-----------------------------------------------------------------------
-- func: raise <power> <player>
-- desc: Sends raise menu to GM or target player.
-----------------------------------------------------------------------

cmdprops =
{
    permission = 1,
    parameters = "ss"
};

function error(player, msg)
    player:PrintToPlayer(msg);
    player:PrintToPlayer("!raise {power} {player}");
end;

function onTrigger(player, arg1, arg2)
    local power;
    local target;
    local targ;

    -- decide inputs
    if (arg2 ~= nil) then
        power = tonumber(arg1);
        target = arg2;
    elseif (arg1 ~= nil) then
        if (GetPlayerByName(arg1) == nil) then
            power = tonumber(arg1);
        else
            target = arg1;
        end
    end
    
    -- validate power
    if (power == nil or power > 3) then
        power = 3;
    elseif (power < 1) then
        power = 1;
    end

    -- validate target
    if (target == nil) then
        targ = player;
    else
        targ = GetPlayerByName(target);
        if (targ == nil) then
            error(player, string.format( "Player named '%s' not found!", target ) );
            return;
        end
    end

    -- raise target
    if (targ:isDead()) then
        targ:sendRaise(power);
        if (targ:getID() ~= player:getID()) then
            player:PrintToPlayer( string.format( "Raise %i sent to %s.", power, targ:getName() ) );
        end
    else
        player:PrintToPlayer( string.format( "%s is not dead.", targ:getName() ) );
    end
end;