local this=
{
mapid=1221,born_group=101,
groups=
{
[101]={10308,10108},
[100]={10305,10706,10703},
[104]={10508,10602},
[102]={10701},
[103]={10708},
[105]={10502},
[110]={10605,10505},
[107]={10406,10407},
[108]={10607},
[109]={10202,10804}
},
monsters=
{
{id=102214,born_group=102,wave=3},
{id=102211,born_pos=10305,wave=1},
{id=102212,born_pos=10602,wave=1},
{id=102213,born_pos=10706,nRelationID=1,wave=1},
{id=102212,born_pos=10508,wave=2},
{id=102211,born_pos=10703,wave=2},
{id=102215,born_pos=10203,nRelationID=2,wave=1}
},
props=
{
{born_group=103,wave=1,rate=100,nPropID=1,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=26,param={10001}},
{born_group=103,wave=1,rate=100,nPropID=2,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=28,param={10006}},
{born_group=105,wave=1,rate=100,nPropID=3,float_content="HP+30%",use_sound="ui_buff_attack",name="生命补给",icon="MapProps_002",desc="基地投送的作战补给，获得后队伍全体生命+30%。",res="GridProps/buff/Buff_Heal",get_eff="get_eff_green",eBlockState=1,nStep=0,state=1,type=2,param={0.3}},
{born_pos=10706,wave=1,rate=100,nPropID=4,nRelationID=1,AICtl=1007,icon="图标名称",desc="未设置",bIsCanPass=1,perpetual=1,nStep=2,state=4,type=29,len=3,nChangeStep=0,dir={3}},
{born_group=108,wave=1,rate=100,nPropID=5,icon="图标名称",desc="未设置",res="GridProps/section2/1",get_eff="get_eff_blue",bIsCanPass=1,perpetual=1,nStep=0,state=1,type=15,TriggerType=2,TriggerEvent =2,TriggerData ={6,7,8,9}},
{born_group=110,wave=1,rate=100,nPropID=6,desc="未设置",res="GridProps/section2/3",get_eff="baoxiang_hit",eBlockState=3,bIsCanPass=1,perpetual=1,nStep=0,state=1,type=16,TriggerType=2,damage=1},
{born_group=110,wave=1,rate=100,nPropID=7,desc="未设置",res="GridProps/section2/3",get_eff="baoxiang_hit",eBlockState=3,bIsCanPass=1,perpetual=1,nStep=0,state=1,type=16,TriggerType=2,damage=1},
{born_group=107,wave=1,rate=100,nPropID=8,desc="未设置",res="GridProps/section2/3",get_eff="baoxiang_hit",eBlockState=3,bIsCanPass=1,perpetual=1,nStep=0,state=4,type=16,TriggerType=2,damage=1},
{born_group=107,wave=1,rate=100,nPropID=9,desc="未设置",res="GridProps/section2/3",get_eff="baoxiang_hit",eBlockState=3,bIsCanPass=1,perpetual=1,nStep=0,state=4,type=16,TriggerType=2,damage=1},
{born_pos=10203,wave=1,rate=100,nPropID=10,nRelationID=2,AICtl=1007,icon="图标名称",desc="未设置",bIsCanPass=1,perpetual=1,nStep=2,state=4,type=29,len=2,nChangeStep=0,dir={2}},
{born_group=109,wave=1,rate=100,nPropID=11,desc="未设置",res="GridProps/section2/6",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=1,type=0},
{born_group=109,wave=1,rate=100,nPropID=12,desc="未设置",res="GridProps/section2/6",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=1,type=0}
},
}
return this;