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-- Hypothermal Combustion
-- Self-destructs, releasing ice at nearby targets.
-- Type: Magical
-- Utsusemi/Blink absorb: Ignores shadows
-- Notes: Damage is based on remaining HP
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/status")
---------------------------------------------

function onMobSkillCheck(target,mob,skill)
    if (mob:isMobType(MOBTYPE_NOTORIOUS)) then
        return 1
    end
    return 0
end

function onMobWeaponSkill(target, mob, skill)
    local dmgmod = 1
    local BOMB_TOSS_HPP = skill:getMobHPP() / 100

    local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*20*BOMB_TOSS_HPP,dsp.magic.ele.ICE,dmgmod,TP_MAB_BONUS,1)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.MAGICAL,dsp.damageType.ICE,MOBPARAM_IGNORE_SHADOWS)
    mob:setHP(0)
    target:takeDamage(dmg, mob, dsp.attackType.MAGICAL, dsp.damageType.ICE)
    return dmg
end
