return {
	map_id = 10008,
	id = 1132500,
	stages = {
		{
			stageIndex = 1,
			failCondition = 1,
			timeCount = 180,
			backGroundStageID = 1,
			passCondition = 1,
			totalArea = {
				-80,
				20,
				90,
				70
			},
			playerArea = {
				-80,
				20,
				45,
				68
			},
			enemyArea = {},
			mainUnitPosition = {
				{
					Vector3(-105, 0, 58),
					Vector3(-105, 0, 78),
					Vector3(-105, 0, 38)
				},
				[-1] = {
					Vector3(15, 0, 58),
					Vector3(15, 0, 78),
					Vector3(15, 0, 38)
				}
			},
			fleetCorrdinate = {
				-80,
				0,
				75
			},
			waves = {
				{
					triggerType = 1,
					waveIndex = 100,
					preWaves = {},
					triggerParams = {
						timeout = 0.5
					}
				},
				{
					triggerType = 1,
					waveIndex = 202,
					preWaves = {},
					triggerParams = {
						timeout = 18
					}
				},
				{
					triggerType = 1,
					waveIndex = 203,
					preWaves = {},
					triggerParams = {
						timeout = 33
					}
				},
				{
					triggerType = 1,
					waveIndex = 204,
					preWaves = {},
					triggerParams = {
						timeout = 44
					}
				},
				{
					triggerType = 0,
					waveIndex = 101,
					conditionType = 1,
					preWaves = {
						100
					},
					triggerParam = {},
					spawn = {
						{
							monsterTemplateID = 11303001,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								10,
								0,
								70
							},
							buffList = {
								8001,
								8007
							}
						},
						{
							monsterTemplateID = 11303011,
							score = 0,
							reinforceDelay = 8,
							delay = 0,
							moveCast = true,
							corrdinate = {
								-15,
								0,
								75
							}
						},
						{
							monsterTemplateID = 11303002,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								0,
								0,
								55
							},
							buffList = {
								8001,
								8007
							}
						},
						{
							monsterTemplateID = 11303010,
							score = 0,
							reinforceDelay = 8,
							delay = 0,
							moveCast = true,
							corrdinate = {
								-15,
								0,
								35
							}
						},
						{
							monsterTemplateID = 11303001,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								10,
								0,
								40
							},
							buffList = {
								8001,
								8007
							}
						}
					},
					reinforcement = {
						{
							monsterTemplateID = 11303022,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								30,
								0,
								55
							},
							buffList = {
								8001,
								8002
							}
						}
					}
				},
				{
					triggerType = 0,
					waveIndex = 102,
					conditionType = 1,
					preWaves = {
						101,
						202
					},
					triggerParam = {},
					spawn = {
						{
							monsterTemplateID = 11303002,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								15,
								0,
								75
							},
							buffList = {
								8001,
								8007
							}
						},
						{
							monsterTemplateID = 11303016,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								-15,
								0,
								65
							}
						},
						{
							monsterTemplateID = 11303014,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								-15,
								0,
								45
							}
						},
						{
							monsterTemplateID = 11303002,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								15,
								0,
								35
							},
							buffList = {
								8001,
								8007
							}
						}
					}
				},
				{
					triggerType = 0,
					waveIndex = 103,
					conditionType = 1,
					preWaves = {
						102,
						203
					},
					triggerParam = {},
					spawn = {
						{
							monsterTemplateID = 11303018,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								-15,
								0,
								75
							}
						},
						{
							monsterTemplateID = 11303017,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								-15,
								0,
								55
							}
						}
					},
					reinforcement = {
						{
							monsterTemplateID = 11303002,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								0,
								0,
								75
							},
							buffList = {
								8001,
								8007
							}
						},
						{
							monsterTemplateID = 11303005,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								0,
								0,
								55
							},
							buffList = {
								8001,
								8007
							}
						},
						{
							monsterTemplateID = 11303002,
							score = 0,
							delay = 0,
							moveCast = true,
							corrdinate = {
								0,
								0,
								35
							},
							buffList = {
								8001,
								8007
							}
						}
					}
				},
				{
					triggerType = 5,
					waveIndex = 400,
					preWaves = {
						103,
						102,
						101
					},
					triggerParams = {
						bgm = "battle-boss-1"
					}
				},
				{
					triggerType = 3,
					waveIndex = 500,
					preWaves = {
						103,
						102,
						101
					},
					triggerParams = {
						id = "TACT50007"
					}
				},
				{
					triggerType = 0,
					waveIndex = 104,
					conditionType = 0,
					preWaves = {
						500
					},
					triggerParam = {},
					spawn = {
						{
							monsterTemplateID = 11303050,
							reinforceDelay = 8,
							delay = 0,
							moveCast = true,
							corrdinate = {
								10,
								0,
								55
							},
							bossData = {
								hpBarNum = 30,
								icon = "genaisennao"
							},
							phase = {
								{
									index = 0,
									switchType = 1,
									switchTo = 1,
									switchParam = 7
								},
								{
									switchParam = 2,
									switchTo = 2,
									index = 1,
									switchType = 1,
									setAI = 70066,
									removeWeapon = {
										583500,
										583501,
										583502,
										583503
									}
								},
								{
									switchType = 1,
									switchTo = 3,
									index = 2,
									switchParam = 4,
									addWeapon = {
										583504
									}
								},
								{
									switchParam = 8,
									switchTo = 4,
									index = 3,
									switchType = 1,
									setAI = 10001,
									addWeapon = {
										583500,
										583501,
										583502,
										583503
									},
									removeWeapon = {
										583504
									}
								},
								{
									switchParam = 3,
									switchTo = 5,
									index = 4,
									switchType = 1,
									removeWeapon = {
										583500,
										583501,
										583502,
										583503
									},
									addWeapon = {
										583505
									}
								},
								{
									switchParam = 8,
									switchTo = 1,
									index = 5,
									switchType = 1,
									setAI = 10001,
									addWeapon = {
										583500,
										583501,
										583502,
										583503
									},
									removeWeapon = {
										583505
									}
								}
							}
						}
					},
					reinforcement = {
						{
							monsterTemplateID = 11303002,
							score = 10,
							delay = 0,
							moveCast = true,
							corrdinate = {
								10,
								0,
								75
							},
							buffList = {
								8001,
								8007
							}
						},
						{
							monsterTemplateID = 11303022,
							score = 10,
							delay = 0,
							moveCast = true,
							corrdinate = {
								30,
								0,
								55
							},
							buffList = {
								8001,
								8002
							}
						},
						{
							monsterTemplateID = 11303002,
							score = 10,
							delay = 0,
							moveCast = true,
							corrdinate = {
								10,
								0,
								35
							},
							buffList = {
								8001,
								8007
							}
						}
					}
				},
				{
					triggerType = 8,
					waveIndex = 900,
					preWaves = {
						104
					},
					triggerParams = {}
				},
				{
					triggerType = 1,
					waveIndex = 205,
					preWaves = {
						104
					},
					triggerParams = {
						timeout = 1
					}
				},
				{
					triggerType = 3,
					waveIndex = 501,
					preWaves = {
						205
					},
					triggerParams = {
						id = "TACT50008",
						progress = 100
					}
				},
				{
					triggerType = 1,
					key = true,
					waveIndex = 206,
					conditionType = 0,
					preWaves = {
						501
					},
					triggerParams = {
						timeout = 0.5
					}
				}
			}
		}
	},
	fleet_prefab = {}
}
