--[[ Copyright (c) 2009 Edvin "Lego3" Linge

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. --]]

--! Hospital policy fullscreen window (set staff tiredness and patient cure thresholds, etc.).
class "UIPolicy" (UIFullscreen)

---@type UIPolicy
local UIPolicy = _G["UIPolicy"]

function UIPolicy:UIPolicy(ui)
  self:UIFullscreen(ui)
  local gfx = ui.app.gfx
  if not pcall(function()
    self.background = gfx:loadRaw("Pol01V", 640, 480, "QData", "QData", "Pol01V.pal", true)
    local palette = gfx:loadPalette("QData", "Pol01V.pal", true)
    self.panel_sprites = gfx:loadSpriteTable("QData", "Pol02V", true, palette)
    self.label_font = gfx:loadFontAndSpriteTable("QData", "Font74V", false, palette)
    self.text_font = gfx:loadFontAndSpriteTable("QData", "Font105V", false, palette)
  end) then
    ui:addWindow(UIInformation(ui, {_S.errors.dialog_missing_graphics}))
    self:close()
    return
  end

  local hosp = ui.hospital
  self.hospital = hosp

  local --[[persistable:hospital_policy_allow_staff]] function allowStaff(name)
    if name == "Allow" then
      if self.prohibit_button.toggled then -- Changing setting from prohibit to allow
        hosp.policies["staff_allowed_to_move"] = true
        self.prohibit_button:toggle()
      else -- Already allowed, toggle again
        self.allow_button:toggle()
      end
    else -- Clicking the prohibit button
      if self.allow_button.toggled then -- Changing setting from allow to prohibit
        hosp.policies["staff_allowed_to_move"] = false
        self.allow_button:toggle()
      else -- Already prohibited, toggle again
        self.prohibit_button:toggle()
      end
    end
  end

  -- Buttons
  self:addPanel(0, 607, 447):makeButton(0, 0, 26, 26, 6, self.close)
      :setTooltip(_S.tooltip.policy.close)

  self.allow_button = self:addPanel(0, 348, 379)
      :makeToggleButton(0, 0, 48, 17, 4, allowStaff, "Allow")
      :setTooltip(_S.tooltip.policy.staff_leave)
      :setSound("selectx.wav") -- Allow staff to move

  self.prohibit_button = self:addPanel(0, 395, 379)
      :makeToggleButton(0, 0, 48, 17, 5, allowStaff, "Prohibit")
      :setTooltip(_S.tooltip.policy.staff_stay)
      :setSound("selectx.wav") -- Prohibit staff to move

  if self.hospital.policies["staff_allowed_to_move"] then
    self.allow_button:toggle()
  else
    self.prohibit_button:toggle()
  end

  -- Slider positions
  local guess     = 129 + math.floor(hosp.policies["guess_cure"] * 299)
  local home      = 129 + math.floor(hosp.policies["send_home"] * 299)
  local stop      = 124 + math.floor((hosp.policies["stop_procedure"] - 1) * 299)
  local staffroom = 149 + math.floor(hosp.policies["goto_staffroom"] * 250)

  -- Sliders
  self.sliders = {}
  self.sliders["guess_cure"] = self:addPanel(2, guess, 119, 82, 44)
  self.sliders["send_home"] = self:addPanel(1, home, 135, 82, 28)
  self.sliders["stop_procedure"] = self:addPanel(3, stop, 210, 92, 28)
  self.sliders["goto_staffroom"] = self:addPanel(3, staffroom, 285, 92, 28)

  self.sliders["guess_cure"].min_x = home
  self.sliders["guess_cure"].total_min_x = 129 -- Needed to get the correct value set when windows is closed.
  self.sliders["guess_cure"].max_x = 428
  self.sliders["send_home"].min_x = 129
  self.sliders["send_home"].max_x = guess
  self.sliders["send_home"].total_max_x = 428
  self.sliders["stop_procedure"].min_x = 124
  self.sliders["stop_procedure"].max_x = 423
  self.sliders["stop_procedure"].addition = true -- This value goes from 1 to 2.
  self.sliders["goto_staffroom"].min_x = 149
  self.sliders["goto_staffroom"].max_x = 399

  -- Z order of the sliders.
  -- The small 'send_home' slider must be tested first in 'self:panelHit',
  -- to ensure it can always be moved, even if the big 'guess_cure' is at the
  -- same position.
  self.sliders_z = {self.sliders["send_home"], self.sliders["guess_cure"],
      self.sliders["stop_procedure"], self.sliders["goto_staffroom"]}

  -- Tooltips for slider bars
  self:makeTooltip(_S.tooltip.policy.diag_procedure,   161, 119, 479, 174)
  self:makeTooltip(_S.tooltip.policy.diag_termination, 161, 210, 479, 249)
  self:makeTooltip(_S.tooltip.policy.staff_rest,       161, 285, 479, 324)
end

function UIPolicy:draw(canvas, x, y)
  self.background:draw(canvas, self.x + x, self.y + y)
  UIFullscreen.draw(self, canvas, x, y)
  x, y = self.x + x, self.y + y

  local text = self.text_font
  local label = self.label_font

  -- Labels on the panels. Labels are always capitalised.
  local added_x = self.sliders["send_home"].x
  local added_y = self.sliders["send_home"].y
  label:draw(canvas, _S.policy.sliders.send_home:upper(), x + added_x, y + added_y + 2, 82, 0)

  added_x = self.sliders["guess_cure"].x
  added_y = self.sliders["guess_cure"].y
  label:draw(canvas, _S.policy.sliders.guess:upper(), x + added_x, y + added_y + 2, 82, 0)

  added_x = self.sliders["stop_procedure"].x
  added_y = self.sliders["stop_procedure"].y
  label:draw(canvas, _S.policy.sliders.stop:upper(), x + added_x, y + added_y + 2, 92, 0)

  added_x = self.sliders["goto_staffroom"].x
  added_y = self.sliders["goto_staffroom"].y
  label:draw(canvas, _S.policy.sliders.staff_room:upper(), x + added_x, y + added_y + 2, 92, 0)

  -- All other text
  text:draw(canvas, _S.policy.header,            x + 160, y + 78, 300, 0)
  text:draw(canvas, _S.policy.diag_procedure,    x + 161, y + 100)
  text:draw(canvas, _S.policy.diag_termination,  x + 161, y + 181)
  text:draw(canvas, _S.policy.staff_rest,        x + 161, y + 262)
  text:draw(canvas, _S.policy.staff_leave_rooms, x + 161, y + 374)
end

function UIPolicy:onMouseMove(x, y, dx, dy)
  local repaint = UIFullscreen.onMouseMove(self, x, y, dx, dy)
  if self.moving_panel then -- A slider is being moved.
    local p = self.moving_panel
    self.moved_x = self.moved_x + dx
    local new_x = self.moved_x + self.down_x - self.moving_panel.w / 2 - self.offset
    if new_x > p.min_x then
      if new_x < p.max_x then
        self.moving_panel.x = new_x
        self.position_x = new_x
      else
        self.moving_panel.x = self.moving_panel.max_x
        self.position_x = self.moving_panel.max_x
      end
    else
      self.moving_panel.x = self.moving_panel.min_x
      self.position_x = self.moving_panel.min_x
    end
    repaint = true
  end
  return repaint
end

function UIPolicy:onMouseDown(code, x, y)
  if code == "left" then
    self.moving_panel = self:panelHit(x, y)
    if self.moving_panel then
      self.down_x = x
      self.offset = x - (self.moving_panel.x + self.moving_panel.w / 2)
      self.moved_x = 0
      self.position_x = self.moving_panel.x
      return true
    end
  end
  return UIFullscreen.onMouseDown(self, code, x, y)
end

function UIPolicy:onMouseUp(code, x, y)
  if self.moving_panel then
    if self.moving_panel == self.sliders["guess_cure"] then
      self.sliders["send_home"].max_x = self.position_x
    elseif self.moving_panel == self.sliders["send_home"] then
      self.sliders["guess_cure"].min_x = self.position_x
    end
  end
  self.moving_panel = nil
  return UIFullscreen.onMouseUp(self, code, x, y)
end

--! Detect which slider is clicked by the mouse.
--!param x (int) X position of the mouse.
--!param y (int) Y position of the mouse.
--!return Slider that was detected at the given position, or nil
function UIPolicy:panelHit(x, y)
  for _, panel in ipairs(self.sliders_z) do
    if x > panel.x and y > panel.y and x < panel.x + panel.w and y < panel.y + panel.h then
      return panel
    end
  end
  return nil
end

--! Close the window.
function UIPolicy:close()
  -- Save new slider positions in the hospital policies again for the next use.
  for key, s in pairs(self.sliders or {}) do
    local divider = (s.total_max_x or s.max_x) - (s.total_min_x or s.min_x)
    local number = (s.addition and 1 or 0)
    self.hospital.policies[key] = number + (s.x - (s.total_min_x or s.min_x))/divider
  end
  UIFullscreen.close(self)
  self.ui:getWindow(UIBottomPanel):updateButtonStates()
end

function UIPolicy:afterLoad(old, new)
  if old < 116 then -- Ensure panelHit tests the sliders in the right order.
    self.sliders_z = {self.sliders["send_home"], self.sliders["guess_cure"],
        self.sliders["stop_procedure"], self.sliders["goto_staffroom"]}
  end
  if old < 179 then
    local gfx = TheApp.gfx

    self.background = gfx:loadRaw("Pol01V", 640, 480, "QData", "QData", "Pol01V.pal", true)
    local palette = gfx:loadPalette("QData", "Pol01V.pal", true)
    self.panel_sprites = gfx:loadSpriteTable("QData", "Pol02V", true, palette)
    self.label_font = gfx:loadFontAndSpriteTable("QData", "Font74V", false, palette)
    self.text_font = gfx:loadFontAndSpriteTable("QData", "Font105V", false, palette)
  end

  UIFullscreen.afterLoad(self, old, new)
end
