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-- func: !checkquest <logID> <questID> {player}
-- desc: Prints status of the quest to the in game chatlog
---------------------------------------------------------------------------------------------------

require("scripts/globals/quests");

cmdprops =
{
    permission = 1,
    parameters = "sss"
};

function error(player, msg)
    player:PrintToPlayer(msg);
    player:PrintToPlayer("!checkquest <logID> <questID> {player}");
end;

function onTrigger(player,logId,questId,target)

    -- validate logId
    local questLog = GetQuestLogInfo(logId);
    if (questLog == nil) then
        error(player, "Invalid logID.");
        return;
    end
    local logName = questLog.full_name;
    logId = questLog.quest_log;

    -- validate questId
    local areaQuestIds = dsp.quest.id[dsp.quest.area[logId]];
    if (questId ~= nil) then
        questId = tonumber(questId) or areaQuestIds[string.upper(questId)];
    end
    if (questId == nil or questId < 0) then
        error(player, "Invalid questID.");
        return;
    end

    -- validate target
    local targ;
    if (target == nil) then
        targ = player:getCursorTarget();
        if (targ == nil or not targ:isPC()) then
            targ = player;
        end
    else
        targ = GetPlayerByName(target);
        if (targ == nil) then
            error(player, string.format("Player named '%s' not found!", target));
            return;
        end
    end

    -- get quest status
    local status = targ:getQuestStatus(logId,questId);
    switch (status): caseof
    {
        [0] = function (x) status = "AVAILABLE"; end,
        [1] = function (x) status = "ACCEPTED"; end,
        [2] = function (x) status = "COMPLETED"; end,
    }

    -- show quest status
    player:PrintToPlayer( string.format( "%s's status for %s quest ID %i is: %s", targ:getName(), logName, questId, status ) );

end;
