--Layout generated from PropagateSpeech.bat via speech_tools.lua
return{
	ACTIONFAIL =
	{
        APPRAISE =
        {
            NOTNOW = "Oh. I suppose he's too busy...",
        },
        REPAIR =
        {
            WRONGPIECE = "Will I never make the pieces fit in this pitiful life?",
        },
        BUILD =
        {
            MOUNTED = "I can't place that from this lofty position.",
            HASPET = "I can only have one...",
			TICOON = "The more friends you have, the shallower they are.",
        },
		SHAVE =
		{
			AWAKEBEEFALO = "I'd prefer to be blanketed by the night for this.",
			GENERIC = "I'm not taking a razor to that.",
			NOBITS = "She's already lost everything.",
--fallback to speech_wilson.lua             REFUSE = "only_used_by_woodie",
            SOMEONEELSESBEEFALO = "I really shouldn't.",
		},
		STORE =
		{
			GENERIC = "It wouldn't fit.",
			NOTALLOWED = "I must mind my manners.",
			INUSE = "Can I use that after you?",
            NOTMASTERCHEF = "That belongs to Warly.",
		},
        CONSTRUCT =
        {
            INUSE = "No one wants to share with me.",
            NOTALLOWED = "It doesn't go there. I know the feeling.",
            EMPTY = "Nothing comes of nothing.",
            MISMATCH = "I can't do anything right.",
            NOTREADY = "Perhaps when my life is in slightly less peril.",
        },
		RUMMAGE =
		{
			GENERIC = "Must everything in life be hard?",
			INUSE = "I can come back later...",
            NOTMASTERCHEF = "That belongs to Warly.",
            NOTAMERM = "There is nothing for me in there.",
		},
		UNLOCK =
        {
--fallback to speech_wilson.lua             WRONGKEY = "I can't do that.",
        },
		USEKLAUSSACKKEY =
        {
            WRONGKEY = "It remains locked, like my heart.",
            KLAUS = "Death would surely find me if I tried...",
			QUAGMIRE_WRONGKEY = "Should I give up, or find another key?",
        },
		ACTIVATE =
		{
			LOCKED_GATE = "I can't open it without a key.",
            HOSTBUSY = "I suppose he has more important things to do.",
            CARNIVAL_HOST_HERE = "Mr. Raven? Are you here?",
            NOCARNIVAL = "The ravens have deserted this place... I think I'll miss them.",
			EMPTY_CATCOONDEN = "Abandoned. Left to the flies.",
			KITCOON_HIDEANDSEEK_NOT_ENOUGH_HIDERS = "If we play now, they will stand no chance at winning.",
			KITCOON_HIDEANDSEEK_NOT_ENOUGH_HIDING_SPOTS = "If we play now, they won't find a place to hide.",
			KITCOON_HIDEANDSEEK_ONE_GAME_PER_DAY = "If we play more, Abigail will get tired.",
            MANNEQUIN_EQUIPSWAPFAILED = "No. That would be silly.",
            PILLOWFIGHT_NO_HANDPILLOW = "I don't even have a pillow to fight with...",
            NOTMYBERNIE = "It's doing what it does best.",
            NOTMERM = "They only answer to Wurt.",
            NOKELP = "only_used_by_wurt",
--fallback to speech_wilson.lua             HASMERMLEADER = "only_used_by_wurt",
		},
		OPEN_CRAFTING =
		{
            PROFESSIONALCHEF = "That belongs to Warly.",
			SHADOWMAGIC = "Do you want me to read you a story, Abigail?",
		},
        COOK =
        {
            GENERIC = "Oh. No one ever taught me to cook.",
            INUSE = "What are you making...? Smells good...",
            TOOFAR = "It's so... far away...",
        },
        START_CARRAT_RACE =
        {
            NO_RACERS = "I suppose I'll have to go find some Carrats...",
        },

		DISMANTLE = 
		{
			COOKING = "Mother warned me not to touch a pot while it's cooking.",
			INUSE = "Someone's in there.",
			NOTEMPTY = "It isn't empty inside, unlike me.",
        },
        FISH_OCEAN =
		{
			TOODEEP = "I can't catch anything out here with this flimsy rod.",
		},
        OCEAN_FISHING_POND =
		{
			WRONGGEAR = "This might be overdoing it a bit.",
		},
        --wickerbottom specific action
--fallback to speech_wilson.lua         READ =
--fallback to speech_wilson.lua         {
--fallback to speech_wilson.lua             GENERIC = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOBIRDS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOWATERNEARBY = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             TOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             WAYTOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOFIRES =       "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOSILVICULTURE = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOHORTICULTURE = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOTENTACLEGROUND = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOSLEEPTARGETS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             TOOMANYBEES = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             NOMOONINCAVES = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua             ALREADYFULLMOON = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua         },

        GIVE =
        {
            GENERIC = "No... I can't...",
            DEAD = "They've no need of material possessions where they've gone.",
            SLEEPING = "Another time. It's enjoying a temporary death right now...",
            BUSY = "It's too busy to pay attention to me...",
            ABIGAILHEART = "Why isn't it working, Abigail?",
            GHOSTHEART = "Some things should stay dead.",
            NOTGEM = "I don't think that will work there...",
            WRONGGEM = "I got it wrong... again...",
			NOGENERATORSKILL = "I got it wrong... again...",
            NOTSTAFF = "That's not the right thing...",
            MUSHROOMFARM_NEEDSSHROOM = "It doesn't need that. It needs a mushroom.",
            MUSHROOMFARM_NEEDSLOG = "It doesn't need that. It needs a magic log.",
            MUSHROOMFARM_NOMOONALLOWED = "They won't survive here.",
            SLOTFULL = "There's no room...",
            FOODFULL = "It hasn't yet eaten our last sacrifice...",
            NOTDISH = "That may not be best...",
            DUPLICATE = "Oh... my information's useless...",
            NOTSCULPTABLE = "I think that's... wrong...",
--fallback to speech_wilson.lua             NOTATRIUMKEY = "It's not quite the right shape.",
            CANTSHADOWREVIVE = "It has no will to live.",
            WRONGSHADOWFORM = "These bones are grimly misassembled...",
            NOMOON = "I can't... not in here.",
			PIGKINGGAME_MESSY = "Help me clean up, Abigail.",
			PIGKINGGAME_DANGER = "Danger lurks. There's no time for games.",
			PIGKINGGAME_TOOLATE = "It's much too late for games.",
			CARNIVALGAME_INVALID_ITEM = "That's not what it wants.",
			CARNIVALGAME_ALREADY_PLAYING = "They already started without me...",
            SPIDERNOHAT = "I have a feeling the spider would get it all rumpled in my pocket.",
            TERRARIUM_REFUSE = "It refused my gift...",
            TERRARIUM_COOLDOWN = "I suppose it needs more time to recover from all it has been through.",
            NOTAMONKEY = "I'm sorry... I don't know what you're trying to say...",
            QUEENBUSY = "She doesn't have time for someone like me.",
        },
        GIVETOPLAYER =
        {
            FULL = "They're already too burdened by this world...",
            DEAD = "They have no need of material possessions where they've gone.",
            SLEEPING = "They look so peaceful... I'll come back later.",
            BUSY = "Oh... I can tell you're busy...",
        },
        GIVEALLTOPLAYER =
        {
            FULL = "They're already too burdened by this world...",
            DEAD = "They have no need of material possessions where they've gone.",
            SLEEPING = "They look so peaceful... I'll come back later.",
            BUSY = "Oh... I can tell you're busy...",
        },
        WRITE =
        {
            GENERIC = "I... I can't.",
            INUSE = "Take your time... I'll just watch.",
        },
        DRAW =
        {
            NOIMAGE = "I draw better with references...",
        },
        CHANGEIN =
        {
            GENERIC = "What's the point.",
            BURNING = "I guess I won't be changing again anytime soon.",
            INUSE = "I'd like to use that after you. If you don't mind, I mean.",
            NOTENOUGHHAIR = "Perhaps once its fur grows in.",
            NOOCCUPANT = "There's nothing here for me to groom...",
        },
        ATTUNE =
        {
            NOHEALTH = "I can't... I don't feel so good...",
        },
        MOUNT =
        {
            TARGETINCOMBAT = "I'll wait for it to calm down...",
            INUSE = "I'll have to be quicker to the saddle next time.",
			SLEEPING = "It feels so cruel to wake it from its dreams...",
        },
        SADDLE =
        {
            TARGETINCOMBAT = "I'll wait for it to calm down...",
        },
        TEACH =
        {
            --Recipes/Teacher
            KNOWN = "I already possess that knowledge...",
            CANTLEARN = "That knowledge is beyond me...",

            --MapRecorder/MapExplorer
            WRONGWORLD = "It's... not right...",

			--MapSpotRevealer/messagebottle
			MESSAGEBOTTLEMANAGER_NOT_FOUND = "The world is too dark... I can't see it clearly.",--Likely trying to read messagebottle treasure map in caves

            STASH_MAP_NOT_FOUND = "There's nothing marked on this map... what a cruel joke.",-- Likely trying to read stash map  in world without stash                  
        },
        WRAPBUNDLE =
        {
            EMPTY = "I can't wrap nothingness...",
        },
        PICKUP =
        {
			RESTRICTION = "No... I don't want that...",
			INUSE = "Someone's beat me to it.",
--fallback to speech_wilson.lua             NOTMINE_SPIDER = "only_used_by_webber",
            NOTMINE_YOTC =
            {
                "It... doesn't seem to like me very much.",
                "I shouldn't take what isn't mine.",
            },
--fallback to speech_wilson.lua 			NO_HEAVY_LIFTING = "only_used_by_wanda",
            FULL_OF_CURSES = "I've endured enough curses.",
        },
        SLAUGHTER =
        {
            TOOFAR = "It has escaped death's cold embrace... for now.",
        },
        REPLATE =
        {
            MISMATCH = "Like my soul, this food doesn't belong in this vessel.",
            SAMEDISH = "I've already put this on a dish.",
        },
        SAIL =
        {
            REPAIR = "It looks okay to me.",
        },
        ROW_FAIL =
        {
            BAD_TIMING0 = "As usual, I seem to be out of step with the world.",
            BAD_TIMING1 = "Abigail, perhaps you could take a turn rowing?",
            BAD_TIMING2 = "That was pathetic...",
        },
        LOWER_SAIL_FAIL =
        {
            "Well... that was a futile effort.",
            "As expected... utter failure.",
            "It seems I'm not cut out for a life of sailing.",
        },
        BATHBOMB =
        {
            GLASSED = "It's covered in glass...",
            ALREADY_BOMBED = "It's already been done.",
        },
		GIVE_TACKLESKETCH =
		{
			DUPLICATE = "Oh... my information's useless...",
		},
		COMPARE_WEIGHABLE =
		{
            FISH_TOO_SMALL = "It was taken too soon...",
            OVERSIZEDVEGGIES_TOO_SMALL = "Mine is too small...",
		},
        BEGIN_QUEST =
        {
            ONEGHOST = "I can only ferry one soul to their destination at a time...",
        },
		TELLSTORY =
		{
			GENERIC = "only_used_by_walter",
--fallback to speech_wilson.lua 			NOT_NIGHT = "only_used_by_walter",
--fallback to speech_wilson.lua 			NO_FIRE = "only_used_by_walter",
		},
        SING_FAIL =
        {
--fallback to speech_wilson.lua             SAMESONG = "only_used_by_wathgrithr",
        },
        PLANTREGISTRY_RESEARCH_FAIL =
        {
            GENERIC = "I know all its secrets.",
            FERTILIZER = "I've learned enough to last me a lifetime.",
        },
        FILL_OCEAN =
        {
            UNSUITABLE_FOR_PLANTS = "Perhaps if I wanted my garden to die a slow, painful death...",
        },
        POUR_WATER =
        {
            OUT_OF_WATER = "There's nothing left.",
        },
        POUR_WATER_GROUNDTILE =
        {
            OUT_OF_WATER = "I have no water left to give.",
        },
        USEITEMON =
        {
            --GENERIC = "I can't use this on that!",

            --construction is PREFABNAME_REASON
            BEEF_BELL_INVALID_TARGET = "It cannot be so.",
            BEEF_BELL_ALREADY_USED = "It shares a bond with someone else.",
            BEEF_BELL_HAS_BEEF_ALREADY = "I will not replace my dear beefalo.",
        },
        HITCHUP =
        {
            NEEDBEEF = "Oh where could a beefalo be?",
            NEEDBEEF_CLOSER = "Come closer, dear beefalo. I won't hurt you.",
            BEEF_HITCHED = "My beefalo can only leave when I choose it so.",
            INMOOD = "I don't think I can manage it while they're like this.",
        },
        MARK =
        {
            ALREADY_MARKED = "I made my choice.",
            NOT_PARTICIPANT = "Maybe next time I can enter a beefalo of my own...",
        },
        YOTB_STARTCONTEST =
        {
            DOESNTWORK = "Hello sir? He seems to be out.",
            ALREADYACTIVE = "He must be busy somewhere else.",
        },
        YOTB_UNLOCKSKIN =
        {
            ALREADYKNOWN = "Ah. I've seen it before.",
        },
        CARNIVALGAME_FEED =
        {
            TOO_LATE = "I was too late...",
        },
        HERD_FOLLOWERS =
        {
            WEBBERONLY = "They are Webber's friends, not mine.",
        },
        BEDAZZLE =
        {
--fallback to speech_wilson.lua             BURNING = "only_used_by_webber",
--fallback to speech_wilson.lua             BURNT = "only_used_by_webber",
--fallback to speech_wilson.lua             FROZEN = "only_used_by_webber",
--fallback to speech_wilson.lua             ALREADY_BEDAZZLED = "only_used_by_webber",
        },
        UPGRADE =
        {
--fallback to speech_wilson.lua             BEDAZZLED = "only_used_by_webber",
        },
		CAST_POCKETWATCH =
		{
--fallback to speech_wilson.lua 			GENERIC = "only_used_by_wanda",
--fallback to speech_wilson.lua 			REVIVE_FAILED = "only_used_by_wanda",
--fallback to speech_wilson.lua 			WARP_NO_POINTS_LEFT = "only_used_by_wanda",
--fallback to speech_wilson.lua 			SHARD_UNAVAILABLE = "only_used_by_wanda",
		},
        DISMANTLE_POCKETWATCH =
        {
--fallback to speech_wilson.lua             ONCOOLDOWN = "only_used_by_wanda",
        },

        ENTER_GYM =
        {
--fallback to speech_wilson.lua             NOWEIGHT = "only_used_by_wolfang",
--fallback to speech_wilson.lua             UNBALANCED = "only_used_by_wolfang",
--fallback to speech_wilson.lua             ONFIRE = "only_used_by_wolfang",
--fallback to speech_wilson.lua             SMOULDER = "only_used_by_wolfang",
--fallback to speech_wilson.lua             HUNGRY = "only_used_by_wolfang",
--fallback to speech_wilson.lua             FULL = "only_used_by_wolfang",
        },

        APPLYMODULE =
        {
            COOLDOWN = "only_used_by_wx78",
            NOTENOUGHSLOTS = "only_used_by_wx78",
        },
        REMOVEMODULES =
        {
            NO_MODULES = "only_used_by_wx78",
        },
        CHARGE_FROM =
        {
            NOT_ENOUGH_CHARGE = "only_used_by_wx78",
            CHARGE_FULL = "only_used_by_wx78",
        },

        HARVEST =
        {
            DOER_ISNT_MODULE_OWNER = "It won't pay any attention to me...",
        },

		CAST_SPELLBOOK =
		{
--fallback to speech_wilson.lua 			NO_TOPHAT = "only_used_by_waxwell",
		},

        CASTSPELL =
        {
            TERRAFORM_TOO_SOON = "only_used_by_wurt",
        },

		CASTAOE =
		{
--fallback to speech_wilson.lua 			NO_MAX_SANITY = "only_used_by_waxwell",
            NOT_ENOUGH_EMBERS = "only_used_by_willow",
            NO_TARGETS = "only_used_by_willow",
            CANT_SPELL_MOUNTED = "only_used_by_willow",
            SPELL_ON_COOLDOWN = "only_used_by_willow",
			NO_BATTERY = "only_used_by_winona",
			NO_CATAPULTS = "only_used_by_winona",
		},

        PICK =
        {
            NOTHING_INSIDE = "It's empty inside.",
        },

        HEAL =
        {
            NOT_MERM = "Let the merms delay the inevitable.",
        },

		LOOKAT = --fail strings for close inspection
		{
			-- Winona specific
--fallback to speech_wilson.lua 			ROSEGLASSES_INVALID = "only_used_by_winona",
--fallback to speech_wilson.lua 			ROSEGLASSES_COOLDOWN = "only_used_by_winona",
--fallback to speech_wilson.lua             ROSEGLASSES_DISMISS = "only_used_by_winona",
--fallback to speech_wilson.lua             ROSEGLASSES_STUMPED = "only_used_by_winona",
			--
		},

		REMOTE_TELEPORT =
		{
			NOSKILL = "only_used_by_winona",
			NODEST = "only_used_by_winona",
		},
    },

	ANNOUNCE_CANNOT_BUILD =
	{
		NO_INGREDIENTS = "I'm always lacking something, aren't I...",
		NO_TECH = "I don't know how. I'm sorry.",
		NO_STATION = "I can't.",
	},

	ACTIONFAIL_GENERIC = "I can't do anything right.",
	ANNOUNCE_BOAT_LEAK = "Our boat weeps salty tears.",
	ANNOUNCE_BOAT_SINK = "Here I come, Ophelia.",
	ANNOUNCE_DIG_DISEASE_WARNING = "Your death has been delayed another day.", --removed
	ANNOUNCE_PICK_DISEASE_WARNING = "Smells like death.", --removed
	ANNOUNCE_ADVENTUREFAIL = "Not all deaths are alike.",
    ANNOUNCE_MOUNT_LOWHEALTH = "This beast... is not long for this world.",

    --waxwell and wickerbottom specific strings
--fallback to speech_wilson.lua     ANNOUNCE_TOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua     ANNOUNCE_WAYTOOMANYBIRDS = "only_used_by_waxwell_and_wicker",
--fallback to speech_wilson.lua     ANNOUNCE_NOWATERNEARBY = "only_used_by_waxwell_and_wicker",

	--waxwell specific
--fallback to speech_wilson.lua 	ANNOUNCE_SHADOWLEVEL_ITEM = "only_used_by_waxwell",
--fallback to speech_wilson.lua 	ANNOUNCE_EQUIP_SHADOWLEVEL_T1 = "only_used_by_waxwell",
--fallback to speech_wilson.lua 	ANNOUNCE_EQUIP_SHADOWLEVEL_T2 = "only_used_by_waxwell",
--fallback to speech_wilson.lua 	ANNOUNCE_EQUIP_SHADOWLEVEL_T3 = "only_used_by_waxwell",
--fallback to speech_wilson.lua 	ANNOUNCE_EQUIP_SHADOWLEVEL_T4 = "only_used_by_waxwell",

    --wolfgang specific
--fallback to speech_wilson.lua     ANNOUNCE_NORMALTOMIGHTY = "only_used_by_wolfang",
--fallback to speech_wilson.lua     ANNOUNCE_NORMALTOWIMPY = "only_used_by_wolfang",
--fallback to speech_wilson.lua     ANNOUNCE_WIMPYTONORMAL = "only_used_by_wolfang",
--fallback to speech_wilson.lua     ANNOUNCE_MIGHTYTONORMAL = "only_used_by_wolfang",
    ANNOUNCE_EXITGYM = {
--fallback to speech_wilson.lua         MIGHTY = "only_used_by_wolfang",
--fallback to speech_wilson.lua         NORMAL = "only_used_by_wolfang",
--fallback to speech_wilson.lua         WIMPY = "only_used_by_wolfang",
    },

	ANNOUNCE_BEES = "Bees! Maybe I'm allergic!",
	ANNOUNCE_BOOMERANG = "Ow! That was karma.",
	ANNOUNCE_CHARLIE = "Demon! Show yourself!",
	ANNOUNCE_CHARLIE_ATTACK = "I am attacked!",
--fallback to speech_wilson.lua 	ANNOUNCE_CHARLIE_MISSED = "only_used_by_winona", --winona specific
	ANNOUNCE_COLD = "I am chilled to the bone.",
	ANNOUNCE_HOT = "I am miserably hot.",
	ANNOUNCE_CRAFTING_FAIL = "I lack the necessary materials.",
	ANNOUNCE_DEERCLOPS = "That could be bad.",
	ANNOUNCE_CAVEIN = "We're going to be crushed...",
	ANNOUNCE_ANTLION_SINKHOLE =
	{
		"Oh, now what?",
		"The ground crumbles beneath me.",
		"May the earth swallow me whole.",
	},
	ANNOUNCE_ANTLION_TRIBUTE =
	{
        "A gift...",
        "We pay tribute, this day...",
        "Its bloodlust is temporarily quenched.",
	},
	ANNOUNCE_SACREDCHEST_YES = "It accepted our items.",
	ANNOUNCE_SACREDCHEST_NO = "We failed... again...",
    ANNOUNCE_DUSK = "The sickly sweet scent of roses fills the air...",

    --wx-78 specific
--fallback to speech_wilson.lua     ANNOUNCE_CHARGE = "only_used_by_wx78",
--fallback to speech_wilson.lua 	ANNOUNCE_DISCHARGE = "only_used_by_wx78",

    -- Winona specific
--fallback to speech_wilson.lua     ANNOUNCE_ROSEGLASSES = 
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_winona",
--fallback to speech_wilson.lua         "only_used_by_winona",
--fallback to speech_wilson.lua         "only_used_by_winona",
--fallback to speech_wilson.lua     },
    ANNOUNCE_CHARLIESAVE = 
    {
        "only_used_by_winona",
    },
	ANNOUNCE_ENGINEERING_CAN_UPGRADE = "only_used_by_winona",
	ANNOUNCE_ENGINEERING_CAN_DOWNGRADE = "only_used_by_winona",
	ANNOUNCE_ENGINEERING_CAN_SIDEGRADE = "only_used_by_winona",

	ANNOUNCE_EAT =
	{
		GENERIC = "Yum!",
		PAINFUL = "That was not edible.",
		SPOILED = "That food was nearing the end of its lifetime.",
		STALE = "Was that stale?",
		INVALID = "I would never.",
        YUCKY = "I fear consuming that.",

        --Warly specific ANNOUNCE_EAT strings
--fallback to speech_wilson.lua 		COOKED = "only_used_by_warly",
--fallback to speech_wilson.lua 		DRIED = "only_used_by_warly",
--fallback to speech_wilson.lua         PREPARED = "only_used_by_warly",
--fallback to speech_wilson.lua         RAW = "only_used_by_warly",
--fallback to speech_wilson.lua 		SAME_OLD_1 = "only_used_by_warly",
--fallback to speech_wilson.lua 		SAME_OLD_2 = "only_used_by_warly",
--fallback to speech_wilson.lua 		SAME_OLD_3 = "only_used_by_warly",
--fallback to speech_wilson.lua 		SAME_OLD_4 = "only_used_by_warly",
--fallback to speech_wilson.lua         SAME_OLD_5 = "only_used_by_warly",
--fallback to speech_wilson.lua 		TASTY = "only_used_by_warly",
    },

	ANNOUNCE_FOODMEMORY = "only_used_by_warly",

    ANNOUNCE_ENCUMBERED =
    {
        "I must carry... my own burden...",
        "I don't... need help...",
        "Life... is a trial...",
        "...huff...",
        "Hhnnfg...",
        "...Suffering...",
        "I'm... okay...",
        "Don't worry... Abby... I got it...",
        "My heart is heavy enough... without this...",
    },
    ANNOUNCE_ATRIUM_DESTABILIZING =
    {
		"The dead shall rise.",
		"The beasts are coming.",
		"Death is coming for us.",
	},
    ANNOUNCE_RUINS_RESET = "The dead are risen.",
    ANNOUNCE_SNARED = "I am caged!",
    ANNOUNCE_SNARED_IVY = "I suppose this is how it ends...",
    ANNOUNCE_REPELLED = "It has spirits to protect it...",
	ANNOUNCE_ENTER_DARK = "The darkness has swallowed me.",
	ANNOUNCE_ENTER_LIGHT = "And there was light!",
	ANNOUNCE_FREEDOM = "Freedom. Great.",
	ANNOUNCE_HIGHRESEARCH = "I have seen the void and it is deep and dark.",
	ANNOUNCE_HOUNDS = "The hounds are baying.",
	ANNOUNCE_WORMS = "Uh-oh. I think we should leave.",
    ANNOUNCE_ACIDBATS = "They've found us.",
	ANNOUNCE_HUNGRY = "I am full of emptiness.",
	ANNOUNCE_HUNT_BEAST_NEARBY = "I sense the beast's presence nearby.",
	ANNOUNCE_HUNT_LOST_TRAIL = "This trail leads nowhere.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "No trail, just a bunch of muck.",
    ANNOUNCE_HUNT_START_FORK = "This path reeks of danger and death. Shall we?",
    ANNOUNCE_HUNT_SUCCESSFUL_FORK = "The creature hasn't seen me yet...",
    ANNOUNCE_HUNT_WRONG_FORK = "Abigail? Was that you...?",
    ANNOUNCE_HUNT_AVOID_FORK = "I suppose this trail would be safer. Sigh.",
	ANNOUNCE_INV_FULL = "I can carry no more.",
	ANNOUNCE_KNOCKEDOUT = "Yet, again I wake to life. Sigh.",
	ANNOUNCE_LOWRESEARCH = "Pithy knowledge...",
	ANNOUNCE_MOSQUITOS = "Mosquitoes! Let my veins be a feast!",
    ANNOUNCE_NOWARDROBEONFIRE = "Sadly, it is ablaze.",
    ANNOUNCE_NODANGERGIFT = "There's no time for presents, death has finally come for me!",
    ANNOUNCE_NOMOUNTEDGIFT = "Can someone help me down... I have a present to open.",
	ANNOUNCE_NODANGERSLEEP = "I can't sleep, there's death to be had.",
	ANNOUNCE_NODAYSLEEP = "The sun upsets me. I couldn't possibly sleep.",
	ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired yet.",
	ANNOUNCE_NOHUNGERSLEEP = "My stomach is as empty as my heart. I can't sleep now.",
	ANNOUNCE_NOSLEEPONFIRE = "That'd be quite the way to go out.",
    ANNOUNCE_NOSLEEPHASPERMANENTLIGHT = "I can't sleep if I'm not surrounded by darkness.",
	ANNOUNCE_NODANGERSIESTA = "I couldn't possibly nap. Death is nigh.",
	ANNOUNCE_NONIGHTSIESTA = "I'd really rather be in a tent.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "I'd really rather be in a tent.",
	ANNOUNCE_NOHUNGERSIESTA = "My stomach is as empty as my heart. I can't nap now.",
	ANNOUNCE_NO_TRAP = "I was expecting great difficulty.",
	ANNOUNCE_PECKED = "You try my patience.",
	ANNOUNCE_QUAKE = "The ground shakes. Will it swallow me whole?",
	ANNOUNCE_RESEARCH = "I now possess greater knowledge of this terrible world.",
	ANNOUNCE_SHELTER = "Nature is good for something after all.",
	ANNOUNCE_THORNS = "Ow! Prickly, like me.",
	ANNOUNCE_BURNT = "Ow! Fires of Hell!",
	ANNOUNCE_TORCH_OUT = "Darkness has returned!",
	ANNOUNCE_THURIBLE_OUT = "A blessing in disguise.",
	ANNOUNCE_FAN_OUT = "The fan has breathed its last.",
    ANNOUNCE_COMPASS_OUT = "It feels the force of the earth no more.",
	ANNOUNCE_TRAP_WENT_OFF = "Oh, goodness.",
	ANNOUNCE_UNIMPLEMENTED = "Ouch. That was unnecessary.",
	ANNOUNCE_WORMHOLE = "I emerge into this world once more.",
--fallback to speech_wilson.lua     ANNOUNCE_WORMHOLE_SAMESPOT = "only_used_by_winona",
	ANNOUNCE_TOWNPORTALTELEPORT = "Did I die?",
	ANNOUNCE_CANFIX = "\nUnlike my heart, this could be mended.",
	ANNOUNCE_ACCOMPLISHMENT = "All of this is transient.",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "This will be forgotten too, some day.",
	ANNOUNCE_INSUFFICIENTFERTILIZER = "It could use a bit more.",
	ANNOUNCE_TOOL_SLIP = "Oh well, I didn't need it anyways.",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "So close to death, yet so far.",
	ANNOUNCE_TOADESCAPING = "I hope it doesn't try to escape...",
	ANNOUNCE_TOADESCAPED = "It's gone. The earth swallowed it whole...",


	ANNOUNCE_DAMP = "Soggy and sad.",
	ANNOUNCE_WET = "Even wetter than when I cry myself to sleep.",
	ANNOUNCE_WETTER = "An eternity of moisture and sorrow.",
	ANNOUNCE_SOAKED = "A veritable apocalypse of water.",

	ANNOUNCE_WASHED_ASHORE = "Oh good... I lived.",

    ANNOUNCE_DESPAWN = "Abigail?",
	ANNOUNCE_BECOMEGHOST = "oOoooooO!!",
	ANNOUNCE_GHOSTDRAIN = "The ghosts... Want to play...",
	ANNOUNCE_PETRIFED_TREES = "A wave of sadness just washed over me...?",
	ANNOUNCE_KLAUS_ENRAGE = "Death walks among us.",
	ANNOUNCE_KLAUS_UNCHAINED = "The beast returns unchained.",
	ANNOUNCE_KLAUS_CALLFORHELP = "Your pleas will fall on deaf ears.",

	ANNOUNCE_MOONALTAR_MINE =
	{
		GLASS_MED = "I'll get you out...",
		GLASS_LOW = "Almost.",
		GLASS_REVEAL = "There.",
		IDOL_MED = "I'll get you out...",
		IDOL_LOW = "Almost.",
		IDOL_REVEAL = "There.",
		SEED_MED = "I'll get you out...",
		SEED_LOW = "Almost.",
		SEED_REVEAL = "There.",
	},

    --hallowed nights
    ANNOUNCE_SPOOKED = "Did you see that, Abigail?",
	ANNOUNCE_BRAVERY_POTION = "Bats can't scare me anymore. I can return to my melancholy.",
	ANNOUNCE_MOONPOTION_FAILED = "Sigh... I didn't really expect that to work.",

	--winter's feast
	ANNOUNCE_EATING_NOT_FEASTING = "Maybe I could... join in the feast...",
	ANNOUNCE_WINTERS_FEAST_BUFF = "I feel... warm...",
	ANNOUNCE_IS_FEASTING = "This is... nice.",
	ANNOUNCE_WINTERS_FEAST_BUFF_OVER = "Everything fades.",

    --lavaarena event
    ANNOUNCE_REVIVING_CORPSE = "You'll not glimpse death today...",
    ANNOUNCE_REVIVED_OTHER_CORPSE = "All done.",
    ANNOUNCE_REVIVED_FROM_CORPSE = "Thank-you...",

    ANNOUNCE_FLARE_SEEN = "Someone just shot a flare...",
    ANNOUNCE_MEGA_FLARE_SEEN = "The poor soul who shot that flare... they've sealed their own fate.",
    ANNOUNCE_OCEAN_SILHOUETTE_INCOMING = "Death casts its black shadow upon us.",

    --willow specific
--fallback to speech_wilson.lua 	ANNOUNCE_LIGHTFIRE =
--fallback to speech_wilson.lua 	{
--fallback to speech_wilson.lua 		"only_used_by_willow",
--fallback to speech_wilson.lua     },

    --winona specific
--fallback to speech_wilson.lua     ANNOUNCE_HUNGRY_SLOWBUILD =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua 	    "only_used_by_winona",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_HUNGRY_FASTBUILD =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua 	    "only_used_by_winona",
--fallback to speech_wilson.lua     },

    --wormwood specific
--fallback to speech_wilson.lua     ANNOUNCE_KILLEDPLANT =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wormwood",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_GROWPLANT =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wormwood",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_BLOOMING =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wormwood",
--fallback to speech_wilson.lua     },

    --wortox specfic
--fallback to speech_wilson.lua     ANNOUNCE_SOUL_EMPTY =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wortox",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_SOUL_FEW =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wortox",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_SOUL_MANY =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wortox",
--fallback to speech_wilson.lua     },
--fallback to speech_wilson.lua     ANNOUNCE_SOUL_OVERLOAD =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "only_used_by_wortox",
--fallback to speech_wilson.lua     },

    --walter specfic
--fallback to speech_wilson.lua 	ANNOUNCE_SLINGHSOT_OUT_OF_AMMO =
--fallback to speech_wilson.lua 	{
--fallback to speech_wilson.lua 		"only_used_by_walter",
--fallback to speech_wilson.lua 		"only_used_by_walter",
--fallback to speech_wilson.lua 	},
--fallback to speech_wilson.lua 	ANNOUNCE_STORYTELLING_ABORT_FIREWENTOUT =
--fallback to speech_wilson.lua 	{
--fallback to speech_wilson.lua         "only_used_by_walter",
--fallback to speech_wilson.lua 	},
--fallback to speech_wilson.lua 	ANNOUNCE_STORYTELLING_ABORT_NOT_NIGHT =
--fallback to speech_wilson.lua 	{
--fallback to speech_wilson.lua         "only_used_by_walter",
--fallback to speech_wilson.lua 	},

    -- wx specific
    ANNOUNCE_WX_SCANNER_NEW_FOUND = "only_used_by_wx78",
--fallback to speech_wilson.lua     ANNOUNCE_WX_SCANNER_FOUND_NO_DATA = "only_used_by_wx78",

    --quagmire event
    QUAGMIRE_ANNOUNCE_NOTRECIPE = "Those foods weren't meant to be together.",
    QUAGMIRE_ANNOUNCE_MEALBURNT = "It's ruined.",
    QUAGMIRE_ANNOUNCE_LOSE = "What a horrible place to have a curse.",
    QUAGMIRE_ANNOUNCE_WIN = "Let us depart this terrible place.",

--fallback to speech_wilson.lua     ANNOUNCE_ROYALTY =
--fallback to speech_wilson.lua     {
--fallback to speech_wilson.lua         "Your majesty.",
--fallback to speech_wilson.lua         "Your highness.",
--fallback to speech_wilson.lua         "My liege!",
--fallback to speech_wilson.lua     },

    ANNOUNCE_ATTACH_BUFF_ELECTRICATTACK    = "I feel the thrill of power!",
    ANNOUNCE_ATTACH_BUFF_ATTACK            = "It must be my imagination, but I feel a little stronger...",
    ANNOUNCE_ATTACH_BUFF_PLAYERABSORPTION  = "My pain has been dulled, for the moment.",
    ANNOUNCE_ATTACH_BUFF_WORKEFFECTIVENESS = "I suppose I might as well make myself useful.",
    ANNOUNCE_ATTACH_BUFF_MOISTUREIMMUNITY  = "At least I'll stay dry through my misery.",
    ANNOUNCE_ATTACH_BUFF_SLEEPRESISTANCE   = "If Abigail cannot rest, I won't either.",

    ANNOUNCE_DETACH_BUFF_ELECTRICATTACK    = "The storm has passed.",
    ANNOUNCE_DETACH_BUFF_ATTACK            = "My strength is fading.",
    ANNOUNCE_DETACH_BUFF_PLAYERABSORPTION  = "Ah. It couldn't last.",
    ANNOUNCE_DETACH_BUFF_WORKEFFECTIVENESS = "It seems my zeal was short-lived.",
    ANNOUNCE_DETACH_BUFF_MOISTUREIMMUNITY  = "Once more I'm left defenseless against the elements.",
    ANNOUNCE_DETACH_BUFF_SLEEPRESISTANCE   = "I'm sorry... I'm getting so tired...",

	ANNOUNCE_OCEANFISHING_LINESNAP = "Ah. Predictable.",
	ANNOUNCE_OCEANFISHING_LINETOOLOOSE = "My line is too loose.",
	ANNOUNCE_OCEANFISHING_GOTAWAY = "It can't evade death forever.",
	ANNOUNCE_OCEANFISHING_BADCAST = "Sigh. Of course.",
	ANNOUNCE_OCEANFISHING_IDLE_QUOTE =
	{
		"It's not like I have anything better to do.",
		"I suppose I'll just starve.",
		"Perhaps I will be standing here forever.",
		"Fishing is rather dull, I don't know why people enjoy it.",
	},

	ANNOUNCE_WEIGHT = "Weight: {weight}",
	ANNOUNCE_WEIGHT_HEAVY  = "Weight: {weight}\nBurdened with yet another terrible weight...",

	ANNOUNCE_WINCH_CLAW_MISS = "Everything always seems just out of my grasp...",
	ANNOUNCE_WINCH_CLAW_NO_ITEM = "Just emptiness.",

    --Wurt announce strings
--fallback to speech_wilson.lua     ANNOUNCE_KINGCREATED = "only_used_by_wurt",
--fallback to speech_wilson.lua     ANNOUNCE_KINGDESTROYED = "only_used_by_wurt",
--fallback to speech_wilson.lua     ANNOUNCE_CANTBUILDHERE_THRONE = "only_used_by_wurt",
--fallback to speech_wilson.lua     ANNOUNCE_CANTBUILDHERE_HOUSE = "only_used_by_wurt",
--fallback to speech_wilson.lua     ANNOUNCE_CANTBUILDHERE_WATCHTOWER = "only_used_by_wurt",
    ANNOUNCE_READ_BOOK =
    {
--fallback to speech_wilson.lua         BOOK_SLEEP = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_BIRDS = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_TENTACLES =  "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_BRIMSTONE = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_GARDENING = "only_used_by_wurt",
--fallback to speech_wilson.lua 		BOOK_SILVICULTURE = "only_used_by_wurt",
--fallback to speech_wilson.lua 		BOOK_HORTICULTURE = "only_used_by_wurt",

--fallback to speech_wilson.lua         BOOK_FISH = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_FIRE = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_WEB = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_TEMPERATURE = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_LIGHT = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_RAIN = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_MOON = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_BEES = "only_used_by_wurt",

--fallback to speech_wilson.lua         BOOK_HORTICULTURE_UPGRADED = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_RESEARCH_STATION = "only_used_by_wurt",
--fallback to speech_wilson.lua         BOOK_LIGHT_UPGRADED = "only_used_by_wurt",
    },

    ANNOUNCE_WEAK_RAT = "The poor creature is too far gone.",

    ANNOUNCE_CARRAT_START_RACE = "Sigh. Go.",

    ANNOUNCE_CARRAT_ERROR_WRONG_WAY = {
        "Of course you'd go in the opposite direction.",
        "Are you trying to mock me, Carrat?",
    },
    ANNOUNCE_CARRAT_ERROR_FELL_ASLEEP = "Wake up, you silly Carrat!",
    ANNOUNCE_CARRAT_ERROR_WALKING = "Must you drag your heels so?",
    ANNOUNCE_CARRAT_ERROR_STUNNED = "Why won't you move?",

    ANNOUNCE_GHOST_QUEST = "You need me to... find something you've lost?",
    ANNOUNCE_GHOST_HINT = "Are you showing me the way?",
    ANNOUNCE_GHOST_TOY_NEAR = {
        "It's close... I can feel it...",
        "It's calling to me... it's nearby...",
        "We're almost there...",
        "Your journey is almost over.",
        "Am I getting warmer?",
    },
	ANNOUNCE_SISTURN_FULL = "Now Abigail can find her way back to me faster.",
    ANNOUNCE_ABIGAIL_DEATH = "No... don't leave me alone again!",
    ANNOUNCE_ABIGAIL_RETRIEVE = "I'm sorry... it's not safe for you out here.",
	ANNOUNCE_ABIGAIL_LOW_HEALTH = "Be careful, Abigail!",
    ANNOUNCE_ABIGAIL_SUMMON =
	{
		LEVEL1 = "I know you're tired, but I can't do this alone...",
		LEVEL2 = "I need your help, Abigail...",
		LEVEL3 = "You've rested in peace long enough, dear sister.",
	},

    ANNOUNCE_GHOSTLYBOND_LEVELUP =
	{
		LEVEL2 = "You seem to have brightened up a bit, Abigail.",
		LEVEL3 = "Abigail has always been my guiding light in the darkness...",
	},

--fallback to speech_wilson.lua     ANNOUNCE_NOINSPIRATION = "only_used_by_wathgrithr",
--fallback to speech_wilson.lua     ANNOUNCE_NOTSKILLEDENOUGH = "only_used_by_wathgrithr",
--fallback to speech_wilson.lua     ANNOUNCE_BATTLESONG_INSTANT_TAUNT_BUFF = "only_used_by_wathgrithr",
--fallback to speech_wilson.lua     ANNOUNCE_BATTLESONG_INSTANT_PANIC_BUFF = "only_used_by_wathgrithr",
--fallback to speech_wilson.lua     ANNOUNCE_BATTLESONG_INSTANT_REVIVE_BUFF = "only_used_by_wathgrithr",

--fallback to speech_wilson.lua     ANNOUNCE_WANDA_YOUNGTONORMAL = "only_used_by_wanda",
--fallback to speech_wilson.lua     ANNOUNCE_WANDA_NORMALTOOLD = "only_used_by_wanda",
--fallback to speech_wilson.lua     ANNOUNCE_WANDA_OLDTONORMAL = "only_used_by_wanda",
--fallback to speech_wilson.lua     ANNOUNCE_WANDA_NORMALTOYOUNG = "only_used_by_wanda",

	ANNOUNCE_POCKETWATCH_PORTAL = "It looks like I survived the journey. Oh well, there's always next time.",

--fallback to speech_wilson.lua 	ANNOUNCE_POCKETWATCH_MARK = "only_used_by_wanda",
--fallback to speech_wilson.lua 	ANNOUNCE_POCKETWATCH_RECALL = "only_used_by_wanda",
--fallback to speech_wilson.lua 	ANNOUNCE_POCKETWATCH_OPEN_PORTAL = "only_used_by_wanda",
--fallback to speech_wilson.lua 	ANNOUNCE_POCKETWATCH_OPEN_PORTAL_DIFFERENTSHARD = "only_used_by_wanda",

    ANNOUNCE_ARCHIVE_NEW_KNOWLEDGE = "It's filling my head with plans...",
    ANNOUNCE_ARCHIVE_OLD_KNOWLEDGE = "You already showed me this one.",
    ANNOUNCE_ARCHIVE_NO_POWER = "I suppose it's long dead.",

    ANNOUNCE_PLANT_RESEARCHED =
    {
        "Well, I've learned a little more. Even if it won't do me any good.",
    },

    ANNOUNCE_PLANT_RANDOMSEED = "It is buried. I wonder what will grow.",

    ANNOUNCE_FERTILIZER_RESEARCHED = "I suppose we will all be nourishment for plants one day.",

	ANNOUNCE_FIRENETTLE_TOXIN =
	{
		"Why should my life be anything other than pain...",
		"What a terrible poison... I feel as though I might burn up.",
	},
	ANNOUNCE_FIRENETTLE_TOXIN_DONE = "Alas, I still live.",

	ANNOUNCE_TALK_TO_PLANTS =
	{
        "Abigail was the one who loved the garden. She would have been better at this than me.",
        "Go on then, grow if you must.",
		"I'll try to make your fleeting time in this world as comfortable as I can.",
        "It must be so lonely, being stuck in the ground...",
        "Shall I stay and talk with you for a while?",
	},

	ANNOUNCE_KITCOON_HIDEANDSEEK_START = "Let the games begin.",
	ANNOUNCE_KITCOON_HIDEANDSEEK_JOIN = "Abigail, they're playing hide and seek. Let's go!",
	ANNOUNCE_KITCOON_HIDANDSEEK_FOUND =
	{
		"A lost soul, now found.",
		"We found them, Abigail!",
		"Much like death, I'll always find you.",
		"You only have yourself to blame. And your tail.",
	},
	ANNOUNCE_KITCOON_HIDANDSEEK_FOUND_ONE_MORE = "Do you think we'll win this, Abigail?",
	ANNOUNCE_KITCOON_HIDANDSEEK_FOUND_LAST_ONE = "We found them all, heeheehee!",
	ANNOUNCE_KITCOON_HIDANDSEEK_FOUND_LAST_ONE_TEAM = "And just like that, the game is over.",
	ANNOUNCE_KITCOON_HIDANDSEEK_TIME_ALMOST_UP = "Tick tock, goes the clock.",
	ANNOUNCE_KITCOON_HIDANDSEEK_LOSEGAME = "I wasted time, and now doth time waste me",
	ANNOUNCE_KITCOON_HIDANDSEEK_TOOFAR = "No, they wouldn't have come this far...",
	ANNOUNCE_KITCOON_HIDANDSEEK_TOOFAR_RETURN = "I return from life's edge.",
	ANNOUNCE_KITCOON_FOUND_IN_THE_WILD = "They've lost their way. Poor thing.",

	ANNOUNCE_TICOON_START_TRACKING	= "He knows where they are, we should follow.",
	ANNOUNCE_TICOON_NOTHING_TO_TRACK = "Their scent lingers here no longer.",
	ANNOUNCE_TICOON_WAITING_FOR_LEADER = "He waits in gloom for me, I should return.",
	ANNOUNCE_TICOON_GET_LEADER_ATTENTION = "He would like me to follow, so I shall.",
	ANNOUNCE_TICOON_NEAR_KITCOON = "I don't think we're alone here.",
	ANNOUNCE_TICOON_LOST_KITCOON = "I've arrived a moment too late. Sigh...",
	ANNOUNCE_TICOON_ABANDONED = "This must be where we part ways. Goodbye.",
	ANNOUNCE_TICOON_DEAD = "No, don't leave me...!",

    -- YOTB
    ANNOUNCE_CALL_BEEF = "Come now dear creature, don't be afraid.",
    ANNOUNCE_CANTBUILDHERE_YOTB_POST = "Closer to the judge would be best.",
    ANNOUNCE_YOTB_LEARN_NEW_PATTERN =  "Oh. Maybe I could try making this new costume...",

    -- AE4AE
    ANNOUNCE_EYEOFTERROR_ARRIVE = "The abyss gazes into me!",
    ANNOUNCE_EYEOFTERROR_FLYBACK = "There is never an end to the madness.",
    ANNOUNCE_EYEOFTERROR_FLYAWAY = "It's gone. And alas, I'm still here.",

    -- PIRATES
    ANNOUNCE_CANT_ESCAPE_CURSE = "No... maybe I won't put it down after all...",
    ANNOUNCE_MONKEY_CURSE_1 = "I feel... strange...",
    ANNOUNCE_MONKEY_CURSE_CHANGE = "Don't laugh at me Abigail! It's not funny!",
    ANNOUNCE_MONKEY_CURSE_CHANGEBACK = "I never imagined being glad to be myself...",

    ANNOUNCE_PIRATES_ARRIVE = "Nowhere to run... they're here.",

--fallback to speech_wilson.lua     ANNOUNCE_BOOK_MOON_DAYTIME = "only_used_by_waxwell_and_wicker",

    ANNOUNCE_OFF_SCRIPT = "Just one little mistake...",

    ANNOUNCE_COZY_SLEEP = "Such a peaceful slumber... but now I must wake.",

	--
	ANNOUNCE_TOOL_TOOWEAK = "It's not strong enough... like me...",

    ANNOUNCE_LUNAR_RIFT_MAX = "I can see a light...",
    ANNOUNCE_SHADOW_RIFT_MAX = "That glow... does it lead to my doom?",

    ANNOUNCE_SCRAPBOOK_FULL = "Nothing more will fit in my scrapbook.",

    ANNOUNCE_CHAIR_ON_FIRE = "This is fine. Really.",

    ANNOUNCE_HEALINGSALVE_ACIDBUFF_DONE = "The acid rain may burn my flesh once more.",

    ANNOUNCE_COACH = 
    {
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
    },
    ANNOUNCE_WOLFGANG_WIMPY_COACHING = "only_used_by_wolfgang",
    ANNOUNCE_WOLFGANG_MIGHTY_COACHING = "only_used_by_wolfgang",
    ANNOUNCE_WOLFGANG_BEGIN_COACHING = "only_used_by_wolfgang",
    ANNOUNCE_WOLFGANG_END_COACHING = "only_used_by_wolfgang",
    ANNOUNCE_WOLFGANG_NOTEAM = 
    {
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
        "only_used_by_wolfgang",
    },

    ANNOUNCE_YOTD_NOBOATS = "The starting point is too far away...",
    ANNOUNCE_YOTD_NOCHECKPOINTS = "No checkpoints... I suppose I can't do anything right.",
    ANNOUNCE_YOTD_NOTENOUGHBOATS = "This place is too cluttered... there's hardly room to breathe...",

    ANNOUNCE_OTTERBOAT_OUTOFSHALLOWS = "It won't survive these rough waters... perhaps I won't either.",
    ANNOUNCE_OTTERBOAT_DENBROKEN = "Everything is falling apart. Like usual.",

    ANNOUNCE_GATHER_MERM = "only_used_by_wurt",

	BATTLECRY =
	{
		GENERIC = "Death will find you!",
		PIG = "Let death embrace you!",
		PREY = "Suffer, worm!",
		SPIDER = "I shall send you to the other side!",
		SPIDER_WARRIOR = "I will be your end!",
		DEER = "Your life is mine!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "You shall live. For now.",
		PIG = "You've eluded death today, beast.",
		PREY = "You'll appreciate the gift of life better now.",
		SPIDER = "You should be thankful I'm sparing you.",
		SPIDER_WARRIOR = "I won't forget this.",
	},

	DESCRIBE =
	{
		MULTIPLAYER_PORTAL = "Its beauty is tinged with a heartbreaking sadness.",
        MULTIPLAYER_PORTAL_MOONROCK = "Cold and beautiful like death.",
        MOONROCKIDOL = "A lifeless sacrifice.",
        CONSTRUCTION_PLANS = "Shall I even bother building this?",

        ANTLION =
        {
            GENERIC = "Do you know any riddles?",
            VERYHAPPY = "The gifts made it happier...",
            UNHAPPY = "A deep rage brews within...",
        },
        ANTLIONTRINKET = "If only I could kick it.",
        SANDSPIKE = "Aim for my heart...",
        SANDBLOCK = "Mockery of a spoiled childhood.",
        GLASSSPIKE = "My warped reflection stares back at me with malice.",
        GLASSBLOCK = "A moment frozen in time.",
        ABIGAIL_FLOWER =
        {
            GENERIC ="It's still so pretty.",
			LEVEL1 = "It was my sister's flower. She's gone far away.",
			LEVEL2 = "I can sense Abigail's spirit growing stronger.",
			LEVEL3 = "Abigail! Are you ready to play?",

			-- deprecated
            LONG = "",
            MEDIUM = "I can sense Abigail's presence growing stronger.",
            SOON = "Abigail is almost here!",
            HAUNTED_POCKET = "Abigail is ready to play, but she needs some space.",
            HAUNTED_GROUND = "I need to show Abigail how to play.",
        },

        BALLOONS_EMPTY = "These look as deflated as I feel...",
        BALLOON = "A colorful reminder that my childhood is no more.",
		BALLOONPARTY = "What is the point of celebrating in a place such as this?",
		BALLOONSPEED =
        {
            DEFLATED = "Sail far away from here, little balloon.",
            GENERIC = "Will it make me swift enough to outrun my problems?",
        },
		BALLOONVEST = "Why try to prolong the inevitable?",
		BALLOONHAT = "Can he make one for Abigail?",

        BERNIE_INACTIVE =
        {
            BROKEN = "It has passed.",
            GENERIC = "It's had a rough life.",
        },

        BERNIE_ACTIVE = "It dances to forget the pain.",
        BERNIE_BIG = "Wow... What a big stuffy.",

		BOOKSTATION =
		{
			GENERIC = "How I miss my poetry books.",
			BURNT = "It's all burned away.",
		},
        BOOK_BIRDS = "Will it teach me to fly away from here?",
        BOOK_TENTACLES = "Does this world need more beasts?",
        BOOK_GARDENING = "Imagine, a rolling field of red flowers...",
		BOOK_SILVICULTURE = "What secrets lie deep in the forest?",
		BOOK_HORTICULTURE = "I'm not very good at keeping things alive.",
        BOOK_SLEEP = "Does it impart an eternal slumber?",
        BOOK_BRIMSTONE = "The tome to end it all...",

        BOOK_FISH = "Poor fish, so easily murdered.",
        BOOK_FIRE = "What if we let this world fall to ash?",
        BOOK_WEB = "I'm not afraid of spiders.",
        BOOK_TEMPERATURE = "What does it matter? I'll always feel cold inside.",
        BOOK_LIGHT = "It won't save us from the darkness forever.",
        BOOK_RAIN = "Oh... I suppose I was hoping it might involve more candles and chanting.",
        BOOK_MOON = "Let the moon turn its cold gaze on us once again.",
        BOOK_BEES = "Bees live such short, unremarkable lives.",
        
        BOOK_HORTICULTURE_UPGRADED = "We help the plants grow, only to cull them in their prime.",
        BOOK_RESEARCH_STATION = "It looks so... boring...",
        BOOK_LIGHT_UPGRADED = "The brighter the light, the deeper the shadows...",

        FIREPEN = "Father had one very similar. I doubt it ever started a fire, though.",

        PLAYER =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s... they'll betray us.",
            MURDERER = "Murderer! Cutthroat!",
            REVIVER = "Abigail likes you, %s.",
            GHOST = "A heart could return %s to this world...",
            FIRESTARTER = "Do you wish to see the world burn?",
        },
        WILSON =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s is unstable.",
            MURDERER = "You've gone mad, scientist.",
            REVIVER = "Abigail likes you, %s.",
            GHOST = "That was a bad experiment, %s...",
            FIRESTARTER = "Douse your fires, %s.",
        },
        WOLFGANG =
        {
            GENERIC = "Hi %s. Why are you shaking?",
            ATTACKER = "I don't trust %s. Fear makes people dangerous.",
            MURDERER = "Strength is meaningless if you can't catch me...",
            REVIVER = "Don't be scared, %s. Abigail just wants to be friends.",
            GHOST = "%s... Everyone leaves...",
            FIRESTARTER = "Fire won't protect you, %s.",
        },
        WAXWELL =
        {
            GENERIC = "How are you coping, %s?",
            ATTACKER = "I don't think I trust %s yet.",
            MURDERER = "Cursed villain!",
            REVIVER = "He's gone from Sisyphus to Lazarus.",
            GHOST = "Should I revive you, %s? Hmm...",
            FIRESTARTER = "Are you trying to kindle a bad reputation?",
        },
        WX78 =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "Do you have a conscience, %s?",
            MURDERER = "None of us are above death, %s!",
            REVIVER = "Abigail likes you, %s.",
            GHOST = "Say \"Pretty Please\" and I might get you a heart, %s.",
            FIRESTARTER = "I'd begun to think you were all talk, %s.",
        },
        WILLOW =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s is a madwoman.",
            MURDERER = "You've made a terrible error, %s.",
            REVIVER = "Abigail likes you, %s. Do you like her?",
            GHOST = "Say hi to Abigail while I get you a heart, %s.",
            FIRESTARTER = "Let's watch the world burn together, %s.",
        },
        WENDY =
        {
            GENERIC = "She looks sad...",
            ATTACKER = "%s... she's no sister of mine.",
            MURDERER = "Have we not seen enough death, %s?",
            REVIVER = "I hope Abigail doesn't like you more than me...",
            GHOST = "At least a heart could return one sister to this world...",
            FIRESTARTER = "Fire probably isn't the method I would choose...",
        },
        WOODIE =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s is plotting something dastardly with that axe.",
            MURDERER = "I'll send you someplace much nicer than this, %s.",
            REVIVER = "Abigail likes you, %s. But she likes Lucy more.",
            GHOST = "We'll get a heart, but are you sure you want to come back?",
            BEAVER = "He pinky-promised I'd get to ride on his shoulders. Such lies.",
            BEAVERGHOST = "The curse haunts you even in death, %s?",
            MOOSE = "It looks like your condition has worsened, %s.",
            MOOSEGHOST = "I'll find a way to return you to this mortal coil. If you wish.",
            GOOSE = "Hah... you look so silly I almost... well, never mind.",
            GOOSEGHOST = "Why stay when you could fly away from this place?",
            FIRESTARTER = "Fire setting does not seem in your best interest...",
        },
        WICKERBOTTOM =
        {
            GENERIC = "How do you do, Ms. %s?",
            ATTACKER = "Ms. %s... do you turn your wits against us?",
            MURDERER = "\"Murder\", she wrote.",
            REVIVER = "Abigail likes you, Ms. %s.",
            GHOST = "Everyone that leaves takes a piece of my heart...",
            FIRESTARTER = "Ms. %s, wreathed in flames.",
        },
        WES =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "There's something you're not telling us...",
            MURDERER = "%s, this is the end... for you!",
            REVIVER = "Abigail says she understands you, %s.",
            GHOST = "You won't leave us if I get you a heart, right?",
            FIRESTARTER = "There are other ways to express yourself, %s.",
        },
        WEBBER =
        {
            GENERIC = "Hey, %s!",
            ATTACKER = "%s, are you friend... or foe?",
            MURDERER = "Don't worry, %s. This won't hurt a bit.",
            REVIVER = "You could never be a monster, %s.",
            GHOST = "A heart could bring back my friend, %s...",
            FIRESTARTER = "%s, let's find a game that doesn't involve fire.",
        },
        WATHGRITHR =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s... she's bloodthirsty.",
            MURDERER = "It'll all be over soon, %s.",
            REVIVER = "It seems your heart is strong too, %s...",
            GHOST = "Come back, %s... Take my heart...",
            FIRESTARTER = "Do the Norse have a god of fire, %s?",
        },
        WINONA =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "There is anger in %s's heart.",
            MURDERER = "Abigail and I will have fun with you!",
            REVIVER = "Hi %s. Abigail says \"thank-you\".",
            GHOST = "You can't escape that way, %s. I've tried.",
            FIRESTARTER = "Is fire important in your line of work...?",
        },
        WORTOX =
        {
            GENERIC = "Heehee. You're funny, %s.",
            ATTACKER = "You haven't been a good imp today, %s.",
            MURDERER = "Abby and I will put your souls to rest!",
            REVIVER = "%s is reliable when it counts.",
            GHOST = "Did you lose a game, %s?",
            FIRESTARTER = "Abby and I know what you did, %s.",
        },
        WORMWOOD =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "%s has developed a taste for blood.",
            MURDERER = "Don't worry, %s. I'll end it quickly.",
            REVIVER = "%s's friendship extends beyond the veil.",
            GHOST = "You were too good for this world, %s.",
            FIRESTARTER = "If you play with fire, you're liable to get burned...",
        },
        WARLY =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "What if he was just fattening us up, all along?",
            MURDERER = "Your treachery ends here, %s.",
            REVIVER = "Sometimes he shows he cares without cooking.",
            GHOST = "I'll mourn you, %s.",
            FIRESTARTER = "Abby and I know what you've been doing.",
        },

        WURT =
        {
            GENERIC = "Hello, %s.",
            ATTACKER = "If you won't play nice, you can't play with us!",
            MURDERER = "You should've stayed hidden in your swamp!",
            REVIVER = "That was very nice of you, %s.",
            GHOST = "I'm so sorry, %s.",
            FIRESTARTER = "Maybe we should play a different game...",
        },

        WALTER =
        {
            GENERIC = "Hello %s, how do you do?",
            ATTACKER = "I'll get you back for that, %s!",
            MURDERER = "It seems the killer was among us all along.",
            REVIVER = "Maybe I should listen to %s more often.",
            GHOST = "Abigail's been dying to meet you, %s.",
            FIRESTARTER = "You've been breaking your own rules, %s...",
        },

        WANDA =
        {
            GENERIC = "How do you do, %s?",
            ATTACKER = "You're no fun at all, %s!",
            MURDERER = "You prolong your own life while robbing others of theirs? No more.",
            REVIVER = "Couldn't you have brought Abigail back instead?",
            GHOST = "Have you and Abigail become aquainted yet?",
            FIRESTARTER = "Is this world to end in fire, %s?",
        },

        WONKEY =
        {
            GENERIC = "Why hello there. Did the other monkeys shun you?",
            ATTACKER = "I think I know why the other monkeys cast you out.",
            MURDERER = "I think it's time Abigail and I put an end to your games... for good.",
            REVIVER = "What a strange creature you are.",
            GHOST = "Now you and Abigail can play together.",
            FIRESTARTER = "Monkeys shouldn't play with fire.",
        },

--fallback to speech_wilson.lua         MIGRATION_PORTAL =
--fallback to speech_wilson.lua         {
--fallback to speech_wilson.lua         --    GENERIC = "If I had any friends, this could take me to them.",
--fallback to speech_wilson.lua         --    OPEN = "If I step through, will I still be me?",
--fallback to speech_wilson.lua         --    FULL = "It seems to be popular over there.",
--fallback to speech_wilson.lua         },
        GLOMMER =
        {
            GENERIC = "Well aren't you a happy little fuzzball. Die.",
            SLEEPING = "Is it dead? Oh, just sleeping.",
        },
        GLOMMERFLOWER =
        {
            GENERIC = "Flower of the night.",
            DEAD = "Even flowers of the night die.",
        },
        GLOMMERWINGS = "Even his wings are small and cheery.",
        GLOMMERFUEL = "Fuzzball excrement.",
        BELL = "Ring in the dead.",
        STATUEGLOMMER =
        {
            GENERIC = "What IS that?!",
            EMPTY = "Death has claimed it.",
        },

        LAVA_POND_ROCK = "It's... a rock... Sigh.",

		WEBBERSKULL = "He's better this way.",
		WORMLIGHT = "There's a slight humming coming from it.",
		WORMLIGHT_LESSER = "Better the worm's light than its tongue.",
		WORM =
		{
		    PLANT = "It seems out of place.",
		    DIRT = "Is something there?",
		    WORM = "It comes from the depths.",
		},
        WORMLIGHT_PLANT = "It seems out of place.",
		MOLE =
		{
			HELD = "How do you like being torn away from your family?",
			UNDERGROUND = "Stay down there, away from this horrible place.",
			ABOVEGROUND = "You should go back to where it's dark.",
		},
		MOLEHILL = "Down, down, down to the depths.",
		MOLEHAT = "So this is what those things see.",

		EEL = "An eel.",
		EEL_COOKED = "An eel that has been cooked.",
		UNAGI = "It looks more appetizing this way.",
		EYETURRET = "I do not know why it helps me.",
		EYETURRET_ITEM = "I think it needs to be placed.",
		MINOTAURHORN = "All that remains of a once great beast.",
		MINOTAURCHEST = "My, what magnificent horns you have!",
		THULECITE_PIECES = "Fragments of a powerful material.",
		POND_ALGAE = "Some algae.",
		GREENSTAFF = "I can see the power sparkling deep within.",
		GIFT = "The only gift I desire is a swift end...",
        GIFTWRAP = "Abby... how do I make the ribbon curly?",
		POTTEDFERN = "Its growth is stunted by the limits of the pot.",
        SUCCULENT_POTTED = "This gilded cage is ceramic.",
		SUCCULENT_PLANT = "Life is resilient.",
		SUCCULENT_PICKED = "Plucked from the safety of its desert home.",
		SENTRYWARD = "Grant us the power of sight...",
        TOWNPORTAL =
        {
			GENERIC = "For when I don't want to be alone...",
			ACTIVE = "The way is clear.",
		},
        TOWNPORTALTALISMAN =
        {
			GENERIC = "It came from the belly of the sphinx.",
			ACTIVE = "Take me far from here.",
		},
        WETPAPER = "Yuck.",
        WETPOUCH = "It came from the depths.",
        MOONROCK_PIECES = "Now it will never decay...",
        MOONBASE =
        {
            GENERIC = "I felt a terrible chill run down my spine.",
            BROKEN = "It's been ravaged by time.",
            STAFFED = "Perhaps it thirsts for a sacrifice. Where's Webber...",
            WRONGSTAFF = "That doesn't look right...",
            MOONSTAFF = "Bathed in pale eternal light...",
        },
        MOONDIAL =
        {
			GENERIC = "Does it reflect from the other side too, Abigail?",
			NIGHT_NEW = "A new moon looms above us.",
			NIGHT_WAX = "The moon waxes before us.",
			NIGHT_FULL = "A full moon looms overhead. Watchful.",
			NIGHT_WANE = "The moon is on the wane.",
			CAVE = "Caves. The moon's one weakness.",
--fallback to speech_wilson.lua 			WEREBEAVER = "only_used_by_woodie", --woodie specific
			GLASSED = "It's staring at me.",
        },
		THULECITE = "Its presence marks the edge of the unknown.",
		ARMORRUINS = "A reprieve from death.",
		ARMORSKELETON = "I shall wrap myself in death's sweet embrace.",
		SKELETONHAT = "A tortured mind dwelled within.",
		RUINS_BAT = "It possesses the power of the ancients.",
		RUINSHAT = "Abigail would've loved this crown.",
		NIGHTMARE_TIMEPIECE =
		{
            CALM = "I know not what lurks in the shadow.",
            WARN = "I can feel the prying eyes.",
            WAXING = "They approach.",
            STEADY = "They're all around!",
            WANING = "I think they're leaving.",
            DAWN = "It's almost over.",
            NOMAGIC = "The presence has departed.",
		},
		BISHOP_NIGHTMARE = "Time wins all battles.",
		ROOK_NIGHTMARE = "Time erodes everything.",
		KNIGHT_NIGHTMARE = "Another battle lost to time.",
		MINOTAUR = "He must be lonely, trapped in such a small cage.",
		SPIDER_DROPPER = "The darkness has drained the color from their fur.",
		NIGHTMARELIGHT = "It pulls power from beneath.",
		NIGHTSTICK = "Danger in the dark.",
		GREENGEM = "The flaws are its most beautiful features.",
		MULTITOOL_AXE_PICKAXE = "An item with multiple uses.",
		ORANGESTAFF = "With each use the wielder dies and is again reborn.",
		YELLOWAMULET = "A brief light in a dark life.",
		GREENAMULET = "A flash of brilliance!",
		SLURPERPELT = "An empty bag of hunger.",

		SLURPER = "Ah, to be so simple.",
		SLURPER_PELT = "An empty bag of hunger.",
		ARMORSLURPER = "A clinging, dreary, living suit.",
		ORANGEAMULET = "Temporary release from drudgery.",
		YELLOWSTAFF = "The stick is as twisted as my soul.",
		YELLOWGEM = "It reminds me of my mother.",
		ORANGEGEM = "Such things used to bring me happiness.",
        OPALSTAFF = "As cold and lifeless as... well...",
        OPALPRECIOUSGEM = "I see a million sad eyes reflecting back at me...",
        TELEBASE =
		{
			VALID = "Energy flows through it.",
			GEMS = "The focus is so lifeless.",
		},
		GEMSOCKET =
		{
			VALID = "The gem has focused it.",
			GEMS = "It looks so empty.",
		},
		STAFFLIGHT = "I can almost make out a tiny solar system.",
        STAFFCOLDLIGHT = "Stars die like everything else...",

        ANCIENT_ALTAR = "It is full of the echoes of the dead.",

        ANCIENT_ALTAR_BROKEN = "I hear the painful echoes of the dead.",

        ANCIENT_STATUE = "Not very attractive.",

        LICHEN = "How does it manage to grow like that?",
		CUTLICHEN = "Fleeting, just like life.",

		CAVE_BANANA = "The peels look dangerous.",
		CAVE_BANANA_COOKED = "Warmed banana mush is so much better.",
		CAVE_BANANA_TREE = "Poor plant, locked away from the sun.",
		ROCKY = "What terrible sights they have seen.",

		COMPASS =
		{
			GENERIC="I am directionless.",
			N = "North.",
			S = "North. No wait, South.",
			E = "East.",
			W = "West.",
			NE = "Northeast.",
			SE = "Southeast.",
			NW = "Northwest.",
			SW = "Southwest.",
		},

        HOUNDSTOOTH = "Pulled out by the root.",
        ARMORSNURTLESHELL = "A suit to hide from one's problems.",
        BAT = "A creature of the night.",
        BATBAT = "An enchanted weapon. How exciting!",
        BATWING = "If only I could fly away.",
        BATWING_COOKED = "They once held such great potential.",
        BATCAVE = "They're just lurking in there...",
        BEDROLL_FURRY = "For veiling oneself in the fuzzy skins of the fallen.",
        BUNNYMAN = "What tormented inner lives they must have.",
        FLOWER_CAVE = "It looks fragile.",
        GUANO = "The inevitable byproduct of life.",
        LANTERN = "Light the way, darkly.",
        LIGHTBULB = "It's slowly burning out.",
        MANRABBIT_TAIL = "It contains his fuzzy wuzzy essence.",
        MUSHROOMHAT = "If I'm lucky, it'll be poisonous.",
        MUSHROOM_LIGHT2 =
        {
            ON = "Such a sickly fungal glow...",
            OFF = "Let's turn it red as my heart's blood...",
            BURNT = "Nothing good may last.",
        },
        MUSHROOM_LIGHT =
        {
            ON = "Abigail would have thought this was... pretty...",
            OFF = "Oh look... A mushroom...",
            BURNT = "Life goes on.",
        },
        SLEEPBOMB = "Sickly spores bring such sweet slumber.",
        MUSHROOMBOMB = "Death in mushroom form.",
        SHROOM_SKIN = "A reminder of the death we wrought.",
        TOADSTOOL_CAP =
        {
            EMPTY = "Just like the one in my heart.",
            INGROUND = "Something has filled the void. In the ground, I mean.",
            GENERIC = "Look how whimsical it is... We must kill it.",
        },
        TOADSTOOL =
        {
            GENERIC = "Just swallow us whole and end our misery.",
            RAGE = "I think I'll be reunited with Abigail soon.",
        },
        MUSHROOMSPROUT =
        {
            GENERIC = "A death cap, surely.",
            BURNT = "Death has released it.",
        },
        MUSHTREE_TALL =
        {
            GENERIC = "These are some strange trees.",
            BLOOM = "It's trying so hard. Why?",
            ACIDCOVERED = "I know the scent of death and decay.",
        },
        MUSHTREE_MEDIUM =
        {
            GENERIC = "It looks like a rotting hat.",
            BLOOM = "All its efforts fall on rocky soil.",
            ACIDCOVERED = "I know the scent of death and decay.",
        },
        MUSHTREE_SMALL =
        {
            GENERIC = "Do little gnomes live in these?",
            BLOOM = "It has a glowing presence.",
            ACIDCOVERED = "I know the scent of death and decay.",
        },
        MUSHTREE_TALL_WEBBED =
        {
            GENERIC = "This one is frail and scorned. Like a friend.",
            ACIDCOVERED = "I know the scent of death and decay.",
        },
        SPORE_TALL =
        {
            GENERIC = "Be free, little one!",
            HELD = "So many have perished. But this one is safe.",
        },
        SPORE_MEDIUM =
        {
            GENERIC = "Its life is short, but beautiful.",
            HELD = "So many have perished. But this one is safe.",
        },
        SPORE_SMALL =
        {
            GENERIC = "It has no concept of time, or loss.",
            HELD = "So many have perished. But this one is safe.",
        },
        RABBITHOUSE =
        {
            GENERIC = "It is not as edible as it looks.",
            BURNT = "It didn't cook well.",
        },
        SLURTLE = "It is mindlessly chasing after rocks.",
        SLURTLE_SHELLPIECES = "Pieces of broken dreams.",
        SLURTLEHAT = "It certainly didn't help the original owner.",
        SLURTLEHOLE = "The slurtles pop out when they outgrow it.",
        SLURTLESLIME = "It shimmers with slimy anticipation.",
        SNURTLE = "That one has a larger shell.",
        SPIDER_HIDER = "A cowardly spider.",
        SPIDER_SPITTER = "It's chewing on something.",
        SPIDERHOLE = "It is infested.",
        SPIDERHOLE_ROCK = "It is infested.",
        STALAGMITE = "The earth gives up its bounty.",
        STALAGMITE_TALL = "The earth reaches up.",

        TURF_CARPETFLOOR = "Some ground.",
        TURF_CHECKERFLOOR = "Some ground.",
        TURF_DIRT = "Some ground.",
        TURF_FOREST = "Some ground.",
        TURF_GRASS = "Some ground.",
        TURF_MARSH = "Some ground.",
        TURF_METEOR = "Some ground.",
        TURF_PEBBLEBEACH = "Some ground.",
        TURF_ROAD = "Some ground.",
        TURF_ROCKY = "Some ground.",
        TURF_SAVANNA = "Some ground.",
        TURF_WOODFLOOR = "Some ground.",

		TURF_CAVE="Some ground.",
		TURF_FUNGUS="Some ground.",
		TURF_FUNGUS_MOON = "Some ground.",
		TURF_ARCHIVE = "Some ground.",
		TURF_SINKHOLE="Some ground.",
		TURF_UNDERROCK="Some ground.",
		TURF_MUD="Some ground.",

		TURF_DECIDUOUS = "Some ground.",
		TURF_SANDY = "Some ground.",
		TURF_BADLANDS = "Some ground.",
		TURF_DESERTDIRT = "Some ground.",
		TURF_FUNGUS_GREEN = "Some ground.",
		TURF_FUNGUS_RED = "Some ground.",
		TURF_DRAGONFLY = "Some ground.",

        TURF_SHELLBEACH = "Some ground.",

		TURF_RUINSBRICK = "Some ground.",
		TURF_RUINSBRICK_GLOW = "Some ground.",
		TURF_RUINSTILES = "Some ground.",
		TURF_RUINSTILES_GLOW = "Some ground.",
		TURF_RUINSTRIM = "Some ground.",
		TURF_RUINSTRIM_GLOW = "Some ground.",

        TURF_MONKEY_GROUND = "Some ground.",

        TURF_CARPETFLOOR2 = "Some ground.",
        TURF_MOSAIC_GREY = "Some ground.",
        TURF_MOSAIC_RED = "Some ground.",
        TURF_MOSAIC_BLUE = "Some ground.",

        TURF_BEARD_RUG = "How silly.",

		POWCAKE = "I would have to be desperate.",
        CAVE_ENTRANCE = "Someone is trying to keep the underground at bay.",
        CAVE_ENTRANCE_RUINS = "Someone is trying to keep the underground at bay.",

       	CAVE_ENTRANCE_OPEN =
        {
            GENERIC = "I'm too busy descending into madness to descend that cave.",
            OPEN = "A great evil lurks beneath the surface.",
            FULL = "There's no room at the cave party for me...",
        },
        CAVE_EXIT =
        {
            GENERIC = "Why leave? The light here compliments my complexion.",
            OPEN = "The surface beckons.",
            FULL = "Oh... I guess I'm not invited to the surface party...",
        },

		MAXWELLPHONOGRAPH = "Shall we have a danse macabre?",--single player
		BOOMERANG = "Death returns to the sender.",
		PIGGUARD = "This little piggie looks mean.",
		ABIGAIL =
		{
            LEVEL1 =
            {
                "It was so lonely without you here.",
                "That's my twin sister, Abigail.",
            },
            LEVEL2 =
            {
                "We'll never be apart again.",
                "That's my twin sister, Abigail.",
            },
            LEVEL3 =
            {
                "Let's play, Abigail!",
                "That's my twin sister, Abigail.",
            },
		},
		ADVENTURE_PORTAL = "What technological terror is this?",
		AMULET = "I wonder who used to own this.",
		ANIMAL_TRACK = "Signs of the beast.",
		ARMORGRASS = "To prolong the inevitable.",
		ARMORMARBLE = "Could stop the daggers that stab at mine heart.",
		ARMORWOOD = "To hold off the inevitable a bit longer.",
		ARMOR_SANITY = "A perfectly safe way to go insane.",
		ASH =
		{
			GENERIC = "All that's left after another beautiful fire.",
			REMAINS_GLOMMERFLOWER = "The flower was incinerated in the teleportation!",
			REMAINS_EYE_BONE = "The eyebone was incinerated in the teleportation!",
			REMAINS_THINGIE = "This was once some thing before it got burned...",
		},
		AXE = "An instrument for industry and murder.",
		BABYBEEFALO =
		{
			GENERIC = "Enjoy your youth. Soon you will learn the terrors of the real world.",
		    SLEEPING = "Don't wake up.",
        },
        BUNDLE = "I don't even remember what's within anymore...",
        BUNDLEWRAP = "Abigail always helped me tie the bow.",
		BACKPACK = "A spacious sack to increase one's burden.",
		BACONEGGS = "A balanced breakfast to start another miserable day.",
		BANDAGE = "There's no salve for the pain of existence.",
		BASALT = "Trying to break it would be pointless.", --removed
		BEARDHAIR = "That's just nasty.",
		BEARGER = "It could crush me in one blow. I wish it would.",
		BEARGERVEST = "Death surrounds us. Well, our torsos anyhow.",
		ICEPACK = "Nothing can insulate us from the horrors of this world.",
		BEARGER_FUR = "It smells like death.",
		BEDROLL_STRAW = "Sleep is but a temporary death.",
		BEEQUEEN = "As regal as she is ruthless...",
		BEEQUEENHIVE =
		{
			GENERIC = "The bees left their sweet mark upon the earth.",
			GROWING = "It is not a danger... yet...",
		},
        BEEQUEENHIVEGROWN = "Dripping with enmity. And honey.",
        BEEGUARD = "Their devotion knows no bounds.",
        HIVEHAT = "What dark machinations were once concocted beneath?",
        MINISIGN =
        {
            GENERIC = "Such a striking likeness...",
            UNDRAWN = "It is bare...",
        },
        MINISIGN_ITEM = "We must stick it in the cold, hard ground...",
		BEE =
		{
			GENERIC = "I'd steer clear of that stinger.",
			HELD = "Be still, little one.",
		},
		BEEBOX =
		{
			READY = "Their toils have been fruitful!",
			FULLHONEY = "Their toils have been fruitful!",
			GENERIC = "Their stolen labor tastes so sweet.",
			NOHONEY = "Work, bees!",
			SOMEHONEY = "Toil on.",
			BURNT = "Burnt honey.",
		},
		MUSHROOM_FARM =
		{
			STUFFED = "Completely teeming with life...",
			LOTS = "It thrives... against all odds...",
			SOME = "The beginnings of life...",
			EMPTY = "Emptiness. The natural state of all things.",
			ROTTEN = "Nothing escapes the pull of decay.",
			BURNT = "It is no more.",
			SNOWCOVERED = "A frigid cold bites at its heart.",
		},
		BEEFALO =
		{
			FOLLOWER = "He follows me unto his doom.",
			GENERIC = "What demented thoughts must lie behind those eyes.",
			NAKED = "His nakedness is now on display.",
			SLEEPING = "To sleep, perchance to dream.",
            --Domesticated states:
            DOMESTICATED = "I wonder if it misses its old family?",
            ORNERY = "The world has wronged you.",
            RIDER = "Together we can venture far.",
            PUDGY = "More of the world is within the beast than without.",
            MYPARTNER = "At least we have each other for company.",
		},

		BEEFALOHAT = "To cover one's head.",
		BEEFALOWOOL = "Somewhere, a beefalo is naked and cold.",
		BEEHAT = "This will protect me from those happy buzzing sounds. Oh, and stings.",
        BEESWAX = "It's useless on its own, just like me.",
		BEEHIVE = "A wretched hive of scum and pollen.",
		BEEMINE = "They're still alive in there. Poor things.",
		BEEMINE_MAXWELL = "The furious creatures appreciate their freedom in retrospect.",--removed
		BERRIES = "These berries are tart.",
		BERRIES_COOKED = "More balanced flavor, but they won't last long.",
        BERRIES_JUICY = "I'd better consume these before death does.",
        BERRIES_JUICY_COOKED = "This hasn't halted the decay, merely stalled it.",
		BERRYBUSH =
		{
			BARREN = "It is barren.",
			WITHERED = "It succumbed to the heat.",
			GENERIC = "A snack, perchance?",
			PICKED = "The wait begins.",
			DISEASED = "It's not long for this world...",--removed
			DISEASING = "It is on the precipice...",--removed
			BURNING = "Its suffering will end soon.",
		},
		BERRYBUSH_JUICY =
		{
			BARREN = "There's no life to be had here...",
			WITHERED = "It has crumpled under the heat.",
			GENERIC = "I could strip it clean, if I so chose...",
			PICKED = "It's given all it had to give.",
			DISEASED = "It's not long for this world...",--removed
			DISEASING = "It is on the precipice...",--removed
			BURNING = "Its suffering will end soon.",
		},
		BIGFOOT = "Harbinger of doom.",--removed
		BIRDCAGE =
		{
			GENERIC = "Few of us can see our cages.",
			OCCUPIED = "He is happier now.",
			SLEEPING = "Dead? No. Just sleeping.",
			HUNGRY = "Must be hungry.",
			STARVING = "The emptiness is eating him from the inside out.",
			DEAD = "Bereft of life, he rests in pieces.",
			SKELETON = "That... is an ex-bird.",
		},
		BIRDTRAP = "Sticks and silk turned lethal.",
		CAVE_BANANA_BURNT = "The death and suffering never ends.",
		BIRD_EGG = "So much hope, dashed.",
		BIRD_EGG_COOKED = "No bird will ever come of it.",
		BISHOP = "What does he pray for?",
		BLOWDART_FIRE = "Shall we set the world on fire?",
		BLOWDART_SLEEP = "Not the big sleep, just a temporary one.",
		BLOWDART_PIPE = "Blow in one end, pain comes out the other.",
		BLOWDART_YELLOW = "Airborne lightning and death.",
		BLUEAMULET = "A familiar, chilling embrace.",
		BLUEGEM = "Blue like... er... a sad bird?",
		BLUEPRINT =
		{
            COMMON = "Whoever drew this is probably dead.",
            RARE = "I'm surprised we didn't die trying to get this.",
        },
        SKETCH = "I think we could make what's drawn here...",
		COOKINGRECIPECARD =
		{
			GENERIC = "The writing has been smudged away, the words forgotten.",
		},
		BLUE_CAP = "A fungus to preserve the monotony.",
		BLUE_CAP_COOKED = "All is malleable.",
		BLUE_MUSHROOM =
		{
			GENERIC = "Musty.",
			INGROUND = "I would hide too, if I could.",
			PICKED = "Harvested.",
		},
		BOARDS = "Even scarier for the trees.",
		BONESHARD = "Choking hazard.",
		BONESTEW = "You'd be surprised how much life can be gleaned from death and bones.",
		BUGNET = "A prison for tiny insects.",
		BUSHHAT = "I'm already practically invisible...",
		BUTTER = "I wasn't expecting that.",
		BUTTERFLY =
		{
			GENERIC = "Pretty, but short-lived.",
			HELD = "I hold its life in my hands.",
		},
		BUTTERFLYMUFFIN = "Let's see you get out of this sugary trap!",
		BUTTERFLYWINGS = "No more can the butterfly soar.",
		BUZZARD = "I hear they feed on the dead.",

		SHADOWDIGGER = "Was he your brother?",
        SHADOWDANCER = "Father used to do silly dances like that.",

		CACTUS =
		{
			GENERIC = "Knives out.",
			PICKED = "Flattened.",
		},
		CACTUS_MEAT_COOKED = "Its defenses have been stripped away.",
		CACTUS_MEAT = "It's still dangerous.",
		CACTUS_FLOWER = "Even the knife-plant has a flower. Ugh.",

		COLDFIRE =
		{
			EMBERS = "Darkness is looming.",
			GENERIC = "I might survive this night!",
			HIGH = "A vision of a frozen-over Hell!",
			LOW = "The gloom encroaches.",
			NORMAL = "It's a weird fire.",
			OUT = "That is not a good sign.",
		},
		CAMPFIRE =
		{
			EMBERS = "Darkness is looming.",
			GENERIC = "I might survive this night!",
			HIGH = "A vision of Hell!",
			LOW = "The gloom encroaches.",
			NORMAL = "It's a fire.",
			OUT = "That is not a good sign.",
		},
		CANE = "To explore to the ends of this wretched world.",
		CATCOON = "I wonder if it had a twin, too.",
		CATCOONDEN =
		{
			GENERIC = "I could curl up and die in there.",
			EMPTY = "All cats must die.",
		},
		CATCOONHAT = "Nothing like the stench of death on your head.",
		COONTAIL = "It's matted, patchy and putrid.",
		CARROT = "It's a carrot.",
		CARROT_COOKED = "It's a carrot that's gone through a gauntlet of fire.",
		CARROT_PLANTED = "It's a carrot that's in the ground.",
		CARROT_SEEDS = "It's a plant that's waiting to be.",
		CARTOGRAPHYDESK =
		{
			GENERIC = "Maps are best with monsters drawn on the borders.",
			BURNING = "Well, old maps always do look burnt at the edges...",
			BURNT = "No more mapmaking, then.",
		},
		WATERMELON_SEEDS = "It's a plant that's waiting to be.",
		CAVE_FERN = "A touch of color in the bleakness.",
		CHARCOAL = "Cold, dead and black, just like my heart.",
        CHESSPIECE_PAWN = "We are all but pawns in this game called \"life\".",
        CHESSPIECE_ROOK =
        {
            GENERIC = "A mere minion to something greater.",
            STRUGGLE = "They're here.",
        },
        CHESSPIECE_KNIGHT =
        {
            GENERIC = "Oh, if I could ride away into the night.",
            STRUGGLE = "They're here.",
        },
        CHESSPIECE_BISHOP =
        {
            GENERIC = "A piece, constrained to the board.",
            STRUGGLE = "They're here.",
        },
        CHESSPIECE_MUSE = "She holds the true power, here.",
        CHESSPIECE_FORMAL = "Alas, the king is but a figurehead, at best.",
        CHESSPIECE_HORNUCOPIA = "A cold mockery.",
        CHESSPIECE_PIPE = "A bubble, frozen in time, can never pop.",
        CHESSPIECE_DEERCLOPS = "What a terrible beast.",
        CHESSPIECE_BEARGER = "Ashes to ashes, bust to bust. Oh.",
        CHESSPIECE_MOOSEGOOSE =
        {
            "Such expression in her eyes.",
        },
        CHESSPIECE_DRAGONFLY = "She now lies, cold as stone.",
		CHESSPIECE_MINOTAUR = "A testament to a lifetime spent alone in the dark.",
        CHESSPIECE_BUTTERFLY = "But a simulacrum of life. Sigh.",
        CHESSPIECE_ANCHOR = "Why did we sculpt an anchor.",
        CHESSPIECE_MOON = "I'd prefer to look at this over the real thing.",
        CHESSPIECE_CARRAT = "If only I could feel so serene.",
        CHESSPIECE_MALBATROSS = "No more will she soar over the gloomy shoals.",
        CHESSPIECE_CRABKING = "We put him out of his misery.",
        CHESSPIECE_TOADSTOOL = "A monument to fungal decay.",
        CHESSPIECE_STALKER = "Dark and cold, like my soul.",
        CHESSPIECE_KLAUS = "No more life in this festive spirit.",
        CHESSPIECE_BEEQUEEN = "She once had a sweet life.",
        CHESSPIECE_ANTLION = "Still and lifeless.",
        CHESSPIECE_BEEFALO = "Merely a cold, lifeless copy.",
		CHESSPIECE_KITCOON = "Hubris, undoubtedly.",
		CHESSPIECE_CATCOON = "A reminder of brighter days.",
        CHESSPIECE_MANRABBIT = "A fleeting moment of joy, captured in stone.",
        CHESSPIECE_GUARDIANPHASE3 = "It won't be looking down on us anymore.",
        CHESSPIECE_EYEOFTERROR = "Its stony gaze will glare for eternity.",
        CHESSPIECE_TWINSOFTERROR = "I still remember watching the light leave their eyes.",
        CHESSPIECE_DAYWALKER = "A reminder that kindness only leads to pain.",
        CHESSPIECE_DEERCLOPS_MUTATED = "The beast came back even colder than before.",
        CHESSPIECE_WARG_MUTATED = "Why was it able to come back? It's not fair...",
        CHESSPIECE_BEARGER_MUTATED = "Its new lease on life was, well, short-lived.",
        CHESSPIECE_SHARKBOI = "Their cold shark heart was just misunderstood.",

        CHESSJUNK1 = "Cold, dead artificial life.",
        CHESSJUNK2 = "Cold, dead artificial life.",
        CHESSJUNK3 = "Cold, dead artificial life.",
		CHESTER = "A fuzzy ball of emptiness.",
		CHESTER_EYEBONE =
		{
			GENERIC = "It's looking into my soul.",
			WAITING = "Not so much sleeping as... waiting.",
		},
		COOKEDMANDRAKE = "It was a good death. You will be delicious.",
		COOKEDMEAT = "The remaining blood has been cooked away.",
		COOKEDMONSTERMEAT = "Cooked evil is still evil.",
		COOKEDSMALLMEAT = "Fire has purified it.",
		COOKPOT =
		{
			COOKING_LONG = "Whatever's in there isn't dead yet.",
			COOKING_SHORT = "It needs to boil.",
			DONE = "Finally, food.",
			EMPTY = "As empty as my soul.",
			BURNT = "Burnt to a crisp.",
		},
		CORN = "I could make a corny joke, but I'll refrain.",
		CORN_COOKED = "This corn couldn't handle the heat.",
		CORN_SEEDS = "The seed of life, so tiny in my hand.",
        CANARY =
		{
			GENERIC = "Such a cheery yellow... I can't stand it.",
			HELD = "You're at my mercy, bird.",
		},
        CANARY_POISONED = "Pestilence and death will soon claim you.",

		CRITTERLAB = "Oh. The abyss is staring back at me...",
        CRITTER_GLOMLING = "Its snuggles almost make me forget.",
        CRITTER_DRAGONLING = "My, what big eyes you have.",
		CRITTER_LAMB = "The softest creature in the hardest world.",
        CRITTER_PUPPY = "Blissfully unaware of mortal troubles...",
        CRITTER_KITTEN = "Cursed with nine lives. Poor thing.",
        CRITTER_PERDLING = "It's so happy.",
		CRITTER_LUNARMOTHLING = "Your beauty will fade too, you know.",

		CROW =
		{
			GENERIC = "Take thy beak from out my heart!",
			HELD = "He is mine.",
		},
		CUTGRASS = "It never even knew it was alive. How fortunate.",
		CUTREEDS = "The blade has sentenced you to death.",
		CUTSTONE = "The better to mark graves with.",
		DEADLYFEAST = "This, a fitting final meal.", --unimplemented
		DEER =
		{
			GENERIC = "It lives in a constant state of fear.",
			ANTLER = "That horn won't protect you.",
		},
        DEER_ANTLER = "We have grabbed life by its horn... though I wish we hadn't.",
        DEER_GEMMED = "Some chains are physical...",
		DEERCLOPS = "Death incarnate!",
		DEERCLOPS_EYEBALL = "What terrors must it see.",
		EYEBRELLAHAT =	"That's one stretchy eye.",
		DEPLETED_GRASS =
		{
			GENERIC = "The remains of a tuft of grass.",
		},
        GOGGLESHAT = "They're just for show.",
        DESERTHAT = "Now no one can tell when I'm crying.",
        ANTLIONHAT = "A crown fit for a queen of dirt.",
--fallback to speech_wilson.lua 		DEVTOOL = "It smells of bacon!",
--fallback to speech_wilson.lua 		DEVTOOL_NODEV = "I'm not strong enough to wield it.",
		DIRTPILE = "Oh look. More dirt.",
		DIVININGROD =
		{
			COLD = "The source is distant.", --singleplayer
			GENERIC = "It is forever seeking its lost half.", --singleplayer
			HOT = "Something wicked is here!", --singleplayer
			WARM = "The wickedness draws closer.", --singleplayer
			WARMER = "It is very close now.", --singleplayer
		},
		DIVININGRODBASE =
		{
			GENERIC = "What does this newfangled thing do?", --singleplayer
			READY = "It still needs a large key.", --singleplayer
			UNLOCKED = "What mysteries will be revealed!", --singleplayer
		},
		DIVININGRODSTART = "I could use that.", --singleplayer
		DRAGONFLY = "It's burning on the inside.",
		ARMORDRAGONFLY = "I'd wear it inside-out.",
		DRAGON_SCALES = "Scales of pain.",
		DRAGONFLYCHEST =
		{
			GENERIC = "Boom box.",
            UPGRADED_STACKSIZE = "It holds multitudes, and refuses to burn away.",
		},
		DRAGONFLYFURNACE =
		{
			HAMMERED = "Pathetic.",
			GENERIC = "Its teeth do not even gnash.", --no gems
			NORMAL = "Burns hot... but not bright...", --one gem
			HIGH = "No need to lean in and check if it's hot. I can feel it from here.", --two gems
		},

        HUTCH = "He is blissfully ignorant.",
        HUTCH_FISHBOWL =
        {
            GENERIC = "It's not floating, yet.",
            WAITING = "It's reached its natural state.",
        },
		LAVASPIT =
		{
			HOT = "It spit up.",
			COOL = "It's cooled off and smells funny.",
		},
		LAVA_POND = "I could jump in and be done.",
		LAVAE = "It burns with the fires of Hell.",
		LAVAE_COCOON = "Cold-blooded.",
		LAVAE_PET =
		{
			STARVING = "He is approaching death.",
			HUNGRY = "He is suffering the pangs of hunger.",
			CONTENT = "Enjoy your happiness while it lasts, little lavae.",
			GENERIC = "A spark of life illuminating the darkness.",
		},
		LAVAE_EGG =
		{
			GENERIC = "Is it worth it to put stake in your future?",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "This egg is almost as cold as my heart.",
			COMFY = "The egg is warm, but my heart is still cold.",
		},
		LAVAE_TOOTH = "Forsooth, it's a tooth.",

		DRAGONFRUIT = "This isn't shaped like a dragon at all.",
		DRAGONFRUIT_COOKED = "Still not a dragon. At least it's dead.",
		DRAGONFRUIT_SEEDS = "It's a seed.",
		DRAGONPIE = "Well, at least it's a pie now.",
		DRUMSTICK = "Makes a good thud, and it's nutritious!",
		DRUMSTICK_COOKED = "Less raw, more tasty.",
		DUG_BERRYBUSH = "How sad. You've no home.",
		DUG_BERRYBUSH_JUICY = "How does it feel to be ripped from your home?",
		DUG_GRASS = "I like it dead, but it should probably be returned to the earth.",
		DUG_MARSH_BUSH = "I like it dead, but it should probably be returned to the earth.",
		DUG_SAPLING = "I like it dead, but it should probably be returned to the earth.",
		DURIAN = "Spiky and smelly!",
		DURIAN_COOKED = "Less spiky, but even smellier!",
		DURIAN_SEEDS = "It's a plant that's waiting to be.",
		EARMUFFSHAT = "Their bitter end offers protection from the bitter cold.",
		EGGPLANT = "Almost a deadly nightshade. Almost.",
		EGGPLANT_COOKED = "Cooking this nightshade made it even less deadly.",
		EGGPLANT_SEEDS = "It's a plant that's waiting to be.",

		ENDTABLE =
		{
			BURNT = "Nothing lasts forever.",
			GENERIC = "We pulled the flowers from their homes for our own amusement.",
			EMPTY = "The shadow equivalent of taxidermy. I like it.",
			WILTED = "I think it's lovelier this way...",
			FRESHLIGHT = "It's illuminating... for now.",
			OLDLIGHT = "It, too, will die.", -- will be wilted soon, light radius will be very small at this point
		},
		DECIDUOUSTREE =
		{
			BURNING = "It's burning brightly.",
			BURNT = "Used up and done for.",
			CHOPPED = "Everything dies.",
			POISON = "Extra-spooky!",
			GENERIC = "This tree is spooky. I bet it likes Halloween.",
		},
		ACORN = "A tiny life, ensconced in brittle death.",
        ACORN_SAPLING = "A tree will grow soon.",
		ACORN_COOKED = "Roasted dead.",
		BIRCHNUTDRAKE = "Balls of battle!",
		EVERGREEN =
		{
			BURNING = "It's burning brightly.",
			BURNT = "Used up and done for.",
			CHOPPED = "Everything dies.",
			GENERIC = "Nature is so boring.",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "It's burning brightly.",
			BURNT = "Used up and done for.",
			CHOPPED = "Everything dies.",
			GENERIC = "Its cycle of life is ending.",
		},
		TWIGGYTREE =
		{
			BURNING = "It's burning brightly.",
			BURNT = "Used up and done for.",
			CHOPPED = "Everything dies.",
			GENERIC = "How all must toil for the necessities of life.",
			DISEASED = "It's not long for this world...", --unimplemented
		},
		TWIGGY_NUT_SAPLING = "It looks so innocent.",
        TWIGGY_OLD = "Thin. Sad. Shriveled.",
		TWIGGY_NUT = "It's sad it's not in the earth.",
		EYEPLANT = "They follow their master's every wish.",
		INSPECTSELF = "When I look in the mirror, it's like Abigail's here.",
		FARMPLOT =
		{
			GENERIC = "What seeds shall I sow?",
			GROWING = "Leafy tendrils coil out of the muck.",
			NEEDSFERTILIZER = "This earth is cold and dead.",
			BURNT = "This earth is burnt and dead.",
		},
		FEATHERHAT = "Ca-caw!",
		FEATHER_CROW = "A soft feather, black like eternal darkness.",
		FEATHER_ROBIN = "A redbird feather, red like blood.",
		FEATHER_ROBIN_WINTER = "A snowbird feather, white as the light at the end of the tunnel.",
		FEATHER_CANARY = "A canary feather, golden as the gilded cage.",
		FEATHERPENCIL = "M...maybe I'll doodle something... When no one's looking.",
        COOKBOOK = "What's the point of filling my stomach when my heart remains empty...",
		FEM_PUPPET = "I wonder what she did.", --single player
		FIREFLIES =
		{
			GENERIC = "A tiny brightness in the dark.",
			HELD = "Tiny lights, stranded from the world outside my pocket.",
		},
		FIREHOUND = "His disposition is fiery.",
		FIREPIT =
		{
			EMBERS = "Don't give up, little flame!",
			GENERIC = "A flame to keep the horrors at bay.",
			HIGH = "This fire burns with passion!",
			LOW = "It's losing the will to go on.",
			NORMAL = "It's a comfort.",
			OUT = "This can be rekindled, unlike my heart.",
		},
		COLDFIREPIT =
		{
			EMBERS = "Darkness is looming.",
			GENERIC = "I might survive this night!",
			HIGH = "A vision of a frozen-over Hell!",
			LOW = "The gloom encroaches.",
			NORMAL = "It's a weird fire.",
			OUT = "That is not a good sign.",
		},
		FIRESTAFF = "The world will burn before this staff.",
		FIRESUPPRESSOR =
		{
			ON = "I don't know why you bother. We're all going to burn.",
			OFF = "Quiet as a corpse.",
			LOWFUEL = "It's running on fumes.",
		},

		FISH = "It was flopping around desperately for life. The poor fool.",
		FISHINGROD = "With this the fishies will be ripped from the safety of their precious pond.",
		FISHSTICKS = "Perfectly molded blocks of fish.",
		FISHTACOS = "Hopefully no bones still linger within.",
		FISH_COOKED = "A proper grilling puts a stop to the flopping.",
		FLINT = "A tiny blade-like rock.",
		FLOWER =
		{
            GENERIC = "They are bright and cheery. Yuck.",
            ROSE = "Prickly and blood red...",
        },
        FLOWER_WITHERED = "This is the fate of all things.",
		FLOWERHAT = "But I am in mourning...",
		FLOWER_EVIL = "At least they're better than the other flowers.",
		FOLIAGE = "Lead me to the Aarnivalkea.",
		FOOTBALLHAT = "A dead thing for me to wear. Goody.",
        FOSSIL_PIECE = "It is death, preserved.",
        FOSSIL_STALKER =
        {
			GENERIC = "We must find more pieces.",
			FUNNY = "Death has a sense of humor.",
			COMPLETE = "What horrors have we resurrected here today?",
        },
        STALKER = "Not even death is permanent.",
        STALKER_ATRIUM = "Do you mourn, too?",
        STALKER_MINION = "Death would be a kindness.",
        THURIBLE = "An ember that burns with the stuff of nightmares.",
        ATRIUM_OVERGROWTH = "Scrawlings of a tongue lost to time.",
		FROG =
		{
			DEAD = "Life is small and short.",
			GENERIC = "He's little and warty.",
			SLEEPING = "He's asleep.",
		},
		FROGGLEBUNWICH = "I never thought frog's legs could look so good.",
		FROGLEGS = "Torn right from the frog.",
		FROGLEGS_COOKED = "Definitely not twitching any longer.",
		FRUITMEDLEY = "Sweet, tart and in a cup.",
		FURTUFT = "This came from a living creature.",
		GEARS = "The insides of a mechanical demon.",
		GHOST = "He has risen from the grave!",
		GOLDENAXE = "One might as well kill trees with style.",
		GOLDENPICKAXE = "One might as well smash rocks with style.",
		GOLDENPITCHFORK = "One might as well till fields with style.",
		GOLDENSHOVEL = "One might as well dig with style.",
		GOLDNUGGET = "Even in purgatory it remains the most precious of metals.",
		GRASS =
		{
			BARREN = "It needs poop.",
			WITHERED = "It just couldn't take the heat.",
			BURNING = "It smells funny.",
			GENERIC = "It's just a tuft of grass.",
			PICKED = "It has been killed.",
			DISEASED = "It's not long for this world...", --unimplemented
			DISEASING = "It is on the precipice...", --unimplemented
		},
		GRASSGEKKO =
		{
			GENERIC = "This is a creature ruled by fear.",
			DISEASED = "It's suffering.", --unimplemented
		},
		GREEN_CAP = "This mushroom is disappointingly normal.",
		GREEN_CAP_COOKED = "All is malleable.",
		GREEN_MUSHROOM =
		{
			GENERIC = "Dank.",
			INGROUND = "I would hide too, if I could.",
			PICKED = "Harvested.",
		},
		GUNPOWDER = "It is a dark path we tread.",
		HAMBAT = "Death begets death.",
		HAMMER = "This hammer does not create... it only destroys...",
		HEALINGSALVE = "Life brings pain, pain brings life.",
		HEATROCK =
		{
			FROZEN = "Frozen like my heart.",
			COLD = "Just a moderately cold lump of rock.",
			GENERIC = "There it sits, just taking up space.",
			WARM = "As lukewarm and lifeless as every other rock.",
			HOT = "Those that burn brightest, burn fastest.",
		},
		HOME = "A pathetic simulacrum...",
		HOMESIGN =
		{
			GENERIC = "A mark is made, however transient.",
            UNWRITTEN = "Its blank face shall soon offer a secret.",
			BURNT = "Transient, indeed.",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "A mark is made, however transient.",
            UNWRITTEN = "Its blank face shall soon offer a secret.",
			BURNT = "Transient, indeed.",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "A mark is made, however transient.",
            UNWRITTEN = "Its blank face shall soon offer a secret.",
			BURNT = "Transient, indeed.",
		},
		HONEY = "A sweet, but fleeting treat.",
		HONEYCOMB = "Pieces of beehive, scattered.",
		HONEYHAM = "A sweet sauce for this creature's sweet embrace.",
		HONEYNUGGETS = "Meat cut into tiny pieces. Just like my heart.",
		HORN = "It sounds like there's a beefalo trapped inside.",
		HOUND = "Stay back, foul minion of evil!",
		HOUNDCORPSE =
		{
			GENERIC = "It's dead.",
			BURNING = "Fare thee well.",
			REVIVING = "You should have stayed dead.",
		},
		HOUNDBONE = "The remains of an evil beast.",
		HOUNDMOUND = "Home to the foulest creatures.",
		ICEBOX = "It is as cold as my heart.",
		ICEHAT = "Keep a cool head.",
		ICEHOUND = "He has a cold, dead heart.",
		INSANITYROCK =
		{
			ACTIVE = "It's calling my name.",
			INACTIVE = "It's cold and black.",
		},
		JAMMYPRESERVES = "The perfect amount of jam.",

		KABOBS = "Meat, skewered right through the center.",
		KILLERBEE =
		{
			GENERIC = "A bee without conscience.",
			HELD = "Be still, little one.",
		},
		KNIGHT = "A cold, soulless horse.",
		KOALEFANT_SUMMER = "A beast of solitude.",
		KOALEFANT_WINTER = "It stands against the cruel elements.",
		KOALEFANT_CARCASS = "Somehow, it comforts me.",
		KRAMPUS = "Hello, foul creature of the underworld.",
		KRAMPUS_SACK = "It smells of goat.",
		LEIF = "A lumbering beast.",
		LEIF_SPARSE = "A lumbering beast.",
		LIGHTER  = "Death in a box...",
		LIGHTNING_ROD =
		{
			CHARGED = "Even this power will run out.",
			GENERIC = "Focuses the destruction.",
		},
		LIGHTNINGGOAT =
		{
			GENERIC = "Look at those hooves.",
			CHARGED = "Chaaaarge!",
		},
		LIGHTNINGGOATHORN = "A weird curling horn.",
		GOATMILK = "I think it's curdled.",
		LITTLE_WALRUS = "The cycle of violence continues.",
		LIVINGLOG = "It is forever screaming silently.",
		LOG =
		{
			BURNING = "Just a burning log.",
			GENERIC = "If trees could talk, they would scream at the sight of this.",
		},
		LUCY = "Hello... \"Lucy\"... I'd like you to meet my sister.",
		LUREPLANT = "It consumes all.",
		LUREPLANTBULB = "Life goes on.",
		MALE_PUPPET = "I wonder what he did.", --single player

		MANDRAKE_ACTIVE = "Onward, vegetable minion!",
		MANDRAKE_PLANTED = "The mighty mandrake. It's best picked at night.",
		MANDRAKE = "Alas, poor mandrake!",

        MANDRAKESOUP = "Boiled the life out of him.",
        MANDRAKE_COOKED = "Now it's just food.",
        MAPSCROLL = "Blank as Abigail now.",
        MARBLE = "Smooth and lifeless.",
        MARBLEBEAN = "Cold... but not lifeless...",
        MARBLEBEAN_SAPLING = "It cares nothing for the laws of this world...",
        MARBLESHRUB = "Against all odds, it has flourished in life...",
        MARBLEPILLAR = "Even stone can not withstand the constant pull of decay.",
        MARBLETREE = "Be ye alive or be ye dead?",
        MARSH_BUSH =
        {
			BURNT = "The end.",
            BURNING = "Even thorns burn.",
            GENERIC = "A bush that always hurts.",
            PICKED = "Life is pain. Now it has no life.",
        },
        BURNT_MARSH_BUSH = "It's unspeakably burnt.",
        MARSH_PLANT = "It's a plant.",
        MARSH_TREE =
        {
            BURNING = "It's burning.",
            BURNT = "Black like my heart.",
            CHOPPED = "Its spikes were no protection.",
            GENERIC = "A tree that knows only pain.",
        },
        MAXWELL = "I feel a strange kinship with him.",--single player
        MAXWELLHEAD = "He sure has a taste for the dramatic.",--removed
        MAXWELLLIGHT = "What a curious light.",--single player
        MAXWELLLOCK = "Looks magical.",--single player
        MAXWELLTHRONE = "Not quite what I expected.",--single player
        MEAT = "It is still bloody.",
        MEATBALLS = "Balled meat. How exciting.",
        MEATRACK =
        {
            DONE = "The drying is over.",
            DRYING = "It sways in the drying wind.",
            DRYINGINRAIN = "The rain is keeping it from drying.",
            GENERIC = "I can hang meat here.",
            BURNT = "It's done drying. Forever.",
            DONE_NOTMEAT = "The drying is over.",
            DRYING_NOTMEAT = "It sways in the drying wind.",
            DRYINGINRAIN_NOTMEAT = "The rain is keeping it from drying.",
        },
        MEAT_DRIED = "Meat turned dry and delicious.",
        MERM = "Horrid swamp thing!",
        MERMHEAD =
        {
            GENERIC = "No dignity at all.",
            BURNT = "Somehow, it found a way to sink even lower.",
        },
        MERMHOUSE =
        {
            GENERIC = "Time has broken it down.",
            BURNT = "Fire has broken it down even further.",
        },
        MINERHAT = "Hands-free lighting!",
        MONKEY = "Living without the burden of intelligence must be nice.",
        MONKEYBARREL = "It's filthy.",
        MONSTERLASAGNA = "Cooked evil is still evil. Even in lasagna.",
        FLOWERSALAD = "Ugh, more flowers.",
        ICECREAM = "Ice cream could never replace Abigail.",
        WATERMELONICLE = "The melon is in stasis.",
        TRAILMIX = "A handful of sustenance.",
        HOTCHILI = "Abigail hated spicy foods.",
        GUACAMOLE = "That's just gruesome. I like it.",
        MONSTERMEAT = "Evilness pervades it.",
        MONSTERMEAT_DRIED = "Meat turned dry and weird-tasting.",
        MOOSE = "It's an abomination.",
        MOOSE_NESTING_GROUND = "A cradle of life. I hate it.",
        MOOSEEGG = "Not sure how a thing like that happens.",
        MOSSLING = "A new life. The last thing anyone needs.",
        FEATHERFAN = "That'll make quite a draft.",
        MINIFAN = "When I am still, it is as lifeless as Abigail.",
        GOOSE_FEATHER = "Plucked, just like Abigail was from me.",
        STAFF_TORNADO = "Some weather out there.",
        MOSQUITO =
        {
            GENERIC = "It thieves others' life to maintain its own.",
            HELD = "I can feel its stolen warmth.",
        },
        MOSQUITOSACK = "A sack of blood ripped from a mosquito. I love it.",
        MOUND =
        {
            DUG = "The earth has vomited up its secrets.",
            GENERIC = "Some day, I will join you.",
        },
        NIGHTLIGHT = "Eerie, and yet beautiful.",
        NIGHTMAREFUEL = "With the sleep of dreams comes this stuff.",
        NIGHTSWORD = "Dreams come to a point. A sharp one.",
        NITRE = "Herein lies the folly of man.",
        ONEMANBAND = "I used to take joy in instruments such as these.",
        OASISLAKE =
		{
			GENERIC = "A place to drown my sorrows.",
			EMPTY = "If only my tears could dry up like this lake.",
		},
        PANDORASCHEST = "Life is a gamble.",
        PANFLUTE = "Music is the window to my empty soul.",
        PAPYRUS = "For documenting my pain.",
        WAXPAPER = "It feels so... nostalgic.",
        PENGUIN = "All dressed up, but where to go?",
        PERD = "Dumb bird! Stay away from the berries!",
        PEROGIES = "A lovely little pouch of nutrients.",
        PETALS = "Its joy was so disparaging...",
        PETALS_EVIL = "They are painted with the colors of my soul.",
        PHLEGM = "The wretched beast must have been sick.",
        PICKAXE = "That the earth itself might be penetrated.",
        PIGGYBACK = "They are more useful in death.",
        PIGHEAD =
        {
            GENERIC = "Kill the pig! Spill his blood!",
            BURNT = "He's been burnt down.",
        },
        PIGHOUSE =
        {
            FULL = "I hope they're enjoying themselves.",
            GENERIC = "At least they are comfortable.",
            LIGHTSOUT = "Always on the outside, looking in.",
            BURNT = "Nothing lasts forever.",
        },
        PIGKING = "Live it up while you can, Your Majesty.",
        PIGMAN =
        {
            DEAD = "He's better off, now.",
            FOLLOWER = "I still feel alone.",
            GENERIC = "They are so standoffish.",
            GUARD = "How Orwellian.",
            WEREPIG = "A creature of the night!",
        },
        PIGSKIN = "The hide of a pig that once was.",
        PIGTENT = "The place where they wrap pigs in blankets.",
        PIGTORCH = "It cuts at the darkness.",
        PINECONE = "A tiny life, ensconced in brittle death.",
        PINECONE_SAPLING = "A tree will grow soon.",
        LUMPY_SAPLING = "This life appeared from nowhere.",
        PITCHFORK = "What a devilish tool!",
        PLANTMEAT = "It has a foul smell.",
        PLANTMEAT_COOKED = "It's only slightly more appealing.",
        PLANT_NORMAL =
        {
            GENERIC = "An edible plant.",
            GROWING = "Keep growing. I'll wait.",
            READY = "It is ready for the harvest.",
            WITHERED = "It's had the life sucked out of it.",
        },
        POMEGRANATE = "So many juicy red bits to chomp and squish!",
        POMEGRANATE_COOKED = "Warm, but no less messy.",
        POMEGRANATE_SEEDS = "It's a plant that's waiting to be.",
        POND = "Ophelia? Are you down there?",
        POOP = "Life is blood and this.",
        FERTILIZER = "A bucket of grime.",
        PUMPKIN = "It's as big as the hole where my heart once was.",
        PUMPKINCOOKIE = "Why indulge in such childish things?",
        PUMPKIN_COOKED = "It shriveled a tiny bit from the heat. I like that.",
        PUMPKIN_LANTERN = "You're not so scary.",
        PUMPKIN_SEEDS = "It's a seed. Exciting.",
        PURPLEAMULET = "It's oozing.",
        PURPLEGEM = "Purple like a... purple thing.",
        RABBIT =
        {
            GENERIC = "He's wandering mindlessly, oblivious to his fate.",
            HELD = "He is safely in my embrace.",
        },
        RABBITHOLE =
        {
            GENERIC = "I'm too big to fall down there.",
            SPRING = "It's closed up. No one is falling down there, now.",
        },
        RAINOMETER =
        {
            GENERIC = "It measures cloudiness. I like when it's dreary.",
            BURNT = "Does that mean sunshine is dead, too?",
        },
        RAINCOAT = "I liked jumping in puddles with Abigail.",
        RAINHAT = "What fun is rain if you're not getting wet?",
        RATATOUILLE = "A whole bunch of cooked vegetables. Riveting.",
        RAZOR = "This is just for shaving.",
        REDGEM = "Red like my heart's blood.",
        RED_CAP = "A mushroom after my own heart.",
        RED_CAP_COOKED = "All is malleable.",
        RED_MUSHROOM =
        {
            GENERIC = "Damp.",
            INGROUND = "I would hide too, if I could.",
            PICKED = "Harvested.",
        },
        REEDS =
        {
            BURNING = "Soon to be ashes.",
            GENERIC = "It's just a bunch of reeds.",
            PICKED = "They have already been torn away.",
        },
        RELIC = "A leftover of an ancient world.",
        RUINS_RUBBLE = "A pile of broken dreams.",
        RUBBLE = "Broken bits of stone.",
        RESEARCHLAB =
        {
            GENERIC = "I will learn unspeakable things.",
            BURNT = "It is unspeakably burnt.",
        },
        RESEARCHLAB2 =
        {
            GENERIC = "I will learn unspeakable things.",
            BURNT = "It is unspeakably burnt.",
        },
        RESEARCHLAB3 =
        {
            GENERIC = "I have learnt unspeakable things.",
            BURNT = "It is unspeakably burnt.",
        },
        RESEARCHLAB4 =
        {
            GENERIC = "This is but a step from madness.",
            BURNT = "Madness brings fire.",
        },
        RESURRECTIONSTATUE =
        {
            GENERIC = "It's just putting off the inevitable.",
            BURNT = "I'm glad that fail-safe is gone.",
        },
        RESURRECTIONSTONE = "A futile ward.",
        ROBIN =
        {
            GENERIC = "Does that mean spring is coming? I hope not.",
            HELD = "He likes being trapped in my pocket.",
        },
        ROBIN_WINTER =
        {
            GENERIC = "Life in the barren, frozen wastes.",
            HELD = "It's so soft. It is my enemy.",
        },
        ROBOT_PUPPET = "I wonder what they did.", --single player
        ROCK_LIGHT =
        {
            GENERIC = "There's a fire in the pit's belly.",--removed
            OUT = "The lava lost its will to burn...",--removed
            LOW = "The shadows encroach.",--removed
            NORMAL = "The lava's on fire.",--removed
        },
        CAVEIN_BOULDER =
        {
            GENERIC = "Call me Sisyphus.",
            RAISED = "So close, yet so far away.",
        },
        ROCK = "Even that is not permanent.",
        PETRIFIED_TREE = "Now it will never die...",
        ROCK_PETRIFIED_TREE = "Now it will never die...",
        ROCK_PETRIFIED_TREE_OLD = "Now it will never die...",
        ROCK_ICE =
        {
            GENERIC = "A large piece of cold, unfeeling ice.",
            MELTED = "A large pool of cool, melted ice.",
        },
        ROCK_ICE_MELTED = "A large pool of cool, melted ice.",
        ICE = "Broken pieces of my heart.",
        ROCKS = "Some small rocks.",
        ROOK = "A Rook? Or is it a Castle?",
        ROPE = "That would be the easy way out of this place.",
        ROTTENEGG = "The way of all things.",
        ROYAL_JELLY = "We stole it out of the mouths of baby bees.",
        JELLYBEAN = "Beans that shall never know life.",
        SADDLE_BASIC = "As if it wasn't already burdened by the yoke of life...",
        SADDLE_RACE = "Too much whimsy gives me indigestion.",
        SADDLE_WAR = "Oh, how we bend creatures to our ill intent.",
        SADDLEHORN = "I'm only taking back what's mine.",
        SALTLICK = "The beasts crave it...",
        BRUSH = "Oh, to rid the world of fluff.",
		SANITYROCK =
		{
			ACTIVE = "It's calling to me.",
			INACTIVE = "Even this obelisk has left me.",
		},
		SAPLING =
		{
			BURNING = "Consigned to the flames.",
			WITHERED = "The oppressive heat got to this one.",
			GENERIC = "It's trying to grow up.",
			PICKED = "Maybe next time, sapling.",
			DISEASED = "It's not long for this world...", --removed
			DISEASING = "It is on the precipice...", --removed
		},
   		SCARECROW =
   		{
			GENERIC = "Who would want to scare crows away?",
			BURNING = "Antagonizing crows is always bad luck.",
			BURNT = "Now the crows will be at peace.",
   		},
   		SCULPTINGTABLE=
   		{
			EMPTY = "That looks... f-fun...",
			BLOCK = "Abigail... You be Death, I'll be the Sculptor...",
			SCULPTURE = "Cleft from the stone.",
			BURNT = "...I can't be disappointed... If I expect nothing...",
   		},
        SCULPTURE_KNIGHTHEAD = "Off with his head! Heehee.",
		SCULPTURE_KNIGHTBODY =
		{
			COVERED = "There's a sickly beauty to it...",
			UNCOVERED = "We all have monsters within, I suppose.",
			FINISHED = "If only the rest of us could be whole again.",
			READY = "It wants out...",
		},
        SCULPTURE_BISHOPHEAD = "How did this get here?",
		SCULPTURE_BISHOPBODY =
		{
			COVERED = "A beautiful corruption gnaws at its base...",
			UNCOVERED = "The more the marble wastes, the more the statue grows.",
			FINISHED = "Not everyone can be put back together after falling apart.",
			READY = "It wants out...",
		},
        SCULPTURE_ROOKNOSE = "Strange marble debris...",
		SCULPTURE_ROOKBODY =
		{
			COVERED = "I feel... queasy...",
			UNCOVERED = "Perhaps it wanted to hide the shame of its monstrous form?",
			FINISHED = "It's been made whole again. Lucky.",
			READY = "It wants out...",
		},
        GARGOYLE_HOUND = "A \"puppy\", frozen in time...",
        GARGOYLE_WEREPIG = "I can make that face too...",
		SEEDS = "Life, or at least the promise of it.",
		SEEDS_COOKED = "The fire has toasted their life away.",
		SEWING_KIT = "Another implement for staving off the inevitable decay.",
		SEWING_TAPE = "It doesn't mend the hole... merely masks it.",
		SHOVEL = "What terrible secrets might be uncovered with this?",
		SILK = "So slippery and fine.",
		SKELETON = "I envy your escape.",
		SCORCHED_SKELETON = "The flame has cleansed this poor wretched soul.",
        SKELETON_NOTPLAYER = "All living things share the same fate. Thankfully.",
		SKULLCHEST = "It shall contain my memento mori.", --removed
		SMALLBIRD =
		{
			GENERIC = "Hello there, little one.",
			HUNGRY = "Are you empty inside?",
			STARVING = "A black hole from which seeds never return.",
			SLEEPING = "Dream of a better place.",
		},
		SMALLMEAT = "It smells like tiny fear.",
		SMALLMEAT_DRIED = "Meat, turned dry and delicious.",
		SPAT = "I should put it out of its misery.",
		SPEAR = "They who wield it shall become the destroyer of worlds.",
		SPEAR_WATHGRITHR = "It seems a tad dramatic.",
		WATHGRITHRHAT = "I've never seen her take it off before...",
		SPIDER =
		{
			DEAD = "We will meet again some day.",
			GENERIC = "A creature of the night!",
			SLEEPING = "Evil is sleeping.",
		},
		SPIDERDEN = "A nest of filth and villainy.",
		SPIDEREGGSACK = "A tiny package full of death and destruction.",
		SPIDERGLAND = "Even in death, this beast causes pain.",
		SPIDERHAT = "Time to stare into the abyss.",
		SPIDERQUEEN = "She is regal in her horribleness.",
		SPIDER_WARRIOR =
		{
			DEAD = "Alas, brave warrior.",
			GENERIC = "A warrior of the night!",
			SLEEPING = "I must beware.",
		},
		SPOILED_FOOD = "Everything turns to waste, eventually.",
        STAGEHAND =
        {
			AWAKE = "A creature of shadow that seeks the light... how sad...",
			HIDING = "My heart aches with its beauty.",
        },
        STATUE_MARBLE =
        {
            GENERIC = "Cold, hard stone...",
            TYPE1 = "Each of us wear many masks...",
            TYPE2 = "A chilling thought... what if nothing's beneath the mask?",
            TYPE3 = "It's a lovely vase.", --bird bath type statue
        },
		STATUEHARP = "Maybe these statues will keep me company.",
		STATUEMAXWELL = "Did it go as you planned?",
		STEELWOOL = "This offers no hope of warmth.",
		STINGER = "Sharp and deadly.",
		STRAWHAT = "When the sun beats mercilessly, life finds a way. Ugh.",
		STUFFEDEGGPLANT = "A nightshade. Probably not filled with poison.",
		SWEATERVEST = "Pieces of dead things, made into a vest!",
		REFLECTIVEVEST = "Everything's a vest.",
		HAWAIIANSHIRT = "They'll put flowers on anything these days.",
		TAFFY = "Who knew such sweet things could exist here?",
		TALLBIRD = "Free from the shackles of the sky.",
		TALLBIRDEGG = "So full of potential.",
		TALLBIRDEGG_COOKED = "All that promise, snatched away. Not bad with bacon.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Chilled by the darkness.",
			GENERIC = "A tiny, fragile being, struggling for the light.",
			HOT = "It cannot bear the heat.",
			LONG = "A life sooner begun is a life sooner ended.",
			SHORT = "Soon now.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "That egg represents a new life. Ugh.",
			PICKED = "The nest is empty. Vacant. Barren. A void.",
		},
		TEENBIRD =
		{
			GENERIC = "Will you leave too?",
			HUNGRY = "We all try to fill the void.",
			STARVING = "Your true nature is revealed!",
			SLEEPING = "Rest now.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "I'm sure the next realm will be even more horrible!", --single player
			GENERIC = "No good can come of this.", --single player
			LOCKED = "It's still locked shut.", --single player
			PARTIAL = "Is it half built, or half destroyed?", --single player
		},
		TELEPORTATO_BOX = "It contains a vital spark.", --single player
		TELEPORTATO_CRANK = "It looks complicated.", --single player
		TELEPORTATO_POTATO = "What a hideous creation!", --single player
		TELEPORTATO_RING = "It has no sharp edges.", --single player
		TELESTAFF = "We could escape if it were more powerful.",
		TENT =
		{
			GENERIC = "Sleep is but a preview of death.",
			BURNT = "A preview of the fires of Hell.",
		},
		SIESTAHUT =
		{
			GENERIC = "A siesta is but a preview of death.",
			BURNT = "A preview of the fires of Hell.",
		},
		TENTACLE = "Long, thin and dangerous!",
		TENTACLESPIKE = "Sharp, slimy and dangerous.",
		TENTACLESPOTS = "These are better left unmentioned.",
		TENTACLE_PILLAR = "So this is what goes on down below.",
        TENTACLE_PILLAR_HOLE = "It shall return, some day.",
		TENTACLE_PILLAR_ARM = "Babies!",
		TENTACLE_GARDEN = "This one is different.",
		TOPHAT = "A piece of finery to help forget the inescapable wild.",
		TORCH = "A tiny bulwark against the night.",
		TRANSISTOR = "Electrical doo-what?",
		TRAP = "Simple grass has become deadly.",
		TRAP_TEETH = "A devious surprise from underground.",
		TRAP_TEETH_MAXWELL = "Death when I least expect it.", --single player
		TREASURECHEST =
		{
			GENERIC = "For which to contain my lucre.",
			BURNT = "It couldn't even hold ashes.",
            UPGRADED_STACKSIZE = "It's still not big enough to hold all my regrets.",
		},
		TREASURECHEST_TRAP = "Every once in awhile, things go my way.",
        CHESTUPGRADE_STACKSIZE = "It will make the emptiness in my chest grow even bigger...", -- Describes the kit upgrade item.
		COLLAPSEDCHEST = "Is the emptyness all around us now?",
		SACRED_CHEST =
		{
			GENERIC = "It is touched by death.",
			LOCKED = "It judges my very being.",
		},
		TREECLUMP = "Was this placed intentionally?", --removed

		TRINKET_1 = "Perfectly misshapen.", --Melted Marbles
		TRINKET_2 = "Just a temptation, like death.", --Fake Kazoo
		TRINKET_3 = "If only knives solved more of my problems...", --Gord's Knot
		TRINKET_4 = "I'd carry this to the end of the world.", --Gnome
		TRINKET_5 = "I'll hold onto it... but only for a friend.", --Toy Rocketship
		TRINKET_6 = "Once alive with electricity, they've met their end.", --Frazzled Wires
		TRINKET_7 = "Just a simple game.", --Ball and Cup
		TRINKET_8 = "I wish I could take a bath.", --Rubber Bung
		TRINKET_9 = "Mismatched buttons for a mismatched life.", --Mismatched Buttons
		TRINKET_10 = "Another mouth to feed.", --Dentures
		TRINKET_11 = "I warned you, WX, never ingest bottles labeled \"Drink me.\"", --Lying Robot
		TRINKET_12 = "Not so slimy any more, are we?", --Dessicated Tentacle
		TRINKET_13 = "I'd carry this to the end of the world.", --Gnomette
		TRINKET_14 = "I wish my life force would drain away like the tea.", --Leaky Teacup
		TRINKET_15 = "Winning with only one piece is hopeless.", --Pawn
		TRINKET_16 = "Winning with only one piece is hopeless.", --Pawn
		TRINKET_17 = "Two utensils that are one. It reminds me of myself and Abigail.", --Bent Spork
		TRINKET_18 = "It conceals tragedy.", --Trojan Horse
		TRINKET_19 = "The spinning inevitably ends, just like life.", --Unbalanced Top
		TRINKET_20 = "My back doesn't need scratching.", --Backscratcher
		TRINKET_21 = "This tool has come to the end of its life.", --Egg Beater
		TRINKET_22 = "I'm not a-frayed.", --Frayed Yarn
		TRINKET_23 = "I don't have a use for it.", --Shoehorn
		TRINKET_24 = "I've never been lucky.", --Lucky Cat Jar
		TRINKET_25 = "It smells of decay and death.", --Air Unfreshener
		TRINKET_26 = "That potato is as hollow as I am.", --Potato Cup
		TRINKET_27 = "Now at least the wardrobe can be organized.", --Coat Hanger
		TRINKET_28 = "A horse! A horse! My castle for a horse!", --Rook
        TRINKET_29 = "A horse! A horse! My castle for a horse!", --Rook
        TRINKET_30 = "I'd rather have the castle...", --Knight
        TRINKET_31 = "I'd rather have the castle...", --Knight
        TRINKET_32 = "When I gaze into the ball I see... nothing. Apropos.", --Cubic Zirconia Ball
        TRINKET_33 = "It's very fetching.", --Spider Ring
        TRINKET_34 = "Perhaps a curse could end our suffering.", --Monkey Paw
        TRINKET_35 = "Neither half empty, nor half full.", --Empty Elixir
        TRINKET_36 = "Now Webber and I can match.", --Faux fangs
        TRINKET_37 = "Drive it through my heart and be done.", --Broken Stake
        TRINKET_38 = "It makes the world look as insignificant as I feel.", -- Binoculars Griftlands trinket
        TRINKET_39 = "One lonely half of a pair.", -- Lone Glove Griftlands trinket
        TRINKET_40 = "The weight of the world rests upon me.", -- Snail Scale Griftlands trinket
        TRINKET_41 = "It looks like ectoplasm in there.", -- Goop Canister Hot Lava trinket
        TRINKET_42 = "To frolic, to play, no more.", -- Toy Cobra Hot Lava trinket
        TRINKET_43= "I have put childish things behind me.", -- Crocodile Toy Hot Lava trinket
        TRINKET_44 = "Some breaks cannot be mended.", -- Broken Terrarium ONI trinket
        TRINKET_45 = "It is so colorful...", -- Odd Radio ONI trinket
        TRINKET_46 = "I simply do not know what it is.", -- Hairdryer ONI trinket

        -- The numbers align with the trinket numbers above.
        LOST_TOY_1  = "I get the feeling... that this meant a great deal to someone.",
        LOST_TOY_2  = "I get the feeling... that this meant a great deal to someone.",
        LOST_TOY_7  = "I get the feeling... that this meant a great deal to someone.",
        LOST_TOY_10 = "I get the feeling... that this meant a great deal to someone.",
        LOST_TOY_11 = "I get the feeling... that this meant a great deal to someone.",
        LOST_TOY_14 = "I get the feeling... that this meant a great deal to someone.",
        LOST_TOY_18 = "I get the feeling... that this meant a great deal to someone.",
        LOST_TOY_19 = "I get the feeling... that this meant a great deal to someone.",
        LOST_TOY_42 = "I get the feeling... that this meant a great deal to someone.",
        LOST_TOY_43 = "I get the feeling... that this meant a great deal to someone.",

        HALLOWEENCANDY_1 = "Oh... it's... g-good.",
        HALLOWEENCANDY_2 = "The most delicious lie.",
        HALLOWEENCANDY_3 = "Sigh. At least it's honest.",
        HALLOWEENCANDY_4 = "Don't worry, Webber, it's just candy.",
        HALLOWEENCANDY_5 = "Nine lives are not enough to save you from my hungry maw...",
        HALLOWEENCANDY_6 = "Lumps of bitter sorrow.",
        HALLOWEENCANDY_7 = "Life is a swirling abyss of suffering and disappointment.",
        HALLOWEENCANDY_8 = "This is... fun...",
        HALLOWEENCANDY_9 = "As perplexing as it is delicious.",
        HALLOWEENCANDY_10 = "This is... fun...",
        HALLOWEENCANDY_11 = "You have to bite their heads off first... heehee...",
        HALLOWEENCANDY_12 = "Today I eat them. One day, they'll eat me.", --ONI meal lice candy
        HALLOWEENCANDY_13 = "A candy as hard as my heart.", --Griftlands themed candy
        HALLOWEENCANDY_14 = "What is this eternal burning?!", --Hot Lava pepper candy
        CANDYBAG = "It's for putting nice things in...",

		HALLOWEEN_ORNAMENT_1 = "It reminds me of Abigail. I'll hang it somewhere.",
		HALLOWEEN_ORNAMENT_2 = "It longs to be hung somewhere.",
		HALLOWEEN_ORNAMENT_3 = "Decoration for a devilish day.",
		HALLOWEEN_ORNAMENT_4 = "A memorial for a monster.",
		HALLOWEEN_ORNAMENT_5 = "It descends into darkness.",
		HALLOWEEN_ORNAMENT_6 = "Crows in trees mean souls trapped between worlds.",

		HALLOWEENPOTION_DRINKS_WEAK = "Like life, it's a bit disappointing.",
		HALLOWEENPOTION_DRINKS_POTENT = "If only life was so potent.",
        HALLOWEENPOTION_BRAVERY = "Things seem less horrifying with this.",
		HALLOWEENPOTION_MOON = "If only it could change the past.",
		HALLOWEENPOTION_FIRE_FX = "I wish I possessed such burning within my heart.",
		MADSCIENCE_LAB = "Madness lies within.",
		LIVINGTREE_ROOT = "Potential horror.",
		LIVINGTREE_SAPLING = "It'll grow up big and abhorrent.",

        DRAGONHEADHAT = "What big eyes you have.",
        DRAGONBODYHAT = "The belly of the beast.",
        DRAGONTAILHAT = "That's just a tall tail.",
        PERDSHRINE =
        {
            GENERIC = "It hungers for a sacrifice.",
            EMPTY = "It's empty...",
            BURNT = "Black like my heart.",
        },
        REDLANTERN = "A light to guide me.",
        LUCKY_GOLDNUGGET = "Luck has long since abandoned me...",
        FIRECRACKERS = "It needs only a light.",
        PERDFAN = "It's... surprisingly soft.",
        REDPOUCH = "What lies within?",
        WARGSHRINE =
        {
            GENERIC = "The hounds are baying.",
            EMPTY = "We must light a fire to honor the hound.",
--fallback to speech_wilson.lua             BURNING = "I should make something fun.", --for willow to override
            BURNT = "Dust to dust.",
        },
        CLAYWARG =
        {
            GENERIC = "To perish now would save me much sorrow.",
            STATUE = "There is no life in its eyes.",
        },
        CLAYHOUND =
        {
            GENERIC = "My, what big teeth you have.",
            STATUE = "Naught but a pithy imitation of life.",
        },
        HOUNDWHISTLE = "That I cannot hear it does not mean it is silent.",
        CHESSPIECE_CLAYHOUND = "Happiness is a warm puppy... but this one is cold.",
        CHESSPIECE_CLAYWARG = "It knows only fury.",

		PIGSHRINE =
		{
            GENERIC = "A tribute to gluttony.",
            EMPTY = "It needs a sacrifice of flesh.",
            BURNT = "Ashes to ashes.",
		},
		PIG_TOKEN = "Yet another unnecessary plaything.",
		PIG_COIN = "It pays for a fleeting friendship.",
		YOTP_FOOD1 = "Something died for that feast.",
		YOTP_FOOD2 = "I don't want to eat that.",
		YOTP_FOOD3 = "It'll keep me alive a little longer.",

		PIGELITE1 = "A storm rages within him.", --BLUE
		PIGELITE2 = "Furious.", --RED
		PIGELITE3 = "His whole career is grounded in violence.", --WHITE
		PIGELITE4 = "Petrifying.", --GREEN

		PIGELITEFIGHTER1 = "A storm rages within him.", --BLUE
		PIGELITEFIGHTER2 = "Furious.", --RED
		PIGELITEFIGHTER3 = "His whole career is grounded in violence.", --WHITE
		PIGELITEFIGHTER4 = "Petrifying.", --GREEN

		CARRAT_GHOSTRACER = "It's merely a shade.",

        YOTC_CARRAT_RACE_START = "Why do I bother with such silly things.",
        YOTC_CARRAT_RACE_CHECKPOINT = "If only I had a signpost to guide me...",
        YOTC_CARRAT_RACE_FINISH =
        {
            GENERIC = "Don't worry, the end is near.",
            BURNT = "I suppose this means the race is over.",
            I_WON = "Oh. I won.",
            SOMEONE_ELSE_WON = "Enjoy your victory {winner}... good things never last.",
        },

		YOTC_CARRAT_RACE_START_ITEM = "I should find a resting place for this.",
        YOTC_CARRAT_RACE_CHECKPOINT_ITEM = "I fear I've already lost my way.",
		YOTC_CARRAT_RACE_FINISH_ITEM = "It's time to finish this... race track.",

		YOTC_SEEDPACKET = "Nothing grows in the garden of my heart.",
		YOTC_SEEDPACKET_RARE = "Everything that grows just dies eventually.",

		MINIBOATLANTERN = "Such a happy little glow... I despise it.",

        YOTC_CARRATSHRINE =
        {
            GENERIC = "I must pay my respects.",
            EMPTY = "It hungers for a tribute.",
            BURNT = "Ashes to ashes.",
        },

        YOTC_CARRAT_GYM_DIRECTION =
        {
            GENERIC = "If only my life could find some direction.",
            RAT = "An exercise in futility.",
            BURNT = "Returned to dust.",
        },
        YOTC_CARRAT_GYM_SPEED =
        {
            GENERIC = "I had a hamster once. It died.",
            RAT = "Running, running, yet going nowhere.",
            BURNT = "Returned to dust.",
        },
        YOTC_CARRAT_GYM_REACTION =
        {
            GENERIC = "After all, one never knows when disaster will strike...",
            RAT = "What a silly creature.",
            BURNT = "Returned to dust.",
        },
        YOTC_CARRAT_GYM_STAMINA =
        {
            GENERIC = "Abigail would have enjoyed this.",
            RAT = "You know you'll never get that berry, don't you?",
            BURNT = "Returned to dust.",
        },

        YOTC_CARRAT_GYM_DIRECTION_ITEM = "I suppose I'd better get started.",
        YOTC_CARRAT_GYM_SPEED_ITEM = "I'd rather not carry it any longer.",
        YOTC_CARRAT_GYM_STAMINA_ITEM = "Perhaps I could put it over here...",
        YOTC_CARRAT_GYM_REACTION_ITEM = "What a lot of trouble to go to.",

        YOTC_CARRAT_SCALE_ITEM = "How do you measure one's worth?",
        YOTC_CARRAT_SCALE =
        {
            GENERIC = "What is the measure of a Carrat?",
            CARRAT = "I don't know what I expected, really.",
            CARRAT_GOOD = "Oh... that's actually pretty good.",
            BURNT = "\"Ashes, ashes, we all fall down.\"",
        },

        YOTB_BEEFALOSHRINE =
        {
            GENERIC = "The highest honor this beast of burden will likely ever receive.",
            EMPTY = "It demands an offering.",
            BURNT = "There's nothing left of it.",
        },

        BEEFALO_GROOMER =
        {
            GENERIC = "Beauty, like all things, will fade and be forgotten.",
            OCCUPIED = "I can change its appearance, but it will always just be a beefalo.",
            BURNT = "Burned to ashes.",
        },
        BEEFALO_GROOMER_ITEM = "Sigh. Endless toil.",

        YOTR_RABBITSHRINE =
        {
            GENERIC = "I should pay my respects.",
            EMPTY = "Are you hungry, Mr. Rabbit?",
            BURNT = "Poor Mr. Rabbit.",
        },

        NIGHTCAPHAT = "There are so few comforts to be found in this wretched place.",

        YOTR_FOOD1 = "I think... I would like a bit of cake.",
        YOTR_FOOD2 = "Now my lips have turned blue...",
        YOTR_FOOD3 = "I'm sorry Abigail, I'd share if I could.",
        YOTR_FOOD4 = "It's sticky.",

        YOTR_TOKEN = "A duel to the death might help pass the time.",

        COZY_BUNNYMAN = "Poor creatures, sleep is only a temporary escape.",

        HANDPILLOW_BEEFALOWOOL = "This one is just right. Except for the smell.",
        HANDPILLOW_KELP = "This one is too... kelpy.",
        HANDPILLOW_PETALS = "This one is too soft.",
        HANDPILLOW_STEELWOOL = "This one is too hard.",

        BODYPILLOW_BEEFALOWOOL = "This one is just right. Except for the smell.",
        BODYPILLOW_KELP = "This one is too... kelpy.",
        BODYPILLOW_PETALS = "This one is too soft.",
        BODYPILLOW_STEELWOOL = "This one is too hard.",

		BISHOP_CHARGE_HIT = "Ouch...",
		TRUNKVEST_SUMMER = "Skin to wear over your skin.",
		TRUNKVEST_WINTER = "It may warm the body, but what of the spirit?",
		TRUNK_COOKED = "It looks even worse now.",
		TRUNK_SUMMER = "I would have preferred the ears.",
		TRUNK_WINTER = "Separated from its only friend.",
		TUMBLEWEED = "Alone, and rolling through life.",
		TURKEYDINNER = "Who's gobbling now?",
		TWIGS = "Plucked from the ground before their prime.",
		UMBRELLA = "The clouds weep.",
		GRASS_UMBRELLA = "The sun beats down.",
		UNIMPLEMENTED = "It's not done, like life.",
		WAFFLES = "They're definitely waffles.",
		WALL_HAY =
		{
			GENERIC = "That is a mere suggestion of defense.",
			BURNT = "Defenses down.",
		},
		WALL_HAY_ITEM = "Their defensive value is questionable.",
		WALL_STONE = "What will protect me from what's inside?",
		WALL_STONE_ITEM = "These won't protect from the demons within.",
		WALL_RUINS = "These didn't protect the ancients, now did they!",
		WALL_RUINS_ITEM = "Are the very stones haunted?",
		WALL_WOOD =
		{
			GENERIC = "It will only delay the inevitable.",
			BURNT = "The inevitable is coming.",
		},
		WALL_WOOD_ITEM = "Bundled logs.",
		WALL_MOONROCK = "The moon... she whispers promises of protection to me.",
		WALL_MOONROCK_ITEM = "This gift from above should not go to waste.",
		WALL_DREADSTONE = "Nothing will ever break through.",
		WALL_DREADSTONE_ITEM = "As dark and impenetrable as my heart.",
        WALL_SCRAP = "If junk can find new purpose, maybe... nah.",
        WALL_SCRAP_ITEM = "If junk can find new purpose, maybe... nah.",
		FENCE = "Sort of like an emotional barrier. But wood.",
        FENCE_ITEM = "We could use it to build a fence.",
        FENCE_GATE = "Will it keep others in, or out?",
        FENCE_GATE_ITEM = "We could use it to build a gate.",
		WALRUS = "An old man of the sea.",
		WALRUSHAT = "What feverish thoughts transpired beneath this?",
		WALRUS_CAMP =
		{
			EMPTY = "If they are not in there, where are they?",
			GENERIC = "This home is not a happy one, I fear.",
		},
		WALRUS_TUSK = "I gnash at thee.",
		WARDROBE =
		{
			GENERIC = "It reminds me of a story I used to read with Abigail.",
            BURNING = "Soon it will be nothing but ashes.",
			BURNT = "Now it doesn't remind me of anything.",
		},
		WARG = "A true bastion of evil.",
        WARGLET = "A beast of gnashing teeth and fury.",

		WASPHIVE = "They hide in their fortress of hate.",
		WATERBALLOON = "At any moment it could pop and spill its guts.",
		WATERMELON = "It's mostly water. What's the big deal?",
		WATERMELON_COOKED = "Now it's warm water.",
		WATERMELONHAT = "It makes the wearer's head sticky. Yuck.",
		WAXWELLJOURNAL =
		{
			GENERIC = "Do you want me to read you a story, Abigail?",
--fallback to speech_wilson.lua 			NEEDSFUEL = "only_used_by_waxwell",
		},
		WETGOOP = "A miserable mess, just like life.",
        WHIP = "It only provides the illusion of control.",
		WINTERHAT = "It helps stave off the encroaching cold.",
		WINTEROMETER =
		{
			GENERIC = "Why do I feel that it is measuring our mortality?",
			BURNT = "Does that mean my day to die is here?",
		},

        WINTER_TREE =
        {
            BURNT = "Death comes for all of us...",
            BURNING = "Oh.",
            CANDECORATE = "Oh, joy.",
            YOUNG = "It's not ready yet.",
        },
		WINTER_TREESTAND =
		{
			GENERIC = "We can plant a Winter's Feast tree.",
            BURNT = "Death comes for all of us...",
		},
        WINTER_ORNAMENT = "Do you like this one, Abigail?",
        WINTER_ORNAMENTLIGHT = "Bright lights... Cold nights...",
        WINTER_ORNAMENTBOSS = "This is one of my favorites.",
		WINTER_ORNAMENTFORGE = "A remembrance of past carnage.",
		WINTER_ORNAMENTGORGE = "Should old acquaintance be forgot.",

        WINTER_FOOD1 = "I'm going to eat you.", --gingerbread cookie
        WINTER_FOOD2 = "Not nearly sweet enough to balance out this bitter world.", --sugar cookie
        WINTER_FOOD3 = "If you eat it right... the end gets sharp...", --candy cane
        WINTER_FOOD4 = "It is filled with chunks of evil.", --fruitcake
        WINTER_FOOD5 = "It tastes okay, but I've grown tired of logs...", --yule log cake
        WINTER_FOOD6 = "I'm going to lick all the icing off...", --plum pudding
        WINTER_FOOD7 = "I don't want Winter's Feast to end...", --apple cider
        WINTER_FOOD8 = "I missed cocoa.", --hot cocoa
        WINTER_FOOD9 = "So aggressively delicious. You can't help but feel better.", --eggnog

		WINTERSFEASTOVEN =
		{
			GENERIC = "A place to cook dead things.",
			COOKING = "At least something is warm in this world.",
			ALMOST_DONE_COOKING = "The end is almost nigh.",
			DISH_READY = "I suppose I could eat something.",
		},
		BERRYSAUCE = "Abigail would love this...",
		BIBINGKA = "This bread has a most curious texture.",
		CABBAGEROLLS = "I wouldn't mind rolling up in a blanket and forgetting my troubles...",
		FESTIVEFISH = "It's about as festive as I feel.",
		GRAVY = "How we try in vain to add flavor to our bland and meaningless lives.",
		LATKES = "They are... quite tasty.",
		LUTEFISK = "Maybe I'll try just a bite.",
		MULLEDDRINK = "Can it thaw a cold, broken heart?",
		PANETTONE = "It's... delicious.",
		PAVLOVA = "It's brittle and delicate, like life itself.",
		PICKLEDHERRING = "It tastes... good.",
		POLISHCOOKIE = "I suppose... it wouldn't hurt to have one...",
		PUMPKINPIE = "Is it sweet enough to help me forget the bitterness in my heart?",
		ROASTTURKEY = "The holiday was cut short for this poor bird.",
		STUFFING = "Perhaps filling my belly will make me feel less empty inside.",
		SWEETPOTATO = "Oh Abigail, remember how mother would make this every year?",
		TAMALES = "Little pockets of warmth in this cold world.",
		TOURTIERE = "I cannot be comforted by comfort food... but I will have some more...",

		TABLE_WINTERS_FEAST =
		{
			GENERIC = "A table for gatherings.",
			HAS_FOOD = "I wish Abigail could enjoy some of that.",
			WRONG_TYPE = "Like me, it doesn't belong here.",
			BURNT = "It seems the time for celebration is over.",
		},

		GINGERBREADWARG = "Horrible evil in a festive coating.",
		GINGERBREADHOUSE = "Temporary joy, meant to be consumed.",
		GINGERBREADPIG = "No one wants to be my friend.",
		CRUMBS = "The little guy is falling apart.",
		WINTERSFEASTFUEL = "Makes me think of holidays with Abigail.",

        KLAUS = "I see him when I'm sleeping...",
        KLAUS_SACK = "Should we peek inside...?",
		KLAUSSACKKEY = "The key to our prosperity...",
		WORMHOLE =
		{
			GENERIC = "Life doesn't always make sense.",
			OPEN = "No matter what it consumes, it is never satisfied.",
		},
		WORMHOLE_LIMITED = "It will soon give up.",
		ACCOMPLISHMENT_SHRINE = "I've never much cared for metaphor.", --single player
		LIVINGTREE = "Can it never die?",
		ICESTAFF = "A staff to freeze.",
		REVIVER = "Choices matter.",
		SHADOWHEART = "It beats with a sorrow to span the skies and plumb the darkest seas.",
        ATRIUM_RUBBLE =
        {
			LINE_1 = "A people struck by famine and sorrow.",
			LINE_2 = "A piece of their story, lost to time.",
			LINE_3 = "They are consumed by darkness.",
			LINE_4 = "Then, rebirth.",
			LINE_5 = "Finally, a city, full of life.",
		},
        ATRIUM_STATUE = "A tortured soul.",
        ATRIUM_LIGHT =
        {
			ON = "A deathly light dances across the room.",
			OFF = "There is no light to be found.",
		},
        ATRIUM_GATE =
        {
			ON = "Hope springs infernal.",
			OFF = "A beacon of hope left unlit... How fitting.",
			CHARGING = "Take us far from here.",
			DESTABILIZING = "Oh well. I hope it's a quick death.",
			COOLDOWN = "We can't do that again for awhile.",
        },
        ATRIUM_KEY = "I think I know where it goes...",
		LIFEINJECTOR = "We were not meant to cheat death.",
		SKELETON_PLAYER =
		{
			MALE = "I envy you, %s. Maybe I should play with %s?",
			FEMALE = "I envy you, %s. Maybe I should play with %s?",
			ROBOT = "I envy you, %s. Maybe I should play with %s?",
			DEFAULT = "I envy you, %s. Maybe I should play with %s?",
		},
--fallback to speech_wilson.lua 		HUMANMEAT = "Flesh is flesh. Where do I draw the line?",
--fallback to speech_wilson.lua 		HUMANMEAT_COOKED = "Cooked nice and pink, but still morally gray.",
--fallback to speech_wilson.lua 		HUMANMEAT_DRIED = "Letting it dry makes it not come from a human, right?",
		ROCK_MOON = "It's traveled so far...",
		MOONROCKNUGGET = "It's traveled so far...",
		MOONROCKCRATER = "It's useless and missing a piece, much like me.",
		MOONROCKSEED = "Its pallor reminds me of Abigail.",

        REDMOONEYE = "Now Wolfgang won't get \"lost\" when I invite him to play.",
        PURPLEMOONEYE = "Maybe now I'll lose fewer friends...",
        GREENMOONEYE = "A green aura hangs over us...",
        ORANGEMOONEYE = "It sees all, and yet nothing.",
        YELLOWMOONEYE = "What color were mother's eyes?",
        BLUEMOONEYE = "Such an icy gaze...",

        --Arena Event
        LAVAARENA_BOARLORD = "A ruthless man.",
        BOARRIOR = "Your death will be swift.",
        BOARON = "A shame you have to perish.",
        PEGHOOK = "Abigail will defend me.",
        TRAILS = "You shall fall.",
        TURTILLUS = "You cannot shield yourself from this world.",
        SNAPPER = "Death will be a blessing.",
		RHINODRILL = "Brotherly camaraderie will not save you.",
		BEETLETAUR = "You are a prisoner of your own doomed destiny.",

        LAVAARENA_PORTAL =
        {
            ON = "I bid you good day.",
            GENERIC = "I dared not hope it would take me home.",
        },
        LAVAARENA_KEYHOLE = "Empty as my heart.",
		LAVAARENA_KEYHOLE_FULL = "Full as my sorrows.",
        LAVAARENA_BATTLESTANDARD = "That Battle Standard needs to be destroyed...",
        LAVAARENA_SPAWNER = "That's where they come from...",

        HEALINGSTAFF = "I could restore my allies.",
        FIREBALLSTAFF = "To call death from the skies.",
        HAMMER_MJOLNIR = "What a brutal implement.",
        SPEAR_GUNGNIR = "To cut and slash...",
        BLOWDART_LAVA = "To pierce the hearts of my foes...",
        BLOWDART_LAVA2 = "To burn and pierce!",
        LAVAARENA_LUCY = "Hello again, Lucy.",
        WEBBER_SPIDER_MINION = "Webber seems proud of them.",
        BOOK_FOSSIL = "There is power in words.",
		LAVAARENA_BERNIE = "How do you do, Bernie?",
		SPEAR_LANCE = "Such a brutal weapon...",
		BOOK_ELEMENTAL = "I would not want such power.",
		LAVAARENA_ELEMENTAL = "When will you be free from this torment?",

   		LAVAARENA_ARMORLIGHT = "If only my heart were as light.",
		LAVAARENA_ARMORLIGHTSPEED = "They'll have to catch me to hurt me.",
		LAVAARENA_ARMORMEDIUM = "Protect my fragile frame.",
		LAVAARENA_ARMORMEDIUMDAMAGER = "Even our armor is fanged.",
		LAVAARENA_ARMORMEDIUMRECHARGER = "It will restore one's power.",
		LAVAARENA_ARMORHEAVY = "Heavy protection for one's heart.",
		LAVAARENA_ARMOREXTRAHEAVY = "This world is nothing but hurt.",

		LAVAARENA_FEATHERCROWNHAT = "But what of the birds?",
        LAVAARENA_HEALINGFLOWERHAT = "It eases pain of the body, but not of the heart.",
        LAVAARENA_LIGHTDAMAGERHAT = "It brings more pain into the world.",
        LAVAARENA_STRONGDAMAGERHAT = "Hit harder, stronger...",
        LAVAARENA_TIARAFLOWERPETALSHAT = "The wearer shall be a force of good.",
        LAVAARENA_EYECIRCLETHAT = "There is dastardly power within.",
        LAVAARENA_RECHARGERHAT = "I'll be able to attack so often...",
        LAVAARENA_HEALINGGARLANDHAT = "But will it heal my soul?",
        LAVAARENA_CROWNDAMAGERHAT = "I forsee a wave of death.",

		LAVAARENA_ARMOR_HP = "It protects from damage, but not from sorrow.",

		LAVAARENA_FIREBOMB = "A bombardment of pain.",
		LAVAARENA_HEAVYBLADE = "It's too heavy. Like my soul.",

        --Quagmire
        QUAGMIRE_ALTAR =
        {
        	GENERIC = "The monster's hunger shall never cease.",
        	FULL = "We have prolonged our horrific demise.",
    	},
		QUAGMIRE_ALTAR_STATUE1 = "What horror have those eyes witnessed?",
		QUAGMIRE_PARK_FOUNTAIN = "Long dry.",

        QUAGMIRE_HOE = "To till the corrupt soil.",

        QUAGMIRE_TURNIP = "It's... a turnip.",
        QUAGMIRE_TURNIP_COOKED = "The turnip is now cooked.",
        QUAGMIRE_TURNIP_SEEDS = "The life they contain is a mystery.",

        QUAGMIRE_GARLIC = "It gives food flavor.",
        QUAGMIRE_GARLIC_COOKED = "It smells a bit nice.",
        QUAGMIRE_GARLIC_SEEDS = "The life they contain is a mystery.",

        QUAGMIRE_ONION = "I never cry.",
        QUAGMIRE_ONION_COOKED = "It will never make anyone cry again.",
        QUAGMIRE_ONION_SEEDS = "The life they contain is a mystery.",

        QUAGMIRE_POTATO = "It has eyes, yet it never cries.",
        QUAGMIRE_POTATO_COOKED = "Now its eyes will never open.",
        QUAGMIRE_POTATO_SEEDS = "The life they contain is a mystery.",

        QUAGMIRE_TOMATO = "Red as heart's blood.",
        QUAGMIRE_TOMATO_COOKED = "Its flesh is far more bloody now.",
        QUAGMIRE_TOMATO_SEEDS = "The life they contain is a mystery.",

        QUAGMIRE_FLOUR = "Flour by any other name would smell as sweet.",
        QUAGMIRE_WHEAT = "We can grind it down into flour.",
        QUAGMIRE_WHEAT_SEEDS = "The life they contain is a mystery.",
        --NOTE: raw/cooked carrot uses regular carrot strings
        QUAGMIRE_CARROT_SEEDS = "The life they contain is a mystery.",

        QUAGMIRE_ROTTEN_CROP = "Time came for it.",

		QUAGMIRE_SALMON = "It flops as its life slowly leaves its body.",
		QUAGMIRE_SALMON_COOKED = "Not so lively now.",
		QUAGMIRE_CRABMEAT = "Its insides are as horrid as its outsides.",
		QUAGMIRE_CRABMEAT_COOKED = "It's ready now.",
		QUAGMIRE_SUGARWOODTREE =
		{
			GENERIC = "It has a sickly beauty.",
			STUMP = "All things must end.",
			TAPPED_EMPTY = "Like a dagger through the heart. A tree heart.",
			TAPPED_READY = "I can harvest it now.",
			TAPPED_BUGS = "All that sacrifice for nothing.",
			WOUNDED = "Its life ebbs.",
		},
		QUAGMIRE_SPOTSPICE_SHRUB =
		{
			GENERIC = "I suppose it could be edible.",
			PICKED = "We've taken all there was to take.",
		},
		QUAGMIRE_SPOTSPICE_SPRIG = "We ripped it from its home on the shrub.",
		QUAGMIRE_SPOTSPICE_GROUND = "Just a dash.",
		QUAGMIRE_SAPBUCKET = "For collecting tree blood.",
		QUAGMIRE_SAP = "Tree blood.",
		QUAGMIRE_SALT_RACK =
		{
			READY = "There is salt to be had.",
			GENERIC = "There is no salt, yet.",
		},

		QUAGMIRE_POND_SALT = "Water, water, everywhere...",
		QUAGMIRE_SALT_RACK_ITEM = "It's for collecting salt from the pond.",

		QUAGMIRE_SAFE =
		{
			GENERIC = "Let's have a peek inside...",
			LOCKED = "Locked, like my heart.",
		},

		QUAGMIRE_KEY = "It is the key to something precious.",
		QUAGMIRE_KEY_PARK = "The key to a beautiful place, locked long away.",
        QUAGMIRE_PORTAL_KEY = "Perhaps I'll be happier in the next world.",


		QUAGMIRE_MUSHROOMSTUMP =
		{
			GENERIC = "They thrive on a stump made by death.",
			PICKED = "All things die. Even fungus.",
		},
		QUAGMIRE_MUSHROOMS = "Maybe we'll get lucky and they'll be poisonous.",
        QUAGMIRE_MEALINGSTONE = "I am ground down on the mealing stone of life.",
		QUAGMIRE_PEBBLECRAB = "Had I such a shell, I would never emerge.",


		QUAGMIRE_RUBBLE_CARRIAGE = "It's been forgotten.",
        QUAGMIRE_RUBBLE_CLOCK = "Time is an illusion.",
        QUAGMIRE_RUBBLE_CATHEDRAL = "Nothing more to pray for.",
        QUAGMIRE_RUBBLE_PUBDOOR = "A door that leads nowhere.",
        QUAGMIRE_RUBBLE_ROOF = "The roof cannot protect you when death comes.",
        QUAGMIRE_RUBBLE_CLOCKTOWER = "Time is death's ally.",
        QUAGMIRE_RUBBLE_BIKE = "Nothing escaped this plague.",
        QUAGMIRE_RUBBLE_HOUSE =
        {
            "Death has been here.",
            "It's a ghost town.",
            "Some tragedy has struck this house.",
        },
        QUAGMIRE_RUBBLE_CHIMNEY = "This was once a happy home.",
        QUAGMIRE_RUBBLE_CHIMNEY2 = "Its hearth no longer has a home.",
        QUAGMIRE_MERMHOUSE = "Seclusion has not been kind to it.",
        QUAGMIRE_SWAMPIG_HOUSE = "I see no joy in this house.",
        QUAGMIRE_SWAMPIG_HOUSE_RUBBLE = "Neither a house nor a home.",
        QUAGMIRE_SWAMPIGELDER =
        {
            GENERIC = "How do you do, sir?",
            SLEEPING = "He is practicing for the big sleep.",
        },
        QUAGMIRE_SWAMPIG = "They're less standoffish than their brethren.",

        QUAGMIRE_PORTAL = "There's no night here. It is a nice change.",
        QUAGMIRE_SALTROCK = "It needs to be ground down before we can use it.",
        QUAGMIRE_SALT = "It adds flavor...",
        --food--
        QUAGMIRE_FOOD_BURNT = "A waste.",
        QUAGMIRE_FOOD =
        {
        	GENERIC = "We should offer it to the beast.",
            MISMATCH = "The beast doesn't want that.",
            MATCH = "The beast will be satisfied with this.",
            MATCH_BUT_SNACK = "This will satisfy the beast, but not for long.",
        },

        QUAGMIRE_FERN = "Wilson calls them \"greens\"... but they're purple...",
        QUAGMIRE_FOLIAGE_COOKED = "Cooked purples.",
        QUAGMIRE_COIN1 = "I shall put them on my eyes when I die.",
        QUAGMIRE_COIN2 = "Money will not bring back Abigail.",
        QUAGMIRE_COIN3 = "Wealth cannot buy immortality.",
        QUAGMIRE_COIN4 = "It came from above.",
        QUAGMIRE_GOATMILK = "But no honey.",
        QUAGMIRE_SYRUP = "Not as sweet as Abigail.",
        QUAGMIRE_SAP_SPOILED = "As bittersweet as life.",
        QUAGMIRE_SEEDPACKET = "Planting seeds requires an optimism I don't possess.",

        QUAGMIRE_POT = "We cook to stave off death.",
        QUAGMIRE_POT_SMALL = "We will cook, or we will die.",
        QUAGMIRE_POT_SYRUP = "Sweetness begets sweetness.",
        QUAGMIRE_POT_HANGER = "The hanger is a noose for a pot.",
        QUAGMIRE_POT_HANGER_ITEM = "It's for hanging the pot over the fire.",
        QUAGMIRE_GRILL = "It can't make life more palatable.",
        QUAGMIRE_GRILL_ITEM = "I don't want to carry this around.",
        QUAGMIRE_GRILL_SMALL = "It makes a little bit of food.",
        QUAGMIRE_GRILL_SMALL_ITEM = "It only works if I place it somewhere.",
        QUAGMIRE_OVEN = "It looks okay.",
        QUAGMIRE_OVEN_ITEM = "Sigh... Why bother?",
        QUAGMIRE_CASSEROLEDISH = "For making food.",
        QUAGMIRE_CASSEROLEDISH_SMALL = "For making a small amount of food.",
        QUAGMIRE_PLATE_SILVER = "If only life had been handed to me on a silver plate.",
        QUAGMIRE_BOWL_SILVER = "It is empty, like my heart.",
--fallback to speech_wilson.lua         QUAGMIRE_CRATE = "Kitchen stuff.",

        QUAGMIRE_MERM_CART1 = "I, too, cart around my baggage.", --sammy's wagon
        QUAGMIRE_MERM_CART2 = "Nothing in there could bring me happiness.", --pipton's cart
        QUAGMIRE_PARK_ANGEL = "It's winged, but it's no angel.",
        QUAGMIRE_PARK_ANGEL2 = "Abigail needs a statue.",
        QUAGMIRE_PARK_URN = "Dust to dust.",
        QUAGMIRE_PARK_OBELISK = "A monument. But not to Abigail.",
        QUAGMIRE_PARK_GATE =
        {
            GENERIC = "Now I may enter the park.",
            LOCKED = "I need a key to enter.",
        },
        QUAGMIRE_PARKSPIKE = "Looks dangerous.",
        QUAGMIRE_CRABTRAP = "Life is a trap.",
        QUAGMIRE_TRADER_MERM = "How do you do?",
        QUAGMIRE_TRADER_MERM2 = "How do you do?",

        QUAGMIRE_GOATMUM = "Hello, ma'am. Care to trade?",
        QUAGMIRE_GOATKID = "What childhood is this for you?",
        QUAGMIRE_PIGEON =
        {
            DEAD = "Cold and dead.",
            GENERIC = "Would you like to be a pie, little bird?",
            SLEEPING = "It's practicing for the big sleep.",
        },
        QUAGMIRE_LAMP_POST = "It sheds light on nothing important.",

        QUAGMIRE_BEEFALO = "Don't worry. You'll be dead soon.",
        QUAGMIRE_SLAUGHTERTOOL = "Is all of life not a slaughter?",

        QUAGMIRE_SAPLING = "We will perish before this grows back.",
        QUAGMIRE_BERRYBUSH = "It shall never grow another berry.",

        QUAGMIRE_ALTAR_STATUE2 = "Yet another reminder of death.",
        QUAGMIRE_ALTAR_QUEEN = "I am not impressed by opulence.",
        QUAGMIRE_ALTAR_BOLLARD = "A post. Not very exciting.",
        QUAGMIRE_ALTAR_IVY = "Like death, it creeps everywhere.",

        QUAGMIRE_LAMP_SHORT = "The only light in my life is Abigail.",

        --v2 Winona
        WINONA_CATAPULT =
        {
        	GENERIC = "It visits death upon intruders.",
        	OFF = "It's dead...",
        	BURNING = "Oh no...",
        	BURNT = "It all crumbles to ash, in the end.",
			SLEEP = "It visits death upon intruders.",
        },
        WINONA_SPOTLIGHT =
        {
        	GENERIC = "But what if I liked the dark?",
        	OFF = "It's dead...",
        	BURNING = "Oh no...",
        	BURNT = "It all crumbles to ash, in the end.",
			SLEEP = "But what if I liked the dark?",
        },
        WINONA_BATTERY_LOW =
        {
        	GENERIC = "It's a kind of electrical box.",
        	LOWPOWER = "It's not long for this world.",
        	OFF = "What did Winona put in it again? Oh...",
        	BURNING = "Oh no...",
        	BURNT = "It all crumbles to ash, in the end.",
        },
        WINONA_BATTERY_HIGH =
        {
			GENERIC = "This one looks odd.",
			LOWPOWER = "It's slowly dying.",
			OFF = "I think it wants... gems...",
			BURNING = "Oh no...",
			BURNT = "It all crumbles to ash, in the end.",
			OVERLOADED = "It takes a lot of breaks.",
        },
		--v3 Winona
		WINONA_REMOTE =
		{
			GENERIC = "It gives the illusion of control.",
			OFF = "It's dead...",
			CHARGING = "It gives the illusion of control.",
			CHARGED = "It gives the illusion of control.",
		},
		WINONA_TELEBRELLA =
		{
			GENERIC = "It takes things away. I cannot follow.",
--fallback to speech_wilson.lua             MISSINGSKILL = "only_used_by_winona",
			OFF = "It's dead...",
			CHARGING = "It takes things away. I cannot follow.",
			CHARGED = "It takes things away. I cannot follow.",
		},
		WINONA_TELEPORT_PAD_ITEM =
		{
			GENERIC = "Not everything can be brought back.",
--fallback to speech_wilson.lua             MISSINGSKILL = "only_used_by_winona",
			OFF = "It's dead...",
			BURNING = "Oh no...",
			BURNT = "It all crumbles to ash, in the end.",
		},
		WINONA_STORAGE_ROBOT =
		{
			GENERIC = "Given the choice, would it accept this life of toil?",
			OFF = "Does it dream?",
			SLEEP = "Given the choice, would it accept this life of toil?",
			CHARGING = "Does it dream?",
			CHARGED = "Does it dream?",
		},
		INSPECTACLESBOX = "only_used_by_winona",
		INSPECTACLESBOX2 = "only_used_by_winona",
		INSPECTACLESHAT = 
        {
            GENERIC = "They can't show me what I'm looking for.",
            MISSINGSKILL = "only_used_by_winona",
        },
		ROSEGLASSESHAT =
        {
            GENERIC = "I hope you find her.",
            MISSINGSKILL = "only_used_by_winona",
        },
		CHARLIERESIDUE = "only_used_by_winona",
		CHARLIEROSE = "only_used_by_winona",
        WINONA_MACHINEPARTS_1 = "only_used_by_winona",
        WINONA_MACHINEPARTS_2 = "only_used_by_winona",
		WINONA_RECIPESCANNER = "only_used_by_winona",
		WINONA_HOLOTELEPAD = "only_used_by_winona",
		WINONA_HOLOTELEBRELLA = "only_used_by_winona",

        --Wormwood
        COMPOSTWRAP = "It's poop. Sigh.",
        ARMOR_BRAMBLE = "So my outside matches my inside.",
        TRAP_BRAMBLE = "To prick and ensnare.",

        BOATFRAGMENT03 = "Wreckage is all that remains.",
        BOATFRAGMENT04 = "Wreckage is all that remains.",
        BOATFRAGMENT05 = "Wreckage is all that remains.",
		BOAT_LEAK = "I always knew the ocean floor would be my final resting place.",
        MAST = "If we sailed forever we would never reach the horizon.",
        SEASTACK = "I could steer toward it and resign myself to a watery fate.",
        FISHINGNET = "To ensnare fish and tear them from their peaceful lives.", --unimplemented
        ANTCHOVIES = "Death would be a kindness.", --unimplemented
        STEERINGWHEEL = "Yet still I am directionless.",
        ANCHOR = "For when I feel I can go no further.",
        BOATPATCH = "To mend what the cruel seas have crushed.",
        DRIFTWOOD_TREE =
        {
            BURNING = "Oh. It's burning.",
            BURNT = "Your suffering is over now.",
            CHOPPED = "It's met its end at our hands.",
            GENERIC = "The bleached remains of a dead tree.",
        },

        DRIFTWOOD_LOG = "Bleached like bones left in the sun.",

        MOON_TREE =
        {
            BURNING = "Oh. It's burning.",
            BURNT = "Your suffering is over now.",
            CHOPPED = "It's met its end at our hands.",
            GENERIC = "A fleeting beauty.",
        },
		MOON_TREE_BLOSSOM = "Delicate and impermanent.",

        MOONBUTTERFLY =
        {
        	GENERIC = "Such beauty can never last.",
        	HELD = "Give up. You won't escape my grasp.",
        },
		MOONBUTTERFLYWINGS = "It's the way of all things.",
        MOONBUTTERFLY_SAPLING = "It grows, against all odds.",
        ROCK_AVOCADO_FRUIT = "It grew on a tree, but it looks like a rock.",
        ROCK_AVOCADO_FRUIT_RIPE = "I can eat it now.",
        ROCK_AVOCADO_FRUIT_RIPE_COOKED = "It might actually taste good at this point.",
        ROCK_AVOCADO_FRUIT_SPROUT = "Why do you persevere?",
        ROCK_AVOCADO_BUSH =
        {
        	BARREN = "It will never again bear fruit.",
			WITHERED = "I feel much the same.",
			GENERIC = "It's born fruit.",
			PICKED = "It has nothing to offer me.",
			DISEASED = "It is corrupt. Tainted.", --unimplemented
            DISEASING = "Vileness spreads within it.", --unimplemented
			BURNING = "Oh. It's burning.",
		},
        DEAD_SEA_BONES = "The sea rejects its dead.",
        HOTSPRING =
        {
        	GENERIC = "When I gaze upon my reflection, a ghost stares back at me.",
        	BOMBED = "I don't see how this helped.",
        	GLASS = "The top is solid glass.",
			EMPTY = "Nothing left for me here...",
        },
        MOONGLASS = "Its sharp edge would end this quickly.",
        MOONGLASS_CHARGED = "It feels almost alive, somehow.",
        MOONGLASS_ROCK = "What a sickly color.",
        BATHBOMB = "To mask the smell of sorrow and death.",
        TRAP_STARFISH =
        {
            GENERIC = "It's a starfish.",
            CLOSED = "If only it had swallowed me whole.",
        },
        DUG_TRAP_STARFISH = "A pity it didn't crunch me up when it had the chance.",
        SPIDER_MOON =
        {
        	GENERIC = "Death on legs.",
        	SLEEPING = "It slumbers soundly.",
        	DEAD = "It's the way of all things.",
        },
        MOONSPIDERDEN = "Terrible creatures lurk within.",
		FRUITDRAGON =
		{
			GENERIC = "It prefers to be alone.",
			RIPE = "You simply look too delicious.",
			SLEEPING = "It is arrested by deepest sleep.",
		},
        PUFFIN =
        {
            GENERIC = "Oh, to be so carefree.",
            HELD = "Life is not fair, is it?",
            SLEEPING = "It slumbers soundly.",
        },

		MOONGLASSAXE = "Death is so anticlimactic for trees.",
		GLASSCUTTER = "It visits death upon all who face it.",

        ICEBERG =
        {
            GENERIC = "Oh that my ship would dash across it.", --unimplemented
            MELTED = "It melted down a bit.", --unimplemented
        },
        ICEBERG_MELTED = "It melted down a bit.", --unimplemented

        MINIFLARE = "Why? No one will come.",
        MEGAFLARE = "I could just let the monsters come for me...",

		MOON_FISSURE =
		{
			GENERIC = "I see the light.",
			NOLIGHT = "Even the earth is falling apart under the pressure.",
		},
        MOON_ALTAR =
        {
            MOON_ALTAR_WIP = "It doesn't feel good to be incomplete.",
            GENERIC = "Heehee. Yes, I'd love to hear a secret.",
        },

        MOON_ALTAR_IDOL = "Abby and I will help put you back together.",
        MOON_ALTAR_GLASS = "It wants to find its missing pieces.",
        MOON_ALTAR_SEED = "It wants some sort of energy.",

        MOON_ALTAR_ROCK_IDOL = "I sense a presence within...",
        MOON_ALTAR_ROCK_GLASS = "I sense a presence within...",
        MOON_ALTAR_ROCK_SEED = "I sense a presence within...",

        MOON_ALTAR_CROWN = "You're safe now.",
        MOON_ALTAR_COSMIC = "The whispers... are getting louder...",

        MOON_ALTAR_ASTRAL = "You are whole again.",
        MOON_ALTAR_ICON = "I will take you to your final resting place.",
        MOON_ALTAR_WARD = "So lost and alone... my sister and I will help you.",

        SEAFARING_PROTOTYPER =
        {
            GENERIC = "Thinking on the waves makes me nauseous.",
            BURNT = "Another entry in a long line of unfortunate occurrences.",
        },
        BOAT_ITEM = "It's for making a boat.",
        BOAT_GRASS_ITEM = "It will make a rather flimsy boat. I'll likely drown.",
        STEERINGWHEEL_ITEM = "It would make a steering wheel...",
        ANCHOR_ITEM = "It's for a burdensome boat anchor.",
        MAST_ITEM = "It's for making a mast.",
        MUTATEDHOUND =
        {
        	DEAD = "It's better this way.",
        	GENERIC = "For this creature, to live is to suffer.",
        	SLEEPING = "Don't wake up.",
        },

        MUTATED_PENGUIN =
        {
			DEAD = "It's better this way.",
			GENERIC = "To let it live would be a cruelty.",
			SLEEPING = "Don't wake up.",
		},
        CARRAT =
        {
        	DEAD = "It is no more.",
        	GENERIC = "I despise how it skitters...",
        	HELD = "Freedom is not for you.",
        	SLEEPING = "It is arrested by deepest sleep.",
        },

		BULLKELP_PLANT =
        {
            GENERIC = "It's just seaweed.",
            PICKED = "There's no more seaweed here.",
        },
		BULLKELP_ROOT = "It's like a very slimy whip.",
        KELPHAT = "The strands are so slippery, it's barely holding together.",
		KELP = "It's... I don't know. Sigh.",
		KELP_COOKED = "The things we do for sustenance.",
		KELP_DRIED = "We took it out of the ocean, then took the ocean out of it.",

		GESTALT = "I can feel their fear and loneliness.",
        GESTALT_GUARD = "I don't think they want us here.",

		COOKIECUTTER = "Their faces are twisted with hunger.",
		COOKIECUTTERSHELL = "All that remains of its former occupant.",
		COOKIECUTTERHAT = "I'm protected, but at what cost to my dignity.",
		SALTSTACK =
		{
			GENERIC = "Those figures can't be natural.",
			MINED_OUT = "It's been utterly destroyed.",
			GROWING = "The cycle begins anew.",
		},
		SALTROCK = "Almost as salty as my bitter tears.",
		SALTBOX = "It'll only prolong the inevitable.",

		TACKLESTATION = "All fish beware.",
		TACKLESKETCH = "New methods for ripping fish from their peaceful lives.",

        MALBATROSS = "What a horrid bird!",
        MALBATROSS_FEATHER = "It won't be needing these anymore.",
        MALBATROSS_BEAK = "How gruesome.",
        MAST_MALBATROSS_ITEM = "That's alright, I can manage it.",
        MAST_MALBATROSS = "Fly me away from this place.",
		MALBATROSS_FEATHERED_WEAVE = "My fingers ache from sewing in all those feathers.",

        GNARWAIL =
        {
            GENERIC = "I cannot escape its piercing gaze... or horn.",
            BROKENHORN = "Some things remain broken forever.",
            FOLLOWER = "Do you really wish to come with me?",
            BROKENHORN_FOLLOWER = "You've lost something dear to you too, haven't you?",
        },
        GNARWAIL_HORN = "It's so sharp...",

        WALKINGPLANK = "That would be too easy.",
        WALKINGPLANK_GRASS = "That would be too easy.",
        OAR = "I'd prefer to be stranded at sea.",
		OAR_DRIFTWOOD = "Just when it thought it had escaped the ocean...",

		OCEANFISHINGROD = "The depths will offer no safety from my hook.",
		OCEANFISHINGBOBBER_NONE = "The line seems terribly bare... perhaps it needs something...",
        OCEANFISHINGBOBBER_BALL = "It floats happily until something drags it under.",
        OCEANFISHINGBOBBER_OVAL = "It floats happily until something drags it under.",
		OCEANFISHINGBOBBER_CROW = "It floats happily until something drags it under.",
		OCEANFISHINGBOBBER_ROBIN = "It floats happily until something drags it under.",
		OCEANFISHINGBOBBER_ROBIN_WINTER = "It floats happily until something drags it under.",
		OCEANFISHINGBOBBER_CANARY = "It floats happily until something drags it under.",
		OCEANFISHINGBOBBER_GOOSE = "It floats happily until something drags it under.",
		OCEANFISHINGBOBBER_MALBATROSS = "It floats happily until something drags it under.",

		OCEANFISHINGLURE_SPINNER_RED = "A paltry last meal for the fish.",
		OCEANFISHINGLURE_SPINNER_GREEN = "A paltry last meal for the fish.",
		OCEANFISHINGLURE_SPINNER_BLUE = "A paltry last meal for the fish.",
		OCEANFISHINGLURE_SPOON_RED = "A paltry last meal for the fish.",
		OCEANFISHINGLURE_SPOON_GREEN = "A paltry last meal for the fish.",
		OCEANFISHINGLURE_SPOON_BLUE = "A paltry last meal for the fish.",
		OCEANFISHINGLURE_HERMIT_RAIN = "The rain will mask my tears of boredom...",
		OCEANFISHINGLURE_HERMIT_SNOW = "How miserable.",
		OCEANFISHINGLURE_HERMIT_DROWSY = "Perhaps it's poisoned?",
		OCEANFISHINGLURE_HERMIT_HEAVY = "I'll never catch a fish as heavy as my heart.",

		OCEANFISH_SMALL_1 = "It didn't have enough time to grow.",
		OCEANFISH_SMALL_2 = "I'm afraid you've splished your last splash.",
		OCEANFISH_SMALL_3 = "I suppose it will do for now.",
		OCEANFISH_SMALL_4 = "All my efforts reap only the smallest rewards.",
		OCEANFISH_SMALL_5 = "It looks oddly... crunchy?",
		OCEANFISH_SMALL_6 = "It already reeks of decay.",
		OCEANFISH_SMALL_7 = "Hmph. I see no resemblance.",
		OCEANFISH_SMALL_8 = "The sun has set on your time in this world.",
        OCEANFISH_SMALL_9 = "What a rude little creature.",

		OCEANFISH_MEDIUM_1 = "What a horrendous looking creature.",
		OCEANFISH_MEDIUM_2 = "I'm afraid your time is up.",
		OCEANFISH_MEDIUM_3 = "It fought hard to live. A shame, really.",
		OCEANFISH_MEDIUM_4 = "My luck couldn't possibly be worse than it already is.",
		OCEANFISH_MEDIUM_5 = "Its existence must be so confusing.",
		OCEANFISH_MEDIUM_6 = "It's almost too pretty to eat. Almost.",
		OCEANFISH_MEDIUM_7 = "It's almost too pretty to eat. Almost.",
		OCEANFISH_MEDIUM_8 = "It has no warmth... like my life without Abigail.",
        OCEANFISH_MEDIUM_9 = "A fish, by any name, should not smell sweet.",

		PONDFISH = "It was flopping around desperately for life. The poor fool.",
		PONDEEL = "An eel.",

        FISHMEAT = "It's been decapitated.",
        FISHMEAT_COOKED = "A proper grilling puts a stop to the flopping.",
        FISHMEAT_SMALL = "There are other fish in the sea. Bigger ones, hopefully.",
        FISHMEAT_SMALL_COOKED = "It will... tide... me over for now.",
		SPOILED_FISH = "Farewell, chum.",

		FISH_BOX = "It feels a bit cruel to trap them within sight of freedom.",
        POCKET_SCALE = "What is the weight of my actions?",

		TACKLECONTAINER = "At least I won't have to carry bait in my pockets anymore.",
		SUPERTACKLECONTAINER = "I don't see what's so spectacular about it.",

		TROPHYSCALE_FISH =
		{
			GENERIC = "If my fish was as heavy as my heart, I'd surely win.",
			HAS_ITEM = "Weight: {weight}\nCaught by: {owner}",
			HAS_ITEM_HEAVY = "Weight: {weight}\nCaught by: {owner}\nNot even the strongest are guaranteed survival.",
			BURNING = "Nothing is safe.",
			BURNT = "How sad.",
			OWNER = "Weight: {weight}\nCaught by: {owner}\nOh... I... I did it...",
			OWNER_HEAVY = "Weight: {weight}\nCaught by: {owner}\nDo you miss your family, fishy?",
		},

		OCEANFISHABLEFLOTSAM = "Nothing but grass and muck.",

		CALIFORNIAROLL = "A cold fish, dressed up in a seaweed jacket.",
		SEAFOODGUMBO = "A sea once teeming with life. No more.",
		SURFNTURF = "It could be worse.",

        WOBSTER_SHELLER = "Its hard exterior shelters it from the cruel outside world.",
        WOBSTER_DEN = "A damp and dreary home.",
        WOBSTER_SHELLER_DEAD = "It's met its maker. I've met my lunch.",
        WOBSTER_SHELLER_DEAD_COOKED = "It's a feast!",

        LOBSTERBISQUE = "I would like a spoon.",
        LOBSTERDINNER = "Its death will give me life.",

        WOBSTER_MOONGLASS = "This world has made it hard, and sharp.",
        MOONGLASS_WOBSTER_DEN = "What lives within that cold glass mound?",

		TRIDENT = "It was stolen from the sea, but it still holds power over the waves.",

		WINCH =
		{
			GENERIC = "I doubt I'll find anything of interest.",
			RETRIEVING_ITEM = "It's pulling something from the depths...",
			HOLDING_ITEM = "This is what I have to show for my efforts.",
		},

        HERMITHOUSE = {
            GENERIC = "Perhaps broken things can be fixed... over time...",
            BUILTUP = "It's hardly worth saving.",
        },

        SHELL_CLUSTER = "They're all clumped together... it seems a shame to separate them...",
        --
		SINGINGSHELL_OCTAVE3 =
		{
			GENERIC = "I wish I had a song left in my heart to sing.",
		},
		SINGINGSHELL_OCTAVE4 =
		{
			GENERIC = "They are rather pretty...",
		},
		SINGINGSHELL_OCTAVE5 =
		{
			GENERIC = "Abigail, do you remember collecting shells on the beach?",
        },

        CHUM = "I had a pet fish once... it didn't last very long.",

        SUNKENCHEST =
        {
            GENERIC = "No treasure could replace what I've lost.",
            LOCKED = "Of course. It's locked.",
        },

        HERMIT_BUNDLE = "For once I'm rewarded for my efforts.",
        HERMIT_BUNDLE_SHELLS = "Abigail likes the shells.",

        RESKIN_TOOL = "Change is... not always terrible.",
        MOON_FISSURE_PLUGGED = "They're trapped... for now.",


		----------------------- ROT STRINGS GO ABOVE HERE ------------------

		-- Walter
        WOBYBIG =
        {
            "She's... soft. And nice.",
            "She's... soft. And nice.",
        },
        WOBYSMALL =
        {
            "I wonder how she came to this miserable place.",
            "I wonder how she came to this miserable place.",
        },
		WALTERHAT = "It doesn't suit me.",
		SLINGSHOT = "Abigail used to play with one of these.",
		SLINGSHOTAMMO_ROCK = "Someone could trip and break their neck. Maybe it will be me.",
		SLINGSHOTAMMO_MARBLE = "Someone could trip and break their neck. Maybe it will be me.",
		SLINGSHOTAMMO_THULECITE = "Someone could trip and break their neck. Maybe it will be me.",
        SLINGSHOTAMMO_GOLD = "Someone could trip and break their neck. Maybe it will be me.",
        SLINGSHOTAMMO_SLOW = "Someone could trip and break their neck. Maybe it will be me.",
        SLINGSHOTAMMO_FREEZE = "Someone could trip and break their neck. Maybe it will be me.",
		SLINGSHOTAMMO_POOP = "I suppose it has its uses.",
        PORTABLETENT = "It makes no difference where I rest my head, my nights are filled with bad dreams.",
        PORTABLETENT_ITEM = "Abigail and I set up a tent in our backyard once. It was... fun.",

        -- Wigfrid
        BATTLESONG_DURABILITY = "My heart has no desire to sing.",
        BATTLESONG_HEALTHGAIN = "My heart has no desire to sing.",
        BATTLESONG_SANITYGAIN = "My heart has no desire to sing.",
        BATTLESONG_SANITYAURA = "My heart has no desire to sing.",
        BATTLESONG_FIRERESISTANCE = "My heart has no desire to sing.",
        BATTLESONG_INSTANT_TAUNT = "I only like tragedies.",
        BATTLESONG_INSTANT_PANIC = "I only like tragedies.",

        -- Webber
        MUTATOR_WARRIOR = "Very well, since you made the cookies you can bring one spider friend to our tea party.",
        MUTATOR_DROPPER = "Webber sees the world in a most curious way.",
        MUTATOR_HIDER = "Very well, since you made the cookies you can bring one spider friend to our tea party.",
        MUTATOR_SPITTER = "It's the only thing smiling around here.",
        MUTATOR_MOON = "Very well, since you made the cookies you can bring one spider friend to our tea party.",
        MUTATOR_HEALER = "It's the only thing smiling around here.",
        SPIDER_WHISTLE = "I don't think I want to play with that.",
        SPIDERDEN_BEDAZZLER = "I wonder if I might ask to borrow some colored pencils...",
        SPIDER_HEALER = "It's only prolonging the inevitable. How sad.",
        SPIDER_REPELLENT = "Nothing I try seems to work well for me.",
        SPIDER_HEALER_ITEM = "Merely a temporary respite from the pain of the world.",

		-- Wendy
		GHOSTLYELIXIR_SLOWREGEN = "It's all I can do to help...",
		GHOSTLYELIXIR_FASTREGEN = "You have to take your medicine, Abigail.",
		GHOSTLYELIXIR_SHIELD = "This time... I can protect you.",
		GHOSTLYELIXIR_ATTACK = "Abigail was always the strong one.",
		GHOSTLYELIXIR_SPEED = "It's quite sugary.",
		GHOSTLYELIXIR_RETALIATION = "It has a bitter aftertaste.",
		SISTURN =
		{
			GENERIC = "It's a memorial to my sister... but it's so bare...",
			SOME_FLOWERS = "Abigail always loved flowers...",
			LOTS_OF_FLOWERS = "I won't let you fade away, Abigail. Never.",
		},

        --Wortox
--fallback to speech_wilson.lua         WORTOX_SOUL = "only_used_by_wortox", --only wortox can inspect souls

        PORTABLECOOKPOT_ITEM =
        {
            GENERIC = "For when the hunger gnaws at my tiny stomach...",
            DONE = "Another menial task has been completed.",

			COOKING_LONG = "I may starve to death before it's done.",
			COOKING_SHORT = "It will all be over soon.",
			EMPTY = "A foodless void.",
        },

        PORTABLEBLENDER_ITEM = "Inflicts chaos and turmoil on food.",
        PORTABLESPICER_ITEM =
        {
            GENERIC = "If only it could spice up my life.",
            DONE = "Finished.",
        },
        SPICEPACK = "To fend off the ravages of decay... for my food at least.",
        SPICE_GARLIC = "It's smell is good for keeping people at a distance.",
        SPICE_SUGAR = "Not as sweet as Abigail.",
        SPICE_CHILI = "Full of more vitality than I'm used to.",
        SPICE_SALT = "For rubbing into wounds.",
        MONSTERTARTARE = "Looks good, tastes horrible.",
        FRESHFRUITCREPES = "Could I get this a la mode?",
        FROGFISHBOWL = "It's actually... really good...",
        POTATOTORNADO = "Spiraling, just like my life.",
        DRAGONCHILISALAD = "I missed having someone make me dinner...",
        GLOWBERRYMOUSSE = "It swirls like the endless abyss.",
        VOLTGOATJELLY = "It zaps your tongue.",
        NIGHTMAREPIE = "It tastes like melancholy. Mmm.",
        BONESOUP = "Supper looks good.",
        MASHEDPOTATOES = "My stomach rumbles just looking at it...",
        POTATOSOUFFLE = "A dish as delicate as life itself.",
        MOQUECA = "Thank-you, Warly.",
        GAZPACHO = "Cold and watery like a sailor's grave.",
        ASPARAGUSSOUP = "Soup.",
        VEGSTINGER = "Doesn't spice up my life.",
        BANANAPOP = "I used to eat these with Abigail...",
        CEVICHE = "All I taste is my sadness...",
        SALSA = "I don't feel much like dancing.",
        PEPPERPOPPER = "They're so good I almost forgot my crushing grief.",

        TURNIP = "It's... a turnip.",
        TURNIP_COOKED = "The turnip is now cooked.",
        TURNIP_SEEDS = "The life they contain is a mystery.",

        GARLIC = "It gives food flavor.",
        GARLIC_COOKED = "It smells a bit nice.",
        GARLIC_SEEDS = "The life they contain is a mystery.",

        ONION = "I never cry.",
        ONION_COOKED = "It will never make anyone cry again.",
        ONION_SEEDS = "The life they contain is a mystery.",

        POTATO = "It has eyes, yet it never cries.",
        POTATO_COOKED = "Now its eyes will never open.",
        POTATO_SEEDS = "The life they contain is a mystery.",

        TOMATO = "Red as heart's blood.",
        TOMATO_COOKED = "Its flesh is far more bloody now.",
        TOMATO_SEEDS = "The life they contain is a mystery.",

        ASPARAGUS = "Vegetables are good for you, but what do I care?",
        ASPARAGUS_COOKED = "If I ever feel like eating anything, I'll eat it.",
        ASPARAGUS_SEEDS = "Will I live to see this grow?",

        PEPPER = "It looks so tiny and insignificant.",
        PEPPER_COOKED = "What can this tiny plant possibly do to fill my empty life?",
        PEPPER_SEEDS = "Will I live to see this grow?",

        WEREITEM_BEAVER = "A small wooden reminder of Woodie's cursed existence.",
        WEREITEM_GOOSE = "That is deeply disturbing.",
        WEREITEM_MOOSE = "I don't want to play with that.",

        MERMHAT = "We all hide behind our own masks...",        
        MERMTHRONE =
        {
            GENERIC = "\"The Frogs Who Desired a King\"...",
            BURNT = "Their kingdom vanishes as swiftly as it appeared.",
        },
        MOSQUITOMUSK = "What an ugly little doll.",
        MOSQUITOBOMB = "The enemies of my enemies are my mosquitoes.",
        MOSQUITOFERTILIZER = "The best nourishment is the lifeblood of another.",
        MOSQUITOMERMSALVE = "Don't worry, this will only hurt for a moment.",

        MERMTHRONE_CONSTRUCTION =
        {
            GENERIC = "I don't know why you bother.",
            BURNT = "All that work, for nothing.",
        },
        MERMHOUSE_CRAFTED =
        {
            GENERIC = "It has not yet been touched by the ravages of time.",
            BURNT = "Nothing but ash.",
        },

        MERMWATCHTOWER_REGULAR = "They seem to not wish us harm, for now.",
        MERMWATCHTOWER_NOKING = "They fight without purpose...",
        MERMKING = "He does look very regal, despite the warts.",
        MERMGUARD = "Friend or foe?",
        MERM_PRINCE = "Are you ready to shoulder the burdens of leadership?",

        SQUID = "Bright eyes for dark times.",

		GHOSTFLOWER = "I promise to use it well.",
        SMALLGHOST = "Another life cut short.",

        CRABKING =
        {
            GENERIC = "One of us will be sent to a watery grave...",
            INERT = "A crumbling edifice of sand... it's not even decorated.",
        },
		CRABKING_CLAW = "It wants to drag me down to the icy depths of the sea.",

		MESSAGEBOTTLE = "I wonder what poor forgotten soul sent that.",
		MESSAGEBOTTLEEMPTY = "It holds nothing but emptiness.",

        MEATRACK_HERMIT =
        {
            DONE = "The drying is over.",
            DRYING = "It sways in the drying wind.",
            DRYINGINRAIN = "The rain is keeping it from drying.",
            GENERIC = "One can't survive long without food...",
            BURNT = "It's done drying. Forever.",
            DONE_NOTMEAT = "The drying is over.",
            DRYING_NOTMEAT = "It sways in the drying wind.",
            DRYINGINRAIN_NOTMEAT = "The rain is keeping it from drying.",
        },
        BEEBOX_HERMIT =
        {
            READY = "Their toils have been fruitful!",
            FULLHONEY = "Their toils have been fruitful!",
            GENERIC = "There are only memories of sweetness here.",
            NOHONEY = "Work, bees!",
            SOMEHONEY = "Toil on.",
            BURNT = "Burnt honey.",
        },

        HERMITCRAB = "It's a tragic fate, to be left behind by those you love.",

        HERMIT_PEARL = "I will be its caretaker.",
        HERMIT_CRACKED_PEARL = "I seem to leave only misery in my wake...",

        -- DSEAS
        WATERPLANT = "How pretty.",
        WATERPLANT_BOMB = "Nature rejects me...",
        WATERPLANT_BABY = "I could cut it down now, before it grows...",
        WATERPLANT_PLANTER = "Even if I plant it, the fickle thing may turn against me.",

        SHARK = "Are you here to send me to a watery grave?",

        MASTUPGRADE_LAMP_ITEM = "A meager light to combat the darkness.",
        MASTUPGRADE_LIGHTNINGROD_ITEM = "Alas, being struck down by lightning is one less thing I can look forward too.",

        WATERPUMP = "The fish is paying for its transgressions.",

        BARNACLE = "We pried it from its home.",
        BARNACLE_COOKED = "It's... chewy.",

        BARNACLEPITA = "My pita is filled with disappointment.",
        BARNACLESUSHI = "It's cold...",
        BARNACLINGUINE = "I like my noodles plain, with butter.",
        BARNACLESTUFFEDFISHHEAD = "They make starving seem almost appealing...",

        LEAFLOAF = "It's nothing like any meatloaf I've tried.",
        LEAFYMEATBURGER = "It's drab and flavorless...",
        LEAFYMEATSOUFFLE = "Oh. I thought it was dessert...",
        MEATYSALAD = "This salad tastes strange...",

        -- GROTTO

		MOLEBAT = "Nature has played a cruel joke on this creature.",
        MOLEBATHILL = "Abigail keeps daring me to touch it...",

        BATNOSE = "It won't be bothering us anymore.",
        BATNOSE_COOKED = "It doesn't look more appetizing now.",
        BATNOSEHAT = "This feels silly.",

        MUSHGNOME = "It's so... bouncy.",

        SPORE_MOON = "Pop goes the weaselly little thing.",

        MOON_CAP = "It took nourishment from dead things, now its death will nourish me.",
        MOON_CAP_COOKED = "All is malleable.",

        MUSHTREE_MOON = "Curiouser and curiouser.",

        LIGHTFLIER = "A small spot of light in the darkness... waiting to be snuffed out.",

        GROTTO_POOL_BIG = "A rare bit of beauty in this dark, dreary place.",
        GROTTO_POOL_SMALL = "A rare bit of beauty in this dark, dreary place.",

        DUSTMOTH = "They seem to live only to clean. What a tiresome life.",

        DUSTMOTHDEN = "Poor things, their home is no longer safe from us.",

        ARCHIVE_LOCKBOX = "How am I to get it open? Perhaps the key is nearby.",
        ARCHIVE_CENTIPEDE = "I suppose I'm to be crushed by a bug... an ironic end.",
        ARCHIVE_CENTIPEDE_HUSK = "It's dead.",

        ARCHIVE_COOKPOT =
        {
            COOKING_LONG = "Whatever's in there isn't dead yet.",
            COOKING_SHORT = "It needs to boil.",
            DONE = "Finally, food.",
            EMPTY = "It's covered in dust.",
            BURNT = "Burnt to a crisp.",
        },

        ARCHIVE_MOON_STATUE = "This place feels rather like a tomb.",
        ARCHIVE_RUNE_STATUE =
        {
            LINE_1 = "Words of a dead language.",
            LINE_2 = "It was important enough to carve into stone, but we'll never know the meaning.",
            LINE_3 = "What a pity.",
            LINE_4 = "It was important enough to carve into stone, but we'll never know the meaning.",
            LINE_5 = "What a pity.",
        },

        ARCHIVE_RESONATOR = {
            GENERIC = "All paths lead to suffering.",
            IDLE = "There's nothing left to look for.",
        },

        ARCHIVE_RESONATOR_ITEM = "The ones who designed it are long dead.",

        ARCHIVE_LOCKBOX_DISPENCER = {
          POWEROFF = "Devoid of life. Like everything in this place.",
          GENERIC =  "All the knowledge in the world won't bring Abigail back.",
        },

        ARCHIVE_SECURITY_DESK = {
            POWEROFF = "There's no life in it.",
            GENERIC = "How sad... there's nobody left to guard.",
        },

        ARCHIVE_SECURITY_PULSE = "Where are you going?",

        ARCHIVE_SWITCH = {
            VALID = "It already has its treasure.",
            GEMS = "It's not yet whole.",
        },

        ARCHIVE_PORTAL = {
            POWEROFF = "It's long dead.",
            GENERIC = "Not everything can come back so easily.",
        },

        WALL_STONE_2 = "What will protect me from what's inside?",
        WALL_RUINS_2 = "These didn't protect the ancients, now did they!",

        REFINED_DUST = "Dust to... somewhat denser dust.",
        DUSTMERINGUE = "A treat devoid of sweetness...",

        SHROOMCAKE = "Will it make me grow? Or shrink perhaps? Mushrooms are funny things.",
        SHROOMBAIT = "Will it give me a dreamless sleep?",

        NIGHTMAREGROWTH = "Something wicked this way comes.",

        TURFCRAFTINGSTATION = "We can change the very earth beneath our feet, but not the past.",

        MOON_ALTAR_LINK = "Is something hiding in there?",

        -- FARMING
        COMPOSTINGBIN =
        {
            GENERIC = "Food for worms.",
            WET = "It's far too watery, the poor plants might drown.",
            DRY = "Dry and brittle.",
            BALANCED = "I suppose this will do well enough.",
            BURNT = "Ashes to ashes.",
        },
        COMPOST = "Rot and decay.",
        SOIL_AMENDER =
		{
			GENERIC = "We nourish the plants' soil with the decomposed husks of their ocean cousins.",
			STALE = "It's decomposing nicely.",
			SPOILED = "It has the stench of death... and yet it brings life.",
		},

		SOIL_AMENDER_FERMENTED = "It's finished now.",

        WATERINGCAN =
        {
            GENERIC = "I could water the ground well enough with my tears.",
            EMPTY = "Dry as a bone...",
        },
        PREMIUMWATERINGCAN =
        {
            GENERIC = "What an odd looking watering can.",
            EMPTY = "Dry as a bone...",
        },

		FARM_PLOW = "It's fighting against the ground.",
		FARM_PLOW_ITEM = "I suppose I must find a place for the garden.",
		FARM_HOE = "I must prepare the seeds for their burial.",
		GOLDEN_FARM_HOE = "One might as well garden in style.",
		NUTRIENTSGOGGLESHAT = "I used to like reading about plants... I suppose this is similar in a way.",
		PLANTREGISTRYHAT = "I don't like to play in the dirt...",

        FARM_SOIL_DEBRIS = "You don't belong here.",

		FIRENETTLES = "They sting terribly.",
		FORGETMELOTS = "They are rather pretty for a weed.",
		SWEETTEA = "Would you care for a tea party, Abigail?",
		TILLWEED = "A most stubborn weed.",
		TILLWEEDSALVE = "A balm to ease my suffering.",
        WEED_IVY = "All the thorns of a rose, with none of the beauty.",
        IVY_SNARE = "I suppose I must deserve this.",

		TROPHYSCALE_OVERSIZEDVEGGIES =
		{
			GENERIC = "A fleeting distraction from our pitiable lives.",
			HAS_ITEM = "Weight: {weight}\nHarvested on day: {day}\nI suppose that's good.",
			HAS_ITEM_HEAVY = "Weight: {weight}\nHarvested on day: {day}\nI'd certainly be crushed under its weight.",
            HAS_ITEM_LIGHT = "I could weigh it against a feather.",
			BURNING = "Nothing can ever last.",
			BURNT = "Ashes to ashes.",
        },

        CARROT_OVERSIZED = "A clump of giant, gnarled roots for eating.",
        CORN_OVERSIZED = "I could pop enough corn for everyone.",
        PUMPKIN_OVERSIZED = "If only it could become a carriage and carry me far away from here.",
        EGGPLANT_OVERSIZED = "Unfortunately it's not poisonous, despite its sickly purple shade.",
        DURIAN_OVERSIZED = "Why did this one have to grow so large?",
        POMEGRANATE_OVERSIZED = "I wonder how long a single seed would keep one trapped in the underworld...",
        DRAGONFRUIT_OVERSIZED = "It nearly became a dragon.",
        WATERMELON_OVERSIZED = "One could drown in so much watermelon...",
        TOMATO_OVERSIZED = "It looks like a giant heart. Shall I cut it open?",
        POTATO_OVERSIZED = "I'm not sure if I could even carry it on my own...",
        ASPARAGUS_OVERSIZED = "Sigh. I suppose all these vegetables will keep my strength up...",
        ONION_OVERSIZED = "You won't draw any tears from me.",
        GARLIC_OVERSIZED = "Oh. It's nicely braided.",
        PEPPER_OVERSIZED = "That is a very significant amount of pepper.",

        VEGGIE_OVERSIZED_ROTTEN = "Dead and rotting.",

		FARM_PLANT =
		{
			GENERIC = "A plant.",
			SEED = "Is it cold down there, alone in the ground?",
			GROWING = "Despite the horrors of the world, it seems intent on living.",
			FULL = "How cruel, that I must now steal the fruits of your labor.",
			ROTTEN = "There's nothing I can do for it.",
			FULL_OVERSIZED = "However did it grow so big?",
			ROTTEN_OVERSIZED = "Dead and rotting.",
			FULL_WEED = "It is the tragic fate of all weeds to be spurned from the garden.",

			BURNING = "All that work, destroyed...",
		},

        FRUITFLY = "They have no respect for living things.",
        LORDFRUITFLY = "I would curtsy, but I've decided that I don't like you at all.",
        FRIENDLYFRUITFLY = "Oh. It seems to be friendly.",
        FRUITFLYFRUIT = "Now you may trade your lord for a queen.",

        SEEDPOUCH = "Another burden for me to shoulder.",

		-- Crow Carnival
		CARNIVAL_HOST = "How do you do, Mr. Raven?",
		CARNIVAL_CROWKID = "A murder has flown in.",
		CARNIVAL_GAMETOKEN = "It gleams in the light.",
		CARNIVAL_PRIZETICKET =
		{
			GENERIC = "I... won something?",
			GENERIC_SMALLSTACK = "I've collected quite a few now.",
			GENERIC_LARGESTACK = "M-maybe I'll take a look at the prizes...!",
		},

		CARNIVALGAME_FEEDCHICKS_NEST = "It's a little door.",
		CARNIVALGAME_FEEDCHICKS_STATION =
		{
			GENERIC = "It wants something first... something shiny.",
			PLAYING = "What a funny game.",
		},
		CARNIVALGAME_FEEDCHICKS_KIT = "Can I... help set up the carnival?",
		CARNIVALGAME_FEEDCHICKS_FOOD = "At least they're not real worms.",

		CARNIVALGAME_MEMORY_KIT = "Can I... help set up the carnival?",
		CARNIVALGAME_MEMORY_STATION =
		{
			GENERIC = "It wants something first... something shiny.",
			PLAYING = "I'm very good at remembering... aren't I, Abigail?",
		},
		CARNIVALGAME_MEMORY_CARD =
		{
			GENERIC = "It's a little door.",
			PLAYING = "Abigail, do you remember which one it was?",
		},

		CARNIVALGAME_HERDING_KIT = "Can I... help set up the carnival?",
		CARNIVALGAME_HERDING_STATION =
		{
			GENERIC = "It wants something first... something shiny.",
			PLAYING = "They look so silly running about.",
		},
		CARNIVALGAME_HERDING_CHICK = "You can't outrun the inevitable.",

		CARNIVALGAME_SHOOTING_KIT = "Can I... help set up the carnival?",
		CARNIVALGAME_SHOOTING_STATION =
		{
			GENERIC = "It wants something first... something shiny.",
			PLAYING = "I think... I'd like to try to play...",
		},
		CARNIVALGAME_SHOOTING_TARGET =
		{
			GENERIC = "It's a little door.",
			PLAYING = "They were created only to suffer.",
		},

		CARNIVALGAME_SHOOTING_BUTTON =
		{
			GENERIC = "It wants something first... something shiny.",
			PLAYING = "What a pretty button.",
		},

		CARNIVALGAME_WHEELSPIN_KIT = "Can I... help set up the carnival?",
		CARNIVALGAME_WHEELSPIN_STATION =
		{
			GENERIC = "It wants something first... something shiny.",
			PLAYING = "Oh... I think I'm doing... well?",
		},

		CARNIVALGAME_PUCKDROP_KIT = "Can I... help set up the carnival?",
		CARNIVALGAME_PUCKDROP_STATION =
		{
			GENERIC = "It wants something first... something shiny.",
			PLAYING = "The outcome is as unpredictable as life itself.",
		},

		CARNIVAL_PRIZEBOOTH_KIT = "I wonder what kind of prizes they have...",
		CARNIVAL_PRIZEBOOTH =
		{
			GENERIC = "Maybe I'll just take a peek...",
		},

		CARNIVALCANNON_KIT = "I suppose I should try to be useful...",
		CARNIVALCANNON =
		{
			GENERIC = "Oh. That might be... f-fun...",
			COOLDOWN = "Heehee...!",
		},

		CARNIVAL_PLAZA_KIT = "Perhaps I might enjoy its shade one day.",
		CARNIVAL_PLAZA =
		{
			GENERIC = "Abigail thinks it needs some decorations around it.",
			LEVEL_2 = "The ravens seem quite drawn to the decorations.",
			LEVEL_3 = "It does look quite pretty, doesn't it?",
		},

		CARNIVALDECOR_EGGRIDE_KIT = "I suppose I should try to be useful...",
		CARNIVALDECOR_EGGRIDE = "I doubt those eggs will ever hatch.",

		CARNIVALDECOR_LAMP_KIT = "I suppose I should try to be useful...",
		CARNIVALDECOR_LAMP = "It can't hold back the darkness forever.",
		CARNIVALDECOR_PLANT_KIT = "I suppose I should try to be useful...",
		CARNIVALDECOR_PLANT = "A small reminder of... a nice day.",
		CARNIVALDECOR_BANNER_KIT = "I suppose I should try to be useful...",
		CARNIVALDECOR_BANNER = "Such a simple thing, but somehow watching it makes my heart lighter.",

		CARNIVALDECOR_FIGURE =
		{
			RARE = "Here it shall rest, forever.",
			UNCOMMON = "The colors are so cheery, yet I don't despise it. How odd.",
			GENERIC = "Oh. It's a little wooden statue.",
		},
		CARNIVALDECOR_FIGURE_KIT = "What secrets does it hide?",
		CARNIVALDECOR_FIGURE_KIT_SEASON2 = "What secrets does it hide?",

        CARNIVAL_BALL = "Won't you play with me, Abigail?", --unimplemented
		CARNIVAL_SEEDPACKET = "It tastes like disappointment.",
		CARNIVALFOOD_CORNTEA = "Oh. There really is corn in it...",

        CARNIVAL_VEST_A = "I wish you could try it on Abigail, I think it would suit you.",
        CARNIVAL_VEST_B = "I find a curious comfort in the sound of dead, rustling leaves.",
        CARNIVAL_VEST_C = "Perhaps I could join the ravens and fly far, far away...",

        -- YOTB
        YOTB_SEWINGMACHINE = "Mother liked to sew matching outfits for Abigail and I.",
        YOTB_SEWINGMACHINE_ITEM = "It needs to be put together before it can be of any use.",
        YOTB_STAGE = "What a strange little booth.",
        YOTB_POST =  "Where my beefalo will await judgment.",
        YOTB_STAGE_ITEM = "I suppose putting that together will distract me from my misery for a while.",
        YOTB_POST_ITEM =  "Where should I lay it to rest, I wonder?",


        YOTB_PATTERN_FRAGMENT_1 = "Merely a lonely part of a completed whole.",
        YOTB_PATTERN_FRAGMENT_2 = "Merely a lonely part of a completed whole.",
        YOTB_PATTERN_FRAGMENT_3 = "Merely a lonely part of a completed whole.",

        YOTB_BEEFALO_DOLL_WAR = {
            GENERIC = "What a sweet little doll.",
            YOTB = "Mr. Judge might like to see it.",
        },
        YOTB_BEEFALO_DOLL_DOLL = {
            GENERIC = "What a sweet little doll.",
            YOTB = "Mr. Judge might like to see it.",
        },
        YOTB_BEEFALO_DOLL_FESTIVE = {
            GENERIC = "What a sweet little doll.",
            YOTB = "Mr. Judge might like to see it.",
        },
        YOTB_BEEFALO_DOLL_NATURE = {
            GENERIC = "What a sweet little doll.",
            YOTB = "Mr. Judge might like to see it.",
        },
        YOTB_BEEFALO_DOLL_ROBOT = {
            GENERIC = "What a sweet little doll.",
            YOTB = "Mr. Judge might like to see it.",
        },
        YOTB_BEEFALO_DOLL_ICE = {
            GENERIC = "What a sweet little doll.",
            YOTB = "Mr. Judge might like to see it.",
        },
        YOTB_BEEFALO_DOLL_FORMAL = {
            GENERIC = "What a sweet little doll.",
            YOTB = "Mr. Judge might like to see it.",
        },
        YOTB_BEEFALO_DOLL_VICTORIAN = {
            GENERIC = "What a sweet little doll.",
            YOTB = "Mr. Judge might like to see it.",
        },
        YOTB_BEEFALO_DOLL_BEAST = {
            GENERIC = "What a sweet little doll.",
            YOTB = "Mr. Judge might like to see it.",
        },

        WAR_BLUEPRINT = "Even seemingly gentle creatures have a dark side.",
        DOLL_BLUEPRINT = "It's pretty.",
        FESTIVE_BLUEPRINT = "It's so colorful, it hurts my eyes.",
        ROBOT_BLUEPRINT = "Oh to be encased within a hard and unfeeling exterior...",
        NATURE_BLUEPRINT = "Do you like this one, Abigail?",
        FORMAL_BLUEPRINT = "It looks very dignified.",
        VICTORIAN_BLUEPRINT = "Playing dress-up with a beefalo is... quite fun...",
        ICE_BLUEPRINT = "It reflects the coldness I feel inside.",
        BEAST_BLUEPRINT = "May it give my beefalo more luck than I've had.",

        BEEF_BELL = "Alas, not a death knell.",

		-- YOT Catcoon
		KITCOONDEN =
		{
			GENERIC = "Where the wild beasts go.",
            BURNT = "Everything ends.",
			PLAYING_HIDEANDSEEK = "They've left me behind...",
			PLAYING_HIDEANDSEEK_TIME_ALMOST_UP = "The sands of time are unforgiving.",
		},

		KITCOONDEN_KIT = "Oh, to be young and free of life's worries.",

		TICOON =
		{
			GENERIC = "He is the light I must follow.",
			ABANDONED = "That's how it always ends. I'm alone.",
			SUCCESS = "No one can hide from their fate forever.",
			LOST_TRACK = "We have lost our way.",
			NEARBY = "So close, and yet, so far.",
			TRACKING = "May you find what you are looking for.",
			TRACKING_NOT_MINE = "He leads me to a treasure I cannot obtain.",
			NOTHING_TO_TRACK = "Nothing left to find but dust.",
			TARGET_TOO_FAR_AWAY = "What we're looking for is well beyond our reach.",
		},

		YOT_CATCOONSHRINE =
        {
            GENERIC = "How do you know I'm mad?",
            EMPTY = "What shall I let go to please it?",
            BURNT = "No more.",
        },

		KITCOON_FOREST = "Small and innocent. Like I once was...",
		KITCOON_SAVANNA = "Small and innocent. Like I once was...",
		KITCOON_MARSH = "Small and innocent. Like I once was...",
		KITCOON_DECIDUOUS = "Small and innocent. Like I once was...",
		KITCOON_GRASS = "Small and innocent. Like I once was...",
		KITCOON_ROCKY = "Small and innocent. Like I once was...",
		KITCOON_DESERT = "Small and innocent. Like I once was...",
		KITCOON_MOON = "Small and innocent. Like I once was...",
		KITCOON_YOT = "Small and innocent. Like I once was...",

        -- Moon Storm
        ALTERGUARDIAN_PHASE1 = {
            GENERIC = "We've brought on our own demise.",
            DEAD = "Even the mighty must fall.",
        },
        ALTERGUARDIAN_PHASE2 = {
            GENERIC = "It is not through yet.",
            DEAD = "Will it rise again, I wonder?",
        },
        ALTERGUARDIAN_PHASE2SPIKE = "Oh... it missed.",
        ALTERGUARDIAN_PHASE3 = "It's beautiful...",
        ALTERGUARDIAN_PHASE3TRAP = "It beckons me with the promise of endless slumber...",
        ALTERGUARDIAN_PHASE3DEADORB = "Perhaps now death has finally claimed it.",
        ALTERGUARDIAN_PHASE3DEAD = "Nothing can escape death for long.",

        ALTERGUARDIANHAT = "When I wear it, i-it's harder to see Abigail...",
        ALTERGUARDIANHATSHARD = "It broke apart.",

        MOONSTORM_GLASS = {
            GENERIC = "Cold glass.",
            INFUSED = "There's light trapped inside."
        },

        MOONSTORM_STATIC = "That looks rather dangerous... I wonder if he'd let me try.",
        MOONSTORM_STATIC_ITEM = "I can see a little spark inside.",
        MOONSTORM_SPARK = "It doesn't feel of this world.",

        BIRD_MUTANT = "Mr. Crow, you don't look well.",
        BIRD_MUTANT_SPITTER = "Something is terribly wrong with that bird.",

        WAGSTAFF_NPC = "He flickers and fades... perhaps he's a spirit?",

        WAGSTAFF_NPC_MUTATIONS = "This apparition always has some sort of task he wants help with.",
        WAGSTAFF_NPC_WAGPUNK = "Off to haunt someone else?",

        ALTERGUARDIAN_CONTAINED = "It's draining the life from that creature...",

        WAGSTAFF_TOOL_1 = "Oh, I wish I knew if this is the tool he asked for...",
        WAGSTAFF_TOOL_2 = "Abigail, do you think this looks like a... whatever he said?",
        WAGSTAFF_TOOL_3 = "I wonder if this might be what that strange old man was looking for?",
        WAGSTAFF_TOOL_4 = "Well, I've found something. I wonder if it's what he's looking for...",
        WAGSTAFF_TOOL_5 = "This looks like something that strange old man might have a use for.",

        MOONSTORM_GOGGLESHAT = "I shall be able to see with eyes unclouded.",

        MOON_DEVICE = {
            GENERIC = "How very peculiar.",
            CONSTRUCTION1 = "There's so much left to be done...",
            CONSTRUCTION2 = "It's quite odd looking, isn't it?",
        },

		-- Wanda
        POCKETWATCH_HEAL = {
			GENERIC = "It's soothing to watch the seconds tick away.",
			RECHARGING = "Its power is spent.",
		},

        POCKETWATCH_REVIVE = {
			GENERIC = "Abigail... do you think...?",
			RECHARGING = "Its power is spent.",
		},

        POCKETWATCH_WARP = {
			GENERIC = "It's soothing to watch the seconds tick away.",
			RECHARGING = "Its power is spent.",
		},

        POCKETWATCH_RECALL = {
			GENERIC = "It's soothing to watch the seconds tick away.",
			RECHARGING = "Its power is spent.",
--fallback to speech_wilson.lua 			UNMARKED = "only_used_by_wanda",
--fallback to speech_wilson.lua 			MARKED_SAMESHARD = "only_used_by_wanda",
--fallback to speech_wilson.lua 			MARKED_DIFFERENTSHARD = "only_used_by_wanda",
		},

        POCKETWATCH_PORTAL = {
			GENERIC = "It's soothing to watch the seconds tick away.",
			RECHARGING = "Its power is spent.",
--fallback to speech_wilson.lua 			UNMARKED = "only_used_by_wanda unmarked",
--fallback to speech_wilson.lua 			MARKED_SAMESHARD = "only_used_by_wanda same shard",
--fallback to speech_wilson.lua 			MARKED_DIFFERENTSHARD = "only_used_by_wanda other shard",
		},

        POCKETWATCH_WEAPON = {
			GENERIC = "Nothing could be as painful as my own memories.",
--fallback to speech_wilson.lua 			DEPLETED = "only_used_by_wanda",
		},

        POCKETWATCH_PARTS = "Clock entrails.",
        POCKETWATCH_DISMANTLER = "Tools for watch surgery.",

        POCKETWATCH_PORTAL_ENTRANCE =
		{
			GENERIC = "What will I find if I take a tumble down the rabbit hole?",
			DIFFERENTSHARD = "What will I find if I take a tumble down the rabbit hole?",
		},
        POCKETWATCH_PORTAL_EXIT = "I'm afraid the past is just as dreadful as the future.",

        -- Waterlog
        WATERTREE_PILLAR = "I'd be filled with awe if my heart still felt such things.",
        OCEANTREE = "Its roots have the appearance of sunbleached bones.",
        OCEANTREENUT = "How strange that it doesn't drown when dropped to the bottom of the ocean.",
        WATERTREE_ROOT = "Perhaps my boat will be dashed upon it.",

        OCEANTREE_PILLAR = "It reminds me of happier days, sitting in the dappled shade...",

        OCEANVINE = "This would make a good hangman's tree.",
        FIG = "Abigail always told me they were filled with wasps.",
        FIG_COOKED = "Any wasps it held seem to have been burned away.",

        SPIDER_WATER = "Its legs look so thin and delicate, like they could snap at the slightest kick...",
        MUTATOR_WATER = "Webber sees the world in a most curious way.",
        OCEANVINE_COCOON = "Something sinister lurks above us.",
        OCEANVINE_COCOON_BURNT = "Nothing but ash remains.",

        GRASSGATOR = "It fears what it does not know.",

        TREEGROWTHSOLUTION = "I suppose even trees get hungry.",

        FIGATONI = "The fig cowers in its pasta shell.",
        FIGKABAB = "The fig pieces look like little pierced hearts.",
        KOALEFIG_TRUNK = "How terrible.",
        FROGNEWTON = "Sweet and only a little slimy.",

        -- The Terrorarium
        TERRARIUM = {
            GENERIC = "So much beauty contained inside, will it ever escape?",
            CRIMSON = "The darkness of this world has corrupted it.",
            ENABLED = "Ah... so it has escaped.",
			WAITING_FOR_DARK = "Abigail, are you doing that?",
			COOLDOWN = "All beauty fades with time.",
			SPAWN_DISABLED = "Let it be sealed away forever.",
        },

        -- Wolfgang
        MIGHTY_GYM =
        {
            GENERIC = "It seems strength can only be found through suffering.",
            BURNT = "It's nothing but ashes and memories.",
        },

        DUMBBELL = "Oh. It's very heavy.",
        DUMBBELL_GOLDEN = "It's almost as heavy as my heart.",
		DUMBBELL_MARBLE = "We all carry a great weight. His seems... a bit more literal, though.",
        DUMBBELL_GEM = "Who would choose to carry such a burden...",
        POTATOSACK = "Large enough to hold a corpse... or a few dozen potatoes.",

        DUMBBELL_HEAT = "It may warm the body, but not the heart.",
        DUMBBELL_REDGEM = "It inflicts burning pain.",
        DUMBBELL_BLUEGEM = "It chills me to my core.",

        TERRARIUMCHEST =
		{
			GENERIC = "What terrible things hide within?",
			BURNT = "It didn't belong in this world.",
			SHIMMER = "I feel its strange light drawing me in, like a moth to the flame.",
		},

		EYEMASKHAT = "I am the beholder of the eye.",

        EYEOFTERROR = "Beware the evil eye.",
        EYEOFTERROR_MINI = "I can feel the sting of their sharp gaze...",
        EYEOFTERROR_MINI_GROUNDED = "One more blight will be brought into this world.",

        FROZENBANANADAIQUIRI = "This won't be of help to my cold, cold heart.",
        BUNNYSTEW = "You were fast, little rabbit, but death is faster.",
        MILKYWHITES = "Ashes to ashes, dust to... this.",

        CRITTER_EYEOFTERROR = "May we gaze into the abyss... together.",

        SHIELDOFTERROR ="Nothing can truly shield you from the horrors of this cruel world.",
        TWINOFTERROR1 = "Don't worry... Abby and I will make sure you leave this world together.",
        TWINOFTERROR2 = "Don't worry... Abby and I will make sure you leave this world together.",

		-- Cult of the Lamb
		COTL_TRINKET = "I wonder whose head it toppled from.",
		TURF_COTL_GOLD = "If I follow the yellow bricks, will they take me home?",
		TURF_COTL_BRICK = "Cold stone beneath my feet.",
		COTL_TABERNACLE_LEVEL1 =
		{
			LIT = "A gentle glow from a gentle creature.",
			GENERIC = "The fire has grown cold.",
		},
		COTL_TABERNACLE_LEVEL2 =
		{
			LIT = "Somehow, its presence puts my mind at ease.",
			GENERIC = "The fire has grown cold.",
		},
		COTL_TABERNACLE_LEVEL3 =
		{
			LIT = "Look how it glitters in the firelight, Abigail!",
			GENERIC = "The fire has grown cold.",
		},

        -- Year of the Catcoon
        CATTOY_MOUSE = "The wheel is come full circle.",
        KITCOON_NAMETAG = "It's too painful to grow attached to things.",

		KITCOONDECOR1 =
        {
            GENERIC = "This is not real poultry.",
            BURNT = "No more enjoyment to be had.",
        },
		KITCOONDECOR2 =
        {
            GENERIC = "It tricks them with the promise of sustenance.",
            BURNT = "Happiness is ephemeral.",
        },

		KITCOONDECOR1_KIT = "It will only build a temporary distraction.",
		KITCOONDECOR2_KIT = "It will only build a temporary distraction.",

        -- WX78
        WX78MODULE_MAXHEALTH = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_MAXSANITY1 = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_MAXSANITY = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_MOVESPEED = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_MOVESPEED2 = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_HEAT = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_NIGHTVISION = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_COLD = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_TASER = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_LIGHT = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_MAXHUNGER1 = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_MAXHUNGER = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_MUSIC = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_BEE = "It looks so fragile... hopefully no tragic accidents befall it.",
        WX78MODULE_MAXHEALTH2 = "It looks so fragile... hopefully no tragic accidents befall it.",

        WX78_SCANNER =
        {
            GENERIC ="Oh. Hello.",
            HUNTING = "It's too busy to bother with me.",
            SCANNING = "It's too busy to bother with me.",
        },

        WX78_SCANNER_ITEM = "Dead to the world.",
        WX78_SCANNER_SUCCEEDED = "Poor little machine. Is nobody paying attention to you?",

        WX78_MODULEREMOVER = "What must it be like, to lose a piece of oneself and feel nothing?",

        SCANDATA = "If I'm lucky, it might just bore me to death.",

		-- QOL 2022
		JUSTEGGS = "Plain is fine. Why hope for anything more?",
		VEGGIEOMLET = "A healthy diet for a long life. How dreadful.",
		TALLEGGS = "A life snatched away... and wrapped in fried sausage.",
		BEEFALOFEED = "I wouldn't want my beefalo to starve.",
		BEEFALOTREAT = "Oh to be able to find joy in such a simple thing...",

        -- Pirates
        BOAT_ROTATOR = "If only I could turn everything around so easily.",
        BOAT_ROTATOR_KIT = "I could build a rudder, I suppose...",
        BOAT_BUMPER_KELP = "It will only prolong the inevitable.",
        BOAT_BUMPER_KELP_KIT = "I suppose I should make myself useful.",
		BOAT_BUMPER_SHELL = "It will only prolong the inevitable.",
        BOAT_BUMPER_SHELL_KIT = "I suppose I should make myself useful.",
        BOAT_BUMPER_CRABKING = "Looks strong. Are we afraid to die?",
        BOAT_BUMPER_CRABKING_KIT = "I suppose I should make myself useful.",

        BOAT_CANNON = {
            GENERIC = "It's empty inside...",
            AMMOLOADED = "What irreparable damage will it cause?",
            NOAMMO = "I have nothing that can fill the void... of this empty cannon.",
        },
        BOAT_CANNON_KIT = "A creation of destruction.",
        CANNONBALL_ROCK_ITEM = "I must carry this weight... to the cannon, at least.",

        OCEAN_TRAWLER = {
            GENERIC = "The fish must die, so that I may prolong my own terrible existence.",
            LOWERED = "I shouldn't get my hopes up...",
            CAUGHT = "I'm sorry. You are the unlucky ones.",
            ESCAPED = "Ah. Of course.",
            FIXED = "Somehow, I managed to fix it.",
        },
        OCEAN_TRAWLER_KIT = "Even I should be able to build it simply enough.",

        BOAT_MAGNET =
        {
            GENERIC = "It looks so... silly.",
            ACTIVATED = "Will it draw me toward safety or destruction?",
        },
        BOAT_MAGNET_KIT = "I'm left to pick up the pieces...",

        BOAT_MAGNET_BEACON =
        {
            GENERIC = "It will draw others near.",
            ACTIVATED = "Oh. I suppose it's working.",
        },
        DOCK_KIT = "I will build it, but no one will come.",
        DOCK_WOODPOSTS_ITEM = "What would be the point?",

        MONKEYHUT =
        {
            GENERIC = "I never cared for climbing trees, no matter how many times Abby prodded me.",
            BURNT = "Charred remains are all that's left.",
        },
        POWDER_MONKEY = "What more can be taken from me?",
        PRIME_MATE = "What it must be like to live unburdened by intelligence?",
		LIGHTCRAB = "Their shells look like glass... I wonder if they shatter like glass too.",
        CUTLESS = "Sigh. Very well, I'll play \"pirates\".",
        CURSED_MONKEY_TOKEN = "It has an aura of malevolence... and monkeyness.",
        OAR_MONKEY = "It slices through the waves without mercy.",
        BANANABUSH = "Bananas that grow in the sun... how unnatural.",
        DUG_BANANABUSH = "Bananas that grow in the sun... how unnatural.",
        PALMCONETREE = "Your hardened exterior won't protect you from the world.",
        PALMCONE_SEED = "A tree that has barely begun to live.",
        PALMCONE_SAPLING = "It may yet have the chance to grow up.",
        PALMCONE_SCALE = "I warned you that your armor wouldn't protect you.",
        MONKEYTAIL = "Oh. They're so soft. And fuzzy.",
        DUG_MONKEYTAIL = "Oh. They're so soft. And fuzzy.",

        MONKEY_MEDIUMHAT = "A captain must go down with her ship.",
        MONKEY_SMALLHAT = "It makes my hair itch...",
        POLLY_ROGERSHAT = "The hat of a cutthroat pirate.",
        POLLY_ROGERS = "I would have preferred a raven.",

        MONKEYISLAND_PORTAL = "For a moment I let myself imagine it might take me home... when will I learn?",
        MONKEYISLAND_PORTAL_DEBRIS = "The scattered remains of some ill-fated machine.",
        MONKEYQUEEN = "Queens don't usually scratch their backsides in public, do they Abigail?",
        MONKEYPILLAR = "Her kingdom is built on nothing but sand, and one day it will topple.",
        PIRATE_FLAG_POLE = "Those monkeys have no imagination. I've seen more macabre children's drawings.",

        BLACKFLAG = "Black, like a mourning shroud.",
        PIRATE_STASH = "Oh... did I... find the treasure?",
        STASH_MAP = "No map will lead me to what my heart seeks.",

        BANANAJUICE = "I... like it.",

        FENCE_ROTATOR = "Disorderly fences need to be brought into line.",

        CHARLIE_STAGE_POST = "The perfect place for a tragedy.",
        CHARLIE_LECTURN = "Perhaps there is a small part for me to play.",

        CHARLIE_HECKLER = "Their words can't hurt me. Well, maybe just a little...",

        PLAYBILL_THE_DOLL = "What a strange little story.",
        STATUEHARP_HEDGESPAWNER = "Overgrown and abandoned.",
        HEDGEHOUND = "Its beauty hid the beast within.",
        HEDGEHOUND_BUSH = "They're... beautiful.",

        MASK_DOLLHAT = "To become someone else, even for a moment...",
        MASK_DOLLBROKENHAT = "To become someone else, even for a moment...",
        MASK_DOLLREPAIREDHAT = "To become someone else, even for a moment...",
        MASK_BLACKSMITHHAT = "To become someone else, even for a moment...",
        MASK_MIRRORHAT = "To become someone else, even for a moment...",
        MASK_QUEENHAT = "To become someone else, even for a moment...",
        MASK_KINGHAT = "To become someone else, even for a moment...",
        MASK_TREEHAT = "To become someone else, even for a moment...",
        MASK_FOOLHAT = "To become someone else, even for a moment...",

        COSTUME_DOLL_BODY = "Shall we play a game of dress-up, Abigail?",
        COSTUME_QUEEN_BODY = "Shall we play a game of dress-up, Abigail?",
        COSTUME_KING_BODY = "Shall we play a game of dress-up, Abigail?",
        COSTUME_BLACKSMITH_BODY = "Shall we play a game of dress-up, Abigail?",
        COSTUME_MIRROR_BODY = "Shall we play a game of dress-up, Abigail?",
        COSTUME_TREE_BODY = "Shall we play a game of dress-up, Abigail?",
        COSTUME_FOOL_BODY = "Shall we play a game of dress-up, Abigail?",

        STAGEUSHER =
        {
            STANDING = "A creature of shadow that seeks the light... how sad...",
            SITTING = "My heart aches with its beauty.",
        },
        SEWING_MANNEQUIN =
        {
            GENERIC = "A mockery of life.",
            BURNT = "This burnt husk is all that remains.",
        },

		-- Waxwell
		MAGICIAN_CHEST = "You can't use a magic box for hide-and-seek, that's cheating.",
		TOPHAT_MAGICIAN = "The darkness has changed it.",

        -- Year of the Rabbit
        YOTR_FIGHTRING_KIT = "It might be... f-fun?",
        YOTR_FIGHTRING_BELL =
        {
            GENERIC = "The ring is silent and still, for now.",
            PLAYING = "Can I... play next?",
        },

        YOTR_DECOR_1 = {
            GENERAL = "The soft glow is... comforting.",
            OUT = "What little comfort it gave is now gone.",
        },
        YOTR_DECOR_2 = {
            GENERAL = "The soft glow is... comforting.",
            OUT = "What little comfort it gave is now gone.",
        },

        HAREBALL = "What a horrid thing!",
        YOTR_DECOR_1_ITEM = "I should find a place for it to belong.",
        YOTR_DECOR_2_ITEM = "I should find a place for it to belong.",

		--
		DREADSTONE = "It is cold... and beautiful.",
		HORRORFUEL = "There are always more horrors to come.",
		DAYWALKER =
		{
			GENERIC = "Kindness only begets more pain...",
			IMPRISONED = "What a pitiful creature.",
		},
		DAYWALKER_PILLAR =
		{
			GENERIC = "We are all tethered to this place in one way or another.",
			EXPOSED = "It is too strong, and I am too weak.",
		},
		DAYWALKER2 =
		{
			GENERIC = "He seems hungry for power. Perhaps to fill the void within.",
			BURIED = "A soul crushed by the weight of the inescapable past.",
			HOSTILE = "The rage is a mask to hide his pain.",
		},
		ARMORDREADSTONE = "Let the darkness surround me.",
		DREADSTONEHAT = "What's the point?",

        -- Rifts 1
        LUNARRIFT_PORTAL = "A gaping wound in the sky.",
        LUNARRIFT_CRYSTAL = "Beautiful and fragile.",

        LUNARTHRALL_PLANT = "Others must suffer for it to survive.",
        LUNARTHRALL_PLANT_VINE_END = "It's lashing out.",

		LUNAR_GRAZER = "Will you grant me the eternal slumber I seek?",

        PUREBRILLIANCE = "It hurts my eyes.",
        LUNARPLANT_HUSK = "It can't hurt anyone anymore.",

		LUNAR_FORGE = "Will I be able to create anything of use?",
		LUNAR_FORGE_KIT = "I should try to put these scattered pieces together...",

		LUNARPLANT_KIT = "You can't always fix what's broken. But sometimes you can.",
		ARMOR_LUNARPLANT = "Shining armor, but no knight to save us.",
		LUNARPLANTHAT = "It lets me hide my face from the world.",
		BOMB_LUNARPLANT = "An instrument of destruction.",
		STAFF_LUNARPLANT = "It will help me make sure no one gets too close.",
		SWORD_LUNARPLANT = "A shining beacon of pain.",
		PICKAXE_LUNARPLANT = "It makes the endless toil a bit easier.",
		SHOVEL_LUNARPLANT = "Some things should stay buried... but not today.",

		BROKEN_FORGEDITEM = "A broken mockery of what it once was.",

        PUNCHINGBAG = "Some are simply made to suffer.",

        -- Rifts 2
        SHADOWRIFT_PORTAL = "Endless, swirling nothingness... how serene.",

		SHADOW_FORGE = "What terrible things will I create?",
		SHADOW_FORGE_KIT = "I suppose if I tried I could piece it together.",

        FUSED_SHADELING = "It knows nothing but pain and hunger.",
        FUSED_SHADELING_BOMB = "They lead such short, explosive lives.",

		VOIDCLOTH = "Tattered remains.",
		VOIDCLOTH_KIT = "You can't always fix what's broken. But sometimes you can.",
		VOIDCLOTHHAT = "I can disappear into the darkness within.",
		ARMOR_VOIDCLOTH = "This ragged cloak will either protect me, or be my shroud.",

        VOIDCLOTH_UMBRELLA = "I will stay under its shadow.",
        VOIDCLOTH_SCYTHE = "One swift motion, and the work is done.",

		SHADOWTHRALL_HANDS = "Another nightmare to torment me.",
		SHADOWTHRALL_HORNS = "Will the darkness consume me at last?",
		SHADOWTHRALL_WINGS = "There is no face beneath that hood.",

        CHARLIE_NPC = "Are you the true face of the darkness?",
        CHARLIE_HAND = "Do I dare approach?",

        NITRE_FORMATION = "It thrives while the rest of us burn.",
        DREADSTONE_STACK = "Do I dare imagine what kind of darkness it grew from?",
        
        SCRAPBOOK_PAGE = "A lost and lonely page.",

        LEIF_IDOL = "Let's play \"funeral pyre.\"",
        WOODCARVEDHAT = "Today, a pine hat... perhaps tomorrow a pine box.",
        WALKING_STICK = "What a funny little walking cane.",

        IPECACSYRUP = "I'd like a poison that is less stinky, please.",
        BOMB_LUNARPLANT_WORMWOOD = "It's far deadlier than before.", -- Unused
        WORMWOOD_MUTANTPROXY_CARRAT =
        {
        	DEAD = "It is no more.",
        	GENERIC = "I despise how it skitters...",
        	HELD = "Freedom is not for you.",
        	SLEEPING = "It is arrested by deepest sleep.",
        },
        WORMWOOD_MUTANTPROXY_LIGHTFLIER = "A small spot of light in the darkness... waiting to be snuffed out.",
		WORMWOOD_MUTANTPROXY_FRUITDRAGON =
		{
			GENERIC = "It prefers to be alone.",
			RIPE = "You simply look too delicious.",
			SLEEPING = "It is arrested by deepest sleep.",
		},

        SUPPORT_PILLAR_SCAFFOLD = "What hides beneath that shroud?",
        SUPPORT_PILLAR = "The cracks have started to show...",
        SUPPORT_PILLAR_COMPLETE = "It promises protection, but for how long?",
        SUPPORT_PILLAR_BROKEN = "Nothing good can last...",

		SUPPORT_PILLAR_DREADSTONE_SCAFFOLD = "What hides beneath that shroud?",
		SUPPORT_PILLAR_DREADSTONE = "The cracks have started to show...",
		SUPPORT_PILLAR_DREADSTONE_COMPLETE = "Dreadful, yet comforting.",
		SUPPORT_PILLAR_DREADSTONE_BROKEN = "Eventually, we all fall.",

        WOLFGANG_WHISTLE = "Abigail, I saw you whispering at Wolfgang to make us do pushups!",

        -- Rifts 3

        MUTATEDDEERCLOPS = "Forced to continue its cursed existence... I pity it.",
        MUTATEDWARG = "It only lives for malice.",
        MUTATEDBEARGER = "Don't worry. Abby and I will put you out of your misery.",

        LUNARFROG = "What horrors have you seen, little frog?",

        DEERCLOPSCORPSE =
        {
            GENERIC  = "This body is nothing but an empty vessel.",
            BURNING  = "Ashes to ashes.",
            REVIVING = "You should stay down.",
        },

        WARGCORPSE =
        {
            GENERIC  = "All that remains is a corpse.",
            BURNING  = "It is at peace now.",
            REVIVING = "You would return to this life?",
        },

        BEARGERCORPSE =
        {
            GENERIC  = "Laid to rest.",
            BURNING  = "Reduced to ashes, scattered on the wind.",
            REVIVING = "Is this what you really want?",
        },

        BEARGERFUR_SACK = "I already carry the coldness within.",
        HOUNDSTOOTH_BLOWPIPE = "Delivering sweet death from a distance.",
        DEERCLOPSEYEBALL_SENTRYWARD =
        {
            GENERIC = "No colder than a world without Abigail.",    -- Enabled.
            NOEYEBALL = "Hot. Cold. What does it matter?",  -- Disabled.
        },
        DEERCLOPSEYEBALL_SENTRYWARD_KIT = "I guess I could set this up and be helpful.",

        SECURITY_PULSE_CAGE = "I feel the same way.",
        SECURITY_PULSE_CAGE_FULL = "It must be nice.",

		CARPENTRY_STATION =
        {
            GENERIC = "Perhaps I could make something nice.",
            BURNT = "...Perhaps not.",
        },

        WOOD_TABLE = -- Shared between the round and square tables.
        {
            GENERIC = "Abigail's favorite hiding spot.",
            HAS_ITEM = "Abigail's favorite hiding spot.",
            BURNT = "Just as well.",
        },

        WOOD_CHAIR =
        {
            GENERIC = "Abigail?",
            OCCUPIED = "You might be sitting on Abigail.",
            BURNT = "Oh well.",
        },

        DECOR_CENTERPIECE = "The mortal obsession with material things.",
        DECOR_LAMP = "Great.",
        DECOR_FLOWERVASE =
        {
            GENERIC = "We pulled the flowers from their homes for our own amusement.",
            EMPTY = "I feel the urge to stare into it.",
            WILTED = "I think it's lovelier this way...",
            FRESHLIGHT = "It's illuminating... for now.",
            OLDLIGHT = "It, too, will die.",
        },
        DECOR_PICTUREFRAME =
        {
            GENERIC = "It will be worth more after the artist dies.",
            UNDRAWN = "Leave it.",
        },
        DECOR_PORTRAITFRAME = "In the end, all we have are pictures.",

        PHONOGRAPH = "Shall we have a danse macabre?",
        RECORD = "I wondered if I'd ever hear that song again.",
        RECORD_CREEPYFOREST = "Does this music lift your spirits, Abigail?",
        RECORD_DANGER = "Does this music lift your spirits, Abigail?",
        RECORD_DAWN = "Does this music lift your spirits, Abigail?",
        RECORD_DRSTYLE = "Does this music lift your spirits, Abigail?",
        RECORD_DUSK = "I wonder if father still listens to his record collection.",
        RECORD_EFS = "A song of sweet foreboding.",
        RECORD_END = "I wonder if father still listens to his record collection.",
        RECORD_MAIN = "I wonder if father still listens to his record collection.",
        RECORD_WORKTOBEDONE = "I wonder if father still listens to his record collection.",

        ARCHIVE_ORCHESTRINA_MAIN = "Abigail was better at these things.",

        WAGPUNKHAT = "How freeing it would be, to think like an emotionless machine.",
        ARMORWAGPUNK = "Even the thickest metal couldn't protect my heart.",
        WAGSTAFF_MACHINERY = "All the broken remains.",
        WAGPUNK_BITS = "Only parts of a greater whole. Just like me.",
        WAGPUNKBITS_KIT = "Some things are beyond repair.",

        WAGSTAFF_MUTATIONS_NOTE = "Somebody's last words?",

        -- Meta 3

        BATTLESONG_INSTANT_REVIVE = "My heart has no desire to sing.",

        WATHGRITHR_IMPROVEDHAT = "Being a commander must be terribly lonely.",
        SPEAR_WATHGRITHR_LIGHTNING = "Such terrible destructive power...",

        BATTLESONG_CONTAINER = "A hollow container.",

        SADDLE_WATHGRITHR = "It has wings, but will never fly.",

        WATHGRITHR_SHIELD = "What do I have that's worth protecting?",

        BATTLESONG_SHADOWALIGNED = "My heart has no desire to sing.",
        BATTLESONG_LUNARALIGNED = "My heart has no desire to sing.",

		SHARKBOI = "It has a bite no colder than reality.",
        BOOTLEG = "It will just take me from one unpleasant place to another.",
        OCEANWHIRLPORTAL = "It calls to me.",

        EMBERLIGHT = "At least it warms my hands.",
        WILLOW_EMBER = "only_used_by_willow",

        -- Year of the Dragon
        YOTD_DRAGONSHRINE =
        {
            GENERIC = "Let us remember this monster.",
            EMPTY = "It demands a burnt offering.",
            BURNT = "And to dust you shall return.",
        },

        DRAGONBOAT_KIT = "I can help set this up, I guess.",
        DRAGONBOAT_PACK = "I suppose I can make myself useful in some small way and put it together.",

        BOATRACE_CHECKPOINT = "Where do we go from here?",
        BOATRACE_CHECKPOINT_THROWABLE_DEPLOYKIT = "I should throw this in the water.",
        BOATRACE_START = "Is this the start or the end? Or the start of the end?",
        BOATRACE_START_THROWABLE_DEPLOYKIT = "Does it matter where? It's all a game isn't it?",

        BOATRACE_PRIMEMATE = "We are all just racing to the end.",
        BOATRACE_SPECTATOR_DRAGONLING = "Will you silently bear witness to what befalls us?",

        YOTD_STEERINGWHEEL = "Where would I even go?",
        YOTD_STEERINGWHEEL_ITEM = "It would make a steering wheel...",
        YOTD_OAR = "I can paddle and paddle, and still feel like I'm going nowhere.",
        YOTD_ANCHOR = "Its golden luster will be lost beneath the sea.",
        YOTD_ANCHOR_ITEM = "It's for a burdensome boat anchor.",
        MAST_YOTD = "Maybe I could sail far away...",
        MAST_YOTD_ITEM = "It's for making a mast.",
        BOAT_BUMPER_YOTD = "My boat is baring its teeth.",
        BOAT_BUMPER_YOTD_KIT = "I suppose I should make myself useful.",
        BOATRACE_SEASTACK = "Why try to avoid the inevitable?",
        BOATRACE_SEASTACK_THROWABLE_DEPLOYKIT = "A useful guide, or a marker for a watery grave...",
        BOATRACE_SEASTACK_MONKEY = "Why try to avoid the inevitable?",
        BOATRACE_SEASTACK_MONKEY_THROWABLE_DEPLOYKIT = "A useful guide, or a marker for a watery grave...",
        MASTUPGRADE_LAMP_YOTD = "How long before that fire in your eyes goes out?",
        MASTUPGRADE_LAMP_ITEM_YOTD = "A meager light to combat the darkness.",
        WALKINGPLANK_YOTD = "It looks so inviting.",
        CHESSPIECE_YOTD = "If only I could have a new start.",

        -- Rifts / Meta QoL

        HEALINGSALVE_ACID = "I find it strangely soothing.",

        BEESWAX_SPRAY = "The bottled scent of fear.",
        WAXED_PLANT = "Stuck, unchanging, forever and ever...", -- Used for all waxed plants, from farm plants to trees.

        STORAGE_ROBOT = {
            GENERIC = "It lacks a soul.",
            BROKEN = "Can a machine truly die?",
        },

        SCRAP_MONOCLEHAT = "I won't find what I'm looking for, no matter how far I can see.",
        SCRAPHAT = "My head will be safe. My dignity, however...",

        FENCE_JUNK = "Even these discarded pieces can manage to be useful.",
        JUNK_PILE = "Could there be something worthwhile hiding deep inside?",
        JUNK_PILE_BIG = "It's about to collapse... maybe I'll be here when it does.",

        ARMOR_LUNARPLANT_HUSK = "I'd find it useful if I feared death.",

        -- Meta 4 / Ocean QoL

        OTTER = "Is it true they hold paws while sleeping at sea to not get separated?",
        OTTERDEN = {
            GENERIC = "It has nothing.",
            HAS_LOOT = "If I take what's there, the creature may starve.",
        },
        OTTERDEN_DEAD = "I had a feeling it would end at sea.",

        BOAT_ANCIENT_ITEM = "It looks like it will be quite sturdy. Oh well.",
        BOAT_ANCIENT_CONTAINER = "I could put things in there. I guess.",
        WALKINGPLANK_ANCIENT = "That would be too easy.",

        ANCIENTTREE_SEED = "Its future is unknown. Much like the rest of us.",

        ANCIENTTREE_GEM = {
            GENERIC = "Burning from the inside... it must be agony.",
            STUMP = "It's been put out of its misery.",
        },

        ANCIENTTREE_SAPLING_ITEM = "Don't worry. I'll bury you.",

        ANCIENTTREE_SAPLING = {
            GENERIC = "Maybe if you're lucky, you'll get the chance to grow up.",
            WRONG_TILE = "This doesn't feel like its final resting place.",
            WRONG_SEASON = "Perhaps it will grow next season. I can wait.",
        },
 
        ANCIENTTREE_NIGHTVISION = {
            GENERIC = "It is touched by darkness.",
            STUMP = "This tree was put to rest.",
        },

        ANCIENTFRUIT_GEM = "A fruit that offers no sweetness.",
        ANCIENTFRUIT_NIGHTVISION = "It's still beating...",
        ANCIENTFRUIT_NIGHTVISION_COOKED = "It beats no more.",

        BOATPATCH_KELP = "It will probably fall apart before I can reach shore. If I'm lucky.",

        CRABKING_MOB = "You're a pawn.",
        CRABKING_MOB_KNIGHT = "Is your agression an attempt to fill the void?",
        CRABKING_CANNONTOWER = "Futile.",
        CRABKING_ICEWALL = "You can't hide forever, crab.",

        SALTLICK_IMPROVED = "Salty like tears.",

        OFFERING_POT =
        {
            GENERIC = "Empty.",
            SOME_KELP = "The merms are in an endless cycle of feeding. Give them more.",
            LOTS_OF_KELP = "So even the merms have their limits.",
        },

        OFFERING_POT_UPGRADED =
        {
            GENERIC = "Empty.",
            SOME_KELP = "The merms are in an endless cycle of feeding. Give them more.",
            LOTS_OF_KELP = "So, even the merms have their limits.",
        },

        MERM_ARMORY = "\"Mermfolk Ownlee\"... hmph. How childish.",
        MERM_ARMORY_UPGRADED = "\"Mermfolk Ownlee\"... hmph. How childish.",
        MERM_TOOLSHED = "Father had a tool shed, though he hardly used it.",
        MERM_TOOLSHED_UPGRADED = "Father had a tool shed, though he hardly used it.",
        MERMARMORHAT = "I’m not a merm.",
        MERMARMORUPGRADEDHAT = "I’m not a merm.",
        MERM_TOOL = "It's only slightly better than useless.",
        MERM_TOOL_UPGRADED = "It's only slightly better than useless.",

        WURT_SWAMPITEM_SHADOW = "Sigh. Isn't the regular swamp bad enough?",
        WURT_SWAMPITEM_LUNAR = "Sigh. Isn't the regular swamp bad enough?",

        MERM_SHADOW = "You shed everything you were. Does it feel... good?",
        MERMGUARD_SHADOW = "You shed everything you were. Does it feel... good?",

        MERM_LUNAR = "Their eyes... they're so vacant and cold...",
        MERMGUARD_LUNAR = "Their eyes... they're so vacant and cold...",
    },

    DESCRIBE_GENERIC = "Sigh... I don't know.",
    DESCRIBE_TOODARK = "The darkness! It is too dark!",
    DESCRIBE_SMOLDERING = "It's about to be swallowed by flames.",

    DESCRIBE_PLANTHAPPY = "The plant, at least, seems to be doing well.",
    DESCRIBE_PLANTVERYSTRESSED = "It is positively miserable. A kindred spirit.",
    DESCRIBE_PLANTSTRESSED = "Something around is making its life quite difficult.",
    DESCRIBE_PLANTSTRESSORKILLJOYS = "The garden is a bit untidy...",
    DESCRIBE_PLANTSTRESSORFAMILY = "It's lonely... it needs family...",
    DESCRIBE_PLANTSTRESSOROVERCROWDING = "It's too close to the other plants... it's suffocating...",
    DESCRIBE_PLANTSTRESSORSEASON = "It was not made to withstand the harshness of this season.",
    DESCRIBE_PLANTSTRESSORMOISTURE = "Perhaps it might need some water?",
    DESCRIBE_PLANTSTRESSORNUTRIENTS = "It is starved for nutrients.",
    DESCRIBE_PLANTSTRESSORHAPPINESS = "Perhaps it just needs some reassurance.",

    EAT_FOOD =
    {
        TALLBIRDEGG_CRACKED = "I spared it the torment of living.",
		WINTERSFEASTFUEL = "Abigail, it's like I can taste mother's cooking...",
    },
}
