-- 扳机三连
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill703100201 = oo.class(SkillBase)
function Skill703100201:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill703100201:DoSkill(caster, target, data)
	-- 12004
	self.order = self.order + 1
	self:DamageLight(SkillEffect[12004], caster, target, data, 0.25,4)
end
-- 伤害后
function Skill703100201:OnAfterHurt(caster, target, data)
	-- 703100221
	self:tFunc_703100221_703100201(caster, target, data)
	self:tFunc_703100221_703100211(caster, target, data)
end
function Skill703100201:tFunc_703100221_703100201(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 703100201
	if self:Rand(3000) then
		self:AlterBufferByID(SkillEffect[703100201], caster, target, data, 1003,1)
	end
end
function Skill703100201:tFunc_703100221_703100211(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 703100211
	if self:Rand(3000) then
		self:AlterBufferByID(SkillEffect[703100211], caster, target, data, 1051,1)
	end
end
