﻿-- chunkname: @scripts/settings/sp_tutorial_settings.lua

SPTutorials = SPTutorials or {}
SPTutorials.movement = {
	ui_description = "sp_tutorial_description_movement",
	ui_header = "sp_tutorial_name_movement",
	ui_description_pad360 = "sp_tutorial_description_movement_pad360"
}
SPTutorials.melee_combat = {
	ui_description = "sp_tutorial_description_melee_combat",
	ui_header = "sp_tutorial_name_melee_combat",
	ui_description_pad360 = "sp_tutorial_description_melee_combat_pad360"
}
SPTutorials.sprint = {
	ui_description = "sp_tutorial_description_sprint",
	ui_header = "sp_tutorial_name_sprint"
}
SPTutorials.interact = {
	ui_description = "sp_tutorial_description_interact",
	ui_header = "sp_tutorial_name_interact"
}
SPTutorials.block = {
	ui_description = "sp_tutorial_description_block",
	ui_header = "sp_tutorial_name_block"
}
SPTutorials.climb = {
	ui_description = "sp_tutorial_description_climb",
	ui_header = "sp_tutorial_name_climb"
}
SPTutorials.jump = {
	ui_description = "sp_tutorial_description_jump",
	ui_header = "sp_tutorial_name_jump"
}
SPTutorials.archery = {
	ui_description = "sp_tutorial_description_archery",
	ui_header = "sp_tutorial_name_archery"
}
SPTutorials.crouch = {
	ui_description = "sp_tutorial_description_crouch",
	ui_header = "sp_tutorial_name_crouch"
}
SPTutorials.parry = {
	ui_description = "sp_tutorial_description_parry",
	ui_header = "sp_tutorial_name_parry"
}
SPTutorials.tournament_intro = {
	ui_description = "sp_tutorial_description_tournament_intro",
	ui_header = "sp_tutorial_name_tournament_intro"
}
SPTutorials.tournament_sc_event = {
	ui_description = "sp_tutorial_description_tournament_sc_event",
	ui_header = "sp_tutorial_name_tournament_sc_event"
}
SPTutorials.tournament_pasdarmes_event = {
	ui_description = "sp_tutorial_description_tournament_pasdarmes_event",
	ui_header = "sp_tutorial_name_tournament_pasdarmes_event"
}
SPTutorials.tournament_koth_event = {
	ui_description = "sp_tutorial_description_tournament_koth_event",
	ui_header = "sp_tutorial_name_tournament_koth_event"
}
SPTutorials.tournament_arena_event = {
	ui_description = "sp_tutorial_description_tournament_arena_event",
	ui_header = "sp_tutorial_name_tournament_arena_event"
}
SPTutorials.tournament_archery_event = {
	ui_description = "sp_tutorial_description_tournament_archery_event",
	ui_header = "sp_tutorial_name_tournament_archery_event"
}
SPTutorials.tournament_ride_event = {
	ui_description = "sp_tutorial_description_tournament_ride_event",
	ui_header = "sp_tutorial_name_tournament_ride_event",
	ui_texture = "sp_tutorial_texture_box_two"
}
SPTutorials.tournament_won_event = {
	ui_description = "sp_tutorial_description_tournament_won_event",
	ui_header = "sp_tutorial_name_tournament_won_event"
}
SPTutorials.tournament_lost_event = {
	ui_description = "sp_tutorial_description_tournament_lost_event",
	ui_header = "sp_tutorial_name_tournament_lost_event"
}
SPTutorials.objective_completed = {
	ui_description = "sp_tutorial_description_objective_completed",
	ui_header = "sp_tutorial_name_objective_completed"
}
SPTutorials.objective_capture = {
	ui_description = "sp_tutorial_description_objective_capture",
	ui_header = "sp_tutorial_name_objective_capture"
}
SPTutorials.objective_battle = {
	ui_description = "sp_tutorial_description_objective_battle",
	ui_header = "sp_tutorial_name_objective_battle"
}
SPTutorials.objective_new = {
	ui_description = "sp_tutorial_description_objective_new",
	ui_header = "sp_tutorial_name_objective_new"
}
SPTutorials.objective_push = {
	ui_description = "sp_tutorial_description_objective_push",
	ui_header = "sp_tutorial_name_objective_push"
}
SPTutorials.crossbow_01 = {
	ui_description = "sp_tutorial_description_crossbow_01",
	ui_header = "sp_tutorial_name_crossbow_01"
}
SPTutorials.crossbow_02 = {
	ui_description = "sp_tutorial_description_crossbow_02",
	ui_header = "sp_tutorial_name_crossbow_02"
}
SPTutorials.mountmovement = {
	ui_description = "sp_tutorial_description_mounted_mountmovement",
	ui_header = "sp_tutorial_name_mounted_mountmovement"
}
SPTutorials.mountstop = {
	ui_description = "sp_tutorial_description_mounted_stop",
	ui_header = "sp_tutorial_name_mounted_stop"
}
SPTutorials.mountsprint = {
	ui_description = "sp_tutorial_description_mounted_sprint",
	ui_header = "sp_tutorial_name_mounted_sprint",
	ui_texture = "sp_tutorial_texture_box_two"
}
SPTutorials.mountjump = {
	ui_description = "sp_tutorial_description_mounted_jump",
	ui_header = "sp_tutorial_name_mounted_jump",
	ui_texture = "sp_tutorial_texture_box_two"
}
SPTutorials.lance = {
	ui_description = "sp_tutorial_description_mounted_lance",
	ui_header = "sp_tutorial_name_mounted_lance"
}
SPTutorials.mountcombat = {
	ui_description = "sp_tutorial_description_mounted_combat",
	ui_header = "sp_tutorial_name_mounted_combat"
}
SPTutorials.mountedcalling = {
	ui_description = "sp_tutorial_description_mounted_calling",
	ui_header = "sp_tutorial_name_mounted_calling",
	ui_texture = "sp_tutorial_texture_box_two"
}
SPTutorials.kill5enemies = {
	ui_description = "sp_tutorial_description_objective_5enemies",
	ui_header = "sp_tutorial_name_objective_5enemies"
}
SPTutorials.ghostmode = {
	ui_description = "sp_tutorial_description_ghostmode",
	ui_header = "sp_tutorial_name_ghostmode"
}
SPTutorials.signal = {
	ui_description = "sp_tutorial_description_objective_signal",
	ui_header = "sp_tutorial_name_objective_signal"
}
SPTutorials.switch = {
	ui_description = "sp_tutorial_description_weapon_switch",
	ui_header = "sp_tutorial_name_weapon_switch"
}
