--
-- Hell decoration & other things
--

PREFABS.Hell_crucified_bodies1 =
{
  file   = "decor/helldecor.wad"
  map    = "MAP01"

  theme  = "hell"
  prob   = 5000

  where  = "point"
  size   = 128
  height = 160
}


--The bloody ones
PREFABS.Hell_crucified_bodies2 =
{
  template   = "Hell_crucified_bodies1"
  map    = "MAP01"

 tex_SP_DUDE1 = "SP_DUDE7"
 tex_SP_DUDE2 = "SP_DUDE7" --Totally forgot SP_DUDE8 was used for vines
 flat_FLOOR7_2 = "FLOOR7_1"

}

-- The 64x128 one

PREFABS.Hell_small_bodies1 =
{
  file   = "decor/helldecor.wad"
  map    = "MAP02"

  prob   = 5000
  theme  = "hell"

  where  = "point"
  size   = 64
  height = 160

  bound_z1 = 0
}

-- Torch decoration with pillars

PREFABS.Hell_torch_pillars =
{
  file   = "decor/helldecor.wad"
  map    = "MAP03"

  prob   = 5000
  env    = "outdoor"
  theme  = "hell"

  where  = "point"
  size   = 144
  height = 128

  bound_z1 = 0

  tex_MARBLE2 = { MARBLE2=50, MARBLE3=50, MARBGRAY=50 }

  thing_34 =
  {
    red_torch_sm = 50
    blue_torch_sm = 50
    green_torch_sm = 50
  }

}


-- Just some hell themed pillars

PREFABS.Hell_pillar =
{
  file   = "decor/crates1.wad"
  map    = "MAP02"

  prob   = 5000
  theme  = "hell"
  env    = "!cave"

  where  = "point"
  size   = 64
  height = 160

  bound_z1 = 0

  tex_CRATELIT = { GSTGARG=50, GSTSATYR=50, GSTLION=50 }
  flat_CRATOP1 = "FLOOR7_2"

}

-- Metal one
PREFABS.Hell_pillar2 =
{
  template   = "Hell_pillar"

  tex_CRATELIT = { SW1GARG=50, SW1SATYR=50, SW1LION=50 }
  flat_CRATOP1 = "CEIL5_2"

}

--Large computer decor
PREFABS.Tech_computer_box =
{
  template   = "Hell_crucified_bodies1"
  map    = "MAP04"
  prob   = 5000
  theme  = "tech"
  env    = "building"

 tex_SP_DUDE1 = "COMPTALL"
 flat_FLOOR7_2 = "CEIL5_1"

}
