PREFABS.Decor_triple_bone_thing =
{
  file   = "decor/gtd_decor_hell.wad"
  map    = "MAP01"

  prob   = 5000
  theme  = "!tech"

  where  = "point"
  size   = 64
  height = 168

  bound_z1 = 0
  bound_z2 = 168

  z_fit  = "top"
}

PREFABS.Decor_blood_drip_pool =
{
  file   = "decor/gtd_decor_hell.wad"
  map    = "MAP02"

  prob   = 5000
  theme  = "hell"
  env    = "building"

  where  = "point"
  size   = 64
  height = 160

  bound_z1 = 0
  bound_z2 = 160

  thing_76 =
  { gutted_victim1 = 50
    gutted_victim2 = 50
    gutted_torso1  = 50
    gutted_torso2  = 50
    gutted_torso3  = 50
    gutted_torso4  = 50
    hang_arm_pair  = 50
    hang_leg_gone = 50
    hang_twitching = 50
  }

  z_fit  = "top"
}

PREFABS.Decor_cage_n_corpses =
{
  file   = "decor/gtd_decor_hell.wad"
  map    = "MAP03"

  prob   = 5000
  theme  = "hell"
  env    = "building"

  where  = "point"
  size   = 64
  height = 176

  bound_z1 = 0
  bound_z2 = 176

  thing_25 =
  {
   impaled_human = 50
   impaled_twitch = 50
  }
  z_fit  = { 112+8,112+16 }
}

PREFABS.Decor_hell_gazebo =
{
  file   = "decor/gtd_decor_hell.wad"
  map    = "MAP04"

  prob   = 5000
  theme  = "hell"

  where  = "point"
  size   = 64
  height = 160

  bound_z1 = 0
  bound_z2 = 160

  z_fit  = top

  sink_mode = "never"
}

PREFABS.Decor_blood_filling_casket =
{
  file   = "decor/gtd_decor_hell.wad"
  map    = "MAP05"

  prob   = 5000
  theme  = "hell"
  env    = "building"

  where  = "point"
  size   = 64
  height = 168

  bound_z1 = 0
  bound_z2 = 168

  z_fit  = { 40+16,40+32 }
}

PREFABS.Decor_vaulted_pillar =
{
  file   = "decor/gtd_decor_hell.wad"
  map    = "MAP06"

  prob   = 5000
  theme  = "hell"
  env    = "building"

  where  = "point"
  size   = 64
  height = 160

  bound_z1 = 0
  bound_z2 = 160

  z_fit  = { 16+16,16+32 }
}

PREFABS.Decor_pentagram_pedestal =
{
  file   = "decor/gtd_decor_hell.wad"
  map    = "MAP07"

  prob   = 5000
  theme  = "!tech"

  where  = "point"
  size   = 64

  bound_z1 = 0

  sink_mode = "never"
}

PREFABS.Decor_pool_of_guts =
{
  file   = "decor/gtd_decor_hell.wad"
  map    = "MAP08"

  prob   = 5000
  theme  = "hell"
  env    = "building"

  where  = "point"
  size   = 80

  bound_z1 = 0

  sink_mode = "never"
}

PREFABS.Decor_candle_altar =
{
  file   = "decor/gtd_decor_hell.wad"
  map    = "MAP09"

  prob   = 5000
  theme  = "hell"

  where  = "point"
  size   = 64
  height = 160

  bound_z1 = 0
}
