TelemetryConst = TelemetryConst or {
	economy_origin = {
		buy_crew_item = "buy_crew_item_",
		cosmetics_reward = "cosmetics_reward",
		unlock_gage_asset = "unlock_gage_asset_",
		crime_spree_reroll = "crime_spree_reroll",
		sell_weapon = "sell_weapon_",
		civilian_killed = "civilian_killed",
		increase_infamous = "increase_infamous",
		purchase_weapon_mod = "purchase_weapon_mod_",
		reward_daily = "reward_daily",
		mission_complete_reward = "mission_complete_reward",
		buy_mask = "buy_mask_",
		sell_mask = "sell_mask_",
		loot_drop_cash = "loot_drop_cash",
		buy_preplanning_types = "buy_preplanning_types",
		buy_preplanning_votes = "buy_preplanning_votes",
		start_crime_spree = "start_crime_spree",
		unlock_skill_switch = "unlock_skill_switch_",
		buy_weapon_slot = "buy_weapon_slot",
		safehouse_raid_reward = "safehouse_raid_reward",
		buy_weapon_platform = "buy_weapon_platform_",
		purchase_room_tier = "purchase_room_tier",
		refund_weapon_part = "refund_weapon_part_",
		milestone_award = "milestone_award_",
		mission_reward = "mission_reward",
		buy_weapon_modification = "buy_weapon_modification_",
		respec_skilltree = "respec_skilltree_",
		sell_weapon_slot = "sell_weapon_slot",
		sell_weapon_part = "sell_weapon_part_",
		job_reward = "job_reward",
		complete_trophy = "complete_",
		purchase_mask = "purchase_mask_",
		buy_mission_asset = "buy_mission_asset_",
		black_market_max_progress = "black_market_max_progress",
		skillpoint_spent = "skillpoint_spent_",
		continue_crime_spree = "continue_crime_spree",
		crime_spree_reward = "crime_spree_reward_",
		refund_crime_spree = "refund_crime_spree",
		buy_mask_slot = "buy_mask_slot",
		refund_mission_asset = "refund_mission_asset",
		upgrade_points = "upgrade_points",
		initial_coins = "initial_coins"
	},
	debug = {
		economy_origin = {
			job_completed = "debug_job_completed",
			give_safehouse_coins_all = "debug_give_safehouse_coins_all",
			give_safehouse_coins = "debug_give_safehouse_coins",
			profile_get_cash = "debug_profile_get_cash"
		}
	}
}
