-- quake-inspired portal start

PREFABS.Start_scionox_quakeish_portal_start =
{
  file   = "start/scionox_quakeish_portal_start.wad"
  map    = "MAP01"

  prob   = 250

  theme = "urban"
  engine  = "zdoom"

  where  = "seeds"

  texture_pack = "armaetus"

  seed_w = 2
  seed_h = 2

  deep   = 16

  x_fit  = "frame"
  y_fit  = "top"
}

PREFABS.Start_scionox_quakeish_portal_start_2 =
{
  template = "Start_scionox_quakeish_portal_start"
  theme = "hell"
  thing_85 =
  {
    skull_pole = 50
    skull_kebab = 50
    evil_eye   = 50
    impaled_human = 50
    impaled_twitch = 50
    skull_cairn = 50
    skull_rock = 50
  }
}

PREFABS.Start_scionox_quakeish_portal_start_3 =
{
  template = "Start_scionox_quakeish_portal_start"
  map    = "MAP02"
  tex_BIGDOORJ = { BIGDOORJ=50, BIGDOOR2=50, BIGDOOR5=50,
  BIGDOOR7=50, BIGDOOR8=50, BIGDOORM=50, BIGDOORD=50 }
}

PREFABS.Start_scionox_quakeish_portal_start_4 =
{
  template = "Start_scionox_quakeish_portal_start"
  map    = "MAP02"
  tex_BIGDOORJ = { BIGDOORI=50, BIGDOOR5=50, BIGDOOR7=50,
  BIGDOOR8=50, BIGDOOR9=50, BIGDOORE=50, BIGDOORN=50 }
  theme = "hell"
  thing_85 =
  {
    skull_pole = 50
    skull_kebab = 50
    evil_eye   = 50
    impaled_human = 50
    impaled_twitch = 50
    skull_cairn = 50
    skull_rock = 50
  }
}
