﻿-- chunkname: @scripts/settings/buff/weapon_traits_buff_templates/weapon_traits_bespoke_chainsword_2h_p1_buff_templates.lua

local BaseWeaponTraitBuffTemplates = require("scripts/settings/buff/weapon_traits_buff_templates/base_weapon_trait_buff_templates")
local templates = {}

table.make_unique(templates)

templates.weapon_trait_bespoke_chainsword_2h_p1_guaranteed_melee_crit_on_activated_kill = table.clone(BaseWeaponTraitBuffTemplates.guaranteed_melee_crit_on_activated_kill)
templates.weapon_trait_bespoke_chainsword_2h_p1_guaranteed_melee_crit_on_activated_kill.buff_data.internal_buff_name = "weapon_trait_bespoke_chainsword_2h_p1_guaranteed_melee_crit_on_activated_kill_effect"
templates.weapon_trait_bespoke_chainsword_2h_p1_guaranteed_melee_crit_on_activated_kill_effect = table.clone(BaseWeaponTraitBuffTemplates.guaranteed_melee_crit_on_activated_kill_effect)
templates.weapon_trait_bespoke_chainsword_2h_p1_bleed_on_activated_hit = table.clone(BaseWeaponTraitBuffTemplates.bleed_on_activated_hit)
templates.weapon_trait_bespoke_chainsword_2h_p1_movement_speed_on_activation = table.clone(BaseWeaponTraitBuffTemplates.movement_speed_on_activation)
templates.weapon_trait_bespoke_chainsword_2h_p1_toughness_recovery_on_multiple_hits = table.clone(BaseWeaponTraitBuffTemplates.toughness_recovery_on_multiple_hits)
templates.weapon_trait_bespoke_chainsword_2h_p1_increased_melee_damage_on_multiple_hits = table.clone(BaseWeaponTraitBuffTemplates.increased_melee_damage_on_multiple_hits)
templates.weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_melee_cleave_parent = table.clone(BaseWeaponTraitBuffTemplates.chained_hits_increases_melee_cleave_parent)
templates.weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_melee_cleave_parent.child_buff_template = "weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_melee_cleave_child"
templates.weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_melee_cleave_child = table.clone(BaseWeaponTraitBuffTemplates.chained_hits_increases_melee_cleave_child)
templates.weapon_trait_bespoke_chainsword_2h_p1_increased_attack_cleave_on_multiple_hits = table.clone(BaseWeaponTraitBuffTemplates.increased_attack_cleave_on_multiple_hits)
templates.weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_crit_chance_parent = table.clone(BaseWeaponTraitBuffTemplates.chained_hits_increases_crit_chance_parent)
templates.weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_crit_chance_parent.child_buff_template = "weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_crit_chance_child"
templates.weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_crit_chance_child = table.clone(BaseWeaponTraitBuffTemplates.chained_hits_increases_crit_chance_child)
templates.weapon_trait_bespoke_chainsword_2h_p1_pass_past_armor_on_crit = table.clone(BaseWeaponTraitBuffTemplates.pass_past_armor_on_crit)
templates.weapon_trait_bespoke_chainsword_2h_p1_rending_vs_staggered = table.clone(BaseWeaponTraitBuffTemplates.rending_vs_staggered)

return templates
