PREFABS.Pic_EPIC_box_template = -- this is now a base template and is disabled.
{
  file   = "picture/gtd_pic_EPIC.wad"
  map    = "MAP01"

  prob  = 0
  env   = "building"
  theme = "!tech"

  texture_pack = "armaetus"

  where  = "seeds"
  seed_w = 2
  seed_h = 1

  height = 160
  deep   =  16
  over   = -16

  x_fit = "frame"
  y_fit = "top"

  sector_1 = 0
  line_2   = 0

  offset_1 = 0
  offset_2 = 0
}

--[[PREFABS.Pic_EPIC_box_gothic_tall =
{
  template = "Pic_EPIC_box_template"
  map = "MAP02"

  prob = 40 * 5

  seed_w = 1

  tex_GLASS11 =
  {
    GLASS9 = 50
    GLASS11 = 50
    GLASS12 = 50
    GLASS13 = 50
    GLASS14 = 50
  }
}

PREFABS.Pic_EPIC_box_gothic_semibig =
{
  template = "Pic_EPIC_box_template"
  map = "MAP03"

  prob = 40 * 2

  seed_w = 1

  tex_GLASS10 =
  {
    GLASS10 = 50
    GLASS7 = 50
  }
}]]

PREFABS.Pic_EPIC_box_skeletons =
{
  template = "Pic_EPIC_box_template"
  map = "MAP20" -- low brightness version of MAP01

  prob = 35 * 8

  theme = "hell"

  seed_w = 2

  tex_GLASS1 =
  {
    DEATH1 = 50
    DEATH2 = 50
    DEATH3 = 50
    GUY1   = 25
    PENTA1 = 5
  }
}

PREFABS.Pic_EPIC_box_marblefaces =
{
  template = "Pic_EPIC_box_template"
  map = "MAP20" -- low brightness version of MAP01

  prob = 32 * 7

  theme = "hell"

  seed_w = 2

  tex_GLASS1 =
  {
    MARBFAB1 = 50
    MARBFAB2 = 50
    MARBFAB3 = 50
    MARBFAC5 = 50
    MARBFAC6 = 50
    MARBFAC7 = 50
    MARBFAC8 = 50
    MARBFAC9 = 50
    MARBFACA = 50
    MARBFACB = 50
    MARBFACF = 50
  }
}

PREFABS.Pic_EPIC_box_wallofskulls =
{
  template = "Pic_EPIC_box_template"
  map = "MAP01"

  prob = 35 * 8

  theme = "hell"

  seed_w = 2

  tex_GLASS1 =
  {
   SKULLS  = 50
   SKULLS2 = 50
   BODIESB = 50
   SKULLS3 = 50
   SKULLS4 = 50
  }
}

PREFABS.Pic_EPIC_box_doom2bodies =
{
  template = "Pic_EPIC_box_template"
  map = "MAP20" -- dark version of MAP01

  prob = 30 * 8

  theme = "hell"

  seed_w = 2

  tex_GLASS1 =
  {
    SPDUDE7 = 50
    SPDUDE8 = 50
  }
}

PREFABS.Pic_EPIC_box_gothic_hangingbodies =
{
  template = "Pic_EPIC_box_template"
  map = "MAP03"

  prob = 30 * 2

  theme = "hell"

  seed_w = 1

  tex_GLASS10 =
  {
   SPDUDE3 = 50 -- Doom1 exclusive
   SPDUDE6 = 50 -- Doom1 exclusive
   SP_DUDE4 = 30
   SP_DUDE5 = 30
  }
}

PREFABS.Pic_EPIC_box_small_facesofevil =
{
  template = "Pic_EPIC_box_template"
  map = "MAP04"

  prob = 40 * 9

  height = 128

  theme = "hell"

  seed_w = 1

  tex_COMPSA1 =
  {
    EVILFAC2 = 50
    EVILFAC4 = 50
    EVILFAC5 = 50
    EVILFAC6 = 50
    EVILFAC7 = 50
  }
}

PREFABS.Pic_EPIC_box_metal_big =
{
  template = "Pic_EPIC_box_template"
  map = "MAP01"

  prob = 40 * 8

  theme = "tech"

  seed_w = 2

  tex_GLASS1 =
  {
    COMPCT01 = 50
    COMPCT02 = 50
    COMPCT03 = 50
    COMPCT04 = 50
    COMPCT05 = 50
    COMPCT06 = 50
    SHAWVENT = 50
    SHAWVEN2 = 50
    CGCANI00 = 50
  }
}

PREFABS.Pic_EPIC_box_bishop =
{
  template = "Pic_EPIC_box_template"
  map = "MAP01"

  prob = 30 * 8

  theme = "!tech"

  seed_w = 2

  tex_GLASS1 =
  {
   BISHOP = 100
   GOTH50 = 25
  }
}

PREFABS.Pic_EPIC_box_metal_big =
{
  template = "Pic_EPIC_box_template"
  map = "MAP01"

  prob = 40 * 8

  theme = "tech"

  seed_w = 2

  tex_GLASS1 =
  {
    COMPCT01 = 50
    COMPCT02 = 50
    COMPCT03 = 50
    COMPCT04 = 50
    COMPCT05 = 50
    COMPCT06 = 50
    SHAWVENT = 50
    SHAWVEN2 = 50
    CGCANI00 = 50
  }
}

PREFABS.Pic_EPIC_box_metal_big_bunchacomputers =
{
  template = "Pic_EPIC_box_template"
  map = "MAP01"

  prob = 40 * 8

  theme = "tech"

  seed_w = 2

  tex_GLASS1 =
  {
    CONSOLE4 = 50
    CONSOLE6 = 50
    CONSOLE7 = 25
    CONSOLE8 = 50
    CONSOLE9 = 25
    CONSOLEA = 50
    CONSOLEB = 50
    CONSOLEC = 50
    CONSOLED = 50
    CONSOLEE = 50
    CGCANI00 = 50
    NOISE1   = 50
  }
}

PREFABS.Pic_EPIC_box_static =
{
  template = "Pic_EPIC_box_template"
  map = "MAP04"

  prob = 25 * 10

  height = 128

  theme = "tech"

  seed_w = 1

  tex_COMPSA1 =
  {
    NOISE2A = 50
    NOISE3A = 50
    TVSNOW01 = 50
    COMPFUZ1 = 50
  }
}

PREFABS.Pic_EPIC_box_metal_small =
{
  template = "Pic_EPIC_box_template"
  map = "MAP04"

  prob = 40 * 10

  height = 128

  theme = "tech"

  seed_w = 1

  tex_COMPSA1 =
  {
    COMPSA1 = 50
    COMPSC1 = 50
    COMPSD1 = 50
    COMPY1 = 50
    COMPFUZ1 = 30
    COMPU1 = 50
    COMPU2 = 50
    COMPU3 = 50
    COMPVENT = 50
    COMPVEN2 = 50
    NMONIA1 = 50
    DECMP04A = 50
  }
}

PREFABS.Pic_EPIC_box_metal_wide =
{
  template = "Pic_EPIC_box_template"
  map = "MAP05"

  prob = 40 * 9

  height = 128

  theme = "tech"

  seed_w = 2

  tex_COMPSTA3 =
  {
    COMPSTA1 = 50
    COMPSTA2 = 50
    COMPSTA3 = 50
    COMPSTA4 = 50
    COMPSTA5 = 50
    COMPSTA6 = 50
    COMPSTA7 = 50
    COMPSTA8 = 50
    COMPSTA9 = 50
    COMPSTAA = 50
    COMPSTAB = 50
  }
}

PREFABS.Pic_EPIC_box_silverwall =
{
  template = "Pic_EPIC_box_template"
  map = "MAP01"

  prob = 25 * 7

  theme = "tech"

  seed_w = 2

  tex_GLASS1 =
  {
   SILVER2 = 50
   SILVER2G = 50
   SILVER2O = 50
   SILVER2R = 50
   SILVER2W = 50
   SILVER2Y = 50
  }
}

-- 3 seeds wide!!
PREFABS.Pic_EPIC_box_metal_superwide =
{
  template = "Pic_EPIC_box_template"
  map = "MAP06"

  prob = 30 * 6

  height = 160

  theme = "tech"

  seed_w = 3

  tex_GLASS1 =
  {
    PLAN1    = 75
    PLAN2    = 75
    COMPCT07 = 50
    CONSOLE3 = 50
    CONSOLEF = 50
    CONSOLEG = 50
    SHAWCOMP = 10
    METACOMP = 10
    SILVCOMP = 10
  }

  sector_1  = { [0]=70, [1]=15 }

}

-- This is 256x56
PREFABS.Pic_EPIC_superwide_longconsole =
{
  template = "Pic_EPIC_box_template"
  map = "MAP07"

  prob = 25 * 5

  theme = "tech"

  seed_w = 3

  tex_GLASS1 =
  {
   CONSOLE5 = 100
  }

  sector_1  = { [0]=70, [1]=20 }

}

-- 64x192
PREFABS.Pic_EPIC_ridiculously_tall =
{
  template = "Pic_EPIC_box_template"

  map = "MAP08"

  prob = 25 * 5

  theme = "!tech"

  height = 224

  seed_w = 1

  tex_WINGLAS1 =
  {
    WINGLAS1 = 50
    WINGLAS2 = 50
    WINGLAS3 = 50
    WINGLAS4 = 50
  }
}

PREFABS.Pic_EPIC_box_whitelion_and_goat =
{
  template = "Pic_EPIC_box_template"
  map = "MAP10"

  prob = 35 * 4

  theme = "!tech"

  seed_w = 2

  tex_GLASS1 =
  {
    LIONMRB1 = 50
    LIONMRB2 = 50
    LIONMRB3 = 50
    GOATMARB = 50
  }
}


PREFABS.Pic_EPIC_GreekDude =
{
  template = "Pic_EPIC_box_template"
  map = "MAP11"

  prob = 35

  height = 128

  theme = "!tech"

  seed_w = 3

  tex_GLASS1 = "MARBLFAC"

  sector_1  = { [0]=70, [1]=10 }

}

PREFABS.Pic_EPIC_Devilish =
{
  template = "Pic_EPIC_box_template"
  map = "MAP03"

  prob = 35 * 3

  theme = "hell"

  seed_w = 1

  tex_GLASS10 =
  {
    DEMSTAT = 60
    GOTH50  = 30
    GOTH04  = 15
  }
}

PREFABS.Pic_EPIC_WoodenDemon =
{
  template = "Pic_EPIC_box_template"
  map = "MAP11"

  prob = 35

  height = 160

  theme = "!tech"

  seed_w = 3

  tex_GLASS1 = "WOODDEM1"

  sector_1  = { [0]=75, [1]=15 }
}


-- Modified to have Static Sounds

PREFABS.Pic_EPIC_box_static_sounds =
{
  template = "Pic_EPIC_box_template"
  map = "MAP12"

  prob = 25 * 10

  height = 128

  theme = "tech"

  seed_w = 1

  tex_COMPSA1 =
  {
   NOISE2A = 50
   NOISE3A = 50
   TVSNOW01 = 50
   COMPFUZ1 = 50
  }

  sound = "Static_Monitor"
}

PREFABS.Pic_EPIC_box_metal_small_sounds =
{
  template = "Pic_EPIC_box_template"
  map = "MAP12"

  prob = 40 * 10

  height = 128

  theme = "tech"

  seed_w = 1

  tex_COMPSA1 =
  {
    COMPSA1 = 50
    --COMPSC1 = 50
    COMPSD1 = 50
    --COMPY1 = 50
    COMPFUZ1 = 30
    --COMPU1 = 50
    --COMPU2 = 50
    --COMPU3 = 50
    --COMPVENT = 50
    --COMPVEN2 = 50
    --NMONIA1 = 50
    DECMP04A = 50
  }

  sound = "Static_Monitor"
}
