-----------------------------------------
-- Spell: Frazzle II
-----------------------------------------
require("scripts/globals/magic")
require("scripts/globals/msg")
require("scripts/globals/status")
require("scripts/globals/utils")
-----------------------------------------

function onMagicCastingCheck(caster, target, spell)
    return 0
end

function onSpellCast(caster, target, spell)
    local dMND = caster:getStat(dsp.mod.MND) - target:getStat(dsp.mod.MND)

    -- Base evasion reduction is determend by enfeebling skill
    -- Caps at -40 evasion at 350 skill
    local basePotency = utils.clamp(math.floor(caster:getSkillLevel(dsp.skill.ENFEEBLING_MAGIC) * 4 / 35), 0, 40)

    -- dMND is tacked on after
    -- Min cap: 0 at 0 dMND
    -- Max cap: 10 at 50 dMND
    basePotency = basePotency + utils.clamp(math.floor(dMND / 5), 0, 10)
    local power = calculatePotency(basePotency, spell:getSkillType(), caster, target)

    local duration = calculateDuration(120, spell:getSkillType(), spell:getSpellGroup(), caster, target)

    local params = {}
    params.diff = dMND
    params.skillType = dsp.skill.ENFEEBLING_MAGIC
    params.bonus = 0
    params.effect = dsp.effect.MAGIC_EVASION_DOWN
    local resist = applyResistanceEffect(caster, target, spell, params)

    if resist >= 0.5 then
        if target:addStatusEffect(params.effect, power, 0, duration * resist) then
            spell:setMsg(dsp.msg.basic.MAGIC_ENFEEB_IS)
        else
            spell:setMsg(dsp.msg.basic.MAGIC_NO_EFFECT)
        end
    else
        spell:setMsg(dsp.msg.basic.MAGIC_RESIST)
    end

    return params.effect
end