-----------------------------------
-- Area: Bastok Mines
--  NPC: Pavvke
-- Starts Quests: Fallen Comrades (100%)
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
local ID = require("scripts/zones/Bastok_Mines/IDs");
-----------------------------------

function onTrade(player,npc,trade)

count = trade:getItemCount();
SilverTag = trade:hasItemQty(13116,1);
Fallen = player:getQuestStatus(BASTOK,dsp.quest.id.bastok.FALLEN_COMRADES);

    if (Fallen == 1 and SilverTag == true and count == 1) then
        player:tradeComplete();
        player:startEvent(91);
    elseif (Fallen == 2 and SilverTag == true and count == 1) then
        player:tradeComplete();
        player:startEvent(92);
    end

end;

function onTrigger(player,npc)

Fallen = player:getQuestStatus(BASTOK,dsp.quest.id.bastok.FALLEN_COMRADES);
pLevel = player:getMainLvl(player);
pFame = player:getFameLevel(BASTOK);

    if (Fallen == 0    and pLevel >= 12 and pFame >= 2) then
        player:startEvent(90);
    else
        player:startEvent(75);
    end

end;

function onEventUpdate(player,csid,option)
    -- printf("CSID2: %u",csid);
    -- printf("RESULT2: %u",option);
end;

function onEventFinish(player,csid,option)

    if (csid == 90) then
        player:addQuest(BASTOK,dsp.quest.id.bastok.FALLEN_COMRADES);
    elseif (csid == 91) then
        player:completeQuest(BASTOK,dsp.quest.id.bastok.FALLEN_COMRADES);
        player:addFame(BASTOK,120);
        player:addGil(GIL_RATE*550);
        player:messageSpecial(ID.text.GIL_OBTAINED,GIL_RATE*550);
    elseif (csid == 92) then
        player:addFame(BASTOK,8);
        player:addGil(GIL_RATE*550);
        player:messageSpecial(ID.text.GIL_OBTAINED,GIL_RATE*550);
    end

end;
