-- 涌动光
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill501300203 = oo.class(SkillBase)
function Skill501300203:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill501300203:DoSkill(caster, target, data)
	-- 12004
	self.order = self.order + 1
	self:DamageLight(SkillEffect[12004], caster, target, data, 0.25,4)
end
-- 攻击结束
function Skill501300203:OnAttackOver(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 8433
	local count33 = SkillApi:BuffCount(self, caster, target,2,3,3004)
	-- 8810
	if SkillJudger:Less(self, caster, self.card, true,count33,1) then
	else
		return
	end
	-- 501300202
	self:HitAddBuff(SkillEffect[501300202], caster, target, data, 5500,3004)
end
