-----------------------------------
-- Area: Lower Jeuno
--  NPC: Teigero Bangero
-- Involved in Quests: Save the Clock Tower, The Lost Cardian
-- !pos -58 0 -143 245
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
-----------------------------------

function onTrade(player,npc,trade)
    if (trade:hasItemQty(555,1) == true and trade:getItemCount() == 1) then
        a = player:getCharVar("saveTheClockTowerNPCz2"); -- NPC Zone2
        if (a == 0 or (a ~= 128 and a ~= 160 and a ~= 192 and a ~= 384 and a ~= 640 and a ~= 224 and a ~= 896 and a ~= 416 and
           a ~= 704 and a ~= 448 and a ~= 672 and a ~= 480 and a ~= 736 and a ~= 928 and a ~= 960 and a ~= 992)) then
            player:startEvent(74,10 - player:getCharVar("saveTheClockTowerVar")); -- "Save the Clock Tower" Quest
        end
    end
end;

function onTrigger(player,npc)
    TheKindCardian = player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.THE_KIND_CARDIAN);

    if (player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.THE_WONDER_MAGIC_SET) == QUEST_AVAILABLE) then
        player:startEvent(34); -- Base Standard CS & dialog
    elseif (player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.COOK_S_PRIDE) ~= QUEST_COMPLETED) then
        rand = math.random(1,2);
        if (rand == 1) then
            player:startEvent(75); -- During Panta and Naruru Quests
        else
            player:startEvent(32); -- Same...
        end
    elseif (player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.THE_LOST_CARDIAN) == QUEST_AVAILABLE) then
        if (player:getCharVar("theLostCardianVar") == 0) then
            player:startEvent(29); -- First dialog for "The lost cardien" quest
        else
            player:startEvent(66);
        end
    elseif (TheKindCardian == QUEST_ACCEPTED) then
        player:startEvent(66); -- During quest "The kind cardien"
    elseif (TheKindCardian == QUEST_COMPLETED) then
        player:startEvent(67); -- New standard dialog after "The kind cardien"
    else
        player:startEvent(34); -- Base Standard CS & dialog
    end
end;

function onEventUpdate(player,csid,option)
end;

function onEventFinish(player,csid,option)
    if (csid == 74) then
        player:addCharVar("saveTheClockTowerVar", 1);
        player:addCharVar("saveTheClockTowerNPCz2", 128);
    elseif (csid == 29) then
        player:setCharVar("theLostCardianVar",1);
    end
end;