﻿-- chunkname: @scripts/settings/equipment/weapon_templates/weapon_trait_templates/explosion_trait_templates.lua

local explosion_trait_templates = {}

explosion_trait_templates.default_explosion_size_stat = {
	{
		"radius",
		{
			max = 1,
			min = 0,
		},
	},
	{
		"close_radius",
		{
			max = 1,
			min = 0,
		},
	},
	{
		"explosion_area_suppression",
		"distance",
		{
			max = 1,
			min = 0,
		},
	},
	{
		"explosion_area_suppression",
		"suppression_value",
		{
			max = 1,
			min = 0,
		},
	},
}
explosion_trait_templates.default_explosion_size_perk = {
	{
		"radius",
		0.05,
	},
	{
		"explosion_area_suppression",
		"distance",
		0.05,
	},
	{
		"explosion_area_suppression",
		"suppression_value",
		0.05,
	},
}
explosion_trait_templates.default_explosion_damage_stat = {
	{
		"static_power_level",
		{
			max = 1,
			min = 0,
		},
	},
}
explosion_trait_templates.dafault_explosion_damage_perk = {
	{
		"close_radius",
		0.05,
	},
}
explosion_trait_templates.forcestaff_p1_m1_explosion_size_stat = {
	{
		"radius",
		{
			max = 1,
			min = 0,
		},
	},
	{
		"close_radius",
		{
			max = 0.75,
			min = 0.25,
		},
	},
}
explosion_trait_templates.forcestaff_p1_m1_explosion_size_perk = {
	{
		"radius",
		0.05,
	},
	{
		"close_radius",
		0.05,
	},
}
explosion_trait_templates.forcestaff_p4_m1_explosion_size_stat = {
	{
		"radius",
		{
			max = 1,
			min = 0,
		},
	},
	{
		"close_radius",
		{
			max = 0.75,
			min = 0.25,
		},
	},
}

return explosion_trait_templates
