﻿-- chunkname: @dialogues/generated/event_vo_survive_veteran_male_c.lua

local event_vo_survive_veteran_male_c = {
	event_survive_almost_done = {
		randomize_indexes_n = 0,
		sound_events_n = 4,
		sound_events = {
			"loc_veteran_male_c__event_survive_almost_done_01",
			"loc_veteran_male_c__event_survive_almost_done_02",
			"loc_veteran_male_c__event_survive_almost_done_03",
			"loc_veteran_male_c__event_survive_almost_done_04",
		},
		sound_events_duration = {
			1.950583,
			1.974625,
			2.323219,
			2.54226,
		},
		randomize_indexes = {},
	},
	event_survive_keep_coming_a = {
		randomize_indexes_n = 0,
		sound_events_n = 4,
		sound_events = {
			"loc_veteran_male_c__event_survive_keep_coming_a_01",
			"loc_veteran_male_c__event_survive_keep_coming_a_02",
			"loc_veteran_male_c__event_survive_keep_coming_a_03",
			"loc_veteran_male_c__event_survive_keep_coming_a_04",
		},
		sound_events_duration = {
			2.460938,
			2.576875,
			1.869115,
			2.705,
		},
		randomize_indexes = {},
	},
}

return settings("event_vo_survive_veteran_male_c", event_vo_survive_veteran_male_c)
