﻿-- chunkname: @dialogues/generated/veteran_b_adamant_male_b.lua

local veteran_b_adamant_male_b = {
	combat_pause_limited_veteran_b_02_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_veteran_b_02_b_01",
		},
		sound_events_duration = {
			[1] = 2.753771,
		},
		randomize_indexes = {},
	},
	combat_pause_limited_veteran_b_05_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_veteran_b_05_b_01",
		},
		sound_events_duration = {
			[1] = 2.848927,
		},
		randomize_indexes = {},
	},
	combat_pause_limited_veteran_b_10_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_veteran_b_10_b_01",
		},
		sound_events_duration = {
			[1] = 3.251063,
		},
		randomize_indexes = {},
	},
	combat_pause_limited_veteran_b_11_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_veteran_b_11_b_01",
		},
		sound_events_duration = {
			[1] = 3.776438,
		},
		randomize_indexes = {},
	},
	combat_pause_limited_veteran_b_18_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_veteran_b_18_b_01",
		},
		sound_events_duration = {
			[1] = 3.809948,
		},
		randomize_indexes = {},
	},
	combat_pause_limited_veteran_b_20_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_veteran_b_20_b_01",
		},
		sound_events_duration = {
			[1] = 1.560406,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_desert_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_desert_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_desert_b_02",
		},
		sound_events_duration = {
			[1] = 4.850521,
			[2] = 3.189125,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_end_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_end_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_end_b_02",
		},
		sound_events_duration = {
			[1] = 1.565896,
			[2] = 3.720615,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_friends_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_friends_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_friends_b_02",
		},
		sound_events_duration = {
			[1] = 2.904573,
			[2] = 3.076542,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_shore_leave_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_shore_leave_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_shore_leave_b_02",
		},
		sound_events_duration = {
			[1] = 4.682667,
			[2] = 3.150115,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_sing_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_sing_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_sing_b_02",
		},
		sound_events_duration = {
			[1] = 4.309719,
			[2] = 1.962188,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_sniper_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_sniper_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_sniper_b_02",
		},
		sound_events_duration = {
			[1] = 4.372656,
			[2] = 5.203,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_traitor_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_traitor_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_traitor_b_02",
		},
		sound_events_duration = {
			[1] = 3.45678,
			[2] = 3.45678,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_trinket_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_trinket_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_trinket_b_02",
		},
		sound_events_duration = {
			[1] = 3.45678,
			[2] = 3.45678,
		},
		sound_event_weights = {
			[1] = 0.5,
			[2] = 0.5,
		},
		randomize_indexes = {},
	},
}

return settings("veteran_b_adamant_male_b", veteran_b_adamant_male_b)
