-- pencil-shaped wall alcoves of sorts

-- red version

PREFABS.Wall_hell_sharp_alcoves_single_red = --#
{
  file   = "wall/gtd_wall_hell_sharp_alcoves.wad"
  map    = "MAP01"

  prob   = 50
  skip_prob = 90.75

  theme  = "hell"
  env = "building"

  where  = "edge"
  deep   = 20
  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit  = { 32,40 }
}

PREFABS.Wall_hell_sharp_alcoves_double_red = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map      = "MAP02"
}

-- blue version

PREFABS.Wall_hell_sharp_alcoves_blue = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP01"

  tex_FIREMAG1 = "COMPBLUE"
  thing_46 = 44
}

PREFABS.Wall_hell_sharp_alcoves_double_blue = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP02"

  tex_FIREMAG1 = "COMPBLUE"
  thing_46 = 44
}

-- green version

PREFABS.Wall_hell_sharp_alcoves_green = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP01"

  tex_FIREMAG1 = "ZIMMER7"
  thing_46 = 45
}

PREFABS.Wall_hell_sharp_alcoves_double_green = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP02"

  tex_FIREMAG1 = "ZIMMER7"
  thing_46 = 45
}

-- gold

PREFABS.Wall_hell_sharp_alcoves_gold = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP01"

  tex_FIREMAG1 = "CRACKLE4"
  thing_46 = 35
}

PREFABS.Wall_hell_sharp_alcoves_double_gold = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP02"

  tex_FIREMAG1 = "CRACKLE4"
  thing_46 = 35
}

-- EPIC versions start here:

-- white

PREFABS.Wall_hell_sharp_alcoves_white = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP01"

  texture_pack = "armaetus"

  tex_FIREMAG1 = "ICEFALL"
  thing_46 = 86
}

PREFABS.Wall_hell_sharp_alcoves_double_white = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP02"

  texture_pack = "armaetus"

  tex_FIREMAG1 = "ICEFALL"
  thing_46 = 86
}

-- black

PREFABS.Wall_hell_sharp_alcoves_black = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP01"

  texture_pack = "armaetus"

  tex_FIREMAG1 = "FIREBLK1"
  thing_46 = 41
}

PREFABS.Wall_hell_sharp_alcoves_double_black = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP02"

  texture_pack = "armaetus"

  tex_FIREMAG1 = "FIREBLK1"
  thing_46 = 41
}

-- Yellow version by Demios, needed this version to hide my new secret

PREFABS.Wall_hell_sharp_alcoves_yellow = --#
{
  template = "Wall_hell_sharp_alcoves_single_red"
  map = "MAP01"

  tex_FIREMAG1 = "CRACKLE4"
  thing_46 = 35
}
