pg = pg or {}
pg.weapon_property_57 = {}

function ()
	uv0.weapon_property_57[37351] = {
		reload_max = 1570,
		damage = 85,
		base = 37340,
		id = 37351,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_57[37352] = {
		reload_max = 1570,
		damage = 85,
		base = 37340,
		id = 37352,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_57[37353] = {
		reload_max = 1570,
		damage = 85,
		base = 37340,
		id = 37353,
		bullet_ID = {
			37310
		}
	}
	uv0.weapon_property_57[37400] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "紫电改二T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 37400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[37401] = {
		id = 37401,
		reload_max = 1871,
		base = 37400
	}
	uv0.weapon_property_57[37402] = {
		id = 37402,
		reload_max = 1842,
		base = 37400
	}
	uv0.weapon_property_57[37403] = {
		id = 37403,
		reload_max = 1813,
		base = 37400
	}
	uv0.weapon_property_57[37404] = {
		id = 37404,
		reload_max = 1784,
		base = 37400
	}
	uv0.weapon_property_57[37405] = {
		id = 37405,
		reload_max = 1755,
		base = 37400
	}
	uv0.weapon_property_57[37406] = {
		id = 37406,
		reload_max = 1726,
		base = 37400
	}
	uv0.weapon_property_57[37407] = {
		id = 37407,
		reload_max = 1697,
		base = 37400
	}
	uv0.weapon_property_57[37408] = {
		id = 37408,
		reload_max = 1668,
		base = 37400
	}
	uv0.weapon_property_57[37409] = {
		id = 37409,
		reload_max = 1639,
		base = 37400
	}
	uv0.weapon_property_57[37410] = {
		id = 37410,
		reload_max = 1610,
		base = 37400
	}
	uv0.weapon_property_57[37411] = {
		id = 37411,
		reload_max = 1610,
		base = 37400
	}
	uv0.weapon_property_57[37412] = {
		id = 37412,
		reload_max = 1610,
		base = 37400
	}
	uv0.weapon_property_57[37413] = {
		id = 37413,
		reload_max = 1610,
		base = 37400
	}
	uv0.weapon_property_57[37420] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "二式水上战斗机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 37420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2510,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[37421] = {
		id = 37421,
		reload_max = 2473,
		base = 37420
	}
	uv0.weapon_property_57[37422] = {
		id = 37422,
		reload_max = 2436,
		base = 37420
	}
	uv0.weapon_property_57[37423] = {
		id = 37423,
		reload_max = 2399,
		base = 37420
	}
	uv0.weapon_property_57[37424] = {
		id = 37424,
		reload_max = 2362,
		base = 37420
	}
	uv0.weapon_property_57[37425] = {
		id = 37425,
		reload_max = 2325,
		base = 37420
	}
	uv0.weapon_property_57[37426] = {
		id = 37426,
		reload_max = 2288,
		base = 37420
	}
	uv0.weapon_property_57[37427] = {
		id = 37427,
		reload_max = 2251,
		base = 37420
	}
	uv0.weapon_property_57[37428] = {
		id = 37428,
		reload_max = 2214,
		base = 37420
	}
	uv0.weapon_property_57[37429] = {
		id = 37429,
		reload_max = 2177,
		base = 37420
	}
	uv0.weapon_property_57[37430] = {
		id = 37430,
		reload_max = 2140,
		base = 37420
	}
	uv0.weapon_property_57[37431] = {
		id = 37431,
		reload_max = 2140,
		base = 37420
	}
	uv0.weapon_property_57[37440] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "强风",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 37440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2162,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[37441] = {
		id = 37441,
		reload_max = 2127,
		base = 37440
	}
	uv0.weapon_property_57[37442] = {
		id = 37442,
		reload_max = 2092,
		base = 37440
	}
	uv0.weapon_property_57[37443] = {
		id = 37443,
		reload_max = 2057,
		base = 37440
	}
	uv0.weapon_property_57[37444] = {
		id = 37444,
		reload_max = 2022,
		base = 37440
	}
	uv0.weapon_property_57[37445] = {
		id = 37445,
		reload_max = 1987,
		base = 37440
	}
	uv0.weapon_property_57[37446] = {
		id = 37446,
		reload_max = 1952,
		base = 37440
	}
	uv0.weapon_property_57[37447] = {
		id = 37447,
		reload_max = 1917,
		base = 37440
	}
	uv0.weapon_property_57[37448] = {
		id = 37448,
		reload_max = 1882,
		base = 37440
	}
	uv0.weapon_property_57[37449] = {
		id = 37449,
		reload_max = 1847,
		base = 37440
	}
	uv0.weapon_property_57[37450] = {
		id = 37450,
		reload_max = 1812,
		base = 37440
	}
	uv0.weapon_property_57[37451] = {
		id = 37451,
		reload_max = 1812,
		base = 37440
	}
	uv0.weapon_property_57[38000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九七式舰攻T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 38000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2242,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[38001] = {
		reload_max = 2214,
		damage = 56,
		base = 38000,
		id = 38001,
		bullet_ID = {
			38001
		}
	}
	uv0.weapon_property_57[38002] = {
		reload_max = 2185,
		damage = 72,
		base = 38000,
		id = 38002,
		bullet_ID = {
			38002
		}
	}
	uv0.weapon_property_57[38003] = {
		reload_max = 2157,
		damage = 88,
		base = 38000,
		id = 38003,
		bullet_ID = {
			38003
		}
	}
	uv0.weapon_property_57[38020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九七式舰攻T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 38020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2204,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[38021] = {
		reload_max = 2176,
		damage = 62,
		base = 38020,
		id = 38021,
		bullet_ID = {
			38001
		}
	}
	uv0.weapon_property_57[38022] = {
		reload_max = 2147,
		damage = 79,
		base = 38020,
		id = 38022,
		bullet_ID = {
			38002
		}
	}
	uv0.weapon_property_57[38023] = {
		reload_max = 2119,
		damage = 97,
		base = 38020,
		id = 38023,
		bullet_ID = {
			38003
		}
	}
	uv0.weapon_property_57[38040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九七式舰攻T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 38040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2176,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			38000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[38041] = {
		reload_max = 2147,
		damage = 68,
		base = 38040,
		id = 38041,
		bullet_ID = {
			38001
		}
	}
	uv0.weapon_property_57[38042] = {
		reload_max = 2119,
		damage = 86,
		base = 38040,
		id = 38042,
		bullet_ID = {
			38002
		}
	}
	uv0.weapon_property_57[38043] = {
		reload_max = 2090,
		damage = 106,
		base = 38040,
		id = 38043,
		bullet_ID = {
			38003
		}
	}
	uv0.weapon_property_57[38044] = {
		reload_max = 2062,
		damage = 124,
		base = 38040,
		id = 38044,
		bullet_ID = {
			38004
		}
	}
	uv0.weapon_property_57[38045] = {
		reload_max = 2033,
		damage = 144,
		base = 38040,
		id = 38045,
		bullet_ID = {
			38005
		}
	}
	uv0.weapon_property_57[38046] = {
		reload_max = 2005,
		damage = 164,
		base = 38040,
		id = 38046,
		bullet_ID = {
			38006
		}
	}
	uv0.weapon_property_57[38047] = {
		reload_max = 2005,
		damage = 164,
		base = 38040,
		id = 38047,
		bullet_ID = {
			38006
		}
	}
	uv0.weapon_property_57[38060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九七式舰攻改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 38060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2033,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_57[38061] = {
		id = 38061,
		reload_max = 2005,
		base = 38060
	}
	uv0.weapon_property_57[38062] = {
		id = 38062,
		reload_max = 1976,
		base = 38060
	}
	uv0.weapon_property_57[38063] = {
		id = 38063,
		reload_max = 1948,
		base = 38060
	}
	uv0.weapon_property_57[38064] = {
		id = 38064,
		reload_max = 1919,
		base = 38060
	}
	uv0.weapon_property_57[38065] = {
		id = 38065,
		reload_max = 1891,
		base = 38060
	}
end()
