pg = pg or {}
pg.weapon_property_109 = {}

function ()
	uv0.weapon_property_109[61031] = {
		action_index = "attack",
		range = 100,
		type = 3,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "十姊妹展示",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 2,
		corrected = 265,
		min_range = 0,
		id = 61031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 280,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19959
		},
		barrage_ID = {
			80521
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61041] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "夕星展示",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 11,
		corrected = 118,
		min_range = 0,
		id = 61041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19960
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61051] = {
		action_index = "attack",
		range = 100,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "百合根1段展示",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 12,
		corrected = 115,
		min_range = 0,
		id = 61051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19962
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61052] = {
		action_index = "attack",
		range = 100,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "百合根2段展示",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 12,
		corrected = 145,
		min_range = 0,
		id = 61052,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19962,
			19962
		},
		barrage_ID = {
			80522,
			80523
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61053] = {
		action_index = "attack",
		range = 100,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "百合根3段展示",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 12,
		corrected = 165,
		min_range = 0,
		id = 61053,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19963,
			19963
		},
		barrage_ID = {
			80522,
			80523
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61054] = {
		action_index = "attack",
		range = 100,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 302,
		name = "百合根4段展示",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 50,
		corrected = 300,
		min_range = 0,
		id = 61054,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19961
		},
		barrage_ID = {
			2120
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61055] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "樫野6580用武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 52,
		corrected = 105,
		min_range = 50,
		id = 61055,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4990,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61501] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "轰炸机外观预览飞机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 61501,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19000,
			19200
		},
		barrage_ID = {
			1511,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61503] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "鱼雷机外观预览飞机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 61503,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000,
			28000
		},
		barrage_ID = {
			1511,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61504] = {
		action_index = "",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "鱼雷机外观预览鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 61504,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4577,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			61504
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61505] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "战斗机外观预览飞机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 61505,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			17000
		},
		barrage_ID = {
			1511,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61506] = {
		action_index = "attack",
		range = 200,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "日服生放用-天海春香演示弹幕(粉色徽章+应援棒鱼雷)",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 61506,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19328,
			19328,
			19329
		},
		barrage_ID = {
			81141,
			81142,
			81143
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61507] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "日服生放用-三浦梓演示弹幕(转圈团子头)",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 61507,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19330
		},
		barrage_ID = {
			81144
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61508] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "日服生放用-秋月律子演示弹幕(双色类黛朵)",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 61508,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19331,
			19331,
			19331,
			19332,
			19332,
			19332,
			19331,
			19331,
			19331,
			19332,
			19332,
			19332,
			19331,
			19331,
			19331,
			19332,
			19332,
			19332
		},
		barrage_ID = {
			81145,
			81146,
			81147,
			81148,
			81149,
			81150,
			81151,
			81152,
			81153,
			81154,
			81155,
			81156,
			81157,
			81158,
			81159,
			81160,
			81161,
			81162
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61509] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "日服生放用-双海亚美演示弹幕(花朵鱼雷弹幕)",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 61509,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19333,
			19333,
			19333
		},
		barrage_ID = {
			81163,
			81165,
			81166
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[61510] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "日服生放用-双海真美演示弹幕(口红鱼雷弹幕)",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 61510,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19334,
			19334,
			19334
		},
		barrage_ID = {
			81164,
			81165,
			81167
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[64001] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "U-37技能鱼雷弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 64001,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19250,
			19250,
			19250
		},
		barrage_ID = {
			80988,
			80989,
			80990
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[64002] = {
		id = 64002,
		name = "U-37技能鱼雷弹幕LV2",
		damage = 21,
		base = 64001
	}
	uv0.weapon_property_109[64003] = {
		id = 64003,
		name = "U-37技能鱼雷弹幕LV3",
		damage = 23,
		base = 64001
	}
	uv0.weapon_property_109[64004] = {
		name = "U-37技能鱼雷弹幕LV4",
		damage = 25,
		base = 64001,
		id = 64004,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64005] = {
		name = "U-37技能鱼雷弹幕LV5",
		damage = 27,
		base = 64001,
		id = 64005,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64006] = {
		name = "U-37技能鱼雷弹幕LV6",
		damage = 29,
		base = 64001,
		id = 64006,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64007] = {
		name = "U-37技能鱼雷弹幕LV7",
		damage = 31,
		base = 64001,
		id = 64007,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64008] = {
		name = "U-37技能鱼雷弹幕LV8",
		damage = 33,
		base = 64001,
		id = 64008,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64009] = {
		name = "U-37技能鱼雷弹幕LV9",
		damage = 35,
		base = 64001,
		id = 64009,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64010] = {
		name = "U-37技能鱼雷弹幕LV10",
		damage = 40,
		base = 64001,
		id = 64010,
		barrage_ID = {
			80991,
			80992,
			80993
		}
	}
	uv0.weapon_property_109[64011] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "托里拆利技能鱼雷弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 64011,
		attack_attribute_ratio = 120,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19283,
			19283
		},
		barrage_ID = {
			81053,
			81054
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[64012] = {
		id = 64012,
		name = "托里拆利技能鱼雷弹幕LV2",
		damage = 21,
		base = 64011
	}
	uv0.weapon_property_109[64013] = {
		id = 64013,
		name = "托里拆利技能鱼雷弹幕LV3",
		damage = 23,
		base = 64011
	}
	uv0.weapon_property_109[64014] = {
		id = 64014,
		name = "托里拆利技能鱼雷弹幕LV4",
		damage = 25,
		base = 64011
	}
	uv0.weapon_property_109[64015] = {
		id = 64015,
		name = "托里拆利技能鱼雷弹幕LV5",
		damage = 27,
		base = 64011
	}
	uv0.weapon_property_109[64016] = {
		id = 64016,
		name = "托里拆利技能鱼雷弹幕LV6",
		damage = 29,
		base = 64011
	}
	uv0.weapon_property_109[64017] = {
		id = 64017,
		name = "托里拆利技能鱼雷弹幕LV7",
		damage = 31,
		base = 64011
	}
	uv0.weapon_property_109[64018] = {
		id = 64018,
		name = "托里拆利技能鱼雷弹幕LV8",
		damage = 33,
		base = 64011
	}
	uv0.weapon_property_109[64019] = {
		id = 64019,
		name = "托里拆利技能鱼雷弹幕LV9",
		damage = 35,
		base = 64011
	}
	uv0.weapon_property_109[64020] = {
		id = 64020,
		name = "托里拆利技能鱼雷弹幕LV10",
		damage = 40,
		base = 64011
	}
	uv0.weapon_property_109[64021] = {
		action_index = "attack",
		range = 120,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "托里拆利技能子弹弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 64021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19284,
			19284
		},
		barrage_ID = {
			81055,
			81056
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[64022] = {
		id = 64022,
		name = "托里拆利技能子弹弹幕LV2",
		damage = 12,
		base = 64021
	}
	uv0.weapon_property_109[64023] = {
		id = 64023,
		name = "托里拆利技能子弹弹幕LV3",
		damage = 13,
		base = 64021
	}
	uv0.weapon_property_109[64024] = {
		id = 64024,
		name = "托里拆利技能子弹弹幕LV4",
		damage = 14,
		base = 64021
	}
	uv0.weapon_property_109[64025] = {
		id = 64025,
		name = "托里拆利技能子弹弹幕LV5",
		damage = 15,
		base = 64021
	}
	uv0.weapon_property_109[64026] = {
		id = 64026,
		name = "托里拆利技能子弹弹幕LV6",
		damage = 16,
		base = 64021
	}
	uv0.weapon_property_109[64027] = {
		id = 64027,
		name = "托里拆利技能子弹弹幕LV7",
		damage = 17,
		base = 64021
	}
	uv0.weapon_property_109[64028] = {
		id = 64028,
		name = "托里拆利技能子弹弹幕LV8",
		damage = 18,
		base = 64021
	}
	uv0.weapon_property_109[64029] = {
		id = 64029,
		name = "托里拆利技能子弹弹幕LV9",
		damage = 19,
		base = 64021
	}
	uv0.weapon_property_109[64030] = {
		id = 64030,
		name = "托里拆利技能子弹弹幕LV10",
		damage = 20,
		base = 64021
	}
	uv0.weapon_property_109[64031] = {
		action_index = "attack",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "小天城跨射弹幕LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 127,
		corrected = 100,
		min_range = 35,
		id = 64031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			19285
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_109[64032] = {
		id = 64032,
		name = "小天城跨射弹幕LV2",
		damage = 134,
		base = 64031
	}
	uv0.weapon_property_109[64033] = {
		id = 64033,
		name = "小天城跨射弹幕LV3",
		damage = 142,
		base = 64031
	}
	uv0.weapon_property_109[64034] = {
		id = 64034,
		name = "小天城跨射弹幕LV4",
		damage = 151,
		base = 64031
	}
	uv0.weapon_property_109[64035] = {
		id = 64035,
		name = "小天城跨射弹幕LV5",
		damage = 161,
		base = 64031
	}
	uv0.weapon_property_109[64036] = {
		id = 64036,
		name = "小天城跨射弹幕LV6",
		damage = 172,
		base = 64031
	}
	uv0.weapon_property_109[64037] = {
		id = 64037,
		name = "小天城跨射弹幕LV7",
		damage = 184,
		base = 64031
	}
	uv0.weapon_property_109[64038] = {
		id = 64038,
		name = "小天城跨射弹幕LV8",
		damage = 197,
		base = 64031
	}
	uv0.weapon_property_109[64039] = {
		id = 64039,
		name = "小天城跨射弹幕LV9",
		damage = 211,
		base = 64031
	}
	uv0.weapon_property_109[64040] = {
		id = 64040,
		name = "小天城跨射弹幕LV10",
		damage = 226,
		base = 64031
	}
	uv0.weapon_property_109[64041] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "小天城战列技能-LV1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 64041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19286,
			19286
		},
		barrage_ID = {
			81058,
			81059
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_109[64042] = {
		id = 64042,
		name = "小天城战列技能-LV2",
		damage = 24,
		base = 64041
	}
	uv0.weapon_property_109[64043] = {
		id = 64043,
		name = "小天城战列技能-LV3",
		damage = 26,
		base = 64041
	}
	uv0.weapon_property_109[64044] = {
		id = 64044,
		name = "小天城战列技能-LV4",
		damage = 28,
		base = 64041
	}
	uv0.weapon_property_109[64045] = {
		id = 64045,
		name = "小天城战列技能-LV5",
		damage = 30,
		base = 64041
	}
	uv0.weapon_property_109[64046] = {
		id = 64046,
		name = "小天城战列技能-LV6",
		damage = 32,
		base = 64041
	}
	uv0.weapon_property_109[64047] = {
		id = 64047,
		name = "小天城战列技能-LV7",
		damage = 34,
		base = 64041
	}
end()
