Config = Config or {}

Config.Enterance = {
    ['Blip'] = {
        sprite = 614, -- https://docs.fivem.net/docs/game-references/blips/
        color = 28, -- Color of blip https://docs.fivem.net/docs/game-references/blips/
        coords = vector4(371.28, 252.5, 103.01, 144.48),
        name = 'Night Club Enterance'
    }
}

Config.ClubCoords = vector3(-1569.28, -3016.7, -74.41)

Config.Price = {
    ['Base'] = 888000, -- Price to buy the club
    ['Upgrades'] = {
        ['Name'] = { -- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
            ['Galaxy'] = {
                name = 'Int01_ba_clubname_01',
                description = 'Name is Galaxy',
                price = 25000
            },
            ['Studio'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_clubname_02',
                description = 'Name is Studio',
                price = 25000
            },
            ['Omega'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_clubname_03',
                description = 'Name is Omega',
                price = 25000
            },
            ['Technologie'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_clubname_04',
                description = 'Name is Technologie',
                price = 25000
            },
            ['Gefangnis'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_clubname_05',
                description = 'Name is Gefangnis',
                price = 25000
            },
            ['Misonette'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_clubname_06',
                description = 'Name is Misonette',
                price = 25000
            },
            ['Tony'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_clubname_07',
                description = 'Name is Tony',
                price = 25000
            },
            ['Place'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_clubname_08',
                description = 'Name is Place',
                price = 25000
            },
            ['Paradise'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_clubname_09',
                description = 'Name is Paradise',
                price = 25000
            },
        },
        ['Style'] = {
            ['Traditional'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_Style01',
                description = 'Traditional Style',
                price = 15000
            },
            ['Edgy'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_Style02',
                description = 'Edgy Style',
                price = 15000
            },
            ['Glamerous'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_Style03',
                description = 'Glamerous Style',
                price = 15000
            },
        },
        ['Podium'] = {
            ['Traditional'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_style01_podium',
                description = 'Traditional Style',
                price = 5000
            },
            ['Edgy'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_style02_podium',
                description = 'Edgy Style',
                price = 5000
            },
            ['Glamerous'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_style03_podium',
                description = 'Glamerous Style',
                price = 5000
            },
        },
        ['Speakers'] = {
            ['Basic'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_equipment_setup',
                description = 'Basic Speakers',
                price = 5000
            },
            ['Ultimate'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_equipment_upgrade',
                description = 'Ultimate Speakers',
                price = 5000
            },
        },
        ['Security'] = {
            ['Basic'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_security_upgrade',
                description = 'Basic Security',
                price = 3000
            },
        },
        ['Turntables'] = {
            ['Basic'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_dj01',
                description = 'Basic Turntables',
                price = 3000
            },
            ['Upgraded'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_dj02',
                description = 'Upgraded Turntables',
                price = 4000
            },
            ['Mega'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_dj03',
                description = 'Mega Turntables',
                price = 5000
            },
            ['Ultimate'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_dj04',
                description = 'Ultimate Turntables',
                price = 6000
            },
        },
        ['Droplets'] = {
            ['Yellow'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_01_Lights_01',
                description = 'Yellow Droplets',
                price = 5000
            },
            ['White'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_02_Lights_01',
                description = 'White Droplets',
                price = 5000
            },
            ['Purple'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_03_Lights_01',
                description = 'Purple Droplets',
                price = 5000
            },
            ['Cayn'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_04_Lights_01',
                description = 'Cayn Droplets',
                price = 5000
            },
        },
        ['Neons'] = {
            ['Yellow'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_01_Lights_02',
                description = 'Yellow Neons',
                price = 5000
            },
            ['White'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_02_Lights_02',
                description = 'White Neons',
                price = 5000
            },
            ['Purple'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_03_Lights_02',
                description = 'Purple Neons',
                price = 5000
            },
            ['Cayn'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_04_Lights_02',
                description = 'Cayn Neons',
                price = 5000
            },
        },
        ['Bands'] = {
            ['Yellow'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_01_Lights_03',
                description = 'Yellow Bands',
                price = 5000
            },
            ['Green'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_02_Lights_03',
                description = 'Green Bands',
                price = 5000
            },
            ['White'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_03_Lights_03',
                description = 'White Bands',
                price = 5000
            },
            ['Cayn'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_04_Lights_03',
                description = 'Cayn Bands',
                price = 5000
            },
        },
        ['Lasers'] = {
            ['Yellow'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_01_Lights_04',
                description = 'Yellow Lasers',
                price = 5000
            },
            ['Green'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_02_Lights_04',
                description = 'Green Lasers',
                price = 5000
            },
            ['White'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_03_Lights_04',
                description = 'White Lasers',
                price = 5000
            },
            ['Purple'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'DJ_04_Lights_04',
                description = 'Purple Lasers',
                price = 5000
            },
        },
        ['Booze'] = {
            ['1'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_booze_01',
                description = 'Booze Type 1',
                price = 5000
            },
            ['2'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_booze_02',
                description = 'Booze Type 2',
                price = 5000
            },
            ['3'] = {-- DO NOT EDIT ANYTHING BUT DESCRIPTING OR PRICE
                name = 'Int01_ba_booze_03',
                description = 'Booze Type 3',
                price = 5000
            },
        },
    }
}

Config.PosterMission = {
    blip = {
        sprite = 397, -- https://docs.fivem.net/docs/game-references/blips/
        color = 66, -- Blip color
        name = 'Poster Location'
    },
    place = { -- Where they will have toput up posters for the missions, this affects popularity
        [1] = {
            location = {
                [1] = { coords = vector4(414.92, -896.08, 29.42, 263.3) },
                [2] = { coords = vector4(282.19, -818.18, 29.31, 73.13) },
                [3] = { coords = vector4(122.48, -890.43, 30.4, 71.63) },
                [4] = { coords = vector4(375.64, -1268.78, 32.49, 46.74) },
                [5] = { coords = vector4(306.95, -1348.28, 31.98, 61.54) },
                [6] = { coords = vector4(98.68, -1431.69, 29.3, 55.82) },
                [7] = { coords = vector4(36.81, -1471.38, 29.82, 331.78) },
                [8] = { coords = vector4(-58.21, -1747.73, 29.31, 247.08) },

            }

        },
        [2] = {
            location = {
                [1] = { coords = vector4(-1045.01, -222.54, 37.97, 201.49) },
                [2] = { coords = vector4(-971.46, -376.77, 37.83, 288.28) },
                [3] = { coords = vector4(-739.87, -257.57, 36.95, 20.91) },
                [4] = { coords = vector4(-652.17, -185.95, 37.75, 26.1) },
                [5] = { coords = vector4(-578.57, -80.35, 41.86, 167.28) },
                [6] = { coords = vector4(-562.44, 45.6, 46.86, 67.32) },
                [7] = { coords = vector4(-359.2, -263.74, 33.79, 315.75) },
                [8] = { coords = vector4(-549.68, -350.13, 35.39, 61.5) },

            }

        },
        [3] = {
            location = {
                [1] = { coords = vector4(94.3, 256.54, 108.56, 341.94) },
                [2] = { coords = vector4(141.11, 196.61, 106.66, 171.1) },
                [3] = { coords = vector4(198.14, 140.65, 101.7, 242.12) },
                [4] = { coords = vector4(282.04, 190.35, 104.46, 9.32) },
                [5] = { coords = vector4(333.57, 99.87, 100.62, 34.59) },
                [6] = { coords = vector4(459.16, 127.84, 99.09, 334.15) },
                [7] = { coords = vector4(454.78, 1.75, 84.3, 62.75) },
                [8] = { coords = vector4(549.21, 96.38, 96.36, 3.21) },

            }

        },
    }
}

Config.EffectsMission = { -- If they dont want to pay for effects, they can get base ones by stealing them
    blip = {
        sprite = 397,
        color = 66,
        name = 'Points of Interest'
    },
    place = {
        [1] = {
            name = 'droplets',
            coords = vector4(446.7, -2978.35, 6.01, 179.77),
        },
        [2] = {
            name = 'speakers',
            coords = vector4(-1593.31, 3170.63, 30.13, 29.85),
        },
        [3] = {
            name = 'turntables',
            coords = vector4(1432.16, 6592.88, 12.56, 96.65),
        },
    }
}

Config.FoodMission = { -- Has to get food otherwise populatity will go down
    blip = {
        sprite = 397,
        color = 66,
        name = 'Points of Interest - Food'
    },
    max = 50, -- Max amount off ood
    remove = 15, -- Food that is removed every day at spefied time
    min = 25, -- Minimum food needed to get full popularity 
    time = 23, -- Time food is removed
    locations = {
        [1] = { coords = vector4(924.59, -1559.79, 30.75, 265.08) },
        [2] = { coords = vector4(792.07, -735.6, 27.5, 263.87) },
        [3] = { coords = vector4(826.8, -95.68, 80.6, 168.77) },
        [4] = { coords = vector4(591.04, 2742.25, 42.05, 1.95) },
        [5] = { coords = vector4(1991.32, 3054.88, 47.21, 136.49) },
        [6] = { coords = vector4(464.52, 3566.77, 33.24, 120.42) },
        [7] = { coords = vector4(-408.8, 6061.33, 31.5, 267.54) },
        [8] = { coords = vector4(158.44, 6633.9, 31.67, 296.91) },
        [9] = { coords = vector4(2749.87, 3472.17, 55.68, 78.09) },
    }
}

Config.Employee = {
    dj = { -- Dj employee
        locations = { -- Where they will spawn
            [1] = { coords = vector4(-1602.77, -3012.52, -77.8, 264.6) },
        },
        model = 'ig_sol', -- https://docs.fivem.net/docs/game-references/ped-models/
        animdict = 'anim@amb@nightclub@djs@solomun@',
        clip = 'sol_dance_l_sol',
        price = 12, -- Price per hour
        hoursworked = 7 -- How many hours will be paid out, will affect profits

    },
    dancers = {
        locations = {
            [1] = { coords = vector4(-1598.58, -3015.72, -78.21, 345.33) },
            [2] = { coords = vector4(-1596.08, -3007.73, -78.21, 171.54) },
        },
        model = 'u_f_y_dancerave_01',
        animdict = 'mini@strip_club@private_dance@idle',
        clip = 'priv_dance_idle',
        price = 16,
        hoursworked = 7 -- How many hours will be paid out, will affect profits
    },
    tenders = {
        locations = { -- bar tender locations
            [1] = { coords = vector4(-1576.86, -3016.62, -79.01, 352.25) },
            [2] = { coords = vector4(-1579.22, -3016.83, -79.01, 2.38) },
            [3] = { coords = vector4(-1584.48, -3010.52, -76.01, 102.55) },
            [4] = { coords = vector4(-1584.5, -3014.9, -76.01, 108.23) },
        },
        model = 's_f_y_bartender_01', -- https://docs.fivem.net/docs/game-references/ped-models/
        animdict = 'anim@amb@clubhouse@bar@drink@idle_a',
        clip = 'idle_a_bartender',
        price = 13, -- Price per hour
        hoursworked = 7 -- How many hours will be paid out, will affect profits
    }
}

Config.PedSpawns = {
    locations = { -- Spawns for npcs inside of club, edit more or less
        [1] = { coords = vector4(-1597.56, -3013.65, -79.01, 96.97) },
        [2] = { coords = vector4(-1598.32, -3012.18, -79.01, 32.94) },
        [3] = { coords = vector4(-1596.41, -3010.91, -79.01, 324.81) },
        [4] = { coords = vector4(-1593.93, -3010.45, -79.01, 280.06) },
        [5] = { coords = vector4(-1593.64, -3013.06, -79.01, 179.81) },
        [6] = { coords = vector4(-1594.75, -3013.98, -79.01, 116.13) },
        [7] = { coords = vector4(-1591.3, -3014.35, -79.01, 259.31) },
        [8] = { coords = vector4(-1590.18, -3012.55, -79.01, 352.57) },
        [9] = { coords = vector4(-1591.06, -3009.93, -79.01, 14.83) },
        [10] = { coords = vector4(-1587.87, -3008.23, -79.01, 312.09) },
        [11] = { coords = vector4(-1586.47, -3015.56, -79.01, 184.1) },
        [12] = { coords = vector4(-1587.93, -3017.83, -79.01, 160.15) },
        [13] = { coords = vector4(-1591.06, -3016.48, -79.01, 355.38) },
        [14] = { coords = vector4(-1585.22, -3011.09, -79.01, 294.37) },
        [15] = { coords = vector4(-1576.89, -3013.82, -79.01, 286.26) },
        [16] = { coords = vector4(-1579.04, -3014.65, -79.01, 80.32) },
        [17] = { coords = vector4(-1578.96, -3013.22, -79.01, 322.2) },
        [18] = { coords = vector4(-1576.2, -3007.02, -79.01, 334.89) },
        [19] = { coords = vector4(-1576.2, -3008.49, -79.01, 229.91) },
        [20] = { coords = vector4(-1568.72, -3003.15, -76.21, 123.76) },
        [21] = { coords = vector4(-1601.35, -3005.69, -79.01, 157.13) },
        [22] = { coords = vector4(-1605.47, -3008.48, -79.01, 337.31) },
        [23] = { coords = vector4(-1605.11, -3017.54, -78.4, 337.71) },
        [24] = { coords = vector4(-1605.47, -3013.49, -77.8, 348.11) },
        [25] = { coords = vector4(-1604.58, -3011.62, -77.8, 252.9) },
        [26] = { coords = vector4(-1603.06, -3005.42, -76.01, 181.82) },
        [27] = { coords = vector4(-1599.29, -3006.6, -76.01, 245.42) },
        [28] = { coords = vector4(-1595.26, -3005.25, -76.01, 270.87) },
        [29] = { coords = vector4(-1591.2, -3007.54, -76.01, 173.67) },
        [30] = { coords = vector4(-1588.1, -3006.96, -76.01, 222.45) },
        [31] = { coords = vector4(-1589.35, -3009.8, -76.01, 143.27) },
        [32] = { coords = vector4(-1590.83, -3012.81, -76.01, 129.7) },
        [33] = { coords = vector4(-1590.49, -3015.36, -76.01, 167.12) },
        [34] = { coords = vector4(-1588.09, -3017.02, -76.01, 226.51) },
        [35] = { coords = vector4(-1586.07, -3017.3, -76.01, 314.26) },
        [36] = { coords = vector4(-1598.81, -3018.88, -79.01, 314.53) },
        [37] = { coords = vector4(-1596.82, -3015.75, -79.01, 40.44) },
        [38] = { coords = vector4(-1594.5, -3014.55, -79.01, 47.21) },
        [39] = { coords = vector4(-1594.88, -3013.42, -79.01, 91.76) },
        [40] = { coords = vector4(-1609.78, -3006.79, -79.01, 236.48) },
        [41] = { coords = vector4(-1587.37, -3008.91, -79.01, 76.53) },
        [42] = { coords = vector4(-1588.21, -3017.96, -79.01, 91.53) },
        [43] = { coords = vector4(-1600.18, -3010.55, -79.01, 152.82) },
        [44] = { coords = vector4(-1599.62, -3012.15, -79.01, 110.76) },
        [45] = { coords = vector4(-1599.57, -3013.69, -79.01, 97.27) },
        [46] = { coords = vector4(-1599.84, -3015.35, -79.01, 83.57) },
        [47] = { coords = vector4(-1595.88, -3015.82, -77.81, 37.75) },
        [48] = { coords = vector4(-1591.04, -3014.1, -76.0, 95.11) },
        [49] = { coords = vector4(-1591.06, -3012.16, -76.0, 55.79) },
        [50] = { coords = vector4(-1591.06, -3009.99, -76.0, 83.37) },
    },
    anims = { -- Animations for clubs, edit more or less
        [1] = { 
            dict = 'anim@amb@nightclub@dancers@podium_dancers@',
            clip = 'hi_dance_facedj_17_v2_male^5' 
        },
        [2] = { 
            dict = 'anim@amb@nightclub@mini@dance@dance_solo@male@var_b@',
            clip = 'high_center_down' 
        }, 
        [3] = { 
            dict = 'anim@amb@nightclub@mini@dance@dance_solo@male@var_a@',
            clip = 'high_center' 
        }, 
        [4] = { 
            dict = 'anim@amb@nightclub@mini@dance@dance_solo@male@var_b@',
            clip = 'high_center_up' 
        }, 
        [5] = { 
            dict = 'anim@amb@casino@mini@dance@dance_solo@female@var_a@',
            clip = 'med_center' 
        }, 
        [6] = { 
            dict = 'misschinese2_crystalmazemcs1_cs',
            clip = 'dance_loop_tao' 
        }, 
        [7] = { 
            dict = 'misschinese2_crystalmazemcs1_ig',
            clip = 'dance_loop_tao' 
        }, 
        [8] = { 
            dict = 'missfbi3_sniping',
            clip = 'dance_m_default'
        }, 
        [9] = { 
            dict = 'anim@amb@nightclub@mini@dance@dance_solo@female@var_a@',
            clip = 'med_center_up' 
        }, 
        [10] = { 
            dict = 'anim@amb@nightclub_island@dancers@beachdance@',
            clip = 'hi_idle_a_m03' 
        }, 
        [11] = { 
            dict = 'anim@amb@nightclub_island@dancers@beachdance@',
            clip = 'hi_idle_a_m05' 
        }, 
        [12] = { 
            dict = 'anim@amb@nightclub_island@dancers@beachdance@',
            clip = 'hi_idle_a_m02' 
        }, 
        [13] = { 
            dict = 'anim@amb@nightclub_island@dancers@beachdance@',
            clip = 'hi_idle_b_f01' 
        }, 
        [14] = { 
            dict = 'anim@amb@nightclub_island@dancers@club@',
            clip = 'hi_idle_a_f02' 
        }, 
        [15] = { 
            dict = 'anim@amb@nightclub_island@dancers@club@',
            clip = 'hi_idle_b_m03' 
        }, 
        [16] = { 
            dict = 'anim@amb@nightclub_island@dancers@club@',
            clip = 'hi_idle_d_f01' 
        }, 
        [17] = { 
            dict = 'anim@amb@nightclub_island@dancers@crowddance_facedj@',
            clip = 'mi_dance_facedj_17_v2_male^4' 
        }, 
        [18] = { 
            dict = 'anim@amb@nightclub_island@dancers@club@',
            clip = 'hi_idle_d_f01' 
        }, 
        [19] = { 
            dict = 'anim@amb@nightclub_island@dancers@crowddance_facedj@',
            clip = 'mi_dance_facedj_17_v2_male^4' 
        }, 
        [20] = { 
            dict = 'anim@amb@nightclub_island@dancers@crowddance_single_props@',
            clip = 'mi_dance_prop_13_v1_male^3' 
        }, 
    },
    models = { -- Models for npcs within the club https://docs.fivem.net/docs/game-references/ped-models/
        [1] = { hash = 'ig_fabien'},
        [2] = { hash = 'ig_hao'},
        [3] = { hash = 'ig_jimmyboston'},
        [4] = { hash = 'ig_ramp_hic'},
        [5] = { hash = 'u_f_y_dancerave_01'},
        [6] = { hash = 'u_f_y_danceburl_01'},
        [7] = { hash = 'u_f_y_lauren'},
        [8] = { hash = 'u_f_y_taylor'},
        [9] = { hash = 'u_f_o_eileen'},
        [10] = { hash = 'u_f_y_bikerchic'},
        [11] = { hash = 'u_m_y_gabriel'},
        [12] = { hash = 'u_m_y_smugmech_01'},
        [13] = { hash = 'u_m_y_paparazzi'},
        [14] = { hash = 'u_m_m_aldinapoli'},
        [15] = { hash = 'u_m_m_curtis'},
        [16] = { hash = 'cs_ashley'},
        [17] = { hash = 'cs_lazlow'},
        [18] = { hash = 'cs_mrsphillips'},
        [19] = { hash = 'cs_tracydisanto'},
        [20] = { hash = 'csb_anita'},
    }
}
-- must add up to 100%
Config.PedPercentage = {
    food = .13, -- Food under its minimum, Config.FoodMission.min
    employee = { -- percentage per number of people, 4 tenders is 4 x .09 which is .36
        dj = .23, -- Up to 1 dj
        dancers = .12, -- Up to 2 dancers (times percentage by amount)
        tenders = .09, -- Up to 4 bar tenders (times percentage by amount)
    },
    postermission = .05 -- Can complete up to 3 times (times percentage by amount)
}

Config.Earnings = {
    time = 10, -- 10 Am Pay every day
    food = 8, -- Cost of food, times by Config.FoodMission.remove
    admission = 20, -- Cost of admission for npcs, times by percentage of npcs admited through above
    upgrades = {
        [1] = {
            name = 'name', -- Dont touch
            bonus = true, -- Do you want bonus to apply for this category
            types = { -- What objects will give bonus and how much it will, add more
                [1] = {name = 'Int01_ba_clubname_09', amount = 200},
            }
        },
        [2] = {
            name = 'style',
            bonus = true,
            types = {
                [1] = {name = 'Int01_ba_Style03', amount = 200},
            }
        },
        [3] = {
            name = 'podium',
            bonus = true,
            types = {
                [1] = {name = 'Int01_ba_style03_podium', amount = 500},
            }
        },
        [4] = {
            name = 'security',
            bonus = true,
            types = {
                [1] = {name = 'Int01_ba_security_upgrade', amount = 500},
            }
        },
        [5] = {
            name = 'turntables',
            bonus = true,
            types = {
                [1] = {name = 'Int01_ba_dj04', amount = 600},
            }
        },
        [6] = {
            name = 'droplets',
            bonus = true,
            types = {
                [1] = {name = 'DJ_04_Lights_01', amount = 500},
            }
        },
        [7] = {
            name = 'neons',
            bonus = true,
            types = {
                [1] = {name = 'DJ_04_Lights_02', amount = 500},
            }
        },
        [8] = {
            name = 'bands',
            bonus = true,
            types = {
                [1] = {name = 'DJ_04_Lights_03', amount = 500},
            }
        },
        [9] = {
            name = 'lasers',
            bonus = true,
            types = {
                [1] = {name = 'DJ_04_Lights_04', amount = 500},
            }
        },
        [10] = {
            name = 'booze',
            bonus = true,
            types = {
                [1] = {name = 'Int01_ba_booze_03', amount = 500},
            }
        }
    }
    -- DONT FORGET ABOUT EMPLOYEES, Config.Employee --> locations is max amount
}