--luacheck: ignore
----------share chat with spectator force-------------------
local function on_console_chat(event)
    if not event.message then
        return
    end
    if not event.player_index then
        return
    end
    local player = game.players[event.player_index]

    local color = {}
    color = player.color
    color.r = color.r * 0.6 + 0.35
    color.g = color.g * 0.6 + 0.35
    color.b = color.b * 0.6 + 0.35
    color.a = 1

    if player.force.name == 'west' then
        game.forces.spectator.print(player.name .. ' (west): ' .. event.message, color)
    end
    if player.force.name == 'east' then
        game.forces.spectator.print(player.name .. ' (east): ' .. event.message, color)
    end
    if player.force.name == 'spectator' then
        game.forces.west.print(player.name .. ' (spectator): ' .. event.message, color)
        game.forces.east.print(player.name .. ' (spectator): ' .. event.message, color)
    end
end

local event = require 'utils.event'
event.add(defines.events.on_console_chat, on_console_chat)
