PREFABS.Joiner_pillaged_shop =
{
  file   = "joiner/gtd_ruins.wad"
  map    = "MAP01"

  prob   = 850

  theme  = "urban"

  where  = "seeds"
  shape  = "I"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  flat_CEIL4_2 = { CEIL4_2=50, CEIL4_1=50 }
  flat_FLOOR0_1 = { FLOOR0_1=50, FLOOR0_2=50, FLOOR0_3=50,
    FLAT3=50, FLOOR0_5=50, FLOOR0_7=50, FLOOR4_6=50,
    FLOOR5_3=50, FLAT5_1=50, FLAT5_2=50, FLOOR3_3=50,
    FLOOR4_1=50, FLOOR4_8=50, FLOOR5_1=50, FLAT5=50 }

  tex_BROWN1 = { BROWN1=50, BROWNGRN=50, BROWN96=50,
    TEKGREN2=50, BRICK6=50, BRICK7=50, BRICK8=50,
    BRICK9=50, ICKWALL1=50, ICKWALL3=50, MODWALL1=50,
    STONE2=50, STONE3=50, BRICK11=50, BRICK12=50,
    STONE=50 }

  tex_PANEL2 = { PANEL2=50, PANEL3=50 }
  tex_METAL5 = { METAL5=50, METAL4=50 }
  tex_GRAY7 = { GRAY7=50, ICKWALL3=50, ICKWALL7=30 }

  x_fit = "frame"
}

PREFABS.Joiner_bombed_building =
{
  file = "joiner/gtd_ruins.wad"
  map = "MAP02"

  prob = 850

  theme = "urban"

  env      = "!cave"
  neighbor = "!cave"

  where = "seeds"
  shape = "I"

  style = "steepness"

  seed_w = 3
  seed_h = 2

  deep = 16
  over = 16

  x_fit = "frame"
  y_fit  = "frame"

  delta_h = 104
  nearby_h = 128

  tex_BRICK9 = { BRICK9=50, BRICK8=50, BRICK7=50,
    BRICK6=50, BRICK2=50, BRICK12=50, BRICK11=50,
    BRICK1=50, STONE2=50, STONE3=50 }

  flat_FLAT5_2 = { FLAT5_2=50, FLAT5_1=50, FLAT5_5=50,
    FLAT5=50, FLOOR5_3=50, FLOOR4_8=50, FLOOR4_6=50,
    SLIME15=50, SLIME16=50 }

  flat_MFLR8_2 = { MFLR8_2=50, FLAT10=50 }
  flat_FLOOR6_2 = { FLOOR6_2=50, RROCK03=50 }

  can_flip = true
}
