pg = pg or {}
pg.weapon_property_60 = {}

function ()
	uv0.weapon_property_60[39121] = {
		reload_max = 1898,
		damage = 152,
		base = 39120,
		id = 39121,
		bullet_ID = {
			39101
		}
	}
	uv0.weapon_property_60[39122] = {
		reload_max = 1866,
		damage = 172,
		base = 39120,
		id = 39122,
		bullet_ID = {
			39102
		}
	}
	uv0.weapon_property_60[39123] = {
		reload_max = 1834,
		damage = 191,
		base = 39120,
		id = 39123,
		bullet_ID = {
			39103
		}
	}
	uv0.weapon_property_60[39124] = {
		reload_max = 1802,
		damage = 211,
		base = 39120,
		id = 39124,
		bullet_ID = {
			39104
		}
	}
	uv0.weapon_property_60[39125] = {
		reload_max = 1770,
		damage = 231,
		base = 39120,
		id = 39125,
		bullet_ID = {
			39105
		}
	}
	uv0.weapon_property_60[39126] = {
		reload_max = 1738,
		damage = 251,
		base = 39120,
		id = 39126,
		bullet_ID = {
			39106
		}
	}
	uv0.weapon_property_60[39127] = {
		reload_max = 1706,
		damage = 271,
		base = 39120,
		id = 39127,
		bullet_ID = {
			39107
		}
	}
	uv0.weapon_property_60[39128] = {
		reload_max = 1674,
		damage = 290,
		base = 39120,
		id = 39128,
		bullet_ID = {
			39108
		}
	}
	uv0.weapon_property_60[39129] = {
		reload_max = 1642,
		damage = 310,
		base = 39120,
		id = 39129,
		bullet_ID = {
			39109
		}
	}
	uv0.weapon_property_60[39130] = {
		reload_max = 1610,
		damage = 330,
		base = 39120,
		id = 39130,
		bullet_ID = {
			39110
		}
	}
	uv0.weapon_property_60[39140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "彗星T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 39140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[39141] = {
		reload_max = 1858,
		damage = 166,
		base = 39140,
		id = 39141,
		bullet_ID = {
			39101
		}
	}
	uv0.weapon_property_60[39142] = {
		reload_max = 1826,
		damage = 188,
		base = 39140,
		id = 39142,
		bullet_ID = {
			39102
		}
	}
	uv0.weapon_property_60[39143] = {
		reload_max = 1794,
		damage = 208,
		base = 39140,
		id = 39143,
		bullet_ID = {
			39103
		}
	}
	uv0.weapon_property_60[39144] = {
		reload_max = 1762,
		damage = 230,
		base = 39140,
		id = 39144,
		bullet_ID = {
			39104
		}
	}
	uv0.weapon_property_60[39145] = {
		reload_max = 1730,
		damage = 252,
		base = 39140,
		id = 39145,
		bullet_ID = {
			39105
		}
	}
	uv0.weapon_property_60[39146] = {
		reload_max = 1698,
		damage = 274,
		base = 39140,
		id = 39146,
		bullet_ID = {
			39106
		}
	}
	uv0.weapon_property_60[39147] = {
		reload_max = 1666,
		damage = 296,
		base = 39140,
		id = 39147,
		bullet_ID = {
			39107
		}
	}
	uv0.weapon_property_60[39148] = {
		reload_max = 1634,
		damage = 316,
		base = 39140,
		id = 39148,
		bullet_ID = {
			39108
		}
	}
	uv0.weapon_property_60[39149] = {
		reload_max = 1602,
		damage = 338,
		base = 39140,
		id = 39149,
		bullet_ID = {
			39109
		}
	}
	uv0.weapon_property_60[39150] = {
		reload_max = 1570,
		damage = 360,
		base = 39140,
		id = 39150,
		bullet_ID = {
			39110
		}
	}
	uv0.weapon_property_60[39151] = {
		reload_max = 1570,
		damage = 360,
		base = 39140,
		id = 39151,
		bullet_ID = {
			39110
		}
	}
	uv0.weapon_property_60[39152] = {
		reload_max = 1570,
		damage = 360,
		base = 39140,
		id = 39152,
		bullet_ID = {
			39110
		}
	}
	uv0.weapon_property_60[39153] = {
		reload_max = 1570,
		damage = 360,
		base = 39140,
		id = 39153,
		bullet_ID = {
			39110
		}
	}
	uv0.weapon_property_60[39160] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "彗星一二型甲",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 39160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1820,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[39161] = {
		id = 39161,
		reload_max = 1788,
		base = 39160
	}
	uv0.weapon_property_60[39162] = {
		id = 39162,
		reload_max = 1756,
		base = 39160
	}
	uv0.weapon_property_60[39163] = {
		id = 39163,
		reload_max = 1724,
		base = 39160
	}
	uv0.weapon_property_60[39164] = {
		id = 39164,
		reload_max = 1692,
		base = 39160
	}
	uv0.weapon_property_60[39165] = {
		id = 39165,
		reload_max = 1660,
		base = 39160
	}
	uv0.weapon_property_60[39166] = {
		id = 39166,
		reload_max = 1628,
		base = 39160
	}
	uv0.weapon_property_60[39167] = {
		id = 39167,
		reload_max = 1596,
		base = 39160
	}
	uv0.weapon_property_60[39168] = {
		id = 39168,
		reload_max = 1564,
		base = 39160
	}
	uv0.weapon_property_60[39169] = {
		id = 39169,
		reload_max = 1532,
		base = 39160
	}
	uv0.weapon_property_60[39170] = {
		id = 39170,
		reload_max = 1500,
		base = 39160
	}
	uv0.weapon_property_60[39171] = {
		id = 39171,
		reload_max = 1500,
		base = 39160
	}
	uv0.weapon_property_60[39172] = {
		id = 39172,
		reload_max = 1500,
		base = 39160
	}
	uv0.weapon_property_60[39173] = {
		id = 39173,
		reload_max = 1500,
		base = 39160
	}
	uv0.weapon_property_60[39200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "瑞雲T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 120,
		corrected = 100,
		min_range = 0,
		id = 39200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[39201] = {
		reload_max = 2705,
		damage = 138,
		base = 39200,
		id = 39201,
		bullet_ID = {
			39201
		}
	}
	uv0.weapon_property_60[39202] = {
		reload_max = 2660,
		damage = 156,
		base = 39200,
		id = 39202,
		bullet_ID = {
			39202
		}
	}
	uv0.weapon_property_60[39203] = {
		reload_max = 2615,
		damage = 174,
		base = 39200,
		id = 39203,
		bullet_ID = {
			39203
		}
	}
	uv0.weapon_property_60[39220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "瑞雲T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 39220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2650,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[39221] = {
		reload_max = 2605,
		damage = 152,
		base = 39220,
		id = 39221,
		bullet_ID = {
			39201
		}
	}
	uv0.weapon_property_60[39222] = {
		reload_max = 2560,
		damage = 171,
		base = 39220,
		id = 39222,
		bullet_ID = {
			39202
		}
	}
	uv0.weapon_property_60[39223] = {
		reload_max = 2515,
		damage = 191,
		base = 39220,
		id = 39223,
		bullet_ID = {
			39203
		}
	}
	uv0.weapon_property_60[39224] = {
		reload_max = 2470,
		damage = 210,
		base = 39220,
		id = 39224,
		bullet_ID = {
			39204
		}
	}
	uv0.weapon_property_60[39225] = {
		reload_max = 2425,
		damage = 230,
		base = 39220,
		id = 39225,
		bullet_ID = {
			39205
		}
	}
	uv0.weapon_property_60[39226] = {
		reload_max = 2380,
		damage = 249,
		base = 39220,
		id = 39226,
		bullet_ID = {
			39206
		}
	}
	uv0.weapon_property_60[39240] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "瑞雲T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 144,
		corrected = 100,
		min_range = 0,
		id = 39240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2550,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[39241] = {
		reload_max = 2505,
		damage = 165,
		base = 39240,
		id = 39241,
		bullet_ID = {
			39201
		}
	}
	uv0.weapon_property_60[39242] = {
		reload_max = 2460,
		damage = 186,
		base = 39240,
		id = 39242,
		bullet_ID = {
			39202
		}
	}
	uv0.weapon_property_60[39243] = {
		reload_max = 2415,
		damage = 207,
		base = 39240,
		id = 39243,
		bullet_ID = {
			39203
		}
	}
	uv0.weapon_property_60[39244] = {
		reload_max = 2370,
		damage = 228,
		base = 39240,
		id = 39244,
		bullet_ID = {
			39204
		}
	}
	uv0.weapon_property_60[39245] = {
		reload_max = 2325,
		damage = 249,
		base = 39240,
		id = 39245,
		bullet_ID = {
			39205
		}
	}
	uv0.weapon_property_60[39246] = {
		reload_max = 2280,
		damage = 270,
		base = 39240,
		id = 39246,
		bullet_ID = {
			39206
		}
	}
	uv0.weapon_property_60[39247] = {
		reload_max = 2235,
		damage = 293,
		base = 39240,
		id = 39247,
		bullet_ID = {
			39207
		}
	}
	uv0.weapon_property_60[39248] = {
		reload_max = 2190,
		damage = 315,
		base = 39240,
		id = 39248,
		bullet_ID = {
			39208
		}
	}
	uv0.weapon_property_60[39249] = {
		reload_max = 2145,
		damage = 338,
		base = 39240,
		id = 39249,
		bullet_ID = {
			39209
		}
	}
	uv0.weapon_property_60[39250] = {
		reload_max = 2100,
		damage = 360,
		base = 39240,
		id = 39250,
		bullet_ID = {
			39210
		}
	}
	uv0.weapon_property_60[39251] = {
		reload_max = 2100,
		damage = 360,
		base = 39240,
		id = 39251,
		bullet_ID = {
			39210
		}
	}
	uv0.weapon_property_60[39300] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "晴嵐T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 171,
		corrected = 100,
		min_range = 0,
		id = 39300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_60[39301] = {
		reload_max = 2555,
		damage = 196,
		base = 39300,
		id = 39301,
		bullet_ID = {
			39301
		}
	}
end()
