PREFABS.Wall_hell_marbface_1 =
{
  file   = "wall/gtd_wall_marbface_set.wad"
  map    = "MAP01"

  prob   = 50
  theme  = "hell"
  env = "building"

  group = "gtd_wall_marbface"

  where  = "edge"
  deep   = 16
  height = 160

  bound_z1 = 0
  bound_z2 = 160

  z_fit  = "frame"

  tex_MARBFAC2 =
  {
    MARBFAC2 = 50
    MARBFAC3 = 50
    MARBFACE = 50
  }
}

PREFABS.Wall_hell_marbface_diag =
{
  file   = "wall/gtd_wall_marbface_set.wad"
  map    = "MAP02"

  prob   = 50
  theme = "hell"
  group = "gtd_wall_marbface"

  where  = "diagonal"

  height = 160

  bound_z1 = 0
  bound_z2 = 160

  z_fit  = "frame"

  tex_MARBFAC2 =
  {
    MARBFAC2 = 50
    MARBFAC3 = 50
    MARBFACE = 50
  }
}

PREFABS.Wall_hell_marbface_EPIC_1 =
{
  file   = "wall/gtd_wall_marbface_set.wad"
  map    = "MAP01"

  prob   = 50
  theme  = "hell"
  env = "building"

  replaces = "Wall_hell_marbface_1"
  texture_pack = "armaetus"

  group = "gtd_wall_marbface"

  where  = "edge"
  deep   = 16
  height = 160

  bound_z1 = 0
  bound_z2 = 160

  z_fit  = "frame"

  tex_MARBFAC2 =
  {
    MARBFAC2 = 50
    MARBFAC3 = 50
    MARBFACE = 50
    BLAKFAC2 = 50
    BLAKFAC3 = 50
    BLAKFACE = 50
    MARBFAC6 = 50
    MARBFAC7 = 50
    MARBFACF = 50
  }
}

PREFABS.Wall_hell_marbface_diag_EPIC =
{
  file   = "wall/gtd_wall_marbface_set.wad"
  map    = "MAP02"

  prob   = 50
  theme = "hell"
  group = "gtd_wall_marbface"

  replaces = "Wall_hell_marbface_diag"
  texture_pack = "armaetus"

  where  = "diagonal"

  height = 160

  bound_z1 = 0
  bound_z2 = 160

  z_fit  = "frame"

  tex_MARBFAC2 =
  {
    MARBFAC2 = 50
    MARBFAC3 = 50
    MARBFACE = 50
    BLAKFAC2 = 50
    BLAKFAC3 = 50
    BLAKFACE = 50
    MARBFAC6 = 50
    MARBFAC7 = 50
    MARBFACF = 50
  }
}
