return PlaceObj("ModDef", {
	"dependencies", {
		PlaceObj("ModDependency", {
			"id", "ChoGGi_Library",
			"title", "ChoGGi's Library",
			"version_major", 12,
			"version_minor", 8,
		}),
	},
	"title", "Oxygen Management",
	"id", "ChoGGi_OxygenManagement",
	"steam_id", "2497163542",
	"pops_any_uuid", "d8195d02-e409-442c-8345-914f3931d95f",
	"lua_revision", 1007000, -- Picard
	"version", 5,
	"version_major", 0,
	"version_minor", 5,
	"image", "Preview.jpg",
	"author", "ChoGGi",
	"code", {
		"Code/Script.lua",
	},
	"has_options", true,
	"TagGameplay", true,
	"description", [[
A new game is needed (you can use an existing, but you'll need to rebuild buildings).


MOXIEs now cost an additional 2 polymers to build.
Reduce MOXIE production to 2 oxygen, increase electrical consumption to 10.
Increase algae oxygen production to 2, kelp to 1.
Factories cost an additional 2 oxygen (smaller factories use 1).
Each colonist increases dome oxygen use by 0.035 - 0.08 units (age dependant, see mod options).
You cannot build MOXIEs till you research Magnetic Filtering (mod option; can be changed whenever, it's disabled by default).


Requested by YertyL.
https://forum.paradoxplaza.com/forum/threads/more-oxygen-consuming-buildings-and-facilities-are-needed.1175384/
]],
})
