pg = pg or {}
pg.weapon_property_52 = {}

function ()
	uv0.weapon_property_52[35570] = {
		id = 35570,
		reload_max = 2242,
		damage = 180,
		base = 35560
	}
	uv0.weapon_property_52[35571] = {
		reload_max = 2242,
		damage = 180,
		base = 35560,
		id = 35571,
		corrected = 104
	}
	uv0.weapon_property_52[35572] = {
		reload_max = 2242,
		damage = 180,
		base = 35560,
		id = 35572,
		corrected = 110
	}
	uv0.weapon_property_52[35573] = {
		reload_max = 2242,
		damage = 180,
		base = 35560,
		id = 35573,
		corrected = 118
	}
	uv0.weapon_property_52[36100] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm高射機銃T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 36100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 100,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[36101] = {
		id = 36101,
		reload_max = 97,
		damage = 9,
		base = 36100
	}
	uv0.weapon_property_52[36102] = {
		id = 36102,
		reload_max = 96,
		damage = 10,
		base = 36100
	}
	uv0.weapon_property_52[36103] = {
		id = 36103,
		reload_max = 94,
		damage = 12,
		base = 36100
	}
	uv0.weapon_property_52[36120] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm高射機銃T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 36120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 95,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[36121] = {
		id = 36121,
		reload_max = 93,
		damage = 10,
		base = 36120
	}
	uv0.weapon_property_52[36122] = {
		id = 36122,
		reload_max = 92,
		damage = 12,
		base = 36120
	}
	uv0.weapon_property_52[36123] = {
		id = 36123,
		reload_max = 89,
		damage = 14,
		base = 36120
	}
	uv0.weapon_property_52[36140] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm高射機銃T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 36140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 91,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[36141] = {
		id = 36141,
		reload_max = 89,
		damage = 12,
		base = 36140
	}
	uv0.weapon_property_52[36142] = {
		id = 36142,
		reload_max = 88,
		damage = 13,
		base = 36140
	}
	uv0.weapon_property_52[36143] = {
		id = 36143,
		reload_max = 84,
		damage = 15,
		base = 36140
	}
	uv0.weapon_property_52[36144] = {
		id = 36144,
		reload_max = 82,
		damage = 17,
		base = 36140
	}
	uv0.weapon_property_52[36145] = {
		id = 36145,
		reload_max = 81,
		damage = 19,
		base = 36140
	}
	uv0.weapon_property_52[36146] = {
		id = 36146,
		reload_max = 80,
		damage = 21,
		base = 36140
	}
	uv0.weapon_property_52[36147] = {
		reload_max = 80,
		damage = 21,
		base = 36140,
		id = 36147,
		corrected = 104
	}
	uv0.weapon_property_52[36200] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm连装高射機銃T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 36200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 127,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[36201] = {
		id = 36201,
		reload_max = 123,
		damage = 15,
		base = 36200
	}
	uv0.weapon_property_52[36202] = {
		id = 36202,
		reload_max = 121,
		damage = 17,
		base = 36200
	}
	uv0.weapon_property_52[36203] = {
		id = 36203,
		reload_max = 118,
		damage = 19,
		base = 36200
	}
	uv0.weapon_property_52[36220] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm连装高射機銃T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 36220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 121,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[36221] = {
		id = 36221,
		reload_max = 117,
		damage = 16,
		base = 36220
	}
	uv0.weapon_property_52[36222] = {
		id = 36222,
		reload_max = 115,
		damage = 18,
		base = 36220
	}
	uv0.weapon_property_52[36223] = {
		id = 36223,
		reload_max = 113,
		damage = 20,
		base = 36220
	}
	uv0.weapon_property_52[36224] = {
		id = 36224,
		reload_max = 110,
		damage = 22,
		base = 36220
	}
	uv0.weapon_property_52[36225] = {
		id = 36225,
		reload_max = 108,
		damage = 25,
		base = 36220
	}
	uv0.weapon_property_52[36226] = {
		id = 36226,
		reload_max = 106,
		damage = 28,
		base = 36220
	}
	uv0.weapon_property_52[36240] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm连装高射機銃T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 36240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 115,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[36241] = {
		id = 36241,
		reload_max = 111,
		damage = 18,
		base = 36240
	}
	uv0.weapon_property_52[36242] = {
		id = 36242,
		reload_max = 110,
		damage = 20,
		base = 36240
	}
	uv0.weapon_property_52[36243] = {
		id = 36243,
		reload_max = 108,
		damage = 22,
		base = 36240
	}
	uv0.weapon_property_52[36244] = {
		id = 36244,
		reload_max = 105,
		damage = 24,
		base = 36240
	}
	uv0.weapon_property_52[36245] = {
		id = 36245,
		reload_max = 102,
		damage = 26,
		base = 36240
	}
	uv0.weapon_property_52[36246] = {
		id = 36246,
		reload_max = 100,
		damage = 28,
		base = 36240
	}
	uv0.weapon_property_52[36247] = {
		id = 36247,
		reload_max = 98,
		damage = 31,
		base = 36240
	}
	uv0.weapon_property_52[36248] = {
		id = 36248,
		reload_max = 95,
		damage = 34,
		base = 36240
	}
	uv0.weapon_property_52[36249] = {
		id = 36249,
		reload_max = 94,
		damage = 37,
		base = 36240
	}
	uv0.weapon_property_52[36250] = {
		id = 36250,
		reload_max = 91,
		damage = 40,
		base = 36240
	}
	uv0.weapon_property_52[36251] = {
		reload_max = 91,
		damage = 40,
		base = 36240,
		id = 36251,
		corrected = 104
	}
	uv0.weapon_property_52[36300] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm三连装高射機銃T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 36300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 133,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[36301] = {
		id = 36301,
		reload_max = 129,
		damage = 18,
		base = 36300
	}
	uv0.weapon_property_52[36302] = {
		id = 36302,
		reload_max = 127,
		damage = 21,
		base = 36300
	}
	uv0.weapon_property_52[36303] = {
		id = 36303,
		reload_max = 124,
		damage = 24,
		base = 36300
	}
	uv0.weapon_property_52[36320] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm三连装高射機銃T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 36320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 126,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[36321] = {
		id = 36321,
		reload_max = 123,
		damage = 21,
		base = 36320
	}
	uv0.weapon_property_52[36322] = {
		id = 36322,
		reload_max = 121,
		damage = 24,
		base = 36320
	}
	uv0.weapon_property_52[36323] = {
		id = 36323,
		reload_max = 118,
		damage = 27,
		base = 36320
	}
	uv0.weapon_property_52[36324] = {
		id = 36324,
		reload_max = 116,
		damage = 30,
		base = 36320
	}
	uv0.weapon_property_52[36325] = {
		id = 36325,
		reload_max = 114,
		damage = 33,
		base = 36320
	}
	uv0.weapon_property_52[36326] = {
		id = 36326,
		reload_max = 110,
		damage = 36,
		base = 36320
	}
	uv0.weapon_property_52[36340] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "25mm三连装高射機銃T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 36340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 119,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_52[36341] = {
		id = 36341,
		reload_max = 117,
		damage = 25,
		base = 36340
	}
	uv0.weapon_property_52[36342] = {
		id = 36342,
		reload_max = 115,
		damage = 28,
		base = 36340
	}
	uv0.weapon_property_52[36343] = {
		id = 36343,
		reload_max = 112,
		damage = 31,
		base = 36340
	}
	uv0.weapon_property_52[36344] = {
		id = 36344,
		reload_max = 110,
		damage = 34,
		base = 36340
	}
	uv0.weapon_property_52[36345] = {
		id = 36345,
		reload_max = 109,
		damage = 37,
		base = 36340
	}
	uv0.weapon_property_52[36346] = {
		id = 36346,
		reload_max = 105,
		damage = 40,
		base = 36340
	}
	uv0.weapon_property_52[36347] = {
		id = 36347,
		reload_max = 102,
		damage = 43,
		base = 36340
	}
	uv0.weapon_property_52[36348] = {
		id = 36348,
		reload_max = 100,
		damage = 46,
		base = 36340
	}
end()
