-- These functions are mostly just for handling really big numbers,
-- no matter the source and even if talisman is not installed.

-- This should NOT be used as a substitute for bigints in functional coded due to how barebones it is,
-- Instead, it should be used for graphical purposes and such

MP.INSANE_INT = {}

MP.INSANE_INT.empty = function()
	return {
		coeffiocient = 0,
		exponent = 0,
		e_count = 0,
	}
end

MP.INSANE_INT.create = function(coeffiocient, exponent, e_count)
	return {
		coeffiocient = tonumber(coeffiocient) or 0,
		exponent = tonumber(exponent) or 0,
		e_count = tonumber(e_count) or 0,
	}
end

MP.INSANE_INT.from_string = function(str)
	local e_count = 0
	while #str > 0 and string.lower(string.sub(str, 1, 1)) == "e" do
		e_count = e_count + 1
		str = string.sub(str, 2)
	end

	local parts = MP.UTILS.string_split(str, "e")

	return MP.INSANE_INT.create(parts[1], #parts > 1 and parts[2] or 0, e_count)
end

MP.INSANE_INT.to_string = function(insane_int_display)
	local e = ""
	for i = 1, insane_int_display.e_count do
		e = e .. "e"
	end

	if insane_int_display.exponent == 0 then return e .. number_format(insane_int_display.coeffiocient) end

	return e
		.. number_format(insane_int_display.coeffiocient, 10000)
		.. "e"
		.. number_format(insane_int_display.exponent)
end

-- This doesn't really fit with the comment at the top,
-- but I needed a way to compare highscores without storing this value seperately for no reason
MP.INSANE_INT.greater_than = function(insane_int_display1, insane_int_display2)
	if insane_int_display1.e_count ~= insane_int_display2.e_count then
		return tonumber(insane_int_display1.e_count) > tonumber(insane_int_display2.e_count)
	end

	if insane_int_display1.exponent ~= insane_int_display2.exponent then
		return tonumber(insane_int_display1.exponent) > tonumber(insane_int_display2.exponent)
	end

	return tonumber(insane_int_display1.coeffiocient) > tonumber(insane_int_display2.coeffiocient)
end

MP.INSANE_INT.add = function(insane_int_display1, insane_int_display2)
	local starting_e_count
	local coeffiocient
	local exponent

	local myStartingECount = insane_int_display1.e_count
	local myCoefficient = insane_int_display1.coeffiocient
	local myExponent = insane_int_display1.exponent

	local otherStartingECount = insane_int_display2.e_count
	local otherCoefficient = insane_int_display2.coeffiocient
	local otherExponent = insane_int_display2.exponent

	if myStartingECount > otherStartingECount then
		otherExponent = (otherExponent / math.pow(10, (myStartingECount - otherStartingECount)))
		starting_e_count = myStartingECount
	elseif myStartingECount < otherStartingECount then
		myExponent = (myExponent / math.pow(10, (otherStartingECount - myStartingECount)))
		starting_e_count = otherStartingECount
	else
		starting_e_count = myStartingECount
	end

	if myExponent > otherExponent then
		coeffiocient = (otherCoefficient / math.pow(10, (myExponent - otherExponent))) + myCoefficient
		exponent = myExponent
	elseif myExponent < otherExponent then
		coeffiocient = (myCoefficient / math.pow(10, (otherExponent - myExponent))) + otherCoefficient
		exponent = otherExponent
	else
		coeffiocient = myCoefficient + otherCoefficient
		exponent = myExponent
	end

	return MP.INSANE_INT.create(coeffiocient, exponent, starting_e_count)
end
