---------------------------------------------
-- Bloody Claw
-- Family: Gargouille
-- Description: Steals an enemy's HP. Additional effect: Reduces a random stat.
-- Type: Physical
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Melee
-- Notes: Despite the attack ignoring Utsusemi, it is physical, and therefore capable of missing entirely.
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/status")
---------------------------------------------

function onMobSkillCheck(target,mob,skill)
    return 0
end

function onMobWeaponSkill(target, mob, skill)
    local numhits = 3
    local accmod = 1
    local dmgmod = 0.9
    local typeEffect = 136 + math.random(0,6) -- 136 is dsp.effect.STR_DOWN add 0 to 6 for all 7 of the possible attribute reductions

    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.SLASHING,MOBPARAM_IGNORE_SHADOWS)

    skill:setMsg(MobPhysicalDrainMove(mob, target, skill, MOBDRAIN_HP, dmg))

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 20, 3, 120)

    return dmg
end
