-- Item dropped by dead marine near locked guardpost entrance

PREFABS.Item_scionox_guardpost_blocked =
{
  file   = "item/scionox_guardpost_blocked.wad"
  map    = "MAP02"

  prob   = 100
  theme  = "!hell"

  env    = "!building"

  where  = "seeds"

  seed_w = 2
  seed_h = 2

  deep   = 16

  x_fit  = "frame"
  y_fit  = "frame"

  tex_COMPSTA1 = { COMPSTA1=50, COMPSTA2=50 }
  tex_GRAY5 = { GRAY5=50, BIGBRIK2=50, BLAKWAL2=50, MODWALL3=50, METAL2=50, SHAWN2=50 }
  tex_STARGR1 = { STARGR1=50, BIGBRIK1=50, BRICK12=50, BRICK7=50, MODWALL1=50, SLADWALL=50 }
  flat_FLOOR4_6 = { FLOOR4_6=50, FLOOR1_1=50, FLOOR0_3=50, FLAT5=50 }
  flat_FLOOR0_3 = { FLOOR4_6=50, FLOOR1_1=50, FLOOR0_3=50, FLAT5=50 }
  flat_CEIL5_1 = { CEIL5_1=50, CEIL3_3=50, CEIL4_2=50, CEIL5_2=50 }
  flat_CEIL5_2 = { CEIL5_1=50, CEIL3_3=50, CEIL4_2=50, CEIL5_2=50 }
}

-- Secret closet inside destroyed guardpost

PREFABS.Item_scionox_guardpost_secret =
{
  file   = "item/scionox_guardpost_blocked.wad"
  map    = "MAP01"

  prob   = 100
  theme  = "!hell"

  env    = "building"

  where  = "seeds"
  key   = "secret"

  seed_w = 3
  seed_h = 2

  deep   = 16

  x_fit  = "frame"
  y_fit  = "frame"

  tex_GRAY5 = { GRAY5=50, BIGBRIK2=50, BLAKWAL2=50, MODWALL3=50, METAL2=50, SHAWN2=50 }
  flat_FLOOR4_6 = { FLOOR4_6=50, FLOOR1_1=50, FLOOR0_3=50, FLAT5=50 }
  flat_CEIL5_1 = { CEIL5_1=50, CEIL3_3=50, CEIL4_2=50, CEIL5_2=50 }
}
