pg = pg or {}
pg.weapon_property_33 = {}

function ()
	uv0.weapon_property_33[25145] = {
		id = 25145,
		reload_max = 4727,
		damage = 109,
		base = 25140
	}
	uv0.weapon_property_33[25146] = {
		id = 25146,
		reload_max = 4582,
		damage = 119,
		base = 25140
	}
	uv0.weapon_property_33[25147] = {
		id = 25147,
		reload_max = 4436,
		damage = 129,
		base = 25140
	}
	uv0.weapon_property_33[25148] = {
		id = 25148,
		reload_max = 4291,
		damage = 139,
		base = 25140
	}
	uv0.weapon_property_33[25149] = {
		id = 25149,
		reload_max = 4145,
		damage = 149,
		base = 25140
	}
	uv0.weapon_property_33[25150] = {
		id = 25150,
		reload_max = 4000,
		damage = 159,
		base = 25140
	}
	uv0.weapon_property_33[25151] = {
		reload_max = 4000,
		damage = 159,
		base = 25140,
		id = 25151,
		corrected = 104
	}
	uv0.weapon_property_33[25200] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark 12鱼雷-菲里",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 56,
		corrected = 100,
		min_range = 0,
		id = 25200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1830
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[25201] = {
		id = 25201,
		reload_max = 3699,
		damage = 64,
		base = 25200
	}
	uv0.weapon_property_33[25202] = {
		id = 25202,
		reload_max = 3597,
		damage = 72,
		base = 25200
	}
	uv0.weapon_property_33[25203] = {
		id = 25203,
		reload_max = 3496,
		damage = 80,
		base = 25200
	}
	uv0.weapon_property_33[25204] = {
		id = 25204,
		reload_max = 3395,
		damage = 88,
		base = 25200
	}
	uv0.weapon_property_33[25205] = {
		id = 25205,
		reload_max = 3293,
		damage = 96,
		base = 25200
	}
	uv0.weapon_property_33[25206] = {
		id = 25206,
		reload_max = 3192,
		damage = 104,
		base = 25200
	}
	uv0.weapon_property_33[25207] = {
		id = 25207,
		reload_max = 3091,
		damage = 113,
		base = 25200
	}
	uv0.weapon_property_33[25208] = {
		id = 25208,
		reload_max = 2989,
		damage = 122,
		base = 25200
	}
	uv0.weapon_property_33[25209] = {
		id = 25209,
		reload_max = 2888,
		damage = 130,
		base = 25200
	}
	uv0.weapon_property_33[25210] = {
		id = 25210,
		reload_max = 2787,
		damage = 139,
		base = 25200
	}
	uv0.weapon_property_33[25211] = {
		reload_max = 2787,
		damage = 139,
		base = 25200,
		id = 25211,
		corrected = 104
	}
	uv0.weapon_property_33[25212] = {
		reload_max = 2787,
		damage = 139,
		base = 25200,
		id = 25212,
		corrected = 110
	}
	uv0.weapon_property_33[25213] = {
		reload_max = 2787,
		damage = 139,
		base = 25200,
		id = 25213,
		corrected = 118
	}
	uv0.weapon_property_33[25300] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark 20 S鱼雷-彼得",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 65,
		corrected = 100,
		min_range = 0,
		id = 25300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4510,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1831
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[25301] = {
		id = 25301,
		reload_max = 4387,
		damage = 75,
		base = 25300
	}
	uv0.weapon_property_33[25302] = {
		id = 25302,
		reload_max = 4264,
		damage = 85,
		base = 25300
	}
	uv0.weapon_property_33[25303] = {
		id = 25303,
		reload_max = 4141,
		damage = 95,
		base = 25300
	}
	uv0.weapon_property_33[25304] = {
		id = 25304,
		reload_max = 4018,
		damage = 105,
		base = 25300
	}
	uv0.weapon_property_33[25305] = {
		id = 25305,
		reload_max = 3895,
		damage = 116,
		base = 25300
	}
	uv0.weapon_property_33[25306] = {
		id = 25306,
		reload_max = 3772,
		damage = 127,
		base = 25300
	}
	uv0.weapon_property_33[25307] = {
		id = 25307,
		reload_max = 3649,
		damage = 138,
		base = 25300
	}
	uv0.weapon_property_33[25308] = {
		id = 25308,
		reload_max = 3526,
		damage = 149,
		base = 25300
	}
	uv0.weapon_property_33[25309] = {
		id = 25309,
		reload_max = 3403,
		damage = 160,
		base = 25300
	}
	uv0.weapon_property_33[25310] = {
		id = 25310,
		reload_max = 3280,
		damage = 171,
		base = 25300
	}
	uv0.weapon_property_33[25311] = {
		reload_max = 3280,
		damage = 171,
		base = 25300,
		id = 25311,
		corrected = 104
	}
	uv0.weapon_property_33[25312] = {
		reload_max = 3280,
		damage = 171,
		base = 25300,
		id = 25312,
		corrected = 110
	}
	uv0.weapon_property_33[25313] = {
		reload_max = 3280,
		damage = 171,
		base = 25300,
		id = 25313,
		corrected = 118
	}
	uv0.weapon_property_33[25800] = {
		action_index = "attack",
		range = 50,
		type = 25,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "刺猬弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 85,
		corrected = 100,
		min_range = 8,
		id = 25800,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 650,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1816,
			1817,
			1818
		},
		barrage_ID = {
			1801,
			1802,
			1803
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_33[25801] = {
		id = 25801,
		reload_max = 635,
		damage = 94,
		base = 25800
	}
	uv0.weapon_property_33[25802] = {
		id = 25802,
		reload_max = 620,
		damage = 103,
		base = 25800
	}
	uv0.weapon_property_33[25803] = {
		id = 25803,
		reload_max = 605,
		damage = 112,
		base = 25800
	}
	uv0.weapon_property_33[25804] = {
		id = 25804,
		reload_max = 590,
		damage = 122,
		base = 25800
	}
	uv0.weapon_property_33[25805] = {
		id = 25805,
		reload_max = 575,
		damage = 132,
		base = 25800
	}
	uv0.weapon_property_33[25806] = {
		id = 25806,
		reload_max = 560,
		damage = 142,
		base = 25800
	}
	uv0.weapon_property_33[25807] = {
		id = 25807,
		reload_max = 545,
		damage = 153,
		base = 25800
	}
	uv0.weapon_property_33[25808] = {
		id = 25808,
		reload_max = 530,
		damage = 164,
		base = 25800
	}
	uv0.weapon_property_33[25809] = {
		id = 25809,
		reload_max = 515,
		damage = 175,
		base = 25800
	}
	uv0.weapon_property_33[25810] = {
		id = 25810,
		reload_max = 500,
		damage = 186,
		base = 25800
	}
	uv0.weapon_property_33[25811] = {
		reload_max = 500,
		damage = 186,
		base = 25800,
		id = 25811,
		corrected = 104
	}
	uv0.weapon_property_33[25812] = {
		reload_max = 500,
		damage = 186,
		base = 25800,
		id = 25812,
		corrected = 110
	}
	uv0.weapon_property_33[25813] = {
		reload_max = 500,
		damage = 186,
		base = 25800,
		id = 25813,
		corrected = 118
	}
	uv0.weapon_property_33[26000] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装40mm“砰砰”炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 26000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 166,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[26001] = {
		id = 26001,
		reload_max = 161,
		damage = 16,
		base = 26000
	}
	uv0.weapon_property_33[26002] = {
		id = 26002,
		reload_max = 159,
		damage = 18,
		base = 26000
	}
	uv0.weapon_property_33[26003] = {
		id = 26003,
		reload_max = 156,
		damage = 21,
		base = 26000
	}
	uv0.weapon_property_33[26020] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装40mm“砰砰”炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 26020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 158,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[26021] = {
		id = 26021,
		reload_max = 154,
		damage = 22,
		base = 26020
	}
	uv0.weapon_property_33[26022] = {
		id = 26022,
		reload_max = 152,
		damage = 25,
		base = 26020
	}
	uv0.weapon_property_33[26023] = {
		id = 26023,
		reload_max = 148,
		damage = 29,
		base = 26020
	}
	uv0.weapon_property_33[26040] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装40mm“砰砰”炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 23,
		corrected = 100,
		min_range = 0,
		id = 26040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 150,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_33[26041] = {
		id = 26041,
		reload_max = 147,
		damage = 26,
		base = 26040
	}
	uv0.weapon_property_33[26042] = {
		id = 26042,
		reload_max = 145,
		damage = 29,
		base = 26040
	}
	uv0.weapon_property_33[26043] = {
		id = 26043,
		reload_max = 140,
		damage = 33,
		base = 26040
	}
	uv0.weapon_property_33[26044] = {
		id = 26044,
		reload_max = 138,
		damage = 37,
		base = 26040
	}
	uv0.weapon_property_33[26045] = {
		id = 26045,
		reload_max = 134,
		damage = 41,
		base = 26040
	}
end()
