
PREFABS.Wall_trash1 =
{
  file   = "wall/dem_wall_urbanout.wad"
  map    = "MAP01"

  prob   = 20
  theme = "urban"
  env    = "outdoor"

  texture_pack = "armaetus"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 80

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  flat_FLAT5_8 =
  {
    FLAT5_8 = 50
    SLIME05 = 50
    BODIESF2 = 50
    BODIESFL = 50
  }

}

PREFABS.Wall_trash2 =
{
  file   = "wall/dem_wall_urbanout.wad"
  map    = "MAP02"

  prob   = 20
  theme = "urban"
  env    = "outdoor"

  texture_pack = "armaetus"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 80

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  flat_FLAT5_8 =
  {
    FLAT5_8 = 50
    SLIME05 = 50
    BODIESF2 = 50
    BODIESFL = 50
  }

}

PREFABS.Wall_trash3 =
{
  file   = "wall/dem_wall_urbanout.wad"
  map    = "MAP03"

  prob   = 20
  theme = "urban"
  env    = "outdoor"

  texture_pack = "armaetus"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 80

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  flat_FLAT5_8 =
  {
    FLAT5_8 = 50
    SLIME05 = 50
    BODIESF2 = 50
    BODIESFL = 50
  }

}

PREFABS.Wall_dumpsteropen =
{
  file   = "wall/dem_wall_urbanout.wad"
  map    = "MAP04"

  prob   = 20
  theme = "urban"
  env    = "outdoor"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 64

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

}

PREFABS.Wall_dumpsterclosed =
{
  file   = "wall/dem_wall_urbanout.wad"
  map    = "MAP05"

  prob   = 20
  theme = "urban"
  env    = "outdoor"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 64

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

}

PREFABS.Wall_doorstopstep =
{
  file   = "wall/dem_wall_urbanout.wad"
  map    = "MAP06"

  prob   = 20
  theme = "urban"
  env    = "outdoor"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 56

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_DOOR3 =
  {
    DOOR1 = 50
    DOOR3 = 50
  }

}

PREFABS.Wall_doorstep =
{
  file   = "wall/dem_wall_urbanout.wad"
  map    = "MAP07"

  prob   = 20
  theme = "urban"
  env    = "outdoor"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 56

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

  tex_DOOR3 =
  {
    DOOR1 = 50
    DOOR3 = 50
  }

}

PREFABS.Wall_boombox =
{
  file   = "wall/dem_wall_urbanout.wad"
  map    = "MAP08"

  prob   = 15
  theme = "urban"
  env    = "outdoor"

  texture_pack = "armaetus"

  on_liquids = "never"

  on_scenics = "never"

  need_solid_back = true

  where  = "edge"
  height = 128
  deep   = 48

  bound_z1 = 0
  bound_z2 = 128

  x_fit = "frame"
  z_fit = "top"

}
