pg = pg or {}
pg.weapon_property_48 = {}

function ()
	uv0.weapon_property_48[34041] = {
		id = 34041,
		reload_max = 3225,
		damage = 52,
		base = 34040
	}
	uv0.weapon_property_48[34042] = {
		id = 34042,
		reload_max = 3160,
		damage = 60,
		base = 34040
	}
	uv0.weapon_property_48[34043] = {
		id = 34043,
		reload_max = 3094,
		damage = 68,
		base = 34040
	}
	uv0.weapon_property_48[34044] = {
		id = 34044,
		reload_max = 3028,
		damage = 74,
		base = 34040
	}
	uv0.weapon_property_48[34045] = {
		id = 34045,
		reload_max = 2963,
		damage = 82,
		base = 34040
	}
	uv0.weapon_property_48[34046] = {
		id = 34046,
		reload_max = 2897,
		damage = 88,
		base = 34040
	}
	uv0.weapon_property_48[34047] = {
		reload_max = 2897,
		damage = 88,
		base = 34040,
		id = 34047,
		corrected = 114
	}
	uv0.weapon_property_48[34060] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "356mm毘式连装炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 46,
		corrected = 110,
		min_range = 50,
		id = 34060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3315,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34061] = {
		id = 34061,
		reload_max = 3216,
		damage = 52,
		base = 34060
	}
	uv0.weapon_property_48[34062] = {
		id = 34062,
		reload_max = 3117,
		damage = 60,
		base = 34060
	}
	uv0.weapon_property_48[34063] = {
		id = 34063,
		reload_max = 3018,
		damage = 68,
		base = 34060
	}
	uv0.weapon_property_48[34064] = {
		id = 34064,
		reload_max = 2919,
		damage = 74,
		base = 34060
	}
	uv0.weapon_property_48[34065] = {
		id = 34065,
		reload_max = 2820,
		damage = 82,
		base = 34060
	}
	uv0.weapon_property_48[34066] = {
		id = 34066,
		reload_max = 2721,
		damage = 88,
		base = 34060
	}
	uv0.weapon_property_48[34067] = {
		reload_max = 2721,
		damage = 88,
		base = 34060,
		id = 34067,
		corrected = 114
	}
	uv0.weapon_property_48[34100] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "410mm连装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 48,
		corrected = 110,
		min_range = 50,
		id = 34100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4158,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1500
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34101] = {
		id = 34101,
		reload_max = 4076,
		damage = 56,
		base = 34100
	}
	uv0.weapon_property_48[34102] = {
		id = 34102,
		reload_max = 3992,
		damage = 64,
		base = 34100
	}
	uv0.weapon_property_48[34103] = {
		id = 34103,
		reload_max = 3908,
		damage = 72,
		base = 34100
	}
	uv0.weapon_property_48[34120] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "410mm连装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 53,
		corrected = 110,
		min_range = 50,
		id = 34120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3960,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34121] = {
		id = 34121,
		reload_max = 3881,
		damage = 62,
		base = 34120
	}
	uv0.weapon_property_48[34122] = {
		id = 34122,
		reload_max = 3802,
		damage = 70,
		base = 34120
	}
	uv0.weapon_property_48[34123] = {
		id = 34123,
		reload_max = 3722,
		damage = 79,
		base = 34120
	}
	uv0.weapon_property_48[34124] = {
		id = 34124,
		reload_max = 3643,
		damage = 88,
		base = 34120
	}
	uv0.weapon_property_48[34125] = {
		id = 34125,
		reload_max = 3564,
		damage = 97,
		base = 34120
	}
	uv0.weapon_property_48[34126] = {
		id = 34126,
		reload_max = 3485,
		damage = 106,
		base = 34120
	}
	uv0.weapon_property_48[34140] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "410mm连装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 110,
		min_range = 50,
		id = 34140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3762,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34141] = {
		id = 34141,
		reload_max = 3686,
		damage = 68,
		base = 34140
	}
	uv0.weapon_property_48[34142] = {
		id = 34142,
		reload_max = 3611,
		damage = 76,
		base = 34140
	}
	uv0.weapon_property_48[34143] = {
		id = 34143,
		reload_max = 3537,
		damage = 86,
		base = 34140
	}
	uv0.weapon_property_48[34144] = {
		id = 34144,
		reload_max = 3462,
		damage = 96,
		base = 34140
	}
	uv0.weapon_property_48[34145] = {
		id = 34145,
		reload_max = 3386,
		damage = 106,
		base = 34140
	}
	uv0.weapon_property_48[34146] = {
		id = 34146,
		reload_max = 3310,
		damage = 116,
		base = 34140
	}
	uv0.weapon_property_48[34147] = {
		id = 34147,
		reload_max = 3235,
		damage = 124,
		base = 34140
	}
	uv0.weapon_property_48[34148] = {
		id = 34148,
		reload_max = 3160,
		damage = 134,
		base = 34140
	}
	uv0.weapon_property_48[34149] = {
		id = 34149,
		reload_max = 3086,
		damage = 144,
		base = 34140
	}
	uv0.weapon_property_48[34150] = {
		id = 34150,
		reload_max = 3010,
		damage = 154,
		base = 34140
	}
	uv0.weapon_property_48[34151] = {
		reload_max = 3010,
		damage = 154,
		base = 34140,
		id = 34151,
		corrected = 114
	}
	uv0.weapon_property_48[34160] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "410mm连装炮(三式弹)T0",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 12,
		corrected = 110,
		min_range = 50,
		id = 34160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3650,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1540
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34161] = {
		id = 34161,
		reload_max = 3575,
		damage = 13,
		base = 34160
	}
	uv0.weapon_property_48[34162] = {
		id = 34162,
		reload_max = 3500,
		damage = 14,
		base = 34160
	}
	uv0.weapon_property_48[34163] = {
		id = 34163,
		reload_max = 3425,
		damage = 15,
		base = 34160
	}
	uv0.weapon_property_48[34164] = {
		id = 34164,
		reload_max = 3350,
		damage = 16,
		base = 34160
	}
	uv0.weapon_property_48[34165] = {
		id = 34165,
		reload_max = 3275,
		damage = 17,
		base = 34160
	}
	uv0.weapon_property_48[34166] = {
		id = 34166,
		reload_max = 3200,
		damage = 18,
		base = 34160
	}
	uv0.weapon_property_48[34167] = {
		id = 34167,
		reload_max = 3125,
		damage = 19,
		base = 34160
	}
	uv0.weapon_property_48[34168] = {
		id = 34168,
		reload_max = 3050,
		damage = 20,
		base = 34160
	}
	uv0.weapon_property_48[34169] = {
		id = 34169,
		reload_max = 2975,
		damage = 21,
		base = 34160
	}
	uv0.weapon_property_48[34170] = {
		id = 34170,
		reload_max = 2900,
		damage = 22,
		base = 34160
	}
	uv0.weapon_property_48[34171] = {
		reload_max = 2900,
		damage = 22,
		base = 34160,
		id = 34171,
		corrected = 114
	}
	uv0.weapon_property_48[34172] = {
		reload_max = 2900,
		damage = 22,
		base = 34160,
		id = 34172,
		corrected = 121
	}
	uv0.weapon_property_48[34173] = {
		reload_max = 2900,
		damage = 22,
		base = 34160,
		id = 34173,
		corrected = 130
	}
	uv0.weapon_property_48[34180] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型410mm三连装炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 105,
		min_range = 50,
		id = 34180,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4530,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1511
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_48[34181] = {
		id = 34181,
		reload_max = 4440,
		damage = 68,
		base = 34180
	}
	uv0.weapon_property_48[34182] = {
		id = 34182,
		reload_max = 4350,
		damage = 76,
		base = 34180
	}
	uv0.weapon_property_48[34183] = {
		id = 34183,
		reload_max = 4260,
		damage = 86,
		base = 34180
	}
	uv0.weapon_property_48[34184] = {
		id = 34184,
		reload_max = 4170,
		damage = 96,
		base = 34180
	}
	uv0.weapon_property_48[34185] = {
		id = 34185,
		reload_max = 4080,
		damage = 106,
		base = 34180
	}
	uv0.weapon_property_48[34186] = {
		id = 34186,
		reload_max = 3990,
		damage = 116,
		base = 34180
	}
	uv0.weapon_property_48[34187] = {
		id = 34187,
		reload_max = 3900,
		damage = 124,
		base = 34180
	}
	uv0.weapon_property_48[34188] = {
		id = 34188,
		reload_max = 3810,
		damage = 134,
		base = 34180
	}
	uv0.weapon_property_48[34189] = {
		id = 34189,
		reload_max = 3720,
		damage = 144,
		base = 34180
	}
	uv0.weapon_property_48[34190] = {
		id = 34190,
		reload_max = 3630,
		damage = 154,
		base = 34180
	}
end()
