﻿-- chunkname: @scripts/settings/buff/weapon_traits_buff_templates/weapon_traits_bespoke_powermaul_2h_p1_buff_templates.lua

local BaseWeaponTraitBuffTemplates = require("scripts/settings/buff/weapon_traits_buff_templates/base_weapon_trait_buff_templates")
local templates = {}

table.make_unique(templates)

templates.weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit_parent = table.clone(BaseWeaponTraitBuffTemplates.stacking_increase_impact_on_hit_parent)
templates.weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit_child = table.clone(BaseWeaponTraitBuffTemplates.stacking_increase_impact_on_hit_child)
templates.weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit_parent.child_buff_template = "weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit_child"
templates.weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger_parent = table.clone(BaseWeaponTraitBuffTemplates.consecutive_hits_increases_stagger_parent)
templates.weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger_child = table.clone(BaseWeaponTraitBuffTemplates.consecutive_hits_increases_stagger_child)
templates.weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger_parent.child_buff_template = "weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger_child"
templates.weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_damage_debuff = table.clone(BaseWeaponTraitBuffTemplates.staggered_targets_receive_increased_damage_debuff)
templates.weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_stagger_debuff = table.clone(BaseWeaponTraitBuffTemplates.staggered_targets_receive_increased_stagger_debuff)
templates.weapon_trait_bespoke_powermaul_2h_p1_rending_vs_staggered = table.clone(BaseWeaponTraitBuffTemplates.rending_vs_staggered)
templates.weapon_trait_bespoke_powermaul_2h_p1_targets_receive_rending_debuff = table.clone(BaseWeaponTraitBuffTemplates.targets_receive_rending_debuff)
templates.weapon_trait_bespoke_powermaul_2h_p1_windup_increases_power_parent = table.clone(BaseWeaponTraitBuffTemplates.windup_increases_power_parent)
templates.weapon_trait_bespoke_powermaul_2h_p1_windup_increases_power_parent.child_buff_template = "weapon_trait_bespoke_powermaul_2h_p1_windup_increases_power_child"
templates.weapon_trait_bespoke_powermaul_2h_p1_windup_increases_power_child = table.clone(BaseWeaponTraitBuffTemplates.windup_increases_power_child)
templates.weapon_trait_bespoke_powermaul_2h_p1_increase_power_on_kill_parent = table.clone(BaseWeaponTraitBuffTemplates.increase_power_on_kill_parent)
templates.weapon_trait_bespoke_powermaul_2h_p1_increase_power_on_kill_parent.child_buff_template = "weapon_trait_bespoke_powermaul_2h_p1_increase_power_on_kill_child"
templates.weapon_trait_bespoke_powermaul_2h_p1_increase_power_on_kill_child = table.clone(BaseWeaponTraitBuffTemplates.increase_power_on_kill_child)

return templates
