﻿-- chunkname: @dialogues/generated/lookup_zealot_b.lua

DialogueLookup[DialogueLookup_n + 1] = "combat_pause_limited_zealot_b_01_a"
DialogueLookup[DialogueLookup_n + 2] = "combat_pause_limited_zealot_b_01_b"
DialogueLookup[DialogueLookup_n + 3] = "combat_pause_limited_zealot_b_02_a"
DialogueLookup[DialogueLookup_n + 4] = "combat_pause_limited_zealot_b_02_b"
DialogueLookup[DialogueLookup_n + 5] = "combat_pause_limited_zealot_b_03_a"
DialogueLookup[DialogueLookup_n + 6] = "combat_pause_limited_zealot_b_03_b"
DialogueLookup[DialogueLookup_n + 7] = "combat_pause_limited_zealot_b_04_a"
DialogueLookup[DialogueLookup_n + 8] = "combat_pause_limited_zealot_b_04_b"
DialogueLookup[DialogueLookup_n + 9] = "combat_pause_limited_zealot_b_05_a"
DialogueLookup[DialogueLookup_n + 10] = "combat_pause_limited_zealot_b_05_b"
DialogueLookup[DialogueLookup_n + 11] = "combat_pause_limited_zealot_b_06_a"
DialogueLookup[DialogueLookup_n + 12] = "combat_pause_limited_zealot_b_06_b"
DialogueLookup[DialogueLookup_n + 13] = "combat_pause_limited_zealot_b_07_a"
DialogueLookup[DialogueLookup_n + 14] = "combat_pause_limited_zealot_b_07_b"
DialogueLookup[DialogueLookup_n + 15] = "combat_pause_limited_zealot_b_08_a"
DialogueLookup[DialogueLookup_n + 16] = "combat_pause_limited_zealot_b_08_b"
DialogueLookup[DialogueLookup_n + 17] = "combat_pause_limited_zealot_b_09_a"
DialogueLookup[DialogueLookup_n + 18] = "combat_pause_limited_zealot_b_09_b"
DialogueLookup[DialogueLookup_n + 19] = "combat_pause_limited_zealot_b_10_a"
DialogueLookup[DialogueLookup_n + 20] = "combat_pause_limited_zealot_b_10_b"
DialogueLookup[DialogueLookup_n + 21] = "combat_pause_limited_zealot_b_11_a"
DialogueLookup[DialogueLookup_n + 22] = "combat_pause_limited_zealot_b_11_b"
DialogueLookup[DialogueLookup_n + 23] = "combat_pause_limited_zealot_b_12_a"
DialogueLookup[DialogueLookup_n + 24] = "combat_pause_limited_zealot_b_12_b"
DialogueLookup[DialogueLookup_n + 25] = "combat_pause_limited_zealot_b_13_a"
DialogueLookup[DialogueLookup_n + 26] = "combat_pause_limited_zealot_b_13_b"
DialogueLookup[DialogueLookup_n + 27] = "combat_pause_limited_zealot_b_14_a"
DialogueLookup[DialogueLookup_n + 28] = "combat_pause_limited_zealot_b_14_b"
DialogueLookup[DialogueLookup_n + 29] = "combat_pause_limited_zealot_b_15_a"
DialogueLookup[DialogueLookup_n + 30] = "combat_pause_limited_zealot_b_15_b"
DialogueLookup[DialogueLookup_n + 31] = "combat_pause_limited_zealot_b_16_a"
DialogueLookup[DialogueLookup_n + 32] = "combat_pause_limited_zealot_b_16_b"
DialogueLookup[DialogueLookup_n + 33] = "combat_pause_limited_zealot_b_17_a"
DialogueLookup[DialogueLookup_n + 34] = "combat_pause_limited_zealot_b_17_b"
DialogueLookup[DialogueLookup_n + 35] = "combat_pause_limited_zealot_b_18_a"
DialogueLookup[DialogueLookup_n + 36] = "combat_pause_limited_zealot_b_18_b"
DialogueLookup[DialogueLookup_n + 37] = "combat_pause_limited_zealot_b_19_a"
DialogueLookup[DialogueLookup_n + 38] = "combat_pause_limited_zealot_b_19_b"
DialogueLookup[DialogueLookup_n + 39] = "combat_pause_limited_zealot_b_20_a"
DialogueLookup[DialogueLookup_n + 40] = "combat_pause_limited_zealot_b_20_b"
DialogueLookup[DialogueLookup_n + 41] = "combat_pause_quirk_ammo_a"
DialogueLookup[DialogueLookup_n + 42] = "combat_pause_quirk_ammo_b"
DialogueLookup[DialogueLookup_n + 43] = "combat_pause_quirk_anger_a"
DialogueLookup[DialogueLookup_n + 44] = "combat_pause_quirk_anger_b"
DialogueLookup[DialogueLookup_n + 45] = "combat_pause_quirk_defend_a"
DialogueLookup[DialogueLookup_n + 46] = "combat_pause_quirk_defend_b"
DialogueLookup[DialogueLookup_n + 47] = "combat_pause_quirk_drink_a"
DialogueLookup[DialogueLookup_n + 48] = "combat_pause_quirk_drink_b"
DialogueLookup[DialogueLookup_n + 49] = "combat_pause_quirk_endless_a"
DialogueLookup[DialogueLookup_n + 50] = "combat_pause_quirk_endless_b"
DialogueLookup[DialogueLookup_n + 51] = "combat_pause_quirk_flame_a"
DialogueLookup[DialogueLookup_n + 52] = "combat_pause_quirk_flame_b"
DialogueLookup[DialogueLookup_n + 53] = "combat_pause_quirk_speed_a"
DialogueLookup[DialogueLookup_n + 54] = "combat_pause_quirk_speed_b"
DialogueLookup[DialogueLookup_n + 55] = "combat_pause_quirk_trial_a"
DialogueLookup[DialogueLookup_n + 56] = "combat_pause_quirk_trial_b"
DialogueLookup[DialogueLookup_n + 57] = "flamer_kill_spree_self_a"
DialogueLookup[DialogueLookup_n + 58] = "zealot_gang_metropolitan_harbour_doubts_a"
DialogueLookup[DialogueLookup_n + 59] = "zealot_gang_metropolitan_harbour_doubts_b"
DialogueLookup[DialogueLookup_n + 60] = "zealot_gang_metropolitan_harbour_doubts_c"
DialogueLookup[DialogueLookup_n + 61] = "zealot_gang_metropolitan_harbour_doubts_d"
DialogueLookup[DialogueLookup_n + 62] = "zealot_gang_metropolitan_overmatch_a"
DialogueLookup[DialogueLookup_n + 63] = "zealot_gang_metropolitan_overmatch_b"
DialogueLookup[DialogueLookup_n + 64] = "zealot_gang_metropolitan_overmatch_c"
DialogueLookup[DialogueLookup_n + 65] = "zealot_gang_metropolitan_overmatch_d"
DialogueLookup[DialogueLookup_n + 66] = "zealot_gang_metropolitan_unalloyed_a"
DialogueLookup[DialogueLookup_n + 67] = "zealot_gang_metropolitan_unalloyed_b"
DialogueLookup[DialogueLookup_n + 68] = "zealot_gang_metropolitan_unalloyed_c"
DialogueLookup[DialogueLookup_n + 69] = "zealot_gang_metropolitan_unalloyed_d"
DialogueLookup_n = DialogueLookup_n + 69
