-- 枪刃斩击
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill703100103 = oo.class(SkillBase)
function Skill703100103:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill703100103:DoSkill(caster, target, data)
	-- 12002
	self.order = self.order + 1
	self:DamageLight(SkillEffect[12002], caster, target, data, 0.5,2)
end
-- 伤害后
function Skill703100103:OnAfterHurt(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 8429
	local count29 = SkillApi:BuffCount(self, caster, target,2,3,1003)
	-- 8822
	if SkillJudger:Less(self, caster, self.card, true,count29,1) then
	else
		return
	end
	-- 703100102
	self:HitAddBuff(SkillEffect[703100102], caster, target, data, 4000,1003,2)
end
