PREFABS.Arch_hole_in_the_wall_1x =
{
  file   = "door/gtd_hole_in_the_wall.wad"
  map    = "MAP01"

  prob = 280

  kind   = "arch"
  where  = "edge"

  deep   = 16
  over   = 16

  seed_w = 1

  x_fit = "frame"

  bound_z1 = 0
  bound_z2 = 128
}

PREFABS.Arch_hole_in_the_wall_2x =
{
  template = "Arch_hole_in_the_wall_1x"

  prob = 280

  seed_w = 2

  map = "MAP02"
}

PREFABS.Arch_hole_in_the_wall_3x =
{
  template = "Arch_hole_in_the_wall_1x"

  prob = 280

  seed_w = 3

  map = "MAP03"
}

-- key-locked version with a sort of portable force field

PREFABS.Arch_hole_in_the_wall_red_key =
{
  file = "door/gtd_hole_in_the_wall.wad"
  map = "MAP04"

  theme = "!hell"

  prob = 35
  where = "edge"

  engine = "zdoom"

  texture_pack = "armaetus"

  key = "k_red"

  seed_w = 2

  deep = 32
  over = 32

  x_fit = "frame"

  bound_z1 = 0
  bound_z2 = 128
}

PREFABS.Arch_hole_in_the_wall_blue_key =
{
  template = "Arch_hole_in_the_wall_red_key"

  key = "k_blue"

  tex_DOORRED = "DOORBLU"
  tex_RDWAL01 = "COLLITE3"
  flat_FLOOR1_6 = "FLAT14"

  line_33 = 32
}

PREFABS.Arch_hole_in_the_wall_yellow_key =
{
  template = "Arch_hole_in_the_wall_red_key"

  key = "k_yel"

  tex_DOORRED = "DOORYEL"
  tex_RDWAL01 = "COLLITE2"
  flat_FLOOR1_6 = "ORANFLOR"

  line_33 = 34
}
