---------------------------------------------
--  Seismostomp
--
--  Description: Damage varies with TP. Additional effect: "Stun."
--  Type: Physical (Blunt)
--
--
---------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
    return 0
end

function onMobWeaponSkill(target, mob, skill)

    local numhits = 1
    local accmod = 1
    local dmgmod = 2.3

    if (mob:isMobType(MOBTYPE_NOTORIOUS)) then
        dmgmod = dmgmod + math.random()
    end

    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT)

    local shadows = info.hitslanded

    -- wipe shadows
    if (mob:isMobType(MOBTYPE_NOTORIOUS)) then
        shadows = MOBPARAM_WIPE_SHADOWS
    end

    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.BLUNT,shadows)

    local typeEffect = dsp.effect.STUN

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 4)

    target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.BLUNT)
    return dmg
end
