-----------------------------------
-- Victory Smite
-- Hand-to-Hand Weapon Skill
-- Skill Level: N/A
-- Description: Delivers a fourfold attack. Chance of params.critical hit varies with TP.
-- Must have Verethragna (85)/(90)/(95)/(99)/(99-2) or Revenant Fists +1/+2/+3 equipped.
-- Aligned with the Light Gorget, Breeze Gorget & Thunder Gorget.
-- Aligned with the Light Belt, Breeze Belt & Thunder Belt.
-- Element: None
-- Skillchain Properties: Light, Fragmentation
-- Modifiers: STR:60%
-- Damage Multipliers by TP:
-- 100%TP    200%TP    300%TP
-- 2.25        2.25    2.25
-- params.critical Chance added with TP:
-- 100%TP    200%TP    300%TP
-- 10%        25%        45%
--
-----------------------------------
require("scripts/globals/aftermath")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/weaponskills")
-----------------------------------

function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
    local params = {}
    params.numHits = 4
    params.ftp100 = 2.25 params.ftp200 = 2.25 params.ftp300 = 2.25
    params.str_wsc = 0.6 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0
    params.crit100 = 0.1 params.crit200 = 0.25 params.crit300 = 0.45
    params.canCrit = true
    params.acc100 = 0.0 params.acc200 = 0.0 params.acc300 = 0.0
    params.atk100 = 1; params.atk200 = 1; params.atk300 = 1;

    if USE_ADOULIN_WEAPON_SKILL_CHANGES then
        params.str_wsc = 0.8
    end

    local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)

    -- Apply aftermath
    if damage > 0 then
        dsp.aftermath.addStatusEffect(player, tp, dsp.slot.MAIN, dsp.aftermath.type.EMPYREAN)
    end

    return tpHits, extraHits, criticalHit, damage
end
