-----------------------------------
-- Area: Port Bastok
--  NPC: Talib
-- Starts Quest: Beauty and the Galka
-- Starts & Finishes Quest: Shady Business
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/shop");
require("scripts/globals/quests");
local ID = require("scripts/zones/Port_Bastok/IDs");
-----------------------------------

function onTrade(player,npc,trade)

    if (player:getQuestStatus(BASTOK,dsp.quest.id.bastok.SHADY_BUSINESS) >= QUEST_ACCEPTED) then
        if (trade:hasItemQty(642,4) and trade:getItemCount() == 4) then
            player:startEvent(91);
        end
    elseif (player:getQuestStatus(BASTOK,dsp.quest.id.bastok.BEAUTY_AND_THE_GALKA) == QUEST_ACCEPTED) then
        if (trade:hasItemQty(642,1) and trade:getItemCount() == 1) then
            player:startEvent(3);
        end
    end

end;

function onTrigger(player,npc)

    BeautyAndTheGalka = player:getQuestStatus(BASTOK,dsp.quest.id.bastok.BEAUTY_AND_THE_GALKA);

    if (BeautyAndTheGalka == QUEST_COMPLETED) then
        player:startEvent(90);
    elseif (BeautyAndTheGalka == QUEST_ACCEPTED or player:getCharVar("BeautyAndTheGalkaDenied") >= 1) then
        player:startEvent(4);
    else
        player:startEvent(2);
    end

end;

function onEventUpdate(player,csid,option)
    -- printf("CSID2: %u",csid);
    -- printf("RESULT2: %u",option);

end;

function onEventFinish(player,csid,option)

    if (csid == 2 and option == 0) then
        player:addQuest(BASTOK,dsp.quest.id.bastok.BEAUTY_AND_THE_GALKA);
    elseif (csid == 2 and option == 1) then
        player:setCharVar("BeautyAndTheGalkaDenied",1);
    elseif (csid == 3) then
        player:tradeComplete();
        player:addKeyItem(dsp.ki.PALBOROUGH_MINES_LOGS);
        player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.PALBOROUGH_MINES_LOGS);
    elseif (csid == 90) then
        ShadyBusiness = player:getQuestStatus(BASTOK,dsp.quest.id.bastok.SHADY_BUSINESS);

        if (ShadyBusiness == QUEST_AVAILABLE) then
            player:addQuest(BASTOK,dsp.quest.id.bastok.SHADY_BUSINESS);
        end
    elseif (csid == 91) then
        ShadyBusiness = player:getQuestStatus(BASTOK,dsp.quest.id.bastok.SHADY_BUSINESS);

        if (ShadyBusiness == QUEST_ACCEPTED) then
            player:addFame(NORG,100);
            player:completeQuest(BASTOK,dsp.quest.id.bastok.SHADY_BUSINESS);
        else
            player:addFame(NORG,80);
        end

        player:tradeComplete();
        player:addGil(GIL_RATE*350);
        player:messageSpecial(ID.text.GIL_OBTAINED,GIL_RATE*350);
    end

end;