pg = pg or {}
pg.ship_skin_words_extra = {
	[999010] = {
		feeling3 = "",
		win_mvp = "",
		main_extra = "",
		id = 999010,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				100,
				"Identification complete. Welcome back, Master!"
			}
		},
		home = {
			{
				100,
				"Here is a glass of armagnac, if you'd like."
			}
		},
		detail = {
			{
				100,
				"Analyzing armaments... Condition: satisfactory. Please inform me if you have any orders, Master."
			}
		},
		upgrade = {
			{
				100,
				"Ability enhancements confirmed... Nice!"
			}
		},
		main = {
			{
				100,
				"\"Raise the corners of your lips\"... Executing order. L-like this...? I may be doing it wrong...|Analysis complete. Master is in a state of \"slacking off.\" Slacking off is not good.|\"Do whatever you want\"... Master, how am I meant to do \"whatever\"...?|Discrepancy detected between the information in my core and the members of the fleet. Why does everyone smile?"
			}
		},
		touch = {
			{
				100,
				"I'm waiting for any order you may have, Master."
			}
		},
		expedition = {
			{
				100,
				"Attention: confirmation required for commission team's return. Whew..."
			}
		},
		mission = {
			{
				100,
				"Attention: confirmation required for incomplete missions. Master...?"
			}
		},
		mission_complete = {
			{
				100,
				"Attention: confirmation required for mission rewards. Wow...!"
			}
		},
		mail = {
			{
				100,
				"Attention: confirmation required for new mail. A-ahem!"
			}
		},
		touch2 = {
			{
				100,
				"Body temperature abnormality detected. Master, what's happening to me...?"
			}
		},
		feeling5 = {
			{
				1100,
				"I've studied many emotions, worries, and hopes during my time in this fleet... Now I finally understand what you expect of me, Master. Thank you so, so much, Master..."
			}
		}
	},
	[108030] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		touch2 = "",
		id = 108030,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = "",
		detail = "",
		feeling5 = {
			{
				1100,
				"I-I wasn't expecting you to actually carry me around the port... I'm stunned... Listen, I don't mind being with you, but stop treating me like baby!"
			}
		}
	},
	[999011] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 999011,
		skill = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		unlock = {
			{
				100,
				"Gascogne uniform change complete. Directive assigned: have fun on the beach with Master. Master, what things do you do to \"have fun on the beach\"...?"
			}
		},
		login = {
			{
				100,
				"Welcome back, Master. I'm attempting to do \"whatever I want\"..."
			}
		},
		home = {
			{
				100,
				"I have prepared us some water and food... Would you like some, Master?"
			}
		},
		detail = {
			{
				100,
				"Permission to inspect me...? R-right now...?"
			}
		},
		main = {
			{
				100,
				"The summer winds... Master, is this what \"relaxation\" feels like...?|This crab seems to be saying \"hello, I'm a crab!\" ...Does what I said work as a \"joke\"?|\"Let's go for a swim\" – I'll go get a swimg ring... Master, are you sure I \"don't need one\"?"
			}
		},
		touch = {
			{
				100,
				"Your gaze makes me feel odd, Master..."
			}
		},
		touch2 = {
			{
				100,
				"I'm sorry, Master... My body feels strangely warm..."
			}
		}
	},
	[207050] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		main_extra = "",
		id = 207050,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"You're late, Commander. I've been waiting for ages!"
			}
		},
		home = {
			{
				1100,
				"Commander, I'm going to catch a few winks on the sofa here. Wake me up if anyone comes calling."
			}
		},
		detail = {
			{
				1100,
				"The posters on the walls are all my favourite rock stars. I don't usually let anyone see them. You're a special exception, Commander~"
			}
		},
		main = {
			{
				1100,
				"That Ajax, she saw straight through me right away... And yet, I think we get along rather well. I've learned a lot from her.|Haah... I'm back. Those tea parties have some delicious snacks, sure, but they're so dreadfully uptight about bearing and deportment.... Hehehe, Commander, would you mind helping me with my shoes?|Commander, which of my sisters is more your type? The sweet and gentle Illustrious, or the passionate Victorious?"
			}
		},
		touch = {
			{
				1100,
				"Commander, don't you think Veneto looks a bit dim, cool as she might be?"
			}
		},
		expedition = {
			{
				1100,
				"Ding dong ding dong ♪, incoming message from Formidable: Commission complete. Repeat. Commission complete."
			}
		},
		mission = {
			{
				1100,
				"Big Brother, I finished organizing your mission list ♪ ... Hehe, is that your type, Commander?"
			}
		},
		mission_complete = {
			{
				1100,
				"Commander, do you want your mission rewards or do you want me? You have to choose! ... Hehe, just kidding~"
			}
		},
		mail = {
			{
				1100,
				"Commander, the mail is here. Would you mind getting it yourself?"
			}
		},
		touch2 = {
			{
				1100,
				"Commander, should I be angry? Positively inconsolable?"
			}
		}
	},
	[905030] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		main_extra = "",
		id = 905030,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"To do: vocals, dancing, and band aesthetics. Master, what I should I focus on today...?"
			}
		},
		home = {
			{
				1100,
				"Master, I just finished a lesson, and... was wondering if we could enjoy a little chat?"
			}
		},
		detail = {
			{
				1100,
				"Information request: Master, how do you like my singing?"
			}
		},
		main = {
			{
				1100,
				"Concept in memory detailed as \"saving the world by singing\" detected. Is such a thing possible, even for me, Master?|Emotion-packed singing was assessed to be effective at touching Master's heart... Master, won't you... listen to my song?|Promotional materials' claim of me being \"inexpressive\" are... likely not accurate. I am like everyone else; I want to sing with a bright smile."
			}
		},
		touch = {
			{
				1100,
				"I'm practicing at the moment... Do you need something, Master?"
			}
		},
		expedition = {
			{
				1100,
				"Would you mind if I headed to the harbor and sang a song for the commission team?"
			}
		},
		mission = {
			{
				1100,
				"Between a photoshoot, performance, or radio show, which should I focus on today, Master?"
			}
		},
		mission_complete = {
			{
				1100,
				"Report: working as an idol has improved my capabilities. Nice!"
			}
		},
		mail = {
			{
				1100,
				"Master, I'd like your opinion on my participation in this contest..."
			}
		},
		touch2 = {
			{
				1100,
				"Comet told me that people shouldn't readily get to touch idols... Master, does this qualify as sexual harassment?"
			}
		},
		feeling5 = {
			{
				1100,
				"I completely understand what it means to be an idol now. It's about using my abilities to their fullest to sing brilliant, emotionally touching songs to the world. \"Thank you,\" Master."
			}
		}
	},
	[305140] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		id = 305140,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Don't be afraid to ask for my help if you need it. It is, after all, a secretary's job to support her Commander."
			}
		},
		home = {
			{
				1100,
				"Welcome back. As much as I want you to be successful, I'm just as happy with everything staying the way it is."
			}
		},
		battle = {
			{
				1100,
				"I don't want to do this... but you leave me no choice!"
			}
		},
		headtouch = {
			{
				1100,
				"Headpats, headpatty pat, patty patty head, heady heady pat pat~ Ahahah!"
			}
		},
		detail = {
			{
				1100,
				"I've said it time and time again: I'm not fit to be the joint exercise flagship or for any other prominent position! Why won't they listen when I say I'd screw it up horribly?! ...C-Commander?! Oh, ahh..."
			}
		},
		main = {
			{
				1100,
				"Too much work to process? We all know what a tough job it is to command a fleet. So please, let me give you some assistance.|We are who we are now thanks to you, Commander. And while not everyone respects you, they are grateful for what you do. You really should be proud of yourself for that. I-I feel more for you than just respect, though!|I don't mind fading into the background when I'm with my friends, but when I'm with you, I want everyone to see it. Heheh, in a friendly way, of course.|Once the war has ended, then we can discuss everything we'll do once the war ends. For now, we must focus all our efforts on fighting to eventually achieve peace."
			}
		},
		mission = {
			{
				1100,
				"Let's see here... I think you should review these missions."
			}
		},
		mission_complete = {
			{
				1100,
				"Bingo, this looks great. Commander, we've received stellar rewards!"
			}
		},
		touch2 = {
			{
				1100,
				"Hahah, I know how much you enjoy doing lewd things like this."
			}
		},
		feeling5 = {
			{
				1100,
				"You know everything about me, from my horns to my personality. Since we're so intimate, I suppose it's needless to tell you... Actually, there's one thing I want to tell you: I will NOT go along with your flirting when we're in the office!"
			}
		}
	},
	[306070] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		touch2 = "",
		id = 306070,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"You've kept me waiting this whole time... Commander, have you not eaten yet? Sh-shall I prepare something for you?"
			}
		},
		win_mvp = {
			{
				1100,
				"Fantastic! We won!! ...What is it?! Am I not allowed to be proud of our accomplishments?"
			}
		},
		main = {
			{
				1100,
				"nil|Commander, wouldn't it be best to ask for others' opinions every once in a while? I'm not the jealous type, you know.|I pledged to bring you victory, so please sortie me more often! ...I, I also want to attain victory for my own sake as well!"
			}
		},
		mission = {
			{
				1100,
				"Hurry up and finish the new missions. Otherwise, people will say that I'm not carrying out my duties as secretary ship."
			}
		}
	},
	[301260] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		touch2 = "",
		id = 301260,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = "",
		win_mvp = {
			{
				100,
				"Ariake, did you see that?"
			}
		},
		detail = {
			{
				100,
				"I'm so glad we finally can be together, Ariake! All that time I spent worrying about when I'd be able to see you seems like a distant illusion now…"
			}
		}
	},
	[202100] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		touch2 = "",
		id = 202100,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = "",
		detail = "",
		feeling5 = {
			{
				1100,
				"Master, you are already the paragon of excellence, for which I am extremely proud. But worry not, Master, in order to ensure that you are not at risk of making any mistakes... please allow me to handle *all* your affairs."
			}
		}
	},
	[705010] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		id = 705010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = "",
		detail = "",
		main = {
			{
				1100,
				"Comrade~ have a bit more to drink~ That Marat can't keep up with me~ C'mon, keep me company until dawn.|nil|No strong enemies around? I feel your frustration, comrade... Well then, come at me. Let's make life worth living!"
			}
		},
		touch = {
			{
				1100,
				"I see, I see, so you want to fully grasp the extent of my rigging. Very well! I have no objections, for your courage is commendable as well!"
			}
		},
		touch2 = {
			{
				1100,
				"You are forgiven, comrade! Such courage deserves to be rewarded! Come, put your hands all over me until you've had your fill!"
			}
		}
	},
	[702030] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 702030,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Welcome, Commander. Time for another day of hard work. By the way... Have you been wearing your bridle like we talked about?"
			}
		},
		win_mvp = {
			{
				1100,
				"Hehehe, I'm happy if you are."
			}
		},
		home = {
			{
				1100,
				"You did so well on that sortie... Now you just let me take care of everything."
			}
		},
		battle = {
			{
				1100,
				"Полный ход!"
			}
		},
		detail = {
			{
				1100,
				"Commander, are you hungry? Well, you'll just have to wait. Once I say 'okay,' then you can eat."
			}
		},
		main = {
			{
				1100,
				"Commander, what's wrong? I'm here, and I'm not going anywhere.|It's a big responsibility to have someone trust you so much. But don't worry, I'm holding your reins tightly.|Just let me know when you'd like to talk to another girl. You'd be very embarrassed to be seen like this, hm? Hehe, I think it's fine if somebody sees, actually."
			}
		},
		touch = {
			{
				1100,
				"Hehe, I think I want to touch you too, Commander."
			}
		},
		touch2 = {
			{
				1100,
				"Hehe, I'll join you in a minute, okay?"
			}
		},
		feeling5 = {
			{
				1100,
				"Still feeling a little uneasy? Just wait a bit longer. You need to stay bound to me like this for now, but sooner or later you won't have to think anymore, you won't have to worry, and you can forget all that pain."
			}
		}
	},
	[702020] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		id = 702020,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"So, what are we starting the day with, darling? ♪"
			}
		},
		detail = {
			{
				1100,
				"You wanna know more about the war I fought so hard in, darling? Heheh! Maybe I should brief you then~ Not that I have to, someone else can tell you of my exploits."
			}
		},
		main = {
			{
				1100,
				"Secretary work, huh... I'll do it if you can beat me at a game. Although you have any chance of winning anyway♪|Mh...! I think I just strained my back... N-no, I didn't say anything!|nil"
			}
		},
		touch2 = {
			{
				1100,
				"You love it when they're big, don'tcha? And I love you"
			}
		},
		feeling5 = {
			{
				1100,
				"I may look young, but I've got a rich history and a vast repertoire of knowledge, which is how I know your mind like the back of my hand, darling♪ \"Wisdom really comes with age\"... We're not touching that topic! Ever! That has nothing to do with it, stupid!"
			}
		}
	},
	[705050] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 705050,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = "",
		home = {
			{
				1100,
				"Comrade Commander, please eat this. Think nothing of it. Call it a personal supplement."
			}
		},
		detail = {
			{
				1100,
				"This port has such abundance. That leaves me one core duty. I must bring emotional enrichment to your life."
			}
		},
		main = {
			{
				1100,
				"I need only focus my attentions on battle? That is a reasonable decision... But does it mean my clerical skills did not pass muster?|nil|nil"
			}
		},
		touch = {
			{
				1100,
				"Comrade Commander, today's handshake. Mmm. Let us properly follow proper protocols today."
			}
		},
		touch2 = {
			{
				1100,
				"Is this what the Iris would call a \"breach of etiquette?\""
			}
		}
	},
	[106550] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 106550,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"This is Casablanca. Proceeding to aid the Commander. Hehe~ Let's give it our all today."
			}
		},
		home = {
			{
				1100,
				"Welcome back, Commander. I returned the movie we finished the other day. Hehe~ It's okay if you forget; I always remember it."
			}
		},
		battle = {
			{
				1100,
				"If the Commander wants a victory... then I won't allow defeat!"
			}
		},
		detail = {
			{
				1100,
				"A bar located in a town on the border between the desert and the sea; the nostalgic Iris Libre countryside; memories passing by as the time flows. A beautiful scene, wouldn't you agree, Commander?"
			}
		},
		main = {
			{
				1100,
				"Commander, have you made sure that our supply lines are secure?|Commander, what do you say we spectate Bogue's next baseball game?|\"The Port's Carrier Weekly\"? It's featuring one of my sister ships? Th-that's a little embarrassing for me..."
			}
		},
		touch = {
			{
				1100,
				"Commander, your tie is loose. Hehe~ This time, I noticed it before you did."
			}
		},
		touch2 = {
			{
				1100,
				"C-Commander... Things of this nature are inappropriate here. We should relocate to somewhere else, like... Ahh, I can't believe what I'm saying!"
			}
		}
	},
	[103240] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 103240,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Mornin', Commander. Let's see what's new on Juustagram... Wait, no. First, it's time to hear your orders!"
			}
		},
		home = {
			{
				1100,
				"*sigh*... I always ask myself if you have to go into battle every time I see you leave, but at the same time, I wish I could be styling with you on the battlefield... Guess my feelings are pretty mixed on this."
			}
		},
		detail = {
			{
				1100,
				"Oh, you here to help out with my counseling corner, Commander? Sorry, but you can't. I appreciate the thought, but girly problems require girly solutions."
			}
		},
		main = {
			{
				1100,
				"Here ya go! A drink, a small packed lunch, and some snacks from a bunch of peeps. Might be a bit much all in all, but think of it as proof of how much people love you!|nil|I see Baltimore's out there being a hero, like always... She should take a break sometime to focus more on fashion and other stuff girls do."
			}
		},
		touch2 = {
			{
				1100,
				"Hohoh! You like that, huh~ You wanted to feel it for youself, am I right?"
			}
		},
		feeling5 = {
			{
				1100,
				"Commander, you wanna go hang after we're done with work? Where? You decide♪ Hehehe~ Don't let me down now. Pick a good place and take me there~"
			}
		}
	},
	[102270] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		id = 102270,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Your horoscope for today promises... mega good luck!"
			}
		},
		detail = {
			{
				1100,
				"Commander, you've *gotta* read this great book... It's on administration and philosophy, what about it?"
			}
		},
		main = {
			{
				1100,
				"Yo, Commander, the port's 7 mysteries are some seriously interesting stuff. Let's go check one out the next time you're off duty~|Maybe I'm a bit garish, but don't underestimate my smarts! Lemme see what part you're stuck on~|nil"
			}
		},
		touch = {
			{
				1100,
				"Come a little closer, Commander. I'mma take a picture of you~"
			}
		},
		touch2 = {
			{
				1100,
				"Smokin' bod I've got, am I right? Heehee!"
			}
		}
	},
	[107110] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		id = 107110,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Commander, who do you plan on sortieing today? Why don't I offer you some suggestions?"
			}
		},
		home = {
			{
				1100,
				"Good work out there, Commander! ...Oww, sorry, I bumped into my own rigging... After all, I always get stoked when I see you! Ahaha..."
			}
		},
		headtouch = {
			{
				1100,
				"♪~"
			}
		},
		detail = {
			{
				1100,
				"No matter how strong the enemy, I have absolute confidence that you will be able to draw out my full power! Come on, add me to the next sortie roster!"
			}
		},
		main = {
			{
				1100,
				"If you ever fall into the ocean, I'll come to save you, Commander. Just send me your general location, and I'll find you as quick as Mercury and Gemini in the night sky.|Essex is always working hard, but she seems obsessed with how people commend Enterprise's achievements... What do you think of others' assessments, Commander?|Aaahh... I need to stretch... Hey, Commander, is there anything over there that looks like it could get in the way?"
			}
		},
		mission = {
			{
				1100,
				"Having trouble with your missions? Well, let's work on 'em together!"
			}
		},
		mission_complete = {
			{
				1100,
				"Mission accomplished! See, two heads are better than one!"
			}
		},
		touch2 = {
			{
				1100,
				"I-I won't give in, no matter how many times you attack!"
			}
		},
		feeling5 = {
			{
				1100,
				"Gotcha, Commander! Heheh, even if these hands will never be able to hold the stars in the sky, at least I can have you~ Just kidding. In any case, wanna go watch a movie? Naturally, we'll be holding hands, hehe~"
			}
		}
	},
	[207020] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		id = 207020,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Commander, I am ready to act. I mean ready to fight, of course! Let us show the enemy the might of a Royal Navy aircraft carrier!"
			}
		},
		win_mvp = {
			{
				1100,
				"It is thanks to the Commander's guidance that I reach my full potential and seize victory!"
			}
		},
		battle = {
			{
				1100,
				"Fulmar squadron, Swordfish squadron, prepare to launch!"
			}
		},
		detail = {
			{
				1100,
				"Commander, I'll take care of the destroyers... Err, WE'LL take care of the destroyers! As long as we're around, no one can do them harm!"
			}
		},
		main = {
			{
				1100,
				"What am I thinking? Oh, just about you, and the fleet.|You want to call the destroyer girls here to your office, do you...? Commander, this is a task you must entrust to me, Ark Royal!|The outfit Glorious, Acasta, and Ardent recommended... should go like this. One must be more careful next time.|That little submarine is missing again. Heavens, she's always stealing away into other people's rooms to play hide and seek..."
			}
		},
		touch2 = {
			{
				1100,
				"Commander! N-not here...!"
			}
		}
	},
	[105030] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 105030,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Commander, if there's anything I can help with, just say the word."
			}
		},
		home = {
			{
				1100,
				"Cheers! I'll save the champagne until our next magnificent victory."
			}
		},
		detail = {
			{
				1100,
				"Have you been getting enough food, Commander? What? Am I not allowed to be concerned for you? How rude of you."
			}
		},
		main = {
			{
				1100,
				"There, you deserve a patting. Heheh... Feeling better? You're not a puppy; that's all you're getting for now.|Arizona, I was thinking we could have lunch later. You'll come along, won't you?|Hey...! Downes! Don't throw stuff at me, even if I can catch it in time! I know you won't listen to me, but still..."
			}
		},
		touch = {
			{
				1100,
				"What can Sister Penn do for you?"
			}
		},
		touch2 = {
			{
				1100,
				"Hey...! Why so restless all of a sudden?"
			}
		}
	},
	[302140] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		touch2 = "",
		id = 302140,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		detail = "",
		login = {
			{
				1100,
				"Welcome back, Commander! Today, let's continue to pursue excellence in the ways of the pen and the sword!"
			}
		},
		win_mvp = {
			{
				1100,
				"Am I one step closer to catching up to my sisters?"
			}
		},
		home = {
			{
				1100,
				"I'll always be waiting for you right here, Commander!"
			}
		},
		battle = {
			{
				1100,
				"Commander, look forward to my success!"
			}
		},
		main = {
			{
				1100,
				"Commander, if there's nothing I can help you with, why don't we divide and conquer? It'll be easier that way!|nil|Commander, if you're feeling tired, I'll help you relax and feel good! That's not what you taught me? Ehehe... just sit back and enjoy it!"
			}
		},
		touch = {
			{
				1100,
				"Hum hum~♪ What do you think, Commander? I have a natural talent for singing, don't I?"
			}
		},
		feeling5 = {
			{
				1100,
				"Heheh~ Commander, have you decided where to go for today's date? If you haven't made up your mind, I'll make the decision for you~"
			}
		}
	},
	[805010] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 805010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Bonjour, Commander. Please relax and enjoy this tea while I finish my morning prayers."
			}
		},
		home = {
			{
				1100,
				"Welcome back. Thanks to you, everyone's safe and sound. I'm truly grateful."
			}
		},
		detail = {
			{
				1100,
				"I meet with Jean Bart every once in a while. We don't talk much, and simply focus on whatever we're doing at the moment. Even so, I feel like we understand each other very well. It's something to be happy about."
			}
		},
		main = {
			{
				1100,
				"The practice of faith is not an easy path to walk. Discipline is required for enlightenment, and the path is sometimes accompanied by suffering and even self-sacrifice. | Commander, I have a question. Is there a way to get these \"Meowfficers\" to like me as much as they like being cuddled by you? |nil| Please, do not forget. The warriors from Vichya are also Iris Libre's brethren."
			}
		},
		touch = {
			{
				1100,
				"It's time for worship. Please wait here patiently."
			}
		},
		touch2 = {
			{
				1100,
				"If you would like to touch me, I would prefer it if you took a different approach."
			}
		},
		feeling5 = {
			{
				1100,
				"Whether you or I care more for the other is inconsequential. I feel more than happy enough just feeling our close bond together like this. Thank you for always being by my side."
			}
		}
	},
	[905010] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		main_extra = "",
		id = 905010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Gimme that, I'm gonna help ya out... Of course I'm gonna assist, I'm your secretary."
			}
		},
		home = {
			{
				1100,
				"I mighta once had a big role to play, but with you in command, I just never get to truly act."
			}
		},
		battle = {
			{
				1100,
				"All hail the Vichya Dominion!"
			}
		},
		detail = {
			{
				1100,
				"I'm not the kinda girl who goes shopping with Dunkerque and Algérie. But you knew that already, being the person who knows me best, right? On the other hand, I wouldn't mind doing that with you."
			}
		},
		main = {
			{
				1100,
				"I ain't letting any new talent outshine me. I am Jean Bart, the Vichya Dominion's most powerful ship and bearer of the sacred Iris' name. This title is my pride, and I will never surrender it.|If you wanna go talk to Richelieu then I could come with ya. We believe in different things, but we're still sisters.|Praying isn't my thing, but wishing is fine by me. 'Cause wishing for the wellbeing of the one you love is what it means to be human."
			}
		},
		touch = {
			{
				1100,
				"Look, just don't get too flirty with me..."
			}
		},
		expedition = {
			{
				1100,
				"Guess that merrymaking team's come back."
			}
		},
		mission = {
			{
				1100,
				"This loot ain't nearly good enough. Not for me, nor for you."
			}
		},
		touch2 = {
			{
				1100,
				"You're really that keen on my body?"
			}
		},
		feeling5 = {
			{
				1100,
				"...Oh, crap, guess I dozed off. How 'bout you take a quick nap too? You could use my lap for a headrest. Take it easy. You and I, we're always by each other's side."
			}
		}
	},
	[301820] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		id = 301820,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"You've been working hard, Commander. The next thing I should be doing is... Ah, um, first, let's start by organizing the resources!"
			}
		},
		home = {
			{
				1100,
				"Welcome back, Commander. I followed Oyashio's advice and changed my ornamental flowers around a little. Is it to your liking?"
			}
		},
		detail = {
			{
				1100,
				"This month's flower... and to combine that with some seasonal picks... but I can't just slap them all together like this. I'll have to narrow it down a bit more... Commander, wh-what do you think about this?"
			}
		},
		main = {
			{
				1100,
				"Commander, I prepared something special for you today... Umm, it's jasmine tea! I chose it because it's supposed to bring good luck, but...|Niizuki is fun to talk to, but... why does she act that way when around people who aren't her relatives...?|nil"
			}
		},
		mission = {
			{
				1100,
				"Commander, the next task is... H-how about this one?"
			}
		},
		touch2 = {
			{
				1100,
				"Ah...! Commander, um... It's not that you can't, but... at least give me some time to mentally prepare myself..."
			}
		},
		feeling5 = {
			{
				1100,
				"Commander, have you been watering the flowers in the office? ...It's important to me, because it gives me something to remember you by when you aren't here."
			}
		}
	},
	[305080] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		main_extra = "",
		id = 305080,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"All right, hurry up and get to work. I'll find something to do."
			}
		},
		home = {
			{
				1100,
				"Why don't you tell me about something interesting that happened out there? I like hearing about that stuff."
			}
		},
		detail = {
			{
				1100,
				"*Sigh*, that damn commander... If I'm not careful, then Kaga's going to... But wait, even Amagi isn't to be overlooked... Huh?! When'd you get there?!"
			}
		},
		main = {
			{
				1100,
				"Commander, you seem to be dealing with Amagi's bootlicker pretty well... Heh, actually, my sister's even harder to handle. Be grateful that you have me.|As ships, our purpose is to connect the hearts of mankind as well as the ocean's routes. No matter what shape we might take, that will always hold true. Even if we were born for the sake of war, that will always hold true.|Privacy...? As someone who is strong, isn't it only natural to protect someone who is weak such as you, wherever and whenever?"
			}
		},
		touch = {
			{
				1100,
				"You want to cross swords with me? We could, but... It would be a dull match if I don't go all-out, but then you are bound to suffer grave injuries... Hmm, what to do..."
			}
		},
		expedition = {
			{
				1100,
				"A commission team has returned. It would seem I've grown used to announcing this."
			}
		},
		mission = {
			{
				1100,
				"Missions? Let me see them."
			}
		},
		mission_complete = {
			{
				1100,
				"Oh, was that the mission completion notification? How was the payment?"
			}
		},
		mail = {
			{
				1100,
				"Mail? If it's a reassignment request, I'd just rip it up."
			}
		},
		touch2 = {
			{
				1100,
				"Do not let your hand waver. Be more bold if you so wish. Hahaha!"
			}
		},
		feeling5 = {
			{
				1100,
				"Lest you forget, no matter how great your ambitions may be, you are but a vulnerable human. If you are ever in danger, you must take cover and protect yourself. If misfortune befalling you strips me of my reason to move forward, I will hunt you down through the depths of hell or the pinnacles of heaven. Don't think you can escape from me, ahahaha!"
			}
		}
	},
	[903020] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		id = 903020,
		skill = "",
		unlock = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Welcome back, dear. What will you start working on first?"
			}
		},
		lose = {
			{
				1100,
				"Oh no, I lost... I'm sorry for letting you down..."
			}
		},
		home = {
			{
				1100,
				"You look really tired... Darling, you shouldn't push yourself too hard. Please, leave this to me and go lie down for a bit."
			}
		},
		headtouch = {
			{
				1100,
				"My my, do you want to be pampered like a child today?"
			}
		},
		detail = {
			{
				1100,
				"Oh, Commander. ...Next time I'm off duty, I'm planning on checking out a sushi train with Dunkerque. Of course, you're welcome to join me. Hehehe."
			}
		},
		main = {
			{
				1100,
				"nil|Commander, is there anything you'd like for dinner today? Something other than dinner...? Oh my, how bold~ ...That's something you can look forward to later♪|Whether it's during work or in your daily life, it's no good to be too strict on yourself. Make sure you rest properly when you have the time, alright?|Hmm~ How is this one thiiiis cute... That's right. I'll have to show this to Miss Richelieu next time. Hehehe~. |nil"
			}
		},
		mission = {
			{
				1100,
				"We've just received a new directive from the higher-ups. Oh? It seems that you're just as busy as always... As much as I'd like to do some of this work in your stead, I suppose I wouldn't be able to?"
			}
		},
		mail = {
			{
				1100,
				"Dear, you've got some new mail. I wonder if I should try my hand at writing some love letters myself. Hehehe."
			}
		},
		touch2 = {
			{
				1100,
				"There's no reason to be so impatient, right? Hehehe♡"
			}
		},
		feeling5 = {
			{
				1100,
				"Love, how are the plans for our next date looking? Oh, I know that the destination's basically decided upon. More than that, I was thinking things like... where we'll eat dinner, or where we'll stay. We have to plan out everything carefully so we can enjoy the date that much more!"
			}
		}
	},
	[802020] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 802020,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Commander, may God's blessings be upon you."
			}
		},
		home = {
			{
				1100,
				"One who is bestowed the Iris' power must always be humble. We must take care to not let ourselves be swayed by the outcome of a single battle, Commander."
			}
		},
		detail = {
			{
				1100,
				"In comparison to someone like me, Cardinal Richelieu... is a true saintess. N-no, I'm not jealous at all."
			}
		},
		main = {
			{
				1100,
				"As you always have done, please, continue to protect everyone in the Iris Libre, the port, and the Commander...!|...E-eh? Commander's documents... Oh no... How could I make such a mistake!|If you're tired, you should get some rest. If you don't rest, then I can't rest peacefully, either... After all, it'd be inconceivable for the secretary ship to rest before the Commander! A-anyway, please get some rest first."
			}
		},
		touch = {
			{
				1100,
				"I-it sparkles, so please don't touch it too much."
			}
		},
		touch2 = {
			{
				1100,
				"D-don't touch me there!"
			}
		}
	},
	[901020] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 901020,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Hello, Commander. Ah, um... I was just thinking about what to make for you to eat..."
			}
		},
		win_mvp = {
			{
				1100,
				"Who's the MVP? Um... Why's everyone looking at me...?"
			}
		},
		home = {
			{
				1100,
				"Welcome back, Commander. Would you like me to give you a massage?"
			}
		},
		main = {
			{
				1100,
				"Commander, about that donut from earlier... Oh, I already asked you about it? ...Sorry, I was caught up thinking about other things and forgot...|Commander, would you like to read as well? I have lots of recommendations for you.|nil"
			}
		},
		touch2 = {
			{
				1100,
				"...Eek! Ah, I'm sorry, I got too absorbed into thinking about you..."
			}
		},
		feeling5 = {
			{
				1100,
				"It's fine to always be thinking about you? In that case....... Huh? Didn't you just say it was fine...? I sometimes feel like I could just daydream about you forever..."
			}
		}
	},
	[901030] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		main_extra = "",
		mission = "",
		id = 901030,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Hmm... So this is the commanderly feeling of sitting atop the commander's throne... Woahh?! When'd you get here?!"
			}
		},
		win_mvp = {
			{
				1100,
				"Number one! Clap, clap, everyone! Heheh, I'm super strong, after all!"
			}
		},
		home = {
			{
				1100,
				"Commander, as a reward, I'll give you a headpat! ...Ahaha, you don't need to act all bashful!"
			}
		},
		main = {
			{
				1100,
				"Let me show you the spear dance that puts even the knights to shame! ...Commander, do you really have to hide under the desk? I won't hurt you... Ah! Look out! |Let's throw out all those yucky vegetables! Yeah, all of them! Including yours too!|nil"
			}
		},
		expedition = {
			{
				1100,
				"Commission... commmmplete! Yaayyy!! Commander, you don't have to follow along!"
			}
		},
		mission_complete = {
			{
				1100,
				"Commander, we've got a boatload of rewards... No, an entire mountainload! Way more than usual!"
			}
		},
		touch2 = {
			{
				1100,
				"Th-this is a bit embarrassing..."
			}
		},
		feeling5 = {
			{
				1100,
				"Allll righty, what carefree adventures are we going to have today? ...Woahh?! Commander, why are you hugging me so suddenly? I, I don't mind if you want to fool around, but what if someone sees us... Ahhn?!"
			}
		}
	},
	[202030] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		main_extra = "",
		mission = "",
		touch2 = "",
		id = 202030,
		skill = "",
		unlock = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Hehe, take good care of me today as well, my cute little piggy~"
			}
		},
		win_mvp = {
			{
				1100,
				"I simply must reward my little piggy here. Hehe, what shall I do for you?"
			}
		},
		lose = {
			{
				1100,
				"I mustn't let my little piggy... see me in such an unsightly state...!"
			}
		},
		home = {
			{
				1100,
				"Good work, my little piggy. The repairs and resupplying have already been arranged, so go ahead and rest for now."
			}
		},
		battle = {
			{
				1100,
				"Hehehe, my heel has your name on it~"
			}
		},
		detail = {
			{
				1100,
				"Shall I tease this little piggy today by loving it gently? Hehehe~"
			}
		},
		main = {
			{
				1100,
				"Just for you, my little piggy, I won't \"put it back on\" until you're done with work. Hehe, you know what I'm talking about, right...?|I never get tired of seeing that dumb face of yours. Hehe, you cute little piggy~♡|Perhaps that Leander is also... No, she's not like Neptune, she doesn't even understand the nature of \"teasing\"..."
			}
		},
		expedition = {
			{
				1100,
				"Aren't you going to welcome back the girls in the commission fleet? I'll go with you, hehe~"
			}
		},
		mail = {
			{
				1100,
				"Your mail. Let's take a look... Hehe, of course I trust you, my little piggy~"
			}
		}
	},
	[201100] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 201100,
		skill = "",
		unlock = "",
		mail = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"C-Commander... I've been waitin' for ya~ Ah, um, I'm a tad peckish..."
			}
		},
		win_mvp = {
			{
				1100,
				"Cy-Cyget is victorious~! Saratoga, I don't think I'm cut out for this!"
			}
		},
		lose = {
			{
				1100,
				"Waaaaahhhh~ Commander... let's get out of heeere..."
			}
		},
		home = {
			{
				1100,
				"Eheheh... Now I got the bed to mysel– Huh?! Commander! What're ya doin' here?! Th-this ain't my room? It's yours? Waah... I'm so sorry..."
			}
		},
		detail = {
			{
				1100,
				"Next I've got... Eh, hey! Righto, what a pose that was! Eheheh~"
			}
		},
		main = {
			{
				1100,
				"nil|Just like that time I went fishing with Minneapolis... Ahey! Like that... Heh heh. That's my \"St. Lawrence River\" technique. Wh-what do you think?|Y-you think I'm cute? Hehehe... the Commander thinks I'm cute... eheheh..."
			}
		},
		touch2 = {
			{
				1100,
				"Commnader, y-ya know I'm an idol? W-w-w-we can't do that... but... um..."
			}
		},
		feeling5 = {
			{
				1100,
				"♪ Fish and chips ♪ with salt or with mayonnaise? I'll feed 'em to ya, Commander! Eheheh... open up~"
			}
		}
	},
	[901110] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		main_extra = "",
		touch2 = "",
		id = 901110,
		skill = "",
		unlock = "",
		mail = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Destroyer, Le Malin... *yawn*... ready to sortie at... *yaawn*... Can't do this... Too sleepy..."
			}
		},
		win_mvp = {
			{
				1100,
				"The elegant arts of the Le Fantasque class... knows no equal!"
			}
		},
		lose = {
			{
				1100,
				"Le Triomphant... Commander... I'm sorry!"
			}
		},
		home = {
			{
				1100,
				"Le Triomphant taught me how to make this tea... Look, I did it normally this time. No idea if it tastes any good though..."
			}
		},
		battle = {
			{
				1100,
				"The heart of the Iris continues through me!"
			}
		},
		detail = {
			{
				1100,
				"Roll, roll, rolling around... Commander, wanna join me?"
			}
		},
		main = {
			{
				1100,
				"nil|I didn't really do anything, but I still worked hard anyway... Yeah, go me~!|Hungry... Wanna eat Dunkerque's sweets... If I push through this, I'll be able to slack off later...Wh-what a pain..."
			}
		},
		expedition = {
			{
				1100,
				"The others have come back. Let's hurry up and welcome them back. Come on~!"
			}
		},
		mission = {
			{
				1100,
				"We have new orders. They're addressed to you, Commander."
			}
		},
		mission_complete = {
			{
				1100,
				"Commander, the mission rewards are here!"
			}
		},
		feeling5 = {
			{
				1100,
				"I do want... to go on a date, but I always get tired when we go to some faraway place... W-we should just go on a date at the dorms! Right?"
			}
		}
	},
	[205060] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		main_extra = "",
		mission = "",
		id = 205060,
		skill = "",
		unlock = "",
		mail = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Managing the fleet is complicated and difficult. If there's anything I can help out with, let me know."
			}
		},
		lose = {
			{
				1100,
				"A light heart lives long. Don't be too hard on yourself."
			}
		},
		home = {
			{
				1100,
				"A toast to our victory. Never forget that you are the reason that everyone can enjoy this peace for yet another day."
			}
		},
		battle = {
			{
				1100,
				"For the glory of Her Majesty and the Commander!"
			}
		},
		detail = {
			{
				1100,
				"Should I prepare a snack for you? I'm not skilled enough to be able to boast to others like George does, but my cooking won't disappoint, either."
			}
		},
		main = {
			{
				1100,
				"nil|Repulse, Vampire, and Hood, and Eugen and Bismarck... It seems there'll be no risk of boredom while I'm by your side.|I'm used to taking care of Her Highness' needs, so it's perfectly fine for you to make absurd requests from time to time. On top of that, I'll flawlessly complete your request and make you fall in love with me all over again... Hehe, how does that sound?"
			}
		},
		touch = {
			{
				1100,
				"Is it already time for the tea party?"
			}
		},
		expedition = {
			{
				1100,
				"Commissions have been completed. Let's go greet the girls together."
			}
		},
		touch2 = {
			{
				1100,
				"You know exactly what this means, right? Hehe."
			}
		},
		feeling5 = {
			{
				1100,
				"Love based on pretense is a vile thing. I give myself to you as I am, and I accept you for who you are. No matter how many mistakes you make, I can overlook them all, because my eyes are cloudy with tears of happiness. That's what lovers do, after all."
			}
		}
	},
	[205070] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		id = 205070,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		detail = "",
		login = {
			{
				1100,
				"O, Commander who hath earned my adoration, what is thy desire?"
			}
		},
		win_mvp = {
			{
				1100,
				"Melt before the crimson apocalypse. Merely tearing thy husks apart is no longer enough to sate me."
			}
		},
		battle = {
			{
				1100,
				"May these eyes sink into deep crimson..."
			}
		},
		main = {
			{
				1100,
				"Thy existence has greatly influenced my fighting style — Yes, it resonates with thy passionate eyes, and my pupils also become stained with thy blood-red colour. |I shalt not giveth thee to Wales, George, Anson, or Howe. Thou art my trophy, and the proof of my conquest.|Pitiable Scharnhorst, who knows not the value of thy skin, thy eyes, thy very body... Yes, Commander, thou art the world to me."
			}
		},
		touch2 = {
			{
				1100,
				"Melt into one, be it thou or myself, be it anything in existence—"
			}
		},
		feeling5 = {
			{
				1100,
				"O sinful serpent, thou hast chosen to entwine thyself around me. Dedicate thy love to me for all of eternity— and in return, accept my love, and the right to embrace me."
			}
		}
	},
	[902010] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 902010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"What are we doing today? Why don't you gimme something to do before I turn to rust?"
			}
		},
		home = {
			{
				1100,
				"There's not too much of \"that\" kind of work to do at this port, huh... Well, as long as the Iris girls are safe and sound here, then I can have fun without worrying about anything! Hehehe!"
			}
		},
		detail = {
			{
				1100,
				"You wanna know about \"that\" work? How do I say this... Let's just call it the \"Inquisition?\" What it means is... Hmm, I really can't tell you after all~♪"
			}
		},
		main = {
			{
				1100,
				"nil|♪～Hey Commander, can you help me check if I sharpened this enough? I'm always afraid that I missed a spot or something...|Gotta say, I still prefer working under Jean Bart rather than Algérie. Y'know, it's that whole \"don't worry about anything other than slaughtering your enemies\" kind of feeling..."
			}
		},
		touch2 = {
			{
				1100,
				"Hm? Hmmmmm? ...Mmm... Well, whatever~♪"
			}
		}
	},
	[205100] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		touch2 = "",
		id = 205100,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"You're here! Good timing, let's go over today's itinerary!"
			}
		},
		home = {
			{
				1100,
				"My assistant, how fares the war situation? N-nothing out of the ordinary, hopefully?"
			}
		},
		main = {
			{
				1100,
				"Hey, what's taking so long? ...The black tea still isn't ready? I'm already used to the flavor of your tea, so don't keep me waiting too long...|Charisma might be important, but what people truly flock to is your talent and sincerity.|nil"
			}
		},
		touch = {
			{
				1100,
				"Huh? What is it? Are you even listening to me?"
			}
		},
		feeling5 = {
			{
				1100,
				"I don't care if I win or lose... A-after all, what's more important is that I get to be with you, right...? You agree?! ...W-well then, let's have a rematch!"
			}
		}
	},
	[207010] = {
		feeling3 = "",
		win_mvp = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 207010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Commander, if you're tired, you could've just stayed in bed, or arrived late if you wanted. All you need do is let me know about it."
			}
		},
		home = {
			{
				1100,
				"My body weight's still the same as it w– Oh, you're back, Commander. Yeah, it's been business as usual in here."
			}
		},
		upgrade = {
			{
				1100,
				"That really hit the spot, thank you. No matter how hard the going may get, I will always keep advancing for you."
			}
		},
		main = {
			{
				1100,
				"Low-calorie diets are a healthy habit, Commander. You should give one a try sometime.|I don't really mind showing you my physical exam report. Just to you, Commander.|I've gotten better at talking to all the submarines. Knowing you for so long has helped me substantially improve my social skills."
			}
		},
		touch = {
			{
				1100,
				"An invitation for lunch, eh? With you watching over me, I think I can do it. Let's go."
			}
		},
		touch2 = {
			{
				1100,
				"Despite my weight, I have little meat on my– Wh-what are you doing?!"
			}
		},
		feeling5 = {
			{
				1100,
				"Weight and appearances don't bother me as much anymore. We, as ships, can't physically change much anyway, and you're happy with me no matter how I look. We are both irreplaceable to one another, after all."
			}
		}
	},
	[201330] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		home = "",
		mission = "",
		id = 201330,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		mission_complete = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Oh, Commander. Did you just get here? I've prepared the schedule and documents on your desk, along with a glass of lemon water. It's got plenty of vitamins in it, so I hope you'll do your best!"
			}
		},
		headtouch = {
			{
				1100,
				"Hehe~ Commander, your kindness puts me at ease."
			}
		},
		main_extra = {
			{
				1100,
				"Here Commander, your lunch! Ah, but you can't be a picky eater!|Wow, Hood is gorgeous as always... Hey Commander, you should follow her example too and act more gracefully!|Whenever I play hide-and-seek, I usually find everyone intuitively... Perhaps I'm better at it than I thought?"
			}
		},
		touch = {
			{
				1100,
				"I'm right over here~ Please let me know if you need anything!"
			}
		},
		touch2 = {
			{
				1100,
				"If you're g-going to do something like this, shouldn't we go elsewhere...?"
			}
		},
		feeling5 = {
			{
				1100,
				"\"You, who are like the sun...\" No, that's not quite it. If I were to say what you are really like... Maybe a space heater? Warm to be around, without the danger of being burned... Look, even if I'm sticking to you this closely, I'm still not burned! Hehe~"
			}
		}
	},
	[202270] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		id = 202270,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Good morning, Commander. Hehe, you were sleeping so soundly, I couldn't bear to wake you up. Let's do our best today~"
			}
		},
		main = {
			{
				1100,
				"Commander, please come over here and lie on your side. I'll give you a wonderful Royal Navy-style massage~ Hehe.|nil|This feeling of doing work with you, by your side... It feels really great. Yep~♪"
			}
		},
		touch = {
			{
				1100,
				"A fizzy drink? ...I guess it can't be helped. Just one more, alright?"
			}
		},
		touch2 = {
			{
				1100,
				"Good grief, you never change..."
			}
		},
		feeling5 = {
			{
				1100,
				"Hmhm~♪ The room's all cleaned, time for... Oh, welcome back, Commander. I'll prepare your meal right away, so please wait a bit longer~"
			}
		}
	},
	[205090] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 205090,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Welcome back. Can I keep you company until the night arrives, love?"
			}
		},
		home = {
			{
				1100,
				"Splendid work, love. Have a cookie and get some rest, then we'll start on the after-battle report."
			}
		},
		main = {
			{
				1100,
				"My sisters can be rather headstrong at times. If they give you any trouble, you can turn to me, love.|nil|It seems my cookies were adored, but my performance failed to garner any reactions..."
			}
		},
		touch = {
			{
				1100,
				"You'd like a massage? It would be my pleasure."
			}
		},
		touch2 = {
			{
				1100,
				"I can see why you'd do that. Hehehe~"
			}
		},
		feeling5 = {
			{
				1100,
				"Hehehe, let's plan for our next date, love. Speaking of which, I've heard of a place with famously delicious cookies. How does that sound?"
			}
		}
	},
	[206060] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		home = "",
		mission = "",
		id = 206060,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"There's that saying that goes, \"the early bird catches the worm\"... Uh, just try not to starve to death, Commander."
			}
		},
		detail = {
			{
				1100,
				"Okay, fine. I use my mirror for conversation practice... Stop giggling, it's not funny."
			}
		},
		main = {
			{
				1100,
				"If you need my help with something, just say it. But first, try to accomplish it on your own. Or don't, that's fine.|Work is like food, they both have an expiry date. So, need any help finishing your food, so to speak?|nil"
			}
		},
		main_extra = {
			{
				1100,
				"Intrepid, can you see Perseus? No, I mean, the constellation."
			}
		},
		touch = {
			{
				1100,
				"So, are you up for a chat?"
			}
		},
		expedition = {
			{
				1100,
				"The commission team is back, Commander."
			}
		},
		touch2 = {
			{
				1100,
				"..."
			}
		},
		feeling5 = {
			{
				1100,
				"I've become able to just, you know, talk. Like a normal person. With you and other people, I mean. I owe you thanks for helping me come this far. I love you, Commander. I really do."
			}
		}
	},
	[499040] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 499040,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Excellent, you're back. Shall we begin on our plans for today, Commander?"
			}
		},
		home = {
			{
				1100,
				"You're not a machine capable of working around the clock. Rest if you need to. I will hold the fort in the meanwhile."
			}
		},
		detail = {
			{
				1100,
				"I finally understand now. Everyone is at ease because they have faith in you, Commander. It all makes sense."
			}
		},
		main = {
			{
				1100,
				"nil|Though I object to sudden changes, there are times when one must revise their plans. But rest assured, my pledge to you is set in stone.|Someone made a mistake, did they? If it was excusable, then offer them a pardon. It's meaningless to scold someone over nothing significant."
			}
		},
		touch2 = {
			{
				1100,
				"Not again! Would you stop it with this unsolicited behavior?!"
			}
		},
		feeling5 = {
			{
				1100,
				"To tell the truth, I blanked out the moment you presented this ring to me. But now, my mind is clear. Whatever obstacles we will come to face, I vow to take them on together with you."
			}
		}
	},
	[299030] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 299030,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Owneeeeeer! Glomp! Squeeze! Cuddle! Sniff! Alright, that should do it for now! Cuddling you has become a part of my daily routine at this point♡"
			}
		},
		home = {
			{
				1100,
				"Weeelcome back, Owner! Are you okay? Did you have any lovey-dovey thoughts about me? Don't be shy to say it, I want to know!"
			}
		},
		headtouch = {
			{
				1100,
				"I got my hands on a new set of ears! Try 'em on for size, Owner! Aww, don't be like that! You'd look adorable in them!"
			}
		},
		main = {
			{
				1100,
				"nil|Me, spacing out? Nuh-uh! ...Well, I guess I do sometimes when I think about you, my perfect Owner~♡|Do you want tea or some juice, Owner? I personally like the orange juice they sell in vending machines! ...H-hey, just because I like premade stuff doesn't mean I'm lazy!"
			}
		},
		mission_complete = {
			{
				1100,
				"Mission complete! Total walk in the park for the two of us!"
			}
		},
		touch2 = {
			{
				1100,
				"Owneeeer! Hm? No, I didn't need anything, why? Can't I just touch you outta nowhere if I feel like it?"
			}
		},
		feeling5 = {
			{
				1100,
				"Oh, Owner~! Anywhere you wanna go today? Anything particular you want for dinner? Maybe there's something you wanna say? Ask me, and I'll tell you: I wanna go wherever you're going, I wanna have dinner with and most importantly, I love you, Owner~♡"
			}
		}
	},
	[299040] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		id = 299040,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = "",
		detail = "",
		main = {
			{
				1100,
				"I mean, yes, of course I wanted to improve my artillery and torpedoes, get thicker plating, and improve my engines—but it's too expensive to do so.|nil|How'd you like some lime juice? Yes, I do think fresh juice is the best, and you're gonna need to get used to it when you're sailing the high seas. Hehe~"
			}
		},
		touch2 = {
			{
				1100,
				"Hey... What do you think you're doing while the sun's still up..."
			}
		},
		feeling5 = {
			{
				1100,
				"Hm, I see. This is what it feels like to be loved by someone you love. Not wanting to snatch someone away or wanting to monopolize them, but feeling excited and safe... It feels a bit strange..."
			}
		}
	},
	[499030] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		id = 499030,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Here's some fresh coffee. I've made it to your taste."
			}
		},
		battle = {
			{
				1100,
				"Für den Kommandant!"
			}
		},
		detail = {
			{
				1100,
				"Commander, are you satisfied with my battle record? I see, that's good."
			}
		},
		main = {
			{
				1100,
				"Commander, I've acquired some coffee beans. Allow me to make you some fresh coffee. I'd like for you to experience the joy of coffee for yourself.|nil|I'm grateful that I was able to incarnate into this era. To tell you the truth, it's because I have such a wonderful Commander like you."
			}
		},
		touch = {
			{
				1100,
				"Commander, I'm right here by your side. And I always will be."
			}
		},
		mission = {
			{
				1100,
				"Commander, I beg you, please don't forget about the missions after your break."
			}
		},
		mission_complete = {
			{
				1100,
				"I'll be going to get the mission rewards..."
			}
		},
		mail = {
			{
				1100,
				"You've got new mail. Leave the rest to me. "
			}
		},
		touch2 = {
			{
				1100,
				"*cough*, Commander, please hold yourself back!"
			}
		}
	},
	[305120] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		id = 305120,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		detail = "",
		login = {
			{
				1100,
				"Look who's arrived early. Now then, where are we going on a sortie today?"
			}
		},
		win_mvp = {
			{
				1100,
				"Now this is a victory I want the whole world to see! Hahahahah!"
			}
		},
		battle = {
			{
				1100,
				"Come here! Let's fight to the last ship sailing!"
			}
		},
		main = {
			{
				1100,
				"nil|nil|Say, how about a little drink after the working day is done? Although since my drinking pals are coming along, I guess we'll have more than just a little! Hahahahah!"
			}
		},
		touch2 = {
			{
				1100,
				"Physical contact doesn't normally bother me, but you clearly did that on purpose!"
			}
		}
	},
	[319010] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		main_extra = "",
		home = "",
		mission = "",
		id = 319010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Welcome back, Commander. Is there something I can help you with today?"
			}
		},
		win_mvp = {
			{
				1100,
				"The munitions I brought paid off~♪"
			}
		},
		detail = {
			{
				1100,
				"♪～Commander, do you like Western-style Sakura confections? I'll currently deciding on what to pack you for lunch, ehehe~"
			}
		},
		main = {
			{
				1100,
				"You want to take me to the hot springs on our next day off? Really?! I'm so happy to hear that!|Milky Manjuu...? Are you talking about that drink that used to be popular? I can make it if you'd like.|...Mm... Nnh... S-sorry, this sometimes happen when I listen to the windchimes... Zzz..."
			}
		},
		expedition = {
			{
				1100,
				"I'll help bring back the supplies from the commission fleet! Commander, please look after our hardworking girls!"
			}
		},
		touch2 = {
			{
				1100,
				"Oh my... C-Commander..."
			}
		},
		feeling5 = {
			{
				1100,
				"Ahh~ That feels so good... Commander, thank you so much. I really appreciate the massage... Now, it's my turn to do all sorts of things for you, right? Ehehe~♪"
			}
		}
	},
	[301840] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		mission = "",
		touch2 = "",
		id = 301840,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Welcome back! Wanna make out instead of doing work today? Haha, just kidding~ ......Eh, you serious?!"
			}
		},
		home = {
			{
				1100,
				"Suzutsuki is unsinkable, and therefore, Commander is also undefeatable! ...Anyway, I know you'll come back safely no matter where you go! Welcome home~!"
			}
		},
		headtouch = {
			{
				1100,
				"Commander, you can rub my ears if you want~"
			}
		},
		detail = {
			{
				1100,
				"Thanks, Commander! You were a great help! ...What's the matter? Are you the kind of person that gets really hyped up after being complimented?"
			}
		},
		main_extra = {
			{
				1100,
				"Lady Mutsu, this is what you do with the sword... and this is how you wave the flag... Got it? Now you have everything you need for our mock Sengoku battles!|Pooky, what do you want to eat today? ...Ah! Jeez, now Pooky's attached to you now because you keep feeding him, Commander!|nil"
			}
		},
		mission_complete = {
			{
				1100,
				"Mission complete! As for my payment, just let me to lie in your lap for a bit!"
			}
		},
		feeling5 = {
			{
				1100,
				"I love being in your arms, Commander~ Ahh, I could roll around forever~ ...Wh-who's there?! ...D-d-do you need something from Suzutsuki?! ......Forget what you just saw, all right?! Seriously!"
			}
		}
	},
	[204040] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		touch2 = "",
		id = 204040,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Commander, Renown has free time today and is standing by! Please give me your orders! ...Something other than \"go play,\" please!"
			}
		},
		home = {
			{
				1100,
				"Leave the preparations to Belfast, and the combat reports to me! Such are the duties of the maid and the knight, yes!"
			}
		},
		detail = {
			{
				1100,
				"Commander, today's reading is not on the Royal Knights? Aww... Well, if you recommend it, I'll gladly read it!"
			}
		},
		main = {
			{
				1100,
				"I'm not... sleepy... at all... Commander, I'll... protect you... Zzz... My eyes...|I'm really cute? ...Um, Commander, I'm glad to receive your praise, but I'd rather be complimented on my abilities rather than my looks!|nil"
			}
		},
		touch = {
			{
				1100,
				"Renown has no need for a sugar rush at this time... B-but, maybe just one piece of candy...!"
			}
		}
	},
	[408090] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		mission = "",
		id = 408090,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Oh, there you are. You're the only person who's capable of making me clock in this early, ya know that?"
			}
		},
		win_mvp = {
			{
				1100,
				"I told you, remember? \"Swimming in reports of my success,\" and I delivered. Mwah!"
			}
		},
		home = {
			{
				1100,
				"You got the map, Commander? No, not that, THIS one. You don't get it? It's the route we'll be taking for our date."
			}
		},
		battle = {
			{
				1100,
				"I'm goin' straight for the kill!"
			}
		},
		detail = {
			{
				1100,
				"Hm-hmm-hm♪... What? This is how I always look. The hell are ya getting all prude for?"
			}
		},
		main = {
			{
				1100,
				"Foes you can't see aren't so scary if ya got friends to watch your back. Yeah, like those surface ship buddies of yours.|nil|nil"
			}
		},
		main_extra = {
			{
				1100,
				"Ahahaha, Lebe's getting schooled by Thiele again! Ah, and if ya ever want me to school you, I could do that.|Mix together some lemon juice, coffee, and rum, and ya get... Hold up, are you seriously considering drinking this? It ain't really meant for consumption, though..."
			}
		},
		touch = {
			{
				1100,
				"Ya need somethin'? Let's hear it then."
			}
		},
		mission_complete = {
			{
				1100,
				"Mission rewards, comin' through. Nah, I fetched 'em just 'cause I felt like doing it."
			}
		},
		mail = {
			{
				1100,
				"If ya don't wanna dig through your mailbox, I could do it for ya."
			}
		},
		touch2 = {
			{
				1100,
				"Mgh... Ohh..."
			}
		}
	},
	[201320] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		touch2 = "",
		id = 201320,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Patience, patience... Ah, Commander, it's about time! I've missed you!"
			}
		},
		main = {
			{
				1100,
				"Commander, wanna go adventuring in the Northern Parliament's tundras when we get some time off? Don't worry about it, you'll be fine with me at your side!|Commander, is there anything I can help you with? All right, I'll just wait in this corner here and not bother you...|Target acquired: Commander's lap! Commencing tactical dive bombing!"
			}
		},
		touch = {
			{
				1100,
				"Commander, I've actually been waiting for you to call me! So, what do you need done?"
			}
		},
		feeling5 = {
			{
				1100,
				"....... Why am I not saying anything? Oh, did you want me to? I was trying to keep quiet so I wouldn't bother you, Commander. Buuut, if you insist... I'll flirt with you all I want~! Ehehe, remember, you were the one who asked~!"
			}
		}
	},
	[901120] = {
		feeling3 = "",
		upgrade = "",
		main_extra = "",
		id = 901120,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Good morning. Um, today... there are no lessons planned, right...?"
			}
		},
		win_mvp = {
			{
				1100,
				"Long live the glory of the Iris! Rejoice! Weep! ...Wait, I don't need an encore!"
			}
		},
		home = {
			{
				1100,
				"Tired... Why are performances so draining... I just wanna go to sleep today..."
			}
		},
		detail = {
			{
				1100,
				"At times like these, you gotta throw your hands in the air like you don't care, and turn around... Zzzzzz... Wh-wh-wh-what is it?! Eh? I fell asleep?"
			}
		},
		main = {
			{
				1100,
				"Idols shouldn't get too close to their fans, right? So that means I don't have to do these autograph events either. Sweet~♪|If I just stay awake through this lesson, I'll get to enjoy Dunkerque's sweets afterwards... Focus, focus!|Graf Spee wants to rehearse with me? Uh... O-of course I have no issues with that?"
			}
		},
		touch = {
			{
				1100,
				"Ahh~ Yeah, yeah, that's the spot. Keep massaging right there~"
			}
		},
		expedition = {
			{
				1100,
				"The commission fleet has returned. Uh, yeah, that's what Béarn told me."
			}
		},
		mission = {
			{
				1100,
				"Uh, so today's offers are... Ah, wait, nobody said you had to go and accept ALL of them!"
			}
		},
		mission_complete = {
			{
				1100,
				"Too tired... can't do this anymore... Lemme go to sleep after you look over the rewards!"
			}
		},
		mail = {
			{
				1100,
				"... (Am I imagining things, or is the work piling up the more I do it...?)"
			}
		},
		touch2 = {
			{
				1100,
				"Too tired... I'm gonna die... Ahhh... Waaah..."
			}
		}
	},
	[107230] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 107230,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"I'm so happy to see you again. Let's get stuff done!"
			}
		},
		home = {
			{
				1100,
				"You look exhausted... Hold still, I'll wipe that sweat off your brow."
			}
		},
		detail = {
			{
				1100,
				"Commander, did you watch Saratoga's exercise? Not that it's any different from the usual, but it's always truly amazing how creative she can get!"
			}
		},
		main = {
			{
				1100,
				"Wow... I can't believe Saratoga called me Princey... Today must be my lucky day.|Montpelier's sister, Cleveland, is truly... a fascinating person. There are plenty of things I can learn from her as well.|Feel free to entrust me with as much work as you need me to. After all, we've both sworn to work hard to become like Saratoga... no?"
			}
		},
		touch = {
			{
				1100,
				"I don't mind you trying to get me to laugh, but these pranks are a bit... W-wait, was this Saratoga's idea all along?!"
			}
		},
		touch2 = {
			{
				1100,
				"Geez, that was very naughty of you. *pat pat*"
			}
		},
		feeling5 = {
			{
				1100,
				"All right, we'll now start our meeting to review and discuss Saratoga's battle style! There will be another one right after to appreciate her newest single! Commander, make sure to keep me company until the end!"
			}
		}
	},
	[407030] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		home = "",
		mission = "",
		id = 407030,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Focus solely on your work. I don't want to see my time nor your time squandered."
			}
		},
		main_extra = {
			{
				1100,
				"I don't meant to disturb your train of thought, but do keep an eye on the clock. The next thing on our schedule is less than a minute away.|Kaga fights very much like a beast. I quite like how she looks when doing it.|I consider not just Graf Zeppelin to be my ally, but you as well, Officer. Do you think I would give you my precious time if I didn't?"
			}
		},
		touch2 = {
			{
				1100,
				"Oh, what a thrill it is to do this with you, Officer. Heheh."
			}
		}
	},
	[403090] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		main_extra = "",
		mission = "",
		id = 403090,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Welcome back! Let's get this show on the road, Commander!"
			}
		},
		home = {
			{
				1100,
				"All right, so, you either have to send me on a sortie, or hang out with me! Time to choose, Commander!"
			}
		},
		detail = {
			{
				1100,
				"Whoa, whoa, you need to hold still, Eisen! Otherwise I'll mess up the sticker placement! Hey, Commander, gimme a hand here~!"
			}
		},
		main = {
			{
				1100,
				"What have we here? The paperwork you're looking for? Hahahah, see? I told you you could count on my intuition!|Whoa, it's like a party in here! What're you all chatting about? \"What if I'd actually been built\"? Hey, as long as I could still come see you, I'm fine with any kind of past~|Come at me then, Miss Spiritual Leader! Let's see if you're hot stuff or not! ...Oh, it's a video game rivalry thing."
			}
		},
		touch = {
			{
				1100,
				"I see you yawning there, Commander. What do you say to taking a refreshing little stroll outside?"
			}
		},
		expedition = {
			{
				1100,
				"I sent the commission team off to the dorm! You said I could I do that, remember?"
			}
		},
		mission_complete = {
			{
				1100,
				"You're a meanie, making me do this office work which I'm no good at! ...We'll go claim the rewards together in just a bit? Fine, I'll hang in there for now..."
			}
		},
		touch2 = {
			{
				1100,
				"Whuah?! Geesh, Commander, I know who you are, okay?"
			}
		}
	},
	[401240] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		mission = "",
		touch2 = "",
		id = 401240,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"You've got some guts to keep me waiting, foolish mortal! I have been toiling away at being an excellent secretary ship!"
			}
		},
		win_mvp = {
			{
				1100,
				"Ehehehe... Ahahahahaha!"
			}
		},
		home = {
			{
				1100,
				"Good, human, you've returned. I'm tired... Hey, don't run away! Come hither and give me a back rub!"
			}
		},
		detail = {
			{
				1100,
				"...Hmph! (Strikes pose) Ahahaha! How's this? Terrifying, yeah? Does it make your knees weak? ...Hmm, I see. Judging from reaction, it still needs some work..."
			}
		},
		main_extra = {
			{
				1100,
				"Hurry up and finish your work already, you fool! Stop... slacking... off... or I'll scratch you!|Studying...? Wh-why do I have to stoop to doing the same stuff as Z25 and the others? Don't wanna! Stop throwing homework at me!"
			}
		}
	},
	[402050] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		touch2 = "",
		id = 402050,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		feeling2 = "",
		detail = "",
		login = {
			{
				1100,
				"Come on, Commander, let's do our best in service of the fleet today! I'll be right there at your side!"
			}
		},
		win_mvp = {
			{
				1100,
				"I'm number one! Ehehe... Wh-what's wrong with gloating every now and then?!"
			}
		},
		battle = {
			{
				1100,
				"Commander, your orders please...!"
			}
		},
		headtouch = {
			{
				1100,
				"Hyah?! H-how many times have I told you not to suddenly pat my head! You're going to give me weird ideas... Hwaaah?! I, I didn't say anything!!"
			}
		},
		main = {
			{
				1100,
				"The brötchen...? No, it's not ready yet! I don't care who it is, you'll have to wait two more minutes!|nil|Slacking off again? Looks like I'll have to give you some p-punishment... Hauu..."
			}
		},
		touch = {
			{
				1100,
				"Ngh... This is just... accidental contact... There's no deeper meaning to this...!"
			}
		}
	},
	[301630] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		touch2 = "",
		id = 301630,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Welcome back, Commander. Let's take things nice and slow."
			}
		},
		home = {
			{
				1100,
				"I feel safest when I'm with you and the others. Don't you think so too, Commander?"
			}
		},
		detail = {
			{
				1100,
				"Michishio is here at this port, and you are too, Commander. I want to stay here forever."
			}
		},
		main = {
			{
				1100,
				"nil|Did you sleep well and have enough to eat? Good, good, that's what I want to hear. Pat, pat...|Zzzzz... Commander...? Can I stay like this a little longer...? Good night, Commander... Zzzzz...|Would you like to have a tea party with Michishio and the others? ...Commander, I want us to go together."
			}
		},
		main_extra = {
			{
				1100,
				"Would you like to have a tea party with Michishio and the others? ...Commander, I want us to go together."
			}
		},
		touch = {
			{
				1100,
				"I'll protect you, Commander."
			}
		},
		mission = {
			{
				1100,
				"Commander, there's a new mission... Let's do our best, together."
			}
		},
		mission_complete = {
			{
				1100,
				"The mission rewards... Let's bring some along for Ooshio."
			}
		},
		mail = {
			{
				1100,
				"New mail... Should I try singing it aloud like Michishio does?"
			}
		}
	},
	[202290] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		home = "",
		mission = "",
		id = 202290,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Commander, are you going on a sortie? ...Mm, I'll always be waiting for you."
			}
		},
		main = {
			{
				1100,
				"Paperwork, paperwork... Mm, as you suggested, I put somewhere prominent, so I'll find it soon enough.|nil|Mm, I'm getting along well with U-410. Commander, you should try to befriend her as well... Oh, you already have? I'm glad to hear that."
			}
		},
		main_extra = {
			{
				1100,
				"Galatea said that today's lucky colour is blue. ...Don't worry about it? Okay, I won't then. I believe you."
			}
		},
		touch = {
			{
				1100,
				"I will do anything you tell me to. It can be anything."
			}
		},
		expedition = {
			{
				1100,
				"I will do anything you tell me to. It can be anything."
			}
		},
		touch2 = {
			{
				1100,
				"Commander, if this is what you desire, then..."
			}
		},
		feeling1 = {
			{
				1100,
				"Commander, if this is what you desire, then..."
			}
		}
	},
	[502040] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		home = "",
		mission = "",
		touch2 = "",
		id = 502040,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		mission_complete = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"We've got a lot of work to do today. Thanks in advance for your cooperation. ...Hehe, don't even think about slacking off~"
			}
		},
		headtouch = {
			{
				1100,
				"I like the way you stroke my hair, ehehe~♡ ...Ah, no, I didn't say anything."
			}
		},
		main_extra = {
			{
				1100,
				"Commander, in your times of need, please also call upon Chao Ho, not just me.|I've brought you a most sophisticated cup of lapsang souchong tea, hehe~"
			}
		},
		feeling5 = {
			{
				1100,
				"Though I no longer communicate with you through writing, I feel like we understand each other much better now. Please continue to share your feelings with me, be they amorous or anxious."
			}
		}
	},
	[502050] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		home = "",
		id = 502050,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"What took you so long?! Are you trying to make me worry on purpose, you dolt..."
			}
		},
		detail = {
			{
				1100,
				"Who's the big sister of the Chao Ho class? That's right! I'm Ying Swei's big sister~♪ I'm glad you understand now!"
			}
		},
		main = {
			{
				1100,
				"You're leaving this assignment to me? G-got it! I'll show you what a capable big sis I am!|.........You haven't moved a muscle for quite some time now! S-say something to me every now and then! ...O-otherwise, I'll get worried...|nil"
			}
		},
		main_extra = {
			{
				1100,
				"Mm, fish and chips~♪ Even the Royal Navy has some pretty good food~"
			}
		},
		mission = {
			{
				1100,
				"We've got new missions! ...Wh-what is it? Are you not gonna do anything unless I nag like your mother?"
			}
		},
		mission_complete = {
			{
				1100,
				"That mission was a piece of cake, wouldn't you agree?"
			}
		},
		mail = {
			{
				1100,
				"That mission was a piece of cake, wouldn't you agree?"
			}
		},
		touch2 = {
			{
				1100,
				"H-hey, you're not comparing me to Ying Swei, are you..."
			}
		},
		feeling1 = {
			{
				1100,
				"H-hey, you're not comparing me to Ying Swei, are you..."
			}
		},
		feeling5 = {
			{
				1100,
				"Commander, um, I'm not just your partner, but I'm also your big sister... or, at least I want to be! S-so, if I want to be pampered a bit... Yeah, pamper me! J-j-just a little!"
			}
		}
	},
	[701070] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		id = 701070,
		skill = "",
		unlock = "",
		mail = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"You've got all this work to do before the end of the day? ...I guess we just have to make a miracle happen..."
			}
		},
		lose = {
			{
				1100,
				"Next time, do your job and command properly."
			}
		},
		home = {
			{
				1100,
				"You've earned three cookies for today's sorties. Mm, that'll be all. Now say \"aah.\""
			}
		},
		detail = {
			{
				1100,
				"What are you ogling me for? I don't see what you get out of this..."
			}
		},
		main = {
			{
				1100,
				"nil|nil|Hmh. Just so you know, Gromky, the Commander isn't slacking on the job. Mhm, that's all."
			}
		},
		main_extra = {
			{
				1100,
				"You always drink tea with me, so why do you leave all the cookies to me? ...You'd rather I eat all I want? Huh, I see..."
			}
		},
		mission = {
			{
				1100,
				"Are you ignoring all these missions, hoping they'll go away? Yikes..."
			}
		},
		touch2 = {
			{
				1100,
				"Uhh, woaaaahhhhh..."
			}
		}
	},
	[701080] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		touch2 = "",
		id = 701080,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Heyy! You can't get up yet! Didn't I tell you to get more rest?"
			}
		},
		win_mvp = {
			{
				1100,
				"You've worked real hard, haven't you? Good job, good job~!"
			}
		},
		home = {
			{
				1100,
				"Comrade Commander, your reward for today's battle is... you can have as many blini as you'd like! Ehehe~"
			}
		},
		detail = {
			{
				1100,
				"Why are you staring at me like that? ...Ah! Did you want me to pat your head! ...Huh? That's not it?"
			}
		},
		main = {
			{
				1100,
				"Comrade Commander, you mustn't slack off! ...Huh? You want me to come relax with you? I, I guess I can't get mad at that... Wait, hey! Get back to work!|nil|nil"
			}
		}
	},
	[702060] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		home = "",
		mission = "",
		id = 702060,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Good morning! I managed to make it on time today. Teehee~♪"
			}
		},
		main_extra = {
			{
				1100,
				"A friend told me a while ago that being around me feels warming sometimes, and chilling other times... Umm, that's not really a good thing, is it?|Staaare... Hey~♡ You're really good-looking, Commander~♪"
			}
		},
		touch2 = {
			{
				1100,
				"Gosh, your hand feels so warm~"
			}
		}
	},
	[703010] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		mission = "",
		id = 703010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Hats off to you for clocking in on time. See? You can do it if you just try. Hehehe."
			}
		},
		home = {
			{
				1100,
				"Do you really think this is all it takes to satisfy everyone? Exactly. Let that annoyance motivate you to do better."
			}
		},
		main = {
			{
				1100,
				"Have you checked out that report yet? ...If you've got time to make excuses, you've got time to do your job.|nil|nil"
			}
		},
		main_extra = {
			{
				1100,
				"Maybe I should put a collar on you, like Chapayev suggested... What? Nothing important. Focus on your work.|Do your job well, and you'll be rewarded. Use your head and think up something good, then I'll see what I can do. Hehehe~"
			}
		},
		touch = {
			{
				1100,
				"You're in need of some guidance, aren't you?"
			}
		},
		touch2 = {
			{
				1100,
				"Hehehe. You know what? I'll let you have your fun for once."
			}
		}
	},
	[702040] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		mission = "",
		id = 702040,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"What's on the itinerary today? If there's anything that requires me to uplift the spirits of our comrades, I'm all in!"
			}
		},
		home = {
			{
				1100,
				"One's individual leadership abilities are hardly as important as the will to stand side-by-side with one's comrades. In this regard, you have excelled without a doubt."
			}
		},
		main_extra = {
			{
				1100,
				"...Having that said, it isn't inconceivable that war devolves into attrition. In such cases, we must be able to adapt to changes...|Let me tell you this— never underestimate the eyes and ears of the Northern Parliament!"
			}
		},
		touch2 = {
			{
				1100,
				"Hmm... I would like you to be a bit more mindful of the rules."
			}
		}
	},
	[705040] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		mission = "",
		id = 705040,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"You've come, Comrade. As punctual as always."
			}
		},
		home = {
			{
				1100,
				"There is no harm in prolonging the suffering of our foes, but do not forget the reason why we are here, Comrade."
			}
		},
		main_extra = {
			{
				1100,
				"That's checkmate. Hey hey, throwing in the towel already? What, you're making it seem like I'm bullying you or something~|The port sure is peaceful... just as it should be. Violence should have no place outside the battlefield."
			}
		},
		expedition = {
			{
				1100,
				"What, you wanna bet on whether or not our commission fleet is bringing back a big haul? Nah, no need for that. We pretty much know the outcome already."
			}
		},
		mission_complete = {
			{
				1100,
				"All right. After we finish these missions, you should go back to pursuing your own ambitions."
			}
		},
		mail = {
			{
				1100,
				"Letters, huh? Let's take a look... Wouldn't want to miss out on anything juicy."
			}
		},
		touch2 = {
			{
				1100,
				"Hey, hey... I didn't call you here to make you all hot and bothered."
			}
		}
	},
	[101450] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		touch2 = "",
		id = 101450,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Hwuh?! Wait, did I fall asleep? *yawn*... I might just call in sick today. Too lazy."
			}
		},
		win_mvp = {
			{
				1100,
				"This victory's for me and you, Commander! Ahaha!"
			}
		},
		battle = {
			{
				1100,
				"I'm givin' it one-hundo percent!"
			}
		},
		detail = {
			{
				1100,
				"You could go for some cuddling? Don't mind if I do! We're gonna cuddle 'till dawn breaks!"
			}
		},
		main_extra = {
			{
				1100,
				"What do you mean \"please help\"? I'm your secretary, just tell me \"get this done\" like a commander would! ...Right, I'm on it."
			}
		},
		mission = {
			{
				1100,
				"A new mission? I could help, if you want. I'll get it done in a jiffy!"
			}
		},
		mission_complete = {
			{
				1100,
				"Beep boop, this is an automated deadpan mission reminder. Mission rewards detected. Go claim them. Beep boop."
			}
		}
	},
	[101460] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		touch2 = "",
		id = 101460,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Welcome back to the little bit o' heaven known as \"the office.\" Of course, heaven is wherever I am, right?"
			}
		},
		win_mvp = {
			{
				1100,
				"Meh. Can't afford to let you down, and all that jazz."
			}
		},
		detail = {
			{
				1100,
				"Got something you need from me? Sure, just say the word and you got it. Not a whole lot going on anyway, so maybe I'll do you a little favor~"
			}
		},
		main_extra = {
			{
				1100,
				"Listening to music really puts you in that efficient state. Oh, I was talking about gaming. I'm fallin' asleep over here at work anyway, so what's the harm in enjoying some beats?|Commander's jacket... *sniff, sniff*... Great, nice and clean. Go, me!"
			}
		},
		mission = {
			{
				1100,
				"We've got new missions! Gotta do this stuff sooner or later, so why not get it outta the way now?"
			}
		}
	},
	[605010] = {
		feeling3 = "",
		upgrade = "",
		mission = "",
		id = 605010,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		detail = "",
		login = {
			{
				1100,
				"Oh, I suppose it's time for work. Allow me just a moment to tidy things up."
			}
		},
		win_mvp = {
			{
				1100,
				"Now they know the Empire's splendor, and the firmness of our resolves. And you made it possible, Commander."
			}
		},
		home = {
			{
				1100,
				"I have dinner planned for later this evening. I hope you'll join me at the table, Commander."
			}
		},
		battle = {
			{
				1100,
				"Now, let us proceed according to the commander's plans."
			}
		},
		main_extra = {
			{
				1100,
				"Self-care is important. When you're out on a sortie, don't you wish you could come back to a warm bath every day? ...Not exactly?|You and Littorio are similar in a certain way. Namely, your tendency to rely on me for help~|I'm able to use my abilities to their fullest thanks to all my reliable friends around me. Please, send me out on more missions, Commander."
			}
		},
		touch = {
			{
				1100,
				"You really should take occasional breaks and empty your mind instead of working tirelessly all the time, Commander. You'll lead a fuller life if you do. Heehee~"
			}
		},
		expedition = {
			{
				1100,
				"Could you give this a taste? ...Oh dear, I might have used too much salt. I thought the commission team might prefer stronger seasoning."
			}
		},
		mail = {
			{
				1100,
				"Is this letter from your friend? Ah. Heehee. I'm sure your friends are all lovely people."
			}
		},
		touch2 = {
			{
				1100,
				"I do not condone this, but since you're so insistent... Ohoho."
			}
		}
	},
	[304070] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		mission = "",
		id = 304070,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Commander, I've put today's itinerary on your desk. Please look over it when you have time."
			}
		},
		win_mvp = {
			{
				1100,
				"It would appear that my tactics proved successful once again... Hehehe..."
			}
		},
		home = {
			{
				1100,
				"Commander, Hiei taught me how to make three-colored mochi. Would you like to try some? Akagi and her friends all said it was delicious~"
			}
		},
		detail = {
			{
				1100,
				"Commander, say \"ahhn\"~ Now, it's my turn. Mm, delicious! Now it's your turn again~"
			}
		},
		main_extra = {
			{
				1100,
				"Commander, can you play Go with Kaga? She keeps saying \"I'll beat you next time\"...|I'm not good at physical activities, but a little bit of light exercise... Yes, if you'll be accompanying me, I'll also put forward my best effort.|nil"
			}
		},
		touch = {
			{
				1100,
				"Do you like rubbing Akagi's tails the same way...?"
			}
		},
		touch2 = {
			{
				1100,
				"Should I call Akagi here as well? Hehehe~"
			}
		},
		feeling5 = {
			{
				1100,
				"Commander, would you like to rest on my lap? Thanks to you, I've been able to hold on for a lot longer~ Ehehe... Please make sure to go sleep in your regular bed before Akagi gets mad~"
			}
		}
	},
	[602010] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		mission = "",
		id = 602010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Care for some tea before work? I'll put the kettle on."
			}
		},
		win_mvp = {
			{
				1100,
				"You have been defeated by the one and only Luigi di Savoia Duca degli Abruzzi! Remember this fact!"
			}
		},
		detail = {
			{
				1100,
				"I truly do hope to see you at Le Triomphant's tea party. Feel free to ask if you want suggestions on what gifts you should bring."
			}
		},
		main = {
			{
				1100,
				"You're not procrastinating, but rather taking a break? I wish you would've said so sooner. Forgive me if I've been excessively strict. Let us both work on our undesirable quirks."
			}
		},
		main_extra = {
			{
				1100,
				"Your presence has lifted a great burden from my shoulders. The energy it has freed up I will use to better myself."
			}
		},
		touch = {
			{
				1100,
				"Yes, Commander? Whatever it is you need done, just say the word, and I'll see to it."
			}
		},
		touch2 = {
			{
				1100,
				"I don't blame you for losing control, but you must consider the impact on your public image."
			}
		}
	},
	[607010] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		id = 607010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Please look after me today as well, my Commander~"
			}
		},
		home = {
			{
				1100,
				"My Commander, if you receive any troublesome requests, will you delegate them to me?"
			}
		},
		battle = {
			{
				1100,
				"Friends, heed my call – Begin our advance!"
			}
		},
		detail = {
			{
				1100,
				"Let's give this another try... Are you sure it's supposed to work like this? ...Hyah! ...Ohmygosh! It worked! My Commander, Miss Illustrious!"
			}
		},
		main = {
			{
				1100,
				"Zzzzz... Ahhn, you mustn't~ Hwuh? My Commander? Hehe~ I wonder why you didn't directly wake me up?"
			}
		},
		main_extra = {
			{
				1100,
				"This is your favorite food, isn't it~ ...Oh, it's not? But that's what Miss Junyou told me. She's your childhood friend, isn't she...?"
			}
		},
		mission = {
			{
				1100,
				"Let me handle this task... Oh, are you worried that I won't be able to handle it, my Commander...?"
			}
		},
		mission_complete = {
			{
				1100,
				"Thank you very much, my Commander! I did a good job, didn't I?"
			}
		},
		touch2 = {
			{
				1100,
				"Oh my... Just what am I going to do with you, my Commander..."
			}
		}
	},
	[601040] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 601040,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Good day... Th-there's no need to be so formal? I, I see... th-thanks then..."
			}
		},
		win_mvp = {
			{
				1100,
				"We did it! Commander, thank you very much! *nods*"
			}
		},
		home = {
			{
				1100,
				"Welcome back. I've been studying how to make tea from the Royal Maids. Oh, but keep it a secret from Libeccio, okay...?"
			}
		},
		battle = {
			{
				1100,
				"Everyone, p-please do your best...!"
			}
		},
		detail = {
			{
				1100,
				"I really l-like talking to you, Commander... Even though I'm usually the one answering questions, but... I'd actually like to get to know more about you......"
			}
		},
		main = {
			{
				1100,
				"L-Libeccio isn't here today, so... Commander, how about we go somewhere t-together?!|The mission supplies are over here, the reward list is over here, and the ring box that Commander gave me is... Oh... *blushes*|nil"
			}
		},
		touch = {
			{
				1100,
				"Commander, need a hand?"
			}
		},
		touch2 = {
			{
				1100,
				"Ehehe... Commander..."
			}
		}
	},
	[601050] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		touch2 = "",
		id = 601050,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Ciao! Commander, let's dial it up to 11 today as well! Woohoo~!"
			}
		},
		home = {
			{
				1100,
				"Welcome back, Commander! Hey, teach me something! Maestrale told me I should learn something that can help you out!"
			}
		},
		detail = {
			{
				1100,
				"My sister and I both like you a lot, Commander! We love you! Ehehe~ Commander, do you love us as well?"
			}
		},
		main = {
			{
				1100,
				"I did my best to help you organize your documents! Ehehe! Commander, what should I do next?|Behold the Eternal Light of Sardegna! ...Uhh, what color is an eternal light, and how do you hold it? ...I wonder if Veneto will tell me...|Commander, throw the ball over here! Woohoo! Let's continue our anti-air exercises!"
			}
		},
		touch = {
			{
				1100,
				"Commander, is my sister doing alright?"
			}
		}
	},
	[601060] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		main_extra = "",
		mission = "",
		touch2 = "",
		id = 601060,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Ahoy-ahoy, Commander! Did you know? It's a perfect day for a voyage! Let's go on one right now!"
			}
		},
		home = {
			{
				1100,
				"Hmm, where should I plot a course to next... Any suggestions, Commander?"
			}
		},
		detail = {
			{
				1100,
				"This course will get us caught in a storm? And this one will get us shipwrecked? Dangit, why?! I thought I had it all planned out..."
			}
		},
		main = {
			{
				1100,
				"I bought a new map! ...No, I paid for it myself, out of my own pocket. Making maps is what I do for a hobby!||Nice medal collection, Commander! I've gotta show these to my Sardegnian friends!|nil"
			}
		},
		expedition = {
			{
				1100,
				"A commission's been completed! It ain't easy, plotting new courses all the time."
			}
		},
		feeling5 = {
			{
				1100,
				"I've worked out a course for our date! It goes to a nice, kinda remote little corner of the sea! Now it's your job to find some souvenirs for everyone!"
			}
		}
	},
	[608010] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		id = 608010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = "",
		detail = "",
		win_mvp = {
			{
				1100,
				"Hehe, hehehehe... S-say something good about me..."
			}
		},
		main = {
			{
				1100,
				"I sorted all your paperwork, Commander... Hehehe... C-could I get a \"thank you,\" please...?|nil|I love the dark... Hehehe... It hides you from people who'd judge you..."
			}
		},
		main_extra = {
			{
				1100,
				"Could I c-come with you on mission briefings? I am your secretary, after all... Hehehe...♡|Helping out with prototype equipment is such a chore... Ugh..."
			}
		},
		mission = {
			{
				1100,
				"Another mission? O-okay..."
			}
		},
		touch2 = {
			{
				1100,
				"Oh, Commander... Hehe, hehehe...♡"
			}
		},
		feeling5 = {
			{
				1100,
				"Thanks for everything you do, Commander... Hehehehe... Tell you what, I-I'll make you dinner today... Mushroom marinade, mushroom risotto, and my own mushroom special... Hehehehe...."
			}
		}
	},
	[102290] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		mission = "",
		id = 102290,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Huff... Puff... Huff... Puff... Welcome back, Commander."
			}
		},
		win_mvp = {
			{
				1100,
				"Huff... another smooth victory... Commander, thank you for your guidance. "
			}
		},
		home = {
			{
				1100,
				"Oh, there's some paper stuck on your clothes. Let me wipe it off... It should be okay now... I think?"
			}
		},
		detail = {
			{
				1100,
				"They're antennas, not rabbit ears... Would rabbit ears have been better...?"
			}
		},
		main_extra = {
			{
				1100,
				"I don't really mind showing you my face, but, umm, that means...|San Francisco, it's best if you don't tease the Commander too much... I-I'll get mad at you, you know...?|Huff... Puff... Huff... Puff... Breathe in, breathe out... That feels nice... Phew..."
			}
		},
		touch = {
			{
				1100,
				"Umm, is there anything you need from me...?"
			}
		},
		mail = {
			{
				1100,
				"\"I bet you haven't read the mail from last time yet.\" That's what I wrote in my log last time..."
			}
		},
		touch2 = {
			{
				1100,
				"(Deep breaths... Deep breaths...!!!)"
			}
		}
	},
	[103140] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		mission = "",
		touch2 = "",
		id = 103140,
		skill = "",
		unlock = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"'ello, Puddin'! Gimme a smile! Now a high five! And just to get your engines revving early... a kiss! Ahaha~"
			}
		},
		home = {
			{
				1100,
				"Good going, Puddin'! C'mere and chew the fat with me! Kick back now, worry about the consequences later!"
			}
		},
		main_extra = {
			{
				1100,
				"Someone been bullyin' you too, Puddin'? Gimme their name, now! Nobody gets to bully you but me! JK, JK~|I'll do some work after I'm done painting. If you see me not workin', that means I'm still busy.|Whoever touched my puddin' will have hell to pay! Nah, not you, I mean my literal puddin'!"
			}
		},
		expedition = {
			{
				1100,
				"Welcome back, commission team! Puddin' is just over there, waitin' for you all!"
			}
		},
		mail = {
			{
				1100,
				"Mail for you, with a little extra something from me to go with it, Puddin'~"
			}
		},
		feeling5 = {
			{
				1100,
				"Hey, Puddin', what do you say we retake our vows? ...Hahaha! Look at you, gettin' all flustered! Why so serious? Ahaha~"
			}
		}
	},
	[101470] = {
		feeling3 = "",
		upgrade = "",
		mission = "",
		id = 101470,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Commander, um, would it be okay for me to stay by your side today?"
			}
		},
		win_mvp = {
			{
				1100,
				"I should use this chance to perform some maintenance on Mr. Bear... Alright, done!"
			}
		},
		home = {
			{
				1100,
				"Great work, Commander! Please let me handle the reports...!"
			}
		},
		battle = {
			{
				1100,
				"Mr. Bear, charge!"
			}
		},
		detail = {
			{
				1100,
				"With this gel applied, Mr. Bear should be able to move just fine at sea as well... No way, he's nowhere near fast enough... Commander, what do you think I should do...?"
			}
		},
		main = {
			{
				1100,
				"nil|D-Did you call for me...? Yes! Leave whatever it is to me...!|It's sunny today. Sunny days are nice, aren't they? ...Yes!"
			}
		},
		main_extra = {
			{
				1100,
				"In this operation, I can't let myself be a burden to either Mr. Bear or the Commander... Isn't that right, Birmingham? "
			}
		},
		touch = {
			{
				1100,
				"Um, if there's anything I can help with... J-just let me know... okay?"
			}
		},
		expedition = {
			{
				1100,
				"The commissions have been completed. Umm, Commander, let's go and greet everyone together...!"
			}
		},
		mission_complete = {
			{
				1100,
				"All done with the missions? Let's take a little break then..."
			}
		},
		touch2 = {
			{
				1100,
				"Ah, um, I'm so sorry... Mr. Bear is very sensitive to sudden movements, and he'll spring up to defend me..."
			}
		}
	},
	[107140] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		mission = "",
		touch2 = "",
		id = 107140,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Commander, you seem to be in perfect condition today~ Want me to do \"something nice\" for you? O-okay, okay."
			}
		},
		home = {
			{
				1100,
				"Good job out there, Commander. Huhh, you want to see my arm? Sure–ahhn?! Th-that felt amazing...!"
			}
		},
		detail = {
			{
				1100,
				"Commander? I'll get the door for you... Oh, it's already unlocked? Uhh, I see..."
			}
		},
		main_extra = {
			{
				1100,
				"I love going stargazing with Intrepid. Really, it's surprising how much our interests align.|There there, Commander~ You've done such a good job, haven''t you~ Of course, I have too~♪|Commander, are those documents good to go? Oh, I mean the ones I gave you earlier. I was worried I might have made a mistake or two."
			}
		},
		feeling5 = {
			{
				1100,
				"Good work, Commander. Did you need anything? A date...? Why yes, of course! As long as you're fine with me... Err, no, I'll be taking the lead today, so come with me... H-huh? You don't mean right now?"
			}
		}
	},
	[105170] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		mission = "",
		id = 105170,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Hey there, honey~♪ What are we going to do today?"
			}
		},
		home = {
			{
				1100,
				"Welcome back from your sortie! Wanna celebrate the occasion with a kiss? ...Yeah, yeah, I know, I'll get started on the report~♪"
			}
		},
		battle = {
			{
				1100,
				"Honey's looking my way~! Let's do this!"
			}
		},
		detail = {
			{
				1100,
				"♪~What am I staring at so intently? You of course, honey. You're always ogling me up and down, so what's wrong with me also being mesmerized by you? Hehe~♡"
			}
		},
		main = {
			{
				1100,
				"Might be fun scrapping with Yamato and Musashi. Honey, who do you think would win?|Honey, I love you and all, but you can't cut in line, okay? Especially when it's my ice cream that's coming out. If you're that thirsty, I have some juice for you.|nil|nil|nil|nil|"
			}
		},
		main_extra = {
			{
				1100,
				"A job well done, hooney~ You're totally amazing. All right, let's get started on the next job~"
			}
		},
		touch = {
			{
				1100,
				"I was just looking for you, honey~ See, there's something I'd like you to buy for me... pretty please?"
			}
		},
		touch2 = {
			{
				1100,
				"I know, you absolutely love this kind of stuff, dontcha~ Ahaha~♪"
			}
		}
	},
	[107990] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		home = "",
		mission = "",
		touch2 = "",
		id = 107990,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"All right, today's another day to be the best that I can be! Commander, I'll be counting on you as well!"
			}
		},
		detail = {
			{
				1100,
				"Calm down, Enterprise... Keep steady and don't let the pot explode... Commander? Umm, I'm trying to learn how to cook like Vestal... Woooahh?!"
			}
		},
		main_extra = {
			{
				1100,
				"I have to grow up faster just like Grimmy... so I can become \"Big E\" sooner... Wait, what do you mean that's not how it works?|Managing the fleet is super hard! Commander, can you show me how it's done?"
			}
		},
		touch = {
			{
				1100,
				"Commander, your advice has been super helpful! Um, do you also teach stuff to the other girls as well...?"
			}
		},
		feeling5 = {
			{
				1100,
				"The stars shining in the night sky... Is that the place we're aiming to go to one day? I just know that the two of us can make that dream come true! Even if we have to defeat as many enemies as stars in the sky, we'll overcome anything!"
			}
		}
	},
	[207052] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 207052,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Hehe~ I've waited for you all this time, Commander. I would've preferred it if you'd come a little sooner, though. Hehehe~"
			}
		},
		home = {
			{
				1100,
				"Commander, are you still busy? I'm afraid I can't be of much assistance, but I can give you a wink to keep your spirits up. Best of luck ♪"
			}
		},
		detail = {
			{
				1100,
				"Would you please describe how gorgeous my dress is? Yes, and kindly don't stop until I feel I've heard enough ♪"
			}
		},
		main = {
			{
				1100,
				"Has my hair gotten entangled? How?! I'm always going to such lengths to prevent it! What if Sirius is trying to– Oh, it's all right now? Th-thank you.|Come here for a moment, Commander! Let's straighten out your uniform... There! Perfect!|Commander, I'm sure my sisters all have splendrous dresses, but do not forget about your dear Formidable."
			}
		},
		touch = {
			{
				1100,
				"You'd like a dance? Certainly. Allow me to be your first, and hopefully, your favourite partner."
			}
		},
		touch2 = {
			{
				1100,
				"Commander! I urge you to pat my head at once! Or else I will ignore you for the rest of the party!"
			}
		}
	},
	[301860] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		mission = "",
		touch2 = "",
		id = 301860,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Hello, Commander. Let's have a good day today."
			}
		},
		home = {
			{
				1100,
				"You still wanna hear me play, even if I'm not good at it? But I'd rather not. Not when others are around..."
			}
		},
		detail = {
			{
				1100,
				"First, close the door... Thanks. Now please listen, Commander. I've been practicing a lot."
			}
		},
		main = {
			{
				1100,
				"Try to focus on your work. Unlike me, you can concentrate even when someone's staring at you, right? Hehehe~|Are you feeling a little lonely? Hehehe~|nil"
			}
		},
		main_extra = {
			{
				1100,
				"Oh right, I have to go give Kinugasa her lunch box. I'll be back in a minute, Commander."
			}
		},
		touch = {
			{
				1100,
				"Commander... What are you up to? (Kazagumo throws you a considerate look.)"
			}
		}
	},
	[399050] = {
		touch = "",
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		main_extra = "",
		mission = "",
		id = 399050,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		profile = "",
		mission_complete = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Oh, it's you. What are we going to do today– G-give my katana back! Y-you're training me to get used to not having it...? Whyyy?!"
			}
		},
		home = {
			{
				1100,
				"Y-yes?! I'm here! P-please don't eat me...?! D-don't sneak up on me when I don't have my weapon..."
			}
		},
		headtouch = {
			{
				1100,
				"Wh-what are you doing?! Stop! Please stop that already!"
			}
		},
		detail = {
			{
				1100,
				"What a pain... Cleaning is such a chore... Hey, Commander, since you're here, mind helping me tidy up?"
			}
		},
		main = {
			{
				1100,
				"If it's about that fight earlier, we could've just slugged it out. What's the point of dragging the issue back to the dinner table? Ugh...|I think I should leave this backup sword with you... I mean, just in case... Just in case I drop mine, it'll be a huge help to have you around...|It's time to make rice balls! You should have some too! Do I love white rice so much because of my name?! ...What are you, stupid?"
			}
		},
		expedition = {
			{
				1100,
				"Wh-what is it? Oh, the commission fleet is back? ...W, wait, don't pull on me! At least let me grab my katana... Ahem. Anyway, let's get going."
			}
		},
		touch2 = {
			{
				1100,
				"F-fine, it's not like I can beat you anyway... Hyaah?!"
			}
		}
	},
	[10700010] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		id = 10700010,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Hey, Commander! What job are we starting the day with? Whatever it is, I'll give it my all!"
			}
		},
		win_mvp = {
			{
				1100,
				"Victory! It's all thanks to you, Commander!"
			}
		},
		battle = {
			{
				1100,
				"All right! Let's get 'em!"
			}
		},
		detail = {
			{
				1100,
				"Welcome back, Commande– Oh shoot, look ooooout! Ow, oww... Whoopsie, I did it again..."
			}
		},
		main_extra = {
			{
				1100,
				"Owww... I tripped again just earlier. But don't worry, I'm not hurt or anything. I trip all the time, so I'm used to it.|Commander, I was wondering if I could... Oh, you're sleeping? Hehehe~ Then I'll get you a blanket and let you get some rest.|I've learned about so many new pastries and snacks since I came here! There's this one cake recipe someone told me of a while ago that I'm dying to make for myself!"
			}
		},
		mission = {
			{
				1100,
				"We're almost done! I'll help you with these tasks as best as I can!"
			}
		},
		mission_complete = {
			{
				1100,
				"And that's a wrap! Let's keep up this pace for the rest of today!"
			}
		},
		touch2 = {
			{
				1100,
				"Eeeeek! Please, don't do that to me all of a sudden, Commander!"
			}
		},
		feeling5 = {
			{
				1100,
				"I forgot to ask, but how'd you like that cake I made the other day? ...You loved it? Hehehe~ I get all giddy when people give me their feedback. If you want to, I could make another one for you~"
			}
		}
	},
	[10700020] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		id = 10700020,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Good morning, Commander. I'm in tip-top condition today! I feel like I can sing without a worry...!"
			}
		},
		win_mvp = {
			{
				1100,
				"Looks like we've won. This experience is sure to be a catalyst for my further growth."
			}
		},
		battle = {
			{
				1100,
				"I... can soar even higher!"
			}
		},
		detail = {
			{
				1100,
				"Commander, if you're free, could you accompany me for singing practice?"
			}
		},
		main_extra = {
			{
				1100,
				"Commander, I'm sorry for calling you over when you're so busy, but I don't really understand how to operate this equipment. I'm supposed to press this and do that? Um, it's not moving at all now...|Excuse me Commander, could I go and take some pictures of the port? I wanted to have something to remember my time at this place by.|Are you feeling tired? How about playing some classical music over at the office? I've heard that it helps you feel more relaxed..."
			}
		},
		mission = {
			{
				1100,
				"Looks like you've still got some work left to finish."
			}
		},
		mission_complete = {
			{
				1100,
				"Good job wrapping everything up, Commander. Please allow me to help next time as well."
			}
		},
		touch2 = {
			{
				1100,
				"Eek...!!! Please, stop it...!!! What are you doing all of a sudden...?!"
			}
		},
		feeling5 = {
			{
				1100,
				"When I first arrived in port, there were so many things I didn't understand, but thanks to the help you and the others have given me, I've come to really enjoy my time here. I'm truly grateful for all you've done for me."
			}
		}
	},
	[10700030] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		id = 10700030,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"You're finally here! You've got some nerve, making me wait like this!"
			}
		},
		win_mvp = {
			{
				1100,
				"Behold the true might of the super idol, Iori! Heehee♪"
			}
		},
		battle = {
			{
				1100,
				"I'll show you just how brightly I can shine!"
			}
		},
		detail = {
			{
				1100,
				"What brings you here this time around? ...You look super tired, so I guess it can't be helped. I'll make a special exception for you this time and let you rest in my room. You should be grateful for my magnanimity!"
			}
		},
		main_extra = {
			{
				1100,
				"How dare you leave me to be bored! Wait a second, don't just fall asleep on me! You're supposed to be talking with me!|The port canteen has so many kinds of food from all over the world, including ones I've never seen. It almost feels like I've just gone on a trip to many different countries!|I'd sure love to be drinking some orange juice right now~♪ ... Hey, stop complaining and get me some!"
			}
		},
		mission = {
			{
				1100,
				"You're still not done? I wouldn't mind lending you a hand... you know?"
			}
		},
		mission_complete = {
			{
				1100,
				"Finally done with your work? I have to admit, you do deserve some praise every now and then."
			}
		},
		touch2 = {
			{
				1100,
				"Wh...What are you doing, you complete horndog! You absolute pervert!"
			}
		},
		feeling5 = {
			{
				1100,
				"Hey, puff up your chest with pride. You're part of the reason I'm able to shine so brightly over here as well. ...I'll be expecting great things from you in the future as well, Commander! Heehee~♪"
			}
		}
	},
	[10700040] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		id = 10700040,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"There may be a lot of hard work ahead of us, but let's hang in there and get it done, Commander."
			}
		},
		win_mvp = {
			{
				1100,
				"I'm so glad we won. It wouldn't have been possible without everyone's help!"
			}
		},
		battle = {
			{
				1100,
				"As long as I'm with you, I'm sure I'll never get lost!"
			}
		},
		detail = {
			{
				1100,
				"Hello, Commander. May I suggest taking a short break? I'll put on some tea in the meanwhile."
			}
		},
		main_extra = {
			{
				1100,
				"Ah, are you taking a nap, Commander? Work is important, of course, but your health should always come first. Let's see if I can find a blanket to cover you with...|The cheese they have at the canteen looks divine... I should buy some and put it on toast, just to try it... Although, I really shouldn't. I wouldn't want to put on weight.|What room is this? ...Oh, greetings, Commander. Sorry, but would you mind showing me to the dining hall?"
			}
		},
		mission = {
			{
				1100,
				"We're almost there, Commander. Just a few more tasks. I'll help with them, of course."
			}
		},
		mission_complete = {
			{
				1100,
				"Job well done, Commander! I'm glad you're so diligent."
			}
		},
		touch2 = {
			{
				1100,
				"C-Commander... Please be more delicate with your hands..."
			}
		},
		feeling5 = {
			{
				1100,
				"You're the reason I've managed to come this far, Commander. Allow me to sincerely thank you for always coming to my aid when I wander off~"
			}
		}
	},
	[10700050] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		id = 10700050,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Good morning. Have you had breakfast yet? You can't live life without basic routines!"
			}
		},
		win_mvp = {
			{
				1100,
				"It's all thanks to me? Please, you're giving me way too much credit!"
			}
		},
		battle = {
			{
				1100,
				"My preliminary investigation was right on the mark!"
			}
		},
		detail = {
			{
				1100,
				"You'd like to get to know me better? My bio should have all the essential information, but okay... What do you want to know?"
			}
		},
		main_extra = {
			{
				1100,
				"Are you feeling worn out, Commander? You should get some rest, in that case. We all need breaks sometimes.|This port is home to girls from all kinds of places, huh? Every time I talk to them, I feel my perspective of the world grow.|Having a hard time there, Commander? I could help, if you want. Don't worry, I know what to do. I've done plenty of office work before."
			}
		},
		mission = {
			{
				1100,
				"There's still work to be done. I'll assist you, so let's get right to it."
			}
		},
		mission_complete = {
			{
				1100,
				"Wow! You're quite the diligent one, Commander."
			}
		},
		touch2 = {
			{
				1100,
				"Eek! What do you think you're doing, Commander?! You need to learn some decency. Sit down so I can lecture you."
			}
		},
		feeling5 = {
			{
				1100,
				"You fell asleep again, didn't you, Commander? Now, now, it's time to get up. Actually... Seeing as you've been swamped with work recently, I guess I'll let you off the hook this once."
			}
		}
	},
	[10700060] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		id = 10700060,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Good mornin', Commander! What should we do for fun today!?"
			}
		},
		win_mvp = {
			{
				1100,
				"Vic~to~ry~! Hmm~ I'll take a special milk pudding as my reward♪"
			}
		},
		battle = {
			{
				1100,
				"Everyone! Follow Captain Ami's lead~!"
			}
		},
		detail = {
			{
				1100,
				"Nihihi~♪ Commander, you're quite the gamer yourself, aren'tcha~"
			}
		},
		main_extra = {
			{
				1100,
				"So this is the Commander's office? Unexpected stylish... Nihihi~♪ Wonder if there are any dirty books... at the edge of this bookcase over here...|The store here carries so, so many kinds of candy! Hmm... It's a real struggle trying to pick what to buy, isn't it, Mami?|Commander, are ya slackin' off? If so, let's play some games together! I've been struggling with the last boss for a while~"
			}
		},
		mission = {
			{
				1100,
				"Looks like you've still got some work to take care of. Right now, I'll do you a suuuper special favor, and give you a hand~♪"
			}
		},
		mission_complete = {
			{
				1100,
				"We're finally done, Commander! Well then, it's time for a well-deserved pudding break..."
			}
		},
		touch2 = {
			{
				1100,
				"Oh, Commander~ No matter how irresistible you might find me to be, that's not allowed~"
			}
		},
		feeling5 = {
			{
				1100,
				"Hey hey, I'll be playing games with Mami on my next day off. Won'tcha join us, Commander? Make sure you bring some pudding with you when you come~! We'll make sure to bring some candy to munch on as well!"
			}
		}
	},
	[10700070] = {
		touch = "",
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		id = 10700070,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Good mornin', Commander! Take a good look! Don't I look absolutely dazzling today~?"
			}
		},
		win_mvp = {
			{
				1100,
				"Did you become bedazzled by my mature allure?"
			}
		},
		battle = {
			{
				1100,
				"Captain Mami is here to lead the charge~!"
			}
		},
		detail = {
			{
				1100,
				"Go go, Commander! Get the combo there! ...Yay~! We finished the game! Commander, you're not half bad~"
			}
		},
		main_extra = {
			{
				1100,
				"Commander~! Take a look at this pose! Don't I look totally alluring? It's going right to your head, isn't it~?|Hey hey hey~ Let's go to the canteen together, Commander! I'll treat you to a ton of tasty food!|So this is the Commander's office~! Nihihi~ It's time for the bombshell treasure hunter, Mami, to hunt for treasure..."
			}
		},
		mission = {
			{
				1100,
				"It looks like you've still got some work left to do. Let's get it over with! I'll cheer you on from the sidelines~"
			}
		},
		mission_complete = {
			{
				1100,
				"To the Commander who worked extra hard, extra headpats!"
			}
		},
		touch2 = {
			{
				1100,
				"No matter how enchanted you might be by my beauty, you can't do that, Commander!"
			}
		},
		feeling5 = {
			{
				1100,
				"Commander, I'm here to pick you up! You promised to play games with me and the others today, right~? Come on, let's go~! ...Oh, and can we stop by the store on the way there?"
			}
		}
	},
	[108070] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		expedition = "",
		mission = "",
		id = 108070,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		feeling5 = "",
		main = "",
		profile = "",
		mission_complete = "",
		feeling2 = "",
		login = "",
		home = {
			{
				1100,
				"Th-thank you for always being so considerate, but I've stopped standing behind the door now. You don't have to worry about that anymore."
			}
		},
		battle = {
			{
				1100,
				"Commander! I've spotted enemies!"
			}
		},
		headtouch = {
			{
				1100,
				"Thank you for the headpat. Hehehe~"
			}
		},
		detail = {
			{
				1100,
				"I'm so glad for all the things I've learned in my time with you, Commander."
			}
		},
		main_extra = {
			{
				1100,
				"I'm sure there's lots of things waiting to be discovered under the sea. Right, Commander?|The aquarium was so much fun! ...Huh? You'd like to visit it again? Sure, I'd love to go with you!|Um, Commander... I'm right here, in case you didn't notice... Oh, you did?"
			}
		},
		touch = {
			{
				1100,
				"Hehehe... What is it, Commander?"
			}
		},
		touch2 = {
			{
				1100,
				"This doesn't feel right, Commander... Y-you didn't mean to do that?"
			}
		}
	},
	[301290] = {
		feeling3 = "",
		upgrade = "",
		mission = "",
		id = 301290,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Good morning, my sweetheart! Hehehe♡ Time for your morning kiss, just... Oh, sorry, we're at work! As you were, Commander!"
			}
		},
		win_mvp = {
			{
				1100,
				"The Shimakaze Fleet can make even the impossible happen!"
			}
		},
		home = {
			{
				1100,
				"W-welcome back, Commander! I was wondering when you'd return."
			}
		},
		battle = {
			{
				1100,
				"In the event we lose, please don't take it out on me!"
			}
		},
		headtouch = {
			{
				1100,
				"Mweeehhh..."
			}
		},
		detail = {
			{
				1100,
				"To protect what's dear, what matters isn't the weapon in your hands, but the will in your heart. Wouldn't you say that's true?"
			}
		},
		main_extra = {
			{
				1100,
				"My rigging is in tip-top condition! I feel like I could take on the world today!|I'm not THE fastest – I just happen to be the fastest ship! After all, one should not ever outrun humility.|Long-range torpedo strikes are my specialty, but... I don't suppose there is any way this fleet can leverage that."
			}
		},
		touch = {
			{
				1100,
				"How can I be of assistance, Commander?"
			}
		},
		expedition = {
			{
				1100,
				"I've confirmed the commission team's safe return to port! A peaceful journey is always best!"
			}
		},
		mission_complete = {
			{
				1100,
				"Mission completed! I went ahead and brought you the rewards!"
			}
		},
		touch2 = {
			{
				1100,
				"At least you didn't touch my ears. The outcome wouldn't have been worksafe... Ugh..."
			}
		},
		feeling5 = {
			{
				1100,
				"Sweetheart? I'd love to have dinner with you after work, then go shopping together. I wish we'd have more time for ourselves, even if I'd always want more of it. Hehehe~ Got to make the most of what we can get, though, right?"
			}
		}
	},
	[307120] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		home = "",
		mission = "",
		id = 307120,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		feeling2 = "",
		battle = "",
		detail = "",
		login = {
			{
				1100,
				"Good mooorning, Commander! So, I have good news and bad news for you today. The bad news is, you've got a ton of work lined up. The good news is, I'm willing to help out! Do you understand the importance of this?"
			}
		},
		win_mvp = {
			{
				1100,
				"Oh~ho~ho! With you commanding from the rear, victory was all but assured!"
			}
		},
		headtouch = {
			{
				1100,
				"Uhhh... So, how far are we into those 365 days? Well, seeing how I can't remember, let's start over from day one."
			}
		},
		main = {
			{
				1100,
				"nil|One document, two documents, three documents... What am I doing? Seeing how there's nothing for me to do at the moment, I thought I'd count your files to pass the time!|Commander, I brought two different flavors of cake this time! You choose the one you want first, and I'll take the other one! Of course, we could also share them half-and-half!"
			}
		},
		touch = {
			{
				1100,
				"So tell me, what is this super important, ultra difficult mission that you cannot entrust to anyone but Katsuragi?"
			}
		},
		touch2 = {
			{
				1100,
				"Hwaah?! D-don't you know that you need to give me time to prepare myself before doing stuff like that? *blush*"
			}
		},
		feeling5 = {
			{
				1100,
				"Commander, how has work been recently? Are you doing well? And how did you like that cake? Oh, and do you know where you want to go for next weekend's date? ...Hehe, every time I see you, I just can't stop myself~ But first of all, I'll have you answer each and every one of my questions~♪"
			}
		}
	},
	[301470] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		main_extra = "",
		mission = "",
		id = 301470,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Good morning, Commander. I hope that I will be able to be of use to you today!"
			}
		},
		win_mvp = {
			{
				1100,
				"Even one such as myself was able to obtain victory!"
			}
		},
		home = {
			{
				1100,
				"Commander, welcome back. Here are your documents, as well as some light snacks and drinks for you to enjoy... If there is anything else you need, please call for me right away."
			}
		},
		headtouch = {
			{
				1100,
				"Ah, um... it's okay to do more of that head-patting thing..."
			}
		},
		detail = {
			{
				1100,
				"Um, Commander, I think... I can handle a bit more of the touchy-feely stuff...!"
			}
		},
		main = {
			{
				1100,
				"Commander, could you open the window? Ahh... The sea breeze is just right, refreshing but not blowing the documents away...|Yamakaze, if you want to play with Commander, please wait a bit... H-huh? I'm not trying to monopolize Commander...!|nil"
			}
		},
		touch = {
			{
				1100,
				"Ah, um, it's alright! I'm already used to your touch...!"
			}
		},
		touch2 = {
			{
				1100,
				"Ermm... Is this also a part of my training\"...?"
			}
		},
		feeling5 = {
			{
				1100,
				"Commander, I hope you'll allow me to hug you... H-hup! Umm... Somehow, I thin k I'm getting too sleepy to... get any practice out of this... Zzz..."
			}
		}
	},
	[301480] = {
		feeling3 = "",
		win_mvp = "",
		upgrade = "",
		mission = "",
		id = 301480,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		profile = "",
		mission_complete = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"My motivation tanks are at max! Gimme a \"let's go,\" Commander!"
			}
		},
		home = {
			{
				1100,
				"Welcome back, Commander! Wanna sit? Heehee... You'll have to play with me first if you wanna take this spot!"
			}
		},
		detail = {
			{
				1100,
				"Heehee~ I love playing games with you, Commander~"
			}
		},
		main = {
			{
				1100,
				"I'll promise to stop scaring you, but in exchange I wanna play with you more often!|nil|nil"
			}
		},
		main_extra = {
			{
				1100,
				"Umikaze! I've got a bag full of breadcrumbs! Wanna go feed some seagulls?"
			}
		},
		touch = {
			{
				1100,
				"What are we gonna do this time? More knock-out boxing? Sumo wrestling?"
			}
		},
		expedition = {
			{
				1100,
				"Commander! Our commission buddies brought back more goodies! I'll go give 'em a hand!"
			}
		},
		touch2 = {
			{
				1100,
				"I caught youuuu~♪"
			}
		},
		feeling5 = {
			{
				1100,
				"Commander! I'm here to play another game! Hehehe~ Whatever we do together, it's always so much fun! Oh, here, Umikaze shared some snacks with me! You can have aaaall of them!"
			}
		}
	},
	[302070] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		home = "",
		mission = "",
		id = 302070,
		skill = "",
		unlock = "",
		mail = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		mission_complete = "",
		feeling2 = "",
		login = {
			{
				1100,
				"Commander, um... it's great to see you again!"
			}
		},
		win_mvp = {
			{
				1100,
				"You shouldn't underestimate my Self's power or the Commander's tactics."
			}
		},
		lose = {
			{
				1100,
				"I must thank my Self for protecting us... Oh, is everyone safe?"
			}
		},
		battle = {
			{
				1100,
				"I can feel the power flowing through me..."
			}
		},
		headtouch = {
			{
				1100,
				"Heehee~"
			}
		},
		detail = {
			{
				1100,
				"My Self is a very good girl. I'm sure that you'll be able to get along with her just as well as you do with me. Hehe~"
			}
		},
		main_extra = {
			{
				1100,
				"Were you helping Kinu out with her training? Ehe... Would you mind if I came over to watch?|If you would ever like to see my Self, please let me know. I really love having conversations with her.|If you're ever worried that you're being possessed by something, do let me know. I'm fairly confident in my ability to exorcise spirits.|I pulled a lucky fortune while at the shrine earlier today. I'm sure something good is going to happen soon!"
			}
		},
		touch = {
			{
				1100,
				"Um... did you need something from me?"
			}
		},
		touch2 = {
			{
				1100,
				"My, aren't you quite the prankster?"
			}
		},
		feeling5 = {
			{
				1100,
				"Just as my Self stays by my side and protects me, I would like to stay by your side and protect you. At your side, always... Hehehe~♪"
			}
		}
	},
	[303060] = {
		feeling3 = "",
		upgrade = "",
		expedition = "",
		id = 303060,
		skill = "",
		unlock = "",
		mail = "",
		lose = "",
		feeling4 = "",
		feeling1 = "",
		main = "",
		profile = "",
		headtouch = "",
		feeling2 = "",
		battle = "",
		login = {
			{
				1100,
				"Oh, it looks like you're up early today... Very praiseworthy of you, Commander."
			}
		},
		win_mvp = {
			{
				1100,
				"As long as I'm able to gather information with my seaplanes, this should be the expected result. Hehe."
			}
		},
		home = {
			{
				1100,
				"Good work out there. Leave the combat report to me. You... should relax for a bit. Hehe."
			}
		},
		detail = {
			{
				1100,
				"Hm~? Are you curious about what I was doing? I was collecting info, of course. You unexpectedly have a lot of openings. Hehe~♡"
			}
		},
		main_extra = {
			{
				1100,
				"Calm down, Commander. If there were rumors any floating around about you, I'd tell them off. You're even more worried now? My my...|So, about those affection points... Mm, well, I'm maxed out, but... would you like to find out about some of the other girls? Hehehe."
			}
		},
		touch = {
			{
				1100,
				"My, what am I going to do with you... So, what is it that you'd like~?"
			}
		},
		mission = {
			{
				1100,
				"Well, whatever you might be worried about, let's focus on knocking that mission out together."
			}
		},
		mission_complete = {
			{
				1100,
				"Mission rewards? Well... Hehe, let's check on them together."
			}
		},
		touch2 = {
			{
				1100,
				"Your tastes... Hehehe, there's no way I wouldn't know by now, right~"
			}
		},
		feeling5 = {
			{
				1100,
				"Oh, are you asking me on a date? Mm~ What should I tell you in return... Hehehe, how about... the place I'd like to go today~?"
			}
		}
	},
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}
