return {
  summary = 'Get the local transform of a node.',
  description = [[
    Returns local transform (position, orientation, and scale) of a node, relative to its parent.
  ]],
  arguments = {
    node = {
      type = 'string | number',
      description = 'The name or index of a node.'
    }
  },
  returns = {
    x = {
      type = 'number',
      description = 'The x coordinate.'
    },
    y = {
      type = 'number',
      description = 'The y coordinate.'
    },
    z = {
      type = 'number',
      description = 'The z coordinate.'
    },
    sx = {
      type = 'number',
      description = 'The x scale.'
    },
    sy = {
      type = 'number',
      description = 'The y scale.'
    },
    sz = {
      type = 'number',
      description = 'The z scale.'
    },
    angle = {
      type = 'number',
      description = 'The number of radians the node is rotated around its axis of rotation.'
    },
    ax = {
      type = 'number',
      description = 'The x component of the axis of rotation.'
    },
    ay = {
      type = 'number',
      description = 'The y component of the axis of rotation.'
    },
    az = {
      type = 'number',
      description = 'The z component of the axis of rotation.'
    }
  },
  variants = {
    {
      arguments = { 'node' },
      returns = { 'x', 'y', 'z', 'sx', 'sy', 'sz', 'angle', 'ax', 'ay', 'az' }
    }
  },
  notes = [[
    For best results when animating, it's recommended to keep the 3 components of the scale the
    same.
  ]],
  related = {
    'ModelData:getNodePosition',
    'ModelData:getNodeOrientation',
    'ModelData:getNodeScale',
    'ModelData:getNodePose'
  }
}
