PREFABS.Wall_hell_braced_arch =
{
  file   = "wall/gtd_wall_hell_interior.wad"
  map    = "MAP01"

  prob   = 50
  env   = "building"
  theme = "hell"

  where  = "edge"
  height = 128

  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "bottom"
}

PREFABS.Wall_hell_braced_arch_candle_lit =
{
  template = "Wall_hell_braced_arch"
  map = "MAP02"

  z_fit = { 36,44 }
}

PREFABS.Wall_hell_churchy_window_big_inside =
{
  template = "Wall_hell_braced_arch"
  map = "MAP03"
}

PREFABS.Wall_hell_churchy_window_small_inside =
{
  template = "Wall_hell_braced_arch"
  map    = "MAP04"
}

-- outside versions of the windows

PREFABS.Wall_hell_churchy_window_big_bottom =
{
  template = "Wall_hell_braced_arch"
  map = "MAP03"

  env = "outdoor"

  on_scenics = "never"

  z_fit = "bottom"
}

PREFABS.Wall_hell_churchy_window_big_stretch =
{
  template = "Wall_hell_braced_arch"
  map = "MAP03"

  prob = 25

  env = "outdoor"

  on_scenics = "never"

  z_fit = { 48,104 }
}

PREFABS.Wall_hell_churchy_window_small_bottom =
{
  template = "Wall_hell_braced_arch"
  map = "MAP04"

  env = "outdoor"

  on_scenics = "never"

  z_fit = "bottom"
}

PREFABS.Wall_hell_churchy_window_small_stretch =
{
  template = "Wall_hell_braced_arch"
  map = "MAP04"

  prob = 25

  env = "outdoor"

  on_scenics = "never"

  z_fit = { 48,104 }
}

-- interior versions of walls based on hell_exterior, with brightness properly adjusted
PREFABS.Wall_hell_square_brace_interior =
{
  template = "Wall_hell_braced_arch"
  map = "MAP05"

  theme = "!tech"

  prob = 50

  env = "building"

  z_fit = { 24,88 }
}

PREFABS.Wall_hell_square_brace_double_interior =
{
  template = "Wall_hell_braced_arch"
  map = "MAP06"

  theme = "!tech"

  prob = 50

  env = "building"

  z_fit = { 24,88 }
}

PREFABS.Wall_hell_square_brace_arched_interior =
{
  template = "Wall_hell_braced_arch"
  map = "MAP07"

  theme = "!tech"

  prob = 50

  env = "building"

  z_fit = { 8,64 }
}
