pg = pg or {}
pg.weapon_property_50 = {}

function ()
	uv0.weapon_property_50[35169] = {
		id = 35169,
		reload_max = 3612,
		damage = 196,
		base = 35160
	}
	uv0.weapon_property_50[35170] = {
		id = 35170,
		reload_max = 3520,
		damage = 210,
		base = 35160
	}
	uv0.weapon_property_50[35171] = {
		reload_max = 3520,
		damage = 210,
		base = 35160,
		id = 35171,
		corrected = 104
	}
	uv0.weapon_property_50[35200] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装610mm鱼雷T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 35200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5929,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35201] = {
		id = 35201,
		reload_max = 5809,
		damage = 62,
		base = 35200
	}
	uv0.weapon_property_50[35202] = {
		id = 35202,
		reload_max = 5691,
		damage = 72,
		base = 35200
	}
	uv0.weapon_property_50[35203] = {
		id = 35203,
		reload_max = 5573,
		damage = 82,
		base = 35200
	}
	uv0.weapon_property_50[35204] = {
		id = 35204,
		reload_max = 5454,
		damage = 92,
		base = 35200
	}
	uv0.weapon_property_50[35205] = {
		id = 35205,
		reload_max = 5336,
		damage = 102,
		base = 35200
	}
	uv0.weapon_property_50[35206] = {
		id = 35206,
		reload_max = 5216,
		damage = 112,
		base = 35200
	}
	uv0.weapon_property_50[35220] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装610mm鱼雷T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 35220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5646,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35221] = {
		id = 35221,
		reload_max = 5533,
		damage = 70,
		base = 35220
	}
	uv0.weapon_property_50[35222] = {
		id = 35222,
		reload_max = 5420,
		damage = 82,
		base = 35220
	}
	uv0.weapon_property_50[35223] = {
		id = 35223,
		reload_max = 5307,
		damage = 94,
		base = 35220
	}
	uv0.weapon_property_50[35224] = {
		id = 35224,
		reload_max = 5194,
		damage = 106,
		base = 35220
	}
	uv0.weapon_property_50[35225] = {
		id = 35225,
		reload_max = 5082,
		damage = 118,
		base = 35220
	}
	uv0.weapon_property_50[35226] = {
		id = 35226,
		reload_max = 4967,
		damage = 130,
		base = 35220
	}
	uv0.weapon_property_50[35227] = {
		id = 35227,
		reload_max = 4856,
		damage = 142,
		base = 35220
	}
	uv0.weapon_property_50[35228] = {
		id = 35228,
		reload_max = 4742,
		damage = 154,
		base = 35220
	}
	uv0.weapon_property_50[35229] = {
		id = 35229,
		reload_max = 4629,
		damage = 166,
		base = 35220
	}
	uv0.weapon_property_50[35230] = {
		id = 35230,
		reload_max = 4517,
		damage = 178,
		base = 35220
	}
	uv0.weapon_property_50[35240] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装610mm鱼雷T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 66,
		corrected = 100,
		min_range = 0,
		id = 35240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5363,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35241] = {
		id = 35241,
		reload_max = 5255,
		damage = 80,
		base = 35240
	}
	uv0.weapon_property_50[35242] = {
		id = 35242,
		reload_max = 5149,
		damage = 94,
		base = 35240
	}
	uv0.weapon_property_50[35243] = {
		id = 35243,
		reload_max = 5041,
		damage = 108,
		base = 35240
	}
	uv0.weapon_property_50[35244] = {
		id = 35244,
		reload_max = 4935,
		damage = 122,
		base = 35240
	}
	uv0.weapon_property_50[35245] = {
		id = 35245,
		reload_max = 4828,
		damage = 136,
		base = 35240
	}
	uv0.weapon_property_50[35246] = {
		id = 35246,
		reload_max = 4720,
		damage = 150,
		base = 35240
	}
	uv0.weapon_property_50[35247] = {
		id = 35247,
		reload_max = 4612,
		damage = 164,
		base = 35240
	}
	uv0.weapon_property_50[35248] = {
		id = 35248,
		reload_max = 4506,
		damage = 178,
		base = 35240
	}
	uv0.weapon_property_50[35249] = {
		id = 35249,
		reload_max = 4398,
		damage = 192,
		base = 35240
	}
	uv0.weapon_property_50[35250] = {
		id = 35250,
		reload_max = 4291,
		damage = 206,
		base = 35240
	}
	uv0.weapon_property_50[35251] = {
		reload_max = 4291,
		damage = 206,
		base = 35240,
		id = 35251,
		corrected = 104
	}
	uv0.weapon_property_50[35252] = {
		reload_max = 4291,
		damage = 206,
		base = 35240,
		id = 35252,
		corrected = 110
	}
	uv0.weapon_property_50[35253] = {
		reload_max = 4291,
		damage = 206,
		base = 35240,
		id = 35253,
		corrected = 118
	}
	uv0.weapon_property_50[35260] = {
		action_index = "attack",
		range = 60,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装610mm鱼雷改T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 35260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5332,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1801
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35261] = {
		id = 35261,
		reload_max = 5224,
		damage = 84,
		base = 35260
	}
	uv0.weapon_property_50[35262] = {
		id = 35262,
		reload_max = 5118,
		damage = 98,
		base = 35260
	}
	uv0.weapon_property_50[35263] = {
		id = 35263,
		reload_max = 5010,
		damage = 112,
		base = 35260
	}
	uv0.weapon_property_50[35264] = {
		id = 35264,
		reload_max = 4904,
		damage = 126,
		base = 35260
	}
	uv0.weapon_property_50[35265] = {
		id = 35265,
		reload_max = 4797,
		damage = 140,
		base = 35260
	}
	uv0.weapon_property_50[35266] = {
		id = 35266,
		reload_max = 4689,
		damage = 154,
		base = 35260
	}
	uv0.weapon_property_50[35267] = {
		id = 35267,
		reload_max = 4581,
		damage = 168,
		base = 35260
	}
	uv0.weapon_property_50[35268] = {
		id = 35268,
		reload_max = 4475,
		damage = 182,
		base = 35260
	}
	uv0.weapon_property_50[35269] = {
		id = 35269,
		reload_max = 4367,
		damage = 196,
		base = 35260
	}
	uv0.weapon_property_50[35270] = {
		id = 35270,
		reload_max = 4260,
		damage = 210,
		base = 35260
	}
	uv0.weapon_property_50[35271] = {
		reload_max = 4260,
		damage = 210,
		base = 35260,
		id = 35271,
		corrected = 104
	}
	uv0.weapon_property_50[35272] = {
		reload_max = 4260,
		damage = 210,
		base = 35260,
		id = 35272,
		corrected = 110
	}
	uv0.weapon_property_50[35273] = {
		reload_max = 4260,
		damage = 210,
		base = 35260,
		id = 35273,
		corrected = 118
	}
	uv0.weapon_property_50[35400] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用92式潜射鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 48,
		corrected = 100,
		min_range = 0,
		id = 35400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1823
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35401] = {
		id = 35401,
		reload_max = 3430,
		damage = 55,
		base = 35400
	}
	uv0.weapon_property_50[35402] = {
		id = 35402,
		reload_max = 3360,
		damage = 62,
		base = 35400
	}
	uv0.weapon_property_50[35403] = {
		id = 35403,
		reload_max = 3290,
		damage = 69,
		base = 35400
	}
	uv0.weapon_property_50[35420] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用92式潜射鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 54,
		corrected = 100,
		min_range = 0,
		id = 35420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3350,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1823
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35421] = {
		id = 35421,
		reload_max = 3275,
		damage = 62,
		base = 35420
	}
	uv0.weapon_property_50[35422] = {
		id = 35422,
		reload_max = 3200,
		damage = 70,
		base = 35420
	}
	uv0.weapon_property_50[35423] = {
		id = 35423,
		reload_max = 3125,
		damage = 78,
		base = 35420
	}
	uv0.weapon_property_50[35424] = {
		id = 35424,
		reload_max = 3050,
		damage = 86,
		base = 35420
	}
	uv0.weapon_property_50[35425] = {
		id = 35425,
		reload_max = 2975,
		damage = 94,
		base = 35420
	}
	uv0.weapon_property_50[35426] = {
		id = 35426,
		reload_max = 2900,
		damage = 102,
		base = 35420
	}
	uv0.weapon_property_50[35440] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用92式潜射鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 35440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1823
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_50[35441] = {
		id = 35441,
		reload_max = 3120,
		damage = 69,
		base = 35440
	}
	uv0.weapon_property_50[35442] = {
		id = 35442,
		reload_max = 3040,
		damage = 78,
		base = 35440
	}
end()
