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--  Crystal Weapon
--
--  Description: Invokes the power of a crystal to deal magical damage of a random element to a single target.
--  Type: Magical
--  Utsusemi/Blink absorb: Ignores shadows
--  Range: Unknown
--  Notes: Can be Fire, Earth, Wind, or Water element.  Functions even at a distance (outside of melee range).
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require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")

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function onMobSkillCheck(target,mob,skill)
    return 0
end

function onMobWeaponSkill(target, mob, skill)
    local dmgmod = 1
    local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,dsp.magic.ele.EARTH,dmgmod,TP_MAB_BONUS,1)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.MAGICAL,dsp.damageType.EARTH,MOBPARAM_IGNORE_SHADOWS)
    target:takeDamage(dmg, mob, dsp.attackType.MAGICAL, dsp.damageType.EARTH)
    return dmg
end
