pg = pg or {}
pg.weapon_property_12 = {}

function ()
	uv0.weapon_property_12[13144] = {
		id = 13144,
		reload_max = 969,
		damage = 38,
		base = 13140
	}
	uv0.weapon_property_12[13145] = {
		id = 13145,
		reload_max = 946,
		damage = 40,
		base = 13140
	}
	uv0.weapon_property_12[13146] = {
		id = 13146,
		reload_max = 926,
		damage = 43,
		base = 13140
	}
	uv0.weapon_property_12[13147] = {
		id = 13147,
		reload_max = 905,
		damage = 46,
		base = 13140
	}
	uv0.weapon_property_12[13148] = {
		id = 13148,
		reload_max = 883,
		damage = 48,
		base = 13140
	}
	uv0.weapon_property_12[13149] = {
		id = 13149,
		reload_max = 863,
		damage = 50,
		base = 13140
	}
	uv0.weapon_property_12[13150] = {
		id = 13150,
		reload_max = 841,
		damage = 52,
		base = 13140
	}
	uv0.weapon_property_12[13151] = {
		reload_max = 841,
		damage = 52,
		base = 13140,
		id = 13151,
		corrected = 109
	}
	uv0.weapon_property_12[13160] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装203mm主炮Mk15T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 27,
		corrected = 105,
		min_range = 0,
		id = 13160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1495,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1420
		},
		barrage_ID = {
			1214
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_12[13161] = {
		id = 13161,
		reload_max = 1460,
		damage = 30,
		base = 13160
	}
	uv0.weapon_property_12[13162] = {
		id = 13162,
		reload_max = 1425,
		damage = 33,
		base = 13160
	}
	uv0.weapon_property_12[13163] = {
		id = 13163,
		reload_max = 1390,
		damage = 35,
		base = 13160
	}
	uv0.weapon_property_12[13164] = {
		id = 13164,
		reload_max = 1355,
		damage = 37,
		base = 13160
	}
	uv0.weapon_property_12[13165] = {
		id = 13165,
		reload_max = 1320,
		damage = 39,
		base = 13160
	}
	uv0.weapon_property_12[13166] = {
		id = 13166,
		reload_max = 1285,
		damage = 42,
		base = 13160
	}
	uv0.weapon_property_12[13167] = {
		id = 13167,
		reload_max = 1250,
		damage = 45,
		base = 13160
	}
	uv0.weapon_property_12[13168] = {
		id = 13168,
		reload_max = 1215,
		damage = 47,
		base = 13160
	}
	uv0.weapon_property_12[13169] = {
		id = 13169,
		reload_max = 1180,
		damage = 49,
		base = 13160
	}
	uv0.weapon_property_12[13170] = {
		id = 13170,
		reload_max = 1145,
		damage = 51,
		base = 13160
	}
	uv0.weapon_property_12[13171] = {
		reload_max = 1145,
		damage = 51,
		base = 13160,
		id = 13171,
		corrected = 109
	}
	uv0.weapon_property_12[13172] = {
		reload_max = 1145,
		damage = 51,
		base = 13160,
		id = 13172,
		corrected = 116
	}
	uv0.weapon_property_12[13173] = {
		reload_max = 1145,
		damage = 51,
		base = 13160,
		id = 13173,
		corrected = 124
	}
	uv0.weapon_property_12[14100] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装356mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 40,
		corrected = 105,
		min_range = 50,
		id = 14100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4920,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14101] = {
		id = 14101,
		reload_max = 4851,
		damage = 46,
		base = 14100
	}
	uv0.weapon_property_12[14102] = {
		id = 14102,
		reload_max = 4782,
		damage = 50,
		base = 14100
	}
	uv0.weapon_property_12[14103] = {
		id = 14103,
		reload_max = 4712,
		damage = 56,
		base = 14100
	}
	uv0.weapon_property_12[14120] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装356mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 44,
		corrected = 105,
		min_range = 50,
		id = 14120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4686,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1512
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14121] = {
		id = 14121,
		reload_max = 4620,
		damage = 50,
		base = 14120
	}
	uv0.weapon_property_12[14122] = {
		id = 14122,
		reload_max = 4554,
		damage = 55,
		base = 14120
	}
	uv0.weapon_property_12[14123] = {
		id = 14123,
		reload_max = 4488,
		damage = 61,
		base = 14120
	}
	uv0.weapon_property_12[14140] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装356mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 48,
		corrected = 105,
		min_range = 50,
		id = 14140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4452,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1512
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14141] = {
		id = 14141,
		reload_max = 4389,
		damage = 55,
		base = 14140
	}
	uv0.weapon_property_12[14142] = {
		id = 14142,
		reload_max = 4326,
		damage = 60,
		base = 14140
	}
	uv0.weapon_property_12[14143] = {
		id = 14143,
		reload_max = 4264,
		damage = 67,
		base = 14140
	}
	uv0.weapon_property_12[14144] = {
		id = 14144,
		reload_max = 4201,
		damage = 72,
		base = 14140
	}
	uv0.weapon_property_12[14145] = {
		id = 14145,
		reload_max = 4138,
		damage = 79,
		base = 14140
	}
	uv0.weapon_property_12[14146] = {
		id = 14146,
		reload_max = 4076,
		damage = 84,
		base = 14140
	}
	uv0.weapon_property_12[14147] = {
		reload_max = 4076,
		damage = 84,
		base = 14140,
		id = 14147,
		corrected = 109
	}
	uv0.weapon_property_12[14160] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型四联装356mm主炮MkB",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 56,
		corrected = 105,
		min_range = 50,
		id = 14160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5480,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14161] = {
		id = 14161,
		reload_max = 5393,
		damage = 63,
		base = 14160
	}
	uv0.weapon_property_12[14162] = {
		id = 14162,
		reload_max = 5306,
		damage = 68,
		base = 14160
	}
	uv0.weapon_property_12[14163] = {
		id = 14163,
		reload_max = 5219,
		damage = 75,
		base = 14160
	}
	uv0.weapon_property_12[14164] = {
		id = 14164,
		reload_max = 5132,
		damage = 80,
		base = 14160
	}
	uv0.weapon_property_12[14165] = {
		id = 14165,
		reload_max = 5045,
		damage = 87,
		base = 14160
	}
	uv0.weapon_property_12[14166] = {
		id = 14166,
		reload_max = 4958,
		damage = 92,
		base = 14160
	}
	uv0.weapon_property_12[14167] = {
		id = 14167,
		reload_max = 4871,
		damage = 99,
		base = 14160
	}
	uv0.weapon_property_12[14168] = {
		id = 14168,
		reload_max = 4784,
		damage = 104,
		base = 14160
	}
	uv0.weapon_property_12[14169] = {
		id = 14169,
		reload_max = 4697,
		damage = 111,
		base = 14160
	}
	uv0.weapon_property_12[14170] = {
		id = 14170,
		reload_max = 4610,
		damage = 116,
		base = 14160
	}
	uv0.weapon_property_12[14171] = {
		reload_max = 4610,
		damage = 116,
		base = 14160,
		id = 14171,
		corrected = 109
	}
	uv0.weapon_property_12[14180] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装406mm主炮Mk1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 53,
		corrected = 110,
		min_range = 50,
		id = 14180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3800,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1501
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14181] = {
		id = 14181,
		reload_max = 3740,
		damage = 62,
		base = 14180
	}
	uv0.weapon_property_12[14182] = {
		id = 14182,
		reload_max = 3680,
		damage = 70,
		base = 14180
	}
	uv0.weapon_property_12[14183] = {
		id = 14183,
		reload_max = 3620,
		damage = 79,
		base = 14180
	}
	uv0.weapon_property_12[14184] = {
		id = 14184,
		reload_max = 3560,
		damage = 88,
		base = 14180
	}
	uv0.weapon_property_12[14185] = {
		id = 14185,
		reload_max = 3500,
		damage = 97,
		base = 14180
	}
	uv0.weapon_property_12[14186] = {
		id = 14186,
		reload_max = 3440,
		damage = 106,
		base = 14180
	}
	uv0.weapon_property_12[14187] = {
		reload_max = 3440,
		damage = 106,
		base = 14180,
		id = 14187,
		corrected = 114
	}
	uv0.weapon_property_12[14200] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装406mm主炮MK5T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 48,
		corrected = 110,
		min_range = 50,
		id = 14200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3900,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1500
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_12[14201] = {
		id = 14201,
		reload_max = 3840,
		damage = 56,
		base = 14200
	}
	uv0.weapon_property_12[14202] = {
		id = 14202,
		reload_max = 3780,
		damage = 64,
		base = 14200
	}
	uv0.weapon_property_12[14203] = {
		id = 14203,
		reload_max = 3720,
		damage = 72,
		base = 14200
	}
	uv0.weapon_property_12[14220] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装406mm主炮MK5T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 53,
		corrected = 110,
		min_range = 50,
		id = 14220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3820,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1501
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
end()
