--
-- Closet with a secret item visible from outside
--

PREFABS.Item_secret_ledge_universal =
{
  file  = "item/secret_ledge.wad"
  where = "seeds"

  prob  = 500
  env   = "building"
  theme = "!tech"

  key   = "secret"

  seed_w = 3
  seed_h = 1
  height = 160

  deep =  16
  over = -16

  x_fit = "frame"
  y_fit = "top"

  flat_CEIL3_1 = { CEIL3_1=50, CEIL3_2=50, FLOOR0_1=50, FLAT5_5=50, FLAT5=50, FLOOR0_2=50, FLOOR4_6=50, FLOOR5_3=50 }
  tex_STEP2 = { STEP2=50, STEP6=50 }

  -- use the occasional-blink FX (fairly rarely)
  sector_1  = { [0]=15, [1]=50, [2]=10, [3]=10, [8]=50 }

}

PREFABS.Item_secret_ledge_tech =
{
  template  = "Item_secret_ledge_universal"
  theme = "tech"

  tex_SUPPORT3 = "DOORSTOP"
}

PREFABS.Item_secret_ledge_universal_flipped =
{
  template  = "Item_secret_ledge_universal"

  map = "MAP02"
}

PREFABS.Item_secret_ledge_tech_flipped =
{
  template = "Item_secret_ledge_universal"
  theme = "tech"

  map = "MAP02"

  tex_SUPPORT3 = "DOORSTOP"
}

-- Variant goes down, with lift and platform to lower
PREFABS.Item_secret_ledge_sunken_universal =
{
  template  = "Item_secret_ledge_universal"
  map = "MAP03"
  theme = "!hell"
  prob = 400
}

PREFABS.Item_secret_ledge_sunken_universal_flipped =
{
  template  = "Item_secret_ledge_universal"
  map = "MAP04"
  theme = "!hell"
  prob = 400
}

PREFABS.Item_secret_ledge_sunken_universal_hell =
{
  template  = "Item_secret_ledge_universal"
  map = "MAP03"
  theme = "hell"
  prob = 400

  tex_PLAT1 = "SUPPORT3"
  tex_BROWNHUG = "WOOD1"
  flat_FLAT20 = "CEIL5_2"
}

PREFABS.Item_secret_ledge_sunken_universal_flipped_hell =
{
  template  = "Item_secret_ledge_universal"
  map = "MAP04"
  theme = "hell"
  prob = 400

  tex_PLAT1 = "SUPPORT3"
  tex_BROWNHUG = "WOOD1"
  flat_FLAT20 = "CEIL5_2"
}
