﻿-- chunkname: @dialogues/generated/event_vo_survive_adamant_male_a.lua

local event_vo_survive_adamant_male_a = {
	event_survive_almost_done = {
		randomize_indexes_n = 0,
		sound_events_n = 4,
		sound_events = {
			"loc_adamant_male_a__event_survive_almost_done_01",
			"loc_adamant_male_a__event_survive_almost_done_02",
			"loc_adamant_male_a__event_survive_almost_done_03",
			"loc_adamant_male_a__event_survive_almost_done_04",
		},
		sound_events_duration = {
			1.552948,
			2.683844,
			3.168385,
			3.205875,
		},
		randomize_indexes = {},
	},
	event_survive_keep_coming_a = {
		randomize_indexes_n = 0,
		sound_events_n = 4,
		sound_events = {
			"loc_adamant_male_a__event_survive_keep_coming_a_01",
			"loc_adamant_male_a__event_survive_keep_coming_a_02",
			"loc_adamant_male_a__event_survive_keep_coming_a_03",
			"loc_adamant_male_a__event_survive_keep_coming_a_04",
		},
		sound_events_duration = {
			3.189052,
			3.997146,
			3.841458,
			3.8325,
		},
		randomize_indexes = {},
	},
}

return settings("event_vo_survive_adamant_male_a", event_vo_survive_adamant_male_a)
