﻿-- chunkname: @dialogues/generated/lookup_mission_vo_cm_habs.lua

DialogueLookup[DialogueLookup_n + 1] = "hab_block_void_response_b"
DialogueLookup[DialogueLookup_n + 2] = "info_get_out_habs"
DialogueLookup[DialogueLookup_n + 3] = "level_hab_block_atrium"
DialogueLookup[DialogueLookup_n + 4] = "level_hab_block_b"
DialogueLookup[DialogueLookup_n + 5] = "level_hab_block_b_response_a"
DialogueLookup[DialogueLookup_n + 6] = "level_hab_block_b_response_b"
DialogueLookup[DialogueLookup_n + 7] = "level_hab_block_b_response_c"
DialogueLookup[DialogueLookup_n + 8] = "level_hab_block_corpse_response"
DialogueLookup[DialogueLookup_n + 9] = "level_hab_block_entrance"
DialogueLookup[DialogueLookup_n + 10] = "level_hab_block_final_event_scan_two"
DialogueLookup[DialogueLookup_n + 11] = "level_hab_block_first_objective"
DialogueLookup[DialogueLookup_n + 12] = "level_hab_block_market"
DialogueLookup[DialogueLookup_n + 13] = "level_hab_block_market_response"
DialogueLookup[DialogueLookup_n + 14] = "level_hab_block_quarantine"
DialogueLookup[DialogueLookup_n + 15] = "level_hab_block_roof"
DialogueLookup[DialogueLookup_n + 16] = "level_hab_block_scan_complete"
DialogueLookup[DialogueLookup_n + 17] = "level_hab_block_start_banter_a"
DialogueLookup[DialogueLookup_n + 18] = "level_hab_block_start_banter_b"
DialogueLookup[DialogueLookup_n + 19] = "level_hab_block_start_banter_c"
DialogueLookup[DialogueLookup_n + 20] = "level_hab_block_temple"
DialogueLookup[DialogueLookup_n + 21] = "level_hab_block_temple_response"
DialogueLookup[DialogueLookup_n + 22] = "level_hab_block_trapped_response"
DialogueLookup[DialogueLookup_n + 23] = "level_hab_block_vista"
DialogueLookup[DialogueLookup_n + 24] = "mission_scan_complete"
DialogueLookup[DialogueLookup_n + 25] = "mission_scan_final"
DialogueLookup_n = DialogueLookup_n + 25
