﻿-- chunkname: @scripts/settings/equipment/footstep/footstep_intervals_templates.lua

local footstep_intervals_templates = {}

footstep_intervals_templates.default = {
	crouch_walking = 0.61,
	crouch_walking_alternate_fire = 0.77,
	sprinting = 0.37,
	sprinting_overtime = 0.41,
	walking = 0.4,
	walking_alternate_fire = 0.58,
}
footstep_intervals_templates.luggable_human = {
	crouch_walking = 0.61,
	sprinting = 0.55,
	walking = 0.6,
}
footstep_intervals_templates.luggable_ogryn = {
	crouch_walking = 0.61,
	sprinting = 0.51,
	walking = 0.6,
}
footstep_intervals_templates.pocketable_human = {
	crouch_walking = 0.61,
	sprinting = 0.38,
	walking = 0.43,
}
footstep_intervals_templates.pocketable_ogryn = {
	crouch_walking = 0.61,
	sprinting = 0.5,
	walking = 0.55,
}
footstep_intervals_templates.bolter = {
	crouch_walking = 0.61,
	crouch_walking_alternate_fire = 0.77,
	sprinting = 0.37,
	walking = 0.42,
	walking_alternate_fire = 0.55,
}
footstep_intervals_templates.chainsword = {
	crouch_walking = 0.4,
	sprinting = 0.35,
	walking = 0.34,
}
footstep_intervals_templates.combat_axe = {
	crouch_walking = 0.61,
	sprinting = 0.37,
	walking = 0.4,
}
footstep_intervals_templates.combat_knife = {
	crouch_walking = 0.61,
	sprinting = 0.35,
	walking = 0.35,
}
footstep_intervals_templates.forcesword = {
	crouch_walking = 0.61,
	sprinting = 0.37,
	walking = 0.48,
}
footstep_intervals_templates.ogryn_club = {
	crouch_walking = 0.8,
	sprinting = 0.5,
	walking = 0.61,
}
footstep_intervals_templates.ogryn_combat_blade = {
	crouch_walking = 0.75,
	sprinting = 0.48,
	walking = 0.62,
}
footstep_intervals_templates.ogryn_combat_pickaxe = {
	crouch_walking = 0.75,
	sprinting = 0.545,
	walking = 0.595,
}
footstep_intervals_templates.ogryn_heavy_stubber = {
	crouch_walking = 0.9,
	crouch_walking_alternate_fire = 1.06,
	sprinting = 0.47,
	walking = 0.61,
	walking_alternate_fire = 0.74,
}
footstep_intervals_templates.ogryn_gauntlet = {
	crouch_walking = 0.9,
	crouch_walking_alternate_fire = 1.03,
	sprinting = 0.5,
	walking = 0.6,
	walking_alternate_fire = 0.79,
}
footstep_intervals_templates.ogryn_powermaul = {
	crouch_walking = 0.85,
	sprinting = 0.51,
	walking = 0.66,
}
footstep_intervals_templates.ogryn_rippergun = {
	crouch_walking = 0.9,
	crouch_walking_alternate_fire = 1.03,
	sprinting = 0.54,
	walking = 0.49,
	walking_alternate_fire = 0.62,
}
footstep_intervals_templates.ogryn_thumper = {
	crouch_walking = 0.73,
	crouch_walking_alternate_fire = 0.89,
	sprinting = 0.53,
	walking = 0.61,
	walking_alternate_fire = 0.7,
}
footstep_intervals_templates.ogryn_thumper_shotgun = {
	crouch_walking = 0.73,
	crouch_walking_alternate_fire = 0.89,
	sprinting = 0.47,
	walking = 0.56,
	walking_alternate_fire = 0.7,
}
footstep_intervals_templates.ogryn_thumper_p1_m2 = {
	crouch_walking = 0.7,
	crouch_walking_alternate_fire = 0.86,
	sprinting = 0.435,
	walking = 0.54,
	walking_alternate_fire = 0.67,
}
footstep_intervals_templates.ogryn_grenade_box = {
	crouch_walking = 0.61,
	crouch_walking_alternate_fire = 0.86,
	sprinting = 0.5,
	walking = 0.54,
	walking_alternate_fire = 0.67,
}
footstep_intervals_templates.plasmagun = {
	crouch_walking = 0.61,
	crouch_walking_alternate_fire = 0.78,
	sprinting = 0.37,
	walking = 0.45,
	walking_alternate_fire = 0.58,
}
footstep_intervals_templates.powermaul_2h = {
	crouch_walking = 0.61,
	sprinting = 0.33,
	walking = 0.37,
}
footstep_intervals_templates.thunderhammer = {
	crouch_walking = 0.61,
	sprinting = 0.33,
	walking = 0.37,
}
footstep_intervals_templates.unarmed_human = {
	crouch_walking = 0.61,
	sprinting = 0.33,
	walking = 0.37,
}
footstep_intervals_templates.unarmed_ogryn = {
	crouch_walking = 0.61,
	sprinting = 0.54,
	walking = 0.37,
}
footstep_intervals_templates.slabshield = {
	crouch_walking = 0.85,
	sprinting = 0.54,
	walking = 0.67,
}

return footstep_intervals_templates
