--状态数据
local this = 
{
eff_addition_pack={"common"},
cast1={play_time=3800,start_pos={ref_type=6},go_eff="common/character_appear2",go_action="action_character_disappear_common",back_eff="common/character_appear2",back_action="action_character_appear_common1",last_hit=3300,no_cast_camera=1},
cast2={play_time=2100,start_pos={ref_type=1,offset_row=-266,lock_col=1},go_eff="common/character_disappear2",go_action="action_character_disappear_common",back_eff="common/character_appear2",back_action="action_character_appear_common1",last_hit=850},
cast3={play_time=2000},
cast4={play_time=12000,start_pos={ref_type=10,offset_row=225},last_hit=9300,hide_scene=1,hide_scene_time=11500,showDatas={{delay=0,isEnemy=1},{delay=4700,showState=1,isEnemy=1}}},
cast0={play_time=2100,start_pos={ref_type=1,offset_row=-200},go_eff="common/character_disappear2",go_action="action_character_disappear_common",back_eff="common/character_appear2",back_action="action_character_appear_common1",last_hit=1705},
dead={play_time=3000},
enter={play_time=3500},
win={play_time=3500}
};

return this;