--luacheck: ignore
local Public = {}
local Table = require 'modules.towny.table'

function Public.toggle_button(player)
    if player.gui.top['towny_map_intro_button'] then
        return
    end
    local b = player.gui.top.add({ type = 'sprite-button', caption = { 'modules_towny.towny' }, name = 'towny_map_intro_button', tooltip = { 'modules_towny.show_info' } })
    b.style.font_color = { r = 0.5, g = 0.3, b = 0.99 }
    b.style.font = 'heading-1'
    b.style.minimal_height = 38
    b.style.maximal_height = 38
    b.style.minimal_width = 100
    b.style.top_padding = 1
    b.style.left_padding = 1
    b.style.right_padding = 1
    b.style.bottom_padding = 1
end

function Public.show(player)
    local townytable = Table.get_table()
    if player.gui.center['towny_map_intro_frame'] then
        player.gui.center['towny_map_intro_frame'].destroy()
    end
    local frame = player.gui.center.add { type = 'frame', name = 'towny_map_intro_frame' }
    local frame = frame.add { type = 'frame', direction = 'vertical' }

    local t = frame.add { type = 'table', column_count = 2 }

    local label = t.add { type = 'label', caption = { 'modules_towny.active_factions' } }
    label.style.font = 'heading-1'
    label.style.font_color = { r = 0.85, g = 0.85, b = 0.85 }
    label.style.right_padding = 8

    local t = t.add { type = 'table', column_count = 4 }

    local label = t.add { type = 'label', caption = { 'modules_towny.outlander', #game.forces.player.connected_players } }
    label.style.font_color = { 170, 170, 170 }
    label.style.font = 'default-semibold'
    label.style.minimal_width = 80

    for _, town_center in pairs(townytable.town_centers) do
        local force = town_center.market.force
        local label = t.add { type = 'label', caption = { 'modules_towny.force', force.name, #force.connected_players } }
        label.style.font = 'default-semibold'
        label.style.minimal_width = 80
        label.style.font_color = town_center.color
    end

    frame.add { type = 'line' }

    local l = frame.add { type = 'label', caption = { 'modules_towny.map_info_header' } }
    l.style.font = 'heading-1'
    l.style.font_color = { r = 0.85, g = 0.85, b = 0.85 }
    local caption = {
        'modules_towny.map_info',
        { 'modules_towny.map_info1' },
        { 'modules_towny.map_info2' },
        { 'modules_towny.map_info3' },
        { 'modules_towny.map_info4' },
        { 'modules_towny.map_info5' }
    }

    local l = frame.add { type = 'label', caption = caption }
    l.style.single_line = false
    l.style.font = 'heading-2'
    l.style.font_color = { r = 0.8, g = 0.7, b = 0.99 }
end

function Public.new_town_button(player)
    if player.gui.top['towny_new_town_button'] then
        return
    end
    local b =
        player.gui.top.add(
            { type = 'sprite-button', caption = 'New Town', name = 'towny_new_town_button', tooltip = { 'modules_towny.new_town_caption', { 'modules_towny.new_town_off' } } }
        )
    b.style.font_color = { r = 0.88, g = 0.02, b = 0.02 }
    b.style.font = 'heading-1'
    b.style.minimal_height = 38
    b.style.maximal_height = 38
    b.style.minimal_width = 100
    b.style.top_padding = 1
    b.style.left_padding = 1
    b.style.right_padding = 1
    b.style.bottom_padding = 1
end

function Public.update_new_town_button(player)
    local townytable = Table.get_table()
    local button = player.gui.top['towny_new_town_button']
    if not button or not button.valid then
        return
    end
    if player.force == game.forces.player then
        button.visible = true
        if townytable.town_buttons[player.index] == true then
            button.tooltip = { 'modules_towny.new_town_caption', { 'modules_towny.new_town_on' } }
            button.style.font_color = { r = 0.02, g = 0.88, b = 0.02 }
        else
            button.tooltip = { 'modules_towny.new_town_caption', { 'modules_towny.new_town_off' } }
            button.style.font_color = { r = 0.88, g = 0.02, b = 0.02 }
        end
    else
        button.visible = false
    end
end

function Public.close(event)
    if not event.element then
        return
    end
    if not event.element.valid then
        return
    end
    local parent = event.element.parent
    for _ = 1, 4, 1 do
        if not parent then
            return
        end
        if parent.name == 'towny_map_intro_frame' then
            parent.destroy()
            return
        end
        parent = parent.parent
    end
end

function Public.toggle(event)
    if not event.element then
        return
    end
    if not event.element.valid then
        return
    end
    if event.element.name == 'towny_map_intro_button' then
        local player = game.players[event.player_index]
        if player.gui.center['towny_map_intro_frame'] then
            player.gui.center['towny_map_intro_frame'].destroy()
        else
            Public.show(player)
        end
    end
end

function Public.toggle_town(event)
    local townytable = Table.get_table()
    if not event.element then
        return
    end
    if not event.element.valid then
        return
    end
    if event.element.name == 'towny_new_town_button' then
        local player = game.players[event.player_index]
        if townytable.town_buttons[player.index] then
            townytable.town_buttons[player.index] = false
        else
            townytable.town_buttons[player.index] = true
        end
        Public.update_new_town_button(player)
    end
end

return Public
