---------------------------------------------
--  Drill Branch
--
--  Description: Drills a single target with a branch. Additional effect: Blind
--  Type: Physical
--  Utsusemi/Blink absorb: 2-3 shadows
--  Range: Melee
--  Notes:
---------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")

---------------------------------------------
function onMobSkillCheck(target,mob,skill)
    return 0
end

function onMobWeaponSkill(target, mob, skill)

    local numhits = 1
    local accmod = 1
    local dmgmod = 2.5
    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.PIERCING,info.hitslanded*math.random(2,3))

    local typeEffect = dsp.effect.BLINDNESS

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 15, 0, 120)

    target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.PIERCING)
    return dmg
end
