PREFABS.Joiner_gtd_basement_door_plain =
{
  file   = "joiner/gtd_basement_door.wad"
  map = "MAP01"

  prob   = 75
  style  = "steepness"

  theme = "!hell"

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 2

  deep   = 16
  over   = 16

  x_fit  = "frame"
  y_fit  = { 16,40 , 248,264 }

  delta_h  = 64
  nearby_h = 96
  can_flip = true
}

PREFABS.Joiner_gtd_basement_door_plain_fenced =
{
  template = "Joiner_gtd_basement_door_plain"
  map = "MAP02"
}

-- hell version

PREFABS.Joiner_gtd_basement_door_plain_hell =
{
  template = "Joiner_gtd_basement_door_plain"
  map = "MAP01"

  theme = "hell"

  tex_METAL5 = "SKINEDGE"
  tex_DOORSTOP = "METAL"
  tex_DOOR1 = "WOODMET2"
  tex_MIDSPACE = "MIDGRATE"
  flat_FLAT19 = "CEIL5_2"
}

PREFABS.Joiner_gtd_basement_door_plain_fenced_hell =
{
  template = "Joiner_gtd_basement_door_plain"
  map = "MAP02"

  theme = "hell"

  tex_METAL5 = "SKINEDGE"
  tex_DOORSTOP = "METAL"
  tex_DOOR1 = "WOODMET2"
  tex_MIDSPACE = "MIDGRATE"
  flat_FLAT19 = "CEIL5_2"
}

-- staired arch

PREFABS.Joiner_gtd_basement_arched =
{
  template = "Joiner_gtd_basement_door_plain"
  map = "MAP03"

  theme = "!tech"

  prob = 150

  tex_GSTSATYR =
  {
    GSTSATYR = 50
    GSTLION = 50
    GSTGARG = 50
    MARBFAC4 = 50
  }

  thing_57 = -- lamp color change
  {
    [57]=50
    [56]=50
    [55]=50
  }

  y_fit = { 16,56 , 136,168 }
}
