-------------------------------
-- Skill: Tornado Kick
-- Class: H2H Weapon Skill
-- Level: 225
-- Mods : STR:37.5% VIT:30%
-- 100%TP     200%TP     300%TP
-- 2.0x        2.75x    3.5x
-- Delivers a twofold attack. Damage varies with TP.
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/settings")
require("scripts/globals/weaponskills")
-----------------------------------

function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)

    local params = {}
    -- number of normal hits for ws
    params.numHits = 2

    -- stat-modifiers (0.0 = 0%, 0.2 = 20%, 0.5 = 50%..etc)
    params.str_wsc = 0.5        params.dex_wsc = 0.0
    params.vit_wsc = 0.5        params.agi_wsc = 0.0
    params.int_wsc = 0.0        params.mnd_wsc = 0.0
    params.chr_wsc = 0.0

    -- ftp damage mods (for Damage Varies with TP lines are calculated in the function ftp)
    params.ftp100 = 2.0 params.ftp200 = 2.75 params.ftp300 = 3.5

    -- critical modifiers (0.0 = 0%, 0.2 = 20%, 0.5 = 50%..etc)
    params.crit100 = 0.0 params.crit200=0.0 params.crit300=0.0
    params.canCrit = false

    -- params.accuracy modifiers (0.0 = 0%, 0.2 = 20%, 0.5 = 50%..etc) Keep 0 if ws doesn't have accuracy modification.
    params.acc100 = 0.0 params.acc200=0.0 params.acc300=0.0

    -- attack multiplier (only some WSes use this, this varies the actual ratio value, see Tachi: Kasha) 1 is default.
    params.atk100 = 1; params.atk200 = 1; params.atk300 = 1;
    params.kick = true -- https://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-%28NO-DISCUSSION%29?p=6712150&viewfull=1#post6712150

    if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
        params.ftp100 = 2.25 params.ftp200 = 4.25 params.ftp300 = 7.5
        params.str_wsc = 0.4 params.dex_wsc = 0.4
        params.atk100 = 1.5; params.atk200 = 1.5; params.atk300 = 1.5;
    end

    local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)
    return tpHits, extraHits, criticalHit, damage
end
