-- 爆能斩裂（OD）
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill700701302 = oo.class(SkillBase)
function Skill700701302:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill700701302:DoSkill(caster, target, data)
	-- 12002
	self.order = self.order + 1
	self:DamageLight(SkillEffect[12002], caster, target, data, 0.5,2)
end
-- 行动结束
function Skill700701302:OnActionOver(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 999999991
	self:AddBuff(SkillEffect[999999991], caster, self.card, data, 3003,1)
end
-- 伤害前
function Skill700701302:OnBefourHurt(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 8411
	local count11 = SkillApi:BuffCount(self, caster, target,1,1,2)
	-- 999999997
	self:AddTempAttr(SkillEffect[999999997], caster, self.card, data, "damage",count11*0.2)
end
