
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

	local _detalhes = _G._detalhes
	local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
	local _

	--> Event types:
	_detalhes.RegistredEvents = {
		--> instances
			["DETAILS_INSTANCE_OPEN"] = {},
			["DETAILS_INSTANCE_CLOSE"] = {},
			["DETAILS_INSTANCE_SIZECHANGED"] = {},
			["DETAILS_INSTANCE_STARTRESIZE"] = {},
			["DETAILS_INSTANCE_ENDRESIZE"] = {},
			["DETAILS_INSTANCE_STARTSTRETCH"] = {},
			["DETAILS_INSTANCE_ENDSTRETCH"] = {},
			["DETAILS_INSTANCE_CHANGESEGMENT"] = {},
			["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = {},
			["DETAILS_INSTANCE_CHANGEMODE"] = {},
			["DETAILS_INSTANCE_NEWROW"] = {},

		--> misc
			["DETAILS_OPTIONS_MODIFIED"] = {},

		--> data
			["DETAILS_DATA_RESET"] = {},
			["DETAILS_DATA_SEGMENTREMOVED"] = {},

		--> combat
			["COMBAT_ENCOUNTER_START"] = {},
			["COMBAT_ENCOUNTER_END"] = {},
			["COMBAT_PLAYER_ENTER"] = {},
			["COMBAT_PLAYER_LEAVE"] = {},
			["COMBAT_PLAYER_TIMESTARTED"] = {},
			["COMBAT_BOSS_WIPE"] = {},
			["COMBAT_BOSS_DEFEATED"] = {},
			["COMBAT_BOSS_FOUND"] = {},
			["COMBAT_INVALID"] = {},
			["COMBAT_PREPOTION_UPDATED"] = {},
			["COMBAT_CHARTTABLES_CREATING"] = {},
			["COMBAT_CHARTTABLES_CREATED"] = {},
			["COMBAT_ENCOUNTER_PHASE_CHANGED"] = {},
			["COMBAT_ARENA_START"] = {},
			["COMBAT_ARENA_END"] = {},

		--> area
			["ZONE_TYPE_CHANGED"] = {},

		--> roster
			["GROUP_ONENTER"] = {},
			["GROUP_ONLEAVE"] = {},

		--> buffs
			["BUFF_UPDATE"] = {},
			["BUFF_UPDATE_DEBUFFPOWER"] = {},

		--> network
			["REALM_CHANNEL_ENTER"] = {}, --deprecated (realm channels are disabled)
			["REALM_CHANNEL_LEAVE"] = {}, --deprecated
			["COMM_EVENT_RECEIVED"] = {}, --added on core 129
			["COMM_EVENT_SENT"] = {}, --added on core 129
	}

	local function AlreadyRegistred (_tables, _object)
		for index, _this_object in ipairs (_tables) do
			if (_this_object.__eventtable) then
				if (_this_object [1] == _object) then
					return index
				end
			elseif (_this_object == _object) then
				return index
			end
		end
		return false
	end

local common_events = {
	["DETAILS_INSTANCE_OPEN"] = true,
	["DETAILS_INSTANCE_CLOSE"] = true,
	["DETAILS_INSTANCE_SIZECHANGED"] = true,
	["DETAILS_INSTANCE_STARTRESIZE"] = true,
	["DETAILS_INSTANCE_ENDRESIZE"] = true,
	["DETAILS_INSTANCE_STARTSTRETCH"] = true,
	["DETAILS_INSTANCE_ENDSTRETCH"] = true,
	["DETAILS_INSTANCE_CHANGESEGMENT"] = true,
	["DETAILS_INSTANCE_CHANGEATTRIBUTE"] = true,
	["DETAILS_INSTANCE_CHANGEMODE"] = true,
	["DETAILS_INSTANCE_NEWROW"] = true,
	["DETAILS_OPTIONS_MODIFIED"] = true,
	["DETAILS_DATA_RESET"] = true,
	["DETAILS_DATA_SEGMENTREMOVED"] = true,
	["COMBAT_ENCOUNTER_START"] = true,
	["COMBAT_ENCOUNTER_END"] = true,
	["COMBAT_PLAYER_ENTER"] = true,
	["COMBAT_PLAYER_LEAVE"] = true,
	["COMBAT_PLAYER_TIMESTARTED"] = true,
	["COMBAT_BOSS_WIPE"] = true,
	["COMBAT_BOSS_DEFEATED"] = true,
	["COMBAT_BOSS_FOUND"] = true,
	["COMBAT_INVALID"] = true,
	["COMBAT_PREPOTION_UPDATED"] = true,
	["COMBAT_CHARTTABLES_CREATING"] = true,
	["COMBAT_CHARTTABLES_CREATED"] = true,
	["COMBAT_ENCOUNTER_PHASE_CHANGED"] = true,
	["COMBAT_ARENA_START"] = true,
	["COMBAT_ARENA_END"] = true,
	["GROUP_ONENTER"] = true,
	["GROUP_ONLEAVE"] = true,
	["ZONE_TYPE_CHANGED"] = true,
	["REALM_CHANNEL_ENTER"] = true,
	["REALM_CHANNEL_LEAVE"] = true,
	["COMM_EVENT_RECEIVED"] = true,
	["COMM_EVENT_SENT"] = true,
}

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> register a event

	function _detalhes:RegisterEvent (object, event, func)

		if (not _detalhes.RegistredEvents [event]) then
			if (object.Msg) then
				object:DelayMsg ("[debug] unknown event:", event, object.__name)
			else
				_detalhes:DelayMsg ("[debug] unknown event:", event, object.__name)
			end
			return
		end

		if (common_events [event]) then
			if (not AlreadyRegistred (_detalhes.RegistredEvents [event], object)) then
				if (func) then
					tinsert (_detalhes.RegistredEvents [event], {object, func, __eventtable = true})
				else
					tinsert (_detalhes.RegistredEvents [event], object)
				end
				return true
			else
				return false
			end
		else
			if (event == "BUFF_UPDATE") then
				if (not AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)) then
					if (func) then
						tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE"], {object, func, __eventtable = true})
					else
						tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)
					end
					_detalhes.Buffs:CatchBuffs()
					_detalhes.RecordPlayerSelfBuffs = true
					_detalhes:UpdateParserGears()
					return true
				else
					return false
				end

			elseif (event == "BUFF_UPDATE_DEBUFFPOWER") then
				if (not AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)) then
					if (func) then
						tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], {object, func, __eventtable = true})
					else
						tinsert (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)
					end
					_detalhes.RecordPlayerAbilityWithBuffs = true
					_detalhes:UpdateDamageAbilityGears()
					_detalhes:UpdateParserGears()
					return true
				else
					return false
				end
			end
		end
	end

------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> Unregister a Event

	function _detalhes:UnregisterEvent (object, event)

		if (not _detalhes.RegistredEvents [event]) then
			if (object.Msg) then
				object:Msg ("(debug) unknown event", event)
			else
				_detalhes:Msg ("(debug) unknown event", event)
			end
			return
		end

		if (common_events [event]) then
			local index = AlreadyRegistred (_detalhes.RegistredEvents [event], object)
			if (index) then
				table.remove (_detalhes.RegistredEvents [event], index)
				return true
			else
				return false
			end
		else
			if (event == "BUFF_UPDATE") then
				local index = AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE"], object)
				if (index) then
					table.remove (_detalhes.RegistredEvents ["BUFF_UPDATE"], index)
					if (#_detalhes.RegistredEvents ["BUFF_UPDATE"] < 1) then
						_detalhes.RecordPlayerSelfBuffs = true
						_detalhes:UpdateParserGears()
					end
					return true
				else
					return false
				end

			elseif (event == "BUFF_UPDATE_DEBUFFPOWER") then
				local index = AlreadyRegistred (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], object)
				if (index) then
					table.remove (_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"], index)
					if (#_detalhes.RegistredEvents ["BUFF_UPDATE_DEBUFFPOWER"] < 1) then
						_detalhes.RecordPlayerAbilityWithBuffs = false
						_detalhes:UpdateDamageAbilityGears()
						_detalhes:UpdateParserGears()
					end
					return true
				else
					return false
				end
			end
		end
	end

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internal functions

	local dispatch_error = function (name, errortext)
		_detalhes:Msg ((name or "<no context>"), " |cFFFF9900error|r: ", errortext)
	end

	--> safe call an external func with payload and without telling who is calling
	function _detalhes:QuickDispatchEvent (func, event, ...)
		if (type (func) ~= "function") then
			return
		elseif (type (event) ~= "string") then
			return
		end

		local okay, errortext = pcall (func, event, ...)

		if (not okay) then
			--> trigger an error msg
			dispatch_error (_, errortext)

			return
		end

		return true
	end

	--> quick dispatch with context, send the caller object within the payload
	function _detalhes:QuickDispatchEventWithContext (context, func, event, ...)
		if (type (context) ~= "table") then
			return
		elseif (type (func) ~= "function") then
			return
		elseif (type (event) ~= "string") then
			return
		end

		local okay, errortext = pcall (func, context, event, ...)

		if (not okay) then
			--> attempt to get the context name
			local objectName = context.__name or context._name or context.name or context.Name
			--> trigger an error msg
			dispatch_error (objectName, errortext)

			return
		end

		return true
	end

	--> Send Event
	function _detalhes:SendEvent (event, object, ...)

		--> send event to all registred plugins

		if (event == "PLUGIN_DISABLED" or event == "PLUGIN_ENABLED") then
			return object:OnDetailsEvent (event, ...)

		elseif (not object) then
			--> iterate among all plugins which registered a function for this event
			for _, PluginObject in ipairs (_detalhes.RegistredEvents[event]) do

				--> when __eventtable is true, the plugin registered a function or method name to callback
				--> if is false, we call OnDetailsEvent method on the plugin
				if (PluginObject.__eventtable) then

					local pluginTable = PluginObject [1]

					--> check if the plugin is enabled
					if (pluginTable.Enabled and pluginTable.__enabled) then

						--> check if fegistered a function
						if (type (PluginObject [2]) == "function") then
							local func = PluginObject [2]
							_detalhes:QuickDispatchEvent (func, event, ...)
							--PluginObject [2] (event, ...)

						--> if not it must be a method name
						else
							local methodName = PluginObject [2]
							local func = pluginTable [methodName]

							_detalhes:QuickDispatchEventWithContext (pluginTable, func, event, ...)
							--PluginObject [1] [PluginObject [2]] (PluginObject, event, ...)
						end
					end

				--if no function (only registred the event) sent the event to OnDetailsEvent
				else
					if (PluginObject.Enabled and PluginObject.__enabled) then
						_detalhes:QuickDispatchEventWithContext (PluginObject, PluginObject.OnDetailsEvent, event, ...)
						--PluginObject:OnDetailsEvent (event, ...)
					end
				end
			end

		--> plugin notifications (does not send to listeners)
		elseif (type (object) == "string" and object == "SEND_TO_ALL") then

			for _, PluginObject in ipairs (_detalhes.RaidTables.Plugins) do
				if (PluginObject.__enabled) then
					_detalhes:QuickDispatchEventWithContext (PluginObject, PluginObject.OnDetailsEvent, event)
					--PluginObject:OnDetailsEvent (event)
				end
			end

			for _, PluginObject in ipairs (_detalhes.SoloTables.Plugins) do
				if (PluginObject.__enabled) then
					_detalhes:QuickDispatchEventWithContext (PluginObject, PluginObject.OnDetailsEvent, event)
					--PluginObject:OnDetailsEvent (event)
				end
			end

			for _, PluginObject in ipairs (_detalhes.ToolBar.Plugins) do
				if (PluginObject.__enabled) then
					_detalhes:QuickDispatchEventWithContext (PluginObject, PluginObject.OnDetailsEvent, event)
					--PluginObject:OnDetailsEvent (event)
				end
			end
		else
			--> send the event only for requested plugin
			if (object.Enabled and object.__enabled) then
				return _detalhes:QuickDispatchEventWithContext (object, object.OnDetailsEvent, event, ...)
				--return object:OnDetailsEvent (event, ...)
			end
		end
	end

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> special cases
	function _detalhes:SendOptionsModifiedEvent (instance)

		_detalhes.last_options_modified = _detalhes.last_options_modified or (GetTime() - 5)

		if (_detalhes.last_options_modified + 0.3 < GetTime()) then
			_detalhes:SendEvent ("DETAILS_OPTIONS_MODIFIED", nil, instance, param)
			_detalhes.last_options_modified = GetTime()
			if (_detalhes.last_options_modified_schedule) then
				_detalhes:CancelTimer (_detalhes.last_options_modified_schedule)
				_detalhes.last_options_modified_schedule = nil
			end
		else
			if (_detalhes.last_options_modified_schedule) then
				_detalhes:CancelTimer (_detalhes.last_options_modified_schedule)
			end
			_detalhes.last_options_modified_schedule = _detalhes:ScheduleTimer ("SendOptionsModifiedEvent", 0.31, instance)
		end
	end

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> listeners

	local listener_meta = setmetatable ({}, _detalhes)
	listener_meta.__index = listener_meta

	function listener_meta:RegisterEvent (event, func)
		return _detalhes:RegisterEvent (self, event, func)
	end
	function listener_meta:UnregisterEvent (event)
		return _detalhes:UnregisterEvent (self, event)
	end

	function _detalhes:CreateEventListener()
		local new = {Enabled = true, __enabled = true}
		setmetatable (new, listener_meta)
		return new
	end
