-----------------------------------
-- Catastrophe
-- Scythe weapon skill
-- Skill Level: N/A
-- Drain target's HP. Bec de Faucon/Apocalypse: Additional effect: Haste
-- This weapon skill is available with the stage 5 relic Scythe Apocalypse or within Dynamis with the stage 4 Bec de Faucon.
-- Also available without Aftermath effects with the Crisis Scythe. After 13 weapon skills have been used successfully, gives one "charge" of Catastrophe.
-- Aligned with the Shadow Gorget & Soil Gorget.
-- Aligned with the Shadow Belt & Soil Belt.
-- Element: None
-- Modifiers: INT:40%  AGI:40%
-- 100%TP    200%TP    300%TP
-- 2.75      2.75      2.75
-----------------------------------
require("scripts/globals/aftermath")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/weaponskills")
-----------------------------------

function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
    local params = {}
    params.numHits = 1
    params.ftp100 = 2.75 params.ftp200 = 2.75 params.ftp300 = 2.75
    params.str_wsc = 0.0 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.4 params.int_wsc = 0.4 params.mnd_wsc = 0.0 params.chr_wsc = 0.0
    params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0
    params.canCrit = false
    params.acc100 = 0.0 params.acc200 = 0.0 params.acc300 = 0.0
    params.atk100 = 1; params.atk200 = 1; params.atk300 = 1;

    if USE_ADOULIN_WEAPON_SKILL_CHANGES then
        params.str_wsc = 0.4 params.agi_wsc = 0.0 params.int_wsc = 0.4
    end

    local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)

    if not target:isUndead() then
        local drain = math.floor(damage * 0.4)
        player:addHP(drain)
    end

    -- Apply aftermath
    if damage > 0 then
        dsp.aftermath.addStatusEffect(player, tp, dsp.slot.MAIN, dsp.aftermath.type.RELIC)
    end

    return tpHits, extraHits, criticalHit, damage
end
