-- 缇尔锋3
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill601500304 = oo.class(SkillBase)
function Skill601500304:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill601500304:DoSkill(caster, target, data)
	-- 11005
	self.order = self.order + 1
	self:DamagePhysics(SkillEffect[11005], caster, target, data, 0.2,5)
end
-- 行动结束
function Skill601500304:OnActionOver(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 601500304
	self:AddBuffCount(SkillEffect[601500304], caster, self.card, data, 601500304,1,3)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 601500306
	self:HitAddBuff(SkillEffect[601500306], caster, target, data, 5000,3004)
end
