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--  Insipid Nip
--
--  Description: Single target damage. Additional effect: Absorbs a random attribute
--  Type: Physical
--  Utsusemi/Blink absorb: 1 shadow
--  Range: Melee
--  Notes:
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require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")

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function onMobSkillCheck(target,mob,skill)
    return 0
end

function onMobWeaponSkill(target, mob, skill)
    local numhits = 1
    local accmod = 2
    local dmgmod = 3
    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.PIERCING,info.hitslanded)

    if (MobPhysicalHit(skill, dmg, target, info.hitslanded)) then
        target:dispelStatusEffect()
    end

    target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.PIERCING)
    return dmg
end
