-- 破坏毁光
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill904000301 = oo.class(SkillBase)
function Skill904000301:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill904000301:DoSkill(caster, target, data)
	-- 12006
	self.order = self.order + 1
	self:DamageLight(SkillEffect[12006], caster, target, data, 0.167,6)
end
-- 伤害后
function Skill904000301:OnAfterHurt(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 8428
	local count28 = SkillApi:BuffCount(self, caster, target,2,3,1002)
	-- 8111
	if SkillJudger:Greater(self, caster, self.card, true,count28,0) then
	else
		return
	end
	-- 904000301
	self:HitAddBuff(SkillEffect[904000301], caster, target, data, 3500,3004)
end
