--[[------------------------------------------------
	-- Love Frames - A GUI library for LOVE --
	-- Copyright (c) 2012 Kenny Shields --
--]]------------------------------------------------

-- scrollarea class
scrollarea = class("scrollarea", base)

--[[---------------------------------------------------------
	- func: initialize()
	- desc: initializes the object
--]]---------------------------------------------------------
function scrollarea:initialize(parent, bartype)
	
	self.type           = "scroll-area"
	self.bartype        = bartype
	self.parent         = parent
	self.x              = 0
	self.y              = 0
	self.scrolldelay    = 0
	self.delayamount    = 0.05
	self.down           = false
	self.internal       = true
	self.internals      = {}
	
	table.insert(self.internals, scrollbar:new(self, bartype))
	
	-- apply template properties to the object
	loveframes.templates.ApplyToObject(self)
	
end

--[[---------------------------------------------------------
	- func: update(deltatime)
	- desc: updates the object
--]]---------------------------------------------------------
function scrollarea:update(dt)
	
	local visible      = self.visible
	local alwaysupdate = self.alwaysupdate
	
	if not visible then
		if not alwaysupdate then
			return
		end
	end
	
	local parent = self.parent
	local base   = loveframes.base
	local update = self.Update
	
	-- move to parent if there is a parent
	if parent ~= base then
		self.x = parent.x + self.staticx
		self.y = parent.y + self.staticy
	end
	
	self:CheckHover()
	
	local parent      = self.parent
	local pinternals  = parent.internals
	local button      = pinternals[2]
	local bartype     = self.bartype
	local time        = love.timer.getTime()
	local x, y        = love.mouse.getPosition()
	local listo       = parent.parent
	local down        = self.down
	local scrolldelay = self.scrolldelay
	local delayamount = self.delayamount
	local internals   = self.internals
	local bar         = internals[1]
	local hover       = self.hover
	
	if button then
	
		if bartype == "vertical" then
			self.staticx	= 0
			self.staticy	= button.height - 1
			self.width 		= parent.width
			self.height 	= parent.height - button.height*2 + 2
		elseif bartype == "horizontal" then
			self.staticx	= button.width - 1
			self.staticy	= 0
			self.width 		= parent.width - button.width*2 + 2
			self.height 	= parent.height
		end
		
	end
	
	if down then
		if scrolldelay < time then
			self.scrolldelay = time + delayamount
			if self.bartype == "vertical" then
				if y > bar.y then
					bar:Scroll(bar.height)
				else
					bar:Scroll(-bar.height)
				end
			elseif self.bartype == "horizontal" then
				if x > bar.x then
					bar:Scroll(bar.width)
				else
					bar:Scroll(-bar.width)
				end
			end
		end
		if not hover then
			self.down = false
		end
	end
	
	for k, v in ipairs(internals) do
		v:update(dt)
	end
	
	if update then
		update(self, dt)
	end
	
end

--[[---------------------------------------------------------
	- func: draw()
	- desc: draws the object
--]]---------------------------------------------------------
function scrollarea:draw()

	local visible = self.visible
	
	if not visible then
		return
	end
	
	local internals     = self.internals
	local skins         = loveframes.skins.available
	local skinindex     = loveframes.config["ACTIVESKIN"]
	local defaultskin   = loveframes.config["DEFAULTSKIN"]
	local selfskin      = self.skin
	local skin          = skins[selfskin] or skins[skinindex]
	local drawfunc      = skin.DrawScrollArea or skins[defaultskin].DrawScrollArea
	local draw          = self.Draw
	local drawcount     = loveframes.drawcount
	
	-- set the object's draw order
	self:SetDrawOrder()
		
	if draw then
		draw(self)
	else
		drawfunc(self)
	end
	
	for k, v in ipairs(internals) do
		v:draw()
	end
	
end

--[[---------------------------------------------------------
	- func: mousepressed(x, y, button)
	- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function scrollarea:mousepressed(x, y, button)
	
	local visible = self.visible
	
	if not visible then
		return
	end
	
	local listo       = self.parent.parent
	local time        = love.timer.getTime()
	local internals   = self.internals
	local bar         = internals[1]
	local hover       = self.hover
	local delayamount = self.delayamount
	
	if hover and button == "l" then
		self.down = true
		self.scrolldelay = time + delayamount + 0.5
		
		local baseparent = self:GetBaseParent()
		
		if baseparent and baseparent.type == "frame" then
			baseparent:MakeTop()
		end
			
		if self.bartype == "vertical" then
			if y > self.internals[1].y then
				bar:Scroll(bar.height)
			else
				bar:Scroll(-bar.height)
			end
		elseif self.bartype == "horizontal" then
			if x > bar.x then
				bar:Scroll(bar.width)
			else
				bar:Scroll(-bar.width)
			end
		end
		
		loveframes.hoverobject = self
		
	end
	
	for k, v in ipairs(internals) do
		v:mousepressed(x, y, button)
	end

end

--[[---------------------------------------------------------
	- func: mousereleased(x, y, button)
	- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function scrollarea:mousereleased(x, y, button)
	
	local visible = self.visible
	
	if not visible then
		return
	end
	
	local internals = self.internals
	
	if button == "l" then
		self.down = false
	end
	
	for k, v in ipairs(internals) do
		v:mousereleased(x, y, button)
	end

end

--[[---------------------------------------------------------
	- func: GetBarType()
	- desc: gets the object's bar type
--]]---------------------------------------------------------
function scrollarea:GetBarType()
	
	return self.bartype
	
end