﻿-- chunkname: @scripts/settings/mission_objective/templates/training_grounds_objective_template.lua

local mission_objective_templates = {
	training_grounds = {
		objectives = {
			objective_tg_basic_combat_start = {
				description = "loc_objective_tg_basic_combat_start_desc",
				header = "loc_objective_tg_basic_combat_start_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_goals = {
				description = "loc_objective_tg_basic_combat_goals_desc",
				header = "loc_objective_tg_basic_combat_goals_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_melee = {
				description = "loc_objective_tg_basic_combat_melee_desc",
				header = "loc_objective_tg_basic_combat_melee_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_melee_light = {
				description = "loc_objective_tg_basic_combat_melee_light_desc",
				header = "loc_objective_tg_basic_combat_melee_light_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_melee_heavy = {
				description = "loc_objective_tg_basic_combat_melee_heavy_desc",
				header = "loc_objective_tg_basic_combat_melee_heavy_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_melee_push = {
				description = "loc_objective_tg_basic_combat_melee_push_desc",
				header = "loc_objective_tg_basic_combat_melee_push_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_melee_followup = {
				description = "loc_objective_tg_basic_combat_melee_followup_desc",
				header = "loc_objective_tg_basic_combat_melee_followup_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_melee_special = {
				description = "loc_objective_tg_basic_combat_melee_special_desc",
				header = "loc_objective_tg_basic_combat_melee_special_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_melee_exit = {
				description = "loc_objective_tg_basic_combat_melee_exit_desc",
				header = "loc_objective_tg_basic_combat_melee_exit_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_ranged = {
				description = "loc_objective_tg_basic_combat_ranged_desc",
				header = "loc_objective_tg_basic_combat_ranged_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_ranged_attack = {
				description = "loc_objective_tg_basic_combat_ranged_attack_desc",
				header = "loc_objective_tg_basic_combat_ranged_attack_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_ranged_alt = {
				description = "loc_objective_tg_basic_combat_alt_ranged_desc",
				header = "loc_objective_tg_basic_combat_ranged_alt_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_ranged_reload = {
				description = "loc_objective_tg_basic_combat_ranged_reload_desc",
				header = "loc_objective_tg_basic_combat_ranged_reload_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_ranged_switch = {
				description = "loc_objective_tg_basic_combat_ranged_switch_desc",
				header = "loc_objective_tg_basic_combat_ranged_switch_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_ranged_special = {
				description = "loc_objective_tg_basic_combat_ranged_special_desc",
				header = "loc_objective_tg_basic_combat_ranged_special_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_ranged_exit = {
				description = "loc_objective_tg_basic_combat_ranged_exit_desc",
				header = "loc_objective_tg_basic_combat_ranged_exit_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_defence = {
				description = "loc_objective_tg_basic_combat_defence_desc",
				header = "loc_objective_tg_basic_combat_defence_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_defence_block = {
				description = "loc_objective_tg_basic_combat_defence_block_desc",
				header = "loc_objective_tg_basic_combat_defence_block_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_defence_dodge = {
				description = "loc_objective_tg_basic_combat_defence_dodge_desc",
				header = "loc_objective_tg_basic_combat_defence_dodge_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_defence_slide = {
				description = "loc_objective_tg_basic_combat_defence_slide_desc",
				header = "loc_objective_tg_basic_combat_defence_slide_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_defence_exit = {
				description = "loc_objective_tg_basic_combat_defence_exit_desc",
				header = "loc_objective_tg_basic_combat_defence_exit_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_team = {
				description = "loc_objective_tg_basic_combat_team_desc",
				header = "loc_objective_tg_basic_combat_team_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_team_heal = {
				description = "loc_objective_tg_basic_combat_team_heal_desc",
				header = "loc_objective_tg_basic_combat_team_heal_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_team_revive = {
				description = "loc_objective_tg_basic_combat_team_revive_desc",
				header = "loc_objective_tg_basic_combat_team_revive_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_team_respawn = {
				description = "loc_objective_tg_basic_combat_team_respawn_desc",
				header = "loc_objective_tg_basic_combat_team_respawn_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_team_exit = {
				description = "loc_objective_tg_basic_combat_team_exit_desc",
				header = "loc_objective_tg_basic_combat_team_exit_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_ui = {
				description = "loc_objective_tg_basic_combat_ui_desc",
				header = "loc_objective_tg_basic_combat_ui_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_ui_exit = {
				description = "loc_objective_tg_basic_combat_ui_exit_desc",
				header = "loc_objective_tg_basic_combat_ui_exit_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_items = {
				description = "loc_objective_tg_basic_combat_items_desc",
				header = "loc_objective_tg_basic_combat_items_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_items_consumable_pickup = {
				description = "loc_objective_tg_basic_combat_items_consumable_pickup_desc",
				header = "loc_objective_tg_basic_combat_items_consumable_pickup_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_items_consumable_use = {
				description = "loc_objective_tg_basic_combat_items_consumable_use_desc",
				header = "loc_objective_tg_basic_combat_items_consumable_use_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_items_pocketable_pickup = {
				description = "loc_objective_tg_basic_combat_items_pocketable_pickup_desc",
				header = "loc_objective_tg_basic_combat_items_pocketable_pickup_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_items_pocketable_use = {
				description = "loc_objective_tg_basic_combat_items_pocketable_use_desc",
				header = "loc_objective_tg_basic_combat_items_pocketable_use_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_items_abilities = {
				description = "loc_objective_tg_basic_combat_abilities_items_desc",
				header = "loc_objective_tg_basic_combat_items_abilities_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_items_grenade_throw = {
				description = "loc_objective_tg_basic_combat_items_grenade_throw_desc",
				header = "loc_objective_tg_basic_combat_items_grenade_throw_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_items_grenade_replenish = {
				description = "loc_objective_tg_basic_combat_items_grenade_replenish_desc",
				header = "loc_objective_tg_basic_combat_items_grenade_replenish_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_items_exit = {
				description = "loc_objective_tg_basic_combat_items_exit_desc",
				header = "loc_objective_tg_basic_combat_items_exit_header",
				mission_objective_type = "goal",
			},
			objective_tg_basic_combat_end = {
				description = "loc_objective_tg_basic_combat_end_desc",
				header = "loc_objective_tg_basic_combat_end_header",
				mission_objective_type = "goal",
			},
		},
	},
}

return mission_objective_templates
