﻿-- chunkname: @scripts/settings/achievements/achievement_weapon_categories.lua

local AchievementWeaponCategories = {
	autogun_p1 = {
		"autogun",
		"p1",
	},
	autogun_p2 = {
		"autogun",
		"p2",
	},
	autogun_p3 = {
		"autogun",
		"p3",
	},
	autopistol_p1 = {
		"autopistol",
		"p1",
	},
	bolter_p1 = {
		"bolter",
		"p1",
	},
	chain_axe_p1 = {
		"chain_axe",
		"p1",
	},
	chain_sword_p1 = {
		"chain_sword",
		"p1",
	},
	chain_sword_2h_p1 = {
		"chain_sword_2h",
		"p1",
	},
	combat_axe_p1 = {
		"combat_axe",
		"p1",
	},
	combat_axe_p2 = {
		"combat_axe",
		"p2",
	},
	combat_axe_p3 = {
		"combat_axe",
		"p3",
	},
	combat_blade_p1 = {
		"combat_blade",
		"p1",
	},
	combat_knife_p1 = {
		"combat_knife",
		"p1",
	},
	combat_sword_p1 = {
		"combat_sword",
		"p1",
	},
	combat_sword_p2 = {
		"combat_sword",
		"p2",
	},
	combat_sword_p3 = {
		"combat_sword",
		"p3",
	},
	flamer_p1 = {
		"flamer",
		"p1",
	},
	force_staff_p1 = {
		"force_staff",
		"p1",
	},
	force_staff_p2 = {
		"force_staff",
		"p2",
	},
	force_staff_p3 = {
		"force_staff",
		"p3",
	},
	force_staff_p4 = {
		"force_staff",
		"p4",
	},
	force_sword_p1 = {
		"force_sword",
		"p1",
	},
	grenadier_gauntlet_p1 = {
		"grenadier_gauntlet",
		"p1",
	},
	heavystubber_p1 = {
		"heavystubber",
		"p1",
	},
	lasgun_p1 = {
		"lasgun",
		"p1",
	},
	lasgun_p2 = {
		"lasgun",
		"p2",
	},
	lasgun_p3 = {
		"lasgun",
		"p3",
	},
	laspistol_p1 = {
		"laspistol",
		"p1",
	},
	ogryn_club_p1 = {
		"ogryn_club",
		"p1",
	},
	ogryn_club_p2 = {
		"ogryn_club",
		"p2",
	},
	ogryn_power_maul_p1 = {
		"ogryn_power_maul",
		"p1",
	},
	ogryn_powermaul_slabshield_p1 = {
		"ogryn_powermaul_slabshield",
		"p1",
	},
	plasma_rifle_p1 = {
		"plasma_rifle",
		"p1",
	},
	power_maul_p1 = {
		"power_maul",
		"p1",
	},
	power_maul_2h_p1 = {
		"power_maul_2h",
		"p1",
	},
	power_sword_p1 = {
		"power_sword",
		"p1",
	},
	rippergun_p1 = {
		"rippergun",
		"p1",
	},
	shotgun_p1 = {
		"shotgun",
		"p1",
	},
	shotgun_grenade_p1 = {
		"shotgun_grenade",
		"p1",
	},
	stub_pistol_p1 = {
		"stub_pistol",
		"p1",
	},
	thunder_hammer_p1 = {
		"thunder_hammer",
		"p1",
	},
}

table.make_strict(AchievementWeaponCategories, "AchievementWeaponCategories")

return AchievementWeaponCategories
