local this=
{
mapid=1111,born_group=100,
groups=
{
[100]={10201,10401},
[101]={10503,10309},
[104]={10506,10106},
[102]={10509},
[103]={10104},
[105]={10302},
[106]={10107,10204},
[107]={10405}
},
monsters=
{
{id=101111,born_pos=10503,wave=1},
{id=101112,born_pos=10309,wave=1},
{id=101111,born_pos=10106,wave=2},
{id=101113,born_pos=10506,wave=2},
{id=101114,born_group=102,wave=3}
},
props=
{
{born_group=103,wave=2,rate=100,nPropID=1,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=26,param={10001}},
{born_group=103,wave=2,rate=75,nPropID=2,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=28,param={10006}},
{born_group=105,wave=3,rate=100,nPropID=3,float_content="HP+30%",use_sound="ui_buff_attack",name="生命补给",icon="MapProps_002",desc="基地投送的作战补给，获得后队伍全体生命+30%。",res="GridProps/buff/Buff_Heal",get_eff="get_eff_green",eBlockState=1,nStep=0,state=1,type=2,param={0.3}},
{born_group=107,wave=1,rate=100,nPropID=4,name="岩石障碍",icon="MapProps_008",desc="碎星建筑残骸，队伍无法移动到上面。",res="GridProps/trap/G_01_Trap_03",eBlockState=3,perpetual=1,nStep=0,state=1,type=16,TriggerType=1,damage=0},
{born_group=106,wave=1,rate=100,nPropID=5,float_content="冻结2回合行动",name="冰冻捕夹",icon="MapProps_007",desc="碎星造物设置的机械捕夹，队伍踩到后需要消耗两次行动才能解除。",res="GridProps/trap/G_01_Trap_01",get_eff="get_eff_blue",eUseState=1,nStep=0,state=1,type=20,param={2}},
{born_group=106,wave=1,rate=100,nPropID=6,float_content="冻结2回合行动",name="冰冻捕夹",icon="MapProps_007",desc="碎星造物设置的机械捕夹，队伍踩到后需要消耗两次行动才能解除。",res="GridProps/trap/G_01_Trap_01",get_eff="get_eff_blue",eUseState=1,nStep=0,state=1,type=20,param={2}}
},
}
return this;