-- 交叉火力（OD）
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill101201301 = oo.class(SkillBase)
function Skill101201301:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill101201301:DoSkill(caster, target, data)
	-- 12002
	self.order = self.order + 1
	self:DamageLight(SkillEffect[12002], caster, target, data, 0.5,2)
end
-- 行动开始
function Skill101201301:OnActionBegin(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 999999984
	self:AddBuff(SkillEffect[999999984], caster, self.card, data, 4507,1)
end
-- 伤害后
function Skill101201301:OnAfterHurt(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 101200301
	self:HitAddBuff(SkillEffect[101200301], caster, target, data, 1500,3004)
end
