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-- Head Butt (Adamantoise)
-- Deals damage to single target. Additional effects: Accuracy Down and large knockback
---------------------------------------------------

require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")

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function onMobSkillCheck(target,mob,skill)
    return 0
end

function onMobWeaponSkill(target, mob, skill)

    local numhits = 1
    local accmod = 1
    local dmgmod = 3
    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.BLUNT,info.hitslanded)

    -- Large Knockdown ----------------------------

    local typeEffect = dsp.effect.ACCURACY_DOWN

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 50, 0, 120)

    target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.BLUNT)
    return dmg
end
