﻿-- chunkname: @scripts/settings/animation/state_machine_misc_first_person.lua

local DEFAULT_BLEND_TIME = 0
local state_machine_settings = {}

state_machine_settings["content/characters/player/ogryn/first_person/animations/skull_decoder"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/skull_decoder"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/scanner"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/scanner"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/breach_charge"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/breach_charge"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/scanner_equip"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/scanner_equip"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/grenade"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/grenade_box"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/grenade"] = {
	blend_time = 0,
}
state_machine_settings["content/characters/player/human/first_person/animations/grenade_equipable"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/grenade_equipable_stumm"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/grenade_equipable"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/lugging"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/lugging"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/grimoire"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/grimoire"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/lugging_mission"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/lugging_mission"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/pocketables"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/pocketables"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/unarmed"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/psyker_smite"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/throwing_knives"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/chain_lightning"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/psyker_shield"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/unarmed"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/preacher_relic"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/ogryn/first_person/animations/syringe"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/syringe"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/shock_mine"] = {
	blend_time = DEFAULT_BLEND_TIME,
}
state_machine_settings["content/characters/player/human/first_person/animations/adamant_drone"] = {
	blend_time = DEFAULT_BLEND_TIME,
}

return state_machine_settings
