--
-- Huge keyed door
--


PREFABS.Locked_huge_red =
{
  file   = "joiner/key_huge.wad"
  map    = "MAP01"

  prob   = 200

  theme  = "!tech"

  where  = "seeds"
  shape  = "I"

  key    = "k_red"

  seed_w = 3
  seed_h = 2

  deep   = 16
  over   = 16

  delta_h  = 8
  nearby_h = 160

  y_fit = "frame"

  -- texture is already "DOORRED"
  -- line special is already #135 (open red door)

  can_flip = true
}


PREFABS.Locked_huge_blue =
{
  template = "Locked_huge_red"

  key      = "k_blue"

  tex_DOORRED = "DOORBLU"
  line_135    = 133
}


PREFABS.Locked_huge_yellow =
{
  template = "Locked_huge_red"

  key      = "k_yellow"

  tex_DOORRED = "DOORYEL"
  line_135    = 137
}

-- Tech variant -MSSP

PREFABS.Locked_huge_red_tech =
{
  template     = "Locked_huge_red"

  theme        = "tech"

  tex_BIGDOOR6 = "BIGDOOR4"
}

PREFABS.Locked_huge_blue_tech =
{
  template     = "Locked_huge_red"

  theme        = "tech"

  tex_BIGDOOR6 = "BIGDOOR4"

  key          = "k_blue"

  tex_DOORRED  = "DOORBLU"
  line_135     = 133
}

PREFABS.Locked_huge_yellow_tech =
{
  template     = "Locked_huge_red"

  theme        = "tech"

  tex_BIGDOOR6 = "BIGDOOR4"

  key          = "k_yellow"

  tex_DOORRED  = "DOORYEL"
  line_135     = 137
}

--------------------------------------------
------- Another huge locked door -----------
--------------------------------------------

PREFABS.Locked_huge3_red =
{
  template = "Locked_huge_red"
  map = "MAP03"

  prob = 800

  delta_h  = 0

  -- texture is already "DOORRED"
  -- line special is already #33 (open red door)
}


PREFABS.Locked_huge3_blue =
{
  template = "Locked_huge_red"
  map = "MAP03"

  prob = 800

  key = "k_blue"

  delta_h  = 0

  tex_DOORRED = "DOORBLU"
  line_33     = 32
}


PREFABS.Locked_huge3_yellow =
{
  template = "Locked_huge_red"
  map = "MAP03"

  prob = 800

  key = "k_yellow"

  delta_h  = 0

  tex_DOORRED = "DOORYEL"
  line_33     = 34
}
