﻿-- chunkname: @dialogues/generated/lookup_enemy_vo.lua

DialogueLookup[DialogueLookup_n + 1] = "chaos_armored_infected_alerted_idle"
DialogueLookup[DialogueLookup_n + 2] = "chaos_armored_infected_assault"
DialogueLookup[DialogueLookup_n + 3] = "chaos_armored_infected_melee_idle"
DialogueLookup[DialogueLookup_n + 4] = "chaos_daemonhost_aggro"
DialogueLookup[DialogueLookup_n + 5] = "chaos_daemonhost_death_long"
DialogueLookup[DialogueLookup_n + 6] = "chaos_daemonhost_mantra_high"
DialogueLookup[DialogueLookup_n + 7] = "chaos_daemonhost_mantra_low"
DialogueLookup[DialogueLookup_n + 8] = "chaos_daemonhost_mantra_medium"
DialogueLookup[DialogueLookup_n + 9] = "chaos_daemonhost_warp_grab"
DialogueLookup[DialogueLookup_n + 10] = "chaos_newly_infected_alerted_idle"
DialogueLookup[DialogueLookup_n + 11] = "chaos_newly_infected_assault"
DialogueLookup[DialogueLookup_n + 12] = "chaos_newly_infected_melee_idle"
DialogueLookup[DialogueLookup_n + 13] = "chaos_ogryn_bulwark_alerted_idle"
DialogueLookup[DialogueLookup_n + 14] = "chaos_ogryn_bulwark_assault"
DialogueLookup[DialogueLookup_n + 15] = "chaos_ogryn_executor_alerted_idle"
DialogueLookup[DialogueLookup_n + 16] = "chaos_ogryn_executor_assault"
DialogueLookup[DialogueLookup_n + 17] = "chaos_ogryn_executor_no_damage"
DialogueLookup[DialogueLookup_n + 18] = "chaos_ogryn_heavy_gunner_alerted_idle"
DialogueLookup[DialogueLookup_n + 19] = "chaos_ogryn_heavy_gunner_shooting"
DialogueLookup[DialogueLookup_n + 20] = "cultist_captain_long_death"
DialogueLookup[DialogueLookup_n + 21] = "cultist_captain_reinforcements"
DialogueLookup[DialogueLookup_n + 22] = "cultist_captain_taunt"
DialogueLookup[DialogueLookup_n + 23] = "cultist_captain_taunt_combat"
DialogueLookup[DialogueLookup_n + 24] = "cultist_flamer_spawned"
DialogueLookup[DialogueLookup_n + 25] = "cultist_flamer_start_shooting"
DialogueLookup[DialogueLookup_n + 26] = "cultist_grenadier_skulking"
DialogueLookup[DialogueLookup_n + 27] = "cultist_grenadier_spawned"
DialogueLookup[DialogueLookup_n + 28] = "cultist_grenadier_throwing_grenade"
DialogueLookup[DialogueLookup_n + 29] = "cultist_gunner_friendly_fire"
DialogueLookup[DialogueLookup_n + 30] = "cultist_gunner_reloading"
DialogueLookup[DialogueLookup_n + 31] = "cultist_gunner_start_shooting"
DialogueLookup[DialogueLookup_n + 32] = "cultist_melee_fighter_alerted_idle"
DialogueLookup[DialogueLookup_n + 33] = "cultist_melee_fighter_assault"
DialogueLookup[DialogueLookup_n + 34] = "cultist_melee_fighter_long_death"
DialogueLookup[DialogueLookup_n + 35] = "cultist_melee_fighter_melee_idle"
DialogueLookup[DialogueLookup_n + 36] = "cultist_rusher_switch_to_melee"
DialogueLookup[DialogueLookup_n + 37] = "cultist_rusher_take_cover"
DialogueLookup[DialogueLookup_n + 38] = "cultist_shocktrooper_alerted_idle"
DialogueLookup[DialogueLookup_n + 39] = "cultist_shocktrooper_shooting"
DialogueLookup[DialogueLookup_n + 40] = "enemy_cultist_berzerker_assault"
DialogueLookup[DialogueLookup_n + 41] = "enemy_cultist_rusher_alerted_idle"
DialogueLookup[DialogueLookup_n + 42] = "enemy_cultist_rusher_assault"
DialogueLookup[DialogueLookup_n + 43] = "plasma_gunner_alerted_idle"
DialogueLookup[DialogueLookup_n + 44] = "plasma_gunner_shooting"
DialogueLookup[DialogueLookup_n + 45] = "plasma_gunner_stopped_shooting"
DialogueLookup[DialogueLookup_n + 46] = "plasma_gunner_take_cover"
DialogueLookup[DialogueLookup_n + 47] = "ranged_idle_player_low_on_health"
DialogueLookup[DialogueLookup_n + 48] = "ranged_idle_player_out_of_ammo"
DialogueLookup[DialogueLookup_n + 49] = "renegade_captain_long_death"
DialogueLookup[DialogueLookup_n + 50] = "renegade_captain_reinforcements"
DialogueLookup[DialogueLookup_n + 51] = "renegade_captain_taunt"
DialogueLookup[DialogueLookup_n + 52] = "renegade_captain_taunt_combat"
DialogueLookup[DialogueLookup_n + 53] = "renegade_grenadier_skulking"
DialogueLookup[DialogueLookup_n + 54] = "traitor_berzerker_assault"
DialogueLookup[DialogueLookup_n + 55] = "traitor_enforcer_executor_alerted_idle"
DialogueLookup[DialogueLookup_n + 56] = "traitor_enforcer_executor_executor_assault"
DialogueLookup[DialogueLookup_n + 57] = "traitor_enforcer_executor_executor_melee_idle"
DialogueLookup[DialogueLookup_n + 58] = "traitor_enforcer_executor_special_attack"
DialogueLookup[DialogueLookup_n + 59] = "traitor_grenadier_spawned"
DialogueLookup[DialogueLookup_n + 60] = "traitor_grenadier_throwing_grenade"
DialogueLookup[DialogueLookup_n + 61] = "traitor_guard_flamer_spawned"
DialogueLookup[DialogueLookup_n + 62] = "traitor_guard_flamer_start_shooting"
DialogueLookup[DialogueLookup_n + 63] = "traitor_guard_rifleman_alerted_idle"
DialogueLookup[DialogueLookup_n + 64] = "traitor_guard_rifleman_ranged_idle"
DialogueLookup[DialogueLookup_n + 65] = "traitor_guard_rifleman_ranged_idle_player_low_on_ammo"
DialogueLookup[DialogueLookup_n + 66] = "traitor_guard_rifleman_take_cover"
DialogueLookup[DialogueLookup_n + 67] = "traitor_guard_rifleman_take_position"
DialogueLookup[DialogueLookup_n + 68] = "traitor_guard_smg_rusher_alerted_idle"
DialogueLookup[DialogueLookup_n + 69] = "traitor_guard_smg_rusher_ranged_idle"
DialogueLookup[DialogueLookup_n + 70] = "traitor_guard_smg_rusher_ranged_idle_player_low_on_ammo"
DialogueLookup[DialogueLookup_n + 71] = "traitor_guard_smg_rusher_ranged_idle_player_low_on_health"
DialogueLookup[DialogueLookup_n + 72] = "traitor_guard_smg_rusher_take_cover"
DialogueLookup[DialogueLookup_n + 73] = "traitor_guard_smg_rusher_take_position"
DialogueLookup[DialogueLookup_n + 74] = "traitor_gunner_alerted_idle"
DialogueLookup[DialogueLookup_n + 75] = "traitor_gunner_ranged_idle"
DialogueLookup[DialogueLookup_n + 76] = "traitor_gunner_ranged_idle_player_low_on_ammo"
DialogueLookup[DialogueLookup_n + 77] = "traitor_gunner_ranged_idle_player_low_on_health"
DialogueLookup[DialogueLookup_n + 78] = "traitor_gunner_start_shooting"
DialogueLookup[DialogueLookup_n + 79] = "traitor_gunner_take_cover"
DialogueLookup[DialogueLookup_n + 80] = "traitor_gunner_take_position"
DialogueLookup[DialogueLookup_n + 81] = "traitor_netgunner_assault"
DialogueLookup[DialogueLookup_n + 82] = "traitor_netgunner_catching_net"
DialogueLookup[DialogueLookup_n + 83] = "traitor_netgunner_spawned"
DialogueLookup[DialogueLookup_n + 84] = "traitor_netgunner_throwing_net"
DialogueLookup[DialogueLookup_n + 85] = "traitor_scout_shocktrooper_alerted_idle"
DialogueLookup[DialogueLookup_n + 86] = "traitor_scout_shocktrooper_melee_idle"
DialogueLookup[DialogueLookup_n + 87] = "traitor_scout_shocktrooper_no_damage"
DialogueLookup[DialogueLookup_n + 88] = "traitor_scout_shocktrooper_take_cover"
DialogueLookup[DialogueLookup_n + 89] = "traitor_scout_shocktrooper_take_position"
DialogueLookup[DialogueLookup_n + 90] = "traitor_shocktrooper_start_shooting"
DialogueLookup[DialogueLookup_n + 91] = "traitor_trenchfighter_alerted_idle"
DialogueLookup[DialogueLookup_n + 92] = "traitor_trenchfighter_assault"
DialogueLookup[DialogueLookup_n + 93] = "traitor_trenchfighter_melee_idle"
DialogueLookup[DialogueLookup_n + 94] = "twin_spawn_laugh_a"
DialogueLookup_n = DialogueLookup_n + 94
