_hammer_low_point"
Gear.sherwood_shillelagh.attacks.left.sweep.outer_node = "c_hammer_high_point"
Gear.sherwood_shillelagh.attacks.left.sweep.thickness = 0.08
Gear.sherwood_shillelagh.attacks.left.sweep.width = 0.15
Gear.sherwood_shillelagh.attacks.left.non_damage_sweep.width = 0.02
Gear.sherwood_shillelagh.attacks.left.non_damage_sweep.thickness = 0.02
Gear.sherwood_shillelagh.attacks.left.non_damage_sweep.height_scale = 1
Gear.sherwood_shillelagh.attacks.left.non_damage_sweep.height_offset = 0
Gear.sherwood_shillelagh.attacks.left.sweep.height_scale = 1
Gear.sherwood_shillelagh.attacks.left.sweep.width_offset = 0.5
Gear.sherwood_shillelagh.attacks.left.sweep.height_offset = 0
Gear.sherwood_shillelagh.attacks.right.damage_type = "blunt"
Gear.sherwood_shillelagh.attacks.right.uncharged_damage_factor = 0.3
Gear.sherwood_shillelagh.attacks.right.quick_swing_charge_time = 0.224
Gear.sherwood_shillelagh.attacks.right.minimum_pose_time = 0.19
Gear.sherwood_shillelagh.attacks.right.quick_swing_attack_time = 0.648
Gear.sherwood_shillelagh.attacks.right.base_damage = 21
Gear.sherwood_shillelagh.attacks.right.charge_time = 0.45
Gear.sherwood_shillelagh.attacks.right.attack_time = 0.5
Gear.sherwood_shillelagh.attacks.right.speed_max = 40
Gear.sherwood_shillelagh.attacks.right.penalties.non_penetrated = 0.582
Gear.sherwood_shillelagh.attacks.right.penalties.hard = 0.4
Gear.sherwood_shillelagh.attacks.right.penalties.blocked = 0.5
Gear.sherwood_shillelagh.attacks.right.penalties.parried = 0.9
Gear.sherwood_shillelagh.attacks.right.penalties.miss = 0.4
Gear.sherwood_shillelagh.attacks.right.sweep.inner_node = "c_hammer_low_point"
Gear.sherwood_shillelagh.attacks.right.sweep.outer_node = "c_hammer_high_point"
Gear.sherwood_shillelagh.attacks.right.sweep.thickness = 0.08
Gear.sherwood_shillelagh.attacks.right.sweep.width = 0.15
Gear.sherwood_shillelagh.attacks.right.non_damage_sweep.width = 0.02
Gear.sherwood_shillelagh.attacks.right.non_damage_sweep.thickness = 0.02
Gear.sherwood_shillelagh.attacks.right.non_damage_sweep.height_scale = 1
Gear.sherwood_shillelagh.attacks.right.non_damage_sweep.height_offset = 0
Gear.sherwood_shillelagh.attacks.right.sweep.height_scale = 1
Gear.sherwood_shillelagh.attacks.right.sweep.width_offset = 0.5
Gear.sherwood_shillelagh.attacks.right.sweep.height_offset = 0
Gear.sherwood_shillelagh.attacks.down.damage_type = "blunt"
Gear.sherwood_shillelagh.attacks.down.uncharged_damage_factor = 0.299
Gear.sherwood_shillelagh.attacks.down.quick_swing_charge_time = 0.231
Gear.sherwood_shillelagh.attacks.down.minimum_pose_time = 0.2
Gear.sherwood_shillelagh.attacks.down.quick_swing_attack_time = 0.65
Gear.sherwood_shillelagh.attacks.down.base_damage = 20
Gear.sherwood_shillelagh.attacks.down.charge_time = 0.45
Gear.sherwood_shillelagh.attacks.down.attack_time = 0.5
Gear.sherwood_shillelagh.attacks.down.speed_max = 38
Gear.sherwood_shillelagh.attacks.down.penalties.non_penetrated = 0.587
Gear.sherwood_shillelagh.attacks.down.penalties.hard = 0.4
Gear.sherwood_shillelagh.attacks.down.penalties.blocked = 0.5
Gear.sherwood_shillelagh.attacks.down.penalties.parried = 0.9
Gear.sherwood_shillelagh.attacks.down.penalties.miss = 0.4
Gear.sherwood_shillelagh.attacks.down.sweep.inner_node = "c_hammer_low_point"
Gear.sherwood_shillelagh.attacks.down.sweep.outer_node = "c_hammer_high_point"
Gear.sherwood_shillelagh.attacks.down.sweep.thickness = 0.08
Gear.sherwood_shillelagh.attacks.down.sweep.width = 0.15
Gear.sherwood_shillelagh.attacks.down.non_damage_sweep.width = 0.02
Gear.sherwood_shillelagh.attacks.down.non_damage_sweep.thickness = 0.02
Gear.sherwood_shillelagh.attacks.down.non_damage_sweep.height_scale = 1
Gear.sherwood_shillelagh.attacks.down.non_damage_sweep.height_offset = 0
Gear.sherwood_shillelagh.attacks.down.sweep.height_scale = 1
Gear.sherwood_shillelagh.attacks.down.sweep.width_offset = 0.5
Gear.sherwood_shillelagh.attacks.down.sweep.height_offset = 0
Gear.sherwood_shillelagh.ui_header = "gear_sherwood_shillelagh_name"
Gear.sherwood_shillelagh.ui_texture = "gear_shillelagh"
Gear.sherwood_shillelagh.ui_description = "gear_sherwood_shillelagh_description"
Gear.sherwood_shillelagh.ui_fluff_text = "gear_sherwood_shillelagh_fluff"
Gear.sherwood_shillelagh.category = "one_handed_club"
Gear.sherwood_shillelagh.stat_gategory = "one_handed_club"
Gear.sherwood_shillelagh.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	},
	{
		ui_header = "melee_wooden_shaft",
		menu_page_type = "text",
		category = "wooden_shaft",
		items = GearAttachments.melee.wooden_shaft
	}
}
Gear.sherwood_shillelagh.market_price = 10000
Gear.sherwood_shillelagh.release_name = "sherwood"
Gear.sherwood_shillelagh.ui_sort_index = 1401
Gear.inlaid_warhammer = Gear.inlaid_warhammer or table.clone(GearTemplates.club_1h)
Gear.inlaid_warhammer.unit = "units/weapons/james_weapon_pack/wpn_inlaid_warhammer/wpn_inlaid_warhammer"
Gear.inlaid_warhammer.sweep_collision = true
Gear.inlaid_warhammer.wield_time = 1.013
Gear.inlaid_warhammer.health = 100
Gear.inlaid_warhammer.properties = {
	stun = false
}
Gear.inlaid_warhammer.armour_type = "weapon_metal"
Gear.inlaid_warhammer.penetration_value = 0
Gear.inlaid_warhammer.absorption_value = 1
Gear.inlaid_warhammer.rejuvenation_delay = 100
Gear.inlaid_warhammer.pose_movement_multiplier = 0.915
Gear.inlaid_warhammer.encumbrance = 1
Gear.inlaid_warhammer.reach = 124
Gear.inlaid_warhammer.attacks.up.damage_type = "blunt"
Gear.inlaid_warhammer.attacks.up.uncharged_damage_factor = 0.249
Gear.inlaid_warhammer.attacks.up.quick_swing_charge_time = 0.29
Gear.inlaid_warhammer.attacks.up.minimum_pose_time = 0.25
Gear.inlaid_warhammer.attacks.up.quick_swing_attack_time = 0.645
Gear.inlaid_warhammer.attacks.up.base_damage = 48
Gear.inlaid_warhammer.attacks.up.charge_time = 0.6
Gear.inlaid_warhammer.attacks.up.attack_time = 0.6
Gear.inlaid_warhammer.attacks.up.speed_max = 40
Gear.inlaid_warhammer.attacks.up.penalties.non_penetrated = 0.623
Gear.inlaid_warhammer.attacks.up.penalties.hard = 0.6
Gear.inlaid_warhammer.attacks.up.penalties.blocked = 0.7
Gear.inlaid_warhammer.attacks.up.penalties.parried = 1
Gear.inlaid_warhammer.attacks.up.penalties.miss = 0.6
Gear.inlaid_warhammer.attacks.up.sweep.inner_node = "c_hammerhead_low_point"
Gear.inlaid_warhammer.attacks.up.sweep.outer_node = "c_hammerhead_high_point"
Gear.inlaid_warhammer.attacks.up.sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.up.sweep.width = 0.05
Gear.inlaid_warhammer.attacks.up.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer.attacks.up.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.up.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.up.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.up.sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.up.sweep.width_offset = -0.25
Gear.inlaid_warhammer.attacks.up.sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.left.damage_type = "blunt"
Gear.inlaid_warhammer.attacks.left.uncharged_damage_factor = 0.293
Gear.inlaid_warhammer.attacks.left.quick_swing_charge_time = 0.29
Gear.inlaid_warhammer.attacks.left.minimum_pose_time = 0.24
Gear.inlaid_warhammer.attacks.left.quick_swing_attack_time = 0.684
Gear.inlaid_warhammer.attacks.left.base_damage = 38
Gear.inlaid_warhammer.attacks.left.charge_time = 0.55
Gear.inlaid_warhammer.attacks.left.attack_time = 0.6
Gear.inlaid_warhammer.attacks.left.speed_max = 40
Gear.inlaid_warhammer.attacks.left.penalties.non_penetrated = 0.623
Gear.inlaid_warhammer.attacks.left.penalties.hard = 0.6
Gear.inlaid_warhammer.attacks.left.penalties.blocked = 0.7
Gear.inlaid_warhammer.attacks.left.penalties.parried = 1
Gear.inlaid_warhammer.attacks.left.penalties.miss = 0.6
Gear.inlaid_warhammer.attacks.left.sweep.inner_node = "c_hammerhead_low_point"
Gear.inlaid_warhammer.attacks.left.sweep.outer_node = "c_hammerhead_high_point"
Gear.inlaid_warhammer.attacks.left.sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.left.sweep.width = 0.05
Gear.inlaid_warhammer.attacks.left.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer.attacks.left.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.left.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.left.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.left.sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.left.sweep.width_offset = -0.25
Gear.inlaid_warhammer.attacks.left.sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.right.damage_type = "blunt"
Gear.inlaid_warhammer.attacks.right.uncharged_damage_factor = 0.292
Gear.inlaid_warhammer.attacks.right.quick_swing_charge_time = 0.29
Gear.inlaid_warhammer.attacks.right.minimum_pose_time = 0.24
Gear.inlaid_warhammer.attacks.right.quick_swing_attack_time = 0.665
Gear.inlaid_warhammer.attacks.right.base_damage = 38
Gear.inlaid_warhammer.attacks.right.charge_time = 0.55
Gear.inlaid_warhammer.attacks.right.attack_time = 0.6
Gear.inlaid_warhammer.attacks.right.speed_max = 40
Gear.inlaid_warhammer.attacks.right.penalties.non_penetrated = 0.623
Gear.inlaid_warhammer.attacks.right.penalties.hard = 0.6
Gear.inlaid_warhammer.attacks.right.penalties.blocked = 0.7
Gear.inlaid_warhammer.attacks.right.penalties.parried = 1
Gear.inlaid_warhammer.attacks.right.penalties.miss = 0.6
Gear.inlaid_warhammer.attacks.right.sweep.inner_node = "c_hammerhead_low_point"
Gear.inlaid_warhammer.attacks.right.sweep.outer_node = "c_hammerhead_high_point"
Gear.inlaid_warhammer.attacks.right.sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.right.sweep.width = 0.05
Gear.inlaid_warhammer.attacks.right.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer.attacks.right.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.right.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.right.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.right.sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.right.sweep.width_offset = -0.25
Gear.inlaid_warhammer.attacks.right.sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.down.damage_type = "blunt"
Gear.inlaid_warhammer.attacks.down.uncharged_damage_factor = 0.291
Gear.inlaid_warhammer.attacks.down.quick_swing_charge_time = 0.295
Gear.inlaid_warhammer.attacks.down.minimum_pose_time = 0.23
Gear.inlaid_warhammer.attacks.down.quick_swing_attack_time = 0.7
Gear.inlaid_warhammer.attacks.down.base_damage = 35
Gear.inlaid_warhammer.attacks.down.charge_time = 0.55
Gear.inlaid_warhammer.attacks.down.attack_time = 0.6
Gear.inlaid_warhammer.attacks.down.speed_max = 38
Gear.inlaid_warhammer.attacks.down.penalties.non_penetrated = 0.626
Gear.inlaid_warhammer.attacks.down.penalties.hard = 0.6
Gear.inlaid_warhammer.attacks.down.penalties.blocked = 0.7
Gear.inlaid_warhammer.attacks.down.penalties.parried = 1
Gear.inlaid_warhammer.attacks.down.penalties.miss = 0.6
Gear.inlaid_warhammer.attacks.down.sweep.inner_node = "c_hammerhead_low_point"
Gear.inlaid_warhammer.attacks.down.sweep.outer_node = "c_hammerhead_high_point"
Gear.inlaid_warhammer.attacks.down.sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.down.sweep.width = 0.05
Gear.inlaid_warhammer.attacks.down.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer.attacks.down.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.down.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.down.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.down.sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.down.sweep.width_offset = -0.25
Gear.inlaid_warhammer.attacks.down.sweep.height_offset = 0
Gear.inlaid_warhammer.can_switch_grip = true
Gear.inlaid_warhammer.attacks.up_switched = table.clone(Gear.inlaid_warhammer.attacks.up)
Gear.inlaid_warhammer.attacks.up_switched.damage_type = "piercing"
Gear.inlaid_warhammer.attacks.up_switched.base_damage = 58
Gear.inlaid_warhammer.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.inlaid_warhammer.attacks.up_switched.sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.up_switched.sweep.width = 0.1
Gear.inlaid_warhammer.attacks.up_switched.sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.up_switched.sweep.width_offset = 0.5
Gear.inlaid_warhammer.attacks.up_switched.sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.up_switched.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer.attacks.up_switched.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.left_switched = table.clone(Gear.inlaid_warhammer.attacks.left)
Gear.inlaid_warhammer.attacks.left_switched.damage_type = "piercing"
Gear.inlaid_warhammer.attacks.left_switched.base_damage = 54
Gear.inlaid_warhammer.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.inlaid_warhammer.attacks.left_switched.sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.left_switched.sweep.width = 0.1
Gear.inlaid_warhammer.attacks.left_switched.sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.left_switched.sweep.width_offset = 0.5
Gear.inlaid_warhammer.attacks.left_switched.sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.left_switched.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer.attacks.left_switched.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.right_switched = table.clone(Gear.inlaid_warhammer.attacks.right)
Gear.inlaid_warhammer.attacks.right_switched.damage_type = "piercing"
Gear.inlaid_warhammer.attacks.right_switched.base_damage = 54
Gear.inlaid_warhammer.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.inlaid_warhammer.attacks.right_switched.sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.right_switched.sweep.width = 0.1
Gear.inlaid_warhammer.attacks.right_switched.sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.right_switched.sweep.width_offset = 0.5
Gear.inlaid_warhammer.attacks.right_switched.sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.right_switched.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer.attacks.right_switched.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.down_switched = table.clone(Gear.inlaid_warhammer.attacks.down)
Gear.inlaid_warhammer.attacks.down_switched.damage_type = "piercing"
Gear.inlaid_warhammer.attacks.down_switched.base_damage = 38
Gear.inlaid_warhammer.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.inlaid_warhammer.attacks.down_switched.sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.down_switched.sweep.width = 0.1
Gear.inlaid_warhammer.attacks.down_switched.sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.down_switched.sweep.width_offset = 0.5
Gear.inlaid_warhammer.attacks.down_switched.sweep.height_offset = 0
Gear.inlaid_warhammer.attacks.down_switched.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer.attacks.down_switched.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer.ui_header = "gear_james_inlaid_warhammer_name"
Gear.inlaid_warhammer.ui_texture = "gear_inlaid_warhammer"
Gear.inlaid_warhammer.ui_description = "gear_james_inlaid_warhammer_desc"
Gear.inlaid_warhammer.ui_fluff_text = "gear_james_inlaid_warhammer_fluff"
Gear.inlaid_warhammer.category = "one_handed_club"
Gear.inlaid_warhammer.market_price = 200000
Gear.inlaid_warhammer.release_name = "jwp"
Gear.inlaid_warhammer.ui_sort_index = 1501
Gear.inlaid_warhammer_02 = Gear.inlaid_warhammer_02 or table.clone(GearTemplates.club_1h)
Gear.inlaid_warhammer_02.unit = "units/weapons/james_weapon_pack/wpn_inlaid_warhammer/wpn_inlaid_warhammer_02"
Gear.inlaid_warhammer_02.sweep_collision = true
Gear.inlaid_warhammer_02.wield_time = 1.013
Gear.inlaid_warhammer_02.health = 100
Gear.inlaid_warhammer_02.properties = {
	stun = false
}
Gear.inlaid_warhammer_02.armour_type = "weapon_metal"
Gear.inlaid_warhammer_02.penetration_value = 0
Gear.inlaid_warhammer_02.absorption_value = 1
Gear.inlaid_warhammer_02.rejuvenation_delay = 100
Gear.inlaid_warhammer_02.pose_movement_multiplier = 0.915
Gear.inlaid_warhammer_02.encumbrance = 1
Gear.inlaid_warhammer_02.reach = 124
Gear.inlaid_warhammer_02.attacks.up.damage_type = "blunt"
Gear.inlaid_warhammer_02.attacks.up.uncharged_damage_factor = 0.249
Gear.inlaid_warhammer_02.attacks.up.quick_swing_charge_time = 0.29
Gear.inlaid_warhammer_02.attacks.up.minimum_pose_time = 0.25
Gear.inlaid_warhammer_02.attacks.up.quick_swing_attack_time = 0.645
Gear.inlaid_warhammer_02.attacks.up.base_damage = 48
Gear.inlaid_warhammer_02.attacks.up.charge_time = 0.6
Gear.inlaid_warhammer_02.attacks.up.attack_time = 0.6
Gear.inlaid_warhammer_02.attacks.up.speed_max = 40
Gear.inlaid_warhammer_02.attacks.up.penalties.non_penetrated = 0.623
Gear.inlaid_warhammer_02.attacks.up.penalties.hard = 0.6
Gear.inlaid_warhammer_02.attacks.up.penalties.blocked = 0.7
Gear.inlaid_warhammer_02.attacks.up.penalties.parried = 1
Gear.inlaid_warhammer_02.attacks.up.penalties.miss = 0.6
Gear.inlaid_warhammer_02.attacks.up.sweep.inner_node = "c_hammerhead_low_point"
Gear.inlaid_warhammer_02.attacks.up.sweep.outer_node = "c_hammerhead_high_point"
Gear.inlaid_warhammer_02.attacks.up.sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.up.sweep.width = 0.05
Gear.inlaid_warhammer_02.attacks.up.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer_02.attacks.up.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.up.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.up.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.up.sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.up.sweep.width_offset = -0.25
Gear.inlaid_warhammer_02.attacks.up.sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.left.damage_type = "blunt"
Gear.inlaid_warhammer_02.attacks.left.uncharged_damage_factor = 0.293
Gear.inlaid_warhammer_02.attacks.left.quick_swing_charge_time = 0.29
Gear.inlaid_warhammer_02.attacks.left.minimum_pose_time = 0.24
Gear.inlaid_warhammer_02.attacks.left.quick_swing_attack_time = 0.684
Gear.inlaid_warhammer_02.attacks.left.base_damage = 38
Gear.inlaid_warhammer_02.attacks.left.charge_time = 0.55
Gear.inlaid_warhammer_02.attacks.left.attack_time = 0.6
Gear.inlaid_warhammer_02.attacks.left.speed_max = 40
Gear.inlaid_warhammer_02.attacks.left.penalties.non_penetrated = 0.623
Gear.inlaid_warhammer_02.attacks.left.penalties.hard = 0.6
Gear.inlaid_warhammer_02.attacks.left.penalties.blocked = 0.7
Gear.inlaid_warhammer_02.attacks.left.penalties.parried = 1
Gear.inlaid_warhammer_02.attacks.left.penalties.miss = 0.6
Gear.inlaid_warhammer_02.attacks.left.sweep.inner_node = "c_hammerhead_low_point"
Gear.inlaid_warhammer_02.attacks.left.sweep.outer_node = "c_hammerhead_high_point"
Gear.inlaid_warhammer_02.attacks.left.sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.left.sweep.width = 0.05
Gear.inlaid_warhammer_02.attacks.left.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer_02.attacks.left.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.left.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.left.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.left.sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.left.sweep.width_offset = -0.25
Gear.inlaid_warhammer_02.attacks.left.sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.right.damage_type = "blunt"
Gear.inlaid_warhammer_02.attacks.right.uncharged_damage_factor = 0.292
Gear.inlaid_warhammer_02.attacks.right.quick_swing_charge_time = 0.29
Gear.inlaid_warhammer_02.attacks.right.minimum_pose_time = 0.24
Gear.inlaid_warhammer_02.attacks.right.quick_swing_attack_time = 0.665
Gear.inlaid_warhammer_02.attacks.right.base_damage = 38
Gear.inlaid_warhammer_02.attacks.right.charge_time = 0.55
Gear.inlaid_warhammer_02.attacks.right.attack_time = 0.6
Gear.inlaid_warhammer_02.attacks.right.speed_max = 40
Gear.inlaid_warhammer_02.attacks.right.penalties.non_penetrated = 0.623
Gear.inlaid_warhammer_02.attacks.right.penalties.hard = 0.6
Gear.inlaid_warhammer_02.attacks.right.penalties.blocked = 0.7
Gear.inlaid_warhammer_02.attacks.right.penalties.parried = 1
Gear.inlaid_warhammer_02.attacks.right.penalties.miss = 0.6
Gear.inlaid_warhammer_02.attacks.right.sweep.inner_node = "c_hammerhead_low_point"
Gear.inlaid_warhammer_02.attacks.right.sweep.outer_node = "c_hammerhead_high_point"
Gear.inlaid_warhammer_02.attacks.right.sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.right.sweep.width = 0.05
Gear.inlaid_warhammer_02.attacks.right.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer_02.attacks.right.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.right.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.right.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.right.sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.right.sweep.width_offset = -0.25
Gear.inlaid_warhammer_02.attacks.right.sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.down.damage_type = "blunt"
Gear.inlaid_warhammer_02.attacks.down.uncharged_damage_factor = 0.291
Gear.inlaid_warhammer_02.attacks.down.quick_swing_charge_time = 0.295
Gear.inlaid_warhammer_02.attacks.down.minimum_pose_time = 0.23
Gear.inlaid_warhammer_02.attacks.down.quick_swing_attack_time = 0.7
Gear.inlaid_warhammer_02.attacks.down.base_damage = 35
Gear.inlaid_warhammer_02.attacks.down.charge_time = 0.55
Gear.inlaid_warhammer_02.attacks.down.attack_time = 0.6
Gear.inlaid_warhammer_02.attacks.down.speed_max = 38
Gear.inlaid_warhammer_02.attacks.down.penalties.non_penetrated = 0.626
Gear.inlaid_warhammer_02.attacks.down.penalties.hard = 0.6
Gear.inlaid_warhammer_02.attacks.down.penalties.blocked = 0.7
Gear.inlaid_warhammer_02.attacks.down.penalties.parried = 1
Gear.inlaid_warhammer_02.attacks.down.penalties.miss = 0.6
Gear.inlaid_warhammer_02.attacks.down.sweep.inner_node = "c_hammerhead_low_point"
Gear.inlaid_warhammer_02.attacks.down.sweep.outer_node = "c_hammerhead_high_point"
Gear.inlaid_warhammer_02.attacks.down.sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.down.sweep.width = 0.05
Gear.inlaid_warhammer_02.attacks.down.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer_02.attacks.down.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.down.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.down.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.down.sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.down.sweep.width_offset = -0.25
Gear.inlaid_warhammer_02.attacks.down.sweep.height_offset = 0
Gear.inlaid_warhammer_02.can_switch_grip = true
Gear.inlaid_warhammer_02.attacks.up_switched = table.clone(Gear.inlaid_warhammer_02.attacks.up)
Gear.inlaid_warhammer_02.attacks.up_switched.damage_type = "piercing"
Gear.inlaid_warhammer_02.attacks.up_switched.base_damage = 58
Gear.inlaid_warhammer_02.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.inlaid_warhammer_02.attacks.up_switched.sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.up_switched.sweep.width = 0.1
Gear.inlaid_warhammer_02.attacks.up_switched.sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.up_switched.sweep.width_offset = 0.5
Gear.inlaid_warhammer_02.attacks.up_switched.sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.up_switched.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer_02.attacks.up_switched.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.left_switched = table.clone(Gear.inlaid_warhammer_02.attacks.left)
Gear.inlaid_warhammer_02.attacks.left_switched.damage_type = "piercing"
Gear.inlaid_warhammer_02.attacks.left_switched.base_damage = 57
Gear.inlaid_warhammer_02.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.inlaid_warhammer_02.attacks.left_switched.sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.left_switched.sweep.width = 0.1
Gear.inlaid_warhammer_02.attacks.left_switched.sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.left_switched.sweep.width_offset = 0.5
Gear.inlaid_warhammer_02.attacks.left_switched.sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.left_switched.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer_02.attacks.left_switched.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.right_switched = table.clone(Gear.inlaid_warhammer_02.attacks.right)
Gear.inlaid_warhammer_02.attacks.right_switched.damage_type = "piercing"
Gear.inlaid_warhammer_02.attacks.right_switched.base_damage = 57
Gear.inlaid_warhammer_02.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.inlaid_warhammer_02.attacks.right_switched.sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.right_switched.sweep.width = 0.1
Gear.inlaid_warhammer_02.attacks.right_switched.sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.right_switched.sweep.width_offset = 0.5
Gear.inlaid_warhammer_02.attacks.right_switched.sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.right_switched.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer_02.attacks.right_switched.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.down_switched = table.clone(Gear.inlaid_warhammer_02.attacks.down)
Gear.inlaid_warhammer_02.attacks.down_switched.damage_type = "piercing"
Gear.inlaid_warhammer_02.attacks.down_switched.base_damage = 38
Gear.inlaid_warhammer_02.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.inlaid_warhammer_02.attacks.down_switched.sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.down_switched.sweep.width = 0.1
Gear.inlaid_warhammer_02.attacks.down_switched.sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.down_switched.sweep.width_offset = 0.5
Gear.inlaid_warhammer_02.attacks.down_switched.sweep.height_offset = 0
Gear.inlaid_warhammer_02.attacks.down_switched.non_damage_sweep.width = 0.02
Gear.inlaid_warhammer_02.attacks.down_switched.non_damage_sweep.thickness = 0.02
Gear.inlaid_warhammer_02.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.inlaid_warhammer_02.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.inlaid_warhammer_02.ui_header = "gear_james_inlaid_warhammer_02_name"
Gear.inlaid_warhammer_02.ui_texture = "gear_inlaid_warhammer_alt"
Gear.inlaid_warhammer_02.ui_description = "gear_james_inlaid_warhammer_02_desc"
Gear.inlaid_warhammer_02.ui_fluff_text = "gear_james_inlaid_warhammer_02_fluff"
Gear.inlaid_warhammer_02.category = "one_handed_club"
Gear.inlaid_warhammer_02.market_price = 200000
Gear.inlaid_warhammer_02.release_name = "jwp"
Gear.inlaid_warhammer_02.ui_sort_index = 1501
Gear.hansa_merc_1h_mace = Gear.hansa_merc_1h_mace or table.clone(GearTemplates.club_1h)
Gear.hansa_merc_1h_mace.unit = "units/weapons/wpn_hansa_merc_1h_mace/wpn_hansa_merc_1h_mace"
Gear.hansa_merc_1h_mace.sweep_collision = true
Gear.hansa_merc_1h_mace.wield_time = 1.013
Gear.hansa_merc_1h_mace.health = 100
Gear.hansa_merc_1h_mace.properties = {
	stun = false
}
Gear.hansa_merc_1h_mace.armour_type = "weapon_metal"
Gear.hansa_merc_1h_mace.penetration_value = 0
Gear.hansa_merc_1h_mace.absorption_value = 1
Gear.hansa_merc_1h_mace.rejuvenation_delay = 100
Gear.hansa_merc_1h_mace.pose_movement_multiplier = 0.915
Gear.hansa_merc_1h_mace.encumbrance = 1
Gear.hansa_merc_1h_mace.reach = 124
Gear.hansa_merc_1h_mace.attacks.up.damage_type = "blunt"
Gear.hansa_merc_1h_mace.attacks.up.uncharged_damage_factor = 0.249
Gear.hansa_merc_1h_mace.attacks.up.quick_swing_charge_time = 0.29
Gear.hansa_merc_1h_mace.attacks.up.minimum_pose_time = 0.24
Gear.hansa_merc_1h_mace.attacks.up.quick_swing_attack_time = 0.66
Gear.hansa_merc_1h_mace.attacks.up.base_damage = 47
Gear.hansa_merc_1h_mace.attacks.up.charge_time = 0.53
Gear.hansa_merc_1h_mace.attacks.up.attack_time = 0.6
Gear.hansa_merc_1h_mace.attacks.up.speed_max = 40
Gear.hansa_merc_1h_mace.attacks.up.penalties.non_penetrated = 0.623
Gear.hansa_merc_1h_mace.attacks.up.penalties.hard = 0.6
Gear.hansa_merc_1h_mace.attacks.up.penalties.blocked = 0.7
Gear.hansa_merc_1h_mace.attacks.up.penalties.parried = 1
Gear.hansa_merc_1h_mace.attacks.up.penalties.miss = 0.6
Gear.hansa_merc_1h_mace.attacks.up.sweep.inner_node = "c_hammerhead_low_point"
Gear.hansa_merc_1h_mace.attacks.up.sweep.outer_node = "c_hammerhead_high_point"
Gear.hansa_merc_1h_mace.attacks.up.sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.up.sweep.width = 0.05
Gear.hansa_merc_1h_mace.attacks.up.non_damage_sweep.width = 0.02
Gear.hansa_merc_1h_mace.attacks.up.non_damage_sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.up.non_damage_sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.up.non_damage_sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.up.sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.up.sweep.width_offset = -0.25
Gear.hansa_merc_1h_mace.attacks.up.sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.left.damage_type = "blunt"
Gear.hansa_merc_1h_mace.attacks.left.uncharged_damage_factor = 0.293
Gear.hansa_merc_1h_mace.attacks.left.quick_swing_charge_time = 0.29
Gear.hansa_merc_1h_mace.attacks.left.minimum_pose_time = 0.22
Gear.hansa_merc_1h_mace.attacks.left.quick_swing_attack_time = 0.684
Gear.hansa_merc_1h_mace.attacks.left.base_damage = 37
Gear.hansa_merc_1h_mace.attacks.left.charge_time = 0.53
Gear.hansa_merc_1h_mace.attacks.left.attack_time = 0.6
Gear.hansa_merc_1h_mace.attacks.left.speed_max = 40
Gear.hansa_merc_1h_mace.attacks.left.penalties.non_penetrated = 0.623
Gear.hansa_merc_1h_mace.attacks.left.penalties.hard = 0.6
Gear.hansa_merc_1h_mace.attacks.left.penalties.blocked = 0.7
Gear.hansa_merc_1h_mace.attacks.left.penalties.parried = 1
Gear.hansa_merc_1h_mace.attacks.left.penalties.miss = 0.6
Gear.hansa_merc_1h_mace.attacks.left.sweep.inner_node = "c_hammerhead_low_point"
Gear.hansa_merc_1h_mace.attacks.left.sweep.outer_node = "c_hammerhead_high_point"
Gear.hansa_merc_1h_mace.attacks.left.sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.left.sweep.width = 0.05
Gear.hansa_merc_1h_mace.attacks.left.non_damage_sweep.width = 0.02
Gear.hansa_merc_1h_mace.attacks.left.non_damage_sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.left.non_damage_sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.left.non_damage_sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.left.sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.left.sweep.width_offset = -0.25
Gear.hansa_merc_1h_mace.attacks.left.sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.right.damage_type = "blunt"
Gear.hansa_merc_1h_mace.attacks.right.uncharged_damage_factor = 0.292
Gear.hansa_merc_1h_mace.attacks.right.quick_swing_charge_time = 0.29
Gear.hansa_merc_1h_mace.attacks.right.minimum_pose_time = 0.22
Gear.hansa_merc_1h_mace.attacks.right.quick_swing_attack_time = 0.665
Gear.hansa_merc_1h_mace.attacks.right.base_damage = 37
Gear.hansa_merc_1h_mace.attacks.right.charge_time = 0.53
Gear.hansa_merc_1h_mace.attacks.right.attack_time = 0.6
Gear.hansa_merc_1h_mace.attacks.right.speed_max = 40
Gear.hansa_merc_1h_mace.attacks.right.penalties.non_penetrated = 0.623
Gear.hansa_merc_1h_mace.attacks.right.penalties.hard = 0.6
Gear.hansa_merc_1h_mace.attacks.right.penalties.blocked = 0.7
Gear.hansa_merc_1h_mace.attacks.right.penalties.parried = 1
Gear.hansa_merc_1h_mace.attacks.right.penalties.miss = 0.6
Gear.hansa_merc_1h_mace.attacks.right.sweep.inner_node = "c_hammerhead_low_point"
Gear.hansa_merc_1h_mace.attacks.right.sweep.outer_node = "c_hammerhead_high_point"
Gear.hansa_merc_1h_mace.attacks.right.sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.right.sweep.width = 0.05
Gear.hansa_merc_1h_mace.attacks.right.non_damage_sweep.width = 0.02
Gear.hansa_merc_1h_mace.attacks.right.non_damage_sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.right.non_damage_sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.right.non_damage_sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.right.sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.right.sweep.width_offset = -0.25
Gear.hansa_merc_1h_mace.attacks.right.sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.down.damage_type = "blunt"
Gear.hansa_merc_1h_mace.attacks.down.uncharged_damage_factor = 0.291
Gear.hansa_merc_1h_mace.attacks.down.quick_swing_charge_time = 0.295
Gear.hansa_merc_1h_mace.attacks.down.minimum_pose_time = 0.23
Gear.hansa_merc_1h_mace.attacks.down.quick_swing_attack_time = 0.666
Gear.hansa_merc_1h_mace.attacks.down.base_damage = 35
Gear.hansa_merc_1h_mace.attacks.down.charge_time = 0.57
Gear.hansa_merc_1h_mace.attacks.down.attack_time = 0.6
Gear.hansa_merc_1h_mace.attacks.down.speed_max = 38
Gear.hansa_merc_1h_mace.attacks.down.penalties.non_penetrated = 0.626
Gear.hansa_merc_1h_mace.attacks.down.penalties.hard = 0.6
Gear.hansa_merc_1h_mace.attacks.down.penalties.blocked = 0.7
Gear.hansa_merc_1h_mace.attacks.down.penalties.parried = 1
Gear.hansa_merc_1h_mace.attacks.down.penalties.miss = 0.6
Gear.hansa_merc_1h_mace.attacks.down.sweep.inner_node = "c_hammerhead_low_point"
Gear.hansa_merc_1h_mace.attacks.down.sweep.outer_node = "c_hammerhead_high_point"
Gear.hansa_merc_1h_mace.attacks.down.sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.down.sweep.width = 0.05
Gear.hansa_merc_1h_mace.attacks.down.non_damage_sweep.width = 0.02
Gear.hansa_merc_1h_mace.attacks.down.non_damage_sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.down.non_damage_sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.down.non_damage_sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.down.sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.down.sweep.width_offset = -0.25
Gear.hansa_merc_1h_mace.attacks.down.sweep.height_offset = 0
Gear.hansa_merc_1h_mace.can_switch_grip = true
Gear.hansa_merc_1h_mace.attacks.up_switched = table.clone(Gear.hansa_merc_1h_mace.attacks.up)
Gear.hansa_merc_1h_mace.attacks.up_switched.damage_type = "piercing"
Gear.hansa_merc_1h_mace.attacks.up_switched.base_damage = 59
Gear.hansa_merc_1h_mace.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hansa_merc_1h_mace.attacks.up_switched.sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.up_switched.sweep.width = 0.1
Gear.hansa_merc_1h_mace.attacks.up_switched.sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.up_switched.sweep.width_offset = 0.5
Gear.hansa_merc_1h_mace.attacks.up_switched.sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.up_switched.non_damage_sweep.width = 0.02
Gear.hansa_merc_1h_mace.attacks.up_switched.non_damage_sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.left_switched = table.clone(Gear.hansa_merc_1h_mace.attacks.left)
Gear.hansa_merc_1h_mace.attacks.left_switched.damage_type = "piercing"
Gear.hansa_merc_1h_mace.attacks.left_switched.base_damage = 54
Gear.hansa_merc_1h_mace.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hansa_merc_1h_mace.attacks.left_switched.sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.left_switched.sweep.width = 0.1
Gear.hansa_merc_1h_mace.attacks.left_switched.sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.left_switched.sweep.width_offset = 0.5
Gear.hansa_merc_1h_mace.attacks.left_switched.sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.left_switched.non_damage_sweep.width = 0.02
Gear.hansa_merc_1h_mace.attacks.left_switched.non_damage_sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.right_switched = table.clone(Gear.hansa_merc_1h_mace.attacks.right)
Gear.hansa_merc_1h_mace.attacks.right_switched.damage_type = "piercing"
Gear.hansa_merc_1h_mace.attacks.right_switched.base_damage = 54
Gear.hansa_merc_1h_mace.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hansa_merc_1h_mace.attacks.right_switched.sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.right_switched.sweep.width = 0.1
Gear.hansa_merc_1h_mace.attacks.right_switched.sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.right_switched.sweep.width_offset = 0.5
Gear.hansa_merc_1h_mace.attacks.right_switched.sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.right_switched.non_damage_sweep.width = 0.02
Gear.hansa_merc_1h_mace.attacks.right_switched.non_damage_sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.down_switched = table.clone(Gear.hansa_merc_1h_mace.attacks.down)
Gear.hansa_merc_1h_mace.attacks.down_switched.damage_type = "piercing"
Gear.hansa_merc_1h_mace.attacks.down_switched.base_damage = 38
Gear.hansa_merc_1h_mace.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hansa_merc_1h_mace.attacks.down_switched.sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.down_switched.sweep.width = 0.1
Gear.hansa_merc_1h_mace.attacks.down_switched.sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.down_switched.sweep.width_offset = 0.5
Gear.hansa_merc_1h_mace.attacks.down_switched.sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attacks.down_switched.non_damage_sweep.width = 0.02
Gear.hansa_merc_1h_mace.attacks.down_switched.non_damage_sweep.thickness = 0.02
Gear.hansa_merc_1h_mace.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.hansa_merc_1h_mace.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.hansa_merc_1h_mace.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	},
	{
		ui_header = "melee_head",
		menu_page_type = "text",
		category = "head",
		items = GearAttachments.melee.head
	}
}
Gear.hansa_merc_1h_mace.ui_header = "gear_hansa_almain_warhammer_name"
Gear.hansa_merc_1h_mace.ui_texture = "gear_hansa_merc_1h_mace"
Gear.hansa_merc_1h_mace.ui_description = "gear_hansa_almain_warhammer_desc"
Gear.hansa_merc_1h_mace.ui_fluff_text = "gear_hansa_almain_warhammer_fluff"
Gear.hansa_merc_1h_mace.category = "one_handed_club"
Gear.hansa_merc_1h_mace.market_price = 100000
Gear.hansa_merc_1h_mace.release_name = "hansa"
Gear.hansa_merc_1h_mace.ui_sort_index = 1801
Gear.tournament_lance = Gear.tournament_lance or table.clone(GearTemplates.lance)
Gear.tournament_lance.unit = "units/weapons/wpn_lance_02/wpn_lance_02"
Gear.tournament_lance.wield_time = 1.013
Gear.tournament_lance.health = 100
Gear.tournament_lance.properties = {
	stun = false
}
Gear.tournament_lance.armour_type = "weapon_wood"
Gear.tournament_lance.penetration_value = 0
Gear.tournament_lance.absorption_value = 0
Gear.tournament_lance.rejuvenation_delay = 115
Gear.tournament_lance.encumbrance = 1
Gear.tournament_lance.reach = 340
Gear.tournament_lance.attacks.couch.damage_type = "blunt"
Gear.tournament_lance.attacks.couch.base_damage = 0.9
Gear.tournament_lance.attacks.couch.couch_time = 1.5
Gear.tournament_lance.attacks.couch.uncouch_time = 1.5
Gear.tournament_lance.attacks.couch.speed_max = 1.1012
Gear.tournament_lance.attacks.couch.sweep.inner_node = "c_lance_tip_low_point"
Gear.tournament_lance.attacks.couch.sweep.outer_node = "c_lance_tip"
Gear.tournament_lance.attacks.couch.sweep.thickness = 0.2
Gear.tournament_lance.attacks.couch.sweep.width = 0.2
Gear.tournament_lance.damage_feedback_threshold_min = 26
Gear.tournament_lance.damage_feedback_threshold_max = 149
Gear.tournament_lance.ui_header = "gear_name_tournament_lance"
Gear.tournament_lance.ui_texture = "gear_tournament_lance"
Gear.tournament_lance.ui_description = "gear_description_tournament_lance"
Gear.tournament_lance.ui_fluff_text = "gear_fluff_tournament_lance"
Gear.tournament_lance.category = "lance"
Gear.tournament_lance.market_price = 3000
Gear.tournament_lance.release_name = "main"
Gear.tournament_lance.ui_sort_index = 101
Gear.war_lance = Gear.war_lance or table.clone(GearTemplates.lance)
Gear.war_lance.unit = "units/weapons/wpn_lance_01/wpn_lance_01"
Gear.war_lance.wield_time = 1.013
Gear.war_lance.health = 100
Gear.war_lance.properties = {
	stun = false
}
Gear.war_lance.armour_type = "weapon_wood"
Gear.war_lance.penetration_value = 0
Gear.war_lance.absorption_value = 0
Gear.war_lance.rejuvenation_delay = 90
Gear.war_lance.encumbrance = 1
Gear.war_lance.reach = 295
Gear.war_lance.attacks.couch.damage_type = "piercing"
Gear.war_lance.attacks.couch.base_damage = 1.1
Gear.war_lance.attacks.couch.couch_time = 1.5
Gear.war_lance.attacks.couch.uncouch_time = 1.5
Gear.war_lance.attacks.couch.speed_max = 1.1012
Gear.war_lance.attacks.couch.sweep.inner_node = "c_lance_tip_low_point"
Gear.war_lance.attacks.couch.sweep.outer_node = "c_lance_tip_high_point"
Gear.war_lance.attacks.couch.sweep.thickness = 0.2
Gear.war_lance.attacks.couch.sweep.width = 0.2
Gear.war_lance.damage_feedback_threshold_min = 26
Gear.war_lance.damage_feedback_threshold_max = 149
Gear.war_lance.ui_header = "gear_name_war_lance"
Gear.war_lance.ui_texture = "gear_war_lance"
Gear.war_lance.ui_description = "gear_description_war_lance"
Gear.war_lance.ui_fluff_text = "gear_fluff_war_lance"
Gear.war_lance.category = "lance"
Gear.war_lance.market_price = 3000
Gear.war_lance.release_name = "main"
Gear.war_lance.ui_sort_index = 102
Gear.poleaxe = Gear.poleaxe or table.clone(GearTemplates.polearm)
Gear.poleaxe.unit = "units/weapons/wpn_poleaxe/wpn_poleaxe"
Gear.poleaxe.sweep_collision = true
Gear.poleaxe.wield_time = 1.405
Gear.poleaxe.health = 100
Gear.poleaxe.properties = {
	stun = false
}
Gear.poleaxe.armour_type = "weapon_wood"
Gear.poleaxe.penetration_value = 0
Gear.poleaxe.absorption_value = 1
Gear.poleaxe.rejuvenation_delay = 100
Gear.poleaxe.pose_movement_multiplier = 0.861
Gear.poleaxe.encumbrance = 2.19
Gear.poleaxe.reach = 155
Gear.poleaxe.attacks.up.damage_type = "cutting"
Gear.poleaxe.attacks.up.uncharged_damage_factor = 0.236
Gear.poleaxe.attacks.up.quick_swing_charge_time = 0.312
Gear.poleaxe.attacks.up.minimum_pose_time = 0.289
Gear.poleaxe.attacks.up.quick_swing_attack_time = 0.756
Gear.poleaxe.attacks.up.base_damage = 72
Gear.poleaxe.attacks.up.charge_time = 0.852
Gear.poleaxe.attacks.up.attack_time = 0.576
Gear.poleaxe.attacks.up.speed_max = 40
Gear.poleaxe.attacks.up.penalties.non_penetrated = 0.6
Gear.poleaxe.attacks.up.penalties.hard = 0.48
Gear.poleaxe.attacks.up.penalties.blocked = 0.6
Gear.poleaxe.attacks.up.penalties.parried = 0.9875
Gear.poleaxe.attacks.up.penalties.miss = 0.424
Gear.poleaxe.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.poleaxe.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.poleaxe.attacks.up.sweep.thickness = 0.01
Gear.poleaxe.attacks.up.sweep.width = 0.1
Gear.poleaxe.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.poleaxe.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.poleaxe.attacks.up.non_damage_sweep.width = 0.025
Gear.poleaxe.attacks.up.non_damage_sweep.thickness = 0.025
Gear.poleaxe.attacks.up.non_damage_sweep.height_scale = 1
Gear.poleaxe.attacks.up.non_damage_sweep.height_offset = 0
Gear.poleaxe.attacks.up.sweep.height_scale = 1
Gear.poleaxe.attacks.up.sweep.width_offset = -0.75
Gear.poleaxe.attacks.up.sweep.height_offset = 0
Gear.poleaxe.attacks.left.damage_type = "cutting"
Gear.poleaxe.attacks.left.uncharged_damage_factor = 0.1
Gear.poleaxe.attacks.left.quick_swing_charge_time = 0.4
Gear.poleaxe.attacks.left.minimum_pose_time = 0.28
Gear.poleaxe.attacks.left.quick_swing_attack_time = 0.79
Gear.poleaxe.attacks.left.base_damage = 56
Gear.poleaxe.attacks.left.charge_time = 0.6
Gear.poleaxe.attacks.left.attack_time = 0.6
Gear.poleaxe.attacks.left.speed_max = 40
Gear.poleaxe.attacks.left.penalties.non_penetrated = 0.6
Gear.poleaxe.attacks.left.penalties.hard = 0.48
Gear.poleaxe.attacks.left.penalties.blocked = 0.6
Gear.poleaxe.attacks.left.penalties.parried = 0.9875
Gear.poleaxe.attacks.left.penalties.miss = 0.424
Gear.poleaxe.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.poleaxe.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.poleaxe.attacks.left.sweep.thickness = 0.01
Gear.poleaxe.attacks.left.sweep.width = 0.1
Gear.poleaxe.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.poleaxe.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.poleaxe.attacks.left.non_damage_sweep.width = 0.025
Gear.poleaxe.attacks.left.non_damage_sweep.thickness = 0.025
Gear.poleaxe.attacks.left.non_damage_sweep.height_scale = 1
Gear.poleaxe.attacks.left.non_damage_sweep.height_offset = 0
Gear.poleaxe.attacks.left.sweep.height_scale = 1
Gear.poleaxe.attacks.left.sweep.width_offset = -0.75
Gear.poleaxe.attacks.left.sweep.height_offset = 0
Gear.poleaxe.attacks.right.damage_type = "cutting"
Gear.poleaxe.attacks.right.uncharged_damage_factor = 0.1
Gear.poleaxe.attacks.right.quick_swing_charge_time = 0.4
Gear.poleaxe.attacks.right.minimum_pose_time = 0.28
Gear.poleaxe.attacks.right.quick_swing_attack_time = 0.672
Gear.poleaxe.attacks.right.base_damage = 56
Gear.poleaxe.attacks.right.charge_time = 0.6
Gear.poleaxe.attacks.right.attack_time = 0.6
Gear.poleaxe.attacks.right.speed_max = 40
Gear.poleaxe.attacks.right.penalties.non_penetrated = 0.6
Gear.poleaxe.attacks.right.penalties.hard = 0.48
Gear.poleaxe.attacks.right.penalties.blocked = 0.6
Gear.poleaxe.attacks.right.penalties.parried = 0.9875
Gear.poleaxe.attacks.right.penalties.miss = 0.424
Gear.poleaxe.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.poleaxe.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.poleaxe.attacks.right.sweep.thickness = 0.01
Gear.poleaxe.attacks.right.sweep.width = 0.1
Gear.poleaxe.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.poleaxe.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.poleaxe.attacks.right.non_damage_sweep.width = 0.025
Gear.poleaxe.attacks.right.non_damage_sweep.thickness = 0.025
Gear.poleaxe.attacks.right.non_damage_sweep.height_scale = 1
Gear.poleaxe.attacks.right.non_damage_sweep.height_offset = 0
Gear.poleaxe.attacks.right.sweep.height_scale = 1
Gear.poleaxe.attacks.right.sweep.width_offset = -0.75
Gear.poleaxe.attacks.right.sweep.height_offset = 0
Gear.poleaxe.attacks.down.damage_type = "piercing"
Gear.poleaxe.attacks.down.uncharged_damage_factor = 0.282
Gear.poleaxe.attacks.down.quick_swing_charge_time = 0.317
Gear.poleaxe.attacks.down.minimum_pose_time = 0.3
Gear.poleaxe.attacks.down.quick_swing_attack_time = 0.667
Gear.poleaxe.attacks.down.base_damage = 38
Gear.poleaxe.attacks.down.charge_time = 0.423
Gear.poleaxe.attacks.down.attack_time = 0.542
Gear.poleaxe.attacks.down.speed_max = 38
Gear.poleaxe.attacks.down.penalties.non_penetrated = 0.584
Gear.poleaxe.attacks.down.penalties.hard = 0.467
Gear.poleaxe.attacks.down.penalties.blocked = 0.584
Gear.poleaxe.attacks.down.penalties.parried = 0.9875
Gear.poleaxe.attacks.down.penalties.miss = 0.612
Gear.poleaxe.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.poleaxe.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.poleaxe.attacks.down.sweep.thickness = 0.008
Gear.poleaxe.attacks.down.sweep.width = 0.008
Gear.poleaxe.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.poleaxe.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.poleaxe.attacks.down.non_damage_sweep.width = 0.025
Gear.poleaxe.attacks.down.non_damage_sweep.thickness = 0.025
Gear.poleaxe.attacks.down.non_damage_sweep.height_scale = 1
Gear.poleaxe.attacks.down.non_damage_sweep.height_offset = 0
Gear.poleaxe.attacks.down.sweep.height_scale = 1
Gear.poleaxe.attacks.down.sweep.width_offset = 0
Gear.poleaxe.attacks.down.sweep.height_offset = 0
Gear.poleaxe.can_switch_grip = true
Gear.poleaxe.attacks.up_switched = table.clone(Gear.poleaxe.attacks.up)
Gear.poleaxe.attacks.up_switched.damage_type = "blunt"
Gear.poleaxe.attacks.up_switched.base_damage = 52
Gear.poleaxe.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.poleaxe.attacks.up_switched.sweep.thickness = 0.01
Gear.poleaxe.attacks.up_switched.sweep.width = 0.1
Gear.poleaxe.attacks.up_switched.sweep.height_scale = 1
Gear.poleaxe.attacks.up_switched.sweep.width_offset = 0.3
Gear.poleaxe.attacks.up_switched.sweep.height_offset = 0
Gear.poleaxe.attacks.up_switched.sweep.inner_node = "c_backhammer_low_point"
Gear.poleaxe.attacks.up_switched.sweep.outer_node = "c_backhammer_high_point"
Gear.poleaxe.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.poleaxe.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.poleaxe.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.poleaxe.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.poleaxe.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.poleaxe.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.poleaxe.attacks.left_switched = table.clone(Gear.poleaxe.attacks.left)
Gear.poleaxe.attacks.left_switched.damage_type = "blunt"
Gear.poleaxe.attacks.left_switched.base_damage = 33
Gear.poleaxe.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.poleaxe.attacks.left_switched.sweep.thickness = 0.01
Gear.poleaxe.attacks.left_switched.sweep.width = 0.1
Gear.poleaxe.attacks.left_switched.sweep.height_scale = 1
Gear.poleaxe.attacks.left_switched.sweep.width_offset = 0.3
Gear.poleaxe.attacks.left_switched.sweep.height_offset = 0
Gear.poleaxe.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.poleaxe.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.poleaxe.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.poleaxe.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.poleaxe.attacks.right_switched = table.clone(Gear.poleaxe.attacks.right)
Gear.poleaxe.attacks.right_switched.damage_type = "blunt"
Gear.poleaxe.attacks.right_switched.base_damage = 33
Gear.poleaxe.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.poleaxe.attacks.right_switched.sweep.thickness = 0.01
Gear.poleaxe.attacks.right_switched.sweep.width = 0.1
Gear.poleaxe.attacks.right_switched.sweep.height_scale = 1
Gear.poleaxe.attacks.right_switched.sweep.width_offset = 0.5
Gear.poleaxe.attacks.right_switched.sweep.height_offset = 0
Gear.poleaxe.attacks.right_switched.sweep.inner_node = "c_backhammer_low_point"
Gear.poleaxe.attacks.right_switched.sweep.outer_node = "c_backhammer_high_point"
Gear.poleaxe.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.poleaxe.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.poleaxe.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.poleaxe.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.poleaxe.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.poleaxe.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.poleaxe.attacks.down_switched = table.clone(Gear.poleaxe.attacks.down)
Gear.poleaxe.attacks.down_switched.damage_type = "piercing"
Gear.poleaxe.attacks.down_switched.base_damage = 33
Gear.poleaxe.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.poleaxe.attacks.down_switched.sweep.thickness = 0.008
Gear.poleaxe.attacks.down_switched.sweep.width = 0.008
Gear.poleaxe.attacks.down_switched.sweep.height_scale = 1
Gear.poleaxe.attacks.down_switched.sweep.width_offset = 0
Gear.poleaxe.attacks.down_switched.sweep.height_offset = 0
Gear.poleaxe.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.poleaxe.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.poleaxe.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.poleaxe.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.poleaxe.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.poleaxe.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.poleaxe.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.poleaxe.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.poleaxe.ui_header = "gear_name_poleaxe"
Gear.poleaxe.ui_texture = "gear_poleaxe"
Gear.poleaxe.ui_description = "gear_description_poleaxe"
Gear.poleaxe.ui_fluff_text = "gear_fluff_poleaxe"
Gear.poleaxe.category = "polearm"
Gear.poleaxe.stat_gategory = "polearm"
Gear.poleaxe.market_price = 3000
Gear.poleaxe.release_name = "main"
Gear.poleaxe.ui_sort_index = 101
Gear.pronged_bill_halberd = Gear.pronged_bill_halberd or table.clone(GearTemplates.polearm)
Gear.pronged_bill_halberd.unit = "units/weapons/wpn_billhook_long_pronged/wpn_billhook_long_pronged"
Gear.pronged_bill_halberd.sweep_collision = true
Gear.pronged_bill_halberd.wield_time = 1.461
Gear.pronged_bill_halberd.health = 100
Gear.pronged_bill_halberd.properties = {
	stun = false
}
Gear.pronged_bill_halberd.armour_type = "weapon_wood"
Gear.pronged_bill_halberd.penetration_value = 0
Gear.pronged_bill_halberd.absorption_value = 1
Gear.pronged_bill_halberd.rejuvenation_delay = 100
Gear.pronged_bill_halberd.pose_movement_multiplier = 0.826
Gear.pronged_bill_halberd.encumbrance = 2.36
Gear.pronged_bill_halberd.reach = 175
Gear.pronged_bill_halberd.attacks.up.damage_type = "cutting"
Gear.pronged_bill_halberd.attacks.up.uncharged_damage_factor = 0.225
Gear.pronged_bill_halberd.attacks.up.quick_swing_charge_time = 0.333
Gear.pronged_bill_halberd.attacks.up.minimum_pose_time = 0.252
Gear.pronged_bill_halberd.attacks.up.quick_swing_attack_time = 0.754
Gear.pronged_bill_halberd.attacks.up.base_damage = 66
Gear.pronged_bill_halberd.attacks.up.charge_time = 0.907
Gear.pronged_bill_halberd.attacks.up.attack_time = 0.6
Gear.pronged_bill_halberd.attacks.up.speed_max = 40
Gear.pronged_bill_halberd.attacks.up.penalties.non_penetrated = 0.612
Gear.pronged_bill_halberd.attacks.up.penalties.hard = 0.489
Gear.pronged_bill_halberd.attacks.up.penalties.blocked = 0.612
Gear.pronged_bill_halberd.attacks.up.penalties.parried = 0.9875
Gear.pronged_bill_halberd.attacks.up.penalties.miss = 0.432
Gear.pronged_bill_halberd.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.pronged_bill_halberd.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.pronged_bill_halberd.attacks.up.sweep.thickness = 0.01
Gear.pronged_bill_halberd.attacks.up.sweep.width = 0.15
Gear.pronged_bill_halberd.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill_halberd.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.pronged_bill_halberd.attacks.up.non_damage_sweep.width = 0.025
Gear.pronged_bill_halberd.attacks.up.non_damage_sweep.thickness = 0.025
Gear.pronged_bill_halberd.attacks.up.non_damage_sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.up.non_damage_sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.up.sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.up.sweep.width_offset = -0.25
Gear.pronged_bill_halberd.attacks.up.sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.left.damage_type = "cutting"
Gear.pronged_bill_halberd.attacks.left.uncharged_damage_factor = 0.273
Gear.pronged_bill_halberd.attacks.left.quick_swing_charge_time = 0.337
Gear.pronged_bill_halberd.attacks.left.minimum_pose_time = 0.237
Gear.pronged_bill_halberd.attacks.left.quick_swing_attack_time = 0.778
Gear.pronged_bill_halberd.attacks.left.base_damage = 48
Gear.pronged_bill_halberd.attacks.left.charge_time = 0.55
Gear.pronged_bill_halberd.attacks.left.attack_time = 0.6
Gear.pronged_bill_halberd.attacks.left.speed_max = 40
Gear.pronged_bill_halberd.attacks.left.penalties.non_penetrated = 0.612
Gear.pronged_bill_halberd.attacks.left.penalties.hard = 0.489
Gear.pronged_bill_halberd.attacks.left.penalties.blocked = 0.612
Gear.pronged_bill_halberd.attacks.left.penalties.parried = 0.9875
Gear.pronged_bill_halberd.attacks.left.penalties.miss = 0.432
Gear.pronged_bill_halberd.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.pronged_bill_halberd.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.pronged_bill_halberd.attacks.left.sweep.thickness = 0.01
Gear.pronged_bill_halberd.attacks.left.sweep.width = 0.15
Gear.pronged_bill_halberd.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill_halberd.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.pronged_bill_halberd.attacks.left.non_damage_sweep.width = 0.025
Gear.pronged_bill_halberd.attacks.left.non_damage_sweep.thickness = 0.025
Gear.pronged_bill_halberd.attacks.left.non_damage_sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.left.non_damage_sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.left.sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.left.sweep.width_offset = -0.25
Gear.pronged_bill_halberd.attacks.left.sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.right.damage_type = "cutting"
Gear.pronged_bill_halberd.attacks.right.uncharged_damage_factor = 0.267
Gear.pronged_bill_halberd.attacks.right.quick_swing_charge_time = 0.337
Gear.pronged_bill_halberd.attacks.right.minimum_pose_time = 0.237
Gear.pronged_bill_halberd.attacks.right.quick_swing_attack_time = 0.699
Gear.pronged_bill_halberd.attacks.right.base_damage = 48
Gear.pronged_bill_halberd.attacks.right.charge_time = 0.55
Gear.pronged_bill_halberd.attacks.right.attack_time = 0.6
Gear.pronged_bill_halberd.attacks.right.speed_max = 40
Gear.pronged_bill_halberd.attacks.right.penalties.non_penetrated = 0.612
Gear.pronged_bill_halberd.attacks.right.penalties.hard = 0.489
Gear.pronged_bill_halberd.attacks.right.penalties.blocked = 0.612
Gear.pronged_bill_halberd.attacks.right.penalties.parried = 0.9875
Gear.pronged_bill_halberd.attacks.right.penalties.miss = 0.432
Gear.pronged_bill_halberd.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.pronged_bill_halberd.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.pronged_bill_halberd.attacks.right.sweep.thickness = 0.01
Gear.pronged_bill_halberd.attacks.right.sweep.width = 0.15
Gear.pronged_bill_halberd.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill_halberd.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.pronged_bill_halberd.attacks.right.non_damage_sweep.width = 0.025
Gear.pronged_bill_halberd.attacks.right.non_damage_sweep.thickness = 0.025
Gear.pronged_bill_halberd.attacks.right.non_damage_sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.right.non_damage_sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.right.sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.right.sweep.width_offset = -0.25
Gear.pronged_bill_halberd.attacks.right.sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.down.damage_type = "piercing"
Gear.pronged_bill_halberd.attacks.down.uncharged_damage_factor = 0.277
Gear.pronged_bill_halberd.attacks.down.quick_swing_charge_time = 0.359
Gear.pronged_bill_halberd.attacks.down.minimum_pose_time = 0.239
Gear.pronged_bill_halberd.attacks.down.quick_swing_attack_time = 0.75
Gear.pronged_bill_halberd.attacks.down.base_damage = 35
Gear.pronged_bill_halberd.attacks.down.charge_time = 0.55
Gear.pronged_bill_halberd.attacks.down.attack_time = 0.6
Gear.pronged_bill_halberd.attacks.down.speed_max = 38
Gear.pronged_bill_halberd.attacks.down.penalties.non_penetrated = 0.61
Gear.pronged_bill_halberd.attacks.down.penalties.hard = 0.488
Gear.pronged_bill_halberd.attacks.down.penalties.blocked = 0.61
Gear.pronged_bill_halberd.attacks.down.penalties.parried = 0.9875
Gear.pronged_bill_halberd.attacks.down.penalties.miss = 0.431
Gear.pronged_bill_halberd.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.pronged_bill_halberd.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.pronged_bill_halberd.attacks.down.sweep.thickness = 0.01
Gear.pronged_bill_halberd.attacks.down.sweep.width = 0.05
Gear.pronged_bill_halberd.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill_halberd.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.pronged_bill_halberd.attacks.down.non_damage_sweep.width = 0.025
Gear.pronged_bill_halberd.attacks.down.non_damage_sweep.thickness = 0.025
Gear.pronged_bill_halberd.attacks.down.non_damage_sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.down.non_damage_sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.down.sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.down.sweep.width_offset = 0
Gear.pronged_bill_halberd.attacks.down.sweep.height_offset = 0
Gear.pronged_bill_halberd.can_switch_grip = true
Gear.pronged_bill_halberd.attacks.up_switched = table.clone(Gear.pronged_bill_halberd.attacks.up)
Gear.pronged_bill_halberd.attacks.up_switched.damage_type = "piercing"
Gear.pronged_bill_halberd.attacks.up_switched.base_damage = 58
Gear.pronged_bill_halberd.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.pronged_bill_halberd.attacks.up_switched.sweep.thickness = 0.02
Gear.pronged_bill_halberd.attacks.up_switched.sweep.width = 0.1
Gear.pronged_bill_halberd.attacks.up_switched.sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.up_switched.sweep.width_offset = 0.25
Gear.pronged_bill_halberd.attacks.up_switched.sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.up_switched.sweep.inner_node = "c_backspike_low_point"
Gear.pronged_bill_halberd.attacks.up_switched.sweep.outer_node = "c_backspike_high_point"
Gear.pronged_bill_halberd.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill_halberd.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.pronged_bill_halberd.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.pronged_bill_halberd.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.pronged_bill_halberd.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.left_switched = table.clone(Gear.pronged_bill_halberd.attacks.left)
Gear.pronged_bill_halberd.attacks.left_switched.damage_type = "piercing"
Gear.pronged_bill_halberd.attacks.left_switched.base_damage = 45
Gear.pronged_bill_halberd.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.pronged_bill_halberd.attacks.left_switched.sweep.thickness = 0.02
Gear.pronged_bill_halberd.attacks.left_switched.sweep.width = 0.1
Gear.pronged_bill_halberd.attacks.left_switched.sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.left_switched.sweep.width_offset = 0.25
Gear.pronged_bill_halberd.attacks.left_switched.sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.left_switched.sweep.inner_node = "c_backspike_low_point"
Gear.pronged_bill_halberd.attacks.left_switched.sweep.outer_node = "c_backspike_high_point"
Gear.pronged_bill_halberd.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill_halberd.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.pronged_bill_halberd.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.pronged_bill_halberd.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.pronged_bill_halberd.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.right_switched = table.clone(Gear.pronged_bill_halberd.attacks.right)
Gear.pronged_bill_halberd.attacks.right_switched.damage_type = "piercing"
Gear.pronged_bill_halberd.attacks.right_switched.base_damage = 45
Gear.pronged_bill_halberd.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.pronged_bill_halberd.attacks.right_switched.sweep.thickness = 0.02
Gear.pronged_bill_halberd.attacks.right_switched.sweep.width = 0.1
Gear.pronged_bill_halberd.attacks.right_switched.sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.right_switched.sweep.width_offset = 0.25
Gear.pronged_bill_halberd.attacks.right_switched.sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.right_switched.sweep.inner_node = "c_backspike_low_point"
Gear.pronged_bill_halberd.attacks.right_switched.sweep.outer_node = "c_backspike_high_point"
Gear.pronged_bill_halberd.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill_halberd.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.pronged_bill_halberd.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.pronged_bill_halberd.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.pronged_bill_halberd.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.down_switched = table.clone(Gear.pronged_bill_halberd.attacks.down)
Gear.pronged_bill_halberd.attacks.down_switched.damage_type = "piercing"
Gear.pronged_bill_halberd.attacks.down_switched.base_damage = 35
Gear.pronged_bill_halberd.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.pronged_bill_halberd.attacks.down_switched.sweep.thickness = 0.01
Gear.pronged_bill_halberd.attacks.down_switched.sweep.width = 0.05
Gear.pronged_bill_halberd.attacks.down_switched.sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.down_switched.sweep.width_offset = 0
Gear.pronged_bill_halberd.attacks.down_switched.sweep.height_offset = 0
Gear.pronged_bill_halberd.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.pronged_bill_halberd.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.pronged_bill_halberd.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.pronged_bill_halberd.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.pronged_bill_halberd.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.pronged_bill_halberd.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.pronged_bill_halberd.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.pronged_bill_halberd.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.pronged_bill_halberd.ui_header = "gear_name_pronged_bill_halberd"
Gear.pronged_bill_halberd.ui_texture = "gear_billhook_long_pronged"
Gear.pronged_bill_halberd.ui_description = "gear_description_pronged_bill_halberd"
Gear.pronged_bill_halberd.ui_fluff_text = "gear_fluff_pronged_bill_halberd"
Gear.pronged_bill_halberd.category = "polearm"
Gear.pronged_bill_halberd.market_price = 3000
Gear.pronged_bill_halberd.release_name = "main"
Gear.pronged_bill_halberd.ui_sort_index = 102
Gear.spiked_bill_halberd = Gear.spiked_bill_halberd or table.clone(GearTemplates.polearm)
Gear.spiked_bill_halberd.unit = "units/weapons/wpn_billhook_long_spiked/wpn_billhook_long_spiked"
Gear.spiked_bill_halberd.sweep_collision = true
Gear.spiked_bill_halberd.wield_time = 1.632
Gear.spiked_bill_halberd.health = 100
Gear.spiked_bill_halberd.properties = {
	stun = false
}
Gear.spiked_bill_halberd.armour_type = "weapon_wood"
Gear.spiked_bill_halberd.penetration_value = 0
Gear.spiked_bill_halberd.absorption_value = 1
Gear.spiked_bill_halberd.rejuvenation_delay = 100
Gear.spiked_bill_halberd.pose_movement_multiplier = 0.823
Gear.spiked_bill_halberd.encumbrance = 2.88
Gear.spiked_bill_halberd.reach = 177
Gear.spiked_bill_halberd.attacks.up.damage_type = "cutting"
Gear.spiked_bill_halberd.attacks.up.uncharged_damage_factor = 0.224
Gear.spiked_bill_halberd.attacks.up.quick_swing_charge_time = 0.335
Gear.spiked_bill_halberd.attacks.up.minimum_pose_time = 0.283
Gear.spiked_bill_halberd.attacks.up.quick_swing_attack_time = 0.754
Gear.spiked_bill_halberd.attacks.up.base_damage = 66
Gear.spiked_bill_halberd.attacks.up.charge_time = 0.8
Gear.spiked_bill_halberd.attacks.up.attack_time = 0.6
Gear.spiked_bill_halberd.attacks.up.speed_max = 40
Gear.spiked_bill_halberd.attacks.up.penalties.non_penetrated = 0.613
Gear.spiked_bill_halberd.attacks.up.penalties.hard = 0.49
Gear.spiked_bill_halberd.attacks.up.penalties.blocked = 0.613
Gear.spiked_bill_halberd.attacks.up.penalties.parried = 0.9875
Gear.spiked_bill_halberd.attacks.up.penalties.miss = 0.433
Gear.spiked_bill_halberd.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.spiked_bill_halberd.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.spiked_bill_halberd.attacks.up.sweep.thickness = 0.01
Gear.spiked_bill_halberd.attacks.up.sweep.width = 0.075
Gear.spiked_bill_halberd.attacks.up.non_damage_sweep.width = 0.025
Gear.spiked_bill_halberd.attacks.up.non_damage_sweep.thickness = 0.025
Gear.spiked_bill_halberd.attacks.up.non_damage_sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.up.non_damage_sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.up.sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.up.sweep.width_offset = -0.25
Gear.spiked_bill_halberd.attacks.up.sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.left.damage_type = "cutting"
Gear.spiked_bill_halberd.attacks.left.uncharged_damage_factor = 0.272
Gear.spiked_bill_halberd.attacks.left.quick_swing_charge_time = 0.339
Gear.spiked_bill_halberd.attacks.left.minimum_pose_time = 0.238
Gear.spiked_bill_halberd.attacks.left.quick_swing_attack_time = 0.779
Gear.spiked_bill_halberd.attacks.left.base_damage = 50
Gear.spiked_bill_halberd.attacks.left.charge_time = 0.6
Gear.spiked_bill_halberd.attacks.left.attack_time = 0.6
Gear.spiked_bill_halberd.attacks.left.speed_max = 40
Gear.spiked_bill_halberd.attacks.left.penalties.non_penetrated = 0.613
Gear.spiked_bill_halberd.attacks.left.penalties.hard = 0.49
Gear.spiked_bill_halberd.attacks.left.penalties.blocked = 0.613
Gear.spiked_bill_halberd.attacks.left.penalties.parried = 0.9875
Gear.spiked_bill_halberd.attacks.left.penalties.miss = 0.433
Gear.spiked_bill_halberd.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.spiked_bill_halberd.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.spiked_bill_halberd.attacks.left.sweep.thickness = 0.01
Gear.spiked_bill_halberd.attacks.left.sweep.width = 0.075
Gear.spiked_bill_halberd.attacks.left.non_damage_sweep.width = 0.025
Gear.spiked_bill_halberd.attacks.left.non_damage_sweep.thickness = 0.025
Gear.spiked_bill_halberd.attacks.left.non_damage_sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.left.non_damage_sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.left.sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.left.sweep.width_offset = -0.25
Gear.spiked_bill_halberd.attacks.left.sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.right.damage_type = "cutting"
Gear.spiked_bill_halberd.attacks.right.uncharged_damage_factor = 0.267
Gear.spiked_bill_halberd.attacks.right.quick_swing_charge_time = 0.339
Gear.spiked_bill_halberd.attacks.right.minimum_pose_time = 0.238
Gear.spiked_bill_halberd.attacks.right.quick_swing_attack_time = 0.7
Gear.spiked_bill_halberd.attacks.right.base_damage = 50
Gear.spiked_bill_halberd.attacks.right.charge_time = 0.6
Gear.spiked_bill_halberd.attacks.right.attack_time = 0.6
Gear.spiked_bill_halberd.attacks.right.speed_max = 40
Gear.spiked_bill_halberd.attacks.right.penalties.non_penetrated = 0.613
Gear.spiked_bill_halberd.attacks.right.penalties.hard = 0.49
Gear.spiked_bill_halberd.attacks.right.penalties.blocked = 0.613
Gear.spiked_bill_halberd.attacks.right.penalties.parried = 0.9875
Gear.spiked_bill_halberd.attacks.right.penalties.miss = 0.433
Gear.spiked_bill_halberd.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.spiked_bill_halberd.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.spiked_bill_halberd.attacks.right.sweep.thickness = 0.01
Gear.spiked_bill_halberd.attacks.right.sweep.width = 0.075
Gear.spiked_bill_halberd.attacks.right.non_damage_sweep.width = 0.025
Gear.spiked_bill_halberd.attacks.right.non_damage_sweep.thickness = 0.025
Gear.spiked_bill_halberd.attacks.right.non_damage_sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.right.non_damage_sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.right.sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.right.sweep.width_offset = -0.25
Gear.spiked_bill_halberd.attacks.right.sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.down.damage_type = "piercing"
Gear.spiked_bill_halberd.attacks.down.uncharged_damage_factor = 0.277
Gear.spiked_bill_halberd.attacks.down.quick_swing_charge_time = 0.363
Gear.spiked_bill_halberd.attacks.down.minimum_pose_time = 0.242
Gear.spiked_bill_halberd.attacks.down.quick_swing_attack_time = 0.75
Gear.spiked_bill_halberd.attacks.down.base_damage = 34
Gear.spiked_bill_halberd.attacks.down.charge_time = 0.6
Gear.spiked_bill_halberd.attacks.down.attack_time = 0.6
Gear.spiked_bill_halberd.attacks.down.speed_max = 38
Gear.spiked_bill_halberd.attacks.down.penalties.non_penetrated = 0.613
Gear.spiked_bill_halberd.attacks.down.penalties.hard = 0.49
Gear.spiked_bill_halberd.attacks.down.penalties.blocked = 0.613
Gear.spiked_bill_halberd.attacks.down.penalties.parried = 0.9875
Gear.spiked_bill_halberd.attacks.down.penalties.miss = 0.433
Gear.spiked_bill_halberd.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.spiked_bill_halberd.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.spiked_bill_halberd.attacks.down.sweep.thickness = 0.008
Gear.spiked_bill_halberd.attacks.down.sweep.width = 0.008
Gear.spiked_bill_halberd.attacks.down.non_damage_sweep.width = 0.025
Gear.spiked_bill_halberd.attacks.down.non_damage_sweep.thickness = 0.025
Gear.spiked_bill_halberd.attacks.down.non_damage_sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.down.non_damage_sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.down.sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.down.sweep.width_offset = 0
Gear.spiked_bill_halberd.attacks.down.sweep.height_offset = 0
Gear.spiked_bill_halberd.can_switch_grip = true
Gear.spiked_bill_halberd.attacks.up_switched = table.clone(Gear.spiked_bill_halberd.attacks.up)
Gear.spiked_bill_halberd.attacks.up_switched.damage_type = "piercing"
Gear.spiked_bill_halberd.attacks.up_switched.base_damage = 60
Gear.spiked_bill_halberd.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.spiked_bill_halberd.attacks.up_switched.sweep.thickness = 0.02
Gear.spiked_bill_halberd.attacks.up_switched.sweep.width = 0.075
Gear.spiked_bill_halberd.attacks.up_switched.sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.up_switched.sweep.width_offset = 0.25
Gear.spiked_bill_halberd.attacks.up_switched.sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.up_switched.sweep.inner_node = "c_backspike_low_point"
Gear.spiked_bill_halberd.attacks.up_switched.sweep.outer_node = "c_backspike_high_point"
Gear.spiked_bill_halberd.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.spiked_bill_halberd.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.spiked_bill_halberd.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.spiked_bill_halberd.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.spiked_bill_halberd.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.left_switched = table.clone(Gear.spiked_bill_halberd.attacks.left)
Gear.spiked_bill_halberd.attacks.left_switched.damage_type = "piercing"
Gear.spiked_bill_halberd.attacks.left_switched.base_damage = 45
Gear.spiked_bill_halberd.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.spiked_bill_halberd.attacks.left_switched.sweep.thickness = 0.02
Gear.spiked_bill_halberd.attacks.left_switched.sweep.width = 0.075
Gear.spiked_bill_halberd.attacks.left_switched.sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.left_switched.sweep.width_offset = 0.25
Gear.spiked_bill_halberd.attacks.left_switched.sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.left_switched.sweep.inner_node = "c_backspike_low_point"
Gear.spiked_bill_halberd.attacks.left_switched.sweep.outer_node = "c_backspike_high_point"
Gear.spiked_bill_halberd.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.spiked_bill_halberd.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.spiked_bill_halberd.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.spiked_bill_halberd.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.spiked_bill_halberd.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.right_switched = table.clone(Gear.spiked_bill_halberd.attacks.right)
Gear.spiked_bill_halberd.attacks.right_switched.damage_type = "piercing"
Gear.spiked_bill_halberd.attacks.right_switched.base_damage = 45
Gear.spiked_bill_halberd.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.spiked_bill_halberd.attacks.right_switched.sweep.thickness = 0.02
Gear.spiked_bill_halberd.attacks.right_switched.sweep.width = 0.075
Gear.spiked_bill_halberd.attacks.right_switched.sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.right_switched.sweep.width_offset = 0.25
Gear.spiked_bill_halberd.attacks.right_switched.sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.right_switched.sweep.inner_node = "c_backspike_low_point"
Gear.spiked_bill_halberd.attacks.right_switched.sweep.outer_node = "c_backspike_high_point"
Gear.spiked_bill_halberd.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.spiked_bill_halberd.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.spiked_bill_halberd.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.spiked_bill_halberd.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.spiked_bill_halberd.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.down_switched = table.clone(Gear.spiked_bill_halberd.attacks.down)
Gear.spiked_bill_halberd.attacks.down_switched.damage_type = "piercing"
Gear.spiked_bill_halberd.attacks.down_switched.base_damage = 34
Gear.spiked_bill_halberd.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.spiked_bill_halberd.attacks.down_switched.sweep.thickness = 0.008
Gear.spiked_bill_halberd.attacks.down_switched.sweep.width = 0.008
Gear.spiked_bill_halberd.attacks.down_switched.sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.down_switched.sweep.width_offset = 0
Gear.spiked_bill_halberd.attacks.down_switched.sweep.height_offset = 0
Gear.spiked_bill_halberd.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.spiked_bill_halberd.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.spiked_bill_halberd.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.spiked_bill_halberd.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.spiked_bill_halberd.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.spiked_bill_halberd.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.spiked_bill_halberd.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.spiked_bill_halberd.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.spiked_bill_halberd.ui_header = "gear_name_spiked_bill_halberd"
Gear.spiked_bill_halberd.ui_texture = "gear_billhook_long_spiked"
Gear.spiked_bill_halberd.ui_description = "gear_description_spiked_bill_halberd"
Gear.spiked_bill_halberd.ui_fluff_text = "gear_fluff_spiked_bill_halberd"
Gear.spiked_bill_halberd.category = "polearm"
Gear.spiked_bill_halberd.market_price = 3000
Gear.spiked_bill_halberd.release_name = "main"
Gear.spiked_bill_halberd.ui_sort_index = 103
Gear.peasant_polearm = Gear.peasant_polearm or table.clone(GearTemplates.polearm)
Gear.peasant_polearm.unit = "units/weapons/wpn_peasant_polearm/wpn_peasant_polearm"
Gear.peasant_polearm.sweep_collision = true
Gear.peasant_polearm.wield_time = 1.234
Gear.peasant_polearm.health = 100
Gear.peasant_polearm.properties = {
	stun = false
}
Gear.peasant_polearm.armour_type = "weapon_wood"
Gear.peasant_polearm.penetration_value = 0
Gear.peasant_polearm.absorption_value = 1
Gear.peasant_polearm.rejuvenation_delay = 100
Gear.peasant_polearm.pose_movement_multiplier = 0.863
Gear.peasant_polearm.encumbrance = 1.67
Gear.peasant_polearm.reach = 154
Gear.peasant_polearm.attacks.up.damage_type = "blunt"
Gear.peasant_polearm.attacks.up.uncharged_damage_factor = 0.237
Gear.peasant_polearm.attacks.up.quick_swing_charge_time = 0.311
Gear.peasant_polearm.attacks.up.minimum_pose_time = 0.249
Gear.peasant_polearm.attacks.up.quick_swing_attack_time = 0.786
Gear.peasant_polearm.attacks.up.base_damage = 61
Gear.peasant_polearm.attacks.up.charge_time = 0.849
Gear.peasant_polearm.attacks.up.attack_time = 0.55
Gear.peasant_polearm.attacks.up.speed_max = 40
Gear.peasant_polearm.attacks.up.penalties.non_penetrated = 0.599
Gear.peasant_polearm.attacks.up.penalties.hard = 0.479
Gear.peasant_polearm.attacks.up.penalties.blocked = 0.599
Gear.peasant_polearm.attacks.up.penalties.parried = 0.9875
Gear.peasant_polearm.attacks.up.penalties.miss = 0.424
Gear.peasant_polearm.attacks.up.sweep.inner_node = "c_head_low_point"
Gear.peasant_polearm.attacks.up.sweep.outer_node = "c_head_high_point"
Gear.peasant_polearm.attacks.up.sweep.thickness = 0.01
Gear.peasant_polearm.attacks.up.sweep.width = 0.3
Gear.peasant_polearm.attacks.up.non_damage_sweep.width = 0.025
Gear.peasant_polearm.attacks.up.non_damage_sweep.thickness = 0.025
Gear.peasant_polearm.attacks.up.non_damage_sweep.height_scale = 1
Gear.peasant_polearm.attacks.up.non_damage_sweep.height_offset = 0
Gear.peasant_polearm.attacks.up.sweep.height_scale = 1
Gear.peasant_polearm.attacks.up.sweep.width_offset = 0
Gear.peasant_polearm.attacks.up.sweep.height_offset = 0
Gear.peasant_polearm.attacks.left.damage_type = "blunt"
Gear.peasant_polearm.attacks.left.uncharged_damage_factor = 0.276
Gear.peasant_polearm.attacks.left.quick_swing_charge_time = 0.314
Gear.peasant_polearm.attacks.left.minimum_pose_time = 0.228
Gear.peasant_polearm.attacks.left.quick_swing_attack_time = 0.789
Gear.peasant_polearm.attacks.left.base_damage = 45
Gear.peasant_polearm.attacks.left.charge_time = 0.55
Gear.peasant_polearm.attacks.left.attack_time = 0.55
Gear.peasant_polearm.attacks.left.speed_max = 40
Gear.peasant_polearm.attacks.left.penalties.non_penetrated = 0.599
Gear.peasant_polearm.attacks.left.penalties.hard = 0.479
Gear.peasant_polearm.attacks.left.penalties.blocked = 0.599
Gear.peasant_polearm.attacks.left.penalties.parried = 0.9875
Gear.peasant_polearm.attacks.left.penalties.miss = 0.424
Gear.peasant_polearm.attacks.left.sweep.inner_node = "c_head_low_point"
Gear.peasant_polearm.attacks.left.sweep.outer_node = "c_head_high_point"
Gear.peasant_polearm.attacks.left.sweep.thickness = 0.01
Gear.peasant_polearm.attacks.left.sweep.width = 0.3
Gear.peasant_polearm.attacks.left.non_damage_sweep.width = 0.025
Gear.peasant_polearm.attacks.left.non_damage_sweep.thickness = 0.025
Gear.peasant_polearm.attacks.left.non_damage_sweep.height_scale = 1
Gear.peasant_polearm.attacks.left.non_damage_sweep.height_offset = 0
Gear.peasant_polearm.attacks.left.sweep.height_scale = 1
Gear.peasant_polearm.attacks.left.sweep.width_offset = 0
Gear.peasant_polearm.attacks.left.sweep.height_offset = 0
Gear.peasant_polearm.attacks.right.damage_type = "blunt"
Gear.peasant_polearm.attacks.right.uncharged_damage_factor = 0.27
Gear.peasant_polearm.attacks.right.quick_swing_charge_time = 0.314
Gear.peasant_polearm.attacks.right.minimum_pose_time = 0.228
Gear.peasant_polearm.attacks.right.quick_swing_attack_time = 0.712
Gear.peasant_polearm.attacks.right.base_damage = 45
Gear.peasant_polearm.attacks.right.charge_time = 0.55
Gear.peasant_polearm.attacks.right.attack_time = 0.55
Gear.peasant_polearm.attacks.right.speed_max = 40
Gear.peasant_polearm.attacks.right.penalties.non_penetrated = 0.599
Gear.peasant_polearm.attacks.right.penalties.hard = 0.479
Gear.peasant_polearm.attacks.right.penalties.blocked = 0.599
Gear.peasant_polearm.attacks.right.penalties.parried = 0.9875
Gear.peasant_polearm.attacks.right.penalties.miss = 0.424
Gear.peasant_polearm.attacks.right.sweep.inner_node = "c_head_low_point"
Gear.peasant_polearm.attacks.right.sweep.outer_node = "c_head_high_point"
Gear.peasant_polearm.attacks.right.sweep.thickness = 0.01
Gear.peasant_polearm.attacks.right.sweep.width = 0.3
Gear.peasant_polearm.attacks.right.non_damage_sweep.width = 0.025
Gear.peasant_polearm.attacks.right.non_damage_sweep.thickness = 0.025
Gear.peasant_polearm.attacks.right.non_damage_sweep.height_scale = 1
Gear.peasant_polearm.attacks.right.non_damage_sweep.height_offset = 0
Gear.peasant_polearm.attacks.right.sweep.height_scale = 1
Gear.peasant_polearm.attacks.right.sweep.width_offset = 0
Gear.peasant_polearm.attacks.right.sweep.height_offset = 0
Gear.peasant_polearm.attacks.down.damage_type = "blunt"
Gear.peasant_polearm.attacks.down.uncharged_damage_factor = 0.283
Gear.peasant_polearm.attacks.down.quick_swing_charge_time = 0.315
Gear.peasant_polearm.attacks.down.minimum_pose_time = 0.21
Gear.peasant_polearm.attacks.down.quick_swing_attack_time = 0.656
Gear.peasant_polearm.attacks.down.base_damage = 25
Gear.peasant_polearm.attacks.down.charge_time = 0.55
Gear.peasant_polearm.attacks.down.attack_time = 0.55
Gear.peasant_polearm.attacks.down.speed_max = 38
Gear.peasant_polearm.attacks.down.penalties.non_penetrated = 0.582
Gear.peasant_polearm.attacks.down.penalties.hard = 0.466
Gear.peasant_polearm.attacks.down.penalties.blocked = 0.582
Gear.peasant_polearm.attacks.down.penalties.parried = 0.9875
Gear.peasant_polearm.attacks.down.penalties.miss = 0.412
Gear.peasant_polearm.attacks.down.sweep.inner_node = "c_head_low_point"
Gear.peasant_polearm.attacks.down.sweep.outer_node = "c_head_high_point"
Gear.peasant_polearm.attacks.down.sweep.thickness = 0.01
Gear.peasant_polearm.attacks.down.sweep.width = 0.3
Gear.peasant_polearm.attacks.down.non_damage_sweep.width = 0.025
Gear.peasant_polearm.attacks.down.non_damage_sweep.thickness = 0.025
Gear.peasant_polearm.attacks.down.non_damage_sweep.height_scale = 1
Gear.peasant_polearm.attacks.down.non_damage_sweep.height_offset = 0
Gear.peasant_polearm.attacks.down.sweep.height_scale = 1
Gear.peasant_polearm.attacks.down.sweep.width_offset = 0
Gear.peasant_polearm.attacks.down.sweep.height_offset = 0
Gear.peasant_polearm.ui_header = "gear_name_peasant_polearm"
Gear.peasant_polearm.ui_texture = "gear_rake"
Gear.peasant_polearm.ui_description = "gear_description_peasant_polearm"
Gear.peasant_polearm.ui_fluff_text = "gear_fluff_peasant_polearm"
Gear.peasant_polearm.category = "polearm"
Gear.peasant_polearm.category = "polearm"
Gear.peasant_polearm.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	},
	{
		ui_header = "wooden_shaft",
		menu_page_type = "text",
		category = "wooden_shaft",
		items = GearAttachments.melee.wooden_shaft
	}
}
Gear.peasant_polearm.market_price = 3000
Gear.peasant_polearm.release_name = "main"
Gear.peasant_polearm.ui_sort_index = 104
Gear.hospitaller_halberd = Gear.hospitaller_halberd or table.clone(GearTemplates.polearm)
Gear.hospitaller_halberd.unit = "units/weapons/wpn_2h_hillebard_02/wpn_2h_hillebard_02"
Gear.hospitaller_halberd.sweep_collision = true
Gear.hospitaller_halberd.wield_time = 1.556
Gear.hospitaller_halberd.health = 100
Gear.hospitaller_halberd.properties = {
	stun = false
}
Gear.hospitaller_halberd.armour_type = "weapon_wood"
Gear.hospitaller_halberd.penetration_value = 0
Gear.hospitaller_halberd.absorption_value = 1
Gear.hospitaller_halberd.rejuvenation_delay = 100
Gear.hospitaller_halberd.pose_movement_multiplier = 0.784
Gear.hospitaller_halberd.encumbrance = 2.65
Gear.hospitaller_halberd.reach = 199
Gear.hospitaller_halberd.attacks.up.damage_type = "cutting"
Gear.hospitaller_halberd.attacks.up.uncharged_damage_factor = 0.214
Gear.hospitaller_halberd.attacks.up.quick_swing_charge_time = 0.357
Gear.hospitaller_halberd.attacks.up.minimum_pose_time = 0.286
Gear.hospitaller_halberd.attacks.up.quick_swing_attack_time = 0.723
Gear.hospitaller_halberd.attacks.up.base_damage = 70
Gear.hospitaller_halberd.attacks.up.charge_time = 0.9
Gear.hospitaller_halberd.attacks.up.attack_time = 0.6
Gear.hospitaller_halberd.attacks.up.speed_max = 40
Gear.hospitaller_halberd.attacks.up.penalties.non_penetrated = 0.626
Gear.hospitaller_halberd.attacks.up.penalties.hard = 0.501
Gear.hospitaller_halberd.attacks.up.penalties.blocked = 0.626
Gear.hospitaller_halberd.attacks.up.penalties.parried = 0.9875
Gear.hospitaller_halberd.attacks.up.penalties.miss = 0.443
Gear.hospitaller_halberd.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_halberd.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_halberd.attacks.up.sweep.thickness = 0.01
Gear.hospitaller_halberd.attacks.up.sweep.width = 0.1
Gear.hospitaller_halberd.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_halberd.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.hospitaller_halberd.attacks.up.non_damage_sweep.width = 0.025
Gear.hospitaller_halberd.attacks.up.non_damage_sweep.thickness = 0.025
Gear.hospitaller_halberd.attacks.up.non_damage_sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.up.non_damage_sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.up.sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.up.sweep.width_offset = -0.5
Gear.hospitaller_halberd.attacks.up.sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.left.damage_type = "cutting"
Gear.hospitaller_halberd.attacks.left.uncharged_damage_factor = 0.269
Gear.hospitaller_halberd.attacks.left.quick_swing_charge_time = 0.363
Gear.hospitaller_halberd.attacks.left.minimum_pose_time = 0.247
Gear.hospitaller_halberd.attacks.left.quick_swing_attack_time = 0.767
Gear.hospitaller_halberd.attacks.left.base_damage = 57
Gear.hospitaller_halberd.attacks.left.charge_time = 0.6
Gear.hospitaller_halberd.attacks.left.attack_time = 0.6
Gear.hospitaller_halberd.attacks.left.speed_max = 40
Gear.hospitaller_halberd.attacks.left.penalties.non_penetrated = 0.626
Gear.hospitaller_halberd.attacks.left.penalties.hard = 0.501
Gear.hospitaller_halberd.attacks.left.penalties.blocked = 0.626
Gear.hospitaller_halberd.attacks.left.penalties.parried = 0.9875
Gear.hospitaller_halberd.attacks.left.penalties.miss = 0.443
Gear.hospitaller_halberd.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_halberd.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_halberd.attacks.left.sweep.thickness = 0.01
Gear.hospitaller_halberd.attacks.left.sweep.width = 0.1
Gear.hospitaller_halberd.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_halberd.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.hospitaller_halberd.attacks.left.non_damage_sweep.width = 0.025
Gear.hospitaller_halberd.attacks.left.non_damage_sweep.thickness = 0.025
Gear.hospitaller_halberd.attacks.left.non_damage_sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.left.non_damage_sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.left.sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.left.sweep.width_offset = -0.5
Gear.hospitaller_halberd.attacks.left.sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.right.damage_type = "cutting"
Gear.hospitaller_halberd.attacks.right.uncharged_damage_factor = 0.263
Gear.hospitaller_halberd.attacks.right.quick_swing_charge_time = 0.363
Gear.hospitaller_halberd.attacks.right.minimum_pose_time = 0.247
Gear.hospitaller_halberd.attacks.right.quick_swing_attack_time = 0.688
Gear.hospitaller_halberd.attacks.right.base_damage = 57
Gear.hospitaller_halberd.attacks.right.charge_time = 0.6
Gear.hospitaller_halberd.attacks.right.attack_time = 0.6
Gear.hospitaller_halberd.attacks.right.speed_max = 40
Gear.hospitaller_halberd.attacks.right.penalties.non_penetrated = 0.626
Gear.hospitaller_halberd.attacks.right.penalties.hard = 0.501
Gear.hospitaller_halberd.attacks.right.penalties.blocked = 0.626
Gear.hospitaller_halberd.attacks.right.penalties.parried = 0.9875
Gear.hospitaller_halberd.attacks.right.penalties.miss = 0.443
Gear.hospitaller_halberd.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_halberd.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_halberd.attacks.right.sweep.thickness = 0.01
Gear.hospitaller_halberd.attacks.right.sweep.width = 0.1
Gear.hospitaller_halberd.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_halberd.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.hospitaller_halberd.attacks.right.non_damage_sweep.width = 0.025
Gear.hospitaller_halberd.attacks.right.non_damage_sweep.thickness = 0.025
Gear.hospitaller_halberd.attacks.right.non_damage_sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.right.non_damage_sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.right.sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.right.sweep.width_offset = -0.5
Gear.hospitaller_halberd.attacks.right.sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.down.damage_type = "piercing"
Gear.hospitaller_halberd.attacks.down.uncharged_damage_factor = 0.272
Gear.hospitaller_halberd.attacks.down.quick_swing_charge_time = 0.409
Gear.hospitaller_halberd.attacks.down.minimum_pose_time = 0.273
Gear.hospitaller_halberd.attacks.down.quick_swing_attack_time = 0.75
Gear.hospitaller_halberd.attacks.down.base_damage = 36
Gear.hospitaller_halberd.attacks.down.charge_time = 0.6
Gear.hospitaller_halberd.attacks.down.attack_time = 0.6
Gear.hospitaller_halberd.attacks.down.speed_max = 38
Gear.hospitaller_halberd.attacks.down.penalties.non_penetrated = 0.642
Gear.hospitaller_halberd.attacks.down.penalties.hard = 0.514
Gear.hospitaller_halberd.attacks.down.penalties.blocked = 0.642
Gear.hospitaller_halberd.attacks.down.penalties.parried = 0.9875
Gear.hospitaller_halberd.attacks.down.penalties.miss = 0.454
Gear.hospitaller_halberd.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.hospitaller_halberd.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.hospitaller_halberd.attacks.down.sweep.thickness = 0.008
Gear.hospitaller_halberd.attacks.down.sweep.width = 0.008
Gear.hospitaller_halberd.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_halberd.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.hospitaller_halberd.attacks.down.non_damage_sweep.width = 0.025
Gear.hospitaller_halberd.attacks.down.non_damage_sweep.thickness = 0.025
Gear.hospitaller_halberd.attacks.down.non_damage_sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.down.non_damage_sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.down.sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.down.sweep.width_offset = 0
Gear.hospitaller_halberd.attacks.down.sweep.height_offset = 0
Gear.hospitaller_halberd.can_switch_grip = true
Gear.hospitaller_halberd.attacks.up_switched = table.clone(Gear.hospitaller_halberd.attacks.up)
Gear.hospitaller_halberd.attacks.up_switched.damage_type = "piercing"
Gear.hospitaller_halberd.attacks.up_switched.base_damage = 65
Gear.hospitaller_halberd.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hospitaller_halberd.attacks.up_switched.sweep.thickness = 0.01
Gear.hospitaller_halberd.attacks.up_switched.sweep.width = 0.1
Gear.hospitaller_halberd.attacks.up_switched.sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.up_switched.sweep.width_offset = 0.5
Gear.hospitaller_halberd.attacks.up_switched.sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.up_switched.sweep.inner_node = "c_backspike_low_point"
Gear.hospitaller_halberd.attacks.up_switched.sweep.outer_node = "c_backspike_high_point"
Gear.hospitaller_halberd.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_halberd.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.hospitaller_halberd.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.hospitaller_halberd.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.hospitaller_halberd.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.left_switched = table.clone(Gear.hospitaller_halberd.attacks.left)
Gear.hospitaller_halberd.attacks.left_switched.damage_type = "piercing"
Gear.hospitaller_halberd.attacks.left_switched.base_damage = 57
Gear.hospitaller_halberd.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hospitaller_halberd.attacks.left_switched.sweep.thickness = 0.01
Gear.hospitaller_halberd.attacks.left_switched.sweep.width = 0.1
Gear.hospitaller_halberd.attacks.left_switched.sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.left_switched.sweep.width_offset = 0.5
Gear.hospitaller_halberd.attacks.left_switched.sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.left_switched.sweep.inner_node = "c_backspike_low_point"
Gear.hospitaller_halberd.attacks.left_switched.sweep.outer_node = "c_backspike_high_point"
Gear.hospitaller_halberd.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_halberd.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.hospitaller_halberd.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.hospitaller_halberd.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.hospitaller_halberd.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.right_switched = table.clone(Gear.hospitaller_halberd.attacks.right)
Gear.hospitaller_halberd.attacks.right_switched.damage_type = "piercing"
Gear.hospitaller_halberd.attacks.right_switched.base_damage = 57
Gear.hospitaller_halberd.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hospitaller_halberd.attacks.right_switched.sweep.thickness = 0.01
Gear.hospitaller_halberd.attacks.right_switched.sweep.width = 0.1
Gear.hospitaller_halberd.attacks.right_switched.sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.right_switched.sweep.width_offset = 0.5
Gear.hospitaller_halberd.attacks.right_switched.sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.right_switched.sweep.inner_node = "c_backspike_low_point"
Gear.hospitaller_halberd.attacks.right_switched.sweep.outer_node = "c_backspike_high_point"
Gear.hospitaller_halberd.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_halberd.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.hospitaller_halberd.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.hospitaller_halberd.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.hospitaller_halberd.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.down_switched = table.clone(Gear.hospitaller_halberd.attacks.down)
Gear.hospitaller_halberd.attacks.down_switched.damage_type = "piercing"
Gear.hospitaller_halberd.attacks.down_switched.base_damage = 36
Gear.hospitaller_halberd.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hospitaller_halberd.attacks.down_switched.sweep.thickness = 0.008
Gear.hospitaller_halberd.attacks.down_switched.sweep.width = 0.008
Gear.hospitaller_halberd.attacks.down_switched.sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.down_switched.sweep.width_offset = 0
Gear.hospitaller_halberd.attacks.down_switched.sweep.height_offset = 0
Gear.hospitaller_halberd.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.hospitaller_halberd.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.hospitaller_halberd.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.hospitaller_halberd.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.hospitaller_halberd.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.hospitaller_halberd.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.hospitaller_halberd.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.hospitaller_halberd.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.hospitaller_halberd.ui_header = "gear_name_hospitaller_halberd"
Gear.hospitaller_halberd.ui_texture = "gear_2h_hillebard"
Gear.hospitaller_halberd.ui_description = "gear_description_hospitaller_halberd"
Gear.hospitaller_halberd.ui_fluff_text = "gear_fluff_hospitaller_halberd"
Gear.hospitaller_halberd.category = "polearm"
Gear.hospitaller_halberd.market_price = 3000
Gear.hospitaller_halberd.release_name = "hospitaller"
Gear.hospitaller_halberd.ui_sort_index = 201
Gear.hospitaller_poleaxe = Gear.hospitaller_poleaxe or table.clone(GearTemplates.polearm)
Gear.hospitaller_poleaxe.unit = "units/weapons/wpn_hospitaller_pollaxe/wpn_hospitaller_pollaxe"
Gear.hospitaller_poleaxe.sweep_collision = true
Gear.hospitaller_poleaxe.wield_time = 1.405
Gear.hospitaller_poleaxe.health = 100
Gear.hospitaller_poleaxe.properties = {
	stun = false
}
Gear.hospitaller_poleaxe.armour_type = "weapon_wood"
Gear.hospitaller_poleaxe.penetration_value = 0
Gear.hospitaller_poleaxe.absorption_value = 1
Gear.hospitaller_poleaxe.rejuvenation_delay = 100
Gear.hospitaller_poleaxe.pose_movement_multiplier = 0.84
Gear.hospitaller_poleaxe.encumbrance = 2.19
Gear.hospitaller_poleaxe.reach = 167
Gear.hospitaller_poleaxe.attacks.up.damage_type = "cutting"
Gear.hospitaller_poleaxe.attacks.up.uncharged_damage_factor = 0.229
Gear.hospitaller_poleaxe.attacks.up.quick_swing_charge_time = 0.324
Gear.hospitaller_poleaxe.attacks.up.minimum_pose_time = 0.296
Gear.hospitaller_poleaxe.attacks.up.quick_swing_attack_time = 0.78
Gear.hospitaller_poleaxe.attacks.up.base_damage = 69
Gear.hospitaller_poleaxe.attacks.up.charge_time = 0.884
Gear.hospitaller_poleaxe.attacks.up.attack_time = 0.6
Gear.hospitaller_poleaxe.attacks.up.speed_max = 40
Gear.hospitaller_poleaxe.attacks.up.penalties.non_penetrated = 0.607
Gear.hospitaller_poleaxe.attacks.up.penalties.hard = 0.485
Gear.hospitaller_poleaxe.attacks.up.penalties.blocked = 0.607
Gear.hospitaller_poleaxe.attacks.up.penalties.parried = 0.9875
Gear.hospitaller_poleaxe.attacks.up.penalties.miss = 0.429
Gear.hospitaller_poleaxe.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_poleaxe.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_poleaxe.attacks.up.sweep.thickness = 0.01
Gear.hospitaller_poleaxe.attacks.up.sweep.width = 0.075
Gear.hospitaller_poleaxe.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_poleaxe.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.hospitaller_poleaxe.attacks.up.non_damage_sweep.width = 0.025
Gear.hospitaller_poleaxe.attacks.up.non_damage_sweep.thickness = 0.025
Gear.hospitaller_poleaxe.attacks.up.non_damage_sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.up.non_damage_sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.up.sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.up.sweep.width_offset = -0.5
Gear.hospitaller_poleaxe.attacks.up.sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.left.damage_type = "cutting"
Gear.hospitaller_poleaxe.attacks.left.uncharged_damage_factor = 0.274
Gear.hospitaller_poleaxe.attacks.left.quick_swing_charge_time = 0.328
Gear.hospitaller_poleaxe.attacks.left.minimum_pose_time = 0.233
Gear.hospitaller_poleaxe.attacks.left.quick_swing_attack_time = 0.785
Gear.hospitaller_poleaxe.attacks.left.base_damage = 57
Gear.hospitaller_poleaxe.attacks.left.charge_time = 0.6
Gear.hospitaller_poleaxe.attacks.left.attack_time = 0.6
Gear.hospitaller_poleaxe.attacks.left.speed_max = 40
Gear.hospitaller_poleaxe.attacks.left.penalties.non_penetrated = 0.607
Gear.hospitaller_poleaxe.attacks.left.penalties.hard = 0.485
Gear.hospitaller_poleaxe.attacks.left.penalties.blocked = 0.607
Gear.hospitaller_poleaxe.attacks.left.penalties.parried = 0.9875
Gear.hospitaller_poleaxe.attacks.left.penalties.miss = 0.429
Gear.hospitaller_poleaxe.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_poleaxe.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_poleaxe.attacks.left.sweep.thickness = 0.01
Gear.hospitaller_poleaxe.attacks.left.sweep.width = 0.075
Gear.hospitaller_poleaxe.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_poleaxe.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.hospitaller_poleaxe.attacks.left.non_damage_sweep.width = 0.025
Gear.hospitaller_poleaxe.attacks.left.non_damage_sweep.thickness = 0.025
Gear.hospitaller_poleaxe.attacks.left.non_damage_sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.left.non_damage_sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.left.sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.left.sweep.width_offset = -0.5
Gear.hospitaller_poleaxe.attacks.left.sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.right.damage_type = "cutting"
Gear.hospitaller_poleaxe.attacks.right.uncharged_damage_factor = 0.268
Gear.hospitaller_poleaxe.attacks.right.quick_swing_charge_time = 0.328
Gear.hospitaller_poleaxe.attacks.right.minimum_pose_time = 0.233
Gear.hospitaller_poleaxe.attacks.right.quick_swing_attack_time = 0.716
Gear.hospitaller_poleaxe.attacks.right.base_damage = 57
Gear.hospitaller_poleaxe.attacks.right.charge_time = 0.6
Gear.hospitaller_poleaxe.attacks.right.attack_time = 0.6
Gear.hospitaller_poleaxe.attacks.right.speed_max = 40
Gear.hospitaller_poleaxe.attacks.right.penalties.non_penetrated = 0.607
Gear.hospitaller_poleaxe.attacks.right.penalties.hard = 0.485
Gear.hospitaller_poleaxe.attacks.right.penalties.blocked = 0.607
Gear.hospitaller_poleaxe.attacks.right.penalties.parried = 0.9875
Gear.hospitaller_poleaxe.attacks.right.penalties.miss = 0.429
Gear.hospitaller_poleaxe.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.hospitaller_poleaxe.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.hospitaller_poleaxe.attacks.right.sweep.thickness = 0.01
Gear.hospitaller_poleaxe.attacks.right.sweep.width = 0.075
Gear.hospitaller_poleaxe.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_poleaxe.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.hospitaller_poleaxe.attacks.right.non_damage_sweep.width = 0.025
Gear.hospitaller_poleaxe.attacks.right.non_damage_sweep.thickness = 0.025
Gear.hospitaller_poleaxe.attacks.right.non_damage_sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.right.non_damage_sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.right.sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.right.sweep.width_offset = -0.5
Gear.hospitaller_poleaxe.attacks.right.sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.down.damage_type = "piercing"
Gear.hospitaller_poleaxe.attacks.down.uncharged_damage_factor = 0.279
Gear.hospitaller_poleaxe.attacks.down.quick_swing_charge_time = 0.342
Gear.hospitaller_poleaxe.attacks.down.minimum_pose_time = 0.3
Gear.hospitaller_poleaxe.attacks.down.quick_swing_attack_time = 0.75
Gear.hospitaller_poleaxe.attacks.down.base_damage = 36
Gear.hospitaller_poleaxe.attacks.down.charge_time = 0.6
Gear.hospitaller_poleaxe.attacks.down.attack_time = 0.6
Gear.hospitaller_poleaxe.attacks.down.speed_max = 38
Gear.hospitaller_poleaxe.attacks.down.penalties.non_penetrated = 0.6
Gear.hospitaller_poleaxe.attacks.down.penalties.hard = 0.48
Gear.hospitaller_poleaxe.attacks.down.penalties.blocked = 0.6
Gear.hospitaller_poleaxe.attacks.down.penalties.parried = 0.9875
Gear.hospitaller_poleaxe.attacks.down.penalties.miss = 0.424
Gear.hospitaller_poleaxe.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.hospitaller_poleaxe.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.hospitaller_poleaxe.attacks.down.sweep.thickness = 0.008
Gear.hospitaller_poleaxe.attacks.down.sweep.width = 0.008
Gear.hospitaller_poleaxe.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_poleaxe.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.hospitaller_poleaxe.attacks.down.non_damage_sweep.width = 0.025
Gear.hospitaller_poleaxe.attacks.down.non_damage_sweep.thickness = 0.025
Gear.hospitaller_poleaxe.attacks.down.non_damage_sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.down.non_damage_sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.down.sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.down.sweep.width_offset = 0
Gear.hospitaller_poleaxe.attacks.down.sweep.height_offset = 0
Gear.hospitaller_poleaxe.can_switch_grip = true
Gear.hospitaller_poleaxe.attacks.up_switched = table.clone(Gear.hospitaller_poleaxe.attacks.up)
Gear.hospitaller_poleaxe.attacks.up_switched.damage_type = "piercing"
Gear.hospitaller_poleaxe.attacks.up_switched.base_damage = 60
Gear.hospitaller_poleaxe.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hospitaller_poleaxe.attacks.up_switched.sweep.thickness = 0.01
Gear.hospitaller_poleaxe.attacks.up_switched.sweep.width = 0.1
Gear.hospitaller_poleaxe.attacks.up_switched.sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.up_switched.sweep.width_offset = 0.5
Gear.hospitaller_poleaxe.attacks.up_switched.sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.up_switched.sweep.inner_node = "c_backspike_low_point"
Gear.hospitaller_poleaxe.attacks.up_switched.sweep.outer_node = "c_backspike_high_point"
Gear.hospitaller_poleaxe.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_poleaxe.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.hospitaller_poleaxe.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.hospitaller_poleaxe.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.hospitaller_poleaxe.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.left_switched = table.clone(Gear.hospitaller_poleaxe.attacks.left)
Gear.hospitaller_poleaxe.attacks.left_switched.damage_type = "piercing"
Gear.hospitaller_poleaxe.attacks.left_switched.base_damage = 57
Gear.hospitaller_poleaxe.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hospitaller_poleaxe.attacks.left_switched.sweep.thickness = 0.01
Gear.hospitaller_poleaxe.attacks.left_switched.sweep.width = 0.1
Gear.hospitaller_poleaxe.attacks.left_switched.sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.left_switched.sweep.width_offset = 0.5
Gear.hospitaller_poleaxe.attacks.left_switched.sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.left_switched.sweep.inner_node = "c_backspike_low_point"
Gear.hospitaller_poleaxe.attacks.left_switched.sweep.outer_node = "c_backspike_high_point"
Gear.hospitaller_poleaxe.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_poleaxe.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.hospitaller_poleaxe.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.hospitaller_poleaxe.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.hospitaller_poleaxe.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.right_switched = table.clone(Gear.hospitaller_poleaxe.attacks.right)
Gear.hospitaller_poleaxe.attacks.right_switched.damage_type = "piercing"
Gear.hospitaller_poleaxe.attacks.right_switched.base_damage = 57
Gear.hospitaller_poleaxe.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hospitaller_poleaxe.attacks.right_switched.sweep.thickness = 0.01
Gear.hospitaller_poleaxe.attacks.right_switched.sweep.width = 0.1
Gear.hospitaller_poleaxe.attacks.right_switched.sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.right_switched.sweep.width_offset = 0.5
Gear.hospitaller_poleaxe.attacks.right_switched.sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.right_switched.sweep.inner_node = "c_backspike_low_point"
Gear.hospitaller_poleaxe.attacks.right_switched.sweep.outer_node = "c_backspike_high_point"
Gear.hospitaller_poleaxe.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.hospitaller_poleaxe.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.hospitaller_poleaxe.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.hospitaller_poleaxe.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.hospitaller_poleaxe.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.down_switched = table.clone(Gear.hospitaller_poleaxe.attacks.down)
Gear.hospitaller_poleaxe.attacks.down_switched.damage_type = "piercing"
Gear.hospitaller_poleaxe.attacks.down_switched.base_damage = 36
Gear.hospitaller_poleaxe.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.hospitaller_poleaxe.attacks.down_switched.sweep.thickness = 0.008
Gear.hospitaller_poleaxe.attacks.down_switched.sweep.width = 0.008
Gear.hospitaller_poleaxe.attacks.down_switched.sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.down_switched.sweep.width_offset = 0
Gear.hospitaller_poleaxe.attacks.down_switched.sweep.height_offset = 0
Gear.hospitaller_poleaxe.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.hospitaller_poleaxe.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.hospitaller_poleaxe.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.hospitaller_poleaxe.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.hospitaller_poleaxe.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.hospitaller_poleaxe.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.hospitaller_poleaxe.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.hospitaller_poleaxe.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.hospitaller_poleaxe.ui_header = "marcus_hospitaller_pollaxe"
Gear.hospitaller_poleaxe.ui_texture = "gear_hospitaller_pollaxe"
Gear.hospitaller_poleaxe.ui_description = "marcus_hospitaller_pollaxe_description"
Gear.hospitaller_poleaxe.ui_fluff_text = "gear_fluff_hospitaller_poleaxe"
Gear.hospitaller_poleaxe.category = "polearm"
Gear.hospitaller_poleaxe.stat_gategory = "polearm"
Gear.hospitaller_poleaxe.market_price = 3000
Gear.hospitaller_poleaxe.release_name = "hospitaller"
Gear.hospitaller_poleaxe.ui_sort_index = 202
Gear.lucerne = Gear.lucerne or table.clone(GearTemplates.polearm)
Gear.lucerne.unit = "units/weapons/james_weapon_pack/wpn_lucerne/wpn_lucerne"
Gear.lucerne.sweep_collision = true
Gear.lucerne.wield_time = 1.405
Gear.lucerne.health = 100
Gear.lucerne.properties = {
	stun = false
}
Gear.lucerne.armour_type = "weapon_wood"
Gear.lucerne.penetration_value = 0
Gear.lucerne.absorption_value = 1
Gear.lucerne.rejuvenation_delay = 100
Gear.lucerne.pose_movement_multiplier = 0.84
Gear.lucerne.encumbrance = 2.19
Gear.lucerne.reach = 167
Gear.lucerne.attacks.up.damage_type = "blunt"
Gear.lucerne.attacks.up.uncharged_damage_factor = 0.229
Gear.lucerne.attacks.up.quick_swing_charge_time = 0.324
Gear.lucerne.attacks.up.minimum_pose_time = 0.296
Gear.lucerne.attacks.up.quick_swing_attack_time = 0.78
Gear.lucerne.attacks.up.base_damage = 61
Gear.lucerne.attacks.up.charge_time = 0.8
Gear.lucerne.attacks.up.attack_time = 0.55
Gear.lucerne.attacks.up.speed_max = 40
Gear.lucerne.attacks.up.penalties.non_penetrated = 0.607
Gear.lucerne.attacks.up.penalties.hard = 0.485
Gear.lucerne.attacks.up.penalties.blocked = 0.607
Gear.lucerne.attacks.up.penalties.parried = 0.9875
Gear.lucerne.attacks.up.penalties.miss = 0.429
Gear.lucerne.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.lucerne.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.lucerne.attacks.up.sweep.thickness = 0.01
Gear.lucerne.attacks.up.sweep.width = 0.075
Gear.lucerne.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.lucerne.attacks.up.non_damage_sweep.width = 0.025
Gear.lucerne.attacks.up.non_damage_sweep.thickness = 0.025
Gear.lucerne.attacks.up.non_damage_sweep.height_scale = 1
Gear.lucerne.attacks.up.non_damage_sweep.height_offset = 0
Gear.lucerne.attacks.up.sweep.height_scale = 1
Gear.lucerne.attacks.up.sweep.width_offset = -0.5
Gear.lucerne.attacks.up.sweep.height_offset = 0
Gear.lucerne.attacks.left.damage_type = "blunt"
Gear.lucerne.attacks.left.uncharged_damage_factor = 0.274
Gear.lucerne.attacks.left.quick_swing_charge_time = 0.4
Gear.lucerne.attacks.left.minimum_pose_time = 0.28
Gear.lucerne.attacks.left.quick_swing_attack_time = 0.716
Gear.lucerne.attacks.left.base_damage = 35
Gear.lucerne.attacks.left.charge_time = 0.55
Gear.lucerne.attacks.left.attack_time = 0.55
Gear.lucerne.attacks.left.speed_max = 40
Gear.lucerne.attacks.left.penalties.non_penetrated = 0.607
Gear.lucerne.attacks.left.penalties.hard = 0.485
Gear.lucerne.attacks.left.penalties.blocked = 0.607
Gear.lucerne.attacks.left.penalties.parried = 0.9875
Gear.lucerne.attacks.left.penalties.miss = 0.429
Gear.lucerne.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.lucerne.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.lucerne.attacks.left.sweep.thickness = 0.01
Gear.lucerne.attacks.left.sweep.width = 0.075
Gear.lucerne.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.lucerne.attacks.left.non_damage_sweep.width = 0.025
Gear.lucerne.attacks.left.non_damage_sweep.thickness = 0.025
Gear.lucerne.attacks.left.non_damage_sweep.height_scale = 1
Gear.lucerne.attacks.left.non_damage_sweep.height_offset = 0
Gear.lucerne.attacks.left.sweep.height_scale = 1
Gear.lucerne.attacks.left.sweep.width_offset = -0.5
Gear.lucerne.attacks.left.sweep.height_offset = 0
Gear.lucerne.attacks.right.damage_type = "blunt"
Gear.lucerne.attacks.right.uncharged_damage_factor = 0.268
Gear.lucerne.attacks.right.quick_swing_charge_time = 0.4
Gear.lucerne.attacks.right.minimum_pose_time = 0.28
Gear.lucerne.attacks.right.quick_swing_attack_time = 0.716
Gear.lucerne.attacks.right.base_damage = 35
Gear.lucerne.attacks.right.charge_time = 0.55
Gear.lucerne.attacks.right.attack_time = 0.55
Gear.lucerne.attacks.right.speed_max = 40
Gear.lucerne.attacks.right.penalties.non_penetrated = 0.607
Gear.lucerne.attacks.right.penalties.hard = 0.485
Gear.lucerne.attacks.right.penalties.blocked = 0.607
Gear.lucerne.attacks.right.penalties.parried = 0.9875
Gear.lucerne.attacks.right.penalties.miss = 0.429
Gear.lucerne.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.lucerne.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.lucerne.attacks.right.sweep.thickness = 0.01
Gear.lucerne.attacks.right.sweep.width = 0.075
Gear.lucerne.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.lucerne.attacks.right.non_damage_sweep.width = 0.025
Gear.lucerne.attacks.right.non_damage_sweep.thickness = 0.025
Gear.lucerne.attacks.right.non_damage_sweep.height_scale = 1
Gear.lucerne.attacks.right.non_damage_sweep.height_offset = 0
Gear.lucerne.attacks.right.sweep.height_scale = 1
Gear.lucerne.attacks.right.sweep.width_offset = -0.5
Gear.lucerne.attacks.right.sweep.height_offset = 0
Gear.lucerne.attacks.down.damage_type = "piercing"
Gear.lucerne.attacks.down.uncharged_damage_factor = 0.279
Gear.lucerne.attacks.down.quick_swing_charge_time = 0.342
Gear.lucerne.attacks.down.minimum_pose_time = 0.3
Gear.lucerne.attacks.down.quick_swing_attack_time = 0.671
Gear.lucerne.attacks.down.base_damage = 34
Gear.lucerne.attacks.down.charge_time = 0.58
Gear.lucerne.attacks.down.attack_time = 0.55
Gear.lucerne.attacks.down.speed_max = 38
Gear.lucerne.attacks.down.penalties.non_penetrated = 0.6
Gear.lucerne.attacks.down.penalties.hard = 0.48
Gear.lucerne.attacks.down.penalties.blocked = 0.6
Gear.lucerne.attacks.down.penalties.parried = 0.9875
Gear.lucerne.attacks.down.penalties.miss = 0.424
Gear.lucerne.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.lucerne.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.lucerne.attacks.down.sweep.thickness = 0.008
Gear.lucerne.attacks.down.sweep.width = 0.008
Gear.lucerne.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.lucerne.attacks.down.non_damage_sweep.width = 0.025
Gear.lucerne.attacks.down.non_damage_sweep.thickness = 0.025
Gear.lucerne.attacks.down.non_damage_sweep.height_scale = 1
Gear.lucerne.attacks.down.non_damage_sweep.height_offset = 0
Gear.lucerne.attacks.down.sweep.height_scale = 1
Gear.lucerne.attacks.down.sweep.width_offset = 0
Gear.lucerne.attacks.down.sweep.height_offset = 0
Gear.lucerne.can_switch_grip = true
Gear.lucerne.attacks.up_switched = table.clone(Gear.lucerne.attacks.up)
Gear.lucerne.attacks.up_switched.damage_type = "piercing"
Gear.lucerne.attacks.up_switched.base_damage = 72
Gear.lucerne.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.lucerne.attacks.up_switched.sweep.thickness = 0.01
Gear.lucerne.attacks.up_switched.sweep.width = 0.1
Gear.lucerne.attacks.up_switched.sweep.height_scale = 1
Gear.lucerne.attacks.up_switched.sweep.width_offset = 0.5
Gear.lucerne.attacks.up_switched.sweep.height_offset = 0
Gear.lucerne.attacks.up_switched.sweep.inner_node = "c_backhammer_low_point"
Gear.lucerne.attacks.up_switched.sweep.outer_node = "c_backhammer_high_point"
Gear.lucerne.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.lucerne.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.lucerne.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.lucerne.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.lucerne.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.lucerne.attacks.left_switched = table.clone(Gear.lucerne.attacks.left)
Gear.lucerne.attacks.left_switched.damage_type = "piercing"
Gear.lucerne.attacks.left_switched.base_damage = 60
Gear.lucerne.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.lucerne.attacks.left_switched.sweep.thickness = 0.01
Gear.lucerne.attacks.left_switched.sweep.width = 0.1
Gear.lucerne.attacks.left_switched.sweep.height_scale = 1
Gear.lucerne.attacks.left_switched.sweep.width_offset = 0.5
Gear.lucerne.attacks.left_switched.sweep.height_offset = 0
Gear.lucerne.attacks.left_switched.sweep.inner_node = "c_backhammer_low_point"
Gear.lucerne.attacks.left_switched.sweep.outer_node = "c_backhammer_high_point"
Gear.lucerne.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.lucerne.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.lucerne.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.lucerne.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.lucerne.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.lucerne.attacks.right_switched = table.clone(Gear.lucerne.attacks.right)
Gear.lucerne.attacks.right_switched.damage_type = "piercing"
Gear.lucerne.attacks.right_switched.base_damage = 60
Gear.lucerne.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.lucerne.attacks.right_switched.sweep.thickness = 0.01
Gear.lucerne.attacks.right_switched.sweep.width = 0.1
Gear.lucerne.attacks.right_switched.sweep.height_scale = 1
Gear.lucerne.attacks.right_switched.sweep.width_offset = 0.5
Gear.lucerne.attacks.right_switched.sweep.height_offset = 0
Gear.lucerne.attacks.right_switched.sweep.inner_node = "c_backhammer_low_point"
Gear.lucerne.attacks.right_switched.sweep.outer_node = "c_backhammer_high_point"
Gear.lucerne.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.lucerne.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.lucerne.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.lucerne.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.lucerne.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.lucerne.attacks.down_switched = table.clone(Gear.lucerne.attacks.down)
Gear.lucerne.attacks.down_switched.damage_type = "piercing"
Gear.lucerne.attacks.down_switched.base_damage = 34
Gear.lucerne.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.lucerne.attacks.down_switched.sweep.thickness = 0.008
Gear.lucerne.attacks.down_switched.sweep.width = 0.008
Gear.lucerne.attacks.down_switched.sweep.height_scale = 1
Gear.lucerne.attacks.down_switched.sweep.width_offset = 0
Gear.lucerne.attacks.down_switched.sweep.height_offset = 0
Gear.lucerne.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.lucerne.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.lucerne.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.lucerne.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.lucerne.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.lucerne.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.lucerne.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.lucerne.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.lucerne.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	},
	{
		ui_header = "melee_head",
		menu_page_type = "text",
		category = "head",
		items = GearAttachments.melee.head
	},
	{
		ui_header = "wooden_shaft",
		menu_page_type = "text",
		category = "wooden_shaft",
		items = GearAttachments.melee.wooden_shaft
	}
}
Gear.lucerne.ui_header = "gear_james_lucerne_name"
Gear.lucerne.ui_texture = "gear_lucerne"
Gear.lucerne.ui_description = "gear_james_lucerne_desc"
Gear.lucerne.ui_fluff_text = "gear_james_lucerne_fluff"
Gear.lucerne.category = "polearm"
Gear.lucerne.stat_gategory = "polearm"
Gear.lucerne.market_price = 20000
Gear.lucerne.release_name = "jwp"
Gear.lucerne.ui_sort_index = 501
Gear.lucerne_02 = Gear.lucerne_02 or table.clone(GearTemplates.polearm)
Gear.lucerne_02.unit = "units/weapons/james_weapon_pack/wpn_lucerne/wpn_lucerne_02"
Gear.lucerne_02.sweep_collision = true
Gear.lucerne_02.wield_time = 1.405
Gear.lucerne_02.health = 100
Gear.lucerne_02.properties = {
	stun = false
}
Gear.lucerne_02.armour_type = "weapon_wood"
Gear.lucerne_02.penetration_value = 0
Gear.lucerne_02.absorption_value = 1
Gear.lucerne_02.rejuvenation_delay = 100
Gear.lucerne_02.pose_movement_multiplier = 0.84
Gear.lucerne_02.encumbrance = 2.19
Gear.lucerne_02.reach = 167
Gear.lucerne_02.attacks.up.damage_type = "blunt"
Gear.lucerne_02.attacks.up.uncharged_damage_factor = 0.229
Gear.lucerne_02.attacks.up.quick_swing_charge_time = 0.324
Gear.lucerne_02.attacks.up.minimum_pose_time = 0.296
Gear.lucerne_02.attacks.up.quick_swing_attack_time = 0.78
Gear.lucerne_02.attacks.up.base_damage = 61
Gear.lucerne_02.attacks.up.charge_time = 0.8
Gear.lucerne_02.attacks.up.attack_time = 0.55
Gear.lucerne_02.attacks.up.speed_max = 40
Gear.lucerne_02.attacks.up.penalties.non_penetrated = 0.607
Gear.lucerne_02.attacks.up.penalties.hard = 0.485
Gear.lucerne_02.attacks.up.penalties.blocked = 0.607
Gear.lucerne_02.attacks.up.penalties.parried = 0.9875
Gear.lucerne_02.attacks.up.penalties.miss = 0.429
Gear.lucerne_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.lucerne_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.lucerne_02.attacks.up.sweep.thickness = 0.01
Gear.lucerne_02.attacks.up.sweep.width = 0.075
Gear.lucerne_02.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne_02.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.lucerne_02.attacks.up.non_damage_sweep.width = 0.025
Gear.lucerne_02.attacks.up.non_damage_sweep.thickness = 0.025
Gear.lucerne_02.attacks.up.non_damage_sweep.height_scale = 1
Gear.lucerne_02.attacks.up.non_damage_sweep.height_offset = 0
Gear.lucerne_02.attacks.up.sweep.height_scale = 1
Gear.lucerne_02.attacks.up.sweep.width_offset = -0.5
Gear.lucerne_02.attacks.up.sweep.height_offset = 0
Gear.lucerne_02.attacks.left.damage_type = "blunt"
Gear.lucerne_02.attacks.left.uncharged_damage_factor = 0.274
Gear.lucerne_02.attacks.left.quick_swing_charge_time = 0.4
Gear.lucerne_02.attacks.left.minimum_pose_time = 0.28
Gear.lucerne_02.attacks.left.quick_swing_attack_time = 0.785
Gear.lucerne_02.attacks.left.base_damage = 35
Gear.lucerne_02.attacks.left.charge_time = 0.55
Gear.lucerne_02.attacks.left.attack_time = 0.55
Gear.lucerne_02.attacks.left.speed_max = 40
Gear.lucerne_02.attacks.left.penalties.non_penetrated = 0.607
Gear.lucerne_02.attacks.left.penalties.hard = 0.485
Gear.lucerne_02.attacks.left.penalties.blocked = 0.607
Gear.lucerne_02.attacks.left.penalties.parried = 0.9875
Gear.lucerne_02.attacks.left.penalties.miss = 0.429
Gear.lucerne_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.lucerne_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.lucerne_02.attacks.left.sweep.thickness = 0.01
Gear.lucerne_02.attacks.left.sweep.width = 0.075
Gear.lucerne_02.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne_02.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.lucerne_02.attacks.left.non_damage_sweep.width = 0.025
Gear.lucerne_02.attacks.left.non_damage_sweep.thickness = 0.025
Gear.lucerne_02.attacks.left.non_damage_sweep.height_scale = 1
Gear.lucerne_02.attacks.left.non_damage_sweep.height_offset = 0
Gear.lucerne_02.attacks.left.sweep.height_scale = 1
Gear.lucerne_02.attacks.left.sweep.width_offset = -0.5
Gear.lucerne_02.attacks.left.sweep.height_offset = 0
Gear.lucerne_02.attacks.right.damage_type = "blunt"
Gear.lucerne_02.attacks.right.uncharged_damage_factor = 0.268
Gear.lucerne_02.attacks.right.quick_swing_charge_time = 0.4
Gear.lucerne_02.attacks.right.minimum_pose_time = 0.28
Gear.lucerne_02.attacks.right.quick_swing_attack_time = 0.716
Gear.lucerne_02.attacks.right.base_damage = 35
Gear.lucerne_02.attacks.right.charge_time = 0.55
Gear.lucerne_02.attacks.right.attack_time = 0.55
Gear.lucerne_02.attacks.right.speed_max = 40
Gear.lucerne_02.attacks.right.penalties.non_penetrated = 0.607
Gear.lucerne_02.attacks.right.penalties.hard = 0.485
Gear.lucerne_02.attacks.right.penalties.blocked = 0.607
Gear.lucerne_02.attacks.right.penalties.parried = 0.9875
Gear.lucerne_02.attacks.right.penalties.miss = 0.429
Gear.lucerne_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.lucerne_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.lucerne_02.attacks.right.sweep.thickness = 0.01
Gear.lucerne_02.attacks.right.sweep.width = 0.075
Gear.lucerne_02.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne_02.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.lucerne_02.attacks.right.non_damage_sweep.width = 0.025
Gear.lucerne_02.attacks.right.non_damage_sweep.thickness = 0.025
Gear.lucerne_02.attacks.right.non_damage_sweep.height_scale = 1
Gear.lucerne_02.attacks.right.non_damage_sweep.height_offset = 0
Gear.lucerne_02.attacks.right.sweep.height_scale = 1
Gear.lucerne_02.attacks.right.sweep.width_offset = -0.5
Gear.lucerne_02.attacks.right.sweep.height_offset = 0
Gear.lucerne_02.attacks.down.damage_type = "piercing"
Gear.lucerne_02.attacks.down.uncharged_damage_factor = 0.279
Gear.lucerne_02.attacks.down.quick_swing_charge_time = 0.342
Gear.lucerne_02.attacks.down.minimum_pose_time = 0.3
Gear.lucerne_02.attacks.down.quick_swing_attack_time = 0.671
Gear.lucerne_02.attacks.down.base_damage = 34
Gear.lucerne_02.attacks.down.charge_time = 0.58
Gear.lucerne_02.attacks.down.attack_time = 0.55
Gear.lucerne_02.attacks.down.speed_max = 38
Gear.lucerne_02.attacks.down.penalties.non_penetrated = 0.6
Gear.lucerne_02.attacks.down.penalties.hard = 0.48
Gear.lucerne_02.attacks.down.penalties.blocked = 0.6
Gear.lucerne_02.attacks.down.penalties.parried = 0.9875
Gear.lucerne_02.attacks.down.penalties.miss = 0.424
Gear.lucerne_02.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.lucerne_02.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.lucerne_02.attacks.down.sweep.thickness = 0.008
Gear.lucerne_02.attacks.down.sweep.width = 0.008
Gear.lucerne_02.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne_02.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.lucerne_02.attacks.down.non_damage_sweep.width = 0.025
Gear.lucerne_02.attacks.down.non_damage_sweep.thickness = 0.025
Gear.lucerne_02.attacks.down.non_damage_sweep.height_scale = 1
Gear.lucerne_02.attacks.down.non_damage_sweep.height_offset = 0
Gear.lucerne_02.attacks.down.sweep.height_scale = 1
Gear.lucerne_02.attacks.down.sweep.width_offset = 0
Gear.lucerne_02.attacks.down.sweep.height_offset = 0
Gear.lucerne_02.can_switch_grip = true
Gear.lucerne_02.attacks.up_switched = table.clone(Gear.lucerne_02.attacks.up)
Gear.lucerne_02.attacks.up_switched.damage_type = "piercing"
Gear.lucerne_02.attacks.up_switched.base_damage = 72
Gear.lucerne_02.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.lucerne_02.attacks.up_switched.sweep.thickness = 0.01
Gear.lucerne_02.attacks.up_switched.sweep.width = 0.1
Gear.lucerne_02.attacks.up_switched.sweep.height_scale = 1
Gear.lucerne_02.attacks.up_switched.sweep.width_offset = 0.5
Gear.lucerne_02.attacks.up_switched.sweep.height_offset = 0
Gear.lucerne_02.attacks.up_switched.sweep.inner_node = "c_backhammer_low_point"
Gear.lucerne_02.attacks.up_switched.sweep.outer_node = "c_backhammer_high_point"
Gear.lucerne_02.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne_02.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.lucerne_02.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.lucerne_02.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.lucerne_02.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.lucerne_02.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.lucerne_02.attacks.left_switched = table.clone(Gear.lucerne.attacks.left)
Gear.lucerne_02.attacks.left_switched.damage_type = "piercing"
Gear.lucerne_02.attacks.left_switched.base_damage = 60
Gear.lucerne_02.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.lucerne_02.attacks.left_switched.sweep.thickness = 0.01
Gear.lucerne_02.attacks.left_switched.sweep.width = 0.1
Gear.lucerne_02.attacks.left_switched.sweep.height_scale = 1
Gear.lucerne_02.attacks.left_switched.sweep.width_offset = 0.5
Gear.lucerne_02.attacks.left_switched.sweep.height_offset = 0
Gear.lucerne_02.attacks.left_switched.sweep.inner_node = "c_backhammer_low_point"
Gear.lucerne_02.attacks.left_switched.sweep.outer_node = "c_backhammer_high_point"
Gear.lucerne_02.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne_02.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.lucerne_02.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.lucerne_02.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.lucerne_02.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.lucerne_02.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.lucerne_02.attacks.right_switched = table.clone(Gear.lucerne.attacks.right)
Gear.lucerne_02.attacks.right_switched.damage_type = "piercing"
Gear.lucerne_02.attacks.right_switched.base_damage = 60
Gear.lucerne_02.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.lucerne_02.attacks.right_switched.sweep.thickness = 0.01
Gear.lucerne_02.attacks.right_switched.sweep.width = 0.1
Gear.lucerne_02.attacks.right_switched.sweep.height_scale = 1
Gear.lucerne_02.attacks.right_switched.sweep.width_offset = 0.5
Gear.lucerne_02.attacks.right_switched.sweep.height_offset = 0
Gear.lucerne_02.attacks.right_switched.sweep.inner_node = "c_backhammer_low_point"
Gear.lucerne_02.attacks.right_switched.sweep.outer_node = "c_backhammer_high_point"
Gear.lucerne_02.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.lucerne_02.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.lucerne_02.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.lucerne_02.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.lucerne_02.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.lucerne_02.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.lucerne_02.attacks.down_switched = table.clone(Gear.lucerne_02.attacks.down)
Gear.lucerne_02.attacks.down_switched.damage_type = "piercing"
Gear.lucerne_02.attacks.down_switched.base_damage = 34
Gear.lucerne_02.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.lucerne_02.attacks.down_switched.sweep.thickness = 0.008
Gear.lucerne_02.attacks.down_switched.sweep.width = 0.008
Gear.lucerne_02.attacks.down_switched.sweep.height_scale = 1
Gear.lucerne_02.attacks.down_switched.sweep.width_offset = 0
Gear.lucerne_02.attacks.down_switched.sweep.height_offset = 0
Gear.lucerne_02.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.lucerne_02.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.lucerne_02.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.lucerne_02.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.lucerne_02.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.lucerne_02.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.lucerne_02.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.lucerne_02.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.lucerne_02.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	},
	{
		ui_header = "melee_head",
		menu_page_type = "text",
		category = "head",
		items = GearAttachments.melee.head
	},
	{
		ui_header = "wooden_shaft",
		menu_page_type = "text",
		category = "wooden_shaft",
		items = GearAttachments.melee.wooden_shaft
	}
}
Gear.lucerne_02.ui_header = "gear_james_lucerne_02_name"
Gear.lucerne_02.ui_texture = "gear_lucerne_alt"
Gear.lucerne_02.ui_description = "gear_james_lucerne_02_desc"
Gear.lucerne_02.ui_fluff_text = "gear_james_lucerne_02_fluff"
Gear.lucerne_02.category = "polearm"
Gear.lucerne_02.stat_gategory = "polearm"
Gear.lucerne_02.market_price = 20000
Gear.lucerne_02.release_name = "jwp"
Gear.lucerne_02.ui_sort_index = 501
Gear.swiss_halberd = Gear.swiss_halberd or table.clone(GearTemplates.polearm)
Gear.swiss_halberd.unit = "units/weapons/wpn_swiss_merc_halberd/wpn_swiss_merc_halberd"
Gear.swiss_halberd.sweep_collision = true
Gear.swiss_halberd.wield_time = 1.405
Gear.swiss_halberd.health = 100
Gear.swiss_halberd.properties = {
	stun = false
}
Gear.swiss_halberd.armour_type = "weapon_wood"
Gear.swiss_halberd.penetration_value = 0
Gear.swiss_halberd.absorption_value = 1
Gear.swiss_halberd.rejuvenation_delay = 100
Gear.swiss_halberd.pose_movement_multiplier = 0.866
Gear.swiss_halberd.encumbrance = 2.19
Gear.swiss_halberd.reach = 152
Gear.swiss_halberd.attacks.up.damage_type = "slashing"
Gear.swiss_halberd.attacks.up.uncharged_damage_factor = 0.217
Gear.swiss_halberd.attacks.up.quick_swing_charge_time = 0.351
Gear.swiss_halberd.attacks.up.minimum_pose_time = 0.273
Gear.swiss_halberd.attacks.up.quick_swing_attack_time = 0.72
Gear.swiss_halberd.attacks.up.base_damage = 68
Gear.swiss_halberd.attacks.up.charge_time = 0.8
Gear.swiss_halberd.attacks.up.attack_time = 0.6
Gear.swiss_halberd.attacks.up.speed_max = 40
Gear.swiss_halberd.attacks.up.penalties.non_penetrated = 0.622
Gear.swiss_halberd.attacks.up.penalties.hard = 0.498
Gear.swiss_halberd.attacks.up.penalties.blocked = 0.622
Gear.swiss_halberd.attacks.up.penalties.parried = 0.9875
Gear.swiss_halberd.attacks.up.penalties.miss = 0.44
Gear.swiss_halberd.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.swiss_halberd.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.swiss_halberd.attacks.up.sweep.thickness = 0.01
Gear.swiss_halberd.attacks.up.sweep.width = 0.105
Gear.swiss_halberd.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.swiss_halberd.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.swiss_halberd.attacks.up.non_damage_sweep.width = 0.03
Gear.swiss_halberd.attacks.up.non_damage_sweep.thickness = 0.03
Gear.swiss_halberd.attacks.up.non_damage_sweep.height_scale = 1
Gear.swiss_halberd.attacks.up.non_damage_sweep.height_offset = 0
Gear.swiss_halberd.attacks.up.sweep.height_scale = 1
Gear.swiss_halberd.attacks.up.sweep.width_offset = -0.3
Gear.swiss_halberd.attacks.up.sweep.height_offset = 0
Gear.swiss_halberd.attacks.left.damage_type = "slashing"
Gear.swiss_halberd.attacks.left.uncharged_damage_factor = 0.27
Gear.swiss_halberd.attacks.left.quick_swing_charge_time = 0.356
Gear.swiss_halberd.attacks.left.minimum_pose_time = 0.244
Gear.swiss_halberd.attacks.left.quick_swing_attack_time = 0.765
Gear.swiss_halberd.attacks.left.base_damage = 58
Gear.swiss_halberd.attacks.left.charge_time = 0.6
Gear.swiss_halberd.attacks.left.attack_time = 0.6
Gear.swiss_halberd.attacks.left.speed_max = 40
Gear.swiss_halberd.attacks.left.penalties.non_penetrated = 0.622
Gear.swiss_halberd.attacks.left.penalties.hard = 0.498
Gear.swiss_halberd.attacks.left.penalties.blocked = 0.622
Gear.swiss_halberd.attacks.left.penalties.parried = 0.9875
Gear.swiss_halberd.attacks.left.penalties.miss = 0.44
Gear.swiss_halberd.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.swiss_halberd.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.swiss_halberd.attacks.left.sweep.thickness = 0.01
Gear.swiss_halberd.attacks.left.sweep.width = 0.105
Gear.swiss_halberd.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.swiss_halberd.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.swiss_halberd.attacks.left.non_damage_sweep.width = 0.03
Gear.swiss_halberd.attacks.left.non_damage_sweep.thickness = 0.03
Gear.swiss_halberd.attacks.left.non_damage_sweep.height_scale = 1
Gear.swiss_halberd.attacks.left.non_damage_sweep.height_offset = 0
Gear.swiss_halberd.attacks.left.sweep.height_scale = 1
Gear.swiss_halberd.attacks.left.sweep.width_offset = -0.3
Gear.swiss_halberd.attacks.left.sweep.height_offset = 0
Gear.swiss_halberd.attacks.right.damage_type = "slashing"
Gear.swiss_halberd.attacks.right.uncharged_damage_factor = 0.264
Gear.swiss_halberd.attacks.right.quick_swing_charge_time = 0.356
Gear.swiss_halberd.attacks.right.minimum_pose_time = 0.244
Gear.swiss_halberd.attacks.right.quick_swing_attack_time = 0.686
Gear.swiss_halberd.attacks.right.base_damage = 58
Gear.swiss_halberd.attacks.right.charge_time = 0.6
Gear.swiss_halberd.attacks.right.attack_time = 0.6
Gear.swiss_halberd.attacks.right.speed_max = 40
Gear.swiss_halberd.attacks.right.penalties.non_penetrated = 0.622
Gear.swiss_halberd.attacks.right.penalties.hard = 0.498
Gear.swiss_halberd.attacks.right.penalties.blocked = 0.622
Gear.swiss_halberd.attacks.right.penalties.parried = 0.9875
Gear.swiss_halberd.attacks.right.penalties.miss = 0.44
Gear.swiss_halberd.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.swiss_halberd.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.swiss_halberd.attacks.right.sweep.thickness = 0.01
Gear.swiss_halberd.attacks.right.sweep.width = 0.105
Gear.swiss_halberd.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.swiss_halberd.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.swiss_halberd.attacks.right.non_damage_sweep.width = 0.03
Gear.swiss_halberd.attacks.right.non_damage_sweep.thickness = 0.03
Gear.swiss_halberd.attacks.right.non_damage_sweep.height_scale = 1
Gear.swiss_halberd.attacks.right.non_damage_sweep.height_offset = 0
Gear.swiss_halberd.attacks.right.sweep.height_scale = 1
Gear.swiss_halberd.attacks.right.sweep.width_offset = -0.3
Gear.swiss_halberd.attacks.right.sweep.height_offset = 0
Gear.swiss_halberd.attacks.down.damage_type = "piercing"
Gear.swiss_halberd.attacks.down.uncharged_damage_factor = 0.291
Gear.swiss_halberd.attacks.down.quick_swing_charge_time = 0.259
Gear.swiss_halberd.attacks.down.minimum_pose_time = 0.29
Gear.swiss_halberd.attacks.down.quick_swing_attack_time = 0.8
Gear.swiss_halberd.attacks.down.base_damage = 34
Gear.swiss_halberd.attacks.down.charge_time = 0.6
Gear.swiss_halberd.attacks.down.attack_time = 0.6
Gear.swiss_halberd.attacks.down.speed_max = 38
Gear.swiss_halberd.attacks.down.penalties.non_penetrated = 0.546
Gear.swiss_halberd.attacks.down.penalties.hard = 0.437
Gear.swiss_halberd.attacks.down.penalties.blocked = 0.546
Gear.swiss_halberd.attacks.down.penalties.parried = 0.9875
Gear.swiss_halberd.attacks.down.penalties.miss = 0.386
Gear.swiss_halberd.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.swiss_halberd.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.swiss_halberd.attacks.down.sweep.thickness = 0.008
Gear.swiss_halberd.attacks.down.sweep.width = 0.025
Gear.swiss_halberd.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.swiss_halberd.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.swiss_halberd.attacks.down.non_damage_sweep.width = 0.03
Gear.swiss_halberd.attacks.down.non_damage_sweep.thickness = 0.03
Gear.swiss_halberd.attacks.down.non_damage_sweep.height_scale = 1
Gear.swiss_halberd.attacks.down.non_damage_sweep.height_offset = 0
Gear.swiss_halberd.attacks.down.sweep.height_scale = 1
Gear.swiss_halberd.attacks.down.sweep.width_offset = -1.5
Gear.swiss_halberd.attacks.down.sweep.height_offset = 0
Gear.swiss_halberd.can_switch_grip = true
Gear.swiss_halberd.attacks.up_switched = table.clone(Gear.swiss_halberd.attacks.up)
Gear.swiss_halberd.attacks.up_switched.damage_type = "piercing"
Gear.swiss_halberd.attacks.up_switched.base_damage = 55
Gear.swiss_halberd.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.swiss_halberd.attacks.up_switched.sweep.thickness = 0.01
Gear.swiss_halberd.attacks.up_switched.sweep.width = 0.105
Gear.swiss_halberd.attacks.up_switched.sweep.height_scale = 1
Gear.swiss_halberd.attacks.up_switched.sweep.width_offset = 0.3
Gear.swiss_halberd.attacks.up_switched.sweep.height_offset = 0
Gear.swiss_halberd.attacks.up_switched.sweep.inner_node = "c_backspike_low_point"
Gear.swiss_halberd.attacks.up_switched.sweep.outer_node = "c_backspike_high_point"
Gear.swiss_halberd.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.swiss_halberd.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.swiss_halberd.attacks.up_switched.non_damage_sweep.width = 0.03
Gear.swiss_halberd.attacks.up_switched.non_damage_sweep.thickness = 0.03
Gear.swiss_halberd.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.swiss_halberd.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.swiss_halberd.attacks.left_switched = table.clone(Gear.swiss_halberd.attacks.left)
Gear.swiss_halberd.attacks.left_switched.damage_type = "piercing"
Gear.swiss_halberd.attacks.left_switched.base_damage = 50
Gear.swiss_halberd.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.swiss_halberd.attacks.left_switched.sweep.thickness = 0.01
Gear.swiss_halberd.attacks.left_switched.sweep.width = 0.105
Gear.swiss_halberd.attacks.left_switched.sweep.height_scale = 1
Gear.swiss_halberd.attacks.left_switched.sweep.width_offset = 0.3
Gear.swiss_halberd.attacks.left_switched.sweep.height_offset = 0
Gear.swiss_halberd.attacks.left_switched.sweep.inner_node = "c_backspike_low_point"
Gear.swiss_halberd.attacks.left_switched.sweep.outer_node = "c_backspike_high_point"
Gear.swiss_halberd.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.swiss_halberd.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.swiss_halberd.attacks.left_switched.non_damage_sweep.width = 0.03
Gear.swiss_halberd.attacks.left_switched.non_damage_sweep.thickness = 0.03
Gear.swiss_halberd.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.swiss_halberd.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.swiss_halberd.attacks.right_switched = table.clone(Gear.swiss_halberd.attacks.right)
Gear.swiss_halberd.attacks.right_switched.damage_type = "piercing"
Gear.swiss_halberd.attacks.right_switched.base_damage = 50
Gear.swiss_halberd.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.swiss_halberd.attacks.right_switched.sweep.thickness = 0.01
Gear.swiss_halberd.attacks.right_switched.sweep.width = 0.105
Gear.swiss_halberd.attacks.right_switched.sweep.height_scale = 1
Gear.swiss_halberd.attacks.right_switched.sweep.width_offset = 0.3
Gear.swiss_halberd.attacks.right_switched.sweep.height_offset = 0
Gear.swiss_halberd.attacks.right_switched.sweep.inner_node = "c_backspike_low_point"
Gear.swiss_halberd.attacks.right_switched.sweep.outer_node = "c_backspike_high_point"
Gear.swiss_halberd.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.swiss_halberd.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.swiss_halberd.attacks.right_switched.non_damage_sweep.width = 0.03
Gear.swiss_halberd.attacks.right_switched.non_damage_sweep.thickness = 0.03
Gear.swiss_halberd.attacks.right_switched.non_damage_sweep.height_scale = 0.03
Gear.swiss_halberd.attacks.right_switched.non_damage_sweep.height_offset = 1
Gear.swiss_halberd.attacks.down_switched = table.clone(Gear.swiss_halberd.attacks.down)
Gear.swiss_halberd.attacks.down_switched.damage_type = "piercing"
Gear.swiss_halberd.attacks.down_switched.base_damage = 34
Gear.swiss_halberd.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.swiss_halberd.attacks.down_switched.sweep.thickness = 0.008
Gear.swiss_halberd.attacks.down_switched.sweep.width = 0.025
Gear.swiss_halberd.attacks.down_switched.sweep.height_scale = 1
Gear.swiss_halberd.attacks.down_switched.sweep.width_offset = 1.5
Gear.swiss_halberd.attacks.down_switched.sweep.height_offset = 0
Gear.swiss_halberd.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.swiss_halberd.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.swiss_halberd.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.swiss_halberd.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.swiss_halberd.attacks.down.non_damage_sweep.width = 0.03
Gear.swiss_halberd.attacks.down.non_damage_sweep.thickness = 0.03
Gear.swiss_halberd.attacks.down.non_damage_sweep.height_scale = 1
Gear.swiss_halberd.attacks.down.non_damage_sweep.height_offset = 0
Gear.swiss_halberd.ui_header = "gear_swiss_halberd_name"
Gear.swiss_halberd.ui_texture = "gear_swiss_halberd"
Gear.swiss_halberd.ui_description = "gear_swiss_halberd_description"
Gear.swiss_halberd.ui_fluff_text = "gear_swiss_halberd_fluff"
Gear.swiss_halberd.category = "polearm"
Gear.swiss_halberd.market_price = 100000
Gear.swiss_halberd.release_name = "swiss"
Gear.swiss_halberd.ui_sort_index = 601
Gear.two_handed_axe = Gear.two_handed_axe or table.clone(GearTemplates.axe_2h)
Gear.two_handed_axe.unit = "units/weapons/wpn_2h_axe_01/wpn_2h_axe_01"
Gear.two_handed_axe.sweep_collision = true
Gear.two_handed_axe.wield_time = 1.283
Gear.two_handed_axe.health = 100
Gear.two_handed_axe.properties = {
	stun = false
}
Gear.two_handed_axe.armour_type = "weapon_wood"
Gear.two_handed_axe.penetration_value = 0
Gear.two_handed_axe.absorption_value = 1
Gear.two_handed_axe.rejuvenation_delay = 100
Gear.two_handed_axe.pose_movement_multiplier = 0.955
Gear.two_handed_axe.encumbrance = 1.82
Gear.two_handed_axe.reach = 101
Gear.two_handed_axe.attacks.up.damage_type = "cutting"
Gear.two_handed_axe.attacks.up.uncharged_damage_factor = 0.268
Gear.two_handed_axe.attacks.up.quick_swing_charge_time = 0.217
Gear.two_handed_axe.attacks.up.minimum_pose_time = 0.24
Gear.two_handed_axe.attacks.up.quick_swing_attack_time = 0.7
Gear.two_handed_axe.attacks.up.base_damage = 55
Gear.two_handed_axe.attacks.up.charge_time = 0.75
Gear.two_handed_axe.attacks.up.attack_time = 0.5
Gear.two_handed_axe.attacks.up.speed_max = 40
Gear.two_handed_axe.attacks.up.penalties.non_penetrated = 0.572
Gear.two_handed_axe.attacks.up.penalties.hard = 0.5
Gear.two_handed_axe.attacks.up.penalties.blocked = 0.6
Gear.two_handed_axe.attacks.up.penalties.parried = 1
Gear.two_handed_axe.attacks.up.penalties.miss = 0.5
Gear.two_handed_axe.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.two_handed_axe.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.two_handed_axe.attacks.up.sweep.thickness = 0.01
Gear.two_handed_axe.attacks.up.sweep.width = 0.15
Gear.two_handed_axe.attacks.up.non_damage_sweep.width = 0.025
Gear.two_handed_axe.attacks.up.non_damage_sweep.thickness = 0.025
Gear.two_handed_axe.attacks.up.non_damage_sweep.height_scale = 1
Gear.two_handed_axe.attacks.up.non_damage_sweep.height_offset = 0
Gear.two_handed_axe.attacks.up.sweep.height_scale = 1
Gear.two_handed_axe.attacks.up.sweep.width_offset = -0.6
Gear.two_handed_axe.attacks.up.sweep.height_offset = 0
Gear.two_handed_axe.attacks.left.damage_type = "cutting"
Gear.two_handed_axe.attacks.left.uncharged_damage_factor = 0.284
Gear.two_handed_axe.attacks.left.quick_swing_charge_time = 0.116
Gear.two_handed_axe.attacks.left.minimum_pose_time = 0.22
Gear.two_handed_axe.attacks.left.quick_swing_attack_time = 0.7
Gear.two_handed_axe.attacks.left.base_damage = 53
Gear.two_handed_axe.attacks.left.charge_time = 0.55
Gear.two_handed_axe.attacks.left.attack_time = 0.6
Gear.two_handed_axe.attacks.left.speed_max = 40
Gear.two_handed_axe.attacks.left.penalties.non_penetrated = 0.572
Gear.two_handed_axe.attacks.left.penalties.hard = 0.5
Gear.two_handed_axe.attacks.left.penalties.blocked = 0.6
Gear.two_handed_axe.attacks.left.penalties.parried = 1
Gear.two_handed_axe.attacks.left.penalties.miss = 0.5
Gear.two_handed_axe.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.two_handed_axe.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.two_handed_axe.attacks.left.sweep.thickness = 0.01
Gear.two_handed_axe.attacks.left.sweep.width = 0.15
Gear.two_handed_axe.attacks.left.non_damage_sweep.width = 0.025
Gear.two_handed_axe.attacks.left.non_damage_sweep.thickness = 0.025
Gear.two_handed_axe.attacks.left.non_damage_sweep.height_scale = 1
Gear.two_handed_axe.attacks.left.non_damage_sweep.height_offset = 0
Gear.two_handed_axe.attacks.left.sweep.height_scale = 1
Gear.two_handed_axe.attacks.left.sweep.width_offset = -0.6
Gear.two_handed_axe.attacks.left.sweep.height_offset = 0
Gear.two_handed_axe.attacks.right.damage_type = "cutting"
Gear.two_handed_axe.attacks.right.uncharged_damage_factor = 0.278
Gear.two_handed_axe.attacks.right.quick_swing_charge_time = 0.116
Gear.two_handed_axe.attacks.right.minimum_pose_time = 0.22
Gear.two_handed_axe.attacks.right.quick_swing_attack_time = 0.7
Gear.two_handed_axe.attacks.right.base_damage = 53
Gear.two_handed_axe.attacks.right.charge_time = 0.55
Gear.two_handed_axe.attacks.right.attack_time = 0.6
Gear.two_handed_axe.attacks.right.speed_max = 40
Gear.two_handed_axe.attacks.right.penalties.non_penetrated = 0.572
Gear.two_handed_axe.attacks.right.penalties.hard = 0.5
Gear.two_handed_axe.attacks.right.penalties.blocked = 0.6
Gear.two_handed_axe.attacks.right.penalties.parried = 1
Gear.two_handed_axe.attacks.right.penalties.miss = 0.5
Gear.two_handed_axe.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.two_handed_axe.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.two_handed_axe.attacks.right.sweep.thickness = 0.01
Gear.two_handed_axe.attacks.right.sweep.width = 0.15
Gear.two_handed_axe.attacks.right.non_damage_sweep.width = 0.025
Gear.two_handed_axe.attacks.right.non_damage_sweep.thickness = 0.025
Gear.two_handed_axe.attacks.right.non_damage_sweep.height_scale = 1
Gear.two_handed_axe.attacks.right.non_damage_sweep.height_offset = 0
Gear.two_handed_axe.attacks.right.sweep.height_scale = 1
Gear.two_handed_axe.attacks.right.sweep.width_offset = -0.6
Gear.two_handed_axe.attacks.right.sweep.height_offset = 0
Gear.two_handed_axe.attacks.down.damage_type = "cutting"
Gear.two_handed_axe.attacks.down.uncharged_damage_factor = 0.3
Gear.two_handed_axe.attacks.down.quick_swing_charge_time = 0.204
Gear.two_handed_axe.attacks.down.minimum_pose_time = 0.23
Gear.two_handed_axe.attacks.down.quick_swing_attack_time = 0.7
Gear.two_handed_axe.attacks.down.base_damage = 37
Gear.two_handed_axe.attacks.down.charge_time = 0.55
Gear.two_handed_axe.attacks.down.attack_time = 0.6
Gear.two_handed_axe.attacks.down.speed_max = 38
Gear.two_handed_axe.attacks.down.penalties.non_penetrated = 0.512
Gear.two_handed_axe.attacks.down.penalties.hard = 0.5
Gear.two_handed_axe.attacks.down.penalties.blocked = 0.6
Gear.two_handed_axe.attacks.down.penalties.parried = 1
Gear.two_handed_axe.attacks.down.penalties.miss = 0.5
Gear.two_handed_axe.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.two_handed_axe.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.two_handed_axe.attacks.down.sweep.thickness = 0.01
Gear.two_handed_axe.attacks.down.sweep.width = 0.15
Gear.two_handed_axe.attacks.down.non_damage_sweep.width = 0.025
Gear.two_handed_axe.attacks.down.non_damage_sweep.thickness = 0.025
Gear.two_handed_axe.attacks.down.non_damage_sweep.height_scale = 1
Gear.two_handed_axe.attacks.down.non_damage_sweep.height_offset = 0
Gear.two_handed_axe.attacks.down.sweep.height_scale = 1
Gear.two_handed_axe.attacks.down.sweep.width_offset = -0.6
Gear.two_handed_axe.attacks.down.sweep.height_offset = 0
Gear.two_handed_axe.ui_header = "gear_name_two_handed_axe"
Gear.two_handed_axe.ui_texture = "gear_2h_axe"
Gear.two_handed_axe.ui_description = "gear_description_two_handed_axe"
Gear.two_handed_axe.ui_fluff_text = "gear_fluff_two_handed_axe"
Gear.two_handed_axe.category = "two_handed_club"
Gear.two_handed_axe.market_price = 3000
Gear.two_handed_axe.release_name = "main"
Gear.two_handed_axe.ui_sort_index = 1001
Gear.long_axe = Gear.long_axe or table.clone(GearTemplates.polearm)
Gear.long_axe.unit = "units/weapons/wpn_2h_long_axe/wpn_2h_long_axe"
Gear.long_axe.sweep_collision = true
Gear.long_axe.wield_time = 1.451
Gear.long_axe.health = 100
Gear.long_axe.properties = {
	stun = false
}
Gear.long_axe.armour_type = "weapon_wood"
Gear.long_axe.penetration_value = 0
Gear.long_axe.absorption_value = 1
Gear.long_axe.rejuvenation_delay = 100
Gear.long_axe.pose_movement_multiplier = 0.891
Gear.long_axe.encumbrance = 2.33
Gear.long_axe.reach = 138
Gear.long_axe.attacks.up.damage_type = "cutting"
Gear.long_axe.attacks.up.uncharged_damage_factor = 0.247
Gear.long_axe.attacks.up.quick_swing_charge_time = 0.241
Gear.long_axe.attacks.up.minimum_pose_time = 0.19
Gear.long_axe.attacks.up.quick_swing_attack_time = 0.779
Gear.long_axe.attacks.up.base_damage = 54
Gear.long_axe.attacks.up.charge_time = 0.803
Gear.long_axe.attacks.up.attack_time = 0.5
Gear.long_axe.attacks.up.speed_max = 40
Gear.long_axe.attacks.up.penalties.non_penetrated = 0.589
Gear.long_axe.attacks.up.penalties.hard = 0.471
Gear.long_axe.attacks.up.penalties.blocked = 0.589
Gear.long_axe.attacks.up.penalties.parried = 0.9875
Gear.long_axe.attacks.up.penalties.miss = 0.416
Gear.long_axe.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.long_axe.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.long_axe.attacks.up.sweep.thickness = 0.01
Gear.long_axe.attacks.up.sweep.width = 0.2
Gear.long_axe.attacks.up.non_damage_sweep.width = 0.025
Gear.long_axe.attacks.up.non_damage_sweep.thickness = 0.025
Gear.long_axe.attacks.up.non_damage_sweep.height_scale = 1
Gear.long_axe.attacks.up.non_damage_sweep.height_offset = 0
Gear.long_axe.attacks.up.sweep.height_scale = 1
Gear.long_axe.attacks.up.sweep.width_offset = -0.5
Gear.long_axe.attacks.up.sweep.height_offset = 0
Gear.long_axe.attacks.left.damage_type = "cutting"
Gear.long_axe.attacks.left.uncharged_damage_factor = 0.279
Gear.long_axe.attacks.left.quick_swing_charge_time = 0.156
Gear.long_axe.attacks.left.minimum_pose_time = 0.22
Gear.long_axe.attacks.left.quick_swing_attack_time = 0.7
Gear.long_axe.attacks.left.base_damage = 53
Gear.long_axe.attacks.left.charge_time = 0.55
Gear.long_axe.attacks.left.attack_time = 0.6
Gear.long_axe.attacks.left.speed_max = 40
Gear.long_axe.attacks.left.penalties.non_penetrated = 0.589
Gear.long_axe.attacks.left.penalties.hard = 0.471
Gear.long_axe.attacks.left.penalties.blocked = 0.589
Gear.long_axe.attacks.left.penalties.parried = 0.9875
Gear.long_axe.attacks.left.penalties.miss = 0.416
Gear.long_axe.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.long_axe.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.long_axe.attacks.left.sweep.thickness = 0.01
Gear.long_axe.attacks.left.sweep.width = 0.2
Gear.long_axe.attacks.left.non_damage_sweep.width = 0.025
Gear.long_axe.attacks.left.non_damage_sweep.thickness = 0.025
Gear.long_axe.attacks.left.non_damage_sweep.height_scale = 1
Gear.long_axe.attacks.left.non_damage_sweep.height_offset = 0
Gear.long_axe.attacks.left.sweep.height_scale = 1
Gear.long_axe.attacks.left.sweep.width_offset = -0.5
Gear.long_axe.attacks.left.sweep.height_offset = 0
Gear.long_axe.attacks.right.damage_type = "cutting"
Gear.long_axe.attacks.right.uncharged_damage_factor = 0.273
Gear.long_axe.attacks.right.quick_swing_charge_time = 0.156
Gear.long_axe.attacks.right.minimum_pose_time = 0.22
Gear.long_axe.attacks.right.quick_swing_attack_time = 0.7
Gear.long_axe.attacks.right.base_damage = 53
Gear.long_axe.attacks.right.charge_time = 0.55
Gear.long_axe.attacks.right.attack_time = 0.6
Gear.long_axe.attacks.right.speed_max = 40
Gear.long_axe.attacks.right.penalties.non_penetrated = 0.589
Gear.long_axe.attacks.right.penalties.hard = 0.471
Gear.long_axe.attacks.right.penalties.blocked = 0.589
Gear.long_axe.attacks.right.penalties.parried = 0.9875
Gear.long_axe.attacks.right.penalties.miss = 0.416
Gear.long_axe.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.long_axe.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.long_axe.attacks.right.sweep.thickness = 0.01
Gear.long_axe.attacks.right.sweep.width = 0.2
Gear.long_axe.attacks.right.non_damage_sweep.width = 0.025
Gear.long_axe.attacks.right.non_damage_sweep.thickness = 0.025
Gear.long_axe.attacks.right.non_damage_sweep.height_scale = 1
Gear.long_axe.attacks.right.non_damage_sweep.height_offset = 0
Gear.long_axe.attacks.right.sweep.height_scale = 1
Gear.long_axe.attacks.right.sweep.width_offset = -0.5
Gear.long_axe.attacks.right.sweep.height_offset = 0
Gear.long_axe.attacks.down.damage_type = "blunt"
Gear.long_axe.attacks.down.uncharged_damage_factor = 0.287
Gear.long_axe.attacks.down.quick_swing_charge_time = 0.282
Gear.long_axe.attacks.down.minimum_pose_time = 0.22
Gear.long_axe.attacks.down.quick_swing_attack_time = 0.7
Gear.long_axe.attacks.down.base_damage = 36
Gear.long_axe.attacks.down.charge_time = 0.55
Gear.long_axe.attacks.down.attack_time = 0.6
Gear.long_axe.attacks.down.speed_max = 38
Gear.long_axe.attacks.down.penalties.non_penetrated = 0.561
Gear.long_axe.attacks.down.penalties.hard = 0.449
Gear.long_axe.attacks.down.penalties.blocked = 0.561
Gear.long_axe.attacks.down.penalties.parried = 0.9875
Gear.long_axe.attacks.down.penalties.miss = 0.396
Gear.long_axe.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.long_axe.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.long_axe.attacks.down.sweep.thickness = 0.01
Gear.long_axe.attacks.down.sweep.width = 0.2
Gear.long_axe.attacks.down.non_damage_sweep.width = 0.025
Gear.long_axe.attacks.down.non_damage_sweep.thickness = 0.025
Gear.long_axe.attacks.down.non_damage_sweep.height_scale = 1
Gear.long_axe.attacks.down.non_damage_sweep.height_offset = 0
Gear.long_axe.attacks.down.sweep.height_scale = 1
Gear.long_axe.attacks.down.sweep.width_offset = -0.5
Gear.long_axe.attacks.down.sweep.height_offset = 0
Gear.long_axe.ui_header = "gear_name_long_axe"
Gear.long_axe.ui_texture = "gear_2h_long_axe"
Gear.long_axe.ui_description = "gear_description_long_axe"
Gear.long_axe.ui_fluff_text = "gear_fluff_long_axe"
Gear.long_axe.ui_unit.camera_position = Vector3Box(0.4, -0.05, 0.5)
Gear.long_axe.category = "two_handed_club"
Gear.long_axe.stat_gategory = "two_handed_club"
Gear.long_axe.market_price = 3000
Gear.long_axe.release_name = "main"
Gear.long_axe.ui_sort_index = 1002
Gear.warhammer = Gear.warhammer or table.clone(GearTemplates.club_2h)
Gear.warhammer.unit = "units/weapons/wpn_2h_warhammer/wpn_2h_warhammer"
Gear.warhammer.sweep_collision = true
Gear.warhammer.wield_time = 2
Gear.warhammer.health = 100
Gear.warhammer.armour_type = "weapon_metal"
Gear.warhammer.penetration_value = 0
Gear.warhammer.absorption_value = 1
Gear.warhammer.rejuvenation_delay = 100
Gear.warhammer.pose_movement_multiplier = 0.946
Gear.warhammer.encumbrance = 4
Gear.warhammer.reach = 106
Gear.warhammer.properties = {
	stun = false
}
Gear.warhammer.attacks.up.damage_type = "blunt"
Gear.warhammer.attacks.up.uncharged_damage_factor = 0.264
Gear.warhammer.attacks.up.quick_swing_charge_time = 0.222
Gear.warhammer.attacks.up.minimum_pose_time = 0.28
Gear.warhammer.attacks.up.quick_swing_attack_time = 0.691
Gear.warhammer.attacks.up.base_damage = 45
Gear.warhammer.attacks.up.charge_time = 0.8
Gear.warhammer.attacks.up.attack_time = 0.55
Gear.warhammer.attacks.up.speed_max = 40
Gear.warhammer.attacks.up.penalties.non_penetrated = 0.63
Gear.warhammer.attacks.up.penalties.hard = 0.5
Gear.warhammer.attacks.up.penalties.blocked = 0.7
Gear.warhammer.attacks.up.penalties.parried = 1
Gear.warhammer.attacks.up.penalties.miss = 0.6
Gear.warhammer.attacks.up.sweep.inner_node = "c_hammer_low_point"
Gear.warhammer.attacks.up.sweep.outer_node = "c_hammer_high_point"
Gear.warhammer.attacks.up.sweep.thickness = 0.04
Gear.warhammer.attacks.up.sweep.width = 0.04
Gear.warhammer.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.warhammer.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.warhammer.attacks.up.non_damage_sweep.width = 0.025
Gear.warhammer.attacks.up.non_damage_sweep.thickness = 0.025
Gear.warhammer.attacks.up.non_damage_sweep.height_scale = 1
Gear.warhammer.attacks.up.non_damage_sweep.height_offset = 0
Gear.warhammer.attacks.up.sweep.height_scale = 1
Gear.warhammer.attacks.up.sweep.width_offset = -2
Gear.warhammer.attacks.up.sweep.height_offset = 0
Gear.warhammer.attacks.left.damage_type = "blunt"
Gear.warhammer.attacks.left.uncharged_damage_factor = 0.18
Gear.warhammer.attacks.left.quick_swing_charge_time = 0.3
Gear.warhammer.attacks.left.minimum_pose_time = 0.28
Gear.warhammer.attacks.left.quick_swing_attack_time = 0.7
Gear.warhammer.attacks.left.base_damage = 37
Gear.warhammer.attacks.left.charge_time = 0.55
Gear.warhammer.attacks.left.attack_time = 0.65
Gear.warhammer.attacks.left.speed_max = 40
Gear.warhammer.attacks.left.penalties.non_penetrated = 0.576
Gear.warhammer.attacks.left.penalties.hard = 0.5
Gear.warhammer.attacks.left.penalties.blocked = 0.7
Gear.warhammer.attacks.left.penalties.parried = 1
Gear.warhammer.attacks.left.penalties.miss = 0.6
Gear.warhammer.attacks.left.sweep.inner_node = "c_hammer_low_point"
Gear.warhammer.attacks.left.sweep.outer_node = "c_hammer_high_point"
Gear.warhammer.attacks.left.sweep.thickness = 0.04
Gear.warhammer.attacks.left.sweep.width = 0.04
Gear.warhammer.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.warhammer.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.warhammer.attacks.left.non_damage_sweep.width = 0.025
Gear.warhammer.attacks.left.non_damage_sweep.thickness = 0.025
Gear.warhammer.attacks.left.non_damage_sweep.height_scale = 1
Gear.warhammer.attacks.left.non_damage_sweep.height_offset = 0
Gear.warhammer.attacks.left.sweep.height_scale = 1
Gear.warhammer.attacks.left.sweep.width_offset = -2
Gear.warhammer.attacks.left.sweep.height_offset = 0
Gear.warhammer.attacks.right.damage_type = "blunt"
Gear.warhammer.attacks.right.uncharged_damage_factor = 0.18
Gear.warhammer.attacks.right.quick_swing_charge_time = 0.3
Gear.warhammer.attacks.right.minimum_pose_time = 0.28
Gear.warhammer.attacks.right.quick_swing_attack_time = 0.7
Gear.warhammer.attacks.right.base_damage = 37
Gear.warhammer.attacks.right.charge_time = 0.55
Gear.warhammer.attacks.right.attack_time = 0.65
Gear.warhammer.attacks.right.speed_max = 40
Gear.warhammer.attacks.right.penalties.non_penetrated = 0.576
Gear.warhammer.attacks.right.penalties.hard = 0.5
Gear.warhammer.attacks.right.penalties.blocked = 0.7
Gear.warhammer.attacks.right.penalties.parried = 1
Gear.warhammer.attacks.right.penalties.miss = 0.6
Gear.warhammer.attacks.right.sweep.inner_node = "c_hammer_low_point"
Gear.warhammer.attacks.right.sweep.outer_node = "c_hammer_high_point"
Gear.warhammer.attacks.right.sweep.thickness = 0.04
Gear.warhammer.attacks.right.sweep.width = 0.04
Gear.warhammer.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.warhammer.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.warhammer.attacks.right.non_damage_sweep.width = 0.025
Gear.warhammer.attacks.right.non_damage_sweep.thickness = 0.025
Gear.warhammer.attacks.right.non_damage_sweep.height_scale = 1
Gear.warhammer.attacks.right.non_damage_sweep.height_offset = 0
Gear.warhammer.attacks.right.sweep.height_scale = 1
Gear.warhammer.attacks.right.sweep.width_offset = -2
Gear.warhammer.attacks.right.sweep.height_offset = 0
Gear.warhammer.attacks.down.damage_type = "blunt"
Gear.warhammer.attacks.down.uncharged_damage_factor = 0.298
Gear.warhammer.attacks.down.quick_swing_charge_time = 0.215
Gear.warhammer.attacks.down.minimum_pose_time = 0.29
Gear.warhammer.attacks.down.quick_swing_attack_time = 0.7
Gear.warhammer.attacks.down.base_damage = 36
Gear.warhammer.attacks.down.charge_time = 0.55
Gear.warhammer.attacks.down.attack_time = 0.55
Gear.warhammer.attacks.down.speed_max = 38
Gear.warhammer.attacks.down.penalties.non_penetrated = 0.576
Gear.warhammer.attacks.down.penalties.hard = 0.5
Gear.warhammer.attacks.down.penalties.blocked = 0.7
Gear.warhammer.attacks.down.penalties.parried = 1
Gear.warhammer.attacks.down.penalties.miss = 0.6
Gear.warhammer.attacks.down.sweep.inner_node = "c_hammer_low_point"
Gear.warhammer.attacks.down.sweep.outer_node = "c_hammer_high_point"
Gear.warhammer.attacks.down.sweep.thickness = 0.04
Gear.warhammer.attacks.down.sweep.width = 0.04
Gear.warhammer.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.warhammer.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.warhammer.attacks.down.non_damage_sweep.width = 0.025
Gear.warhammer.attacks.down.non_damage_sweep.thickness = 0.025
Gear.warhammer.attacks.down.non_damage_sweep.height_scale = 1
Gear.warhammer.attacks.down.non_damage_sweep.height_offset = 0
Gear.warhammer.attacks.down.sweep.height_scale = 1
Gear.warhammer.attacks.down.sweep.width_offset = -2
Gear.warhammer.attacks.down.sweep.height_offset = 0
Gear.warhammer.can_switch_grip = true
Gear.warhammer.attacks.up_switched = table.clone(Gear.warhammer.attacks.up)
Gear.warhammer.attacks.up_switched.damage_type = "piercing"
Gear.warhammer.attacks.up_switched.base_damage = 54
Gear.warhammer.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.warhammer.attacks.up_switched.sweep.thickness = 0.04
Gear.warhammer.attacks.up_switched.sweep.width = 0.25
Gear.warhammer.attacks.up_switched.sweep.height_scale = 1
Gear.warhammer.attacks.up_switched.sweep.width_offset = 0.3
Gear.warhammer.attacks.up_switched.sweep.height_offset = 0
Gear.warhammer.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.warhammer.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.warhammer.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.warhammer.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.warhammer.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.warhammer.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.warhammer.attacks.left_switched = table.clone(Gear.warhammer.attacks.left)
Gear.warhammer.attacks.left_switched.damage_type = "piercing"
Gear.warhammer.attacks.left_switched.base_damage = 44
Gear.warhammer.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.warhammer.attacks.left_switched.sweep.thickness = 0.04
Gear.warhammer.attacks.left_switched.sweep.width = 0.25
Gear.warhammer.attacks.left_switched.sweep.height_scale = 1
Gear.warhammer.attacks.left_switched.sweep.width_offset = 0.3
Gear.warhammer.attacks.left_switched.sweep.height_offset = 0
Gear.warhammer.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.warhammer.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.warhammer.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.warhammer.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.warhammer.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.warhammer.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.warhammer.attacks.right_switched = table.clone(Gear.warhammer.attacks.right)
Gear.warhammer.attacks.right_switched.damage_type = "piercing"
Gear.warhammer.attacks.right_switched.base_damage = 44
Gear.warhammer.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.warhammer.attacks.right_switched.sweep.thickness = 0.04
Gear.warhammer.attacks.right_switched.sweep.width = 0.25
Gear.warhammer.attacks.right_switched.sweep.height_scale = 1
Gear.warhammer.attacks.right_switched.sweep.width_offset = 0.3
Gear.warhammer.attacks.right_switched.sweep.height_offset = 0
Gear.warhammer.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.warhammer.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.warhammer.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.warhammer.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.warhammer.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.warhammer.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.warhammer.attacks.down_switched = table.clone(Gear.warhammer.attacks.down)
Gear.warhammer.attacks.down_switched.damage_type = "piercing"
Gear.warhammer.attacks.down_switched.base_damage = 42
Gear.warhammer.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.warhammer.attacks.down_switched.sweep.thickness = 0.04
Gear.warhammer.attacks.down_switched.sweep.width = 0.25
Gear.warhammer.attacks.down_switched.sweep.height_scale = 1
Gear.warhammer.attacks.down_switched.sweep.width_offset = 0.3
Gear.warhammer.attacks.down_switched.sweep.height_offset = 0
Gear.warhammer.attacks.down_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.warhammer.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.warhammer.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.warhammer.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.warhammer.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.warhammer.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.warhammer.ui_header = "gear_name_warhammer"
Gear.warhammer.ui_texture = "gear_2h_warhammer"
Gear.warhammer.ui_description = "gear_description_warhammer"
Gear.warhammer.ui_fluff_text = "gear_fluff_warhammer"
Gear.warhammer.ui_unit.camera_position = Vector3Box(0.21, 0.05, 0.5)
Gear.warhammer.category = "two_handed_club"
Gear.warhammer.market_price = 3000
Gear.warhammer.release_name = "main"
Gear.warhammer.ui_sort_index = 1003
Gear.pronged_bill = Gear.pronged_bill or table.clone(GearTemplates.polearm)
Gear.pronged_bill.unit = "units/weapons/wpn_billhook_medium_pronged/wpn_billhook_medium_pronged"
Gear.pronged_bill.sweep_collision = true
Gear.pronged_bill.wield_time = 1.461
Gear.pronged_bill.health = 100
Gear.pronged_bill.properties = {
	stun = false
}
Gear.pronged_bill.armour_type = "weapon_wood"
Gear.pronged_bill.penetration_value = 0
Gear.pronged_bill.absorption_value = 1
Gear.pronged_bill.rejuvenation_delay = 100
Gear.pronged_bill.pose_movement_multiplier = 0.878
Gear.pronged_bill.encumbrance = 2.36
Gear.pronged_bill.reach = 145
Gear.pronged_bill.attacks.up.damage_type = "cutting"
Gear.pronged_bill.attacks.up.uncharged_damage_factor = 0.243
Gear.pronged_bill.attacks.up.quick_swing_charge_time = 0.246
Gear.pronged_bill.attacks.up.minimum_pose_time = 0.262
Gear.pronged_bill.attacks.up.quick_swing_attack_time = 0.742
Gear.pronged_bill.attacks.up.base_damage = 62
Gear.pronged_bill.attacks.up.charge_time = 0.82
Gear.pronged_bill.attacks.up.attack_time = 0.5
Gear.pronged_bill.attacks.up.speed_max = 40
Gear.pronged_bill.attacks.up.penalties.non_penetrated = 0.593
Gear.pronged_bill.attacks.up.penalties.hard = 0.474
Gear.pronged_bill.attacks.up.penalties.blocked = 0.593
Gear.pronged_bill.attacks.up.penalties.parried = 0.9875
Gear.pronged_bill.attacks.up.penalties.miss = 0.419
Gear.pronged_bill.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.pronged_bill.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.pronged_bill.attacks.up.sweep.thickness = 0.01
Gear.pronged_bill.attacks.up.sweep.width = 0.15
Gear.pronged_bill.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.pronged_bill.attacks.up.non_damage_sweep.width = 0.025
Gear.pronged_bill.attacks.up.non_damage_sweep.thickness = 0.025
Gear.pronged_bill.attacks.up.non_damage_sweep.height_scale = 1
Gear.pronged_bill.attacks.up.non_damage_sweep.height_offset = 0
Gear.pronged_bill.attacks.up.sweep.height_scale = 1
Gear.pronged_bill.attacks.up.sweep.width_offset = -0.25
Gear.pronged_bill.attacks.up.sweep.height_offset = 0
Gear.pronged_bill.attacks.left.damage_type = "cutting"
Gear.pronged_bill.attacks.left.uncharged_damage_factor = 0.278
Gear.pronged_bill.attacks.left.quick_swing_charge_time = 0.303
Gear.pronged_bill.attacks.left.minimum_pose_time = 0.223
Gear.pronged_bill.attacks.left.quick_swing_attack_time = 0.785
Gear.pronged_bill.attacks.left.base_damage = 50
Gear.pronged_bill.attacks.left.charge_time = 0.55
Gear.pronged_bill.attacks.left.attack_time = 0.55
Gear.pronged_bill.attacks.left.speed_max = 40
Gear.pronged_bill.attacks.left.penalties.non_penetrated = 0.593
Gear.pronged_bill.attacks.left.penalties.hard = 0.474
Gear.pronged_bill.attacks.left.penalties.blocked = 0.593
Gear.pronged_bill.attacks.left.penalties.parried = 0.9875
Gear.pronged_bill.attacks.left.penalties.miss = 0.419
Gear.pronged_bill.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.pronged_bill.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.pronged_bill.attacks.left.sweep.thickness = 0.01
Gear.pronged_bill.attacks.left.sweep.width = 0.15
Gear.pronged_bill.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.pronged_bill.attacks.left.non_damage_sweep.width = 0.025
Gear.pronged_bill.attacks.left.non_damage_sweep.thickness = 0.025
Gear.pronged_bill.attacks.left.non_damage_sweep.height_scale = 1
Gear.pronged_bill.attacks.left.non_damage_sweep.height_offset = 0
Gear.pronged_bill.attacks.left.sweep.height_scale = 1
Gear.pronged_bill.attacks.left.sweep.width_offset = -0.25
Gear.pronged_bill.attacks.left.sweep.height_offset = 0
Gear.pronged_bill.attacks.right.damage_type = "cutting"
Gear.pronged_bill.attacks.right.uncharged_damage_factor = 0.272
Gear.pronged_bill.attacks.right.quick_swing_charge_time = 0.303
Gear.pronged_bill.attacks.right.minimum_pose_time = 0.223
Gear.pronged_bill.attacks.right.quick_swing_attack_time = 0.708
Gear.pronged_bill.attacks.right.base_damage = 50
Gear.pronged_bill.attacks.right.charge_time = 0.55
Gear.pronged_bill.attacks.right.attack_time = 0.55
Gear.pronged_bill.attacks.right.speed_max = 40
Gear.pronged_bill.attacks.right.penalties.non_penetrated = 0.593
Gear.pronged_bill.attacks.right.penalties.hard = 0.474
Gear.pronged_bill.attacks.right.penalties.blocked = 0.593
Gear.pronged_bill.attacks.right.penalties.parried = 0.9875
Gear.pronged_bill.attacks.right.penalties.miss = 0.419
Gear.pronged_bill.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.pronged_bill.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.pronged_bill.attacks.right.sweep.thickness = 0.01
Gear.pronged_bill.attacks.right.sweep.width = 0.15
Gear.pronged_bill.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.pronged_bill.attacks.right.non_damage_sweep.width = 0.025
Gear.pronged_bill.attacks.right.non_damage_sweep.thickness = 0.025
Gear.pronged_bill.attacks.right.non_damage_sweep.height_scale = 1
Gear.pronged_bill.attacks.right.non_damage_sweep.height_offset = 0
Gear.pronged_bill.attacks.right.sweep.height_scale = 1
Gear.pronged_bill.attacks.right.sweep.width_offset = -0.25
Gear.pronged_bill.attacks.right.sweep.height_offset = 0
Gear.pronged_bill.attacks.down.damage_type = "piercing"
Gear.pronged_bill.attacks.down.uncharged_damage_factor = 0.285
Gear.pronged_bill.attacks.down.quick_swing_charge_time = 0.296
Gear.pronged_bill.attacks.down.minimum_pose_time = 0.288
Gear.pronged_bill.attacks.down.quick_swing_attack_time = 0.643
Gear.pronged_bill.attacks.down.base_damage = 34
Gear.pronged_bill.attacks.down.charge_time = 0.55
Gear.pronged_bill.attacks.down.attack_time = 0.55
Gear.pronged_bill.attacks.down.speed_max = 38
Gear.pronged_bill.attacks.down.penalties.non_penetrated = 0.57
Gear.pronged_bill.attacks.down.penalties.hard = 0.456
Gear.pronged_bill.attacks.down.penalties.blocked = 0.57
Gear.pronged_bill.attacks.down.penalties.parried = 0.9875
Gear.pronged_bill.attacks.down.penalties.miss = 0.403
Gear.pronged_bill.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.pronged_bill.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.pronged_bill.attacks.down.sweep.thickness = 0.01
Gear.pronged_bill.attacks.down.sweep.width = 0.05
Gear.pronged_bill.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.pronged_bill.attacks.down.non_damage_sweep.width = 0.025
Gear.pronged_bill.attacks.down.non_damage_sweep.thickness = 0.025
Gear.pronged_bill.attacks.down.non_damage_sweep.height_scale = 1
Gear.pronged_bill.attacks.down.non_damage_sweep.height_offset = 0
Gear.pronged_bill.attacks.down.sweep.height_scale = 1
Gear.pronged_bill.attacks.down.sweep.width_offset = 0
Gear.pronged_bill.attacks.down.sweep.height_offset = 0
Gear.pronged_bill.can_switch_grip = true
Gear.pronged_bill.attacks.up_switched = table.clone(Gear.pronged_bill.attacks.up)
Gear.pronged_bill.attacks.up_switched.damage_type = "piercing"
Gear.pronged_bill.attacks.up_switched.base_damage = 58
Gear.pronged_bill.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.pronged_bill.attacks.up_switched.sweep.thickness = 0.02
Gear.pronged_bill.attacks.up_switched.sweep.width = 0.1
Gear.pronged_bill.attacks.up_switched.sweep.height_scale = 1
Gear.pronged_bill.attacks.up_switched.sweep.width_offset = 0.25
Gear.pronged_bill.attacks.up_switched.sweep.height_offset = 0
Gear.pronged_bill.attacks.up_switched.sweep.inner_node = "c_backspike_low_point"
Gear.pronged_bill.attacks.up_switched.sweep.outer_node = "c_backspike_high_point"
Gear.pronged_bill.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.pronged_bill.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.pronged_bill.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.pronged_bill.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.pronged_bill.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.pronged_bill.attacks.left_switched = table.clone(Gear.pronged_bill.attacks.left)
Gear.pronged_bill.attacks.left_switched.damage_type = "piercing"
Gear.pronged_bill.attacks.left_switched.base_damage = 45
Gear.pronged_bill.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.pronged_bill.attacks.left_switched.sweep.thickness = 0.02
Gear.pronged_bill.attacks.left_switched.sweep.width = 0.1
Gear.pronged_bill.attacks.left_switched.sweep.height_scale = 1
Gear.pronged_bill.attacks.left_switched.sweep.width_offset = 0.25
Gear.pronged_bill.attacks.left_switched.sweep.height_offset = 0
Gear.pronged_bill.attacks.left_switched.sweep.inner_node = "c_backspike_low_point"
Gear.pronged_bill.attacks.left_switched.sweep.outer_node = "c_backspike_high_point"
Gear.pronged_bill.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.pronged_bill.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.pronged_bill.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.pronged_bill.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.pronged_bill.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.pronged_bill.attacks.right_switched = table.clone(Gear.pronged_bill.attacks.right)
Gear.pronged_bill.attacks.right_switched.damage_type = "piercing"
Gear.pronged_bill.attacks.right_switched.base_damage = 45
Gear.pronged_bill.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.pronged_bill.attacks.right_switched.sweep.thickness = 0.02
Gear.pronged_bill.attacks.right_switched.sweep.width = 0.1
Gear.pronged_bill.attacks.right_switched.sweep.height_scale = 1
Gear.pronged_bill.attacks.right_switched.sweep.width_offset = 0.25
Gear.pronged_bill.attacks.right_switched.sweep.height_offset = 0
Gear.pronged_bill.attacks.right_switched.sweep.inner_node = "c_backspike_low_point"
Gear.pronged_bill.attacks.right_switched.sweep.outer_node = "c_backspike_high_point"
Gear.pronged_bill.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.pronged_bill.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.pronged_bill.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.pronged_bill.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.pronged_bill.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.pronged_bill.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.pronged_bill.attacks.down_switched = table.clone(Gear.pronged_bill.attacks.down)
Gear.pronged_bill.attacks.down_switched.damage_type = "piercing"
Gear.pronged_bill.attacks.down_switched.base_damage = 34
Gear.pronged_bill.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.pronged_bill.attacks.down_switched.sweep.thickness = 0.01
Gear.pronged_bill.attacks.down_switched.sweep.width = 0.1
Gear.pronged_bill.attacks.down_switched.sweep.height_scale = 1
Gear.pronged_bill.attacks.down_switched.sweep.width_offset = 0
Gear.pronged_bill.attacks.down_switched.sweep.height_offset = 0.25
Gear.pronged_bill.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.pronged_bill.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.pronged_bill.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.pronged_bill.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.pronged_bill.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.pronged_bill.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.pronged_bill.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.pronged_bill.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.pronged_bill.ui_header = "gear_name_pronged_bill"
Gear.pronged_bill.ui_texture = "gear_billhook_medium_pronged"
Gear.pronged_bill.ui_description = "gear_description_pronged_bill"
Gear.pronged_bill.ui_fluff_text = "gear_fluff_pronged_bill"
Gear.pronged_bill.category = "two_handed_club"
Gear.pronged_bill.market_price = 3000
Gear.pronged_bill.release_name = "main"
Gear.pronged_bill.ui_sort_index = 1004
Gear.simple_bill = Gear.simple_bill or table.clone(GearTemplates.polearm)
Gear.simple_bill.unit = "units/weapons/wpn_billhook_medium_simple/wpn_billhook_medium_simple"
Gear.simple_bill.sweep_collision = true
Gear.simple_bill.wield_time = 1.632
Gear.simple_bill.health = 100
Gear.simple_bill.properties = {
	stun = false
}
Gear.simple_bill.armour_type = "weapon_wood"
Gear.simple_bill.penetration_value = 0
Gear.simple_bill.absorption_value = 1
Gear.simple_bill.rejuvenation_delay = 100
Gear.simple_bill.pose_movement_multiplier = 0.878
Gear.simple_bill.encumbrance = 2.88
Gear.simple_bill.reach = 145
Gear.simple_bill.attacks.up.damage_type = "cutting"
Gear.simple_bill.attacks.up.uncharged_damage_factor = 0.242
Gear.simple_bill.attacks.up.quick_swing_charge_time = 0.247
Gear.simple_bill.attacks.up.minimum_pose_time = 0.283
Gear.simple_bill.attacks.up.quick_swing_attack_time = 0.732
Gear.simple_bill.attacks.up.base_damage = 62
Gear.simple_bill.attacks.up.charge_time = 0.823
Gear.simple_bill.attacks.up.attack_time = 0.5
Gear.simple_bill.attacks.up.speed_max = 40
Gear.simple_bill.attacks.up.penalties.non_penetrated = 0.594
Gear.simple_bill.attacks.up.penalties.hard = 0.475
Gear.simple_bill.attacks.up.penalties.blocked = 0.594
Gear.simple_bill.attacks.up.penalties.parried = 0.9875
Gear.simple_bill.attacks.up.penalties.miss = 0.42
Gear.simple_bill.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.simple_bill.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.simple_bill.attacks.up.sweep.thickness = 0.01
Gear.simple_bill.attacks.up.sweep.width = 0.1
Gear.simple_bill.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.simple_bill.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.simple_bill.attacks.up.non_damage_sweep.width = 0.025
Gear.simple_bill.attacks.up.non_damage_sweep.thickness = 0.025
Gear.simple_bill.attacks.up.non_damage_sweep.height_scale = 1
Gear.simple_bill.attacks.up.non_damage_sweep.height_offset = 0
Gear.simple_bill.attacks.up.sweep.height_scale = 1
Gear.simple_bill.attacks.up.sweep.width_offset = -0.5
Gear.simple_bill.attacks.up.sweep.height_offset = 0
Gear.simple_bill.attacks.left.damage_type = "cutting"
Gear.simple_bill.attacks.left.uncharged_damage_factor = 0.277
Gear.simple_bill.attacks.left.quick_swing_charge_time = 0.304
Gear.simple_bill.attacks.left.minimum_pose_time = 0.23
Gear.simple_bill.attacks.left.quick_swing_attack_time = 0.756
Gear.simple_bill.attacks.left.base_damage = 52
Gear.simple_bill.attacks.left.charge_time = 0.55
Gear.simple_bill.attacks.left.attack_time = 0.55
Gear.simple_bill.attacks.left.speed_max = 40
Gear.simple_bill.attacks.left.penalties.non_penetrated = 0.594
Gear.simple_bill.attacks.left.penalties.hard = 0.475
Gear.simple_bill.attacks.left.penalties.blocked = 0.594
Gear.simple_bill.attacks.left.penalties.parried = 0.9875
Gear.simple_bill.attacks.left.penalties.miss = 0.42
Gear.simple_bill.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.simple_bill.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.simple_bill.attacks.left.sweep.thickness = 0.01
Gear.simple_bill.attacks.left.sweep.width = 0.1
Gear.simple_bill.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.simple_bill.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.simple_bill.attacks.left.non_damage_sweep.width = 0.025
Gear.simple_bill.attacks.left.non_damage_sweep.thickness = 0.025
Gear.simple_bill.attacks.left.non_damage_sweep.height_scale = 1
Gear.simple_bill.attacks.left.non_damage_sweep.height_offset = 0
Gear.simple_bill.attacks.left.sweep.height_scale = 1
Gear.simple_bill.attacks.left.sweep.width_offset = -0.5
Gear.simple_bill.attacks.left.sweep.height_offset = 0
Gear.simple_bill.attacks.right.damage_type = "cutting"
Gear.simple_bill.attacks.right.uncharged_damage_factor = 0.272
Gear.simple_bill.attacks.right.quick_swing_charge_time = 0.304
Gear.simple_bill.attacks.right.minimum_pose_time = 0.23
Gear.simple_bill.attacks.right.quick_swing_attack_time = 0.678
Gear.simple_bill.attacks.right.base_damage = 52
Gear.simple_bill.attacks.right.charge_time = 0.55
Gear.simple_bill.attacks.right.attack_time = 0.55
Gear.simple_bill.attacks.right.speed_max = 40
Gear.simple_bill.attacks.right.penalties.non_penetrated = 0.594
Gear.simple_bill.attacks.right.penalties.hard = 0.475
Gear.simple_bill.attacks.right.penalties.blocked = 0.594
Gear.simple_bill.attacks.right.penalties.parried = 0.9875
Gear.simple_bill.attacks.right.penalties.miss = 0.42
Gear.simple_bill.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.simple_bill.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.simple_bill.attacks.right.sweep.thickness = 0.01
Gear.simple_bill.attacks.right.sweep.width = 0.1
Gear.simple_bill.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.simple_bill.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.simple_bill.attacks.right.non_damage_sweep.width = 0.025
Gear.simple_bill.attacks.right.non_damage_sweep.thickness = 0.025
Gear.simple_bill.attacks.right.non_damage_sweep.height_scale = 1
Gear.simple_bill.attacks.right.non_damage_sweep.height_offset = 0
Gear.simple_bill.attacks.right.sweep.height_scale = 1
Gear.simple_bill.attacks.right.sweep.width_offset = -0.5
Gear.simple_bill.attacks.right.sweep.height_offset = 0
Gear.simple_bill.attacks.down.damage_type = "blunt"
Gear.simple_bill.attacks.down.uncharged_damage_factor = 0.285
Gear.simple_bill.attacks.down.quick_swing_charge_time = 0.296
Gear.simple_bill.attacks.down.minimum_pose_time = 0.27
Gear.simple_bill.attacks.down.quick_swing_attack_time = 0.633
Gear.simple_bill.attacks.down.base_damage = 28
Gear.simple_bill.attacks.down.charge_time = 0.55
Gear.simple_bill.attacks.down.attack_time = 0.55
Gear.simple_bill.attacks.down.speed_max = 38
Gear.simple_bill.attacks.down.penalties.non_penetrated = 0.57
Gear.simple_bill.attacks.down.penalties.hard = 0.456
Gear.simple_bill.attacks.down.penalties.blocked = 0.57
Gear.simple_bill.attacks.down.penalties.parried = 0.9875
Gear.simple_bill.attacks.down.penalties.miss = 0.403
Gear.simple_bill.attacks.down.sweep.inner_node = "c_topblade_low_point"
Gear.simple_bill.attacks.down.sweep.outer_node = "c_topblade_high_point"
Gear.simple_bill.attacks.down.sweep.thickness = 0.01
Gear.simple_bill.attacks.down.sweep.width = 0.125
Gear.simple_bill.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.simple_bill.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.simple_bill.attacks.down.non_damage_sweep.width = 0.025
Gear.simple_bill.attacks.down.non_damage_sweep.thickness = 0.025
Gear.simple_bill.attacks.down.non_damage_sweep.height_scale = 1
Gear.simple_bill.attacks.down.non_damage_sweep.height_offset = 0
Gear.simple_bill.attacks.down.sweep.height_scale = 1
Gear.simple_bill.attacks.down.sweep.width_offset = -0.3
Gear.simple_bill.attacks.down.sweep.height_offset = 0
Gear.simple_bill.can_switch_grip = true
Gear.simple_bill.attacks.up_switched = table.clone(Gear.simple_bill.attacks.up)
Gear.simple_bill.attacks.up_switched.damage_type = "cutting"
Gear.simple_bill.attacks.up_switched.base_damage = 66
Gear.simple_bill.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.simple_bill.attacks.up_switched.sweep.thickness = 0.01
Gear.simple_bill.attacks.up_switched.sweep.width = 0.1
Gear.simple_bill.attacks.up_switched.sweep.height_scale = 1
Gear.simple_bill.attacks.up_switched.sweep.width_offset = 0.5
Gear.simple_bill.attacks.up_switched.sweep.height_offset = 0
Gear.simple_bill.attacks.up_switched.sweep.inner_node = "c_backblade_low_point"
Gear.simple_bill.attacks.up_switched.sweep.outer_node = "c_backblade_high_point"
Gear.simple_bill.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.simple_bill.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.simple_bill.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.simple_bill.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.simple_bill.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.simple_bill.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.simple_bill.attacks.left_switched = table.clone(Gear.simple_bill.attacks.left)
Gear.simple_bill.attacks.left_switched.damage_type = "cutting"
Gear.simple_bill.attacks.left_switched.base_damage = 55
Gear.simple_bill.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.simple_bill.attacks.left_switched.sweep.thickness = 0.01
Gear.simple_bill.attacks.left_switched.sweep.width = 0.1
Gear.simple_bill.attacks.left_switched.sweep.height_scale = 1
Gear.simple_bill.attacks.left_switched.sweep.width_offset = 0.5
Gear.simple_bill.attacks.left_switched.sweep.height_offset = 0
Gear.simple_bill.attacks.left_switched.sweep.inner_node = "c_backblade_low_point"
Gear.simple_bill.attacks.left_switched.sweep.outer_node = "c_backblade_high_point"
Gear.simple_bill.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.simple_bill.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.simple_bill.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.simple_bill.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.simple_bill.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.simple_bill.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.simple_bill.attacks.right_switched = table.clone(Gear.simple_bill.attacks.right)
Gear.simple_bill.attacks.right_switched.damage_type = "cutting"
Gear.simple_bill.attacks.right_switched.base_damage = 55
Gear.simple_bill.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.simple_bill.attacks.right_switched.sweep.thickness = 0.01
Gear.simple_bill.attacks.right_switched.sweep.width = 0.1
Gear.simple_bill.attacks.right_switched.sweep.height_scale = 1
Gear.simple_bill.attacks.right_switched.sweep.width_offset = 0.5
Gear.simple_bill.attacks.right_switched.sweep.height_offset = 0
Gear.simple_bill.attacks.right_switched.sweep.inner_node = "c_backblade_low_point"
Gear.simple_bill.attacks.right_switched.sweep.outer_node = "c_backblade_high_point"
Gear.simple_bill.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.simple_bill.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.simple_bill.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.simple_bill.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.simple_bill.attacks.right_switched.non_damage_sweep.height_scale = 0.025
Gear.simple_bill.attacks.right_switched.non_damage_sweep.height_offset = 1
Gear.simple_bill.attacks.down_switched = table.clone(Gear.simple_bill.attacks.down)
Gear.simple_bill.attacks.down_switched.damage_type = "blunt"
Gear.simple_bill.attacks.down_switched.base_damage = 28
Gear.simple_bill.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.simple_bill.attacks.down_switched.sweep.thickness = 0.01
Gear.simple_bill.attacks.down_switched.sweep.width = 0.125
Gear.simple_bill.attacks.down_switched.sweep.height_scale = 1
Gear.simple_bill.attacks.down_switched.sweep.width_offset = -0.3
Gear.simple_bill.attacks.down_switched.sweep.height_offset = 0
Gear.simple_bill.attacks.down_switched.sweep.inner_node = "c_topblade_low_point"
Gear.simple_bill.attacks.down_switched.sweep.outer_node = "c_topblade_high_point"
Gear.simple_bill.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.simple_bill.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.simple_bill.attacks.down.non_damage_sweep.width = 0.025
Gear.simple_bill.attacks.down.non_damage_sweep.thickness = 0.025
Gear.simple_bill.attacks.down.non_damage_sweep.height_scale = 1
Gear.simple_bill.attacks.down.non_damage_sweep.height_offset = 0
Gear.simple_bill.ui_header = "gear_name_simple_bill"
Gear.simple_bill.ui_texture = "gear_billhook_medium_simple"
Gear.simple_bill.ui_description = "gear_description_simple_bill"
Gear.simple_bill.ui_fluff_text = "gear_fluff_simple_bill"
Gear.simple_bill.category = "two_handed_club"
Gear.simple_bill.market_price = 3000
Gear.simple_bill.release_name = "main"
Gear.simple_bill.ui_sort_index = 1005
Gear.spiked_bill = Gear.spiked_bill or table.clone(GearTemplates.polearm)
Gear.spiked_bill.unit = "units/weapons/wpn_billhook_medium_spiked/wpn_billhook_medium_spiked"
Gear.spiked_bill.sweep_collision = true
Gear.spiked_bill.wield_time = 1.632
Gear.spiked_bill.health = 100
Gear.spiked_bill.properties = {
	stun = false
}
Gear.spiked_bill.armour_type = "weapon_wood"
Gear.spiked_bill.penetration_value = 0
Gear.spiked_bill.absorption_value = 1
Gear.spiked_bill.rejuvenation_delay = 100
Gear.spiked_bill.pose_movement_multiplier = 0.875
Gear.spiked_bill.encumbrance = 2.88
Gear.spiked_bill.reach = 147
Gear.spiked_bill.attacks.up.damage_type = "cutting"
Gear.spiked_bill.attacks.up.uncharged_damage_factor = 0.242
Gear.spiked_bill.attacks.up.quick_swing_charge_time = 0.248
Gear.spiked_bill.attacks.up.minimum_pose_time = 0.284
Gear.spiked_bill.attacks.up.quick_swing_attack_time = 0.753
Gear.spiked_bill.attacks.up.base_damage = 61
Gear.spiked_bill.attacks.up.charge_time = 0.826
Gear.spiked_bill.attacks.up.attack_time = 0.5
Gear.spiked_bill.attacks.up.speed_max = 40
Gear.spiked_bill.attacks.up.penalties.non_penetrated = 0.594
Gear.spiked_bill.attacks.up.penalties.hard = 0.475
Gear.spiked_bill.attacks.up.penalties.blocked = 0.594
Gear.spiked_bill.attacks.up.penalties.parried = 0.9875
Gear.spiked_bill.attacks.up.penalties.miss = 0.42
Gear.spiked_bill.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.spiked_bill.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.spiked_bill.attacks.up.sweep.thickness = 0.01
Gear.spiked_bill.attacks.up.sweep.width = 0.075
Gear.spiked_bill.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.spiked_bill.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.spiked_bill.attacks.up.non_damage_sweep.width = 0.025
Gear.spiked_bill.attacks.up.non_damage_sweep.thickness = 0.025
Gear.spiked_bill.attacks.up.non_damage_sweep.height_scale = 1
Gear.spiked_bill.attacks.up.non_damage_sweep.height_offset = 0
Gear.spiked_bill.attacks.up.sweep.height_scale = 1
Gear.spiked_bill.attacks.up.sweep.width_offset = -0.25
Gear.spiked_bill.attacks.up.sweep.height_offset = 0
Gear.spiked_bill.attacks.left.damage_type = "cutting"
Gear.spiked_bill.attacks.left.uncharged_damage_factor = 0.277
Gear.spiked_bill.attacks.left.quick_swing_charge_time = 0.305
Gear.spiked_bill.attacks.left.minimum_pose_time = 0.224
Gear.spiked_bill.attacks.left.quick_swing_attack_time = 0.776
Gear.spiked_bill.attacks.left.base_damage = 50
Gear.spiked_bill.attacks.left.charge_time = 0.55
Gear.spiked_bill.attacks.left.attack_time = 0.55
Gear.spiked_bill.attacks.left.speed_max = 40
Gear.spiked_bill.attacks.left.penalties.non_penetrated = 0.594
Gear.spiked_bill.attacks.left.penalties.hard = 0.475
Gear.spiked_bill.attacks.left.penalties.blocked = 0.594
Gear.spiked_bill.attacks.left.penalties.parried = 0.9875
Gear.spiked_bill.attacks.left.penalties.miss = 0.42
Gear.spiked_bill.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.spiked_bill.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.spiked_bill.attacks.left.sweep.thickness = 0.01
Gear.spiked_bill.attacks.left.sweep.width = 0.075
Gear.spiked_bill.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.spiked_bill.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.spiked_bill.attacks.left.non_damage_sweep.width = 0.025
Gear.spiked_bill.attacks.left.non_damage_sweep.thickness = 0.025
Gear.spiked_bill.attacks.left.non_damage_sweep.height_scale = 1
Gear.spiked_bill.attacks.left.non_damage_sweep.height_offset = 0
Gear.spiked_bill.attacks.left.sweep.height_scale = 1
Gear.spiked_bill.attacks.left.sweep.width_offset = -0.25
Gear.spiked_bill.attacks.left.sweep.height_offset = 0
Gear.spiked_bill.attacks.right.damage_type = "cutting"
Gear.spiked_bill.attacks.right.uncharged_damage_factor = 0.272
Gear.spiked_bill.attacks.right.quick_swing_charge_time = 0.305
Gear.spiked_bill.attacks.right.minimum_pose_time = 0.224
Gear.spiked_bill.attacks.right.quick_swing_attack_time = 0.699
Gear.spiked_bill.attacks.right.base_damage = 50
Gear.spiked_bill.attacks.right.charge_time = 0.55
Gear.spiked_bill.attacks.right.attack_time = 0.55
Gear.spiked_bill.attacks.right.speed_max = 40
Gear.spiked_bill.attacks.right.penalties.non_penetrated = 0.594
Gear.spiked_bill.attacks.right.penalties.hard = 0.475
Gear.spiked_bill.attacks.right.penalties.blocked = 0.594
Gear.spiked_bill.attacks.right.penalties.parried = 0.9875
Gear.spiked_bill.attacks.right.penalties.miss = 0.42
Gear.spiked_bill.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.spiked_bill.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.spiked_bill.attacks.right.sweep.thickness = 0.01
Gear.spiked_bill.attacks.right.sweep.width = 0.075
Gear.spiked_bill.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.spiked_bill.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.spiked_bill.attacks.right.non_damage_sweep.width = 0.025
Gear.spiked_bill.attacks.right.non_damage_sweep.thickness = 0.025
Gear.spiked_bill.attacks.right.non_damage_sweep.height_scale = 1
Gear.spiked_bill.attacks.right.non_damage_sweep.height_offset = 0
Gear.spiked_bill.attacks.right.sweep.height_scale = 1
Gear.spiked_bill.attacks.right.sweep.width_offset = -0.25
Gear.spiked_bill.attacks.right.sweep.height_offset = 0
Gear.spiked_bill.attacks.down.damage_type = "piercing"
Gear.spiked_bill.attacks.down.uncharged_damage_factor = 0.285
Gear.spiked_bill.attacks.down.quick_swing_charge_time = 0.301
Gear.spiked_bill.attacks.down.minimum_pose_time = 0.21
Gear.spiked_bill.attacks.down.quick_swing_attack_time = 0.65
Gear.spiked_bill.attacks.down.base_damage = 34
Gear.spiked_bill.attacks.down.charge_time = 0.55
Gear.spiked_bill.attacks.down.attack_time = 0.55
Gear.spiked_bill.attacks.down.speed_max = 38
Gear.spiked_bill.attacks.down.penalties.non_penetrated = 0.573
Gear.spiked_bill.attacks.down.penalties.hard = 0.458
Gear.spiked_bill.attacks.down.penalties.blocked = 0.573
Gear.spiked_bill.attacks.down.penalties.parried = 0.9875
Gear.spiked_bill.attacks.down.penalties.miss = 0.405
Gear.spiked_bill.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.spiked_bill.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.spiked_bill.attacks.down.sweep.thickness = 0.008
Gear.spiked_bill.attacks.down.sweep.width = 0.008
Gear.spiked_bill.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.spiked_bill.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.spiked_bill.attacks.down.non_damage_sweep.width = 0.025
Gear.spiked_bill.attacks.down.non_damage_sweep.thickness = 0.025
Gear.spiked_bill.attacks.down.non_damage_sweep.height_scale = 1
Gear.spiked_bill.attacks.down.non_damage_sweep.height_offset = 0
Gear.spiked_bill.attacks.down.sweep.height_scale = 1
Gear.spiked_bill.attacks.down.sweep.width_offset = 0
Gear.spiked_bill.attacks.down.sweep.height_offset = 0
Gear.spiked_bill.can_switch_grip = true
Gear.spiked_bill.attacks.up_switched = table.clone(Gear.spiked_bill.attacks.up)
Gear.spiked_bill.attacks.up_switched.damage_type = "piercing"
Gear.spiked_bill.attacks.up_switched.base_damage = 58
Gear.spiked_bill.attacks.up_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.spiked_bill.attacks.up_switched.sweep.thickness = 0.02
Gear.spiked_bill.attacks.up_switched.sweep.width = 0.075
Gear.spiked_bill.attacks.up_switched.sweep.height_scale = 1
Gear.spiked_bill.attacks.up_switched.sweep.width_offset = 0.25
Gear.spiked_bill.attacks.up_switched.sweep.height_offset = 0
Gear.spiked_bill.attacks.up_switched.sweep.inner_node = "c_backspike_low_point"
Gear.spiked_bill.attacks.up_switched.sweep.outer_node = "c_backspike_high_point"
Gear.spiked_bill.attacks.up_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.spiked_bill.attacks.up_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.spiked_bill.attacks.up_switched.non_damage_sweep.width = 0.025
Gear.spiked_bill.attacks.up_switched.non_damage_sweep.thickness = 0.025
Gear.spiked_bill.attacks.up_switched.non_damage_sweep.height_scale = 1
Gear.spiked_bill.attacks.up_switched.non_damage_sweep.height_offset = 0
Gear.spiked_bill.attacks.left_switched = table.clone(Gear.spiked_bill.attacks.left)
Gear.spiked_bill.attacks.left_switched.damage_type = "piercing"
Gear.spiked_bill.attacks.left_switched.base_damage = 45
Gear.spiked_bill.attacks.left_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.spiked_bill.attacks.left_switched.sweep.thickness = 0.02
Gear.spiked_bill.attacks.left_switched.sweep.width = 0.075
Gear.spiked_bill.attacks.left_switched.sweep.height_scale = 1
Gear.spiked_bill.attacks.left_switched.sweep.width_offset = 0.25
Gear.spiked_bill.attacks.left_switched.sweep.height_offset = 0
Gear.spiked_bill.attacks.left_switched.sweep.inner_node = "c_backspike_low_point"
Gear.spiked_bill.attacks.left_switched.sweep.outer_node = "c_backspike_high_point"
Gear.spiked_bill.attacks.left_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.spiked_bill.attacks.left_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.spiked_bill.attacks.left_switched.non_damage_sweep.width = 0.025
Gear.spiked_bill.attacks.left_switched.non_damage_sweep.thickness = 0.025
Gear.spiked_bill.attacks.left_switched.non_damage_sweep.height_scale = 1
Gear.spiked_bill.attacks.left_switched.non_damage_sweep.height_offset = 0
Gear.spiked_bill.attacks.right_switched = table.clone(Gear.spiked_bill.attacks.right)
Gear.spiked_bill.attacks.right_switched.damage_type = "piercing"
Gear.spiked_bill.attacks.right_switched.base_damage = 45
Gear.spiked_bill.attacks.right_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.spiked_bill.attacks.right_switched.sweep.thickness = 0.02
Gear.spiked_bill.attacks.right_switched.sweep.width = 0.075
Gear.spiked_bill.attacks.right_switched.sweep.height_scale = 1
Gear.spiked_bill.attacks.right_switched.sweep.width_offset = 0.25
Gear.spiked_bill.attacks.right_switched.sweep.height_offset = 0
Gear.spiked_bill.attacks.right_switched.sweep.inner_node = "c_backspike_low_point"
Gear.spiked_bill.attacks.right_switched.sweep.outer_node = "c_backspike_high_point"
Gear.spiked_bill.attacks.right_switched.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.spiked_bill.attacks.right_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.spiked_bill.attacks.right_switched.non_damage_sweep.width = 0.025
Gear.spiked_bill.attacks.right_switched.non_damage_sweep.thickness = 0.025
Gear.spiked_bill.attacks.right_switched.non_damage_sweep.height_scale = 1
Gear.spiked_bill.attacks.right_switched.non_damage_sweep.height_offset = 0
Gear.spiked_bill.attacks.down_switched = table.clone(Gear.spiked_bill.attacks.down)
Gear.spiked_bill.attacks.down_switched.damage_type = "piercing"
Gear.spiked_bill.attacks.down_switched.base_damage = 34
Gear.spiked_bill.attacks.down_switched.forward_direction = Vector3Box(1, 0, 0)
Gear.spiked_bill.attacks.down_switched.sweep.thickness = 0.008
Gear.spiked_bill.attacks.down_switched.sweep.width = 0.008
Gear.spiked_bill.attacks.down_switched.sweep.height_scale = 1
Gear.spiked_bill.attacks.down_switched.sweep.width_offset = 0
Gear.spiked_bill.attacks.down_switched.sweep.height_offset = 0
Gear.spiked_bill.attacks.down_switched.sweep.inner_node = "c_topspike_low_point"
Gear.spiked_bill.attacks.down_switched.sweep.outer_node = "c_topspike_high_point"
Gear.spiked_bill.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_low_point"
Gear.spiked_bill.attacks.down_switched.non_damage_sweep.outer_node = "c_pole_switched_high_point"
Gear.spiked_bill.attacks.down_switched.non_damage_sweep.width = 0.025
Gear.spiked_bill.attacks.down_switched.non_damage_sweep.thickness = 0.025
Gear.spiked_bill.attacks.down_switched.non_damage_sweep.height_scale = 1
Gear.spiked_bill.attacks.down_switched.non_damage_sweep.height_offset = 0
Gear.spiked_bill.ui_header = "gear_name_spiked_bill"
Gear.spiked_bill.ui_texture = "gear_billhook_medium_spiked"
Gear.spiked_bill.ui_description = "gear_description_spiked_bill"
Gear.spiked_bill.ui_fluff_text = "gear_fluff_spiked_bill"
Gear.spiked_bill.category = "two_handed_club"
Gear.spiked_bill.market_price = 3000
Gear.spiked_bill.release_name = "main"
Gear.spiked_bill.ui_sort_index = 1006
Gear.galloglass_greataxe = Gear.galloglass_greataxe or table.clone(GearTemplates.polearm)
Gear.galloglass_greataxe.unit = "units/weapons/wpn_scottish_long_axe/wpn_scottish_long_axe"
Gear.galloglass_greataxe.sweep_collision = true
Gear.galloglass_greataxe.wield_time = 1.451
Gear.galloglass_greataxe.health = 100
Gear.galloglass_greataxe.properties = {
	stun = false
}
Gear.galloglass_greataxe.armour_type = "weapon_wood"
Gear.galloglass_greataxe.penetration_value = 0
Gear.galloglass_greataxe.absorption_value = 1
Gear.galloglass_greataxe.rejuvenation_delay = 100
Gear.galloglass_greataxe.pose_movement_multiplier = 0.84
Gear.galloglass_greataxe.encumbrance = 2.5
Gear.galloglass_greataxe.reach = 167
Gear.galloglass_greataxe.attacks.up.damage_type = "cutting"
Gear.galloglass_greataxe.attacks.up.uncharged_damage_factor = 0.229
Gear.galloglass_greataxe.attacks.up.quick_swing_charge_time = 0.265
Gear.galloglass_greataxe.attacks.up.minimum_pose_time = 0.2
Gear.galloglass_greataxe.attacks.up.quick_swing_attack_time = 0.75
Gear.galloglass_greataxe.attacks.up.base_damage = 63
Gear.galloglass_greataxe.attacks.up.charge_time = 0.884
Gear.galloglass_greataxe.attacks.up.attack_time = 0.5
Gear.galloglass_greataxe.attacks.up.speed_max = 40
Gear.galloglass_greataxe.attacks.up.penalties.non_penetrated = 0.607
Gear.galloglass_greataxe.attacks.up.penalties.hard = 0.485
Gear.galloglass_greataxe.attacks.up.penalties.blocked = 0.607
Gear.galloglass_greataxe.attacks.up.penalties.parried = 0.9875
Gear.galloglass_greataxe.attacks.up.penalties.miss = 0.429
Gear.galloglass_greataxe.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_greataxe.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_greataxe.attacks.up.sweep.thickness = 0.01
Gear.galloglass_greataxe.attacks.up.sweep.width = 0.1
Gear.galloglass_greataxe.attacks.up.non_damage_sweep.width = 0.025
Gear.galloglass_greataxe.attacks.up.non_damage_sweep.thickness = 0.025
Gear.galloglass_greataxe.attacks.up.non_damage_sweep.height_scale = 1
Gear.galloglass_greataxe.attacks.up.non_damage_sweep.height_offset = 0
Gear.galloglass_greataxe.attacks.up.sweep.height_scale = 1
Gear.galloglass_greataxe.attacks.up.sweep.width_offset = -0.5
Gear.galloglass_greataxe.attacks.up.sweep.height_offset = 0
Gear.galloglass_greataxe.attacks.left.damage_type = "cutting"
Gear.galloglass_greataxe.attacks.left.uncharged_damage_factor = 0.15
Gear.galloglass_greataxe.attacks.left.quick_swing_charge_time = 0.55
Gear.galloglass_greataxe.attacks.left.minimum_pose_time = 0.28
Gear.galloglass_greataxe.attacks.left.quick_swing_attack_time = 0.65
Gear.galloglass_greataxe.attacks.left.base_damage = 57
Gear.galloglass_greataxe.attacks.left.charge_time = 0.65
Gear.galloglass_greataxe.attacks.left.attack_time = 0.65
Gear.galloglass_greataxe.attacks.left.speed_max = 40
Gear.galloglass_greataxe.attacks.left.penalties.non_penetrated = 0.607
Gear.galloglass_greataxe.attacks.left.penalties.hard = 0.485
Gear.galloglass_greataxe.attacks.left.penalties.blocked = 0.607
Gear.galloglass_greataxe.attacks.left.penalties.parried = 0.9875
Gear.galloglass_greataxe.attacks.left.penalties.miss = 0.429
Gear.galloglass_greataxe.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_greataxe.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_greataxe.attacks.left.sweep.thickness = 0.01
Gear.galloglass_greataxe.attacks.left.sweep.width = 0.1
Gear.galloglass_greataxe.attacks.left.non_damage_sweep.width = 0.025
Gear.galloglass_greataxe.attacks.left.non_damage_sweep.thickness = 0.025
Gear.galloglass_greataxe.attacks.left.non_damage_sweep.height_scale = 1
Gear.galloglass_greataxe.attacks.left.non_damage_sweep.height_offset = 0
Gear.galloglass_greataxe.attacks.left.sweep.height_scale = 1
Gear.galloglass_greataxe.attacks.left.sweep.width_offset = -0.5
Gear.galloglass_greataxe.attacks.left.sweep.height_offset = 0
Gear.galloglass_greataxe.attacks.right.damage_type = "cutting"
Gear.galloglass_greataxe.attacks.right.uncharged_damage_factor = 0.15
Gear.galloglass_greataxe.attacks.right.quick_swing_charge_time = 0.55
Gear.galloglass_greataxe.attacks.right.minimum_pose_time = 0.28
Gear.galloglass_greataxe.attacks.right.quick_swing_attack_time = 0.65
Gear.galloglass_greataxe.attacks.right.base_damage = 57
Gear.galloglass_greataxe.attacks.right.charge_time = 0.65
Gear.galloglass_greataxe.attacks.right.attack_time = 0.65
Gear.galloglass_greataxe.attacks.right.speed_max = 40
Gear.galloglass_greataxe.attacks.right.penalties.non_penetrated = 0.607
Gear.galloglass_greataxe.attacks.right.penalties.hard = 0.485
Gear.galloglass_greataxe.attacks.right.penalties.blocked = 0.607
Gear.galloglass_greataxe.attacks.right.penalties.parried = 0.9875
Gear.galloglass_greataxe.attacks.right.penalties.miss = 0.429
Gear.galloglass_greataxe.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.galloglass_greataxe.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_greataxe.attacks.right.sweep.thickness = 0.01
Gear.galloglass_greataxe.attacks.right.sweep.width = 0.1
Gear.galloglass_greataxe.attacks.right.non_damage_sweep.width = 0.025
Gear.galloglass_greataxe.attacks.right.non_damage_sweep.thickness = 0.025
Gear.galloglass_greataxe.attacks.right.non_damage_sweep.height_scale = 1
Gear.galloglass_greataxe.attacks.right.non_damage_sweep.height_offset = 0
Gear.galloglass_greataxe.attacks.right.sweep.height_scale = 1
Gear.galloglass_greataxe.attacks.right.sweep.width_offset = -0.5
Gear.galloglass_greataxe.attacks.right.sweep.height_offset = 0
Gear.galloglass_greataxe.attacks.down.damage_type = "piercing"
Gear.galloglass_greataxe.attacks.down.uncharged_damage_factor = 0.279
Gear.galloglass_greataxe.attacks.down.quick_swing_charge_time = 0.342
Gear.galloglass_greataxe.attacks.down.minimum_pose_time = 0.26
Gear.galloglass_greataxe.attacks.down.quick_swing_attack_time = 0.621
Gear.galloglass_greataxe.attacks.down.base_damage = 32
Gear.galloglass_greataxe.attacks.down.charge_time = 0.55
Gear.galloglass_greataxe.attacks.down.attack_time = 0.55
Gear.galloglass_greataxe.attacks.down.speed_max = 38
Gear.galloglass_greataxe.attacks.down.penalties.non_penetrated = 0.6
Gear.galloglass_greataxe.attacks.down.penalties.hard = 0.48
Gear.galloglass_greataxe.attacks.down.penalties.blocked = 0.6
Gear.galloglass_greataxe.attacks.down.penalties.parried = 0.9875
Gear.galloglass_greataxe.attacks.down.penalties.miss = 0.424
Gear.galloglass_greataxe.attacks.down.sweep.inner_node = "c_blade_thrust_low_point"
Gear.galloglass_greataxe.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.galloglass_greataxe.attacks.down.sweep.thickness = 0.01
Gear.galloglass_greataxe.attacks.down.sweep.width = 0.1
Gear.galloglass_greataxe.attacks.down.non_damage_sweep.width = 0.025
Gear.galloglass_greataxe.attacks.down.non_damage_sweep.thickness = 0.025
Gear.galloglass_greataxe.attacks.down.non_damage_sweep.height_scale = 1
Gear.galloglass_greataxe.attacks.down.non_damage_sweep.height_offset = 0
Gear.galloglass_greataxe.attacks.down.sweep.height_scale = 1
Gear.galloglass_greataxe.attacks.down.sweep.width_offset = -0.5
Gear.galloglass_greataxe.attacks.down.sweep.height_offset = 0
Gear.galloglass_greataxe.ui_header = "gear_galloglass_scottish_long_axe_name"
Gear.galloglass_greataxe.ui_texture = "gear_long_axe"
Gear.galloglass_greataxe.ui_description = "gear_galloglass_scottish_long_axe_description"
Gear.galloglass_greataxe.ui_fluff_text = "gear_galloglass_scottish_long_axe_fluff"
Gear.galloglass_greataxe.ui_unit.camera_position = Vector3Box(0.4, -0.05, 0.5)
Gear.galloglass_greataxe.category = "two_handed_club"
Gear.galloglass_greataxe.stat_gategory = "two_handed_club"
Gear.galloglass_greataxe.market_price = 10000
Gear.galloglass_greataxe.release_name = "scottish"
Gear.galloglass_greataxe.ui_sort_index = 1301
Gear.sherwood_quarterstaff = Gear.sherwood_quarterstaff or table.clone(GearTemplates.polearm)
Gear.sherwood_quarterstaff.unit = "units/weapons/wpn_quarterstaff/wpn_quarter_staff"
Gear.sherwood_quarterstaff.sweep_collision = true
Gear.sherwood_quarterstaff.wield_time = 1.405
Gear.sherwood_quarterstaff.health = 100
Gear.sherwood_quarterstaff.properties = {
	stun = false
}
Gear.sherwood_quarterstaff.armour_type = "weapon_wood"
Gear.sherwood_quarterstaff.penetration_value = 0
Gear.sherwood_quarterstaff.absorption_value = 1
Gear.sherwood_quarterstaff.rejuvenation_delay = 100
Gear.sherwood_quarterstaff.pose_movement_multiplier = 0.823
Gear.sherwood_quarterstaff.encumbrance = 1.8
Gear.sherwood_quarterstaff.reach = 176
Gear.sherwood_quarterstaff.attacks.up.damage_type = "blunt"
Gear.sherwood_quarterstaff.attacks.up.uncharged_damage_factor = 0.206
Gear.sherwood_quarterstaff.attacks.up.quick_swing_charge_time = 0.309
Gear.sherwood_quarterstaff.attacks.up.minimum_pose_time = 0.289
Gear.sherwood_quarterstaff.attacks.up.quick_swing_attack_time = 0.73
Gear.sherwood_quarterstaff.attacks.up.base_damage = 32
Gear.sherwood_quarterstaff.attacks.up.charge_time = 0.8
Gear.sherwood_quarterstaff.attacks.up.attack_time = 0.55
Gear.sherwood_quarterstaff.attacks.up.speed_max = 40
Gear.sherwood_quarterstaff.attacks.up.penalties.non_penetrated = 0.638
Gear.sherwood_quarterstaff.attacks.up.penalties.hard = 0.51
Gear.sherwood_quarterstaff.attacks.up.penalties.blocked = 0.638
Gear.sherwood_quarterstaff.attacks.up.penalties.parried = 0.9875
Gear.sherwood_quarterstaff.attacks.up.penalties.miss = 0.451
Gear.sherwood_quarterstaff.attacks.up.sweep.inner_node = "c_staff_low_point"
Gear.sherwood_quarterstaff.attacks.up.sweep.outer_node = "c_staff_high_point"
Gear.sherwood_quarterstaff.attacks.up.sweep.thickness = 0.025
Gear.sherwood_quarterstaff.attacks.up.sweep.width = 0.025
Gear.sherwood_quarterstaff.attacks.up.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.sherwood_quarterstaff.attacks.up.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.sherwood_quarterstaff.attacks.up.non_damage_sweep.width = 0.025
Gear.sherwood_quarterstaff.attacks.up.non_damage_sweep.thickness = 0.025
Gear.sherwood_quarterstaff.attacks.up.non_damage_sweep.height_scale = 1
Gear.sherwood_quarterstaff.attacks.up.non_damage_sweep.height_offset = 0
Gear.sherwood_quarterstaff.attacks.up.sweep.height_scale = 1
Gear.sherwood_quarterstaff.attacks.up.sweep.width_offset = 0
Gear.sherwood_quarterstaff.attacks.up.sweep.height_offset = 0
Gear.sherwood_quarterstaff.attacks.left.damage_type = "blunt"
Gear.sherwood_quarterstaff.attacks.left.uncharged_damage_factor = 0.267
Gear.sherwood_quarterstaff.attacks.left.quick_swing_charge_time = 0.384
Gear.sherwood_quarterstaff.attacks.left.minimum_pose_time = 0.256
Gear.sherwood_quarterstaff.attacks.left.quick_swing_attack_time = 0.775
Gear.sherwood_quarterstaff.attacks.left.base_damage = 25
Gear.sherwood_quarterstaff.attacks.left.charge_time = 0.5
Gear.sherwood_quarterstaff.attacks.left.attack_time = 0.55
Gear.sherwood_quarterstaff.attacks.left.speed_max = 40
Gear.sherwood_quarterstaff.attacks.left.penalties.non_penetrated = 0.638
Gear.sherwood_quarterstaff.attacks.left.penalties.hard = 0.51
Gear.sherwood_quarterstaff.attacks.left.penalties.blocked = 0.638
Gear.sherwood_quarterstaff.attacks.left.penalties.parried = 0.9875
Gear.sherwood_quarterstaff.attacks.left.penalties.miss = 0.451
Gear.sherwood_quarterstaff.attacks.left.sweep.inner_node = "c_staff_low_point"
Gear.sherwood_quarterstaff.attacks.left.sweep.outer_node = "c_staff_high_point"
Gear.sherwood_quarterstaff.attacks.left.sweep.thickness = 0.025
Gear.sherwood_quarterstaff.attacks.left.sweep.width = 0.025
Gear.sherwood_quarterstaff.attacks.left.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.sherwood_quarterstaff.attacks.left.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.sherwood_quarterstaff.attacks.left.non_damage_sweep.width = 0.025
Gear.sherwood_quarterstaff.attacks.left.non_damage_sweep.thickness = 0.025
Gear.sherwood_quarterstaff.attacks.left.non_damage_sweep.height_scale = 1
Gear.sherwood_quarterstaff.attacks.left.non_damage_sweep.height_offset = 0
Gear.sherwood_quarterstaff.attacks.left.sweep.height_scale = 1
Gear.sherwood_quarterstaff.attacks.left.sweep.width_offset = 0
Gear.sherwood_quarterstaff.attacks.left.sweep.height_offset = 0
Gear.sherwood_quarterstaff.attacks.right.damage_type = "blunt"
Gear.sherwood_quarterstaff.attacks.right.uncharged_damage_factor = 0.261
Gear.sherwood_quarterstaff.attacks.right.quick_swing_charge_time = 0.384
Gear.sherwood_quarterstaff.attacks.right.minimum_pose_time = 0.256
Gear.sherwood_quarterstaff.attacks.right.quick_swing_attack_time = 0.695
Gear.sherwood_quarterstaff.attacks.right.base_damage = 25
Gear.sherwood_quarterstaff.attacks.right.charge_time = 0.5
Gear.sherwood_quarterstaff.attacks.right.attack_time = 0.55
Gear.sherwood_quarterstaff.attacks.right.speed_max = 40
Gear.sherwood_quarterstaff.attacks.right.penalties.non_penetrated = 0.638
Gear.sherwood_quarterstaff.attacks.right.penalties.hard = 0.51
Gear.sherwood_quarterstaff.attacks.right.penalties.blocked = 0.638
Gear.sherwood_quarterstaff.attacks.right.penalties.parried = 0.9875
Gear.sherwood_quarterstaff.attacks.right.penalties.miss = 0.451
Gear.sherwood_quarterstaff.attacks.right.sweep.inner_node = "c_staff_low_point"
Gear.sherwood_quarterstaff.attacks.right.sweep.outer_node = "c_staff_high_point"
Gear.sherwood_quarterstaff.attacks.right.sweep.thickness = 0.025
Gear.sherwood_quarterstaff.attacks.right.sweep.width = 0.025
Gear.sherwood_quarterstaff.attacks.right.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.sherwood_quarterstaff.attacks.right.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.sherwood_quarterstaff.attacks.right.non_damage_sweep.width = 0.025
Gear.sherwood_quarterstaff.attacks.right.non_damage_sweep.thickness = 0.025
Gear.sherwood_quarterstaff.attacks.right.non_damage_sweep.height_scale = 1
Gear.sherwood_quarterstaff.attacks.right.non_damage_sweep.height_offset = 0
Gear.sherwood_quarterstaff.attacks.right.sweep.height_scale = 1
Gear.sherwood_quarterstaff.attacks.right.sweep.width_offset = 0
Gear.sherwood_quarterstaff.attacks.right.sweep.height_offset = 0
Gear.sherwood_quarterstaff.attacks.down.damage_type = "blunt"
Gear.sherwood_quarterstaff.attacks.down.uncharged_damage_factor = 0.291
Gear.sherwood_quarterstaff.attacks.down.quick_swing_charge_time = 0.259
Gear.sherwood_quarterstaff.attacks.down.minimum_pose_time = 0.272
Gear.sherwood_quarterstaff.attacks.down.quick_swing_attack_time = 0.556
Gear.sherwood_quarterstaff.attacks.down.base_damage = 20
Gear.sherwood_quarterstaff.attacks.down.charge_time = 0.5
Gear.sherwood_quarterstaff.attacks.down.attack_time = 0.55
Gear.sherwood_quarterstaff.attacks.down.speed_max = 38
Gear.sherwood_quarterstaff.attacks.down.penalties.non_penetrated = 0.546
Gear.sherwood_quarterstaff.attacks.down.penalties.hard = 0.437
Gear.sherwood_quarterstaff.attacks.down.penalties.blocked = 0.546
Gear.sherwood_quarterstaff.attacks.down.penalties.parried = 0.9875
Gear.sherwood_quarterstaff.attacks.down.penalties.miss = 0.386
Gear.sherwood_quarterstaff.attacks.down.sweep.inner_node = "c_staff_low_point"
Gear.sherwood_quarterstaff.attacks.down.sweep.outer_node = "c_staff_high_point"
Gear.sherwood_quarterstaff.attacks.down.sweep.thickness = 0.025
Gear.sherwood_quarterstaff.attacks.down.sweep.width = 0.025
Gear.sherwood_quarterstaff.attacks.down.non_damage_sweep.inner_node = "c_pole_low_point"
Gear.sherwood_quarterstaff.attacks.down.non_damage_sweep.outer_node = "c_pole_high_point"
Gear.sherwood_quarterstaff.attacks.down.non_damage_sweep.width = 0.025
Gear.sherwood_quarterstaff.attacks.down.non_damage_sweep.thickness = 0.025
Gear.sherwood_quarterstaff.attacks.down.non_damage_sweep.height_scale = 1
Gear.sherwood_quarterstaff.attacks.down.non_damage_sweep.height_offset = 0
Gear.sherwood_quarterstaff.attacks.down.sweep.height_scale = 1
Gear.sherwood_quarterstaff.attacks.down.sweep.width_offset = 0
Gear.sherwood_quarterstaff.attacks.down.sweep.height_offset = 0
Gear.sherwood_quarterstaff.ui_header = "gear_sherwood_quarterstaff_name"
Gear.sherwood_quarterstaff.ui_texture = "gear_quarterstaff"
Gear.sherwood_quarterstaff.ui_description = "gear_sherwood_quarterstaff_description"
Gear.sherwood_quarterstaff.ui_fluff_text = "gear_sherwood_quarterstaff_fluff"
Gear.sherwood_quarterstaff.category = "two_handed_club"
Gear.sherwood_quarterstaff.stat_gategory = "two_handed_club"
Gear.sherwood_quarterstaff.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	},
	{
		ui_header = "wooden_shaft",
		menu_page_type = "text",
		category = "wooden_shaft",
		items = GearAttachments.melee.wooden_shaft
	}
}
Gear.sherwood_quarterstaff.market_price = 100000
Gear.sherwood_quarterstaff.release_name = "sherwood"
Gear.sherwood_quarterstaff.ui_sort_index = 1401
Gear.sherwood_headsmans_axe = Gear.sherwood_headsmans_axe or table.clone(GearTemplates.axe_2h)
Gear.sherwood_headsmans_axe.unit = "units/weapons/wpn_sherwood_headmasters_axe/wpn_sherwood_headmasters_axe"
Gear.sherwood_headsmans_axe.sweep_collision = true
Gear.sherwood_headsmans_axe.wield_time = 1.283
Gear.sherwood_headsmans_axe.health = 100
Gear.sherwood_headsmans_axe.properties = {
	stun = false
}
Gear.sherwood_headsmans_axe.armour_type = "weapon_wood"
Gear.sherwood_headsmans_axe.penetration_value = 0
Gear.sherwood_headsmans_axe.absorption_value = 1
Gear.sherwood_headsmans_axe.rejuvenation_delay = 100
Gear.sherwood_headsmans_axe.pose_movement_multiplier = 0.955
Gear.sherwood_headsmans_axe.encumbrance = 2
Gear.sherwood_headsmans_axe.reach = 136
Gear.sherwood_headsmans_axe.attacks.up.damage_type = "cutting"
Gear.sherwood_headsmans_axe.attacks.up.uncharged_damage_factor = 0.268
Gear.sherwood_headsmans_axe.attacks.up.quick_swing_charge_time = 0.217
Gear.sherwood_headsmans_axe.attacks.up.minimum_pose_time = 0.23
Gear.sherwood_headsmans_axe.attacks.up.quick_swing_attack_time = 0.689
Gear.sherwood_headsmans_axe.attacks.up.base_damage = 55
Gear.sherwood_headsmans_axe.attacks.up.charge_time = 0.7
Gear.sherwood_headsmans_axe.attacks.up.attack_time = 0.5
Gear.sherwood_headsmans_axe.attacks.up.speed_max = 40
Gear.sherwood_headsmans_axe.attacks.up.penalties.non_penetrated = 0.572
Gear.sherwood_headsmans_axe.attacks.up.penalties.hard = 0.6
Gear.sherwood_headsmans_axe.attacks.up.penalties.blocked = 0.6
Gear.sherwood_headsmans_axe.attacks.up.penalties.parried = 1
Gear.sherwood_headsmans_axe.attacks.up.penalties.miss = 0.6
Gear.sherwood_headsmans_axe.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.sherwood_headsmans_axe.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.sherwood_headsmans_axe.attacks.up.sweep.thickness = 0.01
Gear.sherwood_headsmans_axe.attacks.up.sweep.width = 0.15
Gear.sherwood_headsmans_axe.attacks.up.non_damage_sweep.width = 0.025
Gear.sherwood_headsmans_axe.attacks.up.non_damage_sweep.thickness = 0.025
Gear.sherwood_headsmans_axe.attacks.up.non_damage_sweep.height_scale = 1
Gear.sherwood_headsmans_axe.attacks.up.non_damage_sweep.height_offset = 0
Gear.sherwood_headsmans_axe.attacks.up.sweep.height_scale = 1
Gear.sherwood_headsmans_axe.attacks.up.sweep.width_offset = -0.6
Gear.sherwood_headsmans_axe.attacks.up.sweep.height_offset = 0
Gear.sherwood_headsmans_axe.attacks.left.damage_type = "cutting"
Gear.sherwood_headsmans_axe.attacks.left.uncharged_damage_factor = 0.284
Gear.sherwood_headsmans_axe.attacks.left.quick_swing_charge_time = 0.116
Gear.sherwood_headsmans_axe.attacks.left.minimum_pose_time = 0.23
Gear.sherwood_headsmans_axe.attacks.left.quick_swing_attack_time = 0.7
Gear.sherwood_headsmans_axe.attacks.left.base_damage = 53
Gear.sherwood_headsmans_axe.attacks.left.charge_time = 0.55
Gear.sherwood_headsmans_axe.attacks.left.attack_time = 0.6
Gear.sherwood_headsmans_axe.attacks.left.speed_max = 40
Gear.sherwood_headsmans_axe.attacks.left.penalties.non_penetrated = 0.572
Gear.sherwood_headsmans_axe.attacks.left.penalties.hard = 0.6
Gear.sherwood_headsmans_axe.attacks.left.penalties.blocked = 0.6
Gear.sherwood_headsmans_axe.attacks.left.penalties.parried = 1
Gear.sherwood_headsmans_axe.attacks.left.penalties.miss = 0.6
Gear.sherwood_headsmans_axe.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.sherwood_headsmans_axe.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.sherwood_headsmans_axe.attacks.left.sweep.thickness = 0.01
Gear.sherwood_headsmans_axe.attacks.left.sweep.width = 0.15
Gear.sherwood_headsmans_axe.attacks.left.non_damage_sweep.width = 0.025
Gear.sherwood_headsmans_axe.attacks.left.non_damage_sweep.thickness = 0.025
Gear.sherwood_headsmans_axe.attacks.left.non_damage_sweep.height_scale = 1
Gear.sherwood_headsmans_axe.attacks.left.non_damage_sweep.height_offset = 0
Gear.sherwood_headsmans_axe.attacks.left.sweep.height_scale = 1
Gear.sherwood_headsmans_axe.attacks.left.sweep.width_offset = -0.6
Gear.sherwood_headsmans_axe.attacks.left.sweep.height_offset = 0
Gear.sherwood_headsmans_axe.attacks.right.damage_type = "cutting"
Gear.sherwood_headsmans_axe.attacks.right.uncharged_damage_factor = 0.278
Gear.sherwood_headsmans_axe.attacks.right.quick_swing_charge_time = 0.116
Gear.sherwood_headsmans_axe.attacks.right.minimum_pose_time = 0.23
Gear.sherwood_headsmans_axe.attacks.right.quick_swing_attack_time = 0.7
Gear.sherwood_headsmans_axe.attacks.right.base_damage = 53
Gear.sherwood_headsmans_axe.attacks.right.charge_time = 0.55
Gear.sherwood_headsmans_axe.attacks.right.attack_time = 0.6
Gear.sherwood_headsmans_axe.attacks.right.speed_max = 40
Gear.sherwood_headsmans_axe.attacks.right.penalties.non_penetrated = 0.572
Gear.sherwood_headsmans_axe.attacks.right.penalties.hard = 0.6
Gear.sherwood_headsmans_axe.attacks.right.penalties.blocked = 0.6
Gear.sherwood_headsmans_axe.attacks.right.penalties.parried = 1
Gear.sherwood_headsmans_axe.attacks.right.penalties.miss = 0.6
Gear.sherwood_headsmans_axe.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.sherwood_headsmans_axe.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.sherwood_headsmans_axe.attacks.right.sweep.thickness = 0.01
Gear.sherwood_headsmans_axe.attacks.right.sweep.width = 0.15
Gear.sherwood_headsmans_axe.attacks.right.non_damage_sweep.width = 0.025
Gear.sherwood_headsmans_axe.attacks.right.non_damage_sweep.thickness = 0.025
Gear.sherwood_headsmans_axe.attacks.right.non_damage_sweep.height_scale = 1
Gear.sherwood_headsmans_axe.attacks.right.non_damage_sweep.height_offset = 0
Gear.sherwood_headsmans_axe.attacks.right.sweep.height_scale = 1
Gear.sherwood_headsmans_axe.attacks.right.sweep.width_offset = -0.6
Gear.sherwood_headsmans_axe.attacks.right.sweep.height_offset = 0
Gear.sherwood_headsmans_axe.attacks.down.damage_type = "cutting"
Gear.sherwood_headsmans_axe.attacks.down.uncharged_damage_factor = 0.3
Gear.sherwood_headsmans_axe.attacks.down.quick_swing_charge_time = 0.204
Gear.sherwood_headsmans_axe.attacks.down.minimum_pose_time = 0.24
Gear.sherwood_headsmans_axe.attacks.down.quick_swing_attack_time = 0.7
Gear.sherwood_headsmans_axe.attacks.down.base_damage = 38
Gear.sherwood_headsmans_axe.attacks.down.charge_time = 0.55
Gear.sherwood_headsmans_axe.attacks.down.attack_time = 0.55
Gear.sherwood_headsmans_axe.attacks.down.speed_max = 38
Gear.sherwood_headsmans_axe.attacks.down.penalties.non_penetrated = 0.512
Gear.sherwood_headsmans_axe.attacks.down.penalties.hard = 0.6
Gear.sherwood_headsmans_axe.attacks.down.penalties.blocked = 0.6
Gear.sherwood_headsmans_axe.attacks.down.penalties.parried = 1
Gear.sherwood_headsmans_axe.attacks.down.penalties.miss = 0.6
Gear.sherwood_headsmans_axe.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.sherwood_headsmans_axe.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.sherwood_headsmans_axe.attacks.down.sweep.thickness = 0.01
Gear.sherwood_headsmans_axe.attacks.down.sweep.width = 0.15
Gear.sherwood_headsmans_axe.attacks.down.non_damage_sweep.width = 0.025
Gear.sherwood_headsmans_axe.attacks.down.non_damage_sweep.thickness = 0.025
Gear.sherwood_headsmans_axe.attacks.down.non_damage_sweep.height_scale = 1
Gear.sherwood_headsmans_axe.attacks.down.non_damage_sweep.height_offset = 0
Gear.sherwood_headsmans_axe.attacks.down.sweep.height_scale = 1
Gear.sherwood_headsmans_axe.attacks.down.sweep.width_offset = -0.6
Gear.sherwood_headsmans_axe.attacks.down.sweep.height_offset = 0
Gear.sherwood_headsmans_axe.ui_header = "gear_sherwood_headsmans_axe_name"
Gear.sherwood_headsmans_axe.ui_texture = "gear_headmasters_axe"
Gear.sherwood_headsmans_axe.ui_description = "gear_sherwood_headsmans_axe_description"
Gear.sherwood_headsmans_axe.ui_fluff_text = "gear_sherwood_headsmans_axe_fluff"
Gear.sherwood_headsmans_axe.category = "two_handed_club"
Gear.sherwood_headsmans_axe.market_price = 100000
Gear.sherwood_headsmans_axe.release_name = "sherwood"
Gear.sherwood_headsmans_axe.ui_sort_index = 1402
Gear.hansa_merc_2h_mace = Gear.hansa_merc_2h_mace or table.clone(GearTemplates.polearm)
Gear.hansa_merc_2h_mace.unit = "units/weapons/wpn_hansa_merc_2h_mace/wpn_hansa_merc_2h_mace"
Gear.hansa_merc_2h_mace.sweep_collision = true
Gear.hansa_merc_2h_mace.wield_time = 1.451
Gear.hansa_merc_2h_mace.health = 100
Gear.hansa_merc_2h_mace.properties = {
	stun = false
}
Gear.hansa_merc_2h_mace.armour_type = "weapon_wood"
Gear.hansa_merc_2h_mace.penetration_value = 0
Gear.hansa_merc_2h_mace.absorption_value = 1
Gear.hansa_merc_2h_mace.rejuvenation_delay = 100
Gear.hansa_merc_2h_mace.pose_movement_multiplier = 0.84
Gear.hansa_merc_2h_mace.encumbrance = 2.5
Gear.hansa_merc_2h_mace.reach = 167
Gear.hansa_merc_2h_mace.attacks.up.damage_type = "blunt"
Gear.hansa_merc_2h_mace.attacks.up.uncharged_damage_factor = 0.229
Gear.hansa_merc_2h_mace.attacks.up.quick_swing_charge_time = 0.265
Gear.hansa_merc_2h_mace.attacks.up.minimum_pose_time = 0.22
Gear.hansa_merc_2h_mace.attacks.up.quick_swing_attack_time = 0.75
Gear.hansa_merc_2h_mace.attacks.up.base_damage = 61
Gear.hansa_merc_2h_mace.attacks.up.charge_time = 0.884
Gear.hansa_merc_2h_mace.attacks.up.attack_time = 0.55
Gear.hansa_merc_2h_mace.attacks.up.speed_max = 40
Gear.hansa_merc_2h_mace.attacks.up.penalties.non_penetrated = 0.607
Gear.hansa_merc_2h_mace.attacks.up.penalties.hard = 0.485
Gear.hansa_merc_2h_mace.attacks.up.penalties.blocked = 0.607
Gear.hansa_merc_2h_mace.attacks.up.penalties.parried = 0.9875
Gear.hansa_merc_2h_mace.attacks.up.penalties.miss = 0.429
Gear.hansa_merc_2h_mace.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.hansa_merc_2h_mace.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.hansa_merc_2h_mace.attacks.up.sweep.thickness = 0.01
Gear.hansa_merc_2h_mace.attacks.up.sweep.width = 0.1
Gear.hansa_merc_2h_mace.attacks.up.non_damage_sweep.width = 0.025
Gear.hansa_merc_2h_mace.attacks.up.non_damage_sweep.thickness = 0.025
Gear.hansa_merc_2h_mace.attacks.up.non_damage_sweep.height_scale = 1
Gear.hansa_merc_2h_mace.attacks.up.non_damage_sweep.height_offset = 0
Gear.hansa_merc_2h_mace.attacks.up.sweep.height_scale = 1
Gear.hansa_merc_2h_mace.attacks.up.sweep.width_offset = -0.5
Gear.hansa_merc_2h_mace.attacks.up.sweep.height_offset = 0
Gear.hansa_merc_2h_mace.attacks.left.damage_type = "blunt"
Gear.hansa_merc_2h_mace.attacks.left.uncharged_damage_factor = 0.274
Gear.hansa_merc_2h_mace.attacks.left.quick_swing_charge_time = 0.328
Gear.hansa_merc_2h_mace.attacks.left.minimum_pose_time = 0.18
Gear.hansa_merc_2h_mace.attacks.left.quick_swing_attack_time = 0.7
Gear.hansa_merc_2h_mace.attacks.left.base_damage = 45
Gear.hansa_merc_2h_mace.attacks.left.charge_time = 0.55
Gear.hansa_merc_2h_mace.attacks.left.attack_time = 0.6
Gear.hansa_merc_2h_mace.attacks.left.speed_max = 40
Gear.hansa_merc_2h_mace.attacks.left.penalties.non_penetrated = 0.607
Gear.hansa_merc_2h_mace.attacks.left.penalties.hard = 0.485
Gear.hansa_merc_2h_mace.attacks.left.penalties.blocked = 0.607
Gear.hansa_merc_2h_mace.attacks.left.penalties.parried = 0.9875
Gear.hansa_merc_2h_mace.attacks.left.penalties.miss = 0.429
Gear.hansa_merc_2h_mace.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.hansa_merc_2h_mace.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.hansa_merc_2h_mace.attacks.left.sweep.thickness = 0.01
Gear.hansa_merc_2h_mace.attacks.left.sweep.width = 0.1
Gear.hansa_merc_2h_mace.attacks.left.non_damage_sweep.width = 0.025
Gear.hansa_merc_2h_mace.attacks.left.non_damage_sweep.thickness = 0.025
Gear.hansa_merc_2h_mace.attacks.left.non_damage_sweep.height_scale = 1
Gear.hansa_merc_2h_mace.attacks.left.non_damage_sweep.height_offset = 0
Gear.hansa_merc_2h_mace.attacks.left.sweep.height_scale = 1
Gear.hansa_merc_2h_mace.attacks.left.sweep.width_offset = -0.5
Gear.hansa_merc_2h_mace.attacks.left.sweep.height_offset = 0
Gear.hansa_merc_2h_mace.attacks.right.damage_type = "blunt"
Gear.hansa_merc_2h_mace.attacks.right.uncharged_damage_factor = 0.268
Gear.hansa_merc_2h_mace.attacks.right.quick_swing_charge_time = 0.328
Gear.hansa_merc_2h_mace.attacks.right.minimum_pose_time = 0.23
Gear.hansa_merc_2h_mace.attacks.right.quick_swing_attack_time = 0.7
Gear.hansa_merc_2h_mace.attacks.right.base_damage = 45
Gear.hansa_merc_2h_mace.attacks.right.charge_time = 0.55
Gear.hansa_merc_2h_mace.attacks.right.attack_time = 0.6
Gear.hansa_merc_2h_mace.attacks.right.speed_max = 40
Gear.hansa_merc_2h_mace.attacks.right.penalties.non_penetrated = 0.607
Gear.hansa_merc_2h_mace.attacks.right.penalties.hard = 0.485
Gear.hansa_merc_2h_mace.attacks.right.penalties.blocked = 0.607
Gear.hansa_merc_2h_mace.attacks.right.penalties.parried = 0.9875
Gear.hansa_merc_2h_mace.attacks.right.penalties.miss = 0.429
Gear.hansa_merc_2h_mace.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.hansa_merc_2h_mace.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.hansa_merc_2h_mace.attacks.right.sweep.thickness = 0.01
Gear.hansa_merc_2h_mace.attacks.right.sweep.width = 0.1
Gear.hansa_merc_2h_mace.attacks.right.non_damage_sweep.width = 0.025
Gear.hansa_merc_2h_mace.attacks.right.non_damage_sweep.thickness = 0.025
Gear.hansa_merc_2h_mace.attacks.right.non_damage_sweep.height_scale = 1
Gear.hansa_merc_2h_mace.attacks.right.non_damage_sweep.height_offset = 0
Gear.hansa_merc_2h_mace.attacks.right.sweep.height_scale = 1
Gear.hansa_merc_2h_mace.attacks.right.sweep.width_offset = -0.5
Gear.hansa_merc_2h_mace.attacks.right.sweep.height_offset = 0
Gear.hansa_merc_2h_mace.attacks.down.damage_type = "piercing"
Gear.hansa_merc_2h_mace.attacks.down.uncharged_damage_factor = 0.279
Gear.hansa_merc_2h_mace.attacks.down.quick_swing_charge_time = 0.342
Gear.hansa_merc_2h_mace.attacks.down.minimum_pose_time = 0.26
Gear.hansa_merc_2h_mace.attacks.down.quick_swing_attack_time = 0.7
Gear.hansa_merc_2h_mace.attacks.down.base_damage = 36
Gear.hansa_merc_2h_mace.attacks.down.charge_time = 0.55
Gear.hansa_merc_2h_mace.attacks.down.attack_time = 0.55
Gear.hansa_merc_2h_mace.attacks.down.speed_max = 38
Gear.hansa_merc_2h_mace.attacks.down.penalties.non_penetrated = 0.6
Gear.hansa_merc_2h_mace.attacks.down.penalties.hard = 0.48
Gear.hansa_merc_2h_mace.attacks.down.penalties.blocked = 0.6
Gear.hansa_merc_2h_mace.attacks.down.penalties.parried = 0.9875
Gear.hansa_merc_2h_mace.attacks.down.penalties.miss = 0.424
Gear.hansa_merc_2h_mace.attacks.down.sweep.inner_node = "c_topspike_low_point"
Gear.hansa_merc_2h_mace.attacks.down.sweep.outer_node = "c_topspike_high_point"
Gear.hansa_merc_2h_mace.attacks.down.sweep.thickness = 0.01
Gear.hansa_merc_2h_mace.attacks.down.sweep.width = 0.1
Gear.hansa_merc_2h_mace.attacks.down.non_damage_sweep.width = 0.025
Gear.hansa_merc_2h_mace.attacks.down.non_damage_sweep.thickness = 0.025
Gear.hansa_merc_2h_mace.attacks.down.non_damage_sweep.height_scale = 1
Gear.hansa_merc_2h_mace.attacks.down.non_damage_sweep.height_offset = 0
Gear.hansa_merc_2h_mace.attacks.down.sweep.height_scale = 1
Gear.hansa_merc_2h_mace.attacks.down.sweep.width_offset = -0.5
Gear.hansa_merc_2h_mace.attacks.down.sweep.height_offset = 0
Gear.hansa_merc_2h_mace.attachments = {
	{
		ui_header = "fighting_style",
		menu_page_type = "text",
		category = "fighting_style",
		items = GearAttachments.melee.fighting_style
	},
	{
		ui_header = "wooden_shaft",
		menu_page_type = "text",
		category = "wooden_shaft",
		items = GearAttachments.melee.wooden_shaft
	}
}
Gear.hansa_merc_2h_mace.ui_header = "gear_hansa_morgenstern_name"
Gear.hansa_merc_2h_mace.ui_texture = "gear_hansa_merc_2h_mace"
Gear.hansa_merc_2h_mace.ui_description = "gear_hansa_morgenstern_desc"
Gear.hansa_merc_2h_mace.ui_fluff_text = "gear_hansa_morgenstern_fluff"
Gear.hansa_merc_2h_mace.ui_unit.camera_position = Vector3Box(0.4, -0.05, 0.5)
Gear.hansa_merc_2h_mace.category = "two_handed_club"
Gear.hansa_merc_2h_mace.stat_gategory = "two_handed_club"
Gear.hansa_merc_2h_mace.market_price = 100000
Gear.hansa_merc_2h_mace.release_name = "hansa"
Gear.hansa_merc_2h_mace.ui_sort_index = 1801
Gear.scottish_sword = Gear.scottish_sword or table.clone(GearTemplates.sword_2h)
Gear.scottish_sword.unit = "units/weapons/wpn_2h_scottish_sword/wpn_2h_scottish_sword"
Gear.scottish_sword.sweep_collision = true
Gear.scottish_sword.wield_time = 1.671
Gear.scottish_sword.health = 100
Gear.scottish_sword.properties = {
	stun = false
}
Gear.scottish_sword.armour_type = "weapon_metal"
Gear.scottish_sword.penetration_value = 0
Gear.scottish_sword.absorption_value = 1
Gear.scottish_sword.rejuvenation_delay = 100
Gear.scottish_sword.pose_movement_multiplier = 0.795
Gear.scottish_sword.encumbrance = 3
Gear.scottish_sword.reach = 186
Gear.scottish_sword.attacks.up.damage_type = "slashing"
Gear.scottish_sword.attacks.up.uncharged_damage_factor = 0.211
Gear.scottish_sword.attacks.up.quick_swing_charge_time = 0.45
Gear.scottish_sword.attacks.up.minimum_pose_time = 0.43
Gear.scottish_sword.attacks.up.quick_swing_attack_time = 0.7
Gear.scottish_sword.attacks.up.base_damage = 48
Gear.scottish_sword.attacks.up.charge_time = 0.7
Gear.scottish_sword.attacks.up.attack_time = 0.5
Gear.scottish_sword.attacks.up.speed_max = 40
Gear.scottish_sword.attacks.up.penalties.non_penetrated = 0.63
Gear.scottish_sword.attacks.up.penalties.hard = 0.504
Gear.scottish_sword.attacks.up.penalties.blocked = 0.63
Gear.scottish_sword.attacks.up.penalties.parried = 0.9875
Gear.scottish_sword.attacks.up.penalties.miss = 0.42
Gear.scottish_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.scottish_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.scottish_sword.attacks.up.sweep.thickness = 0.01
Gear.scottish_sword.attacks.up.sweep.width = 0.035
Gear.scottish_sword.attacks.up.sweep.height_scale = 1
Gear.scottish_sword.attacks.up.sweep.width_offset = 0
Gear.scottish_sword.attacks.up.sweep.height_offset = 0
Gear.scottish_sword.attacks.left.damage_type = "slashing"
Gear.scottish_sword.attacks.left.uncharged_damage_factor = 0.271
Gear.scottish_sword.attacks.left.quick_swing_charge_time = 0.45
Gear.scottish_sword.attacks.left.minimum_pose_time = 0.43
Gear.scottish_sword.attacks.left.quick_swing_attack_time = 0.7
Gear.scottish_sword.attacks.left.base_damage = 42
Gear.scottish_sword.attacks.left.charge_time = 0.6
Gear.scottish_sword.attacks.left.attack_time = 0.6
Gear.scottish_sword.attacks.left.speed_max = 40
Gear.scottish_sword.attacks.left.penalties.non_penetrated = 0.63
Gear.scottish_sword.attacks.left.penalties.hard = 0.504
Gear.scottish_sword.attacks.left.penalties.blocked = 0.63
Gear.scottish_sword.attacks.left.penalties.parried = 0.9875
Gear.scottish_sword.attacks.left.penalties.miss = 0.46
Gear.scottish_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.scottish_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.scottish_sword.attacks.left.sweep.thickness = 0.01
Gear.scottish_sword.attacks.left.sweep.width = 0.035
Gear.scottish_sword.attacks.left.sweep.height_scale = 1
Gear.scottish_sword.attacks.left.sweep.width_offset = 0
Gear.scottish_sword.attacks.left.sweep.height_offset = 0
Gear.scottish_sword.attacks.right.damage_type = "slashing"
Gear.scottish_sword.attacks.right.uncharged_damage_factor = 0.271
Gear.scottish_sword.attacks.right.quick_swing_charge_time = 0.45
Gear.scottish_sword.attacks.right.minimum_pose_time = 0.43
Gear.scottish_sword.attacks.right.quick_swing_attack_time = 0.7
Gear.scottish_sword.attacks.right.base_damage = 42
Gear.scottish_sword.attacks.right.charge_time = 0.6
Gear.scottish_sword.attacks.right.attack_time = 0.6
Gear.scottish_sword.attacks.right.speed_max = 40
Gear.scottish_sword.attacks.right.penalties.non_penetrated = 0.63
Gear.scottish_sword.attacks.right.penalties.hard = 0.504
Gear.scottish_sword.attacks.right.penalties.blocked = 0.63
Gear.scottish_sword.attacks.right.penalties.parried = 0.9875
Gear.scottish_sword.attacks.right.penalties.miss = 0.46
Gear.scottish_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.scottish_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.scottish_sword.attacks.right.sweep.thickness = 0.01
Gear.scottish_sword.attacks.right.sweep.width = 0.035
Gear.scottish_sword.attacks.right.sweep.height_scale = 1
Gear.scottish_sword.attacks.right.sweep.width_offset = 0
Gear.scottish_sword.attacks.right.sweep.height_offset = 0
Gear.scottish_sword.attacks.down.damage_type = "piercing"
Gear.scottish_sword.attacks.down.uncharged_damage_factor = 0.248
Gear.scottish_sword.attacks.down.quick_swing_charge_time = 0.45
Gear.scottish_sword.attacks.down.minimum_pose_time = 0.29
Gear.scottish_sword.attacks.down.quick_swing_attack_time = 0.7
Gear.scottish_sword.attacks.down.base_damage = 30
Gear.scottish_sword.attacks.down.charge_time = 0.6
Gear.scottish_sword.attacks.down.attack_time = 0.6
Gear.scottish_sword.attacks.down.speed_max = 37
Gear.scottish_sword.attacks.down.penalties.non_penetrated = 0.634
Gear.scottish_sword.attacks.down.penalties.hard = 0.507
Gear.scottish_sword.attacks.down.penalties.blocked = 0.634
Gear.scottish_sword.attacks.down.penalties.parried = 0.9875
Gear.scottish_sword.attacks.down.penalties.miss = 0.42
Gear.scottish_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.scottish_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.scottish_sword.attacks.down.sweep.thickness = 0.01
Gear.scottish_sword.attacks.down.sweep.width = 0.035
Gear.scottish_sword.attacks.down.sweep.height_scale = 1
Gear.scottish_sword.attacks.down.sweep.width_offset = 0
Gear.scottish_sword.attacks.down.sweep.height_offset = 0
Gear.scottish_sword.ui_header = "gear_name_scottish_sword"
Gear.scottish_sword.ui_texture = "gear_2h_scottish_sword"
Gear.scottish_sword.ui_description = "gear_description_scottish_sword"
Gear.scottish_sword.ui_fluff_text = "gear_fluff_scottish_sword"
Gear.scottish_sword.category = "two_handed_sword"
Gear.scottish_sword.stat_gategory = "two_handed_sword"
Gear.scottish_sword.market_price = 3000
Gear.scottish_sword.release_name = "main"
Gear.scottish_sword.ui_sort_index = 1001
Gear.james_christmas_sword = Gear.james_christmas_sword or table.clone(GearTemplates.sword_2h)
Gear.james_christmas_sword.unit = "units/weapons/wpn_mary_sword/wpn_mary_sword"
Gear.james_christmas_sword.sweep_collision = true
Gear.james_christmas_sword.wield_time = 1.671
Gear.james_christmas_sword.health = 100
Gear.james_christmas_sword.properties = {
	stun = false
}
Gear.james_christmas_sword.armour_type = "weapon_metal"
Gear.james_christmas_sword.penetration_value = 0
Gear.james_christmas_sword.absorption_value = 1
Gear.james_christmas_sword.rejuvenation_delay = 100
Gear.james_christmas_sword.pose_movement_multiplier = 0.795
Gear.james_christmas_sword.encumbrance = 3
Gear.james_christmas_sword.reach = 186
Gear.james_christmas_sword.attacks.up.damage_type = "slashing"
Gear.james_christmas_sword.attacks.up.uncharged_damage_factor = 0.211
Gear.james_christmas_sword.attacks.up.quick_swing_charge_time = 0.45
Gear.james_christmas_sword.attacks.up.minimum_pose_time = 0.4
Gear.james_christmas_sword.attacks.up.quick_swing_attack_time = 0.7
Gear.james_christmas_sword.attacks.up.base_damage = 48
Gear.james_christmas_sword.attacks.up.charge_time = 0.7
Gear.james_christmas_sword.attacks.up.attack_time = 0.5
Gear.james_christmas_sword.attacks.up.speed_max = 40
Gear.james_christmas_sword.attacks.up.penalties.non_penetrated = 0.63
Gear.james_christmas_sword.attacks.up.penalties.hard = 0.504
Gear.james_christmas_sword.attacks.up.penalties.blocked = 0.63
Gear.james_christmas_sword.attacks.up.penalties.parried = 0.9875
Gear.james_christmas_sword.attacks.up.penalties.miss = 0.42
Gear.james_christmas_sword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.james_christmas_sword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.james_christmas_sword.attacks.up.sweep.thickness = 0.01
Gear.james_christmas_sword.attacks.up.sweep.width = 0.035
Gear.james_christmas_sword.attacks.up.sweep.height_scale = 1
Gear.james_christmas_sword.attacks.up.sweep.width_offset = 0
Gear.james_christmas_sword.attacks.up.sweep.height_offset = 0
Gear.james_christmas_sword.attacks.left.damage_type = "slashing"
Gear.james_christmas_sword.attacks.left.uncharged_damage_factor = 0.271
Gear.james_christmas_sword.attacks.left.quick_swing_charge_time = 0.45
Gear.james_christmas_sword.attacks.left.minimum_pose_time = 0.43
Gear.james_christmas_sword.attacks.left.quick_swing_attack_time = 0.7
Gear.james_christmas_sword.attacks.left.base_damage = 42
Gear.james_christmas_sword.attacks.left.charge_time = 0.6
Gear.james_christmas_sword.attacks.left.attack_time = 0.6
Gear.james_christmas_sword.attacks.left.speed_max = 40
Gear.james_christmas_sword.attacks.left.penalties.non_penetrated = 0.63
Gear.james_christmas_sword.attacks.left.penalties.hard = 0.504
Gear.james_christmas_sword.attacks.left.penalties.blocked = 0.63
Gear.james_christmas_sword.attacks.left.penalties.parried = 0.9875
Gear.james_christmas_sword.attacks.left.penalties.miss = 0.46
Gear.james_christmas_sword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.james_christmas_sword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.james_christmas_sword.attacks.left.sweep.thickness = 0.01
Gear.james_christmas_sword.attacks.left.sweep.width = 0.035
Gear.james_christmas_sword.attacks.left.sweep.height_scale = 1
Gear.james_christmas_sword.attacks.left.sweep.width_offset = 0
Gear.james_christmas_sword.attacks.left.sweep.height_offset = 0
Gear.james_christmas_sword.attacks.right.damage_type = "slashing"
Gear.james_christmas_sword.attacks.right.uncharged_damage_factor = 0.271
Gear.james_christmas_sword.attacks.right.quick_swing_charge_time = 0.45
Gear.james_christmas_sword.attacks.right.minimum_pose_time = 0.43
Gear.james_christmas_sword.attacks.right.quick_swing_attack_time = 0.7
Gear.james_christmas_sword.attacks.right.base_damage = 42
Gear.james_christmas_sword.attacks.right.charge_time = 0.6
Gear.james_christmas_sword.attacks.right.attack_time = 0.6
Gear.james_christmas_sword.attacks.right.speed_max = 40
Gear.james_christmas_sword.attacks.right.penalties.non_penetrated = 0.63
Gear.james_christmas_sword.attacks.right.penalties.hard = 0.504
Gear.james_christmas_sword.attacks.right.penalties.blocked = 0.63
Gear.james_christmas_sword.attacks.right.penalties.parried = 0.9875
Gear.james_christmas_sword.attacks.right.penalties.miss = 0.46
Gear.james_christmas_sword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.james_christmas_sword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.james_christmas_sword.attacks.right.sweep.thickness = 0.01
Gear.james_christmas_sword.attacks.right.sweep.width = 0.035
Gear.james_christmas_sword.attacks.right.sweep.height_scale = 1
Gear.james_christmas_sword.attacks.right.sweep.width_offset = 0
Gear.james_christmas_sword.attacks.right.sweep.height_offset = 0
Gear.james_christmas_sword.attacks.down.damage_type = "piercing"
Gear.james_christmas_sword.attacks.down.uncharged_damage_factor = 0.248
Gear.james_christmas_sword.attacks.down.quick_swing_charge_time = 0.45
Gear.james_christmas_sword.attacks.down.minimum_pose_time = 0.29
Gear.james_christmas_sword.attacks.down.quick_swing_attack_time = 0.7
Gear.james_christmas_sword.attacks.down.base_damage = 29
Gear.james_christmas_sword.attacks.down.charge_time = 0.6
Gear.james_christmas_sword.attacks.down.attack_time = 0.6
Gear.james_christmas_sword.attacks.down.speed_max = 37
Gear.james_christmas_sword.attacks.down.penalties.non_penetrated = 0.634
Gear.james_christmas_sword.attacks.down.penalties.hard = 0.507
Gear.james_christmas_sword.attacks.down.penalties.blocked = 0.634
Gear.james_christmas_sword.attacks.down.penalties.parried = 0.9875
Gear.james_christmas_sword.attacks.down.penalties.miss = 0.42
Gear.james_christmas_sword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.james_christmas_sword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.james_christmas_sword.attacks.down.sweep.thickness = 0.01
Gear.james_christmas_sword.attacks.down.sweep.width = 0.035
Gear.james_christmas_sword.attacks.down.sweep.height_scale = 1
Gear.james_christmas_sword.attacks.down.sweep.width_offset = 0
Gear.james_christmas_sword.attacks.down.sweep.height_offset = 0
Gear.james_christmas_sword.ui_header = "gear_james_christmas_sword_name"
Gear.james_christmas_sword.ui_texture = "gear_mary_sword"
Gear.james_christmas_sword.ui_description = "gear_james_christmas_sword_description"
Gear.james_christmas_sword.ui_fluff_text = "gear_james_christmas_sword_fluff"
Gear.james_christmas_sword.category = "two_handed_sword"
Gear.james_christmas_sword.stat_gategory = "two_handed_sword"
Gear.james_christmas_sword.market_price = 1000000
Gear.james_christmas_sword.release_name = "winter"
Gear.james_christmas_sword.ui_sort_index = 1202
Gear.bayerisches_xxa = Gear.bayerisches_xxa or table.clone(GearTemplates.sword_2h)
Gear.bayerisches_xxa.unit = "units/weapons/james_weapon_pack/wpn_bayerisches_xxa/wpn_bayerisches_xxa"
Gear.bayerisches_xxa.sweep_collision = true
Gear.bayerisches_xxa.wield_time = 1.671
Gear.bayerisches_xxa.health = 100
Gear.bayerisches_xxa.properties = {
	stun = false
}
Gear.bayerisches_xxa.armour_type = "weapon_metal"
Gear.bayerisches_xxa.penetration_value = 0
Gear.bayerisches_xxa.absorption_value = 1
Gear.bayerisches_xxa.rejuvenation_delay = 100
Gear.bayerisches_xxa.pose_movement_multiplier = 0.795
Gear.bayerisches_xxa.encumbrance = 3
Gear.bayerisches_xxa.reach = 160
Gear.bayerisches_xxa.attacks.up.damage_type = "slashing"
Gear.bayerisches_xxa.attacks.up.uncharged_damage_factor = 0.211
Gear.bayerisches_xxa.attacks.up.quick_swing_charge_time = 0.45
Gear.bayerisches_xxa.attacks.up.minimum_pose_time = 0.43
Gear.bayerisches_xxa.attacks.up.quick_swing_attack_time = 0.7
Gear.bayerisches_xxa.attacks.up.base_damage = 47
Gear.bayerisches_xxa.attacks.up.charge_time = 0.7
Gear.bayerisches_xxa.attacks.up.attack_time = 0.5
Gear.bayerisches_xxa.attacks.up.speed_max = 41
Gear.bayerisches_xxa.attacks.up.penalties.non_penetrated = 0.63
Gear.bayerisches_xxa.attacks.up.penalties.hard = 0.504
Gear.bayerisches_xxa.attacks.up.penalties.blocked = 0.63
Gear.bayerisches_xxa.attacks.up.penalties.parried = 0.9875
Gear.bayerisches_xxa.attacks.up.penalties.miss = 0.42
Gear.bayerisches_xxa.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_xxa.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_xxa.attacks.up.sweep.thickness = 0.01
Gear.bayerisches_xxa.attacks.up.sweep.width = 0.035
Gear.bayerisches_xxa.attacks.up.sweep.height_scale = 1
Gear.bayerisches_xxa.attacks.up.sweep.width_offset = 0
Gear.bayerisches_xxa.attacks.up.sweep.height_offset = 0
Gear.bayerisches_xxa.attacks.left.damage_type = "slashing"
Gear.bayerisches_xxa.attacks.left.uncharged_damage_factor = 0.271
Gear.bayerisches_xxa.attacks.left.quick_swing_charge_time = 0.45
Gear.bayerisches_xxa.attacks.left.minimum_pose_time = 0.43
Gear.bayerisches_xxa.attacks.left.quick_swing_attack_time = 0.7
Gear.bayerisches_xxa.attacks.left.base_damage = 43
Gear.bayerisches_xxa.attacks.left.charge_time = 0.6
Gear.bayerisches_xxa.attacks.left.attack_time = 0.6
Gear.bayerisches_xxa.attacks.left.speed_max = 40
Gear.bayerisches_xxa.attacks.left.penalties.non_penetrated = 0.63
Gear.bayerisches_xxa.attacks.left.penalties.hard = 0.504
Gear.bayerisches_xxa.attacks.left.penalties.blocked = 0.63
Gear.bayerisches_xxa.attacks.left.penalties.parried = 0.9875
Gear.bayerisches_xxa.attacks.left.penalties.miss = 0.46
Gear.bayerisches_xxa.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_xxa.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_xxa.attacks.left.sweep.thickness = 0.01
Gear.bayerisches_xxa.attacks.left.sweep.width = 0.035
Gear.bayerisches_xxa.attacks.left.sweep.height_scale = 1
Gear.bayerisches_xxa.attacks.left.sweep.width_offset = 0
Gear.bayerisches_xxa.attacks.left.sweep.height_offset = 0
Gear.bayerisches_xxa.attacks.right.damage_type = "slashing"
Gear.bayerisches_xxa.attacks.right.uncharged_damage_factor = 0.271
Gear.bayerisches_xxa.attacks.right.quick_swing_charge_time = 0.45
Gear.bayerisches_xxa.attacks.right.minimum_pose_time = 0.43
Gear.bayerisches_xxa.attacks.right.quick_swing_attack_time = 0.7
Gear.bayerisches_xxa.attacks.right.base_damage = 43
Gear.bayerisches_xxa.attacks.right.charge_time = 0.6
Gear.bayerisches_xxa.attacks.right.attack_time = 0.6
Gear.bayerisches_xxa.attacks.right.speed_max = 40
Gear.bayerisches_xxa.attacks.right.penalties.non_penetrated = 0.63
Gear.bayerisches_xxa.attacks.right.penalties.hard = 0.504
Gear.bayerisches_xxa.attacks.right.penalties.blocked = 0.63
Gear.bayerisches_xxa.attacks.right.penalties.parried = 0.9875
Gear.bayerisches_xxa.attacks.right.penalties.miss = 0.46
Gear.bayerisches_xxa.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_xxa.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_xxa.attacks.right.sweep.thickness = 0.01
Gear.bayerisches_xxa.attacks.right.sweep.width = 0.035
Gear.bayerisches_xxa.attacks.right.sweep.height_scale = 1
Gear.bayerisches_xxa.attacks.right.sweep.width_offset = 0
Gear.bayerisches_xxa.attacks.right.sweep.height_offset = 0
Gear.bayerisches_xxa.attacks.down.damage_type = "piercing"
Gear.bayerisches_xxa.attacks.down.uncharged_damage_factor = 0.273
Gear.bayerisches_xxa.attacks.down.quick_swing_charge_time = 0.45
Gear.bayerisches_xxa.attacks.down.minimum_pose_time = 0.29
Gear.bayerisches_xxa.attacks.down.quick_swing_attack_time = 0.7
Gear.bayerisches_xxa.attacks.down.base_damage = 33
Gear.bayerisches_xxa.attacks.down.charge_time = 0.6
Gear.bayerisches_xxa.attacks.down.attack_time = 0.6
Gear.bayerisches_xxa.attacks.down.speed_max = 40
Gear.bayerisches_xxa.attacks.down.penalties.non_penetrated = 0.634
Gear.bayerisches_xxa.attacks.down.penalties.hard = 0.507
Gear.bayerisches_xxa.attacks.down.penalties.blocked = 0.634
Gear.bayerisches_xxa.attacks.down.penalties.parried = 0.9875
Gear.bayerisches_xxa.attacks.down.penalties.miss = 0.42
Gear.bayerisches_xxa.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_xxa.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_xxa.attacks.down.sweep.thickness = 0.01
Gear.bayerisches_xxa.attacks.down.sweep.width = 0.035
Gear.bayerisches_xxa.attacks.down.sweep.height_scale = 1
Gear.bayerisches_xxa.attacks.down.sweep.width_offset = 0
Gear.bayerisches_xxa.attacks.down.sweep.height_offset = 0
Gear.bayerisches_xxa.ui_header = "gear_james_bayerisches_xxa_name"
Gear.bayerisches_xxa.ui_texture = "gear_bayerisches_xxa"
Gear.bayerisches_xxa.ui_description = "gear_james_bayerisches_xxa_desc"
Gear.bayerisches_xxa.ui_fluff_text = "gear_james_bayerisches_xxa_fluff"
Gear.bayerisches_xxa.category = "two_handed_sword"
Gear.bayerisches_xxa.stat_gategory = "two_handed_sword"
Gear.bayerisches_xxa.market_price = 50000
Gear.bayerisches_xxa.release_name = "jwp"
Gear.bayerisches_xxa.ui_sort_index = 1501
Gear.bayerisches_xxa_02 = Gear.bayerisches_xxa_02 or table.clone(GearTemplates.sword_2h)
Gear.bayerisches_xxa_02.unit = "units/weapons/james_weapon_pack/wpn_bayerisches_xxa/wpn_bayerisches_xxa_02"
Gear.bayerisches_xxa_02.sweep_collision = true
Gear.bayerisches_xxa_02.wield_time = 1.671
Gear.bayerisches_xxa_02.health = 100
Gear.bayerisches_xxa_02.properties = {
	stun = false
}
Gear.bayerisches_xxa_02.armour_type = "weapon_metal"
Gear.bayerisches_xxa_02.penetration_value = 0
Gear.bayerisches_xxa_02.absorption_value = 1
Gear.bayerisches_xxa_02.rejuvenation_delay = 100
Gear.bayerisches_xxa_02.pose_movement_multiplier = 0.795
Gear.bayerisches_xxa_02.encumbrance = 3
Gear.bayerisches_xxa_02.reach = 160
Gear.bayerisches_xxa_02.attacks.up.damage_type = "slashing"
Gear.bayerisches_xxa_02.attacks.up.uncharged_damage_factor = 0.211
Gear.bayerisches_xxa_02.attacks.up.quick_swing_charge_time = 0.45
Gear.bayerisches_xxa_02.attacks.up.minimum_pose_time = 0.43
Gear.bayerisches_xxa_02.attacks.up.quick_swing_attack_time = 0.7
Gear.bayerisches_xxa_02.attacks.up.base_damage = 47
Gear.bayerisches_xxa_02.attacks.up.charge_time = 0.7
Gear.bayerisches_xxa_02.attacks.up.attack_time = 0.5
Gear.bayerisches_xxa_02.attacks.up.speed_max = 41
Gear.bayerisches_xxa_02.attacks.up.penalties.non_penetrated = 0.63
Gear.bayerisches_xxa_02.attacks.up.penalties.hard = 0.504
Gear.bayerisches_xxa_02.attacks.up.penalties.blocked = 0.63
Gear.bayerisches_xxa_02.attacks.up.penalties.parried = 0.9875
Gear.bayerisches_xxa_02.attacks.up.penalties.miss = 0.42
Gear.bayerisches_xxa_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_xxa_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_xxa_02.attacks.up.sweep.thickness = 0.01
Gear.bayerisches_xxa_02.attacks.up.sweep.width = 0.035
Gear.bayerisches_xxa_02.attacks.up.sweep.height_scale = 1
Gear.bayerisches_xxa_02.attacks.up.sweep.width_offset = 0
Gear.bayerisches_xxa_02.attacks.up.sweep.height_offset = 0
Gear.bayerisches_xxa_02.attacks.left.damage_type = "slashing"
Gear.bayerisches_xxa_02.attacks.left.uncharged_damage_factor = 0.271
Gear.bayerisches_xxa_02.attacks.left.quick_swing_charge_time = 0.45
Gear.bayerisches_xxa_02.attacks.left.minimum_pose_time = 0.43
Gear.bayerisches_xxa_02.attacks.left.quick_swing_attack_time = 0.7
Gear.bayerisches_xxa_02.attacks.left.base_damage = 43
Gear.bayerisches_xxa_02.attacks.left.charge_time = 0.6
Gear.bayerisches_xxa_02.attacks.left.attack_time = 0.6
Gear.bayerisches_xxa_02.attacks.left.speed_max = 40
Gear.bayerisches_xxa_02.attacks.left.penalties.non_penetrated = 0.63
Gear.bayerisches_xxa_02.attacks.left.penalties.hard = 0.504
Gear.bayerisches_xxa_02.attacks.left.penalties.blocked = 0.63
Gear.bayerisches_xxa_02.attacks.left.penalties.parried = 0.9875
Gear.bayerisches_xxa_02.attacks.left.penalties.miss = 0.46
Gear.bayerisches_xxa_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_xxa_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_xxa_02.attacks.left.sweep.thickness = 0.01
Gear.bayerisches_xxa_02.attacks.left.sweep.width = 0.035
Gear.bayerisches_xxa_02.attacks.left.sweep.height_scale = 1
Gear.bayerisches_xxa_02.attacks.left.sweep.width_offset = 0
Gear.bayerisches_xxa_02.attacks.left.sweep.height_offset = 0
Gear.bayerisches_xxa_02.attacks.right.damage_type = "slashing"
Gear.bayerisches_xxa_02.attacks.right.uncharged_damage_factor = 0.271
Gear.bayerisches_xxa_02.attacks.right.quick_swing_charge_time = 0.45
Gear.bayerisches_xxa_02.attacks.right.minimum_pose_time = 0.43
Gear.bayerisches_xxa_02.attacks.right.quick_swing_attack_time = 0.7
Gear.bayerisches_xxa_02.attacks.right.base_damage = 43
Gear.bayerisches_xxa_02.attacks.right.charge_time = 0.6
Gear.bayerisches_xxa_02.attacks.right.attack_time = 0.6
Gear.bayerisches_xxa_02.attacks.right.speed_max = 40
Gear.bayerisches_xxa_02.attacks.right.penalties.non_penetrated = 0.63
Gear.bayerisches_xxa_02.attacks.right.penalties.hard = 0.504
Gear.bayerisches_xxa_02.attacks.right.penalties.blocked = 0.63
Gear.bayerisches_xxa_02.attacks.right.penalties.parried = 0.9875
Gear.bayerisches_xxa_02.attacks.right.penalties.miss = 0.46
Gear.bayerisches_xxa_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_xxa_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_xxa_02.attacks.right.sweep.thickness = 0.01
Gear.bayerisches_xxa_02.attacks.right.sweep.width = 0.035
Gear.bayerisches_xxa_02.attacks.right.sweep.height_scale = 1
Gear.bayerisches_xxa_02.attacks.right.sweep.width_offset = 0
Gear.bayerisches_xxa_02.attacks.right.sweep.height_offset = 0
Gear.bayerisches_xxa_02.attacks.down.damage_type = "piercing"
Gear.bayerisches_xxa_02.attacks.down.uncharged_damage_factor = 0.273
Gear.bayerisches_xxa_02.attacks.down.quick_swing_charge_time = 0.45
Gear.bayerisches_xxa_02.attacks.down.minimum_pose_time = 0.29
Gear.bayerisches_xxa_02.attacks.down.quick_swing_attack_time = 0.7
Gear.bayerisches_xxa_02.attacks.down.base_damage = 32
Gear.bayerisches_xxa_02.attacks.down.charge_time = 0.6
Gear.bayerisches_xxa_02.attacks.down.attack_time = 0.6
Gear.bayerisches_xxa_02.attacks.down.speed_max = 40
Gear.bayerisches_xxa_02.attacks.down.penalties.non_penetrated = 0.634
Gear.bayerisches_xxa_02.attacks.down.penalties.hard = 0.507
Gear.bayerisches_xxa_02.attacks.down.penalties.blocked = 0.634
Gear.bayerisches_xxa_02.attacks.down.penalties.parried = 0.9875
Gear.bayerisches_xxa_02.attacks.down.penalties.miss = 0.42
Gear.bayerisches_xxa_02.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.bayerisches_xxa_02.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.bayerisches_xxa_02.attacks.down.sweep.thickness = 0.01
Gear.bayerisches_xxa_02.attacks.down.sweep.width = 0.035
Gear.bayerisches_xxa_02.attacks.down.sweep.height_scale = 1
Gear.bayerisches_xxa_02.attacks.down.sweep.width_offset = 0
Gear.bayerisches_xxa_02.attacks.down.sweep.height_offset = 0
Gear.bayerisches_xxa_02.ui_header = "gear_james_bayerisches_xxa_02_name"
Gear.bayerisches_xxa_02.ui_texture = "gear_bayerisches_xxa"
Gear.bayerisches_xxa_02.ui_description = "gear_james_bayerisches_xxa_02_desc"
Gear.bayerisches_xxa_02.ui_fluff_text = "gear_james_bayerisches_xxa_02_fluff"
Gear.bayerisches_xxa_02.category = "two_handed_sword"
Gear.bayerisches_xxa_02.stat_gategory = "two_handed_sword"
Gear.bayerisches_xxa_02.market_price = 50000
Gear.bayerisches_xxa_02.release_name = "jwp"
Gear.bayerisches_xxa_02.ui_sort_index = 1501
Gear.castillion_two_hander = Gear.castillion_two_hander or table.clone(GearTemplates.sword_2h)
Gear.castillion_two_hander.unit = "units/weapons/james_weapon_pack/wpn_castillion_two_hander/wpn_castillion_two_hander"
Gear.castillion_two_hander.sweep_collision = true
Gear.castillion_two_hander.wield_time = 1.671
Gear.castillion_two_hander.health = 100
Gear.castillion_two_hander.properties = {
	stun = false
}
Gear.castillion_two_hander.armour_type = "weapon_metal"
Gear.castillion_two_hander.penetration_value = 0
Gear.castillion_two_hander.absorption_value = 1
Gear.castillion_two_hander.rejuvenation_delay = 100
Gear.castillion_two_hander.pose_movement_multiplier = 0.795
Gear.castillion_two_hander.encumbrance = 3
Gear.castillion_two_hander.reach = 186
Gear.castillion_two_hander.attacks.up.damage_type = "slashing"
Gear.castillion_two_hander.attacks.up.uncharged_damage_factor = 0.211
Gear.castillion_two_hander.attacks.up.quick_swing_charge_time = 0.45
Gear.castillion_two_hander.attacks.up.minimum_pose_time = 0.43
Gear.castillion_two_hander.attacks.up.quick_swing_attack_time = 0.7
Gear.castillion_two_hander.attacks.up.base_damage = 48
Gear.castillion_two_hander.attacks.up.charge_time = 0.7
Gear.castillion_two_hander.attacks.up.attack_time = 0.5
Gear.castillion_two_hander.attacks.up.speed_max = 40
Gear.castillion_two_hander.attacks.up.penalties.non_penetrated = 0.63
Gear.castillion_two_hander.attacks.up.penalties.hard = 0.504
Gear.castillion_two_hander.attacks.up.penalties.blocked = 0.63
Gear.castillion_two_hander.attacks.up.penalties.parried = 0.9875
Gear.castillion_two_hander.attacks.up.penalties.miss = 0.42
Gear.castillion_two_hander.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.castillion_two_hander.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.castillion_two_hander.attacks.up.sweep.thickness = 0.01
Gear.castillion_two_hander.attacks.up.sweep.width = 0.035
Gear.castillion_two_hander.attacks.up.sweep.height_scale = 1
Gear.castillion_two_hander.attacks.up.sweep.width_offset = 0
Gear.castillion_two_hander.attacks.up.sweep.height_offset = 0
Gear.castillion_two_hander.attacks.left.damage_type = "slashing"
Gear.castillion_two_hander.attacks.left.uncharged_damage_factor = 0.271
Gear.castillion_two_hander.attacks.left.quick_swing_charge_time = 0.45
Gear.castillion_two_hander.attacks.left.minimum_pose_time = 0.43
Gear.castillion_two_hander.attacks.left.quick_swing_attack_time = 0.7
Gear.castillion_two_hander.attacks.left.base_damage = 42
Gear.castillion_two_hander.attacks.left.charge_time = 0.6
Gear.castillion_two_hander.attacks.left.attack_time = 0.6
Gear.castillion_two_hander.attacks.left.speed_max = 40
Gear.castillion_two_hander.attacks.left.penalties.non_penetrated = 0.63
Gear.castillion_two_hander.attacks.left.penalties.hard = 0.504
Gear.castillion_two_hander.attacks.left.penalties.blocked = 0.63
Gear.castillion_two_hander.attacks.left.penalties.parried = 0.9875
Gear.castillion_two_hander.attacks.left.penalties.miss = 0.46
Gear.castillion_two_hander.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.castillion_two_hander.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.castillion_two_hander.attacks.left.sweep.thickness = 0.01
Gear.castillion_two_hander.attacks.left.sweep.width = 0.035
Gear.castillion_two_hander.attacks.left.sweep.height_scale = 1
Gear.castillion_two_hander.attacks.left.sweep.width_offset = 0
Gear.castillion_two_hander.attacks.left.sweep.height_offset = 0
Gear.castillion_two_hander.attacks.right.damage_type = "slashing"
Gear.castillion_two_hander.attacks.right.uncharged_damage_factor = 0.271
Gear.castillion_two_hander.attacks.right.quick_swing_charge_time = 0.45
Gear.castillion_two_hander.attacks.right.minimum_pose_time = 0.43
Gear.castillion_two_hander.attacks.right.quick_swing_attack_time = 0.7
Gear.castillion_two_hander.attacks.right.base_damage = 42
Gear.castillion_two_hander.attacks.right.charge_time = 0.6
Gear.castillion_two_hander.attacks.right.attack_time = 0.6
Gear.castillion_two_hander.attacks.right.speed_max = 40
Gear.castillion_two_hander.attacks.right.penalties.non_penetrated = 0.63
Gear.castillion_two_hander.attacks.right.penalties.hard = 0.504
Gear.castillion_two_hander.attacks.right.penalties.blocked = 0.63
Gear.castillion_two_hander.attacks.right.penalties.parried = 0.9875
Gear.castillion_two_hander.attacks.right.penalties.miss = 0.46
Gear.castillion_two_hander.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.castillion_two_hander.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.castillion_two_hander.attacks.right.sweep.thickness = 0.01
Gear.castillion_two_hander.attacks.right.sweep.width = 0.035
Gear.castillion_two_hander.attacks.right.sweep.height_scale = 1
Gear.castillion_two_hander.attacks.right.sweep.width_offset = 0
Gear.castillion_two_hander.attacks.right.sweep.height_offset = 0
Gear.castillion_two_hander.attacks.down.damage_type = "piercing"
Gear.castillion_two_hander.attacks.down.uncharged_damage_factor = 0.248
Gear.castillion_two_hander.attacks.down.quick_swing_charge_time = 0.45
Gear.castillion_two_hander.attacks.down.minimum_pose_time = 0.29
Gear.castillion_two_hander.attacks.down.quick_swing_attack_time = 0.7
Gear.castillion_two_hander.attacks.down.base_damage = 29
Gear.castillion_two_hander.attacks.down.charge_time = 0.6
Gear.castillion_two_hander.attacks.down.attack_time = 0.6
Gear.castillion_two_hander.attacks.down.speed_max = 37
Gear.castillion_two_hander.attacks.down.penalties.non_penetrated = 0.634
Gear.castillion_two_hander.attacks.down.penalties.hard = 0.507
Gear.castillion_two_hander.attacks.down.penalties.blocked = 0.634
Gear.castillion_two_hander.attacks.down.penalties.parried = 0.9875
Gear.castillion_two_hander.attacks.down.penalties.miss = 0.42
Gear.castillion_two_hander.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.castillion_two_hander.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.castillion_two_hander.attacks.down.sweep.thickness = 0.01
Gear.castillion_two_hander.attacks.down.sweep.width = 0.035
Gear.castillion_two_hander.attacks.down.sweep.height_scale = 1
Gear.castillion_two_hander.attacks.down.sweep.width_offset = 0
Gear.castillion_two_hander.attacks.down.sweep.height_offset = 0
Gear.castillion_two_hander.ui_header = "gear_james_castillion_two_hander_name"
Gear.castillion_two_hander.ui_texture = "gear_castillion_two_hander"
Gear.castillion_two_hander.ui_description = "gear_james_castillion_two_hander_desc"
Gear.castillion_two_hander.ui_fluff_text = "gear_james_castillion_two_hander_fluff"
Gear.castillion_two_hander.category = "two_handed_sword"
Gear.castillion_two_hander.stat_gategory = "two_handed_sword"
Gear.castillion_two_hander.market_price = 200000
Gear.castillion_two_hander.release_name = "jwp"
Gear.castillion_two_hander.ui_sort_index = 1502
Gear.castillion_two_hander_02 = Gear.castillion_two_hander_02 or table.clone(GearTemplates.sword_2h)
Gear.castillion_two_hander_02.unit = "units/weapons/james_weapon_pack/wpn_castillion_two_hander/wpn_castillion_two_hander_02"
Gear.castillion_two_hander_02.sweep_collision = true
Gear.castillion_two_hander_02.wield_time = 1.671
Gear.castillion_two_hander_02.health = 100
Gear.castillion_two_hander_02.properties = {
	stun = false
}
Gear.castillion_two_hander_02.armour_type = "weapon_metal"
Gear.castillion_two_hander_02.penetration_value = 0
Gear.castillion_two_hander_02.absorption_value = 1
Gear.castillion_two_hander_02.rejuvenation_delay = 100
Gear.castillion_two_hander_02.pose_movement_multiplier = 0.795
Gear.castillion_two_hander_02.encumbrance = 3
Gear.castillion_two_hander_02.reach = 186
Gear.castillion_two_hander_02.attacks.up.damage_type = "slashing"
Gear.castillion_two_hander_02.attacks.up.uncharged_damage_factor = 0.211
Gear.castillion_two_hander_02.attacks.up.quick_swing_charge_time = 0.45
Gear.castillion_two_hander_02.attacks.up.minimum_pose_time = 0.43
Gear.castillion_two_hander_02.attacks.up.quick_swing_attack_time = 0.7
Gear.castillion_two_hander_02.attacks.up.base_damage = 48
Gear.castillion_two_hander_02.attacks.up.charge_time = 0.7
Gear.castillion_two_hander_02.attacks.up.attack_time = 0.5
Gear.castillion_two_hander_02.attacks.up.speed_max = 40
Gear.castillion_two_hander_02.attacks.up.penalties.non_penetrated = 0.63
Gear.castillion_two_hander_02.attacks.up.penalties.hard = 0.504
Gear.castillion_two_hander_02.attacks.up.penalties.blocked = 0.63
Gear.castillion_two_hander_02.attacks.up.penalties.parried = 0.9875
Gear.castillion_two_hander_02.attacks.up.penalties.miss = 0.42
Gear.castillion_two_hander_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.castillion_two_hander_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.castillion_two_hander_02.attacks.up.sweep.thickness = 0.01
Gear.castillion_two_hander_02.attacks.up.sweep.width = 0.035
Gear.castillion_two_hander_02.attacks.up.sweep.height_scale = 1
Gear.castillion_two_hander_02.attacks.up.sweep.width_offset = 0
Gear.castillion_two_hander_02.attacks.up.sweep.height_offset = 0
Gear.castillion_two_hander_02.attacks.left.damage_type = "slashing"
Gear.castillion_two_hander_02.attacks.left.uncharged_damage_factor = 0.271
Gear.castillion_two_hander_02.attacks.left.quick_swing_charge_time = 0.45
Gear.castillion_two_hander_02.attacks.left.minimum_pose_time = 0.43
Gear.castillion_two_hander_02.attacks.left.quick_swing_attack_time = 0.7
Gear.castillion_two_hander_02.attacks.left.base_damage = 42
Gear.castillion_two_hander_02.attacks.left.charge_time = 0.6
Gear.castillion_two_hander_02.attacks.left.attack_time = 0.6
Gear.castillion_two_hander_02.attacks.left.speed_max = 40
Gear.castillion_two_hander_02.attacks.left.penalties.non_penetrated = 0.63
Gear.castillion_two_hander_02.attacks.left.penalties.hard = 0.504
Gear.castillion_two_hander_02.attacks.left.penalties.blocked = 0.63
Gear.castillion_two_hander_02.attacks.left.penalties.parried = 0.9875
Gear.castillion_two_hander_02.attacks.left.penalties.miss = 0.46
Gear.castillion_two_hander_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.castillion_two_hander_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.castillion_two_hander_02.attacks.left.sweep.thickness = 0.01
Gear.castillion_two_hander_02.attacks.left.sweep.width = 0.035
Gear.castillion_two_hander_02.attacks.left.sweep.height_scale = 1
Gear.castillion_two_hander_02.attacks.left.sweep.width_offset = 0
Gear.castillion_two_hander_02.attacks.left.sweep.height_offset = 0
Gear.castillion_two_hander_02.attacks.right.damage_type = "slashing"
Gear.castillion_two_hander_02.attacks.right.uncharged_damage_factor = 0.271
Gear.castillion_two_hander_02.attacks.right.quick_swing_charge_time = 0.45
Gear.castillion_two_hander_02.attacks.right.minimum_pose_time = 0.43
Gear.castillion_two_hander_02.attacks.right.quick_swing_attack_time = 0.7
Gear.castillion_two_hander_02.attacks.right.base_damage = 42
Gear.castillion_two_hander_02.attacks.right.charge_time = 0.6
Gear.castillion_two_hander_02.attacks.right.attack_time = 0.6
Gear.castillion_two_hander_02.attacks.right.speed_max = 40
Gear.castillion_two_hander_02.attacks.right.penalties.non_penetrated = 0.63
Gear.castillion_two_hander_02.attacks.right.penalties.hard = 0.504
Gear.castillion_two_hander_02.attacks.right.penalties.blocked = 0.63
Gear.castillion_two_hander_02.attacks.right.penalties.parried = 0.9875
Gear.castillion_two_hander_02.attacks.right.penalties.miss = 0.46
Gear.castillion_two_hander_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.castillion_two_hander_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.castillion_two_hander_02.attacks.right.sweep.thickness = 0.01
Gear.castillion_two_hander_02.attacks.right.sweep.width = 0.035
Gear.castillion_two_hander_02.attacks.right.sweep.height_scale = 1
Gear.castillion_two_hander_02.attacks.right.sweep.width_offset = 0
Gear.castillion_two_hander_02.attacks.right.sweep.height_offset = 0
Gear.castillion_two_hander_02.attacks.down.damage_type = "piercing"
Gear.castillion_two_hander_02.attacks.down.uncharged_damage_factor = 0.248
Gear.castillion_two_hander_02.attacks.down.quick_swing_charge_time = 0.45
Gear.castillion_two_hander_02.attacks.down.minimum_pose_time = 0.29
Gear.castillion_two_hander_02.attacks.down.quick_swing_attack_time = 0.7
Gear.castillion_two_hander_02.attacks.down.base_damage = 29
Gear.castillion_two_hander_02.attacks.down.charge_time = 0.6
Gear.castillion_two_hander_02.attacks.down.attack_time = 0.6
Gear.castillion_two_hander_02.attacks.down.speed_max = 37
Gear.castillion_two_hander_02.attacks.down.penalties.non_penetrated = 0.634
Gear.castillion_two_hander_02.attacks.down.penalties.hard = 0.507
Gear.castillion_two_hander_02.attacks.down.penalties.blocked = 0.634
Gear.castillion_two_hander_02.attacks.down.penalties.parried = 0.9875
Gear.castillion_two_hander_02.attacks.down.penalties.miss = 0.42
Gear.castillion_two_hander_02.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.castillion_two_hander_02.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.castillion_two_hander_02.attacks.down.sweep.thickness = 0.01
Gear.castillion_two_hander_02.attacks.down.sweep.width = 0.035
Gear.castillion_two_hander_02.attacks.down.sweep.height_scale = 1
Gear.castillion_two_hander_02.attacks.down.sweep.width_offset = 0
Gear.castillion_two_hander_02.attacks.down.sweep.height_offset = 0
Gear.castillion_two_hander_02.ui_header = "gear_james_castillion_two_hander_02_name"
Gear.castillion_two_hander_02.ui_texture = "gear_castillion_two_hander_alt"
Gear.castillion_two_hander_02.ui_description = "gear_james_castillion_two_hander_02_desc"
Gear.castillion_two_hander_02.ui_fluff_text = "gear_james_castillion_two_hander_02_fluff"
Gear.castillion_two_hander_02.category = "two_handed_sword"
Gear.castillion_two_hander_02.stat_gategory = "two_handed_sword"
Gear.castillion_two_hander_02.market_price = 200000
Gear.castillion_two_hander_02.release_name = "jwp"
Gear.castillion_two_hander_02.ui_sort_index = 1502
Gear.english_two_hander = Gear.english_two_hander or table.clone(GearTemplates.sword_2h)
Gear.english_two_hander.unit = "units/weapons/james_weapon_pack/wpn_english_two_hander/wpn_english_two_hander"
Gear.english_two_hander.sweep_collision = true
Gear.english_two_hander.wield_time = 1.671
Gear.english_two_hander.health = 100
Gear.english_two_hander.properties = {
	stun = false
}
Gear.english_two_hander.armour_type = "weapon_metal"
Gear.english_two_hander.penetration_value = 0
Gear.english_two_hander.absorption_value = 1
Gear.english_two_hander.rejuvenation_delay = 100
Gear.english_two_hander.pose_movement_multiplier = 0.795
Gear.english_two_hander.encumbrance = 3
Gear.english_two_hander.reach = 186
Gear.english_two_hander.attacks.up.damage_type = "slashing"
Gear.english_two_hander.attacks.up.uncharged_damage_factor = 0.211
Gear.english_two_hander.attacks.up.quick_swing_charge_time = 0.45
Gear.english_two_hander.attacks.up.minimum_pose_time = 0.43
Gear.english_two_hander.attacks.up.quick_swing_attack_time = 0.7
Gear.english_two_hander.attacks.up.base_damage = 48
Gear.english_two_hander.attacks.up.charge_time = 0.7
Gear.english_two_hander.attacks.up.attack_time = 0.5
Gear.english_two_hander.attacks.up.speed_max = 40
Gear.english_two_hander.attacks.up.penalties.non_penetrated = 0.63
Gear.english_two_hander.attacks.up.penalties.hard = 0.504
Gear.english_two_hander.attacks.up.penalties.blocked = 0.63
Gear.english_two_hander.attacks.up.penalties.parried = 0.9875
Gear.english_two_hander.attacks.up.penalties.miss = 0.42
Gear.english_two_hander.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.english_two_hander.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.english_two_hander.attacks.up.sweep.thickness = 0.01
Gear.english_two_hander.attacks.up.sweep.width = 0.035
Gear.english_two_hander.attacks.up.sweep.height_scale = 1
Gear.english_two_hander.attacks.up.sweep.width_offset = 0
Gear.english_two_hander.attacks.up.sweep.height_offset = 0
Gear.english_two_hander.attacks.left.damage_type = "slashing"
Gear.english_two_hander.attacks.left.uncharged_damage_factor = 0.271
Gear.english_two_hander.attacks.left.quick_swing_charge_time = 0.45
Gear.english_two_hander.attacks.left.minimum_pose_time = 0.43
Gear.english_two_hander.attacks.left.quick_swing_attack_time = 0.7
Gear.english_two_hander.attacks.left.base_damage = 41
Gear.english_two_hander.attacks.left.charge_time = 0.6
Gear.english_two_hander.attacks.left.attack_time = 0.6
Gear.english_two_hander.attacks.left.speed_max = 40
Gear.english_two_hander.attacks.left.penalties.non_penetrated = 0.63
Gear.english_two_hander.attacks.left.penalties.hard = 0.504
Gear.english_two_hander.attacks.left.penalties.blocked = 0.63
Gear.english_two_hander.attacks.left.penalties.parried = 0.9875
Gear.english_two_hander.attacks.left.penalties.miss = 0.46
Gear.english_two_hander.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.english_two_hander.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.english_two_hander.attacks.left.sweep.thickness = 0.01
Gear.english_two_hander.attacks.left.sweep.width = 0.035
Gear.english_two_hander.attacks.left.sweep.height_scale = 1
Gear.english_two_hander.attacks.left.sweep.width_offset = 0
Gear.english_two_hander.attacks.left.sweep.height_offset = 0
Gear.english_two_hander.attacks.right.damage_type = "slashing"
Gear.english_two_hander.attacks.right.uncharged_damage_factor = 0.271
Gear.english_two_hander.attacks.right.quick_swing_charge_time = 0.45
Gear.english_two_hander.attacks.right.minimum_pose_time = 0.43
Gear.english_two_hander.attacks.right.quick_swing_attack_time = 0.7
Gear.english_two_hander.attacks.right.base_damage = 41
Gear.english_two_hander.attacks.right.charge_time = 0.6
Gear.english_two_hander.attacks.right.attack_time = 0.6
Gear.english_two_hander.attacks.right.speed_max = 40
Gear.english_two_hander.attacks.right.penalties.non_penetrated = 0.63
Gear.english_two_hander.attacks.right.penalties.hard = 0.504
Gear.english_two_hander.attacks.right.penalties.blocked = 0.63
Gear.english_two_hander.attacks.right.penalties.parried = 0.9875
Gear.english_two_hander.attacks.right.penalties.miss = 0.46
Gear.english_two_hander.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.english_two_hander.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.english_two_hander.attacks.right.sweep.thickness = 0.01
Gear.english_two_hander.attacks.right.sweep.width = 0.035
Gear.english_two_hander.attacks.right.sweep.height_scale = 1
Gear.english_two_hander.attacks.right.sweep.width_offset = 0
Gear.english_two_hander.attacks.right.sweep.height_offset = 0
Gear.english_two_hander.attacks.down.damage_type = "piercing"
Gear.english_two_hander.attacks.down.uncharged_damage_factor = 0.248
Gear.english_two_hander.attacks.down.quick_swing_charge_time = 0.45
Gear.english_two_hander.attacks.down.minimum_pose_time = 0.29
Gear.english_two_hander.attacks.down.quick_swing_attack_time = 0.7
Gear.english_two_hander.attacks.down.base_damage = 32
Gear.english_two_hander.attacks.down.charge_time = 0.6
Gear.english_two_hander.attacks.down.attack_time = 0.6
Gear.english_two_hander.attacks.down.speed_max = 37
Gear.english_two_hander.attacks.down.penalties.non_penetrated = 0.634
Gear.english_two_hander.attacks.down.penalties.hard = 0.507
Gear.english_two_hander.attacks.down.penalties.blocked = 0.634
Gear.english_two_hander.attacks.down.penalties.parried = 0.9875
Gear.english_two_hander.attacks.down.penalties.miss = 0.42
Gear.english_two_hander.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.english_two_hander.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.english_two_hander.attacks.down.sweep.thickness = 0.01
Gear.english_two_hander.attacks.down.sweep.width = 0.035
Gear.english_two_hander.attacks.down.sweep.height_scale = 1
Gear.english_two_hander.attacks.down.sweep.width_offset = 0
Gear.english_two_hander.attacks.down.sweep.height_offset = 0
Gear.english_two_hander.ui_header = "gear_james_english_two_hander_name"
Gear.english_two_hander.ui_texture = "gear_english_two_hander"
Gear.english_two_hander.ui_description = "gear_james_english_two_hander_desc"
Gear.english_two_hander.ui_fluff_text = "gear_james_english_two_hander_fluff"
Gear.english_two_hander.category = "two_handed_sword"
Gear.english_two_hander.stat_gategory = "two_handed_sword"
Gear.english_two_hander.market_price = 500000
Gear.english_two_hander.release_name = "jwp"
Gear.english_two_hander.ui_sort_index = 1503
Gear.english_two_hander_02 = Gear.english_two_hander_02 or table.clone(GearTemplates.sword_2h)
Gear.english_two_hander_02.unit = "units/weapons/james_weapon_pack/wpn_english_two_hander/wpn_english_two_hander_02"
Gear.english_two_hander_02.sweep_collision = true
Gear.english_two_hander_02.wield_time = 1.671
Gear.english_two_hander_02.health = 100
Gear.english_two_hander_02.properties = {
	stun = false
}
Gear.english_two_hander_02.armour_type = "weapon_metal"
Gear.english_two_hander_02.penetration_value = 0
Gear.english_two_hander_02.absorption_value = 1
Gear.english_two_hander_02.rejuvenation_delay = 100
Gear.english_two_hander_02.pose_movement_multiplier = 0.795
Gear.english_two_hander_02.encumbrance = 3
Gear.english_two_hander_02.reach = 186
Gear.english_two_hander_02.attacks.up.damage_type = "slashing"
Gear.english_two_hander_02.attacks.up.uncharged_damage_factor = 0.211
Gear.english_two_hander_02.attacks.up.quick_swing_charge_time = 0.45
Gear.english_two_hander_02.attacks.up.minimum_pose_time = 0.43
Gear.english_two_hander_02.attacks.up.quick_swing_attack_time = 0.7
Gear.english_two_hander_02.attacks.up.base_damage = 48
Gear.english_two_hander_02.attacks.up.charge_time = 0.7
Gear.english_two_hander_02.attacks.up.attack_time = 0.5
Gear.english_two_hander_02.attacks.up.speed_max = 40
Gear.english_two_hander_02.attacks.up.penalties.non_penetrated = 0.63
Gear.english_two_hander_02.attacks.up.penalties.hard = 0.504
Gear.english_two_hander_02.attacks.up.penalties.blocked = 0.63
Gear.english_two_hander_02.attacks.up.penalties.parried = 0.9875
Gear.english_two_hander_02.attacks.up.penalties.miss = 0.42
Gear.english_two_hander_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.english_two_hander_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.english_two_hander_02.attacks.up.sweep.thickness = 0.01
Gear.english_two_hander_02.attacks.up.sweep.width = 0.035
Gear.english_two_hander_02.attacks.up.sweep.height_scale = 1
Gear.english_two_hander_02.attacks.up.sweep.width_offset = 0
Gear.english_two_hander_02.attacks.up.sweep.height_offset = 0
Gear.english_two_hander_02.attacks.left.damage_type = "slashing"
Gear.english_two_hander_02.attacks.left.uncharged_damage_factor = 0.271
Gear.english_two_hander_02.attacks.left.quick_swing_charge_time = 0.45
Gear.english_two_hander_02.attacks.left.minimum_pose_time = 0.43
Gear.english_two_hander_02.attacks.left.quick_swing_attack_time = 0.7
Gear.english_two_hander_02.attacks.left.base_damage = 41
Gear.english_two_hander_02.attacks.left.charge_time = 0.6
Gear.english_two_hander_02.attacks.left.attack_time = 0.6
Gear.english_two_hander_02.attacks.left.speed_max = 40
Gear.english_two_hander_02.attacks.left.penalties.non_penetrated = 0.63
Gear.english_two_hander_02.attacks.left.penalties.hard = 0.504
Gear.english_two_hander_02.attacks.left.penalties.blocked = 0.63
Gear.english_two_hander_02.attacks.left.penalties.parried = 0.9875
Gear.english_two_hander_02.attacks.left.penalties.miss = 0.46
Gear.english_two_hander_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.english_two_hander_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.english_two_hander_02.attacks.left.sweep.thickness = 0.01
Gear.english_two_hander_02.attacks.left.sweep.width = 0.035
Gear.english_two_hander_02.attacks.left.sweep.height_scale = 1
Gear.english_two_hander_02.attacks.left.sweep.width_offset = 0
Gear.english_two_hander_02.attacks.left.sweep.height_offset = 0
Gear.english_two_hander_02.attacks.right.damage_type = "slashing"
Gear.english_two_hander_02.attacks.right.uncharged_damage_factor = 0.271
Gear.english_two_hander_02.attacks.right.quick_swing_charge_time = 0.45
Gear.english_two_hander_02.attacks.right.minimum_pose_time = 0.43
Gear.english_two_hander_02.attacks.right.quick_swing_attack_time = 0.7
Gear.english_two_hander_02.attacks.right.base_damage = 41
Gear.english_two_hander_02.attacks.right.charge_time = 0.6
Gear.english_two_hander_02.attacks.right.attack_time = 0.6
Gear.english_two_hander_02.attacks.right.speed_max = 40
Gear.english_two_hander_02.attacks.right.penalties.non_penetrated = 0.63
Gear.english_two_hander_02.attacks.right.penalties.hard = 0.504
Gear.english_two_hander_02.attacks.right.penalties.blocked = 0.63
Gear.english_two_hander_02.attacks.right.penalties.parried = 0.9875
Gear.english_two_hander_02.attacks.right.penalties.miss = 0.46
Gear.english_two_hander_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.english_two_hander_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.english_two_hander_02.attacks.right.sweep.thickness = 0.01
Gear.english_two_hander_02.attacks.right.sweep.width = 0.035
Gear.english_two_hander_02.attacks.right.sweep.height_scale = 1
Gear.english_two_hander_02.attacks.right.sweep.width_offset = 0
Gear.english_two_hander_02.attacks.right.sweep.height_offset = 0
Gear.english_two_hander_02.attacks.down.damage_type = "piercing"
Gear.english_two_hander_02.attacks.down.uncharged_damage_factor = 0.248
Gear.english_two_hander_02.attacks.down.quick_swing_charge_time = 0.45
Gear.english_two_hander_02.attacks.down.minimum_pose_time = 0.29
Gear.english_two_hander_02.attacks.down.quick_swing_attack_time = 0.7
Gear.english_two_hander_02.attacks.down.base_damage = 32
Gear.english_two_hander_02.attacks.down.charge_time = 0.6
Gear.english_two_hander_02.attacks.down.attack_time = 0.6
Gear.english_two_hander_02.attacks.down.speed_max = 37
Gear.english_two_hander_02.attacks.down.penalties.non_penetrated = 0.634
Gear.english_two_hander_02.attacks.down.penalties.hard = 0.507
Gear.english_two_hander_02.attacks.down.penalties.blocked = 0.634
Gear.english_two_hander_02.attacks.down.penalties.parried = 0.9875
Gear.english_two_hander_02.attacks.down.penalties.miss = 0.42
Gear.english_two_hander_02.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.english_two_hander_02.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.english_two_hander_02.attacks.down.sweep.thickness = 0.01
Gear.english_two_hander_02.attacks.down.sweep.width = 0.035
Gear.english_two_hander_02.attacks.down.sweep.height_scale = 1
Gear.english_two_hander_02.attacks.down.sweep.width_offset = 0
Gear.english_two_hander_02.attacks.down.sweep.height_offset = 0
Gear.english_two_hander_02.ui_header = "gear_james_english_two_hander_02_name"
Gear.english_two_hander_02.ui_texture = "gear_english_two_hander_alt"
Gear.english_two_hander_02.ui_description = "gear_james_english_two_hander_02_desc"
Gear.english_two_hander_02.ui_fluff_text = "gear_james_english_two_hander_02_fluff"
Gear.english_two_hander_02.category = "two_handed_sword"
Gear.english_two_hander_02.stat_gategory = "two_handed_sword"
Gear.english_two_hander_02.market_price = 500000
Gear.english_two_hander_02.release_name = "jwp"
Gear.english_two_hander_02.ui_sort_index = 1503
Gear.flemish_greatsword = Gear.flemish_greatsword or table.clone(GearTemplates.sword_2h)
Gear.flemish_greatsword.unit = "units/weapons/james_weapon_pack/wpn_flemish_greatsword/wpn_flemish_greatsword"
Gear.flemish_greatsword.sweep_collision = true
Gear.flemish_greatsword.wield_time = 1.671
Gear.flemish_greatsword.health = 100
Gear.flemish_greatsword.properties = {
	stun = false
}
Gear.flemish_greatsword.armour_type = "weapon_metal"
Gear.flemish_greatsword.penetration_value = 0
Gear.flemish_greatsword.absorption_value = 1
Gear.flemish_greatsword.rejuvenation_delay = 100
Gear.flemish_greatsword.pose_movement_multiplier = 0.795
Gear.flemish_greatsword.encumbrance = 3
Gear.flemish_greatsword.reach = 160
Gear.flemish_greatsword.attacks.up.damage_type = "slashing"
Gear.flemish_greatsword.attacks.up.uncharged_damage_factor = 0.211
Gear.flemish_greatsword.attacks.up.quick_swing_charge_time = 0.45
Gear.flemish_greatsword.attacks.up.minimum_pose_time = 0.43
Gear.flemish_greatsword.attacks.up.quick_swing_attack_time = 0.7
Gear.flemish_greatsword.attacks.up.base_damage = 49
Gear.flemish_greatsword.attacks.up.charge_time = 0.7
Gear.flemish_greatsword.attacks.up.attack_time = 0.5
Gear.flemish_greatsword.attacks.up.speed_max = 41
Gear.flemish_greatsword.attacks.up.penalties.non_penetrated = 0.63
Gear.flemish_greatsword.attacks.up.penalties.hard = 0.504
Gear.flemish_greatsword.attacks.up.penalties.blocked = 0.63
Gear.flemish_greatsword.attacks.up.penalties.parried = 0.9875
Gear.flemish_greatsword.attacks.up.penalties.miss = 0.42
Gear.flemish_greatsword.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.flemish_greatsword.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.flemish_greatsword.attacks.up.sweep.thickness = 0.01
Gear.flemish_greatsword.attacks.up.sweep.width = 0.035
Gear.flemish_greatsword.attacks.up.sweep.height_scale = 1
Gear.flemish_greatsword.attacks.up.sweep.width_offset = 0
Gear.flemish_greatsword.attacks.up.sweep.height_offset = 0
Gear.flemish_greatsword.attacks.left.damage_type = "slashing"
Gear.flemish_greatsword.attacks.left.uncharged_damage_factor = 0.271
Gear.flemish_greatsword.attacks.left.quick_swing_charge_time = 0.45
Gear.flemish_greatsword.attacks.left.minimum_pose_time = 0.43
Gear.flemish_greatsword.attacks.left.quick_swing_attack_time = 0.7
Gear.flemish_greatsword.attacks.left.base_damage = 43
Gear.flemish_greatsword.attacks.left.charge_time = 0.6
Gear.flemish_greatsword.attacks.left.attack_time = 0.6
Gear.flemish_greatsword.attacks.left.speed_max = 40
Gear.flemish_greatsword.attacks.left.penalties.non_penetrated = 0.63
Gear.flemish_greatsword.attacks.left.penalties.hard = 0.504
Gear.flemish_greatsword.attacks.left.penalties.blocked = 0.63
Gear.flemish_greatsword.attacks.left.penalties.parried = 0.9875
Gear.flemish_greatsword.attacks.left.penalties.miss = 0.46
Gear.flemish_greatsword.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.flemish_greatsword.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.flemish_greatsword.attacks.left.sweep.thickness = 0.01
Gear.flemish_greatsword.attacks.left.sweep.width = 0.035
Gear.flemish_greatsword.attacks.left.sweep.height_scale = 1
Gear.flemish_greatsword.attacks.left.sweep.width_offset = 0
Gear.flemish_greatsword.attacks.left.sweep.height_offset = 0
Gear.flemish_greatsword.attacks.right.damage_type = "slashing"
Gear.flemish_greatsword.attacks.right.uncharged_damage_factor = 0.271
Gear.flemish_greatsword.attacks.right.quick_swing_charge_time = 0.45
Gear.flemish_greatsword.attacks.right.minimum_pose_time = 0.43
Gear.flemish_greatsword.attacks.right.quick_swing_attack_time = 0.7
Gear.flemish_greatsword.attacks.right.base_damage = 43
Gear.flemish_greatsword.attacks.right.charge_time = 0.6
Gear.flemish_greatsword.attacks.right.attack_time = 0.6
Gear.flemish_greatsword.attacks.right.speed_max = 40
Gear.flemish_greatsword.attacks.right.penalties.non_penetrated = 0.63
Gear.flemish_greatsword.attacks.right.penalties.hard = 0.504
Gear.flemish_greatsword.attacks.right.penalties.blocked = 0.63
Gear.flemish_greatsword.attacks.right.penalties.parried = 0.9875
Gear.flemish_greatsword.attacks.right.penalties.miss = 0.46
Gear.flemish_greatsword.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.flemish_greatsword.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.flemish_greatsword.attacks.right.sweep.thickness = 0.01
Gear.flemish_greatsword.attacks.right.sweep.width = 0.035
Gear.flemish_greatsword.attacks.right.sweep.height_scale = 1
Gear.flemish_greatsword.attacks.right.sweep.width_offset = 0
Gear.flemish_greatsword.attacks.right.sweep.height_offset = 0
Gear.flemish_greatsword.attacks.down.damage_type = "piercing"
Gear.flemish_greatsword.attacks.down.uncharged_damage_factor = 0.273
Gear.flemish_greatsword.attacks.down.quick_swing_charge_time = 0.45
Gear.flemish_greatsword.attacks.down.minimum_pose_time = 0.29
Gear.flemish_greatsword.attacks.down.quick_swing_attack_time = 0.7
Gear.flemish_greatsword.attacks.down.base_damage = 33
Gear.flemish_greatsword.attacks.down.charge_time = 0.6
Gear.flemish_greatsword.attacks.down.attack_time = 0.6
Gear.flemish_greatsword.attacks.down.speed_max = 40
Gear.flemish_greatsword.attacks.down.penalties.non_penetrated = 0.634
Gear.flemish_greatsword.attacks.down.penalties.hard = 0.507
Gear.flemish_greatsword.attacks.down.penalties.blocked = 0.634
Gear.flemish_greatsword.attacks.down.penalties.parried = 0.9875
Gear.flemish_greatsword.attacks.down.penalties.miss = 0.42
Gear.flemish_greatsword.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.flemish_greatsword.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.flemish_greatsword.attacks.down.sweep.thickness = 0.01
Gear.flemish_greatsword.attacks.down.sweep.width = 0.035
Gear.flemish_greatsword.attacks.down.sweep.height_scale = 1
Gear.flemish_greatsword.attacks.down.sweep.width_offset = 0
Gear.flemish_greatsword.attacks.down.sweep.height_offset = 0
Gear.flemish_greatsword.ui_header = "gear_james_flemish_greatsword_name"
Gear.flemish_greatsword.ui_texture = "gear_flemish_greatsword"
Gear.flemish_greatsword.ui_description = "gear_james_flemish_greatsword_desc"
Gear.flemish_greatsword.ui_fluff_text = "gear_james_flemish_greatsword_fluff"
Gear.flemish_greatsword.category = "two_handed_sword"
Gear.flemish_greatsword.stat_gategory = "two_handed_sword"
Gear.flemish_greatsword.market_price = 500000
Gear.flemish_greatsword.release_name = "jwp"
Gear.flemish_greatsword.ui_sort_index = 1504
Gear.schongauer = Gear.schongauer or table.clone(GearTemplates.sword_2h)
Gear.schongauer.unit = "units/weapons/james_weapon_pack/wpn_schongauer/wpn_schongauer"
Gear.schongauer.sweep_collision = true
Gear.schongauer.wield_time = 1.671
Gear.schongauer.health = 100
Gear.schongauer.properties = {
	stun = false
}
Gear.schongauer.armour_type = "weapon_metal"
Gear.schongauer.penetration_value = 0
Gear.schongauer.absorption_value = 1
Gear.schongauer.rejuvenation_delay = 100
Gear.schongauer.pose_movement_multiplier = 0.795
Gear.schongauer.encumbrance = 3
Gear.schongauer.reach = 186
Gear.schongauer.attacks.up.damage_type = "slashing"
Gear.schongauer.attacks.up.uncharged_damage_factor = 0.211
Gear.schongauer.attacks.up.quick_swing_charge_time = 0.45
Gear.schongauer.attacks.up.minimum_pose_time = 0.43
Gear.schongauer.attacks.up.quick_swing_attack_time = 0.7
Gear.schongauer.attacks.up.base_damage = 48
Gear.schongauer.attacks.up.charge_time = 0.7
Gear.schongauer.attacks.up.attack_time = 0.5
Gear.schongauer.attacks.up.speed_max = 40
Gear.schongauer.attacks.up.penalties.non_penetrated = 0.63
Gear.schongauer.attacks.up.penalties.hard = 0.504
Gear.schongauer.attacks.up.penalties.blocked = 0.63
Gear.schongauer.attacks.up.penalties.parried = 0.9875
Gear.schongauer.attacks.up.penalties.miss = 0.42
Gear.schongauer.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.schongauer.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.schongauer.attacks.up.sweep.thickness = 0.01
Gear.schongauer.attacks.up.sweep.width = 0.035
Gear.schongauer.attacks.up.sweep.height_scale = 1
Gear.schongauer.attacks.up.sweep.width_offset = 0
Gear.schongauer.attacks.up.sweep.height_offset = 0
Gear.schongauer.attacks.left.damage_type = "slashing"
Gear.schongauer.attacks.left.uncharged_damage_factor = 0.271
Gear.schongauer.attacks.left.quick_swing_charge_time = 0.45
Gear.schongauer.attacks.left.minimum_pose_time = 0.43
Gear.schongauer.attacks.left.quick_swing_attack_time = 0.7
Gear.schongauer.attacks.left.base_damage = 41
Gear.schongauer.attacks.left.charge_time = 0.6
Gear.schongauer.attacks.left.attack_time = 0.6
Gear.schongauer.attacks.left.speed_max = 40
Gear.schongauer.attacks.left.penalties.non_penetrated = 0.63
Gear.schongauer.attacks.left.penalties.hard = 0.504
Gear.schongauer.attacks.left.penalties.blocked = 0.63
Gear.schongauer.attacks.left.penalties.parried = 0.9875
Gear.schongauer.attacks.left.penalties.miss = 0.46
Gear.schongauer.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.schongauer.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.schongauer.attacks.left.sweep.thickness = 0.01
Gear.schongauer.attacks.left.sweep.width = 0.035
Gear.schongauer.attacks.left.sweep.height_scale = 1
Gear.schongauer.attacks.left.sweep.width_offset = 0
Gear.schongauer.attacks.left.sweep.height_offset = 0
Gear.schongauer.attacks.right.damage_type = "slashing"
Gear.schongauer.attacks.right.uncharged_damage_factor = 0.271
Gear.schongauer.attacks.right.quick_swing_charge_time = 0.45
Gear.schongauer.attacks.right.minimum_pose_time = 0.43
Gear.schongauer.attacks.right.quick_swing_attack_time = 0.7
Gear.schongauer.attacks.right.base_damage = 41
Gear.schongauer.attacks.right.charge_time = 0.6
Gear.schongauer.attacks.right.attack_time = 0.6
Gear.schongauer.attacks.right.speed_max = 40
Gear.schongauer.attacks.right.penalties.non_penetrated = 0.63
Gear.schongauer.attacks.right.penalties.hard = 0.504
Gear.schongauer.attacks.right.penalties.blocked = 0.63
Gear.schongauer.attacks.right.penalties.parried = 0.9875
Gear.schongauer.attacks.right.penalties.miss = 0.46
Gear.schongauer.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.schongauer.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.schongauer.attacks.right.sweep.thickness = 0.01
Gear.schongauer.attacks.right.sweep.width = 0.035
Gear.schongauer.attacks.right.sweep.height_scale = 1
Gear.schongauer.attacks.right.sweep.width_offset = 0
Gear.schongauer.attacks.right.sweep.height_offset = 0
Gear.schongauer.attacks.down.damage_type = "piercing"
Gear.schongauer.attacks.down.uncharged_damage_factor = 0.248
Gear.schongauer.attacks.down.quick_swing_charge_time = 0.45
Gear.schongauer.attacks.down.minimum_pose_time = 0.29
Gear.schongauer.attacks.down.quick_swing_attack_time = 0.7
Gear.schongauer.attacks.down.base_damage = 31
Gear.schongauer.attacks.down.charge_time = 0.6
Gear.schongauer.attacks.down.attack_time = 0.6
Gear.schongauer.attacks.down.speed_max = 37
Gear.schongauer.attacks.down.penalties.non_penetrated = 0.634
Gear.schongauer.attacks.down.penalties.hard = 0.507
Gear.schongauer.attacks.down.penalties.blocked = 0.634
Gear.schongauer.attacks.down.penalties.parried = 0.9875
Gear.schongauer.attacks.down.penalties.miss = 0.42
Gear.schongauer.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.schongauer.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.schongauer.attacks.down.sweep.thickness = 0.01
Gear.schongauer.attacks.down.sweep.width = 0.035
Gear.schongauer.attacks.down.sweep.height_scale = 1
Gear.schongauer.attacks.down.sweep.width_offset = 0
Gear.schongauer.attacks.down.sweep.height_offset = 0
Gear.schongauer.ui_header = "gear_james_schongauer_name"
Gear.schongauer.ui_texture = "gear_schongauer"
Gear.schongauer.ui_description = "gear_james_schongauer_desc"
Gear.schongauer.ui_fluff_text = "gear_james_schongauer_fluff"
Gear.schongauer.category = "two_handed_sword"
Gear.schongauer.stat_gategory = "two_handed_sword"
Gear.schongauer.market_price = 100000
Gear.schongauer.release_name = "jwp"
Gear.schongauer.ui_sort_index = 1505
Gear.schongauer_02 = Gear.schongauer_02 or table.clone(GearTemplates.sword_2h)
Gear.schongauer_02.unit = "units/weapons/james_weapon_pack/wpn_schongauer/wpn_schongauer_02"
Gear.schongauer_02.sweep_collision = true
Gear.schongauer_02.wield_time = 1.671
Gear.schongauer_02.health = 100
Gear.schongauer_02.properties = {
	stun = false
}
Gear.schongauer_02.armour_type = "weapon_metal"
Gear.schongauer_02.penetration_value = 0
Gear.schongauer_02.absorption_value = 1
Gear.schongauer_02.rejuvenation_delay = 100
Gear.schongauer_02.pose_movement_multiplier = 0.795
Gear.schongauer_02.encumbrance = 3
Gear.schongauer_02.reach = 186
Gear.schongauer_02.attacks.up.damage_type = "slashing"
Gear.schongauer_02.attacks.up.uncharged_damage_factor = 0.211
Gear.schongauer_02.attacks.up.quick_swing_charge_time = 0.45
Gear.schongauer_02.attacks.up.minimum_pose_time = 0.43
Gear.schongauer_02.attacks.up.quick_swing_attack_time = 0.7
Gear.schongauer_02.attacks.up.base_damage = 48
Gear.schongauer_02.attacks.up.charge_time = 0.7
Gear.schongauer_02.attacks.up.attack_time = 0.5
Gear.schongauer_02.attacks.up.speed_max = 40
Gear.schongauer_02.attacks.up.penalties.non_penetrated = 0.63
Gear.schongauer_02.attacks.up.penalties.hard = 0.504
Gear.schongauer_02.attacks.up.penalties.blocked = 0.63
Gear.schongauer_02.attacks.up.penalties.parried = 0.9875
Gear.schongauer_02.attacks.up.penalties.miss = 0.42
Gear.schongauer_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.schongauer_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.schongauer_02.attacks.up.sweep.thickness = 0.01
Gear.schongauer_02.attacks.up.sweep.width = 0.035
Gear.schongauer_02.attacks.up.sweep.height_scale = 1
Gear.schongauer_02.attacks.up.sweep.width_offset = 0
Gear.schongauer_02.attacks.up.sweep.height_offset = 0
Gear.schongauer_02.attacks.left.damage_type = "slashing"
Gear.schongauer_02.attacks.left.uncharged_damage_factor = 0.271
Gear.schongauer_02.attacks.left.quick_swing_charge_time = 0.45
Gear.schongauer_02.attacks.left.minimum_pose_time = 0.43
Gear.schongauer_02.attacks.left.quick_swing_attack_time = 0.7
Gear.schongauer_02.attacks.left.base_damage = 41
Gear.schongauer_02.attacks.left.charge_time = 0.6
Gear.schongauer_02.attacks.left.attack_time = 0.6
Gear.schongauer_02.attacks.left.speed_max = 40
Gear.schongauer_02.attacks.left.penalties.non_penetrated = 0.63
Gear.schongauer_02.attacks.left.penalties.hard = 0.504
Gear.schongauer_02.attacks.left.penalties.blocked = 0.63
Gear.schongauer_02.attacks.left.penalties.parried = 0.9875
Gear.schongauer_02.attacks.left.penalties.miss = 0.46
Gear.schongauer_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.schongauer_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.schongauer_02.attacks.left.sweep.thickness = 0.01
Gear.schongauer_02.attacks.left.sweep.width = 0.035
Gear.schongauer_02.attacks.left.sweep.height_scale = 1
Gear.schongauer_02.attacks.left.sweep.width_offset = 0
Gear.schongauer_02.attacks.left.sweep.height_offset = 0
Gear.schongauer_02.attacks.right.damage_type = "slashing"
Gear.schongauer_02.attacks.right.uncharged_damage_factor = 0.271
Gear.schongauer_02.attacks.right.quick_swing_charge_time = 0.45
Gear.schongauer_02.attacks.right.minimum_pose_time = 0.43
Gear.schongauer_02.attacks.right.quick_swing_attack_time = 0.7
Gear.schongauer_02.attacks.right.base_damage = 41
Gear.schongauer_02.attacks.right.charge_time = 0.6
Gear.schongauer_02.attacks.right.attack_time = 0.6
Gear.schongauer_02.attacks.right.speed_max = 40
Gear.schongauer_02.attacks.right.penalties.non_penetrated = 0.63
Gear.schongauer_02.attacks.right.penalties.hard = 0.504
Gear.schongauer_02.attacks.right.penalties.blocked = 0.63
Gear.schongauer_02.attacks.right.penalties.parried = 0.9875
Gear.schongauer_02.attacks.right.penalties.miss = 0.46
Gear.schongauer_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.schongauer_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.schongauer_02.attacks.right.sweep.thickness = 0.01
Gear.schongauer_02.attacks.right.sweep.width = 0.035
Gear.schongauer_02.attacks.right.sweep.height_scale = 1
Gear.schongauer_02.attacks.right.sweep.width_offset = 0
Gear.schongauer_02.attacks.right.sweep.height_offset = 0
Gear.schongauer_02.attacks.down.damage_type = "piercing"
Gear.schongauer_02.attacks.down.uncharged_damage_factor = 0.248
Gear.schongauer_02.attacks.down.quick_swing_charge_time = 0.45
Gear.schongauer_02.attacks.down.minimum_pose_time = 0.29
Gear.schongauer_02.attacks.down.quick_swing_attack_time = 0.7
Gear.schongauer_02.attacks.down.base_damage = 31
Gear.schongauer_02.attacks.down.charge_time = 0.6
Gear.schongauer_02.attacks.down.attack_time = 0.6
Gear.schongauer_02.attacks.down.speed_max = 37
Gear.schongauer_02.attacks.down.penalties.non_penetrated = 0.634
Gear.schongauer_02.attacks.down.penalties.hard = 0.507
Gear.schongauer_02.attacks.down.penalties.blocked = 0.634
Gear.schongauer_02.attacks.down.penalties.parried = 0.9875
Gear.schongauer_02.attacks.down.penalties.miss = 0.42
Gear.schongauer_02.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.schongauer_02.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.schongauer_02.attacks.down.sweep.thickness = 0.01
Gear.schongauer_02.attacks.down.sweep.width = 0.035
Gear.schongauer_02.attacks.down.sweep.height_scale = 1
Gear.schongauer_02.attacks.down.sweep.width_offset = 0
Gear.schongauer_02.attacks.down.sweep.height_offset = 0
Gear.schongauer_02.ui_header = "gear_james_schongauer_02_name"
Gear.schongauer_02.ui_texture = "gear_schongauer_alt"
Gear.schongauer_02.ui_description = "gear_james_schongauer_02_desc"
Gear.schongauer_02.ui_fluff_text = "gear_james_schongauer_02_fluff"
Gear.schongauer_02.category = "two_handed_sword"
Gear.schongauer_02.stat_gategory = "two_handed_sword"
Gear.schongauer_02.market_price = 100000
Gear.schongauer_02.release_name = "jwp"
Gear.schongauer_02.ui_sort_index = 1505
Gear.speculum_historale_falchion = Gear.speculum_historale_falchion or table.clone(GearTemplates.sword_2h)
Gear.speculum_historale_falchion.unit = "units/weapons/james_weapon_pack/wpn_speculum_historale_falchion/wpn_speculum_historale_falchion"
Gear.flemish_greatsword.sweep_collision = true
Gear.speculum_historale_falchion.wield_time = 1.671
Gear.speculum_historale_falchion.health = 100
Gear.speculum_historale_falchion.properties = {
	stun = false
}
Gear.speculum_historale_falchion.armour_type = "weapon_metal"
Gear.speculum_historale_falchion.penetration_value = 0
Gear.speculum_historale_falchion.absorption_value = 1
Gear.speculum_historale_falchion.rejuvenation_delay = 100
Gear.speculum_historale_falchion.pose_movement_multiplier = 0.795
Gear.speculum_historale_falchion.encumbrance = 3
Gear.speculum_historale_falchion.reach = 160
Gear.speculum_historale_falchion.attacks.up.damage_type = "slashing"
Gear.speculum_historale_falchion.attacks.up.uncharged_damage_factor = 0.211
Gear.speculum_historale_falchion.attacks.up.quick_swing_charge_time = 0.45
Gear.speculum_historale_falchion.attacks.up.minimum_pose_time = 0.43
Gear.speculum_historale_falchion.attacks.up.quick_swing_attack_time = 0.7
Gear.speculum_historale_falchion.attacks.up.base_damage = 50
Gear.speculum_historale_falchion.attacks.up.charge_time = 0.7
Gear.speculum_historale_falchion.attacks.up.attack_time = 0.5
Gear.speculum_historale_falchion.attacks.up.speed_max = 41
Gear.speculum_historale_falchion.attacks.up.penalties.non_penetrated = 0.63
Gear.speculum_historale_falchion.attacks.up.penalties.hard = 0.504
Gear.speculum_historale_falchion.attacks.up.penalties.blocked = 0.63
Gear.speculum_historale_falchion.attacks.up.penalties.parried = 0.9875
Gear.speculum_historale_falchion.attacks.up.penalties.miss = 0.42
Gear.speculum_historale_falchion.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.speculum_historale_falchion.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.speculum_historale_falchion.attacks.up.sweep.thickness = 0.01
Gear.speculum_historale_falchion.attacks.up.sweep.width = 0.035
Gear.speculum_historale_falchion.attacks.up.sweep.height_scale = 1
Gear.speculum_historale_falchion.attacks.up.sweep.width_offset = 0
Gear.speculum_historale_falchion.attacks.up.sweep.height_offset = 0
Gear.speculum_historale_falchion.attacks.left.damage_type = "slashing"
Gear.speculum_historale_falchion.attacks.left.uncharged_damage_factor = 0.271
Gear.speculum_historale_falchion.attacks.left.quick_swing_charge_time = 0.45
Gear.speculum_historale_falchion.attacks.left.minimum_pose_time = 0.43
Gear.speculum_historale_falchion.attacks.left.quick_swing_attack_time = 0.7
Gear.speculum_historale_falchion.attacks.left.base_damage = 42
Gear.speculum_historale_falchion.attacks.left.charge_time = 0.6
Gear.speculum_historale_falchion.attacks.left.attack_time = 0.6
Gear.speculum_historale_falchion.attacks.left.speed_max = 40
Gear.speculum_historale_falchion.attacks.left.penalties.non_penetrated = 0.63
Gear.speculum_historale_falchion.attacks.left.penalties.hard = 0.504
Gear.speculum_historale_falchion.attacks.left.penalties.blocked = 0.63
Gear.speculum_historale_falchion.attacks.left.penalties.parried = 0.9875
Gear.speculum_historale_falchion.attacks.left.penalties.miss = 0.46
Gear.speculum_historale_falchion.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.speculum_historale_falchion.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.speculum_historale_falchion.attacks.left.sweep.thickness = 0.01
Gear.speculum_historale_falchion.attacks.left.sweep.width = 0.035
Gear.speculum_historale_falchion.attacks.left.sweep.height_scale = 1
Gear.speculum_historale_falchion.attacks.left.sweep.width_offset = 0
Gear.speculum_historale_falchion.attacks.left.sweep.height_offset = 0
Gear.speculum_historale_falchion.attacks.right.damage_type = "slashing"
Gear.speculum_historale_falchion.attacks.right.uncharged_damage_factor = 0.271
Gear.speculum_historale_falchion.attacks.right.quick_swing_charge_time = 0.45
Gear.speculum_historale_falchion.attacks.right.minimum_pose_time = 0.43
Gear.speculum_historale_falchion.attacks.right.quick_swing_attack_time = 0.7
Gear.speculum_historale_falchion.attacks.right.base_damage = 42
Gear.speculum_historale_falchion.attacks.right.charge_time = 0.6
Gear.speculum_historale_falchion.attacks.right.attack_time = 0.6
Gear.speculum_historale_falchion.attacks.right.speed_max = 40
Gear.speculum_historale_falchion.attacks.right.penalties.non_penetrated = 0.63
Gear.speculum_historale_falchion.attacks.right.penalties.hard = 0.504
Gear.speculum_historale_falchion.attacks.right.penalties.blocked = 0.63
Gear.speculum_historale_falchion.attacks.right.penalties.parried = 0.9875
Gear.speculum_historale_falchion.attacks.right.penalties.miss = 0.46
Gear.speculum_historale_falchion.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.speculum_historale_falchion.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.speculum_historale_falchion.attacks.right.sweep.thickness = 0.01
Gear.speculum_historale_falchion.attacks.right.sweep.width = 0.035
Gear.speculum_historale_falchion.attacks.right.sweep.height_scale = 1
Gear.speculum_historale_falchion.attacks.right.sweep.width_offset = 0
Gear.speculum_historale_falchion.attacks.right.sweep.height_offset = 0
Gear.speculum_historale_falchion.attacks.down.damage_type = "piercing"
Gear.speculum_historale_falchion.attacks.down.uncharged_damage_factor = 0.273
Gear.speculum_historale_falchion.attacks.down.quick_swing_charge_time = 0.45
Gear.speculum_historale_falchion.attacks.down.minimum_pose_time = 0.29
Gear.speculum_historale_falchion.attacks.down.quick_swing_attack_time = 0.7
Gear.speculum_historale_falchion.attacks.down.base_damage = 32
Gear.speculum_historale_falchion.attacks.down.charge_time = 0.6
Gear.speculum_historale_falchion.attacks.down.attack_time = 0.6
Gear.speculum_historale_falchion.attacks.down.speed_max = 40
Gear.speculum_historale_falchion.attacks.down.penalties.non_penetrated = 0.634
Gear.speculum_historale_falchion.attacks.down.penalties.hard = 0.507
Gear.speculum_historale_falchion.attacks.down.penalties.blocked = 0.634
Gear.speculum_historale_falchion.attacks.down.penalties.parried = 0.9875
Gear.speculum_historale_falchion.attacks.down.penalties.miss = 0.42
Gear.speculum_historale_falchion.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.speculum_historale_falchion.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.speculum_historale_falchion.attacks.down.sweep.thickness = 0.01
Gear.speculum_historale_falchion.attacks.down.sweep.width = 0.035
Gear.speculum_historale_falchion.attacks.down.sweep.height_scale = 1
Gear.speculum_historale_falchion.attacks.down.sweep.width_offset = 0
Gear.speculum_historale_falchion.attacks.down.sweep.height_offset = 0
Gear.speculum_historale_falchion.ui_header = "gear_james_speculum_historale_falchion_name"
Gear.speculum_historale_falchion.ui_texture = "gear_speculum_historale_falchion"
Gear.speculum_historale_falchion.ui_description = "gear_james_speculum_historale_falchion_desc"
Gear.speculum_historale_falchion.ui_fluff_text = "gear_james_speculum_historale_falchion_fluff"
Gear.speculum_historale_falchion.category = "two_handed_sword"
Gear.speculum_historale_falchion.stat_gategory = "two_handed_sword"
Gear.speculum_historale_falchion.market_price = 500000
Gear.speculum_historale_falchion.release_name = "jwp"
Gear.speculum_historale_falchion.ui_sort_index = 1506
Gear.trinity = Gear.trinity or table.clone(GearTemplates.sword_2h)
Gear.trinity.unit = "units/weapons/james_weapon_pack/wpn_trinity/wpn_trinity"
Gear.speculum_historale_falchion.wield_time = 1.671
Gear.trinity.health = 100
Gear.trinity.properties = {
	stun = false
}
Gear.trinity.armour_type = "weapon_metal"
Gear.trinity.penetration_value = 0
Gear.trinity.absorption_value = 1
Gear.trinity.rejuvenation_delay = 100
Gear.trinity.pose_movement_multiplier = 0.795
Gear.trinity.encumbrance = 3
Gear.trinity.reach = 160
Gear.trinity.attacks.up.damage_type = "slashing"
Gear.trinity.attacks.up.uncharged_damage_factor = 0.211
Gear.trinity.attacks.up.quick_swing_charge_time = 0.45
Gear.trinity.attacks.up.minimum_pose_time = 0.43
Gear.trinity.attacks.up.quick_swing_attack_time = 0.7
Gear.trinity.attacks.up.base_damage = 52
Gear.trinity.attacks.up.charge_time = 0.7
Gear.trinity.attacks.up.attack_time = 0.5
Gear.trinity.attacks.up.speed_max = 41
Gear.trinity.attacks.up.penalties.non_penetrated = 0.63
Gear.trinity.attacks.up.penalties.hard = 0.504
Gear.trinity.attacks.up.penalties.blocked = 0.63
Gear.trinity.attacks.up.penalties.parried = 0.9875
Gear.trinity.attacks.up.penalties.miss = 0.42
Gear.trinity.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.trinity.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.trinity.attacks.up.sweep.thickness = 0.01
Gear.trinity.attacks.up.sweep.width = 0.035
Gear.trinity.attacks.up.sweep.height_scale = 1
Gear.trinity.attacks.up.sweep.width_offset = 0
Gear.trinity.attacks.up.sweep.height_offset = 0
Gear.trinity.attacks.left.damage_type = "slashing"
Gear.trinity.attacks.left.uncharged_damage_factor = 0.271
Gear.trinity.attacks.left.quick_swing_charge_time = 0.45
Gear.trinity.attacks.left.minimum_pose_time = 0.43
Gear.trinity.attacks.left.quick_swing_attack_time = 0.7
Gear.trinity.attacks.left.base_damage = 42
Gear.trinity.attacks.left.charge_time = 0.6
Gear.trinity.attacks.left.attack_time = 0.6
Gear.trinity.attacks.left.speed_max = 40
Gear.trinity.attacks.left.penalties.non_penetrated = 0.63
Gear.trinity.attacks.left.penalties.hard = 0.504
Gear.trinity.attacks.left.penalties.blocked = 0.63
Gear.trinity.attacks.left.penalties.parried = 0.9875
Gear.trinity.attacks.left.penalties.miss = 0.46
Gear.trinity.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.trinity.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.trinity.attacks.left.sweep.thickness = 0.01
Gear.trinity.attacks.left.sweep.width = 0.035
Gear.trinity.attacks.left.sweep.height_scale = 1
Gear.trinity.attacks.left.sweep.width_offset = 0
Gear.trinity.attacks.left.sweep.height_offset = 0
Gear.trinity.attacks.right.damage_type = "slashing"
Gear.trinity.attacks.right.uncharged_damage_factor = 0.271
Gear.trinity.attacks.right.quick_swing_charge_time = 0.45
Gear.trinity.attacks.right.minimum_pose_time = 0.43
Gear.trinity.attacks.right.quick_swing_attack_time = 0.7
Gear.trinity.attacks.right.base_damage = 42
Gear.trinity.attacks.right.charge_time = 0.6
Gear.trinity.attacks.right.attack_time = 0.6
Gear.trinity.attacks.right.speed_max = 40
Gear.trinity.attacks.right.penalties.non_penetrated = 0.63
Gear.trinity.attacks.right.penalties.hard = 0.504
Gear.trinity.attacks.right.penalties.blocked = 0.63
Gear.trinity.attacks.right.penalties.parried = 0.9875
Gear.trinity.attacks.right.penalties.miss = 0.46
Gear.trinity.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.trinity.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.trinity.attacks.right.sweep.thickness = 0.01
Gear.trinity.attacks.right.sweep.width = 0.035
Gear.trinity.attacks.right.sweep.height_scale = 1
Gear.trinity.attacks.right.sweep.width_offset = 0
Gear.trinity.attacks.right.sweep.height_offset = 0
Gear.trinity.attacks.down.damage_type = "piercing"
Gear.trinity.attacks.down.uncharged_damage_factor = 0.273
Gear.trinity.attacks.down.quick_swing_charge_time = 0.45
Gear.trinity.attacks.down.minimum_pose_time = 0.29
Gear.trinity.attacks.down.quick_swing_attack_time = 0.7
Gear.trinity.attacks.down.base_damage = 33
Gear.trinity.attacks.down.charge_time = 0.6
Gear.trinity.attacks.down.attack_time = 0.6
Gear.trinity.attacks.down.speed_max = 40
Gear.trinity.attacks.down.penalties.non_penetrated = 0.634
Gear.trinity.attacks.down.penalties.hard = 0.507
Gear.trinity.attacks.down.penalties.blocked = 0.634
Gear.trinity.attacks.down.penalties.parried = 0.9875
Gear.trinity.attacks.down.penalties.miss = 0.42
Gear.trinity.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.trinity.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.trinity.attacks.down.sweep.thickness = 0.01
Gear.trinity.attacks.down.sweep.width = 0.035
Gear.trinity.attacks.down.sweep.height_scale = 1
Gear.trinity.attacks.down.sweep.width_offset = 0
Gear.trinity.attacks.down.sweep.height_offset = 0
Gear.trinity.ui_header = "gear_james_trinity_name"
Gear.trinity.ui_texture = "gear_trinity"
Gear.trinity.ui_description = "gear_james_trinity_desc"
Gear.trinity.ui_fluff_text = "gear_james_trinity_fluff"
Gear.trinity.category = "two_handed_sword"
Gear.trinity.stat_gategory = "two_handed_sword"
Gear.trinity.market_price = 100000
Gear.trinity.release_name = "jwp"
Gear.trinity.ui_sort_index = 1507
Gear.trinity_02 = Gear.trinity_02 or table.clone(GearTemplates.sword_2h)
Gear.trinity_02.unit = "units/weapons/james_weapon_pack/wpn_trinity/wpn_trinity_02"
Gear.speculum_historale_falchion.wield_time = 1.671
Gear.trinity_02.health = 100
Gear.trinity_02.properties = {
	stun = false
}
Gear.trinity_02.armour_type = "weapon_metal"
Gear.trinity_02.penetration_value = 0
Gear.trinity_02.absorption_value = 1
Gear.trinity_02.rejuvenation_delay = 100
Gear.trinity_02.pose_movement_multiplier = 0.795
Gear.trinity_02.encumbrance = 3
Gear.trinity_02.reach = 160
Gear.trinity_02.attacks.up.damage_type = "slashing"
Gear.trinity_02.attacks.up.uncharged_damage_factor = 0.211
Gear.trinity_02.attacks.up.quick_swing_charge_time = 0.45
Gear.trinity_02.attacks.up.minimum_pose_time = 0.43
Gear.trinity_02.attacks.up.quick_swing_attack_time = 0.6
Gear.trinity_02.attacks.up.base_damage = 52
Gear.trinity_02.attacks.up.charge_time = 0.7
Gear.trinity_02.attacks.up.attack_time = 0.5
Gear.trinity_02.attacks.up.speed_max = 41
Gear.trinity_02.attacks.up.penalties.non_penetrated = 0.63
Gear.trinity_02.attacks.up.penalties.hard = 0.504
Gear.trinity_02.attacks.up.penalties.blocked = 0.63
Gear.trinity_02.attacks.up.penalties.parried = 0.9875
Gear.trinity_02.attacks.up.penalties.miss = 0.42
Gear.trinity_02.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.trinity_02.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.trinity_02.attacks.up.sweep.thickness = 0.01
Gear.trinity_02.attacks.up.sweep.width = 0.035
Gear.trinity_02.attacks.up.sweep.height_scale = 1
Gear.trinity_02.attacks.up.sweep.width_offset = 0
Gear.trinity_02.attacks.up.sweep.height_offset = 0
Gear.trinity_02.attacks.left.damage_type = "slashing"
Gear.trinity_02.attacks.left.uncharged_damage_factor = 0.271
Gear.trinity_02.attacks.left.quick_swing_charge_time = 0.45
Gear.trinity_02.attacks.left.minimum_pose_time = 0.43
Gear.trinity_02.attacks.left.quick_swing_attack_time = 0.7
Gear.trinity_02.attacks.left.base_damage = 42
Gear.trinity_02.attacks.left.charge_time = 0.6
Gear.trinity_02.attacks.left.attack_time = 0.6
Gear.trinity_02.attacks.left.speed_max = 40
Gear.trinity_02.attacks.left.penalties.non_penetrated = 0.63
Gear.trinity_02.attacks.left.penalties.hard = 0.504
Gear.trinity_02.attacks.left.penalties.blocked = 0.63
Gear.trinity_02.attacks.left.penalties.parried = 0.9875
Gear.trinity_02.attacks.left.penalties.miss = 0.46
Gear.trinity_02.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.trinity_02.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.trinity_02.attacks.left.sweep.thickness = 0.01
Gear.trinity_02.attacks.left.sweep.width = 0.035
Gear.trinity_02.attacks.left.sweep.height_scale = 1
Gear.trinity_02.attacks.left.sweep.width_offset = 0
Gear.trinity_02.attacks.left.sweep.height_offset = 0
Gear.trinity_02.attacks.right.damage_type = "slashing"
Gear.trinity_02.attacks.right.uncharged_damage_factor = 0.271
Gear.trinity_02.attacks.right.quick_swing_charge_time = 0.45
Gear.trinity_02.attacks.right.minimum_pose_time = 0.43
Gear.trinity_02.attacks.right.quick_swing_attack_time = 0.7
Gear.trinity_02.attacks.right.base_damage = 42
Gear.trinity_02.attacks.right.charge_time = 0.6
Gear.trinity_02.attacks.right.attack_time = 0.6
Gear.trinity_02.attacks.right.speed_max = 40
Gear.trinity_02.attacks.right.penalties.non_penetrated = 0.63
Gear.trinity_02.attacks.right.penalties.hard = 0.504
Gear.trinity_02.attacks.right.penalties.blocked = 0.63
Gear.trinity_02.attacks.right.penalties.parried = 0.9875
Gear.trinity_02.attacks.right.penalties.miss = 0.46
Gear.trinity_02.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.trinity_02.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.trinity_02.attacks.right.sweep.thickness = 0.01
Gear.trinity_02.attacks.right.sweep.width = 0.035
Gear.trinity_02.attacks.right.sweep.height_scale = 1
Gear.trinity_02.attacks.right.sweep.width_offset = 0
Gear.trinity_02.attacks.right.sweep.height_offset = 0
Gear.trinity_02.attacks.down.damage_type = "piercing"
Gear.trinity_02.attacks.down.uncharged_damage_factor = 0.273
Gear.trinity_02.attacks.down.quick_swing_charge_time = 0.45
Gear.trinity_02.attacks.down.minimum_pose_time = 0.29
Gear.trinity_02.attacks.down.quick_swing_attack_time = 0.7
Gear.trinity_02.attacks.down.base_damage = 33
Gear.trinity_02.attacks.down.charge_time = 0.6
Gear.trinity_02.attacks.down.attack_time = 0.6
Gear.trinity_02.attacks.down.speed_max = 40
Gear.trinity_02.attacks.down.penalties.non_penetrated = 0.634
Gear.trinity_02.attacks.down.penalties.hard = 0.507
Gear.trinity_02.attacks.down.penalties.blocked = 0.634
Gear.trinity_02.attacks.down.penalties.parried = 0.9875
Gear.trinity_02.attacks.down.penalties.miss = 0.42
Gear.trinity_02.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.trinity_02.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.trinity_02.attacks.down.sweep.thickness = 0.01
Gear.trinity_02.attacks.down.sweep.width = 0.035
Gear.trinity_02.attacks.down.sweep.height_scale = 1
Gear.trinity_02.attacks.down.sweep.width_offset = 0
Gear.trinity_02.attacks.down.sweep.height_offset = 0
Gear.trinity_02.ui_header = "gear_james_trinity_02_name"
Gear.trinity_02.ui_texture = "gear_trinity_alt"
Gear.trinity_02.ui_description = "gear_james_trinity_02_desc"
Gear.trinity_02.ui_fluff_text = "gear_james_trinity_02_fluff"
Gear.trinity_02.category = "two_handed_sword"
Gear.trinity_02.stat_gategory = "two_handed_sword"
Gear.trinity_02.market_price = 100000
Gear.trinity_02.release_name = "jwp"
Gear.trinity_02.ui_sort_index = 1507
Gear.mary_sword_green = Gear.mary_sword_green or table.clone(GearTemplates.sword_2h)
Gear.mary_sword_green.unit = "units/weapons/james_weapon_pack/wpn_mary_sword_green/wpn_mary_sword_green"
Gear.trinity.health = 100
Gear.mary_sword_green.properties = {
	stun = false
}
Gear.mary_sword_green.armour_type = "weapon_metal"
Gear.mary_sword_green.penetration_value = 0
Gear.mary_sword_green.absorption_value = 1
Gear.mary_sword_green.rejuvenation_delay = 100
Gear.mary_sword_green.pose_movement_multiplier = 0.795
Gear.mary_sword_green.encumbrance = 3
Gear.mary_sword_green.reach = 160
Gear.mary_sword_green.attacks.up.damage_type = "slashing"
Gear.mary_sword_green.attacks.up.uncharged_damage_factor = 0.211
Gear.mary_sword_green.attacks.up.quick_swing_charge_time = 0.45
Gear.mary_sword_green.attacks.up.minimum_pose_time = 0.43
Gear.mary_sword_green.attacks.up.quick_swing_attack_time = 0.7
Gear.mary_sword_green.attacks.up.base_damage = 50
Gear.mary_sword_green.attacks.up.charge_time = 0.7
Gear.mary_sword_green.attacks.up.attack_time = 0.5
Gear.mary_sword_green.attacks.up.speed_max = 41
Gear.mary_sword_green.attacks.up.penalties.non_penetrated = 0.63
Gear.mary_sword_green.attacks.up.penalties.hard = 0.504
Gear.mary_sword_green.attacks.up.penalties.blocked = 0.63
Gear.mary_sword_green.attacks.up.penalties.parried = 0.9875
Gear.mary_sword_green.attacks.up.penalties.miss = 0.42
Gear.mary_sword_green.attacks.up.sweep.inner_node = "c_blade_low_point"
Gear.mary_sword_green.attacks.up.sweep.outer_node = "c_blade_high_point"
Gear.mary_sword_green.attacks.up.sweep.thickness = 0.01
Gear.mary_sword_green.attacks.up.sweep.width = 0.035
Gear.mary_sword_green.attacks.up.sweep.height_scale = 1
Gear.mary_sword_green.attacks.up.sweep.width_offset = 0
Gear.mary_sword_green.attacks.up.sweep.height_offset = 0
Gear.mary_sword_green.attacks.left.damage_type = "slashing"
Gear.mary_sword_green.attacks.left.uncharged_damage_factor = 0.271
Gear.mary_sword_green.attacks.left.quick_swing_charge_time = 0.45
Gear.mary_sword_green.attacks.left.minimum_pose_time = 0.43
Gear.mary_sword_green.attacks.left.quick_swing_attack_time = 0.7
Gear.mary_sword_green.attacks.left.base_damage = 42
Gear.mary_sword_green.attacks.left.charge_time = 0.6
Gear.mary_sword_green.attacks.left.attack_time = 0.6
Gear.mary_sword_green.attacks.left.speed_max = 40
Gear.mary_sword_green.attacks.left.penalties.non_penetrated = 0.63
Gear.mary_sword_green.attacks.left.penalties.hard = 0.504
Gear.mary_sword_green.attacks.left.penalties.blocked = 0.63
Gear.mary_sword_green.attacks.left.penalties.parried = 0.9875
Gear.mary_sword_green.attacks.left.penalties.miss = 0.46
Gear.mary_sword_green.attacks.left.sweep.inner_node = "c_blade_low_point"
Gear.mary_sword_green.attacks.left.sweep.outer_node = "c_blade_high_point"
Gear.mary_sword_green.attacks.left.sweep.thickness = 0.01
Gear.mary_sword_green.attacks.left.sweep.width = 0.035
Gear.mary_sword_green.attacks.left.sweep.height_scale = 1
Gear.mary_sword_green.attacks.left.sweep.width_offset = 0
Gear.mary_sword_green.attacks.left.sweep.height_offset = 0
Gear.mary_sword_green.attacks.right.damage_type = "slashing"
Gear.mary_sword_green.attacks.right.uncharged_damage_factor = 0.271
Gear.mary_sword_green.attacks.right.quick_swing_charge_time = 0.45
Gear.mary_sword_green.attacks.right.minimum_pose_time = 0.43
Gear.mary_sword_green.attacks.right.quick_swing_attack_time = 0.7
Gear.mary_sword_green.attacks.right.base_damage = 42
Gear.mary_sword_green.attacks.right.charge_time = 0.6
Gear.mary_sword_green.attacks.right.attack_time = 0.6
Gear.mary_sword_green.attacks.right.speed_max = 40
Gear.mary_sword_green.attacks.right.penalties.non_penetrated = 0.63
Gear.mary_sword_green.attacks.right.penalties.hard = 0.504
Gear.mary_sword_green.attacks.right.penalties.blocked = 0.63
Gear.mary_sword_green.attacks.right.penalties.parried = 0.9875
Gear.mary_sword_green.attacks.right.penalties.miss = 0.46
Gear.mary_sword_green.attacks.right.sweep.inner_node = "c_blade_low_point"
Gear.mary_sword_green.attacks.right.sweep.outer_node = "c_blade_high_point"
Gear.mary_sword_green.attacks.right.sweep.thickness = 0.01
Gear.mary_sword_green.attacks.right.sweep.width = 0.035
Gear.mary_sword_green.attacks.right.sweep.height_scale = 1
Gear.mary_sword_green.attacks.right.sweep.width_offset = 0
Gear.mary_sword_green.attacks.right.sweep.height_offset = 0
Gear.mary_sword_green.attacks.down.damage_type = "piercing"
Gear.mary_sword_green.attacks.down.uncharged_damage_factor = 0.273
Gear.mary_sword_green.attacks.down.quick_swing_charge_time = 0.45
Gear.mary_sword_green.attacks.down.minimum_pose_time = 0.29
Gear.mary_sword_green.attacks.down.quick_swing_attack_time = 0.7
Gear.mary_sword_green.attacks.down.base_damage = 31
Gear.mary_sword_green.attacks.down.charge_time = 0.6
Gear.mary_sword_green.attacks.down.attack_time = 0.6
Gear.mary_sword_green.attacks.down.speed_max = 40
Gear.mary_sword_green.attacks.down.penalties.non_penetrated = 0.634
Gear.mary_sword_green.attacks.down.penalties.hard = 0.507
Gear.mary_sword_green.attacks.down.penalties.blocked = 0.634
Gear.mary_sword_green.attacks.down.penalties.parried = 0.9875
Gear.mary_sword_green.attacks.down.penalties.miss = 0.42
Gear.mary_sword_green.attacks.down.sweep.inner_node = "c_blade_low_point"
Gear.mary_sword_green.attacks.down.sweep.outer_node = "c_blade_high_point"
Gear.mary_sword_green.attacks.down.sweep.thickness = 0.01
Gear.mary_sword_green.attacks.down.sweep.width = 0.035
Gear.mary_sword_green.attacks.down.sweep.height_scale = 1
Gear.mary_sword_green.attacks.down.sweep.width_offset = 0
Gear.mary_sword_green.attacks.down.sweep.height_offset = 0
Gear.mary_sword_green.ui_header = "gear_james_mary_sword_green_name"
Gear.mary_sword_green.ui_texture = "gear_mary_sword_green"
Gear.mary_sword_green.ui_description = "gear_james_mary_sword_green_desc"
Gear.mary_sword_green.ui_fluff_text = "gear_james_mary_sword_green_fluff"
Gear.mary_sword_green.category = "two_handed_sword"
Gear.mary_sword_green.stat_gategory = "two_handed_sword"
Gear.mary_sword_green.market_price = 50000
Gear.mary_sword_green.release_name = "jwp"
Gear.mary_sword_green.ui_sort_index = 1508
Gear.boar_spear = Gear.boar_spear or table.clone(GearTemplates.spear)
Gear.boar_spear.unit = "units/weapons/wpn_boar_spear/wpn_boar_spear"
Gear.boar_spear.sweep_collision = true
Gear.boar_spear.wield_time = 1.711
Gear.boar_spear.health = 100
Gear.boar_spear.properties = {
	stun = false
}
Gear.boar_spear.armour_type = "weapon_wood"
Gear.boar_spear.penetration_value = 0
Gear.boar_spear.absorption_value = 1
Gear.boar_spear.rejuvenation_delay = 100
Gear.boar_spear.pose_movement_multiplier = 0.791
Gear.boar_spear.encumbrance = 3.12
Gear.boar_spear.reach = 195
Gear.boar_spear.attacks.up.damage_type = "slashing"
Gear.boar_spear.attacks.up.uncharged_damage_factor = 0.3
Gear.boar_spear.attacks.up.quick_swing_charge_time = 0.289
Gear.boar_spear.attacks.up.minimum_pose_time = 0.23
Gear.boar_spear.attacks.up.quick_swing_attack_time = 0.721
Gear.boar_spear.attacks.up.base_damage = 48
Gear.boar_spear.attacks.up.charge_time = 0.75
Gear.boar_spear.attacks.up.attack_time = 0.554
Gear.boar_spear.attacks.up.speed_max = 40
Gear.boar_spear.attacks.up.penalties.non_penetrated = 0.624
Gear.boar_spear.attacks.up.penalties.hard = 0.499
Gear.boar_spear.attacks.up.penalties.blocked = 0.624
Gear.boar_spear.attacks.up.penalties.parried = 0.9875
Gear.boar_spear.attacks.up.penalties.miss = 0.441
Gear.boar_spear.attacks.up.sweep.inner_node = "c_spearhead_low_point"
Gear.boar_spear.attacks.up.sweep.outer_node = "c_spearhead_high_point"
Gear.boar_spear.attacks.up.sweep.thickness = 0.01
Gear.boar_spear.attacks.up.sweep.width = 0.08
Gear.boar_spear.attacks.up.non_damage_sweep.width = 0.025
Gear.boar_spear.attacks.up.non_damage_sweep.thickness = 0.025
Gear.boar_spear.attacks.up.non_damage_sweep.height_scale = 1
Gear.boar_spear.attacks.up.non_damage_sweep.height_offset = 0
Gear.boar_spear.attacks.up.sweep.height_scale = 1
Gear.boar_spear.attacks.up.sweep.width_offset = 0
Gear.boar_spear.attacks.up.sweep.height_offset = 0
Gear.boar_spear.attacks.left.damage_type = "slashing"
Gear.boar_spear.attacks.left.uncharged_damage_factor = 0.3
Gear.boar_spear.attacks.left.quick_swing_charge_time = 0.291
Gear.boar_spear.attacks.left.minimum_pose_time = 0.22
Gear.boar_spear.attacks.left.quick_swing_attack_time = 0.766
Gear.boar_spear.attacks.left.base_damage = 40
Gear.boar_spear.attacks.left.charge_time = 0.55
Gear.boar_spear.attacks.left.attack_time = 0.65
Gear.boar_spear.attacks.left.speed_max = 40
Gear.boar_spear.attacks.left.penalties.non_penetrated = 0.624
Gear.boar_spear.attacks.left.penalties.hard = 0.499
Gear.boar_spear.attacks.left.penalties.blocked = 0.624
Gear.boar_spear.attacks.left.penalties.parried = 0.9875
Gear.boar_spear.attacks.left.penalties.miss = 0.441
Gear.boar_spear.attacks.left.sweep.inner_node = "c_spearhead_low_point"
Gear.boar_spear.attacks.left.sweep.outer_node = "c_spearhead_high_point"
Gear.boar_spear.attacks.left.sweep.thickness = 0.01
Gear.boar_spear.attacks.left.sweep.width = 0.08
Gear.boar_spear.attacks.left.non_damage_sweep.width = 0.025
Gear.boar_spear.attacks.left.non_damage_sweep.thickness = 0.025
Gear.boar_spear.attacks.left.non_damage_sweep.height_scale = 1
Gear.boar_spear.attacks.left.non_damage_sweep.height_offset = 0
Gear.boar_spear.attacks.left.sweep.height_scale = 1
Gear.boar_spear.attacks.left.sweep.width_offset = 0
Gear.boar_spear.attacks.left.sweep.height_offset = 0
Gear.boar_spear.attacks.right.damage_type = "slashing"
Gear.boar_spear.attacks.right.uncharged_damage_factor = 0.3
Gear.boar_spear.attacks.right.quick_swing_charge_time = 0.291
Gear.boar_spear.attacks.right.minimum_pose_time = 0.22
Gear.boar_spear.attacks.right.quick_swing_attack_time = 0.686
Gear.boar_spear.attacks.right.base_damage = 40
Gear.boar_spear.attacks.right.charge_time = 0.55
Gear.boar_spear.attacks.right.attack_time = 0.65
Gear.boar_spear.attacks.right.speed_max = 40
Gear.boar_spear.attacks.right.penalties.non_penetrated = 0.624
Gear.boar_spear.attacks.right.penalties.hard = 0.499
Gear.boar_spear.attacks.right.penalties.blocked = 0.624
Gear.boar_spear.attacks.right.penalties.parried = 0.9875
Gear.boar_spear.attacks.right.penalties.miss = 0.441
Gear.boar_spear.attacks.right.sweep.inner_node = "c_spearhead_low_point"
Gear.boar_spear.attacks.right.sweep.outer_node = "c_spearhead_high_point"
Gear.boar_spear.attacks.right.sweep.thickness = 0.01
Gear.boar_spear.attacks.right.sweep.width = 0.08
Gear.boar_spear.attacks.right.non_damage_sweep.width = 0.025
Gear.boar_spear.attacks.right.non_damage_sweep.thickness = 0.025
Gear.boar_spear.attacks.right.non_damage_sweep.height_scale = 1
Gear.boar_spear.attacks.right.non_damage_sweep.height_offset = 0
Gear.boar_spear.attacks.right.sweep.height_scale = 1
Gear.boar_spear.attacks.right.sweep.width_offset = 0
Gear.boar_spear.attacks.right.sweep.height_offset = 0
Gear.boar_spear.attacks.down.damage_type = "piercing"
Gear.boar_spear.attacks.down.uncharged_damage_factor = 0.3
Gear.boar_spear.attacks.down.quick_swing_charge_time = 0.401
Gear.boar_spear.attacks.down.minimum_pose_time = 0.267
Gear.boar_spear.attacks.down.quick_swing_attack_time = 0.582
Gear.boar_spear.attacks.down.base_damage = 40
Gear.boar_spear.attacks.down.charge_time = 0.55
Gear.boar_spear.attacks.down.attack_time = 0.5
Gear.boar_spear.attacks.down.speed_max = 38
Gear.boar_spear.attacks.down.penalties.non_penetrated = 0.637
Gear.boar_spear.attacks.down.penalties.hard = 0.509
Gear.boar_spear.attacks.down.penalties.blocked = 0.637
Gear.boar_spear.attacks.down.penalties.parried = 0.9875
Gear.boar_spear.attacks.down.penalties.miss = 0.45
Gear.boar_spear.attacks.down.sweep.inner_node = "c_spearhead_thrust_low_point"
Gear.boar_spear.attacks.down.sweep.outer_node = "c_spearhead_high_point"
Gear.boar_spear.attacks.down.sweep.thickness = 0.01
Gear.boar_spear.attacks.down.sweep.width = 0.08
Gear.boar_spear.attacks.down.non_damage_sweep.width = 0.025
Gear.boar_spear.attacks.down.non_damage_sweep.thickness = 0.025
Gear.boar_spear.attacks.down.non_damage_sweep.height_scale = 1
Gear.boar_spear.attacks.down.non_damage_sweep.height_offset = 0
Gear.boar_spear.attacks.down.sweep.height_scale = 1
Gear.boar_spear.attacks.down.sweep.width_offset = 0
Gear.boar_spear.attacks.down.sweep.height_offset = 0
Gear.boar_spear.ui_header = "gear_name_boar_spear"
Gear.boar_spear.ui_texture = "gear_boar_spear"
Gear.boar_spear.ui_description = "gear_description_boar_spear"
Gear.boar_spear.ui_fluff_text = "gear_fluff_boar_spear"
Gear.boar_spear.category = "spear"
Gear.boar_spear.stat_gategory = "spear"
Gear.boar_spear.market_price = 3000
Gear.boar_spear.release_name = "main"
Gear.boar_spear.ui_sort_index = 1001
Gear.chiavarina = Gear.chiavarina or table.clone(GearTemplates.spear)
Gear.chiavarina.unit = "units/weapons/wpn_2h_chiavarina/wpn_2h_chiavarina"
Gear.chiavarina.sweep_collision = true
Gear.chiavarina.wield_time = 1.803
Gear.chiavarina.health = 100
Gear.chiavarina.properties = {
	stun = false
}
Gear.chiavarina.armour_type = "weapon_wood"
Gear.chiavarina.penetration_value = 0
Gear.chiavarina.absorption_value = 1
Gear.chiavarina.rejuvenation_delay = 100
Gear.chiavarina.pose_movement_multiplier = 0.882
Gear.chiavarina.encumbrance = 3.4
Gear.chiavarina.reach = 143
Gear.chiavarina.attacks.up.damage_type = "slashing"
Gear.chiavarina.attacks.up.uncharged_damage_factor = 0.244
Gear.chiavarina.attacks.up.quick_swing_charge_time = 0.245
Gear.chiavarina.attacks.up.minimum_pose_time = 0.24
Gear.chiavarina.attacks.up.quick_swing_attack_time = 0.701
Gear.chiavarina.attacks.up.base_damage = 50
Gear.chiavarina.attacks.up.charge_time = 0.817
Gear.chiavarina.attacks.up.attack_time = 0.5
Gear.chiavarina.attacks.up.speed_max = 40
Gear.chiavarina.attacks.up.penalties.non_penetrated = 0.592
Gear.chiavarina.attacks.up.penalties.hard = 0.474
Gear.chiavarina.attacks.up.penalties.blocked = 0.592
Gear.chiavarina.attacks.up.penalties.parried = 0.9875
Gear.chiavarina.attacks.up.penalties.miss = 0.419
Gear.chiavarina.attacks.up.sweep.inner_node = "c_spearhead_low_point"
Gear.chiavarina.attacks.up.sweep.outer_node = "c_spearhead_high_point"
Gear.chiavarina.attacks.up.sweep.thickness = 0.01
Gear.chiavarina.attacks.up.sweep.width = 0.08
Gear.chiavarina.attacks.up.non_damage_sweep.width = 0.025
Gear.chiavarina.attacks.up.non_damage_sweep.thickness = 0.025
Gear.chiavarina.attacks.up.non_damage_sweep.height_scale = 1
Gear.chiavarina.attacks.up.non_damage_sweep.height_offset = 0
Gear.chiavarina.attacks.up.sweep.height_scale = 1
Gear.chiavarina.attacks.up.sweep.width_offset = 0
Gear.chiavarina.attacks.up.sweep.height_offset = 0
Gear.chiavarina.attacks.left.damage_type = "slashing"
Gear.chiavarina.attacks.left.uncharged_damage_factor = 0.278
Gear.chiavarina.attacks.left.quick_swing_charge_time = 0.245
Gear.chiavarina.attacks.left.minimum_pose_time = 0.22
Gear.chiavarina.attacks.left.quick_swing_attack_time = 0.745
Gear.chiavarina.attacks.left.base_damage = 40
Gear.chiavarina.attacks.left.charge_time = 0.55
Gear.chiavarina.attacks.left.attack_time = 0.6
Gear.chiavarina.attacks.left.speed_max = 40
Gear.chiavarina.attacks.left.penalties.non_penetrated = 0.592
Gear.chiavarina.attacks.left.penalties.hard = 0.474
Gear.chiavarina.attacks.left.penalties.blocked = 0.592
Gear.chiavarina.attacks.left.penalties.parried = 0.9875
Gear.chiavarina.attacks.left.penalties.miss = 0.419
Gear.chiavarina.attacks.left.sweep.inner_node = "c_spearhead_low_point"
Gear.chiavarina.attacks.left.sweep.outer_node = "c_spearhead_high_point"
Gear.chiavarina.attacks.left.sweep.thickness = 0.01
Gear.chiavarina.attacks.left.sweep.width = 0.08
Gear.chiavarina.attacks.left.non_damage_sweep.width = 0.025
Gear.chiavarina.attacks.left.non_damage_sweep.thickness = 0.025
Gear.chiavarina.attacks.left.non_damage_sweep.height_scale = 1
Gear.chiavarina.attacks.left.non_damage_sweep.height_offset = 0
Gear.chiavarina.attacks.left.sweep.height_scale = 1
Gear.chiavarina.attacks.left.sweep.width_offset = 0
Gear.chiavarina.attacks.left.sweep.height_offset = 0
Gear.chiavarina.attacks.right.damage_type = "slashing"
Gear.chiavarina.attacks.right.uncharged_damage_factor = 0.272
Gear.chiavarina.attacks.right.quick_swing_charge_time = 0.245
Gear.chiavarina.attacks.right.minimum_pose_time = 0.22
Gear.chiavarina.attacks.right.quick_swing_attack_time = 0.668
Gear.chiavarina.attacks.right.base_damage = 40
Gear.chiavarina.attacks.right.charge_time = 0.55
Gear.chiavarina.attacks.right.attack_time = 0.6
Gear.chiavarina.attacks.right.speed_max = 40
Gear.chiavarina.attacks.right.penalties.non_penetrated = 0.592
Gear.chiavarina.attacks.right.penalties.hard = 0.474
Gear.chiavarina.attacks.right.penalties.blocked = 0.592
Gear.chiavarina.attacks.right.penalties.parried = 0.9875
Gear.chiavarina.attacks.right.penalties.miss = 0.419
Gear.chiavarina.attacks.right.sweep.inner_node = "c_spearhead_low_point"
Gear.chiavarina.attacks.right.sweep.outer_node = "c_spearhead_high_point"
Gear.chiavarina.attacks.right.sweep.thickness = 0.01
Gear.chiavarina.attacks.right.sweep.width = 0.08
Gear.chiavarina.attacks.right.non_damage_sweep.width = 0.025
Gear.chiavarina.attacks.right.non_damage_sweep.thickness = 0.025
Gear.chiavarina.attacks.right.non_damage_sweep.height_scale = 1
Gear.chiavarina.attacks.right.non_damage_sweep.height_offset = 0
Gear.chiavarina.attacks.right.sweep.height_scale = 1
Gear.chiavarina.attacks.right.sweep.width_offset = 0
Gear.chiavarina.attacks.right.sweep.height_offset = 0
Gear.chiavarina.attacks.down.damage_type = "piercing"
Gear.chiavarina.attacks.down.uncharged_damage_factor = 0.286
Gear.chiavarina.attacks.down.quick_swing_charge_time = 0.292
Gear.chiavarina.attacks.down.minimum_pose_time = 0.24
Gear.chiavarina.attacks.down.quick_swing_attack_time = 0.65
Gear.chiavarina.attacks.down.base_damage = 39
Gear.chiavarina.attacks.down.charge_time = 0.55
Gear.chiavarina.attacks.down.attack_time = 0.5
Gear.chiavarina.attacks.down.speed_max = 38
Gear.chiavarina.attacks.down.penalties.non_penetrated = 0.568
Gear.chiavarina.attacks.down.penalties.hard = 0.454
Gear.chiavarina.attacks.down.penalties.blocked = 0.568
Gear.chiavarina.attacks.down.penalties.parried = 0.9875
Gear.chiavarina.attacks.down.penalties.miss = 0.401
Gear.chiavarina.attacks.down.sweep.inner_node = "c_spearhead_thrust_low_point"
Gear.chiavarina.attacks.down.sweep.outer_node = "c_spearhead_high_point"
Gear.chiavarina.attacks.down.sweep.thickness = 0.01
Gear.chiavarina.attacks.down.sweep.width = 0.08
Gear.chiavarina.attacks.down.non_damage_sweep.width = 0.025
Gear.chiavarina.attacks.down.non_damage_sweep.thickness = 0.025
Gear.chiavarina.attacks.down.non_damage_sweep.height_scale = 1
Gear.chiavarina.attacks.down.non_damage_sweep.height_offset = 0
Gear.chiavarina.attacks.down.sweep.height_scale = 1
Gear.chiavarina.attacks.down.sweep.width_offset = 0
Gear.chiavarina.attacks.down.sweep.height_offset = 0
Gear.chiavarina.ui_header = "gear_name_chiavarina"
Gear.chiavarina.ui_texture = "gear_2h_chiavarina"
Gear.chiavarina.ui_description = "gear_description_chiavarina"
Gear.chiavarina.ui_fluff_text = "gear_fluff_chiavarina"
Gear.chiavarina.category = "spear"
Gear.chiavarina.market_price = 3000
Gear.chiavarina.release_name = "main"
Gear.chiavarina.ui_sort_index = 1002
Gear.partisan = Gear.partisan or table.clone(GearTemplates.spear)
Gear.partisan.unit = "units/weapons/james_weapon_pack/wpn_partisan/wpn_partisan"
Gear.partisan.sweep_collision = true
Gear.partisan.wield_time = 1.711
Gear.partisan.health = 100
Gear.partisan.properties = {
	stun = false
}
Gear.partisan.armour_type = "weapon_wood"
Gear.partisan.penetration_value = 0
Gear.partisan.absorption_value = 1
Gear.partisan.rejuvenation_delay = 100
Gear.partisan.pose_movement_multiplier = 0.791
Gear.partisan.encumbrance = 3.12
Gear.partisan.reach = 195
Gear.partisan.attacks.up.damage_type = "slashing"
Gear.partisan.attacks.up.uncharged_damage_factor = 0.3
Gear.partisan.attacks.up.quick_swing_charge_time = 0.289
Gear.partisan.attacks.up.minimum_pose_time = 0.23
Gear.partisan.attacks.up.quick_swing_attack_time = 0.721
Gear.partisan.attacks.up.base_damage = 50
Gear.partisan.attacks.up.charge_time = 0.75
Gear.partisan.attacks.up.attack_time = 0.5
Gear.partisan.attacks.up.speed_max = 40
Gear.partisan.attacks.up.penalties.non_penetrated = 0.624
Gear.partisan.attacks.up.penalties.hard = 0.499
Gear.partisan.attacks.up.penalties.blocked = 0.624
Gear.partisan.attacks.up.penalties.parried = 0.9875
Gear.partisan.attacks.up.penalties.miss = 0.441
Gear.partisan.attacks.up.sweep.inner_node = "c_spearhead_low_point"
Gear.partisan.attacks.up.sweep.outer_node = "c_spearhead_high_point"
Gear.partisan.attacks.up.sweep.thickness = 0.01
Gear.partisan.attacks.up.sweep.width = 0.08
Gear.partisan.attacks.up.non_damage_sweep.width = 0.025
Gear.partisan.attacks.up.non_damage_sweep.thickness = 0.025
Gear.partisan.attacks.up.non_damage_sweep.height_scale = 1
Gear.partisan.attacks.up.non_damage_sweep.height_offset = 0
Gear.partisan.attacks.up.sweep.height_scale = 1
Gear.partisan.attacks.up.sweep.width_offset = 0
Gear.partisan.attacks.up.sweep.height_offset = 0
Gear.partisan.attacks.left.damage_type = "slashing"
Gear.partisan.attacks.left.uncharged_damage_factor = 0.3
Gear.partisan.attacks.left.quick_swing_charge_time = 0.291
Gear.partisan.attacks.left.minimum_pose_time = 0.22
Gear.partisan.attacks.left.quick_swing_attack_time = 0.766
Gear.partisan.attacks.left.base_damage = 40
Gear.partisan.attacks.left.charge_time = 0.55
Gear.partisan.attacks.left.attack_time = 0.65
Gear.partisan.attacks.left.speed_max = 40
Gear.partisan.attacks.left.penalties.non_penetrated = 0.624
Gear.partisan.attacks.left.penalties.hard = 0.499
Gear.partisan.attacks.left.penalties.blocked = 0.624
Gear.partisan.attacks.left.penalties.parried = 0.9875
Gear.partisan.attacks.left.penalties.miss = 0.441
Gear.partisan.attacks.left.sweep.inner_node = "c_spearhead_low_point"
Gear.partisan.attacks.left.sweep.outer_node = "c_spearhead_high_point"
Gear.partisan.attacks.left.sweep.thickness = 0.01
Gear.partisan.attacks.left.sweep.width = 0.08
Gear.partisan.attacks.left.non_damage_sweep.width = 0.025
Gear.partisan.attacks.left.non_damage_sweep.thickness = 0.025
Gear.partisan.attacks.left.non_damage_sweep.height_scale = 1
Gear.partisan.attacks.left.non_damage_sweep.height_offset = 0
Gear.partisan.attacks.left.sweep.height_scale = 1
Gear.partisan.attacks.left.sweep.width_offset = 0
Gear.partisan.attacks.left.sweep.height_offset = 0
Gear.partisan.attacks.right.damage_type = "slashing"
Gear.partisan.attacks.right.uncharged_damage_factor = 0.3
Gear.partisan.attacks.right.quick_swing_charge_time = 0.291
Gear.partisan.attacks.right.minimum_pose_time = 0.22
Gear.partisan.attacks.right.quick_swing_attack_time = 0.686
Gear.partisan.attacks.right.base_damage = 40
Gear.partisan.attacks.right.charge_time = 0.55
Gear.partisan.attacks.right.attack_time = 0.65
Gear.partisan.attacks.right.speed_max = 40
Gear.partisan.attacks.right.penalties.non_penetrated = 0.624
Gear.partisan.attacks.right.penalties.hard = 0.499
Gear.partisan.attacks.right.penalties.blocked = 0.624
Gear.partisan.attacks.right.penalties.parried = 0.9875
Gear.partisan.attacks.right.penalties.miss = 0.441
Gear.partisan.attacks.right.sweep.inner_node = "c_spearhead_low_point"
Gear.partisan.attacks.right.sweep.outer_node = "c_spearhead_high_point"
Gear.partisan.attacks.right.sweep.thickness = 0.01
Gear.partisan.attacks.right.sweep.width = 0.08
Gear.partisan.attacks.right.non_damage_sweep.width = 0.025
Gear.partisan.attacks.right.non_damage_sweep.thickness = 0.025
Gear.partisan.attacks.right.non_damage_sweep.height_scale = 1
Gear.partisan.attacks.right.non_damage_sweep.height_offset = 0
Gear.partisan.attacks.right.sweep.height_scale = 1
Gear.partisan.attacks.right.sweep.width_offset = 0
Gear.partisan.attacks.right.sweep.height_offset = 0
Gear.partisan.attacks.down.damage_type = "piercing"
Gear.partisan.attacks.down.uncharged_damage_factor = 0.3
Gear.partisan.attacks.down.quick_swing_charge_time = 0.401
Gear.partisan.attacks.down.minimum_pose_time = 0.28
Gear.partisan.attacks.down.quick_swing_attack_time = 0.75
Gear.partisan.attacks.down.base_damage = 35
Gear.partisan.attacks.down.charge_time = 0.55
Gear.partisan.attacks.down.attack_time = 0.5
Gear.partisan.attacks.down.speed_max = 38
Gear.partisan.attacks.down.penalties.non_penetrated = 0.637
Gear.partisan.attacks.down.penalties.hard = 0.509
Gear.partisan.attacks.down.penalties.blocked = 0.637
Gear.partisan.attacks.down.penalties.parried = 0.9875
Gear.partisan.attacks.down.penalties.miss = 0.45
Gear.partisan.attacks.down.sweep.inner_node = "c_spearhead_thrust_low_point"
Gear.partisan.attacks.down.sweep.outer_node = "c_spearhead_high_point"
Gear.partisan.attacks.down.sweep.thickness = 0.01
Gear.partisan.attacks.down.sweep.width = 0.08
Gear.partisan.attacks.down.non_damage_sweep.width = 0.025
Gear.partisan.attacks.down.non_damage_sweep.thickness = 0.025
Gear.partisan.attacks.down.non_damage_sweep.height_scale = 1
Gear.partisan.attacks.down.non_damage_sweep.height_offset = 0
Gear.partisan.attacks.down.sweep.height_scale = 1
Gear.partisan.attacks.down.sweep.width_offset = 0
Gear.partisan.attacks.down.sweep.height_offset = 0
Gear.partisan.ui_header = "gear_james_partisan_name"
Gear.partisan.ui_texture = "gear_partisan"
Gear.partisan.ui_description = "gear_james_partisan_desc"
Gear.partisan.ui_fluff_text = "gear_james_partisan_fluff"
Gear.partisan.category = "spear"
Gear.partisan.stat_gategory = "spear"
Gear.partisan.market_price = 1000000
Gear.partisan.release_name = "jwp"
Gear.partisan.ui_sort_index = 1501
Gear.italian_spear = Gear.italian_spear or table.clone(GearTemplates.spear)
Gear.italian_spear.unit = "units/weapons/wpn_italian_spear/wpn_italian_spear"
Gear.italian_spear.sweep_collision = true
Gear.italian_spear.wield_time = 1.711
Gear.italian_spear.health = 100
Gear.italian_spear.properties = {
	stun = false
}
Gear.italian_spear.armour_type = "weapon_wood"
Gear.italian_spear.penetration_value = 0
Gear.italian_spear.absorption_value = 1
Gear.italian_spear.rejuvenation_delay = 100
Gear.italian_spear.pose_movement_multiplier = 0.791
Gear.italian_spear.encumbrance = 3.12
Gear.italian_spear.reach = 195
Gear.italian_spear.attacks.up.damage_type = "slashing"
Gear.italian_spear.attacks.up.uncharged_damage_factor = 0.3
Gear.italian_spear.attacks.up.quick_swing_charge_time = 0.289
Gear.italian_spear.attacks.up.minimum_pose_time = 0.23
Gear.italian_spear.attacks.up.quick_swing_attack_time = 0.7
Gear.italian_spear.attacks.up.base_damage = 48
Gear.italian_spear.attacks.up.charge_time = 0.75
Gear.italian_spear.attacks.up.attack_time = 0.45
Gear.italian_spear.attacks.up.speed_max = 40
Gear.italian_spear.attacks.up.penalties.non_penetrated = 0.624
Gear.italian_spear.attacks.up.penalties.hard = 0.499
Gear.italian_spear.attacks.up.penalties.blocked = 0.624
Gear.italian_spear.attacks.up.penalties.parried = 0.9875
Gear.italian_spear.attacks.up.penalties.miss = 0.441
Gear.italian_spear.attacks.up.sweep.inner_node = "c_spearhead_low_point"
Gear.italian_spear.attacks.up.sweep.outer_node = "c_spearhead_high_point"
Gear.italian_spear.attacks.up.sweep.thickness = 0.01
Gear.italian_spear.attacks.up.sweep.width = 0.08
Gear.italian_spear.attacks.up.non_damage_sweep.width = 0.025
Gear.italian_spear.attacks.up.non_damage_sweep.thickness = 0.025
Gear.italian_spear.attacks.up.non_damage_sweep.height_scale = 1
Gear.italian_spear.attacks.up.non_damage_sweep.height_offset = 0
Gear.italian_spear.attacks.up.sweep.height_scale = 1
Gear.italian_spear.attacks.up.sweep.width_offset = 0
Gear.italian_spear.attacks.up.sweep.height_offset = 0
Gear.italian_spear.attacks.left.damage_type = "slashing"
Gear.italian_spear.attacks.left.uncharged_damage_factor = 0.3
Gear.italian_spear.attacks.left.quick_swing_charge_time = 0.291
Gear.italian_spear.attacks.left.minimum_pose_time = 0.22
Gear.italian_spear.attacks.left.quick_swing_attack_time = 0.68
Gear.italian_spear.attacks.left.base_damage = 39
Gear.italian_spear.attacks.left.charge_time = 0.55
Gear.italian_spear.attacks.left.attack_time = 0.6
Gear.italian_spear.attacks.left.speed_max = 40
Gear.italian_spear.attacks.left.penalties.non_penetrated = 0.624
Gear.italian_spear.attacks.left.penalties.hard = 0.499
Gear.italian_spear.attacks.left.penalties.blocked = 0.624
Gear.italian_spear.attacks.left.penalties.parried = 0.9875
Gear.italian_spear.attacks.left.penalties.miss = 0.441
Gear.italian_spear.attacks.left.sweep.inner_node = "c_spearhead_low_point"
Gear.italian_spear.attacks.left.sweep.outer_node = "c_spearhead_high_point"
Gear.italian_spear.attacks.left.sweep.thickness = 0.01
Gear.italian_spear.attacks.left.sweep.width = 0.08
Gear.italian_spear.attacks.left.non_damage_sweep.width = 0.025
Gear.italian_spear.attacks.left.non_damage_sweep.thickness = 0.025
Gear.italian_spear.attacks.left.non_damage_sweep.height_scale = 1
Gear.italian_spear.attacks.left.non_damage_sweep.height_offset = 0
Gear.italian_spear.attacks.left.sweep.height_scale = 1
Gear.italian_spear.attacks.left.sweep.width_offset = 0
Gear.italian_spear.attacks.left.sweep.height_offset = 0
Gear.italian_spear.attacks.right.damage_type = "slashing"
Gear.italian_spear.attacks.right.uncharged_damage_factor = 0.3
Gear.italian_spear.attacks.right.quick_swing_charge_time = 0.291
Gear.italian_spear.attacks.right.minimum_pose_time = 0.22
Gear.italian_spear.attacks.right.quick_swing_attack_time = 0.68
Gear.italian_spear.attacks.right.base_damage = 39
Gear.italian_spear.attacks.right.charge_time = 0.55
Gear.italian_spear.attacks.right.attack_time = 0.6
Gear.italian_spear.attacks.right.speed_max = 40
Gear.italian_spear.attacks.right.penalties.non_penetrated = 0.624
Gear.italian_spear.attacks.right.penalties.hard = 0.499
Gear.italian_spear.attacks.right.penalties.blocked = 0.624
Gear.italian_spear.attacks.right.penalties.parried = 0.9875
Gear.italian_spear.attacks.right.penalties.miss = 0.441
Gear.italian_spear.attacks.right.sweep.inner_node = "c_spearhead_low_point"
Gear.italian_spear.attacks.right.sweep.outer_node = "c_spearhead_high_point"
Gear.italian_spear.attacks.right.sweep.thickness = 0.01
Gear.italian_spear.attacks.right.sweep.width = 0.08
Gear.italian_spear.attacks.right.non_damage_sweep.width = 0.025
Gear.italian_spear.attacks.right.non_damage_sweep.thickness = 0.025
Gear.italian_spear.attacks.right.non_damage_sweep.height_scale = 1
Gear.italian_spear.attacks.right.non_damage_sweep.height_offset = 0
Gear.italian_spear.attacks.right.sweep.height_scale = 1
Gear.italian_spear.attacks.right.sweep.width_offset = 0
Gear.italian_spear.attacks.right.sweep.height_offset = 0
Gear.italian_spear.attacks.down.damage_type = "piercing"
Gear.italian_spear.attacks.down.uncharged_damage_factor = 0.3
Gear.italian_spear.attacks.down.quick_swing_charge_time = 0.39
Gear.italian_spear.attacks.down.minimum_pose_time = 0.29
Gear.italian_spear.attacks.down.quick_swing_attack_time = 0.7
Gear.italian_spear.attacks.down.base_damage = 34
Gear.italian_spear.attacks.down.charge_time = 0.55
Gear.italian_spear.attacks.down.attack_time = 0.45
Gear.italian_spear.attacks.down.speed_max = 38
Gear.italian_spear.attacks.down.penalties.non_penetrated = 0.637
Gear.italian_spear.attacks.down.penalties.hard = 0.509
Gear.italian_spear.attacks.down.penalties.blocked = 0.637
Gear.italian_spear.attacks.down.penalties.parried = 0.9875
Gear.italian_spear.attacks.down.penalties.miss = 0.45
Gear.italian_spear.attacks.down.sweep.inner_node = "c_spearhead_thrust_low_point"
Gear.italian_spear.attacks.down.sweep.outer_node = "c_spearhead_high_point"
Gear.italian_spear.attacks.down.sweep.thickness = 0.01
Gear.italian_spear.attacks.down.sweep.width = 0.08
Gear.italian_spear.attacks.down.non_damage_sweep.width = 0.025
Gear.italian_spear.attacks.down.non_damage_sweep.thickness = 0.025
Gear.italian_spear.attacks.down.non_damage_sweep.height_scale = 1
Gear.italian_spear.attacks.down.non_damage_sweep.height_offset = 0
Gear.italian_spear.attacks.down.sweep.height_scale = 1
Gear.italian_spear.attacks.down.sweep.width_offset = 0
Gear.italian_spear.attacks.down.sweep.height_offset = 0
Gear.italian_spear.ui_header = "gear_italian_corseque_name"
Gear.italian_spear.ui_texture = "gear_italian_spear"
Gear.italian_spear.ui_description = "gear_italian_corseque_desc"
Gear.italian_spear.ui_fluff_text = "gear_italian_corseque_fluff"
Gear.italian_spear.category = "spear"
Gear.italian_spear.stat_gategory = "spear"
Gear.italian_spear.market_price = 100000
Gear.italian_spear.release_name = "italian"
Gear.italian_spear.ui_sort_index = 1901
Gear.warbow = Gear.warbow or table.clone(GearTemplates.bow)
Gear.warbow.gear_type = "longbow"
Gear.warbow.unit = "units/weapons/wpn_warbow/wpn_warbow"
Gear.warbow.attachment_node_linking = AttachmentNodeLinking.bow.standard
Gear.warbow.rejuvenation_delay = 10
Gear.warbow.attacks.ranged.bow_draw_time = 1.4
Gear.warbow.attacks.ranged.bow_tense_time = 2
Gear.warbow.attacks.ranged.bow_shake_time = 2.4
Gear.warbow.attacks.ranged.base_damage = 62
Gear.warbow.attacks.ranged.reload_time = 2.2
Gear.warbow.attacks.ranged.speed_function = "standard_bow"
Gear.warbow.attacks.ranged.speed_max = 120
Gear.warbow.attacks.ranged.projectile_release_pitch = 0
Gear.warbow.attacks.ranged.projectile_release_distance = 0
Gear.warbow.starting_ammo = 12
Gear.warbow.ammo_regen_rate = 0.08
Gear.warbow.wield_time = 1
Gear.warbow.health = 100
Gear.warbow.armour_type = "weapon_wood"
Gear.warbow.penetration_value = 1
Gear.warbow.absorption_value = 1
Gear.warbow.pose_movement_multiplier = 0.2
Gear.warbow.encumbrance = 2
Gear.warbow.reach = 1050
Gear.warbow.ui_header = "gear_name_warbow"
Gear.warbow.ui_texture = "gear_warbow"
Gear.warbow.ui_description = "gear_description_warbow"
Gear.warbow.ui_fluff_text = "gear_fluff_warbow"
Gear.warbow.category = "bow"
Gear.warbow.wield_anim = "wield_longbow"
Gear.warbow.market_price = 3000
Gear.warbow.release_name = "main"
Gear.warbow.ui_sort_index = 1001
Gear.longbow = Gear.longbow or table.clone(GearTemplates.bow)
Gear.longbow.gear_type = "longbow"
Gear.longbow.unit = "units/weapons/wpn_longbow_01/wpn_longbow_01"
Gear.longbow.attachment_node_linking = AttachmentNodeLinking.bow.standard
Gear.longbow.rejuvenation_delay = 10
Gear.longbow.attacks.ranged.bow_draw_time = 1.1
Gear.longbow.attacks.ranged.bow_tense_time = 1.8
Gear.longbow.attacks.ranged.bow_shake_time = 2.6
Gear.longbow.attacks.ranged.base_damage = 56
Gear.longbow.attacks.ranged.reload_time = 1.9
Gear.longbow.attacks.ranged.speed_function = "standard_bow"
Gear.longbow.attacks.ranged.speed_max = 100
Gear.longbow.attacks.ranged.projectile_release_pitch = 0
Gear.longbow.attacks.ranged.projectile_release_distance = 0
Gear.longbow.starting_ammo = 12
Gear.longbow.ammo_regen_rate = 0.1
Gear.longbow.wield_time = 1
Gear.longbow.health = 100
Gear.longbow.armour_type = "weapon_wood"
Gear.longbow.penetration_value = 1
Gear.longbow.absorption_value = 1
Gear.longbow.pose_movement_multiplier = 0.4
Gear.longbow.encumbrance = 1.8
Gear.longbow.reach = 800
Gear.longbow.ui_header = "gear_name_longbow"
Gear.longbow.ui_texture = "gear_longbow"
Gear.longbow.ui_description = "gear_description_longbow"
Gear.longbow.ui_fluff_text = "gear_fluff_longbow"
Gear.longbow.category = "bow"
Gear.longbow.wield_anim = "wield_longbow"
Gear.longbow.market_price = 3000
Gear.longbow.release_name = "main"
Gear.longbow.ui_sort_index = 1002
Gear.hunting_bow = Gear.hunting_bow or table.clone(GearTemplates.bow)
Gear.hunting_bow.gear_type = "hunting_bow"
Gear.hunting_bow.unit = "units/weapons/wpn_huntingbow/wpn_huntingbow"
Gear.hunting_bow.attachment_node_linking = AttachmentNodeLinking.bow.standard
Gear.hunting_bow.rejuvenation_delay = 10
Gear.hunting_bow.attacks.ranged.bow_draw_time = 0.8
Gear.hunting_bow.attacks.ranged.bow_tense_time = 1.6
Gear.hunting_bow.attacks.ranged.bow_shake_time = 3.4
Gear.hunting_bow.attacks.ranged.base_damage = 50
Gear.hunting_bow.attacks.ranged.reload_time = 1.5
Gear.hunting_bow.attacks.ranged.speed_function = "standard_bow"
Gear.hunting_bow.attacks.ranged.speed_max = 80
Gear.hunting_bow.attacks.ranged.projectile_release_pitch = 0
Gear.hunting_bow.attacks.ranged.projectile_release_distance = 0
Gear.hunting_bow.starting_ammo = 12
Gear.hunting_bow.ammo_regen_rate = 0.13446
Gear.hunting_bow.wield_time = 0.954
Gear.hunting_bow.health = 100
Gear.hunting_bow.armour_type = "weapon_wood"
Gear.hunting_bow.penetration_value = 1
Gear.hunting_bow.absorption_value = 1
Gear.hunting_bow.pose_movement_multiplier = 0.6
Gear.hunting_bow.encumbrance = 1.7
Gear.hunting_bow.reach = 600
Gear.hunting_bow.ui_header = "gear_name_hunting_bow"
Gear.hunting_bow.ui_texture = "gear_huntingbow"
Gear.hunting_bow.ui_description = "gear_description_hunting_bow"
Gear.hunting_bow.ui_fluff_text = "gear_fluff_hunting_bow"
Gear.hunting_bow.category = "bow"
Gear.hunting_bow.wield_anim = "wield_huntingbow"
Gear.hunting_bow.attachments = {
	{
		ui_header = "arrow_head",
		menu_page_type = "text",
		category = "projectile_head",
		items = GearAttachments.huntingbow.projectile_heads
	},
	{
		ui_header = "attachments",
		menu_page_type = "checkbox",
		category = "misc",
		items = GearAttachments.bow.misc
	}
}
Gear.hunting_bow.market_price = 3000
Gear.hunting_bow.release_name = "main"
Gear.hunting_bow.ui_sort_index = 1003
Gear.sherwood_bow = Gear.sherwood_bow or table.clone(GearTemplates.bow)
Gear.sherwood_bow.gear_type = "longbow"
Gear.sherwood_bow.unit = "units/weapons/wpn_sherwood_bow/wpn_sherwood_bow"
Gear.sherwood_bow.attachment_node_linking = AttachmentNodeLinking.bow.standard
Gear.sherwood_bow.rejuvenation_delay = 10
Gear.sherwood_bow.attacks.ranged.bow_draw_time = 1
Gear.sherwood_bow.attacks.ranged.bow_tense_time = 2
Gear.sherwood_bow.attacks.ranged.bow_shake_time = 3
Gear.sherwood_bow.attacks.ranged.base_damage = 52
Gear.sherwood_bow.attacks.ranged.reload_time = 1.2
Gear.sherwood_bow.attacks.ranged.speed_function = "standard_bow"
Gear.sherwood_bow.attacks.ranged.speed_max = 90
Gear.sherwood_bow.attacks.ranged.projectile_release_pitch = 0
Gear.sherwood_bow.attacks.ranged.projectile_release_distance = 0
Gear.sherwood_bow.starting_ammo = 12
Gear.sherwood_bow.ammo_regen_rate = 0.14
Gear.sherwood_bow.wield_time = 1
Gear.sherwood_bow.health = 100
Gear.sherwood_bow.armour_type = "weapon_wood"
Gear.sherwood_bow.penetration_value = 1
Gear.sherwood_bow.absorption_value = 1
Gear.sherwood_bow.pose_movement_multiplier = 0.5
Gear.sherwood_bow.encumbrance = 1.5
Gear.sherwood_bow.reach = 700
Gear.sherwood_bow.ui_header = "gear_sherwood_bow_name"
Gear.sherwood_bow.ui_texture = "gear_sherwood_stick_bow"
Gear.sherwood_bow.ui_description = "gear_sherwood_bow_description"
Gear.sherwood_bow.ui_fluff_text = "gear_sherwood_bow_fluff"
Gear.sherwood_bow.category = "bow"
Gear.sherwood_bow.wield_anim = "wield_longbow"
Gear.sherwood_bow.attachments = {
	{
		ui_header = "arrow_head",
		menu_page_type = "text",
		category = "projectile_head",
		items = GearAttachments.longbow.projectile_heads
	},
	{
		ui_header = "attachments",
		menu_page_type = "checkbox",
		category = "misc",
		items = GearAttachments.bow.misc
	}
}
Gear.sherwood_bow.market_price = 100000
Gear.sherwood_bow.release_name = "sherwood"
Gear.sherwood_bow.ui_sort_index = 1401
Gear.sherwood_stick_bow = Gear.sherwood_stick_bow or table.clone(GearTemplates.bow)
Gear.sherwood_stick_bow.gear_type = "hunting_bow"
Gear.sherwood_stick_bow.unit = "units/weapons/wpn_sherwood_stick_bow/wpn_sherwood_stick_bow"
Gear.sherwood_stick_bow.attachment_node_linking = AttachmentNodeLinking.bow.standard
Gear.sherwood_stick_bow.rejuvenation_delay = 10
Gear.sherwood_stick_bow.attacks.ranged.bow_draw_time = 1
Gear.sherwood_stick_bow.attacks.ranged.bow_tense_time = 1.6
Gear.sherwood_stick_bow.attacks.ranged.bow_shake_time = 2.7
Gear.sherwood_stick_bow.attacks.ranged.base_damage = 45
Gear.sherwood_stick_bow.attacks.ranged.reload_time = 1.1
Gear.sherwood_stick_bow.attacks.ranged.speed_function = "standard_bow"
Gear.sherwood_stick_bow.attacks.ranged.speed_max = 91.515
Gear.sherwood_stick_bow.attacks.ranged.projectile_release_pitch = 0
Gear.sherwood_stick_bow.attacks.ranged.projectile_release_distance = 0
Gear.sherwood_stick_bow.starting_ammo = 12
Gear.sherwood_stick_bow.ammo_regen_rate = 0.16
Gear.sherwood_stick_bow.wield_time = 1
Gear.sherwood_stick_bow.health = 100
Gear.sherwood_stick_bow.armour_type = "weapon_wood"
Gear.sherwood_stick_bow.penetration_value = 1
Gear.sherwood_stick_bow.absorption_value = 1
Gear.sherwood_stick_bow.pose_movement_multiplier = 0.5
Gear.sherwood_stick_bow.encumbrance = 1.3
Gear.sherwood_stick_bow.reach = 600
Gear.sherwood_stick_bow.ui_header = "gear_sherwood_stick_bow_name"
Gear.sherwood_stick_bow.ui_texture = "gear_sherwood_bow"
Gear.sherwood_stick_bow.ui_description = "gear_sherwood_stick_bow_description"
Gear.sherwood_stick_bow.ui_fluff_text = "gear_sherwood_stick_bow_fluff"
Gear.sherwood_stick_bow.category = "bow"
Gear.sherwood_stick_bow.wield_anim = "wield_huntingbow"
Gear.sherwood_stick_bow.attachments = {
	{
		ui_header = "arrow_head",
		menu_page_type = "text",
		category = "projectile_head",
		items = GearAttachments.huntingbow.projectile_heads
	},
	{
		ui_header = "attachments",
		menu_page_type = "checkbox",
		category = "misc",
		items = GearAttachments.bow.misc
	}
}
Gear.sherwood_stick_bow.market_price = 20000
Gear.sherwood_stick_bow.release_name = "sherwood"
Gear.sherwood_stick_bow.ui_sort_index = 1402
Gear.hunting_crossbow = Gear.hunting_crossbow or table.clone(GearTemplates.crossbow)
Gear.hunting_crossbow.gear_type = "crossbow"
Gear.hunting_crossbow.unit = "units/weapons/wpn_hunting_crossbow/wpn_hunting_crossbow"
Gear.hunting_crossbow.attachment_node_linking = AttachmentNodeLinking.crossbow.standard
Gear.hunting_crossbow.rejuvenation_delay = 10
Gear.hunting_crossbow.attacks.ranged.base_damage = 66.9
Gear.hunting_crossbow.attacks.ranged.reload_time = 4.8
Gear.hunting_crossbow.attacks.ranged.speed_function = "standard_crossbow"
Gear.hunting_crossbow.attacks.ranged.speed_max = 182
Gear.hunting_crossbow.attacks.ranged.projectile_release_pitch = 0
Gear.hunting_crossbow.attacks.ranged.projectile_release_distance = 0
Gear.hunting_crossbow.raise_time = 1.1
Gear.hunting_crossbow.sway.breath_held.time.horizontal = 7.355
Gear.hunting_crossbow.sway.breath_held.time.vertical = 8.274
Gear.hunting_crossbow.sway.breath_held.distance.horizontal = 0.001
Gear.hunting_crossbow.sway.breath_held.distance.vertical = 0.001
Gear.hunting_crossbow.sway.breath_held.transition_time_to.breath_normal = 0.1
Gear.hunting_crossbow.sway.breath_held.transition_time_to.breath_fast = 0.184
Gear.hunting_crossbow.sway.breath_normal.time.horizontal = 3.585
Gear.hunting_crossbow.sway.breath_normal.time.vertical = 2.556
Gear.hunting_crossbow.sway.breath_normal.distance.horizontal = 0.276
Gear.hunting_crossbow.sway.breath_normal.distance.vertical = 0.184
Gear.hunting_crossbow.sway.breath_normal.transition_time_to.breath_held = 0.1
Gear.hunting_crossbow.sway.breath_fast.time.horizontal = 0.929
Gear.hunting_crossbow.sway.breath_fast.time.vertical = 0.772
Gear.hunting_crossbow.sway.breath_fast.distance.horizontal = 1.6
Gear.hunting_crossbow.sway.breath_fast.distance.vertical = 2.1
Gear.hunting_crossbow.sway.breath_fast.transition_time_to.breath_normal = 8.89
Gear.hunting_crossbow.starting_ammo = 12
Gear.hunting_crossbow.ammo_regen_rate = 0.07418
Gear.hunting_crossbow.wield_time = 1.2
Gear.hunting_crossbow.health = 100
Gear.hunting_crossbow.armour_type = "weapon_wood"
Gear.hunting_crossbow.penetration_value = 1
Gear.hunting_crossbow.absorption_value = 1
Gear.hunting_crossbow.pose_movement_multiplier = 0.675
Gear.hunting_crossbow.encumbrance = 2.5
Gear.hunting_crossbow.reach = 2428.867
Gear.hunting_crossbow.reload_hit_section_size = 70
Gear.hunting_crossbow.hook_rotations_per_second = 1.1
Gear.hunting_crossbow.reload_miss_time = 1
Gear.hunting_crossbow.reload_hit_time = 1.75
Gear.hunting_crossbow.ui_header = "gear_name_hunting_crossbow"
Gear.hunting_crossbow.ui_texture = "gear_crossbow"
Gear.hunting_crossbow.ui_description = "gear_description_hunting_crossbow"
Gear.hunting_crossbow.ui_fluff_text = "gear_fluff_hunting_crossbow"
Gear.hunting_crossbow.category = "crossbow"
Gear.hunting_crossbow.wield_anim = "wield_crossbow"
Gear.hunting_crossbow.market_price = 3000
Gear.hunting_crossbow.release_name = "main"
Gear.hunting_crossbow.ui_sort_index = 1001
Gear.hospitaller_crossbow = Gear.hospitaller_crossbow or table.clone(GearTemplates.crossbow)
Gear.hospitaller_crossbow.gear_type = "crossbow"
Gear.hospitaller_crossbow.unit = "units/weapons/wpn_horsemans_crossbow/wpn_horsemans_crossbow"
Gear.hospitaller_crossbow.attachment_node_linking = AttachmentNodeLinking.crossbow.standard
Gear.hospitaller_crossbow.rejuvenation_delay = 10
Gear.hospitaller_crossbow.attacks.ranged.base_damage = 50.7
Gear.hospitaller_crossbow.attacks.ranged.reload_time = 3.5
Gear.hospitaller_crossbow.attacks.ranged.speed_function = "standard_crossbow"
Gear.hospitaller_crossbow.attacks.ranged.speed_max = 150
Gear.hospitaller_crossbow.attacks.ranged.projectile_release_pitch = 0
Gear.hospitaller_crossbow.attacks.ranged.projectile_release_distance = 0
Gear.hospitaller_crossbow.raise_time = 0.8
Gear.hospitaller_crossbow.sway.breath_held.time.horizontal = 6.065
Gear.hospitaller_crossbow.sway.breath_held.time.vertical = 6.823
Gear.hospitaller_crossbow.sway.breath_held.distance.horizontal = 0.001
Gear.hospitaller_crossbow.sway.breath_held.distance.vertical = 0.001
Gear.hospitaller_crossbow.sway.breath_held.transition_time_to.breath_normal = 0.1
Gear.hospitaller_crossbow.sway.breath_held.transition_time_to.breath_fast = 0.152
Gear.hospitaller_crossbow.sway.breath_normal.time.horizontal = 2.956
Gear.hospitaller_crossbow.sway.breath_normal.time.vertical = 2.107
Gear.hospitaller_crossbow.sway.breath_normal.distance.horizontal = 0.227
Gear.hospitaller_crossbow.sway.breath_normal.distance.vertical = 0.152
Gear.hospitaller_crossbow.sway.breath_normal.transition_time_to.breath_held = 0.1
Gear.hospitaller_crossbow.sway.breath_fast.time.horizontal = 0.766
Gear.hospitaller_crossbow.sway.breath_fast.time.vertical = 0.637
Gear.hospitaller_crossbow.sway.breath_fast.distance.horizontal = 1.6
Gear.hospitaller_crossbow.sway.breath_fast.distance.vertical = 2.1
Gear.hospitaller_crossbow.sway.breath_fast.transition_time_to.breath_normal = 7.33
Gear.hospitaller_crossbow.starting_ammo = 12
Gear.hospitaller_crossbow.ammo_regen_rate = 0.12201
Gear.hospitaller_crossbow.wield_time = 1
Gear.hospitaller_crossbow.health = 82
Gear.hospitaller_crossbow.armour_type = "weapon_wood"
Gear.hospitaller_crossbow.penetration_value = 1
Gear.hospitaller_crossbow.absorption_value = 1
Gear.hospitaller_crossbow.pose_movement_multiplier = 0.935
Gear.hospitaller_crossbow.encumbrance = 1.5
Gear.hospitaller_crossbow.reach = 1649.846
Gear.hospitaller_crossbow.reload_hit_section_size = 70
Gear.hospitaller_crossbow.hook_rotations_per_second = 1
Gear.hospitaller_crossbow.reload_miss_time = 1.2
Gear.hospitaller_crossbow.reload_hit_time = 1.75
Gear.hospitaller_crossbow.ui_header = "gear_name_hospitaller_crossbow"
Gear.hospitaller_crossbow.ui_texture = "gear_horsemans_crossbow"
Gear.hospitaller_crossbow.ui_description = "gear_description_hospitaller_crossbow"
Gear.hospitaller_crossbow.ui_fluff_text = "gear_fluff_hospitaller_crossbow"
Gear.hospitaller_crossbow.category = "crossbow"
Gear.hospitaller_crossbow.wield_anim = "wield_crossbow"
Gear.hospitaller_crossbow.market_price = 3000
Gear.hospitaller_crossbow.release_name = "hospitaller"
Gear.hospitaller_crossbow.ui_sort_index = 1002
Gear.italian_heavy_crossbow = Gear.italian_heavy_crossbow or table.clone(GearTemplates.crossbow)
Gear.italian_heavy_crossbow.gear_type = "crossbow"
Gear.italian_heavy_crossbow.unit = "units/weapons/wpn_italian_heavy_crossbow/wpn_italian_heavy_crossbow"
Gear.italian_heavy_crossbow.attachment_node_linking = AttachmentNodeLinking.crossbow.standard
Gear.italian_heavy_crossbow.rejuvenation_delay = 10
Gear.italian_heavy_crossbow.attacks.ranged.base_damage = 70.2
Gear.italian_heavy_crossbow.attacks.ranged.reload_time = 5.7
Gear.italian_heavy_crossbow.attacks.ranged.speed_function = "standard_crossbow"
Gear.italian_heavy_crossbow.attacks.ranged.speed_max = 165
Gear.italian_heavy_crossbow.attacks.ranged.projectile_release_pitch = 0
Gear.italian_heavy_crossbow.attacks.ranged.projectile_release_distance = 0
Gear.italian_heavy_crossbow.raise_time = 1.2
Gear.italian_heavy_crossbow.sway.breath_held.time.horizontal = 7.565
Gear.italian_heavy_crossbow.sway.breath_held.time.vertical = 8.412
Gear.italian_heavy_crossbow.sway.breath_held.distance.horizontal = 0.001
Gear.italian_heavy_crossbow.sway.breath_held.distance.vertical = 0.001
Gear.italian_heavy_crossbow.sway.breath_held.transition_time_to.breath_normal = 0.1
Gear.italian_heavy_crossbow.sway.breath_held.transition_time_to.breath_fast = 0.192
Gear.italian_heavy_crossbow.sway.breath_normal.time.horizontal = 3.756
Gear.italian_heavy_crossbow.sway.breath_normal.time.vertical = 2.607
Gear.italian_heavy_crossbow.sway.breath_normal.distance.horizontal = 0.286
Gear.italian_heavy_crossbow.sway.breath_normal.distance.vertical = 0.197
Gear.italian_heavy_crossbow.sway.breath_normal.transition_time_to.breath_held = 0.1
Gear.italian_heavy_crossbow.sway.breath_fast.time.horizontal = 0.95
Gear.italian_heavy_crossbow.sway.breath_fast.time.vertical = 0.812
Gear.italian_heavy_crossbow.sway.breath_fast.distance.horizontal = 1.6
Gear.italian_heavy_crossbow.sway.breath_fast.distance.vertical = 2.1
Gear.italian_heavy_crossbow.sway.breath_fast.transition_time_to.breath_normal = 9.21
Gear.italian_heavy_crossbow.starting_ammo = 12
Gear.italian_heavy_crossbow.ammo_regen_rate = 0.0521
Gear.italian_heavy_crossbow.wield_time = 1
Gear.italian_heavy_crossbow.health = 82
Gear.italian_heavy_crossbow.armour_type = "weapon_wood"
Gear.italian_heavy_crossbow.penetration_value = 1
Gear.italian_heavy_crossbow.absorption_value = 1
Gear.italian_heavy_crossbow.pose_movement_multiplier = 0.565
Gear.italian_heavy_crossbow.encumbrance = 3
Gear.italian_heavy_crossbow.reach = 2500
Gear.italian_heavy_crossbow.reload_hit_section_size = 70
Gear.italian_heavy_crossbow.hook_rotations_per_second = 1.25
Gear.italian_heavy_crossbow.reload_miss_time = 1.2
Gear.italian_heavy_crossbow.reload_hit_time = 1.75
Gear.italian_heavy_crossbow.ui_header = "gear_italian_arbalest_name"
Gear.italian_heavy_crossbow.ui_texture = "gear_italian_crossbow"
Gear.italian_heavy_crossbow.ui_description = "gear_italian_arbalest_desc"
Gear.italian_heavy_crossbow.ui_fluff_text = "gear_italian_arbalest_fluff"
Gear.italian_heavy_crossbow.category = "crossbow"
Gear.italian_heavy_crossbow.wield_anim = "wield_crossbow"
Gear.italian_heavy_crossbow.market_price = 100000
Gear.italian_heavy_crossbow.release_name = "italian"
Gear.italian_heavy_crossbow.ui_sort_index = 1901
Gear.burgundy_light_hand_couleuvrine = Gear.burgundy_light_hand_couleuvrine or table.clone(GearTemplates.handgonne)
Gear.burgundy_light_hand_couleuvrine.gear_type = "handgonne"
Gear.burgundy_light_hand_couleuvrine.unit = "units/weapons/wpn_handgonne_01/wpn_handgonne"
Gear.burgundy_light_hand_couleuvrine.attachment_node_linking = AttachmentNodeLinking.handgonne.standard
Gear.burgundy_light_hand_couleuvrine.rejuvenation_delay = 10
Gear.burgundy_light_hand_couleuvrine.attacks.ranged.base_damage = 44.825
Gear.burgundy_light_hand_couleuvrine.attacks.ranged.reload_time = 12
Gear.burgundy_light_hand_couleuvrine.attacks.ranged.speed_function = nil
Gear.burgundy_light_hand_couleuvrine.attacks.ranged.speed_max = nil
Gear.burgundy_light_hand_couleuvrine.attacks.ranged.projectile_release_pitch = 0
Gear.burgundy_light_hand_couleuvrine.attacks.ranged.projectile_release_distance = 0
Gear.burgundy_light_hand_couleuvrine.wield_time = 1.712
Gear.burgundy_light_hand_couleuvrine.health = 71
Gear.burgundy_light_hand_couleuvrine.armour_type = "weapon_metal"
Gear.burgundy_light_hand_couleuvrine.penetration_value = 1
Gear.burgundy_light_hand_couleuvrine.absorption_value = 1
Gear.burgundy_light_hand_couleuvrine.pose_movement_multiplier = 0.636
Gear.burgundy_light_hand_couleuvrine.encumbrance = 2
Gear.burgundy_light_hand_couleuvrine.reach = 28
Gear.burgundy_light_hand_couleuvrine.max_spread_angle = 0.5
Gear.burgundy_light_hand_couleuvrine.max_range = 32
Gear.burgundy_light_hand_couleuvrine.time_before_firing.min = 0.4
Gear.burgundy_light_hand_couleuvrine.time_before_firing.max = 0.7
Gear.burgundy_light_hand_couleuvrine.ui_header = "gear_burgundy_light_hand_couleuvrine_name"
Gear.burgundy_light_hand_couleuvrine.ui_texture = "gear_handgonne"
Gear.burgundy_light_hand_couleuvrine.ui_description = "gear_burgundy_light_hand_couleuvrine_description"
Gear.burgundy_light_hand_couleuvrine.ui_fluff_text = "gear_burgundy_light_hand_couleuvrine_fluff"
Gear.burgundy_light_hand_couleuvrine.category = "handgonne"
Gear.burgundy_light_hand_couleuvrine.wield_anim = "wield_handgonne"
Gear.burgundy_light_hand_couleuvrine.market_price = 100000
Gear.burgundy_light_hand_couleuvrine.release_name = "burgundy"
Gear.burgundy_light_hand_couleuvrine.ui_sort_index = 1001
Gear.burgundy_hackbut = Gear.burgundy_hackbut or table.clone(GearTemplates.handgonne)
Gear.burgundy_hackbut.gear_type = "handgonne"
Gear.burgundy_hackbut.unit = "units/weapons/wpn_burgundy_hackbut/wpn_burgundy_hackbut"
Gear.burgundy_hackbut.attachment_node_linking = AttachmentNodeLinking.handgonne.standard
Gear.burgundy_hackbut.rejuvenation_delay = 10
Gear.burgundy_hackbut.attacks.ranged.base_damage = 70.121
Gear.burgundy_hackbut.attacks.ranged.reload_time = 19.213
Gear.burgundy_hackbut.attacks.ranged.speed_function = nil
Gear.burgundy_hackbut.attacks.ranged.speed_max = nil
Gear.burgundy_hackbut.attacks.ranged.projectile_release_pitch = 0
Gear.burgundy_hackbut.attacks.ranged.projectile_release_distance = 0
Gear.burgundy_hackbut.wield_time = 2.211
Gear.burgundy_hackbut.health = 112
Gear.burgundy_hackbut.armour_type = "weapon_metal"
Gear.burgundy_hackbut.penetration_value = 1
Gear.burgundy_hackbut.absorption_value = 1
Gear.burgundy_hackbut.pose_movement_multiplier = 0.452
Gear.burgundy_hackbut.encumbrance = 3
Gear.burgundy_hackbut.reach = 28
Gear.burgundy_hackbut.max_spread_angle = 2.5
Gear.burgundy_hackbut.max_range = 32
Gear.burgundy_hackbut.time_before_firing.min = 0.823
Gear.burgundy_hackbut.time_before_firing.max = 1.4
Gear.burgundy_hackbut.ui_header = "gear_burgundy_hackbut_name"
Gear.burgundy_hackbut.ui_texture = "gear_burgundy_hackbut"
Gear.burgundy_hackbut.ui_description = "gear_burgundy_hackbut_description"
Gear.burgundy_hackbut.ui_fluff_text = "gear_burgundy_hackbut_fluff"
Gear.burgundy_hackbut.category = "handgonne"
Gear.burgundy_hackbut.wield_anim = "wield_handgonne"
Gear.burgundy_hackbut.market_price = 100000
Gear.burgundy_hackbut.release_name = "burgundy"
Gear.burgundy_hackbut.ui_sort_index = 1002
Gear.burgundy_bronze_hook_gonne = Gear.burgundy_bronze_hook_gonne or table.clone(GearTemplates.handgonne)
Gear.burgundy_bronze_hook_gonne.gear_type = "handgonne"
Gear.burgundy_bronze_hook_gonne.unit = "units/weapons/wpn_burgundy_bronze_hook_gun/wpn_burgundy_bronze_hook_gun"
Gear.burgundy_bronze_hook_gonne.attachment_node_linking = AttachmentNodeLinking.handgonne.standard
Gear.burgundy_bronze_hook_gonne.rejuvenation_delay = 10
Gear.burgundy_bronze_hook_gonne.attacks.ranged.base_damage = 55.25
Gear.burgundy_bronze_hook_gonne.attacks.ranged.reload_time = 15.126
Gear.burgundy_bronze_hook_gonne.attacks.ranged.speed_function = nil
Gear.burgundy_bronze_hook_gonne.attacks.ranged.speed_max = nil
Gear.burgundy_bronze_hook_gonne.attacks.ranged.projectile_release_pitch = 0
Gear.burgundy_bronze_hook_gonne.attacks.ranged.projectile_release_distance = 0
Gear.burgundy_bronze_hook_gonne.wield_time = 2.025
Gear.burgundy_bronze_hook_gonne.health = 88
Gear.burgundy_bronze_hook_gonne.armour_type = "weapon_metal"
Gear.burgundy_bronze_hook_gonne.penetration_value = 1
Gear.burgundy_bronze_hook_gonne.absorption_value = 1
Gear.burgundy_bronze_hook_gonne.pose_movement_multiplier = 0.527
Gear.burgundy_bronze_hook_gonne.encumbrance = 2.521
Gear.burgundy_bronze_hook_gonne.reach = 28
Gear.burgundy_bronze_hook_gonne.max_spread_angle = 0.1
Gear.burgundy_bronze_hook_gonne.max_range = 32
Gear.burgundy_bronze_hook_gonne.time_before_firing.min = 0.6
Gear.burgundy_bronze_hook_gonne.time_before_firing.max = 0.6
Gear.burgundy_bronze_hook_gonne.ui_header = "gear_burgundy_bronze_hook_gonne_name"
Gear.burgundy_bronze_hook_gonne.ui_texture = "gear_burgundy_bronze_hook"
Gear.burgundy_bronze_hook_gonne.ui_description = "gear_burgundy_bronze_hook_gonne_description"
Gear.burgundy_bronze_hook_gonne.ui_fluff_text = "gear_burgundy_bronze_hook_gonne_fluff"
Gear.burgundy_bronze_hook_gonne.category = "handgonne"
Gear.burgundy_bronze_hook_gonne.wield_anim = "wield_handgonne"
Gear.burgundy_bronze_hook_gonne.market_price = 100000
Gear.burgundy_bronze_hook_gonne.release_name = "burgundy"
Gear.burgundy_bronze_hook_gonne.ui_sort_index = 1003
Gear.burgundy_serpentine_arquebus = Gear.burgundy_serpentine_arquebus or table.clone(GearTemplates.arquebus)
Gear.burgundy_serpentine_arquebus.gear_type = "arquebus"
Gear.burgundy_serpentine_arquebus.unit = "units/weapons/wpn_burgundy_arquebus/wpn_burgundy_arquebus"
Gear.burgundy_serpentine_arquebus.attachment_node_linking = AttachmentNodeLinking.handgonne.standard
Gear.burgundy_serpentine_arquebus.rejuvenation_delay = 10
Gear.burgundy_serpentine_arquebus.attacks.ranged.base_damage = 38.825
Gear.burgundy_serpentine_arquebus.attacks.ranged.reload_time = 10.1
Gear.burgundy_serpentine_arquebus.attacks.ranged.speed_function = nil
Gear.burgundy_serpentine_arquebus.attacks.ranged.speed_max = nil
Gear.burgundy_serpentine_arquebus.attacks.ranged.projectile_release_pitch = 0
Gear.burgundy_serpentine_arquebus.attacks.ranged.projectile_release_distance = 0
Gear.burgundy_serpentine_arquebus.wield_time = 1.65
Gear.burgundy_serpentine_arquebus.health = 73
Gear.burgundy_serpentine_arquebus.armour_type = "weapon_metal"
Gear.burgundy_serpentine_arquebus.penetration_value = 1
Gear.burgundy_serpentine_arquebus.absorption_value = 1
Gear.burgundy_serpentine_arquebus.pose_movement_multiplier = 0.655
Gear.burgundy_serpentine_arquebus.encumbrance = 1.85
Gear.burgundy_serpentine_arquebus.reach = 20
Gear.burgundy_serpentine_arquebus.max_spread_angle = 0.3
Gear.burgundy_serpentine_arquebus.max_range = 25
Gear.burgundy_serpentine_arquebus.time_before_firing.min = 0.7
Gear.burgundy_serpentine_arquebus.time_before_firing.max = 1.28
Gear.burgundy_serpentine_arquebus.ui_header = "gear_burgundy_serpentine_arquebus_name"
Gear.burgundy_serpentine_arquebus.ui_texture = "gear_burgundy_arquebus"
Gear.burgundy_serpentine_arquebus.ui_description = "gear_burgundy_serpentine_arquebus_description"
Gear.burgundy_serpentine_arquebus.ui_fluff_text = "gear_burgundy_serpentine_arquebus_fluff"
Gear.burgundy_serpentine_arquebus.category = "handgonne"
Gear.burgundy_serpentine_arquebus.wield_anim = "wield_handgonne"
Gear.burgundy_serpentine_arquebus.market_price = 100000
Gear.burgundy_serpentine_arquebus.release_name = "burgundy"
Gear.burgundy_serpentine_arquebus.ui_sort_index = 2
Gear.targe = Gear.targe or table.clone(GearTemplates.large_shield)
Gear.targe.unit = "units/weapons/wpn_targe_shield/wpn_targe_shield"
Gear.targe.small_shield = true
Gear.targe.attachment_node_linking = AttachmentNodeLinking.shield.buckler
Gear.targe.block_type = "shield"
Gear.targe.wield_time = 0.75
Gear.targe.health = 100
Gear.targe.armour_type = "weapon_wood"
Gear.targe.penetration_value = 0
Gear.targe.absorption_value = 1
Gear.targe.rejuvenation_delay = 100
Gear.targe.pose_movement_multiplier = 0.83
Gear.targe.attacks.shield_bash.damage_type = "piercing"
Gear.targe.attacks.shield_bash.uncharged_damage_factor = 0.1
Gear.targe.attacks.shield_bash.quick_swing_charge_time = 0
Gear.targe.attacks.shield_bash.quick_swing_attack_time = 0.2
Gear.targe.attacks.shield_bash.base_damage = 6
Gear.targe.attacks.shield_bash.charge_time = 0.65
Gear.targe.attacks.shield_bash.attack_time = 0.5
Gear.targe.attacks.shield_bash.speed_max = 38
Gear.targe.attacks.shield_bash.penalties.hard = 2
Gear.targe.attacks.shield_bash.penalties.miss = 1
Gear.targe.attacks.shield_bash.sweep.inner_node = "c_shield_low_point"
Gear.targe.attacks.shield_bash.sweep.outer_node = "c_shield_high_point"
Gear.targe.attacks.shield_bash.sweep.thickness = 0.01
Gear.targe.attacks.shield_bash.sweep.width = 0.2
Gear.targe.encumbrance = 5
Gear.targe.ui_header = "gear_name_targe"
Gear.targe.ui_texture = "gear_targe"
Gear.targe.ui_description = "gear_description_targe"
Gear.targe.ui_fluff_text = "gear_fluff_targe"
Gear.targe.category = "large_shield"
Gear.targe.attachments = {
	{
		ui_header = "wooden_shield_rim",
		menu_page_type = "text",
		category = "wooden_shield_rim",
		items = GearAttachments.wooden_shield.rim
	},
	{
		ui_header = "wooden_shield_buckle",
		menu_page_type = "checkbox",
		category = "wooden_shield_buckle",
		items = GearAttachments.wooden_shield.buckle
	},
	{
		ui_header = "wooden_shield_woodwork",
		menu_page_type = "text",
		category = "wooden_shield_woodwork",
		items = GearAttachments.wooden_shield.woodwork
	},
	{
		ui_header = "wooden_shield_cover",
		menu_page_type = "text",
		category = "wooden_shield_cover",
		items = GearAttachments.wooden_shield.cover
	}
}
Gear.targe.wield_anim = "wield_left_arm_targe"
Gear.targe.market_price = 3000
Gear.targe.release_name = "main"
Gear.targe.ui_sort_index = 1001
Gear.steel_domed_shield = Gear.steel_domed_shield or table.clone(GearTemplates.large_shield)
Gear.steel_domed_shield.unit = "units/weapons/wpn_steel_domed_shield/wpn_steel_domed_shield"
Gear.steel_domed_shield.attachment_node_linking = AttachmentNodeLinking.shield.standard
Gear.steel_domed_shield.block_type = "shield"
Gear.steel_domed_shield.wield_time = 1.75
Gear.steel_domed_shield.health = 100
Gear.steel_domed_shield.armour_type = "weapon_metal"
Gear.steel_domed_shield.penetration_value = 0
Gear.steel_domed_shield.absorption_value = 1
Gear.steel_domed_shield.rejuvenation_delay = 100
Gear.steel_domed_shield.pose_movement_multiplier = 0.65
Gear.steel_domed_shield.attacks.shield_bash.damage_type = "blunt"
Gear.steel_domed_shield.attacks.shield_bash.uncharged_damage_factor = 0.064
Gear.steel_domed_shield.attacks.shield_bash.quick_swing_charge_time = 0
Gear.steel_domed_shield.attacks.shield_bash.quick_swing_attack_time = 0.2
Gear.steel_domed_shield.attacks.shield_bash.base_damage = 9
Gear.steel_domed_shield.attacks.shield_bash.charge_time = 0.65
Gear.steel_domed_shield.attacks.shield_bash.attack_time = 0.5
Gear.steel_domed_shield.attacks.shield_bash.speed_max = 38
Gear.steel_domed_shield.attacks.shield_bash.penalties.hard = 2
Gear.steel_domed_shield.attacks.shield_bash.penalties.miss = 1
Gear.steel_domed_shield.attacks.shield_bash.sweep.inner_node = "c_shield_low_point"
Gear.steel_domed_shield.attacks.shield_bash.sweep.outer_node = "c_shield_high_point"
Gear.steel_domed_shield.attacks.shield_bash.sweep.thickness = 0.01
Gear.steel_domed_shield.attacks.shield_bash.sweep.width = 0.6
Gear.steel_domed_shield.encumbrance = 15
Gear.steel_domed_shield.ui_header = "gear_name_steel_domed_shield"
Gear.steel_domed_shield.ui_texture = "gear_steel_domed_shield"
Gear.steel_domed_shield.ui_description = "gear_description_steel_domed_shield"
Gear.steel_domed_shield.ui_fluff_text = "gear_fluff_steel_domed_shield"
Gear.steel_domed_shield.category = "large_shield"
Gear.steel_domed_shield.show_coat_of_arms = true
Gear.steel_domed_shield.market_price = 3000
Gear.steel_domed_shield.release_name = "main"
Gear.steel_domed_shield.ui_sort_index = 1002
Gear.hand_pavise = Gear.hand_pavise or table.clone(GearTemplates.large_shield)
Gear.hand_pavise.unit = "units/weapons/wpn_burgundy_pavis_shield/wpn_burgundy_pavis_shield"
Gear.hand_pavise.attachment_node_linking = AttachmentNodeLinking.shield.standard
Gear.hand_pavise.block_type = "shield"
Gear.hand_pavise.wield_time = 1.25
Gear.hand_pavise.health = 100
Gear.hand_pavise.armour_type = "weapon_wood"
Gear.hand_pavise.penetration_value = 0
Gear.hand_pavise.absorption_value = 1
Gear.hand_pavise.rejuvenation_delay = 100
Gear.hand_pavise.pose_movement_multiplier = 0.65
Gear.hand_pavise.attacks.shield_bash.damage_type = "blunt"
Gear.hand_pavise.attacks.shield_bash.uncharged_damage_factor = 0.064
Gear.hand_pavise.attacks.shield_bash.quick_swing_charge_time = 0
Gear.hand_pavise.attacks.shield_bash.quick_swing_attack_time = 0.2
Gear.hand_pavise.attacks.shield_bash.base_damage = 9
Gear.hand_pavise.attacks.shield_bash.charge_time = 0.65
Gear.hand_pavise.attacks.shield_bash.attack_time = 0.5
Gear.hand_pavise.attacks.shield_bash.speed_max = 38
Gear.hand_pavise.attacks.shield_bash.penalties.hard = 2
Gear.hand_pavise.attacks.shield_bash.penalties.miss = 1
Gear.hand_pavise.attacks.shield_bash.sweep.inner_node = "c_shield_low_point"
Gear.hand_pavise.attacks.shield_bash.sweep.outer_node = "c_shield_high_point"
Gear.hand_pavise.attacks.shield_bash.sweep.thickness = 0.01
Gear.hand_pavise.attacks.shield_bash.sweep.width = 0.2
Gear.hand_pavise.encumbrance = 10
Gear.hand_pavise.ui_header = "gear_hand_pavise_name"
Gear.hand_pavise.ui_texture = "gear_burgundy_pavise"
Gear.hand_pavise.ui_description_text = "gear_hand_pavise_description"
Gear.hand_pavise.ui_fluff_text = "gear_hand_pavise_fluff"
Gear.hand_pavise.attachments = {
	{
		ui_header = "wooden_shield_rim",
		menu_page_type = "text",
		category = "wooden_shield_rim",
		items = GearAttachments.wooden_shield.rim
	},
	{
		ui_header = "wooden_shield_woodwork",
		menu_page_type = "text",
		category = "wooden_shield_woodwork",
		items = GearAttachments.wooden_shield.woodwork
	},
	{
		ui_header = "wooden_shield_cover",
		menu_page_type = "text",
		category = "wooden_shield_cover",
		items = GearAttachments.wooden_shield.cover
	}
}
Gear.hand_pavise.category = "large_shield"
Gear.hand_pavise.market_price = 100000
Gear.hand_pavise.release_name = "burgundy"
Gear.hand_pavise.ui_sort_index = 1701
Gear.hand_pavise.show_coat_of_arms = true

for _, gear in pairs(Gear) do
	for _, attack in pairs(gear.attacks) do
		if attack.penalties and attack.penalties.parried then
			attack.penalties.parried_parry = attack.penalties.parried * 0.5
		end

		if attack.penalties and attack.penalties.blocked then
			attack.penalties.blocked_parry = attack.penalties.blocked * 0.5
		end
	end
end

function default_gear_unlocks()
	local default_unlocks = {}

	for gear_name, props in pairs(Gear) do
		if props.required_dlc then
			local entity_type = "gear"
			local entity_name = gear_name

			default_unlocks[entity_type .. "|" .. entity_name] = {
				category = entity_type,
				name = entity_name
			}
		end
	end

	return default_unlocks
end

function default_gear_attachment_unlocks()
	local default_unlocks = {}

	for gear_name, gear_props in pairs(Gear) do
		for _, attachment_group in pairs(gear_props.attachments) do
			if attachment_group.items then
				local first_attachment = attachment_group.items[1]

				if first_attachment.unlock_this_item ~= false then
					local entity_type = "gear_attachment"
					local entity_name = gear_name .. "|" .. first_attachment.unlock_key

					default_unlocks[entity_type .. "|" .. entity_name] = {
						category = entity_type,
						name = entity_name
					}
				end
			end
		end
	end

	return default_unlocks
end
