--
-- Cave props
--


---- cave vines ----

PREFABS.Decor_dem_cavevines1 =
{
  file   = "decor/dem_props_nature.wad"
  map    = "MAP01"




  prob   = 4500
  env    = "cave"

  where  = "point"
  size   = 104
  height = 128

  bound_z1 = 0
  bound_z2 = 224

  z_fit = "stretch"

  tex_MIDVINE1 = {
    MIDVINE1=50, MIDVINE2=50
    }

texture_pack = "armaetus"

}

PREFABS.Decor_dem_cavevines2 =
{
  template  = "Decor_dem_cavevines1"
  map    = "MAP02"


}

PREFABS.Decor_dem_cavevines2 =
{
  template  = "Decor_dem_cavevines1"
  map    = "MAP03"


}

PREFABS.Decor_dem_cavevines2 =
{
  template  = "Decor_dem_cavevines1"
  map    = "MAP04"


}

PREFABS.Decor_dem_cavevines2 =
{
  template  = "Decor_dem_cavevines1"
  map    = "MAP05"


}

PREFABS.Decor_dem_cavevines2 =
{
  template  = "Decor_dem_cavevines1"
  map    = "MAP06"


}

PREFABS.Decor_dem_cavevines2 =
{
  template  = "Decor_dem_cavevines1"
  map    = "MAP07"


}

PREFABS.Decor_dem_cavevines2 =
{
  template  = "Decor_dem_cavevines1"
  map    = "MAP08"


}

PREFABS.Decor_dem_cavevines2 =
{
  template  = "Decor_dem_cavevines1"
  map    = "MAP09"


}


---- campfireC ----

PREFABS.Decor_dem_campfireC =
{
  file   = "decor/dem_props_nature.wad"
  map    = "MAP10"

  theme = "!hell"

  prob   = 3000

  env    = "nature"

  sink_mode = "never"

  where  = "point"
  size   = 104

  bound_z1 = 0
  bound_z2 = 224

texture_pack = "armaetus"


}

---- cave stalactites/stalagmites ----

PREFABS.Decor_dem_stala1 =
{
  file   = "decor/dem_props_nature.wad"
  map    = "MAP11"

  prob   = 3000

  env    = "cave"

  where  = "point"
  size   = 104
  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit = "stretch"

  liquid = true

}

PREFABS.Decor_dem_stala2 =
{
  template  = "Decor_dem_stala1"
  map    = "MAP12"

  liquid = false


}

PREFABS.Decor_dem_stala3 =
{
  template  = "Decor_dem_stala1"
  map    = "MAP13"

  liquid = true


}

PREFABS.Decor_dem_stala4 =
{
  template  = "Decor_dem_stala1"
  map    = "MAP14"

  liquid = true


}

PREFABS.Decor_dem_stala5 =
{
  template  = "Decor_dem_stala1"
  map    = "MAP15"

  liquid = true


}

PREFABS.Decor_dem_stala6 =
{
  template  = "Decor_dem_stala1"
  map    = "MAP16"

  liquid = false


}

PREFABS.Decor_dem_stala7 =
{
  template  = "Decor_dem_stala1"
  map    = "MAP17"

  liquid = false

}

PREFABS.Decor_dem_stala8 =
{
  template  = "Decor_dem_stala1"
  map    = "MAP18"

  liquid = true

}

PREFABS.Decor_dem_stala9 =
{
  template  = "Decor_dem_stala1"
  map    = "MAP19"

  liquid = false

}

---- cave stalactites/stalagmites with vines ----

PREFABS.Decor_dem_stalav1 =
{
  file   = "decor/dem_props_nature.wad"
  map    = "MAP20"

  prob   = 3000

  env    = "cave"

  where  = "point"
  size   = 104
  height = 128

  bound_z1 = 0
  bound_z2 = 128

  z_fit = "stretch"

  tex_MIDVINE1 = {
    MIDVINE1=50, MIDVINE2=50
    }

texture_pack = "armaetus"

  liquid = true

}

PREFABS.Decor_dem_stalav2 =
{
  template  = "Decor_dem_stalav1"
  map    = "MAP21"

  liquid = false

  z_fit = { 12,128 }
}

PREFABS.Decor_dem_stalav3 =
{
  template  = "Decor_dem_stalav1"
  map    = "MAP22"

  liquid = true

  z_fit = { 12,128 }
}

PREFABS.Decor_dem_stalav4 =
{
  template  = "Decor_dem_stalav1"
  map    = "MAP23"

  liquid = true

  z_fit = { 12,128 }
}

PREFABS.Decor_dem_stalav5 =
{
  template  = "Decor_dem_stalav1"
  map    = "MAP24"

  liquid = false
}

---- outdoors and cave ruins ----

PREFABS.Decor_dem_ruins1 =
{
  file   = "decor/dem_props_nature.wad"
  map    = "MAP25"

  theme = "!hell"

  prob   = 3000

  env    = "nature"

  where  = "point"
  size   = 104

  bound_z1 = 0
  bound_z2 = 128

texture_pack = "armaetus"

}

PREFABS.Decor_dem_ruins2 =
{
  template  = "Decor_dem_ruins1"
  map    = "MAP26"

}

PREFABS.Decor_dem_ruinsjs1 =
{
  file   = "decor/dem_props_nature.wad"
  map    = "MAP27"
  engine = "zdoom"

  theme = "!hell"

  prob   = 800

  style = "secrets"

  env    = "nature"

  where  = "point"
  size   = 104

  bound_z1 = 0
  bound_z2 = 152

texture_pack = "armaetus"

  thing_2023 =
  {
    green_armor = 50
    berserk = 50
    invis = 50
    allmap = 50
    goggles = 50
  }

}

PREFABS.Decor_dem_ruinsjs2 =
{
  template  = "Decor_dem_ruinsjs1"
  map    = "MAP28"

}
