﻿-- chunkname: @scripts/settings/breed/breed_actions/chaos/chaos_newly_infected_actions.lua

local DamageProfileTemplates = require("scripts/settings/damage/damage_profile_templates")
local DamageSettings = require("scripts/settings/damage/damage_settings")
local HitZone = require("scripts/utilities/attack/hit_zone")
local UtilityConsiderations = require("scripts/extension_systems/behavior/utility_considerations")
local damage_types = DamageSettings.damage_types
local hit_zone_names = HitZone.hit_zone_names
local action_data = {
	name = "chaos_newly_infected",
	idle = {
		anim_events = {
			"idle",
			"idle_2",
		},
	},
	death = {
		instant_ragdoll_chance = 0.5,
		death_animations = {
			[hit_zone_names.head] = {
				"death_shot_head_front",
				"death_shot_head_fwd",
				"death_shot_head_left",
				"death_shot_head_right",
				"death_shot_head_bwd",
				"death_decapitate_3",
			},
			[hit_zone_names.torso] = {
				"death_stab_chest_front",
				"death_stab_chest_back",
				"death_slash_left",
				"death_slash_right",
				"death_strike_chest_front",
				"death_strike_chest_back",
				"death_strike_chest_left",
				"death_strike_chest_right",
			},
			[hit_zone_names.upper_left_arm] = {
				"death_arm_left",
				"death_arm_left_2",
				"death_arm_left_3",
			},
			[hit_zone_names.lower_left_arm] = {
				"death_arm_left",
				"death_arm_left_2",
				"death_arm_left_3",
			},
			[hit_zone_names.upper_right_arm] = {
				"death_arm_right",
				"death_arm_right_2",
				"death_arm_right_3",
			},
			[hit_zone_names.lower_right_arm] = {
				"death_arm_right",
				"death_arm_right_2",
				"death_arm_right_3",
			},
			[hit_zone_names.upper_left_leg] = {
				"death_leg_left",
			},
			[hit_zone_names.lower_left_leg] = {
				"death_leg_left",
			},
			[hit_zone_names.upper_right_leg] = {
				"death_leg_right",
			},
			[hit_zone_names.lower_right_leg] = {
				"death_leg_right",
			},
		},
		ragdoll_timings = {
			death_arm_left = 3.033333333333333,
			death_arm_left_2 = 4,
			death_arm_left_3 = 3.9,
			death_arm_right = 5.1,
			death_arm_right_2 = 4.233333333333333,
			death_arm_right_3 = 2.566666666666667,
			death_decapitate_3 = 1.4,
			death_leg_left = 3.066666666666667,
			death_leg_right = 4.5,
			death_shot_head_bwd = 3.3333333333333335,
			death_shot_head_front = 1.4666666666666666,
			death_shot_head_fwd = 2.3666666666666667,
			death_shot_head_left = 2.1,
			death_shot_head_right = 4.566666666666666,
			death_slash_left = 3.2666666666666666,
			death_slash_right = 2.6666666666666665,
			death_stab_chest_back = 2.5,
			death_stab_chest_front = 3.6333333333333333,
			death_strike_chest_back = 3.1666666666666665,
			death_strike_chest_front = 1.6666666666666667,
			death_strike_chest_left = 3.2,
			death_strike_chest_right = 1.2666666666666666,
		},
	},
	combat_idle = {
		utility_weight = 2,
		vo_event = "melee_idle",
		considerations = UtilityConsiderations.melee_combat_idle,
		anim_events = {
			"idle",
			"idle_2",
		},
	},
	alerted = {
		alert_spread_max_distance_to_target = 30,
		alert_spread_radius = 8,
		hesitate_chance = 0.5,
		instant_aggro_chance = 0,
		override_aggro_distance = 6,
		vo_event = "alerted_idle",
		moving_alerted_anim_events = {
			fwd = {
				"alerted_fwd",
				"alerted_fwd_2",
				"alerted_fwd_3",
			},
			bwd = {
				"alerted_bwd",
				"alerted_bwd_2",
				"alerted_bwd_3",
			},
			left = {
				"alerted_left",
				"alerted_left_2",
				"alerted_left_3",
			},
			right = {
				"alerted_right",
				"alerted_right_2",
				"alerted_right_3",
			},
		},
		hesitate_anim_events = {
			"hesitate_1",
			"hesitate_2",
			"alerted",
			"alerted_2",
		},
		start_move_anim_data = {
			alerted_fwd = {},
			alerted_bwd = {
				sign = 1,
				rad = math.pi,
			},
			alerted_left = {
				sign = 1,
				rad = math.pi / 2,
			},
			alerted_right = {
				sign = -1,
				rad = math.pi / 2,
			},
			alerted_fwd_2 = {},
			alerted_bwd_2 = {
				sign = -1,
				rad = math.pi,
			},
			alerted_left_2 = {
				sign = 1,
				rad = math.pi / 2,
			},
			alerted_right_2 = {
				sign = -1,
				rad = math.pi / 2,
			},
			alerted_fwd_3 = {},
			alerted_bwd_3 = {
				sign = 1,
				rad = math.pi,
			},
			alerted_left_3 = {
				sign = 1,
				rad = math.pi / 2,
			},
			alerted_right_3 = {
				sign = -1,
				rad = math.pi / 2,
			},
		},
		start_move_rotation_timings = {
			alerted_bwd = 0,
			alerted_bwd_2 = 0,
			alerted_bwd_3 = 0,
			alerted_left = 0,
			alerted_left_2 = 0,
			alerted_left_3 = 0,
			alerted_right = 0,
			alerted_right_2 = 0,
			alerted_right_3 = 0,
		},
		start_rotation_durations = {
			alerted_bwd = 3.8,
			alerted_bwd_2 = 3.5,
			alerted_bwd_3 = 3.8,
			alerted_left = 1.5,
			alerted_left_2 = 2.1666666666666665,
			alerted_left_3 = 1.5,
			alerted_right = 1.4,
			alerted_right_2 = 0.8,
			alerted_right_3 = 1.4,
		},
		alerted_durations = {
			alerted_bwd = 4.433333333333334,
			alerted_bwd_2 = 5.1,
			alerted_bwd_3 = 4.433333333333334,
			alerted_fwd = 4.5,
			alerted_fwd_2 = 4.166666666666667,
			alerted_fwd_3 = 4.5,
			alerted_left = 3.3333333333333335,
			alerted_left_2 = 3.9,
			alerted_left_3 = 3.3333333333333335,
			alerted_right = 4.466666666666667,
			alerted_right_2 = 3.9,
			alerted_right_3 = 4.466666666666667,
			hesitate_1 = {
				2.6666666666666665,
				6.333333333333333,
			},
			hesitate_2 = {
				1.3333333333333333,
				5.333333333333333,
			},
			alerted = {
				2,
				6.666666666666667,
			},
			alerted_2 = {
				2.6666666666666665,
				6.666666666666667,
			},
		},
	},
	suppressed = {
		chance_of_jump_animation = 0.5,
		anim_events = {
			"melee_suppressed_loop_01",
			"melee_suppressed_loop_02",
			"melee_suppressed_loop_03",
		},
		durations = {
			melee_suppressed_loop_01 = {
				10.5,
				11,
			},
			melee_suppressed_loop_02 = {
				10.5,
				11,
			},
			melee_suppressed_loop_03 = {
				10.5,
				11,
			},
		},
		jump_anim_events = {
			fwd = {
				"melee_suppressed_jump_fwd_01",
				"melee_suppressed_jump_fwd_02",
			},
			right = {
				"melee_suppressed_jump_right_01",
				"melee_suppressed_jump_right_02",
			},
			bwd = {
				"melee_suppressed_jump_bwd_01",
				"melee_suppressed_jump_bwd_02",
			},
			left = {
				"melee_suppressed_jump_left_01",
				"melee_suppressed_jump_left_02",
			},
		},
		jump_durations = {
			melee_suppressed_jump_bwd_01 = 1.6533333333333333,
			melee_suppressed_jump_bwd_02 = 1.7866666666666666,
			melee_suppressed_jump_fwd_01 = 1.0933333333333333,
			melee_suppressed_jump_fwd_02 = 1.68,
			melee_suppressed_jump_left_01 = 1.6533333333333333,
			melee_suppressed_jump_left_02 = 1.4133333333333333,
			melee_suppressed_jump_right_01 = 1.68,
			melee_suppressed_jump_right_02 = 1.5733333333333333,
		},
	},
	climb = {
		rotation_duration = 0.1,
		stagger_immune = true,
		anim_timings = {
			jump_down_land = 1.3333333333333333,
			jump_up_1m = 1.2424242424242424,
			jump_up_1m_2 = 1.0303030303030303,
			jump_up_3m = 2.923076923076923,
			jump_up_3m_2 = 3.051282051282051,
			jump_up_5m = 4.166666666666667,
			jump_up_fence_1m = 0.6,
			jump_up_fence_3m = 1.4,
			jump_up_fence_5m = 1.3,
		},
		land_timings = {
			jump_down_1m = 0.2,
			jump_down_1m_2 = 0.16666666666666666,
			jump_down_3m = 0.3333333333333333,
			jump_down_3m_2 = 0.5,
			jump_down_fence_1m = 0.26666666666666666,
			jump_down_fence_3m = 0.3333333333333333,
			jump_down_fence_5m = 0.3333333333333333,
		},
		ending_move_states = {
			jump_down_land = "jumping",
			jump_up_1m = "jumping",
			jump_up_1m_2 = "jumping",
			jump_up_3m = "jumping",
			jump_up_3m_2 = "jumping",
			jump_up_5m = "jumping",
		},
		blend_timings = {
			jump_down_1m = 0.1,
			jump_down_1m_2 = 0.1,
			jump_down_3m = 0.1,
			jump_down_3m_2 = 0.1,
			jump_down_land = 0,
			jump_up_1m = 0.1,
			jump_up_1m_2 = 0.1,
			jump_up_3m = 0.1,
			jump_up_3m_2 = 0.1,
			jump_up_5m = 0.1,
			jump_up_fence_1m = 0.2,
			jump_up_fence_3m = 0.2,
			jump_up_fence_5m = 0.2,
		},
	},
	disable = {
		disable_anims = {
			pounced = {
				fwd = {
					"dog_leap_pinned",
				},
				bwd = {
					"dog_leap_pinned",
				},
				left = {
					"dog_leap_pinned",
				},
				right = {
					"dog_leap_pinned",
				},
			},
		},
		stand_anim = {
			duration = 4,
			name = "dog_leap_pinned_stand",
		},
	},
	jump_across = {
		rotation_duration = 0.1,
		stagger_immune = true,
		anim_timings = {
			jump_over_gap_4m = 1.1666666666666667,
			jump_over_gap_4m_2 = 1.1333333333333333,
		},
		ending_move_states = {
			jump_over_gap_4m = "jumping",
			jump_over_gap_4m_2 = "jumping",
		},
	},
	follow = {
		enter_walk_distance = 4,
		force_move_anim_event = "move_fwd",
		leave_walk_distance = 7,
		move_speed = 4.3,
		rotation_speed = 5,
		run_anim_event = "move_fwd",
		utility_weight = 1,
		walk_anim_event = "move_fwd_walk",
		considerations = UtilityConsiderations.melee_follow,
		idle_anim_events = {
			"idle",
			"idle_2",
		},
		walk_speeds = {
			move_fwd_walk = 2,
			move_fwd_walk_2 = 2,
			move_fwd_walk_3 = 2.4,
			move_fwd_walk_4 = 1.9,
			move_fwd_walk_5 = 2,
		},
		start_move_anim_events = {
			walking = {
				bwd = "move_bwd_walk",
				left = "move_left_walk",
				right = "move_right_walk",
				fwd = {
					"move_fwd_walk",
					"move_fwd_walk_2",
					"move_fwd_walk_3",
					"move_fwd_walk_4",
					"move_fwd_walk_5",
				},
			},
			running = {
				bwd = "move_start_bwd",
				fwd = "move_start_fwd",
				left = "move_start_left",
				right = "move_start_right",
			},
		},
		start_move_anim_data = {
			move_start_fwd = {},
			move_start_bwd = {
				sign = 1,
				rad = math.pi,
			},
			move_start_left = {
				sign = 1,
				rad = math.pi / 2,
			},
			move_start_right = {
				sign = -1,
				rad = math.pi / 2,
			},
		},
		start_move_rotation_timings = {
			move_start_bwd = 0.16666666666666666,
			move_start_fwd = 0,
			move_start_left = 0.16666666666666666,
			move_start_right = 0.16666666666666666,
		},
		start_rotation_durations = {
			move_start_bwd = 1,
			move_start_fwd = 0,
			move_start_left = 0.7666666666666667,
			move_start_right = 0.7,
		},
		start_move_event_anim_speed_durations = {
			move_start_fwd = 1.0666666666666667,
		},
	},
	assault_follow = {
		controlled_stagger = true,
		controlled_stagger_ignored_combat_range = "melee",
		controlled_stagger_min_speed = 2,
		enter_walk_distance = 4,
		follow_vo_interval_t = 2,
		force_move_anim_event = "assault_fwd",
		leave_walk_distance = 7,
		move_speed = 6.16,
		rotation_speed = 6,
		run_anim_event = "assault_fwd",
		use_animation_running_stagger_speed = true,
		vo_event = "assault",
		walk_anim_event = "move_fwd",
		walk_speed = 5.159999999999999,
		idle_anim_events = {
			"idle",
			"idle_2",
		},
		start_move_anim_events = {
			walking = {
				bwd = "move_start_bwd",
				fwd = "move_start_fwd",
				left = "move_start_left",
				right = "move_start_right",
			},
			running = {
				bwd = "move_start_assault_bwd",
				fwd = "move_start_assault_fwd",
				left = "move_start_assault_left",
				right = "move_start_assault_right",
			},
		},
		start_move_anim_data = {
			move_start_assault_fwd = {},
			move_start_assault_bwd = {
				sign = -1,
				rad = math.pi,
			},
			move_start_assault_left = {
				sign = 1,
				rad = math.pi / 2,
			},
			move_start_assault_right = {
				sign = -1,
				rad = math.pi / 2,
			},
		},
		start_move_rotation_timings = {
			move_start_assault_bwd = 0,
			move_start_assault_fwd = 0,
			move_start_assault_left = 0,
			move_start_assault_right = 0,
		},
		start_rotation_durations = {
			move_start_assault_bwd = 0.26666666666666666,
			move_start_assault_fwd = 1.0666666666666667,
			move_start_assault_left = 0.26666666666666666,
			move_start_assault_right = 0.26666666666666666,
		},
		start_move_event_anim_speed_durations = {
			move_start_assault_fwd = 1.0666666666666667,
		},
		running_stagger_anim_left = {
			"run_stagger_01",
			"run_stagger_03",
		},
		running_stagger_anim_right = {
			"run_stagger_02",
			"run_stagger_03",
		},
		running_stagger_duration = {
			run_stagger_01 = 1.3666666666666667,
			run_stagger_02 = 1.5,
			run_stagger_03 = 1.3333333333333333,
		},
	},
	melee_attack = {
		utility_weight = 1,
		weapon_reach = 3,
		considerations = UtilityConsiderations.melee_attack,
		attack_anim_events = {
			normal = {
				"attack_01",
				"attack_02",
				"attack_04",
				"attack_05",
				"attack_06",
				"attack_07",
			},
			up = {
				"attack_reach_up",
			},
			down = {
				"attack_down_01",
			},
		},
		attack_anim_damage_timings = {
			attack_01 = 1.2873563218390804,
			attack_02 = 1.264367816091954,
			attack_04 = 0.7654320987654321,
			attack_05 = 0.8148148148148148,
			attack_06 = 0.7126436781609196,
			attack_07 = 0.7,
			attack_down_01 = 1.3333333333333333,
			attack_reach_up = 1.1794871794871795,
		},
		attack_anim_durations = {
			attack_01 = 1.839080459770115,
			attack_02 = 1.839080459770115,
			attack_04 = 1.6091954022988506,
			attack_05 = 1.7701149425287357,
			attack_06 = 1.6091954022988506,
			attack_07 = 1.8333333333333333,
			attack_down_01 = 3.3333333333333335,
			attack_reach_up = 2.6923076923076925,
		},
		attack_intensities = {
			melee = 0.5,
			ranged = 1,
		},
		stagger_type_reduction = {
			killshot = 20,
			ranged = 20,
		},
		damage_profile = DamageProfileTemplates.horde_melee_default,
		damage_type = damage_types.minion_melee_sharp,
	},
	moving_melee_attack = {
		catch_up_movementspeed = true,
		move_speed = 4,
		move_speed_variable_lerp_speed = 5,
		move_speed_variable_name = "moving_attack_fwd_speed",
		moving_attack = true,
		utility_weight = 1,
		weapon_reach = 3,
		considerations = UtilityConsiderations.renegade_melee_moving_melee_attack,
		attack_anim_events = {
			"attack_move_01",
			"attack_move_02",
			"attack_move_03",
			"attack_move_04",
		},
		attack_anim_damage_timings = {
			attack_move_01 = 0.8444444444444444,
			attack_move_02 = 1,
			attack_move_03 = 1,
			attack_move_04 = 0.9555555555555556,
		},
		attack_anim_durations = {
			attack_move_01 = 1.9111111111111112,
			attack_move_02 = 1.8444444444444446,
			attack_move_03 = 2,
			attack_move_04 = 1.7333333333333334,
		},
		attack_intensities = {
			melee = 0.5,
			moving_melee = 0.5,
			ranged = 1,
			running_melee = 1,
		},
		move_start_timings = {
			attack_move_01 = 0.1111111111111111,
			attack_move_02 = 0.1111111111111111,
			attack_move_03 = 0.1111111111111111,
			attack_move_04 = 0.1111111111111111,
		},
		damage_profile = DamageProfileTemplates.horde_melee_default,
		damage_type = damage_types.minion_melee_sharp,
		stagger_type_reduction = {
			killshot = 60,
			ranged = 60,
		},
		animation_move_speed_configs = {
			attack_move_01 = {
				{
					distance = 2.1,
					value = 4,
				},
				{
					distance = 1.5,
					value = 3,
				},
				{
					distance = 1.12,
					value = 2,
				},
				{
					distance = 0.6,
					value = 1,
				},
				{
					distance = 0.35,
					value = 0,
				},
			},
			attack_move_02 = {
				{
					distance = 2.1,
					value = 4,
				},
				{
					distance = 1.5,
					value = 3,
				},
				{
					distance = 1.14,
					value = 2,
				},
				{
					distance = 0.65,
					value = 1,
				},
				{
					distance = 0.35,
					value = 0,
				},
			},
			attack_move_03 = {
				{
					distance = 2.1,
					value = 4,
				},
				{
					distance = 1.5,
					value = 3,
				},
				{
					distance = 1.12,
					value = 2,
				},
				{
					distance = 0.75,
					value = 1,
				},
				{
					distance = 0.35,
					value = 0,
				},
			},
			attack_move_04 = {
				{
					distance = 2.1,
					value = 4,
				},
				{
					distance = 1.5,
					value = 3,
				},
				{
					distance = 1.12,
					value = 2,
				},
				{
					distance = 1,
					value = 1,
				},
				{
					distance = 0.35,
					value = 0,
				},
			},
		},
	},
	running_melee_attack = {
		assault_vo_interval_t = 2,
		catch_up_movementspeed = true,
		move_speed = 4,
		move_speed_variable_lerp_speed = 5,
		move_speed_variable_name = "moving_attack_fwd_speed",
		moving_attack = true,
		utility_weight = 1,
		vo_event = "assault",
		weapon_reach = 3,
		considerations = UtilityConsiderations.renegade_melee_running_melee_attack,
		attack_anim_events = {
			"attack_run_02",
			"attack_run_03",
		},
		attack_anim_damage_timings = {
			attack_run_02 = 1.3055555555555556,
			attack_run_03 = 1.25,
		},
		attack_anim_durations = {
			attack_run_02 = 2.388888888888889,
			attack_run_03 = 2.2222222222222223,
		},
		attack_intensities = {
			melee = 0.5,
			moving_melee = 0.5,
			ranged = 1,
			running_melee = 1,
		},
		move_start_timings = {
			attack_run_02 = 0,
			attack_run_03 = 0,
		},
		damage_profile = DamageProfileTemplates.horde_melee_default,
		damage_type = damage_types.minion_melee_sharp,
		stagger_type_reduction = {
			killshot = 60,
			ranged = 60,
		},
		animation_move_speed_configs = {
			attack_run_01 = {
				{
					distance = 2.6,
					value = 4,
				},
				{
					distance = 1.9,
					value = 3,
				},
				{
					distance = 1.5,
					value = 2,
				},
				{
					distance = 1.2,
					value = 1,
				},
				{
					distance = 0.5,
					value = 0,
				},
			},
			attack_run_02 = {
				{
					distance = 2.8,
					value = 4,
				},
				{
					distance = 1.5,
					value = 3,
				},
				{
					distance = 1,
					value = 2,
				},
				{
					distance = 0.25,
					value = 1,
				},
				{
					distance = 0.1,
					value = 0,
				},
			},
			attack_run_03 = {
				{
					distance = 2.2,
					value = 4,
				},
				{
					distance = 2.1,
					value = 3,
				},
				{
					distance = 1.5,
					value = 2,
				},
				{
					distance = 0.4,
					value = 1,
				},
				{
					distance = 0.2,
					value = 0,
				},
			},
		},
	},
	blocked = {
		blocked_duration = 1.6666666666666667,
		blocked_anims = {
			"blocked",
		},
	},
	stagger = {
		stagger_duration_mods = {
			stagger_explosion_front_2 = 0.8,
		},
		stagger_anims = {
			light = {
				fwd = {
					"stagger_fwd_light",
					"stagger_fwd_light_2",
					"stagger_fwd_light_3",
					"stagger_fwd_light_4",
					"stagger_fwd_light_5",
					"stagger_fwd_light_6",
				},
				bwd = {
					"stagger_bwd_light",
					"stagger_bwd_light_2",
					"stagger_bwd_light_3",
					"stagger_bwd_light_4",
					"stagger_bwd_light_5",
					"stagger_bwd_light_6",
					"stagger_bwd_light_7",
					"stagger_bwd_light_8",
				},
				left = {
					"stagger_left_light",
					"stagger_left_light_2",
					"stagger_left_light_3",
					"stagger_left_light_4",
				},
				right = {
					"stagger_right_light",
					"stagger_right_light_2",
					"stagger_right_light_3",
					"stagger_right_light_4",
				},
				dwn = {
					"stun_down",
				},
			},
			medium = {
				fwd = {
					"stagger_fwd",
					"stagger_fwd_2",
					"stagger_fwd_3",
					"stagger_fwd_4",
				},
				bwd = {
					"stagger_bwd",
					"stagger_bwd_2",
					"stagger_bwd_3",
					"stagger_bwd_4",
				},
				left = {
					"stagger_left",
					"stagger_left_2",
					"stagger_left_3",
					"stagger_left_4",
					"stagger_left_5",
				},
				right = {
					"stagger_right",
					"stagger_right_2",
					"stagger_right_3",
					"stagger_right_4",
					"stagger_right_5",
				},
				dwn = {
					"stagger_medium_downward",
					"stagger_medium_downward_2",
					"stagger_medium_downward_3",
				},
			},
			heavy = {
				fwd = {
					"stagger_fwd_heavy",
					"stagger_fwd_heavy_2",
					"stagger_fwd_heavy_3",
					"stagger_fwd_heavy_4",
				},
				bwd = {
					"stagger_up_heavy",
					"stagger_up_heavy_2",
					"stagger_up_heavy_3",
					"stagger_bwd_heavy",
					"stagger_bwd_heavy_2",
					"stagger_bwd_heavy_3",
					"stagger_bwd_heavy_4",
				},
				left = {
					"stagger_left_heavy",
					"stagger_left_heavy_2",
					"stagger_left_heavy_3",
					"stagger_left_heavy_4",
				},
				right = {
					"stagger_right_heavy",
					"stagger_right_heavy_2",
					"stagger_right_heavy_3",
					"stagger_right_heavy_4",
				},
				dwn = {
					"stagger_dwn_heavy",
					"stagger_dwn_heavy_2",
					"stagger_dwn_heavy_3",
				},
			},
			light_ranged = {
				fwd = {
					"stun_fwd_ranged_light",
					"stun_fwd_ranged_light_2",
					"stun_fwd_ranged_light_3",
				},
				bwd = {
					"stun_bwd_ranged_light",
					"stun_bwd_ranged_light_2",
					"stun_bwd_ranged_light_3",
				},
				left = {
					"stun_left_ranged_light",
					"stun_left_ranged_light_2",
					"stun_left_ranged_light_3",
				},
				right = {
					"stun_right_ranged_light",
					"stun_right_ranged_light_2",
					"stun_right_ranged_light_3",
				},
			},
			explosion = {
				fwd = {
					"stagger_explosion_front",
					"stagger_explosion_front_2",
				},
				bwd = {
					"stagger_explosion_back",
				},
				left = {
					"stagger_explosion_left",
				},
				right = {
					"stagger_explosion_right",
				},
			},
			killshot = {
				fwd = {
					"stagger_fwd_light",
					"stagger_fwd_light_2",
					"stagger_fwd_light_3",
					"stagger_fwd_light_4",
					"stagger_fwd_light_5",
					"stagger_fwd_light_6",
				},
				bwd = {
					"stagger_bwd_light",
					"stagger_bwd_light_2",
					"stagger_bwd_light_3",
					"stagger_bwd_light_4",
					"stagger_bwd_light_5",
					"stagger_bwd_light_6",
					"stagger_bwd_light_7",
					"stagger_bwd_light_8",
				},
				left = {
					"stagger_left_light",
					"stagger_left_light_2",
					"stagger_left_light_3",
					"stagger_left_light_4",
				},
				right = {
					"stagger_right_light",
					"stagger_right_light_2",
					"stagger_right_light_3",
					"stagger_right_light_4",
				},
				dwn = {
					"stun_down",
				},
			},
			sticky = {
				bwd = {
					"stagger_front_sticky",
					"stagger_front_sticky_2",
					"stagger_front_sticky_3",
				},
				fwd = {
					"stagger_bwd_sticky",
					"stagger_bwd_sticky_2",
					"stagger_bwd_sticky_3",
				},
				left = {
					"stagger_left_sticky",
					"stagger_left_sticky_2",
					"stagger_left_sticky_3",
				},
				right = {
					"stagger_right_sticky",
					"stagger_right_sticky_2",
					"stagger_right_sticky_3",
				},
				dwn = {
					"stagger_bwd_sticky",
					"stagger_bwd_sticky_2",
					"stagger_bwd_sticky_3",
				},
			},
			electrocuted = {
				bwd = {
					"stagger_front_sticky",
					"stagger_front_sticky_2",
					"stagger_front_sticky_3",
				},
				fwd = {
					"stagger_bwd_sticky",
					"stagger_bwd_sticky_2",
					"stagger_bwd_sticky_3",
				},
				left = {
					"stagger_left_sticky",
					"stagger_left_sticky_2",
					"stagger_left_sticky_3",
				},
				right = {
					"stagger_right_sticky",
					"stagger_right_sticky_2",
					"stagger_right_sticky_3",
				},
				dwn = {
					"stagger_bwd_sticky",
					"stagger_bwd_sticky_2",
					"stagger_bwd_sticky_3",
				},
			},
			blinding = {
				fwd = {
					"stagger_fwd_light",
					"stagger_fwd_light_2",
					"stagger_fwd_light_3",
					"stagger_fwd_light_4",
					"stagger_fwd_light_5",
					"stagger_fwd_light_6",
				},
				bwd = {
					"stagger_bwd_light",
					"stagger_bwd_light_2",
					"stagger_bwd_light_3",
					"stagger_bwd_light_4",
					"stagger_bwd_light_5",
					"stagger_bwd_light_6",
					"stagger_bwd_light_7",
					"stagger_bwd_light_8",
				},
				left = {
					"stagger_left_light",
					"stagger_left_light_2",
					"stagger_left_light_3",
					"stagger_left_light_4",
				},
				right = {
					"stagger_right_light",
					"stagger_right_light_2",
					"stagger_right_light_3",
					"stagger_right_light_4",
				},
				dwn = {
					"stun_down",
				},
			},
		},
	},
	smash_obstacle = {
		rotation_duration = 0.1,
		attack_anim_events = {
			"attack_01",
			"attack_02",
			"attack_03",
		},
		attack_anim_damage_timings = {
			attack_01 = 1.264367816091954,
			attack_02 = 1.264367816091954,
			attack_03 = 1.1954022988505748,
		},
		attack_anim_durations = {
			attack_01 = 2.413793103448276,
			attack_02 = 2.5977011494252875,
			attack_03 = 2.9885057471264367,
		},
		damage_profile = DamageProfileTemplates.horde_melee_default,
	},
	open_door = {
		rotation_duration = 0.1,
		stagger_immune = true,
	},
	exit_spawner = {
		run_anim_event = "move_fwd",
		spawn_type_anim_events = {
			from_ground = {
				"spawn_jump_up_01",
				"spawn_jump_up_02",
			},
		},
		spawn_type_anim_lengths = {
			from_ground = {
				default = {
					horizontal_length = 1,
					vertical_length = 3,
				},
			},
		},
		anim_driven_anim_event_durations = {
			spawn_jump_up_01 = 2.7666666666666666,
			spawn_jump_up_02 = 2.6666666666666665,
		},
	},
}

return action_data
