﻿-- chunkname: @dialogues/generated/enemy_vo_enemy_chaos_ogryn_armoured_executor_a.lua

local enemy_vo_enemy_chaos_ogryn_armoured_executor_a = {
	chaos_ogryn_executor_alerted_idle = {
		randomize_indexes_n = 0,
		sound_events_n = 10,
		sound_events = {
			"loc_enemy_chaos_ogryn_armoured_executor_a__alerted_idle_01",
			"loc_enemy_chaos_ogryn_armoured_executor_a__alerted_idle_02",
			"loc_enemy_chaos_ogryn_armoured_executor_a__alerted_idle_03",
			"loc_enemy_chaos_ogryn_armoured_executor_a__alerted_idle_04",
			"loc_enemy_chaos_ogryn_armoured_executor_a__alerted_idle_05",
			"loc_enemy_chaos_ogryn_armoured_executor_a__alerted_idle_06",
			"loc_enemy_chaos_ogryn_armoured_executor_a__alerted_idle_07",
			"loc_enemy_chaos_ogryn_armoured_executor_a__alerted_idle_08",
			"loc_enemy_chaos_ogryn_armoured_executor_a__alerted_idle_09",
			"loc_enemy_chaos_ogryn_armoured_executor_a__alerted_idle_10",
		},
		sound_events_duration = {
			2.321,
			3.6325,
			3.224375,
			4.620958,
			3.425938,
			4.671875,
			9.482063,
			10.5541,
			7.236854,
			3.13875,
		},
		sound_event_weights = {
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
		},
		randomize_indexes = {},
	},
	chaos_ogryn_executor_assault = {
		randomize_indexes_n = 0,
		sound_events_n = 7,
		sound_events = {
			"loc_enemy_chaos_ogryn_armoured_executor_a__assault_03",
			"loc_enemy_chaos_ogryn_armoured_executor_a__assault_04",
			"loc_enemy_chaos_ogryn_armoured_executor_a__assault_05",
			"loc_enemy_chaos_ogryn_armoured_executor_a__assault_06",
			"loc_enemy_chaos_ogryn_armoured_executor_a__assault_07",
			"loc_enemy_chaos_ogryn_armoured_executor_a__assault_09",
			"loc_enemy_chaos_ogryn_armoured_executor_a__assault_10",
		},
		sound_events_duration = {
			2.267313,
			2.342188,
			2.912375,
			3.274396,
			4.137563,
			4.465271,
			2.775063,
		},
		sound_event_weights = {
			0.1428571,
			0.1428571,
			0.1428571,
			0.1428571,
			0.1428571,
			0.1428571,
			0.1428571,
		},
		randomize_indexes = {},
	},
	chaos_ogryn_executor_no_damage = {
		randomize_indexes_n = 0,
		sound_events_n = 10,
		sound_events = {
			"loc_enemy_chaos_ogryn_armoured_executor_a__no_damage_01",
			"loc_enemy_chaos_ogryn_armoured_executor_a__no_damage_02",
			"loc_enemy_chaos_ogryn_armoured_executor_a__no_damage_03",
			"loc_enemy_chaos_ogryn_armoured_executor_a__no_damage_04",
			"loc_enemy_chaos_ogryn_armoured_executor_a__no_damage_05",
			"loc_enemy_chaos_ogryn_armoured_executor_a__no_damage_06",
			"loc_enemy_chaos_ogryn_armoured_executor_a__no_damage_07",
			"loc_enemy_chaos_ogryn_armoured_executor_a__no_damage_08",
			"loc_enemy_chaos_ogryn_armoured_executor_a__no_damage_09",
			"loc_enemy_chaos_ogryn_armoured_executor_a__no_damage_10",
		},
		sound_events_duration = {
			2.805125,
			3.642354,
			3.761708,
			3.208604,
			4.157688,
			3.020396,
			2.786688,
			2.707792,
			2.514333,
			1.879521,
		},
		sound_event_weights = {
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
		},
		randomize_indexes = {},
	},
}

return settings("enemy_vo_enemy_chaos_ogryn_armoured_executor_a", enemy_vo_enemy_chaos_ogryn_armoured_executor_a)
