local this=
{
mapid=10206,born_group=100,
groups=
{
[100]={10301,10501},
[101]={10106,10203,10208,10709,10803},
[102]={10803},
[103]={10406},
[104]={10410},
[105]={10105,10205,10603,10606,10607,10703},
[106]={10302,10303,10308,10502,10503,10605,10705,10309}
},
monsters=
{
{id=403062,born_pos=10602,wave=1},
{id=403061,born_pos=10203,wave=1},
{id=403062,born_pos=10208,wave=1},
{id=403063,born_pos=10709,wave=1},
{id=403064,born_group=103,wave=2}
},
props=
{
{born_group=104,wave=1,rate=100,nPropID=1,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=26,param={10001}},
{born_group=102,wave=1,rate=100,nPropID=2,float_content="HP+30%",use_sound="ui_buff_attack",name="耐久补给",icon="MapProps_002",desc="基地投送的作战补给，获得后队伍全体耐久+30%。",res="GridProps/buff/Buff_Heal",get_eff="get_eff_green",eBlockState=1,nStep=0,state=1,type=2,param={0.3}},
{born_pos=10101,wave=1,rate=100,nPropID=3,offset_x=-300,offset_y=-100,offset_z=100,float_content="HP-20%",shake_delay=0,shake_time=300,shake_range=100,icon="图标名称",desc="第三章虚影落石",bIsCanPass=1,perpetual=1,nStep=1,state=4,type=38,param={0.1},damage=0.2,ranges={105,106}}
},
mists={
{round=2,view=1},
{round=10,view=0}
}
}
return this;