----------------------------------------------------------------
--  MODULE: Armaetus Doom/Ultimate Doom Themes
----------------------------------------------------------------
--
--  Copyright (C) 2019-2020 MsrSgtShooterPerson
--  Copyright (C) 2019 Armaetus
--
--  This program is free software; you can redistribute it and/or
--  modify it under the terms of the GNU General Public License
--  as published by the Free Software Foundation; either version 2
--  of the License, or (at your option) any later version.
--
--  This program is distributed in the hope that it will be useful,
--  but WITHOUT ANY WARRANTY; without even the implied warranty of
--  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--  GNU General Public License for more details.
--
------------------------------------------------------------------

-- General room themes are placed here (includes cave rooms)
ARMAETUS_DOOM1_ROOM_THEMES =
{
  any_ducts_Hallway =
  {
    env   = "hallway"
    group = "ducts"
    prob  = 1

    walls =
    {
      GRAY5 = 1
    }

    floors =
    {
      FLAT1 = 1
    }

    ceilings =
    {
      FLAT1 = 1
    }
  }

  any_hellcata_Hallway =
  {
    env   = "hallway"
    group = "hellcata"
    prob  = 1

    walls =
    {
      GRAY5 = 1
    }

    floors =
    {
      FLAT1 = 1
    }

    ceilings =
    {
      FLAT1 = 1
    }
  }

  any_sewers_Hallway =
  {
    env   = "hallway"
    group = "sewers"
    prob  = 1

    walls =
    {
      GRAY5 = 1
    }

    floors =
    {
      FLAT1 = 1
    }

    ceilings =
    {
      FLAT1 = 1
    }
  }

  any_organs_Hallway =
  {
    env   = "hallway"
    group = "organs"
    prob  = 1

    walls =
    {
      GRAY5 = 1
    }

    floors =
    {
      FLAT1 = 1
    }

    ceilings =
    {
      FLAT1 = 1
    }
  }

  any_conveyor_Hallway =
  {
    env   = "hallway"
    group = "conveyor"
    prob  = 1

    walls =
    {
      GRAY5 = 1
    }

    floors =
    {
      FLAT1 = 1
    }

    ceilings =
    {
      FLAT1 = 1
    }
  }

  any_conveyorh_Hallway =
  {
    env   = "hallway"
    group = "conveyorh"
    prob  = 1

    walls =
    {
      GRAY5 = 1
    }

    floors =
    {
      FLAT1 = 1
    }

    ceilings =
    {
      FLAT1 = 1
    }
  }

  tech_GrayMet =
  {
    env = "building"
    prob = 65

    walls =
    {
      GRAY6 = 50
      GRAY8 = 50

      GRAYMET1 = 20
      GRAYMET2 = 20
      GRAYMET3 = 20
      GRAYMET4 = 20
      GRAYMET5 = 20
      GRAYMET6 = 6
      GRAYMET7 = 6
      GRAYMET8 = 6
      GRAYMET9 = 6
      GRAYMETA = 6
      GRAYMETB = 6
      GRAYMETC = 6

      METAL8 = 25
      METAL9 = 25
      METAL10 = 25
      METAL11 = 25

      SHAWN4 = 33
      SHAWN5 = 33
      HEX01 = 33

      DARKMET1 = 30
      DARKM01 = 30

      STARBR1 = 30
      STARGRY1 = 30

      TEKGRBLU = 30
      TEKGRN01 = 30
      TEKGRY01 = 30
      TEKSHAW = 30

      TEKWALL2 = 15
      TEKWALL7 = 15
      TEKWALL8 = 15
      TEKWALL9 = 15
      TEKWALLA = 10
      TEKWALLB = 10
      TEKWALLC = 10
      TEKWALLD = 10
      TEKWALLE = 10
    }

    floors =
    {
      FLOOR4_8 = 25
      FLOOR5_1 = 25
      FLOOR5_3 = 30
      FLOOR0_3 = 30
      FLOOR3_3 = 20
      FLOOR0_2 = 20
      FLOOR0_1 = 20
      FLOOR4_6 = 15
      FLOOR7_1 = 15
      FLAT4 = 15
      FLAT14 = 10
      SLIME15 = 10
      FLOOR1_6 = 6
      FLOOR1_1 = 8
      FLOOR0_5 = 5
      FLAT5 = 5

      GRATE1 = 100
      GRATE2 = 100
      GRATE3 = 100
      GRATE5 = 100
      GRATE6 = 100
      GRATE7 = 100

      DARKF01 = 75
      DARKF02 = 75
      DARKF03 = 75

      SHINY01 = 75
      SHINY02 = 75
      SHINY03 = 75
      SHINY04 = 35
    }

    ceilings =
    {
      CEIL3_1 = 20
      CEIL3_2 = 20
      CEIL3_5 = 20
      CEIL3_3 = 15
      CEIL4_2 = 10
      CEIL4_3 = 10
      CEIL5_1 = 15

      FLAT9  = 30
      FLAT19 = 20
      FLAT4  = 20
      FLAT9  = 15
      FLAT23 = 5
    }
  }

  tech_Computers =
  {
    prob = 70
    env = "building"

    walls =
    {
      COMPSPAN = 30
      COMPOHSO = 10
      COMPTILE = 15
      COMPBLUE = 10
    }

    floors =
    {
      FLAT14 = 70
      FLOOR1_1 = 35
      FLAT4 = 10
      CEIL4_1 = 20
      CEIL4_2 = 20
      CEIL5_1 = 20
      CEIL4_4 = 20
    }

    ceilings =
    {
      CEIL5_1 = 50
      CEIL4_1 = 20
      CEIL4_2 = 20
      CEIL4_4 = 15
      TEK1    = 7
      TEK2    = 7
      QFLAT09 = 5
      GRATE3  = 5
    }
  }

  -- Multi colors here!
  tech_ComputersMulti =
  {
    prob = 45
    env = "building"

    walls =
    {
      COMPSPAN = 20
      COMPOHSO = 10
      COMPTILE = 20
      COMPTIL2 = 20
      COMPTIL3 = 10
      COMPTIL4 = 20
      COMPTIL5 = 20
      COMPTIL6 = 20
      COMPBLUE = 10
      COMPGREN = 10
      COMPRED  = 10
    }

    floors =
    {
      FLAT14 = 70
      FLOOR1_1 = 35
      FLOOR1_2 = 30
      GRENFLOR = 20
      FLAT4 = 10
      CEIL4_1 = 20
      CEIL4_2 = 20
      CEIL5_1 = 20
      CEIL4_4 = 20
    }

    ceilings =
    {
      CEIL5_1 = 50
      CEIL4_1 = 20
      CEIL4_2 = 20
      CEIL4_4 = 15
      TEK1    = 7
      TEK2    = 7
      QFLAT09 = 5
      GRATE3  = 5
    }
  }

  -- single color comp rooms
  tech_ComputersRed =
  {
    prob = 7
    env = "building"

    walls =
    {
      COMPSPAN = 20
      CMPTILE = 20
      COMPTIL2 = 20
      COMPRED  = 10
      TEKWALL8 = 20
      GRAYMET9 = 20
    }

    floors =
    {
      -- predominantly red
      FLOOR1_6 = 50
      FLOOR1_2 = 50
      FLAT15 = 50
      STARBR2F = 25
      STARTANF = 25

      -- everything else
      FLOOR1_1 = 5
      FLAT3 = 10
      FLAT4 = 10
      FLAT20 = 10
      CEIL4_1 = 2
      CEIL4_2 = 2
      CEIL5_1 = 5
      CEIL4_4 = 2
      FLOOR4_8 = 20
      GRATE1 = 20
      GRATE2 = 20
      GRATE5 = 10
      GRATE6 = 10
      GRATE7 = 20
      SHINY01 = 10
      SHINY03 = 10
    }

    ceilings =
    {
      CEIL5_1 = 20
      CEIL5_2 = 20
      FLOOR1_6 = 10
      TEK1    = 20
      QFLAT09 = 5
      GRATE3  = 5
    }
  }

  tech_ComputersBlue =
  {
    prob = 7
    env = "building"

    walls =
    {
      CMPTILE = 15
      CMPOHSO = 15
      GRAYBLU1 = 20
      SILVBLU1 = 20
      TEKGRBLU = 20
      COMPBLUE = 10
      TEKWALLB = 20
      TEKWALLD = 20
      GRAYMET6 = 15
      GRAYMETA = 15
    }

    floors =
    {
      -- predominantly blue
      CEIL4_1 = 30
      CEIL4_2 = 30
      CEIL4_4 = 30
      FLOOR1_1 = 50
      FLAT14 = 35

      FLOOR1_1 = 15
      FLOOR1_2 = 5
      FLAT3 = 10
      FLAT4 = 10
      FLAT20 = 10
      CEIL5_1 = 10
      FLOOR4_8 = 20
      GRATE1 = 20
      GRATE2 = 20
      GRATE5 = 10
      GRATE6 = 10
      GRATE7 = 20
      SHINY01 = 10
      SHINY03 = 10
    }

    ceilings =
    {
      CEIL5_1 = 10
      CEIL5_2 = 10
      CEIL4_1 = 20
      CEIL4_2 = 20
      CEIL4_4 = 20
      TEK4    = 20
      TEK6    = 20
      QFLAT09 = 5
      GRATE3  = 5
    }
  }

  tech_ComputersGreen =
  {
    prob = 7
    env = "building"

    walls =
    {
      TEKWALL9 = 20
      COMPGREN = 20
      COMPTIL4 = 20
      GRAYMET8 = 15
    }

    floors =
    {
      -- predominantly green
      GRENFLOR = 75
      STARG1F = 50

      FLOOR1_1 = 15
      FLOOR1_2 = 5
      FLAT3 = 10
      FLAT4 = 10
      FLAT20 = 10
      CEIL4_1 = 2
      CEIL4_2 = 2
      CEIL5_1 = 10
      CEIL4_4 = 2
      FLOOR4_8 = 20
      GRATE1 = 20
      GRATE2 = 20
      GRATE5 = 10
      GRATE6 = 10
      GRATE7 = 20
      SHINY01 = 10
      SHINY03 = 10
    }

    ceilings =
    {
      CEIL5_1 = 20
      CEIL5_2 = 20
      TEK2    = 30
      QFLAT09 = 5
      GRATE3  = 5
    }
  }

  tech_ComputersYellowish =
  {
    prob = 7
    env = "building"

    walls =
    {
      TEKWALLE = 20
      COMPTIL5 = 20
      COMPTIL3 = 8
      COMPBLAK = 8
      GRAYMETC = 8
    }

    floors =
    {
      -- predominantly yellow or orange shades
      ORANFLOR = 50
      STARBR2F = 25
      STARTANF = 25
      FLOOR4_1 = 25
      FLOOR4_5 = 25
      SLIME16 = 25

      FLOOR1_1 = 15
      FLOOR1_2 = 5
      FLAT3 = 10
      FLAT4 = 10
      FLAT20 = 10
      CEIL5_1 = 10
      FLOOR4_8 = 20
      GRATE1 = 20
      GRATE2 = 20
      GRATE5 = 10
      GRATE6 = 10
      GRATE7 = 20
      SHINY01 = 10
      SHINY03 = 10
    }

    ceilings =
    {
      CEIL5_1 = 15
      CEIL5_2 = 30
      TEK7    = 30
      QFLAT09 = 5
      GRATE3  = 5
    }
  }

  tech_ComputersParple =
  {
    prob = 7
    env = "building"

    walls =
    {
      TEKWALLA = 20
      TEKWALLC = 20
      COMPTIL6 = 20
      COMPTIL3 = 10
      COMPBLAK = 10
      GRAYMET7 = 10
      GRAYMETB = 10
    }

    floors =
    {
      FLAT14 = 20
      FLOOR1_1 = 15
      FLOOR1_2 = 5
      FLAT3 = 10
      FLAT4 = 10
      FLAT20 = 10
      CEIL4_1 = 5
      CEIL4_2 = 5
      CEIL5_1 = 10
      CEIL4_4 = 5
      FLOOR4_8 = 20
      GRATE1 = 20
      GRATE2 = 20
      GRATE5 = 10
      GRATE6 = 10
      GRATE7 = 20
      SHINY01 = 10
      SHINY03 = 10
    }

    ceilings =
    {
      CEIL5_1 = 50
      CEIL5_2 = 30
      TEK3    = 20
      TEK5    = 20
      QFLAT09 = 5
      GRATE3  = 5
    }
  }

  -- Hooray, CEMENT textures!
  tech_Cement =
  {
    env = "building"
    prob = 60

    walls =
    {
      CEM01 = 50
      CEM02 = 50
      CEM03 = 15
      CEM04 = 15
      CEM06 = 50
      CEM07 = 50
      CEM09 = 50
      CEM10 = 50
      CEM11 = 50
      BRIKS31 = 50
      BRIKS32 = 50
      BRONZEG1 = 15
      BRONZEG2 = 15
      BRONZEG3 = 15
      BROWN2 = 50
      BROWN3 = 50
      GRAY6 = 15
      GRAY8 = 15
      GRAY9 = 15
      SNOWWAL1 = 15
      SNOWWAL2 = 15
      SNOWWAL3 = 15
      STON7 = 15
      STONE10 = 15
      STONE8 = 15
    }

    floors =
    {
      FLAT1 = 30
      FLAT3 = 30
      FLAT5_4 = 25
      FLAT19 = 15
      FLAT20 = 15
      FLOOR0_3 = 15
      FLOOR0_5 = 15
      FLOOR4_7 = 15
      GRATE1 = 15
      GRATE2 = 15
      GRATE5 = 25
      GRATE6 = 25
      GRATE7 = 15
      FLOOR4_8 = 10
      FLOOR5_1 = 10
      FLOOR51C = 10
      FLOOR46D = 15
      FLOOR46E = 15
      DARKF01 = 15
      DARKF02 = 15
      SHINY01 = 25
      SHINY02 = 25
      SHINY04 = 25
      SLIME14 = 15
      TILES4 = 20
      TILES6 = 20
    }

    ceilings =
    {
      FLAT1 = 15
      FLAT3 = 5
      FLAT18 = 30
      FLAT19 = 40
      FLOOR0_5 = 30
      CEIL3_5 = 30
      FLAT5_4 = 20
      MFLR8_1 = 15
      FLAT5_2 = 5
      CEIL1_1 = 5
      FLAT5_2 = 5
      GRATE4  = 10
    }
  }

  tech_Shiny =
  {
    prob = 75
    env = "building"

    walls =
    {
      SHAWGRY4 = 15

      SHAWN2 = 60
      SHAWN4 = 40
      SHAWN5 = 40

      SHAWHOSO = 40
      SHAWN01C = 15
      SHAWN01D = 15
      SHAWN01F = 15

      TEKSHAW = 25
      HEX01  = 15
      STARGR1 = 5
      STARGR2 = 5
      STARGRY1 = 8

      SNOWWAL1 = 15
      SNOWWAL2 = 15
      SNOWWAL3 = 15
      SNOWWAL4 = 15
    }

    floors =
    {
      FLOOR4_7 = 10
      FLOOR4_8 = 10
      FLOOR5_1 = 10
      FLAT14 = 10
      FLAT15 = 10
      FLOOR1_1 = 5
      FLOOR1_2 = 5
      FLAT23 = 70
      SHINY01 = 20
      SHINY02 = 30
      SHINY03 = 25
      TILES4  = 5
      TILES6  = 5
    }

    ceilings =
    {
      FLAT23 = 70
      FLAT1  = 5
      FLAT19 = 10
      SHINY02 = 15
      FLOOR4_7 = 10
      SHINY03 = 15
      SHINY04 = 10
    }
  }

  tech_VeryGray =
  {
    env = "building"
    prob = 80

    walls =
    {
      GRAY1 = 80
      GRAY5 = 80
      GRAY4 = 80
      GRAY6 = 60
      GRAY7 = 80
      GRAY8 = 60
      ICKWALL1 = 5
      ICKWALL2 = 5
      ICKWALL3 = 5
    }

    floors =
    {
      FLAT4 = 50
      FLOOR0_3 = 30
      FLAT5_4 = 25
      FLAT19 = 15
      TILES4 = 15
      TILES5 = 10
      TILES6 = 10
      FLOOR0_5 = 10
      FLOOR4_7 = 15
      SHINY01 = 5
      SHINY02 = 5
      SHINY03 = 10
      GMET07  = 3
    }

    ceilings =
    {
      FLAT19 = 40
      FLAT5_4 = 20
      FLAT4  = 20
      FLAT23 = 10
      FLAT1 = 10
      FLOOR4_7 = 5
      SHINY02 = 5
      RROCK21 = 5
      SHINY04 = 5
      SLIME14 = 10
      SLIME15 = 10
    }
  }

  tech_VeryBrown =
  {
    env = "building"
    prob = 60

    walls =
    {
      BROWN1 = 30
      BROWN3 = 5
      BROWNGRN = 20
      BROWNGR2 = 5
      BROWNGR3 = 5
      BROWNGR4 = 5
      BROWN96 = 10
      BROVINE = 5
      BROVINE2 = 5
    }

    floors =
    {
      FLOOR0_1 = 30
      FLOOR0_2 = 20
      FLOOR3_3 = 20
      FLOOR7_1 = 15
      FLOOR4_5 = 30
      FLOOR4_6 = 30
      FLOOR5_2 = 30
      FLAT5 = 20
      FLAT14 = 15
      FLAT5_4 = 10
      FLOOR46D = 10
      FLOOR46E = 10
      DARKF01 = 5
      DARKF02 = 5
    }

    ceilings =
    {
      CEIL5_1 = 20
      CEIL3_3 = 15
      CEIL3_5 = 50
      FLAT1 = 20
      FLOOR4_1 = 30
      FLAT5_4 = 10
      FLOOR5_4 = 10
      QFLAT09 = 5
    }
  }

  tech_phoboscave =
  {
    env  = "cave"
    prob = 50

    walls =
    {
    ASH01 = 30
    ASH02 = 15
    ASH03 = 30
    ASH05 = 40
    ROK02 = 20
    SP_ROCK1 = 50
    SP_ROCK2 = 10
    ROK04 = 20
    ROK05 = 30
    ROK06 = 50
    ROK07 = 15
    ROK12 = 30
    ROK13 = 30
    ROK14 = 60
    ROK15 = 60
    ROK20 = 20
    ROK21 = 25
    ROK22 = 30
    ROK23 = 30
    ROK24 = 10
    ROK25 = 15
    ROK26 = 15
    }

    floors =
    {
     FLAT10 = 80
     MFLR8_3 = 40
     RROCK03 = 50
     RROCK09 = 20
    }

    ceilings =
    {
     FLAT10 = 60
     MFLR8_3 = 50
     RROCK03 = 40
     RROCK09 = 40
    }
  }

-- DEIMOS THEMES --

  deimos_icky =
  {
    env = "building"
    prob = 70

    walls =
    {
      ICKWALL1 = 60
      ICKWALL2 = 20
      ICKWALL3 = 40
    }

    floors =
    {
      FLAT4 = 30
      FLOOR0_3 = 50
      FLAT5_4 = 25
      FLAT19 = 15
      TILES4 = 15
      TILES5 = 10
      TILES6 = 10
      FLOOR0_5 = 10
      FLOOR4_7 = 15
      SHINY01 = 5
      SHINY02 = 5
      SHINY03 = 10
      GMET07  = 3
    }

    ceilings =
    {
      FLAT19 = 40
      FLAT5_4 = 20
      FLAT4  = 20
      FLAT23 = 10
      FLAT1 = 10
      FLOOR4_7 = 5
      SHINY02 = 5
      RROCK21 = 5
      SHINY04 = 5
    }
  }

  deimos_Cement =
  {
    env = "building"
    prob = 80

    walls =
    {
      CEM03 = 15
      CEM04 = 15
      CEM06 = 120
      CEM07 = 120
      CEM09 = 120
    }

    floors =
    {
      FLAT1 = 50
      FLAT5_4 = 40
      GRATE1  = 15
      GRATE2  = 15
      FLOOR4_8 = 10
      FLOOR5_1 = 10
      FLOOR51C = 10
      FLOOR46D = 15
      FLOOR46E = 15
      DARKF01 = 15
      DARKF02 = 15
    }

    ceilings =
    {
      FLAT19 = 50
      FLAT5_4 = 20
      MFLR8_1 = 15
      FLAT5_2 = 5
      CEIL1_1 = 5
      FLAT5_2 = 5
      GRATE4  = 10
    }
  }

  deimos_deimoscave =
  {
    env  = "cave"
    prob = 60

    walls =
    {
    ASH01 = 40
    ASH02 = 25
    ASH03 = 30
    ASH05 = 40
    ROK02 = 25
    SP_ROCK1 = 65
    SP_ROCK2 = 15
    ROK04 = 20
    ROK05 = 40
    ROK06 = 60
    ROK07 = 20
    ROK12 = 30
    ROK13 = 30
    ROK14 = 80
    ROK15 = 80
    ROK20 = 40
    ROK21 = 35
    ROK22 = 30
    ROK23 = 30
    ROK24 = 20
    ROK25 = 15
    ROK26 = 25
    }

    floors =
    {
     FLAT10 = 40
     MFLR8_3 = 70
     RROCK03 = 50
     RROCK09 = 20
    }

    ceilings =
    {
     FLAT10 = 30
     MFLR8_3 = 80
     RROCK03 = 40
     RROCK09 = 20
    }
  }

 -- HELL THEMES --

  hell_ArmaetusGothic =
  {
    env  = "building"
    prob = 130

    walls =
    {
      GOTH01 = 15
      GOTH02 = 15
      GOTH03 = 15
      GOTH06 = 15
      GOTH07 = 15
      GOTH08 = 15
      GOTH09 = 15
      GOTH10 = 15
      GOTH11 = 15
      GOTH12 = 15
      GOTH13 = 15
      GOTH14 = 15
      GOTH15 = 15
      GOTH16 = 15
      GOTH17 = 15
      GOTH18 = 15
      GOTH23 = 15
      GOTH24 = 15
      GOTH25 = 15
      GOTH26 = 15
      GOTH27 = 15
      GOTH28 = 15
      GOTH34 = 15
      GOTH35 = 15
      GOTH36 = 15
      GOTH37 = 15
      GOTH38 = 15
      GOTH39 = 15
      GOTH40 = 15
      GOTH41 = 15
      GOTH42 = 15
      GOTH43 = 15
      GOTH44 = 15
      GOTH45 = 15
      GOTH46 = 15
      GOTH47 = 15
      GOTH48 = 15
      GOTH49 = 15
    }

    floors =
    {
      GRNROCK  = 30
      FLAT5_4  = 30
      FLAT5_1  = 30
      FLOOR7_1 = 30
      DEM1_6   = 15
      FLAT5_1  = 5
      FLAT5_2  = 5

      FLAT10   = 10
      FLOOR6_2 = 10
      MFLR8_2  = 10

      G01 = 40
      G02 = 40
      G03 = 40
      G04 = 40
      G05 = 40
      G06 = 40
      G07 = 40
      G08 = 40
      G09 = 40
      G10 = 40
      G11 = 40
      G12 = 40
      G13 = 40
      G14 = 40
      G15 = 40
      G16 = 40
      G17 = 40
      G18 = 40
      G19 = 40
      G20 = 40
      G21 = 40

      GMET01 = 90
      GMET02 = 90
      GMET03 = 90
      GMET04 = 90
      GMET05 = 90
      GMET06 = 90
      GMET07 = 90
    }

    ceilings =
    {
      FLOOR7_2 = 50
      DEM1_5   = 20
      FLOOR6_1 = 20
      FLOOR6_2 = 20
      MFLR8_4  = 15
    }
  }

  hell_Cement =
  {
    env = "building"
    prob = 100

    walls =
    {
      CEM03 = 25
      CEM04 = 25
      CEM06 = 75
      CEM07 = 75
      CEM09 = 75
      DRKCMT01 = 20
      DRKCMT02 = 20
      DRKCMT03 = 20
      DRKCMT04 = 20
      HELLCMT1 = 20
      HELLCMT2 = 20
      HELLCMT3 = 20
      HELLCMT4 = 20
      HELLCMT5 = 20
      HELLCMT6 = 20
      HELLCMT7 = 15
      HELLCMT8 = 15

      BRONZEG1 = 15
      BRONZEG2 = 15
      BRONZEG3 = 15
      KMARBLE1 = 15
      KMARBLE2 = 15
      KMARBLE3 = 15
      REDMARB1 = 15
      REDMARB2 = 15
      REDMARB3 = 15
    }

    floors =
    {
      FLAT1 = 30
      FLAT5_4 = 20
      FLAT5_2 = 5
      FLAT5_1 = 5
      GRATE1  = 10
      GRATE2  = 10
      GRATE7  = 10
      FLOOR4_8 = 10
      FLOOR5_1 = 10
      FLOOR51C = 10
      FLOOR46D = 10
      FLOOR46E = 10
      DARKF01 = 10
      DARKF02 = 10

      G04 = 10
      G05 = 10
      G06 = 10
      G07 = 10
      G08 = 10
      G09 = 10
      G10 = 10
      G12 = 10
      G13 = 10
      G14 = 10
      G15 = 10
      G18 = 10
      G20 = 10
      G21 = 10
    }

    ceilings =
    {
      FLAT19 = 10
      FLAT5_4 = 10
      MFLR8_1 = 15
      FLAT5_2 = 5
      CEIL1_1 = 5
      FLAT5_2 = 5
      GRATE4  = 10
      GRATE8  = 10

      G04 = 10
      G05 = 10
      G06 = 10
      G07 = 10
      G08 = 10
      G09 = 10
      G10 = 10
      G12 = 10
      G14 = 10
      G15 = 10
      G18 = 10
      G20 = 10
      G21 = 10
    }
  }

  hell_fleshcraft =
  {
    env  = "building"
    prob = 50

    walls =
    {
      SKIN2 = 10
      SKIN3 = 10
      SKIN4 = 10
      SKINMET1 = 30
      SKINMET2 = 30
      SKINLOW1 = 30
      SKINMET3 = 20
      SKINMET4 = 20
      SKINMET5 = 30
      SKINMET6 = 10
      SKINMET7 = 10
      SKINTEK1 = 15
      SKINTEK2 = 15
    }

    floors =
    {
      FLAT5_1 = 50
      FLAT5_2 = 50
      FLAT5 = 30
      WOODTIL = 30
      WOODTI2 = 30
      FLOOR46D = 30
      FLOOR46E = 30
      G13 = 20
    }

    ceilings =
    {
      CEIL1_1 = 50
      FLAT5_2 = 50
      G02 = 30
      G03 = 30
      FLOOR7_2 = 15
      FLOOR7_3 = 15
    }
  }

  hell_blackened =
  {
    env  = "building"
    prob = 40

    walls =
    {
      KSTONE1 = 50
      KMARBLE2 = 50
      KMARBLE3 = 50
      KMARBLE1 = 20
    }

    floors =
    {
      BMARB1 = 50
      BMARB2 = 50
      BMARB3 = 20
    }

    ceilings =
    {
      BMARB3 = 100
      BMARB1 = 30
    }
  }


  hell_crimson =
  {
    env  = "building"
    prob = 40

    walls =
    {
      REDMARB1 = 20
      REDMARB2 = 60
      REDMARB3 = 60
    }

    floors =
    {
      RMARB1 = 50
      RMARB2 = 50
      RMARB3 = 20
    }

    ceilings =
    {
      RMARB3 = 100
      RMARB1 = 30
    }
  }


  hell_armaetuscave =
  {
    env  = "cave"
    prob = 60

    walls =
    {
      RDROK1   = 80
      RDROK2   = 80
      SP_ROCK1 = 50
      SP_ROCK2 = 20
      ASH05    = 50
      ROK04    = 35
      ROK05    = 35
      ROK12    = 35
      ROK13    = 35
      ROK14    = 30
      ROK15    = 30
      ROK20    = 20
      ROK21    = 20
      ROK22    = 20
      ROK23    = 20
      ROK24    = 15
      ROK25    = 15
      ROK26    = 10
    }

    floors =
    {
      FLAT10 = 60
      MFLR8_3 = 50
      RROCK03 = 50
      RROCK09 = 30
    }
  }

  hell_fireycave =
  {
    env  = "cave"
    prob = 70

    light_adjusts = { 32,48,64 }

    walls =
    {
      ROCKRED1 = 50
      HELLROK1 = 30
      RDROK1   = 20
      RDROK2   = 20
      CRACKRED = 15
      CRACKRD2 = 15
      FIREBLU1 = 15
      CRAK01 =  5
      CRAK02 =  5
      FIREBLK1 =  3
    }

    floors =
    {
      FLOOR6_2 = 40
      FLOOR6_1 = 20

      RROCK01  = 20
      RROCK05  = 20
      RROCK03  = 10
      RROCK02  = 5
    }
  }

  -- Hell has frozen over!
  hell_icecave =
  {
    env  = "cave"
    prob = 40

    light_adjusts = { 8,16,24 }

    walls =
    {
    SNOW03 = 50
    SNOW07 = 100
    SNOW08 = 100
    SNOW09 = 100
    SNOW10 = 100
    SNOW11 = 100
    SNOW12 = 100
    SNOW13 = 100
    SNOW14 = 100
    }

    floors =
    {
    SNOW1 = 50
    SNOW5 = 50
    SNOW6 = 50
    SNOW7 = 50
    SNOW8 = 50
    }
  }

-- THY FLESH CONSUMED THEMES --

  flesh_MoreWood =
  {
    env = "building"
    prob = 150

    walls =
    {
      WOOD1 = 50
      WOOD3 = 50
      WOOD5 = 50
      WD03   = 50
      WD04   = 50
      WOOD15 = 50
      WOOD16 = 50
      WOOD17 = 50
      WOOD18 = 30
    }

    floors =
    {
      FLAT5_1 = 80
      FLAT5_2 = 80
      FLAT5_5 = 50

      CARPET1 = 15
      CARPET2 = 15
      CARPET3 = 15
      CARPET4 = 15
      CARPET5 = 15
      CARPET6 = 15
      CARPET7 = 15
      CARPET8 = 15

      WOODTIL = 30
      WOODTI2 = 30
      FFLAT01 = 30
    }

    ceilings =
    {
    CEIL1_1 = 70
    FLAT5_2 = 50
    GSTN01  = 30
    GSTN02  = 30
    SLIME14 = 20
    SLIME15 = 20

    }
  }

  flesh_MoreWood =
  {
    env = "building"
    prob = 150

    walls =
    {
      WOOD1 = 50
      WOOD3 = 50
      WOOD5 = 50
      WD03   = 50
      WD04   = 50
      WOOD15 = 50
      WOOD16 = 50
      WOOD17 = 50
      WOOD18 = 35
    }

    floors =
    {
      FLAT5_1 = 80
      FLAT5_2 = 80
      FLAT5_5 = 50

      CARPET1 = 15
      CARPET2 = 15
      CARPET3 = 15
      CARPET4 = 15
      CARPET5 = 15
      CARPET6 = 15
      CARPET7 = 15
      CARPET8 = 15

      WOODTIL = 30
      WOODTI2 = 30
      FFLAT01 = 30
    }

    ceilings =
    {
    CEIL1_1 = 70
    FLAT5_2 = 50
    GSTN01  = 30
    GSTN02  = 30
    SLIME14 = 20
    SLIME15 = 20

    }
  }

  flesh_armaetuscave =
  {
    env  = "cave"
    prob = 50

    walls =
    {

    SP_ROCK1 = 60
    SP_ROCK2 = 20
    ASH05    = 50
    ROK04    = 35
    ROK05    = 35
    ROK12    = 35
    ROK13    = 35
    ROK14    = 30
    ROK15    = 30
    ROK20    = 20
    ROK21    = 20
    ROK22    = 20
    ROK23    = 20
    ROK24    = 15
    ROK25    = 15
    ROK26    = 10
    }

    floors =
    {
     FLAT10 = 60
     MFLR8_3 = 50
     RROCK03 = 50
     RROCK09 = 30
     FLAT5_4 = 10
    }
  }

  flesh_ashblack =
  {
    env  = "building"
    prob = 40

    walls =
    {
      KSTONE1 = 50
      KMARBLE2 = 50
      KMARBLE3 = 50
      KMARBLE1 = 20
    }

    floors =
    {
      BMARB1 = 50
      BMARB2 = 50
      BMARB3 = 20
    }

    ceilings =
    {
      BMARB3 = 100
      BMARB1 = 30
    }
  }


  flesh_bloodred =
  {
    env  = "building"
    prob = 40

    walls =
    {
      REDMARB1 = 20
      REDMARB2 = 60
      REDMARB3 = 60
    }

    floors =
    {
      RMARB1 = 50
      RMARB2 = 50
      RMARB3 = 20
    }

    ceilings =
    {
      RMARB3 = 100
      RMARB1 = 30
    }
  }

  flesh_skincraft =
  {
    env  = "building"
    prob = 50

    walls =
    {
      SKIN2 = 10
      SKIN3 = 10
      SKIN4 = 10
      SKINMET1 = 30
      SKINMET2 = 30
      SKINLOW1 = 30
      SKINMET3 = 20
      SKINMET4 = 20
      SKINMET5 = 30
      SKINMET6 = 10
      SKINMET7 = 10
      SKINTEK1 = 15
      SKINTEK2 = 15
    }

    floors =
    {
      FLAT5_1 = 50
      FLAT5_2 = 50
      FLAT5 = 30
      WOODTIL = 30
      WOODTI2 = 30
      FLOOR46D = 30
      FLOOR46E = 30
      G13 = 20
    }

    ceilings =
    {
      CEIL1_1 = 50
      FLAT5_2 = 50
      G02 = 30
      G03 = 30
      FLOOR7_2 = 15
      FLOOR7_3 = 15
    }
  }
}

ARMAETUS_DOOM1_THEMES =
{
  tech =
  {
    ceiling_sinks =
    {
      light_TLITE5_1 = 7
      light_TLITE5_2 = 7
      light_TLITE5_3 = 7
      light_TLITE65B = 7
      light_TLITE65G = 7
      light_TLITE65O = 7
      light_TLITE65W = 7
      light_TLITE65Y = 7
      light_LIGHTS1 = 7
      light_LIGHTS2 = 7
      light_LIGHTS3 = 7
      light_LIGHTS4 = 7
    }

    facades =
    {
      STARTAN3 = 50
      STARG3 = 50

      GRAY6 = 25
      GRAY8 = 25
      GRAY9 = 25

      STONE  = 20
      STONE2 = 20
      STONE3 = 20

      BROWN1 = 20
      BROWNGRN = 20
      BROVINE = 25
      BROVINE2 = 20
      BROWNGR2 = 10
      BROWNGR3 = 10
      BROWNGR4 = 10
      GRAYVINE = 20

      TEKSHAW  = 15
      TEKGRY01 = 15
      TEKGRY02 = 10

      GRAYMET2 = 10
      GRAYMET3 = 10
      GRAYMET4 = 10
      GRAYMET5 = 10
      BROWN2   = 10
      BROWN3   = 10

      SHAWN4 = 15
      SHAWN5 = 15
      HEX01 = 15
    }

    floor_sinks =
    {
      liquid_warning_strip = 10
    }

    wall_groups =
    {
      gtd_wall_server_room2 = 25
      gtd_collite_set_green = 7
      gtd_collite_set_orange = 7
      gtd_collite_set_blue = 7
      gtd_collite_set_red = 7
      gtd_wall_lit_box_blue = 9
      gtd_wall_lit_box_red = 9
      gtd_wall_lit_box_white = 9
      gtd_wall_metal_warning = 15
      gtd_wall_vertical_light_1 = 8
      gtd_wall_vertical_light_2 = 8
      gtd_wall_vertical_light_3 = 8
      gtd_wall_hydroponics = 15
      gtd_computers_shawn = 10
      gtd_computers_compsta = 10
    }

    scenic_fences =
    {
      FENCE1 = 10
      FENCE2 = 10
      FENCE3 = 7
      FENCE6 = 5
      FENCE7 = 5
      FENCE8 = 5
      FENCE9 = 3
      FENCEA = 5
      FENCEB = 3
      FENCEC = 3
      RAIL1 = 10
      BARBWIRE = 2
      MIDWIND4 = 3
      MIDWIND6 = 3
      MIDSPAC2 = 2
      MIDSPAC4 = 5
      MIDSPAC5 = 5
      MIDSPAC8 = 3
      MIDVINE1 = 1
      MIDVINE2 = 1
    }

    skyboxes =
    {
      Skybox_tech_ffvii_EPIC = 50
      Skybox_craneo_fishing_village_EPIC = 50
      Skybox_hellish_city_EPIC = 50
    }
  }

  deimos =
  {
    ceiling_sinks =
    {
      light_TLITE5_1 = 7
      light_TLITE5_2 = 7
      light_TLITE5_3 = 7
      light_TLITE65B = 7
      light_TLITE65G = 7
      light_TLITE65O = 7
      light_TLITE65W = 7
      light_TLITE65Y = 7
      light_LIGHTS1 = 7
      light_LIGHTS2 = 7
      light_LIGHTS3 = 7
      light_LIGHTS4 = 7
    }

    facades =
    {
      STARTAN3 = 40
      STARG3 = 40

      GRAY6 = 15
      GRAY8 = 15
      GRAY9 = 15

      STONE  = 20
      STONE2 = 30
      STONE3 = 30

      BROWN1 = 30
      BROWNGRN = 20
      BROVINE = 50
      BROVINE2 = 20
      BROWNGR2 = 10
      BROWNGR3 = 10
      BROWNGR4 = 10
      GRAYVINE = 20

      TEKSHAW  = 15
      TEKGRY01 = 15
      TEKGRY02 = 10

      BROWN2   = 10
      BROWN3   = 10
    }

    floor_sinks =
    {
      liquid_warning_strip = 10
    }

    wall_groups =
    {
      gtd_wall_server_room2 = 25
      gtd_collite_set_green = 7
      gtd_collite_set_orange = 7
      gtd_collite_set_blue = 7
      gtd_collite_set_red = 7
      gtd_wall_churchy_glass = 25
      gtd_wall_lit_box_blue = 9
      gtd_wall_lit_box_red = 9
      gtd_wall_lit_box_white = 9
      gtd_g99 = 15
      gtd_wall_metal_warning = 15
      gtd_wall_vertical_light_1 = 8
      gtd_wall_vertical_light_2 = 8
      gtd_wall_vertical_light_3 = 8
      gtd_computers_shawn = 10
      gtd_computers_compsta = 10
    }

    scenic_fences =
    {
      FENCE1 = 10
      FENCE2 = 10
      FENCE3 = 7
      FENCE6 = 5
      FENCE7 = 5
      FENCE8 = 5
      FENCE9 = 3
      FENCEA = 5
      FENCEB = 3
      FENCEC = 4
      RAIL1 = 10
      BARBWIRE = 2
      MIDWIND4 = 3
      MIDWIND6 = 3
      MIDSPAC2 = 2
      MIDSPAC4 = 5
      MIDSPAC5 = 5
      MIDSPAC8 = 3
      MIDVINE1 = 1
      MIDVINE2 = 1
    }

    skyboxes =
    {
      Skybox_tech_ffvii_EPIC = 50
      Skybox_generic_EPIC = 50
      Skybox_hellish_city_EPIC = 50
    }
  }

  hell =
  {
    ceiling_sinks =
    {
      light_GLITE01 = 10
      light_GLITE02 = 10
      light_GLITE03 = 10
      light_GLITE04 = 10
      light_GLITE05 = 10
      light_GLITE06 = 10
      light_GLITE07 = 10
      light_GLITE08 = 10
      light_GLITE09 = 10
    }

    facades =
    {
      GSTONE1 = 50
      WOOD5   = 50
      WOOD3   = 50

      MARBLE  = 25
      MARBLE1 = 25
      MARBLE2 = 25
      MARBLE3 = 25
      MBGRY = 25
      BLAKMBGY = 20

      SP_HOT1 = 20
      SP_HOT2 = 20
      SP_HOT3 = 20
      STONE   = 20
      STON4  = 15
      STON6  = 15
      STONE8  = 5
      STONE9  = 5

      GOTH08 = 20
      GOTH09 = 20
      GOTH10 = 20
      GOTH11 = 20
      GOTH28 = 10
      GOTH29 = 20
      GOTH30 = 20
      GOTH31 = 20
      BRIKS35 = 15
      BRIKS36 = 15
      GSTONE3 = 10

      MARBLE4 = 15
      MARBLE5 = 15
      MARBLE6 = 15
      MARBLE7 = 10
      MARBLE8 = 10
      MM203   = 10
      MM204   = 10
      MM205   = 15
      MM206   = 10
      MM207   = 10
      MM208   = 5

      HELMET1 = 20
      HELMET2 = 20
      CATACMB3 = 10
      CATACMB6 = 10

      HELLCMT1 = 15
      HELLCMT8 = 15
      SKINTEK1 = 15
      SKINTEK2 = 15
      KSTONE1 = 10
      KMARBLE2 = 5
      KMARBLE3 = 5
      KMARBLE1 = 5

      SKINMET3 = 15
      SKINMET4 = 15
      SKINMET5 = 15
      SKINMET6 = 5
      SKINMET7 = 5
      VINES1   = 5
      VINES2   = 5
      VINES3   = 5
      VINES4   = 5
      WDMET03  = 5

      BROWN1   = 5
      BROVINE   = 10
    }

    wall_groups =
    {
      gtd_tall_glass_epic_yellow = 15
      gtd_tall_glass_epic_orange = 15
      gtd_tall_glass_epic_red = 15
      gtd_tall_glass_epic_blue = 15
      gtd_wall_churchy_glass = 25
      armaetus_catacomb_wall_set = 40
      gtd_winglass_wall = 25
      gtd_collite_set_green = 7
      gtd_collite_set_orange = 7
      gtd_collite_set_blue = 7
      gtd_collite_set_red = 7
      gtd_g99 = 25
      armaetus_wallbodies = 8
      armaetus_wallbodies_bloody = 8
      armaetus_wallbodies_old = 8
      armaetus_wallbodies_bones = 8
      gtd_wall_metal_warning = 20
      gtd_wall_vertical_light_1 = 7
      gtd_wall_vertical_light_2 = 7
      gtd_wall_vertical_light_3 = 7
    }

    window_groups =
    {
      gtd_window_gothic_epic = 80
    }

    scenic_fences =
    {
      FENCE2 = 5
      FENCE4 = 10
      FENCE5 = 10
      FENCE8 = 2
      FENCE9 = 4
      FENCEA = 2
      FENCEB = 4
      FENCEC = 2
      RAIL1 = 4
      BARBWIRE = 2
      MIDVINE1 = 4
      MIDVINE2 = 4
      MIDWIND1 = 7
      MIDWIND2 = 10
      MIDWIND3 = 7
      MIDWIND4 = 4
      MIDWIND5 = 8
      MIDWIND6 = 5
      MIDWIND7 = 7
      MIDSPAC2 = 5
      MIDSPAC3 = 5
      MIDSPAC6 = 5
      MIDSPAC7 = 2
      MIDSPAC8 = 4
    }

    skyboxes =
    {
      Skybox_hellish_city_EPIC = 50
      Skybox_garrett_hell_EPIC = 50
    }
  }

  flesh =
  {
    ceiling_sinks =
    {
      light_GLITE01 = 10
      light_GLITE02 = 10
      light_GLITE03 = 10
      light_GLITE04 = 10
      light_GLITE05 = 10
      light_GLITE06 = 10
      light_GLITE07 = 10
      light_GLITE08 = 10
      light_GLITE09 = 10
    }

    facades =
    {
      WOOD5   = 90
      WOOD3   = 90
      WOOD1   = 90
      GSTONE1 = 75
      WOOD16  = 70
      WOOD17  = 70
      WOOD18  = 40
      WD04    = 65
      SP_HOT1 = 40
      SP_HOT3 = 20

      GOTH01 = 25
      GOTH02 = 25
      GOTH08 = 25
      GOTH15 = 25
      GOTH25 = 25
      GOTH26 = 25
      GOTH28 = 25
      GOTH29 = 25
      GOTH30 = 25
      GOTH31 = 31

      MARBLE  = 20
      MARBLE1 = 20
      MARBLE2 = 20
      MARBLE3 = 20

      STONE   = 20
      SKINTEK1 = 20
      SKINTEK2 = 20

      BRIKS35 = 15
      BRIKS36 = 15
      GSTONE3 = 10

      MM205   = 15
      MM206   = 10
      MM207   = 10
      MM208   = 3

      CATACMB3 = 10
      CATACMB6 = 10

      HELLCMT1 = 15
      HELLCMT8 = 15
      KSTONE1 = 10
      KMARBLE2 = 5
      KMARBLE3 = 5
      KMARBLE1 = 5

      BROWN1   = 5
      BROVINE  = 10
    }

    wall_groups =
    {
      gtd_tall_glass_epic_yellow = 15
      gtd_tall_glass_epic_orange = 15
      gtd_tall_glass_epic_red = 15
      gtd_tall_glass_epic_blue = 15
      gtd_wall_churchy_glass = 30
      armaetus_catacomb_wall_set = 40
      armaetus_catacombs_brown = 40
      gtd_winglass_wall = 25
      gtd_collite_set_green = 7
      gtd_collite_set_orange = 7
      gtd_collite_set_blue = 7
      gtd_collite_set_red = 7
      gtd_g99 = 25
      armaetus_wallbodies = 8
      armaetus_wallbodies_bloody = 8
      armaetus_wallbodies_old = 8
      armaetus_wallbodies_bones = 8
      gtd_wall_vertical_light_1 = 6
      gtd_wall_vertical_light_2 = 6
      gtd_wall_vertical_light_3 = 6
    }

    window_groups =
    {
      gtd_window_gothic_epic = 80
    }

    scenic_fences =
    {
      FENCE2 = 5
      FENCE4 = 10
      FENCE5 = 10
      FENCE8 = 2
      FENCE9 = 4
      FENCEA = 2
      FENCEB = 4
      FENCEC = 4
      RAIL1 = 4
      BARBWIRE = 3
      MIDVINE1 = 4
      MIDVINE2 = 4
      MIDWIND1 = 7
      MIDWIND2 = 10
      MIDWIND3 = 7
      MIDWIND4 = 4
      MIDWIND5 = 8
      MIDWIND6 = 5
      MIDWIND7 = 7
      MIDSPAC2 = 5
      MIDSPAC3 = 5
      MIDSPAC6 = 5
      MIDSPAC7 = 2
      MIDSPAC8 = 4
    }

    skyboxes =
    {
      Skybox_craneo_fishing_village_EPIC = 50
      Skybox_generic_EPIC = 50
      Skybox_hellish_city_EPIC = 50
      Skybox_garrett_hell_EPIC = 50
    }
  }
}

-- Custom liquids
ARMAETUS_DOOM1_LIQUIDS =
{
  tech =
  {
    liquids =
    {
      hotlava = 3
      magma   = 3
      qlava   = 3
      purwater = 15
      sludge  = 40
      gwater  = 50
      ice     = 20
      ice2    = 20
    }
  }

  deimos =
  {
    liquids =
    {
      hotlava = 3
      magma   = 3
      qlava   = 3
      purwater = 15
      sludge  = 15
      gwater  = 40
      ice     = 20
      ice2    = 20
    }
  }

  hell =
  {
    liquids =
    {
      hotlava = 80
      magma   = 80
      qlava   = 80
      purwater = 5
      sludge  = 20
      gwater  = 25
      ice     = 40
      ice2    = 40
    }
  }

  flesh =
  {
    liquids =
    {
      hotlava = 80
      magma   = 60
      qlava   = 60
      purwater = 10
      sludge  = 30
      gwater  = 25
      ice     = 30
      ice2    = 30
    }
  }
}

-- MSSP-TODO: Could probably use an update with some of the more ceiling sink types
-- defined from the main Epic themes table. Maybe unify the sink defs
-- from the Doom2 tables with these ones?

-- Custom sink definitions as well as probability tables.
ARMAETUS_DOOM1_SINK_DEFS =
{
  liquid_warning_strip =
  {
    mat = "_LIQUID"
    dz  = -8

    trim_mat = "WARN1"
    trim_dz  = 0
  }

  light_TLITE5_1 =
  {
    mat = "TLITE5_1"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_TLITE5_2 =
  {
    mat = "TLITE5_2"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_TLITE5_3 =
  {
    mat = "TLITE5_3"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_TLITE65B =
  {
    mat = "TLITE65B"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_TLITE65G =
  {
    mat = "TLITE65G"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_TLITE65O =
  {
    mat = "TLITE65O"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_TLITE65W =
  {
    mat = "TLITE65W"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_TLITE65Y =
  {
    mat = "TLITE65Y"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_LIGHTS1 =
  {
    mat = "LIGHTS1"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_LIGHTS2 =
  {
    mat = "LIGHTS2"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_LIGHTS3 =
  {
    mat = "LIGHTS3"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_LIGHTS4 =
  {
    mat = "LIGHTS4"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_GLITE01 =
  {
    mat = "GLITE01"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_GLITE02 =
  {
    mat = "GLITE02"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_GLITE03 =
  {
    mat = "GLITE03"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_GLITE04 =
  {
    mat = "GLITE04"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_GLITE05 =
  {
    mat = "GLITE05"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_GLITE06 =
  {
    mat = "GLITE06"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_GLITE07 =
  {
    mat = "GLITE07"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_GLITE08 =
  {
    mat = "GLITE08"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

  light_GLITE09 =
  {
    mat = "GLITE09"
    dz  = 8
    light = 32

    trim_mat = "METAL"
    trim_dz  = -5
    trim_light = 16
  }

}

-- Natural textures for outdoor parks.
ARMAETUS_DOOM1_TECH_NATURALS =
{
  ALTASH = 20
  ASH05 = 20
  ROK04 = 30
  ROK05 = 10
  ROK06 = 30
  ROK12 = 50
  ROK13 = 30
  ROK14 = 30
  ROK15 = 30
  ROK20 = 20
  ROK21 = 50
  ROK22 = 30
  ROK23 = 20
  VINES1 = 10
  VINES2 = 10
  VINES3 = 10
  VINES4 = 10
  MOSROK3 = 10
}

ARMAETUS_DOOM1_DEIMOS_NATURALS =
{
  ALTASH = 20
  ASH05 = 20
  ROK04 = 30
  ROK05 = 10
  ROK06 = 30
  ROK12 = 50
  ROK13 = 30
  ROK14 = 30
  ROK15 = 30
  ROK20 = 20
  ROK21 = 50
  ROK22 = 30
  ROK23 = 20
  VINES1 = 10
  VINES2 = 10
  VINES3 = 10
  VINES4 = 10
  MOSROK3 = 10
}

ARMAETUS_DOOM1_HELL_NATURALS =
{
  ALTASH = 20
  ASH05 = 40
  ASHWALL1 = 10
  ROK05 = 15
  ROK12 = 10
  ROK21 = 15
  HELLROK1 = 40
  RDROK1 = 30
  RDROK2 = 35
  SKIN3 = 6
  SKIN4 = 6
  VINES1 = 3
  VINES2 = 3
  VINES3 = 3
  VINES4 = 3
}

ARMAETUS_DOOM1_FLESH_NATURALS =
{
  ALTASH = 20
  ASH05 = 40
  ASHWALL1 = 10
  ROK05 = 15
  ROK12 = 10
  ROK21 = 15
  MOSROK3 = 10
  HELLROK1 = 40
  RDROK1 = 30
  RDROK2 = 35
  SKIN3 = 6
  SKIN4 = 6
  VINES1 = 3
  VINES2 = 3
  VINES3 = 3
  VINES4 = 3
}

ARMAETUS_NARROW_HALLWAYS =
{
}

ARMAETUS_WIDE_HALLWAYS =
{
  ducts = 50
}
