pg = pg or {}
pg.weapon_property_61 = {}

function ()
	uv0.weapon_property_61[39302] = {
		reload_max = 2510,
		damage = 221,
		base = 39300,
		id = 39302,
		bullet_ID = {
			39302
		}
	}
	uv0.weapon_property_61[39303] = {
		reload_max = 2465,
		damage = 247,
		base = 39300,
		id = 39303,
		bullet_ID = {
			39303
		}
	}
	uv0.weapon_property_61[39304] = {
		reload_max = 2420,
		damage = 273,
		base = 39300,
		id = 39304,
		bullet_ID = {
			39304
		}
	}
	uv0.weapon_property_61[39305] = {
		reload_max = 2375,
		damage = 299,
		base = 39300,
		id = 39305,
		bullet_ID = {
			39305
		}
	}
	uv0.weapon_property_61[39306] = {
		reload_max = 2330,
		damage = 325,
		base = 39300,
		id = 39306,
		bullet_ID = {
			39306
		}
	}
	uv0.weapon_property_61[39307] = {
		reload_max = 2285,
		damage = 321,
		base = 39300,
		id = 39307,
		bullet_ID = {
			39307
		}
	}
	uv0.weapon_property_61[39308] = {
		reload_max = 2240,
		damage = 377,
		base = 39300,
		id = 39308,
		bullet_ID = {
			39308
		}
	}
	uv0.weapon_property_61[39309] = {
		reload_max = 2195,
		damage = 403,
		base = 39300,
		id = 39309,
		bullet_ID = {
			39309
		}
	}
	uv0.weapon_property_61[39310] = {
		reload_max = 2150,
		damage = 429,
		base = 39300,
		id = 39310,
		bullet_ID = {
			39310
		}
	}
	uv0.weapon_property_61[39311] = {
		reload_max = 2150,
		damage = 429,
		base = 39300,
		id = 39311,
		bullet_ID = {
			39310
		}
	}
	uv0.weapon_property_61[39320] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "彗星二一型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 39320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2310,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[39321] = {
		id = 39321,
		reload_max = 2274,
		base = 39320
	}
	uv0.weapon_property_61[39322] = {
		id = 39322,
		reload_max = 2238,
		base = 39320
	}
	uv0.weapon_property_61[39323] = {
		id = 39323,
		reload_max = 2202,
		base = 39320
	}
	uv0.weapon_property_61[39324] = {
		id = 39324,
		reload_max = 2166,
		base = 39320
	}
	uv0.weapon_property_61[39325] = {
		id = 39325,
		reload_max = 2130,
		base = 39320
	}
	uv0.weapon_property_61[39326] = {
		id = 39326,
		reload_max = 2094,
		base = 39320
	}
	uv0.weapon_property_61[39327] = {
		id = 39327,
		reload_max = 2058,
		base = 39320
	}
	uv0.weapon_property_61[39328] = {
		id = 39328,
		reload_max = 2022,
		base = 39320
	}
	uv0.weapon_property_61[39329] = {
		id = 39329,
		reload_max = 1986,
		base = 39320
	}
	uv0.weapon_property_61[39330] = {
		id = 39330,
		reload_max = 1950,
		base = 39320
	}
	uv0.weapon_property_61[39331] = {
		id = 39331,
		reload_max = 1950,
		base = 39320
	}
	uv0.weapon_property_61[39332] = {
		id = 39332,
		reload_max = 1950,
		base = 39320
	}
	uv0.weapon_property_61[39333] = {
		id = 39333,
		reload_max = 1950,
		base = 39320
	}
	uv0.weapon_property_61[39340] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作舰载型天雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 39340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2164,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[39341] = {
		id = 39341,
		reload_max = 2128,
		base = 39340
	}
	uv0.weapon_property_61[39342] = {
		id = 39342,
		reload_max = 2092,
		base = 39340
	}
	uv0.weapon_property_61[39343] = {
		id = 39343,
		reload_max = 2056,
		base = 39340
	}
	uv0.weapon_property_61[39344] = {
		id = 39344,
		reload_max = 2020,
		base = 39340
	}
	uv0.weapon_property_61[39345] = {
		id = 39345,
		reload_max = 1984,
		base = 39340
	}
	uv0.weapon_property_61[39346] = {
		id = 39346,
		reload_max = 1948,
		base = 39340
	}
	uv0.weapon_property_61[39347] = {
		id = 39347,
		reload_max = 1912,
		base = 39340
	}
	uv0.weapon_property_61[39348] = {
		id = 39348,
		reload_max = 1876,
		base = 39340
	}
	uv0.weapon_property_61[39349] = {
		id = 39349,
		reload_max = 1840,
		base = 39340
	}
	uv0.weapon_property_61[39350] = {
		id = 39350,
		reload_max = 1804,
		base = 39340
	}
	uv0.weapon_property_61[39351] = {
		id = 39351,
		reload_max = 1804,
		base = 39340
	}
	uv0.weapon_property_61[39352] = {
		id = 39352,
		reload_max = 1804,
		base = 39340
	}
	uv0.weapon_property_61[39353] = {
		id = 39353,
		reload_max = 1804,
		base = 39340
	}
	uv0.weapon_property_61[39360] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作舰载型天雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 39360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2164,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[39361] = {
		id = 39361,
		reload_max = 2128,
		base = 39360
	}
	uv0.weapon_property_61[39362] = {
		id = 39362,
		reload_max = 2092,
		base = 39360
	}
	uv0.weapon_property_61[39363] = {
		id = 39363,
		reload_max = 2056,
		base = 39360
	}
	uv0.weapon_property_61[39364] = {
		id = 39364,
		reload_max = 2020,
		base = 39360
	}
	uv0.weapon_property_61[39365] = {
		id = 39365,
		reload_max = 1984,
		base = 39360
	}
	uv0.weapon_property_61[39366] = {
		id = 39366,
		reload_max = 1948,
		base = 39360
	}
	uv0.weapon_property_61[39367] = {
		id = 39367,
		reload_max = 1912,
		base = 39360
	}
	uv0.weapon_property_61[39368] = {
		id = 39368,
		reload_max = 1876,
		base = 39360
	}
	uv0.weapon_property_61[39369] = {
		id = 39369,
		reload_max = 1840,
		base = 39360
	}
	uv0.weapon_property_61[39370] = {
		id = 39370,
		reload_max = 1804,
		base = 39360
	}
	uv0.weapon_property_61[39371] = {
		id = 39371,
		reload_max = 1804,
		base = 39360
	}
	uv0.weapon_property_61[39372] = {
		id = 39372,
		reload_max = 1804,
		base = 39360
	}
	uv0.weapon_property_61[39373] = {
		id = 39373,
		reload_max = 1804,
		base = 39360
	}
	uv0.weapon_property_61[41000] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 41000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 206,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[41001] = {
		id = 41001,
		reload_max = 201,
		base = 41000
	}
	uv0.weapon_property_61[41002] = {
		id = 41002,
		reload_max = 198,
		damage = 6,
		base = 41000
	}
	uv0.weapon_property_61[41003] = {
		id = 41003,
		reload_max = 193,
		damage = 6,
		base = 41000
	}
	uv0.weapon_property_61[41020] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 41020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 196,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[41021] = {
		id = 41021,
		reload_max = 192,
		base = 41020
	}
	uv0.weapon_property_61[41022] = {
		id = 41022,
		reload_max = 188,
		damage = 6,
		base = 41020
	}
	uv0.weapon_property_61[41023] = {
		id = 41023,
		reload_max = 184,
		damage = 6,
		base = 41020
	}
	uv0.weapon_property_61[41040] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm单装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 41040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 186,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.2,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_61[41041] = {
		id = 41041,
		reload_max = 183,
		base = 41040
	}
	uv0.weapon_property_61[41042] = {
		id = 41042,
		reload_max = 178,
		damage = 7,
		base = 41040
	}
end()
