--
--  Lowering pedestal (via remote switch)
--

-- General purpose METAL5
PREFABS.Item_lowering_remote1 =
{
  file   = "item/lowering.wad"
  map    = "MAP01"

  prob   = 1
  key    = "barred"
  item_kind = "key"

  where  = "point"

  tag_1  = "?door_tag"
  door_action = "S1_LowerFloor"
}

PREFABS.Item_lowering_remote1a =
{
  template = "Item_lowering_remote1"
  map      = "MAP02"

  prob   = 80

  height = 144
}

-- General purpose, non-Tech wood
PREFABS.Item_lowering_remote7 =
{
  file   = "item/lowering.wad"
  map    = "MAP07"
  theme  = "!tech"

  prob   = 1
  key    = "barred"
  item_kind = "key"

  where  = "point"

  tag_1  = "?door_tag"
  door_action = "S1_LowerFloor"

  tex_TEKWALL1 = "WOOD1"
  tex_COMPSPAN = "WOOD12"
  flat_CEIL5_1 = "FLAT5_1"

}

PREFABS.Item_lowering_remote7a =
{
  template = "Item_lowering_remote7"
  map      = "MAP02"

  prob   = 80

  height = 144
}

-- General purpose cement
PREFABS.Item_lowering_remote8 =
{
  file   = "item/lowering.wad"
  map    = "MAP07"

  prob   = 1
  key    = "barred"
  item_kind = "key"

  where  = "point"

  tag_1  = "?door_tag"
  door_action = "S1_LowerFloor"

  tex_TEKWALL1 = "CEMENT9"
  tex_COMPSPAN = "CEMENT7"
  flat_CEIL5_1 = "FLAT19"

}

PREFABS.Item_lowering_remote8a =
{
  template = "Item_lowering_remote8"
  map      = "MAP02"

  prob   = 80

  height = 144
}


-- Urban ones here --

PREFABS.Item_lowering_remote2 =
{
  file   = "item/lowering.wad"
  map    = "MAP03"
  theme  = "urban"

  prob   = 1
  key    = "barred"
  item_kind = "key"

  where  = "point"

  tag_1  = "?door_tag"
  door_action = "S1_LowerFloor"
}

PREFABS.Item_lowering_remote2a =
{
  template = "Item_lowering_remote2"
  map      = "MAP04"
  theme  = "urban"

  prob   = 80

  height = 144
}

-- Hell ones here --

PREFABS.Item_lowering_remote3 =
{
  file   = "item/lowering.wad"
  map    = "MAP05"
  theme  = "hell"

  prob   = 1
  key    = "barred"
  item_kind = "key"

  where  = "point"

  tag_1  = "?door_tag"
  door_action = "S1_LowerFloor"

  tex_MARBLE2 = { MARBLE2=50, MARBLE3=50, MARBGRAY=50 }

}

PREFABS.Item_lowering_remote3a =
{
  template = "Item_lowering_remote3"
  map      = "MAP06"
  theme  = "hell"

  prob   = 80

  height = 144
}

-- Tech exclusive here --

-- TEKWALL2 and TEKWALL5 are Doom1 only but my edits w/ custom texture pack
-- makes them visible in Doom 2
PREFABS.Item_lowering_remote4 =
{
  file   = "item/lowering.wad"
  map    = "MAP07"
  theme  = "tech"

  prob   = 1
  key    = "barred"
  item_kind = "key"

  where  = "point"

  tag_1  = "?door_tag"
  door_action = "S1_LowerFloor"

  tex_TEKWALL1 = { TEKWALL1=50, TEKWALL4=50, TEKGREN1=50 }

}

PREFABS.Item_lowering_remote4a =
{
  template = "Item_lowering_remote4"
  map      = "MAP08"
  theme  = "tech"

  prob   = 80

  height = 144
}

-- Stoney
PREFABS.Item_lowering_remote6 =
{
  file   = "item/lowering.wad"
  map    = "MAP07"
  theme  = "tech"

  prob   = 1
  key    = "barred"
  item_kind = "key"

  where  = "point"

  tag_1  = "?door_tag"
  door_action = "S1_LowerFloor"

  tex_TEKWALL1 = { BROWN1=50, BROWNGRN=50, STONE6=50 }
  tex_COMPSPAN = "STONE"
  flat_CEIL5_1 = "FLAT5_4"

}

PREFABS.Item_lowering_remote6a =
{
  template = "Item_lowering_remote6"
  map      = "MAP08"
  theme  = "tech"

  prob   = 80

  height = 144
}

-- Bluey
PREFABS.Item_lowering_remote9 =
{
  file   = "item/lowering.wad"
  map    = "MAP07"
  theme  = "tech"

  prob   = 1
  key    = "barred"
  item_kind = "key"

  where  = "point"

  tag_1  = "?door_tag"
  door_action = "S1_LowerFloor"

  tex_TEKWALL1 = "COMPBLUE"
  tex_COMPSPAN = "TEKWALL4"

}

PREFABS.Item_lowering_remote6a =
{
  template = "Item_lowering_remote9"
  map      = "MAP08"
  theme  = "tech"

  prob   = 80

  height = 144
}
