pg = pg or {}
pg.weapon_property_108 = {}

function ()
	uv0.weapon_property_108[60562] = {
		id = 60562,
		name = "航空攻击展示-信浓II",
		base = 60561,
		barrage_ID = {
			1510,
			1511,
			1512
		}
	}
	uv0.weapon_property_108[60563] = {
		id = 60563,
		name = "航空攻击展示-信浓III",
		base = 60561,
		barrage_ID = {
			1511,
			1512,
			1513
		}
	}
	uv0.weapon_property_108[60571] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "凉月弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 60571,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79601,
			79601,
			79601
		},
		barrage_ID = {
			79601,
			79602,
			79603
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60572] = {
		name = "凉月弹幕展示II",
		damage = 20,
		base = 60571,
		id = 60572,
		bullet_ID = {
			79601,
			79601,
			79601,
			79602
		},
		barrage_ID = {
			79601,
			79602,
			79603,
			79604
		}
	}
	uv0.weapon_property_108[60581] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "恶毒弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 60581,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79621,
			79621,
			79622
		},
		barrage_ID = {
			79621,
			79622,
			79625
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60582] = {
		name = "恶毒弹幕展示II",
		damage = 20,
		base = 60581,
		id = 60582,
		barrage_ID = {
			79623,
			79624,
			79625
		}
	}
	uv0.weapon_property_108[60591] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-威悉II",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60591,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47000,
			49000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60592] = {
		id = 60592,
		name = "航空攻击展示-威悉III",
		base = 60591,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60593] = {
		id = 60593,
		name = "航空攻击展示-威悉III",
		base = 60591,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60601] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-彼得史特拉塞I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60601,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47000,
			49000,
			48040
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60602] = {
		id = 60602,
		name = "航空攻击展示-彼得史特拉塞II",
		base = 60601,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60603] = {
		id = 60603,
		name = "航空攻击展示-彼得史特拉塞III",
		base = 60601,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60611] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "基洛夫弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 12,
		corrected = 125,
		min_range = 0,
		id = 60611,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79681,
			79681,
			79681,
			79681,
			79681
		},
		barrage_ID = {
			79681,
			79682,
			79683,
			79684,
			79685
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60612] = {
		name = "基洛夫弹幕展示II",
		damage = 20,
		base = 60611,
		id = 60612,
		bullet_ID = {
			79681,
			79681,
			79681,
			79681,
			79681,
			79682
		},
		barrage_ID = {
			79681,
			79687,
			79688,
			79689,
			79690,
			79686
		}
	}
	uv0.weapon_property_108[60621] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "艾伦·萨姆纳弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 125,
		min_range = 0,
		id = 60621,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79691,
			79691,
			79693
		},
		barrage_ID = {
			79691,
			79692,
			79695
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60622] = {
		name = "艾伦·萨姆纳弹幕展示II",
		damage = 1,
		base = 60621,
		id = 60622,
		bullet_ID = {
			79692,
			79692,
			79693
		},
		barrage_ID = {
			79693,
			79694,
			79695
		}
	}
	uv0.weapon_property_108[60631] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "阿布鲁齐公爵弹幕仅展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 125,
		min_range = 0,
		id = 60631,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79704,
			79705
		},
		barrage_ID = {
			79704,
			79705
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60632] = {
		name = "阿布鲁齐公爵弹幕仅展示II",
		damage = 1,
		base = 60631,
		id = 60632,
		bullet_ID = {
			79704,
			79705,
			79703
		},
		barrage_ID = {
			79704,
			79705,
			79703
		}
	}
	uv0.weapon_property_108[60641] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-天鹰I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60641,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			148,
			148,
			149
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60642] = {
		id = 60642,
		name = "航空攻击展示-天鹰II",
		base = 60641,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60643] = {
		id = 60643,
		name = "航空攻击展示-天鹰III",
		base = 60641,
		barrage_ID = {
			1511,
			1511,
			1513
		}
	}
	uv0.weapon_property_108[60651] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "风云弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 125,
		min_range = 0,
		id = 60651,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79741,
			79742
		},
		barrage_ID = {
			79741,
			79742
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60652] = {
		name = "风云弹幕展示II",
		damage = 1,
		base = 60651,
		id = 60652,
		bullet_ID = {
			79741,
			79742,
			79742
		},
		barrage_ID = {
			79741,
			79742,
			79743
		}
	}
	uv0.weapon_property_108[60661] = {
		action_index = "attack",
		range = 80,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "安克雷奇弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 60661,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79751,
			79751,
			79752
		},
		barrage_ID = {
			79751,
			79752,
			79755
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60662] = {
		name = "安克雷奇弹幕展示II",
		damage = 1,
		base = 60661,
		id = 60662,
		bullet_ID = {
			79751,
			79751,
			79752
		},
		barrage_ID = {
			79753,
			79754,
			79755
		}
	}
	uv0.weapon_property_108[60671] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-白龙I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 60671,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37300,
			39340,
			38300
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60672] = {
		id = 60672,
		name = "航空攻击展示-白龙II",
		base = 60671,
		barrage_ID = {
			1511,
			1512,
			1510
		}
	}
	uv0.weapon_property_108[60673] = {
		id = 60673,
		name = "航空攻击展示-白龙III",
		base = 60671,
		barrage_ID = {
			1512,
			1513,
			1511
		}
	}
	uv0.weapon_property_108[60681] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-奥古斯特I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 60681,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47160,
			49000,
			48040
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60682] = {
		id = 60682,
		name = "航空攻击展示-奥古斯特II",
		base = 60681,
		barrage_ID = {
			1510,
			1511,
			1511
		}
	}
	uv0.weapon_property_108[60683] = {
		id = 60683,
		name = "航空攻击展示-奥古斯特III",
		base = 60681,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_108[60691] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "英格拉罕弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 125,
		min_range = 0,
		id = 60691,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79761,
			79761,
			79763
		},
		barrage_ID = {
			79761,
			79762,
			79765
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60692] = {
		name = "英格拉罕弹幕展示II",
		damage = 1,
		base = 60691,
		id = 60692,
		bullet_ID = {
			79762,
			79762,
			79763
		},
		barrage_ID = {
			79763,
			79764,
			79765
		}
	}
	uv0.weapon_property_108[60701] = {
		action_index = "attack",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "全弹发射展示-独角鲸级I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 60701,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			70311,
			70312
		},
		barrage_ID = {
			70321,
			70324
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[60702] = {
		name = "全弹发射展示-独角鲸级II",
		damage = 1,
		base = 60701,
		id = 60702,
		bullet_ID = {
			70311,
			70311,
			70311,
			70312,
			70312
		},
		barrage_ID = {
			70321,
			70322,
			70323,
			70325
		}
	}
	uv0.weapon_property_108[61000] = {
		action_index = "",
		range = 100,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "召唤地狱火专用武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 35,
		id = 61000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2650,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60005
		},
		barrage_ID = {
			10001
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		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61001] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "大黄蜂技能专用武器-随机位置",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 75,
		corrected = 100,
		min_range = 0,
		id = 61001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60002
		},
		barrage_ID = {
			60001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61002] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "大黄蜂技能专用武器-固定位置",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 75,
		corrected = 100,
		min_range = 0,
		id = 61002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60003
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61003] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "印第安纳波利斯技能专用武器-原子弹发射器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 200,
		corrected = 100,
		min_range = 0,
		id = 61003,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60004
		},
		barrage_ID = {
			10001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61004] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航母专用空中支援技能-轰炸",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 90,
		corrected = 100,
		min_range = 0,
		id = 61004,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 2400,
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		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60002
		},
		barrage_ID = {
			60001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61005] = {
		action_index = "",
		range = 6,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "印第安纳波利斯技能专用武器-原子弹发射器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 61005,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60004
		},
		barrage_ID = {
			10001
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		oxy_type = {
			1
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		search_condition = {
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		},
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		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "厌战技能专用武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 61006,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		reload_max = 2400,
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		search_type = 1,
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		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			60001
		},
		barrage_ID = {
			30001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
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	uv0.weapon_property_108[61007] = {
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		range = 500,
		type = 17,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 302,
		name = "约克城技能随机扫射海面LV1",
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		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 61007,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 2,
		attack_attribute = 4,
		reload_max = 25,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19928
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		barrage_ID = {
			199411
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
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	uv0.weapon_property_108[61008] = {
		name = "约克城技能随机扫射海面LV2",
		base = 61007,
		id = 61008,
		fire_fx_loop_type = 3,
		barrage_ID = {
			199412
		}
	}
	uv0.weapon_property_108[61009] = {
		name = "约克城技能随机扫射海面LV3",
		base = 61007,
		id = 61009,
		fire_fx_loop_type = 4,
		barrage_ID = {
			199413
		}
	}
	uv0.weapon_property_108[61010] = {
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		range = 110,
		type = 11,
		fire_fx = "",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "皇家方舟技能LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 61010,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 4250,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30014
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.8,
			isBound = true,
			fx = "jineng"
		}
	}
	uv0.weapon_property_108[61011] = {
		id = 61011,
		name = "皇家方舟技能LV2",
		base = 61010
	}
	uv0.weapon_property_108[61012] = {
		id = 61012,
		name = "皇家方舟技能LV3",
		base = 61010
	}
	uv0.weapon_property_108[61013] = {
		action_index = "",
		range = 40,
		type = 3,
		fire_fx = "zhupao",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "皇家方舟技能鱼雷机使用武器LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 35,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 22,
		id = 61013,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 11954,
		queue = 1,
		search_type = 2,
		effect_move = 1,
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		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19927
		},
		barrage_ID = {
			12001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61014] = {
		id = 61014,
		name = "皇家方舟技能鱼雷机使用武器LV2",
		base = 61013
	}
	uv0.weapon_property_108[61015] = {
		id = 61015,
		name = "皇家方舟技能鱼雷机使用武器LV3",
		base = 61013
	}
	uv0.weapon_property_108[61016] = {
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		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "大凤技能彩云",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 61016,
		attack_attribute_ratio = 100,
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		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			61016
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
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	uv0.weapon_property_108[61017] = {
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		type = 10,
		fire_fx = "",
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		axis_angle = 0,
		shakescreen = 0,
		name = "多多丸技能鱼雷机",
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		angle = 90,
		charge_param = "",
		damage = 240,
		corrected = 100,
		min_range = 0,
		id = 61017,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		reload_max = 1890,
		queue = 1,
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		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			61017
		},
		barrage_ID = {
			12010
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		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
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	uv0.weapon_property_108[61018] = {
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		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "3 x 机载鱼雷-重樱",
		aim_type = 1,
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		angle = 25,
		charge_param = "",
		damage = 240,
		corrected = 100,
		min_range = 0,
		id = 61018,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
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		reload_max = 9500,
		queue = 1,
		search_type = 2,
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		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
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		precast_param = {}
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	uv0.weapon_property_108[61019] = {
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		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "黑企业剧情轰炸机",
		aim_type = 1,
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		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 61019,
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		fire_fx_loop_type = 1,
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		reload_max = 1890,
		queue = 1,
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		spawn_bound = "plane",
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		initial_over_heat = 0,
		bullet_ID = {
			61019
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
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	uv0.weapon_property_108[61020] = {
		action_index = "attack",
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		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "黑企业剧情轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 61020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
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		effect_move = 1,
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		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			61020
		},
		barrage_ID = {
			12020
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61021] = {
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		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "黑企业剧情轰炸",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 350,
		corrected = 1000,
		min_range = 0,
		id = 61021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			9000,
			9001,
			9002,
			9003,
			9004,
			9005
		},
		barrage_ID = {
			9000,
			9000,
			9000,
			9000,
			9000,
			9000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61022] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "香格里拉技能飞机-PVE-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 0,
		corrected = 100,
		min_range = 0,
		id = 61022,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			67981
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61023] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "香格里拉技能飞机-PVP-Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 61023,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			61023
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61024] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "信浓试飞搭载彩云",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 68,
		corrected = 100,
		min_range = 0,
		id = 61024,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			61024
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61025] = {
		action_index = "attack",
		range = 35,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "罗恩μ暗影爪-暗影爪本体",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 61025,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19193,
			19194
		},
		barrage_ID = {
			80954,
			80955
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61026] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "次郎丸-大世界替换用战斗内空袭",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 240,
		corrected = 100,
		min_range = 0,
		id = 61026,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			61026
		},
		barrage_ID = {
			12010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_108[61027] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2 x 机载鱼雷-重樱",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 240,
		corrected = 100,
		min_range = 0,
		id = 61027,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
