--状态数据
local this = 
{
eff_addition_pack={"common"},
cast1={play_time=2200,start_pos={ref_type=1,offset_row=-200},go_eff="common/character_disappear2",go_action="action_character_disappear_common",back_eff="common/character_appear2",back_action="action_character_appear_common1",feature=1,feature_camera_no_transform=1,last_hit=1200},
cast2={play_time=3000,start_pos={ref_type=1,offset_row=-250,lock_row=1},go_eff="common/character_disappear2",go_action="action_character_disappear_common",back_eff="common/character_appear2",back_action="action_character_appear_common1",feature=1,feature_camera_no_transform=1,last_hit=1600},
cast3={play_time=1600,feature=1,feature_camera_no_transform=1},
cast4={play_time=15000,start_pos={ref_type=10,offset_row=250},last_hit=13400},
cast0={play_time=1700,start_pos={ref_type=0,offset_row=-50,lock_row=1},go_eff="common/character_disappear2",go_action="action_character_disappear_common",back_eff="common/character_appear2",back_action="action_character_appear_common1",last_hit=1300},
dead={play_time=3000},
win={play_time=2000}
};

return this;