﻿-- chunkname: @scripts/settings/buff/weapon_traits_buff_templates/weapon_traits_bespoke_powersword_p1_buff_templates.lua

local BaseWeaponTraitBuffTemplates = require("scripts/settings/buff/weapon_traits_buff_templates/base_weapon_trait_buff_templates")
local templates = {}

table.make_unique(templates)

templates.weapon_trait_bespoke_powersword_p1_chained_hits_increases_melee_cleave_parent = table.clone(BaseWeaponTraitBuffTemplates.chained_hits_increases_melee_cleave_parent)
templates.weapon_trait_bespoke_powersword_p1_chained_hits_increases_melee_cleave_parent.child_buff_template = "weapon_trait_bespoke_powersword_p1_chained_hits_increases_melee_cleave_child"
templates.weapon_trait_bespoke_powersword_p1_chained_hits_increases_melee_cleave_child = table.clone(BaseWeaponTraitBuffTemplates.chained_hits_increases_melee_cleave_child)
templates.weapon_trait_bespoke_powersword_p1_increased_melee_damage_on_multiple_hits = table.clone(BaseWeaponTraitBuffTemplates.increased_melee_damage_on_multiple_hits)
templates.weapon_trait_bespoke_powersword_p1_infinite_melee_cleave_on_weakspot_kill = table.clone(BaseWeaponTraitBuffTemplates.infinite_melee_cleave_on_weakspot_kill)
templates.weapon_trait_bespoke_powersword_p1_increase_power_on_kill_parent = table.clone(BaseWeaponTraitBuffTemplates.increase_power_on_kill_parent)
templates.weapon_trait_bespoke_powersword_p1_increase_power_on_kill_parent.child_buff_template = "weapon_trait_bespoke_powersword_p1_increase_power_on_kill_child"
templates.weapon_trait_bespoke_powersword_p1_increase_power_on_kill_child = table.clone(BaseWeaponTraitBuffTemplates.increase_power_on_kill_child)
templates.weapon_trait_bespoke_powersword_p1_targets_receive_rending_debuff_on_weapon_special_attacks = table.clone(BaseWeaponTraitBuffTemplates.targets_receive_rending_debuff_on_weapon_special_attacks)
templates.weapon_trait_bespoke_powersword_p1_pass_past_armor_on_weapon_special = table.clone(BaseWeaponTraitBuffTemplates.pass_past_armor_on_weapon_special)
templates.weapon_trait_bespoke_powersword_p1_extended_activation_duration_on_chained_attacks = table.clone(BaseWeaponTraitBuffTemplates.extended_activation_duration_on_chained_attacks)
templates.weapon_trait_bespoke_powersword_p1_windup_increases_power_parent = table.clone(BaseWeaponTraitBuffTemplates.windup_increases_power_parent)
templates.weapon_trait_bespoke_powersword_p1_windup_increases_power_parent.child_buff_template = "weapon_trait_bespoke_powersword_p1_windup_increases_power_child"
templates.weapon_trait_bespoke_powersword_p1_windup_increases_power_child = table.clone(BaseWeaponTraitBuffTemplates.windup_increases_power_child)

return templates
