--
--  Secret item niche
--

-- the hint here is misaligned texture
PREFABS.Item_secret_niche1 =
{
  file  = "item/secret_niche.wad"
  map   = "MAP01"

  theme = "tech"
  prob  = 25
  key   = "secret"

  where  = "seeds"
  seed_w = 1
  seed_h = 1

  deep =  16
  over = -16

  x_fit = "frame"
  y_fit = "top"

  tex_TEKWALL4 = { TEKWALL4=50, METAL2=50, COMPBLUE=50, COMPSPAN=50, BRONZE1=50, METAL1=50, SHAWN2=50, SPACEW4=50, STARG1=50, STARGR1=50, STONE2=50, STONE3=50, STONE4=50 }
}

PREFABS.Item_secret_niche1_urban =
{
  template  = "Item_secret_niche1"
  map      = "MAP01"

  theme = "urban"

  tex_TEKWALL4 = { BROWNHUG=50, BIGBRIK1=50, BIGBRIK2=50, BLAKWAL2=50, BRICK4=50, BRICK5=50, CEMENT9=50, METAL1=50, METAL2=50, MODWALL1=50, MODWALL3=50, STONE2=50, STONE3=50 }
}

PREFABS.Item_secret_niche1_hell =
{
  template  = "Item_secret_niche1"
  map      = "MAP01"

  theme = "hell"

  tex_TEKWALL4 = { BROWNHUG=50, ASHWALL2=50, ASHWALL4=50, ASHWALL7=50, FIREBLU1=50, GRAYVINE=50, GSTONE1=50, GSTVINE1=50, GSTVINE2=50, SP_HOT1=50, METAL=50, SKIN2=50, SKINFACE=50, STONE6=50 }
}


-- this one uses a hint object (usually)
PREFABS.Item_secret_niche2 =
{
  file  = "item/secret_niche.wad"
  map      = "MAP02"
  theme = "tech"

  prob = 100

  thing_34 =
  {
    nothing = 50
    pool_blood_1 = 30
    pool_blood_2 = 30
    pool_brains = 8
    gibbed_player = 10
    dead_player = 10
    barrel = 20
  }

  tex_TEKWALL4 = { TEKWALL4=50, METAL2=50, COMPBLUE=50, COMPSPAN=50, BRONZE1=50, METAL1=50, SHAWN2=50, SPACEW4=50, STARG1=50, STARGR1=50, STONE2=50, STONE3=50, STONE4=50 }

  -- prevent monsters stuck in a barrel
  solid_ents = true
}

PREFABS.Item_secret_niche2_urban =
{
  template  = "Item_secret_niche2"

  map      = "MAP02"
  theme = "urban"

  thing_34 =
  {
    nothing = 50
    pool_blood_1 = 30
    pool_blood_2 = 30
    pool_brains = 10
    gibbed_player = 10
    dead_player = 10
    barrel = 15
    candle = 15
  }

  tex_TEKWALL4 = { BROWNHUG=50, BIGBRIK1=50, BIGBRIK2=50, BLAKWAL2=50, BRICK4=50, BRICK5=50, CEMENT9=50, METAL1=50, METAL2=50, MODWALL1=50, MODWALL3=50, STONE2=50, STONE3=50 }
}

PREFABS.Item_secret_niche2_hell =
{
  template  = "Item_secret_niche2"

  map      = "MAP02"
  theme = "hell"

  thing_34 =
  {
    nothing = 50
    pool_blood_1 = 30
    pool_blood_2 = 30
    pool_brains = 10
    gibbed_player = 10
    dead_player = 10
    barrel = 5
    candle = 25
  }

  tex_TEKWALL4 = { BROWNHUG=50, ASHWALL2=50, ASHWALL4=50, ASHWALL7=50, FIREBLU1=50, GRAYVINE=50, GSTONE1=50, GSTVINE1=50, GSTVINE2=50, SP_HOT1=50, METAL=50, SKIN2=50, SKINFACE=50, STONE6=50 }
}
