local this=
{
mapid=10003,born_group=100,
groups=
{
[100]={10201,10102},
[101]={10602,10306},
[104]={10303,10505},
[102]={10606},
[103]={10106},
[105]={10404},
[106]={10604,10504,10404,10505,10605,10405,10406,10506,10606},
[107]={10603,10602,10601,10501,10502,10503,10403,10402,10401},
[108]={10303,10203,10103,10102,10101,10201,10301,10302,10202},
[109]={10304,10305,10306,10206,10106,10105,10104,10204,10205},
[110]={10105,10501,10505}
},
monsters=
{
{id=401031,born_group=101,wave=1},
{id=401031,born_group=101,wave=1},
{id=401032,born_pos=10505,wave=2},
{id=401033,born_pos=10303,wave=2},
{id=401034,born_group=102,wave=3}
},
props=
{
{born_group=103,wave=2,rate=100,nPropID=1,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=26,param={10001}},
{born_group=105,wave=2,rate=100,nPropID=2,float_content="攻击力+10%",use_sound="ui_buff_attack",name="攻击补给",icon="MapProps_006",desc="基地投送的作战补给，获得后队伍全体攻击力+10%。",res="GridProps/buff/Buff_Attack",get_eff="get_eff_blue",eBlockState=1,nStep=0,state=1,type=13,param={4002}},
{born_pos=10101,wave=1,rate=100,nPropID=3,offset_x=-100,offset_z=300,float_content="耐久-20%",shake_delay=0,shake_time=705,shake_range=100,icon="图标名称",desc="红蓝炮塔-2区域",res="GridProps/paotai/paotai",bIsCanPass=1,perpetual=1,nStep=2,state=4,type=30,param={0.1},attackType=1,damage=0.2,ranges={106,107,108,109}}
},
}
return this;