---------------------------------------------------
--  Stun_Cannon
--
--  Description: 20'(?) cone ~300 magic damage and Paralysis, ignores Utsusemi
--  Type: Magical
--
--  Range: 20 yalms
---------------------------------------------------

require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")

---------------------------------------------------

function onMobSkillCheck(target,mob,skill)
    local currentForm = mob:getLocalVar("form")

    if (mob:AnimationSub() == 2 and currentForm == 1) then -- proto-omega bipedform
        return 0
    end
    return 1
end

function onMobWeaponSkill(target, mob, skill)
   local dmgmod = 1.5
   local typeEffect = dsp.effect.PARALYSIS
   
    MobStatusEffectMove(mob, target, typeEffect, 20, 0, 120)
    local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,dsp.magic.ele.THUNDER,dmgmod,TP_MAB_BONUS,1)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.MAGICAL,dsp.damageType.DARK,MOBPARAM_IGNORE_SHADOWS)
    
    target:takeDamage(dmg, mob, dsp.attackType.MAGICAL, dsp.damageType.DARK)
    return dmg
end