return {
	SCHED_MOVE_AWAY = 1,
	ACT_RUN_SCARED = 1,
	ACT_VM_IDLE_DEPLOYED_5 = 1,
	TYPE_NIL = 1,
	ACT_MP_PRIMARY_GRENADE1_IDLE = 1,
	ACT_DOD_SPRINT_IDLE_PSCHRECK = 1,
	rawget = 1,
	ACT_MP_RELOAD_SWIM = 1,
	ACT_TURN_RIGHT = 1,
	KEY_APP = 1,
	ACT_HL2MP_SWIM_AR2 = 1,
	ACT_SLAM_DETONATOR_STICKWALL_DRAW = 1,
	COLLISION_GROUP_VEHICLE_CLIP = 1,
	ACT_MP_ATTACK_CROUCH_PRIMARY = 1,
	ACT_STARTDYING = 1,
	ACT_DOD_SPRINT_AIM_KNIFE = 1,
	MakeLight = 1,
	ACT_HL2MP_SIT_CROSSBOW = 1,
	ACT_MP_GESTURE_VC_THUMBSUP_BUILDING = 1,
	ACT_VM_LOWERED_TO_IDLE = 1,
	BLEND_DST_COLOR = 1,
	FL_ONTRAIN = 1,
	ACT_RUN_RIFLE = 1,
	MOUSE_WHEEL_DOWN = 1,
	ACT_DOD_RUN_AIM_BAZOOKA = 1,
	ACT_MP_RELOAD_CROUCH_LOOP = 1,
	IN_ATTACK2 = 1,
	ACT_DOD_CROUCHWALK_IDLE = 1,
	CAP_USE = 1,
	KEY_CAPSLOCKTOGGLE = 1,
	FL_ONFIRE = 1,
	CAP_SQUAD = 1,
	TYPE_NAVLADDER = 1,
	ACT_MP_GESTURE_VC_NODYES_SECONDARY = 1,
	TimedCos = 1,
	ACT_PRONE_IDLE = 1,
	ACT_MP_RELOAD_STAND_PRIMARY_END = 1,
	SOLID_BSP = 1,
	ACT_DOD_CROUCH_AIM_GREN_STICK = 1,
	KEY_BACKSLASH = 1,
	ACT_VM_PRIMARYATTACK_DEPLOYED_1 = 1,
	ACT_RANGE_ATTACK_HMG1 = 1,
	ACT_DEPLOY = 1,
	SCHED_COMBAT_PATROL = 1,
	SCHED_SCENE_GENERIC = 1,
	weapons = {
		IsBasedOn = 1,
		GetList = 1,
		_NAME = 1,
		GetStored = 1,
		OnLoaded = 1,
		_PACKAGE = 1,
		Register = 1,
		Get = 1,
	},
	SF_NPC_DROP_HEALTHKIT = 1,
	DMG_CRUSH = 1,
	istable = 1,
	SetGlobal2Float = 1,
	ACT_HL2MP_SWIM_SHOTGUN = 1,
	SF_PHYSBOX_MOTIONDISABLED = 1,
	FCVAR_REPLICATED = 1,
	ACT_VM_DRYFIRE_SILENCED = 1,
	KEY_PAD_MULTIPLY = 1,
	PrintMessage = 1,
	ACT_IDLE_ANGRY = 1,
	BuildNetworkedVarsTable = 1,
	TYPE_FUNCTION = 1,
	ACT_BUSY_SIT_CHAIR_EXIT = 1,
	ACT_DOD_SPRINT_IDLE_TNT = 1,
	SetGlobalVector = 1,
	JOYSTICK_LAST_POV_BUTTON = 1,
	SOLID_VPHYSICS = 1,
	DMG_DIRECT = 1,
	KEY_F = 1,
	ACT_DOD_CROUCH_AIM = 1,
	ACT_GMOD_TAUNT_CHEER = 1,
	ACT_RUN_CROUCH_AIM = 1,
	ACT_CROSSBOW_IDLE_UNLOADED = 1,
	ACT_MP_RELOAD_CROUCH_SECONDARY_END = 1,
	ACT_VM_UNUSABLE_TO_USABLE = 1,
	ACT_RANGE_ATTACK_TRIPWIRE = 1,
	TEAM_CONNECTING = 1,
	ACT_ARM = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_SCARED = 1,
	ACT_OBJ_DETERIORATING = 1,
	KEY_H = 1,
	ACT_MP_GESTURE_VC_HANDMOUTH_PDA = 1,
	ACT_DIE_BACKSIDE = 1,
	KEY_LSHIFT = 1,
	ACT_FLINCH_RIGHTLEG = 1,
	ACT_VM_RECOIL3 = 1,
	ACT_MP_ATTACK_STAND_SECONDARYFIRE = 1,
	ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 1,
	ACT_HL2MP_WALK_REVOLVER = 1,
	BONE_ALWAYS_PROCEDURAL = 1,
	ACT_VM_IDLE_3 = 1,
	ACT_DOD_RUN_IDLE_PSCHRECK = 1,
	CAP_TURN_HEAD = 1,
	ACT_VM_FIREMODE = 1,
	ACT_DROP_WEAPON = 1,
	SCHED_HIDE_AND_RELOAD = 1,
	ACT_DOD_SECONDARYATTACK_CROUCH = 1,
	ACT_MP_STAND_SECONDARY = 1,
	ACT_VM_SWINGMISS = 1,
	player_manager = {
		SetPlayerClass = 1,
		OnPlayerSpawn = 1,
		AddValidModel = 1,
		TranslatePlayerHands = 1,
		RunClass = 1,
		TranslateToPlayerModelName = 1,
		AddValidHands = 1,
		GetPlayerClass = 1,
		_PACKAGE = 1,
		AllValidModels = 1,
		_NAME = 1,
		ClearPlayerClass = 1,
		TranslatePlayerModel = 1,
		RegisterClass = 1,
	},
	KEY_X = 1,
	KEY_EQUAL = 1,
	ACT_DOD_PRONE_DEPLOY_MG = 1,
	TYPE_TEXTURE = 1,
	ACT_DOD_CROUCHWALK_IDLE_PISTOL = 1,
	MAT_SNOW = 1,
	ACT_FLINCH_HEAD = 1,
	ACT_WALK_AIM = 1,
	ACT_MP_RUN_MELEE = 1,
	ACT_CLIMB_DOWN = 1,
	ACT_VM_DEPLOY_3 = 1,
	LAST_SHARED_COLLISION_GROUP = 1,
	ACT_DOD_STAND_AIM_MP44 = 1,
	ACT_DOD_SPRINT_IDLE_BOLT = 1,
	TYPE_IMESH = 1,
	ACT_VM_UNLOAD = 1,
	TEXT_ALIGN_BOTTOM = 1,
	setfenv = 1,
	MakeEmitter = 1,
	ACT_MP_WALK_PRIMARY = 1,
	KEY_PAD_8 = 1,
	CAP_WEAPON_RANGE_ATTACK2 = 1,
	ACT_STEP_FORE = 1,
	ACT_SLAM_TRIPMINE_DRAW = 1,
	SOLID_BBOX = 1,
	ACT_MP_ATTACK_STAND_POSTFIRE = 1,
	ACT_OVERLAY_SHIELD_UP_IDLE = 1,
	ACT_VICTORY_DANCE = 1,
	GMODSpawnRagdoll = 1,
	IN_ATTACK = 1,
	ACT_FLINCH_STOMACH = 1,
	ACT_RUN = 1,
	EFL_DIRTY_ABSTRANSFORM = 1,
	HUD_PRINTCONSOLE = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 = 1,
	ACT_HL2MP_IDLE_PISTOL = 1,
	ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 1,
	ACT_DOD_CROUCH_AIM_MP40 = 1,
	DeriveGamemode = 1,
	ACT_BUSY_LEAN_LEFT = 1,
	ACT_IDLE_SMG1 = 1,
	MOUSE_LAST = 1,
	constraint = {
		NoCollide = 1,
		Slider = 1,
		GetAllConstrainedEntities = 1,
		FindConstraintEntity = 1,
		Weld = 1,
		FindConstraint = 1,
		FindConstraints = 1,
		ForgetConstraints = 1,
		Hydraulic = 1,
		HasConstraints = 1,
		Keepupright = 1,
		Muscle = 1,
		GetTable = 1,
		Winch = 1,
		Ballsocket = 1,
		AddConstraintTableNoDelete = 1,
		Motor = 1,
		CreateKeyframeRope = 1,
		RemoveAll = 1,
		Elastic = 1,
		Find = 1,
		Axis = 1,
		AdvBallsocket = 1,
		RemoveConstraints = 1,
		CanConstrain = 1,
		AddConstraintTable = 1,
		Pulley = 1,
		_NAME = 1,
		_PACKAGE = 1,
		Rope = 1,
		CreateStaticAnchorPoint = 1,
	},
	ACT_VM_DRYFIRE = 1,
	ACT_SLAM_STICKWALL_ND_DRAW = 1,
	ACT_IDLE_AGITATED = 1,
	ACT_SMG2_RELOAD2 = 1,
	SCHED_SHOOT_ENEMY_COVER = 1,
	ACT_HL2MP_GESTURE_RELOAD_DUEL = 1,
	ACT_HL2MP_IDLE_CAMERA = 1,
	PLAYER_WALK = 1,
	ACT_DOD_HS_IDLE_TOMMY = 1,
	TYPE_SOUNDHANDLE = 1,
	ACT_RUN_RIFLE_STIMULATED = 1,
	ACT_VM_SECONDARYATTACK = 1,
	ACT_DOD_RELOAD_PRONE_MP44 = 1,
	ACT_RUN_AIM_PISTOL = 1,
	ACT_IDLE_SMG1_STIMULATED = 1,
	TYPE_BOOL = 1,
	KEY_XBUTTON_UP = 1,
	type = 1,
	ACT_GMOD_GESTURE_RANGE_FRENZY = 1,
	ACT_DOD_CROUCHWALK_AIM_30CAL = 1,
	list = {
		Contains = 1,
		_PACKAGE = 1,
		Set = 1,
		_NAME = 1,
		Add = 1,
		GetForEdit = 1,
		Get = 1,
	},
	RENDERMODE_TRANSCOLOR = 1,
	ACT_IDLE = 1,
	ACT_DROP_WEAPON_SHOTGUN = 1,
	ACT_DOD_CROUCHWALK_AIM_MG = 1,
	ACT_DOD_CROUCH_AIM_SPADE = 1,
	ACT_HL2MP_WALK_ZOMBIE_02 = 1,
	ACT_RUN_CROUCH = 1,
	ACT_WALK_AIM_PISTOL = 1,
	ACT_DOD_PRIMARYATTACK_PRONE = 1,
	ACT_VM_UNDEPLOY = 1,
	ACT_HL2MP_SWIM_IDLE = 1,
	KEY_APOSTROPHE = 1,
	ACT_FIRE_START = 1,
	ACT_TURN = 1,
	ACT_MP_SECONDARY_GRENADE1_DRAW = 1,
	ACT_RANGE_ATTACK_PISTOL = 1,
	SCHED_ALERT_FACE_BESTSOUND = 1,
	ColorToHSV = 1,
	BLEND_ONE_MINUS_DST_COLOR = 1,
	KEY_XBUTTON_RTRIGGER = 1,
	KEY_F1 = 1,
	MAT_COMPUTER = 1,
	ACT_SLAM_STICKWALL_ATTACH2 = 1,
	MASK_OPAQUE_AND_NPCS = 1,
	ACT_MP_CROUCH_DEPLOYED = 1,
	SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE = 1,
	ACT_MP_GESTURE_VC_FISTPUMP_BUILDING = 1,
	ACT_HANDGRENADE_THROW1 = 1,
	ACT_DOD_DEPLOY_TOMMY = 1,
	ACT_HL2MP_IDLE_PHYSGUN = 1,
	ACT_DOD_WALK_AIM_MG = 1,
	ACT_HL2MP_GESTURE_RELOAD_KNIFE = 1,
	assert = 1,
	ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 1,
	hook = {
		Run = 1,
		Remove = 1,
		Call = 1,
		_NAME = 1,
		GetTable = 1,
		Add = 1,
		_PACKAGE = 1,
	},
	ACT_DOD_DEFUSE_TNT = 1,
	PLAYERANIMEVENT_FLINCH_HEAD = 1,
	FCVAR_CLIENTCMD_CAN_EXECUTE = 1,
	ispanel = 1,
	PLAYERANIMEVENT_FLINCH_RIGHTLEG = 1,
	ACT_DOD_SPRINT_AIM_GREN_STICK = 1,
	PLAYERANIMEVENT_CUSTOM_GESTURE = 1,
	ACT_CROUCHIDLE_AGITATED = 1,
	RENDERGROUP_STATIC_HUGE = 1,
	ACT_STEP_BACK = 1,
	ACT_MP_RELOAD_STAND = 1,
	ACT_DOD_SPRINT_IDLE_BAR = 1,
	ACT_DOD_WALK_AIM_BOLT = 1,
	ACT_VM_RELOAD_IDLE = 1,
	KEY_XBUTTON_A = 1,
	ACT_MP_SPRINT = 1,
	FSOLID_FORCE_WORLD_ALIGNED = 1,
	GetConVarNumber = 1,
	next = 1,
	ACT_MP_ATTACK_STAND_GRENADE_SECONDARY = 1,
	ACT_WALK_AIM_RIFLE_STIMULATED = 1,
	ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 1,
	CONTENTS_CURRENT_270 = 1,
	KEY_RBRACKET = 1,
	MASK_SOLID = 1,
	KEY_XBUTTON_LEFT = 1,
	MAT_WARPSHIELD = 1,
	ACT_VM_DEPLOYED_IDLE = 1,
	ACT_MP_ATTACK_STAND_PDA = 1,
	ACT_HL2MP_WALK_CROUCH_SMG1 = 1,
	IN_SCORE = 1,
	CHAN_STATIC = 1,
	ACT_DOD_IDLE_ZOOMED = 1,
	MAT_SAND = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG = 1,
	ACT_DOD_DEPLOY_30CAL = 1,
	SCHED_CHASE_ENEMY = 1,
	EF_FOLLOWBONE = 1,
	ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING = 1,
	ACT_RPG_IDLE_UNLOADED = 1,
	ACT_MP_GESTURE_VC_HANDMOUTH_MELEE = 1,
	ACT_HL2MP_IDLE_CROUCH_AR2 = 1,
	LocalToWorld = 1,
	ACT_HL2MP_SIT_SHOTGUN = 1,
	KEY_XSTICK2_UP = 1,
	ACT_RUN_AIM = 1,
	COLLISION_GROUP_WORLD = 1,
	MsgAll = 1,
	ACT_IDLE_SMG1_RELAXED = 1,
	KEY_PAD_9 = 1,
	ACT_HL2MP_IDLE_ZOMBIE = 1,
	ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE = 1,
	ACT_HL2MP_GESTURE_RELOAD_MELEE2 = 1,
	ACT_HL2MP_SWIM_IDLE_RPG = 1,
	math = {
		ceil = 1,
		tan = 1,
		log10 = 1,
		AngleDifference = 1,
		sinh = 1,
		BSplinePoint = 1,
		Rand = 1,
		ldexp = 1,
		huge = 1,
		Round = 1,
		atan2 = 1,
		min = 1,
		fmod = 1,
		ApproachAngle = 1,
		exp = 1,
		random = 1,
		sin = 1,
		rad = 1,
		Dist = 1,
		TimeFraction = 1,
		NormalizeAngle = 1,
		Approach = 1,
		log = 1,
		Truncate = 1,
		cos = 1,
		calcBSplineN = 1,
		EaseInOut = 1,
		mod = 1,
		asin = 1,
		Max = 1,
		Clamp = 1,
		Distance = 1,
		floor = 1,
		sqrt = 1,
		max = 1,
		atan = 1,
		IntToBin = 1,
		acos = 1,
		BinToInt = 1,
		abs = 1,
		Min = 1,
		cosh = 1,
		pow = 1,
		tanh = 1,
		Remap = 1,
		frexp = 1,
		modf = 1,
		deg = 1,
		pi = 1,
		randomseed = 1,
	},
	ACT_DRIVE_JEEP = 1,
	PLAYER_JUMP = 1,
	ACT_HL2MP_WALK_CROSSBOW = 1,
	ACT_HL2MP_WALK_PISTOL = 1,
	ACT_OBJ_RUNNING = 1,
	ACT_DYINGLOOP = 1,
	FL_INWATER = 1,
	PATTACH_ABSORIGIN_FOLLOW = 1,
	KEY_LCONTROL = 1,
	ACT_PLAYER_CROUCH_WALK_FIRE = 1,
	KEY_RSHIFT = 1,
	SF_PHYSBOX_NEVER_PICK_UP = 1,
	ACT_DOD_CROUCHWALK_IDLE_MP44 = 1,
	ACT_BARNACLE_CHOMP = 1,
	ACT_VM_DETACH_SILENCER = 1,
	print = 1,
	ACT_DOD_PRONE_AIM_GREN_FRAG = 1,
	SCHED_SCRIPTED_FACE = 1,
	ismatrix = 1,
	ACT_DOD_STAND_AIM_TOMMY = 1,
	include = 1,
	ACT_DOD_CROUCH_IDLE_PISTOL = 1,
	FL_CONVEYOR = 1,
	TYPE_NAVAREA = 1,
	ACT_VM_RELOAD_END = 1,
	CONTENTS_DETAIL = 1,
	SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK = 1,
	STNDRD = 1,
	ACT_VM_PRIMARYATTACK_5 = 1,
	SF_FLOOR_TURRET_CITIZEN = 1,
	ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_GREASE = 1,
	ACT_RANGE_ATTACK_RPG = 1,
	ACT_SHOTGUN_PUMP = 1,
	ACT_SLAM_STICKWALL_ND_ATTACH2 = 1,
	KEY_0 = 1,
	ACT_HL2MP_JUMP_PHYSGUN = 1,
	ACT_DOD_WALK_IDLE_PISTOL = 1,
	ACT_MP_GESTURE_VC_THUMBSUP_PDA = 1,
	ACT_RPG_DRAW_UNLOADED = 1,
	ACT_VM_IDLE_DEPLOYED_EMPTY = 1,
	TYPE_INVALID = 1,
	ACT_MP_JUMP = 1,
	ACT_DOD_RELOAD_PRONE_M1CARBINE = 1,
	SCHED_MELEE_ATTACK1 = 1,
	ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY = 1,
	GetGlobalFloat = 1,
	ACT_HL2MP_WALK_ZOMBIE_03 = 1,
	ACT_VM_DEPLOY_2 = 1,
	ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE = 1,
	ACT_GESTURE_TURN_RIGHT90 = 1,
	ACT_MP_ATTACK_STAND_PRIMARYFIRE = 1,
	CLASS_STALKER = 1,
	MASK_OPAQUE = 1,
	ACT_DOD_PRIMARYATTACK_MG = 1,
	ACT_GESTURE_RANGE_ATTACK_SMG1 = 1,
	ACT_RESET = 1,
	ACT_MP_GRENADE2_DRAW = 1,
	SF_CITIZEN_RANDOM_HEAD_FEMALE = 1,
	ACT_90_RIGHT = 1,
	ACT_COVER_LOW = 1,
	ACT_GESTURE_FLINCH_LEFTLEG = 1,
	ACT_MP_GESTURE_FLINCH_CHEST = 1,
	MOVETYPE_PUSH = 1,
	ACT_DOD_SECONDARYATTACK_PRONE_BOLT = 1,
	EmitSentence = 1,
	SuppressHostEvents = 1,
	ACT_WALK_RIFLE_RELAXED = 1,
	ACT_CROUCHING_SHIELD_ATTACK = 1,
	CONTENTS_IGNORE_NODRAW_OPAQUE = 1,
	FCVAR_NOTIFY = 1,
	ACT_VM_UNDEPLOY_7 = 1,
	ACT_GESTURE_RANGE_ATTACK_HMG1 = 1,
	SCHED_DUCK_DODGE = 1,
	ACT_LOOKBACK_RIGHT = 1,
	RENDERGROUP_STATIC = 1,
	ACT_MP_ATTACK_STAND_MELEE = 1,
	ACT_DIE_BACKSHOT = 1,
	KEY_SLASH = 1,
	ACT_MP_ATTACK_CROUCH_SECONDARY = 1,
	ACT_MP_RELOAD_AIRWALK = 1,
	JOYSTICK_LAST = 1,
	gameevent = {
		Listen = 1,
	},
	game = {
		MountGMA = 1,
		BuildAmmoTypes = 1,
		SetTimeScale = 1,
		CleanUpMap = 1,
		IsDedicated = 1,
		SetGlobalCounter = 1,
		SetGlobalState = 1,
		GetMapNext = 1,
		KickID = 1,
		GetAmmoName = 1,
		GetGlobalCounter = 1,
		GetAmmoID = 1,
		GetIPAddress = 1,
		RemoveRagdolls = 1,
		GetTimeScale = 1,
		GetAmmoMax = 1,
		GetMapVersion = 1,
		GetGlobalState = 1,
		GetSkillLevel = 1,
		LoadNextMap = 1,
		SinglePlayer = 1,
		MaxPlayers = 1,
		SetSkillLevel = 1,
		GetMap = 1,
		GetWorld = 1,
		MapLoadType = 1,
		AddAmmoType = 1,
		StartSpot = 1,
		AddParticles = 1,
		ConsoleCommand = 1,
		AddDecal = 1,
	},
	ACT_DOD_PRONEWALK_IDLE_TOMMY = 1,
	ACT_HL2MP_SIT_PISTOL = 1,
	ACT_HL2MP_SWIM = 1,
	COLLISION_GROUP_IN_VEHICLE = 1,
	ACT_HL2MP_JUMP_PASSIVE = 1,
	PLAYERANIMEVENT_ATTACK_GRENADE = 1,
	rawset = 1,
	KEY_XBUTTON_B = 1,
	COLLISION_GROUP_PROJECTILE = 1,
	SF_NPC_WAIT_FOR_SCRIPT = 1,
	SND_IGNORE_PHONEMES = 1,
	SCHED_COWER = 1,
	ACT_SHIELD_UP_IDLE = 1,
	ACT_RANGE_AIM_SMG1_LOW = 1,
	SCHED_ARM_WEAPON = 1,
	ACT_DOD_PRIMARYATTACK_BAR = 1,
	ACT_VM_PRIMARYATTACK_SILENCED = 1,
	ACT_VM_IDLE_1 = 1,
	ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA = 1,
	coroutine = {
		resume = 1,
		yield = 1,
		wrap = 1,
		status = 1,
		wait = 1,
		running = 1,
		create = 1,
	},
	IncludeCS = 1,
	MsgN = 1,
	ACT_VM_IDLE_EMPTY = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK = 1,
	CAP_INNATE_RANGE_ATTACK2 = 1,
	ACT_VM_RELOAD_INSERT_EMPTY = 1,
	ACT_DOD_CROUCHWALK_AIM_SPADE = 1,
	ACT_DOD_RUN_AIM_KNIFE = 1,
	ACT_MP_ATTACK_SWIM_BUILDING = 1,
	SF_CITIZEN_USE_RENDER_BOUNDS = 1,
	GetGlobal2Bool = 1,
	ACT_HL2MP_JUMP_GRENADE = 1,
	RunConsoleCommand = 1,
	ACT_VM_PICKUP = 1,
	TYPE_EFFECTDATA = 1,
	COLLISION_GROUP_VEHICLE = 1,
	ACT_DOD_PRONEWALK_IDLE_MP44 = 1,
	DMG_BULLET = 1,
	ACT_MP_CROUCHWALK_BUILDING = 1,
	IN_WEAPON2 = 1,
	ACT_DOD_STAND_IDLE_MP44 = 1,
	ACT_DOD_CROUCH_AIM_BAR = 1,
	KEY_J = 1,
	SURF_TRIGGER = 1,
	KEY_END = 1,
	ACT_DOD_RELOAD_CROUCH_C96 = 1,
	ACT_DOD_RELOAD_DEPLOYED_30CAL = 1,
	HULL_MEDIUM_TALL = 1,
	ACT_DOD_STAND_IDLE_GREASE = 1,
	FSOLID_TRIGGER = 1,
	CLIENT = 1,
	SetPhysConstraintSystem = 1,
	ACT_DOD_CROUCH_AIM_BAZOOKA = 1,
	LerpVector = 1,
	KEY_F7 = 1,
	ACT_WALK_AIM_RIFLE = 1,
	ACT_MP_JUMP_START_BUILDING = 1,
	ACT_SMG2_FIRE2 = 1,
	CONTENTS_BLOCKLOS = 1,
	ACT_SIGNAL_TAKECOVER = 1,
	KEY_Z = 1,
	CONTENTS_GRATE = 1,
	RealTime = 1,
	ACT_BUSY_LEAN_BACK = 1,
	pcall = 1,
	ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING = 1,
	BOX_TOP = 1,
	NUM_HULLS = 1,
	ACT_VM_FIRE_TO_EMPTY = 1,
	_MODULES = {
		list = 1,
		widget = 1,
		utf8 = 1,
		properties = 1,
		hook = 1,
		usermessage = 1,
		team = 1,
		http = 1,
		cleanup = 1,
		undo = 1,
		ai_schedule = 1,
		cookie = 1,
		scripted_ents = 1,
		saverestore = 1,
		concommand = 1,
		constraint = 1,
		drive = 1,
		ai_task = 1,
		gamemode = 1,
		cvars = 1,
		construct = 1,
		weapons = 1,
		numpad = 1,
		player_manager = 1,
		duplicator = 1,
		baseclass = 1,
	},
	PLAYER_RELOAD = 1,
	ACT_HL2MP_GESTURE_RELOAD_FIST = 1,
	HULL_TINY_CENTERED = 1,
	NAV_MESH_OBSTACLE_TOP = 1,
	ACT_VM_PRIMARYATTACK_DEPLOYED_2 = 1,
	FVPHYSICS_NO_SELF_COLLISIONS = 1,
	ACT_MP_GESTURE_VC_NODYES_PDA = 1,
	ACT_VM_MISSCENTER = 1,
	ACT_VM_SPRINT_LEAVE = 1,
	ACT_HL2MP_WALK_CROUCH_PHYSGUN = 1,
	PLAYERANIMEVENT_FLINCH_RIGHTARM = 1,
	ACT_DOD_SECONDARYATTACK_PRONE_TOMMY = 1,
	PLAYER_DIE = 1,
	ACT_MP_ATTACK_AIRWALK_SECONDARY = 1,
	CreateConVar = 1,
	ACT_MP_RELOAD_AIRWALK_LOOP = 1,
	PLAYERANIMEVENT_RELOAD_END = 1,
	ACT_DOD_CROUCHWALK_IDLE_C96 = 1,
	ACT_MP_ATTACK_CROUCH_SECONDARYFIRE = 1,
	ACT_CROUCHING_SHIELD_KNOCKBACK = 1,
	TYPE_MOVEDATA = 1,
	ACT_COVER = 1,
	SF_NPC_ALWAYSTHINK = 1,
	DONT_BLEED = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA = 1,
	SF_CITIZEN_RANDOM_HEAD = 1,
	TYPE_NONE = 1,
	SCHED_DISARM_WEAPON = 1,
	ACT_MP_GESTURE_FLINCH_RIGHTARM = 1,
	ACT_VM_UNDEPLOY_6 = 1,
	KEY_NUMLOCK = 1,
	BLOOD_COLOR_ZOMBIE = 1,
	ACT_MP_GESTURE_FLINCH_LEFTLEG = 1,
	MOVETYPE_OBSERVER = 1,
	ACT_HL2MP_IDLE_MELEE2 = 1,
	KEY_F12 = 1,
	ACT_GMOD_IN_CHAT = 1,
	DMG_CLUB = 1,
	ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP = 1,
	ACT_DOD_SECONDARYATTACK_BOLT = 1,
	ACT_HL2MP_SWIM_MELEE2 = 1,
	CAP_SKIP_NAV_GROUND_CHECK = 1,
	SCHED_SCRIPTED_WALK = 1,
	ACT_DI_ALYX_HEADCRAB_MELEE = 1,
	ACT_MELEE_ATTACK_SWING = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_MP40 = 1,
	ACT_DOD_STAND_AIM_KNIFE = 1,
	SIMPLE_USE = 1,
	ACT_TRIPMINE_GROUND = 1,
	ACT_MP_ATTACK_STAND_GRENADE_MELEE = 1,
	MakeWheel = 1,
	ACT_GMOD_GESTURE_AGREE = 1,
	ACT_MP_RELOAD_CROUCH = 1,
	ACT_RANGE_ATTACK_ML = 1,
	ACT_SHIELD_KNOCKBACK = 1,
	DMG_BLAST_SURFACE = 1,
	module = 1,
	ACT_RANGE_ATTACK_PISTOL_LOW = 1,
	kRenderFxFadeFast = 1,
	ACT_DOD_CROUCH_AIM_MP44 = 1,
	ACT_DOD_RUN_AIM = 1,
	ACT_CROSSBOW_DRAW_UNLOADED = 1,
	ACT_HL2MP_WALK_ZOMBIE_06 = 1,
	ACT_MP_CROUCH_BUILDING = 1,
	OBS_MODE_IN_EYE = 1,
	ACT_IDLE_MELEE = 1,
	ACT_VM_HOLSTER_EMPTY = 1,
	ACT_SHIPLADDER_UP = 1,
	ACT_MP_JUMP_PRIMARY = 1,
	ACT_WALK_RPG_RELAXED = 1,
	GetGlobalEntity = 1,
	TYPE_VECTOR = 1,
	FVPHYSICS_PENETRATING = 1,
	ACT_MP_GESTURE_FLINCH_MELEE = 1,
	ACT_IDLE_AIM_RIFLE_STIMULATED = 1,
	ACT_DOD_STAND_AIM_MG = 1,
	ACT_MP_RELOAD_SWIM_SECONDARY = 1,
	ACT_DOD_PRONEWALK_IDLE_PSCHRECK = 1,
	IN_RUN = 1,
	ACT_GAUSS_SPINUP = 1,
	ACT_DIESIMPLE = 1,
	ACT_MP_CROUCH_IDLE = 1,
	ACT_HL2MP_SIT_FIST = 1,
	ACT_HL2MP_IDLE_SHOTGUN = 1,
	ACT_HL2MP_RUN_MELEE = 1,
	ACT_VM_IDLE_DEPLOYED_8 = 1,
	ACT_VM_MISSLEFT = 1,
	NAV_MESH_STAND = 1,
	kRenderFxPulseFastWider = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_RIFLE = 1,
	ACT_HL2MP_WALK_CROUCH_PASSIVE = 1,
	ACT_HL2MP_WALK_CROUCH_GRENADE = 1,
	ACT_DOD_SPRINT_IDLE_PISTOL = 1,
	ACT_VM_UNDEPLOY_EMPTY = 1,
	TYPE_LOCOMOTION = 1,
	GetGlobalBool = 1,
	ACT_DOD_PRONE_AIM_TOMMY = 1,
	ACT_DI_ALYX_ZOMBIE_MELEE = 1,
	ACT_FLINCH_RIGHTARM = 1,
	KEY_F2 = 1,
	ACT_DOD_PRONEWALK_AIM_KNIFE = 1,
	GLOBAL_OFF = 1,
	SCHED_NPC_FREEZE = 1,
	ACT_VM_DEPLOYED_IRON_OUT = 1,
	ACT_GESTURE_FLINCH_HEAD = 1,
	ACT_HL2MP_WALK_CROUCH_ZOMBIE = 1,
	ACT_GESTURE_MELEE_ATTACK2 = 1,
	ACT_VM_DEPLOY_8 = 1,
	ACT_DOD_STAND_AIM_RIFLE = 1,
	ACT_DOD_PRONE_AIM_RIFLE = 1,
	ACT_HL2MP_JUMP_REVOLVER = 1,
	KEY_F10 = 1,
	IN_WEAPON1 = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE = 1,
	ACT_VM_DEPLOY = 1,
	ACT_RELOAD_SHOTGUN_LOW = 1,
	ACT_RUN_AIM_AGITATED = 1,
	ACT_DOD_CROUCH_AIM_GREN_FRAG = 1,
	KEY_M = 1,
	ACT_HL2MP_RUN_PHYSGUN = 1,
	ACT_DOD_STAND_ZOOM_RIFLE = 1,
	ACT_MP_ATTACK_CROUCH_PREFIRE = 1,
	newproxy = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE = 1,
	ACT_DOD_RELOAD_CROUCH = 1,
	TYPE_STRING = 1,
	ACT_MP_WALK = 1,
	ACT_HL2MP_IDLE_CROUCH_ZOMBIE_01 = 1,
	SND_CHANGE_PITCH = 1,
	kRenderFxSpotlight = 1,
	ACT_VM_IDLE = 1,
	KEY_MINUS = 1,
	TYPE_PHYSOBJ = 1,
	ACT_IDLE_RPG = 1,
	ACT_HL2MP_RUN_SUITCASE = 1,
	ACT_RUNTOIDLE = 1,
	GESTURE_SLOT_CUSTOM = 1,
	ACT_DOD_CROUCH_AIM_MG = 1,
	ACT_DOD_CROUCH_AIM_C96 = 1,
	ACT_MP_RELOAD_SWIM_LOOP = 1,
	ACT_OBJ_ASSEMBLING = 1,
	ACT_HL2MP_GESTURE_RELOAD_MELEE = 1,
	SCHED_GET_HEALTHKIT = 1,
	KEY_XBUTTON_START = 1,
	EFL_NO_PHYSCANNON_INTERACTION = 1,
	ACT_SLAM_THROW_DETONATE = 1,
	KEY_XBUTTON_DOWN = 1,
	D_NU = 1,
	ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG = 1,
	GetGlobal2String = 1,
	ACT_HL2MP_SWIM_KNIFE = 1,
	ACT_IDLE_HURT = 1,
	ACT_RUN_AIM_SHOTGUN = 1,
	ACT_HL2MP_IDLE_CROUCH_SMG1 = 1,
	ACT_DOD_PRIMARYATTACK_DEPLOYED = 1,
	ACT_IDLE_AIM_STEALTH = 1,
	ACT_VM_THROW = 1,
	ACT_DOD_SECONDARYATTACK_PRONE_RIFLE = 1,
	ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK = 1,
	ACT_GESTURE_TURN_RIGHT45_FLAT = 1,
	ACT_RANGE_AIM_PISTOL_LOW = 1,
	ACT_MP_GESTURE_VC_FINGERPOINT_MELEE = 1,
	KEY_SCROLLLOCK = 1,
	ACT_VM_FIZZLE = 1,
	ACT_HL2MP_JUMP_SHOTGUN = 1,
	ACT_VM_UNDEPLOY_5 = 1,
	ACT_MP_RELOAD_STAND_END = 1,
	MOVETYPE_CUSTOM = 1,
	WorldToLocal = 1,
	ACT_GESTURE_FLINCH_RIGHTLEG = 1,
	MAT_GLASS = 1,
	ACT_RUN_AIM_STIMULATED = 1,
	ACT_VM_DIFIREMODE = 1,
	ACT_VM_IIDLE_EMPTY = 1,
	ACT_MP_ATTACK_STAND_GRENADE = 1,
	ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 1,
	ACT_STRAFE_RIGHT = 1,
	ACT_MP_SWIM_DEPLOYED = 1,
	ACT_GESTURE_RANGE_ATTACK_THROW = 1,
	KEY_2 = 1,
	MOVECOLLIDE_FLY_BOUNCE = 1,
	ACT_HL2MP_RUN_MELEE2 = 1,
	ACT_MP_ATTACK_CROUCH_PRIMARYFIRE = 1,
	CAP_SIMPLE_RADIUS_DAMAGE = 1,
	ACT_HL2MP_IDLE_CROUCH_MELEE2 = 1,
	GetGlobal2Entity = 1,
	FSOLID_ROOT_PARENT_ALIGNED = 1,
	ACT_VM_DEPLOY_EMPTY = 1,
	ACT_MP_ATTACK_AIRWALK_MELEE = 1,
	ACT_DOD_CROUCHWALK_IDLE_BAZOOKA = 1,
	ACT_DOD_CROUCHWALK_ZOOM_RIFLE = 1,
	ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE = 1,
	ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP = 1,
	ACT_DOD_RUN_AIM_PSCHRECK = 1,
	ACT_STAND = 1,
	ACT_MP_CROUCHWALK_PDA = 1,
	PLAYERANIMEVENT_DIE = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_BOLT = 1,
	ACT_DOD_SECONDARYATTACK_PRONE_MP40 = 1,
	ACT_HL2MP_WALK_CROUCH_MAGIC = 1,
	ACT_HL2MP_IDLE_CROUCH_PHYSGUN = 1,
	CAP_MOVE_JUMP = 1,
	ACT_DOD_STAND_AIM_GREASE = 1,
	ACT_WALK_ON_FIRE = 1,
	CAP_INNATE_MELEE_ATTACK1 = 1,
	ACT_DOD_CROUCHWALK_AIM_GREN_FRAG = 1,
	CAP_USE_SHOT_REGULATOR = 1,
	ACT_HL2MP_WALK_CROUCH_AR2 = 1,
	ACT_DOD_PRONEWALK_AIM_GREN_FRAG = 1,
	NAV_MESH_WALK = 1,
	ACT_MP_STAND_MELEE = 1,
	FVPHYSICS_NO_IMPACT_DMG = 1,
	ACT_DOD_RELOAD_CROUCH_BAZOOKA = 1,
	ACT_DOD_STAND_AIM_MP40 = 1,
	ACT_DOD_CROUCH_IDLE_BAR = 1,
	ACT_DOD_HS_CROUCH_KNIFE = 1,
	ACT_GESTURE_RANGE_ATTACK2 = 1,
	DIRECTIONAL_USE = 1,
	DMG_AIRBOAT = 1,
	ACT_MP_JUMP_FLOAT_BUILDING = 1,
	ACT_VM_ISHOOT = 1,
	CONTENTS_CURRENT_0 = 1,
	HULL_TINY = 1,
	ACT_BARNACLE_HIT = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER = 1,
	ACT_DOD_RUN_ZOOM_BAZOOKA = 1,
	KEY_L = 1,
	ACT_COVER_SMG1_LOW = 1,
	ACT_RANGE_ATTACK1 = 1,
	ACT_MP_ATTACK_STAND_GRENADE_PRIMARY = 1,
	NPC_STATE_COMBAT = 1,
	KEY_LAST = 1,
	ACT_HL2MP_GESTURE_RELOAD_SLAM = 1,
	KEY_F5 = 1,
	ACT_HL2MP_IDLE_SLAM = 1,
	ACT_BUSY_SIT_GROUND_EXIT = 1,
	gcinfo = 1,
	ACT_DOD_RUN_IDLE_MG = 1,
	CAP_MOVE_CLIMB = 1,
	KEY_FIRST = 1,
	D_HT = 1,
	ACT_VM_SWINGHARD = 1,
	MOVETYPE_NOCLIP = 1,
	SF_CITIZEN_IGNORE_SEMAPHORE = 1,
	ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY = 1,
	CONTENTS_AREAPORTAL = 1,
	ACT_VM_PULLBACK_LOW = 1,
	MAT_ANTLION = 1,
	ACT_DOD_STAND_IDLE_PSCHRECK = 1,
	GetConVar = 1,
	KEY_5 = 1,
	ACT_HL2MP_RUN_FAST = 1,
	NAV_MESH_CROUCH = 1,
	AddOriginToPVS = 1,
	CHAN_BODY = 1,
	RENDERMODE_TRANSALPHADD = 1,
	FL_PARTIALGROUND = 1,
	FVPHYSICS_MULTIOBJECT_ENTITY = 1,
	ACT_MP_GESTURE_VC_NODYES_MELEE = 1,
	CAP_MOVE_GROUND = 1,
	ACT_HL2MP_SWIM_IDLE_PISTOL = 1,
	ACT_DOD_SECONDARYATTACK_PRONE = 1,
	ACT_HL2MP_ZOMBIE_SLUMP_RISE = 1,
	ACT_RANGE_ATTACK_SMG1 = 1,
	DMG_BURN = 1,
	ACT_VM_READY = 1,
	ACT_SIGNAL_RIGHT = 1,
	ACT_HL2MP_SWIM_IDLE_KNIFE = 1,
	GetGlobal2Int = 1,
	OBS_MODE_FREEZECAM = 1,
	ACT_HL2MP_WALK_CROUCH_ANGRY = 1,
	ACT_VM_IOUT = 1,
	ACT_RELOAD = 1,
	ACT_DOD_PRONEWALK_IDLE_BAZOOKA = 1,
	KEY_O = 1,
	ACT_MP_GESTURE_FLINCH_SECONDARY = 1,
	HUD_PRINTTALK = 1,
	JOYSTICK_LAST_BUTTON = 1,
	ACT_GAUSS_SPINCYCLE = 1,
	KEY_RCONTROL = 1,
	KEY_LALT = 1,
	ACT_HL2MP_WALK_CROUCH_ZOMBIE_02 = 1,
	ACT_PHYSCANNON_ANIMATE_POST = 1,
	JOYSTICK_FIRST_AXIS_BUTTON = 1,
	ACT_TURN_LEFT = 1,
	ACT_DOD_PRIMARYATTACK_MP40 = 1,
	ACT_PICKUP_RACK = 1,
	ACT_RUN_PROTECTED = 1,
	ACT_HL2MP_RUN_CROSSBOW = 1,
	ACT_MP_RELOAD_STAND_SECONDARY = 1,
	ACT_MP_JUMP_FLOAT = 1,
	ACT_DOD_CROUCHWALK_AIM_PISTOL = 1,
	ACT_HL2MP_SWIM_IDLE_GRENADE = 1,
	ACT_HL2MP_GESTURE_RELOAD_SMG1 = 1,
	ACT_DOD_PRONEWALK_IDLE_MP40 = 1,
	EFL_NO_MEGAPHYSCANNON_RAGDOLL = 1,
	GLOBAL_ON = 1,
	ACT_DOD_PRIMARYATTACK_C96 = 1,
	ACT_MP_WALK_SECONDARY = 1,
	ACT_MP_ATTACK_AIRWALK_GRENADE = 1,
	ACT_DISARM = 1,
	ACT_RELOAD_SMG1_LOW = 1,
	ACT_MP_MELEE_GRENADE2_IDLE = 1,
	ACT_SLAM_THROW_ND_DRAW = 1,
	ACT_DOD_SECONDARYATTACK_RIFLE = 1,
	ACT_DOD_RELOAD_PRONE_TOMMY = 1,
	Vector = 1,
	ACT_HL2MP_IDLE_CROUCH_DUEL = 1,
	SND_NOFLAGS = 1,
	KEY_RALT = 1,
	EFL_SETTING_UP_BONES = 1,
	KEY_PAD_0 = 1,
	CHAN_VOICE2 = 1,
	ACT_HL2MP_WALK_CROUCH_SHOTGUN = 1,
	FL_UNBLOCKABLE_BY_PLAYER = 1,
	ACT_DOD_RELOAD_PRONE_PSCHRECK = 1,
	ACT_HL2MP_WALK_CAMERA = 1,
	ACT_HL2MP_SWIM_FIST = 1,
	ACT_VM_IDLE_LOWERED = 1,
	kRenderFxClampMinScale = 1,
	SF_NPC_TEMPLATE = 1,
	ACT_HL2MP_RUN_KNIFE = 1,
	ACT_TURNLEFT45 = 1,
	NAV_MESH_HAS_ELEVATOR = 1,
	ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY = 1,
	ACT_DOD_RELOAD_CROUCH_BAR = 1,
	ACT_DOD_RELOAD_BAZOOKA = 1,
	DMG_RADIATION = 1,
	ACT_DOD_RUN_IDLE_BAR = 1,
	ACT_OPEN_DOOR = 1,
	ACT_DOD_SPRINT_IDLE_GREASE = 1,
	ACT_DOD_RUN_AIM_30CAL = 1,
	ACT_HL2MP_JUMP = 1,
	MakeDynamite = 1,
	MAT_BLOODYFLESH = 1,
	KEY_PAD_MINUS = 1,
	ACT_MP_GESTURE_VC_NODYES = 1,
	KEY_PAD_DIVIDE = 1,
	SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL = 1,
	CAP_INNATE_RANGE_ATTACK1 = 1,
	ACT_DOD_STAND_AIM_GREN_FRAG = 1,
	ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 1,
	ACT_DOD_RELOAD_PSCHRECK = 1,
	MAT_FLESH = 1,
	ACT_HL2MP_SWIM_IDLE_CAMERA = 1,
	error = 1,
	SCHED_AISCRIPT = 1,
	kRenderFxSolidSlow = 1,
	ACT_RUN_STEALTH_PISTOL = 1,
	NAV_MESH_JUMP = 1,
	SND_STOP = 1,
	ACT_IDLE_STIMULATED = 1,
	getmetatable = 1,
	TYPE_PROJECTEDTEXTURE = 1,
	ACT_ZOMBIE_LEAPING = 1,
	ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 1,
	CLASS_PLAYER_ALLY = 1,
	ACT_DOD_PRIMARYATTACK_DEPLOYED_MG = 1,
	CONTENTS_DEBRIS = 1,
	MOUSE_FIRST = 1,
	ACT_VM_DEPLOYED_RELOAD_EMPTY = 1,
	ACT_MP_RUN_PDA = 1,
	ACT_DOD_RELOAD_CROUCH_PISTOL = 1,
	ACT_DOD_SPRINT_IDLE_MP44 = 1,
	ACT_MP_WALK_MELEE = 1,
	SURF_NOLIGHT = 1,
	KEY_XSTICK1_RIGHT = 1,
	EF_BONEMERGE = 1,
	ACT_MP_WALK_PDA = 1,
	GESTURE_SLOT_GRENADE = 1,
	ACT_MP_WALK_BUILDING = 1,
	ACT_DOD_RUN_IDLE_TNT = 1,
	KEY_4 = 1,
	TYPE_LIGHTUSERDATA = 1,
	ACT_SHOTGUN_RELOAD_START = 1,
	CONTENTS_MONSTERCLIP = 1,
	ACT_SPECIAL_ATTACK1 = 1,
	ACT_DOD_CROUCH_IDLE_C96 = 1,
	CAP_DUCK = 1,
	ACT_IDLE_RELAXED = 1,
	COLLISION_GROUP_WEAPON = 1,
	CompileString = 1,
	ACT_DOD_STAND_ZOOM_PSCHRECK = 1,
	ACT_MP_SWIM = 1,
	ACT_RANGE_ATTACK2_LOW = 1,
	ACT_SLAM_STICKWALL_ND_ATTACH = 1,
	ACT_RUN_AIM_RIFLE_STIMULATED = 1,
	ACT_DOD_HS_CROUCH_STICKGRENADE = 1,
	WEAPON_PROFICIENCY_POOR = 1,
	kRenderFxDistort = 1,
	ACT_MP_CROUCHWALK_PRIMARY = 1,
	ACT_HL2MP_RUN_CHARGING = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_KNIFE = 1,
	ACT_VM_PRIMARYATTACK_DEPLOYED_7 = 1,
	ACT_VM_IDLE_DEPLOYED_3 = 1,
	KEY_N = 1,
	ACT_DOD_WALK_IDLE_MP40 = 1,
	ACT_MP_CROUCH_DEPLOYED_IDLE = 1,
	ACT_HL2MP_RUN_FIST = 1,
	ACT_DOD_PRONE_DEPLOY_30CAL = 1,
	ACT_DOD_ZOOMLOAD_PSCHRECK = 1,
	ACT_IDLE_ANGRY_SHOTGUN = 1,
	ACT_MP_GESTURE_VC_HANDMOUTH = 1,
	IN_LEFT = 1,
	MOVETYPE_ISOMETRIC = 1,
	ACT_DOD_HS_CROUCH_MP44 = 1,
	PATTACH_ABSORIGIN = 1,
	ACT_WALK_AIM_STIMULATED = 1,
	ACT_DOD_PRONE_AIM_MP44 = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_30CAL = 1,
	ACT_WALK_RELAXED = 1,
	ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE = 1,
	ACT_DOD_WALK_IDLE_TOMMY = 1,
	KEY_COUNT = 1,
	ACT_DOD_WALK_ZOOM_BAZOOKA = 1,
	ACT_DUCK_DODGE = 1,
	CONTENTS_SLIME = 1,
	ACT_DOD_RELOAD_RIFLEGRENADE = 1,
	ACT_MP_SWIM_IDLE = 1,
	ACT_GESTURE_RANGE_ATTACK_SLAM = 1,
	PLAYERANIMEVENT_SWIM = 1,
	BOX_BOTTOM = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL = 1,
	ACT_DOD_HS_IDLE = 1,
	EFL_NOTIFY = 1,
	DMG_PLASMA = 1,
	ACT_MELEE_ATTACK1 = 1,
	ACT_MP_GRENADE2_IDLE = 1,
	ACT_DEPLOY_IDLE = 1,
	TYPE_CONVAR = 1,
	ACT_SLAM_THROW_THROW_ND = 1,
	EF_NORECEIVESHADOW = 1,
	ACT_DOD_PRONEWALK_IDLE_BAR = 1,
	ACT_DOD_CROUCHWALK_AIM_RIFLE = 1,
	ACT_DOD_RELOAD_DEPLOYED_MG34 = 1,
	ACT_RUN_AGITATED = 1,
	ACT_RUN_AIM_STEALTH_PISTOL = 1,
	TYPE_DLIGHT = 1,
	NAV_MESH_NAV_BLOCKER = 1,
	ACT_HL2MP_IDLE_CROUCH_SHOTGUN = 1,
	GetGlobalAngle = 1,
	ACT_HL2MP_RUN_PASSIVE = 1,
	PLAYERANIMEVENT_CUSTOM = 1,
	ACT_OBJ_STARTUP = 1,
	VERSIONSTR = 1,
	ACT_GESTURE_RELOAD_PISTOL = 1,
	ACT_PHYSCANNON_DETACH = 1,
	ACT_OVERLAY_PRIMARYATTACK = 1,
	ACT_HL2MP_GESTURE_RELOAD_PISTOL = 1,
	ACT_MP_DEPLOYED_IDLE = 1,
	ACT_GMOD_GESTURE_MELEE_SHOVE_1HAND = 1,
	Path = 1,
	ACT_GMOD_TAUNT_DANCE = 1,
	ACT_DOD_WALK_AIM_GREASE = 1,
	ACT_IDLE_ANGRY_MELEE = 1,
	ACT_WALK_SCARED = 1,
	ACT_FLY = 1,
	NAV_MESH_STOP = 1,
	ACT_MP_GESTURE_VC_FINGERPOINT_PDA = 1,
	ACT_DOD_CROUCH_IDLE_PSCHRECK = 1,
	ACT_GMOD_GESTURE_DISAGREE = 1,
	MASK_PLAYERSOLID_BRUSHONLY = 1,
	ACT_180_LEFT = 1,
	color_transparent = {
		r = 1,
		b = 1,
		a = 1,
		g = 1,
	},
	FL_AIMTARGET = 1,
	ACT_SMG2_DRYFIRE2 = 1,
	ACT_HL2MP_IDLE_CROUCH_SUITCASE = 1,
	ACT_GESTURE_BARNACLE_STRANGLE = 1,
	IN_ALT2 = 1,
	CreateClientConVar = 1,
	ACT_DOD_STAND_AIM_SPADE = 1,
	AccessorFunc = 1,
	SURF_SKY = 1,
	ACT_HL2MP_RUN_PROTECTED = 1,
	ACT_VM_DRAW = 1,
	CLASS_MANHACK = 1,
	ACT_DOD_RELOAD_BOLT = 1,
	ACT_HL2MP_IDLE_CROUCH = 1,
	ACT_DOD_STAND_IDLE_MP40 = 1,
	tobool = 1,
	SND_STOP_LOOPING = 1,
	ACT_SHIPLADDER_DOWN = 1,
	ACT_IDLE_AIM_RELAXED = 1,
	ACT_HL2MP_IDLE_CROUCH_GRENADE = 1,
	SetGlobal2Var = 1,
	OrderVectors = 1,
	ACT_DOD_HS_IDLE_MG42 = 1,
	ACT_DOD_RELOAD_CROUCH_M1CARBINE = 1,
	ACT_MP_RELOAD_STAND_PRIMARY_LOOP = 1,
	ACT_DOD_RELOAD_PRONE_GARAND = 1,
	ACT_DOD_CROUCHWALK_IDLE_TOMMY = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG = 1,
	FCVAR_ARCHIVE = 1,
	ACT_DOD_WALK_AIM_GREN_FRAG = 1,
	CLASS_METROPOLICE = 1,
	ACT_HL2MP_RUN_SCARED = 1,
	ACT_HL2MP_GESTURE_RELOAD_CAMERA = 1,
	IN_FORWARD = 1,
	MOVECOLLIDE_FLY_SLIDE = 1,
	ACT_MP_JUMP_PDA = 1,
	ACT_DOD_PLANT_TNT = 1,
	CONTENTS_WINDOW = 1,
	KEY_F8 = 1,
	ACT_BUSY_LEAN_LEFT_ENTRY = 1,
	kRenderFxStrobeSlow = 1,
	ACT_HL2MP_SIT_RPG = 1,
	WEAPON_PROFICIENCY_AVERAGE = 1,
	ACT_GET_UP_CROUCH = 1,
	RENDERGROUP_OTHER = 1,
	ACT_HL2MP_WALK_SCARED = 1,
	ACT_HL2MP_SWIM_IDLE_PASSIVE = 1,
	ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED = 1,
	SOLID_OBB = 1,
	Model = 1,
	SoundDuration = 1,
	ACT_MP_AIRWALK_PDA = 1,
	ACT_DOD_DEPLOY_MG = 1,
	ACT_DOD_HS_CROUCH_PISTOL = 1,
	ACT_SLAM_DETONATOR_DRAW = 1,
	ACT_GESTURE_TURN_RIGHT = 1,
	ConVarExists = 1,
	ACT_DOD_STAND_ZOOM_BAZOOKA = 1,
	ACT_SLAM_THROW_TO_STICKWALL = 1,
	ACT_VM_PRIMARYATTACK_DEPLOYED_6 = 1,
	ACT_VM_UNDEPLOY_3 = 1,
	ACT_RUN_RPG = 1,
	ACT_ROLL_RIGHT = 1,
	KEY_PAD_2 = 1,
	TEXT_ALIGN_RIGHT = 1,
	EFL_DORMANT = 1,
	FVPHYSICS_PART_OF_RAGDOLL = 1,
	ACT_VM_DEPLOYED_IRON_IDLE = 1,
	ai_schedule = {
		_NAME = 1,
		New = 1,
		_PACKAGE = 1,
	},
	ACT_GLOCK_SHOOTEMPTY = 1,
	ACT_HL2MP_JUMP_SLAM = 1,
	ACT_GET_DOWN_STAND = 1,
	GetGlobal2Vector = 1,
	ACT_VM_DEPLOY_5 = 1,
	KEY_PAD_PLUS = 1,
	BUTTON_CODE_NONE = 1,
	FindMetaTable = 1,
	ACT_MP_CROUCHWALK_MELEE = 1,
	ACT_GET_UP_STAND = 1,
	DMG_BUCKSHOT = 1,
	ACT_MELEE_ATTACK2 = 1,
	ACT_DOD_PRONE_ZOOM_PSCHRECK = 1,
	ACT_DOD_RUN_AIM_GREN_STICK = 1,
	PLAYERANIMEVENT_CUSTOM_SEQUENCE = 1,
	KEY_7 = 1,
	Format = 1,
	ACT_DOD_RUN_IDLE_MP40 = 1,
	COLLISION_GROUP_PUSHAWAY = 1,
	TYPE_PARTICLE = 1,
	ACT_HL2MP_WALK_CROUCH_KNIFE = 1,
	MAT_EGGSHELL = 1,
	JOYSTICK_FIRST = 1,
	ACT_MP_ATTACK_SWIM_GRENADE = 1,
	ACT_GMOD_GESTURE_WAVE = 1,
	TRACER_BEAM = 1,
	ACT_DOD_CROUCH_IDLE_MP44 = 1,
	EFL_NO_ROTORWASH_PUSH = 1,
	ACT_GRENADE_ROLL = 1,
	ACT_SLAM_THROW_TO_STICKWALL_ND = 1,
	ACT_MP_STAND_PDA = 1,
	ACT_HL2MP_WALK_GRENADE = 1,
	ACT_DOD_RELOAD_GARAND = 1,
	HITGROUP_RIGHTARM = 1,
	BOX_FRONT = 1,
	SCHED_ALERT_STAND = 1,
	ACT_MP_CROUCH_PDA = 1,
	PLAYERANIMEVENT_FLINCH_LEFTLEG = 1,
	ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY = 1,
	KEY_XBUTTON_RIGHT_SHOULDER = 1,
	ACT_DOD_RUN_ZOOM_BOLT = 1,
	ACT_HL2MP_FIST_BLOCK = 1,
	ACT_DOD_RUN_IDLE_GREASE = 1,
	SIM_GLOBAL_ACCELERATION = 1,
	MAT_CONCRETE = 1,
	ACT_DOD_WALK_AIM_30CAL = 1,
	KEY_LWIN = 1,
	ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY = 1,
	ACT_SLAM_THROW_ND_IDLE = 1,
	ACT_MP_GESTURE_FLINCH_RIGHTLEG = 1,
	ACT_TRIPMINE_WORLD = 1,
	ACT_ZOMBIE_CLIMB_END = 1,
	ACT_HL2MP_WALK_CROUCH_SUITCASE = 1,
	ACT_HL2MP_IDLE_MELEE = 1,
	CHAN_WEAPON = 1,
	ACT_VM_HITCENTER = 1,
	ACT_DOD_HS_IDLE_30CAL = 1,
	ACT_DOD_CROUCHWALK_IDLE_MG = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_MP44 = 1,
	ACT_DOD_RELOAD_DEPLOYED_BAR = 1,
	ACT_LAND = 1,
	ACT_WALK_AIM_STEALTH = 1,
	KEY_ESCAPE = 1,
	ACT_MP_GESTURE_FLINCH_LEFTARM = 1,
	ACT_DOD_PRIMARYATTACK_CROUCH_SPADE = 1,
	ACT_DOD_RELOAD_DEPLOYED = 1,
	SURF_HINT = 1,
	ACT_MP_ATTACK_AIRWALK_BUILDING = 1,
	ACT_WALK_CROUCH_RPG = 1,
	MASK_SHOT_HULL = 1,
	OBS_MODE_NONE = 1,
	IN_DUCK = 1,
	DMG_POISON = 1,
	MAT_TILE = 1,
	ACT_VM_IDLE_TO_LOWERED = 1,
	ACT_VM_IDLE_8 = 1,
	CAP_FRIENDLY_DMG_IMMUNE = 1,
	ACT_DOD_CROUCHWALK_AIM_BAR = 1,
	TYPE_USERCMD = 1,
	ACT_MP_GESTURE_FLINCH_STOMACH = 1,
	ACT_HL2MP_JUMP_MELEE = 1,
	ACT_HL2MP_IDLE_FIST = 1,
	FL_CLIENT = 1,
	ACT_DOD_WALK_IDLE_PSCHRECK = 1,
	ACT_HL2MP_IDLE_CROUCH_RPG = 1,
	ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34 = 1,
	ACT_RELOAD_PISTOL_LOW = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_SPADE = 1,
	ACT_VM_RELOAD_END_EMPTY = 1,
	ACT_DIE_RIGHTSIDE = 1,
	EF_NODRAW = 1,
	FL_DISSOLVING = 1,
	ACT_VM_UNDEPLOY_2 = 1,
	ACT_VM_RELOAD_EMPTY = 1,
	isangle = 1,
	ACT_HL2MP_JUMP_CAMERA = 1,
	ACT_DOD_RELOAD_PRONE_PISTOL = 1,
	EFL_DIRTY_ABSVELOCITY = 1,
	ACT_SMG2_TOAUTO = 1,
	ACT_VM_PRIMARYATTACK_3 = 1,
	MakeLamp = 1,
	ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 1,
	ACT_MP_VCD = 1,
	jit = {
		arch = 1,
		version = 1,
		version_num = 1,
		status = 1,
		on = 1,
		os = 1,
		off = 1,
		flush = 1,
		attach = 1,
		util = {
			funcbc = 1,
			funck = 1,
			funcinfo = 1,
			traceinfo = 1,
			tracek = 1,
			tracesnap = 1,
			traceir = 1,
			tracemc = 1,
			ircalladdr = 1,
			traceexitstub = 1,
			funcuvname = 1,
		},
		opt = {
			start = 1,
		},
	},
	CT_DEFAULT = 1,
	ACT_HL2MP_JUMP_ZOMBIE = 1,
	LAST_VISIBLE_CONTENTS = 1,
	bit = {
		rol = 1,
		rshift = 1,
		ror = 1,
		bswap = 1,
		bxor = 1,
		bor = 1,
		arshift = 1,
		bnot = 1,
		tobit = 1,
		lshift = 1,
		tohex = 1,
		band = 1,
	},
	FL_GRENADE = 1,
	ACT_DOD_SPRINT_IDLE_RIFLE = 1,
	ACT_HL2MP_WALK_ZOMBIE_01 = 1,
	SIM_LOCAL_FORCE = 1,
	BONE_USED_MASK = 1,
	ACT_MP_ATTACK_CROUCH_GRENADE = 1,
	TYPE_SAVE = 1,
	ACT_SLAM_TRIPMINE_TO_THROW_ND = 1,
	GAME_DLL = 1,
	GetGlobal2Float = 1,
	KEY_P = 1,
	SCHED_MOVE_TO_WEAPON_RANGE = 1,
	ACT_SLAM_TRIPMINE_IDLE = 1,
	ACT_PLAYER_RUN_FIRE = 1,
	KEY_DOWN = 1,
	CAP_MOVE_SWIM = 1,
	ACT_HL2MP_WALK_CROUCH_SCARED = 1,
	KEY_6 = 1,
	ACT_HL2MP_WALK_CROUCH_ZOMBIE_03 = 1,
	ACT_DOD_CROUCH_IDLE_TNT = 1,
	SCHED_CHASE_ENEMY_FAILED = 1,
	ACT_DOD_RUN_IDLE_C96 = 1,
	ACT_DOD_RELOAD_DEPLOYED_FG42 = 1,
	KEY_UP = 1,
	KEY_XBUTTON_Y = 1,
	ACT_VM_DEPLOYED_IRON_IN = 1,
	ACT_HL2MP_IDLE_MELEE_ANGRY = 1,
	tonumber = 1,
	JOYSTICK_FIRST_POV_BUTTON = 1,
	KEY_NONE = 1,
	ACT_DO_NOT_DISTURB = 1,
	SURF_BUMPLIGHT = 1,
	ACT_DOD_PRONE_AIM_MG = 1,
	Lerp = 1,
	ACT_MP_ATTACK_SWIM_SECONDARYFIRE = 1,
	IN_MOVELEFT = 1,
	ACT_TURNRIGHT45 = 1,
	ACT_DOD_WALK_AIM_RIFLE = 1,
	ACT_VM_RELOADEMPTY = 1,
	ACT_IDLE_RPG_RELAXED = 1,
	BUTTON_CODE_COUNT = 1,
	ACT_VM_IIDLE_M203 = 1,
	GetGlobalVector = 1,
	ACT_VM_DFIREMODE = 1,
	ACT_MP_JUMP_LAND_SECONDARY = 1,
	ACT_HL2MP_WALK_CROUCH_FIST = 1,
	DMG_NEVERGIB = 1,
	ACT_DOD_PRONEWALK_IDLE_BOLT = 1,
	EFL_DONTWALKON = 1,
	ACT_SIGNAL2 = 1,
	debug = {
		traceback = 1,
		sethook = 1,
		getlocal = 1,
		getregistry = 1,
		getupvalue = 1,
		Trace = 1,
		setmetatable = 1,
		getfenv = 1,
		gethook = 1,
		debug = 1,
		getmetatable = 1,
		setfenv = 1,
		getinfo = 1,
	},
	ACT_MP_GESTURE_FLINCH = 1,
	ACT_HL2MP_IDLE_DUEL = 1,
	ACT_VM_IDLE_DEPLOYED = 1,
	ACT_DOD_RELOAD_PRONE = 1,
	MASK_ALL = 1,
	ACT_HL2MP_SWIM_IDLE_SLAM = 1,
	Spawn_NPC = 1,
	SetGlobal2Angle = 1,
	ACT_MP_ATTACK_SWIM_SECONDARY = 1,
	EF_BONEMERGE_FASTCULL = 1,
	SURF_LIGHT = 1,
	DMG_DISSOLVE = 1,
	ACT_DEEPIDLE4 = 1,
	ACT_HL2MP_WALK_SUITCASE = 1,
	ACT_DOD_CROUCH_ZOOM_BAZOOKA = 1,
	ACT_BUSY_STAND = 1,
	KEY_TAB = 1,
	ACT_WALK_CARRY = 1,
	CLASS_COMBINE_GUNSHIP = 1,
	CLASS_HACKED_ROLLERMINE = 1,
	ACT_GESTURE_FLINCH_LEFTARM = 1,
	ACT_CROSSBOW_FIDGET_UNLOADED = 1,
	ACT_DOD_PRONEWALK_IDLE_PISTOL = 1,
	ACT_DOD_RELOAD_PRONE_C96 = 1,
	RandomPairs = 1,
	ACT_HL2MP_SIT_MELEE = 1,
	ACT_DOD_RELOAD_CROUCH_BOLT = 1,
	TYPE_MATRIX = 1,
	kRenderFxGlowShell = 1,
	BONE_SCREEN_ALIGN_SPHERE = 1,
	CLASS_CITIZEN_PASSIVE = 1,
	CreateSound = 1,
	ACT_DOD_RELOAD_M1CARBINE = 1,
	KEY_PAD_DECIMAL = 1,
	FSOLID_CUSTOMRAYTEST = 1,
	TYPE_NUMBER = 1,
	ACT_DOD_WALK_IDLE_BOLT = 1,
	CONTENTS_CURRENT_180 = 1,
	ACT_DOD_CROUCHWALK_IDLE_PSCHRECK = 1,
	ACT_DOD_PRONE_ZOOM_BOLT = 1,
	ACT_HL2MP_SWIM_IDLE_AR2 = 1,
	ACT_MP_RELOAD_SWIM_PRIMARY_END = 1,
	SCHED_SWITCH_TO_PENDING_WEAPON = 1,
	ACT_WALK_RPG = 1,
	ACT_DOD_RUN_IDLE_BAZOOKA = 1,
	ACT_DOD_CROUCHWALK_AIM_TOMMY = 1,
	ACT_DOD_RELOAD_RIFLE = 1,
	ACT_SPECIAL_ATTACK2 = 1,
	ACT_HL2MP_RUN_SHOTGUN = 1,
	ACT_SLAM_STICKWALL_ND_IDLE = 1,
	COLLISION_GROUP_NPC = 1,
	FCVAR_LUA_CLIENT = 1,
	ALL_VISIBLE_CONTENTS = 1,
	ACT_DOD_CROUCH_AIM_KNIFE = 1,
	ACT_OBJ_PLACING = 1,
	ACT_GESTURE_RANGE_ATTACK_AR2 = 1,
	EFL_IN_SKYBOX = 1,
	FCVAR_USERINFO = 1,
	ACT_MP_JUMP_LAND_PDA = 1,
	HULL_LARGE = 1,
	ACT_HL2MP_JUMP_MAGIC = 1,
	BOX_LEFT = 1,
	ACT_IDLE_SHOTGUN_AGITATED = 1,
	ACT_GESTURE_TURN_LEFT45 = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE = 1,
	ACT_GESTURE_FLINCH_CHEST = 1,
	CONTENTS_TRANSLUCENT = 1,
	AddConsoleCommand = 1,
	TypeID = 1,
	ACT_RUN_RELAXED = 1,
	MAT_CLIP = 1,
	RENDERMODE_NORMAL = 1,
	ACT_HL2MP_SIT = 1,
	KEY_A = 1,
	CLASS_SCANNER = 1,
	ACT_MP_RELOAD_CROUCH_PRIMARY = 1,
	ACT_SIGNAL_ADVANCE = 1,
	MASK_VISIBLE = 1,
	Angle = 1,
	ACT_HL2MP_SWIM_IDLE_REVOLVER = 1,
	ServerLog = 1,
	CAP_AUTO_DOORS = 1,
	ACT_HL2MP_IDLE_CROUCH_REVOLVER = 1,
	ACT_DOD_CROUCH_AIM_TOMMY = 1,
	ACT_MP_ATTACK_SWIM_GRENADE_BUILDING = 1,
	ACT_HL2MP_WALK_SLAM = 1,
	ACT_VM_SHOOTLAST = 1,
	ACT_DOD_CROUCHWALK_AIM = 1,
	TYPE_PANEL = 1,
	ACT_VM_DEPLOYED_DRYFIRE = 1,
	ACT_DOD_PRONEWALK_IDLE_GREASE = 1,
	unpack = 1,
	ACT_PHYSCANNON_UPGRADE = 1,
	ACT_VM_UNDEPLOY_8 = 1,
	ACT_DOD_HS_IDLE_BAZOOKA = 1,
	GMODSpawnEffect = 1,
	COLLISION_GROUP_NPC_SCRIPTED = 1,
	ACT_DOD_SPRINT_IDLE_MG = 1,
	ACT_GESTURE_RANGE_ATTACK1 = 1,
	ACT_USE = 1,
	EFL_IS_BEING_LIFTED_BY_BARNACLE = 1,
	KEY_9 = 1,
	KEY_SCROLLLOCKTOGGLE = 1,
	COLLISION_GROUP_INTERACTIVE_DEBRIS = 1,
	ACT_MP_ATTACK_SWIM_PRIMARYFIRE = 1,
	ACT_DIEFORWARD = 1,
	ACT_DOD_HS_CROUCH_30CAL = 1,
	ACT_RANGE_ATTACK_AR2 = 1,
	SCHED_RANGE_ATTACK1 = 1,
	ACT_SIGNAL1 = 1,
	CC_GMOD_Tool = 1,
	ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY = 1,
	MakeThruster = 1,
	MakeHoverBall = 1,
	MOVECOLLIDE_DEFAULT = 1,
	rawequal = 1,
	CC_Face_Randomize = 1,
	CONTENTS_CURRENT_UP = 1,
	kRenderFxStrobeFast = 1,
	GetHostName = 1,
	ACT_DOD_RELOAD_CROUCH_RIFLE = 1,
	EFL_DIRTY_SPATIAL_PARTITION = 1,
	MakeButton = 1,
	ACT_HL2MP_IDLE_SCARED = 1,
	PATTACH_CUSTOMORIGIN = 1,
	timer = {
		Exists = 1,
		UnPause = 1,
		Toggle = 1,
		Adjust = 1,
		Create = 1,
		Destroy = 1,
		Stop = 1,
		Start = 1,
		Remove = 1,
		Check = 1,
		RepsLeft = 1,
		TimeLeft = 1,
		Simple = 1,
		Pause = 1,
	},
	CAP_AIM_GUN = 1,
	MOUSE_5 = 1,
	CAP_USE_WEAPONS = 1,
	BONE_SCREEN_ALIGN_CYLINDER = 1,
	ACT_RANGE_ATTACK_SLAM = 1,
	GAMEMODE_NAME = 1,
	ACT_HL2MP_IDLE_CROUCH_FIST = 1,
	GAMEMODE = {
		Move = 1,
		PlayerEnteredVehicle = 1,
		PlayerAuthed = 1,
		TeamBased = 1,
		PlayerSpawnedNPC = 1,
		Saved = 1,
		FolderName = 1,
		PlayerSpawnNPC = 1,
		KeyRelease = 1,
		PhysgunPickup = 1,
		CanPlayerUnfreeze = 1,
		PlayerRequestTeam = 1,
		PreGamemodeLoaded = 1,
		PlayerSetHandsModel = 1,
		PlayerPostThink = 1,
		UpdateAnimation = 1,
		PlayerDriveAnimate = 1,
		PlayerSwitchWeapon = 1,
		PlayerJoinTeam = 1,
		Tick = 1,
		PlayerSpawn = 1,
		PlayerSpawnedProp = 1,
		PlayerButtonUp = 1,
		ShouldCollide = 1,
		StartEntityDriving = 1,
		GrabEarAnimation = 1,
		OnReloaded = 1,
		ShowHelp = 1,
		IsSandboxDerived = 1,
		PlayerSpawnRagdoll = 1,
		IsSpawnpointSuitable = 1,
		Email = 1,
		PlayerSpawnProp = 1,
		PhysgunDrop = 1,
		PlayerStartTaunt = 1,
		PlayerDeathThink = 1,
		SetPlayerSpeed = 1,
		PlayerDeathSound = 1,
		PlayerSpawnTime = {},
		PlayerSpawnedVehicle = 1,
		PlayerLeaveVehicle = 1,
		PlayerSpawnEffect = 1,
		HandlePlayerSwimming = 1,
		PlayerTick = 1,
		PlayerSay = 1,
		HandlePlayerDriving = 1,
		CanProperty = 1,
		PlayerCanJoinTeam = 1,
		PlayerUnfrozeObject = 1,
		PlayerCanPickupWeapon = 1,
		PostGamemodeLoaded = 1,
		OnNPCKilled = 1,
		CanEditVariable = 1,
		HandlePlayerDucking = 1,
		PlayerTraceAttack = 1,
		CheckPassword = 1,
		CreateTeams = 1,
		CanPlayerSuicide = 1,
		GravGunOnDropped = 1,
		PlayerDisconnected = 1,
		PlayerCanPickupItem = 1,
		PlayerSpawnAsSpectator = 1,
		ThisClass = 1,
		PlayerSpawnSWEP = 1,
		CalcMainActivity = 1,
		EntityRemoved = 1,
		FinishMove = 1,
		PlayerSelectTeamSpawn = 1,
		PlayerLoadout = 1,
		PlayerGiveSWEP = 1,
		PlayerCanHearPlayersVoice = 1,
		CanTool = 1,
		GetFallDamage = 1,
		PlayerFrozeObject = 1,
		PlayerHurt = 1,
		OnViewModelChanged = 1,
		OnPhysgunFreeze = 1,
		OnDamagedByExplosion = 1,
		SetupPlayerVisibility = 1,
		PlayerSwitchFlashlight = 1,
		OnPhysgunReload = 1,
		BaseClass = {
			Move = 1,
			PlayerDisconnected = 1,
			PlayerCanPickupItem = 1,
			PlayerEnteredVehicle = 1,
			PlayerAuthed = 1,
			TeamBased = 1,
			ThisClass = 1,
			CalcMainActivity = 1,
			EntityRemoved = 1,
			VehicleMove = 1,
			FinishMove = 1,
			FolderName = 1,
			PlayerLoadout = 1,
			GetGameDescription = 1,
			ShowTeam = 1,
			CreateEntityRagdoll = 1,
			PlayerCanHearPlayersVoice = 1,
			KeyRelease = 1,
			PhysgunPickup = 1,
			PlayerHurt = 1,
			EntityTakeDamage = 1,
			CanPlayerUnfreeze = 1,
			PlayerRequestTeam = 1,
			DoPlayerDeath = 1,
			HandlePlayerVaulting = 1,
			PreGamemodeLoaded = 1,
			Think = 1,
			PlayerButtonDown = 1,
			GetFallDamage = 1,
			PlayerSetHandsModel = 1,
			PlayerPostThink = 1,
			UpdateAnimation = 1,
			OnViewModelChanged = 1,
			Initialize = 1,
			PlayerDriveAnimate = 1,
			PlayerSwitchWeapon = 1,
			PlayerJoinTeam = 1,
			OnPhysgunFreeze = 1,
			OnDamagedByExplosion = 1,
			Tick = 1,
			SetupPlayerVisibility = 1,
			PlayerDeath = 1,
			OnPhysgunReload = 1,
			KeyPress = 1,
			PlayerDeathThink = 1,
			GravGunPunt = 1,
			CanExitVehicle = 1,
			GravGunOnPickedUp = 1,
			OnEntityCreated = 1,
			PlayerButtonUp = 1,
			ShutDown = 1,
			PlayerNoClip = 1,
			ShouldCollide = 1,
			StartEntityDriving = 1,
			GrabEarAnimation = 1,
			OnReloaded = 1,
			InitPostEntity = 1,
			PlayerShouldTakeDamage = 1,
			AllowPlayerPickup = 1,
			PlayerStartTaunt = 1,
			PlayerShouldTaunt = 1,
			Website = 1,
			PlayerCanSeePlayersChat = 1,
			OnPlayerHitGround = 1,
			PlayerSpray = 1,
			CanPlayerEnterVehicle = 1,
			IsSpawnpointSuitable = 1,
			TranslateActivity = 1,
			PlayerSilentDeath = 1,
			Email = 1,
			PlayerCanJoinTeam = 1,
			PlayerSwitchFlashlight = 1,
			PlayerLeaveVehicle = 1,
			PhysgunDrop = 1,
			PlayerFootstep = 1,
			Author = 1,
			Folder = 1,
			CanPlayerSuicide = 1,
			ScalePlayerDamage = 1,
			SetPlayerSpeed = 1,
			PlayerDeathSound = 1,
			PropBreak = 1,
			Name = 1,
			Restored = 1,
			WeaponEquip = 1,
			PlayerSelectSpawn = 1,
			PlayerConnect = 1,
			PlayerSelectTeamSpawn = 1,
			DoAnimationEvent = 1,
			PlayerStepSoundTime = 1,
			SetupMove = 1,
			HandlePlayerSwimming = 1,
			PlayerSpawn = 1,
			HandlePlayerNoClipping = 1,
			PlayerTick = 1,
			PlayerSpawnAsSpectator = 1,
			HandlePlayerJumping = 1,
			PlayerInitialSpawn = 1,
			ScaleNPCDamage = 1,
			PlayerSay = 1,
			HandlePlayerDriving = 1,
			CanProperty = 1,
			EntityKeyValue = 1,
			VariableEdited = 1,
			GravGunOnDropped = 1,
			EndEntityDriving = 1,
			PlayerCanPickupWeapon = 1,
			PostGamemodeLoaded = 1,
			FindUseEntity = 1,
			OnNPCKilled = 1,
			Saved = 1,
			MouthMoveAnimation = 1,
			CanEditVariable = 1,
			NetworkIDValidated = 1,
			HandlePlayerDucking = 1,
			PlayerTraceAttack = 1,
			CheckPassword = 1,
			CreateTeams = 1,
			HandlePlayerLanding = 1,
			PlayerSetModel = 1,
			OnPlayerChangedTeam = 1,
			PlayerUse = 1,
			GravGunPickupAllowed = 1,
			OnGamemodeLoaded = 1,
		},
		PlayerSpawnedRagdoll = 1,
		GravGunPunt = 1,
		CanExitVehicle = 1,
		GravGunOnPickedUp = 1,
		ShutDown = 1,
		PlayerNoClip = 1,
		InitPostEntity = 1,
		PlayerCanSeePlayersChat = 1,
		SpawnPoints = {
			[1] = 1,
			[2] = 1,
			[3] = 1,
			[4] = 1,
			[5] = 1,
			[6] = 1,
			[7] = 1,
			[8] = 1,
			[9] = 1,
			[10] = 1,
			[11] = 1,
			[12] = 1,
			[13] = 1,
			[14] = 1,
			[15] = 1,
			[16] = 1,
			[17] = 1,
			[18] = 1,
			[19] = 1,
			[20] = 1,
			[21] = 1,
			[22] = 1,
			[23] = 1,
			[24] = 1,
			[25] = 1,
			[26] = 1,
			[27] = 1,
			[28] = 1,
			[29] = 1,
			[30] = 1,
			[31] = 1,
			[32] = 1,
			[33] = 1,
			[34] = 1,
			[35] = 1,
			[36] = 1,
			[37] = 1,
			[38] = 1,
			[39] = 1,
			[40] = 1,
			[41] = 1,
			[42] = 1,
			[43] = 1,
			[44] = 1,
			[45] = 1,
			[46] = 1,
			[47] = 1,
			[48] = 1,
			[49] = 1,
			[50] = 1,
			[51] = 1,
			[52] = 1,
			[53] = 1,
			[54] = 1,
			[55] = 1,
			[56] = 1,
		},
		PlayerSpawnVehicle = 1,
		LastSpawnPoint = 1,
		OnGamemodeLoaded = 1,
		PlayerSilentDeath = 1,
		GravGunPickupAllowed = 1,
		PlayerInitialSpawn = 1,
		PlayerSetModel = 1,
		HandlePlayerVaulting = 1,
		OnPlayerHitGround = 1,
		PlayerShouldTaunt = 1,
		PlayerSpawnedEffect = 1,
		Folder = 1,
		MouthMoveAnimation = 1,
		FindUseEntity = 1,
		EndEntityDriving = 1,
		AllowPlayerPickup = 1,
		PropBreak = 1,
		Name = 1,
		Restored = 1,
		PlayerDeath = 1,
		PlayerSelectSpawn = 1,
		PlayerConnect = 1,
		Website = 1,
		DoAnimationEvent = 1,
		VehicleMove = 1,
		SetupMove = 1,
		PlayerSpawnedSENT = 1,
		CanDrive = 1,
		HandlePlayerNoClipping = 1,
		CreateEntityRagdoll = 1,
		PlayerSpawnedSWEP = 1,
		HandlePlayerJumping = 1,
		PlayerShouldTakeDamage = 1,
		ScaleNPCDamage = 1,
		ShowTeam = 1,
		Author = 1,
		DoPlayerDeath = 1,
		HandlePlayerLanding = 1,
		VariableEdited = 1,
		EntityKeyValue = 1,
		ScalePlayerDamage = 1,
		PlayerStepSoundTime = 1,
		Initialize = 1,
		OnEntityCreated = 1,
		EntityTakeDamage = 1,
		PlayerButtonDown = 1,
		GetGameDescription = 1,
		PlayerSpawnObject = 1,
		NetworkIDValidated = 1,
		CanPlayerEnterVehicle = 1,
		TranslateActivity = 1,
		Think = 1,
		PlayerSpawnSENT = 1,
		KeyPress = 1,
		PlayerSpray = 1,
		OnPlayerChangedTeam = 1,
		PlayerUse = 1,
		PlayerFootstep = 1,
		WeaponEquip = 1,
	},
	ACT_HL2MP_IDLE_PASSIVE = 1,
	Spawn_Vehicle = 1,
	PrecacheScene = 1,
	ACT_MP_SWIM_PRIMARY = 1,
	MASK_NPCWORLDSTATIC = 1,
	Spawn_Weapon = 1,
	CHAN_USER_BASE = 1,
	Spawn_SENT = 1,
	DoPlayerEntitySpawn = 1,
	KEY_PAD_4 = 1,
	ACT_BUSY_SIT_CHAIR = 1,
	KEY_S = 1,
	GMODSpawnProp = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2 = 1,
	ACT_HL2MP_JUMP_KNIFE = 1,
	SCHED_TAKE_COVER_FROM_ORIGIN = 1,
	FSOLID_NOT_STANDABLE = 1,
	ACT_DOD_PRIMARYATTACK_MP44 = 1,
	ACT_VM_RELOAD_SILENCED = 1,
	MakeProp = 1,
	ACT_DOD_SECONDARYATTACK_TOMMY = 1,
	DoPropSpawnedEffect = 1,
	CheckPropSolid = 1,
	SCHED_FORCED_GO_RUN = 1,
	ACT_VM_CRAWL = 1,
	TauntCamera = 1,
	ACT_VM_DRAW_SILENCED = 1,
	motionsensor = {
		ChooseBuilderFromEntity = 1,
		ProcessAnglesTable = 1,
		ProcessPositionTable = 1,
		ProcessAngle = 1,
		BuildSkeleton = 1,
		DebugBones = {
			[1] = {
				[1] = 1,
				[2] = 1,
			},
			[2] = {
				[1] = 1,
				[2] = 1,
			},
			[3] = {
				[1] = 1,
				[2] = 1,
			},
			[4] = {
				[1] = 1,
				[2] = 1,
			},
			[5] = {
				[1] = 1,
				[2] = 1,
			},
			[6] = {
				[1] = 1,
				[2] = 1,
			},
			[7] = {
				[1] = 1,
				[2] = 1,
			},
			[8] = {
				[1] = 1,
				[2] = 1,
			},
			[9] = {
				[1] = 1,
				[2] = 1,
			},
			[10] = {
				[1] = 1,
				[2] = 1,
			},
			[11] = {
				[1] = 1,
				[2] = 1,
			},
			[12] = {
				[1] = 1,
				[2] = 1,
			},
			[13] = {
				[1] = 1,
				[2] = 1,
			},
			[14] = {
				[1] = 1,
				[2] = 1,
			},
			[15] = {
				[1] = 1,
				[2] = 1,
			},
			[16] = {
				[1] = 1,
				[2] = 1,
			},
			[17] = {
				[1] = 1,
				[2] = 1,
			},
			[18] = {
				[1] = 1,
				[2] = 1,
			},
			[19] = {
				[1] = 1,
				[2] = 1,
			},
		},
	},
	SCHED_DIE_RAGDOLL = 1,
	ACT_DOD_RUN_AIM_MP44 = 1,
	ACT_DOD_RUN_AIM_BOLT = 1,
	SortedPairsByMemberValue = 1,
	SortedPairsByValue = 1,
	SortedPairs = 1,
	TYPE_DAMAGEINFO = 1,
	pairs = 1,
	BLEND_SRC_ALPHA_SATURATE = 1,
	ACT_DIE_FRONTSIDE = 1,
	properties = {
		OnScreenClick = 1,
		List = {
			motioncontrol_ragdoll = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			keepupright_stop = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			bone_manipulate_end = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			extinguish = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			persist_end = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			bodygroups = {
				Receive = 1,
				SetBodyGroup = 1,
				Filter = 1,
				MenuIcon = 1,
				Order = 1,
				MenuLabel = 1,
				Action = 1,
				MenuOpen = 1,
				InternalName = 1,
			},
			gravity = {
				Action = 1,
				Order = 1,
				MenuLabel = 1,
				Receive = 1,
				Type = 1,
				Checked = 1,
				Filter = 1,
				InternalName = 1,
			},
			statue_stop = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			skin = {
				Receive = 1,
				MenuOpen = 1,
				Filter = 1,
				MenuIcon = 1,
				Order = 1,
				MenuLabel = 1,
				Action = 1,
				InternalName = 1,
				SetSkin = 1,
			},
			ignite = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			npc_smaller = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			drive = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			bone_manipulate = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			statue = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			persist = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			npc_bigger = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			editentity = {
				PrependSpacer = 1,
				MenuLabel = 1,
				InternalName = 1,
				Order = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			keepupright = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			remove = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			collision_off = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
			collision_on = {
				Order = 1,
				MenuLabel = 1,
				InternalName = 1,
				Receive = 1,
				Action = 1,
				Filter = 1,
				MenuIcon = 1,
			},
		},
		GetHovered = 1,
		_NAME = 1,
		Add = 1,
		OpenEntityMenu = 1,
		_PACKAGE = 1,
	},
	ACT_DOD_CROUCH_AIM_GREASE = 1,
	ACT_MELEE_ATTACK_SWING_GESTURE = 1,
	ACT_GRENADE_TOSS = 1,
	ACT_DOD_RELOAD_PRONE_FG42 = 1,
	ACT_DYINGTODEAD = 1,
	drive = {
		Move = 1,
		PlayerStopDriving = 1,
		End = 1,
		Register = 1,
		StartMove = 1,
		CalcView = 1,
		CreateMove = 1,
		Start = 1,
		_PACKAGE = 1,
		GetMethod = 1,
		_NAME = 1,
		FinishMove = 1,
		DestroyMethod = 1,
		PlayerStartDriving = 1,
	},
	utf8 = {
		codepoint = 1,
		charpattern = 1,
		len = 1,
		force = 1,
		offset = 1,
		char = 1,
		_PACKAGE = 1,
		codes = 1,
		_NAME = 1,
	},
	cookie = {
		GetString = 1,
		Set = 1,
		_NAME = 1,
		_PACKAGE = 1,
		GetNumber = 1,
		Delete = 1,
	},
	FVPHYSICS_NO_PLAYER_PICKUP = 1,
	CONTINUOUS_USE = 1,
	http = {
		Fetch = 1,
		_NAME = 1,
		Post = 1,
		_PACKAGE = 1,
	},
	cvars = {
		GetConVarCallbacks = 1,
		OnConVarChanged = 1,
		Number = 1,
		Bool = 1,
		String = 1,
		_NAME = 1,
		_PACKAGE = 1,
		AddChangeCallback = 1,
		RemoveChangeCallback = 1,
	},
	usermessage = {
		Hook = 1,
		IncomingMessage = 1,
		_NAME = 1,
		GetTable = 1,
		_PACKAGE = 1,
	},
	ACT_HL2MP_RUN_MAGIC = 1,
	SND_SHOULDPAUSE = 1,
	ACT_GESTURE_BIG_FLINCH = 1,
	ACT_READINESS_AGITATED_TO_STIMULATED = 1,
	ACT_HL2MP_SWIM_IDLE_ZOMBIE = 1,
	ACT_MP_DEPLOYED_PRIMARY = 1,
	NPC_STATE_SCRIPT = 1,
	ACT_HL2MP_SWIM_IDLE_PHYSGUN = 1,
	construct = {
		_NAME = 1,
		Magnet = 1,
		SetPhysProp = 1,
		_PACKAGE = 1,
	},
	duplicator = {
		DoFlex = 1,
		FindEntityClass = 1,
		ClearEntityModifier = 1,
		EntityModifiers = {
			trail = 1,
			decal12 = 1,
			decal8 = 1,
			material = 1,
			decal25 = 1,
			decal10 = 1,
			decal18 = 1,
			decal20 = 1,
			decal28 = 1,
			decal3 = 1,
			decal16 = 1,
			decal32 = 1,
			decal26 = 1,
			decal13 = 1,
			decal9 = 1,
			decal1 = 1,
			decal30 = 1,
			decal31 = 1,
			decal29 = 1,
			decal6 = 1,
			decal11 = 1,
			decal4 = 1,
			decal5 = 1,
			decal21 = 1,
			decal7 = 1,
			decal2 = 1,
			VehicleMemDupe = 1,
			colour = 1,
			decal15 = 1,
			decal22 = 1,
			decal19 = 1,
			decal14 = 1,
			decal17 = 1,
			decal23 = 1,
			decal24 = 1,
			decal27 = 1,
			eyetarget = 1,
		},
		CopyEntTable = 1,
		RegisterEntityModifier = 1,
		RegisterBoneModifier = 1,
		GenericDuplicatorFunction = 1,
		Paste = 1,
		WorkoutSize = 1,
		RegisterEntityClass = 1,
		DoGenericPhysics = 1,
		CreateEntityFromTable = 1,
		ConstraintType = {
			NoCollide = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
				},
			},
			Slider = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
				},
			},
			Weld = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
				},
			},
			Ballsocket = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
				},
			},
			Muscle = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
					[13] = 1,
					[14] = 1,
					[15] = 1,
					[16] = 1,
				},
			},
			AdvBallsocket = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
					[13] = 1,
					[14] = 1,
					[15] = 1,
					[16] = 1,
					[17] = 1,
					[18] = 1,
					[19] = 1,
				},
			},
			Rope = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
				},
			},
			Hydraulic = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
					[13] = 1,
					[14] = 1,
				},
			},
			Winch = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
					[13] = 1,
					[14] = 1,
				},
			},
			Keepupright = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
				},
			},
			Pulley = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
				},
			},
			Motor = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
					[13] = 1,
					[14] = 1,
					[15] = 1,
					[16] = 1,
					[17] = 1,
				},
			},
			Axis = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
				},
			},
			Elastic = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
				},
			},
		},
		SetLocalAng = 1,
		EntityClasses = {
			npc_turret_ceiling = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_dog = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_alien_grunt = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_metropolice = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_turret_floor = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			gmod_emitter = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
				},
			},
			npc_fastzombie = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_headcrab_black = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_alien_slave = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_mossman = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_barnacle = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_manhack = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_headcrab = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_sniper = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_combine_s = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			prop_physics = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_alien_controller = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_alyx = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			prop_vehicle_prisoner_pod = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
				},
			},
			gmod_cameraprop = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
				},
			},
			monster_bigmomma = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_vortigaunt = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_pigeon = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_antlion_worker = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			phys_magnet = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
					[13] = 1,
					[14] = 1,
				},
			},
			npc_kleiner = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_magnusson = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			prop_physics_multiplayer = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_headcrab = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_gargantua = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_human_grunt = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_antlion = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_clawscanner = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_citizen = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_tentacle = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_bullchicken = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_fastzombie_torso = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			gmod_wheel = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
				},
			},
			monster_human_assassin = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_breen = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_scientist = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			gmod_light = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
				},
			},
			gmod_lamp = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
					[12] = 1,
				},
			},
			npc_monk = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_combine_camera = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			gmod_dynamite = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
				},
			},
			npc_seagull = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_zombie = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			gmod_button = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
				},
			},
			gmod_balloon = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			prop_vehicle_airboat = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
				},
			},
			npc_eli = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			prop_vehicle_jeep = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
				},
			},
			npc_strider = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			prop_vehicle_jeep_old = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
				},
			},
			npc_cscanner = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_zombine = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_houndeye = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_stalker = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_helicopter = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_nihilanth = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_babycrab = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_snark = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_headcrab_fast = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_combinedropship = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_headcrab_poison = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			prop_ragdoll = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_barney = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			gmod_thruster = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
				},
			},
			npc_hunter = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_fisherman = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_poisonzombie = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_antlionguard = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_combinegunship = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_barney = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			gmod_hoverball = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
					[6] = 1,
					[7] = 1,
					[8] = 1,
					[9] = 1,
					[10] = 1,
					[11] = 1,
				},
			},
			npc_antlion_grub = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_cockroach = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_crow = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_rollermine = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_zombie_torso = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			monster_zombie = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
			npc_gman = {
				Func = 1,
				Args = {
					[1] = 1,
					[2] = 1,
					[3] = 1,
					[4] = 1,
					[5] = 1,
				},
			},
		},
		SetLocalPos = 1,
		CreateConstraintFromTable = 1,
		GetAllConstrainedEntitiesAndConstraints = 1,
		Copy = 1,
		ApplyEntityModifiers = 1,
		StoreEntityModifier = 1,
		DoGeneric = 1,
		StoreBoneModifier = 1,
		CopyEnts = 1,
		RegisterConstraint = 1,
		Allow = 1,
		_PACKAGE = 1,
		IsAllowed = 1,
		BoneModifiers = {
			physprops = 1,
		},
		_NAME = 1,
		RemoveMapCreatedEntities = 1,
		DoBoneManipulator = 1,
		ApplyBoneModifiers = 1,
	},
	SCHED_FAIL = 1,
	cleanup = {
		ReplaceEntity = 1,
		CC_AdminCleanup = 1,
		_PACKAGE = 1,
		Register = 1,
		GetList = 1,
		_NAME = 1,
		Add = 1,
		GetTable = 1,
		CC_Cleanup = 1,
	},
	CONTENTS_TEAM2 = 1,
	undo = {
		AddEntity = 1,
		Finish = 1,
		SetCustomUndoText = 1,
		Create = 1,
		AddFunction = 1,
		Do_Undo = 1,
		SetPlayer = 1,
		_NAME = 1,
		GetTable = 1,
		ReplaceEntity = 1,
		_PACKAGE = 1,
	},
	ACT_HL2MP_IDLE_ANGRY = 1,
	team = {
		GetPlayers = 1,
		GetScore = 1,
		SetClass = 1,
		GetSpawnPoints = 1,
		GetSpawnPoint = 1,
		TotalDeaths = 1,
		NumPlayers = 1,
		TotalFrags = 1,
		SetColor = 1,
		_NAME = 1,
		AddScore = 1,
		GetAllTeams = 1,
		GetColor = 1,
		GetName = 1,
		Joinable = 1,
		_PACKAGE = 1,
		GetClass = 1,
		Valid = 1,
		SetUp = 1,
		SetScore = 1,
		SetSpawnPoint = 1,
		BestAutoJoinTeam = 1,
	},
	numpad = {
		OnUp = 1,
		Toggle = 1,
		FromButton = 1,
		Register = 1,
		Remove = 1,
		OnDown = 1,
		Deactivate = 1,
		_PACKAGE = 1,
		Activate = 1,
		_NAME = 1,
	},
	SCHED_RANGE_ATTACK2 = 1,
	SF_NPC_GAG = 1,
	TYPE_PARTICLESYSTEM = 1,
	scripted_ents = {
		GetSpawnable = 1,
		IsBasedOn = 1,
		Alias = 1,
		GetList = 1,
		GetType = 1,
		GetMember = 1,
		_NAME = 1,
		GetStored = 1,
		OnLoaded = 1,
		_PACKAGE = 1,
		Register = 1,
		Get = 1,
	},
	gamemode = {
		Call = 1,
		_NAME = 1,
		Register = 1,
		_PACKAGE = 1,
		Get = 1,
	},
	MASK_DEADSOLID = 1,
	NAV_MESH_NO_HOSTAGES = 1,
	SCHED_INVESTIGATE_SOUND = 1,
	KEY_LEFT = 1,
	IsEntity = 1,
	DMG_ACID = 1,
	TYPE_COLOR = 1,
	SQLStr = 1,
	ACT_DOD_PRIMARYATTACK_PSCHRECK = 1,
	GetConVarString = 1,
	Add_NPC_Class = 1,
	ACT_VM_DEPLOYED_IRON_FIRE = 1,
	ProtectedCall = 1,
	ACT_MP_RUN = 1,
	ACT_HL2MP_SIT_AR2 = 1,
	KEY_F9 = 1,
	ACT_WALK_AIM_SHOTGUN = 1,
	ACT_DOD_CROUCH_IDLE_MG = 1,
	Either = 1,
	MOVETYPE_FLY = 1,
	NPC_STATE_IDLE = 1,
	IsMounted = 1,
	ACT_DOD_RELOAD_C96 = 1,
	IsFriendEntityName = 1,
	ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE = 1,
	IsEnemyEntityName = 1,
	ACT_RUN_RPG_RELAXED = 1,
	ACT_WALK_CROUCH_AIM_RIFLE = 1,
	TimedSin = 1,
	ACT_DOD_PRONE_ZOOM_BAZOOKA = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_PASSIVE = 1,
	UTIL_IsUselessModel = 1,
	ACT_GLOCK_SHOOT_RELOAD = 1,
	IsUselessModel = 1,
	SafeRemoveEntityDelayed = 1,
	SafeRemoveEntity = 1,
	ACT_MP_RELOAD_AIRWALK_SECONDARY = 1,
	ACT_VM_IDLE_DEPLOYED_7 = 1,
	IsValid = 1,
	ACT_HL2MP_JUMP_FIST = 1,
	ACT_VM_DRAW_M203 = 1,
	FORCE_BOOL = 1,
	FORCE_NUMBER = 1,
	FORCE_STRING = 1,
	KEY_PERIOD = 1,
	color_white = {
		r = 1,
		b = 1,
		a = 1,
		g = 1,
	},
	angle_zero = 1,
	vector_up = 1,
	ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING = 1,
	vector_origin = 1,
	Particle = 1,
	ACT_HL2MP_IDLE_RPG = 1,
	Sound = 1,
	ColorRand = 1,
	ACT_DOD_RUN_AIM_GREN_FRAG = 1,
	AngleRand = 1,
	VectorRand = 1,
	ACT_MP_AIRWALK_BUILDING = 1,
	GetGlobalInt = 1,
	ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 1,
	ACT_DOD_STAND_IDLE_BAZOOKA = 1,
	ACT_VM_IDLE_6 = 1,
	ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 1,
	MASK_SPLITAREAPORTAL = 1,
	IsColor = 1,
	MOUSE_LEFT = 1,
	ACT_MP_PRIMARY_GRENADE1_ATTACK = 1,
	ACT_HANDGRENADE_THROW2 = 1,
	KEY_PAGEUP = 1,
	ACT_HL2MP_IDLE_CROSSBOW = 1,
	NULL = 1,
	RENDERMODE_GLOW = 1,
	ACT_MP_DOUBLEJUMP = 1,
	SERVER = 1,
	PrecacheSentenceGroup = 1,
	ACT_HL2MP_IDLE_AR2 = 1,
	sound = {
		AddSoundOverrides = 1,
		GetProperties = 1,
		Add = 1,
		Play = 1,
		GetTable = 1,
	},
	physenv = {
		SetAirDensity = 1,
		SetPerformanceSettings = 1,
		GetGravity = 1,
		GetAirDensity = 1,
		GetPerformanceSettings = 1,
		AddSurfaceData = 1,
		SetGravity = 1,
	},
	ai = {
		GetTaskID = 1,
		GetScheduleID = 1,
	},
	ACT_DOD_WALK_IDLE_BAZOOKA = 1,
	KEY_XSTICK2_LEFT = 1,
	ACT_IDLE_SHOTGUN_STIMULATED = 1,
	kRenderFxPulseSlow = 1,
	ACT_BUSY_SIT_CHAIR_ENTRY = 1,
	DMG_VEHICLE = 1,
	NAV_MESH_FUNC_COST = 1,
	NAV_MESH_CLIFF = 1,
	BONE_USED_BY_ANYTHING = 1,
	NAV_MESH_STAIRS = 1,
	ACT_DOD_RELOAD_PRONE_GREASEGUN = 1,
	ACT_MP_RELOAD_CROUCH_PRIMARY_END = 1,
	NAV_MESH_TRANSIENT = 1,
	ACT_RANGE_ATTACK_SHOTGUN_LOW = 1,
	NAV_MESH_AVOID = 1,
	NAV_MESH_RUN = 1,
	ACT_GMOD_GESTURE_BECON = 1,
	ACT_RIDE_MANNED_GUN = 1,
	ACT_SLAM_TRIPMINE_ATTACH2 = 1,
	CLASS_MILITARY = 1,
	NAV_MESH_NO_JUMP = 1,
	NAV_MESH_PRECISE = 1,
	NAV_MESH_INVALID = 1,
	MASK_CURRENT = 1,
	ACT_GESTURE_SMALL_FLINCH = 1,
	ACT_DOD_WALK_IDLE = 1,
	FSOLID_MAX_BITS = 1,
	FSOLID_TRIGGER_TOUCH_DEBRIS = 1,
	ACT_MP_RELOAD_SWIM_END = 1,
	ACT_VM_PRIMARYATTACK = 1,
	DMG_GENERIC = 1,
	FSOLID_USE_TRIGGER_BOUNDS = 1,
	ACT_CROSSBOW_HOLSTER_UNLOADED = 1,
	FSOLID_VOLUME_CONTENTS = 1,
	ACT_MP_RELOAD_AIRWALK_PRIMARY_END = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL = 1,
	ACT_DOD_WALK_IDLE_MP44 = 1,
	ACT_HL2MP_WALK_CROUCH_ZOMBIE_01 = 1,
	FixInvalidPhysicsObject = 1,
	KEY_XBUTTON_STICK2 = 1,
	EFL_KEEP_ON_RECREATE_ENTITIES = 1,
	ACT_RANGE_ATTACK_SMG1_LOW = 1,
	FSOLID_NOT_SOLID = 1,
	FSOLID_CUSTOMBOXTEST = 1,
	KEY_8 = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN = 1,
	SND_IGNORE_NAME = 1,
	SND_DELAY = 1,
	CLASS_BARNACLE = 1,
	ACT_IDLE_ANGRY_RPG = 1,
	ACT_DEEPIDLE3 = 1,
	SND_CHANGE_VOL = 1,
	MAT_FOLIAGE = 1,
	MASK_BLOCKLOS_AND_NPCS = 1,
	ACT_DOD_PRONE_ZOOMED = 1,
	SCREENFADE = {
		OUT = 1,
		IN = 1,
		MODULATE = 1,
		PURGE = 1,
		STAYOUT = 1,
	},
	ACT_VM_RECOIL1 = 1,
	SENSORBONE = {
		SHOULDER_RIGHT = 1,
		SHOULDER_LEFT = 1,
		HIP = 1,
		ELBOW_RIGHT = 1,
		KNEE_RIGHT = 1,
		WRIST_RIGHT = 1,
		ANKLE_LEFT = 1,
		FOOT_LEFT = 1,
		WRIST_LEFT = 1,
		FOOT_RIGHT = 1,
		HAND_RIGHT = 1,
		SHOULDER = 1,
		HIP_LEFT = 1,
		HIP_RIGHT = 1,
		HAND_LEFT = 1,
		ANKLE_RIGHT = 1,
		SPINE = 1,
		ELBOW_LEFT = 1,
		KNEE_LEFT = 1,
		HEAD = 1,
	},
	OBS_MODE_CHASE = 1,
	ACT_MP_JUMP_LAND_BUILDING = 1,
	TRACER_LINE_AND_WHIZ = 1,
	TRACER_RAIL = 1,
	TRACER_LINE = 1,
	HITGROUP_CHEST = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL = 1,
	ACT_MP_JUMP_FLOAT_SECONDARY = 1,
	TRACER_NONE = 1,
	SCHED_STANDOFF = 1,
	CCGiveSWEP = 1,
	ACT_POLICE_HARASS1 = 1,
	LerpAngle = 1,
	ACT_GESTURE_RELOAD = 1,
	CHAN_VOICE_BASE = 1,
	ACT_MP_AIRWALK_PRIMARY = 1,
	CHAN_STREAM = 1,
	ACT_DOD_PRONE_AIM_KNIFE = 1,
	CHAN_VOICE = 1,
	ACT_VM_DEPLOYED_LIFTED_IDLE = 1,
	CHAN_AUTO = 1,
	CHAN_REPLACE = 1,
	CT_REBEL = 1,
	ACT_MP_GESTURE_VC_NODNO_MELEE = 1,
	ACT_FLINCH_LEFTLEG = 1,
	KEY_RIGHT = 1,
	ACT_GESTURE_TURN_LEFT90 = 1,
	HUD_PRINTCENTER = 1,
	HUD_PRINTNOTIFY = 1,
	TEAM_SPECTATOR = 1,
	ACT_WALK_STIMULATED = 1,
	TEXT_ALIGN_TOP = 1,
	ACT_RANGE_ATTACK_AR1 = 1,
	TEXT_ALIGN_CENTER = 1,
	TEXT_ALIGN_LEFT = 1,
	TRANSMIT_PVS = 1,
	TRANSMIT_NEVER = 1,
	HULL_MEDIUM = 1,
	MOUSE_4 = 1,
	ACT_DOD_CROUCH_AIM_RIFLE = 1,
	KEY_INSERT = 1,
	BONE_USED_BY_HITBOX = 1,
	TRANSMIT_ALWAYS = 1,
	ACT_VM_DEPLOY_1 = 1,
	OBS_MODE_DEATHCAM = 1,
	USE_TOGGLE = 1,
	USE_SET = 1,
	USE_ON = 1,
	USE_OFF = 1,
	MASK_SHOT = 1,
	BONE_USED_BY_BONE_MERGE = 1,
	CAP_WEAPON_MELEE_ATTACK1 = 1,
	BONE_USED_BY_VERTEX_LOD7 = 1,
	MOVETYPE_STEP = 1,
	ACT_SLAM_THROW_THROW2 = 1,
	BONE_USED_BY_VERTEX_LOD6 = 1,
	ACT_HL2MP_JUMP_DUEL = 1,
	CLASS_ZOMBIE = 1,
	KEY_PAD_5 = 1,
	ACT_VM_DEPLOYED_OUT = 1,
	SF_NPC_ALTCOLLISION = 1,
	ACT_HL2MP_WALK_CROUCH_PISTOL = 1,
	ACT_SHOTGUN_IDLE4 = 1,
	ACT_HOVER = 1,
	ACT_DOD_PRONE_AIM_SPADE = 1,
	EF_PARENT_ANIMATES = 1,
	BONE_USED_BY_VERTEX_LOD0 = 1,
	ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA = 1,
	ACT_MP_GESTURE_FLINCH_HEAD = 1,
	ACT_DOD_PRONEWALK_AIM_GREN_STICK = 1,
	NAV_MESH_NO_MERGE = 1,
	ACT_VM_HITLEFT = 1,
	ACT_HL2MP_GESTURE_RELOAD_PHYSGUN = 1,
	BONE_PHYSICS_PROCEDURAL = 1,
	ACT_SIGNAL_GROUP = 1,
	BONE_CALCULATE_MASK = 1,
	RENDERMODE_NONE = 1,
	RENDERMODE_WORLDGLOW = 1,
	RENDERMODE_TRANSADDFRAMEBLEND = 1,
	RENDERMODE_ENVIROMENTAL = 1,
	RENDERMODE_TRANSADD = 1,
	RENDERMODE_TRANSALPHA = 1,
	RENDERMODE_TRANSTEXTURE = 1,
	SIM_GLOBAL_FORCE = 1,
	SIM_LOCAL_ACCELERATION = 1,
	ACT_HL2MP_SIT_PHYSGUN = 1,
	SIM_NOTHING = 1,
	ACT_SLAM_DETONATOR_DETONATE = 1,
	RENDERGROUP_OPAQUE_BRUSH = 1,
	ACT_MP_GESTURE_VC_THUMBSUP = 1,
	RENDERGROUP_VIEWMODEL_TRANSLUCENT = 1,
	RENDERGROUP_VIEWMODEL = 1,
	RENDERGROUP_BOTH = 1,
	RENDERGROUP_OPAQUE = 1,
	DMG_ENERGYBEAM = 1,
	RENDERGROUP_OPAQUE_HUGE = 1,
	ACT_DOD_RUN_AIM_SPADE = 1,
	HITGROUP_GEAR = 1,
	EF_NOSHADOW = 1,
	ACT_MP_ATTACK_STAND_STARTFIRE = 1,
	FL_KILLME = 1,
	ACT_DOD_PRIMARYATTACK_GREASE = 1,
	ACT_DOD_CROUCHWALK_AIM_KNIFE = 1,
	MOUSE_MIDDLE = 1,
	ACT_READINESS_RELAXED_TO_STIMULATED = 1,
	ACT_DOD_PRIMARYATTACK_GREN_STICK = 1,
	ACT_DOD_RELOAD_CROUCH_MP40 = 1,
	ACT_FLINCH_LEFTARM = 1,
	ACT_BUSY_SIT_GROUND = 1,
	FL_DONTTOUCH = 1,
	ACT_DOD_WALK_IDLE_GREASE = 1,
	SF_ROLLERMINE_FRIENDLY = 1,
	FL_GRAPHED = 1,
	PLAYER_SUPERJUMP = 1,
	ACT_GESTURE_FLINCH_BLAST = 1,
	CONTENTS_TEAM1 = 1,
	ACT_SLAM_STICKWALL_DRAW = 1,
	FL_STATICPROP = 1,
	FL_NOTARGET = 1,
	FL_GODMODE = 1,
	FL_NPC = 1,
	ACT_DOD_RELOAD_BAR = 1,
	ACT_MP_ATTACK_SWIM_PDA = 1,
	ACT_HL2MP_GESTURE_RELOAD = 1,
	FL_SWIM = 1,
	FL_FLY = 1,
	MASK_PLAYERSOLID = 1,
	ACT_DOD_SPRINT_IDLE_BAZOOKA = 1,
	SF_NPC_NO_WEAPON_DROP = 1,
	FL_FROZEN = 1,
	kRenderFxNoDissipation = 1,
	TYPE_PIXELVISHANDLE = 1,
	COLLISION_GROUP_PLAYER_MOVEMENT = 1,
	FL_WATERJUMP = 1,
	ACT_MP_CROUCH_SECONDARY = 1,
	kRenderFxFlickerFast = 1,
	FL_ANIMDUCKING = 1,
	FL_DUCKING = 1,
	FCVAR_SERVER_CANNOT_QUERY = 1,
	FL_ONGROUND = 1,
	EFL_NO_DAMAGE_FORCES = 1,
	SysTime = 1,
	EFL_NO_WATER_VELOCITY_CHANGE = 1,
	ACT_OBJ_IDLE = 1,
	EFL_DONTBLOCKLOS = 1,
	EFL_CHECK_UNTOUCH = 1,
	EFL_NO_GAME_PHYSICS_SIMULATION = 1,
	EFL_NO_THINK_FUNCTION = 1,
	ACT_DOD_WALK_AIM_GREN_STICK = 1,
	EFL_TOUCHING_FLUID = 1,
	ACT_HL2MP_SWIM_IDLE_MELEE = 1,
	EFL_USE_PARTITION_WHEN_NOT_SOLID = 1,
	SCHED_TAKE_COVER_FROM_BEST_SOUND = 1,
	EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS = 1,
	TYPE_VIDEO = 1,
	MOUSE_COUNT = 1,
	EFL_DIRTY_ABSANGVELOCITY = 1,
	ACT_HL2MP_SWIM_PISTOL = 1,
	BroadcastLua = 1,
	ACT_MP_ATTACK_STAND_BUILDING = 1,
	ACT_MP_ATTACK_CROUCH_BUILDING = 1,
	ACT_VM_SPRINT_IDLE = 1,
	ACT_RELOAD_START = 1,
	CAP_MOVE_SHOOT = 1,
	ACT_SPRINT = 1,
	ACT_HL2MP_WALK_ZOMBIE = 1,
	ACT_HL2MP_WALK_PASSIVE = 1,
	EFL_FORCE_CHECK_TRANSMIT = 1,
	EFL_DIRTY_SHADOWUPDATE = 1,
	ACT_STEP_LEFT = 1,
	SCHED_COMBAT_FACE = 1,
	TYPE_USERMSG = 1,
	EFL_HAS_PLAYER_CHILD = 1,
	ACT_DOD_WALK_AIM_C96 = 1,
	EFL_KILLME = 1,
	MAT_DEFAULT = 1,
	MAT_WOOD = 1,
	ACT_HL2MP_SWIM_IDLE_FIST = 1,
	MASK_NPCSOLID = 1,
	MAT_VENT = 1,
	ACT_HANDGRENADE_THROW3 = 1,
	ACT_VM_IIN = 1,
	xpcall = 1,
	ACT_HL2MP_GESTURE_RELOAD_MAGIC = 1,
	MAT_SLOSH = 1,
	ACT_DOD_CROUCH_IDLE_30CAL = 1,
	MAT_METAL = 1,
	MAT_PLASTIC = 1,
	ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL = 1,
	MAT_ALIENFLESH = 1,
	ACT_HL2MP_WALK_SHOTGUN = 1,
	MAT_GRATE = 1,
	MAT_DIRT = 1,
	kRenderFxRagdoll = 1,
	ACT_CROUCHING_GRENADEIDLE = 1,
	ACT_DOD_HS_IDLE_PISTOL = 1,
	ACT_MP_ATTACK_SWIM_PREFIRE = 1,
	kRenderFxEnvSnow = 1,
	kRenderFxEnvRain = 1,
	ACT_BUSY_LEAN_BACK_EXIT = 1,
	kRenderFxHologram = 1,
	kRenderFxFlickerSlow = 1,
	kRenderFxStrobeFaster = 1,
	kRenderFxSolidFast = 1,
	ACT_DOD_PRIMARYATTACK_BAZOOKA = 1,
	ACT_WALK_ANGRY = 1,
	FCVAR_NONE = 1,
	kRenderFxFadeSlow = 1,
	kRenderFxPulseFastWide = 1,
	ACT_VM_RECOIL2 = 1,
	ACT_DOD_RUN_IDLE_MP44 = 1,
	ACT_HL2MP_IDLE_CROUCH_SLAM = 1,
	ACT_DOD_PRONE_AIM_BAZOOKA = 1,
	ACT_DOD_CROUCH_AIM_PSCHRECK = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_CAMERA = 1,
	GetConVar_Internal = 1,
	ACT_RUN_PISTOL = 1,
	BLEND_SRC_COLOR = 1,
	kRenderFxNone = 1,
	GESTURE_SLOT_VCD = 1,
	ACT_MP_CROUCHWALK = 1,
	KEY_XSTICK2_RIGHT = 1,
	GESTURE_SLOT_JUMP = 1,
	GESTURE_SLOT_ATTACK_AND_RELOAD = 1,
	ACT_90_LEFT = 1,
	PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE = 1,
	ACT_DOD_PRONEWALK_IDLE_30CAL = 1,
	PLAYERANIMEVENT_SPAWN = 1,
	PLAYERANIMEVENT_CANCEL = 1,
	PLAYERANIMEVENT_DOUBLEJUMP = 1,
	PLAYERANIMEVENT_FLINCH_LEFTARM = 1,
	PLAYERANIMEVENT_FLINCH_CHEST = 1,
	ACT_HL2MP_WALK_CROUCH_REVOLVER = 1,
	ACT_DOD_RUN_AIM_C96 = 1,
	ACT_DOD_WALK_ZOOMED = 1,
	PLAYERANIMEVENT_JUMP = 1,
	ACT_PRONE_FORWARD = 1,
	KEY_W = 1,
	PLAYERANIMEVENT_RELOAD = 1,
	ACT_DOD_STAND_IDLE_30CAL = 1,
	ACT_DOD_STAND_AIM_PISTOL = 1,
	ACT_VM_HOLSTERFULL_M203 = 1,
	ACT_LEAP = 1,
	PLAYERANIMEVENT_ATTACK_PRIMARY = 1,
	ACT_DOD_RUN_AIM_TOMMY = 1,
	BLOOD_COLOR_ANTLION_WORKER = 1,
	BLOOD_COLOR_ANTLION = 1,
	BLOOD_COLOR_MECH = 1,
	DMG_DROWN = 1,
	BLOOD_COLOR_GREEN = 1,
	ACT_VM_PRIMARYATTACK_2 = 1,
	engine = {
		CloseServer = 1,
		LightStyle = 1,
		ActiveGamemode = 1,
		GetUserContent = 1,
		GetGames = 1,
		GetAddons = 1,
		GetGamemodes = 1,
		TickInterval = 1,
	},
	file = {
		Exists = 1,
		Write = 1,
		Append = 1,
		Time = 1,
		IsDir = 1,
		Size = 1,
		Read = 1,
		Delete = 1,
		CreateDir = 1,
		Find = 1,
		Open = 1,
	},
	ACT_HL2MP_WALK_CROUCH_ZOMBIE_04 = 1,
	ACT_RELOAD_FINISH = 1,
	ACT_HL2MP_WALK_FIST = 1,
	ACT_MP_RELOAD_AIRWALK_END = 1,
	BLOOD_COLOR_YELLOW = 1,
	ACT_HL2MP_SWIM_GRENADE = 1,
	BLOOD_COLOR_RED = 1,
	PATTACH_WORLDORIGIN = 1,
	PATTACH_POINT_FOLLOW = 1,
	HITGROUP_GENERIC = 1,
	ACT_MP_ATTACK_CROUCH_MELEE = 1,
	PATTACH_POINT = 1,
	SOLID_CUSTOM = 1,
	STEPSOUNDTIME_WATER_FOOT = 1,
	ai_task = {
		_NAME = 1,
		New = 1,
		_PACKAGE = 1,
	},
	STEPSOUNDTIME_ON_LADDER = 1,
	ACT_DOD_PRONE_AIM_BOLT = 1,
	ACT_HL2MP_WALK_CROUCH_CAMERA = 1,
	STEPSOUNDTIME_NORMAL = 1,
	SCHED_MOVE_AWAY_FROM_ENEMY = 1,
	KEY_C = 1,
	SF_NPC_NO_PLAYER_PUSHAWAY = 1,
	ACT_VM_HITKILL = 1,
	KEY_SPACE = 1,
	BONE_USED_BY_VERTEX_LOD4 = 1,
	SF_NPC_FADE_CORPSE = 1,
	SF_NPC_LONG_RANGE = 1,
	FCVAR_PROTECTED = 1,
	SF_NPC_START_EFFICIENT = 1,
	ACT_LOOKBACK_LEFT = 1,
	SF_NPC_WAIT_TILL_SEEN = 1,
	ACT_BUSY_LEAN_LEFT_EXIT = 1,
	ACT_VM_IIN_EMPTY = 1,
	ACT_DOD_STAND_AIM_C96 = 1,
	SCHED_SCRIPTED_RUN = 1,
	CT_REFUGEE = 1,
	ACT_DOD_RELOAD_PRONE_BAR = 1,
	ACT_VM_DOWN_M203 = 1,
	SF_CITIZEN_RANDOM_HEAD_MALE = 1,
	ACT_HL2MP_RUN_SLAM = 1,
	SetGlobalEntity = 1,
	SF_CITIZEN_NOT_COMMANDABLE = 1,
	ACT_DOD_RUN_AIM_GREASE = 1,
	CONTENTS_AUX = 1,
	SF_CITIZEN_FOLLOW = 1,
	DMG_REMOVENORAGDOLL = 1,
	SF_CITIZEN_MEDIC = 1,
	SCHED_WAIT_FOR_SCRIPT = 1,
	ACT_OBJ_UPGRADING = 1,
	ACT_DOD_STAND_AIM_PSCHRECK = 1,
	ACT_VM_HITRIGHT = 1,
	D_ER = 1,
	NUM_AI_CLASSES = 1,
	CLASS_COMBINE_HUNTER = 1,
	CLASS_EARTH_FAUNA = 1,
	CLASS_FLARE = 1,
	ACT_GMOD_TAUNT_ROBOT = 1,
	CLASS_PROTOSNIPER = 1,
	ACT_HL2MP_SWIM_SUITCASE = 1,
	ACT_GESTURE_TURN_RIGHT45 = 1,
	ACT_MP_ATTACK_STAND_SECONDARY = 1,
	ACT_GMOD_TAUNT_LAUGH = 1,
	TYPE_PARTICLEEMITTER = 1,
	CLASS_VORTIGAUNT = 1,
	ACT_DOD_HS_CROUCH_TOMMY = 1,
	CLASS_HEADCRAB = 1,
	ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL = 1,
	ACT_MP_RELOAD_SWIM_SECONDARY_LOOP = 1,
	ACT_MP_ATTACK_STAND_GRENADE_BUILDING = 1,
	ACT_MP_RELOAD_AIRWALK_SECONDARY_END = 1,
	ACT_DOD_PRONE_ZOOM_RIFLE = 1,
	ACT_SLAM_THROW_DRAW = 1,
	ACT_MP_GESTURE_VC_THUMBSUP_MELEE = 1,
	ACT_IDLE_PISTOL = 1,
	CLASS_BULLSEYE = 1,
	ACT_GESTURE_RANGE_ATTACK_ML = 1,
	ACT_HL2MP_WALK_CROUCH_SLAM = 1,
	CLASS_ANTLION = 1,
	ACT_VM_IOUT_EMPTY = 1,
	TYPE_USERDATA = 1,
	CLASS_PLAYER = 1,
	ACT_WALK_AIM_AGITATED = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG = 1,
	ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR = 1,
	CLASS_NONE = 1,
	TYPE_COUNT = 1,
	ACT_HL2MP_IDLE_CROUCH_CROSSBOW = 1,
	HITGROUP_STOMACH = 1,
	ACT_POLICE_HARASS2 = 1,
	FCVAR_NOT_CONNECTED = 1,
	SetGlobalBool = 1,
	HULL_LARGE_CENTERED = 1,
	HULL_WIDE_SHORT = 1,
	COLLISION_GROUP_NPC_ACTOR = 1,
	DMG_SLASH = 1,
	HULL_SMALL_CENTERED = 1,
	TYPE_RECIPIENTFILTER = 1,
	VGUIFrameTime = 1,
	ACT_IDLE_SUITCASE = 1,
	HULL_HUMAN = 1,
	CAP_NO_HIT_SQUADMATES = 1,
	ACT_RUN_STIMULATED = 1,
	MOUSE_WHEEL_UP = 1,
	KEY_COMMA = 1,
	CAP_NO_HIT_PLAYER = 1,
	CAP_ANIMATEDFACE = 1,
	CAP_INNATE_MELEE_ATTACK2 = 1,
	CAP_WEAPON_MELEE_ATTACK2 = 1,
	IN_CANCEL = 1,
	BLEND_ONE_MINUS_DST_ALPHA = 1,
	WEAPON_PROFICIENCY_VERY_GOOD = 1,
	CAP_OPEN_DOORS = 1,
	EFL_SERVER_ONLY = 1,
	CAP_MOVE_CRAWL = 1,
	ACT_GESTURE_RANGE_ATTACK2_LOW = 1,
	LAST_SHARED_SCHEDULE = 1,
	ACT_DOD_PRONE_AIM_MP40 = 1,
	SCHED_SLEEP = 1,
	SCHED_INTERACTION_WAIT_FOR_PARTNER = 1,
	SCHED_INTERACTION_MOVE_TO_PARTNER = 1,
	CONTENTS_TESTFOGVOLUME = 1,
	SCHED_PATROL_RUN = 1,
	SCHED_FAIL_NOSTOP = 1,
	DMG_FALL = 1,
	SCHED_FLEE_FROM_BEST_SOUND = 1,
	SCHED_DROPSHIP_DUSTOFF = 1,
	SCHED_FALL_TO_GROUND = 1,
	ACT_DIE_BARNACLE_SWALLOW = 1,
	ACT_DOD_RUN_IDLE_PISTOL = 1,
	ACT_DOD_SPRINT_AIM_SPADE = 1,
	ACT_MP_JUMP_LAND_MELEE = 1,
	SCHED_PATROL_WALK = 1,
	ACT_DOD_WALK_ZOOM_PSCHRECK = 1,
	DebugInfo = 1,
	RunString = 1,
	ACT_HL2MP_SWIM_IDLE_CROSSBOW = 1,
	ACT_VM_IDLE_DEPLOYED_1 = 1,
	g_SBoxObjects = {},
	SCHED_FORCED_GO = 1,
	ACT_VM_USABLE_TO_UNUSABLE = 1,
	SCHED_MOVE_AWAY_END = 1,
	SCHED_MOVE_AWAY_FAIL = 1,
	SCHED_WAIT_FOR_SPEAK_FINISH = 1,
	SCHED_NEW_WEAPON_CHEAT = 1,
	ACT_DIEBACKWARD = 1,
	SCHED_NEW_WEAPON = 1,
	ACT_SIGNAL_FORWARD = 1,
	DMG_SONIC = 1,
	SCHED_SCRIPTED_CUSTOM_MOVE = 1,
	D_LI = 1,
	SCHED_DIE = 1,
	SCHED_AMBUSH = 1,
	SCHED_RELOAD = 1,
	BOX_BACK = 1,
	ACT_VM_RELOAD2 = 1,
	SCHED_SPECIAL_ATTACK2 = 1,
	ACT_GESTURE_RANGE_ATTACK_AR1 = 1,
	SCHED_SPECIAL_ATTACK1 = 1,
	SCHED_MELEE_ATTACK2 = 1,
	SCHED_FAIL_ESTABLISH_LINE_OF_FIRE = 1,
	ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP = 1,
	SCHED_RUN_FROM_ENEMY_FALLBACK = 1,
	ACT_DOD_CROUCHWALK_ZOOMED = 1,
	MASK_SOLID_BRUSHONLY = 1,
	SCHED_RUN_FROM_ENEMY = 1,
	SCHED_FAIL_TAKE_COVER = 1,
	FCVAR_DONTRECORD = 1,
	SCHED_FLINCH_PHYSICS = 1,
	MOVETYPE_VPHYSICS = 1,
	SCHED_TAKE_COVER_FROM_ENEMY = 1,
	SCHED_BACK_AWAY_FROM_SAVE_POSITION = 1,
	NPC_STATE_NONE = 1,
	SCHED_BACK_AWAY_FROM_ENEMY = 1,
	ACT_GESTURE_TURN_LEFT = 1,
	SCHED_BIG_FLINCH = 1,
	CONTENTS_ORIGIN = 1,
	ACT_ROLL_LEFT = 1,
	SCHED_SMALL_FLINCH = 1,
	FCVAR_GAMEDLL = 1,
	ACT_WALK_PACKAGE = 1,
	SCHED_TARGET_FACE = 1,
	SCHED_VICTORY_DANCE = 1,
	SCHED_COMBAT_WALK = 1,
	ACT_SIGNAL_LEFT = 1,
	SCHED_COMBAT_STAND = 1,
	ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 1,
	SCHED_FEAR_FACE = 1,
	ACT_DIE_LEFTSIDE = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE = 1,
	saverestore = {
		LoadGlobal = 1,
		WritableKeysInTable = 1,
		PreRestore = 1,
		PreSave = 1,
		AddRestoreHook = 1,
		AddSaveHook = 1,
		WriteTable = 1,
		SaveEntity = 1,
		LoadEntity = 1,
		WriteVar = 1,
		ReadVar = 1,
		ReadTable = 1,
		_NAME = 1,
		_PACKAGE = 1,
		SaveGlobal = 1,
	},
	IN_MOVERIGHT = 1,
	ACT_MP_RELOAD_SWIM_PRIMARY_LOOP = 1,
	ACT_MP_CROUCH_MELEE = 1,
	ACT_VM_DEPLOYED_FIRE = 1,
	ACT_COMBAT_IDLE = 1,
	SCHED_ALERT_REACT_TO_COMBAT_SOUND = 1,
	SCHED_ALERT_FACE = 1,
	SCHED_WAKE_ANGRY = 1,
	ACT_DOD_STAND_IDLE_PISTOL = 1,
	SURF_HITBOX = 1,
	ACT_VM_IDLE_4 = 1,
	ACT_VM_HOLSTER = 1,
	SCHED_IDLE_WALK = 1,
	ACT_VM_PRIMARYATTACK_DEPLOYED_5 = 1,
	SCHED_NONE = 1,
	NPC_STATE_DEAD = 1,
	ACT_HL2MP_WALK_AR2 = 1,
	NPC_STATE_PRONE = 1,
	NPC_STATE_PLAYDEAD = 1,
	SendUserMessage = 1,
	player = {
		GetCount = 1,
		GetByUniqueID = 1,
		GetHumans = 1,
		GetBySteamID64 = 1,
		CreateNextBot = 1,
		GetBySteamID = 1,
		GetBots = 1,
		GetByID = 1,
		GetAll = 1,
	},
	NPC_STATE_ALERT = 1,
	NPC_STATE_INVALID = 1,
	ACT_MP_JUMP_MELEE = 1,
	FVPHYSICS_DMG_DISSOLVE = 1,
	ACT_HL2MP_WALK_ZOMBIE_04 = 1,
	IN_RELOAD = 1,
	ACT_HL2MP_IDLE = 1,
	widgets = {
		RenderMe = 1,
		Tracing = 1,
		HoveredPos = 1,
		PlayerTick = 1,
	},
	ACT_MP_RELOAD_CROUCH_SECONDARY = 1,
	DMG_DROWNRECOVER = 1,
	ACT_VM_UNUSABLE = 1,
	ACT_DOD_STAND_AIM_BAZOOKA = 1,
	ACT_IDLE_RIFLE = 1,
	ACT_WALK_AIM_STEALTH_PISTOL = 1,
	FVPHYSICS_CONSTRAINT_STATIC = 1,
	SOLID_OBB_YAW = 1,
	FVPHYSICS_DMG_SLICE = 1,
	ACT_VM_RELOAD_INSERT_PULL = 1,
	ACT_VM_RELOAD_INSERT = 1,
	ACT_VM_ISHOOT_M203 = 1,
	CT_DOWNTRODDEN = 1,
	ACT_OVERLAY_GRENADEREADY = 1,
	TYPE_MATERIAL = 1,
	ACT_VM_CRAWL_M203 = 1,
	ACT_HL2MP_WALK_MAGIC = 1,
	ACT_HL2MP_IDLE_GRENADE = 1,
	ACT_VM_IIN_M203 = 1,
	ACT_HL2MP_RUN_GRENADE = 1,
	ACT_MP_SWIM_SECONDARY = 1,
	ACT_VM_RELOAD_M203 = 1,
	ACT_VM_IDLE_M203 = 1,
	ACT_VM_READY_M203 = 1,
	ACT_MP_ATTACK_SWIM_MELEE = 1,
	ACT_BIG_FLINCH = 1,
	ACT_VM_DRAWFULL_M203 = 1,
	ACT_DOD_RELOAD_PRONE_K43 = 1,
	PrintTable = 1,
	ACT_SHIELD_ATTACK = 1,
	ACT_VM_IFIREMODE = 1,
	ACT_HL2MP_SIT_SMG1 = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_ANGRY = 1,
	EFL_NO_DISSOLVE = 1,
	ACT_DOD_STAND_IDLE_TOMMY = 1,
	ACT_VM_IRECOIL2 = 1,
	ACT_VM_IRECOIL1 = 1,
	CONTENTS_CURRENT_DOWN = 1,
	ACT_HL2MP_RUN_CAMERA = 1,
	COLLISION_GROUP_DISSOLVING = 1,
	ACT_VM_IDLE_DEPLOYED_2 = 1,
	ACT_VM_DEPLOYED_IRON_DRYFIRE = 1,
	ACT_VM_DEPLOYED_RELOAD = 1,
	ACT_VM_DEPLOYED_IN = 1,
	ACT_VM_PULLBACK_HIGH_BAKE = 1,
	ACT_DIE_GUTSHOT = 1,
	KEY_B = 1,
	ACT_HL2MP_JUMP_MELEE2 = 1,
	ACT_DOD_WALK_IDLE_30CAL = 1,
	ACT_RANGE_AIM_LOW = 1,
	ACT_VM_DOWN = 1,
	ACT_VM_CRAWL_EMPTY = 1,
	ACT_HL2MP_SWIM_DUEL = 1,
	ACT_VM_PRIMARYATTACK_DEPLOYED = 1,
	ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED = 1,
	ACT_MP_SWIM_PDA = 1,
	ACT_SLAM_DETONATOR_IDLE = 1,
	SetGlobal2Entity = 1,
	BONE_USED_BY_VERTEX_LOD5 = 1,
	ACT_HL2MP_WALK_CROUCH_DUEL = 1,
	ACT_VM_RELOAD = 1,
	ACT_CROUCHIDLE_AIM_STIMULATED = 1,
	ACT_HL2MP_WALK_DUEL = 1,
	ACT_HL2MP_SWIM_IDLE_SUITCASE = 1,
	ACT_DOD_CROUCHWALK_AIM_PSCHRECK = 1,
	ACT_HL2MP_GESTURE_RELOAD_SUITCASE = 1,
	_VERSION = 1,
	ACT_GMOD_TAUNT_SALUTE = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_SUITCASE = 1,
	ACT_GMOD_GESTURE_ITEM_THROW = 1,
	ACT_DOD_STAND_IDLE = 1,
	ACT_HL2MP_WALK_ZOMBIE_05 = 1,
	ACT_HL2MP_SWIM_ZOMBIE = 1,
	KEY_SEMICOLON = 1,
	ACT_DOD_CROUCHWALK_ZOOM_BOLT = 1,
	SF_PHYSPROP_MOTIONDISABLED = 1,
	ACT_HL2MP_IDLE_SMG1 = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_BAR = 1,
	ACT_HL2MP_SWIM_SLAM = 1,
	ACT_HL2MP_GESTURE_RELOAD_ZOMBIE = 1,
	FCVAR_UNREGISTERED = 1,
	ACT_MP_JUMP_BUILDING = 1,
	BLEND_DST_ALPHA = 1,
	ACT_HL2MP_IDLE_CROUCH_PISTOL = 1,
	ACT_DOD_SPRINT_IDLE_MP40 = 1,
	ACT_HL2MP_RUN_ZOMBIE = 1,
	COLLISION_GROUP_DOOR_BLOCKER = 1,
	ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY = 1,
	ACT_HL2MP_WALK_KNIFE = 1,
	ACT_SLAM_THROW_DETONATOR_HOLSTER = 1,
	ACT_HL2MP_WALK = 1,
	FCVAR_CHEAT = 1,
	ACT_HL2MP_SWIM_SCARED = 1,
	SURF_NOSHADOWS = 1,
	ACT_HL2MP_JUMP_SCARED = 1,
	ACT_HL2MP_GESTURE_RELOAD_SCARED = 1,
	ACT_HL2MP_IDLE_CROUCH_SCARED = 1,
	MakeBalloon = 1,
	KEY_T = 1,
	SND_SPAWNING = 1,
	ACT_HL2MP_SWIM_IDLE_ANGRY = 1,
	ACT_DOD_CROUCHWALK_AIM_C96 = 1,
	ACT_HL2MP_JUMP_ANGRY = 1,
	ACT_HL2MP_GESTURE_RELOAD_ANGRY = 1,
	ACT_HL2MP_IDLE_CROUCH_ANGRY = 1,
	ACT_MP_GESTURE_VC_FINGERPOINT = 1,
	ACT_READINESS_STIMULATED_TO_RELAXED = 1,
	ACT_WALK_CROUCH_RIFLE = 1,
	ACT_HL2MP_RUN_ANGRY = 1,
	ACT_HL2MP_WALK_ANGRY = 1,
	ACT_HL2MP_SWIM_CAMERA = 1,
	ACT_HL2MP_IDLE_CROUCH_CAMERA = 1,
	ACT_HL2MP_SWIM_REVOLVER = 1,
	ACT_HL2MP_GESTURE_RELOAD_REVOLVER = 1,
	ACT_DEEPIDLE2 = 1,
	Player = 1,
	ACT_HL2MP_RUN_REVOLVER = 1,
	ACT_HL2MP_IDLE_REVOLVER = 1,
	ACT_HL2MP_JUMP_PISTOL = 1,
	ACT_HL2MP_SWIM_MAGIC = 1,
	ACT_HL2MP_GESTURE_RELOAD_AR2 = 1,
	LAST_SHARED_ACTIVITY = 1,
	ACT_DOD_HS_CROUCH_PSCHRECK = 1,
	ACT_HL2MP_SWIM_IDLE_MAGIC = 1,
	IsFirstTimePredicted = 1,
	MAT_GRASS = 1,
	SF_NPC_FALL_TO_GROUND = 1,
	ACT_HL2MP_IDLE_CROUCH_MAGIC = 1,
	ACT_VM_IOUT_M203 = 1,
	ACT_HL2MP_IDLE_MAGIC = 1,
	ACT_GESTURE_MELEE_ATTACK1 = 1,
	ACT_ZOMBIE_CLIMB_START = 1,
	ACT_GMOD_TAUNT_PERSISTENCE = 1,
	ACT_OVERLAY_SHIELD_ATTACK = 1,
	MASK_VISIBLE_AND_NPCS = 1,
	ACT_MP_SECONDARY_GRENADE2_ATTACK = 1,
	ACT_ZOMBIE_LEAP_START = 1,
	SURF_TRANS = 1,
	ACT_IDLE_PACKAGE = 1,
	CLASS_CONSCRIPT = 1,
	CLASS_MISSILE = 1,
	ACT_DOD_HS_CROUCH_BAZOOKA = 1,
	ACT_VM_IDLE_DEPLOYED_4 = 1,
	ACT_GMOD_GESTURE_TAUNT_ZOMBIE = 1,
	ACT_GMOD_GESTURE_RANGE_ZOMBIE = 1,
	ACT_HL2MP_JUMP_CROSSBOW = 1,
	ACT_MP_SWIM_DEPLOYED_PRIMARY = 1,
	ACT_GMOD_GESTURE_POINT = 1,
	ACT_HL2MP_GESTURE_RELOAD_SHOTGUN = 1,
	CONTENTS_TEAM3 = 1,
	ents = {
		FindInCone = 1,
		FindInBox = 1,
		FindByClassAndParent = 1,
		FindByModel = 1,
		GetCount = 1,
		FindByName = 1,
		FireTargets = 1,
		FindInSphere = 1,
		GetEdictCount = 1,
		FindByClass = 1,
		GetByIndex = 1,
		GetAll = 1,
		GetMapCreatedEntity = 1,
		FindInPVS = 1,
		Create = 1,
	},
	ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY = 1,
	ACT_HL2MP_WALK_MELEE2 = 1,
	ACT_DOD_RELOAD_FG42 = 1,
	ACT_VM_FIDGET = 1,
	IN_SPEED = 1,
	ACT_HL2MP_RUN_DUEL = 1,
	KEY_PAD_3 = 1,
	ACT_RUN_RIFLE_RELAXED = 1,
	ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 1,
	CT_UNIQUE = 1,
	ACT_RANGE_ATTACK_SNIPER_RIFLE = 1,
	ACT_BARNACLE_PULL = 1,
	ACT_RANGE_ATTACK_AR2_LOW = 1,
	ACT_MP_SECONDARY_GRENADE1_IDLE = 1,
	ACT_DOD_PRONEWALK_IDLE_C96 = 1,
	ACT_SLAM_THROW_THROW = 1,
	VERSION = 1,
	DMG_PHYSGUN = 1,
	KEY_BREAK = 1,
	ACT_MP_PRIMARY_GRENADE2_DRAW = 1,
	gmod = {
		GetGamemode = 1,
	},
	debugoverlay = {
		Line = 1,
		BoxAngles = 1,
		Sphere = 1,
		Axis = 1,
		Box = 1,
		Grid = 1,
		SweptBox = 1,
		EntityTextAtPosition = 1,
		Triangle = 1,
		Cross = 1,
		ScreenText = 1,
		Text = 1,
	},
	ACT_MP_GESTURE_VC_NODNO_PDA = 1,
	ACT_VM_PRIMARYATTACK_7 = 1,
	ACT_RANGE_ATTACK_SMG2 = 1,
	ACT_DOD_RELOAD_MP40 = 1,
	ACT_MP_GRENADE1_DRAW = 1,
	FCVAR_CLIENTDLL = 1,
	ACT_DOD_RELOAD_PRONE_DEPLOYED_MG = 1,
	OBS_MODE_FIXED = 1,
	ACT_DOD_PRIMARYATTACK_PISTOL = 1,
	ACT_COVER_PISTOL_LOW = 1,
	Msg = 1,
	ACT_HL2MP_SWIM_ANGRY = 1,
	TYPE_ENTITY = 1,
	SetGlobalVar = 1,
	ACT_GESTURE_RANGE_ATTACK1_LOW = 1,
	SetGlobal2Int = 1,
	net = {
		Broadcast = 1,
		Receive = 1,
		WriteInt = 1,
		ReadInt = 1,
		WriteFloat = 1,
		Receivers = {
			editvariable = 1,
			armdupe = 1,
			properties = 1,
		},
		ReadType = 1,
		BytesWritten = 1,
		ReadAngle = 1,
		SendPVS = 1,
		SendPAS = 1,
		WriteBit = 1,
		ReadHeader = 1,
		Send = 1,
		ReadVector = 1,
		WriteNormal = 1,
		WriteUInt = 1,
		ReadVars = {
			[0] = 1,
			[5] = 1,
			[29] = 1,
			[11] = 1,
			[4] = 1,
			[10] = 1,
			[9] = 1,
			[3] = 1,
			[255] = 1,
			[1] = 1,
		},
		WriteType = 1,
		ReadTable = 1,
		WriteVars = {
			[0] = 1,
			[5] = 1,
			[29] = 1,
			[11] = 1,
			[4] = 1,
			[10] = 1,
			[9] = 1,
			[3] = 1,
			[255] = 1,
			[1] = 1,
		},
		ReadString = 1,
		ReadMatrix = 1,
		Incoming = 1,
		WriteColor = 1,
		WriteDouble = 1,
		ReadColor = 1,
		ReadEntity = 1,
		ReadNormal = 1,
		WriteEntity = 1,
		ReadBool = 1,
		WriteData = 1,
		WriteBool = 1,
		ReadUInt = 1,
		ReadData = 1,
		WriteTable = 1,
		WriteAngle = 1,
		WriteMatrix = 1,
		ReadDouble = 1,
		WriteVector = 1,
		SendOmit = 1,
		WriteString = 1,
		ReadBit = 1,
		ReadFloat = 1,
		Start = 1,
	},
	KEY_XBUTTON_STICK1 = 1,
	ACT_SLAM_STICKWALL_DETONATE = 1,
	ACT_RUN_AIM_STEALTH = 1,
	ACT_SLAM_STICKWALL_TO_THROW_ND = 1,
	ACT_VM_RELEASE = 1,
	ACT_SIGNAL3 = 1,
	ACT_VM_PRIMARYATTACK_4 = 1,
	ACT_MP_PRIMARY_GRENADE2_IDLE = 1,
	GetGlobal2Var = 1,
	ACT_MP_STAND_PRIMARY = 1,
	ACT_MP_STAND_IDLE = 1,
	ACT_DOD_RUN_IDLE_BOLT = 1,
	ACT_MP_AIRWALK_MELEE = 1,
	ACT_DOD_CROUCH_IDLE_BOLT = 1,
	isnumber = 1,
	TYPE_RESTORE = 1,
	MASK_NPCSOLID_BRUSHONLY = 1,
	ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 1,
	KEY_RWIN = 1,
	D_FR = 1,
	ACT_VM_IDLE_7 = 1,
	ACT_MP_RELOAD_STAND_PRIMARY = 1,
	ACT_MP_ATTACK_SWIM_PRIMARY = 1,
	ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 1,
	ACT_VM_PULLBACK_HIGH = 1,
	MOVETYPE_FLYGRAVITY = 1,
	ACT_CROUCH = 1,
	ACT_RANGE_AIM_AR2_LOW = 1,
	ACT_IDLE_ON_FIRE = 1,
	ACT_GESTURE_TURN_RIGHT90_FLAT = 1,
	ACT_MP_RELOAD_AIRWALK_PRIMARY = 1,
	ACT_GESTURE_TURN_LEFT45_FLAT = 1,
	SCHED_SCRIPTED_WAIT = 1,
	SetGlobalInt = 1,
	ACT_RANGE_ATTACK_SHOTGUN = 1,
	ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE = 1,
	ACT_RELOAD_SMG1 = 1,
	ACT_SHOTGUN_IDLE_DEEP = 1,
	ACT_CROUCHING_SHIELD_DOWN = 1,
	ACT_VM_HITLEFT2 = 1,
	ACT_DOD_CROUCHWALK_AIM_GREASE = 1,
	BRANCH = 1,
	getfenv = 1,
	SetGlobal2String = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_ZOMBIE = 1,
	ACT_DOD_RELOAD_PRONE_RIFLE = 1,
	ACT_MP_JUMP_LAND_PRIMARY = 1,
	ACT_RAPPEL_LOOP = 1,
	BONE_USED_BY_ATTACHMENT = 1,
	BUTTON_CODE_LAST = 1,
	ACT_HL2MP_WALK_PHYSGUN = 1,
	kRenderFxPulseSlowWide = 1,
	ACT_PICKUP_GROUND = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST = 1,
	TYPE_THREAD = 1,
	table = {
		Empty = 1,
		HasValue = 1,
		foreach = 1,
		Sanitise = 1,
		GetLastKey = 1,
		getn = 1,
		GetFirstKey = 1,
		GetWinningKey = 1,
		ForEach = 1,
		Reverse = 1,
		GetFirstValue = 1,
		DeSanitise = 1,
		SortByKey = 1,
		KeyFromValue = 1,
		maxn = 1,
		CollapseKeyValue = 1,
		IsSequential = 1,
		Count = 1,
		Inherit = 1,
		GetKeys = 1,
		Copy = 1,
		SortDesc = 1,
		LowerKeyNames = 1,
		KeysFromValue = 1,
		insert = 1,
		sort = 1,
		SortByMember = 1,
		RemoveByValue = 1,
		FindPrev = 1,
		ForceInsert = 1,
		FindNext = 1,
		CopyFromTo = 1,
		GetLastValue = 1,
		concat = 1,
		Merge = 1,
		remove = 1,
		Random = 1,
		ClearKeys = 1,
		foreachi = 1,
		ToString = 1,
		Add = 1,
	},
	ACT_MP_ATTACK_SWIM_POSTFIRE = 1,
	GetGlobalVar = 1,
	ACT_PLAYER_CROUCH_FIRE = 1,
	ACT_DIE_CHESTSHOT = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW = 1,
	DamageInfo = 1,
	ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED = 1,
	ACT_DIE_HEADSHOT = 1,
	ACT_MP_ATTACK_AIRWALK_PRIMARY = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN = 1,
	CLASS_PLAYER_ALLY_VITAL = 1,
	ACT_HL2MP_WALK_CROUCH_MELEE = 1,
	ACT_DOD_CROUCH_AIM_BOLT = 1,
	EF_DIMLIGHT = 1,
	ACT_WALK_AIM_RELAXED = 1,
	ACT_VM_DEPLOY_7 = 1,
	ACT_RPG_FIDGET_UNLOADED = 1,
	ACT_HL2MP_JUMP_AR2 = 1,
	select = 1,
	ACT_MP_PRIMARY_GRENADE1_DRAW = 1,
	ACT_VM_MISSLEFT2 = 1,
	MOVETYPE_LADDER = 1,
	ACT_DOD_WALK_IDLE_C96 = 1,
	ACT_DOD_WALK_AIM_KNIFE = 1,
	IN_BACK = 1,
	ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY = 1,
	ACT_HL2MP_JUMP_RPG = 1,
	ACT_DOD_RUN_AIM_RIFLE = 1,
	ACT_HL2MP_WALK_CROUCH_RPG = 1,
	ACT_WALK_PISTOL = 1,
	TEXFILTER = {
		NONE = 1,
		ANISOTROPIC = 1,
		POINT = 1,
		LINEAR = 1,
	},
	ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 = 1,
	ACT_DOD_RELOAD_PRONE_MP40 = 1,
	ACT_DOD_PRONE_AIM_PSCHRECK = 1,
	CONTENTS_MOVEABLE = 1,
	IN_WALK = 1,
	FCVAR_SERVER_CAN_EXECUTE = 1,
	ParticleEffectAttach = 1,
	ACT_HL2MP_RUN = 1,
	GetGlobalString = 1,
	ACT_VM_HITRIGHT2 = 1,
	BONE_USED_BY_VERTEX_LOD2 = 1,
	ACT_MP_MELEE_GRENADE1_ATTACK = 1,
	ACT_CROUCHIDLE = 1,
	ACT_HL2MP_SWIM_SMG1 = 1,
	RecipientFilter = 1,
	ACT_SWIM = 1,
	ACT_VM_IDLE_DEPLOYED_6 = 1,
	ACT_DOD_STAND_IDLE_TNT = 1,
	ACT_MP_RELOAD_CROUCH_END = 1,
	ACT_HL2MP_WALK_CROUCH_ZOMBIE_05 = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_C96 = 1,
	ACT_DOD_HS_CROUCH_MG42 = 1,
	ACT_JUMP = 1,
	ACT_DOD_STAND_ZOOM_BOLT = 1,
	CurTime = 1,
	BOX_RIGHT = 1,
	FCVAR_PRINTABLEONLY = 1,
	ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 1,
	MOUSE_RIGHT = 1,
	ACT_DOD_HS_IDLE_PSCHRECK = 1,
	ACT_HL2MP_IDLE_CROUCH_PASSIVE = 1,
	FrameTime = 1,
	COLLISION_GROUP_PASSABLE_DOOR = 1,
	Material = 1,
	KEY_Q = 1,
	COLLISION_GROUP_DEBRIS_TRIGGER = 1,
	ACT_WALK_STEALTH = 1,
	ACT_VM_PRIMARYATTACK_DEPLOYED_3 = 1,
	ACT_INVALID = 1,
	RENDERGROUP_TRANSLUCENT = 1,
	CONTENTS_SOLID = 1,
	DMG_SHOCK = 1,
	ACT_HL2MP_RUN_PISTOL = 1,
	WEAPON_PROFICIENCY_GOOD = 1,
	Entity = 1,
	ACT_WALK_CROUCH = 1,
	ACT_HL2MP_IDLE_CROUCH_KNIFE = 1,
	ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE = 1,
	CONTENTS_LADDER = 1,
	KEY_XBUTTON_LEFT_SHOULDER = 1,
	ACT_DOD_RUN_IDLE_RIFLE = 1,
	ACT_MP_MELEE_GRENADE2_DRAW = 1,
	ACT_IDLE_AIM_STIMULATED = 1,
	ACT_MP_ATTACK_STAND_MELEE_SECONDARY = 1,
	NAV_MESH_DONT_HIDE = 1,
	ACT_DOD_RELOAD_PISTOL = 1,
	FVPHYSICS_WAS_THROWN = 1,
	ACT_VM_PULLPIN = 1,
	DMG_PREVENT_PHYSICS_FORCE = 1,
	IN_GRENADE1 = 1,
	ACT_IDLE_MANNEDGUN = 1,
	SF_PHYSPROP_PREVENT_PICKUP = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK = 1,
	ONOFF_USE = 1,
	ACT_VM_IIDLE = 1,
	KEY_PAGEDOWN = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM = 1,
	ACT_HL2MP_SWIM_IDLE_SCARED = 1,
	ACT_MP_CROUCH_PRIMARY = 1,
	ACT_DOD_CROUCHWALK_IDLE_TNT = 1,
	ACT_180_RIGHT = 1,
	KEY_K = 1,
	ACT_OVERLAY_SHIELD_DOWN = 1,
	ACT_HL2MP_JUMP_SUITCASE = 1,
	FCVAR_NEVER_AS_STRING = 1,
	ACT_RELOAD_SHOTGUN = 1,
	ACT_RUN_ON_FIRE = 1,
	ACT_MP_JUMP_START_PDA = 1,
	PrecacheSentenceFile = 1,
	ACT_MP_GESTURE_FLINCH_PRIMARY = 1,
	ACT_DOD_STAND_AIM_GREN_STICK = 1,
	CCSpawn = 1,
	ACT_DOD_CROUCHWALK_IDLE_BOLT = 1,
	KEY_PAD_7 = 1,
	GetGlobal2Angle = 1,
	ColorAlpha = 1,
	KEY_R = 1,
	FL_TRANSRAGDOLL = 1,
	TEAM_UNASSIGNED = 1,
	ACT_IDLE_AIM_AGITATED = 1,
	ACT_DOD_DEPLOY_RIFLE = 1,
	MASK_SHOT_PORTAL = 1,
	TYPE_ANGLE = 1,
	IN_JUMP = 1,
	IN_USE = 1,
	CAP_WEAPON_RANGE_ATTACK1 = 1,
	GLOBAL_DEAD = 1,
	ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA = 1,
	IN_ALT1 = 1,
	ACT_HL2MP_RUN_RPG = 1,
	HITGROUP_LEFTLEG = 1,
	CONTENTS_TEAM4 = 1,
	ACT_HL2MP_GESTURE_RELOAD_RPG = 1,
	ACT_BUSY_LEAN_BACK_ENTRY = 1,
	KEY_XBUTTON_X = 1,
	SURF_NOPORTAL = 1,
	ACT_HL2MP_RUN_ZOMBIE_FAST = 1,
	ACT_MP_SECONDARY_GRENADE1_ATTACK = 1,
	FL_OBJECT = 1,
	ACT_MP_ATTACK_CROUCH_POSTFIRE = 1,
	ACT_DOD_CROUCH_IDLE_BAZOOKA = 1,
	SCHED_RUN_FROM_ENEMY_MOB = 1,
	ACT_HL2MP_SWIM_PASSIVE = 1,
	ACT_MP_GESTURE_VC_NODYES_PRIMARY = 1,
	kRenderFxPulseFast = 1,
	WEAPON_PROFICIENCY_PERFECT = 1,
	ACT_DOD_WALK_AIM_BAZOOKA = 1,
	ACT_DOD_CROUCHWALK_AIM_BAZOOKA = 1,
	ACT_DOD_PRONEWALK_AIM_SPADE = 1,
	RunStringEx = 1,
	string = {
		format = 1,
		Trim = 1,
		Right = 1,
		len = 1,
		ToMinutesSeconds = 1,
		gsub = 1,
		Replace = 1,
		char = 1,
		PatternSafe = 1,
		StartWith = 1,
		Left = 1,
		rep = 1,
		TrimLeft = 1,
		GetExtensionFromFilename = 1,
		reverse = 1,
		Implode = 1,
		gfind = 1,
		GetPathFromFilename = 1,
		find = 1,
		Comma = 1,
		JavascriptSafe = 1,
		StripExtension = 1,
		sub = 1,
		upper = 1,
		FromColor = 1,
		EndsWith = 1,
		GetChar = 1,
		SetChar = 1,
		NiceSize = 1,
		GetFileFromFilename = 1,
		TrimRight = 1,
		NiceTime = 1,
		ToTable = 1,
		lower = 1,
		match = 1,
		dump = 1,
		gmatch = 1,
		Explode = 1,
		byte = 1,
		Split = 1,
		ToMinutesSecondsMilliseconds = 1,
		FormattedTime = 1,
		ToColor = 1,
	},
	PLAYER_IN_VEHICLE = 1,
	ACT_SMG2_IDLE2 = 1,
	os = {
		date = 1,
		time = 1,
		clock = 1,
		difftime = 1,
	},
	ACT_DOD_CROUCHWALK_IDLE_GREASE = 1,
	ACT_DOD_PRIMARYATTACK_CROUCH = 1,
	PLAYERANIMEVENT_ATTACK_SECONDARY = 1,
	DMG_ALWAYSGIB = 1,
	ACT_GESTURE_FLINCH_STOMACH = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_MG = 1,
	ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY = 1,
	ACT_DOD_HS_IDLE_STICKGRENADE = 1,
	ACT_DOD_PRONE_DEPLOY_TOMMY = 1,
	ACT_MP_JUMP_LAND = 1,
	BONE_USED_BY_VERTEX_MASK = 1,
	MOVECOLLIDE_FLY_CUSTOM = 1,
	MASK_WATER = 1,
	ACT_DOD_RUN_IDLE_30CAL = 1,
	ipairs = 1,
	ACT_STRAFE_LEFT = 1,
	ACT_DOD_PRONE_AIM_30CAL = 1,
	ACT_DOD_PRONEWALK_IDLE_MG = 1,
	EF_ITEM_BLINK = 1,
	KEY_BACKQUOTE = 1,
	ACT_SIGNAL_HALT = 1,
	SCHED_TARGET_CHASE = 1,
	ACT_SMALL_FLINCH = 1,
	KEY_3 = 1,
	ACT_HL2MP_IDLE_CROUCH_MELEE = 1,
	KEY_F11 = 1,
	ACT_RUN_CROUCH_AIM_RIFLE = 1,
	collectgarbage = 1,
	ACT_RUN_AIM_RIFLE = 1,
	hammer = {
		SendCommand = 1,
	},
	ACT_SLAM_THROW_IDLE = 1,
	ACT_WALK_AGITATED = 1,
	KEY_DELETE = 1,
	SOLID_NONE = 1,
	FCVAR_LUA_SERVER = 1,
	ACT_HL2MP_JUMP_SMG1 = 1,
	ACT_HL2MP_GESTURE_RANGE_ATTACK_MAGIC = 1,
	ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY = 1,
	ACT_HL2MP_WALK_CROUCH = 1,
	ACT_GESTURE_RANGE_ATTACK_PISTOL = 1,
	JOYSTICK_FIRST_BUTTON = 1,
	KEY_F3 = 1,
	ACT_MP_RELOAD_STAND_LOOP = 1,
	ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY = 1,
	ACT_DOD_WALK_AIM_TOMMY = 1,
	ACT_VM_MISSRIGHT2 = 1,
	ACT_STEP_RIGHT = 1,
	ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 1,
	KEY_F4 = 1,
	ACT_HL2MP_IDLE_CROUCH_ZOMBIE_02 = 1,
	ACT_MP_CROUCHWALK_SECONDARY = 1,
	SURF_NODECALS = 1,
	ACT_DOD_WALK_ZOOM_RIFLE = 1,
	ACT_MP_MELEE_GRENADE1_DRAW = 1,
	ACT_GMOD_GESTURE_ITEM_PLACE = 1,
	ACT_DOD_RELOAD_CROUCH_PSCHRECK = 1,
	ACT_MP_JUMP_START_PRIMARY = 1,
	ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 1,
	util = {
		SharedRandom = 1,
		IsModelLoaded = 1,
		SteamIDTo64 = 1,
		GetModelInfo = 1,
		SpriteTrail = 1,
		AddNetworkString = 1,
		TraceEntityHull = 1,
		NetworkStringToID = 1,
		BlastDamage = 1,
		JSONToTable = 1,
		Decal = 1,
		GetSurfaceIndex = 1,
		SteamIDFrom64 = 1,
		RemovePData = 1,
		SetPData = 1,
		IsValidRagdoll = 1,
		TimerCycle = 1,
		KeyValuesToTable = 1,
		KeyValuesToTablePreserveOrder = 1,
		GetPData = 1,
		Stack = 1,
		Timer = 1,
		IsInWorld = 1,
		DistanceToLine = 1,
		TypeToString = 1,
		ScreenShake = 1,
		NiceFloat = 1,
		LocalToWorld = 1,
		StringToType = 1,
		IsValidModel = 1,
		DateStamp = 1,
		tobool = 1,
		IntersectRayWithOBB = 1,
		TableToKeyValues = 1,
		PrecacheModel = 1,
		PrecacheSound = 1,
		Compress = 1,
		ParticleTracerEx = 1,
		RelativePathToFull = 1,
		QuickTrace = 1,
		Base64Encode = 1,
		GetPlayerTrace = 1,
		Effect = 1,
		TraceEntity = 1,
		GetSurfacePropName = 1,
		IsValidPhysicsObject = 1,
		CRC = 1,
		TraceLine = 1,
		IsValidProp = 1,
		BlastDamageInfo = 1,
		AimVector = 1,
		TableToJSON = 1,
		IntersectRayWithPlane = 1,
		Decompress = 1,
		GetUserGroups = 1,
		TraceHull = 1,
		DecalMaterial = 1,
		NetworkIDToString = 1,
		ParticleTracer = 1,
		PointContents = 1,
	},
	ACT_DOD_PRIMARYATTACK_BOLT = 1,
	UnPredictedCurTime = 1,
	ACT_DOD_CROUCH_IDLE_RIFLE = 1,
	ACT_DIEVIOLENT = 1,
	KEY_1 = 1,
	Matrix = 1,
	ACT_PHYSCANNON_ANIMATE_PRE = 1,
	ACT_VM_SWINGHIT = 1,
	ACT_MP_JUMP_SECONDARY = 1,
	ParticleEffect = 1,
	FCVAR_DEMO = 1,
	ACT_DOD_PRONE_AIM_BAR = 1,
	ACT_PLAYER_IDLE_FIRE = 1,
	KEY_XBUTTON_LTRIGGER = 1,
	GESTURE_SLOT_SWIM = 1,
	ACT_DOD_PRONE_AIM_GREN_STICK = 1,
	KEY_XSTICK2_DOWN = 1,
	MOVETYPE_WALK = 1,
	ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42 = 1,
	baseclass = {
		Set = 1,
		_NAME = 1,
		_PACKAGE = 1,
		Get = 1,
	},
	ACT_HL2MP_SWIM_CROSSBOW = 1,
	ACT_VM_PRIMARYATTACK_1 = 1,
	CLASS_CITIZEN_REBEL = 1,
	ACT_MP_SECONDARY_GRENADE2_IDLE = 1,
	ACT_GESTURE_FLINCH_BLAST_DAMAGED = 1,
	ACT_RUN_STEALTH = 1,
	KEY_PAD_1 = 1,
	CONTENTS_HITBOX = 1,
	ACT_WALK_RIFLE = 1,
	CONTENTS_CURRENT_90 = 1,
	SetGlobalAngle = 1,
	SetGlobalString = 1,
	ACT_FIRE_LOOP = 1,
	setmetatable = 1,
	ACT_DOD_PRONEWALK_IDLE_RIFLE = 1,
	ACT_HOP = 1,
	COLLISION_GROUP_INTERACTIVE = 1,
	KEY_U = 1,
	ACT_DOD_RELOAD_PRONE_DEPLOYED = 1,
	EF_BRIGHTLIGHT = 1,
	ACT_RANGE_ATTACK1_LOW = 1,
	ACT_DOD_RUN_AIM_PISTOL = 1,
	CONTENTS_OPAQUE = 1,
	ACT_SLAM_THROW_THROW_ND2 = 1,
	EmitSound = 1,
	ACT_CROUCHING_SHIELD_UP = 1,
	ACT_DOD_RUN_IDLE_TOMMY = 1,
	ACT_HL2MP_SWIM_RPG = 1,
	HSVToColor = 1,
	ACT_GET_DOWN_CROUCH = 1,
	isvector = 1,
	sql = {
		LastError = 1,
		Commit = 1,
		Query = 1,
		QueryRow = 1,
		QueryValue = 1,
		SQLStr = 1,
		Begin = 1,
		TableExists = 1,
	},
	ACT_VM_MISSRIGHT = 1,
	ACT_DOD_PRIMARYATTACK_SPADE = 1,
	ACT_HL2MP_SWIM_MELEE = 1,
	ACT_WALK = 1,
	ACT_DOD_CROUCH_AIM_PISTOL = 1,
	IN_BULLRUSH = 1,
	ACT_MP_GESTURE_VC_NODNO_SECONDARY = 1,
	ACT_RPG_HOLSTER_UNLOADED = 1,
	KEY_CAPSLOCK = 1,
	ACT_VM_DRAW_EMPTY = 1,
	ACT_VM_DEPLOY_6 = 1,
	TYPE_SOUND = 1,
	SURF_WARP = 1,
	ACT_SHIELD_DOWN = 1,
	SetGlobalFloat = 1,
	BLEND_ONE = 1,
	ACT_HL2MP_SIT_GRENADE = 1,
	ACT_BARNACLE_CHEW = 1,
	ACT_SLAM_DETONATOR_THROW_DRAW = 1,
	KEY_PAD_6 = 1,
	KEY_XSTICK1_UP = 1,
	ACT_DOD_STAND_AIM_BOLT = 1,
	KEY_F6 = 1,
	ACT_GESTURE_MELEE_ATTACK_SWING = 1,
	ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 1,
	STEPSOUNDTIME_WATER_KNEE = 1,
	ACT_DOD_STAND_AIM_30CAL = 1,
	EFL_NO_AUTO_EDICT_ATTACH = 1,
	IN_ZOOM = 1,
	BLEND_ONE_MINUS_SRC_COLOR = 1,
	isentity = 1,
	ACT_BUSY_QUEUE = 1,
	ACT_GESTURE_TURN_LEFT90_FLAT = 1,
	FVPHYSICS_PLAYER_HELD = 1,
	JOYSTICK_LAST_AXIS_BUTTON = 1,
	ACT_ZOMBIE_CLIMB_UP = 1,
	ACT_COVER_MED = 1,
	ACT_OVERLAY_SHIELD_KNOCKBACK = 1,
	ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY = 1,
	HITGROUP_HEAD = 1,
	ACT_HL2MP_WALK_CROUCH_MELEE2 = 1,
	ACT_CROUCHING_SHIELD_UP_IDLE = 1,
	ACT_UNDEPLOY = 1,
	ACT_WALK_HURT = 1,
	BONE_USED_BY_VERTEX_LOD3 = 1,
	DMG_SLOWBURN = 1,
	ACT_OVERLAY_SHIELD_UP = 1,
	ACT_VM_IDLE_EMPTY_LEFT = 1,
	ACT_PLAYER_WALK_FIRE = 1,
	ACT_IDLETORUN = 1,
	EFL_BOT_FROZEN = 1,
	SURF_SKIP = 1,
	DMG_NERVEGAS = 1,
	KEY_V = 1,
	ACT_MP_GESTURE_VC_NODNO_BUILDING = 1,
	ACT_SHIELD_UP = 1,
	ACT_MP_GESTURE_VC_NODNO = 1,
	ACT_RUN_CROUCH_RIFLE = 1,
	ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED = 1,
	KEY_NUMLOCKTOGGLE = 1,
	ACT_VM_RELOAD_DEPLOYED = 1,
	ACT_VM_DRAW_DEPLOYED = 1,
	ACT_CROUCHING_PRIMARYATTACK = 1,
	ACT_VM_IDLE_2 = 1,
	KEY_D = 1,
	ACT_RANGE_ATTACK2 = 1,
	ACT_VM_DEPLOYED_LIFTED_IN = 1,
	ACT_VM_HOLSTER_M203 = 1,
	ACT_HL2MP_SWIM_PHYSGUN = 1,
	ACT_VM_UNDEPLOY_1 = 1,
	HULL_WIDE_HUMAN = 1,
	ACT_VM_HITCENTER2 = 1,
	ACT_DOD_RELOAD_PRONE_RIFLEGRENADE = 1,
	ACT_GESTURE_RANGE_ATTACK_SMG2 = 1,
	ACT_VM_DEPLOYED_LIFTED_OUT = 1,
	FL_BASEVELOCITY = 1,
	ACT_WALK_CROUCH_AIM = 1,
	ACT_GMOD_SIT_ROLLERCOASTER = 1,
	SCHED_IDLE_STAND = 1,
	ACT_DOD_DEPLOYED = 1,
	ACT_VM_HAULBACK = 1,
	ACT_DOD_PRONE_DEPLOYED = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED = 1,
	AddCSLuaFile = 1,
	ACT_HL2MP_IDLE_SUITCASE = 1,
	ACT_DOD_CROUCH_IDLE = 1,
	ACT_DOD_WALK_AIM = 1,
	ACT_DOD_WALK_AIM_PISTOL = 1,
	ACT_RUN_CROUCH_RPG = 1,
	EFL_NOCLIP_ACTIVE = 1,
	isbool = 1,
	ACT_DOD_SPRINT_IDLE_C96 = 1,
	ACT_GMOD_NOCLIP_LAYER = 1,
	ACT_DOD_PRONE_ZOOM_FORWARD_BOLT = 1,
	ACT_HL2MP_RUN_PANICKED = 1,
	ErrorNoHalt = 1,
	ACT_HL2MP_RUN_SMG1 = 1,
	ACT_DOD_SECONDARYATTACK_CROUCH_MP40 = 1,
	ACT_DOD_CROUCHWALK_IDLE_RIFLE = 1,
	ACT_SMG2_TOBURST = 1,
	ACT_DOD_WALK_IDLE_RIFLE = 1,
	ACT_COWER = 1,
	KEY_E = 1,
	ACT_GESTURE_RELOAD_SMG1 = 1,
	ACT_MP_RELOAD_STAND_SECONDARY_END = 1,
	PLAYERANIMEVENT_RELOAD_LOOP = 1,
	ACT_GMOD_TAUNT_MUSCLE = 1,
	ACT_DI_ALYX_ANTLION = 1,
	PLAYER_LEAVE_AIMING = 1,
	ACT_GMOD_GESTURE_ITEM_GIVE = 1,
	HITGROUP_RIGHTLEG = 1,
	ACT_DOD_SPRINT_IDLE_TOMMY = 1,
	ACT_DOD_CROUCHWALK_AIM_MP40 = 1,
	ACT_DOD_RUN_AIM_MP40 = 1,
	ACT_DOD_RELOAD_PRONE_BAZOOKA = 1,
	SetGlobal2Bool = 1,
	ACT_DOD_CROUCH_IDLE_MP40 = 1,
	ACT_DOD_CROUCHWALK_IDLE_MP40 = 1,
	ACT_VM_UNDEPLOY_4 = 1,
	FVPHYSICS_HEAVY_OBJECT = 1,
	ACT_DOD_RELOAD_K43 = 1,
	ACT_DOD_WALK_AIM_MP44 = 1,
	ACT_IDLE_STEALTH_PISTOL = 1,
	SF_CITIZEN_AMMORESUPPLIER = 1,
	ACT_DOD_CROUCH_IDLE_GREASE = 1,
	FL_STEPMOVEMENT = 1,
	KEY_XSTICK1_DOWN = 1,
	ACT_IDLE_ANGRY_SMG1 = 1,
	ACT_CLIMB_DISMOUNT = 1,
	ACT_VM_PRIMARYATTACK_DEPLOYED_4 = 1,
	ACT_SLAM_STICKWALL_ATTACH = 1,
	PLAYER_IDLE = 1,
	ACT_IDLE_ANGRY_PISTOL = 1,
	ACT_DOD_RUN_AIM_MG = 1,
	ACT_DOD_STAND_IDLE_MG = 1,
	ACT_TRANSITION = 1,
	color_black = {
		r = 1,
		b = 1,
		a = 1,
		g = 1,
	},
	TYPE_SCRIPTEDVEHICLE = 1,
	require = 1,
	ACT_IDLE_CARRY = 1,
	ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 1,
	ACT_DOD_WALK_IDLE_MG = 1,
	SCHED_RUN_RANDOM = 1,
	IN_RIGHT = 1,
	ACT_SMG2_DRAW2 = 1,
	ACT_DOD_CROUCH_AIM_30CAL = 1,
	ACT_DOD_PRONE_FORWARD_ZOOMED = 1,
	ACT_SLAM_THROW_TO_TRIPMINE_ND = 1,
	BLEND_SRC_ALPHA = 1,
	ACT_VM_DOWN_EMPTY = 1,
	Error = 1,
	ACT_DOD_SPRINT_IDLE_30CAL = 1,
	PLAYERANIMEVENT_SNAP_YAW = 1,
	ACT_HL2MP_WALK_CROUCH_CROSSBOW = 1,
	ACT_MP_JUMP_START = 1,
	ACT_MP_MELEE_GRENADE2_ATTACK = 1,
	ACT_DOD_SPRINT_AIM_GREN_FRAG = 1,
	ACT_DOD_STAND_AIM = 1,
	DMG_BLAST = 1,
	DropEntityIfHeld = 1,
	ACT_VM_ATTACH_SILENCER = 1,
	COLLISION_GROUP_BREAKABLE_GLASS = 1,
	CHAN_ITEM = 1,
	ACT_MP_JUMP_START_SECONDARY = 1,
	MOVECOLLIDE_COUNT = 1,
	ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING = 1,
	ACT_DOD_CROUCHWALK_AIM_BOLT = 1,
	COLLISION_GROUP_NONE = 1,
	ACT_IDLE_STEALTH = 1,
	navmesh = {
		ClearWalkableSeeds = 1,
		SetMarkedArea = 1,
		GetNavLadderByID = 1,
		IsLoaded = 1,
		IsGenerating = 1,
		GetEditCursorPosition = 1,
		Save = 1,
		GetNavAreaCount = 1,
		Load = 1,
		BeginGeneration = 1,
		Reset = 1,
		GetMarkedLadder = 1,
		Find = 1,
		SetMarkedLadder = 1,
		GetMarkedArea = 1,
		GetNavAreaByID = 1,
		SetPlayerSpawnName = 1,
		GetNearestNavArea = 1,
		GetNavArea = 1,
		AddWalkableSeed = 1,
		GetPlayerSpawnName = 1,
		CreateNavArea = 1,
		GetAllNavAreas = 1,
	},
	ACT_HL2MP_IDLE_KNIFE = 1,
	ACT_VM_IDLE_SILENCED = 1,
	ACT_VM_ISHOOTDRY = 1,
	ACT_PHYSCANNON_ANIMATE = 1,
	FL_ATCONTROLS = 1,
	ACT_DOD_STAND_AIM_BAR = 1,
	ACT_DOD_WALK_AIM_BAR = 1,
	ACT_COVER_LOW_RPG = 1,
	ACT_DOD_STAND_IDLE_BAR = 1,
	ACT_DOD_CROUCHWALK_IDLE_BAR = 1,
	ACT_DOD_WALK_IDLE_BAR = 1,
	resource = {
		AddFile = 1,
		AddWorkshop = 1,
		AddSingleFile = 1,
	},
	ACT_HL2MP_WALK_MELEE = 1,
	ACT_DOD_CROUCH_ZOOM_RIFLE = 1,
	ACT_HL2MP_WALK_SMG1 = 1,
	ACT_DOD_RUN_ZOOM_RIFLE = 1,
	CLASS_COMBINE = 1,
	ACT_DOD_RUN_IDLE = 1,
	OBS_MODE_ROAMING = 1,
	ACT_DOD_CROUCH_ZOOM_BOLT = 1,
	ACT_DOD_WALK_AIM_PSCHRECK = 1,
	ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY = 1,
	ACT_OVERLAY_GRENADEIDLE = 1,
	ACT_DOD_RELOAD_CROUCH_TOMMY = 1,
	ACT_DOD_CROUCH_ZOOM_PSCHRECK = 1,
	ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK = 1,
	ACT_DOD_PRONE_AIM_C96 = 1,
	ACT_DOD_PRONE_DEPLOY_RIFLE = 1,
	ACT_RANGE_ATTACK_AR2_GRENADE = 1,
	KEY_LBRACKET = 1,
	ACT_MP_RELOAD_STAND_SECONDARY_LOOP = 1,
	ACT_OBJ_DISMANTLING = 1,
	BONE_PHYSICALLY_SIMULATED = 1,
	gmsave = {
		PlayerLoad = 1,
		ShouldSaveEntity = 1,
		LoadMap = 1,
		SaveMap = 1,
		PlayerSave = 1,
	},
	ACT_MP_PRIMARY_GRENADE2_ATTACK = 1,
	SCHED_COMBAT_SWEEP = 1,
	KEY_BACKSPACE = 1,
	ACT_FLINCH_PHYSICS = 1,
	ACT_DOD_PRIMARYATTACK_RIFLE = 1,
	ACT_DOD_PRIMARYATTACK_TOMMY = 1,
	ACT_CLIMB_UP = 1,
	tostring = 1,
	ACT_MP_JUMP_FLOAT_PDA = 1,
	ACT_MP_GESTURE_VC_NODNO_PRIMARY = 1,
	ACT_DOD_ZOOMLOAD_BAZOOKA = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_PISTOL = 1,
	ACT_MP_STAND_BUILDING = 1,
	ACT_RELOAD_LOW = 1,
	COLLISION_GROUP_PLAYER = 1,
	ACT_VM_PRIMARYATTACK_8 = 1,
	ACT_DOD_PRIMARYATTACK_30CAL = 1,
	PrecacheParticleSystem = 1,
	ACT_DOD_WALK_IDLE_TNT = 1,
	ACT_DOD_PRIMARYATTACK_GREN_FRAG = 1,
	ACT_DOD_PRIMARYATTACK_KNIFE = 1,
	ACT_VM_DRYFIRE_LEFT = 1,
	ACT_VM_PRIMARYATTACK_DEPLOYED_8 = 1,
	KEY_XBUTTON_BACK = 1,
	ACT_DOD_RELOAD_MP44 = 1,
	ACT_VM_IDLE_5 = 1,
	ACT_GESTURE_RELOAD_SHOTGUN = 1,
	ACT_CROUCHIDLE_STIMULATED = 1,
	ACT_SHOTGUN_RELOAD_FINISH = 1,
	Color = 1,
	KEY_HOME = 1,
	ACT_DOD_RELOAD_TOMMY = 1,
	ACT_DOD_RELOAD_GREASEGUN = 1,
	EffectData = 1,
	ACT_FIRE_END = 1,
	ACT_MP_GESTURE_VC_FISTPUMP = 1,
	ACT_DOD_RUN_AIM_BAR = 1,
	ACT_DOD_WALK_ZOOM_BOLT = 1,
	ACT_DIERAGDOLL = 1,
	ACT_MP_GRENADE2_ATTACK = 1,
	isstring = 1,
	ACT_DOD_CROUCHWALK_AIM_GREN_STICK = 1,
	ACT_DOD_RELOAD_DEPLOYED_MG = 1,
	ACT_VM_PRIMARYATTACK_6 = 1,
	BLEND_ONE_MINUS_SRC_ALPHA = 1,
	ACT_DOD_STAND_IDLE_BOLT = 1,
	HTTP = 1,
	ACT_CROUCHING_GRENADEREADY = 1,
	DMG_PARALYZE = 1,
	PLAYER_START_AIMING = 1,
	ACT_DOD_HS_IDLE_MP44 = 1,
	umsg = {
		PoolString = 1,
		Char = 1,
		Long = 1,
		Bool = 1,
		Vector = 1,
		Entity = 1,
		Start = 1,
		Float = 1,
		String = 1,
		VectorNormal = 1,
		End = 1,
		Short = 1,
		Angle = 1,
	},
	ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL = 1,
	ACT_SCRIPT_CUSTOM_MOVE = 1,
	ACT_DOD_RELOAD_PRONE_BOLT = 1,
	ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK = 1,
	ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY = 1,
	SURF_NODRAW = 1,
	ACT_HL2MP_ZOMBIE_SLUMP_IDLE = 1,
	ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY = 1,
	BUTTON_CODE_INVALID = 1,
	ACT_HL2MP_SWIM_IDLE_SHOTGUN = 1,
	ACT_DOD_CROUCH_IDLE_TOMMY = 1,
	KEY_XBUTTON_RIGHT = 1,
	ACT_MP_RUN_BUILDING = 1,
	ACT_DOD_STAND_IDLE_RIFLE = 1,
	ACT_HL2MP_SWIM_IDLE_DUEL = 1,
	ACT_SLAM_STICKWALL_TO_THROW = 1,
	EF_NOINTERP = 1,
	ACT_RUN_HURT = 1,
	ACT_DOD_HS_CROUCH_K98 = 1,
	ACT_DOD_RUN_ZOOM_PSCHRECK = 1,
	ACT_VM_MISSCENTER2 = 1,
	ACT_VM_PRIMARYATTACK_EMPTY = 1,
	ACT_DOD_PRONEWALK_IDLE_TNT = 1,
	ACT_SLAM_DETONATOR_HOLSTER = 1,
	COLLISION_GROUP_DEBRIS = 1,
	SCHED_ALERT_SCAN = 1,
	ACT_HL2MP_WALK_RPG = 1,
	ACT_IDLE_SHOTGUN_RELAXED = 1,
	CompileFile = 1,
	CAP_MOVE_FLY = 1,
	KEY_G = 1,
	ACT_HL2MP_SWIM_IDLE_SMG1 = 1,
	FL_WORLDBRUSH = 1,
	kRenderFxExplode = 1,
	SetGlobal2Vector = 1,
	ACT_GMOD_GESTURE_ITEM_DROP = 1,
	ACT_DOD_STAND_IDLE_C96 = 1,
	SURF_NOCHOP = 1,
	ACT_DOD_CROUCH_ZOOMED = 1,
	ACT_MP_DEPLOYED = 1,
	CONTENTS_PLAYERCLIP = 1,
	GMOD_MAXDTVARS = 1,
	CONTENTS_MONSTER = 1,
	ACT_DOD_HS_IDLE_KNIFE = 1,
	BLEND_ZERO = 1,
	ACT_VM_PULLBACK = 1,
	ACT_HL2MP_GESTURE_RELOAD_GRENADE = 1,
	ACT_DOD_HS_IDLE_K98 = 1,
	ACT_SWIM_IDLE = 1,
	system = {
		BatteryPower = 1,
		AppTime = 1,
		UpTime = 1,
		IsOSX = 1,
		SteamTime = 1,
		IsLinux = 1,
		GetCountry = 1,
		IsWindows = 1,
		HasFocus = 1,
	},
	KEY_I = 1,
	ACT_DOD_CROUCHWALK_IDLE_30CAL = 1,
	IsTableOfEntitiesValid = 1,
	ACT_HL2MP_GESTURE_RELOAD_CROSSBOW = 1,
	TYPE_PATH = 1,
	FCVAR_UNLOGGED = 1,
	ACT_HL2MP_GESTURE_RELOAD_PASSIVE = 1,
	HITGROUP_LEFTARM = 1,
	ACT_DOD_PRONE_AIM_GREASE = 1,
	ACT_DEEPIDLE1 = 1,
	ACT_MP_AIRWALK = 1,
	GESTURE_SLOT_FLINCH = 1,
	ACT_RANGE_ATTACK_THROW = 1,
	ACT_VM_DEPLOY_4 = 1,
	concommand = {
		Run = 1,
		Remove = 1,
		AutoComplete = 1,
		_NAME = 1,
		GetTable = 1,
		Add = 1,
		_PACKAGE = 1,
	},
	ACT_WALK_RIFLE_STIMULATED = 1,
	ACT_GMOD_GESTURE_BOW = 1,
	FCVAR_SPONLY = 1,
	ACT_DOD_PRONE_AIM_PISTOL = 1,
	ACT_DOD_CROUCHWALK_AIM_MP44 = 1,
	SCHED_IDLE_WANDER = 1,
	CONTENTS_WATER = 1,
	ACT_HL2MP_IDLE_CROUCH_ZOMBIE = 1,
	ACT_MP_ATTACK_STAND_PREFIRE = 1,
	IN_GRENADE2 = 1,
	ACT_MP_SWIM_BUILDING = 1,
	ACT_MP_RUN_PRIMARY = 1,
	ACT_DOD_SECONDARYATTACK_MP40 = 1,
	ACT_MP_JUMP_FLOAT_PRIMARY = 1,
	ACT_MP_ATTACK_STAND_PRIMARY = 1,
	PLAYER_ATTACK1 = 1,
	ACT_VM_SPRINT_ENTER = 1,
	KEY_Y = 1,
	ACT_MP_RELOAD_SWIM_PRIMARY = 1,
	ACT_GESTURE_FLINCH_RIGHTARM = 1,
	ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP = 1,
	package = {
		seeall = 1,
		preload = {},
		loaders = {},
		config = 1,
	},
	KEY_XSTICK1_LEFT = 1,
	ACT_MP_RUN_SECONDARY = 1,
	ACT_MP_AIRWALK_SECONDARY = 1,
	FL_FAKECLIENT = 1,
	ACT_DOD_WALK_AIM_SPADE = 1,
	ACT_DOD_PRIMARYATTACK_PRONE_TOMMY = 1,
	FCVAR_ARCHIVE_XBOX = 1,
	ACT_MP_GESTURE_VC_FISTPUMP_PDA = 1,
	MOVETYPE_NONE = 1,
	MsgC = 1,
	MASK_BLOCKLOS = 1,
	ACT_MP_RELOAD_SWIM_SECONDARY_END = 1,
	SCHED_ESTABLISH_LINE_OF_FIRE = 1,
	ACT_HL2MP_RUN_AR2 = 1,
	SCHED_ALERT_WALK = 1,
	FVPHYSICS_NO_NPC_IMPACT_DMG = 1,
	ACT_MP_JUMP_START_MELEE = 1,
	ACT_FLINCH_CHEST = 1,
	ACT_DOD_RELOAD_CROUCH_MP44 = 1,
	ACT_MP_ATTACK_SWIM_GRENADE_MELEE = 1,
	ACT_SLAM_STICKWALL_IDLE = 1,
	KEY_ENTER = 1,
	ACT_RUN_AIM_RELAXED = 1,
	ACT_MP_GRENADE1_IDLE = 1,
	BONE_USED_BY_VERTEX_LOD1 = 1,
	ACT_MP_GRENADE1_ATTACK = 1,
	ACT_DOD_HS_CROUCH = 1,
	TYPE_FILE = 1,
	ACT_MP_JUMP_FLOAT_MELEE = 1,
	ACT_DOD_WALK_AIM_MP40 = 1,
	KEY_PAD_ENTER = 1,
	ACT_MP_SECONDARY_GRENADE2_DRAW = 1,
	ACT_GLIDE = 1,
	ACT_MP_MELEE_GRENADE1_IDLE = 1,
	TYPE_TABLE = 1,
	CONTENTS_EMPTY = 1,
	ACT_MP_SWIM_MELEE = 1,
	ACT_DRIVE_AIRBOAT = 1,
	ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY = 1,
	isfunction = 1,
	ACT_MP_GESTURE_VC_FISTPUMP_MELEE = 1,
	ACT_MP_GESTURE_VC_NODYES_BUILDING = 1,
	ACT_GMOD_GESTURE_MELEE_SHOVE_2HAND = 1,
	ACT_MP_ATTACK_CROUCH_GRENADE_MELEE = 1,
	ACT_HL2MP_SIT_SLAM = 1,
	ACT_RELOAD_PISTOL = 1,
	FL_INRAIN = 1,
	ACT_SLAM_TRIPMINE_ATTACH = 1,
	ACT_VM_ISHOOT_LAST = 1,
	ACT_BUSY_SIT_GROUND_ENTRY = 1,
	ACT_WALK_SUITCASE = 1,
	ACT_HL2MP_SWIM_IDLE_MELEE2 = 1,
	ACT_WALK_STEALTH_PISTOL = 1,
}