﻿-- chunkname: @dialogues/generated/enemy_vo_enemy_chaos_ogryn_heavy_gunner_a.lua

local enemy_vo_enemy_chaos_ogryn_heavy_gunner_a = {
	chaos_ogryn_heavy_gunner_alerted_idle = {
		randomize_indexes_n = 0,
		sound_events_n = 10,
		sound_events = {
			"loc_enemy_chaos_ogryn_heavy_gunner_a__alerted_idle_01",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__alerted_idle_02",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__alerted_idle_03",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__alerted_idle_04",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__alerted_idle_05",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__alerted_idle_06",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__alerted_idle_07",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__alerted_idle_08",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__alerted_idle_09",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__alerted_idle_10",
		},
		sound_events_duration = {
			1.632479,
			1.768354,
			2.848563,
			3.225417,
			2.375938,
			2.653,
			1.551625,
			2.282313,
			2.065083,
			4.934604,
		},
		sound_event_weights = {
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
		},
		randomize_indexes = {},
	},
	chaos_ogryn_heavy_gunner_shooting = {
		randomize_indexes_n = 0,
		sound_events_n = 10,
		sound_events = {
			"loc_enemy_chaos_ogryn_heavy_gunner_a__shooting_01",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__shooting_02",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__shooting_03",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__shooting_04",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__shooting_05",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__shooting_06",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__shooting_07",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__shooting_08",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__shooting_09",
			"loc_enemy_chaos_ogryn_heavy_gunner_a__shooting_10",
		},
		sound_events_duration = {
			2.769208,
			1.83375,
			3.020896,
			2.118479,
			1.565125,
			2.030375,
			1.285896,
			1.719375,
			1.799833,
			2.594604,
		},
		sound_event_weights = {
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
			0.1,
		},
		randomize_indexes = {},
	},
}

return settings("enemy_vo_enemy_chaos_ogryn_heavy_gunner_a", enemy_vo_enemy_chaos_ogryn_heavy_gunner_a)
