﻿-- chunkname: @dialogues/generated/lookup_adamant.lua

DialogueLookup[DialogueLookup_n + 1] = "ability_charge_a"
DialogueLookup[DialogueLookup_n + 2] = "ability_howl_a"
DialogueLookup[DialogueLookup_n + 3] = "ability_stance_a"
DialogueLookup[DialogueLookup_n + 4] = "adamant_seen_killstreak_adamant"
DialogueLookup[DialogueLookup_n + 5] = "adamant_seen_killstreak_ogryn"
DialogueLookup[DialogueLookup_n + 6] = "adamant_seen_killstreak_psyker"
DialogueLookup[DialogueLookup_n + 7] = "adamant_seen_killstreak_veteran"
DialogueLookup[DialogueLookup_n + 8] = "adamant_seen_killstreak_zealot"
DialogueLookup[DialogueLookup_n + 9] = "adamant_start_revive_adamant"
DialogueLookup[DialogueLookup_n + 10] = "adamant_start_revive_ogryn"
DialogueLookup[DialogueLookup_n + 11] = "adamant_start_revive_psyker"
DialogueLookup[DialogueLookup_n + 12] = "adamant_start_revive_veteran"
DialogueLookup[DialogueLookup_n + 13] = "adamant_start_revive_zealot"
DialogueLookup[DialogueLookup_n + 14] = "blitz_grenade_a"
DialogueLookup[DialogueLookup_n + 15] = "blitz_kill_attack_a"
DialogueLookup[DialogueLookup_n + 16] = "blitz_kill_attack_a_heard_tag"
DialogueLookup[DialogueLookup_n + 17] = "blitz_mine_a"
DialogueLookup[DialogueLookup_n + 18] = "blitz_nuncio_a"
DialogueLookup[DialogueLookup_n + 19] = "found_ammo_adamant_low_on_ammo"
DialogueLookup[DialogueLookup_n + 20] = "found_health_booster_adamant_low_on_health"
DialogueLookup[DialogueLookup_n + 21] = "friendly_fire_from_adamant_to_adamant"
DialogueLookup[DialogueLookup_n + 22] = "friendly_fire_from_adamant_to_ogryn"
DialogueLookup[DialogueLookup_n + 23] = "friendly_fire_from_adamant_to_psyker"
DialogueLookup[DialogueLookup_n + 24] = "friendly_fire_from_adamant_to_veteran"
DialogueLookup[DialogueLookup_n + 25] = "friendly_fire_from_adamant_to_zealot"
DialogueLookup[DialogueLookup_n + 26] = "friendly_fire_from_ogryn_to_adamant"
DialogueLookup[DialogueLookup_n + 27] = "friendly_fire_from_psyker_to_adamant"
DialogueLookup[DialogueLookup_n + 28] = "friendly_fire_from_veteran_to_adamant"
DialogueLookup[DialogueLookup_n + 29] = "friendly_fire_from_zealot_to_adamant"
DialogueLookup[DialogueLookup_n + 30] = "knocked_down_multiple_times_adamant"
DialogueLookup[DialogueLookup_n + 31] = "ogryn_seen_killstreak_adamant"
DialogueLookup[DialogueLookup_n + 32] = "ogryn_start_revive_adamant"
DialogueLookup[DialogueLookup_n + 33] = "player_death_adamant"
DialogueLookup[DialogueLookup_n + 34] = "psyker_seen_killstreak_adamant"
DialogueLookup[DialogueLookup_n + 35] = "psyker_start_revive_adamant"
DialogueLookup[DialogueLookup_n + 36] = "response_for_adamant_cover_me"
DialogueLookup[DialogueLookup_n + 37] = "response_for_adamant_critical_health"
DialogueLookup[DialogueLookup_n + 38] = "response_for_adamant_disabled_by_chaos_hound"
DialogueLookup[DialogueLookup_n + 39] = "response_for_adamant_disabled_by_enemy"
DialogueLookup[DialogueLookup_n + 40] = "response_for_adamant_enemy_kill_monster"
DialogueLookup[DialogueLookup_n + 41] = "response_for_adamant_knocked_down_3"
DialogueLookup[DialogueLookup_n + 42] = "response_for_adamant_ledge_hanging"
DialogueLookup[DialogueLookup_n + 43] = "response_for_adamant_seen_killstreak_adamant"
DialogueLookup[DialogueLookup_n + 44] = "response_for_adamant_seen_killstreak_ogryn"
DialogueLookup[DialogueLookup_n + 45] = "response_for_adamant_seen_killstreak_psyker"
DialogueLookup[DialogueLookup_n + 46] = "response_for_adamant_seen_killstreak_veteran"
DialogueLookup[DialogueLookup_n + 47] = "response_for_adamant_seen_killstreak_zealot"
DialogueLookup[DialogueLookup_n + 48] = "response_for_adamant_start_revive_adamant"
DialogueLookup[DialogueLookup_n + 49] = "response_for_adamant_start_revive_ogryn"
DialogueLookup[DialogueLookup_n + 50] = "response_for_adamant_start_revive_psyker"
DialogueLookup[DialogueLookup_n + 51] = "response_for_adamant_start_revive_veteran"
DialogueLookup[DialogueLookup_n + 52] = "response_for_adamant_start_revive_zealot"
DialogueLookup[DialogueLookup_n + 53] = "response_for_friendly_fire_from_adamant_to_adamant"
DialogueLookup[DialogueLookup_n + 54] = "response_for_friendly_fire_from_adamant_to_ogryn"
DialogueLookup[DialogueLookup_n + 55] = "response_for_friendly_fire_from_adamant_to_psyker"
DialogueLookup[DialogueLookup_n + 56] = "response_for_friendly_fire_from_adamant_to_veteran"
DialogueLookup[DialogueLookup_n + 57] = "response_for_friendly_fire_from_adamant_to_zealot"
DialogueLookup[DialogueLookup_n + 58] = "response_for_friendly_fire_from_ogryn_to_adamant"
DialogueLookup[DialogueLookup_n + 59] = "response_for_friendly_fire_from_psyker_to_adamant"
DialogueLookup[DialogueLookup_n + 60] = "response_for_friendly_fire_from_veteran_to_adamant"
DialogueLookup[DialogueLookup_n + 61] = "response_for_friendly_fire_from_zealot_to_adamant"
DialogueLookup[DialogueLookup_n + 62] = "response_for_ogryn_seen_killstreak_adamant"
DialogueLookup[DialogueLookup_n + 63] = "response_for_ogryn_start_revive_adamant"
DialogueLookup[DialogueLookup_n + 64] = "response_for_pinned_by_enemies_adamant"
DialogueLookup[DialogueLookup_n + 65] = "response_for_psyker_seen_killstreak_adamant"
DialogueLookup[DialogueLookup_n + 66] = "response_for_psyker_start_revive_adamant"
DialogueLookup[DialogueLookup_n + 67] = "response_for_veteran_seen_killstreak_adamant"
DialogueLookup[DialogueLookup_n + 68] = "response_for_veteran_start_revive_adamant"
DialogueLookup[DialogueLookup_n + 69] = "response_for_zealot_seen_killstreak_adamant"
DialogueLookup[DialogueLookup_n + 70] = "response_for_zealot_start_revive_adamant"
DialogueLookup[DialogueLookup_n + 71] = "veteran_seen_killstreak_adamant"
DialogueLookup[DialogueLookup_n + 72] = "veteran_start_revive_adamant"
DialogueLookup[DialogueLookup_n + 73] = "zealot_seen_killstreak_adamant"
DialogueLookup[DialogueLookup_n + 74] = "zealot_start_revive_adamant"
DialogueLookup_n = DialogueLookup_n + 74
