--
-- pipeline piece : locked terminators
--

PREFABS.Hallway_pipeline_locked_red1 =
{
  file   = "hall/dem_pipeline_k.wad"
  map    = "MAP01"
  theme  = "tech"

  kind   = "terminator"
  group  = "pipeline"
  key    = "k_red"

  prob   = 50

  where  = "seeds"
  shape  = "I"
  seed_w = 2
  seed_h = 1

  y_fit = "top"
  deep   = 16

  sound = "Pipeline"

  texture_pack = "armaetus"

  tex_STONE2 = {  STONE2=50,STONE3=50,STONE8=50,STONE9=50,BRONZEG1=50,BRONZEG2=50,BRONZEG3=50,BROWNGRN=50,CEM01=50,CEM02=50,GRAY1=50,GRAY4=50,GRAY6=50,GRAY8=50,GRAY5=50,GRAY7=50,ICKWALL1=50,ICKWALL2=50,ICKWALL3=50,STARG3=50,STARGR1=50,SHAWGRY4=50,SHAWN01F=50,SHAWN4=50,SHAWN5=50,TEKSHAW=50
    }

}


PREFABS.Hallway_pipeline_locked_blue1 =
{
  template = "Hallway_pipeline_locked_red1"

  key    = "k_blue"

  tex_DOORRED = "DOORBLU"
  line_135     = 133
}


PREFABS.Hallway_pipeline_locked_yellow1 =
{
  template = "Hallway_pipeline_locked_red1"

  key    = "k_yellow"

  tex_DOORRED = "DOORYEL"
  line_135     = 137
}

PREFABS.Hallway_pipeline_locked_red2 =
{
  file   = "hall/dem_pipeline_k.wad"
  map    = "MAP02"
  theme  = "tech"

  kind   = "terminator"
  group  = "pipeline"
  key    = "k_red"

  prob   = 50

  where  = "seeds"
  shape  = "I"
  seed_w = 2
  seed_h = 1

  y_fit = "top"
  deep   = 16

  engine = "gzdoom"

  sound = "Pipeline"

  texture_pack = "armaetus"

  tex_STONE2 = {  STONE2=50,STONE3=50,STONE8=50,STONE9=50,BRONZEG1=50,BRONZEG2=50,BRONZEG3=50,BROWNGRN=50,CEM01=50,CEM02=50,GRAY1=50,GRAY4=50,GRAY6=50,GRAY8=50,GRAY5=50,GRAY7=50,ICKWALL1=50,ICKWALL2=50,ICKWALL3=50,STARG3=50,STARGR1=50,SHAWGRY4=50,SHAWN01F=50,SHAWN4=50,SHAWN5=50,TEKSHAW=50
    }

}


PREFABS.Hallway_pipeline_locked_blue2 =
{
  template = "Hallway_pipeline_locked_red2"

  key    = "k_blue"

  tex_DOORRED = "DOORBLU"
  line_135     = 133
}


PREFABS.Hallway_pipeline_locked_yellow2 =
{
  template = "Hallway_pipeline_locked_red2"

  key    = "k_yellow"

  tex_DOORRED = "DOORYEL"
  line_135     = 137
}




----------------------------------------------------------------


PREFABS.Hallway_pipeline_barred1 =
{
  file   = "hall/dem_pipeline_k.wad"
  map    = "MAP05"

  kind   = "terminator"
  group  = "pipeline"
  key    = "barred"

  prob   = 50

  where  = "seeds"
  shape  = "I"
  seed_w = 2
  seed_h = 1

  deep   = 16

  engine = "gzdoom"

  sound = "Pipeline"

  tag_1  = "?door_tag"
  door_action = "S1_LowerFloor"

  texture_pack = "armaetus"

  tex_STONE2 = {  STONE2=50,STONE3=50,STONE8=50,STONE9=50,BRONZEG1=50,BRONZEG2=50,BRONZEG3=50,BROWNGRN=50,CEM01=50,CEM02=50,GRAY1=50,GRAY4=50,GRAY6=50,GRAY8=50,GRAY5=50,GRAY7=50,ICKWALL1=50,ICKWALL2=50,ICKWALL3=50,STARG3=50,STARGR1=50,SHAWGRY4=50,SHAWN01F=50,SHAWN4=50,SHAWN5=50,TEKSHAW=50
    }

}

PREFABS.Hallway_pipeline_barred2 =
{
  template   = "Hallway_pipeline_barred1"
  map    = "MAP06"

}

