pg = pg or {}
pg.weapon_property_104 = {}

function ()
	uv0.weapon_property_104[59743] = {
		id = 59743,
		reload_max = 145,
		damage = 39,
		base = 59740
	}
	uv0.weapon_property_104[59744] = {
		id = 59744,
		reload_max = 141,
		damage = 45,
		base = 59740
	}
	uv0.weapon_property_104[59745] = {
		id = 59745,
		reload_max = 138,
		damage = 48,
		base = 59740
	}
	uv0.weapon_property_104[59746] = {
		id = 59746,
		reload_max = 135,
		damage = 51,
		base = 59740
	}
	uv0.weapon_property_104[59747] = {
		id = 59747,
		reload_max = 132,
		damage = 57,
		base = 59740
	}
	uv0.weapon_property_104[59748] = {
		id = 59748,
		reload_max = 129,
		damage = 60,
		base = 59740
	}
	uv0.weapon_property_104[59749] = {
		id = 59749,
		reload_max = 126,
		damage = 65,
		base = 59740
	}
	uv0.weapon_property_104[59750] = {
		id = 59750,
		reload_max = 122,
		damage = 69,
		base = 59740
	}
	uv0.weapon_property_104[59751] = {
		id = 59751,
		reload_max = 122,
		damage = 72,
		base = 59740
	}
	uv0.weapon_property_104[59752] = {
		id = 59752,
		reload_max = 122,
		damage = 76,
		base = 59740
	}
	uv0.weapon_property_104[59753] = {
		id = 59753,
		reload_max = 122,
		damage = 81,
		base = 59740
	}
	uv0.weapon_property_104[59760] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 7.92mm MG機銃",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 59760,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 60,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_104[59761] = {
		id = 59761,
		reload_max = 59,
		damage = 12,
		base = 59760
	}
	uv0.weapon_property_104[59762] = {
		id = 59762,
		reload_max = 58,
		damage = 13,
		base = 59760
	}
	uv0.weapon_property_104[59763] = {
		id = 59763,
		reload_max = 57,
		damage = 14,
		base = 59760
	}
	uv0.weapon_property_104[59764] = {
		id = 59764,
		reload_max = 56,
		damage = 15,
		base = 59760
	}
	uv0.weapon_property_104[59765] = {
		id = 59765,
		reload_max = 55,
		damage = 16,
		base = 59760
	}
	uv0.weapon_property_104[59766] = {
		id = 59766,
		reload_max = 53,
		damage = 17,
		base = 59760
	}
	uv0.weapon_property_104[59767] = {
		id = 59767,
		reload_max = 51,
		damage = 18,
		base = 59760
	}
	uv0.weapon_property_104[59768] = {
		id = 59768,
		reload_max = 49,
		damage = 19,
		base = 59760
	}
	uv0.weapon_property_104[59769] = {
		id = 59769,
		reload_max = 47,
		damage = 20,
		base = 59760
	}
	uv0.weapon_property_104[59770] = {
		id = 59770,
		reload_max = 45,
		damage = 22,
		base = 59760
	}
	uv0.weapon_property_104[59771] = {
		id = 59771,
		reload_max = 45,
		damage = 23,
		base = 59760
	}
	uv0.weapon_property_104[59772] = {
		id = 59772,
		reload_max = 45,
		damage = 24,
		base = 59760
	}
	uv0.weapon_property_104[59773] = {
		id = 59773,
		reload_max = 45,
		damage = 26,
		base = 59760
	}
	uv0.weapon_property_104[59780] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 20mm九九式機関砲",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 23,
		corrected = 100,
		min_range = 0,
		id = 59780,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 169,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_104[59781] = {
		id = 59781,
		reload_max = 166,
		damage = 25,
		base = 59780
	}
	uv0.weapon_property_104[59782] = {
		id = 59782,
		reload_max = 163,
		damage = 27,
		base = 59780
	}
	uv0.weapon_property_104[59783] = {
		id = 59783,
		reload_max = 158,
		damage = 29,
		base = 59780
	}
	uv0.weapon_property_104[59784] = {
		id = 59784,
		reload_max = 156,
		damage = 31,
		base = 59780
	}
	uv0.weapon_property_104[59785] = {
		id = 59785,
		reload_max = 152,
		damage = 33,
		base = 59780
	}
	uv0.weapon_property_104[59786] = {
		id = 59786,
		reload_max = 149,
		damage = 35,
		base = 59780
	}
	uv0.weapon_property_104[59787] = {
		id = 59787,
		reload_max = 146,
		damage = 37,
		base = 59780
	}
	uv0.weapon_property_104[59788] = {
		id = 59788,
		reload_max = 141,
		damage = 39,
		base = 59780
	}
	uv0.weapon_property_104[59789] = {
		id = 59789,
		reload_max = 138,
		damage = 41,
		base = 59780
	}
	uv0.weapon_property_104[59790] = {
		id = 59790,
		reload_max = 135,
		damage = 43,
		base = 59780
	}
	uv0.weapon_property_104[59791] = {
		id = 59791,
		reload_max = 135,
		damage = 45,
		base = 59780
	}
	uv0.weapon_property_104[59792] = {
		id = 59792,
		reload_max = 135,
		damage = 47,
		base = 59780
	}
	uv0.weapon_property_104[59793] = {
		id = 59793,
		reload_max = 135,
		damage = 51,
		base = 59780
	}
	uv0.weapon_property_104[59800] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 30mm機関砲",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 59800,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 179,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_104[59801] = {
		id = 59801,
		reload_max = 176,
		damage = 41,
		base = 59800
	}
	uv0.weapon_property_104[59802] = {
		id = 59802,
		reload_max = 173,
		damage = 44,
		base = 59800
	}
	uv0.weapon_property_104[59803] = {
		id = 59803,
		reload_max = 168,
		damage = 47,
		base = 59800
	}
	uv0.weapon_property_104[59804] = {
		id = 59804,
		reload_max = 166,
		damage = 51,
		base = 59800
	}
	uv0.weapon_property_104[59805] = {
		id = 59805,
		reload_max = 162,
		damage = 54,
		base = 59800
	}
	uv0.weapon_property_104[59806] = {
		id = 59806,
		reload_max = 159,
		damage = 57,
		base = 59800
	}
	uv0.weapon_property_104[59807] = {
		id = 59807,
		reload_max = 156,
		damage = 60,
		base = 59800
	}
	uv0.weapon_property_104[59808] = {
		id = 59808,
		reload_max = 151,
		damage = 64,
		base = 59800
	}
	uv0.weapon_property_104[59809] = {
		id = 59809,
		reload_max = 148,
		damage = 67,
		base = 59800
	}
	uv0.weapon_property_104[59810] = {
		id = 59810,
		reload_max = 145,
		damage = 70,
		base = 59800
	}
	uv0.weapon_property_104[59811] = {
		id = 59811,
		reload_max = 145,
		damage = 73,
		base = 59800
	}
	uv0.weapon_property_104[59812] = {
		id = 59812,
		reload_max = 145,
		damage = 77,
		base = 59800
	}
	uv0.weapon_property_104[59813] = {
		id = 59813,
		reload_max = 145,
		damage = 83,
		base = 59800
	}
	uv0.weapon_property_104[59820] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "1 x MG151 20mm機関砲",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 10,
		corrected = 100,
		min_range = 0,
		id = 59820,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 146,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_104[59821] = {
		id = 59821,
		reload_max = 144,
		damage = 11,
		base = 59820
	}
	uv0.weapon_property_104[59822] = {
		id = 59822,
		reload_max = 142,
		damage = 12,
		base = 59820
	}
	uv0.weapon_property_104[59823] = {
		id = 59823,
		reload_max = 139,
		damage = 13,
		base = 59820
	}
	uv0.weapon_property_104[59824] = {
		id = 59824,
		reload_max = 137,
		damage = 14,
		base = 59820
	}
	uv0.weapon_property_104[59825] = {
		id = 59825,
		reload_max = 135,
		damage = 15,
		base = 59820
	}
	uv0.weapon_property_104[59826] = {
		id = 59826,
		reload_max = 133,
		damage = 16,
		base = 59820
	}
	uv0.weapon_property_104[59827] = {
		id = 59827,
		reload_max = 129,
		damage = 17,
		base = 59820
	}
	uv0.weapon_property_104[59828] = {
		id = 59828,
		reload_max = 127,
		damage = 18,
		base = 59820
	}
	uv0.weapon_property_104[59829] = {
		id = 59829,
		reload_max = 125,
		damage = 19,
		base = 59820
	}
end()
