﻿-- chunkname: @dialogues/generated/zealot_a_adamant_male_b.lua

local zealot_a_adamant_male_b = {
	combat_pause_limited_zealot_a_02_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_zealot_a_02_b_01",
		},
		sound_events_duration = {
			[1] = 3.686698,
		},
		randomize_indexes = {},
	},
	combat_pause_limited_zealot_a_05_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_zealot_a_05_b_01",
		},
		sound_events_duration = {
			[1] = 3.755031,
		},
		randomize_indexes = {},
	},
	combat_pause_limited_zealot_a_11_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_zealot_a_11_b_01",
		},
		sound_events_duration = {
			[1] = 3.591688,
		},
		randomize_indexes = {},
	},
	combat_pause_limited_zealot_a_15_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_zealot_a_15_b_01",
		},
		sound_events_duration = {
			[1] = 3.4035,
		},
		randomize_indexes = {},
	},
	combat_pause_limited_zealot_a_18_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_zealot_a_18_b_01",
		},
		sound_events_duration = {
			[1] = 5.877938,
		},
		randomize_indexes = {},
	},
	combat_pause_limited_zealot_a_20_b = {
		randomize_indexes_n = 0,
		sound_events_n = 1,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_limited_zealot_a_20_b_01",
		},
		sound_events_duration = {
			[1] = 3.925521,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_disappointment_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_disappointment_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_disappointment_b_02",
		},
		sound_events_duration = {
			[1] = 4.229198,
			[2] = 3.816198,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_impatient_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_impatient_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_impatient_b_02",
		},
		sound_events_duration = {
			[1] = 2.428844,
			[2] = 3.519771,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_merciless_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_merciless_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_merciless_b_02",
		},
		sound_events_duration = {
			[1] = 4.351229,
			[2] = 2.743302,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_prayer_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_prayer_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_prayer_b_02",
		},
		sound_events_duration = {
			[1] = 3.632302,
			[2] = 3.214823,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_restore_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_restore_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_restore_b_02",
		},
		sound_events_duration = {
			[1] = 1.800708,
			[2] = 2.591385,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_stench_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_stench_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_stench_b_02",
		},
		sound_events_duration = {
			[1] = 3.45678,
			[2] = 3.45678,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_zealot_a_emperor_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_zealot_a_emperor_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_zealot_a_emperor_b_02",
		},
		sound_events_duration = {
			[1] = 3.45678,
			[2] = 3.45678,
		},
		randomize_indexes = {},
	},
	combat_pause_quirk_zealot_a_wounded_b = {
		randomize_indexes_n = 0,
		sound_events_n = 2,
		sound_events = {
			[1] = "loc_adamant_male_b__combat_pause_quirk_zealot_a_wounded_b_01",
			[2] = "loc_adamant_male_b__combat_pause_quirk_zealot_a_wounded_b_02",
		},
		sound_events_duration = {
			[1] = 3.45678,
			[2] = 3.45678,
		},
		randomize_indexes = {},
	},
}

return settings("zealot_a_adamant_male_b", zealot_a_adamant_male_b)
