return {
    descriptions={
        Back={
            b_abandoned={
                name="Abandoned Deck",
                text={
                    "Start run with",
                    "no {C:attention}Face Cards",
                    "in your deck",
                },
            },
            b_anaglyph={
                name="Anaglyph Deck",
                text={
                    "After defeating each",
                    "{C:attention}Boss Blind{}, gain a",
                    "{C:attention,T:tag_double}#1#",
                },
            },
            b_black={
                name="Black Deck",
                text={
                    "{C:attention}+#1#{} Joker slot",
                    "",
                    "{C:blue}-#2#{} hand",
                    "every round",
                },
            },
            b_blue={
                name="Blue Deck",
                text={
                    "{C:blue}+#1#{} hand",
                    "every round",
                },
            },
            b_challenge={
                name="Challenge Deck",
                text={
                    "",
                },
            },
            b_checkered={
                name="Checkered Deck",
                text={
                    "Start run with",
                    "{C:attention}26{C:spades} Spades{} and",
                    "{C:attention}26{C:hearts} Hearts{} in deck",
                },
            },
            b_erratic={
                name="Erratic Deck",
                text={
                    "All {C:attention}Ranks{} and",
                    "{C:attention}Suits{} in deck",
                    "are randomized",
                },
            },
            b_ghost={
                name="Ghost Deck",
                text={
                    "{C:spectral}Spectral{} cards may",
                    "appear in the shop,",
                    "start with a {C:spectral,T:c_hex}Hex{} card",
                },
            },
            b_green={
                name="Green Deck",
                text={
                    "At end of each Round:",
                    "{C:money}$#1#{s:0.85} per remaining {C:blue}Hand",
                    "{C:money}$#2#{s:0.85} per remaining {C:red}Discard",
                    "Earn no {C:attention}Interest",
                },
            },
            b_magic={
                name="Magic Deck",
                text={
                    "Start run with the",
                    "{C:tarot,T:v_crystal_ball}#1#{} voucher",
                    "and {C:attention}2{} copies",
                    "of {C:tarot,T:c_fool}#2#",
                },
            },
            b_nebula={
                name="Nebula Deck",
                text={
                    "Start run with the",
                    "{C:planet,T:v_telescope}#1#{} voucher",
                    "",
                    "{C:red}#2#{} consumable slot",
                },
            },
            b_painted={
                name="Painted Deck",
                text={
                    "{C:attention}+#1#{} hand size,",
                    "{C:red}#2#{} Joker slot",
                },
            },
            b_plasma={
                name="Plasma Deck",
                text={
                    "Balance {C:blue}Chips{} and",
                    "{C:red}Mult{} when calculating",
                    "score for played hand",
                    "{C:red}X#1#{} base Blind size",
                },
            },
            b_red={
                name="Red Deck",
                text={
                    "{C:red}+#1#{} discard",
                    "every round",
                },
            },
            b_yellow={
                name="Yellow Deck",
                text={
                    "Start with",
                    "extra {C:money}$#1#",
                },
            },
            b_zodiac={
                name="Zodiac Deck",
                text={
                    "Start run with",
                    "{C:tarot,T:v_tarot_merchant}#1#{},",
                    "{C:planet,T:v_planet_merchant}#2#{},",
                    "and {C:attention,T:v_overstock_norm}#3#",
                },
            },
        },
        Blind={
            bl_arm={
                name="The Arm",
                text={
                    "Decrease level of",
                    "played poker hand",
                },
            },
            bl_big={
                name="Big Blind",
                text={
                },
            },
            bl_club={
                name="The Club",
                text={
                    "All Club cards",
                    "are debuffed",
                },
            },
            bl_eye={
                name="The Eye",
                text={
                    "No repeat hand",
                    "types this round",
                },
            },
            bl_final_acorn={
                name="Amber Acorn",
                text={
                    "Flips and shuffles",
                    "all Joker cards",
                },
            },
            bl_final_bell={
                name="Cerulean Bell",
                text={
                    "Forces 1 card to",
                    "always be selected",
                },
            },
            bl_final_heart={
                name="Crimson Heart",
                text={
                    "One random Joker",
                    "disabled every hand",
                },
            },
            bl_final_leaf={
                name="Verdant Leaf",
                text={
                    "All cards debuffed",
                    "until 1 Joker sold",
                },
            },
            bl_final_vessel={
                name="Violet Vessel",
                text={
                    "Very large blind",
                },
            },
            bl_fish={
                name="The Fish",
                text={
                    "Cards drawn face down",
                    "after each hand played",
                },
            },
            bl_flint={
                name="The Flint",
                text={
                    "Base Chips and",
                    "Mult are halved",
                },
            },
            bl_goad={
                name="The Goad",
                text={
                    "All Spade cards",
                    "are debuffed",
                },
            },
            bl_head={
                name="The Head",
                text={
                    "All Heart cards",
                    "are debuffed",
                },
            },
            bl_hook={
                name="The Hook",
                text={
                    "Discards 2 random",
                    "cards per hand played",
                },
            },
            bl_house={
                name="The House",
                text={
                    "First hand is",
                    "drawn face down",
                },
            },
            bl_manacle={
                name="The Manacle",
                text={
                    "-1 Hand Size",
                },
            },
            bl_mark={
                name="The Mark",
                text={
                    "All face cards are",
                    "drawn face down",
                },
            },
            bl_mouth={
                name="The Mouth",
                text={
                    "Play only 1 hand",
                    "type this round",
                },
            },
            bl_needle={
                name="The Needle",
                text={
                    "Play only 1 hand",
                },
            },
            bl_ox={
                name="The Ox",
                text={
                    "Playing a #1#",
                    "sets money to $0",
                },
            },
            bl_pillar={
                name="The Pillar",
                text={
                    "Cards played previously",
                    "this Ante are debuffed",
                },
            },
            bl_plant={
                name="The Plant",
                text={
                    "All face cards",
                    "are debuffed",
                },
            },
            bl_psychic={
                name="The Psychic",
                text={
                    "Must play 5 cards",
                },
            },
            bl_serpent={
                name="The Serpent",
                text={
                    "After Play or Discard,",
                    "always draw 3 cards",
                },
            },
            bl_small={
                name="Small Blind",
                text={
                },
            },
            bl_tooth={
                name="The Tooth",
                text={
                    "Lose $1 per",
                    "card played",
                },
            },
            bl_wall={
                name="The Wall",
                text={
                    "Extra large blind",
                },
            },
            bl_water={
                name="The Water",
                text={
                    "Start with",
                    "0 discards",
                },
            },
            bl_wheel={
                name="The Wheel",
                text={
                    " in 7 cards get",
                    "drawn face down",
                },
            },
            bl_window={
                name="The Window",
                text={
                    "All Diamond cards",
                    "are debuffed",
                },
            },
        },
        Edition={
            e_base={
                name="Base",
                text={
                    "No extra effects",
                },
            },
            e_foil={
                name="Foil",
                text={
                    "{C:chips}+#1#{} chips",
                },
            },
            e_holo={
                name="Holographic",
                text={
                    "{C:mult}+#1#{} Mult",
                },
            },
            e_negative={
                name="Negative",
                text={
                    "{C:dark_edition}+#1#{} Joker slot",
                },
            },
            e_negative_consumable={
                name="Negative",
                text={
                    "{C:dark_edition}+#1#{} consumable slot",
                },
            },
            e_polychrome={
                name="Polychrome",
                text={
                    "{X:mult,C:white} X#1# {} Mult",
                },
            },
        },
        Enhanced={
            m_bonus={
                name="Bonus Card",
                text={
                },
            },
            m_glass={
                name="Glass Card",
                text={
                    "{X:mult,C:white} X#1# {} Mult",
                    "{C:green}#2# in #3#{} chance to",
                    "destroy card",
                },
            },
            m_gold={
                name="Gold Card",
                text={
                    "{C:money}$#1#{} if this",
                    "card is held in hand",
                    "at end of round",
                },
            },
            m_lucky={
                name="Lucky Card",
                text={
                    "{C:green}#1# in #3#{} chance",
                    "for {C:mult}+#2#{} Mult",
                    "{C:green}#1# in #5#{} chance",
                    "to win {C:money}$#4#",
                },
            },
            m_mult={
                name="Mult Card",
                text={
                    "{C:mult}+#1#{} Mult",
                },
            },
            m_steel={
                name="Steel Card",
                text={
                    "{X:mult,C:white} X#1# {} Mult",
                    "while this card",
                    "stays in hand",
                },
            },
            m_stone={
                name="Stone Card",
                text={
                    "{C:chips}+#1#{} Chips",
                    "no rank or suit",
                },
            },
            m_wild={
                name="Wild Card",
                text={
                    "Can be used",
                    "as any suit",
                },
            },
        },
        Joker={
            j_8_ball={
                name="8 Ball",
                text={
                    "{C:green}#1# in #2#{} chance for each",
                    "played {C:attention}8{} to create a",
                    "{C:tarot}Tarot{} card when scored",
                    "{C:inactive}(Must have room)",
                },
            },
            j_abstract={
                name="Abstract Joker",
                text={
                    "{C:mult}+#1#{} Mult for",
                    "each {C:attention}Joker{} card",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
                },
            },
            j_acrobat={
                name="Acrobat",
                text={
                    "{X:red,C:white} X#1# {} Mult on {C:attention}final",
                    "{C:attention}hand{} of round",
                },
                unlock={
                    "Play {C:attention,E:1}#1#{} hands",
                    "{C:inactive}(#2#)",
                },
            },
            j_ancient={
                name="Ancient Joker",
                text={
                    "Each played card with",
                    "{V:1}#2#{} suit gives",
                    "{X:mult,C:white} X#1# {} Mult when scored,",
                    "{s:0.8}suit changes at end of round",
                },
            },
            j_arrowhead={
                name="Arrowhead",
                text={
                    "Played cards with",
                    "{C:spades}Spade{} suit give",
                    "{C:chips}+#1#{} Chips when scored",
                },
                unlock={
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck",
                },
            },
            j_astronomer={
                name="Astronomer",
                text={
                    "All {C:planet}Planet{} cards and",
                    "{C:planet}Celestial Packs{} in",
                    "the shop are {C:attention}free",
                },
                unlock={
                    "Discover every",
                    "{E:1,C:planet}Planet{} card",
                },
            },
            j_banner={
                name="Banner",
                text={
                    "{C:chips}+#1#{} Chips for",
                    "each remaining",
                    "{C:attention}discard",
                },
            },
            j_baron={
                name="Baron",
                text={
                    "Each {C:attention}King{}",
                    "held in hand",
                    "gives {X:mult,C:white} X#1# {} Mult",
                },
            },
            j_baseball={
                name="Baseball Card",
                text={
                    "{C:green}Uncommon{} Jokers",
                    "each give {X:mult,C:white} X#1# {} Mult",
                },
            },
            j_blackboard={
                name="Blackboard",
                text={
                    "{X:red,C:white} X#1# {} Mult if all",
                    "cards held in hand",
                    "are {C:spades}#2#{} or {C:clubs}#3#{}",
                },
            },
            j_bloodstone={
                name="Bloodstone",
                text={
                    "{C:green}#1# in #2#{} chance for",
                    "played cards with",
                    "{C:hearts}Heart{} suit to give",
                    "{X:mult,C:white} X#3# {} Mult when scored",
                },
                unlock={
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck",
                },
            },
            j_blue_joker={
                name="Blue Joker",
                text={
                    "{C:chips}+#1#{} Chips for each",
                    "remaining card in {C:attention}deck",
                    "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
                },
            },
            j_blueprint={
                name="Blueprint",
                text={
                    "Copies ability of",
                    "{C:attention}Joker{} to the right",
                },
                unlock={
                    "Win a run",
                },
            },
            j_bootstraps={
                name="Bootstraps",
                text={
                    "{C:mult}+#1#{} Mult for every",
                    "{C:money}$#2#{} you have",
                    "{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)",
                },
                unlock={
                    "Have at least {E:1,C:attention}#1#",
                    "{C:dark_edition}Polychrome{} Jokers",
                },
            },
            j_brainstorm={
                name="Brainstorm",
                text={
                    "Copies the ability",
                    "of leftmost {C:attention}Joker",
                },
                unlock={
                    "Discard a",
                    "{E:1,C:attention}Royal Flush",
                },
            },
            j_bull={
                name="Bull",
                text={
                    "{C:chips}+#1#{} Chips for",
                    "each {C:money}$1{} you have",
                    "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
                },
            },
            j_burglar={
                name="Burglar",
                text={
                    "When {C:attention}Blind{} is selected,",
                    "gain {C:blue}+#1#{} Hands and",
                    "{C:attention}lose all discards",
                },
            },
            j_burnt={
                name="Burnt Joker",
                text={
                    "Upgrade the level of",
                    "the first {C:attention}discarded",
                    "poker hand each round",
                },
                unlock={
                    "Sell a total",
                    "of {E:1,C:attention}#1#{} cards",
                    "{C:inactive}(#2#)",
                },
            },
            j_business={
                name="Business Card",
                text={
                    "Played {C:attention}face{} cards have",
                    "a {C:green}#1# in #2#{} chance to",
                    "give {C:money}$2{} when scored",
                },
            },
            j_caino={
                name="Canio",
                text={
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "when a {C:attention}face{} card",
                    "is destroyed",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
                unlock={
                    "{E:1,s:1.3}?????",
                },
            },
            j_campfire={
                name="Campfire",
                text={
                    "This Joker gains {X:mult,C:white}X#1#{} Mult",
                    "for each card {C:attention}sold{}, resets",
                    "when {C:attention}Boss Blind{} is defeated",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_card_sharp={
                name="Card Sharp",
                text={
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "{C:attention}poker hand{} has already",
                    "been played this round",
                },
            },
            j_cartomancer={
                name="Cartomancer",
                text={
                    "Create a {C:tarot}Tarot{} card",
                    "when {C:attention}Blind{} is selected",
                    "{C:inactive}(Must have room)",
                },
                unlock={
                    "Discover every",
                    "{E:1,C:tarot}Tarot{} card",
                },
            },
            j_castle={
                name="Castle",
                text={
                    "This Joker gains {C:chips}+#1#{} Chips",
                    "per discarded {V:1}#2#{} card,",
                    "suit changes every round",
                    "{C:inactive}(Currently {C:chips}+#3#{C:inactive} Chips)",
                },
            },
            j_cavendish={
                name="Cavendish",
                text={
                    "{X:mult,C:white} X#1# {} Mult",
                    "{C:green}#2# in #3#{} chance this",
                    "card is destroyed",
                    "at end of round",
                },
            },
            j_ceremonial={
                name="Ceremonial Dagger",
                text={
                    "When {C:attention}Blind{} is selected,",
                    "destroy Joker to the right",
                    "and permanently add {C:attention}double",
                    "its sell value to this {C:red}Mult",
                    "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
                },
            },
            j_certificate={
                name="Certificate",
                text={
                    "When round begins,",
                    "add a random {C:attention}playing",
                    "{C:attention}card{} with a random",
                    "{C:attention}seal{} to your hand",
                },
                unlock={
                    "Have a Gold",
                    "playing card with",
                    "a {C:attention,E:1}Gold Seal",
                },
            },
            j_chaos={
                name="Chaos the Clown",
                text={
                    "{C:attention}#1#{} free {C:green}Reroll",
                    "per shop",
                },
            },
            j_chicot={
                name="Chicot",
                text={
                    "Disables effect of",
                    "every {C:attention}Boss Blind",
                },
                unlock={
                    "{E:1,s:1.3}?????",
                },
            },
            j_clever={
                name="Clever Joker",
                text={
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_cloud_9={
                name="Cloud 9",
                text={
                    "Earn {C:money}$#1#{} for each",
                    "{C:attention}9{} in your {C:attention}full deck",
                    "at end of round",
                    "{C:inactive}(Currently {C:money}$#2#{}{C:inactive})",
                },
            },
            j_constellation={
                name="Constellation",
                text={
                    "This Joker gains",
                    "{X:mult,C:white} X#1# {} Mult every time",
                    "a {C:planet}Planet{} card is used",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_crafty={
                name="Crafty Joker",
                text={
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_crazy={
                name="Crazy Joker",
                text={
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_credit_card={
                name="Credit Card",
                text={
                    "Go up to",
                    "{C:red}-$#1#{} in debt",
                },
            },
            j_delayed_grat={
                name="Delayed Gratification",
                text={
                    "Earn {C:money}$#1#{} per {C:attention}discard{} if",
                    "no discards are used",
                    "by end of the round",
                },
            },
            j_devious={
                name="Devious Joker",
                text={
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_diet_cola={
                name="Diet Cola",
                text={
                    "Sell this card to",
                    "create a free",
                    "{C:attention}#1#",
                },
            },
            j_dna={
                name="DNA",
                text={
                    "If {C:attention}first hand{} of round",
                    "has only {C:attention}1{} card, add a",
                    "permanent copy to deck",
                    "and draw it to {C:attention}hand",
                },
            },
            j_drivers_license={
                name="Driver's License",
                text={
                    "{X:mult,C:white} X#1# {} Mult if you have",
                    "at least {C:attention}16{} Enhanced",
                    "cards in your full deck",
                    "{C:inactive}(Currently {C:attention}#2#{C:inactive})",
                },
                unlock={
                    "Enhance {E:1,C:attention}#1#{} cards",
                    "in your deck",
                },
            },
            j_droll={
                name="Droll Joker",
                text={
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_drunkard={
                name="Drunkard",
                text={
                    "{C:red}+#1#{} discard",
                    "each round",
                },
            },
            j_duo={
                name="The Duo",
                text={
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
                unlock={
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#",
                },
            },
            j_dusk={
                name="Dusk",
                text={
                    "Retrigger all played",
                    "cards in {C:attention}final",
                    "{C:attention}hand{} of round",
                },
            },
            j_egg={
                name="Egg",
                text={
                    "Gains {C:money}$#1#{} of",
                    "{C:attention}sell value{} at",
                    "end of round",
                },
            },
            j_erosion={
                name="Erosion",
                text={
                    "{C:red}+#1#{} Mult for each",
                    "card below {C:attention}#3#{}",
                    "in your full deck",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
                },
            },
            j_even_steven={
                name="Even Steven",
                text={
                    "Played cards with",
                    "{C:attention}even{} rank give",
                    "{C:mult}+#1#{} Mult when scored",
                    "{C:inactive}(10, 8, 6, 4, 2)",
                },
            },
            j_faceless={
                name="Faceless Joker",
                text={
                    "Earn {C:money}$#1#{} if {C:attention}#2#{} or",
                    "more {C:attention}face cards{}",
                    "are discarded",
                    "at the same time",
                },
            },
            j_family={
                name="The Family",
                text={
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
                unlock={
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#",
                },
            },
            j_fibonacci={
                name="Fibonacci",
                text={
                    "Each played {C:attention}Ace{},",
                    "{C:attention}2{}, {C:attention}3{}, {C:attention}5{}, or {C:attention}8{} gives",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            j_flash={
                name="Flash Card",
                text={
                    "This Joker gains {C:mult}+#1#{} Mult",
                    "per {C:attention}reroll{} in the shop",
                    "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)",
                },
            },
            j_flower_pot={
                name="Flower Pot",
                text={
                    "{X:mult,C:white} X#1# {} Mult if poker",
                    "hand contains a",
                    "{C:diamonds}Diamond{} card, {C:clubs}Club{} card,",
                    "{C:hearts}Heart{} card, and {C:spades}Spade{} card",
                },
                unlock={
                    "Reach Ante",
                    "level {E:1,C:attention}#1#",
                },
            },
            j_fortune_teller={
                name="Fortune Teller",
                text={
                    "{C:red}+#1#{} Mult per {C:purple}Tarot{}",
                    "card used this run",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive})",
                },
            },
            j_four_fingers={
                name="Four Fingers",
                text={
                    "All {C:attention}Flushes{} and",
                    "{C:attention}Straights{} can be",
                    "made with {C:attention}4{} cards",
                },
            },
            j_gift={
                name="Gift Card",
                text={
                    "Add {C:money}$#1#{} of {C:attention}sell value",
                    "to every {C:attention}Joker{} and",
                    "{C:attention}Consumable{} card at",
                    "end of round",
                },
            },
            j_glass={
                name="Glass Joker",
                text={
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "for every {C:attention}Glass Card",
                    "that is destroyed",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
                unlock={
                    "Have at least {E:1,C:attention}#1#",
                    "{E:1,C:attention}#2#s{} in",
                    "your deck",
                },
            },
            j_gluttenous_joker={
                name="Gluttonous Joker",
                text={
                    "Played cards with",
                    "{C:clubs}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            j_golden={
                name="Golden Joker",
                text={
                    "Earn {C:money}$#1#{} at",
                    "end of round",
                },
            },
            j_greedy_joker={
                name="Greedy Joker",
                text={
                    "Played cards with",
                    "{C:diamonds}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            j_green_joker={
                name="Green Joker",
                text={
                    "{C:mult}+#1#{} Mult per hand played",
                    "{C:mult}-#2#{} Mult per discard",
                    "{C:inactive}(Currently {C:mult}+#3#{C:inactive} Mult)",
                },
            },
            j_gros_michel={
                name="Gros Michel",
                text={
                    "{C:mult}+#1#{} Mult",
                    "{C:green}#2# in #3#{} chance this",
                    "card is destroyed",
                    "at end of round",
                },
            },
            j_hack={
                name="Hack",
                text={
                    "Retrigger",
                    "each played",
                    "{C:attention}2{}, {C:attention}3{}, {C:attention}4{}, or {C:attention}5{}",
                },
            },
            j_half={
                name="Half Joker",
                text={
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "{C:attention}#2#{} or fewer cards",
                },
            },
            j_hallucination={
                name="Hallucination",
                text={
                    "{C:green}#1# in #2#{} chance to create",
                    "a {C:tarot}Tarot{} card when any",
                    "{C:attention}Booster Pack{} is opened",
                    "{C:inactive}(Must have room)",
                },
            },
            j_hanging_chad={
                name="Hanging Chad",
                text={
                    "Retrigger {C:attention}first{} played",
                    "card used in scoring",
                    "{C:attention}#1#{} additional times",
                },
                unlock={
                    "Beat a Boss Blind",
                    "with a {E:1,C:attention}#1#",
                },
            },
            j_hiker={
                name="Hiker",
                text={
                    "Every played {C:attention}card{}",
                    "permanently gains",
                    "{C:chips}+#1#{} Chips when scored",
                },
            },
            j_hit_the_road={
                name="Hit the Road",
                text={
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "for every {C:attention}Jack{}",
                    "discarded this round",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
                unlock={
                    "Discard {E:1,C:attention}5",
                    "{E:1,C:attention}Jacks{} at the",
                    "same time",
                },
            },
            j_hologram={
                name="Hologram",
                text={
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "every time a {C:attention}playing card{}",
                    "is added to your deck",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_ice_cream={
                name="Ice Cream",
                text={
                    "{C:chips}+#1#{} Chips",
                    "{C:chips}-#2#{} Chips for",
                    "every hand played",
                },
            },
            j_idol={
                name="The Idol",
                text={
                    "Each played {C:attention}#2#",
                    "of {V:1}#3#{} gives",
                    "{X:mult,C:white} X#1# {} Mult when scored",
                    "{s:0.8}Card changes every round",
                },
                unlock={
                    "In one hand,",
                    "earn at least",
                    "{E:1,C:attention}#1#{} chips",
                },
            },
            j_invisible={
                name="Invisible Joker",
                text={
                    "After {C:attention}#1#{} rounds,",
                    "sell this card to",
                    "{C:attention}Duplicate{} a random Joker",
                    "{C:inactive}(Currently {C:attention}#2#{C:inactive}/#1#)",
                },
                unlock={
                    "Win a run without",
                    "ever having more",
                    "than {E:1,C:attention}4 Jokers{}",
                },
            },
            j_joker={
                name="Joker",
                text={
                    "{C:red,s:1.1}+#1#{} Mult",
                },
            },
            j_jolly={
                name="Jolly Joker",
                text={
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_juggler={
                name="Juggler",
                text={
                    "{C:attention}+#1#{} hand size",
                },
            },
            j_loyalty_card={
                name="Loyalty Card",
                text={
                    "{X:red,C:white} X#1# {} Mult every",
                    "{C:attention}#2#{} hands played",
                    "{C:inactive}#3#",
                },
            },
            j_luchador={
                name="Luchador",
                text={
                    "Sell this card to",
                    "disable the current",
                    "{C:attention}Boss Blind{}",
                },
            },
            j_lucky_cat={
                name="Lucky Cat",
                text={
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "every time a {C:attention}Lucky{} card",
                    "{C:green}successfully{} triggers",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_lusty_joker={
                name="Lusty Joker",
                text={
                    "Played cards with",
                    "{C:hearts}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            j_mad={
                name="Mad Joker",
                text={
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_madness={
                name="Madness",
                text={
                    "When {C:attention}Small Blind{} or {C:attention}Big Blind{}",
                    "is selected, gain {X:mult,C:white} X#1# {} Mult",
                    "and {C:attention}destroy{} a random Joker",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_mail={
                name="Mail-In Rebate",
                text={
                    "Earn {C:money}$#1#{} for each",
                    "discarded {C:attention}#2#{}, rank",
                    "changes every round",
                },
            },
            j_marble={
                name="Marble Joker",
                text={
                    "Adds one {C:attention}Stone{} card",
                    "to deck when",
                    "{C:attention}Blind{} is selected",
                },
            },
            j_matador={
                name="Matador",
                text={
                    "Earn {C:money}$#1#{} if played",
                    "hand triggers the",
                    "{C:attention}Boss Blind{} ability",
                },
                unlock={
                    "Defeat a Boss Blind",
                    "in {E:1,C:attention}1 hand{} without",
                    "using any discards",
                },
            },
            j_merry_andy={
                name="Merry Andy",
                text={
                    "{C:red}+#1#{} discards",
                    "each round,",
                    "{C:red}#2#{} hand size",
                },
                unlock={
                    "Win a run in {E:1,C:attention}#1#",
                    "or fewer rounds",
                },
            },
            j_midas_mask={
                name="Midas Mask",
                text={
                    "All played {C:attention}face{} cards",
                    "become {C:attention}Gold{} cards",
                    "when scored",
                },
            },
            j_mime={
                name="Mime",
                text={
                    "Retrigger all",
                    "card {C:attention}held in",
                    "{C:attention}hand{} abilities",
                },
            },
            j_misprint={
                name="Misprint",
                text={
                    "",
                },
            },
            j_mr_bones={
                name="Mr. Bones",
                text={
                    "Prevents Death",
                    "if chips scored",
                    "are at least {C:attention}25%",
                    "of required chips",
                    "{S:1.1,C:red,E:2}self destructs{}",
                },
                unlock={
                    "Lose {C:attention,E:1}#1#{} runs",
                    "{C:inactive}(#2#)",
                },
            },
            j_mystic_summit={
                name="Mystic Summit",
                text={
                    "{C:mult}+#1#{} Mult when",
                    "{C:attention}#2#{} discards",
                    "remaining",
                },
            },
            j_obelisk={
                name="Obelisk",
                text={
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "per {C:attention}consecutive{} hand played",
                    "without playing your",
                    "most played {C:attention}poker hand",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_odd_todd={
                name="Odd Todd",
                text={
                    "Played cards with",
                    "{C:attention}odd{} rank give",
                    "{C:chips}+#1#{} Chips when scored",
                    "{C:inactive}(A, 9, 7, 5, 3)",
                },
            },
            j_onyx_agate={
                name="Onyx Agate",
                text={
                    "Played cards with",
                    "{C:clubs}Club{} suit give",
                    "{C:mult}+#1#{} Mult when scored",
                },
                unlock={
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck",
                },
            },
            j_oops={
                name="Oops! All 6s",
                text={
                    "Doubles all {C:attention}listed",
                    "{C:green,E:1,S:1.1}probabilities",
                    "{C:inactive}(ex: {C:green}1 in 3{C:inactive} -> {C:green}2 in 3{C:inactive})",
                },
                unlock={
                    "In one hand,",
                    "earn at least",
                    "{E:1,C:attention}#1#{} chips",
                },
            },
            j_order={
                name="The Order",
                text={
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
                unlock={
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#",
                },
            },
            j_pareidolia={
                name="Pareidolia",
                text={
                    "All cards are",
                    "considered",
                    "{C:attention}face{} cards",
                },
            },
            j_perkeo={
                name="Perkeo",
                text={
                    "Creates a {C:dark_edition}Negative{} copy of",
                    "{C:attention}1{} random {C:attention}consumable{}",
                    "card in your possession",
                    "at the end of the {C:attention}shop",
                },
                unlock={
                    "{E:1,s:1.3}?????",
                },
            },
            j_photograph={
                name="Photograph",
                text={
                    "First played {C:attention}face",
                    "card gives {X:mult,C:white} X#1# {} Mult",
                    "when scored",
                },
            },
            j_popcorn={
                name="Popcorn",
                text={
                    "{C:mult}+#1#{} Mult",
                    "{C:mult}-#2#{} Mult per",
                    "round played",
                },
            },
            j_raised_fist={
                name="Raised Fist",
                text={
                    "Adds {C:attention}double{} the rank",
                    "of {C:attention}lowest{} ranked card",
                    "held in hand to Mult",
                },
            },
            j_ramen={
                name="Ramen",
                text={
                    "{X:mult,C:white} X#1# {} Mult,",
                    "loses {X:mult,C:white} X#2# {} Mult",
                    "per {C:attention}card{} discarded",
                },
            },
            j_red_card={
                name="Red Card",
                text={
                    "This Joker gains",
                    "{C:red}+#1#{} Mult when any",
                    "{C:attention}Booster Pack{} is skipped",
                    "{C:inactive}(Currently {C:red}+#2#{C:inactive} Mult)",
                },
            },
            j_reserved_parking={
                name="Reserved Parking",
                text={
                    "Each {C:attention}face{} card",
                    "held in hand has",
                    "a {C:green}#2# in #3#{} chance",
                    "to give {C:money}$#1#{}",
                },
            },
            j_ride_the_bus={
                name="Ride the Bus",
                text={
                    "This Joker gains {C:mult}+#1#{} Mult",
                    "per {C:attention}consecutive{} hand",
                    "played without a",
                    "scoring {C:attention}face{} card",
                    "{C:inactive}(Currently {C:mult}+#2#{C:inactive} Mult)",
                },
            },
            j_riff_raff={
                name="Riff-Raff",
                text={
                    "When {C:attention}Blind{} is selected,",
                    "create {C:attention}#1# {C:blue}Common{C:attention} Jokers",
                    "{C:inactive}(Must have room)",
                },
            },
            j_ring_master={
                name="Showman",
                text={
                    "{C:attention}Joker{}, {C:tarot}Tarot{}, {C:planet}Planet{},",
                    "and {C:spectral}Spectral{} cards may",
                    "appear multiple times",
                },
                unlock={
                    "Reach Ante",
                    "level {E:1,C:attention}#1#",
                },
            },
            j_rocket={
                name="Rocket",
                text={
                    "Earn {C:money}$#1#{} at end of round",
                    "Payout increases by {C:money}$#2#{}",
                    "when {C:attention}Boss Blind{} is defeated",
                },
            },
            j_rough_gem={
                name="Rough Gem",
                text={
                    "Played cards with",
                    "{C:diamonds}Diamond{} suit earn",
                    "{C:money}$#1#{} when scored",
                },
                unlock={
                    "Have at least {E:1,C:attention}#1#",
                    "cards with {E:1,C:attention}#2#",
                    "suit in your deck",
                },
            },
            j_runner={
                name="Runner",
                text={
                    "Gains {C:chips}+#2#{} Chips",
                    "if played hand",
                    "contains a {C:attention}Straight{}",
                    "{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)",
                },
            },
            j_satellite={
                name="Satellite",
                text={
                    "Earn {C:money}$#1#{} at end of",
                    "round per unique {C:planet}Planet",
                    "card used this run",
                    "{C:inactive}(Currently {C:money}$#2#{C:inactive})",
                },
                unlock={
                    "Have {E:1,C:money}$#1#",
                    "or more",
                },
            },
            j_scary_face={
                name="Scary Face",
                text={
                    "Played {C:attention}face{} cards",
                    "give {C:chips}+#1#{} Chips",
                    "when scored",
                },
            },
            j_scholar={
                name="Scholar",
                text={
                    "Played {C:attention}Aces{}",
                    "give {C:chips}+#2#{} Chips",
                    "and {C:mult}+#1#{} Mult",
                    "when scored",
                },
            },
            j_seance={
                name="Séance",
                text={
                    "If {C:attention}poker hand{} is a",
                    "{C:attention}#1#{}, create a",
                    "random {C:spectral}Spectral{} card",
                    "{C:inactive}(Must have room)",
                },
            },
            j_seeing_double={
                name="Seeing Double",
                text={
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand has a scoring",
                    "{C:clubs}Club{} card and a scoring",
                    "card of any other {C:attention}suit",
                },
                unlock={
                    "Play a hand",
                    "that contains",
                    "{E:1,C:attention}#1#",
                },
            },
            j_selzer={
                name="Seltzer",
                text={
                    "Retrigger all",
                    "cards played for",
                    "the next {C:attention}#1#{} hands",
                },
            },
            j_shoot_the_moon={
                name="Shoot the Moon",
                text={
                    "Each {C:attention}Queen{}",
                    "held in hand",
                    "gives {C:mult}+#1#{} Mult",
                },
                unlock={
                    "Play every {E:1,C:attention}Heart",
                    "in your deck in",
                    "a single round",
                },
            },
            j_shortcut={
                name="Shortcut",
                text={
                    "Allows {C:attention}Straights{} to be",
                    "made with gaps of {C:attention}1 rank",
                    "{C:inactive}(ex: {C:attention}10 8 6 5 3{C:inactive})",
                },
            },
            j_sixth_sense={
                name="Sixth Sense",
                text={
                    "If {C:attention}first hand{} of round is",
                    "a single {C:attention}6{}, destroy it and",
                    "create a {C:spectral}Spectral{} card",
                    "{C:inactive}(Must have room)",
                },
            },
            j_sly={
                name="Sly Joker",
                text={
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_smeared={
                name="Smeared Joker",
                text={
                    "{C:hearts}Hearts{} and {C:diamonds}Diamonds",
                    "count as the same suit,",
                    "{C:spades}Spades{} and {C:clubs}Clubs",
                    "count as the same suit",
                },
                unlock={
                    "Have at least {C:attention}#1#",
                    "{E:1,C:attention}#2#{} in",
                    "your deck",
                },
            },
            j_smiley={
                name="Smiley Face",
                text={
                    "Played {C:attention}face{} cards",
                    "give {C:mult}+#1#{} Mult",
                    "when scored",
                },
            },
            j_sock_and_buskin={
                name="Sock and Buskin",
                text={
                    "Retrigger all",
                    "played {C:attention}face{} cards",
                },
                unlock={
                    "Play a total of",
                    "{C:attention,E:1}#1#{} face cards",
                    "{C:inactive}(#2#)",
                },
            },
            j_space={
                name="Space Joker",
                text={
                    "{C:green}#1# in #2#{} chance to",
                    "upgrade level of",
                    "played {C:attention}poker hand{}",
                },
            },
            j_splash={
                name="Splash",
                text={
                    "Every {C:attention}played card",
                    "counts in scoring",
                },
            },
            j_square={
                name="Square Joker",
                text={
                    "This Joker gains {C:chips}+#2#{} Chips",
                    "if played hand has",
                    "exactly {C:attention}4{} cards",
                    "{C:inactive}(Currently {C:chips}#1#{C:inactive} Chips)",
                },
            },
            j_steel_joker={
                name="Steel Joker",
                text={
                    "Gives {X:mult,C:white} X#1# {} Mult",
                    "for each {C:attention}Steel Card",
                    "in your {C:attention}full deck",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_stencil={
                name="Joker Stencil",
                text={
                    "{X:red,C:white} X1 {} Mult for each",
                    "empty {C:attention}Joker{} slot",
                    "{s:0.8}Joker Stencil included",
                    "{C:inactive}(Currently {X:red,C:white} X#1# {C:inactive})",
                },
            },
            j_stone={
                name="Stone Joker",
                text={
                    "Gives {C:chips}+#1#{} Chips for",
                    "each {C:attention}Stone Card",
                    "in your {C:attention}full deck",
                    "{C:inactive}(Currently {C:chips}+#2#{C:inactive} Chips)",
                },
            },
            j_stuntman={
                name="Stuntman",
                text={
                    "{C:chips}+#1#{} Chips,",
                    "{C:attention}-#2#{} hand size",
                },
                unlock={
                    "In one hand,",
                    "earn at least",
                    "{E:1,C:attention}#1#{} chips",
                },
            },
            j_supernova={
                name="Supernova",
                text={
                    "Adds the number of times",
                    "{C:attention}poker hand{} has been",
                    "played this run to Mult",
                },
            },
            j_superposition={
                name="Superposition",
                text={
                    "Create a {C:tarot}Tarot{} card if",
                    "poker hand contains an",
                    "{C:attention}Ace{} and a {C:attention}Straight{}",
                    "{C:inactive}(Must have room)",
                },
            },
            j_swashbuckler={
                name="Swashbuckler",
                text={
                    "Adds the sell value",
                    "of all other owned",
                    "{C:attention}Jokers{} to Mult",
                    "{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)",
                },
                unlock={
                    "Sell a total of",
                    "{C:attention,E:1}#1#{} Joker cards",
                    "{C:inactive}(#2#)",
                },
            },
            j_throwback={
                name="Throwback",
                text={
                    "{X:mult,C:white} X#1# {} Mult for each",
                    "{C:attention}Blind{} skipped this run",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
                unlock={
                    "Continue a saved run",
                    "from the main menu",
                },
            },
            j_ticket={
                name="Golden Ticket",
                text={
                    "Played {C:attention}Gold{} cards",
                    "earn {C:money}$#1#{} when scored",
                },
                unlock={
                    "Play a 5 card hand",
                    "that contains only",
                    "{C:attention,E:1}Gold{} cards",
                },
            },
            j_to_the_moon={
                name="To the Moon",
                text={
                    "Earn an extra {C:money}$#1#{} of",
                    "{C:attention}interest{} for every {C:money}$5{} you",
                    "have at end of round",
                },
            },
            j_todo_list={
                name="To Do List",
                text={
                    "Earn {C:money}$#1#{} if {C:attention}poker hand{}",
                    "is a {C:attention}#2#{},",
                    "poker hand changes",
                    "at end of round",
                },
            },
            j_trading={
                name="Trading Card",
                text={
                    "If {C:attention}first discard{} of round",
                    "has only {C:attention}1{} card, destroy",
                    "it and earn {C:money}$#1#",
                },
            },
            j_tribe={
                name="The Tribe",
                text={
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
                unlock={
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#",
                },
            },
            j_triboulet={
                name="Triboulet",
                text={
                    "Played {C:attention}Kings{} and",
                    "{C:attention}Queens{} each give",
                    "{X:mult,C:white} X#1# {} Mult when scored",
                },
                unlock={
                    "{E:1,s:1.3}?????",
                },
            },
            j_trio={
                name="The Trio",
                text={
                    "{X:mult,C:white} X#1# {} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
                unlock={
                    "Win a run",
                    "without playing",
                    "a {E:1,C:attention}#1#",
                },
            },
            j_troubadour={
                name="Troubadour",
                text={
                    "{C:attention}+#1#{} hand size,",
                    "{C:blue}-#2#{} hand each round",
                },
                unlock={
                    "Win {C:attention,E:1}#1#{} consecutive",
                    "rounds by playing",
                    "only 1 hand",
                },
            },
            j_trousers={
                name="Spare Trousers",
                text={
                    "This Joker gains {C:mult}+#1#{} Mult",
                    "if played hand contains",
                    "a {C:attention}#2#",
                    "{C:inactive}(Currently {C:red}+#3#{C:inactive} Mult)",
                },
            },
            j_turtle_bean={
                name="Turtle Bean",
                text={
                    "{C:attention}+#1#{} hand size,",
                    "reduces by",
                    "{C:red}#2#{} every round",
                },
            },
            j_vagabond={
                name="Vagabond",
                text={
                    "Create a {C:purple}Tarot{} card",
                    "if hand is played",
                    "with {C:money}$#1#{} or less",
                },
            },
            j_vampire={
                name="Vampire",
                text={
                    "This Joker gains {X:mult,C:white} X#1# {} Mult",
                    "per scoring {C:attention}Enhanced card{} played,",
                    "removes card {C:attention}Enhancement",
                    "{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
                },
            },
            j_walkie_talkie={
                name="Walkie Talkie",
                text={
                    "Each played {C:attention}10{} or {C:attention}4",
                    "gives {C:chips}+#1#{} Chips and",
                    "{C:mult}+#2#{} Mult when scored",
                },
            },
            j_wee={
                name="Wee Joker",
                text={
                    "This Joker gains",
                    "{C:chips}+#2#{} Chips when each",
                    "played {C:attention}2{} is scored",
                    "{C:inactive}(Currently {C:chips}+#1#{C:inactive} Chips)",
                },
                unlock={
                    "Win a run in {E:1,C:attention}#1#",
                    "or fewer rounds",
                },
            },
            j_wily={
                name="Wily Joker",
                text={
                    "{C:chips}+#1#{} Chips if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
            j_wrathful_joker={
                name="Wrathful Joker",
                text={
                    "Played cards with",
                    "{C:spades}#2#{} suit give",
                    "{C:mult}+#1#{} Mult when scored",
                },
            },
            j_yorick={
                name="Yorick",
                text={
                    "This Joker gains",
                    "{X:mult,C:white} X#1# {} Mult every {C:attention}#2#{C:inactive} [#3#]{}",
                    "cards discarded",
                    "{C:inactive}(Currently {X:mult,C:white} X#4# {C:inactive} Mult)",
                },
                unlock={
                    "{E:1,s:1.3}?????",
                },
            },
            j_zany={
                name="Zany Joker",
                text={
                    "{C:red}+#1#{} Mult if played",
                    "hand contains",
                    "a {C:attention}#2#",
                },
            },
        },
        Other={
            black_sticker={
                name="Black Sticker",
                text={
                    "Used this Joker",
                    "to win on {C:attention}Black",
                    "{C:attention}Stake{} difficulty",
                },
            },
            blue_seal={
                name="Blue Seal",
                text={
                    "Creates the {C:planet}Planet{} card",
                    "for final played {C:attention}poker hand{}",
                    "of round if {C:attention}held{} in hand",
                    "{C:inactive}(Must have room)",
                },
            },
            blue_sticker={
                name="Blue Sticker",
                text={
                    "Used this Joker",
                    "to win on {C:attention}Blue",
                    "{C:attention}Stake{} difficulty",
                },
            },
            card_chips={
                text={
                    "{C:chips}+#1#{} chips",
                },
            },
            card_extra_chips={
                text={
                    "{C:chips}+#1#{} extra chips",
                },
            },
            challenge_locked={
                name="Locked",
                text={
                    "Win a run with at least",
                    "#1# different decks to unlock",
                    "Challenge mode",
                    "{C:attention,s:2}#2#/#1#",
                },
            },
            debuffed_default={
                name="Debuffed",
                text={
                    "All abilities",
                    "are disabled",
                },
            },
            debuffed_playing_card={
                name="Debuffed",
                text={
                    "Scores no chips",
                    "and all abilities",
                    "are disabled",
                },
            },
            deck_locked_discover={
                name="Locked",
                text={
                    "Discover at least",
                    "{C:attention}#1#{} items from",
                    "your collection",
                },
            },
            deck_locked_stake={
                name="Locked",
                text={
                    "Win a run with any",
                    "deck on at least",
                    "{V:1}#1#{} difficulty",
                },
            },
            deck_locked_win={
                name="Locked",
                text={
                    "Win a run with",
                    "{C:attention}#1#{}",
                    "on any difficulty",
                },
            },
            demo_locked={
                name="Locked",
                text={
                    "Not available",
                    "in this demo",
                },
            },
            demo_shop_locked={
                name="Locked",
                text={
                    "Card from {C:attention}Jimbo's",
                    "personal collection,",
                    "available in the full",
                    "version of {E:1,C:red}Balatro",
                },
            },
            eternal={
                name="Eternal",
                text={
                    "Can't be sold",
                    "or destroyed",
                },
            },
            gold_seal={
                name="Gold Seal",
                text={
                    "Earn {C:money}$3{} when this",
                    "card is played",
                    "and scores",
                },
            },
            gold_sticker={
                name="Gold Sticker",
                text={
                    "Used this Joker",
                    "to win on {C:attention}Gold",
                    "{C:attention}Stake{} difficulty",
                },
            },
            green_sticker={
                name="Green Sticker",
                text={
                    "Used this Joker",
                    "to win on {C:attention}Green",
                    "{C:attention}Stake{} difficulty",
                },
            },
            joker_locked_legendary={
                name="Locked",
                text={
                    "Find this Joker",
                    "from the {C:spectral}Soul{} card",
                },
            },
            locked={
                name="Locked",
                text={
                },
            },
            orange_sticker={
                name="Orange Sticker",
                text={
                    "Used this Joker",
                    "to win on {C:attention}Orange",
                    "{C:attention}Stake{} difficulty",
                },
            },
            p_arcana_jumbo={
                name="Jumbo Arcana Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:tarot} Tarot{} cards to",
                    "be used immediately",
                },
            },
            p_arcana_mega={
                name="Mega Arcana Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:tarot} Tarot{} cards to",
                    "be used immediately",
                },
            },
            p_arcana_normal={
                name="Arcana Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:tarot} Tarot{} cards to",
                    "be used immediately",
                },
            },
            p_buffoon_jumbo={
                name="Jumbo Buffoon Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:joker} Joker{} cards",
                },
            },
            p_buffoon_mega={
                name="Mega Buffoon Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:joker} Joker{} cards",
                },
            },
            p_buffoon_normal={
                name="Buffoon Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:joker} Joker{} cards",
                },
            },
            p_celestial_jumbo={
                name="Jumbo Celestial Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:planet} Planet{} cards to",
                    "be used immediately",
                },
            },
            p_celestial_mega={
                name="Mega Celestial Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:planet} Planet{} cards to",
                    "be used immediately",
                },
            },
            p_celestial_normal={
                name="Celestial Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:planet} Planet{} cards to",
                    "be used immediately",
                },
            },
            p_spectral_jumbo={
                name="Jumbo Spectral Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:spectral} Spectral{} cards to",
                    "be used immediately",
                },
            },
            p_spectral_mega={
                name="Mega Spectral Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:spectral} Spectral{} cards to",
                    "be used immediately",
                },
            },
            p_spectral_normal={
                name="Spectral Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:spectral} Spectral{} cards to",
                    "be used immediately",
                },
            },
            p_standard_jumbo={
                name="Jumbo Standard Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Playing{} cards to",
                    "add to your deck",
                },
            },
            p_standard_mega={
                name="Mega Standard Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Playing{} cards to",
                    "add to your deck",
                },
            },
            p_standard_normal={
                name="Standard Pack",
                text={
                    "Choose {C:attention}#1#{} of up to",
                    "{C:attention}#2#{C:attention} Playing{} cards to",
                    "add to your deck",
                },
            },
            perishable={
                name="Perishable",
                text={
                    "Debuffed after",
                    "{C:attention}#1#{} rounds",
                    "{C:inactive}({C:attention}#2#{C:inactive} remaining)",
                },
            },
            pinned_left={
                name="Pinned",
                text={
                    "This Joker stays",
                    "pinned to the",
                    "leftmost position",
                },
            },
            playing_card={
                text={
                    " {C:light_black}#1# of {V:1}#2# ",
                },
            },
            purple_seal={
                name="Purple Seal",
                text={
                    "Creates a {C:tarot}Tarot{} card",
                    "when {C:attention}discarded",
                    "{C:inactive}(Must have room)",
                },
            },
            purple_sticker={
                name="Purple Sticker",
                text={
                    "Used this Joker",
                    "to win on {C:attention}Purple",
                    "{C:attention}Stake{} difficulty",
                },
            },
            red_seal={
                name="Red Seal",
                text={
                    "Retrigger this",
                    "card {C:attention}1{} time",
                },
            },
            red_sticker={
                name="Red Sticker",
                text={
                    "Used this Joker",
                    "to win on {C:attention}Red",
                    "{C:attention}Stake{} difficulty",
                },
            },
            remove_negative={
                name="n",
                text={
                    "{C:inactive,s:0.9}(Removes {C:dark_edition,s:0.9}Negative{C:inactive,s:0.9} from copy)",
                },
            },
            rental={
                name="Rental",
                text={
                    "Lose {C:money}$#1#{} at",
                    "end of round",
                },
            },
            undiscovered_booster={
                name="Not Discovered",
                text={
                    "Open this pack",
                    "in an unseeded run",
                    "to learn what it does",
                },
            },
            undiscovered_edition={
                name="Not Discovered",
                text={
                    "Find this edition",
                    "in an unseeded run",
                    "to learn what it does",
                },
            },
            undiscovered_joker={
                name="Not Discovered",
                text={
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does",
                },
            },
            undiscovered_planet={
                name="Not Discovered",
                text={
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does",
                },
            },
            undiscovered_spectral={
                name="Not Discovered",
                text={
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does",
                },
            },
            undiscovered_tag={
                name="Not Discovered",
                text={
                    "Use this tag in",
                    "an unseeded run to",
                    "learn what it does",
                },
            },
            undiscovered_tarot={
                name="Not Discovered",
                text={
                    "Purchase or use",
                    "this card in an",
                    "unseeded run to",
                    "learn what it does",
                },
            },
            undiscovered_voucher={
                name="Not Discovered",
                text={
                    "Redeem this",
                    "voucher in an",
                    "unseeded run to",
                    "learn what it does",
                },
            },
            white_sticker={
                name="White Sticker",
                text={
                    "Used this Joker",
                    "to win on {C:attention}White",
                    "{C:attention}Stake{} difficulty",
                },
            },
            wip_locked={
                name="Locked",
                text={
                    "Work in",
                    "progress",
                },
            },
        },
        Planet={
            c_ceres={
                name="Ceres",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_earth={
                name="Earth",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_eris={
                name="Eris",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_jupiter={
                name="Jupiter",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_mars={
                name="Mars",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_mercury={
                name="Mercury",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_neptune={
                name="Neptune",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_planet_x={
                name="Planet X",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_pluto={
                name="Pluto",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_saturn={
                name="Saturn",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_uranus={
                name="Uranus",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
            c_venus={
                name="Venus",
                text={
                    "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){} Level up",
                    "{C:attention}#2#",
                    "{C:mult}+#3#{} Mult and",
                    "{C:chips}+#4#{} chips",
                },
            },
        },
        Spectral={
            c_ankh={
                name="Ankh",
                text={
                    "Create a copy of a",
                    "random {C:attention}Joker{}, destroy",
                    "all other Jokers",
                },
            },
            c_aura={
                name="Aura",
                text={
                    "Add {C:dark_edition}Foil{}, {C:dark_edition}Holographic{},",
                    "or {C:dark_edition}Polychrome{} effect to",
                    "{C:attention}1{} selected card in hand",
                },
            },
            c_black_hole={
                name="Black Hole",
                text={
                    "Upgrade every",
                    "{C:legendary,E:1}poker hand",
                    "by {C:attention}1{} level",
                },
            },
            c_cryptid={
                name="Cryptid",
                text={
                    "Create {C:attention}#1#{} copies of",
                    "{C:attention}1{} selected card",
                    "in your hand",
                },
            },
            c_deja_vu={
                name="Deja Vu",
                text={
                    "Add a {C:red}Red Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand",
                },
            },
            c_ectoplasm={
                name="Ectoplasm",
                text={
                    "Add {C:dark_edition}Negative{} to",
                    "a random {C:attention}Joker,",
                    "{C:red}-#1#{} hand size",
                },
            },
            c_familiar={
                name="Familiar",
                text={
                    "Destroy {C:attention}1{} random",
                    "card in your hand, add",
                    "{C:attention}#1#{} random {C:attention}Enhanced face",
                    "{C:attention}cards{} to your hand",
                },
            },
            c_grim={
                name="Grim",
                text={
                    "Destroy {C:attention}1{} random",
                    "card in your hand,",
                    "add {C:attention}#1#{} random {C:attention}Enhanced",
                    "{C:attention}Aces{} to your hand",
                },
            },
            c_hex={
                name="Hex",
                text={
                    "Add {C:dark_edition}Polychrome{} to a",
                    "random {C:attention}Joker{}, destroy",
                    "all other Jokers",
                },
            },
            c_immolate={
                name="Immolate",
                text={
                    "Destroys {C:attention}#1#{} random",
                    "cards in hand,",
                    "gain {C:money}$#2#",
                },
            },
            c_incantation={
                name="Incantation",
                text={
                    "Destroy {C:attention}1{} random",
                    "card in your hand, add {C:attention}#1#",
                    "random {C:attention}Enhanced numbered",
                    "{C:attention}cards{} to your hand",
                },
            },
            c_medium={
                name="Medium",
                text={
                    "Add a {C:purple}Purple Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand",
                },
            },
            c_ouija={
                name="Ouija",
                text={
                    "Converts all cards",
                    "in hand to a single",
                    "random {C:attention}rank",
                    "{C:red}-1{} hand size",
                },
            },
            c_sigil={
                name="Sigil",
                text={
                    "Converts all cards",
                    "in hand to a single",
                    "random {C:attention}suit",
                },
            },
            c_soul={
                name="The Soul",
                text={
                    "Creates a",
                    "{C:legendary,E:1}Legendary{} Joker",
                    "{C:inactive}(Must have room)",
                },
            },
            c_talisman={
                name="Talisman",
                text={
                    "Add a {C:attention}Gold Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand",
                },
            },
            c_trance={
                name="Trance",
                text={
                    "Add a {C:blue}Blue Seal{}",
                    "to {C:attention}1{} selected",
                    "card in your hand",
                },
            },
            c_wraith={
                name="Wraith",
                text={
                    "Creates a random",
                    "{C:red}Rare{C:attention} Joker{},",
                    "sets money to {C:money}$0",
                },
            },
        },
        Stake={
            stake_black={
                name="Black Stake",
                text={
                    "Shop can have {C:attention}Eternal{} Jokers",
                    "{C:inactive,s:0.8}(Can't be sold or destroyed)",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_blue={
                name="Blue Stake",
                text={
                    "{C:red}-1{} Discard",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_gold={
                name="Gold Stake",
                text={
                    "Shop can have {C:attention}Rental{} Jokers",
                    "{C:inactive,s:0.8}(Costs {C:money,s:0.8}$3{C:inactive,s:0.8} per round)",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_green={
                name="Green Stake",
                text={
                    "Required score scales",
                    "faster for each {C:attention}Ante",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_orange={
                name="Orange Stake",
                text={
                    "Shop can have {C:attention}Perishable{} Jokers",
                    "{C:inactive,s:0.8}(Debuffed after 5 Rounds)",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_purple={
                name="Purple Stake",
                text={
                    "Required score scales",
                    "faster for each {C:attention}Ante",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_red={
                name="Red Stake",
                text={
                    "{C:attention}Small Blind{} gives",
                    "no reward money",
                    "{s:0.8}Applies all previous Stakes",
                },
            },
            stake_white={
                name="White Stake",
                text={
                    "Base Difficulty",
                },
            },
        },
        Tag={
            tag_boss={
                name="Boss Tag",
                text={
                    "Rerolls the",
                    "{C:attention}Boss Blind",
                },
            },
            tag_buffoon={
                name="Buffoon Tag",
                text={
                    "Gives a free",
                    "{C:attention}Mega Buffoon Pack",
                },
            },
            tag_charm={
                name="Charm Tag",
                text={
                    "Gives a free",
                    "{C:tarot}Mega Arcana Pack",
                },
            },
            tag_coupon={
                name="Coupon Tag",
                text={
                    "Initial cards and",
                    "booster packs in next",
                    "shop are free",
                },
            },
            tag_d_six={
                name="D6 Tag",
                text={
                    "Rerolls in next shop",
                    "start at {C:money}$0",
                },
            },
            tag_double={
                name="Double Tag",
                text={
                    "Gives a copy of the",
                    "next selected {C:attention}Tag{}",
                    "{s:0.8,C:attention}Double Tag{s:0.8} excluded",
                },
            },
            tag_economy={
                name="Economy Tag",
                text={
                    "Doubles your money",
                    "{C:inactive}(Max of {C:money}$#1#{C:inactive})",
                },
            },
            tag_ethereal={
                name="Ethereal Tag",
                text={
                    "Gives a free",
                    "{C:spectral}Spectral Pack",
                },
            },
            tag_foil={
                name="Foil Tag",
                text={
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Foil",
                },
            },
            tag_garbage={
                name="Garbage Tag",
                text={
                    "Gives {C:money}$#1#{} per unused",
                    "{C:red}discard{} this run",
                    "{C:inactive}(Will give {C:money}$#2#{C:inactive})",
                },
            },
            tag_handy={
                name="Handy Tag",
                text={
                    "Gives {C:money}$#1#{} per played",
                    "{C:blue}hand{} this run",
                    "{C:inactive}(Will give {C:money}$#2#{C:inactive})",
                },
            },
            tag_holo={
                name="Holographic Tag",
                text={
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Holographic",
                },
            },
            tag_investment={
                name="Investment Tag",
                text={
                    "After defeating",
                    "the Boss Blind,",
                    "gain {C:money}$#1#",
                },
            },
            tag_juggle={
                name="Juggle Tag",
                text={
                    "{C:attention}+#1#{} hand size",
                    "next round",
                },
            },
            tag_meteor={
                name="Meteor Tag",
                text={
                    "Gives a free",
                    "{C:planet}Mega Celestial Pack",
                },
            },
            tag_negative={
                name="Negative Tag",
                text={
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Negative",
                },
            },
            tag_orbital={
                name="Orbital Tag",
                text={
                    "Upgrade {C:attention}#1#",
                    "by {C:attention}#2# levels",
                },
            },
            tag_polychrome={
                name="Polychrome Tag",
                text={
                    "Next base edition shop",
                    "Joker is free and",
                    "becomes {C:dark_edition}Polychrome",
                },
            },
            tag_rare={
                name="Rare Tag",
                text={
                    "Shop has a free",
                    "{C:red}Rare Joker",
                },
            },
            tag_skip={
                name="Speed Tag",
                text={
                    "Gives {C:money}$#1#{} per skipped",
                    "Blind this run",
                    "{C:inactive}(Will give {C:money}$#2#{C:inactive})",
                },
            },
            tag_standard={
                name="Standard Tag",
                text={
                    "Gives a free",
                    "{C:attention}Mega Standard Pack",
                },
            },
            tag_top_up={
                name="Top-up Tag",
                text={
                    "Create up to {C:attention}#1#",
                    "{C:blue}Common{} Jokers",
                    "{C:inactive}(Must have room)",
                },
            },
            tag_uncommon={
                name="Uncommon Tag",
                text={
                    "Shop has a free",
                    "{C:green}Uncommon Joker",
                },
            },
            tag_voucher={
                name="Voucher Tag",
                text={
                    "Adds one {C:voucher}Voucher",
                    "to the next shop",
                },
            },
        },
        Tarot={
            c_chariot={
                name="The Chariot",
                text={
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#",
                },
            },
            c_death={
                name="Death",
                text={
                    "Select {C:attention}#1#{} cards,",
                    "convert the {C:attention}left{} card",
                    "into the {C:attention}right{} card",
                    "{C:inactive}(Drag to rearrange)",
                },
            },
            c_devil={
                name="The Devil",
                text={
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#",
                },
            },
            c_emperor={
                name="The Emperor",
                text={
                    "Creates up to {C:attention}#1#",
                    "random {C:tarot}Tarot{} cards",
                    "{C:inactive}(Must have room)",
                },
            },
            c_empress={
                name="The Empress",
                text={
                    "Enhances {C:attention}#1#",
                    "selected cards to",
                    "{C:attention}#2#s",
                },
            },
            c_fool={
                name="The Fool",
                text={
                    "Creates the last",
                    "{C:tarot}Tarot{} or {C:planet}Planet{} card",
                    "used during this run",
                    "{s:0.8,C:tarot}The Fool{s:0.8} excluded",
                },
            },
            c_hanged_man={
                name="The Hanged Man",
                text={
                    "Destroys up to",
                    "{C:attention}#1#{} selected cards",
                },
            },
            c_heirophant={
                name="The Hierophant",
                text={
                    "Enhances {C:attention}#1#",
                    "selected cards to",
                    "{C:attention}#2#s",
                },
            },
            c_hermit={
                name="The Hermit",
                text={
                    "Doubles money",
                    "{C:inactive}(Max of {C:money}$#1#{C:inactive})",
                },
            },
            c_high_priestess={
                name="The High Priestess",
                text={
                    "Creates up to {C:attention}#1#",
                    "random {C:planet}Planet{} cards",
                    "{C:inactive}(Must have room)",
                },
            },
            c_judgement={
                name="Judgement",
                text={
                    "Creates a random",
                    "{C:attention}Joker{} card",
                    "{C:inactive}(Must have room)",
                },
            },
            c_justice={
                name="Justice",
                text={
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#",
                },
            },
            c_lovers={
                name="The Lovers",
                text={
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#",
                },
            },
            c_magician={
                name="The Magician",
                text={
                    "Enhances {C:attention}#1#{}",
                    "selected cards to",
                    "{C:attention}#2#s",
                },
            },
            c_moon={
                name="The Moon",
                text={
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}",
                },
            },
            c_star={
                name="The Star",
                text={
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}",
                },
            },
            c_strength={
                name="Strength",
                text={
                    "Increases rank of",
                    "up to {C:attention}#1#{} selected",
                    "cards by {C:attention}1",
                },
            },
            c_sun={
                name="The Sun",
                text={
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}",
                },
            },
            c_temperance={
                name="Temperance",
                text={
                    "Gives the total sell",
                    "value of all current",
                    "Jokers {C:inactive}(Max of {C:money}$#1#{C:inactive})",
                    "{C:inactive}(Currently {C:money}$#2#{C:inactive})",
                },
            },
            c_tower={
                name="The Tower",
                text={
                    "Enhances {C:attention}#1#{} selected",
                    "card into a",
                    "{C:attention}#2#",
                },
            },
            c_wheel_of_fortune={
                name="The Wheel of Fortune",
                text={
                    "{C:green}#1# in #2#{} chance to add",
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
                    "{C:dark_edition}Polychrome{} edition",
                    "to a random {C:attention}Joker",
                },
            },
            c_world={
                name="The World",
                text={
                    "Converts up to",
                    "{C:attention}#1#{} selected cards",
                    "to {V:1}#2#{}",
                },
            },
        },
        Voucher={
            v_antimatter={
                name="Antimatter",
                text={
                    "{C:dark_edition}+1{} Joker Slot",
                },
                unlock={
                    "Redeem {C:voucher}Blank{}",
                    "{C:attention}#1#{} total times",
                    "{C:inactive}(#2#)",
                },
            },
            v_blank={
                name="Blank",
                text={
                    "{C:inactive}Does nothing?",
                },
            },
            v_clearance_sale={
                name="Clearance Sale",
                text={
                    "All cards and packs in",
                    "shop are {C:attention}#1#%{} off",
                },
            },
            v_crystal_ball={
                name="Crystal Ball",
                text={
                    "{C:attention}+1{} consumable slot",
                },
            },
            v_directors_cut={
                name="Director's Cut",
                text={
                    "Reroll Boss Blind",
                    "{C:attention}1{} time per Ante,",
                    "{C:money}$#1#{} per roll",
                },
            },
            v_glow_up={
                name="Glow Up",
                text={
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and",
                    "{C:dark_edition}Polychrome{} cards",
                    "appear {C:attention}#1#X{} more often",
                },
                unlock={
                    "Have at least {C:attention}#1#",
                    "{C:attention}Joker{} cards with",
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, or",
                    "{C:dark_edition}Polychrome{} edition",
                },
            },
            v_grabber={
                name="Grabber",
                text={
                    "Permanently",
                    "gain {C:blue}+#1#{} hand",
                    "per round",
                },
            },
            v_hieroglyph={
                name="Hieroglyph",
                text={
                    "{C:attention}-#1#{} Ante,",
                    "{C:blue}-#1#{} hand",
                    "each round",
                },
            },
            v_hone={
                name="Hone",
                text={
                    "{C:dark_edition}Foil{}, {C:dark_edition}Holographic{}, and",
                    "{C:dark_edition}Polychrome{} cards",
                    "appear {C:attention}#1#X{} more often",
                },
            },
            v_illusion={
                name="Illusion",
                text={
                    "{C:attention}Playing cards{} in shop",
                    "may have an {C:enhanced}Enhancement{},",
                    "{C:dark_edition}Edition{}, and/or a {C:attention}Seal{}",
                },
                unlock={
                    "Buy a total of",
                    "{C:attention}#1#{} playing cards",
                    "from the shop",
                    "{C:inactive}(#2#)",
                },
            },
            v_liquidation={
                name="Liquidation",
                text={
                    "All cards and packs in",
                    "shop are {C:attention}#1#%{} off",
                },
                unlock={
                    "Redeem at least",
                    "{C:attention}#1#{C:voucher} Voucher{} cards",
                    "in one run",
                },
            },
            v_magic_trick={
                name="Magic Trick",
                text={
                    "{C:attention}Playing cards{} can",
                    "be purchased",
                    "from the {C:attention}shop",
                },
            },
            v_money_tree={
                name="Money Tree",
                text={
                    "Raise the cap on",
                    "interest earned in",
                    "each round to {C:money}$#1#{}",
                },
                unlock={
                    "Max out the interest",
                    "per round earnings for",
                    "{C:attention}#1#{} consecutive rounds",
                    "{C:inactive}(#2#)",
                },
            },
            v_nacho_tong={
                name="Nacho Tong",
                text={
                    "Permanently",
                    "gain {C:blue}+#1#{} hand",
                    "per round",
                },
                unlock={
                    "Play a total",
                    "of {C:attention}#1#{} cards",
                    "{C:inactive}(#2#)",
                },
            },
            v_observatory={
                name="Observatory",
                text={
                    "{C:planet}Planet{} cards in your",
                    "{C:attention}consumable{} area give",
                    "{X:red,C:white} X#1# {} Mult for their",
                    "specified {C:attention}poker hand",
                },
                unlock={
                    "Use a total of {C:attention}#1#",
                    "{C:planet}Planet{} cards from any",
                    "{C:planet}Celestial Pack",
                    "{C:inactive}(#2#)",
                },
            },
            v_omen_globe={
                name="Omen Globe",
                text={
                    "{C:spectral}Spectral{} cards may",
                    "appear in any of",
                    "the {C:attention}Arcana Packs",
                },
                unlock={
                    "Use a total of {C:attention}#1#",
                    "{C:tarot}Tarot{} cards from any",
                    "{C:tarot}Arcana Pack",
                    "{C:inactive}(#2#)",
                },
            },
            v_overstock_norm={
                name="Overstock",
                text={
                    "{C:attention}+1{} card slot",
                    "available in shop",
                },
            },
            v_overstock_plus={
                name="Overstock Plus",
                text={
                    "{C:attention}+1{} card slot",
                    "available in shop",
                },
                unlock={
                    "Spend a total of",
                    "{C:money}$#1#{} at the shop",
                    "{C:inactive}($#2#)",
                },
            },
            v_paint_brush={
                name="Paint Brush",
                text={
                    "{C:attention}+#1#{} hand size",
                },
            },
            v_palette={
                name="Palette",
                text={
                    "{C:attention}+#1#{} hand size",
                },
                unlock={
                    "Reduce hand size",
                    "down to {C:attention}#1#{} cards",
                },
            },
            v_petroglyph={
                name="Petroglyph",
                text={
                    "{C:attention}-#1#{} Ante,",
                    "{C:red}-#1#{} discard",
                    "each round",
                },
                unlock={
                    "Reach Ante",
                    "level {E:1,C:attention}#1#",
                },
            },
            v_planet_merchant={
                name="Planet Merchant",
                text={
                    "{C:planet}Planet{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop",
                },
            },
            v_planet_tycoon={
                name="Planet Tycoon",
                text={
                    "{C:planet}Planet{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop",
                },
                unlock={
                    "Buy a total of",
                    "{C:attention}#1#{C:planet} Planet{} cards",
                    "from the shop",
                    "{C:inactive}(#2#)",
                },
            },
            v_recyclomancy={
                name="Recyclomancy",
                text={
                    "Permanently",
                    "gain {C:red}+#1#{} discard",
                    "each round",
                },
                unlock={
                    "Discard a total",
                    "of {C:attention}#1#{} cards",
                    "{C:inactive}(#2#)",
                },
            },
            v_reroll_glut={
                name="Reroll Glut",
                text={
                    "Rerolls cost",
                    "{C:money}$#1#{} less",
                },
                unlock={
                    "Reroll the shop a",
                    "total of {C:attention}#1#{} times",
                    "{C:inactive}(#2#)",
                },
            },
            v_reroll_surplus={
                name="Reroll Surplus",
                text={
                    "Rerolls cost",
                    "{C:money}$#1#{} less",
                },
            },
            v_retcon={
                name="Retcon",
                text={
                    "Reroll Boss Blind",
                    "{C:attention}unlimited{} times,",
                    "{C:money}$#1#{} per roll",
                },
                unlock={
                    "Discover",
                    "{C:attention}#1#{} Blinds",
                },
            },
            v_seed_money={
                name="Seed Money",
                text={
                    "Raise the cap on",
                    "interest earned in",
                    "each round to {C:money}$#1#{}",
                },
            },
            v_tarot_merchant={
                name="Tarot Merchant",
                text={
                    "{C:tarot}Tarot{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop",
                },
            },
            v_tarot_tycoon={
                name="Tarot Tycoon",
                text={
                    "{C:tarot}Tarot{} cards appear",
                    "{C:attention}#1#X{} more frequently",
                    "in the shop",
                },
                unlock={
                    "Buy a total of",
                    "{C:attention}#1#{C:tarot} Tarot{} cards",
                    "from the shop",
                    "{C:inactive}(#2#)",
                },
            },
            v_telescope={
                name="Telescope",
                text={
                    "{C:attention}Celestial Packs{} always",
                    "contain the {C:planet}Planet{}",
                    "card for your most",
                    "played {C:attention}poker hand",
                },
            },
            v_wasteful={
                name="Wasteful",
                text={
                    "Permanently",
                    "gain {C:red}+#1#{} discard",
                    "each round",
                },
            },
        },
    },
    misc={
        achievement_descriptions={
            _100000k="Score 100,000,000 Chips in a single hand",
            _1000k="Score 1,000,000 Chips in a single hand",
            _10k="Score 10,000 Chips in a single hand",
            ante_up="Reach Ante 4",
            ante_upper="Reach Ante 8",
            astronomy="Discover every Planet card",
            big_hands="Have 80 or more cards in your deck",
            card_discarder="Discard at least 2500 Cards",
            card_player="Play at least 2500 Cards",
            cartomancy="Discover every Tarot card",
            clairvoyance="Discover every Spectral card",
            completionist="Discover 100% of your collection",
            completionist_plus="Win with every deck on Gold Stake difficulty",
            completionist_plus_plus="Earn a Gold Sticker on every Joker",
            extreme_couponer="Discover every Voucher",
            flushed="Play a Flush with 5 Wild Cards",
            heads_up="Win a Run",
            high_stakes="Win a run on at least Gold Stake difficulty",
            legendary="Discover a Legendary Joker",
            low_stakes="Win a run on at least Red Stake difficulty",
            mid_stakes="Win a run on at least Black Stake difficulty",
            nest_egg="Have $400 or more during a single run",
            retrograde="Get any poker hand to level 10",
            roi="Buy 5 Vouchers by Ante 4",
            royale="Play a Royal Flush",
            rule_bender="Complete any challenge run",
            rule_breaker="Complete every challenge run",
            shattered="Break 2 Glass Cards in a single hand",
            speedrunner="Win a run in 12 or fewer rounds",
            tiny_hands="Thin your deck down to 20 or fewer cards",
            you_get_what_you_get="Win a run without rerolling the shop",
        },
        achievement_names={
            _100000k="100,000K",
            _1000k="1,000K",
            _10k="10K",
            ante_up="Ante Up!",
            ante_upper="Ante Upper!",
            astronomy="Astronomy",
            big_hands="Big Hands",
            card_discarder="Card Discarder",
            card_player="Card Player",
            cartomancy="Cartomancy",
            clairvoyance="Clairvoyance",
            completionist="Completionist",
            completionist_plus="Completionist+",
            completionist_plus_plus="Completionist++",
            extreme_couponer="Extreme Couponer",
            flushed="Flushed",
            heads_up="Heads Up",
            high_stakes="High Stakes",
            legendary="Legendary",
            low_stakes="Low Stakes",
            mid_stakes="Mid Stakes",
            nest_egg="Nest Egg",
            retrograde="Retrograde",
            roi="ROI",
            royale="Royale",
            rule_bender="Rule Bender",
            rule_breaker="Rule Breaker",
            shattered="Shattered",
            speedrunner="Speedrunner",
            tiny_hands="Tiny Hands",
            you_get_what_you_get="You Get What You Get",
        },
        blind_states={
            Current="Current",
            Defeated="Defeated",
            Select="Select",
            Selected="Selected",
            Skipped="Skipped",
            Upcoming="Upcoming",
        },
        challenge_names={
            c_blast_off_1="Blast Off",
            c_bram_poker_1="Bram Poker",
            c_city_1="15 Minute City",
            c_cruelty_1="Cruelty",
            c_double_nothing_1="Double or Nothing",
            c_five_card_1="Five-Card Draw",
            c_fragile_1="Fragile",
            c_golden_needle_1="Golden Needle",
            c_inflation_1="Inflation",
            c_jokerless_1="Jokerless",
            c_knife_1="On a Knife's Edge",
            c_luxury_1="Luxury Tax",
            c_mad_world_1="Mad World",
            c_medusa_1="Medusa",
            c_monolith_1="Monolith",
            c_non_perishable_1="Non-Perishable",
            c_omelette_1="The Omelette",
            c_rich_1="Rich get Richer",
            c_typecast_1="Typecast",
            c_xray_1="X-ray Vision",
        },
        collabs={
            Clubs={
                ["1"]="Default",
                ["2"]="Vampire Survivors",
                ["3"]="Slay the Spire",
                ["4"]="Potion Craft",
                ["5"]="Warframe",
                ["6"]="Vault-Tec",
                ["7"]="Dead by Daylight",
            },
            Diamonds={
                ["1"]="Default",
                ["2"]="Dave the Diver",
                ["3"]="Stardew Valley",
                ["4"]="Enter the Gungeon",
                ["5"]="1000xRESIST",
                ["6"]="Civilization VII",
                ["7"]="Rust",
            },
            Hearts={
                ["1"]="Default",
                ["2"]="Among Us",
                ["3"]="The Binding of Isaac",
                ["4"]="Cult of the Lamb",
                ["5"]="Divinity Original Sin 2",
                ["6"]="Critical Role",
                ["7"]="Bugsnax",
            },
            Spades={
                ["1"]="Default",
                ["2"]="The Witcher",
                ["3"]="Cyberpunk 2077",
                ["4"]="Shovel Knight",
                ["5"]="Don’t Starve",
                ["6"]="Assassin's Creed",
                ["7"]="Slay the Princess",
            },
        },
        dictionary={
            ["$"]="$",
            b_FAQ="FAQ",
            b_and_use="& USE",
            b_back="Back",
            b_blinds="Blinds",
            b_booster_packs="Booster Packs",
            b_buy="BUY",
            b_cash_out="Cash Out",
            b_challenges="Challenges",
            b_collection="Collection",
            b_collection_cap="COLLECTION",
            b_continue="Continue",
            b_copy="Copy",
            b_copy_seed="Copy Seed",
            b_create_profile="Create Profile",
            b_credits="Credits",
            b_current_profile="Current Profile",
            b_customize_deck="Customize Deck",
            b_deck="Deck",
            b_decks="Decks",
            b_delete_profile="Delete Profile",
            b_discard="Discard",
            b_editions="Editions",
            b_endless="Endless Mode",
            b_enhanced_cards="Enhanced Cards",
            b_full_deck="Full Deck",
            b_high_contrast_cards="High Contrast Cards",
            b_how_to_play="How to play",
            b_imagery="Imagery",
            b_jokers="Jokers",
            b_load_profile="Load Profile",
            b_main_menu="Main Menu",
            b_music="Music",
            b_new_challenge="Start New Challenge",
            b_new_run="New Run",
            b_next="Next",
            b_next_round_1="Next",
            b_next_round_2="Round",
            b_open="OPEN",
            b_options="Options",
            b_options_cap="OPTIONS",
            b_planet_cards="Planet Cards",
            b_play_cap="PLAY",
            b_play_hand="Play Hand",
            b_playbalatro="Visit playbalatro.com",
            b_poker_hands="Poker Hands",
            b_quit_cap="QUIT",
            b_redeem="REDEEM",
            b_reduced_motion="Reduced Motion",
            b_remaining="Remaining",
            b_reroll_boss="Reroll Boss",
            b_reset_profile="Reset Profile",
            b_restrictions="Restrictions",
            b_retry="Retry",
            b_rules="Rules",
            b_run_info_1="Run",
            b_run_info_2="Info",
            b_seals="Seals",
            b_seed="Seed",
            b_select="SELECT",
            b_sell="SELL",
            b_set_CRT="CRT",
            b_set_CRT_bloom="CRT Bloom",
            b_set_apply="Apply",
            b_set_audio="Audio",
            b_set_crash_reports="Crash Reports",
            b_set_game="Game",
            b_set_game_vol="Game Volume",
            b_set_gamespeed="Game Speed",
            b_set_graphics="Graphics",
            b_set_master_vol="Master Volume",
            b_set_monitor="Display Monitor",
            b_set_music_vol="Music Volume",
            b_set_pixel_smoothing="Pixel Art Smoothing",
            b_set_play_discard_pos="Play/Discard Button Position",
            b_set_rumble="Controller Rumble",
            b_set_screenshake="Screenshake",
            b_set_shadows="Shadows",
            b_set_vibration="Vibration",
            b_set_video="Video",
            b_set_windowmode="Window Mode",
            b_settings="Settings",
            b_skip="Skip",
            b_skip_blind="Skip Blind",
            b_skip_reward="Skip Reward",
            b_sort_hand="Sort Hand",
            b_sounds="Sounds",
            b_spectral_cards="Spectral Cards",
            b_stake="Stake",
            b_start_new_run="New Run",
            b_stat_consumables="Consumables",
            b_stat_jokers="Jokers",
            b_stat_planets="Planets",
            b_stat_spectrals="Spectrals",
            b_stat_tarots="Tarots",
            b_stat_vouchers="Vouchers",
            b_stats="Stats",
            b_tags="Tags",
            b_tarot_cards="Tarot Cards",
            b_unlock_all="Unlock All",
            b_use="USE",
            b_vouchers="Vouchers",
            b_wishlist="Wishlist on Steam",
            k_aces="Aces",
            k_achievement="Achievement",
            k_achievements_disabled="Achievements Disabled",
            k_active="active",
            k_active_ex="Active!",
            k_again_ex="Again!",
            k_all_hands="All Hands",
            k_also_applied="Also applied",
            k_ante="Ante",
            k_ante_cap="ANTE",
            k_arcana_pack="Arcana Pack",
            k_balanced="Balanced",
            k_banned_cards="Banned Cards",
            k_banned_tags="Banned Tags",
            k_base_cap="BASE",
            k_base_cards="Base Cards",
            k_best_hand="Best Hand",
            k_booster="Booster",
            k_buffoon_pack="Buffoon Pack",
            k_cap_consumables="CONSUMABLES",
            k_card_stats="Card Stats",
            k_celestial_pack="Celestial Pack",
            k_challenge_mode="Challenge Mode",
            k_challenges="Challenges",
            k_choose="Choose",
            k_collection="Collection",
            k_common="Common",
            k_compatible="compatible",
            k_copied_ex="Copied!",
            k_custom_rules="Custom Rules",
            k_daily_run="Daily Run",
            k_debuffed="Debuffed",
            k_deck="Deck",
            k_deck_stake_wins="Deck Stake Wins",
            k_defeated_by="Defeated By",
            k_demo_version_ex="Demo Version!",
            k_disabled_ex="Disabled!",
            k_drank_ex="Drank!",
            k_duplicated_ex="Duplicated!",
            k_dwarf_planet="Dwarf Planet",
            k_eaten_ex="Eaten!",
            k_edition="Edition",
            k_effective="Effective",
            k_empty_caps="EMPTY",
            k_enter_name="Enter Name",
            k_enter_seed="Enter Seed",
            k_enter_text="Enter Text",
            k_eroded_ex="Eroded!",
            k_extinct_ex="Extinct!",
            k_face_cards="Face Cards",
            k_game_modifiers="Game Modifiers",
            k_gold="Gold",
            k_high_score_ex="High Score!",
            k_hud_discards="Discards",
            k_hud_hands="Hands",
            k_incompatible="incompatible",
            k_joker="Joker",
            k_joker_stickers="Joker Stickers",
            k_jokers_cap="JOKERS",
            k_legendary="Legendary",
            k_level_prefix="lvl.",
            k_level_up_ex="Level Up!",
            k_locked="Locked",
            k_lower_score="score",
            k_lvl="lvl.",
            k_melted_ex="Melted!",
            k_money="Money",
            k_mult="Mult",
            k_no_other_jokers="No other Jokers!",
            k_no_reward="No Reward",
            k_no_room_ex="No Room!",
            k_no_space_ex="No Space!",
            k_none="None",
            k_nope_ex="Nope!",
            k_not_allowed_ex="Not Allowed!",
            k_not_discovered="Not Discovered",
            k_numbered_cards="Numbered Cards",
            k_or="or",
            k_other="Other",
            k_page="Page",
            k_planet="Planet",
            k_planet_q="Planet?",
            k_playing_as="Playing as",
            k_plus_joker="+1 Joker",
            k_plus_planet="+1 Planet",
            k_plus_spectral="+1 Spectral",
            k_plus_stone="+1 Stone",
            k_plus_tarot="+1 Tarot",
            k_poker_hand="poker hand",
            k_profile="Profile",
            k_progress="Progress",
            k_rank="Rank",
            k_rare="Rare",
            k_redeemed_ex="Redeemed!",
            k_reroll="Reroll",
            k_reset="Reset",
            k_reward="Reward",
            k_round="Round",
            k_safe_ex="Safe!",
            k_saved_ex="Saved!",
            k_seed="Seed",
            k_seeded_run="Seeded Run",
            k_skipped_cap="SKIPPED",
            k_spectral="Spectral",
            k_spectral_pack="Spectral Pack",
            k_stake="Stake",
            k_stake_level="Stake Level",
            k_standard_pack="Standard Pack",
            k_suit="Suit",
            k_swapped_ex="Swapped!",
            k_tarot="Tarot",
            k_trophies_disabled="Trophies Disabled",
            k_trophy="Trophy",
            k_uncommon="Uncommon",
            k_undisovered="Undiscovered",
            k_unknown="?????",
            k_unlocked_ex="Unlocked!",
            k_upgrade_ex="Upgrade!",
            k_val_up="Value Up!",
            k_view="View",
            k_voucher="Voucher",
            k_vouchers_cap="VOUCHERS",
            k_wins="Wins",
            k_x_base="X Base",
            ml_bloom_opt={
                "Off",
                "On",
            },
            ml_buy_and_use_target={
                "Buy",
                "and Use",
            },
            ml_buy_target={
                "Buy",
            },
            ml_card_stats={
                "Card",
                "Stats",
            },
            ml_controller_required={
                "A game controller is required to play.",
                "Please connect a controller to continue.",
            },
            ml_crash_report_info={
                "Crash reports will be sent to the developer",
                "to help reduce issues in the future. No",
                "identifying or personal info will be sent.",
            },
            ml_demo_thanks_message={
                "Please consider wishlisting",
                "Balatro on Steam and sign up for",
                "the newsletter at playbalatro.com",
            },
            ml_disabled_seed={
                "All Unlocks and",
                "Discoveries disabled",
            },
            ml_edition_seal_enhancement_explanation={
                "Playing cards may each have one",
                "Enhancement, Edition, and Seal",
            },
            ml_eternal={
                "Eternal",
                "Can't be sold",
                "or destroyed",
            },
            ml_gold_seal_desc={
                "Gold Seal",
                "returns to hand",
                "when played",
            },
            ml_offline_message={
                "This device is offline.",
                "The current save may be out of date.",
            },
            ml_open_target={
                "Open",
            },
            ml_paste_seed={
                "Paste",
                "Seed",
            },
            ml_play_discard_pos_opt={
                "Discard/Play",
                "Play/Discard",
            },
            ml_redeem_target={
                "Redeem",
            },
            ml_sell_target={
                "Sell",
            },
            ml_shadow_opt={
                "On",
                "Off",
            },
            ml_smoothing_opt={
                "Off",
                "On",
            },
            ml_unlock_all_explanation={
                "WARNING! Unlocking the complete Collection",
                "will disable achievements for this profile!",
            },
            ml_unlock_all_trophies={
                "WARNING! Unlocking the complete Collection",
                "will disable trophies for this profile!",
            },
            ml_vsync_opt={
                "VSync On",
                "VSync Off",
            },
            ml_windowmode_opt={
                "Windowed",
                "Fullscreen",
                "Borderless",
            },
            ph_1_level="+1 Level",
            ph_4_7_of_clubs="four 7 of Clubs",
            ph_alert_debuff_confirm="Press 'Play' again to confirm",
            ph_all_poker_hand="All Poker Hands",
            ph_blind_reward="Reward: ",
            ph_blind_score_at_least="Score at least",
            ph_boss_disabled="Boss Disabled!",
            ph_choose_blind_1="Choose your",
            ph_choose_blind_2="next Blind",
            ph_click_confirm="Select again to confirm",
            ph_deck_preview_effective="Effective total due to Jokers, Blinds, and card enhancements",
            ph_deck_preview_stones="Stones",
            ph_defeat_the_boss="Defeat the Boss Blind",
            ph_defeat_this_blind_1="Defeat this blind",
            ph_defeat_this_blind_2="to discover it",
            ph_demo_thanks_1="Thanks for playing the",
            ph_demo_thanks_2="BALATRO DEMO",
            ph_display_stickers="Display Stake Stickers during Run",
            ph_game_over="GAME OVER",
            ph_improve_run="Improve your run!",
            ph_most_played="(most played hand)",
            ph_mr_bones="Saved by Mr. Bones",
            ph_no_boss_active="no boss active",
            ph_no_vouchers="No vouchers redeemed this run",
            ph_score_at_least="Score at least",
            ph_score_cards_discarded="Cards Discarded",
            ph_score_cards_played="Cards Played",
            ph_score_cards_purchased="Cards Purchased",
            ph_score_furthest_ante="Ante",
            ph_score_furthest_round="Round",
            ph_score_hand="Best Hand",
            ph_score_new_collection="New Discoveries",
            ph_score_poker_hand="Most Played Hand",
            ph_score_times_rerolled="Times Rerolled",
            ph_select_challenge="Select a Challenge",
            ph_sneak_peek="Sneak Peek",
            ph_stat_consumable="Number of times this card has been used",
            ph_stat_joker="Total completed rounds with this card",
            ph_stat_voucher="Number of times this Voucher has been redeemed",
            ph_unscored_hand="Hand will not score",
            ph_up_ante_1="Up the Ante",
            ph_up_ante_2="Raise all Blinds",
            ph_up_ante_3="Refresh Blinds",
            ph_vouchers_redeemed="Vouchers redeemed this run",
            ph_you_win="YOU WIN!",
            ph_you_win_demo="YOU WIN THE DEMO!",
        },
        high_scores={
            boss_streak="Most Bosses in a Row",
            collection="Collection",
            current_streak="",
            furthest_ante="Highest Ante",
            furthest_round="Highest Round",
            hand="Best Hand",
            most_money="Most Money",
            poker_hand="Most Played Hand",
            win_streak="Best Win Streak",
        },
        labels={
            blue_seal="Blue Seal",
            common="Common",
            eternal="Eternal",
            foil="Foil",
            gold_seal="Gold Seal",
            holographic="Holographic",
            legendary="Legendary",
            locked="Locked",
            negative="Negative",
            perishable="Perishable",
            pinned_left="Pinned",
            planet="Planet",
            pluto_planet="Dwarf Planet",
            polychrome="Polychrome",
            purple_seal="Purple Seal",
            rare="Rare",
            red_seal="Red Seal",
            rental="Rental",
            tarot="Tarot",
            uncommon="Uncommon",
            voucher="Voucher",
        },
        poker_hand_descriptions={
            ["Five of a Kind"]={
                "5 cards with the same rank",
            },
            Flush={
                "5 cards that share the same suit",
            },
            ["Flush Five"]={
                "5 cards with the same rank and suit",
            },
            ["Flush House"]={
                "A Three of a Kind and a Pair with",
                "all cards sharing the same suit",
            },
            ["Four of a Kind"]={
                "4 cards with the same rank. They may",
                "be played with 1 other unscored card",
            },
            ["Full House"]={
                "A Three of a Kind and a Pair",
            },
            ["High Card"]={
                "If the played hand is not any of the above",
                "hands, only the highest ranked card scores",
            },
            Pair={
                "2 cards that share the same rank. They may",
                "be played with up to 3 other unscored cards",
            },
            ["Royal Flush"]={
                "5 cards in a row (consecutive ranks) with",
                "all cards sharing the same suit",
            },
            Straight={
                "5 cards in a row (consecutive ranks)",
            },
            ["Straight Flush"]={
                "5 cards in a row (consecutive ranks) with",
                "all cards sharing the same suit",
            },
            ["Three of a Kind"]={
                "3 cards with the same rank. They may be",
                "played with up to 2 other unscored cards",
            },
            ["Two Pair"]={
                "2 pairs of cards with different ranks, may",
                "be played with 1 other unscored card",
            },
        },
        poker_hands={
            ["Five of a Kind"]="Five of a Kind",
            Flush="Flush",
            ["Flush Five"]="Flush Five",
            ["Flush House"]="Flush House",
            ["Four of a Kind"]="Four of a Kind",
            ["Full House"]="Full House",
            ["High Card"]="High Card",
            Pair="Pair",
            ["Royal Flush"]="Royal Flush",
            Straight="Straight",
            ["Straight Flush"]="Straight Flush",
            ["Three of a Kind"]="Three of a Kind",
            ["Two Pair"]="Two Pair",
        },
        quips={
            dq_1={
                "Yikes! I hope you",
                "have a few tricks",
                "up your sleeve for",
                "this final challenge!",
            },
            lq_1={
                "Maybe Go Fish",
                "is more our",
                "speed...",
            },
            lq_10={
                "What a flop!",
            },
            lq_2={
                "We folded like",
                "a cheap suit!",
            },
            lq_3={
                "Time for us",
                "to shuffle off",
                "and try again!",
            },
            lq_4={
                "You know what",
                "they say, the",
                "house always wins!",
            },
            lq_5={
                "Looks like we",
                "found out who",
                "the real Joker is!",
            },
            lq_6={
                "Oh no, were you",
                "bluffing too?",
            },
            lq_7={
                "Looks like the",
                "joke's on us!",
            },
            lq_8={
                "If I had hands",
                "I would have",
                "covered my eyes!",
            },
            lq_9={
                "I'm literally",
                "a fool, what's",
                "your excuse?",
            },
            wq_1={
                "You Aced it!",
            },
            wq_2={
                "You dealt with",
                "that pretty well!",
            },
            wq_3={
                "Looks like you",
                "weren't bluffing!",
            },
            wq_4={
                "Too bad these",
                "chips are all",
                "virtual...",
            },
            wq_5={
                "Looks like I've",
                "taught you well!",
            },
            wq_6={
                "You made some",
                "heads up plays!",
            },
            wq_7={
                "Good thing",
                "I didn't bet",
                "against you!",
            },
        },
        ranks={
            ["10"]="10",
            ["2"]="2",
            ["3"]="3",
            ["4"]="4",
            ["5"]="5",
            ["6"]="6",
            ["7"]="7",
            ["8"]="8",
            ["9"]="9",
            Ace="Ace",
            Jack="Jack",
            King="King",
            Queen="Queen",
        },
        suits_plural={
            Clubs="Clubs",
            Diamonds="Diamonds",
            Hearts="Hearts",
            Spades="Spades",
        },
        suits_singular={
            Clubs="Club",
            Diamonds="Diamond",
            Hearts="Heart",
            Spades="Spade",
        },
        tutorial={
            bb_1={
                "Selecting the {C:attention}Big Blind",
                "will earn some cash",
            },
            bb_2={
                "Or choose to {C:attention}skip it",
                "to get a {C:attention}Tag{}! Each",
                "{C:attention}Tag{} has a unique effect",
            },
            bb_3={
                "But keep an eye on",
                "the {C:attention}Boss Blind{}. It",
                "has an ability you'll",
                "need to plan around.",
            },
            bb_4={
                "if you beat it, then the",
                "{C:attention}Ante{} goes up and all",
                "{C:attention}Blinds{} become harder",
            },
            bb_5={
                "Beat {C:attention}Ante{} #1# to win.",
                "Now choose your path!",
            },
            fh_1={
                "You earn chips by",
                "playing {C:attention}Poker hands",
            },
            fh_2={
                "Each {C:attention}Poker hand{} earns a",
                "base amount of {C:blue}Chips",
                "multiplied by some {C:red}Mult",
            },
            fh_3={
                "See your {C:attention}Poker hands",
                "in the {C:attention}Run Info{} area,",
                "along with other info",
                "about your current run",
            },
            fh_4={
                "Cards also earn",
                "you some {C:blue}Chips{},",
                "hover over to see!",
            },
            fh_4_touch={
                "Cards also earn",
                "you some {C:blue}Chips{},",
                "press and hold to see!",
            },
            fh_5={
                "Now select up to",
                "{C:attention}5{} cards to play",
                "and press {C:blue}'Play Hand'",
            },
            fh_5_touch={
                "Now tap up to",
                "{C:attention}5{} cards to play",
                "and press {C:blue}'Play Hand'",
            },
            fh_6={
                "You can also {C:red}'Discard'{} up",
                "to {C:attention}5{} selected cards",
                "to try and make even",
                "stronger hands. Try it!",
            },
            fh_7={
                "Careful! You only have a",
                "limited number of {C:blue}Hands",
                "and {C:red}Discards{} per round",
            },
            fh_8={
                "Earn {C:attention}300 Chips{} before",
                "you run out of {C:blue}Hands",
                "to win this round.",
                "Good luck!",
            },
            s_1={
                "Nicely done! Now that",
                "you're {E:1}flush{} with {C:money}Cash{},",
                "you can buy some new",
                "cards from the {C:attention}Shop",
            },
            s_10={
                "{C:attention}Vouchers{} are restocked",
                "after you defeat the",
                "{C:attention}Boss Blind{}.",
            },
            s_11={
                "And check out both of",
                "the {C:booster}Booster Packs{} in",
                "every shop. They're",
                "full of goodies!",
            },
            s_12={
                "Let's move on to",
                "the {C:attention}next round{}.",
            },
            s_2={
                "Try buying this",
                "handsome Devil",
            },
            s_2_touch={
                "Try buying this",
                "handsome Devil!",
                "Drag it from the shop",
                "into the {C:attention}'BUY'{} area",
            },
            s_3={
                "This is one of the {C:attention}#1#",
                "{C:attention}Jokers{} you can add to",
                "your run. Every {C:attention}Joker",
                "does something different",
            },
            s_4={
                "This one adds {C:red}+4 Mult{} to",
                "every hand you play!",
            },
            s_5={
                "Be picky, you can only",
                "carry {C:attention}5 Joker{} cards",
                "at a time",
            },
            s_6={
                "Now buy the other",
                "card from the {C:attention}Shop",
            },
            s_7={
                "This {C:tarot}Tarot{} card is a",
                "{C:attention}consumable{}. This one will",
                "enhance your playing",
                "cards! Hold on to it.",
            },
            s_8={
                "You can carry up to",
                "{C:attention}2 consumable{} cards",
                "with you at a time",
            },
            s_9={
                "If you save up enough,",
                "you can buy a {C:attention}Voucher{}.",
                "{C:attention}Vouchers{} passively",
                "upgrade your run!",
            },
            sb_1={
                "Hello there! My name is",
                "{C:attention}Jimbo{}, I'm here to help",
                "you learn how to play!",
            },
            sb_2={
                "Your goal is to earn",
                "{C:blue}Chips{} to defeat",
                "the enemy {C:attention}Blind",
            },
            sb_3={
                "This here is a {C:blue}Small Blind{},",
                "you only need to score",
                "{C:attention}300 Chips{} to beat it.",
            },
            sb_4={
                "Select the {C:blue}Small Blind",
                "to start the round!",
            },
            sh_1={
                "When you get more cards,",
                "remember you can rearrange",
                "them. {C:attention}Jokers{} trigger in",
                "order from left to right",
            },
            sh_2={
                "And make sure that you",
                "{C:attention}USE{} your consumables!",
            },
            sh_3={
                "Select up to {C:attention}2{} cards",
                "in your hand and press",
                "{C:attention}'USE'{} on the {C:tarot}Tarot{} card",
                "to enhance them!",
            },
            sh_3_touch={
                "Select up to {C:attention}2{} cards",
                "in your hand and drag",
                "the {C:tarot}Tarot{} card into the {C:attention}'USE'{}",
                "area to enhance them!",
            },
        },
        v_dictionary={
            a_chips="+#1#",
            a_chips_minus="-#1#",
            a_hands="+#1# Hands",
            a_handsize="+#1# Hand Size",
            a_handsize_minus="-#1# Hand Size",
            a_mult="+#1# Mult",
            a_mult_minus="-#1# Mult",
            a_remaining="#1# Remaining",
            a_sold_tally="#1#/#2# Sold",
            a_xmult="X#1# Mult",
            a_xmult_minus="-X#1# Mult",
            ante_x_voucher="ANTE #1# VOUCHER",
            challenges_completed="Completed #1#/#2# Challenges",
            completed="#1#/#2# Completed",
            deck_preview_wheel_plural="Numbers may be lower due to the #1# cards drawn face down",
            deck_preview_wheel_singular="Numbers may be lower due to the #1# card drawn face down",
            interest="#1# interest per $#2# (#3# max)",
            loyalty_active="Active!",
            loyalty_inactive="#1# remaining",
            ml_foil_desc={
                "Foil",
                "+#1# Chips",
            },
            ml_holo_desc={
                "Holographic",
                "+#1# Mult",
            },
            ml_negative_consumable_desc={
                "Negative",
                "+#1# consumable Slot",
            },
            ml_negative_desc={
                "Negative",
                "+#1# Joker Slot",
            },
            ml_polychrome_desc={
                "Polychrome",
                "X#1# Mult",
            },
            remaining_discard_money="Remaining Discards ($#1# each)",
            remaining_hand_money="Remaining Hands ($#1# each)",
            unlocked="#1#/#2# Unlocked",
        },
        v_text={
            ch_c_all_eternal={
                "All Jokers are {C:eternal}Eternal{}",
            },
            ch_c_chips_dollar_cap={
                "{C:blue}Chips{} cannot exceed the current {C:money}$",
            },
            ch_c_daily={
                "{E:1,s:1.2,C:red}Daily Challenge!",
            },
            ch_c_debuff_played_cards={
                "All {C:attention}Played{} cards become {C:attention}debuffed{} after scoring",
            },
            ch_c_discard_cost={
                "Discards each cost {C:money}$#1#{}",
            },
            ch_c_flipped_cards={
                "{C:green}1 in #1#{} cards are drawn face down",
            },
            ch_c_inflation={
                "Permanently raise prices by {C:money}$1{} on every purchase",
            },
            ch_c_minus_hand_size_per_X_dollar={
                "Hold {C:red}-1{} cards in hand for every {C:money}$#1#{} you have",
            },
            ch_c_no_extra_hand_money={
                "Extra {C:blue}Hands{} no longer earn money",
            },
            ch_c_no_interest={
                "Earn no {C:attention}Interest{} at end of round",
            },
            ch_c_no_reward={
                "All {C:attention}Blinds{} give no reward money",
            },
            ch_c_no_reward_specific={
                "{C:attention}#1# Blinds{} give no reward money",
            },
            ch_c_no_shop_jokers={
                "Jokers no longer appear in the {C:attention}shop",
            },
            ch_c_none={
                "{C:inactive}None",
            },
            ch_c_set_eternal_ante={
                "When ante {C:attention}#1#{} boss is defeated, all Jokers become {C:attention}eternal",
            },
            ch_c_set_joker_slots_ante={
                "When ante {C:attention}#1#{} boss is defeated, set Joker slots to {C:attention}0",
            },
            ch_c_set_seed={
                "1 attempt with set Seed: {C:inactive}{Hidden}",
            },
            ch_m_consumable_slots={
                "{C:attention}#1#{} Consumable Slots",
            },
            ch_m_discards={
                "{C:red}#1#{} discards per round",
            },
            ch_m_dollars={
                "Start with {C:money}$#1#",
            },
            ch_m_hand_size={
                "{C:attention}#1#{} hand size",
            },
            ch_m_hands={
                "{C:blue}#1#{} hands per round",
            },
            ch_m_joker_slots={
                "{C:attention}#1#{} Joker Slots",
            },
            ch_m_none={
                "{C:inactive}None",
            },
        },
    },
}
