﻿-- chunkname: @dialogues/generated/lookup_training_grounds.lua

DialogueLookup[DialogueLookup_n + 1] = "armor_desc_a"
DialogueLookup[DialogueLookup_n + 2] = "chain_light_desc_a"
DialogueLookup[DialogueLookup_n + 3] = "combat_ability_tutorial_desc_a"
DialogueLookup[DialogueLookup_n + 4] = "combat_ability_tutorial_generic_desc_a"
DialogueLookup[DialogueLookup_n + 5] = "combat_ability_tutorial_ogryn_1_desc_a"
DialogueLookup[DialogueLookup_n + 6] = "combat_ability_tutorial_ogryn_desc_a"
DialogueLookup[DialogueLookup_n + 7] = "combat_ability_tutorial_psyker_3_desc_a"
DialogueLookup[DialogueLookup_n + 8] = "combat_ability_tutorial_psyker_desc_a"
DialogueLookup[DialogueLookup_n + 9] = "combat_ability_tutorial_veteran_3_desc_a"
DialogueLookup[DialogueLookup_n + 10] = "combat_ability_tutorial_zealot_3_desc_alt1_a"
DialogueLookup[DialogueLookup_n + 11] = "combat_ability_tutorial_zealot_3_desc_alt2_a"
DialogueLookup[DialogueLookup_n + 12] = "combat_ability_tutorial_zealot_3_desc_alt3_a"
DialogueLookup[DialogueLookup_n + 13] = "combat_ability_tutorial_zealot_3_desc_alt4_a"
DialogueLookup[DialogueLookup_n + 14] = "combat_ability_tutorial_zealot_3_desc_alt5_a"
DialogueLookup[DialogueLookup_n + 15] = "combat_ability_tutorial_zealot_3_desc_alt6_a"
DialogueLookup[DialogueLookup_n + 16] = "combat_ability_tutorial_zealot_3_desc_alt7_a"
DialogueLookup[DialogueLookup_n + 17] = "combat_ability_tutorial_zealot_desc_a"
DialogueLookup[DialogueLookup_n + 18] = "corruption_tutorial_desc_a"
DialogueLookup[DialogueLookup_n + 19] = "corruption_tutorial_desc_b"
DialogueLookup[DialogueLookup_n + 20] = "dodging_tutorial_desc_a"
DialogueLookup[DialogueLookup_n + 21] = "healing_self_and_others_desc_a"
DialogueLookup[DialogueLookup_n + 22] = "health_station_tutorial_desc_a"
DialogueLookup[DialogueLookup_n + 23] = "incoming_suppression_desc_a"
DialogueLookup[DialogueLookup_n + 24] = "lock_in_melee_desc_a"
DialogueLookup[DialogueLookup_n + 25] = "psyker_ability_desc_a"
DialogueLookup[DialogueLookup_n + 26] = "push_follow_up_desc_a"
DialogueLookup[DialogueLookup_n + 27] = "pushing_desc_a"
DialogueLookup[DialogueLookup_n + 28] = "ranged_grenade_desc_a"
DialogueLookup[DialogueLookup_n + 29] = "ranged_grenade_desc_a_bonebreaker_blitz"
DialogueLookup[DialogueLookup_n + 30] = "ranged_grenade_desc_a_maniac_blitz"
DialogueLookup[DialogueLookup_n + 31] = "ranged_suppression_desc_a"
DialogueLookup[DialogueLookup_n + 32] = "reviving_tutorial_desc_a"
DialogueLookup[DialogueLookup_n + 33] = "sprint_slide_desc_a"
DialogueLookup[DialogueLookup_n + 34] = "tagging_desc_a"
DialogueLookup[DialogueLookup_n + 35] = "tg_advanced_training_end"
DialogueLookup[DialogueLookup_n + 36] = "tg_armour"
DialogueLookup[DialogueLookup_n + 37] = "tg_attack_chains"
DialogueLookup[DialogueLookup_n + 38] = "tg_corruption"
DialogueLookup[DialogueLookup_n + 39] = "tg_dodge"
DialogueLookup[DialogueLookup_n + 40] = "tg_grenades"
DialogueLookup[DialogueLookup_n + 41] = "tg_health_and_ammo"
DialogueLookup[DialogueLookup_n + 42] = "tg_health_station"
DialogueLookup[DialogueLookup_n + 43] = "tg_melee_lock"
DialogueLookup[DialogueLookup_n + 44] = "tg_psyker_ability"
DialogueLookup[DialogueLookup_n + 45] = "tg_push"
DialogueLookup[DialogueLookup_n + 46] = "tg_push_follow"
DialogueLookup[DialogueLookup_n + 47] = "tg_reviving"
DialogueLookup[DialogueLookup_n + 48] = "tg_special_attack"
DialogueLookup[DialogueLookup_n + 49] = "tg_sprint_slide"
DialogueLookup[DialogueLookup_n + 50] = "tg_suppression"
DialogueLookup[DialogueLookup_n + 51] = "tg_tagging"
DialogueLookup[DialogueLookup_n + 52] = "tg_toughness"
DialogueLookup[DialogueLookup_n + 53] = "tg_training_end"
DialogueLookup[DialogueLookup_n + 54] = "tg_welcome"
DialogueLookup[DialogueLookup_n + 55] = "toughness_damage_tutorial_desc_a"
DialogueLookup[DialogueLookup_n + 56] = "toughness_tutorial_2_desc_a"
DialogueLookup[DialogueLookup_n + 57] = "toughness_tutorial_2_desc_b"
DialogueLookup[DialogueLookup_n + 58] = "toughness_tutorial_desc_a"
DialogueLookup[DialogueLookup_n + 59] = "training_grounds_advanced_training_desc_a"
DialogueLookup[DialogueLookup_n + 60] = "training_grounds_training_end_desc_a"
DialogueLookup[DialogueLookup_n + 61] = "weapon_special_desc_a"
DialogueLookup_n = DialogueLookup_n + 61
