﻿-- chunkname: @dialogues/generated/lookup_mission_vo_cm_habs_remake.lua

DialogueLookup[DialogueLookup_n + 1] = "info_extraction_response"
DialogueLookup[DialogueLookup_n + 2] = "level_hab_block_apartments"
DialogueLookup[DialogueLookup_n + 3] = "level_hab_block_apartments_response"
DialogueLookup[DialogueLookup_n + 4] = "level_hab_block_collapse"
DialogueLookup[DialogueLookup_n + 5] = "level_hab_block_corpse"
DialogueLookup[DialogueLookup_n + 6] = "level_hab_block_security"
DialogueLookup[DialogueLookup_n + 7] = "mission_habs_redux_block_entrance_a"
DialogueLookup[DialogueLookup_n + 8] = "mission_habs_redux_block_entrance_b"
DialogueLookup[DialogueLookup_n + 9] = "mission_habs_redux_block_entrance_c"
DialogueLookup[DialogueLookup_n + 10] = "mission_habs_redux_escape_conversation_a"
DialogueLookup[DialogueLookup_n + 11] = "mission_habs_redux_escape_conversation_b"
DialogueLookup[DialogueLookup_n + 12] = "mission_habs_redux_escape_conversation_c"
DialogueLookup[DialogueLookup_n + 13] = "mission_habs_redux_escape_conversation_c_sergeant_b"
DialogueLookup[DialogueLookup_n + 14] = "mission_habs_redux_escape_conversation_d"
DialogueLookup[DialogueLookup_n + 15] = "mission_habs_redux_first_scan_a"
DialogueLookup[DialogueLookup_n + 16] = "mission_habs_redux_first_scan_b"
DialogueLookup[DialogueLookup_n + 17] = "mission_habs_redux_first_scan_complete_a"
DialogueLookup[DialogueLookup_n + 18] = "mission_habs_redux_first_scan_complete_b"
DialogueLookup[DialogueLookup_n + 19] = "mission_habs_redux_first_scan_complete_b_sergeant_a"
DialogueLookup[DialogueLookup_n + 20] = "mission_habs_redux_market_a"
DialogueLookup[DialogueLookup_n + 21] = "mission_habs_redux_market_approach_a"
DialogueLookup[DialogueLookup_n + 22] = "mission_habs_redux_market_approach_b"
DialogueLookup[DialogueLookup_n + 23] = "mission_habs_redux_market_approach_c"
DialogueLookup[DialogueLookup_n + 24] = "mission_habs_redux_market_approach_c_sergeant_a"
DialogueLookup[DialogueLookup_n + 25] = "mission_habs_redux_market_b"
DialogueLookup[DialogueLookup_n + 26] = "mission_habs_redux_market_c"
DialogueLookup[DialogueLookup_n + 27] = "mission_habs_redux_market_c_sergeant_b"
DialogueLookup[DialogueLookup_n + 28] = "mission_habs_redux_neglect_a"
DialogueLookup[DialogueLookup_n + 29] = "mission_habs_redux_neglect_b"
DialogueLookup[DialogueLookup_n + 30] = "mission_habs_redux_neglect_c"
DialogueLookup[DialogueLookup_n + 31] = "mission_habs_redux_poison_a"
DialogueLookup[DialogueLookup_n + 32] = "mission_habs_redux_poison_b"
DialogueLookup[DialogueLookup_n + 33] = "mission_habs_redux_poison_complete_a"
DialogueLookup[DialogueLookup_n + 34] = "mission_habs_redux_poison_complete_b"
DialogueLookup[DialogueLookup_n + 35] = "mission_habs_redux_poison_jam_clear_a"
DialogueLookup[DialogueLookup_n + 36] = "mission_habs_redux_poison_jammed_a"
DialogueLookup[DialogueLookup_n + 37] = "mission_habs_redux_poison_survive_a"
DialogueLookup[DialogueLookup_n + 38] = "mission_habs_redux_post_airlock_a"
DialogueLookup[DialogueLookup_n + 39] = "mission_habs_redux_post_airlock_b"
DialogueLookup[DialogueLookup_n + 40] = "mission_habs_redux_post_airlock_c"
DialogueLookup[DialogueLookup_n + 41] = "mission_habs_redux_post_airlock_c_sergeant_b"
DialogueLookup[DialogueLookup_n + 42] = "mission_habs_redux_quarantine_a"
DialogueLookup[DialogueLookup_n + 43] = "mission_habs_redux_roof_airlock_a"
DialogueLookup[DialogueLookup_n + 44] = "mission_habs_redux_roof_airlock_b"
DialogueLookup[DialogueLookup_n + 45] = "mission_habs_redux_roof_airlock_b_sergeant_a"
DialogueLookup[DialogueLookup_n + 46] = "mission_habs_redux_roof_airlock_b_sergeant_b"
DialogueLookup[DialogueLookup_n + 47] = "mission_habs_redux_roof_airlock_c"
DialogueLookup[DialogueLookup_n + 48] = "mission_habs_redux_start_zone_a"
DialogueLookup[DialogueLookup_n + 49] = "mission_habs_redux_start_zone_b"
DialogueLookup[DialogueLookup_n + 50] = "mission_habs_redux_start_zone_c"
DialogueLookup[DialogueLookup_n + 51] = "mission_habs_redux_start_zone_c_sergeant_b"
DialogueLookup[DialogueLookup_n + 52] = "mission_habs_redux_start_zone_d"
DialogueLookup[DialogueLookup_n + 53] = "mission_habs_redux_start_zone_e"
DialogueLookup[DialogueLookup_n + 54] = "mission_habs_redux_start_zone_response"
DialogueLookup_n = DialogueLookup_n + 54
