﻿-- chunkname: @scripts/settings/buff/weapon_traits_buff_templates/weapon_traits_bespoke_combataxe_p2_buff_templates.lua

local BaseWeaponTraitBuffTemplates = require("scripts/settings/buff/weapon_traits_buff_templates/base_weapon_trait_buff_templates")
local templates = {}

table.make_unique(templates)

templates.weapon_trait_bespoke_combataxe_p2_increase_power_on_hit_parent = table.clone(BaseWeaponTraitBuffTemplates.increase_power_on_hit_parent)
templates.weapon_trait_bespoke_combataxe_p2_increase_power_on_hit_parent.child_buff_template = "weapon_trait_bespoke_combataxe_p2_increase_power_on_hit_child"
templates.weapon_trait_bespoke_combataxe_p2_increase_power_on_hit_child = table.clone(BaseWeaponTraitBuffTemplates.increase_power_on_hit_child)
templates.weapon_trait_bespoke_combataxe_p2_chained_hits_increases_power_parent = table.clone(BaseWeaponTraitBuffTemplates.chained_hits_increases_power_parent)
templates.weapon_trait_bespoke_combataxe_p2_chained_hits_increases_power_parent.child_buff_template = "weapon_trait_bespoke_combataxe_p2_chained_hits_increases_power_child"
templates.weapon_trait_bespoke_combataxe_p2_chained_hits_increases_power_child = table.clone(BaseWeaponTraitBuffTemplates.chained_hits_increases_power_child)
templates.weapon_trait_bespoke_combataxe_p2_chained_hits_increases_crit_chance_parent = table.clone(BaseWeaponTraitBuffTemplates.chained_hits_increases_crit_chance_parent)
templates.weapon_trait_bespoke_combataxe_p2_chained_hits_increases_crit_chance_parent.child_buff_template = "weapon_trait_bespoke_combataxe_p2_chained_hits_increases_crit_chance_child"
templates.weapon_trait_bespoke_combataxe_p2_chained_hits_increases_crit_chance_child = table.clone(BaseWeaponTraitBuffTemplates.chained_hits_increases_crit_chance_child)
templates.weapon_trait_bespoke_combataxe_p2_infinite_melee_cleave_on_weakspot_kill = table.clone(BaseWeaponTraitBuffTemplates.infinite_melee_cleave_on_weakspot_kill)
templates.weapon_trait_bespoke_combataxe_p2_power_bonus_on_first_attack = table.clone(BaseWeaponTraitBuffTemplates.power_bonus_on_first_attack)
templates.weapon_trait_bespoke_combataxe_p2_power_bonus_scaled_on_stamina = table.clone(BaseWeaponTraitBuffTemplates.power_bonus_scaled_on_stamina)
templates.weapon_trait_bespoke_combataxe_p2_guaranteed_melee_crit_after_crit_weakspot_kill = table.clone(BaseWeaponTraitBuffTemplates.guaranteed_melee_crit_after_crit_weakspot_kill)
templates.weapon_trait_bespoke_combataxe_p2_guaranteed_melee_crit_after_crit_weakspot_kill.buff_data.internal_buff_name = "weapon_trait_bespoke_combataxe_p2_guaranteed_melee_crit_after_crit_weakspot_kill_effect_percentage"
templates.weapon_trait_bespoke_combataxe_p2_guaranteed_melee_crit_after_crit_weakspot_kill_effect_percentage = table.clone(BaseWeaponTraitBuffTemplates.guaranteed_melee_crit_after_crit_weakspot_kill_effect_percentage)
templates.weapon_trait_bespoke_combataxe_p2_consecutive_melee_hits_same_target_increases_melee_power_parent = table.clone(BaseWeaponTraitBuffTemplates.consecutive_melee_hits_same_target_increases_melee_power_parent)
templates.weapon_trait_bespoke_combataxe_p2_consecutive_melee_hits_same_target_increases_melee_power_child = table.clone(BaseWeaponTraitBuffTemplates.consecutive_melee_hits_same_target_increases_melee_power_child)
templates.weapon_trait_bespoke_combataxe_p2_consecutive_melee_hits_same_target_increases_melee_power_parent.child_buff_template = "weapon_trait_bespoke_combataxe_p2_consecutive_melee_hits_same_target_increases_melee_power_child"
templates.weapon_trait_bespoke_combataxe_p2_weakspot_hit_resets_dodge_count = table.clone(BaseWeaponTraitBuffTemplates.weakspot_hit_resets_dodge_count)

return templates
