--Layout generated from PropagateSpeech.bat via speech_tools.lua
return{
	ACTIONFAIL =
	{
        APPRAISE =
        {
            NOTNOW = "Guess I'll have to wait politely.",
        },
        REPAIR =
        {
            WRONGPIECE = "That piece ain't right.",
        },
        BUILD =
        {
            MOUNTED = "Not as tall as a moose, but still too high to place that.",
            HASPET = "I need to take care of the pet I have.",
			TICOON = "I've already got another one of these critters helping me.",
        },
		SHAVE =
		{
			AWAKEBEEFALO = "I don't think she'd like that.",
			GENERIC = "You can't shave what's not hair.",
			NOBITS = "It's already shorn, eh?",
            REFUSE = "I like my beard.",
            SOMEONEELSESBEEFALO = "I can't just go shaving things willy nilly!",
		},
		STORE =
		{
			GENERIC = "It's already packed tighter than a Toronto streetcar.",
			NOTALLOWED = "I could probably find a better place to put that.",
			INUSE = "Oh, sorry. I didn't mean to hover over your shoulder.",
            NOTMASTERCHEF = "I wouldn't wanna muddle it up.",
		},
        CONSTRUCT =
        {
            INUSE = "Oops, sorry. Someone's using it already.",
            NOTALLOWED = "Well, it doesn't go there.",
            EMPTY = "I need to put something there.",
            MISMATCH = "Sorry. Wrong plans.",
            NOTREADY = "I'll try again when things have calmed down around here.",
        },
		RUMMAGE =
		{
			GENERIC = "I can't right now. Sorry!",
			INUSE = "Sorry! I'll wait til you're finished there.",
            NOTMASTERCHEF = "I wouldn't wanna muddle it up.",
            NOTAMERM = "I got no business in there.",
		},
		UNLOCK =
        {
--fallback to speech_wilson.lua             WRONGKEY = "I can't do that.",
        },
		USEKLAUSSACKKEY =
        {
            WRONGKEY = "That was the wrong key, eh?",
            KLAUS = "Now's not the time, eh?",
			QUAGMIRE_WRONGKEY = "You see another key around here, Lucy?",
        },
		ACTIVATE =
		{
			LOCKED_GATE = "Guess we need a key.",
            HOSTBUSY = "What is that bird up to...",
            CARNIVAL_HOST_HERE = "I thought I saw that bird creepin' around here somewhere...",
            NOCARNIVAL = "Whew, those birds finally skedaddled.",
			EMPTY_CATCOONDEN = "Nothin' really in here, eh?",
			KITCOON_HIDEANDSEEK_NOT_ENOUGH_HIDERS = "I don't think there's enough of them to make a real game of it.",
			KITCOON_HIDEANDSEEK_NOT_ENOUGH_HIDING_SPOTS = "Not many places to hide around here, eh?",
			KITCOON_HIDEANDSEEK_ONE_GAME_PER_DAY = "How aboot we do it again another day?",
            MANNEQUIN_EQUIPSWAPFAILED = "Guess that won't work, eh?",
            PILLOWFIGHT_NO_HANDPILLOW = "I should grab a pillow first, eh?",
            NOTMYBERNIE = "Uh, Willow? Might wanna take control of your bear, eh?",
            NOTMERM = "Must be a merm thing.",
            NOKELP = "only_used_by_wurt",
--fallback to speech_wilson.lua             HASMERMLEADER = "only_used_by_wurt",
		},
		OPEN_CRAFTING =
		{
            PROFESSIONALCHEF = "I wouldn't wanna muddle it up.",
			SHADOWMAGIC = "Trees made into... paper? How unholy!",
		},
        COOK =
        {
            GENERIC = "That's not really in my wheelhouse, sorry.",
            INUSE = "Careful now, don't burn it.",
            TOOFAR = "I gotta get closer, eh?",
        },
        START_CARRAT_RACE =
        {
            NO_RACERS = "Just who's racing against who, eh?",
        },

		DISMANTLE = 
		{
			COOKING = "Better to wait till the food's done, eh?",
			INUSE = "Sorry! I'll wait till you're finished there.",
			NOTEMPTY = "I'd better make sure it's empty first.",
        },
        FISH_OCEAN =
		{
			TOODEEP = "This little rod won't do me much good.",
		},
        OCEAN_FISHING_POND =
		{
			WRONGGEAR = "I can probably just use my old fishin' rod for this.",
		},
        --wickerbottom specific action
--fallback to speech_wilson.lua         READ =
--fallback to speech_wilson.lua         {
--fallback to speech_wilson.lua             GENERIC = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOBIRDS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOWATERNEARBY = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             TOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             WAYTOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOFIRES =       "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOSILVICULTURE = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOHORTICULTURE = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOTENTACLEGROUND = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOSLEEPTARGETS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             TOOMANYBEES = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOMOONINCAVES = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             ALREADYFULLMOON = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua         },

        GIVE =
        {
            GENERIC = "Nah, that ain't right.",
            DEAD = "I don't think they... um...",
            SLEEPING = "It's sleeping.",
            BUSY = "I'll try again in a mo'.",
            ABIGAILHEART = "I'd never hear the end of it from 'Luce if I didn't try.",
            GHOSTHEART = "Not today.",
            NOTGEM = "That doesn't look like a magic rock to me.",
            WRONGGEM = "I don't think that one'll work here.",
			NOGENERATORSKILL = "I don't think that one'll work here.",
            NOTSTAFF = "Nah. Something long and thin goes there, but not this.",
            MUSHROOMFARM_NEEDSSHROOM = "That needs a mushroom spore, eh?",
            MUSHROOMFARM_NEEDSLOG = "That needs a magic log, eh?",
            MUSHROOMFARM_NOMOONALLOWED = "I don't think they're suited to this environment.",
            SLOTFULL = "I should probably use what's up there first.",
            FOODFULL = "There's already something there.",
            NOTDISH = "That doesn't seem smart.",
            DUPLICATE = "No sense having two of the same recipe.",
            NOTSCULPTABLE = "I'd prefer wood, personally.",
--fallback to speech_wilson.lua             NOTATRIUMKEY = "It's not quite the right shape.",
            CANTSHADOWREVIVE = "Didn't work. Probably for the best.",
            WRONGSHADOWFORM = "That's gotta be rebuilt, eh?",
            NOMOON = "Looks like it doesn't work in the caves, eh.",
			PIGKINGGAME_MESSY = "Could use a cleaning first.",
			PIGKINGGAME_DANGER = "I'll wait until the danger's passed.",
			PIGKINGGAME_TOOLATE = "Can't do that now. It'll be dark soon.",
			CARNIVALGAME_INVALID_ITEM = "Had to give it a shot, eh?",
			CARNIVALGAME_ALREADY_PLAYING = "It's not polite to cut in line.",
            SPIDERNOHAT = "No sense dressing it up when no one's gonna see it, eh?",
            TERRARIUM_REFUSE = "That ain't gonna cut it, eh?",
            TERRARIUM_COOLDOWN = "Gotta wait for that little tree to grow back there, eh.",
            NOTAMONKEY = "Slow down there bud, I can't understand a word you're sayin'.",
            QUEENBUSY = "I've gotta wait politely.",
        },
        GIVETOPLAYER =
        {
            FULL = "They need to make room for my present, eh?",
            DEAD = "I don't think they... um...",
            SLEEPING = "Let them get some shut eye.",
            BUSY = "I've something for you when you've got a mo'.",
        },
        GIVEALLTOPLAYER =
        {
            FULL = "They need to make room for my present, eh?",
            DEAD = "I don't think they... um...",
            SLEEPING = "Let them get some shut eye.",
            BUSY = "I've something for you when you've got a mo'.",
        },
        WRITE =
        {
            GENERIC = "No thanks. I have terrible writing.",
            INUSE = "If I could just... scooch in there after you...",
        },
        DRAW =
        {
            NOIMAGE = "I won't get it right unless I have the item in front of me.",
        },
        CHANGEIN =
        {
            GENERIC = "Ouch. Do I not look skookum enough already?",
            BURNING = "Better it than a tree.",
            INUSE = "Could you hand me my plaid shirt while you're in there?",
            NOTENOUGHHAIR = "Gotta wait for the hair to grow back in.",
            NOOCCUPANT = "See any beefalo to hitch up around here, Lucy?",
        },
        ATTUNE =
        {
            NOHEALTH = "I feel worse than a used roll of duct tape. Maybe later?",
        },
        MOUNT =
        {
            TARGETINCOMBAT = "I should wait for the dust to settle, eh?",
            INUSE = "Maybe I can find a caribou to ride instead.",
			SLEEPING = "Sorry there bud, time to get moving.",
        },
        SADDLE =
        {
            TARGETINCOMBAT = "I should wait for the dust to settle, eh?",
        },
        TEACH =
        {
            --Recipes/Teacher
            KNOWN = "I know that already, eh?",
            CANTLEARN = "Err... do you understand this one, 'Luce?",

            --MapRecorder/MapExplorer
            WRONGWORLD = "I don't think I'm in the right place for this.",

			--MapSpotRevealer/messagebottle
			MESSAGEBOTTLEMANAGER_NOT_FOUND = "Can't make heads or tails of it in this light.",--Likely trying to read messagebottle treasure map in caves

            STASH_MAP_NOT_FOUND = "Those monkeys couldn't even leave us with a proper map, eh?",-- Likely trying to read stash map  in world without stash                  
        },
        WRAPBUNDLE =
        {
            EMPTY = "I need some things to wrap first, eh?",
        },
        PICKUP =
        {
			RESTRICTION = "I ain't too keen on that, eh?",
			INUSE = "Oops! Sorry. Someone's using that.",
--fallback to speech_wilson.lua             NOTMINE_SPIDER = "only_used_by_webber",
            NOTMINE_YOTC =
            {
                "Sorry, wrong Carrat!",
                "Why don't you scurry back to your owner, eh?",
            },
--fallback to speech_wilson.lua 			NO_HEAVY_LIFTING = "only_used_by_wanda",
            FULL_OF_CURSES = "How many more curses do I need, eh?",
        },
        SLAUGHTER =
        {
            TOOFAR = "Sorry, it got away.",
        },
        REPLATE =
        {
            MISMATCH = "Whoops. I used the wrong dish.",
            SAMEDISH = "This food is already on a dish.",
        },
        SAIL =
        {
            REPAIR = "The boat's not damaged yet.",
        },
        ROW_FAIL =
        {
            BAD_TIMING0 = "Dangit! Messed up the timing.",
            BAD_TIMING1 = "Gotta keep it steady.",
            BAD_TIMING2 = "Let's give that another go, eh?",
        },
        LOWER_SAIL_FAIL =
        {
            "How aboot we try that again?",
            "No makin' fun of me, Lucy.",
            "A lot harder than it looks, eh?",
        },
        BATHBOMB =
        {
            GLASSED = "There's glass in the way, eh?",
            ALREADY_BOMBED = "Somebody beat me to it.",
        },
		GIVE_TACKLESKETCH =
		{
			DUPLICATE = "No sense having two of the same recipe.",
		},
		COMPARE_WEIGHABLE =
		{
            FISH_TOO_SMALL = "Should've thrown this little guy back.",
            OVERSIZEDVEGGIES_TOO_SMALL = "This one's not gonna cut it, eh?",
		},
        BEGIN_QUEST =
        {
            ONEGHOST = "only_used_by_wendy",
        },
		TELLSTORY =
		{
			GENERIC = "only_used_by_walter",
--fallback to speech_wilson.lua 			NOT_NIGHT = "only_used_by_walter",
--fallback to speech_wilson.lua 			NO_FIRE = "only_used_by_walter",
		},
        SING_FAIL =
        {
--fallback to speech_wilson.lua             SAMESONG = "only_used_by_wathgrithr",
        },
        PLANTREGISTRY_RESEARCH_FAIL =
        {
            GENERIC = "I'm familiar.",
            FERTILIZER = "I think I know aboot as much as I wanna know.",
        },
        FILL_OCEAN =
        {
            UNSUITABLE_FOR_PLANTS = "Sea water isn't usually good for gardens.",
        },
        POUR_WATER =
        {
            OUT_OF_WATER = "I'm out.",
        },
        POUR_WATER_GROUNDTILE =
        {
            OUT_OF_WATER = "I'll need more water.",
        },
        USEITEMON =
        {
            --GENERIC = "I can't use this on that!",

            --construction is PREFABNAME_REASON
            BEEF_BELL_INVALID_TARGET = "Better try something else, eh?",
            BEEF_BELL_ALREADY_USED = "I think it's already got an owner.",
            BEEF_BELL_HAS_BEEF_ALREADY = "I've got my own beefalo to worry aboot.",
        },
        HITCHUP =
        {
            NEEDBEEF = "I should probably get a beefalo first, eh?",
            NEEDBEEF_CLOSER = "I can't hitch my beefalo when he's way over there.",
            BEEF_HITCHED = "He's not going anywhere.",
            INMOOD = "Looks like someone's in a mood, eh?",
        },
        MARK =
        {
            ALREADY_MARKED = "I've got a good feeling aboot this one.",
            NOT_PARTICIPANT = "Can't do that without entering a beefalo in the contest.",
        },
        YOTB_STARTCONTEST =
        {
            DOESNTWORK = "What, is the contest not open to residents of Canada?",
            ALREADYACTIVE = "He must be out and aboot somewhere else.",
        },
        YOTB_UNLOCKSKIN =
        {
            ALREADYKNOWN = "Nothin' new here.",
        },
        CARNIVALGAME_FEED =
        {
            TOO_LATE = "Guess I wasn't quick enough.",
        },
        HERD_FOLLOWERS =
        {
            WEBBERONLY = "They're not too keen on listenin' to me.",
        },
        BEDAZZLE =
        {
--fallback to speech_wilson.lua             BURNING = "only_used_by_webber",
--fallback to speech_wilson.lua             BURNT = "only_used_by_webber",
--fallback to speech_wilson.lua             FROZEN = "only_used_by_webber",
--fallback to speech_wilson.lua             ALREADY_BEDAZZLED = "only_used_by_webber",
        },
        UPGRADE =
        {
--fallback to speech_wilson.lua             BEDAZZLED = "only_used_by_webber",
        },
		CAST_POCKETWATCH =
		{
--fallback to speech_wilson.lua 			GENERIC = "only_used_by_wanda",
--fallback to speech_wilson.lua 			REVIVE_FAILED = "only_used_by_wanda",
--fallback to speech_wilson.lua 			WARP_NO_POINTS_LEFT = "only_used_by_wanda",
--fallback to speech_wilson.lua 			SHARD_UNAVAILABLE = "only_used_by_wanda",
		},
        DISMANTLE_POCKETWATCH =
        {
--fallback to speech_wilson.lua             ONCOOLDOWN = "only_used_by_wanda",
        },

        ENTER_GYM =
        {
--fallback to speech_wilson.lua             NOWEIGHT = "only_used_by_wolfang",
--fallback to speech_wilson.lua             UNBALANCED = "only_used_by_wolfang",
--fallback to speech_wilson.lua             ONFIRE = "only_used_by_wolfang",
--fallback to speech_wilson.lua             SMOULDER = "only_used_by_wolfang",
--fallback to speech_wilson.lua             HUNGRY = "only_used_by_wolfang",
--fallback to speech_wilson.lua             FULL = "only_used_by_wolfang",
        },

        APPLYMODULE =
        {
            COOLDOWN = "only_used_by_wx78",
            NOTENOUGHSLOTS = "only_used_by_wx78",
        },
        REMOVEMODULES =
        {
            NO_MODULES = "only_used_by_wx78",
        },
        CHARGE_FROM =
        {
            NOT_ENOUGH_CHARGE = "only_used_by_wx78",
            CHARGE_FULL = "only_used_by_wx78",
        },

        HARVEST =
        {
            DOER_ISNT_MODULE_OWNER = "Not very talkative, eh?",
        },

		CAST_SPELLBOOK =
		{
--fallback to speech_wilson.lua 			NO_TOPHAT = "only_used_by_waxwell",
		},

        CASTSPELL =
        {
            TERRAFORM_TOO_SOON = "only_used_by_wurt",
        },

		CASTAOE =
		{
--fallback to speech_wilson.lua 			NO_MAX_SANITY = "only_used_by_waxwell",
            NOT_ENOUGH_EMBERS = "only_used_by_willow",
            NO_TARGETS = "only_used_by_willow",
            CANT_SPELL_MOUNTED = "only_used_by_willow",
            SPELL_ON_COOLDOWN = "only_used_by_willow",
			NO_BATTERY = "only_used_by_winona",
			NO_CATAPULTS = "only_used_by_winona",
		},

        PICK =
        {
            NOTHING_INSIDE = "Nothin' there but air.",
        },

        HEAL =
        {
            NOT_MERM = "Sorry bud, guess this won't work on you.",
        },

		LOOKAT = --fail strings for close inspection
		{
			-- Winona specific
--fallback to speech_wilson.lua 			ROSEGLASSES_INVALID = "only_used_by_winona",
--fallback to speech_wilson.lua 			ROSEGLASSES_COOLDOWN = "only_used_by_winona",
--fallback to speech_wilson.lua             ROSEGLASSES_DISMISS = "only_used_by_winona",
--fallback to speech_wilson.lua             ROSEGLASSES_STUMPED = "only_used_by_winona",
			--
		},

		REMOTE_TELEPORT =
		{
			NOSKILL = "only_used_by_winona",
			NODEST = "only_used_by_winona",
		},
    },

	ANNOUNCE_CANNOT_BUILD =
	{
		NO_INGREDIENTS = "Dangit, I'm missing a few things.",
		NO_TECH = "That one might take some lookin' into.",
		NO_STATION = "I'm gonna need a proper workstation.",
	},

	ACTIONFAIL_GENERIC = "Sorry, I can't do that.",
	ANNOUNCE_BOAT_LEAK = "All this water is making me very anxious.",
	ANNOUNCE_BOAT_SINK = "Hold on, Lucy!",
	ANNOUNCE_DIG_DISEASE_WARNING = "Fixed'r right up.", --removed
	ANNOUNCE_PICK_DISEASE_WARNING = "Well, that's not right.", --removed
	ANNOUNCE_ADVENTUREFAIL = "Oh well. I gave it a good try.",
    ANNOUNCE_MOUNT_LOWHEALTH = "This beast looks in a bad way, eh.",

    --waxwell and wickerbottom specific strings
--fallback to speech_wilson.lua     ANNOUNCE_TOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua     ANNOUNCE_WAYTOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua     ANNOUNCE_NOWATERNEARBY = "only_used_by_waxwell_and_wicker",

	--waxwell specific
--fallback to speech_wilson.lua 	ANNOUNCE_SHADOWLEVEL_ITEM = "only_used_by_waxwell",
--fallback to speech_wilson.lua 	ANNOUNCE_EQUIP_SHADOWLEVEL_T1 = "only_used_by_waxwell",
--fallback to speech_wilson.lua 	ANNOUNCE_EQUIP_SHADOWLEVEL_T2 = "only_used_by_waxwell",
--fallback to speech_wilson.lua 	ANNOUNCE_EQUIP_SHADOWLEVEL_T3 = "only_used_by_waxwell",
--fallback to speech_wilson.lua 	ANNOUNCE_EQUIP_SHADOWLEVEL_T4 = "only_used_by_waxwell",

    --wolfgang specific
--fallback to speech_wilson.lua     ANNOUNCE_NORMALTOMIGHTY = "only_used_by_wolfang",
--fallback to speech_wilson.lua     ANNOUNCE_NORMALTOWIMPY = "only_used_by_wolfang",
--fallback to speech_wilson.lua     ANNOUNCE_WIMPYTONORMAL = "only_used_by_wolfang",
--fallback to speech_wilson.lua     ANNOUNCE_MIGHTYTONORMAL = "only_used_by_wolfang",
    ANNOUNCE_EXITGYM = {
--fallback to speech_wilson.lua         MIGHTY = "only_used_by_wolfang",
--fallback to speech_wilson.lua         NORMAL = "only_used_by_wolfang",
--fallback to speech_wilson.lua         WIMPY = "only_used_by_wolfang",
    },

	ANNOUNCE_BEES = "Bees! Bees!",
	ANNOUNCE_BOOMERANG = "Sorry! Clumsy me!",
	ANNOUNCE_CHARLIE = "Who's there, eh?",
	ANNOUNCE_CHARLIE_ATTACK = "Yeouch! That was rough!",
--fallback to speech_wilson.lua 	ANNOUNCE_CHARLIE_MISSED = "only_used_by_winona", --winona specific
	ANNOUNCE_COLD = "It's a bit chilly out here!",
	ANNOUNCE_HOT = "It's so hot out here!",
	ANNOUNCE_CRAFTING_FAIL = "I can't do that right now.",
	ANNOUNCE_DEERCLOPS = "What was that?",
	ANNOUNCE_CAVEIN = "Sounds like some trouble up above.",
	ANNOUNCE_ANTLION_SINKHOLE =
	{
		"Pothole incoming.",
		"Take cover!",
		"Dangerous 'round here.",
	},
	ANNOUNCE_ANTLION_TRIBUTE =
	{
        "Maybe put the sinkholes on pause, eh?",
        "I got a tribute for you, eh?",
        "This here's for you, eh?",
	},
	ANNOUNCE_SACREDCHEST_YES = "Thanks'm.",
	ANNOUNCE_SACREDCHEST_NO = "We didn't cut it, Lucy.",
    ANNOUNCE_DUSK = "It's almost my bedtime.",

    --wx-78 specific
--fallback to speech_wilson.lua     ANNOUNCE_CHARGE = "only_used_by_wx78",
--fallback to speech_wilson.lua 	ANNOUNCE_DISCHARGE = "only_used_by_wx78",

    -- Winona specific
--fallback to speech_wilson.lua     ANNOUNCE_ROSEGLASSES = 
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_winona",
--fallback to speech_wilson.lua         "only_used_by_winona",
--fallback to speech_wilson.lua         "only_used_by_winona",
--fallback to speech_wilson.lua     },
    ANNOUNCE_CHARLIESAVE = 
    {
        "only_used_by_winona",
    },
	ANNOUNCE_ENGINEERING_CAN_UPGRADE = "only_used_by_winona",
	ANNOUNCE_ENGINEERING_CAN_DOWNGRADE = "only_used_by_winona",
	ANNOUNCE_ENGINEERING_CAN_SIDEGRADE = "only_used_by_winona",

	ANNOUNCE_EAT =
	{
		GENERIC = "Tasty!",
		PAINFUL = "That was past the expiry date.",
		SPOILED = "That was a wee bit manky.",
		STALE = "I got to that one just in time.",
		INVALID = "I don't think my teeth could cut through that.",
        YUCKY = "I'd rather chew on blubber balls.",

        --Warly specific ANNOUNCE_EAT strings
--fallback to speech_wilson.lua 		COOKED = "only_used_by_warly",
--fallback to speech_wilson.lua 		DRIED = "only_used_by_warly",
--fallback to speech_wilson.lua         PREPARED = "only_used_by_warly",
--fallback to speech_wilson.lua         RAW = "only_used_by_warly",
--fallback to speech_wilson.lua 		SAME_OLD_1 = "only_used_by_warly",
--fallback to speech_wilson.lua 		SAME_OLD_2 = "only_used_by_warly",
--fallback to speech_wilson.lua 		SAME_OLD_3 = "only_used_by_warly",
--fallback to speech_wilson.lua 		SAME_OLD_4 = "only_used_by_warly",
--fallback to speech_wilson.lua         SAME_OLD_5 = "only_used_by_warly",
--fallback to speech_wilson.lua 		TASTY = "only_used_by_warly",
    },

	ANNOUNCE_FOODMEMORY = "only_used_by_warly",

    ANNOUNCE_ENCUMBERED =
    {
        "Hnff...",
        "No... Don't get up... Lucy...",
        "Heavy... Eh...?",
        "...oof...",
        "I'll keep... lumberin' along...",
        "No point... complainin'...",
        "Work's... gotta get done...",
        "Nothin' like... honest work...",
        "I'm more of a chopper than a lifter...",
        "Huff... huff...",
    },
    ANNOUNCE_ATRIUM_DESTABILIZING =
    {
		"We better hightail it out of here.",
		"Let's skedaddle!",
		"There'll be trouble if we don't leave.",
	},
    ANNOUNCE_RUINS_RESET = "All that hard work gone to waste.",
    ANNOUNCE_SNARED = "You'll have to do better than that.",
    ANNOUNCE_SNARED_IVY = "I think they want to dance, Lucy!",
    ANNOUNCE_REPELLED = "That's just impolite, eh.",
	ANNOUNCE_ENTER_DARK = "Who turned out the lights?",
	ANNOUNCE_ENTER_LIGHT = "Brilliance!",
	ANNOUNCE_FREEDOM = "I got out!",
	ANNOUNCE_HIGHRESEARCH = "Informative.",
	ANNOUNCE_HOUNDS = "There's something out there.",
	ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.",
    ANNOUNCE_ACIDBATS = "You hear something, Lucy?",
	ANNOUNCE_HUNGRY = "I'm getting peckish.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "The beastie is nearby.",
	ANNOUNCE_HUNT_LOST_TRAIL = "I'm more of a woodsman than a hunter anyway.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "The beastie's tracks washed away.",
    ANNOUNCE_HUNT_START_FORK = "Well there's a trail to trouble, eh Luce?",
    ANNOUNCE_HUNT_SUCCESSFUL_FORK = "We got'er cornered, Luce.",
    ANNOUNCE_HUNT_WRONG_FORK = "I can feel some beastie's beady eyes on me.",
    ANNOUNCE_HUNT_AVOID_FORK = "This trail looks like a skate in the park.",
	ANNOUNCE_INV_FULL = "I can't carry any more kit.",
	ANNOUNCE_KNOCKEDOUT = "Ow. What was that?",
	ANNOUNCE_LOWRESEARCH = "That was barely even worth it, eh?",
	ANNOUNCE_MOSQUITOS = "Skeeters!",
    ANNOUNCE_NOWARDROBEONFIRE = "That's okay. I just need a good flannel, anyway.",
    ANNOUNCE_NODANGERGIFT = "Now's definitely the wrong time to be celebratin' Christmas.",
    ANNOUNCE_NOMOUNTEDGIFT = "I'd rather open that with my feet on the ground.",
	ANNOUNCE_NODANGERSLEEP = "It's too scary out to sleep.",
	ANNOUNCE_NODAYSLEEP = "Only a hoser sleeps during the day.",
	ANNOUNCE_NODAYSLEEP_CAVE = "I'm not feelin' too restful right now.",
	ANNOUNCE_NOHUNGERSLEEP = "My belly is too empty to fall asleep.",
	ANNOUNCE_NOSLEEPONFIRE = "Not sure that's entirely safe.",
    ANNOUNCE_NOSLEEPHASPERMANENTLIGHT = "Hey bud, I can't sleep when it's as bright as daylight.",
	ANNOUNCE_NODANGERSIESTA = "Can't siesta, something's chasing me.",
	ANNOUNCE_NONIGHTSIESTA = "I prefer to siesta between chopping sessions, not at night.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "I prefer to siesta between chopping sessions, not at night.",
	ANNOUNCE_NOHUNGERSIESTA = "My belly is rumbling. I'd never be able to relax.",
	ANNOUNCE_NO_TRAP = "Close one!",
	ANNOUNCE_PECKED = "Sorry! I'll try harder!",
	ANNOUNCE_QUAKE = "The ground is heaving!",
	ANNOUNCE_RESEARCH = "Learnin' keeps your mind sharp. Like an axe.",
	ANNOUNCE_SHELTER = "Thanks for the shelter, buddy. I'm still gonna chop you.",
	ANNOUNCE_THORNS = "Ouch!",
	ANNOUNCE_BURNT = "Ouch, that's hot!",
	ANNOUNCE_TORCH_OUT = "My light ran out!",
	ANNOUNCE_THURIBLE_OUT = "No more luring, I guess.",
	ANNOUNCE_FAN_OUT = "I guess I'll just have to suffer now.",
    ANNOUNCE_COMPASS_OUT = "I'll always have the North in my heart.",
	ANNOUNCE_TRAP_WENT_OFF = "Oops!",
	ANNOUNCE_UNIMPLEMENTED = "Ouch! That wasn't very polite.",
	ANNOUNCE_WORMHOLE = "It was gross in there!",
--fallback to speech_wilson.lua     ANNOUNCE_WORMHOLE_SAMESPOT = "only_used_by_winona",
	ANNOUNCE_TOWNPORTALTELEPORT = "I got sand in my beard.",
	ANNOUNCE_CANFIX = "\nI think I can fix this!",
	ANNOUNCE_ACCOMPLISHMENT = "Lucy is going to be so proud of me!",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "That's a wrap, eh!",
	ANNOUNCE_INSUFFICIENTFERTILIZER = "Need more poop, eh?",
	ANNOUNCE_TOOL_SLIP = "The stuff of nightmares!",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "That tickled a bit, eh?",
	ANNOUNCE_TOADESCAPING = "It's gonna turn tail soon.",
	ANNOUNCE_TOADESCAPED = "The warty hoser ran away!",


	ANNOUNCE_DAMP = "A bit damp, eh?",
	ANNOUNCE_WET = "Plaid's warm, even when wet.",
	ANNOUNCE_WETTER = "I'm getting quite wet, eh?",
	ANNOUNCE_SOAKED = "Better hold on tight, Lucy.",

	ANNOUNCE_WASHED_ASHORE = "Well, that'll wake you up. Brr.",

    ANNOUNCE_DESPAWN = "This feels strangely familiar...",
	ANNOUNCE_BECOMEGHOST = "oOooOOOO!!",
	ANNOUNCE_GHOSTDRAIN = "I'm goin', like, nutso over here...",
	ANNOUNCE_PETRIFED_TREES = "No! Not the wood!",
	ANNOUNCE_KLAUS_ENRAGE = "I think it's time to run.",
	ANNOUNCE_KLAUS_UNCHAINED = "You shoulda stayed down.",
	ANNOUNCE_KLAUS_CALLFORHELP = "Monster hosers, incoming.",

	ANNOUNCE_MOONALTAR_MINE =
	{
		GLASS_MED = "I hear something inside.",
		GLASS_LOW = "Hang on, I'll get you out.",
		GLASS_REVEAL = "There! How's that, buddy?",
		IDOL_MED = "I hear something inside.",
		IDOL_LOW = "Hang on, I'll get you out.",
		IDOL_REVEAL = "There! How's that, buddy?",
		SEED_MED = "I hear something inside.",
		SEED_LOW = "Hang on, I'll get you out.",
		SEED_REVEAL = "There! How's that, buddy?",
	},

    --hallowed nights
    ANNOUNCE_SPOOKED = "You see that, Lucy?",
	ANNOUNCE_BRAVERY_POTION = "Glad that's over. Never thought I'd be scared of trees.",
	ANNOUNCE_MOONPOTION_FAILED = "Consider yourself lucky, eh?",

	--winter's feast
	ANNOUNCE_EATING_NOT_FEASTING = "I wouldn't feel good aboot keeping this all to myself.",
	ANNOUNCE_WINTERS_FEAST_BUFF = "I'm lit up like the first of July!",
	ANNOUNCE_IS_FEASTING = "My favourite thing aboot any holiday - eating!",
	ANNOUNCE_WINTERS_FEAST_BUFF_OVER = "Eh, I was probably a walkin' fire hazard anyway.",

    --lavaarena event
    ANNOUNCE_REVIVING_CORPSE = "You fell like a tree, eh?",
    ANNOUNCE_REVIVED_OTHER_CORPSE = "There we go.",
    ANNOUNCE_REVIVED_FROM_CORPSE = "Lucy'll never let me live that down.",

    ANNOUNCE_FLARE_SEEN = "I should go check out that flare, eh?",
    ANNOUNCE_MEGA_FLARE_SEEN = "I hope whoever sent that flare is ready for what's comin'.",
    ANNOUNCE_OCEAN_SILHOUETTE_INCOMING = "Watch out, something's coming!",

    --willow specific
--fallback to speech_wilson.lua 	ANNOUNCE_LIGHTFIRE =
--fallback to speech_wilson.lua 	{
--fallback to speech_wilson.lua 		"only_used_by_willow",
--fallback to speech_wilson.lua     },

    --winona specific
--fallback to speech_wilson.lua     ANNOUNCE_HUNGRY_SLOWBUILD =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua 	    "only_used_by_winona",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_HUNGRY_FASTBUILD =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua 	    "only_used_by_winona",
--fallback to speech_wilson.lua     },

    --wormwood specific
--fallback to speech_wilson.lua     ANNOUNCE_KILLEDPLANT =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wormwood",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_GROWPLANT =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wormwood",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_BLOOMING =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wormwood",
--fallback to speech_wilson.lua     },

    --wortox specfic
--fallback to speech_wilson.lua     ANNOUNCE_SOUL_EMPTY =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wortox",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_SOUL_FEW =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wortox",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_SOUL_MANY =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wortox",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_SOUL_OVERLOAD =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wortox",
--fallback to speech_wilson.lua     },

    --walter specfic
--fallback to speech_wilson.lua 	ANNOUNCE_SLINGHSOT_OUT_OF_AMMO =
--fallback to speech_wilson.lua 	{
--fallback to speech_wilson.lua 		"only_used_by_walter",
--fallback to speech_wilson.lua 		"only_used_by_walter",
--fallback to speech_wilson.lua 	},
--fallback to speech_wilson.lua 	ANNOUNCE_STORYTELLING_ABORT_FIREWENTOUT =
--fallback to speech_wilson.lua 	{
--fallback to speech_wilson.lua         "only_used_by_walter",
--fallback to speech_wilson.lua 	},
--fallback to speech_wilson.lua 	ANNOUNCE_STORYTELLING_ABORT_NOT_NIGHT =
--fallback to speech_wilson.lua 	{
--fallback to speech_wilson.lua         "only_used_by_walter",
--fallback to speech_wilson.lua 	},

    -- wx specific
    ANNOUNCE_WX_SCANNER_NEW_FOUND = "only_used_by_wx78",
--fallback to speech_wilson.lua     ANNOUNCE_WX_SCANNER_FOUND_NO_DATA = "only_used_by_wx78",

    --quagmire event
    QUAGMIRE_ANNOUNCE_NOTRECIPE = "Guess those ingredients don't go together.",
    QUAGMIRE_ANNOUNCE_MEALBURNT = "Too long on the fire.",
    QUAGMIRE_ANNOUNCE_LOSE = "It's over for us, eh.",
    QUAGMIRE_ANNOUNCE_WIN = "We done did it.",

--fallback to speech_wilson.lua     ANNOUNCE_ROYALTY =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "Your majesty.",
--fallback to speech_wilson.lua         "Your highness.",
--fallback to speech_wilson.lua         "My liege!",
--fallback to speech_wilson.lua     },

    ANNOUNCE_ATTACH_BUFF_ELECTRICATTACK    = "Careful you don't get zapped, eh!",
    ANNOUNCE_ATTACH_BUFF_ATTACK            = "I feel strong as a grizzly bear!",
    ANNOUNCE_ATTACH_BUFF_PLAYERABSORPTION  = "I'm feelin' a heckuva lot tougher now!",
    ANNOUNCE_ATTACH_BUFF_WORKEFFECTIVENESS = "Time to roll up our sleeves, eh Lucy?",
    ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY  = "I could stand under Niagara Falls and stay dry!",
    ANNOUNCE_ATTACH_BUFF_SLEEPRESISTANCE   = "This stuff will wake you right up!",

    ANNOUNCE_DETACH_BUFF_ELECTRICATTACK    = "Power's out, eh?",
    ANNOUNCE_DETACH_BUFF_ATTACK            = "Sorry, all the fight's gone out of me.",
    ANNOUNCE_DETACH_BUFF_PLAYERABSORPTION  = "Anyone got a spare hockey helmet?",
    ANNOUNCE_DETACH_BUFF_WORKEFFECTIVENESS = "That's enough hustlin' around for now.",
    ANNOUNCE_DETACH_BUFF_MOISTUREIMMUNITY  = "I can feel the dampness creepin' back in.",
    ANNOUNCE_DETACH_BUFF_SLEEPRESISTANCE   = "I'm gettin' tired, I think it's wearing off.",

	ANNOUNCE_OCEANFISHING_LINESNAP = "Aw nuts! Sorry for the language, Luce.",
	ANNOUNCE_OCEANFISHING_LINETOOLOOSE = "Thick I'd better tighten the slack.",
	ANNOUNCE_OCEANFISHING_GOTAWAY = "Guess that one got away from me.",
	ANNOUNCE_OCEANFISHING_BADCAST = "Yeesh, I look like a real hoser right now.",
	ANNOUNCE_OCEANFISHING_IDLE_QUOTE =
	{
		"Nothin' like a day out fishing.",
		"I could watch the sky and the ocean for hours.",
		"Hm, maybe I should swap out my lure.",
		"Can't rush it.",
	},

	ANNOUNCE_WEIGHT = "Weight: {weight}",
	ANNOUNCE_WEIGHT_HEAVY  = "Weight: {weight}\nNot bad, eh?",

	ANNOUNCE_WINCH_CLAW_MISS = "Dangit, just missed it.",
	ANNOUNCE_WINCH_CLAW_NO_ITEM = "Whoops. Guess I was a little off, eh?",

    --Wurt announce strings
--fallback to speech_wilson.lua     ANNOUNCE_KINGCREATED = "only_used_by_wurt",
--fallback to speech_wilson.lua     ANNOUNCE_KINGDESTROYED = "only_used_by_wurt",
--fallback to speech_wilson.lua     ANNOUNCE_CANTBUILDHERE_THRONE = "only_used_by_wurt",
--fallback to speech_wilson.lua     ANNOUNCE_CANTBUILDHERE_HOUSE = "only_used_by_wurt",
--fallback to speech_wilson.lua     ANNOUNCE_CANTBUILDHERE_WATCHTOWER = "only_used_by_wurt",
    ANNOUNCE_READ_BOOK =
    {
--fallback to speech_wilson.lua         BOOK_SLEEP = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_BIRDS = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_TENTACLES =  "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_BRIMSTONE = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_GARDENING = "only_used_by_wurt",
--fallback to speech_wilson.lua 		BOOK_SILVICULTURE = "only_used_by_wurt",
--fallback to speech_wilson.lua 		BOOK_HORTICULTURE = "only_used_by_wurt",

--fallback to speech_wilson.lua         BOOK_FISH = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_FIRE = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_WEB = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_TEMPERATURE = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_LIGHT = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_RAIN = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_MOON = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_BEES = "only_used_by_wurt",

--fallback to speech_wilson.lua         BOOK_HORTICULTURE_UPGRADED = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_RESEARCH_STATION = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_LIGHT_UPGRADED = "only_used_by_wurt",
    },

    ANNOUNCE_WEAK_RAT = "That one's not looking so good.",

    ANNOUNCE_CARRAT_START_RACE = "Aaaaand go!",

    ANNOUNCE_CARRAT_ERROR_WRONG_WAY = {
        "Seems like its sense of direction isn't the greatest, eh Lucy?",
        "How aboot you try going the other way?",
    },
    ANNOUNCE_CARRAT_ERROR_FELL_ASLEEP = "Now's not the best time to catch some zeds!",
    ANNOUNCE_CARRAT_ERROR_WALKING = "You've gotta move faster than that!",
    ANNOUNCE_CARRAT_ERROR_STUNNED = "We shoulda worked more on those reflexes, eh?",

    ANNOUNCE_GHOST_QUEST = "only_used_by_wendy",
--fallback to speech_wilson.lua     ANNOUNCE_GHOST_HINT = "only_used_by_wendy",
--fallback to speech_wilson.lua     ANNOUNCE_GHOST_TOY_NEAR = {
--fallback to speech_wilson.lua         "only_used_by_wendy",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua 	ANNOUNCE_SISTURN_FULL = "only_used_by_wendy",
--fallback to speech_wilson.lua     ANNOUNCE_ABIGAIL_DEATH = "only_used_by_wendy",
--fallback to speech_wilson.lua     ANNOUNCE_ABIGAIL_RETRIEVE = "only_used_by_wendy",
--fallback to speech_wilson.lua 	ANNOUNCE_ABIGAIL_LOW_HEALTH = "only_used_by_wendy",
    ANNOUNCE_ABIGAIL_SUMMON =
	{
--fallback to speech_wilson.lua 		LEVEL1 = "only_used_by_wendy",
--fallback to speech_wilson.lua 		LEVEL2 = "only_used_by_wendy",
--fallback to speech_wilson.lua 		LEVEL3 = "only_used_by_wendy",
	},

    ANNOUNCE_GHOSTLYBOND_LEVELUP =
	{
--fallback to speech_wilson.lua 		LEVEL2 = "only_used_by_wendy",
--fallback to speech_wilson.lua 		LEVEL3 = "only_used_by_wendy",
	},

--fallback to speech_wilson.lua     ANNOUNCE_NOINSPIRATION = "only_used_by_wathgrithr",
--fallback to speech_wilson.lua     ANNOUNCE_NOTSKILLEDENOUGH = "only_used_by_wathgrithr",
--fallback to speech_wilson.lua     ANNOUNCE_BATTLESONG_INSTANT_TAUNT_BUFF = "only_used_by_wathgrithr",
--fallback to speech_wilson.lua     ANNOUNCE_BATTLESONG_INSTANT_PANIC_BUFF = "only_used_by_wathgrithr",
--fallback to speech_wilson.lua     ANNOUNCE_BATTLESONG_INSTANT_REVIVE_BUFF = "only_used_by_wathgrithr",

--fallback to speech_wilson.lua     ANNOUNCE_WANDA_YOUNGTONORMAL = "only_used_by_wanda",
--fallback to speech_wilson.lua     ANNOUNCE_WANDA_NORMALTOOLD = "only_used_by_wanda",
--fallback to speech_wilson.lua     ANNOUNCE_WANDA_OLDTONORMAL = "only_used_by_wanda",
--fallback to speech_wilson.lua     ANNOUNCE_WANDA_NORMALTOYOUNG = "only_used_by_wanda",

	ANNOUNCE_POCKETWATCH_PORTAL = "Looks like I'm still in one piece.",

--fallback to speech_wilson.lua 	ANNOUNCE_POCKETWATCH_MARK = "only_used_by_wanda",
--fallback to speech_wilson.lua 	ANNOUNCE_POCKETWATCH_RECALL = "only_used_by_wanda",
--fallback to speech_wilson.lua 	ANNOUNCE_POCKETWATCH_OPEN_PORTAL = "only_used_by_wanda",
--fallback to speech_wilson.lua 	ANNOUNCE_POCKETWATCH_OPEN_PORTAL_DIFFERENTSHARD = "only_used_by_wanda",

    ANNOUNCE_ARCHIVE_NEW_KNOWLEDGE = "It's fillin' my head with ideas!",
    ANNOUNCE_ARCHIVE_OLD_KNOWLEDGE = "Guess I knew that one already.",
    ANNOUNCE_ARCHIVE_NO_POWER = "Well, that one's gonna stay a mystery for a while longer.",

    ANNOUNCE_PLANT_RESEARCHED =
    {
        "I sure am learnin' a lot aboot gardening!",
    },

    ANNOUNCE_PLANT_RANDOMSEED = "I'm hopin' it's a maple tree.",

    ANNOUNCE_FERTILIZER_RESEARCHED = "I learned a bit more aboot it.",

	ANNOUNCE_FIRENETTLE_TOXIN =
	{
		"Whew, I feel hotter than a forest fire.",
		"Guess I shouldn't have touched that plant, eh?",
	},
	ANNOUNCE_FIRENETTLE_TOXIN_DONE = "Glad that's over with.",

	ANNOUNCE_TALK_TO_PLANTS =
	{
        "So... what do plants like to talk aboot?",
        "How are you doing there, bud?",
		"Let me know if any of these other plants are botherin' you - I'll give 'em the axe!",
        "You grow here often? Aw, c'mon Lucy that was funny!",
        "It's nice catching up with my best bud!",
	},

	ANNOUNCE_KITCOON_HIDEANDSEEK_START = "Better hide quick, eh? Here I come!",
	ANNOUNCE_KITCOON_HIDEANDSEEK_JOIN = "Looks like fun! Mind if I cut in?",
	ANNOUNCE_KITCOON_HIDANDSEEK_FOUND =
	{
		"Gotcha.",
		"Can't hide from me!",
		"You were right, Luce! They were hiding right here!",
		"So that's where you were hiding, eh?",
	},
	ANNOUNCE_KITCOON_HIDANDSEEK_FOUND_ONE_MORE = "Let's see, there should only be one left.",
	ANNOUNCE_KITCOON_HIDANDSEEK_FOUND_LAST_ONE = "Think that's the last one, eh?",
	ANNOUNCE_KITCOON_HIDANDSEEK_FOUND_LAST_ONE_TEAM = "Looks like {name} found the last of them.",
	ANNOUNCE_KITCOON_HIDANDSEEK_TIME_ALMOST_UP = "Just aboot outta time...",
	ANNOUNCE_KITCOON_HIDANDSEEK_LOSEGAME = "Looks like I lost this one.",
	ANNOUNCE_KITCOON_HIDANDSEEK_TOOFAR = "They wouldn't have cut and run this far.",
	ANNOUNCE_KITCOON_HIDANDSEEK_TOOFAR_RETURN = "Yep, this looks more like the kinda place they'd hide.",
	ANNOUNCE_KITCOON_FOUND_IN_THE_WILD = "Would you look at that! How long have you been hiding there, eh?",

	ANNOUNCE_TICOON_START_TRACKING	= "Let's get to finding those kits, eh?",
	ANNOUNCE_TICOON_NOTHING_TO_TRACK = "Looks like there ain't anything around.",
	ANNOUNCE_TICOON_WAITING_FOR_LEADER = "I think he's waiting for me.",
	ANNOUNCE_TICOON_GET_LEADER_ATTENTION = "Looks like he's trying to get my attention.",
	ANNOUNCE_TICOON_NEAR_KITCOON = "You see something, buddy?",
	ANNOUNCE_TICOON_LOST_KITCOON = "Dangit. Must've lost the trail.",
	ANNOUNCE_TICOON_ABANDONED = "How aboot we try this again some other time, eh?",
	ANNOUNCE_TICOON_DEAD = "Well that's a shame. Guess I'm on my own now.",

    -- YOTB
    ANNOUNCE_CALL_BEEF = "Hey bud, over here!",
    ANNOUNCE_CANTBUILDHERE_YOTB_POST = "Better put this closer to the judge's booth.",
    ANNOUNCE_YOTB_LEARN_NEW_PATTERN =  "Hey, I think I figured out a new pattern, Luce!",

    -- AE4AE
    ANNOUNCE_EYEOFTERROR_ARRIVE = "That's not what I was looking for, eh!",
    ANNOUNCE_EYEOFTERROR_FLYBACK = "I'll cut you down for good this time!",
    ANNOUNCE_EYEOFTERROR_FLYAWAY = "Daylight's too much for that big ol' eye, eh?",

    -- PIRATES
    ANNOUNCE_CANT_ESCAPE_CURSE = "It's stickin' to me like tree sap!",
    ANNOUNCE_MONKEY_CURSE_1 = "Uh-oh. This is a familiar feelin'...",
    ANNOUNCE_MONKEY_CURSE_CHANGE = "Why does this kinda thing keep happening to me?",
    ANNOUNCE_MONKEY_CURSE_CHANGEBACK = "Whew. Next time I'm turning into something normal, like a moose.",

    ANNOUNCE_PIRATES_ARRIVE = "Hang on Lucy, it sounds like we've got company.",

--fallback to speech_wilson.lua     ANNOUNCE_BOOK_MOON_DAYTIME = "only_used_by_waxwell_and_wicker",

    ANNOUNCE_OFF_SCRIPT = "That didn't seem like part of the play...",

    ANNOUNCE_COZY_SLEEP = "Sorry Luce, was I snorin'?",

	--
	ANNOUNCE_TOOL_TOOWEAK = "Guess this tool just ain't gonna cut it.",

    ANNOUNCE_LUNAR_RIFT_MAX = "That light's givin' me goosebumps.",
    ANNOUNCE_SHADOW_RIFT_MAX = "I don't like the look of that light.",

    ANNOUNCE_SCRAPBOOK_FULL = "Looks like stuff I already know aboot.",

    ANNOUNCE_CHAIR_ON_FIRE = "This is fine, eh.",

    ANNOUNCE_HEALINGSALVE_ACIDBUFF_DONE = "Looks like I'll be needin' another dose of Acid Repellent.",

    ANNOUNCE_COACH = 
    {
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
    },
    ANNOUNCE_WOLFGANG_WIMPY_COACHING = "only_used_by_wolfgang",
    ANNOUNCE_WOLFGANG_MIGHTY_COACHING = "only_used_by_wolfgang",
    ANNOUNCE_WOLFGANG_BEGIN_COACHING = "only_used_by_wolfgang",
    ANNOUNCE_WOLFGANG_END_COACHING = "only_used_by_wolfgang",
    ANNOUNCE_WOLFGANG_NOTEAM = 
    {
        "only_used_by_wolfang",
        "only_used_by_wolfang",
        "only_used_by_wolfang",
    },

    ANNOUNCE_YOTD_NOBOATS = "Better scooch a bit closer to the starting point, eh?",
    ANNOUNCE_YOTD_NOCHECKPOINTS = "Looks like I'm forgetting something.",
    ANNOUNCE_YOTD_NOTENOUGHBOATS = "I should clear the start area for any other boats. It's only polite.",

    ANNOUNCE_OTTERBOAT_OUTOFSHALLOWS = "Looks like this thing isn't cut out for deep seafaring.",
    ANNOUNCE_OTTERBOAT_DENBROKEN = "Shoulda known breaking that den was a bad idea.",

    ANNOUNCE_GATHER_MERM = "only_used_by_wurt",

	BATTLECRY =
	{
		GENERIC = "Get over here, eh!",
		PIG = "I'll make bacon of you yet!",
		PREY = "This here's the end for you!",
		SPIDER = "For the North!",
		SPIDER_WARRIOR = "Prepare for a choppin'!",
		DEER = "Hunting season's open!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "I think that's enough.",
		PIG = "I thought that would go better.",
		PREY = "Sorry, sorry!",
		SPIDER = "Sorry!",
		SPIDER_WARRIOR = "Same time again tomorrow, eh?",
	},

	DESCRIBE =
	{
		MULTIPLAYER_PORTAL = "That'd be the thing I fell through, eh.",
        MULTIPLAYER_PORTAL_MOONROCK = "Wonder where it goes.",
        MOONROCKIDOL = "Looks kinda loonie.",
        CONSTRUCTION_PLANS = "Well, better get building.",

        ANTLION =
        {
            GENERIC = "They grow'em big out here, eh?",
            VERYHAPPY = "It seems agreeable.",
            UNHAPPY = "That critter's in a real bad mood.",
        },
        ANTLIONTRINKET = "Could give it to some sandy hoser.",
        SANDSPIKE = "That's something else, eh?",
        SANDBLOCK = "Some good craftsmanship.",
        GLASSSPIKE = "I wonder if it chops.",
        GLASSBLOCK = "Well, it ain't wood.",
        ABIGAIL_FLOWER =
        {
            GENERIC ="It's a flower? I guess.",
			LEVEL1 = "That flower's lookin' a bit run down.",
			LEVEL2 = "A haunted flower... pretty strange don't ya think, Lucy?",
			LEVEL3 = "I guess I should be used to weird stuff by now.",

			-- deprecated
            LONG = "Yup. It's a flower.",
            MEDIUM = "That flower's acting funny...",
            SOON = "Did it just move?",
            HAUNTED_POCKET = "I'm not comfortable with this.",
            HAUNTED_GROUND = "Maybe we should split, eh?",
        },

        BALLOONS_EMPTY = "Are those balloons?",
        BALLOON = "It's squeaky. Just like a real woodland creature.",
		BALLOONPARTY = "Uh oh, I didn't forget someone's birthday did I?",
		BALLOONSPEED =
        {
            DEFLATED = "Just a regular balloon now, eh?",
            GENERIC = "Now how do you figure that works, Luce?",
        },
		BALLOONVEST = "It beats drowning, I guess...",
		BALLOONHAT = "We can all appreciate nature in our own way.",

        BERNIE_INACTIVE =
        {
            BROKEN = "Poor lil thing.",
            GENERIC = "Cute, isn't it 'Luce?",
        },

        BERNIE_ACTIVE = "I guess I should be used to weird stuff by now.",
        BERNIE_BIG = "Hm. Yep. Just another day.",

		BOOKSTATION =
		{
			GENERIC = "Nice bit of woodworking there.",
			BURNT = "What a sorry sight, eh?",
		},
        BOOK_BIRDS = "I already know more than enough aboot those things.",
        BOOK_TENTACLES = "They don't have tentacles in Canada.",
        BOOK_GARDENING = "Does it grow trees?",
		BOOK_SILVICULTURE = "Hey, I think this one grows trees!",
		BOOK_HORTICULTURE = "That's a lot of readin'... you sure it's the shorter version?",
        BOOK_SLEEP = "The perfect book for a full moon.",
        BOOK_BRIMSTONE = "I know better than to mess with that, eh.",

        BOOK_FISH = "Is there a chapter on ice fishing?",
        BOOK_FIRE = "My first instinct when I see a fire isn't to crack open a book.",
        BOOK_WEB = "I deal with spiders enough, I don't need to read aboot them too!",
        BOOK_TEMPERATURE = "I'm alright with the cold, but summers ain't fun under all this hair.",
        BOOK_LIGHT = "Must be one of 'em book lights.",
        BOOK_RAIN = "Could've really used this when I was livin' on the West Coast.",
        BOOK_MOON = "I'm getting goosebumps just lookin' at it.",
        BOOK_BEES = "There's a whole book on the little buzzers, eh?",
        
        BOOK_HORTICULTURE_UPGRADED = "They sure gotta make gardening complicated, eh?",
        BOOK_RESEARCH_STATION = "Eh, at the very least it'd make a good doorstop.",
        BOOK_LIGHT_UPGRADED = "I guess this is her idea of some light reading.",

        FIREPEN = "Keep it away from the trees!",

        PLAYER =
        {
            GENERIC = "Look who it is! %s!",
            ATTACKER = "%s isn't very polite...",
            MURDERER = "Enemy of the forest!",
            REVIVER = "%s, you're an alright sort.",
            GHOST = "Someone should rub a heart on %s.",
            FIRESTARTER = "Knock off the fire starting there, bud.",
        },
        WILSON =
        {
            GENERIC = "%s! Hey buddy!",
            ATTACKER = "You haven't been very gentlemanly lately, %s.",
            MURDERER = "Enemy of the forest!",
            REVIVER = "%s, you're an alright guy.",
            GHOST = "Someone should rub a heart on %s.",
            FIRESTARTER = "Was that blaze some sort of experiment, %s?",
        },
        WOLFGANG =
        {
            GENERIC = "That's my buddy, %s! Hey!",
            ATTACKER = "%s could be a bit more considerate...",
            MURDERER = "You'll not strong arm me, %s!",
            REVIVER = "%s has a big, squishy heart under those muscles.",
            GHOST = "C'mon, bud, let's get you on your feet.",
            FIRESTARTER = "Don't singe your moustache, %s.",
        },
        WAXWELL =
        {
            GENERIC = "Hey %s, how you doin' ya big hoser?",
            ATTACKER = "%s'll end up on the wrong end of my axe if he's not careful...",
            MURDERER = "Yer still a hoser! Now it's choppin' time!",
            REVIVER = "You're growin' on me, %s. Like a fungus.",
            GHOST = "Lucy says I have to help you, %s. Let's get goin'.",
            FIRESTARTER = "You'll not want to be burning things, bud.",
        },
        WX78 =
        {
            GENERIC = "It's my metal buddy, %s!",
            ATTACKER = "%s is cruisin' for a bruisin'...",
            MURDERER = "It's time to power DOWN, %s!",
            REVIVER = "%s, you're an alright sort.",
            GHOST = "Huh, I guess %s had a soul after all.",
            FIRESTARTER = "You're gonna singe your chassis, %s.",
        },
        WILLOW =
        {
            GENERIC = "Look who it is! %s!",
            ATTACKER = "You're tempting a forest fire, %s...",
            MURDERER = "Here comes the wildfire!",
            REVIVER = "You're on fire today, %s. No... actually.",
            GHOST = "Just don't haunt anything while I look for a heart, %s.",
            FIRESTARTER = "Business as usual, I see.",
        },
        WENDY =
        {
            GENERIC = "%s! Hi little buddy!",
            ATTACKER = "%s, I can't believe what I just SAW! Wait, no...",
            MURDERER = "Hereeee's Woodie!",
            REVIVER = "%s! You're doin' great, little buddy.",
            GHOST = "With a heart you'll be tip-top in no time, %s.",
            FIRESTARTER = "Should you be setting fires, little buddy?",
        },
        WOODIE =
        {
            GENERIC = "%s! Fancy seeing another Canadian here.",
            ATTACKER = "%s isn't a true Canadian...",
            MURDERER = "Hey, c'mere %s! I've gotta AXE you question!",
            REVIVER = "%s is a Canadian patriot, eh.",
            GHOST = "Canadians gotta stick together, %s. Let's get a heart.",
            BEAVER = "Been there, bud.",
            BEAVERGHOST = "You're gonna have one monster headache after this, buddy.",
            MOOSE = "Yeesh, is that really what I look like?",
            MOOSEGHOST = "Hang on bud, we'll get you sorted out.",
            GOOSE = "Truly Canada's most ferocious beast.",
            GOOSEGHOST = "Whew... I mean, let's find you a heart, eh?",
            FIRESTARTER = "Those fires are kind of counterproductive now, eh?",
        },
        WICKERBOTTOM =
        {
            GENERIC = "%s. Ma'am.",
            ATTACKER = "%s should read an etiquette book once in awhile.",
            MURDERER = "This is gonna be a clear cut!",
            REVIVER = "That's some good work ya did, Ma'am.",
            GHOST = "You know where I can get a heart, %s?",
            FIRESTARTER = "Careful around those open flames, Ma'am.",
        },
        WES =
        {
            GENERIC = "%s! How ya doin', buddy?",
            ATTACKER = "%s could learn some manners...",
            MURDERER = "You're MIME now, %s!",
            REVIVER = "%s, you're an alright guy.",
            GHOST = "First we'll get you a heart, then we'll get you some bacon, eh %s?",
            FIRESTARTER = "Keep those flames away from my trees!",
        },
        WEBBER =
        {
            GENERIC = "%s! Hi little buddy!",
            ATTACKER = "Hey %s, can't we all just get a-log?",
            MURDERER = "'Luce gave me the go-ahead! You're in trouble now, %s!",
            REVIVER = "You're an alright spider, kiddo.",
            GHOST = "We better get you a heart, hey kiddo?",
            FIRESTARTER = "I better not see anymore fires, little buddy.",
        },
        WATHGRITHR =
        {
            GENERIC = "%s! Hey bud!",
            ATTACKER = "%s has raiding and looting on the brain...",
            MURDERER = "Your spear versus my axe, let's see whatcha got, eh!",
            REVIVER = "I'm glad you're on our side, %s.",
            GHOST = "With a heart you'll be feelin' like your mighty self in no time.",
            FIRESTARTER = "What's with the fires lately, bud?",
        },
        WINONA =
        {
            GENERIC = "%s! Hey there bud!",
            ATTACKER = "%s is getting too big for her britches.",
            MURDERER = "You're on the chopping block now, %s!",
            REVIVER = "I knew we were gonna get along.",
            GHOST = "Yer looking a little pale, %s.",
            FIRESTARTER = "%s betrays the forest!",
        },
        WORTOX =
        {
            GENERIC = "%s, buddy, hey!",
            ATTACKER = "Trust me, you ain't got the chops, %s.",
            MURDERER = "I'll hang those horns on the wall of my cabin!",
            REVIVER = "That was mighty kind of you, %s.",
            GHOST = "That soul sapper's lookin' like a real sap now.",
            FIRESTARTER = "You better not burn any of my precious trees!",
        },
        WORMWOOD =
        {
            GENERIC = "%s, hey there budding bud!",
            ATTACKER = "Why don't you leaf the fighting to the professionals?",
            MURDERER = "I'll wear that gem like a brooch, y'hear!",
            REVIVER = "You're a good sapling, %s.",
            GHOST = "C'mon, let's getcha replanted.",
            FIRESTARTER = "I thought you of all people would prevent forest fires.",
        },
        WARLY =
        {
            GENERIC = "%s, buddy! How you doing?",
            ATTACKER = "Careful where you're swingin', %s.",
            MURDERER = "I'm gonna soufflé you alive!",
            REVIVER = "%s is a stand up kinda guy.",
            GHOST = "Welp, that's the way the cookie crumbles.",
            FIRESTARTER = "Watch that fire now, %s.",
        },

        WURT =
        {
            GENERIC = "%s! Hey little bud!",
            ATTACKER = "Woah! Slow down there, bud!",
            MURDERER = "That's it, I'm givin' you the axe!",
            REVIVER = "A bit rough around the edges, but you're alright %s!",
            GHOST = "We'll get ya feeling right as rain in no time.",
            FIRESTARTER = "Hey! What do you think you're doin?",
        },

        WALTER =
        {
            GENERIC = "Hey, %s! Nice seeing someone from my neck of the woods!",
            ATTACKER = "That wasn't very polite, eh?",
            MURDERER = "\"Sorry\"'s not gonna cut it this time!",
            REVIVER = "Thanks for havin' my back, %s!",
            GHOST = "C'mon kiddo, let's get you a heart.",
            FIRESTARTER = "I thought you said you knew how to build a campfire?",
        },

        WANDA =
        {
            GENERIC = "Aboot time you came by for a visit, %s!",
            ATTACKER = "Yikes! She's got a suprisingly strong right hook.",
            MURDERER = "Lucy and I think it's time we put a stop to you, %s.",
            REVIVER = "I'm sure glad you're here, %s.",
            GHOST = "I'm lookin' for a heart! Just give me a minute, eh?",
            FIRESTARTER = "Hey, watch where you're burnin'!",
        },

        WONKEY =
        {
            GENERIC = "Hey Luce, does that monkey seem kinda familiar to you?",
            ATTACKER = "Someone oughta teach that monkey some manners.",
            MURDERER = "That chimp's on the choppin' block!",
            REVIVER = "There's a good heart hiding under all that fur, I can tell.",
            GHOST = "Bad day, eh?",
            FIRESTARTER = "That ape's playin' with fire!",
        },

--fallback to speech_wilson.lua         MIGRATION_PORTAL =
--fallback to speech_wilson.lua         {
--fallback to speech_wilson.lua         --    GENERIC = "If I had any friends, this could take me to them.",
--fallback to speech_wilson.lua         --    OPEN = "If I step through, will I still be me?",
--fallback to speech_wilson.lua         --    FULL = "It seems to be popular over there.",
--fallback to speech_wilson.lua         },
        GLOMMER =
        {
            GENERIC = "Keep flapping, little guy!",
            SLEEPING = "Snooze away, bud.",
        },
        GLOMMERFLOWER =
        {
            GENERIC = "Even the flower is slimy.",
            DEAD = "Dead and still slimy.",
        },
        GLOMMERWINGS = "Unsurprisingly, the wings are slimy.",
        GLOMMERFUEL = "Yep, his slime is slimy too.",
        BELL = "I'm amazed it makes such a crisp sound.",
        STATUEGLOMMER =
        {
            GENERIC = "That's a curious statue, eh?",
            EMPTY = "It had some cool things inside, eh?",
        },

        LAVA_POND_ROCK = "Boulder-dash.",

		WEBBERSKULL = "The skull gives me the willies, too.",
		WORMLIGHT = "This thing will be useful.",
		WORMLIGHT_LESSER = "Wrinklier than the underside of a beaver.",
		WORM =
		{
		    PLANT = "I know a plant when I see one. This's an impostor!",
		    DIRT = "Be wary of the moving ground.",
		    WORM = "WOOORM!",
		},
        WORMLIGHT_PLANT = "Just a regular old plant.",
		MOLE =
		{
			HELD = "Want some rocks?",
			UNDERGROUND = "Dig, dig, dig.",
			ABOVEGROUND = "It feels aboot rocks the way I feel aboot trees.",
		},
		MOLEHILL = "I bet it's just a pile of rocks inside.",
		MOLEHAT = "Now featuring night-time chopping!",

		EEL = "This should cook up nicely.",
		EEL_COOKED = "This cooked up nicely.",
		UNAGI = "It'll fill ya up.",
		EYETURRET = "That'll drive the hosers off.",
		EYETURRET_ITEM = "This needs to be installed properly.",
		MINOTAURHORN = "That's a nice horn, eh.",
		MINOTAURCHEST = "That's a nice chest with horns, eh.",
		THULECITE_PIECES = "It's not wood but it'll do.",
		POND_ALGAE = "Doesn't look edible.",
		GREENSTAFF = "This'll help me dismantle stuff!",
		GIFT = "They're just as fun to give as they are to receive.",
        GIFTWRAP = "Should we do something nice today, Lucy?",
		POTTEDFERN = "I do love me some plant life.",
        SUCCULENT_POTTED = "Ain't a tree, but ain't bad.",
		SUCCULENT_PLANT = "That's a plant, eh?",
		SUCCULENT_PICKED = "There's a lot of water in there for such a tiny plant.",
		SENTRYWARD = "That's an odd looking tree.",
        TOWNPORTAL =
        {
			GENERIC = "Some sort of sandy transportation.",
			ACTIVE = "Get a move on.",
		},
        TOWNPORTALTALISMAN =
        {
			GENERIC = "S'got a powerful stink, eh?",
			ACTIVE = "Time to get a move on.",
		},
        WETPAPER = "Damp.",
        WETPOUCH = "Doesn't look useful, but I could be wrong.",
        MOONROCK_PIECES = "That's in a pretty sorry state, eh?",
        MOONBASE =
        {
            GENERIC = "I'd rather not muck with that if I can help it.",
            BROKEN = "That'll need more than a roll of duct tape to fix.",
            STAFFED = "I'm happy to just leave it there for now.",
            WRONGSTAFF = "Looks a little off.",
            MOONSTAFF = "That oughta keep us cool.",
        },
        MOONDIAL =
        {
			GENERIC = "Do I really need to be reminded of the moon during the day?",
			NIGHT_NEW = "The moon's gone for now. Phew.",
			NIGHT_WAX = "The moon's waxing again.",
			NIGHT_FULL = "Not a good night to have a curse, but then when's it ever?",
			NIGHT_WANE = "The moon's waning. Time for some peace and quiet.",
			CAVE = "We're free from the moon's reach down here.",
			WEREBEAVER = "Just aboot time again, Lucy.", --woodie specific
			GLASSED = "Wait a minute, I don't think that's ice...",
        },
		THULECITE = "It's the wood of the caves!",
		ARMORRUINS = "That'll stop the hurt.",
		ARMORSKELETON = "Sticks to yer ribs.",
		SKELETONHAT = "That right there's a cursed object, eh?",
		RUINS_BAT = "Metal on a stick.",
		RUINSHAT = "It's no toque, but it'll do.",
		NIGHTMARE_TIMEPIECE =
		{
            CALM = "I think it's off.",
            WARN = "This thing just turned on!",
            WAXING = "It's vibrating!",
            STEADY = "It's going crazy!",
            WANING = "It's settling down.",
            DAWN = "It's nearly still.",
            NOMAGIC = "I think it's off.",
		},
		BISHOP_NIGHTMARE = "I can see the internal workings!",
		ROOK_NIGHTMARE = "The gears are spilling out.",
		KNIGHT_NIGHTMARE = "Doesn't look to be in the best of shape.",
		MINOTAUR = "Another poor soul with a curse.",
		SPIDER_DROPPER = "They're smart to live away from the corruption.",
		NIGHTMARELIGHT = "They should have used wood.",
		NIGHTSTICK = "That's mighty nifty.",
		GREENGEM = "How flashy.",
		MULTITOOL_AXE_PICKAXE = "It's... it's beautiful.",
		ORANGESTAFF = "This will help me get around quickly.",
		YELLOWAMULET = "I could cut wood at night with this.",
		GREENAMULET = "I get a bit of a weird feeling around these things.",
		SLURPERPELT = "Where's the nearest fur trader?",

		SLURPER = "I think it's living hair.",
		SLURPER_PELT = "Looks like a dead beaver.",
		ARMORSLURPER = "It tickles. I think it's still alive.",
		ORANGEAMULET = "This'll make the chores go by quicker!",
		YELLOWSTAFF = "Useful in a pinch!",
		YELLOWGEM = "I can see the stars in it.",
		ORANGEGEM = "It's shimmering.",
        OPALSTAFF = "Err, moon magic isn't really... my thing... Heh.",
        OPALPRECIOUSGEM = "You're fond of it, aren'tcha Lucy?",
        TELEBASE =
		{
			VALID = "It's ready, but am I?",
			GEMS = "Needs gems, eh?",
		},
		GEMSOCKET =
		{
			VALID = "Looks ready.",
			GEMS = "It'll need a gem.",
		},
		STAFFLIGHT = "Well, ain't that something.",
        STAFFCOLDLIGHT = "At least it won't start a forest fire.",

        ANCIENT_ALTAR = "There's axe marks on these altar stones.",

        ANCIENT_ALTAR_BROKEN = "Looks a little worn out.",

        ANCIENT_STATUE = "Another hoser.",

        LICHEN = "Looks barely edible.",
		CUTLICHEN = "Yum! Tastes woody!",

		CAVE_BANANA = "It tastes tropical.",
		CAVE_BANANA_COOKED = "Now it's a warm mush.",
		CAVE_BANANA_TREE = "They don't have those back home.",
		ROCKY = "Lobster supper time!",

		COMPASS =
		{
			GENERIC="Points to the True North.",
			N = "True North.",
			S = "South.",
			E = "East.",
			W = "West.",
			NE = "Northeast.",
			SE = "Southeast.",
			NW = "Northwest.",
			SW = "Southwest.",
		},

        HOUNDSTOOTH = "It's a beaut.",
        ARMORSNURTLESHELL = "You can never be too safe.",
        BAT = "Who taught that rat to fly?",
        BATBAT = "A mouse with wings?",
        BATWING = "Gross!",
        BATWING_COOKED = "Gross! And tasty! So confusing!",
        BATCAVE = "Full of the little critters!",
        BEDROLL_FURRY = "I love camping.",
        BUNNYMAN = "He looks friendly enough.",
        FLOWER_CAVE = "Shiny!",
        GUANO = "It stinks less than the other kind.",
        LANTERN = "Well, that's enlightening, eh?",
        LIGHTBULB = "It looks chewy.",
        MANRABBIT_TAIL = "I feel sorry for it.",
        MUSHROOMHAT = "That there'll make you one with the forest.",
        MUSHROOM_LIGHT2 =
        {
            ON = "It illuminates with all the colours of the wind.",
            OFF = "It oughta be green like a lush, choppable forest.",
            BURNT = "That got charred real good.",
        },
        MUSHROOM_LIGHT =
        {
            ON = "Soak in that all-natural light, Lucy.",
            OFF = "My kind of decor.",
            BURNT = "Whose bright idea was it to kill the lights?",
        },
        SLEEPBOMB = "Some folks around here could use the shuteye.",
        MUSHROOMBOMB = "I don't like the look of that.",
        SHROOM_SKIN = "That's gross.",
        TOADSTOOL_CAP =
        {
            EMPTY = "It's a hole.",
            INGROUND = "Is that how trees are born?",
            GENERIC = "It isn't polypore-sonal, I just gotta chop you.",
        },
        TOADSTOOL =
        {
            GENERIC = "I'm gonna need a bigger axe.",
            RAGE = "Alright, enough playin' around! Get'em Lucy!",
        },
        MUSHROOMSPROUT =
        {
            GENERIC = "Mushrooms don't have no reason to be that big.",
            BURNT = "Don't breathe it in, Lucy!",
        },
        MUSHTREE_TALL =
        {
            GENERIC = "I can't let that stand.",
            BLOOM = "Chop it down before it spreads!",
            ACIDCOVERED = "All the same to me. Let's get to choppin'.",
        },
        MUSHTREE_MEDIUM =
        {
            GENERIC = "Maybe I should chop it.",
            BLOOM = "I like the colour of this one.",
            ACIDCOVERED = "All the same to me. Let's get to choppin'.",
        },
        MUSHTREE_SMALL =
        {
            GENERIC = "It's made of wood.",
            BLOOM = "Well, I can't cut it down now...",
            ACIDCOVERED = "All the same to me. Let's get to choppin'.",
        },
        MUSHTREE_TALL_WEBBED =
        {
            GENERIC = "This one needs pruning, at least.",
            ACIDCOVERED = "All the same to me. Let's get to choppin'.",
        },
        SPORE_TALL =
        {
            GENERIC = "A flying blue pinecone!",
            HELD = "One day this might be a tree.",
        },
        SPORE_MEDIUM =
        {
            GENERIC = "A floating red pinecone!",
            HELD = "One day this might be a tree.",
        },
        SPORE_SMALL =
        {
            GENERIC = "We've been visited by a forest sprite, Lucy!",
            HELD = "One day this might be a tree.",
        },
        RABBITHOUSE =
        {
            GENERIC = "Is it carrot flavoured?",
            BURNT = "Is it roasted carrot flavoured?",
        },
        SLURTLE = "He's just misunderstood.",
        SLURTLE_SHELLPIECES = "His home is broken now. Oh.",
        SLURTLEHAT = "That could sure keep a noggin safe.",
        SLURTLEHOLE = "Are you guys doing okay in there?",
        SLURTLESLIME = "Someone needs a tissue.",
        SNURTLE = "Spirals!",
        SPIDER_HIDER = "Tricky devil!",
        SPIDER_SPITTER = "Spitting is rude!",
        SPIDERHOLE = "I should skedaddle before they come out of there.",
        SPIDERHOLE_ROCK = "I should skedaddle before they come out of there.",
        STALAGMITE = "I'm not too interested in rocks.",
        STALAGMITE_TALL = "I'm not too interested in rocks.",

        TURF_CARPETFLOOR = "Too classy for my tastes.",
        TURF_CHECKERFLOOR = "Looks like one of those city-people outhouses.",
        TURF_DIRT = "Just some ground, eh?",
        TURF_FOREST = "Just some ground, eh?",
        TURF_GRASS = "Just some ground, eh?",
        TURF_MARSH = "Just some ground, eh?",
        TURF_METEOR = "Just some ground, eh?",
        TURF_PEBBLEBEACH = "Just some ground, eh?",
        TURF_ROAD = "Just some ground, eh?",
        TURF_ROCKY = "Just some ground, eh?",
        TURF_SAVANNA = "Just some ground, eh?",
        TURF_WOODFLOOR = "Flooring fit for a king!",

		TURF_CAVE="Some ground.",
		TURF_FUNGUS="It's mushy, like peas.",
		TURF_FUNGUS_MOON = "It's mushy, like peas.",
		TURF_ARCHIVE = "That's some nice stonework!",
		TURF_SINKHOLE="I found this underground.",
		TURF_UNDERROCK="Rocks. Bleh.",
		TURF_MUD="At least you don't have to clean it.",

		TURF_DECIDUOUS = "Just some ground, eh?",
		TURF_SANDY = "Just some ground, eh?",
		TURF_BADLANDS = "Just some ground, eh?",
		TURF_DESERTDIRT = "Just some ground, eh?",
		TURF_FUNGUS_GREEN = "Just some ground, eh?",
		TURF_FUNGUS_RED = "Just some ground, eh?",
		TURF_DRAGONFLY = "Fire doesn't quite take here, eh?",

        TURF_SHELLBEACH = "Just some ground, eh?",

		TURF_RUINSBRICK = "Just some ground, eh?",
		TURF_RUINSBRICK_GLOW = "Just some ground, eh?",
		TURF_RUINSTILES = "Just some ground, eh?",
		TURF_RUINSTILES_GLOW = "Just some ground, eh?",
		TURF_RUINSTRIM = "Just some ground, eh?",
		TURF_RUINSTRIM_GLOW = "Just some ground, eh?",

        TURF_MONKEY_GROUND = "Just some ground, eh?",

        TURF_CARPETFLOOR2 = "A fancy place to leave muddy footprints.",
        TURF_MOSAIC_GREY = "Just some ground, eh?",
        TURF_MOSAIC_RED = "Just some ground, eh?",
        TURF_MOSAIC_BLUE = "Just some ground, eh?",

        TURF_BEARD_RUG = "He sacrificed a lot of beard for this rug.",

		POWCAKE = "I like the ones made with real sugar better.",
        CAVE_ENTRANCE = "It's all bunged up.",
        CAVE_ENTRANCE_RUINS = "It's all bunged up.",

       	CAVE_ENTRANCE_OPEN =
        {
            GENERIC = "There're probably no trees down there anyway.",
            OPEN = "It looks like Sudbury down there.",
            FULL = "More crowded than a Toronto subway!",
        },
        CAVE_EXIT =
        {
            GENERIC = "Maybe later. I've gotten cozy down here.",
            OPEN = "There are probably trees up there.",
            FULL = "Sorry! I'll wait til you're all done up there!",
        },

		MAXWELLPHONOGRAPH = "Better than most of the stuff on the radio.",--single player
		BOOMERANG = "That looks hard to throw.",
		PIGGUARD = "I don't want to make him mad.",
		ABIGAIL =
		{
            LEVEL1 =
            {
                "That ain't right.",
                "That ain't right.",
            },
            LEVEL2 =
            {
                "That ain't right.",
                "That ain't right.",
            },
            LEVEL3 =
            {
                "That ain't right.",
                "That ain't right.",
            },
		},
		ADVENTURE_PORTAL = "I wonder if that's the way out of here.",
		AMULET = "Always have a backup plan.",
		ANIMAL_TRACK = "A large woodland creature passed this way!",
		ARMORGRASS = "It's better than nothing.",
		ARMORMARBLE = "It's hard to swing an axe while wearing this.",
		ARMORWOOD = "It fits me so well!",
		ARMOR_SANITY = "It makes me queasy to look at.",
		ASH =
		{
			GENERIC = "It's all burnt up.",
			REMAINS_GLOMMERFLOWER = "This used to be a slimy flower.",
			REMAINS_EYE_BONE = "This used to be an eyebone.",
			REMAINS_THINGIE = "Well, that's a shame.",
		},
		AXE = "It's not as nice as Lucy.",
		BABYBEEFALO =
		{
			GENERIC = "A face only a mother could love.",
		    SLEEPING = "I enjoy sleeping outside, too.",
        },
        BUNDLE = "What's inside? Hope it's logs.",
        BUNDLEWRAP = "The paper's brown. Like wood.",
		BACKPACK = "That's a decent looking rucksack.",
		BACONEGGS = "Awww. It's just front bacon.",
		BANDAGE = "At least I didn't have to pay for it.",
		BASALT = "That rock ain't going to move.", --removed
		BEARDHAIR = "My hair's not that colour. Not my beard, anyway.",
		BEARGER = "That's a big bear!",
		BEARGERVEST = "Now this is some proper winter gear.",
		ICEPACK = "Good for long hikes.",
		BEARGER_FUR = "It's as thick as my head!",
		BEDROLL_STRAW = "I slept on worse back at the lumber camp.",
		BEEQUEEN = "Bees got no business getting that big.",
		BEEQUEENHIVE =
		{
			GENERIC = "I'm not eating honey off the ground.",
			GROWING = "The bees are planning something.",
		},
        BEEQUEENHIVEGROWN = "Nature is something else, eh?",
        BEEGUARD = "Hopefully no one's allergic, eh?",
        HIVEHAT = "Hmph. Real regal.",
        MINISIGN =
        {
            GENERIC = "Is there anything wood can't do?",
            UNDRAWN = "What is this... some sort of sign?",
        },
        MINISIGN_ITEM = "Good, sturdy wood.",
		BEE =
		{
			GENERIC = "She's making the flowers grow.",
			HELD = "Now what do I do with her?",
		},
		BEEBOX =
		{
			READY = "Maple syrup substitute!",
			FULLHONEY = "Maple syrup substitute!",
			GENERIC = "Buzzers!",
			NOHONEY = "I'm getting hungry just looking at it.",
			SOMEHONEY = "I could get more if I waited.",
			BURNT = "No, not the bees!",
		},
		MUSHROOM_FARM =
		{
			STUFFED = "Doesn't need us no more.",
			LOTS = "It's doing real well on its own.",
			SOME = "There we go. Everyone needs a bit of help sometimes.",
			EMPTY = "It needs a bit of help getting started.",
			ROTTEN = "That rotten log needs replacing.",
			BURNT = "If a log burns in the forest does it hurt my feelings? Yes. It does.",
			SNOWCOVERED = "Everybody's got hardships, eh?",
		},
		BEEFALO =
		{
			FOLLOWER = "I think he likes me.",
			GENERIC = "He smells like a sod house.",
			NAKED = "Cheer up, eh?",
			SLEEPING = "He's catching some zeds.",
            --Domesticated states:
            DOMESTICATED = "I like this one's attitude.",
            ORNERY = "Why so glum, chum?",
            RIDER = "I'm sorry, want to go for a ride?",
            PUDGY = "You're almost as big as a moose!",
            MYPARTNER = "He's a smelly old thing, but I couldn't ask for a better bud!",
		},

		BEEFALOHAT = "Now I'm the king of the beefalo!",
		BEEFALOWOOL = "It feels like my beard.",
		BEEHAT = "That'll keep the bees out of yer eyes.",
        BEESWAX = "Yeesh, that's waxy.",
		BEEHIVE = "They're all comfy-cozy in there.",
		BEEMINE = "I don't know if the bees like this.",
		BEEMINE_MAXWELL = "Hey! That's just mean!",--removed
		BERRIES = "I have a heartier appetite than that.",
		BERRIES_COOKED = "Tastes like warm berries.",
        BERRIES_JUICY = "That's good eatin', eh?",
        BERRIES_JUICY_COOKED = "Mmm. These'd be perfect with some syrup.",
		BERRYBUSH =
		{
			BARREN = "It needs a good poopin'.",
			WITHERED = "It's perished from the heat, eh?",
			GENERIC = "Saskatoon berries?",
			PICKED = "No berries left!",
			DISEASED = "It's caught a bit of a bug.",--removed
			DISEASING = "Lookin' a bit down.",--removed
			BURNING = "Can't save it now.",
		},
		BERRYBUSH_JUICY =
		{
			BARREN = "Lookin' pretty barren.",
			WITHERED = "Dry as the Alberta plains.",
			GENERIC = "I see a snack.",
			PICKED = "Eh, they'll be back.",
			DISEASED = "It's caught a bit of a bug.",--removed
			DISEASING = "Lookin' a bit down.",--removed
			BURNING = "Can't save it now.",
		},
		BIGFOOT = "Watch where you're stepping!",--removed
		BIRDCAGE =
		{
			GENERIC = "Where I try to make birds reform their evil ways.",
			OCCUPIED = "Think aboot what you've done, bird!",
			SLEEPING = "They look so innocent when they dream.",
			HUNGRY = "I'll get you something to eat soon, buddy.",
			STARVING = "He's got a hankering for some poutine!",
			DEAD = "I'm sorry. I failed you.",
			SKELETON = "That's starting to smell.",
		},
		BIRDTRAP = "I'll show those birds yet!",
		CAVE_BANANA_BURNT = "Such a waste.",
		BIRD_EGG = "There's a bird in there, thinking evil bird thoughts.",
		BIRD_EGG_COOKED = "Well, at least it never became a bird.",
		BISHOP = "It's been a while since my last confession.",
		BLOWDART_FIRE = "This seems a bit aggressive.",
		BLOWDART_SLEEP = "A couple blows on that and you can escape just aboot anything!",
		BLOWDART_PIPE = "Anyone want a demonstration of my impressive lungpower?",
		BLOWDART_YELLOW = "Gross bird parts made an okay weapon, I guess.",
		BLUEAMULET = "Just need a tasty beverage to cool now, eh?",
		BLUEGEM = "It's very cold.",
		BLUEPRINT =
		{
            COMMON = "I'm not one for book learning.",
            RARE = "Looks real complicated, that one.",
        },
        SKETCH = "Some plans for a fancy stone carving.",
		COOKINGRECIPECARD =
		{
			GENERIC = "Looks like somethin' was written here, but it faded away.",
		},
		BLUE_CAP = "That's not meat.",
		BLUE_CAP_COOKED = "That's not meat.",
		BLUE_MUSHROOM =
		{
			GENERIC = "I can never remember which ones you can eat.",
			INGROUND = "I'll come back later.",
			PICKED = "Well, that's over.",
		},
		BOARDS = "So smooth. You can really see the grain.",
		BONESHARD = "I wish I knew how to make bread.",
		BONESTEW = "Sticks to your ribs.",
		BUGNET = "It can collect skeeters.",
		BUSHHAT = "It's good for hiding from nature.",
		BUTTER = "I prefer margarine.",
		BUTTERFLY =
		{
			GENERIC = "I never trusted those things, eh?",
			HELD = "Where are you going to run?",
		},
		BUTTERFLYMUFFIN = "Crunchy! ...But soft?",
		BUTTERFLYWINGS = "Sorry! Sorry. How awful!",
		BUZZARD = "Stay away from those meat snacks!",

		SHADOWDIGGER = "Are your little buddies, uh... alive?",
        SHADOWDANCER = "Well, looks like he finally lost it.",

		CACTUS =
		{
			GENERIC = "That's gonna hurt.",
			PICKED = "Called it.",
		},
		CACTUS_MEAT_COOKED = "Much better.",
		CACTUS_MEAT = "Would you put nails in your mouth?",
		CACTUS_FLOWER = "It's a wonder anything grows in this climate at all.",

		COLDFIRE =
		{
			EMBERS = "It's almost gone.",
			GENERIC = "This'll make it feel more like home.",
			HIGH = "Uh oh! It's bit high!",
			LOW = "I should probably do something aboot that, eh?",
			NORMAL = "I love a cold fire in the evening.",
			OUT = "It was good while it lasted.",
		},
		CAMPFIRE =
		{
			EMBERS = "It's almost gone.",
			GENERIC = "Where's my guitar?",
			HIGH = "Uh oh! It's bit high!",
			LOW = "I should probably do something aboot that, eh?",
			NORMAL = "I love a fire in the evening.",
			OUT = "It was good while it lasted.",
		},
		CANE = "It's good for the back country.",
		CATCOON = "Pests.",
		CATCOONDEN =
		{
			GENERIC = "Ugh, how many more lives do you have?",
			EMPTY = "Good riddance.",
		},
		CATCOONHAT = "The traditional garb of the woodsman.",
		COONTAIL = "That's the end of that cat's tale.",
		CARROT = "That's rabbit food.",
		CARROT_COOKED = "That's cooked rabbit food.",
		CARROT_PLANTED = "I'm not one for vegetables, eh?",
		CARROT_SEEDS = "Tiny seeds.",
		CARTOGRAPHYDESK =
		{
			GENERIC = "Heh. Has a little compass and everything.",
			BURNING = "Looks like the map ends here.",
			BURNT = "Eh, I prefer to just wander around the woods anyway.",
		},
		WATERMELON_SEEDS = "Maybe I could plant them?",
		CAVE_FERN = "Hey! It's a fern!",
		CHARCOAL = "This makes me a bit sad.",
        CHESSPIECE_PAWN = "Just a humble peasant, really.",
        CHESSPIECE_ROOK =
        {
            GENERIC = "Pfft, tacky.",
            STRUGGLE = "Get ready, Lucy.",
        },
        CHESSPIECE_KNIGHT =
        {
            GENERIC = "I miss horses.",
            STRUGGLE = "Get ready, Lucy.",
        },
        CHESSPIECE_BISHOP =
        {
            GENERIC = "That's not really my sort of thing, eh?",
            STRUGGLE = "Get ready, Lucy.",
        },
        CHESSPIECE_MUSE = "I don't tend to trust anyone without a face. Lucy excluded, of course.",
        CHESSPIECE_FORMAL = "Looks like a bit of a hoser.",
        CHESSPIECE_HORNUCOPIA = "Well, I did say I had a hankering for \"stone fruit\".",
        CHESSPIECE_PIPE = "Kitschy. Just how Lucy and I like it.",
        CHESSPIECE_DEERCLOPS = "Fine detail on that base.",
        CHESSPIECE_BEARGER = "Good use of stone.",
        CHESSPIECE_MOOSEGOOSE =
        {
            "Looks sturdy.",
        },
        CHESSPIECE_DRAGONFLY = "Good stonework.",
		CHESSPIECE_MINOTAUR = "Gotta say I prefer it to the original.",
        CHESSPIECE_BUTTERFLY = "Reminds me of nature.",
        CHESSPIECE_ANCHOR = "Looks good to me.",
        CHESSPIECE_MOON = "Someone did a good job on this.",
        CHESSPIECE_CARRAT = "Looks well made.",
        CHESSPIECE_MALBATROSS = "I'm not puttin' that anywhere near my base.",
        CHESSPIECE_CRABKING = "That's nicely made.",
        CHESSPIECE_TOADSTOOL = "Structurally sound.",
        CHESSPIECE_STALKER = "Nothin' wrong with it now.",
        CHESSPIECE_KLAUS = "Can't complain aboot that worksmanship.",
        CHESSPIECE_BEEQUEEN = "Some nice detail on that.",
        CHESSPIECE_ANTLION = "Looks almost real, eh?",
        CHESSPIECE_BEEFALO = "Some real fine detail on the fur there.",
		CHESSPIECE_KITCOON = "Usually somethin' like this would be carved outta wood.",
		CHESSPIECE_CATCOON = "Real nice detailing on the fur there.",
        CHESSPIECE_MANRABBIT = "Someone worked hard on that.",
        CHESSPIECE_GUARDIANPHASE3 = "From ornery to ornament, eh?",
        CHESSPIECE_EYEOFTERROR = "That's the worst case of cataract I've ever seen.",
        CHESSPIECE_TWINSOFTERROR = "They make a good lookin' statue, eh?",
        CHESSPIECE_DAYWALKER = "Not lookin' so tough now, eh?",
        CHESSPIECE_DEERCLOPS_MUTATED = "She'd look great up on the mantle.",
        CHESSPIECE_WARG_MUTATED = "There's a good dog.",
        CHESSPIECE_BEARGER_MUTATED = "We sure showed big boy, eh Luce?",
        CHESSPIECE_SHARKBOI = "Hey there, fish breath.",

        CHESSJUNK1 = "Dead metal.",
        CHESSJUNK2 = "Dead metal.",
        CHESSJUNK3 = "Dead metal.",
		CHESTER = "He's doing his best!",
		CHESTER_EYEBONE =
		{
			GENERIC = "No one ever told him it was rude to stare.",
			WAITING = "I wonder if it will ever wake up again.",
		},
		COOKEDMANDRAKE = "Was that a bad thing to do?",
		COOKEDMEAT = "Just like my dear old ma used to make.",
		COOKEDMONSTERMEAT = "I still don't want to eat it.",
		COOKEDSMALLMEAT = "That'll just make me hungrier!",
		COOKPOT =
		{
			COOKING_LONG = "It'll be a bit longer, eh?",
			COOKING_SHORT = "Oh boy! Here it comes!",
			DONE = "Time for supper!",
			EMPTY = "It seems a waste to just leave it sitting there, empty.",
			BURNT = "Burned to a crisp.",
		},
		CORN = "I like it, but not in everything that I eat.",
		CORN_COOKED = "Cooked with the goodness of corn.",
		CORN_SEEDS = "I'm more of a hewer of wood than a tiller of soil.",
        CANARY =
		{
			GENERIC = "Degenerate.",
			HELD = "Want a peek at our prisoner, Lucy?",
		},
        CANARY_POISONED = "Diseased vermin.",

		CRITTERLAB = "Anyone home?",
        CRITTER_GLOMLING = "Charmingly chubby.",
        CRITTER_DRAGONLING = "Don't start no forest fires now, buddy.",
		CRITTER_LAMB = "Heh, it feels like a beard.",
        CRITTER_PUPPY = "Man and robot's best friend.",
        CRITTER_KITTEN = "Giving it pats is relaxing.",
        CRITTER_PERDLING = "Look, it's not you. It's me.",
		CRITTER_LUNARMOTHLING = "That's my little forest buddy.",

		CROW =
		{
			GENERIC = "He's planning something. I can tell.",
			HELD = "You'll pay for your crimes, crow!",
		},
		CUTGRASS = "I think I might be allergic to this.",
		CUTREEDS = "Want to hear my loon call?",
		CUTSTONE = "Part of the Canadian shield.",
		DEADLYFEAST = "That doesn't smell quite right, eh.", --unimplemented
		DEER =
		{
			GENERIC = "That's a creature of the woods, eh?",
			ANTLER = "Something's different aboot you...",
		},
        DEER_ANTLER = "Wish I still had a cabin I could mount these things in.",
        DEER_GEMMED = "That ain't natural.",
		DEERCLOPS = "That's a big moose!",
		DEERCLOPS_EYEBALL = "Now what is this good for?",
		EYEBRELLAHAT =	"Always good to have something watching over you.",
		DEPLETED_GRASS =
		{
			GENERIC = "It's probably a tuft of grass.",
		},
        GOGGLESHAT = "Seems pretty useless.",
        DESERTHAT = "That's easy on the eyes.",
        ANTLIONHAT = "It sure beats using a pitchfork, eh?",
		DEVTOOL = "I'm not commenting on that.",
--fallback to speech_wilson.lua 		DEVTOOL_NODEV = "I'm not strong enough to wield it.",
		DIRTPILE = "Hey! A clue!",
		DIVININGROD =
		{
			COLD = "It's really fuzzy from here.", --singleplayer
			GENERIC = "I wonder if it gets the hockey game.", --singleplayer
			HOT = "Loud and clear! Something's near!", --singleplayer
			WARM = "I think I'm getting closer.", --singleplayer
			WARMER = "Woah, careful there, bud.", --singleplayer
		},
		DIVININGRODBASE =
		{
			GENERIC = "It looks like something should plug in.", --singleplayer
			READY = "It's ready to be unlocked.", --singleplayer
			UNLOCKED = "Now all it needs is to be turned on.", --singleplayer
		},
		DIVININGRODSTART = "That's a weird looking rod.", --singleplayer
		DRAGONFLY = "She'll burn all the trees before I can chop them!",
		ARMORDRAGONFLY = "Plaid is all the armor I need.",
		DRAGON_SCALES = "I still don't believe in dragons.",
		DRAGONFLYCHEST =
		{
			GENERIC = "Gaudy if you ask me.",
            UPGRADED_STACKSIZE = "It's a bit much, eh? But at least it stores a lot.",
		},
		DRAGONFLYFURNACE =
		{
			HAMMERED = "It got even tackier, eh?",
			GENERIC = "Tacky taxidermy.", --no gems
			NORMAL = "Just bask in that warm glow.", --one gem
			HIGH = "I'm sweaty enough without help from a furnace.", --two gems
		},

        HUTCH = "Friendly lil guy, eh?",
        HUTCH_FISHBOWL =
        {
            GENERIC = "I've never had one of these before.",
            WAITING = "It was bound to happen.",
        },
		LAVASPIT =
		{
			HOT = "Aaaah! Tree killer!",
			COOL = "My trees are safe now.",
		},
		LAVA_POND = "I wouldn't get too close to that, eh?",
		LAVAE = "Death by axe!",
		LAVAE_COCOON = "Lil buddy cooled right off.",
		LAVAE_PET =
		{
			STARVING = "Skinnier than a blue heron's legs.",
			HUNGRY = "Poor gal's getting hungry.",
			CONTENT = "Look how happy she is!",
			GENERIC = "That's my lil critter.",
		},
		LAVAE_EGG =
		{
			GENERIC = "There's a fire burning in there.",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "She could use a parka.",
			COMFY = "Cozier than a moose wrapped in duct tape!",
		},
		LAVAE_TOOTH = "Not as sharp as Lucy!",

		DRAGONFRUIT = "I've never seen one of those before.",
		DRAGONFRUIT_COOKED = "It tastes like maple syrup.",
		DRAGONFRUIT_SEEDS = "Maybe I can grow them.",
		DRAGONPIE = "Almost as good as butter tarts!",
		DRUMSTICK = "October food.",
		DRUMSTICK_COOKED = "Thanks, turkey.",
		DUG_BERRYBUSH = "Time for a little landscaping.",
		DUG_BERRYBUSH_JUICY = "This would be more useful somewhere else, eh?",
		DUG_GRASS = "It makes my eyes water.",
		DUG_MARSH_BUSH = "I should plant this.",
		DUG_SAPLING = "Mmmmm. It's all twiggy.",
		DURIAN = "It smells bad.",
		DURIAN_COOKED = "It smells even worse.",
		DURIAN_SEEDS = "Maybe I could plant them?",
		EARMUFFSHAT = "Where I'm from these'd only work in the fall.",
		EGGPLANT = "I bet the birds have something to do with this.",
		EGGPLANT_COOKED = "Suspiciously birdy.",
		EGGPLANT_SEEDS = "Maybe I could plant them?",

		ENDTABLE =
		{
			BURNT = "A burnt wood table.",
			GENERIC = "A little bit of nature makes everything nicer.",
			EMPTY = "Such a beaut of a wood table shouldn't be hidden by a cloth.",
			WILTED = "Well, that's that.",
			FRESHLIGHT = "Aboot time we brightened this place up, eh?",
			OLDLIGHT = "We need bulbs, eh.", -- will be wilted soon, light radius will be very small at this point
		},
		DECIDUOUSTREE =
		{
			BURNING = "Nooo! I could have chopped it!",
			BURNT = "What a waste.",
			CHOPPED = "Ahhhh!",
			POISON = "You're due for a chopping.",
			GENERIC = "It's calling to me!",
		},
		ACORN = "I should grow it and then chop it down!",
        ACORN_SAPLING = "Here comes a tree!",
		ACORN_COOKED = "What a waste of a perfectly good tree.",
		BIRCHNUTDRAKE = "I'll chop you too!",
		EVERGREEN =
		{
			BURNING = "Nooo! I could have chopped it!",
			BURNT = "What a waste.",
			CHOPPED = "Ahhhh!",
			GENERIC = "It's calling to me!",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "Sorry!",
			BURNT = "How terrible!",
			CHOPPED = "Another one!",
			GENERIC = "Lucy would want me to chop it down.",
		},
		TWIGGYTREE =
		{
			BURNING = "Sorry!",
			BURNT = "How terrible!",
			CHOPPED = "Another one!",
			GENERIC = "Choppin's choppin'.",
			DISEASED = "It's caught a bit of a bug.", --unimplemented
		},
		TWIGGY_NUT_SAPLING = "One day it'll make good chopping.",
        TWIGGY_OLD = "I'd be lucky to get two chops out of that thing.",
		TWIGGY_NUT = "With a little care, this could make fer some good choppin'.",
		EYEPLANT = "It needs to mind its own business.",
		INSPECTSELF = "Beard's growing out nicely.",
		FARMPLOT =
		{
			GENERIC = "I prefer larger plants.",
			GROWING = "They'll never reach chopping size.",
			NEEDSFERTILIZER = "I think it needs some poop.",
			BURNT = "If it was a tree farm, I'd be sad.",
		},
		FEATHERHAT = "I want nothing to do with that... thing.",
		FEATHER_CROW = "A gross feather.",
		FEATHER_ROBIN = "A disgusting feather.",
		FEATHER_ROBIN_WINTER = "A stupid feather.",
		FEATHER_CANARY = "A grody feather.",
		FEATHERPENCIL = "The bird murder wasn't even necessary. Heh.",
        COOKBOOK = "Pretty handy. Luce, how aboot you read off the ingredients while I cook?",
		FEM_PUPPET = "She's trapped!", --single player
		FIREFLIES =
		{
			GENERIC = "Reminds me of Algonquin park.",
			HELD = "I've got a pocket full of sunshine!",
		},
		FIREHOUND = "Hot hound!",
		FIREPIT =
		{
			EMBERS = "I should go chop some wood for that, eh?",
			GENERIC = "It uses wood.",
			HIGH = "Too much wood, too fast!",
			LOW = "There should be some wood around here somewhere.",
			NORMAL = "Mmmm. Smells woody.",
			OUT = "If only I had some wood.",
		},
		COLDFIREPIT =
		{
			EMBERS = "I should go chop some wood for that, eh?",
			GENERIC = "It uses wood.",
			HIGH = "That's too much wood too fast!",
			LOW = "There should be some wood around here somewhere.",
			NORMAL = "Mmmm. Smells woody.",
			OUT = "If only I had some wood.",
		},
		FIRESTAFF = "I don't trust any sort of magic business.",
		FIRESUPPRESSOR =
		{
			ON = "Save the trees!",
			OFF = "Lazy thing.",
			LOWFUEL = "It craves wood.",
		},

		FISH = "Looks like a cod.",
		FISHINGROD = "I should spend some time at the lake.",
		FISHSTICKS = "Elegant dining in a box.",
		FISHTACOS = "Tastes like the sea, eh?",
		FISH_COOKED = "Could use some chips.",
		FLINT = "This could be an axe head.",
		FLOWER =
		{
            GENERIC = "That's nice.",
            ROSE = "Not very satisfying chopping, that.",
        },
        FLOWER_WITHERED = "Someone's got a brown thumb.",
		FLOWERHAT = "I think wildflowers look nice with my red hair.",
		FLOWER_EVIL = "Something is wrong with that flower.",
		FOLIAGE = "Looks like a salad.",
		FOOTBALLHAT = "Will this give me hockey hair?",
        FOSSIL_PIECE = "Brittle.",
        FOSSIL_STALKER =
        {
			GENERIC = "Still got some work to do, looks like.",
			FUNNY = "Eh... Should we try again, Lucy?",
			COMPLETE = "One hundred percent assembled beastie.",
        },
        STALKER = "It's a walking anatomy lesson.",
        STALKER_ATRIUM = "That fuel stuff's gone to its head.",
        STALKER_MINION = "Ain't no reason for that to exist.",
        THURIBLE = "Someone's trying to give us a leg up.",
        ATRIUM_OVERGROWTH = "It probably said something important. Oh well.",
		FROG =
		{
			DEAD = "Ex-frog.",
			GENERIC = "I don't trust anything that can't decide between air and water.",
			SLEEPING = "It's tired.",
		},
		FROGGLEBUNWICH = "You can really taste the swamp.",
		FROGLEGS = "They're still jumping!",
		FROGLEGS_COOKED = "At least they stopped moving.",
		FRUITMEDLEY = "In syrup!",
		FURTUFT = "Shh! The creature might still be around.",
		GEARS = "I never could figure these things out.",
		GHOST = "Boo! Ha ha!",
		GOLDENAXE = "It's almost as nice as Lucy.",
		GOLDENPICKAXE = "It's pretty, but it can't chop down trees.",
		GOLDENPITCHFORK = "Welp. I can't unmake it, so...",
		GOLDENSHOVEL = "Time to dig golden holes.",
		GOLDNUGGET = "You can't make a coffee table out of gold.\nWell, maybe you can. But you shouldn't.",
		GRASS =
		{
			BARREN = "I need to poop on it.",
			WITHERED = "Maybe it'd thrive if it was cooler out?",
			BURNING = "I hope that doesn't spread to the trees.",
			GENERIC = "Looks like kindling.",
			PICKED = "It's gone all nubbly.",
			DISEASED = "It's caught a bit of a bug.", --unimplemented
			DISEASING = "Lookin' a bit down.", --unimplemented
		},
		GRASSGEKKO =
		{
			GENERIC = "Where's the log lizard?",
			DISEASED = "It's lookin' pretty unhealthy.", --unimplemented
		},
		GREEN_CAP = "I've eaten stranger things in the woods.",
		GREEN_CAP_COOKED = "I don't trust it.",
		GREEN_MUSHROOM =
		{
			GENERIC = "It's a green mushroom.",
			INGROUND = "They have their own schedule.",
			PICKED = "I'll have to be patient.",
		},
		GUNPOWDER = "Never did like this stuff.",
		HAMBAT = "What a waste of good ham.",
		HAMMER = "Everyone makes mistakes, eh?",
		HEALINGSALVE = "Healthiness in goo form.",
		HEATROCK =
		{
			FROZEN = "Brrr! It's frozen.",
			COLD = "It's gone cold, eh?",
			GENERIC = "We call those \"night rocks\" back home.",
			WARM = "It's getting a bit... tepid.",
			HOT = "I could chop all winter with that in my pocket!",
		},
		HOME = "Who's there?",
		HOMESIGN =
		{
			GENERIC = "Is there anything wood can't do?",
            UNWRITTEN = "Let's give our neighbours some guidance.",
			BURNT = "Wood is the best at burning.",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "Let the wood guide the way.",
            UNWRITTEN = "Let's give our neighbours some guidance.",
			BURNT = "Wood is the best at burning.",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "Let the wood guide the way.",
            UNWRITTEN = "Let's give our neighbours some guidance.",
			BURNT = "Wood is the best at burning.",
		},
		HONEY = "Mmmmmm-mmmm. Bee syrup.",
		HONEYCOMB = "The poor bees probably worked their stingers off on this.",
		HONEYHAM = "But it's not a holiday...",
		HONEYNUGGETS = "That's one of my favourite meals!",
		HORN = "I don't know if anyone should put their mouth on that.",
		HOUND = "They'd be good at pulling a sled.",
		HOUNDCORPSE =
		{
			GENERIC = "I don't like the looks of that.",
			BURNING = "It's better this way.",
			REVIVING = "What on earth is happening?!",
		},
		HOUNDBONE = "It's covered with dog spit, eh?",
		HOUNDMOUND = "I know better than to mess with that.",
		ICEBOX = "Ahhhh. Reminds me of home.",
		ICEHAT = "I could chop it if I had to.",
		ICEHOUND = "Arctic hounds?",
		INSANITYROCK =
		{
			ACTIVE = "Where did it go?!",
			INACTIVE = "I don't know how to move that.",
		},
		JAMMYPRESERVES = "Now to find peanut butter.",

		KABOBS = "The stick really adds to the flavour.",
		KILLERBEE =
		{
			GENERIC = "That bee doesn't seem as friendly.",
			HELD = "She's none too pleased with her situation.",
		},
		KNIGHT = "Never did care for horses.",
		KOALEFANT_SUMMER = "He looks tasty.",
		KOALEFANT_WINTER = "They get tastier in the winter.",
		KOALEFANT_CARCASS = "Looks like somethin' else got to it first.",
		KRAMPUS = "Back off, hoser!",
		KRAMPUS_SACK = "Seems wrong to take someone else's sack.",
		LEIF = "I'm sorry aboot all of those trees!",
		LEIF_SPARSE = "I'm sorry aboot all of those trees!",
		LIGHTER  = "Keep it away from the trees!",
		LIGHTNING_ROD =
		{
			CHARGED = "It's pretty as the Northern lights.",
			GENERIC = "Weather's not going to get the drop on me now.",
		},
		LIGHTNINGGOAT =
		{
			GENERIC = "That's a nice pair of horns you've got there.",
			CHARGED = "Nice goat, nice goat!",
		},
		LIGHTNINGGOATHORN = "I'm sure the goat didn't need it.",
		GOATMILK = "I think the electricity curdled it.",
		LITTLE_WALRUS = "Why are they so far south?",
		LIVINGLOG = "I want to keep you, and call you \"Frank\".",
		LOG =
		{
			BURNING = "Oh no! Don't put another log on the fire!",
			GENERIC = "It makes it all worthwhile.",
		},
		LUCY = "I love Lucy!",
		LUREPLANT = "Is that meat?",
		LUREPLANTBULB = "It's warm and lumpy.",
		MALE_PUPPET = "Do you need help?", --single player

		MANDRAKE_ACTIVE = "This is the worst thing.",
		MANDRAKE_PLANTED = "It's looking at me.",
		MANDRAKE = "Sorry, little buddy.",

        MANDRAKESOUP = "It's a tiring soup.",
        MANDRAKE_COOKED = "Sorry!",
        MAPSCROLL = "Is it still a map if nothing's on it?",
        MARBLE = "Feels like a government building.",
        MARBLEBEAN = "The magical fruit.",
        MARBLEBEAN_SAPLING = "Well, lookit that. It sprouted.",
        MARBLESHRUB = "Defo can't chop that.",
        MARBLEPILLAR = "Somebody must have built that.",
        MARBLETREE = "Even Lucy can't chop that one down.",
        MARSH_BUSH =
        {
			BURNT = "Well, it's gone now.",
            BURNING = "Foomph!",
            GENERIC = "That's a bramble.",
            PICKED = "Was that worth it?",
        },
        BURNT_MARSH_BUSH = "Done for.",
        MARSH_PLANT = "Plant.",
        MARSH_TREE =
        {
            BURNING = "That's what you get for being spiky!",
            BURNT = "It deserved it.",
            CHOPPED = "It was a hard battle, but I won.",
            GENERIC = "Trees shouldn't fight back!",
        },
        MAXWELL = "Why does he hate me?",--single player
        MAXWELLHEAD = "Just a head, eh?",--removed
        MAXWELLLIGHT = "That's unnatural.",--single player
        MAXWELLLOCK = "Where is the key?",--single player
        MAXWELLTHRONE = "I've seen nicer chairs.",--single player
        MEAT = "Tastes like moose.",
        MEATBALLS = "All the meats!",
        MEATRACK =
        {
            DONE = "That looks done.",
            DRYING = "This is like watching meat dry.",
            DRYINGINRAIN = "This is like watching meat dry... in the rain.",
            GENERIC = "It's all set up. Just add meat.",
            BURNT = "Its usefulness has dried up.",
            DONE_NOTMEAT = "That looks done.",
            DRYING_NOTMEAT = "Watching stuff dry passes for entertainment 'round here.",
            DRYINGINRAIN_NOTMEAT = "Pretty wet out today, eh?",
        },
        MEAT_DRIED = "It tastes like survival.",
        MERM = "What foul sea did that crawl out of?",
        MERMHEAD =
        {
            GENERIC = "Smells like a factory trawler.",
            BURNT = "Amazingly, it smells even worse now.",
        },
        MERMHOUSE =
        {
            GENERIC = "They're not the handiest.",
            BURNT = "Couldn't even build a fireproof house.",
        },
        MINERHAT = "Down deep in a coal mine.",
        MONKEY = "Well then. That's a new one.",
        MONKEYBARREL = "What a fine choice of building material.",
        MONSTERLASAGNA = "This is cat food!",
        FLOWERSALAD = "Healthy, but not very hardy.",
        ICECREAM = "Only after I've chopped enough!",
        WATERMELONICLE = "Wood AND food?!",
        TRAILMIX = "The perfect snack for a day of chopping.",
        HOTCHILI = "Good after a long day of chopping in the cold.",
        GUACAMOLE = "I'm not sure I trust it.",
        MONSTERMEAT = "I'm not hungry enough for that.",
        MONSTERMEAT_DRIED = "I still don't want to eat it.",
        MOOSE = "Whatever it is, it's definitely Canadian.",
        MOOSE_NESTING_GROUND = "Where's the pyromaniac? This needs to burn.",
        MOOSEEGG = "Well, it lays eggs, apparently.",
        MOSSLING = "Feathery moose baby!",
        FEATHERFAN = "A traditional Canadian fan.",
        MINIFAN = "I'm not used to the heat in this place!",
        GOOSE_FEATHER = "Pillowy plumage.",
        STAFF_TORNADO = "I prefer to chop the trees myself.",
        MOSQUITO =
        {
            GENERIC = "That'll take a pint out of me!",
            HELD = "What do I do with this, eh?",
        },
        MOSQUITOSACK = "Blood and guts, eh?",
        MOUND =
        {
            DUG = "Don't be mad!",
            GENERIC = "I should probably leave that alone.",
        },
        NIGHTLIGHT = "What kind of darkness is that?",
        NIGHTMAREFUEL = "All of my fears in liquid form, eh?",
        NIGHTSWORD = "Nightmares can't hurt ya!",
        NITRE = "It's how we built the railway.",
        ONEMANBAND = "I stand on guard for thee!",
        OASISLAKE =
		{
			GENERIC = "That's a whole lotta wet.",
			EMPTY = "There's nothin' but dirt here.",
		},
        PANDORASCHEST = "What's in the box?!",
        PANFLUTE = "I only sing for Lucy.",
        PAPYRUS = "I'd rather chop than write.",
        WAXPAPER = "A good place to spit out your gum.",
        PENGUIN = "Doesn't matter if you're from the Great White North. Still a bird.",
        PERD = "More birds! Why is it always birds?",
        PEROGIES = "I call them \"yum pockets\".",
        PETALS = "I wonder if Lucy would like these.",
        PETALS_EVIL = "They're frowning at me with little evil faces.",
        PHLEGM = "I wouldn't want that in my moustache.",
        PICKAXE = "Almost an axe, but not quite.",
        PIGGYBACK = "Used all the parts of the pig.",
        PIGHEAD =
        {
            GENERIC = "What a waste of good pork.",
            BURNT = "I'd like to complain to the chef. Politely.",
        },
        PIGHOUSE =
        {
            FULL = "It's bacon-stuffed.",
            GENERIC = "A little duct tape would fix that right up.",
            LIGHTSOUT = "Sorry! I'm not peeping, I swear!",
            BURNT = "A mere shell of its former glory.",
        },
        PIGKING = "He's not MY king.",
        PIGMAN =
        {
            DEAD = "Not a pig anymore.",
            FOLLOWER = "We're a team! Yah!",
            GENERIC = "Walking back bacon!",
            GUARD = "That one looks like he means business.",
            WEREPIG = "Happens to the best of us.",
        },
        PIGSKIN = "Bacon with a tail.",
        PIGTENT = "Looks to be some sort of tent.",
        PIGTORCH = "How did they do that without thumbs?",
        PINECONE = "I should grow it and then chop it down!",
        PINECONE_SAPLING = "Here comes a tree!",
        LUMPY_SAPLING = "Shucks, I'm gonna have to chop it again.",
        PITCHFORK = "That really isn't my style.",
        PLANTMEAT = "That's gross!",
        PLANTMEAT_COOKED = "Cooking it didn't help much.",
        PLANT_NORMAL =
        {
            GENERIC = "I wonder what it will be.",
            GROWING = "A watched plant never grows.",
            READY = "Time for grub.",
            WITHERED = "It's got no life left, eh?",
        },
        POMEGRANATE = "That's too fancy for me.",
        POMEGRANATE_COOKED = "This would go good on flapjacks.",
        POMEGRANATE_SEEDS = "Seedy.",
        POND = "I can't swim!",
        POOP = "Don't poop in camp!",
        FERTILIZER = "Poop belongs in a bucket, not on the ground.",
        PUMPKIN = "I don't like to eat things that grow on the ground.",
        PUMPKINCOOKIE = "This will keep me chopping.",
        PUMPKIN_COOKED = "Pies are good.",
        PUMPKIN_LANTERN = "It'd better not tip over.",
        PUMPKIN_SEEDS = "It's a seed.",
        PURPLEAMULET = "The sparkle is gone from the gem.",
        PURPLEGEM = "It's nothing a good chopping wouldn't fix.",
        RABBIT =
        {
            GENERIC = "Dang ground squirrels...",
            HELD = "I'd feel bad eating him.",
        },
        RABBITHOLE =
        {
            GENERIC = "I doubt there are trees down there.",
            SPRING = "Nothing going in or out.",
        },
        RAINOMETER =
        {
            GENERIC = "Rain makes the trees grow.",
            BURNT = "Its knowledge of rain didn't keep it from being burned.",
        },
        RAINCOAT = "For chopping in the rain.",
        RAINHAT = "Always keep a dry head while chopping.",
        RATATOUILLE = "It's like a forest in a bowl.",
        RAZOR = "A true lumberjack never shaves.",
        REDGEM = "I see within it the fiery death of a thousand trees.",
        RED_CAP = "I don't know...",
        RED_CAP_COOKED = "You'd have to be really, really hungry.",
        RED_MUSHROOM =
        {
            GENERIC = "It's a red mushroom.",
            INGROUND = "They have their own schedule.",
            PICKED = "I'll have to be patient.",
        },
        REEDS =
        {
            BURNING = "Fire makes me nervous.",
            GENERIC = "Reeds.",
            PICKED = "They'll be back.",
        },
        RELIC = "I don't plan on fixin' that.",
        RUINS_RUBBLE = "All busted up.",
        RUBBLE = "Broken furniture.",
        RESEARCHLAB =
        {
            GENERIC = "I don't trust all this science stuff.",
            BURNT = "How did it get burned?!",
        },
        RESEARCHLAB2 =
        {
            GENERIC = "This is getting strange.",
            BURNT = "Well, it obeys some basic laws of physics.",
        },
        RESEARCHLAB3 =
        {
            GENERIC = "Okay, I kind of get it now.",
            BURNT = "Nope, lost it.",
        },
        RESEARCHLAB4 =
        {
            GENERIC = "I like to call it the \"Hat Machine\"!",
            BURNT = "This is why I don't use hat warmers.",
        },
        RESURRECTIONSTATUE =
        {
            GENERIC = "All my buddies could be improved with wood.",
            BURNT = "That's a shame, that.",
        },
        RESURRECTIONSTONE = "I don't know if I should touch that.",
        ROBIN =
        {
            GENERIC = "What a snotty little jerk.",
            HELD = "Don't get comfortable, birdie.",
        },
        ROBIN_WINTER =
        {
            GENERIC = "Go fly south or something!",
            HELD = "It's stealing my warmth.",
        },
        ROBOT_PUPPET = "They're trapped!", --single player
        ROCK_LIGHT =
        {
            GENERIC = "It's looking a tad crusty.",--removed
            OUT = "It looks like it could break.",--removed
            LOW = "Needs more... wood?",--removed
            NORMAL = "A fire that needs no wood? Unnn-natural!",--removed
        },
        CAVEIN_BOULDER =
        {
            GENERIC = "Some elbow grease'll move those, easy.",
            RAISED = "Can't reach that one.",
        },
        ROCK = "I could break it down if I tried hard enough.",
        PETRIFIED_TREE = "So... senseless.",
        ROCK_PETRIFIED_TREE = "So... senseless.",
        ROCK_PETRIFIED_TREE_OLD = "So... senseless.",
        ROCK_ICE =
        {
            GENERIC = "Home sweet home!",
            MELTED = "Back home, they never melt.",
        },
        ROCK_ICE_MELTED = "Back home, they never melt.",
        ICE = "A tiny reminder of home.",
        ROCKS = "Could make a decent little inukshuk with these.",
        ROOK = "Hmm... does the rook move in a straight line? I forget.",
        ROPE = "Good for holding stuff to other stuff.",
        ROTTENEGG = "One less bird. Good.",
        ROYAL_JELLY = "I'm majestic enough as is.",
        JELLYBEAN = "You can barely taste the bean!",
        SADDLE_BASIC = "Yep, that'll get us there.",
        SADDLE_RACE = "Makes me feel like some sorta woodland nymph, eh?",
        SADDLE_WAR = "Makes me feel like a Mountie.",
        SADDLEHORN = "Puts the critter back to how nature intended.",
        SALTLICK = "My mouth's dry just looking at it.",
        BRUSH = "You could debark a log with this thing.",
		SANITYROCK =
		{
			ACTIVE = "Something is off aboot that rock, eh?",
			INACTIVE = "That makes sense.",
		},
		SAPLING =
		{
			BURNING = "Aw! He barely had a chance!",
			WITHERED = "With this heat it'll never grow to chopping size!",
			GENERIC = "I want to see it grow so I can chop it down.",
			PICKED = "Picking isn't as fun as chopping.",
			DISEASED = "It's caught a bit of a bug.", --removed
			DISEASING = "A poor excuse for wood.", --removed
		},
   		SCARECROW =
   		{
			GENERIC = "He's doing the world a service.",
			BURNING = "Glad that's not me.",
			BURNT = "Great, now those feathered hosers are gonna run wild.",
   		},
   		SCULPTINGTABLE=
   		{
			EMPTY = "Oughta put a block of cut stone up there.",
			BLOCK = "I'm really more of a whittler.",
			SCULPTURE = "Hm. Not bad, eh?",
			BURNT = "Back to whittling.",
   		},
        SCULPTURE_KNIGHTHEAD = "That's a heavy lookin' hoser.",
		SCULPTURE_KNIGHTBODY =
		{
			COVERED = "Once you've seen one weird statue, you've seen'em all.",
			UNCOVERED = "Yikes. Put it back in.",
			FINISHED = "Just needed a little duct tape.",
			READY = "Is stone supposed to move like that?",
		},
        SCULPTURE_BISHOPHEAD = "That doesn't seem right.",
		SCULPTURE_BISHOPBODY =
		{
			COVERED = "I don't get art. Whattaya think Lucy?",
			UNCOVERED = "Creepy.",
			FINISHED = "Whose bright idea was it to fix this thing?",
			READY = "Is stone supposed to move like that?",
		},
        SCULPTURE_ROOKNOSE = "Just a big hunk of marble, that.",
		SCULPTURE_ROOKBODY =
		{
			COVERED = "Just a big hunk of stone, as far as I'm concerned.",
			UNCOVERED = "Looks a bit like one of them chargin' hosers.",
			FINISHED = "As if I didn't have enough reasons to hate full moons.",
			READY = "Is stone supposed to move like that?",
		},
        GARGOYLE_HOUND = "That's unfortunate there, buddy.",
        GARGOYLE_WEREPIG = "Hmph. Maybe I don't got it so bad.",
		SEEDS = "Not trees.",
		SEEDS_COOKED = "We call this \"lumberjack surprise\".",
		SEWING_KIT = "I'm pretty good at sewing.",
		SEWING_TAPE = "Makes me feel right at home.",
		SHOVEL = "Dig a hole. Plant a tree!",
		SILK = "Spiders give me the willies.",
		SKELETON = "Sorry, friend.",
		SCORCHED_SKELETON = "Yikes.",
        SKELETON_NOTPLAYER = "Well, it's lookin' pretty dead.",
		SKULLCHEST = "That's scary!", --removed
		SMALLBIRD =
		{
			GENERIC = "What do you want?",
			HUNGRY = "It wants something.",
			STARVING = "I think it's starving.",
			SLEEPING = "It's finally asleep.",
		},
		SMALLMEAT = "I wish this were bigger.",
		SMALLMEAT_DRIED = "Just a bite.",
		SPAT = "Reminds me of momma!",
		SPEAR = "It lacks the heft of a good solid axe.",
		SPEAR_WATHGRITHR = "Who needs a spear when you got ol'Luce?",
		WATHGRITHRHAT = "Pretty snappy looking.",
		SPIDER =
		{
			DEAD = "Good!",
			GENERIC = "That's the biggest spider I've ever seen!",
			SLEEPING = "Careful, now, eh?",
		},
		SPIDERDEN = "Holy Mackinaw! Look at that thing!",
		SPIDEREGGSACK = "Why would I want to carry that around?",
		SPIDERGLAND = "I think it's poison.",
		SPIDERHAT = "She's a real beaut, ain't she?",
		SPIDERQUEEN = "You're not MY queen!",
		SPIDER_WARRIOR =
		{
			DEAD = "Great!",
			GENERIC = "They come in yellow now?",
			SLEEPING = "You're snoozin' fer a bruisin'.",
		},
		SPOILED_FOOD = "Aw, it's Diefenbakered.",
        STAGEHAND =
        {
			AWAKE = "I really wish I hadn't seen that.",
			HIDING = "Not my style.",
        },
        STATUE_MARBLE =
        {
            GENERIC = "Looks pretty fancy.",
            TYPE1 = "She's a real tall one, eh?",
            TYPE2 = "I'm not sure I get it.",
            TYPE3 = "Could make a nice planter outta that.", --bird bath type statue
        },
		STATUEHARP = "You lost your head, eh?",
		STATUEMAXWELL = "I'm gonna make fun of him for this later, eh?",
		STEELWOOL = "That'll put the shine back on yer axe.",
		STINGER = "Ouch! It's pointy.",
		STRAWHAT = "It'll keep the sun off yer head.",
		STUFFEDEGGPLANT = "I'm getting better at cooking.",
		SWEATERVEST = "It's not plaid, but it'll do.",
		REFLECTIVEVEST = "I'm still not convinced plaid isn't all-weather wear.",
		HAWAIIANSHIRT = "I really prefer plaid.",
		TAFFY = "Sugary good.",
		TALLBIRD = "I don't trust birds that can't fly, either.",
		TALLBIRDEGG = "What's in here?",
		TALLBIRDEGG_COOKED = "It tastes like justice.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Too cold for you?",
			GENERIC = "It's hatching.",
			HOT = "Is it crying?",
			LONG = "Birds are never prompt.",
			SHORT = "Anytime now.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "I should steal its egg to teach it a lesson.",
			PICKED = "Nothing there.",
		},
		TEENBIRD =
		{
			GENERIC = "It's growing up to be a jerk, just like its parents.",
			HUNGRY = "Are you ALWAYS hungry?",
			STARVING = "It getting wild with hunger.",
			SLEEPING = "Finally some peace and quiet.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "Ready to go, eh?", --single player
			GENERIC = "It's a... magic thing, I think.", --single player
			LOCKED = "There are bits missing, eh?", --single player
			PARTIAL = "It's almost ready, eh?", --single player
		},
		TELEPORTATO_BOX = "Box-y, eh?", --single player
		TELEPORTATO_CRANK = "Crank-y, eh?", --single player
		TELEPORTATO_POTATO = "Potato-y, eh?", --single player
		TELEPORTATO_RING = "Ring-y, eh?", --single player
		TELESTAFF = "I wonder what this thing does.",
		TENT =
		{
			GENERIC = "I'm used to sleeping in worse.",
			BURNT = "I don't think it can still be considered a tent.",
		},
		SIESTAHUT =
		{
			GENERIC = "Naps are important during a long day of chopping.",
			BURNT = "It's a husk.",
		},
		TENTACLE = "There a squid down there?",
		TENTACLESPIKE = "It wobbles when you wave it.",
		TENTACLESPOTS = "I'm blushing!",
		TENTACLE_PILLAR = "It's so big!",
        TENTACLE_PILLAR_HOLE = "Not even a stump left behind!",
		TENTACLE_PILLAR_ARM = "Are those squid babies?",
		TENTACLE_GARDEN = "I'm tired of these squids!",
		TOPHAT = "It's too fancy.",
		TORCH = "Trees by torchlight.",
		TRANSISTOR = "I won't even pretend to know how that works.",
		TRAP = "Work smarter, eh?",
		TRAP_TEETH = "This seems a bit rough.",
		TRAP_TEETH_MAXWELL = "That's not playing fair, eh?", --single player
		TREASURECHEST =
		{
			GENERIC = "Wood is so handy! Look at all the things you can make!",
			BURNT = "I guess wood does have a downside...",
            UPGRADED_STACKSIZE = "Lots of storage, made of quality wood, what more could you ask for?",
		},
		TREASURECHEST_TRAP = "Something is not quite right aboot that chest.",
        CHESTUPGRADE_STACKSIZE = "Guess this thing will hollow out more space in my storage chest?", -- Describes the kit upgrade item.
		COLLAPSEDCHEST = "Nobody's blamin' you, Luce.",
		SACRED_CHEST =
		{
			GENERIC = "It makes my beard hair stand on end.",
			LOCKED = "It's thinkin' real hard.",
		},
		TREECLUMP = "You're asking for a good chop, bud.", --removed

		TRINKET_1 = "I used to play that game.", --Melted Marbles
		TRINKET_2 = "Much kazoo aboot nothing.", --Fake Kazoo
		TRINKET_3 = "Reminds me of a story I heard once.", --Gord's Knot
		TRINKET_4 = "Wolfgang would appreciate that moustache.", --Gnome
		TRINKET_5 = "It needs a robot arm, eh?", --Toy Rocketship
		TRINKET_6 = "They're not good any more, eh?", --Frazzled Wires
		TRINKET_7 = "'Might take it to the kid.", --Ball and Cup
		TRINKET_8 = "Reminds me... gotta convince Willow to take a *real* bath.", --Rubber Bung
		TRINKET_9 = "I just sew my clothing shut around me when I put it on.", --Mismatched Buttons
		TRINKET_10 = "Choppers for old folks.", --Dentures
		TRINKET_11 = "Quiet, you!", --Lying Robot
		TRINKET_12 = "It's all withered.", --Dessicated Tentacle
		TRINKET_13 = "She looks friendly.", --Gnomette
		TRINKET_14 = "Gaudy as all get-out.", --Leaky Teacup
		TRINKET_15 = "And here I am just a pawn, eh?", --Pawn
		TRINKET_16 = "And here I am just a pawn, eh?", --Pawn
		TRINKET_17 = "It needs to be straightened, eh?", --Bent Spork
		TRINKET_18 = "I would have liked this when I was a boy.", --Trojan Horse
		TRINKET_19 = "It keeps falling over, eh?", --Unbalanced Top
		TRINKET_20 = "Wigfrid keeps using it to \"spar\" with me and Lucy. We're afraid.", --Backscratcher
		TRINKET_21 = "It belongs in a kitchen, not in the woods.", --Egg Beater
		TRINKET_22 = "I'd rather have some proper rope.", --Frayed Yarn
		TRINKET_23 = "Maxwell probably needs that for his fancy shoes.", --Shoehorn
		TRINKET_24 = "We should whip up some pumpkin cookies to put in it, eh?", --Lucky Cat Jar
		TRINKET_25 = "I already smell like pine and woodchips, according to Lucy.", --Air Unfreshener
		TRINKET_26 = "Genius! A cup for a proper woodsman.", --Potato Cup
		TRINKET_27 = "No point hanging clothes in the woods.", --Coat Hanger
		TRINKET_28 = "That one moves diagonally, I think.", --Rook
        TRINKET_29 = "That's, uh, the rook piece.", --Rook
        TRINKET_30 = "That one can only move one square at time.", --Knight
        TRINKET_31 = "That's the, uh, horse piece.", --Knight
        TRINKET_32 = "I'd rather my future be a surprise.", --Cubic Zirconia Ball
        TRINKET_33 = "Creepy.", --Spider Ring
        TRINKET_34 = "That right there's a bad time waitin' to happen.", --Monkey Paw
        TRINKET_35 = "Doesn't even have a label.", --Empty Elixir
        TRINKET_36 = "More intimidating than beaver teeth.", --Faux fangs
        TRINKET_37 = "What a waste of wood, eh?", --Broken Stake
        TRINKET_38 = "Looks like a pair of binoculars.", -- Binoculars Griftlands trinket
        TRINKET_39 = "Oh, the gloves're comin' off now!", -- Lone Glove Griftlands trinket
        TRINKET_40 = "It's a snail-shaped scale, eh?", -- Snail Scale Griftlands trinket
        TRINKET_41 = "Got no idea what that's for.", -- Goop Canister Hot Lava trinket
        TRINKET_42 = "Better than meeting a real one, eh?", -- Toy Cobra Hot Lava trinket
        TRINKET_43= "Get along, lil gator.", -- Crocodile Toy Hot Lava trinket
        TRINKET_44 = "Smashed to bits.", -- Broken Terrarium ONI trinket
        TRINKET_45 = "What sorta shows d'you think it gets?", -- Odd Radio ONI trinket
        TRINKET_46 = "I prefer to let mine air dry.", -- Hairdryer ONI trinket

        -- The numbers align with the trinket numbers above.
        LOST_TOY_1  = "There's something unnatural aboot that thing... wouldn't ya say, Luce?",
        LOST_TOY_2  = "There's something unnatural aboot that thing... wouldn't ya say, Luce?",
        LOST_TOY_7  = "There's something unnatural aboot that thing... wouldn't ya say, Luce?",
        LOST_TOY_10 = "There's something unnatural aboot that thing... wouldn't ya say, Luce?",
        LOST_TOY_11 = "There's something unnatural aboot that thing... wouldn't ya say, Luce?",
        LOST_TOY_14 = "There's something unnatural aboot that thing... wouldn't ya say, Luce?",
        LOST_TOY_18 = "There's something unnatural aboot that thing... wouldn't ya say, Luce?",
        LOST_TOY_19 = "There's something unnatural aboot that thing... wouldn't ya say, Luce?",
        LOST_TOY_42 = "There's something unnatural aboot that thing... wouldn't ya say, Luce?",
        LOST_TOY_43 = "There's something unnatural aboot that thing... wouldn't ya say, Luce?",

        HALLOWEENCANDY_1 = "Even the stick is delicious.",
        HALLOWEENCANDY_2 = "Don't worry, I'll eat enough for the both of us, Lucy.",
        HALLOWEENCANDY_3 = "Just a regular ol' cob of corn.",
        HALLOWEENCANDY_4 = "Yeesh. That's a lot of candy legs.",
        HALLOWEENCANDY_5 = "These ones don't puke. I like 'em.",
        HALLOWEENCANDY_6 = "Not sure that's food, eh?",
        HALLOWEENCANDY_7 = "Eh. I don't mind 'em.",
        HALLOWEENCANDY_8 = "I'll tell you what it tastes like, Lucy.",
        HALLOWEENCANDY_9 = "Not too bad, eh?",
        HALLOWEENCANDY_10 = "I'll tell you what it tastes like, Lucy.",
        HALLOWEENCANDY_11 = "Melts in your mouth, not in your hand.",
        HALLOWEENCANDY_12 = "Not the biggest fan of bugs.", --ONI meal lice candy
        HALLOWEENCANDY_13 = "It's pretty good stuff.", --Griftlands themed candy
        HALLOWEENCANDY_14 = "Lucy doesn't like it when I eat spice.", --Hot Lava pepper candy
        CANDYBAG = "That there bag could hold a whole heap of candy.",

		HALLOWEEN_ORNAMENT_1 = "It's just fake, eh.",
		HALLOWEEN_ORNAMENT_2 = "That's nice. I should hang it somewhere.",
		HALLOWEEN_ORNAMENT_3 = "This would look good in a tree somewhere.",
		HALLOWEEN_ORNAMENT_4 = "You wanna decorate, Lucy?",
		HALLOWEEN_ORNAMENT_5 = "Hang in there, eh.",
		HALLOWEEN_ORNAMENT_6 = "Argh! I'd sure like to hang a real one like that.",

		HALLOWEENPOTION_DRINKS_WEAK = "Not bad.",
		HALLOWEENPOTION_DRINKS_POTENT = "That's a lot, eh.",
        HALLOWEENPOTION_BRAVERY = "A good hardy drink.",
		HALLOWEENPOTION_MOON = "Not sure I need any more tranformin' in my life.",
		HALLOWEENPOTION_FIRE_FX = "It'll never replace a good hunk of wood.",
		MADSCIENCE_LAB = "I prefer simpler things.",
		LIVINGTREE_ROOT = "Hey there's a piece of wood in there.",
		LIVINGTREE_SAPLING = "Yep. That'll be a fine tree one day.",

        DRAGONHEADHAT = "That's a sight, eh?",
        DRAGONBODYHAT = "Nice needlework.",
        DRAGONTAILHAT = "Well, somebody's gotta do it.",
        PERDSHRINE =
        {
            GENERIC = "I'm not giving anything to those birds!",
            EMPTY = "Could use a touch of green.",
            BURNT = "It's all burnt up.",
        },
        REDLANTERN = "This little light of mine.",
        LUCKY_GOLDNUGGET = "I could use a bit of luck.",
        FIRECRACKERS = "Let's not set them off in the forest.",
        PERDFAN = "It had to be birds, didn't it?",
        REDPOUCH = "It's Lucy-colour.",
        WARGSHRINE =
        {
            GENERIC = "Nice and toasty.",
            EMPTY = "Gotta warm this doghouse up, eh?",
--fallback to speech_wilson.lua             BURNING = "I should make something fun.", --for willow to override
            BURNT = "Burned up.",
        },
        CLAYWARG =
        {
            GENERIC = "Look at the size of you.",
            STATUE = "Wonder where that sculpture came from.",
        },
        CLAYHOUND =
        {
            GENERIC = "Earth hounds!",
            STATUE = "Someone carved each individual hair.",
        },
        HOUNDWHISTLE = "I usually do my own animal calls.",
        CHESSPIECE_CLAYHOUND = "All the dog, none of the smell.",
        CHESSPIECE_CLAYWARG = "Not a wood sculpture, but it'll do.",

		PIGSHRINE =
		{
            GENERIC = "Would ya look at that.",
            EMPTY = "I think it needs meat, Lucy.",
            BURNT = "Burnt.",
		},
		PIG_TOKEN = "Looks like something those pigs would make.",
		PIG_COIN = "A favour I can cash in some time.",
		YOTP_FOOD1 = "Want some, Lucy?",
		YOTP_FOOD2 = "Doesn't look to appetizing. Sorry.",
		YOTP_FOOD3 = "I don't need nothin' fancy.",

		PIGELITE1 = "Looks a little blue.", --BLUE
		PIGELITE2 = "Too hot-headed if you ask me.", --RED
		PIGELITE3 = "Sure likes that gold.", --WHITE
		PIGELITE4 = "Something aboot that guy I like.", --GREEN

		PIGELITEFIGHTER1 = "Looks a little blue.", --BLUE
		PIGELITEFIGHTER2 = "Too hot-headed if you ask me.", --RED
		PIGELITEFIGHTER3 = "Sure likes that gold.", --WHITE
		PIGELITEFIGHTER4 = "Something aboot that guy I like.", --GREEN

		CARRAT_GHOSTRACER = "That thing's giving me the creeps.",

        YOTC_CARRAT_RACE_START = "How aboot a little race, eh?",
        YOTC_CARRAT_RACE_CHECKPOINT = "This marker should help 'em find the finish line.",
        YOTC_CARRAT_RACE_FINISH =
        {
            GENERIC = "Can't have a race without a finish line.",
            BURNT = "I guess nobody wins.",
            I_WON = "I knew you could do it, bud!",
            SOMEONE_ELSE_WON = "{winner} sure gave us the run-around, eh?",
        },

		YOTC_CARRAT_RACE_START_ITEM = "Alright, where do we start this race?",
        YOTC_CARRAT_RACE_CHECKPOINT_ITEM = "How aboot I start settin' up the racetrack?",
		YOTC_CARRAT_RACE_FINISH_ITEM = "Let's get this all set up!",

		YOTC_SEEDPACKET = "It's a bit of a mixed bag. Of seeds.",
		YOTC_SEEDPACKET_RARE = "Whatcha think it'll grow into, Lucy?",

		MINIBOATLANTERN = "Light the way, little lantern!",

        YOTC_CARRATSHRINE =
        {
            GENERIC = "Pretty nice setup, eh?",
            EMPTY = "It needs a little something...",
            BURNT = "What a shame.",
        },

        YOTC_CARRAT_GYM_DIRECTION =
        {
            GENERIC = "You ain't gettin' far without a good sense of direction.",
            RAT = "You've got this, bud!",
            BURNT = "Well, I guess that's that.",
        },
        YOTC_CARRAT_GYM_SPEED =
        {
            GENERIC = "Let's hit the ground running, eh?",
            RAT = "Yer doin great!",
            BURNT = "Well, I guess that's that.",
        },
        YOTC_CARRAT_GYM_REACTION =
        {
            GENERIC = "Better look sharp.",
            RAT = "Nice reflexes!",
            BURNT = "Well, I guess that's that.",
        },
        YOTC_CARRAT_GYM_STAMINA =
        {
            GENERIC = "Wait a minute, is that my fishing reel?",
            RAT = "There ya go!",
            BURNT = "Well, I guess that's that.",
        },

        YOTC_CARRAT_GYM_DIRECTION_ITEM = "My Carrat's gonna be as quick as a Canadian summer!",
        YOTC_CARRAT_GYM_SPEED_ITEM = "I'd better find a place to set this up.",
        YOTC_CARRAT_GYM_STAMINA_ITEM = "Just aboot everything I need to toughen up my Carrat.",
        YOTC_CARRAT_GYM_REACTION_ITEM = "Better find a good place to put this, eh?",

        YOTC_CARRAT_SCALE_ITEM = "This will help me get the measure of my racer.",
        YOTC_CARRAT_SCALE =
        {
            GENERIC = "How aboot we see what our Carrat's made of, eh?",
            CARRAT = "Sorry bud, looks like you need more time at the gym.",
            CARRAT_GOOD = "Not bad! Not bad at all!",
            BURNT = "Hey, it's not fire season!",
        },

        YOTB_BEEFALOSHRINE =
        {
            GENERIC = "A nice bit of woodwork there!",
            EMPTY = "That beefalo's missing something.",
            BURNT = "Easy come, easy go eh?",
        },

        BEEFALO_GROOMER =
        {
            GENERIC = "This seems like a bit much...",
            OCCUPIED = "Well, let's see what I can do.",
            BURNT = "Not much I can do with that.",
        },
        BEEFALO_GROOMER_ITEM = "Better get that set up, eh?",

        YOTR_RABBITSHRINE =
        {
            GENERIC = "Let's see what we've got to work with!",
            EMPTY = "This guy looks hungry.",
            BURNT = "Can't win 'em all, eh?",
        },

        NIGHTCAPHAT = "A good cap to wear when you're sawing logs.",

        YOTR_FOOD1 = "Rabbits love carrots so much, they'll even put 'em in cakes.",
        YOTR_FOOD2 = "Whew. It's not givin' me the transformation tingles.",
        YOTR_FOOD3 = "Looks like it's got a little snowcap on top.",
        YOTR_FOOD4 = "I'll save the stick for a little midnight snack.",

        YOTR_TOKEN = "It doesn't feel polite to smack someone with a glove...",

        COZY_BUNNYMAN = "Looks like they're enjoyin' themselves.",

        HANDPILLOW_BEEFALOWOOL = "It's not filled with goose down, is it?",
        HANDPILLOW_KELP = "At least it's not filled with feathers.",
        HANDPILLOW_PETALS = "Smells like sleeping outside.",
        HANDPILLOW_STEELWOOL = "Still better than one that's stuffed with nasty feathers.",

        BODYPILLOW_BEEFALOWOOL = "It's not filled with goose down, is it?",
        BODYPILLOW_KELP = "At least it's not filled with feathers.",
        BODYPILLOW_PETALS = "Smells like sleeping outside.",
        BODYPILLOW_STEELWOOL = "Still better than one that's stuffed with nasty feathers.",

		BISHOP_CHARGE_HIT = "Hey now!",
		TRUNKVEST_SUMMER = "Nice and breezy.",
		TRUNKVEST_WINTER = "This could stand up to the winters back home, eh?",
		TRUNK_COOKED = "I think it boiled off all of the nose cheese.",
		TRUNK_SUMMER = "It's pretty thin.",
		TRUNK_WINTER = "It's thick and hairy.",
		TUMBLEWEED = "I wish it was sturdier so I could chop it.",
		TURKEYDINNER = "Turkey day is here again!",
		TWIGS = "I should build a tiny axe to chop these.",
		UMBRELLA = "Something like that'd keep my beard dry, eh?",
		GRASS_UMBRELLA = "That there could keep my beard moderately dry, eh?",
		UNIMPLEMENTED = "It doesn't look safe.",
		WAFFLES = "I prefer flapjacks.",
		WALL_HAY =
		{
			GENERIC = "You could sneeze it down.",
			BURNT = "Well, that escalated quickly.",
		},
		WALL_HAY_ITEM = "I could sneeze it apart.",
		WALL_STONE = "Safe and secure, eh?",
		WALL_STONE_ITEM = "Safe and secure, eh?",
		WALL_RUINS = "Crumbling, but still secure, eh?",
		WALL_RUINS_ITEM = "Heh, stoned again, eh?",
		WALL_WOOD =
		{
			GENERIC = "I like the look of that!",
			BURNT = "I miss the old you.",
		},
		WALL_WOOD_ITEM = "I like the look of that!",
		WALL_MOONROCK = "Looks nice'n'sturdy.",
		WALL_MOONROCK_ITEM = "It's not much use like that.",
		WALL_DREADSTONE = "Not exactly cozy, eh?",
		WALL_DREADSTONE_ITEM = "I'd rather build walls out of lumber.",
        WALL_SCRAP = "Are walls supposed to smell?",
        WALL_SCRAP_ITEM = "Are walls supposed to smell?",
		FENCE = "That's a good lookin' fence.",
        FENCE_ITEM = "A good project for a lazy afternoon.",
        FENCE_GATE = "Some nice woodwork there.",
        FENCE_GATE_ITEM = "A good project for a lazy afternoon.",
		WALRUS = "Oh no. Walruses again!",
		WALRUSHAT = "My granddad wore a hat like that.",
		WALRUS_CAMP =
		{
			EMPTY = "This won't be safe come winter.",
			GENERIC = "Walruses are nearby, eh?",
		},
		WALRUS_TUSK = "He had a cavity, eh?",
		WARDROBE =
		{
			GENERIC = "It's hard to stay neat and tidy in the woods.",
            BURNING = "Wood is the best at burning.",
			BURNT = "Not so useful now, eh?",
		},
		WARG = "That thing could pull a sled by its lonesome.",
        WARGLET = "Think you can mess with me, eh?",

		WASPHIVE = "Why are those bees so angry?",
		WATERBALLOON = "Could be fun times lobbin' these around.",
		WATERMELON = "How can it be both water and melon?",
		WATERMELON_COOKED = "I'm not sure aboot grilled fruit...",
		WATERMELONHAT = "Well, points for creativity.",
		WAXWELLJOURNAL =
		{
			GENERIC = "Trees made into... paper? How unholy!",
--fallback to speech_wilson.lua 			NEEDSFUEL = "only_used_by_waxwell",
		},
		WETGOOP = "Better than some of the things I've eaten!",
        WHIP = "I hope that doesn't end up hurtin' any lil critters.",
		WINTERHAT = "It's a nice toque, eh?",
		WINTEROMETER =
		{
			GENERIC = "We can build these half as tall back home.",
			BURNT = "The ones from home don't burn.",
		},

        WINTER_TREE =
        {
            BURNT = "Too bad. Made the place feel real cozy.",
            BURNING = "Such senseless violence.",
            CANDECORATE = "Must... not chop...",
            YOUNG = "All holidays should revolve around trees.",
        },
		WINTER_TREESTAND =
		{
			GENERIC = "I'm sure I have an extra pine cone somewhere.",
            BURNT = "Too bad. Made the place feel real cozy.",
		},
        WINTER_ORNAMENT = "For hanging on the unchopped tree with care.",
        WINTER_ORNAMENTLIGHT = "What do you think, Lucy? Decorate, or chop?",
        WINTER_ORNAMENTBOSS = "Y'know, I do believe that was worth it.",
		WINTER_ORNAMENTFORGE = "Kinda familiar eh, Lucy?",
		WINTER_ORNAMENTGORGE = "That's nice.",

        WINTER_FOOD1 = "It's a gingerbread lumberjack.", --gingerbread cookie
        WINTER_FOOD2 = "Always had a soft spot for a good holiday cookie.", --sugar cookie
        WINTER_FOOD3 = "Satisfies the sweet tooth.", --candy cane
        WINTER_FOOD4 = "That thing just ain't right.", --fruitcake
        WINTER_FOOD5 = "All the taste and none of the splinters!", --yule log cake
        WINTER_FOOD6 = "Hard to complain aboot this whole \"Feast\" business.", --plum pudding
        WINTER_FOOD7 = "Doesn't fall far from the cider tree.", --apple cider
        WINTER_FOOD8 = "Perfect for drinking next to a good fire, eh?", --hot cocoa
        WINTER_FOOD9 = "Psst, Lucy. Do I have a 'nog moustache?", --eggnog

		WINTERSFEASTOVEN =
		{
			GENERIC = "What kind of oven doesn't take wood?",
			COOKING = "Smells good, eh?",
			ALMOST_DONE_COOKING = "Almost done.",
			DISH_READY = "Dinner's ready.",
		},
		BERRYSAUCE = "It's as sweet as you are, Luce.",
		BIBINGKA = "It's got a nice flavour to it.",
		CABBAGEROLLS = "That's some tasty grub!",
		FESTIVEFISH = "Season's fishings!",
		GRAVY = "It really floats my gravy boat.",
		LATKES = "I'll never say no to potatoes.",
		LUTEFISK = "Weird, it almost tastes like salmon.",
		MULLEDDRINK = "Nothin better against the cold!",
		PANETTONE = "Even bread gets sweeter over the holidays!",
		PAVLOVA = "Reminds me of the snow-capped mountains back home.",
		PICKLEDHERRING = "It actually looks pretty good.",
		POLISHCOOKIE = "Whoops, I think I got some jam in my beard.",
		PUMPKINPIE = "I won't say no to some pie.",
		ROASTTURKEY = "My favourite kind of bird is a roasted one.",
		STUFFING = "I'm stuffed to the brim!",
		SWEETPOTATO = "Don't mind if I do!",
		TAMALES = "These'll spice up our holiday feast, eh?",
		TOURTIERE = "If only I had some ketchup!",

		TABLE_WINTERS_FEAST =
		{
			GENERIC = "We having company?",
			HAS_FOOD = "Yep. That's some good lookin' food.",
			WRONG_TYPE = "Whoops. Not the right food.",
			BURNT = "Guess that's one way to clear the dishes, eh?",
		},

		GINGERBREADWARG = "Not like any dog I've ever seen.",
		GINGERBREADHOUSE = "I prefer my houses made of wood.",
		GINGERBREADPIG = "Where ya goin', eh?",
		CRUMBS = "I think we're supposed to follow these.",
		WINTERSFEASTFUEL = "Making me think of that blue spruce we cut down years ago...",

        KLAUS = "Thing's got no eyes, eh?",
        KLAUS_SACK = "Something good's in there, eh?",
		KLAUSSACKKEY = "Gotta be some use for that.",
		WORMHOLE =
		{
			GENERIC = "That looks like a bum!",
			OPEN = "I'm not sure I want to look at that, eh?",
		},
		WORMHOLE_LIMITED = "It smells a bit off, eh?",
		ACCOMPLISHMENT_SHRINE = "It seems a bit show-offy to me.", --single player
		LIVINGTREE = "I feel conflicted, eh?",
		ICESTAFF = "It reminds me of home.",
		REVIVER = "I need to share this with somebody!",
		SHADOWHEART = "Yeesh. Don't get that near me.",
        ATRIUM_RUBBLE =
        {
			LINE_1 = "It's an old drawing of strange creatures.",
			LINE_2 = "Nothin' of interest left here.",
			LINE_3 = "Black muck is covering everything in this drawing.",
			LINE_4 = "Don't look at this one, Lucy.",
			LINE_5 = "Looks like a bustling city.",
		},
        ATRIUM_STATUE = "Was it supposed to be holding something?",
        ATRIUM_LIGHT =
        {
			ON = "What a nightmare.",
			OFF = "Gotta be a way to turn it on.",
		},
        ATRIUM_GATE =
        {
			ON = "That oughta do it.",
			OFF = "Where d'you think it goes, Lucy?",
			CHARGING = "It's soaking up energy, hey?",
			DESTABILIZING = "That'd be my cue to leave.",
			COOLDOWN = "Don't wanna overdo it.",
        },
        ATRIUM_KEY = "Got it from that big bony hoser.",
		LIFEINJECTOR = "This should cure those sniffles.",
		SKELETON_PLAYER =
		{
			MALE = "Poor %s. %s got him, eh?",
			FEMALE = "Poor %s. %s got her, eh?",
			ROBOT = "Poor %s. %s got them, eh?",
			DEFAULT = "Poor %s. I should watch out for %s, eh?",
		},
--fallback to speech_wilson.lua 		HUMANMEAT = "Flesh is flesh. Where do I draw the line?",
--fallback to speech_wilson.lua 		HUMANMEAT_COOKED = "Cooked nice and pink, but still morally gray.",
--fallback to speech_wilson.lua 		HUMANMEAT_DRIED = "Letting it dry makes it not come from a human, right?",
		ROCK_MOON = "It's uh, a moon rock.",
		MOONROCKNUGGET = "It's uh, a moon rock.",
		MOONROCKCRATER = "I think it's missing something.",
		MOONROCKSEED = "I should probably put this down somewhere, eh?",

        REDMOONEYE = "A true woodsman knows his own way around the forest.",
        PURPLEMOONEYE = "A pretty useful guide in this neck of the woods.",
        GREENMOONEYE = "That should help everyone get the lay of the land.",
        ORANGEMOONEYE = "Makes the hairs on the back of my neck stand up.",
        YELLOWMOONEYE = "It's rude to stare.",
        BLUEMOONEYE = "It sees all with the cold sight of the North.",

        --Arena Event
        LAVAARENA_BOARLORD = "He seems confused, eh?",
        BOARRIOR = "Tough guy, eh?",
        BOARON = "I feel bad beatin' up such a little thing.",
        PEGHOOK = "That acid'll be a problem, eh?",
        TRAILS = "Mighty powerful right hook on that hoser.",
        TURTILLUS = "Gotta keep that one from hiding, eh?",
        SNAPPER = "Keep them chompers to yourself.",
		RHINODRILL = "They really like bumping chests like that, eh?",
		BEETLETAUR = "Gotta chop that armor up.",

        LAVAARENA_PORTAL =
        {
            ON = "Let's head back to camp, Lucy.",
            GENERIC = "Don't trust that as far as I can throw it.",
        },
        LAVAARENA_KEYHOLE = "Needs another piece.",
		LAVAARENA_KEYHOLE_FULL = "Looks good.",
        LAVAARENA_BATTLESTANDARD = "Let's chop that Battle Standard!",
        LAVAARENA_SPAWNER = "Better keep an eye on that.",

        HEALINGSTAFF = "Someone else'd put that to better use.",
        FIREBALLSTAFF = "I'll leave it to someone more magic-inclined.",
        HAMMER_MJOLNIR = "Packs a wallop.",
        SPEAR_GUNGNIR = "I'd take a stab at it.",
        BLOWDART_LAVA = "I'm not much of a shot.",
        BLOWDART_LAVA2 = "Someone else'll make better use of it.",
        LAVAARENA_LUCY = "Something's different aboot you, Lucy.",
        WEBBER_SPIDER_MINION = "Better small spiders than big, I suppose.",
        BOOK_FOSSIL = "I'm leaving that to the experts.",
		LAVAARENA_BERNIE = "Hey there little fella.",
		SPEAR_LANCE = "I could give it a whirl.",
		BOOK_ELEMENTAL = "I'd rather stick with my axe, thanks.",
		LAVAARENA_ELEMENTAL = "What an odd little fellow.",

   		LAVAARENA_ARMORLIGHT = "Won't do anyone much good.",
		LAVAARENA_ARMORLIGHTSPEED = "Does nothing fast.",
		LAVAARENA_ARMORMEDIUM = "Better wood armor than nothin'.",
		LAVAARENA_ARMORMEDIUMDAMAGER = "Looks sharp, eh?",
		LAVAARENA_ARMORMEDIUMRECHARGER = "Good for a little recharge.",
		LAVAARENA_ARMORHEAVY = "Looks pretty safe, eh?",
		LAVAARENA_ARMOREXTRAHEAVY = "No one'd push you around in that.",

		LAVAARENA_FEATHERCROWNHAT = "I don't think agility is my thing, eh?",
        LAVAARENA_HEALINGFLOWERHAT = "That flower'd look nice with my beard.",
        LAVAARENA_LIGHTDAMAGERHAT = "I'd swing an axe a little harder with that.",
        LAVAARENA_STRONGDAMAGERHAT = "I could do some real damage with that.",
        LAVAARENA_TIARAFLOWERPETALSHAT = "I oughta leave that for someone else.",
        LAVAARENA_EYECIRCLETHAT = "I don't see much use for that.",
        LAVAARENA_RECHARGERHAT = "They're reinvigorating rocks.",
        LAVAARENA_HEALINGGARLANDHAT = "That'll make ya quick on yer feet.",
        LAVAARENA_CROWNDAMAGERHAT = "Get a loada that hat!",

		LAVAARENA_ARMOR_HP = "Better armor up.",

		LAVAARENA_FIREBOMB = "I'll leave that for someone else.",
		LAVAARENA_HEAVYBLADE = "I could use that.",

        --Quagmire
        QUAGMIRE_ALTAR =
        {
        	GENERIC = "We gotta load it up with good eats.",
        	FULL = "It hasn't finished the food we gave it.",
    	},
		QUAGMIRE_ALTAR_STATUE1 = "I'm not huge on art.",
		QUAGMIRE_PARK_FOUNTAIN = "This fountain's really old.",

        QUAGMIRE_HOE = "It's a farmer's life for me.",

        QUAGMIRE_TURNIP = "From the community garden.",
        QUAGMIRE_TURNIP_COOKED = "Cooked real nice.",
        QUAGMIRE_TURNIP_SEEDS = "Looks like new crop seeds to me.",

        QUAGMIRE_GARLIC = "Homegrown.",
        QUAGMIRE_GARLIC_COOKED = "Lucy helped.",
        QUAGMIRE_GARLIC_SEEDS = "Looks like new crop seeds to me.",

        QUAGMIRE_ONION = "I only cry tears of joy.",
        QUAGMIRE_ONION_COOKED = "Perfectly roasted.",
        QUAGMIRE_ONION_SEEDS = "Looks like new crop seeds to me.",

        QUAGMIRE_POTATO = "I love good local produce.",
        QUAGMIRE_POTATO_COOKED = "It cooked up real nice.",
        QUAGMIRE_POTATO_SEEDS = "Looks like new crop seeds to me.",

        QUAGMIRE_TOMATO = "That's a nice looking tomato.",
        QUAGMIRE_TOMATO_COOKED = "Heartburn city.",
        QUAGMIRE_TOMATO_SEEDS = "Looks like new crop seeds to me.",

        QUAGMIRE_FLOUR = "Don't look like no flower to me.",
        QUAGMIRE_WHEAT = "Such a fancy shade of gold.",
        QUAGMIRE_WHEAT_SEEDS = "Looks like new crop seeds to me.",
        --NOTE: raw/cooked carrot uses regular carrot strings
        QUAGMIRE_CARROT_SEEDS = "Looks like new crop seeds to me.",

        QUAGMIRE_ROTTEN_CROP = "The soil ain't right here.",

		QUAGMIRE_SALMON = "Need a good cedar plank to cook it on.",
		QUAGMIRE_SALMON_COOKED = "Tastes like home.",
		QUAGMIRE_CRABMEAT = "That'll cook up real good.",
		QUAGMIRE_CRABMEAT_COOKED = "I wouldn't mind a taste of that.",
		QUAGMIRE_SUGARWOODTREE =
		{
			GENERIC = "It's beautiful!",
			STUMP = "Cut down in its prime.",
			TAPPED_EMPTY = "Fillin' up, slow as molasses.",
			TAPPED_READY = "Thanks for the sap, tree.",
			TAPPED_BUGS = "Hey, get away from that tree will ya!",
			WOUNDED = "What troubles you, sister?",
		},
		QUAGMIRE_SPOTSPICE_SHRUB =
		{
			GENERIC = "Looks real flavourful.",
			PICKED = "That's been picked already.",
		},
		QUAGMIRE_SPOTSPICE_SPRIG = "It makes my fingers smell like pepper.",
		QUAGMIRE_SPOTSPICE_GROUND = "You only need a pinch to get the flavour.",
		QUAGMIRE_SAPBUCKET = "Didn't I tell everybody trees were delicious?",
		QUAGMIRE_SAP = "Tree sap. From a tree.",
		QUAGMIRE_SALT_RACK =
		{
			READY = "It's ready.",
			GENERIC = "Gonna be a bit longer.",
		},

		QUAGMIRE_POND_SALT = "Wouldn't wanna swim in it, that's fer sure.",
		QUAGMIRE_SALT_RACK_ITEM = "Gotta set'er up.",

		QUAGMIRE_SAFE =
		{
			GENERIC = "No one'll miss it.",
			LOCKED = "Locked tight.",
		},

		QUAGMIRE_KEY = "Think it's for a safe.",
		QUAGMIRE_KEY_PARK = "Oh beauty, now we can open the gate.",
        QUAGMIRE_PORTAL_KEY = "Looks important.",


		QUAGMIRE_MUSHROOMSTUMP =
		{
			GENERIC = "Those mushrooms look mighty tasty.",
			PICKED = "Thank you for your sacrifice, tree.",
		},
		QUAGMIRE_MUSHROOMS = "We're gonna eat you.",
        QUAGMIRE_MEALINGSTONE = "We just gotta grind and bear it.",
		QUAGMIRE_PEBBLECRAB = "I don't see any reason to bother the poor fella.",


		QUAGMIRE_RUBBLE_CARRIAGE = "Huh. Wonder what happened here?",
        QUAGMIRE_RUBBLE_CLOCK = "Is that the right time?",
        QUAGMIRE_RUBBLE_CATHEDRAL = "Kinda scary, eh?",
        QUAGMIRE_RUBBLE_PUBDOOR = "Such a shame.",
        QUAGMIRE_RUBBLE_ROOF = "That doesn't look right.",
        QUAGMIRE_RUBBLE_CLOCKTOWER = "That's a shame.",
        QUAGMIRE_RUBBLE_BIKE = "It's not gonna work like that.",
        QUAGMIRE_RUBBLE_HOUSE =
        {
            "Somethin' happened here, Lucy.",
            "I wonder what they did wrong.",
            "Gotta be pretty angry to destroy someone's home.",
        },
        QUAGMIRE_RUBBLE_CHIMNEY = "Nothing left of a fireplace.",
        QUAGMIRE_RUBBLE_CHIMNEY2 = "Too bad, eh?",
        QUAGMIRE_MERMHOUSE = "Those scaly folks live in there.",
        QUAGMIRE_SWAMPIG_HOUSE = "Home sweet home, eh?",
        QUAGMIRE_SWAMPIG_HOUSE_RUBBLE = "Just rocks, now.",
        QUAGMIRE_SWAMPIGELDER =
        {
            GENERIC = "Every society's gotta have a leader, I guess.",
            SLEEPING = "It's getting some shut-eye.",
        },
        QUAGMIRE_SWAMPIG = "They seem like an alright sort.",

        QUAGMIRE_PORTAL = "Looks like we're going nowhere fast, Lucy.",
        QUAGMIRE_SALTROCK = "Maybe I could chop it into smaller bits.",
        QUAGMIRE_SALT = "It's salty.",
        --food--
        QUAGMIRE_FOOD_BURNT = "Heh, whoops.",
        QUAGMIRE_FOOD =
        {
        	GENERIC = "I'd say it looks good enough to offer.",
            MISMATCH = "I don't think it wants this.",
            MATCH = "Yep. That's what it wants.",
            MATCH_BUT_SNACK = "Is this gonna be enough food?",
        },

        QUAGMIRE_FERN = "Fresh underbrush.",
        QUAGMIRE_FOLIAGE_COOKED = "Probably won't taste great on its own.",
        QUAGMIRE_COIN1 = "This coin could use a polish.",
        QUAGMIRE_COIN2 = "I'm gonna buy something nice for Lucy.",
        QUAGMIRE_COIN3 = "Not a Looney but I guess it works around here.",
        QUAGMIRE_COIN4 = "Nothin' like being owed a favour.",
        QUAGMIRE_GOATMILK = "Builds your bones.",
        QUAGMIRE_SYRUP = "Not quite maple.",
        QUAGMIRE_SAP_SPOILED = "That's a shame, eh?",
        QUAGMIRE_SEEDPACKET = "This will keep us busy for a while.",

        QUAGMIRE_POT = "What do ya wanna make, Lucy?",
        QUAGMIRE_POT_SMALL = "I only know a handful of recipes, but I'm real good at them.",
        QUAGMIRE_POT_SYRUP = "You have to have sap to make syrup.",
        QUAGMIRE_POT_HANGER = "It's all set up.",
        QUAGMIRE_POT_HANGER_ITEM = "Gotta hang the pot on the fire somehow.",
        QUAGMIRE_GRILL = "Ready for the May two-four.",
        QUAGMIRE_GRILL_ITEM = "Better set this up.",
        QUAGMIRE_GRILL_SMALL = "Wanna BBQ, Lucy?",
        QUAGMIRE_GRILL_SMALL_ITEM = "Better set this up.",
        QUAGMIRE_OVEN = "That better not run on trees.",
        QUAGMIRE_OVEN_ITEM = "Be careful around that fire, Lucy.",
        QUAGMIRE_CASSEROLEDISH = "It's good for the oven.",
        QUAGMIRE_CASSEROLEDISH_SMALL = "I'll just make something small.",
        QUAGMIRE_PLATE_SILVER = "Kinda fancy eh, Lucy?",
        QUAGMIRE_BOWL_SILVER = "That's a fancy way to eat.",
--fallback to speech_wilson.lua         QUAGMIRE_CRATE = "Kitchen stuff.",

        QUAGMIRE_MERM_CART1 = "What's for sale today?", --sammy's wagon
        QUAGMIRE_MERM_CART2 = "Need some supplies, Lucy?", --pipton's cart
        QUAGMIRE_PARK_ANGEL = "Not as pretty as Lucy.",
        QUAGMIRE_PARK_ANGEL2 = "To each his own.",
        QUAGMIRE_PARK_URN = "Aw. Sorry, eh.",
        QUAGMIRE_PARK_OBELISK = "A fine monument to something.",
        QUAGMIRE_PARK_GATE =
        {
            GENERIC = "In we go.",
            LOCKED = "We need a key to open it.",
        },
        QUAGMIRE_PARKSPIKE = "Yeesh.",
        QUAGMIRE_CRABTRAP = "Let's trap some crabs.",
        QUAGMIRE_TRADER_MERM = "Hey there!",
        QUAGMIRE_TRADER_MERM2 = "How ya doin'?",

        QUAGMIRE_GOATMUM = "We're in for a baa'd time.",
        QUAGMIRE_GOATKID = "How ya doing, kid?",
        QUAGMIRE_PIGEON =
        {
            DEAD = "It ain't living no more.",
            GENERIC = "It's a filthy pigeon.",
            SLEEPING = "It's getting some shut-eye.",
        },
        QUAGMIRE_LAMP_POST = "It don't have an off switch.",

        QUAGMIRE_BEEFALO = "Take it easy, eh?",
        QUAGMIRE_SLAUGHTERTOOL = "No use gettin' Lucy dirty.",

        QUAGMIRE_SAPLING = "It's not growing back.",
        QUAGMIRE_BERRYBUSH = "No more berries.",

        QUAGMIRE_ALTAR_STATUE2 = "Sure are a lot of statues around here.",
        QUAGMIRE_ALTAR_QUEEN = "That must have taken some time to make.",
        QUAGMIRE_ALTAR_BOLLARD = "Can't chop that.",
        QUAGMIRE_ALTAR_IVY = "Pretty enough.",

        QUAGMIRE_LAMP_SHORT = "Just wastes electricity.",

        --v2 Winona
        WINONA_CATAPULT =
        {
        	GENERIC = "Looks kinda fun if I'm honest.",
        	OFF = "Does it look like it's working, Lucy?",
        	BURNING = "Woah! Careful, Lucy!",
        	BURNT = "That's a right shame.",
			SLEEP = "Looks kinda fun if I'm honest.",
        },
        WINONA_SPOTLIGHT =
        {
        	GENERIC = "Fine, as long as it don't start no forest fires.",
        	OFF = "Does it look like it's working, Lucy?",
        	BURNING = "Woah! Careful, Lucy!",
        	BURNT = "That's a right shame.",
			SLEEP = "Fine, as long as it don't start no forest fires.",
        },
        WINONA_BATTERY_LOW =
        {
        	GENERIC = "Looks like Winona's work.",
        	LOWPOWER = "Just aboot dead.",
        	OFF = "Plum tuckered.",
        	BURNING = "Woah! Careful, Lucy!",
        	BURNT = "That's a right shame.",
        },
        WINONA_BATTERY_HIGH =
        {
			GENERIC = "Pretty odd looking gadget there.",
			LOWPOWER = "Just aboot dead.",
			OFF = "Plum tuckered.",
			BURNING = "Woah! Careful, Lucy!",
			BURNT = "That's a right shame.",
			OVERLOADED = "Worked a little too hard, eh?",
        },
		--v3 Winona
		WINONA_REMOTE =
		{
			GENERIC = "Nifty gadget, eh?",
			OFF = "Does it look like it's working, Lucy?",
			CHARGING = "Nifty gadget, eh?",
			CHARGED = "Nifty gadget, eh?",
		},
		WINONA_TELEBRELLA =
		{
			GENERIC = "Let me guess, it doesn't ship to Canada.",
--fallback to speech_wilson.lua             MISSINGSKILL = "only_used_by_winona",
			OFF = "Does it look like it's working, Lucy?",
			CHARGING = "Let me guess, it doesn't ship to Canada.",
			CHARGED = "Let me guess, it doesn't ship to Canada.",
		},
		WINONA_TELEPORT_PAD_ITEM =
		{
			GENERIC = "It's like havin' our own shipping depot.",
--fallback to speech_wilson.lua             MISSINGSKILL = "only_used_by_winona",
			OFF = "Plum tuckered.",
			BURNING = "Woah! Careful, Lucy!",
			BURNT = "That's a right shame.",
		},
		WINONA_STORAGE_ROBOT =
		{
			GENERIC = "Just follow me, I'll give ya plenty of logs to pick up.",
			OFF = "Catchin' some zeds, eh?",
			SLEEP = "Just follow me, I'll give ya plenty of logs to pick up.",
			CHARGING = "Catchin' some zeds, eh?",
			CHARGED = "Catchin' some zeds, eh?",
		},
		INSPECTACLESBOX = "only_used_by_winona",
		INSPECTACLESBOX2 = "only_used_by_winona",
		INSPECTACLESHAT = 
        {
            GENERIC = "Wonder what Winona sees in them.",
            MISSINGSKILL = "only_used_by_winona",
        },
		ROSEGLASSESHAT =
        {
            GENERIC = "Honestly, they're kinda lovely.",
            MISSINGSKILL = "only_used_by_winona",
        },
		CHARLIERESIDUE = "only_used_by_winona",
		CHARLIEROSE = "only_used_by_winona",
        WINONA_MACHINEPARTS_1 = "only_used_by_winona",
        WINONA_MACHINEPARTS_2 = "only_used_by_winona",
		WINONA_RECIPESCANNER = "only_used_by_winona",
		WINONA_HOLOTELEPAD = "only_used_by_winona",
		WINONA_HOLOTELEBRELLA = "only_used_by_winona",

        --Wormwood
        COMPOSTWRAP = "Well. Plants gotta fertilize.",
        ARMOR_BRAMBLE = "All natural safety precautions.",
        TRAP_BRAMBLE = "A trap for the forest, by the forest.",

        BOATFRAGMENT03 = "Waste of good wood.",
        BOATFRAGMENT04 = "Waste of good wood.",
        BOATFRAGMENT05 = "Waste of good wood.",
		BOAT_LEAK = "Better plug that up soon or we'll be swimmin'.",
        MAST = "Must... not... chop...!",
        SEASTACK = "It's a sea stack.",
        FISHINGNET = "I cast a wide net.", --unimplemented
        ANTCHOVIES = "They just ain't right.", --unimplemented
        STEERINGWHEEL = "I like to know where I'm going.",
        ANCHOR = "Real heavy one there.",
        BOATPATCH = "This'll fix her right up.",
        DRIFTWOOD_TREE =
        {
            BURNING = "Hasn't it been through enough.",
            BURNT = "It's over now.",
            CHOPPED = "Put it out of its misery.",
            GENERIC = "The sea sucked all the good tree juice out of it.",
        },

        DRIFTWOOD_LOG = "You poor log.",

        MOON_TREE =
        {
            BURNING = "Yeesh, that's a big blaze.",
            BURNT = "It burnt down, eh?",
            CHOPPED = "I might have chopped more than once.",
            GENERIC = "Measure twice, chop once.",
        },
		MOON_TREE_BLOSSOM = "That's an awfully pretty blossom.",

        MOONBUTTERFLY =
        {
        	GENERIC = "Pixie dust tickles my nose.",
        	HELD = "I sure do like nature.",
        },
		MOONBUTTERFLYWINGS = "Fancy butterfly wings.",
        MOONBUTTERFLY_SAPLING = "Welcome to the world.",
        ROCK_AVOCADO_FRUIT = "Too hard to eat, but at least it smells nice.",
        ROCK_AVOCADO_FRUIT_RIPE = "I think I could sink my teeth into it now.",
        ROCK_AVOCADO_FRUIT_RIPE_COOKED = "Wish I had some toast.",
        ROCK_AVOCADO_FRUIT_SPROUT = "Guess we didn't eat that one in time.",
        ROCK_AVOCADO_BUSH =
        {
        	BARREN = "Ain't got nothing left in it.",
			WITHERED = "It's pretty hot out.",
			GENERIC = "Is that fruit?",
			PICKED = "It's a nondescript bush.",
			DISEASED = "That one might be a goner.", --unimplemented
            DISEASING = "It's smelling a little stinky.", --unimplemented
			BURNING = "Well, that's no good.",
		},
        DEAD_SEA_BONES = "Smells ripe.",
        HOTSPRING =
        {
        	GENERIC = "Careful Lucy, wouldn't want you to rust.",
        	BOMBED = "Lookin' purdy.",
        	GLASS = "Wonder if I could bust through that.",
			EMPTY = "Let's wait an' see if it fills up again.",
        },
        MOONGLASS = "It's green, like a nice leaf.",
        MOONGLASS_CHARGED = "These pieces still have a glow to 'em.",
        MOONGLASS_ROCK = "That's a big hunk of moon stuff.",
        BATHBOMB = "Smells nice, like wildflowers.",
        TRAP_STARFISH =
        {
            GENERIC = "Just a little starfish, eh?",
            CLOSED = "Well, that's just dangerous.",
        },
        DUG_TRAP_STARFISH = "I should find a place to put it.",
        SPIDER_MOON =
        {
        	GENERIC = "I don't want nothing to do with whatever that is.",
        	SLEEPING = "Let sleeping dogs lie, eh?",
        	DEAD = "It's dead, eh?",
        },
        MOONSPIDERDEN = "Better not disturb it.",
		FRUITDRAGON =
		{
			GENERIC = "Just a sweet little critter.",
			RIPE = "Were you always that colourful?",
			SLEEPING = "I'll let it rest.",
		},
        PUFFIN =
        {
            GENERIC = "Filthy feathered menace.",
            HELD = "It's my prisoner.",
            SLEEPING = "Do you think you're cute? You're not.",
        },

		MOONGLASSAXE = "Still not as good as Lucy.",
		GLASSCUTTER = "I feel pretty safe with it in my hand.",

        ICEBERG =
        {
            GENERIC = "Reminds me of home.", --unimplemented
            MELTED = "It's looking a bit drippy.", --unimplemented
        },
        ICEBERG_MELTED = "It's looking a bit drippy.", --unimplemented

        MINIFLARE = "Just needs a light.",
        MEGAFLARE = "That'll definitely get someone... or something's attention.",

		MOON_FISSURE =
		{
			GENERIC = "Oddly inviting, isn't it?",
			NOLIGHT = "That's a crack in the ground, eh?",
		},
        MOON_ALTAR =
        {
            MOON_ALTAR_WIP = "Oh great, now I'm really hearing voices.",
            GENERIC = "It wants to show me something.",
        },

        MOON_ALTAR_IDOL = "It wants me to carry it somewhere.",
        MOON_ALTAR_GLASS = "I think it wants one of those moon fissures.",
        MOON_ALTAR_SEED = "It wants me to take it to one of those cracks in the ground.",

        MOON_ALTAR_ROCK_IDOL = "There's a little whisper coming from inside.",
        MOON_ALTAR_ROCK_GLASS = "There's a little whisper coming from inside.",
        MOON_ALTAR_ROCK_SEED = "There's a little whisper coming from inside.",

        MOON_ALTAR_CROWN = "I know the drill, let's get you back where you belong.",
        MOON_ALTAR_COSMIC = "I don't get it, why does it feel like we're not finished yet?",

        MOON_ALTAR_ASTRAL = "All back in one piece.",
        MOON_ALTAR_ICON = "You want me to get you home, eh?",
        MOON_ALTAR_WARD = "Just how did you get underground?",

        SEAFARING_PROTOTYPER =
        {
            GENERIC = "It's good to be ready for anything at sea.",
            BURNT = "It looks a bit crispier than usual.",
        },
        BOAT_ITEM = "It contains the base of the boat.",
        BOAT_GRASS_ITEM = "I'd rather have a boat made of good, dependable wood.",
        STEERINGWHEEL_ITEM = "We should set up the base of the boat first.",
        ANCHOR_ITEM = "A little elbow grease and we'll have an anchor.",
        MAST_ITEM = "Better build it if we don't wanna row all day.",
        MUTATEDHOUND =
        {
        	DEAD = "It's dead.",
        	GENERIC = "That just ain't right.",
        	SLEEPING = "Let's not wake it.",
        },

        MUTATED_PENGUIN =
        {
			DEAD = "Good riddance.",
			GENERIC = "It's like a bird, but worse.",
			SLEEPING = "Let's not wake it.",
		},
        CARRAT =
        {
        	DEAD = "It's dead.",
        	GENERIC = "That carrot's a rat!",
        	HELD = "I gotcha now.",
        	SLEEPING = "Huh. It's sleeping.",
        },

		BULLKELP_PLANT =
        {
            GENERIC = "Look, sea plants.",
            PICKED = "Picked clean.",
        },
		BULLKELP_ROOT = "Seems a bit cruel, doesn't it?",
        KELPHAT = "Even when I take it off I can still imagine the texture.",
		KELP = "Could cook it up real nice.",
		KELP_COOKED = "Good eatin' right there, if you ask me.",
		KELP_DRIED = "It's a nice light snack.",

		GESTALT = "We're all connected, eh?",
        GESTALT_GUARD = "Looks like these things are getting stronger.",

		COOKIECUTTER = "That thing's hankering for a bite of my boat!",
		COOKIECUTTERSHELL = "He was a tough nut to crack.",
		COOKIECUTTERHAT = "Hope this shell protects me better than it protected the last guy.",
		SALTSTACK =
		{
			GENERIC = "Nature's full of amazing things, eh?",
			MINED_OUT = "Guess that's that.",
			GROWING = "Lookit that, it's growing back!",
		},
		SALTROCK = "It's gleamin' white like the mountains up North!",
		SALTBOX = "It's like an icebox, but salt!",

		TACKLESTATION = "Been a while since I went on a fishing trip.",
		TACKLESKETCH = "Hey, there's some great ideas for new tackle on here!",

        MALBATROSS = "It just had to be a giant bird.",
        MALBATROSS_FEATHER = "I don't trust anything that comes from a bird.",
        MALBATROSS_BEAK = "Yeesh, there's still some feathers stuck to it.",
        MAST_MALBATROSS_ITEM = "Guess even a bird can be useful once in a while.",
        MAST_MALBATROSS = "I don't like the look of it.",
		MALBATROSS_FEATHERED_WEAVE = "Why'd we go and ruin this perfectly good canvas?",

        GNARWAIL =
        {
            GENERIC = "That thing looks like it could do some damage.",
            BROKENHORN = "Not so tough now, eh?",
            FOLLOWER = "I've got a way with nature.",
            BROKENHORN_FOLLOWER = "Sorry aboot the horn, bud.",
        },
        GNARWAIL_HORN = "Never saw a horn on a fish before.",

        WALKINGPLANK = "Hopefully we don't have to abandon ship.",
        WALKINGPLANK_GRASS = "Hopefully we don't have to abandon ship.",
        OAR = "I wouldn't mind taking the boat out on the lake today.",
		OAR_DRIFTWOOD = "Nice day for rowin', eh?.",

		OCEANFISHINGROD = "Let's see if the fish are bitin', eh?",
		OCEANFISHINGBOBBER_NONE = "Hm. Could really use a float of some kind.",
        OCEANFISHINGBOBBER_BALL = "Nothing like a nice day of fishin'.",
        OCEANFISHINGBOBBER_OVAL = "Nothing like a nice day of fishin'.",
		OCEANFISHINGBOBBER_CROW = "Hmph. Guess birds are good for some things.",
		OCEANFISHINGBOBBER_ROBIN = "Hmph. Guess birds are good for some things.",
		OCEANFISHINGBOBBER_ROBIN_WINTER = "Hmph. Guess birds are good for some things.",
		OCEANFISHINGBOBBER_CANARY = "Hmph. Guess birds are good for some things.",
		OCEANFISHINGBOBBER_GOOSE = "Hmph. Guess birds are good for some things.",
		OCEANFISHINGBOBBER_MALBATROSS = "Hmph. Guess birds are good for some things.",

		OCEANFISHINGLURE_SPINNER_RED = "This'll be sure to reel them in, eh?",
		OCEANFISHINGLURE_SPINNER_GREEN = "This'll be sure to reel them in, eh?",
		OCEANFISHINGLURE_SPINNER_BLUE = "This'll be sure to reel them in, eh?",
		OCEANFISHINGLURE_SPOON_RED = "This'll be sure to reel them in, eh?",
		OCEANFISHINGLURE_SPOON_GREEN = "This'll be sure to reel them in, eh?",
		OCEANFISHINGLURE_SPOON_BLUE = "This'll be sure to reel them in, eh?",
		OCEANFISHINGLURE_HERMIT_RAIN = "Guess there's fish to be caught, rain or shine.",
		OCEANFISHINGLURE_HERMIT_SNOW = "I wouldn't mind a bit of ice fishing.",
		OCEANFISHINGLURE_HERMIT_DROWSY = "Gonna have to hold that one real carefully.",
		OCEANFISHINGLURE_HERMIT_HEAVY = "I wonder what kind of monster I'll reel in with this.",

		OCEANFISH_SMALL_1 = "I was hopin' it'd be bigger.",
		OCEANFISH_SMALL_2 = "Just a tiny little guy, eh?",
		OCEANFISH_SMALL_3 = "Doesn't look like there's a lot of meat on that one.",
		OCEANFISH_SMALL_4 = "Just a small fry!",
		OCEANFISH_SMALL_5 = "Weird looking fish, but sure smells good.",
		OCEANFISH_SMALL_6 = "Eh, I could take it or leaf it.",
		OCEANFISH_SMALL_7 = "Nice looking fish, eh bud?",
		OCEANFISH_SMALL_8 = "Looks like the sun came out today after all.",
        OCEANFISH_SMALL_9 = "Not very polite, eh?",

		OCEANFISH_MEDIUM_1 = "Yeesh, if I weren't so hungry I'd throw it right back.",
		OCEANFISH_MEDIUM_2 = "You'll make a good meal.",
		OCEANFISH_MEDIUM_3 = "Never seen a fish so pointy before.",
		OCEANFISH_MEDIUM_4 = "Don't recall ever trying catfish. First time for everything!",
		OCEANFISH_MEDIUM_5 = "Now that's just confusing.",
		OCEANFISH_MEDIUM_6 = "Sorry bud, but your whiskers don't hold a candle to mine.",
		OCEANFISH_MEDIUM_7 = "Sorry bud, but your whiskers don't hold a candle to mine.",
		OCEANFISH_MEDIUM_8 = "You'd be right at home in the Great White North.",
        OCEANFISH_MEDIUM_9 = "You'd go well with a nice maple glaze... if we had any maple here.",

		PONDFISH = "Looks like a cod.",
		PONDEEL = "This should cook up nicely.",

        FISHMEAT = "I'd prefer salmon.",
        FISHMEAT_COOKED = "I wish I had some chips.",
        FISHMEAT_SMALL = "I hope I don't attract bears.",
        FISHMEAT_SMALL_COOKED = "Looks good to me.",
		SPOILED_FISH = "I think it's time to throw this out.",

		FISH_BOX = "Reminds me of the old salmon fisheries.",
        POCKET_SCALE = "I'm gonna reel in a whopper, no doubt aboot it.",

		TACKLECONTAINER = "It's not quite like the tackle box I had back home.",
		SUPERTACKLECONTAINER = "Lucy keeps saying I should be more organized.",

		TROPHYSCALE_FISH =
		{
			GENERIC = "Think it's time for some fishin', eh?",
			HAS_ITEM = "Weight: {weight}\nCaught by: {owner}",
			HAS_ITEM_HEAVY = "Weight: {weight}\nCaught by: {owner}\nLookin' at it is making me hungry...",
			BURNING = "Never seen such a flammable fishbowl!",
			BURNT = "Guess that's that.",
			OWNER = "Weight: {weight}\nCaught by: {owner}\nSorry bud, looks like those bragging rights are mine!",
			OWNER_HEAVY = "Weight: {weight}\nCaught by: {owner}\nPretty good, eh Lucy?",
		},

		OCEANFISHABLEFLOTSAM = "A bit of mud won't hurt ya.",

		CALIFORNIAROLL = "That fish looks cozy bundled up in all that rice and seaweed.",
		SEAFOODGUMBO = "We don't have this back home.",
		SURFNTURF = "Good eating, that.",

        WOBSTER_SHELLER = "Wouldn't mind some fresh seafood right aboot now.",
        WOBSTER_DEN = "Looks cozy.",
        WOBSTER_SHELLER_DEAD = "He's thorougly hooped.",
        WOBSTER_SHELLER_DEAD_COOKED = "Good eats!",

        LOBSTERBISQUE = "Looks so smooth and creamy, but I'd still prefer salmon.",
        LOBSTERDINNER = "I'd prefer salmon.",

        WOBSTER_MOONGLASS = "Huh. Don't recall them looking like that.",
        MOONGLASS_WOBSTER_DEN = "Seems cozy enough.",

		TRIDENT = "Don't worry Lucy, I'm not trading you in anytime soon.",

		WINCH =
		{
			GENERIC = "Let's see what we can find, eh?",
			RETRIEVING_ITEM = "Reel 'er in!",
			HOLDING_ITEM = "Looks like we got something!",
		},

        HERMITHOUSE = {
            GENERIC = "This place has seen better days.",
            BUILTUP = "It looks like a real home now.",
        },

        SHELL_CLUSTER = "I almost hate to break up such a tight-knit bunch.",
        --
		SINGINGSHELL_OCTAVE3 =
		{
			GENERIC = "That tone's as low as the temperatures back home.",
		},
		SINGINGSHELL_OCTAVE4 =
		{
			GENERIC = "Can it play \"O Canada\"?",
		},
		SINGINGSHELL_OCTAVE5 =
		{
			GENERIC = "Let's finish this shell collection on a high note, eh?",
        },

        CHUM = "Smells bad, but the fish love it.",

        SUNKENCHEST =
        {
            GENERIC = "I think I prefer cedar chests.",
            LOCKED = "Dangit, this lock won't budge!",
        },

        HERMIT_BUNDLE = "I think that old hardshell's going soft on us, eh Lucy?",
        HERMIT_BUNDLE_SHELLS = "A shell full of shells, eh?",

        RESKIN_TOOL = "A change of scenery might be nice, eh?",
        MOON_FISSURE_PLUGGED = "Guess sometimes stubbornness pays off, eh Lucy?",


		----------------------- ROT STRINGS GO ABOVE HERE ------------------

		-- Walter
        WOBYBIG =
        {
            "You're almost as shaggy as me, buddy!",
            "You're almost as shaggy as me, buddy!",
        },
        WOBYSMALL =
        {
            "It's nice havin' a dog around.",
            "It's nice havin' a dog around.",
        },
		WALTERHAT = "Lookit that, it's got a little maple leaf on it!",
		SLINGSHOT = "Maybe he can thin out the bird population a bit.",
		SLINGSHOTAMMO_ROCK = "Not bad at all!",
		SLINGSHOTAMMO_MARBLE = "Not bad at all!",
		SLINGSHOTAMMO_THULECITE = "Not bad at all!",
        SLINGSHOTAMMO_GOLD = "Not bad at all!",
        SLINGSHOTAMMO_SLOW = "Not bad at all!",
        SLINGSHOTAMMO_FREEZE = "Not bad at all!",
		SLINGSHOTAMMO_POOP = "Not pleasant, but it works.",
        PORTABLETENT = "I always sleep better in a tent.",
        PORTABLETENT_ITEM = "A portable tent! Why didn't we think of that, Luce?",

        -- Wigfrid
        BATTLESONG_DURABILITY = "Don't recognize the song. Maybe it wasn't released in Canada.",
        BATTLESONG_HEALTHGAIN = "Don't recognize the song. Maybe it wasn't released in Canada.",
        BATTLESONG_SANITYGAIN = "Don't recognize the song. Maybe it wasn't released in Canada.",
        BATTLESONG_SANITYAURA = "Don't recognize the song. Maybe it wasn't released in Canada.",
        BATTLESONG_FIRERESISTANCE = "Don't recognize the song. Maybe it wasn't released in Canada.",
        BATTLESONG_INSTANT_TAUNT = "I can't sit and watch a play when there's wood to be chopped!",
        BATTLESONG_INSTANT_PANIC = "I can't sit and watch a play when there's wood to be chopped!",

        -- Webber
        MUTATOR_WARRIOR = "Sorry little buddy, I think I'll have to pass.",
        MUTATOR_DROPPER = "Sorry little buddy, I think I'll have to pass.",
        MUTATOR_HIDER = "Sorry little buddy, I think I'll have to pass.",
        MUTATOR_SPITTER = "Sorry little buddy, I think I'll have to pass.",
        MUTATOR_MOON = "Sorry little buddy, I think I'll have to pass.",
        MUTATOR_HEALER = "Sorry little buddy, I think I'll have to pass.",
        SPIDER_WHISTLE = "Planning on havin' a little shindig?",
        SPIDERDEN_BEDAZZLER = "Always gotta support the arts.",
        SPIDER_HEALER = "It better stay far away if it knows what's good for it.",
        SPIDER_REPELLENT = "A nice bit of woodworking there, kiddo.",
        SPIDER_HEALER_ITEM = "Looks like food for a bug.",

		-- Wendy
		GHOSTLYELIXIR_SLOWREGEN = "Whoof, smells like week-old sockeye!",
		GHOSTLYELIXIR_FASTREGEN = "Whoof, smells like week-old sockeye!",
		GHOSTLYELIXIR_SHIELD = "Whoof, smells like week-old sockeye!",
		GHOSTLYELIXIR_ATTACK = "Whoof, smells like week-old sockeye!",
		GHOSTLYELIXIR_SPEED = "Whoof, smells like week-old sockeye!",
		GHOSTLYELIXIR_RETALIATION = "Whoof, smells like week-old sockeye!",
		SISTURN =
		{
			GENERIC = "Better pay our respects, eh Lucy?",
			SOME_FLOWERS = "Think it could use a few more flowers, eh?",
			LOTS_OF_FLOWERS = "Pretty as a Canadian sunset.",
		},

        --Wortox
--fallback to speech_wilson.lua         WORTOX_SOUL = "only_used_by_wortox", --only wortox can inspect souls

        PORTABLECOOKPOT_ITEM =
        {
            GENERIC = "Sure makes the camp smell nice.",
            DONE = "Well, should we eat?",

			COOKING_LONG = "Better settle in, this could take a while.",
			COOKING_SHORT = "One meal comin' right up!",
			EMPTY = "Nothing sadder than an empty crockpot.",
        },

        PORTABLEBLENDER_ITEM = "Chops up food pretty good.",
        PORTABLESPICER_ITEM =
        {
            GENERIC = "I'm not usually one for fancy spices.",
            DONE = "All ground up.",
        },
        SPICEPACK = "A handy knapsack for conserving food!",
        SPICE_GARLIC = "I suppose some spice couldn't hurt.",
        SPICE_SUGAR = "I prefer my syrup to be maple.",
        SPICE_CHILI = "Yep. That's a spicy sauce.",
        SPICE_SALT = "Good fer melting ice, too!",
        MONSTERTARTARE = "Isn't there anything else to eat?",
        FRESHFRUITCREPES = "I can get maple syrup on that?",
        FROGFISHBOWL = "I'm not one to turn my nose up at a meal.",
        POTATOTORNADO = "I'll eat a tater in any form.",
        DRAGONCHILISALAD = "Looks real good, buddy.",
        GLOWBERRYMOUSSE = "Boy would I ever like to dig into that.",
        VOLTGOATJELLY = "Can't remember the last time I had dessert.",
        NIGHTMAREPIE = "Whatcha think, Lucy? Should we try a bite?",
        BONESOUP = "I could always go for a nice hearty soup.",
        MASHEDPOTATOES = "A nice change of pace from meatballs.",
        POTATOSOUFFLE = "Lucy and I will clean up, since Warly did the cooking.",
        MOQUECA = "My mouth is watering just looking at it.",
        GAZPACHO = "Really cools a fella down.",
        ASPARAGUSSOUP = "It's a soup made out of those little trees.",
        VEGSTINGER = "Hoo! Spicy!",
        BANANAPOP = "I'd prefer maple taffy...",
        CEVICHE = "I'd be loonie not to eat this.",
        SALSA = "Lucy'll give ya a hand chopping veggies next time, eh bud?",
        PEPPERPOPPER = "Hoo! That's a hot one, eh?",

        TURNIP = "From the community garden.",
        TURNIP_COOKED = "Cooked real nice.",
        TURNIP_SEEDS = "Looks like new crop seeds to me.",

        GARLIC = "Homegrown.",
        GARLIC_COOKED = "Lucy helped.",
        GARLIC_SEEDS = "Looks like new crop seeds to me.",

        ONION = "I only cry tears of joy.",
        ONION_COOKED = "Perfectly roasted.",
        ONION_SEEDS = "Looks like new crop seeds to me.",

        POTATO = "I love good local produce.",
        POTATO_COOKED = "It cooked up real nice.",
        POTATO_SEEDS = "Looks like new crop seeds to me.",

        TOMATO = "That's a nice looking tomato.",
        TOMATO_COOKED = "Heartburn city.",
        TOMATO_SEEDS = "Looks like new crop seeds to me.",

        ASPARAGUS = "When it's raw, it's almost as tough as trees.",
        ASPARAGUS_COOKED = "Little easier to eat them cooked.",
        ASPARAGUS_SEEDS = "I should plant this.",

        PEPPER = "Funny looking vegetable.",
        PEPPER_COOKED = "Pretty tiny but it packs a punch, eh?",
        PEPPER_SEEDS = "I should plant this.",

        WEREITEM_BEAVER = "Think I'm finally getting the hang of this, eh Lucy?",
        WEREITEM_GOOSE = "If you can't beat 'em, join 'em.",
        WEREITEM_MOOSE = "Not bad, if I do say so mooself.",

        MERMHAT = "Not sure it'll fit over my luxurious beard.",        
        MERMTHRONE =
        {
            GENERIC = "I'm from a Commonwealth, myself.",
            BURNT = "Sorry aboot your throne, there.",
        },
        MOSQUITOMUSK = "A stuffed skeeter? This is what the kids like these days, eh?",
        MOSQUITOBOMB = "That's one angry bag of skeeters.",
        MOSQUITOFERTILIZER = "I don't think that's ketchup.",
        MOSQUITOMERMSALVE = "I guess there's some justice to it.",

        MERMTHRONE_CONSTRUCTION =
        {
            GENERIC = "You look like you've got this under control.",
            BURNT = "It's all gone up in flames, eh?",
        },
        MERMHOUSE_CRAFTED =
        {
            GENERIC = "Reminds me of the first house we built, eh Lucy?",
            BURNT = "What a shame.",
        },

        MERMWATCHTOWER_REGULAR = "They seem chipper, eh?",
        MERMWATCHTOWER_NOKING = "Feels like they're waiting for something.",
        MERMKING = "He's got a pretty impressive beard.",
        MERMGUARD = "They stand on guard for the king.",
        MERM_PRINCE = "This guy's really the best you got, eh?",

        SQUID = "Squirmy little guys, eh?",

		GHOSTFLOWER = "That ghost left a parting gift.",
        SMALLGHOST = "Hey little buddy, you need some help?",

        CRABKING =
        {
            GENERIC = "I think we might've bothered him.",
            INERT = "Think that castle might be missing a gem or two, eh?",
        },
		CRABKING_CLAW = "Not the best time to make snap decisions, eh?",

		MESSAGEBOTTLE = "Sure beats a paper airplane.",
		MESSAGEBOTTLEEMPTY = "Wish it was filled with maple syrup...",

        MEATRACK_HERMIT =
        {
            DONE = "That looks done.",
            DRYING = "This is like watching meat dry.",
            DRYINGINRAIN = "This is like watching meat dry... in the rain.",
            GENERIC = "Whatcha think, Lucy? Do we have some meat to spare?",
            BURNT = "Its usefulness has dried up.",
            DONE_NOTMEAT = "That looks done.",
            DRYING_NOTMEAT = "This is like watching meat dry.",
            DRYINGINRAIN_NOTMEAT = "This is like watching meat dry... in the rain.",
        },
        BEEBOX_HERMIT =
        {
            READY = "Maple syrup substitute!",
            FULLHONEY = "Maple syrup substitute!",
            GENERIC = "So that's where those bees are comin' from!",
            NOHONEY = "I'm getting hungry just looking at it.",
            SOMEHONEY = "I could get more if I waited.",
            BURNT = "No, not the bees!",
        },

        HERMITCRAB = "Not the friendliest, eh?",

        HERMIT_PEARL = "C'mon Lucy, let's find that crab!",
        HERMIT_CRACKED_PEARL = "I was only trying to help...",

        -- DSEAS
        WATERPLANT = "That flower's tall as a pine tree!",
        WATERPLANT_BOMB = "You're just asking to be chopped!",
        WATERPLANT_BABY = "Just a sapling.",
        WATERPLANT_PLANTER = "Where will you cause the least amount of damage...",

        SHARK = "That's a big hoser!",

        MASTUPGRADE_LAMP_ITEM = "That'll lighten things up around here.",
        MASTUPGRADE_LIGHTNINGROD_ITEM = "Pretty nifty, eh?",

        WATERPUMP = "It's a shame wood has to be so flammable.",

        BARNACLE = "Not my first choice in seafood.",
        BARNACLE_COOKED = "They're not bad!",

        BARNACLEPITA = "I'm not picky.",
        BARNACLESUSHI = "Can't say I ever saw that on a menu back home.",
        BARNACLINGUINE = "Sorry, I'm eatin' this whole thing myself.",
        BARNACLESTUFFEDFISHHEAD = "I'm not one to turn down some grub.",

        LEAFLOAF = "Not my cup of tea.",
        LEAFYMEATBURGER = "It never tastes the same as actual meat...",
        LEAFYMEATSOUFFLE = "I wouldn't touch that with a ten foot pike pole.",
        MEATYSALAD = "Do I use salad dressing or gravy?",

        -- GROTTO

		MOLEBAT = "Just keep your nose out of my business, eh?",
        MOLEBATHILL = "Looks cozy enough.",

        BATNOSE = "Who nose where the rest of it went.",
        BATNOSE_COOKED = "Nothing worse than a cold nose.",
        BATNOSEHAT = "Keeps my hands free for choppin'.",

        MUSHGNOME = "Funny little guy, eh?",

        SPORE_MOON = "Those spores pop like first of July fireworks!",

        MOON_CAP = "Not sure if I should be eatin' that.",
        MOON_CAP_COOKED = "The smell's enough to wake you up.",

        MUSHTREE_MOON = "I think it's due for a choppin'.",

        LIGHTFLIER = "Keep lighting my way and we'll get along just fine, bud!",

        GROTTO_POOL_BIG = "Looks almost like icebergs.",
        GROTTO_POOL_SMALL = "Looks almost like icebergs.",

        DUSTMOTH = "Let's compare moustaches later.",

        DUSTMOTHDEN = "Resourceful little guys!",

        ARCHIVE_LOCKBOX = "Huh. There's something sloshing around in there.",
        ARCHIVE_CENTIPEDE = "I think we might be tresspassin'.",
        ARCHIVE_CENTIPEDE_HUSK = "This whole place is littered with these things!",

        ARCHIVE_COOKPOT =
        {
            COOKING_LONG = "It'll be a bit longer, eh?",
            COOKING_SHORT = "Oh boy! Here it comes!",
            DONE = "Time for supper!",
            EMPTY = "I'm guessin' this hasn't been used in a while.",
            BURNT = "Burned to a crisp.",
        },

        ARCHIVE_MOON_STATUE = "The ones carryin' the full moon sure got the short end of the stick, eh?",
        ARCHIVE_RUNE_STATUE =
        {
            LINE_1 = "Now that's a head scratcher.",
            LINE_2 = "I never even got a handle on French, don't expect me to read that.",
            LINE_3 = "Now that's a head scratcher.",
            LINE_4 = "I never even got a handle on French, don't expect me to read that.",
            LINE_5 = "Now that's a head scratcher.",
        },

        ARCHIVE_RESONATOR = {
            GENERIC = "Not sure where it's leading me, but I might as well find out.",
            IDLE = "Nothin' left to point us to.",
        },

        ARCHIVE_RESONATOR_ITEM = "It's humming with some kinda energy.",

        ARCHIVE_LOCKBOX_DISPENCER = {
          POWEROFF = "Now that's a funny looking gadget. Too bad it doesn't work.",
          GENERIC =  "Well whattaya know! It just needed a little juice.",
        },

        ARCHIVE_SECURITY_DESK = {
            POWEROFF = "Not much happening with this thing.",
            GENERIC = "I'm not sure I like the look of it.",
        },

        ARCHIVE_SECURITY_PULSE = "Hey Luce, should we be worried aboot that?",

        ARCHIVE_SWITCH = {
            VALID = "Looks like this one's already set.",
            GEMS = "Anyone have a spare gem?",
        },

        ARCHIVE_PORTAL = {
            POWEROFF = "Hey Lucy, maybe that's a way outta here!",
            GENERIC = "Guess that door's closed for good.",
        },

        WALL_STONE_2 = "Safe and secure, eh?",
        WALL_RUINS_2 = "Crumbling, but still secure, eh?",

        REFINED_DUST = "Looks kind of like maple sugar. Don't think I wanna eat it, though.",
        DUSTMERINGUE = "Tastes terrible. And that's speakin' as someone who's eaten raw lumber.",

        SHROOMCAKE = "Mushy in more ways than one, eh?",
        SHROOMBAIT = "That is just foul.",

        NIGHTMAREGROWTH = "Somethin' tells me that's not part of the natural environment.",

        TURFCRAFTINGSTATION = "I think I'd make a good groundskeeper, whatcha think Luce?",

        MOON_ALTAR_LINK = "It's givn' me the heebie jeebies.",

        -- FARMING
        COMPOSTINGBIN =
        {
            GENERIC = "Not exactly a barrel of maple syrup...",
            WET = "A bit too soggy.",
            DRY = "Nah, that's too dry.",
            BALANCED = "Looks aboot right.",
            BURNT = "Well that's a smell.",
        },
        COMPOST = "Can't say much for the food, but I like the presentation!",
        SOIL_AMENDER =
		{
			GENERIC = "Freshly bottled plant food.",
			STALE = "Can't rush the brewing process.",
			SPOILED = "Now that's a strong brew!",
		},

		SOIL_AMENDER_FERMENTED = "Yup, that right there's the good stuff!",

        WATERINGCAN =
        {
            GENERIC = "Better take my turn watering the garden.",
            EMPTY = "Out of water.",
        },
        PREMIUMWATERINGCAN =
        {
            GENERIC = "I just don't like the look of that thing... can't put my finger on it...",
            EMPTY = "Needs more water.",
        },

		FARM_PLOW = "Looks like it's got things under control.",
		FARM_PLOW_ITEM = "Where should we put the garden, Luce?",
		FARM_HOE = "Better get planting.",
		GOLDEN_FARM_HOE = "Now that I've made it, might as well put it to good use.",
		NUTRIENTSGOGGLESHAT = "This thing sure helps take the guesswork out of gardening.",
		PLANTREGISTRYHAT = "Looks like some organic headwear.",

        FARM_SOIL_DEBRIS = "I'd better clear that out of the way.",

		FIRENETTLES = "Note to self, \"do not touch.\"",
		FORGETMELOTS = "Funny what some folks will call a \"weed\". I think it looks nice!",
		SWEETTEA = "Almost makes me forget where I am.",
		TILLWEED = "It sure doesn't give up without a fight.",
		TILLWEEDSALVE = "Never hurts to have some of this stuff around.",
        WEED_IVY = "It has some nasty looking thorns on it.",
        IVY_SNARE = "What a mess of thorns!",

		TROPHYSCALE_OVERSIZEDVEGGIES =
		{
			GENERIC = "We're up for a bit of friendly competition, aren't we Lucy?",
			HAS_ITEM = "Weight: {weight}\nHarvested on day: {day}\nThat's a nice one.",
			HAS_ITEM_HEAVY = "Weight: {weight}\nHarvested on day: {day}\nWould ya look at the size of it!",
            HAS_ITEM_LIGHT = "Huh. Seeing it now I guess it's not that impressive.",
			BURNING = "It's gonna start a forest fire if we're not careful!",
			BURNT = "Well, that's a shame.",
        },

        CARROT_OVERSIZED = "That's giant rabbit food. Luckily we've got those 'round here.",
        CORN_OVERSIZED = "Shucks, that's a lot of corn!",
        PUMPKIN_OVERSIZED = "I'd be happier if it was a giant pumpkin pie.",
        EGGPLANT_OVERSIZED = "It better not hatch into a giant purple bird.",
        DURIAN_OVERSIZED = "No thank you very much.",
        POMEGRANATE_OVERSIZED = "It weighs a ton!",
        DRAGONFRUIT_OVERSIZED = "Guess I'm better at gardening than I thought, eh?",
        WATERMELON_OVERSIZED = "Now that's a big one!",
        TOMATO_OVERSIZED = "Maybe I'll squish it up and put it on some chips.",
        POTATO_OVERSIZED = "It's as big as a boulder!",
        ASPARAGUS_OVERSIZED = "It almost looks like a proper tree.",
        ONION_OVERSIZED = "What do you think Luce, wanna help me chop that? I was only kidding!",
        GARLIC_OVERSIZED = "Nothing like lots and lots of fresh garlic, eh?",
        PEPPER_OVERSIZED = "That looks like a big case of heartburn just waiting to happen.",

        VEGGIE_OVERSIZED_ROTTEN = "The only thing it's good for is compost.",

		FARM_PLANT =
		{
			GENERIC = "A plant, eh?",
			SEED = "Gotta be patient.",
			GROWING = "Hey, I think it's grown a bit!",
			FULL = "It's ready for picking.",
			ROTTEN = "That's not looking so good...",
			FULL_OVERSIZED = "What a beaut!",
			ROTTEN_OVERSIZED = "The only thing it's good for is compost.",
			FULL_WEED = "Whoops, looks like I've been tendin' to a weed this whole time.",

			BURNING = "Who's the hoser that set my garden on fire?",
		},

        FRUITFLY = "What did the plants ever do to you, eh?",
        LORDFRUITFLY = "You came to the wrong garden, bud.",
        FRIENDLYFRUITFLY = "See? We can all get along.",
        FRUITFLYFRUIT = "Those Fruit Flies seem to have a real liking for it.",

        SEEDPOUCH = "A handy pack for seeds.",

		-- Crow Carnival
		CARNIVAL_HOST = "There's just somethin' aboot him I don't trust...",
		CARNIVAL_CROWKID = "I think I had a nightmare like this once...",
		CARNIVAL_GAMETOKEN = "I don't trust anything from a bird.",
		CARNIVAL_PRIZETICKET =
		{
			GENERIC = "I bet they rig the games, that'd be just like a bird...",
			GENERIC_SMALLSTACK = "Huh. I managed to collect a pretty good pile.",
			GENERIC_LARGESTACK = "Those birds thought they could cheat me, eh? Guess again!",
		},

		CARNIVALGAME_FEEDCHICKS_NEST = "What kinda horrible bird secrets are they hiding down there...",
		CARNIVALGAME_FEEDCHICKS_STATION =
		{
			GENERIC = "You want somethin' shiny? How aboot my shiny axe!",
			PLAYING = "All that beautiful wood wasted on carving birds...",
		},
		CARNIVALGAME_FEEDCHICKS_KIT = "Those good-for-nothing birds can't even set up their own carnival?",
		CARNIVALGAME_FEEDCHICKS_FOOD = "Not very appetizing.",

		CARNIVALGAME_MEMORY_KIT = "Those good-for-nothing birds can't even set up their own carnival?",
		CARNIVALGAME_MEMORY_STATION =
		{
			GENERIC = "You want somethin' shiny? How aboot my shiny axe!",
			PLAYING = "Mighty unsettling.",
		},
		CARNIVALGAME_MEMORY_CARD =
		{
			GENERIC = "What kinda horrible bird secrets are they hiding down there...",
			PLAYING = "Those birds are trying to trick me... but I'm smarter...",
		},

		CARNIVALGAME_HERDING_KIT = "Those good-for-nothing birds can't even set up their own carnival?",
		CARNIVALGAME_HERDING_STATION =
		{
			GENERIC = "You want somethin' shiny? How aboot my shiny axe!",
			PLAYING = "Seeing those things run around gives me the willies.",
		},
		CARNIVALGAME_HERDING_CHICK = "Get back here, you hoser!",

		CARNIVALGAME_SHOOTING_KIT = "Those good-for-nothing birds can't even set up their own carnival?",
		CARNIVALGAME_SHOOTING_STATION =
		{
			GENERIC = "You want somethin' shiny? How aboot my shiny axe!",
			PLAYING = "Defend a nest? Of birds?!",
		},
		CARNIVALGAME_SHOOTING_TARGET =
		{
			GENERIC = "What kinda horrible bird secrets are they hiding down there...",
			PLAYING = "I'm supposed to hit the one that looks like a bird, right?",
		},

		CARNIVALGAME_SHOOTING_BUTTON =
		{
			GENERIC = "You want somethin' shiny? How aboot my shiny axe!",
			PLAYING = "It's gotta be a trap... you can't trust anything made by birds.",
		},

		CARNIVALGAME_WHEELSPIN_KIT = "Those good-for-nothing birds can't even set up their own carnival?",
		CARNIVALGAME_WHEELSPIN_STATION =
		{
			GENERIC = "You want somethin' shiny? How aboot my shiny axe!",
			PLAYING = "It's too easy... what's the catch, eh?",
		},

		CARNIVALGAME_PUCKDROP_KIT = "Those good-for-nothing birds can't even set up their own carnival?",
		CARNIVALGAME_PUCKDROP_STATION =
		{
			GENERIC = "You want somethin' shiny? How aboot my shiny axe!",
			PLAYING = "They're trying to distract us, I'm sure those birds are plotting something...",
		},

		CARNIVAL_PRIZEBOOTH_KIT = "I'm only setting this up out of curiosity.",
		CARNIVAL_PRIZEBOOTH =
		{
			GENERIC = "Wonder where those birds stole these prizes from...",
		},

		CARNIVALCANNON_KIT = "Gives you the most bang for your buck, eh?",
		CARNIVALCANNON =
		{
			GENERIC = "This would be great for scaring birds away.",
			COOLDOWN = "Sure does cheer you up, eh?",
		},

		CARNIVAL_PLAZA_KIT = "The one thing birds are good for, planting trees.",
		CARNIVAL_PLAZA =
		{
			GENERIC = "If I can't chop it down, might as well pretty it up, eh?",
			LEVEL_2 = "Oh no... I think the decorations are attractin' more birds...",
			LEVEL_3 = "The tree's been decorated, but at what cost...",
		},

		CARNIVALDECOR_EGGRIDE_KIT = "Don't know why I'd want to build somethin' like that.",
		CARNIVALDECOR_EGGRIDE = "Those things better not hatch.",

		CARNIVALDECOR_LAMP_KIT = "Might as well get it set up, eh?",
		CARNIVALDECOR_LAMP = "Alright I admit, this one's pretty nice.",
		CARNIVALDECOR_PLANT_KIT = "Might as well get it set up, eh?",
		CARNIVALDECOR_PLANT = "This better not attract any smaller birds...",
		CARNIVALDECOR_BANNER_KIT = "Maybe I've been overreactin'. A little decoration won't do any harm, eh?",
		CARNIVALDECOR_BANNER = "Argh, it flashed the sun in my eyes! Curse you, birds!!",

		CARNIVALDECOR_FIGURE =
		{
			RARE = "Maybe I'll give it to Willow. She'll know what to do with it.",
			UNCOMMON = "I'm not keeping that thing around.",
			GENERIC = "Those birds are mockin' me, I just know it.",
		},
		CARNIVALDECOR_FIGURE_KIT = "I can't stop wondering what's inside...",
		CARNIVALDECOR_FIGURE_KIT_SEASON2 = "I can't stop wondering what's inside...",

        CARNIVAL_BALL = "Would've preferred a hockey puck, but this'll work.", --unimplemented
		CARNIVAL_SEEDPACKET = "Hmph. Bird food.",
		CARNIVALFOOD_CORNTEA = "Hm. Chunky.",

        CARNIVAL_VEST_A = "Eh, it's alright. For being bird-made.",
        CARNIVAL_VEST_B = "It came from a tree, but also from a bird... I'm feelin' conflicted.",
        CARNIVAL_VEST_C = "At least it keeps the sun off me, eh?",

        -- YOTB
        YOTB_SEWINGMACHINE = "I'm pretty handy with a sewing needle.",
        YOTB_SEWINGMACHINE_ITEM = "Let's get this up and running, eh?",
        YOTB_STAGE = "There's something off aboot that booth.",
        YOTB_POST =  "Gotta resist the urge to chop...",
        YOTB_STAGE_ITEM = "I should get that set up if we want to start the contest.",
        YOTB_POST_ITEM =  "Better get to it, eh?",


        YOTB_PATTERN_FRAGMENT_1 = "Looks like I'll have to gather a few of these to make a whole pattern.",
        YOTB_PATTERN_FRAGMENT_2 = "Looks like I'll have to gather a few of these to make a whole pattern.",
        YOTB_PATTERN_FRAGMENT_3 = "Looks like I'll have to gather a few of these to make a whole pattern.",

        YOTB_BEEFALO_DOLL_WAR = {
            GENERIC = "Now that's cute. Don't you think, Luce?",
            YOTB = "That judge might have something to say aboot it.",
        },
        YOTB_BEEFALO_DOLL_DOLL = {
            GENERIC = "Now that's cute. Don't you think, Luce?",
            YOTB = "That judge might have something to say aboot it.",
        },
        YOTB_BEEFALO_DOLL_FESTIVE = {
            GENERIC = "Now that's cute. Don't you think, Luce?",
            YOTB = "That judge might have something to say aboot it.",
        },
        YOTB_BEEFALO_DOLL_NATURE = {
            GENERIC = "Now that's cute. Don't you think, Luce?",
            YOTB = "That judge might have something to say aboot it.",
        },
        YOTB_BEEFALO_DOLL_ROBOT = {
            GENERIC = "Now that's cute. Don't you think, Luce?",
            YOTB = "That judge might have something to say aboot it.",
        },
        YOTB_BEEFALO_DOLL_ICE = {
            GENERIC = "Now that's cute. Don't you think, Luce?",
            YOTB = "That judge might have something to say aboot it.",
        },
        YOTB_BEEFALO_DOLL_FORMAL = {
            GENERIC = "Now that's cute. Don't you think, Luce?",
            YOTB = "That judge might have something to say aboot it.",
        },
        YOTB_BEEFALO_DOLL_VICTORIAN = {
            GENERIC = "Now that's cute. Don't you think, Luce?",
            YOTB = "That judge might have something to say aboot it.",
        },
        YOTB_BEEFALO_DOLL_BEAST = {
            GENERIC = "Now that's cute. Don't you think, Luce?",
            YOTB = "That judge might have something to say aboot it.",
        },

        WAR_BLUEPRINT = "Pretty intimidating, eh Lucy?",
        DOLL_BLUEPRINT = "I can doll it up all I want, it'll still be a beefalo.",
        FESTIVE_BLUEPRINT = "Looks pretty cheerful!",
        ROBOT_BLUEPRINT = "Is this, er... humane?",
        NATURE_BLUEPRINT = "All-natural and organic.",
        FORMAL_BLUEPRINT = "Canadian tuxedos look a bit different.",
        VICTORIAN_BLUEPRINT = "Pretty fancy, eh?",
        ICE_BLUEPRINT = "When you live up North, you get used to the cold.",
        BEAST_BLUEPRINT = "Our beast is lucky it ended up being our friend and not our dinner, eh?",

        BEEF_BELL = "Beefalo sure seem to like the sound it makes.",

		-- YOT Catcoon
		KITCOONDEN =
		{
			GENERIC = "Looks too much like a bird house for my tastes.",
            BURNT = "What a waste of good wood.",
			PLAYING_HIDEANDSEEK = "I don't see any hiding in there.",
			PLAYING_HIDEANDSEEK_TIME_ALMOST_UP = "Looks like I'm just aboot outta time.",
		},

		KITCOONDEN_KIT = "Working with wood is what we do best, right Luce?",

		TICOON =
		{
			GENERIC = "Must be one of them forest tigers.",
			ABANDONED = "See you around, bud.",
			SUCCESS = "This guy here seems to know what he's doin'.",
			LOST_TRACK = "You can't be right all the time I guess.",
			NEARBY = "He's acting awful squirrelly, must be one nearby!",
			TRACKING = "Looks like he knows what he's doin'.",
			TRACKING_NOT_MINE = "I think he's workin' with someone else.",
			NOTHING_TO_TRACK = "Can't smell any kits around, eh bud?",
			TARGET_TOO_FAR_AWAY = "How aboot we try somewhere else?",
		},

		YOT_CATCOONSHRINE =
        {
            GENERIC = "Some quality craftsmanship there.",
            EMPTY = "It could use a little something.",
            BURNT = "All burnt up.",
        },

		KITCOON_FOREST = "You look like you could use some pats, eh?",
		KITCOON_SAVANNA = "You look like you could use some pats, eh?",
		KITCOON_MARSH = "You look like you could use some pats, eh?",
		KITCOON_DECIDUOUS = "You look like you could use some pats, eh?",
		KITCOON_GRASS = "You look like you could use some pats, eh?",
		KITCOON_ROCKY = "Well yer just too cute, aren'tcha?",
		KITCOON_DESERT = "Well yer just too cute, aren'tcha?",
		KITCOON_MOON = "Well yer just too cute, aren'tcha?",
		KITCOON_YOT = "Well yer just too cute, aren'tcha?",

        -- Moon Storm
        ALTERGUARDIAN_PHASE1 = {
            GENERIC = "Hey! Watch where you're rollin', eh?",
            DEAD = "Looks like we got 'em!",
        },
        ALTERGUARDIAN_PHASE2 = {
            GENERIC = "I get the feelin' it doesn't like us one bit, Luce.",
            DEAD = "And stay down, will ya?",
        },
        ALTERGUARDIAN_PHASE2SPIKE = "It's trying to fence us in!",
        ALTERGUARDIAN_PHASE3 = "Well, third time's the charm, eh?",
        ALTERGUARDIAN_PHASE3TRAP = "Now's probably not the time to be taking a nap.",
        ALTERGUARDIAN_PHASE3DEADORB = "Hey! You be careful there, bud!",
        ALTERGUARDIAN_PHASE3DEAD = "Guess that takes care of that!",

        ALTERGUARDIANHAT = "It's a pretty handy headpiece, could do without the whisperin' though.",
        ALTERGUARDIANHATSHARD = "I'm sure it's still good for somethin'.",

        MOONSTORM_GLASS = {
            GENERIC = "Almost could've mistook it for ice.",
            INFUSED = "It's got a little glow to it."
        },

        MOONSTORM_STATIC = "Whatever he's doin' looks pretty complicated.",
        MOONSTORM_STATIC_ITEM = "Looks like bottled lightning.",
        MOONSTORM_SPARK = "I can already feel the static in my beard.",

        BIRD_MUTANT = "I always knew they were evil.",
        BIRD_MUTANT_SPITTER = "See? You can never trust a bird!",

        WAGSTAFF_NPC = "Looks like you're doing somthin' important. How aboot I lend you a hand, eh?",

        WAGSTAFF_NPC_MUTATIONS = "Sounds like he could use our help, eh?",
        WAGSTAFF_NPC_WAGPUNK = "Where's that old-timer running off to?",

        ALTERGUARDIAN_CONTAINED = "Guess he couldn't have brought that sooner, eh?",

        WAGSTAFF_TOOL_1 = "I'd better run it back to that old-timer.",
        WAGSTAFF_TOOL_2 = "Not really sure what it is, but maybe I'll bring it to that old-timer just in case.",
        WAGSTAFF_TOOL_3 = "Hey Luce, does that look like a whatever-he-said to you?",
        WAGSTAFF_TOOL_4 = "Wouldn't hurt to see if this is what that old-timer's been looking for.",
        WAGSTAFF_TOOL_5 = "That might be just the thing I'm lookin' for!",

        MOONSTORM_GOGGLESHAT = "If it works, I'm not gonna complain.",

        MOON_DEVICE = {
            GENERIC = "Huh. Whattaya figure it's for, Luce?",
            CONSTRUCTION1 = "Might as well help the old guy out, eh?",
            CONSTRUCTION2 = "Still a bit of building left to do.",
        },

		-- Wanda
        POCKETWATCH_HEAL = {
			GENERIC = "That's a pretty fancy lookin' clock.",
			RECHARGING = "Doesn't look like it's doing much right now.",
		},

        POCKETWATCH_REVIVE = {
			GENERIC = "That's a pretty fancy lookin' clock.",
			RECHARGING = "Doesn't look like it's doing much right now.",
		},

        POCKETWATCH_WARP = {
			GENERIC = "That's a pretty fancy lookin' clock.",
			RECHARGING = "Doesn't look like it's doing much right now.",
		},

        POCKETWATCH_RECALL = {
			GENERIC = "That's a pretty fancy lookin' clock.",
			RECHARGING = "Doesn't look like it's doing much right now.",
--fallback to speech_wilson.lua 			UNMARKED = "only_used_by_wanda",
--fallback to speech_wilson.lua 			MARKED_SAMESHARD = "only_used_by_wanda",
--fallback to speech_wilson.lua 			MARKED_DIFFERENTSHARD = "only_used_by_wanda",
		},

        POCKETWATCH_PORTAL = {
			GENERIC = "That's a pretty fancy lookin' clock.",
			RECHARGING = "Doesn't look like it's doing much right now.",
--fallback to speech_wilson.lua 			UNMARKED = "only_used_by_wanda unmarked",
--fallback to speech_wilson.lua 			MARKED_SAMESHARD = "only_used_by_wanda same shard",
--fallback to speech_wilson.lua 			MARKED_DIFFERENTSHARD = "only_used_by_wanda other shard",
		},

        POCKETWATCH_WEAPON = {
			GENERIC = "I'd hate to be on the receivin' end of that thing.",
--fallback to speech_wilson.lua 			DEPLETED = "only_used_by_wanda",
		},

        POCKETWATCH_PARTS = "I'm not too good with this stuff.",
        POCKETWATCH_DISMANTLER = "I'll stick to my axe, thanks.",

        POCKETWATCH_PORTAL_ENTRANCE =
		{
			GENERIC = "I don't know Lucy, that looks like a quick way to a bad time...",
			DIFFERENTSHARD = "I don't know Lucy, that looks like a quick way to a bad time...",
		},
        POCKETWATCH_PORTAL_EXIT = "Wish she'd put those over somethin' softer to land on.",

        -- Waterlog
        WATERTREE_PILLAR = "Look at all that tree...",
        OCEANTREE = "Did you get lost, bud? Land's back thataway.",
        OCEANTREENUT = "I'm gonna enjoy chopping you down one day.",
        WATERTREE_ROOT = "Some stray bits of tree.",

        OCEANTREE_PILLAR = "This one I can chop, right?",

        OCEANVINE = "Nice of it to hold that fig for me.",
        FIG = "That's one fancy fruit.",
        FIG_COOKED = "This stuff's not half bad, eh?",

        SPIDER_WATER = "I respect its affinity for giant trees.",
        MUTATOR_WATER = "Sorry little buddy, I think I'll have to pass.",
        OCEANVINE_COCOON = "A part of me is just dying to poke it.",
        OCEANVINE_COCOON_BURNT = "Burnt away to nothing.",

        GRASSGATOR = "Can't tell if it's an animal or a real lively shrub.",

        TREEGROWTHSOLUTION = "The bigger the tree, the better to chop down!",

        FIGATONI = "Now that's some real comfort food.",
        FIGKABAB = "Nothin' better than food served on a wooden stick, eh?",
        KOALEFIG_TRUNK = "I'm the one who's gonna be stuffed if I eat that whole thing.",
        FROGNEWTON = "The fig masks the swamp taste.",

        -- The Terrorarium
        TERRARIUM = {
            GENERIC = "That ain't no tree I've seen before.",
            CRIMSON = "I've got a bad feelin'...",
            ENABLED = "That weird tree's firing beams!!",
			WAITING_FOR_DARK = "Trees don't usually do that, eh?",
			COOLDOWN = "I've got a feelin' they'll be back.",
			SPAWN_DISABLED = "How aboot we just leave that be, eh?",
        },

        -- Wolfgang
        MIGHTY_GYM =
        {
            GENERIC = "So that's where all my good boards went!!",
            BURNT = "Ah, that's too bad, eh?",
        },

        DUMBBELL = "Looks pretty heavy, eh?",
        DUMBBELL_GOLDEN = "I'll stick to lifting my axe.",
		DUMBBELL_MARBLE = "I'll stick to lifting my axe.",
        DUMBBELL_GEM = "Choppin' trees is enough of a workout for me.",
        POTATOSACK = "Never know when you might need a potato, eh?",

        DUMBBELL_HEAT = "I think he took \"warm up\" too literally, eh?",
        DUMBBELL_REDGEM = "Yer muscles won't be the only things on fire.",
        DUMBBELL_BLUEGEM = "You just throw it at whoever ya don't like, eh? Sounds pretty cold.",

        TERRARIUMCHEST =
		{
			GENERIC = "Looks just like any other chest now.",
			BURNT = "What a waste of good lumber.",
			SHIMMER = "Wood's not supposed to shine like that, eh?",
		},

		EYEMASKHAT = "Protective eye gear that protects everything but the eyes.",

        EYEOFTERROR = "Feast your eye on my axe!",
        EYEOFTERROR_MINI = "It's rude to stare, eh?",
        EYEOFTERROR_MINI_GROUNDED = "Probably shouldn't let that eye open.",

        FROZENBANANADAIQUIRI = "Nothin' like kickin' back with a cold one, eh?",
        BUNNYSTEW = "A hearty comfort food.",
        MILKYWHITES = "Oh... uh... do I have to touch it?",

        CRITTER_EYEOFTERROR = "We'll have to get you some protective eye gear there, bud.",

        SHIELDOFTERROR ="Hmm, metal teeth would sure be handy fer choppin'...",
        TWINOFTERROR1 = "Lucy, I think I'm seeing double!",
        TWINOFTERROR2 = "Lucy, I think I'm seeing double!",

		-- Cult of the Lamb
		COTL_TRINKET = "They don't make headwear like that in Canada.",
		TURF_COTL_GOLD = "That's one fancy floor, eh?",
		TURF_COTL_BRICK = "I prefer wooden floorboards.",
		COTL_TABERNACLE_LEVEL1 =
		{
			LIT = "It's kinda cute, eh?",
			GENERIC = "It could use some wood to burn.",
		},
		COTL_TABERNACLE_LEVEL2 =
		{
			LIT = "That statue cleaned up nice.",
			GENERIC = "It could use some wood to burn.",
		},
		COTL_TABERNACLE_LEVEL3 =
		{
			LIT = "Gleamin' like a sunrise over a glacier.",
			GENERIC = "It could use some wood to burn.",
		},

        -- Year of the Catcoon
        CATTOY_MOUSE = "It's pretty convincing.",
        KITCOON_NAMETAG = "Thought up any good names, Luce?",

		KITCOONDECOR1 =
        {
            GENERIC = "I'm fully on-board with teachin' the kits to attack birds on sight.",
            BURNT = "Eh, this place looks nicer without it.",
        },
		KITCOONDECOR2 =
        {
            GENERIC = "The kits will have fun with that.",
            BURNT = "A real shame.",
        },

		KITCOONDECOR1_KIT = "I don't know aboot this one...",
		KITCOONDECOR2_KIT = "I bet those kits would love a toy to play with.",

        -- WX78
        WX78MODULE_MAXHEALTH = "Some fancy robot bits.",
        WX78MODULE_MAXSANITY1 = "Some fancy robot bits.",
        WX78MODULE_MAXSANITY = "Some fancy robot bits.",
        WX78MODULE_MOVESPEED = "Some fancy robot bits.",
        WX78MODULE_MOVESPEED2 = "Some fancy robot bits.",
        WX78MODULE_HEAT = "Some fancy robot bits.",
        WX78MODULE_NIGHTVISION = "Some fancy robot bits.",
        WX78MODULE_COLD = "Some fancy robot bits.",
        WX78MODULE_TASER = "Some fancy robot bits.",
        WX78MODULE_LIGHT = "Some fancy robot bits.",
        WX78MODULE_MAXHUNGER1 = "Some fancy robot bits.",
        WX78MODULE_MAXHUNGER = "Some fancy robot bits.",
        WX78MODULE_MUSIC = "Some fancy robot bits.",
        WX78MODULE_BEE = "Some fancy robot bits.",
        WX78MODULE_MAXHEALTH2 = "Some fancy robot bits.",

        WX78_SCANNER =
        {
            GENERIC ="Whew... almost mistook you for a bird, little fella.",
            HUNTING = "Whew... almost mistook you for a bird, little fella.",
            SCANNING = "Whew... almost mistook you for a bird, little fella.",
        },

        WX78_SCANNER_ITEM = "Catching some zeds.",
        WX78_SCANNER_SUCCEEDED = "Trying to get someone's attention, eh?",

        WX78_MODULEREMOVER = "Guess that's one way to do it.",

        SCANDATA = "Doesn't seem right to boil nature down to just a bunch of facts and figures.",

		-- QOL 2022
		JUSTEGGS = "Delicious revenge.",
		VEGGIEOMLET = "Veggies? Did we run outta bacon and potatoes?",
		TALLEGGS = "A hearty breakfast and one less bird in the world, what could be better?",
		BEEFALOFEED = "Come and get it!",
		BEEFALOTREAT = "How aboot I give my beefalo something tasty to munch on, eh?",

        -- Pirates
        BOAT_ROTATOR = "Just gotta pick one way or the other, nice and simple.",
        BOAT_ROTATOR_KIT = "Better get it set up on the boat, eh?",
        BOAT_BUMPER_KELP = "There ya go, nice and safe.",
        BOAT_BUMPER_KELP_KIT = "A bit of padding might be a good idea.",
		BOAT_BUMPER_SHELL = "There ya go, nice and safe.",
        BOAT_BUMPER_SHELL_KIT = "A bit of padding might be a good idea.",
        BOAT_BUMPER_CRABKING = "There ya go, nice and safe.",
        BOAT_BUMPER_CRABKING_KIT = "A bit of padding might be a good idea.",

        BOAT_CANNON = {
            GENERIC = "Looks like it could do some damage... if it was actually loaded.",
            AMMOLOADED = "There's a big seabird out there I'd love to introduce you to.",
            NOAMMO = "I can't just load it with any old thing, eh?",
        },
        BOAT_CANNON_KIT = "That cannon won't build itself, eh?",
        CANNONBALL_ROCK_ITEM = "I sure wouldn't want one of these fired at my boat.",

        OCEAN_TRAWLER = {
            GENERIC = "I kinda liked fishing the old fashioned way.",
            LOWERED = "Let's see if it nets something.",
            CAUGHT = "That's a pretty good catch, eh?",
            ESCAPED = "Well, looks like I'll have to go fishin' myself.",
            FIXED = "I've fixed a hockey net or two in my time.",
        },
        OCEAN_TRAWLER_KIT = "Better get to it.",

        BOAT_MAGNET =
        {
            GENERIC = "Well, if it doesn't work I could always use it as an anchor.",
            ACTIVATED = "Now all I've gotta do is sit back, eh?",
        },
        BOAT_MAGNET_KIT = "Hope it's not too complicated.",

        BOAT_MAGNET_BEACON =
        {
            GENERIC = "That's one funny looking gadget.",
            ACTIVATED = "Maybe you should keep your distance, Luce.",
        },
        DOCK_KIT = "I can see it now, the whole ocean covered in beautiful timber...",
        DOCK_WOODPOSTS_ITEM = "Looking at 'em is making me hungry.",

        MONKEYHUT =
        {
            GENERIC = "Huh. I wonder what it might be like to live in a tree.",
            BURNT = "Eh... maybe living in a tree ain't all it's cracked up to be.",
        },
        POWDER_MONKEY = "I don't think they're here to say a polite \"hello\".",
        PRIME_MATE = "What a hoser.",
		LIGHTCRAB = "The little fella's just minding its own business.",
        CUTLESS = "Sorry, I might've taken a little bite.",
        CURSED_MONKEY_TOKEN = "I know a curse when I see it.",
        OAR_MONKEY = "That paddle looks like it could do some damage.",
        BANANABUSH = "It's missing the tree part!",
        DUG_BANANABUSH = "It's missing the tree part!",
        PALMCONETREE = "We don't have these up North.",
        PALMCONE_SEED = "It'll grow into a fine tree.",
        PALMCONE_SAPLING = "It's not done growin' yet.",
        PALMCONE_SCALE = "It's got some crunch to it.",
        MONKEYTAIL = "They're kinda like cattails except... not.",
        DUG_MONKEYTAIL = "They're kinda like cattails except... not.",

        MONKEY_MEDIUMHAT = "If a monkey can do it, so can I, eh?",
        MONKEY_SMALLHAT = "I sure hope there aren't any fleas in it.",
        POLLY_ROGERSHAT = "I can't put my finger on it, but there's somethin' aboot it I don't like.",
        POLLY_ROGERS = "Stay away from me, bird!!",

        MONKEYISLAND_PORTAL = "That ain't natural.",
        MONKEYISLAND_PORTAL_DEBRIS = "Did the monkeys leave this here?",
        MONKEYQUEEN = "She doesn't look like the one on the back of the loonie.",
        MONKEYPILLAR = "Fake trees? It just ain't right.",
        PIRATE_FLAG_POLE = "Looks like some kinda pirate flag, eh?",

        BLACKFLAG = "I like my flags with a maple leaf on 'em.",
        PIRATE_STASH = "\"X marks the spot\", eh?",
        STASH_MAP = "Whatcha say, Luce? Should we see where it leads?",

        BANANAJUICE = "Feels almost like being on vacation, eh?",

        FENCE_ROTATOR = "Sometimes you've gotta show a fence who's boss, eh?",

        CHARLIE_STAGE_POST = "I don't like being put in the spotlight.",
        CHARLIE_LECTURN = "Anything good on?",

        CHARLIE_HECKLER = "Birds... it's always the birds...",

        PLAYBILL_THE_DOLL = "The theater ain't really my sorta thing.",
        STATUEHARP_HEDGESPAWNER = "Back to nature, eh?",
        HEDGEHOUND = "Ready to do some pruning, Luce?",
        HEDGEHOUND_BUSH = "Roses grow awfully fast around these parts.",

        MASK_DOLLHAT = "There's somethin' funny aboot that mask.",
        MASK_DOLLBROKENHAT = "There's somethin' funny aboot that mask.",
        MASK_DOLLREPAIREDHAT = "There's somethin' funny aboot that mask.",
        MASK_BLACKSMITHHAT = "There's somethin' funny aboot that mask.",
        MASK_MIRRORHAT = "There's somethin' funny aboot that mask.",
        MASK_QUEENHAT = "There's somethin' funny aboot that mask.",
        MASK_KINGHAT = "There's somethin' funny aboot that mask.",
        MASK_TREEHAT = "Now this one I kinda like.",
        MASK_FOOLHAT = "There's somethin' funny aboot that mask.",

        COSTUME_DOLL_BODY = "Some kinda fancy theater costume.",
        COSTUME_QUEEN_BODY = "Some kinda fancy theater costume.",
        COSTUME_KING_BODY = "Some kinda fancy theater costume.",
        COSTUME_BLACKSMITH_BODY = "Some kinda fancy theater costume.",
        COSTUME_MIRROR_BODY = "Some kinda fancy theater costume.",
        COSTUME_TREE_BODY = "It's not as scratchy as it looks.",
        COSTUME_FOOL_BODY = "Some kinda fancy theater costume.",

        STAGEUSHER =
        {
            STANDING = "I really wish I hadn't seen that.",
            SITTING = "Not my style.",
        },
        SEWING_MANNEQUIN =
        {
            GENERIC = "Quiet type, eh?",
            BURNT = "I was just startin' to get used to having it around.",
        },

		-- Waxwell
		MAGICIAN_CHEST = "It sure beats international shipping.",
		TOPHAT_MAGICIAN = "I'll stick to a nice cozy toque, thanks.",

        -- Year of the Rabbit
        YOTR_FIGHTRING_KIT = "Alright Luce, where should we put it?",
        YOTR_FIGHTRING_BELL =
        {
            GENERIC = "Looks peaceful for now.",
            PLAYING = "Those pillows pack a wallop, eh?",
        },

        YOTR_DECOR_1 = {
            GENERAL = "Adds a nice rustic touch, eh?",
            OUT = "Out like a light.",
        },
        YOTR_DECOR_2 = {
            GENERAL = "Adds a nice rustic touch, eh?",
            OUT = "Out like a light.",
        },

        HAREBALL = "It's for a dare, eh? Alright, I'll bite.",
        YOTR_DECOR_1_ITEM = "Alright Luce, where should we put it?",
        YOTR_DECOR_2_ITEM = "Alright Luce, where should we put it?",

		--
		DREADSTONE = "There's something off aboot it.",
		HORRORFUEL = "That stuff can't be good for ya.",
		DAYWALKER =
		{
			GENERIC = "Not even so much as a \"thank you\", eh?",
			IMPRISONED = "Whatever he's got better not be contagious.",
		},
		DAYWALKER_PILLAR =
		{
			GENERIC = "Looks sturdy... ish.",
			EXPOSED = "That's some firmly planted stone.",
		},
		DAYWALKER2 =
		{
			GENERIC = "Hey there, buddy. You don't look so bad.",
			BURIED = "Should we help him out, Luce?",
			HOSTILE = "No good deed goes unpunished.",
		},
		ARMORDREADSTONE = "Lucy says black ain't my colour.",
		DREADSTONEHAT = "Gotta protect the old noggin', eh?",

        -- Rifts 1
        LUNARRIFT_PORTAL = "It's givin' me goosebumps... I hate goosebumps.",
        LUNARRIFT_CRYSTAL = "Glitterin' like icicles on a winter morning.",

        LUNARTHRALL_PLANT = "Looks like an invasive species to me.",
        LUNARTHRALL_PLANT_VINE_END = "I think it's time you and Lucy got acquainted.",

		LUNAR_GRAZER = "It's a sneaky one... better keep my distance.",

        PUREBRILLIANCE = "Makes me feel a bit twitchy.",
        LUNARPLANT_HUSK = "That could be good for somethin'.",

		LUNAR_FORGE = "How aboot we get this furnace going, eh Luce?",
		LUNAR_FORGE_KIT = "Still needs some setting up.",

		LUNARPLANT_KIT = "That should patch things up easy enough, eh?",
		ARMOR_LUNARPLANT = "Sturdy organic armor.",
		LUNARPLANTHAT = "It's got me feelin' a bit light-headed.",
		BOMB_LUNARPLANT = "Let's kick things off with a bang, eh?",
		STAFF_LUNARPLANT = "Some kinda plant magic.",
		SWORD_LUNARPLANT = "I still prefer my axe.",
		PICKAXE_LUNARPLANT = "Using a plant to break stone just feels backwards somehow.",
		SHOVEL_LUNARPLANT = "Let's get digging, eh?",

		BROKEN_FORGEDITEM = "That thing's seen better days.",

        PUNCHINGBAG = "I should see how much of a punch I'm packing, eh?",

        -- Rifts 2
        SHADOWRIFT_PORTAL = "Watch where ya step.",

		SHADOW_FORGE = "Was this really a good idea?",
		SHADOW_FORGE_KIT = "It won't do much good sitting there like that.",

        FUSED_SHADELING = "Yeesh, this place is overrun with shadow critters!",
        FUSED_SHADELING_BOMB = "That can't be good...",

		VOIDCLOTH = "It ain't flannel, but I can work with it.",
		VOIDCLOTH_KIT = "That should patch things up easy enough, eh?",
		VOIDCLOTHHAT = "A dark hood, full of secrets.",
		ARMOR_VOIDCLOTH = "Quite the getup, eh?",

        VOIDCLOTH_UMBRELLA = "As long as it works, I won't complain aboot how it looks.",
        VOIDCLOTH_SCYTHE = "Luce says she doesn't like him.",

		SHADOWTHRALL_HANDS = "You'd better keep yer hands clear of my axe!",
		SHADOWTHRALL_HORNS = "Better not get too close to that big fella.",
		SHADOWTHRALL_WINGS = "You're not some kinda bird hiding under that hood, are ya?",

        CHARLIE_NPC = "Her face looks familiar, I think I've seen it in my nightmares.",
        CHARLIE_HAND = "Not exactly a helping hand, eh?",

        NITRE_FORMATION = "Guess that rain wasn't all bad, eh?",
        DREADSTONE_STACK = "I don't like where this is going, and I really don't like where it's comin' from.",
        
        SCRAPBOOK_PAGE = "Huh. Wonder where it came from?",

        LEIF_IDOL = "To fight a tree, you gotta think like a tree...",
        WOODCARVEDHAT = "What a beaut! Lucy outdid herself!",
        WALKING_STICK = "A bird, huh? Real funny, Luce.",

        IPECACSYRUP = "I'm not puttin' that stuff on my flapjacks.",
        BOMB_LUNARPLANT_WORMWOOD = "Somethin' aboot it seems more dangerous than usual.", -- Unused
        WORMWOOD_MUTANTPROXY_CARRAT =
        {
        	DEAD = "It's dead.",
        	GENERIC = "That carrot's a rat!",
        	HELD = "I gotcha now.",
        	SLEEPING = "Huh. It's sleeping.",
        },
        WORMWOOD_MUTANTPROXY_LIGHTFLIER = "Keep lighting my way and we'll get along just fine, bud!",
		WORMWOOD_MUTANTPROXY_FRUITDRAGON =
		{
			GENERIC = "Just a sweet little critter.",
			RIPE = "Were you always that colourful?",
			SLEEPING = "I'll let it rest.",
		},

        SUPPORT_PILLAR_SCAFFOLD = "Needs some more work yet, eh?",
        SUPPORT_PILLAR = "It's startin' to look a little unsteady.",
        SUPPORT_PILLAR_COMPLETE = "Tall and sturdy as a redwood.",
        SUPPORT_PILLAR_BROKEN = "Shucks, I came too late to yell \"timbeerrrrr\"!",

		SUPPORT_PILLAR_DREADSTONE_SCAFFOLD = "Needs some more work yet, eh?",
		SUPPORT_PILLAR_DREADSTONE = "It's startin' to look a little unsteady.",
		SUPPORT_PILLAR_DREADSTONE_COMPLETE = "She'll take a few swings, eh, Luce?",
		SUPPORT_PILLAR_DREADSTONE_BROKEN = "Well, that's all she wrote.",

        WOLFGANG_WHISTLE = "He'd better not ask me to start doing jumping jacks...",

        -- Rifts 3

        MUTATEDDEERCLOPS = "It's growin' icicles? Must be from Quebec.",
        MUTATEDWARG = "You are one strange lookin' pooch.",
        MUTATEDBEARGER = "Lookit those mitts! Someone get this tendy a twig!",

        LUNARFROG = "They glow now, eh? Alrighty then.",

        DEERCLOPSCORPSE =
        {
            GENERIC  = "What's that Luce? Yup, she'll look great on the wall.",
            BURNING  = "Smoke'em if you got'em.",
            REVIVING = "What in the name of sweet Celine?",
        },

        WARGCORPSE =
        {
            GENERIC  = "Someone punched this pooch's ticket.",
            BURNING  = "Burnt blacker than a pile o' pucks.",
            REVIVING = "Not somethin' you see everyday, eh Luce?",
        },

        BEARGERCORPSE =
        {
            GENERIC  = "He's a whole lotta backbacon.",
            BURNING  = "Smokey!",
            REVIVING = "Well that's no good, eh?",
        },

        BEARGERFUR_SACK = "Keeps things nice and frosty, eh?",
        HOUNDSTOOTH_BLOWPIPE = "Almost spits more teeth than a Montreal Canadien.",
        DEERCLOPSEYEBALL_SENTRYWARD =
        {
            GENERIC = "She'll keep the brews frosty all summer, eh?",    -- Enabled.
            NOEYEBALL = "The eye's been lifted? Where are we? Toronto?",  -- Disabled.
        },
        DEERCLOPSEYEBALL_SENTRYWARD_KIT = "Better get buildin', eh?",

        SECURITY_PULSE_CAGE = "Somebody better get to unemptying this trap.",
        SECURITY_PULSE_CAGE_FULL = "Great Lakes, I think she caught something!",

		CARPENTRY_STATION =
        {
            GENERIC = "Don't worry Luce. She's got nothin' on ya.",
            BURNT = "Lucy! Tell me you didn't.",
        },

        WOOD_TABLE = -- Shared between the round and square tables.
        {
            GENERIC = "That's a nice wood grain, eh?",
            HAS_ITEM = "Hey, yer covering up that quality wood!",
            BURNT = "Too bad, eh?",
        },

        WOOD_CHAIR =
        {
            GENERIC = "Just look at that quality woodworking!",
            OCCUPIED = "They're takin' a load off, eh?",
            BURNT = "It's just so sad...",
        },

        DECOR_CENTERPIECE = "I'm pretty sure it's makin' a statement. Aboot something.",
        DECOR_LAMP = "I'd rather have natural light, but it'll do.",
        DECOR_FLOWERVASE =
        {
            GENERIC = "A little bit of nature makes everything nicer.",
            EMPTY = "It could use a bit of nature.",
            WILTED = "Well, that's that.",
            FRESHLIGHT = "Aboot time we brightened this place up, eh?",
            OLDLIGHT = "We need bulbs, eh.",
        },
        DECOR_PICTUREFRAME =
        {
            GENERIC = "Looks pretty realistic, eh?",
            UNDRAWN = "It ain't much to look at with no picture in it.",
        },
        DECOR_PORTRAITFRAME = "It's their spitting image!",

        PHONOGRAPH = "Look at this phonograph.",
        RECORD = "Classic.",
        RECORD_CREEPYFOREST = "You can really swing an axe to this.",
        RECORD_DANGER = "This gets me all fired up.",
        RECORD_DAWN = "What a nifty number, eh Luce?",
        RECORD_DRSTYLE = "What a nifty number, eh Luce?",
        RECORD_DUSK = "What a nifty number, eh Luce?",
        RECORD_EFS = "This gets me all fired up.",
        RECORD_END = "This gets me all fired up.",
        RECORD_MAIN = "What a nifty number, eh Luce?",
        RECORD_WORKTOBEDONE = "You can really swing an axe to this.",

        ARCHIVE_ORCHESTRINA_MAIN = "That's one fancy floor, eh?",

        WAGPUNKHAT = "Looks like some sorta techie tin toque.",
        ARMORWAGPUNK = "Does it come in plaid?",
        WAGSTAFF_MACHINERY = "Hey! Someone's littered up the natural landscape!",
        WAGPUNK_BITS = "Some odd bits of metal.",
        WAGPUNKBITS_KIT = "A mechanical mechanic, eh? What'll they think up next.",

        WAGSTAFF_MUTATIONS_NOTE = "Can't make heads or tails of it myself, but it seems important.",

        -- Meta 3

        BATTLESONG_INSTANT_REVIVE = "Don't recognize the song. Maybe it wasn't released in Canada.",

        WATHGRITHR_IMPROVEDHAT = "Minus the wings and horn, it's basically a toque.",
        SPEAR_WATHGRITHR_LIGHTNING = "Luce, I swear. Lightning attacks aren't important to me.",

        BATTLESONG_CONTAINER = "She's a nifty tune holder.",

        SADDLE_WATHGRITHR = "Like the wings of a giant bird. Ugh.",

        WATHGRITHR_SHIELD = "That'll take a lickin', eh Luce?",

        BATTLESONG_SHADOWALIGNED = "Don't recognize the song. Maybe it wasn't released in Canada.",
        BATTLESONG_LUNARALIGNED = "Don't recognize the song. Maybe it wasn't released in Canada.",

		SHARKBOI = "I normally like ice fishin', but not when the fish bite back!",
        BOOTLEG = "How aboot we leg it out of here, eh?",
        OCEANWHIRLPORTAL = "Hold your breath, Lucy!",

        EMBERLIGHT = "Just keep it away from the trees, eh?",
        WILLOW_EMBER = "only_used_by_willow",

        -- Year of the Dragon
        YOTD_DRAGONSHRINE =
        {
            GENERIC = "Lookin' good!",
            EMPTY = "How aboot givin' it some charcoal?",
            BURNT = "All burnt up.",
        },

        DRAGONBOAT_KIT = "Fancy a sail, Lucy?",
        DRAGONBOAT_PACK = "Everything's all packed and ready to go, eh?",

        BOATRACE_CHECKPOINT = "Keep your eye on the next checkpoint, Luce!",
        BOATRACE_CHECKPOINT_THROWABLE_DEPLOYKIT = "Let's get it out on the water, eh?",
        BOATRACE_START = "A boat race? If you want a challenge, try log rolling.",
        BOATRACE_START_THROWABLE_DEPLOYKIT = "Let's get it out on the water, eh?",

        BOATRACE_PRIMEMATE = "That's one shady lookin' sailor.",
        BOATRACE_SPECTATOR_DRAGONLING = "You here to watch the race, bud?",

        YOTD_STEERINGWHEEL = "Let's give 'er a spin!",
        YOTD_STEERINGWHEEL_ITEM = "Better make sure the boat's base is built first.",
        YOTD_OAR = "I'll paddle my way through the race if I have to.",
        YOTD_ANCHOR = "Pretty fancy for an anchor, eh?",
        YOTD_ANCHOR_ITEM = "A little elbow grease and we'll have an anchor.",
        MAST_YOTD = "Awfully flashy, but it gets the job done, eh?",
        MAST_YOTD_ITEM = "Better build it if we don't wanna row all day.",
        BOAT_BUMPER_YOTD = "Everyone will be givin' this boat a wide berth alright.",
        BOAT_BUMPER_YOTD_KIT = "A bit of padding might be a good idea.",
        BOATRACE_SEASTACK = "Watch out for that buoy!",
        BOATRACE_SEASTACK_THROWABLE_DEPLOYKIT = "Into the water with ya!",
        BOATRACE_SEASTACK_MONKEY = "Watch out for that buoy!",
        BOATRACE_SEASTACK_MONKEY_THROWABLE_DEPLOYKIT = "Into the water with ya!",
        MASTUPGRADE_LAMP_YOTD = "It's mighty nice lookin' up there.",
        MASTUPGRADE_LAMP_ITEM_YOTD = "That'll lighten things up around here.",
        WALKINGPLANK_YOTD = "You can fancy it up, but I still don't want to use it.",
        CHESSPIECE_YOTD = "Some nice stonework. Would've looked even better carved outta pine.",

        -- Rifts / Meta QoL

        HEALINGSALVE_ACID = "Oh man, that's got a real funk to it.",

        BEESWAX_SPRAY = "Lucy says she likes my own woody musk.",
        WAXED_PLANT = "It won't wither away, but it also won't be growing anytime soon.", -- Used for all waxed plants, from farm plants to trees.

        STORAGE_ROBOT = {
            GENERIC = "We chop, and it collects.",
            BROKEN = "Lucy! Did you do that?",
        },

        SCRAP_MONOCLEHAT = "I can see far and wide!",
        SCRAPHAT = "Anything to protect the ol' dome, eh?",

        FENCE_JUNK = "It's got nothin' on a sturdy wooden fence.",
        JUNK_PILE = "Wouldn't hurt to root around there a bit, eh?",
        JUNK_PILE_BIG = "That'll make one heckuva mess when it falls over.",

        ARMOR_LUNARPLANT_HUSK = "That is some fine craftsmanship.",

        -- Meta 4 / Ocean QoL

        OTTER = "Stay back, greedy rascal.",
        OTTERDEN = {
            GENERIC = "Left nothin' for us.",
            HAS_LOOT = "What do we have here?",
        },
        OTTERDEN_DEAD = "That's a big leak.",

        BOAT_ANCIENT_ITEM = "This boat's made of some solid old-growth lumber.",
        BOAT_ANCIENT_CONTAINER = "Should help keep everything safely stowed away.",
        WALKINGPLANK_ANCIENT = "Hopefully we don't have to abandon ship.",

        ANCIENTTREE_SEED = "I know you hope it's a tree, Luce. I do too.",

        ANCIENTTREE_GEM = {
            GENERIC = "Whoa, Lucy. This is not your kind of tree.",
            STUMP = "This is not the work of an axe.",
        },

        ANCIENTTREE_SAPLING_ITEM = "Where would you like to be chopped down eventually?",

        ANCIENTTREE_SAPLING = {
            GENERIC = "Soon, Lucy. Soon.",
            WRONG_TILE = "I don't think this is where it goes.",
            WRONG_SEASON = "Maybe it's not growin' season, eh?",
        },
 
        ANCIENTTREE_NIGHTVISION = {
            GENERIC = "It's just as spooky in the day.",
            STUMP = "Good riddance, spooky tree.",
        },

        ANCIENTFRUIT_GEM = "Maybe roasting it will soften it up, eh?",
        ANCIENTFRUIT_NIGHTVISION = "Nope. Don't like the look of that.",
        ANCIENTFRUIT_NIGHTVISION_COOKED = "Is there anything else to eat?",

        BOATPATCH_KELP = "Not nearly as dependable as wood, but it'll do in a pinch.",

        CRABKING_MOB = "I guess it's crab season.",
        CRABKING_MOB_KNIGHT = "Not very friendly, eh?",
        CRABKING_CANNONTOWER = "These guys don't fight fair.",
        CRABKING_ICEWALL = "Reminds me of winters up North.",

        SALTLICK_IMPROVED = "I gave it a lick or two. It was okay.",

        OFFERING_POT =
        {
            GENERIC = "Let's give it a little greenery, eh?",
            SOME_KELP = "I think I could pile on a little more.",
            LOTS_OF_KELP = "That should do it!",
        },

        OFFERING_POT_UPGRADED =
        {
            GENERIC = "Let's give it a little greenery, eh?",
            SOME_KELP = "I think I could pile on a little more.",
            LOTS_OF_KELP = "That should do it!",
        },

        MERM_ARMORY = "We're not welcome here, Luce.",
        MERM_ARMORY_UPGRADED = "We're not welcome here, Luce.",
        MERM_TOOLSHED = "Looks like where the scaly folks keep their tools.",
        MERM_TOOLSHED_UPGRADED = "Looks like where the scaly folks keep their tools.",
        MERMARMORHAT = "Merm noggins only, eh?",
        MERMARMORUPGRADEDHAT = "Merm noggins only, eh?",
        MERM_TOOL = "Now now, Luce. Be nice.",
        MERM_TOOL_UPGRADED = "Better, but why is it all slimy?",

        WURT_SWAMPITEM_SHADOW = "I don't trust it.",
        WURT_SWAMPITEM_LUNAR = "It makes me nervous.",

        MERM_SHADOW = "That lil' Merm really worked you to death, eh?",
        MERMGUARD_SHADOW = "There's no quit in these fellas.",

        MERM_LUNAR = "What the heck is she feedin' you guys?",
        MERMGUARD_LUNAR = "Those eyes have seen some things.",
    },

    DESCRIBE_GENERIC = "What's that, eh?",
    DESCRIBE_TOODARK = "It's too dark, eh!",
    DESCRIBE_SMOLDERING = "It's aboot to go up in flames, eh?",

    DESCRIBE_PLANTHAPPY = "Looks right as rain!",
    DESCRIBE_PLANTVERYSTRESSED = "There's a lot going wrong with this plant.",
    DESCRIBE_PLANTSTRESSED = "Looks like there's a thing or two I should fix around here.",
    DESCRIBE_PLANTSTRESSORKILLJOYS = "I guess the garden's feeling a bit cluttered.",
    DESCRIBE_PLANTSTRESSORFAMILY = "Maybe if I put some similar plants around...",
    DESCRIBE_PLANTSTRESSOROVERCROWDING = "There's so many plants packed in this garden, there's not enough room to grow.",
    DESCRIBE_PLANTSTRESSORSEASON = "It just wasn't made for this kind of season.",
    DESCRIBE_PLANTSTRESSORMOISTURE = "It could use some more water, eh?",
    DESCRIBE_PLANTSTRESSORNUTRIENTS = "Might not be enough nutrients in the soil...",
    DESCRIBE_PLANTSTRESSORHAPPINESS = "Maybe it just needs a little pep talk, eh?",

    EAT_FOOD =
    {
        TALLBIRDEGG_CRACKED = "You can taste the beak, eh?",
		WINTERSFEASTFUEL = "Mmm, maple!",
    },
}
