-- Diablohu(diablohudream@gmail.com)
-- yleaf(yaroot@gmail.com)
-- sunlcy@NGA
-- Mini Dragon <流浪者酒馆-Brilla@金色平原> 20250510

if GetLocale() ~= "zhCN" then return end
if not DBM_GUI_L then DBM_GUI_L = {} end

local L = DBM_GUI_L

L.MainFrame 				= "Deadly Boss Mods"

L.TranslationByPrefix		= "翻译:"
L.TranslationBy 			= "Mini_Dragon(Brilla@金色平原) 原翻译：Diablohu & yleaf & sunlcy"
L.Website					= "拜访我们的Discord |cFF73C2FBhttps://discord.gg/deadlybossmods|r. 在Twitter上关注 @deadlybossmods 或 @MysticalOS"
L.WebsiteButton				= "网页"

L.OTabBosses	= "模块"
L.OTabRaids		= "副本"
L.OTabDungeons	= "地下城"
L.OTabWorld		= "世界Boss"
L.OTabScenarios	= "场景"
L.OTabPlugins	= "其他"
L.OTabOptions	= "核心选项"
--L.OTabTools							= "Tools"--Such as break timer button, durability checks, latency checks, keystone checks (in future)
L.OTabAbout		= "关于"

--Main Tab, Tools checks
--L.Tools_LatencyCheck				= "Latency Check"
--L.Tools_DurabilityCheck				= "Durability Check"
--L.Tools_KeystoneCheck				= "Keystone Check"

--L.Tools_BreakTimer					= "Start Break Timer"
--L.Tools_PizzaTimer					= "Start Generic Timer"

--L.Tools_Duration					= "Duration"
--L.Tools_Message						= "Timer Message"

L.TabCategory_CURRENT_SEASON		= "当前赛季"

L.TabCategory_OTHER			= "其它模块"
L.TabCategory_AFFIXES		= "前缀"

L.BossModLoaded 			= "%s 状态"
L.BossModLoad_now 			= [[该模块尚未启动。
当你进入相应副本时其会自动加载。
你也可以点击开启模块按钮手动启动该模块。]]

L.PosX						= "X坐标"
L.PosY						= "Y坐标"

L.MoveMe 					= "移动我"
L.Button_OK 				= "确定"
L.Button_Cancel 			= "取消"
L.Button_LoadMod 			= "加载模块"
L.Mod_Enabled				= "开启: %s"
L.Mod_Reset					= "恢复默认设置"
L.Reset 					= "重置"
L.Import					= "导入"

L.Enable					= "开启"
L.Disable					= "关闭"

L.NoSound					= "静音"

L.IconsInUse				= "该模块使用到的团队标记"

-- Tab: Boss Statistics
L.BossStatistics			= "首领统计"
L.Statistic_Kills			= "击杀:"
L.Statistic_Wipes			= "失败:"
L.Statistic_Incompletes		= "未完成:"
L.Statistic_BestKill		= "最好成绩:"
L.Statistic_BestRank		= "最佳排名:"

-- Tab: General Options
L.TabCategory_Options	 	= "常规设置"
L.Area_BasicSetup			= "初始 DBM 设置提示"
L.Area_ModulesForYou		= "哪些 DBM 模块适合您?"
L.Area_ProfilesSetup		= "DBM 配置文件指南"
-- Panel: Core & GUI
L.Core_GUI 					= "核心与图形"
L.General 					= "DBM核心综合设置"
L.EnableMiniMapIcon			= "显示小地图按钮"
L.EnableCompartmentIcon		= "显示小地图整合按钮"
L.UseSoundChannel			= "设置DBM使用的声道"
L.UseMasterChannel			= "主声道"
L.UseDialogChannel			= "对话声道"
L.UseSFXChannel				= "音效声道"
L.Latency_Text				= "设定团队之间DBM最高延迟阈值：%d"

L.Button_RangeFrame			= "显示/隐藏距离雷达框体"
L.Button_InfoFrame			= "显示/隐藏信息框体"
L.Button_TestBars			= "测试计时条"
L.Button_MoveBars			= "移动计时条"
L.Button_ResetInfoRange		= "重置信息/距离雷达框体"

L.ModelOptions				= "3D模型选项"
L.EnableModels				= "在首领选项中启用3D模型"
L.ModelSoundOptions			= "为模型查看器设置声音选项"
L.ModelSoundShort			= "短"
L.ModelSoundLong			= "长"

L.ResizeOptions			 	= "调整窗口选项"
L.ResizeInfo				= "您可以通过拖动右下角来调整GUI窗口大小"
L.Button_ResetWindowSize	= "重置GUI窗口大小"
L.Editbox_WindowWidth		= "GUI窗口宽度"
L.Editbox_WindowHeight		= "GUI窗口高度"

L.UIGroupingOptions			= "界面分组选项 (更改这些需要输入 /reload 来重载界面)"
L.GroupOptionsExcludeIcon	= "按照技能分组排除“设置标记图标”选项 (它们将像以前一样在“图标”类中显示)"
L.GroupOptionsExcludePrivateAura	= "排除“私人光环”声音选项，不按技能分组（它们将被分组到自己的“私人光环”类别中）"
L.AutoExpandSpellGroups		= "按照技能分组自动扩展选项"
L.ShowWAKeys				= "在技能名称旁边显示 WeakAuras 键，以便使用DBM触发器编写WeakAuras脚本。 需要注意的是，在分阵营的对战中，技能的ID可能会因为队长的阵营而变动"
--L.ShowSpellDescWhenExpanded	= "分组扩展时显示技能描述"
L.NoDescription				= "此技能无描述说明"
L.CustomOptions				= "此类别包含针对没有自己的技能或事件ID的事件的自定义选项。 这些选项已使用自定义手动 ID 分组在一起，以便于创建 WeakAuras"

-- Panel: Auto Logging
L.Panel_AutoLogging			= "自动记录"

--Auto Logging: Logging toggles/types
L.Area_AutoLogging			= "自动战斗日志开关"
L.AutologBosses				= "自动采用官方格式记录日志。"
L.AdvancedAutologBosses		= "自动采用 Transcriptor 记录日志"
--Auto Logging: Global filter Options
L.Area_AutoLoggingFilters	= "自动记录选项"
L.RecordOnlyBosses			= "不记录小怪数据 (只记录团队BOSS数据，使用 /dbm pull 可提前记录并使得记录更准确，如提前偷药水或是召唤大军。)"
L.DoNotLogLFG				= "不记录随机5人本/团队副本"
--Auto Logging: Recorded Content types
L.Area_AutoLoggingContent	= "自动记录内容"
L.LogCurrentMythicRaids		= "当前等级（或Remix）M团队副本"--Retail Only
L.LogCurrentRaids			= "当前等级（或Remix）非M团队副本"
L.LogTWRaids				= "时光团队副本或通过克罗米进入的（非Remix）团队副本"--Retail Only
L.LogTrivialRaids			= "低等级团队"
L.LogCurrentMPlus			= "当前等级（或Remix）M+ 5人本"--Retail Only
L.LogCurrentMythicZero		= "当前等级（或Remix）M0 5人本"--Retail Only
L.LogTWDungeons				= "时光5人本或通过克罗米进入的（非Remix）5人本"--Retail Only
L.LogCurrentHeroic			= "当前等级的英雄5人本"

-- Panel: Extra Features
L.Panel_ExtraFeatures		= "其他功能"

L.Area_SoundAlerts			= "语音/闪烁警报选项"
L.LFDEnhance				= "当发起角色检查或随机团队/战场就绪时，在主声道播放准备音效(即使关闭了音效而且很大声！)并闪烁图标"
L.WorldBossNearAlert		= "当世界附近的Boss进入战斗时播放准备音效(覆盖单独BOSS设置)并闪烁图标"
L.RLReadyCheckSound			= "在主声道/对话声道播放检查准备音效并闪烁图标。"
L.AutoReplySound			= "当你收到DBM自动回复密语时播放警告声和闪烁图标"

L.Area_CombatAlerts			= "战斗警报选项"
L.AFKHealthWarning			= "当你在挂机/暂离 状态下（任意生命值）受到伤害时播放音效并闪烁图标"
L.HealthWarningLow			= "当你的生命值低于35%并受到伤害时播放音效并闪烁图标"
L.EnteringCombatAlert		= "当你进入战斗模式后播放音效并闪烁图标"
L.LeavingCombatAlert		= "当你离开战斗后播放音效"
--
L.TimerGeneral 				= "计时器选项"
L.SKT_Enabled				= "总是显示最速胜利计时条(覆盖单独BOSS设置)"
L.ShowRespawn				= "Boss战斗未完成时显示Boss刷新计时条"
L.ShowQueuePop				= "显示随机小队/团队查找器确认计时条"
L.ShowBerserkWarnings		= "在 $spell:26662 剩余 10/5/3/1 分钟和 30/10 秒时提示"
--
L.Area_3rdParty				= "第三方插件选项"
L.oRA3AnnounceConsumables	= "在战斗开始时通报oRA3消耗品检查"
L.Area_Invite				= "组队邀请选项"
L.AutoAcceptFriendInvite	= "自动接受来自好友列表里的好友的组队邀请"
L.AutoAcceptGuildInvite		= "自动接受同公会成员的组队邀请"
L.Area_Advanced				= "高级选项"
L.FakeBW					= "当Bigwig启用检测时，假装DBM就是Bigwig"

-- Panel: Profiles
L.Panel_Profile				= "配置文件"
L.Area_CreateProfile		= "创建DBM核心配置"
L.EnterProfileName			= "输入配置文件名称"
L.CreateProfile				= "创建带有默认设置的配置文件"
L.Area_ApplyProfile			= "选择一个已有的DBM核心配置文件并应用它"
L.SelectProfileToApply		= "选择一个配置文件并应用"
L.Area_CopyProfile			= "复制一个配置文件"
L.SelectProfileToCopy		= "选择一个配置文件并复制"
L.Area_DeleteProfile		= "删除一个已有的DBM核心配置文件"
L.SelectProfileToDelete		= "选择一个配置文件并删除"
L.Area_DualProfile			= "Boss模块配置文件选项"
L.DualProfile				= "为Boss的每个专精开启不同的配置选项(Boss的配置在boss模块里)。默认状态下，当你切换专精时，DBM会重置选项到默认状态，选中本选项后，每个专精都有对应的配置文件，切换专精不会丢失上一个专精的配置。"

L.Area_ModProfile			= "复制/删除一个角色/专精选项"
L.ModAllReset				= "重置所有Boss模块选项"
L.ModAllStatReset			= "重置所有Boss模块状态"
L.SelectModProfileCopy		= "复制所有选项："
L.SelectModProfileCopySound	= "只复制声音选项："
L.SelectModProfileCopyNote	= "只复制自定义注记："
L.SelectModProfileDelete	= "删除 Boss 模块设置："

L.Area_ImportExportProfile	= "导入导出配置"
L.ImportExportInfo			= "导入会覆盖你当前的配置，请小心使用"
L.ButtonImportProfile		= "导入配置"
L.ButtonExportProfile		= "导出配置"

L.ImportErrorOn				= "自定义语音缺失: %s"
L.ImportVoiceMissing		= "找不要语音包: %s"

-- Tab: Alerts
L.TabCategory_Alerts	 	= "警报"
L.Area_SpecAnnounceConfig	= "特殊警报提示和声音指南"
L.Area_SpecAnnounceNotes	= "特殊警报自定义指南"
L.Area_VoicePackInfo		= "所有 DBM 语音包信息"

-- Panel: Raidwarning
L.Tab_RaidWarning 			= "团队警报"
L.RaidWarning_Header		= "团队警报设置"
L.RaidWarnColors 			= "团队警报颜色"
L.RaidWarnColor_1 			= "颜色 1"
L.RaidWarnColor_2 			= "颜色 2"
L.RaidWarnColor_3		 	= "颜色 3"
L.RaidWarnColor_4 			= "颜色 4"
L.InfoRaidWarning			= [[你可以对团队警报的文本颜色及其位置进行设定。
在这里会显示诸如“玩家X受到了Y效果的影响”之类的信息。]]
L.ColorResetted 			= "该颜色设置已重置。"
L.ShowWarningsInChat 		= "在聊天窗口中显示警报"
L.WarningIconLeft 			= "左侧显示图标"
L.WarningIconRight 			= "右侧显示图标"
L.WarningIconChat 			= "在聊天窗口中显示图标"
L.WarningAlphabetical		= "按字母顺序排序"
L.Warn_Duration				= "警告持续时间: %0.1f 秒"
L.None						= "无"
L.Random					= "随机"
L.Outline					= "描边"
L.ThickOutline				= "加粗描边"
L.MonochromeOutline			= "单色描边"
L.MonochromeThickOutline	= "单色加粗描边"
L.RaidWarnSound				= "发出团队警报时播放声音"

-- Panel: Spec Warn Frame
L.Panel_SpecWarnFrame		= "特殊团队警报"
L.Area_SpecWarn				= "特殊警报设置"
L.SpecWarn_ClassColor		= "为特殊警报启用分职业着色"
L.ShowSWarningsInChat 		= "在聊天窗口中显示特殊警报"
L.SWarnNameInNote			= "使用自定义注记的特殊警报请选择 类型5"
L.SpecialWarningIcon		= "特殊警报使用技能图标"
L.ShortTextSpellname		= "使用较短的技能名称 (当可行时)"
L.SpecWarn_FlashFrameRepeat	= "重复 %d 次 (如果开启的话)"
L.SpecWarn_Flash			= "屏幕闪烁"
L.SpecWarn_Vibrate			= "闪烁控制器"
L.SpecWarn_FlashRepeat		= "重复闪烁"
L.SpecWarn_FlashColor		= "闪烁颜色 %d"
L.SpecWarn_FlashDur			= "闪烁持续时间: %0.1f"
L.SpecWarn_FlashAlpha		= "闪烁透明度: %0.1f"
L.SpecWarn_DemoButton		= "测试警报"
L.SpecWarn_ResetMe			= "重置"
L.SpecialWarnSoundOption	= "设置默认声音"
L.SpecialWarnHeader1		= "类型 1: 设置影响您或您的操作的普通优先级警报选项"
L.SpecialWarnHeader2		= "类型 2: 设置影响每个人的正常优先级警报选项"
L.SpecialWarnHeader3		= "类型 3: 设置高优先级警报的选项"
L.SpecialWarnHeader4		= "类型 4: 设置“高优先级”选项会避免特殊警报"
L.SpecialWarnHeader5		= "类型 5: 设置警报选项，并包含玩家姓名"

-- Panel: Generalwarnings
L.Tab_GeneralMessages 		= "聊天窗口消息"
L.SelectChatFrameArea		= "聊天窗口选项"
L.SelectChatFrameButton		= "选择聊天窗口"
L.SelectChatFrameInfoIdle		= "消息在 %s 中显示。"
L.SelectChatFrameDefaultName	= "默认聊天窗口"
L.SelectChatFrameInfoDone		= "消息会在本聊天窗口中显示。"
L.SelectChatFrameInfoSelect		= "选择一个聊天窗口。"
L.SelectChatFrameInfoSelectNow	= "点击以选择 %s."
L.CoreMessages				= "核心信息设置"
L.ShowPizzaMessage 			= "在聊天窗口中显示计时条广播信息"
L.ShowAllVersions	 		= "当执行版本检查时,在聊天窗口中显示所有团员的Boss模组版本(如果禁用，仍旧显示过期/目前总结)"
L.ShowReminders				= "显示建议消息，缺少的模块和需要修补程序的信息。"

L.CombatMessages			= "战斗信息设置"
L.ShowEngageMessage 		= "在聊天窗口中显示开战信息"
L.ShowDefeatMessage 		= "在聊天窗口中显示击杀信息"
L.ShowGuildMessages 		= "在聊天窗口中显示公会开战/击杀/灭团信息"
L.ShowGuildMessagesPlus		= "在聊天窗口中显示公会中的M+以上难度的开战/击杀/灭团信息(需要团队选项)"

L.Area_ChatAlerts			= "其他警报选项"
L.RoleSpecAlert				= "当进入团队时，如果拾取专精与当前角色专精不同，则显示警告。"
L.CheckGear					= "当你身上的装备装等低于背包装等40点时显示警告。(可能没有装备某物品或装备了低等级的任务道具或没有装备主武器)"
L.WorldBossAlert			= "当世界Boss进入战斗后发送警告，这个信息可能是你的朋友或者同公会成员发送的。 (由于跨服，卡位面等因素，可能不准确)"
L.WorldBuffAlert			= "在您的位面启动世界增益释放时显示警报信息和计时器。(探索服不可用)"

L.Area_BugAlerts			= "错误报告选项"
L.BadTimerAlert				= "在聊天窗口中显示DBM检测到计时器错误且至少有1秒不正确的信息"

-- Panel: Spoken Alerts Frame
L.Panel_SpokenAlerts		= "倒数和语音包"
L.Area_VoiceSelection		= "语音选择"
L.CountdownVoice			= "设置第一倒计时语音"
L.CountdownVoice2			= "设置第二倒计时语音"
L.CountdownVoice3			= "设置第三倒计时语音"
L.PullVoice					= "设置开怪倒计时语音"
L.VoicePackChoice			= "设置语音报警的语音包"
L.MissingVoicePack			= "缺少语音包 (%s)"
L.Area_CountdownOptions		= "倒计时选项"
L.Area_VoicePackReplace		= "语音包替换选项 (当语音包启用、静音以及需要替换)"
L.VPReplaceNote				= "注意: 语音包永远不会更改或删除您的警报声音\n当替换语音包时，它们只是在静音状态。"
L.ReplacesAnnounce			= "替换提示声音 (注意: 语音包除了阶段转换及小怪外很少使用)"
L.ReplacesSADefault			= "替换默认特殊警报声音（自定义声音不会被替换）"
L.Area_VoicePackAdvOptions	= "语音包高级选项"
L.Area_VPLearnMore          = "了解更多关于语音包以及如何使用这些选项的信息"
L.VPLearnMore               = "|cFF73C2FBhttps://github.com/DeadlyBossMods/DBM-Retail/wiki/%5BGuide%5D-DBM-&-Voicepacks#2022-update|r"
L.Area_BrowseOtherVP		= "获取其他语音包"
L.BrowseOtherVPs			= "|cFF73C2FBhttps://curseforge.com/wow/addons/search?search=dbm+voice|r"
L.Area_BrowseOtherCT		= "获取其他倒计时语音包"
L.BrowseOtherCTs			= "|cFF73C2FBhttps://curseforge.com/wow/addons/search?search=dbm+count+pack|r"

-- Panel: Event Sounds
L.Panel_EventSounds			= "事件音效"
L.Area_SoundSelection		= "音效选择(使用鼠标滚轮滚动选择)"
L.EventVictorySound			= "设置战斗胜利音效"
L.EventWipeSound			= "设置灭团音效"
L.EventEngagePT				= "设置倒数开怪的音效"
L.EventEngageSound			= "设置开战音效"
L.EventDungeonMusic			= "设置在副本内播放的音乐"
L.EventEngageMusic			= "设置战斗过程中的音乐"
L.Area_EventSoundsExtras	= "事件音效选项"
L.EventMusicCombined		= "允许在副本内播放在音乐选项中的全部音效(需要/reload 才能加载)"
L.DisableBuiltInMusic		= "禁用内置事件音乐并仅加载第三方音乐包"
L.Area_EventSoundsFilters	= "事件音效过滤条件"
L.EventFilterDungMythicMusic= "不要在M/M+难度下播放副本音乐"
L.EventFilterMythicMusic	= "不要在M/M+难度下播放战斗音乐"

-- Tab: Timers
L.TabCategory_Timers		= "计时条"
L.Area_ColorBytype			= "计时条分类着色指南"
-- Panel: Color by Type
L.Panel_ColorByType	 		= "计时条分类着色"
L.AreaTitle_BarColors		= "计时条颜色"
L.AreaTitle_ImpBarColors	= "导入计时条颜色 (其他用户配置的计时条颜色)"
L.BarTexture				= "计时条材质"
L.BarStyle					= "计时条样式"
L.BarDBM					= "DBM(有动画)"
L.BarSimple					= "简易(没动画)"
L.BarStartColor				= "初始颜色"
L.BarEndColor 				= "结束颜色"
L.Bar_Height				= "计时条高度: %d"
L.Slider_BarOffSetX 		= "X 偏移: %d"
L.Slider_BarOffSetY 		= "Y 偏移: %d"
L.Slider_BarWidth 			= "宽度: %d"
L.Slider_BarScale 			= "缩放: %0.2f"
L.BarSaturation				= "小型计时条的饱和度 (当大型计时条被禁用时): %0.2f"

--Types
L.BarStartColorAdd			= "初始颜色 (小怪)"
L.BarEndColorAdd			= "结束颜色 (小怪)"
L.BarStartColorAOE			= "初始颜色 (AOE)"
L.BarEndColorAOE			= "结束颜色 (AOE)"
L.BarStartColorDebuff		= "初始颜色 (点名技能)"
L.BarEndColorDebuff			= "结束颜色 (点名技能)"
L.BarStartColorInterrupt	= "初始颜色 (打断)"
L.BarEndColorInterrupt		= "结束颜色 (打断)"
L.BarStartColorRole			= "初始颜色 (剧情)"
L.BarEndColorRole			= "结束颜色 (剧情)"
L.BarStartColorPhase		= "初始颜色 (阶段转换)"
L.BarEndColorPhase			= "结束颜色 (阶段转换)"
L.BarStartColorUI			= "初始颜色 (重要)"
L.BarEndColorUI				= "结束颜色 (重要)"
L.BarStartColorI2			= "初始颜色 (重要2)"
L.BarEndColorI2				= "结束颜色 (重要2)"
--Type 7 options
L.Bar7Header				= "自定义计时条选项"
L.Bar7ForceLarge			= "总是使用大型计时条"
L.Bar7CustomInline			= "使用自定义 '!' 图标"
--Timer Example Texts
L.CBTGeneric				= "通用技能"
L.CBTAdd					= "小怪来临"
L.CBTAOE					= "AOE技能"
L.CBTTargeted				= "点名技能"
L.CBTInterrupt				= "打断技能"
L.CBTRole					= "特殊剧情技能"
L.CBTPhase					= "阶段转换"
L.CBTImportant				= "玩家重要技能"
--Dropdown Options
--Special Announce Dropdowns
L.SAOne						= "全局声音1 (个人)"
L.SATwo						= "全局声音2 (所有人)"
L.SAThree					= "全局声音3 (优先行动)"
L.SAFour					= "全局声音4 (优先躲开)"
--Timer Dropdowns
L.ColorDropGeneric			= "通用技能配色"
L.ColorDrop1				= "小怪来临配色"
L.ColorDrop2				= "AOE技能配色"
L.ColorDrop3				= "点名技能配色"
L.ColorDrop4				= "打断技能配色"
L.ColorDrop5				= "剧情配色"
L.ColorDrop6				= "阶段转换配色"
L.CDDImportant1				= "重要 1 配色"
L.CDDImportant2				= "重要 2 配色"
--Countdown Dropdowns
L.CVoiceOne					= "全局倒数 1"
L.CVoiceTwo					= "全局倒数 2"
L.CVoiceThree				= "全局倒数 3"

-- Panel: Bar Appearance
L.Panel_Appearance	 		= "计时条外观"
L.Panel_Behavior	 		= "计时条动作"
L.AreaTitle_BarSetup		= "计时条综合设置"
L.AreaTitle_Behavior		= "计时条特性设置"
L.AreaTitle_BarSetupSmall 	= "小型计时条设置"
L.AreaTitle_BarSetupHuge	= "大型计时条设置"
L.AreaTitle_BarSetupVariance	= "差异计时条设置"
L.EnableHugeBar 			= "开启大型计时条（2号计时条）"
L.EnableVarianceBar 		= "开启差异计时条"
L.VarianceColor				= "差异颜色"
L.VarianceTransparency		= "计时条透明度: %0.1f"
L.VarianceTimerTextBehavior	= "设置可变计时条行为"
L.ZeroatWindowEnds			= "文本在CD结束时归零"
L.ZeroatWindowStartPause	= "文本在CD结束时归零并暂停T"
L.ZeroatWindowStartRestart	= "文本在CD结束时归零并重复"
L.ZeroatWindowStartNeg		= "文本在CD结束时归零并变为负数"--Default
L.BarIconLeft 				= "左侧图标"
L.BarIconRight 				= "右侧图标"
L.ExpandUpwards				= "快消失的计时条在上"
L.FillUpBars				= "填充计时条"
L.ClickThrough				= "禁用鼠标点击事件（允许你点击计时条后面的目标）"
L.Bar_Decimal				= "%d 秒以内显示小数点"
L.Bar_Alpha					= "透明度: %0.1f"
L.Bar_EnlargeTime			= "在 %d 秒后计时条变大"
L.BarSpark					= "计时条闪光"
L.BarFlash					= "快走完时闪动"
L.BarSort					= "按剩余时间排序"
L.BarColorByType			= "按类着色"
L.Highest					= "顶部最高"
L.Lowest					= "顶部最低"
L.NoBarFade					= "使用开始/结束颜色作为长/短计时条颜色，而不是颜色渐变"
L.BarInlineIcons			= "显示条内图标"
L.DisableRightClickBar		= "屏蔽右键点击取消计时条"
L.ShortTimerText			= "使用更短的计时条文字 (当可行时)"
L.KeepBar					= "保持计时条显示直到技能被释放"
L.KeepBar2					= "(当被模组支持时)"
L.FadeBar					= "隐藏超出技能范围的计时条"
L.BarSkin					= "计时条皮肤"

-- Panel: Pull, Break, Combat
L.Panel_PullBreakCombat				= "开怪选项"

L.Area_SoundOptions					= "声音选项"

-- Tab: Global Disables & Filters
L.TabCategory_Filters	 	= "禁用及过滤选项"
L.Area_DBMFiltersSetup		= "DBM 信息过滤指南"
L.Area_BlizzFiltersSetup	= "暴雪信息过滤指南"

-- Panel: Toggle DBM Features
L.Panel_SpamFilter			= "关闭DBM功能"

L.Area_SpamFilter_SpecFeatures		= "通告功能"
L.SpamBlockNoShowAnnounce			= "不为那些不那么重要的通告显示文字和播放语音"
L.SpamBlockNoSpecWarnText			= "不显示特殊警报提示文字"
L.SpamBlockNoSpecWarnFlash			= "特殊警报时不闪烁屏幕"
L.SpamBlockNoSpecWarnVibrate		= "特殊警报时不振动"
L.SpamBlockNoSpecWarnSound			= "不播放特殊团队警报的声音（如果在“语音警报”面板中启用了语音包，则仍然允许语音包）"
L.SpamBlockNoPrivateAuraSound		= "不要注册私人光环声音"

L.Area_SpamFilter_Timers			= "计时器功能"
L.SpamBlockNoShowBossTimers			= "不为Boss显示计时条"
L.SpamBlockNoShowTrashTimers		= "不为小怪显示计时条（同时关闭姓名版CD）"
L.SpamBlockNoShowEventTimers		= "不显示事件计时条（角色扮演，Boss刷新）"
L.SpamBlockNoShowUTimers			= "不显示用户自定义生成的计时条(Custom/Pull/Break)"
L.SpamBlockNoCountdowns				= "不要播放倒计时语音"

L.Area_SpamFilter_Nameplates		= "姓名板功能"
L.SpamBlockNoNameplate				= "不为特殊Boss机制显示姓名面板技能图标（例如敌对目标上的buff和debuff）"
L.SpamBlockNoNameplateCD			= "不为技能冷却计时器显示姓名面板技能图标"
L.SpamBlockNoNameplateCasts			= "不为技能施放计时器显示姓名面板技能图标"
L.SpamBlockNoBossGUIDs				= "不为在使用混合计时条技能冷却计时器显示姓名面板技能图标\n(包括姓名版和普通动作条。通常适用于副本Boss)"
L.AlwaysKeepNPs						= "保持已过期的计时器冷却计时器图标可见，直到重新施放技能"

L.Area_SpamFilter_Misc		= "其他功能"
L.SpamBlockNoSetIcon		= "不在目标上设定标记"
L.SpamBlockNoRangeFrame		= "不显示距离雷达框体"
L.SpamBlockNoInfoFrame		= "不显示信息框体"
L.SpamBlockNoHudMap			= "不显示 HudMap"
L.SpamBlockNoYells			= "不在战斗中大喊"
L.SpamBlockNoNoteSync		= "不接受别人分享的自定义备注"
L.SpamBlockAutoGossip 		= "不自动密聊回复状态"

L.Area_Restore				= "DBM战斗结束重置设置（在模块完成后，DBM 是否还原先前的设置）"
L.SpamBlockNoIconRestore	= "当战斗结束后不保存团队标记状态并重置"
L.SpamBlockNoRangeRestore	= "当Boss模块隐藏距离窗体时不重置窗体位置"

L.Area_PullTimer			= "开怪和倒计时过滤设置"
L.DontShowPTNoID			= "不显示不同区域发送的倒计时"
L.DontShowPT				= "不显示开怪和倒计时条"
L.DontShowPTText			= "不显示开怪和倒计时文字"
L.DontPlayPTCountdown		= "不播放开怪倒计时语音"
L.PT_Threshold				= "不显示高于 %d 秒的倒计时动画"

-- Panel: Reduce Information
L.Panel_ReducedInformation			= "减少信息"

L.Area_SpamFilter_Anounces			= "警报过滤选项"
L.SpamBlockNoShowTgtAnnounce		= "不显示针对目标类型的警报或播放警报音效(上面那个优先级比这个高)"
L.SpamBlockNoTrivialSpecWarnSound	= "如果相对你等级是不重要的内容则不播放特別警报音效 (播放使用选择的标准警报音效替代)"

L.Area_SpamFilter					= "信息过滤选项"
L.DontShowFarWarnings				= "不为过远的事件显示计时条/警报"
L.StripServerName					= "警报和计时器中不显示服务器名"
L.FilterVoidFormSay2				= "当在虚无状态下，不播发位置或报数喊叫（喊叫还是发送的）"

L.Area_SpecFilter					= "角色过滤选项"
L.FilterDispels						= "当驱散技能在冷却时，不显示驱散提示"
L.FilterCrowdControl				= "当打断技能在冷却时，不显示打断提示"
L.FilterTrashWarnings				= "当进入低等级、普通副本时，不显示所有小怪警报"

L.Area_BInterruptFilter				= "Boss打断过滤选项"
L.FilterTargetFocus					= "不显示不是你选中目标的打断提示"
L.FilterInterruptCooldown			= "当打断技能在冷却时, 不显示打断提示"
L.FilterInterruptHealer				= "当你在治疗专精时，不显示打断提示"
L.FilterInterruptNoteName			= "当自定义注记内没有包含你的名字的时候，不显示打断提示"--Only used on bosses, trash mods don't assign counts
L.Area_BInterruptFilterFooter		= "如果没有选择过滤器，则会显示所有打断（可能会有很多提示）。\n如果一些技能很重要，某些模组可能会完全忽略这些过滤器。"
L.Area_TInterruptFilter				= "小怪打断过滤选项"--Reuses above 3 strings

-- Panel: DBM Handholding
L.Panel_HandFilter					= "减少DBM的辅助"
L.Area_SpamFilter_SpecRoleFilters	= "特殊警报过滤选项(控制DBM要怎么做)"
L.SpamSpecInformationalOnly			= "移除特殊警报的全部指示性文字和语音（需要reload界面）。特殊警报会变成普通的声音和文本提示。"
L.SpamSpecRoleDispel				= "不显示 '驱散/偷取' 警报 (没文字也没声音)"
L.SpamSpecRoleInterrupt				= "不显示 '打断' 警报 (没文字也没声音)"
L.SpamSpecRoleDefensive				= "不显示 '自保' 警报 (没文字也没声音)"
L.SpamSpecRoleTaunt					= "不显示 '嘲讽' 警报 (没文字也没声音)"
L.SpamSpecRoleSoak					= "不显示 '分担吸收' 警报 (没文字也没声音)"
L.SpamSpecRoleStack					= "不显示 '叠加层数/层数过高' 警报 (没文字也没声音)"
L.SpamSpecRoleSwitch				= "不显示 '转火' 警报 (没文字也没声音)"
L.SpamSpecRoleGTFO					= "不显示 '快躲开' 警报 (没文字也没声音)"

-- Panel: Blizzard Features
L.Panel_HideBlizzard				= "隐藏游戏自带内容"
--Toast
L.Area_HideBlizzard					= "隐藏游戏自带提示选项"
L.HideGarrisonUpdates				= "Boss 战斗中隐藏要塞队列完成提示"
L.HideGuildChallengeUpdates			= "Boss 战斗中隐藏公会挑战成功信息"
--L.HideBossKill						= "隐藏 Boss 击杀剧情"
--L.HideVaultUnlock					= "隐藏宝箱开启剧情"
--Cut Scenes
L.Area_Cinematics					= "隐藏游戏过场动画"
L.DuringFight						= "自动跳过Boss战斗时的过场动画"--uses explicite IsEncounterInProgress check
L.InstanceAnywhere					= "自动跳过副本、地下城内非战斗时的过场动画"
L.NonInstanceAnywhere				= "别随便开启：隐藏全部世界过场动画"
L.OnlyAfterSeen						= "仅第一次播放 (建议开启，防止剧情或者任务bug)"
--Sound
L.Area_Sound						= "屏蔽游戏内声音"
L.DisableSFX						= "Boss战中屏蔽音效"
L.DisableAmbiance					= "Boss战中屏蔽环境音效"
L.DisableMusic						= "Boss战中屏蔽音乐（如果开启，自定义音乐也不会播放）"
--Other
L.Area_HideBlizzard					= "隐藏游戏自带提示选项"
L.HideBossEmoteFrame				= "Boss 战斗中隐藏Boss表情框体"
L.HideWatchFrame					= "在没有成就追踪的情况下，Boss战斗中隐藏任务追踪框体"
L.HideQuestTooltips					= "Boss 战斗中隐藏鼠标提示窗体中的任务进度"
L.HideTooltips						= "Boss 战斗中完全隐藏鼠标提示窗体"
L.HideBlizzardTimeline				= "Boss 战斗中隐藏暴雪团队时间线"

-- Panel: Raid Leader Controls
L.Tab_RLControls					= "团队队长控制项"
L.Area_FeatureOverrides				= "功能覆盖选项"
L.OverrideIcons 					= "禁用团队中所有玩家的团队标记，包括我自己 (如果你希望DBM按你的要求进行标记，请使用覆盖而不是禁用)"
L.OverrideSay						= "禁用团队中所有玩家的聊天泡泡/说话功能，包含我自己"
L.DisableStatusWhisperShort			= "禁用整个团队的私聊状态回复"--Duplicated from privacy but makes sense to include option in both panels
L.DisableGuildStatusShort			= "禁用整个团队的公会进度消息同步"--Duplicated from privacy but makes sense to include option in both panels
--L.DisabledForDropdown				= "选中的模块禁用已经发送给"--NYI
--L.DiabledForBoth					= "向DBM和BW用户发送以上禁用选项"--NYI
--L.DiabledForDBM						= "向DBM用户发送以上禁用选项"--NYI
--L.DiabledForBW						= "向BW用户发送以上禁用选项"--NYI

L.Area_ConfigOverrides				= "设定覆盖选项 (施工中)"--NYI
L.OverrideBossAnnounceOptions		= "使用我的配置覆盖全团的通告配置"--NYI
L.OverrideBossTimerOptions			= "使用我的配置覆盖全团的计时器配置"--NYI
L.OverrideBossIconOptions			= "使用我的配置覆盖全团的团队标记配置 (如果在上述选项中禁用图示设置，则忽略此选项)"--NYI
L.OverrideBossSayOptions			= "使用我的配置覆盖全团的聊天泡泡/说话配置 (如果在上述选项中禁用聊天泡泡设置，则忽略此选项)"--NYI
L.ConfigAreaFooter					= "该区域的选项仅在本场战斗中临时修改团员的配置，而不会保存配置。"
L.ConfigAreaFooter2					= "建议考虑所有角色职责，并且不要排除T等使用的计时器/警报等"

L.Area_receivingOptions				= "设定接收选项 (施工中)"--NYI
L.NoAnnounceOverride				= "不要接收队长的通告覆盖。"--NYI
L.NoTimerOverridee					= "不要接收队长的计时器覆盖。"--NYI
L.ReplaceMyConfigOnOverride			= "警告：永久使用队长的配置覆盖我的配置"--NYI
L.ReceivingFooter					= "团队标记和聊天泡泡选项无法选择覆盖，因为这些设置会影响您周围的其他玩家"--NYI
L.ReceivingFooter2					= "如果你启用了这些选项，你的配置可能会与队长的意图冲突"--NYI
L.ReceivingFooter3					= "如果您启用了 '替换我的配置' ，你的原始设置将被队长的配置覆盖"--NYI

L.TabFooter							= "本面板中的所有选项仅在你在非5人本/随机团的队长的情况下运作"

-- Panel: Privacy
L.Tab_Privacy 				= "自动回复与隐私"
L.Area_WhisperMessages		= "密语信息设置"
L.AutoRespond 				= "在战斗中自动回复私聊"
L.WhisperStats 				= "在回复的私聊中包含击杀或灭团次数统计信息"
L.DisableStatusWhisper 		= "屏蔽全团成员的密语(需要团长权限)。只对普通/英雄/神话团队和挑战/神话五人小队有效。"
L.Area_SyncMessages			= "信息同步设置"
L.DisableGuildStatus 		= "禁止通报团队进度信息到公会(需要团长权限)"
L.EnableWBSharing 			= "当世界增益BUFF的激活或者世界BOSS刷新/击杀；分享给在同服务器的战网好友。 （此信息将始终与您的公会分享）"

-- Tab: Frames & Integrations
L.TabCategory_Frames		= "框体及其它"
L.Area_NamelateInfo			= "DBM 姓名板光环信息"
-- Panel: InfoFrame
L.Panel_InfoFrame			= "信息框"

-- Panel: Range
L.Panel_Range				= "距离框"

-- Panel: Nameplate
L.Panel_Nameplates			= "姓名板"
L.Plater_Config				= "Open Plater Config"
L.Area_NPStyle				= "样式(注意：仅在DBM管理姓名版时配置。)"
L.NPAuraText				= "在姓名版图标上显示计时器"
L.NPAuraSize				= "技能图标大小 (比例): %d"
L.NPIcon_BarOffSetX 		= "技能图标X轴偏移: %d"
L.NPIcon_BarOffSetY 		= "技能图标Y轴偏移: %d"
L.NPIcon_GrowthDirection 	= "技能图标出现方向"
L.NPIcon_Spacing		 	= "图标间隔: %d"
L.NPIcon_MaxTextLen		 	= "最大文本长度: %d"
L.NPIconAnchorPoint		 	= "图标锚点"
L.NPDemo					= "测试 (靠近姓名版)"
L.FontTypeTimer				= "选择计时器字体"
L.FontTypeText				= "选择文字字体"

L.Area_NPGlow						= "技能图标发光 (注意：仅在DBM管理姓名版的情况下开启发光)"
L.NPIcon_GlowBehavior 		    	= "冷却技能图标发光行为"
L.NPIcon_CastGlowBehavior 		   	= "施法技能图标发光行为"
L.NPIcon_GlowNone			    	= "从不为图标发光"
L.NPIcon_GlowImportant			   	= "为重要的即将冷却/施法的图标发光"
L.NPIcon_GlowAll			    	= "为所有即将冷却/施法的图标发光"
L.NPIcon_GlowTypeCD		        	= "冷却图标发光类型"
L.NPIcon_GlowTypeCast		        = "施法图标发光类型"
L.NPIcon_Pixel  			    	= "像素"
L.NPIcon_Proc  			        	= "触发"
L.NPIcon_AutoCast  			        = "自动施放"
L.NPIcon_Button       			    = "按键"

-- Misc
L.Area_General				= "一般"
L.Area_Position				= "位置"
L.Area_Style				= "样式"

L.FontSize					= "字体大小: %d"
L.FontStyle					= "字体样式"
L.FontColor					= "字体颜色"
L.FontShadow				= "字体阴影"
L.FontType					= "选择字体"

L.FontHeight	= 18

-- Testing
L.DevPanel							= "开发和测试"
L.DevPanelArea						= "开发和测试UI"
L.DevPanelExplanation				= "这是个开发和测试的UI，用于回放战斗记录来证实DBM是否按预期工作。" -- Test UI panel under options
L.DevModPanelExplanation			= [[欢迎来到此模组的开发和测试模式。
您可以在此回放BOSS战斗记录来观察模组的行为和DBM回调的整合测试。有关整合和回调的详细信息可以阅读 DBM-Test/README.md 。DBM带了很多副本的战斗记录，但你也可以通过 Transcriptor 导入自己的 log。
]] -- Playground mode in mods

L.TimewarpSetting					= "时间扭曲：%dx"
L.TimewarpDynamic					= "时间扭曲：动态 (最快)"
L.TestSupportArea					= "模组载入选项"
L.ModNotLoadedWithTests				= "警告：本模组尚加载完整的支持测试。如果模组直接调用 UnitHealth()或UnitName()之类的函数，将不会工作正确，一般是与目标的生命值、能量或者目标有关。"
L.ModLoadedWithTests				= "模组当前载入了测试支持，因为至少有一个插件启动了测试模式。"
L.AlwaysLoadModWithTests			= "总是载入此模组的测试模式 (轻微延长加载时间)"
L.ModLoadRequiresReload				= "，需要UI重新 /reload 来生效" -- Appended to L.AlwaysLoadModWithTests
L.TestSelectArea					= "测试数据" -- Title of the UI area
L.SelectTestLog						= L.TestSelectArea -- Title for the dropdown to select a  specific test
L.SelectPerspective					= "日志观察点 (模拟玩家)"
L.ImportTranscriptor				= "导入 Transcriptor log"
L.ImportTranscriptorHeader			= [[
在下面的编辑框中导入Transcriptor log。导入速度大概是 2 MiB/秒, 如果贴入大文件时将会卡住几秒。
你也可以点击右侧的导入按钮，在Transcriptor的保存变量中导入当前的Transcriptor进程。]]
L.PasteLogHere						= "按下 " .. (IsMacClient() and "Cmd-V" or "Ctrl-V") .. " 在此粘贴 Transcriptor log"
L.LogPasted							= "导入 %.2f MiB，用时 %.1f 秒。 (%.2f MiB/秒)."
L.ImportLocalTranscriptor			= "导入当前\nTranscriptor 进程。"
L.NoLocalTranscriptor				= "找不到本地的Transcriptor数据。"
L.LocalImportDone					= "在Transcriptor中导入了 %d 个 logs，包括 %d 场战斗。"
L.Parsing							= "分析中..."
L.SelectLogDropdown					= "选择战斗"
L.CreateTest						= "创建测试"
L.ExportTest						= "输出测试"
L.ExportedTest						= "测试已输出，一共%d行 (过滤了 %.1f%%)."
L.ExportedTestFailedAnon			= "警告: 日志匿名化失败，发现 %d 个非匿名字符串（详细信息见聊天框架和输出）。"
L.ExportTestFailedNonAnonString		= "警告: 字符串 %q 看上去非匿名"
L.CreatedTest						= "为 %d 个事件建立了测试，用时 %.1f 秒。"
L.NoLogsFound						= "Transcriptor 的导入不包含任何战斗数据。"
L.NoTestDataAvailable				= "无可用测试数据"
L.NoLogSelected						= "创建测试失败：没有选择日志"
L.LogAlreadyImported				= "创建测试失败：测试已导入"

L.RewriteAllToYou					= "同时的全体玩家"
L.RealModOptionsBelow				= "下面的模组选项已经在测试模式和真实设置中同步"
L.Test								= "测试"
L.Tests								= "测试"
L.AllTests							= "全部测试"
L.RunTest							= "运行测试"
L.RunTestShort						= "运行" -- Same intend as RunTest, but a smaller button
L.StopTest							= "停止测试"
L.StopTests							= "停止测试"
L.RunAllTests						= "运行全部测试"
L.Queued							= "队列中"
L.Running							= "运行中"
L.Failed							= "失败"
L.ShowReport						= "显示报告"
L.ShowErrors						= "显示错误"
L.TestModEntry						= "[测试环境] %s"
L.EnterTestMode						= "测试模式"
L.SkipPhase							= "转跳至下一阶段"

L.AnonymizeTest						= "将玩家姓名和GUID匿名"
L.ShowThisTestEverywhere			= "在每个MOD中显示此测试"
L.SaveThisTest						= "保存此测试记录"

L.BossModTColor						= "条颜色"
L.BossModCVoice						= "倒数语音"
L.BossModSWSound					= "警报声音"
