﻿-- chunkname: @dialogues/generated/lookup_circumstance_vo_hunting_grounds.lua

DialogueLookup[DialogueLookup_n + 1] = "combat_pause_circumstance_ogryn_a_hound_a"
DialogueLookup[DialogueLookup_n + 2] = "combat_pause_circumstance_ogryn_a_hound_b"
DialogueLookup[DialogueLookup_n + 3] = "combat_pause_circumstance_ogryn_b_hunted_a"
DialogueLookup[DialogueLookup_n + 4] = "combat_pause_circumstance_ogryn_b_hunted_b"
DialogueLookup[DialogueLookup_n + 5] = "combat_pause_circumstance_ogryn_c_meat_a"
DialogueLookup[DialogueLookup_n + 6] = "combat_pause_circumstance_ogryn_c_meat_b"
DialogueLookup[DialogueLookup_n + 7] = "combat_pause_circumstance_psyker_a_hound_a"
DialogueLookup[DialogueLookup_n + 8] = "combat_pause_circumstance_psyker_a_hound_b"
DialogueLookup[DialogueLookup_n + 9] = "combat_pause_circumstance_psyker_b_hunted_a"
DialogueLookup[DialogueLookup_n + 10] = "combat_pause_circumstance_psyker_b_hunted_b"
DialogueLookup[DialogueLookup_n + 11] = "combat_pause_circumstance_psyker_c_hound_a"
DialogueLookup[DialogueLookup_n + 12] = "combat_pause_circumstance_psyker_c_hound_b"
DialogueLookup[DialogueLookup_n + 13] = "combat_pause_circumstance_veteran_a_hound_a"
DialogueLookup[DialogueLookup_n + 14] = "combat_pause_circumstance_veteran_a_hound_b"
DialogueLookup[DialogueLookup_n + 15] = "combat_pause_circumstance_veteran_b_hound_a"
DialogueLookup[DialogueLookup_n + 16] = "combat_pause_circumstance_veteran_b_hound_b"
DialogueLookup[DialogueLookup_n + 17] = "combat_pause_circumstance_veteran_c_hunt_a"
DialogueLookup[DialogueLookup_n + 18] = "combat_pause_circumstance_veteran_c_hunt_b"
DialogueLookup[DialogueLookup_n + 19] = "combat_pause_circumstance_zealot_a_hound_a"
DialogueLookup[DialogueLookup_n + 20] = "combat_pause_circumstance_zealot_a_hound_b"
DialogueLookup[DialogueLookup_n + 21] = "combat_pause_circumstance_zealot_b_hunt_a"
DialogueLookup[DialogueLookup_n + 22] = "combat_pause_circumstance_zealot_b_hunt_b"
DialogueLookup[DialogueLookup_n + 23] = "combat_pause_circumstance_zealot_c_hound_a"
DialogueLookup[DialogueLookup_n + 24] = "combat_pause_circumstance_zealot_c_hound_b"
DialogueLookup[DialogueLookup_n + 25] = "disabled_by_chaos_hound_mutator"
DialogueLookup[DialogueLookup_n + 26] = "heard_enemy_chaos_hound_mutator"
DialogueLookup[DialogueLookup_n + 27] = "hunting_circumstance_start_a"
DialogueLookup[DialogueLookup_n + 28] = "hunting_circumstance_start_b"
DialogueLookup[DialogueLookup_n + 29] = "smart_tag_vo_enemy_chaos_hound_mutator"
DialogueLookup_n = DialogueLookup_n + 29
