registerNpc(92, {
  walk_speed        = 180,
  run_speed         = 520,
  scale             = 98,
  r_weapon          = 1014,
  l_weapon          = 0,
  level             = 26,
  hp                = 25,
  attack            = 130,
  hit               = 105,
  def               = 86,
  res               = 32,
  avoid             = 28,
  attack_spd        = 110,
  is_magic_damage   = 0,
  ai_type           = 24,
  give_exp          = 31,
  drop_type         = 143,
  drop_money        = 35,
  drop_item         = 61,
  union_number      = 61,
  need_summon_count = 0,
  sell_tab0         = 0,
  sell_tab1         = 0,
  sell_tab2         = 0,
  sell_tab3         = 0,
  can_target        = 0,
  attack_range      = 250,
  npc_type          = 4,
  hit_material_type = 1,
  face_icon         = 0,
  summon_mob_type   = 0,
  quest_type        = 0,
  height            = 0
});

registerNpc(94, {
  walk_speed        = 140,
  run_speed         = 330,
  scale             = 100,
  r_weapon          = 1014,
  l_weapon          = 0,
  level             = 25,
  hp                = 25,
  attack            = 126,
  hit               = 114,
  def               = 83,
  res               = 24,
  avoid             = 27,
  attack_spd        = 120,
  is_magic_damage   = 0,
  ai_type           = 24,
  give_exp          = 29,
  drop_type         = 145,
  drop_money        = 1,
  drop_item         = 60,
  union_number      = 60,
  need_summon_count = 0,
  sell_tab0         = 0,
  sell_tab1         = 0,
  sell_tab2         = 0,
  sell_tab3         = 0,
  can_target        = 0,
  attack_range      = 260,
  npc_type          = 4,
  hit_material_type = 1,
  face_icon         = 0,
  summon_mob_type   = 0,
  quest_type        = 0,
  height            = 0
});

function OnInit(entity)
  return true
end

function OnCreate(entity)
  return true
end

function OnDelete(entity)
  return true
end

function OnDead(entity)
end

function OnDamaged(entity)
end