-- copy n paste from CommonLua\Ged\GedSocket.lua

local ChoGGi_Funcs = ChoGGi_Funcs

-- needed to be able to open the inspector
if XTemplates.GedInspector then
	XTemplates.GedInspector.save_in = "Ged"
end

-- If it gets added then
if rawget(_G, "GedSocket") then
	return
end

DefineClass.GedSocket = {
	__parents = {
		"MessageSocket"
	},
	msg_size_max = 268435456,
	bound_objects = false,
	app = false
}
function GedSocket:Init()
	self.bound_objects = {}
end
function GedSocket:Done()
	if self.app and self.app.window_state == "open" then
		self.app:Close()
		if not self.app.in_game then
			quit()
		end
	end
end
--~ function GedSocket:OnDisconnect(reason)
function GedSocket:OnDisconnect()
	self:Done()
end
function GedSocket:rpcGedQuit()
	self:delete()
end
function GedSocket:Obj(name)
	return self.bound_objects[name]
end
function GedSocket:BindObj(name, obj_address, func_name, ...)
	self:Rpc("rpcBindObj", name, obj_address, func_name, ...)
end
function GedSocket:BindFilterObj(target, name, class_or_instance)
	self:Rpc("rpcBindFilterObj", target, name, class_or_instance)
end
function GedSocket:SelectAndBindObj(name, obj_address, func_name, ...)
	self:Rpc("rpcSelectAndBindObj", name, obj_address, func_name, ...)
end
function GedSocket:SelectAndBindMultiObj(name, obj_address, all_indexes, func_name, ...)
	self:Rpc("rpcSelectAndBindMultiObj", name, obj_address, all_indexes, func_name, ...)
end
function GedSocket:UnbindObj(name, to_prefix)
	self:Rpc("rpcUnbindObj", name, to_prefix)
	self.bound_objects[name] = nil
	if to_prefix then
		local pref = name .. to_prefix
		for obj_name in pairs(self.bound_objects) do
			if string.starts_with(obj_name, pref) then
				self.bound_objects[obj_name] = nil
			end
		end
	end
end
function GedSocket:rpcObjValue(name, svalue)
	local err, obj = LuaCodeToTuple(svalue)
	if err then
		printf("Error deserializing %s", name)
		return
	end
	self.bound_objects[name] = obj
	local obj_name, view = name:match("(.+)|(.+)")
	XContextUpdate(obj_name or name, view)
end
function GedSocket:rpcOpenApp(template_or_class, context)
	context = context or {}
	context.connection = self
	local app = XTemplateSpawn(template_or_class, nil, context)
	if not app then
		return "xtemplate"
	end
	if app.AppId == "" then
		app:SetAppId(template_or_class)
	end
	if app:GetTitle() == "" then
		app:SetTitle(template_or_class)
	end
	LogOnlyPrint("Initializing ged app :" .. tostring(template_or_class))
	app:Open()
end
function GedSocket:rpcClose()
	quit()
end
function GedSocket:rpcApp(func, ...)
	local app = self.app
	if not ChoGGi_Funcs.Common.IsValidXWin(app) then
		return "app"
	end
	if not app:HasMember(func) then
		return "func"
	end
	return app[func](app, ...)
end
