-- See LICENSE for terms

-- png or tga can be used
g_LoadingScreens = {
	CurrentModPath .. "UI/The Incal.png",
}

-- If we don't set this then it'll just use SplashScreen.tga
g_FirstLoadingScreen = false

--[[ original table, you can add these to your new table
g_LoadingScreens = {
	"UI/SplashScreen.tga",
	"UI/LoadingScreens/002.tga",
	"UI/LoadingScreens/003.tga",
	"UI/LoadingScreens/004.tga",
	"UI/LoadingScreens/005.tga",
	"UI/LoadingScreens/006.tga",
	"UI/LoadingScreens/007.tga",
	"UI/LoadingScreens/008.tga",
	"UI/LoadingScreens/009.tga",
	"UI/LoadingScreens/010.tga",
	"UI/LoadingScreens/011.tga",
  "UI/LoadingScreens/GP_Green_Mars_Loading_Screen_01_Worlds.tga",
  "UI/LoadingScreens/GP_Green_Mars_Loading_Screen_02_Pillars.tga",
  "UI/LoadingScreens/GP_Green_Mars_Loading_Screen_03_Picnic.tga",
  "UI/LoadingScreens/GP_Green_Mars_Loading_Screen_04_StarLake.tga",
  "UI/LoadingScreens/GP_Green_Mars_Loading_Screen_05_Fireworks.tga",
  "UI/LoadingScreens/GP_Green_Mars_Loading_Screen_06_Rain.tga",
  "UI/LoadingScreens/GP_Green_Mars_Loading_Screen_07_Pines.tga",
  "UI/LoadingScreens/GP_Green_Mars_Loading_Screen_08_Sand.tga",
	"UI/LoadingScreens/asteroid_01.tga",
  "UI/LoadingScreens/asteroid_02.tga",
  "UI/LoadingScreens/asteroid_03.tga",
  "UI/LoadingScreens/underground_01.tga",
  "UI/LoadingScreens/underground_02.tga",
  "UI/LoadingScreens/underground_03.tga",
}
]]
