local monsterData = {
	level = 3;
	
	--> combat stats <--
	attackRange = 3.4;
	baseSpeed = 17;
	attackSpeed = 1.5;
	maxHealth = 14;
	damage = 4;
	defense = 0;
	
	--> death reward stuff <--
	EXP = 7;
	gold = 10;
	
	variations = {
		poisoned =	{
			specialName = "Poisoned Shroom";
			dye = {r=160;g=255;b=160};
			level = 6;
			bonusXPMulti = 2.5;
			bonusLootMulti = 4;
			healthMulti = 2;
			scale = 1.25;
			specialAttackHealth = 1;
			specialAttackCap = 10;
			
		};
	};
	
	--> monster damage <--
	damageHitboxCollection = {
		{partName = "LeftLeg"; castType = "sphere"; radius = 3; originOffset = CFrame.new(0, -0.3, 0.4)};
	};
	
	--> loot drop stuff <--
	lootDrops 	= {
		{id = 1; spawnChance = 3/4};
		{itemName = "mushroom mini"; spawnChance = 1};
		{itemName = "mushroom mini"; spawnChance = 1/7};
		{itemName = "health potion"; spawnChance = 1/10};
		{itemName = "mana potion"; spawnChance = 1/15};
		{itemName = "wooden sword"; spawnChance = 1/80;};
		{itemName = "leather tunic"; spawnChance = 1/100;};
	};
	
	--> ease of access <--
	module 			= script;
	monsterEvents 	= {};

}

return monsterData