-- 被动：收割
-- 本文件由工具自动生成,请不要直接编辑本文件
---------------------------------------------
-- 技能基类
Skill700510205 = oo.class(SkillBase)
function Skill700510205:Init(skillID, card)
	SkillBase.Init(self, skillID, card)
end
-- 执行技能
function Skill700510205:DoSkill(caster, target, data)
	-- 12001
	self.order = self.order + 1
	self:DamageLight(SkillEffect[12001], caster, target, data, 1,1)
end
-- 死亡时
function Skill700510205:OnDeath(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 700510206
	self:BeatAgain(SkillEffect[700510206], caster, target, data, nil)
end
-- 伤害前
function Skill700510205:OnBefourHurt(caster, target, data)
	-- 8060
	if SkillJudger:CasterIsSelf(self, caster, target, true) then
	else
		return
	end
	-- 8073
	if SkillJudger:TargetIsEnemy(self, caster, target, true) then
	else
		return
	end
	-- 8248
	if SkillJudger:IsBeatAgain(self, caster, target, true) then
	else
		return
	end
	-- 700510205
	self:AddTempAttr(SkillEffect[700510205], caster, self.card, data, "damage",0.30)
end
