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--  Dancing Chains
--
--  Description: Additional effect: Drown
--  Type: Magical
--  Utsusemi/Blink absorb: Ignores shadows
--  Range: Unknown cone
--  Notes:
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require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")

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function onMobSkillCheck(target,mob,skill)
    return 0
end

function onMobWeaponSkill(target, mob, skill)

    local numhits = 1
    local accmod = 1
    local dmgmod = 3
    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.BLUNT,info.hitslanded)

    local typeEffect = dsp.effect.DROWN
    local power = mob:getMainLvl() / 3

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, power, 3, 60)

    target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.BLUNT)
    return dmg
end
