-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill302001307 = oo.class(SkillBase)
function Skill302001307:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill302001307:DoSkill(caster, target, data)
	self.order = self.order + 1
	self:DamagePhysics(SkillEffect[11004], caster, target, data, 0.25,4)
	self.order = self.order + 1
	self:DamageLight(SkillEffect[12002], caster, target, data, 0.5,2)
end
-- 伤害前
function Skill302001307:OnBefourHurt(caster, target, data)
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	self:AddTempAttr(SkillEffect[999999996], caster, self.card, data, "damage",0.5)
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	if SkillJudger:IsCurrSkill(self, caster, target, true) then
	else
		return
	end
	local count51 = SkillApi:BuffCount(self, caster, target,2,4,22)
	if SkillJudger:Greater(self, caster, target, true,count51,0) then
	else
		return
	end
	self:AddTempAttr(SkillEffect[999999998], caster, self.card, data, "damage",1.5)
end
