---------------------------------------------
--  Abyss Blast
--
--  Description: Blasts a single target with dark energy. Additional effect: Blind
--  Type: Magical
--  Utsusemi/Blink absorb: Ignores shadows
--  Range: Unknown
--  Notes: Blinds target
---------------------------------------------

require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")

---------------------------------------------

function onMobSkillCheck(target,mob,skill)
    return 0
end

function onMobWeaponSkill(target, mob, skill)
    local typeEffect = dsp.effect.BLINDNESS
    local power = 15
    local duration = 120

    MobStatusEffectMove(mob, target, typeEffect, power, 0, duration)

    local dmgmod = 1
    local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*5,dsp.magic.ele.DARK,dmgmod,TP_NO_EFFECT)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.MAGICAL,dsp.damageType.DARK,MOBPARAM_IGNORE_SHADOWS)
    target:takeDamage(dmg, mob, dsp.attackType.MAGICAL, dsp.damageType.DARK)
    return dmg
end
