--
-- Demios series of vehicles
--

PREFABS.Decor_apc =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP01"

  engine = "zdoom"

  prob   = 4500
  theme  = "urban"

  texture_pack = "armaetus"

  can_be_on_roads = true

  env = "!building"

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"
}

PREFABS.Decor_forklift1T =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP02"

  engine = "zdoom"

  prob   = 1500
  theme  = "tech"

  texture_pack = "armaetus"

  can_be_on_roads = true

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"
}

PREFABS.Decor_forklift2T =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP03"

  engine = "zdoom"

  prob   = 1500
  theme  = "tech"

  texture_pack = "armaetus"

  can_be_on_roads = true

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"
}

PREFABS.Decor_forklift3T =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP04"

  engine = "zdoom"

  prob   = 1500
  theme  = "tech"

  texture_pack = "armaetus"

  can_be_on_roads = true

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"
}

PREFABS.Decor_forklift4T =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP05"

  engine = "zdoom"

  prob   = 1500
  theme  = "tech"

  texture_pack = "armaetus"

  can_be_on_roads = true

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"
}

PREFABS.Decor_forklift5T =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP06"

  engine = "zdoom"

  prob   = 1500
  theme  = "tech"

  texture_pack = "armaetus"

  can_be_on_roads = true

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"

  thing_22 =
  {
    skull_rock = 50
    pool_blood_1  = 50
    green_pillar = 50
    green_column = 50
    red_pillar = 50
    red_column = 50
    dead_imp = 50
    dead_demon =50
    dead_caco =50
  }
}

PREFABS.Decor_forklift1U =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP02"

  engine = "zdoom"

  prob   = 2000
  theme  = "urban"

  texture_pack = "armaetus"

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"
}

PREFABS.Decor_forklift2U =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP03"

  engine = "zdoom"

  prob   = 2000
  theme  = "urban"

  texture_pack = "armaetus"

  can_be_on_roads = true

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"
}

PREFABS.Decor_forklift3U =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP04"

  engine = "zdoom"

  prob   = 2000
  theme  = "urban"

  texture_pack = "armaetus"

  can_be_on_roads = true

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"
}

PREFABS.Decor_forklift4U =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP05"

  engine = "zdoom"

  prob   = 2000
  theme  = "urban"

  texture_pack = "armaetus"

  can_be_on_roads = true

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"
}

PREFABS.Decor_forklift5U =
{
  file   = "decor/dem_vehicles.wad"
  map    = "MAP06"

  engine = "zdoom"

  prob   = 2000
  theme  = "urban"

  texture_pack = "armaetus"

  can_be_on_roads = true

  where  = "point"
  height = 128
  size   = 128

  bound_z1 = 0
  bound_z2 = 128

  sink_mode = "never_liquids"

  thing_22 =
  {
    skull_rock = 50
    pool_blood_1  = 50
    green_pillar = 50
    green_column = 50
    red_pillar = 50
    red_column = 50
    dead_imp = 50
    dead_demon =50
    dead_caco =50
  }
}
