return {
    [`WEAPON_UNARMED`] = { locale("been_beaten"), "beaten" },
    [`WEAPON_KNIFE`] = { locale("been_stabbed"), "stabbed" },
    [`WEAPON_NIGHTSTICK`] = { locale("been_hit", locale("nightstick")), "beaten" },
    [`WEAPON_HAMMER`] = { locale("been_struck", locale("hammer")), "stabbed" },
    [`WEAPON_BAT`] = { locale("been_hit", locale("bat")), "beaten" },
    [`WEAPON_GOLFCLUB`] = { locale("been_whacked", locale("golfclub")), "beaten" },
    [`WEAPON_CROWBAR`] = { locale("been_struck", locale("crowbar")), "stabbed" },
    [`WEAPON_PISTOL`] = { locale("been_shot", locale("pistol")), "shot" },
    [`WEAPON_COMBATPISTOL`] = { locale("been_shot", locale("combatpistol")), "shot" },
    [`WEAPON_APPISTOL`] = { locale("been_shot", locale("appistol")), "shot" },
    [`WEAPON_PISTOL50`] = { locale("been_shot", locale("pistol50")), "shot" },
    [`WEAPON_MICROSMG`] = { locale("been_shot", locale("microsmg")), "shot" },
    [`WEAPON_SMG`] = { locale("been_shot", locale("smg")), "shot" },
    [`WEAPON_ASSAULTSMG`] = { locale("been_shot", locale("assaultsmg")), "shot" },
    [`WEAPON_ASSAULTRIFLE`] = { locale("been_shot", locale("assaultrifle")), "shot" },
    [`WEAPON_CARBINERIFLE`] = { locale("been_shot", locale("carbinerifle")), "shot" },
    [`WEAPON_ADVANCEDRIFLE`] = { locale("been_shot", locale("advancedrifle")), "shot" },
    [`WEAPON_MG`] = { locale("been_shot", locale("mg")), "shot" },
    [`WEAPON_COMBATMG`] = { locale("been_shot", locale("combatmg")), "shot" },
    [`WEAPON_PUMPSHOTGUN`] = { locale("been_shot", locale("pumpshotgun")), "shot" },
    [`WEAPON_SAWNOFFSHOTGUN`] = { locale("been_shot", locale("sawnoffshotgun")), "shot" },
    [`WEAPON_ASSAULTSHOTGUN`] = { locale("been_shot", locale("assaultshotgun")), "shot" },
    [`WEAPON_BULLPUPSHOTGUN`] = { locale("been_shot", locale("bullpupshotgun")), "shot" },
    [`WEAPON_SNIPERRIFLE`] = { locale("been_shot", locale("sniperrifle")), "shot" },
    [`WEAPON_HEAVYSNIPER`] = { locale("been_shot", locale("heavysniper")), "shot" },
    [`WEAPON_REMOTESNIPER`] = { locale("been_shot", locale("remotesniper")), "shot" },
    [`WEAPON_GRENADELAUNCHER`] = { locale("been_hit", locale("grenadelauncher")), "beaten" },
    [`WEAPON_GRENADE`] = { locale("been_blown_up", locale("grenade")), "burn" },
    [`WEAPON_STICKYBOMB`] = { locale("been_blown_up", locale("stickybomb")), "burn" },
    [`WEAPON_MOLOTOV`] = { locale("been_set_on_fire", locale("molotov")), "burn" },
    [`WEAPON_RPG`] = { locale("been_hit", locale("rpg")), "beaten" },
    [`WEAPON_MINIGUN`] = { locale("been_shot", locale("minigun")), "shot" },
    [`WEAPON_GRENADELAUNCHER_SMOKE`] = { locale("been_hit", locale("grenadelauncher_smoke")), "beaten" },
    [`WEAPON_RAYPISTOL`] = { locale("been_shot", locale("raypistol")), "shot" },
    [`WEAPON_RAYCARBINE`] = { locale("been_shot", locale("raycarbine")), "shot" },
    [`WEAPON_RAYMINIGUN`] = { locale("been_shot", locale("rayminigun")), "shot" },
    [`WEAPON_RAYSHOTGUN`] = { locale("been_shot", locale("rayshotgun")), "shot" },
    [`WEAPON_RAYASSAULTRIFLE`] = { locale("been_shot", locale("rayassaultrifle")), "shot" },


    [-842959696] = { locale("been_fallen_to_death"), "beaten" },
}
