return {
	misc = {
		poker_hands = {
			["csau_Blackjack"] = "Blackjack",
			["csau_Fibonacci"] = "Fibonacci",
			["csau_FlushBlackjack"] = "Flush Blackjack",
			["csau_FlushFibonacci"] = "Flush Fibonacci",
		},
		poker_hand_descriptions={
			["csau_Blackjack"] = {
				"Any amount of cards adding to a total of",
				"exactly 21 (Aces count as either 11 or 1).",
				"May not be played with unscored cards."
			},
			["csau_FlushBlackjack"] = {
				"5 cards that share the same suit adding to a",
				"total of exactly 21 (Aces count as either 11 or 1).",
				"May not be played with unscored cards."
			},
			["csau_Fibonacci"] = {
				"5 cards that make a Fibonacci sequence",
				"(each card's rank is the sum of the",
				"two ranks that precede it)"
			},
			["csau_FlushFibonacci"] = {
				"5 cards making a Fibonacci sequence",
				"(each card's rank is the sum of the",
				"two ranks that precede it), with",
				"all cards sharing the same suit",
			},
		},
		quips = {
			csau_wq_vinny_1 = {
				"WHO'S THE BIG MEAT",
				"NOW, MOTHERFUCKER?",
			},
			csau_wq_vinny_2 = {
				"YEAHHHH INJECT THE",
				"BALATRO DIRECTLY",
				"INTO MY COCKVEIN",
			},
			csau_wq_vinny_3 = {
				"Chat... I love",
				"this game.",
			},
			csau_wq_vinny_4 = {
				"Ah, is that another",
				"Pluto? Don't mind",
				"if I do.",
			},
			csau_wq_vinny_5 = {
				"Beaauuuuutiful.",
				"Give it up, baby!",
			},
			csau_wq_vinny_6 = {
				"You wanna talk about",
				"some dedication?",
			},
			csau_wq_vinny_7 = {
				"Never settle for less!",
			},
			csau_wq_vinny_8 = {
				"YES! IT IS DONE!",
			},
			csau_wq_vinny_9 = {
				"Mental.",
			},


			csau_wq_joel_1 = {
				"GAMER'D!",
			},
			csau_wq_joel_2 = {
				"BA-BOOM, Jackpot!",
			},
			csau_wq_joel_3 = {
				"Let's see SimpleFlips",
				"do THAT!"
			},
			csau_wq_joel_4 = {
				"oughhhh....",
				"gonna finna blow...",
			},
			csau_wq_joel_5 = {
				"I'M HAVING SEXXXXXX",
				"IN BAAALATROOOOOO!!!",
				"SEXXX!!!!",
			},
			csau_wq_joel_6 = {
				"it's the eye of the spider",
				"it's poison in one bite",
			},
			csau_wq_joel_7 = {
				"You're lonely rolling star!",
			},
			csau_wq_joel_8 = {
				"We truly were...",
				"a Balatro."
			},
			csau_wq_joel_9 = {
				"Send that to Geoff Keighley's",
				"Video Game Olympics!"
			},
			csau_wq_joel_10 = {
				"NÜT!"
			},

			csau_wq_1 = {
				"That's my streamer!",
			},
			csau_wq_roche = {
				"You earned it,",
				"big boy!"
			},


			csau_lq_vinny__1 = {
				"HUGE waste of",
				"brain cells!",
			},
			csau_lq_vinny__2 = {
				"Melpert? Melpert!?",
				"MELLLLLPERRRRRRRTTTT!!!",
			},
			csau_lq_vinny__3 = {
				"\"I am better at this",
				"game now\" -Vinny",
			},
			csau_lq_vinny__4 = {
				"Your seed... it was",
				"not strong enough...",
			},
			csau_lq_vinny__5 = {
				"What do you mean, Chat.",
				"WHAT DO YOU MEAN.",
			},
			csau_lq_vinny__6 = {
				"Oh, fuck you, Luigi!",
			},
			csau_lq_vinny__7 = {
				"What a bimbo!",
			},
			csau_lq_vinny__8 = {
				"Don't worry, Johnny",
				"will cut this out.",
				"Right?",
			},
			csau_lq_vinny__9 = {
				"Why he die?",
				"WHY HE DIE?!",
			},
			csau_lq_joel_1 = {
				"AGGA",
			},
			csau_lq_joel_2 = {
				"Vafaan!",
			},
			csau_lq_joel_3 = {
				"YO, SHIT FOR BRAINS!",
				"WHAT GODDAMN HAND",
				"WAS THAT, HUH?!",
			},
			csau_lq_joel_4 = {
				"Hide in shame.",
			},
			csau_lq_joel_5 = {
				"BALATRO OVER?",
				"What do you mean",
				"BALATRO OVER?!",
			},
			csau_lq_joel_6 = {
				"Grandma has died!",
			},
			csau_lq_joel_7 = {
				"No, no, no, here's what",
				"we're going to do instead,",
				"everyone draw a Bunco card...",
			},
			csau_lq_joel_8 = {
				"PLAY SOMETHING!",
			},
			csau_lq_joel_9 = {
				"Habbo Hotel time!",
			},

			csau_lq_1 = {
				"I'm watching",
				"Northernlion now.",
			},
			csau_lq_2 = {
				"Make sure not to",
				"click on me :)",
			},


			roche_voiceline = {
				"A {C:planet}Planet{} card for",
				"you, my friend!"
			},
			jerma_lootget = {
				"LOOT GET!"
			},
			jerma_blood = {
				"THERE'S {C:red}BLOOD{}",
				"IN THE BOX"
			},
			jerma_perfect = {
				"Absolute perfection."
			},
			jerma_godgamer = {
				"What a GOD of a",
				"gamer, seriously."
			},
			chad_greeting1 = {
				"Ah! Greetings, Cloud!"
			},
			chad_greeting2 = {
				"It is me, Chudlot."
			},
			chad_greeting3shop1 = {
				"If you don't mind, would you",
				"please move me from this shop and",
				"into your Joker slots?"
			},
			chad_greeting3shop2 = {
				"When I have been moved, we",
				"can proceed with discussion!"
			},
			chad_greeting3pack1 = {
				"If you don't mind, would you",
				"please acquire me from this",
				"booster pack?"
			},
			chad_greeting3shop2 = {
				"When I have been acquired, we",
				"can proceed with a discussion!"
			},
			chad_greeting3randAquire1 = {
				"It seems that by sheer luck,",
				"I have been added to your",
				"Joker slots. Superb!"
			},
			chad_thanks = {
				"Splendid! Thank",
				"you, Cloud!"
			},
			chad_explain1 = {
				"As you can plainly see, my lifelong",
				"dream of transmogrifying myself into",
				"a Joker from the hit video game by",
				"{E:1}LocalThunk{} {C:dark_edition}\"Balatro\"{} has",
				"finally been achieved!",
			},
			chad_explain2 = {
				"Now, while you are searching for the",
				"Protojoker, please pick up any",
				"{C:attention}Showman{} you come across."
			},
			chad_explain3 = {
				"The {C:attention}Showman{} will allow me to obtain",
				"more copies of myself, and facilitate",
				"the Chumpley reunion!"
			},
			chad_explain4 = {
				"When enough Chandlers are gathered,",
				"we shall transform into {E:1}{C:attention}CHADNOVA{}{},"
			},
			chad_explain5 = {
				"and at last, humanity will become",
				"as Chadesque as myself."
			},
			chad_explain6 = {
				"I look forward to your",
				"continued support, Cloud!"
			},
			chad_showman1 = {
				"Look, Cloud! It's",
				"the {C:attention}Showman{}!"
			},
			chad_showman2_shop = {
				"If it isn't too much trouble, would",
				"you mind purchasing that {C:attention}Showman{}?"
			},
			chad_showman2_booster = {
				"If it isn't too much trouble, would",
				"you mind acquiring that {C:attention}Showman{}?"
			},
			chad_showman3 = {
				"Its ability will be of",
				"great use to us!"
			},
			chad_greeting_again = {
				"Ah, Hello again, Cloud!"
			},
			chad_greeting_unfinished = {
				"It seems I wasn't able",
				"to finish speaking with",
				"you last time!"
			},
			chad_greeting_unfinished_randAquire = {
				"It seems I wasn't able",
				"to finish speaking with",
				"you last time! No matter,",
				"I've found my way back",
				"to you by sheer luck!"
			},
			chad_congrat1 = {
				"Congratulations!",
			},
			chad_congrat2 = {
				"Splendid work!",
			},
			chad_congrat3 = {
				"What a great hand!",
			},
			chad_congrat4 = {
				"Perfect!",
			},
			chad_congrat5 = {
				"Good work, Cloud!",
			},
			chad_chadnova1_1 = {
				"It is time, brothers."
			},
			chad_chadnova1_2 = {
				"Let the Chadnova...",
				"COMMENCE!"
			},
			chad_chadnova2_1 = {
				"CHADLEY"
			},
			chad_chadnova2_2 = {
				"CHUMPLEY"
			},
			chad_chadnova2_3 = {
				"CHUDLOT"
			},
		},
		labels = {
			vhs = "VHS Tape",
			csau_stand = "Stands",
			csau_corrupted = "Corrupted",
		},
		dictionary = {
			-- item string info
			k_asteroid = "Asteroid",
			k_galaxy = "Galaxy",
			k_galaxy_q = "Galaxy?",
			k_vhs = "VHS Tape",
			k_vhs_destroyed = "Fin!",
			k_csau_stand = "Stand",
			b_csau_stand_cards = "Stands",
			k_csau_evolved = "Evolved Stand",
			b_csau_evolved_cards = "Evolved Stands",
			b_vhs_cards = "VHS Tapes",
			b_and_activate = "& PLAY",

			-- credits
			vs_credits1 = "Direction",
			vs_credits2 = "Artists",
			vs_credits2_2 = "Playing Cards",
			vs_credits3 = "Coding",
			vs_credits4 = "Voice Acting",
			vs_credits5 = "Support",
			vs_credits6 = "Special Thanks",
			vs_credits7 = "Music",
			vs_credits8 = "Shaders",
			vs_credits9 = "Logo",

			-- config options
			vs_options_sub = "(Restart required to apply)",
			vs_options_muteWega = "Mute WAAUGGHGHHHHGHH",
			vs_options_muteWega_desc = "Check this box to mute WAAUGGHGHHHHGHH's screams",
			vs_options_detailedDescs = "Detailed Descriptions",
			vs_options_detailedDescs_desc = "Replaces the jokey descriptions on certain cards with standard ones",
			vs_options_enableVinnyContent = "Vinny-centric Content",
			vs_options_enableJoelContent = "Joel-centric Content",
			vs_options_enableJokers = "Jokers",
			vs_options_enableConsumables = "Consumable Cards",
			vs_options_enableDecks = "Decks",
			vs_options_enableBlinds = "Boss Blinds",
			vs_options_enableSkins = "Custom Playing Cards",
			vs_options_enableChallenges = "Challenges",
			vs_options_enableMusic = "Cardsauce Music",
			vs_options_enableAchievements = "Cardsauce Achievements",
			vs_options_enableLogo = "Main Menu Logo",
			vs_options_enableColors = "Custom Colors",
			vs_options_enableTarotSkins = "Tarot Card Reskins",
			vs_options_enableEasterEggs = "Easter Eggs",
			vs_options_enableVHSs = "VHS/RedLetterMedia Content",
			vs_options_enableStands = "Stands/Jojo Content",
			vs_options_enableTags = "Tags",
			vs_options_enableBoosters = "Booster Packs",
			vs_options_enableVouchers = "Vouchers",
			vs_options_enableEditions = "Editions",
			vs_options_resetAchievements_r = "Reset Achievements",
			vs_options_resetAchievements_desc = "Click this button to reset all Cardsauce achievements",
			vs_options_chadNova_r = "Undo Chadnova",
			vs_options_chadNova_desc = "Click this button to undo the consequences of your actions",
			b_set_colors = "Colors",
			b_color_selector = "Background Colors",
			b_color_selector_outer = "Main Menu Outer Swirl",
			b_color_selector_inner = "Main Menu Inner Swirl",
			b_color_selector_game = "Small/Big Blind Color",
			b_color_selector_game_2 = "Endless Mode Color",
			b_color_selector_hex = "Enter HEX Code",
			b_color_selector_paste_hex = {"Paste"},
			b_color_selector_hex_set = {"Apply Colors"},
			b_save_morshu_1 = 'Come Back',
			b_save_morshu_2 = 'MMMMMMM',
			b_save_morshu_3 = 'Richer',
			ml_color_selector_opt={
				"Default (Cardsauce)",
				"Default (Balatro)",
				"Darkshroom",
				"Vineshroom",
				"Fullsauce",
				"Extrasauce",
				"Twitch Clips",
				"Fren",
				"Jabroni",
				"Uzumaki",
				"Custom (ex: FFFFFF)"
			},
			b_music_selector = "Soundtrack",
			ml_music_selector_opt={
				"Cardsauce OST by Bassclefff",
				"Balatro OST by LouisF"
			},
			b_color_selector_desc = "(Click colors to update swirl)",

			-- save strings
			ph_armageddon = "Annihilated by Odio",
			ph_saved_vague = "Saved by Joker",
			ph_saved_wings = "Saved by Epoch",
			ph_saved_proto = "Saved by Protogent",
			ph_saved_marilyn = "Saved by Marilyn Manson",

			-- various card callouts
			k_upgrade_double_ex = "Double Upgrade!",
			k_cavestorytext = "A black wind flows through you...",
			k_plus_hand = "+1 Hand",
			k_aced = "Aced!",
			k_twoed = "Twoed!",
			k_twoed_aced = "Two-Aced!",
			k_plus_two = "+2 ",
			k_child = "Child",
			k_plus_judge = "+1 Judgement",
			k_plus_negative = "+1 Negative Tag",
			k_plus_charm = "+1 Charm Tag",
			k_meat_seal = "Yeow!",
			k_meat_destroy = "Nyomp!",
			k_plus_tarot = "+1 Tarot",
			k_cd_healed = "Healed!",
			k_vincenzo = "Corrupted!",
			k_flip = "Flipped!",
			k_speen = "+1 Nope!",
			k_odio2 = "Odo",
			k_odio3 = "Ou Di Wan Lee",
			k_odio4 = "Ode Iou",
			k_odio5 = "O. Dio",
			k_odio6 = "Odie O'Bright",
			k_odio7 = "Odeo",
			k_odio8 = "Purity of Odio",
			k_odio9 = "Armageddon",
			k_glass = "Glass",
			k_dontmind = "\"Ah, yes...\"",
			k_werewolves = "Not allowed [That's Werewolves]",
			k_not_bj = "Hand must contain a Blackjack [Not My Bag, Baby]",
			k_val_down = "Value Down...",
			k_worthless_ex = "Worthless!",
			k_noluck_ex = "No Luck!",
			k_sipped_ex = "Sipped!",
			k_sts_Hearts = "Twice-Fired",
			k_sts_Clubs = "Infinite Stones",
			k_sts_Diamonds = "Galvanism",
			k_sts_Spades = "Execration",
			k_sts_Wild = "Deification",
			k_disguy_1 = "BLS BLAY GAME BINTY!!!",
			k_disguy_2 = "ONLY 20 MINOOT!!!",
			k_analog_pack = "Analog Pack",
			k_jumbo_analog_pack = "Jumbo Analog Pack",
			k_mega_analog_pack = "Mega Analog Pack",
			b_activate = "PLAY",
			b_deactivate = "PAUSE",
			k_negative_mult = "Negative Mult!",
			k_allgone = "All Gone!",
			k_mug_moment = "Mug Moment!",
			k_mug_gone = "I Love My Mug!",
			k_blackjack = "Blackjack!",
			a_in_one = " in 1",
			k_junka_lose = "Loser!",
			k_csau_chips = "Chips",
			k_fort_doubled = "Blind requirement doubled!",
			k_morshu_ui = "COME BACK RICHER",
			k_sorrylink = "Sorry, Link!",
			b_save = "SAVE",
			k_ts_doubled = "Jackpot!",
			k_ts_tripled = "Triple Jackpot!",
			k_ts_wild = "WIILLDDD!",
			k_spacecop = "Space Cop!",
			k_theroom = "Love is Blind...",
			k_enhanced = "Enhanced!",
			k_troll2 = "Oh My God!!!",
			k_sealed = "Sealed!",
			k_ryansbabe = "Bonus!",
			k_bighunks = "Mult!",
			k_vhs_fin = "Fin!",
			k_outlaw_default = "Debuffs all ranks scored last hand",
			k_abducted = "Abducted!",
			k_ufo_alert = "Nothing to abduct!",
			b_planet_card = "Planet Card",
			k_survived = 'Survived!',

			-- badge titles
			ba_vinny = "Vinesauce",
			ba_vinny_wotw = "Wheel of the Weird",
			ba_vinny_pa = "Public Access",
			ba_joel = "Vargskelethor",
			ba_mike = "Jabroni Mike",
			ba_redvox = "Red Vox",
			ba_rlm = "RedLetterMedia",
			ba_rlm_botw = "Best of the Worst",
			ba_rlm_p = "Plinketto",
			ba_rlm_bs = "Black Spine",
			ba_rlm_j = "Junka",
			ba_rlm_wotw = "Wheel of the Worst",
			ba_rlm_hitb = "Half in the Bag",
			ba_rlm_r = "Re:View",
			ba_jojo = "Jojo's Bizarre Adventure",
			ba_uzumaki = "Uzumaki",
			ba_monkeywrench = "Monkey Wrench",

			-- badge names for jojo parts
			ba_phantom = 'Phantom Blood',
			ba_battle = 'Battle Tendency',
			ba_stardust = 'Stardust Crusaders',
			ba_diamond = 'Diamond is Unbreakable',
			ba_vento = 'Golden Wind',
			ba_stone = 'Stone Ocean',
			ba_steel = 'Steel Ball Run',
			ba_lion = 'JoJolion',
			ba_lands = 'The JOJOLands',
			ba_feedback = 'Purple Haze Feedback',

			-- stand related loc strings
			k_stand_evolved = 'Evolved!',
			k_echoes_recorded = 'Recorded!',
			k_iamarock = "Rock!",
			k_boing = "Boing!",
			k_metal = "Metal!",
			k_gold_exp = "Gold Experience!",
			k_stone_free = "Stone Free!",
			k_bsa = "Bigmouth Strikes Again!",
			k_smooth_operators = "Dragged!",
			k_soft_and_wet = "Stolen!",
			k_bites_the_dust = "Bites the Dust!",
			k_thehand = "Swipe!",
			k_stand_stickers = "Stand Stickers",
		},
		v_dictionary = {
			a_plus_discard = "+#1# Discard",
			a_plus_hand = "+#1# Hand",
			a_plus_card = "+#1# Cards",
			a_red = "#1#!!!",
			a_duane = "#1#!",
			a_chance = "#1# in #2#",
			a_outlaw_debuffs = "All #1# debuffed!",
			a_multilevel = "Level Up X#1#!",
		},
		challenge_names = {
			c_csau_tucker = "Tucker's Challenge",
			c_csau_tgyh = "Thank Goodness You're Here",
			c_csau_nmbb = "Not My Bag, Baby",
			c_csau_kriskross = "Kris Kross",
			c_csau_marathon = "Movie Marathon",
		},
		v_text = {
			ch_c_csau_tucker = {"All Non-{C:clubs}Cardsauce{} Jokers are {C:attention}banned"},
			ch_c_csau_tgyh_tenbob = {"All shop items cost {C:money}$10{}"},
			ch_c_csau_nmbb = {"Only hands that contain a {C:attention}Blackjack{} are allowed"},
			ch_c_max_stands = {"You may have up to {C:attention}#1# {C:stand}Stands"},
			ch_c_csau_marathon = {"All Non-{C:vhs}Analog{} consumables are {C:attention}banned{}"},
		},
		achievement_names = {
			--- [[NEW ACHIEVEMENTS]]
			--- Bronze
			ach_csau_activate_red = "Red-Blooded Italian",
			ach_csau_activate_code = "Alyx!",
			ach_csau_activate_voice = "maarrrio̸̊oò̶o̿̀o͚͂ooo",
			ach_csau_activate_watto = "I'm A Watto",
			ach_csau_activate_dud = "A DUHD!?",
			ach_csau_activate_proto = "I Recover",
			ach_csau_activate_wot = "Good Morning, Crono",
			ach_csau_activate_eman = "Emmanuel in Chat",
			ach_csau_activate_drippy = "The Dripping Tap",
			ach_csau_activate_claus = "16-Hit Combo",
			ach_csau_activate_mug = "I LOVE MY MUG ROOT BEER",
			ach_csau_activate_supershow = "Who REALLY Died That Day?",
			ach_csau_destroy_meteor = "Did Sephiroth... Do This?",
			ach_csau_destroy_killer = "What A Beautiful Duwang",
			ach_csau_gamer_blowzo = "*Chain Attack OST Plays*",
			ach_csau_transform_sts = "ResidentSleeper",
			ach_csau_expire_grannycream = "Heat n' Sip",
			ach_csau_expire_crudeoil = "I CAN'T STOP",
			ach_csau_expire_fantabulous = "I Feel Fantastic",
			ach_csau_win_fisheye = "As You Know...",
			ach_csau_frich_cavendish = "FINE DINING",
			ach_csau_high_kerosene = "Throw Another on the Fire",
			ach_csau_discover_muppet = "Could Become a Habit",
			ach_csau_high_speen = "RÖTATE",
			ach_csau_high_joeyscastle = "SHIT CANNON",
			ach_csau_high_agga = "YUUUUUUKEIIIIIIIIII",
			ach_csau_high_newjoker = "Wiseau Serious?",
			ach_csau_high_dontmind = "Hmmm, What To Play...",
			ach_csau_high_crack = "It's Not Cool",
			ach_csau_high_charity = "Compassionate Card",
			ach_csau_high_diaper = "I'm Vetoing That Bit",
			ach_csau_high_pacman = "Drugs Are Bad",
			ach_csau_high_killjester = "Well Worth It",
			ach_csau_high_rapture = "I've Been A Good Christian!",
			ach_csau_high_passport = "Can I See Your... Passport?",
			ach_csau_high_sotw = "Finally Here",
			ach_csau_high_fren = "We Love Fren",
			ach_csau_high_bonzi = "my computer now :)",
			ach_csau_high_superghostbusters = "JOKERS ON YOU DUMBASS",
			ach_csau_high_facade = "You Need To Leave",
			ach_csau_high_bulk = "oughghhgh spider strongke",
			ach_csau_high_mrkill = "Teehee.",
			ach_csau_high_triptoamerica = "Feelings of Patriotism",
			ach_csau_high_april = "Det är dags igen",
			ach_csau_high_hack = "Borderline Experimental",
			ach_csau_high_junka = "Never A Winner",
			ach_csau_high_feature = "Here Forever",
			ach_csau_high_muppet = "Could Become a Habit",
			ach_csau_high_supper = "Shoutouts to SupperMarioBroth",
			ach_csau_high_horse = "HORSE!",
			ach_csau_play_flushfib = "Art of the Spiral",
			ach_csau_play_flushblackjack = "Double Down Again",
			ach_csau_preserve_gros = "Lemme Just Say This... Yum",
			ach_csau_early_reyn = "Reyn Time",
			ach_csau_hold_botw = "Best of the Worst!",
			ach_csau_three_pepsecret = "Secret Hoppin'",
			ach_csau_the_scot = "The Scot",
			ach_csau_monkey_butt = "Monkeys Fly Out Of Your Butt",
			ach_csau_wheres_po = "Hey, Where's Po At?",
			--- Silver
			ach_csau_flip_sosad = "I'm Unhappy When You're Happy",
			ach_csau_activate_roche = "You Earned It, Big Boy!",
			ach_csau_activate_quixotic = "From Some Place Even Higher",
			ach_csau_fuckingkill_jimbo = "NOOOOOO HOW COULD YOU",
			ach_csau_high_one = "All You Need Is One",
			ach_csau_miracle_inherit = "Recessive Genes",
			ach_csau_reno_colors = "Headin' On Back",
			ach_csau_skin_vineshroom = "thwomp.mp3",
			ach_csau_skin_characters = "The Gang's All Here",
			ach_csau_supreme_ascend = "Supreme Ascendancy",
			ach_csau_triple_seven = "Triple Seven",
			ach_csau_defeat_outlaw = "Mindcrash",
			ach_csau_defeat_wasp = "Play A Melody",
			ach_csau_defeat_darkest = "Jesus Wept",
			ach_csau_defeat_paint = "Or Is It Gonna Look Bad",
			ach_csau_defeat_finger = "Handy",
			ach_csau_defeat_hog = "The Hawg Strikes Again",
			ach_csau_defeat_tray = "One Third Tray of: Chips!",
			ach_csau_defeat_vod = "The Final Cut",
			ach_csau_grey_vomit = "Murder of the Universe",
			ach_csau_get_sprunked = "Essence of Life",
			ach_csau_dark_luigi = "DARK LUIGI",
			ach_csau_evolve_echoes = "S! H! I! T!",
			ach_csau_evolve_btd = "The Next Day",
			ach_csau_evolve_ger = "This Is... Requiem",
			ach_csau_evolve_kingcrimson = "Perfect Pair",
			ach_csau_evolve_heaven = "STAIRWAY TO HEAVEN",
			ach_csau_evolve_tusk = "Heeeeere's Johnny!",
			ach_csau_evolve_d4c = "Dimes 4 Crimes",
			ach_csau_evolve_soft = "Highly Illogical",
			--- Gold
			ach_csau_high_tetris = "WEE-OOO",
			ach_csau_fucking_idiot = "YOU FUCKING IDIOT",
			ach_csau_discover_vincenzo = "Step Right In",
			ach_csau_discover_quarterdumb = "Drown In It",
			ach_csau_discover_wigsaw = "Playing My Game",
			ach_csau_purchase_dink = "VERY Expensive.",
			ach_csau_final_odio = "MEGALOMANIA",
			ach_csau_defeat_mochamike = "Put Your Deck Away",
			ach_csau_defeat_feltfortress = "Crumbling Castle",
			ach_csau_win_vine = "Growing Free",
			ach_csau_win_varg = "Don't Quit for Nothin'",
			ach_csau_win_cbt = "Now Gold Stake, Pussy",
			ach_csau_win_wheel = "Fuck Movies",
			ach_csau_win_disc = "ORAORAORAORA",
			ach_csau_the_band = "The Band",
			ach_csau_chadley_power = "The Power of Chadnova",
			ach_csau_five_deathcard = "Ouroboros",
			ach_csau_ult_choomera = "Ultimate Choomera",
			ach_csau_sts_allforms = "Art of Heartbreak",
			--- Vine
			ach_csau_all_discovered = "Card Addict",
			ach_csau_big_meat = "The Big Meat",
			ach_csau_cardsauceplus = "Cardsauce+",
			ach_csau_cardsauceplusplus = "Cardsauce++",
			ach_csau_stand_master = "Stand Master",
		},
		achievement_descriptions = {
			--- [[NEW ACHIEVEMENTS]]
			--- Bronze
			ach_csau_activate_red = "Activate Why Are You Red?",
			ach_csau_activate_code = "Activate Industry Code",
			ach_csau_activate_voice = "Activate Choicest Voice",
			ach_csau_activate_watto = "Activate Let Fate Decide",
			ach_csau_activate_dud = "Remove a sticker with The Dud",
			ach_csau_activate_proto = "Survive Death with Protegent Antivirus",
			ach_csau_activate_wot = "Activate Wings Of Time",
			ach_csau_activate_eman = "Activate Emmanuel Blast",
			ach_csau_activate_drippy = "Activate an Enhancement with Dripping Joker",
			ach_csau_activate_claus = "Play a 5 Steel Card hand with Masked Joker",
			ach_csau_activate_mug = "Get a MUG MOMENT",
			ach_csau_activate_supershow = "Trigger The Super Mario Bros. Super Show",
			ach_csau_destroy_meteor = "Break a 7 with Meteor",
			ach_csau_destroy_killer = "Destroy a card with Killer Queen",
			ach_csau_gamer_blowzo = "Activate both triggers of Blowzo Brothers",
			ach_csau_frich_cavendish = "Use Gourmand of Faramore to buy Cavendish",
			ach_csau_transform_sts = "Transform Murder the Monolith",
			ach_csau_expire_grannycream = "Have Granny Cream expire",
			ach_csau_expire_crudeoil = "Have Crude Oil expire",
			ach_csau_expire_fantabulous = "Have Fantabulous Joker expire",
			ach_csau_win_fisheye = "Win a run with Fisheye",
			ach_csau_high_kerosene = "Get Kerosene to +200 Chips",
			ach_csau_discover_muppet = "Get Movin' Right Along to X4 Mult",
			ach_csau_high_speen = "Get Polychrome from a Wheel of Fortune with SPEEEEEEN in your Joker slots",
			ach_csau_high_joeyscastle = "Activate Joey's Castle 5 times with one discard",
			ach_csau_high_agga = "Have AGGA reset at above X3 Mult",
			ach_csau_high_newjoker = "Play a card of 5 Enhanced cards with The NEW Joker!",
			ach_csau_high_dontmind = "Get High Card to Level 20 with Don't Mind If I Do and/or Pivyot",
			ach_csau_high_crack = "Get This Is Crack to X4 Mult",
			ach_csau_high_charity = "Get Charity Stream to +50 Mult",
			ach_csau_high_diaper = "Get Diaper Joker to +16 Mult",
			ach_csau_high_pacman = "Get PAC-MAN Incident to +30 Mult",
			ach_csau_high_killjester = "Get Kill Jester to X4 Mult",
			ach_csau_high_rapture = "Get Rapture to +77 Mult",
			ach_csau_high_passport = "Get Passport to X3 Mult",
			ach_csau_high_sotw = "Get Stand of the Week to X3 Mult",
			ach_csau_high_fren = "Get Frens to +100 Chips",
			ach_csau_high_bonzi = "Get Bonzi Buddy to +100 Mult",
			ach_csau_high_superghostbusters = "Get Super Jokebusters to +30 Mult",
			ach_csau_high_facade = "Get Couples' Joker to +20 Mult",
			ach_csau_high_bulk = "Get Bulkin' the Mouscles to X4 Mult",
			ach_csau_high_mrkill = "Get Mr. Kill to +100 Chips",
			ach_csau_high_triptoamerica = "Get Trip to America to +90 Mult",
			ach_csau_high_april = "Få Aprilskämt-jokern till +40 Mult",
			ach_csau_high_hack = "Get Hack Fraud to +200 Chips",
			ach_csau_high_junka = "Get Black Spine Junka to X5 Mult",
			ach_csau_high_feature = "Have IT'S A FEATURE pay out $50 or more",
			ach_csau_high_muppet = "Get Movin' Right Along to X4 Mult",
			ach_csau_high_supper = "Proc WAAUGGHGHHHHGHH 10 times in one hand",
			ach_csau_high_horse = "Play a hand of 5 scoring Gold Cards while Devil Story is playing",
			ach_csau_play_flushfib = "Play a Flush Fibonacci",
			ach_csau_play_flushblackjack = "Play a Flush Blackjack",
			ach_csau_preserve_gros = "Use Scourge of Pantsylvania to preserve Gros Michel",
			ach_csau_early_reyn = "Obtain Bunch of Jokers on Ante 1",
			ach_csau_hold_botw = "Hold 3 VHS Tapes at one time",
			ach_csau_three_pepsecret = "Use Pepperoni Secret on three different Secret Hands in one run",
			ach_csau_the_scot = "Fail to score the required chips with Top Slots activated",
			ach_csau_monkey_butt = "Have Wayne's World VCR Board Game expire",
			ach_csau_wheres_po = "Obtain a Tarot Card from The Purple Joker while rAw TiMe is activated",
			--- Silver
			ach_csau_flip_sosad = "Win a round with I'm So Happy, causing it to flip to I'm So Sad",
			ach_csau_activate_quixotic = "Use a Quixotic Card",
			ach_csau_activate_roche = "Receive a gift from Motorcyclist Joker",
			ach_csau_fuckingkill_jimbo = "Fucking kill Jimbo",
			ach_csau_high_one = "Have 2 unique High Card enhancing Jokers in your Joker slots",
			ach_csau_miracle_inherit = "Use Miracle of Life to create a child that inherits an Enhancement, Seal, or Edition",
			ach_csau_reno_colors = "Set the title screen colors to black and red",
			ach_csau_skin_vineshroom = "Customize your deck to use the Classic Vineshroom for the Ace of Clubs",
			ach_csau_skin_characters = "Customize your deck to include all of the Vinesauce characters",
			ach_csau_supreme_ascend = "Have Rapture at or above +30 Mult and 2 Kings 2:23-24 in your Joker slots",
			ach_csau_triple_seven = "Have all 3 Final Fantasy Jokers in your Joker Slots",
			ach_csau_defeat_outlaw = "Defeat The Outlaw",
			ach_csau_defeat_darkest = "Defeat The Paint",
			ach_csau_defeat_wasp = "Defeat The Wasp",
			ach_csau_defeat_paint = "Defeat The Paint",
			ach_csau_defeat_hog = "Defeat The Hog",
			ach_csau_defeat_tray = "Defeat The Tray",
			ach_csau_defeat_vod = "Defeat The Vod",
			ach_csau_defeat_finger = "Defeat The Finger",
			ach_csau_grey_vomit = "Have Grey Joker and Vomit Blast in your Joker slots",
			ach_csau_get_sprunked = "Get Sprunk'd",
			ach_csau_dark_luigi = "Obtain a Negative WAAUGGHGHHHHGHH",
			ach_csau_evolve_echoes = "Evolve your Stand into Echoes ACT3",
			ach_csau_evolve_btd = "Evolve your Stand into Killer Queen: Bites the Dust",
			ach_csau_evolve_ger = "Evolve your Stand into Gold Experience Requiem",
			ach_csau_evolve_kingcrimson = "Evolve your Stand into King Crimson",
			ach_csau_evolve_heaven = "Evolve your Stand into Made In Heaven",
			ach_csau_evolve_tusk = "Evolve your Stand into Tusk ACT4",
			ach_csau_evolve_d4c = "Evolve your Stand into D4C -Love Train-",
			ach_csau_evolve_soft = "Evolve your Stand into Soft & Wet: Go Beyond",
			--- Gold
			ach_csau_high_tetris = "Get to maximum speed in YOU GOT THE TETRIS!",
			ach_csau_fucking_idiot = "Have both Live Dangerously and Oops! All 6's or Beginner's Luck in your Joker slots",
			ach_csau_discover_vincenzo = "Discover Vincenzo",
			ach_csau_discover_quarterdumb = "Discover Quarterdumb",
			ach_csau_discover_wigsaw = "Discover Wigsaw",
			ach_csau_purchase_dink = "Purchase Very Expensive Joker at a price of at least $60",
			ach_csau_final_odio = "Reach the final form of Odious Joker, Armageddon",
			ach_csau_defeat_mochamike = "Defeat Mocha Mike",
			ach_csau_defeat_feltfortress = "Defeat Felt Fortress",
			ach_csau_win_vine = "Win a run with Vine Deck on any difficulty",
			ach_csau_win_varg = "Win a run with Varg Deck on any difficulty",
			ach_csau_win_cbt = "Win a run with CBT Deck on any difficulty",
			ach_csau_win_wheel = "Win a run with Wheel Deck on any difficulty",
			ach_csau_win_disc = "Win a run with DISC Deck on any difficulty",
			ach_csau_the_band = "Have 4 Red Vox Jokers in your Joker slots",
			ach_csau_chadley_power = "Harness but a fraction of Chadley's secret power",
			ach_csau_five_deathcard = "Purchase the same Deathcard from the shop 5 times in a single run",
			ach_csau_ult_choomera = "Play a hand of 5 scoring Steel Cards with Chromed Up and Masked Joker",
			ach_csau_sts_allforms = "Use all Murder the Monolith forms in a single run",
			--- Vine
			ach_csau_all_discovered = "Discover All Cardsauce Jokers",
			ach_csau_big_meat = "Unlock every Cardsauce Achievement",
			ach_csau_cardsauceplus = "Win a run with all Cardsauce Decks on Gold Stake",
			ach_csau_cardsauceplusplus = "Get Gold Stickers on all Cardsauce Jokers",
			ach_csau_stand_master = "Get Gold Stickers on all Cardsauce Stands",
		}
	},
	descriptions = {
		Blind = {
			bl_mystery={
				name="???",
				text={
					"?????",
				},
			},
			bl_final_vessel = {
				text = {
					"HEY WALL",
				},
			},
			bl_wall = {
				text = {
					"THAT'S THE WALL BROTHER",
				},
			},
			bl_csau_hog = {
				name="The Hog",
				text={
					"{C:green}#1# in 2{} {C:attention}face{} cards",
					"become The Hog's prey"
				},
			},
			bl_csau_tray = {
				name="The Tray",
				text={
					"{C:green}#1# in #2#{} chance to divide",
					"base Chips and Mult by {C:attention}3{}"
				},
			},
			bl_csau_vod = {
				name="The Vod",
				text={
					"Played cards",
					"are {C:attention}redrawn{}"
				},
			},
			bl_csau_outlaw = {
				name = "The Outlaw",
				text = {
					"Debuffs all {C:attention}ranks{}",
					"scored {C:attention}last hand{}"
				},
			},
			bl_csau_darkest = {
				name = "The Darkest",
				text = {
					"Scoring {C:attention}face{} cards become",
					"a random {C:attention}numbered rank{}"
				},
			},
			bl_csau_finger = {
				name="The Finger",
				text={
					"{C:attention}High Card{} will not score"
				},
			},
			bl_csau_mochamike = {
				name="Mocha Mike",
				text={
					"{C:attention}#1#{} will not score"
				},
			},
			bl_csau_paint = {
				name="The Paint",
				text={
					"Scoring cards change",
					"{C:attention}suits{} randomly"
				},
			},
			bl_csau_wasp = {
				name = "The Wasp",
				text = {
					"Cards cannot {C:attention}retrigger{}"
				},
			},
			bl_csau_feltfortress = {
				name = "Felt Fortress",
				text = {
					"{C:attention}Blind{} requirement {C:attention}doubles{}",
					"after each hand scored"
				},
			},
		},
		Other = {
			white_sticker={
				name="White Sticker",
				text={
					"Used this #1#",
					"to win on {C:attention}White",
					"{C:attention}Stake{} difficulty",
				},
			},
			red_sticker={
				name="Red Sticker",
				text={
					"Used this #1#",
					"to win on {C:attention}Red",
					"{C:attention}Stake{} difficulty",
				},
			},
			green_sticker={
				name="Green Sticker",
				text={
					"Used this #1#",
					"to win on {C:attention}Green",
					"{C:attention}Stake{} difficulty",
				},
			},
			black_sticker={
				name="Black Sticker",
				text={
					"Used this #1#",
					"to win on {C:attention}Black",
					"{C:attention}Stake{} difficulty",
				},
			},
			blue_sticker={
				name="Blue Sticker",
				text={
					"Used this #1#",
					"to win on {C:attention}Blue",
					"{C:attention}Stake{} difficulty",
				},
			},
			purple_sticker={
				name="Purple Sticker",
				text={
					"Used this #1#",
					"to win on {C:attention}Purple",
					"{C:attention}Stake{} difficulty",
				},
			},
			orange_sticker={
				name="Orange Sticker",
				text={
					"Used this #1#",
					"to win on {C:attention}Orange",
					"{C:attention}Stake{} difficulty",
				},
			},
			gold_sticker={
				name="Gold Sticker",
				text={
					"Used this #1#",
					"to win on {C:attention}Gold",
					"{C:attention}Stake{} difficulty",
				},
			},
			undiscovered_vhs={
				name="Not Discovered",
				text={
					"Purchase this card in",
					"an unseeded run to",
					"learn what it does",
				},
			},
			undiscovered_csau_stand={
				name = "Not Discovered",
				text = {
					"Purchase this card in",
					"an unseeded run to",
					"learn what it does",
				},
			},
			p_csau_analog1={
				name = 'Analog Pack',
				text = {
					"Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:vhs} VHS Tapes{}",
				},
			},
			p_csau_analog2={
				name = 'Analog Pack',
				text = {
					"Choose {C:attention}#1#{} of up to",
					"{C:attention}#2#{C:vhs} VHS Tapes{}",
				},
			},
			p_csau_analog3={
				name = 'Jumbo Analog Pack',
				text = {
					"Choose {C:attention}#1#{} of up to",
					"{C:attention}#2#{C:vhs} VHS Tapes{}",
				},
			},
			p_csau_analog4={
				name = 'Mega Analog Pack',
				text = {
					"Choose {C:attention}#1#{} of up to",
					"{C:attention}#2#{C:vhs} VHS Tapes{}",
				},
			},
			p_csau_banned_boosters = {
				name = "Non-Cardsauce Boosters",
				text = {
					"This challenge bans all non-{C:clubs}Cardsauce{}",
					"{C:attention}modded Booster Packs{}",
				}
			},
			wheel2 = {
				name = "The Wheel of Fortune",
				text = {
					"{C:green}#1# in 4{} chance to add",
					"{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
					"{C:dark_edition}Polychrome{} edition",
					"to a random {C:attention}Joker",
				},
			},
			vhs_activation = {
				name = "VHS Playing",
				text = {
					"{C:vhs}VHS Tapes{} can have",
					"their passive abilities",
					"{C:attention}toggled{} on/off",
				},
			},
			csau_stand_info = {
				name = "Stand Limit",
				text = {
					"You can only",
					"have {C:attention}#1#{} {C:stand}#2#{}",
					"at a time",
				},
			},
			csau_stand_info_unlimited = {
				name = "Stand Limit",
				text = {
					"You can have",
					"as many {C:stand}Stands{}",
					"as you have",
					"consumable slots"
				},
			},
			artist = {
				text = {
					"{C:inactive}Artist",
				},
			},
			artists = {
				text = {
					"{C:inactive}Artists",
				},
			},
			csau_artistcredit = {
				name = "Artist",
				text = {
					"{E:1}#1#{}"
				},
			},
			csau_artistcredit_2 = {
				name = "Artists",
				text = {
					"{E:1}#1#{}",
					"{E:1}#2#{}"
				},
			},
			codercredit = {
				name = "Coding",
				text = {
					"{E:1}#1#{}"
				},
			},
			vacredit = {
				name = "Voice Acting",
				text = {
					"{E:1}#1#{}"
				},
			},
			rogernote = {
				name = "Conversion Table",
				text = {
					"1 {C:attention}hand{} =",
					"#1# {C:attention}fingers{}",
				},
			},
			diapernote = {
				name = "Author's Note",
				text = {
					"I'm not drawing",
					"this one.",
					"Fuck you.",
				},
			},
			disabled_note = {
				name = "BROKEN JOKER!",
				text = {
					"This joker has been",
					"disabled for the time being.",
					"The modding tools are not",
					"being nice with its ability.",
					"It's broken as hell.",
					"Sorry! -Cardsauce Team",
				},
			}
		},
		Joker = {
			j_greedy_joker = {
				name = "Greedy Joker",
				text = {
					"Played cards with",
					"{V:1}#2#{} suit give",
					"{C:mult}+#1#{} Mult when scored",
				},
			},
			j_lusty_joker = {
				name = "Lusty Joker",
				text = {
					"Played cards with",
					"{V:1}#2#{} suit give",
					"{C:mult}+#1#{} Mult when scored",
				},
			},
			j_wrathful_joker = {
				name = "Wrathful Joker",
				text = {
					"Played cards with",
					"{V:1}#2#{} suit give",
					"{C:mult}+#1#{} Mult when scored",
				},
			},
			j_gluttenous_joker = {
				name="Gluttonous Joker",
				text={
					"Played cards with",
					"{V:1}#2#{} suit give",
					"{C:mult}+#1#{} Mult when scored",
				},
			},
			j_rough_gem = {
				name = "Rough Gem",
				text = {
					"Played cards with",
					"{V:1}#2#{} suit earn",
					"{C:money}$#1#{} when scored",
				},
				unlock = {
					"Have at least {E:1,C:attention}#1#",
					"cards with {E:1,C:attention}#2#",
					"suit in your deck",
				},
			},
			j_bloodstone = {
				name = "Bloodstone",
				text = {
					"{C:green}#1# in #2#{} chance for",
					"played cards with",
					"{V:1}#4#{} suit to give",
					"{X:mult,C:white} X#3# {} Mult when scored",
				},
				unlock = {
					"Have at least {E:1,C:attention}#1#",
					"cards with {E:1,C:attention}#2#",
					"suit in your deck",
				},
			},
			j_onyx_agate = {
				name = "Onyx Agate",
				text = {
					"Played cards with",
					"{V:1}#2#{} suit give",
					"{C:mult}+#1#{} Mult when scored",
				},
				unlock = {
					"Have at least {E:1,C:attention}#1#",
					"cards with {E:1,C:attention}#2#",
					"suit in your deck",
				},
			},
			j_arrowhead = {
				name = "Arrowhead",
				text = {
					"Played cards with",
					"{V:1}#2#{} suit give",
					"{C:chips}+#1#{} Chips when scored",
				},
				unlock = {
					"Have at least {E:1,C:attention}#1#",
					"cards with {E:1,C:attention}#2#",
					"suit in your deck",
				},
			},
			j_blackboard = {
				name = "Blackboard",
				text = {
					"{X:red,C:white} X#1# {} Mult if all",
					"cards held in hand",
					"are {V:1}#2#{} or {V:2}#3#{}",
				},
			},
			j_flower_pot = {
				name = "Flower Pot",
				text = {
					"{X:mult,C:white} X#1# {} Mult if poker",
					"hand contains a",
					"{V:1}#2#{} card, {V:2}#3#{} card,",
					"{V:3}#4#{} card, and {V:4}#5#{} card",
				},
				unlock = {
					"Reach Ante",
					"level {E:1,C:attention}#1#",
				},
			},
			j_seeing_double = {
				name = "Seeing Double",
				text = {
					"{X:mult,C:white} X#1# {} Mult if played",
					"hand has a scoring",
					"{V:1}#2#{} card and a scoring",
					"card of any other {C:attention}suit",
				},
				unlock = {
					"Play a hand",
					"that contains",
					"{E:1,C:attention}#1#",
				},
			},
			j_csau_diaper = {
				name = "Diaper Joker",
				text = {
					"{C:mult}+#2#{} Mult for each {C:attention}2",
					"in your {C:attention}full deck",
					"{C:inactive}(Currently {}{C:mult}+#1#{} {C:inactive}Mult){}",
				},
			},
			j_csau_veryexpensivejoker = {
				name = "Very Expensive Joker",
				text = {
					"{X:mult,C:white}X0.5{} Mult for every {C:money}$10{}",
					"spent on this Joker, spend",
					"all {C:money}money{} obtaining this",
					"{C:inactive}({}{C:attention}Sell value{} {C:inactive}capped at{} {C:money}$10{}{C:inactive}){}",
					"{C:inactive}(Currently {}{X:mult,C:white}X#1#{} {C:inactive}Mult){}",
				},
			},
			j_csau_quarterdumb = {
				name = "Quarterdumb",
				text = {
					"Gain {C:blue}+1{} Hand this {C:attention}Blind{} if",
					"played hand contains a {C:attention}Flush{}",
				},
				unlock = {
					"{E:1,s:1.3}?????"
				}
			},
			j_csau_gnorts = {
				name = "Rekoj Gnorts",
				text = {
					"Allows {C:attention}Straights{} to",
					"{C:attention}wrap around{}",
					"{C:inactive}(ex:{} {C:attention}3 2 A K Q{}{C:inactive}){}",
				},
			},
			j_csau_meat = {
				name = "Meat",
				text = {
					"Add a random {C:attention}seal{} to the",
					"next {C:attention}#1# High Cards{} scored",
				},
			},
			j_csau_greyjoker = {
				name = "Grey Joker",
				text = {
					"{C:mult}+#1#{} discards, but must",
					"discard 5 cards {C:attention}at a time{}",
				},
			},
			j_csau_pacman = {
				name = "PAC-MAN Incident",
				text = {
					"This Joker gains {C:mult}+5{} Mult if",
					"round ends with your chips",
					"within {C:attention}10%{} of the {C:attention}Blind{}",
					"{C:inactive}(Currently {}{C:mult}+#1#{} {C:inactive}Mult){}",
				},
			},
			j_csau_charity = {
				name = "Charity Stream",
				text = {
					"Earn no {C:money}Interest{} at the end of",
					"each round. This Joker gains {C:mult}+1{} Mult",
					"for each {C:money}$1{} lost this way",
					"{C:inactive}(Currently{} {C:mult}+#1#{} {C:inactive}Mult){}",
				},
				unlock = {
					"Win a run with",
                    "{E:1,C:attention}Green Deck{}",
                    "on any difficulty",
				},
			},
			j_csau_chad = {
				name = {
					"No No No No No No",
					"No No No No No",
				},
				text = {
					"Greetings, Cloud, it is me, Chudlot. As you can plainly see,",
					"my lifelong dream of transmogrifying myself into a Joker",
					"from the hit video game by {E:1}LocalThunk{} {C:dark_edition}\"Balatro\"{}",
					"has finally been achieved! Now, while you are searching",
					"for the Protojoker, please pick up any {C:attention}Showman{} you come across.",
					"The {C:attention}Showman{} will allow me to obtain more copies of myself,",
					"and facilitate the Chumpley reunion! When enough Chandlers are gathered,",
					"we shall transform into {C:attention}CHADNOVA{}, and at last,",
					"humanity will become as Chadesque as myself.",
				},
			},
			j_csau_chad_detailed = {
				name = {
					"No No No No No No",
					"No No No No No",
				},
				text = {
					"{X:mult,C:white}X2{} Mult for every other",
					"{C:attention}copy{} of this Joker, {C:attention}Showman{},",
					"or {C:attention}Hanging Chad{}"
				},
			},
			j_csau_disguy = {
				name = "DIS JOAKERRR",
				text = {
					"eACH SKOARD DEE EMC {C:attention}2{}",
					"OR BERSONA {C:attention}5{}",
					"GAET RANDUM {C:attention}EHANCEMAENT{}",
				},
			},
			j_csau_disguy_detailed = {
				name = "DIS JOAKERRR",
				text = {
					"Each scored {C:attention}2{} or {C:attention}5{} gets",
					"a random {C:attention}Enhancement{}",
				},
			},
			j_csau_fisheye = {
				name = "Fisheye",
				text = {
					"{C:chips}+#1#{} Chips",
				},
			},
			j_csau_odio = {
				name = "Odious Joker",
				text = {
					"{C:dark_edition}It would be in your best interests to stop.{}",
					"{C:dark_edition}These cards are my domain, and I their master.{}",
				},
			},
			j_csau_odio_detailed = {
				name = "Odious Joker",
				text = {
					"{C:attention}Transforms{} into a new form",
					"during each {C:attention}Boss Blind{}",
					"Form determined by current {C:attention}Ante{}",
				},
			},
			j_csau_odio1 = {
				name = "Odious Joker",
				text = {
					"{C:dark_edition}It would be in your best interests to stop.{}",
					"{C:dark_edition}These cards are my domain, and I their master.{}",
				},
			},
			j_csau_odio1_detailed = {
				name = "Odious Joker",
				text = {
					"{C:attention}Transforms{} into a new form during each {C:attention}Boss Blind{}",
					"Form determined by the current {C:attention}Ante{} level",
					"{C:inactive}(Does not transform in {C:attention}Endless Mode{C:inactive})"
				},
			},
			j_csau_odio2 = {
				name = "Odious Joker",
				text = {
					"Big card give big {C:mult}Mult{}",
					"{C:inactive}(Gain Mult equal to the highest{}",
					"{C:inactive}ranked card in scored hand){}",
				},
			},
			j_csau_odio3 = {
				name = "Odious Joker",
				text = {
					"Gain {C:attention}2{} {C:dark_edition}Negative{} copies",
					"of {C:purple}The Emperor{}",
				},
			},
			j_csau_odio4 = {
				name = "Odious Joker",
				text = {
					"Each hand gains {C:mult}+5{} Mult for each",
					"{C:attention}empty played hand space{}",
				},
			},
			j_csau_odio5 = {
				name = "Odious Joker",
				text = {
					"All played {C:attention}face{} cards become",
					"{C:attention}Glass{} cards when scored",
				},
			},
			j_csau_odio6 = {
				name = "Odious Joker",
				text = {
					"Gain {C:attention}3{} {C:dark_edition}Negative{} copies of {C:purple}Strength{}",
				},
			},
			j_csau_odio7 = {
				name = "Odious Joker",
				text = {
					"Other Jokers each give {X:mult,C:white}X1.5{} Mult",
				},
			},
			j_csau_odio8 = {
				name = "Odious Joker",
				text = {
					"Gain {C:attention}4{} {C:dark_edition}Negative{} copies of {C:purple}Death's card{}",
				},
			},
			j_csau_odio9 = {
				name = "Armageddon",
				text = {
					"Sell this card to defeat the",
					"current {C:attention}Blind{}",
				},
			},
			j_csau_vincenzo = {
				name = "Vincenzo",
				text = {
					"When {C:attention}Boss Blind{} is",
					"defeated, create a",
					"{C:dark_edition}Negative{} {C:attention}Misprint{}",
				},
				unlock = {
					"{E:1,s:1.3}?????"
				}
			},
			j_csau_besomeone = {
				name = {
					"{s:0.9}Be Someone{}",
					"{s:0.9}Forever{}",
				},
				text = {
					"Played {C:attention}High Cards{}",
					"are redrawn",
				},
			},
			j_csau_roger = {
				name = "Mr. Roger",
				text = {
					"This Joker gains {X:mult,C:white} X0.1 {} Mult",
					"for each {C:attention}finger{} played this {C:attention}Blind{}",
					"{C:inactive}(Currently {}{X:mult,C:white}X#1#{} {C:inactive}Mult){}",
				},
			},
			j_csau_roger_detailed = {
				name = "Mr. Roger",
				text = {
					"This Joker gains {X:mult,C:white} X#2# {} Mult",
					"for each {C:attention}hand{} played this {C:attention}Blind{}",
					"{C:inactive}(Currently {}{X:mult,C:white}X#1#{} {C:inactive}Mult){}",
				},
			},
			j_csau_disturbedjoker = {
				name = "Disturbed Joker",
				text = {
					"Draw {C:attention}+1{} card each {C:mult}discard{}",
				},
				unlock = {
					"Flip {E:1,C:attention}I'm So Happy{}",
					"to {E:1,C:attention}I'm So Sad{}"
				},
			},
			j_csau_disturbedjoker_hidden = {
				name = "Disturbed Joker",
				text = {
					"Draw {C:attention}+1{} card each {C:mult}discard{}",
				},
				unlock = {
					"{E:1,s:1.3}?????"
				},
			},
			j_csau_maskedjoker = {
				name = "Masked Joker",
				text = {
					"If played hand contains only",
					"{C:attention}Steel Cards{}, each {C:attention}scoring{} card",
					"gives {C:chips}+#1#{} Chips and {C:mult}+#2#{} Mult",
				},
			},
			j_csau_deathcard = {
				name = "Deathcard",
				text = {
					"When {C:attention}sold{}, reappears in the",
					"next shop with {C:mult}+#3#{} Mult",
					"and {C:money}+$#1#{} Cost",
					"{C:inactive}(Currently {}{C:mult}+#2#{}{C:inactive} Mult{}{C:inactive}){}",
				},
			},
			j_csau_hell = {
				name = "Running Hell",
				text = {
					{
						"All cards are {C:attention}retriggered{}",
					},
					{
						"All {C:attention}hands{} drop to {C:planet}Level 1{} upon pickup",
						"and the start of each {C:attention}Ante{}",
					}
				},
			},
			j_csau_roche = {
				name = "Motorcyclist Joker",
				text = {
					"If round ends with {C:money}$#1#{} or less,",
					"create a {C:planet}Planet{} card for final played",
					"{C:attention}poker hand",
					"{C:inactive}(Must have room){}",
				},
			},
			j_csau_speen = {
				name = "SPEEEEEEN",
				text = {
					"Create a {C:purple}Wheel of Fortune{} card",
					"when {C:attention}rerolling{} in the shop",
					"{C:inactive}(Must have room){}",
				},
			},
			j_csau_newjoker = {
				name = "The NEW Joker!",
				text = {
					"Played cards with an",
					"{C:attention}Enhancement{} give {C:mult}+#1#{} Mult",
					"when scored",
				},
			},
			j_csau_shrimp = {
				name = "Shrimp Joker",
				text = {
					"{C:attention}Seals{} trigger an",
					"additional time",
				},
				unlock = {
					"Recieve all of",
					"{E:1,C:attention}Meat's Seals"
				},
			},
			j_csau_shrimp_hidden = {
				name = "Shrimp Joker",
				text = {
					"{C:attention}Seals{} trigger an",
					"additional time",
				},
				unlock = {
					"{E:1,s:1.3}?????"
				},
			},
			j_csau_reyn = {
				name = "Bunch Of Jokers",
				text = {
					"Create a {C:purple}Judgement{} card",
					"when {C:attention}Blind{} is selected",
					"{C:inactive}(Must have room){}",
				},
			},
			j_csau_pepsecret = {
				name = "Pepperoni Secret",
				text = {
					"{C:attention}Secret Hands{} are",
					"upgraded when played",
				},
				unlock = {
					"Play a {E:1,C:attention}Secret Hand{}"
				},
			},
			j_csau_pivot = {
				name = "Pivyot Joker",
				text = {
					"{C:green}#1# in #2#{} chance to upgrade",
					"level of played {C:attention}High Card{}",
				},
			},
			j_csau_speedjoker = {
				name = "Speed Joker",
				text = {
					"Draw {C:attention}+1{} card each {C:chips}hand{}",
				},
				unlock = {
					"Discover {E:1,C:attention}I'm So Happy{}"
				},
			},
			j_csau_speedjoker_hidden = {
				name = "Speed Joker",
				text = {
					"Draw {C:attention}+1{} card each {C:chips}hand{}",
				},
				unlock = {
					"{E:1,s:1.3}?????"
				},
			},
			j_csau_thisiscrack = {
				name = "This Is Crack",
				text = {
					"This Joker gains {X:mult,C:white}X0.1{} Mult",
					"per {C:attention}consecutive{} hand played",
					"of the {C:attention}same type{}",
					"{C:inactive}(Currently {}{X:mult,C:white}X#1#{} {C:inactive}Mult){}",
					"{C:inactive}(Current hand: {}{C:attention}#2#{}{C:inactive}){}",
				},
			},
			j_csau_twoface = {
				name = "Two-Faced Joker",
				text = {
					"Each played {C:attention}Ace{} becomes",
					"a {C:attention}2{}, each played {C:attention}2{}",
					"becomes an {C:attention}Ace{}",
				},
			},
			j_csau_emmanuel = {
				name = "Emmanuel Blast",
				text = {
					"{C:green}#1# in #2#{} chance to create",
					"a {C:dark_edition}Negative Tag{} at",
					"end of round",
				},
			},
			j_csau_anotherlight = {
				name = "Another Light",
				text = {
					"If {C:attention}first hand{} of round is",
					"a {C:attention}Flush{}, create a {C:purple}Tarot{}",
					"card for that suit",
					"{C:inactive}(Must have room){}",
				},
			},
			j_csau_greenneedle = {
				name = "Green Needle",
				text = {
					"Copies the ability",
					"of rightmost {C:attention}Joker{}",
				},
				unlock = {
					"Win a run with",
					"{E:1,C:attention}Green Deck{}",
					"on any difficulty",
				},
			},
			j_csau_werewolves = {
				name = "That's Werewolves",
				text = {
					"{X:mult,C:white}X#1#{} Mult, but cannot",
					"play a {C:attention}#2#{}",
					"{C:inactive}hand changes every ante"
				},
			},
			j_csau_depressedbrother = {
				name = "Depressed Brother",
				text = {
					"All {C:attention}unscored{} cards have a",
					"{C:green}#1# in #2#{} chance to permanently",
					"gain {C:mult}+#3#{} Mult"
				},
			},
			j_csau_code = {
				name = "Industry Code",
				text = {
					"If played hand is a",
					"{C:attention}5{}, {C:attention}7{}, {C:attention}6{}, {C:attention}8{}, and {C:attention}7{},",
					"gain {C:money}$#1#{}",
				},
			},
			j_csau_cousinsclub = {
				name = "Cousin's Club",
				text = {
					"This Joker gains {C:chips}+#2#{} Chip",
					"for each {V:1}#3#{} card scored,",
					"{C:attention}double{} if hand contains a {C:attention}Flush{}",
					"{C:inactive}(Currently {}{C:chips}+#1#{} {C:inactive}Chips){}",
				},
			},
			j_csau_sohappy = {
				name = "I'm So Happy",
				text = {
					"{C:blue}+#1#{} hands, {C:red}-#2#{} discard",
					"{C:inactive}(Turns upside-down after",
					"{C:inactive}each round played)",
				},
			},
			j_csau_sosad = {
				name = "I'm So Sad",
				text = {
					"{C:red}+#1#{} discards, {C:blue}-#2#{} hand",
					"{C:inactive}(Turns upside-down after{}",
					"{C:inactive}each round played){}",
				},
			},
			j_csau_wingsoftime = {
				name = "Wings of Time",
				text = {
                    "If chips scored are at least",
                    "{C:attention}23%{} of required chips, prevents",
                    "{C:red,E:1}death{}, then sets {C:attention}Ante{} to {C:attention}1{},",
					"sets {C:attention}Money{} to {C:money}$0{}, and sets all",
					"{C:attention}Poker Hands{} to {C:planet}Level 1{}",
                    "{S:1.1,C:red,E:2}self destructs{}",
                },
				unlock = {
					"Use {E:1,C:attention}Mr. Bones{} to",
					"prevent your death"
				},
			},
			j_csau_wingsoftime_hidden = {
				name = "Wings of Time",
				text = {
					"Prevents Death if chips",
					"scored are at least {C:attention}23%",
					"of required chips and",
					"reverts to Ante {C:attention}1{} and",
					"Lose all {C:money}money{} and all",
					"hands drop to {C:planet}Level 1{}",
					"{S:1.1,C:red,E:2}self destructs{}",
				},
				unlock = {
					"{E:1,s:1.3}?????"
				},
			},
			j_csau_miracle = {
				name = "Miracle of Life",
				text = {
                    "{C:green}#1# in #2#{} chance to add",
                    "a new {C:attention}playing card{} to",
                    "your hand for every",
                    "{C:attention}Pair{} in played hand",
                },
			},
			j_csau_garbagehand = {
				name = "Garbage Hand",
				text = {
					"Played {C:attention}Unenhanced{} cards",
					"at rank {C:attention}8{} or less give",
					"{C:mult}+#1#{} Mult when scored",
				},
			},
			j_csau_supper = {
				name = "WAAUGGHGHHHHGHH",
				text = {
					"Each played {C:attention}2{}, {C:attention}4{}, or {C:attention}Ace{}",
					"gives {X:mult,C:white}X#1#{} Mult when scored",
				},
				unlock={
					"Reach Ante",
					"level {E:1,C:attention}7",
				},
			},
			j_csau_dontmind = {
				name = "Don't Mind If I Do",
				text = {
					"{C:planet}High Card{} levels by {C:attention}double{}",
					"the standard increment",
				},
			},
			j_csau_chromedup = {
				name = "Chromed Up",
				text = {
					"Played {C:attention}Steel Cards{} give",
					"{X:mult,C:white}X#1#{} Mult when scored",
				},
			},
			j_csau_kings = {
				name = "2 Kings 2:23-24",
				text = {
					"Removes {C:attention}42{} random cards",
					"in your deck when acquired",
					"and returns them when this",
					"Joker is {C:attention}sold{} or {C:attention}destroyed{}"
				},
				unlock = {
					"Use an {E:1,C:spectral}Immolate{} card"
				},
			},
			j_csau_kings_hidden = {
				name = "2 Kings 2:23-24",
				text = {
					"{X:mult,C:white}X#1#{} Mult, but destroys {C:attention}42{} random",
					"cards in your deck when acquired.",
					"{C:inactive}(Cards destroyed this way are{}",
					"{C:inactive}added back to your deck when this{}",
					"{C:inactive}Joker is sold/destroyed){}",
				},
				unlock = {
					"{E:1,s:1.3}?????"
				},
			},
			j_csau_red = {
				name = "Why Are You Red?",
				text = {
					"{C:green}#1# in #2#{} chance to convert",
					"all scored cards to {V:1}#3#{}",
					"{C:attention}after scoring{}",
				},
			},
			j_csau_kerosene = {
				name = "Kerosene",
				text = {
					"This Joker gains {C:chips}+#2#{} Chips",
					"if played hand causes the",
					"score to {C:attention}catch fire{}",
					"{C:inactive}(Currently {C:chips}+#1#{} {C:inactive}Chips){}"
				},
			},
			j_csau_purple = {
				name = "The Purple Joker",
				text = {
					"If played hand contains",
					"a {C:attention}Flush{} of {V:1}#2#{},",
					"create a {C:purple}Tarot{} card",
					"{C:inactive}(Must have room)"
				},
			},
			j_csau_fate = {
				name = "Let Fate Decide",
				text = {
					"Rolls a chance cube at end of round",
					"{C:green}1 in 2{} chance of no effect",
					"{C:green}1 in 2{} chance to create {C:attention}1{} random",
					"{C:attention}Joker Tag{}, {C:attention}1{} random {C:attention}Booster Pack Tag{},",
					"or {C:attention}2{} completely random {C:attention}Tags{}",
					
					"{s:0.8,C:inactive}(Odds not affected by probability manipulation){}"
				},
			},
			j_csau_businesstrading = {
				name = "Business Trading Card",
				text = {
					"If {C:attention}first hand{} of round contains",
					"only {C:attention}face cards{}, earn {C:money}$#1#{} and",
					"{C:green}#2# in #3#{} chance to destroy",
					"{C:attention}#4#{} random card in {C:attention}played hand{}"
				},
			},
			j_csau_muppet = {
				name = "Movin' Right Along",
				text = {
					"This Joker gains {X:mult,C:white}X#2#{} Mult",
					"each time you leave the {C:attention}shop{}",
					"with the same amount of {C:money}money{}",
					"you had when you entered",
					"{C:inactive}(Currently {}{X:mult,C:white}X#1#{} {C:inactive}Mult){}",
				},
				unlock = {
					"Continue a saved run",
					"from the main menu",
				},
			},
			j_csau_fantabulous = {
				name = "Fantabulous Joker",
				text = {
					"{C:money}$#1#{} {C:attention}sell value{},",
					"loses {C:money}$#2#{} of {C:attention}sell value{}",
					"at end of round",
				},
			},
			j_csau_joeycastle = {
				name = "Joey's Castle",
				text = {
					"Earn {C:money}$#1#{} per discarded",
					"{V:1}#2#{} card,",
					"{C:inactive,s:0.8}suit changes every round"
				},
			},
			j_csau_grand = {
				name = "7 Funny Story",
				text = {
					"{C:green}#1# in #2#{} chance to give {X:mult,C:white}X#3#{} Mult",
					"if played hand contains a {C:attention}7"
				},
			},
			j_csau_voice = {
				name = "Choicest Voice",
				text = {
					"If played hand contains a",
					"{C:attention}#1#{} of {V:1}#2#{},",
					"retrigger the whole hand",
					"{s:0.8}Card changes every round"
				},
			},
			j_csau_beginners = {
				name = "Beginner's Luck",
				text = {
					"Triples all {C:attention}listed{} {C:green,E:1,S:1.1}probabilities",
                    "for the first {C:attention}4 Antes",
                    "{C:inactive}(ex: {C:green}1 in 4{C:inactive} -> {C:green}3 in 4{C:inactive})",
				},
			},
			j_csau_rotten = {
				name = "Rotten Joker",
				text = {
					"When {C:attention}Blind{} is selected, upgrade",
					"a random {C:attention}least played hand"
				},
			},
			j_csau_ten = {
				name = "10 ARROWS!?!?",
				text = {
					"{C:mult}+#1#{} Mult for each {C:attention}consumable",
					"card used this {C:attention}Blind",
					"{C:inactive}(Currently {}{C:mult}+#2#{}{C:inactive} Mult{}{C:inactive}){}",
				},
			},
			j_csau_rapture = {
				name = "Rapture",
				text = {
					"This Joker gives {C:mult}+#1#{} Mult",
					"for {C:attention}consecutive{} hand",
					"without playing {C:attention}High Card{}",
					"{C:inactive}(Currently {}{C:mult}+#2#{}{C:inactive} Mult{}{C:inactive}){}",
				},
				unlock={
					"Win a run",
					"without playing",
					"a {E:1,C:attention}High Card",
				},
			},
			j_csau_killjester = {
				name = "Kill Jester",
				text = {
					"When {C:attention}Blind{} is selected,",
                    "destroy all Jokers with",
                    "\"Joker\" in their name and",
					"gain {X:mult,C:white}X#1#{} Mult for each",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
				unlock={
					"{E:1,C:attention}Sacrifice{} a Joker",
				},
			},
			j_csau_villains = {
				name = "Jokers of Circumstance",
				text = {
					"{C:chips}+#1#{} Chips and {C:mult}+#2#{} Mult if played",
					"hand is your {C:attention}most played",
				},
				unlock={
					"Turn a {E:1,C:attention}Queen",
					"into a {E:1,C:attention}Stone Card"
				},
			},
			j_csau_meteor = {
				name = "Meteor",
				text = {
					"Played {C:attention}7s{} act",
					"as {C:attention}Glass Cards{}"
				},
				unlock={
					"Sell or destroy",
					"{E:1,C:attention}Motorcyclist Joker",
				},
			},
			j_csau_frich = {
				name = {
					"Gourmand of",
					"Faramore",
				},
				text = {
					"{C:attention}Food Jokers{} appear",
					"{C:attention}twice{} as often"
				},
				unlock={
					"Discover",
					"{E:1,C:attention}5 Food Jokers",
				},
			},
			j_csau_bunji = {
				name = {
					"Scourge Of",
					"Pantsylvania",
				},
				text = {
					"{C:attention}Food Jokers{} never expire"
				},
				unlock={
					"Discover",
					"{E:1,C:attention}Gourmand of Faramore",
				},
			},
			j_csau_koffing = {
				name = {
					"{s:0.9}That Fucking{}",
					"{s:0.9}Koffing Again{}",
				},
				text = {
					"Your first {C:attention}Shop Reroll{} each",
					"shop rerolls {C:attention}Booster Packs"
				},
			},
			j_csau_dud = {
				name = "The Dud",
				text = {
					"When sold, removes all",
					"{C:attention}stickers from a random",
					"{C:attention}Joker{} with stickers"
				},
				unlock = {
					"Win a run with any",
					"deck on at least",
					"{E:1,V:1}Black Stake{} difficulty",
				},
			},
			j_csau_crudeoil = {
				name = "Crude Oil",
				text = {
					"Earn {C:money}$#1#{} at end of round",
					"Payout reduces by {C:money}$#2#{}",
					"after each cash out"
				},
			},
			j_csau_bjbros = {
				name = "Blowzo Brothers",
				text = {
					"If played hand is a {C:attention}Two Pair{},",
					"{C:green}#1# in #2#{} chance to upgrade {C:attention}Two Pair{} and",
					"{C:green}#1# in #3#{} chance for each scored card",
					"to recieve a random {C:attention}enhancement{} ",
				},
			},
			j_csau_grannycream = {
				name = "Granny Cream",
				text = {
					"If scored hand has under",
					"{C:chips}#1#{} Chips, spend Chips from",
					"this Joker to make it {C:chips}#1#{}",
					"{C:inactive}({}{C:chips}#2#{}{C:inactive} Chips remaining){}",
				},
			},
			j_csau_drippy = {
				name = "Dripping Joker",
				text = {
					"When {C:attention}first hand{} of round",
					"is played, add a random",
					"{C:attention}Enhancement{} to a card",
					"held in hand",
				},
			},
			j_csau_sts = {
				name = "Murder the Monolith",
				text = {
					"{C:attention}Transforms{} into a different Joker",
					"depending on the {C:attention}suit{} of the",
					"first card scored!",
				},
			},
			j_csau_sts_Base = {
				name = "Murder the Monolith",
				text = {
					"{C:attention}Transforms{} into a different Joker",
					"depending on the {C:attention}suit{} of the",
					"first card scored each round!",
				},
			},
			j_csau_sts_Hearts = {
				name = "Twice-Fired",
				text = {
					"Retrigger {C:attention}all{} scoring cards",
				},
			},
			j_csau_sts_Clubs = {
				name = "Infinite Stones",
				text = {
					"Add a {C:attention}Stone Card{} to your hand",
					"after each hand played"
				},
			},
			j_csau_sts_Diamonds = {
				name = "Galvanism",
				text = {
					{
						"Every {C:attention}played card{} counts in scoring",
					},
					{
						"Gain {C:mult}+#1#{} Mult for each card played",
						"{C:inactive}(Currently {}{C:mult}+#2#{}{C:inactive} Mult{}{C:inactive}){}",
					}
				},
			},
			j_csau_sts_Spades = {
				name = "Execration",
				text = {
					{
						"{X:mult,C:white}X#3#{} Mult",
					},
					{
						"All scoring cards retrigger {C:attention}twice{}",
					},
					{
						"Draw {C:attention}#4#{} more cards after each hand",
					},
					{
						"Set Hands to {C:blue}#5#{} and Discards to {C:red}#6#",
					}
				},
			},
			j_csau_sts_Wild = {
				name = "Deification",
				text = {
					"Each {C:attention}scoring{} card without",
					"an {C:attention}Enhancement{} gains a",
					"random {C:attention}Enhancement{}",
				},
			},
			j_csau_tetris = {
				name = "YOU GOT THE TETRIS!",
				text = {
					{
						"Use {C:attention}Arrow Keys{}/{C:attention}D-Pad{},",
						"{C:attention}Z{}/{C:attention}L3{}, and {C:attention}X{}/{C:attention}R3{} to play",
						"{C:inactive}(Pausing not allowed)",
					},
					{
						"Gain {C:mult}Mult{} equal to lines",
						"cleared, resets on {C:attention}Game Over{}",
						"{C:inactive}(Currently {}{C:mult}+#1#{}{C:inactive} Mult{}{C:inactive}){}",
					}
				},
			},
			j_csau_agga = {
				name = "AGGA",
				text = {
					{
						"This Joker gains {X:mult,C:white}X#3#{} Mult for",
						"every time a card is {C:attention}retriggered",
						"{C:inactive}(Currently {X:mult,C:white} X#4# {C:inactive} Mult)",
					},
					{
						"{C:green}#1# in #2#{} chance this Joker",
						"{C:attention}resets{} when {C:attention}triggered{}",
					}
				},
			},
			j_csau_bsi = {
				name = "Blue Shell Incident",
				text = {
					"{X:mult,C:white}X#1#{} Mult if you have no",
					"{C:attention}Aces{} in your full deck",
					"{C:inactive}(Currently {C:attention}#2#{C:inactive})",
				},
			},
			j_csau_sotw = {
				name = "Stand of the Week",
				text = {
					"Gains {X:mult,C:white}X#1#{} Mult for every",
					"{C:attention}unique{} {C:stand}Stand{} obtained this run",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
				unlock = {
					"Discover {E:1,C:attention}#1#{} {E:1,C:stand}Stands",
					"{C:inactive}(#2#)",
				},
			},
			j_csau_flusher = {
				name = "THE FLUSHER™",
				text = {
					{
						"{C:green}#1# in #2#{} chance to upgrade",
						"level of played {C:attention}Flush",
					},
					{
						"Gains {C:green}+#3#{} chance for each sold",
						"{C:attention}consumable{} until the end of round",
					}
				},
			},
			j_csau_frens = {
				name = "Frens",
				text = {
					"{C:chips}+#1#{} Chips for every {C:attention}face{}",
					"card in your full deck",
					"{C:inactive}(Currently {C:chips}+#2#{} {C:inactive}Chips){}"
				},
			},
			j_csau_nutbuster = {
				name = "Nutbuster",
				text = {
					"{C:tarot}Wheel of Fortune{} cards have",
					"{C:green}3 in 4{} chance to succeed",
					"{s:0.8,C:inactive}(Odds not affected by",
					"{s:0.8,C:inactive}probability manipulation){}",
				},
				unlock={
					"Have a {E:1,C:tarot}Wheel of Fortune{} trigger",
				},
			},
			j_csau_chips = {
				name = "Chips for Dinner",
				text = {
					{
						"{C:chips}+#1#{} Chips",
					},
					{
						"{C:chips}-#2#{} Chips for each",
						"{C:attention}final hand{} played",
					}
				},
			},
			j_csau_bonzi = {
				name = "Bonzi Buddy",
				text = {
					"When {C:attention}Blind{} is selected, this Joker",
					"gains {C:mult}+#1#{} Mult if it can take {C:money}$#2#{}",
					"If not, Mult becomes negative this round",
					"{C:inactive}(Currently {}{C:mult}#3#{}{C:inactive} Mult{}{C:inactive}){}",
				},
			},
			j_csau_bbq = {
				name = "Barbeque Shoes",
				text = {
					"Earn {C:money}$#1#{} for every {C:attention}#2#{} {V:1}#4#{} in your",
					"{C:attention}full deck{} at end of round",
					"{C:inactive}(Currently {}{C:money}$#3#{}{C:inactive})"
				},
			},
			j_csau_lidl = {
				name = "LiDL",
				text = {
					"All Vouchers in",
					"shop are {C:attention}#1#%{} off"
				},
			},
			j_csau_toeofsatan = {
				name = "Toe of Satan",
				text = {
					"{C:red}+#1#{} discards each round",
					"{C:red}-#2#{} discard per round played"
				},
			},
			j_csau_superghostbusters = {
				name = "Super Jokebusters",
				text = {
					"{C:mult}+#1#{} Mult per {C:spectral}Spectral{}",
					"card used this run",
					"{C:inactive}(Currently {}{C:mult}+#2#{}{C:inactive} Mult{}{C:inactive}){}",
				},
			},
			j_csau_facade = {
				name = "Couple's Joker",
				text = {
					"{C:mult}+#1#{} Mult for every {C:attention}Pair{}",
					"played this run",
					"{C:inactive}(Currently {}{C:mult}+#2#{}{C:inactive} Mult{}{C:inactive}){}",
				},
			},
			j_csau_vomitblast = {
				name = "VOMIT BLAST",
				text = {
					"{C:mult}+#1#{} Mult for each discard of",
					"{C:attention}5 cards{} used this {C:attention}Blind{}",
					"{C:inactive}(Currently {}{C:mult}+#2#{}{C:inactive} Mult{}{C:inactive}){}",
				},
				unlock={
					"Discard {E:1,C:attention}30{} cards in one {E:1,C:attention}Blind{},",
					"or discover {E:1,C:attention}Grey Joker",
				},
			},
			j_csau_itsmeaustin = {
				name = "IT'S ME AUSTIN",
				text = {
					"{C:mult}+#1#{} Mult",
					"{C:attention}Boss Blinds{} are hidden",
					"until they are selected",
				},
				unlock={
					"Defeat {E:1,C:attention}The Wall",
				},
			},
			j_csau_bald = {
				name = "Bald Joker",
				text = {
					"Earn {C:money}$#1#{} if {C:attention}5 non-face cards{}",
					"are discarded at the same time",
				},
			},
			j_csau_monkey = {
				name = "Monkey Mondays",
				text = {
					"All cards have {C:mult}+#1#{} Mult and",
					"{C:green}#2# in #3#{} chance to be",
					"destroyed when scored",
				},
				unlock={
					"Have a {E:1,C:attention}Gros Michel{} go {E:1,C:attention}extinct",
				},
			},
			j_csau_no2joker = {
				name = "No. 2 Joker",
				text = {
					"All {C:stand}Stands{} retrigger",
					"{C:inactive}(if applicable){}"
				},
			},
			j_csau_triptoamerica = {
				name = "Trip To America",
				text = {
					"This Joker gains {C:mult}+#1#{} Mult per",
					"{C:attention}consecutive{} hand played",
					"containing only {C:attention}face{} cards",
					"{C:inactive}(Currently {}{C:mult}+#2#{}{C:inactive} Mult{}{C:inactive}){}",
				},
				unlock = {
					"Play {E:1,C:attention}10{} hands of only {E:1,C:attention}face{} cards",
					"in a row, or discover",
					"{E:1,C:stand}Dirty Deeds Done Dirt Cheap"
				},
			},
			j_csau_passport = {
				name = "Passport",
				text = {
					"This Joker gains {X:mult,C:white} X#1# {} Mult",
					"for each {C:attention}Voucher{} redeemed",
					"this run",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_csau_fireworks = {
				name = "Stolen Christmas",
				text = {
					"Blows off the next {C:attention}#1# fingers{} played",
				},
			},
			j_csau_fireworks_detailed = {
				name = "Stolen Christmas",
				text = {
					"Destroys the next {C:attention}#1#{} hands played",
				},
			},
			j_csau_plaguewalker = {
				name = "Plaguewalker",
				text = {
					"{C:attention}Glass Cards{} have {X:mult,C:white}X#1#{} Mult",
					"and {C:green}#2# in #3#{} chance to break"
				},
			},
			j_csau_skeletor = {
				name = "EAT IT",
				text = {
					"{C:chips}+#1#{} Chips and {X:mult,C:white}X#2#{} Mult for",
					"each active {C:attention}Food Joker{}",
					"{C:inactive}(Currently {C:chips}+#3#{}{C:inactive} Chips and {X:mult,C:white} X#4# {C:inactive} Mult)",
				},
			},
			j_csau_mug = {
				name = "Mug",
				text = {
					"{C:mult}+#1#{} Mult",
					"Mult {C:attention}doubles{} at end of round",
					"{E:1,C:mug}Mug Moment{} in {C:attention}#2#{} Rounds",
				},
			},
			j_csau_mug_mug = {
				name = "Mug",
				text = {
					"{C:mult}+#1#{} Mult",
					"Mult {C:attention}doubles{} at end of round",
					"{E:1,C:mug}Mug Moment{} in {C:attention}#2#{} Rounds",
				},
			},
			j_csau_mug_moment = {
				name = "Mug",
				text = {
					"{X:mult,C:white} X#3# {} Mult",
					"{C:red}Self destructs{} at end of round",
				},
			},
			j_csau_powers = {
				name = "Live Dangerously",
				text = {
					{
						"{X:mult,C:white} X#1# {} Mult",
					},
					{
						"{C:green}Probabilities{} never trigger",
					}
				},
				unlock = {
					"Have a {E:1,C:tarot}Wheel of Fortune{} Nope!",
				},
			},
			j_csau_protogent = {
				name = "Protegent Antivirus",
				text = {
					{
						"{C:green}#1# in #2#{} chance to disable {C:attention}Boss Blinds{}",
						"{S:1.1,C:red,E:2}self destructs{}",
					},
					{
						"{C:green}#1# in #3#{} chance to prevent {C:red,E:1}death{}",
						"{S:1.1,C:red,E:2}self destructs{}",
					}
				},
			},
			j_csau_scam = {
				name = "BITCONNEEEEEEEEEEEEEEEEE",
				text = {
					"Lose {C:money}$#1#{} per played {C:attention}High Card{}, {C:attention}Pair{}, and {C:attention}Two Pair{}",
					"Gain {C:money}$#1#{} per any other Poker Hand played",
				},
			},
			j_csau_sprunk = {
				name = "Sprunk",
				text = {
					"Gain {C:mult}+#1#{} Mult and {C:green}+#2#{} chance per {C:money}$1{} spent",
					"{C:green}#3# in #4#{} chance to get {C:green}Sprunk'd{} and",
					"{E:1,C:dark_edition}maybe{} {C:attention}lose the run{} when hand is played",
					"{C:inactive}(Currently {}{C:mult}+#5#{}{C:inactive} Mult{}{C:inactive}){}",
				},
			},
			j_csau_itsafeature = {
				name = "IT'S A FEATURE",
				text = {
					"This Joker gains {C:money}$#1#{} per hand played",
					"{C:green}#2# in #3#{} chance to gain accumulated",
					"money when a {C:attention}Straight{} is played",
					"{C:inactive}(Currently {}{C:money}$#4#{}{C:inactive}){}",
				},
			},
			j_csau_bulk = {
				name = "Bulkin' The Mouscles",
				text = {
					"This Joker gains {X:mult,C:white} X#1# {} Mult",
					"each time a card is {C:attention}Enhanced{}",
					"or upgraded a {C:attention}rank{}",
					"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
				},
			},
			j_csau_blackjack = {
				name = "Blackjack",
				text = {
					"{C:dark_edition}Unlocks Blackjack poker hands{}",
					"{C:inactive}(ex: {C:attention}A 8 7 5{C:inactive})",
				},
				unlock={
					"Play a hand with total chip value",
					"of all scoring cards equal to {E:1,C:attention}21",
				},
			},
			j_csau_mrkill = {
				name = "Mr. Kill",
				text = {
					"If {C:attention}first discard{} of round",
					"has only {C:attention}1{} card, {C:attention}destroy{} it",
					"and gain its Chips",
					"{C:inactive}(Currently {C:chips}+#1#{}{C:inactive} Chips)",
				},
			},
			j_csau_jerma = {
				name = "Joker985",
				text = {
					"{E:1,s:1.3,C:dark_edition}I'm invading this mod!{}",
				},
			},
			j_csau_jokerdrive = {
				name = "Jokerdrive",
				text = {
					"{C:mult}+#1#{} Mult if you",
					"do not have a {C:stand}Stand{}",
				},
			},
			j_csau_memehouse = {
				name = "Meme House",
				text = {
					"Create a {C:tarot}Tarot{} card if",
					"played hand contains a",
					"{C:attention}Full House{} and {C:attention}3{} or more",
					"{C:attention}face{} cards",
					"{C:inactive}(Must have room)",
				},
			},
			j_csau_april = {
				name = "April Fools' Joker",
				text = {
					"{C:mult}+#1#{} Mult för varje {C:attention}Narren{} som",
					"används i denna körning",
				},
			},
			j_csau_april_detailed = {
				name = "April Fools' Joker",
				text = {
					"{C:mult}+#1#{} Mult per {C:attention}The Fool{}",
					"card used this run",
					"{C:inactive}(Currently {}{C:mult}+#2#{}{C:inactive} Mult{}{C:inactive}){}",
				},
			},
			j_csau_duane = {
				name = "Dancing Joker",
				text = {
					"Retrigger each played",
                    "card with {V:1}#1#{} suit",
					"{s:0.8}Suit changes at end of round",
				},
			},
			j_csau_vinewrestle = {
				name = "Vinewrestle",
				text = {
					"Create a random {C:attention}Joker Tag{}",
					"when {C:attention}Boss Blind{} is defeated",
				},
			},
			j_csau_bootleg = {
				name = "Bootleg Joker",
				text = {
					"{E:1,s:1.3}SORRY NOTHING",
				},
			},
			j_csau_bootleg_detailed = {
				name = "Bootleg Joker",
				text = {
					"{C:attention}Transforms{} into a random",
					"Joker during each {C:attention}round{}",
					"{C:inactive}(bugs are a feature)"
				},
			},
			j_csau_skeletonmetal = {
				name = "Skeleton Metal",
				text = {
					"When {C:attention}final hand{} of round",
					"is played, add {C:attention}#1#{} random",
					"{C:attention}Steel Cards{} to your hand",
				},
			},
			j_csau_byebye = {
				name = "Bye-Bye, Norway",
				text = {
					"This Joker gains a bonus {C:money}$#1#{} in sell",
					"value per {C:attention}Face Card{} held in hand",
					"Sell this Joker to destroy all",
					"{C:attention}Face Cards{} held in hand"
				},
				unlock = {
					"Win a run with",
					"{E:1,C:attention}Abandoned Deck{}",
					"on any difficulty",
				},
			},
			j_csau_ufo = {
				name = "UFO COMODIN",
				text = {
					{
						"Upon purchase, {C:attention}abducts{}",
						"a random Joker",
					},
					{
						"After {C:attention}#1#{} rounds, sell this card to ",
						"return {C:attention}abducted Joker{} with {C:dark_edition}Negative{}",
					}
				},
			},
			j_csau_wigsaw = {
				name = "Wigsaw",
				text = {
					"All {C:attention}suit{} effects target the",
					"suit with the {C:attention}most cards{}",
					"in your full deck",
					"{C:inactive,s:0.8}(Not applicable if{}",
					"{C:attention,s:0.8}multiple suits{} {C:inactive,s:0.8}are tied){}"
				},
				unlock = {
					"{E:1,s:1.3}?????"
				}
			},
			j_csau_junka = {
				name = "Black Spine Junka",
				text = {
					"Gains {X:mult,C:white}X#1#{} Mult, {C:green}+#2#{} chance, and has a",
					"{C:green}#3# in #4#{} chance to {C:red,E:1}self destruct{}",
					"each time a {C:vhs}VHS Tape{} finishes",
					"{C:inactive}(Currently {}{X:mult,C:white}X#5#{}{C:inactive} Mult{}{C:inactive}){}",
				},
				unlock = {
					"Discover {E:1,C:attention}#1#{} {E:1,C:vhs}VHS Tapes",
					"{C:inactive}(#2#)",
				},
			},
			j_csau_gravity = {
				name = "Gravity",
				text = {
					"This Joker gains {C:mult}+#1#{} Mult every",
					"round you have a {C:stand}Stand{},",
					"resets when a {C:stand}Stand{} is",
					"{C:attention}sold{} or {C:attention}destroyed{}",
					"{C:inactive}(Currently {}{C:mult}+#2#{}{C:inactive} Mult{}{C:inactive}){}",
				},
			},
			j_csau_photodad = {
				name = "Photodad",
				text = {
					"When {C:attention}final hand{} of round",
					"is played, create {C:tarot}The Arrow{}",
					"{C:inactive}(Must have room)",
				},
			},
			j_csau_weretrulyfrauds = {
				name = "WE'RE TRULY FRAUDS!",
				text = {
					"All {C:vhs}VHS Tapes{} and {C:vhs}Analog Packs{}",
					"in the shop are {C:attention}free{}",
				},
			},
			j_csau_genres = {
				name = {
					"{s:0.8}Battle of{}",
					"{s:0.8}the Genres{}"
				},
				text = {
					"{C:attention}+#1#{} Hand Size for",
					"each {C:vhs}VHS Tape{} held",
					"{C:inactive}(Currently {}{C:attention}+#2#{}{C:inactive} Hand Size{}{C:inactive}){}",
				},
			},
			j_csau_endlesstrash = {
				name = "ENDLESS TRASH",
				text = {
					"{C:mult}+#1#{} Discard for",
					"each {C:vhs}VHS Tape{} held",
				},
			},
			j_csau_hack = {
				name = "Hack Fraud",
				text = {
					"{C:chips}+#1#{} Chips per unique",
					"{C:vhs}VHS Tape{} obtained this run",
					"{C:attention}Double{} Chips if you",
					"have {C:attention}Director's Cut{}",
					"{C:inactive}(Currently {C:chips}+#2#{}{C:inactive} Chips)",
				},
			},
			j_csau_banned_cards = {
				name = "Non-Cardsauce Cards",
				text = {
					"This challenge bans all",
					"non-{C:clubs}Cardsauce{} {C:attention}modded cards{}",
				}
			},
			j_csau_banned_jokers = {
				name = "Non-Cardsauce Jokers",
				text = {
					"This challenge bans all",
					"non-{C:clubs}Cardsauce{} {C:attention}jokers{}",
				}
			},
			j_csau_piss = {
				name = "Pissing Joker",
				text = {
					"{C:mult}+#2#{} Mult for each {C:attention}Ace",
					"in your {C:attention}full deck",
					"{C:inactive}(Currently {}{C:mult}+#1#{} {C:inactive}Mult){}",
				},
			},
			j_csau_expiredmeds = {
				name = "Expired Medicine",
				text = {
					"When {C:attention}sold{}, reappears in the",
					"next shop with {C:chips}+#1#{} Chips",
					"{C:green}#2# in #3#{} chance to {C:attention}reset{} instead",
					"{C:inactive}(Currently {}{C:chips}+#4#{}{C:inactive} Chips{}{C:inactive}){}",
				},
			},
			j_csau_puyo = {
				name = "Puyo Puyo Balatro",
				text = {
					"Use {C:attention}Arrow Keys{}/{C:attention}D-Pad{},",
					"{C:attention}Z{}/{C:attention}L3{}, and {C:attention}X{}/{C:attention}R3{} to play",
					"{C:inactive}(Pausing not allowed)",
					"Gain {C:chips}Chips{} equal to score,",
					"resets on {C:attention}Game Over{}",
					"{C:inactive}(Currently {}{C:chips}+#1#{}{C:inactive} Chips{}{C:inactive}){}",
				},
			},
		},
		Partner={
			pnr_csau_partner_roche={
				name = "Roche",
				text = {
					"Upgrade first played",
					"{C:attention}poker hand{} each {C:attention}#1#",
				},
				unlock={
					"Used {C:attention}Motorcyclist Joker",
					"to win on {C:attention}Gold",
					"{C:attention}Stake{} difficulty",
				},
			},
		},
		VHS = {
			c_csau_blackspine = {
				name = "Black Spine",
				text = {
					"While {C:attention}playing{}, {C:attention}transforms",
					"into a random {C:vhs}VHS Tape"
				},
			},
			c_csau_remlezar = {
				name = "Creating Rem Lezar",
				text = {
					{
						"While {C:attention}playing{}, {C:spectral}Spectral{} Cards",
						"have no adverse effects",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Card#2#"
					}
				},
			},
			c_csau_sew = {
				name = "Surviving Edged Weapons",
				text = {
					{
						"While {C:attention}playing{}, will {C:attention}take the hit{} for",
						"the next Joker to be destroyed",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Joker#2#"
					}
				},
			},
			c_csau_shakma = {
				name = "Shakma",
				text = {
					{
						"While {C:attention}playing{}, always",
						"trigger {C:green}probabilities{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} {C:green}Chances"
					}
				},
			},
			c_csau_troll2 = {
				name = "Troll 2",
				text = {
					{
						"While {C:attention}playing{}, a random card",
						"held in hand is enhanced to a",
						"{C:attention}Stone Card{} when hand is played",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Hands"
					}
				},
			},
			c_csau_swhs = {
				name = {
					"{s:0.9}Star Wars{}",
					"{s:0.9}Holiday Special{}",
				},
				text = {
					{
						"While {C:attention}playing{}, each played card",
						"gives {C:money}$#1#{} when scored",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Hands"
					}
				},
			},
			c_csau_exploding = {
				name = "Exploding Varmints",
				text = {
					{
						"While {C:attention}playing{}, turn all but one {C:blue}Hands",
						"into {C:red}Discards{} when {C:attention}Blind{} is selected",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Round#2#"
					}
				},
			},
			c_csau_choppingmall = {
				name = "Chopping Mall",
				text = {
					{
						"While {C:attention}playing{}, retrigger all",
						"card {C:attention}held in hand{} abilities",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Hands"
					}
				},
			},
			c_csau_roar = {
				name = "Roar",
				text = {
					{
						"While {C:attention}playing{}, do not draw",
						"any cards less than a {C:attention}6{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Draws"
					}
				},
			},
			c_csau_calibighunks = {
				name = "California Big Hunks",
				text = {
					{
						"While {C:attention}playing{}, scoring {C:attention}Kings{}",
						"are enhanced to {C:attention}Mult Cards{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Hands"
					}
				},
			},
			c_csau_ishtar = {
				name = "Ishtar",
				text = {
					{
						"Each scoring {C:attention}4{}, {C:attention}2{}, and {C:attention}3{} gives",
						"{C:chips}+#1#{} Chips while this tape is {C:attention}playing{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Hands"
					}
				},
			},
			c_csau_nukie = {
				name = "Nukie",
				text = {
					{
						"While {C:attention}playing{}, {C:attention}Wheel of Fortune{}",
						"has a {C:green}#1# in #2#{} chance to give",
						"{C:dark_edition}Negative{} when it {C:attention}succeeds{}"
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#3#{} Wheels"
					}
				},
			},
			c_csau_sataniccults = {
				name = {
					"{s:0.8}Law Enforcement Guide to{}",
					"Satanic Cults"
				},
				text = {
					{
						"While {C:attention}playing{}, {C:attention}Gold Cards{} give",
						"{X:mult,C:white}X#1#{} Mult when held in hand",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Hands"
					}
				},
			},
			c_csau_blooddebts = {
				name = "Blood Debts",
				text = {
					{
						"While {C:attention}playing{}, gain {C:money}$#1#{} more",
						"per {C:money}Interest{} earned",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Rounds"
					}
				},
			},
			c_csau_topslots = {
				name = "Top Slots",
				text = {
					{
						"While {C:attention}playing{}, gain {C:money}$#1#{} {C:inactive}[Max:{} {C:money}$#3#{}{C:inactive}]{}",
						"per {C:attention}#2#%{} over required chips at",
						"end of round",
					},
					{
						"{C:green}#4# in #5#{} chance to {C:attention}double{}",
						"{C:green}#4# in #6#{} chance to {C:attention}triple{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#7#{} Rounds"
					}
				},
			},
			c_csau_topslots_alt_title = {
				name = {
					"Top Slots -",
					"{S:0.9}Spotting The Best{}",
				},
				text = {
					{
						"While {C:attention}playing{}, gain {C:money}$#1#{} {C:inactive}[Max:{} {C:money}$#3#{}{C:inactive}]{}",
						"per {C:attention}#2#%{} over required chips at",
						"end of round",
					},
					{
						"{C:green}#4# in #5#{} chance to {C:attention}double{}",
						"{C:green}#4# in #6#{} chance to {C:attention}triple{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#7#{} Rounds"
					}
				},
			},
			c_csau_doubledown = {
				name = "Double Down",
				text = {
					{
						"{X:mult,C:white}X#1#{} Mult While {C:attention}playing{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Hands"
					}
				},
			},
			c_csau_twistedpair = {
				name = "Twisted Pair",
				text = {
					{
						"While {C:attention}playing{}, add a {C:attention}copy of the",
						"first card scored to your hand",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Hands"
					}
				},
			},
			c_csau_fatefulfindings = {
				name = "Fateful Findings",
				text = {
					{
						"While {C:attention}playing{}, {C:attention}steal{} the first",
						"{C:tarot}Tarot{}, {C:planet}Planet{} or {C:spectral}Spectral{} card",
						"from a {C:attention}Booster Pack{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Cards"
					}
				},
			},
			c_csau_streetsmarts = {
				name = "Street Smarts",
				text = {
					{
						"While {C:attention}playing{}, {C:mult}+#1#{} Mult",
						"on {C:attention}final hand{} of round",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Rounds"
					}
				},
			},
			c_csau_devilstory = {
				name = "Devil Story",
				text = {
					{
						"While {C:attention}playing{}, each played",
						"{C:attention}Enhanced{} card gives {C:money}$#1#{}",
						"when scored",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Cards"
					}
				},
			},
			c_csau_rentafriend = {
				name = "Rent-a-Friend",
				text = {
					{
						"While {C:attention}playing{}, all Jokers in ",
						"shop are {C:money}Rental{} and {C:dark_edition}Negative{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Joker#2#"
					}
				},
			},
			c_csau_tbone = {
				name = {
					"{s:0.9}T-Bone's World{}",
					"{s:0.9}of Clowning{}",
				},
				text = {
					{
						"Each Joker gives {C:mult}+#1#{} Mult",
						"while this tape is {C:attention}playing{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Hands"
					}
				},
			},
			c_csau_wwvcr = {
				name = {
					"{s:0.9}Wayne's World{}",
					"{s:0.9}VCR Board Game{}",
				},
				text = {
					{
						"While {C:attention}playing{}, {C:chips}+#1#{} Chips if you",
						"do not have the {C:inactive}Grey Poupon{s:0.55}TM{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Hands"
					}
				},
			},
			c_csau_wwvcr_detailed = {
				name = "Wayne's World VCR Board Game",
				text = {
					{
						"{C:chips}+#1#{} Chips While {C:attention}playing{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Hands"
					}
				},
			},
			c_csau_sos = {
				name = "SOS",
				text = {
					{
						"While {C:attention}playing{},",
						"{C:green}#1# in #2#{} chance for {X:mult,C:white}X#3#{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#4#{} Hands"
					}
				},
			},
			c_csau_macandme = {
				name = "Mac and Me",
				text = {
					{
						"While {C:attention}playing{}, retrigger first",
						"{C:attention}2{} cards in scoring hand",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Hands"
					}
				},
			},
			c_csau_osteo = {
				name = {
					"{s:0.9}The{}",
					"{s:0.8}Osteoporosis{}",
					"{s:0.9}Dance{}",
				},
				text = {
					{
						"While {C:attention}playing{}, gain {C:blue}+1{} Hand",
						"when {C:attention}Blind{} is selected",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Rounds"
					}
				},
			},
			c_csau_miami = {
				name = "Miami Connection",
				text = {
					{
						"While {C:attention}playing{}, always",
						"draw {C:attention}#1#{} more cards",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Draws"
					}
				},
			},
			c_csau_lowblow = {
				name = "Low Blow",
				text = {
					{
						"While {C:attention}playing{}, retrigger the ",
						"{C:attention}lowest ranked{} scoring card {C:attention}#1#{} times",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Hands"
					}
				},
			},
			c_csau_kidsand = {
				name = "Kid Sand Airbags",
				text = {
					{
						"While {C:attention}playing{}, gain {C:red}+#1#{} Discard",
						"when {C:attention}Blind{} is selected",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Rounds"
					}
				},
			},
			c_csau_spacecop = {
				name = "Space Cop",
				text = {
					{
						"While {C:attention}playing{}, {C:planet}Planet Cards{}",
						"level up by {C:attention}double{}",
						"the standard increment",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1# {C:planet}Planets"
					}
				},
			},
			c_csau_theroom = {
				name = "The Room",
				text = {
					{
						"While {C:attention}playing{}, reduce",
						"score requirements by {C:attention}#1#%{}",
						"when {C:attention}Blind{} is selected",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Rounds"
					}
				},
			},
			c_csau_ryansbabe = {
				name = "Ryan's Babe",
				text = {
					{
						"While {C:attention}playing{}, scoring {C:attention}Queens{}",
						"are enhanced to {C:attention}Bonus Cards{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Hands"
					}
				},
			},
			c_csau_ritf = {
				name = "Robot in the Family",
				text = {
					"While {C:attention}playing{}, for the entirety of its",
					"{C:vhs}Running Time{} of {C:attention}#1#{} Hands, each card that",
					"is played will give an additional amount",
					"of Mult and each card held in hand will",
					"give an additional amount of Chips equal",
					"to the next digit of pi, where pi is here",
					"defined as {C:attention}3.141592653589793238462643383",
					"{C:attention}2795028841971693993751058209749445923078",
					"{C:attention}1640628620899862803482534211706798214808",
					"{C:attention}651328230664709384460955058223172"
				},
			},
			c_csau_ritf_detailed = {
				name = "Robot in the Family",
				text = {
					{
						"While playing{}, all scored cards",
						"give Mult and all cards held in hand",
						"give Chips",
					},
					{
						"Mult and Chips given are the",
						"digits of pi in order",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Hands"
					}
				},
			},
			c_csau_suburbansasquatch = {
				name = "Suburban Sasquatch",
				text = {
					{
						"While {C:attention}playing{}, each scoring",
						"card increases in rank by {C:attention}#1#{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#2#{} Hands"
					}
				},
			},
			c_csau_rawtime = {
				name = "rAw TiMe",
				text = {
					{
						"{C:attention}Retrigger{} each played {C:attention}4{}, {C:attention}7{}, or {C:attention}2{}",
						"while this tape is {C:attention}playing{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Hands"
					}
				},
			},
			c_csau_donbeveridge = {
				name = {
					"Don Beveridge",
					"{s:0.9}Customerization Seminar{}",
				},
				text = {
					{
						"While {C:attention}playing{}, {C:attention}Food Jokers{}",
						"do not expire",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Triggers"
					}
				},
			},
			c_csau_alienpi = {
				name = "Alien Private Eye",
				text = {
					{
						"While {C:attention}playing{}, scoring cards give",
						"{X:mult,C:white}X#1#{} and add {C:green}+#2#{} chance",
					},
					{
						"When sold, {C:green}#3# in #4#{} chance to {C:red,E:1}die{}",
						"When completely used, you {C:red,E:1}die{}",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#5#{} cards"
					}
				},
			},
			c_csau_supershow = {
				name = {
					"{s:0.8}The Super Mario Bros.{}",
					"Super Show",
				},
				text = {
					{
						"While {C:attention}playing{}, creates {C:attention}copies",
						"of destroyed cards and gives",
						"them a random {C:attention}edition",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} cards"
					}
				},
			},
			c_csau_yoyoman = {
				name = "Yo-Yo Man Instructional Video",
				text = {
					{
						"While {C:attention}playing{}, return all ",
						"scoring cards to hand",
					},
					{
						"{C:vhs}Running Time{}: {C:attention}#1#{} Hands"
					}
				},
			},
		},
		csau_Stand = {
			c_csau_stardust_star = {
				name = "Star Platinum",
				text = {
					"If {C:attention}first hand{} of round",
					"is all {V:1}#2#{}, gain {C:blue}+1{} Hand",
				},
			},
			c_csau_stardust_tohth = {
				name = "Tohth",
				text = {
					"{C:attention}Preview{} the top {C:attention}#1#{}",
					" cards in your deck{}",
				},
			},
			c_csau_stardust_world = {
				name = "DIO's World",
				text = {
					"If {C:attention}first hand{} of round",
					"is all {V:1}#2#{}, gain {C:blue}+1{} Hand",
				},
			},
			c_csau_diamond_crazy = {
				name = "Crazy Diamond",
				text = {
					"Played {C:attention}debuffed{} cards",
					"are {C:attention}healed{}",
				},
			},
			c_csau_diamond_hand = {
				name = "The Hand",
				text = {
					"Whenever a card is {C:attention}destroyed{},",
					"give adjacent cards the same",
					"{C:attention}rank{}, {C:attention}suit{}, and {C:attention}enhancement{}",
				},
			},
			c_csau_diamond_echoes_1 = {
				name = "Echoes ACT1",
				text = {
					{
						"If {C:attention}first hand{} of round",
						"has only {C:attention}#1#{} card, cards",
						"of {V:1}#4#{}#5# {C:attention}suit{} give",
						"{C:mult}+#2#{} Mult when scored",
					},
					{
						"{C:stand}Evolves{} after {C:attention}#3#{} rounds",
					}
				},
			},
			c_csau_diamond_echoes_2 = {
				name = "Echoes ACT2",
				text = {
					{
						"If {C:attention}first hand{} of round has only",
						"{C:attention}#1#{} card, the first {C:attention}scoring{} card",
						"each hand becomes {V:1}#4#{}{C:attention}#5#{}",
					},
					{
						"{V:1}#6#{}{C:attention}#7#{} give#8# {C:mult}+#2#{} Mult",
						"when scored",
					},
					{
						"{C:stand}Evolves{} after {C:attention}#3#{} rounds",
					}					
				},
			},
			c_csau_diamond_echoes_3 = {
				name = "Echoes ACT3",
				text = {
					{
						"If played hand contains a {C:attention}Flush{}",
						"each card scored gives {C:mult}+#1#{} Mult",
					},
					{
						"{C:attention}Stone Cards{} count as {C:attention}all suits{}",
						"and give {X:mult,C:white}X#2#{} Mult when scored",
					}
				},
			},
			c_csau_diamond_killer = {
				name = "Killer Queen",
				text = {
					{
						"Whenever you {C:attention}destroy{} a card,",
						"gain {C:chips}+#1#{} hand this Ante {C:inactive}({C:chips}+#2#{C:inactive})",
					},
					{
						"{C:stand}Evolves{} after destroying",
						"{C:attention}#3#{} cards {C:inactive}({C:attention}#4#{C:inactive}/#3#)"
					}
				},
			},
			c_csau_diamond_killer_btd = {
				name = {
					"Killer Queen:",
					"Bites the Dust",
				},
				text = {
					"After your {C:attention}last card{} is scored,",
					"retrigger hand in {C:attention}reverse order{}"
				},
			},
			c_csau_vento_gold = {
				name = "Gold Experience",
				text = {
					{
						"{C:green}#1# in #2#{} chance for scored",
						"{V:1}#3#{} to become {C:attention}Gold Cards{}",
					},
					{
						"{C:stand}Evolves{} after using {C:tarot}The Arrow{}",
					}
				},
			},
			c_csau_vento_gold_requiem = {
				name = {
					"Gold Experience",
					"Requiem",
				},
				text = {
					"{C:green}#1# in #2#{} chance per scoring",
					"{C:attention}Gold Card{} to {C:planet}level up{}",
					"played {C:attention}poker hand{}",
				},
			},
			c_csau_vento_moody = {
				name = "Moody Blues",
				text = {
					"{C:vhs}VHS Tapes{} have {C:attention}double{}",
					"the Running Time",
				},
			},
			c_csau_vento_metallica = {
				name = "Metallica",
				text = {
					{
						"Played {C:attention}Jacks{} become {C:attention}Steel Cards{}",
					},
					{
						"{C:attention}Steel Jacks{} act as",
						"{C:attention}Glass Cards{} when scored",
					}
				},
			},
			c_csau_vento_epitaph = {
				name = "Epitaph",
				text = {
					{
						"{C:attention}Preview{} the top card of your deck",
					},
					{
						"{C:stand}Evolves{} after skipping {C:attention}#1#{} Blinds",
					}
				},
			},
			c_csau_vento_epitaph_king = {
				name = "King Crimson",
				text = {
					"Each selected {C:attention}Blind{} awards",
					"its {C:attention}skip tag{} when defeated"
				},
			},
			c_csau_vento_watchtower = {
				name = {
					"All Along The",
					"Watchtower",
				},
				text = {
					"{X:mult,C:white}X#1#{} Mult if deck is",
					"{C:attention}52{} cards, {C:attention}2-A{} for each suit"
				},
			},
			c_csau_stone_stone = {
				name = "Stone Free",
				text = {
					"Scoring {C:attention}Stone Cards{} lose",
					"their enhancement but",
					"permanently gain {C:chips}+#1#{} Chips"
				},
			},
			c_csau_stone_marilyn = {
				name = "Marilyn Manson",
				text = {
					{
						"Prevents {C:red}death{} by exchanging",
						"{C:money}$#1#{} for {C:attention}#2#%{} of Blind score",
					},
					{
						"If no {C:money}Money{}, sells random {C:attention}Jokers{}",
						"If no {C:attention}Jokers{}, sells random {C:attention}Playing Cards{}"
					}
				},
			},
			c_csau_stone_white = {
				name = "Whitesnake",
				text = {
					{
						"{C:attention}Retrigger{} each played {C:attention}6{}",
					},
					{
						"{C:stand}Evolves{} after playing",
						"{C:attention}#1#{} scoring {C:attention}#2#s{}"
					}
				},
			},
			c_csau_stone_white_moon = {
				name = "C-MOON",
				text = {
					{
						"{C:attention}Retrigger{} each played {C:attention}6{}",
						"{C:attention}Retrigger{} each played {C:attention}Straight{}",
					},
					{
						"{C:dark_edition,s:0.8}The time for Heaven has almost come...",
					}
				},
			},
			c_csau_stone_white_moon_detailed = {
				name = "C-MOON",
				text = {
					{
						"{C:attention}Retrigger{} each played {C:attention}6{}",
						"{C:attention}Retrigger{} each played {C:attention}Straight{}",
					},
					{
						"{C:stand}Evolves{} after using",
					"{C:attention}#1#{} {C:tarot}The Moon{} cards",
					}					
				},
			},
			c_csau_stone_white_heaven = {
				name = "Made in Heaven",
				text = {
					"After {C:attention}playing{} or {C:attention}discarding{}",
					"a hand, gain a {C:blue}Hand{} or {C:red}Discard{}",
				},
			},
			c_csau_steel_tusk_1 = {
				name = "Tusk ACT1",
				text = {
					{
						"Each played {C:attention}Ace{} or {C:attention}2{} gives",
						"{C:chips}+#1#{} Chips when scored",
					},
					{
						"{C:stand}Evolves{} after {C:attention}#2#{}",
						"{C:attention}Aces{} or {C:attention}2s{} are scored",
					}
				},
			},
			c_csau_steel_tusk_2 = {
				name = "Tusk ACT2",
				text = {
					{
						"Each played {C:attention}Ace{}, {C:attention}2{}, or {C:attention}3{} gives",
						"{C:chips}+#1#{} Chips when scored",
					},
					{
						"{C:stand}Evolves{} after {C:attention}#2#{} cards",
						"are {C:attention}destroyed{}",
					}
				},
			},
			c_csau_steel_tusk_3 = {
				name = "Tusk ACT3",
				text = {
					{
						"Each played {C:attention}Ace{}, {C:attention}2{}, {C:attention}3{}, or {C:attention}5{}",
						"gives {C:chips}+#1#{} Chips when scored",
					},
					{
						"{C:stand}Evolves{} after defeating a {C:attention}Blind{}",
						"within {C:attention}#2#%{} of required chips",
					}
				},
			},
			c_csau_steel_tusk_4 = {
				name = "Tusk ACT4",
				text = {
					{
						"{C:dark_edition}Unlocks Fibonacci poker hands{}",
						"{C:inactive}(ex: {C:attention}8 5 3 2 A{C:inactive})",
					},
					{
						"Played Fibonacci {C:attention}ranks{} give",
						"{C:chips}+#1#{} Chips when scored",
					},
					{
						"If played hand contains a",
						"{C:attention}Fibonacci{}, gain {C:blue}+#2#{} Hand",
					}			
				},
			},
			c_csau_steel_civil = {
				name = "Civil War",
				text = {
					"{C:tarot}The Fool{} and {C:tarot}The Emperor{}",
					"always create {C:tarot,T:c_hanged_man}#1#{}",
				},
			},
			c_csau_steel_d4c = {
				name = {
					"Dirty Deeds Done",
					"Dirt Cheap",
				},
				text = {
					{
						"Your first scored {C:attention}Pair{}",
						"each round is {C:attention}destroyed{}",
					},
					{
						"{C:stand}Evolves{} after your deck",
						"contains {C:attention}#1# Lucky Cards {C:inactive}({}{C:attention}#2#{}{C:inactive}/#1#)",
					}
				},
			},
			c_csau_steel_d4c_love = {
				name = "D4C -Love Train-",
				text = {
					"All played {C:attention}Lucky Cards{}",
					"always payout at least {C:attention}once{}",
				},
			},
			c_csau_lion_soft = {
				name = "Soft & Wet",
				text = {
					{
						"Scoring {C:attention}Bonus{} and {C:attention}Mult Cards{}",
						"lose their {C:attention}Enhancements{} but",
						"permanently gain {C:attention}half{} their",
						"Chip and Mult bonuses",
					},
					{
						"{C:stand}Evolves{} after playing a {C:attention}Secret Hand{}",
					}				
				},
			},
			c_csau_lion_soft_beyond = {
				name = {
					"Soft & Wet:",
					"Go Beyond",
				},
				text = {
					"Scoring {C:attention}Bonus{} and {C:attention}Mult Cards{}",
					"lose their {C:attention}Enhancements{} but",
					"permanently gain {C:attention}all{} their",
					"Chip and Mult bonuses"
				},
			},
			c_csau_lion_paper = {
				name = "Paper Moon King",
				text = {
					"All {C:attention}face{} cards are",
					"considered {C:attention}#1#s{}",
					"{s:0.8}Rank changes at end of round",
				},
			},
			c_csau_lion_rock = {
				name = "I Am a Rock",
				text = {
					"Add one {C:attention}Stone Card{} to deck",
					"every time a {C:attention}playing card",
					"is added to your deck",
				},
			},
			c_csau_lion_wonder= {
				name = "Wonder of U",
				text = {
					"When a {C:attention}Lucky Card{} is scored,",
					"{C:attention}destroy{} it and gain {X:mult,C:white}X#1#{} Mult",
					"{C:inactive}(Currently{} {X:mult,C:white}X#2#{} {C:inactive}Mult){}",
					
				},
			},
			c_csau_lands_november = {
				name = "November Rain",
				text = {
					"All playing cards ranked",
					"{C:attention}#1# or lower{} are always",
					"scored and give {C:chips}+#2#{} Chips",
				},
			},
			c_csau_lands_smooth = {
				name = "Smooth Operators",
				text = {
					"Before scoring, if an unscored card",
					"is an {C:attention}adjacent rank{} to a scored card,",
					"{C:attention}upgrade or downgrade{} it one rank",
				},
			},
			c_csau_lands_bigmouth = {
				name = "Bigmouth Strikes Again",
				text = {
					{
						"{C:attention}Flushes{} may be made with {C:attention}4{} cards",
					},
					{
						"All additional cards or {C:attention}Wild Cards{} will",
						"{C:attention}transform{} into the {C:attention}Flush's suit{}",
					}
				},
			},
		},
		Planet = {
			c_csau_lutetia = {
				name = "Lutetia",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
					"{C:attention}#2#",
					"{C:mult}+#3#{} Mult and",
					"{C:chips}+#4#{} chips",
				}
			},
			c_csau_varuna = {
				name = "Varuna",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
					"{C:attention}#2#",
					"{C:mult}+#3#{} Mult and",
					"{C:chips}+#4#{} chips",
				}
			},
			c_csau_planet_whirlpool = {
				name = "Whirlpool",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
					"{C:attention}#2#",
					"{C:mult}+#3#{} Mult and",
					"{C:chips}+#4#{} chips",
				}
			},
			c_csau_planet_lost = {
				name = "Lost Galaxy",
				text = {
					"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
					"{C:attention}#2#",
					"{C:mult}+#3#{} Mult and",
					"{C:chips}+#4#{} chips",
				}
			},
		},
		Tarot = {
			c_csau_tarot_arrow = {
				name = "The Arrow",
				text = {
					"Create a random {C:stand}Stand{}",
					"{C:inactive}(Must have room){}",
				}
			},
			c_csau_banned_consumables = {
				name = "Non-Cardsauce Consumables",
				text = {
					"This challenge bans all non-{C:clubs}Cardsauce{}",
					"{C:attention}modded Consumables{}",
				}
			},
			c_emperor_civil = {
				name = "The Emperor",
				text = {
					"Creates {C:tarot}The Hanged Man{} and",
                    "{C:attention}#1#{} random {C:tarot}Tarot{} card",
                    "{C:inactive}(Must have room)"
				}
			},
		},
		Spectral = {
			c_csau_quixotic = {
				name = "Quixotic",
				text = {
					"Gain an {C:attention}Ethereal Tag",
				},
			},
			c_csau_protojoker = {
				name = "Protojoker",
				text = {
					"Transform every {C:attention}Joker{} with \"Joker\"",
					"in its name into {C:attention}Chadley{}"
				},
			},
			c_csau_spec_stone = {
				name = "Stone Mask",
				text = {
					"Add {C:dark_edition}Holographic{} and {C:attention}Eternal{}",
					"to a random Joker, overwriting",
					"existing {C:dark_edition}editions{} and {C:attention}stickers{}"
				}
			},
			c_csau_spec_diary = {
				name = "The Diary",
				text = {
					"Create a random",
					"{C:stand}Evolved Stand{}",
					"{C:inactive}(Must have room){}",
				}
			},
		},
		Voucher = {
			v_csau_scavenger = {
				name = "Scavenger Hunt",
				text = {
					"{C:vhs}VHS Tapes{} can be purchased",
					"from the {C:attention}shop{}"
				}
			},
			v_csau_raffle = {
				name = "Raffle",
				text = {
					"{C:vhs}VHS Tapes{} appear {C:attention}2X{} more",
					"frequently in the {C:attention}shop{}"
				},
				unlock = {
					"Buy a total of ",
					"{C:attention}#1#{} {C:vhs}VHS Tapes",
					"from the shop",
					"{C:inactive}(#2#)",
				},
			},
			v_csau_foo = {
				name = 'Foo Fighter',
				text = {
					"{C:stand}Stands{} can be purchased",
					"from the {C:attention}shop{}"
				}
			},
			v_csau_plant = {
				name = 'Plant Appraiser',
				text = {
					"{C:stand}Evolved Stands{} can be",
					"purchased from the {C:attention}shop{}"
				},
				unlock = {
					"Buy a total of",
					"{C:attention}#1#{} {C:stand}Stands",
					"from the shop",
					"{C:inactive}(#2#)",
				},
			},
			v_csau_lampoil = {
				name = 'Lamp Oil',
				text = {
					"Allows {C:attention}#1#{} shop card#2# to be",
					"saved until the {C:attention}next shop{}"
				}
			},
			v_csau_ropebombs = {
				name = 'Rope & Bombs',
				text = {
					"Allows shop cards to",
					"be saved {C:attention}indefinitely{}"
				},
				unlock = {
					"Spend {C:money}$#1#{}",
					"in one shop"
				}
			},
			v_csau_banned_vouchers = {
				name = "Non-Cardsauce Vouchers",
				text = {
					"This challenge bans all",
					"non-{C:clubs}Cardsauce{} {C:attention}modded Vouchers{}",
				}
			}
		},
		Tag = {
			tag_csau_corrupted = {
				name = "Corrupted Tag",
				text = {
					"Next base edition shop",
					"Joker is free and",
					"becomes {C:dark_edition}Corrupted"
				},
			},
			tag_csau_plinkett = {
				name = "Plinkett Tag",
				text = {
					"Gives a free",
					"{C:vhs}Mega Analog Pack{}",
				},
			},
			tag_csau_spirit = {
				name = "Spirit Tag",
				text = {
					"Create a random {C:stand}Stand",
					"if not at {C:attention}Stand limit{}",
					"{C:inactive}(Must have room)",
				},
			},
			tag_csau_banned_tags = {
				name = "Non-Cardsauce Tags",
				text = {
					"This challenge bans all",
					"non-{C:clubs}Cardsauce{} {C:attention}modded Tags{}",
				}
			}
		},
		Edition = {
			e_csau_corrupted = {
				name = "Corrupted",
				text = {
					"",
				},
			},
		},
		Back = {
			b_csau_vine = {
				name = "Vine Deck",
				text = {
					"Start run with {C:attention,T:v_overstock_norm}#1#{}",
					"{C:clubs}Cardsauce{} Jokers appear",
					"{C:attention}2x{} more often",
				},
			},
			b_csau_varg = {
				name = "Varg Deck",
				text = {
					"{C:attention}#1#{} Hand Size",
					"{C:green}Probabilities{} are {C:attention}doubled{}",
					"{C:clubs}Cardsauce{} Jokers appear",
					"{C:attention}2x{} more often",
				},
			},
			b_csau_wheel = {
				name = "Wheel Deck",
				text = {
					"Start run with {C:tarot,T:v_crystal_ball}#1#{}",
					"After each {C:attention}Boss Blind,{} ",
					"gain a {C:vhs,T:c_csau_blackspine}Black Spine{}",
				},
				unlock = {
					"Discover {C:attention}#1#{} {C:vhs}VHS Tapes",
					"{C:inactive}(#2#)",
				},
			},
			b_csau_disc = {
				name = "DISC Deck",
				text = {
					"Start run with {C:tarot,T:v_crystal_ball}#1#{}",
					"There is no {C:stand}Stand{} limit",
				},
				unlock = {
					"{C:attention}Evolve{} a {C:stand}Stand",
				},
			},
			b_csau_cbt = {
				name = "CBT Deck",
				text = {
					"{C:chips}#1#{} hand every round",
					"{C:mult}#2#{} discard every round",
					"After defeating each {C:attention}Boss Blind{},",
					"{C:planet}level down{} every hand",
				},
			},
		},
		Sleeve = {
			sleeve_csau_sleeve_vine = {
				name = "Vine Sleeve",
				text = {
					"Start run with {C:attention,T:v_overstock_norm}#2#{}",
					"{C:clubs}Cardsauce{} Jokers appear",
					"{C:attention}#1#x{} more often",
				},
			},
			sleeve_csau_sleeve_vine_alt = {
				name = "Vine Sleeve",
				text = {
					"Start run with {C:attention,T:v_overstock_plus}#2#{}",
					"All {C:clubs}Cardsauce{} additions",
					"appear {C:attention}#1#x{} more often",
				},
			},
			sleeve_csau_sleeve_varg = {
				name = "Varg Sleeve",
				text = {
					"{C:attention}#1#{} Hand Size",
					"{C:green}Probabilities{} are {C:attention}doubled{}",
					"{C:clubs}Cardsauce{} Jokers appear",
					"{C:attention}#2#x{} more often",
				},
			},
			sleeve_csau_sleeve_varg_alt = {
				name = "Varg Sleeve",
				text = {
					"{C:green}Probabilities{} are multiplied {C:attention}#1#x{}",
					"All {C:clubs}Cardsauce{} additions",
					"appear {C:attention}#2#x{} more often",
				},
			},
			sleeve_csau_sleeve_wheel = {
				name = "Wheel Sleeve",
				text = {
					"Start run with {C:tarot,T:v_crystal_ball}#1#{}",
					"After each {C:attention}Boss Blind,{} ",
					"gain a {C:vhs,T:c_csau_blackspine}Black Spine{}",
				},
			},
			sleeve_csau_sleeve_wheel_alt = {
				name = "Wheel Sleeve",
				text = {
					"Start run with {C:vhs,T:v_csau_scavenger}#1#{}",
				},
			},
			sleeve_csau_sleeve_disc = {
				name = "DISC Sleeve",
				text = {
					"Start run with {C:tarot,T:v_crystal_ball}#1#{}",
					"There is no {C:stand}Stand{} limit",
				},
			},
			sleeve_csau_sleeve_disc_alt = {
				name = "DISC Sleeve",
				text = {
					"Start run with {C:stand,T:v_csau_foo}#1#{}",
				},
			},
			sleeve_csau_sleeve_cbt = {
				name = "CBT Sleeve",
				text = {
					"{C:chips}#1#{} hand every round",
					"{C:mult}#2#{} discard every round",
					"After defeating each {C:attention}Boss Blind{},",
					"{C:planet}level down{} every hand",
				},
			},
			sleeve_csau_sleeve_cbt_alt = {
				name = "CBT Sleeve",
				text = {
					"{C:red}#1#{} Joker slot",
					"{C:chips}#2#{} hand every round",
					"Cannot have more than {C:money}$#3#",
					"Earn no {C:attention}Interest{}",
				},
			},
		}
	},
}
