---------------------------------------------------------------------------------------------------
-- func: haskeyitem <ID> <player>
-- desc: Checks if player has specified KeyItem.
--       Can use either of number or the variable string from keyitems.lua
---------------------------------------------------------------------------------------------------

require("scripts/globals/keyitems");

cmdprops =
{
    permission = 1,
    parameters = "ss"
};

function error(player, msg)
    player:PrintToPlayer(msg);
    player:PrintToPlayer("!haskeyitem <key item ID> {player}");
end;

function onTrigger(player, keyId, target)
    -- validate itemId
    if (keyId == nil) then
        error(player, "You must provide a key item ID.");
        return;
    else
        keyId = tonumber(keyId) or dsp.ki[string.upper(keyId)];
        if (keyId == nil or keyId < 1) then
            error(player, "Invalid key item ID.");
            return;
        end
    end

    -- validate target
    local targ;
    if (target == nil) then
        targ = player:getCursorTarget();
        if (targ == nil or not targ:isPC()) then
            targ = player;
        end
    else
        targ = GetPlayerByName(target);
        if (targ == nil) then
            error(player, string.format("Player named '%s' not found!", target));
            return;
        end
    end

    -- report hasKeyItem
    if (targ:hasKeyItem(keyId)) then
        player:PrintToPlayer(string.format("%s has key item %i.", targ:getName(), keyId));
    else
        player:PrintToPlayer(string.format("%s does not have key item %i.", targ:getName(), keyId));
    end
end;
