pg = pg or {}
pg.weapon_property_38 = {}

function ()
	uv0.weapon_property_38[27062] = {
		id = 27062,
		reload_max = 1905,
		base = 27060
	}
	uv0.weapon_property_38[27063] = {
		id = 27063,
		reload_max = 1867,
		base = 27060
	}
	uv0.weapon_property_38[27064] = {
		id = 27064,
		reload_max = 1829,
		base = 27060
	}
	uv0.weapon_property_38[27065] = {
		id = 27065,
		reload_max = 1791,
		base = 27060
	}
	uv0.weapon_property_38[27066] = {
		id = 27066,
		reload_max = 1753,
		base = 27060
	}
	uv0.weapon_property_38[27067] = {
		id = 27067,
		reload_max = 1715,
		base = 27060
	}
	uv0.weapon_property_38[27068] = {
		id = 27068,
		reload_max = 1677,
		base = 27060
	}
	uv0.weapon_property_38[27069] = {
		id = 27069,
		reload_max = 1639,
		base = 27060
	}
	uv0.weapon_property_38[27070] = {
		id = 27070,
		reload_max = 1596,
		base = 27060
	}
	uv0.weapon_property_38[27071] = {
		id = 27071,
		reload_max = 1596,
		base = 27060
	}
	uv0.weapon_property_38[27072] = {
		id = 27072,
		reload_max = 1596,
		base = 27060
	}
	uv0.weapon_property_38[27073] = {
		id = 27073,
		reload_max = 1596,
		base = 27060
	}
	uv0.weapon_property_38[27100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 27100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1949,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27101] = {
		reload_max = 1921,
		damage = 31,
		base = 27100,
		id = 27101,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_38[27102] = {
		reload_max = 1893,
		damage = 36,
		base = 27100,
		id = 27102,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_38[27103] = {
		reload_max = 1865,
		damage = 39,
		base = 27100,
		id = 27103,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_38[27104] = {
		reload_max = 1837,
		damage = 43,
		base = 27100,
		id = 27104,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_38[27105] = {
		reload_max = 1809,
		damage = 47,
		base = 27100,
		id = 27105,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_38[27106] = {
		reload_max = 1781,
		damage = 51,
		base = 27100,
		id = 27106,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_38[27120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 27120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1911,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27121] = {
		reload_max = 1884,
		damage = 34,
		base = 27120,
		id = 27121,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_38[27122] = {
		reload_max = 1857,
		damage = 39,
		base = 27120,
		id = 27122,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_38[27123] = {
		reload_max = 1830,
		damage = 43,
		base = 27120,
		id = 27123,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_38[27124] = {
		reload_max = 1803,
		damage = 47,
		base = 27120,
		id = 27124,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_38[27125] = {
		reload_max = 1776,
		damage = 52,
		base = 27120,
		id = 27125,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_38[27126] = {
		reload_max = 1749,
		damage = 56,
		base = 27120,
		id = 27126,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_38[27127] = {
		reload_max = 1722,
		damage = 61,
		base = 27120,
		id = 27127,
		bullet_ID = {
			27107
		}
	}
	uv0.weapon_property_38[27128] = {
		reload_max = 1695,
		damage = 65,
		base = 27120,
		id = 27128,
		bullet_ID = {
			27108
		}
	}
	uv0.weapon_property_38[27129] = {
		reload_max = 1668,
		damage = 69,
		base = 27120,
		id = 27129,
		bullet_ID = {
			27109
		}
	}
	uv0.weapon_property_38[27130] = {
		reload_max = 1641,
		damage = 75,
		base = 27120,
		id = 27130,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_38[27140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海毒牙T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 33,
		corrected = 100,
		min_range = 0,
		id = 27140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1874,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27141] = {
		reload_max = 1846,
		damage = 37,
		base = 27140,
		id = 27141,
		bullet_ID = {
			27101
		}
	}
	uv0.weapon_property_38[27142] = {
		reload_max = 1818,
		damage = 43,
		base = 27140,
		id = 27142,
		bullet_ID = {
			27102
		}
	}
	uv0.weapon_property_38[27143] = {
		reload_max = 1790,
		damage = 47,
		base = 27140,
		id = 27143,
		bullet_ID = {
			27103
		}
	}
	uv0.weapon_property_38[27144] = {
		reload_max = 1762,
		damage = 51,
		base = 27140,
		id = 27144,
		bullet_ID = {
			27104
		}
	}
	uv0.weapon_property_38[27145] = {
		reload_max = 1734,
		damage = 57,
		base = 27140,
		id = 27145,
		bullet_ID = {
			27105
		}
	}
	uv0.weapon_property_38[27146] = {
		reload_max = 1706,
		damage = 61,
		base = 27140,
		id = 27146,
		bullet_ID = {
			27106
		}
	}
	uv0.weapon_property_38[27147] = {
		reload_max = 1678,
		damage = 67,
		base = 27140,
		id = 27147,
		bullet_ID = {
			27107
		}
	}
	uv0.weapon_property_38[27148] = {
		reload_max = 1650,
		damage = 71,
		base = 27140,
		id = 27148,
		bullet_ID = {
			27108
		}
	}
	uv0.weapon_property_38[27149] = {
		reload_max = 1622,
		damage = 75,
		base = 27140,
		id = 27149,
		bullet_ID = {
			27109
		}
	}
	uv0.weapon_property_38[27150] = {
		reload_max = 1594,
		damage = 82,
		base = 27140,
		id = 27150,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_38[27151] = {
		reload_max = 1594,
		damage = 82,
		base = 27140,
		id = 27151,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_38[27152] = {
		reload_max = 1594,
		damage = 82,
		base = 27140,
		id = 27152,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_38[27153] = {
		reload_max = 1594,
		damage = 82,
		base = 27140,
		id = 27153,
		bullet_ID = {
			27110
		}
	}
	uv0.weapon_property_38[27200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 27200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1812,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27201] = {
		reload_max = 1789,
		damage = 20,
		base = 27200,
		id = 27201,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_38[27202] = {
		reload_max = 1766,
		damage = 22,
		base = 27200,
		id = 27202,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_38[27203] = {
		reload_max = 1743,
		damage = 24,
		base = 27200,
		id = 27203,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_38[27220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 27220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1780,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27221] = {
		reload_max = 1757,
		damage = 22,
		base = 27220,
		id = 27221,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_38[27222] = {
		reload_max = 1734,
		damage = 24,
		base = 27220,
		id = 27222,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_38[27223] = {
		reload_max = 1711,
		damage = 26,
		base = 27220,
		id = 27223,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_38[27240] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海斗士T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 27240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1738,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27241] = {
		reload_max = 1715,
		damage = 24,
		base = 27240,
		id = 27241,
		bullet_ID = {
			27201
		}
	}
	uv0.weapon_property_38[27242] = {
		reload_max = 1692,
		damage = 26,
		base = 27240,
		id = 27242,
		bullet_ID = {
			27202
		}
	}
	uv0.weapon_property_38[27243] = {
		reload_max = 1669,
		damage = 28,
		base = 27240,
		id = 27243,
		bullet_ID = {
			27203
		}
	}
	uv0.weapon_property_38[27244] = {
		reload_max = 1646,
		damage = 32,
		base = 27240,
		id = 27244,
		bullet_ID = {
			27204
		}
	}
	uv0.weapon_property_38[27245] = {
		reload_max = 1623,
		damage = 34,
		base = 27240,
		id = 27245,
		bullet_ID = {
			27205
		}
	}
	uv0.weapon_property_38[27246] = {
		reload_max = 1600,
		damage = 36,
		base = 27240,
		id = 27246,
		bullet_ID = {
			27206
		}
	}
	uv0.weapon_property_38[27247] = {
		reload_max = 1600,
		damage = 36,
		base = 27240,
		id = 27247,
		bullet_ID = {
			27206
		}
	}
	uv0.weapon_property_38[27260] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海飓风T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 27260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1718,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_38[27261] = {
		id = 27261,
		reload_max = 1695,
		base = 27260
	}
	uv0.weapon_property_38[27262] = {
		id = 27262,
		reload_max = 1672,
		base = 27260
	}
end()
