return {
	["legacy bone"] = "旧版本骨骼工具",
	["legacy clip"] = "旧版本裁剪工具",
	["legacy entity"] = "旧版本实体工具",
	["legacy light"] = "旧版本光源工具",
	["legacy model"] = "旧版本模型工具",
	["legacy ogg"] = "旧版本ogg音频工具",
	["legacy trail"] = "旧版本尾迹工具",
	["legacy trail"] = "旧版本尾迹工具",
	["legacy material"] = "旧版本材质工具",
	["legacy webaudio"] = "旧版本URL音频工具",
	["legacy experimental bone"] = "旧版本实验性骨骼工具",
	["legacy"] = "旧版本工具-如果不习惯新版可以使用",
	["target entiny"] = "目标实体",
	["parent"] = "父级",
	["strain"] = "张力",
	["sphere"] = "范围",
	["spread"] = "散布",
	["Right click to cancel"] = "右键关闭",
	["mass"] = "质量",
	["load vmt"] = "加载vmt文件",
	["material override"] = "材质覆盖",
	["no lod"] = "无多层次细节",
	["motion blur"] = "运动模糊",
	["collisions"] = "碰撞",
	["face poser"] = "面部工具",
	["load from clipboard"] = "在剪贴板导入",
	["to clipboard"] = "保存至剪贴板",
	["request"] = "刷新",
	["request"] = "刷新",
	["sprite path"] = "贴图",
	["right upperarm"] = "右上臂",
	["neck"] = "脖子",
	["size y"] = "Y轴坐标",
	["draw shadow"] = "绘画阴影",
	["copy"] = "复制",
	["start size"] = "初始大小",
	["clip"] = "裁剪工具",
	["size"] = "大小",
	["reset view"] = "重置视角",
	["right calf"] = "右腿",
	["effect"] = "特效",
	["max"] = "最大",
	["angles"] = "角度",
	["left foot"] = "左脚",
	["font"] = "字体",
	["wear"] = "穿戴",
	["load"] = "加载",
	["bodygroup state"] = "身体状态",
	["size x"] = "X轴坐标",
	["relative bones"] = "相对骨骼",
	["scale"] = "比例",
	["follow"] = "跟随",
	["outline color"] = "轮廓颜色",
	["left thigh"] = "左大腿",
	["bone"] = "骨骼",
	["invert"] = "反转",
	["double face"] = "双面",
	["clear"] = "清空衣架",
	["right forearm"] = "右前臂",
	["left hand"] = "右手",
	["left upperarm"] = "左上臂",
	["false"] = "否",
	["alpha"] = "透明度",
	["use lua"] = "使用Lua",
	["sprite"] = "精灵",
	["my outfit"] = "我的衣架",
	["right hand"] = "右手",
	["angle velocity"] = "角旋转速度",
	["right clavicle"] = "右锁骨",
	["outline"] = "概要",
	["string"] = "执行命令",
	["left clavicle"] = "左锁骨",
	["color"] = "颜色",
	["save"] = "保存",
	["parent name"] = "名称",
	["toggle t pose"] = "切换姿势",
	["outline alpha"] = "概要透明度",
	["remove"] = "删除",
	["spine 4"] = "脊柱4",
	["skin"] = "皮肤",
	["command"] = "命令行",
	["material"] = "材质",
	["sound"] = "音效",
	["fullbright"] = "最大亮度",
	["true"] = "开启",
	["camera FOV"] = "相机视野",
	["spine 2"] = "脊柱2",
	["bone merge"] = "合并骨骼",
	["animation"] = "动画",
	["spine 1"] = "脊柱1",
	["text"] = "文字",
	["rate"] = "速度",
	["operator"] = "查找",
	["settings"] = "过滤器设置",
	["wear filter"] = "谁可以看到你的PAC",
	["outfit filter"] = "你可以看到谁的PAC",
	["spine"] = "脊柱",
	["loop"] = "循环",
	["clone"] = "克隆",
	["position"] = "位置",
	["model"] = "模型",
	["sequence name"] = "选择动作",
	["left toe"] = "左脚趾",
	["pelvis"] = "骨盆",
	["pitch"] = "音高",
	["right toe"] = "右脚趾",
	["add parts to me！"] = "给我添加零件",
	["group"] = "组",
	["right foot"] = "右脚",
	["aim part name"] = "目标瞄准昵称",
	["left calf"] = "左小腿",
	["rotate origin"] = "旋转原点",
	["trail path"] = "尾迹材质",
	["reset eye angles"] = "重置眼睛角度",
	["volume"] = "音量",
	["entity"] = "实体",
	["modify"] = "修改",
	["draw weapon"] = "显示武器",
	["hide"] = "隐藏",
	["length"] = "长度",
	["offset"] = "抵销",
	["input multiplier"] = "输入倍数",
	["input divider"] = "输入分频",
	["owner name"] = "所有者名称",
	["head"] = "头部",
	["bodygroup"] = "身体",
	["brightness"] = "亮度",
	["eye angles"] = "跟随眼睛角度",
	["event"] = "事件",
	["trail"] = "尾迹",
	["arguments"] = "论点",
	["name"] = "名称",
	["right thigh"] = "右大腿",
	["ping pong loop"] = "播放后倒放后播放循环",
	["min"] = "最小",
	["left forearm"] = "左前臂",
	["light"] = "光源",
	["rendering"] = "渲染",
	["language"] = "语言",
	["exit"] = "退出",
	["help"] = "帮助",
	["modifiers"] = "装饰类",
	["t pose"] = "T字姿势",
	["hide editor"] = "隐藏编辑器",
	["camera follow"] = "相机跟随",
	["reset view position"] = "重置相机位置",
	["about"] = "关于PAC3",
	["advanced mode"] = "高级模式",
	["inverse collapse/expand controls"] = "反向折叠/展开控件",
	["enable shift+move/rotate clone"] = "启用shift+移动/旋转克隆",
	["view"] = "视图",
	["options"] = "选项",
	["player"] = "玩家",
	["tools"] = "工具",
	["remember editor position"] = "保留编辑位置",
	["position grid size"] = "位置网格大小",
	["angles grid size"] = "角度网格大小",
	["cut"] = "剪辑",
	["paste"] = "粘贴",
	["ogg"] = "音频",
	["paste properties"] = "粘贴属性",
	["fog"] = "雾",
	["render attachments as bones"] = "将附件渲染为骨骼",
	["automatic property size"] = "自动属性大小",
	["beam"] = "绳索工具",
	["halo"] = "光晕",
	["flex"] = "表情",
	["decal"] = "贴图",
	["proxy"] = "计算器",
	["experimental"] = "实验性工具",
	["advanced"] = "高级",
	["custom animation"] = "定制动画",
	["projectile"] = "弹丸",
	["camera"] = "相机",
	["gesture"] = "姿态",
	["holdtype"] = "holdtype工具",
	["poseparameter"] = "姿势参数",
	["submaterial"] = "子材质工具",
	["jiggle"] = "跟随工具",
	["physics"] = "物理效果",
	["effects"] = "特效",
	["particles"] = "粒子效果",
	["right click to add parts"] = "右键单击以添加物品",
	["shake"] = "震动效果",
	["sunbeams"] = "阳光效果",
	["webaudio"] = "外链音频",
	["woohoo"] = "马赛克",
	["load from url"] = "加载URL",
	["backups"] = "备份",
	["outfit backups"] = "衣架备份",
	["new file"] = "新文档",
	["new directory"] = "新目录",
	["average render time"] = "平均渲染时间",
	["generic"] = "通用",
	["duplicate"] = "重复",
	["is explicit"] = "是清晰的",
	["orientation"] = "取向",
	["appearance"] = "呈现",
	["draw order"] = "绘制顺序",
	["weapon"] = "武器",
	["material 3d"] = "3D材料",
	["material 2d"] = "2D材料",
	["player config"] = "玩家配置",
	["player movement"] = "玩家数据",
	["material refract"] = "易碎材料",
	["projected texture"] = "电灯光源",
	["material eye refract"] = "材料折射率",
	["no outfit reflections"] = "没有服装反射",
	["render objects outside visible fov"] = "在可见视野外渲染对象",
	["render projected textures (flashlight)"] = "渲染投影纹理(手电筒)",
	["examples"] = "样例",
	["auto load (your spawn outfit)"] = "自动保存(您的衣架)",
	["Camera FOV"] = "摄像机视野",
	["expression"]= "表达式",
	["additive"]= "叠加",
	["affect children"]= "作用在子级",
	["input"]= "输入",
	["pow"]= "功率",
	["player angles"]= "玩家角度",
	["axis"]= "轴",
	["variable name"]= "变量名",
	["angle offset"]= "角度",
	["position offset"]="位置",
	["alternative bones"]= "单个骨骼",
	["owner entity"]= "应用到所有者",
	["use player color"]= "使用玩家颜色",
	["use weapon color"]= "使用武器颜色",
	["blur length"]= "模糊长度",
	["blur spacing"]= "模糊留存时间",
	["blend mode"]= "混合模式",
	["no lighting"]= "没有阴影",
	["bone power"]= "骨骼力度",
	["animation type"]= "动画模式",
	["set start"]= "设置开始点",
	["reverse"]= "倒放",
	["duplicate to end"]= "复制到结尾",
	["no model"]= "不会照射到模型",
	["no world"]= "不会照射到世界",
	["mute footsteps"]= "隐藏脚步声",
	["mute sounds"]= "隐藏音效",
	["hide bullets"]= "隐藏子弹",
	["hide physgun beam"]= "隐藏物理枪光束",
	["blood color"]= "血液颜色",
	["noclip"]= "飞行模式",
	["gravity"]= "重力",
	["jump height"]= "跳跃力",
	["texture"]= "材质",
	["f o v"]= "视野",
	["end size"]= "结束大小",
	["start color"]= "开始颜色",
	["end color"]= "结束颜色",
	["start alpha"]= "开始透明度",
	["end alpha"]= "结束透明度",
	["no draw"]= "不显示",
	["class"]= "选择",
	["speed"]= "速度",
	["add owner speed"]= "算入所有者的速度",
	["damping"]= "抑制（阻尼）",
	["radius"]= "半径",
	["damage radius"]= "伤害半径",
	["attract mode"]= "吸引模式",
	["attract"]= "吸引",
	["physical"]= "物理效果",
	["life time"]= "残留时间",
	["sticky"]= "接地后固定",
	["bullet impact"]= "以子弹输出",
	["damage"]= "伤害",
	["damage type"]= "伤害类型",
	["outfit part name"]= "弹丸模型昵称",
	["weight"]= "幅度",
	["walk"]= "慢走",
	["crouch walk"]= "蹲下慢走",
	["reload stand"]= "换弹站立",
	["jump"]= "跳跃",
	["attack stand primaryfire"]= "站立攻击",
	["swim"]= "游泳",
	["attack crouch primaryfire"]= "蹲下攻击",
	["swim idle"]= "游泳站立",
	["reload crouch"]= "蹲下换弹",
	["crouch idle"]= "蹲下",
	["stand idle"]= "站立",
	["run"]= "跑步",
	["air"]= "在空中",
	["sitting"]= "坐下",
	["end point name"]= "结束点昵称",
	["frequency"]= "弯曲度",
	["width"]= "粗细度",
	["passes"]= "光晕大小",
	["blur x"]= "水平模糊",
	["blur y"]= "垂直模糊",
	["amount"]= "扩散量",
	["constant velocity"]= "偏移",
	["constrain x"]= "锁死X轴",
	["constrain y"]= "锁死Y轴",
	["constrain z"]= "锁死Z轴",
	["ground"]= "接地",
	["box"]= "盒子",
	["max speed"]= "最高速度",
	["play on footstep"]= "播放在脚步上",
	["fire delay"]= "频率",
	["number particles"]= "数量",
	["position spread"]= "扩散量",
	["die time"]= "消失时间",
	["start length"]= "开始长度",
	["end length"]= "结束长度",
	["lighting"]= "明亮",
	["darken"]= "变暗量",
	["hide entity"]= "隐藏实体",
	["start"]= "开始",
	["end"]= "结束",
	["eye target name"]= "眼睛看向的方向",
	["sub materials"]= "子贴图",
	["function"]= "函数",
	["hide mesh"]= "隐藏骨骼",
	["invert hide mesh"]= "反向隐藏骨骼",
	["run speed"]= "跑步速度",
	["walk speed"]= "慢走速度",
	["stretch"]= "伸展",
	["center attraction"]= "向中心吸引",
	["ignore z"]= "忽视阻挡物品",
	["weapon hold type"]= "拿起特定武器时使用holdtype",
	["invert frames"]= "倒放",
	["delay"]= "延迟发射",
	["collide with owner"]= "对所有者有效",
	["jiggle angle"]= "跟随角度",
	["jiggle position"]= "跟随位置",
	["draw view model"]= "调整第一人称视角",
	----tools------
	["fix origin"] = "固定原点",
	["replace ogg with webaudio"] = "将音乐替换为链接地址",
	["copy global id"] = "复制全局ID",
	["use legacy scale"] = "使用传统规模",
	["scale this and children"] = "缩放这个和子对象",
	["free children from part"] = "从一部分中释放子对象",
	["square model scales..."] = "方形模型比例...",
	["show only with active weapon"] = "仅显示有效武器",
	["import editor tool from file..."] = "从文件中导入编辑器工具...",
	["import editor tool from url..."] = "从链接中导入编辑器工具...",
	["round numbers"] = "整数",
	["clear names"] = "清除名字",
	["record surrounding props to pac"] = "将周围的道具记录到pac",
	["populate with bones"] = "人体骨骼显示",
	["populate with dummy bones"] = "人体软骨骼显示",
	["print part info"] = "打印部件信息",
	["dump player submaterials"] = "转储播放器子材料",
	["stop all custom animations"] = "停止所有自定义动画",
	["copy from faceposer tool"] = "复制脸部造型工具",
	["spawn as props"] = "作为PROP产生",
	["Convert group of models to Expression 2 holograms "] = "将组模型转换为E2 holo",
	----bones------
	["scale children"] = "同时缩放子级骨骼",
	["move children to origin"] = "子级骨骼移动到原点",
	["follow angles only"] = "仅跟随角度",
	["right finger 1"] = "食指",
	["right finger 3"] = "无名指",
	["right finger 4"] = "小指",
	["right finger 2"] = "中指",
	["left finger 1"] = "食指",
	["left finger 3"] = "无名指",
	["left finger 4"] = "小指",
	["left finger 2"] = "中指",
	-- Animation
    ["sequence name"] = "序列名称",
    ["owner cycle"] = "直接套用到所有者",
    ["physgun"] = "物理枪",
    ["zombie"] = "僵尸",
    ["angry"] = "愤怒",
    ["camera"] = "相机",
    ["crossbow"] = "弩箭",
    ["duel"] = "双持",
    ["fist"] = "拳头",
    ["grenade"] = "手榴弹",
    ["knife"] = "刀",
    ["magic"] = "魔法",
    ["melee"] = "剑1",
    ["melee2"] = "剑2",
    ["meleeangry"] = "弯腰持剑",
    ["normal"] = "普通",
    ["passive"] = "被动",
    ["pistol"] = "手枪",
    ["revolver"] = "左轮",
    ["rpg"] = "RPG",
    ["scared"] = "惊慌的",
    ["shotgut"] = "霰弹枪",
    ["slam"] = "绊雷",
    ["suitcase"] = "手提箱",
    ["smg"] = "SMG",
---face pose
    ["face pose"] = "面部造型",
	["preset"] = "预设",
}
