local this=
{
mapid=1119,born_group=100,
groups=
{
[100]={10201,10102},
[101]={10704,10407},
[104]={10602,10206},
[102]={10707},
[103]={10105},
[105]={10503,10305},
[106]={10404},
[107]={10104,10401,10407,10704},
[108]={10106,10207,10601,10607,10702,10706},
[109]={10204,10402,10406,10604}
},
monsters=
{
{id=101191,born_group=101,wave=1},
{id=101191,born_group=101,wave=1},
{id=101192,born_group=104,wave=2},
{id=101193,born_group=104,wave=2},
{id=101194,born_group=102,wave=3}
},
props=
{
{born_group=103,wave=2,rate=100,nPropID=1,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=26,param={10001}},
{born_group=103,wave=2,rate=75,nPropID=2,name="货箱",icon="MapProps_001",desc="装着各种随机素材的箱子。",res="GridProps/baoxiang/baoxiang",get_eff="baoxiang_hit",eBlockState=1,nStep=0,state=1,type=28,param={10001}},
{born_group=106,wave=3,rate=100,nPropID=3,float_content="HP+30%",use_sound="ui_buff_attack",name="生命补给",icon="MapProps_002",desc="基地投送的作战补给，获得后队伍全体生命+30%。",res="GridProps/buff/Buff_Heal",get_eff="get_eff_green",eBlockState=1,nStep=0,state=1,type=2,param={0.3}},
{born_group=105,wave=1,rate=100,nPropID=4,name="岩石障碍",icon="MapProps_008",desc="碎星建筑残骸，队伍无法移动到上面。",res="GridProps/trap/G_01_Trap_03",eBlockState=3,perpetual=1,nStep=0,state=1,type=16,TriggerType=1,damage=0},
{born_group=105,wave=1,rate=100,nPropID=5,name="岩石障碍",icon="MapProps_008",desc="碎星建筑残骸，队伍无法移动到上面。",res="GridProps/trap/G_01_Trap_03",eBlockState=3,perpetual=1,nStep=0,state=1,type=16,TriggerType=1,damage=0},
{born_pos=10701,wave=1,rate=100,nPropID=6,float_content="HP-10%",shake_delay=0,shake_time=705,shake_range=100,name="预示落雷A",desc="宙斯元素落雷",perpetual=1,nStep=1,state=1,type=32,isLoop=1,damage=0.09999999,ranges={107,108,109},bufferID=5907}
},
}
return this;