pg = pg or {}
pg.weapon_property_328 = {}

function ()
	uv0.weapon_property_328[724109] = {
		aim_type = 0,
		damage = 22,
		base = 1001,
		name = "【2020偶像活动二期SP5】BOSS 罗恩 第四波 鱼雷弹幕",
		suppress = 1,
		reload_max = 6000,
		id = 724109,
		bullet_ID = {
			780013
		},
		barrage_ID = {
			790014
		}
	}
	uv0.weapon_property_328[724110] = {
		reload_max = 150,
		name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符鱼雷机",
		damage = 26,
		base = 1002,
		id = 724110,
		range = 110,
		queue = 1,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_328[724111] = {
		reload_max = 150,
		name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符轰炸机",
		damage = 44,
		base = 1002,
		id = 724111,
		queue = 2,
		barrage_ID = {
			12011
		}
	}
	uv0.weapon_property_328[724112] = {
		reload_max = 150,
		name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符战斗机",
		damage = 14,
		base = 1002,
		id = 724112,
		queue = 3
	}
	uv0.weapon_property_328[724113] = {
		range = 60,
		damage = 26,
		base = 1001,
		suppress = 1,
		name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符鱼雷机武器",
		min_range = 20,
		action_index = "",
		reload_max = 6000,
		attack_attribute = 4,
		queue = 1,
		id = 724113,
		angle = 90,
		bullet_ID = {
			780008
		},
		barrage_ID = {
			790025
		}
	}
	uv0.weapon_property_328[724114] = {
		range = 10,
		damage = 44,
		base = 1000,
		name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符轰炸机武器",
		fire_fx = "",
		action_index = "",
		type = 2,
		reload_max = 6000,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 724114,
		bullet_ID = {
			780020
		},
		barrage_ID = {
			790026
		}
	}
	uv0.weapon_property_328[724115] = {
		aim_type = 1,
		range = 85,
		damage = 14,
		base = 1000,
		name = "【2020偶像活动二期SP5】BOSS 大凤 第四波 音符战斗机武器",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 724115,
		attack_attribute = 4,
		bullet_ID = {
			780019,
			780019,
			780019,
			780019
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_328[725001] = {
		range = 100,
		name = "【2020偶像活动二期μSP】精英人形巴尔的摩 音符散射",
		damage = 25,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1500,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 725001,
		bullet_ID = {
			780003,
			780003
		},
		barrage_ID = {
			200102,
			200103
		}
	}
	uv0.weapon_property_328[725002] = {
		range = 100,
		name = "【2020偶像活动二期μSP】精英人形巴尔的摩 中下上连续弹幕",
		damage = 21,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 600,
		fire_sfx = "battle/cannon-main",
		id = 725002,
		bullet_ID = {
			780012,
			780012,
			780012,
			780012,
			780012,
			780012,
			780012,
			780012,
			780012,
			780012
		},
		barrage_ID = {
			790008,
			790009,
			790010,
			790011,
			790012,
			790013,
			790016,
			790017,
			790018,
			790019
		}
	}
	uv0.weapon_property_328[725003] = {
		range = 100,
		name = "【2020偶像活动二期μSP】精英人形罗恩 专属弹幕",
		damage = 25,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1500,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 725003,
		bullet_ID = {
			780004,
			780005,
			780006,
			780007
		},
		barrage_ID = {
			79245,
			79246,
			79247,
			79248
		}
	}
	uv0.weapon_property_328[725004] = {
		aim_type = 0,
		damage = 42,
		base = 1001,
		name = "【2020偶像活动二期μSP】精英人形罗恩 鱼雷弹幕",
		suppress = 1,
		reload_max = 800,
		queue = 4,
		id = 725004,
		bullet_ID = {
			780013
		},
		barrage_ID = {
			790014
		}
	}
	uv0.weapon_property_328[725005] = {
		name = "【2020偶像活动二期μSP】精英人形光辉 扫射弹幕",
		damage = 20,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 725005,
		bullet_ID = {
			780015,
			780015,
			780015,
			780015,
			780015
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_328[725101] = {
		aim_type = 1,
		range = 38,
		base = 1000,
		name = "【2020偶像活动二期μSP】BOSS 恶毒 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 500,
		queue = 5,
		id = 725101,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_328[725102] = {
		range = 120,
		damage = 18,
		base = 1000,
		name = "【2020偶像活动二期μSP】BOSS 恶毒 第一波 音符弹幕",
		suppress = 1,
		reload_max = 6000,
		queue = 1,
		id = 725102,
		bullet_ID = {
			780059,
			780059
		},
		barrage_ID = {
			790108,
			790109
		}
	}
	uv0.weapon_property_328[725103] = {
		range = 120,
		damage = 16,
		base = 1000,
		name = "【2020偶像活动二期μSP】BOSS 恶毒 第一波 扩散圆形子弹",
		suppress = 1,
		reload_max = 600,
		queue = 2,
		id = 725103,
		bullet_ID = {
			780058
		},
		barrage_ID = {
			790107
		}
	}
	uv0.weapon_property_328[725104] = {
		range = 120,
		damage = 16,
		base = 1000,
		name = "【2020偶像活动二期μSP】BOSS 恶毒 第二波 扩散子母弹",
		type = 2,
		reload_max = 6000,
		queue = 1,
		id = 725104,
		bullet_ID = {
			780025
		},
		barrage_ID = {
			790031
		}
	}
	uv0.weapon_property_328[725105] = {
		aim_type = 0,
		range = 999,
		damage = 64,
		base = 1001,
		name = "【2020偶像活动二期μSP】BOSS 恶毒 第三波 横排鱼雷",
		recover_time = 0,
		spawn_bound = "cannon",
		reload_max = 6000,
		action_index = "",
		queue = 1,
		id = 725105,
		bullet_ID = {
			780032,
			780032,
			780032,
			780032
		},
		barrage_ID = {
			790094,
			790095,
			790099,
			790100
		}
	}
	uv0.weapon_property_328[725106] = {
		range = 120,
		damage = 18,
		base = 1000,
		name = "【2020偶像活动二期μSP】BOSS 恶毒 第三波 横排弹幕",
		type = 2,
		reload_max = 6000,
		queue = 2,
		id = 725106,
		bullet_ID = {
			780031,
			780031,
			780031,
			780031,
			780031,
			780031,
			780031
		},
		barrage_ID = {
			790093,
			790096,
			790097,
			790098,
			790101,
			790102,
			790103
		}
	}
	uv0.weapon_property_328[725107] = {
		range = 120,
		name = "【2020偶像活动二期μSP】BOSS 恶毒 第四波 黄色圆形子弹扩散",
		damage = 16,
		base = 1000,
		reload_max = 6000,
		queue = 1,
		id = 725107,
		bullet_ID = {
			780046,
			780046
		},
		barrage_ID = {
			790057,
			790058
		}
	}
	uv0.weapon_property_328[725108] = {
		range = 120,
		name = "【2020偶像活动二期μSP】BOSS 恶毒 第四波 黄色旋转小子弹弹幕 3way*7",
		damage = 16,
		base = 1000,
		reload_max = 6000,
		queue = 2,
		id = 725108,
		bullet_ID = {
			780047,
			780048,
			780049,
			780050,
			780051,
			780052,
			780053,
			780047,
			780048,
			780049,
			780050,
			780051,
			780052,
			780053,
			780047,
			780048,
			780049,
			780050,
			780051,
			780052,
			780053,
			780047,
			780048,
			780049,
			780050,
			780051,
			780052,
			780053
		},
		barrage_ID = {
			790061,
			790062,
			790063,
			790064,
			790065,
			790066,
			790067,
			790068,
			790069,
			790070,
			790071,
			790072,
			790073,
			790074,
			790075,
			790076,
			790077,
			790078,
			790079,
			790080,
			790081,
			790082,
			790083,
			790084,
			790085,
			790086,
			790087,
			790088
		}
	}
	uv0.weapon_property_328[726001] = {
		aim_type = 1,
		range = 120,
		damage = 25,
		base = 1000,
		name = "【2020偶像活动二期EX】BOSS 塔什干 第一波 扇形自机狙",
		suppress = 1,
		action_index = "",
		reload_max = 200,
		queue = 1,
		id = 726001,
		bullet_ID = {
			780080,
			780081
		},
		barrage_ID = {
			790139,
			790140
		}
	}
	uv0.weapon_property_328[726002] = {
		aim_type = 1,
		range = 120,
		damage = 25,
		base = 1000,
		name = "【2020偶像活动二期EX】BOSS 塔什干 第一波 扇形自机狙（高速）",
		suppress = 1,
		action_index = "",
		reload_max = 30,
		queue = 1,
		id = 726002,
		bullet_ID = {
			780080,
			780081
		},
		barrage_ID = {
			790139,
			790140
		}
	}
	uv0.weapon_property_328[726003] = {
		aim_type = 1,
		range = 120,
		base = 1000,
		name = "【2020偶像活动二期EX】BOSS 塔什干 第一波 封位弹幕 妖精",
		action_index = "",
		suppress = 1,
		reload_max = 6000,
		queue = 2,
		id = 726003,
		bullet_ID = {
			780082
		},
		barrage_ID = {
			790141
		}
	}
	uv0.weapon_property_328[726004] = {
		range = 120,
		name = "【2020偶像活动二期EX】BOSS 塔什干 第二波 旋转扩散弹幕 妖精",
		damage = 20,
		base = 1000,
		action_index = "",
		reload_max = 6000,
		queue = 2,
		id = 726004,
		bullet_ID = {
			780085,
			780086
		},
		barrage_ID = {
			790144,
			790145
		}
	}
	uv0.weapon_property_328[726005] = {
		range = 120,
		name = "【2020偶像活动二期EX】BOSS 塔什干 第三波 横向封位弹幕（变速） 妖精",
		damage = 15,
		base = 1000,
		action_index = "",
		reload_max = 6000,
		queue = 1,
		id = 726005,
		bullet_ID = {
			780089,
			780091,
			780089,
			780091
		},
		barrage_ID = {
			790149,
			790153,
			790164,
			790165
		}
	}
	uv0.weapon_property_328[726006] = {
		range = 120,
		name = "【2020偶像活动二期EX】BOSS 塔什干 第三波 纵向自机狙（变速） 妖精",
		damage = 15,
		base = 1000,
		action_index = "",
		reload_max = 6000,
		queue = 2,
		id = 726006,
		bullet_ID = {
			780092,
			780094,
			780092,
			780094
		},
		barrage_ID = {
			790157,
			790159,
			790166,
			790167
		}
	}
	uv0.weapon_property_328[726007] = {
		aim_type = 1,
		range = 120,
		base = 1000,
		name = "【2020偶像活动二期EX】BOSS 塔什干 第三波 扇形冰锥弹幕",
		action_index = "",
		suppress = 1,
		reload_max = 6000,
		queue = 3,
		id = 726007,
		bullet_ID = {
			780095
		},
		barrage_ID = {
			790161
		}
	}
	uv0.weapon_property_328[729001] = {
		range = 100,
		damage = 4,
		base = 1000,
		name = "【2020偶像活动二期】恶毒 音符子弹武器1",
		type = 2,
		reload_max = 900,
		queue = 1,
		id = 729001,
		bullet_ID = {
			780002,
			780002
		},
		barrage_ID = {
			790002,
			790003
		}
	}
	uv0.weapon_property_328[729002] = {
		range = 100,
		damage = 5,
		base = 1000,
		name = "【2020偶像活动二期】恶毒 音符子弹武器2",
		type = 2,
		reload_max = 900,
		queue = 1,
		id = 729002,
		bullet_ID = {
			780002,
			780002
		},
		barrage_ID = {
			790002,
			790003
		}
	}
	uv0.weapon_property_328[729003] = {
		range = 100,
		damage = 6,
		base = 1000,
		name = "【2020偶像活动二期】恶毒 音符子弹武器3",
		type = 2,
		reload_max = 900,
		queue = 1,
		id = 729003,
		bullet_ID = {
			780002,
			780002
		},
		barrage_ID = {
			790002,
			790003
		}
	}
	uv0.weapon_property_328[729004] = {
		range = 100,
		damage = 7,
		base = 1000,
		name = "【2020偶像活动二期】恶毒 音符子弹武器4",
		type = 2,
		reload_max = 900,
		queue = 1,
		id = 729004,
		bullet_ID = {
			780002,
			780002
		},
		barrage_ID = {
			790002,
			790003
		}
	}
	uv0.weapon_property_328[729005] = {
		range = 100,
		damage = 8,
		base = 1000,
		name = "【2020偶像活动二期】恶毒 音符子弹武器5",
		type = 2,
		reload_max = 900,
		queue = 1,
		id = 729005,
		bullet_ID = {
			780002,
			780002
		},
		barrage_ID = {
			790002,
			790003
		}
	}
	uv0.weapon_property_328[729006] = {
		aim_type = 1,
		range = 100,
		damage = 4,
		base = 1000,
		name = "【2020偶像活动二期】黛朵 音符子弹武器1",
		type = 2,
		suppress = 1,
		reload_max = 400,
		queue = 1,
		id = 729006,
		bullet_ID = {
			650031
		},
		barrage_ID = {
			1001
		}
	}
	uv0.weapon_property_328[729007] = {
		aim_type = 1,
		range = 100,
		damage = 5,
		base = 1000,
		name = "【2020偶像活动二期】黛朵 音符子弹武器2",
		type = 2,
		suppress = 1,
		reload_max = 400,
		queue = 1,
		id = 729007,
		bullet_ID = {
			650031
		},
		barrage_ID = {
			1001
		}
	}
	uv0.weapon_property_328[729008] = {
		aim_type = 1,
		range = 100,
		damage = 6,
		base = 1000,
		name = "【2020偶像活动二期】黛朵 音符子弹武器3",
		type = 2,
		suppress = 1,
		reload_max = 400,
		queue = 1,
		id = 729008,
		bullet_ID = {
			650031
		},
		barrage_ID = {
			1001
		}
	}
	uv0.weapon_property_328[729009] = {
		aim_type = 1,
		range = 100,
		damage = 7,
		base = 1000,
		name = "【2020偶像活动二期】黛朵 音符子弹武器4",
		type = 2,
		suppress = 1,
		reload_max = 400,
		queue = 1,
		id = 729009,
		bullet_ID = {
			650031
		},
		barrage_ID = {
			1001
		}
	}
	uv0.weapon_property_328[729010] = {
		aim_type = 1,
		range = 100,
		damage = 8,
		base = 1000,
		name = "【2020偶像活动二期】黛朵 音符子弹武器5",
		type = 2,
		suppress = 1,
		reload_max = 400,
		queue = 1,
		id = 729010,
		bullet_ID = {
			650031
		},
		barrage_ID = {
			1001
		}
	}
	uv0.weapon_property_328[729011] = {
		range = 100,
		name = "【2020偶像活动二期】巴尔的摩音符子弹武器1",
		damage = 14,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1800,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 729011,
		bullet_ID = {
			780003
		},
		barrage_ID = {
			200102
		}
	}
	uv0.weapon_property_328[729012] = {
		range = 100,
		name = "【2020偶像活动二期】巴尔的摩音符子弹武器2",
		damage = 18,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1800,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 729012,
		bullet_ID = {
			780003
		},
		barrage_ID = {
			200102
		}
	}
	uv0.weapon_property_328[729013] = {
		range = 100,
		name = "【2020偶像活动二期】巴尔的摩音符子弹武器3",
		damage = 22,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1800,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 729013,
		bullet_ID = {
			780003
		},
		barrage_ID = {
			200102
		}
	}
	uv0.weapon_property_328[729014] = {
		range = 100,
		name = "【2020偶像活动二期】巴尔的摩音符子弹武器4",
		damage = 28,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1800,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 729014,
		bullet_ID = {
			780003
		},
		barrage_ID = {
			200102
		}
	}
	uv0.weapon_property_328[729015] = {
		range = 100,
		name = "【2020偶像活动二期】巴尔的摩音符子弹武器5",
		damage = 34,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1800,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 729015,
		bullet_ID = {
			780003
		},
		barrage_ID = {
			200102
		}
	}
	uv0.weapon_property_328[729016] = {
		range = 100,
		name = "【2020偶像活动二期】罗恩 音符子弹武器1",
		damage = 14,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1800,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 729016,
		bullet_ID = {
			780004,
			780005,
			780006,
			780007
		},
		barrage_ID = {
			790004,
			790005,
			790006,
			790007
		}
	}
	uv0.weapon_property_328[729017] = {
		range = 100,
		name = "【2020偶像活动二期】罗恩 音符子弹武器2",
		damage = 18,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1800,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 729017,
		bullet_ID = {
			780004,
			780005,
			780006,
			780007
		},
		barrage_ID = {
			790004,
			790005,
			790006,
			790007
		}
	}
	uv0.weapon_property_328[729018] = {
		range = 100,
		name = "【2020偶像活动二期】罗恩 音符子弹武器3",
		damage = 22,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1800,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 729018,
		bullet_ID = {
			780004,
			780005,
			780006,
			780007
		},
		barrage_ID = {
			790004,
			790005,
			790006,
			790007
		}
	}
	uv0.weapon_property_328[729019] = {
		range = 100,
		name = "【2020偶像活动二期】罗恩 音符子弹武器4",
		damage = 28,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1800,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 729019,
		bullet_ID = {
			780004,
			780005,
			780006,
			780007
		},
		barrage_ID = {
			790004,
			790005,
			790006,
			790007
		}
	}
	uv0.weapon_property_328[729020] = {
		range = 100,
		name = "【2020偶像活动二期】罗恩 音符子弹武器5",
		damage = 34,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 1800,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 729020,
		bullet_ID = {
			780004,
			780005,
			780006,
			780007
		},
		barrage_ID = {
			790004,
			790005,
			790006,
			790007
		}
	}
	uv0.weapon_property_328[729021] = {
		reload_max = 2000,
		name = "【2020偶像活动二期】光辉 音符鱼雷机1",
		damage = 18,
		base = 1002,
		id = 729021,
		range = 110,
		queue = 1,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_328[729022] = {
		reload_max = 2000,
		name = "【2020偶像活动二期】光辉 音符鱼雷机2",
		range = 110,
		base = 1002,
		id = 729022,
		queue = 1,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_328[729023] = {
		reload_max = 2000,
		name = "【2020偶像活动二期】光辉 音符鱼雷机3",
		damage = 28,
		base = 1002,
		id = 729023,
		range = 110,
		queue = 1,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_328[729024] = {
		reload_max = 2000,
		name = "【2020偶像活动二期】光辉 音符鱼雷机4",
		damage = 36,
		base = 1002,
		id = 729024,
		range = 110,
		queue = 1,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_328[729025] = {
		reload_max = 2000,
		name = "【2020偶像活动二期】光辉 音符鱼雷机5",
		damage = 46,
		base = 1002,
		id = 729025,
		range = 110,
		queue = 1,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_328[729026] = {
		reload_max = 2500,
		name = "【2020偶像活动二期】光辉 音符轰炸机1",
		queue = 1,
		base = 1002,
		id = 729026,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_328[729027] = {
		reload_max = 2500,
		name = "【2020偶像活动二期】光辉 音符轰炸机2",
		damage = 28,
		base = 1002,
		id = 729027,
		queue = 1,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_328[729028] = {
		reload_max = 2500,
		name = "【2020偶像活动二期】光辉 音符轰炸机3",
		damage = 36,
		base = 1002,
		id = 729028,
		queue = 1,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_328[729029] = {
		reload_max = 2500,
		name = "【2020偶像活动二期】光辉 音符轰炸机4",
		damage = 46,
		base = 1002,
		id = 729029,
		queue = 1,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_328[729030] = {
		reload_max = 2500,
		name = "【2020偶像活动二期】光辉 音符轰炸机5",
		damage = 58,
		base = 1002,
		id = 729030,
		queue = 1,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_328[729031] = {
		range = 60,
		damage = 18,
		base = 1001,
		suppress = 1,
		name = "【2020偶像活动二期】光辉 音符鱼雷机武器1",
		min_range = 15,
		action_index = "",
		reload_max = 8000,
		attack_attribute = 4,
		queue = 1,
		id = 729031,
		angle = 35,
		bullet_ID = {
			780008
		},
		barrage_ID = {
			12001
		}
	}
	uv0.weapon_property_328[729032] = {
		range = 60,
		damage = 22,
		base = 1001,
		suppress = 1,
		name = "【2020偶像活动二期】光辉 音符鱼雷机武器2",
		min_range = 15,
		action_index = "",
		reload_max = 8000,
		attack_attribute = 4,
		queue = 1,
		id = 729032,
		angle = 35,
		bullet_ID = {
			780008
		},
		barrage_ID = {
			12001
		}
	}
	uv0.weapon_property_328[729033] = {
		range = 60,
		damage = 28,
		base = 1001,
		suppress = 1,
		name = "【2020偶像活动二期】光辉 音符鱼雷机武器3",
		min_range = 15,
		action_index = "",
		reload_max = 8000,
		attack_attribute = 4,
		queue = 1,
		id = 729033,
		angle = 35,
		bullet_ID = {
			780008
		},
		barrage_ID = {
			12001
		}
	}
	uv0.weapon_property_328[729034] = {
		range = 60,
		damage = 36,
		base = 1001,
		suppress = 1,
		name = "【2020偶像活动二期】光辉 音符鱼雷机武器4",
		min_range = 15,
		action_index = "",
		reload_max = 8000,
		attack_attribute = 4,
		queue = 1,
		id = 729034,
		angle = 35,
		bullet_ID = {
			780008
		},
		barrage_ID = {
			12001
		}
	}
	uv0.weapon_property_328[729035] = {
		range = 60,
		damage = 46,
		base = 1001,
		suppress = 1,
		name = "【2020偶像活动二期】光辉 音符鱼雷机武器5",
		min_range = 15,
		action_index = "",
		reload_max = 8000,
		attack_attribute = 4,
		queue = 1,
		id = 729035,
		angle = 35,
		bullet_ID = {
			780008
		},
		barrage_ID = {
			12001
		}
	}
	uv0.weapon_property_328[729036] = {
		range = 10,
		damage = 22,
		base = 1000,
		type = 2,
		fire_fx = "",
		action_index = "",
		name = "【2020偶像活动二期】光辉 音符轰炸机武器1",
		reload_max = 400,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 729036,
		angle = 180,
		bullet_ID = {
			780009
		},
		barrage_ID = {
			130992
		}
	}
end()
