--
-- Outdoor start platform
--

PREFABS.Start_sky_pad =
{
  file   = "start/sky_pad.wad"
  map    = "MAP01"

  rank   = 2
  prob   = 100
  theme  = "tech"

  env    = "outdoor"
  open_to_sky = 1

  where  = "seeds"
  seed_w = 2
  seed_h = 2

  x_fit  = { 72,80, 176,184 }

  thing_2028 =
  {
  lamp = 50
  mercury_lamp = 50
  mercury_small = 50
  }

  tex_STARBR2 = { SHAWN2=50, METAL2=50, STARBR2=50, TEKWALL4=50, STARGR1=50, STONE=50 }
  flat_FLOOR4_1 = { FLOOR4_1=50, FLOOR4_5=50, FLOOR4_6=50 }

}


PREFABS.Start_sky_pad_hell =
{
  template = "Start_sky_pad"

  theme  = "hell"

  -- replace the lamps
  thing_2028 =
  {
  red_torch = 50
  blue_torch = 50
  green_torch = 50
  candelabra = 50
  evil_eye = 50
  skull_cairn = 50
  }

  -- texture replacements
  tex_STEP1   = "STEP4"
  tex_STARBR2 = { GSTONE1=50, GSTVINE1=50, GSTVINE2=50, SP_HOT1=50, ASHWALL2=50, ASHWALL4=50, ASHWALL6=50, ASHWALL7=50 }
  tex_BROWN1  = { STONE2=50, STONE3=50, STONE4=50 }

  flat_FLOOR4_1 = "FLAT1"
}

PREFABS.Start_sky_pad_urban =
{
  template = "Start_sky_pad"

  theme  = "urban"

  thing_2028 =
  {
  lamp = 50
  mercury_lamp = 50
  mercury_small = 50
  red_torch = 50
  blue_torch = 50
  green_torch = 50
  candelabra = 50
  burning_barrel = 50
  }

  -- texture replacements
  tex_STEP1   = "STEP4"
  tex_STARBR2 = { GSTONE1=50, GSTVINE1=50, GSTVINE2=50, SP_HOT1=50 }
  tex_BROWN1  = { STONE2=50, STONE3=50, STONE4=50, STONE5=50 }

  flat_FLOOR4_1 = "FLAT1"
}
