-- AUTOGENERATED CODE BY export_accountitems.lua

local prefs = {}

table.insert(prefs, CreatePrefabSkin("abigail_creepy",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_creepy") end,
	skin_tags = { "ABIGAIL", "HALLOWED", "CRAFTABLE", },
	release_group = 154,
	granted_items = { "abigail_flower_creepy", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_creepy",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_creepy",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_creepy") end,
	skin_tags = { },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_formal",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_formal",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_formal") end,
	skin_tags = { },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_funeral",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_funeral",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_funeral") end,
	skin_tags = { },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_gladiator",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_gladiator",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_gladiator") end,
	skin_tags = { },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_handmedown",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_handmedown",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_handmedown") end,
	skin_tags = { },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_ice",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_ice",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_ice") end,
	skin_tags = { },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_lunar",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_lunar",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_lunar") end,
	skin_tags = { },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_lureplant",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_lureplant",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_lureplant") end,
	skin_tags = { },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_magma",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_magma",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_magma") end,
	skin_tags = { },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_nature",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_nature",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_nature") end,
	skin_tags = { },
	release_group = 121,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_rose",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_rose",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_rose") end,
	skin_tags = { },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_shadow",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_shadow",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_shadow") end,
	skin_tags = { },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_survivor",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_survivor",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_survivor") end,
	skin_tags = { },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_victorian",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_victorian",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_victorian") end,
	skin_tags = { },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("abigail_flower_yule",
{
	base_prefab = "abigail_flower",
	type = "item",
	build_name_override = "abigail_yule",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_flower_init_fn(inst, "abigail_yule") end,
	skin_tags = { },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("abigail_formal",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_formal") end,
	skin_tags = { "ABIGAIL", "FORMAL", "CRAFTABLE", },
	release_group = 92,
	granted_items = { "abigail_flower_formal", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_funeral",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_funeral") end,
	skin_tags = { "ABIGAIL", "THEATER", "CRAFTABLE", },
	release_group = 154,
	granted_items = { "abigail_flower_funeral", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_gladiator",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_gladiator") end,
	skin_tags = { "ABIGAIL", "LAVA", "CRAFTABLE", },
	release_group = 154,
	granted_items = { "abigail_flower_gladiator", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_handmedown",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_handmedown") end,
	skin_tags = { "ABIGAIL", "HANDMEDOWN", "CRAFTABLE", },
	release_group = 92,
	granted_items = { "abigail_flower_handmedown", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_ice",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_ice") end,
	skin_tags = { "ABIGAIL", "ICE", "CRAFTABLE", },
	release_group = 154,
	granted_items = { "abigail_flower_ice", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_lunar",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_lunar") end,
	skin_tags = { "ABIGAIL", "LUNAR", "CRAFTABLE", },
	release_group = 136,
	granted_items = { "abigail_flower_lunar", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_lureplant",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_lureplant") end,
	skin_tags = { "ABIGAIL", "COSTUME", "CRAFTABLE", },
	release_group = 154,
	granted_items = { "abigail_flower_lureplant", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_magma",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_magma") end,
	skin_tags = { "ABIGAIL", "LAVA", "CRAFTABLE", },
	release_group = 154,
	granted_items = { "abigail_flower_magma", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_nature",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_nature") end,
	skin_tags = { "ABIGAIL", "VARG", "CRAFTABLE", },
	release_group = 121,
	granted_items = { "abigail_flower_nature", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_rose",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_rose") end,
	skin_tags = { "ABIGAIL", "ROSE", "CRAFTABLE", },
	release_group = 92,
	granted_items = { "abigail_flower_rose", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_shadow",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_shadow") end,
	skin_tags = { "ABIGAIL", "SHADOW", "CRAFTABLE", },
	release_group = 92,
	granted_items = { "abigail_flower_shadow", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_survivor",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_survivor") end,
	skin_tags = { "ABIGAIL", "SURVIVOR", "CRAFTABLE", },
	release_group = 92,
	granted_items = { "abigail_flower_survivor", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_victorian",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_victorian") end,
	skin_tags = { "ABIGAIL", "VICTORIAN", "CRAFTABLE", },
	release_group = 154,
	granted_items = { "abigail_flower_victorian", },
}))

table.insert(prefs, CreatePrefabSkin("abigail_yule",
{
	base_prefab = "abigail",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) abigail_init_fn(inst, "abigail_yule") end,
	skin_tags = { "ABIGAIL", "YULE", "CRAFTABLE", },
	release_group = 154,
	granted_items = { "abigail_flower_yule", },
}))

table.insert(prefs, CreatePrefabSkin("alterguardianhat_lastprism",
{
	base_prefab = "alterguardianhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) alterguardianhat_init_fn(inst, "alterguardianhat_lastprism") end,
	skin_tags = { "ALTERGUARDIANHAT", "T_UPDATE", "CRAFTABLE", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("amulet_red_heart",
{
	base_prefab = "amulet",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) amulet_init_fn(inst, "amulet_red_heart") end,
	skin_tags = { "AMULET_RED", "HEART", "CRAFTABLE", },
	release_group = 39,
}))

table.insert(prefs, CreatePrefabSkin("amulet_red_occulteye",
{
	base_prefab = "amulet",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) amulet_init_fn(inst, "amulet_red_occulteye") end,
	skin_tags = { "AMULET_RED", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("amulet_red_rose",
{
	base_prefab = "amulet",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) amulet_init_fn(inst, "amulet_red_rose") end,
	skin_tags = { "AMULET_RED", "ROSE", "CRAFTABLE", },
	release_group = 155,
}))

table.insert(prefs, CreatePrefabSkin("amulet_yellow_an",
{
	base_prefab = "yellowamulet",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) yellowamulet_init_fn(inst, "amulet_yellow_an") end,
	skin_tags = { "AMULET_YELLOW", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("amulet_yellow_ornate",
{
	base_prefab = "yellowamulet",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) yellowamulet_init_fn(inst, "amulet_yellow_ornate") end,
	skin_tags = { "AMULET_YELLOW", "ORNATE", "CRAFTABLE", },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("anchor_nautical",
{
	base_prefab = "anchor",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) anchor_init_fn(inst, "anchor_nautical") end,
	skin_tags = { "ANCHOR", "CRAFTABLE", "NAUTICAL", },
	release_group = 132,
}))

table.insert(prefs, CreatePrefabSkin("anchor_nautical_item",
{
	base_prefab = "anchor_item",
	type = "item",
	build_name_override = "anchor_nautical",
	rarity = "Loyal",
	init_fn = function(inst) anchor_item_init_fn(inst, "anchor_nautical") end,
	skin_tags = { },
	release_group = 132,
}))

table.insert(prefs, CreatePrefabSkin("armor_bramble_ancient",
{
	base_prefab = "armor_bramble",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armor_bramble_init_fn(inst, "armor_bramble_ancient") end,
	skin_tags = { "ARMOR_BRAMBLE", "ANCIENT", "CRAFTABLE", },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("armor_dragonfly_fangedcollar",
{
	base_prefab = "armordragonfly",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armordragonfly_init_fn(inst, "armor_dragonfly_fangedcollar") end,
	skin_tags = { },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("armor_dragonfly_haramaki",
{
	base_prefab = "armordragonfly",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armordragonfly_init_fn(inst, "armor_dragonfly_haramaki") end,
	skin_tags = { },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("armor_dragonfly_lamellar",
{
	base_prefab = "armordragonfly",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armordragonfly_init_fn(inst, "armor_dragonfly_lamellar") end,
	skin_tags = { },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("armor_dragonfly_roman",
{
	base_prefab = "armordragonfly",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armordragonfly_init_fn(inst, "armor_dragonfly_roman") end,
	skin_tags = { },
	release_group = 86,
}))

table.insert(prefs, CreatePrefabSkin("armor_grass_cloak",
{
	base_prefab = "armorgrass",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorgrass_init_fn(inst, "armor_grass_cloak") end,
	skin_tags = { "ARMORGRASS", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("armor_grass_woven",
{
	base_prefab = "armorgrass",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorgrass_init_fn(inst, "armor_grass_woven") end,
	skin_tags = { "ARMORGRASS", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("armor_marble_chainmail",
{
	base_prefab = "armormarble",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armormarble_init_fn(inst, "armor_marble_chainmail") end,
	skin_tags = { "ARMORMARBLE", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("armor_marble_rockabs",
{
	base_prefab = "armormarble",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armormarble_init_fn(inst, "armor_marble_rockabs") end,
	skin_tags = { "ARMORMARBLE", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("armor_marble_valkyrie",
{
	base_prefab = "armormarble",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armormarble_init_fn(inst, "armor_marble_valkyrie") end,
	skin_tags = { "ARMORMARBLE", "VALKYRIE", "CRAFTABLE", },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("armor_ruins_an",
{
	base_prefab = "armorruins",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) armorruins_init_fn(inst, "armor_ruins_an") end,
	skin_tags = { "ARMORRUINS", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("armor_ruins_arcane",
{
	base_prefab = "armorruins",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorruins_init_fn(inst, "armor_ruins_arcane") end,
	skin_tags = { "ARMORRUINS", "LAVA", "CRAFTABLE", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("armor_ruins_bulky",
{
	base_prefab = "armorruins",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorruins_init_fn(inst, "armor_ruins_bulky") end,
	skin_tags = { "ARMORRUINS", "LAVA", "CRAFTABLE", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("armor_ruins_leaf",
{
	base_prefab = "armorruins",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorruins_init_fn(inst, "armor_ruins_leaf") end,
	skin_tags = { "ARMORRUINS", "LAVA", "CRAFTABLE", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("armor_ruins_tusk",
{
	base_prefab = "armorruins",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorruins_init_fn(inst, "armor_ruins_tusk") end,
	skin_tags = { "ARMORRUINS", "LAVA", "CRAFTABLE", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("armor_sanity_curve",
{
	base_prefab = "armor_sanity",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armor_sanity_init_fn(inst, "armor_sanity_curve") end,
	skin_tags = { "ARMOR_SANITY", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("armor_sanity_sharp",
{
	base_prefab = "armor_sanity",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armor_sanity_init_fn(inst, "armor_sanity_sharp") end,
	skin_tags = { "YOTC", "ARMOR_SANITY", "CRAFTABLE", },
	release_group = 88,
}))

table.insert(prefs, CreatePrefabSkin("armor_sanity_wizard",
{
	base_prefab = "armor_sanity",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armor_sanity_init_fn(inst, "armor_sanity_wizard") end,
	skin_tags = { "WIZARD", "ARMOR_SANITY", "CRAFTABLE", },
	release_group = 137,
}))

table.insert(prefs, CreatePrefabSkin("armor_skeleton_shadowscalemail",
{
	base_prefab = "armorskeleton",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorskeleton_init_fn(inst, "armor_skeleton_shadowscalemail") end,
	skin_tags = { "ARMORSKELETON", "T_UPDATE", "CRAFTABLE", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("armor_wood_fangedcollar",
{
	base_prefab = "armorwood",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorwood_init_fn(inst, "armor_wood_fangedcollar") end,
	skin_tags = { "ARMORWOOD", "LAVA", "CRAFTABLE", },
	release_group = 32,
	granted_items = { "armor_dragonfly_fangedcollar", },
}))

table.insert(prefs, CreatePrefabSkin("armor_wood_haramaki",
{
	base_prefab = "armorwood",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorwood_init_fn(inst, "armor_wood_haramaki") end,
	skin_tags = { "ARMORWOOD", "LAVA", "CRAFTABLE", },
	release_group = 32,
	granted_items = { "armor_dragonfly_haramaki", },
}))

table.insert(prefs, CreatePrefabSkin("armor_wood_lamellar",
{
	base_prefab = "armorwood",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorwood_init_fn(inst, "armor_wood_lamellar") end,
	skin_tags = { "ARMORWOOD", "LAVA", "CRAFTABLE", },
	release_group = 32,
	granted_items = { "armor_dragonfly_lamellar", },
}))

table.insert(prefs, CreatePrefabSkin("armor_wood_roman",
{
	base_prefab = "armorwood",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) armorwood_init_fn(inst, "armor_wood_roman") end,
	skin_tags = { "YOTC", "ARMORWOOD", "CRAFTABLE", },
	release_group = 86,
	granted_items = { "armor_dragonfly_roman", },
}))

table.insert(prefs, CreatePrefabSkin("arrowsign_post_circus",
{
	base_prefab = "arrowsign_post",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) arrowsign_post_init_fn(inst, "arrowsign_post_circus") end,
	skin_tags = { "ARROWSIGN_POST", "CIRCUS", "CRAFTABLE", },
	release_group = 48,
}))

table.insert(prefs, CreatePrefabSkin("arrowsign_post_factory",
{
	base_prefab = "arrowsign_post",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) arrowsign_post_init_fn(inst, "arrowsign_post_factory") end,
	skin_tags = { "ARROWSIGN_POST", "CRAFTABLE", "NEXTKIN", },
	release_group = 60,
}))

table.insert(prefs, CreatePrefabSkin("arrowsign_post_fantasy",
{
	base_prefab = "arrowsign_post",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) arrowsign_post_init_fn(inst, "arrowsign_post_fantasy") end,
	skin_tags = { "ARROWSIGN_POST", "CRAFTABLE", "FANTASY", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("axe_feathered",
{
	base_prefab = "axe",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) axe_init_fn(inst, "axe_feathered") end,
	skin_tags = { "AXE", "CRAFTABLE", },
	release_group = 97,
}))

table.insert(prefs, CreatePrefabSkin("axe_invisible",
{
	base_prefab = "axe",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) axe_init_fn(inst, "axe_invisible") end,
	skin_tags = { "AXE", "INVISIBLE", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("axe_northern",
{
	base_prefab = "axe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) axe_init_fn(inst, "axe_northern") end,
	skin_tags = { "YOTC", "AXE", "CRAFTABLE", },
	release_group = 86,
}))

table.insert(prefs, CreatePrefabSkin("axe_victorian",
{
	base_prefab = "axe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) axe_init_fn(inst, "axe_victorian") end,
	skin_tags = { "AXE", "VICTORIAN", "CRAFTABLE", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("backpack_babybeef",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_babybeef") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("backpack_basic_blue_catcoon",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_basic_blue_catcoon") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", "BLUE", },
	marketable = true,
	release_group = 1,
}))

table.insert(prefs, CreatePrefabSkin("backpack_basic_green_olive",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_basic_green_olive") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", "GREEN", },
	marketable = true,
	release_group = 1,
}))

table.insert(prefs, CreatePrefabSkin("backpack_bat",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_bat") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	marketable = true,
	release_group = 1,
}))

table.insert(prefs, CreatePrefabSkin("backpack_beefalo",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_beefalo") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_buckle_grey_pewter",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_buckle_grey_pewter") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", "GREY", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_buckle_navy_phthalo",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_buckle_navy_phthalo") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", "NAVY", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_buckle_red_rook",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_buckle_red_rook") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", "RED", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_camping_green_viridian",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_camping_green_viridian") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", "GREEN", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_camping_orange_carrot",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_camping_orange_carrot") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", "ORANGE", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_camping_red_koalefant",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_camping_red_koalefant") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", "RED", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_carrat",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_carrat") end,
	skin_tags = { "YOTC", "BACKPACK", "CRAFTABLE", },
	release_group = 86,
}))

table.insert(prefs, CreatePrefabSkin("backpack_catcoon",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_catcoon") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	marketable = true,
	release_group = 7,
}))

table.insert(prefs, CreatePrefabSkin("backpack_chester",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_chester") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	release_group = 59,
}))

table.insert(prefs, CreatePrefabSkin("backpack_crab",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_crab") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	release_group = 9,
}))

table.insert(prefs, CreatePrefabSkin("backpack_deerclops",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_deerclops") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	release_group = 13,
}))

table.insert(prefs, CreatePrefabSkin("backpack_dragonfly_fire",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_dragonfly_fire") end,
	skin_tags = { "BACKPACK", "LUNAR_NY", "CRAFTABLE", },
	marketable = true,
	release_group = 3,
}))

table.insert(prefs, CreatePrefabSkin("backpack_glommer",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_glommer") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	release_group = 11,
}))

table.insert(prefs, CreatePrefabSkin("backpack_hound",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_hound") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	release_group = 78,
}))

table.insert(prefs, CreatePrefabSkin("backpack_koalefant",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_koalefant") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("backpack_mandrake",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_mandrake") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	release_group = 11,
}))

table.insert(prefs, CreatePrefabSkin("backpack_mushy",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_mushy") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	release_group = 85,
}))

table.insert(prefs, CreatePrefabSkin("backpack_poop",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_poop") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_rabbit",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_rabbit") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_smallbird",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_smallbird") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_spider",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_spider") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	marketable = true,
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("backpack_splumonkey",
{
	base_prefab = "backpack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) backpack_init_fn(inst, "backpack_splumonkey") end,
	skin_tags = { "BACKPACK", "CRAFTABLE", },
	release_group = 123,
}))

table.insert(prefs, CreatePrefabSkin("batbat_fantasy",
{
	base_prefab = "batbat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "batbat_fantasy_fx", },
	init_fn = function(inst) batbat_init_fn(inst, "batbat_fantasy") end,
	skin_tags = { "FANTASY", "CRAFTABLE", },
	fx_prefab = { "batbat_fantasy_fx", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("batbat_scythe",
{
	base_prefab = "batbat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "batbat_bats", },
	init_fn = function(inst) batbat_init_fn(inst, "batbat_scythe") end,
	skin_tags = { "HALLOWED", "CRAFTABLE", },
	fx_prefab = { "batbat_bats", },
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("beargervest_yule",
{
	base_prefab = "beargervest",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) beargervest_init_fn(inst, "beargervest_yule") end,
	skin_tags = { "BEARGERVEST", "WINTER", "CRAFTABLE", },
	release_group = 138,
}))

table.insert(prefs, CreatePrefabSkin("bedroll_furry_catcoon",
{
	base_prefab = "bedroll_furry",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) bedroll_furry_init_fn(inst, "bedroll_furry_catcoon") end,
	skin_tags = { "BEDROLL", "CRAFTABLE", },
	release_group = 157,
}))

table.insert(prefs, CreatePrefabSkin("bedroll_furry_potato",
{
	base_prefab = "bedroll_furry",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bedroll_furry_init_fn(inst, "bedroll_furry_potato") end,
	skin_tags = { "MIGHTY", "BEDROLL", "CRAFTABLE", },
	release_group = 126,
}))

table.insert(prefs, CreatePrefabSkin("bedroll_furry_quilt_blue_frost",
{
	base_prefab = "bedroll_furry",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) bedroll_furry_init_fn(inst, "bedroll_furry_quilt_blue_frost") end,
	skin_tags = { "BEDROLL", "CRAFTABLE", "BLUE", },
	marketable = true,
	release_group = 20,
}))

table.insert(prefs, CreatePrefabSkin("bedroll_furry_quilt_green_hunters",
{
	base_prefab = "bedroll_furry",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) bedroll_furry_init_fn(inst, "bedroll_furry_quilt_green_hunters") end,
	skin_tags = { "BEDROLL", "CRAFTABLE", "GREEN", },
	release_group = 78,
}))

table.insert(prefs, CreatePrefabSkin("bedroll_furry_quilt_orange_honey",
{
	base_prefab = "bedroll_furry",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) bedroll_furry_init_fn(inst, "bedroll_furry_quilt_orange_honey") end,
	skin_tags = { "BEDROLL", "CRAFTABLE", "ORANGE", },
	release_group = 123,
}))

table.insert(prefs, CreatePrefabSkin("bedroll_furry_quilt_red_redbird",
{
	base_prefab = "bedroll_furry",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) bedroll_furry_init_fn(inst, "bedroll_furry_quilt_red_redbird") end,
	skin_tags = { "BEDROLL", "CRAFTABLE", "RED", },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("bedroll_furry_quilt_white_ivory",
{
	base_prefab = "bedroll_furry",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) bedroll_furry_init_fn(inst, "bedroll_furry_quilt_white_ivory") end,
	skin_tags = { "BEDROLL", "CRAFTABLE", "WHITE", },
	marketable = true,
	release_group = 7,
}))

table.insert(prefs, CreatePrefabSkin("beebox_crystal",
{
	base_prefab = "beebox",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) beebox_init_fn(inst, "beebox_crystal") end,
	skin_tags = { "CRYSTAL", "BEEBOX", "CRAFTABLE", },
	release_group = 94,
}))

table.insert(prefs, CreatePrefabSkin("beebox_garden",
{
	base_prefab = "beebox",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) beebox_init_fn(inst, "beebox_garden") end,
	skin_tags = { "COTTAGE", "BEEBOX", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("beebox_house",
{
	base_prefab = "beebox",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) beebox_init_fn(inst, "beebox_house") end,
	skin_tags = { "YOTC", "BEEBOX", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("beebox_victorian",
{
	base_prefab = "beebox",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) beebox_init_fn(inst, "beebox_victorian") end,
	skin_tags = { "VICTORIAN", "BEEBOX", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("beefalohat_fantasy",
{
	base_prefab = "beefalohat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) beefalohat_init_fn(inst, "beefalohat_fantasy") end,
	skin_tags = { "BEEFALOHAT", "FANTASY", "CRAFTABLE", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("beefalohat_klaus",
{
	base_prefab = "beefalohat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) beefalohat_init_fn(inst, "beefalohat_klaus") end,
	skin_tags = { "BEEFALOHAT", "WINTER", "CRAFTABLE", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("beefalohat_pigking",
{
	base_prefab = "beefalohat",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) beefalohat_init_fn(inst, "beefalohat_pigking") end,
	skin_tags = { "BEEFALOHAT", "YOTP", "CRAFTABLE", },
	release_group = 56,
}))

table.insert(prefs, CreatePrefabSkin("beefalohat_pigking_alt",
{
	base_prefab = "beefalohat",
	type = "item",
	build_name_override = "beefalohat_pigking",
	rarity = "Loyal",
	init_fn = function(inst) beefalohat_init_fn(inst, "beefalohat_pigking") end,
	skin_tags = { "BEEFALOHAT", "YOTP", "CRAFTABLE", },
	release_group = 114,
}))

table.insert(prefs, CreatePrefabSkin("beehat_garden",
{
	base_prefab = "beehat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) beehat_init_fn(inst, "beehat_garden") end,
	skin_tags = { "COTTAGE", "BEEHAT", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("beehat_mourning",
{
	base_prefab = "beehat",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) beehat_init_fn(inst, "beehat_mourning") end,
	skin_tags = { "BEEHAT", "CRAFTABLE", },
	marketable = true,
	release_group = 50,
}))

table.insert(prefs, CreatePrefabSkin("beehat_sunhat",
{
	base_prefab = "beehat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) beehat_init_fn(inst, "beehat_sunhat") end,
	skin_tags = { "BEEHAT", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("beemine_heart",
{
	base_prefab = "beemine",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) beemine_init_fn(inst, "beemine_heart") end,
	skin_tags = { "BEEMINE", "HEART", "CRAFTABLE", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("beemine_jamjar",
{
	base_prefab = "beemine",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) beemine_init_fn(inst, "beemine_jamjar") end,
	skin_tags = { "BEEMINE", "YOTP", "CRAFTABLE", },
	release_group = 80,
}))

table.insert(prefs, CreatePrefabSkin("bernie_cat",
{
	base_prefab = "bernie_inactive",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bernie_inactive_init_fn(inst, "bernie_cat") end,
	skin_tags = { "BERNIE", "HAUNTEDDOLL", "CRAFTABLE", },
	release_group = 65,
	granted_items = { "bernie_cat_lunar_build", "bernie_cat_shadow_build", },
}))

table.insert(prefs, CreatePrefabSkin("bernie_cat_active",
{
	base_prefab = "bernie_active",
	type = "item",
	build_name_override = "bernie_cat",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bernie_active_init_fn(inst, "bernie_cat") end,
	skin_tags = { },
	release_group = 65,
}))

table.insert(prefs, CreatePrefabSkin("bernie_cat_big",
{
	base_prefab = "bernie_big",
	type = "item",
	build_name_override = "bernie_cat",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bernie_big_init_fn(inst, "bernie_cat") end,
	skin_tags = { },
	release_group = 65,
}))

table.insert(prefs, CreatePrefabSkin("bernie_cat_lunar_build",
{
	base_prefab = "bernie_big",
	type = "item",
	build_name_override = "bernie_cat",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bernie_big_init_fn(inst, "bernie_cat") end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("bernie_cat_shadow_build",
{
	base_prefab = "bernie_big",
	type = "item",
	build_name_override = "bernie_cat",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bernie_big_init_fn(inst, "bernie_cat") end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("birdcage_adventure",
{
	base_prefab = "birdcage",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) birdcage_init_fn(inst, "birdcage_adventure") end,
	skin_tags = { "ADVENTURE", "BIRDCAGE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("birdcage_circus",
{
	base_prefab = "birdcage",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) birdcage_init_fn(inst, "birdcage_circus") end,
	skin_tags = { "BIRDCAGE", "CIRCUS", "CRAFTABLE", },
	release_group = 48,
}))

table.insert(prefs, CreatePrefabSkin("birdcage_curly",
{
	base_prefab = "birdcage",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) birdcage_init_fn(inst, "birdcage_curly") end,
	skin_tags = { "YOTC", "BIRDCAGE", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("birdcage_gothic",
{
	base_prefab = "birdcage",
	type = "item",
	rarity = "HeirloomDistinguished",
	init_fn = function(inst) birdcage_init_fn(inst, "birdcage_gothic") end,
	skin_tags = { "BIRDCAGE", "COSTUME", "CRAFTABLE", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("birdcage_gothicp",
{
	base_prefab = "birdcage",
	type = "item",
	build_name_override = "birdcage_gothic",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) birdcage_init_fn(inst, "birdcage_gothic") end,
	skin_tags = { "BIRDCAGE", "COSTUME", "CRAFTABLE", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("birdcage_ornamental",
{
	base_prefab = "birdcage",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) birdcage_init_fn(inst, "birdcage_ornamental") end,
	skin_tags = { "BIRDCAGE", "WINTER", "CRAFTABLE", },
	marketable = true,
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("birdcage_pirate",
{
	base_prefab = "birdcage",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) birdcage_init_fn(inst, "birdcage_pirate") end,
	skin_tags = { "BIRDCAGE", "CRAFTABLE", },
	release_group = 21,
}))

table.insert(prefs, CreatePrefabSkin("birdcage_romantic",
{
	base_prefab = "birdcage",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) birdcage_init_fn(inst, "birdcage_romantic") end,
	skin_tags = { "BIRDCAGE", "HEART", "CRAFTABLE", },
	release_group = 39,
}))

table.insert(prefs, CreatePrefabSkin("boat_grass_pirate",
{
	base_prefab = "boat_grass",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) boat_grass_init_fn(inst, "boat_grass_pirate") end,
	skin_tags = { "BOAT_GRASS", "PIRATE", "CRAFTABLE", },
	release_group = 156,
	granted_items = { "walkingplank_grass_pirate", },
}))

table.insert(prefs, CreatePrefabSkin("boat_grass_pirate_item",
{
	base_prefab = "boat_grass_item",
	type = "item",
	build_name_override = "boat_grass_pirate",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) boat_grass_item_init_fn(inst, "boat_grass_pirate") end,
	skin_tags = { },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("boat_nautical",
{
	base_prefab = "boat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) boat_init_fn(inst, "boat_nautical") end,
	skin_tags = { "BOAT", "NAUTICAL", "CRAFTABLE", },
	release_group = 133,
	granted_items = { "walkingplank_nautical", },
}))

table.insert(prefs, CreatePrefabSkin("boat_nautical_item",
{
	base_prefab = "boat_item",
	type = "item",
	build_name_override = "boat_nautical",
	rarity = "Loyal",
	init_fn = function(inst) boat_item_init_fn(inst, "boat_nautical") end,
	skin_tags = { },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("boat_pirate_skin",
{
	base_prefab = "boat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) boat_init_fn(inst, "boat_pirate_skin") end,
	skin_tags = { "BOAT", "PIRATE", "CRAFTABLE", },
	release_group = 156,
	granted_items = { "walkingplank_pirate_skin", },
}))

table.insert(prefs, CreatePrefabSkin("boat_pirate_skin_item",
{
	base_prefab = "boat_item",
	type = "item",
	build_name_override = "boat_pirate_skin",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) boat_item_init_fn(inst, "boat_pirate_skin") end,
	skin_tags = { },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("boat_wagstaff",
{
	base_prefab = "boat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) boat_init_fn(inst, "boat_wagstaff") end,
	skin_tags = { "BOAT", "WAGSTAFF", "CRAFTABLE", },
	release_group = 133,
	granted_items = { "walkingplank_wagstaff", },
}))

table.insert(prefs, CreatePrefabSkin("boat_wagstaff_item",
{
	base_prefab = "boat_item",
	type = "item",
	build_name_override = "boat_wagstaff",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) boat_item_init_fn(inst, "boat_wagstaff") end,
	skin_tags = { },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("book_brimstone_gilded",
{
	base_prefab = "book_brimstone",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) book_brimstone_init_fn(inst, "book_brimstone_gilded") end,
	skin_tags = { "BOOK_BRIMSTONE", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("book_research_station_howto",
{
	base_prefab = "book_research_station",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) book_research_station_init_fn(inst, "book_research_station_howto") end,
	skin_tags = { "BOOK_RESEARCH_STATION", "FOOLS", "CRAFTABLE", },
	release_group = 143,
}))

table.insert(prefs, CreatePrefabSkin("book_silviculture_livinglog",
{
	base_prefab = "book_silviculture",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) book_silviculture_init_fn(inst, "book_silviculture_livinglog") end,
	skin_tags = { "BOOK_SILVICULTURE", "FOOLS", "CRAFTABLE", },
	release_group = 143,
}))

table.insert(prefs, CreatePrefabSkin("book_sleep_magazine",
{
	base_prefab = "book_sleep",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) book_sleep_init_fn(inst, "book_sleep_magazine") end,
	skin_tags = { "BOOK_SLEEP", "FOOLS", "CRAFTABLE", },
	release_group = 143,
}))

table.insert(prefs, CreatePrefabSkin("book_temperature_romance",
{
	base_prefab = "book_temperature",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) book_temperature_init_fn(inst, "book_temperature_romance") end,
	skin_tags = { "BOOK_TEMPERATURE", "FOOLS", "CRAFTABLE", },
	release_group = 143,
}))

table.insert(prefs, CreatePrefabSkin("book_web_tallbird",
{
	base_prefab = "book_web",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) book_web_init_fn(inst, "book_web_tallbird") end,
	skin_tags = { "BOOK_WEB", "FOOLS", "CRAFTABLE", },
	release_group = 143,
}))

table.insert(prefs, CreatePrefabSkin("boomerang_bananarang",
{
	base_prefab = "boomerang",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) boomerang_init_fn(inst, "boomerang_bananarang") end,
	skin_tags = { "BOOMERANG", "CRAFTABLE", "T_UPDATE", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("boomerang_tiger",
{
	base_prefab = "boomerang",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) boomerang_init_fn(inst, "boomerang_tiger") end,
	skin_tags = { "BOOMERANG", "CRAFTABLE", "YOTP", },
	release_group = 80,
}))

table.insert(prefs, CreatePrefabSkin("bugnet_frog",
{
	base_prefab = "bugnet",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bugnet_init_fn(inst, "bugnet_frog") end,
	skin_tags = { "BUGNET", "CRAFTABLE", },
	skin_sound = { ["net"] = "dontstarve/frog/attack_voice", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("bugnet_garden",
{
	base_prefab = "bugnet",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bugnet_init_fn(inst, "bugnet_garden") end,
	skin_tags = { "COTTAGE", "BUGNET", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("bugnet_lavaproof",
{
	base_prefab = "bugnet",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bugnet_init_fn(inst, "bugnet_lavaproof") end,
	skin_tags = { "BUGNET", "CRAFTABLE", "T_UPDATE", },
	skin_sound = { ["net"] = "terraria1/skins/weapon_whoosh", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("bugnet_spider",
{
	base_prefab = "bugnet",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) bugnet_init_fn(inst, "bugnet_spider") end,
	skin_tags = { "BUGNET", "CRAFTABLE", },
	skin_sound = { ["net"] = "dontstarve/creatures/spider/attack_grunt", },
	release_group = 59,
}))

table.insert(prefs, CreatePrefabSkin("bugnet_spider_white",
{
	base_prefab = "bugnet",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) bugnet_init_fn(inst, "bugnet_spider_white") end,
	skin_tags = { "BUGNET", "CRAFTABLE", },
	skin_sound = { ["net"] = "dontstarve/creatures/spider/attack_grunt", },
	release_group = 59,
}))

table.insert(prefs, CreatePrefabSkin("bundle_cawnival",
{
	base_prefab = "bundle",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bundle_init_fn(inst, "bundle_cawnival") end,
	skin_tags = { "BUNDLE", "CAWNIVAL", "CRAFTABLE", },
	release_group = 132,
	granted_items = { "bundlewrap_cawnival", },
}))

table.insert(prefs, CreatePrefabSkin("bundle_gothic",
{
	base_prefab = "bundle",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bundle_init_fn(inst, "bundle_gothic") end,
	skin_tags = { "BUNDLE", "GOTHIC", "CRAFTABLE", },
	release_group = 129,
	granted_items = { "bundlewrap_gothic", },
}))

table.insert(prefs, CreatePrefabSkin("bundle_kitchen",
{
	base_prefab = "bundle",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bundle_init_fn(inst, "bundle_kitchen") end,
	skin_tags = { "BUNDLE", "COTTAGE", "CRAFTABLE", },
	release_group = 156,
	granted_items = { "bundlewrap_kitchen", },
}))

table.insert(prefs, CreatePrefabSkin("bundle_vintage",
{
	base_prefab = "bundle",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bundle_init_fn(inst, "bundle_vintage") end,
	skin_tags = { "BUNDLE", "COTTAGE", "CRAFTABLE", },
	release_group = 118,
	granted_items = { "bundlewrap_vintage", },
}))

table.insert(prefs, CreatePrefabSkin("bundlewrap_cawnival",
{
	base_prefab = "bundlewrap",
	type = "item",
	build_name_override = "bundle_cawnival",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bundlewrap_init_fn(inst, "bundle_cawnival") end,
	skin_tags = { },
	release_group = 132,
}))

table.insert(prefs, CreatePrefabSkin("bundlewrap_gothic",
{
	base_prefab = "bundlewrap",
	type = "item",
	build_name_override = "bundle_gothic",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bundlewrap_init_fn(inst, "bundle_gothic") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("bundlewrap_kitchen",
{
	base_prefab = "bundlewrap",
	type = "item",
	build_name_override = "bundle_kitchen",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bundlewrap_init_fn(inst, "bundle_kitchen") end,
	skin_tags = { },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("bundlewrap_vintage",
{
	base_prefab = "bundlewrap",
	type = "item",
	build_name_override = "bundle_vintage",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) bundlewrap_init_fn(inst, "bundle_vintage") end,
	skin_tags = { },
	release_group = 118,
}))

table.insert(prefs, CreatePrefabSkin("bushhat_cawnival",
{
	base_prefab = "bushhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "carnival_sparkle_bush", },
	init_fn = function(inst) bushhat_init_fn(inst, "bushhat_cawnival") end,
	skin_tags = { "BUSHHAT", "CAWNIVAL", "CRAFTABLE", },
	fx_prefab = { "carnival_sparkle_bush", },
	release_group = 132,
}))

table.insert(prefs, CreatePrefabSkin("campfire_cabin",
{
	base_prefab = "campfire",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) campfire_init_fn(inst, "campfire_cabin", Vector3(0, 0.25, 0)) end,
	skin_tags = { "YOTC", "CAMPFIRE", "CRAFTABLE", },
	release_group = 86,
}))

table.insert(prefs, CreatePrefabSkin("cane_ancient",
{
	base_prefab = "cane",
	type = "item",
	rarity = "Timeless",
	prefabs = { "cane_ancient_fx", },
	init_fn = function(inst) cane_init_fn(inst, "cane_ancient") end,
	skin_tags = { "CANE", "ANCIENT", "CRAFTABLE", },
	fx_prefab = { "", "cane_ancient_fx", },
	release_group = 25,
	granted_items = { "orangestaff_ancient", },
}))

table.insert(prefs, CreatePrefabSkin("cane_candycane",
{
	base_prefab = "cane",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "cane_candy_fx", },
	init_fn = function(inst) cane_init_fn(inst, "cane_candycane") end,
	skin_tags = { "CANE", "YULE", "CRAFTABLE", },
	fx_prefab = { "cane_candy_fx", },
	release_group = 82,
	granted_items = { "orangestaff_candycane", },
}))

table.insert(prefs, CreatePrefabSkin("cane_harlequin",
{
	base_prefab = "cane",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "cane_harlequin_fx", },
	init_fn = function(inst) cane_init_fn(inst, "cane_harlequin") end,
	skin_tags = { "CANE", "FOOLS", "CRAFTABLE", },
	fx_prefab = { "cane_harlequin_fx", },
	release_group = 116,
	granted_items = { "orangestaff_harlequin", },
}))

table.insert(prefs, CreatePrefabSkin("cane_rose",
{
	base_prefab = "cane",
	type = "item",
	rarity = "Loyal",
	prefabs = { "cane_rose_fx", },
	init_fn = function(inst) cane_init_fn(inst, "cane_rose") end,
	skin_tags = { "CANE", "ROSE", "CRAFTABLE", },
	fx_prefab = { "cane_rose_fx", },
	release_group = 154,
	granted_items = { "orangestaff_rose", },
}))

table.insert(prefs, CreatePrefabSkin("cane_sharp",
{
	base_prefab = "cane",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "cane_sharp_fx", },
	init_fn = function(inst) cane_init_fn(inst, "cane_sharp") end,
	skin_tags = { "YOTC", "CANE", "CRAFTABLE", },
	fx_prefab = { "cane_sharp_fx", },
	release_group = 88,
	granted_items = { "orangestaff_sharp", },
}))

table.insert(prefs, CreatePrefabSkin("cane_victorian",
{
	base_prefab = "cane",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "cane_victorian_fx", },
	init_fn = function(inst) cane_init_fn(inst, "cane_victorian") end,
	skin_tags = { "CANE", "VICTORIAN", "CRAFTABLE", },
	fx_prefab = { "cane_victorian_fx", },
	release_group = 43,
	granted_items = { "orangestaff_victorian", },
}))

table.insert(prefs, CreatePrefabSkin("catcoonhat_trapper_rooster",
{
	base_prefab = "catcoonhat",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) catcoonhat_init_fn(inst, "catcoonhat_trapper_rooster") end,
	skin_tags = { "CATCOONHAT", "LUNAR_NY", "CRAFTABLE", },
	marketable = true,
	release_group = 23,
}))

table.insert(prefs, CreatePrefabSkin("catcoonhat_trapperup_rooster",
{
	base_prefab = "catcoonhat",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) catcoonhat_init_fn(inst, "catcoonhat_trapperup_rooster") end,
	skin_tags = { "CATCOONHAT", "LUNAR_NY", "CRAFTABLE", },
	marketable = true,
	release_group = 23,
}))

table.insert(prefs, CreatePrefabSkin("cave_entrance_fantasy",
{
	base_prefab = "cave_entrance",
	type = "item",
	build_name_override = "cave_entrance_open_fantasy",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) cave_entrance_init_fn(inst, "cave_entrance_open_fantasy") end,
	skin_tags = { },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("cave_entrance_gothic",
{
	base_prefab = "cave_entrance",
	type = "item",
	build_name_override = "cave_entrance_open_gothic",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) cave_entrance_init_fn(inst, "cave_entrance_open_gothic") end,
	skin_tags = { },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("cave_entrance_open_fantasy",
{
	base_prefab = "cave_entrance_open",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) cave_entrance_open_init_fn(inst, "cave_entrance_open_fantasy") end,
	skin_tags = { "CAVE_ENTRANCE_OPEN", "FANTASY", "CRAFTABLE", },
	release_group = 136,
	granted_items = { "cave_exit_fantasy", },
}))

table.insert(prefs, CreatePrefabSkin("cave_entrance_open_gothic",
{
	base_prefab = "cave_entrance_open",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) cave_entrance_open_init_fn(inst, "cave_entrance_open_gothic") end,
	skin_tags = { "CAVE_ENTRANCE_OPEN", "GOTHIC", "CRAFTABLE", },
	release_group = 136,
	granted_items = { "cave_exit_gothic", },
}))

table.insert(prefs, CreatePrefabSkin("cave_exit_fantasy",
{
	base_prefab = "cave_exit",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) cave_exit_init_fn(inst, "cave_exit_fantasy") end,
	skin_tags = { },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("cave_exit_gothic",
{
	base_prefab = "cave_exit",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) cave_exit_init_fn(inst, "cave_exit_gothic") end,
	skin_tags = { },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("cavein_boulder_kettlebell",
{
	base_prefab = "cavein_boulder",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) cavein_boulder_init_fn(inst, "cavein_boulder_kettlebell") end,
	skin_tags = { "MIGHTY", "CAVEIN_BOULDER", "CRAFTABLE", },
	release_group = 126,
}))

table.insert(prefs, CreatePrefabSkin("chair_stool_fantasy",
{
	base_prefab = "wood_stool",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_stool_init_fn(inst, "chair_stool_fantasy") end,
	skin_tags = { "WOOD_STOOL", "FANTASY", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("chair_stool_hallowed",
{
	base_prefab = "wood_stool",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_stool_init_fn(inst, "chair_stool_hallowed") end,
	skin_tags = { "WOOD_STOOL", "HALLOWED", "CRAFTABLE", },
	release_group = 149,
}))

table.insert(prefs, CreatePrefabSkin("chair_stool_handmade",
{
	base_prefab = "wood_stool",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_stool_init_fn(inst, "chair_stool_handmade") end,
	skin_tags = { "WOOD_STOOL", "BUILDERS", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("chester_eyebone_lamb",
{
	base_prefab = "chester_eyebone",
	type = "item",
	build_name_override = "chester_lamb",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) chester_eyebone_init_fn(inst, "chester_lamb") end,
	skin_tags = { },
	release_group = 118,
}))

table.insert(prefs, CreatePrefabSkin("chester_eyebone_walrus",
{
	base_prefab = "chester_eyebone",
	type = "item",
	build_name_override = "chester_walrus",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) chester_eyebone_init_fn(inst, "chester_walrus") end,
	skin_tags = { },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("chester_lamb",
{
	base_prefab = "chester",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) chester_init_fn(inst, "chester_lamb") end,
	skin_tags = { "CHESTER", "COTTAGE", "CRAFTABLE", },
	release_group = 118,
	granted_items = { "chester_eyebone_lamb", },
}))

table.insert(prefs, CreatePrefabSkin("chester_walrus",
{
	base_prefab = "chester",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) chester_init_fn(inst, "chester_walrus") end,
	skin_tags = { "CHESTER", "SEASIDE", "CRAFTABLE", },
	release_group = 122,
	granted_items = { "chester_eyebone_walrus", },
}))

table.insert(prefs, CreatePrefabSkin("coldfirepit_an",
{
	base_prefab = "coldfirepit",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) coldfirepit_init_fn(inst, "coldfirepit_an") end,
	skin_tags = { "COLDFIREPIT", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("coldfirepit_flower",
{
	base_prefab = "coldfirepit",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) coldfirepit_init_fn(inst, "coldfirepit_flower", Vector3(0, 5, 0)) end,
	skin_tags = { "COLDFIREPIT", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("coldfirepit_gothic",
{
	base_prefab = "coldfirepit",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) coldfirepit_init_fn(inst, "coldfirepit_gothic", Vector3(0, -30, 0)) end,
	skin_tags = { "COLDFIREPIT", "GOTHIC", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("coldfirepit_teeth",
{
	base_prefab = "coldfirepit",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) coldfirepit_init_fn(inst, "coldfirepit_teeth", Vector3(0, 5, 0)) end,
	skin_tags = { "COLDFIREPIT", "HALLOWED", "CRAFTABLE", },
	release_group = 77,
}))

table.insert(prefs, CreatePrefabSkin("cookpot_cauldron",
{
	base_prefab = "cookpot",
	type = "item",
	rarity = "HeirloomElegant",
	init_fn = function(inst) cookpot_init_fn(inst, "cookpot_cauldron") end,
	skin_tags = { "CROCKPOT", "COSTUME", "CRAFTABLE", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("cookpot_cauldronp",
{
	base_prefab = "cookpot",
	type = "item",
	build_name_override = "cookpot_cauldron",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) cookpot_init_fn(inst, "cookpot_cauldron") end,
	skin_tags = { "CROCKPOT", "COSTUME", "CRAFTABLE", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("cookpot_clay",
{
	base_prefab = "cookpot",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) cookpot_init_fn(inst, "cookpot_clay") end,
	skin_tags = { "YOTC", "CROCKPOT", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("cookpot_kitchen",
{
	base_prefab = "cookpot",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) cookpot_init_fn(inst, "cookpot_kitchen") end,
	skin_tags = { "COTTAGE", "CROCKPOT", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("cookpot_survival",
{
	base_prefab = "cookpot",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) cookpot_init_fn(inst, "cookpot_survival") end,
	skin_tags = { "CROCKPOT", "SURVIVOR", "CRAFTABLE", },
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("cookpot_tureen",
{
	base_prefab = "cookpot",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) cookpot_init_fn(inst, "cookpot_tureen") end,
	skin_tags = { "CROCKPOT", "VICTORIAN", "CRAFTABLE", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("critterlab_fantasy",
{
	base_prefab = "critterlab",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) critterlab_init_fn(inst, "critterlab_fantasy") end,
	skin_tags = { "CRITTERLAB", "FANTASY", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("critterlab_gothic",
{
	base_prefab = "critterlab",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) critterlab_init_fn(inst, "critterlab_gothic") end,
	skin_tags = { "CRITTERLAB", "GOTHIC", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("decor_centerpiece_fantasy",
{
	base_prefab = "decor_centerpiece",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_centerpiece_init_fn(inst, "decor_centerpiece_fantasy") end,
	skin_tags = { "DECOR_CENTERPIECE", "FANTASY", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_centerpiece_hallowed",
{
	base_prefab = "decor_centerpiece",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_centerpiece_init_fn(inst, "decor_centerpiece_hallowed") end,
	skin_tags = { "DECOR_CENTERPIECE", "HALLOWED", "CRAFTABLE", },
	release_group = 149,
}))

table.insert(prefs, CreatePrefabSkin("decor_centerpiece_handmade",
{
	base_prefab = "decor_centerpiece",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_centerpiece_init_fn(inst, "decor_centerpiece_handmade") end,
	skin_tags = { "DECOR_CENTERPIECE", "BUILDERS", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_flowervase_fantasy",
{
	base_prefab = "decor_flowervase",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_flowervase_init_fn(inst, "decor_flowervase_fantasy") end,
	skin_tags = { "DECOR_FLOWERVASE", "FANTASY", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_flowervase_hallowed",
{
	base_prefab = "decor_flowervase",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_flowervase_init_fn(inst, "decor_flowervase_hallowed") end,
	skin_tags = { "DECOR_FLOWERVASE", "HALLOWED", "CRAFTABLE", },
	release_group = 149,
}))

table.insert(prefs, CreatePrefabSkin("decor_flowervase_handmade",
{
	base_prefab = "decor_flowervase",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_flowervase_init_fn(inst, "decor_flowervase_handmade") end,
	skin_tags = { "DECOR_FLOWERVASE", "BUILDERS", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_lamp_fantasy",
{
	base_prefab = "decor_lamp",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_lamp_init_fn(inst, "decor_lamp_fantasy") end,
	skin_tags = { "DECOR_LAMP", "FANTASY", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_lamp_hallowed",
{
	base_prefab = "decor_lamp",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_lamp_init_fn(inst, "decor_lamp_hallowed") end,
	skin_tags = { "DECOR_LAMP", "HALLOWED", "CRAFTABLE", },
	release_group = 149,
}))

table.insert(prefs, CreatePrefabSkin("decor_lamp_handmade",
{
	base_prefab = "decor_lamp",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_lamp_init_fn(inst, "decor_lamp_handmade") end,
	skin_tags = { "DECOR_LAMP", "BUILDERS", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_phonograph_fantasy",
{
	base_prefab = "phonograph",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) phonograph_init_fn(inst, "decor_phonograph_fantasy") end,
	skin_tags = { "PHONOGRAPH", "FANTASY", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_phonograph_hallowed",
{
	base_prefab = "phonograph",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) phonograph_init_fn(inst, "decor_phonograph_hallowed") end,
	skin_tags = { "PHONOGRAPH", "HALLOWED", "CRAFTABLE", },
	release_group = 149,
}))

table.insert(prefs, CreatePrefabSkin("decor_phonograph_handmade",
{
	base_prefab = "phonograph",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) phonograph_init_fn(inst, "decor_phonograph_handmade") end,
	skin_tags = { "PHONOGRAPH", "BUILDERS", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_pictureframe_fantasy",
{
	base_prefab = "decor_pictureframe",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_pictureframe_init_fn(inst, "decor_pictureframe_fantasy") end,
	skin_tags = { "DECOR_PICTUREFRAME", "FANTASY", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_pictureframe_hallowed",
{
	base_prefab = "decor_pictureframe",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_pictureframe_init_fn(inst, "decor_pictureframe_hallowed") end,
	skin_tags = { "DECOR_PICTUREFRAME", "HALLOWED", "CRAFTABLE", },
	release_group = 149,
}))

table.insert(prefs, CreatePrefabSkin("decor_pictureframe_handmade",
{
	base_prefab = "decor_pictureframe",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_pictureframe_init_fn(inst, "decor_pictureframe_handmade") end,
	skin_tags = { "DECOR_PICTUREFRAME", "BUILDERS", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_portraitframe_fantasy",
{
	base_prefab = "decor_portraitframe",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_portraitframe_init_fn(inst, "decor_portraitframe_fantasy") end,
	skin_tags = { "DECOR_PORTRAITFRAME", "FANTASY", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("decor_portraitframe_hallowed",
{
	base_prefab = "decor_portraitframe",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_portraitframe_init_fn(inst, "decor_portraitframe_hallowed") end,
	skin_tags = { "DECOR_PORTRAITFRAME", "HALLOWED", "CRAFTABLE", },
	release_group = 149,
}))

table.insert(prefs, CreatePrefabSkin("decor_portraitframe_handmade",
{
	base_prefab = "decor_portraitframe",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) decor_portraitframe_init_fn(inst, "decor_portraitframe_handmade") end,
	skin_tags = { "DECOR_PORTRAITFRAME", "BUILDERS", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_carved",
{
	base_prefab = "dock_woodposts",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_init_fn(inst, "dock_woodposts_carved") end,
	skin_tags = { "DOCK_WOODPOSTS", "BUILDERS", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_carved2",
{
	base_prefab = "dock_woodposts",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_init_fn(inst, "dock_woodposts_carved2") end,
	skin_tags = { "DOCK_WOODPOSTS", "BUILDERS", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_carved2_item",
{
	base_prefab = "dock_woodposts_item",
	type = "item",
	build_name_override = "dock_woodposts_carved2",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_item_init_fn(inst, "dock_woodposts_carved2") end,
	skin_tags = { },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_carved3",
{
	base_prefab = "dock_woodposts",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_init_fn(inst, "dock_woodposts_carved3") end,
	skin_tags = { "DOCK_WOODPOSTS", "BUILDERS", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_carved3_item",
{
	base_prefab = "dock_woodposts_item",
	type = "item",
	build_name_override = "dock_woodposts_carved3",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_item_init_fn(inst, "dock_woodposts_carved3") end,
	skin_tags = { },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_carved_item",
{
	base_prefab = "dock_woodposts_item",
	type = "item",
	build_name_override = "dock_woodposts_carved",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_item_init_fn(inst, "dock_woodposts_carved") end,
	skin_tags = { },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_decorated",
{
	base_prefab = "dock_woodposts",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_init_fn(inst, "dock_woodposts_decorated") end,
	skin_tags = { "DOCK_WOODPOSTS", "BUILDERS", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_decorated2",
{
	base_prefab = "dock_woodposts",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_init_fn(inst, "dock_woodposts_decorated2") end,
	skin_tags = { "DOCK_WOODPOSTS", "BUILDERS", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_decorated2_item",
{
	base_prefab = "dock_woodposts_item",
	type = "item",
	build_name_override = "dock_woodposts_decorated2",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_item_init_fn(inst, "dock_woodposts_decorated2") end,
	skin_tags = { },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_decorated3",
{
	base_prefab = "dock_woodposts",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_init_fn(inst, "dock_woodposts_decorated3") end,
	skin_tags = { "DOCK_WOODPOSTS", "BUILDERS", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_decorated3_item",
{
	base_prefab = "dock_woodposts_item",
	type = "item",
	build_name_override = "dock_woodposts_decorated3",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_item_init_fn(inst, "dock_woodposts_decorated3") end,
	skin_tags = { },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_decorated_item",
{
	base_prefab = "dock_woodposts_item",
	type = "item",
	build_name_override = "dock_woodposts_decorated",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_item_init_fn(inst, "dock_woodposts_decorated") end,
	skin_tags = { },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_kitchen",
{
	base_prefab = "dock_woodposts",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_init_fn(inst, "dock_woodposts_kitchen") end,
	skin_tags = { "DOCK_WOODPOSTS", "COTTAGE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_kitchen2",
{
	base_prefab = "dock_woodposts",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_init_fn(inst, "dock_woodposts_kitchen2") end,
	skin_tags = { "DOCK_WOODPOSTS", "COTTAGE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_kitchen2_item",
{
	base_prefab = "dock_woodposts_item",
	type = "item",
	build_name_override = "dock_woodposts_kitchen2",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_item_init_fn(inst, "dock_woodposts_kitchen2") end,
	skin_tags = { },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_kitchen3",
{
	base_prefab = "dock_woodposts",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_init_fn(inst, "dock_woodposts_kitchen3") end,
	skin_tags = { "DOCK_WOODPOSTS", "COTTAGE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_kitchen3_item",
{
	base_prefab = "dock_woodposts_item",
	type = "item",
	build_name_override = "dock_woodposts_kitchen3",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_item_init_fn(inst, "dock_woodposts_kitchen3") end,
	skin_tags = { },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("dock_woodposts_kitchen_item",
{
	base_prefab = "dock_woodposts_item",
	type = "item",
	build_name_override = "dock_woodposts_kitchen",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) dock_woodposts_item_init_fn(inst, "dock_woodposts_kitchen") end,
	skin_tags = { },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("dragonflychest_fantasy",
{
	base_prefab = "dragonflychest",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) dragonflychest_init_fn(inst, "dragonflychest_fantasy") end,
	skin_tags = { "DRAGONFLYCHEST", "FANTASY", "CRAFTABLE", },
	release_group = 128,
	granted_items = { "dragonflychest_upgraded_fantasy", },
}))

table.insert(prefs, CreatePrefabSkin("dragonflychest_kraken",
{
	base_prefab = "dragonflychest",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) dragonflychest_init_fn(inst, "dragonflychest_kraken") end,
	skin_tags = { "DRAGONFLYCHEST", "NAUTICAL", "CRAFTABLE", },
	release_group = 119,
	granted_items = { "dragonflychest_upgraded_kraken", },
}))

table.insert(prefs, CreatePrefabSkin("dragonflychest_upgraded_fantasy",
{
	base_prefab = "dragonflychest",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) dragonflychest_init_fn(inst, "dragonflychest_upgraded_fantasy") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("dragonflychest_upgraded_kraken",
{
	base_prefab = "dragonflychest",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) dragonflychest_init_fn(inst, "dragonflychest_upgraded_kraken") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("dragonflyfurnace_adventure",
{
	base_prefab = "dragonflyfurnace",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) dragonflyfurnace_init_fn(inst, "dragonflyfurnace_adventure") end,
	skin_tags = { "ADVENTURE", "DRAGONFLY_FURNACE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("dragonflyfurnace_antique",
{
	base_prefab = "dragonflyfurnace",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) dragonflyfurnace_init_fn(inst, "dragonflyfurnace_antique") end,
	skin_tags = { "YOTC", "DRAGONFLY_FURNACE", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("dragonflyfurnace_crystal",
{
	base_prefab = "dragonflyfurnace",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) dragonflyfurnace_init_fn(inst, "dragonflyfurnace_crystal") end,
	skin_tags = { "CRYSTAL", "DRAGONFLY_FURNACE", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("dragonling_bat",
{
	base_prefab = "critter_dragonling",
	type = "item",
	rarity = "HeirloomElegant",
	init_fn = function(inst) pet_init_fn(inst, "dragonling_bat", "dragonling_build" ) end,
	skin_tags = { "PET", "COSTUME", "CRAFTABLE", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("dragonling_bat_builder",
{
	base_prefab = "critter_dragonling_builder",
	type = "item",
	build_name_override = "dragonling_bat",
	rarity = "HeirloomElegant",
	init_fn = function(inst) critter_builder_init_fn(inst, "dragonling_bat" ) end,
	skin_tags = { },
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("dragonling_batp",
{
	base_prefab = "critter_dragonling",
	type = "item",
	build_name_override = "dragonling_bat",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pet_init_fn(inst, "dragonling_bat", "dragonling_build" ) end,
	skin_tags = { "PET", "COSTUME", "CRAFTABLE", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("dragonling_batp_builder",
{
	base_prefab = "critter_dragonling_builder",
	type = "item",
	build_name_override = "dragonling_bat",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) critter_builder_init_fn(inst, "dragonling_batp" ) end,
	skin_tags = { },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("dragonling_winter",
{
	base_prefab = "critter_dragonling",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) pet_init_fn(inst, "dragonling_winter", "dragonling_build" ) end,
	skin_tags = { "PET", "WINTER", "CRAFTABLE", },
	marketable = true,
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("dragonling_winter_builder",
{
	base_prefab = "critter_dragonling_builder",
	type = "item",
	build_name_override = "dragonling_winter",
	rarity = "Elegant",
	init_fn = function(inst) critter_builder_init_fn(inst, "dragonling_winter" ) end,
	skin_tags = { },
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("dragonling_wyvern",
{
	base_prefab = "critter_dragonling",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) pet_init_fn(inst, "dragonling_wyvern", "dragonling_build" ) end,
	skin_tags = { "PET", "CRAFTABLE", },
	marketable = true,
	release_group = 17,
}))

table.insert(prefs, CreatePrefabSkin("dragonling_wyvern_builder",
{
	base_prefab = "critter_dragonling_builder",
	type = "item",
	build_name_override = "dragonling_wyvern",
	rarity = "Elegant",
	init_fn = function(inst) critter_builder_init_fn(inst, "dragonling_wyvern" ) end,
	skin_tags = { },
	release_group = 17,
}))

table.insert(prefs, CreatePrefabSkin("earmuffshat_beeguard",
{
	base_prefab = "earmuffshat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) earmuffshat_init_fn(inst, "earmuffshat_beeguard") end,
	skin_tags = { "EARMUFFSHAT", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("earmuffshat_deerclops",
{
	base_prefab = "earmuffshat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) earmuffshat_init_fn(inst, "earmuffshat_deerclops") end,
	skin_tags = { "EARMUFFSHAT", "YULE", "CRAFTABLE", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("endtable_carpet",
{
	base_prefab = "endtable",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) endtable_init_fn(inst, "endtable_carpet") end,
	skin_tags = { "ENDTABLE", "CRAFTABLE", },
	marketable = true,
	release_group = 18,
	granted_items = { "stagehand_carpet", },
}))

table.insert(prefs, CreatePrefabSkin("endtable_cawnival",
{
	base_prefab = "endtable",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) endtable_init_fn(inst, "endtable_cawnival") end,
	skin_tags = { "ENDTABLE", "CRAFTABLE", },
	release_group = 119,
	granted_items = { "stagehand_cawnival", },
}))

table.insert(prefs, CreatePrefabSkin("endtable_cawnival_alt",
{
	base_prefab = "endtable",
	type = "item",
	build_name_override = "endtable_cawnival",
	rarity = "Loyal",
	init_fn = function(inst) endtable_init_fn(inst, "endtable_cawnival") end,
	skin_tags = { "ENDTABLE", "CRAFTABLE", },
	release_group = 129,
	granted_items = { "stagehand_cawnival_alt", },
}))

table.insert(prefs, CreatePrefabSkin("endtable_dragonfly",
{
	base_prefab = "endtable",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) endtable_init_fn(inst, "endtable_dragonfly") end,
	skin_tags = { "ENDTABLE", "CRAFTABLE", },
	marketable = true,
	release_group = 18,
	granted_items = { "stagehand_dragonfly", },
}))

table.insert(prefs, CreatePrefabSkin("endtable_vintage",
{
	base_prefab = "endtable",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) endtable_init_fn(inst, "endtable_vintage") end,
	skin_tags = { "ENDTABLE", "CRAFTABLE", },
	marketable = true,
	release_group = 18,
	granted_items = { "stagehand_vintage", },
}))

table.insert(prefs, CreatePrefabSkin("eyebrellahat_adventure",
{
	base_prefab = "eyebrellahat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) eyebrellahat_init_fn(inst, "eyebrellahat_adventure") end,
	skin_tags = { "EYEBRELLAHAT", "ADVENTURE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("eyebrellahat_crystal",
{
	base_prefab = "eyebrellahat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) eyebrellahat_init_fn(inst, "eyebrellahat_crystal") end,
	skin_tags = { "EYEBRELLAHAT", "CRYSTAL", "CRAFTABLE", },
	release_group = 69,
}))

table.insert(prefs, CreatePrefabSkin("eyebrellahat_fantasy",
{
	base_prefab = "eyebrellahat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) eyebrellahat_init_fn(inst, "eyebrellahat_fantasy") end,
	skin_tags = { "EYEBRELLAHAT", "FANTASY", "CRAFTABLE", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("eyebrellahat_rose",
{
	base_prefab = "eyebrellahat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) eyebrellahat_init_fn(inst, "eyebrellahat_rose") end,
	skin_tags = { "EYEBRELLAHAT", "ROSE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("eyebrellahat_victorian",
{
	base_prefab = "eyebrellahat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) eyebrellahat_init_fn(inst, "eyebrellahat_victorian") end,
	skin_tags = { "EYEBRELLAHAT", "VICTORIAN", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("eyeplant_bulb_trap_plantera",
{
	base_prefab = "lureplantbulb",
	type = "item",
	build_name_override = "eyeplant_trap_plantera",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) lureplantbulb_init_fn(inst, "eyeplant_trap_plantera") end,
	skin_tags = { },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("eyeplant_trap_plantera",
{
	base_prefab = "lureplant",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) lureplant_init_fn(inst, "eyeplant_trap_plantera") end,
	skin_tags = { "LUREPLANT", "T_UPDATE", "CRAFTABLE", },
	release_group = 125,
	granted_items = { "eyeplant_bulb_trap_plantera", },
}))

table.insert(prefs, CreatePrefabSkin("farm_hoe_invisible",
{
	base_prefab = "farm_hoe",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) farm_hoe_init_fn(inst, "farm_hoe_invisible") end,
	skin_tags = { "INVISIBLE", "FARM_HOE", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("farm_hoe_rustic",
{
	base_prefab = "farm_hoe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) farm_hoe_init_fn(inst, "farm_hoe_rustic") end,
	skin_tags = { "BOY", "FARM_HOE", "CRAFTABLE", },
	release_group = 120,
}))

table.insert(prefs, CreatePrefabSkin("featherfan_exotic",
{
	base_prefab = "featherfan",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) featherfan_init_fn(inst, "featherfan_exotic") end,
	skin_tags = { "YOTC", "FEATHERFAN", "CRAFTABLE", },
	release_group = 88,
}))

table.insert(prefs, CreatePrefabSkin("featherhat_circus",
{
	base_prefab = "featherhat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) featherhat_init_fn(inst, "featherhat_circus") end,
	skin_tags = { "FEATHERHAT", "CIRCUS", "CRAFTABLE", },
	release_group = 48,
}))

table.insert(prefs, CreatePrefabSkin("featherhat_exotic",
{
	base_prefab = "featherhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) featherhat_init_fn(inst, "featherhat_exotic") end,
	skin_tags = { "FEATHERHAT", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("featherhat_victorian",
{
	base_prefab = "featherhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) featherhat_init_fn(inst, "featherhat_victorian") end,
	skin_tags = { "FEATHERHAT", "VICTORIAN", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fence_ancient",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_ancient") end,
	skin_tags = { "FENCE", "CRAFTABLE", "ANCIENT", },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("fence_ancient_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_ancient",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_ancient") end,
	skin_tags = { },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("fence_factory",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_factory") end,
	skin_tags = { "FENCE", "CRAFTABLE", "NEXTKIN", },
	release_group = 60,
}))

table.insert(prefs, CreatePrefabSkin("fence_factory_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_factory",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_factory") end,
	skin_tags = { },
	release_group = 60,
}))

table.insert(prefs, CreatePrefabSkin("fence_fantasy",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_fantasy") end,
	skin_tags = { "FENCE", "CRAFTABLE", "FANTASY", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("fence_fantasy_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_fantasy",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_fantasy") end,
	skin_tags = { },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("fence_gate_ancient",
{
	base_prefab = "fence_gate",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_init_fn(inst, "fence_gate_ancient") end,
	skin_tags = { "FENCE_GATE", "CRAFTABLE", "ANCIENT", },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("fence_gate_gingerbread",
{
	base_prefab = "fence_gate",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_init_fn(inst, "fence_gate_gingerbread") end,
	skin_tags = { "FENCE_GATE", "CRAFTABLE", "YULE", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("fence_gate_gothic",
{
	base_prefab = "fence_gate",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_init_fn(inst, "fence_gate_gothic") end,
	skin_tags = { "FENCE_GATE", "CRAFTABLE", "GOTHIC", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("fence_gate_picketbrown",
{
	base_prefab = "fence_gate",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_init_fn(inst, "fence_gate_picketbrown") end,
	skin_tags = { "YOTC", "FENCE_GATE", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fence_gate_pickettan",
{
	base_prefab = "fence_gate",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_init_fn(inst, "fence_gate_pickettan") end,
	skin_tags = { "YOTC", "FENCE_GATE", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fence_gate_picketwhite",
{
	base_prefab = "fence_gate",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_init_fn(inst, "fence_gate_picketwhite") end,
	skin_tags = { "YOTC", "FENCE_GATE", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fence_gate_victorianblack",
{
	base_prefab = "fence_gate",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_init_fn(inst, "fence_gate_victorianblack") end,
	skin_tags = { "VICTORIAN", "FENCE_GATE", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fence_gate_victorianbrass",
{
	base_prefab = "fence_gate",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_init_fn(inst, "fence_gate_victorianbrass") end,
	skin_tags = { "VICTORIAN", "FENCE_GATE", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fence_gate_victorianbronze",
{
	base_prefab = "fence_gate",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_init_fn(inst, "fence_gate_victorianbronze") end,
	skin_tags = { "VICTORIAN", "FENCE_GATE", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fence_gingerbread",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_gingerbread") end,
	skin_tags = { "FENCE", "CRAFTABLE", "YULE", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("fence_gingerbread_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_gingerbread",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_gingerbread") end,
	skin_tags = { },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("fence_gothic",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_gothic") end,
	skin_tags = { "FENCE", "CRAFTABLE", "GOTHIC", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("fence_gothic_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_gothic",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_gothic") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("fence_picketbrown",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_picketbrown") end,
	skin_tags = { "YOTC", "FENCE", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fence_picketbrown_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_picketbrown",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_picketbrown") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fence_pickettan",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_pickettan") end,
	skin_tags = { "YOTC", "FENCE", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fence_pickettan_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_pickettan",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_pickettan") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fence_picketwhite",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_picketwhite") end,
	skin_tags = { "YOTC", "FENCE", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fence_picketwhite_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_picketwhite",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_picketwhite") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fence_victorianblack",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_victorianblack") end,
	skin_tags = { "FENCE", "CRAFTABLE", "VICTORIAN", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fence_victorianblack_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_victorianblack",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_victorianblack") end,
	skin_tags = { },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fence_victorianbrass",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_victorianbrass") end,
	skin_tags = { "FENCE", "CRAFTABLE", "VICTORIAN", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fence_victorianbrass_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_victorianbrass",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_victorianbrass") end,
	skin_tags = { },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fence_victorianbronze",
{
	base_prefab = "fence",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_init_fn(inst, "fence_victorianbronze") end,
	skin_tags = { "FENCE", "CRAFTABLE", "VICTORIAN", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fence_victorianbronze_item",
{
	base_prefab = "fence_item",
	type = "item",
	build_name_override = "fence_victorianbronze",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_item_init_fn(inst, "fence_victorianbronze") end,
	skin_tags = { },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fencegate_ancient_item",
{
	base_prefab = "fence_gate_item",
	type = "item",
	build_name_override = "fence_gate_ancient",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_item_init_fn(inst, "fence_gate_ancient") end,
	skin_tags = { },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("fencegate_gingerbread_item",
{
	base_prefab = "fence_gate_item",
	type = "item",
	build_name_override = "fence_gate_gingerbread",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_item_init_fn(inst, "fence_gate_gingerbread") end,
	skin_tags = { },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("fencegate_gothic_item",
{
	base_prefab = "fence_gate_item",
	type = "item",
	build_name_override = "fence_gate_gothic",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_item_init_fn(inst, "fence_gate_gothic") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("fencegate_picketbrown_item",
{
	base_prefab = "fence_gate_item",
	type = "item",
	build_name_override = "fence_gate_picketbrown",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_item_init_fn(inst, "fence_gate_picketbrown") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fencegate_pickettan_item",
{
	base_prefab = "fence_gate_item",
	type = "item",
	build_name_override = "fence_gate_pickettan",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_item_init_fn(inst, "fence_gate_pickettan") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fencegate_picketwhite_item",
{
	base_prefab = "fence_gate_item",
	type = "item",
	build_name_override = "fence_gate_picketwhite",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_item_init_fn(inst, "fence_gate_picketwhite") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("fencegate_victorianblack_item",
{
	base_prefab = "fence_gate_item",
	type = "item",
	build_name_override = "fence_gate_victorianblack",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_item_init_fn(inst, "fence_gate_victorianblack") end,
	skin_tags = { },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fencegate_victorianbrass_item",
{
	base_prefab = "fence_gate_item",
	type = "item",
	build_name_override = "fence_gate_victorianbrass",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_item_init_fn(inst, "fence_gate_victorianbrass") end,
	skin_tags = { },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("fencegate_victorianbronze_item",
{
	base_prefab = "fence_gate_item",
	type = "item",
	build_name_override = "fence_gate_victorianbronze",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) fence_gate_item_init_fn(inst, "fence_gate_victorianbronze") end,
	skin_tags = { },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("firepit_fanged",
{
	base_prefab = "firepit",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) firepit_init_fn(inst, "firepit_fanged", Vector3(0, 20, 0)) end,
	skin_tags = { "FIREPIT", "CRAFTABLE", },
	marketable = true,
	release_group = 5,
}))

table.insert(prefs, CreatePrefabSkin("firepit_firebird",
{
	base_prefab = "firepit",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "firepit_firebird_puff_fx", },
	init_fn = function(inst) firepit_init_fn(inst, "firepit_firebird", Vector3(0, -5, 0)) end,
	skin_tags = { "FIREPIT", "HEART", "CRAFTABLE", },
	fx_prefab = { "firepit_firebird_puff_fx", },
	release_group = 39,
}))

table.insert(prefs, CreatePrefabSkin("firepit_hole",
{
	base_prefab = "firepit",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) firepit_init_fn(inst, "firepit_hole", Vector3(0, 26, 0)) end,
	skin_tags = { "FIREPIT", "CRAFTABLE", },
	release_group = 5,
}))

table.insert(prefs, CreatePrefabSkin("firepit_hole_alt",
{
	base_prefab = "firepit",
	type = "item",
	build_name_override = "firepit_hole",
	rarity = "Loyal",
	init_fn = function(inst) firepit_init_fn(inst, "firepit_hole", Vector3(0, 26, 0)) end,
	skin_tags = { "FIREPIT", "CRAFTABLE", },
	release_group = 131,
}))

table.insert(prefs, CreatePrefabSkin("firepit_kiln",
{
	base_prefab = "firepit",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) firepit_init_fn(inst, "firepit_kiln", Vector3(0, -36, 0)) end,
	skin_tags = { "FIREPIT", "CRAFTABLE", },
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("firepit_kiln_alt",
{
	base_prefab = "firepit",
	type = "item",
	build_name_override = "firepit_kiln",
	rarity = "Loyal",
	init_fn = function(inst) firepit_init_fn(inst, "firepit_kiln", Vector3(0, -36, 0)) end,
	skin_tags = { "FIREPIT", "CRAFTABLE", },
	release_group = 131,
}))

table.insert(prefs, CreatePrefabSkin("firepit_lava",
{
	base_prefab = "firepit",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) firepit_init_fn(inst, "firepit_lava", Vector3(0, 0, 0)) end,
	skin_tags = { "FIREPIT", "CRAFTABLE", },
	release_group = 75,
}))

table.insert(prefs, CreatePrefabSkin("firepit_stonehenge",
{
	base_prefab = "firepit",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) firepit_init_fn(inst, "firepit_stonehenge", Vector3(0, -28, 0)) end,
	skin_tags = { "FIREPIT", "CRAFTABLE", },
	release_group = 5,
}))

table.insert(prefs, CreatePrefabSkin("firepit_victorian",
{
	base_prefab = "firepit",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) firepit_init_fn(inst, "firepit_victorian", Vector3(0, 10, 0)) end,
	skin_tags = { "FIREPIT", "VICTORIAN", "CRAFTABLE", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("firestaff_bee",
{
	base_prefab = "firestaff",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) firestaff_init_fn(inst, "firestaff_bee") end,
	skin_tags = { },
	release_group = 27,
}))

table.insert(prefs, CreatePrefabSkin("firestaff_flamelash",
{
	base_prefab = "firestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) firestaff_init_fn(inst, "firestaff_flamelash") end,
	skin_tags = { "FIRESTAFF", "T_UPDATE", "CRAFTABLE", },
	skin_sound = { ["genericuse"] = "terraria1/skins/flamelash", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("firestaff_gungnir",
{
	base_prefab = "firestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) firestaff_init_fn(inst, "firestaff_gungnir") end,
	skin_tags = { },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("firestaff_hockey",
{
	base_prefab = "firestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) firestaff_init_fn(inst, "firestaff_hockey") end,
	skin_tags = { },
	release_group = 73,
}))

table.insert(prefs, CreatePrefabSkin("firestaff_lance",
{
	base_prefab = "firestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) firestaff_init_fn(inst, "firestaff_lance") end,
	skin_tags = { },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("firestaff_meteor",
{
	base_prefab = "firestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) firestaff_init_fn(inst, "firestaff_meteor") end,
	skin_tags = { "FIRESTAFF", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("firestaff_northern",
{
	base_prefab = "firestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) firestaff_init_fn(inst, "firestaff_northern") end,
	skin_tags = { },
	release_group = 86,
}))

table.insert(prefs, CreatePrefabSkin("firestaff_rose",
{
	base_prefab = "firestaff",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) firestaff_init_fn(inst, "firestaff_rose") end,
	skin_tags = { },
	release_group = 27,
}))

table.insert(prefs, CreatePrefabSkin("firesuppressor_circus",
{
	base_prefab = "firesuppressor",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) firesuppressor_init_fn(inst, "firesuppressor_circus") end,
	skin_tags = { "FIRESUPPRESSOR", "CIRCUS", "CRAFTABLE", },
	release_group = 60,
}))

table.insert(prefs, CreatePrefabSkin("firesuppressor_robot",
{
	base_prefab = "firesuppressor",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) firesuppressor_init_fn(inst, "firesuppressor_robot") end,
	skin_tags = { "FIRESUPPRESSOR", "YOTP", "CRAFTABLE", },
	release_group = 80,
}))

table.insert(prefs, CreatePrefabSkin("fishbox_nautical",
{
	base_prefab = "fish_box",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) fish_box_init_fn(inst, "fishbox_nautical") end,
	skin_tags = { "FISHBOX", "NAUTICAL", "CRAFTABLE", },
	release_group = 130,
}))

table.insert(prefs, CreatePrefabSkin("fishbox_pirate",
{
	base_prefab = "fish_box",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) fish_box_init_fn(inst, "fishbox_pirate") end,
	skin_tags = { "FISHBOX", "PIRATE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("flowerhat_crown",
{
	base_prefab = "flowerhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) flowerhat_init_fn(inst, "flowerhat_crown") end,
	skin_tags = { "FLOWERHAT", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("flowerhat_healing",
{
	base_prefab = "flowerhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) flowerhat_init_fn(inst, "flowerhat_healing") end,
	skin_tags = { "FLOWERHAT", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("flowerhat_holly_wreath",
{
	base_prefab = "flowerhat",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) flowerhat_init_fn(inst, "flowerhat_holly_wreath") end,
	skin_tags = { "FLOWERHAT", "WINTER", "CRAFTABLE", },
	marketable = true,
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("flowerhat_ribbon_wreath",
{
	base_prefab = "flowerhat",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) flowerhat_init_fn(inst, "flowerhat_ribbon_wreath") end,
	skin_tags = { "FLOWERHAT", "WINTER", "CRAFTABLE", },
	marketable = true,
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("flowerhat_wreath",
{
	base_prefab = "flowerhat",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) flowerhat_init_fn(inst, "flowerhat_wreath") end,
	skin_tags = { "FLOWERHAT", "CRAFTABLE", },
	marketable = true,
	release_group = 14,
}))

table.insert(prefs, CreatePrefabSkin("footballhat_adventure",
{
	base_prefab = "footballhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) footballhat_init_fn(inst, "footballhat_adventure", true) end,
	skin_tags = { "FOOTBALLHAT", "ADVENTURE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("footballhat_combathelm",
{
	base_prefab = "footballhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) footballhat_init_fn(inst, "footballhat_combathelm") end,
	skin_tags = { "FOOTBALLHAT", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("footballhat_combathelm2",
{
	base_prefab = "footballhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) footballhat_init_fn(inst, "footballhat_combathelm2") end,
	skin_tags = { "FOOTBALLHAT", "LAVA", "CRAFTABLE", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("footballhat_hockey",
{
	base_prefab = "footballhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) footballhat_init_fn(inst, "footballhat_hockey") end,
	skin_tags = { "FOOTBALLHAT", "HOCKEY", "CRAFTABLE", },
	release_group = 73,
}))

table.insert(prefs, CreatePrefabSkin("gemsocket_crystal",
{
	base_prefab = "gemsocket",
	type = "item",
	build_name_override = "telebase_crystal",
	rarity = "Loyal",
	init_fn = function(inst) gemsocket_init_fn(inst, "telebase_crystal") end,
	skin_tags = { },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("gemsocket_hallowpylon",
{
	base_prefab = "gemsocket",
	type = "item",
	build_name_override = "telebase_hallowpylon",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) gemsocket_init_fn(inst, "telebase_hallowpylon") end,
	skin_tags = { },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("glasscutter_terraprisma",
{
	base_prefab = "glasscutter",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) glasscutter_init_fn(inst, "glasscutter_terraprisma") end,
	skin_tags = { "GLASSCUTTER", "T_UPDATE", "CRAFTABLE", },
	skin_sound = { ["equip"] = "terraria1/skins/terraprisma_summon", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("glomling_beardeddragon",
{
	base_prefab = "critter_glomling",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) pet_init_fn(inst, "glomling_beardeddragon", "glomling_build" ) end,
	skin_tags = { "PET", "CRAFTABLE", },
	marketable = true,
	release_group = 17,
}))

table.insert(prefs, CreatePrefabSkin("glomling_beardeddragon_builder",
{
	base_prefab = "critter_glomling_builder",
	type = "item",
	build_name_override = "glomling_beardeddragon",
	rarity = "Elegant",
	init_fn = function(inst) critter_builder_init_fn(inst, "glomling_beardeddragon" ) end,
	skin_tags = { },
	release_group = 17,
}))

table.insert(prefs, CreatePrefabSkin("glomling_puft",
{
	base_prefab = "critter_glomling",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) glomling_init_fn(inst, "glomling_puft", "glomling_build" ) end,
	skin_tags = { "PET", "CRAFTABLE", },
	skin_sound = { ["genericuse"] = "dontstarve_DLC001/creatures/together/puft/", },
	release_group = 76,
}))

table.insert(prefs, CreatePrefabSkin("glomling_puft_builder",
{
	base_prefab = "critter_glomling_builder",
	type = "item",
	build_name_override = "glomling_puft",
	rarity = "Loyal",
	init_fn = function(inst) critter_builder_init_fn(inst, "glomling_puft" ) end,
	skin_tags = { },
	release_group = 76,
}))

table.insert(prefs, CreatePrefabSkin("glomling_winter",
{
	base_prefab = "critter_glomling",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) pet_init_fn(inst, "glomling_winter", "glomling_build" ) end,
	skin_tags = { "PET", "WINTER", "CRAFTABLE", },
	marketable = true,
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("glomling_winter_builder",
{
	base_prefab = "critter_glomling_builder",
	type = "item",
	build_name_override = "glomling_winter",
	rarity = "Elegant",
	init_fn = function(inst) critter_builder_init_fn(inst, "glomling_winter" ) end,
	skin_tags = { },
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("glommer_fantasy",
{
	base_prefab = "glommer",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) glommer_init_fn(inst, "glommer_fantasy") end,
	skin_tags = { "FANTASY", "GLOMMER", "CRAFTABLE", },
	release_group = 128,
	granted_items = { "glommerflower_fantasy", },
}))

table.insert(prefs, CreatePrefabSkin("glommerflower_fantasy",
{
	base_prefab = "glommerflower",
	type = "item",
	build_name_override = "glommer_fantasy",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) glommerflower_init_fn(inst, "glommer_fantasy") end,
	skin_tags = { },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("golden_farmhoe_garden",
{
	base_prefab = "golden_farm_hoe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) golden_farm_hoe_init_fn(inst, "golden_farmhoe_garden") end,
	skin_tags = { "COTTAGE", "GOLDENFARMHOE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("golden_farmhoe_invisible",
{
	base_prefab = "golden_farm_hoe",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) golden_farm_hoe_init_fn(inst, "golden_farmhoe_invisible") end,
	skin_tags = { "INVISIBLE", "GOLDENFARMHOE", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("goldenaxe_invisible",
{
	base_prefab = "goldenaxe",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) goldenaxe_init_fn(inst, "goldenaxe_invisible") end,
	skin_tags = { "INVISIBLE", "GOLDENAXE", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("goldenaxe_northern",
{
	base_prefab = "goldenaxe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) goldenaxe_init_fn(inst, "goldenaxe_northern") end,
	skin_tags = { "YOTC", "GOLDENAXE", "CRAFTABLE", },
	release_group = 88,
}))

table.insert(prefs, CreatePrefabSkin("goldenpickaxe_invisible",
{
	base_prefab = "goldenpickaxe",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) goldenpickaxe_init_fn(inst, "goldenpickaxe_invisible") end,
	skin_tags = { "INVISIBLE", "GOLDENPICKAXE", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("goldenpickaxe_northern",
{
	base_prefab = "goldenpickaxe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) goldenpickaxe_init_fn(inst, "goldenpickaxe_northern") end,
	skin_tags = { "YOTC", "GOLDENPICKAXE", "CRAFTABLE", },
	release_group = 88,
}))

table.insert(prefs, CreatePrefabSkin("goldenpitchfork_invisible",
{
	base_prefab = "goldenpitchfork",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) goldenpitchfork_init_fn(inst, "goldenpitchfork_invisible") end,
	skin_tags = { "GOLDENPITCHFORK", "INVISIBLE", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("goldenshovel_invisible",
{
	base_prefab = "goldenshovel",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) goldenshovel_init_fn(inst, "goldenshovel_invisible") end,
	skin_tags = { "INVISIBLE", "GOLDENSHOVEL", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("goldenshovel_northern",
{
	base_prefab = "goldenshovel",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) goldenshovel_init_fn(inst, "goldenshovel_northern") end,
	skin_tags = { "YOTC", "GOLDENSHOVEL", "CRAFTABLE", },
	release_group = 88,
}))

table.insert(prefs, CreatePrefabSkin("gravestone_fantasy",
{
	base_prefab = "gravestone",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) gravestone_init_fn(inst, "gravestone_fantasy") end,
	skin_tags = { "GRAVESTONE", "FANTASY", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("gravestone_fantasy2",
{
	base_prefab = "gravestone",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) gravestone_init_fn(inst, "gravestone_fantasy2") end,
	skin_tags = { "GRAVESTONE", "FANTASY", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("gravestone_fantasy3",
{
	base_prefab = "gravestone",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) gravestone_init_fn(inst, "gravestone_fantasy3") end,
	skin_tags = { "GRAVESTONE", "FANTASY", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("gravestone_fantasy4",
{
	base_prefab = "gravestone",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) gravestone_init_fn(inst, "gravestone_fantasy4") end,
	skin_tags = { "GRAVESTONE", "FANTASY", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("gravestone_gothic",
{
	base_prefab = "gravestone",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) gravestone_init_fn(inst, "gravestone_gothic") end,
	skin_tags = { "GRAVESTONE", "GOTHIC", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("gravestone_gothic2",
{
	base_prefab = "gravestone",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) gravestone_init_fn(inst, "gravestone_gothic2") end,
	skin_tags = { "GRAVESTONE", "GOTHIC", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("gravestone_gothic3",
{
	base_prefab = "gravestone",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) gravestone_init_fn(inst, "gravestone_gothic3") end,
	skin_tags = { "GRAVESTONE", "GOTHIC", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("gravestone_gothic4",
{
	base_prefab = "gravestone",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) gravestone_init_fn(inst, "gravestone_gothic4") end,
	skin_tags = { "GRAVESTONE", "GOTHIC", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("greenstaff_an",
{
	base_prefab = "greenstaff",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) greenstaff_init_fn(inst, "greenstaff_an") end,
	skin_tags = { "GREENSTAFF", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("greenstaff_clockwork",
{
	base_prefab = "greenstaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) greenstaff_init_fn(inst, "greenstaff_clockwork") end,
	skin_tags = { "YOTC", "GREENSTAFF", "CRAFTABLE", },
	release_group = 88,
}))

table.insert(prefs, CreatePrefabSkin("hambat_nautical",
{
	base_prefab = "hambat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) hambat_init_fn(inst, "hambat_nautical") end,
	skin_tags = { "HAMBAT", "NAUTICAL", "CRAFTABLE", },
	release_group = 121,
}))

table.insert(prefs, CreatePrefabSkin("hambat_potroast",
{
	base_prefab = "hambat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) hambat_init_fn(inst, "hambat_potroast") end,
	skin_tags = { "HAMBAT", "VICTORIAN", "CRAFTABLE", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("hambat_spiralcut",
{
	base_prefab = "hambat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) hambat_init_fn(inst, "hambat_spiralcut") end,
	skin_tags = { "HAMBAT", "LAVA", "CRAFTABLE", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("hammer_crowbar",
{
	base_prefab = "hammer",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) hammer_init_fn(inst, "hammer_crowbar") end,
	skin_tags = { "HAMMER", "YOTP", "CRAFTABLE", },
	release_group = 56,
}))

table.insert(prefs, CreatePrefabSkin("hammer_forge",
{
	base_prefab = "hammer",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) hammer_init_fn(inst, "hammer_forge") end,
	skin_tags = { "HAMMER", "LAVA", "CRAFTABLE", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("hammer_hammush",
{
	base_prefab = "hammer",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) hammer_init_fn(inst, "hammer_hammush") end,
	skin_tags = { "HAMMER", "T_UPDATE", "CRAFTABLE", },
	skin_sound = { ["hit"] = "terraria1/skins/hammush", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("hammer_invisible",
{
	base_prefab = "hammer",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) hammer_init_fn(inst, "hammer_invisible") end,
	skin_tags = { "HAMMER", "INVISIBLE", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("hat_catcoon_costume",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "HeirloomElegant",
	init_fn = function(inst) tophat_init_fn(inst, "hat_catcoon_costume") end,
	skin_tags = { "TOPHAT", "COSTUME", "CRAFTABLE", },
	marketable = true,
	release_group = 15,
	granted_items = { "researchlab4_catcoon_costume", },
}))

table.insert(prefs, CreatePrefabSkin("hat_catcoon_costumep",
{
	base_prefab = "tophat",
	type = "item",
	build_name_override = "hat_catcoon_costume",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tophat_init_fn(inst, "hat_catcoon_costume") end,
	skin_tags = { "TOPHAT", "COSTUME", "CRAFTABLE", },
	release_group = 105,
	granted_items = { "researchlab4_catcoon_costumep", },
}))

table.insert(prefs, CreatePrefabSkin("hat_chester_costume",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "HeirloomElegant",
	init_fn = function(inst) tophat_init_fn(inst, "hat_chester_costume") end,
	skin_tags = { "TOPHAT", "COSTUME", "CRAFTABLE", },
	marketable = true,
	release_group = 15,
	granted_items = { "researchlab4_chester_costume", },
}))

table.insert(prefs, CreatePrefabSkin("hat_chester_costumep",
{
	base_prefab = "tophat",
	type = "item",
	build_name_override = "hat_chester_costume",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tophat_init_fn(inst, "hat_chester_costume") end,
	skin_tags = { "TOPHAT", "COSTUME", "CRAFTABLE", },
	release_group = 105,
	granted_items = { "researchlab4_chester_costumep", },
}))

table.insert(prefs, CreatePrefabSkin("hat_dog_helm",
{
	base_prefab = "footballhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) footballhat_init_fn(inst, "hat_dog_helm") end,
	skin_tags = { "FOOTBALLHAT", "VARG", "CRAFTABLE", },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("hat_glommer_costume",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "HeirloomElegant",
	init_fn = function(inst) tophat_init_fn(inst, "hat_glommer_costume") end,
	skin_tags = { "TOPHAT", "COSTUME", "CRAFTABLE", },
	marketable = true,
	release_group = 15,
	granted_items = { "researchlab4_glommer_costume", },
}))

table.insert(prefs, CreatePrefabSkin("hat_glommer_costumep",
{
	base_prefab = "tophat",
	type = "item",
	build_name_override = "hat_glommer_costume",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tophat_init_fn(inst, "hat_glommer_costume") end,
	skin_tags = { "TOPHAT", "COSTUME", "CRAFTABLE", },
	release_group = 105,
	granted_items = { "researchlab4_glommer_costumep", },
}))

table.insert(prefs, CreatePrefabSkin("hat_hutch_costume",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "HeirloomElegant",
	init_fn = function(inst) tophat_init_fn(inst, "hat_hutch_costume") end,
	skin_tags = { "TOPHAT", "COSTUME", "CRAFTABLE", },
	marketable = true,
	release_group = 15,
	granted_items = { "researchlab4_hutch_costume", },
}))

table.insert(prefs, CreatePrefabSkin("hat_hutch_costumep",
{
	base_prefab = "tophat",
	type = "item",
	build_name_override = "hat_hutch_costume",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tophat_init_fn(inst, "hat_hutch_costume") end,
	skin_tags = { "TOPHAT", "COSTUME", "CRAFTABLE", },
	release_group = 105,
	granted_items = { "researchlab4_hutch_costumep", },
}))

table.insert(prefs, CreatePrefabSkin("hat_puppy_cap",
{
	base_prefab = "catcoonhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) catcoonhat_init_fn(inst, "hat_puppy_cap") end,
	skin_tags = { "CATCOONHAT", "VARG", "CRAFTABLE", },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("heatrock_fantasy",
{
	base_prefab = "heatrock",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) heatrock_init_fn(inst, "heatrock_fantasy") end,
	skin_tags = { "HEATROCK", "FANTASY", "CRAFTABLE", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("heatrock_fire",
{
	base_prefab = "heatrock",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) heatrock_init_fn(inst, "heatrock_fire") end,
	skin_tags = { "HEATROCK", "CRYSTAL", "CRAFTABLE", },
	release_group = 65,
}))

table.insert(prefs, CreatePrefabSkin("hivehat_an",
{
	base_prefab = "hivehat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) hivehat_init_fn(inst, "hivehat_an") end,
	skin_tags = { "HIVEHAT", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("hivehat_cawnival",
{
	base_prefab = "hivehat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) hivehat_init_fn(inst, "hivehat_cawnival") end,
	skin_tags = { "HIVEHAT", "CAWNIVAL", "CRAFTABLE", },
	release_group = 132,
}))

table.insert(prefs, CreatePrefabSkin("hutch_fantasy",
{
	base_prefab = "hutch",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) hutch_init_fn(inst, "hutch_fantasy") end,
	skin_tags = { "FANTASY", "HUTCH", "CRAFTABLE", },
	release_group = 128,
	granted_items = { "hutch_fishbowl_fantasy", },
}))

table.insert(prefs, CreatePrefabSkin("hutch_fishbowl_fantasy",
{
	base_prefab = "hutch_fishbowl",
	type = "item",
	build_name_override = "hutch_fantasy",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) hutch_fishbowl_init_fn(inst, "hutch_fantasy") end,
	skin_tags = { },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("icebox_coffin",
{
	base_prefab = "icebox",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "icebox_coffin_bat_fx", },
	init_fn = function(inst) icebox_init_fn(inst, "icebox_coffin") end,
	skin_tags = { "HALLOWED", "ICEBOX", "CRAFTABLE", },
	fx_prefab = { "", "icebox_coffin_bat_fx", },
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("icebox_crystal",
{
	base_prefab = "icebox",
	type = "item",
	rarity = "Loyal",
	prefabs = { "icebox_crystal_fx", },
	init_fn = function(inst) icebox_init_fn(inst, "icebox_crystal") end,
	skin_tags = { "CRYSTAL", "ICEBOX", "CRAFTABLE", },
	fx_prefab = { "icebox_crystal_fx", },
	release_group = 69,
}))

table.insert(prefs, CreatePrefabSkin("icebox_kitchen",
{
	base_prefab = "icebox",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "icebox_kitchen_fx", },
	init_fn = function(inst) icebox_init_fn(inst, "icebox_kitchen") end,
	skin_tags = { "ICEBOX", "COTTAGE", "CRAFTABLE", },
	fx_prefab = { "icebox_kitchen_fx", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("icebox_porcelain",
{
	base_prefab = "icebox",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "icebox_porcelain_fx", },
	init_fn = function(inst) icebox_init_fn(inst, "icebox_porcelain") end,
	skin_tags = { "ICEBOX", "CRAFTABLE", },
	fx_prefab = { "icebox_porcelain_fx", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("icebox_victorian",
{
	base_prefab = "icebox",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "icebox_victorian_frost_fx", },
	init_fn = function(inst) icebox_init_fn(inst, "icebox_victorian") end,
	skin_tags = { "VICTORIAN", "ICEBOX", "CRAFTABLE", },
	fx_prefab = { "icebox_victorian_frost_fx", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("icepack_kitchen",
{
	base_prefab = "icepack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) icepack_init_fn(inst, "icepack_kitchen") end,
	skin_tags = { "ICEPACK", "COTTAGE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("icestaff_bee",
{
	base_prefab = "icestaff",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) icestaff_init_fn(inst, "icestaff_bee") end,
	skin_tags = { },
	release_group = 27,
}))

table.insert(prefs, CreatePrefabSkin("icestaff_gungnir",
{
	base_prefab = "icestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) icestaff_init_fn(inst, "icestaff_gungnir") end,
	skin_tags = { },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("icestaff_hockey",
{
	base_prefab = "icestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) icestaff_init_fn(inst, "icestaff_hockey") end,
	skin_tags = { },
	release_group = 73,
}))

table.insert(prefs, CreatePrefabSkin("icestaff_icerod",
{
	base_prefab = "icestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) icestaff_init_fn(inst, "icestaff_icerod") end,
	skin_tags = { "ICESTAFF", "T_UPDATE", "CRAFTABLE", },
	skin_sound = { ["genericuse"] = "terraria1/skins/icerod", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("icestaff_lance",
{
	base_prefab = "icestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) icestaff_init_fn(inst, "icestaff_lance") end,
	skin_tags = { },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("icestaff_northern",
{
	base_prefab = "icestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) icestaff_init_fn(inst, "icestaff_northern") end,
	skin_tags = { },
	release_group = 86,
}))

table.insert(prefs, CreatePrefabSkin("icestaff_rose",
{
	base_prefab = "icestaff",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) icestaff_init_fn(inst, "icestaff_rose") end,
	skin_tags = { },
	release_group = 27,
}))

table.insert(prefs, CreatePrefabSkin("insanityrock_fantasy",
{
	base_prefab = "insanityrock",
	type = "item",
	build_name_override = "sanityrock_fantasy",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) insanityrock_init_fn(inst, "sanityrock_fantasy") end,
	skin_tags = { "INSANITYROCK", "FANTASY", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("insanityrock_gothic",
{
	base_prefab = "insanityrock",
	type = "item",
	build_name_override = "sanityrock_gothic",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) insanityrock_init_fn(inst, "sanityrock_gothic") end,
	skin_tags = { "INSANITYROCK", "GOTHIC", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("kitten_black",
{
	base_prefab = "critter_kitten",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pet_init_fn(inst, "kitten_black", "kittington_build" ) end,
	skin_tags = { "PET", "HALLOWED", "CRAFTABLE", },
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("kitten_black_builder",
{
	base_prefab = "critter_kitten_builder",
	type = "item",
	build_name_override = "kitten_black",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) critter_builder_init_fn(inst, "kitten_black" ) end,
	skin_tags = { },
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("kitten_winter",
{
	base_prefab = "critter_kitten",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) pet_init_fn(inst, "kitten_winter", "kittington_build" ) end,
	skin_tags = { "PET", "WINTER", "CRAFTABLE", },
	marketable = true,
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("kitten_winter_builder",
{
	base_prefab = "critter_kitten_builder",
	type = "item",
	build_name_override = "kitten_winter",
	rarity = "Elegant",
	init_fn = function(inst) critter_builder_init_fn(inst, "kitten_winter" ) end,
	skin_tags = { },
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("krampus_sack_basket",
{
	base_prefab = "krampus_sack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) krampus_sack_init_fn(inst, "krampus_sack_basket") end,
	skin_tags = { "KRAMPUS_SACK", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("krampus_sack_garden",
{
	base_prefab = "krampus_sack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) krampus_sack_init_fn(inst, "krampus_sack_garden") end,
	skin_tags = { "KRAMPUS_SACK", "COTTAGE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("krampus_sack_voidbag",
{
	base_prefab = "krampus_sack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) krampus_sack_init_fn(inst, "krampus_sack_voidbag") end,
	skin_tags = { "KRAMPUS_SACK", "T_UPDATE", "CRAFTABLE", },
	skin_sound = { ["open_ui"] = "terraria1/skins/voidbag", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("lamb_cotl",
{
	base_prefab = "critter_lamb",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pet_init_fn(inst, "lamb_cotl", "sheepington_build" ) end,
	skin_tags = { "PET", "C_UPDATE", "CRAFTABLE", },
	release_group = 147,
}))

table.insert(prefs, CreatePrefabSkin("lamb_cotl_builder",
{
	base_prefab = "critter_lamb_builder",
	type = "item",
	build_name_override = "lamb_cotl",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) critter_builder_init_fn(inst, "lamb_cotl" ) end,
	skin_tags = { },
	release_group = 147,
}))

table.insert(prefs, CreatePrefabSkin("lamb_winter",
{
	base_prefab = "critter_lamb",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) pet_init_fn(inst, "lamb_winter", "sheepington_build" ) end,
	skin_tags = { "PET", "WINTER", "CRAFTABLE", },
	marketable = true,
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("lamb_winter_builder",
{
	base_prefab = "critter_lamb_builder",
	type = "item",
	build_name_override = "lamb_winter",
	rarity = "Elegant",
	init_fn = function(inst) critter_builder_init_fn(inst, "lamb_winter" ) end,
	skin_tags = { },
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("lantern_crystal",
{
	base_prefab = "lantern",
	type = "item",
	rarity = "Loyal",
	prefabs = { "lantern_crystal_fx_held", "lantern_crystal_fx_ground", },
	init_fn = function(inst) lantern_init_fn(inst, "lantern_crystal", { "ddot_small" }, Vector3(93, -55, 0)) end,
	skin_tags = { "LANTERN", "CRYSTAL", "CRAFTABLE", },
	fx_prefab = { "lantern_crystal_fx_held", "lantern_crystal_fx_ground", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("lantern_flower",
{
	base_prefab = "lantern",
	type = "item",
	rarity = "Timeless",
	prefabs = { "lantern_flower_fx_held", "lantern_flower_fx_ground", },
	init_fn = function(inst) lantern_init_fn(inst, "lantern_flower", { "petal" }, Vector3(67, -7, 0)) end,
	skin_tags = { "LANTERN", "CRAFTABLE", },
	fx_prefab = { "lantern_flower_fx_held", "lantern_flower_fx_ground", },
	release_group = 118,
}))

table.insert(prefs, CreatePrefabSkin("lantern_flower_alt",
{
	base_prefab = "lantern",
	type = "item",
	build_name_override = "lantern_flower",
	rarity = "Loyal",
	prefabs = { "lantern_flower_fx_held", "lantern_flower_fx_ground", },
	init_fn = function(inst) lantern_init_fn(inst, "lantern_flower", { "petal" }, Vector3(67, -7, 0)) end,
	skin_tags = { "LANTERN", "CRAFTABLE", },
	fx_prefab = { "lantern_flower_fx_held", "lantern_flower_fx_ground", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("lantern_gothic",
{
	base_prefab = "lantern",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "lantern_gothic_fx_held", "lantern_gothic_fx_ground", },
	init_fn = function(inst) lantern_init_fn(inst, "lantern_gothic", { "glowflake" }, Vector3(67, -7, 0)) end,
	skin_tags = { "LANTERN", "GOTHIC", "CRAFTABLE", },
	fx_prefab = { "lantern_gothic_fx_held", "lantern_gothic_fx_ground", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("lantern_mummy",
{
	base_prefab = "lantern",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) lantern_init_fn(inst, "lantern_mummy") end,
	skin_tags = { "LANTERN", "HALLOWED", "CRAFTABLE", },
	release_group = 106,
}))

table.insert(prefs, CreatePrefabSkin("lantern_mummy_alt",
{
	base_prefab = "lantern",
	type = "item",
	build_name_override = "lantern_mummy",
	rarity = "Loyal",
	init_fn = function(inst) lantern_init_fn(inst, "lantern_mummy") end,
	skin_tags = { "LANTERN", "HALLOWED", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("lantern_retro",
{
	base_prefab = "lantern",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) lantern_init_fn(inst, "lantern_retro") end,
	skin_tags = { "RETRO", "LANTERN", "CRAFTABLE", },
	release_group = 130,
}))

table.insert(prefs, CreatePrefabSkin("lantern_tesla",
{
	base_prefab = "lantern",
	type = "item",
	rarity = "Elegant",
	prefabs = { "lantern_tesla_fx_held", "lantern_tesla_fx_ground", },
	init_fn = function(inst) lantern_init_fn(inst, "lantern_tesla", { "bolt_b", "bolt_c" }, Vector3(67, -7, 0)) end,
	skin_tags = { "LANTERN", "CRAFTABLE", },
	fx_prefab = { "lantern_tesla_fx_held", "lantern_tesla_fx_ground", },
	marketable = true,
	release_group = 50,
}))

table.insert(prefs, CreatePrefabSkin("lantern_winter",
{
	base_prefab = "lantern",
	type = "item",
	rarity = "Timeless",
	prefabs = { "lantern_winter_fx_held", "lantern_winter_fx_ground", },
	init_fn = function(inst) lantern_init_fn(inst, "lantern_winter", { "snowflake" }, Vector3(67, -7, 0)) end,
	skin_tags = { "LANTERN", "WINTER", "CRAFTABLE", },
	fx_prefab = { "lantern_winter_fx_held", "lantern_winter_fx_ground", },
	release_group = 54,
}))

table.insert(prefs, CreatePrefabSkin("lantern_winter_alt",
{
	base_prefab = "lantern",
	type = "item",
	build_name_override = "lantern_winter",
	rarity = "Loyal",
	prefabs = { "lantern_winter_fx_held", "lantern_winter_fx_ground", },
	init_fn = function(inst) lantern_init_fn(inst, "lantern_winter", { "snowflake" }, Vector3(67, -7, 0)) end,
	skin_tags = { "LANTERN", "WINTER", "CRAFTABLE", },
	fx_prefab = { "lantern_winter_fx_held", "lantern_winter_fx_ground", },
	release_group = 127,
}))

table.insert(prefs, CreatePrefabSkin("lighter_haunteddoll",
{
	base_prefab = "lighter",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "lighterfire_haunteddoll", },
	init_fn = function(inst) lighter_init_fn(inst, "lighter_haunteddoll") end,
	skin_tags = { "LIGHTER", "HAUNTEDDOLL", "CRAFTABLE", },
	fx_prefab = { "lighterfire_haunteddoll", },
	release_group = 65,
}))

table.insert(prefs, CreatePrefabSkin("lightning_rod_adventure",
{
	base_prefab = "lightning_rod",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) lightning_rod_init_fn(inst, "lightning_rod_adventure") end,
	skin_tags = { "LIGHTNING_ROD", "ADVENTURE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("lightning_rod_gothic",
{
	base_prefab = "lightning_rod",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) lightning_rod_init_fn(inst, "lightning_rod_gothic") end,
	skin_tags = { "LIGHTNING_ROD", "GOTHIC", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("lightning_rod_nautical",
{
	base_prefab = "lightning_rod",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) lightning_rod_init_fn(inst, "lightning_rod_nautical") end,
	skin_tags = { "LIGHTNING_ROD", "NAUTICAL", "CRAFTABLE", },
	release_group = 115,
}))

table.insert(prefs, CreatePrefabSkin("lightning_rod_retro",
{
	base_prefab = "lightning_rod",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) lightning_rod_init_fn(inst, "lightning_rod_retro") end,
	skin_tags = { "LIGHTNING_ROD", "RETRO", "CRAFTABLE", },
	release_group = 130,
}))

table.insert(prefs, CreatePrefabSkin("lightning_rod_robot",
{
	base_prefab = "lightning_rod",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) lightning_rod_init_fn(inst, "lightning_rod_robot") end,
	skin_tags = { "LIGHTNING_ROD", "YOTP", "CRAFTABLE", },
	release_group = 80,
}))

table.insert(prefs, CreatePrefabSkin("magician_chest_shadow",
{
	base_prefab = "magician_chest",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) magician_chest_init_fn(inst, "magician_chest_shadow") end,
	skin_tags = { "MAGICIAN_CHEST", "CRAFTABLE", },
	release_group = 155,
}))

table.insert(prefs, CreatePrefabSkin("mast_crabking",
{
	base_prefab = "mast",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) mast_init_fn(inst, "mast_crabking") end,
	skin_tags = { "MAST", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("mast_crabking_alt",
{
	base_prefab = "mast",
	type = "item",
	build_name_override = "mast_crabking",
	rarity = "Loyal",
	init_fn = function(inst) mast_init_fn(inst, "mast_crabking") end,
	skin_tags = { "MAST", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("mast_crabking_alt_item",
{
	base_prefab = "mast_item",
	type = "item",
	build_name_override = "mast_crabking",
	rarity = "Loyal",
	init_fn = function(inst) mast_item_init_fn(inst, "mast_crabking") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("mast_crabking_item",
{
	base_prefab = "mast_item",
	type = "item",
	build_name_override = "mast_crabking",
	rarity = "Timeless",
	init_fn = function(inst) mast_item_init_fn(inst, "mast_crabking") end,
	skin_tags = { },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("mast_malbatross_wagstaff",
{
	base_prefab = "mast_malbatross",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mast_malbatross_init_fn(inst, "mast_malbatross_wagstaff") end,
	skin_tags = { "MAST_MALBATROSS", "WAGSTAFF", "CRAFTABLE", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("mast_malbatross_wagstaff_item",
{
	base_prefab = "mast_malbatross_item",
	type = "item",
	build_name_override = "mast_malbatross_wagstaff",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mast_malbatross_item_init_fn(inst, "mast_malbatross_wagstaff") end,
	skin_tags = { },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("mast_nautical",
{
	base_prefab = "mast",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) mast_init_fn(inst, "mast_nautical") end,
	skin_tags = { "MAST", "NAUTICAL", "CRAFTABLE", },
	release_group = 120,
}))

table.insert(prefs, CreatePrefabSkin("mast_nautical_item",
{
	base_prefab = "mast_item",
	type = "item",
	build_name_override = "mast_nautical",
	rarity = "Loyal",
	init_fn = function(inst) mast_item_init_fn(inst, "mast_nautical") end,
	skin_tags = { },
	release_group = 120,
}))

table.insert(prefs, CreatePrefabSkin("mast_pirate",
{
	base_prefab = "mast",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mast_init_fn(inst, "mast_pirate") end,
	skin_tags = { "MAST", "PIRATE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("mast_pirate_item",
{
	base_prefab = "mast_item",
	type = "item",
	build_name_override = "mast_pirate",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mast_item_init_fn(inst, "mast_pirate") end,
	skin_tags = { },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("mast_rose",
{
	base_prefab = "mast",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) mast_init_fn(inst, "mast_rose") end,
	skin_tags = { "MAST", "ROSE", "CRAFTABLE", },
	release_group = 72,
}))

table.insert(prefs, CreatePrefabSkin("mast_rose_alt",
{
	base_prefab = "mast",
	type = "item",
	build_name_override = "mast_rose",
	rarity = "Loyal",
	init_fn = function(inst) mast_init_fn(inst, "mast_rose") end,
	skin_tags = { "MAST", "ROSE", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("mast_rose_alt_item",
{
	base_prefab = "mast_item",
	type = "item",
	build_name_override = "mast_rose",
	rarity = "Loyal",
	init_fn = function(inst) mast_item_init_fn(inst, "mast_rose") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("mast_rose_item",
{
	base_prefab = "mast_item",
	type = "item",
	build_name_override = "mast_rose",
	rarity = "Timeless",
	init_fn = function(inst) mast_item_init_fn(inst, "mast_rose") end,
	skin_tags = { },
	release_group = 72,
}))

table.insert(prefs, CreatePrefabSkin("mastupgrade_lightningrod_item_nautical",
{
	base_prefab = "mastupgrade_lightningrod_item",
	type = "item",
	build_name_override = "mastupgrade_lightningrod_nautical",
	rarity = "Loyal",
	init_fn = function(inst) mastupgrade_lightningrod_item_init_fn(inst, "mastupgrade_lightningrod_nautical") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("mastupgrade_lightningrod_nautical",
{
	base_prefab = "mastupgrade_lightningrod",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) mastupgrade_lightningrod_init_fn(inst, "mastupgrade_lightningrod_nautical") end,
	skin_tags = { "MASTUPGRADE_ROD", "NAUTICAL", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("mastupgrade_lightningrod_nautical_top",
{
	base_prefab = "mastupgrade_lightningrod_top",
	type = "item",
	build_name_override = "mastupgrade_lightningrod_nautical",
	rarity = "Loyal",
	init_fn = function(inst) mastupgrade_lightningrod_top_init_fn(inst, "mastupgrade_lightningrod_nautical") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("mastupgradelamp_item_nautical",
{
	base_prefab = "mastupgrade_lamp_item",
	type = "item",
	build_name_override = "mastupgradelamp_nautical",
	rarity = "Loyal",
	init_fn = function(inst) mastupgrade_lamp_item_init_fn(inst, "mastupgradelamp_nautical") end,
	skin_tags = { },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("mastupgradelamp_nautical",
{
	base_prefab = "mastupgrade_lamp",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) mastupgrade_lamp_init_fn(inst, "mastupgradelamp_nautical") end,
	skin_tags = { "MASTUPGRADE_LAMP", "NAUTICAL", "CRAFTABLE", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("meatrack_ancient",
{
	base_prefab = "meatrack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) meatrack_init_fn(inst, "meatrack_ancient") end,
	skin_tags = { "ANCIENT", "MEATRACK", "CRAFTABLE", },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("meatrack_butcher",
{
	base_prefab = "meatrack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) meatrack_init_fn(inst, "meatrack_butcher") end,
	skin_tags = { "YOTC", "MEATRACK", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("meatrack_circus",
{
	base_prefab = "meatrack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) meatrack_init_fn(inst, "meatrack_circus") end,
	skin_tags = { "MIGHTY", "MEATRACK", "CRAFTABLE", },
	release_group = 126,
}))

table.insert(prefs, CreatePrefabSkin("meatrack_victorian",
{
	base_prefab = "meatrack",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) meatrack_init_fn(inst, "meatrack_victorian") end,
	skin_tags = { "VICTORIAN", "MEATRACK", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("mermhouse_crafted_fantasy",
{
	base_prefab = "mermhouse_crafted",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mermhouse_crafted_init_fn(inst, "mermhouse_crafted_fantasy") end,
	skin_tags = { "MERMHOUSE_CRAFTED", "FANTASY", "CRAFTABLE", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("mighty_gym_ancient",
{
	base_prefab = "mighty_gym",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mighty_gym_init_fn(inst, "mighty_gym_ancient") end,
	skin_tags = { "MIGHTY_GYM", "ANCIENT", "CRAFTABLE", },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("minerhat_bonnet",
{
	base_prefab = "minerhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) minerhat_init_fn(inst, "minerhat_bonnet") end,
	skin_tags = { },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("minerhat_cowboy",
{
	base_prefab = "minerhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) minerhat_init_fn(inst, "minerhat_cowboy") end,
	skin_tags = { },
	release_group = 56,
}))

table.insert(prefs, CreatePrefabSkin("minerhat_floppy",
{
	base_prefab = "minerhat",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) minerhat_init_fn(inst, "minerhat_floppy") end,
	skin_tags = { },
	release_group = 28,
}))

table.insert(prefs, CreatePrefabSkin("minisign_fantasy",
{
	base_prefab = "minisign",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_init_fn(inst, "minisign_fantasy", "sign_mini_fantasy" ) end,
	skin_tags = { "FANTASY", "MINISIGN", "CRAFTABLE", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("minisign_fantasy_drawn",
{
	base_prefab = "minisign_drawn",
	type = "item",
	build_name_override = "minisign_fantasy",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_drawn_init_fn(inst, "minisign_fantasy", "sign_mini_fantasy" ) end,
	skin_tags = { },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("minisign_fantasy_item",
{
	base_prefab = "minisign_item",
	type = "item",
	build_name_override = "minisign_fantasy",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_item_init_fn(inst, "minisign_fantasy", "sign_mini_fantasy" ) end,
	skin_tags = { },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("minisign_ornate",
{
	base_prefab = "minisign",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_init_fn(inst, "minisign_ornate", "sign_mini_ornate" ) end,
	skin_tags = { "ORNATE", "MINISIGN", "CRAFTABLE", },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("minisign_ornate_drawn",
{
	base_prefab = "minisign_drawn",
	type = "item",
	build_name_override = "minisign_ornate",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_drawn_init_fn(inst, "minisign_ornate", "sign_mini_ornate" ) end,
	skin_tags = { },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("minisign_ornate_item",
{
	base_prefab = "minisign_item",
	type = "item",
	build_name_override = "minisign_ornate",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_item_init_fn(inst, "minisign_ornate", "sign_mini_ornate" ) end,
	skin_tags = { },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("minisign_picketbrown",
{
	base_prefab = "minisign",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_init_fn(inst, "minisign_picketbrown") end,
	skin_tags = { "YOTC", "MINISIGN", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("minisign_picketbrown_drawn",
{
	base_prefab = "minisign_drawn",
	type = "item",
	build_name_override = "minisign_picketbrown",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_drawn_init_fn(inst, "minisign_picketbrown") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("minisign_picketbrown_item",
{
	base_prefab = "minisign_item",
	type = "item",
	build_name_override = "minisign_picketbrown",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_item_init_fn(inst, "minisign_picketbrown") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("minisign_pickettan",
{
	base_prefab = "minisign",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_init_fn(inst, "minisign_pickettan") end,
	skin_tags = { "YOTC", "MINISIGN", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("minisign_pickettan_drawn",
{
	base_prefab = "minisign_drawn",
	type = "item",
	build_name_override = "minisign_pickettan",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_drawn_init_fn(inst, "minisign_pickettan") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("minisign_pickettan_item",
{
	base_prefab = "minisign_item",
	type = "item",
	build_name_override = "minisign_pickettan",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_item_init_fn(inst, "minisign_pickettan") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("minisign_picketwhite",
{
	base_prefab = "minisign",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_init_fn(inst, "minisign_picketwhite") end,
	skin_tags = { "YOTC", "MINISIGN", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("minisign_picketwhite_drawn",
{
	base_prefab = "minisign_drawn",
	type = "item",
	build_name_override = "minisign_picketwhite",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_drawn_init_fn(inst, "minisign_picketwhite") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("minisign_picketwhite_item",
{
	base_prefab = "minisign_item",
	type = "item",
	build_name_override = "minisign_picketwhite",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) minisign_item_init_fn(inst, "minisign_picketwhite") end,
	skin_tags = { },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("molehat_goggles",
{
	base_prefab = "molehat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) molehat_init_fn(inst, "molehat_goggles", true) end,
	skin_tags = { "BUILDERS", "MOLEHAT", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("monkeyhatmedium_blue",
{
	base_prefab = "monkey_mediumhat",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) monkey_mediumhat_init_fn(inst, "monkeyhatmedium_blue") end,
	skin_tags = { "MONKEY_MEDIUMHAT", "CRAFTABLE", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("monkeyhatmedium_red",
{
	base_prefab = "monkey_mediumhat",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) monkey_mediumhat_init_fn(inst, "monkeyhatmedium_red") end,
	skin_tags = { "MONKEY_MEDIUMHAT", "CRAFTABLE", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("monkeyhatsmall_beads",
{
	base_prefab = "monkey_smallhat",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) monkey_smallhat_init_fn(inst, "monkeyhatsmall_beads") end,
	skin_tags = { "MONKEY_SMALLHAT", "CRAFTABLE", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("monkeyhatsmall_belt",
{
	base_prefab = "monkey_smallhat",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) monkey_smallhat_init_fn(inst, "monkeyhatsmall_belt") end,
	skin_tags = { "MONKEY_SMALLHAT", "CRAFTABLE", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("moonstaff_crystal",
{
	base_prefab = "opalstaff",
	type = "item",
	build_name_override = "starstaff_crystal",
	rarity = "Loyal",
	init_fn = function(inst) opalstaff_init_fn(inst, "starstaff_crystal") end,
	skin_tags = { },
	release_group = 69,
}))

table.insert(prefs, CreatePrefabSkin("moonstaff_portal",
{
	base_prefab = "opalstaff",
	type = "item",
	build_name_override = "starstaff_portal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) opalstaff_init_fn(inst, "starstaff_portal") end,
	skin_tags = { },
	skin_sound = { ["cast"] = "terraria1/skins/lunarportalstaff", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("multitool_axe_pickaxe_pickaxeaxe",
{
	base_prefab = "multitool_axe_pickaxe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) multitool_axe_pickaxe_init_fn(inst, "multitool_axe_pickaxe_pickaxeaxe") end,
	skin_tags = { "MULTITOOL_AXE_PICKAXE", "T_UPDATE", "CRAFTABLE", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("mushroom_farm_handmade",
{
	base_prefab = "mushroom_farm",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mushroom_farm_init_fn(inst, "mushroom_farm_handmade") end,
	skin_tags = { "BUILDERS", "MUSHROOM_FARM", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("mushroom_light2_an",
{
	base_prefab = "mushroom_light2",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) mushroom_light2_init_fn(inst, "mushroom_light2_an") end,
	skin_tags = { "MUSHROOM_LIGHT", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 137,
}))

table.insert(prefs, CreatePrefabSkin("mushroom_light2_cawnival",
{
	base_prefab = "mushroom_light2",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mushroom_light2_init_fn(inst, "mushroom_light2_cawnival") end,
	skin_tags = { "CAWNIVAL", "MUSHROOM_LIGHT2", "CRAFTABLE", },
	release_group = 132,
}))

table.insert(prefs, CreatePrefabSkin("mushroom_light2_lily",
{
	base_prefab = "mushroom_light2",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mushroom_light2_init_fn(inst, "mushroom_light2_lily") end,
	skin_tags = { "YOTC", "MUSHROOM_LIGHT2", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("mushroom_light2_victorian",
{
	base_prefab = "mushroom_light2",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mushroom_light2_init_fn(inst, "mushroom_light2_victorian") end,
	skin_tags = { "VICTORIAN", "MUSHROOM_LIGHT2", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("mushroom_light_an",
{
	base_prefab = "mushroom_light",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) mushroom_light_init_fn(inst, "mushroom_light_an") end,
	skin_tags = { "MUSHROOM_LIGHT", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 140,
}))

table.insert(prefs, CreatePrefabSkin("mushroom_light_festive",
{
	base_prefab = "mushroom_light",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mushroom_light_init_fn(inst, "mushroom_light_festive") end,
	skin_tags = { "MUSHROOM_LIGHT", "YULE", "CRAFTABLE", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("mushroom_light_tiffany",
{
	base_prefab = "mushroom_light",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) mushroom_light_init_fn(inst, "mushroom_light_tiffany") end,
	skin_tags = { "YOTC", "MUSHROOM_LIGHT", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("nightsword_cotl",
{
	base_prefab = "nightsword",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "nightsword_cotl_fx", },
	init_fn = function(inst) nightsword_init_fn(inst, "nightsword_cotl") end,
	skin_tags = { "C_UPDATE", "NIGHTSWORD", "CRAFTABLE", },
	fx_prefab = { "nightsword_cotl_fx", },
	release_group = 147,
}))

table.insert(prefs, CreatePrefabSkin("nightsword_curve",
{
	base_prefab = "nightsword",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "nightsword_curve_fx", },
	init_fn = function(inst) nightsword_init_fn(inst, "nightsword_curve") end,
	skin_tags = { "NIGHTSWORD", "CRAFTABLE", },
	fx_prefab = { "nightsword_curve_fx", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("nightsword_lightsbane",
{
	base_prefab = "nightsword",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "nightsword_lightsbane_fx", },
	init_fn = function(inst) nightsword_init_fn(inst, "nightsword_lightsbane") end,
	skin_tags = { "NIGHTSWORD", "CRAFTABLE", "T_UPDATE", },
	fx_prefab = { "nightsword_lightsbane_fx", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("nightsword_sharp",
{
	base_prefab = "nightsword",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "nightsword_sharp_fx", },
	init_fn = function(inst) nightsword_init_fn(inst, "nightsword_sharp") end,
	skin_tags = { "YOTC", "NIGHTSWORD", "CRAFTABLE", },
	fx_prefab = { "nightsword_sharp_fx", },
	release_group = 88,
}))

table.insert(prefs, CreatePrefabSkin("nightsword_wizard",
{
	base_prefab = "nightsword",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "nightsword_wizard_fx", },
	init_fn = function(inst) nightsword_init_fn(inst, "nightsword_wizard") end,
	skin_tags = { "WIZARD", "NIGHTSWORD", "CRAFTABLE", },
	fx_prefab = { "nightsword_wizard_fx", },
	release_group = 137,
}))

table.insert(prefs, CreatePrefabSkin("oar_driftwood_invisible",
{
	base_prefab = "oar_driftwood",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) oar_driftwood_init_fn(inst, "oar_driftwood_invisible") end,
	skin_tags = { "INVISIBLE", "OARDRIFTWOOD", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("oar_invisible",
{
	base_prefab = "oar",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) oar_init_fn(inst, "oar_invisible") end,
	skin_tags = { "INVISIBLE", "OAR", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("ocean_trawler_pirate",
{
	base_prefab = "ocean_trawler",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) ocean_trawler_init_fn(inst, "ocean_trawler_pirate") end,
	skin_tags = { "OCEAN_TRAWLER", "PIRATE", "CRAFTABLE", },
	release_group = 156,
	granted_items = { "ocean_trawler_pirate_kit", },
}))

table.insert(prefs, CreatePrefabSkin("ocean_trawler_pirate_kit",
{
	base_prefab = "ocean_trawler_kit",
	type = "item",
	build_name_override = "ocean_trawler_pirate",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) ocean_trawler_kit_init_fn(inst, "ocean_trawler_pirate") end,
	skin_tags = { },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("oceanfishingrod_hotline",
{
	base_prefab = "oceanfishingrod",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) oceanfishingrod_init_fn(inst, "oceanfishingrod_hotline") end,
	skin_tags = { "OCEANFISHINGROD", "T_UPDATE", "CRAFTABLE", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("oceanfishingrod_ice",
{
	base_prefab = "oceanfishingrod",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) oceanfishingrod_init_fn(inst, "oceanfishingrod_ice") end,
	skin_tags = { "OCEANFISHINGROD", "WINTER", "CRAFTABLE", },
	release_group = 85,
}))

table.insert(prefs, CreatePrefabSkin("oceanfishingrod_ice_alt",
{
	base_prefab = "oceanfishingrod",
	type = "item",
	build_name_override = "oceanfishingrod_ice",
	rarity = "Loyal",
	init_fn = function(inst) oceanfishingrod_init_fn(inst, "oceanfishingrod_ice") end,
	skin_tags = { "OCEANFISHINGROD", "WINTER", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("oceanfishingrod_nautical",
{
	base_prefab = "oceanfishingrod",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) oceanfishingrod_init_fn(inst, "oceanfishingrod_nautical") end,
	skin_tags = { "OCEANFISHINGROD", "NAUTICAL", "CRAFTABLE", },
	release_group = 155,
}))

table.insert(prefs, CreatePrefabSkin("orangestaff_ancient",
{
	base_prefab = "orangestaff",
	type = "item",
	rarity = "Timeless",
	prefabs = { "cane_ancient_fx", "shadow_puff_large_front", "shadow_puff_large_back", },
	init_fn = function(inst) orangestaff_init_fn(inst, "orangestaff_ancient") end,
	skin_tags = { },
	fx_prefab = { "", "cane_ancient_fx", "shadow_puff_large_front", "shadow_puff_large_back", },
	release_group = 26,
}))

table.insert(prefs, CreatePrefabSkin("orangestaff_candycane",
{
	base_prefab = "orangestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "cane_candy_fx", },
	init_fn = function(inst) orangestaff_init_fn(inst, "orangestaff_candycane") end,
	skin_tags = { },
	fx_prefab = { "cane_candy_fx", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("orangestaff_harlequin",
{
	base_prefab = "orangestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "cane_harlequin_fx", },
	init_fn = function(inst) orangestaff_init_fn(inst, "orangestaff_harlequin") end,
	skin_tags = { },
	fx_prefab = { "cane_harlequin_fx", },
	release_group = 116,
}))

table.insert(prefs, CreatePrefabSkin("orangestaff_rodofdiscord",
{
	base_prefab = "orangestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) orangestaff_init_fn(inst, "orangestaff_rodofdiscord") end,
	skin_tags = { "ORANGESTAFF", "T_UPDATE", "CRAFTABLE", },
	skin_sound = { ["preteleport"] = "terraria1/skins/rod_discord", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("orangestaff_rose",
{
	base_prefab = "orangestaff",
	type = "item",
	rarity = "Loyal",
	prefabs = { "cane_rose_fx", },
	init_fn = function(inst) orangestaff_init_fn(inst, "orangestaff_rose") end,
	skin_tags = { },
	fx_prefab = { "cane_rose_fx", },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("orangestaff_sharp",
{
	base_prefab = "orangestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "cane_sharp_fx", },
	init_fn = function(inst) orangestaff_init_fn(inst, "orangestaff_sharp") end,
	skin_tags = { },
	fx_prefab = { "cane_sharp_fx", },
	release_group = 88,
}))

table.insert(prefs, CreatePrefabSkin("orangestaff_victorian",
{
	base_prefab = "orangestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "cane_victorian_fx", },
	init_fn = function(inst) orangestaff_init_fn(inst, "orangestaff_victorian") end,
	skin_tags = { },
	fx_prefab = { "cane_victorian_fx", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("panflute_an",
{
	base_prefab = "panflute",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) panflute_init_fn(inst, "panflute_an") end,
	skin_tags = { "PANFLUTE", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("panflute_harlequin",
{
	base_prefab = "panflute",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) panflute_init_fn(inst, "panflute_harlequin") end,
	skin_tags = { "PANFLUTE", "FOOLS", "CRAFTABLE", },
	release_group = 116,
}))

table.insert(prefs, CreatePrefabSkin("parasol_spring",
{
	base_prefab = "grass_umbrella",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) grass_umbrella_init_fn(inst, "parasol_spring") end,
	skin_tags = { "GRASS_UMBRELLA", "HANDMEDOWN", "CRAFTABLE", },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("perdling_pelican",
{
	base_prefab = "critter_perdling",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) pet_init_fn(inst, "perdling_pelican", "perdling_build" ) end,
	skin_tags = { "PET", "SEASIDE", "CRAFTABLE", },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("perdling_pelican_builder",
{
	base_prefab = "critter_perdling_builder",
	type = "item",
	build_name_override = "perdling_pelican",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) critter_builder_init_fn(inst, "perdling_pelican" ) end,
	skin_tags = { },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("perdling_pollyrogers",
{
	base_prefab = "critter_perdling",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) pet_init_fn(inst, "perdling_pollyrogers", "perdling_build" ) end,
	skin_tags = { "PET", "CRAFTABLE", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("perdling_pollyrogers_builder",
{
	base_prefab = "critter_perdling_builder",
	type = "item",
	build_name_override = "perdling_pollyrogers",
	rarity = "Loyal",
	init_fn = function(inst) critter_builder_init_fn(inst, "perdling_pollyrogers" ) end,
	skin_tags = { },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("perdling_puffin",
{
	base_prefab = "critter_perdling",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) pet_init_fn(inst, "perdling_puffin", "perdling_build" ) end,
	skin_tags = { "PET", "SEASIDE", "CRAFTABLE", },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("perdling_puffin_builder",
{
	base_prefab = "critter_perdling_builder",
	type = "item",
	build_name_override = "perdling_puffin",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) critter_builder_init_fn(inst, "perdling_puffin" ) end,
	skin_tags = { },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("perdling_rooster",
{
	base_prefab = "critter_perdling",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) perdling_init_fn(inst, "perdling_rooster", "perdling_build", "dontstarve/creatures/together/rooster/distress_long" ) end,
	skin_tags = { "PET", "LUNAR_NY", "CRAFTABLE", },
	marketable = true,
	release_group = 23,
}))

table.insert(prefs, CreatePrefabSkin("perdling_rooster_builder",
{
	base_prefab = "critter_perdling_builder",
	type = "item",
	build_name_override = "perdling_rooster",
	rarity = "Elegant",
	init_fn = function(inst) critter_builder_init_fn(inst, "perdling_rooster" ) end,
	skin_tags = { },
	release_group = 23,
}))

table.insert(prefs, CreatePrefabSkin("perdling_winter",
{
	base_prefab = "critter_perdling",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) pet_init_fn(inst, "perdling_winter", "perdling_build" ) end,
	skin_tags = { "PET", "WINTER", "CRAFTABLE", },
	marketable = true,
	release_group = 35,
}))

table.insert(prefs, CreatePrefabSkin("perdling_winter_builder",
{
	base_prefab = "critter_perdling_builder",
	type = "item",
	build_name_override = "perdling_winter",
	rarity = "Elegant",
	init_fn = function(inst) critter_builder_init_fn(inst, "perdling_winter" ) end,
	skin_tags = { },
	release_group = 35,
}))

table.insert(prefs, CreatePrefabSkin("pickaxe_feathered",
{
	base_prefab = "pickaxe",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) pickaxe_init_fn(inst, "pickaxe_feathered") end,
	skin_tags = { "PICKAXE", "CRAFTABLE", },
	release_group = 97,
}))

table.insert(prefs, CreatePrefabSkin("pickaxe_invisible",
{
	base_prefab = "pickaxe",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) pickaxe_init_fn(inst, "pickaxe_invisible") end,
	skin_tags = { "PICKAXE", "INVISIBLE", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("pickaxe_northern",
{
	base_prefab = "pickaxe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pickaxe_init_fn(inst, "pickaxe_northern") end,
	skin_tags = { "YOTC", "PICKAXE", "CRAFTABLE", },
	release_group = 86,
}))

table.insert(prefs, CreatePrefabSkin("pickaxe_reavershark",
{
	base_prefab = "pickaxe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pickaxe_init_fn(inst, "pickaxe_reavershark") end,
	skin_tags = { "PICKAXE", "CRAFTABLE", "T_UPDATE", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("pickaxe_scythe",
{
	base_prefab = "pickaxe",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) pickaxe_init_fn(inst, "pickaxe_scythe") end,
	skin_tags = { "PICKAXE", "HALLOWED", "CRAFTABLE", },
	release_group = 77,
}))

table.insert(prefs, CreatePrefabSkin("pickaxe_scythe_alt",
{
	base_prefab = "pickaxe",
	type = "item",
	build_name_override = "pickaxe_scythe",
	rarity = "Loyal",
	init_fn = function(inst) pickaxe_init_fn(inst, "pickaxe_scythe") end,
	skin_tags = { "PICKAXE", "HALLOWED", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("pickaxe_victorian",
{
	base_prefab = "pickaxe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pickaxe_init_fn(inst, "pickaxe_victorian") end,
	skin_tags = { "VICTORIAN", "PICKAXE", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("piggyback_elephant",
{
	base_prefab = "piggyback",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) piggyback_init_fn(inst, "piggyback_elephant") end,
	skin_tags = { "MIGHTY", "PIGGYBACK", "CRAFTABLE", },
	release_group = 126,
}))

table.insert(prefs, CreatePrefabSkin("piggyback_nose",
{
	base_prefab = "piggyback",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) piggyback_init_fn(inst, "piggyback_nose") end,
	skin_tags = { "YOTC", "PIGGYBACK", "CRAFTABLE", },
	release_group = 88,
}))

table.insert(prefs, CreatePrefabSkin("pighouse_cabin",
{
	base_prefab = "pighouse",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pighouse_init_fn(inst, "pighouse_cabin") end,
	skin_tags = { "YOTC", "PIGHOUSE", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("pighouse_gothic",
{
	base_prefab = "pighouse",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pighouse_init_fn(inst, "pighouse_gothic") end,
	skin_tags = { "GOTHIC", "PIGHOUSE", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("pighouse_logcabin",
{
	base_prefab = "pighouse",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pighouse_init_fn(inst, "pighouse_logcabin") end,
	skin_tags = { "HOCKEY", "PIGHOUSE", "CRAFTABLE", },
	release_group = 73,
}))

table.insert(prefs, CreatePrefabSkin("pitchfork_invisible",
{
	base_prefab = "pitchfork",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) pitchfork_init_fn(inst, "pitchfork_invisible") end,
	skin_tags = { "PITCHFORK", "INVISIBLE", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("pottedfern_cotl",
{
	base_prefab = "pottedfern",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) pottedfern_init_fn(inst, "pottedfern_cotl") end,
	skin_tags = { "POTTEDFERN", "C_UPDATE", "CRAFTABLE", },
	release_group = 147,
	granted_items = { "pottedfern_cotl2", "pottedfern_cotl3", },
}))

table.insert(prefs, CreatePrefabSkin("pottedfern_cotl2",
{
	base_prefab = "pottedfern",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) pottedfern_init_fn(inst, "pottedfern_cotl2") end,
	skin_tags = { "POTTEDFERN", "C_UPDATE", "CRAFTABLE", },
	release_group = 147,
}))

table.insert(prefs, CreatePrefabSkin("pottedfern_cotl3",
{
	base_prefab = "pottedfern",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) pottedfern_init_fn(inst, "pottedfern_cotl3") end,
	skin_tags = { "POTTEDFERN", "C_UPDATE", "CRAFTABLE", },
	release_group = 147,
}))

table.insert(prefs, CreatePrefabSkin("pottedfern_rose",
{
	base_prefab = "pottedfern",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) pottedfern_init_fn(inst, "pottedfern_rose") end,
	skin_tags = { "POTTEDFERN", "ROSE", "CRAFTABLE", },
	release_group = 157,
	granted_items = { "pottedfern_rose2", "pottedfern_rose3", },
}))

table.insert(prefs, CreatePrefabSkin("pottedfern_rose2",
{
	base_prefab = "pottedfern",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) pottedfern_init_fn(inst, "pottedfern_rose2") end,
	skin_tags = { "POTTEDFERN", "ROSE", "CRAFTABLE", },
	release_group = 157,
}))

table.insert(prefs, CreatePrefabSkin("pottedfern_rose3",
{
	base_prefab = "pottedfern",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) pottedfern_init_fn(inst, "pottedfern_rose3") end,
	skin_tags = { "POTTEDFERN", "ROSE", "CRAFTABLE", },
	release_group = 157,
}))

table.insert(prefs, CreatePrefabSkin("premiumwateringcan_koalefant",
{
	base_prefab = "premiumwateringcan",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) premiumwateringcan_init_fn(inst, "premiumwateringcan_koalefant") end,
	skin_tags = { "BUILDERS", "PREMIUMWATERINGCAN", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("puppy_chow",
{
	base_prefab = "critter_puppy",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pet_init_fn(inst, "puppy_chow", "pupington_build" ) end,
	skin_tags = { "PET", "VARG", "CRAFTABLE", },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("puppy_chow_builder",
{
	base_prefab = "critter_puppy_builder",
	type = "item",
	build_name_override = "puppy_chow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) critter_builder_init_fn(inst, "puppy_chow" ) end,
	skin_tags = { },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("puppy_tzu",
{
	base_prefab = "critter_puppy",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) pet_init_fn(inst, "puppy_tzu", "pupington_build" ) end,
	skin_tags = { "PET", "VARG", "CRAFTABLE", },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("puppy_tzu_builder",
{
	base_prefab = "critter_puppy_builder",
	type = "item",
	build_name_override = "puppy_tzu",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) critter_builder_init_fn(inst, "puppy_tzu" ) end,
	skin_tags = { },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("puppy_winter",
{
	base_prefab = "critter_puppy",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) pet_init_fn(inst, "puppy_winter", "pupington_build" ) end,
	skin_tags = { "PET", "WINTER", "CRAFTABLE", },
	marketable = true,
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("puppy_winter_builder",
{
	base_prefab = "critter_puppy_builder",
	type = "item",
	build_name_override = "puppy_winter",
	rarity = "Elegant",
	init_fn = function(inst) critter_builder_init_fn(inst, "puppy_winter" ) end,
	skin_tags = { },
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("rabbithouse_carrat",
{
	base_prefab = "rabbithouse",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) rabbithouse_init_fn(inst, "rabbithouse_carrat") end,
	skin_tags = { "YOTC", "RABBITHOUSE", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("rabbithouse_yule",
{
	base_prefab = "rabbithouse",
	type = "item",
	rarity = "Loyal",
	prefabs = { "rabbithouse_yule_glow_fx", },
	init_fn = function(inst) rabbithouse_init_fn(inst, "rabbithouse_yule") end,
	skin_tags = { "YULE", "RABBITHOUSE", "CRAFTABLE", },
	fx_prefab = { "rabbithouse_yule_glow_fx", },
	release_group = 127,
}))

table.insert(prefs, CreatePrefabSkin("rainhat_bonnet",
{
	base_prefab = "rainhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) rainhat_init_fn(inst, "rainhat_bonnet") end,
	skin_tags = { },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("rainhat_cowboy",
{
	base_prefab = "rainhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) rainhat_init_fn(inst, "rainhat_cowboy") end,
	skin_tags = { },
	release_group = 56,
}))

table.insert(prefs, CreatePrefabSkin("rainhat_floppy",
{
	base_prefab = "rainhat",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) rainhat_init_fn(inst, "rainhat_floppy") end,
	skin_tags = { },
	release_group = 28,
}))

table.insert(prefs, CreatePrefabSkin("rainometer_circus",
{
	base_prefab = "rainometer",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) rainometer_init_fn(inst, "rainometer_circus") end,
	skin_tags = { "RAINOMETER", "CIRCUS", "CRAFTABLE", },
	release_group = 48,
}))

table.insert(prefs, CreatePrefabSkin("razor_barber",
{
	base_prefab = "razor",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) razor_init_fn(inst, "razor_barber") end,
	skin_tags = { "RAZOR", "BARBER", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("razor_scissors",
{
	base_prefab = "razor",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) razor_init_fn(inst, "razor_scissors") end,
	skin_tags = { "RAZOR", "CRAFTABLE", },
	release_group = 107,
}))

table.insert(prefs, CreatePrefabSkin("razor_straight",
{
	base_prefab = "razor",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) razor_init_fn(inst, "razor_straight") end,
	skin_tags = { "RAZOR", "CRAFTABLE", },
	release_group = 107,
}))

table.insert(prefs, CreatePrefabSkin("record_creepyforest",
{
	base_prefab = "record",
	type = "item",
	rarity = "Complimentary",
	init_fn = function(inst) record_init_fn(inst, "record_creepyforest", "dontstarve/music/gramaphone_creepyforest") end,
	skin_tags = { },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("record_drstyle",
{
	base_prefab = "record",
	type = "item",
	rarity = "Complimentary",
	init_fn = function(inst) record_init_fn(inst, "record_drstyle", "dontstarve/music/gramaphone_drstyle") end,
	skin_tags = { },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("record_efs",
{
	base_prefab = "record",
	type = "item",
	rarity = "Complimentary",
	init_fn = function(inst) record_init_fn(inst, "record_efs", "dontstarve/music/gramaphone_efs") end,
	skin_tags = { },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("reflectivevest_cawnival",
{
	base_prefab = "reflectivevest",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) reflectivevest_init_fn(inst, "reflectivevest_cawnival") end,
	skin_tags = { "REFLECTIVEVEST", "CAWNIVAL", "CRAFTABLE", },
	release_group = 132,
}))

table.insert(prefs, CreatePrefabSkin("researchlab2_alchemytable",
{
	base_prefab = "researchlab2",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab2_init_fn(inst, "researchlab2_alchemytable") end,
	skin_tags = { "T_UPDATE", "ALCHEMY", "CRAFTABLE", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("researchlab2_crystal",
{
	base_prefab = "researchlab2",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) researchlab2_init_fn(inst, "researchlab2_crystal") end,
	skin_tags = { "CRYSTAL", "ALCHEMY", "CRAFTABLE", },
	release_group = 107,
}))

table.insert(prefs, CreatePrefabSkin("researchlab2_gothic",
{
	base_prefab = "researchlab2",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab2_init_fn(inst, "researchlab2_gothic") end,
	skin_tags = { "GOTHIC", "ALCHEMY", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("researchlab2_pod",
{
	base_prefab = "researchlab2",
	type = "item",
	rarity = "Elegant",
	prefabs = { "researchlab2_pod_fx", },
	init_fn = function(inst) researchlab2_init_fn(inst, "researchlab2_pod") end,
	skin_tags = { "ALCHEMY", "CRAFTABLE", },
	fx_prefab = { "researchlab2_pod_fx", },
	marketable = true,
	release_group = 29,
}))

table.insert(prefs, CreatePrefabSkin("researchlab2_science",
{
	base_prefab = "researchlab2",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) researchlab2_init_fn(inst, "researchlab2_science") end,
	skin_tags = { "ALCHEMY", "CRAFTABLE", },
	release_group = 155,
}))

table.insert(prefs, CreatePrefabSkin("researchlab3_adventure",
{
	base_prefab = "researchlab3",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab3_init_fn(inst, "researchlab3_adventure") end,
	skin_tags = { "ADVENTURE", "MANIPULATOR", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("researchlab3_ancient",
{
	base_prefab = "researchlab3",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab3_init_fn(inst, "researchlab3_ancient") end,
	skin_tags = { "YOTC", "MANIPULATOR", "CRAFTABLE", },
	release_group = 87,
}))

table.insert(prefs, CreatePrefabSkin("researchlab3_crystal",
{
	base_prefab = "researchlab3",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) researchlab3_init_fn(inst, "researchlab3_crystal") end,
	skin_tags = { "CRYSTAL", "MANIPULATOR", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("researchlab3_monster",
{
	base_prefab = "researchlab3",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) researchlab3_init_fn(inst, "researchlab3_monster") end,
	skin_tags = { "HALLOWED", "MANIPULATOR", "CRAFTABLE", },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("researchlab3_nature",
{
	base_prefab = "researchlab3",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab3_init_fn(inst, "researchlab3_nature") end,
	skin_tags = { "MANIPULATOR", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_catcoon_costume",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "HeirloomElegant",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_catcoon_costume") end,
	skin_tags = { },
	release_group = 26,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_catcoon_costumep",
{
	base_prefab = "researchlab4",
	type = "item",
	build_name_override = "researchlab4_catcoon_costume",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_catcoon_costume") end,
	skin_tags = { },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_chef",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_chef") end,
	skin_tags = { },
	release_group = 100,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_chester_costume",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "HeirloomElegant",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_chester_costume") end,
	skin_tags = { },
	release_group = 26,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_chester_costumep",
{
	base_prefab = "researchlab4",
	type = "item",
	build_name_override = "researchlab4_chester_costume",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_chester_costume") end,
	skin_tags = { },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_derby",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_derby") end,
	skin_tags = { },
	release_group = 26,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_festive_bell_red_firehound",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "Event",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_festive_bell_red_firehound") end,
	skin_tags = { "RED", },
	release_group = 26,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_fish",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_fish") end,
	skin_tags = { },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_glommer_costume",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "HeirloomElegant",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_glommer_costume") end,
	skin_tags = { },
	release_group = 26,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_glommer_costumep",
{
	base_prefab = "researchlab4",
	type = "item",
	build_name_override = "researchlab4_glommer_costume",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_glommer_costume") end,
	skin_tags = { },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_hutch_costume",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "HeirloomElegant",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_hutch_costume") end,
	skin_tags = { },
	release_group = 26,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_hutch_costumep",
{
	base_prefab = "researchlab4",
	type = "item",
	build_name_override = "researchlab4_hutch_costume",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_hutch_costume") end,
	skin_tags = { },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_merchant",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_merchant") end,
	skin_tags = { },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_tophat_circus",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_tophat_circus") end,
	skin_tags = { },
	release_group = 48,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_tophat_harlequin",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_tophat_harlequin") end,
	skin_tags = { },
	release_group = 116,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_tophat_spiked",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_tophat_spiked") end,
	skin_tags = { },
	release_group = 137,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_tophat_wizard",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_tophat_wizard") end,
	skin_tags = { },
	release_group = 137,
}))

table.insert(prefs, CreatePrefabSkin("researchlab4_witch_pyre",
{
	base_prefab = "researchlab4",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) researchlab4_init_fn(inst, "researchlab4_witch_pyre") end,
	skin_tags = { },
	release_group = 50,
}))

table.insert(prefs, CreatePrefabSkin("researchlab_gothic",
{
	base_prefab = "researchlab",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab_init_fn(inst, "researchlab_gothic") end,
	skin_tags = { "SCIENCEMACHINE", "GOTHIC", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("researchlab_green",
{
	base_prefab = "researchlab",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) researchlab_init_fn(inst, "researchlab_green") end,
	skin_tags = { "SCIENCEMACHINE", "HALLOWED", "CRAFTABLE", },
	release_group = 106,
}))

table.insert(prefs, CreatePrefabSkin("researchlab_party",
{
	base_prefab = "researchlab",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) researchlab_init_fn(inst, "researchlab_party") end,
	skin_tags = { "SCIENCEMACHINE", "TENYEARS", "CRAFTABLE", },
	release_group = 144,
}))

table.insert(prefs, CreatePrefabSkin("researchlab_retro",
{
	base_prefab = "researchlab",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) researchlab_init_fn(inst, "researchlab_retro") end,
	skin_tags = { "SCIENCEMACHINE", "RETRO", "CRAFTABLE", },
	release_group = 130,
}))

table.insert(prefs, CreatePrefabSkin("reskin_tool_bouquet",
{
	base_prefab = "reskin_tool",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) reskin_tool_init_fn(inst, "reskin_tool_bouquet") end,
	skin_tags = { "RESKIN", "CRAFTABLE", "HEART", },
	fx_prefab = { "reskin_tool_bouquet_explode_fx", },
	release_group = 141,
}))

table.insert(prefs, CreatePrefabSkin("reskin_tool_brush",
{
	base_prefab = "reskin_tool",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) reskin_tool_init_fn(inst, "reskin_tool_brush") end,
	skin_tags = { "RESKIN", "CRAFTABLE", "T_UPDATE", },
	fx_prefab = { "reskin_tool_brush_explode_fx", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("resurrectionstatue_barber",
{
	base_prefab = "resurrectionstatue",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) resurrectionstatue_init_fn(inst, "resurrectionstatue_barber") end,
	skin_tags = { "RESURRECTIONSTATUE", "BARBER", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("resurrectionstone_fantasy",
{
	base_prefab = "resurrectionstone",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) resurrectionstone_init_fn(inst, "resurrectionstone_fantasy") end,
	skin_tags = { "GRAVESTONE", "FANTASY", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("resurrectionstone_gothic",
{
	base_prefab = "resurrectionstone",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) resurrectionstone_init_fn(inst, "resurrectionstone_gothic") end,
	skin_tags = { "GRAVESTONE", "GOTHIC", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("reviver_cupid",
{
	base_prefab = "reviver",
	type = "item",
	rarity = "Timeless",
	prefabs = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	init_fn = function(inst) reviver_init_fn(inst, "reviver_cupid") end,
	skin_tags = { "REVIVER", "HEART", "CRAFTABLE", },
	fx_prefab = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	release_group = 24,
}))

table.insert(prefs, CreatePrefabSkin("reviver_cupid_2",
{
	base_prefab = "reviver",
	type = "item",
	rarity = "Timeless",
	prefabs = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	init_fn = function(inst) reviver_init_fn(inst, "reviver_cupid_2") end,
	skin_tags = { "REVIVER", "HEART", "CRAFTABLE", },
	fx_prefab = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	release_group = 39,
}))

table.insert(prefs, CreatePrefabSkin("reviver_cupid_2alt",
{
	base_prefab = "reviver",
	type = "item",
	build_name_override = "reviver_cupid_2",
	rarity = "Loyal",
	prefabs = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	init_fn = function(inst) reviver_init_fn(inst, "reviver_cupid_2") end,
	skin_tags = { "REVIVER", "HEART", "CRAFTABLE", },
	fx_prefab = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	release_group = 114,
}))

table.insert(prefs, CreatePrefabSkin("reviver_cupid_3",
{
	base_prefab = "reviver",
	type = "item",
	rarity = "Timeless",
	prefabs = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	init_fn = function(inst) reviver_init_fn(inst, "reviver_cupid_3") end,
	skin_tags = { "REVIVER", "HEART", "CRAFTABLE", },
	fx_prefab = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	release_group = 56,
}))

table.insert(prefs, CreatePrefabSkin("reviver_cupid_3alt",
{
	base_prefab = "reviver",
	type = "item",
	build_name_override = "reviver_cupid_3",
	rarity = "Loyal",
	prefabs = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	init_fn = function(inst) reviver_init_fn(inst, "reviver_cupid_3") end,
	skin_tags = { "REVIVER", "HEART", "CRAFTABLE", },
	fx_prefab = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	release_group = 114,
}))

table.insert(prefs, CreatePrefabSkin("reviver_cupid_4",
{
	base_prefab = "reviver",
	type = "item",
	rarity = "Timeless",
	prefabs = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	init_fn = function(inst) reviver_init_fn(inst, "reviver_cupid_4") end,
	skin_tags = { "REVIVER", "HEART", "CRAFTABLE", },
	fx_prefab = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	release_group = 91,
}))

table.insert(prefs, CreatePrefabSkin("reviver_cupid_4alt",
{
	base_prefab = "reviver",
	type = "item",
	build_name_override = "reviver_cupid_4",
	rarity = "Loyal",
	prefabs = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	init_fn = function(inst) reviver_init_fn(inst, "reviver_cupid_4") end,
	skin_tags = { "REVIVER", "HEART", "CRAFTABLE", },
	fx_prefab = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	release_group = 114,
}))

table.insert(prefs, CreatePrefabSkin("reviver_cupid_alt",
{
	base_prefab = "reviver",
	type = "item",
	build_name_override = "reviver_cupid",
	rarity = "Loyal",
	prefabs = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	init_fn = function(inst) reviver_init_fn(inst, "reviver_cupid") end,
	skin_tags = { "REVIVER", "HEART", "CRAFTABLE", },
	fx_prefab = { "reviver_cupid_beat_fx", "reviver_cupid_glow_fx", },
	release_group = 114,
}))

table.insert(prefs, CreatePrefabSkin("reviver_lifecrystal",
{
	base_prefab = "reviver",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "reviver_cupid_glow_fx", },
	init_fn = function(inst) reviver_init_fn(inst, "reviver_lifecrystal") end,
	skin_tags = { "REVIVER", "T_UPDATE", "CRAFTABLE", },
	fx_prefab = { "", "reviver_cupid_glow_fx", },
	skin_sound = { ["genericuse"] = "terraria1/skins/life_crystal", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("round_table_fantasy",
{
	base_prefab = "wood_table_round",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_table_round_init_fn(inst, "round_table_fantasy") end,
	skin_tags = { "WOOD_TABLE_ROUND", "FANTASY", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("round_table_hallowed",
{
	base_prefab = "wood_table_round",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_table_round_init_fn(inst, "round_table_hallowed") end,
	skin_tags = { "WOOD_TABLE_ROUND", "HALLOWED", "CRAFTABLE", },
	release_group = 149,
}))

table.insert(prefs, CreatePrefabSkin("round_table_handmade",
{
	base_prefab = "wood_table_round",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_table_round_init_fn(inst, "round_table_handmade") end,
	skin_tags = { "WOOD_TABLE_ROUND", "BUILDERS", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("ruins_bat_an",
{
	base_prefab = "ruins_bat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) ruins_bat_init_fn(inst, "ruins_bat_an") end,
	skin_tags = { "RUINS_BAT", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 144,
}))

table.insert(prefs, CreatePrefabSkin("ruins_bat_arcane",
{
	base_prefab = "ruins_bat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) ruins_bat_init_fn(inst, "ruins_bat_arcane") end,
	skin_tags = { "RUINS_BAT", "BUILDERS", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("ruins_bat_heavy",
{
	base_prefab = "ruins_bat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) ruins_bat_init_fn(inst, "ruins_bat_heavy") end,
	skin_tags = { "RUINS_BAT", "LAVA", "CRAFTABLE", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("ruinshat_an",
{
	base_prefab = "ruinshat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) ruinshat_init_fn(inst, "ruinshat_an") end,
	skin_tags = { "RUINSHAT", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 145,
}))

table.insert(prefs, CreatePrefabSkin("ruinshat_arcane",
{
	base_prefab = "ruinshat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) ruinshat_init_fn(inst, "ruinshat_arcane") end,
	skin_tags = { "YOTC", "RUINSHAT", "CRAFTABLE", },
	release_group = 88,
}))

table.insert(prefs, CreatePrefabSkin("ruinsrelic_chair_toilet",
{
	base_prefab = "ruinsrelic_chair",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) ruinsrelic_chair_init_fn(inst, "ruinsrelic_chair_toilet") end,
	skin_tags = { "SHADOW", "RUINSRELIC_CHAIR", "CRAFTABLE", },
	release_group = 145,
}))

table.insert(prefs, CreatePrefabSkin("saddle_basic_yotb",
{
	base_prefab = "saddle_basic",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) saddle_basic_init_fn(inst, "saddle_basic_yotb") end,
	skin_tags = { "SADDLE_BASIC", "CRAFTABLE", },
	release_group = 112,
}))

table.insert(prefs, CreatePrefabSkin("saddle_basic_yotbalt",
{
	base_prefab = "saddle_basic",
	type = "item",
	build_name_override = "saddle_basic_yotb",
	rarity = "Loyal",
	init_fn = function(inst) saddle_basic_init_fn(inst, "saddle_basic_yotb") end,
	skin_tags = { "SADDLE_BASIC", "CRAFTABLE", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("saltbox_kitchen",
{
	base_prefab = "saltbox",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) saltbox_init_fn(inst, "saltbox_kitchen") end,
	skin_tags = { "SALTBOX", "COTTAGE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("saltbox_nautical",
{
	base_prefab = "saltbox",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) saltbox_init_fn(inst, "saltbox_nautical") end,
	skin_tags = { "SALTBOX", "NAUTICAL", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("saltbox_shaker",
{
	base_prefab = "saltbox",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) saltbox_init_fn(inst, "saltbox_shaker") end,
	skin_tags = { "SALTBOX", "FOOLS", "CRAFTABLE", },
	release_group = 94,
}))

table.insert(prefs, CreatePrefabSkin("saltbox_victorian",
{
	base_prefab = "saltbox",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) saltbox_init_fn(inst, "saltbox_victorian") end,
	skin_tags = { "SALTBOX", "VICTORIAN", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("sanityrock_fantasy",
{
	base_prefab = "sanityrock",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) sanityrock_init_fn(inst, "sanityrock_fantasy") end,
	skin_tags = { "SANITYROCK", "FANTASY", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("sanityrock_gothic",
{
	base_prefab = "sanityrock",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) sanityrock_init_fn(inst, "sanityrock_gothic") end,
	skin_tags = { "SANITYROCK", "GOTHIC", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("sculptingtable_gothic",
{
	base_prefab = "sculptingtable",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) sculptingtable_init_fn(inst, "sculptingtable_gothic") end,
	skin_tags = { "SCULPTINGTABLE", "GOTHIC", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("seafaring_prototyper_lighthouse",
{
	base_prefab = "seafaring_prototyper",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) seafaring_prototyper_init_fn(inst, "seafaring_prototyper_lighthouse") end,
	skin_tags = { "SEASIDE", "SEAFARINGPROTO", "CRAFTABLE", },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("seedpouch_garden",
{
	base_prefab = "seedpouch",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) seedpouch_init_fn(inst, "seedpouch_garden") end,
	skin_tags = { "COTTAGE", "SEEDPOUCH", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("seedpouch_rustic",
{
	base_prefab = "seedpouch",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) seedpouch_init_fn(inst, "seedpouch_rustic") end,
	skin_tags = { "BOY", "SEEDPOUCH", "CRAFTABLE", },
	release_group = 120,
}))

table.insert(prefs, CreatePrefabSkin("shovel_feathered",
{
	base_prefab = "shovel",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) shovel_init_fn(inst, "shovel_feathered") end,
	skin_tags = { "SHOVEL", "CRAFTABLE", },
	release_group = 102,
}))

table.insert(prefs, CreatePrefabSkin("shovel_heart",
{
	base_prefab = "shovel",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) shovel_init_fn(inst, "shovel_heart") end,
	skin_tags = { "HEART", "SHOVEL", "CRAFTABLE", },
	release_group = 152,
}))

table.insert(prefs, CreatePrefabSkin("shovel_invisible",
{
	base_prefab = "shovel",
	type = "item",
	rarity = "Classy",
	rarity_modifier = "Woven",
	init_fn = function(inst) shovel_init_fn(inst, "shovel_invisible") end,
	skin_tags = { "SHOVEL", "INVISIBLE", "CRAFTABLE", },
	release_group = 117,
}))

table.insert(prefs, CreatePrefabSkin("shovel_northern",
{
	base_prefab = "shovel",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) shovel_init_fn(inst, "shovel_northern") end,
	skin_tags = { "YOTC", "SHOVEL", "CRAFTABLE", },
	release_group = 86,
}))

table.insert(prefs, CreatePrefabSkin("shovel_victorian",
{
	base_prefab = "shovel",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) shovel_init_fn(inst, "shovel_victorian") end,
	skin_tags = { "SHOVEL", "VICTORIAN", "CRAFTABLE", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("siestahut_cawnival",
{
	base_prefab = "siestahut",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "carnival_sparkle_bush", },
	init_fn = function(inst) siestahut_init_fn(inst, "siestahut_cawnival") end,
	skin_tags = { "SIESTAHUT", "CAWNIVAL", "CRAFTABLE", },
	fx_prefab = { "carnival_sparkle_bush", },
	release_group = 132,
}))

table.insert(prefs, CreatePrefabSkin("skeletonhat_shadowhelmet",
{
	base_prefab = "skeletonhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) skeletonhat_init_fn(inst, "skeletonhat_shadowhelmet") end,
	skin_tags = { "SKELETONHAT", "T_UPDATE", "CRAFTABLE", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("spear_bee",
{
	base_prefab = "spear",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) spear_init_fn(inst, "spear_bee") end,
	skin_tags = { "SPEAR", "CRAFTABLE", },
	marketable = true,
	release_group = 16,
	granted_items = { "firestaff_bee", "icestaff_bee", },
}))

table.insert(prefs, CreatePrefabSkin("spear_forge_gungnir",
{
	base_prefab = "spear",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_init_fn(inst, "spear_forge_gungnir") end,
	skin_tags = { "SPEAR", "LAVA", "CRAFTABLE", },
	release_group = 51,
	granted_items = { "firestaff_gungnir", "icestaff_gungnir", },
}))

table.insert(prefs, CreatePrefabSkin("spear_forge_lance",
{
	base_prefab = "spear",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_init_fn(inst, "spear_forge_lance") end,
	skin_tags = { "SPEAR", "LAVA", "CRAFTABLE", },
	release_group = 51,
	granted_items = { "firestaff_lance", "icestaff_lance", },
}))

table.insert(prefs, CreatePrefabSkin("spear_hockey",
{
	base_prefab = "spear",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_init_fn(inst, "spear_hockey") end,
	skin_tags = { "SPEAR", "HOCKEY", "CRAFTABLE", },
	release_group = 73,
	granted_items = { "firestaff_hockey", "icestaff_hockey", },
}))

table.insert(prefs, CreatePrefabSkin("spear_northern",
{
	base_prefab = "spear",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_init_fn(inst, "spear_northern") end,
	skin_tags = { "YOTC", "SPEAR", "CRAFTABLE", },
	release_group = 86,
	granted_items = { "firestaff_northern", "icestaff_northern", },
}))

table.insert(prefs, CreatePrefabSkin("spear_ragged",
{
	base_prefab = "spear",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_init_fn(inst, "spear_ragged") end,
	skin_tags = { "SPEAR", "CRAFTABLE", },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("spear_rose",
{
	base_prefab = "spear",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) spear_init_fn(inst, "spear_rose") end,
	skin_tags = { "SPEAR", "ROSE", "CRAFTABLE", },
	marketable = true,
	release_group = 16,
	granted_items = { "firestaff_rose", "icestaff_rose", },
}))

table.insert(prefs, CreatePrefabSkin("spear_simple",
{
	base_prefab = "spear",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_init_fn(inst, "spear_simple") end,
	skin_tags = { "SPEAR", "CRAFTABLE", },
	release_group = 78,
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_lightning_charged_lunar",
{
	base_prefab = "spear_wathgrithr_lightning_charged",
	type = "item",
	build_name_override = "spear_wathgrithr_lightning_lunar",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_lightning_charged_init_fn(inst, "spear_wathgrithr_lightning_lunar") end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_lightning_charged_northern",
{
	base_prefab = "spear_wathgrithr_lightning_charged",
	type = "item",
	build_name_override = "spear_wathgrithr_lightning_northern",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_lightning_charged_init_fn(inst, "spear_wathgrithr_lightning_northern") end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_lightning_charged_valkyrie",
{
	base_prefab = "spear_wathgrithr_lightning_charged",
	type = "item",
	build_name_override = "spear_wathgrithr_lightning_valkyrie",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_lightning_charged_init_fn(inst, "spear_wathgrithr_lightning_valkyrie") end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_lightning_charged_wrestle",
{
	base_prefab = "spear_wathgrithr_lightning_charged",
	type = "item",
	build_name_override = "spear_wathgrithr_lightning_wrestle",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_lightning_charged_init_fn(inst, "spear_wathgrithr_lightning_wrestle") end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_lightning_lunar",
{
	base_prefab = "spear_wathgrithr_lightning",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_lightning_init_fn(inst, "spear_wathgrithr_lightning_lunar") end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_lightning_northern",
{
	base_prefab = "spear_wathgrithr_lightning",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_lightning_init_fn(inst, "spear_wathgrithr_lightning_northern") end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_lightning_valkyrie",
{
	base_prefab = "spear_wathgrithr_lightning",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_lightning_init_fn(inst, "spear_wathgrithr_lightning_valkyrie") end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_lightning_wrestle",
{
	base_prefab = "spear_wathgrithr_lightning",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_lightning_init_fn(inst, "spear_wathgrithr_lightning_wrestle") end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_lunar",
{
	base_prefab = "spear_wathgrithr",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_init_fn(inst, "spear_wathgrithr_lunar") end,
	skin_tags = { "SPEAR_WATHGRITHR", "LUNAR", "CRAFTABLE", },
	release_group = 145,
	granted_items = { "spear_wathgrithr_lightning_charged_lunar", "spear_wathgrithr_lightning_lunar", },
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_northern",
{
	base_prefab = "spear_wathgrithr",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_init_fn(inst, "spear_wathgrithr_northern") end,
	skin_tags = { "YOTC", "SPEAR_WATHGRITHR", "CRAFTABLE", },
	release_group = 86,
	granted_items = { "spear_wathgrithr_lightning_charged_northern", "spear_wathgrithr_lightning_northern", },
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_valkyrie",
{
	base_prefab = "spear_wathgrithr",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_init_fn(inst, "spear_wathgrithr_valkyrie") end,
	skin_tags = { "SPEAR_WATHGRITHR", "VALKYRIE", "CRAFTABLE", },
	release_group = 103,
	granted_items = { "spear_wathgrithr_lightning_charged_valkyrie", "spear_wathgrithr_lightning_valkyrie", },
}))

table.insert(prefs, CreatePrefabSkin("spear_wathgrithr_wrestle",
{
	base_prefab = "spear_wathgrithr",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) spear_wathgrithr_init_fn(inst, "spear_wathgrithr_wrestle") end,
	skin_tags = { "SPEAR_WATHGRITHR", "YOTP", "CRAFTABLE", },
	release_group = 56,
	granted_items = { "spear_wathgrithr_lightning_charged_wrestle", "spear_wathgrithr_lightning_wrestle", },
}))

table.insert(prefs, CreatePrefabSkin("stagehand_carpet",
{
	base_prefab = "stagehand",
	type = "item",
	build_name_override = "endtable_carpet",
	rarity = "Distinguished",
	init_fn = function(inst) stagehand_init_fn(inst, "endtable_carpet") end,
	skin_tags = { },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("stagehand_cawnival",
{
	base_prefab = "stagehand",
	type = "item",
	build_name_override = "endtable_cawnival",
	rarity = "Timeless",
	init_fn = function(inst) stagehand_init_fn(inst, "endtable_cawnival") end,
	skin_tags = { },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("stagehand_cawnival_alt",
{
	base_prefab = "stagehand",
	type = "item",
	build_name_override = "endtable_cawnival",
	rarity = "Loyal",
	init_fn = function(inst) stagehand_init_fn(inst, "endtable_cawnival") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("stagehand_dragonfly",
{
	base_prefab = "stagehand",
	type = "item",
	build_name_override = "endtable_dragonfly",
	rarity = "Distinguished",
	init_fn = function(inst) stagehand_init_fn(inst, "endtable_dragonfly") end,
	skin_tags = { },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("stagehand_vintage",
{
	base_prefab = "stagehand",
	type = "item",
	build_name_override = "endtable_vintage",
	rarity = "Distinguished",
	init_fn = function(inst) stagehand_init_fn(inst, "endtable_vintage") end,
	skin_tags = { },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("starstaff_crystal",
{
	base_prefab = "yellowstaff",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) yellowstaff_init_fn(inst, "starstaff_crystal") end,
	skin_tags = { "YELLOWSTAFF", "CRYSTAL", "CRAFTABLE", },
	release_group = 69,
	granted_items = { "moonstaff_crystal", },
}))

table.insert(prefs, CreatePrefabSkin("starstaff_portal",
{
	base_prefab = "yellowstaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) yellowstaff_init_fn(inst, "starstaff_portal") end,
	skin_tags = { "YELLOWSTAFF", "T_UPDATE", "CRAFTABLE", },
	release_group = 125,
	granted_items = { "moonstaff_portal", },
}))

table.insert(prefs, CreatePrefabSkin("steeringwheel_nautical",
{
	base_prefab = "steeringwheel",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) steeringwheel_init_fn(inst, "steeringwheel_nautical") end,
	skin_tags = { "STEERINGWHEEL", "NAUTICAL", "CRAFTABLE", },
	release_group = 123,
}))

table.insert(prefs, CreatePrefabSkin("steeringwheel_nautical_item",
{
	base_prefab = "steeringwheel_item",
	type = "item",
	build_name_override = "steeringwheel_nautical",
	rarity = "Loyal",
	init_fn = function(inst) steeringwheel_item_init_fn(inst, "steeringwheel_nautical") end,
	skin_tags = { },
	release_group = 123,
}))

table.insert(prefs, CreatePrefabSkin("steeringwheel_wagstaff",
{
	base_prefab = "steeringwheel",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) steeringwheel_init_fn(inst, "steeringwheel_wagstaff") end,
	skin_tags = { "STEERINGWHEEL", "WAGSTAFF", "CRAFTABLE", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("steeringwheel_wagstaff_item",
{
	base_prefab = "steeringwheel_item",
	type = "item",
	build_name_override = "steeringwheel_wagstaff",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) steeringwheel_item_init_fn(inst, "steeringwheel_wagstaff") end,
	skin_tags = { },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("strawhat_bonnet",
{
	base_prefab = "strawhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) strawhat_init_fn(inst, "strawhat_bonnet") end,
	skin_tags = { "STRAWHAT", "HANDMEDOWN", "CRAFTABLE", },
	release_group = 92,
	granted_items = { "minerhat_bonnet", "rainhat_bonnet", },
}))

table.insert(prefs, CreatePrefabSkin("strawhat_cowboy",
{
	base_prefab = "strawhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) strawhat_init_fn(inst, "strawhat_cowboy") end,
	skin_tags = { "STRAWHAT", "YOTP", "CRAFTABLE", },
	release_group = 56,
	granted_items = { "minerhat_cowboy", "rainhat_cowboy", },
}))

table.insert(prefs, CreatePrefabSkin("strawhat_floppy",
{
	base_prefab = "strawhat",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) strawhat_init_fn(inst, "strawhat_floppy") end,
	skin_tags = { "STRAWHAT", "CRAFTABLE", },
	marketable = true,
	release_group = 14,
	granted_items = { "minerhat_floppy", "rainhat_floppy", },
}))

table.insert(prefs, CreatePrefabSkin("supertacklecontainer_shell",
{
	base_prefab = "supertacklecontainer",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) supertacklecontainer_init_fn(inst, "supertacklecontainer_shell") end,
	skin_tags = { "SEASIDE", "SUPERTACKLECONTAINER", "CRAFTABLE", },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("tacklecontainer_shell",
{
	base_prefab = "tacklecontainer",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) tacklecontainer_init_fn(inst, "tacklecontainer_shell") end,
	skin_tags = { "SEASIDE", "TACKLECONTAINER", "CRAFTABLE", },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("telebase_crystal",
{
	base_prefab = "telebase",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) telebase_init_fn(inst, "telebase_crystal") end,
	skin_tags = { "TELEBASE", "CRYSTAL", "CRAFTABLE", },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("telebase_hallowpylon",
{
	base_prefab = "telebase",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) telebase_init_fn(inst, "telebase_hallowpylon") end,
	skin_tags = { "TELEBASE", "T_UPDATE", "CRAFTABLE", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("telestaff_crystal",
{
	base_prefab = "telestaff",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) telestaff_init_fn(inst, "telestaff_crystal") end,
	skin_tags = { "TELESTAFF", "CRYSTAL", "CRAFTABLE", },
	release_group = 102,
}))

table.insert(prefs, CreatePrefabSkin("telestaff_shadowbeam",
{
	base_prefab = "telestaff",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) telestaff_init_fn(inst, "telestaff_shadowbeam") end,
	skin_tags = { "TELESTAFF", "T_UPDATE", "CRAFTABLE", },
	skin_sound = { ["cast"] = "terraria1/skins/shadowbeamstaff", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("tent_an",
{
	base_prefab = "tent",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) tent_init_fn(inst, "tent_an") end,
	skin_tags = { "TENT", "ARTNOUVEAU", "CRAFTABLE", },
	release_group = 151,
}))

table.insert(prefs, CreatePrefabSkin("tent_ancient",
{
	base_prefab = "tent",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tent_init_fn(inst, "tent_ancient") end,
	skin_tags = { "TENT", "ANCIENT", "CRAFTABLE", },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("tent_beach",
{
	base_prefab = "tent",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tent_init_fn(inst, "tent_beach") end,
	skin_tags = { "TENT", "SEASIDE", "CRAFTABLE", },
	release_group = 122,
}))

table.insert(prefs, CreatePrefabSkin("tent_circus",
{
	base_prefab = "tent",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) tent_init_fn(inst, "tent_circus") end,
	skin_tags = { "TENT", "CIRCUS", "CRAFTABLE", },
	release_group = 48,
}))

table.insert(prefs, CreatePrefabSkin("tent_kid",
{
	base_prefab = "tent",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) tent_init_fn(inst, "tent_kid") end,
	skin_tags = { "TENT", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("tent_leaf",
{
	base_prefab = "tent",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tent_init_fn(inst, "tent_leaf") end,
	skin_tags = { "TENT", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("tophat_chef",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tophat_init_fn(inst, "tophat_chef") end,
	skin_tags = { "CHEF", "TOPHAT", "CRAFTABLE", },
	release_group = 100,
	granted_items = { "researchlab4_chef", },
}))

table.insert(prefs, CreatePrefabSkin("tophat_circus",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) tophat_init_fn(inst, "tophat_circus") end,
	skin_tags = { "TOPHAT", "CIRCUS", "CRAFTABLE", },
	release_group = 48,
	granted_items = { "researchlab4_tophat_circus", },
}))

table.insert(prefs, CreatePrefabSkin("tophat_derby",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) tophat_init_fn(inst, "tophat_derby") end,
	skin_tags = { "TOPHAT", "CRAFTABLE", },
	marketable = true,
	release_group = 14,
	granted_items = { "researchlab4_derby", },
}))

table.insert(prefs, CreatePrefabSkin("tophat_festive_bell_red_firehound",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "Event",
	init_fn = function(inst) tophat_init_fn(inst, "tophat_festive_bell_red_firehound") end,
	skin_tags = { "TOPHAT", "WINTER", "CRAFTABLE", "RED", },
	release_group = 22,
	granted_items = { "researchlab4_festive_bell_red_firehound", },
}))

table.insert(prefs, CreatePrefabSkin("tophat_fish",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) tophat_init_fn(inst, "tophat_fish") end,
	skin_tags = { "FOOLS", "TOPHAT", "CRAFTABLE", },
	release_group = 154,
	granted_items = { "researchlab4_fish", },
}))

table.insert(prefs, CreatePrefabSkin("tophat_harlequin",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tophat_init_fn(inst, "tophat_harlequin") end,
	skin_tags = { "FOOLS", "TOPHAT", "CRAFTABLE", },
	release_group = 116,
	granted_items = { "researchlab4_tophat_harlequin", },
}))

table.insert(prefs, CreatePrefabSkin("tophat_merchant",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) tophat_init_fn(inst, "tophat_merchant") end,
	skin_tags = { "TOPHAT", "T_UPDATE", "CRAFTABLE", },
	release_group = 125,
	granted_items = { "researchlab4_merchant", },
}))

table.insert(prefs, CreatePrefabSkin("tophat_spiked",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tophat_init_fn(inst, "tophat_spiked") end,
	skin_tags = { "TOPHAT", "CRAFTABLE", },
	release_group = 137,
	granted_items = { "researchlab4_tophat_spiked", },
}))

table.insert(prefs, CreatePrefabSkin("tophat_witch_pyre",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) tophat_init_fn(inst, "tophat_witch_pyre") end,
	skin_tags = { "TOPHAT", "CRAFTABLE", },
	marketable = true,
	release_group = 50,
	granted_items = { "researchlab4_witch_pyre", },
}))

table.insert(prefs, CreatePrefabSkin("tophat_wizard",
{
	base_prefab = "tophat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) tophat_init_fn(inst, "tophat_wizard") end,
	skin_tags = { "WIZARD", "TOPHAT", "CRAFTABLE", },
	release_group = 137,
	granted_items = { "researchlab4_tophat_wizard", },
}))

table.insert(prefs, CreatePrefabSkin("torch_barber",
{
	base_prefab = "torch",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "torchfire_barber", },
	init_fn = function(inst) torch_init_fn(inst, "torch_barber") end,
	skin_tags = { "BARBER", "TORCH", "CRAFTABLE", },
	fx_prefab = { "torchfire_barber", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("torch_carrat",
{
	base_prefab = "torch",
	type = "item",
	rarity = "Timeless",
	prefabs = { "torchfire_carrat", },
	init_fn = function(inst) torch_init_fn(inst, "torch_carrat") end,
	skin_tags = { "YOTC", "TORCH", "CRAFTABLE", },
	fx_prefab = { "torchfire_carrat", },
	release_group = 90,
}))

table.insert(prefs, CreatePrefabSkin("torch_carrat_alt",
{
	base_prefab = "torch",
	type = "item",
	build_name_override = "torch_carrat",
	rarity = "Loyal",
	prefabs = { "torchfire_carrat", },
	init_fn = function(inst) torch_init_fn(inst, "torch_carrat") end,
	skin_tags = { "YOTC", "TORCH", "CRAFTABLE", },
	fx_prefab = { "torchfire_carrat", },
	release_group = 114,
}))

table.insert(prefs, CreatePrefabSkin("torch_nautical",
{
	base_prefab = "torch",
	type = "item",
	rarity = "Loyal",
	prefabs = { "torchfire_nautical", },
	init_fn = function(inst) torch_init_fn(inst, "torch_nautical") end,
	skin_tags = { "TORCH", "NAUTICAL", "CRAFTABLE", },
	fx_prefab = { "torchfire_nautical", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("torch_pillar",
{
	base_prefab = "torch",
	type = "item",
	rarity = "Timeless",
	prefabs = { "torchfire_pillar", },
	init_fn = function(inst) torch_init_fn(inst, "torch_pillar") end,
	skin_tags = { "TORCH", "CRAFTABLE", },
	fx_prefab = { "torchfire_pillar", },
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("torch_pillar_alt",
{
	base_prefab = "torch",
	type = "item",
	build_name_override = "torch_pillar",
	rarity = "Loyal",
	prefabs = { "torchfire_pillar", },
	init_fn = function(inst) torch_init_fn(inst, "torch_pillar") end,
	skin_tags = { "TORCH", "CRAFTABLE", },
	fx_prefab = { "torchfire_pillar", },
	release_group = 131,
}))

table.insert(prefs, CreatePrefabSkin("torch_pronged",
{
	base_prefab = "torch",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "torchfire_pronged", },
	init_fn = function(inst) torch_init_fn(inst, "torch_pronged") end,
	skin_tags = { "TORCH", "CRAFTABLE", },
	fx_prefab = { "torchfire_pronged", },
	release_group = 123,
}))

table.insert(prefs, CreatePrefabSkin("torch_rag",
{
	base_prefab = "torch",
	type = "item",
	rarity = "Elegant",
	prefabs = { "torchfire_rag", },
	init_fn = function(inst) torch_init_fn(inst, "torch_rag") end,
	skin_tags = { "TORCH", "SURVIVOR", "CRAFTABLE", },
	fx_prefab = { "torchfire_rag", },
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("torch_shadow",
{
	base_prefab = "torch",
	type = "item",
	rarity = "Timeless",
	prefabs = { "torchfire_shadow", },
	init_fn = function(inst) torch_init_fn(inst, "torch_shadow") end,
	skin_tags = { "TORCH", "SHADOW", "CRAFTABLE", },
	fx_prefab = { "torchfire_shadow", },
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("torch_shadow_alt",
{
	base_prefab = "torch",
	type = "item",
	rarity = "Loyal",
	prefabs = { "torchfire_shadow", },
	init_fn = function(inst) torch_init_fn(inst, "torch_shadow_alt") end,
	skin_tags = { "TORCH", "SHADOW", "CRAFTABLE", },
	fx_prefab = { "torchfire_shadow", },
	release_group = 25,
}))

table.insert(prefs, CreatePrefabSkin("torch_spooky",
{
	base_prefab = "torch",
	type = "item",
	rarity = "HeirloomElegant",
	prefabs = { "torchfire_spooky", },
	init_fn = function(inst) torch_init_fn(inst, "torch_spooky") end,
	skin_tags = { "TORCH", "COSTUME", "CRAFTABLE", },
	fx_prefab = { "torchfire_spooky", },
	marketable = true,
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("torch_spookyp",
{
	base_prefab = "torch",
	type = "item",
	build_name_override = "torch_spooky",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	prefabs = { "torchfire_spooky", },
	init_fn = function(inst) torch_init_fn(inst, "torch_spooky") end,
	skin_tags = { "TORCH", "COSTUME", "CRAFTABLE", },
	fx_prefab = { "torchfire_spooky", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("trap_basket",
{
	base_prefab = "trap",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) trap_init_fn(inst, "trap_basket") end,
	skin_tags = { "YOTC", "TRAP", "CRAFTABLE", },
	release_group = 86,
}))

table.insert(prefs, CreatePrefabSkin("trap_metal",
{
	base_prefab = "trap",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) trap_init_fn(inst, "trap_metal") end,
	skin_tags = { "TRAP", "YOTP", "CRAFTABLE", },
	release_group = 80,
}))

table.insert(prefs, CreatePrefabSkin("trap_teeth_tiger",
{
	base_prefab = "trap_teeth",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) trap_teeth_init_fn(inst, "trap_teeth_tiger") end,
	skin_tags = { "TRAP_TEETH", "YOTP", "CRAFTABLE", },
	release_group = 80,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_ancient",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_ancient") end,
	skin_tags = { "CHEST", "CRAFTABLE", "ANCIENT", },
	release_group = 146,
	granted_items = { "treasurechest_upgraded_ancient", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_cake",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_cake") end,
	skin_tags = { "CHEST", "TENYEARS", "CRAFTABLE", },
	release_group = 144,
	granted_items = { "treasurechest_upgraded_cake", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_carpetbag",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_carpetbag") end,
	skin_tags = { "CHEST", "CRAFTABLE", },
	marketable = true,
	release_group = 19,
	granted_items = { "treasurechest_upgraded_carpetbag", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_corruption",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_corruption") end,
	skin_tags = { "CHEST", "CRAFTABLE", "T_UPDATE", },
	release_group = 125,
	granted_items = { "treasurechest_upgraded_corruption", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_cotl_basic",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_cotl_basic") end,
	skin_tags = { "CHEST", "CRAFTABLE", "C_UPDATE", },
	release_group = 147,
	granted_items = { "treasurechest_upgraded_cotl_basic", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_cotl_fancy",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_cotl_fancy") end,
	skin_tags = { "CHEST", "C_UPDATE", "CRAFTABLE", },
	release_group = 147,
	granted_items = { "treasurechest_upgraded_cotl_fancy", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_crimson",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_crimson") end,
	skin_tags = { "CHEST", "CRAFTABLE", "T_UPDATE", },
	release_group = 125,
	granted_items = { "treasurechest_upgraded_crimson", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_cupid",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_cupid") end,
	skin_tags = { "CHEST", "CRAFTABLE", },
	release_group = 113,
	granted_items = { "treasurechest_upgraded_cupid", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_cupidalt",
{
	base_prefab = "treasurechest",
	type = "item",
	build_name_override = "treasurechest_cupid",
	rarity = "Loyal",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_cupid") end,
	skin_tags = { "CHEST", "CRAFTABLE", },
	release_group = 128,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_gingerbread",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Event",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_gingerbread") end,
	skin_tags = { "CHEST", "WINTER", "CRAFTABLE", },
	release_group = 22,
	granted_items = { "treasurechest_upgraded_gingerbread", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_monster",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_monster") end,
	skin_tags = { "CHEST", "HALLOWED", "CRAFTABLE", },
	release_group = 49,
	granted_items = { "treasurechest_upgraded_monster", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_posh",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_posh") end,
	skin_tags = { "CHEST", "CRAFTABLE", },
	marketable = true,
	release_group = 19,
	granted_items = { "treasurechest_upgraded_posh", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_poshprint",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_poshprint") end,
	skin_tags = { "CHEST", "CRAFTABLE", },
	release_group = 13,
	granted_items = { "treasurechest_upgraded_poshprint", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_sacred",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_sacred") end,
	skin_tags = { "CHEST", "ANCIENT", "CRAFTABLE", },
	release_group = 25,
	granted_items = { "treasurechest_upgraded_sacred", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_steamertrunk",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_steamertrunk") end,
	skin_tags = { "CHEST", "CRAFTABLE", },
	marketable = true,
	release_group = 19,
	granted_items = { "treasurechest_upgraded_steamertrunk", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_traincase",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_traincase") end,
	skin_tags = { "CHEST", "CRAFTABLE", },
	marketable = true,
	release_group = 19,
	granted_items = { "treasurechest_upgraded_traincase", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_traveltrunk",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_traveltrunk") end,
	skin_tags = { "CHEST", "CRAFTABLE", },
	marketable = true,
	release_group = 19,
	granted_items = { "treasurechest_upgraded_traveltrunk", },
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_ancient",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_ancient") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_cake",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_cake") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_carpetbag",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_carpetbag") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_corruption",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_corruption") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_cotl_basic",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_cotl_basic") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_cotl_fancy",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_cotl_fancy") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_crimson",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_crimson") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_cupid",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_cupid") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_gingerbread",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Event",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_gingerbread") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_monster",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_monster") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_posh",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_posh") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_poshprint",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_poshprint") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_sacred",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_sacred") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_steamertrunk",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_steamertrunk") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_traincase",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_traincase") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_traveltrunk",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Distinguished",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_traveltrunk") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_upgraded_vintage",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_upgraded_vintage") end,
	skin_tags = { },
	release_group = 153,
}))

table.insert(prefs, CreatePrefabSkin("treasurechest_vintage",
{
	base_prefab = "treasurechest",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) treasurechest_init_fn(inst, "treasurechest_vintage") end,
	skin_tags = { "COTTAGE", "CHEST", "CRAFTABLE", },
	release_group = 118,
	granted_items = { "treasurechest_upgraded_vintage", },
}))

table.insert(prefs, CreatePrefabSkin("trident_merm",
{
	base_prefab = "trident",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) trident_init_fn(inst, "trident_merm") end,
	skin_tags = { "TRIDENT", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("trophyscale_fish_handmade",
{
	base_prefab = "trophyscale_fish",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) trophyscale_fish_init_fn(inst, "trophyscale_fish_handmade") end,
	skin_tags = { "BUILDERS", "TROPHYSCALE_FISH", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("trophyscale_oversizedveggies_plant",
{
	base_prefab = "trophyscale_oversizedveggies",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) trophyscale_oversizedveggies_init_fn(inst, "trophyscale_oversizedveggies_plant") end,
	skin_tags = { "BUILDERS", "TROPHYSCALE_OVERSIZEDVEGGIES", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("umbrella_circus",
{
	base_prefab = "umbrella",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) umbrella_init_fn(inst, "umbrella_circus") end,
	skin_tags = { "UMBRELLA", "CIRCUS", "CRAFTABLE", },
	release_group = 48,
}))

table.insert(prefs, CreatePrefabSkin("umbrella_heart",
{
	base_prefab = "umbrella",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) umbrella_init_fn(inst, "umbrella_heart") end,
	skin_tags = { "UMBRELLA", "YOTP", "CRAFTABLE", },
	release_group = 56,
}))

table.insert(prefs, CreatePrefabSkin("umbrella_parasol",
{
	base_prefab = "umbrella",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) umbrella_init_fn(inst, "umbrella_parasol") end,
	skin_tags = { "UMBRELLA", "HAUNTEDDOLL", "CRAFTABLE", },
	release_group = 65,
}))

table.insert(prefs, CreatePrefabSkin("umbrella_spider",
{
	base_prefab = "umbrella",
	type = "item",
	rarity = "Elegant",
	init_fn = function(inst) umbrella_init_fn(inst, "umbrella_spider") end,
	skin_tags = { "UMBRELLA", "CRAFTABLE", },
	marketable = true,
	release_group = 50,
}))

table.insert(prefs, CreatePrefabSkin("walkingplank_grass_pirate",
{
	base_prefab = "walkingplank_grass",
	type = "item",
	build_name_override = "boat_grass_pirate",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) walkingplank_grass_init_fn(inst, "boat_grass_pirate") end,
	skin_tags = { "WALKINGPLANK_GRASS", "PIRATE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("walkingplank_nautical",
{
	base_prefab = "walkingplank",
	type = "item",
	build_name_override = "boat_nautical",
	rarity = "Loyal",
	init_fn = function(inst) walkingplank_init_fn(inst, "boat_nautical") end,
	skin_tags = { "WALKINGPLANK", "NAUTICAL", "CRAFTABLE", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("walkingplank_pirate_skin",
{
	base_prefab = "walkingplank",
	type = "item",
	build_name_override = "boat_pirate_skin",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) walkingplank_init_fn(inst, "boat_pirate_skin") end,
	skin_tags = { "WALKINGPLANK", "PIRATE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("walkingplank_wagstaff",
{
	base_prefab = "walkingplank",
	type = "item",
	build_name_override = "boat_wagstaff",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) walkingplank_init_fn(inst, "boat_wagstaff") end,
	skin_tags = { "WALKINGPLANK", "WAGSTAFF", "CRAFTABLE", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("wall_moonrock_victorian",
{
	base_prefab = "wall_moonrock",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wall_moonrock_init_fn(inst, "wall_moonrock_victorian") end,
	skin_tags = { "WALL_MOONROCK", "VICTORIAN", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("wall_moonrock_victorianitem",
{
	base_prefab = "wall_moonrock_item",
	type = "item",
	build_name_override = "wall_moonrock_victorian",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wall_moonrock_item_init_fn(inst, "wall_moonrock_victorian") end,
	skin_tags = { },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("wall_ruins_thulecite",
{
	base_prefab = "wall_ruins",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) wall_ruins_init_fn(inst, "wall_ruins_thulecite") end,
	skin_tags = { "WALL_RUINS", "CRAFTABLE", },
	release_group = 104,
}))

table.insert(prefs, CreatePrefabSkin("wall_ruins_thulecite_alt",
{
	base_prefab = "wall_ruins",
	type = "item",
	build_name_override = "wall_ruins_thulecite",
	rarity = "Loyal",
	init_fn = function(inst) wall_ruins_init_fn(inst, "wall_ruins_thulecite") end,
	skin_tags = { "WALL_RUINS", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("wall_ruins_thulecite_alt_item",
{
	base_prefab = "wall_ruins_item",
	type = "item",
	build_name_override = "wall_ruins_thulecite",
	rarity = "Loyal",
	init_fn = function(inst) wall_ruins_item_init_fn(inst, "wall_ruins_thulecite") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("wall_ruins_thuleciteitem",
{
	base_prefab = "wall_ruins_item",
	type = "item",
	build_name_override = "wall_ruins_thulecite",
	rarity = "Timeless",
	init_fn = function(inst) wall_ruins_item_init_fn(inst, "wall_ruins_thulecite") end,
	skin_tags = { },
	release_group = 104,
}))

table.insert(prefs, CreatePrefabSkin("wall_ruins_victorian",
{
	base_prefab = "wall_ruins",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wall_ruins_init_fn(inst, "wall_ruins_victorian") end,
	skin_tags = { "WALL_RUINS", "VICTORIAN", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("wall_ruins_victorianitem",
{
	base_prefab = "wall_ruins_item",
	type = "item",
	build_name_override = "wall_ruins_victorian",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wall_ruins_item_init_fn(inst, "wall_ruins_victorian") end,
	skin_tags = { },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("wall_stone_ancient",
{
	base_prefab = "wall_stone",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) wall_stone_init_fn(inst, "wall_stone_ancient") end,
	skin_tags = { "WALL_STONE", "CRAFTABLE", },
	release_group = 104,
}))

table.insert(prefs, CreatePrefabSkin("wall_stone_ancient_alt",
{
	base_prefab = "wall_stone",
	type = "item",
	build_name_override = "wall_stone_ancient",
	rarity = "Loyal",
	init_fn = function(inst) wall_stone_init_fn(inst, "wall_stone_ancient") end,
	skin_tags = { "WALL_STONE", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("wall_stone_ancient_alt_item",
{
	base_prefab = "wall_stone_item",
	type = "item",
	build_name_override = "wall_stone_ancient",
	rarity = "Loyal",
	init_fn = function(inst) wall_stone_item_init_fn(inst, "wall_stone_ancient") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("wall_stone_ancientitem",
{
	base_prefab = "wall_stone_item",
	type = "item",
	build_name_override = "wall_stone_ancient",
	rarity = "Timeless",
	init_fn = function(inst) wall_stone_item_init_fn(inst, "wall_stone_ancient") end,
	skin_tags = { },
	release_group = 104,
}))

table.insert(prefs, CreatePrefabSkin("wall_stone_gothic",
{
	base_prefab = "wall_stone",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wall_stone_init_fn(inst, "wall_stone_gothic") end,
	skin_tags = { "WALL_STONE", "GOTHIC", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("wall_stone_gothicitem",
{
	base_prefab = "wall_stone_item",
	type = "item",
	build_name_override = "wall_stone_gothic",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wall_stone_item_init_fn(inst, "wall_stone_gothic") end,
	skin_tags = { },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("wall_stone_victorian",
{
	base_prefab = "wall_stone",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wall_stone_init_fn(inst, "wall_stone_victorian") end,
	skin_tags = { "WALL_STONE", "VICTORIAN", "CRAFTABLE", },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("wall_stone_victorianitem",
{
	base_prefab = "wall_stone_item",
	type = "item",
	build_name_override = "wall_stone_victorian",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wall_stone_item_init_fn(inst, "wall_stone_victorian") end,
	skin_tags = { },
	release_group = 113,
}))

table.insert(prefs, CreatePrefabSkin("wall_wood_ornate",
{
	base_prefab = "wall_wood",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wall_wood_init_fn(inst, "wall_wood_ornate") end,
	skin_tags = { "WALL_WOOD", "ORNATE", "CRAFTABLE", },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("wall_wood_ornateitem",
{
	base_prefab = "wall_wood_item",
	type = "item",
	build_name_override = "wall_wood_ornate",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wall_wood_item_init_fn(inst, "wall_wood_ornate") end,
	skin_tags = { },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("walrushat_blue",
{
	base_prefab = "walrushat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) walrushat_init_fn(inst, "walrushat_blue") end,
	skin_tags = { "WALRUSHAT", "CRAFTABLE", },
	release_group = 95,
}))

table.insert(prefs, CreatePrefabSkin("walrushat_cawnival",
{
	base_prefab = "walrushat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) walrushat_init_fn(inst, "walrushat_cawnival") end,
	skin_tags = { "CAWNIVAL", "WALRUSHAT", "CRAFTABLE", },
	release_group = 132,
}))

table.insert(prefs, CreatePrefabSkin("walter_bee",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_bee.xml", symbol = "walter_bee_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_bee", },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("walter_bee_d",
{
	base_prefab = "walter",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WALTER", },
	share_bigportrait_name = "walter_bee",
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_bee_d", },
	marketable = true,
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("walter_bee_p",
{
	base_prefab = "walter",
	type = "base",
	build_name_override = "walter_bee_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WALTER", },
	share_bigportrait_name = "walter_bee",
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_bee_d", },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("walter_detective",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "DETECTIVE", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_detective.xml", symbol = "walter_detective_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_detective", },
	release_group = 98,
}))

table.insert(prefs, CreatePrefabSkin("walter_formal",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_formal.xml", symbol = "walter_formal_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_formal", },
	release_group = 98,
}))

table.insert(prefs, CreatePrefabSkin("walter_ice",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_ice.xml", symbol = "walter_ice_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_ice", },
	release_group = 109,
}))

table.insert(prefs, CreatePrefabSkin("walter_lunar",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_lunar.xml", symbol = "walter_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_lunar", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("walter_nature",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_nature.xml", symbol = "walter_nature_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_nature", },
	release_group = 121,
}))

table.insert(prefs, CreatePrefabSkin("walter_none",
{
	base_prefab = "walter",
	type = "base",
	build_name_override = "walter",
	rarity = "Character",
	skin_tags = { "BASE", "WALTER", },
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter", },
	release_group = 98,
}))

table.insert(prefs, CreatePrefabSkin("walter_shadow",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_shadow.xml", symbol = "walter_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_shadow", },
	release_group = 145,
}))

table.insert(prefs, CreatePrefabSkin("walter_survivor",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_survivor.xml", symbol = "walter_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_survivor", },
	release_group = 98,
}))

table.insert(prefs, CreatePrefabSkin("walter_ventriloquist",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_ventriloquist.xml", symbol = "walter_ventriloquist_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_ventriloquist", },
	release_group = 106,
}))

table.insert(prefs, CreatePrefabSkin("walter_victorian",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_victorian.xml", symbol = "walter_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_victorian", },
	release_group = 115,
}))

table.insert(prefs, CreatePrefabSkin("walter_yule",
{
	base_prefab = "walter",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WALTER", },
	bigportrait_anim = { build = "bigportraits/walter_yule.xml", symbol = "walter_yule_oval.tex"},
	skins = { ghost_skin = "ghost_walter", normal_skin = "walter_yule", },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_bee",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "HeirloomDistinguished",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_bee") end,
	skin_tags = { "COSTUME", "WALTERHAT", "CRAFTABLE", },
	marketable = true,
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_beep",
{
	base_prefab = "walterhat",
	type = "item",
	build_name_override = "walterhat_bee",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_bee") end,
	skin_tags = { "COSTUME", "WALTERHAT", "CRAFTABLE", },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_detective",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_detective") end,
	skin_tags = { "DETECTIVE", "WALTERHAT", "CRAFTABLE", },
	release_group = 98,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_formal",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_formal") end,
	skin_tags = { "FORMAL", "WALTERHAT", "CRAFTABLE", },
	release_group = 98,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_ice",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_ice") end,
	skin_tags = { "ICE", "WALTERHAT", "CRAFTABLE", },
	release_group = 109,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_lunar",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_lunar") end,
	skin_tags = { "LUNAR", "WALTERHAT", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_nature",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_nature") end,
	skin_tags = { "VARG", "WALTERHAT", "CRAFTABLE", },
	release_group = 121,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_shadow",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_shadow") end,
	skin_tags = { "SHADOW", "WALTERHAT", "CRAFTABLE", },
	release_group = 145,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_survivor",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_survivor") end,
	skin_tags = { "SURVIVOR", "WALTERHAT", "CRAFTABLE", },
	release_group = 98,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_ventriloquist",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_ventriloquist") end,
	skin_tags = { "HALLOWED", "WALTERHAT", "CRAFTABLE", },
	release_group = 106,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_victorian",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_victorian") end,
	skin_tags = { "VICTORIAN", "WALTERHAT", "CRAFTABLE", },
	release_group = 115,
}))

table.insert(prefs, CreatePrefabSkin("walterhat_yule",
{
	base_prefab = "walterhat",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) walterhat_init_fn(inst, "walterhat_yule") end,
	skin_tags = { "YULE", "WALTERHAT", "CRAFTABLE", },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("wanda_bishop",
{
	base_prefab = "wanda",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WANDA", },
	bigportrait_anim = { build = "bigportraits/wanda_bishop.xml", symbol = "wanda_bishop_oval.tex"},
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_bishop", old_skin = "wanda_bishop_old", young_skin = "wanda_bishop_young", },
	feet_cuff_size = { wanda_bishop = 1, wanda_bishop_old = 1, wanda_bishop_young = 1, },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wanda_bishop_d",
{
	base_prefab = "wanda",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WANDA", },
	share_bigportrait_name = "wanda_bishop",
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_bishop_d", old_skin = "wanda_bishop_d_old", young_skin = "wanda_bishop_d_young", },
	has_alternate_for_body = { "wanda_bishop_d_old", },
	has_alternate_for_skirt = { "wanda_bishop_d_old", },
	feet_cuff_size = { wanda_bishop_d = 1, wanda_bishop_d_old = 1, wanda_bishop_d_young = 1, },
	marketable = true,
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wanda_bishop_p",
{
	base_prefab = "wanda",
	type = "base",
	build_name_override = "wanda_bishop_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WANDA", },
	share_bigportrait_name = "wanda_bishop",
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_bishop_d", old_skin = "wanda_bishop_d_old", young_skin = "wanda_bishop_d_young", },
	has_alternate_for_body = { "wanda_bishop_d_old", },
	has_alternate_for_skirt = { "wanda_bishop_d_old", },
	feet_cuff_size = { wanda_bishop_d = 1, wanda_bishop_d_old = 1, wanda_bishop_d_young = 1, },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wanda_formal",
{
	base_prefab = "wanda",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WANDA", },
	bigportrait_anim = { build = "bigportraits/wanda_formal.xml", symbol = "wanda_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_formal", old_skin = "wanda_formal_old", young_skin = "wanda_formal_young", },
	has_alternate_for_body = { "wanda_formal_old", },
	has_alternate_for_skirt = { "wanda_formal_old", },
	feet_cuff_size = { wanda_formal_old = 1, wanda_formal = 1, wanda_formal_young = 1, },
	release_group = 123,
}))

table.insert(prefs, CreatePrefabSkin("wanda_ice",
{
	base_prefab = "wanda",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WANDA", },
	bigportrait_anim = { build = "bigportraits/wanda_ice.xml", symbol = "wanda_ice_oval.tex"},
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_ice", old_skin = "wanda_ice_old", young_skin = "wanda_ice_young", },
	has_alternate_for_body = { "wanda_ice_old", },
	has_alternate_for_skirt = { "wanda_ice_old", },
	feet_cuff_size = { wanda_ice_old = 1, wanda_ice = 1, wanda_ice_young = 1, },
	release_group = 138,
}))

table.insert(prefs, CreatePrefabSkin("wanda_lunar",
{
	base_prefab = "wanda",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WANDA", },
	bigportrait_anim = { build = "bigportraits/wanda_lunar.xml", symbol = "wanda_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_lunar", old_skin = "wanda_lunar_old", young_skin = "wanda_lunar_young", },
	has_alternate_for_body = { "wanda_lunar_old", },
	has_alternate_for_skirt = { "wanda_lunar_old", },
	feet_cuff_size = { wanda_lunar = 1, wanda_lunar_old = 1, wanda_lunar_young = 1, },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("wanda_masquerade",
{
	base_prefab = "wanda",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "MASQUERADE", "BASE", "WANDA", },
	bigportrait_anim = { build = "bigportraits/wanda_masquerade.xml", symbol = "wanda_masquerade_oval.tex"},
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_masquerade", old_skin = "wanda_masquerade_old", young_skin = "wanda_masquerade_young", },
	has_alternate_for_body = { "wanda_masquerade_old", },
	has_alternate_for_skirt = { "wanda_masquerade_old", },
	feet_cuff_size = { wanda_masquerade = 1, },
	release_group = 151,
}))

table.insert(prefs, CreatePrefabSkin("wanda_nature",
{
	base_prefab = "wanda",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WANDA", },
	bigportrait_anim = { build = "bigportraits/wanda_nature.xml", symbol = "wanda_nature_oval.tex"},
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_nature", old_skin = "wanda_nature_old", young_skin = "wanda_nature_young", },
	has_alternate_for_body = { "wanda_nature_old", },
	has_alternate_for_skirt = { "wanda_nature_old", },
	feet_cuff_size = { wanda_nature_old = 1, wanda_nature_young = 1, wanda_nature = 1, },
	release_group = 144,
}))

table.insert(prefs, CreatePrefabSkin("wanda_none",
{
	base_prefab = "wanda",
	type = "base",
	build_name_override = "wanda",
	rarity = "Character",
	rarity_modifier = "CharacterModifier",
	is_restricted = true,
	skin_tags = { "BASE", "CHARACTER", "WANDA", },
	bigportrait_anim = { build = "bigportraits/wanda_none.xml", symbol = "wanda_none_oval.tex"},
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda", old_skin = "wanda_old", young_skin = "wanda_young", },
	torso_tuck_builds = { "wanda", "wanda_young", "wanda_old", },
	has_alternate_for_body = { "wanda_old", },
	has_alternate_for_skirt = { "wanda_old", },
	feet_cuff_size = { wanda_old = 3, wanda = 3, wanda_young = 3, },
	release_group = 123,
}))

table.insert(prefs, CreatePrefabSkin("wanda_shadow",
{
	base_prefab = "wanda",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WANDA", },
	bigportrait_anim = { build = "bigportraits/wanda_shadow.xml", symbol = "wanda_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_shadow", old_skin = "wanda_shadow_old", young_skin = "wanda_shadow_young", },
	has_alternate_for_body = { "wanda_shadow_old", },
	has_alternate_for_skirt = { "wanda_shadow_old", },
	feet_cuff_size = { wanda_shadow = 1, wanda_shadow_old = 1, wanda_shadow_young = 1, },
	release_group = 123,
}))

table.insert(prefs, CreatePrefabSkin("wanda_steampunk",
{
	base_prefab = "wanda",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "STEAMPUNK", "BASE", "WANDA", },
	bigportrait_anim = { build = "bigportraits/wanda_steampunk.xml", symbol = "wanda_steampunk_oval.tex"},
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_steampunk", old_skin = "wanda_steampunk_old", young_skin = "wanda_steampunk_young", },
	has_alternate_for_body = { "wanda_steampunk_old", },
	has_alternate_for_skirt = { "wanda_steampunk_old", },
	feet_cuff_size = { wanda_steampunk = 1, wanda_steampunk_old = 1, wanda_steampunk_young = 1, },
	release_group = 123,
}))

table.insert(prefs, CreatePrefabSkin("wanda_yule",
{
	base_prefab = "wanda",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WANDA", },
	bigportrait_anim = { build = "bigportraits/wanda_yule.xml", symbol = "wanda_yule_oval.tex"},
	skins = { ghost_skin = "ghost_wanda_build", normal_skin = "wanda_yule", old_skin = "wanda_yule_old", young_skin = "wanda_yule_young", },
	has_alternate_for_body = { "wanda_yule_old", },
	has_alternate_for_skirt = { "wanda_yule_old", },
	feet_cuff_size = { wanda_yule = 1, wanda_yule_young = 1, wanda_yule_old = 1, },
	release_group = 127,
}))

table.insert(prefs, CreatePrefabSkin("wardrobe_armoire",
{
	base_prefab = "wardrobe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wardrobe_init_fn(inst, "wardrobe_armoire") end,
	skin_tags = { "WARDROBE", "HANDMEDOWN", "CRAFTABLE", },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("wardrobe_crystal",
{
	base_prefab = "wardrobe",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) wardrobe_init_fn(inst, "wardrobe_crystal") end,
	skin_tags = { "WARDROBE", "CRYSTAL", "CRAFTABLE", },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("wardrobe_gothic",
{
	base_prefab = "wardrobe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wardrobe_init_fn(inst, "wardrobe_gothic") end,
	skin_tags = { "WARDROBE", "GOTHIC", "CRAFTABLE", },
	release_group = 129,
}))

table.insert(prefs, CreatePrefabSkin("wardrobe_heart",
{
	base_prefab = "wardrobe",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wardrobe_init_fn(inst, "wardrobe_heart") end,
	skin_tags = { "WARDROBE", "YOTP", "CRAFTABLE", },
	release_group = 56,
}))

table.insert(prefs, CreatePrefabSkin("wardrobe_vine",
{
	base_prefab = "wardrobe",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) wardrobe_init_fn(inst, "wardrobe_vine") end,
	skin_tags = { "WARDROBE", "CRAFTABLE", },
	release_group = 130,
}))

table.insert(prefs, CreatePrefabSkin("wardrobe_yule",
{
	base_prefab = "wardrobe",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) wardrobe_init_fn(inst, "wardrobe_yule") end,
	skin_tags = { "WARDROBE", "YULE", "CRAFTABLE", },
	release_group = 110,
}))

table.insert(prefs, CreatePrefabSkin("warly_candyman",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_candyman.xml", symbol = "warly_candyman_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_candyman", },
	release_group = 77,
}))

table.insert(prefs, CreatePrefabSkin("warly_carrat",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_carrat.xml", symbol = "warly_carrat_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_carrat", },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("warly_carrat_d",
{
	base_prefab = "warly",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WARLY", },
	share_bigportrait_name = "warly_carrat",
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_carrat_d", },
	marketable = true,
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("warly_carrat_p",
{
	base_prefab = "warly",
	type = "base",
	build_name_override = "warly_carrat_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WARLY", },
	share_bigportrait_name = "warly_carrat",
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_carrat_d", },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("warly_chef",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "CHEF", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_chef.xml", symbol = "warly_chef_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_chef", },
	release_group = 100,
}))

table.insert(prefs, CreatePrefabSkin("warly_fisherman",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FISHERMAN", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_fisherman.xml", symbol = "warly_fisherman_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_fisherman", },
	release_group = 70,
}))

table.insert(prefs, CreatePrefabSkin("warly_formal",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_formal.xml", symbol = "warly_formal_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_formal", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("warly_ice",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_ice.xml", symbol = "warly_ice_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_ice", },
	release_group = 109,
}))

table.insert(prefs, CreatePrefabSkin("warly_lunar",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_lunar.xml", symbol = "warly_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_lunar", },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("warly_masquerade",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "MASQUERADE", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_masquerade.xml", symbol = "warly_masquerade_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_masquerade", },
	release_group = 140,
}))

table.insert(prefs, CreatePrefabSkin("warly_nature",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_nature.xml", symbol = "warly_nature_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_nature", },
	release_group = 121,
}))

table.insert(prefs, CreatePrefabSkin("warly_none",
{
	base_prefab = "warly",
	type = "base",
	build_name_override = "warly",
	rarity = "Character",
	skin_tags = { "BASE", "WARLY", },
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly", },
	release_group = 70,
}))

table.insert(prefs, CreatePrefabSkin("warly_pirate",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "PIRATE", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_pirate.xml", symbol = "warly_pirate_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_pirate", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("warly_rose",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_rose.xml", symbol = "warly_rose_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_rose", },
	release_group = 70,
}))

table.insert(prefs, CreatePrefabSkin("warly_shadow",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_shadow.xml", symbol = "warly_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_shadow", },
	release_group = 145,
}))

table.insert(prefs, CreatePrefabSkin("warly_victorian",
{
	base_prefab = "warly",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WARLY", },
	bigportrait_anim = { build = "bigportraits/warly_victorian.xml", symbol = "warly_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_warly_build", normal_skin = "warly_victorian", },
	release_group = 70,
}))

table.insert(prefs, CreatePrefabSkin("wateringcan_cactus",
{
	base_prefab = "wateringcan",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wateringcan_init_fn(inst, "wateringcan_cactus") end,
	skin_tags = { "BUILDERS", "WATERINGCAN", "CRAFTABLE", },
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("wateringcan_rustic",
{
	base_prefab = "wateringcan",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wateringcan_init_fn(inst, "wateringcan_rustic") end,
	skin_tags = { "BOY", "WATERINGCAN", "CRAFTABLE", },
	release_group = 120,
}))

table.insert(prefs, CreatePrefabSkin("watermelonhat_banana",
{
	base_prefab = "watermelonhat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) watermelonhat_init_fn(inst, "watermelonhat_banana") end,
	skin_tags = { "WATERMELONHAT", "CRAFTABLE", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("watermelonhat_cantaloupe",
{
	base_prefab = "watermelonhat",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) watermelonhat_init_fn(inst, "watermelonhat_cantaloupe") end,
	skin_tags = { "WATERMELONHAT", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("watermelonhat_pumpkin",
{
	base_prefab = "watermelonhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) watermelonhat_init_fn(inst, "watermelonhat_pumpkin") end,
	skin_tags = { "WATERMELONHAT", "HALLOWED", "CRAFTABLE", },
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_ancient",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ANCIENT", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_ancient.xml", symbol = "wathgrithr_ancient_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_ancient", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_combatant",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WATHGRITHR", },
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_combatant", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_cook",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WATHGRITHR", },
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_cook", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_deerclops",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_deerclops.xml", symbol = "wathgrithr_deerclops_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_deerclops", },
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_deerclops_d",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WATHGRITHR", },
	share_bigportrait_name = "wathgrithr_deerclops",
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_deerclops_d", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_deerclops_p",
{
	base_prefab = "wathgrithr",
	type = "base",
	build_name_override = "wathgrithr_deerclops_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WATHGRITHR", },
	share_bigportrait_name = "wathgrithr_deerclops",
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_deerclops_d", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_formal",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WATHGRITHR", },
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_formal", },
	marketable = true,
	release_group = 2,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_formalp",
{
	base_prefab = "wathgrithr",
	type = "base",
	build_name_override = "wathgrithr_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_formal.xml", symbol = "wathgrithr_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_formal", },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_gladiator",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_gladiator.xml", symbol = "wathgrithr_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_gladiator", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_ice",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_ice.xml", symbol = "wathgrithr_ice_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_ice", },
	release_group = 138,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_improvedhat_lunar",
{
	base_prefab = "wathgrithr_improvedhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wathgrithr_improvedhat_init_fn(inst, "wathgrithr_improvedhat_lunar", true) end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_improvedhat_valkyrie",
{
	base_prefab = "wathgrithr_improvedhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wathgrithr_improvedhat_init_fn(inst, "wathgrithr_improvedhat_valkyrie", true) end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_improvedhat_wrestle",
{
	base_prefab = "wathgrithr_improvedhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wathgrithr_improvedhat_init_fn(inst, "wathgrithr_improvedhat_wrestle", false) end,
	skin_tags = { },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_lunar",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_lunar.xml", symbol = "wathgrithr_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_lunar", },
	release_group = 145,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_magma",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_magma.xml", symbol = "wathgrithr_magma_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_magma", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_masquerade",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "MASQUERADE", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_masquerade.xml", symbol = "wathgrithr_masquerade_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_masquerade", },
	release_group = 151,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_nature",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_nature.xml", symbol = "wathgrithr_nature_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_nature", },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_none",
{
	base_prefab = "wathgrithr",
	type = "base",
	build_name_override = "wathgrithr",
	rarity = "Character",
	skin_tags = { "BASE", "WATHGRITHR", },
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr", },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_pirate",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "PIRATE", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_pirate.xml", symbol = "wathgrithr_pirate_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_pirate", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_rose",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WATHGRITHR", },
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_rose", },
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_rosep",
{
	base_prefab = "wathgrithr",
	type = "base",
	build_name_override = "wathgrithr_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_rose.xml", symbol = "wathgrithr_rose_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_rose", },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_scarecrow",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_scarecrow.xml", symbol = "wathgrithr_scarecrow_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_scarecrow", },
	release_group = 77,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_shadow",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WATHGRITHR", },
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_shadow", },
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_shadowp",
{
	base_prefab = "wathgrithr",
	type = "base",
	build_name_override = "wathgrithr_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_shadow.xml", symbol = "wathgrithr_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_shadow", },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_survivor",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WATHGRITHR", },
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_survivor", },
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_survivorp",
{
	base_prefab = "wathgrithr",
	type = "base",
	build_name_override = "wathgrithr_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_survivor.xml", symbol = "wathgrithr_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_survivor", },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_valkyrie",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VALKYRIE", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_valkyrie.xml", symbol = "wathgrithr_valkyrie_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_valkyrie", },
	release_group = 103,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_victorian",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_victorian.xml", symbol = "wathgrithr_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_victorian", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_wrestler",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YOTP", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_wrestler.xml", symbol = "wathgrithr_wrestler_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_wrestler", },
	release_group = 56,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithr_yule",
{
	base_prefab = "wathgrithr",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WATHGRITHR", },
	bigportrait_anim = { build = "bigportraits/wathgrithr_yule.xml", symbol = "wathgrithr_yule_oval.tex"},
	skins = { ghost_skin = "ghost_wathgrithr_build", normal_skin = "wathgrithr_yule", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("wathgrithrhat_lunar",
{
	base_prefab = "wathgrithrhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wathgrithrhat_init_fn(inst, "wathgrithrhat_lunar", true) end,
	skin_tags = { "WATHGRITHRHAT", "LUNAR", "CRAFTABLE", },
	release_group = 145,
	granted_items = { "wathgrithr_improvedhat_lunar", },
}))

table.insert(prefs, CreatePrefabSkin("wathgrithrhat_valkyrie",
{
	base_prefab = "wathgrithrhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wathgrithrhat_init_fn(inst, "wathgrithrhat_valkyrie", true) end,
	skin_tags = { "WATHGRITHRHAT", "VALKYRIE", "CRAFTABLE", },
	release_group = 103,
	granted_items = { "wathgrithr_improvedhat_valkyrie", },
}))

table.insert(prefs, CreatePrefabSkin("wathgrithrhat_wrestle",
{
	base_prefab = "wathgrithrhat",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) wathgrithrhat_init_fn(inst, "wathgrithrhat_wrestle") end,
	skin_tags = { "WATHGRITHRHAT", "YOTP", "CRAFTABLE", },
	release_group = 56,
	granted_items = { "wathgrithr_improvedhat_wrestle", },
}))

table.insert(prefs, CreatePrefabSkin("waxwell_combatant",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WAXWELL", },
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_combatant", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_cook",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WAXWELL", },
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_cook", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_formal",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WAXWELL", },
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_formal", },
	torso_tuck_builds = { "waxwell_formal", },
	marketable = true,
	release_group = 5,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_formalp",
{
	base_prefab = "waxwell",
	type = "base",
	build_name_override = "waxwell_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_formal.xml", symbol = "waxwell_formal_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_formal", },
	torso_tuck_builds = { "waxwell_formal", },
	release_group = 137,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_gladiator",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_gladiator.xml", symbol = "waxwell_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_gladiator", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_ice",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_ice.xml", symbol = "waxwell_ice_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_ice", },
	release_group = 138,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_krampus",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_krampus.xml", symbol = "waxwell_krampus_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_krampus", },
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_krampus_d",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WAXWELL", },
	share_bigportrait_name = "waxwell_krampus",
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_krampus_d", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_krampus_p",
{
	base_prefab = "waxwell",
	type = "base",
	build_name_override = "waxwell_krampus_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WAXWELL", },
	share_bigportrait_name = "waxwell_krampus",
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_krampus_d", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_lunar",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_lunar.xml", symbol = "waxwell_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_lunar", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_magma",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_magma.xml", symbol = "waxwell_magma_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_magma", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_masquerade",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "MASQUERADE", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_masquerade.xml", symbol = "waxwell_masquerade_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_masquerade", },
	release_group = 151,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_nature",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_nature.xml", symbol = "waxwell_nature_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_nature", },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_none",
{
	base_prefab = "waxwell",
	type = "base",
	build_name_override = "waxwell",
	rarity = "Character",
	skin_tags = { "BASE", "WAXWELL", },
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell", },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_rose",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WAXWELL", },
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_rose", },
	torso_tuck_builds = { "waxwell_rose", },
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_rosep",
{
	base_prefab = "waxwell",
	type = "base",
	build_name_override = "waxwell_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_rose.xml", symbol = "waxwell_rose_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_rose", },
	torso_tuck_builds = { "waxwell_rose", },
	release_group = 137,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_survivor",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WAXWELL", },
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_survivor", },
	torso_tuck_builds = { "waxwell_survivor", },
	marketable = true,
	release_group = 5,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_survivorp",
{
	base_prefab = "waxwell",
	type = "base",
	build_name_override = "waxwell_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_survivor.xml", symbol = "waxwell_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_survivor", },
	torso_tuck_builds = { "waxwell_survivor", },
	release_group = 137,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_unshadow",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WAXWELL", },
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_unshadow", },
	torso_tuck_builds = { "waxwell_unshadow", },
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_unshadowp",
{
	base_prefab = "waxwell",
	type = "base",
	build_name_override = "waxwell_unshadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_unshadow.xml", symbol = "waxwell_unshadow_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_unshadow", },
	torso_tuck_builds = { "waxwell_unshadow", },
	release_group = 137,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_vampire",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_vampire.xml", symbol = "waxwell_vampire_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_vampire", },
	release_group = 77,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_victorian",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_victorian.xml", symbol = "waxwell_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_victorian", },
	torso_tuck_builds = { "waxwell_victorian", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_wizard",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "WIZARD", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_wizard.xml", symbol = "waxwell_wizard_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_wizard", },
	release_group = 137,
}))

table.insert(prefs, CreatePrefabSkin("waxwell_yule",
{
	base_prefab = "waxwell",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WAXWELL", },
	bigportrait_anim = { build = "bigportraits/waxwell_yule.xml", symbol = "waxwell_yule_oval.tex"},
	skins = { ghost_skin = "ghost_waxwell_build", normal_skin = "waxwell_yule", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("webber_bat",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_bat.xml", symbol = "webber_bat_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_bat", },
	torso_tuck_builds = { "webber_bat", },
	has_alternate_for_body = { "webber_bat", },
	linked_beard = "webber_beard_bat",
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("webber_bat_d",
{
	base_prefab = "webber",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WEBBER", },
	share_bigportrait_name = "webber_bat",
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_bat_d", },
	torso_tuck_builds = { "webber_bat_d", },
	has_alternate_for_body = { "webber_bat_d", },
	linked_beard = "webber_beard_bat",
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("webber_bat_p",
{
	base_prefab = "webber",
	type = "base",
	build_name_override = "webber_bat_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WEBBER", },
	share_bigportrait_name = "webber_bat",
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_bat_d", },
	torso_tuck_builds = { "webber_bat_d", },
	has_alternate_for_body = { "webber_bat_d", },
	linked_beard = "webber_beard_bat",
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("webber_boy",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BOY", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_boy.xml", symbol = "webber_boy_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_boy", },
	torso_tuck_builds = { "webber_boy", },
	has_alternate_for_body = { "webber_boy", },
	linked_beard = "webber_beard_boy",
	release_group = 120,
}))

table.insert(prefs, CreatePrefabSkin("webber_combatant",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WEBBER", },
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_combatant", },
	torso_tuck_builds = { "webber_combatant", },
	has_alternate_for_body = { "webber_combatant", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("webber_cook",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WEBBER", },
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_cook", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("webber_formal",
{
	base_prefab = "webber",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WEBBER", },
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_formal", },
	torso_tuck_builds = { "webber_formal", },
	has_alternate_for_body = { "webber_formal", },
	linked_beard = "webber_beard_formal",
	marketable = true,
	release_group = 2,
}))

table.insert(prefs, CreatePrefabSkin("webber_formalp",
{
	base_prefab = "webber",
	type = "base",
	build_name_override = "webber_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_formal.xml", symbol = "webber_formal_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_formal", },
	torso_tuck_builds = { "webber_formal", },
	has_alternate_for_body = { "webber_formal", },
	linked_beard = "webber_beard_formal",
	release_group = 120,
}))

table.insert(prefs, CreatePrefabSkin("webber_gladiator",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_gladiator.xml", symbol = "webber_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_gladiator", },
	torso_tuck_builds = { "webber_gladiator", },
	has_alternate_for_body = { "webber_gladiator", },
	linked_beard = "webber_beard_gladiator",
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("webber_ice",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_ice.xml", symbol = "webber_ice_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_ice", },
	torso_tuck_builds = { "webber_ice", },
	has_alternate_for_body = { "webber_ice", },
	linked_beard = "webber_beard_ice",
	release_group = 36,
}))

table.insert(prefs, CreatePrefabSkin("webber_lunar",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_lunar.xml", symbol = "webber_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_lunar", },
	torso_tuck_builds = { "webber_lunar", },
	has_alternate_for_body = { "webber_lunar", },
	linked_beard = "webber_beard_lunar",
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("webber_magma",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_magma.xml", symbol = "webber_magma_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_magma", },
	torso_tuck_builds = { "webber_magma", },
	has_alternate_for_body = { "webber_magma", },
	linked_beard = "webber_beard_magma",
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("webber_nature",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_nature.xml", symbol = "webber_nature_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_nature", },
	torso_tuck_builds = { "webber_nature", },
	has_alternate_for_body = { "webber_nature", },
	linked_beard = "webber_beard_nature",
	release_group = 121,
}))

table.insert(prefs, CreatePrefabSkin("webber_none",
{
	base_prefab = "webber",
	type = "base",
	build_name_override = "webber",
	rarity = "Character",
	skin_tags = { "BASE", "WEBBER", },
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber", },
	torso_tuck_builds = { "webber", },
	has_alternate_for_body = { "webber", },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("webber_punk",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_punk.xml", symbol = "webber_punk_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_punk", },
	torso_tuck_builds = { "webber_punk", },
	has_alternate_for_body = { "webber_punk", },
	linked_beard = "webber_beard_punk",
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("webber_rose",
{
	base_prefab = "webber",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WEBBER", },
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_rose", },
	torso_tuck_builds = { "webber_rose", },
	has_alternate_for_body = { "webber_rose", },
	linked_beard = "webber_beard_rose",
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("webber_rosep",
{
	base_prefab = "webber",
	type = "base",
	build_name_override = "webber_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_rose.xml", symbol = "webber_rose_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_rose", },
	torso_tuck_builds = { "webber_rose", },
	has_alternate_for_body = { "webber_rose", },
	linked_beard = "webber_beard_rose",
	release_group = 120,
}))

table.insert(prefs, CreatePrefabSkin("webber_shadow",
{
	base_prefab = "webber",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WEBBER", },
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_shadow", },
	torso_tuck_builds = { "webber_shadow", },
	has_alternate_for_body = { "webber_shadow", },
	linked_beard = "webber_beard_shadow",
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("webber_shadowp",
{
	base_prefab = "webber",
	type = "base",
	build_name_override = "webber_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_shadow.xml", symbol = "webber_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_shadow", },
	torso_tuck_builds = { "webber_shadow", },
	has_alternate_for_body = { "webber_shadow", },
	linked_beard = "webber_beard_shadow",
	release_group = 120,
}))

table.insert(prefs, CreatePrefabSkin("webber_survivor",
{
	base_prefab = "webber",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WEBBER", },
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_survivor", },
	torso_tuck_builds = { "webber_survivor", },
	has_alternate_for_body = { "webber_survivor", },
	linked_beard = "webber_beard_survivor",
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("webber_survivorp",
{
	base_prefab = "webber",
	type = "base",
	build_name_override = "webber_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_survivor.xml", symbol = "webber_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_survivor", },
	torso_tuck_builds = { "webber_survivor", },
	has_alternate_for_body = { "webber_survivor", },
	linked_beard = "webber_beard_survivor",
	release_group = 120,
}))

table.insert(prefs, CreatePrefabSkin("webber_victorian",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_victorian.xml", symbol = "webber_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_victorian", },
	torso_tuck_builds = { "webber_victorian", },
	has_alternate_for_body = { "webber_victorian", },
	linked_beard = "webber_beard_victorian",
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("webber_wrestler",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YOTP", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_wrestler.xml", symbol = "webber_wrestler_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_wrestler", },
	torso_tuck_builds = { "webber_wrestler", },
	has_alternate_for_body = { "webber_wrestler", },
	linked_beard = "webber_beard_wrestler",
	release_group = 80,
}))

table.insert(prefs, CreatePrefabSkin("webber_yule",
{
	base_prefab = "webber",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WEBBER", },
	bigportrait_anim = { build = "bigportraits/webber_yule.xml", symbol = "webber_yule_oval.tex"},
	skins = { ghost_skin = "ghost_webber_build", normal_skin = "webber_yule", },
	torso_tuck_builds = { "webber_yule", },
	has_alternate_for_body = { "webber_yule", },
	linked_beard = "webber_beard_yule",
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("wendy_combatant",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WENDY", },
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_combatant", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wendy_cook",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WENDY", },
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_cook", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wendy_creepy",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_creepy.xml", symbol = "wendy_creepy_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_creepy", },
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("wendy_formal",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WENDY", },
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_formal", },
	torso_untuck_builds = { "wendy_formal", },
	marketable = true,
	release_group = 2,
}))

table.insert(prefs, CreatePrefabSkin("wendy_formalp",
{
	base_prefab = "wendy",
	type = "base",
	build_name_override = "wendy_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_formal.xml", symbol = "wendy_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_formal", },
	torso_untuck_builds = { "wendy_formal", },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("wendy_gladiator",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_gladiator.xml", symbol = "wendy_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_gladiator", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wendy_handmedown",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HANDMEDOWN", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_handmedown.xml", symbol = "wendy_handmedown_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_handmedown", },
	torso_untuck_builds = { "wendy_handmedown", },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("wendy_ice",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_ice.xml", symbol = "wendy_ice_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_ice", },
	release_group = 36,
}))

table.insert(prefs, CreatePrefabSkin("wendy_lunar",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_lunar.xml", symbol = "wendy_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_lunar", },
	torso_untuck_builds = { "wendy_lunar", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("wendy_lureplant",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_lureplant.xml", symbol = "wendy_lureplant_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_lureplant", },
	torso_tuck_builds = { "wendy_lureplant", },
	has_alternate_for_body = { "wendy_lureplant", },
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("wendy_lureplant_d",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WENDY", },
	share_bigportrait_name = "wendy_lureplant",
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_lureplant_d", },
	torso_untuck_builds = { "wendy_lureplant_d", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("wendy_lureplant_p",
{
	base_prefab = "wendy",
	type = "base",
	build_name_override = "wendy_lureplant_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WENDY", },
	share_bigportrait_name = "wendy_lureplant",
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_lureplant_d", },
	torso_untuck_builds = { "wendy_lureplant_d", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("wendy_magma",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_magma.xml", symbol = "wendy_magma_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_magma", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("wendy_nature",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_nature.xml", symbol = "wendy_nature_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_nature", },
	release_group = 121,
}))

table.insert(prefs, CreatePrefabSkin("wendy_none",
{
	base_prefab = "wendy",
	type = "base",
	build_name_override = "wendy",
	rarity = "Character",
	skin_tags = { "BASE", "WENDY", },
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy", },
	torso_untuck_wide_builds = { "wendy", },
	has_alternate_for_body = { "wendy", },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("wendy_rose",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WENDY", },
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_rose", },
	torso_untuck_builds = { "wendy_rose", },
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("wendy_rosep",
{
	base_prefab = "wendy",
	type = "base",
	build_name_override = "wendy_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_rose.xml", symbol = "wendy_rose_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_rose", },
	torso_untuck_builds = { "wendy_rose", },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("wendy_shadow",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WENDY", },
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_shadow", },
	torso_untuck_builds = { "wendy_shadow", },
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("wendy_shadowp",
{
	base_prefab = "wendy",
	type = "base",
	build_name_override = "wendy_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_shadow.xml", symbol = "wendy_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_shadow", },
	torso_untuck_builds = { "wendy_shadow", },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("wendy_survivor",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WENDY", },
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_survivor", },
	torso_untuck_builds = { "wendy_survivor", },
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("wendy_survivorp",
{
	base_prefab = "wendy",
	type = "base",
	build_name_override = "wendy_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_survivor.xml", symbol = "wendy_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_survivor", },
	torso_untuck_builds = { "wendy_survivor", },
	release_group = 92,
}))

table.insert(prefs, CreatePrefabSkin("wendy_victorian",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_victorian.xml", symbol = "wendy_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_victorian", },
	torso_untuck_builds = { "wendy_victorian", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wendy_yule",
{
	base_prefab = "wendy",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WENDY", },
	bigportrait_anim = { build = "bigportraits/wendy_yule.xml", symbol = "wendy_yule_oval.tex"},
	skins = { ghost_skin = "ghost_wendy_build", normal_skin = "wendy_yule", },
	release_group = 150,
}))

table.insert(prefs, CreatePrefabSkin("wes_clown",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_clown.xml", symbol = "wes_clown_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_clown", },
	torso_tuck_builds = { "wes_clown", },
	has_alternate_for_body = { "wes_clown", },
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("wes_combatant",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WES", },
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_combatant", },
	torso_tuck_builds = { "wes_combatant", },
	has_alternate_for_body = { "wes_combatant", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wes_cook",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WES", },
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_cook", },
	has_alternate_for_body = { "wes_cook", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wes_formal",
{
	base_prefab = "wes",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WES", },
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_formal", },
	torso_tuck_builds = { "wes_formal", },
	has_alternate_for_body = { "wes_formal", },
	marketable = true,
	release_group = 2,
}))

table.insert(prefs, CreatePrefabSkin("wes_formalp",
{
	base_prefab = "wes",
	type = "base",
	build_name_override = "wes_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_formal.xml", symbol = "wes_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_formal", },
	torso_tuck_builds = { "wes_formal", },
	has_alternate_for_body = { "wes_formal", },
	release_group = 116,
}))

table.insert(prefs, CreatePrefabSkin("wes_gladiator",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_gladiator.xml", symbol = "wes_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_gladiator", },
	torso_tuck_builds = { "wes_gladiator", },
	has_alternate_for_body = { "wes_gladiator", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wes_harlequin",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FOOLS", "BASE", "WES", },
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_harlequin", },
	torso_tuck_builds = { "wes_harlequin", },
	has_alternate_for_body = { "wes_harlequin", },
	release_group = 116,
}))

table.insert(prefs, CreatePrefabSkin("wes_ice",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WES", },
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_ice", },
	torso_tuck_builds = { "wes_ice", },
	has_alternate_for_body = { "wes_ice", },
	release_group = 138,
}))

table.insert(prefs, CreatePrefabSkin("wes_lunar",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_lunar.xml", symbol = "wes_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_lunar", },
	torso_tuck_builds = { "wes_ice", },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("wes_magma",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_magma.xml", symbol = "wes_magma_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_magma", },
	torso_tuck_builds = { "wes_magma", },
	has_alternate_for_body = { "wes_magma", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("wes_mandrake",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_mandrake.xml", symbol = "wes_mandrake_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_mandrake", },
	torso_tuck_builds = { "wes_mandrake", },
	has_alternate_for_body = { "wes_mandrake", },
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("wes_mandrake_d",
{
	base_prefab = "wes",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WES", },
	share_bigportrait_name = "wes_mandrake",
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_mandrake_d", },
	torso_tuck_builds = { "wes_mandrake_d", },
	has_alternate_for_body = { "wes_mandrake_d", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("wes_mandrake_p",
{
	base_prefab = "wes",
	type = "base",
	build_name_override = "wes_mandrake_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WES", },
	share_bigportrait_name = "wes_mandrake",
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_mandrake_d", },
	torso_tuck_builds = { "wes_mandrake_d", },
	has_alternate_for_body = { "wes_mandrake_d", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("wes_masquerade",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "MASQUERADE", "BASE", "WES", },
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_masquerade", },
	torso_tuck_builds = { "wes_masquerade", },
	has_alternate_for_body = { "wes_masquerade", },
	release_group = 140,
}))

table.insert(prefs, CreatePrefabSkin("wes_nature",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_nature.xml", symbol = "wes_nature_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_nature", },
	torso_tuck_builds = { "wes_nature", },
	has_alternate_for_body = { "wes_nature", },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("wes_none",
{
	base_prefab = "wes",
	type = "base",
	build_name_override = "wes",
	rarity = "Character",
	skin_tags = { "BASE", "WES", },
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes", },
	torso_tuck_builds = { "wes", },
	has_alternate_for_body = { "wes", },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("wes_pirate",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "PIRATE", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_pirate.xml", symbol = "wes_pirate_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_pirate", },
	torso_tuck_builds = { "wes_pirate", },
	has_alternate_for_body = { "wes_pirate", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("wes_rose",
{
	base_prefab = "wes",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WES", },
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_rose", },
	torso_tuck_builds = { "wes_rose", },
	has_alternate_for_body = { "wes_rose", },
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("wes_rosep",
{
	base_prefab = "wes",
	type = "base",
	build_name_override = "wes_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_rose.xml", symbol = "wes_rose_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_rose", },
	torso_tuck_builds = { "wes_rose", },
	has_alternate_for_body = { "wes_rose", },
	release_group = 116,
}))

table.insert(prefs, CreatePrefabSkin("wes_shadow",
{
	base_prefab = "wes",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WES", },
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_shadow", },
	torso_tuck_builds = { "wes_shadow", },
	has_alternate_for_body = { "wes_shadow", },
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("wes_shadowp",
{
	base_prefab = "wes",
	type = "base",
	build_name_override = "wes_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_shadow.xml", symbol = "wes_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_shadow", },
	torso_tuck_builds = { "wes_shadow", },
	has_alternate_for_body = { "wes_shadow", },
	release_group = 116,
}))

table.insert(prefs, CreatePrefabSkin("wes_survivor",
{
	base_prefab = "wes",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WES", },
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_survivor", },
	torso_tuck_builds = { "wes_survivor", },
	has_alternate_for_body = { "wes_survivor", },
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("wes_survivorp",
{
	base_prefab = "wes",
	type = "base",
	build_name_override = "wes_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_survivor.xml", symbol = "wes_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_survivor", },
	torso_tuck_builds = { "wes_survivor", },
	has_alternate_for_body = { "wes_survivor", },
	release_group = 116,
}))

table.insert(prefs, CreatePrefabSkin("wes_victorian",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_victorian.xml", symbol = "wes_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_victorian", },
	torso_tuck_builds = { "wes_victorian", },
	has_alternate_for_body = { "wes_victorian", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wes_wrestler",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YOTP", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_wrestler.xml", symbol = "wes_wrestler_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_wrestler", },
	torso_tuck_builds = { "wes_wrestler", },
	has_alternate_for_body = { "wes_wrestler", },
	release_group = 56,
}))

table.insert(prefs, CreatePrefabSkin("wes_yule",
{
	base_prefab = "wes",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WES", },
	bigportrait_anim = { build = "bigportraits/wes_yule.xml", symbol = "wes_yule_oval.tex"},
	skins = { ghost_skin = "ghost_wes_build", normal_skin = "wes_yule", },
	torso_tuck_builds = { "wes_yule", },
	has_alternate_for_body = { "wes_yule", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("whip_snapthorn",
{
	base_prefab = "whip",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) whip_init_fn(inst, "whip_snapthorn") end,
	skin_tags = { "T_UPDATE", "WHIP", "CRAFTABLE", },
	skin_sound = { ["large"] = "terraria1/skins/snapthorn", ["small"] = "terraria1/skins/snapthorn", },
	release_group = 125,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_combatant",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WICKERBOTTOM", },
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_combatant", },
	torso_tuck_builds = { "wickerbottom_combatant", },
	has_alternate_for_body = { "wickerbottom_combatant", },
	has_alternate_for_skirt = { "wickerbottom_combatant", },
	feet_cuff_size = { wickerbottom_combatant = 3, },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_cook",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WICKERBOTTOM", },
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_cook", },
	has_alternate_for_body = { "wickerbottom_cook", },
	has_alternate_for_skirt = { "wickerbottom_cook", },
	feet_cuff_size = { wickerbottom_cook = 3, },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_formal",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WICKERBOTTOM", },
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_formal", },
	torso_tuck_builds = { "wickerbottom_formal", },
	has_alternate_for_body = { "wickerbottom_formal", },
	has_alternate_for_skirt = { "wickerbottom_formal", },
	feet_cuff_size = { wickerbottom_formal = 3, },
	marketable = true,
	release_group = 2,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_formalp",
{
	base_prefab = "wickerbottom",
	type = "base",
	build_name_override = "wickerbottom_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_formal.xml", symbol = "wickerbottom_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_formal", },
	torso_tuck_builds = { "wickerbottom_formal", },
	has_alternate_for_body = { "wickerbottom_formal", },
	has_alternate_for_skirt = { "wickerbottom_formal", },
	feet_cuff_size = { wickerbottom_formal = 3, },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_gladiator",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_gladiator.xml", symbol = "wickerbottom_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_gladiator", },
	torso_tuck_builds = { "wickerbottom_gladiator", },
	has_alternate_for_body = { "wickerbottom_gladiator", },
	has_alternate_for_skirt = { "wickerbottom_gladiator", },
	feet_cuff_size = { wickerbottom_gladiator = 3, },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_ice",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_ice.xml", symbol = "wickerbottom_ice_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_ice", },
	torso_tuck_builds = { "wickerbottom_ice", },
	has_alternate_for_body = { "wickerbottom_ice", },
	has_alternate_for_skirt = { "wickerbottom_ice", },
	feet_cuff_size = { wickerbottom_ice = 3, },
	release_group = 36,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_lightninggoat",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_lightninggoat.xml", symbol = "wickerbottom_lightninggoat_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_lightninggoat", },
	torso_tuck_builds = { "wickerbottom_lightninggoat", },
	has_alternate_for_body = { "wickerbottom_lightninggoat", },
	has_alternate_for_skirt = { "wickerbottom_lightninggoat", },
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_lightninggoat_d",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WICKERBOTTOM", },
	share_bigportrait_name = "wickerbottom_lightninggoat",
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_lightninggoat_d", },
	torso_tuck_builds = { "wickerbottom_lightninggoat_d", },
	has_alternate_for_body = { "wickerbottom_lightninggoat_d", },
	has_alternate_for_skirt = { "wickerbottom_lightninggoat_d", },
	feet_cuff_size = { wickerbottom_lightninggoat_d = 3, },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_lightninggoat_p",
{
	base_prefab = "wickerbottom",
	type = "base",
	build_name_override = "wickerbottom_lightninggoat_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WICKERBOTTOM", },
	share_bigportrait_name = "wickerbottom_lightninggoat",
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_lightninggoat_d", },
	torso_tuck_builds = { "wickerbottom_lightninggoat_d", },
	has_alternate_for_body = { "wickerbottom_lightninggoat_d", },
	has_alternate_for_skirt = { "wickerbottom_lightninggoat_d", },
	feet_cuff_size = { wickerbottom_lightninggoat_d = 3, },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_lunar",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_lunar.xml", symbol = "wickerbottom_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_lunar", },
	torso_tuck_builds = { "wickerbottom_lunar", },
	has_alternate_for_body = { "wickerbottom_lunar", },
	has_alternate_for_skirt = { "wickerbottom_lunar", },
	feet_cuff_size = { wickerbottom_lunar = 3, },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_magma",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_magma.xml", symbol = "wickerbottom_magma_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_magma", },
	torso_tuck_builds = { "wickerbottom_magma", },
	has_alternate_for_body = { "wickerbottom_magma", },
	has_alternate_for_skirt = { "wickerbottom_magma", },
	feet_cuff_size = { wickerbottom_magma = 3, },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_nature",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_nature.xml", symbol = "wickerbottom_nature_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_nature", },
	torso_tuck_builds = { "wickerbottom_nature", },
	has_alternate_for_body = { "wickerbottom_nature", },
	has_alternate_for_skirt = { "wickerbottom_nature", },
	feet_cuff_size = { wickerbottom_nature = 3, },
	release_group = 144,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_none",
{
	base_prefab = "wickerbottom",
	type = "base",
	build_name_override = "wickerbottom",
	rarity = "Character",
	skin_tags = { "BASE", "WICKERBOTTOM", },
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom", },
	torso_tuck_builds = { "wickerbottom", },
	has_alternate_for_body = { "wickerbottom", },
	has_alternate_for_skirt = { "wickerbottom", },
	feet_cuff_size = { wickerbottom = 3, },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_ornate",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ORNATE", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_ornate.xml", symbol = "wickerbottom_ornate_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_ornate", },
	torso_tuck_builds = { "wickerbottom_ornate", },
	has_alternate_for_body = { "wickerbottom_ornate", },
	has_alternate_for_skirt = { "wickerbottom_ornate", },
	feet_cuff_size = { wickerbottom_ornate = 3, },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_rose",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WICKERBOTTOM", },
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_rose", },
	torso_tuck_builds = { "wickerbottom_rose", },
	has_alternate_for_body = { "wickerbottom_rose", },
	has_alternate_for_skirt = { "wickerbottom_rose", },
	feet_cuff_size = { wickerbottom_rose = 3, },
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_rosep",
{
	base_prefab = "wickerbottom",
	type = "base",
	build_name_override = "wickerbottom_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_rose.xml", symbol = "wickerbottom_rose_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_rose", },
	torso_tuck_builds = { "wickerbottom_rose", },
	has_alternate_for_body = { "wickerbottom_rose", },
	has_alternate_for_skirt = { "wickerbottom_rose", },
	feet_cuff_size = { wickerbottom_rose = 3, },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_shadow",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WICKERBOTTOM", },
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_shadow", },
	torso_tuck_builds = { "wickerbottom_shadow", },
	has_alternate_for_body = { "wickerbottom_shadow", },
	has_alternate_for_skirt = { "wickerbottom_shadow", },
	feet_cuff_size = { wickerbottom_shadow = 3, },
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_shadowp",
{
	base_prefab = "wickerbottom",
	type = "base",
	build_name_override = "wickerbottom_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_shadow.xml", symbol = "wickerbottom_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_shadow", },
	torso_tuck_builds = { "wickerbottom_shadow", },
	has_alternate_for_body = { "wickerbottom_shadow", },
	has_alternate_for_skirt = { "wickerbottom_shadow", },
	feet_cuff_size = { wickerbottom_shadow = 3, },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_spiderwitch",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_spiderwitch.xml", symbol = "wickerbottom_spiderwitch_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_spiderwitch", },
	torso_tuck_builds = { "wickerbottom_spiderwitch", },
	has_alternate_for_body = { "wickerbottom_spiderwitch", },
	has_alternate_for_skirt = { "wickerbottom_spiderwitch", },
	feet_cuff_size = { wickerbottom_spiderwitch = 3, },
	release_group = 77,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_survivor",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WICKERBOTTOM", },
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_survivor", },
	torso_tuck_builds = { "wickerbottom_survivor", },
	has_alternate_for_body = { "wickerbottom_survivor", },
	has_alternate_for_skirt = { "wickerbottom_survivor", },
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_survivorp",
{
	base_prefab = "wickerbottom",
	type = "base",
	build_name_override = "wickerbottom_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_survivor.xml", symbol = "wickerbottom_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_survivor", },
	torso_tuck_builds = { "wickerbottom_survivor", },
	has_alternate_for_body = { "wickerbottom_survivor", },
	has_alternate_for_skirt = { "wickerbottom_survivor", },
	release_group = 134,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_victorian",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_victorian.xml", symbol = "wickerbottom_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_victorian", },
	torso_tuck_builds = { "wickerbottom_victorian", },
	has_alternate_for_body = { "wickerbottom_victorian", },
	has_alternate_for_skirt = { "wickerbottom_victorian", },
	feet_cuff_size = { wickerbottom_victorian = 3, },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wickerbottom_yule",
{
	base_prefab = "wickerbottom",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WICKERBOTTOM", },
	bigportrait_anim = { build = "bigportraits/wickerbottom_yule.xml", symbol = "wickerbottom_yule_oval.tex"},
	skins = { ghost_skin = "ghost_wickerbottom_build", normal_skin = "wickerbottom_yule", },
	torso_tuck_builds = { "wickerbottom_yule", },
	has_alternate_for_body = { "wickerbottom_yule", },
	has_alternate_for_skirt = { "wickerbottom_yule", },
	feet_cuff_size = { wickerbottom_yule = 3, },
	release_group = 127,
}))

table.insert(prefs, CreatePrefabSkin("willow_ancient",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ANCIENT", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_ancient.xml", symbol = "willow_ancient_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_ancient", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("willow_combatant",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WILLOW", },
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_combatant", },
	one_piece_skirt_builds = { "willow_combatant", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("willow_cook",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WILLOW", },
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_cook", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("willow_dowdy",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_dowdy.xml", symbol = "willow_dowdy_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_dowdy", },
	one_piece_skirt_builds = { "willow_dowdy", },
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("willow_dragonfly",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_dragonfly.xml", symbol = "willow_dragonfly_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_dragonfly", },
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("willow_dragonfly_d",
{
	base_prefab = "willow",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WILLOW", },
	share_bigportrait_name = "willow_dragonfly",
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_dragonfly_d", },
	one_piece_skirt_builds = { "willow_dragonfly_d", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("willow_dragonfly_p",
{
	base_prefab = "willow",
	type = "base",
	build_name_override = "willow_dragonfly_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WILLOW", },
	share_bigportrait_name = "willow_dragonfly",
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_dragonfly_d", },
	one_piece_skirt_builds = { "willow_dragonfly_d", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("willow_formal",
{
	base_prefab = "willow",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WILLOW", },
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_formal", },
	one_piece_skirt_builds = { "willow_formal", },
	marketable = true,
	release_group = 2,
}))

table.insert(prefs, CreatePrefabSkin("willow_formalp",
{
	base_prefab = "willow",
	type = "base",
	build_name_override = "willow_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_formal.xml", symbol = "willow_formal_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_formal", },
	one_piece_skirt_builds = { "willow_formal", },
	release_group = 65,
}))

table.insert(prefs, CreatePrefabSkin("willow_gladiator",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_gladiator.xml", symbol = "willow_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_gladiator", },
	one_piece_skirt_builds = { "willow_gladiator", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("willow_haunteddoll",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HAUNTEDDOLL", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_haunteddoll.xml", symbol = "willow_haunteddoll_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_haunteddoll", },
	one_piece_skirt_builds = { "willow_haunteddoll", },
	release_group = 65,
}))

table.insert(prefs, CreatePrefabSkin("willow_ice",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_ice.xml", symbol = "willow_ice_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_ice", },
	one_piece_skirt_builds = { "willow_ice", },
	release_group = 36,
}))

table.insert(prefs, CreatePrefabSkin("willow_lunar",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_lunar.xml", symbol = "willow_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_lunar", },
	release_group = 154,
}))

table.insert(prefs, CreatePrefabSkin("willow_magma",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_magma.xml", symbol = "willow_magma_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_magma", },
	one_piece_skirt_builds = { "willow_magma", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("willow_masquerade",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "MASQUERADE", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_masquerade.xml", symbol = "willow_masquerade_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_masquerade", },
	one_piece_skirt_builds = { "willow_masquerade", },
	release_group = 140,
}))

table.insert(prefs, CreatePrefabSkin("willow_nature",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_nature.xml", symbol = "willow_nature_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_nature", },
	one_piece_skirt_builds = { "willow_nature", },
	release_group = 144,
}))

table.insert(prefs, CreatePrefabSkin("willow_none",
{
	base_prefab = "willow",
	type = "base",
	build_name_override = "willow",
	rarity = "Character",
	skin_tags = { "BASE", "WILLOW", },
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow", },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("willow_pirate",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "PIRATE", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_pirate.xml", symbol = "willow_pirate_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_pirate", },
	one_piece_skirt_builds = { "willow_pirate", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("willow_rose",
{
	base_prefab = "willow",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WILLOW", },
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_rose", },
	one_piece_skirt_builds = { "willow_rose", },
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("willow_rosep",
{
	base_prefab = "willow",
	type = "base",
	build_name_override = "willow_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_rose.xml", symbol = "willow_rose_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_rose", },
	one_piece_skirt_builds = { "willow_rose", },
	release_group = 65,
}))

table.insert(prefs, CreatePrefabSkin("willow_shadow",
{
	base_prefab = "willow",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WILLOW", },
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_shadow", },
	one_piece_skirt_builds = { "willow_shadow", },
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("willow_shadowp",
{
	base_prefab = "willow",
	type = "base",
	build_name_override = "willow_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_shadow.xml", symbol = "willow_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_shadow", },
	one_piece_skirt_builds = { "willow_shadow", },
	release_group = 65,
}))

table.insert(prefs, CreatePrefabSkin("willow_survivor",
{
	base_prefab = "willow",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WILLOW", },
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_survivor", },
	one_piece_skirt_builds = { "willow_survivor", },
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("willow_survivorp",
{
	base_prefab = "willow",
	type = "base",
	build_name_override = "willow_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_survivor.xml", symbol = "willow_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_survivor", },
	one_piece_skirt_builds = { "willow_survivor", },
	release_group = 65,
}))

table.insert(prefs, CreatePrefabSkin("willow_victorian",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_victorian.xml", symbol = "willow_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_victorian", },
	one_piece_skirt_builds = { "willow_victorian", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("willow_yule",
{
	base_prefab = "willow",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WILLOW", },
	bigportrait_anim = { build = "bigportraits/willow_yule.xml", symbol = "willow_yule_oval.tex"},
	skins = { ghost_skin = "ghost_willow_build", normal_skin = "willow_yule", },
	one_piece_skirt_builds = { "willow_yule", },
	release_group = 127,
}))

table.insert(prefs, CreatePrefabSkin("wilson_barber",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BARBER", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_barber.xml", symbol = "wilson_barber_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_barber", },
	linked_beard = "wilson_beard_barber",
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("wilson_combatant",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WILSON", },
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_combatant", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wilson_cook",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WILSON", },
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_cook", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wilson_formal",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WILSON", },
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_formal", },
	linked_beard = "wilson_beard_formal",
	marketable = true,
	release_group = 2,
}))

table.insert(prefs, CreatePrefabSkin("wilson_formalp",
{
	base_prefab = "wilson",
	type = "base",
	build_name_override = "wilson_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_formal.xml", symbol = "wilson_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_formal", },
	linked_beard = "wilson_beard_formal",
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("wilson_gladiator",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_gladiator.xml", symbol = "wilson_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_gladiator", },
	linked_beard = "wilson_beard_gladiator",
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wilson_ice",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_ice.xml", symbol = "wilson_ice_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_ice", },
	linked_beard = "wilson_beard_ice",
	release_group = 36,
}))

table.insert(prefs, CreatePrefabSkin("wilson_lunar",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_lunar.xml", symbol = "wilson_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_lunar", },
	linked_beard = "wilson_beard_lunar",
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("wilson_madscience",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_madscience.xml", symbol = "wilson_madscience_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_madscience", },
	linked_beard = "wilson_beard_madscience",
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("wilson_magma",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_magma.xml", symbol = "wilson_magma_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_magma", },
	linked_beard = "wilson_beard_magma",
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("wilson_masquerade",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "MASQUERADE", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_masquerade.xml", symbol = "wilson_masquerade_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_masquerade", },
	linked_beard = "wilson_beard_masquerade",
	release_group = 151,
}))

table.insert(prefs, CreatePrefabSkin("wilson_nature",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_nature.xml", symbol = "wilson_nature_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_nature", },
	linked_beard = "wilson_beard_nature",
	release_group = 100,
}))

table.insert(prefs, CreatePrefabSkin("wilson_none",
{
	base_prefab = "wilson",
	type = "base",
	build_name_override = "wilson",
	rarity = "Character",
	skin_tags = { "BASE", "WILSON", },
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson", },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("wilson_pigguard",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_pigguard.xml", symbol = "wilson_pigguard_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_pigguard", },
	torso_tuck_builds = { "wilson_pigguard", },
	linked_beard = "wilson_beard_pigguard",
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("wilson_pigguard_d",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WILSON", },
	share_bigportrait_name = "wilson_pigguard",
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_pigguard_d", },
	linked_beard = "wilson_beard_pigguard",
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("wilson_pigguard_p",
{
	base_prefab = "wilson",
	type = "base",
	build_name_override = "wilson_pigguard_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WILSON", },
	share_bigportrait_name = "wilson_pigguard",
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_pigguard_d", },
	linked_beard = "wilson_beard_pigguard",
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("wilson_rose",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WILSON", },
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_rose", },
	linked_beard = "wilson_beard_rose",
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("wilson_rosep",
{
	base_prefab = "wilson",
	type = "base",
	build_name_override = "wilson_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_rose.xml", symbol = "wilson_rose_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_rose", },
	linked_beard = "wilson_beard_rose",
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("wilson_shadow",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WILSON", },
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_shadow", },
	linked_beard = "wilson_beard_shadow",
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("wilson_shadowp",
{
	base_prefab = "wilson",
	type = "base",
	build_name_override = "wilson_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_shadow.xml", symbol = "wilson_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_shadow", },
	linked_beard = "wilson_beard_shadow",
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("wilson_survivor",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WILSON", },
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_survivor", },
	linked_beard = "wilson_beard_survivor",
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("wilson_survivorp",
{
	base_prefab = "wilson",
	type = "base",
	build_name_override = "wilson_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_survivor.xml", symbol = "wilson_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_survivor", },
	linked_beard = "wilson_beard_survivor",
	release_group = 142,
}))

table.insert(prefs, CreatePrefabSkin("wilson_victorian",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_victorian.xml", symbol = "wilson_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_victorian", },
	linked_beard = "wilson_beard_victorian",
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wilson_yule",
{
	base_prefab = "wilson",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WILSON", },
	bigportrait_anim = { build = "bigportraits/wilson_yule.xml", symbol = "wilson_yule_oval.tex"},
	skins = { ghost_skin = "ghost_wilson_build", normal_skin = "wilson_yule", },
	linked_beard = "wilson_beard_yule",
	release_group = 127,
}))

table.insert(prefs, CreatePrefabSkin("winch_pirate",
{
	base_prefab = "winch",
	type = "item",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	init_fn = function(inst) winch_init_fn(inst, "winch_pirate") end,
	skin_tags = { "WINCH", "PIRATE", "CRAFTABLE", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("winona_ancient",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ANCIENT", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_ancient.xml", symbol = "winona_ancient_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_ancient", },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("winona_combatant",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WINONA", },
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_combatant", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("winona_cook",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WINONA", },
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_cook", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("winona_factory",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "NEXTKIN", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_factory.xml", symbol = "winona_factory_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_factory", },
	release_group = 60,
}))

table.insert(prefs, CreatePrefabSkin("winona_formal",
{
	base_prefab = "winona",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WINONA", },
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_formal", },
	marketable = true,
	release_group = 30,
}))

table.insert(prefs, CreatePrefabSkin("winona_formalp",
{
	base_prefab = "winona",
	type = "base",
	build_name_override = "winona_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_formal.xml", symbol = "winona_formal_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_formal", },
	release_group = 60,
}))

table.insert(prefs, CreatePrefabSkin("winona_frankenstein",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_frankenstein.xml", symbol = "winona_frankenstein_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_frankenstein", },
	release_group = 77,
}))

table.insert(prefs, CreatePrefabSkin("winona_gladiator",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_gladiator.xml", symbol = "winona_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_gladiator", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("winona_grassgecko",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_grassgecko.xml", symbol = "winona_grassgecko_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_grassgecko", },
	torso_tuck_builds = { "winona_grassgecko", },
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("winona_grassgecko_d",
{
	base_prefab = "winona",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WINONA", },
	share_bigportrait_name = "winona_grassgecko",
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_grassgecko_d", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("winona_grassgecko_p",
{
	base_prefab = "winona",
	type = "base",
	build_name_override = "winona_grassgecko_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WINONA", },
	share_bigportrait_name = "winona_grassgecko",
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_grassgecko_d", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("winona_ice",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_ice.xml", symbol = "winona_ice_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_ice", },
	release_group = 109,
}))

table.insert(prefs, CreatePrefabSkin("winona_lunar",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_lunar.xml", symbol = "winona_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_lunar", },
	release_group = 145,
}))

table.insert(prefs, CreatePrefabSkin("winona_magma",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_magma.xml", symbol = "winona_magma_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_magma", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("winona_nature",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_nature.xml", symbol = "winona_nature_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_nature", },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("winona_none",
{
	base_prefab = "winona",
	type = "base",
	build_name_override = "winona",
	rarity = "Character",
	skin_tags = { "BASE", "WINONA", },
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona", },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("winona_pirate",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "PIRATE", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_pirate.xml", symbol = "winona_pirate_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_pirate", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("winona_rose",
{
	base_prefab = "winona",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WINONA", },
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_rose", },
	marketable = true,
	release_group = 30,
}))

table.insert(prefs, CreatePrefabSkin("winona_rosep",
{
	base_prefab = "winona",
	type = "base",
	build_name_override = "winona_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_rose.xml", symbol = "winona_rose_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_rose", },
	release_group = 60,
}))

table.insert(prefs, CreatePrefabSkin("winona_shadow",
{
	base_prefab = "winona",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WINONA", },
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_shadow", },
	marketable = true,
	release_group = 30,
}))

table.insert(prefs, CreatePrefabSkin("winona_shadowp",
{
	base_prefab = "winona",
	type = "base",
	build_name_override = "winona_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_shadow.xml", symbol = "winona_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_shadow", },
	release_group = 60,
}))

table.insert(prefs, CreatePrefabSkin("winona_survivor",
{
	base_prefab = "winona",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WINONA", },
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_survivor", },
	marketable = true,
	release_group = 30,
}))

table.insert(prefs, CreatePrefabSkin("winona_survivorp",
{
	base_prefab = "winona",
	type = "base",
	build_name_override = "winona_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_survivor.xml", symbol = "winona_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_survivor", },
	release_group = 60,
}))

table.insert(prefs, CreatePrefabSkin("winona_victorian",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_victorian.xml", symbol = "winona_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_victorian", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("winona_wrestler",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YOTP", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_wrestler.xml", symbol = "winona_wrestler_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_wrestler", },
	release_group = 80,
}))

table.insert(prefs, CreatePrefabSkin("winona_yule",
{
	base_prefab = "winona",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WINONA", },
	bigportrait_anim = { build = "bigportraits/winona_yule.xml", symbol = "winona_yule_oval.tex"},
	skins = { ghost_skin = "ghost_winona_build", normal_skin = "winona_yule", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("winterhat_black_davys",
{
	base_prefab = "winterhat",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) winterhat_init_fn(inst, "winterhat_black_davys") end,
	skin_tags = { "WINTERHAT", "CRAFTABLE", },
	release_group = 12,
}))

table.insert(prefs, CreatePrefabSkin("winterhat_fancy_puppy",
{
	base_prefab = "winterhat",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) winterhat_init_fn(inst, "winterhat_fancy_puppy") end,
	skin_tags = { "WINTERHAT", "VARG", "CRAFTABLE", },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("winterhat_fancy_puppyalt",
{
	base_prefab = "winterhat",
	type = "item",
	build_name_override = "winterhat_fancy_puppy",
	rarity = "Loyal",
	init_fn = function(inst) winterhat_init_fn(inst, "winterhat_fancy_puppy") end,
	skin_tags = { "WINTERHAT", "VARG", "CRAFTABLE", },
	release_group = 114,
}))

table.insert(prefs, CreatePrefabSkin("winterhat_pink_hibiscus",
{
	base_prefab = "winterhat",
	type = "item",
	rarity = "ProofOfPurchase",
	init_fn = function(inst) winterhat_init_fn(inst, "winterhat_pink_hibiscus") end,
	skin_tags = { "WINTERHAT", "CRAFTABLE", },
	release_group = 12,
}))

table.insert(prefs, CreatePrefabSkin("winterhat_plum_pudding",
{
	base_prefab = "winterhat",
	type = "item",
	rarity = "Event",
	init_fn = function(inst) winterhat_init_fn(inst, "winterhat_plum_pudding") end,
	skin_tags = { "WINTERHAT", "WINTER", "CRAFTABLE", },
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("winterhat_rooster",
{
	base_prefab = "winterhat",
	type = "item",
	rarity = "Timeless",
	init_fn = function(inst) winterhat_init_fn(inst, "winterhat_rooster") end,
	skin_tags = { "WINTERHAT", "LUNAR_NY", "CRAFTABLE", },
	release_group = 23,
}))

table.insert(prefs, CreatePrefabSkin("winterhat_rooster_alt",
{
	base_prefab = "winterhat",
	type = "item",
	build_name_override = "winterhat_rooster",
	rarity = "Loyal",
	init_fn = function(inst) winterhat_init_fn(inst, "winterhat_rooster") end,
	skin_tags = { "WINTERHAT", "LUNAR_NY", "CRAFTABLE", },
	release_group = 114,
}))

table.insert(prefs, CreatePrefabSkin("winterhat_stocking_cap_green_forest",
{
	base_prefab = "winterhat",
	type = "item",
	rarity = "Spiffy",
	init_fn = function(inst) winterhat_init_fn(inst, "winterhat_stocking_cap_green_forest") end,
	skin_tags = { "WINTERHAT", "WINTER", "CRAFTABLE", "GREEN", },
	marketable = true,
	release_group = 22,
}))

table.insert(prefs, CreatePrefabSkin("winterometer_circus",
{
	base_prefab = "winterometer",
	type = "item",
	rarity = "Loyal",
	init_fn = function(inst) winterometer_init_fn(inst, "winterometer_circus") end,
	skin_tags = { "WINTEROMETER", "CIRCUS", "CRAFTABLE", },
	release_group = 48,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_ancient",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ANCIENT", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_ancient.xml", symbol = "wolfgang_ancient_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_ancient", normal_skin = "wolfgang_ancient", wimpy_skin = "wolfgang_skinny_ancient", },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_combatant",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WOLFGANG", },
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_combatant", normal_skin = "wolfgang_combatant", wimpy_skin = "wolfgang_skinny_combatant", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_cook",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WOLFGANG", },
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_cook", normal_skin = "wolfgang_cook", wimpy_skin = "wolfgang_skinny_cook", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_formal",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WOLFGANG", },
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_formal", normal_skin = "wolfgang_formal", wimpy_skin = "wolfgang_skinny_formal", },
	torso_tuck_builds = { "wolfgang_formal", "wolfgang_skinny_formal", "wolfgang_mighty_formal", },
	marketable = true,
	release_group = 2,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_formalp",
{
	base_prefab = "wolfgang",
	type = "base",
	build_name_override = "wolfgang_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_formal.xml", symbol = "wolfgang_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_formal", normal_skin = "wolfgang_formal", wimpy_skin = "wolfgang_skinny_formal", },
	torso_tuck_builds = { "wolfgang_formal", "wolfgang_skinny_formal", "wolfgang_mighty_formal", },
	release_group = 126,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_gladiator",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_gladiator.xml", symbol = "wolfgang_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_gladiator", normal_skin = "wolfgang_gladiator", wimpy_skin = "wolfgang_skinny_gladiator", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_ice",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_ice.xml", symbol = "wolfgang_ice_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_ice", normal_skin = "wolfgang_ice", wimpy_skin = "wolfgang_skinny_ice", },
	release_group = 36,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_lunar",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_lunar.xml", symbol = "wolfgang_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_lunar", normal_skin = "wolfgang_lunar", wimpy_skin = "wolfgang_skinny_lunar", },
	release_group = 145,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_magma",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_magma.xml", symbol = "wolfgang_magma_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_magma", normal_skin = "wolfgang_magma", wimpy_skin = "wolfgang_skinny_magma", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_nature",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WOLFGANG", },
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_nature", normal_skin = "wolfgang_nature", wimpy_skin = "wolfgang_skinny_nature", },
	torso_tuck_builds = { "wolfgang_nature", "wolfgang_skinny_nature", "wolfgang_mighty_nature", },
	release_group = 100,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_none",
{
	base_prefab = "wolfgang",
	type = "base",
	build_name_override = "wolfgang",
	rarity = "Character",
	skin_tags = { "BASE", "WOLFGANG", },
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty", normal_skin = "wolfgang", wimpy_skin = "wolfgang_skinny", },
	torso_tuck_builds = { "wolfgang", "wolfgang_skinny", "wolfgang_mighty", },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_pirate",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "PIRATE", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_pirate.xml", symbol = "wolfgang_pirate_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_pirate", normal_skin = "wolfgang_pirate", wimpy_skin = "wolfgang_skinny_pirate", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_rose",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WOLFGANG", },
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_rose", normal_skin = "wolfgang_rose", wimpy_skin = "wolfgang_skinny_rose", },
	torso_tuck_builds = { "wolfgang_rose", "wolfgang_skinny_rose", "wolfgang_mighty_rose", },
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_rosep",
{
	base_prefab = "wolfgang",
	type = "base",
	build_name_override = "wolfgang_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_rose.xml", symbol = "wolfgang_rose_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_rose", normal_skin = "wolfgang_rose", wimpy_skin = "wolfgang_skinny_rose", },
	torso_tuck_builds = { "wolfgang_rose", "wolfgang_skinny_rose", "wolfgang_mighty_rose", },
	release_group = 126,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_shadow",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WOLFGANG", },
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_shadow", normal_skin = "wolfgang_shadow", wimpy_skin = "wolfgang_skinny_shadow", },
	torso_tuck_builds = { "wolfgang_shadow", "wolfgang_skinny_shadow", "wolfgang_mighty_shadow", },
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_shadowp",
{
	base_prefab = "wolfgang",
	type = "base",
	build_name_override = "wolfgang_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_shadow.xml", symbol = "wolfgang_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_shadow", normal_skin = "wolfgang_shadow", wimpy_skin = "wolfgang_skinny_shadow", },
	torso_tuck_builds = { "wolfgang_shadow", "wolfgang_skinny_shadow", "wolfgang_mighty_shadow", },
	release_group = 126,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_strongman",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "STRONGMAN", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_strongman.xml", symbol = "wolfgang_strongman_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_strongman", normal_skin = "wolfgang_strongman", wimpy_skin = "wolfgang_skinny_strongman", },
	release_group = 126,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_survivor",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WOLFGANG", },
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_survivor", normal_skin = "wolfgang_survivor", wimpy_skin = "wolfgang_skinny_survivor", },
	torso_tuck_builds = { "wolfgang_survivor", "wolfgang_skinny_survivor", "wolfgang_mighty_survivor", },
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_survivorp",
{
	base_prefab = "wolfgang",
	type = "base",
	build_name_override = "wolfgang_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_survivor.xml", symbol = "wolfgang_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_survivor", normal_skin = "wolfgang_survivor", wimpy_skin = "wolfgang_skinny_survivor", },
	torso_tuck_builds = { "wolfgang_survivor", "wolfgang_skinny_survivor", "wolfgang_mighty_survivor", },
	release_group = 126,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_victorian",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_victorian.xml", symbol = "wolfgang_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_victorian", normal_skin = "wolfgang_victorian", wimpy_skin = "wolfgang_skinny_victorian", },
	torso_tuck_builds = { "wolfgang_victorian", "wolfgang_victorian", "wolfgang_mighty_victorian", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_walrus",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_walrus.xml", symbol = "wolfgang_walrus_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_walrus", normal_skin = "wolfgang_walrus", wimpy_skin = "wolfgang_skinny_walrus", },
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_walrus_d",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WOLFGANG", },
	share_bigportrait_name = "wolfgang_walrus",
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_walrus_d", normal_skin = "wolfgang_walrus_d", wimpy_skin = "wolfgang_skinny_walrus_d", },
	torso_tuck_builds = { "wolfgang_walrus_d", "wolfgang_skinny_walrus_d", "wolfgang_mighty_walrus_d", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_walrus_p",
{
	base_prefab = "wolfgang",
	type = "base",
	build_name_override = "wolfgang_walrus_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WOLFGANG", },
	share_bigportrait_name = "wolfgang_walrus",
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_walrus_d", normal_skin = "wolfgang_walrus_d", wimpy_skin = "wolfgang_skinny_walrus_d", },
	torso_tuck_builds = { "wolfgang_walrus_d", "wolfgang_skinny_walrus_d", "wolfgang_mighty_walrus_d", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_wolfman",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_wolfman.xml", symbol = "wolfgang_wolfman_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_wolfman", normal_skin = "wolfgang_wolfman", wimpy_skin = "wolfgang_skinny_wolfman", },
	release_group = 106,
}))

table.insert(prefs, CreatePrefabSkin("wolfgang_wrestler",
{
	base_prefab = "wolfgang",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YOTP", "BASE", "WOLFGANG", },
	bigportrait_anim = { build = "bigportraits/wolfgang_wrestler.xml", symbol = "wolfgang_wrestler_oval.tex"},
	skins = { ghost_skin = "ghost_wolfgang_build", mighty_skin = "wolfgang_mighty_wrestler", normal_skin = "wolfgang_wrestler", wimpy_skin = "wolfgang_skinny_wrestler", },
	release_group = 56,
}))

table.insert(prefs, CreatePrefabSkin("wonkey_none",
{
	base_prefab = "wonkey",
	type = "base",
	build_name_override = "wonkey",
	rarity = "Character",
	skin_tags = { "BASE", },
	skins = { ghost_skin = "ghost_wonkey_build", normal_skin = "wonkey", },
	torso_tuck_builds = { "wonkey", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("wood_chair_fantasy",
{
	base_prefab = "wood_chair",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_chair_init_fn(inst, "wood_chair_fantasy") end,
	skin_tags = { "WOOD_CHAIR", "FANTASY", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("wood_chair_hallowed",
{
	base_prefab = "wood_chair",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_chair_init_fn(inst, "wood_chair_hallowed") end,
	skin_tags = { "WOOD_CHAIR", "HALLOWED", "CRAFTABLE", },
	release_group = 149,
}))

table.insert(prefs, CreatePrefabSkin("wood_chair_handmade",
{
	base_prefab = "wood_chair",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_chair_init_fn(inst, "wood_chair_handmade") end,
	skin_tags = { "WOOD_CHAIR", "BUILDERS", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("wood_table_fantasy",
{
	base_prefab = "wood_table_square",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_table_square_init_fn(inst, "wood_table_fantasy") end,
	skin_tags = { "WOOD_TABLE_SQUARE", "FANTASY", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("wood_table_hallowed",
{
	base_prefab = "wood_table_square",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_table_square_init_fn(inst, "wood_table_hallowed") end,
	skin_tags = { "WOOD_TABLE_SQUARE", "HALLOWED", "CRAFTABLE", },
	release_group = 149,
}))

table.insert(prefs, CreatePrefabSkin("wood_table_handmade",
{
	base_prefab = "wood_table_square",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wood_table_square_init_fn(inst, "wood_table_handmade") end,
	skin_tags = { "WOOD_TABLE_SQUARE", "BUILDERS", "CRAFTABLE", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("woodie_ancient",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ANCIENT", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_ancient.xml", symbol = "woodie_ancient_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_ancient", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("woodie_combatant",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WOODIE", },
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_combatant", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("woodie_cook",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WOODIE", },
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_cook", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	feet_cuff_size = { woodie_cook = 3, },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("woodie_formal",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WOODIE", },
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_formal", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	marketable = true,
	release_group = 2,
}))

table.insert(prefs, CreatePrefabSkin("woodie_formalp",
{
	base_prefab = "woodie",
	type = "base",
	build_name_override = "woodie_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_formal.xml", symbol = "woodie_formal_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_formal", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 73,
}))

table.insert(prefs, CreatePrefabSkin("woodie_gladiator",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_gladiator.xml", symbol = "woodie_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_gladiator", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("woodie_hippie",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_hippie.xml", symbol = "woodie_hippie_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_hippie", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 106,
}))

table.insert(prefs, CreatePrefabSkin("woodie_hockey",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HOCKEY", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_hockey.xml", symbol = "woodie_hockey_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_hockey", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 73,
}))

table.insert(prefs, CreatePrefabSkin("woodie_ice",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_ice.xml", symbol = "woodie_ice_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_ice", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 138,
}))

table.insert(prefs, CreatePrefabSkin("woodie_magma",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_magma.xml", symbol = "woodie_magma_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_magma", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("woodie_masquerade",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "MASQUERADE", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_masquerade.xml", symbol = "woodie_masquerade_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_masquerade", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 140,
}))

table.insert(prefs, CreatePrefabSkin("woodie_nature",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_nature.xml", symbol = "woodie_nature_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_nature", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("woodie_none",
{
	base_prefab = "woodie",
	type = "base",
	build_name_override = "woodie",
	rarity = "Character",
	skin_tags = { "BASE", "WOODIE", },
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	feet_cuff_size = { woodie = 3, },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("woodie_pirate",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "PIRATE", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_pirate.xml", symbol = "woodie_pirate_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_pirate", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("woodie_rose",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WOODIE", },
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_rose", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("woodie_rosep",
{
	base_prefab = "woodie",
	type = "base",
	build_name_override = "woodie_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_rose.xml", symbol = "woodie_rose_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_rose", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 73,
}))

table.insert(prefs, CreatePrefabSkin("woodie_shadow",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WOODIE", },
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_shadow", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("woodie_shadowp",
{
	base_prefab = "woodie",
	type = "base",
	build_name_override = "woodie_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_shadow.xml", symbol = "woodie_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_shadow", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 73,
}))

table.insert(prefs, CreatePrefabSkin("woodie_survivor",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WOODIE", },
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_survivor", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("woodie_survivorp",
{
	base_prefab = "woodie",
	type = "base",
	build_name_override = "woodie_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_survivor.xml", symbol = "woodie_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_survivor", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 73,
}))

table.insert(prefs, CreatePrefabSkin("woodie_treeguard",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_treeguard.xml", symbol = "woodie_treeguard_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_treeguard", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("woodie_treeguard_d",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WOODIE", },
	share_bigportrait_name = "woodie_treeguard",
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_treeguard_d", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("woodie_treeguard_p",
{
	base_prefab = "woodie",
	type = "base",
	build_name_override = "woodie_treeguard_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WOODIE", },
	share_bigportrait_name = "woodie_treeguard",
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_treeguard_d", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("woodie_victorian",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_victorian.xml", symbol = "woodie_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_victorian", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("woodie_yule",
{
	base_prefab = "woodie",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WOODIE", },
	bigportrait_anim = { build = "bigportraits/woodie_yule.xml", symbol = "woodie_yule_oval.tex"},
	skins = { ghost_skin = "ghost_woodie_build", ghost_werebeaver_skin = "ghost_werebeaver_build", ghost_weregoose_skin = "ghost_weregoose_build", ghost_weremoose_skin = "ghost_weremoose_build", normal_skin = "woodie_yule", werebeaver_skin = "werebeaver_build", weregoose_skin = "weregoose_build", weremoose_skin = "weremoose_build", },
	release_group = 82,
}))

table.insert(prefs, CreatePrefabSkin("wormhole_claw",
{
	base_prefab = "wormhole",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) wormhole_init_fn(inst, "wormhole_claw") end,
	skin_tags = { "WORMHOLE", "CRAFTABLE", },
	release_group = 115,
}))

table.insert(prefs, CreatePrefabSkin("wormhole_fantasy",
{
	base_prefab = "wormhole",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wormhole_init_fn(inst, "wormhole_fantasy") end,
	skin_tags = { "WORMHOLE", "FANTASY", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("wormhole_gothic",
{
	base_prefab = "wormhole",
	type = "item",
	rarity = "Distinguished",
	rarity_modifier = "Woven",
	init_fn = function(inst) wormhole_init_fn(inst, "wormhole_gothic") end,
	skin_tags = { "WORMHOLE", "GOTHIC", "CRAFTABLE", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("wormhole_lureplant",
{
	base_prefab = "wormhole",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) wormhole_init_fn(inst, "wormhole_lureplant") end,
	skin_tags = { "WORMHOLE", "CRAFTABLE", },
	release_group = 115,
}))

table.insert(prefs, CreatePrefabSkin("wormhole_spider",
{
	base_prefab = "wormhole",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) wormhole_init_fn(inst, "wormhole_spider") end,
	skin_tags = { "WORMHOLE", "CRAFTABLE", },
	release_group = 115,
}))

table.insert(prefs, CreatePrefabSkin("wormhole_worm",
{
	base_prefab = "wormhole",
	type = "item",
	rarity = "Spiffy",
	rarity_modifier = "Woven",
	init_fn = function(inst) wormhole_init_fn(inst, "wormhole_worm") end,
	skin_tags = { "WORMHOLE", "CRAFTABLE", },
	release_group = 115,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_ancient",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORMWOOD", "ANCIENT", },
	bigportrait_anim = { build = "bigportraits/wormwood_ancient.xml", symbol = "wormwood_ancient_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_ancient", normal_skin = "wormwood_ancient", stage_2 = "wormwood_ancient_stage2", stage_3 = "wormwood_ancient_stage3", stage_4 = "wormwood_ancient_stage4", },
	has_alternate_for_body = { "wormwood_ancient", "wormwood_ancient_stage2", "wormwood_ancient_stage3", "wormwood_ancient_stage4", },
	release_group = 146,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_cactus",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORMWOOD", "CACTUS", },
	bigportrait_anim = { build = "bigportraits/wormwood_cactus.xml", symbol = "wormwood_cactus_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_cactus", normal_skin = "wormwood_cactus", stage_2 = "wormwood_cactus_stage2", stage_3 = "wormwood_cactus_stage3", stage_4 = "wormwood_cactus_stage4", },
	has_alternate_for_body = { "wormwood_cactus", "wormwood_cactus_stage2", "wormwood_cactus_stage3", "wormwood_cactus_stage4", },
	release_group = 67,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_formal",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORMWOOD", "FORMAL", },
	bigportrait_anim = { build = "bigportraits/wormwood_formal.xml", symbol = "wormwood_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_formal", normal_skin = "wormwood_formal", stage_2 = "wormwood_formal_stage2", stage_3 = "wormwood_formal_stage3", stage_4 = "wormwood_formal_stage4", },
	has_alternate_for_body = { "wormwood_formal", "wormwood_formal_stage2", "wormwood_formal_stage3", "wormwood_formal_stage4", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_ice",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WORMWOOD", },
	bigportrait_anim = { build = "bigportraits/wormwood_ice.xml", symbol = "wormwood_ice_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_ice", normal_skin = "wormwood_ice", stage_2 = "wormwood_ice_stage2", stage_3 = "wormwood_ice_stage3", stage_4 = "wormwood_ice_stage4", },
	has_alternate_for_body = { "wormwood_ice", "wormwood_ice_stage2", "wormwood_ice_stage3", "wormwood_ice_stage4", },
	release_group = 138,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_lunar",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WORMWOOD", },
	bigportrait_anim = { build = "bigportraits/wormwood_lunar.xml", symbol = "wormwood_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_lunar", normal_skin = "wormwood_lunar", stage_2 = "wormwood_lunar_stage2", stage_3 = "wormwood_lunar_stage3", stage_4 = "wormwood_lunar_stage4", },
	has_alternate_for_body = { "wormwood_lunar", "wormwood_lunar_stage2", "wormwood_lunar_stage3", "wormwood_lunar_stage4", },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_mushroom",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORMWOOD", "MUSHROOM", },
	bigportrait_anim = { build = "bigportraits/wormwood_mushroom.xml", symbol = "wormwood_mushroom_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_mushroom", normal_skin = "wormwood_mushroom", stage_2 = "wormwood_mushroom_stage2", stage_3 = "wormwood_mushroom_stage3", stage_4 = "wormwood_mushroom_stage4", },
	has_alternate_for_body = { "wormwood_mushroom", "wormwood_mushroom_stage2", "wormwood_mushroom_stage3", "wormwood_mushroom_stage4", },
	release_group = 67,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_nature",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WORMWOOD", },
	bigportrait_anim = { build = "bigportraits/wormwood_nature.xml", symbol = "wormwood_nature_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_nature", normal_skin = "wormwood_nature", stage_2 = "wormwood_nature_stage2", stage_3 = "wormwood_nature_stage3", stage_4 = "wormwood_nature_stage4", },
	has_alternate_for_body = { "wormwood_nature", "wormwood_nature_stage2", "wormwood_nature_stage3", "wormwood_nature_stage4", },
	release_group = 144,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_none",
{
	base_prefab = "wormwood",
	type = "base",
	build_name_override = "wormwood",
	rarity = "Character",
	rarity_modifier = "CharacterModifier",
	is_restricted = true,
	skin_tags = { "BASE", "CHARACTER", "WORMWOOD", },
	bigportrait_anim = { build = "bigportraits/wormwood_none.xml", symbol = "wormwood_none_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_build", normal_skin = "wormwood", stage_2 = "wormwood_stage_2", stage_3 = "wormwood_stage_3", stage_4 = "wormwood_stage_4", },
	has_alternate_for_body = { "wormwood", "wormwood_stage_2", "wormwood_stage_3", "wormwood_stage_4", },
	release_group = 67,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_pumpkin",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORMWOOD", "HALLOWED", },
	bigportrait_anim = { build = "bigportraits/wormwood_pumpkin.xml", symbol = "wormwood_pumpkin_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_pumpkin", normal_skin = "wormwood_pumpkin", stage_2 = "wormwood_pumpkin_stage2", stage_3 = "wormwood_pumpkin_stage3", stage_4 = "wormwood_pumpkin_stage4", },
	has_alternate_for_body = { "wormwood_pumpkin", "wormwood_pumpkin_stage2", "wormwood_pumpkin_stage3", "wormwood_pumpkin_stage4", },
	release_group = 106,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_rose",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORMWOOD", "ROSE", },
	bigportrait_anim = { build = "bigportraits/wormwood_rose.xml", symbol = "wormwood_rose_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_rose", normal_skin = "wormwood_rose", stage_2 = "wormwood_rose_stage2", stage_3 = "wormwood_rose_stage3", stage_4 = "wormwood_rose_stage4", },
	has_alternate_for_body = { "wormwood_rose", "wormwood_rose_stage2", "wormwood_rose_stage3", "wormwood_rose_stage4", },
	release_group = 67,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_saladmander",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WORMWOOD", },
	bigportrait_anim = { build = "bigportraits/wormwood_saladmander.xml", symbol = "wormwood_saladmander_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_saladmander", normal_skin = "wormwood_saladmander", stage_2 = "wormwood_saladmander_stage2", stage_3 = "wormwood_saladmander_stage3", stage_4 = "wormwood_saladmander_stage4", },
	has_alternate_for_body = { "wormwood_saladmander", "wormwood_saladmander_stage2", "wormwood_saladmander_stage3", "wormwood_saladmander_stage4", },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_saladmander_d",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WORMWOOD", },
	share_bigportrait_name = "wormwood_saladmander",
	skins = { ghost_skin = "ghost_wormwood_saladmander", normal_skin = "wormwood_saladmander_d", stage_2 = "wormwood_saladmander_d_stage2", stage_3 = "wormwood_saladmander_d_stage3", stage_4 = "wormwood_saladmander_d_stage4", },
	has_alternate_for_body = { "wormwood_saladmander_d", "wormwood_saladmander_stage2", "wormwood_saladmander_stage3", "wormwood_saladmander_stage4", },
	marketable = true,
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_saladmander_p",
{
	base_prefab = "wormwood",
	type = "base",
	build_name_override = "wormwood_saladmander_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WORMWOOD", },
	share_bigportrait_name = "wormwood_saladmander",
	skins = { ghost_skin = "ghost_wormwood_saladmander", normal_skin = "wormwood_saladmander_d", stage_2 = "wormwood_saladmander_d_stage2", stage_3 = "wormwood_saladmander_d_stage3", stage_4 = "wormwood_saladmander_d_stage4", },
	has_alternate_for_body = { "wormwood_saladmander_d", "wormwood_saladmander_stage2", "wormwood_saladmander_stage3", "wormwood_saladmander_stage4", },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_shadow",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORMWOOD", "SHADOW", },
	bigportrait_anim = { build = "bigportraits/wormwood_shadow.xml", symbol = "wormwood_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_shadow", normal_skin = "wormwood_shadow", stage_2 = "wormwood_shadow_stage2", stage_3 = "wormwood_shadow_stage3", stage_4 = "wormwood_shadow_stage4", },
	has_alternate_for_body = { "wormwood_shadow", "wormwood_shadow_stage2", "wormwood_shadow_stage3", "wormwood_shadow_stage4", },
	release_group = 100,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_victorian",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORMWOOD", "VICTORIAN", },
	bigportrait_anim = { build = "bigportraits/wormwood_victorian.xml", symbol = "wormwood_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_victorian", normal_skin = "wormwood_victorian", stage_2 = "wormwood_victorian_stage2", stage_3 = "wormwood_victorian_stage3", stage_4 = "wormwood_victorian_stage4", },
	has_alternate_for_body = { "wormwood_victorian", "wormwood_victorian_stage4", },
	release_group = 115,
}))

table.insert(prefs, CreatePrefabSkin("wormwood_yule",
{
	base_prefab = "wormwood",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORMWOOD", "YULE", },
	bigportrait_anim = { build = "bigportraits/wormwood_yule.xml", symbol = "wormwood_yule_oval.tex"},
	skins = { ghost_skin = "ghost_wormwood_yule", normal_skin = "wormwood_yule", stage_2 = "wormwood_yule_stage2", stage_3 = "wormwood_yule_stage3", stage_4 = "wormwood_yule_stage4", },
	has_alternate_for_body = { "wormwood_victorian", "wormwood_victorian_stage4", },
	release_group = 127,
}))

table.insert(prefs, CreatePrefabSkin("wortox_dragon",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORTOX", "HALLOWED", },
	bigportrait_anim = { build = "bigportraits/wortox_dragon.xml", symbol = "wortox_dragon_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_dragon", normal_skin = "wortox_dragon", },
	torso_tuck_builds = { "wortox_dragon", },
	torso_untuck_wide_builds = { "wortox_dragon", },
	has_alternate_for_body = { "wortox_dragon", },
	release_group = 77,
}))

table.insert(prefs, CreatePrefabSkin("wortox_formal",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORTOX", "FORMAL", },
	bigportrait_anim = { build = "bigportraits/wortox_formal.xml", symbol = "wortox_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_formal", normal_skin = "wortox_formal", },
	torso_tuck_builds = { "wortox_formal", },
	torso_untuck_wide_builds = { "wortox_formal", },
	has_alternate_for_body = { "wortox_formal", },
	release_group = 148,
}))

table.insert(prefs, CreatePrefabSkin("wortox_ice",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORTOX", "ICE", },
	bigportrait_anim = { build = "bigportraits/wortox_ice.xml", symbol = "wortox_ice_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_ice", normal_skin = "wortox_ice", },
	torso_tuck_builds = { "wortox_ice", },
	torso_untuck_wide_builds = { "wortox_ice", },
	has_alternate_for_body = { "wortox_ice", },
	release_group = 109,
}))

table.insert(prefs, CreatePrefabSkin("wortox_masquerade",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORTOX", "MASQUERADE", },
	bigportrait_anim = { build = "bigportraits/wortox_masquerade.xml", symbol = "wortox_masquerade_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_masquerade", normal_skin = "wortox_masquerade", },
	torso_tuck_builds = { "wortox_masquerade", },
	torso_untuck_wide_builds = { "wortox_masquerade", },
	has_alternate_for_body = { "wortox_masquerade", },
	release_group = 140,
}))

table.insert(prefs, CreatePrefabSkin("wortox_minotaur",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORTOX", "MINOTAUR", },
	bigportrait_anim = { build = "bigportraits/wortox_minotaur.xml", symbol = "wortox_minotaur_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_minotaur", normal_skin = "wortox_minotaur", },
	torso_tuck_builds = { "wortox_minotaur", },
	torso_untuck_wide_builds = { "wortox_minotaur", },
	has_alternate_for_body = { "wortox_minotaur", },
	release_group = 62,
}))

table.insert(prefs, CreatePrefabSkin("wortox_nature",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORTOX", "VARG", },
	bigportrait_anim = { build = "bigportraits/wortox_nature.xml", symbol = "wortox_nature_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_nature", normal_skin = "wortox_nature", },
	torso_tuck_builds = { "wortox_nature", },
	torso_untuck_wide_builds = { "wortox_nature", },
	has_alternate_for_body = { "wortox_nature", },
	release_group = 121,
}))

table.insert(prefs, CreatePrefabSkin("wortox_noeyeddeer",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Event",
	skin_tags = { "BASE", "WORTOX", "COSTUME", },
	bigportrait_anim = { build = "bigportraits/wortox_noeyeddeer.xml", symbol = "wortox_noeyeddeer_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_noeyeddeer", normal_skin = "wortox_noeyeddeer", },
	torso_tuck_builds = { "wortox_noeyeddeer", },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wortox_noeyeddeer_d",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "BASE", "WORTOX", "COSTUME", },
	share_bigportrait_name = "wortox_noeyeddeer",
	skins = { ghost_skin = "ghost_wortox_noeyeddeer", normal_skin = "wortox_noeyeddeer_d", },
	torso_tuck_builds = { "wortox_noeyeddeer_d", },
	torso_untuck_wide_builds = { "wortox_noeyeddeer_d", },
	has_alternate_for_body = { "wortox_noeyeddeer_d", },
	marketable = true,
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wortox_noeyeddeer_p",
{
	base_prefab = "wortox",
	type = "base",
	build_name_override = "wortox_noeyeddeer_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORTOX", "COSTUME", },
	share_bigportrait_name = "wortox_noeyeddeer",
	skins = { ghost_skin = "ghost_wortox_noeyeddeer", normal_skin = "wortox_noeyeddeer_d", },
	torso_tuck_builds = { "wortox_noeyeddeer_d", },
	torso_untuck_wide_builds = { "wortox_noeyeddeer_d", },
	has_alternate_for_body = { "wortox_noeyeddeer_d", },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wortox_none",
{
	base_prefab = "wortox",
	type = "base",
	build_name_override = "wortox",
	rarity = "Character",
	rarity_modifier = "CharacterModifier",
	is_restricted = true,
	skin_tags = { "BASE", "CHARACTER", "WORTOX", },
	bigportrait_anim = { build = "bigportraits/wortox_none.xml", symbol = "wortox_none_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_build", normal_skin = "wortox", },
	torso_tuck_builds = { "wortox", },
	torso_untuck_wide_builds = { "wortox", },
	has_alternate_for_body = { "wortox", },
	release_group = 62,
}))

table.insert(prefs, CreatePrefabSkin("wortox_original",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORTOX", "ORIGINAL", },
	bigportrait_anim = { build = "bigportraits/wortox_original.xml", symbol = "wortox_original_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_original", normal_skin = "wortox_original", },
	torso_tuck_builds = { "wortox_original", },
	torso_untuck_wide_builds = { "wortox_original", },
	has_alternate_for_body = { "wortox_original", },
	release_group = 62,
}))

table.insert(prefs, CreatePrefabSkin("wortox_pirate",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "PIRATE", "BASE", "WORTOX", },
	bigportrait_anim = { build = "bigportraits/wortox_pirate.xml", symbol = "wortox_pirate_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_pirate", normal_skin = "wortox_pirate", },
	torso_tuck_builds = { "wortox_pirate", },
	torso_untuck_wide_builds = { "wortox_pirate", },
	has_alternate_for_body = { "wortox_pirate", },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("wortox_shadow",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORTOX", "SHADOW", },
	bigportrait_anim = { build = "bigportraits/wortox_shadow.xml", symbol = "wortox_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_shadow", normal_skin = "wortox_shadow", },
	torso_tuck_builds = { "wortox_shadow", },
	torso_untuck_wide_builds = { "wortox_shadow", },
	has_alternate_for_body = { "wortox_shadow", },
	release_group = 145,
}))

table.insert(prefs, CreatePrefabSkin("wortox_survivor",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WORTOX", },
	bigportrait_anim = { build = "bigportraits/wortox_survivor.xml", symbol = "wortox_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_survivor", normal_skin = "wortox_survivor", },
	torso_tuck_builds = { "wortox_survivor", },
	torso_untuck_wide_builds = { "wortox_survivor", },
	has_alternate_for_body = { "wortox_survivor", },
	release_group = 62,
}))

table.insert(prefs, CreatePrefabSkin("wortox_victorian",
{
	base_prefab = "wortox",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "BASE", "WORTOX", "VICTORIAN", },
	bigportrait_anim = { build = "bigportraits/wortox_victorian.xml", symbol = "wortox_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_wortox_victorian", normal_skin = "wortox_victorian", },
	has_alternate_for_body = { "wortox_victorian", },
	release_group = 115,
}))

table.insert(prefs, CreatePrefabSkin("wurt_ancient",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ANCIENT", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_ancient.xml", symbol = "wurt_ancient_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_ancient", normal_skin = "wurt_ancient", powerup = "wurt_ancient_powerup", },
	torso_tuck_builds = { "wurt_ancient", "wurt_ancient_powerup", },
	has_alternate_for_body = { "wurt_ancient", },
	feet_cuff_size = { wurt_ancient = -1, wurt_ancient_powerup = -1, },
	release_group = 156,
}))

table.insert(prefs, CreatePrefabSkin("wurt_cave",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "CAVE", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_cave.xml", symbol = "wurt_cave_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_cave", normal_skin = "wurt_cave", powerup = "wurt_cave_powerup", },
	torso_tuck_builds = { "wurt_cave", "wurt_cave_powerup", },
	has_alternate_for_body = { "wurt_cave", },
	feet_cuff_size = { wurt_cave_powerup = -1, wurt_cave = -1, },
	release_group = 78,
}))

table.insert(prefs, CreatePrefabSkin("wurt_formal",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_formal.xml", symbol = "wurt_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_formal", normal_skin = "wurt_formal", powerup = "wurt_formal_powerup", },
	torso_tuck_builds = { "wurt_formal", "wurt_formal_powerup", },
	has_alternate_for_body = { "wurt_formal", },
	feet_cuff_size = { wurt_formal_powerup = -1, wurt_formal = -1, },
	release_group = 78,
}))

table.insert(prefs, CreatePrefabSkin("wurt_ice",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_ice.xml", symbol = "wurt_ice_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_ice", normal_skin = "wurt_ice", powerup = "wurt_ice_powerup", },
	torso_tuck_builds = { "wurt_ice", "wurt_ice_powerup", },
	has_alternate_for_body = { "wurt_ice", },
	feet_cuff_size = { wurt_ice_powerup = -1, wurt_ice = -1, },
	release_group = 138,
}))

table.insert(prefs, CreatePrefabSkin("wurt_masquerade",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "MASQUERADE", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_masquerade.xml", symbol = "wurt_masquerade_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_masquerade", normal_skin = "wurt_masquerade", powerup = "wurt_masquerade_powerup", },
	torso_tuck_builds = { "wurt_masquerade", "wurt_masquerade_powerup", },
	has_alternate_for_body = { "wurt_masquerade", },
	feet_cuff_size = { wurt_ice_powerup = -1, wurt_ice = -1, },
	release_group = 151,
}))

table.insert(prefs, CreatePrefabSkin("wurt_nature",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_nature.xml", symbol = "wurt_nature_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_nature", normal_skin = "wurt_nature", powerup = "wurt_nature_powerup", },
	torso_tuck_builds = { "wurt_nature", "wurt_nature_powerup", },
	has_alternate_for_body = { "wurt_nature", },
	feet_cuff_size = { wurt_nature = -1, wurt_nature_powerup = -1, },
	release_group = 144,
}))

table.insert(prefs, CreatePrefabSkin("wurt_none",
{
	base_prefab = "wurt",
	type = "base",
	build_name_override = "wurt",
	rarity = "Character",
	rarity_modifier = "CharacterModifier",
	is_restricted = true,
	skin_tags = { "BASE", "CHARACTER", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_none.xml", symbol = "wurt_none_oval.tex"},
	skins = { ghost_skin = "ghost_wurt", normal_skin = "wurt", powerup = "wurt_powerup", },
	torso_tuck_builds = { "wurt", "wurt_powerup", },
	has_alternate_for_body = { "wurt", },
	feet_cuff_size = { wurt_powerup = -1, wurt = -1, },
	release_group = 78,
}))

table.insert(prefs, CreatePrefabSkin("wurt_pirate",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "PIRATE", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_pirate.xml", symbol = "wurt_pirate_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_pirate", normal_skin = "wurt_pirate", powerup = "wurt_pirate_powerup", },
	torso_tuck_builds = { "wurt_pirate", "wurt_pirate_powerup", },
	has_alternate_for_body = { "wurt_pirate", },
	feet_cuff_size = { wurt_pirate_powerup = -1, wurt_pirate = -1, },
	release_group = 133,
}))

table.insert(prefs, CreatePrefabSkin("wurt_rose",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_rose.xml", symbol = "wurt_rose_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_rose", normal_skin = "wurt_rose", powerup = "wurt_rose_powerup", },
	torso_tuck_builds = { "wurt_rose", "wurt_rose_powerup", },
	has_alternate_for_body = { "wurt_rose", },
	feet_cuff_size = { wurt_rose_powerup = -1, wurt_rose = -1, },
	release_group = 100,
}))

table.insert(prefs, CreatePrefabSkin("wurt_shadow",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_shadow.xml", symbol = "wurt_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_shadow", normal_skin = "wurt_shadow", powerup = "wurt_shadow_powerup", },
	torso_tuck_builds = { "wurt_shadow", "wurt_shadow_powerup", },
	has_alternate_for_body = { "wurt_shadow", },
	feet_cuff_size = { wurt_shadow_powerup = -1, wurt_shadow = -1, },
	release_group = 78,
}))

table.insert(prefs, CreatePrefabSkin("wurt_squid",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_squid.xml", symbol = "wurt_squid_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_squid", normal_skin = "wurt_squid", powerup = "wurt_squid_powerup", },
	torso_tuck_builds = { "wurt_squid", "wurt_squid_powerup", },
	has_alternate_for_body = { "wurt_squid", },
	feet_cuff_size = { wurt_squid = -1, wurt_squid_powerup = -1, },
	release_group = 106,
}))

table.insert(prefs, CreatePrefabSkin("wurt_toadstool",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_toadstool.xml", symbol = "wurt_toadstool_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_toadstool", normal_skin = "wurt_toadstool", powerup = "wurt_toadstool_powerup", },
	torso_untuck_builds = { "wurt_toadstool", "wurt_toadstool_powerup", },
	has_alternate_for_body = { "wurt_toadstool", },
	feet_cuff_size = { wurt_toadstool = -1, wurt_toadstool_powerup = -1, },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wurt_toadstool_d",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WURT", },
	share_bigportrait_name = "wurt_toadstool",
	skins = { ghost_skin = "ghost_wurt_toadstool", normal_skin = "wurt_toadstool_d", powerup = "wurt_toadstool_d_powerup", },
	torso_tuck_builds = { "wurt_toadstool_d", "wurt_toadstool_d_powerup", },
	has_alternate_for_body = { "wurt_toadstool_d", },
	feet_cuff_size = { wurt_toadstool_d = -1, wurt_toadstool_d_powerup = -1, },
	marketable = true,
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wurt_toadstool_p",
{
	base_prefab = "wurt",
	type = "base",
	build_name_override = "wurt_toadstool_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WURT", },
	share_bigportrait_name = "wurt_toadstool",
	skins = { ghost_skin = "ghost_wurt_toadstool", normal_skin = "wurt_toadstool_d", powerup = "wurt_toadstool_d_powerup", },
	torso_tuck_builds = { "wurt_toadstool_d", "wurt_toadstool_d_powerup", },
	has_alternate_for_body = { "wurt_toadstool_d", },
	feet_cuff_size = { wurt_toadstool_d = -1, wurt_toadstool_d_powerup = -1, },
	release_group = 124,
}))

table.insert(prefs, CreatePrefabSkin("wurt_victorian",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_victorian.xml", symbol = "wurt_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_victorian", normal_skin = "wurt_victorian", powerup = "wurt_victorian_powerup", },
	torso_tuck_builds = { "wurt_victorian", "wurt_victorian_powerup", },
	has_alternate_for_body = { "wurt_victorian", },
	feet_cuff_size = { wurt_victorian_powerup = -1, wurt_victorian = -1, },
	release_group = 115,
}))

table.insert(prefs, CreatePrefabSkin("wurt_yule",
{
	base_prefab = "wurt",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WURT", },
	bigportrait_anim = { build = "bigportraits/wurt_yule.xml", symbol = "wurt_yule_oval.tex"},
	skins = { ghost_skin = "ghost_wurt_yule", normal_skin = "wurt_yule", powerup = "wurt_yule_powerup", },
	torso_tuck_builds = { "wurt_yule", "wurt_yule_powerup", },
	has_alternate_for_body = { "wurt_yule", },
	feet_cuff_size = { wurt_yule_powerup = -1, wurt_yule = -1, },
	release_group = 127,
}))

table.insert(prefs, CreatePrefabSkin("wx78_combatant",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Event",
	skin_tags = { "LAVA", "BASE", "WX78", },
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_combatant", },
	has_alternate_for_body = { "wx78_combatant", },
	feet_cuff_size = { wx78_combatant = 3, },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wx78_cook",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Event",
	skin_tags = { "VICTORIAN", "BASE", "WX78", },
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_cook", },
	has_alternate_for_body = { "wx78_cook", },
	feet_cuff_size = { wx78_cook = 3, },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wx78_formal",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "FORMAL", "BASE", "WX78", },
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_formal", },
	has_alternate_for_body = { "wx78_formal", },
	feet_cuff_size = { wx78_formal = 3, },
	marketable = true,
	release_group = 2,
}))

table.insert(prefs, CreatePrefabSkin("wx78_formalp",
{
	base_prefab = "wx78",
	type = "base",
	build_name_override = "wx78_formal",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "FORMAL", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_formal.xml", symbol = "wx78_formal_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_formal", },
	has_alternate_for_body = { "wx78_formal", },
	feet_cuff_size = { wx78_formal = 3, },
	release_group = 130,
}))

table.insert(prefs, CreatePrefabSkin("wx78_gladiator",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_gladiator.xml", symbol = "wx78_gladiator_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_gladiator", },
	has_alternate_for_body = { "wx78_gladiator", },
	feet_cuff_size = { wx78_gladiator = 3, },
	release_group = 32,
}))

table.insert(prefs, CreatePrefabSkin("wx78_ice",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ICE", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_ice.xml", symbol = "wx78_ice_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_ice", },
	has_alternate_for_body = { "wx78_ice", },
	feet_cuff_size = { wx78_ice = 3, },
	release_group = 109,
}))

table.insert(prefs, CreatePrefabSkin("wx78_lunar",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LUNAR", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_lunar.xml", symbol = "wx78_lunar_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_lunar", },
	has_alternate_for_body = { "wx78_lunar", },
	feet_cuff_size = { wx78_lunar = 3, },
	release_group = 136,
}))

table.insert(prefs, CreatePrefabSkin("wx78_magma",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "LAVA", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_magma.xml", symbol = "wx78_magma_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_magma", },
	has_alternate_for_body = { "wx78_magma", },
	feet_cuff_size = { wx78_magma = 3, },
	release_group = 51,
}))

table.insert(prefs, CreatePrefabSkin("wx78_nature",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VARG", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_nature.xml", symbol = "wx78_nature_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_nature", },
	has_alternate_for_body = { "wx78_nature", },
	feet_cuff_size = { wx78_nature = 3, },
	release_group = 40,
}))

table.insert(prefs, CreatePrefabSkin("wx78_none",
{
	base_prefab = "wx78",
	type = "base",
	build_name_override = "wx78",
	rarity = "Character",
	skin_tags = { "BASE", "WX78", },
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78", },
	has_alternate_for_body = { "wx78", },
	feet_cuff_size = { wx78 = 3, },
	release_group = 0,
}))

table.insert(prefs, CreatePrefabSkin("wx78_retro",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "RETRO", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_retro.xml", symbol = "wx78_retro_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_retro", },
	has_alternate_for_body = { "wx78_retro", },
	feet_cuff_size = { wx78_retro = 3, },
	release_group = 130,
}))

table.insert(prefs, CreatePrefabSkin("wx78_rhinorook",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Event",
	skin_tags = { "COSTUME", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_rhinorook.xml", symbol = "wx78_rhinorook_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_rhinorook", },
	has_alternate_for_body = { "wx78_rhinorook", },
	feet_cuff_size = { wx78_rhinorook = 10, },
	release_group = 15,
}))

table.insert(prefs, CreatePrefabSkin("wx78_rhinorook_d",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "COSTUME", "BASE", "WX78", },
	share_bigportrait_name = "wx78_rhinorook",
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_rhinorook_d", },
	has_alternate_for_body = { "wx78_rhinorook_d", },
	feet_cuff_size = { wx78_rhinorook_d = 3, },
	marketable = true,
	release_group = 31,
}))

table.insert(prefs, CreatePrefabSkin("wx78_rhinorook_p",
{
	base_prefab = "wx78",
	type = "base",
	build_name_override = "wx78_rhinorook_d",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "COSTUME", "BASE", "WX78", },
	share_bigportrait_name = "wx78_rhinorook",
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_rhinorook_d", },
	has_alternate_for_body = { "wx78_rhinorook_d", },
	feet_cuff_size = { wx78_rhinorook_d = 3, },
	release_group = 105,
}))

table.insert(prefs, CreatePrefabSkin("wx78_rose",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "ROSE", "BASE", "WX78", },
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_rose", },
	has_alternate_for_body = { "wx78_rose", },
	feet_cuff_size = { wx78_rose = 3, },
	marketable = true,
	release_group = 10,
}))

table.insert(prefs, CreatePrefabSkin("wx78_rosep",
{
	base_prefab = "wx78",
	type = "base",
	build_name_override = "wx78_rose",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "ROSE", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_rose.xml", symbol = "wx78_rose_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_rose", },
	has_alternate_for_body = { "wx78_rose", },
	feet_cuff_size = { wx78_rose = 3, },
	release_group = 130,
}))

table.insert(prefs, CreatePrefabSkin("wx78_shadow",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SHADOW", "BASE", "WX78", },
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_shadow", },
	has_alternate_for_body = { "wx78_shadow", },
	marketable = true,
	release_group = 6,
}))

table.insert(prefs, CreatePrefabSkin("wx78_shadowp",
{
	base_prefab = "wx78",
	type = "base",
	build_name_override = "wx78_shadow",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SHADOW", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_shadow.xml", symbol = "wx78_shadow_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_shadow", },
	has_alternate_for_body = { "wx78_shadow", },
	release_group = 130,
}))

table.insert(prefs, CreatePrefabSkin("wx78_survivor",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "HeirloomElegant",
	skin_tags = { "SURVIVOR", "BASE", "WX78", },
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_survivor", },
	has_alternate_for_body = { "wx78_survivor", },
	marketable = true,
	release_group = 4,
}))

table.insert(prefs, CreatePrefabSkin("wx78_survivorp",
{
	base_prefab = "wx78",
	type = "base",
	build_name_override = "wx78_survivor",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "SURVIVOR", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_survivor.xml", symbol = "wx78_survivor_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_survivor", },
	has_alternate_for_body = { "wx78_survivor", },
	release_group = 130,
}))

table.insert(prefs, CreatePrefabSkin("wx78_victorian",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "VICTORIAN", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_victorian.xml", symbol = "wx78_victorian_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_victorian", },
	has_alternate_for_body = { "wx78_victorian", },
	feet_cuff_size = { wx78_victorian = 3, },
	release_group = 43,
}))

table.insert(prefs, CreatePrefabSkin("wx78_wip",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "HALLOWED", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_wip.xml", symbol = "wx78_wip_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_wip", },
	has_alternate_for_body = { "wx78_wip", },
	feet_cuff_size = { wx78_wip = 3, },
	release_group = 49,
}))

table.insert(prefs, CreatePrefabSkin("wx78_wrestler",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YOTP", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_wrestler.xml", symbol = "wx78_wrestler_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_wrestler", },
	has_alternate_for_body = { "wx78_wrestler", },
	feet_cuff_size = { wx78_wrestler = 3, },
	release_group = 80,
}))

table.insert(prefs, CreatePrefabSkin("wx78_yule",
{
	base_prefab = "wx78",
	type = "base",
	rarity = "Elegant",
	rarity_modifier = "Woven",
	skin_tags = { "YULE", "BASE", "WX78", },
	bigportrait_anim = { build = "bigportraits/wx78_yule.xml", symbol = "wx78_yule_oval.tex"},
	skins = { ghost_skin = "ghost_wx78_build", normal_skin = "wx78_yule", },
	feet_cuff_size = { wx78_yule = 3, },
	release_group = 82,
}))

return unpack(prefs)