local Public = {}

Public.player_ship_loot =
{
    {
        name = 'piercing-rounds-magazine',
        count = 35
    },
    {
        name = 'grenade',
        count = 2
    },
    {
        name = 'submachine-gun',
        count = 1
    },
    {
        name = 'light-armor',
        count = 1
    },
    {
        name = 'iron-plate',
        count = 30
    },
    {
        name = 'copper-plate',
        count = 10
    },
    {
        name = 'raw-fish',
        count = 2
    },
    {
        name = 'small-lamp',
        count = 1
    }
}

Public.permission_non_gps =
{
    defines.input_action.remote_view_surface,
    defines.input_action.remote_view_entity
}

Public.permission_orbit =
{
    defines.input_action.activate_copy,
    defines.input_action.activate_cut,
    defines.input_action.activate_paste,
    defines.input_action.add_permission_group,
    defines.input_action.add_train_station,
    defines.input_action.admin_action,
    defines.input_action.alt_select_area,
    defines.input_action.alt_select_blueprint_entities,
    defines.input_action.alternative_copy,
    defines.input_action.begin_mining,
    defines.input_action.begin_mining_terrain,
    defines.input_action.build_item,
    defines.input_action.build_rail,
    defines.input_action.build_terrain,
    defines.input_action.cancel_craft,
    defines.input_action.cancel_deconstruct,
    defines.input_action.cancel_new_blueprint,
    defines.input_action.cancel_research,
    defines.input_action.cancel_upgrade,
    defines.input_action.change_active_item_group_for_crafting,
    defines.input_action.change_active_item_group_for_filters,
    defines.input_action.change_active_quick_bar,
    defines.input_action.change_arithmetic_combinator_parameters,
    defines.input_action.change_blueprint_book_record_label,
    defines.input_action.change_decider_combinator_parameters,
    defines.input_action.change_item_label,
    defines.input_action.change_multiplayer_config,
    defines.input_action.change_picking_state,
    defines.input_action.change_programmable_speaker_alert_parameters,
    defines.input_action.change_programmable_speaker_circuit_parameters,
    defines.input_action.change_programmable_speaker_parameters,
    defines.input_action.change_riding_state,
    defines.input_action.change_shooting_state,
    defines.input_action.change_single_blueprint_record_label,
    defines.input_action.change_train_stop_station,
    defines.input_action.change_train_wait_condition,
    defines.input_action.change_train_wait_condition_data,
    defines.input_action.clear_cursor,
    defines.input_action.clear_selected_blueprint,
    defines.input_action.clear_selected_deconstruction_item,
    defines.input_action.clear_selected_upgrade_item,
    defines.input_action.connect_rolling_stock,
    defines.input_action.copy_entity_settings,
    defines.input_action.craft,
    defines.input_action.create_blueprint_like,
    defines.input_action.cursor_split,
    defines.input_action.cursor_transfer,
    defines.input_action.custom_input,
    defines.input_action.cycle_blueprint_book_backwards,
    defines.input_action.cycle_blueprint_book_forwards,
    defines.input_action.deconstruct,
    defines.input_action.delete_blueprint_library,
    defines.input_action.delete_blueprint_record,
    defines.input_action.delete_custom_tag,
    defines.input_action.delete_permission_group,
    defines.input_action.destroy_opened_item,
    defines.input_action.disconnect_rolling_stock,
    defines.input_action.drag_train_schedule,
    defines.input_action.drag_train_wait_condition,
    defines.input_action.drop_blueprint_record,
    defines.input_action.drop_item,
    defines.input_action.drop_to_blueprint_book,
    defines.input_action.edit_custom_tag,
    defines.input_action.edit_permission_group,
    defines.input_action.export_blueprint,
    defines.input_action.fast_entity_split,
    defines.input_action.fast_entity_transfer,
    defines.input_action.go_to_train_station,
    defines.input_action.grab_blueprint_record,
    defines.input_action.import_blueprint,
    defines.input_action.import_blueprint_string,
    defines.input_action.import_permissions_string,
    defines.input_action.inventory_split,
    defines.input_action.inventory_transfer,
    defines.input_action.launch_rocket,
    defines.input_action.lua_shortcut,
    defines.input_action.map_editor_action,
    defines.input_action.market_offer,
    defines.input_action.mod_settings_changed,
    defines.input_action.open_achievements_gui,
    defines.input_action.open_blueprint_library_gui,
    defines.input_action.open_blueprint_record,
    defines.input_action.open_bonus_gui,
    defines.input_action.open_character_gui,
    defines.input_action.open_equipment,
    defines.input_action.open_gui,
    defines.input_action.open_item,
    defines.input_action.open_kills_gui,
    defines.input_action.open_logistic_gui,
    defines.input_action.open_mod_item,
    defines.input_action.open_production_gui,
    defines.input_action.open_technology_gui,
    defines.input_action.open_train_gui,
    defines.input_action.open_train_station_gui,
    defines.input_action.open_trains_gui,
    defines.input_action.open_tutorials_gui,
    defines.input_action.paste_entity_settings,
    defines.input_action.place_equipment,
    defines.input_action.quick_bar_pick_slot,
    defines.input_action.quick_bar_set_selected_page,
    defines.input_action.quick_bar_set_slot,
    defines.input_action.remove_cables,
    defines.input_action.remove_train_station,
    defines.input_action.reset_assembling_machine,
    defines.input_action.rotate_entity,
    defines.input_action.select_area,
    defines.input_action.select_blueprint_entities,
    defines.input_action.select_entity_slot,
    defines.input_action.select_item,
    defines.input_action.select_mapper_slot,
    defines.input_action.select_next_valid_gun,
    defines.input_action.select_tile_slot,
    defines.input_action.set_auto_launch_rocket,
    defines.input_action.set_autosort_inventory,
    defines.input_action.set_behavior_mode,
    defines.input_action.set_car_weapons_control,
    defines.input_action.set_circuit_condition,
    defines.input_action.set_circuit_mode_of_operation,
    defines.input_action.set_deconstruction_item_tile_selection_mode,
    defines.input_action.set_deconstruction_item_trees_and_rocks_only,
    defines.input_action.set_entity_color,
    defines.input_action.set_entity_energy_property,
    defines.input_action.set_filter,
    defines.input_action.set_heat_interface_mode,
    defines.input_action.set_heat_interface_temperature,
    defines.input_action.set_infinity_container_filter_item,
    defines.input_action.set_infinity_container_remove_unfiltered_items,
    defines.input_action.set_infinity_pipe_filter,
    defines.input_action.set_inserter_max_stack_size,
    defines.input_action.set_inventory_bar,
    defines.input_action.set_logistic_filter_item,
    defines.input_action.set_logistic_filter_signal,
    defines.input_action.set_logistic_trash_filter_item,
    defines.input_action.set_request_from_buffers,
    defines.input_action.set_research_finished_stops_game,
    defines.input_action.set_signal,
    defines.input_action.set_single_blueprint_record_icon,
    defines.input_action.set_splitter_priority,
    defines.input_action.set_train_stopped,
    defines.input_action.setup_assembling_machine,
    defines.input_action.setup_blueprint,
    defines.input_action.setup_single_blueprint_record,
    defines.input_action.smart_pipette,
    defines.input_action.stack_split,
    defines.input_action.stack_transfer,
    defines.input_action.start_repair,
    defines.input_action.start_research,
    defines.input_action.stop_building_by_moving,
    defines.input_action.switch_connect_to_logistic_network,
    defines.input_action.switch_constant_combinator_state,
    defines.input_action.switch_inserter_filter_mode_state,
    defines.input_action.switch_power_switch_state,
    defines.input_action.switch_to_rename_stop_gui,
    defines.input_action.take_equipment,
    defines.input_action.toggle_deconstruction_item_entity_filter_mode,
    defines.input_action.toggle_deconstruction_item_tile_filter_mode,
    defines.input_action.toggle_driving,
    defines.input_action.toggle_enable_vehicle_logistics_while_moving,
    defines.input_action.toggle_equipment_movement_bonus,
    defines.input_action.toggle_map_editor,
    defines.input_action.toggle_personal_roboport,
    defines.input_action.toggle_show_entity_info,
    defines.input_action.translate_string,
    defines.input_action.undo,
    defines.input_action.upgrade,
    defines.input_action.upgrade_opened_blueprint,
    defines.input_action.use_artillery_remote,
    defines.input_action.use_item,
    defines.input_action.wire_dragging,
    defines.input_action.remote_view_surface,
    defines.input_action.remote_view_entity
}

Public.self_explode = 60 * 60 * 10 -- time until main shipwreck explosion
Public.claim_markers =
{
    'gun-turret',
    'laser-turret',
    'stone-wall'
}
Public.claim_max_distance = 15
Public.base_costs =
{
    ['gun-turret'] = 1,
    ['laser-turret'] = 5,
    ['stone-wall'] = 0.1
}
Public.raid_costs =
{
    {
        cost = 1,
        chance = 300,
        gear =
        {
            {
                weap = 'shotgun',
                ammo = 'shotgun-shell',
                armor = 'light-armor'
            },
            {
                weap = 'pistol',
                ammo = 'firearm-magazine',
                armor = 'light-armor'
            }
        }
    },
    {
        cost = 15,
        chance = 150,
        gear =
        {
            {
                weap = 'shotgun',
                ammo = 'shotgun-shell',
                armor = 'light-armor'
            },
            {
                weap = 'pistol',
                ammo = 'firearm-magazine',
                armor = 'light-armor'
            }
        }
    },
    {
        cost = 30,
        chance = 100,
        gear =
        {
            {
                weap = 'shotgun',
                ammo = 'shotgun-shell',
                armor = 'light-armor'
            },
            {
                weap = 'pistol',
                ammo = 'firearm-magazine',
                armor = 'light-armor'
            }
        }
    },
    {
        cost = 40,
        chance = 100,
        gear =
        {
            {
                weap = 'shotgun',
                ammo = 'shotgun-shell',
                armor = 'heavy-armor'
            },
            {
                weap = 'pistol',
                ammo = 'firearm-magazine',
                armor = 'heavy-armor'
            }
        }
    },
    {
        cost = 70,
        chance = 100,
        gear =
        {
            {
                weap = 'shotgun',
                ammo = 'piercing-shotgun-shell',
                armor = 'heavy-armor'
            },
            {
                weap = 'pistol',
                ammo = 'piercing-rounds-magazine',
                armor = 'heavy-armor'
            }
        }
    }
}

Public.wreck_loot =
{
    ['iron-plate'] =
    {
        rare = 0.1,
        count = { 20, 40 }
    },
    ['copper-plate'] =
    {
        rare = 0.1,
        count = { 10, 30 }
    },
    ['barrel'] =
    {
        rare = 0.4,
        count = { 1, 1 }
    },
    ['copper-cable'] =
    {
        rare = 0.5,
        count = { 5, 20 }
    },
    ['electronic-circuit'] =
    {
        rare = 0.6,
        count = { 5, 20 }
    },
    ['firearm-magazine'] =
    {
        rare = 0.4,
        count = { 1, 2 }
    },
    ['steel-plate'] =
    {
        rare = 0.8,
        count = { 1, 5 }
    },
    ['explosives'] =
    {
        rare = 0.85,
        count = { 1, 5 }
    },
    ['advanced-circuit'] =
    {
        rare = 0.9,
        count = { 1, 5 }
    },
    ['processing-unit'] =
    {
        rare = 0.95,
        count = { 1, 2 }
    },
    ['electric-engine-unit'] =
    {
        rare = 0.95,
        count = { 1, 1 }
    },
    ['battery'] =
    {
        rare = 0.95,
        count = { 1, 2 }
    },
    ['piercing-rounds-magazine'] =
    {
        rare = 0.99,
        count = { 1, 2 }
    }
}

Public.technologies =
{
    ['military'] = true,
    ['artillery'] = false,
    ['artillery-shell-range-1'] = false,
    ['artillery-shell-speed-1'] = false,
    ['automation-3'] = false,
    ['battery-equipment'] = false,
    ['battery-mk2-equipment'] = false,
    ['belt-immunity-equipment'] = false,
    ['distractor'] = false,
    ['destroyer'] = false,
    ['discharge-defense-equipment'] = false,
    ['energy-shield-equipment'] = false,
    ['energy-shield-mk2-equipment'] = false,
    ['exoskeleton-equipment'] = false,
    ['explosive-rocketry'] = false,
    ['flamethrower'] = false,
    ['fission-reactor-equipment'] = false,
    ['kovarex-enrichment-process'] = false,
    ['land-mine'] = false,
    ['logistics-3'] = false,
    ['military-4'] = false,
    ['modular-armor'] = false,
    ['night-vision-equipment'] = false,
    ['nuclear-fuel-reprocessing'] = false,
    ['nuclear-power'] = false,
    ['personal-laser-defense-equipment'] = false,
    ['personal-roboport-equipment'] = false,
    ['personal-roboport-mk2-equipment'] = false,
    ['power-armor'] = false,
    ['power-armor-mk2'] = false,
    ['refined-flammables-1'] = false,
    ['refined-flammables-2'] = false,
    ['refined-flammables-3'] = false,
    ['refined-flammables-4'] = false,
    ['refined-flammables-5'] = false,
    ['refined-flammables-6'] = false,
    ['refined-flammables-7'] = false,
    ['rocketry'] = false,
    ['solar-panel-equipment'] = false,
    ['bulk-inserter'] = false,
    ['stronger-explosives-2'] = false,
    ['stronger-explosives-3'] = false,
    ['stronger-explosives-4'] = false,
    ['stronger-explosives-5'] = false,
    ['stronger-explosives-6'] = false,
    ['stronger-explosives-7'] = false,
    ['physical-projectile-damage-4'] = false,
    ['physical-projectile-damage-5'] = false,
    ['physical-projectile-damage-6'] = false,
    ['physical-projectile-damage-7'] = false,
    ['weapon-shooting-speed-4'] = false,
    ['weapon-shooting-speed-5'] = false,
    ['weapon-shooting-speed-6'] = false,
    ['energy-weapons-damage-1'] = false,
    ['energy-weapons-damage-2'] = false,
    ['energy-weapons-damage-3'] = false,
    ['energy-weapons-damage-4'] = false,
    ['energy-weapons-damage-5'] = false,
    ['energy-weapons-damage-6'] = false,
    ['energy-weapons-damage-7'] = false,
    ['laser-shooting-speed-2'] = false,
    ['laser-shooting-speed-3'] = false,
    ['laser-shooting-speed-4'] = false,
    ['laser-shooting-speed-5'] = false,
    ['laser-shooting-speed-6'] = false,
    ['laser-shooting-speed-7'] = false,
    ['follower-robot-count-2'] = false,
    ['follower-robot-count-3'] = false,
    ['follower-robot-count-4'] = false,
    ['follower-robot-count-5'] = false,
    ['follower-robot-count-6'] = false,
    ['follower-robot-count-7'] = false,
    ['tank'] = false,
    ['spidertron'] = false,
    ['uranium-ammo'] = false,
    ['uranium-processing'] = false,
    ['atomic-bomb'] = false
}

Public.merchant_offer =
{
    {
        price =
        {
            {
                name = 'iron-plate',
                count = 10
            },
            {
                name = 'advanced-circuit',
                count = 2
            },
            {
                name = 'battery',
                count = 2
            },
            {
                name = 'small-lamp',
                count = 2
            },
            {
                name = 'copper-cable',
                count = 5
            },
            {
                name = 'steel-plate',
                count = 1
            }
        },
        offer =
        {
            type = 'nothing',
            effect_description = 'Construct a GPS receiver',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 100
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'heavy-armor',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 500
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'modular-armor',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 12000
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'power-armor',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 100
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'night-vision-equipment',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 70
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'battery-equipment',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 700
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'battery-mk2-equipment',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 1200
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'exoskeleton-equipment',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 2500
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'fission-reactor-equipment',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 200
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'personal-roboport-equipment',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 400
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'personal-roboport-mk2-equipment',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 90
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'solar-panel-equipment',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 300
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'energy-shield-equipment',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 2000
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'energy-shield-mk2-equipment',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 50
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'flamethrower-ammo',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 1
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'firearm-magazine',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 5
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'piercing-rounds-magazine',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 1000
            }
        },
        offer =
        {
            type = 'unlock-recipe',
            recipe = 'flamethrower',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 50
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'defender-capsule',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 200
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'distractor-capsule',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 250
            }
        },
        offer =
        {
            type = 'give-item',
            item = 'destroyer-capsule',
            count = 1
        }
    },
    {
        price =
        {
            {
                name = 'coin',
                count = 150
            }
        },
        offer =
        {
            type = 'unlock-recipe',
            recipe = 'bulk-inserter',
            count = 1
        }
    },
}

Public.manual =
[[
[font=heading-1]Planet Prison (1.1.1) - Manual[/font]
[font=default-bold]You did naughty things and was sent to this planet with a one way ticket. Once an industrial site, turned into non-hospitable planet due to pollution and war. Among other inmates, there are still bandits scavenging through the junk looking for rare items.

This is an ultimate survival scenario with very hostile environment.
- You die, you lose everything.
- You leave, you lose everything if you don't reconnect within 15 minutes (8 hours if played for more than 1 hour).
- Technology cost is 10x lower.
- The merchant is a gateway to PvP.
- Flee by a rocket is a win. (Put a satellite into a rocket and launch the rocket).
- The light is your best friend.
[/font]
[font=heading-1]NAP contractors (A non-aggression pact)[/font]
[font=default-bold]Grab a [img=item/raw-fish] and drop it on someone with [virtual-signal=signal-Z] button. Allows to form an alliance.[/font]
[font=default-bold]Grab a [img=item/coal] and drop it on someone with [virtual-signal=signal-Z] button. Allows to go rogue again.[/font]

[font=heading-1]Starter base[/font]
[font=default-bold]The starter base will automatically deconstruct itself if you pick something up or if the time reaches it's limit.[/font]

[font=heading-1]Minimap[/font]
[font=default-bold]Main map is disabled. Minimap can be unlocked via market if the merchant has the offer.[/font]

[font=heading-1]Coins[/font]
[font=default-bold]Coins [img=item/coin] are the main medium that you use in the market. You obtain them by researching stuff and pvp activites.[/font]

[font=heading-1]Resets[/font]
[font=default-bold]The map automatically resets upon launch a rocket. Hard reset each friday at 18:00 CEST.[/font]

[font=heading-1]Other[/font]
[font=default-bold]If you find any bugs/balancing issues, report it to [color=acid]getcomfy.eu/discord[/color] at #opendev.
Thanks for playing this map.[/font]
]]

return Public
