﻿-- chunkname: @dialogues/generated/lookup_zealot_a.lua

DialogueLookup[DialogueLookup_n + 1] = "chain_weapon_kill_spree_self_a"
DialogueLookup[DialogueLookup_n + 2] = "combat_pause_limited_zealot_a_01_a"
DialogueLookup[DialogueLookup_n + 3] = "combat_pause_limited_zealot_a_01_b"
DialogueLookup[DialogueLookup_n + 4] = "combat_pause_limited_zealot_a_02_a"
DialogueLookup[DialogueLookup_n + 5] = "combat_pause_limited_zealot_a_02_b"
DialogueLookup[DialogueLookup_n + 6] = "combat_pause_limited_zealot_a_03_a"
DialogueLookup[DialogueLookup_n + 7] = "combat_pause_limited_zealot_a_03_b"
DialogueLookup[DialogueLookup_n + 8] = "combat_pause_limited_zealot_a_04_a"
DialogueLookup[DialogueLookup_n + 9] = "combat_pause_limited_zealot_a_04_b"
DialogueLookup[DialogueLookup_n + 10] = "combat_pause_limited_zealot_a_05_a"
DialogueLookup[DialogueLookup_n + 11] = "combat_pause_limited_zealot_a_05_b"
DialogueLookup[DialogueLookup_n + 12] = "combat_pause_limited_zealot_a_06_a"
DialogueLookup[DialogueLookup_n + 13] = "combat_pause_limited_zealot_a_06_b"
DialogueLookup[DialogueLookup_n + 14] = "combat_pause_limited_zealot_a_07_a"
DialogueLookup[DialogueLookup_n + 15] = "combat_pause_limited_zealot_a_07_b"
DialogueLookup[DialogueLookup_n + 16] = "combat_pause_limited_zealot_a_08_a"
DialogueLookup[DialogueLookup_n + 17] = "combat_pause_limited_zealot_a_08_b"
DialogueLookup[DialogueLookup_n + 18] = "combat_pause_limited_zealot_a_09_a"
DialogueLookup[DialogueLookup_n + 19] = "combat_pause_limited_zealot_a_09_b"
DialogueLookup[DialogueLookup_n + 20] = "combat_pause_limited_zealot_a_10_a"
DialogueLookup[DialogueLookup_n + 21] = "combat_pause_limited_zealot_a_10_b"
DialogueLookup[DialogueLookup_n + 22] = "combat_pause_limited_zealot_a_11_a"
DialogueLookup[DialogueLookup_n + 23] = "combat_pause_limited_zealot_a_11_b"
DialogueLookup[DialogueLookup_n + 24] = "combat_pause_limited_zealot_a_12_a"
DialogueLookup[DialogueLookup_n + 25] = "combat_pause_limited_zealot_a_12_b"
DialogueLookup[DialogueLookup_n + 26] = "combat_pause_limited_zealot_a_13_a"
DialogueLookup[DialogueLookup_n + 27] = "combat_pause_limited_zealot_a_13_b"
DialogueLookup[DialogueLookup_n + 28] = "combat_pause_limited_zealot_a_14_a"
DialogueLookup[DialogueLookup_n + 29] = "combat_pause_limited_zealot_a_14_b"
DialogueLookup[DialogueLookup_n + 30] = "combat_pause_limited_zealot_a_15_a"
DialogueLookup[DialogueLookup_n + 31] = "combat_pause_limited_zealot_a_15_b"
DialogueLookup[DialogueLookup_n + 32] = "combat_pause_limited_zealot_a_16_a"
DialogueLookup[DialogueLookup_n + 33] = "combat_pause_limited_zealot_a_16_b"
DialogueLookup[DialogueLookup_n + 34] = "combat_pause_limited_zealot_a_17_a"
DialogueLookup[DialogueLookup_n + 35] = "combat_pause_limited_zealot_a_17_b"
DialogueLookup[DialogueLookup_n + 36] = "combat_pause_limited_zealot_a_18_a"
DialogueLookup[DialogueLookup_n + 37] = "combat_pause_limited_zealot_a_18_b"
DialogueLookup[DialogueLookup_n + 38] = "combat_pause_limited_zealot_a_19_a"
DialogueLookup[DialogueLookup_n + 39] = "combat_pause_limited_zealot_a_19_b"
DialogueLookup[DialogueLookup_n + 40] = "combat_pause_limited_zealot_a_20_a"
DialogueLookup[DialogueLookup_n + 41] = "combat_pause_limited_zealot_a_20_b"
DialogueLookup[DialogueLookup_n + 42] = "combat_pause_quirk_disappointment_a"
DialogueLookup[DialogueLookup_n + 43] = "combat_pause_quirk_disappointment_b"
DialogueLookup[DialogueLookup_n + 44] = "combat_pause_quirk_impatient_a"
DialogueLookup[DialogueLookup_n + 45] = "combat_pause_quirk_impatient_b"
DialogueLookup[DialogueLookup_n + 46] = "combat_pause_quirk_merciless_a"
DialogueLookup[DialogueLookup_n + 47] = "combat_pause_quirk_merciless_b"
DialogueLookup[DialogueLookup_n + 48] = "combat_pause_quirk_prayer_a"
DialogueLookup[DialogueLookup_n + 49] = "combat_pause_quirk_prayer_b"
DialogueLookup[DialogueLookup_n + 50] = "combat_pause_quirk_restore_a"
DialogueLookup[DialogueLookup_n + 51] = "combat_pause_quirk_restore_b"
DialogueLookup[DialogueLookup_n + 52] = "combat_pause_quirk_stench_a"
DialogueLookup[DialogueLookup_n + 53] = "combat_pause_quirk_stench_b"
DialogueLookup[DialogueLookup_n + 54] = "combat_pause_quirk_zealot_a_emperor_a"
DialogueLookup[DialogueLookup_n + 55] = "combat_pause_quirk_zealot_a_emperor_b"
DialogueLookup[DialogueLookup_n + 56] = "combat_pause_quirk_zealot_a_wounded_a"
DialogueLookup[DialogueLookup_n + 57] = "combat_pause_quirk_zealot_a_wounded_b"
DialogueLookup[DialogueLookup_n + 58] = "combat_pause_quirk_zealot_a_wounded_c"
DialogueLookup[DialogueLookup_n + 59] = "zealot_gang_metropolitan_onwards_a"
DialogueLookup[DialogueLookup_n + 60] = "zealot_gang_metropolitan_onwards_b"
DialogueLookup[DialogueLookup_n + 61] = "zealot_gang_metropolitan_onwards_c"
DialogueLookup[DialogueLookup_n + 62] = "zealot_gang_metropolitan_onwards_d"
DialogueLookup[DialogueLookup_n + 63] = "zealot_gang_metropolitan_true_labour_a"
DialogueLookup[DialogueLookup_n + 64] = "zealot_gang_metropolitan_true_labour_b"
DialogueLookup[DialogueLookup_n + 65] = "zealot_gang_metropolitan_true_labour_c"
DialogueLookup[DialogueLookup_n + 66] = "zealot_gang_metropolitan_true_labour_d"
DialogueLookup[DialogueLookup_n + 67] = "zealot_gang_metropolitan_waver_a"
DialogueLookup[DialogueLookup_n + 68] = "zealot_gang_metropolitan_waver_b"
DialogueLookup[DialogueLookup_n + 69] = "zealot_gang_metropolitan_waver_c"
DialogueLookup[DialogueLookup_n + 70] = "zealot_gang_metropolitan_waver_d"
DialogueLookup_n = DialogueLookup_n + 70
