return {
["trail"] = "trainee",
["texture filter"] = "filtre de texture",
["show only with active weapon"] = "montrer seulement avec l'arme activee",
["parent velocity length"] = "vitesse du parent",
["operator"] = "operateur",
["equal"] = "egal a",
["owner velocity right"] = "vitesse droite du proprietaire",
["owner velocity length"] = "vitesse du proprietaire",
["timerx"] = "minuteurx",
["shake"] = "secouer",
["entity class"] = "classe de l'entite",
["load from url"] = "charger a partir d'un lien",
["owner velocity forward"] = "vitesse avant du proprietaire",
["light"] = "lumiere",
["event"] = "evenement",
["follow part name"] = "nom de la partie a suivre",
["is crouching"] = "est accroupi",
["language"] = "langue",
["lock  1"] = "verrouiller 1",
["find"] = "trouver",
["orientation"] = "orientation",
["help"] = "aide",
["play count"] = "nombre de lectures",
["generic"] = "generique",
["movement"] = "mouvement",
["appearance"] = "apparence",
["behavior"] = "comportement",
["speed"] = "vitesse",
["projectile"] = "tir de projectile",
["life time"] = "duree de vie",
["radius"] = "rayon",
["damage radius"] = "rayon de degats",
["aim dir"] = "pointer vers mouvement",
["damage"] = "degats",
["damage type"] = "type de degats",
["delay"] = "delai",
["mass"] = "masse",
["attract"] = "force d'attraction",
["attract mode"] = "mode d'attraction",
["attract radius"] = "distance d'attraction",
["outfit part name"] = "nom de piece pour visuel de l'obus",
["physical"] = "physique",
["collide with owner"] = "collision avec proprietaire",
["remove on collide"] = "disparaitre apres collision",
["bullet impact"] = "trou d'impact",
["command"] = "commande",
["events"] = "evenements",
["weapon"] = "arme",
["size"] = "taille",
["clone"] = "cloner",
["has weapon"] = "a une arme",
["load parts"] = "charger les pieces",
["load"] = "charger",
["hide editor"] = "cacher l'editeur",
["hide entity"] = "cacher l'entite",
["health lost"] = "sante perdue",
["name"] = "nom",
["particles"] = "particules",
["start size"] = "taille au debut",
["end size"] = "taille a la fin",
["start color"] = "couleur au debut",
["end color"] = "couleur a la fin",
["follow"] = "suivre",
["additive"] = "additif",
["fire delay"] = "delai de tir",
["number particles"] = "nombre de particules",
["position spread"] = "etalement",
["position spread2"] = "etalement2",
["die time"] = "duree de vie",
["start length"] = "longueur initiale",
["end length"] = "longueur finale",
["particle angle"] = "angle des particules",
["velocity"] = "vitesse",
["spread"] = "precision",
["air resistance"] = "resistance a l'air",
["gravity"] = "gravite",
["collide"] = "collisions",
["is on ground"] = "est sur le sol",
["loop"] = "boucle",
["above"] = "dessus",
["reset view"] = "reinitialiser la vue",
["reset view position"] = "reinitialiser la position de vue",
["reset eye angles"] = "reinitialiser les angles des yeux",
["physics"] = "physiques",
["draw weapon"] = "dessiner l'arme",
["lock  0"] = "verrouiller 0",
["true"] = "vrai",
["position offset"] = "decalement de position",
["weapon class"] = "classe de l'arme",
["jiggle"] = "tremousser",
["new file"] = "nouveau fichier",
["advanced"] = "avance",
["color"] = "couleur",
["skirt"] = "jupe",
["hide weapon"] = "cacher l'arme",
["player"] = "joueur",
["ammo"] = "munitions",
["parent velocity forward"] = "vitesse avant du parent",
["exit"] = "quitter",
["alternative bones"] = "os alternatifs",
["revert"] = "revenir",
["modified"] = "modifie",
["angle offset"] = "decalage d'angle",
["sunbeams"] = "rayons de soleil",
["remove"] = "enlever",
["max pitch"] = "hauteur max",
["volume"] = "volume",
["ok"] = "ok",
["ogg"] = "ogg",
["outline"] = "contour",
["invert"] = "inverser",
["holdtype"] = "holdtype",
["alternative scaling"] = "aggrandissement alternatif",
["tint color"] = "couleur de teinte",
["is in noclip"] = "est en noclip",
["show editor"] = "montrer l'editeur",
["play on footstep"] = "jouer a chaque pas",
["parent velocity up"] = "vitesse haut du parent",
["paste"] = "coller",
["wear on server"] = "porter sur le serveur",
["request outfits"] = "requete des outfits au serveur",
["panic"] = "arreter PAC pour debugger",
["wear parts"] = "porter les pieces",
["toggle focus"] = "activer/desactiver le focus",
["toggle basic mode"] = "activer/desactiver le mode basique",
["scale"] = "echelle",
["pitch"] = "tonalite du son",
["aim part name"] = "piece a viser",
["end part name"] = "piece de fin",
["target part name"] = "piece ciblee",
["draw order"] = "odre de dessin",
["width"] = "largeur",
["width bend"] = "largeur la courbe",
["width bend size"] = "courbe de la largeur",
["bend"] = "courbe",
["frequency"] = "frequence",
["texture stretch"] = "etirer texture",
["texture scroll"] = "glissement de texture",
["is under water"] = "est dans l'eau",
["view"] = "vue",
["clip"] = "clipper",
["is voice chatting"] = "parle vocalement",
["copy global id"] = "copier globalement les id",
["copy"] = "copier",
["equal or below"] = "egal ou inferieur a",
["draw distance"] = "distance de dessin",
["hide"] = "cacher",
["position"] = "position",
["duplicate"] = "dupliquer",
["editor"] = "editeur",
["timer"] = "minuteur",
["is client"] = "est client",
["operators"] = "operateurs",
["edit"] = "editer",
["modifiers"] = "modificateurs",
["effects"] = "effets",
["sound"] = "son",
["owner armor"] = "armure du proprietaire",
["sound level"] = "volume du son",
["equal or above"] = "egal ou superieur a",
["enable"] = "activer",
["eye angles"] = "angles des yeux",
["footstep"] = "a chaque pas",
["fog"] = "brouillard",
["health"] = "vie/sante",
["false"] = "faux",
["put parts in submenu"] = "pieces mises en sous-menu",
["translation editor"] = "editeur de traduction",
["min pitch"] = "hauteur min. du son",
["material"] = "materiau",
["filename:"] = "nom du fichier:",
["group"] = "groupe",
["filter type"] = "type de filtre",
["find simple"] = "trouver simple",
["fall apart on death"] = "effondrer quand mort",
["font"] = "police",
["fullbright"] = "illumination pleine",
["brightness"] = "brillance",
["getting started"] = "commencer",
["affect children only"] = "affecter pieces contenues seulement",
["draw in reflections"] = "dessiner en reflexions",
["is flashlight on"] = "lampe est allumee",
["owner entity"] = "entite du proprietaire",
["lock  2"] = "verouiller 2",
["save"] = "sauvegarder",
["pause on hide"] = "pauser quand cachee",
["tools"] = "outils",
["maybe"] = "peut etre",
["owner velocity up"] = "vitesse haut du proprietaire",
["vehicle class"] = "classe du vehicule",
["spawn as props"] = "Faire apparaitre comme props",
["save parts"] = "sauvgarder parts",
["outline alpha"] = "alpha du contour",
["parent velocity right"] = "vitesse droite du parent",
["show weapon"] = "montrer l'arme",
["about"] = "a propos",
["options"] = "options",
["show deprecated features"] = "montrer caracteristiques obsoletes",
["draw shadow"] = "dessiner ombres",
["parent name"] = "nom du parent",
["alpha"] = "alpha",
["show in firstperson"] = "montrer en premiere personne",
["examples"] = "exemples",
["advanced mode"] = "mode avance",
["stop on hide"] = "arreter quand cachee",
["owner name"] = "nom du proprietaire",
["overlapping"] = "chevauchement",
["effect"] = "effets",
["wear"] = "porter",
["say"] = "dire",
["sequence name"] = "nom de la sequence",
["outline color"] = "couleur du contour",
["other"] = "autres",
["light blend"] = "melange de lumiere",
["mute footsteps"] = "assourdir les pas",
["move speed"] = "vitesse de mouvement",
["t pose"] = "position t",
["text"] = "texte",
["model name"] = "nom du modele",
["owner health"] = "sante du proprietaire",
["toggle camera follow"] = "activer le suivi de la camera",
["camera follow"] = "suivi de la camera",
["time"] = "temps",
["position grid size"] = "taille de la grille de position",
["not equal"] = "pas egal a",
["toggle t pose"] = "activer la position t",
["scale this and children"] = "agrandir/rapetisser cette piece et ses contenus",
["clear names"] = "effacer les noms",
["gesture"] = "geste",
["beam"] = "corde",
["new directory"] = "nouveau dossier",
["clear"] = "effacer",
["rendering"] = "rendu",
["no outfit reflections"] = "pas de reflets de pac",
["render objects outside of fov"] = "dessiner objets hors du champ de vision",
["render projected textures (flashlight)"] = "dessiner lampes",
["is explicit"] = "est explicite",
["use player color"] = "couleur du joueur",
["use weapon color"] = "couleur du physgun"
}
