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--  Bilgestorm
--
--  Description: Deals damage in an area of effect. Additional effect: Lowers attack, accuracy, and defense
--  Type: Physical
--  Utsusemi/Blink absorb: Wipes shadows
--  Range: Unknown
--  Notes: Only used at low health.*Experienced the use at 75%*
---------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")

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function onMobSkillCheck(target,mob,skill)
  if(mob:getFamily() == 316) then
    local mobSkin = mob:getModelId()

    if (mobSkin == 1840) then
        return 0
    else
        return 1
    end
  end
    return 0
end

function onMobWeaponSkill(target, mob, skill)
    local power = math.random(20,25)

    MobPhysicalStatusEffectMove(mob, target, skill, dsp.effect.ACCURACY_DOWN, power, 0, 60)
    MobPhysicalStatusEffectMove(mob, target, skill, dsp.effect.ATTACK_DOWN, power, 0, 60)
    MobPhysicalStatusEffectMove(mob, target, skill, dsp.effect.DEFENSE_DOWN, power, 0, 60)

    local numhits = 1
    local accmod = 1
    local dmgmod = 2
    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT)
    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.PHYSICAL,dsp.damageType.BLUNT,MOBPARAM_WIPE_SHADOWS)
    target:takeDamage(dmg, mob, dsp.attackType.PHYSICAL, dsp.damageType.BLUNT)
    return dmg
end
