﻿-- chunkname: @dialogues/generated/lookup_mission_vo_fm_armoury.lua

DialogueLookup[DialogueLookup_n + 1] = "mission_armoury_amphitheatre_a"
DialogueLookup[DialogueLookup_n + 2] = "mission_armoury_amphitheatre_b"
DialogueLookup[DialogueLookup_n + 3] = "mission_armoury_amphitheatre_c"
DialogueLookup[DialogueLookup_n + 4] = "mission_armoury_black_market_a"
DialogueLookup[DialogueLookup_n + 5] = "mission_armoury_black_market_b"
DialogueLookup[DialogueLookup_n + 6] = "mission_armoury_brewery_cellar_01_a"
DialogueLookup[DialogueLookup_n + 7] = "mission_armoury_brewery_cellar_01_b"
DialogueLookup[DialogueLookup_n + 8] = "mission_armoury_brewery_cellar_02_a"
DialogueLookup[DialogueLookup_n + 9] = "mission_armoury_brewery_main_brewery_a"
DialogueLookup[DialogueLookup_n + 10] = "mission_armoury_brewery_sighted_a"
DialogueLookup[DialogueLookup_n + 11] = "mission_armoury_cipher_terminal_a"
DialogueLookup[DialogueLookup_n + 12] = "mission_armoury_cipher_terminal_b"
DialogueLookup[DialogueLookup_n + 13] = "mission_armoury_cipher_terminal_complete_a"
DialogueLookup[DialogueLookup_n + 14] = "mission_armoury_ending_a"
DialogueLookup[DialogueLookup_n + 15] = "mission_armoury_first_breach_a"
DialogueLookup[DialogueLookup_n + 16] = "mission_armoury_first_objective_a"
DialogueLookup[DialogueLookup_n + 17] = "mission_armoury_first_objective_a_sergeant"
DialogueLookup[DialogueLookup_n + 18] = "mission_armoury_insalubrious_a"
DialogueLookup[DialogueLookup_n + 19] = "mission_armoury_low_profile_a"
DialogueLookup[DialogueLookup_n + 20] = "mission_armoury_refectory_a"
DialogueLookup[DialogueLookup_n + 21] = "mission_armoury_refectory_b"
DialogueLookup[DialogueLookup_n + 22] = "mission_armoury_refectory_c"
DialogueLookup[DialogueLookup_n + 23] = "mission_armoury_rivals_a"
DialogueLookup[DialogueLookup_n + 24] = "mission_armoury_roof_opened_a"
DialogueLookup[DialogueLookup_n + 25] = "mission_armoury_rooftops_a"
DialogueLookup[DialogueLookup_n + 26] = "mission_armoury_rooftops_b"
DialogueLookup[DialogueLookup_n + 27] = "mission_armoury_rooftops_c"
DialogueLookup[DialogueLookup_n + 28] = "mission_armoury_rooftops_d"
DialogueLookup[DialogueLookup_n + 29] = "mission_armoury_rooftops_e"
DialogueLookup[DialogueLookup_n + 30] = "mission_armoury_second_breach_a"
DialogueLookup[DialogueLookup_n + 31] = "mission_armoury_side_streets_01_a"
DialogueLookup[DialogueLookup_n + 32] = "mission_armoury_side_streets_01_b"
DialogueLookup[DialogueLookup_n + 33] = "mission_armoury_side_streets_01_c"
DialogueLookup[DialogueLookup_n + 34] = "mission_armoury_side_streets_02_a"
DialogueLookup[DialogueLookup_n + 35] = "mission_armoury_side_streets_02_b"
DialogueLookup[DialogueLookup_n + 36] = "mission_armoury_side_streets_02_c"
DialogueLookup[DialogueLookup_n + 37] = "mission_armoury_side_streets_c_response"
DialogueLookup[DialogueLookup_n + 38] = "mission_armoury_stims_a"
DialogueLookup[DialogueLookup_n + 39] = "mission_armoury_stims_b"
DialogueLookup[DialogueLookup_n + 40] = "mission_armoury_stims_c"
DialogueLookup[DialogueLookup_n + 41] = "mission_armoury_stims_d"
DialogueLookup[DialogueLookup_n + 42] = "mission_armoury_survival_mid_a"
DialogueLookup[DialogueLookup_n + 43] = "mission_armoury_survival_mid_b"
DialogueLookup[DialogueLookup_n + 44] = "mission_armoury_survival_mid_c"
DialogueLookup_n = DialogueLookup_n + 44
