local this=
{
mapid=1210,born_group=100,
groups=
{
[100]={10301,10303},
[101]={10705,10501},
[104]={10306,10510},
[102]={10106},
[103]={10209},
[106]={10205},
[111]={10405,10406,10407},
[112]={10708,10608,10208},
[107]={10606},
[105]={10110,10509,10705,10710,10602}
},
monsters=
{
{id=102101,born_pos=10503,wave=1},
{id=102102,born_pos=10704,wave=1},
{id=102101,born_pos=10306,wave=2},
{id=102102,born_pos=10510,wave=2},
{id=102103,born_pos=10207,wave=3},
{id=102104,born_group=102,wave=4},
{id=102105,born_pos=10605,nRelationID=1,wave=1},
{id=102105,born_pos=10709,nRelationID=2,wave=1},
{id=102105,born_pos=10210,nRelationID=3,wave=1}
},
props=
{
{born_group=103,wave=1,rate=100,nPropID=1,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=26,param={10001}},
{born_group=103,wave=1,rate=75,nPropID=2,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=28,param={10006}},
{born_group=106,wave=2,rate=100,nPropID=3,float_content="+50%HP",name="生命补给",icon="MapProps_002",desc="基地投送的作战补给，获得后队伍全体生命+50%。",res="GridProps/buff/Buff_Heal",get_eff="get_eff_green",eBlockState=1,nStep=0,state=1,type=2,param={0.5}},
{born_pos=10605,wave=1,rate=100,nPropID=4,nRelationID=1,AICtl=1007,icon="图标名称",desc="未设置",bIsCanPass=1,perpetual=1,nStep=2,state=4,type=29,len=2,nChangeStep=0,dir={3}},
{born_pos=10709,wave=1,rate=100,nPropID=5,nRelationID=2,AICtl=1007,icon="图标名称",desc="未设置",bIsCanPass=1,perpetual=1,nStep=2,state=4,type=29,len=2,nChangeStep=0,dir={4}},
{born_pos=10210,wave=1,rate=100,nPropID=6,nRelationID=3,AICtl=1007,icon="图标名称",desc="未设置",bIsCanPass=1,perpetual=1,nStep=2,state=4,type=29,len=2,nChangeStep=0,dir={1}},
{born_group=107,wave=1,rate=100,nPropID=7,icon="图标名称",desc="未设置",res="GridProps/section2/1",get_eff="get_eff_blue",bIsCanPass=1,perpetual=1,nStep=0,state=1,type=15,TriggerType=2,TriggerEvent =2,TriggerData ={12,11,8,9,10,13}},
{born_group=112,wave=1,rate=100,nPropID=8,desc="未设置",res="GridProps/section2/3",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=1,type=16,TriggerType=2,damage=1},
{born_group=112,wave=1,rate=100,nPropID=9,desc="未设置",res="GridProps/section2/3",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=1,type=16,TriggerType=2,damage=1},
{born_group=112,wave=1,rate=100,nPropID=10,desc="未设置",res="GridProps/section2/3",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=1,type=16,TriggerType=2,damage=1},
{born_group=111,wave=1,rate=100,nPropID=11,desc="未设置",res="GridProps/section2/3",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=4,type=16,TriggerType=2,damage=1},
{born_group=111,wave=1,rate=100,nPropID=12,desc="未设置",res="GridProps/section2/3",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=4,type=16,TriggerType=2,damage=1},
{born_group=111,wave=1,rate=100,nPropID=13,desc="未设置",res="GridProps/section2/3",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=4,type=16,TriggerType=2,damage=1},
{born_group=105,wave=1,rate=100,nPropID=14,desc="未设置",res="GridProps/section2/6",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=1,type=0},
{born_group=105,wave=1,rate=100,nPropID=15,desc="未设置",res="GridProps/section2/6",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=1,type=0},
{born_group=105,wave=1,rate=100,nPropID=16,desc="未设置",res="GridProps/section2/6",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=1,type=0},
{born_group=105,wave=1,rate=100,nPropID=17,desc="未设置",res="GridProps/section2/6",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=1,type=0},
{born_group=105,wave=1,rate=100,nPropID=18,desc="未设置",res="GridProps/section2/6",get_eff="baoxiang_hit",eBlockState=3,perpetual=1,nStep=0,state=1,type=0}
},
}
return this;