-- 旋回突袭
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill702900301 = oo.class(SkillBase)
function Skill702900301:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill702900301:DoSkill(caster, target, data)
	-- 12006
	self.order = self.order + 1
	self:DamageLight(SkillEffect[12006], caster, target, data, 0.167,6)
end
-- 行动结束2
function Skill702900301:OnActionOver2(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 702900301
	local targets = SkillFilter:All(self, caster, target, 4)
	for i,target in ipairs(targets) do
		self:AddProgress(SkillEffect[702900301], caster, target, data, -200)
	end
end
-- 行动结束
function Skill702900301:OnActionOver(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 702800301
	self:DelBufferTypeForce(SkillEffect[702800301], caster, self.card, data, 4702804)
end
