---------------------------------------------
--  Zephyr Arrow
--
--  Description: Deals a ranged attack to target. Additional effect: Knockback &amp Bind
--  Type: Ranged
--  Utsusemi/Blink absorb: Ignores Utsusemi
--  Range: Unknown
--  Notes:
---------------------------------------------

require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")

---------------------------------------------

function onMobSkillCheck(target,mob,skill)
    return 0
end

function onMobWeaponSkill(target, mob, skill)
    local typeEffect = dsp.effect.BIND

    MobStatusEffectMove(mob, target, typeEffect, 1, 0, 120)

    local numhits = 1
    local accmod = 4
    local dmgmod = 5
    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.RANGED,dsp.damageType.PIERCING,MOBPARAM_IGNORE_SHADOWS)
    target:takeDamage(dmg, mob, dsp.attackType.RANGED, dsp.damageType.PIERCING)
    return dmg
end
