PREFABS.Item_gtd_alcove2 =
{
  file = "item/gtd_item_key_alcove.wad"
  map = "MAP01"

  rank = 2
  prob = 200
  theme = "tech"
  env = "!cave"

  item_kind = "key"

  where = "seeds"
  seed_w = 2
  seed_h = 2

  deep = 16
  over = -16

  x_fit = "frame"
  y_fit = "top"

  sector_12 =  { [0]=20, [8]=20, [12]=50, [13]=30, [21]=10 }

  tex_COMPTALL =
  {
    COMPTALL = 1, COMPBLUE = 1, LITEBLU1 = 1,
    TEKGREN1 = 1, TEKBRON2 = 1, TEKWALL1 = 1,
    TEKWALL4 = 1, SLADWALL = 1,
  }

  bound_z1 = -32
}

PREFABS.Item_gtd_alcove2_urban =
{
  template = "Item_gtd_alcove2"

  theme = "urban"

  tex_COMPTALL =
  {
    CEMENT9 = 4, BRICK11 = 1, BRICK12 = 1, BRICK7,
    REDWALL = 1, SLADWALL = 1, WOODGARG = 1,
  }
  tex_METAL5 = "BRICKLIT"
  flat_CEIL4_3 = "FLAT5_2"
}

PREFABS.Item_gtd_alcove2_hell =
{
  template = "Item_gtd_alcove2"

  theme = "hell"

  tex_COMPTALL =
  {
    FIRELAVA = 1, FIREBLU1 = 1, FIREMAG1 = 1,
    CRACKLE2 = 1, CRACKLE4 = 1, SLADWALL = 1, WOODGARG = 1,
  }
  tex_METAL5 = "WOOD4"
  flat_CEIL4_3 = "DEM1_6"
}
