﻿-- chunkname: @dialogues/generated/lookup_mission_vo_fm_resurgence.lua

DialogueLookup[DialogueLookup_n + 1] = "event_fortification_disable_the_skyfire_resurgence"
DialogueLookup[DialogueLookup_n + 2] = "info_get_out_resurgence"
DialogueLookup[DialogueLookup_n + 3] = "luggable_mission_pick_up_fm_resurgence"
DialogueLookup[DialogueLookup_n + 4] = "mission_resurgence_aegis_sighted_a"
DialogueLookup[DialogueLookup_n + 5] = "mission_resurgence_archive_a"
DialogueLookup[DialogueLookup_n + 6] = "mission_resurgence_boulevard"
DialogueLookup[DialogueLookup_n + 7] = "mission_resurgence_boulevard_response"
DialogueLookup[DialogueLookup_n + 8] = "mission_resurgence_bridge_down"
DialogueLookup[DialogueLookup_n + 9] = "mission_resurgence_bridge_hurry_up"
DialogueLookup[DialogueLookup_n + 10] = "mission_resurgence_bridge_of_martyrs_a"
DialogueLookup[DialogueLookup_n + 11] = "mission_resurgence_bridge_of_martyrs_b"
DialogueLookup[DialogueLookup_n + 12] = "mission_resurgence_bridge_powered_a"
DialogueLookup[DialogueLookup_n + 13] = "mission_resurgence_bridges_up_a"
DialogueLookup[DialogueLookup_n + 14] = "mission_resurgence_bridges_up_b"
DialogueLookup[DialogueLookup_n + 15] = "mission_resurgence_defence_conversation_a"
DialogueLookup[DialogueLookup_n + 16] = "mission_resurgence_defence_conversation_b"
DialogueLookup[DialogueLookup_n + 17] = "mission_resurgence_first_objective"
DialogueLookup[DialogueLookup_n + 18] = "mission_resurgence_first_objective_response"
DialogueLookup[DialogueLookup_n + 19] = "mission_resurgence_keep_moving"
DialogueLookup[DialogueLookup_n + 20] = "mission_resurgence_power_bridge"
DialogueLookup[DialogueLookup_n + 21] = "mission_resurgence_pulpit_a"
DialogueLookup[DialogueLookup_n + 22] = "mission_resurgence_pulpit_b"
DialogueLookup[DialogueLookup_n + 23] = "mission_resurgence_secure_the_aegis"
DialogueLookup[DialogueLookup_n + 24] = "mission_resurgence_start_banter_a"
DialogueLookup[DialogueLookup_n + 25] = "mission_resurgence_start_banter_b"
DialogueLookup[DialogueLookup_n + 26] = "mission_resurgence_start_banter_c"
DialogueLookup[DialogueLookup_n + 27] = "mission_resurgence_statue_baross"
DialogueLookup[DialogueLookup_n + 28] = "mission_resurgence_statue_riga_consora_a"
DialogueLookup[DialogueLookup_n + 29] = "mission_resurgence_streets_a"
DialogueLookup_n = DialogueLookup_n + 29
