--[[------------------------------------------------
	-- Love Frames - A GUI library for LOVE --
	-- Copyright (c) 2012 Kenny Shields --
--]]------------------------------------------------

-- closebutton class
closebutton = class("closebutton", base)

--[[---------------------------------------------------------
	- func: initialize()
	- desc: initializes the object
--]]---------------------------------------------------------
function closebutton:initialize()

	self.type           = "closebutton"
	self.width          = 80
	self.height         = 25
	self.internal       = true
	self.hover          = false
	self.down           = false
	self.OnClick        = function() end
	
	-- apply template properties to the object
	loveframes.templates.ApplyToObject(self)
	
end

--[[---------------------------------------------------------
	- func: update(deltatime)
	- desc: updates the object
--]]---------------------------------------------------------
function closebutton:update(dt)
	
	local visible      = self.visible
	local alwaysupdate = self.alwaysupdate
	
	if not visible then
		if not alwaysupdate then
			return
		end
	end
	
	self:CheckHover()
	
	local hover       = self.hover
	local down        = self.down
	local hoverobject = loveframes.hoverobject
	local parent      = self.parent
	local base        = loveframes.base
	local update      = self.Update
	
	if not hover then
		self.down = false
	else
		if loveframes.hoverobject == self then
			self.down = true
		end
	end
	
	if not down and hoverobject == self then
		self.hover = true
	end
	
	-- move to parent if there is a parent
	if parent ~= base then
		self.x = parent.x + self.staticx
		self.y = parent.y + self.staticy
	end
	
	if update then
		update(self, dt)
	end

end

--[[---------------------------------------------------------
	- func: draw()
	- desc: draws the object
--]]---------------------------------------------------------
function closebutton:draw()
	
	local visible = self.visible
	
	if not visible then
		return
	end
	
	local skins         = loveframes.skins.available
	local skinindex     = loveframes.config["ACTIVESKIN"]
	local defaultskin   = loveframes.config["DEFAULTSKIN"]
	local selfskin      = self.skin
	local skin          = skins[selfskin] or skins[skinindex]
	local drawfunc      = skin.DrawCloseButton or skins[defaultskin].DrawCloseButton
	local draw          = self.Draw
	
	-- set the object's draw order
	self:SetDrawOrder()
		
	if draw then
		draw(self)
	else
		drawfunc(self)
	end
	
end

--[[---------------------------------------------------------
	- func: mousepressed(x, y, button)
	- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function closebutton:mousepressed(x, y, button)
	
	local visible = self.visible
	
	if not visible then
		return
	end
	
	local hover = self.hover
	
	if hover and button == "l" then
	
		local baseparent = self:GetBaseParent()
	
		if baseparent and baseparent.type == "frame" then
			baseparent:MakeTop()
		end
		
		self.down = true
		loveframes.hoverobject = self
		
	end
	
end

--[[---------------------------------------------------------
	- func: mousereleased(x, y, button)
	- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function closebutton:mousereleased(x, y, button)
	
	local visible = self.visible
	
	if not visible then
		return
	end
	
	local hover   = self.hover
	local onclick = self.OnClick
	
	if hover and self.down then
	
		if button == "l" then
			onclick(x, y, self)
		end
		
	end
	
	self.down = false

end