local this=
{
mapid=10005,born_group=100,
groups=
{
[100]={10201,10102},
[101]={10703,10307},
[104]={10602,10206},
[102]={10707},
[103]={10105},
[105]={10503,10305},
[106]={10404},
[107]={10104,10401,10407,10704},
[108]={10106,10207,10601,10607,10702,10706},
[109]={10204,10402,10406,10604}
},
monsters=
{
{id=401051,born_group=101,wave=1},
{id=401051,born_group=101,wave=1},
{id=401052,born_group=104,wave=1},
{id=401053,born_group=104,wave=1},
{id=401054,born_group=102,wave=1}
},
props=
{
{born_group=103,wave=2,rate=100,nPropID=1,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=26,param={10001}},
{born_group=106,wave=2,rate=100,nPropID=2,float_content="耐久+30%",use_sound="ui_buff_attack",name="耐久补给",icon="MapProps_002",desc="基地投送的作战补给，获得后队伍全体耐久+50%。",res="GridProps/buff/Buff_Heal",get_eff="get_eff_green",eBlockState=1,nStep=0,state=1,type=2,param={0.3}},
{born_group=105,wave=1,rate=100,nPropID=3,name="岩石障碍",icon="MapProps_008",desc="碎星建筑残骸，队伍无法移动到上面。",res="GridProps/trap/G_01_Trap_03",eBlockState=3,perpetual=1,nStep=0,state=1,type=16,TriggerType=1,damage=0},
{born_group=105,wave=1,rate=100,nPropID=4,name="岩石障碍",icon="MapProps_008",desc="碎星建筑残骸，队伍无法移动到上面。",res="GridProps/trap/G_01_Trap_03",eBlockState=3,perpetual=1,nStep=0,state=1,type=16,TriggerType=1,damage=0},
{born_pos=10701,wave=1,rate=100,nPropID=5,float_content="耐久-10%",shake_delay=0,shake_time=705,shake_range=100,name="预示落雷A",desc="宙斯元素落雷",perpetual=1,nStep=1,state=1,type=32,isLoop=1,damage=0.09999999,ranges={107,108,109},bufferID=5907}
},
}
return this;