-- fake door

PREFABS.Wall_fake_door =
{
  file   = "wall/gtd_wall_urban.wad"
  map    = "MAP01"

  prob   = 20
  theme = "urban"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_DOOR3 =
  {
    DOOR1 = 50
    DOOR3 = 50
  }
}

PREFABS.Wall_fake_door_tech =
{
  template = "Wall_fake_door"

  theme = "tech"

  prob  = 2
}

-- braceless fake door

PREFABS.Wall_fake_door_braceless =
{
  template = "Wall_fake_door"
  map      = "MAP06"

  prob     = 40
}

PREFABS.Wall_fake_door_tech_braceless =
{
  template = "Wall_fake_door"
  map      = "MAP06"

  theme    = "tech"

  prob     = 3
}

--

PREFABS.Wall_modern_piping =
{
  file   = "wall/gtd_wall_urban.wad"
  map    = "MAP02"

  prob   = 50
  env   = "building"
  theme = "urban"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_METAL5 =
  {
    METAL5 = 1
    METAL3 = 1
    METAL4 = 1
    TEKLITE = 1
    LITE3 = 0.5
    LITE5 = 0.5
    LITEBLU1 = 0.5
    LITEBLU4 = 1
    TEKGREN4 = 1
    TEKWALL1 = 0.5
    TEKWALL4 = 0.5
    TEKWALL6 = 0.5
  }
}

-- shutters

PREFABS.Wall_modern_shutter =
{
  file   = "wall/gtd_wall_urban.wad"
  map    = "MAP03"

  prob   = 20
  theme = "urban"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_STEP4 =
  {
    STEP4 = 50
    STEP1 = 50
    STEP2 = 50
    STEP3 = 50
    STEP5 = 50
  }
}

PREFABS.Wall_modern_shutter_EPIC =
{
  file   = "wall/gtd_wall_urban.wad"
  map    = "MAP03"

  prob   = 20
  theme = "urban"

  texture_pack = "armaetus"
  replaces = "Wall_modern_shutter"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_STEP4 =
  {
    STEP4 = 50
    STEP1 = 50
    STEP2 = 50
    STEP3 = 50
    STEP5 = 50
    URBAN6 = 150
    URBAN8 = 150
  }
}

PREFABS.Wall_modern_shutter_braceless =
{
  template = "Wall_modern_shutter"
  map      = "MAP07"

  prob     = 40
}

PREFABS.Wall_modern_shutter_EPIC_braceless =
{
  template = "Wall_modern_shutter_EPIC"
  map      = "MAP07"

  prob     = 40
}

PREFABS.Wall_fake_warehouse_window =
{
  file   = "wall/gtd_wall_urban.wad"
  map    = "MAP04"

  prob   = 50
  theme = "urban"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "bottom"

  tex_LITE5 =
  {
    LITE5 = 50
    LITE3 = 10
    LITEBLU4 = 10
    LITEBLU1 = 10
    TEKBRON2 = 6
    TEKGREN5 = 8
    TEKLITE2 = 6
  }
}

PREFABS.Wall_double_dark_windows =
{
  file   = "wall/gtd_wall_urban.wad"
  map    = "MAP05"

  prob   = 50
  theme = "urban"

  where  = "edge"
  height = 128
  deep   = 16

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "bottom"

  tex_MODWALL4 =
  {
    MODWALL4 = 50
    MODWALL3 = 50
    BLAKWAL1 = 50
    BLAKWAL2 = 50
  }
}

PREFABS.Wall_wide_dark_windows =
{
  template = "Wall_double_dark_windows"
  map = "MAP08"

  z_fit = "top"

  tex_MODWALL4 = "MODWALL4"
  tex_MODWALL3 =
  {
    MODWALL3 = 50
    MODWALL4 = 25
    STEP1 = 3
    STEP2 = 3
    STEP3 = 3
    STEP4 = 3
    STEP5 = 3
  }
}

PREFABS.Wall_wide_dark_windows_with_door =
{
  template = "Wall_double_dark_windows"
  map = "MAP09"

  prob = 40

  on_liquids = "never"

  on_scenics = "never"

  z_fit = "top"

  need_solid_back = true

  tex_MODWALL4 = "MODWALL4"
  tex_MODWALL3 =
  {
    MODWALL3 = 50
    STEP1 = 50
    STEP2 = 50
    STEP3 = 50
    STEP4 = 50
    STEP5 = 50
    STEPLAD1 = 50
    SPCDOOR1 = 25
    SPCDOOR2 = 25
  }
}

PREFABS.Wall_holo_marquee =
{
  template = "Wall_double_dark_windows"
  map = "MAP10"

  engine = "zdoom"

  texture_pack = "armaetus"

  prob = 10

  on_scenics = "never"

  deep = 48

  z_fit = "top"

  tex_COMPBLUE =
  {
    COMPBLUE = 50
    COMPGREN = 50
    COMPRED = 50
  }
}
