--
-- 2-seed-wide hallway : locked terminators
--

PREFABS.Hallway_conveyorh_locked_red1 =
{
  file   = "hall/dem_conveyorh_k.wad"
  map    = "MAP01"
  engine = "gzdoom"

  theme  = "hell"

  kind   = "terminator"
  group  = "conveyorh"
  key    = "k_red"

  prob   = 50

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 1

  deep   = 16

  texture_pack = "armaetus"
}

PREFABS.Hallway_conveyorh_locked_blue1 =
{
  template = "Hallway_conveyorh_locked_red1"
  map    = "MAP01"
  engine = "gzdoom"

  key    = "k_blue"

  tex_DOORRED2 = "DOORBLU2"
  line_33     = 32
}


PREFABS.Hallway_conveyorh_locked_yellow1 =
{
  template = "Hallway_conveyorh_locked_red1"
  map    = "MAP01"
  engine = "gzdoom"

  key    = "k_yellow"

  tex_DOORRED2 = "DOORYEL2"
  line_33     = 34
}

PREFABS.Hallway_conveyorh_locked_red2 =
{
  template = "Hallway_conveyorh_locked_red1"
  map    = "MAP02"
  engine = "zdoom"
  key    = "k_red"

  engine = "zdoom"

  thing_20 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_10 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_79 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_15 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_81 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

}

PREFABS.Hallway_conveyorh_locked_blue2 =
{
  template = "Hallway_conveyorh_locked_red1"
  map    = "MAP02"
  engine = "zdoom"
  key    = "k_blue"

  tex_DOORRED2 = "DOORBLU2"
  line_33     = 32
}


PREFABS.Hallway_conveyorh_locked_yellow2 =
{
  template = "Hallway_conveyorh_locked_red1"
  map    = "MAP02"
  engine = "zdoom"
  key    = "k_yellow"

  tex_DOORRED2 = "DOORYEL2"
  line_33     = 34
}

PREFABS.Hallway_conveyorh_locked_red3 =
{
  template = "Hallway_conveyorh_locked_red1"
  map    = "MAP03"
  engine = "zdoom"
  key    = "k_red"

}

PREFABS.Hallway_conveyorh_locked_blue3 =
{
  template = "Hallway_conveyorh_locked_red1"
  map    = "MAP03"
  engine = "zdoom"
  key    = "k_blue"

  tex_DOORRED2 = "DOORBLU2"
  line_33     = 32
}


PREFABS.Hallway_conveyorh_locked_yellow3 =
{
  template = "Hallway_conveyorh_locked_red1"
  map    = "MAP03"
  engine = "zdoom"
  key    = "k_yellow"

  tex_DOORRED2 = "DOORYEL2"
  line_33     = 34
}



----------------------------------------------------------------

PREFABS.Hallway_conveyorh_barred1 =
{
  file   = "hall/dem_conveyorh_k.wad"
  map    = "MAP04"
  engine = "gzdoom"

  kind   = "terminator"
  group  = "conveyorh"
  key    = "barred"
  theme  = "hell"

  prob   = 50

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 1
  deep   = 16

  texture_pack = "armaetus"

  tag_1  = "?door_tag"
  door_action = "S1_LowerFloor"
}

PREFABS.Hallway_conveyorh_barred2 =
{
  template  = "Hallway_conveyorh_barred1"
  map    = "MAP05"
  engine = "zdoom"

  thing_20 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_10 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_79 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_15 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_81 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

}

PREFABS.Hallway_conveyorh_barred3 =
{
  template  = "Hallway_conveyorh_barred1"
  map    = "MAP06"
  engine = "zdoom"

}

