--[[------------------------------------------------
	-- Love Frames - A GUI library for LOVE --
	-- Copyright (c) 2012 Kenny Shields --
--]]------------------------------------------------

-- columnlistrow class
columnlistrow = class("columnlistrow", base)

--[[---------------------------------------------------------
	- func: initialize()
	- desc: intializes the element
--]]---------------------------------------------------------
function columnlistrow:initialize(parent, data)

	self.type           = "columnlistrow"
	self.parent         = parent
	self.colorindex     = self.parent.rowcolorindex
	self.font           = loveframes.basicfontsmall
	self.width          = 80
	self.height         = 25
	self.textx          = 5
	self.texty          = 5
	self.internal       = true
	self.columndata     = data
	
	-- apply template properties to the object
	loveframes.templates.ApplyToObject(self)
	
end

--[[---------------------------------------------------------
	- func: update(deltatime)
	- desc: updates the object
--]]---------------------------------------------------------
function columnlistrow:update(dt)
	
	local visible      = self.visible
	local alwaysupdate = self.alwaysupdate
	
	if not visible then
		if not alwaysupdate then
			return
		end
	end
	
	local parent = self.parent
	local base   = loveframes.base
	local update = self.Update
	
	self:CheckHover()
	
	-- move to parent if there is a parent
	if parent ~= base then
		self.x = parent.x + self.staticx
		self.y = parent.y + self.staticy
	end
	
	if update then
		update(self, dt)
	end

end

--[[---------------------------------------------------------
	- func: draw()
	- desc: draws the object
--]]---------------------------------------------------------
function columnlistrow:draw()

	local visible = self.visible
	
	if visible == false then
		return
	end
	
	local skins             = loveframes.skins.available
	local skinindex         = loveframes.config["ACTIVESKIN"]
	local defaultskin       = loveframes.config["DEFAULTSKIN"]
	local selfskin          = self.skin
	local skin              = skins[selfskin] or skins[skinindex]
	local drawfunc          = skin.DrawColumnListRow or skins[defaultskin].DrawColumnListRow
	local draw              = self.Draw
	local drawcount         = loveframes.drawcount
	
	-- set the object's draw order
	self:SetDrawOrder()
		
	if draw then
		draw(self)
	else
		drawfunc(self)
	end
	
end

--[[---------------------------------------------------------
	- func: mousepressed(x, y, button)
	- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function columnlistrow:mousepressed(x, y, button)

	if not self.visible then
		return
	end
	
	if self.hover and button == "l" then
	
		local baseparent = self:GetBaseParent()
	
		if baseparent and baseparent.type == "frame" then
			baseparent:MakeTop()
		end
		
	end

end

--[[---------------------------------------------------------
	- func: mousereleased(x, y, button)
	- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function columnlistrow:mousereleased(x, y, button)

	if not self.visible then
		return
	end
	
	if self.hover and button == "l" then
	
		local parent1      = self:GetParent()
		local parent2      = parent1:GetParent()
		local onrowclicked = parent2.OnRowClicked
		
		if onrowclicked then
			onrowclicked(parent2, self, self.columndata)
		end
		
	end
	
end

--[[---------------------------------------------------------
	- func: SetTextPos(x, y)
	- desc: sets the positions of the object's text
--]]---------------------------------------------------------
function columnlistrow:SetTextPos(x, y)

	self.textx = x
	self.texty = y

end

--[[---------------------------------------------------------
	- func: GetTextX()
	- desc: gets the object's text x position
--]]---------------------------------------------------------
function columnlistrow:GetTextX()

	return self.textx

end

--[[---------------------------------------------------------
	- func: GetTextY()
	- desc: gets the object's text y position
--]]---------------------------------------------------------
function columnlistrow:GetTextY()

	return self.texty

end

--[[---------------------------------------------------------
	- func: SetFont(font)
	- desc: sets the object's font
--]]---------------------------------------------------------
function columnlistrow:SetFont(font)

	self.font = font

end

--[[---------------------------------------------------------
	- func: GetFont()
	- desc: gets the object's font
--]]---------------------------------------------------------
function columnlistrow:GetFont()

	return self.font

end

--[[---------------------------------------------------------
	- func: GetColorIndex()
	- desc: gets the object's color index
--]]---------------------------------------------------------
function columnlistrow:GetColorIndex()

	return self.colorindex

end

--[[---------------------------------------------------------
	- func: GetColumnData()
	- desc: gets the object's column data
--]]---------------------------------------------------------
function columnlistrow:GetColumnData()

	return self.columndata
	
end