---------------------------------------------
--  Rock Smash
--
--  Description: Damages a single target. Additional effect: Petrification
--  Type: Physical
--  Utsusemi/Blink absorb: 1 shadow
--  Range: Melee
--  Notes:
---------------------------------------------

require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")

---------------------------------------------

function onMobSkillCheck(target,mob,skill)
  if(mob:getFamily() == 91) then
    local mobSkin = mob:getModelId()

    if (mobSkin == 1680) then
        return 0
    else
        return 1
    end
  end
    return 0
end

function onMobWeaponSkill(target, mob, skill)

    local numhits = 1
    local accmod = 2
    local dmgmod = 3
    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.BLUNT,info.hitslanded)

    local typeEffect = dsp.effect.PETRIFICATION
    local power = math.random(25, 40) + mob:getMainLvl()/3

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, power)

    target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.BLUNT)
    return dmg
end
