-- Pick one of four doors, sir! One has what you seek,
-- the others may end you!

PREFABS.Item_gtd_gameshow_doors_1 =
{
  file  = "item/gtd_item_gameshow_doors.wad"
  map    = "MAP01"

  prob   = 6

  theme  = "!hell"

  where  = "seeds"
  seed_w = 3
  seed_h = 2

  over = 16
  deep = 16

  x_fit = "frame"
  y_fit = "top"
}

PREFABS.Item_gtd_gameshow_doors_2 =
{
  template = "Item_gtd_gameshow_doors_1"
  map = "MAP02"
}

PREFABS.Item_gtd_gameshow_doors_3 =
{
  template = "Item_gtd_gameshow_doors_1"
  map = "MAP03"
}

PREFABS.Item_gtd_gameshow_doors_4 =
{
  template = "Item_gtd_gameshow_doors_1"
  map = "MAP04"
}

PREFABS.Item_gtd_gameshow_doors_1_hell =
{
  template = "Item_gtd_gameshow_doors_1"
  map = "MAP01"

  theme = "hell"

  tex_DOOR1 = "WOODMET1"
  flat_FLAT19 = "FLOOR6_1"
}

PREFABS.Item_gtd_gameshow_doors_2_hell =
{
  template = "Item_gtd_gameshow_doors_1"
  map = "MAP02"

  theme = "hell"

  tex_DOOR1 = "WOODMET1"
  flat_FLAT19 = "FLOOR6_1"
}

PREFABS.Item_gtd_gameshow_doors_3_hell =
{
  template = "Item_gtd_gameshow_doors_1"
  map = "MAP03"

  theme = "hell"

  tex_DOOR1 = "WOODMET1"
  flat_FLAT19 = "FLOOR6_1"
}

PREFABS.Item_gtd_gameshow_doors_4_hell =
{
  template = "Item_gtd_gameshow_doors_1"
  map = "MAP04"

  theme = "hell"

  tex_DOOR1 = "WOODMET1"
  flat_FLAT19 = "FLOOR6_1"
}
