-- 提升反击伤害的buff，持续3回合
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Buffer1000070061 = oo.class(BuffBase)
function Buffer1000070061:Init(mgr, id, target, caster)
	BuffBase.Init(self, mgr, id, target, caster)
end
-- 伤害前
function Buffer1000070061:OnBefourHurt(caster, target)
	-- 8060
	if SkillJudger:CasterIsSelf(self, self.caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, self.caster, target, true) then
	else
		return
	end
	-- 8244
	if SkillJudger:IsBeatBack(self, self.caster, target, true) then
	else
		return
	end
	-- 1000070060
	self:AddTempAttrPercent(BufferEffect[1000070060], self.caster, self.card, nil, "damage",0.67)
end
-- 创建时
function Buffer1000070061:OnCreate(caster, target)
	-- 8060
	if SkillJudger:CasterIsSelf(self, self.caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, self.caster, target, true) then
	else
		return
	end
	-- 8244
	if SkillJudger:IsBeatBack(self, self.caster, target, true) then
	else
		return
	end
	-- 1000070061
	self:AddAttrPercent(BufferEffect[1000070061], self.caster, target or self.owner, nil,"damage",0.67)
end
