﻿-- chunkname: @dialogues/generated/lookup_veteran_a.lua

DialogueLookup[DialogueLookup_n + 1] = "away_from_squad_b"
DialogueLookup[DialogueLookup_n + 2] = "combat_pause_limited_bolt_on_a_veteran_a_01_a"
DialogueLookup[DialogueLookup_n + 3] = "combat_pause_limited_bolt_on_a_veteran_a_01_b"
DialogueLookup[DialogueLookup_n + 4] = "combat_pause_limited_bolt_on_a_veteran_a_02_a"
DialogueLookup[DialogueLookup_n + 5] = "combat_pause_limited_bolt_on_a_veteran_a_02_b"
DialogueLookup[DialogueLookup_n + 6] = "combat_pause_limited_bolt_on_a_veteran_a_03_a"
DialogueLookup[DialogueLookup_n + 7] = "combat_pause_limited_bolt_on_a_veteran_a_03_b"
DialogueLookup[DialogueLookup_n + 8] = "combat_pause_limited_bolt_on_a_veteran_a_04_a"
DialogueLookup[DialogueLookup_n + 9] = "combat_pause_limited_bolt_on_a_veteran_a_04_b"
DialogueLookup[DialogueLookup_n + 10] = "combat_pause_limited_veteran_a_01_a"
DialogueLookup[DialogueLookup_n + 11] = "combat_pause_limited_veteran_a_01_b"
DialogueLookup[DialogueLookup_n + 12] = "combat_pause_limited_veteran_a_02_a"
DialogueLookup[DialogueLookup_n + 13] = "combat_pause_limited_veteran_a_02_b"
DialogueLookup[DialogueLookup_n + 14] = "combat_pause_limited_veteran_a_03_a"
DialogueLookup[DialogueLookup_n + 15] = "combat_pause_limited_veteran_a_03_b"
DialogueLookup[DialogueLookup_n + 16] = "combat_pause_limited_veteran_a_04_a"
DialogueLookup[DialogueLookup_n + 17] = "combat_pause_limited_veteran_a_04_b"
DialogueLookup[DialogueLookup_n + 18] = "combat_pause_limited_veteran_a_05_a"
DialogueLookup[DialogueLookup_n + 19] = "combat_pause_limited_veteran_a_05_b"
DialogueLookup[DialogueLookup_n + 20] = "combat_pause_limited_veteran_a_06_a"
DialogueLookup[DialogueLookup_n + 21] = "combat_pause_limited_veteran_a_06_b"
DialogueLookup[DialogueLookup_n + 22] = "combat_pause_limited_veteran_a_07_a"
DialogueLookup[DialogueLookup_n + 23] = "combat_pause_limited_veteran_a_07_b"
DialogueLookup[DialogueLookup_n + 24] = "combat_pause_limited_veteran_a_08_a"
DialogueLookup[DialogueLookup_n + 25] = "combat_pause_limited_veteran_a_08_b"
DialogueLookup[DialogueLookup_n + 26] = "combat_pause_limited_veteran_a_09_a"
DialogueLookup[DialogueLookup_n + 27] = "combat_pause_limited_veteran_a_09_b"
DialogueLookup[DialogueLookup_n + 28] = "combat_pause_limited_veteran_a_10_a"
DialogueLookup[DialogueLookup_n + 29] = "combat_pause_limited_veteran_a_10_b"
DialogueLookup[DialogueLookup_n + 30] = "combat_pause_limited_veteran_a_11_a"
DialogueLookup[DialogueLookup_n + 31] = "combat_pause_limited_veteran_a_11_b"
DialogueLookup[DialogueLookup_n + 32] = "combat_pause_limited_veteran_a_12_a"
DialogueLookup[DialogueLookup_n + 33] = "combat_pause_limited_veteran_a_12_b"
DialogueLookup[DialogueLookup_n + 34] = "combat_pause_limited_veteran_a_13_a"
DialogueLookup[DialogueLookup_n + 35] = "combat_pause_limited_veteran_a_13_b"
DialogueLookup[DialogueLookup_n + 36] = "combat_pause_limited_veteran_a_14_a"
DialogueLookup[DialogueLookup_n + 37] = "combat_pause_limited_veteran_a_14_b"
DialogueLookup[DialogueLookup_n + 38] = "combat_pause_limited_veteran_a_15_a"
DialogueLookup[DialogueLookup_n + 39] = "combat_pause_limited_veteran_a_15_b"
DialogueLookup[DialogueLookup_n + 40] = "combat_pause_limited_veteran_a_16_a"
DialogueLookup[DialogueLookup_n + 41] = "combat_pause_limited_veteran_a_16_b"
DialogueLookup[DialogueLookup_n + 42] = "combat_pause_limited_veteran_a_17_a"
DialogueLookup[DialogueLookup_n + 43] = "combat_pause_limited_veteran_a_17_b"
DialogueLookup[DialogueLookup_n + 44] = "combat_pause_limited_veteran_a_18_a"
DialogueLookup[DialogueLookup_n + 45] = "combat_pause_limited_veteran_a_18_b"
DialogueLookup[DialogueLookup_n + 46] = "combat_pause_limited_veteran_a_19_a"
DialogueLookup[DialogueLookup_n + 47] = "combat_pause_limited_veteran_a_19_b"
DialogueLookup[DialogueLookup_n + 48] = "combat_pause_limited_veteran_a_20_a"
DialogueLookup[DialogueLookup_n + 49] = "combat_pause_limited_veteran_a_20_b"
DialogueLookup[DialogueLookup_n + 50] = "combat_pause_quirk_accuracy_a"
DialogueLookup[DialogueLookup_n + 51] = "combat_pause_quirk_accuracy_b"
DialogueLookup[DialogueLookup_n + 52] = "combat_pause_quirk_discipline_a"
DialogueLookup[DialogueLookup_n + 53] = "combat_pause_quirk_discipline_b"
DialogueLookup[DialogueLookup_n + 54] = "combat_pause_quirk_emperor_a"
DialogueLookup[DialogueLookup_n + 55] = "combat_pause_quirk_emperor_b"
DialogueLookup[DialogueLookup_n + 56] = "combat_pause_quirk_nostalgia_a"
DialogueLookup[DialogueLookup_n + 57] = "combat_pause_quirk_nostalgia_b"
DialogueLookup[DialogueLookup_n + 58] = "combat_pause_quirk_rations_a"
DialogueLookup[DialogueLookup_n + 59] = "combat_pause_quirk_rations_b"
DialogueLookup[DialogueLookup_n + 60] = "combat_pause_quirk_veteran_a_professional_a"
DialogueLookup[DialogueLookup_n + 61] = "combat_pause_quirk_veteran_a_professional_b"
DialogueLookup[DialogueLookup_n + 62] = "combat_pause_quirk_veteran_a_professional_c"
DialogueLookup[DialogueLookup_n + 63] = "combat_pause_quirk_victory_a"
DialogueLookup[DialogueLookup_n + 64] = "combat_pause_quirk_victory_b"
DialogueLookup[DialogueLookup_n + 65] = "combat_pause_quirk_weapons_a"
DialogueLookup[DialogueLookup_n + 66] = "combat_pause_quirk_weapons_b"
DialogueLookup[DialogueLookup_n + 67] = "veteran_gang_metropolitan_aeldari_a"
DialogueLookup[DialogueLookup_n + 68] = "veteran_gang_metropolitan_aeldari_b"
DialogueLookup[DialogueLookup_n + 69] = "veteran_gang_metropolitan_aeldari_c"
DialogueLookup[DialogueLookup_n + 70] = "veteran_gang_metropolitan_aeldari_d"
DialogueLookup[DialogueLookup_n + 71] = "veteran_gang_metropolitan_long_way_a"
DialogueLookup[DialogueLookup_n + 72] = "veteran_gang_metropolitan_long_way_b"
DialogueLookup[DialogueLookup_n + 73] = "veteran_gang_metropolitan_long_way_c"
DialogueLookup[DialogueLookup_n + 74] = "veteran_gang_metropolitan_long_way_d"
DialogueLookup[DialogueLookup_n + 75] = "veteran_gang_metropolitan_serious_a"
DialogueLookup[DialogueLookup_n + 76] = "veteran_gang_metropolitan_serious_b"
DialogueLookup[DialogueLookup_n + 77] = "veteran_gang_metropolitan_serious_c"
DialogueLookup[DialogueLookup_n + 78] = "veteran_gang_metropolitan_serious_d"
DialogueLookup_n = DialogueLookup_n + 78
