﻿-- chunkname: @dialogues/generated/lookup_gameplay_vo.lua

DialogueLookup[DialogueLookup_n + 1] = "ability_biomancer_high"
DialogueLookup[DialogueLookup_n + 2] = "ability_biomancer_low"
DialogueLookup[DialogueLookup_n + 3] = "ability_bonebreaker"
DialogueLookup[DialogueLookup_n + 4] = "ability_maniac"
DialogueLookup[DialogueLookup_n + 5] = "ability_ranger"
DialogueLookup[DialogueLookup_n + 6] = "ability_venting"
DialogueLookup[DialogueLookup_n + 7] = "almost_there"
DialogueLookup[DialogueLookup_n + 8] = "away_from_squad"
DialogueLookup[DialogueLookup_n + 9] = "blitz_brainburst_chain_a"
DialogueLookup[DialogueLookup_n + 10] = "blitz_flame_grenade_a"
DialogueLookup[DialogueLookup_n + 11] = "blitz_grenade_box_a"
DialogueLookup[DialogueLookup_n + 12] = "blitz_krak_grenade_a"
DialogueLookup[DialogueLookup_n + 13] = "blitz_rock_a"
DialogueLookup[DialogueLookup_n + 14] = "blitz_shards_chain_a"
DialogueLookup[DialogueLookup_n + 15] = "blitz_smite_chain_a"
DialogueLookup[DialogueLookup_n + 16] = "blitz_smoke_grenade_a"
DialogueLookup[DialogueLookup_n + 17] = "calling_for_help"
DialogueLookup[DialogueLookup_n + 18] = "chaos_daemonhost_aggroed"
DialogueLookup[DialogueLookup_n + 19] = "chaos_daemonhost_alerted"
DialogueLookup[DialogueLookup_n + 20] = "chaos_daemonhost_combo_attack"
DialogueLookup[DialogueLookup_n + 21] = "combat_monster_release_a"
DialogueLookup[DialogueLookup_n + 22] = "combat_pause_one_liner"
DialogueLookup[DialogueLookup_n + 23] = "combat_pause_quirk_ammo_hog_a"
DialogueLookup[DialogueLookup_n + 24] = "combat_pause_quirk_ammo_hog_b"
DialogueLookup[DialogueLookup_n + 25] = "combat_pause_quirk_health_hog_a"
DialogueLookup[DialogueLookup_n + 26] = "combat_pause_quirk_health_hog_b"
DialogueLookup[DialogueLookup_n + 27] = "come_back_to_squad"
DialogueLookup[DialogueLookup_n + 28] = "conversation_beast_of_nurgle_weakpoint_a"
DialogueLookup[DialogueLookup_n + 29] = "conversation_beast_of_nurgle_weakpoint_b"
DialogueLookup[DialogueLookup_n + 30] = "conversation_beast_of_nurgle_weakpoint_c"
DialogueLookup[DialogueLookup_n + 31] = "conversation_combat_beast_of_nurgle_swallow_a"
DialogueLookup[DialogueLookup_n + 32] = "conversation_combat_beast_of_nurgle_swallow_b"
DialogueLookup[DialogueLookup_n + 33] = "conversation_combat_beast_of_nurgle_swallow_c"
DialogueLookup[DialogueLookup_n + 34] = "conversation_combat_chaos_spawn_a"
DialogueLookup[DialogueLookup_n + 35] = "conversation_combat_chaos_spawn_b"
DialogueLookup[DialogueLookup_n + 36] = "conversation_combat_chaos_spawn_c"
DialogueLookup[DialogueLookup_n + 37] = "conversation_combat_chaos_spawn_chew_a"
DialogueLookup[DialogueLookup_n + 38] = "conversation_combat_chaos_spawn_chew_b"
DialogueLookup[DialogueLookup_n + 39] = "conversation_combat_chaos_spawn_chew_c"
DialogueLookup[DialogueLookup_n + 40] = "conversation_plague_ogryn_weakpoint_01"
DialogueLookup[DialogueLookup_n + 41] = "conversation_plague_ogryn_weakpoint_02"
DialogueLookup[DialogueLookup_n + 42] = "conversation_plague_ogryn_weakpoint_03"
DialogueLookup[DialogueLookup_n + 43] = "cover_me"
DialogueLookup[DialogueLookup_n + 44] = "critical_health"
DialogueLookup[DialogueLookup_n + 45] = "deployed_ammo_crate"
DialogueLookup[DialogueLookup_n + 46] = "deployed_ammo_crate_ogryn_low_on_ammo"
DialogueLookup[DialogueLookup_n + 47] = "deployed_ammo_crate_psyker_low_on_ammo"
DialogueLookup[DialogueLookup_n + 48] = "deployed_ammo_crate_veteran_low_on_ammo"
DialogueLookup[DialogueLookup_n + 49] = "deployed_ammo_crate_zealot_low_on_ammo"
DialogueLookup[DialogueLookup_n + 50] = "disabled_by_chaos_hound"
DialogueLookup[DialogueLookup_n + 51] = "disabled_by_enemy"
DialogueLookup[DialogueLookup_n + 52] = "enemy_kill_berserker"
DialogueLookup[DialogueLookup_n + 53] = "enemy_kill_berserker_ext_01_b"
DialogueLookup[DialogueLookup_n + 54] = "enemy_kill_berserker_ext_01_c"
DialogueLookup[DialogueLookup_n + 55] = "enemy_kill_berserker_ext_01_d"
DialogueLookup[DialogueLookup_n + 56] = "enemy_kill_berserker_ext_01_e"
DialogueLookup[DialogueLookup_n + 57] = "enemy_kill_berserker_ext_02_b"
DialogueLookup[DialogueLookup_n + 58] = "enemy_kill_berserker_ext_02_c"
DialogueLookup[DialogueLookup_n + 59] = "enemy_kill_berserker_ext_02_d"
DialogueLookup[DialogueLookup_n + 60] = "enemy_kill_berserker_ext_02_e"
DialogueLookup[DialogueLookup_n + 61] = "enemy_kill_berserker_ext_03_b"
DialogueLookup[DialogueLookup_n + 62] = "enemy_kill_berserker_ext_03_c"
DialogueLookup[DialogueLookup_n + 63] = "enemy_kill_berserker_ext_03_d"
DialogueLookup[DialogueLookup_n + 64] = "enemy_kill_berserker_ext_04_b"
DialogueLookup[DialogueLookup_n + 65] = "enemy_kill_berserker_ext_04_c"
DialogueLookup[DialogueLookup_n + 66] = "enemy_kill_berserker_ext_04_d"
DialogueLookup[DialogueLookup_n + 67] = "enemy_kill_berserker_ext_05_b"
DialogueLookup[DialogueLookup_n + 68] = "enemy_kill_berserker_ext_05_c"
DialogueLookup[DialogueLookup_n + 69] = "enemy_kill_berserker_ext_05_d"
DialogueLookup[DialogueLookup_n + 70] = "enemy_kill_berserker_ext_05_e"
DialogueLookup[DialogueLookup_n + 71] = "enemy_kill_berserker_quick_agnostic"
DialogueLookup[DialogueLookup_n + 72] = "enemy_kill_chaos_hound"
DialogueLookup[DialogueLookup_n + 73] = "enemy_kill_chaos_hound_quick_agnostic"
DialogueLookup[DialogueLookup_n + 74] = "enemy_kill_cultist_grenadier"
DialogueLookup[DialogueLookup_n + 75] = "enemy_kill_cultist_mutant_quick_agnostic"
DialogueLookup[DialogueLookup_n + 76] = "enemy_kill_daemonhost"
DialogueLookup[DialogueLookup_n + 77] = "enemy_kill_grenadier"
DialogueLookup[DialogueLookup_n + 78] = "enemy_kill_grenadier_quick_agnostic"
DialogueLookup[DialogueLookup_n + 79] = "enemy_kill_monster"
DialogueLookup[DialogueLookup_n + 80] = "enemy_kill_monster_ext_01_b"
DialogueLookup[DialogueLookup_n + 81] = "enemy_kill_monster_ext_01_c"
DialogueLookup[DialogueLookup_n + 82] = "enemy_kill_monster_ext_01_d"
DialogueLookup[DialogueLookup_n + 83] = "enemy_kill_mutant_charger"
DialogueLookup[DialogueLookup_n + 84] = "enemy_kill_netgunner"
DialogueLookup[DialogueLookup_n + 85] = "enemy_kill_netgunner_quick_agnostic"
DialogueLookup[DialogueLookup_n + 86] = "enemy_kill_poxwalker_bomber"
DialogueLookup[DialogueLookup_n + 87] = "enemy_kill_poxwalker_bomber_ext_01_b"
DialogueLookup[DialogueLookup_n + 88] = "enemy_kill_poxwalker_bomber_ext_01_c"
DialogueLookup[DialogueLookup_n + 89] = "enemy_kill_poxwalker_bomber_ext_01_d"
DialogueLookup[DialogueLookup_n + 90] = "enemy_kill_poxwalker_bomber_ext_01_e"
DialogueLookup[DialogueLookup_n + 91] = "enemy_kill_poxwalker_bomber_ext_02_b"
DialogueLookup[DialogueLookup_n + 92] = "enemy_kill_poxwalker_bomber_ext_02_c"
DialogueLookup[DialogueLookup_n + 93] = "enemy_kill_poxwalker_bomber_ext_02_d"
DialogueLookup[DialogueLookup_n + 94] = "enemy_kill_poxwalker_bomber_ext_03_b"
DialogueLookup[DialogueLookup_n + 95] = "enemy_kill_poxwalker_bomber_ext_03_c"
DialogueLookup[DialogueLookup_n + 96] = "enemy_kill_poxwalker_bomber_ext_03_d"
DialogueLookup[DialogueLookup_n + 97] = "enemy_kill_poxwalker_bomber_ext_04_b"
DialogueLookup[DialogueLookup_n + 98] = "enemy_kill_poxwalker_bomber_ext_04_c"
DialogueLookup[DialogueLookup_n + 99] = "enemy_kill_poxwalker_bomber_ext_04_d"
DialogueLookup[DialogueLookup_n + 100] = "enemy_kill_poxwalker_bomber_ext_05_b"
DialogueLookup[DialogueLookup_n + 101] = "enemy_kill_poxwalker_bomber_ext_05_c"
DialogueLookup[DialogueLookup_n + 102] = "enemy_kill_poxwalker_bomber_ext_05_d"
DialogueLookup[DialogueLookup_n + 103] = "enemy_kill_poxwalker_bomber_quick_agnostic"
DialogueLookup[DialogueLookup_n + 104] = "enemy_kill_renegade_berserker"
DialogueLookup[DialogueLookup_n + 105] = "enemy_kill_renegade_berserker_quick_agnostic"
DialogueLookup[DialogueLookup_n + 106] = "enemy_kill_scab_flamer"
DialogueLookup[DialogueLookup_n + 107] = "enemy_kill_scab_flamer_quick_agnostic"
DialogueLookup[DialogueLookup_n + 108] = "enemy_kill_sniper"
DialogueLookup[DialogueLookup_n + 109] = "enemy_kill_sniper_quick_agnostic"
DialogueLookup[DialogueLookup_n + 110] = "enemy_kill_tox_flamer"
DialogueLookup[DialogueLookup_n + 111] = "enemy_kill_tox_flamer_quick_agnostic"
DialogueLookup[DialogueLookup_n + 112] = "enemy_near_death_monster"
DialogueLookup[DialogueLookup_n + 113] = "event_one_down"
DialogueLookup[DialogueLookup_n + 114] = "found_ammo_low_on_ammo"
DialogueLookup[DialogueLookup_n + 115] = "found_ammo_ogryn_low_on_ammo"
DialogueLookup[DialogueLookup_n + 116] = "found_ammo_psyker_low_on_ammo"
DialogueLookup[DialogueLookup_n + 117] = "found_ammo_veteran_low_on_ammo"
DialogueLookup[DialogueLookup_n + 118] = "found_ammo_zealot_low_on_ammo"
DialogueLookup[DialogueLookup_n + 119] = "found_health_booster"
DialogueLookup[DialogueLookup_n + 120] = "found_health_booster_low_on_health"
DialogueLookup[DialogueLookup_n + 121] = "found_health_booster_ogryn_low_on_health"
DialogueLookup[DialogueLookup_n + 122] = "found_health_booster_psyker_low_on_health"
DialogueLookup[DialogueLookup_n + 123] = "found_health_booster_veteran_low_on_health"
DialogueLookup[DialogueLookup_n + 124] = "found_health_booster_zealot_low_on_health"
DialogueLookup[DialogueLookup_n + 125] = "found_health_station_ogryn_low_on_health"
DialogueLookup[DialogueLookup_n + 126] = "found_health_station_psyker_low_on_health"
DialogueLookup[DialogueLookup_n + 127] = "found_health_station_veteran_low_on_health"
DialogueLookup[DialogueLookup_n + 128] = "found_health_station_zealot_low_on_health"
DialogueLookup[DialogueLookup_n + 129] = "friendly_fire_from_ogryn_to_ogryn"
DialogueLookup[DialogueLookup_n + 130] = "friendly_fire_from_ogryn_to_psyker"
DialogueLookup[DialogueLookup_n + 131] = "friendly_fire_from_ogryn_to_veteran"
DialogueLookup[DialogueLookup_n + 132] = "friendly_fire_from_ogryn_to_zealot"
DialogueLookup[DialogueLookup_n + 133] = "friendly_fire_from_psyker_to_ogryn"
DialogueLookup[DialogueLookup_n + 134] = "friendly_fire_from_psyker_to_psyker"
DialogueLookup[DialogueLookup_n + 135] = "friendly_fire_from_psyker_to_veteran"
DialogueLookup[DialogueLookup_n + 136] = "friendly_fire_from_psyker_to_zealot"
DialogueLookup[DialogueLookup_n + 137] = "friendly_fire_from_veteran_to_ogryn"
DialogueLookup[DialogueLookup_n + 138] = "friendly_fire_from_veteran_to_psyker"
DialogueLookup[DialogueLookup_n + 139] = "friendly_fire_from_veteran_to_veteran"
DialogueLookup[DialogueLookup_n + 140] = "friendly_fire_from_veteran_to_zealot"
DialogueLookup[DialogueLookup_n + 141] = "friendly_fire_from_zealot_to_ogryn"
DialogueLookup[DialogueLookup_n + 142] = "friendly_fire_from_zealot_to_psyker"
DialogueLookup[DialogueLookup_n + 143] = "friendly_fire_from_zealot_to_veteran"
DialogueLookup[DialogueLookup_n + 144] = "friendly_fire_from_zealot_to_zealot"
DialogueLookup[DialogueLookup_n + 145] = "head_shot"
DialogueLookup[DialogueLookup_n + 146] = "heal_start"
DialogueLookup[DialogueLookup_n + 147] = "heard_enemy_chaos_hound"
DialogueLookup[DialogueLookup_n + 148] = "heard_enemy_chaos_spawn"
DialogueLookup[DialogueLookup_n + 149] = "heard_enemy_daemonhost"
DialogueLookup[DialogueLookup_n + 150] = "heard_enemy_monster_generic"
DialogueLookup[DialogueLookup_n + 151] = "heard_enemy_plague_ogryn"
DialogueLookup[DialogueLookup_n + 152] = "heard_horde_ambush"
DialogueLookup[DialogueLookup_n + 153] = "heard_horde_vector"
DialogueLookup[DialogueLookup_n + 154] = "higher_elite_threat"
DialogueLookup[DialogueLookup_n + 155] = "info_door_open"
DialogueLookup[DialogueLookup_n + 156] = "info_event_almost_done"
DialogueLookup[DialogueLookup_n + 157] = "info_event_det_pack_a"
DialogueLookup[DialogueLookup_n + 158] = "info_event_det_pack_b"
DialogueLookup[DialogueLookup_n + 159] = "knocked_down_1"
DialogueLookup[DialogueLookup_n + 160] = "knocked_down_2"
DialogueLookup[DialogueLookup_n + 161] = "knocked_down_3"
DialogueLookup[DialogueLookup_n + 162] = "knocked_down_multiple_times_ogryn"
DialogueLookup[DialogueLookup_n + 163] = "knocked_down_multiple_times_psyker"
DialogueLookup[DialogueLookup_n + 164] = "knocked_down_multiple_times_veteran"
DialogueLookup[DialogueLookup_n + 165] = "knocked_down_multiple_times_zealot"
DialogueLookup[DialogueLookup_n + 166] = "ledge_hanging"
DialogueLookup[DialogueLookup_n + 167] = "look_at_grenade"
DialogueLookup[DialogueLookup_n + 168] = "look_at_health_station_chargeable"
DialogueLookup[DialogueLookup_n + 169] = "look_at_healthstation"
DialogueLookup[DialogueLookup_n + 170] = "look_at_healthstation_personal"
DialogueLookup[DialogueLookup_n + 171] = "martyr_skull_pickup"
DialogueLookup[DialogueLookup_n + 172] = "medicae_servitor_idle_empty_a"
DialogueLookup[DialogueLookup_n + 173] = "medicae_servitor_idle_full_a"
DialogueLookup[DialogueLookup_n + 174] = "medicae_servitor_recharge_a"
DialogueLookup[DialogueLookup_n + 175] = "medicae_servitor_working_a"
DialogueLookup[DialogueLookup_n + 176] = "monster_fight_start_reaction"
DialogueLookup[DialogueLookup_n + 177] = "need_rescue"
DialogueLookup[DialogueLookup_n + 178] = "ogryn_seen_killstreak_ogryn"
DialogueLookup[DialogueLookup_n + 179] = "ogryn_seen_killstreak_psyker"
DialogueLookup[DialogueLookup_n + 180] = "ogryn_seen_killstreak_veteran"
DialogueLookup[DialogueLookup_n + 181] = "ogryn_seen_killstreak_zealot"
DialogueLookup[DialogueLookup_n + 182] = "ogryn_start_revive_ogryn"
DialogueLookup[DialogueLookup_n + 183] = "ogryn_start_revive_psyker"
DialogueLookup[DialogueLookup_n + 184] = "ogryn_start_revive_veteran"
DialogueLookup[DialogueLookup_n + 185] = "ogryn_start_revive_zealot"
DialogueLookup[DialogueLookup_n + 186] = "pinned_by_enemies"
DialogueLookup[DialogueLookup_n + 187] = "plasma_vent_a"
DialogueLookup[DialogueLookup_n + 188] = "player_death_ogryn"
DialogueLookup[DialogueLookup_n + 189] = "player_death_psyker"
DialogueLookup[DialogueLookup_n + 190] = "player_death_veteran"
DialogueLookup[DialogueLookup_n + 191] = "player_death_zealot"
DialogueLookup[DialogueLookup_n + 192] = "player_tip_armor_hit_generic"
DialogueLookup[DialogueLookup_n + 193] = "psyker_seen_killstreak_ogryn"
DialogueLookup[DialogueLookup_n + 194] = "psyker_seen_killstreak_psyker"
DialogueLookup[DialogueLookup_n + 195] = "psyker_seen_killstreak_veteran"
DialogueLookup[DialogueLookup_n + 196] = "psyker_seen_killstreak_zealot"
DialogueLookup[DialogueLookup_n + 197] = "psyker_start_revive_ogryn"
DialogueLookup[DialogueLookup_n + 198] = "psyker_start_revive_psyker"
DialogueLookup[DialogueLookup_n + 199] = "psyker_start_revive_veteran"
DialogueLookup[DialogueLookup_n + 200] = "psyker_start_revive_zealot"
DialogueLookup[DialogueLookup_n + 201] = "reload_failed_out_of_ammo"
DialogueLookup[DialogueLookup_n + 202] = "reloading"
DialogueLookup[DialogueLookup_n + 203] = "reloading_empty"
DialogueLookup[DialogueLookup_n + 204] = "response_for_calling_for_help"
DialogueLookup[DialogueLookup_n + 205] = "response_for_cover_me"
DialogueLookup[DialogueLookup_n + 206] = "response_for_critical_health"
DialogueLookup[DialogueLookup_n + 207] = "response_for_enemy_kill_monster"
DialogueLookup[DialogueLookup_n + 208] = "response_for_friendly_fire_from_ogryn_to_ogryn"
DialogueLookup[DialogueLookup_n + 209] = "response_for_friendly_fire_from_ogryn_to_psyker"
DialogueLookup[DialogueLookup_n + 210] = "response_for_friendly_fire_from_ogryn_to_veteran"
DialogueLookup[DialogueLookup_n + 211] = "response_for_friendly_fire_from_ogryn_to_zealot"
DialogueLookup[DialogueLookup_n + 212] = "response_for_friendly_fire_from_psyker_to_ogryn"
DialogueLookup[DialogueLookup_n + 213] = "response_for_friendly_fire_from_psyker_to_psyker"
DialogueLookup[DialogueLookup_n + 214] = "response_for_friendly_fire_from_psyker_to_veteran"
DialogueLookup[DialogueLookup_n + 215] = "response_for_friendly_fire_from_psyker_to_zealot"
DialogueLookup[DialogueLookup_n + 216] = "response_for_friendly_fire_from_veteran_to_ogryn"
DialogueLookup[DialogueLookup_n + 217] = "response_for_friendly_fire_from_veteran_to_psyker"
DialogueLookup[DialogueLookup_n + 218] = "response_for_friendly_fire_from_veteran_to_veteran"
DialogueLookup[DialogueLookup_n + 219] = "response_for_friendly_fire_from_veteran_to_zealot"
DialogueLookup[DialogueLookup_n + 220] = "response_for_friendly_fire_from_zealot_to_ogryn"
DialogueLookup[DialogueLookup_n + 221] = "response_for_friendly_fire_from_zealot_to_psyker"
DialogueLookup[DialogueLookup_n + 222] = "response_for_friendly_fire_from_zealot_to_veteran"
DialogueLookup[DialogueLookup_n + 223] = "response_for_friendly_fire_from_zealot_to_zealot"
DialogueLookup[DialogueLookup_n + 224] = "response_for_heard_horde_vector"
DialogueLookup[DialogueLookup_n + 225] = "response_for_info_incoming_enemies"
DialogueLookup[DialogueLookup_n + 226] = "response_for_ogryn_cover_me"
DialogueLookup[DialogueLookup_n + 227] = "response_for_ogryn_critical_health"
DialogueLookup[DialogueLookup_n + 228] = "response_for_ogryn_disabled_by_chaos_hound"
DialogueLookup[DialogueLookup_n + 229] = "response_for_ogryn_disabled_by_enemy"
DialogueLookup[DialogueLookup_n + 230] = "response_for_ogryn_enemy_kill_monster"
DialogueLookup[DialogueLookup_n + 231] = "response_for_ogryn_knocked_down_3"
DialogueLookup[DialogueLookup_n + 232] = "response_for_ogryn_ledge_hanging"
DialogueLookup[DialogueLookup_n + 233] = "response_for_ogryn_seen_killstreak_ogryn"
DialogueLookup[DialogueLookup_n + 234] = "response_for_ogryn_seen_killstreak_psyker"
DialogueLookup[DialogueLookup_n + 235] = "response_for_ogryn_seen_killstreak_veteran"
DialogueLookup[DialogueLookup_n + 236] = "response_for_ogryn_seen_killstreak_zealot"
DialogueLookup[DialogueLookup_n + 237] = "response_for_ogryn_start_revive_psyker"
DialogueLookup[DialogueLookup_n + 238] = "response_for_ogryn_start_revive_veteran"
DialogueLookup[DialogueLookup_n + 239] = "response_for_ogryn_start_revive_zealot"
DialogueLookup[DialogueLookup_n + 240] = "response_for_pinned_by_enemies_ogryn"
DialogueLookup[DialogueLookup_n + 241] = "response_for_pinned_by_enemies_psyker"
DialogueLookup[DialogueLookup_n + 242] = "response_for_pinned_by_enemies_veteran"
DialogueLookup[DialogueLookup_n + 243] = "response_for_pinned_by_enemies_zealot"
DialogueLookup[DialogueLookup_n + 244] = "response_for_psyker_cover_me"
DialogueLookup[DialogueLookup_n + 245] = "response_for_psyker_critical_health"
DialogueLookup[DialogueLookup_n + 246] = "response_for_psyker_disabled_by_chaos_hound"
DialogueLookup[DialogueLookup_n + 247] = "response_for_psyker_disabled_by_enemy"
DialogueLookup[DialogueLookup_n + 248] = "response_for_psyker_enemy_kill_monster"
DialogueLookup[DialogueLookup_n + 249] = "response_for_psyker_knocked_down_3"
DialogueLookup[DialogueLookup_n + 250] = "response_for_psyker_ledge_hanging"
DialogueLookup[DialogueLookup_n + 251] = "response_for_psyker_seen_killstreak_ogryn"
DialogueLookup[DialogueLookup_n + 252] = "response_for_psyker_seen_killstreak_psyker"
DialogueLookup[DialogueLookup_n + 253] = "response_for_psyker_seen_killstreak_veteran"
DialogueLookup[DialogueLookup_n + 254] = "response_for_psyker_seen_killstreak_zealot"
DialogueLookup[DialogueLookup_n + 255] = "response_for_psyker_start_revive_ogryn"
DialogueLookup[DialogueLookup_n + 256] = "response_for_psyker_start_revive_psyker"
DialogueLookup[DialogueLookup_n + 257] = "response_for_psyker_start_revive_veteran"
DialogueLookup[DialogueLookup_n + 258] = "response_for_psyker_start_revive_zealot"
DialogueLookup[DialogueLookup_n + 259] = "response_for_veteran_cover_me"
DialogueLookup[DialogueLookup_n + 260] = "response_for_veteran_critical_health"
DialogueLookup[DialogueLookup_n + 261] = "response_for_veteran_disabled_by_chaos_hound"
DialogueLookup[DialogueLookup_n + 262] = "response_for_veteran_disabled_by_enemy"
DialogueLookup[DialogueLookup_n + 263] = "response_for_veteran_enemy_kill_monster"
DialogueLookup[DialogueLookup_n + 264] = "response_for_veteran_knocked_down_3"
DialogueLookup[DialogueLookup_n + 265] = "response_for_veteran_ledge_hanging"
DialogueLookup[DialogueLookup_n + 266] = "response_for_veteran_seen_killstreak_ogryn"
DialogueLookup[DialogueLookup_n + 267] = "response_for_veteran_seen_killstreak_psyker"
DialogueLookup[DialogueLookup_n + 268] = "response_for_veteran_seen_killstreak_veteran"
DialogueLookup[DialogueLookup_n + 269] = "response_for_veteran_seen_killstreak_zealot"
DialogueLookup[DialogueLookup_n + 270] = "response_for_veteran_start_revive_ogryn"
DialogueLookup[DialogueLookup_n + 271] = "response_for_veteran_start_revive_psyker"
DialogueLookup[DialogueLookup_n + 272] = "response_for_veteran_start_revive_veteran"
DialogueLookup[DialogueLookup_n + 273] = "response_for_veteran_start_revive_zealot"
DialogueLookup[DialogueLookup_n + 274] = "response_for_zealot_cover_me"
DialogueLookup[DialogueLookup_n + 275] = "response_for_zealot_critical_health"
DialogueLookup[DialogueLookup_n + 276] = "response_for_zealot_disabled_by_chaos_hound"
DialogueLookup[DialogueLookup_n + 277] = "response_for_zealot_disabled_by_enemy"
DialogueLookup[DialogueLookup_n + 278] = "response_for_zealot_enemy_kill_monster"
DialogueLookup[DialogueLookup_n + 279] = "response_for_zealot_knocked_down_3"
DialogueLookup[DialogueLookup_n + 280] = "response_for_zealot_ledge_hanging"
DialogueLookup[DialogueLookup_n + 281] = "response_for_zealot_seen_killstreak_ogryn"
DialogueLookup[DialogueLookup_n + 282] = "response_for_zealot_seen_killstreak_psyker"
DialogueLookup[DialogueLookup_n + 283] = "response_for_zealot_seen_killstreak_veteran"
DialogueLookup[DialogueLookup_n + 284] = "response_for_zealot_seen_killstreak_zealot"
DialogueLookup[DialogueLookup_n + 285] = "response_for_zealot_start_revive_ogryn"
DialogueLookup[DialogueLookup_n + 286] = "response_for_zealot_start_revive_psyker"
DialogueLookup[DialogueLookup_n + 287] = "response_for_zealot_start_revive_veteran"
DialogueLookup[DialogueLookup_n + 288] = "response_for_zealot_start_revive_zealot"
DialogueLookup[DialogueLookup_n + 289] = "seen_barrel_exploded_a"
DialogueLookup[DialogueLookup_n + 290] = "seen_enemy_beast_of_nurgle"
DialogueLookup[DialogueLookup_n + 291] = "seen_enemy_berserker"
DialogueLookup[DialogueLookup_n + 292] = "seen_enemy_bulwark"
DialogueLookup[DialogueLookup_n + 293] = "seen_enemy_cultist_grenadier"
DialogueLookup[DialogueLookup_n + 294] = "seen_enemy_cultist_heavy_gunner"
DialogueLookup[DialogueLookup_n + 295] = "seen_enemy_cultist_shocktrooper"
DialogueLookup[DialogueLookup_n + 296] = "seen_enemy_daemonhost"
DialogueLookup[DialogueLookup_n + 297] = "seen_enemy_executor"
DialogueLookup[DialogueLookup_n + 298] = "seen_enemy_grenadier"
DialogueLookup[DialogueLookup_n + 299] = "seen_enemy_group_assaulting"
DialogueLookup[DialogueLookup_n + 300] = "seen_enemy_group_far_range_shooting_behind_cover"
DialogueLookup[DialogueLookup_n + 301] = "seen_enemy_heavy_gunner"
DialogueLookup[DialogueLookup_n + 302] = "seen_enemy_mutant_charger"
DialogueLookup[DialogueLookup_n + 303] = "seen_enemy_poxwalker_bomber"
DialogueLookup[DialogueLookup_n + 304] = "seen_enemy_renegade_berserker"
DialogueLookup[DialogueLookup_n + 305] = "seen_enemy_renegade_shocktrooper"
DialogueLookup[DialogueLookup_n + 306] = "seen_enemy_scab_flamer"
DialogueLookup[DialogueLookup_n + 307] = "seen_enemy_sniper"
DialogueLookup[DialogueLookup_n + 308] = "seen_enemy_tox_flamer"
DialogueLookup[DialogueLookup_n + 309] = "seen_enemy_traitor_heavy_gunner"
DialogueLookup[DialogueLookup_n + 310] = "seen_kill_streak_prayer_c"
DialogueLookup[DialogueLookup_n + 311] = "seen_netgunner"
DialogueLookup[DialogueLookup_n + 312] = "seen_psychic_power_ultimate_a"
DialogueLookup[DialogueLookup_n + 313] = "surrounded"
DialogueLookup[DialogueLookup_n + 314] = "surrounded_response"
DialogueLookup[DialogueLookup_n + 315] = "throwing_grenade"
DialogueLookup[DialogueLookup_n + 316] = "twin_laugh_a_response"
DialogueLookup[DialogueLookup_n + 317] = "veteran_seen_killstreak_ogryn"
DialogueLookup[DialogueLookup_n + 318] = "veteran_seen_killstreak_psyker"
DialogueLookup[DialogueLookup_n + 319] = "veteran_seen_killstreak_veteran"
DialogueLookup[DialogueLookup_n + 320] = "veteran_seen_killstreak_zealot"
DialogueLookup[DialogueLookup_n + 321] = "veteran_start_revive_ogryn"
DialogueLookup[DialogueLookup_n + 322] = "veteran_start_revive_psyker"
DialogueLookup[DialogueLookup_n + 323] = "veteran_start_revive_veteran"
DialogueLookup[DialogueLookup_n + 324] = "veteran_start_revive_zealot"
DialogueLookup[DialogueLookup_n + 325] = "warning_exploding_barrel"
DialogueLookup[DialogueLookup_n + 326] = "zealot_seen_killstreak_ogryn"
DialogueLookup[DialogueLookup_n + 327] = "zealot_seen_killstreak_psyker"
DialogueLookup[DialogueLookup_n + 328] = "zealot_seen_killstreak_veteran"
DialogueLookup[DialogueLookup_n + 329] = "zealot_seen_killstreak_zealot"
DialogueLookup[DialogueLookup_n + 330] = "zealot_start_revive_ogryn"
DialogueLookup[DialogueLookup_n + 331] = "zealot_start_revive_psyker"
DialogueLookup[DialogueLookup_n + 332] = "zealot_start_revive_veteran"
DialogueLookup[DialogueLookup_n + 333] = "zealot_start_revive_zealot"
DialogueLookup_n = DialogueLookup_n + 333
