-- 暴君炝擂
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill302600301 = oo.class(SkillBase)
function Skill302600301:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill302600301:DoSkill(caster, target, data)
	-- 11003
	self.order = self.order + 1
	self:DamagePhysics(SkillEffect[11003], caster, target, data, 0.333,3)
end
-- 攻击开始
function Skill302600301:OnAttackBegin(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 302600301
	self:StealBuff(SkillEffect[302600301], caster, target, data, 2,2)
end
-- 攻击结束
function Skill302600301:OnAttackOver(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8200
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	-- 302600302
	self:HitAddBuff(SkillEffect[302600302], caster, target, data, 10000,1001,2)
end
