pg = pg or {}
slot0 = pg
slot0.chapter_template = {}

function ()
	uv0.chapter_template[101] = {
		collection_team = 2,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.10703125",
		special_operation_list = "",
		air_dominance = 6,
		best_air_dominance = 150,
		id = 101,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.157291667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 6,
		wall_prefab = "",
		num_2 = 3,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Offshore Exercises",
		chapter_name = "1–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 1,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We are conducting a joint military exercise with the Eagle Union's elite Task Force.",
		difficulty = 2,
		avoid_ratio = 3,
		star_require_2 = 2,
		time = 99999999,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 40,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				101010,
				160,
				0
			},
			{
				101011,
				160,
				0
			},
			{
				101012,
				160,
				0
			}
		},
		ambush_expedition_list = {
			101210
		},
		guarder_expedition_list = {
			101100,
			101101,
			101102
		},
		elite_expedition_list = {
			101210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			101000
		},
		enemy_refresh = {
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dahuangfeng"
		},
		awards = {
			{
				2,
				56001
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			}
		},
		float_items = {},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			},
			{
				4,
				3,
				30000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-240,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			1,
			21,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[102] = {
		collection_team = 2,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.34609375",
		special_operation_list = "",
		air_dominance = 12,
		best_air_dominance = 150,
		id = 102,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 101,
		formation = 1,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.347916667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 6,
		wall_prefab = "",
		num_2 = 5,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Tora! Tora! Tora!",
		chapter_name = "1–2",
		type = 1,
		act_id = 0,
		enter_story = "UI10201",
		boss_refresh = 2,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Report! Our home port is being bombed by an unknown fleet. Commander, we need you on defense!",
		difficulty = 3,
		avoid_ratio = 3,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 34,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				102010,
				90,
				0
			},
			{
				102011,
				90,
				0
			},
			{
				102012,
				90,
				0
			},
			{
				102020,
				120,
				0
			},
			{
				102021,
				120,
				0
			},
			{
				102022,
				120,
				0
			},
			{
				102100,
				30,
				1
			},
			{
				102101,
				30,
				1
			},
			{
				102102,
				30,
				1
			}
		},
		ambush_expedition_list = {
			102210
		},
		guarder_expedition_list = {
			102100,
			102101,
			102102
		},
		elite_expedition_list = {
			102210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			102000
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ligen"
		},
		awards = {
			{
				2,
				56002
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				2
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				6,
				"1x2NormalIsland_1",
				0,
				-40
			},
			{
				5,
				3,
				"1x1NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {
			{
				4,
				3,
				-10000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				5,
				{
					1,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			1,
			21,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {
			"UI10202"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[103] = {
		collection_team = 2,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.50546875",
		special_operation_list = "",
		air_dominance = 18,
		best_air_dominance = 150,
		id = 103,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 102,
		formation = 1,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.080208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 7,
		wall_prefab = "",
		num_2 = 5,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Harbor Clash",
		chapter_name = "1–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 2,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy's reconnaissance force has been detected up ahead - prepare to intercept them!",
		difficulty = 4,
		avoid_ratio = 3,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 38,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				103010,
				90,
				0
			},
			{
				103011,
				90,
				0
			},
			{
				103012,
				90,
				0
			},
			{
				103020,
				80,
				0
			},
			{
				103021,
				80,
				0
			},
			{
				103022,
				80,
				0
			},
			{
				103100,
				10,
				1
			},
			{
				103101,
				10,
				1
			},
			{
				103102,
				10,
				1
			},
			{
				103110,
				3,
				2
			},
			{
				103111,
				3,
				2
			},
			{
				103112,
				3,
				2
			}
		},
		ambush_expedition_list = {
			103210
		},
		guarder_expedition_list = {
			103100,
			103101,
			103102,
			103110,
			103111,
			103112
		},
		elite_expedition_list = {
			103210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			103000
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"wudao"
		},
		awards = {
			{
				2,
				56003
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				4,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				3,
				3,
				"1x3NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {
			{
				5,
				3,
				-10000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				5,
				7,
				{
					1,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			1,
			21,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[104] = {
		collection_team = 2,
		progress_boss = 80,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.60546875",
		special_operation_list = "",
		air_dominance = 24,
		best_air_dominance = 150,
		id = 104,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 103,
		formation = 1,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.446875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 8,
		wall_prefab = "",
		num_2 = 7,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sakura Fleet",
		chapter_name = "1–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A fleet from the East, the Sakura Empire, has crossed the ocean to launch an attack against us!",
		difficulty = 5,
		avoid_ratio = 4,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 42,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				104010,
				30,
				0
			},
			{
				104011,
				30,
				0
			},
			{
				104012,
				30,
				0
			},
			{
				104020,
				65,
				0
			},
			{
				104021,
				65,
				0
			},
			{
				104022,
				65,
				0
			},
			{
				104030,
				73,
				1
			},
			{
				104031,
				73,
				1
			},
			{
				104032,
				73,
				1
			},
			{
				104040,
				40,
				0
			},
			{
				104041,
				40,
				0
			},
			{
				104042,
				40,
				0
			},
			{
				104070,
				46,
				0
			},
			{
				104071,
				46,
				0
			},
			{
				104072,
				46,
				0
			},
			{
				104073,
				46,
				0
			},
			{
				104100,
				10,
				1
			},
			{
				104101,
				10,
				1
			},
			{
				104102,
				10,
				1
			},
			{
				104110,
				3,
				2
			},
			{
				104111,
				3,
				2
			},
			{
				104112,
				3,
				2
			},
			{
				104120,
				1,
				3
			},
			{
				104121,
				1,
				3
			},
			{
				104122,
				1,
				3
			}
		},
		ambush_expedition_list = {
			104210
		},
		guarder_expedition_list = {
			104100,
			104101,
			104102,
			104110,
			104111,
			104112,
			104120,
			104121,
			104122
		},
		elite_expedition_list = {
			104210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			104000
		},
		enemy_refresh = {
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng",
			"jiahe"
		},
		awards = {
			{
				2,
				56004
			},
			{
				2,
				55004
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				3
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x1Rock_1",
				0,
				0
			},
			{
				5,
				1,
				"2x2NormalIsland_1",
				55,
				-40
			},
			{
				4,
				6,
				"2x3NormalIsland_1",
				0,
				-35
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {
			{
				4,
				2,
				-10000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			1,
			21,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[201] = {
		collection_team = 2,
		progress_boss = 70,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6265625",
		special_operation_list = "",
		air_dominance = 45,
		best_air_dominance = 150,
		id = 201,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 104,
		formation = 2,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.15625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 10,
		wall_prefab = "",
		num_2 = 10,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Fuerteventura",
		chapter_name = "2–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 2,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Intel reports that a large Sakura fleet has gathered around Fuerteventura. We can't afford to lose it!",
		difficulty = 2,
		avoid_ratio = 4,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 50,
		scale = {
			0.665,
			0.335,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				201010,
				20,
				0
			},
			{
				201011,
				20,
				0
			},
			{
				201012,
				20,
				0
			},
			{
				201020,
				60,
				0
			},
			{
				201021,
				60,
				0
			},
			{
				201022,
				60,
				0
			},
			{
				201030,
				25,
				1
			},
			{
				201031,
				25,
				1
			},
			{
				201032,
				25,
				1
			},
			{
				201040,
				30,
				0
			},
			{
				201041,
				30,
				0
			},
			{
				201042,
				30,
				0
			},
			{
				201050,
				35,
				0
			},
			{
				201051,
				35,
				0
			},
			{
				201052,
				35,
				0
			},
			{
				201060,
				15,
				1
			},
			{
				201061,
				15,
				1
			},
			{
				201062,
				15,
				1
			},
			{
				201070,
				30,
				0
			},
			{
				201071,
				30,
				0
			},
			{
				201072,
				30,
				0
			},
			{
				201080,
				35,
				0
			},
			{
				201081,
				35,
				0
			},
			{
				201082,
				35,
				0
			},
			{
				201090,
				15,
				1
			},
			{
				201091,
				15,
				1
			},
			{
				201092,
				15,
				1
			},
			{
				201100,
				10,
				1
			},
			{
				201101,
				10,
				1
			},
			{
				201102,
				10,
				1
			},
			{
				201110,
				6,
				2
			},
			{
				201111,
				6,
				2
			},
			{
				201112,
				6,
				2
			},
			{
				201120,
				2,
				2
			},
			{
				201121,
				2,
				2
			},
			{
				201122,
				2,
				2
			}
		},
		ambush_expedition_list = {
			201210,
			201211
		},
		guarder_expedition_list = {
			201100,
			201101,
			201102,
			201110,
			201111,
			201112,
			201120,
			201121,
			201122
		},
		elite_expedition_list = {
			201210,
			201211
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			201000
		},
		enemy_refresh = {
			2,
			2,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qingye"
		},
		awards = {
			{
				2,
				56005
			},
			{
				2,
				55005
			},
			{
				2,
				54011
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				4,
				7,
				true,
				2
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				1
			},
			{
				3,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"1x1Rock_1",
				0,
				0
			},
			{
				6,
				3,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				5,
				2,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				4,
				4,
				"1x1NormalIsland_2",
				50,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				4,
				7,
				{
					2,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			2,
			21,
			101,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {
			30030,
			4,
			10001,
			1,
			6,
			6
		},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[202] = {
		collection_team = 2,
		progress_boss = 60,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.575",
		special_operation_list = "",
		air_dominance = 55,
		best_air_dominance = 150,
		id = 202,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 201,
		formation = 2,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.436458333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 10,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2,
		unlocklevel = 10,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Dark Clouds",
		chapter_name = "2–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Enemy fighters are continuing to attack! We have to split into two groups and find them.",
		difficulty = 3,
		avoid_ratio = 4,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 50,
		scale = {
			0.665,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				202010,
				20,
				0
			},
			{
				202011,
				20,
				0
			},
			{
				202012,
				20,
				0
			},
			{
				202020,
				45,
				0
			},
			{
				202021,
				45,
				0
			},
			{
				202022,
				45,
				0
			},
			{
				202030,
				25,
				1
			},
			{
				202031,
				25,
				1
			},
			{
				202032,
				25,
				1
			},
			{
				202040,
				30,
				0
			},
			{
				202041,
				30,
				0
			},
			{
				202042,
				30,
				0
			},
			{
				202050,
				30,
				0
			},
			{
				202051,
				30,
				0
			},
			{
				202052,
				30,
				0
			},
			{
				202060,
				20,
				2
			},
			{
				202061,
				20,
				2
			},
			{
				202062,
				20,
				2
			},
			{
				202070,
				30,
				0
			},
			{
				202071,
				30,
				0
			},
			{
				202072,
				30,
				0
			},
			{
				202080,
				35,
				0
			},
			{
				202081,
				35,
				0
			},
			{
				202082,
				35,
				0
			},
			{
				202090,
				20,
				2
			},
			{
				202091,
				20,
				2
			},
			{
				202092,
				20,
				2
			},
			{
				202100,
				10,
				1
			},
			{
				202101,
				10,
				1
			},
			{
				202102,
				10,
				1
			},
			{
				202110,
				6,
				2
			},
			{
				202111,
				6,
				2
			},
			{
				202112,
				6,
				2
			},
			{
				202120,
				3,
				3
			},
			{
				202121,
				3,
				3
			},
			{
				202122,
				3,
				3
			}
		},
		ambush_expedition_list = {
			202210,
			202211
		},
		guarder_expedition_list = {
			202100,
			202101,
			202102,
			202110,
			202111,
			202112,
			202120,
			202121,
			202122
		},
		elite_expedition_list = {
			202210,
			202211
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			202000
		},
		enemy_refresh = {
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ruihe"
		},
		awards = {
			{
				2,
				56006
			},
			{
				2,
				55006
			},
			{
				2,
				54011
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				2
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				3
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				8
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				2,
				6,
				"2x3NormalIsland_1",
				0,
				-30
			},
			{
				2,
				2,
				"1x3NormalIsland_2",
				0,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				7,
				{
					2,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			2,
			21,
			101,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {
			30030,
			6,
			10006,
			1,
			4,
			6
		},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[203] = {
		collection_team = 2,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.21484375",
		special_operation_list = "",
		air_dominance = 65,
		best_air_dominance = 150,
		id = 203,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 202,
		formation = 2,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 11,
		num_2 = 12,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 2,
		unlocklevel = 10,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Coral Sea Fortune",
		chapter_name = "2–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An enemy aircraft carrier is up ahead. This is a rare chance to strike the enemy where it hurts the most.",
		difficulty = 4,
		avoid_ratio = 5,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 54,
		scale = {
			0.34,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				203010,
				20,
				0
			},
			{
				203011,
				20,
				0
			},
			{
				203012,
				20,
				0
			},
			{
				203020,
				40,
				0
			},
			{
				203021,
				40,
				0
			},
			{
				203022,
				40,
				0
			},
			{
				203030,
				30,
				1
			},
			{
				203031,
				30,
				1
			},
			{
				203032,
				30,
				1
			},
			{
				203040,
				30,
				0
			},
			{
				203041,
				30,
				0
			},
			{
				203042,
				30,
				0
			},
			{
				203050,
				45,
				0
			},
			{
				203051,
				45,
				0
			},
			{
				203052,
				45,
				0
			},
			{
				203060,
				25,
				2
			},
			{
				203061,
				25,
				2
			},
			{
				203062,
				25,
				2
			},
			{
				203070,
				30,
				0
			},
			{
				203071,
				30,
				0
			},
			{
				203072,
				30,
				0
			},
			{
				203080,
				35,
				0
			},
			{
				203081,
				35,
				0
			},
			{
				203082,
				35,
				0
			},
			{
				203090,
				25,
				2
			},
			{
				203091,
				25,
				2
			},
			{
				203092,
				25,
				2
			},
			{
				203100,
				10,
				1
			},
			{
				203101,
				10,
				1
			},
			{
				203102,
				10,
				1
			},
			{
				203110,
				6,
				2
			},
			{
				203111,
				6,
				2
			},
			{
				203112,
				6,
				2
			},
			{
				203120,
				4,
				3
			},
			{
				203121,
				4,
				3
			},
			{
				203122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			203210,
			203211
		},
		guarder_expedition_list = {
			203100,
			203101,
			203102,
			203110,
			203111,
			203112,
			203120,
			203121,
			203122
		},
		elite_expedition_list = {
			203210,
			203211
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			203000
		},
		enemy_refresh = {
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xiangfeng"
		},
		awards = {
			{
				2,
				56007
			},
			{
				2,
				55007
			},
			{
				2,
				54011
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				2
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				3,
				7,
				"2x2NormalIsland_1",
				-40,
				-40
			},
			{
				2,
				7,
				"1x1NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				7,
				{
					2,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			2,
			21,
			101,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {
			30030,
			2,
			10002,
			1,
			2,
			5
		},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[204] = {
		collection_team = 3,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28984375",
		special_operation_list = "",
		air_dominance = 80,
		best_air_dominance = 150,
		id = 204,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 203,
		formation = 2,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.0625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 12,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2,
		unlocklevel = 10,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescuing Yorktown",
		chapter_name = "2–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Yorktown and Lexington are under siege from Sakura fleet. We can't afford to lose them!",
		difficulty = 5,
		avoid_ratio = 5,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 58,
		scale = {
			0.38,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				204010,
				20,
				0
			},
			{
				204011,
				20,
				0
			},
			{
				204012,
				20,
				0
			},
			{
				204020,
				25,
				0
			},
			{
				204021,
				25,
				0
			},
			{
				204022,
				25,
				0
			},
			{
				204030,
				35,
				1
			},
			{
				204031,
				35,
				1
			},
			{
				204032,
				35,
				1
			},
			{
				204040,
				30,
				0
			},
			{
				204041,
				30,
				0
			},
			{
				204042,
				30,
				0
			},
			{
				204050,
				45,
				0
			},
			{
				204051,
				45,
				0
			},
			{
				204052,
				45,
				0
			},
			{
				204060,
				35,
				2
			},
			{
				204061,
				35,
				2
			},
			{
				204062,
				35,
				2
			},
			{
				204070,
				30,
				0
			},
			{
				204071,
				30,
				0
			},
			{
				204072,
				30,
				0
			},
			{
				204080,
				45,
				0
			},
			{
				204081,
				45,
				0
			},
			{
				204082,
				45,
				0
			},
			{
				204090,
				35,
				2
			},
			{
				204091,
				35,
				2
			},
			{
				204092,
				35,
				2
			},
			{
				204100,
				10,
				1
			},
			{
				204101,
				10,
				1
			},
			{
				204102,
				10,
				1
			},
			{
				204110,
				6,
				2
			},
			{
				204111,
				6,
				2
			},
			{
				204112,
				6,
				2
			},
			{
				204120,
				4,
				3
			},
			{
				204121,
				4,
				3
			},
			{
				204122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			204210,
			204211
		},
		guarder_expedition_list = {
			204100,
			204101,
			204102,
			204110,
			204111,
			204112,
			204120,
			204121,
			204122
		},
		elite_expedition_list = {
			204210,
			204211
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			204000
		},
		enemy_refresh = {
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				56008
			},
			{
				2,
				55008
			},
			{
				2,
				54011
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				3
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"2x3NormalIsland_1",
				-25,
				-35
			},
			{
				3,
				3,
				"1x3NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			40,
			20,
			-250,
			160,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			2,
			21,
			101,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {
			30030,
			5,
			10007,
			1,
			4,
			7
		},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[301] = {
		collection_team = 3,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.3046875",
		special_operation_list = "",
		air_dominance = 110,
		best_air_dominance = 150,
		id = 301,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 204,
		formation = 3,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.403125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 14,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 3,
		unlocklevel = 20,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Midway Showdown!",
		chapter_name = "3–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We received an intel that the Sakura are amassing a large fleet at Midway. Launch a preemptive strike!",
		difficulty = 3,
		avoid_ratio = 6,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 66,
		scale = {
			0.34,
			0.6,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				301010,
				20,
				0
			},
			{
				301011,
				20,
				0
			},
			{
				301012,
				20,
				0
			},
			{
				301020,
				45,
				0
			},
			{
				301021,
				45,
				0
			},
			{
				301022,
				45,
				0
			},
			{
				301030,
				30,
				1
			},
			{
				301031,
				30,
				1
			},
			{
				301032,
				30,
				1
			},
			{
				301040,
				30,
				0
			},
			{
				301041,
				30,
				0
			},
			{
				301042,
				30,
				0
			},
			{
				301050,
				35,
				0
			},
			{
				301051,
				35,
				0
			},
			{
				301052,
				35,
				0
			},
			{
				301060,
				25,
				2
			},
			{
				301061,
				25,
				2
			},
			{
				301062,
				25,
				2
			},
			{
				301070,
				30,
				0
			},
			{
				301071,
				30,
				0
			},
			{
				301072,
				30,
				0
			},
			{
				301080,
				35,
				0
			},
			{
				301081,
				35,
				0
			},
			{
				301082,
				35,
				0
			},
			{
				301090,
				22,
				2
			},
			{
				301091,
				22,
				2
			},
			{
				301092,
				22,
				2
			},
			{
				301100,
				10,
				1
			},
			{
				301101,
				10,
				1
			},
			{
				301102,
				10,
				1
			},
			{
				301110,
				6,
				2
			},
			{
				301111,
				6,
				2
			},
			{
				301112,
				6,
				2
			},
			{
				301120,
				4,
				3
			},
			{
				301121,
				4,
				3
			},
			{
				301122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			301210,
			301211,
			301212
		},
		guarder_expedition_list = {
			301100,
			301101,
			301102,
			301110,
			301111,
			301112,
			301120,
			301121,
			301122
		},
		elite_expedition_list = {
			301210,
			301211,
			301212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			301000
		},
		enemy_refresh = {
			2,
			1,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiahe"
		},
		awards = {
			{
				2,
				56009
			},
			{
				2,
				55009
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				2
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1Rock_1",
				0,
				0
			},
			{
				7,
				6,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				6,
				1,
				"2x2NormalIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			90,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				7,
				5,
				{
					3,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {
			30030,
			1,
			10003,
			1,
			4,
			7
		},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[302] = {
		collection_team = 3,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.16953125",
		special_operation_list = "",
		air_dominance = 125,
		best_air_dominance = 165,
		id = 302,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 301,
		formation = 3,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 14,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 3,
		unlocklevel = 20,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Five Minutes",
		chapter_name = "3–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Our aircraft have found enemy's aircraft carriers. Their fleet is in disarray. Now is the time to attack!",
		difficulty = 4,
		avoid_ratio = 6,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 66,
		scale = {
			0.34,
			0.37,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				302010,
				20,
				0
			},
			{
				302011,
				20,
				0
			},
			{
				302012,
				20,
				0
			},
			{
				302020,
				45,
				0
			},
			{
				302021,
				45,
				0
			},
			{
				302022,
				45,
				0
			},
			{
				302030,
				25,
				1
			},
			{
				302031,
				25,
				1
			},
			{
				302032,
				25,
				1
			},
			{
				302040,
				30,
				0
			},
			{
				302041,
				30,
				0
			},
			{
				302042,
				30,
				0
			},
			{
				302050,
				35,
				0
			},
			{
				302051,
				35,
				0
			},
			{
				302052,
				35,
				0
			},
			{
				302060,
				25,
				2
			},
			{
				302061,
				25,
				2
			},
			{
				302062,
				25,
				2
			},
			{
				302070,
				30,
				0
			},
			{
				302071,
				30,
				0
			},
			{
				302072,
				30,
				0
			},
			{
				302080,
				40,
				0
			},
			{
				302081,
				40,
				0
			},
			{
				302082,
				40,
				0
			},
			{
				302090,
				25,
				2
			},
			{
				302091,
				25,
				2
			},
			{
				302092,
				25,
				2
			},
			{
				302100,
				10,
				1
			},
			{
				302101,
				10,
				1
			},
			{
				302102,
				10,
				1
			},
			{
				302110,
				6,
				2
			},
			{
				302111,
				6,
				2
			},
			{
				302112,
				6,
				2
			},
			{
				302120,
				4,
				3
			},
			{
				302121,
				4,
				3
			},
			{
				302122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			302210,
			302211,
			302212
		},
		guarder_expedition_list = {
			302100,
			302101,
			302102,
			302110,
			302111,
			302112,
			302120,
			302121,
			302122
		},
		elite_expedition_list = {
			302210,
			302211,
			302212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			302000
		},
		enemy_refresh = {
			2,
			1,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng"
		},
		awards = {
			{
				2,
				56010
			},
			{
				2,
				55010
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				2
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				3
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				7,
				"1x2NormalIsland_2",
				111,
				-60
			},
			{
				4,
				7,
				"2x3NormalIsland_1",
				-15,
				-35
			},
			{
				4,
				1,
				"2x2NormalIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				6,
				{
					3,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {
			30030,
			4,
			10008,
			1,
			6,
			7
		},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[303] = {
		collection_team = 3,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.60625",
		special_operation_list = "",
		air_dominance = 145,
		best_air_dominance = 190,
		id = 303,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 302,
		formation = 3,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.491666667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 3,
		unlocklevel = 20,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Last Stand",
		chapter_name = "3–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Our aviation fleet has been attacked by enemy fighters. Yorktown has suffered severe damage!",
		difficulty = 5,
		avoid_ratio = 7,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.64,
			0.57,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				303010,
				20,
				0
			},
			{
				303011,
				20,
				0
			},
			{
				303012,
				20,
				0
			},
			{
				303020,
				30,
				0
			},
			{
				303021,
				30,
				0
			},
			{
				303022,
				30,
				0
			},
			{
				303030,
				30,
				1
			},
			{
				303031,
				30,
				1
			},
			{
				303032,
				30,
				1
			},
			{
				303040,
				40,
				0
			},
			{
				303041,
				40,
				0
			},
			{
				303042,
				40,
				0
			},
			{
				303050,
				35,
				0
			},
			{
				303051,
				35,
				0
			},
			{
				303052,
				35,
				0
			},
			{
				303060,
				25,
				2
			},
			{
				303061,
				25,
				2
			},
			{
				303062,
				25,
				2
			},
			{
				303070,
				40,
				0
			},
			{
				303071,
				40,
				0
			},
			{
				303072,
				40,
				0
			},
			{
				303080,
				35,
				0
			},
			{
				303081,
				35,
				0
			},
			{
				303082,
				35,
				0
			},
			{
				303090,
				25,
				2
			},
			{
				303091,
				25,
				2
			},
			{
				303092,
				25,
				2
			},
			{
				303100,
				10,
				1
			},
			{
				303101,
				10,
				1
			},
			{
				303102,
				10,
				1
			},
			{
				303110,
				6,
				2
			},
			{
				303111,
				6,
				2
			},
			{
				303112,
				6,
				2
			},
			{
				303120,
				4,
				3
			},
			{
				303121,
				4,
				3
			},
			{
				303122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			303210,
			303211,
			303212
		},
		guarder_expedition_list = {
			303100,
			303101,
			303102,
			303110,
			303111,
			303112,
			303120,
			303121,
			303122
		},
		elite_expedition_list = {
			303210,
			303211,
			303212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			303000
		},
		enemy_refresh = {
			2,
			2,
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"canglong"
		},
		awards = {
			{
				2,
				56011
			},
			{
				2,
				55011
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				6,
				true,
				1
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				1
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				2
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				2,
				1,
				"2x2NormalIsland_1",
				50,
				-40
			},
			{
				1,
				6,
				"1x1Rock_1",
				0,
				0
			},
			{
				1,
				5,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				1,
				2,
				"1x1NormalIsland_2",
				-50,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-210,
			-140,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				1,
				4,
				{
					3,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {
			30030,
			6,
			10004,
			1,
			5,
			1
		},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[304] = {
		collection_team = 4,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.46953125",
		special_operation_list = "",
		air_dominance = 175,
		best_air_dominance = 230,
		id = 304,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 303,
		formation = 3,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 3,
		unlocklevel = 20,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Counterattack!",
		chapter_name = "3–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We've sunk three enemy carriers. Victory is close, but Hiryuu is going for her final counterattack!",
		difficulty = 6,
		avoid_ratio = 7,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 74,
		scale = {
			0.53,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				304010,
				16,
				0
			},
			{
				304011,
				16,
				0
			},
			{
				304012,
				16,
				0
			},
			{
				304020,
				25,
				0
			},
			{
				304021,
				25,
				0
			},
			{
				304022,
				25,
				0
			},
			{
				304030,
				35,
				1
			},
			{
				304031,
				35,
				1
			},
			{
				304032,
				35,
				1
			},
			{
				304040,
				20,
				0
			},
			{
				304041,
				20,
				0
			},
			{
				304042,
				20,
				0
			},
			{
				304050,
				45,
				0
			},
			{
				304051,
				45,
				0
			},
			{
				304052,
				45,
				0
			},
			{
				304060,
				35,
				2
			},
			{
				304061,
				35,
				2
			},
			{
				304062,
				35,
				2
			},
			{
				304070,
				20,
				0
			},
			{
				304071,
				20,
				0
			},
			{
				304072,
				20,
				0
			},
			{
				304080,
				45,
				0
			},
			{
				304081,
				45,
				0
			},
			{
				304082,
				45,
				0
			},
			{
				304090,
				42,
				2
			},
			{
				304091,
				42,
				2
			},
			{
				304092,
				42,
				2
			},
			{
				304100,
				10,
				1
			},
			{
				304101,
				10,
				1
			},
			{
				304102,
				10,
				1
			},
			{
				304110,
				6,
				2
			},
			{
				304111,
				6,
				2
			},
			{
				304112,
				6,
				2
			},
			{
				304120,
				4,
				3
			},
			{
				304121,
				4,
				3
			},
			{
				304122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			304210,
			304211,
			304212
		},
		guarder_expedition_list = {
			304100,
			304101,
			304102,
			304110,
			304111,
			304112,
			304120,
			304121,
			304122
		},
		elite_expedition_list = {
			304210,
			304211,
			304212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			304000
		},
		enemy_refresh = {
			2,
			2,
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"feilong"
		},
		awards = {
			{
				2,
				56012
			},
			{
				2,
				55012
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				3
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				1,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				4,
				7,
				"2x3NormalIsland_1",
				5,
				-34
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			80,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {
			30030,
			0,
			10005,
			1,
			6,
			7
		},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[305] = {
		collection_team = 4,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 43200,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5734375",
		special_operation_list = "",
		air_dominance = 175,
		best_air_dominance = 230,
		id = 305,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 3,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.091666667",
		pop_pic = "",
		num_1 = 0,
		model = 4,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 0,
		map = 3,
		unlocklevel = 20,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Mission",
		chapter_name = "SOS",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Distress Signal is coming from merchant ships in this region! Put an end to the enemy Submarine Fleet's rampage and secure the waters!",
		difficulty = 6,
		avoid_ratio = 7,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 74,
		scale = {
			0.53,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				305010,
				16,
				0
			},
			{
				305011,
				16,
				0
			},
			{
				305012,
				16,
				0
			},
			{
				305020,
				25,
				0
			},
			{
				305021,
				25,
				0
			},
			{
				305022,
				25,
				0
			},
			{
				305030,
				35,
				1
			},
			{
				305031,
				35,
				1
			},
			{
				305032,
				35,
				1
			},
			{
				305040,
				20,
				0
			},
			{
				305041,
				20,
				0
			},
			{
				305042,
				20,
				0
			},
			{
				305050,
				45,
				0
			},
			{
				305051,
				45,
				0
			},
			{
				305052,
				45,
				0
			},
			{
				305060,
				35,
				2
			},
			{
				305061,
				35,
				2
			},
			{
				305062,
				35,
				2
			},
			{
				305070,
				20,
				0
			},
			{
				305071,
				20,
				0
			},
			{
				305072,
				20,
				0
			},
			{
				305080,
				45,
				0
			},
			{
				305081,
				45,
				0
			},
			{
				305082,
				45,
				0
			},
			{
				305090,
				42,
				2
			},
			{
				305091,
				42,
				2
			},
			{
				305092,
				42,
				2
			},
			{
				305100,
				10,
				1
			},
			{
				305101,
				10,
				1
			},
			{
				305102,
				10,
				1
			},
			{
				305110,
				6,
				2
			},
			{
				305111,
				6,
				2
			},
			{
				305112,
				6,
				2
			},
			{
				305120,
				4,
				3
			},
			{
				305121,
				4,
				3
			},
			{
				305122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			305210,
			305211,
			305212
		},
		guarder_expedition_list = {
			305100,
			305101,
			305102,
			305110,
			305111,
			305112,
			305120,
			305121,
			305122
		},
		elite_expedition_list = {
			305020,
			305050,
			305080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			305000
		},
		enemy_refresh = {
			2,
			2,
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"i19"
		},
		awards = {
			{
				2,
				56012
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				4
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				1
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				7,
				5,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				6,
				2,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				4,
				7,
				"1x2NormalIsland_1",
				0,
				-38
			},
			{
				4,
				1,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				3,
				3,
				"2x1NormalIsland_1",
				45,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {
			50,
			0,
			10005,
			1,
			6,
			7
		},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[401] = {
		collection_team = 4,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.17578125",
		special_operation_list = "",
		air_dominance = 120,
		best_air_dominance = 160,
		id = 401,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 304,
		formation = 4,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.313541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 4,
		unlocklevel = 25,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Midnight Fright",
		chapter_name = "4–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura have disrupted our supply shipments to Savo Island. Provide the escort for our next shipment.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.34,
			0.61,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				401010,
				14,
				0
			},
			{
				401020,
				28,
				0
			},
			{
				401030,
				25,
				1
			},
			{
				401040,
				16,
				0
			},
			{
				401050,
				26,
				0
			},
			{
				401060,
				20,
				2
			},
			{
				401070,
				0,
				0
			},
			{
				401080,
				0,
				0
			},
			{
				401090,
				0,
				2
			},
			{
				401100,
				14,
				2
			},
			{
				401110,
				3,
				3
			},
			{
				401120,
				2,
				3
			}
		},
		ambush_expedition_list = {
			401210,
			401211,
			401212
		},
		guarder_expedition_list = {
			401100,
			401110,
			401120
		},
		elite_expedition_list = {
			401210,
			401211,
			401212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			401000
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qingye"
		},
		awards = {
			{
				2,
				56013
			},
			{
				2,
				55013
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				8
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				2
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				7,
				true,
				1
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				1
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			}
		},
		float_items = {
			{
				7,
				6,
				"1x3BWIsland_1",
				0,
				0
			},
			{
				7,
				4,
				"1x1BWIsland_1",
				0,
				0
			},
			{
				4,
				4,
				"2x2BWIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				5,
				{
					4,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[402] = {
		collection_team = 4,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.31953125",
		special_operation_list = "",
		air_dominance = 135,
		best_air_dominance = 180,
		id = 402,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 401,
		formation = 4,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.140625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 4,
		unlocklevel = 25,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Scarlet Dawn",
		chapter_name = "4–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We suffered heavy losses during the night. More enemies approaching. We need to leave this area ASAP!",
		difficulty = 4,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.4,
			0.34,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				402010,
				14,
				0
			},
			{
				402020,
				30,
				0
			},
			{
				402030,
				25,
				1
			},
			{
				402040,
				12,
				0
			},
			{
				402050,
				26,
				0
			},
			{
				402060,
				26,
				2
			},
			{
				402070,
				0,
				0
			},
			{
				402080,
				0,
				0
			},
			{
				402090,
				0,
				2
			},
			{
				402100,
				16,
				2
			},
			{
				402110,
				4,
				3
			},
			{
				402120,
				3,
				3
			}
		},
		ambush_expedition_list = {
			402210,
			402211,
			402212
		},
		guarder_expedition_list = {
			402100,
			402110,
			402120
		},
		elite_expedition_list = {
			402210,
			402211,
			402212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			402000
		},
		enemy_refresh = {
			3,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guying"
		},
		awards = {
			{
				2,
				56014
			},
			{
				2,
				55014
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				8
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				2,
				"2x2BWIsland_1",
				40,
				-40
			},
			{
				2,
				3,
				"1x3BWIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				7,
				7,
				{
					4,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[403] = {
		collection_team = 4,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6328125",
		special_operation_list = "",
		air_dominance = 155,
		best_air_dominance = 205,
		id = 403,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 402,
		formation = 4,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.061458333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 19,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 4,
		unlocklevel = 25,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Solomon Skirmish",
		chapter_name = "4–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "HQ has ordered reinforcements to the Solomon Islands after we suffered heavy losses at Savo Island.",
		difficulty = 5,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 86,
		scale = {
			0.66,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				403010,
				12,
				0
			},
			{
				403020,
				25,
				0
			},
			{
				403030,
				32,
				1
			},
			{
				403040,
				12,
				0
			},
			{
				403050,
				26,
				0
			},
			{
				403060,
				28,
				2
			},
			{
				403070,
				12,
				0
			},
			{
				403080,
				25,
				0
			},
			{
				403090,
				28,
				2
			},
			{
				403100,
				12,
				2
			},
			{
				403110,
				4,
				3
			},
			{
				403120,
				4,
				3
			}
		},
		ambush_expedition_list = {
			403210,
			403211,
			403212
		},
		guarder_expedition_list = {
			403100,
			403110,
			403120
		},
		elite_expedition_list = {
			403210,
			403211,
			403212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			403000
		},
		enemy_refresh = {
			3,
			1,
			2,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"longxiang"
		},
		awards = {
			{
				2,
				56015
			},
			{
				2,
				55015
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				8,
				true,
				2
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				1
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				2,
				"2x2BWIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			20,
			-320,
			-20,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				5,
				8,
				{
					4,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[404] = {
		collection_team = 4,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.59921875",
		special_operation_list = "",
		air_dominance = 180,
		best_air_dominance = 235,
		id = 404,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 403,
		formation = 4,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.328125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 20,
		wall_prefab = "",
		num_2 = 18,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 4,
		unlocklevel = 25,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "War of Vengeance",
		chapter_name = "4–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After half a day of fighting, we finally managed to catch the enemy fleet. Keep an eye on AA defenses!",
		difficulty = 6,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 90,
		scale = {
			0.63,
			0.6,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				404010,
				12,
				0
			},
			{
				404020,
				25,
				0
			},
			{
				404030,
				34,
				1
			},
			{
				404040,
				10,
				0
			},
			{
				404050,
				26,
				0
			},
			{
				404060,
				28,
				2
			},
			{
				404070,
				12,
				0
			},
			{
				404080,
				25,
				0
			},
			{
				404090,
				26,
				2
			},
			{
				404100,
				10,
				2
			},
			{
				404110,
				5,
				3
			},
			{
				404120,
				5,
				4
			}
		},
		ambush_expedition_list = {
			404210,
			404211,
			404212
		},
		guarder_expedition_list = {
			404100,
			404110,
			404120
		},
		elite_expedition_list = {
			404210,
			404211,
			404212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			404000
		},
		enemy_refresh = {
			3,
			1,
			2,
			1,
			2
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				56016
			},
			{
				2,
				55016
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				1
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				2,
				"1x1BWIsland_1",
				0,
				0
			},
			{
				6,
				1,
				"1x1BWIsland_2",
				0,
				0
			},
			{
				5,
				5,
				"1x2BWIsland_2",
				0,
				-40
			},
			{
				4,
				2,
				"3x1BWIsland_1",
				10,
				20
			},
			{
				2,
				7,
				"2x2BWIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[405] = {
		collection_team = 4,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 43200,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.365625",
		special_operation_list = "",
		air_dominance = 180,
		best_air_dominance = 235,
		id = 405,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 4,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.458333333",
		pop_pic = "",
		num_1 = 0,
		model = 4,
		investigation_ratio = 20,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 0,
		map = 4,
		unlocklevel = 25,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Mission",
		chapter_name = "SOS",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Distress Signal is coming from merchant ships in this region! Put an end to the enemy Submarine Fleet's rampage and secure the waters!",
		difficulty = 6,
		avoid_ratio = 9,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 90,
		scale = {
			0.63,
			0.6,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				405010,
				12,
				0
			},
			{
				405020,
				25,
				0
			},
			{
				405030,
				34,
				1
			},
			{
				405040,
				10,
				0
			},
			{
				405050,
				26,
				0
			},
			{
				405060,
				28,
				2
			},
			{
				405070,
				12,
				0
			},
			{
				405080,
				25,
				0
			},
			{
				405090,
				26,
				2
			},
			{
				405100,
				10,
				2
			},
			{
				405110,
				5,
				3
			},
			{
				405120,
				5,
				4
			}
		},
		ambush_expedition_list = {
			405210,
			405211,
			405212
		},
		guarder_expedition_list = {
			405100,
			405110,
			405120
		},
		elite_expedition_list = {
			405020,
			405050,
			405080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			405000
		},
		enemy_refresh = {
			3,
			1,
			2,
			1,
			2
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"i19"
		},
		awards = {
			{
				2,
				56016
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				1
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				true,
				8
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1BWIsland_1",
				0,
				0
			},
			{
				7,
				3,
				"1x1BWIsland_2",
				2,
				1
			},
			{
				6,
				1,
				"1x2BWIsland_1",
				2,
				-21
			},
			{
				4,
				8,
				"1x1BWIsland_1",
				0,
				0
			},
			{
				3,
				2,
				"1x1BWIsland_1",
				0,
				0
			},
			{
				1,
				5,
				"1x1BWIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[501] = {
		collection_team = 4,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.17890625",
		special_operation_list = "",
		air_dominance = 215,
		best_air_dominance = 280,
		id = 501,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 404,
		formation = 5,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.25",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 22,
		wall_prefab = "",
		num_2 = 18,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 5,
		unlocklevel = 30,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Interception",
		chapter_name = "5–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy is preparing to ship supplies around Solomon through Espas. We must intercept their shipment.",
		difficulty = 4,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 98,
		scale = {
			0.34,
			0.42,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				501010,
				12,
				0
			},
			{
				501020,
				38,
				0
			},
			{
				501030,
				25,
				1
			},
			{
				501040,
				12,
				0
			},
			{
				501050,
				32,
				0
			},
			{
				501060,
				24,
				2
			},
			{
				501070,
				12,
				0
			},
			{
				501080,
				32,
				0
			},
			{
				501090,
				22,
				2
			},
			{
				501100,
				5,
				2
			},
			{
				501110,
				3,
				3
			},
			{
				501120,
				2,
				4
			}
		},
		ambush_expedition_list = {
			501210,
			501211,
			501212
		},
		guarder_expedition_list = {
			501100,
			501110,
			501120
		},
		elite_expedition_list = {
			501210,
			501211,
			501212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			501000
		},
		enemy_refresh = {
			3,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"miaogao"
		},
		awards = {
			{
				2,
				56017
			},
			{
				2,
				55017
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				3
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				8
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				2
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				6,
				"2x3NormalIsland_1",
				125,
				-35
			},
			{
				2,
				8,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				2,
				7,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				2,
				5,
				"1x3NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				2,
				2,
				{
					5,
					103,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[502] = {
		collection_team = 4,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.65859375",
		special_operation_list = "",
		air_dominance = 250,
		best_air_dominance = 325,
		id = 502,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 501,
		formation = 5,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.071875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 22,
		wall_prefab = "",
		num_2 = 18,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 5,
		unlocklevel = 30,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Santa Cruz Skies",
		chapter_name = "5–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We've located another enemy carrier fleet. We're too far from shore to call for air support.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 98,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				502010,
				12,
				0
			},
			{
				502020,
				38,
				0
			},
			{
				502030,
				25,
				1
			},
			{
				502040,
				10,
				0
			},
			{
				502050,
				32,
				0
			},
			{
				502060,
				24,
				2
			},
			{
				502070,
				10,
				0
			},
			{
				502080,
				32,
				0
			},
			{
				502090,
				24,
				2
			},
			{
				502100,
				6,
				2
			},
			{
				502110,
				4,
				3
			},
			{
				502120,
				3,
				4
			}
		},
		ambush_expedition_list = {
			502210,
			502211,
			502212
		},
		guarder_expedition_list = {
			502100,
			502110,
			502120
		},
		elite_expedition_list = {
			502210,
			502211,
			502212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			502000
		},
		enemy_refresh = {
			2,
			1,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ligen"
		},
		awards = {
			{
				2,
				56018
			},
			{
				2,
				55018
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				2
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				5,
				"2x2NormalIsland_1",
				50,
				-40
			},
			{
				3,
				2,
				"1x3NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			20,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				7,
				8,
				{
					5,
					103,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[503] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.56640625",
		special_operation_list = "",
		air_dominance = 295,
		best_air_dominance = 385,
		id = 503,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 502,
		formation = 5,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.25",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 23,
		wall_prefab = "",
		num_2 = 18,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 5,
		unlocklevel = 30,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Hornet's Fall",
		chapter_name = "5–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Hornet has been attacked by an enemy fleet at a nearby location and is sending out her distress signal.",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 102,
		scale = {
			0.54,
			0.47,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				503010,
				10,
				0
			},
			{
				503020,
				32,
				0
			},
			{
				503030,
				42,
				1
			},
			{
				503040,
				10,
				0
			},
			{
				503050,
				32,
				0
			},
			{
				503060,
				26,
				2
			},
			{
				503070,
				10,
				0
			},
			{
				503080,
				32,
				0
			},
			{
				503090,
				26,
				2
			},
			{
				503100,
				8,
				2
			},
			{
				503110,
				5,
				3
			},
			{
				503120,
				4,
				4
			}
		},
		ambush_expedition_list = {
			503210,
			503211,
			503212
		},
		guarder_expedition_list = {
			503100,
			503110,
			503120
		},
		elite_expedition_list = {
			503210,
			503211,
			503212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			503000
		},
		enemy_refresh = {
			3,
			1,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				56019
			},
			{
				2,
				55019
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				2
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				1
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				3,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				4,
				1,
				"3x1NormalIsland_1",
				10,
				20
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			-20,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				4,
				4,
				{
					5,
					103,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[504] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.45234375",
		special_operation_list = "",
		air_dominance = 345,
		best_air_dominance = 450,
		id = 504,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 503,
		formation = 5,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.408333333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 24,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 5,
		unlocklevel = 30,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Evacuation",
		chapter_name = "5–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An enemy main fleet has intercepted our fleet. Prepare for battle!",
		difficulty = 7,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.51,
			0.65,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				504010,
				8,
				0
			},
			{
				504020,
				32,
				0
			},
			{
				504030,
				42,
				1
			},
			{
				504040,
				10,
				0
			},
			{
				504050,
				32,
				0
			},
			{
				504060,
				28,
				2
			},
			{
				504070,
				10,
				0
			},
			{
				504080,
				32,
				0
			},
			{
				504090,
				28,
				2
			},
			{
				504100,
				8,
				2
			},
			{
				504110,
				6,
				3
			},
			{
				504120,
				6,
				4
			}
		},
		ambush_expedition_list = {
			504210,
			504211,
			504212
		},
		guarder_expedition_list = {
			504100,
			504110,
			504120
		},
		elite_expedition_list = {
			504210,
			504211,
			504212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			504000
		},
		enemy_refresh = {
			3,
			2,
			1,
			2,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ruihe"
		},
		awards = {
			{
				2,
				56020
			},
			{
				2,
				55020
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				8
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				3
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				8
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				16
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				true,
				1
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				1,
				"2x1NormalIsland_1",
				50,
				0
			},
			{
				5,
				4,
				"2x3NormalIsland_1",
				80,
				-30
			},
			{
				3,
				2,
				"1x3NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			20,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[505] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 43200,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.309375",
		special_operation_list = "",
		air_dominance = 345,
		best_air_dominance = 450,
		id = 505,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 5,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.071875",
		pop_pic = "",
		num_1 = 0,
		model = 4,
		investigation_ratio = 24,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 0,
		map = 5,
		unlocklevel = 30,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Mission",
		chapter_name = "SOS",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Distress Signal is coming from merchant ships in this region! Put an end to the enemy Submarine Fleet's rampage and secure the waters!",
		difficulty = 7,
		avoid_ratio = 11,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.51,
			0.65,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				505010,
				8,
				0
			},
			{
				505020,
				32,
				0
			},
			{
				505030,
				42,
				1
			},
			{
				505040,
				10,
				0
			},
			{
				505050,
				32,
				0
			},
			{
				505060,
				28,
				2
			},
			{
				505070,
				10,
				0
			},
			{
				505080,
				32,
				0
			},
			{
				505090,
				28,
				2
			},
			{
				505100,
				8,
				2
			},
			{
				505110,
				6,
				3
			},
			{
				505120,
				6,
				4
			}
		},
		ambush_expedition_list = {
			505210,
			505211,
			505212
		},
		guarder_expedition_list = {
			505100,
			505110,
			505120
		},
		elite_expedition_list = {
			505020,
			505050,
			505080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			505000
		},
		enemy_refresh = {
			3,
			2,
			1,
			2,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"i19"
		},
		awards = {
			{
				2,
				56020
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				true,
				8
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				8
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				7,
				1,
				"2x1NormalIsland_1",
				41,
				0
			},
			{
				4,
				2,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				2,
				3,
				"1x1NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[601] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.70390625",
		special_operation_list = "",
		air_dominance = 225,
		best_air_dominance = 295,
		id = 601,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 504,
		formation = 6,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.113541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 26,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 6,
		unlocklevel = 40,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Darkness Elites",
		chapter_name = "6–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "In a desperate attempt to turn the tide of the war, the Sakura have begun attacking in the dead of night.",
		difficulty = 4,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 114,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				601010,
				7,
				0
			},
			{
				601020,
				36,
				0
			},
			{
				601030,
				35,
				1
			},
			{
				601040,
				8,
				0
			},
			{
				601050,
				34,
				0
			},
			{
				601060,
				24,
				1
			},
			{
				601070,
				0,
				0
			},
			{
				601080,
				0,
				0
			},
			{
				601090,
				0,
				2
			},
			{
				601100,
				6,
				2
			},
			{
				601110,
				4,
				3
			},
			{
				601120,
				3,
				4
			}
		},
		ambush_expedition_list = {
			601210,
			601211,
			601212
		},
		guarder_expedition_list = {
			601100,
			601110,
			601120
		},
		elite_expedition_list = {
			601210,
			601211,
			601212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			601000
		},
		enemy_refresh = {
			3,
			1,
			2,
			2,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yili"
		},
		awards = {
			{
				2,
				56021
			},
			{
				2,
				55021
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				2
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				2
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				2
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				1
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				2
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				6,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				5,
				1,
				"2x2YWIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				3,
				{
					6,
					103,
					1004,
					5001
				}
			},
			{
				4,
				7,
				{
					6,
					103,
					4001,
					5001
				}
			},
			{
				4,
				4,
				{
					6,
					103,
					4001,
					5001
				}
			},
			{
				2,
				8,
				{
					6,
					103,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[602] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 255,
		best_air_dominance = 335,
		id = 602,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 601,
		formation = 6,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.273958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 26,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 6,
		unlocklevel = 40,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Counterattack",
		chapter_name = "6–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Though we failed before, we'll show the Sakura the true strength of the Eagles tonight! For freedom!",
		difficulty = 5,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 114,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				602010,
				6,
				0
			},
			{
				602020,
				38,
				0
			},
			{
				602030,
				35,
				1
			},
			{
				602040,
				7,
				0
			},
			{
				602050,
				34,
				0
			},
			{
				602060,
				26,
				1
			},
			{
				602070,
				0,
				0
			},
			{
				602080,
				0,
				0
			},
			{
				602090,
				0,
				2
			},
			{
				602100,
				6,
				2
			},
			{
				602110,
				5,
				3
			},
			{
				602120,
				3,
				4
			}
		},
		ambush_expedition_list = {
			602210,
			602211,
			602212
		},
		guarder_expedition_list = {
			602100,
			602110,
			602120
		},
		elite_expedition_list = {
			602210,
			602211,
			602212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			602000
		},
		enemy_refresh = {
			3,
			2,
			1,
			2,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"birui"
		},
		awards = {
			{
				2,
				56022
			},
			{
				2,
				55022
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				8
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				8
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				3
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				2
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				1
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				7,
				4,
				"1x1YWRock_1",
				0,
				0
			},
			{
				6,
				7,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				6,
				3,
				"2x1YWIsland_1",
				-55,
				0
			},
			{
				4,
				4,
				"2x3YWIsland_1",
				65,
				-15
			},
			{
				2,
				7,
				"1x3YWIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				5,
				7,
				{
					6,
					103,
					4001,
					5001
				}
			},
			{
				5,
				2,
				{
					6,
					103,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[603] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.32265625",
		special_operation_list = "",
		air_dominance = 290,
		best_air_dominance = 380,
		id = 603,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 602,
		formation = 6,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.40625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 27,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 6,
		unlocklevel = 40,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Cannon Showdown",
		chapter_name = "6–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "South Dakota was hit by a savage strike from {namecode:73}. Lend her your support now!",
		difficulty = 6,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 118,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				603010,
				5,
				0
			},
			{
				603020,
				25,
				0
			},
			{
				603030,
				40,
				1
			},
			{
				603040,
				6,
				0
			},
			{
				603050,
				34,
				0
			},
			{
				603060,
				28,
				1
			},
			{
				603070,
				0,
				0
			},
			{
				603080,
				0,
				0
			},
			{
				603090,
				0,
				2
			},
			{
				603100,
				6,
				2
			},
			{
				603110,
				6,
				3
			},
			{
				603120,
				4,
				4
			}
		},
		ambush_expedition_list = {
			603210,
			603211,
			603212
		},
		guarder_expedition_list = {
			603100,
			603110,
			603120
		},
		elite_expedition_list = {
			603210,
			603211,
			603212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			603000
		},
		enemy_refresh = {
			4,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"wudao"
		},
		awards = {
			{
				2,
				56023
			},
			{
				2,
				55023
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				2
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				2
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				1
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				1,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				3,
				4,
				"2x2YWIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				8,
				{
					6,
					103,
					4001,
					5001
				}
			},
			{
				2,
				8,
				{
					6,
					103,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[604] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.221875",
		special_operation_list = "",
		air_dominance = 325,
		best_air_dominance = 425,
		id = 604,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 603,
		formation = 6,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.186458333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 28,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 6,
		unlocklevel = 40,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Solomon's Tears",
		chapter_name = "6–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We're winning the battle at the Solomon Islands, but the enemy is preparing to launch their final attack.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 122,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				604010,
				5,
				0
			},
			{
				604020,
				25,
				0
			},
			{
				604030,
				42,
				1
			},
			{
				604040,
				6,
				0
			},
			{
				604050,
				34,
				0
			},
			{
				604060,
				30,
				1
			},
			{
				604070,
				0,
				0
			},
			{
				604080,
				0,
				0
			},
			{
				604090,
				0,
				2
			},
			{
				604100,
				4,
				2
			},
			{
				604110,
				6,
				3
			},
			{
				604120,
				6,
				4
			}
		},
		ambush_expedition_list = {
			604210,
			604211,
			604212
		},
		guarder_expedition_list = {
			604100,
			604110,
			604120
		},
		elite_expedition_list = {
			604210,
			604211,
			604212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			604000
		},
		enemy_refresh = {
			4,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xili"
		},
		awards = {
			{
				2,
				56024
			},
			{
				2,
				55024
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				1
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				3
			},
			{
				2,
				6,
				true,
				2
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				1
			},
			{
				2,
				1,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				8
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				5,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				3,
				2,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				1,
				7,
				"2x3YWIsland_1",
				90,
				-30
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				2,
				6,
				{
					6,
					103,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[605] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 43200,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68828125",
		special_operation_list = "",
		air_dominance = 325,
		best_air_dominance = 425,
		id = 605,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 6,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.470833333",
		pop_pic = "",
		num_1 = 0,
		model = 4,
		investigation_ratio = 28,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 0,
		map = 6,
		unlocklevel = 40,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Mission",
		chapter_name = "SOS",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Distress Signal is coming from merchant ships in this region! Put an end to the enemy Submarine Fleet's rampage and secure the waters!",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 122,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				605010,
				5,
				0
			},
			{
				605020,
				25,
				0
			},
			{
				605030,
				42,
				1
			},
			{
				605040,
				6,
				0
			},
			{
				605050,
				34,
				0
			},
			{
				605060,
				30,
				1
			},
			{
				605070,
				0,
				0
			},
			{
				605080,
				0,
				0
			},
			{
				605090,
				0,
				2
			},
			{
				605100,
				4,
				2
			},
			{
				605110,
				6,
				3
			},
			{
				605120,
				6,
				4
			}
		},
		ambush_expedition_list = {
			605210,
			605211,
			605212
		},
		guarder_expedition_list = {
			605100,
			605110,
			605120
		},
		elite_expedition_list = {
			605020,
			605050,
			605080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			605000
		},
		enemy_refresh = {
			4,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"i26"
		},
		awards = {
			{
				2,
				56024
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				true,
				8
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"1x2BWIsland_2",
				0,
				32
			},
			{
				6,
				2,
				"1x1BWIsland_2",
				0,
				0
			},
			{
				3,
				2,
				"1x1BWIsland_1",
				0,
				0
			},
			{
				1,
				7,
				"2x1BWIsland_1",
				53,
				0
			},
			{
				1,
				1,
				"1x1BWIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[701] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.153125",
		special_operation_list = "",
		air_dominance = 370,
		best_air_dominance = 485,
		id = 701,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 604,
		formation = 7,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.130208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 30,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 7,
		unlocklevel = 50,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Ambush",
		chapter_name = "7–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura are shipping supplies to Guadalcanal. HQ has given us orders to intercept them at once!",
		difficulty = 4,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 130,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				701010,
				4,
				0
			},
			{
				701020,
				40,
				0
			},
			{
				701030,
				25,
				1
			},
			{
				701040,
				4,
				0
			},
			{
				701050,
				26,
				0
			},
			{
				701060,
				26,
				1
			},
			{
				701100,
				7,
				2
			},
			{
				701110,
				4,
				3
			},
			{
				701120,
				4,
				3
			}
		},
		ambush_expedition_list = {
			701210,
			701211,
			701212
		},
		guarder_expedition_list = {
			701100,
			701110,
			701120
		},
		elite_expedition_list = {
			701210,
			701211,
			701212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			701000
		},
		enemy_refresh = {
			3,
			2,
			2,
			2,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"buzhihuo"
		},
		awards = {
			{
				2,
				56025
			},
			{
				2,
				55025
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				2
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"1x2YWIsland_2",
				45,
				33
			},
			{
				3,
				7,
				"2x2YWIsland_1",
				45,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			22,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[702] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.35078125",
		special_operation_list = "",
		air_dominance = 425,
		best_air_dominance = 555,
		id = 702,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 701,
		formation = 7,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.442708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 30,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 7,
		unlocklevel = 50,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Close Combat",
		chapter_name = "7–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Enemy managed to approach us under the cover of night. This next battle is going to be in close quarters!",
		difficulty = 5,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 130,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				702010,
				3,
				0
			},
			{
				702020,
				42,
				0
			},
			{
				702030,
				25,
				1
			},
			{
				702040,
				3,
				0
			},
			{
				702050,
				26,
				0
			},
			{
				702060,
				28,
				1
			},
			{
				702100,
				5,
				2
			},
			{
				702110,
				3,
				3
			},
			{
				702120,
				3,
				4
			}
		},
		ambush_expedition_list = {
			702210,
			702211,
			702212
		},
		guarder_expedition_list = {
			702100,
			702110,
			702120
		},
		elite_expedition_list = {
			702210,
			702211,
			702212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			702000
		},
		enemy_refresh = {
			3,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yangyan"
		},
		awards = {
			{
				2,
				56026
			},
			{
				2,
				55026
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				2
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				2
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				2
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				2
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				7,
				"2x2YWIsland_1",
				40,
				40
			},
			{
				3,
				3,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				3,
				2,
				"1x2YWIsland_1",
				10,
				33
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[703] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6328125",
		special_operation_list = "",
		air_dominance = 480,
		best_air_dominance = 625,
		id = 703,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 702,
		formation = 7,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.335416667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 31,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 7,
		unlocklevel = 50,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Unprepared",
		chapter_name = "7–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura torpedo fleet managed to sneak behind our main fleet. Prepare to engage evasive maneuvers!",
		difficulty = 6,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 134,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				703010,
				2,
				0
			},
			{
				703020,
				25,
				0
			},
			{
				703030,
				44,
				1
			},
			{
				703040,
				2,
				0
			},
			{
				703050,
				26,
				0
			},
			{
				703060,
				30,
				1
			},
			{
				703100,
				4,
				2
			},
			{
				703110,
				3,
				3
			},
			{
				703120,
				3,
				4
			}
		},
		ambush_expedition_list = {
			703210,
			703211,
			703212
		},
		guarder_expedition_list = {
			703100,
			703110,
			703120
		},
		elite_expedition_list = {
			703210,
			703211,
			703212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			703000
		},
		enemy_refresh = {
			3,
			2,
			2,
			2,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bailu",
			"shiyu"
		},
		awards = {
			{
				2,
				56027
			},
			{
				2,
				55027
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				8
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				2
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				2
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				2
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				2
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				4,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				6,
				7,
				"1x2YWIsland_1",
				-7,
				40
			},
			{
				6,
				3,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				5,
				8,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				4,
				7,
				"1x3YWIsland_1",
				0,
				0
			},
			{
				3,
				3,
				"1x1YWIsland_2",
				0,
				5
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[704] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.728125",
		special_operation_list = "",
		air_dominance = 535,
		best_air_dominance = 700,
		id = 704,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 703,
		formation = 7,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.163541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 32,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 7,
		unlocklevel = 50,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Unforeseen Chaos",
		chapter_name = "7–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura have an unmatchable advantage when fighting under the cover of darkness. Commander, take care!",
		difficulty = 7,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 138,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				704010,
				4,
				0
			},
			{
				704020,
				25,
				0
			},
			{
				704030,
				46,
				1
			},
			{
				704040,
				2,
				0
			},
			{
				704050,
				26,
				0
			},
			{
				704060,
				32,
				1
			},
			{
				704100,
				3,
				2
			},
			{
				704110,
				2,
				3
			},
			{
				704120,
				2,
				4
			}
		},
		ambush_expedition_list = {
			704210,
			704211,
			704212
		},
		guarder_expedition_list = {
			704100,
			704110,
			704120
		},
		elite_expedition_list = {
			704210,
			704211,
			704212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			704000
		},
		enemy_refresh = {
			3,
			2,
			3,
			2,
			2
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xuefeng"
		},
		awards = {
			{
				2,
				56028
			},
			{
				2,
				55028
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				8
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				2
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				2
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				3
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				1
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				1
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				6,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				6,
				3,
				"2x3YWIsland_1",
				51,
				50
			},
			{
				5,
				2,
				"1x2YWIsland_1",
				8,
				40
			},
			{
				2,
				6,
				"1x3YWIsland_1",
				0,
				3
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[705] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 43200,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.225",
		special_operation_list = "",
		air_dominance = 535,
		best_air_dominance = 700,
		id = 705,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 7,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.291666667",
		pop_pic = "",
		num_1 = 0,
		model = 4,
		investigation_ratio = 32,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 0,
		map = 7,
		unlocklevel = 50,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Mission",
		chapter_name = "SOS",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Distress Signal is coming from merchant ships in this region! Put an end to the enemy Submarine Fleet's rampage and secure the waters!",
		difficulty = 7,
		avoid_ratio = 15,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 138,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				705010,
				4,
				0
			},
			{
				705020,
				25,
				0
			},
			{
				705030,
				46,
				1
			},
			{
				705040,
				2,
				0
			},
			{
				705050,
				26,
				0
			},
			{
				705060,
				32,
				1
			},
			{
				705100,
				3,
				2
			},
			{
				705110,
				2,
				3
			},
			{
				705120,
				2,
				4
			}
		},
		ambush_expedition_list = {
			705210,
			705211,
			705212
		},
		guarder_expedition_list = {
			705100,
			705110,
			705120
		},
		elite_expedition_list = {
			705020,
			705030,
			705050
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			705000
		},
		enemy_refresh = {
			3,
			2,
			3,
			2,
			2
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"i26"
		},
		awards = {
			{
				2,
				56028
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				4
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				1
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				6,
				7,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				5,
				2,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				4,
				5,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				2,
				5,
				"1x3YWIsland_1",
				107,
				6
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[801] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.41953125",
		special_operation_list = "",
		air_dominance = 590,
		best_air_dominance = 770,
		id = 801,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 704,
		formation = 8,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.436458333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 31,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 8,
		unlocklevel = 60,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Cold Wind",
		chapter_name = "8–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We lost the Arctic Sea during the previous battle with the Sakura at Midway. Let's take it back!",
		difficulty = 4,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 134,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				801010,
				5,
				0
			},
			{
				801020,
				45,
				0
			},
			{
				801030,
				25,
				0
			},
			{
				801040,
				5,
				0
			},
			{
				801050,
				30,
				0
			},
			{
				801060,
				26,
				0
			},
			{
				801100,
				4,
				0
			},
			{
				801110,
				5,
				0
			},
			{
				801120,
				5,
				0
			}
		},
		ambush_expedition_list = {
			801210,
			801211,
			801212
		},
		guarder_expedition_list = {
			801100,
			801110,
			801120
		},
		elite_expedition_list = {
			801210,
			801211,
			801212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			801000
		},
		enemy_refresh = {
			3,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dian"
		},
		awards = {
			{
				2,
				56029
			},
			{
				2,
				55029
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				6,
				"1x1IceIsland_2",
				2,
				10
			},
			{
				3,
				9,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				3,
				4,
				"2x3IceIsland_1",
				-47,
				-18
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-280,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[802] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.2046875",
		special_operation_list = "",
		air_dominance = 650,
		best_air_dominance = 845,
		id = 802,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 801,
		formation = 8,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.258333333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 31,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 8,
		unlocklevel = 60,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Arctic Daybreak",
		chapter_name = "8–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The waters near the Aleutian Islands are frigid and piercing. Dawn in the Arctic has come.",
		difficulty = 5,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 134,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				802010,
				4,
				0
			},
			{
				802020,
				45,
				0
			},
			{
				802030,
				25,
				0
			},
			{
				802040,
				4,
				0
			},
			{
				802050,
				30,
				0
			},
			{
				802060,
				28,
				0
			},
			{
				802100,
				4,
				0
			},
			{
				802110,
				5,
				0
			},
			{
				802120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			802210,
			802211,
			802212
		},
		guarder_expedition_list = {
			802100,
			802110,
			802120
		},
		elite_expedition_list = {
			802210,
			802211,
			802212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			802000
		},
		enemy_refresh = {
			3,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"lei"
		},
		awards = {
			{
				2,
				56030
			},
			{
				2,
				55030
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				1
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				2
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				3,
				"2x3IceIsland_1",
				-46,
				53
			},
			{
				5,
				6,
				"2x1ICEIsland_2",
				39,
				2
			},
			{
				3,
				5,
				"1x1IceIsland_2",
				0,
				0
			},
			{
				2,
				4,
				"2x1ICEIsland_1",
				40,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[803] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.2546875",
		special_operation_list = "",
		air_dominance = 710,
		best_air_dominance = 925,
		id = 803,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 802,
		formation = 8,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.041666667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 32,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 8,
		unlocklevel = 60,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Arctic Fury",
		chapter_name = "8–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Salt Lake City has maintained heavy damage. The situation is critical!",
		difficulty = 6,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 138,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				803010,
				3,
				0
			},
			{
				803020,
				25,
				0
			},
			{
				803030,
				36,
				0
			},
			{
				803040,
				3,
				0
			},
			{
				803050,
				26,
				0
			},
			{
				803060,
				33,
				0
			},
			{
				803100,
				4,
				0
			},
			{
				803110,
				5,
				0
			},
			{
				803120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			803210,
			803211,
			803212
		},
		guarder_expedition_list = {
			803100,
			803110,
			803120
		},
		elite_expedition_list = {
			803210,
			803211,
			803212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			803000
		},
		enemy_refresh = {
			3,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nazhi"
		},
		awards = {
			{
				2,
				56031
			},
			{
				2,
				55031
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				2
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				3
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				1
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				16
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				2
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				5,
				5,
				"2x1ICEIsland_1",
				22,
				0
			},
			{
				4,
				6,
				"1x1IceIsland_2",
				5,
				-19
			},
			{
				4,
				2,
				"1x1IceIsland_1",
				94,
				33
			},
			{
				3,
				2,
				"1x1IceIsland_2",
				-6,
				0
			},
			{
				2,
				5,
				"1x1IceIsland_1",
				-9,
				5
			},
			{
				2,
				4,
				"2x1ICEIsland_2",
				14,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[804] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6015625",
		special_operation_list = "",
		air_dominance = 770,
		best_air_dominance = 1005,
		id = 804,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 803,
		formation = 8,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.153125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 33,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 8,
		unlocklevel = 60,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Old Battlefield",
		chapter_name = "8–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy flagships have been destroyed, but new enemies have appeared. This is the old battlefield.",
		difficulty = 7,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 142,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				804010,
				3,
				0
			},
			{
				804020,
				25,
				0
			},
			{
				804030,
				40,
				0
			},
			{
				804040,
				4,
				0
			},
			{
				804050,
				26,
				0
			},
			{
				804060,
				35,
				0
			},
			{
				804100,
				4,
				0
			},
			{
				804110,
				5,
				0
			},
			{
				804120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			804210,
			804211,
			804212
		},
		guarder_expedition_list = {
			804100,
			804110,
			804120
		},
		elite_expedition_list = {
			804210,
			804211,
			804212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			804000
		},
		enemy_refresh = {
			3,
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"moye"
		},
		awards = {
			{
				2,
				56032
			},
			{
				2,
				55032
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				2
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				16
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				3
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				2
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				1
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"2x1ICEIsland_2",
				43,
				0
			},
			{
				5,
				8,
				"1x1IceIsland_2",
				0,
				11
			},
			{
				5,
				2,
				"1x1IceIsland_1",
				-3,
				0
			},
			{
				4,
				2,
				"2x1ICEIsland_2",
				-11,
				10
			},
			{
				4,
				1,
				"2x1ICEIsland_1",
				4,
				-13
			},
			{
				3,
				4,
				"2x3IceIsland_1",
				51,
				-19
			},
			{
				2,
				7,
				"2x1ICEIsland_1",
				-64,
				0
			},
			{
				1,
				1,
				"1x1IceIsland_2",
				-7,
				13
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[805] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 43200,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.66796875",
		special_operation_list = "",
		air_dominance = 770,
		best_air_dominance = 1005,
		id = 805,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 8,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.338541667",
		pop_pic = "",
		num_1 = 0,
		model = 4,
		investigation_ratio = 33,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 0,
		map = 8,
		unlocklevel = 60,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Mission",
		chapter_name = "SOS",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Distress Signal is coming from merchant ships in this region! Put an end to the enemy Submarine Fleet's rampage and secure the waters!",
		difficulty = 7,
		avoid_ratio = 18,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 142,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				805010,
				3,
				0
			},
			{
				805020,
				25,
				0
			},
			{
				805030,
				40,
				0
			},
			{
				805040,
				4,
				0
			},
			{
				805050,
				26,
				0
			},
			{
				805060,
				35,
				0
			},
			{
				805100,
				4,
				0
			},
			{
				805110,
				5,
				0
			},
			{
				805120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			805210,
			805211,
			805212
		},
		guarder_expedition_list = {
			805100,
			805110,
			805120
		},
		elite_expedition_list = {
			805020,
			805030,
			805050
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			805000
		},
		enemy_refresh = {
			3,
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"i26"
		},
		awards = {
			{
				2,
				56032
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				1
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1IceIsland_2",
				0,
				0
			},
			{
				6,
				2,
				"2x1ICEIsland_2",
				12,
				11
			},
			{
				5,
				8,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				5,
				2,
				"2x1ICEIsland_1",
				0,
				-12
			},
			{
				4,
				8,
				"2x1ICEIsland_1",
				-8,
				-5
			},
			{
				2,
				6,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				1,
				1,
				"2x3IceIsland_1",
				62,
				-28
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[901] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.17890625",
		special_operation_list = "",
		air_dominance = 840,
		best_air_dominance = 1095,
		id = 901,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 804,
		formation = 9,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 32,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9,
		unlocklevel = 65,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Night is Dark",
		chapter_name = "9–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Under the cover of darkness, the Sakura's elite destroyers are heading towards Cologne Island.",
		difficulty = 4,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 138,
		scale = {
			0.36,
			0.59,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				901010,
				5,
				0
			},
			{
				901020,
				30,
				0
			},
			{
				901030,
				38,
				0
			},
			{
				901040,
				6,
				0
			},
			{
				901050,
				36,
				0
			},
			{
				901060,
				26,
				0
			},
			{
				901100,
				4,
				0
			},
			{
				901110,
				5,
				0
			},
			{
				901120,
				5,
				0
			}
		},
		ambush_expedition_list = {
			901210,
			901211,
			901212
		},
		guarder_expedition_list = {
			901100,
			901110,
			901120
		},
		elite_expedition_list = {
			901020,
			901030,
			901050
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			901000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gufeng"
		},
		awards = {
			{
				2,
				56033
			},
			{
				2,
				55033
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				6,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				5,
				3,
				"1x2YWIsland_2",
				0,
				-44
			},
			{
				3,
				7,
				"2x2YWIsland_1",
				45,
				-40
			},
			{
				3,
				1,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				2,
				3,
				"2x3YWIsland_1",
				110,
				-20
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			22,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[902] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 915,
		best_air_dominance = 1190,
		id = 902,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 901,
		formation = 9,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 32,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9,
		unlocklevel = 65,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Torpedo Rush",
		chapter_name = "9–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy is close, Commander. Which will win out - the Sakura's torpedoes or the Eagles' light cruisers?",
		difficulty = 5,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 138,
		scale = {
			0.35,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				902010,
				4,
				0
			},
			{
				902020,
				30,
				0
			},
			{
				902030,
				40,
				0
			},
			{
				902040,
				5,
				0
			},
			{
				902050,
				36,
				0
			},
			{
				902060,
				28,
				0
			},
			{
				902100,
				4,
				0
			},
			{
				902110,
				5,
				0
			},
			{
				902120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			902210,
			902211,
			902212
		},
		guarder_expedition_list = {
			902100,
			902110,
			902120
		},
		elite_expedition_list = {
			902020,
			902030,
			902050
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			902000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bangfeng"
		},
		awards = {
			{
				2,
				56034
			},
			{
				2,
				55034
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				1
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				2
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				5,
				"1x2YWIsland_2",
				3,
				-35
			},
			{
				5,
				2,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				4,
				9,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				4,
				7,
				"1x2YWIsland_1",
				0,
				34
			},
			{
				4,
				5,
				"1x3YWIsland_2",
				0,
				8
			},
			{
				2,
				1,
				"2x2YWIsland_1",
				59,
				-29
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-280,
			-20,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[903] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6046875",
		special_operation_list = "",
		air_dominance = 990,
		best_air_dominance = 1290,
		id = 903,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 902,
		formation = 9,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 33,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9,
		unlocklevel = 65,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Light in the Dark",
		chapter_name = "9–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Helena's guns lit up the night sky, scattering light across the violent waters. Her position is exposed.",
		difficulty = 6,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 142,
		scale = {
			0.66,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				903010,
				3,
				0
			},
			{
				903020,
				28,
				0
			},
			{
				903030,
				42,
				0
			},
			{
				903040,
				5,
				0
			},
			{
				903050,
				36,
				0
			},
			{
				903060,
				30,
				0
			},
			{
				903100,
				4,
				0
			},
			{
				903110,
				5,
				0
			},
			{
				903120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			903210,
			903211,
			903212
		},
		guarder_expedition_list = {
			903100,
			903110,
			903120
		},
		elite_expedition_list = {
			903020,
			903030,
			903060
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			903000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qinchao"
		},
		awards = {
			{
				2,
				56035
			},
			{
				2,
				55035
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				16
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				2,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				6,
				6,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				6,
				1,
				"1x2YWIsland_1",
				-1,
				-45
			},
			{
				5,
				4,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				4,
				5,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				3,
				7,
				"1x2YWIsland_2",
				0,
				33
			},
			{
				3,
				3,
				"1x3YWIsland_1",
				0,
				3
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			18,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[904] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.70703125",
		special_operation_list = "",
		air_dominance = 1065,
		best_air_dominance = 1385,
		id = 904,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 903,
		formation = 9,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 34,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9,
		unlocklevel = 65,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Helena",
		chapter_name = "9–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy's destroyers showed some serious skill when fighting during the night. Heads up!",
		difficulty = 7,
		avoid_ratio = 19,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 146,
		scale = {
			0.66,
			0.38,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				904010,
				2,
				0
			},
			{
				904020,
				26,
				0
			},
			{
				904030,
				44,
				0
			},
			{
				904040,
				5,
				0
			},
			{
				904050,
				36,
				0
			},
			{
				904060,
				30,
				0
			},
			{
				904100,
				4,
				0
			},
			{
				904110,
				5,
				0
			},
			{
				904120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			904210,
			904211,
			904212
		},
		guarder_expedition_list = {
			904100,
			904110,
			904120
		},
		elite_expedition_list = {
			904020,
			904030,
			904060
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			904000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xinyue_jp"
		},
		awards = {
			{
				2,
				56036
			},
			{
				2,
				55036
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				8
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				3
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				16
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				8
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"1x2YWIsland_2",
				8,
				-37
			},
			{
				6,
				3,
				"2x3YWIsland_1",
				58,
				43
			},
			{
				4,
				8,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				3,
				2,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				2,
				6,
				"1x3YWIsland_1",
				0,
				3
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-280,
			32,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[905] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 43200,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.44921875",
		special_operation_list = "",
		air_dominance = 1065,
		best_air_dominance = 1385,
		id = 905,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 9,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.238541667",
		pop_pic = "",
		num_1 = 0,
		model = 4,
		investigation_ratio = 34,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 0,
		map = 9,
		unlocklevel = 65,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Mission",
		chapter_name = "SOS",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Distress Signal is coming from merchant ships in this region! Put an end to the enemy Submarine Fleet's rampage and secure the waters!",
		difficulty = 7,
		avoid_ratio = 19,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 146,
		scale = {
			0.66,
			0.38,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				905010,
				2,
				0
			},
			{
				905020,
				26,
				0
			},
			{
				905030,
				44,
				0
			},
			{
				905040,
				5,
				0
			},
			{
				905050,
				36,
				0
			},
			{
				905060,
				30,
				0
			},
			{
				905100,
				4,
				0
			},
			{
				905110,
				5,
				0
			},
			{
				905120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			905210,
			905211,
			905212
		},
		guarder_expedition_list = {
			905100,
			905110,
			905120
		},
		elite_expedition_list = {
			905020,
			905030,
			905060
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			905000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"i58"
		},
		awards = {
			{
				2,
				56036
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				8
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				1
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				7,
				2,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				6,
				4,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				4,
				6,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				2,
				9,
				"1x2YWIsland_2",
				0,
				-34
			},
			{
				2,
				4,
				"1x1YWIsland_1",
				-25,
				8
			},
			{
				2,
				3,
				"2x2YWIsland_1",
				-44,
				-39
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			32,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1001] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 1155,
		best_air_dominance = 1505,
		id = 1001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 904,
		formation = 10,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 33,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 10,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Once More, Sortie Again!",
		chapter_name = "10–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Less than a week after the Battle of Kula Gulf, the Sakura Fleet reassembled again to launch a covert transport operation to the Kolombangara Islands. Task Force 18, led by Honolulu and St Louis, was once again instructed to intercept the transport.",
		difficulty = 5,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 142,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1001010,
				5,
				0
			},
			{
				1001020,
				30,
				0
			},
			{
				1001030,
				38,
				0
			},
			{
				1001040,
				6,
				0
			},
			{
				1001050,
				36,
				0
			},
			{
				1001060,
				26,
				0
			},
			{
				1001100,
				4,
				0
			},
			{
				1001110,
				5,
				0
			},
			{
				1001120,
				5,
				0
			}
		},
		ambush_expedition_list = {
			1001210,
			1001211,
			1001212
		},
		guarder_expedition_list = {
			1001100,
			1001110,
			1001120
		},
		elite_expedition_list = {
			1001050,
			1001080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1001000
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ximu",
			"songfeng"
		},
		awards = {
			{
				2,
				56037
			},
			{
				2,
				55037
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1depot_night",
				-10,
				25
			},
			{
				7,
				4,
				"1x1YWIsland_2",
				0,
				3
			},
			{
				7,
				3,
				"1x2YWIsland_1",
				0,
				40
			},
			{
				4,
				6,
				"2x2YWIsland_1",
				-30,
				-31
			},
			{
				4,
				5,
				"1x1YWRock_1",
				-28,
				-17
			},
			{
				3,
				3,
				"1x2YWIsland_2",
				5,
				33
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1002] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.35234375",
		special_operation_list = "",
		air_dominance = 1250,
		best_air_dominance = 1625,
		id = 1002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1001,
		formation = 10,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.234375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 33,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 10,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Preemptive Strike",
		chapter_name = "10–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Our PBY recons have detected enemy forces to the south. However, they had already detected our radar signals first. The night battle is about to commence!",
		difficulty = 6,
		avoid_ratio = 19,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 142,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1002010,
				4,
				0
			},
			{
				1002020,
				30,
				0
			},
			{
				1002030,
				40,
				0
			},
			{
				1002040,
				5,
				0
			},
			{
				1002050,
				36,
				0
			},
			{
				1002060,
				28,
				0
			},
			{
				1002100,
				4,
				0
			},
			{
				1002110,
				5,
				0
			},
			{
				1002120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			1002210,
			1002211,
			1002212
		},
		guarder_expedition_list = {
			1002100,
			1002110,
			1002120
		},
		elite_expedition_list = {
			1002050,
			1002080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1002000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bangfeng"
		},
		awards = {
			{
				2,
				56038
			},
			{
				2,
				55038
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				4
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				4
			}
		},
		float_items = {
			{
				7,
				6,
				"1x2YWIsland_2",
				0,
				40
			},
			{
				6,
				3,
				"1x1YWRock_1",
				15,
				0
			},
			{
				6,
				2,
				"2x1YWIsland_1",
				29,
				1
			},
			{
				5,
				8,
				"1x1depot_night",
				-10,
				24
			},
			{
				4,
				8,
				"1x1YWIsland_2",
				2,
				5
			},
			{
				4,
				4,
				"2x3YWIsland_1",
				-47,
				-35
			},
			{
				3,
				6,
				"1x2YWIsland_1",
				0,
				34
			},
			{
				3,
				3,
				"1x1YWIsland_1",
				-3,
				4
			},
			{
				3,
				2,
				"1x1YWIsland_2",
				-4,
				6
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			25,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1003] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.49453125",
		special_operation_list = "",
		air_dominance = 1345,
		best_air_dominance = 1750,
		id = 1003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1002,
		formation = 10,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.070833333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 34,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 10,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Press the Attack",
		chapter_name = "10–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Under the cover of night, the Sakura fleet scored several hits on our light cruisers with their prized oxygen torpedoes. However, their flagship, Jintsuu, has been heavily damaged concentrated fire from 152mm cannons, and is now retreating.",
		difficulty = 7,
		avoid_ratio = 19,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 146,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1003010,
				3,
				0
			},
			{
				1003020,
				28,
				0
			},
			{
				1003030,
				42,
				0
			},
			{
				1003040,
				5,
				0
			},
			{
				1003050,
				36,
				0
			},
			{
				1003060,
				30,
				0
			},
			{
				1003100,
				4,
				0
			},
			{
				1003110,
				5,
				0
			},
			{
				1003120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			1003210,
			1003211,
			1003212
		},
		guarder_expedition_list = {
			1003100,
			1003110,
			1003120
		},
		elite_expedition_list = {
			1003050,
			1003060,
			1003080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1003000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xuefeng"
		},
		awards = {
			{
				2,
				56039
			},
			{
				2,
				55039
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				1
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				2
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				4
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				6,
				6,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				5,
				9,
				"1x1YWIsland_2",
				0,
				4
			},
			{
				5,
				3,
				"2x1YWIsland_1",
				46,
				0
			},
			{
				3,
				7,
				"1x2YWIsland_2",
				0,
				33
			},
			{
				3,
				3,
				"1x3YWIsland_1",
				0,
				3
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-280,
			27,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1004] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.571875",
		special_operation_list = "",
		air_dominance = 1440,
		best_air_dominance = 1875,
		id = 1004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1003,
		formation = 10,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.378125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 35,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 10,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Counterattack",
		chapter_name = "10–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Just as Honolulu and St. Louis were seizing on the advantage, a Sakura torpedo squadron emerged from the cover of darkness to launch a vicious counterattack! Honolulu and St. Louis have been struck by torpedoes, and the situation is critical!",
		difficulty = 8,
		avoid_ratio = 20,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 150,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1004010,
				2,
				0
			},
			{
				1004020,
				26,
				0
			},
			{
				1004030,
				44,
				0
			},
			{
				1004040,
				5,
				0
			},
			{
				1004050,
				36,
				0
			},
			{
				1004060,
				30,
				0
			},
			{
				1004100,
				4,
				0
			},
			{
				1004110,
				5,
				0
			},
			{
				1004120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			1004210,
			1004211,
			1004212
		},
		guarder_expedition_list = {
			1004100,
			1004110,
			1004120
		},
		elite_expedition_list = {
			1004050,
			1004060,
			1004080,
			1004090
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1004000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shentong"
		},
		awards = {
			{
				2,
				56040
			},
			{
				2,
				55040
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				8
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				6,
				"1x2YWIsland_1",
				0,
				42
			},
			{
				5,
				8,
				"1x1YWIsland_1",
				4,
				4
			},
			{
				5,
				2,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				4,
				6,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				4,
				5,
				"1x1YWRock_1",
				46,
				44
			},
			{
				3,
				5,
				"1x2YWIsland_2",
				1,
				34
			},
			{
				3,
				3,
				"1x1depot_night",
				-12,
				21
			},
			{
				2,
				9,
				"2x2YWIsland_1",
				-21,
				-29
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-280,
			12,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1005] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 43200,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6859375",
		special_operation_list = "",
		air_dominance = 1440,
		best_air_dominance = 1875,
		id = 1005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 10,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.196875",
		pop_pic = "",
		num_1 = 0,
		model = 4,
		investigation_ratio = 35,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 0,
		map = 10,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Mission",
		chapter_name = "SOS",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Distress Signal is coming from merchant ships in this region! Put an end to the enemy Submarine Fleet's rampage and secure the waters!",
		difficulty = 8,
		avoid_ratio = 20,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 150,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1005010,
				2,
				0
			},
			{
				1005020,
				26,
				0
			},
			{
				1005030,
				44,
				0
			},
			{
				1005040,
				5,
				0
			},
			{
				1005050,
				36,
				0
			},
			{
				1005060,
				30,
				0
			},
			{
				1005100,
				4,
				0
			},
			{
				1005110,
				5,
				0
			},
			{
				1005120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			1005210,
			1005211,
			1005212
		},
		guarder_expedition_list = {
			1005100,
			1005110,
			1005120
		},
		elite_expedition_list = {
			1005050,
			1005060,
			1005080,
			1005090
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1005000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"i58"
		},
		awards = {
			{
				2,
				56040
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				8
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				1,
				"1x3YWIsland_2",
				94,
				10
			},
			{
				6,
				8,
				"1x2YWIsland_1",
				-1,
				43
			},
			{
				6,
				7,
				"1x1YWIsland_1",
				14,
				-7
			},
			{
				6,
				1,
				"1x1YWIsland_1",
				-11,
				6
			},
			{
				5,
				4,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				3,
				2,
				"2x1YWIsland_1",
				45,
				0
			},
			{
				2,
				8,
				"1x1YWIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			12,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1101] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.22734375",
		special_operation_list = "",
		air_dominance = 1520,
		best_air_dominance = 1980,
		id = 1101,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1004,
		formation = 11,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.388541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 34,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 11,
		unlocklevel = 75,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Landing Operation",
		chapter_name = "11–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We have successfully drawn the enemy fleet's attention towards our air wings. Come morning, we should be able to anchor at Bougainville Island!",
		difficulty = 5,
		avoid_ratio = 19,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 146,
		scale = {
			0.38,
			0.61,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1101010,
				5,
				0
			},
			{
				1101020,
				30,
				0
			},
			{
				1101030,
				38,
				0
			},
			{
				1101040,
				6,
				0
			},
			{
				1101050,
				36,
				0
			},
			{
				1101060,
				26,
				0
			},
			{
				1101100,
				4,
				0
			},
			{
				1101110,
				5,
				0
			},
			{
				1101120,
				5,
				0
			}
		},
		ambush_expedition_list = {
			1101210,
			1101211,
			1101212
		},
		guarder_expedition_list = {
			1101100,
			1101110,
			1101120
		},
		elite_expedition_list = {
			1101050,
			1101080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1101000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bailu",
			"shiyu"
		},
		awards = {
			{
				2,
				56041
			},
			{
				2,
				55041
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				8
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x2YWIsland_1",
				-7,
				41
			},
			{
				7,
				5,
				"1x1YWIsland_2",
				1,
				3
			},
			{
				7,
				1,
				"1x1YWRock_1",
				0,
				0
			},
			{
				5,
				4,
				"1x2YWIsland_2",
				5,
				33
			},
			{
				5,
				3,
				"1x1YWIsland_1",
				2,
				4
			},
			{
				4,
				1,
				"1x1YWIsland_2",
				0,
				4
			},
			{
				3,
				7,
				"2x2YWIsland_1",
				-29,
				-35
			},
			{
				3,
				6,
				"1x1YWRock_1",
				-29,
				9
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1102] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.32578125",
		special_operation_list = "",
		air_dominance = 1610,
		best_air_dominance = 2095,
		id = 1102,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1101,
		formation = 11,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.091666667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 34,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 11,
		unlocklevel = 75,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Stormy Night",
		chapter_name = "11–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A Sakura Empire fleet has been sighted advancing quickly through the storm! Only Task Force 39, exhausted after several consecutive battles, can stop them...",
		difficulty = 6,
		avoid_ratio = 20,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 146,
		scale = {
			0.38,
			0.34,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1102010,
				4,
				0
			},
			{
				1102020,
				30,
				0
			},
			{
				1102030,
				40,
				0
			},
			{
				1102040,
				5,
				0
			},
			{
				1102050,
				36,
				0
			},
			{
				1102060,
				28,
				0
			},
			{
				1102100,
				4,
				0
			},
			{
				1102110,
				5,
				0
			},
			{
				1102120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			1102210,
			1102211,
			1102212
		},
		guarder_expedition_list = {
			1102100,
			1102110,
			1102120
		},
		elite_expedition_list = {
			1102050,
			1102080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1102000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"miaogao"
		},
		awards = {
			{
				2,
				56042
			},
			{
				2,
				55042
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				8
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				11,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				16
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				8
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				11,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				2
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				6
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				4
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				6,
				9,
				"1x3YWIsland_2",
				102,
				0
			},
			{
				6,
				3,
				"1x3YWIsland_1",
				0,
				0
			},
			{
				5,
				7,
				"1x1depot_night",
				-14,
				26
			},
			{
				4,
				9,
				"1x1YWRock_1",
				-144,
				63
			},
			{
				4,
				3,
				"1x2YWIsland_1",
				0,
				-37
			},
			{
				3,
				9,
				"2x2YWIsland_1",
				-19,
				-31
			},
			{
				2,
				6,
				"1x1YWIsland_2",
				0,
				6
			},
			{
				2,
				2,
				"1x3YWIsland_2",
				-2,
				6
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			28,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1103] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.55234375",
		special_operation_list = "",
		air_dominance = 1700,
		best_air_dominance = 2210,
		id = 1103,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1102,
		formation = 11,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.453125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 35,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 11,
		unlocklevel = 75,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Knights of the Sea",
		chapter_name = "11–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "\"Escorting our allies is our duty! Cleveland, Montpelier, Columbia, and Denver; the Knights of the Sea, shall be your shields!\"",
		difficulty = 7,
		avoid_ratio = 20,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 150,
		scale = {
			0.65,
			0.58,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1103010,
				3,
				0
			},
			{
				1103020,
				28,
				0
			},
			{
				1103030,
				42,
				0
			},
			{
				1103040,
				5,
				0
			},
			{
				1103050,
				36,
				0
			},
			{
				1103060,
				30,
				0
			},
			{
				1103100,
				4,
				0
			},
			{
				1103110,
				5,
				0
			},
			{
				1103120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			1103210,
			1103211,
			1103212
		},
		guarder_expedition_list = {
			1103100,
			1103110,
			1103120
		},
		elite_expedition_list = {
			1103050,
			1103060,
			1103080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1103000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"maoyue",
			"aheye"
		},
		awards = {
			{
				2,
				56043
			},
			{
				2,
				55043
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				16
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				7,
				7,
				"1x1YWIsland_1",
				0,
				5
			},
			{
				6,
				1,
				"1x1YWIsland_1",
				8,
				1
			},
			{
				5,
				5,
				"1x3YWIsland_2",
				100,
				0
			},
			{
				5,
				3,
				"2x3YWIsland_1",
				-57,
				-31
			},
			{
				2,
				8,
				"1x3YWIsland_1",
				5,
				7
			},
			{
				2,
				1,
				"1x1YWIsland_2",
				0,
				3
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			86,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1104] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6828125",
		special_operation_list = "",
		air_dominance = 1790,
		best_air_dominance = 2330,
		id = 1104,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1103,
		formation = 11,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.167708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 36,
		wall_prefab = "",
		num_2 = 45,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 11,
		unlocklevel = 75,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Part the Night",
		chapter_name = "11–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The gallant Knights of the Sea stand face to face with the Sakura Empire's relentless heavy cruisers. The clouds in the night sky will be parted not by sunlight, but by boundless cannon fire!",
		difficulty = 8,
		avoid_ratio = 21,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 154,
		scale = {
			0.65,
			0.37,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1104010,
				2,
				0
			},
			{
				1104020,
				26,
				0
			},
			{
				1104030,
				44,
				0
			},
			{
				1104040,
				5,
				0
			},
			{
				1104050,
				36,
				0
			},
			{
				1104060,
				30,
				0
			},
			{
				1104100,
				4,
				0
			},
			{
				1104110,
				5,
				0
			},
			{
				1104120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			1104210,
			1104211,
			1104212
		},
		guarder_expedition_list = {
			1104100,
			1104110,
			1104120
		},
		elite_expedition_list = {
			1104050,
			1104060,
			1104080,
			1104090
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1104000
		},
		enemy_refresh = {
			0,
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			2,
			2,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chuannei"
		},
		awards = {
			{
				2,
				56044
			},
			{
				2,
				55044
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				8
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				8
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				16
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				10,
				true,
				6
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				16
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				10,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				7,
				6,
				"1x2YWIsland_1",
				8,
				-41
			},
			{
				6,
				2,
				"1x3YWIsland_1",
				0,
				0
			},
			{
				5,
				9,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				4,
				2,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				3,
				5,
				"1x1YWIsland_2",
				0,
				4
			},
			{
				1,
				7,
				"1x2YWIsland_2",
				10,
				-23
			},
			{
				1,
				3,
				"1x2YWIsland_1",
				0,
				-27
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			39,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1201] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 1890,
		best_air_dominance = 2460,
		id = 1201,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1104,
		formation = 12,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 35,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 12,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Information Warfare",
		chapter_name = "12–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Our submarines say the enemy is preparing a large-scale counterattack. We must make use of this information, stage an attack, and surprise the enemy!",
		difficulty = 6,
		avoid_ratio = 20,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 150,
		scale = {
			0.35,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1201010,
				5,
				0
			},
			{
				1201020,
				30,
				0
			},
			{
				1201030,
				38,
				0
			},
			{
				1201040,
				6,
				0
			},
			{
				1201050,
				36,
				0
			},
			{
				1201060,
				26,
				0
			},
			{
				1201100,
				2,
				0
			},
			{
				1201110,
				4,
				0
			},
			{
				1201120,
				2,
				0
			}
		},
		ambush_expedition_list = {
			1201210,
			1201211,
			1201212
		},
		guarder_expedition_list = {
			1201100,
			1201110,
			1201120
		},
		elite_expedition_list = {
			1201050,
			1201080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1201000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"miaogao"
		},
		awards = {
			{
				2,
				56045
			},
			{
				2,
				55045
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				4
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				7,
				"1x2NormalIsland_2",
				3,
				-36
			},
			{
				6,
				2,
				"2x1NormalIsland_1",
				43,
				0
			},
			{
				4,
				4,
				"2x2NormalIsland_3",
				38,
				35
			},
			{
				3,
				1,
				"1x2NormalIsland_1",
				0,
				-31
			},
			{
				2,
				8,
				"2x1NormalIsland_1",
				-55,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1202] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1995,
		best_air_dominance = 2595,
		id = 1202,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1201,
		formation = 12,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 35,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 12,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Ambush",
		chapter_name = "12–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Mobile Fleet is being protected by a Destroyer Fleet as they practice! This is a superb opportunity to launch an all-out attack!",
		difficulty = 7,
		avoid_ratio = 21,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 150,
		scale = {
			0.66,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1202010,
				4,
				0
			},
			{
				1202020,
				30,
				0
			},
			{
				1202030,
				40,
				0
			},
			{
				1202040,
				5,
				0
			},
			{
				1202050,
				36,
				0
			},
			{
				1202060,
				28,
				0
			},
			{
				1202100,
				2,
				0
			},
			{
				1202110,
				4,
				0
			},
			{
				1202120,
				2,
				0
			}
		},
		ambush_expedition_list = {
			1202210,
			1202211,
			1202212
		},
		guarder_expedition_list = {
			1202100,
			1202110,
			1202120
		},
		elite_expedition_list = {
			1202050,
			1202080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1202000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gufeng",
			"qinchao"
		},
		awards = {
			{
				2,
				56046
			},
			{
				2,
				55046
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				16
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				16
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				9,
				"2x1NormalIsland_1",
				-54,
				0
			},
			{
				7,
				4,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				6,
				1,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				5,
				6,
				"2x1NormalIsland_1",
				52,
				0
			},
			{
				4,
				3,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				3,
				9,
				"1x2NormalIsland_2",
				4,
				-35
			},
			{
				2,
				5,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				2,
				1,
				"1x2NormalIsland_1",
				0,
				-31
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-300,
			82,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1203] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6046875",
		special_operation_list = "",
		air_dominance = 2100,
		best_air_dominance = 2730,
		id = 1203,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1202,
		formation = 12,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 36,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 12,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Carrier Showdown",
		chapter_name = "12–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We've detected incoming large squadrons of enemy aircraft! Scramble your fighters and pull back the curtains on this decisive battle in the skies!",
		difficulty = 8,
		avoid_ratio = 21,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 154,
		scale = {
			0.66,
			0.38,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1203010,
				3,
				0
			},
			{
				1203020,
				28,
				0
			},
			{
				1203030,
				42,
				0
			},
			{
				1203040,
				5,
				0
			},
			{
				1203050,
				36,
				0
			},
			{
				1203060,
				30,
				0
			},
			{
				1203100,
				2,
				0
			},
			{
				1203110,
				4,
				0
			},
			{
				1203120,
				2,
				0
			}
		},
		ambush_expedition_list = {
			1203210,
			1203211,
			1203212
		},
		guarder_expedition_list = {
			1203100,
			1203110,
			1203120
		},
		elite_expedition_list = {
			1203050,
			1203060,
			1203080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1203000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"feiying",
			"sunying"
		},
		awards = {
			{
				2,
				56047
			},
			{
				2,
				55047
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				6
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				16
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				10,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				6,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				7,
				1,
				"1x2NormalIsland_2",
				0,
				-36
			},
			{
				6,
				10,
				"1x2NormalIsland_1",
				-1,
				-33
			},
			{
				4,
				9,
				"2x2NormalIsland_4",
				-25,
				34
			},
			{
				4,
				8,
				"1x1NormalIsland_1",
				-16,
				0
			},
			{
				4,
				4,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				2,
				3,
				"1x3NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-380,
			115,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1204] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.70703125",
		special_operation_list = "",
		air_dominance = 2205,
		best_air_dominance = 2870,
		id = 1204,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1203,
		formation = 12,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 37,
		wall_prefab = "",
		num_2 = 45,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 12,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Task Force",
		chapter_name = "12–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "War has changed. Victory favors those who have gained air superiority. Launch your planes and seize control of the Mariana skies!",
		difficulty = 9,
		avoid_ratio = 22,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 158,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1204010,
				2,
				0
			},
			{
				1204020,
				26,
				0
			},
			{
				1204030,
				44,
				0
			},
			{
				1204040,
				5,
				0
			},
			{
				1204050,
				36,
				0
			},
			{
				1204060,
				30,
				0
			},
			{
				1204100,
				2,
				0
			},
			{
				1204110,
				4,
				0
			},
			{
				1204120,
				2,
				0
			}
		},
		ambush_expedition_list = {
			1204210,
			1204211,
			1204212
		},
		guarder_expedition_list = {
			1204100,
			1204110,
			1204120
		},
		elite_expedition_list = {
			1204050,
			1204060,
			1204080,
			1204090
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1204000
		},
		enemy_refresh = {
			0,
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			2,
			2,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"niaohai",
			"moye"
		},
		awards = {
			{
				2,
				56048
			},
			{
				2,
				55048
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				11,
				true,
				0
			},
			{
				8,
				10,
				true,
				6
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				4
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				16
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				16
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				11,
				true,
				6
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				true,
				4
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				3
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				1,
				11,
				false,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				8,
				7,
				"1x3NormalIsland_1",
				96,
				0
			},
			{
				6,
				8,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				5,
				10,
				"2x2NormalIsland_1",
				-43,
				35
			},
			{
				4,
				5,
				"2x1NormalIsland_1",
				-53,
				0
			},
			{
				4,
				1,
				"3x1NormalIsland_1",
				-3,
				-77
			},
			{
				2,
				7,
				"2x3NormalIsland_1",
				-7,
				43
			},
			{
				2,
				2,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				1,
				11,
				"1x2NormalIsland_1",
				0,
				-36
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-380,
			127,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1301] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 2315,
		best_air_dominance = 3010,
		id = 1301,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1204,
		formation = 13,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 36,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 13,
		unlocklevel = 85,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Skies Above",
		chapter_name = "13–1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The first wave of enemy aircraft is fast approaching! The decisive carrier battle is about to begin...",
		difficulty = 6,
		avoid_ratio = 21,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 154,
		scale = {
			0.35,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1301010,
				10,
				0
			},
			{
				1301020,
				90,
				0
			},
			{
				1301030,
				160,
				0
			},
			{
				1301040,
				15,
				0
			},
			{
				1301050,
				110,
				0
			},
			{
				1301060,
				170,
				2
			},
			{
				1301070,
				25,
				0
			},
			{
				1301080,
				150,
				0
			},
			{
				1301090,
				230,
				1
			},
			{
				1301100,
				10,
				3
			},
			{
				1301110,
				20,
				3
			},
			{
				1301120,
				10,
				3
			}
		},
		ambush_expedition_list = {
			1301210,
			1301211,
			1301212
		},
		guarder_expedition_list = {
			1301100,
			1301110,
			1301120
		},
		elite_expedition_list = {
			1301050,
			1301080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1301000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zuishang_g"
		},
		awards = {
			{
				2,
				56049
			},
			{
				2,
				55049
			},
			{
				2,
				54017
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				4
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				1
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				16
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				7,
				"1x2NormalIsland_2",
				3,
				-36
			},
			{
				5,
				3,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				3,
				1,
				"1x2NormalIsland_1",
				0,
				-31
			},
			{
				2,
				5,
				"2x2NormalIsland_1",
				71,
				-47
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1302] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 2450,
		best_air_dominance = 3185,
		id = 1302,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1301,
		formation = 13,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 36,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 13,
		unlocklevel = 85,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Eternal Flute",
		chapter_name = "13–2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "As the second wave of attacks approach, the sound of a flute heralds the coming of the final battle.",
		difficulty = 7,
		avoid_ratio = 22,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 154,
		scale = {
			0.66,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1302010,
				8,
				0
			},
			{
				1302020,
				87,
				0
			},
			{
				1302030,
				165,
				0
			},
			{
				1302040,
				13,
				0
			},
			{
				1302050,
				107,
				0
			},
			{
				1302060,
				175,
				2
			},
			{
				1302070,
				23,
				0
			},
			{
				1302080,
				147,
				0
			},
			{
				1302090,
				235,
				1
			},
			{
				1302100,
				10,
				3
			},
			{
				1302110,
				20,
				3
			},
			{
				1302120,
				10,
				3
			}
		},
		ambush_expedition_list = {
			1302210,
			1302211,
			1302212
		},
		guarder_expedition_list = {
			1302100,
			1302110,
			1302120
		},
		elite_expedition_list = {
			1302050,
			1302080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1302000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				56050
			},
			{
				2,
				55050
			},
			{
				2,
				54017
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				4
			},
			{
				8,
				3,
				true,
				4
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				7,
				9,
				true,
				8
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				16
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				16
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				9,
				"2x1NormalIsland_1",
				-54,
				0
			},
			{
				7,
				4,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				5,
				4,
				"2x2NormalIsland_1",
				77,
				29
			},
			{
				3,
				8,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				2,
				5,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				2,
				1,
				"1x2NormalIsland_1",
				0,
				-31
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-300,
			82,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1303] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6046875",
		special_operation_list = "",
		air_dominance = 2585,
		best_air_dominance = 3365,
		id = 1303,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1302,
		formation = 13,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 37,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 13,
		unlocklevel = 85,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Wings of Inspiration",
		chapter_name = "13–3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Zuikaku, now a renowned veteran, takes up the banner of the First Carrier Division. Face her fierce assault with everything you have!",
		difficulty = 8,
		avoid_ratio = 22,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 158,
		scale = {
			0.66,
			0.38,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1303010,
				6,
				0
			},
			{
				1303020,
				84,
				0
			},
			{
				1303030,
				170,
				0
			},
			{
				1303040,
				11,
				0
			},
			{
				1303050,
				104,
				0
			},
			{
				1303060,
				180,
				2
			},
			{
				1303070,
				21,
				0
			},
			{
				1303080,
				144,
				0
			},
			{
				1303090,
				240,
				1
			},
			{
				1303100,
				10,
				3
			},
			{
				1303110,
				20,
				3
			},
			{
				1303120,
				10,
				3
			}
		},
		ambush_expedition_list = {
			1303210,
			1303211,
			1303212
		},
		guarder_expedition_list = {
			1303100,
			1303110,
			1303120
		},
		elite_expedition_list = {
			1303050,
			1303080,
			1303090
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1303000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			1,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe",
			"ruihe"
		},
		awards = {
			{
				2,
				56051
			},
			{
				2,
				55051
			},
			{
				2,
				54017
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				6
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				16
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				1,
				"1x2NormalIsland_2",
				0,
				-36
			},
			{
				6,
				10,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				5,
				4,
				"2x3NormalIsland_1",
				54,
				-38
			},
			{
				4,
				6,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				2,
				9,
				"1x2NormalIsland_1",
				5,
				-45
			},
			{
				2,
				2,
				"1x3NormalIsland_1",
				1,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-380,
			115,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1304] = {
		collection_team = 4,
		progress_boss = 18,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.70703125",
		special_operation_list = "",
		air_dominance = 2720,
		best_air_dominance = 3540,
		id = 1304,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1303,
		formation = 13,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 38,
		wall_prefab = "",
		num_2 = 50,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 13,
		unlocklevel = 85,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Dancing Phoenix",
		chapter_name = "13–4",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The final battle is now! Our target - the state-of-the-art armored carrier, Taihou! However, history may not repeat itself again...",
		difficulty = 9,
		avoid_ratio = 23,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 162,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1304010,
				4,
				0
			},
			{
				1304020,
				81,
				0
			},
			{
				1304030,
				175,
				0
			},
			{
				1304040,
				9,
				0
			},
			{
				1304050,
				101,
				0
			},
			{
				1304060,
				185,
				2
			},
			{
				1304070,
				19,
				0
			},
			{
				1304080,
				141,
				0
			},
			{
				1304090,
				245,
				1
			},
			{
				1304100,
				10,
				3
			},
			{
				1304110,
				20,
				3
			},
			{
				1304120,
				10,
				3
			}
		},
		ambush_expedition_list = {
			1304210,
			1304211,
			1304212
		},
		guarder_expedition_list = {
			1304100,
			1304110,
			1304120
		},
		elite_expedition_list = {
			1304050,
			1304060,
			1304080,
			1304090
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			1304000
		},
		enemy_refresh = {
			0,
			2,
			1,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			1,
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dafeng"
		},
		awards = {
			{
				2,
				56052
			},
			{
				2,
				55052
			},
			{
				2,
				54017
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				11,
				true,
				0
			},
			{
				8,
				10,
				true,
				6
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				4
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				4
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				11,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				11,
				true,
				6
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				true,
				4
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				3
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				16
			},
			{
				2,
				1,
				true,
				8
			},
			{
				1,
				11,
				false,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				8,
				8,
				"2x1NormalIsland_1",
				-52,
				0
			},
			{
				5,
				9,
				"2x3NormalIsland_1",
				53,
				-42
			},
			{
				4,
				5,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				4,
				1,
				"3x1NormalIsland_1",
				-3,
				-77
			},
			{
				1,
				11,
				"1x2NormalIsland_1",
				0,
				-36
			},
			{
				1,
				7,
				"1x3NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-380,
			87,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10000] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.35625",
		special_operation_list = "",
		air_dominance = 81,
		best_air_dominance = 150,
		id = 10000,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 10000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.43125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 5,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 10000,
		unlocklevel = 15,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Intelligence",
		chapter_name = "SP.1",
		type = 2,
		act_id = 30007,
		enter_story = "",
		boss_refresh = 2,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura are assembling their fleet near the Malay Sea. Protect to 'Z' fleet. Let's head out now!",
		difficulty = 4,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 74,
		scale = {
			0.34,
			0.7,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					0,
					0
				}
			},
			{
				{
					4,
					0,
					0
				},
				{
					1,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				10141,
				40,
				0
			}
		},
		ambush_expedition_list = {
			10141
		},
		guarder_expedition_list = {
			10141
		},
		elite_expedition_list = {
			10141
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10500
		},
		enemy_refresh = {
			0,
			1
		},
		elite_refresh = {
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jingang"
		},
		awards = {
			{
				2,
				57001
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"rock_day",
				0,
				-5
			},
			{
				5,
				3,
				"1x3NormalIsland_1",
				0,
				0
			},
			{
				4,
				7,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				4,
				6,
				"1x2NormalIsland_1",
				3,
				-40
			},
			{
				3,
				3,
				"2x1NormalIsland_1",
				50,
				0
			},
			{
				3,
				2,
				"rock_day",
				0,
				-10
			},
			{
				3,
				1,
				"1x1NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				10000
			}
		},
		ambush_ratio_extra = {
			{
				4,
				3,
				4000
			},
			{
				4,
				1,
				2000
			},
			{
				3,
				5,
				6000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			-41,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {
			"TACT10001"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10001] = {
		collection_team = 0,
		progress_boss = 42,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.58203125",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 10001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 10000,
		formation = 10000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.294791667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 17,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 10000,
		unlocklevel = 15,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Z's Counterattack",
		chapter_name = "SP.2",
		type = 2,
		act_id = 30007,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Prince of Wales' and Repulse's anti-air defenses are far weaker than the Sakura's dive bombers.",
		difficulty = 5,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 78,
		scale = {
			0.53,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					0,
					0
				}
			},
			{
				{
					4,
					0,
					0
				},
				{
					1,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				10211,
				35,
				0
			},
			{
				10221,
				35,
				0
			},
			{
				10241,
				20,
				0
			}
		},
		ambush_expedition_list = {
			10211
		},
		guarder_expedition_list = {
			10291
		},
		elite_expedition_list = {
			10211,
			10221
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10501
		},
		enemy_refresh = {
			0,
			2,
			2,
			1
		},
		elite_refresh = {
			3
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jingang"
		},
		awards = {
			{
				2,
				57022
			},
			{
				2,
				57002
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"2x2NormalIsland_1",
				51,
				35
			},
			{
				3,
				6,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				2,
				7,
				"1x2NormalIsland_2",
				4,
				-39
			},
			{
				2,
				2,
				"1x1NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			-15,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {
			"TACT10004"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10002] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.44921875",
		special_operation_list = "",
		air_dominance = 120,
		best_air_dominance = 150,
		id = 10002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 10001,
		formation = 10000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.080208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 10000,
		unlocklevel = 15,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Cannon's Elegy",
		chapter_name = "SP.3",
		type = 2,
		act_id = 30007,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Repulse and Prince of Wales were both hit by multiple waves of torpedoes. Protect them!",
		difficulty = 6,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					0,
					0
				}
			},
			{
				{
					4,
					0,
					0
				},
				{
					1,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				10311,
				35,
				0
			},
			{
				10321,
				35,
				0
			},
			{
				10341,
				20,
				0
			}
		},
		ambush_expedition_list = {
			10311
		},
		guarder_expedition_list = {
			10391
		},
		elite_expedition_list = {
			10311,
			10321
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10502
		},
		enemy_refresh = {
			0,
			2,
			2,
			1
		},
		elite_refresh = {
			3
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"aidang"
		},
		awards = {
			{
				2,
				57023
			},
			{
				2,
				57003
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				2
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"1x3NormalIsland_1",
				76,
				0
			},
			{
				4,
				3,
				"1x2NormalIsland_2",
				2,
				-32
			},
			{
				2,
				8,
				"1x2NormalIsland_1",
				-42,
				-33
			},
			{
				2,
				1,
				"1x1NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			-26,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {
			"TACT10007"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10101] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.10703125",
		special_operation_list = "",
		air_dominance = 45,
		best_air_dominance = 150,
		id = 10101,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 201,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.157291667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 6,
		wall_prefab = "",
		num_2 = 3,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 201,
		unlocklevel = 10,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Offshore Exercises",
		chapter_name = "1–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 1,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We are conducting a joint military exercise with the Eagle Union's elite Task Force.",
		difficulty = 3,
		avoid_ratio = 3,
		star_require_2 = 2,
		time = 99999999,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 34,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					6,
					0,
					0
				},
				{
					1,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				15
			},
			{
				"cannon",
				1,
				50
			},
			{
				"air",
				1,
				50
			}
		},
		expedition_id_weight_list = {
			{
				10101010,
				160,
				0
			},
			{
				10101011,
				160,
				0
			},
			{
				10101012,
				160,
				0
			}
		},
		ambush_expedition_list = {
			10101210
		},
		guarder_expedition_list = {
			10101100,
			10101101,
			10101102
		},
		elite_expedition_list = {
			10101210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10101000
		},
		enemy_refresh = {
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dahuangfeng"
		},
		awards = {
			{
				2,
				54041
			},
			{
				2,
				59900
			},
			{
				2,
				56001
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			}
		},
		float_items = {},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			},
			{
				4,
				3,
				30000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			1,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10102] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.34609375",
		special_operation_list = "",
		air_dominance = 50,
		best_air_dominance = 150,
		id = 10102,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 201,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.347916667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 6,
		wall_prefab = "",
		num_2 = 5,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 201,
		unlocklevel = 10,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Tora! Tora! Tora!",
		chapter_name = "1–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 2,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Report! Our home port is being bombed by an unknown fleet. Commander, we need you on defense!",
		difficulty = 4,
		avoid_ratio = 3,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 34,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					6,
					0,
					0
				},
				{
					1,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				16
			},
			{
				"cannon",
				1,
				60
			},
			{
				"air",
				1,
				60
			}
		},
		expedition_id_weight_list = {
			{
				10102010,
				90,
				0
			},
			{
				10102011,
				90,
				0
			},
			{
				10102012,
				90,
				0
			},
			{
				10102020,
				120,
				0
			},
			{
				10102021,
				120,
				0
			},
			{
				10102022,
				120,
				0
			},
			{
				10102100,
				30,
				1
			},
			{
				10102101,
				30,
				1
			},
			{
				10102102,
				30,
				1
			}
		},
		ambush_expedition_list = {
			10102210
		},
		guarder_expedition_list = {
			10102100,
			10102101,
			10102102
		},
		elite_expedition_list = {
			10102210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10102000
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ligen"
		},
		awards = {
			{
				2,
				54042
			},
			{
				2,
				59900
			},
			{
				2,
				56002
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				2
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				6,
				"1x2NormalIsland_1",
				0,
				-40
			},
			{
				5,
				3,
				"1x1NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {
			{
				4,
				3,
				-10000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				5,
				{
					1,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			1,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10103] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.50546875",
		special_operation_list = "",
		air_dominance = 60,
		best_air_dominance = 150,
		id = 10103,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 201,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.080208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 7,
		wall_prefab = "",
		num_2 = 5,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 201,
		unlocklevel = 10,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "The Harbor Clash",
		chapter_name = "1–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 2,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy's reconnaissance force has been detected up ahead - prepare to intercept them!",
		difficulty = 5,
		avoid_ratio = 3,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 38,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					6,
					0,
					0
				},
				{
					1,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				18
			},
			{
				"cannon",
				1,
				70
			},
			{
				"air",
				1,
				70
			}
		},
		expedition_id_weight_list = {
			{
				10103010,
				90,
				0
			},
			{
				10103011,
				90,
				0
			},
			{
				10103012,
				90,
				0
			},
			{
				10103020,
				80,
				0
			},
			{
				10103021,
				80,
				0
			},
			{
				10103022,
				80,
				0
			},
			{
				10103100,
				10,
				1
			},
			{
				10103101,
				10,
				1
			},
			{
				10103102,
				10,
				1
			},
			{
				10103110,
				3,
				2
			},
			{
				10103111,
				3,
				2
			},
			{
				10103112,
				3,
				2
			}
		},
		ambush_expedition_list = {
			10103210
		},
		guarder_expedition_list = {
			10103100,
			10103101,
			10103102,
			10103110,
			10103111,
			10103112
		},
		elite_expedition_list = {
			10103210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10103000
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"wudao"
		},
		awards = {
			{
				2,
				54043
			},
			{
				2,
				59900
			},
			{
				2,
				56003
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				4,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				3,
				3,
				"1x3NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {
			{
				5,
				3,
				-10000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				5,
				7,
				{
					1,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			1,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10104] = {
		collection_team = 0,
		progress_boss = 80,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.60546875",
		special_operation_list = "",
		air_dominance = 80,
		best_air_dominance = 150,
		id = 10104,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 201,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.446875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 8,
		wall_prefab = "",
		num_2 = 7,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 201,
		unlocklevel = 10,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Sakura Fleet",
		chapter_name = "1–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A fleet from the East, the Sakura Empire, has crossed the ocean to launch an attack against us!",
		difficulty = 6,
		avoid_ratio = 4,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 42,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					6,
					0,
					0
				},
				{
					1,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				20
			},
			{
				"cannon",
				1,
				100
			},
			{
				"air",
				1,
				100
			}
		},
		expedition_id_weight_list = {
			{
				10104010,
				30,
				0
			},
			{
				10104011,
				30,
				0
			},
			{
				10104012,
				30,
				0
			},
			{
				10104020,
				65,
				0
			},
			{
				10104021,
				65,
				0
			},
			{
				10104022,
				65,
				0
			},
			{
				10104030,
				73,
				1
			},
			{
				10104031,
				73,
				1
			},
			{
				10104032,
				73,
				1
			},
			{
				10104040,
				40,
				0
			},
			{
				10104041,
				40,
				0
			},
			{
				10104042,
				40,
				0
			},
			{
				10104070,
				46,
				0
			},
			{
				10104071,
				46,
				0
			},
			{
				10104072,
				46,
				0
			},
			{
				10104073,
				46,
				0
			},
			{
				10104100,
				10,
				1
			},
			{
				10104101,
				10,
				1
			},
			{
				10104102,
				10,
				1
			},
			{
				10104110,
				3,
				2
			},
			{
				10104111,
				3,
				2
			},
			{
				10104112,
				3,
				2
			},
			{
				10104120,
				1,
				3
			},
			{
				10104121,
				1,
				3
			},
			{
				10104122,
				1,
				3
			}
		},
		ambush_expedition_list = {
			10104210
		},
		guarder_expedition_list = {
			10104100,
			10104101,
			10104102,
			10104110,
			10104111,
			10104112,
			10104120,
			10104121,
			10104122
		},
		elite_expedition_list = {
			10104210
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10104000
		},
		enemy_refresh = {
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng",
			"jiahe"
		},
		awards = {
			{
				2,
				54044
			},
			{
				2,
				59900
			},
			{
				2,
				56004
			},
			{
				2,
				55004
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			}
		},
		grids = {
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				3
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x1Rock_1",
				0,
				0
			},
			{
				5,
				1,
				"2x2NormalIsland_1",
				55,
				-40
			},
			{
				4,
				6,
				"2x3NormalIsland_1",
				0,
				-35
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {
			{
				4,
				2,
				-10000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			1,
			101,
			1004
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10201] = {
		collection_team = 0,
		progress_boss = 70,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6265625",
		special_operation_list = "",
		air_dominance = 110,
		best_air_dominance = 150,
		id = 10201,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 202,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.15625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 10,
		wall_prefab = "",
		num_2 = 10,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 202,
		unlocklevel = 20,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Fuerteventura",
		chapter_name = "2–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 2,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Intel reports that a large Sakura fleet has gathered around Fuerteventura. We can't afford to lose it!",
		difficulty = 3,
		avoid_ratio = 4,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 50,
		scale = {
			0.665,
			0.335,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				24
			},
			{
				"dodge",
				1,
				50
			},
			{
				"air",
				1,
				150
			}
		},
		expedition_id_weight_list = {
			{
				10201010,
				20,
				0
			},
			{
				10201011,
				20,
				0
			},
			{
				10201012,
				20,
				0
			},
			{
				10201020,
				60,
				0
			},
			{
				10201021,
				60,
				0
			},
			{
				10201022,
				60,
				0
			},
			{
				10201030,
				25,
				1
			},
			{
				10201031,
				25,
				1
			},
			{
				10201032,
				25,
				1
			},
			{
				10201040,
				30,
				0
			},
			{
				10201041,
				30,
				0
			},
			{
				10201042,
				30,
				0
			},
			{
				10201050,
				35,
				0
			},
			{
				10201051,
				35,
				0
			},
			{
				10201052,
				35,
				0
			},
			{
				10201060,
				15,
				1
			},
			{
				10201061,
				15,
				1
			},
			{
				10201062,
				15,
				1
			},
			{
				10201070,
				30,
				0
			},
			{
				10201071,
				30,
				0
			},
			{
				10201072,
				30,
				0
			},
			{
				10201080,
				35,
				0
			},
			{
				10201081,
				35,
				0
			},
			{
				10201082,
				35,
				0
			},
			{
				10201090,
				15,
				1
			},
			{
				10201091,
				15,
				1
			},
			{
				10201092,
				15,
				1
			},
			{
				10201100,
				10,
				1
			},
			{
				10201101,
				10,
				1
			},
			{
				10201102,
				10,
				1
			},
			{
				10201110,
				6,
				2
			},
			{
				10201111,
				6,
				2
			},
			{
				10201112,
				6,
				2
			},
			{
				10201120,
				2,
				2
			},
			{
				10201121,
				2,
				2
			},
			{
				10201122,
				2,
				2
			}
		},
		ambush_expedition_list = {
			10201210,
			10201211
		},
		guarder_expedition_list = {
			10201100,
			10201101,
			10201102,
			10201110,
			10201111,
			10201112,
			10201120,
			10201121,
			10201122
		},
		elite_expedition_list = {
			10201210,
			10201211
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10201000
		},
		enemy_refresh = {
			2,
			2,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qingye"
		},
		awards = {
			{
				2,
				54041
			},
			{
				2,
				59900
			},
			{
				2,
				56005
			},
			{
				2,
				55005
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			}
		},
		grids = {
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				4,
				7,
				true,
				2
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				1
			},
			{
				3,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"1x1Rock_1",
				0,
				0
			},
			{
				6,
				3,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				5,
				2,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				4,
				4,
				"1x1NormalIsland_2",
				50,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				4,
				7,
				{
					2,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			2,
			101,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10202] = {
		collection_team = 0,
		progress_boss = 60,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.575",
		special_operation_list = "",
		air_dominance = 135,
		best_air_dominance = 180,
		id = 10202,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 202,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.436458333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 10,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 202,
		unlocklevel = 20,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Dark Clouds",
		chapter_name = "2–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Enemy fighters are continuing to attack! We've have to split into two groups and find them.",
		difficulty = 4,
		avoid_ratio = 4,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 50,
		scale = {
			0.665,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				26
			},
			{
				"dodge",
				1,
				60
			},
			{
				"air",
				1,
				180
			}
		},
		expedition_id_weight_list = {
			{
				10202010,
				20,
				0
			},
			{
				10202011,
				20,
				0
			},
			{
				10202012,
				20,
				0
			},
			{
				10202020,
				45,
				0
			},
			{
				10202021,
				45,
				0
			},
			{
				10202022,
				45,
				0
			},
			{
				10202030,
				25,
				1
			},
			{
				10202031,
				25,
				1
			},
			{
				10202032,
				25,
				1
			},
			{
				10202040,
				30,
				0
			},
			{
				10202041,
				30,
				0
			},
			{
				10202042,
				30,
				0
			},
			{
				10202050,
				30,
				0
			},
			{
				10202051,
				30,
				0
			},
			{
				10202052,
				30,
				0
			},
			{
				10202060,
				20,
				2
			},
			{
				10202061,
				20,
				2
			},
			{
				10202062,
				20,
				2
			},
			{
				10202070,
				30,
				0
			},
			{
				10202071,
				30,
				0
			},
			{
				10202072,
				30,
				0
			},
			{
				10202080,
				35,
				0
			},
			{
				10202081,
				35,
				0
			},
			{
				10202082,
				35,
				0
			},
			{
				10202090,
				20,
				2
			},
			{
				10202091,
				20,
				2
			},
			{
				10202092,
				20,
				2
			},
			{
				10202100,
				10,
				1
			},
			{
				10202101,
				10,
				1
			},
			{
				10202102,
				10,
				1
			},
			{
				10202110,
				6,
				2
			},
			{
				10202111,
				6,
				2
			},
			{
				10202112,
				6,
				2
			},
			{
				10202120,
				3,
				3
			},
			{
				10202121,
				3,
				3
			},
			{
				10202122,
				3,
				3
			}
		},
		ambush_expedition_list = {
			10202210,
			10202211
		},
		guarder_expedition_list = {
			10202100,
			10202101,
			10202102,
			10202110,
			10202111,
			10202112,
			10202120,
			10202121,
			10202122
		},
		elite_expedition_list = {
			10202210,
			10202211
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10202000
		},
		enemy_refresh = {
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ruihe"
		},
		awards = {
			{
				2,
				54042
			},
			{
				2,
				59900
			},
			{
				2,
				56006
			},
			{
				2,
				55006
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			}
		},
		grids = {
			{
				6,
				7,
				true,
				2
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				3
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				8
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				2,
				6,
				"2x3NormalIsland_1",
				0,
				-30
			},
			{
				2,
				2,
				"1x3NormalIsland_2",
				0,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				7,
				{
					2,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			2,
			101,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10203] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.21484375",
		special_operation_list = "",
		air_dominance = 160,
		best_air_dominance = 210,
		id = 10203,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 202,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 11,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 202,
		unlocklevel = 20,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Coral Sea Fortune",
		chapter_name = "2–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An enemy aircraft carrier is up ahead. This is a rare chance to strike the enemy where it hurts the most.",
		difficulty = 5,
		avoid_ratio = 5,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 54,
		scale = {
			0.34,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				28
			},
			{
				"dodge",
				1,
				70
			},
			{
				"air",
				1,
				200
			}
		},
		expedition_id_weight_list = {
			{
				10203010,
				20,
				0
			},
			{
				10203011,
				20,
				0
			},
			{
				10203012,
				20,
				0
			},
			{
				10203020,
				40,
				0
			},
			{
				10203021,
				40,
				0
			},
			{
				10203022,
				40,
				0
			},
			{
				10203030,
				30,
				1
			},
			{
				10203031,
				30,
				1
			},
			{
				10203032,
				30,
				1
			},
			{
				10203040,
				30,
				0
			},
			{
				10203041,
				30,
				0
			},
			{
				10203042,
				30,
				0
			},
			{
				10203050,
				45,
				0
			},
			{
				10203051,
				45,
				0
			},
			{
				10203052,
				45,
				0
			},
			{
				10203060,
				25,
				2
			},
			{
				10203061,
				25,
				2
			},
			{
				10203062,
				25,
				2
			},
			{
				10203070,
				30,
				0
			},
			{
				10203071,
				30,
				0
			},
			{
				10203072,
				30,
				0
			},
			{
				10203080,
				35,
				0
			},
			{
				10203081,
				35,
				0
			},
			{
				10203082,
				35,
				0
			},
			{
				10203090,
				25,
				2
			},
			{
				10203091,
				25,
				2
			},
			{
				10203092,
				25,
				2
			},
			{
				10203100,
				10,
				1
			},
			{
				10203101,
				10,
				1
			},
			{
				10203102,
				10,
				1
			},
			{
				10203110,
				6,
				2
			},
			{
				10203111,
				6,
				2
			},
			{
				10203112,
				6,
				2
			},
			{
				10203120,
				4,
				3
			},
			{
				10203121,
				4,
				3
			},
			{
				10203122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			10203210,
			10203211
		},
		guarder_expedition_list = {
			10203100,
			10203101,
			10203102,
			10203110,
			10203111,
			10203112,
			10203120,
			10203121,
			10203122
		},
		elite_expedition_list = {
			10203210,
			10203211
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10203000
		},
		enemy_refresh = {
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xiangfeng"
		},
		awards = {
			{
				2,
				54043
			},
			{
				2,
				59900
			},
			{
				2,
				56007
			},
			{
				2,
				55007
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			}
		},
		grids = {
			{
				6,
				7,
				true,
				2
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				3,
				7,
				"2x2NormalIsland_1",
				-40,
				-40
			},
			{
				2,
				7,
				"1x1NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				7,
				{
					2,
					101,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			2,
			101,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10204] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28984375",
		special_operation_list = "",
		air_dominance = 190,
		best_air_dominance = 250,
		id = 10204,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 202,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.0625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 12,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 202,
		unlocklevel = 20,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Rescuing Yorktown",
		chapter_name = "2–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 3,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Yorktown and Lexington are under siege from Sakura fleet. We can't afford to lose them!",
		difficulty = 6,
		avoid_ratio = 5,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 58,
		scale = {
			0.38,
			0.35,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				30
			},
			{
				"dodge",
				1,
				100
			},
			{
				"air",
				1,
				250
			}
		},
		expedition_id_weight_list = {
			{
				10204010,
				15,
				0
			},
			{
				10204011,
				20,
				0
			},
			{
				10204012,
				20,
				0
			},
			{
				10204020,
				25,
				0
			},
			{
				10204021,
				25,
				0
			},
			{
				10204022,
				25,
				0
			},
			{
				10204030,
				35,
				1
			},
			{
				10204031,
				35,
				1
			},
			{
				10204032,
				35,
				1
			},
			{
				10204040,
				30,
				0
			},
			{
				10204041,
				30,
				0
			},
			{
				10204042,
				30,
				0
			},
			{
				10204050,
				45,
				0
			},
			{
				10204051,
				45,
				0
			},
			{
				10204052,
				45,
				0
			},
			{
				10204060,
				35,
				2
			},
			{
				10204061,
				35,
				2
			},
			{
				10204062,
				35,
				2
			},
			{
				10204070,
				30,
				0
			},
			{
				10204071,
				30,
				0
			},
			{
				10204072,
				30,
				0
			},
			{
				10204080,
				45,
				0
			},
			{
				10204081,
				45,
				0
			},
			{
				10204082,
				45,
				0
			},
			{
				10204090,
				35,
				2
			},
			{
				10204091,
				35,
				2
			},
			{
				10204092,
				35,
				2
			},
			{
				10204100,
				10,
				1
			},
			{
				10204101,
				10,
				1
			},
			{
				10204102,
				10,
				1
			},
			{
				10204110,
				6,
				2
			},
			{
				10204111,
				6,
				2
			},
			{
				10204112,
				6,
				2
			},
			{
				10204120,
				4,
				3
			},
			{
				10204121,
				4,
				3
			},
			{
				10204122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			10204210,
			10204211
		},
		guarder_expedition_list = {
			10204100,
			10204101,
			10204102,
			10204110,
			10204111,
			10204112,
			10204120,
			10204121,
			10204122
		},
		elite_expedition_list = {
			10204210,
			10204211
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10204000
		},
		enemy_refresh = {
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				54044
			},
			{
				2,
				59900
			},
			{
				2,
				56008
			},
			{
				2,
				55008
			},
			{
				2,
				54011
			},
			{
				2,
				54021
			}
		},
		grids = {
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				3
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"2x3NormalIsland_1",
				-25,
				-35
			},
			{
				3,
				3,
				"1x3NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			40,
			20,
			-250,
			160,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			2,
			101,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				3,
				3
			},
			{
				2,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10301] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.3046875",
		special_operation_list = "",
		air_dominance = 245,
		best_air_dominance = 320,
		id = 10301,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 203,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.403125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 14,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 203,
		unlocklevel = 25,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Midway Showdown!",
		chapter_name = "3–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We received an intel that the Sakura are amassing a large fleet at Midway. Launch a preemptive strike!",
		difficulty = 4,
		avoid_ratio = 6,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 66,
		scale = {
			0.34,
			0.6,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				34
			},
			{
				"antiaircraft",
				1,
				150
			},
			{
				"air",
				1,
				200
			}
		},
		expedition_id_weight_list = {
			{
				10301010,
				15,
				0
			},
			{
				10301011,
				20,
				0
			},
			{
				10301012,
				20,
				0
			},
			{
				10301020,
				45,
				0
			},
			{
				10301021,
				45,
				0
			},
			{
				10301022,
				45,
				0
			},
			{
				10301030,
				30,
				1
			},
			{
				10301031,
				30,
				1
			},
			{
				10301032,
				30,
				1
			},
			{
				10301040,
				30,
				0
			},
			{
				10301041,
				30,
				0
			},
			{
				10301042,
				30,
				0
			},
			{
				10301050,
				35,
				0
			},
			{
				10301051,
				35,
				0
			},
			{
				10301052,
				35,
				0
			},
			{
				10301060,
				25,
				2
			},
			{
				10301061,
				25,
				2
			},
			{
				10301062,
				25,
				2
			},
			{
				10301070,
				30,
				0
			},
			{
				10301071,
				30,
				0
			},
			{
				10301072,
				30,
				0
			},
			{
				10301080,
				35,
				0
			},
			{
				10301081,
				35,
				0
			},
			{
				10301082,
				35,
				0
			},
			{
				10301090,
				22,
				2
			},
			{
				10301091,
				22,
				2
			},
			{
				10301092,
				22,
				2
			},
			{
				10301100,
				10,
				1
			},
			{
				10301101,
				10,
				1
			},
			{
				10301102,
				10,
				1
			},
			{
				10301110,
				6,
				2
			},
			{
				10301111,
				6,
				2
			},
			{
				10301112,
				6,
				2
			},
			{
				10301120,
				4,
				3
			},
			{
				10301121,
				4,
				3
			},
			{
				10301122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			10301210,
			10301211,
			10301212
		},
		guarder_expedition_list = {
			10301100,
			10301101,
			10301102,
			10301110,
			10301111,
			10301112,
			10301120,
			10301121,
			10301122
		},
		elite_expedition_list = {
			10301210,
			10301211,
			10301212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10301000
		},
		enemy_refresh = {
			2,
			1,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiahe"
		},
		awards = {
			{
				2,
				54045
			},
			{
				2,
				59900
			},
			{
				2,
				56009
			},
			{
				2,
				55009
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				2
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1Rock_1",
				0,
				0
			},
			{
				7,
				6,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				6,
				1,
				"2x2NormalIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			90,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				7,
				5,
				{
					3,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			3,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10302] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.16953125",
		special_operation_list = "",
		air_dominance = 285,
		best_air_dominance = 375,
		id = 10302,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 203,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 14,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 203,
		unlocklevel = 25,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "The Five Minutes",
		chapter_name = "3–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Our aircraft have found enemy's aircraft carriers. Their fleet is in disarray. Now is the time to attack!",
		difficulty = 5,
		avoid_ratio = 6,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 66,
		scale = {
			0.34,
			0.37,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				36
			},
			{
				"antiaircraft",
				1,
				180
			},
			{
				"air",
				1,
				220
			}
		},
		expedition_id_weight_list = {
			{
				10302010,
				15,
				0
			},
			{
				10302011,
				20,
				0
			},
			{
				10302012,
				20,
				0
			},
			{
				10302020,
				45,
				0
			},
			{
				10302021,
				45,
				0
			},
			{
				10302022,
				45,
				0
			},
			{
				10302030,
				25,
				1
			},
			{
				10302031,
				25,
				1
			},
			{
				10302032,
				25,
				1
			},
			{
				10302040,
				30,
				0
			},
			{
				10302041,
				30,
				0
			},
			{
				10302042,
				30,
				0
			},
			{
				10302050,
				35,
				0
			},
			{
				10302051,
				35,
				0
			},
			{
				10302052,
				35,
				0
			},
			{
				10302060,
				25,
				2
			},
			{
				10302061,
				25,
				2
			},
			{
				10302062,
				25,
				2
			},
			{
				10302070,
				30,
				0
			},
			{
				10302071,
				30,
				0
			},
			{
				10302072,
				30,
				0
			},
			{
				10302080,
				40,
				0
			},
			{
				10302081,
				40,
				0
			},
			{
				10302082,
				40,
				0
			},
			{
				10302090,
				25,
				2
			},
			{
				10302091,
				25,
				2
			},
			{
				10302092,
				25,
				2
			},
			{
				10302100,
				10,
				1
			},
			{
				10302101,
				10,
				1
			},
			{
				10302102,
				10,
				1
			},
			{
				10302110,
				6,
				2
			},
			{
				10302111,
				6,
				2
			},
			{
				10302112,
				6,
				2
			},
			{
				10302120,
				4,
				3
			},
			{
				10302121,
				4,
				3
			},
			{
				10302122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			10302210,
			10302211,
			10302212
		},
		guarder_expedition_list = {
			10302100,
			10302101,
			10302102,
			10302110,
			10302111,
			10302112,
			10302120,
			10302121,
			10302122
		},
		elite_expedition_list = {
			10302210,
			10302211,
			10302212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10302000
		},
		enemy_refresh = {
			2,
			1,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng"
		},
		awards = {
			{
				2,
				54046
			},
			{
				2,
				59900
			},
			{
				2,
				56010
			},
			{
				2,
				55010
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				2
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				3
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				7,
				"1x2NormalIsland_2",
				111,
				-60
			},
			{
				4,
				7,
				"2x3NormalIsland_1",
				-15,
				-35
			},
			{
				4,
				1,
				"2x2NormalIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				6,
				{
					3,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			3,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10303] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.60625",
		special_operation_list = "",
		air_dominance = 330,
		best_air_dominance = 430,
		id = 10303,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 203,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.491666667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 203,
		unlocklevel = 25,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "The Last Stand",
		chapter_name = "3–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Our aviation fleet has been attacked by enemy fighters. Yorktown has suffered severe damage!",
		difficulty = 6,
		avoid_ratio = 7,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.64,
			0.57,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				38
			},
			{
				"antiaircraft",
				1,
				200
			},
			{
				"air",
				1,
				250
			}
		},
		expedition_id_weight_list = {
			{
				10303010,
				15,
				0
			},
			{
				10303011,
				20,
				0
			},
			{
				10303012,
				20,
				0
			},
			{
				10303020,
				30,
				0
			},
			{
				10303021,
				30,
				0
			},
			{
				10303022,
				30,
				0
			},
			{
				10303030,
				30,
				1
			},
			{
				10303031,
				30,
				1
			},
			{
				10303032,
				30,
				1
			},
			{
				10303040,
				40,
				0
			},
			{
				10303041,
				40,
				0
			},
			{
				10303042,
				40,
				0
			},
			{
				10303050,
				35,
				0
			},
			{
				10303051,
				35,
				0
			},
			{
				10303052,
				35,
				0
			},
			{
				10303060,
				25,
				2
			},
			{
				10303061,
				25,
				2
			},
			{
				10303062,
				25,
				2
			},
			{
				10303070,
				40,
				0
			},
			{
				10303071,
				40,
				0
			},
			{
				10303072,
				40,
				0
			},
			{
				10303080,
				35,
				0
			},
			{
				10303081,
				35,
				0
			},
			{
				10303082,
				35,
				0
			},
			{
				10303090,
				25,
				2
			},
			{
				10303091,
				25,
				2
			},
			{
				10303092,
				25,
				2
			},
			{
				10303100,
				10,
				1
			},
			{
				10303101,
				10,
				1
			},
			{
				10303102,
				10,
				1
			},
			{
				10303110,
				6,
				2
			},
			{
				10303111,
				6,
				2
			},
			{
				10303112,
				6,
				2
			},
			{
				10303120,
				4,
				3
			},
			{
				10303121,
				4,
				3
			},
			{
				10303122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			10303210,
			10303211,
			10303212
		},
		guarder_expedition_list = {
			10303100,
			10303101,
			10303102,
			10303110,
			10303111,
			10303112,
			10303120,
			10303121,
			10303122
		},
		elite_expedition_list = {
			10303210,
			10303211,
			10303212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10303000
		},
		enemy_refresh = {
			2,
			2,
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"canglong"
		},
		awards = {
			{
				2,
				54047
			},
			{
				2,
				59900
			},
			{
				2,
				56011
			},
			{
				2,
				55011
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				5,
				6,
				true,
				1
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				1
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				2
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				2,
				1,
				"2x2NormalIsland_1",
				50,
				-40
			},
			{
				1,
				6,
				"1x1Rock_1",
				0,
				0
			},
			{
				1,
				5,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				1,
				2,
				"1x1NormalIsland_2",
				-50,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-210,
			-140,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				1,
				4,
				{
					3,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			3,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10304] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.46953125",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 495,
		id = 10304,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 203,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 12,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 203,
		unlocklevel = 25,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Counterattack!",
		chapter_name = "3–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We've sunk three enemy carriers. Victory is close, but Hiryuu is going for her final counterattack!",
		difficulty = 7,
		avoid_ratio = 7,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 74,
		scale = {
			0.53,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				40
			},
			{
				"antiaircraft",
				1,
				250
			},
			{
				"air",
				1,
				300
			}
		},
		expedition_id_weight_list = {
			{
				10304010,
				12,
				0
			},
			{
				10304011,
				16,
				0
			},
			{
				10304012,
				16,
				0
			},
			{
				10304020,
				25,
				0
			},
			{
				10304021,
				25,
				0
			},
			{
				10304022,
				25,
				0
			},
			{
				10304030,
				35,
				1
			},
			{
				10304031,
				35,
				1
			},
			{
				10304032,
				35,
				1
			},
			{
				10304040,
				20,
				0
			},
			{
				10304041,
				20,
				0
			},
			{
				10304042,
				20,
				0
			},
			{
				10304050,
				45,
				0
			},
			{
				10304051,
				45,
				0
			},
			{
				10304052,
				45,
				0
			},
			{
				10304060,
				35,
				2
			},
			{
				10304061,
				35,
				2
			},
			{
				10304062,
				35,
				2
			},
			{
				10304070,
				20,
				0
			},
			{
				10304071,
				20,
				0
			},
			{
				10304072,
				20,
				0
			},
			{
				10304080,
				45,
				0
			},
			{
				10304081,
				45,
				0
			},
			{
				10304082,
				45,
				0
			},
			{
				10304090,
				42,
				2
			},
			{
				10304091,
				42,
				2
			},
			{
				10304092,
				42,
				2
			},
			{
				10304100,
				10,
				1
			},
			{
				10304101,
				10,
				1
			},
			{
				10304102,
				10,
				1
			},
			{
				10304110,
				6,
				2
			},
			{
				10304111,
				6,
				2
			},
			{
				10304112,
				6,
				2
			},
			{
				10304120,
				4,
				3
			},
			{
				10304121,
				4,
				3
			},
			{
				10304122,
				4,
				3
			}
		},
		ambush_expedition_list = {
			10304210,
			10304211,
			10304212
		},
		guarder_expedition_list = {
			10304100,
			10304101,
			10304102,
			10304110,
			10304111,
			10304112,
			10304120,
			10304121,
			10304122
		},
		elite_expedition_list = {
			10304210,
			10304211,
			10304212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10304000
		},
		enemy_refresh = {
			2,
			2,
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"feilong"
		},
		awards = {
			{
				2,
				54048
			},
			{
				2,
				59900
			},
			{
				2,
				56012
			},
			{
				2,
				55012
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				3
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				1,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				4,
				7,
				"2x3NormalIsland_1",
				5,
				-34
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			80,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10401] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.17578125",
		special_operation_list = "",
		air_dominance = 190,
		best_air_dominance = 250,
		id = 10401,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 204,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.313541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 204,
		unlocklevel = 30,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Midnight Fright",
		chapter_name = "4–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura have disrupted our supply shipments to Savo Island. Provide the escort for our next shipment.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.34,
			0.61,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				44
			},
			{
				"torpedo",
				1,
				250
			},
			{
				"dodge",
				1,
				70
			}
		},
		expedition_id_weight_list = {
			{
				10401010,
				10,
				0
			},
			{
				10401020,
				28,
				0
			},
			{
				10401030,
				25,
				1
			},
			{
				10401040,
				12,
				0
			},
			{
				10401050,
				26,
				0
			},
			{
				10401060,
				20,
				2
			},
			{
				10401070,
				0,
				0
			},
			{
				10401080,
				0,
				0
			},
			{
				10401090,
				0,
				2
			},
			{
				10401100,
				14,
				2
			},
			{
				10401110,
				3,
				3
			},
			{
				10401120,
				2,
				3
			}
		},
		ambush_expedition_list = {
			10401210,
			10401211,
			10401212
		},
		guarder_expedition_list = {
			10401100,
			10401110,
			10401120
		},
		elite_expedition_list = {
			10401210,
			10401211,
			10401212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10401000
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qingye"
		},
		awards = {
			{
				2,
				54045
			},
			{
				2,
				59900
			},
			{
				2,
				56013
			},
			{
				2,
				55013
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				8
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				2
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				7,
				true,
				1
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				1
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			}
		},
		float_items = {
			{
				7,
				6,
				"1x3BWIsland_1",
				0,
				0
			},
			{
				7,
				4,
				"1x1BWIsland_1",
				0,
				0
			},
			{
				4,
				4,
				"2x2BWIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				5,
				{
					4,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			4,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10402] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.31953125",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 10402,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 204,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.140625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 204,
		unlocklevel = 30,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Scarlet Dawn",
		chapter_name = "4–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We suffered heavy losses during the night. More enemies approaching. We need to leave this area ASAP!",
		difficulty = 4,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.4,
			0.34,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				46
			},
			{
				"torpedo",
				1,
				270
			},
			{
				"dodge",
				1,
				100
			}
		},
		expedition_id_weight_list = {
			{
				10402010,
				10,
				0
			},
			{
				10402020,
				30,
				0
			},
			{
				10402030,
				25,
				1
			},
			{
				10402040,
				8,
				0
			},
			{
				10402050,
				26,
				0
			},
			{
				10402060,
				26,
				2
			},
			{
				10402070,
				0,
				0
			},
			{
				10402080,
				0,
				0
			},
			{
				10402090,
				0,
				2
			},
			{
				10402100,
				16,
				2
			},
			{
				10402110,
				4,
				3
			},
			{
				10402120,
				3,
				3
			}
		},
		ambush_expedition_list = {
			10402210,
			10402211,
			10402212
		},
		guarder_expedition_list = {
			10402100,
			10402110,
			10402120
		},
		elite_expedition_list = {
			10402210,
			10402211,
			10402212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10402000
		},
		enemy_refresh = {
			3,
			2,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guying"
		},
		awards = {
			{
				2,
				54046
			},
			{
				2,
				59900
			},
			{
				2,
				56014
			},
			{
				2,
				55014
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				8
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				2,
				"2x2BWIsland_1",
				40,
				-40
			},
			{
				2,
				3,
				"1x3BWIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				7,
				7,
				{
					4,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			4,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10403] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6328125",
		special_operation_list = "",
		air_dominance = 250,
		best_air_dominance = 325,
		id = 10403,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 204,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.061458333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 19,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 204,
		unlocklevel = 30,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Solomon Skirmish",
		chapter_name = "4–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "HQ has ordered reinforcements to the Solomon Islands after we suffered heavy losses at Savo Island.",
		difficulty = 5,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 86,
		scale = {
			0.66,
			0.35,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				48
			},
			{
				"torpedo",
				1,
				300
			},
			{
				"dodge",
				1,
				150
			}
		},
		expedition_id_weight_list = {
			{
				10403010,
				8,
				0
			},
			{
				10403020,
				25,
				0
			},
			{
				10403030,
				32,
				1
			},
			{
				10403040,
				8,
				0
			},
			{
				10403050,
				26,
				0
			},
			{
				10403060,
				28,
				2
			},
			{
				10403070,
				8,
				0
			},
			{
				10403080,
				25,
				0
			},
			{
				10403090,
				28,
				2
			},
			{
				10403100,
				12,
				2
			},
			{
				10403110,
				4,
				3
			},
			{
				10403120,
				4,
				3
			}
		},
		ambush_expedition_list = {
			10403210,
			10403211,
			10403212
		},
		guarder_expedition_list = {
			10403100,
			10403110,
			10403120
		},
		elite_expedition_list = {
			10403210,
			10403211,
			10403212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10403000
		},
		enemy_refresh = {
			3,
			1,
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"longxiang"
		},
		awards = {
			{
				2,
				54047
			},
			{
				2,
				59900
			},
			{
				2,
				56015
			},
			{
				2,
				55015
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				8,
				true,
				2
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				1
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				2,
				"2x2BWIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			20,
			-320,
			-20,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				5,
				8,
				{
					4,
					102,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			4,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10404] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.59921875",
		special_operation_list = "",
		air_dominance = 285,
		best_air_dominance = 375,
		id = 10404,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 204,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.328125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 20,
		wall_prefab = "",
		num_2 = 18,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 204,
		unlocklevel = 30,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "War of Vengeance",
		chapter_name = "4–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After half a day of fighting, we finally managed to catch the enemy fleet. Keep an eye on AA defenses!",
		difficulty = 6,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 90,
		scale = {
			0.63,
			0.6,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				50
			},
			{
				"torpedo",
				1,
				350
			},
			{
				"dodge",
				1,
				250
			}
		},
		expedition_id_weight_list = {
			{
				10404010,
				7,
				0
			},
			{
				10404020,
				25,
				0
			},
			{
				10404030,
				34,
				1
			},
			{
				10404040,
				6,
				0
			},
			{
				10404050,
				26,
				0
			},
			{
				10404060,
				28,
				2
			},
			{
				10404070,
				8,
				0
			},
			{
				10404080,
				25,
				0
			},
			{
				10404090,
				26,
				2
			},
			{
				10404100,
				10,
				2
			},
			{
				10404110,
				5,
				3
			},
			{
				10404120,
				5,
				4
			}
		},
		ambush_expedition_list = {
			10404210,
			10404211,
			10404212
		},
		guarder_expedition_list = {
			10404100,
			10404110,
			10404120
		},
		elite_expedition_list = {
			10404210,
			10404211,
			10404212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10404000
		},
		enemy_refresh = {
			3,
			1,
			2,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				54048
			},
			{
				2,
				59900
			},
			{
				2,
				56016
			},
			{
				2,
				55016
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				7,
				8,
				true,
				1
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				2,
				"1x1BWIsland_1",
				0,
				0
			},
			{
				6,
				1,
				"1x1BWIsland_2",
				0,
				0
			},
			{
				5,
				5,
				"1x2BWIsland_2",
				0,
				-40
			},
			{
				4,
				2,
				"3x1BWIsland_1",
				10,
				20
			},
			{
				2,
				7,
				"2x2BWIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10501] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.17890625",
		special_operation_list = "",
		air_dominance = 340,
		best_air_dominance = 445,
		id = 10501,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 205,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.25",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 22,
		wall_prefab = "",
		num_2 = 18,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 205,
		unlocklevel = 40,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Interception",
		chapter_name = "5–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy is preparing to ship supplies around Solomon through Espas. We must intercept their shipment.",
		difficulty = 4,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 98,
		scale = {
			0.34,
			0.42,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					1
				}
			},
			{
				{
					7,
					7,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				54
			},
			{
				"cannon",
				1,
				320
			},
			{
				"antiaircraft",
				1,
				320
			}
		},
		expedition_id_weight_list = {
			{
				10501010,
				7,
				0
			},
			{
				10501020,
				38,
				0
			},
			{
				10501030,
				25,
				1
			},
			{
				10501040,
				6,
				0
			},
			{
				10501050,
				32,
				0
			},
			{
				10501060,
				24,
				2
			},
			{
				10501070,
				8,
				0
			},
			{
				10501080,
				32,
				0
			},
			{
				10501090,
				22,
				2
			},
			{
				10501100,
				5,
				2
			},
			{
				10501110,
				3,
				3
			},
			{
				10501120,
				2,
				4
			}
		},
		ambush_expedition_list = {
			10501210,
			10501211,
			10501212
		},
		guarder_expedition_list = {
			10501100,
			10501110,
			10501120
		},
		elite_expedition_list = {
			10501210,
			10501211,
			10501212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10501000
		},
		enemy_refresh = {
			3,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"miaogao"
		},
		awards = {
			{
				2,
				54045
			},
			{
				2,
				59900
			},
			{
				2,
				56017
			},
			{
				2,
				55017
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				3
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				8
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				2
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				6,
				"2x3NormalIsland_1",
				125,
				-35
			},
			{
				2,
				8,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				2,
				7,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				2,
				5,
				"1x3NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				2,
				2,
				{
					5,
					103,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			5,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10502] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.65859375",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 495,
		id = 10502,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 205,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.071875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 22,
		wall_prefab = "",
		num_2 = 18,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 205,
		unlocklevel = 40,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Santa Cruz Skies",
		chapter_name = "5–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We've located another enemy carrier fleet. We're too far from shore to call for air support.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 98,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					1
				}
			},
			{
				{
					7,
					7,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				56
			},
			{
				"cannon",
				1,
				360
			},
			{
				"antiaircraft",
				1,
				360
			}
		},
		expedition_id_weight_list = {
			{
				10502010,
				7,
				0
			},
			{
				10502020,
				38,
				0
			},
			{
				10502030,
				25,
				1
			},
			{
				10502040,
				6,
				0
			},
			{
				10502050,
				32,
				0
			},
			{
				10502060,
				24,
				2
			},
			{
				10502070,
				6,
				0
			},
			{
				10502080,
				32,
				0
			},
			{
				10502090,
				24,
				2
			},
			{
				10502100,
				6,
				2
			},
			{
				10502110,
				4,
				3
			},
			{
				10502120,
				3,
				4
			}
		},
		ambush_expedition_list = {
			10502210,
			10502211,
			10502212
		},
		guarder_expedition_list = {
			10502100,
			10502110,
			10502120
		},
		elite_expedition_list = {
			10502210,
			10502211,
			10502212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10502000
		},
		enemy_refresh = {
			2,
			1,
			2,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ligen"
		},
		awards = {
			{
				2,
				54046
			},
			{
				2,
				59900
			},
			{
				2,
				56018
			},
			{
				2,
				55018
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				7,
				8,
				true,
				2
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				5,
				"2x2NormalIsland_1",
				50,
				-40
			},
			{
				3,
				2,
				"1x3NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			20,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				7,
				8,
				{
					5,
					103,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			5,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10503] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.56640625",
		special_operation_list = "",
		air_dominance = 425,
		best_air_dominance = 555,
		id = 10503,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 205,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.25",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 23,
		wall_prefab = "",
		num_2 = 18,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 205,
		unlocklevel = 40,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Hornet's Fall",
		chapter_name = "5–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Hornet has been attacked by an enemy fleet at a nearby location and is sending out her distress signal.",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 102,
		scale = {
			0.54,
			0.47,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					1
				}
			},
			{
				{
					7,
					7,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				58
			},
			{
				"cannon",
				1,
				420
			},
			{
				"antiaircraft",
				1,
				420
			}
		},
		expedition_id_weight_list = {
			{
				10503010,
				6,
				0
			},
			{
				10503020,
				32,
				0
			},
			{
				10503030,
				42,
				1
			},
			{
				10503040,
				6,
				0
			},
			{
				10503050,
				32,
				0
			},
			{
				10503060,
				26,
				2
			},
			{
				10503070,
				6,
				0
			},
			{
				10503080,
				32,
				0
			},
			{
				10503090,
				26,
				2
			},
			{
				10503100,
				8,
				2
			},
			{
				10503110,
				5,
				3
			},
			{
				10503120,
				4,
				4
			}
		},
		ambush_expedition_list = {
			10503210,
			10503211,
			10503212
		},
		guarder_expedition_list = {
			10503100,
			10503110,
			10503120
		},
		elite_expedition_list = {
			10503210,
			10503211,
			10503212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10503000
		},
		enemy_refresh = {
			3,
			1,
			2,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				54047
			},
			{
				2,
				59900
			},
			{
				2,
				56019
			},
			{
				2,
				55019
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				2
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				1
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				3,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				4,
				1,
				"3x1NormalIsland_1",
				10,
				20
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			-20,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				4,
				4,
				{
					5,
					103,
					1004,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			5,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10504] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.45234375",
		special_operation_list = "",
		air_dominance = 475,
		best_air_dominance = 620,
		id = 10504,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 205,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.408333333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 24,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 205,
		unlocklevel = 40,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Evacuation",
		chapter_name = "5–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An enemy main fleet has intercepted our fleet. Prepare for battle!",
		difficulty = 7,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 106,
		scale = {
			0.51,
			0.65,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					1
				}
			},
			{
				{
					7,
					7,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				60
			},
			{
				"cannon",
				1,
				500
			},
			{
				"antiaircraft",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				10504010,
				5,
				0
			},
			{
				10504020,
				32,
				0
			},
			{
				10504030,
				42,
				1
			},
			{
				10504040,
				6,
				0
			},
			{
				10504050,
				32,
				0
			},
			{
				10504060,
				28,
				2
			},
			{
				10504070,
				6,
				0
			},
			{
				10504080,
				32,
				0
			},
			{
				10504090,
				28,
				2
			},
			{
				10504100,
				8,
				2
			},
			{
				10504110,
				6,
				3
			},
			{
				10504120,
				6,
				4
			}
		},
		ambush_expedition_list = {
			10504210,
			10504211,
			10504212
		},
		guarder_expedition_list = {
			10504100,
			10504110,
			10504120
		},
		elite_expedition_list = {
			10504210,
			10504211,
			10504212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10504000
		},
		enemy_refresh = {
			3,
			2,
			1,
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ruihe"
		},
		awards = {
			{
				2,
				54048
			},
			{
				2,
				59900
			},
			{
				2,
				56020
			},
			{
				2,
				55020
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				8
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				3
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				8
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				true,
				1
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				1,
				"2x1NormalIsland_1",
				50,
				0
			},
			{
				5,
				4,
				"2x3NormalIsland_1",
				80,
				-30
			},
			{
				3,
				2,
				"1x3NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			20,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10601] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.70390625",
		special_operation_list = "",
		air_dominance = 445,
		best_air_dominance = 580,
		id = 10601,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 206,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.113541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 26,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 206,
		unlocklevel = 50,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Darkness Elites",
		chapter_name = "6–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "In a desperate attempt to turn the tide of the war, the Sakura have begun attacking in the dead of night.",
		difficulty = 4,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 114,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				64
			},
			{
				"torpedo",
				1,
				500
			},
			{
				"dodge",
				1,
				250
			}
		},
		expedition_id_weight_list = {
			{
				10601010,
				7,
				0
			},
			{
				10601020,
				36,
				0
			},
			{
				10601030,
				35,
				1
			},
			{
				10601040,
				8,
				0
			},
			{
				10601050,
				34,
				0
			},
			{
				10601060,
				24,
				1
			},
			{
				10601070,
				0,
				0
			},
			{
				10601080,
				0,
				0
			},
			{
				10601090,
				0,
				2
			},
			{
				10601100,
				6,
				2
			},
			{
				10601110,
				4,
				3
			},
			{
				10601120,
				3,
				4
			}
		},
		ambush_expedition_list = {
			10601210,
			10601211,
			10601212
		},
		guarder_expedition_list = {
			10601100,
			10601110,
			10601120
		},
		elite_expedition_list = {
			10601210,
			10601211,
			10601212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10601000
		},
		enemy_refresh = {
			3,
			1,
			2,
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yili"
		},
		awards = {
			{
				2,
				54045
			},
			{
				2,
				59900
			},
			{
				2,
				56021
			},
			{
				2,
				55021
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				2
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				2
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				2
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				1
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				2
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				6,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				5,
				1,
				"2x2YWIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				3,
				{
					6,
					103,
					1004,
					5001
				}
			},
			{
				4,
				7,
				{
					6,
					103,
					4001,
					5001
				}
			},
			{
				4,
				4,
				{
					6,
					103,
					4001,
					5001
				}
			},
			{
				2,
				8,
				{
					6,
					103,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10602] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 510,
		best_air_dominance = 665,
		id = 10602,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 206,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.273958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 26,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 206,
		unlocklevel = 50,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Counterattack",
		chapter_name = "6–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Though we failed before, we'll show the Sakura the true strength of the Eagles tonight! For freedom!",
		difficulty = 5,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 114,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				66
			},
			{
				"torpedo",
				1,
				600
			},
			{
				"dodge",
				1,
				300
			}
		},
		expedition_id_weight_list = {
			{
				10602010,
				6,
				0
			},
			{
				10602020,
				38,
				0
			},
			{
				10602030,
				35,
				1
			},
			{
				10602040,
				7,
				0
			},
			{
				10602050,
				34,
				0
			},
			{
				10602060,
				26,
				1
			},
			{
				10602070,
				0,
				0
			},
			{
				10602080,
				0,
				0
			},
			{
				10602090,
				0,
				2
			},
			{
				10602100,
				6,
				2
			},
			{
				10602110,
				5,
				3
			},
			{
				10602120,
				3,
				4
			}
		},
		ambush_expedition_list = {
			10602210,
			10602211,
			10602212
		},
		guarder_expedition_list = {
			10602100,
			10602110,
			10602120
		},
		elite_expedition_list = {
			10602210,
			10602211,
			10602212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10602000
		},
		enemy_refresh = {
			3,
			2,
			1,
			2,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"birui"
		},
		awards = {
			{
				2,
				54046
			},
			{
				2,
				59900
			},
			{
				2,
				56022
			},
			{
				2,
				55022
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				8
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				8
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				3
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				2
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				1
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				7,
				4,
				"1x1YWRock_1",
				0,
				0
			},
			{
				6,
				7,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				6,
				3,
				"2x1YWIsland_1",
				-55,
				0
			},
			{
				4,
				4,
				"2x3YWIsland_1",
				65,
				-15
			},
			{
				2,
				7,
				"1x3YWIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				5,
				7,
				{
					6,
					103,
					4001,
					5001
				}
			},
			{
				5,
				2,
				{
					6,
					103,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10603] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.32265625",
		special_operation_list = "",
		air_dominance = 575,
		best_air_dominance = 750,
		id = 10603,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 206,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.40625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 27,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 206,
		unlocklevel = 50,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Cannon Showdown",
		chapter_name = "6–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "South Dakota was hit by a savage strike from {namecode:73}. Lend her your support now!",
		difficulty = 6,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 118,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				68
			},
			{
				"torpedo",
				1,
				700
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				10603010,
				5,
				0
			},
			{
				10603020,
				25,
				0
			},
			{
				10603030,
				40,
				1
			},
			{
				10603040,
				6,
				0
			},
			{
				10603050,
				34,
				0
			},
			{
				10603060,
				28,
				1
			},
			{
				10603070,
				0,
				0
			},
			{
				10603080,
				0,
				0
			},
			{
				10603090,
				0,
				2
			},
			{
				10603100,
				6,
				2
			},
			{
				10603110,
				6,
				3
			},
			{
				10603120,
				4,
				4
			}
		},
		ambush_expedition_list = {
			10603210,
			10603211,
			10603212
		},
		guarder_expedition_list = {
			10603100,
			10603110,
			10603120
		},
		elite_expedition_list = {
			10603210,
			10603211,
			10603212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10603000
		},
		enemy_refresh = {
			4,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"wudao"
		},
		awards = {
			{
				2,
				54047
			},
			{
				2,
				59900
			},
			{
				2,
				56023
			},
			{
				2,
				55023
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				6,
				8,
				true,
				2
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				2
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				1
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				1,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				3,
				4,
				"2x2YWIsland_1",
				50,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				6,
				8,
				{
					6,
					103,
					4001,
					5001
				}
			},
			{
				2,
				8,
				{
					6,
					103,
					1004,
					5001
				}
			}
		},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10604] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.221875",
		special_operation_list = "",
		air_dominance = 645,
		best_air_dominance = 840,
		id = 10604,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 206,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.186458333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 28,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 206,
		unlocklevel = 50,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Solomon's Tears",
		chapter_name = "6–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We're winning the battle at the Solomon Islands, but the enemy is preparing to launch their final attack.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 122,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"torpedo",
				1,
				800
			},
			{
				"dodge",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				10604010,
				5,
				0
			},
			{
				10604020,
				25,
				0
			},
			{
				10604030,
				42,
				1
			},
			{
				10604040,
				6,
				0
			},
			{
				10604050,
				34,
				0
			},
			{
				10604060,
				30,
				1
			},
			{
				10604070,
				0,
				0
			},
			{
				10604080,
				0,
				0
			},
			{
				10604090,
				0,
				2
			},
			{
				10604100,
				4,
				2
			},
			{
				10604110,
				6,
				3
			},
			{
				10604120,
				6,
				4
			}
		},
		ambush_expedition_list = {
			10604210,
			10604211,
			10604212
		},
		guarder_expedition_list = {
			10604100,
			10604110,
			10604120
		},
		elite_expedition_list = {
			10604210,
			10604211,
			10604212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10604000
		},
		enemy_refresh = {
			4,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xili"
		},
		awards = {
			{
				2,
				54048
			},
			{
				2,
				59900
			},
			{
				2,
				56024
			},
			{
				2,
				55024
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				1
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				3
			},
			{
				2,
				6,
				true,
				2
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				1
			},
			{
				2,
				1,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				8
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				5,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				3,
				2,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				1,
				7,
				"2x3YWIsland_1",
				90,
				-30
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {
			{
				2,
				6,
				{
					6,
					103,
					4001,
					5001
				}
			}
		},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10701] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.153125",
		special_operation_list = "",
		air_dominance = 720,
		best_air_dominance = 940,
		id = 10701,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 207,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.130208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 30,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 207,
		unlocklevel = 60,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "The Ambush",
		chapter_name = "7–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura are shipping supplies to Guadalcanal. HQ has given us orders to intercept them at once!",
		difficulty = 5,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 130,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				73
			},
			{
				"torpedo",
				1,
				650
			},
			{
				"dodge",
				1,
				300
			}
		},
		expedition_id_weight_list = {
			{
				10701010,
				4,
				0
			},
			{
				10701020,
				40,
				0
			},
			{
				10701030,
				35,
				1
			},
			{
				10701040,
				4,
				0
			},
			{
				10701050,
				30,
				0
			},
			{
				10701060,
				26,
				1
			},
			{
				10701100,
				7,
				2
			},
			{
				10701110,
				4,
				3
			},
			{
				10701120,
				4,
				3
			}
		},
		ambush_expedition_list = {
			10701210,
			10701211,
			10701212
		},
		guarder_expedition_list = {
			10701100,
			10701110,
			10701120
		},
		elite_expedition_list = {
			10701210,
			10701211,
			10701212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10701000
		},
		enemy_refresh = {
			3,
			2,
			2,
			2,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"buzhihuo"
		},
		awards = {
			{
				2,
				54045
			},
			{
				2,
				59900
			},
			{
				2,
				56025
			},
			{
				2,
				55025
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				2
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"1x2YWIsland_2",
				45,
				33
			},
			{
				3,
				7,
				"2x2YWIsland_1",
				45,
				-40
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			22,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10702] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.35078125",
		special_operation_list = "",
		air_dominance = 800,
		best_air_dominance = 1040,
		id = 10702,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 207,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.442708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 30,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 207,
		unlocklevel = 60,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Close Combat",
		chapter_name = "7–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Enemy managed to approach us under the cover of night. This next battle is going to be in close quarters!",
		difficulty = 6,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 130,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"torpedo",
				1,
				750
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				10702010,
				3,
				0
			},
			{
				10702020,
				42,
				0
			},
			{
				10702030,
				35,
				1
			},
			{
				10702040,
				3,
				0
			},
			{
				10702050,
				32,
				0
			},
			{
				10702060,
				28,
				1
			},
			{
				10702100,
				5,
				2
			},
			{
				10702110,
				3,
				3
			},
			{
				10702120,
				3,
				4
			}
		},
		ambush_expedition_list = {
			10702210,
			10702211,
			10702212
		},
		guarder_expedition_list = {
			10702100,
			10702110,
			10702120
		},
		elite_expedition_list = {
			10702210,
			10702211,
			10702212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10702000
		},
		enemy_refresh = {
			3,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yangyan"
		},
		awards = {
			{
				2,
				54046
			},
			{
				2,
				59900
			},
			{
				2,
				56026
			},
			{
				2,
				55026
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				2
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				2
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				2
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				2
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				7,
				"2x2YWIsland_1",
				40,
				40
			},
			{
				3,
				3,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				3,
				2,
				"1x2YWIsland_1",
				10,
				33
			}
		},
		ambush_event_ratio = {
			{
				3001,
				3500
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10703] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6328125",
		special_operation_list = "",
		air_dominance = 880,
		best_air_dominance = 1145,
		id = 10703,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 207,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.335416667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 31,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 207,
		unlocklevel = 60,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Unprepared",
		chapter_name = "7–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura torpedo fleet managed to sneak behind our main fleet. Prepare to engage evasive maneuvers!",
		difficulty = 7,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 134,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				77
			},
			{
				"torpedo",
				1,
				850
			},
			{
				"dodge",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				10703010,
				2,
				0
			},
			{
				10703020,
				25,
				0
			},
			{
				10703030,
				40,
				1
			},
			{
				10703040,
				2,
				0
			},
			{
				10703050,
				26,
				0
			},
			{
				10703060,
				30,
				1
			},
			{
				10703100,
				4,
				2
			},
			{
				10703110,
				3,
				3
			},
			{
				10703120,
				3,
				4
			}
		},
		ambush_expedition_list = {
			10703210,
			10703211,
			10703212
		},
		guarder_expedition_list = {
			10703100,
			10703110,
			10703120
		},
		elite_expedition_list = {
			10703210,
			10703211,
			10703212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10703000
		},
		enemy_refresh = {
			3,
			2,
			2,
			2,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bailu",
			"shiyu"
		},
		awards = {
			{
				2,
				54047
			},
			{
				2,
				59900
			},
			{
				2,
				56027
			},
			{
				2,
				55027
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				8
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				2
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				2
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				2
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				2
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				4,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				6,
				7,
				"1x2YWIsland_1",
				-7,
				40
			},
			{
				6,
				3,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				5,
				8,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				4,
				7,
				"1x3YWIsland_1",
				0,
				0
			},
			{
				3,
				3,
				"1x1YWIsland_2",
				0,
				5
			}
		},
		ambush_event_ratio = {
			{
				3001,
				3000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10704] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.728125",
		special_operation_list = "",
		air_dominance = 965,
		best_air_dominance = 1255,
		id = 10704,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 207,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.163541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 32,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 207,
		unlocklevel = 60,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Unforeseen Chaos",
		chapter_name = "7–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura have an unmatchable advantage when fighting under the cover of darkness. Commander, take care!",
		difficulty = 8,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 138,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"torpedo",
				1,
				1000
			},
			{
				"dodge",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				10704010,
				2,
				0
			},
			{
				10704020,
				25,
				0
			},
			{
				10704030,
				42,
				1
			},
			{
				10704040,
				2,
				0
			},
			{
				10704050,
				28,
				0
			},
			{
				10704060,
				32,
				1
			},
			{
				10704100,
				3,
				2
			},
			{
				10704110,
				2,
				3
			},
			{
				10704120,
				2,
				4
			}
		},
		ambush_expedition_list = {
			10704210,
			10704211,
			10704212
		},
		guarder_expedition_list = {
			10704100,
			10704110,
			10704120
		},
		elite_expedition_list = {
			10704210,
			10704211,
			10704212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10704000
		},
		enemy_refresh = {
			3,
			2,
			3,
			2,
			2
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xuefeng"
		},
		awards = {
			{
				2,
				54048
			},
			{
				2,
				59900
			},
			{
				2,
				56028
			},
			{
				2,
				55028
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				8
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				2
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				2
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				3
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				1
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				1
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				6,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				6,
				3,
				"2x3YWIsland_1",
				51,
				50
			},
			{
				5,
				2,
				"1x2YWIsland_1",
				8,
				40
			},
			{
				2,
				6,
				"1x3YWIsland_1",
				0,
				3
			}
		},
		ambush_event_ratio = {
			{
				3001,
				2500
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10801] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.41953125",
		special_operation_list = "",
		air_dominance = 1055,
		best_air_dominance = 1375,
		id = 10801,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 208,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.436458333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 31,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 208,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Cold Wind",
		chapter_name = "8–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We lost the Arctic Sea during the previous battle with the Sakura at Midway. Let's take it back!",
		difficulty = 5,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 134,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				83
			},
			{
				"cannon",
				1,
				700
			},
			{
				"torpedo",
				1,
				700
			}
		},
		expedition_id_weight_list = {
			{
				10801010,
				5,
				0
			},
			{
				10801020,
				42,
				0
			},
			{
				10801030,
				35,
				0
			},
			{
				10801040,
				5,
				0
			},
			{
				10801050,
				32,
				0
			},
			{
				10801060,
				28,
				0
			},
			{
				10801100,
				4,
				0
			},
			{
				10801110,
				5,
				0
			},
			{
				10801120,
				5,
				0
			}
		},
		ambush_expedition_list = {
			10801210,
			10801211,
			10801212
		},
		guarder_expedition_list = {
			10801100,
			10801110,
			10801120
		},
		elite_expedition_list = {
			10801210,
			10801211,
			10801212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10801000
		},
		enemy_refresh = {
			3,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dian"
		},
		awards = {
			{
				2,
				54045
			},
			{
				2,
				59900
			},
			{
				2,
				56029
			},
			{
				2,
				55029
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				6,
				"1x1IceIsland_2",
				2,
				10
			},
			{
				3,
				9,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				3,
				4,
				"2x3IceIsland_1",
				-47,
				-18
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4500
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-280,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10802] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.2046875",
		special_operation_list = "",
		air_dominance = 1150,
		best_air_dominance = 1495,
		id = 10802,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 208,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.258333333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 31,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 208,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Arctic Daybreak",
		chapter_name = "8–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The waters near the Aleutian Islands are frigid and piercing. Dawn in the Arctic has come.",
		difficulty = 6,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 134,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				850
			},
			{
				"torpedo",
				1,
				850
			}
		},
		expedition_id_weight_list = {
			{
				10802010,
				4,
				0
			},
			{
				10802020,
				45,
				0
			},
			{
				10802030,
				35,
				0
			},
			{
				10802040,
				4,
				0
			},
			{
				10802050,
				35,
				0
			},
			{
				10802060,
				30,
				0
			},
			{
				10802100,
				4,
				0
			},
			{
				10802110,
				5,
				0
			},
			{
				10802120,
				4,
				0
			}
		},
		ambush_expedition_list = {
			10802210,
			10802211,
			10802212
		},
		guarder_expedition_list = {
			10802100,
			10802110,
			10802120
		},
		elite_expedition_list = {
			10802210,
			10802211,
			10802212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10802000
		},
		enemy_refresh = {
			3,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"lei"
		},
		awards = {
			{
				2,
				54046
			},
			{
				2,
				59900
			},
			{
				2,
				56030
			},
			{
				2,
				55030
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				6,
				8,
				true,
				1
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				2
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				3,
				"2x3IceIsland_1",
				-46,
				53
			},
			{
				5,
				6,
				"2x1ICEIsland_2",
				39,
				2
			},
			{
				3,
				5,
				"1x1IceIsland_2",
				0,
				0
			},
			{
				2,
				4,
				"2x1ICEIsland_1",
				40,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10803] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.2546875",
		special_operation_list = "",
		air_dominance = 1245,
		best_air_dominance = 1620,
		id = 10803,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 208,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.041666667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 32,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 208,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Arctic Fury",
		chapter_name = "8–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Salt Lake City has maintained heavy damage. The situation is critical!",
		difficulty = 7,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 138,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				87
			},
			{
				"cannon",
				1,
				1000
			},
			{
				"torpedo",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				10803010,
				3,
				0
			},
			{
				10803020,
				25,
				0
			},
			{
				10803030,
				42,
				0
			},
			{
				10803040,
				3,
				0
			},
			{
				10803050,
				28,
				0
			},
			{
				10803060,
				32,
				0
			},
			{
				10803100,
				3,
				0
			},
			{
				10803110,
				4,
				0
			},
			{
				10803120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			10803210,
			10803211,
			10803212
		},
		guarder_expedition_list = {
			10803100,
			10803110,
			10803120
		},
		elite_expedition_list = {
			10803210,
			10803211,
			10803212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10803000
		},
		enemy_refresh = {
			3,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nazhi"
		},
		awards = {
			{
				2,
				54047
			},
			{
				2,
				59900
			},
			{
				2,
				56031
			},
			{
				2,
				55031
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				2
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				3
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				1
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				2
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				5,
				5,
				"2x1ICEIsland_1",
				22,
				0
			},
			{
				4,
				6,
				"1x1IceIsland_2",
				5,
				-19
			},
			{
				4,
				2,
				"1x1IceIsland_1",
				94,
				33
			},
			{
				3,
				2,
				"1x1IceIsland_2",
				-6,
				0
			},
			{
				2,
				5,
				"1x1IceIsland_1",
				-9,
				5
			},
			{
				2,
				4,
				"2x1ICEIsland_2",
				14,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5500
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10804] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6015625",
		special_operation_list = "",
		air_dominance = 1350,
		best_air_dominance = 1755,
		id = 10804,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 208,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.153125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 33,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 208,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Old Battlefield",
		chapter_name = "8–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy flagships have been destroyed, but new enemies have appeared. This is the old battlefield.",
		difficulty = 8,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 142,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"torpedo",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				10804010,
				3,
				0
			},
			{
				10804020,
				25,
				0
			},
			{
				10804030,
				45,
				0
			},
			{
				10804040,
				3,
				0
			},
			{
				10804050,
				30,
				0
			},
			{
				10804060,
				35,
				0
			},
			{
				10804100,
				3,
				0
			},
			{
				10804110,
				3,
				0
			},
			{
				10804120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			10804210,
			10804211,
			10804212
		},
		guarder_expedition_list = {
			10804100,
			10804110,
			10804120
		},
		elite_expedition_list = {
			10804210,
			10804211,
			10804212
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10804000
		},
		enemy_refresh = {
			3,
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"moye"
		},
		awards = {
			{
				2,
				54048
			},
			{
				2,
				59900
			},
			{
				2,
				56032
			},
			{
				2,
				55032
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				2
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				3
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				2
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				1
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"2x1ICEIsland_2",
				43,
				0
			},
			{
				5,
				8,
				"1x1IceIsland_2",
				0,
				11
			},
			{
				5,
				2,
				"1x1IceIsland_1",
				-3,
				0
			},
			{
				4,
				2,
				"2x1ICEIsland_2",
				-11,
				10
			},
			{
				4,
				1,
				"2x1ICEIsland_1",
				4,
				-13
			},
			{
				3,
				4,
				"2x3IceIsland_1",
				51,
				-19
			},
			{
				2,
				7,
				"2x1ICEIsland_1",
				-64,
				0
			},
			{
				1,
				1,
				"1x1IceIsland_2",
				-7,
				13
			}
		},
		ambush_event_ratio = {
			{
				3001,
				6000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10901] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.17890625",
		special_operation_list = "",
		air_dominance = 1440,
		best_air_dominance = 1875,
		id = 10901,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 209,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 32,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 209,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "The Night is Dark",
		chapter_name = "9–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Under the cover of darkness, the Sakura's elite destroyers are heading towards Cologne Island.",
		difficulty = 4,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 138,
		scale = {
			0.36,
			0.59,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				83
			},
			{
				"cannon",
				1,
				700
			},
			{
				"torpedo",
				1,
				700
			}
		},
		expedition_id_weight_list = {
			{
				10901010,
				5,
				0
			},
			{
				10901020,
				30,
				0
			},
			{
				10901030,
				38,
				0
			},
			{
				10901040,
				6,
				0
			},
			{
				10901050,
				36,
				0
			},
			{
				10901060,
				26,
				0
			},
			{
				10901100,
				4,
				0
			},
			{
				10901110,
				5,
				0
			},
			{
				10901120,
				5,
				0
			}
		},
		ambush_expedition_list = {
			10901210,
			10901211,
			10901212
		},
		guarder_expedition_list = {
			10901100,
			10901110,
			10901120
		},
		elite_expedition_list = {
			10901020,
			10901030,
			10901050
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10901000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gufeng"
		},
		awards = {
			{
				2,
				54045
			},
			{
				2,
				59900
			},
			{
				2,
				56033
			},
			{
				2,
				55033
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				6,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				5,
				3,
				"1x2YWIsland_2",
				0,
				-44
			},
			{
				3,
				7,
				"2x2YWIsland_1",
				45,
				-40
			},
			{
				3,
				1,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				2,
				3,
				"2x3YWIsland_1",
				110,
				-20
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			22,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10902] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1535,
		best_air_dominance = 2000,
		id = 10902,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 209,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 32,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 209,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Torpedo Rush",
		chapter_name = "9–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy is close, Commander. Which will win out - the Sakura's torpedoes or the Eagles' light cruisers?",
		difficulty = 5,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 138,
		scale = {
			0.35,
			0.35,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				850
			},
			{
				"torpedo",
				1,
				850
			}
		},
		expedition_id_weight_list = {
			{
				10902010,
				4,
				0
			},
			{
				10902020,
				30,
				0
			},
			{
				10902030,
				40,
				0
			},
			{
				10902040,
				5,
				0
			},
			{
				10902050,
				36,
				0
			},
			{
				10902060,
				28,
				0
			},
			{
				10902100,
				4,
				0
			},
			{
				10902110,
				5,
				0
			},
			{
				10902120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			10902210,
			10902211,
			10902212
		},
		guarder_expedition_list = {
			10902100,
			10902110,
			10902120
		},
		elite_expedition_list = {
			10902020,
			10902030,
			10902050
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10902000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bangfeng"
		},
		awards = {
			{
				2,
				54046
			},
			{
				2,
				59900
			},
			{
				2,
				56034
			},
			{
				2,
				55034
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				1
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				2
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				5,
				"1x2YWIsland_2",
				3,
				-35
			},
			{
				5,
				2,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				4,
				9,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				4,
				7,
				"1x2YWIsland_1",
				0,
				34
			},
			{
				4,
				5,
				"1x3YWIsland_2",
				0,
				8
			},
			{
				2,
				1,
				"2x2YWIsland_1",
				59,
				-29
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-280,
			-20,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10903] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6046875",
		special_operation_list = "",
		air_dominance = 1635,
		best_air_dominance = 2130,
		id = 10903,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 209,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 33,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 209,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Light in the Dark",
		chapter_name = "9–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Helena's guns lit up the night sky, scattering light across the violent waters. Her position is exposed.",
		difficulty = 6,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 142,
		scale = {
			0.66,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				87
			},
			{
				"cannon",
				1,
				1000
			},
			{
				"torpedo",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				10903010,
				3,
				0
			},
			{
				10903020,
				28,
				0
			},
			{
				10903030,
				42,
				0
			},
			{
				10903040,
				5,
				0
			},
			{
				10903050,
				36,
				0
			},
			{
				10903060,
				30,
				0
			},
			{
				10903100,
				4,
				0
			},
			{
				10903110,
				5,
				0
			},
			{
				10903120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			10903210,
			10903211,
			10903212
		},
		guarder_expedition_list = {
			10903100,
			10903110,
			10903120
		},
		elite_expedition_list = {
			10903020,
			10903030,
			10903060
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10903000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qinchao"
		},
		awards = {
			{
				2,
				54047
			},
			{
				2,
				59900
			},
			{
				2,
				56035
			},
			{
				2,
				55035
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				16
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				2,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				6,
				6,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				6,
				1,
				"1x2YWIsland_1",
				-1,
				-45
			},
			{
				5,
				4,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				4,
				5,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				3,
				7,
				"1x2YWIsland_2",
				0,
				33
			},
			{
				3,
				3,
				"1x3YWIsland_1",
				0,
				3
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			18,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[10904] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.70703125",
		special_operation_list = "",
		air_dominance = 1735,
		best_air_dominance = 2260,
		id = 10904,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 209,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 34,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 209,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Helena",
		chapter_name = "9–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy's destroyers showed some serious skill when fighting during the night. Heads up!",
		difficulty = 7,
		avoid_ratio = 19,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 146,
		scale = {
			0.66,
			0.38,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"torpedo",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				10904010,
				2,
				0
			},
			{
				10904020,
				26,
				0
			},
			{
				10904030,
				44,
				0
			},
			{
				10904040,
				5,
				0
			},
			{
				10904050,
				36,
				0
			},
			{
				10904060,
				30,
				0
			},
			{
				10904100,
				4,
				0
			},
			{
				10904110,
				5,
				0
			},
			{
				10904120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			10904210,
			10904211,
			10904212
		},
		guarder_expedition_list = {
			10904100,
			10904110,
			10904120
		},
		elite_expedition_list = {
			10904020,
			10904030,
			10904060
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10904000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			2
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xinyue_jp"
		},
		awards = {
			{
				2,
				54048
			},
			{
				2,
				59900
			},
			{
				2,
				56036
			},
			{
				2,
				55036
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				9,
				true,
				8
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				3
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				16
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				8
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"1x2YWIsland_2",
				8,
				-37
			},
			{
				6,
				3,
				"2x3YWIsland_1",
				58,
				43
			},
			{
				4,
				8,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				3,
				2,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				2,
				6,
				"1x3YWIsland_1",
				0,
				3
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-280,
			32,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11001] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 1855,
		best_air_dominance = 2415,
		id = 11001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 210,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 33,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 210,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Once More, Sortie Again!",
		chapter_name = "10–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Less than a week after the Battle of Kula Gulf, the Sakura Fleet reassembled again to launch a covert transport operation to the Kolombangara Islands. Task Force 18, led by Honolulu and St Louis, was once again instructed to intercept the transport.",
		difficulty = 5,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 142,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"torpedo",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				11001010,
				5,
				0
			},
			{
				11001020,
				30,
				0
			},
			{
				11001030,
				38,
				0
			},
			{
				11001040,
				6,
				0
			},
			{
				11001050,
				36,
				0
			},
			{
				11001060,
				26,
				0
			},
			{
				11001100,
				4,
				0
			},
			{
				11001110,
				5,
				0
			},
			{
				11001120,
				5,
				0
			}
		},
		ambush_expedition_list = {
			11001210,
			11001211,
			11001212
		},
		guarder_expedition_list = {
			11001100,
			11001110,
			11001120
		},
		elite_expedition_list = {
			11001050,
			11001080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			11001000
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ximu",
			"songfeng"
		},
		awards = {
			{
				2,
				54045
			},
			{
				2,
				59900
			},
			{
				2,
				56037
			},
			{
				2,
				55037
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1depot_night",
				-10,
				25
			},
			{
				7,
				4,
				"1x1YWIsland_2",
				0,
				3
			},
			{
				7,
				3,
				"1x2YWIsland_1",
				0,
				40
			},
			{
				4,
				6,
				"2x2YWIsland_1",
				-30,
				-31
			},
			{
				4,
				5,
				"1x1YWRock_1",
				-28,
				-17
			},
			{
				3,
				3,
				"1x2YWIsland_2",
				5,
				33
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
end()
function ()
	uv0.chapter_template[11002] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.35234375",
		special_operation_list = "",
		air_dominance = 1970,
		best_air_dominance = 2565,
		id = 11002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 210,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.234375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 33,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 210,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Preemptive Strike",
		chapter_name = "10–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Our PBY recons have detected enemy forces to the south. However, they had already detected our radar signals first. The night battle is about to commence!",
		difficulty = 6,
		avoid_ratio = 19,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 142,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"torpedo",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				11002010,
				4,
				0
			},
			{
				11002020,
				30,
				0
			},
			{
				11002030,
				40,
				0
			},
			{
				11002040,
				5,
				0
			},
			{
				11002050,
				36,
				0
			},
			{
				11002060,
				28,
				0
			},
			{
				11002100,
				4,
				0
			},
			{
				11002110,
				5,
				0
			},
			{
				11002120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			11002210,
			11002211,
			11002212
		},
		guarder_expedition_list = {
			11002100,
			11002110,
			11002120
		},
		elite_expedition_list = {
			11002050,
			11002080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			11002000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bangfeng"
		},
		awards = {
			{
				2,
				54046
			},
			{
				2,
				59900
			},
			{
				2,
				56038
			},
			{
				2,
				55038
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				4
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				4
			}
		},
		float_items = {
			{
				7,
				6,
				"1x2YWIsland_2",
				0,
				40
			},
			{
				6,
				3,
				"1x1YWRock_1",
				15,
				0
			},
			{
				6,
				2,
				"2x1YWIsland_1",
				29,
				1
			},
			{
				5,
				8,
				"1x1depot_night",
				-10,
				24
			},
			{
				4,
				8,
				"1x1YWIsland_2",
				2,
				5
			},
			{
				4,
				4,
				"2x3YWIsland_1",
				-47,
				-35
			},
			{
				3,
				6,
				"1x2YWIsland_1",
				0,
				34
			},
			{
				3,
				3,
				"1x1YWIsland_1",
				-3,
				4
			},
			{
				3,
				2,
				"1x1YWIsland_2",
				-4,
				6
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			25,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11003] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.49453125",
		special_operation_list = "",
		air_dominance = 2090,
		best_air_dominance = 2720,
		id = 11003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 210,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.070833333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 34,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 210,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Press the Attack",
		chapter_name = "10–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Under the cover of night, the Sakura fleet scored several hits on our light cruisers with their prized oxygen torpedoes. However, their flagship, Jintsuu, has been heavily damaged concentrated fire from 152mm cannons, and is now retreating.",
		difficulty = 7,
		avoid_ratio = 19,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 146,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"torpedo",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				11003010,
				3,
				0
			},
			{
				11003020,
				28,
				0
			},
			{
				11003030,
				42,
				0
			},
			{
				11003040,
				5,
				0
			},
			{
				11003050,
				36,
				0
			},
			{
				11003060,
				30,
				0
			},
			{
				11003100,
				4,
				0
			},
			{
				11003110,
				5,
				0
			},
			{
				11003120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			11003210,
			11003211,
			11003212
		},
		guarder_expedition_list = {
			11003100,
			11003110,
			11003120
		},
		elite_expedition_list = {
			11003050,
			11003060,
			11003080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			11003000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xuefeng"
		},
		awards = {
			{
				2,
				54047
			},
			{
				2,
				59900
			},
			{
				2,
				56039
			},
			{
				2,
				55039
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				1
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				2
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				4
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				6,
				6,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				5,
				9,
				"1x1YWIsland_2",
				0,
				4
			},
			{
				5,
				3,
				"2x1YWIsland_1",
				46,
				0
			},
			{
				3,
				7,
				"1x2YWIsland_2",
				0,
				33
			},
			{
				3,
				3,
				"1x3YWIsland_1",
				0,
				3
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-280,
			27,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11004] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.571875",
		special_operation_list = "",
		air_dominance = 2210,
		best_air_dominance = 2875,
		id = 11004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 210,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.378125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 35,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 210,
		unlocklevel = 70,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Counterattack",
		chapter_name = "10–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Just as Honolulu and St. Louis were seizing on the advantage, a Sakura torpedo squadron emerged from the cover of darkness to launch a vicious counterattack! Honolulu and St. Louis have been struck by torpedoes, and the situation is critical!",
		difficulty = 8,
		avoid_ratio = 20,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 150,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					4,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"torpedo",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				11004010,
				2,
				0
			},
			{
				11004020,
				26,
				0
			},
			{
				11004030,
				44,
				0
			},
			{
				11004040,
				5,
				0
			},
			{
				11004050,
				36,
				0
			},
			{
				11004060,
				30,
				0
			},
			{
				11004100,
				4,
				0
			},
			{
				11004110,
				5,
				0
			},
			{
				11004120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			11004210,
			11004211,
			11004212
		},
		guarder_expedition_list = {
			11004100,
			11004110,
			11004120
		},
		elite_expedition_list = {
			11004050,
			11004060,
			11004080,
			11004090
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			11004000
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shentong"
		},
		awards = {
			{
				2,
				54048
			},
			{
				2,
				59900
			},
			{
				2,
				56040
			},
			{
				2,
				55040
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				9,
				true,
				8
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				6,
				"1x2YWIsland_1",
				0,
				42
			},
			{
				5,
				8,
				"1x1YWIsland_1",
				4,
				4
			},
			{
				5,
				2,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				4,
				6,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				4,
				5,
				"1x1YWRock_1",
				46,
				44
			},
			{
				3,
				5,
				"1x2YWIsland_2",
				1,
				34
			},
			{
				3,
				3,
				"1x1depot_night",
				-12,
				21
			},
			{
				2,
				9,
				"2x2YWIsland_1",
				-21,
				-29
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-280,
			12,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11101] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.22734375",
		special_operation_list = "",
		air_dominance = 2220,
		best_air_dominance = 2885,
		id = 11101,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 211,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.388541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 34,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 211,
		unlocklevel = 75,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Landing Operation",
		chapter_name = "11–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We have successfully drawn the enemy fleet's attention towards our air wings. Come morning, we should be able to anchor at Bougainville Island!",
		difficulty = 5,
		avoid_ratio = 19,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 146,
		scale = {
			0.38,
			0.61,
			1.5
		},
		limitation = {
			{
				{
					5,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			},
			{
				{
					"zhan",
					6,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				94
			},
			{
				"torpedo",
				1,
				1500
			},
			{
				"dodge",
				1,
				900
			}
		},
		expedition_id_weight_list = {
			{
				11101010,
				5,
				0
			},
			{
				11101020,
				30,
				0
			},
			{
				11101030,
				38,
				0
			},
			{
				11101040,
				6,
				0
			},
			{
				11101050,
				36,
				0
			},
			{
				11101060,
				26,
				0
			},
			{
				11101100,
				4,
				0
			},
			{
				11101110,
				5,
				0
			},
			{
				11101120,
				5,
				0
			}
		},
		ambush_expedition_list = {
			11101210,
			11101211,
			11101212
		},
		guarder_expedition_list = {
			11101100,
			11101110,
			11101120
		},
		elite_expedition_list = {
			11101050,
			11101080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			11101000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bailu",
			"shiyu"
		},
		awards = {
			{
				2,
				54045
			},
			{
				2,
				59900
			},
			{
				2,
				56041
			},
			{
				2,
				55041
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				8
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x2YWIsland_1",
				-7,
				41
			},
			{
				7,
				5,
				"1x1YWIsland_2",
				1,
				3
			},
			{
				7,
				1,
				"1x1YWRock_1",
				0,
				0
			},
			{
				5,
				4,
				"1x2YWIsland_2",
				5,
				33
			},
			{
				5,
				3,
				"1x1YWIsland_1",
				2,
				4
			},
			{
				4,
				1,
				"1x1YWIsland_2",
				0,
				4
			},
			{
				3,
				7,
				"2x2YWIsland_1",
				-29,
				-35
			},
			{
				3,
				6,
				"1x1YWRock_1",
				-29,
				9
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11102] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.32578125",
		special_operation_list = "",
		air_dominance = 2360,
		best_air_dominance = 3070,
		id = 11102,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 211,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.091666667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 34,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 211,
		unlocklevel = 75,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Stormy Night",
		chapter_name = "11–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A Sakura Empire fleet has been sighted advancing quickly through the storm! Only Task Force 39, exhausted after several consecutive battles, can stop them...",
		difficulty = 6,
		avoid_ratio = 20,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 146,
		scale = {
			0.38,
			0.34,
			1.5
		},
		limitation = {
			{
				{
					5,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			},
			{
				{
					"zhan",
					6,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				96
			},
			{
				"torpedo",
				1,
				1600
			},
			{
				"dodge",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				11102010,
				4,
				0
			},
			{
				11102020,
				30,
				0
			},
			{
				11102030,
				40,
				0
			},
			{
				11102040,
				5,
				0
			},
			{
				11102050,
				36,
				0
			},
			{
				11102060,
				28,
				0
			},
			{
				11102100,
				4,
				0
			},
			{
				11102110,
				5,
				0
			},
			{
				11102120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			11102210,
			11102211,
			11102212
		},
		guarder_expedition_list = {
			11102100,
			11102110,
			11102120
		},
		elite_expedition_list = {
			11102050,
			11102080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			11102000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"miaogao"
		},
		awards = {
			{
				2,
				54046
			},
			{
				2,
				59900
			},
			{
				2,
				56042
			},
			{
				2,
				55042
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				11,
				true,
				8
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				11,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				16
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				8
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				11,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				2
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				6
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				4
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				6,
				9,
				"1x3YWIsland_2",
				102,
				0
			},
			{
				6,
				3,
				"1x3YWIsland_1",
				0,
				0
			},
			{
				5,
				7,
				"1x1depot_night",
				-14,
				26
			},
			{
				4,
				9,
				"1x1YWRock_1",
				-144,
				63
			},
			{
				4,
				3,
				"1x2YWIsland_1",
				0,
				-37
			},
			{
				3,
				9,
				"2x2YWIsland_1",
				-19,
				-31
			},
			{
				2,
				6,
				"1x1YWIsland_2",
				0,
				6
			},
			{
				2,
				2,
				"1x3YWIsland_2",
				-2,
				6
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			28,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11103] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.55234375",
		special_operation_list = "",
		air_dominance = 2480,
		best_air_dominance = 3225,
		id = 11103,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 211,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.453125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 35,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 211,
		unlocklevel = 75,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Knights of the Sea",
		chapter_name = "11–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "\"Escorting our allies is our duty! Cleveland, Montpelier, Columbia, and Denver; the Knights of the Sea, shall be your shields!\"",
		difficulty = 7,
		avoid_ratio = 20,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 150,
		scale = {
			0.65,
			0.58,
			1.5
		},
		limitation = {
			{
				{
					5,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			},
			{
				{
					"zhan",
					6,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				98
			},
			{
				"torpedo",
				1,
				1700
			},
			{
				"dodge",
				1,
				1100
			}
		},
		expedition_id_weight_list = {
			{
				11103010,
				3,
				0
			},
			{
				11103020,
				28,
				0
			},
			{
				11103030,
				42,
				0
			},
			{
				11103040,
				5,
				0
			},
			{
				11103050,
				36,
				0
			},
			{
				11103060,
				30,
				0
			},
			{
				11103100,
				4,
				0
			},
			{
				11103110,
				5,
				0
			},
			{
				11103120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			11103210,
			11103211,
			11103212
		},
		guarder_expedition_list = {
			11103100,
			11103110,
			11103120
		},
		elite_expedition_list = {
			11103050,
			11103060,
			11103080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			11103000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"maoyue",
			"aheye"
		},
		awards = {
			{
				2,
				54047
			},
			{
				2,
				59900
			},
			{
				2,
				56043
			},
			{
				2,
				55043
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				16
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				7,
				7,
				"1x1YWIsland_1",
				0,
				5
			},
			{
				6,
				1,
				"1x1YWIsland_1",
				8,
				1
			},
			{
				5,
				5,
				"1x3YWIsland_2",
				100,
				0
			},
			{
				5,
				3,
				"2x3YWIsland_1",
				-57,
				-31
			},
			{
				2,
				8,
				"1x3YWIsland_1",
				5,
				7
			},
			{
				2,
				1,
				"1x1YWIsland_2",
				0,
				3
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			86,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11104] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6828125",
		special_operation_list = "",
		air_dominance = 2640,
		best_air_dominance = 3430,
		id = 11104,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 211,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.167708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 36,
		wall_prefab = "",
		num_2 = 45,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 211,
		unlocklevel = 75,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Part the Night",
		chapter_name = "11–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The gallant Knights of the Sea stand face to face with the Sakura Empire's relentless heavy cruisers. The clouds in the night sky will be parted not by sunlight, but by boundless cannon fire!",
		difficulty = 8,
		avoid_ratio = 21,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 154,
		scale = {
			0.65,
			0.37,
			1.5
		},
		limitation = {
			{
				{
					5,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			},
			{
				{
					"zhan",
					6,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"torpedo",
				1,
				1800
			},
			{
				"dodge",
				1,
				1250
			}
		},
		expedition_id_weight_list = {
			{
				11104010,
				2,
				0
			},
			{
				11104020,
				26,
				0
			},
			{
				11104030,
				44,
				0
			},
			{
				11104040,
				5,
				0
			},
			{
				11104050,
				36,
				0
			},
			{
				11104060,
				30,
				0
			},
			{
				11104100,
				4,
				0
			},
			{
				11104110,
				5,
				0
			},
			{
				11104120,
				3,
				0
			}
		},
		ambush_expedition_list = {
			11104210,
			11104211,
			11104212
		},
		guarder_expedition_list = {
			11104100,
			11104110,
			11104120
		},
		elite_expedition_list = {
			11104050,
			11104060,
			11104080,
			11104090
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			11104000
		},
		enemy_refresh = {
			0,
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			2,
			2,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chuannei"
		},
		awards = {
			{
				2,
				54048
			},
			{
				2,
				59900
			},
			{
				2,
				56044
			},
			{
				2,
				55044
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				8,
				10,
				true,
				8
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				8
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				16
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				10,
				true,
				6
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				16
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				10,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1YWIsland_2",
				0,
				0
			},
			{
				7,
				6,
				"1x2YWIsland_1",
				8,
				-41
			},
			{
				6,
				2,
				"1x3YWIsland_1",
				0,
				0
			},
			{
				5,
				9,
				"1x3YWIsland_2",
				0,
				0
			},
			{
				4,
				2,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				3,
				5,
				"1x1YWIsland_2",
				0,
				4
			},
			{
				1,
				7,
				"1x2YWIsland_2",
				10,
				-23
			},
			{
				1,
				3,
				"1x2YWIsland_1",
				0,
				-27
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			39,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11201] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 2740,
		best_air_dominance = 3560,
		id = 11201,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 212,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 35,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 212,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Information Warfare",
		chapter_name = "12–1",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Our submarines say the enemy is preparing a large-scale counterattack. We must make use of this information, stage an attack, and surprise the enemy!",
		difficulty = 6,
		avoid_ratio = 20,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 150,
		scale = {
			0.35,
			0.35,
			1.5
		},
		limitation = {
			{
				{
					6,
					7,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				104
			},
			{
				"torpedo",
				1,
				2100
			},
			{
				"antiaircraft",
				1,
				3400
			}
		},
		expedition_id_weight_list = {
			{
				11201010,
				5,
				0
			},
			{
				11201020,
				30,
				0
			},
			{
				11201030,
				38,
				0
			},
			{
				11201040,
				6,
				0
			},
			{
				11201050,
				36,
				0
			},
			{
				11201060,
				26,
				0
			},
			{
				11201100,
				2,
				0
			},
			{
				11201110,
				4,
				0
			},
			{
				11201120,
				2,
				0
			}
		},
		ambush_expedition_list = {
			11201210,
			11201211,
			11201212
		},
		guarder_expedition_list = {
			11201100,
			11201110,
			11201120
		},
		elite_expedition_list = {
			11201050,
			11201080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			11201000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"miaogao"
		},
		awards = {
			{
				2,
				54045
			},
			{
				2,
				59900
			},
			{
				2,
				56045
			},
			{
				2,
				55045
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				4
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				7,
				"1x2NormalIsland_2",
				3,
				-36
			},
			{
				6,
				2,
				"2x1NormalIsland_1",
				43,
				0
			},
			{
				4,
				4,
				"2x2NormalIsland_3",
				38,
				35
			},
			{
				3,
				1,
				"1x2NormalIsland_1",
				0,
				-31
			},
			{
				2,
				8,
				"2x1NormalIsland_1",
				-55,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11202] = {
		collection_team = 4,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 2810,
		best_air_dominance = 3650,
		id = 11202,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 212,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 35,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 212,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Ambush",
		chapter_name = "12–2",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Mobile Fleet is being protected by a Destroyer Fleet as they practice! This is a superb opportunity to launch an all-out attack!",
		difficulty = 7,
		avoid_ratio = 21,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 150,
		scale = {
			0.66,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					6,
					7,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				106
			},
			{
				"torpedo",
				1,
				2200
			},
			{
				"antiaircraft",
				1,
				3500
			}
		},
		expedition_id_weight_list = {
			{
				11202010,
				4,
				0
			},
			{
				11202020,
				30,
				0
			},
			{
				11202030,
				40,
				0
			},
			{
				11202040,
				5,
				0
			},
			{
				11202050,
				36,
				0
			},
			{
				11202060,
				28,
				0
			},
			{
				11202100,
				2,
				0
			},
			{
				11202110,
				4,
				0
			},
			{
				11202120,
				2,
				0
			}
		},
		ambush_expedition_list = {
			11202210,
			11202211,
			11202212
		},
		guarder_expedition_list = {
			11202100,
			11202110,
			11202120
		},
		elite_expedition_list = {
			11202050,
			11202080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			11202000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gufeng",
			"qinchao"
		},
		awards = {
			{
				2,
				54046
			},
			{
				2,
				59900
			},
			{
				2,
				56046
			},
			{
				2,
				55046
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				16
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				16
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				9,
				"2x1NormalIsland_1",
				-54,
				0
			},
			{
				7,
				4,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				6,
				1,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				5,
				6,
				"2x1NormalIsland_1",
				52,
				0
			},
			{
				4,
				3,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				3,
				9,
				"1x2NormalIsland_2",
				4,
				-35
			},
			{
				2,
				5,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				2,
				1,
				"1x2NormalIsland_1",
				0,
				-31
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-300,
			82,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11203] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6046875",
		special_operation_list = "",
		air_dominance = 2960,
		best_air_dominance = 3850,
		id = 11203,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 212,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 36,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 212,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Carrier Showdown",
		chapter_name = "12–3",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We've detected incoming large squadrons of enemy aircraft! Scramble your fighters and pull back the curtains on this decisive battle in the skies!",
		difficulty = 8,
		avoid_ratio = 21,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 154,
		scale = {
			0.66,
			0.38,
			1.5
		},
		limitation = {
			{
				{
					6,
					7,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				108
			},
			{
				"torpedo",
				1,
				2300
			},
			{
				"antiaircraft",
				1,
				3600
			}
		},
		expedition_id_weight_list = {
			{
				11203010,
				3,
				0
			},
			{
				11203020,
				28,
				0
			},
			{
				11203030,
				42,
				0
			},
			{
				11203040,
				5,
				0
			},
			{
				11203050,
				36,
				0
			},
			{
				11203060,
				30,
				0
			},
			{
				11203100,
				2,
				0
			},
			{
				11203110,
				4,
				0
			},
			{
				11203120,
				2,
				0
			}
		},
		ambush_expedition_list = {
			11203210,
			11203211,
			11203212
		},
		guarder_expedition_list = {
			11203100,
			11203110,
			11203120
		},
		elite_expedition_list = {
			11203050,
			11203060,
			11203080
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			11203000
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"feiying",
			"sunying"
		},
		awards = {
			{
				2,
				54047
			},
			{
				2,
				59900
			},
			{
				2,
				56047
			},
			{
				2,
				55047
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				8,
				10,
				true,
				6
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				16
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				10,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				6,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				7,
				1,
				"1x2NormalIsland_2",
				0,
				-36
			},
			{
				6,
				10,
				"1x2NormalIsland_1",
				-1,
				-33
			},
			{
				4,
				9,
				"2x2NormalIsland_4",
				-25,
				34
			},
			{
				4,
				8,
				"1x1NormalIsland_1",
				-16,
				0
			},
			{
				4,
				4,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				2,
				3,
				"1x3NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-380,
			115,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[11204] = {
		collection_team = 4,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.70703125",
		special_operation_list = "",
		air_dominance = 3150,
		best_air_dominance = 4095,
		id = 11204,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 212,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 37,
		wall_prefab = "",
		num_2 = 45,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 212,
		unlocklevel = 80,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "UIhuohua2",
		ItemTransformPattern = "",
		name = "Task Force",
		chapter_name = "12–4",
		type = 2,
		act_id = 0,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 10,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "War has changed. Victory favors those who have gained air superiority. Launch your planes and seize control of the Mariana skies!",
		difficulty = 9,
		avoid_ratio = 22,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 158,
		scale = {
			0.66,
			0.34,
			1.5
		},
		limitation = {
			{
				{
					6,
					7,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			},
			{
				"torpedo",
				1,
				2400
			},
			{
				"antiaircraft",
				1,
				3700
			}
		},
		expedition_id_weight_list = {
			{
				11204010,
				2,
				0
			},
			{
				11204020,
				26,
				0
			},
			{
				11204030,
				44,
				0
			},
			{
				11204040,
				5,
				0
			},
			{
				11204050,
				36,
				0
			},
			{
				11204060,
				30,
				0
			},
			{
				11204100,
				2,
				0
			},
			{
				11204110,
				4,
				0
			},
			{
				11204120,
				2,
				0
			}
		},
		ambush_expedition_list = {
			11204210,
			11204211,
			11204212
		},
		guarder_expedition_list = {
			11204100,
			11204110,
			11204120
		},
		elite_expedition_list = {
			11204050,
			11204060,
			11204080,
			11204090
		},
		ai_expedition_list = {
			0
		},
		patrolai_expedition_list = {
			0
		},
		submarine_expedition_list = {
			0
		},
		boss_expedition_id = {
			11204000
		},
		enemy_refresh = {
			0,
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			2,
			2,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"niaohai",
			"moye"
		},
		awards = {
			{
				2,
				54048
			},
			{
				2,
				59900
			},
			{
				2,
				56048
			},
			{
				2,
				55048
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				8,
				11,
				true,
				0
			},
			{
				8,
				10,
				true,
				6
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				4
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				16
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				16
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				11,
				true,
				6
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				true,
				4
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				3
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				1,
				11,
				false,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				8,
				7,
				"1x3NormalIsland_1",
				96,
				0
			},
			{
				6,
				8,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				5,
				10,
				"2x2NormalIsland_1",
				-43,
				35
			},
			{
				4,
				5,
				"2x1NormalIsland_1",
				-53,
				0
			},
			{
				4,
				1,
				"3x1NormalIsland_1",
				-3,
				-77
			},
			{
				2,
				7,
				"2x3NormalIsland_1",
				-7,
				43
			},
			{
				2,
				2,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				1,
				11,
				"1x2NormalIsland_1",
				0,
				-36
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-380,
			127,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			10,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				10,
				7
			},
			{
				6,
				4
			},
			{
				3,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20001] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2046875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 20001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.258333333",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Easy",
		chapter_name = "CE1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 1,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000045,
				18,
				0
			},
			{
				5000046,
				32,
				0
			},
			{
				5000047,
				24,
				1
			},
			{
				5000048,
				18,
				0
			},
			{
				5000049,
				25,
				0
			},
			{
				5000050,
				18,
				1
			},
			{
				5000051,
				0,
				0
			},
			{
				5000052,
				35,
				0
			},
			{
				5000053,
				16,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000054,
			5000055,
			5000056
		},
		elite_expedition_list = {
			5000045,
			5000048,
			5000051
		},
		ai_expedition_list = {
			5000020,
			5000021,
			5000022,
			5000023,
			5000024
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				17
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				7
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				7
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				7,
				true,
				18
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				6,
				5,
				"2x1ICEIsland_2",
				43,
				0
			},
			{
				5,
				2,
				"1x1IceIsland_1",
				-3,
				0
			},
			{
				4,
				2,
				"2x1ICEIsland_2",
				-11,
				10
			},
			{
				4,
				1,
				"2x1ICEIsland_1",
				4,
				-13
			},
			{
				3,
				4,
				"2x3IceIsland_1",
				51,
				-19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20002] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2546875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 20002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.041666667",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Normal",
		chapter_name = "CE2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 2,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000057,
				10,
				0
			},
			{
				5000058,
				28,
				0
			},
			{
				5000059,
				28,
				1
			},
			{
				5000060,
				14,
				0
			},
			{
				5000061,
				29,
				0
			},
			{
				5000062,
				22,
				1
			},
			{
				5000063,
				0,
				0
			},
			{
				5000064,
				39,
				0
			},
			{
				5000065,
				22,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000066,
			5000067,
			5000068
		},
		elite_expedition_list = {
			5000057,
			5000060,
			5000063
		},
		ai_expedition_list = {
			5000030,
			5000031,
			5000032,
			5000033,
			5000034
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"deyizhi"
		},
		awards = {
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				18
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				7
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				7
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				7
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				7
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				12
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				7
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				17
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			},
			{
				1,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				6,
				"2x1ICEIsland_2",
				-15,
				0
			},
			{
				5,
				4,
				"1x1IceIsland_1",
				0,
				8
			},
			{
				5,
				1,
				"2x1ICEIsland_2",
				0,
				20
			},
			{
				5,
				0,
				"1x1IceIsland_1",
				100,
				10
			},
			{
				4,
				4,
				"2x1ICEIsland_1",
				0,
				-8
			},
			{
				4,
				2,
				"2x3IceIsland_1",
				-60,
				50
			},
			{
				3,
				0,
				"2x1ICEIsland_2",
				5,
				0
			},
			{
				2,
				7,
				"1x1IceIsland_1",
				0,
				12
			},
			{
				2,
				5,
				"2x3IceIsland_1",
				-52,
				54
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20003] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6015625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 20003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.153125",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Hard",
		chapter_name = "CE3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 3,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000069,
				12,
				0
			},
			{
				5000070,
				20,
				0
			},
			{
				5000071,
				30,
				0
			},
			{
				5000072,
				13,
				0
			},
			{
				5000073,
				34,
				0
			},
			{
				5000074,
				24,
				1
			},
			{
				5000075,
				0,
				0
			},
			{
				5000076,
				34,
				0
			},
			{
				5000077,
				25,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000078,
			5000079,
			5000080
		},
		elite_expedition_list = {
			5000069,
			5000072,
			5000075
		},
		ai_expedition_list = {
			5000040,
			5000041,
			5000042,
			5000043,
			5000044
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			1,
			2,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				18
			},
			{
				6,
				8,
				true,
				7
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				7
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				7
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				7
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				7
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				7
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				17
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				7
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				1
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"1x1_4yingxihuodong",
				0,
				0
			},
			{
				5,
				6,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				4,
				9,
				"1x1IceIsland_2",
				0,
				0
			},
			{
				4,
				2,
				"2x1ICEIsland_2",
				40,
				0
			},
			{
				4,
				1,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				3,
				9,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				3,
				6,
				"2x3IceIsland_1",
				-35,
				60
			},
			{
				2,
				2,
				"1x1IceIsland_2",
				-4,
				6
			},
			{
				2,
				1,
				"1x1_4yingxihuodong",
				-12,
				0
			},
			{
				1,
				9,
				"2x1ICEIsland_2",
				-50,
				4
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20004] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2046875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 20004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.258333333",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Easy",
		chapter_name = "CE1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 4,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000045,
				18,
				0
			},
			{
				5000046,
				32,
				0
			},
			{
				5000047,
				24,
				1
			},
			{
				5000048,
				18,
				0
			},
			{
				5000049,
				25,
				0
			},
			{
				5000050,
				18,
				1
			},
			{
				5000051,
				0,
				0
			},
			{
				5000052,
				35,
				0
			},
			{
				5000053,
				16,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000054,
			5000055,
			5000056
		},
		elite_expedition_list = {
			5000045,
			5000048,
			5000051
		},
		ai_expedition_list = {
			5000020,
			5000021,
			5000022,
			5000023,
			5000024
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				true,
				18
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				7
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				7
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				17
			}
		},
		float_items = {
			{
				7,
				3,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				6,
				5,
				"2x1ICEIsland_2",
				43,
				0
			},
			{
				5,
				2,
				"1x1IceIsland_2",
				0,
				0
			},
			{
				5,
				1,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				3,
				4,
				"2x3IceIsland_1",
				51,
				-19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20005] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2546875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 20005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.041666667",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Normal",
		chapter_name = "CE2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 5,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000057,
				10,
				0
			},
			{
				5000058,
				28,
				0
			},
			{
				5000059,
				28,
				1
			},
			{
				5000060,
				14,
				0
			},
			{
				5000061,
				29,
				0
			},
			{
				5000062,
				22,
				1
			},
			{
				5000063,
				0,
				0
			},
			{
				5000064,
				39,
				0
			},
			{
				5000065,
				22,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000066,
			5000067,
			5000068
		},
		elite_expedition_list = {
			5000057,
			5000060,
			5000063
		},
		ai_expedition_list = {
			5000030,
			5000031,
			5000032,
			5000033,
			5000034
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"deyizhi"
		},
		awards = {
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				7
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				17
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				7
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				7
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				7
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				12
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				7
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				18
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			},
			{
				1,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				4,
				"1x1IceIsland_1",
				0,
				8
			},
			{
				4,
				7,
				"1x1IceIsland_2",
				0,
				0
			},
			{
				4,
				4,
				"2x1ICEIsland_1",
				0,
				-8
			},
			{
				2,
				7,
				"1x1IceIsland_1",
				0,
				12
			},
			{
				2,
				5,
				"2x3IceIsland_1",
				-52,
				54
			},
			{
				2,
				0,
				"1x1IceIsland_2",
				0,
				0
			},
			{
				1,
				0,
				"1x1IceIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20006] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6015625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 20006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.153125",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Hard",
		chapter_name = "CE3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 6,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000069,
				12,
				0
			},
			{
				5000070,
				20,
				0
			},
			{
				5000071,
				30,
				0
			},
			{
				5000072,
				13,
				0
			},
			{
				5000073,
				34,
				0
			},
			{
				5000074,
				24,
				1
			},
			{
				5000075,
				0,
				0
			},
			{
				5000076,
				34,
				0
			},
			{
				5000077,
				25,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000078,
			5000079,
			5000080
		},
		elite_expedition_list = {
			5000069,
			5000072,
			5000075
		},
		ai_expedition_list = {
			5000040,
			5000041,
			5000042,
			5000043,
			5000044
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			1,
			2,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				7
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				7
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				18
			},
			{
				5,
				9,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				7
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				7
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				7
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				7
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				17
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				7
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				1
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"1x1_4yingxihuodong",
				0,
				0
			},
			{
				5,
				6,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				4,
				9,
				"1x1IceIsland_2",
				0,
				0
			},
			{
				3,
				9,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				2,
				5,
				"1x1IceIsland_2",
				0,
				0
			},
			{
				2,
				2,
				"1x1IceIsland_2",
				-4,
				6
			},
			{
				2,
				1,
				"1x1_4yingxihuodong",
				-12,
				0
			},
			{
				1,
				9,
				"2x1ICEIsland_2",
				-50,
				4
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20007] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2046875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 20007,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.258333333",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Easy",
		chapter_name = "CE1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 7,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000045,
				18,
				0
			},
			{
				5000046,
				32,
				0
			},
			{
				5000047,
				24,
				1
			},
			{
				5000048,
				18,
				0
			},
			{
				5000049,
				25,
				0
			},
			{
				5000050,
				18,
				1
			},
			{
				5000051,
				0,
				0
			},
			{
				5000052,
				35,
				0
			},
			{
				5000053,
				16,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000054,
			5000055,
			5000056
		},
		elite_expedition_list = {
			5000045,
			5000048,
			5000051
		},
		ai_expedition_list = {
			5000020,
			5000021,
			5000022,
			5000023,
			5000024
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				17
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				7
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				7
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				7
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				18
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				1,
				"1x1depot_day",
				-13,
				24
			},
			{
				4,
				6,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				3,
				3,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				1,
				4,
				"1x1NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20008] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2546875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 20008,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.041666667",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Normal",
		chapter_name = "CE2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 8,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000057,
				10,
				0
			},
			{
				5000058,
				28,
				0
			},
			{
				5000059,
				28,
				1
			},
			{
				5000060,
				14,
				0
			},
			{
				5000061,
				29,
				0
			},
			{
				5000062,
				22,
				1
			},
			{
				5000063,
				0,
				0
			},
			{
				5000064,
				39,
				0
			},
			{
				5000065,
				22,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000066,
			5000067,
			5000068
		},
		elite_expedition_list = {
			5000057,
			5000060,
			5000063
		},
		ai_expedition_list = {
			5000030,
			5000031,
			5000032,
			5000033,
			5000034
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qibolin"
		},
		awards = {
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				5,
				true,
				18
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				7
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				1
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				7
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				7
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				17
			}
		},
		float_items = {
			{
				6,
				4,
				"1x1depot_day",
				-12,
				25
			},
			{
				6,
				0,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				4,
				5,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				3,
				3,
				"2x2NormalIsland_1",
				-39,
				-40
			},
			{
				3,
				2,
				"1x1Rock_1",
				-30,
				17
			},
			{
				1,
				4,
				"1x1NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20009] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6015625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 20009,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.153125",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Hard",
		chapter_name = "CE3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 9,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000069,
				12,
				0
			},
			{
				5000070,
				20,
				0
			},
			{
				5000071,
				30,
				0
			},
			{
				5000072,
				13,
				0
			},
			{
				5000073,
				34,
				0
			},
			{
				5000074,
				24,
				1
			},
			{
				5000075,
				0,
				0
			},
			{
				5000076,
				34,
				0
			},
			{
				5000077,
				25,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000078,
			5000079,
			5000080
		},
		elite_expedition_list = {
			5000069,
			5000072,
			5000075
		},
		ai_expedition_list = {
			5000040,
			5000041,
			5000042,
			5000043,
			5000044
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			1,
			2,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				18
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				7
			},
			{
				6,
				5,
				true,
				7
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				7
			},
			{
				4,
				8,
				true,
				7
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				7
			},
			{
				4,
				5,
				true,
				7
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				17
			},
			{
				2,
				8,
				true,
				7
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				12
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				1
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				5,
				6,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				4,
				2,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				2,
				5,
				"2x2NormalIsland_1",
				70,
				-35
			},
			{
				2,
				2,
				"2x1NormalIsland_1",
				-20,
				0
			},
			{
				2,
				1,
				"1x1Rock_1",
				-12,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20010] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2046875",
		special_operation_list = "",
		air_dominance = 230,
		best_air_dominance = 300,
		id = 20010,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.258333333",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Easy",
		chapter_name = "CE1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 10,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000045,
				18,
				0
			},
			{
				5000046,
				32,
				0
			},
			{
				5000047,
				24,
				1
			},
			{
				5000048,
				18,
				0
			},
			{
				5000049,
				25,
				0
			},
			{
				5000050,
				18,
				1
			},
			{
				5000051,
				0,
				0
			},
			{
				5000052,
				35,
				0
			},
			{
				5000053,
				16,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000054,
			5000055,
			5000056
		},
		elite_expedition_list = {
			5000045,
			5000048,
			5000051
		},
		ai_expedition_list = {
			5000020,
			5000021,
			5000022,
			5000023,
			5000024
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				17
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				7
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				7
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				7
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				18
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"arrow_up",
				0,
				0
			},
			{
				6,
				1,
				"1x1depot_day",
				-13,
				24
			},
			{
				4,
				6,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				4,
				3,
				"arrow_left",
				0,
				0
			},
			{
				4,
				1,
				"arrow_up",
				0,
				0
			},
			{
				3,
				3,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				1,
				4,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				1,
				1,
				"arrow_right",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-166,
			-95,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20011] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2546875",
		special_operation_list = "",
		air_dominance = 360,
		best_air_dominance = 470,
		id = 20011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.041666667",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Normal",
		chapter_name = "CE2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 11,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000057,
				10,
				0
			},
			{
				5000058,
				28,
				0
			},
			{
				5000059,
				28,
				1
			},
			{
				5000060,
				14,
				0
			},
			{
				5000061,
				29,
				0
			},
			{
				5000062,
				22,
				1
			},
			{
				5000063,
				0,
				0
			},
			{
				5000064,
				39,
				0
			},
			{
				5000065,
				22,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000066,
			5000067,
			5000068
		},
		elite_expedition_list = {
			5000057,
			5000060,
			5000063
		},
		ai_expedition_list = {
			5000030,
			5000031,
			5000032,
			5000033,
			5000034
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qibolin"
		},
		awards = {
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				5,
				true,
				18
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				7
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				1
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				7
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				7
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				17
			}
		},
		float_items = {
			{
				6,
				4,
				"1x1depot_day",
				-12,
				25
			},
			{
				6,
				0,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				5,
				5,
				"arrow_down",
				0,
				0
			},
			{
				5,
				0,
				"arrow_right",
				0,
				0
			},
			{
				4,
				5,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				3,
				3,
				"2x2NormalIsland_1",
				-39,
				-40
			},
			{
				3,
				2,
				"1x1Rock_1",
				-30,
				17
			},
			{
				1,
				4,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				0,
				0,
				"arrow_down",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-70,
			-229,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20012] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6015625",
		special_operation_list = "",
		air_dominance = 450,
		best_air_dominance = 585,
		id = 20012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.153125",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Hard",
		chapter_name = "CE3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 12,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000069,
				12,
				0
			},
			{
				5000070,
				20,
				0
			},
			{
				5000071,
				30,
				0
			},
			{
				5000072,
				13,
				0
			},
			{
				5000073,
				34,
				0
			},
			{
				5000074,
				24,
				1
			},
			{
				5000075,
				0,
				0
			},
			{
				5000076,
				34,
				0
			},
			{
				5000077,
				25,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000078,
			5000079,
			5000080
		},
		elite_expedition_list = {
			5000069,
			5000072,
			5000075
		},
		ai_expedition_list = {
			5000040,
			5000041,
			5000042,
			5000043,
			5000044
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			1,
			2,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				18
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				7
			},
			{
				6,
				5,
				true,
				7
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				7
			},
			{
				4,
				8,
				true,
				7
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				7
			},
			{
				4,
				5,
				true,
				7
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				17
			},
			{
				2,
				8,
				true,
				7
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				12
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				1
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				5,
				6,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				4,
				2,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				3,
				4,
				"arrow_up",
				0,
				0
			},
			{
				3,
				1,
				"arrow_right",
				0,
				0
			},
			{
				2,
				5,
				"2x2NormalIsland_1",
				70,
				-35
			},
			{
				2,
				2,
				"2x1NormalIsland_1",
				-20,
				0
			},
			{
				2,
				1,
				"1x1Rock_1",
				-12,
				0
			},
			{
				1,
				8,
				"arrow_down",
				0,
				0
			},
			{
				1,
				4,
				"arrow_right",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-230,
			-90,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20013] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2046875",
		special_operation_list = "",
		air_dominance = 230,
		best_air_dominance = 300,
		id = 20013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.258333333",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Easy",
		chapter_name = "CE1",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 13,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.55,
			0.5,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000045,
				18,
				0
			},
			{
				5000046,
				32,
				0
			},
			{
				5000047,
				24,
				1
			},
			{
				5000048,
				18,
				0
			},
			{
				5000049,
				25,
				0
			},
			{
				5000050,
				18,
				1
			},
			{
				5000051,
				0,
				0
			},
			{
				5000052,
				35,
				0
			},
			{
				5000053,
				16,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000054,
			5000055,
			5000056
		},
		elite_expedition_list = {
			5000045,
			5000048,
			5000051
		},
		ai_expedition_list = {
			5000020,
			5000021,
			5000022,
			5000023,
			5000024
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				17
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				7
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				7
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				7
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				18
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"arrow_up",
				0,
				0
			},
			{
				6,
				1,
				"1x1depot_day",
				-13,
				24
			},
			{
				4,
				6,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				4,
				3,
				"arrow_left",
				0,
				0
			},
			{
				4,
				1,
				"arrow_up",
				0,
				0
			},
			{
				3,
				3,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				1,
				4,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				1,
				1,
				"arrow_right",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-166,
			-95,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20014] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2546875",
		special_operation_list = "",
		air_dominance = 360,
		best_air_dominance = 470,
		id = 20014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.041666667",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Normal",
		chapter_name = "CE2",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 14,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.36,
			0.64,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000057,
				10,
				0
			},
			{
				5000058,
				28,
				0
			},
			{
				5000059,
				28,
				1
			},
			{
				5000060,
				14,
				0
			},
			{
				5000061,
				29,
				0
			},
			{
				5000062,
				22,
				1
			},
			{
				5000063,
				0,
				0
			},
			{
				5000064,
				39,
				0
			},
			{
				5000065,
				22,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000066,
			5000067,
			5000068
		},
		elite_expedition_list = {
			5000057,
			5000060,
			5000063
		},
		ai_expedition_list = {
			5000030,
			5000031,
			5000032,
			5000033,
			5000034
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qibolin"
		},
		awards = {
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				5,
				true,
				18
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				7
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				1
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				7
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				7
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				17
			}
		},
		float_items = {
			{
				6,
				4,
				"1x1depot_day",
				-12,
				25
			},
			{
				6,
				0,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				5,
				5,
				"arrow_down",
				0,
				0
			},
			{
				5,
				0,
				"arrow_right",
				0,
				0
			},
			{
				4,
				5,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				3,
				3,
				"2x2NormalIsland_1",
				-39,
				-40
			},
			{
				3,
				2,
				"1x1Rock_1",
				-30,
				17
			},
			{
				1,
				4,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				0,
				0,
				"arrow_down",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-70,
			-229,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[20015] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6015625",
		special_operation_list = "",
		air_dominance = 450,
		best_air_dominance = 585,
		id = 20015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 70000,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.153125",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 70000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Maritime Escort - Hard",
		chapter_name = "CE3",
		type = 1,
		act_id = 0,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 15,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Neutralize the sea mines and enemy fleets in your way and escort the Transport Ship to its destination! <color=#92fc63>Note: Your daily attempt will be spent once you start the run, and retreating will not refund it.</color> You will still receive some rewards even if you retreat.",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				5000069,
				12,
				0
			},
			{
				5000070,
				20,
				0
			},
			{
				5000071,
				30,
				0
			},
			{
				5000072,
				13,
				0
			},
			{
				5000073,
				34,
				0
			},
			{
				5000074,
				24,
				1
			},
			{
				5000075,
				0,
				0
			},
			{
				5000076,
				34,
				0
			},
			{
				5000077,
				25,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			5000078,
			5000079,
			5000080
		},
		elite_expedition_list = {
			5000069,
			5000072,
			5000075
		},
		ai_expedition_list = {
			5000040,
			5000041,
			5000042,
			5000043,
			5000044
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			1,
			2,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				18
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				7
			},
			{
				6,
				5,
				true,
				7
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				7
			},
			{
				4,
				8,
				true,
				7
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				7
			},
			{
				4,
				5,
				true,
				7
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				17
			},
			{
				2,
				8,
				true,
				7
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				12
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				1
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				5,
				6,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				4,
				2,
				"1x3NormalIsland_2",
				0,
				0
			},
			{
				3,
				4,
				"arrow_up",
				0,
				0
			},
			{
				3,
				1,
				"arrow_right",
				0,
				0
			},
			{
				2,
				5,
				"2x2NormalIsland_1",
				70,
				-35
			},
			{
				2,
				2,
				"2x1NormalIsland_1",
				-20,
				0
			},
			{
				2,
				1,
				"1x1Rock_1",
				-12,
				0
			},
			{
				1,
				8,
				"arrow_down",
				0,
				0
			},
			{
				1,
				4,
				"arrow_right",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-230,
			-90,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING4",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.33125",
		special_operation_list = "",
		air_dominance = 150,
		best_air_dominance = 195,
		id = 1040001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1040000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.444791667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 14,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Storm's End",
		chapter_name = "A1",
		type = 1,
		act_id = 30012,
		enter_story = "GUOQING3",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After weathering the storm and leaving her companions, {namecode:96} is alone in the seas. Is this really the 'Sanctuary' that we've been looking for?",
		difficulty = 3,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 66,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030001,
				18,
				0
			},
			{
				1030002,
				32,
				0
			},
			{
				1030003,
				24,
				1
			},
			{
				1030004,
				18,
				0
			},
			{
				1030005,
				25,
				0
			},
			{
				1030006,
				18,
				1
			},
			{
				1030007,
				0,
				0
			},
			{
				1030008,
				35,
				0
			},
			{
				1030009,
				16,
				1
			},
			{
				1030010,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030013,
			1030014,
			1030015
		},
		guarder_expedition_list = {
			1030002,
			1030005,
			1030008,
			1030011
		},
		elite_expedition_list = {
			1030002,
			1030004,
			1030005
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030016
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xiao"
		},
		awards = {
			{
				2,
				57131
			},
			{
				2,
				57111
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_1guoqing",
				0,
				41
			},
			{
				5,
				6,
				"1x2_2guoqing",
				0,
				41
			},
			{
				3,
				2,
				"1x1_2guoqing",
				0,
				17
			},
			{
				2,
				8,
				"4x4_1guoqing",
				-23,
				-32
			},
			{
				2,
				5,
				"1x3_1guoqing",
				10,
				4
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-15,
			-12,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING7",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.56328125",
		special_operation_list = "",
		air_dominance = 205,
		best_air_dominance = 270,
		id = 1040002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1040001,
		formation = 1040000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.088541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Distress signal",
		chapter_name = "A2",
		type = 1,
		act_id = 30012,
		enter_story = "GUOQING6",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "{namecode:96} received a distress call from up ahead while anxiously searching for her sisters. Is it a trap? Or is it truly an ally? We have to look, no matter the cost.",
		difficulty = 4,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030017,
				14,
				0
			},
			{
				1030018,
				31,
				0
			},
			{
				1030019,
				25,
				1
			},
			{
				1030020,
				17,
				0
			},
			{
				1030021,
				26,
				0
			},
			{
				1030022,
				19,
				1
			},
			{
				1030023,
				0,
				0
			},
			{
				1030024,
				36,
				0
			},
			{
				1030025,
				18,
				1
			},
			{
				1030026,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030029,
			1030030,
			1030031
		},
		guarder_expedition_list = {
			1030018,
			1030021,
			1030024,
			1030027
		},
		elite_expedition_list = {
			1030018,
			1030021,
			1030024
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030032
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yishi",
			"rixiang"
		},
		awards = {
			{
				2,
				57132
			},
			{
				2,
				57112
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				8
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				2,
				8,
				true,
				2
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_2guoqing",
				0,
				-38
			},
			{
				4,
				7,
				"1x2_1guoqing",
				2,
				-34
			},
			{
				4,
				4,
				"4x4_2guoqing",
				54,
				-22
			},
			{
				4,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				2,
				6,
				"1x1_2guoqing",
				4,
				16
			},
			{
				2,
				3,
				"1x3_1guoqing",
				111,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-25,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING9",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.690625",
		special_operation_list = "",
		air_dominance = 270,
		best_air_dominance = 355,
		id = 1040003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1040002,
		formation = 1040000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.367708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sanctuary Protectors",
		chapter_name = "A3",
		type = 1,
		act_id = 30012,
		enter_story = "GUOQING8",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "According to previous intel, this is no doubt that this is the 'Sanctuary'. What have 'they' been planning? They don't look too difficult... The newly shielded {namecode:79} is right before {namecode:96}'s eyes.",
		difficulty = 5,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 74,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030033,
				13,
				0
			},
			{
				1030034,
				30,
				0
			},
			{
				1030035,
				26,
				1
			},
			{
				1030036,
				16,
				0
			},
			{
				1030037,
				27,
				0
			},
			{
				1030038,
				20,
				1
			},
			{
				1030039,
				0,
				0
			},
			{
				1030040,
				37,
				0
			},
			{
				1030041,
				20,
				1
			},
			{
				1030042,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030045,
			1030046,
			1030047
		},
		guarder_expedition_list = {
			1030034,
			1030037,
			1030040,
			1030043
		},
		elite_expedition_list = {
			1030034,
			1030036,
			1030039
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030048
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shancheng_g"
		},
		awards = {
			{
				2,
				57133
			},
			{
				2,
				57113
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1_2guoqing",
				0,
				15
			},
			{
				6,
				7,
				"1x1_2guoqing",
				0,
				13
			},
			{
				6,
				1,
				"1x2_2guoqing",
				7,
				48
			},
			{
				4,
				8,
				"1x1_2guoqing",
				0,
				32
			},
			{
				4,
				4,
				"4x4_2guoqing",
				55,
				-21
			},
			{
				4,
				2,
				"1x3_2guoqing",
				0,
				12
			},
			{
				2,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				1,
				8,
				"4x4_1guoqing",
				-10,
				-53
			},
			{
				1,
				5,
				"1x3_1guoqing",
				12,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-23,
			22,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING12",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.26875",
		special_operation_list = "",
		air_dominance = 330,
		best_air_dominance = 430,
		id = 1040004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1040003,
		formation = 1040001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.090625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Reddened Sea",
		chapter_name = "B1",
		type = 1,
		act_id = 30012,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An island of falling maple leafs and shrines is enough to enchant anyone. What secrets could be hidden here?",
		difficulty = 5,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030049,
				12,
				0
			},
			{
				1030050,
				30,
				0
			},
			{
				1030051,
				27,
				1
			},
			{
				1030052,
				15,
				0
			},
			{
				1030053,
				28,
				0
			},
			{
				1030054,
				21,
				1
			},
			{
				1030055,
				0,
				0
			},
			{
				1030056,
				38,
				0
			},
			{
				1030057,
				22,
				1
			},
			{
				1030058,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030061,
			1030062,
			1030063
		},
		guarder_expedition_list = {
			1030050,
			1030053,
			1030056,
			1030059
		},
		elite_expedition_list = {
			1030050,
			1030052,
			1030053
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030064
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yefen"
		},
		awards = {
			{
				2,
				57134
			},
			{
				2,
				57114
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				8,
				"1x1_1guoqing",
				0,
				0
			},
			{
				5,
				4,
				"1x1_2guoqing",
				0,
				12
			},
			{
				4,
				10,
				"1x1_2guoqing",
				3,
				15
			},
			{
				4,
				8,
				"1x2_1guoqing",
				-1,
				35
			},
			{
				4,
				6,
				"1x3_1guoqing",
				-90,
				11
			},
			{
				4,
				2,
				"1x3_2guoqing",
				-1,
				15
			},
			{
				3,
				3,
				"1x1_1guoqing",
				0,
				12
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-26,
			-10,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING15",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6703125",
		special_operation_list = "",
		air_dominance = 430,
		best_air_dominance = 560,
		id = 1040005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1040004,
		formation = 1040001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sistership",
		chapter_name = "B2",
		type = 1,
		act_id = 30012,
		enter_story = "GUOQING14",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I obviously don't want this to happen again... I have to become stronger... But why did you have to turn into this... {namecode:95}!'",
		difficulty = 6,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 74,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030065,
				10,
				0
			},
			{
				1030066,
				28,
				0
			},
			{
				1030067,
				28,
				1
			},
			{
				1030068,
				14,
				0
			},
			{
				1030069,
				29,
				0
			},
			{
				1030070,
				22,
				1
			},
			{
				1030071,
				0,
				0
			},
			{
				1030072,
				39,
				0
			},
			{
				1030073,
				22,
				1
			},
			{
				1030074,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030077,
			1030078,
			1030079
		},
		guarder_expedition_list = {
			1030066,
			1030069,
			1030072,
			1030075
		},
		elite_expedition_list = {
			1030066,
			1030069,
			1030072
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030080
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				57135
			},
			{
				2,
				57115
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				2
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				8
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				8
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_2guoqing",
				1,
				44
			},
			{
				7,
				3,
				"1x1_2guoqing",
				0,
				17
			},
			{
				5,
				9,
				"1x1_2guoqing",
				6,
				15
			},
			{
				5,
				4,
				"1x1_1guoqing",
				2,
				0
			},
			{
				4,
				4,
				"1x3_2guoqing",
				-216,
				16
			},
			{
				4,
				2,
				"4x4_1guoqing",
				169,
				20
			},
			{
				3,
				6,
				"1x3_1guoqing",
				18,
				7
			},
			{
				2,
				5,
				"1x1_1guoqing",
				0,
				11
			},
			{
				1,
				9,
				"1x2_1guoqing",
				17,
				-20
			},
			{
				1,
				1,
				"1x1_2guoqing",
				0,
				20
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-52,
			-1,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING18",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.5421875",
		special_operation_list = "",
		air_dominance = 535,
		best_air_dominance = 700,
		id = 1040006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1040005,
		formation = 1040001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.4",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 17,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crimson Protectors",
		chapter_name = "B3",
		type = 1,
		act_id = 30012,
		enter_story = "GUOQING17",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The whole truth surely lies with {namecode:91} and {namecode:92}. With her determination, {namecode:96} heads deeper into the 'Sanctuary'...",
		difficulty = 7,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 78,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030081,
				14,
				0
			},
			{
				1030082,
				34,
				0
			},
			{
				1030083,
				29,
				1
			},
			{
				1030084,
				16,
				0
			},
			{
				1030085,
				26,
				0
			},
			{
				1030086,
				23,
				1
			},
			{
				1030087,
				0,
				0
			},
			{
				1030088,
				35,
				0
			},
			{
				1030089,
				20,
				1
			},
			{
				1030090,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030093,
			1030094,
			1030095
		},
		guarder_expedition_list = {
			1030082,
			1030085,
			1030088,
			1030091
		},
		elite_expedition_list = {
			1030082,
			1030085,
			1030088
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030096
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng",
			"jiahe"
		},
		awards = {
			{
				2,
				57136
			},
			{
				2,
				57116
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				false,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				false,
				0
			},
			{
				9,
				4,
				false,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				8,
				"1x3_1guoqing",
				12,
				5
			},
			{
				9,
				5,
				"1x3_1guoqing",
				0,
				6
			},
			{
				6,
				7,
				"1x3_2guoqing",
				1,
				13
			},
			{
				6,
				5,
				"1x1_2guoqing",
				2,
				15
			},
			{
				4,
				4,
				"1x2_1guoqing",
				0,
				38
			},
			{
				3,
				9,
				"1x2_1guoqing",
				10,
				-35
			},
			{
				2,
				9,
				"1x1_1guoqing",
				8,
				-1
			},
			{
				2,
				6,
				"4x4_2guoqing",
				54,
				60
			},
			{
				1,
				4,
				"1x2_2guoqing",
				-6,
				-25
			},
			{
				0,
				9,
				"4x4_1guoqing",
				-34,
				-49
			},
			{
				0,
				5,
				"1x3_1guoqing",
				123,
				9
			},
			{
				0,
				4,
				"1x1_2guoqing",
				4,
				21
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-240,
			178,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING4",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.33125",
		special_operation_list = "",
		air_dominance = 530,
		best_air_dominance = 690,
		id = 1040011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1040010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.444791667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 17,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Storm's End",
		chapter_name = "C1",
		type = 2,
		act_id = 30012,
		enter_story = "GUOQING3",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After weathering the storm and leaving her companions, {namecode:96} is alone in the seas. Is this really the 'Sanctuary' that we've been looking for?",
		difficulty = 6,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 78,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					4,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"torpedo",
				1,
				700
			},
			{
				"dodge",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1030200,
				12,
				0
			},
			{
				1030201,
				20,
				0
			},
			{
				1030202,
				30,
				0
			},
			{
				1030203,
				13,
				0
			},
			{
				1030204,
				34,
				0
			},
			{
				1030205,
				24,
				1
			},
			{
				1030206,
				0,
				0
			},
			{
				1030207,
				34,
				0
			},
			{
				1030208,
				25,
				1
			},
			{
				1030209,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030212,
			1030213,
			1030214
		},
		guarder_expedition_list = {
			1030201,
			1030204,
			1030207,
			1030210
		},
		elite_expedition_list = {
			1030201,
			1030204,
			1030207
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030215
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xiao"
		},
		awards = {
			{
				2,
				57161
			},
			{
				2,
				57141
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_1guoqing",
				0,
				41
			},
			{
				5,
				6,
				"1x2_2guoqing",
				0,
				41
			},
			{
				3,
				2,
				"1x1_2guoqing",
				0,
				17
			},
			{
				2,
				8,
				"4x4_1guoqing",
				-23,
				-32
			},
			{
				2,
				5,
				"1x3_1guoqing",
				10,
				4
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-15,
			-12,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING7",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.56328125",
		special_operation_list = "",
		air_dominance = 605,
		best_air_dominance = 790,
		id = 1040012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1040011,
		formation = 1040010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.088541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Distress signal",
		chapter_name = "C2",
		type = 2,
		act_id = 30012,
		enter_story = "GUOQING6",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "{namecode:96} received a distress call from up ahead while anxiously searching for her sisters. Is it a trap? Or is it truly an ally? We have to look, no matter the cost.",
		difficulty = 7,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					4,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				73
			},
			{
				"cannon",
				1,
				850
			},
			{
				"dodge",
				1,
				450
			}
		},
		expedition_id_weight_list = {
			{
				1030216,
				10,
				0
			},
			{
				1030217,
				21,
				0
			},
			{
				1030218,
				31,
				0
			},
			{
				1030219,
				12,
				0
			},
			{
				1030220,
				35,
				0
			},
			{
				1030221,
				26,
				1
			},
			{
				1030222,
				0,
				0
			},
			{
				1030223,
				35,
				0
			},
			{
				1030224,
				26,
				1
			},
			{
				1030225,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030228,
			1030229,
			1030230
		},
		guarder_expedition_list = {
			1030217,
			1030220,
			1030223,
			1030226
		},
		elite_expedition_list = {
			1030217,
			1030220,
			1030223
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030231
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yishi",
			"rixiang"
		},
		awards = {
			{
				2,
				57162
			},
			{
				2,
				57142
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				8
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				2,
				8,
				true,
				2
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_2guoqing",
				0,
				-38
			},
			{
				4,
				7,
				"1x2_1guoqing",
				2,
				-34
			},
			{
				4,
				4,
				"4x4_2guoqing",
				54,
				-22
			},
			{
				4,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				2,
				6,
				"1x1_2guoqing",
				4,
				16
			},
			{
				2,
				3,
				"1x3_1guoqing",
				111,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-25,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING9",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.690625",
		special_operation_list = "",
		air_dominance = 680,
		best_air_dominance = 885,
		id = 1040013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1040012,
		formation = 1040010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.367708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 19,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sanctuary Protectors",
		chapter_name = "C3",
		type = 2,
		act_id = 30012,
		enter_story = "GUOQING8",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "According to previous intel, this is no doubt that this is the 'Sanctuary'. What have 'they' been planning? They don't look too difficult... The newly shielded {namecode:79} is right before {namecode:96}'s eyes.",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 86,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					4,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				76
			},
			{
				"cannon",
				1,
				950
			},
			{
				"air",
				-1,
				2000
			}
		},
		expedition_id_weight_list = {
			{
				1030232,
				6,
				0
			},
			{
				1030233,
				22,
				0
			},
			{
				1030234,
				32,
				0
			},
			{
				1030235,
				7,
				0
			},
			{
				1030236,
				36,
				0
			},
			{
				1030237,
				28,
				1
			},
			{
				1030238,
				0,
				0
			},
			{
				1030239,
				36,
				0
			},
			{
				1030240,
				28,
				1
			},
			{
				1030241,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030244,
			1030245,
			1030246
		},
		guarder_expedition_list = {
			1030233,
			1030236,
			1030239,
			1030242
		},
		elite_expedition_list = {
			1030234,
			1030236,
			1030239
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030247
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shancheng_g"
		},
		awards = {
			{
				2,
				57163
			},
			{
				2,
				57143
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1_2guoqing",
				0,
				15
			},
			{
				6,
				7,
				"1x1_2guoqing",
				0,
				13
			},
			{
				6,
				1,
				"1x2_2guoqing",
				7,
				48
			},
			{
				4,
				8,
				"1x1_2guoqing",
				0,
				32
			},
			{
				4,
				4,
				"4x4_2guoqing",
				55,
				-21
			},
			{
				4,
				2,
				"1x3_2guoqing",
				0,
				12
			},
			{
				2,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				1,
				8,
				"4x4_1guoqing",
				-10,
				-53
			},
			{
				1,
				5,
				"1x3_1guoqing",
				12,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-23,
			22,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING12",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.26875",
		special_operation_list = "",
		air_dominance = 810,
		best_air_dominance = 1055,
		id = 1040014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1040013,
		formation = 1040011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.090625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 19,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Reddened Sea",
		chapter_name = "D1",
		type = 2,
		act_id = 30012,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An island of falling maple leafs and shrines is enough to enchant anyone. What secrets could be hidden here?",
		difficulty = 8,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 86,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					4,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"torpedo",
				1,
				800
			},
			{
				"dodge",
				1,
				550
			}
		},
		expedition_id_weight_list = {
			{
				1030248,
				4,
				0
			},
			{
				1030249,
				20,
				0
			},
			{
				1030250,
				33,
				0
			},
			{
				1030251,
				6,
				0
			},
			{
				1030252,
				37,
				0
			},
			{
				1030253,
				31,
				1
			},
			{
				1030254,
				0,
				0
			},
			{
				1030255,
				37,
				0
			},
			{
				1030256,
				30,
				1
			},
			{
				1030257,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030260,
			1030261,
			1030262
		},
		guarder_expedition_list = {
			1030249,
			1030252,
			1030255,
			1030258
		},
		elite_expedition_list = {
			1030249,
			1030252,
			1030255
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030263
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yefen"
		},
		awards = {
			{
				2,
				57164
			},
			{
				2,
				57144
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				8,
				"1x1_1guoqing",
				0,
				0
			},
			{
				5,
				4,
				"1x1_2guoqing",
				0,
				12
			},
			{
				4,
				10,
				"1x1_2guoqing",
				3,
				15
			},
			{
				4,
				8,
				"1x2_1guoqing",
				-1,
				35
			},
			{
				4,
				6,
				"1x3_1guoqing",
				-90,
				11
			},
			{
				4,
				2,
				"1x3_2guoqing",
				-1,
				15
			},
			{
				3,
				3,
				"1x1_1guoqing",
				0,
				12
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-26,
			-10,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING15",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6703125",
		special_operation_list = "",
		air_dominance = 965,
		best_air_dominance = 1255,
		id = 1040015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1040014,
		formation = 1040011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 20,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sistership",
		chapter_name = "D2",
		type = 2,
		act_id = 30012,
		enter_story = "GUOQING14",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I obviously don't want this to happen again... I have to become stronger... But why did you have to turn into this... {namecode:95}!'",
		difficulty = 9,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 90,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					4,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				83
			},
			{
				"air",
				1,
				1200
			},
			{
				"antiaircraft",
				1,
				1800
			}
		},
		expedition_id_weight_list = {
			{
				1030264,
				4,
				0
			},
			{
				1030265,
				16,
				0
			},
			{
				1030266,
				34,
				0
			},
			{
				1030267,
				5,
				0
			},
			{
				1030268,
				35,
				0
			},
			{
				1030269,
				32,
				1
			},
			{
				1030270,
				0,
				0
			},
			{
				1030271,
				33,
				0
			},
			{
				1030272,
				32,
				1
			},
			{
				1030273,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030276,
			1030277,
			1030278
		},
		guarder_expedition_list = {
			1030265,
			1030268,
			1030271,
			1030274
		},
		elite_expedition_list = {
			1030265,
			1030268,
			1030271
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030279
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				57165
			},
			{
				2,
				57145
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				2
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				8
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				8
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_2guoqing",
				1,
				44
			},
			{
				7,
				3,
				"1x1_2guoqing",
				0,
				17
			},
			{
				5,
				9,
				"1x1_2guoqing",
				6,
				15
			},
			{
				5,
				4,
				"1x1_1guoqing",
				0,
				2
			},
			{
				4,
				4,
				"1x3_2guoqing",
				-216,
				15
			},
			{
				4,
				2,
				"4x4_1guoqing",
				169,
				20
			},
			{
				3,
				6,
				"1x3_1guoqing",
				18,
				7
			},
			{
				2,
				5,
				"1x1_1guoqing",
				0,
				11
			},
			{
				1,
				9,
				"1x2_1guoqing",
				17,
				-20
			},
			{
				1,
				1,
				"1x1_2guoqing",
				0,
				18
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-52,
			14,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1040016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING18",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.5421875",
		special_operation_list = "",
		air_dominance = 1130,
		best_air_dominance = 1470,
		id = 1040016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1040015,
		formation = 1040011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.4",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 21,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1040011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crimson Protectors",
		chapter_name = "D3",
		type = 2,
		act_id = 30012,
		enter_story = "GUOQING17",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The whole truth surely lies with {namecode:91} and {namecode:92}. With her determination, {namecode:96} heads deeper into the 'Sanctuary'...",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 94,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					7,
					4,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				86
			},
			{
				"cannon",
				1,
				1350
			},
			{
				"antiaircraft",
				1,
				2500
			}
		},
		expedition_id_weight_list = {
			{
				1030280,
				2,
				0
			},
			{
				1030281,
				16,
				0
			},
			{
				1030282,
				34,
				0
			},
			{
				1030283,
				3,
				0
			},
			{
				1030284,
				34,
				0
			},
			{
				1030285,
				34,
				1
			},
			{
				1030286,
				0,
				0
			},
			{
				1030287,
				34,
				0
			},
			{
				1030288,
				32,
				1
			},
			{
				1030289,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030292,
			1030293,
			1030294
		},
		guarder_expedition_list = {
			1030281,
			1030284,
			1030287,
			1030290
		},
		elite_expedition_list = {
			1030282,
			1030285,
			1030288
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030295
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng",
			"jiahe"
		},
		awards = {
			{
				2,
				57166
			},
			{
				2,
				57146
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				false,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				false,
				0
			},
			{
				9,
				4,
				false,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				8,
				"1x3_1guoqing",
				12,
				5
			},
			{
				9,
				5,
				"1x3_1guoqing",
				0,
				6
			},
			{
				6,
				7,
				"1x3_2guoqing",
				1,
				13
			},
			{
				6,
				5,
				"1x1_2guoqing",
				2,
				15
			},
			{
				4,
				4,
				"1x2_1guoqing",
				0,
				38
			},
			{
				3,
				9,
				"1x2_1guoqing",
				10,
				-35
			},
			{
				2,
				9,
				"1x1_1guoqing",
				8,
				-1
			},
			{
				2,
				6,
				"4x4_2guoqing",
				54,
				60
			},
			{
				1,
				4,
				"1x2_2guoqing",
				-6,
				-25
			},
			{
				0,
				9,
				"4x4_1guoqing",
				-34,
				-49
			},
			{
				0,
				5,
				"1x3_1guoqing",
				123,
				9
			},
			{
				0,
				4,
				"1x1_2guoqing",
				4,
				21
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-240,
			178,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1050001] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.20234375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1050001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1050000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.34375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1050000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Carelessness",
		chapter_name = "SP1",
		type = 1,
		act_id = 30260,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Glorious parted with Ark Royal and proceeded to move independently with her escorts Ardent and Acasta. However, an unknown danger lies in wait on the course they're taking...",
		difficulty = 6,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1050010,
				15,
				0
			},
			{
				1050020,
				20,
				0
			},
			{
				1050030,
				30,
				1
			},
			{
				1050040,
				15,
				0
			},
			{
				1050050,
				20,
				0
			},
			{
				1050060,
				30,
				1
			},
			{
				1050070,
				15,
				0
			},
			{
				1050080,
				20,
				0
			},
			{
				1050090,
				30,
				1
			},
			{
				1050100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1050210,
			1050211,
			1050212
		},
		guarder_expedition_list = {
			1050020,
			1050050,
			1050080
		},
		elite_expedition_list = {
			1050050,
			1050080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1050500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57177
			},
			{
				2,
				57171
			},
			{
				2,
				54012
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				4
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1IceIsland_2",
				-108,
				8
			},
			{
				7,
				7,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				5,
				4,
				"2x3IceIsland_1",
				41,
				-23
			},
			{
				5,
				2,
				"2x1ICEIsland_2",
				61,
				5
			},
			{
				5,
				1,
				"2x1ICEIsland_1",
				25,
				-10
			},
			{
				4,
				7,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				3,
				4,
				"1x1IceIsland_2",
				0,
				22
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-26,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {
			"ZHUNUO2"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1050002] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1050002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1050001,
		formation = 1050000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.070833333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 20,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1050000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Pursuit and Retreat",
		chapter_name = "SP2",
		type = 1,
		act_id = 30260,
		enter_story = "ZHUNUO5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "In a moment of carelessness, Glorious and her escorts were ambushed. They managed to get away – just barely – but they had no idea the Iron Blood fleet – now more powerful – was still in pursuit.",
		difficulty = 7,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 90,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1051010,
				15,
				0
			},
			{
				1051020,
				20,
				0
			},
			{
				1051030,
				30,
				1
			},
			{
				1051040,
				15,
				0
			},
			{
				1051050,
				20,
				0
			},
			{
				1051060,
				30,
				1
			},
			{
				1051070,
				15,
				0
			},
			{
				1051080,
				20,
				0
			},
			{
				1051090,
				30,
				1
			},
			{
				1051100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1051210,
			1051211,
			1051212
		},
		guarder_expedition_list = {
			1051020,
			1051050,
			1051080
		},
		elite_expedition_list = {
			1051050,
			1051080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1051500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				57178
			},
			{
				2,
				57172
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1IceIsland_2",
				0,
				8
			},
			{
				6,
				8,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				6,
				6,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				6,
				4,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				5,
				2,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				4,
				9,
				"2x1ICEIsland_1",
				1,
				8
			},
			{
				3,
				6,
				"2x1ICEIsland_2",
				-9,
				10
			},
			{
				3,
				5,
				"2x1ICEIsland_1",
				6,
				-13
			},
			{
				3,
				4,
				"1x1IceIsland_1",
				-5,
				6
			},
			{
				3,
				1,
				"1x1IceIsland_2",
				-4,
				16
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-65,
			58,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1050003] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1050003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1050002,
		formation = 1050000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.221875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 22,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1050000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Glorious Battle",
		chapter_name = "SP3",
		type = 1,
		act_id = 30260,
		enter_story = "ZHUNUO8",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Hold nothing back and show our powerful enemy what the Royal Navy is capable of! Glory to the fleet and God save the Queen!",
		difficulty = 8,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 98,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1052010,
				15,
				0
			},
			{
				1052020,
				20,
				0
			},
			{
				1052030,
				30,
				1
			},
			{
				1052040,
				15,
				0
			},
			{
				1052050,
				20,
				0
			},
			{
				1052060,
				30,
				1
			},
			{
				1052070,
				15,
				0
			},
			{
				1052080,
				20,
				0
			},
			{
				1052090,
				30,
				1
			},
			{
				1052100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1052210,
			1052211,
			1052212
		},
		guarder_expedition_list = {
			1052020,
			1052050,
			1052080
		},
		elite_expedition_list = {
			1052050,
			1052080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1052500
		},
		enemy_refresh = {
			0,
			2,
			2,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite",
			"genaisennao"
		},
		awards = {
			{
				2,
				57179
			},
			{
				2,
				57173
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				8
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				3,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				6,
				6,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				6,
				5,
				"2x1ICEIsland_1",
				13,
				14
			},
			{
				5,
				1,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				4,
				9,
				"2x3IceIsland_1",
				-44,
				-22
			},
			{
				4,
				4,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				3,
				7,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				3,
				5,
				"1x1IceIsland_2",
				0,
				10
			},
			{
				2,
				2,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				1,
				8,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				1,
				5,
				"2x1ICEIsland_2",
				-6,
				5
			},
			{
				1,
				4,
				"2x1ICEIsland_1",
				0,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-69,
			21,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1050011] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.20234375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1050011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1050010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.34375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1050010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Carelessness",
		chapter_name = "SP1",
		type = 1,
		act_id = 30152,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Glorious parted with Ark Royal and proceeded to move independently with her escorts Ardent and Acasta. However, an unknown danger lies in wait on the course they're taking...",
		difficulty = 6,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1050010,
				15,
				0
			},
			{
				1050020,
				20,
				0
			},
			{
				1050030,
				30,
				1
			},
			{
				1050040,
				15,
				0
			},
			{
				1050050,
				20,
				0
			},
			{
				1050060,
				30,
				1
			},
			{
				1050070,
				15,
				0
			},
			{
				1050080,
				20,
				0
			},
			{
				1050090,
				30,
				1
			},
			{
				1050100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1050210,
			1050211,
			1050212
		},
		guarder_expedition_list = {
			1050020,
			1050050,
			1050080
		},
		elite_expedition_list = {
			1050050,
			1050080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1050500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57177
			},
			{
				2,
				57171
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				4
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1IceIsland_2",
				-108,
				8
			},
			{
				7,
				7,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				5,
				4,
				"2x3IceIsland_1",
				41,
				-23
			},
			{
				5,
				2,
				"2x1ICEIsland_2",
				61,
				5
			},
			{
				5,
				1,
				"2x1ICEIsland_1",
				25,
				-10
			},
			{
				4,
				7,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				3,
				4,
				"1x1IceIsland_2",
				0,
				22
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-26,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {
			"ZHUNUO2"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1050012] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1050012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1050011,
		formation = 1050010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.070833333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 20,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1050010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Pursuit and Retreat",
		chapter_name = "SP2",
		type = 1,
		act_id = 30152,
		enter_story = "ZHUNUO5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "In a moment of carelessness, Glorious and her escorts were ambushed. They managed to get away – just barely – but they had no idea the Iron Blood fleet – now more powerful – was still in pursuit.",
		difficulty = 7,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 90,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1051010,
				15,
				0
			},
			{
				1051020,
				20,
				0
			},
			{
				1051030,
				30,
				1
			},
			{
				1051040,
				15,
				0
			},
			{
				1051050,
				20,
				0
			},
			{
				1051060,
				30,
				1
			},
			{
				1051070,
				15,
				0
			},
			{
				1051080,
				20,
				0
			},
			{
				1051090,
				30,
				1
			},
			{
				1051100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1051210,
			1051211,
			1051212
		},
		guarder_expedition_list = {
			1051020,
			1051050,
			1051080
		},
		elite_expedition_list = {
			1051050,
			1051080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1051500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				57178
			},
			{
				2,
				57172
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1IceIsland_2",
				0,
				8
			},
			{
				6,
				8,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				6,
				6,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				6,
				4,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				5,
				2,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				4,
				9,
				"2x1ICEIsland_1",
				1,
				8
			},
			{
				3,
				6,
				"2x1ICEIsland_2",
				-9,
				10
			},
			{
				3,
				5,
				"2x1ICEIsland_1",
				6,
				-13
			},
			{
				3,
				4,
				"1x1IceIsland_1",
				-5,
				6
			},
			{
				3,
				1,
				"1x1IceIsland_2",
				-4,
				16
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-65,
			58,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1050013] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1050013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1050012,
		formation = 1050010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.221875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 22,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1050010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Glorious Battle",
		chapter_name = "SP3",
		type = 1,
		act_id = 30152,
		enter_story = "ZHUNUO8",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Hold nothing back and show our powerful enemy what the Royal Navy is capable of! Glory to the fleet and God save the Queen!",
		difficulty = 8,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 98,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1052010,
				15,
				0
			},
			{
				1052020,
				20,
				0
			},
			{
				1052030,
				30,
				1
			},
			{
				1052040,
				15,
				0
			},
			{
				1052050,
				20,
				0
			},
			{
				1052060,
				30,
				1
			},
			{
				1052070,
				15,
				0
			},
			{
				1052080,
				20,
				0
			},
			{
				1052090,
				30,
				1
			},
			{
				1052100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1052210,
			1052211,
			1052212
		},
		guarder_expedition_list = {
			1052020,
			1052050,
			1052080
		},
		elite_expedition_list = {
			1052050,
			1052080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1052500
		},
		enemy_refresh = {
			0,
			2,
			2,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite",
			"genaisennao"
		},
		awards = {
			{
				2,
				57179
			},
			{
				2,
				57173
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				8
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				3,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				6,
				6,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				6,
				5,
				"2x1ICEIsland_1",
				13,
				14
			},
			{
				5,
				1,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				4,
				9,
				"2x3IceIsland_1",
				-44,
				-22
			},
			{
				4,
				4,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				3,
				7,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				3,
				5,
				"1x1IceIsland_2",
				0,
				10
			},
			{
				2,
				2,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				1,
				8,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				1,
				5,
				"2x1ICEIsland_2",
				-6,
				5
			},
			{
				1,
				4,
				"2x1ICEIsland_1",
				0,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-69,
			21,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1070101] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.7046875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1070101,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1070100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.313541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1070100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Search",
		chapter_name = "SP1",
		type = 1,
		act_id = 30230,
		enter_story = "WEIJIAO01",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Just before sinking, a group of merchant ships sent us a lead on Graf Spee's location via telegram. Pursue the enemy that's threatening these trade routes!",
		difficulty = 6,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1071010,
				15,
				0
			},
			{
				1071020,
				20,
				0
			},
			{
				1071030,
				30,
				1
			},
			{
				1071040,
				15,
				0
			},
			{
				1071070,
				20,
				0
			},
			{
				1071060,
				30,
				1
			},
			{
				1071070,
				15,
				0
			},
			{
				1071080,
				20,
				0
			},
			{
				1071090,
				30,
				1
			},
			{
				1071100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1071210,
			1071211,
			1071212
		},
		guarder_expedition_list = {
			1071020,
			1071070,
			1071080
		},
		elite_expedition_list = {
			1071050,
			1071080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1071500
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z1"
		},
		awards = {
			{
				2,
				57247
			},
			{
				2,
				57241
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"2x1_2weijiao",
				0,
				36
			},
			{
				3,
				1,
				"1x1_2weijiao",
				0,
				0
			},
			{
				2,
				6,
				"3x2_1weijiao",
				67,
				-30
			},
			{
				2,
				4,
				"1x1_1weijiao",
				0,
				6
			},
			{
				0,
				1,
				"1x3_1weijiao",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				3500
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			66,
			-103,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1070102] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.44375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1070102,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1070101,
		formation = 1070100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.079166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1070100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Pursuit",
		chapter_name = "SP2",
		type = 1,
		act_id = 30230,
		enter_story = "WEIJIAO04",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We've discovered Graf Spee! Prepare for battle! We're not letting her get away this time!",
		difficulty = 7,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1072010,
				15,
				0
			},
			{
				1072020,
				20,
				0
			},
			{
				1072030,
				30,
				1
			},
			{
				1072040,
				15,
				0
			},
			{
				1072050,
				20,
				0
			},
			{
				1072060,
				30,
				1
			},
			{
				1072070,
				15,
				0
			},
			{
				1072080,
				20,
				0
			},
			{
				1072090,
				30,
				1
			},
			{
				1072100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1072210,
			1072211,
			1072212
		},
		guarder_expedition_list = {
			1072020,
			1072050,
			1072080
		},
		elite_expedition_list = {
			1072050,
			1072080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1072500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sipeibojue"
		},
		awards = {
			{
				2,
				57248
			},
			{
				2,
				57242
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				2
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"1x1_1weijiao",
				0,
				10
			},
			{
				5,
				7,
				"2x2_1weijiao",
				64,
				-39
			},
			{
				3,
				3,
				"3x2_1weijiao",
				52,
				-32
			},
			{
				2,
				6,
				"1x1_2weijiao",
				0,
				0
			},
			{
				1,
				0,
				"2x1_1weijiao",
				-12,
				-26
			},
			{
				0,
				1,
				"1x3_2weijiao",
				-5,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			22,
			-67,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1070103] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.2953125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1070103,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1070102,
		formation = 1070100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.373958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 21,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1070100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Showdown",
		chapter_name = "SP3",
		type = 1,
		act_id = 30230,
		enter_story = "WEIJIAO07",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Exeter had to retreat from the front due to her injuries, but our target has grown weak too. The final battle with Graf Spee draws close.",
		difficulty = 8,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 94,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1073010,
				15,
				0
			},
			{
				1073020,
				20,
				0
			},
			{
				1073030,
				30,
				1
			},
			{
				1073040,
				15,
				0
			},
			{
				1073050,
				20,
				0
			},
			{
				1073060,
				30,
				1
			},
			{
				1073070,
				15,
				0
			},
			{
				1073080,
				20,
				0
			},
			{
				1073090,
				30,
				1
			},
			{
				1073100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1073210,
			1073211,
			1073212
		},
		guarder_expedition_list = {
			1073020,
			1073050,
			1073080
		},
		elite_expedition_list = {
			1073050,
			1073080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1073500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sipeibojue"
		},
		awards = {
			{
				2,
				57249
			},
			{
				2,
				57243
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				1
			},
			{
				3,
				4,
				true,
				1
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				2
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				8
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				8,
				"1x3_1weijiao",
				3,
				6
			},
			{
				6,
				0,
				"2x1_1weijiao",
				15,
				35
			},
			{
				5,
				5,
				"1x1_2weijiao",
				0,
				0
			},
			{
				4,
				3,
				"2x1_2weijiao",
				0,
				31
			},
			{
				2,
				6,
				"1x1_1weijiao",
				3,
				9
			},
			{
				0,
				9,
				"3x2_1weijiao",
				-37,
				-29
			},
			{
				0,
				2,
				"2x2_1weijiao",
				-170,
				-29
			},
			{
				0,
				1,
				"1x3_2weijiao",
				193,
				9
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4500
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_YW",
			45,
			20,
			-38,
			-70,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1070201] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.7046875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1070201,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1070200,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.313541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1070200,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Search",
		chapter_name = "SP1",
		type = 1,
		act_id = 30060,
		enter_story = "WEIJIAO01",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Just before sinking, a group of merchant ships sent us a lead on Graf Spee's location via telegram. Pursue the enemy that's threatening these trade routes!",
		difficulty = 6,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1071010,
				15,
				0
			},
			{
				1071020,
				20,
				0
			},
			{
				1071030,
				30,
				1
			},
			{
				1071040,
				15,
				0
			},
			{
				1071070,
				20,
				0
			},
			{
				1071060,
				30,
				1
			},
			{
				1071070,
				15,
				0
			},
			{
				1071080,
				20,
				0
			},
			{
				1071090,
				30,
				1
			},
			{
				1071100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1071210,
			1071211,
			1071212
		},
		guarder_expedition_list = {
			1071020,
			1071070,
			1071080
		},
		elite_expedition_list = {
			1071050,
			1071080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1071500
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z1"
		},
		awards = {
			{
				2,
				57247
			},
			{
				2,
				57241
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"2x1_2weijiao",
				0,
				36
			},
			{
				3,
				1,
				"1x1_2weijiao",
				0,
				0
			},
			{
				2,
				6,
				"3x2_1weijiao",
				67,
				-30
			},
			{
				2,
				4,
				"1x1_1weijiao",
				0,
				6
			},
			{
				0,
				1,
				"1x3_1weijiao",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			66,
			-103,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1070202] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.44375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1070202,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1070201,
		formation = 1070200,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.079166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1070200,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Pursuit",
		chapter_name = "SP2",
		type = 1,
		act_id = 30060,
		enter_story = "WEIJIAO04",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We've discovered Graf Spee! Prepare for battle! We're not letting her get away this time!",
		difficulty = 7,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1072010,
				15,
				0
			},
			{
				1072020,
				20,
				0
			},
			{
				1072030,
				30,
				1
			},
			{
				1072040,
				15,
				0
			},
			{
				1072050,
				20,
				0
			},
			{
				1072060,
				30,
				1
			},
			{
				1072070,
				15,
				0
			},
			{
				1072080,
				20,
				0
			},
			{
				1072090,
				30,
				1
			},
			{
				1072100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1072210,
			1072211,
			1072212
		},
		guarder_expedition_list = {
			1072020,
			1072050,
			1072080
		},
		elite_expedition_list = {
			1072050,
			1072080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1072500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sipeibojue"
		},
		awards = {
			{
				2,
				57248
			},
			{
				2,
				57242
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				2
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"1x1_1weijiao",
				0,
				10
			},
			{
				5,
				7,
				"2x2_1weijiao",
				64,
				-39
			},
			{
				3,
				3,
				"3x2_1weijiao",
				52,
				-32
			},
			{
				2,
				6,
				"1x1_2weijiao",
				0,
				0
			},
			{
				1,
				0,
				"2x1_1weijiao",
				-12,
				-26
			},
			{
				0,
				1,
				"1x3_2weijiao",
				-5,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			22,
			-67,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1070203] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.2953125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1070203,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1070202,
		formation = 1070200,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.373958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 21,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1070200,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Showdown",
		chapter_name = "SP3",
		type = 1,
		act_id = 30060,
		enter_story = "WEIJIAO07",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Exeter had to retreat from the front due to her injuries, but our target has grown weak too. The final battle with Graf Spee draws close.",
		difficulty = 8,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 94,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1073010,
				15,
				0
			},
			{
				1073020,
				20,
				0
			},
			{
				1073030,
				30,
				1
			},
			{
				1073040,
				15,
				0
			},
			{
				1073050,
				20,
				0
			},
			{
				1073060,
				30,
				1
			},
			{
				1073070,
				15,
				0
			},
			{
				1073080,
				20,
				0
			},
			{
				1073090,
				30,
				1
			},
			{
				1073100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1073210,
			1073211,
			1073212
		},
		guarder_expedition_list = {
			1073020,
			1073050,
			1073080
		},
		elite_expedition_list = {
			1073050,
			1073080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1073500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sipeibojue"
		},
		awards = {
			{
				2,
				57249
			},
			{
				2,
				57243
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				1
			},
			{
				3,
				4,
				true,
				1
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				2
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				8
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				8,
				"1x3_1weijiao",
				3,
				6
			},
			{
				6,
				0,
				"2x1_1weijiao",
				15,
				35
			},
			{
				5,
				5,
				"1x1_2weijiao",
				0,
				0
			},
			{
				4,
				3,
				"2x1_2weijiao",
				0,
				31
			},
			{
				2,
				6,
				"1x1_1weijiao",
				3,
				9
			},
			{
				0,
				9,
				"3x2_1weijiao",
				-37,
				-29
			},
			{
				0,
				2,
				"2x2_1weijiao",
				-170,
				-29
			},
			{
				0,
				1,
				"1x3_2weijiao",
				193,
				9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			-38,
			-70,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1080001] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.18359375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1080001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1080000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.394725",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1080000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Black Gulf",
		chapter_name = "SP1",
		type = 1,
		act_id = 30037,
		enter_story = "NEPU_STAGE101",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I wonder if Neptune's search is going fine... Huh, what's this? We've detected a signal that superficially resembles that of Lastation? What in the world...?",
		difficulty = 5,
		avoid_ratio = 7,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1081010,
				15,
				0
			},
			{
				1081020,
				20,
				0
			},
			{
				1081030,
				30,
				1
			},
			{
				1081040,
				15,
				0
			},
			{
				1081050,
				20,
				0
			},
			{
				1081060,
				30,
				1
			},
			{
				1081070,
				15,
				0
			},
			{
				1081080,
				20,
				0
			},
			{
				1081090,
				30,
				1
			},
			{
				1081100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1081210,
			1081211,
			1081212
		},
		guarder_expedition_list = {
			1081020,
			1081050,
			1081080
		},
		elite_expedition_list = {
			1081050,
			1081080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1081500
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"HDN202_1"
		},
		awards = {
			{
				2,
				57263
			},
			{
				2,
				57259
			},
			{
				2,
				57251
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				4
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				3,
				"1x3_2nep",
				2,
				0
			},
			{
				2,
				4,
				"1x1_2nep",
				0,
				0
			},
			{
				1,
				0,
				"2x2_2nep",
				-9,
				33
			},
			{
				0,
				7,
				"3x3_1nep",
				-45,
				-37
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_nep",
			45,
			20,
			71,
			-159,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1080002] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6203125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1080002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1080001,
		formation = 1080000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.43335",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 17,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1080000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Green Bay",
		chapter_name = "SP2",
		type = 1,
		act_id = 30037,
		enter_story = "NEPU_STAGE201",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Now we're receiving Vert's and Green Heart's signals? This means... they're reading the CPU's data. We must do something about this, quick...!",
		difficulty = 6,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 78,
		scale = {
			0.65,
			0.6,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1082010,
				15,
				0
			},
			{
				1082020,
				20,
				0
			},
			{
				1082030,
				30,
				1
			},
			{
				1082040,
				15,
				0
			},
			{
				1082050,
				20,
				0
			},
			{
				1082060,
				30,
				1
			},
			{
				1082070,
				15,
				0
			},
			{
				1082080,
				20,
				0
			},
			{
				1082090,
				30,
				1
			},
			{
				1082100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1082210,
			1082211,
			1082212
		},
		guarder_expedition_list = {
			1082020,
			1082050,
			1082080
		},
		elite_expedition_list = {
			1082050,
			1082080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1082500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"HDN402_1"
		},
		awards = {
			{
				2,
				57263
			},
			{
				2,
				57260
			},
			{
				2,
				57252
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				8
			},
			{
				5,
				7,
				true,
				1
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				8
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				2
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"2x2_2nep",
				-4,
				34
			},
			{
				4,
				2,
				"2x2_1nep",
				0,
				36
			},
			{
				3,
				6,
				"2x2_3nep",
				51,
				-41
			},
			{
				1,
				4,
				"1x1_2nep",
				0,
				0
			},
			{
				0,
				1,
				"1x3_1nep",
				8,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_nep",
			45,
			20,
			71,
			-66,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1080003] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.1390625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1080003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1080002,
		formation = 1080000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.03125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 19,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1080000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "White Laguna",
		chapter_name = "SP3",
		type = 1,
		act_id = 30037,
		enter_story = "NEPU_STAGE301",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We have finally established contact with everyone. The new signal we've detected matches that of Blanc and Lowee. Please mobilize to investigate ASAP.",
		difficulty = 7,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 86,
		scale = {
			0.34,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1083010,
				15,
				0
			},
			{
				1083020,
				20,
				0
			},
			{
				1083030,
				30,
				1
			},
			{
				1083040,
				15,
				0
			},
			{
				1083050,
				20,
				0
			},
			{
				1083060,
				30,
				1
			},
			{
				1083070,
				15,
				0
			},
			{
				1083080,
				20,
				0
			},
			{
				1083090,
				30,
				1
			},
			{
				1083100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1083210,
			1083211,
			1083212
		},
		guarder_expedition_list = {
			1083020,
			1083050,
			1083080
		},
		elite_expedition_list = {
			1083050,
			1083080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1083500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"HDN302_1"
		},
		awards = {
			{
				2,
				57263
			},
			{
				2,
				57261
			},
			{
				2,
				57253
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				8
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				1
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				8
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"1x3_2nep",
				0,
				0
			},
			{
				4,
				8,
				"2x2_2nep",
				-7,
				37
			},
			{
				3,
				4,
				"2x2_1nep",
				0,
				35
			},
			{
				3,
				2,
				"1x1_1nep",
				0,
				0
			},
			{
				2,
				6,
				"1x1_2nep",
				0,
				0
			},
			{
				0,
				0,
				"3x3_1nep",
				46,
				-34
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_nep",
			45,
			20,
			32,
			-118,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1080004] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.54765625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1080004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1080003,
		formation = 1080000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.11565",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 21,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1080000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Purple Creek",
		chapter_name = "SP4",
		type = 1,
		act_id = 30037,
		enter_story = "NEPU_STAGE401",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We've just intercepted a new signal. It seems to be of Neptune and Planeptune. Everyone, brace yourselves! Let's finish it here!",
		difficulty = 8,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 94,
		scale = {
			0.62,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1084010,
				15,
				0
			},
			{
				1084020,
				20,
				0
			},
			{
				1084030,
				30,
				1
			},
			{
				1084040,
				15,
				0
			},
			{
				1084050,
				20,
				0
			},
			{
				1084060,
				30,
				1
			},
			{
				1084070,
				15,
				0
			},
			{
				1084080,
				20,
				0
			},
			{
				1084090,
				30,
				1
			},
			{
				1084100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1084210,
			1084211,
			1084212
		},
		guarder_expedition_list = {
			1084020,
			1084050,
			1084080
		},
		elite_expedition_list = {
			1084050,
			1084080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1084500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"HDN102_1"
		},
		awards = {
			{
				2,
				57263
			},
			{
				2,
				57262
			},
			{
				2,
				57254
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				2
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				4
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				3
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				2,
				"2x2_1nep",
				0,
				35
			},
			{
				5,
				9,
				"2x2_2nep",
				10,
				-43
			},
			{
				4,
				6,
				"1x1_2nep",
				0,
				0
			},
			{
				3,
				2,
				"1x1_1nep",
				-3,
				0
			},
			{
				2,
				4,
				"3x3_1nep",
				50,
				-36
			},
			{
				2,
				0,
				"2x2_2nep",
				0,
				35
			},
			{
				0,
				9,
				"2x2_3nep",
				-44,
				-43
			},
			{
				0,
				1,
				"1x3_1nep",
				9,
				-2
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_nep",
			45,
			20,
			14,
			-64,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1080005] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.3953125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1080005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1080010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1635417",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 25,
		wall_prefab = "",
		num_2 = 8,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1080010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Hyper Challenge",
		chapter_name = "EX",
		type = 2,
		act_id = 30037,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The strength of this signal is unprecedented... is this the power of a CPU? A hellish battle awaits us ahead - may we fight until the bitter end!",
		difficulty = 9,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 110,
		scale = {
			0.47,
			0.43,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					2,
					1
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				800
			},
			{
				"air",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				1085010,
				15,
				0
			},
			{
				1085020,
				20,
				0
			},
			{
				1085030,
				30,
				1
			},
			{
				1085040,
				15,
				0
			},
			{
				1085050,
				20,
				0
			},
			{
				1085060,
				30,
				1
			},
			{
				1085070,
				15,
				0
			},
			{
				1085080,
				20,
				0
			},
			{
				1085090,
				30,
				1
			},
			{
				1085100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1085210,
			1085211,
			1085212
		},
		guarder_expedition_list = {
			1085020,
			1085050,
			1085080
		},
		elite_expedition_list = {
			1085050,
			1085080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1085500
		},
		enemy_refresh = {
			0,
			2,
			2
		},
		elite_refresh = {
			4,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"HDN102_1",
			"HDN202_1"
		},
		awards = {},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				10,
				true,
				6
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				4
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				7,
				"2x2_1nep",
				0,
				36
			},
			{
				5,
				4,
				"1x1_2nep",
				0,
				0
			},
			{
				4,
				1,
				"1x3_1nep",
				0,
				0
			},
			{
				3,
				9,
				"1x1_1nep",
				0,
				0
			},
			{
				3,
				5,
				"3x3_1nep",
				44,
				34
			},
			{
				2,
				2,
				"2x2_2nep",
				0,
				29
			},
			{
				0,
				10,
				"2x2_3nep",
				-39,
				-45
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_nep",
			45,
			25,
			191,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			23,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING4",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.33125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1100000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.444791667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 14,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Storm's End",
		chapter_name = "A1",
		type = 1,
		act_id = 30096,
		enter_story = "GUOQING3",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After weathering the storm and leaving her companions, {namecode:96} is alone in the seas. Is this really the 'Sanctuary' that we've been looking for?",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 66,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030001,
				18,
				0
			},
			{
				1030002,
				32,
				0
			},
			{
				1030003,
				24,
				1
			},
			{
				1030004,
				18,
				0
			},
			{
				1030005,
				25,
				0
			},
			{
				1030006,
				18,
				1
			},
			{
				1030007,
				0,
				0
			},
			{
				1030008,
				35,
				0
			},
			{
				1030009,
				16,
				1
			},
			{
				1030010,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030013,
			1030014,
			1030015
		},
		guarder_expedition_list = {
			1030002,
			1030005,
			1030008,
			1030011
		},
		elite_expedition_list = {
			1030002,
			1030004,
			1030005
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030016
		},
		enemy_refresh = {
			0,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xiao"
		},
		awards = {
			{
				2,
				57131
			},
			{
				2,
				57111
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_1guoqing",
				0,
				41
			},
			{
				5,
				6,
				"1x2_2guoqing",
				0,
				41
			},
			{
				3,
				2,
				"1x1_2guoqing",
				0,
				17
			},
			{
				2,
				8,
				"4x4_1guoqing",
				-23,
				-32
			},
			{
				2,
				5,
				"1x3_1guoqing",
				10,
				4
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-15,
			-12,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING7",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.56328125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1100001,
		formation = 1100000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.088541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Distress signal",
		chapter_name = "A2",
		type = 1,
		act_id = 30096,
		enter_story = "GUOQING6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "{namecode:96} received a distress call from up ahead while anxiously searching for her sisters. Is it a trap? Or is it truly an ally? We have to look, no matter the cost.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030017,
				14,
				0
			},
			{
				1030018,
				31,
				0
			},
			{
				1030019,
				25,
				1
			},
			{
				1030020,
				17,
				0
			},
			{
				1030021,
				26,
				0
			},
			{
				1030022,
				19,
				1
			},
			{
				1030023,
				0,
				0
			},
			{
				1030024,
				36,
				0
			},
			{
				1030025,
				18,
				1
			},
			{
				1030026,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030029,
			1030030,
			1030031
		},
		guarder_expedition_list = {
			1030018,
			1030021,
			1030024,
			1030027
		},
		elite_expedition_list = {
			1030018,
			1030021,
			1030024
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030032
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yishi",
			"rixiang"
		},
		awards = {
			{
				2,
				57132
			},
			{
				2,
				57112
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				8
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				2,
				8,
				true,
				2
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_2guoqing",
				0,
				-38
			},
			{
				4,
				7,
				"1x2_1guoqing",
				2,
				-34
			},
			{
				4,
				4,
				"4x4_2guoqing",
				54,
				-22
			},
			{
				4,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				2,
				6,
				"1x1_2guoqing",
				4,
				16
			},
			{
				2,
				3,
				"1x3_1guoqing",
				111,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-25,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING9",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.690625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1100002,
		formation = 1100000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.367708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sanctuary Protectors",
		chapter_name = "A3",
		type = 1,
		act_id = 30096,
		enter_story = "GUOQING8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "According to previous intel, this is no doubt that this is the 'Sanctuary'. What have 'they' been planning? They don't look too difficult... The newly shielded {namecode:79} is right before {namecode:96}'s eyes.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 74,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030033,
				13,
				0
			},
			{
				1030034,
				30,
				0
			},
			{
				1030035,
				26,
				1
			},
			{
				1030036,
				16,
				0
			},
			{
				1030037,
				27,
				0
			},
			{
				1030038,
				20,
				1
			},
			{
				1030039,
				0,
				0
			},
			{
				1030040,
				37,
				0
			},
			{
				1030041,
				20,
				1
			},
			{
				1030042,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030045,
			1030046,
			1030047
		},
		guarder_expedition_list = {
			1030034,
			1030037,
			1030040,
			1030043
		},
		elite_expedition_list = {
			1030034,
			1030036,
			1030039
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030048
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shancheng_g"
		},
		awards = {
			{
				2,
				57133
			},
			{
				2,
				57113
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1_2guoqing",
				0,
				15
			},
			{
				6,
				7,
				"1x1_2guoqing",
				0,
				13
			},
			{
				6,
				1,
				"1x2_2guoqing",
				7,
				48
			},
			{
				4,
				8,
				"1x1_2guoqing",
				0,
				32
			},
			{
				4,
				4,
				"4x4_2guoqing",
				55,
				-21
			},
			{
				4,
				2,
				"1x3_2guoqing",
				0,
				12
			},
			{
				2,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				1,
				8,
				"4x4_1guoqing",
				-10,
				-53
			},
			{
				1,
				5,
				"1x3_1guoqing",
				12,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-23,
			22,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING12",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.26875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1100003,
		formation = 1100001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.090625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Reddened Sea",
		chapter_name = "B1",
		type = 1,
		act_id = 30096,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An island of falling maple leafs and shrines is enough to enchant anyone. What secrets could be hidden here?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030049,
				12,
				0
			},
			{
				1030050,
				30,
				0
			},
			{
				1030051,
				27,
				1
			},
			{
				1030052,
				15,
				0
			},
			{
				1030053,
				28,
				0
			},
			{
				1030054,
				21,
				1
			},
			{
				1030055,
				0,
				0
			},
			{
				1030056,
				38,
				0
			},
			{
				1030057,
				22,
				1
			},
			{
				1030058,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030061,
			1030062,
			1030063
		},
		guarder_expedition_list = {
			1030050,
			1030053,
			1030056,
			1030059
		},
		elite_expedition_list = {
			1030050,
			1030052,
			1030053
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030064
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yefen"
		},
		awards = {
			{
				2,
				57134
			},
			{
				2,
				57114
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				8,
				"1x1_1guoqing",
				0,
				0
			},
			{
				5,
				4,
				"1x1_2guoqing",
				0,
				12
			},
			{
				4,
				10,
				"1x1_2guoqing",
				3,
				15
			},
			{
				4,
				8,
				"1x2_1guoqing",
				-1,
				35
			},
			{
				4,
				6,
				"1x3_1guoqing",
				-90,
				11
			},
			{
				4,
				2,
				"1x3_2guoqing",
				-1,
				15
			},
			{
				3,
				3,
				"1x1_1guoqing",
				0,
				12
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-26,
			-10,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING15",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6703125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1100004,
		formation = 1100001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sistership",
		chapter_name = "B2",
		type = 1,
		act_id = 30096,
		enter_story = "GUOQING14",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I obviously don't want this to happen again... I have to become stronger... But why did you have to turn into this... {namecode:95}!'",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 74,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030065,
				10,
				0
			},
			{
				1030066,
				28,
				0
			},
			{
				1030067,
				28,
				1
			},
			{
				1030068,
				14,
				0
			},
			{
				1030069,
				29,
				0
			},
			{
				1030070,
				22,
				1
			},
			{
				1030071,
				0,
				0
			},
			{
				1030072,
				39,
				0
			},
			{
				1030073,
				22,
				1
			},
			{
				1030074,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030077,
			1030078,
			1030079
		},
		guarder_expedition_list = {
			1030066,
			1030069,
			1030072,
			1030075
		},
		elite_expedition_list = {
			1030066,
			1030069,
			1030072
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030080
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				57135
			},
			{
				2,
				57115
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				2
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				8
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				8
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_2guoqing",
				1,
				44
			},
			{
				7,
				3,
				"1x1_2guoqing",
				0,
				17
			},
			{
				5,
				9,
				"1x1_2guoqing",
				6,
				15
			},
			{
				5,
				4,
				"1x1_1guoqing",
				2,
				0
			},
			{
				4,
				4,
				"1x3_2guoqing",
				-216,
				16
			},
			{
				4,
				2,
				"4x4_1guoqing",
				169,
				20
			},
			{
				3,
				6,
				"1x3_1guoqing",
				18,
				7
			},
			{
				2,
				5,
				"1x1_1guoqing",
				0,
				11
			},
			{
				1,
				9,
				"1x2_1guoqing",
				17,
				-20
			},
			{
				1,
				1,
				"1x1_2guoqing",
				0,
				20
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-52,
			-1,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING18",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.5421875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1100005,
		formation = 1100001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.4",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 17,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crimson Protectors",
		chapter_name = "B3",
		type = 1,
		act_id = 30096,
		enter_story = "GUOQING17",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The whole truth surely lies with {namecode:91} and {namecode:92}. With her determination, {namecode:96} heads deeper into the 'Sanctuary'...",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 78,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030081,
				14,
				0
			},
			{
				1030082,
				34,
				0
			},
			{
				1030083,
				29,
				1
			},
			{
				1030084,
				16,
				0
			},
			{
				1030085,
				26,
				0
			},
			{
				1030086,
				23,
				1
			},
			{
				1030087,
				0,
				0
			},
			{
				1030088,
				35,
				0
			},
			{
				1030089,
				20,
				1
			},
			{
				1030090,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030093,
			1030094,
			1030095
		},
		guarder_expedition_list = {
			1030082,
			1030085,
			1030088,
			1030091
		},
		elite_expedition_list = {
			1030082,
			1030085,
			1030088
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030096
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng",
			"jiahe"
		},
		awards = {
			{
				2,
				57136
			},
			{
				2,
				57116
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				false,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				false,
				0
			},
			{
				9,
				4,
				false,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				8,
				"1x3_1guoqing",
				12,
				5
			},
			{
				9,
				5,
				"1x3_1guoqing",
				0,
				6
			},
			{
				6,
				7,
				"1x3_2guoqing",
				1,
				13
			},
			{
				6,
				5,
				"1x1_2guoqing",
				2,
				15
			},
			{
				4,
				4,
				"1x2_1guoqing",
				0,
				38
			},
			{
				3,
				9,
				"1x2_1guoqing",
				10,
				-35
			},
			{
				2,
				9,
				"1x1_1guoqing",
				8,
				-1
			},
			{
				2,
				6,
				"4x4_2guoqing",
				54,
				60
			},
			{
				1,
				4,
				"1x2_2guoqing",
				-6,
				-25
			},
			{
				0,
				9,
				"4x4_1guoqing",
				-34,
				-49
			},
			{
				0,
				5,
				"1x3_1guoqing",
				123,
				9
			},
			{
				0,
				4,
				"1x1_2guoqing",
				4,
				21
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-240,
			178,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING4",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.33125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1100010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.444791667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 17,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Storm's End",
		chapter_name = "C1",
		type = 2,
		act_id = 30096,
		enter_story = "GUOQING3",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After weathering the storm and leaving her companions, {namecode:96} is alone in the seas. Is this really the 'Sanctuary' that we've been looking for?",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 78,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					5,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				60
			},
			{
				"torpedo",
				1,
				550
			},
			{
				"dodge",
				1,
				320
			}
		},
		expedition_id_weight_list = {
			{
				1030200,
				12,
				0
			},
			{
				1030201,
				20,
				0
			},
			{
				1030202,
				30,
				0
			},
			{
				1030203,
				13,
				0
			},
			{
				1030204,
				34,
				0
			},
			{
				1030205,
				24,
				1
			},
			{
				1030206,
				0,
				0
			},
			{
				1030207,
				34,
				0
			},
			{
				1030208,
				25,
				1
			},
			{
				1030209,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030212,
			1030213,
			1030214
		},
		guarder_expedition_list = {
			1030201,
			1030204,
			1030207,
			1030210
		},
		elite_expedition_list = {
			1030201,
			1030204,
			1030207
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030215
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xiao"
		},
		awards = {
			{
				2,
				57161
			},
			{
				2,
				57141
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_1guoqing",
				0,
				41
			},
			{
				5,
				6,
				"1x2_2guoqing",
				0,
				41
			},
			{
				3,
				2,
				"1x1_2guoqing",
				0,
				17
			},
			{
				2,
				8,
				"4x4_1guoqing",
				-23,
				-32
			},
			{
				2,
				5,
				"1x3_1guoqing",
				10,
				4
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-15,
			-12,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING7",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.56328125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1100011,
		formation = 1100010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.088541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Distress signal",
		chapter_name = "C2",
		type = 2,
		act_id = 30096,
		enter_story = "GUOQING6",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "{namecode:96} received a distress call from up ahead while anxiously searching for her sisters. Is it a trap? Or is it truly an ally? We have to look, no matter the cost.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					5,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				64
			},
			{
				"cannon",
				1,
				650
			},
			{
				"dodge",
				1,
				360
			}
		},
		expedition_id_weight_list = {
			{
				1030216,
				10,
				0
			},
			{
				1030217,
				21,
				0
			},
			{
				1030218,
				31,
				0
			},
			{
				1030219,
				12,
				0
			},
			{
				1030220,
				35,
				0
			},
			{
				1030221,
				26,
				1
			},
			{
				1030222,
				0,
				0
			},
			{
				1030223,
				35,
				0
			},
			{
				1030224,
				26,
				1
			},
			{
				1030225,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030228,
			1030229,
			1030230
		},
		guarder_expedition_list = {
			1030217,
			1030220,
			1030223,
			1030226
		},
		elite_expedition_list = {
			1030217,
			1030220,
			1030223
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030231
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yishi",
			"rixiang"
		},
		awards = {
			{
				2,
				57162
			},
			{
				2,
				57142
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				8
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				2,
				8,
				true,
				2
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_2guoqing",
				0,
				-38
			},
			{
				4,
				7,
				"1x2_1guoqing",
				2,
				-34
			},
			{
				4,
				4,
				"4x4_2guoqing",
				54,
				-22
			},
			{
				4,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				2,
				6,
				"1x1_2guoqing",
				4,
				16
			},
			{
				2,
				3,
				"1x3_1guoqing",
				111,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-25,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING9",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.690625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1100012,
		formation = 1100010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.367708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 19,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sanctuary Protectors",
		chapter_name = "C3",
		type = 2,
		act_id = 30096,
		enter_story = "GUOQING8",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "According to previous intel, this is no doubt that this is the 'Sanctuary'. What have 'they' been planning? They don't look too difficult... The newly shielded {namecode:79} is right before {namecode:96}'s eyes.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 86,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					5,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				68
			},
			{
				"cannon",
				1,
				750
			},
			{
				"air",
				-1,
				1800
			}
		},
		expedition_id_weight_list = {
			{
				1030232,
				6,
				0
			},
			{
				1030233,
				22,
				0
			},
			{
				1030234,
				32,
				0
			},
			{
				1030235,
				7,
				0
			},
			{
				1030236,
				36,
				0
			},
			{
				1030237,
				28,
				1
			},
			{
				1030238,
				0,
				0
			},
			{
				1030239,
				36,
				0
			},
			{
				1030240,
				28,
				1
			},
			{
				1030241,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030244,
			1030245,
			1030246
		},
		guarder_expedition_list = {
			1030233,
			1030236,
			1030239,
			1030242
		},
		elite_expedition_list = {
			1030234,
			1030236,
			1030239
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030247
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shancheng_g"
		},
		awards = {
			{
				2,
				57163
			},
			{
				2,
				57143
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1_2guoqing",
				0,
				15
			},
			{
				6,
				7,
				"1x1_2guoqing",
				0,
				13
			},
			{
				6,
				1,
				"1x2_2guoqing",
				7,
				48
			},
			{
				4,
				8,
				"1x1_2guoqing",
				0,
				32
			},
			{
				4,
				4,
				"4x4_2guoqing",
				55,
				-21
			},
			{
				4,
				2,
				"1x3_2guoqing",
				0,
				12
			},
			{
				2,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				1,
				8,
				"4x4_1guoqing",
				-10,
				-53
			},
			{
				1,
				5,
				"1x3_1guoqing",
				12,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-23,
			22,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING12",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.26875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1100013,
		formation = 1100011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.090625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 19,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Reddened Sea",
		chapter_name = "D1",
		type = 2,
		act_id = 30096,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An island of falling maple leafs and shrines is enough to enchant anyone. What secrets could be hidden here?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 86,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				72
			},
			{
				"torpedo",
				1,
				750
			},
			{
				"dodge",
				1,
				450
			}
		},
		expedition_id_weight_list = {
			{
				1030248,
				4,
				0
			},
			{
				1030249,
				20,
				0
			},
			{
				1030250,
				33,
				0
			},
			{
				1030251,
				6,
				0
			},
			{
				1030252,
				37,
				0
			},
			{
				1030253,
				31,
				1
			},
			{
				1030254,
				0,
				0
			},
			{
				1030255,
				37,
				0
			},
			{
				1030256,
				30,
				1
			},
			{
				1030257,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030260,
			1030261,
			1030262
		},
		guarder_expedition_list = {
			1030249,
			1030252,
			1030255,
			1030258
		},
		elite_expedition_list = {
			1030249,
			1030252,
			1030255
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030263
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yefen"
		},
		awards = {
			{
				2,
				57164
			},
			{
				2,
				57144
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				8,
				"1x1_1guoqing",
				0,
				0
			},
			{
				5,
				4,
				"1x1_2guoqing",
				0,
				12
			},
			{
				4,
				10,
				"1x1_2guoqing",
				3,
				15
			},
			{
				4,
				8,
				"1x2_1guoqing",
				-1,
				35
			},
			{
				4,
				6,
				"1x3_1guoqing",
				-90,
				11
			},
			{
				4,
				2,
				"1x3_2guoqing",
				-1,
				15
			},
			{
				3,
				3,
				"1x1_1guoqing",
				0,
				12
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-26,
			-10,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING15",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6703125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1100014,
		formation = 1100011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 20,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sistership",
		chapter_name = "D2",
		type = 2,
		act_id = 30096,
		enter_story = "GUOQING14",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I obviously don't want this to happen again... I have to become stronger... But why did you have to turn into this... {namecode:95}!'",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 90,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				76
			},
			{
				"air",
				1,
				900
			},
			{
				"antiaircraft",
				1,
				1400
			}
		},
		expedition_id_weight_list = {
			{
				1030264,
				4,
				0
			},
			{
				1030265,
				16,
				0
			},
			{
				1030266,
				34,
				0
			},
			{
				1030267,
				5,
				0
			},
			{
				1030268,
				35,
				0
			},
			{
				1030269,
				32,
				1
			},
			{
				1030270,
				0,
				0
			},
			{
				1030271,
				33,
				0
			},
			{
				1030272,
				32,
				1
			},
			{
				1030273,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030276,
			1030277,
			1030278
		},
		guarder_expedition_list = {
			1030265,
			1030268,
			1030271,
			1030274
		},
		elite_expedition_list = {
			1030265,
			1030268,
			1030271
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030279
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				57165
			},
			{
				2,
				57145
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				2
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				8
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				8
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_2guoqing",
				1,
				44
			},
			{
				7,
				3,
				"1x1_2guoqing",
				0,
				17
			},
			{
				5,
				9,
				"1x1_2guoqing",
				6,
				15
			},
			{
				5,
				4,
				"1x1_1guoqing",
				0,
				2
			},
			{
				4,
				4,
				"1x3_2guoqing",
				-216,
				15
			},
			{
				4,
				2,
				"4x4_1guoqing",
				169,
				20
			},
			{
				3,
				6,
				"1x3_1guoqing",
				18,
				7
			},
			{
				2,
				5,
				"1x1_1guoqing",
				0,
				11
			},
			{
				1,
				9,
				"1x2_1guoqing",
				17,
				-20
			},
			{
				1,
				1,
				"1x1_2guoqing",
				0,
				18
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-52,
			14,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING18",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.5421875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1100015,
		formation = 1100011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.4",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 21,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crimson Protectors",
		chapter_name = "D3",
		type = 2,
		act_id = 30096,
		enter_story = "GUOQING17",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The whole truth surely lies with {namecode:91} and {namecode:92}. With her determination, {namecode:96} heads deeper into the 'Sanctuary'...",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 94,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					7,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				1000
			},
			{
				"antiaircraft",
				1,
				1800
			}
		},
		expedition_id_weight_list = {
			{
				1030280,
				2,
				0
			},
			{
				1030281,
				16,
				0
			},
			{
				1030282,
				34,
				0
			},
			{
				1030283,
				3,
				0
			},
			{
				1030284,
				34,
				0
			},
			{
				1030285,
				34,
				1
			},
			{
				1030286,
				0,
				0
			},
			{
				1030287,
				34,
				0
			},
			{
				1030288,
				32,
				1
			},
			{
				1030289,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030292,
			1030293,
			1030294
		},
		guarder_expedition_list = {
			1030281,
			1030284,
			1030287,
			1030290
		},
		elite_expedition_list = {
			1030282,
			1030285,
			1030288
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030295
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng",
			"jiahe"
		},
		awards = {
			{
				2,
				57166
			},
			{
				2,
				57146
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59107
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				false,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				false,
				0
			},
			{
				9,
				4,
				false,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				8,
				"1x3_1guoqing",
				12,
				5
			},
			{
				9,
				5,
				"1x3_1guoqing",
				0,
				6
			},
			{
				6,
				7,
				"1x3_2guoqing",
				1,
				13
			},
			{
				6,
				5,
				"1x1_2guoqing",
				2,
				15
			},
			{
				4,
				4,
				"1x2_1guoqing",
				0,
				38
			},
			{
				3,
				9,
				"1x2_1guoqing",
				10,
				-35
			},
			{
				2,
				9,
				"1x1_1guoqing",
				8,
				-1
			},
			{
				2,
				6,
				"4x4_2guoqing",
				54,
				60
			},
			{
				1,
				4,
				"1x2_2guoqing",
				-6,
				-25
			},
			{
				0,
				9,
				"4x4_1guoqing",
				-34,
				-49
			},
			{
				0,
				5,
				"1x3_1guoqing",
				123,
				9
			},
			{
				0,
				4,
				"1x1_2guoqing",
				4,
				21
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-240,
			178,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1,
			1,
			2
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1100020] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.48984375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1100020,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1100013,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.277083333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 22,
		wall_prefab = "",
		num_2 = 10,
		ammo_submarine = 2,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1100013,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Final Rite",
		chapter_name = "EX",
		type = 2,
		act_id = 30096,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The false sanctuary's final trial may only be attempted by those of unwavering strength who have surpassed their limits with their faith. Come, challenger, and prove yourself worthy.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 98,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030296,
				2,
				0
			},
			{
				1030297,
				22,
				0
			},
			{
				1030298,
				36,
				0
			},
			{
				1030299,
				3,
				0
			},
			{
				1030300,
				34,
				0
			},
			{
				1030301,
				36,
				1
			},
			{
				1030302,
				0,
				0
			},
			{
				1030303,
				34,
				0
			},
			{
				1030304,
				34,
				1
			},
			{
				1030305,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030308,
			1030309,
			1030310
		},
		guarder_expedition_list = {
			1030297,
			1030300,
			1030303,
			1030306
		},
		elite_expedition_list = {
			1030298,
			1030301,
			1030304
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030311
		},
		enemy_refresh = {
			1,
			2,
			2
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng",
			"jiahe"
		},
		awards = {},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_1guoqing",
				0,
				47
			},
			{
				7,
				1,
				"1x2_1guoqing",
				0,
				47
			},
			{
				4,
				8,
				"1x1_1guoqing",
				0,
				0
			},
			{
				4,
				4,
				"1x3_1guoqing",
				0,
				0
			},
			{
				4,
				0,
				"1x1_1guoqing",
				0,
				0
			},
			{
				2,
				6,
				"1x1_2guoqing",
				0,
				0
			},
			{
				2,
				2,
				"1x2_2guoqing",
				4,
				40
			},
			{
				0,
				5,
				"4x4_1guoqing",
				71,
				-48
			},
			{
				0,
				2,
				"1x3_2guoqing",
				125,
				9
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			54,
			42,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.19375",
		special_operation_list = "",
		air_dominance = 95,
		best_air_dominance = 150,
		id = 1110001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1110001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Homewards",
		chapter_name = "A1",
		type = 1,
		act_id = 30109,
		enter_story = "YINGHUA2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To rescue their friend, our heroes of the Sakura Empire are journeying home. However, the Sirens were lying in wait to ambush them.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000001,
				15,
				0
			},
			{
				3000002,
				20,
				0
			},
			{
				3000003,
				30,
				1
			},
			{
				3000004,
				15,
				0
			},
			{
				3000005,
				20,
				0
			},
			{
				3000006,
				30,
				1
			},
			{
				3000007,
				15,
				0
			},
			{
				3000008,
				20,
				0
			},
			{
				3000009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000010,
			3000011,
			3000012
		},
		elite_expedition_list = {
			3000005,
			3000008
		},
		ai_expedition_list = {
			3000221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhaochao"
		},
		awards = {
			{
				2,
				57351
			},
			{
				2,
				57331
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			}
		},
		float_items = {
			{
				8,
				9,
				"1x1_2yinghua_easy",
				-50,
				45
			},
			{
				7,
				3,
				"1x1_2yinghua_easy",
				32,
				37
			},
			{
				6,
				5,
				"1x1_1yinghua_easy",
				-43,
				43
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_YX",
			42,
			13,
			27,
			103,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2703125",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 1110002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1110001,
		formation = 1110001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.151041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Abnormality",
		chapter_name = "A2",
		type = 1,
		act_id = 30109,
		enter_story = "YINGHUA4",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The withered Sacred Sakura, the prowling Sirens, their brethren defending their home... Our heroes must find a way to get a grasp on the situation.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000101,
				15,
				0
			},
			{
				3000102,
				20,
				0
			},
			{
				3000103,
				30,
				1
			},
			{
				3000104,
				15,
				0
			},
			{
				3000105,
				20,
				0
			},
			{
				3000106,
				30,
				1
			},
			{
				3000107,
				15,
				0
			},
			{
				3000108,
				20,
				0
			},
			{
				3000109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000110,
			3000111,
			3000112
		},
		elite_expedition_list = {
			3000105,
			3000108
		},
		ai_expedition_list = {
			3000231,
			3000232
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chunyue",
			"xiaoyue"
		},
		awards = {
			{
				2,
				57352
			},
			{
				2,
				57332
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				2,
				7,
				true,
				8
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				6,
				"1x1_2yinghua_easy",
				50,
				48
			},
			{
				3,
				3,
				"1x2_2yinghua_easy",
				-62,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_YX",
			42,
			13,
			3,
			68,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68984375",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 225,
		id = 1110003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1110002,
		formation = 1110001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09583",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Faded Faith",
		chapter_name = "A3",
		type = 1,
		act_id = 30109,
		enter_story = "YINGHUA5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sacred Sakura can only be withering from a lack of faith. In their search for the missing shrine maiden, our heroes are heading deep into unknown waters.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000201,
				15,
				0
			},
			{
				3000202,
				20,
				0
			},
			{
				3000203,
				30,
				1
			},
			{
				3000204,
				15,
				0
			},
			{
				3000205,
				20,
				0
			},
			{
				3000206,
				30,
				1
			},
			{
				3000207,
				15,
				0
			},
			{
				3000208,
				20,
				0
			},
			{
				3000209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000210,
			3000211,
			3000212
		},
		elite_expedition_list = {
			3000205,
			3000208
		},
		ai_expedition_list = {
			3000241,
			3000242,
			3000243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jingang",
			"zhenming"
		},
		awards = {
			{
				2,
				57353
			},
			{
				2,
				57333
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_3yinghua_easy",
				51,
				54
			},
			{
				7,
				8,
				"1x1_2yinghua_easy",
				-52,
				56
			},
			{
				2,
				8,
				"1x3_1yinghua_easy",
				-204,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_YX",
			42,
			13,
			-9,
			-88,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6109375",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 1110004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1110003,
		formation = 1110001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.334375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Protector",
		chapter_name = "A4",
		type = 1,
		act_id = 30109,
		enter_story = "YINGHUA6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "There they lie in slumber. The shrine maiden, and the Sacred Sakura. But one final obstacle stands between them and our heroes. Surely it can't be...?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000301,
				15,
				0
			},
			{
				3000302,
				20,
				0
			},
			{
				3000303,
				30,
				1
			},
			{
				3000304,
				15,
				0
			},
			{
				3000305,
				20,
				0
			},
			{
				3000306,
				30,
				1
			},
			{
				3000307,
				15,
				0
			},
			{
				3000308,
				20,
				0
			},
			{
				3000309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000310,
			3000311,
			3000312
		},
		elite_expedition_list = {
			3000305,
			3000308
		},
		ai_expedition_list = {
			3000521
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiangfeng"
		},
		awards = {
			{
				2,
				57354
			},
			{
				2,
				57334
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				12
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x1_1yinghua_easy",
				-46,
				17
			},
			{
				8,
				1,
				"1x2_1yinghua_easy",
				49,
				106
			},
			{
				3,
				9,
				"1x2_2yinghua_easy",
				-36,
				15
			},
			{
				3,
				1,
				"1x3_2yinghua_easy",
				202,
				66
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_YX",
			42,
			13,
			8,
			101,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YINGHUA11",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.26015625",
		special_operation_list = "",
		air_dominance = 285,
		best_air_dominance = 375,
		id = 1110005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1110004,
		formation = 1110002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.175",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "New Sprout",
		chapter_name = "B1",
		type = 1,
		act_id = 30110,
		enter_story = "YINGHUA10",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "As our heroes attempted to wake Nagato, the Sirens began their attack on the Sacred Sakura. Suddenly, an unsettling mood envelops the battlefield...",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000401,
				15,
				0
			},
			{
				3000402,
				20,
				0
			},
			{
				3000403,
				30,
				1
			},
			{
				3000404,
				15,
				0
			},
			{
				3000405,
				20,
				0
			},
			{
				3000406,
				30,
				1
			},
			{
				3000407,
				15,
				0
			},
			{
				3000408,
				20,
				0
			},
			{
				3000409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000410,
			3000411,
			3000412
		},
		elite_expedition_list = {
			3000405,
			3000408
		},
		ai_expedition_list = {
			3000531,
			3000532
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"changmen",
			"luao"
		},
		awards = {
			{
				2,
				57355
			},
			{
				2,
				57335
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				13,
				true,
				0
			},
			{
				8,
				12,
				true,
				6
			},
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				true,
				4
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				7,
				13,
				true,
				1
			},
			{
				7,
				12,
				true,
				0
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				6,
				13,
				true,
				1
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				5,
				13,
				false,
				0
			},
			{
				5,
				12,
				false,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				4,
				13,
				false,
				0
			},
			{
				4,
				12,
				false,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				13,
				false,
				0
			},
			{
				3,
				12,
				false,
				0
			},
			{
				3,
				11,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				13,
				false,
				0
			},
			{
				2,
				12,
				false,
				0
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				11,
				"1x1_1yinghua_easy",
				0,
				19
			},
			{
				8,
				4,
				"1x1_1yinghua_easy",
				58,
				19
			},
			{
				5,
				9,
				"1x1_2yinghua_easy",
				-53,
				30
			},
			{
				2,
				13,
				"4x4_1yinghua_easy",
				-103,
				-98
			},
			{
				2,
				5,
				"4x4_2yinghua_easy",
				-20,
				-79
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_YX",
			42,
			13,
			-575,
			129,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6453125",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 495,
		id = 1110006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1110005,
		formation = 1110002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.255208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Steel Sakura",
		chapter_name = "B2",
		type = 1,
		act_id = 30110,
		enter_story = "YINGHUA13",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I shall be the bud of the blooming Ink-Stained Sakura. And you shall experience the full extent of my power! I am Nagato, Big Seven of the Sakura Empire!",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000501,
				15,
				0
			},
			{
				3000502,
				20,
				0
			},
			{
				3000503,
				30,
				1
			},
			{
				3000504,
				15,
				0
			},
			{
				3000505,
				20,
				0
			},
			{
				3000506,
				30,
				1
			},
			{
				3000507,
				15,
				0
			},
			{
				3000508,
				20,
				0
			},
			{
				3000509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000510,
			3000511,
			3000512
		},
		elite_expedition_list = {
			3000505,
			3000508
		},
		ai_expedition_list = {
			3000541,
			3000542,
			3000543
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenboss"
		},
		awards = {
			{
				2,
				57356
			},
			{
				2,
				57336
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				5,
				9,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				12
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				12
			}
		},
		float_items = {
			{
				8,
				9,
				"1x1_1yinghua_easy",
				-45,
				19
			},
			{
				8,
				5,
				"1x1_3yinghua_easy",
				-44,
				29
			},
			{
				2,
				8,
				"1x1_2yinghua_easy",
				58,
				-14
			},
			{
				2,
				2,
				"4x4_1yinghua_easy",
				184,
				-97
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_YX",
			42,
			13,
			-128,
			98,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.19375",
		special_operation_list = "",
		air_dominance = 375,
		best_air_dominance = 490,
		id = 1110011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1110011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Homewards",
		chapter_name = "C1",
		type = 2,
		act_id = 30109,
		enter_story = "YINGHUA2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To rescue their friend, our heroes of the Sakura Empire are journeying home. However, the Sirens were lying in wait to ambush them.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				60
			},
			{
				"cannon",
				1,
				680
			},
			{
				"dodge",
				1,
				300
			}
		},
		expedition_id_weight_list = {
			{
				3000601,
				15,
				0
			},
			{
				3000602,
				20,
				0
			},
			{
				3000603,
				30,
				1
			},
			{
				3000604,
				15,
				0
			},
			{
				3000605,
				20,
				0
			},
			{
				3000606,
				30,
				1
			},
			{
				3000607,
				15,
				0
			},
			{
				3000608,
				20,
				0
			},
			{
				3000609,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000610,
			3000611,
			3000612
		},
		elite_expedition_list = {
			3000605,
			3000608
		},
		ai_expedition_list = {
			3000821,
			3000822
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhaochao"
		},
		awards = {
			{
				2,
				57381
			},
			{
				2,
				57361
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				4
			}
		},
		float_items = {
			{
				8,
				9,
				"1x1_2yinghua_hard",
				-50,
				45
			},
			{
				7,
				3,
				"1x1_2yinghua_hard",
				45,
				49
			},
			{
				5,
				4,
				"1x1_1yinghua_hard",
				58,
				-39
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			27,
			100,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2703125",
		special_operation_list = "",
		air_dominance = 470,
		best_air_dominance = 615,
		id = 1110012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1110011,
		formation = 1110011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.151041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Abnormality",
		chapter_name = "C2",
		type = 2,
		act_id = 30109,
		enter_story = "YINGHUA4",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The withered Sacred Sakura, the prowling Sirens, their brethren defending their home... Our heroes must find a way to get a grasp on the situation.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				65
			},
			{
				"cannon",
				1,
				780
			},
			{
				"reload",
				1,
				720
			}
		},
		expedition_id_weight_list = {
			{
				3000701,
				15,
				0
			},
			{
				3000702,
				20,
				0
			},
			{
				3000703,
				30,
				1
			},
			{
				3000704,
				15,
				0
			},
			{
				3000705,
				20,
				0
			},
			{
				3000706,
				30,
				1
			},
			{
				3000707,
				15,
				0
			},
			{
				3000708,
				20,
				0
			},
			{
				3000709,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000710,
			3000711,
			3000712
		},
		elite_expedition_list = {
			3000705,
			3000708
		},
		ai_expedition_list = {
			3000831,
			3000832,
			3000833
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000713
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chunyue",
			"xiaoyue"
		},
		awards = {
			{
				2,
				57382
			},
			{
				2,
				57362
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				12
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				2,
				7,
				true,
				8
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				6,
				"1x1_2yinghua_hard",
				50,
				48
			},
			{
				3,
				3,
				"1x2_2yinghua_hard",
				-62,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			4,
			68,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68984375",
		special_operation_list = "",
		air_dominance = 570,
		best_air_dominance = 745,
		id = 1110013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1110012,
		formation = 1110011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09583",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Faded Faith",
		chapter_name = "C3",
		type = 2,
		act_id = 30109,
		enter_story = "YINGHUA5",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sacred Sakura can only be withering from a lack of faith. In their search for the missing shrine maiden, our heroes are heading deep into unknown waters.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				850
			},
			{
				"torpedo",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				3000801,
				15,
				0
			},
			{
				3000802,
				20,
				0
			},
			{
				3000803,
				30,
				1
			},
			{
				3000804,
				15,
				0
			},
			{
				3000805,
				20,
				0
			},
			{
				3000806,
				30,
				1
			},
			{
				3000807,
				15,
				0
			},
			{
				3000808,
				20,
				0
			},
			{
				3000809,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000810,
			3000811,
			3000812
		},
		elite_expedition_list = {
			3000805,
			3000808
		},
		ai_expedition_list = {
			3000841,
			3000842,
			3000843,
			3000844
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jingang",
			"zhenming"
		},
		awards = {
			{
				2,
				57383
			},
			{
				2,
				57363
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				true,
				8
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				4
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				12
			},
			{
				9,
				3,
				false,
				0
			},
			{
				9,
				2,
				false,
				0
			},
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				9,
				2,
				"1x1_1yinghua_hard",
				56,
				42
			},
			{
				7,
				8,
				"1x1_2yinghua_hard",
				-52,
				56
			},
			{
				2,
				8,
				"1x3_1yinghua_hard",
				-204,
				-23
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			-9,
			-88,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6109375",
		special_operation_list = "",
		air_dominance = 730,
		best_air_dominance = 950,
		id = 1110014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1110013,
		formation = 1110011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.334375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Protector",
		chapter_name = "C4",
		type = 2,
		act_id = 30109,
		enter_story = "YINGHUA6",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "There they lie in slumber. The shrine maiden, and the Sacred Sakura. But one final obstacle stands between them and our heroes. Surely it can't be...?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"torpedo",
				1,
				450
			},
			{
				"air",
				1,
				850
			}
		},
		expedition_id_weight_list = {
			{
				3000901,
				15,
				0
			},
			{
				3000902,
				20,
				0
			},
			{
				3000903,
				30,
				1
			},
			{
				3000904,
				15,
				0
			},
			{
				3000905,
				20,
				0
			},
			{
				3000906,
				30,
				1
			},
			{
				3000907,
				15,
				0
			},
			{
				3000908,
				20,
				0
			},
			{
				3000909,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000910,
			3000911,
			3000912
		},
		elite_expedition_list = {
			3000905,
			3000908
		},
		ai_expedition_list = {
			3001121,
			3001122
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiangfeng"
		},
		awards = {
			{
				2,
				57384
			},
			{
				2,
				57364
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				12
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x1_1yinghua_hard",
				-46,
				17
			},
			{
				8,
				1,
				"1x2_1yinghua_hard",
				49,
				106
			},
			{
				3,
				9,
				"1x2_2yinghua_hard",
				-36,
				15
			},
			{
				3,
				1,
				"1x3_2yinghua_hard",
				202,
				66
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			8,
			101,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YINGHUA11",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.26015625",
		special_operation_list = "",
		air_dominance = 915,
		best_air_dominance = 1190,
		id = 1110015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1110014,
		formation = 1110012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.175",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "New Sprout",
		chapter_name = "D1",
		type = 2,
		act_id = 30110,
		enter_story = "YINGHUA10",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "As our heroes attempted to wake Nagato, the Sirens began their attack on the Sacred Sakura. Suddenly, an unsettling mood envelops the battlefield...",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"dodge",
				1,
				450
			}
		},
		expedition_id_weight_list = {
			{
				3001001,
				15,
				0
			},
			{
				3001002,
				20,
				0
			},
			{
				3001003,
				30,
				1
			},
			{
				3001004,
				15,
				0
			},
			{
				3001005,
				20,
				0
			},
			{
				3001006,
				30,
				1
			},
			{
				3001007,
				15,
				0
			},
			{
				3001008,
				20,
				0
			},
			{
				3001009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3001010,
			3001011,
			3001012
		},
		elite_expedition_list = {
			3001005,
			3001008
		},
		ai_expedition_list = {
			3001131,
			3001132,
			3001133
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3001013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"changmen",
			"luao"
		},
		awards = {
			{
				2,
				57385
			},
			{
				2,
				57365
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				13,
				true,
				0
			},
			{
				8,
				12,
				true,
				6
			},
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				true,
				6
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				7,
				13,
				true,
				1
			},
			{
				7,
				12,
				true,
				0
			},
			{
				7,
				11,
				true,
				6
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				6,
				13,
				true,
				1
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				5,
				13,
				false,
				0
			},
			{
				5,
				12,
				false,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				4,
				13,
				false,
				0
			},
			{
				4,
				12,
				false,
				0
			},
			{
				4,
				11,
				true,
				12
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				13,
				false,
				0
			},
			{
				3,
				12,
				false,
				0
			},
			{
				3,
				11,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				13,
				false,
				0
			},
			{
				2,
				12,
				false,
				0
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				11,
				"1x1_1yinghua_hard",
				0,
				12
			},
			{
				8,
				4,
				"1x1_1yinghua_hard",
				58,
				19
			},
			{
				5,
				9,
				"1x1_2yinghua_hard",
				-53,
				30
			},
			{
				2,
				13,
				"4x4_1yinghua_hard",
				-103,
				-98
			},
			{
				2,
				5,
				"4x4_2yinghua_hard",
				-20,
				-79
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			-575,
			129,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6453125",
		special_operation_list = "",
		air_dominance = 1125,
		best_air_dominance = 1465,
		id = 1110016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1110015,
		formation = 1110012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.255208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1110012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Steel Sakura",
		chapter_name = "D2",
		type = 2,
		act_id = 30110,
		enter_story = "YINGHUA13",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I shall be the bud of the blooming Ink-Stained Sakura. And you shall experience the full extent of my power! I am Nagato, Big Seven of the Sakura Empire!",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"torpedo",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				3001101,
				15,
				0
			},
			{
				3001102,
				20,
				0
			},
			{
				3001103,
				30,
				1
			},
			{
				3001104,
				15,
				0
			},
			{
				3001105,
				20,
				0
			},
			{
				3001106,
				30,
				1
			},
			{
				3001107,
				15,
				0
			},
			{
				3001108,
				20,
				0
			},
			{
				3001109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3001110,
			3001111,
			3001112
		},
		elite_expedition_list = {
			3001105,
			3001108
		},
		ai_expedition_list = {
			3001141,
			3001142,
			3001143,
			3001144
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3001113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenboss"
		},
		awards = {
			{
				2,
				57386
			},
			{
				2,
				57366
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59109
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				5,
				9,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				12
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				12
			}
		},
		float_items = {
			{
				8,
				9,
				"1x1_1yinghua_hard",
				-45,
				19
			},
			{
				8,
				5,
				"1x1_3yinghua_hard",
				-41,
				29
			},
			{
				2,
				8,
				"1x1_2yinghua_hard",
				58,
				-14
			},
			{
				2,
				2,
				"4x4_1yinghua_hard",
				184,
				-97
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			-128,
			98,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1110021] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.48984375",
		special_operation_list = "",
		air_dominance = 1485,
		best_air_dominance = 1935,
		id = 1110021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1110021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.277083333",
		pop_pic = "",
		num_1 = 1,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 4,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1110021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Otherworldly Sakura",
		chapter_name = "EX",
		type = 2,
		act_id = 30110,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "O warriors who wish to wager their honor on a final battle: I await your challenge at the foot of the otherworldly tree.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3001110,
			3001111,
			3001112
		},
		elite_expedition_list = {
			3001105,
			3001108
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3001201
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"changmen",
			"luao"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"1x1_1yinghua_easy",
				34,
				67
			},
			{
				5,
				7,
				"1x1_3yinghua_easy",
				0,
				40
			},
			{
				2,
				5,
				"4x4_2yinghua_easy",
				-4,
				-79
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			-84,
			114,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 130,
		id = 1120001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 201,
		formation = 1120001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Opening~",
		chapter_name = "A1",
		type = 1,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Reset all tactical modules, Player \"WHITE\" has entered the board, begin deployment of \"BLACK\" <Minor pieces>, behavior synchronicity: 98.3%",
		difficulty = 3,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000001,
				18,
				0
			},
			{
				1000002,
				32,
				0
			},
			{
				1000003,
				24,
				1
			},
			{
				1000004,
				18,
				0
			},
			{
				1000005,
				25,
				0
			},
			{
				1000006,
				18,
				1
			},
			{
				1000007,
				0,
				0
			},
			{
				1000008,
				35,
				0
			},
			{
				1000009,
				16,
				1
			},
			{
				1000010,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000013,
			1000014,
			1000015
		},
		guarder_expedition_list = {
			1000010,
			1000011,
			1000012
		},
		elite_expedition_list = {
			1000001,
			1000004,
			1000007
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000016
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"deyizhi"
		},
		awards = {
			{
				2,
				57061
			},
			{
				2,
				57031
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				5,
				"2x2XWIsLand_1",
				-37,
				-28
			},
			{
				3,
				8,
				"1x2XWIsLand_2",
				0,
				40
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				10,
				30
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.2375",
		special_operation_list = "",
		air_dominance = 135,
		best_air_dominance = 175,
		id = 1120002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120001,
		formation = 1120001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Development~",
		chapter_name = "A2",
		type = 1,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has sacrificed a pawn, earning a small <Development> advantage, behavior synchronicity: 97.1%",
		difficulty = 4,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000017,
				14,
				0
			},
			{
				1000018,
				31,
				0
			},
			{
				1000019,
				25,
				1
			},
			{
				1000020,
				17,
				0
			},
			{
				1000021,
				26,
				0
			},
			{
				1000022,
				19,
				1
			},
			{
				1000023,
				0,
				0
			},
			{
				1000024,
				36,
				0
			},
			{
				1000025,
				18,
				1
			},
			{
				1000026,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000029,
			1000030,
			1000031
		},
		guarder_expedition_list = {
			1000026,
			1000027,
			1000028
		},
		elite_expedition_list = {
			1000017,
			1000020,
			1000023
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000032
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57062
			},
			{
				2,
				57032
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				11,
				true,
				8
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				11,
				true,
				4
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				1,
				11,
				true,
				0
			},
			{
				1,
				10,
				true,
				4
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				9,
				"1x2XWIsLand_2",
				14,
				-36
			},
			{
				4,
				5,
				"2x3XWIsLand_1",
				16,
				37
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				17,
				0
			},
			{
				2,
				10,
				"1x1XWIsLand_2",
				-10,
				0
			},
			{
				2,
				9,
				"1x1XWIsLand_1",
				20,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 220,
		id = 1120003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120002,
		formation = 1120001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Initiative~",
		chapter_name = "A3",
		type = 1,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Initiative> for the time being, \"BLACK\" begin <Counterplay>, behavior synchronicity: 84.3%",
		difficulty = 5,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000033,
				13,
				0
			},
			{
				1000034,
				30,
				0
			},
			{
				1000035,
				26,
				1
			},
			{
				1000036,
				16,
				0
			},
			{
				1000037,
				27,
				0
			},
			{
				1000038,
				20,
				1
			},
			{
				1000039,
				0,
				0
			},
			{
				1000040,
				37,
				0
			},
			{
				1000041,
				20,
				1
			},
			{
				1000042,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000045,
			1000046,
			1000047
		},
		guarder_expedition_list = {
			1000042,
			1000043,
			1000044
		},
		elite_expedition_list = {
			1000033,
			1000036,
			1000039
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000048
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				57063
			},
			{
				2,
				57033
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"1x3XWIsLand_1",
				106,
				0
			},
			{
				7,
				1,
				"1x1XWIsLand_1",
				5,
				23
			},
			{
				4,
				10,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				4,
				5,
				"1x3XWIsLand_2",
				105,
				0
			},
			{
				2,
				2,
				"1x2XWIsLand_2",
				-10,
				-34
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.68515625",
		special_operation_list = "",
		air_dominance = 205,
		best_air_dominance = 265,
		id = 1120004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120003,
		formation = 1120001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.10625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Promotion~",
		chapter_name = "A4",
		type = 1,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Promotion>, \"BLACK\" executes Action: <Skewer>, behavior synchronicity: 57.9%",
		difficulty = 6,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000049,
				12,
				0
			},
			{
				1000050,
				30,
				0
			},
			{
				1000051,
				27,
				1
			},
			{
				1000052,
				15,
				0
			},
			{
				1000053,
				28,
				0
			},
			{
				1000054,
				21,
				1
			},
			{
				1000055,
				0,
				0
			},
			{
				1000056,
				38,
				0
			},
			{
				1000057,
				22,
				1
			},
			{
				1000058,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000061,
			1000062,
			1000063
		},
		guarder_expedition_list = {
			1000058,
			1000059,
			1000060
		},
		elite_expedition_list = {
			1000049,
			1000052,
			1000055
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000064
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite"
		},
		awards = {
			{
				2,
				57064
			},
			{
				2,
				57034
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"2x2XWIsLand_1",
				64,
				-37
			},
			{
				5,
				9,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"1x1XWIsLand_2",
				5,
				0
			},
			{
				3,
				9,
				"1x3XWIsLand_2",
				9,
				0
			},
			{
				2,
				4,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				1,
				4,
				"1x1XWIsLand_1",
				4,
				29
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			42,
			16,
			50,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 285,
		id = 1120005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120004,
		formation = 1120002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Transposition~",
		chapter_name = "B1",
		type = 1,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Test is reset, uNknOwN. Quarantine Mechanism is activated. All <Piece> back to the mix, behavior synchronicity: 0% ",
		difficulty = 5,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000065,
				10,
				0
			},
			{
				1000066,
				28,
				0
			},
			{
				1000067,
				28,
				1
			},
			{
				1000068,
				14,
				0
			},
			{
				1000069,
				29,
				0
			},
			{
				1000070,
				22,
				1
			},
			{
				1000071,
				0,
				0
			},
			{
				1000072,
				39,
				0
			},
			{
				1000073,
				22,
				1
			},
			{
				1000074,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000077,
			1000078,
			1000079
		},
		guarder_expedition_list = {
			1000074,
			1000075,
			1000076
		},
		elite_expedition_list = {
			1000066,
			1000069,
			1000072
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000080
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				57065
			},
			{
				2,
				57035
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				38
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				102,
				39
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				6,
				49
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-150,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.67578125",
		special_operation_list = "",
		air_dominance = 320,
		best_air_dominance = 415,
		id = 1120006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120005,
		formation = 1120002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.430208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Deflection~",
		chapter_name = "B2",
		type = 1,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" checks \"BLACK,\" defending against <Skewer> and regaining <Initiative>, behavior synchronicity: None",
		difficulty = 6,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000081,
				14,
				0
			},
			{
				1000082,
				34,
				0
			},
			{
				1000083,
				29,
				1
			},
			{
				1000084,
				16,
				0
			},
			{
				1000085,
				26,
				0
			},
			{
				1000086,
				23,
				1
			},
			{
				1000087,
				0,
				0
			},
			{
				1000088,
				35,
				0
			},
			{
				1000089,
				20,
				1
			},
			{
				1000090,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000093,
			1000094,
			1000095
		},
		guarder_expedition_list = {
			1000090,
			1000091,
			1000092
		},
		elite_expedition_list = {
			1000082,
			1000085,
			1000088
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000096
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qibolin"
		},
		awards = {
			{
				2,
				57066
			},
			{
				2,
				57036
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"2x1XWIsland_3",
				0,
				0
			},
			{
				6,
				3,
				"1x2XWIsLand_2",
				4,
				-49
			},
			{
				6,
				2,
				"2x1XWIsLand_1",
				12,
				1
			},
			{
				2,
				4,
				"2x2XWIsLand_1",
				74,
				-28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			39,
			15,
			0,
			120,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120007] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 425,
		best_air_dominance = 555,
		id = 1120007,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120006,
		formation = 1120002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Overloading~",
		chapter_name = "B3",
		type = 1,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>WARNING: Experiment has encountered a BUG, Multiple \"BLACK\" <Piece> exhibit signs of sentience, recommendation: emergency DEBUG protocol",
		difficulty = 7,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000097,
				6,
				0
			},
			{
				1000098,
				31,
				0
			},
			{
				1000099,
				30,
				1
			},
			{
				1000100,
				12,
				0
			},
			{
				1000101,
				30,
				0
			},
			{
				1000102,
				25,
				1
			},
			{
				1000103,
				0,
				0
			},
			{
				1000104,
				41,
				0
			},
			{
				1000105,
				28,
				1
			},
			{
				1000106,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000109,
			1000110,
			1000111
		},
		guarder_expedition_list = {
			1000106,
			1000107,
			1000108
		},
		elite_expedition_list = {
			1000098,
			1000101,
			1000104
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000112
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				57067
			},
			{
				2,
				57037
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				1
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				2
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"1x3XWIsLand_1",
				2,
				0
			},
			{
				3,
				6,
				"2x2XWIsLand_1",
				-38,
				-23
			},
			{
				3,
				4,
				"1x2XWIsLand_1",
				1,
				-33
			},
			{
				1,
				8,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				2,
				"1x1XWIsLand_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			-20,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120008] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 535,
		best_air_dominance = 695,
		id = 1120008,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120007,
		formation = 1120002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Checkmate~",
		chapter_name = "B4",
		type = 1,
		act_id = 30040,
		enter_story = "TACT20015",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Logging interrupted>>>Abnormal data detected>>>Log overwritten <<SysLog.Id257>>Reset all tactical modules, Player \"WHITE\" has entered the board on time",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000113,
				4,
				0
			},
			{
				1000114,
				32,
				0
			},
			{
				1000115,
				31,
				1
			},
			{
				1000116,
				10,
				0
			},
			{
				1000117,
				31,
				0
			},
			{
				1000118,
				26,
				1
			},
			{
				1000119,
				0,
				0
			},
			{
				1000120,
				42,
				0
			},
			{
				1000121,
				30,
				1
			},
			{
				1000122,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000125,
			1000126,
			1000127
		},
		guarder_expedition_list = {
			1000123,
			1000124,
			1000125
		},
		elite_expedition_list = {
			1000114,
			1000117,
			1000120
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000128
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				57068
			},
			{
				2,
				57038
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				1
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				16
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				9,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				7,
				4,
				"2x2XWIsLand_1",
				-35,
				51
			},
			{
				6,
				6,
				"2x1XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				59,
				43
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				1,
				"1x2XWIsLand_3",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			38,
			17,
			60,
			220,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 355,
		best_air_dominance = 460,
		id = 1120011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 201,
		formation = 1120011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Opening~",
		chapter_name = "C1",
		type = 2,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Reset all tactical modules, Player \"WHITE\" has entered the board, begin deployment of \"BLACK\" <Minor pieces>, behavior synchronicity: 98.3%",
		difficulty = 5,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				55
			},
			{
				"cannon",
				1,
				500
			},
			{
				"air",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1000200,
				12,
				0
			},
			{
				1000201,
				20,
				0
			},
			{
				1000202,
				30,
				0
			},
			{
				1000203,
				13,
				0
			},
			{
				1000204,
				34,
				0
			},
			{
				1000205,
				24,
				1
			},
			{
				1000206,
				0,
				0
			},
			{
				1000207,
				34,
				0
			},
			{
				1000208,
				25,
				1
			},
			{
				1000209,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000212,
			1000213,
			1000214
		},
		guarder_expedition_list = {
			1000209,
			1000210,
			1000211
		},
		elite_expedition_list = {
			1000201,
			1000204,
			1000207
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000215
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"deyizhi"
		},
		awards = {
			{
				2,
				57071
			},
			{
				2,
				57051
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				5,
				"2x2XWIsLand_1",
				-37,
				-28
			},
			{
				3,
				8,
				"1x2XWIsLand_2",
				0,
				40
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				10,
				30
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.2375",
		special_operation_list = "",
		air_dominance = 430,
		best_air_dominance = 560,
		id = 1120012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120011,
		formation = 1120011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Development~",
		chapter_name = "C2",
		type = 2,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has sacrificed a pawn, earning a small <Development> advantage, behavior synchronicity: 97.1%",
		difficulty = 6,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				59
			},
			{
				"torpedo",
				1,
				850
			},
			{
				"air",
				1,
				650
			}
		},
		expedition_id_weight_list = {
			{
				1000216,
				10,
				0
			},
			{
				1000217,
				21,
				0
			},
			{
				1000218,
				31,
				0
			},
			{
				1000219,
				12,
				0
			},
			{
				1000220,
				35,
				0
			},
			{
				1000221,
				26,
				1
			},
			{
				1000222,
				0,
				0
			},
			{
				1000223,
				35,
				0
			},
			{
				1000224,
				26,
				1
			},
			{
				1000225,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000228,
			1000229,
			1000230
		},
		guarder_expedition_list = {
			1000225,
			1000226,
			1000227
		},
		elite_expedition_list = {
			1000217,
			1000220,
			1000223
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000231
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57072
			},
			{
				2,
				57052
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				11,
				true,
				8
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				11,
				true,
				4
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				1,
				11,
				true,
				0
			},
			{
				1,
				10,
				true,
				4
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				9,
				"1x2XWIsLand_2",
				14,
				-36
			},
			{
				4,
				5,
				"2x3XWIsLand_1",
				16,
				37
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				17,
				0
			},
			{
				2,
				10,
				"1x1XWIsLand_2",
				-10,
				0
			},
			{
				2,
				9,
				"1x1XWIsLand_1",
				20,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 505,
		best_air_dominance = 655,
		id = 1120013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120012,
		formation = 1120011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Initiative~",
		chapter_name = "C3",
		type = 2,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Initiative> for the time being, \"BLACK\" begin <Counterplay>, behavior synchronicity: 84.3%",
		difficulty = 7,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				63
			},
			{
				"dodge",
				1,
				400
			},
			{
				"air",
				-1,
				2000
			}
		},
		expedition_id_weight_list = {
			{
				1000232,
				8,
				0
			},
			{
				1000233,
				22,
				0
			},
			{
				1000234,
				32,
				0
			},
			{
				1000235,
				11,
				0
			},
			{
				1000236,
				36,
				0
			},
			{
				1000237,
				28,
				1
			},
			{
				1000238,
				0,
				0
			},
			{
				1000239,
				36,
				0
			},
			{
				1000240,
				28,
				1
			},
			{
				1000241,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000244,
			1000245,
			1000246
		},
		guarder_expedition_list = {
			1000241,
			1000242,
			1000243
		},
		elite_expedition_list = {
			1000233,
			1000236,
			1000239
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000247
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				57073
			},
			{
				2,
				57053
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"1x3XWIsLand_1",
				106,
				0
			},
			{
				7,
				1,
				"1x1XWIsLand_1",
				5,
				23
			},
			{
				4,
				10,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				4,
				5,
				"1x3XWIsLand_2",
				105,
				0
			},
			{
				2,
				2,
				"1x2XWIsLand_2",
				-10,
				-34
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.68515625",
		special_operation_list = "",
		air_dominance = 580,
		best_air_dominance = 755,
		id = 1120014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120013,
		formation = 1120011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.10625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Promotion~",
		chapter_name = "C4",
		type = 2,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Promotion>, \"BLACK\" executes Action: <Skewer>, behavior synchronicity: 57.9%",
		difficulty = 8,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				66
			},
			{
				"cannon",
				1,
				1000
			},
			{
				"antiaircraft",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				1000248,
				6,
				0
			},
			{
				1000249,
				23,
				0
			},
			{
				1000250,
				33,
				0
			},
			{
				1000251,
				10,
				0
			},
			{
				1000252,
				37,
				0
			},
			{
				1000253,
				31,
				1
			},
			{
				1000254,
				0,
				0
			},
			{
				1000255,
				37,
				0
			},
			{
				1000256,
				30,
				1
			},
			{
				1000257,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000260,
			1000261,
			1000262
		},
		guarder_expedition_list = {
			1000257,
			1000258,
			1000259
		},
		elite_expedition_list = {
			1000249,
			1000252,
			1000255
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000263
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite"
		},
		awards = {
			{
				2,
				57074
			},
			{
				2,
				57054
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"2x2XWIsLand_1",
				64,
				-37
			},
			{
				5,
				9,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"1x1XWIsLand_2",
				5,
				0
			},
			{
				3,
				9,
				"1x3XWIsLand_2",
				9,
				0
			},
			{
				2,
				4,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				1,
				4,
				"1x1XWIsLand_1",
				4,
				29
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			42,
			16,
			50,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 635,
		best_air_dominance = 825,
		id = 1120015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120014,
		formation = 1120012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Transposition~",
		chapter_name = "D1",
		type = 2,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Test is reset, uNknOwN. Quarantine Mechanism is activated. All <Piece> back to the mix, behavior synchronicity: 0% ",
		difficulty = 7,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"torpedo",
				1,
				900
			},
			{
				"dodge",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1000264,
				4,
				0
			},
			{
				1000265,
				20,
				0
			},
			{
				1000266,
				34,
				0
			},
			{
				1000267,
				8,
				0
			},
			{
				1000268,
				35,
				0
			},
			{
				1000269,
				32,
				1
			},
			{
				1000270,
				0,
				0
			},
			{
				1000271,
				33,
				0
			},
			{
				1000272,
				32,
				1
			},
			{
				1000273,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000276,
			1000277,
			1000278
		},
		guarder_expedition_list = {
			1000273,
			1000274,
			1000275
		},
		elite_expedition_list = {
			1000266,
			1000269,
			1000272
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000279
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				57075
			},
			{
				2,
				57055
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				38
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				102,
				39
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				6,
				49
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-150,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.67578125",
		special_operation_list = "",
		air_dominance = 790,
		best_air_dominance = 1025,
		id = 1120016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120015,
		formation = 1120012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.430208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Deflection~",
		chapter_name = "D2",
		type = 2,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" checks \"BLACK,\" defending against <Skewer> and regaining <Initiative>, behavior synchronicity: None",
		difficulty = 8,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				74
			},
			{
				"antiaircraft",
				1,
				2100
			},
			{
				"air",
				1,
				1100
			}
		},
		expedition_id_weight_list = {
			{
				1000280,
				8,
				0
			},
			{
				1000281,
				24,
				0
			},
			{
				1000282,
				32,
				0
			},
			{
				1000283,
				10,
				0
			},
			{
				1000284,
				34,
				0
			},
			{
				1000285,
				30,
				1
			},
			{
				1000286,
				0,
				0
			},
			{
				1000287,
				34,
				0
			},
			{
				1000288,
				28,
				1
			},
			{
				1000289,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000292,
			1000293,
			1000294
		},
		guarder_expedition_list = {
			1000289,
			1000290,
			1000291
		},
		elite_expedition_list = {
			1000282,
			1000285,
			1000288
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000295
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qibolin"
		},
		awards = {
			{
				2,
				57076
			},
			{
				2,
				57056
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"2x1XWIsland_3",
				0,
				0
			},
			{
				6,
				3,
				"1x2XWIsLand_2",
				4,
				-49
			},
			{
				6,
				2,
				"2x1XWIsLand_1",
				12,
				1
			},
			{
				2,
				4,
				"2x2XWIsLand_1",
				74,
				-28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			39,
			15,
			0,
			120,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120017] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 955,
		best_air_dominance = 1240,
		id = 1120017,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120016,
		formation = 1120012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Overloading~",
		chapter_name = "D3",
		type = 2,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>WARNING: Experiment has encountered a BUG, Multiple \"BLACK\" <Piece> exhibit signs of sentience, recommendation: emergency DEBUG protocol",
		difficulty = 9,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				78
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"air",
				-1,
				2000
			}
		},
		expedition_id_weight_list = {
			{
				1000296,
				2,
				0
			},
			{
				1000297,
				22,
				0
			},
			{
				1000298,
				36,
				0
			},
			{
				1000299,
				6,
				0
			},
			{
				1000300,
				37,
				0
			},
			{
				1000301,
				33,
				1
			},
			{
				1000302,
				0,
				0
			},
			{
				1000303,
				35,
				0
			},
			{
				1000304,
				33,
				1
			},
			{
				1000305,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000308,
			1000309,
			1000310
		},
		guarder_expedition_list = {
			1000305,
			1000306,
			1000307
		},
		elite_expedition_list = {
			1000298,
			1000301,
			1000304
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000311
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				57077
			},
			{
				2,
				57057
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				1
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				2
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"1x3XWIsLand_1",
				2,
				0
			},
			{
				3,
				6,
				"2x2XWIsLand_1",
				-38,
				-23
			},
			{
				3,
				4,
				"1x2XWIsLand_1",
				1,
				-33
			},
			{
				1,
				8,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				2,
				"1x1XWIsLand_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			-20,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120018] = {
		collection_team = 0,
		progress_boss = 17,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 1130,
		best_air_dominance = 1470,
		id = 1120018,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1120017,
		formation = 1120012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Checkmate~",
		chapter_name = "D4",
		type = 2,
		act_id = 30040,
		enter_story = "TACT20015",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Logging interrupted>>>Abnormal data detected>>>Log overwritten <<SysLog.Id257>>Reset all tactical modules, Player \"WHITE\" has entered the board on time",
		difficulty = 10,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				82
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"air",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				1000312,
				1,
				0
			},
			{
				1000313,
				23,
				0
			},
			{
				1000314,
				37,
				0
			},
			{
				1000315,
				5,
				0
			},
			{
				1000316,
				36,
				0
			},
			{
				1000317,
				35,
				1
			},
			{
				1000318,
				0,
				0
			},
			{
				1000319,
				36,
				0
			},
			{
				1000320,
				34,
				1
			},
			{
				1000321,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000324,
			1000325,
			1000326
		},
		guarder_expedition_list = {
			1000321,
			1000322,
			1000323
		},
		elite_expedition_list = {
			1000314,
			1000317,
			1000320
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000327
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				57078
			},
			{
				2,
				57058
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59111
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				1
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				16
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				9,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				7,
				4,
				"2x2XWIsLand_1",
				-35,
				51
			},
			{
				6,
				6,
				"2x1XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				59,
				43
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				1,
				"1x2XWIsLand_3",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			38,
			17,
			60,
			220,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1120021] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1485,
		best_air_dominance = 1935,
		id = 1120021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1120021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 1,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 4,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1120021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Ending~ ",
		chapter_name = "EX",
		type = 2,
		act_id = 30040,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Undefined>>\"To the challenger who has broken samsara, surpassed limits, and reached the final <Ending>, wager the proof of your existence and await my final death <Game>\" ",
		difficulty = 10,
		avoid_ratio = 18,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1000321,
			1000322,
			1000323
		},
		elite_expedition_list = {
			1000314,
			1000317,
			1000320
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000331
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {},
		grids = {
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				6,
				"1x2XWIsLand_3",
				-14,
				31
			},
			{
				8,
				5,
				"1x1XWIsLand_2",
				-22,
				0
			},
			{
				8,
				2,
				"1x3XWIsLand_2",
				103,
				0
			},
			{
				8,
				1,
				"1x1XWIsLand_2",
				21,
				6
			},
			{
				6,
				1,
				"1x2XWIsLand_2",
				-15,
				-36
			},
			{
				5,
				6,
				"1x2XWIsLand_1",
				5,
				-72
			},
			{
				5,
				1,
				"1x2XWIsLand_1",
				0,
				24
			},
			{
				4,
				6,
				"2x2XWIsLand_1",
				-33,
				-28
			},
			{
				4,
				3,
				"1x3XWIsLand_1",
				71,
				0
			},
			{
				4,
				2,
				"1x1XWIsLand_1",
				0,
				33
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			64,
			21,
			100,
			80,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1130001] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.20234375",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1130001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 201,
		formation = 1130000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.34375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1130000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Alarm Under the Moon",
		chapter_name = "SP1",
		type = 1,
		act_id = 30090,
		enter_story = "TACT50000",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Soon the convoy's landing operation will conclude. Unbeknownst to them, on the final day of their mission, an unknown threat is creeping closer under the cover of the night's darkness.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1130010,
				15,
				0
			},
			{
				1130020,
				20,
				0
			},
			{
				1130030,
				30,
				1
			},
			{
				1130040,
				15,
				0
			},
			{
				1130050,
				20,
				0
			},
			{
				1130060,
				30,
				1
			},
			{
				1130100,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1130020,
			1130050
		},
		elite_expedition_list = {
			1130020,
			1130040
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1130500
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiagu",
			"yili"
		},
		awards = {
			{
				2,
				57397
			},
			{
				2,
				57391
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				2,
				5,
				"1x2YWIsland_2",
				10,
				-36
			},
			{
				2,
				2,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				0,
				7,
				"1x1depot_night",
				-11,
				30
			},
			{
				0,
				1,
				"1x3YWIsland_2",
				-4,
				8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			96,
			-156,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1130002] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 200,
		best_air_dominance = 260,
		id = 1130002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1130001,
		formation = 1130000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.070833333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1130000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Suffering Sisters",
		chapter_name = "SP2",
		type = 1,
		act_id = 30090,
		enter_story = "TACT50003",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The South Group, lead by Chicago, were wiped out in an instant. Meanwhile, the 3 sisters from the North Group are still unaware of the enemy's impending attack...",
		difficulty = 7,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1131010,
				15,
				0
			},
			{
				1131020,
				20,
				0
			},
			{
				1131030,
				30,
				1
			},
			{
				1131040,
				15,
				0
			},
			{
				1131050,
				20,
				0
			},
			{
				1131060,
				30,
				1
			},
			{
				1131100,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1131020,
			1131050
		},
		elite_expedition_list = {
			1131020,
			1131050
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1131500
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guying",
			"qingye"
		},
		awards = {
			{
				2,
				57398
			},
			{
				2,
				57392
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				2
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"1x1YWIsland_1",
				5,
				0
			},
			{
				4,
				4,
				"1x2YWIsland_2",
				6,
				-41
			},
			{
				4,
				2,
				"1x1YWIsland_2",
				0,
				4
			},
			{
				2,
				5,
				"1x3YWIsland_2",
				0,
				4
			},
			{
				0,
				1,
				"2x2YWIsland_1",
				-42,
				-24
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			162,
			-58,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
end()
function ()
	uv0.chapter_template[1130003] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6375",
		special_operation_list = "",
		air_dominance = 400,
		best_air_dominance = 520,
		id = 1130003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1130002,
		formation = 1130000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.221875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1130000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Unbreakable Bond",
		chapter_name = "SP3",
		type = 1,
		act_id = 30090,
		enter_story = "TACT50006",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "\"Together, we can do it.\" Without hesitation, the New Orleans sisters smile as they confront the enemy, regardless of the fact that they are facing the mighty fleet that wiped out the South Group.",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1132010,
				15,
				0
			},
			{
				1132020,
				20,
				0
			},
			{
				1132030,
				30,
				1
			},
			{
				1132040,
				15,
				0
			},
			{
				1132050,
				20,
				0
			},
			{
				1132060,
				30,
				1
			},
			{
				1132100,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1132020,
			1132050
		},
		elite_expedition_list = {
			1132020,
			1132050
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1132500
		},
		enemy_refresh = {
			0,
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			2,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"niaohai"
		},
		awards = {
			{
				2,
				57399
			},
			{
				2,
				57393
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				true,
				1
			},
			{
				5,
				7,
				true,
				1
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				8
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				8
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				5,
				"1x2YWIsland_2",
				7,
				-37
			},
			{
				3,
				7,
				"1x1YWIsland_2",
				0,
				7
			},
			{
				3,
				1,
				"1x3YWIsland_2",
				0,
				6
			},
			{
				1,
				4,
				"1x1YWIsland_1",
				3,
				3
			},
			{
				0,
				8,
				"2x3YWIsland_1",
				-39,
				-23
			},
			{
				0,
				0,
				"1x1YWIsland_2",
				-1,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			34,
			-99,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1130101] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.20234375",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1130101,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 201,
		formation = 1130100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.34375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1130100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Alarm Under the Moon",
		chapter_name = "SP1",
		type = 1,
		act_id = 30418,
		enter_story = "TACT50000",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Soon the convoy's landing operation will conclude. Unbeknownst to them, on the final day of their mission, an unknown threat is creeping closer under the cover of the night's darkness.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1130010,
				15,
				0
			},
			{
				1130020,
				20,
				0
			},
			{
				1130030,
				30,
				1
			},
			{
				1130040,
				15,
				0
			},
			{
				1130050,
				20,
				0
			},
			{
				1130060,
				30,
				1
			},
			{
				1130100,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1130020,
			1130050
		},
		elite_expedition_list = {
			1130020,
			1130040
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1130500
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiagu",
			"yili"
		},
		awards = {
			{
				2,
				57397
			},
			{
				2,
				57391
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				2,
				5,
				"1x2YWIsland_2",
				10,
				-36
			},
			{
				2,
				2,
				"1x1YWIsland_1",
				0,
				0
			},
			{
				0,
				7,
				"1x1depot_night",
				-11,
				30
			},
			{
				0,
				1,
				"1x3YWIsland_2",
				-4,
				8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			96,
			-156,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1130102] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 200,
		best_air_dominance = 260,
		id = 1130102,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1130101,
		formation = 1130100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.070833333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1130100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Suffering Sisters",
		chapter_name = "SP2",
		type = 1,
		act_id = 30418,
		enter_story = "TACT50003",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The South Group, lead by Chicago, were wiped out in an instant. Meanwhile, the 3 sisters from the North Group are still unaware of the enemy's impending attack...",
		difficulty = 7,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1131010,
				15,
				0
			},
			{
				1131020,
				20,
				0
			},
			{
				1131030,
				30,
				1
			},
			{
				1131040,
				15,
				0
			},
			{
				1131050,
				20,
				0
			},
			{
				1131060,
				30,
				1
			},
			{
				1131100,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1131020,
			1131050
		},
		elite_expedition_list = {
			1131020,
			1131050
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1131500
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guying",
			"qingye"
		},
		awards = {
			{
				2,
				57398
			},
			{
				2,
				57392
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				2
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"1x1YWIsland_1",
				5,
				0
			},
			{
				4,
				4,
				"1x2YWIsland_2",
				6,
				-41
			},
			{
				4,
				2,
				"1x1YWIsland_2",
				0,
				4
			},
			{
				2,
				5,
				"1x3YWIsland_2",
				0,
				4
			},
			{
				0,
				1,
				"2x2YWIsland_1",
				-42,
				-24
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			162,
			-58,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1130103] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6375",
		special_operation_list = "",
		air_dominance = 400,
		best_air_dominance = 520,
		id = 1130103,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1130102,
		formation = 1130100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.221875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1130100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Unbreakable Bond",
		chapter_name = "SP3",
		type = 1,
		act_id = 30418,
		enter_story = "TACT50006",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "\"Together, we can do it.\" Without hesitation, the New Orleans sisters smile as they confront the enemy, regardless of the fact that they are facing the mighty fleet that wiped out the South Group.",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1132010,
				15,
				0
			},
			{
				1132020,
				20,
				0
			},
			{
				1132030,
				30,
				1
			},
			{
				1132040,
				15,
				0
			},
			{
				1132050,
				20,
				0
			},
			{
				1132060,
				30,
				1
			},
			{
				1132100,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1132020,
			1132050
		},
		elite_expedition_list = {
			1132020,
			1132050
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1132500
		},
		enemy_refresh = {
			0,
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			2,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"niaohai"
		},
		awards = {
			{
				2,
				57399
			},
			{
				2,
				57393
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				true,
				1
			},
			{
				5,
				7,
				true,
				1
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				8
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				8
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				5,
				"1x2YWIsland_2",
				7,
				-37
			},
			{
				3,
				7,
				"1x1YWIsland_2",
				0,
				7
			},
			{
				3,
				1,
				"1x3YWIsland_2",
				0,
				6
			},
			{
				1,
				4,
				"1x1YWIsland_1",
				3,
				3
			},
			{
				0,
				8,
				"2x3YWIsland_1",
				-39,
				-23
			},
			{
				0,
				0,
				"1x1YWIsland_2",
				-1,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			34,
			-99,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 201,
		formation = 1140001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Eve of the Storm",
		chapter_name = "A1",
		type = 1,
		act_id = 30156,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Royal Navy is sailing through the Mediterranean Sea to carry out a mission. A mission of a top secret nature...",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000001,
				15,
				0
			},
			{
				4000002,
				20,
				0
			},
			{
				4000003,
				30,
				1
			},
			{
				4000004,
				15,
				0
			},
			{
				4000005,
				20,
				0
			},
			{
				4000006,
				30,
				1
			},
			{
				4000007,
				15,
				0
			},
			{
				4000008,
				20,
				0
			},
			{
				4000009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000010,
			4000011,
			4000012
		},
		elite_expedition_list = {
			4000005,
			4000008
		},
		ai_expedition_list = {
			4000221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57421
			},
			{
				2,
				57401
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				5,
				"1x2_2faxihuodong_easy",
				-27,
				-36
			},
			{
				2,
				8,
				"3x2_1faxihuodong_easy",
				-51,
				-39
			},
			{
				2,
				3,
				"1x1_2faxihuodong_easy",
				2,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongeasy",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1140001,
		formation = 1140001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Breakthrough",
		chapter_name = "A2",
		type = 1,
		act_id = 30156,
		enter_story = "FAXI02",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Sirens have appeared, as if to guard Mers-el-Kébir. Has a sworn ally turned their back on the Royal Navy and become a puppet for the Sirens?",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000101,
				15,
				0
			},
			{
				4000102,
				20,
				0
			},
			{
				4000103,
				30,
				1
			},
			{
				4000104,
				15,
				0
			},
			{
				4000105,
				20,
				0
			},
			{
				4000106,
				30,
				1
			},
			{
				4000107,
				15,
				0
			},
			{
				4000108,
				20,
				0
			},
			{
				4000109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000110,
			4000111,
			4000112
		},
		elite_expedition_list = {
			4000105,
			4000108
		},
		ai_expedition_list = {
			4000231,
			4000232
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57422
			},
			{
				2,
				57402
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1_2faxihuodong_easy",
				3,
				9
			},
			{
				7,
				1,
				"1x1_1faxihuodong_easy",
				3,
				21
			},
			{
				4,
				10,
				"1x1_3faxihuodong_easy",
				8,
				8
			},
			{
				4,
				7,
				"1x2_2faxihuodong_easy",
				-39,
				42
			},
			{
				4,
				2,
				"1x3_2faxihuodong_easy",
				-3,
				17
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongeasy",
			45,
			22,
			50,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.3813",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1140003,
		formation = 1140001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1739",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Catapult",
		chapter_name = "A3",
		type = 1,
		act_id = 30156,
		enter_story = "FAXI03",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Dunkerque dismissed the final report she received from headquarters. It seems a battle is unavoidable... All ships, prepare for combat!",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000201,
				15,
				0
			},
			{
				4000202,
				20,
				0
			},
			{
				4000203,
				30,
				1
			},
			{
				4000204,
				15,
				0
			},
			{
				4000205,
				20,
				0
			},
			{
				4000206,
				30,
				1
			},
			{
				4000207,
				15,
				0
			},
			{
				4000208,
				20,
				0
			},
			{
				4000209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000210,
			4000211,
			4000212
		},
		elite_expedition_list = {
			4000205,
			4000208
		},
		ai_expedition_list = {
			4000241,
			4000242,
			4000243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dunkeerke"
		},
		awards = {
			{
				2,
				57423
			},
			{
				2,
				57403
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				10,
				"1x3_2faxihuodong_easy",
				10,
				17
			},
			{
				6,
				3,
				"4x4_2faxihuodong_easy",
				-34,
				-12
			},
			{
				4,
				6,
				"1x1_3faxihuodong_easy",
				6,
				11
			},
			{
				3,
				9,
				"3x2_1faxihuodong_easy",
				56,
				-30
			},
			{
				3,
				3,
				"1x1_1faxihuodong_easy",
				0,
				15
			},
			{
				1,
				3,
				"1x3_1faxihuodong_easy",
				-2,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongeasy",
			42,
			16,
			50,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1140004,
		formation = 1140002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rendezvous",
		chapter_name = "B1",
		type = 1,
		act_id = 30157,
		enter_story = "FAXI06",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The joint operation between the Royal Navy and Eagle Union has begun. Their first target: the Sirens' network of defenses.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000301,
				15,
				0
			},
			{
				4000302,
				20,
				0
			},
			{
				4000303,
				30,
				1
			},
			{
				4000304,
				15,
				0
			},
			{
				4000305,
				20,
				0
			},
			{
				4000306,
				30,
				1
			},
			{
				4000307,
				15,
				0
			},
			{
				4000308,
				20,
				0
			},
			{
				4000309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000310,
			4000311,
			4000312
		},
		elite_expedition_list = {
			4000305,
			4000308
		},
		ai_expedition_list = {
			4000521,
			4000522
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"lemaer",
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57424
			},
			{
				2,
				57404
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				12
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				3,
				7,
				"4x4_2faxihuodong_easy",
				-133,
				-7
			},
			{
				1,
				4,
				"1x3_2faxihuodong_easy",
				-5,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			22,
			-150,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140007] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140007,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1140005,
		formation = 1140002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Roar of Justice",
		chapter_name = "B2",
		type = 1,
		act_id = 30157,
		enter_story = "FAXI07",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A hostile force, consisting of both Vichya and Siren troops, stands in the way. Show them the principle that might makes right!",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000401,
				15,
				0
			},
			{
				4000402,
				20,
				0
			},
			{
				4000403,
				30,
				1
			},
			{
				4000404,
				15,
				0
			},
			{
				4000405,
				20,
				0
			},
			{
				4000406,
				30,
				1
			},
			{
				4000407,
				15,
				0
			},
			{
				4000408,
				20,
				0
			},
			{
				4000409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000410,
			4000411,
			4000412
		},
		elite_expedition_list = {
			4000405,
			4000408
		},
		ai_expedition_list = {
			4000531,
			4000532,
			4000533
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57425
			},
			{
				2,
				57405
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				8
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				12
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				9,
				"1x2_1faxihuodong_normal",
				0,
				44
			},
			{
				6,
				6,
				"1x3_1faxihuodong_normao",
				5,
				24
			},
			{
				4,
				6,
				"1x3_2faxihuodong_normal",
				-2,
				23
			},
			{
				3,
				9,
				"1x2_2faxihuodong_normal",
				-34,
				47
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			20,
			-20,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140008] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140008,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1140007,
		formation = 1140002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Torch",
		chapter_name = "B3",
		type = 1,
		act_id = 30157,
		enter_story = "FAXI08",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "At long last, their battle spanning an entire ocean has begun; their battle of virtues; their battle for the title of the mightiest battleship.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000501,
				15,
				0
			},
			{
				4000502,
				20,
				0
			},
			{
				4000503,
				30,
				1
			},
			{
				4000504,
				15,
				0
			},
			{
				4000505,
				20,
				0
			},
			{
				4000506,
				30,
				1
			},
			{
				4000507,
				15,
				0
			},
			{
				4000508,
				20,
				0
			},
			{
				4000509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000510,
			4000511,
			4000512
		},
		elite_expedition_list = {
			4000505,
			4000508
		},
		ai_expedition_list = {
			4000541,
			4000542,
			4000543,
			4000544
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"rangbaer"
		},
		awards = {
			{
				2,
				57426
			},
			{
				2,
				57406
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				12
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				5,
				"1x2_1faxihuodong_normal",
				7,
				45
			},
			{
				6,
				8,
				"1x3_1faxihuodong_normao",
				2,
				18
			},
			{
				6,
				3,
				"1x2_2faxihuodong_normal",
				-28,
				42
			},
			{
				4,
				9,
				"3x2_1faxihuodong_normal",
				-44,
				-38
			},
			{
				4,
				7,
				"1x1_3faxihuodong_normal",
				13,
				8
			},
			{
				2,
				8,
				"1x1_2faxihuodong_normal",
				0,
				0
			},
			{
				1,
				4,
				"4x4_2faxihuodong_normal",
				-57,
				-4
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			38,
			17,
			60,
			220,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FAXI11"
		},
		defeat_story_count = {
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 201,
		formation = 1140011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Eve of the Storm",
		chapter_name = "C1",
		type = 2,
		act_id = 30156,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Royal Navy is sailing through the Mediterranean Sea to carry out a mission. A mission of a top secret nature...",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				60
			},
			{
				"cannon",
				1,
				500
			},
			{
				"torpedo",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				4000601,
				15,
				0
			},
			{
				4000602,
				20,
				0
			},
			{
				4000603,
				30,
				1
			},
			{
				4000604,
				15,
				0
			},
			{
				4000605,
				20,
				0
			},
			{
				4000606,
				30,
				1
			},
			{
				4000607,
				15,
				0
			},
			{
				4000608,
				20,
				0
			},
			{
				4000609,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000610,
			4000611,
			4000612
		},
		elite_expedition_list = {
			4000605,
			4000608
		},
		ai_expedition_list = {
			4000821
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57451
			},
			{
				2,
				57431
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				5,
				"1x2_2faxihuodong_normal",
				-25,
				45
			},
			{
				2,
				8,
				"3x2_1faxihuodong_normal",
				-49,
				-36
			},
			{
				2,
				3,
				"1x1_2faxihuodong_normal",
				1,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1140011,
		formation = 1140011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Breakthrough",
		chapter_name = "C2",
		type = 2,
		act_id = 30156,
		enter_story = "FAXI02",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Sirens have appeared, as if to guard Mers-el-Kébir. Has a sworn ally turned their back on the Royal Navy and become a puppet for the Sirens?",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				66
			},
			{
				"cannon",
				1,
				650
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				4000701,
				15,
				0
			},
			{
				4000702,
				20,
				0
			},
			{
				4000703,
				30,
				1
			},
			{
				4000704,
				15,
				0
			},
			{
				4000705,
				20,
				0
			},
			{
				4000706,
				30,
				1
			},
			{
				4000707,
				15,
				0
			},
			{
				4000708,
				20,
				0
			},
			{
				4000709,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000710,
			4000711,
			4000712
		},
		elite_expedition_list = {
			4000705,
			4000708
		},
		ai_expedition_list = {
			4000831,
			4000832
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000713
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57452
			},
			{
				2,
				57432
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1_2faxihuodong_normal",
				0,
				0
			},
			{
				7,
				1,
				"1x1_1faxihuodong_normal",
				5,
				19
			},
			{
				4,
				10,
				"1x1_3faxihuodong_normal",
				5,
				9
			},
			{
				4,
				7,
				"1x2_2faxihuodong_normal",
				-37,
				47
			},
			{
				4,
				2,
				"1x3_2faxihuodong_normal",
				-6,
				7
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			20,
			50,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.3813",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1140013,
		formation = 1140011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1739",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Catapult",
		chapter_name = "C3",
		type = 2,
		act_id = 30156,
		enter_story = "FAXI03",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Dunkerque dismissed the final report she received from headquarters. It seems a battle is unavoidable... All ships, prepare for combat!",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				72
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				4000801,
				15,
				0
			},
			{
				4000802,
				20,
				0
			},
			{
				4000803,
				30,
				1
			},
			{
				4000804,
				15,
				0
			},
			{
				4000805,
				20,
				0
			},
			{
				4000806,
				30,
				1
			},
			{
				4000807,
				15,
				0
			},
			{
				4000808,
				20,
				0
			},
			{
				4000809,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000810,
			4000811,
			4000812
		},
		elite_expedition_list = {
			4000805,
			4000808
		},
		ai_expedition_list = {
			4000841,
			4000842,
			4000843
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dunkeerke"
		},
		awards = {
			{
				2,
				57453
			},
			{
				2,
				57433
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				12
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"4x4_2faxihuodong_normal",
				-51,
				76
			},
			{
				6,
				10,
				"1x3_2faxihuodong_normal",
				0,
				16
			},
			{
				4,
				6,
				"1x1_3faxihuodong_normal",
				5,
				11
			},
			{
				3,
				10,
				"3x2_1faxihuodong_normal",
				-47,
				-42
			},
			{
				3,
				3,
				"1x1_1faxihuodong_normal",
				0,
				14
			},
			{
				1,
				3,
				"1x3_1faxihuodong_normao",
				-4,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			42,
			16,
			50,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1140014,
		formation = 1140012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rendezvous",
		chapter_name = "D1",
		type = 2,
		act_id = 30157,
		enter_story = "FAXI06",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The joint operation between the Royal Navy and Eagle Union has begun. Their first target: the Sirens' network of defenses.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				78
			},
			{
				"cannon",
				1,
				950
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				4000901,
				15,
				0
			},
			{
				4000902,
				20,
				0
			},
			{
				4000903,
				30,
				1
			},
			{
				4000904,
				15,
				0
			},
			{
				4000905,
				20,
				0
			},
			{
				4000906,
				30,
				1
			},
			{
				4000907,
				15,
				0
			},
			{
				4000908,
				20,
				0
			},
			{
				4000909,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000910,
			4000911,
			4000912
		},
		elite_expedition_list = {
			4000905,
			4000908
		},
		ai_expedition_list = {
			4001121,
			4001122
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"lemaer",
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57454
			},
			{
				2,
				57434
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				12
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				12
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				6,
				"4x4_2faxihuodong_hard",
				54,
				77
			},
			{
				1,
				4,
				"1x3_2faxihuodong_hard",
				5,
				12
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			45,
			22,
			-150,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140017] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140017,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1140015,
		formation = 1140012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Roar of Justice",
		chapter_name = "D2",
		type = 2,
		act_id = 30157,
		enter_story = "FAXI07",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A hostile force, consisting of both Vichya and Siren troops, stands in the way. Show them the principle that might makes right!",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				84
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				4001001,
				15,
				0
			},
			{
				4001002,
				20,
				0
			},
			{
				4001003,
				30,
				1
			},
			{
				4001004,
				15,
				0
			},
			{
				4001005,
				20,
				0
			},
			{
				4001006,
				30,
				1
			},
			{
				4001007,
				15,
				0
			},
			{
				4001008,
				20,
				0
			},
			{
				4001009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4001010,
			4001011,
			4001012
		},
		elite_expedition_list = {
			4001005,
			4001008
		},
		ai_expedition_list = {
			4001131,
			4001132,
			4001133
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4001013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57455
			},
			{
				2,
				57435
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				8
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				12
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				9,
				"1x2_1faxihuodong_normal",
				6,
				49
			},
			{
				6,
				5,
				"1x3_1faxihuodong_hard",
				99,
				19
			},
			{
				4,
				5,
				"1x3_2faxihuodong_hard",
				98,
				15
			},
			{
				2,
				9,
				"1x2_2faxihuodong_hard",
				-28,
				-26
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			45,
			20,
			-20,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140018] = {
		collection_team = 0,
		progress_boss = 17,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140018,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1140017,
		formation = 1140012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1140012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Torch",
		chapter_name = "D3",
		type = 2,
		act_id = 30157,
		enter_story = "FAXI08",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "At long last, their battle spanning an entire ocean has begun; their battle of virtues; their battle for the title of the mightiest battleship.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"torpedo",
				1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				4001101,
				15,
				0
			},
			{
				4001102,
				20,
				0
			},
			{
				4001103,
				30,
				1
			},
			{
				4001104,
				15,
				0
			},
			{
				4001105,
				20,
				0
			},
			{
				4001106,
				30,
				1
			},
			{
				4001107,
				15,
				0
			},
			{
				4001108,
				20,
				0
			},
			{
				4001109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4001110,
			4001111,
			4001112
		},
		elite_expedition_list = {
			4001105,
			4001108
		},
		ai_expedition_list = {
			4001141,
			4001142,
			4001143,
			4001144
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4001113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"rangbaer"
		},
		awards = {
			{
				2,
				57456
			},
			{
				2,
				57436
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				12
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				5,
				"1x2_1faxihuodong_hard",
				-1,
				47
			},
			{
				6,
				8,
				"1x3_1faxihuodong_hard",
				3,
				21
			},
			{
				6,
				3,
				"1x2_2faxihuodong_hard",
				-25,
				49
			},
			{
				4,
				9,
				"3x2_1faxihuodong_hard",
				-55,
				-34
			},
			{
				4,
				7,
				"1x1_3faxihuodong_hard",
				8,
				14
			},
			{
				1,
				3,
				"4x4_2faxihuodong_hard",
				46,
				-1
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			38,
			17,
			60,
			220,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FAXI11"
		},
		defeat_story_count = {
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1140021] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1140021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1140021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 1,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 4,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1140021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Light and Dark",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30157,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sanctuary radiates a brilliant light, casting a shadow upon its own stage. If light is that which you desire, Challenger, first you must wade through the darkness.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4001110,
			4001111,
			4001112
		},
		elite_expedition_list = {
			4001105,
			4001108
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4001201
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"rangbaer",
			"dunkeerke"
		},
		awards = {},
		grids = {
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				3,
				"1x2_2faxihuodong_hard",
				-21,
				49
			},
			{
				7,
				5,
				"1x3_1faxihuodong_hard",
				3,
				15
			},
			{
				5,
				5,
				"1x3_1faxihuodong_hard",
				6,
				20
			},
			{
				4,
				3,
				"1x2_2faxihuodong_hard",
				-17,
				-29
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			38,
			21,
			100,
			80,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150001] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1150001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Inburst",
		chapter_name = "A1",
		type = 1,
		act_id = 30020,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A mysterious signal has lead to a ruined Siren base... Could there be any intel left?",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060001,
				18,
				0
			},
			{
				1060002,
				46,
				0
			},
			{
				1060003,
				16,
				1
			},
			{
				1060004,
				18,
				0
			},
			{
				1060005,
				32,
				0
			},
			{
				1060006,
				12,
				1
			},
			{
				1060007,
				0,
				0
			},
			{
				1060008,
				32,
				0
			},
			{
				1060009,
				10,
				1
			},
			{
				1060010,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060013,
			1060014,
			1060015
		},
		guarder_expedition_list = {
			1060002,
			1060005,
			1060008,
			1060011
		},
		elite_expedition_list = {
			1060002,
			1060004,
			1060005
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060016
		},
		enemy_refresh = {
			1,
			2,
			2,
			0,
			0
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu"
		},
		awards = {
			{
				2,
				57201
			},
			{
				2,
				57181
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"1x1_2donghuo",
				0,
				22
			},
			{
				1,
				4,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				7,
				"2x2_1donghuo",
				-54,
				-25
			},
			{
				0,
				1,
				"1x3_1donghuo",
				0,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			25,
			118,
			-98,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150002] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1150001,
		formation = 1150001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Encounter",
		chapter_name = "A2",
		type = 1,
		act_id = 30020,
		enter_story = "DONGHUO04",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The special task force has been detected, unknown Siren-class models are approaching. Alert combat status!",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060017,
				16,
				0
			},
			{
				1060018,
				42,
				0
			},
			{
				1060019,
				18,
				1
			},
			{
				1060020,
				16,
				0
			},
			{
				1060021,
				34,
				0
			},
			{
				1060022,
				14,
				1
			},
			{
				1060023,
				0,
				0
			},
			{
				1060024,
				36,
				0
			},
			{
				1060025,
				12,
				1
			},
			{
				1060026,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060029,
			1060030,
			1060031
		},
		guarder_expedition_list = {
			1060018,
			1060021,
			1060024,
			1060027
		},
		elite_expedition_list = {
			1060018,
			1060021,
			1060024
		},
		ai_expedition_list = {
			1060400
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060032
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			0
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun"
		},
		awards = {
			{
				2,
				57202
			},
			{
				2,
				57182
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				12
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"1x3_1donghuo",
				0,
				9
			},
			{
				5,
				0,
				"2x1_1donghuo",
				14,
				39
			},
			{
				4,
				5,
				"1x1_1donghuo",
				0,
				0
			},
			{
				1,
				8,
				"2x1_2donghuo",
				-20,
				25
			},
			{
				1,
				6,
				"1x1_2donghuo",
				0,
				20
			},
			{
				1,
				0,
				"1x1_2donghuo",
				0,
				25
			},
			{
				0,
				1,
				"1x3_2donghuo",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			25,
			25,
			-100,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1150002,
		formation = 1150001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Confusion",
		chapter_name = "A3",
		type = 1,
		act_id = 30020,
		enter_story = "DONGHUO06",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Non-stop enemy attacks cloud the truth behind this mysterious signal... Who exactly has led us here?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060033,
				12,
				0
			},
			{
				1060034,
				38,
				0
			},
			{
				1060035,
				20,
				1
			},
			{
				1060036,
				14,
				0
			},
			{
				1060037,
				36,
				0
			},
			{
				1060038,
				18,
				1
			},
			{
				1060039,
				0,
				0
			},
			{
				1060040,
				38,
				0
			},
			{
				1060041,
				17,
				1
			},
			{
				1060042,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060045,
			1060046,
			1060047
		},
		guarder_expedition_list = {
			1060034,
			1060037,
			1060040,
			1060043
		},
		elite_expedition_list = {
			1060034,
			1060036,
			1060039
		},
		ai_expedition_list = {
			1060401,
			1060402
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060048
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun",
			"sairenquzhu"
		},
		awards = {
			{
				2,
				57203
			},
			{
				2,
				57183
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				12
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				16
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				true,
				8
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				12
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"2x1_1donghuo",
				-10,
				45
			},
			{
				6,
				5,
				"1x1_1donghuo",
				0,
				0
			},
			{
				4,
				1,
				"1x3_2donghuo",
				0,
				8
			},
			{
				2,
				8,
				"1x1_2donghuo",
				0,
				25
			},
			{
				1,
				0,
				"1x1_1donghuo",
				0,
				5
			},
			{
				0,
				4,
				"1x3_1donghuo",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			25,
			188,
			-10,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1150003,
		formation = 1150002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Signal",
		chapter_name = "B1",
		type = 1,
		act_id = 30021,
		enter_story = "DONGHUO09",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A new encrypted message has been received. Regardless if this is a trap or not, it's the only lead we have so far...",
		difficulty = 5,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060049,
				12,
				0
			},
			{
				1060050,
				34,
				0
			},
			{
				1060051,
				26,
				1
			},
			{
				1060052,
				15,
				0
			},
			{
				1060053,
				34,
				0
			},
			{
				1060054,
				22,
				1
			},
			{
				1060055,
				0,
				0
			},
			{
				1060056,
				34,
				0
			},
			{
				1060057,
				20,
				1
			},
			{
				1060058,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060061,
			1060062,
			1060063
		},
		guarder_expedition_list = {
			1060050,
			1060053,
			1060056,
			1060059
		},
		elite_expedition_list = {
			1060050,
			1060052,
			1060053
		},
		ai_expedition_list = {
			1060403,
			1060404
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060064
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				57204
			},
			{
				2,
				57184
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			},
			{
				2,
				1,
				true,
				4
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				16
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				16
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				true,
				8
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				5,
				"1x1_2donghuo",
				0,
				16
			},
			{
				5,
				3,
				"1x3_1donghuo",
				0,
				6
			},
			{
				4,
				3,
				"2x1_1donghuo",
				-7,
				37
			},
			{
				2,
				9,
				"2x1_2donghuo",
				0,
				-45
			},
			{
				2,
				0,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				5,
				"1x3_2donghuo",
				0,
				10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			25,
			0,
			-90,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1150004,
		formation = 1150002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crisis",
		chapter_name = "B2",
		type = 1,
		act_id = 30021,
		enter_story = "DONGHUO10",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The giant enemy ship is unexpectedly tough. However, with our unstoppable momentum, nothing stands a chance against us. Fight till the end!",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060065,
				10,
				0
			},
			{
				1060066,
				28,
				0
			},
			{
				1060067,
				28,
				1
			},
			{
				1060068,
				14,
				0
			},
			{
				1060069,
				29,
				0
			},
			{
				1060070,
				22,
				1
			},
			{
				1060071,
				0,
				0
			},
			{
				1060072,
				34,
				0
			},
			{
				1060073,
				22,
				1
			},
			{
				1060074,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060077,
			1060078,
			1060079
		},
		guarder_expedition_list = {
			1060066,
			1060069,
			1060072,
			1060075
		},
		elite_expedition_list = {
			1060066,
			1060069,
			1060072
		},
		ai_expedition_list = {
			1060405,
			1060406
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060080
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			1,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				57205
			},
			{
				2,
				57185
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				8
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1_1donghuo",
				0,
				6
			},
			{
				7,
				1,
				"1x3_1donghuo",
				0,
				12
			},
			{
				6,
				9,
				"2x1_1donghuo",
				-10,
				-45
			},
			{
				6,
				0,
				"2x1_1donghuo",
				15,
				25
			},
			{
				5,
				6,
				"2x1_2donghuo",
				0,
				-35
			},
			{
				4,
				1,
				"1x3_2donghuo",
				0,
				15
			},
			{
				1,
				9,
				"1x1_2donghuo",
				0,
				15
			},
			{
				1,
				2,
				"1x1_1donghuo",
				0,
				5
			},
			{
				0,
				6,
				"3x2_1donghuo",
				-37,
				-24
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			25,
			45,
			55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6140625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1150005,
		formation = 1150002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Showdown",
		chapter_name = "B3",
		type = 1,
		act_id = 30021,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The closer we get to the source of the signal, the more Sirens we encounter... We shall find out what exactly they are guarding.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060081,
				8,
				0
			},
			{
				1060082,
				26,
				0
			},
			{
				1060083,
				30,
				1
			},
			{
				1060084,
				12,
				0
			},
			{
				1060085,
				32,
				0
			},
			{
				1060086,
				26,
				1
			},
			{
				1060087,
				0,
				0
			},
			{
				1060088,
				32,
				0
			},
			{
				1060089,
				26,
				1
			},
			{
				1060090,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060093,
			1060094,
			1060095
		},
		guarder_expedition_list = {
			1060082,
			1060085,
			1060088,
			1060091
		},
		elite_expedition_list = {
			1060082,
			1060085,
			1060088
		},
		ai_expedition_list = {
			1060407,
			1060408,
			1060409
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060096
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			1,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie",
			"sairenhangmu"
		},
		awards = {
			{
				2,
				57206
			},
			{
				2,
				57186
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				8
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				2
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				11,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				12
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				11,
				false,
				0
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				11,
				false,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				11,
				"1x1_1donghuo",
				0,
				6
			},
			{
				8,
				5,
				"1x1_2donghuo",
				0,
				20
			},
			{
				5,
				8,
				"2x1_1donghuo",
				0,
				-40
			},
			{
				5,
				1,
				"1x3_1donghuo",
				0,
				12
			},
			{
				4,
				6,
				"1x1_2donghuo",
				0,
				15
			},
			{
				4,
				3,
				"1x1_1donghuo",
				0,
				0
			},
			{
				1,
				8,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				11,
				"2x2_1donghuo",
				-54,
				-45
			},
			{
				0,
				4,
				"1x3_2donghuo",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			125,
			155,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {
			1060600,
			"DONGHUO17"
		},
		defeat_story_count = {
			1,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150011] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1150011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Inburst",
		chapter_name = "C1",
		type = 2,
		act_id = 30020,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A mysterious signal has lead to a ruined Siren base... Could there be any intel left?",
		difficulty = 6,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"torpedo",
				1,
				700
			},
			{
				"dodge",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1060200,
				12,
				0
			},
			{
				1060201,
				42,
				0
			},
			{
				1060202,
				20,
				0
			},
			{
				1060203,
				12,
				0
			},
			{
				1060204,
				34,
				0
			},
			{
				1060205,
				22,
				1
			},
			{
				1060206,
				0,
				0
			},
			{
				1060207,
				34,
				0
			},
			{
				1060208,
				22,
				1
			},
			{
				1060209,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060212,
			1060213,
			1060214
		},
		guarder_expedition_list = {
			1060201,
			1060204,
			1060207,
			1060210
		},
		elite_expedition_list = {
			1060201,
			1060204,
			1060207
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060215
		},
		enemy_refresh = {
			1,
			2,
			2,
			0,
			0
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu"
		},
		awards = {
			{
				2,
				57231
			},
			{
				2,
				57211
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"1x1_2donghuo",
				0,
				22
			},
			{
				1,
				4,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				7,
				"2x2_1donghuo",
				-54,
				-25
			},
			{
				0,
				1,
				"1x3_1donghuo",
				0,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			25,
			118,
			-98,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150012] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1150011,
		formation = 1150011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Encounter",
		chapter_name = "C2",
		type = 2,
		act_id = 30020,
		enter_story = "DONGHUO04",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The special task force has been detected, unknown Siren-class models are approaching. Alert combat status!",
		difficulty = 7,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				74
			},
			{
				"cannon",
				1,
				800
			},
			{
				"dodge",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1060216,
				10,
				0
			},
			{
				1060217,
				38,
				0
			},
			{
				1060218,
				22,
				0
			},
			{
				1060219,
				12,
				0
			},
			{
				1060220,
				35,
				0
			},
			{
				1060221,
				26,
				1
			},
			{
				1060222,
				0,
				0
			},
			{
				1060223,
				35,
				0
			},
			{
				1060224,
				26,
				1
			},
			{
				1060225,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060228,
			1060229,
			1060230
		},
		guarder_expedition_list = {
			1060217,
			1060220,
			1060223,
			1060226
		},
		elite_expedition_list = {
			1060217,
			1060220,
			1060223
		},
		ai_expedition_list = {
			1060410
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060231
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			0
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun"
		},
		awards = {
			{
				2,
				57232
			},
			{
				2,
				57212
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				12
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"1x3_1donghuo",
				0,
				9
			},
			{
				5,
				0,
				"2x1_1donghuo",
				14,
				39
			},
			{
				4,
				5,
				"1x1_1donghuo",
				0,
				0
			},
			{
				1,
				8,
				"2x1_2donghuo",
				-20,
				25
			},
			{
				1,
				6,
				"1x1_2donghuo",
				0,
				20
			},
			{
				1,
				0,
				"1x1_2donghuo",
				0,
				25
			},
			{
				0,
				1,
				"1x3_2donghuo",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			25,
			25,
			-100,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150013] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1150012,
		formation = 1150011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Confusion",
		chapter_name = "C3",
		type = 2,
		act_id = 30020,
		enter_story = "DONGHUO06",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Non-stop enemy attacks cloud the truth behind this mysterious signal... Who exactly has led us here?",
		difficulty = 8,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				78
			},
			{
				"cannon",
				1,
				950
			},
			{
				"air",
				-1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				1060232,
				8,
				0
			},
			{
				1060233,
				34,
				0
			},
			{
				1060234,
				26,
				0
			},
			{
				1060235,
				10,
				0
			},
			{
				1060236,
				36,
				0
			},
			{
				1060237,
				28,
				1
			},
			{
				1060238,
				0,
				0
			},
			{
				1060239,
				36,
				0
			},
			{
				1060240,
				28,
				1
			},
			{
				1060241,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060244,
			1060245,
			1060246
		},
		guarder_expedition_list = {
			1060233,
			1060236,
			1060239,
			1060242
		},
		elite_expedition_list = {
			1060234,
			1060236,
			1060239
		},
		ai_expedition_list = {
			1060411,
			1060412
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060247
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun",
			"sairenquzhu"
		},
		awards = {
			{
				2,
				57233
			},
			{
				2,
				57213
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				12
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				16
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				true,
				8
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				12
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"2x1_1donghuo",
				-10,
				45
			},
			{
				6,
				5,
				"1x1_1donghuo",
				0,
				0
			},
			{
				4,
				1,
				"1x3_2donghuo",
				0,
				8
			},
			{
				2,
				8,
				"1x1_2donghuo",
				0,
				25
			},
			{
				1,
				0,
				"1x1_1donghuo",
				0,
				5
			},
			{
				0,
				4,
				"1x3_1donghuo",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			25,
			188,
			-10,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1150013,
		formation = 1150012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Signal",
		chapter_name = "D1",
		type = 2,
		act_id = 30021,
		enter_story = "DONGHUO09",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A new encrypted message has been received. Regardless if this is a trap or not, it's the only lead we have so far...",
		difficulty = 8,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				84
			},
			{
				"torpedo",
				1,
				900
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1060248,
				4,
				0
			},
			{
				1060249,
				32,
				0
			},
			{
				1060250,
				30,
				0
			},
			{
				1060251,
				6,
				0
			},
			{
				1060252,
				37,
				0
			},
			{
				1060253,
				32,
				1
			},
			{
				1060254,
				0,
				0
			},
			{
				1060255,
				37,
				0
			},
			{
				1060256,
				32,
				1
			},
			{
				1060257,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060260,
			1060261,
			1060262
		},
		guarder_expedition_list = {
			1060249,
			1060252,
			1060255,
			1060258
		},
		elite_expedition_list = {
			1060249,
			1060252,
			1060255
		},
		ai_expedition_list = {
			1060413,
			1060414
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060263
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				57234
			},
			{
				2,
				57214
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			},
			{
				2,
				1,
				true,
				4
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				16
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				16
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				true,
				8
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				5,
				"1x1_2donghuo",
				0,
				16
			},
			{
				5,
				3,
				"1x3_1donghuo",
				0,
				6
			},
			{
				4,
				3,
				"2x1_1donghuo",
				-7,
				37
			},
			{
				2,
				9,
				"2x1_2donghuo",
				0,
				-45
			},
			{
				2,
				0,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				5,
				"1x3_2donghuo",
				0,
				10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			25,
			0,
			-90,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1150014,
		formation = 1150012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crisis",
		chapter_name = "D2",
		type = 2,
		act_id = 30021,
		enter_story = "DONGHUO10",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The giant enemy ship is unexpectedly tough. However, with our unstoppable momentum, nothing stands a chance against us. Fight till the end!",
		difficulty = 9,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				88
			},
			{
				"air",
				1,
				1200
			},
			{
				"antiaircraft",
				1,
				1800
			}
		},
		expedition_id_weight_list = {
			{
				1060264,
				4,
				0
			},
			{
				1060265,
				26,
				0
			},
			{
				1060266,
				34,
				0
			},
			{
				1060267,
				5,
				0
			},
			{
				1060268,
				35,
				0
			},
			{
				1060269,
				32,
				1
			},
			{
				1060270,
				0,
				0
			},
			{
				1060271,
				33,
				0
			},
			{
				1060272,
				32,
				1
			},
			{
				1060273,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060276,
			1060277,
			1060278
		},
		guarder_expedition_list = {
			1060265,
			1060268,
			1060271,
			1060274
		},
		elite_expedition_list = {
			1060265,
			1060268,
			1060271
		},
		ai_expedition_list = {
			1060415,
			1060416
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060279
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			1,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				57235
			},
			{
				2,
				57215
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				8
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1_1donghuo",
				0,
				6
			},
			{
				7,
				1,
				"1x3_1donghuo",
				0,
				12
			},
			{
				6,
				9,
				"2x1_1donghuo",
				-10,
				-45
			},
			{
				6,
				0,
				"2x1_1donghuo",
				15,
				25
			},
			{
				5,
				6,
				"2x1_2donghuo",
				0,
				-35
			},
			{
				4,
				1,
				"1x3_2donghuo",
				0,
				15
			},
			{
				1,
				9,
				"1x1_2donghuo",
				0,
				15
			},
			{
				1,
				2,
				"1x1_1donghuo",
				0,
				5
			},
			{
				0,
				6,
				"3x2_1donghuo",
				-37,
				-24
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			25,
			45,
			55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6140625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1150015,
		formation = 1150012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1150012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Showdown",
		chapter_name = "D3",
		type = 2,
		act_id = 30021,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The closer we get to the source of the signal, the more Sirens we encounter... We shall find out what exactly they are guarding.",
		difficulty = 10,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				92
			},
			{
				"cannon",
				1,
				1500
			},
			{
				"antiaircraft",
				1,
				2500
			}
		},
		expedition_id_weight_list = {
			{
				1060280,
				2,
				0
			},
			{
				1060281,
				22,
				0
			},
			{
				1060282,
				36,
				0
			},
			{
				1060283,
				3,
				0
			},
			{
				1060284,
				34,
				0
			},
			{
				1060285,
				36,
				1
			},
			{
				1060286,
				0,
				0
			},
			{
				1060287,
				34,
				0
			},
			{
				1060288,
				34,
				1
			},
			{
				1060289,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060292,
			1060293,
			1060294
		},
		guarder_expedition_list = {
			1060281,
			1060284,
			1060287,
			1060290
		},
		elite_expedition_list = {
			1060282,
			1060285,
			1060288
		},
		ai_expedition_list = {
			1060417,
			1060418,
			1060419
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060295
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			1,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie",
			"sairenhangmu"
		},
		awards = {
			{
				2,
				57236
			},
			{
				2,
				57216
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59116
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				8
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				2
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				11,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				12
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				11,
				false,
				0
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				11,
				false,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				11,
				"1x1_1donghuo",
				0,
				6
			},
			{
				8,
				5,
				"1x1_2donghuo",
				0,
				20
			},
			{
				5,
				8,
				"2x1_1donghuo",
				0,
				-40
			},
			{
				5,
				1,
				"1x3_1donghuo",
				0,
				12
			},
			{
				4,
				6,
				"1x1_2donghuo",
				0,
				15
			},
			{
				4,
				3,
				"1x1_1donghuo",
				0,
				0
			},
			{
				1,
				8,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				11,
				"2x2_1donghuo",
				-54,
				-45
			},
			{
				0,
				4,
				"1x3_2donghuo",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			125,
			155,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {
			1060600,
			"DONGHUO17"
		},
		defeat_story_count = {
			1,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1150021] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1150021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1150021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 1,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 4,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1150021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Brave Wing",
		chapter_name = "EX",
		type = 2,
		act_id = 30021,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Even if you are brutally wounded, you are unwilling to surrender, and will harness new strength beyond your limits. If you are courageous enough, you will fly freely.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1060281,
			1060284,
			1060287,
			1060290
		},
		elite_expedition_list = {
			1060282,
			1060285,
			1060288
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060500
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {},
		grids = {
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				6,
				"2x1_1donghuo",
				0,
				0
			},
			{
				5,
				0,
				"2x1_2donghuo",
				-2,
				-14
			},
			{
				3,
				5,
				"1x3_1donghuo",
				0,
				0
			},
			{
				3,
				1,
				"1x3_2donghuo",
				0,
				0
			},
			{
				2,
				6,
				"2x1_2donghuo",
				2,
				77
			},
			{
				0,
				0,
				"2x1_1donghuo",
				10,
				-79
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			57,
			-22,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1170001] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "LONGXIANGHUODONG3",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.20234375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1170001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1170001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.34375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1170001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Shots Before Daybreak",
		chapter_name = "SP1",
		type = 1,
		act_id = 30072,
		enter_story = "LONGXIANGHUODONG1",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The sound of thundering gunfire breaks the silence of dawn. As the sun rises over the Solomon Sea, the stage has been set for another battle to take place.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1170001,
				15,
				0
			},
			{
				1170002,
				20,
				0
			},
			{
				1170003,
				30,
				1
			},
			{
				1170004,
				15,
				0
			},
			{
				1170005,
				20,
				0
			},
			{
				1170006,
				30,
				1
			},
			{
				1170007,
				15,
				0
			},
			{
				1170008,
				20,
				0
			},
			{
				1170009,
				30,
				1
			},
			{
				1170010,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1170002,
			1170005
		},
		elite_expedition_list = {
			1170002,
			1170004
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1170101
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"birui",
			"wudao"
		},
		awards = {
			{
				2,
				57497
			},
			{
				2,
				57491
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59119
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				16
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				2,
				5,
				"1x2NormalIsland_1",
				10,
				-36
			},
			{
				2,
				2,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				0,
				7,
				"1x1NormalIsland_2",
				6,
				2
			},
			{
				0,
				1,
				"1x3NormalIsland_2",
				-4,
				8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			96,
			-156,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"LONGXIANGHUODONG2"
		},
		defeat_story = {
			"LONGXIANGHUODONG4"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1170002] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "LONGXIANGHUODONG6",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1170002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1170001,
		formation = 1170001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.070833333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1170001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Confrontation At Sea",
		chapter_name = "SP2",
		type = 1,
		act_id = 30072,
		enter_story = "LONGXIANGHUODONG5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Giant steel cannons cause the ocean to shake. Out on the blue sea sail the champions of firepower, the mightiest of ships, the Big Seven.",
		difficulty = 7,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1170021,
				15,
				0
			},
			{
				1170022,
				20,
				0
			},
			{
				1170023,
				30,
				1
			},
			{
				1170024,
				15,
				0
			},
			{
				1170025,
				20,
				0
			},
			{
				1170026,
				30,
				1
			},
			{
				1170027,
				15,
				0
			},
			{
				1170028,
				20,
				0
			},
			{
				1170029,
				30,
				1
			},
			{
				1170030,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1170022,
			1170025
		},
		elite_expedition_list = {
			1170022,
			1170024
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1170102
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"luao"
		},
		awards = {
			{
				2,
				57498
			},
			{
				2,
				57492
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59119
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"1x1NormalIsland_2",
				5,
				0
			},
			{
				4,
				4,
				"1x2NormalIsland_2",
				6,
				-41
			},
			{
				4,
				2,
				"1x1NormalIsland_1",
				0,
				4
			},
			{
				2,
				5,
				"1x3NormalIsland_2",
				0,
				4
			},
			{
				0,
				1,
				"2x2NormalIsland_1",
				-42,
				-24
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			162,
			-58,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {
			"LONGXIANGHUODONG7"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1170003] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1170003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1170002,
		formation = 1170001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.221875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1170001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Twilight Warrior",
		chapter_name = "SP3",
		type = 1,
		act_id = 30072,
		enter_story = "LONGXIANGHUODONG8",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "If it could save the lives of her allies, she would gladly sacrifice her own. This is where the Twilight Warrior makes her final stand.",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1170041,
				15,
				0
			},
			{
				1170042,
				20,
				0
			},
			{
				1170043,
				30,
				1
			},
			{
				1170044,
				15,
				0
			},
			{
				1170045,
				20,
				0
			},
			{
				1170046,
				30,
				1
			},
			{
				1170047,
				15,
				0
			},
			{
				1170048,
				20,
				0
			},
			{
				1170049,
				30,
				1
			},
			{
				1170050,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1170042,
			1170045
		},
		elite_expedition_list = {
			1170042,
			1170045
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1170103
		},
		enemy_refresh = {
			0,
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			2,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"longxiang"
		},
		awards = {
			{
				2,
				57499
			},
			{
				2,
				57493
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59119
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				1
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				16
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				8
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				8
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				5,
				"1x2NormalIsland_2",
				7,
				-37
			},
			{
				3,
				7,
				"1x1NormalIsland_1",
				0,
				7
			},
			{
				3,
				1,
				"1x3NormalIsland_2",
				0,
				6
			},
			{
				1,
				4,
				"1x1NormalIsland_2",
				3,
				3
			},
			{
				0,
				8,
				"2x3NormalIsland_1",
				-39,
				-23
			},
			{
				0,
				0,
				"1x1NormalIsland_1",
				-1,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			34,
			-99,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"LONGXIANGHUODONG11"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1180001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Pawn's Gambit",
		chapter_name = "A1",
		type = 1,
		act_id = 30050,
		enter_story = "TIANCHENGHUODONG2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "During the wargame, wisdom clashes with might. Who is the \"Pawn\" that blocks the advance of the \"King?\"",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1180001,
				15,
				0
			},
			{
				1180002,
				20,
				0
			},
			{
				1180003,
				30,
				1
			},
			{
				1180004,
				15,
				0
			},
			{
				1180005,
				20,
				0
			},
			{
				1180006,
				30,
				1
			},
			{
				1180007,
				15,
				0
			},
			{
				1180008,
				20,
				0
			},
			{
				1180009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1180010,
			1180011,
			1180012
		},
		elite_expedition_list = {
			1180005,
			1180008
		},
		ai_expedition_list = {
			1180221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1180013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qifeng"
		},
		awards = {
			{
				2,
				57521
			},
			{
				2,
				57501
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"2x1_3tianchenghuodong_easy",
				8,
				-11
			},
			{
				6,
				5,
				"2x2_1tianchenghuodong_easy",
				-72,
				66
			},
			{
				5,
				7,
				"1x1_1tianchenghuodong_easy",
				0,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			42,
			13,
			27,
			103,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1180001,
		formation = 1180001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Knight's Check",
		chapter_name = "A2",
		type = 1,
		act_id = 30050,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Under the swirling petals of the ancient capital of the Sakura Empire, a newcomer heavy cruiser launches an assault on the Golden General.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1180101,
				15,
				0
			},
			{
				1180102,
				20,
				0
			},
			{
				1180103,
				30,
				1
			},
			{
				1180104,
				15,
				0
			},
			{
				1180105,
				20,
				0
			},
			{
				1180106,
				30,
				1
			},
			{
				1180107,
				15,
				0
			},
			{
				1180108,
				20,
				0
			},
			{
				1180109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1180110,
			1180111,
			1180112
		},
		elite_expedition_list = {
			1180105,
			1180108
		},
		ai_expedition_list = {
			1180231,
			1180232
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1180113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nake"
		},
		awards = {
			{
				2,
				57522
			},
			{
				2,
				57502
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_1tianchenghuodong_easy",
				14,
				-25
			},
			{
				5,
				4,
				"1x1_1tianchenghuodong_easy",
				0,
				14
			},
			{
				3,
				6,
				"3x1_1tianchenghuodong_easy",
				0,
				18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			42,
			13,
			3,
			68,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1180002,
		formation = 1180001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Clash of the Generals",
		chapter_name = "A3",
		type = 1,
		act_id = 30050,
		enter_story = "TIANCHENGHUODONG7",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The long-awaited confrontation between the King and the Jade General has arrived. As curiosity clashes with bravado, who will emerge victorious?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1180201,
				15,
				0
			},
			{
				1180202,
				20,
				0
			},
			{
				1180203,
				30,
				1
			},
			{
				1180204,
				15,
				0
			},
			{
				1180205,
				20,
				0
			},
			{
				1180206,
				30,
				1
			},
			{
				1180207,
				15,
				0
			},
			{
				1180208,
				20,
				0
			},
			{
				1180209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1180210,
			1180211,
			1180212
		},
		elite_expedition_list = {
			1180205,
			1180208
		},
		ai_expedition_list = {
			1180241,
			1180242,
			1180243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1180213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiahezhanlie"
		},
		awards = {
			{
				2,
				57523
			},
			{
				2,
				57503
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				false,
				0
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				9,
				"2x2_1tianchenghuodong_easy",
				33,
				65
			},
			{
				6,
				7,
				"2x1_1tianchenghuodong_easy",
				-64,
				0
			},
			{
				6,
				3,
				"1x2_1tianchenghuodong_easy",
				8,
				39
			},
			{
				3,
				8,
				"3x1_1tianchenghuodong_easy",
				-97,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			42,
			13,
			-9,
			-88,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIANCHENGHUODONG9-2"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1180003,
		formation = 1180002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Pursuit of Sunset ",
		chapter_name = "B1",
		type = 1,
		act_id = 30051,
		enter_story = "TIANCHENGHUODONG11",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Those who have lost sight of the future sink into the depths of despair. Is the one who extends a hand in aid a rival or...",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1180301,
				15,
				0
			},
			{
				1180302,
				20,
				0
			},
			{
				1180303,
				30,
				1
			},
			{
				1180304,
				15,
				0
			},
			{
				1180305,
				20,
				0
			},
			{
				1180306,
				30,
				1
			},
			{
				1180307,
				15,
				0
			},
			{
				1180308,
				20,
				0
			},
			{
				1180309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1180310,
			1180311,
			1180312
		},
		elite_expedition_list = {
			1180305,
			1180308
		},
		ai_expedition_list = {
			1180521
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1180313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57524
			},
			{
				2,
				57504
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				8,
				7,
				"1x2_1tianchenghuodong_hard",
				16,
				46
			},
			{
				8,
				1,
				"2x2_1tianchenghuodong_hard",
				37,
				48
			},
			{
				5,
				4,
				"3x1_1tianchenghuodong_hard",
				0,
				9
			},
			{
				3,
				8,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				3,
				3,
				"2x1_4tianchenghuodong_hard",
				0,
				14
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			42,
			13,
			8,
			101,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1180004,
		formation = 1180002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Dark Before Dawn",
		chapter_name = "B2",
		type = 1,
		act_id = 30051,
		enter_story = "TIANCHENGHUODONG13",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The flow of time is inexorable, and a glorious age fades into obsolescence. However, hope dawns as wings slice apart the dark clouds.",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1180401,
				15,
				0
			},
			{
				1180402,
				20,
				0
			},
			{
				1180403,
				30,
				1
			},
			{
				1180404,
				15,
				0
			},
			{
				1180405,
				20,
				0
			},
			{
				1180406,
				30,
				1
			},
			{
				1180407,
				15,
				0
			},
			{
				1180408,
				20,
				0
			},
			{
				1180409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1180410,
			1180411,
			1180412
		},
		elite_expedition_list = {
			1180405,
			1180408
		},
		ai_expedition_list = {
			1180531,
			1180532
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1180413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57525
			},
			{
				2,
				57505
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				13,
				true,
				0
			},
			{
				8,
				12,
				true,
				6
			},
			{
				8,
				11,
				true,
				0
			},
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				7,
				13,
				true,
				0
			},
			{
				7,
				12,
				true,
				12
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				6,
				13,
				true,
				0
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				16
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				5,
				13,
				true,
				0
			},
			{
				5,
				12,
				true,
				6
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				4,
				13,
				true,
				0
			},
			{
				4,
				12,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				13,
				false,
				0
			},
			{
				3,
				12,
				false,
				0
			},
			{
				3,
				11,
				true,
				12
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				8
			},
			{
				2,
				13,
				false,
				0
			},
			{
				2,
				12,
				false,
				0
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				1
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"2x1_3tianchenghuodong_hard",
				0,
				73
			},
			{
				7,
				10,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				5,
				8,
				"2x1_2tianchenghuodong_hard",
				45,
				10
			},
			{
				4,
				5,
				"3x1_1tianchenghuodong_hard",
				0,
				8
			},
			{
				3,
				12,
				"2x2_1tianchenghuodong_hard",
				25,
				47
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			42,
			13,
			-128,
			129,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6140625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1180005,
		formation = 1180002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "A Will Inherited",
		chapter_name = "B3",
		type = 1,
		act_id = 30051,
		enter_story = "TIANCHENGHUODONG16",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A final battle eternally etched within their memories. A resolve tested, a tradition renewed. A bond reforged, a curse bestowed. A new era begins. ",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1180501,
				15,
				0
			},
			{
				1180502,
				20,
				0
			},
			{
				1180503,
				30,
				1
			},
			{
				1180504,
				15,
				0
			},
			{
				1180505,
				20,
				0
			},
			{
				1180506,
				30,
				1
			},
			{
				1180507,
				15,
				0
			},
			{
				1180508,
				20,
				0
			},
			{
				1180509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1180510,
			1180511,
			1180512
		},
		elite_expedition_list = {
			1180505,
			1180508
		},
		ai_expedition_list = {
			1180541,
			1180542,
			1180543
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1180513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tiancheng"
		},
		awards = {
			{
				2,
				57526
			},
			{
				2,
				57506
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				12
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			}
		},
		float_items = {
			{
				8,
				4,
				"3x1_1tianchenghuodong_hard",
				0,
				5
			},
			{
				7,
				8,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				6,
				2,
				"2x1_2tianchenghuodong_hard",
				-49,
				10
			},
			{
				5,
				5,
				"2x2_1tianchenghuodong_hard",
				24,
				50
			},
			{
				4,
				1,
				"2x1_1tianchenghuodong_hard",
				54,
				18
			},
			{
				3,
				9,
				"2x1_4tianchenghuodong_hard",
				2,
				9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			42,
			13,
			-128,
			98,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIANCHENGHUODONG19",
			"TIANCHENGHUODONG20",
			"TIANCHENGHUODONG21"
		},
		defeat_story_count = {
			4,
			5,
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1180011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Pawn's Gambit",
		chapter_name = "C1",
		type = 2,
		act_id = 30050,
		enter_story = "TIANCHENGHUODONG2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "During the wargame, wisdom clashes with might. Who is the \"Pawn\" that blocks the advance of the \"King?\"",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				700
			},
			{
				"dodge",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1180601,
				15,
				0
			},
			{
				1180602,
				20,
				0
			},
			{
				1180603,
				30,
				1
			},
			{
				1180604,
				15,
				0
			},
			{
				1180605,
				20,
				0
			},
			{
				1180606,
				30,
				1
			},
			{
				1180607,
				15,
				0
			},
			{
				1180608,
				20,
				0
			},
			{
				1180609,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1180610,
			1180611,
			1180612
		},
		elite_expedition_list = {
			1180605,
			1180608
		},
		ai_expedition_list = {
			1180821,
			1180822
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1180613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qifeng"
		},
		awards = {
			{
				2,
				57551
			},
			{
				2,
				57531
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"2x1_3tianchenghuodong_easy",
				8,
				-11
			},
			{
				6,
				5,
				"2x2_1tianchenghuodong_easy",
				-72,
				66
			},
			{
				5,
				7,
				"1x1_1tianchenghuodong_easy",
				0,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			42,
			13,
			27,
			100,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1180011,
		formation = 1180011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Knight's Check",
		chapter_name = "C2",
		type = 2,
		act_id = 30050,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Under the swirling petals of the ancient capital of the Sakura Empire, a newcomer heavy cruiser launches an assault on the Golden General.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"dodge",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1180701,
				15,
				0
			},
			{
				1180702,
				20,
				0
			},
			{
				1180703,
				30,
				1
			},
			{
				1180704,
				15,
				0
			},
			{
				1180705,
				20,
				0
			},
			{
				1180706,
				30,
				1
			},
			{
				1180707,
				15,
				0
			},
			{
				1180708,
				20,
				0
			},
			{
				1180709,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1180710,
			1180711,
			1180712
		},
		elite_expedition_list = {
			1180705,
			1180708
		},
		ai_expedition_list = {
			1180831,
			1180832,
			1180833
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1180713
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nake"
		},
		awards = {
			{
				2,
				57552
			},
			{
				2,
				57532
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_1tianchenghuodong_easy",
				14,
				-25
			},
			{
				5,
				4,
				"1x1_1tianchenghuodong_easy",
				0,
				14
			},
			{
				3,
				6,
				"3x1_1tianchenghuodong_easy",
				0,
				18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			42,
			13,
			4,
			68,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1180012,
		formation = 1180011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Clash of the Generals",
		chapter_name = "C3",
		type = 2,
		act_id = 30050,
		enter_story = "TIANCHENGHUODONG7",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The long-awaited confrontation between the King and the Jade General has arrived. As curiosity clashes with bravado, who will emerge victorious?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				950
			},
			{
				"torpedo",
				1,
				1100
			}
		},
		expedition_id_weight_list = {
			{
				1180801,
				15,
				0
			},
			{
				1180802,
				20,
				0
			},
			{
				1180803,
				30,
				1
			},
			{
				1180804,
				15,
				0
			},
			{
				1180805,
				20,
				0
			},
			{
				1180806,
				30,
				1
			},
			{
				1180807,
				15,
				0
			},
			{
				1180808,
				20,
				0
			},
			{
				1180809,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1180810,
			1180811,
			1180812
		},
		elite_expedition_list = {
			1180805,
			1180808
		},
		ai_expedition_list = {
			1180841,
			1180842,
			1180843,
			1180844
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1180813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiahezhanlie"
		},
		awards = {
			{
				2,
				57553
			},
			{
				2,
				57533
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				false,
				0
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				9,
				"2x2_1tianchenghuodong_easy",
				33,
				65
			},
			{
				6,
				7,
				"2x1_1tianchenghuodong_easy",
				-64,
				0
			},
			{
				6,
				3,
				"1x2_1tianchenghuodong_easy",
				8,
				39
			},
			{
				3,
				8,
				"3x1_1tianchenghuodong_easy",
				-97,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			42,
			13,
			-9,
			-88,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIANCHENGHUODONG9-2"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1180013,
		formation = 1180012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Pursuit of Sunset ",
		chapter_name = "D1",
		type = 2,
		act_id = 30051,
		enter_story = "TIANCHENGHUODONG11",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Those who have lost sight of the future sink into the depths of despair. Is the one who extends a hand in aid a rival or...",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"torpedo",
				1,
				1200
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1180901,
				15,
				0
			},
			{
				1180902,
				20,
				0
			},
			{
				1180903,
				30,
				1
			},
			{
				1180904,
				15,
				0
			},
			{
				1180905,
				20,
				0
			},
			{
				1180906,
				30,
				1
			},
			{
				1180907,
				15,
				0
			},
			{
				1180908,
				20,
				0
			},
			{
				1180909,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1180910,
			1180911,
			1180912
		},
		elite_expedition_list = {
			1180905,
			1180908
		},
		ai_expedition_list = {
			1181121,
			1181122
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1180913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57554
			},
			{
				2,
				57534
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				8,
				7,
				"1x2_1tianchenghuodong_hard",
				16,
				46
			},
			{
				8,
				1,
				"2x2_1tianchenghuodong_hard",
				37,
				48
			},
			{
				5,
				4,
				"3x1_1tianchenghuodong_hard",
				0,
				9
			},
			{
				3,
				8,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				3,
				3,
				"2x1_4tianchenghuodong_hard",
				0,
				14
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			42,
			13,
			8,
			101,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1180014,
		formation = 1180012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Dark Before Dawn",
		chapter_name = "D2",
		type = 2,
		act_id = 30051,
		enter_story = "TIANCHENGHUODONG13",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The flow of time is inexorable, and a glorious age fades into obsolescence. However, hope dawns as wings slice apart the dark clouds.",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"air",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				1181001,
				15,
				0
			},
			{
				1181002,
				20,
				0
			},
			{
				1181003,
				30,
				1
			},
			{
				1181004,
				15,
				0
			},
			{
				1181005,
				20,
				0
			},
			{
				1181006,
				30,
				1
			},
			{
				1181007,
				15,
				0
			},
			{
				1181008,
				20,
				0
			},
			{
				1181009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1181010,
			1181011,
			1181012
		},
		elite_expedition_list = {
			1181005,
			1181008
		},
		ai_expedition_list = {
			1181131,
			1181132,
			1181133
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1181013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57555
			},
			{
				2,
				57535
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				13,
				true,
				0
			},
			{
				8,
				12,
				true,
				6
			},
			{
				8,
				11,
				true,
				0
			},
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				7,
				13,
				true,
				0
			},
			{
				7,
				12,
				true,
				12
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				6,
				13,
				true,
				0
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				16
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				5,
				13,
				true,
				0
			},
			{
				5,
				12,
				true,
				6
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				4,
				13,
				true,
				0
			},
			{
				4,
				12,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				13,
				false,
				0
			},
			{
				3,
				12,
				false,
				0
			},
			{
				3,
				11,
				true,
				12
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				8
			},
			{
				2,
				13,
				false,
				0
			},
			{
				2,
				12,
				false,
				0
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				1
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"2x1_3tianchenghuodong_hard",
				0,
				73
			},
			{
				7,
				10,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				5,
				8,
				"2x1_2tianchenghuodong_hard",
				45,
				10
			},
			{
				4,
				5,
				"3x1_1tianchenghuodong_hard",
				0,
				8
			},
			{
				3,
				12,
				"2x2_1tianchenghuodong_hard",
				25,
				47
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			42,
			13,
			-128,
			129,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6140625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1180015,
		formation = 1180012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1180012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "A Will Inherited",
		chapter_name = "D3",
		type = 2,
		act_id = 30051,
		enter_story = "TIANCHENGHUODONG16",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A final battle eternally etched within their memories. A resolve tested, a tradition renewed. A bond reforged, a curse bestowed. A new era begins. ",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1500
			},
			{
				"torpedo",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				1181101,
				15,
				0
			},
			{
				1181102,
				20,
				0
			},
			{
				1181103,
				30,
				1
			},
			{
				1181104,
				15,
				0
			},
			{
				1181105,
				20,
				0
			},
			{
				1181106,
				30,
				1
			},
			{
				1181107,
				15,
				0
			},
			{
				1181108,
				20,
				0
			},
			{
				1181109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1181110,
			1181111,
			1181112
		},
		elite_expedition_list = {
			1181105,
			1181108
		},
		ai_expedition_list = {
			1181141,
			1181142,
			1181143,
			1181144
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1181113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tiancheng"
		},
		awards = {
			{
				2,
				57556
			},
			{
				2,
				57536
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59120
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				12
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			}
		},
		float_items = {
			{
				8,
				4,
				"3x1_1tianchenghuodong_hard",
				0,
				5
			},
			{
				7,
				8,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				6,
				2,
				"2x1_2tianchenghuodong_hard",
				-49,
				10
			},
			{
				5,
				5,
				"2x2_1tianchenghuodong_hard",
				24,
				50
			},
			{
				4,
				1,
				"2x1_1tianchenghuodong_hard",
				54,
				18
			},
			{
				3,
				9,
				"2x1_4tianchenghuodong_hard",
				2,
				9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			42,
			13,
			-128,
			98,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIANCHENGHUODONG19",
			"TIANCHENGHUODONG20",
			"TIANCHENGHUODONG21"
		},
		defeat_story_count = {
			5,
			6,
			7
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1180021] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1180021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1180021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 1,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 4,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1180021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crimson and Jade",
		chapter_name = "EX",
		type = 2,
		act_id = 30051,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "\"One cannot catch the tiger's cub without entering the tiger's den.\" Do you have the strength and cunning to break through my finest plans?",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1181110,
			1181111,
			1181112
		},
		elite_expedition_list = {
			1181105,
			1181108
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1181201
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tiancheng",
			"jiahezhanlie"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"1x2_1tianchenghuodong_hard",
				11,
				59
			},
			{
				6,
				4,
				"1x2_1tianchenghuodong_hard",
				9,
				51
			},
			{
				4,
				5,
				"3x1_1tianchenghuodong_hard",
				-10,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			42,
			13,
			-84,
			114,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1200001] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1200001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1200100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 6,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1200100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "March of the Iron Blood",
		chapter_name = "SP0",
		type = 1,
		act_id = 30495,
		enter_story = "NAERWEIKE1",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Iron Blood assembles in frigid winds of the North. Their objective is to seize Narvik, the port that never freezes, without the notice of the Royal Navy.",
		difficulty = 8,
		avoid_ratio = 7,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1210013
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"eidsvold"
		},
		awards = {},
		grids = {
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				100
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				100
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				100
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				100
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"3x1_2naerweike",
				0,
				0
			},
			{
				4,
				4,
				"2x1_2naerweike",
				-4,
				-34
			},
			{
				2,
				6,
				"1x1_2naerweike",
				0,
				21
			},
			{
				1,
				1,
				"1x1_1naerweike",
				-1,
				18
			},
			{
				0,
				9,
				"2x1_3naerweike",
				-41,
				-20
			},
			{
				0,
				4,
				"3x1_1naerweike",
				-8,
				-4
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_naerweike",
			45,
			20,
			-38,
			-70,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			2,
			101,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {
			"NAERWEIKE2"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {
			{
				5,
				3,
				1
			},
			{
				4,
				7,
				1
			},
			{
				1,
				5,
				2
			},
			{
				0,
				2,
				2
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1200002] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1200002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1200001,
		formation = 1200100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1200100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Recon in the Blizzard",
		chapter_name = "SP1",
		type = 1,
		act_id = 30495,
		enter_story = "NAERWEIKE3",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The emergence of the enemy's defense forces reveals the fact that Narvik has been occupied. H-class destroyers infiltrate Ofotfjord on a recon mission.",
		difficulty = 6,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1210101,
				15,
				0
			},
			{
				1210102,
				20,
				0
			},
			{
				1210103,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1210101,
			1210102,
			1210103
		},
		elite_expedition_list = {
			1210102,
			1210103
		},
		ai_expedition_list = {
			1210110
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1210113
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z19"
		},
		awards = {
			{
				2,
				57567
			},
			{
				2,
				57561
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				100
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				100
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				10,
				true,
				4
			},
			{
				2,
				9,
				false,
				100
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				100
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				12
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				9,
				"3x1_2naerweike",
				0,
				9
			},
			{
				6,
				3,
				"2x1_2naerweike",
				0,
				45
			},
			{
				1,
				6,
				"2x1_3naerweike",
				-45,
				-23
			},
			{
				0,
				9,
				"2x1_1naerweike",
				1,
				-33
			},
			{
				0,
				1,
				"3x1_1naerweike",
				3,
				-9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_naerweike",
			45,
			20,
			66,
			-103,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				6,
				7,
				1
			},
			{
				3,
				5,
				2
			},
			{
				2,
				9,
				2
			},
			{
				1,
				3,
				2
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1200003] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1200003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1200002,
		formation = 1200100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1200100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Blitz in the Fjord",
		chapter_name = "SP2",
		type = 1,
		act_id = 30495,
		enter_story = "NAERWEIKE6",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Though the Iron Blood's defenses are sparse, the destroyers reach their limit under the severe weather. In the blizzard, the sparks of war ignite the horizon.",
		difficulty = 7,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1210201,
				15,
				0
			},
			{
				1210202,
				20,
				0
			},
			{
				1210203,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1210201,
			1210202,
			1210203
		},
		elite_expedition_list = {
			1210202,
			1210203
		},
		ai_expedition_list = {
			1210210
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1210213
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z21"
		},
		awards = {
			{
				2,
				57568
			},
			{
				2,
				57562
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				false,
				100
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				100
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				100
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				12
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				100
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				9,
				"3x1_2naerweike",
				0,
				12
			},
			{
				6,
				1,
				"2x1_1naerweike",
				0,
				38
			},
			{
				3,
				10,
				"1x1_1naerweike",
				0,
				0
			},
			{
				3,
				4,
				"2x2_1naerweike",
				53,
				-32
			},
			{
				1,
				5,
				"1x1_2naerweike",
				0,
				23
			},
			{
				0,
				9,
				"2x1_3naerweike",
				-46,
				-28
			},
			{
				0,
				1,
				"3x1_1naerweike",
				0,
				-3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_naerweike",
			45,
			20,
			22,
			-67,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				5,
				8,
				1
			},
			{
				5,
				2,
				4
			},
			{
				2,
				5,
				4
			},
			{
				1,
				2,
				2
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1200004] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68515625",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1200004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1200003,
		formation = 1200100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.10625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1200100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Stars of the Shimmering Fjord",
		chapter_name = "SP3",
		type = 1,
		act_id = 30495,
		enter_story = "NAERWEIKE9",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After reinforcements suddenly appear, the battle turns into a desperate retreat. What is the fate of the stars of the shimmering fjord?",
		difficulty = 8,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1210301,
				15,
				0
			},
			{
				1210302,
				20,
				0
			},
			{
				1210303,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1210301,
			1210302,
			1210303
		},
		elite_expedition_list = {
			1210302,
			1210303
		},
		ai_expedition_list = {
			1210310
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1210313
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"z2"
		},
		awards = {
			{
				2,
				57569
			},
			{
				2,
				57563
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				6
			},
			{
				6,
				9,
				true,
				12
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				100
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				100
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				100
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				10,
				true,
				6
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				100
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				6
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				12
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				2,
				"1x1_1naerweike",
				0,
				15
			},
			{
				4,
				9,
				"3x1_1naerweike",
				0,
				-7
			},
			{
				3,
				2,
				"2x2_1naerweike",
				53,
				38
			},
			{
				2,
				9,
				"3x1_2naerweike",
				0,
				16
			},
			{
				1,
				6,
				"1x1_2naerweike",
				0,
				13
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_naerweike",
			45,
			20,
			-38,
			-70,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {
			"NAERWEIKE12"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				6,
				7,
				1
			},
			{
				4,
				3,
				3
			},
			{
				2,
				6,
				2
			},
			{
				1,
				2,
				4
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.19375",
		special_operation_list = "",
		air_dominance = 95,
		best_air_dominance = 150,
		id = 1210001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1210001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Homewards",
		chapter_name = "A1",
		type = 1,
		act_id = 30449,
		enter_story = "YINGHUA2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To rescue their friend, our heroes of the Sakura Empire are journeying home. However, the Sirens were lying in wait to ambush them.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000001,
				15,
				0
			},
			{
				3000002,
				20,
				0
			},
			{
				3000003,
				30,
				1
			},
			{
				3000004,
				15,
				0
			},
			{
				3000005,
				20,
				0
			},
			{
				3000006,
				30,
				1
			},
			{
				3000007,
				15,
				0
			},
			{
				3000008,
				20,
				0
			},
			{
				3000009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000010,
			3000011,
			3000012
		},
		elite_expedition_list = {
			3000005,
			3000008
		},
		ai_expedition_list = {
			3000221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhaochao"
		},
		awards = {
			{
				2,
				57351
			},
			{
				2,
				57331
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			}
		},
		float_items = {
			{
				8,
				9,
				"1x1_2yinghua_easy",
				-50,
				45
			},
			{
				7,
				3,
				"1x1_2yinghua_easy",
				32,
				37
			},
			{
				6,
				5,
				"1x1_1yinghua_easy",
				-43,
				43
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			42,
			13,
			27,
			103,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2703125",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 1210002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1210001,
		formation = 1210001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.151041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Abnormality",
		chapter_name = "A2",
		type = 1,
		act_id = 30449,
		enter_story = "YINGHUA4",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The withered Sacred Sakura, the prowling Sirens, their brethren defending their home... Our heroes must find a way to get a grasp on the situation.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000101,
				15,
				0
			},
			{
				3000102,
				20,
				0
			},
			{
				3000103,
				30,
				1
			},
			{
				3000104,
				15,
				0
			},
			{
				3000105,
				20,
				0
			},
			{
				3000106,
				30,
				1
			},
			{
				3000107,
				15,
				0
			},
			{
				3000108,
				20,
				0
			},
			{
				3000109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000110,
			3000111,
			3000112
		},
		elite_expedition_list = {
			3000105,
			3000108
		},
		ai_expedition_list = {
			3000231,
			3000232
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chunyue",
			"xiaoyue"
		},
		awards = {
			{
				2,
				57352
			},
			{
				2,
				57332
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x1_2yinghua_easy",
				50,
				50
			},
			{
				3,
				3,
				"1x2_2yinghua_easy",
				-62,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			42,
			13,
			3,
			68,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68984375",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 225,
		id = 1210003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1210002,
		formation = 1210001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09583",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Faded Faith",
		chapter_name = "A3",
		type = 1,
		act_id = 30449,
		enter_story = "YINGHUA5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sacred Sakura can only be withering from a lack of faith. In their search for the missing shrine maiden, our heroes are heading deep into unknown waters.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000201,
				15,
				0
			},
			{
				3000202,
				20,
				0
			},
			{
				3000203,
				30,
				1
			},
			{
				3000204,
				15,
				0
			},
			{
				3000205,
				20,
				0
			},
			{
				3000206,
				30,
				1
			},
			{
				3000207,
				15,
				0
			},
			{
				3000208,
				20,
				0
			},
			{
				3000209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000210,
			3000211,
			3000212
		},
		elite_expedition_list = {
			3000205,
			3000208
		},
		ai_expedition_list = {
			3000241,
			3000242,
			3000243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jingang",
			"zhenming"
		},
		awards = {
			{
				2,
				57353
			},
			{
				2,
				57333
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				16
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_3yinghua_easy",
				51,
				54
			},
			{
				7,
				9,
				"1x1_2yinghua_easy",
				-50,
				50
			},
			{
				1,
				6,
				"1x3_1yinghua_easy",
				0,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			42,
			13,
			-49,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6109375",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 1210004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1210003,
		formation = 1210001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.334375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Protector",
		chapter_name = "A4",
		type = 1,
		act_id = 30449,
		enter_story = "YINGHUA6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "There they lie in slumber. The shrine maiden, and the Sacred Sakura. But one final obstacle stands between them and our heroes. Surely it can't be...?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000301,
				15,
				0
			},
			{
				3000302,
				20,
				0
			},
			{
				3000303,
				30,
				1
			},
			{
				3000304,
				15,
				0
			},
			{
				3000305,
				20,
				0
			},
			{
				3000306,
				30,
				1
			},
			{
				3000307,
				15,
				0
			},
			{
				3000308,
				20,
				0
			},
			{
				3000309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000310,
			3000311,
			3000312
		},
		elite_expedition_list = {
			3000305,
			3000308
		},
		ai_expedition_list = {
			3000521
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiangfeng"
		},
		awards = {
			{
				2,
				57354
			},
			{
				2,
				57334
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				12
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				16
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x1_1yinghua_easy",
				-46,
				17
			},
			{
				8,
				1,
				"1x2_1yinghua_easy",
				49,
				106
			},
			{
				3,
				9,
				"1x2_2yinghua_easy",
				-36,
				15
			},
			{
				3,
				1,
				"1x3_2yinghua_easy",
				202,
				66
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			42,
			13,
			8,
			101,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YINGHUA11",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.26015625",
		special_operation_list = "",
		air_dominance = 285,
		best_air_dominance = 375,
		id = 1210005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1210004,
		formation = 1210002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.175",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "New Sprout",
		chapter_name = "B1",
		type = 1,
		act_id = 30450,
		enter_story = "YINGHUA10",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "As our heroes attempted to wake Nagato, the Sirens began their attack on the Sacred Sakura. Suddenly, an unsettling mood envelops the battlefield...",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000401,
				15,
				0
			},
			{
				3000402,
				20,
				0
			},
			{
				3000403,
				30,
				1
			},
			{
				3000404,
				15,
				0
			},
			{
				3000405,
				20,
				0
			},
			{
				3000406,
				30,
				1
			},
			{
				3000407,
				15,
				0
			},
			{
				3000408,
				20,
				0
			},
			{
				3000409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000410,
			3000411,
			3000412
		},
		elite_expedition_list = {
			3000405,
			3000408
		},
		ai_expedition_list = {
			3000531,
			3000532
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"changmen",
			"luao"
		},
		awards = {
			{
				2,
				57355
			},
			{
				2,
				57335
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				13,
				true,
				0
			},
			{
				8,
				12,
				true,
				6
			},
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				true,
				4
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				7,
				13,
				true,
				1
			},
			{
				7,
				12,
				true,
				0
			},
			{
				7,
				11,
				true,
				16
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				6,
				13,
				true,
				1
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				5,
				13,
				false,
				0
			},
			{
				5,
				12,
				false,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				4,
				13,
				false,
				0
			},
			{
				4,
				12,
				false,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				13,
				false,
				0
			},
			{
				3,
				12,
				false,
				0
			},
			{
				3,
				11,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				13,
				false,
				0
			},
			{
				2,
				12,
				false,
				0
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				11,
				"1x1_1yinghua_easy",
				0,
				19
			},
			{
				8,
				4,
				"1x1_1yinghua_easy",
				58,
				19
			},
			{
				5,
				9,
				"1x1_2yinghua_easy",
				-53,
				30
			},
			{
				2,
				13,
				"4x4_1yinghua_easy",
				-103,
				-98
			},
			{
				2,
				5,
				"4x4_2yinghua_easy",
				-20,
				-79
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			42,
			13,
			-575,
			129,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6453125",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 495,
		id = 1210006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1210005,
		formation = 1210002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.255208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Steel Sakura",
		chapter_name = "B2",
		type = 1,
		act_id = 30450,
		enter_story = "YINGHUA13",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I shall be the bud of the blooming Ink-Stained Sakura. And you shall experience the full extent of my power! I am Nagato, Big Seven of the Sakura Empire!",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000501,
				15,
				0
			},
			{
				3000502,
				20,
				0
			},
			{
				3000503,
				30,
				1
			},
			{
				3000504,
				15,
				0
			},
			{
				3000505,
				20,
				0
			},
			{
				3000506,
				30,
				1
			},
			{
				3000507,
				15,
				0
			},
			{
				3000508,
				20,
				0
			},
			{
				3000509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000510,
			3000511,
			3000512
		},
		elite_expedition_list = {
			3000505,
			3000508
		},
		ai_expedition_list = {
			3000541,
			3000542,
			3000543
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown3"
		},
		awards = {
			{
				2,
				57356
			},
			{
				2,
				57336
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				10,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				10,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				5,
				10,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				16
			},
			{
				3,
				7,
				true,
				12
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"1x1_3yinghua_easy",
				-44,
				29
			},
			{
				7,
				8,
				"1x1_2yinghua_easy",
				0,
				12
			},
			{
				4,
				2,
				"1x1_1yinghua_easy",
				46,
				16
			},
			{
				1,
				9,
				"1x1_3yinghua_easy",
				57,
				-16
			},
			{
				1,
				3,
				"4x4_1yinghua_easy",
				184,
				-97
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			42,
			13,
			-160,
			68,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.19375",
		special_operation_list = "",
		air_dominance = 375,
		best_air_dominance = 490,
		id = 1210011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1210011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1210011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Homewards",
		chapter_name = "C1",
		type = 2,
		act_id = 30449,
		enter_story = "YINGHUA2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To rescue their friend, our heroes of the Sakura Empire are journeying home. However, the Sirens were lying in wait to ambush them.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				60
			},
			{
				"cannon",
				1,
				680
			},
			{
				"dodge",
				1,
				300
			}
		},
		expedition_id_weight_list = {
			{
				3000601,
				15,
				0
			},
			{
				3000602,
				20,
				0
			},
			{
				3000603,
				30,
				1
			},
			{
				3000604,
				15,
				0
			},
			{
				3000605,
				20,
				0
			},
			{
				3000606,
				30,
				1
			},
			{
				3000607,
				15,
				0
			},
			{
				3000608,
				20,
				0
			},
			{
				3000609,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000610,
			3000611,
			3000612
		},
		elite_expedition_list = {
			3000605,
			3000608
		},
		ai_expedition_list = {
			3000821,
			3000822
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhaochao"
		},
		awards = {
			{
				2,
				57381
			},
			{
				2,
				57361
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			}
		},
		float_items = {
			{
				8,
				9,
				"1x1_2yinghua_hard",
				-50,
				45
			},
			{
				7,
				3,
				"1x1_2yinghua_hard",
				32,
				37
			},
			{
				6,
				5,
				"1x1_1yinghua_hard",
				-43,
				43
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			27,
			100,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2703125",
		special_operation_list = "",
		air_dominance = 470,
		best_air_dominance = 615,
		id = 1210012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1210011,
		formation = 1210011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.151041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Abnormality",
		chapter_name = "C2",
		type = 2,
		act_id = 30449,
		enter_story = "YINGHUA4",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The withered Sacred Sakura, the prowling Sirens, their brethren defending their home... Our heroes must find a way to get a grasp on the situation.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				65
			},
			{
				"cannon",
				1,
				780
			},
			{
				"reload",
				1,
				720
			}
		},
		expedition_id_weight_list = {
			{
				3000701,
				15,
				0
			},
			{
				3000702,
				20,
				0
			},
			{
				3000703,
				30,
				1
			},
			{
				3000704,
				15,
				0
			},
			{
				3000705,
				20,
				0
			},
			{
				3000706,
				30,
				1
			},
			{
				3000707,
				15,
				0
			},
			{
				3000708,
				20,
				0
			},
			{
				3000709,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000710,
			3000711,
			3000712
		},
		elite_expedition_list = {
			3000705,
			3000708
		},
		ai_expedition_list = {
			3000831,
			3000832,
			3000833
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000713
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chunyue",
			"xiaoyue"
		},
		awards = {
			{
				2,
				57382
			},
			{
				2,
				57362
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x1_2yinghua_hard",
				50,
				50
			},
			{
				3,
				3,
				"1x2_2yinghua_hard",
				-62,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			4,
			68,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68984375",
		special_operation_list = "",
		air_dominance = 570,
		best_air_dominance = 745,
		id = 1210013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1210012,
		formation = 1210011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09583",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Faded Faith",
		chapter_name = "C3",
		type = 2,
		act_id = 30449,
		enter_story = "YINGHUA5",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sacred Sakura can only be withering from a lack of faith. In their search for the missing shrine maiden, our heroes are heading deep into unknown waters.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				850
			},
			{
				"torpedo",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				3000801,
				15,
				0
			},
			{
				3000802,
				20,
				0
			},
			{
				3000803,
				30,
				1
			},
			{
				3000804,
				15,
				0
			},
			{
				3000805,
				20,
				0
			},
			{
				3000806,
				30,
				1
			},
			{
				3000807,
				15,
				0
			},
			{
				3000808,
				20,
				0
			},
			{
				3000809,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000810,
			3000811,
			3000812
		},
		elite_expedition_list = {
			3000805,
			3000808
		},
		ai_expedition_list = {
			3000841,
			3000842,
			3000843,
			3000844
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jingang",
			"zhenming"
		},
		awards = {
			{
				2,
				57383
			},
			{
				2,
				57363
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				16
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_3yinghua_hard",
				51,
				54
			},
			{
				7,
				9,
				"1x1_2yinghua_hard",
				-50,
				50
			},
			{
				1,
				6,
				"1x3_1yinghua_hard",
				0,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			-9,
			-88,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6109375",
		special_operation_list = "",
		air_dominance = 730,
		best_air_dominance = 950,
		id = 1210014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1210013,
		formation = 1210011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.334375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Protector",
		chapter_name = "C4",
		type = 2,
		act_id = 30449,
		enter_story = "YINGHUA6",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "There they lie in slumber. The shrine maiden, and the Sacred Sakura. But one final obstacle stands between them and our heroes. Surely it can't be...?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"torpedo",
				1,
				450
			},
			{
				"air",
				1,
				850
			}
		},
		expedition_id_weight_list = {
			{
				3000901,
				15,
				0
			},
			{
				3000902,
				20,
				0
			},
			{
				3000903,
				30,
				1
			},
			{
				3000904,
				15,
				0
			},
			{
				3000905,
				20,
				0
			},
			{
				3000906,
				30,
				1
			},
			{
				3000907,
				15,
				0
			},
			{
				3000908,
				20,
				0
			},
			{
				3000909,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000910,
			3000911,
			3000912
		},
		elite_expedition_list = {
			3000905,
			3000908
		},
		ai_expedition_list = {
			3001121,
			3001122
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiangfeng"
		},
		awards = {
			{
				2,
				57384
			},
			{
				2,
				57364
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				12
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				16
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x1_1yinghua_hard",
				-46,
				17
			},
			{
				8,
				1,
				"1x2_1yinghua_hard",
				49,
				106
			},
			{
				3,
				9,
				"1x2_2yinghua_hard",
				-36,
				15
			},
			{
				3,
				1,
				"1x3_2yinghua_hard",
				202,
				66
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			8,
			101,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YINGHUA11",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.26015625",
		special_operation_list = "",
		air_dominance = 915,
		best_air_dominance = 1190,
		id = 1210015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1210014,
		formation = 1210012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.175",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "New Sprout",
		chapter_name = "D1",
		type = 2,
		act_id = 30450,
		enter_story = "YINGHUA10",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "As our heroes attempted to wake Nagato, the Sirens began their attack on the Sacred Sakura. Suddenly, an unsettling mood envelops the battlefield...",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"dodge",
				1,
				450
			}
		},
		expedition_id_weight_list = {
			{
				3001001,
				15,
				0
			},
			{
				3001002,
				20,
				0
			},
			{
				3001003,
				30,
				1
			},
			{
				3001004,
				15,
				0
			},
			{
				3001005,
				20,
				0
			},
			{
				3001006,
				30,
				1
			},
			{
				3001007,
				15,
				0
			},
			{
				3001008,
				20,
				0
			},
			{
				3001009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3001010,
			3001011,
			3001012
		},
		elite_expedition_list = {
			3001005,
			3001008
		},
		ai_expedition_list = {
			3001131,
			3001132,
			3001133
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3001013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"changmen",
			"luao"
		},
		awards = {
			{
				2,
				57385
			},
			{
				2,
				57365
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				13,
				true,
				0
			},
			{
				8,
				12,
				true,
				6
			},
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				true,
				4
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				7,
				13,
				true,
				1
			},
			{
				7,
				12,
				true,
				0
			},
			{
				7,
				11,
				true,
				16
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				6,
				13,
				true,
				1
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				5,
				13,
				false,
				0
			},
			{
				5,
				12,
				false,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				4,
				13,
				false,
				0
			},
			{
				4,
				12,
				false,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				13,
				false,
				0
			},
			{
				3,
				12,
				false,
				0
			},
			{
				3,
				11,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				13,
				false,
				0
			},
			{
				2,
				12,
				false,
				0
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				11,
				"1x1_1yinghua_hard",
				0,
				19
			},
			{
				8,
				4,
				"1x1_1yinghua_hard",
				58,
				19
			},
			{
				5,
				9,
				"1x1_2yinghua_hard",
				-53,
				30
			},
			{
				2,
				13,
				"4x4_1yinghua_hard",
				-103,
				-98
			},
			{
				2,
				5,
				"4x4_2yinghua_hard",
				-20,
				-79
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			-575,
			129,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6453125",
		special_operation_list = "",
		air_dominance = 1125,
		best_air_dominance = 1465,
		id = 1210016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1210015,
		formation = 1210012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.255208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1210012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Steel Sakura",
		chapter_name = "D2",
		type = 2,
		act_id = 30450,
		enter_story = "YINGHUA13",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I shall be the bud of the blooming Ink-Stained Sakura. And you shall experience the full extent of my power! I am Nagato, Big Seven of the Sakura Empire!",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"torpedo",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				3001101,
				15,
				0
			},
			{
				3001102,
				20,
				0
			},
			{
				3001103,
				30,
				1
			},
			{
				3001104,
				15,
				0
			},
			{
				3001105,
				20,
				0
			},
			{
				3001106,
				30,
				1
			},
			{
				3001107,
				15,
				0
			},
			{
				3001108,
				20,
				0
			},
			{
				3001109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3001110,
			3001111,
			3001112
		},
		elite_expedition_list = {
			3001105,
			3001108
		},
		ai_expedition_list = {
			3001141,
			3001142,
			3001143,
			3001144
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3001113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown3"
		},
		awards = {
			{
				2,
				57386
			},
			{
				2,
				57366
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				10,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				10,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				5,
				10,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				16
			},
			{
				3,
				7,
				true,
				12
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"1x1_3yinghua_hard",
				-44,
				29
			},
			{
				7,
				8,
				"1x1_2yinghua_hard",
				0,
				12
			},
			{
				4,
				2,
				"1x1_1yinghua_hard",
				46,
				16
			},
			{
				1,
				9,
				"1x1_3yinghua_hard",
				57,
				-16
			},
			{
				1,
				3,
				"4x4_1yinghua_hard",
				184,
				-97
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			-128,
			98,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1210021] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.48984375",
		special_operation_list = "",
		air_dominance = 1485,
		best_air_dominance = 1935,
		id = 1210021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1210021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.277083333",
		pop_pic = "",
		num_1 = 1,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 4,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1210021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Otherworldly Sakura",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30450,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "O warriors who wish to wager their honor on a final battle: I await your challenge at the foot of the otherworldly tree.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3001110,
			3001111,
			3001112
		},
		elite_expedition_list = {
			3001105,
			3001108
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3001201
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"changmen",
			"luao"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"1x1_1yinghua_easy",
				34,
				67
			},
			{
				5,
				7,
				"1x1_3yinghua_easy",
				0,
				40
			},
			{
				2,
				5,
				"4x4_2yinghua_easy",
				-4,
				-79
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			42,
			13,
			-84,
			114,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 120,
		best_air_dominance = 155,
		id = 1240001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1240001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1240001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Eve of the Storm",
		chapter_name = "A1",
		type = 1,
		act_id = 30401,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Royal Navy is sailing through the Mediterranean Sea to carry out a mission. A mission of a top secret nature...",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000001,
				15,
				0
			},
			{
				4000002,
				20,
				0
			},
			{
				4000003,
				30,
				1
			},
			{
				4000004,
				15,
				0
			},
			{
				4000005,
				20,
				0
			},
			{
				4000006,
				30,
				1
			},
			{
				4000007,
				15,
				0
			},
			{
				4000008,
				20,
				0
			},
			{
				4000009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000010,
			4000011,
			4000012
		},
		elite_expedition_list = {
			4000005,
			4000008
		},
		ai_expedition_list = {
			4000221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57421
			},
			{
				2,
				57401
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				5,
				"1x2_2faxihuodong_easy",
				-27,
				-36
			},
			{
				2,
				8,
				"3x2_1faxihuodong_easy",
				-51,
				-39
			},
			{
				2,
				3,
				"1x1_2faxihuodong_easy",
				2,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongeasy",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 165,
		best_air_dominance = 215,
		id = 1240003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240001,
		formation = 1240001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1240001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Breakthrough",
		chapter_name = "A2",
		type = 1,
		act_id = 30401,
		enter_story = "FAXI02",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Sirens have appeared, as if to guard Mers-el-Kébir. Has a sworn ally turned their back on the Royal Navy and become a puppet for the Sirens?",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000101,
				15,
				0
			},
			{
				4000102,
				20,
				0
			},
			{
				4000103,
				30,
				1
			},
			{
				4000104,
				15,
				0
			},
			{
				4000105,
				20,
				0
			},
			{
				4000106,
				30,
				1
			},
			{
				4000107,
				15,
				0
			},
			{
				4000108,
				20,
				0
			},
			{
				4000109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000110,
			4000111,
			4000112
		},
		elite_expedition_list = {
			4000105,
			4000108
		},
		ai_expedition_list = {
			4000231,
			4000232
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57422
			},
			{
				2,
				57402
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1_2faxihuodong_easy",
				3,
				9
			},
			{
				7,
				1,
				"1x1_1faxihuodong_easy",
				3,
				21
			},
			{
				4,
				10,
				"1x1_3faxihuodong_easy",
				8,
				8
			},
			{
				4,
				7,
				"1x2_2faxihuodong_easy",
				-39,
				42
			},
			{
				4,
				2,
				"1x3_2faxihuodong_easy",
				-3,
				17
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongeasy",
			45,
			22,
			50,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.3813",
		special_operation_list = "",
		air_dominance = 215,
		best_air_dominance = 280,
		id = 1240004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240003,
		formation = 1240001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1739",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1240001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Catapult",
		chapter_name = "A3",
		type = 1,
		act_id = 30401,
		enter_story = "FAXI03",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Dunkerque dismissed the final report she received from headquarters. It seems a battle is unavoidable... All ships, prepare for combat!",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000201,
				15,
				0
			},
			{
				4000202,
				20,
				0
			},
			{
				4000203,
				30,
				1
			},
			{
				4000204,
				15,
				0
			},
			{
				4000205,
				20,
				0
			},
			{
				4000206,
				30,
				1
			},
			{
				4000207,
				15,
				0
			},
			{
				4000208,
				20,
				0
			},
			{
				4000209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000210,
			4000211,
			4000212
		},
		elite_expedition_list = {
			4000205,
			4000208
		},
		ai_expedition_list = {
			4000241,
			4000242,
			4000243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dunkeerke"
		},
		awards = {
			{
				2,
				57423
			},
			{
				2,
				57403
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				10,
				"1x3_2faxihuodong_easy",
				10,
				17
			},
			{
				6,
				3,
				"4x4_2faxihuodong_easy",
				-34,
				-12
			},
			{
				4,
				6,
				"1x1_3faxihuodong_easy",
				6,
				11
			},
			{
				3,
				9,
				"3x2_1faxihuodong_easy",
				56,
				-30
			},
			{
				3,
				3,
				"1x1_1faxihuodong_easy",
				0,
				15
			},
			{
				1,
				3,
				"1x3_1faxihuodong_easy",
				-2,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongeasy",
			42,
			16,
			50,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 265,
		best_air_dominance = 345,
		id = 1240005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240004,
		formation = 1240002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1240002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rendezvous",
		chapter_name = "B1",
		type = 1,
		act_id = 30401,
		enter_story = "FAXI06",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The joint operation between the Royal Navy and Eagle Union has begun. Their first target: the Sirens' network of defenses.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000301,
				15,
				0
			},
			{
				4000302,
				20,
				0
			},
			{
				4000303,
				30,
				1
			},
			{
				4000304,
				15,
				0
			},
			{
				4000305,
				20,
				0
			},
			{
				4000306,
				30,
				1
			},
			{
				4000307,
				15,
				0
			},
			{
				4000308,
				20,
				0
			},
			{
				4000309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000310,
			4000311,
			4000312
		},
		elite_expedition_list = {
			4000305,
			4000308
		},
		ai_expedition_list = {
			4000521,
			4000522
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"lemaer",
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57424
			},
			{
				2,
				57404
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				12
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				3,
				7,
				"4x4_2faxihuodong_easy",
				-133,
				-7
			},
			{
				1,
				4,
				"1x3_2faxihuodong_easy",
				-5,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			22,
			-150,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240007] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 345,
		best_air_dominance = 450,
		id = 1240007,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240005,
		formation = 1240002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1240002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Roar of Justice",
		chapter_name = "B2",
		type = 1,
		act_id = 30401,
		enter_story = "FAXI07",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A hostile force, consisting of both Vichya and Siren troops, stands in the way. Show them the principle that might makes right!",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000401,
				15,
				0
			},
			{
				4000402,
				20,
				0
			},
			{
				4000403,
				30,
				1
			},
			{
				4000404,
				15,
				0
			},
			{
				4000405,
				20,
				0
			},
			{
				4000406,
				30,
				1
			},
			{
				4000407,
				15,
				0
			},
			{
				4000408,
				20,
				0
			},
			{
				4000409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000410,
			4000411,
			4000412
		},
		elite_expedition_list = {
			4000405,
			4000408
		},
		ai_expedition_list = {
			4000531,
			4000532,
			4000533
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57425
			},
			{
				2,
				57405
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				8
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				12
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				9,
				"1x2_1faxihuodong_normal",
				0,
				44
			},
			{
				6,
				6,
				"1x3_1faxihuodong_normao",
				5,
				24
			},
			{
				4,
				6,
				"1x3_2faxihuodong_normal",
				-2,
				23
			},
			{
				3,
				9,
				"1x2_2faxihuodong_normal",
				-34,
				47
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			20,
			-20,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240008] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 425,
		best_air_dominance = 555,
		id = 1240008,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240007,
		formation = 1240002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1240002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Torch",
		chapter_name = "B3",
		type = 1,
		act_id = 30401,
		enter_story = "FAXI08",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "At long last, their battle spanning an entire ocean has begun; their battle of virtues; their battle for the title of the mightiest battleship.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000501,
				15,
				0
			},
			{
				4000502,
				20,
				0
			},
			{
				4000503,
				30,
				1
			},
			{
				4000504,
				15,
				0
			},
			{
				4000505,
				20,
				0
			},
			{
				4000506,
				30,
				1
			},
			{
				4000507,
				15,
				0
			},
			{
				4000508,
				20,
				0
			},
			{
				4000509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000510,
			4000511,
			4000512
		},
		elite_expedition_list = {
			4000505,
			4000508
		},
		ai_expedition_list = {
			4000541,
			4000542,
			4000543,
			4000544
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"rangbaer"
		},
		awards = {
			{
				2,
				57426
			},
			{
				2,
				57406
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				12
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				5,
				"1x2_1faxihuodong_normal",
				7,
				45
			},
			{
				6,
				8,
				"1x3_1faxihuodong_normao",
				2,
				18
			},
			{
				6,
				3,
				"1x2_2faxihuodong_normal",
				-28,
				42
			},
			{
				4,
				9,
				"3x2_1faxihuodong_normal",
				-44,
				-38
			},
			{
				4,
				7,
				"1x1_3faxihuodong_normal",
				13,
				8
			},
			{
				1,
				4,
				"4x4_2faxihuodong_normal",
				-57,
				-4
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			38,
			17,
			60,
			220,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FAXI11"
		},
		defeat_story_count = {
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 425,
		best_air_dominance = 550,
		id = 1240011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1240011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1240011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Eve of the Storm",
		chapter_name = "C1",
		type = 2,
		act_id = 30401,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Royal Navy is sailing through the Mediterranean Sea to carry out a mission. A mission of a top secret nature...",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				60
			},
			{
				"cannon",
				1,
				500
			},
			{
				"torpedo",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				4000601,
				15,
				0
			},
			{
				4000602,
				20,
				0
			},
			{
				4000603,
				30,
				1
			},
			{
				4000604,
				15,
				0
			},
			{
				4000605,
				20,
				0
			},
			{
				4000606,
				30,
				1
			},
			{
				4000607,
				15,
				0
			},
			{
				4000608,
				20,
				0
			},
			{
				4000609,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000610,
			4000611,
			4000612
		},
		elite_expedition_list = {
			4000605,
			4000608
		},
		ai_expedition_list = {
			4000821
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57451
			},
			{
				2,
				57431
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				5,
				"1x2_2faxihuodong_normal",
				-25,
				45
			},
			{
				2,
				8,
				"3x2_1faxihuodong_normal",
				-49,
				-36
			},
			{
				2,
				3,
				"1x1_2faxihuodong_normal",
				1,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 485,
		best_air_dominance = 630,
		id = 1240013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240011,
		formation = 1240011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1240011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Breakthrough",
		chapter_name = "C2",
		type = 2,
		act_id = 30401,
		enter_story = "FAXI02",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Sirens have appeared, as if to guard Mers-el-Kébir. Has a sworn ally turned their back on the Royal Navy and become a puppet for the Sirens?",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				66
			},
			{
				"cannon",
				1,
				650
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				4000701,
				15,
				0
			},
			{
				4000702,
				20,
				0
			},
			{
				4000703,
				30,
				1
			},
			{
				4000704,
				15,
				0
			},
			{
				4000705,
				20,
				0
			},
			{
				4000706,
				30,
				1
			},
			{
				4000707,
				15,
				0
			},
			{
				4000708,
				20,
				0
			},
			{
				4000709,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000710,
			4000711,
			4000712
		},
		elite_expedition_list = {
			4000705,
			4000708
		},
		ai_expedition_list = {
			4000831,
			4000832
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000713
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57452
			},
			{
				2,
				57432
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1_2faxihuodong_normal",
				0,
				0
			},
			{
				7,
				1,
				"1x1_1faxihuodong_normal",
				5,
				19
			},
			{
				4,
				10,
				"1x1_3faxihuodong_normal",
				5,
				9
			},
			{
				4,
				7,
				"1x2_2faxihuodong_normal",
				-37,
				47
			},
			{
				4,
				2,
				"1x3_2faxihuodong_normal",
				-6,
				7
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			20,
			50,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.3813",
		special_operation_list = "",
		air_dominance = 545,
		best_air_dominance = 710,
		id = 1240014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240013,
		formation = 1240011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1739",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1240011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Catapult",
		chapter_name = "C3",
		type = 2,
		act_id = 30401,
		enter_story = "FAXI03",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Dunkerque dismissed the final report she received from headquarters. It seems a battle is unavoidable... All ships, prepare for combat!",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				72
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				4000801,
				15,
				0
			},
			{
				4000802,
				20,
				0
			},
			{
				4000803,
				30,
				1
			},
			{
				4000804,
				15,
				0
			},
			{
				4000805,
				20,
				0
			},
			{
				4000806,
				30,
				1
			},
			{
				4000807,
				15,
				0
			},
			{
				4000808,
				20,
				0
			},
			{
				4000809,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000810,
			4000811,
			4000812
		},
		elite_expedition_list = {
			4000805,
			4000808
		},
		ai_expedition_list = {
			4000841,
			4000842,
			4000843
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dunkeerke"
		},
		awards = {
			{
				2,
				57453
			},
			{
				2,
				57433
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				12
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"4x4_2faxihuodong_normal",
				-51,
				76
			},
			{
				6,
				10,
				"1x3_2faxihuodong_normal",
				0,
				16
			},
			{
				4,
				6,
				"1x1_3faxihuodong_normal",
				5,
				11
			},
			{
				3,
				10,
				"3x2_1faxihuodong_normal",
				-47,
				-42
			},
			{
				3,
				3,
				"1x1_1faxihuodong_normal",
				0,
				14
			},
			{
				1,
				3,
				"1x3_1faxihuodong_normao",
				-4,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			42,
			16,
			50,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 650,
		best_air_dominance = 845,
		id = 1240015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240014,
		formation = 1240012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1240012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rendezvous",
		chapter_name = "D1",
		type = 2,
		act_id = 30401,
		enter_story = "FAXI06",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The joint operation between the Royal Navy and Eagle Union has begun. Their first target: the Sirens' network of defenses.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				78
			},
			{
				"cannon",
				1,
				950
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				4000901,
				15,
				0
			},
			{
				4000902,
				20,
				0
			},
			{
				4000903,
				30,
				1
			},
			{
				4000904,
				15,
				0
			},
			{
				4000905,
				20,
				0
			},
			{
				4000906,
				30,
				1
			},
			{
				4000907,
				15,
				0
			},
			{
				4000908,
				20,
				0
			},
			{
				4000909,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000910,
			4000911,
			4000912
		},
		elite_expedition_list = {
			4000905,
			4000908
		},
		ai_expedition_list = {
			4001121,
			4001122
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"lemaer",
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57454
			},
			{
				2,
				57434
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				12
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				12
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				6,
				"4x4_2faxihuodong_hard",
				54,
				77
			},
			{
				1,
				4,
				"1x3_2faxihuodong_hard",
				5,
				12
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			45,
			22,
			-150,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240017] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 770,
		best_air_dominance = 1000,
		id = 1240017,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240015,
		formation = 1240012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1240012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Roar of Justice",
		chapter_name = "D2",
		type = 2,
		act_id = 30401,
		enter_story = "FAXI07",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A hostile force, consisting of both Vichya and Siren troops, stands in the way. Show them the principle that might makes right!",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				84
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				4001001,
				15,
				0
			},
			{
				4001002,
				20,
				0
			},
			{
				4001003,
				30,
				1
			},
			{
				4001004,
				15,
				0
			},
			{
				4001005,
				20,
				0
			},
			{
				4001006,
				30,
				1
			},
			{
				4001007,
				15,
				0
			},
			{
				4001008,
				20,
				0
			},
			{
				4001009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4001010,
			4001011,
			4001012
		},
		elite_expedition_list = {
			4001005,
			4001008
		},
		ai_expedition_list = {
			4001131,
			4001132,
			4001133
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4001013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57455
			},
			{
				2,
				57435
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				8
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				12
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				9,
				"1x2_1faxihuodong_normal",
				6,
				49
			},
			{
				6,
				5,
				"1x3_1faxihuodong_hard",
				99,
				19
			},
			{
				4,
				5,
				"1x3_2faxihuodong_hard",
				98,
				15
			},
			{
				2,
				9,
				"1x2_2faxihuodong_hard",
				-28,
				-26
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			45,
			20,
			-20,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240018] = {
		collection_team = 0,
		progress_boss = 17,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 905,
		best_air_dominance = 1175,
		id = 1240018,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240017,
		formation = 1240012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1240012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Torch",
		chapter_name = "D3",
		type = 2,
		act_id = 30401,
		enter_story = "FAXI08",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "At long last, their battle spanning an entire ocean has begun; their battle of virtues; their battle for the title of the mightiest battleship.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"torpedo",
				1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				4001101,
				15,
				0
			},
			{
				4001102,
				20,
				0
			},
			{
				4001103,
				30,
				1
			},
			{
				4001104,
				15,
				0
			},
			{
				4001105,
				20,
				0
			},
			{
				4001106,
				30,
				1
			},
			{
				4001107,
				15,
				0
			},
			{
				4001108,
				20,
				0
			},
			{
				4001109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4001110,
			4001111,
			4001112
		},
		elite_expedition_list = {
			4001105,
			4001108
		},
		ai_expedition_list = {
			4001141,
			4001142,
			4001143,
			4001144
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4001113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"rangbaer"
		},
		awards = {
			{
				2,
				57456
			},
			{
				2,
				57436
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				12
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				5,
				"1x2_1faxihuodong_hard",
				-1,
				47
			},
			{
				6,
				8,
				"1x3_1faxihuodong_hard",
				3,
				21
			},
			{
				6,
				3,
				"1x2_2faxihuodong_hard",
				-25,
				49
			},
			{
				4,
				9,
				"3x2_1faxihuodong_hard",
				-55,
				-34
			},
			{
				4,
				7,
				"1x1_3faxihuodong_hard",
				8,
				14
			},
			{
				1,
				3,
				"4x4_2faxihuodong_hard",
				46,
				-1
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			38,
			17,
			60,
			220,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FAXI11"
		},
		defeat_story_count = {
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240019] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1055,
		best_air_dominance = 1370,
		id = 1240019,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240018,
		formation = 1240020,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 8,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1240020,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Graceful Iris",
		chapter_name = "SP",
		type = 2,
		act_id = 30401,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A brilliant light and a cold shadow seem to struggle for control upon the delicate petals of this iris. The outcome has not yet been decided...",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				4001301,
				15,
				0
			},
			{
				4001302,
				20,
				0
			},
			{
				4001303,
				30,
				1
			},
			{
				4001304,
				15,
				0
			},
			{
				4001305,
				20,
				0
			},
			{
				4001306,
				30,
				1
			},
			{
				4001307,
				15,
				0
			},
			{
				4001308,
				20,
				0
			},
			{
				4001309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4001310,
			4001311,
			4001312
		},
		elite_expedition_list = {
			4001305,
			4001308
		},
		ai_expedition_list = {
			4001151,
			4001152,
			4001153,
			4001154
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4001313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"rangbaer"
		},
		awards = {
			{
				2,
				57456
			},
			{
				2,
				57436
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				1
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			},
			{
				2,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1_1faxihuodong_hard",
				0,
				17
			},
			{
				6,
				1,
				"1x3_1faxihuodong_hard",
				0,
				12
			},
			{
				4,
				0,
				"1x3_2faxihuodong_hard",
				89,
				10
			},
			{
				2,
				5,
				"1x2_1faxihuodong_hard",
				0,
				-23
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			45,
			20,
			-128,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1240021] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1240021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1240018,
		formation = 1240021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 1,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 4,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1240021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Light and Dark",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30401,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sanctuary radiates a brilliant light, casting a shadow upon its own stage. If light is that which you desire, Challenger, first you must wade through the darkness.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4001110,
			4001111,
			4001112
		},
		elite_expedition_list = {
			4001105,
			4001108
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4001201
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"rangbaer",
			"dunkeerke"
		},
		awards = {},
		grids = {
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				3,
				"1x2_2faxihuodong_hard",
				-21,
				49
			},
			{
				7,
				5,
				"1x3_1faxihuodong_hard",
				3,
				15
			},
			{
				5,
				5,
				"1x3_1faxihuodong_hard",
				6,
				20
			},
			{
				4,
				3,
				"1x2_2faxihuodong_hard",
				-17,
				-29
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			38,
			21,
			100,
			80,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1250031] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1250031,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1250022,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0",
		pop_pic = "",
		num_1 = 0,
		model = 3,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1250022,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Approaching Storm",
		chapter_name = "SP",
		type = 1,
		act_id = 940,
		enter_story = "FENGBAOQIANXI2",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 16,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "商船发来了求救信号，看来是遭到了偷袭，快出发，护送商船到达撤退点！注意：出击后会<color=#92fc63>立即扣除可挑战次数</color>，且中途撤退也会结束战斗，结算奖励 ",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_shangchuan",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1242001,
				12,
				0
			},
			{
				1242002,
				20,
				0
			},
			{
				1242003,
				30,
				0
			},
			{
				1242004,
				13,
				0
			},
			{
				1242005,
				34,
				0
			},
			{
				1242006,
				24,
				1
			},
			{
				1242007,
				0,
				0
			},
			{
				1242008,
				34,
				0
			},
			{
				1242009,
				25,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1242010,
			1242011,
			1242012
		},
		elite_expedition_list = {
			1242001,
			1242004,
			1242007
		},
		ai_expedition_list = {
			1242013,
			1242014,
			1242015
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			1,
			2,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				3,
				0
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {},
		grids = {
			{
				6,
				8,
				true,
				7
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				7
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				7
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				7
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				18
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				12
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				12
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				true,
				17
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"canhai_hm1",
				0,
				0
			},
			{
				6,
				4,
				"1x1NormalIsland_2",
				-5,
				3
			},
			{
				6,
				2,
				"canhai_ys1",
				0,
				9
			},
			{
				5,
				8,
				"canhai_zl1",
				0,
				0
			},
			{
				5,
				5,
				"1x2NormalIsland_2",
				0,
				33
			},
			{
				3,
				1,
				"shangchuan",
				0,
				0
			},
			{
				2,
				3,
				"shangchuan",
				0,
				0
			},
			{
				1,
				6,
				"shangchuan",
				0,
				0
			},
			{
				1,
				2,
				"1x2NormalIsland_1",
				2,
				-36
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			0,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {
			4
		},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1250032] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1250032,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1250022,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1250022,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Approaching Storm",
		chapter_name = "SP",
		type = 1,
		act_id = 940,
		enter_story = "FENGBAOQIANXI4",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "商船发来了求救信号，看来是遭到了偷袭，快出发，护送商船到达撤退点！注意：出击后会<color=#92fc63>立即扣除可挑战次数</color>，且中途撤退也会结束战斗，结算奖励 ",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1242001,
				12,
				0
			},
			{
				1242002,
				20,
				0
			},
			{
				1242003,
				30,
				0
			},
			{
				1242004,
				13,
				0
			},
			{
				1242005,
				34,
				0
			},
			{
				1242006,
				24,
				1
			},
			{
				1242007,
				0,
				0
			},
			{
				1242008,
				34,
				0
			},
			{
				1242009,
				25,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1242010,
			1242011,
			1242012
		},
		elite_expedition_list = {
			1242001,
			1242004,
			1242007
		},
		ai_expedition_list = {
			1242013,
			1242014,
			1242015
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1242016
		},
		enemy_refresh = {
			1,
			2,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"1x2NormalIsland_1",
				0,
				33
			},
			{
				4,
				6,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				3,
				2,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				1,
				6,
				"1x2NormalIsland_2",
				0,
				-38
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			0,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {
			"FENGBAOQIANXI5"
		},
		defeat_story_count = {
			1
		},
		npc_data = {
			5
		},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1250033] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1250033,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1250022,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1250022,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Approaching Storm",
		chapter_name = "SP",
		type = 1,
		act_id = 940,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "商船发来了求救信号，看来是遭到了偷袭，快出发，护送商船到达撤退点！注意：出击后会<color=#92fc63>立即扣除可挑战次数</color>，且中途撤退也会结束战斗，结算奖励 ",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1242041,
				12,
				0
			},
			{
				1242042,
				20,
				0
			},
			{
				1242043,
				30,
				0
			},
			{
				1242044,
				13,
				0
			},
			{
				1242045,
				34,
				0
			},
			{
				1242046,
				24,
				1
			},
			{
				1242047,
				0,
				0
			},
			{
				1242048,
				34,
				0
			},
			{
				1242049,
				25,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1242050,
			1242051,
			1242052
		},
		elite_expedition_list = {
			1242041,
			1242044,
			1242047
		},
		ai_expedition_list = {
			1242037,
			1242038,
			1242039
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1242040
		},
		enemy_refresh = {
			1,
			2,
			1
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				true,
				4
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				1
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"1x2NormalIsland_1",
				0,
				35
			},
			{
				5,
				7,
				"1x1NormalIsland_2",
				0,
				0
			},
			{
				5,
				2,
				"1x3NormalIsland_1",
				0,
				0
			},
			{
				2,
				7,
				"2x2NormalIsland_1",
				-36,
				-32
			},
			{
				2,
				3,
				"1x1NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			0,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {
			"FENGBAOQIANXI6"
		},
		defeat_story_count = {
			1
		},
		npc_data = {
			6
		},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1250034] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1250034,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1250022,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1250022,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Approaching Storm",
		chapter_name = "SP",
		type = 1,
		act_id = 940,
		enter_story = "FENGBAOQIANXI8",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "商船发来了求救信号，看来是遭到了偷袭，快出发，护送商船到达撤退点！注意：出击后会<color=#92fc63>立即扣除可挑战次数</color>，且中途撤退也会结束战斗，结算奖励 ",
		difficulty = 4,
		avoid_ratio = 0,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.338,
			0.43,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1242021,
				12,
				0
			},
			{
				1242022,
				20,
				0
			},
			{
				1242023,
				30,
				0
			},
			{
				1242024,
				13,
				0
			},
			{
				1242025,
				34,
				0
			},
			{
				1242026,
				24,
				1
			},
			{
				1242027,
				0,
				0
			},
			{
				1242028,
				34,
				0
			},
			{
				1242029,
				25,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1242030,
			1242031,
			1242032
		},
		elite_expedition_list = {
			1242021,
			1242024,
			1242027
		},
		ai_expedition_list = {
			1242033,
			1242034,
			1242035
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1242036
		},
		enemy_refresh = {
			9
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {},
		grids = {
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				8
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				2,
				"1x2XWIsLand_2",
				0,
				31
			},
			{
				5,
				0,
				"1x1XWIsLand_2",
				0,
				-7
			},
			{
				4,
				8,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				4,
				5,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				3,
				5,
				"1x2XWIsLand_1",
				0,
				34
			},
			{
				1,
				9,
				"tuolidian",
				0,
				18
			},
			{
				1,
				8,
				"1x2XWIsLand_3",
				0,
				-35
			},
			{
				1,
				2,
				"1x1XWIsLand_1",
				10,
				29
			},
			{
				1,
				0,
				"1x1XWIsLand_3",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				6001,
				4000
			}
		},
		ambush_ratio_extra = {
			{
				-20000
			},
			{
				2,
				0,
				30000
			},
			{
				3,
				0,
				60000
			},
			{
				4,
				0,
				60000
			},
			{
				2,
				2,
				60000
			},
			{
				1,
				5,
				60000
			},
			{
				1,
				7,
				60000
			},
			{
				2,
				7,
				60000
			},
			{
				5,
				8,
				60000
			},
			{
				5,
				9,
				60000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			0,
			0,
			100,
			100,
			4,
			4,
			"sea_banaidu"
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {
			"FENGBAOQIANXI9"
		},
		defeat_story_count = {
			1
		},
		npc_data = {
			7
		},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1310001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1310001,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Frozen Seas",
		chapter_name = "A1",
		type = 1,
		act_id = 30340,
		enter_story = "MAOZIHUODONG2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sirens have a stronghold of ice in the Northern Parliament's territorial waters. Link up with their defense forces and sortie!",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1330001,
				15,
				0
			},
			{
				1330002,
				20,
				0
			},
			{
				1330003,
				30,
				1
			},
			{
				1330004,
				15,
				0
			},
			{
				1330005,
				20,
				0
			},
			{
				1330006,
				30,
				1
			},
			{
				1330007,
				15,
				0
			},
			{
				1330008,
				20,
				0
			},
			{
				1330009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1330010,
			1330011,
			1330012
		},
		elite_expedition_list = {
			1330005,
			1330008
		},
		ai_expedition_list = {
			1330301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1330013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57822
			},
			{
				2,
				57810
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				5,
				9,
				"1x1_2_maoxi_normal",
				0,
				7
			},
			{
				5,
				4,
				"1x2_1_maoxi_normal",
				0,
				-33
			},
			{
				3,
				8,
				"2x1_1_maoxi_normal",
				8,
				7
			},
			{
				2,
				4,
				"1x2_2_maoxi_normal",
				0,
				-8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_normal",
			45,
			20,
			27,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"MAOZIHUODONG3"
		},
		defeat_story = {
			"MAOZIHUODONG5"
		},
		defeat_story_count = {
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 221,
		id = 1310002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310001,
		formation = 1310001,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Opening Victory",
		chapter_name = "A2",
		type = 1,
		act_id = 30340,
		enter_story = "MAOZIHUODONG6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Eagle Union task force has sent the Sirens scattering. Their operation is going *too* well. Something isn't right...",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1330101,
				15,
				0
			},
			{
				1330102,
				20,
				0
			},
			{
				1330103,
				30,
				1
			},
			{
				1330104,
				15,
				0
			},
			{
				1330105,
				20,
				0
			},
			{
				1330106,
				30,
				1
			},
			{
				1330107,
				15,
				0
			},
			{
				1330108,
				20,
				0
			},
			{
				1330109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1330110,
			1330111,
			1330112
		},
		elite_expedition_list = {
			1330105,
			1330108
		},
		ai_expedition_list = {
			1330303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1330113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_ii"
		},
		awards = {
			{
				2,
				57823
			},
			{
				2,
				57811
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				8
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				12
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				4
			}
		},
		float_items = {
			{
				6,
				4,
				"2x2_1_maoxi_normal",
				-39,
				-25
			},
			{
				3,
				6,
				"2x2_2_maoxi_normal",
				56,
				-40
			},
			{
				2,
				3,
				"1x2_3_maoxi_normal",
				15,
				-13
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_normal",
			45,
			20,
			3,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"MAOZIHUODONG8"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 280,
		best_air_dominance = 364,
		id = 1310003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310002,
		formation = 1310001,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Silver Precipice",
		chapter_name = "A3",
		type = 1,
		act_id = 30340,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A new type of Siren has appeared, dangerous weapon in hand. A silver precipice sits between the task force and the stronghold of ice.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1330201,
				15,
				0
			},
			{
				1330202,
				20,
				0
			},
			{
				1330203,
				30,
				1
			},
			{
				1330204,
				15,
				0
			},
			{
				1330205,
				20,
				0
			},
			{
				1330206,
				30,
				1
			},
			{
				1330207,
				15,
				0
			},
			{
				1330208,
				20,
				0
			},
			{
				1330209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1330210,
			1330211,
			1330212
		},
		elite_expedition_list = {
			1330205,
			1330208
		},
		ai_expedition_list = {
			1330305,
			1330307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1330213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ganraozhe"
		},
		awards = {
			{
				2,
				57824
			},
			{
				2,
				57812
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				4
			},
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				16
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				4,
				2,
				true,
				1
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				12
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				1
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				10,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				4,
				"1x2_1_maoxi_normal",
				6,
				-39
			},
			{
				5,
				8,
				"1x1_2_maoxi_normal",
				0,
				4
			},
			{
				4,
				5,
				"1x1_1_maoxi_normal",
				0,
				0
			},
			{
				2,
				9,
				"2x1_1_maoxi_normal",
				-102,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_normal",
			45,
			20,
			-9,
			-88,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"MAOZIHUODONG9",
			"MAOZIHUODONG10"
		},
		defeat_story = {
			"MAOZIHUODONG12",
			"MAOZIHUODONG13",
			"MAOZIHUODONG14"
		},
		defeat_story_count = {
			1,
			2,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 240,
		best_air_dominance = 312,
		id = 1310004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310003,
		formation = 1310002,
		bgm = "xinnong-3",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Northern Parliament",
		chapter_name = "B1",
		type = 1,
		act_id = 30341,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An iceberg separates the Eagle Union task force and its allies. The Northern Parliament's backup draws near to extend a helping hand.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1331001,
				15,
				0
			},
			{
				1331002,
				20,
				0
			},
			{
				1331003,
				30,
				1
			},
			{
				1331004,
				15,
				0
			},
			{
				1331005,
				20,
				0
			},
			{
				1331006,
				30,
				1
			},
			{
				1331007,
				15,
				0
			},
			{
				1331008,
				20,
				0
			},
			{
				1331009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1331010,
			1331011,
			1331012
		},
		elite_expedition_list = {
			1331005,
			1331008
		},
		ai_expedition_list = {
			1331301,
			1331303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1331013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_ii"
		},
		awards = {
			{
				2,
				57825
			},
			{
				2,
				57813
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			}
		},
		float_items = {
			{
				7,
				5,
				"2x2_2_maoxi_hard",
				61,
				-47
			},
			{
				5,
				1,
				"1x2_2_maoxi_hard",
				0,
				-28
			},
			{
				4,
				8,
				"1x2_1_maoxi_hard",
				9,
				-43
			},
			{
				3,
				6,
				"1x1_2_maoxi_hard",
				0,
				2
			},
			{
				3,
				3,
				"2x2_1_maoxi_hard",
				-38,
				-19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_normal",
			45,
			20,
			8,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"MAOZIHUODONG17"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "MAOZIHUODONG20",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 494,
		id = 1310005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310004,
		formation = 1310002,
		bgm = "xinnong-3",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Convergence and Counterattack",
		chapter_name = "B2",
		type = 1,
		act_id = 30341,
		enter_story = "MAOZIHUODONG18",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Meeting with a valuable ally, or mounting a counterattack against an enemy? Two paths lead to one outcome.",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1331101,
				15,
				0
			},
			{
				1331102,
				20,
				0
			},
			{
				1331103,
				30,
				1
			},
			{
				1331104,
				15,
				0
			},
			{
				1331105,
				20,
				0
			},
			{
				1331106,
				30,
				1
			},
			{
				1331107,
				15,
				0
			},
			{
				1331108,
				20,
				0
			},
			{
				1331109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1331110,
			1331111,
			1331112
		},
		elite_expedition_list = {
			1331105,
			1331108
		},
		ai_expedition_list = {
			1331305,
			1331307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1331113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_ii"
		},
		awards = {
			{
				2,
				57826
			},
			{
				2,
				57814
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				8
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				4
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				12
			}
		},
		float_items = {
			{
				6,
				7,
				"1x1_1_maoxi_hard",
				0,
				0
			},
			{
				5,
				3,
				"2x1_1_maoxi_hard",
				88,
				14
			},
			{
				2,
				6,
				"2x2_1_maoxi_hard",
				68,
				-26
			},
			{
				1,
				3,
				"1x2_3_maoxi_hard",
				11,
				-7
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_normal",
			45,
			20,
			-128,
			129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"MAOZIHUODONG18",
			"MAOZIHUODONG19"
		},
		defeat_story = {
			"MAOZIHUODONG22"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "MAOZIHUODONG25",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 370,
		best_air_dominance = 481,
		id = 1310006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310005,
		formation = 1310002,
		bgm = "bgm-cccp",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Frigid Stronghold",
		chapter_name = "B3",
		type = 1,
		act_id = 30341,
		enter_story = "MAOZIHUODONG23",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Having overcome many hardships, the joint coalition pierces deep into the heart of the Siren stronghold. What awaits them there is...",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1331201,
				15,
				0
			},
			{
				1331202,
				20,
				0
			},
			{
				1331203,
				30,
				1
			},
			{
				1331204,
				15,
				0
			},
			{
				1331205,
				20,
				0
			},
			{
				1331206,
				30,
				1
			},
			{
				1331207,
				15,
				0
			},
			{
				1331208,
				20,
				0
			},
			{
				1331209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1331210,
			1331211,
			1331212
		},
		elite_expedition_list = {
			1331205,
			1331208
		},
		ai_expedition_list = {
			1331309,
			1331311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1331213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qingchuzhe"
		},
		awards = {
			{
				2,
				57827
			},
			{
				2,
				57815
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				1
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				1
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				9,
				true,
				12
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			}
		},
		float_items = {
			{
				6,
				7,
				"1x1_2_maoxi_hard",
				0,
				5
			},
			{
				5,
				9,
				"1x1_1_maoxi_hard",
				0,
				0
			},
			{
				5,
				4,
				"2x1_1_maoxi_hard",
				11,
				14
			},
			{
				1,
				7,
				"1x2_1_maoxi_hard",
				8,
				-25
			},
			{
				1,
				4,
				"1x2_1_maoxi_hard",
				8,
				-25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_normal",
			45,
			20,
			-128,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"MAOZIHUODONG23",
			"MAOZIHUODONG24"
		},
		defeat_story = {
			"MAOZIHUODONG27",
			"MAOZIHUODONG28",
			"MAOZIHUODONG29",
			"MAOZIHUODONG30",
			"MAOZIHUODONG31"
		},
		defeat_story_count = {
			1,
			4,
			5,
			6,
			7
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 780,
		best_air_dominance = 1014,
		id = 1310021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1310011,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Frozen Seas",
		chapter_name = "C1",
		type = 2,
		act_id = 30340,
		enter_story = "MAOZIHUODONG2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sirens have a stronghold of ice in the Northern Parliament's territorial waters. Link up with their defense forces and sortie!",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				500
			},
			{
				"torpedo",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1332001,
				15,
				0
			},
			{
				1332002,
				20,
				0
			},
			{
				1332003,
				30,
				1
			},
			{
				1332004,
				15,
				0
			},
			{
				1332005,
				20,
				0
			},
			{
				1332006,
				30,
				1
			},
			{
				1332007,
				15,
				0
			},
			{
				1332008,
				20,
				0
			},
			{
				1332009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1332010,
			1332011,
			1332012
		},
		elite_expedition_list = {
			1332006,
			1332008
		},
		ai_expedition_list = {
			1332301,
			1332303,
			1332305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1332013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57840
			},
			{
				2,
				57828
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				5,
				9,
				"1x1_2_maoxi_normal",
				0,
				7
			},
			{
				5,
				4,
				"1x2_1_maoxi_normal",
				0,
				-33
			},
			{
				3,
				8,
				"2x1_1_maoxi_normal",
				8,
				7
			},
			{
				2,
				4,
				"1x2_2_maoxi_normal",
				0,
				-8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_hard",
			45,
			20,
			27,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"MAOZIHUODONG3"
		},
		defeat_story = {
			"MAOZIHUODONG5"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 920,
		best_air_dominance = 1196,
		id = 1310022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310021,
		formation = 1310011,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Opening Victory",
		chapter_name = "C2",
		type = 2,
		act_id = 30340,
		enter_story = "MAOZIHUODONG6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Eagle Union task force has sent the Sirens scattering. Their operation is going *too* well. Something isn't right...",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				650
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				1332101,
				15,
				0
			},
			{
				1332102,
				20,
				0
			},
			{
				1332103,
				30,
				1
			},
			{
				1332104,
				15,
				0
			},
			{
				1332105,
				20,
				0
			},
			{
				1332106,
				30,
				1
			},
			{
				1332107,
				15,
				0
			},
			{
				1332108,
				20,
				0
			},
			{
				1332109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1332110,
			1332111,
			1332112
		},
		elite_expedition_list = {
			1332106,
			1332108
		},
		ai_expedition_list = {
			1332307,
			1332309,
			1332311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1332113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_ii"
		},
		awards = {
			{
				2,
				57841
			},
			{
				2,
				57829
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				8
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				12
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				4
			}
		},
		float_items = {
			{
				6,
				4,
				"2x2_1_maoxi_normal",
				-39,
				-25
			},
			{
				3,
				6,
				"2x2_2_maoxi_normal",
				56,
				-40
			},
			{
				2,
				3,
				"1x2_3_maoxi_normal",
				15,
				-13
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_hard",
			45,
			20,
			3,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"MAOZIHUODONG8"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 1140,
		best_air_dominance = 1482,
		id = 1310023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310022,
		formation = 1310011,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Silver Precipice",
		chapter_name = "C3",
		type = 2,
		act_id = 30340,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A new type of Siren has appeared, dangerous weapon in hand. A silver precipice sits between the task force and the stronghold of ice.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1332201,
				15,
				0
			},
			{
				1332202,
				20,
				0
			},
			{
				1332203,
				30,
				1
			},
			{
				1332204,
				15,
				0
			},
			{
				1332205,
				20,
				0
			},
			{
				1332206,
				30,
				1
			},
			{
				1332207,
				15,
				0
			},
			{
				1332208,
				20,
				0
			},
			{
				1332209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1332210,
			1332211,
			1332212
		},
		elite_expedition_list = {
			1332206,
			1332208
		},
		ai_expedition_list = {
			1332313,
			1332315,
			1332317
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1332213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ganraozhe"
		},
		awards = {
			{
				2,
				57842
			},
			{
				2,
				57830
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				4
			},
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				16
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				4,
				2,
				true,
				1
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				12
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				1
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				10,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				4,
				"1x2_1_maoxi_normal",
				6,
				-39
			},
			{
				5,
				8,
				"1x1_2_maoxi_normal",
				0,
				4
			},
			{
				4,
				5,
				"1x1_1_maoxi_normal",
				0,
				0
			},
			{
				2,
				9,
				"2x1_1_maoxi_normal",
				-102,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_hard",
			45,
			20,
			-9,
			-88,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"MAOZIHUODONG9",
			"MAOZIHUODONG10"
		},
		defeat_story = {
			"MAOZIHUODONG12",
			"MAOZIHUODONG13",
			"MAOZIHUODONG14"
		},
		defeat_story_count = {
			1,
			2,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 1090,
		best_air_dominance = 1417,
		id = 1310024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310023,
		formation = 1310012,
		bgm = "xinnong-3",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Northern Parliament",
		chapter_name = "D1",
		type = 2,
		act_id = 30341,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An iceberg separates the Eagle Union task force and its allies. The Northern Parliament's backup draws near to extend a helping hand.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				950
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1333001,
				15,
				0
			},
			{
				1333002,
				20,
				0
			},
			{
				1333003,
				30,
				1
			},
			{
				1333004,
				15,
				0
			},
			{
				1333005,
				20,
				0
			},
			{
				1333006,
				30,
				1
			},
			{
				1333007,
				15,
				0
			},
			{
				1333008,
				20,
				0
			},
			{
				1333009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1333010,
			1333011,
			1333012
		},
		elite_expedition_list = {
			1333006,
			1333008
		},
		ai_expedition_list = {
			1333301,
			1333303,
			1333305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1333013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_ii"
		},
		awards = {
			{
				2,
				57843
			},
			{
				2,
				57831
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				12
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			}
		},
		float_items = {
			{
				7,
				5,
				"2x2_2_maoxi_hard",
				61,
				-47
			},
			{
				5,
				1,
				"1x2_2_maoxi_hard",
				0,
				-28
			},
			{
				4,
				8,
				"1x2_1_maoxi_hard",
				9,
				-43
			},
			{
				3,
				6,
				"1x1_2_maoxi_hard",
				0,
				2
			},
			{
				3,
				3,
				"2x2_1_maoxi_hard",
				-38,
				-19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_hard",
			45,
			20,
			8,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"MAOZIHUODONG17"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "MAOZIHUODONG20",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1510,
		best_air_dominance = 1963,
		id = 1310025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310024,
		formation = 1310012,
		bgm = "xinnong-3",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Convergence and Counterattack",
		chapter_name = "D2",
		type = 2,
		act_id = 30341,
		enter_story = "MAOZIHUODONG18",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Meeting with a valuable ally, or mounting a counterattack against an enemy? Two paths lead to one outcome.",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				1333101,
				15,
				0
			},
			{
				1333102,
				20,
				0
			},
			{
				1333103,
				30,
				1
			},
			{
				1333104,
				15,
				0
			},
			{
				1333105,
				20,
				0
			},
			{
				1333106,
				30,
				1
			},
			{
				1333107,
				15,
				0
			},
			{
				1333108,
				20,
				0
			},
			{
				1333109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1333110,
			1333111,
			1333112
		},
		elite_expedition_list = {
			1333106,
			1333108
		},
		ai_expedition_list = {
			1333307,
			1333309,
			1333311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1333113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_ii"
		},
		awards = {
			{
				2,
				57844
			},
			{
				2,
				57832
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				8
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				4
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				12
			}
		},
		float_items = {
			{
				6,
				7,
				"1x1_1_maoxi_hard",
				0,
				0
			},
			{
				5,
				3,
				"2x1_1_maoxi_hard",
				88,
				14
			},
			{
				2,
				6,
				"2x2_1_maoxi_hard",
				68,
				-26
			},
			{
				1,
				3,
				"1x2_3_maoxi_hard",
				11,
				-7
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_hard",
			45,
			20,
			-128,
			129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"MAOZIHUODONG18",
			"MAOZIHUODONG19"
		},
		defeat_story = {
			"MAOZIHUODONG22"
		},
		defeat_story_count = {
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "MAOZIHUODONG25",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1480,
		best_air_dominance = 1924,
		id = 1310026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310025,
		formation = 1310012,
		bgm = "bgm-cccp",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1310012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Frigid Stronghold",
		chapter_name = "D3",
		type = 2,
		act_id = 30341,
		enter_story = "MAOZIHUODONG23",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Having overcome many hardships, the joint coalition pierces deep into the heart of the Siren stronghold. What awaits them there is...",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1500
			},
			{
				"torpedo",
				1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				1333201,
				15,
				0
			},
			{
				1333202,
				20,
				0
			},
			{
				1333203,
				30,
				1
			},
			{
				1333204,
				15,
				0
			},
			{
				1333205,
				20,
				0
			},
			{
				1333206,
				30,
				1
			},
			{
				1333207,
				15,
				0
			},
			{
				1333208,
				20,
				0
			},
			{
				1333209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1333210,
			1333211,
			1333212
		},
		elite_expedition_list = {
			1333206,
			1333208
		},
		ai_expedition_list = {
			1333313,
			1333315,
			1333317
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1333213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qingchuzhe"
		},
		awards = {
			{
				2,
				57845
			},
			{
				2,
				57833
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				1
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				1
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				9,
				true,
				12
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			}
		},
		float_items = {
			{
				6,
				7,
				"1x1_2_maoxi_hard",
				0,
				5
			},
			{
				5,
				9,
				"1x1_1_maoxi_hard",
				0,
				0
			},
			{
				5,
				4,
				"2x1_1_maoxi_hard",
				11,
				14
			},
			{
				1,
				7,
				"1x2_1_maoxi_hard",
				8,
				-25
			},
			{
				1,
				4,
				"1x2_1_maoxi_hard",
				8,
				-25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_hard",
			45,
			20,
			-128,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"MAOZIHUODONG23",
			"MAOZIHUODONG24"
		},
		defeat_story = {
			"MAOZIHUODONG27",
			"MAOZIHUODONG28",
			"MAOZIHUODONG29",
			"MAOZIHUODONG30",
			"MAOZIHUODONG31"
		},
		defeat_story_count = {
			1,
			5,
			6,
			7,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1980,
		best_air_dominance = 2574,
		id = 1310041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310026,
		formation = 1310025,
		bgm = "bgm-cccp3",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1310025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Union of Steel",
		chapter_name = "SP",
		type = 2,
		act_id = 30341,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "A new Siren threat emerges... But with your new alliances tempered by the forge of battle, test the strength of your bonds and shatter the enemy!",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1334001,
				15,
				0
			},
			{
				1334002,
				20,
				0
			},
			{
				1334003,
				30,
				1
			},
			{
				1334004,
				15,
				0
			},
			{
				1334005,
				20,
				0
			},
			{
				1334006,
				30,
				1
			},
			{
				1334007,
				15,
				0
			},
			{
				1334008,
				20,
				0
			},
			{
				1334009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1334010,
			1334011,
			1334012
		},
		elite_expedition_list = {
			1334006,
			1334008
		},
		ai_expedition_list = {
			1334101,
			1334102,
			1334103
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1334013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ganraozhe"
		},
		awards = {
			{
				2,
				57848
			},
			{
				2,
				57846
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				12
			},
			{
				7,
				8,
				true,
				12
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				8
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				12
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"2x1_1_maoxi_hard",
				0,
				18
			},
			{
				4,
				5,
				"2x2_1_maoxi_hard",
				77,
				-24
			},
			{
				4,
				3,
				"1x1_2_maoxi_hard",
				8,
				12
			},
			{
				4,
				2,
				"1x2_1_maoxi_hard",
				-2,
				-33
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_hard",
			45,
			20,
			-128,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1310051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1310051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1310026,
		formation = 1310026,
		bgm = "bgm-cccp",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1310026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Ruler of the Arctic Waters",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30341,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The evil that rules over these waters appears at last! Throw yourself into battle so that the light of hope may pierce the darkness!",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1335001
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qingchuzhe"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"1x1_1_maoxi_hard",
				0,
				0
			},
			{
				6,
				4,
				"1x1_1_maoxi_hard",
				0,
				0
			},
			{
				5,
				7,
				"1x2_2_maoxi_hard",
				2,
				38
			},
			{
				5,
				3,
				"1x2_2_maoxi_hard",
				5,
				30
			},
			{
				3,
				5,
				"2x1_1_maoxi_hard",
				-5,
				23
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maozi_hard",
			45,
			20,
			-84,
			114,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1320001] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "LONGXIANGHUODONG3",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.20234375",
		special_operation_list = "",
		air_dominance = 150,
		best_air_dominance = 195,
		id = 1320001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1320001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.34375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1320001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Shots Before Daybreak",
		chapter_name = "SP1",
		type = 1,
		act_id = 30353,
		enter_story = "LONGXIANGHUODONG1",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The sound of thundering gunfire breaks the silence of dawn. As the sun rises over the Solomon Sea, the stage has been set for another battle to take place.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1340001,
				15,
				0
			},
			{
				1340002,
				20,
				0
			},
			{
				1340003,
				30,
				1
			},
			{
				1340004,
				15,
				0
			},
			{
				1340005,
				20,
				0
			},
			{
				1340006,
				30,
				1
			},
			{
				1340007,
				15,
				0
			},
			{
				1340008,
				20,
				0
			},
			{
				1340009,
				30,
				1
			},
			{
				1340010,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1340002,
			1340005
		},
		elite_expedition_list = {
			1340002,
			1340004
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1340013
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"birui",
			"wudao"
		},
		awards = {
			{
				2,
				57497
			},
			{
				2,
				57491
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				16
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				2,
				5,
				"1x2NormalIsland_1",
				10,
				-36
			},
			{
				2,
				2,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				0,
				7,
				"1x1NormalIsland_2",
				6,
				2
			},
			{
				0,
				1,
				"1x3NormalIsland_2",
				-4,
				8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			96,
			-156,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"LONGXIANGHUODONG2"
		},
		defeat_story = {
			"LONGXIANGHUODONG4"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1320002] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "LONGXIANGHUODONG6",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 260,
		best_air_dominance = 338,
		id = 1320002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1320001,
		formation = 1320001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.070833333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1320001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Confrontation At Sea",
		chapter_name = "SP2",
		type = 1,
		act_id = 30353,
		enter_story = "LONGXIANGHUODONG5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Giant steel cannons cause the ocean to shake. Out on the blue sea sail the champions of firepower, the mightiest of ships, the Big Seven.",
		difficulty = 7,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1340101,
				15,
				0
			},
			{
				1340102,
				20,
				0
			},
			{
				1340103,
				30,
				1
			},
			{
				1340104,
				15,
				0
			},
			{
				1340105,
				20,
				0
			},
			{
				1340106,
				30,
				1
			},
			{
				1340107,
				15,
				0
			},
			{
				1340108,
				20,
				0
			},
			{
				1340109,
				30,
				1
			},
			{
				1340110,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1340102,
			1340105
		},
		elite_expedition_list = {
			1340102,
			1340104
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1340113
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"luao"
		},
		awards = {
			{
				2,
				57498
			},
			{
				2,
				57492
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"1x1NormalIsland_2",
				5,
				0
			},
			{
				4,
				4,
				"1x2NormalIsland_2",
				6,
				-41
			},
			{
				4,
				2,
				"1x1NormalIsland_1",
				0,
				4
			},
			{
				2,
				5,
				"1x3NormalIsland_2",
				0,
				4
			},
			{
				0,
				1,
				"2x2NormalIsland_1",
				-42,
				-24
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			162,
			-58,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {
			"LONGXIANGHUODONG7"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1320003] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6375",
		special_operation_list = "",
		air_dominance = 600,
		best_air_dominance = 780,
		id = 1320003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1320002,
		formation = 1320001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.221875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 1320001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Twilight Warrior",
		chapter_name = "SP3",
		type = 1,
		act_id = 30353,
		enter_story = "LONGXIANGHUODONG8",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "If it could save the lives of her allies, she would gladly sacrifice her own. This is where the Twilight Warrior makes her final stand.",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1340201,
				15,
				0
			},
			{
				1340202,
				20,
				0
			},
			{
				1340203,
				30,
				1
			},
			{
				1340204,
				15,
				0
			},
			{
				1340205,
				20,
				0
			},
			{
				1340206,
				30,
				1
			},
			{
				1340207,
				15,
				0
			},
			{
				1340208,
				20,
				0
			},
			{
				1340209,
				30,
				1
			},
			{
				1340210,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1340202,
			1340205
		},
		elite_expedition_list = {
			1340202,
			1340205
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1340213
		},
		enemy_refresh = {
			0,
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			2,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"longxiang"
		},
		awards = {
			{
				2,
				57499
			},
			{
				2,
				57493
			},
			{
				2,
				54013
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				1
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				16
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				8
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				8
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				5,
				"1x2NormalIsland_2",
				7,
				-37
			},
			{
				3,
				7,
				"1x1NormalIsland_1",
				0,
				7
			},
			{
				3,
				1,
				"1x3NormalIsland_2",
				0,
				6
			},
			{
				1,
				4,
				"1x1NormalIsland_2",
				3,
				3
			},
			{
				0,
				8,
				"2x3NormalIsland_1",
				-39,
				-23
			},
			{
				0,
				0,
				"1x1NormalIsland_1",
				-1,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			34,
			-99,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"LONGXIANGHUODONG11"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE5",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1330001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1330001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Fleet",
		chapter_name = "A1",
		type = 1,
		act_id = 30370,
		enter_story = "WEICENGHUNHE2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Baltimore's fleet is lost at sea. The rescue fleet put together to find them arrives at the Canal Stronghold.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					-22,
					-279,
					-142
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1350001,
				15,
				0
			},
			{
				1350002,
				20,
				0
			},
			{
				1350003,
				30,
				1
			},
			{
				1350004,
				15,
				0
			},
			{
				1350005,
				20,
				0
			},
			{
				1350006,
				30,
				1
			},
			{
				1350007,
				15,
				0
			},
			{
				1350008,
				20,
				0
			},
			{
				1350009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1350010,
			1350011,
			1350012
		},
		elite_expedition_list = {
			1350005,
			1350008
		},
		ai_expedition_list = {
			1350301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1350013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57862
			},
			{
				2,
				57850
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				true,
				4
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				true,
				6
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"meixiv3_normal_1x1_2",
				6,
				38
			},
			{
				7,
				4,
				"meixiv3_normal_1x2_2",
				5,
				-32
			},
			{
				3,
				4,
				"meixiv3_normal_2x2_2",
				45,
				-22
			},
			{
				2,
				8,
				"meixiv3_normal_1x1_1",
				4,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			27,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE3",
			"WEICENGHUNHE4"
		},
		defeat_story = {
			"WEICENGHUNHE7"
		},
		defeat_story_count = {
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE9",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 221,
		id = 1330002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330001,
		formation = 1330001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Under the Mist",
		chapter_name = "A2",
		type = 1,
		act_id = 30370,
		enter_story = "WEICENGHUNHE8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Enterprise attempts to pick up on Baltimore's trail, only to be engulfed by the mist herself. What are the Sirens plotting...?!",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					-36,
					-201,
					-220
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1350101,
				15,
				0
			},
			{
				1350102,
				20,
				0
			},
			{
				1350103,
				30,
				1
			},
			{
				1350104,
				15,
				0
			},
			{
				1350105,
				20,
				0
			},
			{
				1350106,
				30,
				1
			},
			{
				1350107,
				15,
				0
			},
			{
				1350108,
				20,
				0
			},
			{
				1350109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1350110,
			1350111,
			1350112
		},
		elite_expedition_list = {
			1350105,
			1350108
		},
		ai_expedition_list = {
			1350303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1350113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57863
			},
			{
				2,
				57851
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				4
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"meixiv3_normal_1x1_1",
				0,
				21
			},
			{
				5,
				7,
				"meixiv3_normal_2x2_1",
				64,
				-32
			},
			{
				3,
				5,
				"meixiv3_normal_3x1_1",
				-109,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			3,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"WEICENGHUNHE10",
			"WEICENGHUNHE11"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
end()
function ()
	uv0.chapter_template[1330003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE14",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 280,
		best_air_dominance = 364,
		id = 1330003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330002,
		formation = 1330001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "From the Abyss",
		chapter_name = "A3",
		type = 1,
		act_id = 30370,
		enter_story = "WEICENGHUNHE12",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Intrepid searches for some way to disrupt the heavy mist. Blocking her way are a new type of Siren foe.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					27,
					-160,
					-261
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1350201,
				15,
				0
			},
			{
				1350202,
				20,
				0
			},
			{
				1350203,
				30,
				1
			},
			{
				1350204,
				15,
				0
			},
			{
				1350205,
				20,
				0
			},
			{
				1350206,
				30,
				1
			},
			{
				1350207,
				15,
				0
			},
			{
				1350208,
				20,
				0
			},
			{
				1350209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1350210,
			1350211,
			1350212
		},
		elite_expedition_list = {
			1350205,
			1350208
		},
		ai_expedition_list = {
			1350305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1350213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqianting"
		},
		awards = {
			{
				2,
				57864
			},
			{
				2,
				57852
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				12
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"meixiv3_normal_1x1_1",
				3,
				27
			},
			{
				6,
				7,
				"meixiv3_normal_3x1_1",
				98,
				25
			},
			{
				2,
				9,
				"meixiv3_normal_1x1_2",
				10,
				27
			},
			{
				1,
				8,
				"meixiv3_normal_1x1_1",
				3,
				27
			},
			{
				1,
				3,
				"meixiv3_normal_2x2_2",
				38,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			-9,
			-88,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE13"
		},
		defeat_story = {
			"WEICENGHUNHE16"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE20",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 240,
		best_air_dominance = 312,
		id = 1330004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330003,
		formation = 1330002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330002,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Return",
		chapter_name = "B1",
		type = 1,
		act_id = 30371,
		enter_story = "WEICENGHUNHE18",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Bluegill makes her triumphant return at a critical moment, but she also brings back new insight as to what is causing the massive waves.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					51,
					-295,
					-126
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1351001,
				15,
				0
			},
			{
				1351002,
				20,
				0
			},
			{
				1351003,
				30,
				1
			},
			{
				1351004,
				15,
				0
			},
			{
				1351005,
				20,
				0
			},
			{
				1351006,
				30,
				1
			},
			{
				1351007,
				15,
				0
			},
			{
				1351008,
				20,
				0
			},
			{
				1351009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1351010,
			1351011,
			1351012
		},
		elite_expedition_list = {
			1351005,
			1351008
		},
		ai_expedition_list = {
			1351301,
			1351303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1351013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_i"
		},
		awards = {
			{
				2,
				57865
			},
			{
				2,
				57853
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				4
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				8
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				8
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				16
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				12
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				10,
				true,
				1
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				2,
				10,
				true,
				1
			},
			{
				2,
				9,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"meixiv3_normal_1x2_1",
				9,
				-29
			},
			{
				5,
				10,
				"meixiv3_normal_1x1_1",
				3,
				27
			},
			{
				4,
				3,
				"meixiv3_normal_1x2_2",
				-1,
				-27
			},
			{
				2,
				7,
				"meixiv3_normal_2x1_1",
				52,
				3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			8,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE19"
		},
		defeat_story = {
			"WEICENGHUNHE22"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE25",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 494,
		id = 1330005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330004,
		formation = 1330002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330002,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Hero's Party",
		chapter_name = "B2",
		type = 1,
		act_id = 30371,
		enter_story = "WEICENGHUNHE23",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After enduring many hardships, the scattered heroes regroup to answer the call of justice. A stirring drama awaits.",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					-21,
					-233,
					-188
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1351101,
				15,
				0
			},
			{
				1351102,
				20,
				0
			},
			{
				1351103,
				30,
				1
			},
			{
				1351104,
				15,
				0
			},
			{
				1351105,
				20,
				0
			},
			{
				1351106,
				30,
				1
			},
			{
				1351107,
				15,
				0
			},
			{
				1351108,
				20,
				0
			},
			{
				1351109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1351110,
			1351111,
			1351112
		},
		elite_expedition_list = {
			1351105,
			1351108
		},
		ai_expedition_list = {
			1351305,
			1351307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1351113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57866
			},
			{
				2,
				57854
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				true,
				4
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				6
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				4
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				1,
				8,
				true,
				4
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				4
			}
		},
		float_items = {
			{
				7,
				5,
				"meixiv3_normal_2x2_2",
				43,
				-22
			},
			{
				4,
				8,
				"meixiv3_normal_1x1_2",
				11,
				26
			},
			{
				3,
				7,
				"meixiv3_normal_2x1_1",
				55,
				3
			},
			{
				3,
				3,
				"meixiv3_normal_2x2_1",
				46,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			-128,
			129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE24"
		},
		defeat_story = {
			"WEICENGHUNHE26",
			"WEICENGHUNHE27"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE29",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 370,
		best_air_dominance = 481,
		id = 1330006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330005,
		formation = 1330002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330002,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "The Mist Clears",
		chapter_name = "B3",
		type = 1,
		act_id = 30371,
		enter_story = "WEICENGHUNHE28",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The ocean groans and splits apart as the harbinger of doom surfaces.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					-21,
					-261,
					-222
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1351201,
				15,
				0
			},
			{
				1351202,
				20,
				0
			},
			{
				1351203,
				30,
				1
			},
			{
				1351204,
				15,
				0
			},
			{
				1351205,
				20,
				0
			},
			{
				1351206,
				30,
				1
			},
			{
				1351207,
				15,
				0
			},
			{
				1351208,
				20,
				0
			},
			{
				1351209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1351210,
			1351211,
			1351212
		},
		elite_expedition_list = {
			1351205,
			1351208
		},
		ai_expedition_list = {
			1351309,
			1351311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1351213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown5"
		},
		awards = {
			{
				2,
				57867
			},
			{
				2,
				57855
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				12
			},
			{
				9,
				7,
				true,
				6
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				6
			},
			{
				9,
				4,
				true,
				12
			},
			{
				9,
				3,
				true,
				0
			},
			{
				8,
				9,
				true,
				4
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				4
			},
			{
				4,
				9,
				true,
				12
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			}
		},
		float_items = {
			{
				7,
				9,
				"meixiv3_normal_1x1_2",
				11,
				30
			},
			{
				6,
				8,
				"meixiv3_normal_2x1_1",
				53,
				0
			},
			{
				6,
				3,
				"meixiv3_normal_2x2_2",
				32,
				-22
			},
			{
				3,
				5,
				"meixiv3_normal_3x1_1",
				102,
				27
			},
			{
				2,
				9,
				"meixiv3_normal_1x2_2",
				9,
				-37
			},
			{
				2,
				3,
				"meixiv3_normal_1x2_1",
				3,
				-10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			-128,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"WEICENGHUNHE31",
			"WEICENGHUNHE32",
			"WEICENGHUNHE33",
			"WEICENGHUNHE34",
			"WEICENGHUNHE35"
		},
		defeat_story_count = {
			1,
			4,
			5,
			6,
			7
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE5",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 780,
		best_air_dominance = 1014,
		id = 1330021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1330011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330011,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Fleet",
		chapter_name = "C1",
		type = 2,
		act_id = 30370,
		enter_story = "WEICENGHUNHE2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Baltimore's fleet is lost at sea. The rescue fleet put together to find them arrives at the Canal Stronghold.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					18,
					-75.8,
					-297.1
				}
			}
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				500
			},
			{
				"torpedo",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1352001,
				15,
				0
			},
			{
				1352002,
				20,
				0
			},
			{
				1352003,
				30,
				1
			},
			{
				1352004,
				15,
				0
			},
			{
				1352005,
				20,
				0
			},
			{
				1352006,
				30,
				1
			},
			{
				1352007,
				15,
				0
			},
			{
				1352008,
				20,
				0
			},
			{
				1352009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1352010,
			1352011,
			1352012
		},
		elite_expedition_list = {
			1352006,
			1352008
		},
		ai_expedition_list = {
			1352301,
			1352303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1352013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57880
			},
			{
				2,
				57868
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				true,
				4
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				true,
				6
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"meixiv3_hard_1x1_2",
				6,
				38
			},
			{
				7,
				4,
				"meixiv3_hard_1x2_2",
				5,
				-32
			},
			{
				3,
				4,
				"meixiv3_hard_2x2_2",
				45,
				-22
			},
			{
				2,
				8,
				"meixiv3_hard_1x1_1",
				4,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			27,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE3",
			"WEICENGHUNHE4"
		},
		defeat_story = {
			"WEICENGHUNHE7"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE9",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 920,
		best_air_dominance = 1196,
		id = 1330022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330021,
		formation = 1330011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330011,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Under the Mist",
		chapter_name = "C2",
		type = 2,
		act_id = 30370,
		enter_story = "WEICENGHUNHE8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Enterprise attempts to pick up on Baltimore's trail, only to be engulfed by the mist herself. What are the Sirens plotting...?!",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					-36,
					-133.5,
					-391.5
				}
			}
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				650
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				1352101,
				15,
				0
			},
			{
				1352102,
				20,
				0
			},
			{
				1352103,
				30,
				1
			},
			{
				1352104,
				15,
				0
			},
			{
				1352105,
				20,
				0
			},
			{
				1352106,
				30,
				1
			},
			{
				1352107,
				15,
				0
			},
			{
				1352108,
				20,
				0
			},
			{
				1352109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1352110,
			1352111,
			1352112
		},
		elite_expedition_list = {
			1352106,
			1352108
		},
		ai_expedition_list = {
			1352305,
			1352307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1352113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57881
			},
			{
				2,
				57869
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				4
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"meixiv3_hard_1x1_1",
				0,
				21
			},
			{
				5,
				7,
				"meixiv3_hard_2x2_1",
				64,
				-32
			},
			{
				3,
				5,
				"meixiv3_hard_3x1_1",
				-109,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			3,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"WEICENGHUNHE10",
			"WEICENGHUNHE11"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE14",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 1140,
		best_air_dominance = 1482,
		id = 1330023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330022,
		formation = 1330011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330011,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "From the Abyss",
		chapter_name = "C3",
		type = 2,
		act_id = 30370,
		enter_story = "WEICENGHUNHE12",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Intrepid searches for some way to disrupt the heavy mist. Blocking her way are a new type of Siren foe.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					-27,
					-82,
					-459.1
				}
			}
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1352201,
				15,
				0
			},
			{
				1352202,
				20,
				0
			},
			{
				1352203,
				30,
				1
			},
			{
				1352204,
				15,
				0
			},
			{
				1352205,
				20,
				0
			},
			{
				1352206,
				30,
				1
			},
			{
				1352207,
				15,
				0
			},
			{
				1352208,
				20,
				0
			},
			{
				1352209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1352210,
			1352211,
			1352212
		},
		elite_expedition_list = {
			1352206,
			1352208
		},
		ai_expedition_list = {
			1352309,
			1352311,
			1352313
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1352213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqianting"
		},
		awards = {
			{
				2,
				57882
			},
			{
				2,
				57870
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				12
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"meixiv3_hard_1x1_1",
				3,
				27
			},
			{
				6,
				7,
				"meixiv3_hard_3x1_1",
				98,
				25
			},
			{
				2,
				9,
				"meixiv3_hard_1x1_2",
				10,
				27
			},
			{
				1,
				8,
				"meixiv3_hard_1x1_1",
				3,
				27
			},
			{
				1,
				3,
				"meixiv3_hard_2x2_2",
				38,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-9,
			-88,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE13"
		},
		defeat_story = {
			"WEICENGHUNHE16"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE20",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 1090,
		best_air_dominance = 1417,
		id = 1330024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330023,
		formation = 1330012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330012,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Return",
		chapter_name = "D1",
		type = 2,
		act_id = 30371,
		enter_story = "WEICENGHUNHE18",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Bluegill makes her triumphant return at a critical moment, but she also brings back new insight as to what is causing the massive waves.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					88,
					-67.1,
					-300.3
				}
			}
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				950
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1353001,
				15,
				0
			},
			{
				1353002,
				20,
				0
			},
			{
				1353003,
				30,
				1
			},
			{
				1353004,
				15,
				0
			},
			{
				1353005,
				20,
				0
			},
			{
				1353006,
				30,
				1
			},
			{
				1353007,
				15,
				0
			},
			{
				1353008,
				20,
				0
			},
			{
				1353009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1353010,
			1353011,
			1353012
		},
		elite_expedition_list = {
			1353006,
			1353008
		},
		ai_expedition_list = {
			1353301,
			1353303,
			1353305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1353013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_i"
		},
		awards = {
			{
				2,
				57883
			},
			{
				2,
				57871
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				4
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				8
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				8
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				16
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				12
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				10,
				true,
				1
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				2,
				10,
				true,
				1
			},
			{
				2,
				9,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"meixiv3_hard_1x2_1",
				9,
				-29
			},
			{
				5,
				10,
				"meixiv3_hard_1x1_1",
				3,
				27
			},
			{
				4,
				3,
				"meixiv3_hard_1x2_2",
				-1,
				-27
			},
			{
				2,
				7,
				"meixiv3_hard_2x1_1",
				52,
				3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			8,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE19"
		},
		defeat_story = {
			"WEICENGHUNHE22"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE25",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1510,
		best_air_dominance = 1963,
		id = 1330025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330024,
		formation = 1330012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330012,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Hero's Party",
		chapter_name = "D2",
		type = 2,
		act_id = 30371,
		enter_story = "WEICENGHUNHE23",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After enduring many hardships, the scattered heroes regroup to answer the call of justice. A stirring drama awaits.",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					-21,
					-76.2,
					-338.3
				}
			}
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				1353101,
				15,
				0
			},
			{
				1353102,
				20,
				0
			},
			{
				1353103,
				30,
				1
			},
			{
				1353104,
				15,
				0
			},
			{
				1353105,
				20,
				0
			},
			{
				1353106,
				30,
				1
			},
			{
				1353107,
				15,
				0
			},
			{
				1353108,
				20,
				0
			},
			{
				1353109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1353110,
			1353111,
			1353112
		},
		elite_expedition_list = {
			1353106,
			1353108
		},
		ai_expedition_list = {
			1353307,
			1353309,
			1353311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1353113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57884
			},
			{
				2,
				57872
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				true,
				4
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				6
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				4
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				1,
				8,
				true,
				4
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				4
			}
		},
		float_items = {
			{
				7,
				5,
				"meixiv3_hard_2x2_2",
				43,
				-22
			},
			{
				4,
				8,
				"meixiv3_hard_1x1_2",
				11,
				26
			},
			{
				3,
				7,
				"meixiv3_hard_2x1_1",
				55,
				3
			},
			{
				3,
				3,
				"meixiv3_hard_2x2_1",
				46,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-128,
			129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE24"
		},
		defeat_story = {
			"WEICENGHUNHE26",
			"WEICENGHUNHE27"
		},
		defeat_story_count = {
			1,
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE29",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1480,
		best_air_dominance = 1924,
		id = 1330026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330025,
		formation = 1330012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1330012,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "The Mist Clears",
		chapter_name = "D3",
		type = 2,
		act_id = 30371,
		enter_story = "WEICENGHUNHE28",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The ocean groans and splits apart as the harbinger of doom surfaces.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					139.9,
					-73.9,
					-318.4
				}
			}
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1500
			},
			{
				"torpedo",
				1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				1353201,
				15,
				0
			},
			{
				1353202,
				20,
				0
			},
			{
				1353203,
				30,
				1
			},
			{
				1353204,
				15,
				0
			},
			{
				1353205,
				20,
				0
			},
			{
				1353206,
				30,
				1
			},
			{
				1353207,
				15,
				0
			},
			{
				1353208,
				20,
				0
			},
			{
				1353209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1353210,
			1353211,
			1353212
		},
		elite_expedition_list = {
			1353206,
			1353208
		},
		ai_expedition_list = {
			1353313,
			1353315,
			1353317
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1353213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown5"
		},
		awards = {
			{
				2,
				57885
			},
			{
				2,
				57873
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				12
			},
			{
				9,
				7,
				true,
				6
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				6
			},
			{
				9,
				4,
				true,
				12
			},
			{
				9,
				3,
				true,
				0
			},
			{
				8,
				9,
				true,
				4
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				4
			},
			{
				4,
				9,
				true,
				12
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			}
		},
		float_items = {
			{
				7,
				9,
				"meixiv3_hard_1x1_2",
				11,
				30
			},
			{
				6,
				8,
				"meixiv3_hard_2x1_1",
				53,
				0
			},
			{
				6,
				3,
				"meixiv3_hard_2x2_2",
				32,
				-22
			},
			{
				3,
				5,
				"meixiv3_hard_3x1_1",
				102,
				27
			},
			{
				2,
				9,
				"meixiv3_hard_1x2_2",
				9,
				-37
			},
			{
				2,
				3,
				"meixiv3_hard_1x2_1",
				3,
				-10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-128,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"WEICENGHUNHE31",
			"WEICENGHUNHE32",
			"WEICENGHUNHE33",
			"WEICENGHUNHE34",
			"WEICENGHUNHE35"
		},
		defeat_story_count = {
			1,
			5,
			6,
			7,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1980,
		best_air_dominance = 2574,
		id = 1330041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330026,
		formation = 1330025,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1330025,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Stars in the Firmament",
		chapter_name = "SP",
		type = 2,
		act_id = 30371,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"All the lights in the skies are our friends, but all the lights in the ocean are our enemies.\" Commander, will there come a day when the fighting stops?",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					120,
					50,
					-295
				}
			}
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1354001,
				15,
				0
			},
			{
				1354002,
				20,
				0
			},
			{
				1354003,
				30,
				1
			},
			{
				1354004,
				15,
				0
			},
			{
				1354005,
				20,
				0
			},
			{
				1354006,
				30,
				1
			},
			{
				1354007,
				15,
				0
			},
			{
				1354008,
				20,
				0
			},
			{
				1354009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1354010,
			1354011,
			1354012
		},
		elite_expedition_list = {
			1354006,
			1354008
		},
		ai_expedition_list = {
			1354301,
			1354302,
			1354303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1354013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown3"
		},
		awards = {
			{
				2,
				57888
			},
			{
				2,
				57886
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				12
			},
			{
				7,
				3,
				true,
				6
			},
			{
				6,
				9,
				true,
				12
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				1
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				1
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				12
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				4
			}
		},
		float_items = {
			{
				6,
				8,
				"meixiv3_hard_1x2_2",
				10,
				-36
			},
			{
				6,
				3,
				"meixiv3_hard_2x1_1",
				50,
				6
			},
			{
				2,
				8,
				"meixiv3_hard_2x1_1",
				42,
				12
			},
			{
				1,
				4,
				"meixiv3_hard_1x2_1",
				10,
				-8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-128,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1330051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1330051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1330026,
		formation = 1330026,
		bgm = "hunhe-battle",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1330026,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Microlayer Medley",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30371,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "They were born into a tumultous era and knew no peace. However, their ironclad wills did not succumb to despair. Even in the mist, they continued to struggle.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					-22,
					-40,
					-330
				}
			}
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1355001
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown5"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"meixiv3_hard_2x2_1",
				57,
				-31
			},
			{
				6,
				3,
				"meixiv3_hard_2x2_1",
				53,
				-31
			},
			{
				5,
				6,
				"meixiv3_hard_1x1_2",
				8,
				30
			},
			{
				5,
				4,
				"meixiv3_hard_1x1_2",
				8,
				30
			},
			{
				4,
				4,
				"meixiv3_hard_3x1_1",
				107,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-84,
			114,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 95,
		best_air_dominance = 150,
		id = 1340001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1340001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 10,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Pawn's Gambit",
		chapter_name = "A1",
		type = 1,
		act_id = 30393,
		enter_story = "TIANCHENGHUODONG2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "During the wargame, wisdom clashes with might. Who is the \"Pawn\" that blocks the advance of the \"King?\"",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1370001,
				15,
				0
			},
			{
				1370002,
				20,
				0
			},
			{
				1370003,
				30,
				1
			},
			{
				1370004,
				15,
				0
			},
			{
				1370005,
				20,
				0
			},
			{
				1370006,
				30,
				1
			},
			{
				1370007,
				15,
				0
			},
			{
				1370008,
				20,
				0
			},
			{
				1370009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1370010,
			1370011,
			1370012
		},
		elite_expedition_list = {
			1370005,
			1370008
		},
		ai_expedition_list = {
			1370221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1370013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qifeng"
		},
		awards = {
			{
				2,
				57521
			},
			{
				2,
				57501
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"2x1_3tianchenghuodong_easy",
				8,
				-11
			},
			{
				6,
				5,
				"2x2_1tianchenghuodong_easy",
				-72,
				66
			},
			{
				5,
				7,
				"1x1_1tianchenghuodong_easy",
				0,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			45,
			20,
			-280,
			153,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 1340002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340001,
		formation = 1340001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Knight's Check",
		chapter_name = "A2",
		type = 1,
		act_id = 30393,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Under the swirling petals of the ancient capital of the Sakura Empire, a newcomer heavy cruiser launches an assault on the Golden General.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1370101,
				15,
				0
			},
			{
				1370102,
				20,
				0
			},
			{
				1370103,
				30,
				1
			},
			{
				1370104,
				15,
				0
			},
			{
				1370105,
				20,
				0
			},
			{
				1370106,
				30,
				1
			},
			{
				1370107,
				15,
				0
			},
			{
				1370108,
				20,
				0
			},
			{
				1370109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1370110,
			1370111,
			1370112
		},
		elite_expedition_list = {
			1370105,
			1370108
		},
		ai_expedition_list = {
			1370231,
			1370232
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1370113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nake"
		},
		awards = {
			{
				2,
				57522
			},
			{
				2,
				57502
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_1tianchenghuodong_easy",
				14,
				-25
			},
			{
				5,
				4,
				"1x1_1tianchenghuodong_easy",
				0,
				14
			},
			{
				3,
				6,
				"3x1_1tianchenghuodong_easy",
				0,
				18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			45,
			20,
			-280,
			120,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 225,
		id = 1340003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340002,
		formation = 1340001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Clash of the Generals",
		chapter_name = "A3",
		type = 1,
		act_id = 30393,
		enter_story = "TIANCHENGHUODONG7",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The long-awaited confrontation between the King and the Jade General has arrived. As curiosity clashes with bravado, who will emerge victorious?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1370201,
				15,
				0
			},
			{
				1370202,
				20,
				0
			},
			{
				1370203,
				30,
				1
			},
			{
				1370204,
				15,
				0
			},
			{
				1370205,
				20,
				0
			},
			{
				1370206,
				30,
				1
			},
			{
				1370207,
				15,
				0
			},
			{
				1370208,
				20,
				0
			},
			{
				1370209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1370210,
			1370211,
			1370212
		},
		elite_expedition_list = {
			1370205,
			1370208
		},
		ai_expedition_list = {
			1370241,
			1370242,
			1370243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1370213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiahezhanlie"
		},
		awards = {
			{
				2,
				57523
			},
			{
				2,
				57503
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				false,
				0
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				9,
				"2x2_1tianchenghuodong_easy",
				33,
				65
			},
			{
				6,
				7,
				"2x1_1tianchenghuodong_easy",
				-64,
				0
			},
			{
				6,
				3,
				"1x2_1tianchenghuodong_easy",
				8,
				39
			},
			{
				3,
				8,
				"3x1_1tianchenghuodong_easy",
				-97,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			45,
			20,
			-380,
			-160,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIANCHENGHUODONG9-2"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 1340004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340003,
		formation = 1340002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Pursuit of Sunset ",
		chapter_name = "B1",
		type = 1,
		act_id = 30393,
		enter_story = "TIANCHENGHUODONG11",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Those who have lost sight of the future sink into the depths of despair. Is the one who extends a hand in aid a rival or...",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1370301,
				15,
				0
			},
			{
				1370302,
				20,
				0
			},
			{
				1370303,
				30,
				1
			},
			{
				1370304,
				15,
				0
			},
			{
				1370305,
				20,
				0
			},
			{
				1370306,
				30,
				1
			},
			{
				1370307,
				15,
				0
			},
			{
				1370308,
				20,
				0
			},
			{
				1370309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1370310,
			1370311,
			1370312
		},
		elite_expedition_list = {
			1370305,
			1370308
		},
		ai_expedition_list = {
			1370521
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1370313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57524
			},
			{
				2,
				57504
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				8,
				7,
				"1x2_1tianchenghuodong_hard",
				16,
				46
			},
			{
				8,
				1,
				"2x2_1tianchenghuodong_hard",
				37,
				48
			},
			{
				5,
				4,
				"3x1_1tianchenghuodong_hard",
				0,
				9
			},
			{
				3,
				8,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				3,
				3,
				"2x1_4tianchenghuodong_hard",
				0,
				14
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			45,
			20,
			-300,
			120,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 300,
		best_air_dominance = 390,
		id = 1340005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340004,
		formation = 1340002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Dark Before Dawn",
		chapter_name = "B2",
		type = 1,
		act_id = 30393,
		enter_story = "TIANCHENGHUODONG13",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The flow of time is inexorable, and a glorious age fades into obsolescence. However, hope dawns as wings slice apart the dark clouds.",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1370401,
				15,
				0
			},
			{
				1370402,
				20,
				0
			},
			{
				1370403,
				30,
				1
			},
			{
				1370404,
				15,
				0
			},
			{
				1370405,
				20,
				0
			},
			{
				1370406,
				30,
				1
			},
			{
				1370407,
				15,
				0
			},
			{
				1370408,
				20,
				0
			},
			{
				1370409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1370410,
			1370411,
			1370412
		},
		elite_expedition_list = {
			1370405,
			1370408
		},
		ai_expedition_list = {
			1370531,
			1370532
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1370413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57525
			},
			{
				2,
				57505
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				13,
				true,
				0
			},
			{
				8,
				12,
				true,
				6
			},
			{
				8,
				11,
				true,
				0
			},
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				7,
				13,
				true,
				0
			},
			{
				7,
				12,
				true,
				12
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				6,
				13,
				true,
				0
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				16
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				5,
				13,
				true,
				0
			},
			{
				5,
				12,
				true,
				6
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				4,
				13,
				true,
				0
			},
			{
				4,
				12,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				13,
				false,
				0
			},
			{
				3,
				12,
				false,
				0
			},
			{
				3,
				11,
				true,
				12
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				8
			},
			{
				2,
				13,
				false,
				0
			},
			{
				2,
				12,
				false,
				0
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				1
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"2x1_3tianchenghuodong_hard",
				0,
				73
			},
			{
				7,
				10,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				5,
				8,
				"2x1_2tianchenghuodong_hard",
				45,
				10
			},
			{
				4,
				5,
				"3x1_1tianchenghuodong_hard",
				0,
				8
			},
			{
				3,
				12,
				"2x2_1tianchenghuodong_hard",
				25,
				47
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			45,
			20,
			-660,
			-20,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6140625",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 495,
		id = 1340006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340005,
		formation = 1340002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "A Will Inherited",
		chapter_name = "B3",
		type = 1,
		act_id = 30393,
		enter_story = "TIANCHENGHUODONG16",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A final battle eternally etched within their memories. A resolve tested, a tradition renewed. A bond reforged, a curse bestowed. A new era begins. ",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1370501,
				15,
				0
			},
			{
				1370502,
				20,
				0
			},
			{
				1370503,
				30,
				1
			},
			{
				1370504,
				15,
				0
			},
			{
				1370505,
				20,
				0
			},
			{
				1370506,
				30,
				1
			},
			{
				1370507,
				15,
				0
			},
			{
				1370508,
				20,
				0
			},
			{
				1370509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1370510,
			1370511,
			1370512
		},
		elite_expedition_list = {
			1370505,
			1370508
		},
		ai_expedition_list = {
			1370541,
			1370542,
			1370543
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1370513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tiancheng"
		},
		awards = {
			{
				2,
				57526
			},
			{
				2,
				57506
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				12
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			}
		},
		float_items = {
			{
				8,
				4,
				"3x1_1tianchenghuodong_hard",
				0,
				5
			},
			{
				7,
				8,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				6,
				2,
				"2x1_2tianchenghuodong_hard",
				-49,
				10
			},
			{
				5,
				5,
				"2x2_1tianchenghuodong_hard",
				24,
				50
			},
			{
				4,
				1,
				"2x1_1tianchenghuodong_hard",
				54,
				18
			},
			{
				3,
				9,
				"2x1_4tianchenghuodong_hard",
				2,
				9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			45,
			20,
			-320,
			120,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIANCHENGHUODONG19",
			"TIANCHENGHUODONG20",
			"TIANCHENGHUODONG21"
		},
		defeat_story_count = {
			4,
			5,
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 375,
		best_air_dominance = 490,
		id = 1340011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1340011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Pawn's Gambit",
		chapter_name = "C1",
		type = 2,
		act_id = 30393,
		enter_story = "TIANCHENGHUODONG2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "During the wargame, wisdom clashes with might. Who is the \"Pawn\" that blocks the advance of the \"King?\"",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				700
			},
			{
				"dodge",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1370601,
				15,
				0
			},
			{
				1370602,
				20,
				0
			},
			{
				1370603,
				30,
				1
			},
			{
				1370604,
				15,
				0
			},
			{
				1370605,
				20,
				0
			},
			{
				1370606,
				30,
				1
			},
			{
				1370607,
				15,
				0
			},
			{
				1370608,
				20,
				0
			},
			{
				1370609,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1370610,
			1370611,
			1370612
		},
		elite_expedition_list = {
			1370605,
			1370608
		},
		ai_expedition_list = {
			1370821,
			1370822
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1370613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qifeng"
		},
		awards = {
			{
				2,
				57551
			},
			{
				2,
				57531
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"2x1_3tianchenghuodong_easy",
				8,
				-11
			},
			{
				6,
				5,
				"2x2_1tianchenghuodong_easy",
				-72,
				66
			},
			{
				5,
				7,
				"1x1_1tianchenghuodong_easy",
				0,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			45,
			20,
			-280,
			153,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 470,
		best_air_dominance = 615,
		id = 1340012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340011,
		formation = 1340011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Knight's Check",
		chapter_name = "C2",
		type = 2,
		act_id = 30393,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Under the swirling petals of the ancient capital of the Sakura Empire, a newcomer heavy cruiser launches an assault on the Golden General.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"dodge",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1370701,
				15,
				0
			},
			{
				1370702,
				20,
				0
			},
			{
				1370703,
				30,
				1
			},
			{
				1370704,
				15,
				0
			},
			{
				1370705,
				20,
				0
			},
			{
				1370706,
				30,
				1
			},
			{
				1370707,
				15,
				0
			},
			{
				1370708,
				20,
				0
			},
			{
				1370709,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1370710,
			1370711,
			1370712
		},
		elite_expedition_list = {
			1370705,
			1370708
		},
		ai_expedition_list = {
			1370831,
			1370832,
			1370833
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1370713
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nake"
		},
		awards = {
			{
				2,
				57552
			},
			{
				2,
				57532
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_1tianchenghuodong_easy",
				14,
				-25
			},
			{
				5,
				4,
				"1x1_1tianchenghuodong_easy",
				0,
				14
			},
			{
				3,
				6,
				"3x1_1tianchenghuodong_easy",
				0,
				18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			45,
			20,
			-280,
			120,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 570,
		best_air_dominance = 745,
		id = 1340013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340012,
		formation = 1340011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 21,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Clash of the Generals",
		chapter_name = "C3",
		type = 2,
		act_id = 30393,
		enter_story = "TIANCHENGHUODONG7",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The long-awaited confrontation between the King and the Jade General has arrived. As curiosity clashes with bravado, who will emerge victorious?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				950
			},
			{
				"torpedo",
				1,
				1100
			}
		},
		expedition_id_weight_list = {
			{
				1370801,
				15,
				0
			},
			{
				1370802,
				20,
				0
			},
			{
				1370803,
				30,
				1
			},
			{
				1370804,
				15,
				0
			},
			{
				1370805,
				20,
				0
			},
			{
				1370806,
				30,
				1
			},
			{
				1370807,
				15,
				0
			},
			{
				1370808,
				20,
				0
			},
			{
				1370809,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1370810,
			1370811,
			1370812
		},
		elite_expedition_list = {
			1370805,
			1370808
		},
		ai_expedition_list = {
			1370841,
			1370842,
			1370843,
			1370844
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1370813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiahezhanlie"
		},
		awards = {
			{
				2,
				57553
			},
			{
				2,
				57533
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				false,
				0
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				9,
				"2x2_1tianchenghuodong_easy",
				33,
				65
			},
			{
				6,
				7,
				"2x1_1tianchenghuodong_easy",
				-64,
				0
			},
			{
				6,
				3,
				"1x2_1tianchenghuodong_easy",
				8,
				39
			},
			{
				3,
				8,
				"3x1_1tianchenghuodong_easy",
				-97,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodongeasy",
			45,
			20,
			-380,
			-160,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIANCHENGHUODONG9-2"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 730,
		best_air_dominance = 950,
		id = 1340014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340013,
		formation = 1340012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Pursuit of Sunset ",
		chapter_name = "D1",
		type = 2,
		act_id = 30393,
		enter_story = "TIANCHENGHUODONG11",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Those who have lost sight of the future sink into the depths of despair. Is the one who extends a hand in aid a rival or...",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"torpedo",
				1,
				1200
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1370901,
				15,
				0
			},
			{
				1370902,
				20,
				0
			},
			{
				1370903,
				30,
				1
			},
			{
				1370904,
				15,
				0
			},
			{
				1370905,
				20,
				0
			},
			{
				1370906,
				30,
				1
			},
			{
				1370907,
				15,
				0
			},
			{
				1370908,
				20,
				0
			},
			{
				1370909,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1370910,
			1370911,
			1370912
		},
		elite_expedition_list = {
			1370905,
			1370908
		},
		ai_expedition_list = {
			1371121,
			1371122
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1370913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57554
			},
			{
				2,
				57534
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				8,
				7,
				"1x2_1tianchenghuodong_hard",
				16,
				46
			},
			{
				8,
				1,
				"2x2_1tianchenghuodong_hard",
				37,
				48
			},
			{
				5,
				4,
				"3x1_1tianchenghuodong_hard",
				0,
				9
			},
			{
				3,
				8,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				3,
				3,
				"2x1_4tianchenghuodong_hard",
				0,
				14
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			45,
			20,
			-300,
			120,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 930,
		best_air_dominance = 1210,
		id = 1340015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340014,
		formation = 1340012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Dark Before Dawn",
		chapter_name = "D2",
		type = 2,
		act_id = 30393,
		enter_story = "TIANCHENGHUODONG13",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The flow of time is inexorable, and a glorious age fades into obsolescence. However, hope dawns as wings slice apart the dark clouds.",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"air",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				1371001,
				15,
				0
			},
			{
				1371002,
				20,
				0
			},
			{
				1371003,
				30,
				1
			},
			{
				1371004,
				15,
				0
			},
			{
				1371005,
				20,
				0
			},
			{
				1371006,
				30,
				1
			},
			{
				1371007,
				15,
				0
			},
			{
				1371008,
				20,
				0
			},
			{
				1371009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1371010,
			1371011,
			1371012
		},
		elite_expedition_list = {
			1371005,
			1371008
		},
		ai_expedition_list = {
			1371131,
			1371132,
			1371133
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1371013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57555
			},
			{
				2,
				57535
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				13,
				true,
				0
			},
			{
				8,
				12,
				true,
				6
			},
			{
				8,
				11,
				true,
				0
			},
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				7,
				13,
				true,
				0
			},
			{
				7,
				12,
				true,
				12
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				6,
				13,
				true,
				0
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				16
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				5,
				13,
				true,
				0
			},
			{
				5,
				12,
				true,
				6
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				4,
				13,
				true,
				0
			},
			{
				4,
				12,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				13,
				false,
				0
			},
			{
				3,
				12,
				false,
				0
			},
			{
				3,
				11,
				true,
				12
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				8
			},
			{
				2,
				13,
				false,
				0
			},
			{
				2,
				12,
				false,
				0
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				1
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"2x1_3tianchenghuodong_hard",
				0,
				73
			},
			{
				7,
				10,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				5,
				8,
				"2x1_2tianchenghuodong_hard",
				45,
				10
			},
			{
				4,
				5,
				"3x1_1tianchenghuodong_hard",
				0,
				8
			},
			{
				3,
				12,
				"2x2_1tianchenghuodong_hard",
				25,
				47
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			45,
			20,
			-660,
			-20,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6140625",
		special_operation_list = "",
		air_dominance = 1125,
		best_air_dominance = 1465,
		id = 1340016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340015,
		formation = 1340012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "A Will Inherited",
		chapter_name = "D3",
		type = 2,
		act_id = 30393,
		enter_story = "TIANCHENGHUODONG16",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A final battle eternally etched within their memories. A resolve tested, a tradition renewed. A bond reforged, a curse bestowed. A new era begins. ",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					4,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1500
			},
			{
				"torpedo",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				1371101,
				15,
				0
			},
			{
				1371102,
				20,
				0
			},
			{
				1371103,
				30,
				1
			},
			{
				1371104,
				15,
				0
			},
			{
				1371105,
				20,
				0
			},
			{
				1371106,
				30,
				1
			},
			{
				1371107,
				15,
				0
			},
			{
				1371108,
				20,
				0
			},
			{
				1371109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1371110,
			1371111,
			1371112
		},
		elite_expedition_list = {
			1371105,
			1371108
		},
		ai_expedition_list = {
			1371141,
			1371142,
			1371143,
			1371144
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1371113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tiancheng"
		},
		awards = {
			{
				2,
				57556
			},
			{
				2,
				57536
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				12
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			}
		},
		float_items = {
			{
				8,
				4,
				"3x1_1tianchenghuodong_hard",
				0,
				5
			},
			{
				7,
				8,
				"1x1_1tianchenghuodong_hard",
				0,
				0
			},
			{
				6,
				2,
				"2x1_2tianchenghuodong_hard",
				-49,
				10
			},
			{
				5,
				5,
				"2x2_1tianchenghuodong_hard",
				24,
				50
			},
			{
				4,
				1,
				"2x1_1tianchenghuodong_hard",
				54,
				18
			},
			{
				3,
				9,
				"2x1_4tianchenghuodong_hard",
				2,
				9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			45,
			20,
			-320,
			120,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIANCHENGHUODONG19",
			"TIANCHENGHUODONG20",
			"TIANCHENGHUODONG21"
		},
		defeat_story_count = {
			5,
			6,
			7
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1340021] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1340021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1340016,
		formation = 1340021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 1,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 4,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 1340021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crimson and Jade",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30393,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "\"One cannot catch the tiger's cub without entering the tiger's den.\" Do you have the strength and cunning to break through my finest plans?",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1371110,
			1371111,
			1371112
		},
		elite_expedition_list = {
			1371105,
			1371108
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1371201
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tiancheng",
			"jiahezhanlie"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"1x2_1tianchenghuodong_hard",
				11,
				59
			},
			{
				6,
				4,
				"1x2_1tianchenghuodong_hard",
				9,
				51
			},
			{
				4,
				5,
				"3x1_1tianchenghuodong_hard",
				-10,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_tianchenghuodonghard",
			45,
			20,
			-300,
			114,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1350001] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.20234375",
		special_operation_list = "",
		air_dominance = 150,
		best_air_dominance = 195,
		id = 1350001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1350001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.34375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 1350001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Dark Path Home",
		chapter_name = "SP1",
		type = 1,
		act_id = 30395,
		enter_story = "YESEXIADEGUITU1",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Long after her injury at Mers El Kébir, Dunkerque finally begins her long journey back home with two little knights at her side.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1380001,
				15,
				0
			},
			{
				1380002,
				20,
				0
			},
			{
				1380003,
				30,
				1
			},
			{
				1380004,
				15,
				0
			},
			{
				1380005,
				20,
				0
			},
			{
				1380006,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1380004
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1380013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qiaozhiwushidanchuan"
		},
		awards = {
			{
				2,
				57895
			},
			{
				2,
				57889
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				1
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				16
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				8
			},
			{
				0,
				3,
				true,
				8
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"faxisp_1x1_1",
				-4,
				0
			},
			{
				6,
				1,
				"faxisp_2x1_2",
				-59,
				0
			},
			{
				4,
				6,
				"faxisp_1x1_3",
				0,
				20
			},
			{
				4,
				2,
				"faxisp_1x1_2",
				0,
				10
			},
			{
				0,
				5,
				"faxisp_3x1_1",
				115,
				32
			},
			{
				0,
				1,
				"faxisp_2x2_1",
				56,
				-25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxisp",
			45,
			20,
			-138,
			-112,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"YESEXIADEGUITU3"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1350002] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.42203125",
		special_operation_list = "",
		air_dominance = 300,
		best_air_dominance = 390,
		id = 1350002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1350001,
		formation = 1350001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 1350001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Winter on the Méditerranée",
		chapter_name = "SP2",
		type = 1,
		act_id = 30395,
		enter_story = "YESEXIADEGUITU4",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "One of the coldest winters on record falls upon the Mediterranean. Advance slowly, and be cautious of the enemies!",
		difficulty = 7,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1380101,
				15,
				0
			},
			{
				1380102,
				20,
				0
			},
			{
				1380103,
				30,
				1
			},
			{
				1380104,
				15,
				0
			},
			{
				1380105,
				20,
				0
			},
			{
				1380106,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1380105
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1380113
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"aruituosha"
		},
		awards = {
			{
				2,
				57896
			},
			{
				2,
				57890
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				10,
				true,
				6
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				8
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				true,
				6
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				4
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				6
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				2,
				"faxisp_3x1_1",
				106,
				16
			},
			{
				3,
				10,
				"faxisp_1x1_2",
				0,
				8
			},
			{
				3,
				7,
				"faxisp_2x2_1",
				74,
				-46
			},
			{
				3,
				0,
				"faxisp_1x1_1",
				1,
				15
			},
			{
				0,
				7,
				"faxisp_2x1_1",
				49,
				0
			},
			{
				0,
				2,
				"faxisp_2x2_2",
				36,
				-17
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxisp",
			45,
			20,
			-134,
			-218,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"YESEXIADEGUITU6"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1350003] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 700,
		best_air_dominance = 910,
		id = 1350003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1350002,
		formation = 1350001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 1350001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Forceful Breakthrough",
		chapter_name = "SP3",
		type = 1,
		act_id = 30395,
		enter_story = "YESEXIADEGUITU7",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "One of the Royal Navy's Big Sevens is the only thing standing between you and your home. Complete the operation with the help of your friends!",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1380201,
				15,
				0
			},
			{
				1380202,
				20,
				0
			},
			{
				1380203,
				30,
				1
			},
			{
				1380204,
				15,
				0
			},
			{
				1380205,
				20,
				0
			},
			{
				1380206,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1380206
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1380213
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			2,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"naerxun"
		},
		awards = {
			{
				2,
				57897
			},
			{
				2,
				57891
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				4
			},
			{
				7,
				1,
				true,
				6
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"faxisp_1x1_2",
				0,
				13
			},
			{
				6,
				0,
				"faxisp_2x2_1",
				55,
				-38
			},
			{
				4,
				5,
				"faxisp_1x2_1",
				22,
				-33
			},
			{
				3,
				2,
				"faxisp_2x1_1",
				53,
				6
			},
			{
				2,
				7,
				"faxisp_1x1_3",
				7,
				7
			},
			{
				0,
				5,
				"faxisp_1x1_1",
				0,
				4
			},
			{
				0,
				1,
				"faxisp_3x1_1",
				-6,
				29
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxisp",
			45,
			20,
			-152,
			-16,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"YESEXIADEGUITU9"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1360001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1360001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1360001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "A New Dawn",
		chapter_name = "A1",
		type = 1,
		act_id = 30427,
		enter_story = "SHENGYONGQU2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Led by battleship Richelieu, a joint fleet between Iris Libre and Royal Navy sails into new waters... and new conflicts.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1390001,
				15,
				0
			},
			{
				1390002,
				20,
				0
			},
			{
				1390003,
				30,
				1
			},
			{
				1390004,
				15,
				0
			},
			{
				1390005,
				20,
				0
			},
			{
				1390006,
				30,
				1
			},
			{
				1390007,
				15,
				0
			},
			{
				1390008,
				20,
				0
			},
			{
				1390009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1390005,
			1390007
		},
		ai_expedition_list = {
			1390301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1390013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57912
			},
			{
				2,
				57900
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				4
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				12
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				true,
				8
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				12
			},
			{
				1,
				3,
				true,
				12
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				4
			}
		},
		float_items = {
			{
				5,
				7,
				"faxiv2_normal_1x1_2",
				-2,
				8
			},
			{
				5,
				2,
				"faxiv2_normal_3x1_1",
				106,
				21
			},
			{
				2,
				3,
				"faxiv2_normal_1x1_2",
				0,
				9
			},
			{
				2,
				0,
				"faxiv2_normal_1x2_1",
				-1,
				-25
			},
			{
				0,
				6,
				"faxiv2_normal_2x1_2",
				54,
				12
			},
			{
				0,
				2,
				"faxiv2_normal_1x1_1",
				-4,
				37
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_normal",
			45,
			20,
			-166,
			-213,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"SHENGYONGQU3"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1360002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU9",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 285,
		id = 1360002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360001,
		formation = 1360001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Information Exchange",
		chapter_name = "A2",
		type = 1,
		act_id = 30427,
		enter_story = "SHENGYONGQU6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "On Basilica Isle, negotiations with the Vichya Dominion seem to be going nowhere. Is there no option other than to fight?",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1390101,
				15,
				0
			},
			{
				1390102,
				20,
				0
			},
			{
				1390103,
				30,
				1
			},
			{
				1390104,
				15,
				0
			},
			{
				1390105,
				20,
				0
			},
			{
				1390106,
				30,
				1
			},
			{
				1390107,
				15,
				0
			},
			{
				1390108,
				20,
				0
			},
			{
				1390109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1390105,
			1390107
		},
		ai_expedition_list = {
			1390303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1390113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"beiyaendanchuan"
		},
		awards = {
			{
				2,
				57913
			},
			{
				2,
				57901
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				8
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				4
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				12
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				1
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				4,
				4,
				"faxiv2_normal_2x2_1",
				55,
				-23
			},
			{
				3,
				2,
				"faxiv2_normal_1x1_2",
				0,
				3
			},
			{
				2,
				0,
				"faxiv2_normal_1x2_2",
				-16,
				-39
			},
			{
				1,
				3,
				"faxiv2_normal_2x1_1",
				55,
				10
			},
			{
				0,
				8,
				"faxiv2_normal_1x2_1",
				8,
				-27
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_normal",
			45,
			20,
			-165,
			-214,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"SHENGYONGQU7",
			"SHENGYONGQU8"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1360003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU12",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 210,
		best_air_dominance = 275,
		id = 1360003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360002,
		formation = 1360001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Cardinal and the Knight",
		chapter_name = "A3",
		type = 1,
		act_id = 30427,
		enter_story = "SHENGYONGQU11",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Two leaders grant each other blessings of the Iris. With heavy hearts, these unwilling warriers take up arms against one another.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1390201,
				15,
				0
			},
			{
				1390202,
				20,
				0
			},
			{
				1390203,
				30,
				1
			},
			{
				1390204,
				15,
				0
			},
			{
				1390205,
				20,
				0
			},
			{
				1390206,
				30,
				1
			},
			{
				1390207,
				15,
				0
			},
			{
				1390208,
				20,
				0
			},
			{
				1390209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1390205,
			1390207
		},
		ai_expedition_list = {
			1390305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1390213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"aerjiliya"
		},
		awards = {
			{
				2,
				57914
			},
			{
				2,
				57902
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				12
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				4
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"faxiv2_normal_1x1_1",
				-4,
				27
			},
			{
				3,
				3,
				"faxiv2_normal_1x2_1",
				3,
				-28
			},
			{
				2,
				6,
				"faxiv2_normal_2x2_3",
				52,
				-6
			},
			{
				2,
				0,
				"faxiv2_normal_2x1_3",
				51,
				32
			},
			{
				0,
				3,
				"faxiv2_normal_2x1_2",
				56,
				8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_normal",
			45,
			20,
			-119,
			-34,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENGYONGQU14",
			"SHENGYONGQU15"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {
			{
				{
					0,
					6
				},
				{
					0,
					7
				},
				{
					1,
					5
				},
				{
					1,
					6
				},
				{
					1,
					7
				},
				{
					2,
					4
				},
				{
					2,
					5
				},
				{
					2,
					6
				},
				{
					2,
					7
				},
				{
					3,
					4
				},
				{
					3,
					5
				},
				{
					3,
					6
				},
				{
					3,
					7
				},
				{
					4,
					5
				},
				{
					4,
					6
				},
				{
					4,
					7
				},
				{
					5,
					6
				},
				{
					5,
					7
				}
			},
			"floor_faxi",
			"side_faxi",
			44,
			0
		},
		weather_grids = {}
	}
	uv0.chapter_template[1360004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU17",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 240,
		best_air_dominance = 310,
		id = 1360004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360003,
		formation = 1360002,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "God Incarnate",
		chapter_name = "B1",
		type = 1,
		act_id = 30428,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The path towards the Basilica continues. But, the mass-produced fleet that awaits... has God's protection?!",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1391001,
				15,
				0
			},
			{
				1391002,
				20,
				0
			},
			{
				1391003,
				30,
				1
			},
			{
				1391004,
				15,
				0
			},
			{
				1391005,
				20,
				0
			},
			{
				1391006,
				30,
				1
			},
			{
				1391007,
				15,
				0
			},
			{
				1391008,
				20,
				0
			},
			{
				1391009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1391005,
			1391008
		},
		ai_expedition_list = {
			1391301,
			1391303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1391013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"wokelan"
		},
		awards = {
			{
				2,
				57915
			},
			{
				2,
				57903
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				12
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				12
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				12
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				4
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"faxiv2_normal_1x1_2",
				0,
				6
			},
			{
				5,
				0,
				"faxiv2_normal_2x2_2",
				36,
				-33
			},
			{
				3,
				4,
				"faxiv2_normal_1x1_1",
				0,
				28
			},
			{
				2,
				0,
				"faxiv2_normal_1x1_4",
				0,
				9
			},
			{
				0,
				2,
				"faxiv2_normal_2x2_3",
				52,
				-5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_normal",
			45,
			20,
			-48,
			132,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENGYONGQU19",
			"SHENGYONGQU20"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {
			{
				{
					0,
					0
				},
				{
					0,
					1
				},
				{
					0,
					2
				},
				{
					0,
					3
				},
				{
					0,
					4
				},
				{
					0,
					5
				},
				{
					1,
					0
				},
				{
					1,
					1
				},
				{
					1,
					2
				},
				{
					1,
					3
				},
				{
					1,
					4
				},
				{
					1,
					5
				},
				{
					2,
					1
				},
				{
					2,
					2
				},
				{
					2,
					3
				},
				{
					2,
					4
				},
				{
					3,
					2
				},
				{
					3,
					3
				}
			},
			"floor_faxi",
			"side_faxi",
			44,
			0
		},
		weather_grids = {}
	}
	uv0.chapter_template[1360005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU22",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 310,
		best_air_dominance = 405,
		id = 1360005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360004,
		formation = 1360002,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Surprise Attack",
		chapter_name = "B2",
		type = 1,
		act_id = 30428,
		enter_story = "SHENGYONGQU21",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A wall of light separates Béarn's forces. Beware the darkened blade of the Vichya's judgment!",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1391101,
				15,
				0
			},
			{
				1391102,
				20,
				0
			},
			{
				1391103,
				30,
				1
			},
			{
				1391104,
				15,
				0
			},
			{
				1391105,
				20,
				0
			},
			{
				1391106,
				30,
				1
			},
			{
				1391107,
				15,
				0
			},
			{
				1391108,
				20,
				0
			},
			{
				1391109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1391105,
			1391108
		},
		ai_expedition_list = {
			1391305,
			1391307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1391113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jialisuoniye"
		},
		awards = {
			{
				2,
				57916
			},
			{
				2,
				57904
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				1
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				10,
				8,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				8,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				8,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				8,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				6,
				12
			},
			{
				3,
				9,
				3,
				0
			},
			{
				3,
				8,
				5,
				12
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				6,
				12
			},
			{
				3,
				4,
				1,
				0
			},
			{
				3,
				3,
				14,
				12
			},
			{
				3,
				2,
				9,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				2,
				16
			},
			{
				2,
				8,
				1,
				6
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				2,
				6
			},
			{
				2,
				4,
				3,
				16
			},
			{
				2,
				3,
				5,
				4
			},
			{
				2,
				2,
				6,
				4
			},
			{
				2,
				1,
				1,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				10,
				2,
				4
			},
			{
				1,
				9,
				1,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				2,
				6
			},
			{
				0,
				1,
				1,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				6,
				"faxiv2_normal_2x1_1",
				51,
				0
			},
			{
				5,
				0,
				"faxiv2_normal_2x2_2",
				35,
				-36
			},
			{
				2,
				0,
				"faxiv2_normal_1x1_2",
				0,
				10
			},
			{
				1,
				6,
				"faxiv2_normal_2x2_3",
				53,
				-6
			},
			{
				0,
				9,
				"faxiv2_normal_2x1_3",
				60,
				34
			},
			{
				0,
				4,
				"faxiv2_normal_1x1_2",
				0,
				9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_normal",
			45,
			20,
			-489,
			-52,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENGYONGQU24",
			"SHENGYONGQU25"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {
			{
				4,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				1,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				1,
				"guangqiang",
				"guangqiang"
			}
		},
		alarm_cell = {
			{
				{
					0,
					5
				},
				{
					0,
					6
				},
				{
					0,
					7
				},
				{
					0,
					8
				},
				{
					1,
					5
				},
				{
					1,
					6
				},
				{
					1,
					7
				},
				{
					1,
					8
				},
				{
					2,
					5
				},
				{
					2,
					6
				},
				{
					2,
					7
				},
				{
					2,
					8
				},
				{
					3,
					5
				},
				{
					3,
					6
				},
				{
					3,
					7
				},
				{
					3,
					8
				},
				{
					4,
					6
				},
				{
					4,
					7
				},
				{
					1,
					4
				},
				{
					1,
					9
				},
				{
					2,
					4
				},
				{
					2,
					9
				}
			},
			"floor_faxi",
			"side_faxi",
			44,
			0
		},
		weather_grids = {}
	}
	uv0.chapter_template[1360006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU27",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 370,
		best_air_dominance = 480,
		id = 1360006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360005,
		formation = 1360002,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Under God's Banner",
		chapter_name = "B3",
		type = 1,
		act_id = 30428,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The decisive battle against Algérie begins. A mysterious power is released, and none may know whether this battle ends in glory or in tragedy.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1391201,
				15,
				0
			},
			{
				1391202,
				20,
				0
			},
			{
				1391203,
				30,
				1
			},
			{
				1391204,
				15,
				0
			},
			{
				1391205,
				20,
				0
			},
			{
				1391206,
				30,
				1
			},
			{
				1391207,
				15,
				0
			},
			{
				1391208,
				20,
				0
			},
			{
				1391209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1391205,
			1391208
		},
		ai_expedition_list = {
			1391309,
			1391311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1391213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"aerjiliya"
		},
		awards = {
			{
				2,
				57917
			},
			{
				2,
				57905
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				13,
				true,
				0
			},
			{
				9,
				12,
				true,
				0
			},
			{
				9,
				11,
				true,
				0
			},
			{
				9,
				10,
				8,
				0
			},
			{
				9,
				9,
				8,
				0
			},
			{
				9,
				8,
				10,
				0
			},
			{
				9,
				7,
				1,
				1
			},
			{
				9,
				6,
				2,
				1
			},
			{
				9,
				5,
				9,
				0
			},
			{
				9,
				4,
				8,
				0
			},
			{
				9,
				3,
				8,
				0
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				13,
				false,
				0
			},
			{
				8,
				12,
				false,
				0
			},
			{
				8,
				11,
				2,
				0
			},
			{
				8,
				10,
				5,
				0
			},
			{
				8,
				9,
				4,
				0
			},
			{
				8,
				8,
				4,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				4,
				0
			},
			{
				8,
				4,
				4,
				0
			},
			{
				8,
				3,
				6,
				0
			},
			{
				8,
				2,
				1,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				13,
				false,
				0
			},
			{
				7,
				12,
				false,
				0
			},
			{
				7,
				11,
				2,
				0
			},
			{
				7,
				10,
				1,
				0
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				12
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				2,
				0
			},
			{
				7,
				2,
				1,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				13,
				true,
				0
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				2,
				0
			},
			{
				6,
				10,
				1,
				6
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				2,
				6
			},
			{
				6,
				2,
				1,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				13,
				true,
				0
			},
			{
				5,
				12,
				true,
				0
			},
			{
				5,
				11,
				2,
				0
			},
			{
				5,
				10,
				1,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				2,
				6
			},
			{
				5,
				2,
				1,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				13,
				false,
				0
			},
			{
				4,
				12,
				false,
				0
			},
			{
				4,
				11,
				2,
				0
			},
			{
				4,
				10,
				1,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				12
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				2,
				0
			},
			{
				4,
				2,
				1,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				13,
				true,
				0
			},
			{
				3,
				12,
				true,
				0
			},
			{
				3,
				11,
				10,
				0
			},
			{
				3,
				10,
				1,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				8,
				0
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				8,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				2,
				6
			},
			{
				3,
				2,
				9,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				13,
				true,
				0
			},
			{
				2,
				12,
				2,
				0
			},
			{
				2,
				11,
				5,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				2,
				4
			},
			{
				2,
				8,
				5,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				6,
				6
			},
			{
				2,
				4,
				1,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				6,
				6
			},
			{
				2,
				1,
				1,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				13,
				true,
				0
			},
			{
				1,
				12,
				2,
				0
			},
			{
				1,
				11,
				9,
				0
			},
			{
				1,
				10,
				8,
				6
			},
			{
				1,
				9,
				10,
				0
			},
			{
				1,
				8,
				1,
				0
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				2,
				0
			},
			{
				1,
				4,
				9,
				0
			},
			{
				1,
				3,
				8,
				6
			},
			{
				1,
				2,
				10,
				0
			},
			{
				1,
				1,
				1,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				13,
				false,
				0
			},
			{
				0,
				12,
				true,
				0
			},
			{
				0,
				11,
				4,
				0
			},
			{
				0,
				10,
				4,
				0
			},
			{
				0,
				9,
				6,
				0
			},
			{
				0,
				8,
				1,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				2,
				6
			},
			{
				0,
				4,
				5,
				0
			},
			{
				0,
				3,
				4,
				0
			},
			{
				0,
				2,
				4,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				0,
				"faxiv2_normal_1x1_2",
				-2,
				10
			},
			{
				7,
				12,
				"faxiv2_normal_2x2_1",
				54,
				-29
			},
			{
				5,
				8,
				"faxiv2_normal_2x2_3",
				64,
				-3
			},
			{
				5,
				4,
				"faxiv2_normal_2x2_4",
				44,
				-3
			},
			{
				5,
				1,
				"faxiv2_normal_1x2_2",
				-11,
				-39
			},
			{
				4,
				12,
				"faxiv2_normal_2x1_3",
				52,
				19
			},
			{
				2,
				0,
				"faxiv2_normal_1x2_1",
				7,
				-25
			},
			{
				0,
				13,
				"faxiv2_normal_1x1_4",
				3,
				11
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_normal",
			45,
			20,
			-471,
			227,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			1393214
		},
		defeat_story = {
			"SHENGYONGQU29",
			1393215,
			"SHENGYONGQU31",
			"SHENGYONGQU32",
			"SHENGYONGQU33",
			"SHENGYONGQU34"
		},
		defeat_story_count = {
			1,
			4,
			5,
			6,
			7,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9500
		},
		wall_prefab = {
			{
				9,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				7,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				6,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				5,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				5,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				5,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				5,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				12,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				1,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				12,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				1,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				2,
				"guangqiang",
				"guangqiang"
			}
		},
		alarm_cell = {
			{
				{
					4,
					3
				},
				{
					4,
					4
				},
				{
					4,
					5
				},
				{
					4,
					6
				},
				{
					4,
					7
				},
				{
					4,
					8
				},
				{
					4,
					9
				},
				{
					4,
					10
				},
				{
					5,
					3
				},
				{
					5,
					4
				},
				{
					5,
					5
				},
				{
					5,
					6
				},
				{
					5,
					7
				},
				{
					5,
					8
				},
				{
					5,
					9
				},
				{
					5,
					10
				},
				{
					6,
					3
				},
				{
					6,
					4
				},
				{
					6,
					5
				},
				{
					6,
					6
				},
				{
					6,
					7
				},
				{
					6,
					8
				},
				{
					6,
					9
				},
				{
					6,
					10
				},
				{
					7,
					3
				},
				{
					7,
					4
				},
				{
					7,
					5
				},
				{
					7,
					6
				},
				{
					7,
					7
				},
				{
					7,
					8
				},
				{
					7,
					9
				},
				{
					7,
					10
				},
				{
					3,
					4
				},
				{
					3,
					5
				},
				{
					3,
					8
				},
				{
					3,
					9
				},
				{
					8,
					4
				},
				{
					8,
					5
				},
				{
					8,
					8
				},
				{
					8,
					9
				}
			},
			"floor_faxi",
			"side_faxi",
			44,
			0
		},
		weather_grids = {}
	}
	uv0.chapter_template[1360021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 780,
		best_air_dominance = 1015,
		id = 1360021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1360011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "A New Dawn",
		chapter_name = "C1",
		type = 2,
		act_id = 30427,
		enter_story = "SHENGYONGQU2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Led by battleship Richelieu, a joint fleet between Iris Libre and Royal Navy sails into new waters... and new conflicts.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				500
			},
			{
				"torpedo",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1392001,
				15,
				0
			},
			{
				1392002,
				20,
				0
			},
			{
				1392003,
				30,
				1
			},
			{
				1392004,
				15,
				0
			},
			{
				1392005,
				20,
				0
			},
			{
				1392006,
				30,
				1
			},
			{
				1392007,
				15,
				0
			},
			{
				1392008,
				20,
				0
			},
			{
				1392009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1392006,
			1392008
		},
		ai_expedition_list = {
			1392301,
			1392303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1392013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57930
			},
			{
				2,
				57918
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				4
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				12
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				true,
				8
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				12
			},
			{
				1,
				3,
				true,
				12
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				4
			}
		},
		float_items = {
			{
				5,
				7,
				"faxiv2_hard_1x1_2",
				-2,
				8
			},
			{
				5,
				2,
				"faxiv2_hard_3x1_1",
				106,
				21
			},
			{
				2,
				3,
				"faxiv2_hard_1x1_2",
				0,
				9
			},
			{
				2,
				0,
				"faxiv2_hard_1x2_1",
				-1,
				-25
			},
			{
				0,
				6,
				"faxiv2_hard_2x1_2",
				54,
				12
			},
			{
				0,
				2,
				"faxiv2_hard_1x1_1",
				-4,
				37
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_hard",
			45,
			20,
			-166,
			-213,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"SHENGYONGQU3"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1360022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU9",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 1210,
		best_air_dominance = 1575,
		id = 1360022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360021,
		formation = 1360011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Information Exchange",
		chapter_name = "C2",
		type = 2,
		act_id = 30427,
		enter_story = "SHENGYONGQU6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "On Basilica Isle, negotiations with the Vichya Dominion seem to be going nowhere. Is there no option other than to fight?",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				650
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				1392101,
				15,
				0
			},
			{
				1392102,
				20,
				0
			},
			{
				1392103,
				30,
				1
			},
			{
				1392104,
				15,
				0
			},
			{
				1392105,
				20,
				0
			},
			{
				1392106,
				30,
				1
			},
			{
				1392107,
				15,
				0
			},
			{
				1392108,
				20,
				0
			},
			{
				1392109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1392106,
			1392108
		},
		ai_expedition_list = {
			1392305,
			1392307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1392113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"beiyaendanchuan"
		},
		awards = {
			{
				2,
				57931
			},
			{
				2,
				57919
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				8
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				4
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				12
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				1
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				4,
				4,
				"faxiv2_hard_2x2_1",
				55,
				-23
			},
			{
				3,
				2,
				"faxiv2_hard_1x1_2",
				0,
				3
			},
			{
				2,
				0,
				"faxiv2_hard_1x2_2",
				-16,
				-39
			},
			{
				1,
				3,
				"faxiv2_hard_2x1_1",
				55,
				10
			},
			{
				0,
				8,
				"faxiv2_hard_1x2_1",
				8,
				-27
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_hard",
			45,
			20,
			-165,
			-214,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"SHENGYONGQU7",
			"SHENGYONGQU8"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1360023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU12",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 1140,
		best_air_dominance = 1480,
		id = 1360023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360022,
		formation = 1360011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Cardinal and the Knight",
		chapter_name = "C3",
		type = 2,
		act_id = 30427,
		enter_story = "SHENGYONGQU11",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Two leaders grant each other blessings of the Iris. With heavy hearts, these unwilling warriers take up arms against one another.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1392201,
				15,
				0
			},
			{
				1392202,
				20,
				0
			},
			{
				1392203,
				30,
				1
			},
			{
				1392204,
				15,
				0
			},
			{
				1392205,
				20,
				0
			},
			{
				1392206,
				30,
				1
			},
			{
				1392207,
				15,
				0
			},
			{
				1392208,
				20,
				0
			},
			{
				1392209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1392206,
			1392208
		},
		ai_expedition_list = {
			1392309,
			1392311,
			1392313
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1392213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"aerjiliya"
		},
		awards = {
			{
				2,
				57932
			},
			{
				2,
				57920
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				12
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				4
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"faxiv2_hard_1x1_1",
				-4,
				27
			},
			{
				3,
				3,
				"faxiv2_hard_1x2_1",
				3,
				-28
			},
			{
				2,
				6,
				"faxiv2_hard_2x2_3",
				52,
				-6
			},
			{
				2,
				0,
				"faxiv2_hard_2x1_3",
				51,
				32
			},
			{
				0,
				3,
				"faxiv2_hard_2x1_2",
				56,
				8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_hard",
			45,
			20,
			-119,
			-34,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENGYONGQU14",
			"SHENGYONGQU15"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {
			{
				{
					0,
					6
				},
				{
					0,
					7
				},
				{
					1,
					5
				},
				{
					1,
					6
				},
				{
					1,
					7
				},
				{
					2,
					4
				},
				{
					2,
					5
				},
				{
					2,
					6
				},
				{
					2,
					7
				},
				{
					3,
					4
				},
				{
					3,
					5
				},
				{
					3,
					6
				},
				{
					3,
					7
				},
				{
					4,
					5
				},
				{
					4,
					6
				},
				{
					4,
					7
				},
				{
					5,
					6
				},
				{
					5,
					7
				}
			},
			"floor_faxi",
			"side_faxi",
			44,
			0
		},
		weather_grids = {}
	}
	uv0.chapter_template[1360024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU17",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 1090,
		best_air_dominance = 1420,
		id = 1360024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360023,
		formation = 1360012,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "God Incarnate",
		chapter_name = "D1",
		type = 2,
		act_id = 30428,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The path towards the Basilica continues. But, the mass-produced fleet that awaits... has God's protection?!",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					6,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				950
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1393001,
				15,
				0
			},
			{
				1393002,
				20,
				0
			},
			{
				1393003,
				30,
				1
			},
			{
				1393004,
				15,
				0
			},
			{
				1393005,
				20,
				0
			},
			{
				1393006,
				30,
				1
			},
			{
				1393007,
				15,
				0
			},
			{
				1393008,
				20,
				0
			},
			{
				1393009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1393006,
			1393009
		},
		ai_expedition_list = {
			1393301,
			1393303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1393013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"wokelan"
		},
		awards = {
			{
				2,
				57933
			},
			{
				2,
				57921
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				12
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				12
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				12
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				4
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"faxiv2_hard_1x1_2",
				0,
				6
			},
			{
				5,
				0,
				"faxiv2_hard_2x2_2",
				36,
				-33
			},
			{
				3,
				4,
				"faxiv2_hard_1x1_1",
				0,
				28
			},
			{
				2,
				0,
				"faxiv2_hard_1x1_4",
				0,
				9
			},
			{
				0,
				2,
				"faxiv2_hard_2x2_3",
				52,
				-5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_hard",
			45,
			20,
			-48,
			132,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENGYONGQU19",
			"SHENGYONGQU20"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {
			{
				{
					0,
					0
				},
				{
					0,
					1
				},
				{
					0,
					2
				},
				{
					0,
					3
				},
				{
					0,
					4
				},
				{
					0,
					5
				},
				{
					1,
					0
				},
				{
					1,
					1
				},
				{
					1,
					2
				},
				{
					1,
					3
				},
				{
					1,
					4
				},
				{
					1,
					5
				},
				{
					2,
					1
				},
				{
					2,
					2
				},
				{
					2,
					3
				},
				{
					2,
					4
				},
				{
					3,
					2
				},
				{
					3,
					3
				}
			},
			"floor_faxi",
			"side_faxi",
			44,
			0
		},
		weather_grids = {}
	}
	uv0.chapter_template[1360025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU22",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1310,
		best_air_dominance = 1700,
		id = 1360025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360024,
		formation = 1360012,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Surprise Attack",
		chapter_name = "D2",
		type = 2,
		act_id = 30428,
		enter_story = "SHENGYONGQU21",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A wall of light separates Béarn's forces. Beware the darkened blade of the Vichya's judgment!",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					6,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				1393101,
				15,
				0
			},
			{
				1393102,
				20,
				0
			},
			{
				1393103,
				30,
				1
			},
			{
				1393104,
				15,
				0
			},
			{
				1393105,
				20,
				0
			},
			{
				1393106,
				30,
				1
			},
			{
				1393107,
				15,
				0
			},
			{
				1393108,
				20,
				0
			},
			{
				1393109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1393106,
			1393109
		},
		ai_expedition_list = {
			1393305,
			1393307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1393113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jialisuoniye"
		},
		awards = {
			{
				2,
				57934
			},
			{
				2,
				57922
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				1
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				10,
				8,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				8,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				8,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				8,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				6,
				12
			},
			{
				3,
				9,
				3,
				0
			},
			{
				3,
				8,
				5,
				12
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				6,
				12
			},
			{
				3,
				4,
				1,
				0
			},
			{
				3,
				3,
				14,
				12
			},
			{
				3,
				2,
				9,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				2,
				16
			},
			{
				2,
				8,
				1,
				6
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				2,
				6
			},
			{
				2,
				4,
				3,
				16
			},
			{
				2,
				3,
				5,
				4
			},
			{
				2,
				2,
				6,
				4
			},
			{
				2,
				1,
				1,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				10,
				2,
				4
			},
			{
				1,
				9,
				1,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				2,
				6
			},
			{
				0,
				1,
				1,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				6,
				"faxiv2_hard_2x1_1",
				51,
				0
			},
			{
				5,
				0,
				"faxiv2_hard_2x2_2",
				35,
				-36
			},
			{
				2,
				0,
				"faxiv2_hard_1x1_2",
				0,
				10
			},
			{
				1,
				6,
				"faxiv2_hard_2x2_3",
				53,
				-6
			},
			{
				0,
				9,
				"faxiv2_hard_2x1_3",
				60,
				34
			},
			{
				0,
				4,
				"faxiv2_hard_1x1_2",
				0,
				9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_hard",
			45,
			20,
			-489,
			-52,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENGYONGQU24",
			"SHENGYONGQU25"
		},
		defeat_story_count = {
			1,
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {
			{
				4,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				1,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				1,
				"guangqiang",
				"guangqiang"
			}
		},
		alarm_cell = {
			{
				{
					0,
					5
				},
				{
					0,
					6
				},
				{
					0,
					7
				},
				{
					0,
					8
				},
				{
					1,
					5
				},
				{
					1,
					6
				},
				{
					1,
					7
				},
				{
					1,
					8
				},
				{
					2,
					5
				},
				{
					2,
					6
				},
				{
					2,
					7
				},
				{
					2,
					8
				},
				{
					3,
					5
				},
				{
					3,
					6
				},
				{
					3,
					7
				},
				{
					3,
					8
				},
				{
					4,
					6
				},
				{
					4,
					7
				},
				{
					1,
					4
				},
				{
					1,
					9
				},
				{
					2,
					4
				},
				{
					2,
					9
				}
			},
			"floor_faxi",
			"side_faxi",
			44,
			0
		},
		weather_grids = {}
	}
	uv0.chapter_template[1360026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "SHENGYONGQU27",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1550,
		best_air_dominance = 2015,
		id = 1360026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360025,
		formation = 1360012,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1360012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Under God's Banner",
		chapter_name = "D3",
		type = 2,
		act_id = 30428,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The decisive battle against Algérie begins. A mysterious power is released, and none may know whether this battle ends in glory or in tragedy.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					6,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1600
			},
			{
				"dodge",
				1,
				950
			}
		},
		expedition_id_weight_list = {
			{
				1393201,
				15,
				0
			},
			{
				1393202,
				20,
				0
			},
			{
				1393203,
				30,
				1
			},
			{
				1393204,
				15,
				0
			},
			{
				1393205,
				20,
				0
			},
			{
				1393206,
				30,
				1
			},
			{
				1393207,
				15,
				0
			},
			{
				1393208,
				20,
				0
			},
			{
				1393209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1393206,
			1393209
		},
		ai_expedition_list = {
			1393309,
			1393311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1393213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"aerjiliya"
		},
		awards = {
			{
				2,
				57935
			},
			{
				2,
				57923
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				13,
				true,
				0
			},
			{
				9,
				12,
				true,
				0
			},
			{
				9,
				11,
				true,
				0
			},
			{
				9,
				10,
				8,
				0
			},
			{
				9,
				9,
				8,
				0
			},
			{
				9,
				8,
				10,
				0
			},
			{
				9,
				7,
				1,
				1
			},
			{
				9,
				6,
				2,
				1
			},
			{
				9,
				5,
				9,
				0
			},
			{
				9,
				4,
				8,
				0
			},
			{
				9,
				3,
				8,
				0
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				13,
				false,
				0
			},
			{
				8,
				12,
				false,
				0
			},
			{
				8,
				11,
				2,
				0
			},
			{
				8,
				10,
				5,
				0
			},
			{
				8,
				9,
				4,
				0
			},
			{
				8,
				8,
				4,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				4,
				0
			},
			{
				8,
				4,
				4,
				0
			},
			{
				8,
				3,
				6,
				0
			},
			{
				8,
				2,
				1,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				13,
				false,
				0
			},
			{
				7,
				12,
				false,
				0
			},
			{
				7,
				11,
				2,
				0
			},
			{
				7,
				10,
				1,
				0
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				12
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				2,
				0
			},
			{
				7,
				2,
				1,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				13,
				true,
				0
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				2,
				0
			},
			{
				6,
				10,
				1,
				6
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				2,
				6
			},
			{
				6,
				2,
				1,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				13,
				true,
				0
			},
			{
				5,
				12,
				true,
				0
			},
			{
				5,
				11,
				2,
				0
			},
			{
				5,
				10,
				1,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				2,
				6
			},
			{
				5,
				2,
				1,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				13,
				false,
				0
			},
			{
				4,
				12,
				false,
				0
			},
			{
				4,
				11,
				2,
				0
			},
			{
				4,
				10,
				1,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				12
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				2,
				0
			},
			{
				4,
				2,
				1,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				13,
				true,
				0
			},
			{
				3,
				12,
				true,
				0
			},
			{
				3,
				11,
				10,
				0
			},
			{
				3,
				10,
				1,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				8,
				0
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				8,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				2,
				6
			},
			{
				3,
				2,
				9,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				13,
				true,
				0
			},
			{
				2,
				12,
				2,
				0
			},
			{
				2,
				11,
				5,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				2,
				4
			},
			{
				2,
				8,
				5,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				6,
				6
			},
			{
				2,
				4,
				1,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				6,
				6
			},
			{
				2,
				1,
				1,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				13,
				true,
				0
			},
			{
				1,
				12,
				2,
				0
			},
			{
				1,
				11,
				9,
				0
			},
			{
				1,
				10,
				8,
				6
			},
			{
				1,
				9,
				10,
				0
			},
			{
				1,
				8,
				1,
				0
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				2,
				0
			},
			{
				1,
				4,
				9,
				0
			},
			{
				1,
				3,
				8,
				6
			},
			{
				1,
				2,
				10,
				0
			},
			{
				1,
				1,
				1,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				13,
				false,
				0
			},
			{
				0,
				12,
				true,
				0
			},
			{
				0,
				11,
				4,
				0
			},
			{
				0,
				10,
				4,
				0
			},
			{
				0,
				9,
				6,
				0
			},
			{
				0,
				8,
				1,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				2,
				6
			},
			{
				0,
				4,
				5,
				0
			},
			{
				0,
				3,
				4,
				0
			},
			{
				0,
				2,
				4,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				0,
				"faxiv2_hard_1x1_2",
				-2,
				10
			},
			{
				7,
				12,
				"faxiv2_hard_2x2_1",
				54,
				-29
			},
			{
				5,
				8,
				"faxiv2_hard_2x2_3",
				67,
				-3
			},
			{
				5,
				4,
				"faxiv2_hard_2x2_4",
				41,
				-3
			},
			{
				5,
				1,
				"faxiv2_hard_1x2_2",
				-11,
				-39
			},
			{
				4,
				12,
				"faxiv2_hard_2x1_3",
				52,
				19
			},
			{
				2,
				0,
				"faxiv2_hard_1x2_1",
				7,
				-25
			},
			{
				0,
				13,
				"faxiv2_hard_1x1_4",
				3,
				11
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_hard",
			45,
			20,
			-471,
			227,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			1393214
		},
		defeat_story = {
			"SHENGYONGQU29",
			1393215,
			"SHENGYONGQU31",
			"SHENGYONGQU32",
			"SHENGYONGQU33",
			"SHENGYONGQU34"
		},
		defeat_story_count = {
			1,
			5,
			6,
			7,
			8,
			9
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9500
		},
		wall_prefab = {
			{
				9,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				7,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				6,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				9,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				5,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				5,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				5,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				5,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				4,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				12,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				1,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				12,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				1,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				11,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				10,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				9,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				2,
				"guangqiang",
				"guangqiang"
			}
		},
		alarm_cell = {
			{
				{
					4,
					3
				},
				{
					4,
					4
				},
				{
					4,
					5
				},
				{
					4,
					6
				},
				{
					4,
					7
				},
				{
					4,
					8
				},
				{
					4,
					9
				},
				{
					4,
					10
				},
				{
					5,
					3
				},
				{
					5,
					4
				},
				{
					5,
					5
				},
				{
					5,
					6
				},
				{
					5,
					7
				},
				{
					5,
					8
				},
				{
					5,
					9
				},
				{
					5,
					10
				},
				{
					6,
					3
				},
				{
					6,
					4
				},
				{
					6,
					5
				},
				{
					6,
					6
				},
				{
					6,
					7
				},
				{
					6,
					8
				},
				{
					6,
					9
				},
				{
					6,
					10
				},
				{
					7,
					3
				},
				{
					7,
					4
				},
				{
					7,
					5
				},
				{
					7,
					6
				},
				{
					7,
					7
				},
				{
					7,
					8
				},
				{
					7,
					9
				},
				{
					7,
					10
				},
				{
					3,
					4
				},
				{
					3,
					5
				},
				{
					3,
					8
				},
				{
					3,
					9
				},
				{
					8,
					4
				},
				{
					8,
					5
				},
				{
					8,
					8
				},
				{
					8,
					9
				}
			},
			"floor_faxi",
			"side_faxi",
			44,
			0
		},
		weather_grids = {}
	}
	uv0.chapter_template[1360041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1980,
		best_air_dominance = 2575,
		id = 1360041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360026,
		formation = 1360025,
		bgm = "Bsm-3",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1360025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Hymn of the Bygone",
		chapter_name = "SP",
		type = 2,
		act_id = 30428,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Weary knights visit the crumbled Basilica after overcoming great hardships. Rest your weary feet and harken, for hymns of exultation still reach the skies.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1394001,
				15,
				0
			},
			{
				1394002,
				20,
				0
			},
			{
				1394003,
				30,
				1
			},
			{
				1394004,
				15,
				0
			},
			{
				1394005,
				20,
				0
			},
			{
				1394006,
				30,
				1
			},
			{
				1394007,
				15,
				0
			},
			{
				1394008,
				20,
				0
			},
			{
				1394009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1394006,
			1394009
		},
		ai_expedition_list = {
			1394301,
			1394302,
			1394303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1394013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiasikenie"
		},
		awards = {
			{
				2,
				57938
			},
			{
				2,
				57936
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				8,
				0
			},
			{
				8,
				6,
				8,
				0
			},
			{
				8,
				5,
				8,
				0
			},
			{
				8,
				4,
				8,
				0
			},
			{
				8,
				3,
				8,
				0
			},
			{
				8,
				2,
				8,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				2,
				0
			},
			{
				7,
				7,
				5,
				6
			},
			{
				7,
				6,
				4,
				6
			},
			{
				7,
				5,
				12,
				12
			},
			{
				7,
				4,
				14,
				12
			},
			{
				7,
				3,
				5,
				6
			},
			{
				7,
				2,
				6,
				6
			},
			{
				7,
				1,
				9,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				2,
				0
			},
			{
				6,
				7,
				1,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				4,
				0
			},
			{
				6,
				4,
				4,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				6,
				4
			},
			{
				6,
				0,
				9,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				4,
				1
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				8,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				2,
				0
			},
			{
				2,
				7,
				1,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				8,
				0
			},
			{
				2,
				4,
				8,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				10,
				4
			},
			{
				2,
				0,
				5,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				2,
				0
			},
			{
				1,
				7,
				9,
				6
			},
			{
				1,
				6,
				8,
				6
			},
			{
				1,
				5,
				12,
				12
			},
			{
				1,
				4,
				14,
				12
			},
			{
				1,
				3,
				9,
				6
			},
			{
				1,
				2,
				10,
				6
			},
			{
				1,
				1,
				5,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				4,
				0
			},
			{
				0,
				6,
				4,
				0
			},
			{
				0,
				5,
				4,
				0
			},
			{
				0,
				4,
				4,
				0
			},
			{
				0,
				3,
				4,
				0
			},
			{
				0,
				2,
				4,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				0,
				"faxiv2_hard_1x1_2",
				0,
				9
			},
			{
				7,
				9,
				"faxiv2_hard_1x1_3",
				-13,
				-14
			},
			{
				4,
				2,
				"faxiv2_hard_3x1_1",
				100,
				24
			},
			{
				3,
				7,
				"faxiv2_normal_2x2_5",
				102,
				-37
			},
			{
				0,
				9,
				"faxiv2_hard_1x2_2",
				5,
				-18
			},
			{
				0,
				0,
				"faxiv2_hard_2x1_3",
				61,
				35
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_hard",
			45,
			20,
			-120,
			-14,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {
			{
				8,
				7,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				6,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				8,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				7,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				6,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				7,
				1,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				7,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				1,
				"guangqiang",
				"guangqiang"
			},
			{
				6,
				0,
				"guangqiang",
				"guangqiang"
			},
			{
				5,
				0,
				"guangqiang",
				"guangqiang"
			},
			{
				3,
				0,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				7,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				1,
				"guangqiang",
				"guangqiang"
			},
			{
				2,
				0,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				8,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				7,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				6,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				2,
				"guangqiang",
				"guangqiang"
			},
			{
				1,
				1,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				7,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				6,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				5,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				4,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				3,
				"guangqiang",
				"guangqiang"
			},
			{
				0,
				2,
				"guangqiang",
				"guangqiang"
			}
		},
		alarm_cell = {
			{
				{
					1,
					4
				},
				{
					1,
					5
				},
				{
					1,
					6
				},
				{
					1,
					7
				},
				{
					2,
					3
				},
				{
					2,
					4
				},
				{
					2,
					5
				},
				{
					2,
					6
				},
				{
					2,
					7
				},
				{
					3,
					2
				},
				{
					3,
					3
				},
				{
					3,
					4
				},
				{
					3,
					5
				},
				{
					3,
					6
				},
				{
					3,
					7
				},
				{
					4,
					2
				},
				{
					4,
					3
				},
				{
					4,
					4
				},
				{
					4,
					5
				},
				{
					4,
					6
				},
				{
					4,
					7
				},
				{
					5,
					2
				},
				{
					5,
					3
				},
				{
					5,
					4
				},
				{
					5,
					5
				},
				{
					5,
					6
				},
				{
					5,
					7
				},
				{
					6,
					3
				},
				{
					6,
					4
				},
				{
					6,
					5
				},
				{
					6,
					6
				},
				{
					6,
					7
				},
				{
					7,
					4
				},
				{
					7,
					5
				},
				{
					7,
					6
				},
				{
					7,
					7
				}
			},
			"floor_faxi",
			"side_faxi",
			44,
			0
		},
		weather_grids = {}
	}
	uv0.chapter_template[1360051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1360051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1360026,
		formation = 1360026,
		bgm = "Bsm-3",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1360026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Skybound Oratorio",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30428,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "As your jolted senses drown in darkness, a sacred golden wall woven by everyone's feelings and determination reaches towards the skies once more.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1395001
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"aerjiliya"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"faxiv2_hard_1x1_3",
				-4,
				-18
			},
			{
				6,
				6,
				"faxiv2_hard_2x1_2",
				61,
				0
			},
			{
				6,
				3,
				"faxiv2_hard_2x2_2",
				45,
				-37
			},
			{
				5,
				6,
				"faxiv2_hard_1x1_2",
				1,
				17
			},
			{
				5,
				4,
				"faxiv2_hard_1x1_2",
				-2,
				16
			},
			{
				4,
				4,
				"faxiv2_hard_2x1_3",
				107,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_faxiv2_hard",
			45,
			20,
			-333,
			108,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1370001] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIAWANJIANDEFANJI2",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2375",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1370001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1370001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1370001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Retreat",
		chapter_name = "SP1",
		type = 1,
		act_id = 30733,
		enter_story = "XIAWANJIANDEFANJI1",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Iron Blood fleet that has invaded the Fjord faces the Royal Navy's reinforcements, led by Warspite. A new battle is about to begin.",
		difficulty = 6,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1400001,
				15,
				0
			},
			{
				1400002,
				20,
				0
			},
			{
				1400003,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1400002,
			1400003
		},
		ai_expedition_list = {
			1400301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1400013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z19"
		},
		awards = {
			{
				2,
				57947
			},
			{
				2,
				57941
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				10,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				10,
				true,
				1
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				10,
				true,
				6
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				8,
				"naerweike2_3x1_1",
				102,
				8
			},
			{
				6,
				7,
				"naerweike2_1x1_3",
				0,
				14
			},
			{
				5,
				3,
				"naerweike2_1x2_1",
				1,
				-37
			},
			{
				3,
				5,
				"naerweike2_1x1_3",
				0,
				20
			},
			{
				2,
				9,
				"naerweike2_1x1_3",
				0,
				15
			},
			{
				1,
				5,
				"naerweike2_2x2_1",
				58,
				-33
			},
			{
				1,
				3,
				"naerweike2_1x1_3",
				0,
				23
			},
			{
				0,
				9,
				"naerweike2_1x2_2",
				-1,
				-32
			},
			{
				0,
				0,
				"naerweike2_3x1_2",
				103,
				-5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_naerweike2",
			45,
			20,
			-525,
			-95,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIAWANJIANDEFANJI4"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1370002] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIAWANJIANDEFANJI6",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 200,
		best_air_dominance = 260,
		id = 1370002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1370001,
		formation = 1370001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1370001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Dark Clouds",
		chapter_name = "SP2",
		type = 1,
		act_id = 30733,
		enter_story = "XIAWANJIANDEFANJI5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Z19 escapes from her pursuers, but the Royal Navy's hunt is not yet over.",
		difficulty = 7,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1400101,
				15,
				0
			},
			{
				1400102,
				20,
				0
			},
			{
				1400103,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1400102,
			1400103
		},
		ai_expedition_list = {
			1400303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1400113
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z18"
		},
		awards = {
			{
				2,
				57948
			},
			{
				2,
				57942
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				10,
				true,
				6
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				16
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				10,
				true,
				6
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				1
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				1
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				10,
				"naerweike2_1x2_2",
				6,
				-43
			},
			{
				5,
				4,
				"naerweike2_1x1_3",
				0,
				15
			},
			{
				4,
				7,
				"naerweike2_1x1_3",
				0,
				14
			},
			{
				4,
				2,
				"naerweike2_3x1_2",
				104,
				-13
			},
			{
				3,
				7,
				"naerweike2_1x1_1",
				0,
				9
			},
			{
				3,
				0,
				"naerweike2_1x1_2",
				0,
				5
			},
			{
				1,
				2,
				"naerweike2_1x1_3",
				0,
				16
			},
			{
				0,
				10,
				"naerweike2_1x1_3",
				0,
				13
			},
			{
				0,
				7,
				"naerweike2_3x1_1",
				104,
				12
			},
			{
				0,
				2,
				"naerweike2_2x2_1",
				59,
				-29
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_naerweike2",
			45,
			20,
			-381,
			-219,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIAWANJIANDEFANJI8"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1370003] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIAWANJIANDEFANJI10",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68515625",
		special_operation_list = "",
		air_dominance = 400,
		best_air_dominance = 520,
		id = 1370003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1370002,
		formation = 1370001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.10625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1370001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Danger",
		chapter_name = "SP3",
		type = 1,
		act_id = 30733,
		enter_story = "XIAWANJIANDEFANJI9",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Eskimo bravely faces off against Z2 and Z18... How will this clash conclude?",
		difficulty = 8,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1400201,
				15,
				0
			},
			{
				1400202,
				20,
				0
			},
			{
				1400203,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1400202,
			1400203
		},
		ai_expedition_list = {
			1400305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1400213
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			2,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z2"
		},
		awards = {
			{
				2,
				57949
			},
			{
				2,
				57943
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				8
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				10,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				12
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"naerweike2_1x1_2",
				0,
				3
			},
			{
				4,
				10,
				"naerweike2_1x1_3",
				0,
				16
			},
			{
				3,
				9,
				"naerweike2_1x2_2",
				7,
				-34
			},
			{
				3,
				5,
				"naerweike2_2x2_2",
				50,
				-39
			},
			{
				3,
				1,
				"naerweike2_2x2_1",
				55,
				-36
			},
			{
				3,
				0,
				"naerweike2_1x1_3",
				0,
				15
			},
			{
				0,
				8,
				"naerweike2_3x1_2",
				105,
				-7
			},
			{
				0,
				4,
				"naerweike2_1x1_3",
				0,
				11
			},
			{
				0,
				0,
				"naerweike2_3x1_1",
				101,
				7
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_naerweike2",
			45,
			20,
			-160,
			-263,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIAWANJIANDEFANJI12",
			"XIAWANJIANDEFANJI13"
		},
		defeat_story_count = {
			1,
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 120,
		best_air_dominance = 160,
		id = 1380001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1380001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 23,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Great Arctic Fleet",
		chapter_name = "A1",
		type = 1,
		act_id = 30459,
		enter_story = "YONGYEHUANGUANG2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Several fleets form to deliver crucial relief supplies to the Northern Parliament. But, there may be an ulterior strategy...",
		difficulty = 3,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 102,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1420001,
				15,
				0
			},
			{
				1420002,
				20,
				0
			},
			{
				1420003,
				30,
				1
			},
			{
				1420004,
				15,
				0
			},
			{
				1420005,
				20,
				0
			},
			{
				1420006,
				30,
				1
			},
			{
				1420007,
				15,
				0
			},
			{
				1420008,
				20,
				0
			},
			{
				1420009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1420011,
			1420011,
			1420011,
			1420012
		},
		ai_expedition_list = {
			1420301,
			1420303,
			1420305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1420013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			0
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"U73"
		},
		awards = {
			{
				2,
				57962
			},
			{
				2,
				57950
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				4
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				12
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				4,
				"yingxiv2_normal_2x1_2",
				60,
				0
			},
			{
				5,
				1,
				"yingxiv2_normal_1x1_3",
				0,
				0
			},
			{
				3,
				7,
				"yingxiv2_normal_2x2_1",
				58,
				-31
			},
			{
				2,
				3,
				"yingxiv2_normal_3x1_1",
				97,
				4
			},
			{
				0,
				5,
				"yingxiv2_normal_1x1_1",
				0,
				0
			},
			{
				0,
				0,
				"yingxiv2_normal_2x2_2",
				32,
				-35
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_normal",
			45,
			20,
			-144,
			-163,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"YONGYEHUANGUANG3"
		},
		defeat_story = {
			"YONGYEHUANGUANG7"
		},
		defeat_story_count = {
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG11",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 190,
		best_air_dominance = 250,
		id = 1380002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380001,
		formation = 1380001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 24,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Polar Light",
		chapter_name = "A2",
		type = 1,
		act_id = 30459,
		enter_story = "YONGYEHUANGUANG8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An aurora illuminates the night sky and sets the battlefield ablaze. Stay alert, and find the enemy before they find us!",
		difficulty = 4,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1420101,
				15,
				0
			},
			{
				1420102,
				20,
				0
			},
			{
				1420103,
				30,
				1
			},
			{
				1420104,
				15,
				0
			},
			{
				1420105,
				20,
				0
			},
			{
				1420106,
				30,
				1
			},
			{
				1420107,
				15,
				0
			},
			{
				1420108,
				20,
				0
			},
			{
				1420109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1420111,
			1420111,
			1420111,
			1420112
		},
		ai_expedition_list = {
			1420307,
			1420309,
			1420311,
			1420313,
			1420315
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1420113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			0
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57963
			},
			{
				2,
				57951
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				4
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				8
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				12
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				9,
				"yingxiv2_normal_1x1_3",
				-2,
				0
			},
			{
				5,
				1,
				"yingxiv2_normal_2x1_1",
				49,
				0
			},
			{
				3,
				5,
				"yingxiv2_normal_2x2_2",
				60,
				-38
			},
			{
				0,
				8,
				"yingxiv2_normal_1x1_3",
				1,
				1
			},
			{
				0,
				4,
				"yingxiv2_normal_1x2_1",
				-6,
				-36
			},
			{
				0,
				1,
				"yingxiv2_normal_1x1_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_normal",
			45,
			20,
			-139,
			-230,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"YONGYEHUANGUANG9",
			"YONGYEHUANGUANG10"
		},
		defeat_story = {
			"YONGYEHUANGUANG14"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG16",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 235,
		best_air_dominance = 310,
		id = 1380003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380002,
		formation = 1380001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 24,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Uninvited Guests",
		chapter_name = "A3",
		type = 1,
		act_id = 30459,
		enter_story = "YONGYEHUANGUANG15",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A new Siren fleet arrives, disrupting the Royal Navy's operation plans. Fight or flight? The time to choose is now.",
		difficulty = 5,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1420201,
				15,
				0
			},
			{
				1420202,
				20,
				0
			},
			{
				1420203,
				30,
				1
			},
			{
				1420204,
				15,
				0
			},
			{
				1420205,
				20,
				0
			},
			{
				1420206,
				30,
				1
			},
			{
				1420207,
				15,
				0
			},
			{
				1420208,
				20,
				0
			},
			{
				1420209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1420211,
			1420211,
			1420211,
			1420212
		},
		ai_expedition_list = {
			1420317,
			1420319
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1420213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			0
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qinraozhe"
		},
		awards = {
			{
				2,
				57964
			},
			{
				2,
				57952
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				true,
				12
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				12
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				12
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				8
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				6
			}
		},
		float_items = {
			{
				5,
				6,
				"yingxiv2_normal_1x1_1",
				0,
				0
			},
			{
				5,
				0,
				"yingxiv2_normal_2x2_2",
				33,
				-36
			},
			{
				3,
				7,
				"yingxiv2_normal_1x1_3",
				0,
				0
			},
			{
				2,
				2,
				"yingxiv2_normal_1x1_1",
				0,
				0
			},
			{
				1,
				5,
				"yingxiv2_normal_2x1_2",
				57,
				0
			},
			{
				0,
				1,
				"yingxiv2_normal_3x1_1",
				96,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_normal",
			45,
			20,
			-148,
			9,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"YONGYEHUANGUANG19"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG23",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 260,
		best_air_dominance = 340,
		id = 1380004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380003,
		formation = 1380002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Fangs of the Wolfpack",
		chapter_name = "B1",
		type = 1,
		act_id = 30460,
		enter_story = "YONGYEHUANGUANG21",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Beneath the frigid waters, Iron Blood submarines seek to surround us! Stay vigilant, and put an end to their plans!",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1421001,
				15,
				0
			},
			{
				1421002,
				20,
				0
			},
			{
				1421003,
				30,
				1
			},
			{
				1421004,
				15,
				0
			},
			{
				1421005,
				20,
				0
			},
			{
				1421006,
				30,
				1
			},
			{
				1421007,
				15,
				0
			},
			{
				1421008,
				20,
				0
			},
			{
				1421009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1421011,
			1421011,
			1421012
		},
		ai_expedition_list = {
			1421301,
			1421303,
			1421305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1421013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"U81"
		},
		awards = {
			{
				2,
				57965
			},
			{
				2,
				57953
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				8
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				12
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"yingxiv2_normal_1x1_3",
				0,
				0
			},
			{
				6,
				4,
				"yingxiv2_normal_1x2_1",
				0,
				-47
			},
			{
				4,
				0,
				"yingxiv2_normal_2x2_1",
				47,
				-23
			},
			{
				3,
				7,
				"yingxiv2_normal_2x2_2",
				62,
				-29
			},
			{
				2,
				3,
				"yingxiv2_normal_1x1_3",
				0,
				0
			},
			{
				0,
				7,
				"yingxiv2_normal_1x1_1",
				0,
				0
			},
			{
				0,
				0,
				"yingxiv2_normal_3x1_1",
				104,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_normal",
			45,
			20,
			-138,
			-256,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"YONGYEHUANGUANG22"
		},
		defeat_story = {
			"YONGYEHUANGUANG25"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG28",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 330,
		best_air_dominance = 430,
		id = 1380005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380004,
		formation = 1380002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Phantom Fleet",
		chapter_name = "B2",
		type = 1,
		act_id = 30460,
		enter_story = "YONGYEHUANGUANG26",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "There's something unusual about the way the Iron Blood fleet is moving. Uncover the truth, and perhaps a deeper conspiracy awaits...",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1421101,
				15,
				0
			},
			{
				1421102,
				20,
				0
			},
			{
				1421103,
				30,
				1
			},
			{
				1421104,
				15,
				0
			},
			{
				1421105,
				20,
				0
			},
			{
				1421106,
				30,
				1
			},
			{
				1421107,
				15,
				0
			},
			{
				1421108,
				20,
				0
			},
			{
				1421109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1421111,
			1421111,
			1421112
		},
		ai_expedition_list = {
			1421307,
			1421309,
			1421311,
			1421313,
			1421315
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1421113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_ii"
		},
		awards = {
			{
				2,
				57966
			},
			{
				2,
				57954
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				12
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				1
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				4
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				12
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"yingxiv2_normal_3x1_1",
				102,
				0
			},
			{
				6,
				0,
				"yingxiv2_normal_1x1_1",
				0,
				0
			},
			{
				3,
				3,
				"yingxiv2_normal_2x2_2",
				38,
				-34
			},
			{
				1,
				1,
				"yingxiv2_normal_1x1_3",
				0,
				0
			},
			{
				0,
				8,
				"yingxiv2_normal_1x1_1",
				-208,
				0
			},
			{
				0,
				6,
				"yingxiv2_normal_2x1_1",
				156,
				2
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_normal",
			45,
			20,
			-441,
			-152,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"YONGYEHUANGUANG27"
		},
		defeat_story = {
			"YONGYEHUANGUANG30"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG32",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 395,
		best_air_dominance = 515,
		id = 1380006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380005,
		formation = 1380002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "For the Queen",
		chapter_name = "B3",
		type = 1,
		act_id = 30460,
		enter_story = "YONGYEHUANGUANG31",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "No matter how tough the enemy, eliminate those that would threaten the safety of our routes! Heed the call of the Royal Navy, protect the escort fleet, and defeat the Sirens!",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1421201,
				15,
				0
			},
			{
				1421202,
				20,
				0
			},
			{
				1421203,
				30,
				1
			},
			{
				1421204,
				15,
				0
			},
			{
				1421205,
				20,
				0
			},
			{
				1421206,
				30,
				1
			},
			{
				1421207,
				15,
				0
			},
			{
				1421208,
				20,
				0
			},
			{
				1421209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1421205,
			1421208
		},
		ai_expedition_list = {
			1421317,
			1421319,
			1421317,
			1421319,
			1421321,
			1421321,
			1421321
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1421213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qingchuzhe"
		},
		awards = {
			{
				2,
				57967
			},
			{
				2,
				57955
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				false,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				false,
				0
			},
			{
				9,
				0,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				16
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				4
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"yingxiv2_normal_2x2_1",
				61,
				-29
			},
			{
				8,
				0,
				"yingxiv2_normal_2x2_1",
				45,
				-25
			},
			{
				5,
				5,
				"yingxiv2_normal_1x1_3",
				0,
				0
			},
			{
				5,
				3,
				"yingxiv2_normal_1x1_3",
				0,
				0
			},
			{
				3,
				5,
				"yingxiv2_normal_1x1_3",
				0,
				0
			},
			{
				3,
				3,
				"yingxiv2_normal_1x1_3",
				0,
				0
			},
			{
				0,
				7,
				"yingxiv2_normal_2x2_3",
				73,
				-37
			},
			{
				0,
				0,
				"yingxiv2_normal_2x2_2",
				30,
				-38
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_normal",
			45,
			20,
			-267,
			144,
			113,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"YONGYEHUANGUANG36",
			"YONGYEHUANGUANG37",
			"YONGYEHUANGUANG38",
			"YONGYEHUANGUANG39",
			"YONGYEHUANGUANG40"
		},
		defeat_story_count = {
			4,
			5,
			6,
			7,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 605,
		best_air_dominance = 790,
		id = 1380021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1380011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Great Arctic Fleet",
		chapter_name = "C1",
		type = 2,
		act_id = 30459,
		enter_story = "YONGYEHUANGUANG2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Several fleets form to deliver crucial relief supplies to the Northern Parliament. But, there may be an ulterior strategy...",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				700
			},
			{
				"antiaircraft",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				1422001,
				15,
				0
			},
			{
				1422002,
				20,
				0
			},
			{
				1422003,
				30,
				1
			},
			{
				1422004,
				15,
				0
			},
			{
				1422005,
				20,
				0
			},
			{
				1422006,
				30,
				1
			},
			{
				1422007,
				15,
				0
			},
			{
				1422008,
				20,
				0
			},
			{
				1422009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1422011,
			1422012
		},
		ai_expedition_list = {
			1422301,
			1422303,
			1422305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1422013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"U73"
		},
		awards = {
			{
				2,
				57980
			},
			{
				2,
				57968
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				4
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				12
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				4,
				"yingxiv2_hard_2x1_2",
				60,
				0
			},
			{
				5,
				1,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				3,
				7,
				"yingxiv2_hard_2x2_1",
				58,
				-31
			},
			{
				2,
				3,
				"yingxiv2_hard_3x1_1",
				97,
				4
			},
			{
				0,
				5,
				"yingxiv2_hard_1x1_1",
				0,
				22
			},
			{
				0,
				0,
				"yingxiv2_hard_2x2_2",
				32,
				-35
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_hard",
			45,
			20,
			-144,
			-163,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"YONGYEHUANGUANG3"
		},
		defeat_story = {
			"YONGYEHUANGUANG7"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG11",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 970,
		best_air_dominance = 1265,
		id = 1380022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380021,
		formation = 1380011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Polar Light",
		chapter_name = "C2",
		type = 2,
		act_id = 30459,
		enter_story = "YONGYEHUANGUANG8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An aurora illuminates the night sky and sets the battlefield ablaze. Stay alert, and find the enemy before they find us!",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				800
			},
			{
				"dodge",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1422101,
				15,
				0
			},
			{
				1422102,
				20,
				0
			},
			{
				1422103,
				30,
				1
			},
			{
				1422104,
				15,
				0
			},
			{
				1422105,
				20,
				0
			},
			{
				1422106,
				30,
				1
			},
			{
				1422107,
				15,
				0
			},
			{
				1422108,
				20,
				0
			},
			{
				1422109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1422111,
			1422112
		},
		ai_expedition_list = {
			1422307,
			1422309,
			1422311,
			1422313,
			1422315
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1422113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57981
			},
			{
				2,
				57969
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				4
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				8
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				12
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				9,
				"yingxiv2_hard_1x1_3",
				-2,
				0
			},
			{
				5,
				1,
				"yingxiv2_hard_2x1_1",
				49,
				0
			},
			{
				3,
				5,
				"yingxiv2_hard_2x2_2",
				60,
				-38
			},
			{
				0,
				8,
				"yingxiv2_hard_1x1_3",
				1,
				1
			},
			{
				0,
				4,
				"yingxiv2_hard_1x2_1",
				-6,
				-36
			},
			{
				0,
				1,
				"yingxiv2_hard_1x1_1",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_hard",
			45,
			20,
			-139,
			-230,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"YONGYEHUANGUANG9",
			"YONGYEHUANGUANG10"
		},
		defeat_story = {
			"YONGYEHUANGUANG14"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG16",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 1190,
		best_air_dominance = 1550,
		id = 1380023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380022,
		formation = 1380011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Uninvited Guests",
		chapter_name = "C3",
		type = 2,
		act_id = 30459,
		enter_story = "YONGYEHUANGUANG15",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A new Siren fleet arrives, disrupting the Royal Navy's operation plans. Fight or flight? The time to choose is now.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				950
			},
			{
				"antiaircraft",
				1,
				1700
			}
		},
		expedition_id_weight_list = {
			{
				1422201,
				15,
				0
			},
			{
				1422202,
				20,
				0
			},
			{
				1422203,
				30,
				1
			},
			{
				1422204,
				15,
				0
			},
			{
				1422205,
				20,
				0
			},
			{
				1422206,
				30,
				1
			},
			{
				1422207,
				15,
				0
			},
			{
				1422208,
				20,
				0
			},
			{
				1422209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1422211,
			1422212
		},
		ai_expedition_list = {
			1422317,
			1422319
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1422213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qinraozhe"
		},
		awards = {
			{
				2,
				57982
			},
			{
				2,
				57970
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				true,
				12
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				12
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				12
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				8
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				6
			}
		},
		float_items = {
			{
				5,
				6,
				"yingxiv2_hard_1x1_1",
				0,
				16
			},
			{
				5,
				0,
				"yingxiv2_hard_2x2_2",
				33,
				-36
			},
			{
				3,
				7,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				2,
				2,
				"yingxiv2_hard_1x1_1",
				0,
				20
			},
			{
				1,
				5,
				"yingxiv2_hard_2x1_2",
				57,
				0
			},
			{
				0,
				1,
				"yingxiv2_hard_3x1_1",
				96,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_hard",
			45,
			20,
			-148,
			9,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"YONGYEHUANGUANG19"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG23",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 1140,
		best_air_dominance = 1485,
		id = 1380024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380023,
		formation = 1380012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Fangs of the Wolfpack",
		chapter_name = "D1",
		type = 2,
		act_id = 30460,
		enter_story = "YONGYEHUANGUANG21",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Beneath the frigid waters, Iron Blood submarines seek to surround us! Stay vigilant, and put an end to their plans!",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"air",
				1,
				1000
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1423001,
				15,
				0
			},
			{
				1423002,
				20,
				0
			},
			{
				1423003,
				30,
				1
			},
			{
				1423004,
				15,
				0
			},
			{
				1423005,
				20,
				0
			},
			{
				1423006,
				30,
				1
			},
			{
				1423007,
				15,
				0
			},
			{
				1423008,
				20,
				0
			},
			{
				1423009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1423011,
			1423012
		},
		ai_expedition_list = {
			1423301,
			1423303,
			1423305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1423013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"U81"
		},
		awards = {
			{
				2,
				57983
			},
			{
				2,
				57971
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				8
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				12
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				6,
				4,
				"yingxiv2_hard_1x2_1",
				0,
				-47
			},
			{
				4,
				0,
				"yingxiv2_hard_2x2_1",
				47,
				-23
			},
			{
				3,
				7,
				"yingxiv2_hard_2x2_2",
				62,
				-29
			},
			{
				2,
				3,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				0,
				7,
				"yingxiv2_hard_1x1_1",
				0,
				19
			},
			{
				0,
				0,
				"yingxiv2_hard_3x1_1",
				104,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_hard",
			45,
			20,
			-138,
			-256,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"YONGYEHUANGUANG22"
		},
		defeat_story = {
			"YONGYEHUANGUANG25"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG28",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1360,
		best_air_dominance = 1770,
		id = 1380025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380024,
		formation = 1380012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Phantom Fleet",
		chapter_name = "D2",
		type = 2,
		act_id = 30460,
		enter_story = "YONGYEHUANGUANG26",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "There's something unusual about the way the Iron Blood fleet is moving. Uncover the truth, and perhaps a deeper conspiracy awaits...",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1350
			},
			{
				"torpedo",
				1,
				1400
			}
		},
		expedition_id_weight_list = {
			{
				1423101,
				15,
				0
			},
			{
				1423102,
				20,
				0
			},
			{
				1423103,
				30,
				1
			},
			{
				1423104,
				15,
				0
			},
			{
				1423105,
				20,
				0
			},
			{
				1423106,
				30,
				1
			},
			{
				1423107,
				15,
				0
			},
			{
				1423108,
				20,
				0
			},
			{
				1423109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1423111,
			1423112
		},
		ai_expedition_list = {
			1423307,
			1423309,
			1423311,
			1423313,
			1423315
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1423113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_ii"
		},
		awards = {
			{
				2,
				57984
			},
			{
				2,
				57972
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				12
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				1
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				4
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				12
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"yingxiv2_hard_3x1_1",
				102,
				0
			},
			{
				6,
				0,
				"yingxiv2_hard_1x1_1",
				0,
				0
			},
			{
				3,
				3,
				"yingxiv2_hard_2x2_2",
				38,
				-34
			},
			{
				1,
				1,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				0,
				8,
				"yingxiv2_hard_1x1_1",
				-208,
				15
			},
			{
				0,
				6,
				"yingxiv2_hard_2x1_1",
				156,
				13
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_hard",
			45,
			20,
			-441,
			-152,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"YONGYEHUANGUANG27"
		},
		defeat_story = {
			"YONGYEHUANGUANG30"
		},
		defeat_story_count = {
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YONGYEHUANGUANG32",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1595,
		best_air_dominance = 2075,
		id = 1380026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380025,
		formation = 1380012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1380012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "For the Queen",
		chapter_name = "D3",
		type = 2,
		act_id = 30460,
		enter_story = "YONGYEHUANGUANG31",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "No matter how tough the enemy, eliminate those that would threaten the safety of our routes! Heed the call of the Royal Navy, protect the escort fleet, and defeat the Sirens!",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"air",
				1,
				1700
			},
			{
				"antiaircraft",
				1,
				2500
			}
		},
		expedition_id_weight_list = {
			{
				1423201,
				15,
				0
			},
			{
				1423202,
				20,
				0
			},
			{
				1423203,
				30,
				1
			},
			{
				1423204,
				15,
				0
			},
			{
				1423205,
				20,
				0
			},
			{
				1423206,
				30,
				1
			},
			{
				1423207,
				15,
				0
			},
			{
				1423208,
				20,
				0
			},
			{
				1423209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1423206,
			1423208
		},
		ai_expedition_list = {
			1423317,
			1423319,
			1423317,
			1423319,
			1423321,
			1423321,
			1423321
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1423213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qingchuzhe"
		},
		awards = {
			{
				2,
				57985
			},
			{
				2,
				57973
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				false,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				false,
				0
			},
			{
				9,
				0,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				16
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				4
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"yingxiv2_hard_2x2_1",
				61,
				-29
			},
			{
				8,
				0,
				"yingxiv2_hard_2x2_1",
				45,
				-25
			},
			{
				5,
				5,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				5,
				3,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				3,
				5,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				3,
				3,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				0,
				7,
				"yingxiv2_hard_2x2_3",
				73,
				-37
			},
			{
				0,
				0,
				"yingxiv2_hard_2x2_2",
				30,
				-38
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_hard",
			45,
			20,
			-267,
			144,
			113,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"YONGYEHUANGUANG36",
			"YONGYEHUANGUANG37",
			"YONGYEHUANGUANG38",
			"YONGYEHUANGUANG39",
			"YONGYEHUANGUANG40"
		},
		defeat_story_count = {
			5,
			6,
			7,
			8,
			9
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9508
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 2030,
		best_air_dominance = 2640,
		id = 1380041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380026,
		formation = 1380025,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1380025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Blinded by the Light",
		chapter_name = "SP",
		type = 2,
		act_id = 30460,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "A sea of stars shimmers under a resplendent aurora. But beware, o travelers in the night. Should you lift your head to indulge in the beauty of the heavens, the crisis that looms underneath will pull you to an icy grave.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1424001,
				15,
				0
			},
			{
				1424002,
				20,
				0
			},
			{
				1424003,
				30,
				1
			},
			{
				1424004,
				15,
				0
			},
			{
				1424005,
				20,
				0
			},
			{
				1424006,
				30,
				1
			},
			{
				1424007,
				15,
				0
			},
			{
				1424008,
				20,
				0
			},
			{
				1424009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1424011,
			1424012,
			1424012
		},
		ai_expedition_list = {
			1424301,
			1424302,
			1424303,
			1424304,
			1424305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1424013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ougen"
		},
		awards = {
			{
				2,
				57988
			},
			{
				2,
				57986
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				12,
				true,
				0
			},
			{
				9,
				11,
				true,
				0
			},
			{
				9,
				10,
				true,
				0
			},
			{
				9,
				9,
				true,
				1
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				1
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				12,
				true,
				0
			},
			{
				8,
				11,
				true,
				6
			},
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				16
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				12,
				true,
				6
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				12
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				12,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				12
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				12,
				true,
				4
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				4
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				4
			},
			{
				3,
				12,
				true,
				0
			},
			{
				3,
				11,
				true,
				4
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				12,
				true,
				0
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				12,
				true,
				0
			},
			{
				1,
				11,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				12,
				true,
				0
			},
			{
				0,
				11,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"yingxiv2_hard_1x1_1",
				0,
				13
			},
			{
				6,
				5,
				"yingxiv2_hard_1x1_1",
				0,
				15
			},
			{
				4,
				7,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				4,
				6,
				"yingxiv2_hard_1x2_1",
				0,
				-35
			},
			{
				4,
				5,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				3,
				10,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				3,
				8,
				"yingxiv2_hard_2x2_2",
				53,
				-32
			},
			{
				3,
				5,
				"yingxiv2_hard_3x1_1",
				104,
				7
			},
			{
				3,
				3,
				"yingxiv2_hard_2x2_3",
				47,
				-33
			},
			{
				3,
				2,
				"yingxiv2_hard_1x1_3",
				0,
				0
			},
			{
				2,
				9,
				"yingxiv2_hard_3x1_1",
				104,
				9
			},
			{
				2,
				1,
				"yingxiv2_hard_3x1_1",
				106,
				5
			},
			{
				1,
				5,
				"yingxiv2_hard_2x2_3",
				53,
				-35
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_hard",
			45,
			20,
			-421,
			239,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {
			9508,
			9505
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1380051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1380051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1380026,
		formation = 1380026,
		bgm = "bsm-3",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1380026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Aurora Noctis",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30460,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "To all ye who are spellbound by the eternal night, cut through the false light before you. Seek out the truth within your heart, and reveal the answer shrouded by darkness.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					6
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1425001
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qingchuzhe"
		},
		awards = {},
		grids = {
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				2,
				"yingxiv2_hard_1x1_1",
				0,
				16
			},
			{
				4,
				3,
				"yingxiv2_hard_1x2_1",
				0,
				-32
			},
			{
				4,
				1,
				"yingxiv2_hard_1x2_1",
				0,
				-32
			},
			{
				3,
				3,
				"yingxiv2_hard_1x1_1",
				0,
				16
			},
			{
				3,
				1,
				"yingxiv2_hard_1x1_1",
				0,
				16
			},
			{
				1,
				3,
				"yingxiv2_hard_1x2_1",
				0,
				-32
			},
			{
				1,
				2,
				"yingxiv2_hard_1x1_1",
				0,
				16
			},
			{
				1,
				1,
				"yingxiv2_hard_1x2_1",
				0,
				-32
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yingxiv2_hard",
			45,
			20,
			-40,
			-129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1390001] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2953125",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 130,
		id = 1390001,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 0,
		formation = 1390001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.373958333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1390001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Wolfpack",
		chapter_name = "SP1",
		type = 1,
		act_id = 30780,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "This is the story of a brief battle experienced by two submarines. (Iron Blood's perspective.)",
		difficulty = 6,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1430001,
				15,
				0
			},
			{
				1430002,
				20,
				0
			},
			{
				1430003,
				30,
				1
			},
			{
				1430004,
				15,
				0
			},
			{
				1430005,
				20,
				0
			},
			{
				1430006,
				30,
				1
			},
			{
				1430007,
				15,
				0
			},
			{
				1430008,
				20,
				0
			},
			{
				1430009,
				30,
				1
			},
			{
				1430010,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1430002,
			1430007,
			1430008
		},
		elite_expedition_list = {
			1430005,
			1430008
		},
		ai_expedition_list = {
			1430061
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1430013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dadouquan"
		},
		awards = {
			{
				2,
				57716
			},
			{
				2,
				57710
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				12
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				12
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				3,
				"1x1_1baowu",
				0,
				0
			},
			{
				2,
				6,
				"2x2_1baowu",
				117,
				-26
			},
			{
				0,
				1,
				"1x3_1baowu",
				0,
				10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"see_baowu",
			45,
			20,
			66,
			-103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"ZUIZHENGUIDEBAOWU2"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1390002] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "ZUIZHENGUIDEBAOWU4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.44375",
		special_operation_list = "",
		air_dominance = 200,
		best_air_dominance = 260,
		id = 1390002,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1390001,
		formation = 1390001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.079166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1390001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sink That Submarine",
		chapter_name = "SP2",
		type = 1,
		act_id = 30780,
		enter_story = "ZUIZHENGUIDEBAOWU3",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Iron Blood submarines have attacked! Protect the cargo ships and evade the enemy's attacks! (Royal Navy's perspective.)",
		difficulty = 7,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1430021,
				15,
				0
			},
			{
				1430022,
				20,
				0
			},
			{
				1430023,
				30,
				1
			},
			{
				1430024,
				15,
				0
			},
			{
				1430025,
				20,
				0
			},
			{
				1430026,
				30,
				1
			},
			{
				1430027,
				15,
				0
			},
			{
				1430028,
				20,
				0
			},
			{
				1430029,
				30,
				1
			},
			{
				1430030,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1430022,
			1430027,
			1430028
		},
		elite_expedition_list = {
			1430025,
			1430028
		},
		ai_expedition_list = {
			1430071,
			1430072
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1430033
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"U110"
		},
		awards = {
			{
				2,
				57717
			},
			{
				2,
				57711
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				12
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				4
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				12
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				12
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"2x2_2baowu",
				53,
				-60
			},
			{
				5,
				4,
				"2x1_2baowu",
				0,
				43
			},
			{
				5,
				1,
				"1x1_1baowu",
				0,
				0
			},
			{
				1,
				8,
				"2x1_1baowu",
				0,
				43
			},
			{
				1,
				2,
				"1x1_2baowu",
				0,
				2
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"see_baowu",
			45,
			20,
			22,
			-67,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1390003] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.7046875",
		special_operation_list = "",
		air_dominance = 400,
		best_air_dominance = 520,
		id = 1390003,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1390002,
		formation = 1390001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.313541667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1390001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Enigma's New Owner",
		chapter_name = "SP3",
		type = 1,
		act_id = 30780,
		enter_story = "ZUIZHENGUIDEBAOWU6",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "U-110 was taken prisoner, and Parzival of the Seas has come to the rescue! But... where is the Enigma machine? (Iron Blood's perspective.)",
		difficulty = 8,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1430041,
				15,
				0
			},
			{
				1430042,
				20,
				0
			},
			{
				1430043,
				30,
				1
			},
			{
				1430044,
				15,
				0
			},
			{
				1430045,
				20,
				0
			},
			{
				1430046,
				30,
				1
			},
			{
				1430047,
				15,
				0
			},
			{
				1430048,
				20,
				0
			},
			{
				1430049,
				30,
				1
			},
			{
				1430050,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1430042,
			1430047,
			1430048
		},
		elite_expedition_list = {
			1430045,
			1430048
		},
		ai_expedition_list = {
			1430081
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1430053
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0
		},
		ai_refresh = {
			2,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dadouquan",
			"nvjiang"
		},
		awards = {
			{
				2,
				57718
			},
			{
				2,
				57712
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				12
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				8
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				12
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"2x2_2baowu",
				-47,
				14
			},
			{
				4,
				7,
				"2x1_1baowu",
				0,
				44
			},
			{
				4,
				0,
				"2x1_2baowu",
				0,
				40
			},
			{
				3,
				3,
				"1x1_2baowu",
				0,
				0
			},
			{
				0,
				3,
				"1x3_1baowu",
				0,
				13
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"see_baowu",
			45,
			20,
			-38,
			-70,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"ZUIZHENGUIDEBAOWU9",
			"ZUIZHENGUIDEBAOWU10"
		},
		defeat_story_count = {
			5,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "TIEXUEYUYINFU3",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1400001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1400001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Backworldsmen",
		chapter_name = "A1",
		type = 1,
		act_id = 30483,
		enter_story = "TIEXUEYUYINFU2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Now, after their fight with Hood and Wales, Bismarck and Prinz Eugen are trying to escape the Royal Navy's encirclement...",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1230001,
				15,
				0
			},
			{
				1230002,
				20,
				0
			},
			{
				1230003,
				30,
				1
			},
			{
				1230004,
				15,
				0
			},
			{
				1230005,
				20,
				0
			},
			{
				1230006,
				30,
				1
			},
			{
				1230007,
				15,
				0
			},
			{
				1230008,
				20,
				0
			},
			{
				1230009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1230010,
			1230011,
			1230012
		},
		elite_expedition_list = {
			1230005,
			1230008
		},
		ai_expedition_list = {
			1230221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1230013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"safuke",
			"nuofuke"
		},
		awards = {
			{
				2,
				57602
			},
			{
				2,
				57590
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"2x2_1bisimai",
				50,
				75
			},
			{
				4,
				7,
				"1x1_1bisimai",
				-2,
				5
			},
			{
				4,
				2,
				"1x2_2bisimai",
				0,
				39
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-190,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIEXUEYUYINFU4"
		},
		defeat_story_count = {
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 1400002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400001,
		formation = 1400001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Great Longing",
		chapter_name = "A2",
		type = 1,
		act_id = 30483,
		enter_story = "TIEXUEYUYINFU5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Royal Navy is closing in. A Siren whispers words of seduction. In the midst of a crisis, what will Bismarck do...?",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1230101,
				15,
				0
			},
			{
				1230102,
				20,
				0
			},
			{
				1230103,
				30,
				1
			},
			{
				1230104,
				15,
				0
			},
			{
				1230105,
				20,
				0
			},
			{
				1230106,
				30,
				1
			},
			{
				1230107,
				15,
				0
			},
			{
				1230108,
				20,
				0
			},
			{
				1230109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1230110,
			1230111,
			1230112
		},
		elite_expedition_list = {
			1230105,
			1230108
		},
		ai_expedition_list = {
			1230231,
			1230232
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1230113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shengli"
		},
		awards = {
			{
				2,
				57603
			},
			{
				2,
				57591
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x2_1bisimai",
				0,
				46
			},
			{
				6,
				2,
				"1x1_1bisimai",
				0,
				0
			},
			{
				3,
				5,
				"1x3_1bisimai",
				135,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-280,
			117,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 165,
		best_air_dominance = 215,
		id = 1400003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400002,
		formation = 1400001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Joys and Passions",
		chapter_name = "A3",
		type = 1,
		act_id = 30483,
		enter_story = "TIEXUEYUYINFU8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Having suffered waves of airstrikes but surviving thanks to her immense strength, Bismarck is left with only one choice: to fight to the last shell.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1230201,
				15,
				0
			},
			{
				1230202,
				20,
				0
			},
			{
				1230203,
				30,
				1
			},
			{
				1230204,
				15,
				0
			},
			{
				1230205,
				20,
				0
			},
			{
				1230206,
				30,
				1
			},
			{
				1230207,
				15,
				0
			},
			{
				1230208,
				20,
				0
			},
			{
				1230209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1230210,
			1230211,
			1230212
		},
		elite_expedition_list = {
			1230205,
			1230208
		},
		ai_expedition_list = {
			1230241,
			1230242,
			1230243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1230213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"huangjiafangzhou"
		},
		awards = {
			{
				2,
				57604
			},
			{
				2,
				57592
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				12
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"2x2_1bisimai",
				41,
				68
			},
			{
				6,
				9,
				"1x3_1bisimai",
				42,
				13
			},
			{
				4,
				6,
				"1x2_1bisimai",
				0,
				55
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-363,
			-182,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "TIEXUEYUYINFU12",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 210,
		best_air_dominance = 275,
		id = 1400004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400003,
		formation = 1400002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Songs of the Grave",
		chapter_name = "B1",
		type = 1,
		act_id = 30484,
		enter_story = "TIEXUEYUYINFU11",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Pursuit of Bismarck is finally coming to an end. We shall seize victory to avenge our wounded comrade and uphold the Royal Family's honour!",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1230301,
				10,
				0
			},
			{
				1230302,
				20,
				0
			},
			{
				1230303,
				30,
				1
			},
			{
				1230304,
				10,
				0
			},
			{
				1230305,
				20,
				0
			},
			{
				1230306,
				30,
				1
			},
			{
				1230307,
				10,
				0
			},
			{
				1230308,
				20,
				0
			},
			{
				1230309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1230310,
			1230311,
			1230312
		},
		elite_expedition_list = {
			1230305,
			1230308
		},
		ai_expedition_list = {
			1230521
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1230313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bisimai"
		},
		awards = {
			{
				2,
				57605
			},
			{
				2,
				57593
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				8,
				"1x2_2bisimai",
				0,
				-23
			},
			{
				7,
				2,
				"1x2_1bisimai",
				0,
				-22
			},
			{
				3,
				8,
				"2x3_1bisimai",
				-46,
				-34
			},
			{
				3,
				4,
				"2x2_1bisimai",
				53,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-216,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIEXUEYUYINFU13"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 270,
		best_air_dominance = 355,
		id = 1400005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400004,
		formation = 1400002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Science and Learning",
		chapter_name = "B2",
		type = 1,
		act_id = 30484,
		enter_story = "TIEXUEYUYINFU14",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Humankind's evolution was driven by knowledge and technological advancement. If it's for evolution's sake, no means are out of the question...",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1230401,
				10,
				0
			},
			{
				1230402,
				20,
				0
			},
			{
				1230403,
				30,
				1
			},
			{
				1230404,
				10,
				0
			},
			{
				1230405,
				20,
				0
			},
			{
				1230406,
				30,
				1
			},
			{
				1230407,
				10,
				0
			},
			{
				1230408,
				20,
				0
			},
			{
				1230409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1230410,
			1230411,
			1230412
		},
		elite_expedition_list = {
			1230405,
			1230408
		},
		ai_expedition_list = {
			1230531,
			1230532
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1230413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				57606
			},
			{
				2,
				57594
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				8
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"1x2_2bisimai",
				0,
				54
			},
			{
				7,
				10,
				"1x1_1bisimai",
				0,
				6
			},
			{
				4,
				5,
				"1x3_1bisimai",
				31,
				14
			},
			{
				3,
				2,
				"1x2_1bisimai",
				0,
				43
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-336,
			-69,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIEXUEYUYINFU15"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6140625",
		special_operation_list = "",
		air_dominance = 330,
		best_air_dominance = 430,
		id = 1400006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400005,
		formation = 1400002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Convalescence",
		chapter_name = "B3",
		type = 1,
		act_id = 30484,
		enter_story = "TIEXUEYUYINFU16",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "When you want to fool the world, tell the truth. Play the Scherzo of Iron and Blood, and save their souls from their sorrowful destiny.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1230501,
				10,
				0
			},
			{
				1230502,
				20,
				0
			},
			{
				1230503,
				30,
				1
			},
			{
				1230504,
				10,
				0
			},
			{
				1230505,
				20,
				0
			},
			{
				1230506,
				30,
				1
			},
			{
				1230507,
				10,
				0
			},
			{
				1230508,
				20,
				0
			},
			{
				1230509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1230510,
			1230511,
			1230512
		},
		elite_expedition_list = {
			1230505,
			1230508
		},
		ai_expedition_list = {
			1230541,
			1230542,
			1230543
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1230513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bisimai"
		},
		awards = {
			{
				2,
				57607
			},
			{
				2,
				57595
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			}
		},
		float_items = {
			{
				8,
				3,
				"1x2_2bisimai",
				0,
				41
			},
			{
				6,
				8,
				"1x3_1bisimai",
				26,
				2
			},
			{
				5,
				4,
				"1x1_1bisimai",
				0,
				6
			},
			{
				4,
				8,
				"1x3_1bisimai",
				31,
				18
			},
			{
				2,
				5,
				"2x3_1bisimai",
				-43,
				-19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-218,
			5,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIEXUEYUYINFU19",
			"TIEXUEYUYINFU20",
			"TIEXUEYUYINFU21"
		},
		defeat_story_count = {
			4,
			7,
			9
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9500
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "TIEXUEYUYINFU3",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 555,
		best_air_dominance = 725,
		id = 1400011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1400011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Backworldsmen",
		chapter_name = "C1",
		type = 2,
		act_id = 30483,
		enter_story = "TIEXUEYUYINFU2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Now, after their fight with Hood and Wales, Bismarck and Prinz Eugen are trying to escape the Royal Navy's encirclement...",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				700
			},
			{
				"dodge",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1230601,
				5,
				0
			},
			{
				1230602,
				25,
				0
			},
			{
				1230603,
				35,
				0
			},
			{
				1230604,
				5,
				0
			},
			{
				1230605,
				25,
				0
			},
			{
				1230606,
				35,
				0
			},
			{
				1230607,
				5,
				0
			},
			{
				1230608,
				25,
				0
			},
			{
				1230609,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1230610,
			1230611,
			1230612
		},
		elite_expedition_list = {
			1230606,
			1230608
		},
		ai_expedition_list = {
			1230821,
			1230822
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1230613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"safuke",
			"nuofuke"
		},
		awards = {
			{
				2,
				57620
			},
			{
				2,
				57608
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"2x2_1bisimai",
				50,
				75
			},
			{
				4,
				7,
				"1x1_1bisimai",
				-2,
				5
			},
			{
				4,
				2,
				"1x2_2bisimai",
				0,
				39
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-190,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIEXUEYUYINFU4"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 705,
		best_air_dominance = 920,
		id = 1400012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400011,
		formation = 1400011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Great Longing",
		chapter_name = "C2",
		type = 2,
		act_id = 30483,
		enter_story = "TIEXUEYUYINFU5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Royal Navy is closing in. A Siren whispers words of seduction. In the midst of a crisis, what will Bismarck do...?",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"dodge",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1230701,
				5,
				0
			},
			{
				1230702,
				25,
				0
			},
			{
				1230703,
				35,
				0
			},
			{
				1230704,
				5,
				0
			},
			{
				1230705,
				25,
				0
			},
			{
				1230706,
				35,
				0
			},
			{
				1230707,
				5,
				0
			},
			{
				1230708,
				25,
				0
			},
			{
				1230709,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1230710,
			1230711,
			1230712
		},
		elite_expedition_list = {
			1230706,
			1230708
		},
		ai_expedition_list = {
			1230831,
			1230832,
			1230833
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1230713
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shengli"
		},
		awards = {
			{
				2,
				57621
			},
			{
				2,
				57609
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x2_1bisimai",
				0,
				46
			},
			{
				6,
				2,
				"1x1_1bisimai",
				0,
				0
			},
			{
				3,
				5,
				"1x3_1bisimai",
				135,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-280,
			117,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 875,
		best_air_dominance = 1140,
		id = 1400013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400012,
		formation = 1400011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Joys and Passions",
		chapter_name = "C3",
		type = 2,
		act_id = 30483,
		enter_story = "TIEXUEYUYINFU8",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Having suffered waves of airstrikes but surviving thanks to her immense strength, Bismarck is left with only one choice: to fight to the last shell.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				950
			},
			{
				"torpedo",
				1,
				1100
			}
		},
		expedition_id_weight_list = {
			{
				1230801,
				5,
				0
			},
			{
				1230802,
				25,
				0
			},
			{
				1230803,
				35,
				0
			},
			{
				1230804,
				5,
				0
			},
			{
				1230805,
				25,
				0
			},
			{
				1230806,
				35,
				0
			},
			{
				1230807,
				5,
				0
			},
			{
				1230808,
				25,
				0
			},
			{
				1230809,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1230810,
			1230811,
			1230812
		},
		elite_expedition_list = {
			1230806,
			1230808
		},
		ai_expedition_list = {
			1230841,
			1230842,
			1230843,
			1230844
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1230813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"huangjiafangzhou"
		},
		awards = {
			{
				2,
				57622
			},
			{
				2,
				57610
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				12
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"2x2_1bisimai",
				41,
				68
			},
			{
				6,
				9,
				"1x3_1bisimai",
				42,
				13
			},
			{
				4,
				6,
				"1x2_1bisimai",
				0,
				55
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-363,
			-182,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "TIEXUEYUYINFU12",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 950,
		best_air_dominance = 1235,
		id = 1400014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400013,
		formation = 1400012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Songs of the Grave",
		chapter_name = "D1",
		type = 2,
		act_id = 30484,
		enter_story = "TIEXUEYUYINFU11",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Pursuit of Bismarck is finally coming to an end. We shall seize victory to avenge our wounded comrade and uphold the Royal Family's honour!",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					4,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1230901,
				2,
				0
			},
			{
				1230902,
				43,
				0
			},
			{
				1230903,
				55,
				0
			},
			{
				1230904,
				2,
				0
			},
			{
				1230905,
				43,
				0
			},
			{
				1230906,
				55,
				0
			},
			{
				1230907,
				2,
				0
			},
			{
				1230908,
				43,
				0
			},
			{
				1230909,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1230910,
			1230911,
			1230912
		},
		elite_expedition_list = {
			1230906,
			1230909
		},
		ai_expedition_list = {
			1231221,
			1231222
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1230913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bisimai"
		},
		awards = {
			{
				2,
				57623
			},
			{
				2,
				57611
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				7,
				8,
				"1x2_2bisimai",
				0,
				-23
			},
			{
				7,
				2,
				"1x2_1bisimai",
				0,
				-22
			},
			{
				3,
				8,
				"2x3_1bisimai",
				-46,
				-34
			},
			{
				3,
				4,
				"2x2_1bisimai",
				53,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-216,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIEXUEYUYINFU13"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1155,
		best_air_dominance = 1505,
		id = 1400015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400014,
		formation = 1400012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Science and Learning",
		chapter_name = "D2",
		type = 2,
		act_id = 30484,
		enter_story = "TIEXUEYUYINFU14",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Humankind's evolution was driven by knowledge and technological advancement. If it's for evolution's sake, no means are out of the question...",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					4,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1300
			},
			{
				"antisub",
				1,
				650
			}
		},
		expedition_id_weight_list = {
			{
				1231001,
				2,
				0
			},
			{
				1231002,
				43,
				0
			},
			{
				1231003,
				55,
				0
			},
			{
				1231004,
				2,
				0
			},
			{
				1231005,
				43,
				0
			},
			{
				1231006,
				55,
				0
			},
			{
				1231007,
				2,
				0
			},
			{
				1231008,
				43,
				0
			},
			{
				1231009,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1231010,
			1231011,
			1231012
		},
		elite_expedition_list = {
			1231006,
			1231009
		},
		ai_expedition_list = {
			1231231,
			1231232,
			1231233
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1231013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				57624
			},
			{
				2,
				57612
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				8
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"1x2_2bisimai",
				0,
				54
			},
			{
				7,
				10,
				"1x1_1bisimai",
				0,
				6
			},
			{
				4,
				5,
				"1x3_1bisimai",
				31,
				14
			},
			{
				3,
				2,
				"1x2_1bisimai",
				0,
				43
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-336,
			-69,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIEXUEYUYINFU15"
		},
		defeat_story_count = {
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6046875",
		special_operation_list = "",
		air_dominance = 1345,
		best_air_dominance = 1750,
		id = 1400016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400015,
		formation = 1400012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1400012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Convalescence",
		chapter_name = "D3",
		type = 2,
		act_id = 30484,
		enter_story = "TIEXUEYUYINFU16",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "When you want to fool the world, tell the truth. Play the Scherzo of Iron and Blood, and save their souls from their sorrowful destiny.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					4,
					7,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1500
			},
			{
				"torpedo",
				1,
				1400
			}
		},
		expedition_id_weight_list = {
			{
				1231101,
				2,
				0
			},
			{
				1231102,
				43,
				0
			},
			{
				1231103,
				55,
				0
			},
			{
				1231104,
				2,
				0
			},
			{
				1231105,
				43,
				0
			},
			{
				1231106,
				55,
				0
			},
			{
				1231107,
				2,
				0
			},
			{
				1231108,
				43,
				0
			},
			{
				1231109,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1231110,
			1231111,
			1231112
		},
		elite_expedition_list = {
			1231106,
			1231109
		},
		ai_expedition_list = {
			1231241,
			1231242,
			1231243,
			1231244
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1231113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bisimai"
		},
		awards = {
			{
				2,
				57625
			},
			{
				2,
				57613
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			}
		},
		float_items = {
			{
				8,
				3,
				"1x2_2bisimai",
				0,
				41
			},
			{
				6,
				8,
				"1x3_1bisimai",
				26,
				2
			},
			{
				5,
				4,
				"1x1_1bisimai",
				0,
				6
			},
			{
				4,
				8,
				"1x3_1bisimai",
				31,
				18
			},
			{
				2,
				5,
				"2x3_1bisimai",
				-43,
				-19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-218,
			5,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"TIEXUEYUYINFU19",
			"TIEXUEYUYINFU20",
			"TIEXUEYUYINFU21"
		},
		defeat_story_count = {
			5,
			8,
			10
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9500
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400017] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1770,
		best_air_dominance = 2305,
		id = 1400017,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400016,
		formation = 1400020,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1400020,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Song of Dance",
		chapter_name = "SP",
		type = 2,
		act_id = 30484,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "O seaborne traveler searching for the truth of war... let us rest, and dance cheerfully to the tune of the waves.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1231202,
				15,
				0
			},
			{
				1231203,
				35,
				0
			},
			{
				1231205,
				15,
				0
			},
			{
				1231206,
				35,
				0
			},
			{
				1231208,
				15,
				0
			},
			{
				1231209,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1231210,
			1231211,
			1231212
		},
		elite_expedition_list = {
			1231206,
			1231209
		},
		ai_expedition_list = {
			1231251,
			1231252,
			1231253,
			1231254
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1231213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bisimai"
		},
		awards = {
			{
				2,
				57625
			},
			{
				2,
				57613
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				12
			},
			{
				2,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"1x2_2bisimai",
				0,
				47
			},
			{
				8,
				3,
				"1x2_1bisimai",
				0,
				43
			},
			{
				5,
				0,
				"2x2_1bisimai",
				54,
				71
			},
			{
				4,
				7,
				"2x3_1bisimai",
				-43,
				-22
			},
			{
				2,
				2,
				"1x1_1bisimai",
				0,
				11
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-192,
			-119,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1400021] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1400021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1400016,
		formation = 1400021,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1400021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Night Wanderer",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30484,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "One who becomes intoxicated with power will never know an end to their pursuit of more. O, illusory Night Wanderer, this song is for you.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1231301
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bisimai"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"1x2_2bisimai",
				0,
				54
			},
			{
				6,
				4,
				"1x2_1bisimai",
				4,
				51
			},
			{
				4,
				5,
				"1x3_1bisimai",
				33,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-344,
			159,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA7",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.18",
		special_operation_list = "",
		air_dominance = 95,
		best_air_dominance = 150,
		id = 1410001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410007,
		formation = 1410001,
		bgm = "story-6",
		star_require_1 = 1,
		pos_y = "0.26",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Game of Reenactment",
		chapter_name = "T1",
		type = 1,
		act_id = 30714,
		enter_story = "DIEHAIMENGHUA6",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The dreamwaker sees a glimpse of another future. She awakens to fulfill the duty she was entrusted with.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1440001,
				15,
				0
			},
			{
				1440002,
				20,
				0
			},
			{
				1440003,
				30,
				1
			},
			{
				1440004,
				15,
				0
			},
			{
				1440005,
				20,
				0
			},
			{
				1440006,
				30,
				1
			},
			{
				1440007,
				15,
				0
			},
			{
				1440008,
				20,
				0
			},
			{
				1440009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1440005,
			1440008
		},
		ai_expedition_list = {
			1440301,
			1440303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1440013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				58001
			},
			{
				2,
				57989
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				4
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				12
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				4
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				8
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				10,
				"1x1XWIsLand_3",
				1,
				1
			},
			{
				6,
				0,
				"1x1XWIsLand_3",
				1,
				1
			},
			{
				2,
				10,
				"1x1XWIsLand_1",
				11,
				33
			},
			{
				2,
				6,
				"2x2XWIsLand_3",
				63,
				-37
			},
			{
				2,
				3,
				"2x2XWIsLand_2",
				46,
				-37
			},
			{
				2,
				0,
				"1x1XWIsLand_1",
				11,
				33
			},
			{
				1,
				7,
				"1x3XWIsLand_3",
				92,
				4
			},
			{
				1,
				1,
				"1x3XWIsLand_1",
				112,
				4
			},
			{
				0,
				8,
				"1x1XWIsLand_2",
				0,
				4
			},
			{
				0,
				2,
				"1x1XWIsLand_2",
				0,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			-334,
			-84,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"DIEHAIMENGHUA9"
		},
		defeat_story_count = {
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.18",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 1410002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410001,
		formation = 1410001,
		bgm = "xinnong-2",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Drifting, Swelling",
		chapter_name = "T2",
		type = 1,
		act_id = 30714,
		enter_story = "DIEHAIMENGHUA10",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The dreamwaker sees a glimpse of another past. She will do anything to protect her friends and her homeland.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1440101,
				15,
				0
			},
			{
				1440102,
				20,
				0
			},
			{
				1440103,
				30,
				1
			},
			{
				1440104,
				15,
				0
			},
			{
				1440105,
				20,
				0
			},
			{
				1440106,
				30,
				1
			},
			{
				1440107,
				15,
				0
			},
			{
				1440108,
				20,
				0
			},
			{
				1440109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1440105,
			1440108
		},
		ai_expedition_list = {
			1440305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1440113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gaoxiong_alter"
		},
		awards = {
			{
				2,
				58002
			},
			{
				2,
				57990
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				16
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				2,
				"xinnong_normal_2x1_2",
				67,
				29
			},
			{
				5,
				7,
				"xinnong_normal_1x1_3",
				3,
				26
			},
			{
				4,
				4,
				"xinnong_teleport02",
				0,
				56
			},
			{
				4,
				1,
				"xinnong_normal_1x1_2",
				2,
				38
			},
			{
				3,
				3,
				"xinnong_normal_3x1_1",
				107,
				13
			},
			{
				3,
				2,
				"xinnong_normal_1x1_1",
				0,
				0
			},
			{
				3,
				0,
				"xinnong_normal_1x1_1",
				0,
				0
			},
			{
				2,
				6,
				"xinnong_normal_1x1_3",
				0,
				9
			},
			{
				0,
				6,
				"xinnong_normal_2x2_1",
				67,
				-15
			},
			{
				0,
				4,
				"xinnong_teleport02",
				0,
				55
			},
			{
				0,
				1,
				"xinnong_normal_1x1_3",
				0,
				27
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_normal",
			45,
			20,
			-226,
			-89,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"DIEHAIMENGHUA11"
		},
		defeat_story = {
			"DIEHAIMENGHUA14"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA17",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.18",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 225,
		id = 1410003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410002,
		formation = 1410001,
		bgm = "bsm-1",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Final Torch",
		chapter_name = "T3",
		type = 1,
		act_id = 30714,
		enter_story = "DIEHAIMENGHUA15",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The dreamwaker sees echoes of a distant world. As the guardian of humanity, she sails to face finality.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1440201,
				15,
				0
			},
			{
				1440202,
				20,
				0
			},
			{
				1440203,
				30,
				1
			},
			{
				1440204,
				15,
				0
			},
			{
				1440205,
				20,
				0
			},
			{
				1440206,
				30,
				1
			},
			{
				1440207,
				15,
				0
			},
			{
				1440208,
				20,
				0
			},
			{
				1440209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1440205,
			1440208
		},
		ai_expedition_list = {
			1440307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1440213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_M"
		},
		awards = {
			{
				2,
				58003
			},
			{
				2,
				57991
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				12
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				4
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				8,
				"xinnong_teleport02",
				0,
				18
			},
			{
				8,
				0,
				"xinnong_hard_1x1_1",
				0,
				0
			},
			{
				7,
				6,
				"xinnong_normal_1x2_1",
				0,
				-39
			},
			{
				6,
				6,
				"xinnong_normal_1x1_2",
				0,
				30
			},
			{
				6,
				4,
				"xinnong_normal_1x1_3",
				0,
				20
			},
			{
				5,
				8,
				"xinnong_normal_3x1_1",
				-104,
				9
			},
			{
				4,
				2,
				"xinnong_normal_1x1_3",
				0,
				23
			},
			{
				2,
				5,
				"xinnong_normal_2x2_1",
				71,
				-24
			},
			{
				2,
				3,
				"xinnong_normal_1x1_2",
				-1,
				31
			},
			{
				2,
				0,
				"xinnong_normal_3x1_1",
				104,
				10
			},
			{
				1,
				8,
				"xinnong_teleport01",
				7,
				47
			},
			{
				0,
				8,
				"xinnong_normal_1x1_2",
				0,
				46
			},
			{
				0,
				7,
				"xinnong_teleport02",
				0,
				45
			},
			{
				0,
				3,
				"xinnong_normal_1x2_1",
				0,
				-34
			},
			{
				0,
				0,
				"xinnong_teleport03",
				-4,
				46
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_normal",
			45,
			20,
			-134,
			110,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"DIEHAIMENGHUA16"
		},
		defeat_story = {
			"DIEHAIMENGHUA19",
			"DIEHAIMENGHUA20"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA23",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.69",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 1410004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410003,
		formation = 1410002,
		bgm = "xinnong-3",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The First Voyage",
		chapter_name = "T4",
		type = 1,
		act_id = 30715,
		enter_story = "DIEHAIMENGHUA21",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The dreamwaker sees echoes of her own past, the cruel fate engraved upon her very existence.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1441001,
				15,
				0
			},
			{
				1441002,
				20,
				0
			},
			{
				1441003,
				30,
				1
			},
			{
				1441004,
				15,
				0
			},
			{
				1441005,
				20,
				0
			},
			{
				1441006,
				30,
				1
			},
			{
				1441007,
				15,
				0
			},
			{
				1441008,
				20,
				0
			},
			{
				1441009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1441005,
			1441008
		},
		ai_expedition_list = {
			1441301,
			1441303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1441013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqianting_M"
		},
		awards = {
			{
				2,
				58004
			},
			{
				2,
				57992
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				4
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				12
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				16
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				12
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				12
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				16
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				1
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				12
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				4
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				4
			}
		},
		float_items = {
			{
				8,
				7,
				"xinnong_normal_1x1_2",
				0,
				34
			},
			{
				8,
				0,
				"xinnong_normal_2x1_2",
				65,
				26
			},
			{
				7,
				7,
				"xinnong_normal_1x1_3",
				0,
				13
			},
			{
				6,
				7,
				"xinnong_normal_1x1_2",
				0,
				30
			},
			{
				6,
				6,
				"xinnong_teleport02",
				0,
				59
			},
			{
				5,
				7,
				"xinnong_normal_2x1_1",
				46,
				23
			},
			{
				5,
				4,
				"xinnong_normal_3x1_1",
				103,
				8
			},
			{
				5,
				3,
				"xinnong_normal_2x1_1",
				-54,
				25
			},
			{
				4,
				8,
				"xinnong_teleport03",
				0,
				49
			},
			{
				4,
				7,
				"xinnong_normal_1x1_1",
				0,
				5
			},
			{
				4,
				6,
				"xinnong_teleport02",
				0,
				16
			},
			{
				4,
				4,
				"xinnong_teleport02",
				0,
				56
			},
			{
				4,
				3,
				"xinnong_normal_1x1_1",
				0,
				7
			},
			{
				4,
				2,
				"xinnong_teleport01",
				3,
				43
			},
			{
				3,
				7,
				"xinnong_normal_2x1_1",
				50,
				23
			},
			{
				3,
				4,
				"xinnong_normal_3x1_1",
				106,
				8
			},
			{
				3,
				3,
				"xinnong_normal_2x1_1",
				-53,
				25
			},
			{
				2,
				4,
				"xinnong_teleport02",
				0,
				19
			},
			{
				2,
				3,
				"xinnong_normal_1x1_2",
				0,
				30
			},
			{
				1,
				3,
				"xinnong_normal_1x1_3",
				0,
				13
			},
			{
				0,
				9,
				"xinnong_normal_2x1_2",
				65,
				26
			},
			{
				0,
				3,
				"xinnong_normal_1x1_2",
				0,
				36
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_normal",
			45,
			20,
			-348,
			-249,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"DIEHAIMENGHUA22"
		},
		defeat_story = {
			"DIEHAIMENGHUA25"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA32",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.69",
		special_operation_list = "",
		air_dominance = 300,
		best_air_dominance = 390,
		id = 1410005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410008,
		formation = 1410002,
		bgm = "level02",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Fragments of Fate",
		chapter_name = "T5",
		type = 1,
		act_id = 30715,
		enter_story = "DIEHAIMENGHUA31",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Fragments and echoes resonate. Voices cry out to not avoid tragedy, but to create a bright future. She is no longer driven by duty alone.",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1441101,
				15,
				0
			},
			{
				1441102,
				20,
				0
			},
			{
				1441103,
				30,
				1
			},
			{
				1441104,
				15,
				0
			},
			{
				1441105,
				20,
				0
			},
			{
				1441106,
				30,
				1
			},
			{
				1441107,
				15,
				0
			},
			{
				1441108,
				20,
				0
			},
			{
				1441109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1441105,
			1441108
		},
		ai_expedition_list = {
			1441305,
			1441307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1441113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"lafei"
		},
		awards = {
			{
				2,
				58005
			},
			{
				2,
				57993
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				8
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				12
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				16
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				16
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				12
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				8,
				"xinnong_normal_1x1_3",
				0,
				18
			},
			{
				8,
				0,
				"xinnong_normal_1x1_3",
				0,
				14
			},
			{
				7,
				4,
				"xinnong_normal_1x2_1",
				0,
				-38
			},
			{
				6,
				5,
				"xinnong_teleport03",
				0,
				40
			},
			{
				6,
				4,
				"xinnong_normal_2x1_1",
				0,
				30
			},
			{
				6,
				3,
				"xinnong_teleport01_invalid",
				0,
				40
			},
			{
				5,
				6,
				"xinnong_teleport02_invalid",
				0,
				59
			},
			{
				5,
				4,
				"xinnong_normal_1x1_2",
				0,
				40
			},
			{
				5,
				2,
				"xinnong_teleport02",
				0,
				59
			},
			{
				4,
				7,
				"xinnong_normal_2x1_2",
				57,
				30
			},
			{
				4,
				6,
				"xinnong_normal_2x1_1",
				-6,
				27
			},
			{
				4,
				5,
				"xinnong_normal_1x1_2",
				-22,
				32
			},
			{
				4,
				3,
				"xinnong_normal_1x1_2",
				20,
				31
			},
			{
				4,
				2,
				"xinnong_normal_2x1_1",
				8,
				23
			},
			{
				4,
				0,
				"xinnong_normal_2x1_2",
				62,
				27
			},
			{
				3,
				6,
				"xinnong_teleport02",
				0,
				20
			},
			{
				3,
				4,
				"xinnong_normal_1x1_2",
				0,
				40
			},
			{
				3,
				2,
				"xinnong_teleport02_invalid",
				0,
				20
			},
			{
				2,
				5,
				"xinnong_teleport03_invalid",
				0,
				40
			},
			{
				2,
				4,
				"xinnong_normal_2x1_1",
				0,
				27
			},
			{
				2,
				3,
				"xinnong_teleport01",
				0,
				40
			},
			{
				0,
				8,
				"xinnong_normal_1x1_3",
				0,
				17
			},
			{
				0,
				4,
				"xinnong_normal_1x2_1",
				0,
				-28
			},
			{
				0,
				0,
				"xinnong_normal_1x1_3",
				0,
				17
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_normal",
			45,
			20,
			-235,
			-82,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"DIEHAIMENGHUA34"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA37",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.69",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 495,
		id = 1410006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410005,
		formation = 1410002,
		bgm = "story-6",
		star_require_1 = 1,
		pos_y = "0.26",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "To Shatter Destiny",
		chapter_name = "T6",
		type = 1,
		act_id = 30715,
		enter_story = "DIEHAIMENGHUA35",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Shinano returns to reality, freed from the chains of illusion. She must make her choice, for fate comes once more.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1441201,
				15,
				0
			},
			{
				1441202,
				20,
				0
			},
			{
				1441203,
				30,
				1
			},
			{
				1441204,
				15,
				0
			},
			{
				1441205,
				20,
				0
			},
			{
				1441206,
				30,
				1
			},
			{
				1441207,
				15,
				0
			},
			{
				1441208,
				20,
				0
			},
			{
				1441209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1441205,
			1441208
		},
		ai_expedition_list = {
			1441309,
			1441311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1441213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				58006
			},
			{
				2,
				57994
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				10,
				true,
				0
			},
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				false,
				0
			},
			{
				9,
				3,
				false,
				0
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				10,
				false,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				12
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				4
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				12
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				10,
				"1x1XWIsLand_1",
				11,
				33
			},
			{
				8,
				6,
				"2x2XWIsLand_3",
				63,
				-37
			},
			{
				8,
				3,
				"2x2XWIsLand_2",
				46,
				-37
			},
			{
				8,
				0,
				"1x1XWIsLand_1",
				11,
				33
			},
			{
				7,
				7,
				"1x3XWIsLand_3",
				92,
				6
			},
			{
				7,
				1,
				"1x3XWIsLand_1",
				112,
				4
			},
			{
				6,
				8,
				"1x1XWIsLand_2",
				0,
				5
			},
			{
				6,
				2,
				"1x1XWIsLand_2",
				0,
				5
			},
			{
				4,
				10,
				"1x2XWIsLand_1",
				3,
				-36
			},
			{
				4,
				0,
				"1x2XWIsLand_1",
				3,
				-36
			},
			{
				3,
				6,
				"2x2XWIsLand_1",
				65,
				-33
			},
			{
				3,
				3,
				"2x2XWIsLand_4",
				42,
				-33
			},
			{
				1,
				8,
				"2x2XWIsLand_1",
				65,
				-33
			},
			{
				1,
				1,
				"2x2XWIsLand_4",
				42,
				-33
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			-317,
			129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"DIEHAIMENGHUA36"
		},
		defeat_story = {
			"DIEHAIMENGHUA40",
			"DIEHAIMENGHUA41",
			"DIEHAIMENGHUA42"
		},
		defeat_story_count = {
			4,
			5,
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8744
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410007] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.18",
		special_operation_list = "",
		air_dominance = 95,
		best_air_dominance = 150,
		id = 1410007,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1410001,
		bgm = "story-4",
		star_require_1 = 0,
		pos_y = "0.26",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1410001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Dreamwaker's Butterfly",
		chapter_name = "TS1",
		type = 1,
		act_id = 30714,
		enter_story = "DIEHAIMENGHUA2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Shinano awakens in the Diadem of Light. She sets sail so that she may awaken that \"dream\" into reality.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1446001,
				100,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1446002
		},
		ai_expedition_list = {
			1446003
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1446013
		},
		enemy_refresh = {
			1
		},
		elite_refresh = {
			0,
			1
		},
		ai_refresh = {
			0,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				1
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				12
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				8
			}
		},
		float_items = {
			{
				5,
				1,
				"1x1_2xinrixi",
				0,
				3
			},
			{
				4,
				4,
				"2x2_2xinrixi",
				62,
				-36
			},
			{
				3,
				1,
				"1x3_1xinrixi",
				109,
				7
			},
			{
				2,
				0,
				"2x1_1xinrixi",
				-14,
				-32
			},
			{
				1,
				7,
				"2x1_2xinrixi",
				10,
				-28
			},
			{
				1,
				6,
				"1x1_2xinrixi",
				0,
				5
			},
			{
				0,
				5,
				"2x1_1xinrixi",
				7,
				-29
			},
			{
				0,
				2,
				"1x3_1xinrixi",
				105,
				3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixi",
			45,
			20,
			-200,
			-200,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"DIEHAIMENGHUA3"
		},
		defeat_story = {
			"DIEHAIMENGHUA5"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410008] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.69",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1410008,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410004,
		formation = 1410002,
		bgm = "story-1",
		star_require_1 = 0,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1410002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Light's Procession",
		chapter_name = "TS2",
		type = 1,
		act_id = 30715,
		enter_story = "DIEHAIMENGHUA26",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The dreamwaker sees a glimpse of the hope yet to come. What she sees is not a fleeting fantasy, but the happiness that must come to be.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_tuoli",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				6,
				{
					7,
					6
				}
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tiancheng"
		},
		awards = {},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"xinnong_normal_1x1_2",
				0,
				24
			},
			{
				7,
				3,
				"xinnong_normal_3x1_1",
				104,
				6
			},
			{
				6,
				7,
				"xinnong_normal_1x1_3",
				0,
				11
			},
			{
				6,
				5,
				"xinnong_normal_1x1_3",
				0,
				11
			},
			{
				6,
				3,
				"xinnong_normal_1x1_1",
				0,
				0
			},
			{
				5,
				7,
				"xinnong_normal_1x1_2",
				0,
				24
			},
			{
				5,
				5,
				"xinnong_normal_1x1_2",
				0,
				24
			},
			{
				5,
				2,
				"xinnong_normal_1x1_3",
				0,
				11
			},
			{
				4,
				1,
				"xinnong_normal_1x1_2",
				0,
				24
			},
			{
				3,
				3,
				"xinnong_normal_2x2_1",
				56,
				-22
			},
			{
				2,
				7,
				"xinnong_normal_1x2_1",
				1,
				-30
			},
			{
				2,
				5,
				"xinnong_normal_1x2_1",
				-6,
				-31
			},
			{
				1,
				7,
				"xinnong_normal_1x1_1",
				0,
				0
			},
			{
				1,
				1,
				"xinnong_normal_3x1_1",
				100,
				7
			},
			{
				0,
				0,
				"xinnong_normal_1x2_1",
				5,
				-32
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_normal",
			45,
			20,
			-128,
			-4,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"DIEHAIMENGHUA30"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA7",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.18",
		special_operation_list = "",
		air_dominance = 375,
		best_air_dominance = 490,
		id = 1410021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410027,
		formation = 1410011,
		bgm = "story-6",
		star_require_1 = 1,
		pos_y = "0.26",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Game of Reenactment",
		chapter_name = "HT1",
		type = 2,
		act_id = 30714,
		enter_story = "DIEHAIMENGHUA6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The dreamwaker sees a glimpse of another future. She awakens to fulfill the duty she was entrusted with.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					"fanqian",
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				700
			},
			{
				"antiaircraft",
				1,
				1300
			}
		},
		expedition_id_weight_list = {
			{
				1442001,
				15,
				0
			},
			{
				1442002,
				20,
				0
			},
			{
				1442003,
				30,
				1
			},
			{
				1442004,
				15,
				0
			},
			{
				1442005,
				20,
				0
			},
			{
				1442006,
				30,
				1
			},
			{
				1442007,
				15,
				0
			},
			{
				1442008,
				20,
				0
			},
			{
				1442009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1442005,
			1442008
		},
		ai_expedition_list = {
			1442301,
			1442303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1442013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				58019
			},
			{
				2,
				58007
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				4
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				12
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				4
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				8
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				10,
				"1x1XWIsLand_3",
				1,
				1
			},
			{
				6,
				0,
				"1x1XWIsLand_3",
				1,
				1
			},
			{
				2,
				10,
				"1x1XWIsLand_1",
				11,
				33
			},
			{
				2,
				6,
				"2x2XWIsLand_3",
				63,
				-37
			},
			{
				2,
				3,
				"2x2XWIsLand_2",
				46,
				-37
			},
			{
				2,
				0,
				"1x1XWIsLand_1",
				11,
				33
			},
			{
				1,
				7,
				"1x3XWIsLand_3",
				92,
				4
			},
			{
				1,
				1,
				"1x3XWIsLand_1",
				112,
				4
			},
			{
				0,
				8,
				"1x1XWIsLand_2",
				0,
				4
			},
			{
				0,
				2,
				"1x1XWIsLand_2",
				0,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			-334,
			-84,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"DIEHAIMENGHUA9"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.18",
		special_operation_list = "",
		air_dominance = 470,
		best_air_dominance = 615,
		id = 1410022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410021,
		formation = 1410011,
		bgm = "xinnong-2",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Drifting, Swelling",
		chapter_name = "HT2",
		type = 2,
		act_id = 30714,
		enter_story = "DIEHAIMENGHUA10",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The dreamwaker sees a glimpse of another past. She will do anything to protect her friends and her homeland.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					"fanqian",
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1442101,
				15,
				0
			},
			{
				1442102,
				20,
				0
			},
			{
				1442103,
				30,
				1
			},
			{
				1442104,
				15,
				0
			},
			{
				1442105,
				20,
				0
			},
			{
				1442106,
				30,
				1
			},
			{
				1442107,
				15,
				0
			},
			{
				1442108,
				20,
				0
			},
			{
				1442109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1442105,
			1442108
		},
		ai_expedition_list = {
			1442305,
			1442307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1442113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gaoxiong_alter"
		},
		awards = {
			{
				2,
				58020
			},
			{
				2,
				58008
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				16
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				2,
				"xinnong_hard_2x1_2",
				67,
				29
			},
			{
				5,
				7,
				"xinnong_hard_1x1_3",
				3,
				26
			},
			{
				4,
				4,
				"xinnong_teleport02",
				0,
				56
			},
			{
				4,
				1,
				"xinnong_hard_1x1_2",
				2,
				38
			},
			{
				3,
				3,
				"xinnong_hard_3x1_1",
				107,
				13
			},
			{
				3,
				2,
				"xinnong_hard_1x1_1",
				0,
				0
			},
			{
				3,
				0,
				"xinnong_hard_1x1_1",
				0,
				0
			},
			{
				2,
				6,
				"xinnong_hard_1x1_3",
				0,
				9
			},
			{
				0,
				6,
				"xinnong_hard_2x2_1",
				67,
				-15
			},
			{
				0,
				4,
				"xinnong_teleport02",
				0,
				55
			},
			{
				0,
				1,
				"xinnong_hard_1x1_3",
				0,
				27
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_hard",
			45,
			20,
			-226,
			-89,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"DIEHAIMENGHUA11"
		},
		defeat_story = {
			"DIEHAIMENGHUA14"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA17",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.18",
		special_operation_list = "",
		air_dominance = 570,
		best_air_dominance = 745,
		id = 1410023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410022,
		formation = 1410011,
		bgm = "bsm-1",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 24,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Final Torch",
		chapter_name = "HT3",
		type = 2,
		act_id = 30714,
		enter_story = "DIEHAIMENGHUA15",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The dreamwaker sees echoes of a distant world. As the guardian of humanity, she sails to face finality.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					"fanqian",
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1750
			}
		},
		expedition_id_weight_list = {
			{
				1442201,
				15,
				0
			},
			{
				1442202,
				20,
				0
			},
			{
				1442203,
				30,
				1
			},
			{
				1442204,
				15,
				0
			},
			{
				1442205,
				20,
				0
			},
			{
				1442206,
				30,
				1
			},
			{
				1442207,
				15,
				0
			},
			{
				1442208,
				20,
				0
			},
			{
				1442209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1442205,
			1442208
		},
		ai_expedition_list = {
			1442309,
			1442311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1442213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_M"
		},
		awards = {
			{
				2,
				58021
			},
			{
				2,
				58009
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				12
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				4
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				8,
				"xinnong_teleport02",
				0,
				18
			},
			{
				8,
				0,
				"xinnong_hard_1x1_1",
				0,
				0
			},
			{
				7,
				6,
				"xinnong_hard_1x2_1",
				0,
				-39
			},
			{
				6,
				6,
				"xinnong_hard_1x1_2",
				0,
				30
			},
			{
				6,
				4,
				"xinnong_hard_1x1_3",
				0,
				20
			},
			{
				5,
				8,
				"xinnong_hard_3x1_1",
				-104,
				9
			},
			{
				4,
				2,
				"xinnong_hard_1x1_3",
				0,
				23
			},
			{
				2,
				5,
				"xinnong_hard_2x2_1",
				71,
				-24
			},
			{
				2,
				3,
				"xinnong_hard_1x1_2",
				-1,
				31
			},
			{
				2,
				0,
				"xinnong_hard_3x1_1",
				104,
				10
			},
			{
				1,
				8,
				"xinnong_teleport01",
				7,
				47
			},
			{
				0,
				8,
				"xinnong_hard_1x1_2",
				0,
				46
			},
			{
				0,
				7,
				"xinnong_teleport02",
				0,
				45
			},
			{
				0,
				3,
				"xinnong_hard_1x2_1",
				0,
				-34
			},
			{
				0,
				0,
				"xinnong_teleport03",
				-4,
				46
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_hard",
			45,
			20,
			-134,
			110,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"DIEHAIMENGHUA16"
		},
		defeat_story = {
			"DIEHAIMENGHUA19",
			"DIEHAIMENGHUA20"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA23",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.69",
		special_operation_list = "",
		air_dominance = 730,
		best_air_dominance = 950,
		id = 1410024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410023,
		formation = 1410012,
		bgm = "xinnong-3",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The First Voyage",
		chapter_name = "HT4",
		type = 2,
		act_id = 30715,
		enter_story = "DIEHAIMENGHUA21",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The dreamwaker sees echoes of her own past, the cruel fate engraved upon her very existence.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					3,
					"fanqian",
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					"fanqian",
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"air",
				1,
				1200
			},
			{
				"antisub",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1443001,
				15,
				0
			},
			{
				1443002,
				20,
				0
			},
			{
				1443003,
				30,
				1
			},
			{
				1443004,
				15,
				0
			},
			{
				1443005,
				20,
				0
			},
			{
				1443006,
				30,
				1
			},
			{
				1443007,
				15,
				0
			},
			{
				1443008,
				20,
				0
			},
			{
				1443009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1443005,
			1443008
		},
		ai_expedition_list = {
			1443301,
			1443303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1443013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqianting_M"
		},
		awards = {
			{
				2,
				58022
			},
			{
				2,
				58010
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				4
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				12
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				16
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				12
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				12
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				16
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				1
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				12
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				4
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				4
			}
		},
		float_items = {
			{
				8,
				7,
				"xinnong_hard_1x1_2",
				0,
				34
			},
			{
				8,
				0,
				"xinnong_hard_2x1_2",
				65,
				26
			},
			{
				7,
				7,
				"xinnong_hard_1x1_3",
				0,
				13
			},
			{
				6,
				7,
				"xinnong_hard_1x1_2",
				0,
				30
			},
			{
				6,
				6,
				"xinnong_teleport02",
				0,
				59
			},
			{
				5,
				7,
				"xinnong_hard_2x1_1",
				46,
				23
			},
			{
				5,
				4,
				"xinnong_hard_3x1_1",
				103,
				8
			},
			{
				5,
				3,
				"xinnong_hard_2x1_1",
				-54,
				25
			},
			{
				4,
				8,
				"xinnong_teleport03",
				0,
				49
			},
			{
				4,
				7,
				"xinnong_hard_1x1_1",
				0,
				5
			},
			{
				4,
				6,
				"xinnong_teleport02",
				0,
				16
			},
			{
				4,
				4,
				"xinnong_teleport02",
				0,
				56
			},
			{
				4,
				3,
				"xinnong_hard_1x1_1",
				0,
				7
			},
			{
				4,
				2,
				"xinnong_teleport01",
				3,
				43
			},
			{
				3,
				7,
				"xinnong_hard_2x1_1",
				50,
				23
			},
			{
				3,
				4,
				"xinnong_hard_3x1_1",
				106,
				8
			},
			{
				3,
				3,
				"xinnong_hard_2x1_1",
				-53,
				25
			},
			{
				2,
				4,
				"xinnong_teleport02",
				0,
				19
			},
			{
				2,
				3,
				"xinnong_hard_1x1_2",
				0,
				30
			},
			{
				1,
				3,
				"xinnong_hard_1x1_3",
				0,
				13
			},
			{
				0,
				9,
				"xinnong_hard_2x1_2",
				65,
				26
			},
			{
				0,
				3,
				"xinnong_hard_1x1_2",
				0,
				36
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_hard",
			45,
			20,
			-348,
			-249,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"DIEHAIMENGHUA22"
		},
		defeat_story = {
			"DIEHAIMENGHUA25"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA32",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.69",
		special_operation_list = "",
		air_dominance = 930,
		best_air_dominance = 1210,
		id = 1410025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410028,
		formation = 1410012,
		bgm = "level02",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Fragments of Fate",
		chapter_name = "HT5",
		type = 2,
		act_id = 30715,
		enter_story = "DIEHAIMENGHUA31",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Fragments and echoes resonate. Voices cry out to not avoid tragedy, but to create a bright future. She is no longer driven by duty alone.",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					3,
					"fanqian",
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					"fanqian",
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1350
			},
			{
				"torpedo",
				1,
				1400
			}
		},
		expedition_id_weight_list = {
			{
				1443101,
				15,
				0
			},
			{
				1443102,
				20,
				0
			},
			{
				1443103,
				30,
				1
			},
			{
				1443104,
				15,
				0
			},
			{
				1443105,
				20,
				0
			},
			{
				1443106,
				30,
				1
			},
			{
				1443107,
				15,
				0
			},
			{
				1443108,
				20,
				0
			},
			{
				1443109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1443105,
			1443108
		},
		ai_expedition_list = {
			1443305,
			1443307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1443113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"lafei"
		},
		awards = {
			{
				2,
				58023
			},
			{
				2,
				58011
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				8
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				12
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				16
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				16
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				12
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				8,
				"xinnong_hard_1x1_3",
				0,
				18
			},
			{
				8,
				0,
				"xinnong_hard_1x1_3",
				0,
				14
			},
			{
				7,
				4,
				"xinnong_hard_1x2_1",
				0,
				-38
			},
			{
				6,
				5,
				"xinnong_teleport03",
				0,
				40
			},
			{
				6,
				4,
				"xinnong_hard_2x1_1",
				0,
				30
			},
			{
				6,
				3,
				"xinnong_teleport01_invalid",
				0,
				40
			},
			{
				5,
				6,
				"xinnong_teleport02_invalid",
				0,
				59
			},
			{
				5,
				4,
				"xinnong_hard_1x1_2",
				0,
				40
			},
			{
				5,
				2,
				"xinnong_teleport02",
				0,
				59
			},
			{
				4,
				7,
				"xinnong_hard_2x1_2",
				57,
				30
			},
			{
				4,
				6,
				"xinnong_hard_2x1_1",
				-6,
				27
			},
			{
				4,
				5,
				"xinnong_hard_1x1_2",
				-22,
				32
			},
			{
				4,
				3,
				"xinnong_hard_1x1_2",
				20,
				31
			},
			{
				4,
				2,
				"xinnong_hard_2x1_1",
				8,
				23
			},
			{
				4,
				0,
				"xinnong_hard_2x1_2",
				62,
				27
			},
			{
				3,
				6,
				"xinnong_teleport02",
				0,
				20
			},
			{
				3,
				4,
				"xinnong_hard_1x1_2",
				0,
				40
			},
			{
				3,
				2,
				"xinnong_teleport02_invalid",
				0,
				20
			},
			{
				2,
				5,
				"xinnong_teleport03_invalid",
				0,
				40
			},
			{
				2,
				4,
				"xinnong_hard_2x1_1",
				0,
				27
			},
			{
				2,
				3,
				"xinnong_teleport01",
				0,
				40
			},
			{
				0,
				8,
				"xinnong_hard_1x1_3",
				0,
				17
			},
			{
				0,
				4,
				"xinnong_hard_1x2_1",
				0,
				-28
			},
			{
				0,
				0,
				"xinnong_hard_1x1_3",
				0,
				17
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_hard",
			45,
			20,
			-235,
			-82,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"DIEHAIMENGHUA34"
		},
		defeat_story_count = {
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA37",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.69",
		special_operation_list = "",
		air_dominance = 1125,
		best_air_dominance = 1465,
		id = 1410026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410025,
		formation = 1410012,
		bgm = "story-6",
		star_require_1 = 1,
		pos_y = "0.26",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1410011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "To Shatter Destiny",
		chapter_name = "HT6",
		type = 2,
		act_id = 30715,
		enter_story = "DIEHAIMENGHUA35",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Shinano returns to reality, freed from the chains of illusion. She must make her choice, for fate comes once more.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					3,
					"fanqian",
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					"fanqian",
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"air",
				1,
				1700
			},
			{
				"antiaircraft",
				1,
				2300
			}
		},
		expedition_id_weight_list = {
			{
				1443201,
				15,
				0
			},
			{
				1443202,
				20,
				0
			},
			{
				1443203,
				30,
				1
			},
			{
				1443204,
				15,
				0
			},
			{
				1443205,
				20,
				0
			},
			{
				1443206,
				30,
				1
			},
			{
				1443207,
				15,
				0
			},
			{
				1443208,
				20,
				0
			},
			{
				1443209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1443205,
			1443208
		},
		ai_expedition_list = {
			1443309,
			1443311,
			1443313
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1443213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				58024
			},
			{
				2,
				58012
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				10,
				true,
				0
			},
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				false,
				0
			},
			{
				9,
				3,
				false,
				0
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				10,
				false,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				12
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				4
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				12
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				10,
				"1x1XWIsLand_1",
				11,
				33
			},
			{
				8,
				6,
				"2x2XWIsLand_3",
				63,
				-37
			},
			{
				8,
				3,
				"2x2XWIsLand_2",
				46,
				-37
			},
			{
				8,
				0,
				"1x1XWIsLand_1",
				11,
				33
			},
			{
				7,
				7,
				"1x3XWIsLand_3",
				92,
				6
			},
			{
				7,
				1,
				"1x3XWIsLand_1",
				112,
				4
			},
			{
				6,
				8,
				"1x1XWIsLand_2",
				0,
				5
			},
			{
				6,
				2,
				"1x1XWIsLand_2",
				0,
				5
			},
			{
				4,
				10,
				"1x2XWIsLand_1",
				3,
				-36
			},
			{
				4,
				0,
				"1x2XWIsLand_1",
				3,
				-36
			},
			{
				3,
				6,
				"2x2XWIsLand_1",
				65,
				-33
			},
			{
				3,
				3,
				"2x2XWIsLand_4",
				42,
				-33
			},
			{
				1,
				8,
				"2x2XWIsLand_1",
				65,
				-33
			},
			{
				1,
				1,
				"2x2XWIsLand_4",
				42,
				-33
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			-317,
			129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"DIEHAIMENGHUA36"
		},
		defeat_story = {
			"DIEHAIMENGHUA40",
			"DIEHAIMENGHUA41",
			"DIEHAIMENGHUA42"
		},
		defeat_story_count = {
			5,
			6,
			7
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8746
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410027] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "DIEHAIMENGHUA4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.18",
		special_operation_list = "",
		air_dominance = 375,
		best_air_dominance = 490,
		id = 1410027,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1410001,
		bgm = "story-4",
		star_require_1 = 0,
		pos_y = "0.26",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1410011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Dreamwaker's Butterfly",
		chapter_name = "HTS1",
		type = 1,
		act_id = 30714,
		enter_story = "DIEHAIMENGHUA2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Shinano awakens in the Diadem of Light. She sets sail so that she may awaken that \"dream\" into reality.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1447001,
				100,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1447002
		},
		ai_expedition_list = {
			1447003
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1447013
		},
		enemy_refresh = {
			1
		},
		elite_refresh = {
			0,
			1
		},
		ai_refresh = {
			0,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				1
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				12
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				8
			}
		},
		float_items = {
			{
				5,
				1,
				"1x1_2xinrixihard",
				0,
				3
			},
			{
				4,
				4,
				"2x2_2xinrixihard",
				62,
				-36
			},
			{
				3,
				1,
				"1x3_1xinrixihard",
				109,
				7
			},
			{
				2,
				0,
				"2x1_1xinrixihard",
				-14,
				-32
			},
			{
				1,
				7,
				"2x1_2xinrixihard",
				10,
				-28
			},
			{
				1,
				6,
				"1x1_2xinrixihard",
				0,
				5
			},
			{
				0,
				5,
				"2x1_1xinrixihard",
				7,
				-29
			},
			{
				0,
				2,
				"1x3_1xinrixihard",
				105,
				3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixi",
			45,
			20,
			-200,
			-200,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"DIEHAIMENGHUA3"
		},
		defeat_story = {
			"DIEHAIMENGHUA5"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410028] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.69",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 1410028,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410024,
		formation = 1410002,
		bgm = "story-1",
		star_require_1 = 0,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1410012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Light's Procession",
		chapter_name = "HTS2",
		type = 1,
		act_id = 30715,
		enter_story = "DIEHAIMENGHUA26",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The dreamwaker sees a glimpse of the hope yet to come. What she sees is not a fleeting fantasy, but the happiness that must come to be.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_tuoli",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				6,
				{
					7,
					6
				}
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tiancheng"
		},
		awards = {},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				7,
				3,
				"xinnong_hard_3x1_1",
				104,
				6
			},
			{
				6,
				7,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				6,
				5,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				6,
				3,
				"xinnong_hard_1x1_1",
				0,
				0
			},
			{
				5,
				7,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				5,
				5,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				5,
				2,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				4,
				1,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				3,
				3,
				"xinnong_hard_2x2_1",
				56,
				-22
			},
			{
				2,
				7,
				"xinnong_hard_1x2_1",
				1,
				-30
			},
			{
				2,
				5,
				"xinnong_hard_1x2_1",
				-6,
				-31
			},
			{
				1,
				7,
				"xinnong_hard_1x1_1",
				0,
				0
			},
			{
				1,
				1,
				"xinnong_hard_3x1_1",
				100,
				7
			},
			{
				0,
				0,
				"xinnong_hard_1x2_1",
				5,
				-32
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_hard",
			45,
			20,
			-128,
			-4,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"DIEHAIMENGHUA30"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1770,
		best_air_dominance = 2305,
		id = 1410041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410026,
		formation = 1410020,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1410020,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Restful Dreams",
		chapter_name = "SP",
		type = 2,
		act_id = 30715,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Even this moment seems like yet another brief dream... But no matter how joyous, or how painful, I shall continue to fight...",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1444002,
				15,
				0
			},
			{
				1444003,
				35,
				0
			},
			{
				1444005,
				50,
				0
			},
			{
				1444008,
				50,
				0
			},
			{
				1444001,
				10,
				0
			},
			{
				1444002,
				10,
				0
			},
			{
				1444003,
				10,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1444006,
			1444009
		},
		ai_expedition_list = {},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1444013
		},
		enemy_refresh = {
			0,
			0,
			0,
			0,
			2
		},
		elite_refresh = {
			2
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				58027
			},
			{
				2,
				58025
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				8
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				1
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				16
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				6,
				"xinnong_hard_2x1_1",
				27,
				21
			},
			{
				8,
				4,
				"xinnong_hard_2x1_1",
				-25,
				21
			},
			{
				7,
				10,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				7,
				6,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				7,
				4,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				7,
				0,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				6,
				7,
				"xinnong_hard_3x1_1",
				103,
				5
			},
			{
				6,
				6,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				6,
				4,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				6,
				1,
				"xinnong_hard_3x1_1",
				102,
				5
			},
			{
				4,
				8,
				"xinnong_hard_1x2_1",
				0,
				-30
			},
			{
				4,
				2,
				"xinnong_hard_1x2_1",
				0,
				-30
			},
			{
				3,
				7,
				"xinnong_hard_3x1_1",
				103,
				5
			},
			{
				3,
				6,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				3,
				4,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				3,
				1,
				"xinnong_hard_3x1_1",
				102,
				5
			},
			{
				2,
				10,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				2,
				7,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				2,
				3,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				2,
				0,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				0,
				10,
				"xinnong_teleport01",
				0,
				45
			},
			{
				0,
				7,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				0,
				6,
				"xinnong_teleport01",
				10,
				44
			},
			{
				0,
				4,
				"xinnong_teleport03",
				-10,
				44
			},
			{
				0,
				3,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				0,
				0,
				"xinnong_teleport03",
				0,
				45
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_hard",
			45,
			20,
			-328,
			-336,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1410051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 930,
		best_air_dominance = 1210,
		id = 1410051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1410026,
		formation = 1410021,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1410021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Harrowing Dreams",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30715,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "To those who have plumbed into the depths between reality and illusion, follow the light of the blue butterfly, and bear witness to my dance.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					7
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1445001
		},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xinnong"
		},
		awards = {},
		grids = {
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				8
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				4,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				5,
				0,
				"xinnong_hard_1x1_3",
				0,
				11
			},
			{
				4,
				3,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				4,
				1,
				"xinnong_hard_1x1_2",
				0,
				24
			},
			{
				3,
				3,
				"xinnong_hard_2x1_1",
				22,
				23
			},
			{
				3,
				1,
				"xinnong_hard_2x1_1",
				-21,
				22
			},
			{
				2,
				1,
				"xinnong_hard_3x1_1",
				106,
				9
			},
			{
				0,
				3,
				"xinnong_hard_2x2_2",
				58,
				-5
			},
			{
				0,
				0,
				"xinnong_hard_2x2_2",
				58,
				-5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinnong_hard",
			45,
			20,
			-19,
			-112,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1420001] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "HUAPOHAIKONGZHIYI2",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.20234375",
		special_operation_list = "",
		air_dominance = 150,
		best_air_dominance = 195,
		id = 1420001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1420001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.34375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		num_2 = 20,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 1420001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "A Careful Stratagem",
		chapter_name = "SP1",
		type = 1,
		act_id = 30757,
		enter_story = "HUAPOHAIKONGZHIYI1",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Enemy aerial forces have been discovered around the islands in the nearby waters! While the main fleet focuses on defense, lead a separate fleet to gain air superiority!",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1460001,
				15,
				0
			},
			{
				1460002,
				20,
				0
			},
			{
				1460003,
				30,
				1
			},
			{
				1460004,
				15,
				0
			},
			{
				1460005,
				20,
				0
			},
			{
				1460006,
				30,
				1
			},
			{
				1460008,
				20,
				0
			},
			{
				1460009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1460005,
			1460008
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1460013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"miaogaodanchuan"
		},
		awards = {
			{
				2,
				58034
			},
			{
				2,
				58028
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				8
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				4
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				6,
				"pulinsidun_3x1_1",
				102,
				0
			},
			{
				4,
				3,
				"pulinsidun_1x1_3",
				0,
				4
			},
			{
				2,
				5,
				"pulinsidun_1x2_2",
				10,
				-44
			},
			{
				0,
				7,
				"pulinsidun_1x1_1",
				1,
				1
			},
			{
				0,
				0,
				"pulinsidun_2x2_2",
				61,
				-45
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_pulinsidun",
			45,
			20,
			-88,
			-189,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"HUAPOHAIKONGZHIYI3"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1420002] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 300,
		best_air_dominance = 390,
		id = 1420002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1420001,
		formation = 1420001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.070833333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 1420001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Interception",
		chapter_name = "SP2",
		type = 1,
		act_id = 30757,
		enter_story = "HUAPOHAIKONGZHIYI4",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy has launched an attack! Beat back the enemy airplanes that sunder the blue skies, and neutrallize the threat!",
		difficulty = 7,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1461001,
				15,
				0
			},
			{
				1461002,
				20,
				0
			},
			{
				1461003,
				30,
				1
			},
			{
				1461004,
				15,
				0
			},
			{
				1461005,
				20,
				0
			},
			{
				1461006,
				30,
				1
			},
			{
				1461008,
				20,
				0
			},
			{
				1461009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1461005,
			1461008
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1461013
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			2,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dafeng"
		},
		awards = {
			{
				2,
				58035
			},
			{
				2,
				58029
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				1
			},
			{
				0,
				3,
				true,
				1
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"pulinsidun_1x1_3",
				-2,
				0
			},
			{
				5,
				7,
				"pulinsidun_1x2_1",
				-4,
				-42
			},
			{
				4,
				2,
				"pulinsidun_2x2_1",
				66,
				-46
			},
			{
				2,
				4,
				"pulinsidun_3x1_1",
				92,
				4
			},
			{
				1,
				1,
				"pulinsidun_1x1_2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_pulinsidun",
			45,
			20,
			-168,
			-299,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"HUAPOHAIKONGZHIYI6"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1420003] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "HUAPOHAIKONGZHIYI8",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6375",
		special_operation_list = "",
		air_dominance = 700,
		best_air_dominance = 910,
		id = 1420003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1420002,
		formation = 1420001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.221875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 1420001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Air Superiority",
		chapter_name = "SP3",
		type = 1,
		act_id = 30757,
		enter_story = "HUAPOHAIKONGZHIYI7",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The enemy has no intention on letting us rejoin the main fleet, and the attacks have become more intense! Could we have become their primary target?",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1462001,
				15,
				0
			},
			{
				1462002,
				20,
				0
			},
			{
				1462003,
				30,
				1
			},
			{
				1462004,
				15,
				0
			},
			{
				1462005,
				20,
				0
			},
			{
				1462006,
				30,
				1
			},
			{
				1462008,
				20,
				0
			},
			{
				1462009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1462005,
			1462008
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1462013
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			1,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				58036
			},
			{
				2,
				58030
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				8
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				4
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				4
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				7,
				"pulinsidun_2x2_1",
				67,
				-45
			},
			{
				4,
				4,
				"pulinsidun_1x1_3",
				0,
				0
			},
			{
				4,
				0,
				"pulinsidun_1x2_2",
				1,
				-34
			},
			{
				2,
				7,
				"pulinsidun_1x1_1",
				0,
				0
			},
			{
				0,
				3,
				"pulinsidun_3x1_1",
				100,
				6
			},
			{
				0,
				0,
				"pulinsidun_2x2_2",
				52,
				-38
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_pulinsidun",
			45,
			20,
			-235,
			-205,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"HUAPOHAIKONGZHIYI10"
		},
		defeat_story_count = {
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1430001] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JICHANG3",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 50,
		best_air_dominance = 150,
		id = 1430001,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 0,
		formation = 1430001,
		bgm = "idol-BlueSpirit-inst",
		star_require_1 = 1,
		pos_y = "0.410208333",
		pop_pic = "LiveStart",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 8,
		is_ai = 1,
		map = 1430001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Amassing Starlight",
		chapter_name = "SP1",
		type = 1,
		act_id = 30744,
		enter_story = "JICHANG2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 6,
		profiles = "\"We'll be prototyping a weapons system... at least on paper. In practice, it's more like a big concert.\"",
		difficulty = 6,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			juguangdeng_xingguang_SLG = {
				offset = {
					-380,
					-230,
					-500
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1470001,
				15,
				0
			},
			{
				1470002,
				20,
				0
			},
			{
				1470003,
				30,
				1
			},
			{
				1470004,
				15,
				0
			},
			{
				1470005,
				20,
				0
			},
			{
				1470006,
				30,
				1
			},
			{
				1470007,
				15,
				0
			},
			{
				1470008,
				20,
				0
			},
			{
				1470009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1470005,
			1470008
		},
		ai_expedition_list = {
			1470301,
			1470302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1470013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"baerdimo_idol"
		},
		awards = {
			{
				2,
				58058
			},
			{
				2,
				58052
			},
			{
				2,
				58040
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				1
			},
			{
				5,
				3,
				true,
				8
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				12
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				16
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				6,
				"ouxiangv2_1x2_1",
				2,
				38
			},
			{
				5,
				0,
				"ouxiangv2_1x2_2",
				0,
				-42
			},
			{
				3,
				3,
				"1x1_4ouxiang",
				-4,
				10
			},
			{
				0,
				5,
				"ouxiangv2_2x2_2",
				56,
				-30
			},
			{
				0,
				0,
				"ouxiangv2_2x2_1",
				53,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_ouxiangv2",
			45,
			20,
			-121,
			-83,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			2,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JICHANG5"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8750
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1430002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JICHANG7",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.7046875",
		special_operation_list = "",
		air_dominance = 110,
		best_air_dominance = 150,
		id = 1430002,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1430001,
		formation = 1430001,
		bgm = "idol-BlueSpirit-inst",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "LiveStart",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 16,
		ammo_submarine = 0,
		num_3 = 9,
		is_ai = 1,
		map = 1430001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Rehearsing Astrum",
		chapter_name = "SP2",
		type = 1,
		act_id = 30744,
		enter_story = "JICHANG6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 6,
		profiles = "\"Special rehearsal? I see. Then... Tashkent might as well too. That's what friends do, right?\"",
		difficulty = 6,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		chapter_fx = {
			juguangdeng_xingguang_SLG = {
				offset = {
					-300,
					-180,
					-500
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1471001,
				15,
				0
			},
			{
				1471002,
				20,
				0
			},
			{
				1471003,
				30,
				1
			},
			{
				1471004,
				15,
				0
			},
			{
				1471005,
				20,
				0
			},
			{
				1471006,
				30,
				1
			},
			{
				1471007,
				15,
				0
			},
			{
				1471008,
				20,
				0
			},
			{
				1471009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1471005,
			1471008
		},
		ai_expedition_list = {
			1471301,
			1471302,
			1471303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1471013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guanghui_idol"
		},
		awards = {
			{
				2,
				58058
			},
			{
				2,
				58053
			},
			{
				2,
				58041
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				4
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				16
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				1
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				1
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"ouxiangv2_3x1_1",
				104,
				28
			},
			{
				3,
				6,
				"ouxiangv2_2x2_1",
				56,
				0
			},
			{
				3,
				4,
				"1x1_4ouxiang",
				-5,
				10
			},
			{
				3,
				1,
				"ouxiangv2_1x1_2",
				0,
				6
			},
			{
				0,
				4,
				"ouxiangv2_3x1_1",
				106,
				26
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_ouxiangv2",
			45,
			20,
			-114,
			-357,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JICHANG9"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8750
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1430003] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JICHANG11",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 1430003,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1430002,
		formation = 1430001,
		bgm = "idol-inorinouta-inst",
		star_require_1 = 1,
		pos_y = "0.081166667",
		pop_pic = "LiveStart",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 10,
		is_ai = 1,
		map = 1430001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Glamorous Lumière",
		chapter_name = "SP3",
		type = 1,
		act_id = 30744,
		enter_story = "JICHANG10",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 6,
		profiles = "\"If Le Malin is to truly shine, she'll need a little motivation to spur her on.\"",
		difficulty = 7,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		chapter_fx = {
			juguangdeng_xingguang_SLG = {
				offset = {
					-320,
					-180,
					-500
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1472001,
				15,
				0
			},
			{
				1472002,
				20,
				0
			},
			{
				1472003,
				30,
				1
			},
			{
				1472004,
				15,
				0
			},
			{
				1472005,
				20,
				0
			},
			{
				1472006,
				30,
				1
			},
			{
				1472007,
				15,
				0
			},
			{
				1472008,
				20,
				0
			},
			{
				1472009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1472005,
			1472008
		},
		ai_expedition_list = {
			1472301,
			1472302,
			1472303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1472013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"edu_idol"
		},
		awards = {
			{
				2,
				58058
			},
			{
				2,
				58054
			},
			{
				2,
				58042
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"ouxiangv2_1x1_2",
				-4,
				5
			},
			{
				5,
				8,
				"ouxiangv2_1x2_2",
				0,
				-39
			},
			{
				5,
				2,
				"ouxiangv2_1x2_1",
				-3,
				-41
			},
			{
				3,
				4,
				"1x1_4ouxiang",
				-5,
				10
			},
			{
				0,
				7,
				"ouxiangv2_2x2_2",
				59,
				-33
			},
			{
				0,
				0,
				"ouxiangv2_3x1_1",
				109,
				28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_ouxiangv2",
			45,
			20,
			-74,
			-304,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JICHANG13"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8750
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
end()
function ()
	uv0.chapter_template[1430004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JICHANG15",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.7046875",
		special_operation_list = "",
		air_dominance = 440,
		best_air_dominance = 575,
		id = 1430004,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1430003,
		formation = 1430001,
		bgm = "azumaster-ins",
		star_require_1 = 1,
		pos_y = "0.079166667",
		pop_pic = "LiveStart",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 11,
		is_ai = 1,
		map = 1430001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Guiding Polaris",
		chapter_name = "SP4",
		type = 1,
		act_id = 30744,
		enter_story = "JICHANG14",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 6,
		profiles = "\"Proposal: analyze and learn from previously recorded data for accelerated mastering of task.\"",
		difficulty = 7,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		chapter_fx = {
			juguangdeng_xingguang_SLG = {
				offset = {
					-295,
					-180,
					-500
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1473001,
				15,
				0
			},
			{
				1473002,
				20,
				0
			},
			{
				1473003,
				30,
				1
			},
			{
				1473004,
				15,
				0
			},
			{
				1473005,
				20,
				0
			},
			{
				1473006,
				30,
				1
			},
			{
				1473007,
				15,
				0
			},
			{
				1473008,
				20,
				0
			},
			{
				1473009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1473005,
			1473008
		},
		ai_expedition_list = {
			1473301,
			1473302,
			1473303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1473013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiasikenie_idol"
		},
		awards = {
			{
				2,
				58058
			},
			{
				2,
				58055
			},
			{
				2,
				58043
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				12
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				16
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				12
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				1
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"ouxiangv2_3x1_1",
				106,
				25
			},
			{
				5,
				7,
				"ouxiangv2_1x2_2",
				3,
				-44
			},
			{
				5,
				0,
				"ouxiangv2_1x1_3",
				0,
				0
			},
			{
				4,
				1,
				"ouxiangv2_1x1_1",
				-6,
				24
			},
			{
				3,
				4,
				"1x1_4ouxiang",
				-5,
				10
			},
			{
				0,
				6,
				"ouxiangv2_2x2_2",
				60,
				-33
			},
			{
				0,
				4,
				"ouxiangv2_1x1_2",
				0,
				5
			},
			{
				0,
				0,
				"ouxiangv2_1x2_1",
				1,
				-34
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_ouxiangv2",
			45,
			20,
			-150,
			-338,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JICHANG17"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8750
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1430005] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JICHANG19",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.485",
		special_operation_list = "",
		air_dominance = 880,
		best_air_dominance = 1145,
		id = 1430005,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1430004,
		formation = 1430001,
		bgm = "idol-kannjouLOYALTY-inst",
		star_require_1 = 1,
		pos_y = "0.2579",
		pop_pic = "LiveStart",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 12,
		is_ai = 1,
		map = 1430001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Ardent Verheerender",
		chapter_name = "SP5",
		type = 1,
		act_id = 30744,
		enter_story = "JICHANG18",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 6,
		profiles = "\"If the Commander's eyes won't be on me alone, then I'll just have to destroy everything that isn't mine!\"",
		difficulty = 8,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		chapter_fx = {
			juguangdeng_xingguang_SLG = {
				offset = {
					-500,
					-500,
					-500
				}
			},
			juguangdeng_xingguang_SLG2 = {
				offset = {
					-50,
					-500,
					-500
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1474001,
				15,
				0
			},
			{
				1474002,
				20,
				0
			},
			{
				1474003,
				30,
				1
			},
			{
				1474004,
				15,
				0
			},
			{
				1474005,
				20,
				0
			},
			{
				1474006,
				30,
				1
			},
			{
				1474007,
				15,
				0
			},
			{
				1474008,
				20,
				0
			},
			{
				1474009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1474005,
			1474008
		},
		ai_expedition_list = {
			1474301,
			1474302,
			1474303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1474013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			2,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dafeng_idol"
		},
		awards = {
			{
				2,
				58058
			},
			{
				2,
				58056
			},
			{
				2,
				58044
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				false,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				12
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				4
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"ouxiangv2_1x1_2",
				9,
				6
			},
			{
				8,
				6,
				"ouxiangv2_1x2_2",
				0,
				-41
			},
			{
				8,
				2,
				"ouxiangv2_1x2_2",
				0,
				-41
			},
			{
				8,
				1,
				"ouxiangv2_1x1_2",
				-9,
				6
			},
			{
				7,
				8,
				"ouxiangv2_1x1_2",
				0,
				0
			},
			{
				7,
				0,
				"ouxiangv2_1x1_2",
				0,
				0
			},
			{
				5,
				7,
				"1x1_4ouxiang",
				-5,
				10
			},
			{
				5,
				1,
				"1x1_4ouxiang",
				-5,
				10
			},
			{
				3,
				6,
				"ouxiangv2_3x1_1",
				104,
				30
			},
			{
				3,
				0,
				"ouxiangv2_3x1_1",
				104,
				30
			},
			{
				2,
				8,
				"ouxiangv2_1x1_1",
				-6,
				17
			},
			{
				2,
				0,
				"ouxiangv2_1x1_1",
				-6,
				17
			},
			{
				0,
				7,
				"ouxiangv2_1x2_1",
				12,
				-37
			},
			{
				0,
				1,
				"ouxiangv2_1x2_1",
				-6,
				-37
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_ouxiangv2",
			45,
			20,
			-214,
			210,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JICHANG21",
			"JICHANG22"
		},
		defeat_story_count = {
			5,
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8750
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1430041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1320,
		best_air_dominance = 1720,
		id = 1430041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1430005,
		formation = 1430002,
		bgm = "idol-WISHNESS-inst",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1430002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Leisurely Bonus Time",
		chapter_name = "μSP",
		type = 2,
		act_id = 30744,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"You have done well, my subject! This is truly a stage befitting royalty such as myself!\"",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			}
		},
		expedition_id_weight_list = {
			{
				1475001,
				15,
				0
			},
			{
				1475002,
				50,
				0
			},
			{
				1475003,
				30,
				1
			},
			{
				1475004,
				15,
				0
			},
			{
				1475005,
				20,
				0
			},
			{
				1475006,
				30,
				1
			},
			{
				1475007,
				15,
				0
			},
			{
				1475008,
				50,
				0
			},
			{
				1475009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1475013
		},
		enemy_refresh = {
			0,
			0,
			0,
			4
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"edu_idol"
		},
		awards = {
			{
				2,
				58058
			},
			{
				2,
				58057
			},
			{
				2,
				58045
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"ouxiangv2_1x2_1",
				15,
				-48
			},
			{
				6,
				1,
				"ouxiangv2_1x2_1",
				-10,
				-48
			},
			{
				5,
				5,
				"1x1_4ouxiang",
				-4,
				10
			},
			{
				5,
				1,
				"1x1_4ouxiang",
				-4,
				10
			},
			{
				3,
				3,
				"1x1_4ouxiang",
				-4,
				10
			},
			{
				2,
				5,
				"ouxiangv2_2x2_1",
				72,
				-4
			},
			{
				2,
				0,
				"ouxiangv2_2x2_1",
				40,
				-1
			},
			{
				1,
				3,
				"1x1_4ouxiang",
				-4,
				10
			},
			{
				0,
				2,
				"ouxiangv2_3x1_1",
				108,
				37
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_ouxiangv2",
			45,
			20,
			-128,
			13,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {
			8750
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1430051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1430051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1430005,
		formation = 1430003,
		bgm = "idol-WISHNESS-inst",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1430003,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Unison Encore",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30744,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"Still hungry for challenges, nya? Well, you asked for it, nya! Let's see you encore through this!\"",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1476001
		},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tashigan_idol"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				4,
				6,
				"ouxiangv2_1x2_1",
				11,
				-35
			},
			{
				4,
				4,
				"ouxiangv2_1x2_1",
				-6,
				-35
			},
			{
				3,
				5,
				"ouxiangv2_3x1_1",
				0,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_ouxiangv2",
			45,
			20,
			-332,
			119,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {
			8750
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1440001] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1440001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1440001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 6,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1440001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "March of the Iron Blood",
		chapter_name = "SP0",
		type = 1,
		act_id = 30821,
		enter_story = "NAERWEIKE1",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Iron Blood assembles in frigid winds of the North. Their objective is to seize Narvik, the port that never freezes, without the notice of the Royal Navy.",
		difficulty = 8,
		avoid_ratio = 7,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1210013
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"eidsvold"
		},
		awards = {},
		grids = {
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				100
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				100
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				100
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				100
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"3x1_2naerweike",
				0,
				0
			},
			{
				4,
				4,
				"2x1_2naerweike",
				-4,
				-34
			},
			{
				2,
				6,
				"1x1_2naerweike",
				0,
				21
			},
			{
				1,
				1,
				"1x1_1naerweike",
				-1,
				18
			},
			{
				0,
				9,
				"2x1_3naerweike",
				-41,
				-20
			},
			{
				0,
				4,
				"3x1_1naerweike",
				-8,
				-4
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_naerweike",
			45,
			20,
			-38,
			-70,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			2,
			101,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {
			"NAERWEIKE2"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {
			{
				5,
				3,
				1
			},
			{
				4,
				7,
				1
			},
			{
				1,
				5,
				2
			},
			{
				0,
				2,
				2
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1440002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2375",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1440002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1440001,
		formation = 1440001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1440001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Recon in the Blizzard",
		chapter_name = "SP1",
		type = 1,
		act_id = 30821,
		enter_story = "NAERWEIKE3",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The emergence of the enemy's defense forces reveals the fact that Narvik has been occupied. H-class destroyers infiltrate Ofotfjord on a recon mission.",
		difficulty = 6,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1210101,
				15,
				0
			},
			{
				1210102,
				20,
				0
			},
			{
				1210103,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1210101,
			1210102,
			1210103
		},
		elite_expedition_list = {
			1210102,
			1210103
		},
		ai_expedition_list = {
			1210110
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1210113
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z19"
		},
		awards = {
			{
				2,
				57567
			},
			{
				2,
				57561
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				100
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				100
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				10,
				true,
				4
			},
			{
				2,
				9,
				false,
				100
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				100
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				12
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				9,
				"3x1_2naerweike",
				0,
				9
			},
			{
				6,
				3,
				"2x1_2naerweike",
				0,
				45
			},
			{
				1,
				6,
				"2x1_3naerweike",
				-45,
				-23
			},
			{
				0,
				9,
				"2x1_1naerweike",
				1,
				-33
			},
			{
				0,
				1,
				"3x1_1naerweike",
				3,
				-9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_naerweike",
			45,
			20,
			66,
			-103,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				6,
				7,
				1
			},
			{
				3,
				5,
				2
			},
			{
				2,
				9,
				2
			},
			{
				1,
				3,
				2
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1440003] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 200,
		best_air_dominance = 260,
		id = 1440003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1440002,
		formation = 1440001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1440001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Blitz in the Fjord",
		chapter_name = "SP2",
		type = 1,
		act_id = 30821,
		enter_story = "NAERWEIKE6",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Though the Iron Blood's defenses are sparse, the destroyers reach their limit under the severe weather. In the blizzard, the sparks of war ignite the horizon.",
		difficulty = 7,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1210201,
				15,
				0
			},
			{
				1210202,
				20,
				0
			},
			{
				1210203,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1210201,
			1210202,
			1210203
		},
		elite_expedition_list = {
			1210202,
			1210203
		},
		ai_expedition_list = {
			1210210
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1210213
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z21"
		},
		awards = {
			{
				2,
				57568
			},
			{
				2,
				57562
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				false,
				100
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				100
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				100
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				12
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				100
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				9,
				"3x1_2naerweike",
				0,
				12
			},
			{
				6,
				1,
				"2x1_1naerweike",
				0,
				38
			},
			{
				3,
				10,
				"1x1_1naerweike",
				0,
				0
			},
			{
				3,
				4,
				"2x2_1naerweike",
				53,
				-32
			},
			{
				1,
				5,
				"1x1_2naerweike",
				0,
				23
			},
			{
				0,
				9,
				"2x1_3naerweike",
				-46,
				-28
			},
			{
				0,
				1,
				"3x1_1naerweike",
				0,
				-3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_naerweike",
			45,
			20,
			22,
			-67,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				5,
				8,
				1
			},
			{
				5,
				2,
				4
			},
			{
				2,
				5,
				4
			},
			{
				1,
				2,
				2
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1440004] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68515625",
		special_operation_list = "",
		air_dominance = 400,
		best_air_dominance = 520,
		id = 1440004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1440003,
		formation = 1440001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.10625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1440001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Stars of the Shimmering Fjord",
		chapter_name = "SP3",
		type = 1,
		act_id = 30821,
		enter_story = "NAERWEIKE9",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After reinforcements suddenly appear, the battle turns into a desperate retreat. What is the fate of the stars of the shimmering fjord?",
		difficulty = 8,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1210301,
				15,
				0
			},
			{
				1210302,
				20,
				0
			},
			{
				1210303,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1210301,
			1210302,
			1210303
		},
		elite_expedition_list = {
			1210302,
			1210303
		},
		ai_expedition_list = {
			1210310
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1210313
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"z2"
		},
		awards = {
			{
				2,
				57569
			},
			{
				2,
				57563
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				6
			},
			{
				6,
				9,
				true,
				12
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				100
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				100
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				100
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				10,
				true,
				6
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				100
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				6
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				12
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				2,
				"1x1_1naerweike",
				0,
				15
			},
			{
				4,
				9,
				"3x1_1naerweike",
				0,
				-7
			},
			{
				3,
				2,
				"2x2_1naerweike",
				53,
				38
			},
			{
				2,
				9,
				"3x1_2naerweike",
				0,
				16
			},
			{
				1,
				6,
				"1x1_2naerweike",
				0,
				13
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_naerweike",
			45,
			20,
			-38,
			-70,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {
			"NAERWEIKE12"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				6,
				7,
				1
			},
			{
				4,
				3,
				3
			},
			{
				2,
				6,
				2
			},
			{
				1,
				2,
				4
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1450001] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.168125",
		special_operation_list = "",
		air_dominance = 50,
		best_air_dominance = 150,
		id = 1450001,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 0,
		formation = 1450001,
		bgm = "doa_daozhong",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 11,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1450001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "A New Encounter",
		chapter_name = "SP1",
		type = 1,
		act_id = 30768,
		enter_story = "JIARIHANGXIAN3",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "\"For one reason or another, I arrived here, made new friends, and obtained a new power. I'm getting pretty fired up! Heheh~\"",
		difficulty = 5,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1480001,
				15,
				0
			},
			{
				1480002,
				20,
				0
			},
			{
				1480003,
				30,
				1
			},
			{
				1480004,
				15,
				0
			},
			{
				1480005,
				20,
				0
			},
			{
				1480006,
				30,
				1
			},
			{
				1480007,
				15,
				0
			},
			{
				1480008,
				20,
				0
			},
			{
				1480009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1480005,
			1480008
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1480013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xia_doa"
		},
		awards = {
			{
				2,
				58075
			},
			{
				2,
				58070
			},
			{
				2,
				58060
			},
			{
				2,
				54011
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				4
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				1
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"doa_1x1_2",
				0,
				0
			},
			{
				5,
				4,
				"doa_2x2_1",
				56,
				-41
			},
			{
				3,
				1,
				"doa_1x1_3",
				0,
				21
			},
			{
				0,
				7,
				"doa_1x2_2",
				-3,
				-35
			},
			{
				0,
				3,
				"doa_2x2_2",
				58,
				-19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_doa",
			45,
			20,
			-143,
			-360,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			2,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"JIARIHANGXIAN4"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1450002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.26640625",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 1450002,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1450001,
		formation = 1450001,
		bgm = "doa_daozhong",
		star_require_1 = 1,
		pos_y = "0.116041667",
		pop_pic = "",
		num_1 = 1,
		model = 11,
		investigation_ratio = 0,
		num_2 = 16,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1450001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sisters in Battle",
		chapter_name = "SP2",
		type = 1,
		act_id = 30768,
		enter_story = "JIARIHANGXIAN7",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "\"Hehehe, I'm so excited to be battling side-by-side with you, sis. Let's do our best!\"",
		difficulty = 6,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1481001,
				15,
				0
			},
			{
				1481002,
				20,
				0
			},
			{
				1481003,
				30,
				1
			},
			{
				1481004,
				15,
				0
			},
			{
				1481005,
				20,
				0
			},
			{
				1481006,
				30,
				1
			},
			{
				1481007,
				15,
				0
			},
			{
				1481008,
				20,
				0
			},
			{
				1481009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1481005,
			1481008
		},
		ai_expedition_list = {
			1481301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1481013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhixiao_doa"
		},
		awards = {
			{
				2,
				58075
			},
			{
				2,
				58071
			},
			{
				2,
				58061
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				8
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				12
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"doa_1x1_1",
				0,
				0
			},
			{
				5,
				8,
				"doa_1x1_3",
				0,
				20
			},
			{
				5,
				0,
				"doa_2x2_2",
				48,
				-35
			},
			{
				3,
				5,
				"doa_1x2_2",
				-1,
				-40
			},
			{
				1,
				1,
				"doa_1x1_2",
				15,
				0
			},
			{
				0,
				7,
				"doa_2x2_1",
				52,
				-40
			},
			{
				0,
				3,
				"doa_1x1_3",
				0,
				23
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_doa",
			45,
			20,
			-171,
			-179,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1450003] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.57625",
		special_operation_list = "",
		air_dominance = 440,
		best_air_dominance = 575,
		id = 1450003,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1450002,
		formation = 1450001,
		bgm = "doa_daozhong",
		star_require_1 = 1,
		pos_y = "0.116041667",
		pop_pic = "",
		num_1 = 1,
		model = 11,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1450001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Best Team",
		chapter_name = "SP3",
		type = 1,
		act_id = 30768,
		enter_story = "JIARIHANGXIAN10",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "\"No matter who we're up against, our tag team is the strongest under the sun! No matter who it is, we won't lose! Right, Honoka?\"",
		difficulty = 7,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1482001,
				15,
				0
			},
			{
				1482002,
				20,
				0
			},
			{
				1482003,
				30,
				1
			},
			{
				1482004,
				15,
				0
			},
			{
				1482005,
				20,
				0
			},
			{
				1482006,
				30,
				1
			},
			{
				1482007,
				15,
				0
			},
			{
				1482008,
				20,
				0
			},
			{
				1482009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1482005,
			1482008
		},
		ai_expedition_list = {
			1482301,
			1482302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1482013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"suixiang_doa"
		},
		awards = {
			{
				2,
				58075
			},
			{
				2,
				58072
			},
			{
				2,
				58062
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				4
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"doa_3x1_1",
				107,
				2
			},
			{
				5,
				7,
				"doa_1x2_1",
				-4,
				-40
			},
			{
				5,
				0,
				"doa_1x1_3",
				0,
				19
			},
			{
				3,
				4,
				"doa_1x1_2",
				1,
				-5
			},
			{
				1,
				7,
				"doa_1x1_1",
				0,
				4
			},
			{
				1,
				0,
				"doa_1x2_1",
				-17,
				-37
			},
			{
				0,
				2,
				"doa_3x1_1",
				104,
				4
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_doa",
			45,
			20,
			-162,
			-90,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1450004] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68578125",
		special_operation_list = "",
		air_dominance = 600,
		best_air_dominance = 780,
		id = 1450004,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1450003,
		formation = 1450001,
		bgm = "doa_daozhong",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 11,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1450001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Final Battle",
		chapter_name = "SP4",
		type = 1,
		act_id = 30768,
		enter_story = "JIARIHANGXIAN12",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "\"Well, well... This kind of Venus Festival is not bad at all! Amuse me, will you? Hehehe~\"",
		difficulty = 8,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1483001,
				15,
				0
			},
			{
				1483002,
				20,
				0
			},
			{
				1483003,
				30,
				1
			},
			{
				1483004,
				15,
				0
			},
			{
				1483005,
				20,
				0
			},
			{
				1483006,
				30,
				1
			},
			{
				1483007,
				15,
				0
			},
			{
				1483008,
				20,
				0
			},
			{
				1483009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1483005,
			1483008
		},
		ai_expedition_list = {
			1483301,
			1483302,
			1483303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1483013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			2,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nvtiangou_doa"
		},
		awards = {
			{
				2,
				58075
			},
			{
				2,
				58073
			},
			{
				2,
				58063
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				12
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				8
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"doa_3x1_1",
				104,
				4
			},
			{
				7,
				0,
				"doa_3x1_1",
				104,
				4
			},
			{
				5,
				8,
				"doa_1x1_3",
				0,
				25
			},
			{
				5,
				0,
				"doa_1x1_3",
				0,
				25
			},
			{
				3,
				6,
				"doa_1x2_1",
				-7,
				-34
			},
			{
				3,
				2,
				"doa_1x2_1",
				-7,
				-34
			},
			{
				2,
				4,
				"doa_1x1_3",
				0,
				25
			},
			{
				1,
				8,
				"doa_1x1_3",
				0,
				25
			},
			{
				1,
				0,
				"doa_1x1_3",
				0,
				25
			},
			{
				0,
				3,
				"doa_3x1_1",
				104,
				4
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_doa",
			45,
			20,
			-234,
			9,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JIARIHANGXIAN15",
			"JIARIHANGXIAN16"
		},
		defeat_story_count = {
			5,
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1450041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1320,
		best_air_dominance = 1720,
		id = 1450041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1450004,
		formation = 1450002,
		bgm = "doa_daozhong",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 11,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1450002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "An Azure Vacation",
		chapter_name = "VSP",
		type = 2,
		act_id = 30768,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Blue seas, sandy beaches, and beach volleyball! Forget all your worries, and enjoy the vacation!",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			}
		},
		expedition_id_weight_list = {
			{
				1484001,
				15,
				0
			},
			{
				1484002,
				20,
				0
			},
			{
				1484003,
				30,
				1
			},
			{
				1484004,
				15,
				0
			},
			{
				1484005,
				60,
				0
			},
			{
				1484006,
				40,
				1
			},
			{
				1484007,
				15,
				0
			},
			{
				1484008,
				60,
				0
			},
			{
				1484009,
				40,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1484013
		},
		enemy_refresh = {
			0,
			1,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"monika_doa"
		},
		awards = {
			{
				2,
				58075
			},
			{
				2,
				58074
			},
			{
				2,
				58064
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				8
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				6,
				"doa_2x2_2",
				62,
				-33
			},
			{
				4,
				1,
				"doa_2x2_2",
				46,
				-33
			},
			{
				3,
				8,
				"doa_1x1_1",
				0,
				0
			},
			{
				3,
				0,
				"doa_1x1_1",
				0,
				0
			},
			{
				1,
				8,
				"doa_1x1_2",
				0,
				0
			},
			{
				1,
				0,
				"doa_1x1_2",
				1,
				0
			},
			{
				0,
				6,
				"doa_3x1_1",
				104,
				4
			},
			{
				0,
				5,
				"doa_1x1_3",
				0,
				25
			},
			{
				0,
				3,
				"doa_1x1_3",
				0,
				25
			},
			{
				0,
				0,
				"doa_3x1_1",
				104,
				4
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_doa",
			45,
			20,
			-234,
			-198,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1450051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1450051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1450004,
		formation = 1450003,
		bgm = "doa_daozhong",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1450003,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Dance of the Venuses",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30768,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Girls, put your all into it, and draw everyone's attention to yourself!",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1485001
		},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nvtiangou_doa"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				6,
				"doa_1x1_1",
				0,
				0
			},
			{
				8,
				4,
				"doa_1x1_1",
				0,
				0
			},
			{
				7,
				6,
				"doa_1x1_3",
				0,
				25
			},
			{
				7,
				4,
				"doa_1x1_3",
				0,
				25
			},
			{
				6,
				7,
				"doa_1x1_3",
				0,
				25
			},
			{
				6,
				3,
				"doa_1x1_3",
				0,
				25
			},
			{
				5,
				6,
				"doa_1x1_3",
				0,
				25
			},
			{
				5,
				4,
				"doa_1x1_3",
				0,
				25
			},
			{
				4,
				4,
				"doa_3x1_1",
				104,
				4
			},
			{
				2,
				6,
				"doa_2x2_2",
				63,
				-12
			},
			{
				2,
				3,
				"doa_2x2_2",
				53,
				-12
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_doa",
			45,
			20,
			-332,
			119,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXIANGXIANZUOZHAN4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 115,
		best_air_dominance = 150,
		id = 1460001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1460001,
		bgm = "story-6",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 23,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Preparation",
		chapter_name = "A1",
		type = 1,
		act_id = 824,
		enter_story = "FUXIANGXIANZUOZHAN2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Overwriting completed: Mass-produced type placement complete——Pawn placement complete——Humanoid unit placement complete——Beginning simulation.",
		difficulty = 3,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 102,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1490001,
				15,
				0
			},
			{
				1490002,
				20,
				0
			},
			{
				1490003,
				30,
				1
			},
			{
				1490004,
				15,
				0
			},
			{
				1490005,
				20,
				0
			},
			{
				1490006,
				30,
				1
			},
			{
				1490007,
				15,
				0
			},
			{
				1490008,
				20,
				0
			},
			{
				1490009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1490005,
			1490008
		},
		ai_expedition_list = {
			1490301,
			1490302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1490013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				58088
			},
			{
				2,
				58076
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				100
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				12
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				7,
				"dexiv3_2x2_3",
				65,
				-1
			},
			{
				4,
				3,
				"dexiv3_3x1_2",
				110,
				29
			},
			{
				4,
				0,
				"dexiv3_2x2_4",
				41,
				-15
			},
			{
				1,
				3,
				"dexiv3_1x1_3",
				0,
				21
			},
			{
				0,
				0,
				"dexiv3_1x1_2",
				0,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_doa",
			45,
			20,
			-106,
			-318,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"",
			"FUXIANGXIANZUOZHAN3"
		},
		defeat_story = {
			"FUXIANGXIANZUOZHAN6"
		},
		defeat_story_count = {
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				0,
				7,
				13
			}
		},
		chapter_buff = {
			8803
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXIANGXIANZUOZHAN8",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 1460002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460001,
		formation = 1460001,
		bgm = "story-6",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 24,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Fruits of Training",
		chapter_name = "A2",
		type = 1,
		act_id = 824,
		enter_story = "FUXIANGXIANZUOZHAN7",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Decision protocol: No communication response——Communication deemed impossible——Beginning attack——Pattern confirmation complete;",
		difficulty = 4,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1490101,
				15,
				0
			},
			{
				1490102,
				20,
				0
			},
			{
				1490103,
				30,
				1
			},
			{
				1490104,
				15,
				0
			},
			{
				1490105,
				20,
				0
			},
			{
				1490106,
				30,
				1
			},
			{
				1490107,
				15,
				0
			},
			{
				1490108,
				20,
				0
			},
			{
				1490109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1490105,
			1490108
		},
		ai_expedition_list = {
			1490303,
			1490304,
			1490305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1490113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qiaozhiwushi"
		},
		awards = {
			{
				2,
				58089
			},
			{
				2,
				58077
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				100
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				12
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				1
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				1
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				9,
				"dexiv3_1x1_1",
				0,
				4
			},
			{
				3,
				5,
				"dexiv3_1x2_2",
				0,
				-26
			},
			{
				2,
				3,
				"dexiv3_1x1_2",
				0,
				19
			},
			{
				0,
				8,
				"dexiv3_2x2_3",
				76,
				-7
			},
			{
				0,
				6,
				"dexiv3_1x1_1",
				0,
				10
			},
			{
				0,
				0,
				"dexiv3_1x2_1",
				-2,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_doa",
			45,
			20,
			-195,
			-371,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXIANGXIANZUOZHAN9"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				4,
				2,
				13
			}
		},
		chapter_buff = {
			8803
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 205,
		best_air_dominance = 270,
		id = 1460003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460002,
		formation = 1460001,
		bgm = "story-6",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 24,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Out of Control",
		chapter_name = "A3",
		type = 1,
		act_id = 824,
		enter_story = "FUXIANGXIANZUOZHAN10",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Battlefield environment: Iron Blood target ship; Sakura Empire target ship; Sardegna target ship, abnormal activity;",
		difficulty = 5,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1490201,
				15,
				0
			},
			{
				1490202,
				20,
				0
			},
			{
				1490203,
				30,
				1
			},
			{
				1490204,
				15,
				0
			},
			{
				1490205,
				20,
				0
			},
			{
				1490206,
				30,
				1
			},
			{
				1490207,
				15,
				0
			},
			{
				1490208,
				20,
				0
			},
			{
				1490209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1490205,
			1490208
		},
		ai_expedition_list = {
			1490306,
			1490307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1490213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ruihe"
		},
		awards = {
			{
				2,
				58090
			},
			{
				2,
				58078
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				true,
				8
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				100
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"dexiv3_3x1_2",
				106,
				27
			},
			{
				3,
				7,
				"dexiv3_2x2_3",
				65,
				-11
			},
			{
				2,
				0,
				"dexiv3_1x2_2",
				0,
				-27
			},
			{
				1,
				1,
				"dexiv3_1x1_1",
				0,
				7
			},
			{
				0,
				7,
				"dexiv3_3x1_1",
				92,
				26
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_doa",
			45,
			20,
			-135,
			-197,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"",
			"FUXIANGXIANZUOZHAN11"
		},
		defeat_story = {
			"FUXIANGXIANZUOZHAN14"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				0,
				4,
				13
			}
		},
		chapter_buff = {
			8803
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXIANGXIANZUOZHAN17",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 1460004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460003,
		formation = 1460002,
		bgm = "battle-executor-type1",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sudden Visitors",
		chapter_name = "B1",
		type = 1,
		act_id = 825,
		enter_story = "FUXIANGXIANZUOZHAN16",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Status update: Iron Blood fleet approaching—Sardegna fleet approaching——Sakura Empire fleet is exchanging fire——Adjusting interference frequency;",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1491001,
				15,
				0
			},
			{
				1491002,
				20,
				0
			},
			{
				1491003,
				30,
				1
			},
			{
				1491004,
				15,
				0
			},
			{
				1491005,
				20,
				0
			},
			{
				1491006,
				30,
				1
			},
			{
				1491007,
				15,
				0
			},
			{
				1491008,
				20,
				0
			},
			{
				1491009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1491005,
			1491008
		},
		ai_expedition_list = {
			1491301,
			1491302,
			1491303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1491013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"niulunbao"
		},
		awards = {
			{
				2,
				58091
			},
			{
				2,
				58079
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				100
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				4,
				"dexiv3_1x1_3",
				0,
				15
			},
			{
				6,
				0,
				"dexiv3_1x2_2",
				-10,
				-24
			},
			{
				5,
				0,
				"dexiv3_3x1_1",
				94,
				25
			},
			{
				4,
				6,
				"dexiv3_2x2_4",
				43,
				-2
			},
			{
				2,
				4,
				"dexiv3_1x1_2",
				0,
				19
			},
			{
				2,
				0,
				"dexiv3_1x1_1",
				0,
				7
			},
			{
				0,
				6,
				"dexiv3_3x1_2",
				109,
				29
			},
			{
				0,
				2,
				"dexiv3_1x1_1",
				0,
				12
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_chongdong",
			45,
			20,
			-200,
			10,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXIANGXIANZUOZHAN20"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				1,
				1,
				13
			}
		},
		chapter_buff = {
			8806
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXIANGXIANZUOZHAN22",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 300,
		best_air_dominance = 390,
		id = 1460005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460004,
		formation = 1460002,
		bgm = "battle-executor-type1",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Waves of Attackers",
		chapter_name = "B2",
		type = 1,
		act_id = 825,
		enter_story = "FUXIANGXIANZUOZHAN21",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Status correction: Control authorization of Floating Islands A1 to A3 lost——Control authorization of Floating Islands B1 to B3 is lost——Central system control authorization nominal——System locked;",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1491101,
				15,
				0
			},
			{
				1491102,
				20,
				0
			},
			{
				1491103,
				30,
				1
			},
			{
				1491104,
				15,
				0
			},
			{
				1491105,
				20,
				0
			},
			{
				1491106,
				30,
				1
			},
			{
				1491107,
				15,
				0
			},
			{
				1491108,
				20,
				0
			},
			{
				1491109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1491105,
			1491108
		},
		ai_expedition_list = {
			1491304,
			1491305,
			1491306,
			1491307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1491113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ougen"
		},
		awards = {
			{
				2,
				58092
			},
			{
				2,
				58080
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				12
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				100
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				10,
				true,
				4
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				1
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"dexiv3_3x1_1",
				101,
				23
			},
			{
				4,
				2,
				"dexiv3_2x2_3",
				71,
				-7
			},
			{
				4,
				0,
				"dexiv3_1x1_2",
				0,
				12
			},
			{
				3,
				7,
				"dexiv3_1x1_1",
				0,
				4
			},
			{
				2,
				6,
				"dexiv3_1x1_1",
				0,
				6
			},
			{
				1,
				10,
				"dexiv3_1x2_2",
				0,
				-22
			},
			{
				1,
				3,
				"dexiv3_1x2_2",
				0,
				-22
			},
			{
				0,
				8,
				"dexiv3_3x1_1",
				95,
				23
			},
			{
				0,
				3,
				"dexiv3_3x1_2",
				109,
				24
			},
			{
				0,
				1,
				"dexiv3_1x1_3",
				0,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_chongdong",
			45,
			20,
			-145,
			-270,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXIANGXIANZUOZHAN24",
			"FUXIANGXIANZUOZHAN25"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				5,
				9,
				13
			}
		},
		chapter_buff = {
			8806
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXIANGXIANZUOZHAN27",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 455,
		best_air_dominance = 595,
		id = 1460006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460005,
		formation = 1460002,
		bgm = "battle-executor-type1",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Above the Night Sky",
		chapter_name = "B3",
		type = 1,
		act_id = 825,
		enter_story = "FUXIANGXIANZUOZHAN26",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Warning: Mirror Sea control system is interrupted; Warning: Hiding module is invalid; Local coordinates will be exposed shortly;",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1491201,
				15,
				0
			},
			{
				1491202,
				20,
				0
			},
			{
				1491203,
				30,
				1
			},
			{
				1491204,
				15,
				0
			},
			{
				1491205,
				20,
				0
			},
			{
				1491206,
				30,
				1
			},
			{
				1491207,
				15,
				0
			},
			{
				1491208,
				20,
				0
			},
			{
				1491209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1491205,
			1491208
		},
		ai_expedition_list = {
			1491308,
			1491309,
			1491310
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1491213
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown5"
		},
		awards = {
			{
				2,
				58093
			},
			{
				2,
				58081
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				false,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				true,
				1
			},
			{
				9,
				4,
				true,
				1
			},
			{
				9,
				3,
				false,
				0
			},
			{
				9,
				2,
				false,
				0
			},
			{
				9,
				1,
				false,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				12
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				12
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				100
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				6,
				"dexiv3_3x1_1",
				98,
				21
			},
			{
				9,
				1,
				"dexiv3_3x1_2",
				109,
				22
			},
			{
				7,
				8,
				"dexiv3_2x2_4",
				42,
				-13
			},
			{
				7,
				0,
				"dexiv3_2x2_3",
				63,
				-8
			},
			{
				5,
				0,
				"dexiv3_1x2_2",
				0,
				51
			},
			{
				4,
				9,
				"dexiv3_1x2_2",
				0,
				-18
			},
			{
				3,
				7,
				"dexiv3_2x2_3",
				68,
				-4
			},
			{
				3,
				1,
				"dexiv3_2x2_4",
				42,
				-10
			},
			{
				2,
				9,
				"dexiv3_1x1_2",
				0,
				16
			},
			{
				2,
				0,
				"dexiv3_1x1_2",
				0,
				16
			},
			{
				1,
				7,
				"dexiv3_1x1_1",
				0,
				8
			},
			{
				1,
				2,
				"dexiv3_1x1_1",
				0,
				5
			},
			{
				0,
				9,
				"dexiv3_1x1_3",
				0,
				19
			},
			{
				0,
				0,
				"dexiv3_1x1_3",
				0,
				19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_chongdong",
			45,
			20,
			-291,
			225,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXIANGXIANZUOZHAN29",
			"FUXIANGXIANZUOZHAN30",
			"FUXIANGXIANZUOZHAN31",
			"FUXIANGXIANZUOZHAN32",
			"FUXIANGXIANZUOZHAN33",
			"FUXIANGXIANZUOZHAN34",
			"FUXIANGXIANZUOZHAN35"
		},
		defeat_story_count = {
			1,
			2,
			4,
			5,
			6,
			7,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				5,
				4,
				13
			}
		},
		chapter_buff = {
			8806
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXIANGXIANZUOZHAN4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 450,
		best_air_dominance = 585,
		id = 1460021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1460011,
		bgm = "story-6",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Preparation",
		chapter_name = "C1",
		type = 2,
		act_id = 824,
		enter_story = "FUXIANGXIANZUOZHAN2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Overwriting completed: Mass-produced type placement complete——Pawn placement complete——Humanoid unit placement complete——Beginning simulation.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				700
			},
			{
				"antiaircraft",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				1492001,
				15,
				0
			},
			{
				1492002,
				20,
				0
			},
			{
				1492003,
				30,
				1
			},
			{
				1492004,
				15,
				0
			},
			{
				1492005,
				20,
				0
			},
			{
				1492006,
				30,
				1
			},
			{
				1492007,
				15,
				0
			},
			{
				1492008,
				20,
				0
			},
			{
				1492009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1492005,
			1492008
		},
		ai_expedition_list = {
			1492301,
			1492302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1492013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				58106
			},
			{
				2,
				58094
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				100
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				12
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				7,
				"dexiv3_2x2_3",
				65,
				-1
			},
			{
				4,
				3,
				"dexiv3_3x1_2",
				110,
				29
			},
			{
				4,
				0,
				"dexiv3_2x2_4",
				41,
				-15
			},
			{
				1,
				3,
				"dexiv3_1x1_3",
				0,
				21
			},
			{
				0,
				0,
				"dexiv3_1x1_2",
				0,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_chongdong",
			45,
			20,
			-106,
			-318,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"",
			"FUXIANGXIANZUOZHAN3"
		},
		defeat_story = {
			"FUXIANGXIANZUOZHAN6"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				0,
				7,
				13
			}
		},
		chapter_buff = {
			8809
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXIANGXIANZUOZHAN8",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 470,
		best_air_dominance = 615,
		id = 1460022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460021,
		formation = 1460011,
		bgm = "story-6",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Fruits of Training",
		chapter_name = "C2",
		type = 2,
		act_id = 824,
		enter_story = "FUXIANGXIANZUOZHAN7",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Decision protocol: No communication response——Communication deemed impossible——Beginning attack——Pattern confirmation complete;",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1492101,
				15,
				0
			},
			{
				1492102,
				20,
				0
			},
			{
				1492103,
				30,
				1
			},
			{
				1492104,
				15,
				0
			},
			{
				1492105,
				20,
				0
			},
			{
				1492106,
				30,
				1
			},
			{
				1492107,
				15,
				0
			},
			{
				1492108,
				20,
				0
			},
			{
				1492109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1492105,
			1492108
		},
		ai_expedition_list = {
			1492303,
			1492304,
			1492305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1492113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qiaozhiwushi"
		},
		awards = {
			{
				2,
				58107
			},
			{
				2,
				58095
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				100
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				16
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				12
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				1
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				1
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				9,
				"dexiv3_1x1_1",
				0,
				4
			},
			{
				3,
				5,
				"dexiv3_1x2_2",
				0,
				-26
			},
			{
				2,
				3,
				"dexiv3_1x1_2",
				0,
				19
			},
			{
				0,
				8,
				"dexiv3_2x2_3",
				76,
				-7
			},
			{
				0,
				6,
				"dexiv3_1x1_1",
				0,
				10
			},
			{
				0,
				0,
				"dexiv3_1x2_1",
				-2,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_chongdong",
			45,
			20,
			-195,
			-371,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXIANGXIANZUOZHAN9"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				4,
				2,
				13
			}
		},
		chapter_buff = {
			8809
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 685,
		best_air_dominance = 895,
		id = 1460023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460022,
		formation = 1460011,
		bgm = "story-6",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Out of Control",
		chapter_name = "C3",
		type = 2,
		act_id = 824,
		enter_story = "FUXIANGXIANZUOZHAN10",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Battlefield environment: Iron Blood target ship; Sakura Empire target ship; Sardegna target ship, abnormal activity;",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1750
			}
		},
		expedition_id_weight_list = {
			{
				1492201,
				15,
				0
			},
			{
				1492202,
				20,
				0
			},
			{
				1492203,
				30,
				1
			},
			{
				1492204,
				15,
				0
			},
			{
				1492205,
				20,
				0
			},
			{
				1492206,
				30,
				1
			},
			{
				1492207,
				15,
				0
			},
			{
				1492208,
				20,
				0
			},
			{
				1492209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1492205,
			1492208
		},
		ai_expedition_list = {
			1492306,
			1492307,
			1492308,
			1492309
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1492213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ruihe"
		},
		awards = {
			{
				2,
				58108
			},
			{
				2,
				58096
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				true,
				8
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				100
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"dexiv3_3x1_2",
				106,
				27
			},
			{
				3,
				7,
				"dexiv3_2x2_3",
				65,
				-11
			},
			{
				2,
				0,
				"dexiv3_1x2_2",
				0,
				-27
			},
			{
				1,
				1,
				"dexiv3_1x1_1",
				0,
				7
			},
			{
				0,
				7,
				"dexiv3_3x1_1",
				92,
				26
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_chongdong",
			45,
			20,
			-135,
			-197,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"",
			"FUXIANGXIANZUOZHAN11"
		},
		defeat_story = {
			"FUXIANGXIANZUOZHAN14"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				0,
				4,
				13
			}
		},
		chapter_buff = {
			8809
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXIANGXIANZUOZHAN17",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 730,
		best_air_dominance = 950,
		id = 1460024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460023,
		formation = 1460012,
		bgm = "battle-executor-type1",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sudden Visitors",
		chapter_name = "D1",
		type = 2,
		act_id = 825,
		enter_story = "FUXIANGXIANZUOZHAN16",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Status update: Iron Blood fleet approaching—Sardegna fleet approaching——Sakura Empire fleet is exchanging fire——Adjusting interference frequency;",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"air",
				1,
				1200
			},
			{
				"antisub",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1493001,
				15,
				0
			},
			{
				1493002,
				20,
				0
			},
			{
				1493003,
				30,
				1
			},
			{
				1493004,
				15,
				0
			},
			{
				1493005,
				20,
				0
			},
			{
				1493006,
				30,
				1
			},
			{
				1493007,
				15,
				0
			},
			{
				1493008,
				20,
				0
			},
			{
				1493009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1493005,
			1493008
		},
		ai_expedition_list = {
			1493301,
			1493302,
			1493303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1493013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"niulunbao"
		},
		awards = {
			{
				2,
				58109
			},
			{
				2,
				58097
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				100
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				4,
				"dexiv3_1x1_3",
				0,
				15
			},
			{
				6,
				0,
				"dexiv3_1x2_2",
				-10,
				-24
			},
			{
				5,
				0,
				"dexiv3_3x1_1",
				94,
				25
			},
			{
				4,
				6,
				"dexiv3_2x2_4",
				43,
				-2
			},
			{
				2,
				4,
				"dexiv3_1x1_2",
				0,
				19
			},
			{
				2,
				0,
				"dexiv3_1x1_1",
				0,
				7
			},
			{
				0,
				6,
				"dexiv3_3x1_2",
				109,
				29
			},
			{
				0,
				2,
				"dexiv3_1x1_1",
				0,
				12
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-200,
			10,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXIANGXIANZUOZHAN20"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				1,
				1,
				13
			}
		},
		chapter_buff = {
			8812
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXIANGXIANZUOZHAN22",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 930,
		best_air_dominance = 1210,
		id = 1460025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460024,
		formation = 1460012,
		bgm = "battle-executor-type1",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Waves of Attackers",
		chapter_name = "D2",
		type = 2,
		act_id = 825,
		enter_story = "FUXIANGXIANZUOZHAN21",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Status correction: Control authorization of Floating Islands A1 to A3 lost——Control authorization of Floating Islands B1 to B3 is lost——Central system control authorization nominal——System locked;",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1350
			},
			{
				"dodge",
				1,
				650
			}
		},
		expedition_id_weight_list = {
			{
				1493101,
				15,
				0
			},
			{
				1493102,
				20,
				0
			},
			{
				1493103,
				30,
				1
			},
			{
				1493104,
				15,
				0
			},
			{
				1493105,
				20,
				0
			},
			{
				1493106,
				30,
				1
			},
			{
				1493107,
				15,
				0
			},
			{
				1493108,
				20,
				0
			},
			{
				1493109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1493105,
			1493108
		},
		ai_expedition_list = {
			1493304,
			1493305,
			1493306,
			1493307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1493113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"ougen"
		},
		awards = {
			{
				2,
				58110
			},
			{
				2,
				58098
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				12
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				100
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				10,
				true,
				4
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				1
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"dexiv3_3x1_1",
				101,
				23
			},
			{
				4,
				2,
				"dexiv3_2x2_3",
				71,
				-7
			},
			{
				4,
				0,
				"dexiv3_1x1_2",
				0,
				12
			},
			{
				3,
				7,
				"dexiv3_1x1_1",
				0,
				4
			},
			{
				2,
				6,
				"dexiv3_1x1_1",
				0,
				6
			},
			{
				1,
				10,
				"dexiv3_1x2_2",
				0,
				-22
			},
			{
				1,
				3,
				"dexiv3_1x2_2",
				0,
				-22
			},
			{
				0,
				8,
				"dexiv3_3x1_1",
				95,
				23
			},
			{
				0,
				3,
				"dexiv3_3x1_2",
				109,
				24
			},
			{
				0,
				1,
				"dexiv3_1x1_3",
				0,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-145,
			-270,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXIANGXIANZUOZHAN24",
			"FUXIANGXIANZUOZHAN25"
		},
		defeat_story_count = {
			1,
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				5,
				9,
				13
			}
		},
		chapter_buff = {
			8812
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXIANGXIANZUOZHAN27",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1350,
		best_air_dominance = 1755,
		id = 1460026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460025,
		formation = 1460012,
		bgm = "battle-executor-type1",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1460012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Above the Night Sky",
		chapter_name = "D3",
		type = 2,
		act_id = 825,
		enter_story = "FUXIANGXIANZUOZHAN26",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Warning: Mirror Sea control system is interrupted; Warning: Hiding module is invalid; Local coordinates will be exposed shortly;",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"air",
				1,
				1700
			},
			{
				"antiaircraft",
				1,
				2500
			}
		},
		expedition_id_weight_list = {
			{
				1493201,
				15,
				0
			},
			{
				1493202,
				20,
				0
			},
			{
				1493203,
				30,
				1
			},
			{
				1493204,
				15,
				0
			},
			{
				1493205,
				20,
				0
			},
			{
				1493206,
				30,
				1
			},
			{
				1493207,
				15,
				0
			},
			{
				1493208,
				20,
				0
			},
			{
				1493209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1493205,
			1493208
		},
		ai_expedition_list = {
			1493308,
			1493309,
			1493310
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1493213
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown5"
		},
		awards = {
			{
				2,
				58111
			},
			{
				2,
				58099
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				false,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				true,
				1
			},
			{
				9,
				4,
				true,
				1
			},
			{
				9,
				3,
				false,
				0
			},
			{
				9,
				2,
				false,
				0
			},
			{
				9,
				1,
				false,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				12
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				12
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				100
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				6,
				"dexiv3_3x1_1",
				98,
				21
			},
			{
				9,
				1,
				"dexiv3_3x1_2",
				109,
				22
			},
			{
				7,
				8,
				"dexiv3_2x2_4",
				42,
				-13
			},
			{
				7,
				0,
				"dexiv3_2x2_3",
				63,
				-8
			},
			{
				5,
				0,
				"dexiv3_1x2_2",
				0,
				51
			},
			{
				4,
				9,
				"dexiv3_1x2_2",
				0,
				-18
			},
			{
				3,
				7,
				"dexiv3_2x2_3",
				68,
				-4
			},
			{
				3,
				1,
				"dexiv3_2x2_4",
				42,
				-10
			},
			{
				2,
				9,
				"dexiv3_1x1_2",
				0,
				16
			},
			{
				2,
				0,
				"dexiv3_1x1_2",
				0,
				16
			},
			{
				1,
				7,
				"dexiv3_1x1_1",
				0,
				8
			},
			{
				1,
				2,
				"dexiv3_1x1_1",
				0,
				5
			},
			{
				0,
				9,
				"dexiv3_1x1_3",
				0,
				19
			},
			{
				0,
				0,
				"dexiv3_1x1_3",
				0,
				19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-291,
			225,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXIANGXIANZUOZHAN29",
			"FUXIANGXIANZUOZHAN30",
			"FUXIANGXIANZUOZHAN31",
			"FUXIANGXIANZUOZHAN32",
			"FUXIANGXIANZUOZHAN33",
			"FUXIANGXIANZUOZHAN34",
			"FUXIANGXIANZUOZHAN35"
		},
		defeat_story_count = {
			1,
			2,
			5,
			6,
			7,
			8,
			9
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				5,
				4,
				13
			}
		},
		chapter_buff = {
			8812
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 2030,
		best_air_dominance = 2640,
		id = 1460041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460026,
		formation = 1460025,
		bgm = "xinnong-3",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1460025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Breach of Agreement",
		chapter_name = "SP",
		type = 2,
		act_id = 825,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"Right here, right now, swear upon your name that the Sirens shall taste the bitterness of all the failure and frustration we've endured!\"",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1494001,
				15,
				0
			},
			{
				1494002,
				20,
				0
			},
			{
				1494003,
				30,
				1
			},
			{
				1494004,
				15,
				0
			},
			{
				1494005,
				20,
				0
			},
			{
				1494006,
				30,
				1
			},
			{
				1494007,
				15,
				0
			},
			{
				1494008,
				20,
				0
			},
			{
				1494009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1494005,
			1494008
		},
		ai_expedition_list = {
			1494301,
			1494302,
			1494303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1494013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"haiyinlixi"
		},
		awards = {
			{
				2,
				58114
			},
			{
				2,
				58112
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				12,
				true,
				0
			},
			{
				9,
				11,
				true,
				0
			},
			{
				9,
				10,
				true,
				0
			},
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				12
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				12
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				12,
				true,
				0
			},
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				false,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				16
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				12,
				true,
				0
			},
			{
				7,
				11,
				false,
				0
			},
			{
				7,
				10,
				false,
				100
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				12
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				4
			},
			{
				6,
				10,
				true,
				4
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				12,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				12,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				6
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				12,
				true,
				0
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				12,
				true,
				0
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				12,
				true,
				0
			},
			{
				1,
				11,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				12,
				true,
				0
			},
			{
				0,
				11,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"dexiv3_1x1_1",
				0,
				7
			},
			{
				6,
				5,
				"dexiv3_1x1_1",
				0,
				7
			},
			{
				4,
				6,
				"dexiv3_1x2_2",
				0,
				-31
			},
			{
				3,
				10,
				"dexiv3_1x1_1",
				14,
				6
			},
			{
				3,
				8,
				"dexiv3_2x2_4",
				48,
				-11
			},
			{
				3,
				7,
				"dexiv3_1x2_2",
				0,
				-24
			},
			{
				3,
				6,
				"dexiv3_1x1_3",
				0,
				21
			},
			{
				3,
				5,
				"dexiv3_1x2_2",
				0,
				-24
			},
			{
				3,
				3,
				"dexiv3_2x2_3",
				61,
				-10
			},
			{
				3,
				2,
				"dexiv3_1x1_1",
				-9,
				10
			},
			{
				2,
				9,
				"dexiv3_3x1_2",
				107,
				26
			},
			{
				2,
				1,
				"dexiv3_3x1_1",
				98,
				26
			},
			{
				1,
				5,
				"dexiv3_2x2_3",
				60,
				-13
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-129,
			235,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {
			{
				7,
				10,
				13
			}
		},
		chapter_buff = {
			8815
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1460051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1460051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1460026,
		formation = 1460026,
		bgm = "xinnong-3",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1460026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "\"Inverted Orthant\"",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 825,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "<<SysLog>>T2-XI-N002 Mirror Sea data entry has concluded; research facility successfully etablished, beginning experimentation;",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1495001
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown5"
		},
		awards = {},
		grids = {
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				8
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				4,
				3,
				"dexiv3_2x2_3",
				72,
				-17
			},
			{
				4,
				0,
				"dexiv3_2x2_4",
				34,
				-14
			},
			{
				2,
				3,
				"dexiv3_1x2_2",
				6,
				-20
			},
			{
				2,
				1,
				"dexiv3_1x2_2",
				0,
				-21
			},
			{
				1,
				3,
				"dexiv3_1x1_2",
				0,
				18
			},
			{
				1,
				2,
				"dexiv3_1x1_3",
				0,
				22
			},
			{
				1,
				1,
				"dexiv3_1x1_2",
				0,
				18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_bisimai",
			45,
			20,
			-40,
			-109,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1470001,
		count = 0,
		icon_outline = 0,
		bg = "Map_1240002",
		pre_chapter = 0,
		formation = 1470001,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1470001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Vestibule of Hell",
		chapter_name = "A1",
		type = 1,
		act_id = 838,
		enter_story = "SHENSHENGDEBEIXIJU2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sardegna Empire is fighting for control over the Mediterranean. Now they set sail to protect the peace from the Sirens that have appeared in the region.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1250001,
				15,
				0
			},
			{
				1250002,
				20,
				0
			},
			{
				1250003,
				30,
				1
			},
			{
				1250004,
				15,
				0
			},
			{
				1250005,
				20,
				0
			},
			{
				1250006,
				30,
				1
			},
			{
				1250007,
				15,
				0
			},
			{
				1250008,
				20,
				0
			},
			{
				1250009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250010,
			1250011,
			1250012
		},
		elite_expedition_list = {
			1250005,
			1250008
		},
		ai_expedition_list = {
			1250221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun_i"
		},
		awards = {
			{
				2,
				57682
			},
			{
				2,
				57670
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1_2talantuo",
				0,
				5
			},
			{
				5,
				5,
				"2x2_1talantuo",
				-45,
				-39
			},
			{
				4,
				2,
				"2x1_1talantuo",
				14,
				32
			},
			{
				3,
				6,
				"1x1_1talantuo",
				0,
				3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_talantuo1",
			45,
			20,
			-260,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENSHENGDEBEIXIJU3"
		},
		defeat_story_count = {
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 225,
		id = 1470002,
		count = 0,
		icon_outline = 0,
		bg = "Map_1240002",
		pre_chapter = 1470004,
		formation = 1470001,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 10,
		investigation_ratio = 0,
		num_2 = 20,
		ammo_submarine = 0,
		num_3 = 12,
		is_ai = 1,
		map = 1470001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Purgatorio",
		chapter_name = "A2",
		type = 1,
		act_id = 838,
		enter_story = "SHENSHENGDEBEIXIJU6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 4,
		profiles = "The Royal Navy could sense the Sardegnians' treachery. Exploiting an opening, they launched a bombing raid on Taranto harbor, sending the Sardegnian fleet into disarray.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1250101,
				15,
				0
			},
			{
				1250102,
				20,
				0
			},
			{
				1250103,
				30,
				1
			},
			{
				1250104,
				15,
				0
			},
			{
				1250105,
				20,
				0
			},
			{
				1250106,
				30,
				1
			},
			{
				1250107,
				15,
				0
			},
			{
				1250108,
				20,
				0
			},
			{
				1250109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250110,
			1250111,
			1250112
		},
		elite_expedition_list = {
			1250230
		},
		ai_expedition_list = {
			1250231
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250113
		},
		enemy_refresh = {
			2,
			1,
			2,
			1,
			2,
			1
		},
		elite_refresh = {
			1
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"yueke"
		},
		awards = {
			{
				2,
				57683
			},
			{
				2,
				57671
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				12
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				100
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				12
			},
			{
				7,
				3,
				true,
				8
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				100
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1_2talantuo",
				0,
				0
			},
			{
				7,
				7,
				"fangkongpao",
				-1,
				15
			},
			{
				6,
				5,
				"2x1_2talantuo",
				0,
				57
			},
			{
				4,
				7,
				"2x2_3talantuo",
				52,
				-53
			},
			{
				2,
				7,
				"1x1_1talantuo",
				0,
				6
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_talantuo1",
			45,
			20,
			-325,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				7,
				7,
				12
			},
			{
				5,
				7,
				10
			}
		},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 215,
		best_air_dominance = 280,
		id = 1470003,
		count = 0,
		icon_outline = 0,
		bg = "Map_1240002",
		pre_chapter = 1470005,
		formation = 1470001,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 10,
		investigation_ratio = 0,
		num_2 = 20,
		ammo_submarine = 0,
		num_3 = 12,
		is_ai = 1,
		map = 1470001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Cocytus",
		chapter_name = "A3",
		type = 1,
		act_id = 838,
		enter_story = "SHENSHENGDEBEIXIJU10",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 4,
		profiles = "Littorio sorties with the goal of stopping the carrier who launched the bombing raid. This carrier was none other than the Royal Navy's Illustrious.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1250201,
				15,
				0
			},
			{
				1250202,
				20,
				0
			},
			{
				1250203,
				30,
				1
			},
			{
				1250204,
				15,
				0
			},
			{
				1250205,
				20,
				0
			},
			{
				1250206,
				30,
				1
			},
			{
				1250207,
				15,
				0
			},
			{
				1250208,
				20,
				0
			},
			{
				1250209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250210,
			1250211,
			1250212
		},
		elite_expedition_list = {
			1250205,
			1250208
		},
		ai_expedition_list = {
			1250241
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"guanghui"
		},
		awards = {
			{
				2,
				57684
			},
			{
				2,
				57672
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				10,
				true,
				12
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				100
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				true,
				100
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				4,
				"2x1_1talantuo",
				13,
				41
			},
			{
				6,
				9,
				"1x1_1talantuo",
				0,
				0
			},
			{
				6,
				8,
				"fangkongpao",
				0,
				5
			},
			{
				4,
				6,
				"2x1_2talantuo",
				0,
				39
			},
			{
				2,
				10,
				"2x2_3talantuo",
				-53,
				-58
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_talantuo1",
			45,
			20,
			-482,
			-88,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENSHENGDEBEIXIJU12"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				6,
				8,
				12
			},
			{
				3,
				9,
				10
			}
		},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470004] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 110,
		best_air_dominance = 150,
		id = 1470004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470001,
		formation = 1470001,
		bgm = "Battle-italy",
		star_require_1 = 0,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1470001,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sardegna's Gambit",
		chapter_name = "AS1",
		type = 1,
		act_id = 838,
		enter_story = "SHENSHENGDEBEIXIJU4",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Sardegnian fleet has wiped out the Sirens, and the Royal Navy witnessed it from start to end. What are they planning now...?",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1250021,
				15,
				0
			},
			{
				1250022,
				20,
				0
			},
			{
				1250023,
				30,
				1
			},
			{
				1250024,
				15,
				0
			},
			{
				1250025,
				20,
				0
			},
			{
				1250026,
				30,
				1
			},
			{
				1250027,
				15,
				0
			},
			{
				1250028,
				20,
				0
			},
			{
				1250029,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250030,
			1250031,
			1250032
		},
		elite_expedition_list = {
			1250022,
			1250025
		},
		ai_expedition_list = {
			1250223
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250033
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				8
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				12
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_1talantuo",
				0,
				0
			},
			{
				4,
				6,
				"2x2_1talantuo",
				56,
				-31
			},
			{
				3,
				2,
				"2x1_1talantuo",
				3,
				-40
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_talantuo1",
			45,
			20,
			-253,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENSHENGDEBEIXIJU5"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470005] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 140,
		best_air_dominance = 185,
		id = 1470005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470002,
		formation = 1470001,
		bgm = "Battle-italy",
		star_require_1 = 0,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1470001,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Royal Manoeuvre",
		chapter_name = "AS2",
		type = 1,
		act_id = 838,
		enter_story = "SHENSHENGDEBEIXIJU8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Royal Navy is distrustful of Sardegna's actions. To prevent an unfavorable situation from developing, the Royal Navy has sent reinforcements to the Mediterranean.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1250121,
				15,
				0
			},
			{
				1250122,
				20,
				0
			},
			{
				1250123,
				30,
				1
			},
			{
				1250124,
				15,
				0
			},
			{
				1250125,
				20,
				0
			},
			{
				1250126,
				30,
				1
			},
			{
				1250127,
				15,
				0
			},
			{
				1250128,
				20,
				0
			},
			{
				1250129,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250130,
			1250131,
			1250132
		},
		elite_expedition_list = {
			1250122,
			1250125
		},
		ai_expedition_list = {
			1250233
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250133
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				8
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				8
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"1x3_1talantuo",
				0,
				5
			},
			{
				6,
				7,
				"2x2_2talantuo",
				57,
				53
			},
			{
				3,
				8,
				"1x1_1talantuo",
				0,
				0
			},
			{
				2,
				4,
				"1x1_2talantuo",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_talantuo1",
			45,
			20,
			-363,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENSHENGDEBEIXIJU9"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 240,
		best_air_dominance = 315,
		id = 1470006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470003,
		formation = 1470002,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1470002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Torus of Tribulation",
		chapter_name = "B1",
		type = 1,
		act_id = 839,
		enter_story = "SHENSHENGDEBEIXIJU14",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A Royal Navy fleet sets off on a journey to the Mediterranean. Meanwhile, another one faces off against a certain Sardegnian ship a second time.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1250301,
				10,
				0
			},
			{
				1250302,
				20,
				0
			},
			{
				1250303,
				30,
				1
			},
			{
				1250304,
				10,
				0
			},
			{
				1250305,
				20,
				0
			},
			{
				1250306,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250310,
			1250311,
			1250312
		},
		elite_expedition_list = {
			1250302,
			1250305
		},
		ai_expedition_list = {
			1250521,
			1250523
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"longqibing"
		},
		awards = {
			{
				2,
				57685
			},
			{
				2,
				57673
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x3_1matapanjiao1",
				43,
				4
			},
			{
				4,
				8,
				"2x1_1matapanjiao1",
				0,
				40
			},
			{
				4,
				1,
				"1x1_1matapanjiao1",
				0,
				0
			},
			{
				3,
				5,
				"2x2_2matapanjiao1",
				-52,
				12
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_matapanjiao1",
			45,
			20,
			-268,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470007] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 310,
		best_air_dominance = 405,
		id = 1470007,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470006,
		formation = 1470002,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1470002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Mass at Dusk",
		chapter_name = "B2",
		type = 1,
		act_id = 839,
		enter_story = "SHENSHENGDEBEIXIJU17",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Empire and the Royal Navy are clashing swords. But they aren't fighting for their lives, rather, it appears more like they are testing each other's mettle...",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1250401,
				10,
				0
			},
			{
				1250402,
				20,
				0
			},
			{
				1250403,
				30,
				1
			},
			{
				1250404,
				10,
				0
			},
			{
				1250405,
				20,
				0
			},
			{
				1250406,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250410,
			1250411,
			1250412
		},
		elite_expedition_list = {
			1250402,
			1250405
		},
		ai_expedition_list = {
			1250531,
			1250533
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bola"
		},
		awards = {
			{
				2,
				57686
			},
			{
				2,
				57674
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1_1matapanjiao1",
				0,
				0
			},
			{
				6,
				6,
				"1x1_2matapanjiao1",
				8,
				12
			},
			{
				5,
				8,
				"2x1_2matapanjiao1",
				-17,
				44
			},
			{
				4,
				2,
				"1x3_1matapanjiao1",
				139,
				1
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_matapanjiao1",
			45,
			20,
			-309,
			-45,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470008] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 375,
		best_air_dominance = 490,
		id = 1470008,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470007,
		formation = 1470002,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1470002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Jewel of Calabria",
		chapter_name = "B3",
		type = 1,
		act_id = 839,
		enter_story = "SHENSHENGDEBEIXIJU19",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A rite to protect what is dear. An ad libitum finale. So begins a decisive battle – a repeat of the past – so that history will not repeat itself later on.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1250501,
				10,
				0
			},
			{
				1250502,
				20,
				0
			},
			{
				1250503,
				30,
				1
			},
			{
				1250504,
				10,
				0
			},
			{
				1250505,
				20,
				0
			},
			{
				1250506,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250510,
			1250511,
			1250512
		},
		elite_expedition_list = {
			1250502,
			1250505
		},
		ai_expedition_list = {
			1250541,
			1250542,
			1250543
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhala",
			"bola"
		},
		awards = {
			{
				2,
				57687
			},
			{
				2,
				57675
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				true,
				4
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				4
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				3,
				"2x2_2matapanjiao1",
				53,
				86
			},
			{
				6,
				7,
				"1x3_1matapanjiao1",
				35,
				6
			},
			{
				4,
				7,
				"1x3_1matapanjiao1",
				36,
				3
			},
			{
				3,
				3,
				"1x1_1matapanjiao1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_matapanjiao1",
			45,
			20,
			-273,
			25,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENSHENGDEBEIXIJU22",
			"SHENSHENGDEBEIXIJU23"
		},
		defeat_story_count = {
			4,
			7
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 555,
		best_air_dominance = 725,
		id = 1470021,
		count = 0,
		icon_outline = 0,
		bg = "Map_1240004",
		pre_chapter = 0,
		formation = 1470011,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1470011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Vestibule of Hell",
		chapter_name = "C1",
		type = 2,
		act_id = 838,
		enter_story = "SHENSHENGDEBEIXIJU2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sardegna Empire is fighting for control over the Mediterranean. Now they set sail to protect the peace from the Sirens that have appeared in the region.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				800
			},
			{
				"antiaircraft",
				1,
				1300
			}
		},
		expedition_id_weight_list = {
			{
				1250601,
				5,
				0
			},
			{
				1250602,
				25,
				0
			},
			{
				1250603,
				35,
				0
			},
			{
				1250604,
				5,
				0
			},
			{
				1250605,
				25,
				0
			},
			{
				1250606,
				35,
				0
			},
			{
				1250607,
				5,
				0
			},
			{
				1250608,
				25,
				0
			},
			{
				1250609,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250610,
			1250611,
			1250612
		},
		elite_expedition_list = {
			1250606,
			1250608
		},
		ai_expedition_list = {
			1250821,
			1250822
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun_i"
		},
		awards = {
			{
				2,
				57700
			},
			{
				2,
				57688
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1_2talantuo2",
				0,
				5
			},
			{
				5,
				5,
				"2x2_1talantuo2",
				-15,
				58
			},
			{
				4,
				2,
				"2x1_1talantuo2",
				14,
				32
			},
			{
				3,
				6,
				"1x1_1talantuo2",
				0,
				3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_talantuo1",
			45,
			20,
			-260,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENSHENGDEBEIXIJU3"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 920,
		best_air_dominance = 1200,
		id = 1470022,
		count = 0,
		icon_outline = 0,
		bg = "Map_1240004",
		pre_chapter = 1470024,
		formation = 1470011,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 10,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 10,
		is_ai = 1,
		map = 1470011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Purgatorio",
		chapter_name = "C2",
		type = 2,
		act_id = 838,
		enter_story = "SHENSHENGDEBEIXIJU6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 4,
		profiles = "The Royal Navy could sense the Sardegnians' treachery. Exploiting an opening, they launched a bombing raid on Taranto harbor, sending the Sardegnian fleet into disarray.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				900
			},
			{
				"antiaircraft",
				1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				1250701,
				5,
				0
			},
			{
				1250702,
				25,
				0
			},
			{
				1250703,
				35,
				0
			},
			{
				1250704,
				5,
				0
			},
			{
				1250705,
				25,
				0
			},
			{
				1250706,
				35,
				0
			},
			{
				1250707,
				5,
				0
			},
			{
				1250708,
				25,
				0
			},
			{
				1250709,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250710,
			1250711,
			1250712
		},
		elite_expedition_list = {
			1250830
		},
		ai_expedition_list = {
			1250831
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250713
		},
		enemy_refresh = {
			2,
			1,
			2,
			1,
			2,
			1
		},
		elite_refresh = {
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"yueke"
		},
		awards = {
			{
				2,
				57701
			},
			{
				2,
				57689
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				12
			},
			{
				8,
				3,
				true,
				12
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				100
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				8
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				100
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1_2talantuo2",
				0,
				0
			},
			{
				7,
				7,
				"fangkongpao",
				0,
				7
			},
			{
				6,
				5,
				"2x1_2talantuo2",
				0,
				57
			},
			{
				4,
				7,
				"2x2_3talantuo",
				51,
				-40
			},
			{
				2,
				7,
				"1x1_1talantuo2",
				0,
				6
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_talantuo1",
			45,
			20,
			-325,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				7,
				7,
				12
			},
			{
				5,
				7,
				10
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 1140,
		best_air_dominance = 1485,
		id = 1470023,
		count = 0,
		icon_outline = 0,
		bg = "Map_1240004",
		pre_chapter = 1470025,
		formation = 1470011,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 10,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 10,
		is_ai = 1,
		map = 1470011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Cocytus",
		chapter_name = "C3",
		type = 2,
		act_id = 838,
		enter_story = "SHENSHENGDEBEIXIJU10",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 4,
		profiles = "Littorio sorties with the goal of stopping the carrier who launched the bombing raid. This carrier was none other than the Royal Navy's Illustrious.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1750
			}
		},
		expedition_id_weight_list = {
			{
				1250801,
				5,
				0
			},
			{
				1250802,
				25,
				0
			},
			{
				1250803,
				35,
				0
			},
			{
				1250804,
				5,
				0
			},
			{
				1250805,
				25,
				0
			},
			{
				1250806,
				35,
				0
			},
			{
				1250807,
				5,
				0
			},
			{
				1250808,
				25,
				0
			},
			{
				1250809,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250810,
			1250811,
			1250812
		},
		elite_expedition_list = {
			1250806,
			1250808
		},
		ai_expedition_list = {
			1250841
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"guanghui"
		},
		awards = {
			{
				2,
				57702
			},
			{
				2,
				57690
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				10,
				true,
				12
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				100
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				true,
				100
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				4,
				"2x1_1talantuo2",
				13,
				41
			},
			{
				6,
				9,
				"1x1_1talantuo2",
				0,
				0
			},
			{
				6,
				8,
				"fangkongpao",
				0,
				8
			},
			{
				4,
				6,
				"2x1_2talantuo2",
				0,
				39
			},
			{
				2,
				10,
				"2x2_3talantuo",
				-53,
				-38
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_talantuo1",
			45,
			20,
			-482,
			-88,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENSHENGDEBEIXIJU12"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				6,
				8,
				12
			},
			{
				3,
				9,
				10
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470024] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 625,
		best_air_dominance = 815,
		id = 1470024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470021,
		formation = 1470011,
		bgm = "Battle-italy",
		star_require_1 = 0,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1470011,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sardegna's Gambit",
		chapter_name = "CS1",
		type = 2,
		act_id = 838,
		enter_story = "SHENSHENGDEBEIXIJU4",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Sardegnian fleet has wiped out the Sirens, and the Royal Navy witnessed it from start to end. What are they planning now...?",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				850
			},
			{
				"reload",
				1,
				750
			}
		},
		expedition_id_weight_list = {
			{
				1250621,
				5,
				0
			},
			{
				1250622,
				25,
				0
			},
			{
				1250623,
				35,
				0
			},
			{
				1250624,
				5,
				0
			},
			{
				1250625,
				25,
				0
			},
			{
				1250626,
				35,
				0
			},
			{
				1250627,
				5,
				0
			},
			{
				1250628,
				25,
				0
			},
			{
				1250629,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250630,
			1250631,
			1250632
		},
		elite_expedition_list = {
			1250623,
			1250626
		},
		ai_expedition_list = {
			1250825,
			1250826
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250633
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				8
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				12
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_1talantuo2",
				0,
				0
			},
			{
				4,
				6,
				"2x2_1talantuo2",
				85,
				46
			},
			{
				3,
				2,
				"2x1_1talantuo2",
				3,
				-40
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_talantuo1",
			45,
			20,
			-253,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENSHENGDEBEIXIJU5"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470025] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 785,
		best_air_dominance = 1025,
		id = 1470025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470022,
		formation = 1470011,
		bgm = "Battle-italy",
		star_require_1 = 0,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1470011,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Royal Manoeuvre",
		chapter_name = "CS2",
		type = 2,
		act_id = 838,
		enter_story = "SHENSHENGDEBEIXIJU8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "The Royal Navy is distrustful of Sardegna's actions. To prevent an unfavorable situation from developing, the Royal Navy has sent reinforcements to the Mediterranean.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				950
			},
			{
				"dodge",
				1,
				560
			}
		},
		expedition_id_weight_list = {
			{
				1250721,
				5,
				0
			},
			{
				1250722,
				25,
				0
			},
			{
				1250723,
				35,
				0
			},
			{
				1250724,
				5,
				0
			},
			{
				1250725,
				25,
				0
			},
			{
				1250726,
				35,
				0
			},
			{
				1250727,
				5,
				0
			},
			{
				1250728,
				25,
				0
			},
			{
				1250729,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250730,
			1250731,
			1250732
		},
		elite_expedition_list = {
			1250726,
			1250728
		},
		ai_expedition_list = {
			1250833,
			1250834,
			1250835
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250733
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				8
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				8
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"1x3_1talantuo2",
				0,
				40
			},
			{
				6,
				7,
				"2x2_2talantuo2",
				57,
				53
			},
			{
				3,
				8,
				"1x1_1talantuo2",
				0,
				0
			},
			{
				2,
				4,
				"1x1_2talantuo2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_talantuo1",
			45,
			20,
			-363,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENSHENGDEBEIXIJU9"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470026] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 1090,
		best_air_dominance = 1420,
		id = 1470026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470023,
		formation = 1470012,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1470012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Torus of Tribulation",
		chapter_name = "D1",
		type = 2,
		act_id = 839,
		enter_story = "SHENSHENGDEBEIXIJU14",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A Royal Navy fleet sets off on a journey to the Mediterranean. Meanwhile, another one faces off against a certain Sardegnian ship a second time.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					1,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"torpedo",
				1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				1250901,
				2,
				0
			},
			{
				1250902,
				43,
				0
			},
			{
				1250903,
				55,
				0
			},
			{
				1250904,
				2,
				0
			},
			{
				1250905,
				43,
				0
			},
			{
				1250906,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1250910,
			1250911,
			1250912
		},
		elite_expedition_list = {
			1250906,
			1250903
		},
		ai_expedition_list = {
			1251221,
			1251222
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1250913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"longqibing"
		},
		awards = {
			{
				2,
				57703
			},
			{
				2,
				57691
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x3_1matapanjiao2",
				43,
				4
			},
			{
				4,
				8,
				"2x1_1matapanjiao2",
				40,
				66
			},
			{
				4,
				1,
				"1x1_1matapanjiao2",
				0,
				0
			},
			{
				3,
				5,
				"2x2_2matapanjiao2",
				-52,
				12
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_matapanjiao2",
			45,
			20,
			-268,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470027] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1310,
		best_air_dominance = 1705,
		id = 1470027,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470026,
		formation = 1470012,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1470012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Mass at Dusk",
		chapter_name = "D2",
		type = 2,
		act_id = 839,
		enter_story = "SHENSHENGDEBEIXIJU17",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Empire and the Royal Navy are clashing swords. But they aren't fighting for their lives, rather, it appears more like they are testing each other's mettle...",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					1,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1500
			},
			{
				"dodge",
				1,
				840
			}
		},
		expedition_id_weight_list = {
			{
				1251001,
				2,
				0
			},
			{
				1251002,
				43,
				0
			},
			{
				1251003,
				55,
				0
			},
			{
				1251004,
				2,
				0
			},
			{
				1251005,
				43,
				0
			},
			{
				1251006,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1251010,
			1251011,
			1251012
		},
		elite_expedition_list = {
			1251006,
			1251003
		},
		ai_expedition_list = {
			1251231,
			1251232,
			1251233
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1251013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bola"
		},
		awards = {
			{
				2,
				57704
			},
			{
				2,
				57692
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1_1matapanjiao2",
				0,
				0
			},
			{
				6,
				6,
				"1x1_2matapanjiao2",
				8,
				12
			},
			{
				5,
				8,
				"2x1_2matapanjiao2",
				-17,
				59
			},
			{
				4,
				2,
				"1x3_1matapanjiao2",
				139,
				1
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_matapanjiao2",
			45,
			20,
			-309,
			-45,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470028] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1545,
		best_air_dominance = 2010,
		id = 1470028,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470027,
		formation = 1470012,
		bgm = "Battle-italy",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1470012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Jewel of Calabria",
		chapter_name = "D3",
		type = 2,
		act_id = 839,
		enter_story = "SHENSHENGDEBEIXIJU19",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A rite to protect what is dear. An ad libitum finale. So begins a decisive battle – a repeat of the past – so that history will not repeat itself later on.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					1,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1700
			},
			{
				"dodge",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				1251101,
				2,
				0
			},
			{
				1251102,
				43,
				0
			},
			{
				1251103,
				55,
				0
			},
			{
				1251104,
				2,
				0
			},
			{
				1251105,
				43,
				0
			},
			{
				1251106,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1251110,
			1251111,
			1251112
		},
		elite_expedition_list = {
			1251106,
			1251103
		},
		ai_expedition_list = {
			1251241,
			1251242,
			1251243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1251113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhala",
			"bola"
		},
		awards = {
			{
				2,
				57705
			},
			{
				2,
				57693
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				true,
				4
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				4
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				3,
				"2x2_2matapanjiao2",
				53,
				86
			},
			{
				6,
				7,
				"1x3_1matapanjiao2",
				35,
				6
			},
			{
				4,
				7,
				"1x3_1matapanjiao2",
				36,
				3
			},
			{
				3,
				3,
				"1x1_1matapanjiao2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_matapanjiao2",
			45,
			20,
			-273,
			25,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"SHENSHENGDEBEIXIJU22",
			"SHENSHENGDEBEIXIJU23"
		},
		defeat_story_count = {
			5,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470031] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 2035,
		best_air_dominance = 2650,
		id = 1470031,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470028,
		formation = 1470025,
		bgm = "Battle-italy",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1470025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Paradiso",
		chapter_name = "SP",
		type = 2,
		act_id = 839,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Light reaches into even the deepest recesses of Hell. The gates of Paradiso swing wide even for those who have been broken and burned, as long as they still have something worth fighting and dying for.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1251201,
				2,
				0
			},
			{
				1251202,
				43,
				0
			},
			{
				1251203,
				55,
				0
			},
			{
				1251204,
				2,
				0
			},
			{
				1251205,
				43,
				0
			},
			{
				1251206,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1251210,
			1251211,
			1251212
		},
		elite_expedition_list = {
			1251206,
			1251203
		},
		ai_expedition_list = {
			1251251,
			1251252,
			1251253
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1251213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhala",
			"bola"
		},
		awards = {
			{
				2,
				57705
			},
			{
				2,
				57693
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				12
			},
			{
				2,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"1x3_1matapanjiao3",
				0,
				0
			},
			{
				6,
				8,
				"2x2_2matapanjiao3",
				-42,
				2
			},
			{
				4,
				8,
				"1x2_1matapanjiao3",
				-48,
				0
			},
			{
				3,
				5,
				"1x1_3matapanjiao3",
				0,
				2
			},
			{
				2,
				2,
				"1x1_2matapanjiao3",
				5,
				7
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_matapanjiao3",
			45,
			20,
			-128,
			31,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1470041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1470041,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1470028,
		formation = 1470026,
		bgm = "Battle-italy",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1470026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Canto",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 839,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "O those who yet spill blood in the name of conquest, peace, or freedom, let this battle be your denouement.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1251301
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhala",
			"bola"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				6,
				"2x1_1matapanjiao4",
				44,
				59
			},
			{
				5,
				4,
				"2x1_2matapanjiao4",
				-16,
				55
			},
			{
				3,
				5,
				"1x3_1matapanjiao4",
				0,
				18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"see_matapanjiao4",
			45,
			20,
			-346,
			114,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "POXIAOBINGHUA3",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1480001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1480001,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 23,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Invitation to Arcanum",
		chapter_name = "A1",
		type = 1,
		act_id = 904,
		enter_story = "POXIAOBINGHUA2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Secrets slumber beneath the waves of the Northern Parliament. Your mission is to journey to the \"Arcana Sanctum.\"",
		difficulty = 3,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 102,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1500001,
				15,
				0
			},
			{
				1500002,
				20,
				0
			},
			{
				1500003,
				30,
				1
			},
			{
				1500004,
				15,
				0
			},
			{
				1500005,
				20,
				0
			},
			{
				1500006,
				30,
				1
			},
			{
				1500007,
				15,
				0
			},
			{
				1500008,
				20,
				0
			},
			{
				1500009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1500005,
			1500008
		},
		ai_expedition_list = {
			1500301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1500013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun"
		},
		awards = {
			{
				2,
				58132
			},
			{
				2,
				58120
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"maoxiv2_real_3x1_1",
				0,
				16
			},
			{
				6,
				0,
				"maoxiv2_real_1x2_2",
				3,
				55
			},
			{
				3,
				3,
				"maoxiv2_real_2x2_1",
				51,
				-9
			},
			{
				1,
				7,
				"maoxiv2_real_2x2_2",
				50,
				-12
			},
			{
				1,
				3,
				"maoxiv2_real_1x1_2",
				0,
				26
			},
			{
				0,
				0,
				"maoxiv2_real_1x1_1",
				4,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_normal",
			45,
			20,
			-163,
			-120,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"POXIAOBINGHUA4"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "POXIAOBINGHUA6",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 1480002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480001,
		formation = 1480001,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 24,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Convergence",
		chapter_name = "A2",
		type = 1,
		act_id = 904,
		enter_story = "POXIAOBINGHUA5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Allies carry out a daring feint to buy more time, but the enemies show no sign of retreat. Protect the Sanctum at all costs!",
		difficulty = 4,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1500101,
				15,
				0
			},
			{
				1500102,
				20,
				0
			},
			{
				1500103,
				30,
				1
			},
			{
				1500104,
				15,
				0
			},
			{
				1500105,
				20,
				0
			},
			{
				1500106,
				30,
				1
			},
			{
				1500107,
				15,
				0
			},
			{
				1500108,
				20,
				0
			},
			{
				1500109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1500105,
			1500108
		},
		ai_expedition_list = {
			1500302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1500113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				58133
			},
			{
				2,
				58121
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				12
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				8
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				4
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"maoxiv2_real_1x1_1",
				3,
				18
			},
			{
				5,
				7,
				"maoxiv2_real_2x2_2",
				46,
				-20
			},
			{
				3,
				3,
				"maoxiv2_real_1x2_2",
				0,
				-22
			},
			{
				3,
				1,
				"maoxiv2_real_1x1_1",
				1,
				24
			},
			{
				1,
				7,
				"maoxiv2_real_1x1_4",
				4,
				20
			},
			{
				1,
				3,
				"maoxiv2_real_1x1_4",
				4,
				20
			},
			{
				0,
				8,
				"maoxiv2_real_3x1_1",
				-99,
				21
			},
			{
				0,
				2,
				"maoxiv2_real_3x1_1",
				102,
				21
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_normal",
			45,
			20,
			-98,
			-107,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"POXIAOBINGHUA7",
			"POXIAOBINGHUA8"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "POXIAOBINGHUA10",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 205,
		best_air_dominance = 270,
		id = 1480003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480002,
		formation = 1480001,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 24,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Mirror Under the Sea",
		chapter_name = "A3",
		type = 1,
		act_id = 904,
		enter_story = "POXIAOBINGHUA9",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A Mirror Sea discovered beneath the waves, a breathtaking new reality. What secrets lie in this sealed-away Sanctum?",
		difficulty = 5,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1500201,
				15,
				0
			},
			{
				1500202,
				20,
				0
			},
			{
				1500203,
				30,
				1
			},
			{
				1500204,
				15,
				0
			},
			{
				1500205,
				20,
				0
			},
			{
				1500206,
				30,
				1
			},
			{
				1500207,
				15,
				0
			},
			{
				1500208,
				20,
				0
			},
			{
				1500209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1500205,
			1500208
		},
		ai_expedition_list = {
			1500303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1500213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				58134
			},
			{
				2,
				58122
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				false,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				12
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				9,
				6,
				"maoxiv2_real_1x1_4",
				4,
				21
			},
			{
				9,
				2,
				"maoxiv2_real_1x1_4",
				4,
				21
			},
			{
				8,
				5,
				"maoxiv2_real_3x1_1",
				102,
				19
			},
			{
				8,
				1,
				"maoxiv2_real_3x1_1",
				102,
				19
			},
			{
				6,
				8,
				"maoxiv2_real_1x2_2",
				-2,
				-21
			},
			{
				6,
				6,
				"maoxiv2_real_1x1_4",
				4,
				21
			},
			{
				6,
				2,
				"maoxiv2_real_1x1_4",
				4,
				21
			},
			{
				6,
				0,
				"maoxiv2_real_1x2_1",
				0,
				-15
			},
			{
				2,
				6,
				"maoxiv2_real_1x1_4",
				4,
				21
			},
			{
				2,
				2,
				"maoxiv2_real_1x1_4",
				4,
				21
			},
			{
				1,
				8,
				"maoxiv2_real_1x2_1",
				1,
				-15
			},
			{
				1,
				0,
				"maoxiv2_real_1x2_2",
				-2,
				-21
			},
			{
				0,
				5,
				"maoxiv2_real_3x1_1",
				102,
				19
			},
			{
				0,
				4,
				"maoxiv2_real_1x1_1",
				3,
				23
			},
			{
				0,
				1,
				"maoxiv2_real_3x1_1",
				102,
				19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_normal",
			45,
			20,
			-230,
			137,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"POXIAOBINGHUA12",
			"POXIAOBINGHUA13",
			"POXIAOBINGHUA14"
		},
		defeat_story_count = {
			1,
			2,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 1480004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480003,
		formation = 1480002,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "City of Light",
		chapter_name = "B1",
		type = 1,
		act_id = 905,
		enter_story = "POXIAOBINGHUA16",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Scattered wisps coalesce into a massive city of pure light. What awaits you on the other side of the veil?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1501001,
				15,
				0
			},
			{
				1501002,
				20,
				0
			},
			{
				1501003,
				30,
				1
			},
			{
				1501004,
				15,
				0
			},
			{
				1501005,
				20,
				0
			},
			{
				1501006,
				30,
				1
			},
			{
				1501007,
				15,
				0
			},
			{
				1501008,
				20,
				0
			},
			{
				1501009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1501005,
			1501008
		},
		ai_expedition_list = {
			1501301,
			1501302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1501013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_M"
		},
		awards = {
			{
				2,
				58135
			},
			{
				2,
				58123
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				1
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				1
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				8
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				7,
				2,
				"maoxiv2_virtual_3x1_1",
				102,
				19
			},
			{
				7,
				1,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				2,
				"maoxiv2_virtual_1x1_1",
				1,
				24
			},
			{
				5,
				8,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				5,
				6,
				"maoxiv2_virtual_2x2_2",
				53,
				-16
			},
			{
				3,
				2,
				"maoxiv2_virtual_1x2_2",
				-6,
				-25
			},
			{
				3,
				0,
				"maoxiv2_virtual_1x1_1",
				1,
				24
			},
			{
				2,
				8,
				"maoxiv2_virtual_1x2_1",
				-2,
				-22
			},
			{
				1,
				6,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				1,
				2,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				0,
				5,
				"maoxiv2_virtual_3x1_1",
				102,
				19
			},
			{
				0,
				1,
				"maoxiv2_virtual_3x1_1",
				102,
				19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_normal",
			45,
			20,
			-231,
			-325,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"POXIAOBINGHUA17"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[8] = {
				"virtual",
				"real"
			}
		},
		chapter_buff = {
			8846
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "POXIAOBINGHUA20",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 300,
		best_air_dominance = 390,
		id = 1480005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480004,
		formation = 1480002,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Strings of Time",
		chapter_name = "B2",
		type = 1,
		act_id = 905,
		enter_story = "POXIAOBINGHUA18",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The excursion into the city of light continues. What is it that we seek? The radiance of the future, or the afterglow of the past?",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1501101,
				15,
				0
			},
			{
				1501102,
				20,
				0
			},
			{
				1501103,
				30,
				1
			},
			{
				1501104,
				15,
				0
			},
			{
				1501105,
				20,
				0
			},
			{
				1501106,
				30,
				1
			},
			{
				1501107,
				15,
				0
			},
			{
				1501108,
				20,
				0
			},
			{
				1501109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1501105,
			1501108
		},
		ai_expedition_list = {
			1501303,
			1501304
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1501113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_M"
		},
		awards = {
			{
				2,
				58136
			},
			{
				2,
				58124
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				8
			},
			{
				4,
				10,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				1
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				12
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				8,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				4,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				1,
				"maoxiv2_virtual_3x1_1",
				102,
				12
			},
			{
				5,
				10,
				"maoxiv2_virtual_1x2_1",
				0,
				-24
			},
			{
				5,
				6,
				"maoxiv2_virtual_1x2_1",
				0,
				-24
			},
			{
				3,
				0,
				"maoxiv2_virtual_2x2_1",
				32,
				-26
			},
			{
				2,
				9,
				"maoxiv2_virtual_1x1_3",
				3,
				18
			},
			{
				2,
				6,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				1,
				10,
				"maoxiv2_virtual_1x2_2",
				0,
				-16
			},
			{
				1,
				4,
				"maoxiv2_virtual_2x2_2",
				53,
				-4
			},
			{
				1,
				0,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				0,
				10,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_normal",
			45,
			20,
			-535,
			-117,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"POXIAOBINGHUA19"
		},
		defeat_story = {
			"POXIAOBINGHUA21"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[8] = {
				"virtual",
				"real"
			}
		},
		chapter_buff = {
			8846
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "POXIAOBINGHUA24",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 495,
		id = 1480006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480005,
		formation = 1480002,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Vox ex Machina",
		chapter_name = "B3",
		type = 1,
		act_id = 905,
		enter_story = "POXIAOBINGHUA22",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The line between reality and falsity is blurred. What remains when the last light is extinguished?",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1501201,
				15,
				0
			},
			{
				1501202,
				20,
				0
			},
			{
				1501203,
				30,
				1
			},
			{
				1501204,
				15,
				0
			},
			{
				1501205,
				20,
				0
			},
			{
				1501206,
				30,
				1
			},
			{
				1501207,
				15,
				0
			},
			{
				1501208,
				20,
				0
			},
			{
				1501209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1501205,
			1501208
		},
		ai_expedition_list = {
			1501305,
			1501306,
			1501307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1501213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenboss12"
		},
		awards = {
			{
				2,
				58137
			},
			{
				2,
				58125
			},
			{
				2,
				54012
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				8
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				false,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				4
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				9,
				6,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				9,
				2,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				8,
				5,
				"maoxiv2_virtual_3x1_1",
				102,
				19
			},
			{
				8,
				1,
				"maoxiv2_virtual_3x1_1",
				102,
				19
			},
			{
				6,
				8,
				"maoxiv2_virtual_1x2_2",
				-2,
				-21
			},
			{
				6,
				6,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				2,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				0,
				"maoxiv2_virtual_1x2_1",
				0,
				-15
			},
			{
				2,
				6,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				2,
				2,
				"maoxiv2_virtual_1x1_4",
				4,
				21
			},
			{
				1,
				8,
				"maoxiv2_virtual_1x2_1",
				1,
				-15
			},
			{
				1,
				0,
				"maoxiv2_virtual_1x2_2",
				-2,
				-21
			},
			{
				0,
				5,
				"maoxiv2_virtual_3x1_1",
				102,
				19
			},
			{
				0,
				4,
				"maoxiv2_virtual_1x1_1",
				3,
				23
			},
			{
				0,
				1,
				"maoxiv2_virtual_3x1_1",
				102,
				19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_normal",
			45,
			20,
			-230,
			-270,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"POXIAOBINGHUA23"
		},
		defeat_story = {
			"POXIAOBINGHUA26",
			"POXIAOBINGHUA27",
			"POXIAOBINGHUA28",
			"POXIAOBINGHUA29",
			"POXIAOBINGHUA30",
			"POXIAOBINGHUA31"
		},
		defeat_story_count = {
			1,
			4,
			5,
			6,
			7,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[8] = {
				"virtual",
				"real"
			}
		},
		chapter_buff = {
			8846
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "POXIAOBINGHUA3",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 450,
		best_air_dominance = 585,
		id = 1480021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1480011,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Invitation to Arcanum",
		chapter_name = "C1",
		type = 2,
		act_id = 904,
		enter_story = "POXIAOBINGHUA2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Secrets slumber beneath the waves of the Northern Parliament. Your mission is to journey to the \"Arcana Sanctum.\"",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				700
			},
			{
				"antiaircraft",
				1,
				1200
			}
		},
		expedition_id_weight_list = {
			{
				1502001,
				15,
				0
			},
			{
				1502002,
				20,
				0
			},
			{
				1502003,
				30,
				1
			},
			{
				1502004,
				15,
				0
			},
			{
				1502005,
				20,
				0
			},
			{
				1502006,
				30,
				1
			},
			{
				1502007,
				15,
				0
			},
			{
				1502008,
				20,
				0
			},
			{
				1502009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1502005,
			1502008
		},
		ai_expedition_list = {
			1502301,
			1502302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1502013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun"
		},
		awards = {
			{
				2,
				58150
			},
			{
				2,
				58138
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"maoxiv2hard_real_3x1_1",
				0,
				16
			},
			{
				6,
				0,
				"maoxiv2hard_real_1x2_2",
				3,
				55
			},
			{
				3,
				3,
				"maoxiv2hard_real_2x2_1",
				51,
				-9
			},
			{
				1,
				7,
				"maoxiv2hard_real_2x2_2",
				50,
				-12
			},
			{
				1,
				3,
				"maoxiv2hard_real_1x1_2",
				0,
				26
			},
			{
				0,
				0,
				"maoxiv2hard_real_1x1_1",
				4,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_hard",
			45,
			20,
			-163,
			-120,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"POXIAOBINGHUA4"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "POXIAOBINGHUA6",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 470,
		best_air_dominance = 615,
		id = 1480022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480021,
		formation = 1480011,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Convergence",
		chapter_name = "C2",
		type = 2,
		act_id = 904,
		enter_story = "POXIAOBINGHUA5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Allies carry out a daring feint to buy more time, but the enemies show no sign of retreat. Protect the Sanctum at all costs!",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1502101,
				15,
				0
			},
			{
				1502102,
				20,
				0
			},
			{
				1502103,
				30,
				1
			},
			{
				1502104,
				15,
				0
			},
			{
				1502105,
				20,
				0
			},
			{
				1502106,
				30,
				1
			},
			{
				1502107,
				15,
				0
			},
			{
				1502108,
				20,
				0
			},
			{
				1502109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1502105,
			1502108
		},
		ai_expedition_list = {
			1502303,
			1502304
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1502113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				58151
			},
			{
				2,
				58139
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				12
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				8
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				4
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"maoxiv2hard_real_1x1_1",
				3,
				18
			},
			{
				5,
				7,
				"maoxiv2hard_real_2x2_2",
				46,
				-20
			},
			{
				3,
				3,
				"maoxiv2hard_real_1x2_2",
				0,
				-22
			},
			{
				3,
				1,
				"maoxiv2hard_real_1x1_1",
				1,
				24
			},
			{
				1,
				7,
				"maoxiv2hard_real_1x1_4",
				4,
				20
			},
			{
				1,
				3,
				"maoxiv2hard_real_1x1_4",
				4,
				20
			},
			{
				0,
				8,
				"maoxiv2hard_real_3x1_1",
				-99,
				21
			},
			{
				0,
				2,
				"maoxiv2hard_real_3x1_1",
				102,
				21
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_hard",
			45,
			20,
			-98,
			-107,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"POXIAOBINGHUA7",
			"POXIAOBINGHUA8"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "POXIAOBINGHUA10",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 685,
		best_air_dominance = 895,
		id = 1480023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480022,
		formation = 1480011,
		bgm = "bgm-cccp2",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Mirror Under the Sea",
		chapter_name = "C3",
		type = 2,
		act_id = 904,
		enter_story = "POXIAOBINGHUA9",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A Mirror Sea discovered beneath the waves, a breathtaking new reality. What secrets lie in this sealed-away Sanctum?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1750
			}
		},
		expedition_id_weight_list = {
			{
				1502201,
				15,
				0
			},
			{
				1502202,
				20,
				0
			},
			{
				1502203,
				30,
				1
			},
			{
				1502204,
				15,
				0
			},
			{
				1502205,
				20,
				0
			},
			{
				1502206,
				30,
				1
			},
			{
				1502207,
				15,
				0
			},
			{
				1502208,
				20,
				0
			},
			{
				1502209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1502205,
			1502208
		},
		ai_expedition_list = {
			1502305,
			1502306,
			1502307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1502213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				58152
			},
			{
				2,
				58140
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				false,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				12
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				9,
				6,
				"maoxiv2hard_real_1x1_4",
				4,
				21
			},
			{
				9,
				2,
				"maoxiv2hard_real_1x1_4",
				4,
				21
			},
			{
				8,
				5,
				"maoxiv2hard_real_3x1_1",
				102,
				19
			},
			{
				8,
				1,
				"maoxiv2hard_real_3x1_1",
				102,
				19
			},
			{
				6,
				8,
				"maoxiv2hard_real_1x2_2",
				-2,
				-21
			},
			{
				6,
				6,
				"maoxiv2hard_real_1x1_4",
				4,
				21
			},
			{
				6,
				2,
				"maoxiv2hard_real_1x1_4",
				4,
				21
			},
			{
				6,
				0,
				"maoxiv2hard_real_1x2_1",
				0,
				-15
			},
			{
				2,
				6,
				"maoxiv2hard_real_1x1_4",
				4,
				21
			},
			{
				2,
				2,
				"maoxiv2hard_real_1x1_4",
				4,
				21
			},
			{
				1,
				8,
				"maoxiv2hard_real_1x2_1",
				1,
				-15
			},
			{
				1,
				0,
				"maoxiv2hard_real_1x2_2",
				-2,
				-21
			},
			{
				0,
				5,
				"maoxiv2hard_real_3x1_1",
				102,
				19
			},
			{
				0,
				4,
				"maoxiv2hard_real_1x1_1",
				3,
				23
			},
			{
				0,
				1,
				"maoxiv2hard_real_3x1_1",
				102,
				19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_hard",
			45,
			20,
			-230,
			137,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"POXIAOBINGHUA12",
			"POXIAOBINGHUA13",
			"POXIAOBINGHUA14"
		},
		defeat_story_count = {
			1,
			2,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 730,
		best_air_dominance = 950,
		id = 1480024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480023,
		formation = 1480012,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "City of Light",
		chapter_name = "D1",
		type = 2,
		act_id = 905,
		enter_story = "POXIAOBINGHUA16",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Scattered wisps coalesce into a massive city of pure light. What awaits you on the other side of the veil?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"antisub",
				1,
				450
			}
		},
		expedition_id_weight_list = {
			{
				1503001,
				15,
				0
			},
			{
				1503002,
				20,
				0
			},
			{
				1503003,
				30,
				1
			},
			{
				1503004,
				15,
				0
			},
			{
				1503005,
				20,
				0
			},
			{
				1503006,
				30,
				1
			},
			{
				1503007,
				15,
				0
			},
			{
				1503008,
				20,
				0
			},
			{
				1503009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1503005,
			1503008
		},
		ai_expedition_list = {
			1503301,
			1503302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1503013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_M"
		},
		awards = {
			{
				2,
				58153
			},
			{
				2,
				58141
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				1
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				1
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				8
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				7,
				2,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				7,
				1,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				2,
				"maoxiv2hard_virtual_1x1_1",
				1,
				24
			},
			{
				5,
				8,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				5,
				6,
				"maoxiv2hard_virtual_2x2_2",
				53,
				-16
			},
			{
				3,
				2,
				"maoxiv2hard_virtual_1x2_2",
				-6,
				-25
			},
			{
				3,
				0,
				"maoxiv2hard_virtual_1x1_1",
				1,
				24
			},
			{
				2,
				8,
				"maoxiv2hard_virtual_1x2_1",
				-2,
				-22
			},
			{
				1,
				6,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				1,
				2,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				0,
				5,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				0,
				1,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_hard",
			45,
			20,
			-231,
			-325,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"POXIAOBINGHUA17"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[8] = {
				"virtual",
				"real"
			}
		},
		chapter_buff = {
			8852
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "POXIAOBINGHUA20",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 930,
		best_air_dominance = 1210,
		id = 1480025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480024,
		formation = 1480012,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Strings of Time",
		chapter_name = "D2",
		type = 2,
		act_id = 905,
		enter_story = "POXIAOBINGHUA18",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The excursion into the city of light continues. What is it that we seek? The radiance of the future, or the afterglow of the past?",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"cannon",
				1,
				1350
			},
			{
				"dodge",
				1,
				700
			}
		},
		expedition_id_weight_list = {
			{
				1503101,
				15,
				0
			},
			{
				1503102,
				20,
				0
			},
			{
				1503103,
				30,
				1
			},
			{
				1503104,
				15,
				0
			},
			{
				1503105,
				20,
				0
			},
			{
				1503106,
				30,
				1
			},
			{
				1503107,
				15,
				0
			},
			{
				1503108,
				20,
				0
			},
			{
				1503109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1503105,
			1503108
		},
		ai_expedition_list = {
			1503303,
			1503304
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1503113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_M"
		},
		awards = {
			{
				2,
				58154
			},
			{
				2,
				58142
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				8
			},
			{
				4,
				10,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				10,
				true,
				1
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				12
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				8,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				4,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				1,
				"maoxiv2hard_virtual_3x1_1",
				102,
				12
			},
			{
				5,
				10,
				"maoxiv2hard_virtual_1x2_1",
				0,
				-24
			},
			{
				5,
				6,
				"maoxiv2hard_virtual_1x2_1",
				0,
				-24
			},
			{
				3,
				0,
				"maoxiv2hard_virtual_2x2_1",
				32,
				-26
			},
			{
				2,
				9,
				"maoxiv2hard_virtual_1x1_3",
				3,
				18
			},
			{
				2,
				6,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				1,
				10,
				"maoxiv2hard_virtual_1x2_2",
				0,
				-16
			},
			{
				1,
				4,
				"maoxiv2hard_virtual_2x2_2",
				53,
				-4
			},
			{
				1,
				0,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				0,
				10,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_hard",
			45,
			20,
			-535,
			-117,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"POXIAOBINGHUA19"
		},
		defeat_story = {
			"POXIAOBINGHUA21"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[8] = {
				"virtual",
				"real"
			}
		},
		chapter_buff = {
			8852
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "POXIAOBINGHUA24",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1350,
		best_air_dominance = 1755,
		id = 1480026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480025,
		formation = 1480012,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1480012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Vox ex Machina",
		chapter_name = "D3",
		type = 2,
		act_id = 905,
		enter_story = "POXIAOBINGHUA22",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The line between reality and falsity is blurred. What remains when the last light is extinguished?",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1700
			},
			{
				"antiaircraft",
				1,
				2450
			}
		},
		expedition_id_weight_list = {
			{
				1503201,
				15,
				0
			},
			{
				1503202,
				20,
				0
			},
			{
				1503203,
				30,
				1
			},
			{
				1503204,
				15,
				0
			},
			{
				1503205,
				20,
				0
			},
			{
				1503206,
				30,
				1
			},
			{
				1503207,
				15,
				0
			},
			{
				1503208,
				20,
				0
			},
			{
				1503209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1503205,
			1503208
		},
		ai_expedition_list = {
			1503305,
			1503306,
			1503307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1503213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenboss12"
		},
		awards = {
			{
				2,
				58155
			},
			{
				2,
				58143
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				8
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				false,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				4
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				9,
				6,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				9,
				2,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				8,
				5,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				8,
				1,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				6,
				8,
				"maoxiv2hard_virtual_1x2_2",
				-2,
				-21
			},
			{
				6,
				6,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				2,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				0,
				"maoxiv2hard_virtual_1x2_1",
				0,
				-15
			},
			{
				2,
				6,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				2,
				2,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				1,
				8,
				"maoxiv2hard_virtual_1x2_1",
				1,
				-15
			},
			{
				1,
				0,
				"maoxiv2hard_virtual_1x2_2",
				-2,
				-21
			},
			{
				0,
				5,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				0,
				4,
				"maoxiv2hard_virtual_1x1_1",
				3,
				23
			},
			{
				0,
				1,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_hard",
			45,
			20,
			-230,
			-270,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"POXIAOBINGHUA23"
		},
		defeat_story = {
			"POXIAOBINGHUA26",
			"POXIAOBINGHUA27",
			"POXIAOBINGHUA28",
			"POXIAOBINGHUA29",
			"POXIAOBINGHUA30",
			"POXIAOBINGHUA31"
		},
		defeat_story_count = {
			1,
			5,
			6,
			7,
			8,
			9
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[8] = {
				"virtual",
				"real"
			}
		},
		chapter_buff = {
			8852
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 2030,
		best_air_dominance = 2640,
		id = 1480041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480026,
		formation = 1480025,
		bgm = "bgm-cccp",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1480025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Confluence of Dawn",
		chapter_name = "SP",
		type = 2,
		act_id = 905,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "A cradle, a sanctum, a gate to innumerable treasures. The curtains must fall on all plays, as the light of day must always meld into the night.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1504001,
				15,
				0
			},
			{
				1504002,
				20,
				0
			},
			{
				1504003,
				30,
				1
			},
			{
				1504004,
				15,
				0
			},
			{
				1504005,
				20,
				0
			},
			{
				1504006,
				30,
				1
			},
			{
				1504007,
				15,
				0
			},
			{
				1504008,
				20,
				0
			},
			{
				1504009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1504005,
			1504008
		},
		ai_expedition_list = {
			1504301,
			1504302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1504013
		},
		enemy_refresh = {
			0,
			0,
			0,
			4
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			3
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenboss12"
		},
		awards = {
			{
				2,
				58158
			},
			{
				2,
				58156
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				false,
				0
			},
			{
				9,
				4,
				false,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				false,
				0
			},
			{
				9,
				1,
				false,
				0
			},
			{
				9,
				0,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				16
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				12
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				8
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				9,
				4,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				9,
				0,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				8,
				6,
				"maoxiv2hard_virtual_1x1_1",
				0,
				20
			},
			{
				8,
				0,
				"maoxiv2hard_virtual_1x1_1",
				0,
				20
			},
			{
				6,
				6,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				6,
				0,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				5,
				4,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				5,
				0,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				4,
				6,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				4,
				0,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				3,
				3,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				2,
				6,
				"maoxiv2hard_virtual_1x2_2",
				0,
				-21
			},
			{
				2,
				0,
				"maoxiv2hard_virtual_1x2_1",
				0,
				-20
			},
			{
				1,
				4,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				1,
				0,
				"maoxiv2hard_virtual_3x1_1",
				102,
				19
			},
			{
				0,
				4,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				0,
				2,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_hard",
			45,
			20,
			-127,
			146,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {
			8855,
			8858
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1480051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1480051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1480026,
		formation = 1480026,
		bgm = "bgm-cccp",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1480026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Khorovod of Dawn's Rime",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 905,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Warriors of the North, bloom like crystalline flowers and dance in the stormy night so that we may usher in the light of dawn.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1505001
		},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenboss12"
		},
		awards = {},
		grids = {
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				2,
				"maoxiv2hard_virtual_1x1_1",
				0,
				19
			},
			{
				5,
				1,
				"maoxiv2hard_virtual_3x1_1",
				102,
				12
			},
			{
				4,
				3,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				4,
				1,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			},
			{
				2,
				4,
				"maoxiv2hard_virtual_1x2_2",
				0,
				-19
			},
			{
				2,
				0,
				"maoxiv2hard_virtual_1x2_1",
				0,
				-14
			},
			{
				1,
				1,
				"maoxiv2hard_virtual_3x1_1",
				102,
				12
			},
			{
				0,
				2,
				"maoxiv2hard_virtual_1x1_4",
				4,
				21
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_maoxiv2_hard",
			45,
			20,
			-40,
			-109,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIANGTINGLIAOFA3",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1490001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1490001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 10,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 10,
		is_ai = 1,
		map = 1490001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Fierce Battle",
		chapter_name = "A1",
		type = 1,
		act_id = 937,
		enter_story = "XIANGTINGLIAOFA2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 4,
		profiles = "The Sirens are attacking Newport City where HQ is holding an important assembly. Destroy the Sirens and protect the harbor!",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1240001,
				15,
				0
			},
			{
				1240002,
				20,
				0
			},
			{
				1240003,
				30,
				1
			},
			{
				1240004,
				15,
				0
			},
			{
				1240005,
				20,
				0
			},
			{
				1240006,
				30,
				1
			},
			{
				1240007,
				15,
				0
			},
			{
				1240008,
				20,
				0
			},
			{
				1240009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240010,
			1240011,
			1240012
		},
		elite_expedition_list = {
			1240005,
			1240008
		},
		ai_expedition_list = {
			1240221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"sairenzhongxun_i",
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57642
			},
			{
				2,
				57630
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				8
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				12
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				100
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_2newmeixi",
				0,
				4
			},
			{
				6,
				3,
				"1x3_1newmeixi",
				-20,
				5
			},
			{
				5,
				7,
				"1x2_1newmeixi",
				0,
				44
			},
			{
				4,
				4,
				"gangkou",
				11,
				43
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-233,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA5"
		},
		defeat_story_count = {
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				4,
				4,
				10
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIANGTINGLIAOFA9",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 1490002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490007,
		formation = 1490001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 10,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 10,
		is_ai = 1,
		map = 1490001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Counterattack",
		chapter_name = "A2",
		type = 1,
		act_id = 937,
		enter_story = "XIANGTINGLIAOFA8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 4,
		profiles = "The Sirens' attack has put the Eagle Union's mainland defenses in jeopardy. Protect the harbor and destroy the elite enemies!",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1240101,
				15,
				0
			},
			{
				1240102,
				20,
				0
			},
			{
				1240103,
				30,
				1
			},
			{
				1240104,
				15,
				0
			},
			{
				1240105,
				20,
				0
			},
			{
				1240106,
				30,
				1
			},
			{
				1240107,
				15,
				0
			},
			{
				1240108,
				20,
				0
			},
			{
				1240109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240110,
			1240111,
			1240112
		},
		elite_expedition_list = {
			1240105,
			1240108
		},
		ai_expedition_list = {
			1240231,
			1240232
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240113
		},
		enemy_refresh = {
			2,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"unknown3"
		},
		awards = {
			{
				2,
				57643
			},
			{
				2,
				57631
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				8
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				100
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"1x2_2newmeixi",
				0,
				26
			},
			{
				5,
				4,
				"2x3_1newmeixi",
				-15,
				-25
			},
			{
				3,
				8,
				"gangkou",
				20,
				39
			},
			{
				2,
				4,
				"1x1_2newmeixi",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-287,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA11"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				3,
				8,
				10
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 165,
		best_air_dominance = 215,
		id = 1490003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490008,
		formation = 1490001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 10,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 10,
		is_ai = 1,
		map = 1490001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Mysterious Figure",
		chapter_name = "A3",
		type = 1,
		act_id = 937,
		enter_story = "XIANGTINGLIAOFA14",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 4,
		profiles = "A new type of elite Siren has appeared. Defend the harbor to your last breaths and pursue the true orchestrator of the Sirens' attack!",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1240201,
				15,
				0
			},
			{
				1240202,
				20,
				0
			},
			{
				1240203,
				30,
				1
			},
			{
				1240204,
				15,
				0
			},
			{
				1240205,
				20,
				0
			},
			{
				1240206,
				30,
				1
			},
			{
				1240207,
				15,
				0
			},
			{
				1240208,
				20,
				0
			},
			{
				1240209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240210,
			1240211,
			1240212
		},
		elite_expedition_list = {
			1240205,
			1240208
		},
		ai_expedition_list = {
			1240241,
			1240242,
			1240243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240213
		},
		enemy_refresh = {
			2,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				57644
			},
			{
				2,
				57632
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				6
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				6
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				4
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				12
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				100
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"1x3_1newmeixi",
				0,
				7
			},
			{
				5,
				8,
				"gangkou",
				0,
				35
			},
			{
				4,
				5,
				"1x1_2newmeixi",
				0,
				0
			},
			{
				3,
				1,
				"2x2_1newmeixi",
				54,
				31
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-269,
			-88,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA15"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				5,
				8,
				10
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIANGTINGLIAOFA18",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 210,
		best_air_dominance = 275,
		id = 1490004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490003,
		formation = 1490002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1490002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "To Bermuda",
		chapter_name = "B1",
		type = 1,
		act_id = 938,
		enter_story = "XIANGTINGLIAOFA17",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Abnormal weather conditions - believed to be a singularity - have been spotted in the Bermuda Triangle. Sortie at once and put an end to the Sirens' plans!",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1240301,
				10,
				0
			},
			{
				1240302,
				20,
				0
			},
			{
				1240303,
				30,
				1
			},
			{
				1240304,
				10,
				0
			},
			{
				1240305,
				20,
				0
			},
			{
				1240306,
				30,
				1
			},
			{
				1240307,
				10,
				0
			},
			{
				1240308,
				20,
				0
			},
			{
				1240309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240310,
			1240311,
			1240312
		},
		elite_expedition_list = {
			1240305,
			1240308
		},
		ai_expedition_list = {
			1240521,
			1240523
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"baerdimo"
		},
		awards = {
			{
				2,
				57645
			},
			{
				2,
				57633
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1_1baimuda",
				0,
				0
			},
			{
				7,
				2,
				"1x3_1baimuda",
				0,
				24
			},
			{
				3,
				8,
				"2x1_1baimuda",
				0,
				15
			},
			{
				3,
				5,
				"2x2_1baimuda",
				-32,
				-28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-252,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA19"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 475,
		best_air_dominance = 620,
		id = 1490005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490009,
		formation = 1490002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1490002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Singularity's Center",
		chapter_name = "B2",
		type = 1,
		act_id = 938,
		enter_story = "XIANGTINGLIAOFA22",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A Pawn of the Sirens has appeared within the raging storm above the deep blue sea. After overcoming many difficulties, the fleet is making its way towards the heart of the singularity.",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1240401,
				10,
				0
			},
			{
				1240402,
				20,
				0
			},
			{
				1240403,
				30,
				1
			},
			{
				1240404,
				10,
				0
			},
			{
				1240405,
				20,
				0
			},
			{
				1240406,
				30,
				1
			},
			{
				1240407,
				10,
				0
			},
			{
				1240408,
				20,
				0
			},
			{
				1240409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240410,
			1240411,
			1240412
		},
		elite_expedition_list = {
			1240405,
			1240408
		},
		ai_expedition_list = {
			1240531,
			1240532,
			1240535
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dahuangfeng"
		},
		awards = {
			{
				2,
				57646
			},
			{
				2,
				57634
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				1,
				"1x1_1baimuda",
				0,
				17
			},
			{
				7,
				5,
				"1x1_1baimuda",
				0,
				10
			},
			{
				5,
				8,
				"1x3_1baimuda",
				0,
				17
			},
			{
				3,
				3,
				"2x1_1baimuda",
				-14,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-388,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA24"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIANGTINGLIAOFA28",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 330,
		best_air_dominance = 430,
		id = 1490006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490010,
		formation = 1490002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1490002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Eye of the Storm",
		chapter_name = "B3",
		type = 1,
		act_id = 938,
		enter_story = "XIANGTINGLIAOFA27",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The mysterious figure known as \"Code G\" has appeared again. Has the fog of war begun to clear, revealing the truth about the singularity and the Sirens' plans?",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1240501,
				10,
				0
			},
			{
				1240502,
				20,
				0
			},
			{
				1240503,
				30,
				1
			},
			{
				1240504,
				10,
				0
			},
			{
				1240505,
				20,
				0
			},
			{
				1240506,
				30,
				1
			},
			{
				1240507,
				10,
				0
			},
			{
				1240508,
				20,
				0
			},
			{
				1240509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240510,
			1240511,
			1240512
		},
		elite_expedition_list = {
			1240505,
			1240508
		},
		ai_expedition_list = {
			1240541,
			1240542,
			1240543,
			1240547
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gaoxiong_alter"
		},
		awards = {
			{
				2,
				57647
			},
			{
				2,
				57635
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				4
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				1
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1_1baimuda",
				0,
				0
			},
			{
				6,
				5,
				"1x1_1baimuda",
				0,
				0
			},
			{
				6,
				2,
				"1x3_1baimuda",
				0,
				8
			},
			{
				4,
				2,
				"1x3_1baimuda",
				0,
				19
			},
			{
				2,
				5,
				"2x2_2baimuda",
				52,
				-6
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-388,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA30",
			"XIANGTINGLIAOFA31",
			"XIANGTINGLIAOFA32",
			"XIANGTINGLIAOFA33"
		},
		defeat_story_count = {
			4,
			5,
			7,
			9
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490007] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1490007,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490001,
		formation = 1490001,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1490001,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Protectors of the Union",
		chapter_name = "AS1",
		type = 1,
		act_id = 937,
		enter_story = "XIANGTINGLIAOFA6",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"My sis would surely laugh off even a situation as dangerous as this. But I wouldn't...!\"",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1240041,
				15,
				0
			},
			{
				1240042,
				20,
				0
			},
			{
				1240043,
				30,
				1
			},
			{
				1240044,
				15,
				0
			},
			{
				1240045,
				20,
				0
			},
			{
				1240046,
				30,
				1
			},
			{
				1240047,
				15,
				0
			},
			{
				1240048,
				20,
				0
			},
			{
				1240049,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240050,
			1240051,
			1240052
		},
		elite_expedition_list = {
			1240045,
			1240048
		},
		ai_expedition_list = {
			1240223
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240014
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun_i"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				8
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				12
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_2newmeixi",
				0,
				4
			},
			{
				4,
				7,
				"2x3_1newmeixi",
				-13,
				-22
			},
			{
				3,
				2,
				"1x2_2newmeixi",
				-1,
				-25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-233,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA7"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490008] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 1490008,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490002,
		formation = 1490001,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1490001,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Aim For The Sky",
		chapter_name = "AS2",
		type = 1,
		act_id = 937,
		enter_story = "XIANGTINGLIAOFA12",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"This is what naughty boys and girls get for making Sara angry!\"",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1240141,
				15,
				0
			},
			{
				1240142,
				20,
				0
			},
			{
				1240143,
				30,
				1
			},
			{
				1240144,
				15,
				0
			},
			{
				1240145,
				20,
				0
			},
			{
				1240146,
				30,
				1
			},
			{
				1240147,
				15,
				0
			},
			{
				1240148,
				20,
				0
			},
			{
				1240149,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240150,
			1240151,
			1240152
		},
		elite_expedition_list = {
			1240145,
			1240148
		},
		ai_expedition_list = {
			1240235,
			1240236
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240114
		},
		enemy_refresh = {
			2,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_i"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				8
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				8
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"1x2_2newmeixi",
				0,
				26
			},
			{
				5,
				3,
				"2x2_1newmeixi",
				47,
				-19
			},
			{
				3,
				8,
				"1x3_1newmeixi",
				4,
				13
			},
			{
				2,
				4,
				"1x1_2newmeixi",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-257,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA13"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490009] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 210,
		best_air_dominance = 275,
		id = 1490009,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490004,
		formation = 1490002,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1490002,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Evil's Domain?",
		chapter_name = "BS1",
		type = 1,
		act_id = 938,
		enter_story = "XIANGTINGLIAOFA20",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"I wonder... why did we call them 'Sirens' to begin with?\"",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1240321,
				10,
				0
			},
			{
				1240322,
				20,
				0
			},
			{
				1240323,
				30,
				1
			},
			{
				1240324,
				10,
				0
			},
			{
				1240325,
				20,
				0
			},
			{
				1240326,
				30,
				1
			},
			{
				1240327,
				10,
				0
			},
			{
				1240328,
				20,
				0
			},
			{
				1240329,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240330,
			1240331,
			1240332
		},
		elite_expedition_list = {
			1240325,
			1240328
		},
		ai_expedition_list = {
			1240525,
			1240526
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240333
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"fulaiche"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				12
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				3,
				"2x1_1baimuda",
				-6,
				73
			},
			{
				3,
				8,
				"2x1_1baimuda",
				0,
				15
			},
			{
				3,
				5,
				"2x2_2baimuda",
				-54,
				-5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-252,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA21"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490010] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 475,
		best_air_dominance = 620,
		id = 1490010,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490005,
		formation = 1490002,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1490002,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "In That Moment",
		chapter_name = "BS2",
		type = 1,
		act_id = 938,
		enter_story = "XIANGTINGLIAOFA25",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"To use your power to protect those you care about - THAT is our justice!\"",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1240421,
				10,
				0
			},
			{
				1240422,
				20,
				0
			},
			{
				1240423,
				30,
				1
			},
			{
				1240424,
				10,
				0
			},
			{
				1240425,
				20,
				0
			},
			{
				1240426,
				30,
				1
			},
			{
				1240427,
				10,
				0
			},
			{
				1240428,
				20,
				0
			},
			{
				1240429,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240430,
			1240431,
			1240432
		},
		elite_expedition_list = {
			1240425,
			1240428
		},
		ai_expedition_list = {
			1240537,
			1240538,
			1240539
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240433
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bulukelin"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				1,
				"2x1_2baimuda",
				-1,
				81
			},
			{
				7,
				5,
				"1x1_1baimuda",
				0,
				10
			},
			{
				5,
				9,
				"2x2_1baimuda",
				-47,
				-24
			},
			{
				4,
				3,
				"2x1_1baimuda",
				0,
				50
			},
			{
				2,
				1,
				"1x1_1baimuda",
				2,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-388,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA26"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIANGTINGLIAOFA3",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 555,
		best_air_dominance = 725,
		id = 1490011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1490011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 10,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 9,
		is_ai = 1,
		map = 1490011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Fierce Battle",
		chapter_name = "C1",
		type = 2,
		act_id = 937,
		enter_story = "XIANGTINGLIAOFA2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 4,
		profiles = "The Sirens are attacking Newport City where HQ is holding an important assembly. Destroy the Sirens and protect the harbor!",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				700
			},
			{
				"air",
				1,
				700
			}
		},
		expedition_id_weight_list = {
			{
				1240601,
				5,
				0
			},
			{
				1240602,
				25,
				0
			},
			{
				1240603,
				35,
				0
			},
			{
				1240604,
				5,
				0
			},
			{
				1240605,
				25,
				0
			},
			{
				1240606,
				35,
				0
			},
			{
				1240607,
				5,
				0
			},
			{
				1240608,
				25,
				0
			},
			{
				1240609,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240610,
			1240611,
			1240612
		},
		elite_expedition_list = {
			1240606,
			1240608
		},
		ai_expedition_list = {
			1240821,
			1240822
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240613
		},
		enemy_refresh = {
			2,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"sairenzhongxun_i",
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57660
			},
			{
				2,
				57648
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				8
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				12
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				100
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_2newmeixi",
				0,
				4
			},
			{
				6,
				3,
				"1x3_1newmeixi",
				-20,
				5
			},
			{
				5,
				7,
				"1x2_1newmeixi",
				0,
				44
			},
			{
				4,
				4,
				"gangkou",
				21,
				45
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-233,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA5"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				4,
				4,
				10
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIANGTINGLIAOFA9",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 705,
		best_air_dominance = 920,
		id = 1490012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490022,
		formation = 1490011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 10,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 9,
		is_ai = 1,
		map = 1490011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Counterattack",
		chapter_name = "C2",
		type = 2,
		act_id = 937,
		enter_story = "XIANGTINGLIAOFA8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 4,
		profiles = "The Sirens' attack has put the Eagle Union's mainland defenses in jeopardy. Protect the harbor and destroy the elite enemies!",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"air",
				1,
				900
			}
		},
		expedition_id_weight_list = {
			{
				1240701,
				5,
				0
			},
			{
				1240702,
				25,
				0
			},
			{
				1240703,
				35,
				0
			},
			{
				1240704,
				5,
				0
			},
			{
				1240705,
				25,
				0
			},
			{
				1240706,
				35,
				0
			},
			{
				1240707,
				5,
				0
			},
			{
				1240708,
				25,
				0
			},
			{
				1240709,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240710,
			1240711,
			1240712
		},
		elite_expedition_list = {
			1240706,
			1240708
		},
		ai_expedition_list = {
			1240831,
			1240832,
			1240833
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240713
		},
		enemy_refresh = {
			2,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"unknown3"
		},
		awards = {
			{
				2,
				57661
			},
			{
				2,
				57649
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				8
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				100
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"1x2_2newmeixi",
				0,
				26
			},
			{
				5,
				4,
				"2x3_1newmeixi",
				-15,
				-25
			},
			{
				3,
				8,
				"gangkou",
				20,
				39
			},
			{
				2,
				4,
				"1x1_2newmeixi",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-287,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA11"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				3,
				8,
				10
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 875,
		best_air_dominance = 1140,
		id = 1490013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490023,
		formation = 1490011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 10,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 9,
		is_ai = 1,
		map = 1490011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Mysterious Figure",
		chapter_name = "C3",
		type = 2,
		act_id = 937,
		enter_story = "XIANGTINGLIAOFA14",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 4,
		profiles = "A new type of elite Siren has appeared. Defend the harbor to your last breaths and pursue the true orchestrator of the Sirens' attack!",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"air",
				1,
				1100
			},
			{
				"antisub",
				1,
				550
			}
		},
		expedition_id_weight_list = {
			{
				1240801,
				5,
				0
			},
			{
				1240802,
				25,
				0
			},
			{
				1240803,
				35,
				0
			},
			{
				1240804,
				5,
				0
			},
			{
				1240805,
				25,
				0
			},
			{
				1240806,
				35,
				0
			},
			{
				1240807,
				5,
				0
			},
			{
				1240808,
				25,
				0
			},
			{
				1240809,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240810,
			1240811,
			1240812
		},
		elite_expedition_list = {
			1240849
		},
		ai_expedition_list = {
			1240841,
			1240842,
			1240843,
			1240844
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240813
		},
		enemy_refresh = {
			3,
			1,
			2,
			1,
			2,
			1
		},
		elite_refresh = {
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				57662
			},
			{
				2,
				57650
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				6
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				12
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				12
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				100
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				8
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"1x3_1newmeixi",
				0,
				6
			},
			{
				5,
				8,
				"gangkou",
				16,
				44
			},
			{
				4,
				5,
				"1x1_2newmeixi",
				0,
				0
			},
			{
				3,
				1,
				"2x2_1newmeixi",
				54,
				31
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-269,
			-88,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA15"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {
			{
				5,
				8,
				10
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIANGTINGLIAOFA18",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 950,
		best_air_dominance = 1235,
		id = 1490014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490013,
		formation = 1490012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1490012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "To Bermuda",
		chapter_name = "D1",
		type = 2,
		act_id = 938,
		enter_story = "XIANGTINGLIAOFA17",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Abnormal weather conditions - believed to be a singularity - have been spotted in the Bermuda Triangle. Sortie at once and put an end to the Sirens' plans!",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"torpedo",
				1,
				1300
			}
		},
		expedition_id_weight_list = {
			{
				1240901,
				2,
				0
			},
			{
				1240902,
				43,
				0
			},
			{
				1240903,
				55,
				0
			},
			{
				1240904,
				2,
				0
			},
			{
				1240905,
				43,
				0
			},
			{
				1240906,
				55,
				0
			},
			{
				1240907,
				2,
				0
			},
			{
				1240908,
				43,
				0
			},
			{
				1240909,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240910,
			1240911,
			1240912
		},
		elite_expedition_list = {
			1240906,
			1240909
		},
		ai_expedition_list = {
			1241221,
			1241222,
			1241225
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"baerdimo"
		},
		awards = {
			{
				2,
				57663
			},
			{
				2,
				57651
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1_1baimuda",
				0,
				0
			},
			{
				7,
				2,
				"1x3_1baimuda",
				0,
				24
			},
			{
				3,
				8,
				"2x1_1baimuda",
				0,
				15
			},
			{
				3,
				5,
				"2x2_1baimuda",
				-32,
				-28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-252,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA19"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1610,
		best_air_dominance = 2095,
		id = 1490015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490024,
		formation = 1490012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1490012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Singularity's Center",
		chapter_name = "D2",
		type = 2,
		act_id = 938,
		enter_story = "XIANGTINGLIAOFA22",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A Pawn of the Sirens has appeared within the raging storm above the deep blue sea. After overcoming many difficulties, the fleet is making its way towards the heart of the singularity.",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1450
			},
			{
				"antiaircraft",
				1,
				2200
			}
		},
		expedition_id_weight_list = {
			{
				1241001,
				2,
				0
			},
			{
				1241002,
				43,
				0
			},
			{
				1241003,
				55,
				0
			},
			{
				1241004,
				2,
				0
			},
			{
				1241005,
				43,
				0
			},
			{
				1241006,
				55,
				0
			},
			{
				1241007,
				2,
				0
			},
			{
				1241008,
				43,
				0
			},
			{
				1241009,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1241010,
			1241011,
			1241012
		},
		elite_expedition_list = {
			1241006,
			1241009
		},
		ai_expedition_list = {
			1241231,
			1241232,
			1241233,
			1241237
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1241013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dahuangfeng"
		},
		awards = {
			{
				2,
				57664
			},
			{
				2,
				57652
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				1,
				"1x1_1baimuda",
				0,
				17
			},
			{
				7,
				5,
				"1x1_1baimuda",
				0,
				10
			},
			{
				5,
				8,
				"1x3_1baimuda",
				0,
				17
			},
			{
				3,
				3,
				"2x1_1baimuda",
				-14,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-388,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA24"
		},
		defeat_story_count = {
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "XIANGTINGLIAOFA28",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1345,
		best_air_dominance = 1750,
		id = 1490016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490025,
		formation = 1490012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1490012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Eye of the Storm",
		chapter_name = "D3",
		type = 2,
		act_id = 938,
		enter_story = "XIANGTINGLIAOFA27",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The mysterious figure known as \"Code G\" has appeared again. Has the fog of war begun to clear, revealing the truth about the singularity and the Sirens' plans?",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1600
			},
			{
				"dodge",
				1,
				850
			}
		},
		expedition_id_weight_list = {
			{
				1241101,
				2,
				0
			},
			{
				1241102,
				43,
				0
			},
			{
				1241103,
				55,
				0
			},
			{
				1241104,
				2,
				0
			},
			{
				1241105,
				43,
				0
			},
			{
				1241106,
				55,
				0
			},
			{
				1241107,
				2,
				0
			},
			{
				1241108,
				43,
				0
			},
			{
				1241109,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1241110,
			1241111,
			1241112
		},
		elite_expedition_list = {
			1241106,
			1241109
		},
		ai_expedition_list = {
			1241241,
			1241242,
			1241243,
			1241244,
			1241249
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1241113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gaoxiong_alter"
		},
		awards = {
			{
				2,
				57665
			},
			{
				2,
				57653
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				4
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				1
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x1_1baimuda",
				0,
				0
			},
			{
				6,
				5,
				"1x1_1baimuda",
				0,
				0
			},
			{
				6,
				2,
				"1x3_1baimuda",
				0,
				8
			},
			{
				4,
				2,
				"1x3_1baimuda",
				0,
				19
			},
			{
				2,
				5,
				"2x2_2baimuda",
				52,
				-6
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-388,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA30",
			"XIANGTINGLIAOFA31",
			"XIANGTINGLIAOFA32",
			"XIANGTINGLIAOFA33"
		},
		defeat_story_count = {
			5,
			6,
			8,
			10
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490017] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.200625",
		special_operation_list = "",
		air_dominance = 1770,
		best_air_dominance = 2305,
		id = 1490017,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490016,
		formation = 1490025,
		bgm = "",
		star_require_1 = 2,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 45,
		model = 10,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 8,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1490025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Line of Defense",
		chapter_name = "SP",
		type = 2,
		act_id = 938,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_gangqu",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The line of defense is being attacked! Command your units to protect the harbor, utilize your support structures, and destroy all enemy Strongholds!",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_judian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1241202,
				15,
				0
			},
			{
				1241203,
				35,
				0
			},
			{
				1241205,
				15,
				0
			},
			{
				1241206,
				35,
				0
			},
			{
				1241208,
				15,
				0
			},
			{
				1241209,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1241210,
			1241211,
			1241212
		},
		elite_expedition_list = {
			1241206,
			1241209
		},
		ai_expedition_list = {
			1241214
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			0
		},
		enemy_refresh = {
			1,
			0,
			0,
			1,
			0,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				5,
				1241214
			}
		},
		lose_condition = {
			{
				1,
				0
			},
			{
				2,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57665
			},
			{
				2,
				57653
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				12
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				10,
				true,
				6
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				25
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				100
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				1
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				26
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				100
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				25
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				16
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				8,
				"1x3_1newmeixi",
				0,
				12
			},
			{
				6,
				5,
				"1x2_2newmeixi",
				0,
				30
			},
			{
				6,
				2,
				"2x3_1newmeixi",
				-16,
				-8
			},
			{
				5,
				9,
				"chuanwu",
				0,
				4
			},
			{
				4,
				5,
				"fangyuzhan_1",
				0,
				0
			},
			{
				3,
				8,
				"gangkou",
				9,
				40
			},
			{
				3,
				5,
				"1x2_1newmeixi",
				0,
				41
			},
			{
				2,
				10,
				"1x1_1newmeixi",
				0,
				18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-388,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {
			{
				5,
				9,
				11
			},
			{
				3,
				8,
				10
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490021] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.200625",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1490021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490017,
		formation = 1490026,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 1,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 4,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 1490026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Thundering Storm",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 938,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To you who desires power and truth, who fears not the darkness nor the storm, join me for this battle of souls till naught remains but embers and ashes.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1241110,
			1241111,
			1241112
		},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1241301
		},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gaoxiong_alter"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				6,
				"2x1_2baimuda",
				9,
				32
			},
			{
				5,
				4,
				"2x1_1baimuda",
				-6,
				13
			},
			{
				3,
				5,
				"1x3_1baimuda",
				0,
				18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-344,
			114,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490022] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 555,
		best_air_dominance = 725,
		id = 1490022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490011,
		formation = 1490011,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1490011,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Protectors of the Union",
		chapter_name = "CS1",
		type = 2,
		act_id = 937,
		enter_story = "XIANGTINGLIAOFA6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"My sis would surely laugh off even a situation as dangerous as this. But I wouldn't...!\"",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				700
			},
			{
				"air",
				1,
				700
			}
		},
		expedition_id_weight_list = {
			{
				1240641,
				5,
				0
			},
			{
				1240642,
				25,
				0
			},
			{
				1240643,
				35,
				0
			},
			{
				1240644,
				5,
				0
			},
			{
				1240645,
				25,
				0
			},
			{
				1240646,
				35,
				0
			},
			{
				1240647,
				5,
				0
			},
			{
				1240648,
				25,
				0
			},
			{
				1240649,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240650,
			1240651,
			1240652
		},
		elite_expedition_list = {
			1240646,
			1240648
		},
		ai_expedition_list = {
			1240825,
			1240826
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240614
		},
		enemy_refresh = {
			2,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun_i"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				8
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				12
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				1
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_2newmeixi",
				0,
				4
			},
			{
				4,
				7,
				"2x3_1newmeixi",
				-7,
				-21
			},
			{
				4,
				2,
				"1x2_2newmeixi",
				0,
				38
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-233,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA7"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490023] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 705,
		best_air_dominance = 920,
		id = 1490023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490012,
		formation = 1490011,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1490011,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Aim For The Sky",
		chapter_name = "CS2",
		type = 2,
		act_id = 937,
		enter_story = "XIANGTINGLIAOFA12",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"This is what naughty boys and girls get for making Sara angry!\"",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"air",
				1,
				900
			}
		},
		expedition_id_weight_list = {
			{
				1240741,
				5,
				0
			},
			{
				1240742,
				25,
				0
			},
			{
				1240743,
				35,
				0
			},
			{
				1240744,
				5,
				0
			},
			{
				1240745,
				25,
				0
			},
			{
				1240746,
				35,
				0
			},
			{
				1240747,
				5,
				0
			},
			{
				1240748,
				25,
				0
			},
			{
				1240749,
				35,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240750,
			1240751,
			1240752
		},
		elite_expedition_list = {
			1240746,
			1240748
		},
		ai_expedition_list = {
			1240837,
			1240838,
			1240839
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240714
		},
		enemy_refresh = {
			2,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_i"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				8
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				8
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				8
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"1x2_2newmeixi",
				0,
				26
			},
			{
				5,
				4,
				"2x2_1newmeixi",
				-44,
				-21
			},
			{
				3,
				8,
				"1x3_1newmeixi",
				10,
				9
			},
			{
				2,
				4,
				"1x1_2newmeixi",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_newmeixi",
			45,
			20,
			-257,
			68,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA13"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490024] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 950,
		best_air_dominance = 1235,
		id = 1490024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490014,
		formation = 1490012,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1490012,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Evil's Domain?",
		chapter_name = "DS1",
		type = 2,
		act_id = 938,
		enter_story = "XIANGTINGLIAOFA20",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"I wonder... why did we call them 'Sirens' to begin with?\"",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"torpedo",
				1,
				1300
			}
		},
		expedition_id_weight_list = {
			{
				1240921,
				2,
				0
			},
			{
				1240922,
				43,
				0
			},
			{
				1240923,
				55,
				0
			},
			{
				1240924,
				2,
				0
			},
			{
				1240925,
				43,
				0
			},
			{
				1240926,
				55,
				0
			},
			{
				1240927,
				2,
				0
			},
			{
				1240928,
				43,
				0
			},
			{
				1240929,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1240930,
			1240931,
			1240932
		},
		elite_expedition_list = {
			1240926,
			1240929
		},
		ai_expedition_list = {
			1241227,
			1241228,
			1241229
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1240933
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"fulaiche"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				12
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				3,
				"2x1_1baimuda",
				-6,
				73
			},
			{
				3,
				8,
				"2x1_1baimuda",
				0,
				15
			},
			{
				3,
				5,
				"2x2_2baimuda",
				-54,
				-5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-252,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA21"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1490025] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1610,
		best_air_dominance = 2095,
		id = 1490025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1490015,
		formation = 1490012,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1490012,
		unlocklevel = 0,
		chapter_tag = 1,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "In That Moment",
		chapter_name = "DS2",
		type = 2,
		act_id = 938,
		enter_story = "XIANGTINGLIAOFA25",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"To use your power to protect those you care about - THAT is our justice!\"",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					1
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1450
			},
			{
				"antiaircraft",
				1,
				2200
			}
		},
		expedition_id_weight_list = {
			{
				1241021,
				2,
				0
			},
			{
				1241022,
				43,
				0
			},
			{
				1241023,
				55,
				0
			},
			{
				1241024,
				2,
				0
			},
			{
				1241025,
				43,
				0
			},
			{
				1241026,
				55,
				0
			},
			{
				1241027,
				2,
				0
			},
			{
				1241028,
				43,
				0
			},
			{
				1241029,
				55,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1241030,
			1241031,
			1241032
		},
		elite_expedition_list = {
			1241026,
			1241029
		},
		ai_expedition_list = {
			1241256,
			1241257,
			1241258,
			1241259
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1241033
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bulukelin"
		},
		awards = {
			{
				2,
				20001
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				1,
				"2x1_2baimuda",
				-1,
				81
			},
			{
				7,
				5,
				"1x1_1baimuda",
				0,
				10
			},
			{
				5,
				9,
				"2x2_1baimuda",
				-47,
				-24
			},
			{
				4,
				3,
				"2x1_1baimuda",
				0,
				50
			},
			{
				2,
				1,
				"1x1_1baimuda",
				2,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_baimuda",
			45,
			20,
			-388,
			129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"XIANGTINGLIAOFA26"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXINGDEZANMEISHI4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1500001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1500001,
		bgm = "story-italy",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 23,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Retrieval Operation",
		chapter_name = "A1",
		type = 1,
		act_id = 929,
		enter_story = "FUXINGDEZANMEISHI2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A convoy has mysteriously disappeared in the Aegean Sea! Rally Sardegna's forces and rescue your allies! ",
		difficulty = 3,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 102,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1510001,
				15,
				0
			},
			{
				1510002,
				20,
				0
			},
			{
				1510003,
				30,
				1
			},
			{
				1510004,
				15,
				0
			},
			{
				1510005,
				20,
				0
			},
			{
				1510006,
				30,
				1
			},
			{
				1510007,
				15,
				0
			},
			{
				1510008,
				20,
				0
			},
			{
				1510009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1510005,
			1510008
		},
		ai_expedition_list = {
			1510301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1510013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun"
		},
		awards = {
			{
				2,
				58172
			},
			{
				2,
				58160
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				4,
				"yidaliv2_I_normal_2x2_1",
				53,
				-39
			},
			{
				3,
				7,
				"yidaliv2_I_normal_1x1_1",
				0,
				0
			},
			{
				2,
				0,
				"yidaliv2_I_normal_3x1_1",
				56,
				10
			},
			{
				0,
				6,
				"yidaliv2_I_normal_1x2_2",
				5,
				-33
			},
			{
				0,
				2,
				"yidaliv2_I_normal_1x1_2",
				0,
				7
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_normal",
			45,
			20,
			-109,
			-135,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"FUXINGDEZANMEISHI3"
		},
		defeat_story = {
			"FUXINGDEZANMEISHI6"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXINGDEZANMEISHI8",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 1500002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500001,
		formation = 1500001,
		bgm = "story-italy",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 24,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Reborn Wings",
		chapter_name = "A2",
		type = 1,
		act_id = 929,
		enter_story = "FUXINGDEZANMEISHI7",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To overcome their weaknesses, Sardegna's first carrier, Aquila, takes to the skies!",
		difficulty = 4,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1510101,
				15,
				0
			},
			{
				1510102,
				20,
				0
			},
			{
				1510103,
				30,
				1
			},
			{
				1510104,
				15,
				0
			},
			{
				1510105,
				20,
				0
			},
			{
				1510106,
				30,
				1
			},
			{
				1510107,
				15,
				0
			},
			{
				1510108,
				20,
				0
			},
			{
				1510109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1510105,
			1510108
		},
		ai_expedition_list = {
			1510302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1510113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				58173
			},
			{
				2,
				58161
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				true,
				4
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				1
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"yidaliv2_I_normal_1x1_3",
				0,
				0
			},
			{
				6,
				0,
				"yidaliv2_I_normal_3x1_2",
				52,
				4
			},
			{
				5,
				6,
				"yidaliv2_I_normal_1x2_1",
				4,
				-47
			},
			{
				3,
				4,
				"yidaliv2_I_normal_1x1_2",
				0,
				1
			},
			{
				3,
				0,
				"yidaliv2_I_normal_1x1_3",
				0,
				0
			},
			{
				0,
				8,
				"yidaliv2_I_normal_1x1_1",
				0,
				0
			},
			{
				0,
				4,
				"yidaliv2_I_normal_2x2_1",
				57,
				-32
			},
			{
				0,
				0,
				"yidaliv2_I_normal_1x2_2",
				0,
				-45
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_normal",
			45,
			20,
			-165,
			-257,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXINGDEZANMEISHI9"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXINGDEZANMEISHI12",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 230,
		best_air_dominance = 300,
		id = 1500003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500002,
		formation = 1500001,
		bgm = "story-italy",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 24,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Gate to the Labyrinth",
		chapter_name = "A3",
		type = 1,
		act_id = 929,
		enter_story = "FUXINGDEZANMEISHI10",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A massive labyrinth has risen out of the very ocean. Friends try to regroup before plumbing its depths...",
		difficulty = 5,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1510201,
				15,
				0
			},
			{
				1510202,
				20,
				0
			},
			{
				1510203,
				30,
				1
			},
			{
				1510204,
				15,
				0
			},
			{
				1510205,
				20,
				0
			},
			{
				1510206,
				30,
				1
			},
			{
				1510207,
				15,
				0
			},
			{
				1510208,
				20,
				0
			},
			{
				1510209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1510205,
			1510208
		},
		ai_expedition_list = {
			1510303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1510213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				58174
			},
			{
				2,
				58162
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				12
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				9,
				"yidaliv2_I_normal_1x1_1",
				0,
				0
			},
			{
				6,
				4,
				"yidaliv2_I_normal_3x1_2",
				53,
				0
			},
			{
				6,
				0,
				"yidaliv2_I_normal_2x2_2",
				49,
				-26
			},
			{
				4,
				8,
				"yidaliv2_I_normal_1x1_2",
				0,
				4
			},
			{
				1,
				9,
				"yidaliv2_I_normal_1x2_2",
				10,
				-30
			},
			{
				1,
				4,
				"yidaliv2_I_normal_1x2_1",
				2,
				-38
			},
			{
				0,
				8,
				"yidaliv2_I_normal_3x1_2",
				54,
				6
			},
			{
				0,
				4,
				"yidaliv2_I_normal_3x1_1",
				58,
				0
			},
			{
				0,
				0,
				"yidaliv2_I_normal_2x2_2",
				49,
				-26
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_normal",
			45,
			20,
			-126,
			-100,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"FUXINGDEZANMEISHI11"
		},
		defeat_story = {
			"FUXINGDEZANMEISHI13",
			"FUXINGDEZANMEISHI14"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 310,
		best_air_dominance = 400,
		id = 1500004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500003,
		formation = 1500002,
		bgm = "battle-italy",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Mark of the Empire",
		chapter_name = "B1",
		type = 1,
		act_id = 930,
		enter_story = "FUXINGDEZANMEISHI16",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Why do the Sirens within the Labyrinth bear the colors of Sardegna?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1511001,
				15,
				0
			},
			{
				1511002,
				20,
				0
			},
			{
				1511003,
				30,
				1
			},
			{
				1511004,
				15,
				0
			},
			{
				1511005,
				20,
				0
			},
			{
				1511006,
				30,
				1
			},
			{
				1511007,
				15,
				0
			},
			{
				1511008,
				20,
				0
			},
			{
				1511009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1511005,
			1511008
		},
		ai_expedition_list = {
			1511301,
			1511302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1511013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guanghui"
		},
		awards = {
			{
				2,
				58175
			},
			{
				2,
				58163
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				4
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				16
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				12
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				1
			},
			{
				0,
				4,
				true,
				8
			},
			{
				0,
				3,
				true,
				1
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				12
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"yidaliv2_II_normal_s1_2",
				-1,
				7
			},
			{
				7,
				0,
				"yidaliv2_II_hard_1x1_3",
				0,
				11
			},
			{
				5,
				9,
				"yidaliv2_II_normal_s1_1",
				0,
				11
			},
			{
				5,
				7,
				"yidaliv2_II_normal_3x1_1",
				54,
				0
			},
			{
				5,
				6,
				"yidaliv2_II_normal_s1_3",
				0,
				15
			},
			{
				5,
				4,
				"yidaliv2_II_normal_3x1_2",
				49,
				9
			},
			{
				5,
				3,
				"yidaliv2_II_normal_1x2_1",
				-2,
				-38
			},
			{
				4,
				3,
				"yidaliv2_II_normal_s1_1",
				0,
				8
			},
			{
				3,
				9,
				"yidaliv2_II_normal_1x2_2",
				-4,
				51
			},
			{
				3,
				8,
				"yidaliv2_II_normal_s1_1",
				0,
				13
			},
			{
				3,
				7,
				"yidaliv2_II_normal_1x1_3",
				0,
				15
			},
			{
				3,
				5,
				"yidaliv2_II_normal_3x1_2",
				53,
				11
			},
			{
				3,
				4,
				"yidaliv2_II_normal_s1_2",
				0,
				9
			},
			{
				3,
				2,
				"yidaliv2_II_normal_3x1_1",
				50,
				5
			},
			{
				3,
				1,
				"yidaliv2_II_normal_s1_2",
				-3,
				12
			},
			{
				3,
				0,
				"yidaliv2_II_normal_1x1_3",
				0,
				17
			},
			{
				2,
				6,
				"yidaliv2_II_normal_1x1_2",
				0,
				12
			},
			{
				2,
				2,
				"yidaliv2_II_normal_1x1_1",
				0,
				14
			},
			{
				1,
				6,
				"yidaliv2_II_normal_s1_3",
				0,
				14
			},
			{
				1,
				2,
				"yidaliv2_II_normal_s1_3",
				0,
				14
			},
			{
				0,
				6,
				"yidaliv2_II_normal_1x1_2",
				0,
				12
			},
			{
				0,
				2,
				"yidaliv2_II_normal_1x1_1",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_normal",
			45,
			20,
			-237,
			-323,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXINGDEZANMEISHI18"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[9] = {
				"s1",
				"s1"
			},
			[10] = {
				"s1",
				"s2"
			},
			[11] = {
				"s1",
				"s3"
			}
		},
		chapter_buff = {
			8863
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXINGDEZANMEISHI21",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 360,
		best_air_dominance = 470,
		id = 1500005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500004,
		formation = 1500002,
		bgm = "battle-italy",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Shifting Quagmire",
		chapter_name = "B2",
		type = 1,
		act_id = 930,
		enter_story = "FUXINGDEZANMEISHI19",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Victory after victory grants confidence that the destination draws ever closer... but is this truly the right path?",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1511101,
				15,
				0
			},
			{
				1511102,
				20,
				0
			},
			{
				1511103,
				30,
				1
			},
			{
				1511104,
				15,
				0
			},
			{
				1511105,
				20,
				0
			},
			{
				1511106,
				30,
				1
			},
			{
				1511107,
				15,
				0
			},
			{
				1511108,
				20,
				0
			},
			{
				1511109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1511105,
			1511108
		},
		ai_expedition_list = {
			1511303,
			1511304
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1511113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guanghui"
		},
		awards = {
			{
				2,
				58176
			},
			{
				2,
				58164
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				8
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				12
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				16
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				12
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				12
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				1
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"yidaliv2_II_normal_s1_2",
				0,
				9
			},
			{
				8,
				2,
				"yidaliv2_II_normal_s1_3",
				0,
				17
			},
			{
				7,
				5,
				"yidaliv2_II_normal_1x1_1",
				0,
				17
			},
			{
				7,
				2,
				"yidaliv2_II_normal_1x1_2",
				0,
				9
			},
			{
				6,
				4,
				"yidaliv2_II_normal_1x1_3",
				0,
				16
			},
			{
				6,
				1,
				"yidaliv2_II_normal_1x1_1",
				0,
				17
			},
			{
				6,
				0,
				"yidaliv2_II_normal_s1_3",
				0,
				17
			},
			{
				5,
				8,
				"yidaliv2_II_normal_s1_1",
				0,
				17
			},
			{
				5,
				7,
				"yidaliv2_II_normal_1x1_2",
				0,
				9
			},
			{
				5,
				3,
				"yidaliv2_II_normal_1x1_1",
				0,
				17
			},
			{
				4,
				6,
				"yidaliv2_II_normal_1x1_3",
				0,
				16
			},
			{
				4,
				4,
				"yidaliv2_II_normal_s1_2",
				0,
				9
			},
			{
				4,
				2,
				"yidaliv2_II_normal_1x1_3",
				0,
				16
			},
			{
				3,
				5,
				"yidaliv2_II_normal_1x1_1",
				0,
				17
			},
			{
				3,
				1,
				"yidaliv2_II_normal_1x1_2",
				0,
				9
			},
			{
				3,
				0,
				"yidaliv2_II_normal_s1_1",
				0,
				17
			},
			{
				2,
				8,
				"yidaliv2_II_normal_s1_3",
				0,
				16
			},
			{
				2,
				7,
				"yidaliv2_II_normal_1x1_1",
				0,
				17
			},
			{
				2,
				4,
				"yidaliv2_II_normal_1x1_3",
				0,
				16
			},
			{
				1,
				6,
				"yidaliv2_II_normal_1x1_2",
				0,
				9
			},
			{
				1,
				3,
				"yidaliv2_II_normal_1x1_1",
				0,
				17
			},
			{
				0,
				6,
				"yidaliv2_II_normal_s1_3",
				16,
				0
			},
			{
				0,
				3,
				"yidaliv2_II_normal_s1_2",
				0,
				9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_normal",
			45,
			20,
			-166,
			-395,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"FUXINGDEZANMEISHI20"
		},
		defeat_story = {
			"FUXINGDEZANMEISHI23",
			"FUXINGDEZANMEISHI24",
			"FUXINGDEZANMEISHI25"
		},
		defeat_story_count = {
			1,
			2,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[9] = {
				"s1",
				"s1"
			},
			[10] = {
				"s1",
				"s2"
			},
			[11] = {
				"s1",
				"s3"
			}
		},
		chapter_buff = {
			8863
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXINGDEZANMEISHI28",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 495,
		id = 1500006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500005,
		formation = 1500002,
		bgm = "battle-italy",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Heart of the Labyrinth",
		chapter_name = "B3",
		type = 1,
		act_id = 930,
		enter_story = "FUXINGDEZANMEISHI26",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "There are many paths to glory, but that is for us to decide with our own hands! Defeat the Sirens, and complete the mission!",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1511201,
				15,
				0
			},
			{
				1511202,
				20,
				0
			},
			{
				1511203,
				30,
				1
			},
			{
				1511204,
				15,
				0
			},
			{
				1511205,
				20,
				0
			},
			{
				1511206,
				30,
				1
			},
			{
				1511207,
				15,
				0
			},
			{
				1511208,
				20,
				0
			},
			{
				1511209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1511205,
			1511208
		},
		ai_expedition_list = {
			1511305,
			1511306,
			1511307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1511213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				58177
			},
			{
				2,
				58165
			},
			{
				2,
				54012
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				4
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				6,
				"yidaliv2_II_normal_s1_1",
				0,
				16
			},
			{
				8,
				2,
				"yidaliv2_II_normal_s1_1",
				0,
				16
			},
			{
				7,
				5,
				"yidaliv2_II_normal_3x1_2",
				54,
				7
			},
			{
				7,
				4,
				"yidaliv2_II_normal_s1_2",
				0,
				9
			},
			{
				7,
				2,
				"yidaliv2_II_normal_3x1_1",
				50,
				1
			},
			{
				6,
				8,
				"yidaliv2_II_normal_s1_3",
				0,
				17
			},
			{
				6,
				6,
				"yidaliv2_II_normal_1x1_3",
				0,
				17
			},
			{
				6,
				2,
				"yidaliv2_II_normal_1x1_3",
				0,
				17
			},
			{
				6,
				0,
				"yidaliv2_II_normal_s1_3",
				0,
				17
			},
			{
				5,
				7,
				"yidaliv2_II_normal_1x2_2",
				3,
				-24
			},
			{
				5,
				1,
				"yidaliv2_II_normal_1x2_1",
				0,
				-43
			},
			{
				4,
				7,
				"yidaliv2_II_normal_s1_2",
				0,
				9
			},
			{
				4,
				1,
				"yidaliv2_II_normal_s1_2",
				0,
				9
			},
			{
				2,
				8,
				"yidaliv2_II_normal_s1_1",
				0,
				16
			},
			{
				2,
				7,
				"yidaliv2_II_normal_1x2_1",
				0,
				-43
			},
			{
				2,
				6,
				"yidaliv2_II_normal_1x1_3",
				0,
				17
			},
			{
				2,
				2,
				"yidaliv2_II_normal_1x1_3",
				0,
				17
			},
			{
				2,
				1,
				"yidaliv2_II_normal_1x2_2",
				3,
				-24
			},
			{
				2,
				0,
				"yidaliv2_II_normal_s1_1",
				0,
				16
			},
			{
				1,
				5,
				"yidaliv2_II_normal_3x1_1",
				50,
				1
			},
			{
				1,
				4,
				"yidaliv2_II_normal_s1_2",
				0,
				9
			},
			{
				1,
				2,
				"yidaliv2_II_normal_3x1_2",
				54,
				7
			},
			{
				0,
				6,
				"yidaliv2_II_normal_s1_3",
				0,
				17
			},
			{
				0,
				2,
				"yidaliv2_II_normal_s1_3",
				0,
				17
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_normal",
			45,
			20,
			-211,
			107,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"FUXINGDEZANMEISHI27"
		},
		defeat_story = {
			"FUXINGDEZANMEISHI30",
			"FUXINGDEZANMEISHI31",
			"FUXINGDEZANMEISHI32",
			"FUXINGDEZANMEISHI33",
			"FUXINGDEZANMEISHI34",
			"FUXINGDEZANMEISHI35"
		},
		defeat_story_count = {
			1,
			2,
			4,
			5,
			6,
			7
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[9] = {
				"s1",
				"s1"
			},
			[10] = {
				"s1",
				"s2"
			},
			[11] = {
				"s1",
				"s3"
			}
		},
		chapter_buff = {
			8863,
			8864,
			8865
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXINGDEZANMEISHI4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 450,
		best_air_dominance = 585,
		id = 1500021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1500011,
		bgm = "story-italy",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Retrieval Operation",
		chapter_name = "C1",
		type = 2,
		act_id = 929,
		enter_story = "FUXINGDEZANMEISHI2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A convoy has mysterious disappeared in the Aegean Sea! Rally Sardegna's forces and rescue your allies!",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"air",
				1,
				600
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				1512001,
				15,
				0
			},
			{
				1512002,
				20,
				0
			},
			{
				1512003,
				30,
				1
			},
			{
				1512004,
				15,
				0
			},
			{
				1512005,
				20,
				0
			},
			{
				1512006,
				30,
				1
			},
			{
				1512007,
				15,
				0
			},
			{
				1512008,
				20,
				0
			},
			{
				1512009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1512005,
			1512008
		},
		ai_expedition_list = {
			1512301,
			1512302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1512013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun"
		},
		awards = {
			{
				2,
				58190
			},
			{
				2,
				58178
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				4,
				"yidaliv2_I_hard_2x2_1",
				53,
				-39
			},
			{
				3,
				7,
				"yidaliv2_I_hard_1x1_1",
				0,
				0
			},
			{
				2,
				0,
				"yidaliv2_I_hard_3x1_1",
				56,
				10
			},
			{
				0,
				6,
				"yidaliv2_I_hard_1x2_2",
				5,
				-33
			},
			{
				0,
				2,
				"yidaliv2_I_hard_1x1_2",
				0,
				7
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_hard",
			45,
			20,
			-109,
			-135,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"FUXINGDEZANMEISHI3"
		},
		defeat_story = {
			"FUXINGDEZANMEISHI6"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXINGDEZANMEISHI8",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 470,
		best_air_dominance = 615,
		id = 1500022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500021,
		formation = 1500011,
		bgm = "story-italy",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Reborn Wings",
		chapter_name = "C2",
		type = 2,
		act_id = 929,
		enter_story = "FUXINGDEZANMEISHI7",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To overcome their weaknesses, Sardegna's first carrier, Aquila, takes to the skies!",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"air",
				1,
				750
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1512101,
				15,
				0
			},
			{
				1512102,
				20,
				0
			},
			{
				1512103,
				30,
				1
			},
			{
				1512104,
				15,
				0
			},
			{
				1512105,
				20,
				0
			},
			{
				1512106,
				30,
				1
			},
			{
				1512107,
				15,
				0
			},
			{
				1512108,
				20,
				0
			},
			{
				1512109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1512105,
			1512108
		},
		ai_expedition_list = {
			1512303,
			1512304
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1512113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				58191
			},
			{
				2,
				58179
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				true,
				4
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				8
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				12
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				1
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"yidaliv2_I_hard_1x1_3",
				0,
				0
			},
			{
				6,
				0,
				"yidaliv2_I_hard_3x1_2",
				52,
				4
			},
			{
				5,
				6,
				"yidaliv2_I_hard_1x2_1",
				4,
				-47
			},
			{
				3,
				4,
				"yidaliv2_I_hard_1x1_2",
				0,
				1
			},
			{
				3,
				0,
				"yidaliv2_I_hard_1x1_3",
				0,
				0
			},
			{
				0,
				8,
				"yidaliv2_I_hard_1x1_1",
				0,
				0
			},
			{
				0,
				4,
				"yidaliv2_I_hard_2x2_1",
				57,
				-32
			},
			{
				0,
				0,
				"yidaliv2_I_hard_1x2_2",
				0,
				-45
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_hard",
			45,
			20,
			-165,
			-257,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXINGDEZANMEISHI9"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXINGDEZANMEISHI12",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 740,
		best_air_dominance = 960,
		id = 1500023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500022,
		formation = 1500011,
		bgm = "story-italy",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Gate to the Labyrinth",
		chapter_name = "C3",
		type = 2,
		act_id = 929,
		enter_story = "FUXINGDEZANMEISHI10",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A massive labyrinth has risen out of the very ocean. Friends try to regroup before plumbing its depths...",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"air",
				1,
				1000
			},
			{
				"dodge",
				1,
				1750
			}
		},
		expedition_id_weight_list = {
			{
				1512201,
				15,
				0
			},
			{
				1512202,
				20,
				0
			},
			{
				1512203,
				30,
				1
			},
			{
				1512204,
				15,
				0
			},
			{
				1512205,
				20,
				0
			},
			{
				1512206,
				30,
				1
			},
			{
				1512207,
				15,
				0
			},
			{
				1512208,
				20,
				0
			},
			{
				1512209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1512205,
			1512208
		},
		ai_expedition_list = {
			1512305,
			1512306,
			1512307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1512213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				58192
			},
			{
				2,
				58180
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				12
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				9,
				"yidaliv2_I_hard_1x1_1",
				0,
				0
			},
			{
				6,
				4,
				"yidaliv2_I_hard_3x1_2",
				53,
				0
			},
			{
				6,
				0,
				"yidaliv2_I_hard_2x2_2",
				49,
				-26
			},
			{
				4,
				8,
				"yidaliv2_I_hard_1x1_2",
				0,
				4
			},
			{
				1,
				9,
				"yidaliv2_I_hard_1x2_2",
				10,
				-30
			},
			{
				1,
				4,
				"yidaliv2_I_hard_1x2_1",
				2,
				-45
			},
			{
				0,
				8,
				"yidaliv2_I_hard_3x1_2",
				54,
				6
			},
			{
				0,
				4,
				"yidaliv2_I_hard_3x1_1",
				58,
				0
			},
			{
				0,
				0,
				"yidaliv2_I_hard_2x2_2",
				49,
				-26
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_hard",
			45,
			20,
			-126,
			-100,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"FUXINGDEZANMEISHI11"
		},
		defeat_story = {
			"FUXINGDEZANMEISHI13",
			"FUXINGDEZANMEISHI14"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 980,
		best_air_dominance = 1275,
		id = 1500024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500023,
		formation = 1500012,
		bgm = "battle-italy",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Mark of the Empire",
		chapter_name = "D1",
		type = 2,
		act_id = 930,
		enter_story = "FUXINGDEZANMEISHI16",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Why do the Sirens within the Labyrinth bear the colors of Sardegna?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"air",
				1,
				1200
			},
			{
				"antiaircraft",
				1,
				1900
			}
		},
		expedition_id_weight_list = {
			{
				1513001,
				15,
				0
			},
			{
				1513002,
				20,
				0
			},
			{
				1513003,
				30,
				1
			},
			{
				1513004,
				15,
				0
			},
			{
				1513005,
				20,
				0
			},
			{
				1513006,
				30,
				1
			},
			{
				1513007,
				15,
				0
			},
			{
				1513008,
				20,
				0
			},
			{
				1513009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1513005,
			1513008
		},
		ai_expedition_list = {
			1513301,
			1513302,
			1513303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1513013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guanghui"
		},
		awards = {
			{
				2,
				58193
			},
			{
				2,
				58181
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				4
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				16
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				12
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				1
			},
			{
				0,
				4,
				true,
				8
			},
			{
				0,
				3,
				true,
				1
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				12
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"yidaliv2_II_hard_s1_2",
				-1,
				7
			},
			{
				7,
				0,
				"yidaliv2_II_hard_1x1_3",
				0,
				11
			},
			{
				5,
				9,
				"yidaliv2_II_hard_s1_1",
				0,
				11
			},
			{
				5,
				7,
				"yidaliv2_II_hard_3x1_1",
				54,
				0
			},
			{
				5,
				6,
				"yidaliv2_II_hard_s1_3",
				0,
				15
			},
			{
				5,
				4,
				"yidaliv2_II_hard_3x1_2",
				49,
				9
			},
			{
				5,
				3,
				"yidaliv2_II_hard_1x2_1",
				-2,
				-38
			},
			{
				4,
				3,
				"yidaliv2_II_hard_s1_1",
				0,
				8
			},
			{
				3,
				9,
				"yidaliv2_II_hard_1x2_2",
				-4,
				51
			},
			{
				3,
				8,
				"yidaliv2_II_hard_s1_1",
				0,
				13
			},
			{
				3,
				7,
				"yidaliv2_II_hard_1x1_3",
				0,
				15
			},
			{
				3,
				5,
				"yidaliv2_II_hard_3x1_2",
				53,
				11
			},
			{
				3,
				4,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			},
			{
				3,
				2,
				"yidaliv2_II_hard_3x1_1",
				50,
				5
			},
			{
				3,
				1,
				"yidaliv2_II_hard_s1_2",
				-3,
				12
			},
			{
				3,
				0,
				"yidaliv2_II_hard_1x1_3",
				0,
				17
			},
			{
				2,
				6,
				"yidaliv2_II_hard_1x1_2",
				0,
				12
			},
			{
				2,
				2,
				"yidaliv2_II_hard_1x1_1",
				0,
				14
			},
			{
				1,
				6,
				"yidaliv2_II_hard_s1_3",
				0,
				14
			},
			{
				1,
				2,
				"yidaliv2_II_hard_s1_3",
				0,
				14
			},
			{
				0,
				6,
				"yidaliv2_II_hard_1x1_2",
				0,
				12
			},
			{
				0,
				2,
				"yidaliv2_II_hard_1x1_1",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_hard",
			45,
			20,
			-237,
			-323,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUXINGDEZANMEISHI18"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[9] = {
				"s1",
				"s1"
			},
			[10] = {
				"s1",
				"s2"
			},
			[11] = {
				"s1",
				"s3"
			}
		},
		chapter_buff = {
			8863
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXINGDEZANMEISHI21",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1300,
		best_air_dominance = 1690,
		id = 1500025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500024,
		formation = 1500012,
		bgm = "battle-italy",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Shifting Quagmire",
		chapter_name = "D2",
		type = 2,
		act_id = 930,
		enter_story = "FUXINGDEZANMEISHI19",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Victory after victory grants confidence that the destination draws ever closer... but is this truly the right path?",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1350
			},
			{
				"antiaircraft",
				1,
				2200
			}
		},
		expedition_id_weight_list = {
			{
				1513101,
				15,
				0
			},
			{
				1513102,
				20,
				0
			},
			{
				1513103,
				30,
				1
			},
			{
				1513104,
				15,
				0
			},
			{
				1513105,
				20,
				0
			},
			{
				1513106,
				30,
				1
			},
			{
				1513107,
				15,
				0
			},
			{
				1513108,
				20,
				0
			},
			{
				1513109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1513105,
			1513108
		},
		ai_expedition_list = {
			1513304,
			1513305,
			1513306
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1513113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guanghui"
		},
		awards = {
			{
				2,
				58194
			},
			{
				2,
				58182
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				8
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				12
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				16
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				12
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				12
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				1
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			},
			{
				8,
				2,
				"yidaliv2_II_hard_s1_3",
				0,
				17
			},
			{
				7,
				5,
				"yidaliv2_II_hard_1x1_1",
				0,
				17
			},
			{
				7,
				2,
				"yidaliv2_II_hard_1x1_2",
				0,
				9
			},
			{
				6,
				4,
				"yidaliv2_II_hard_1x1_3",
				0,
				16
			},
			{
				6,
				1,
				"yidaliv2_II_hard_1x1_1",
				0,
				17
			},
			{
				6,
				0,
				"yidaliv2_II_hard_s1_3",
				0,
				17
			},
			{
				5,
				8,
				"yidaliv2_II_hard_s1_1",
				0,
				17
			},
			{
				5,
				7,
				"yidaliv2_II_hard_1x1_2",
				0,
				9
			},
			{
				5,
				3,
				"yidaliv2_II_hard_1x1_1",
				0,
				17
			},
			{
				4,
				6,
				"yidaliv2_II_hard_1x1_3",
				0,
				16
			},
			{
				4,
				4,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			},
			{
				4,
				2,
				"yidaliv2_II_hard_1x1_3",
				0,
				16
			},
			{
				3,
				5,
				"yidaliv2_II_hard_1x1_1",
				0,
				17
			},
			{
				3,
				1,
				"yidaliv2_II_hard_1x1_2",
				0,
				9
			},
			{
				3,
				0,
				"yidaliv2_II_hard_s1_1",
				0,
				17
			},
			{
				2,
				8,
				"yidaliv2_II_hard_s1_3",
				0,
				16
			},
			{
				2,
				7,
				"yidaliv2_II_hard_1x1_1",
				0,
				17
			},
			{
				2,
				4,
				"yidaliv2_II_hard_1x1_3",
				0,
				16
			},
			{
				1,
				6,
				"yidaliv2_II_hard_1x1_2",
				0,
				9
			},
			{
				1,
				3,
				"yidaliv2_II_hard_1x1_1",
				0,
				17
			},
			{
				0,
				6,
				"yidaliv2_II_hard_s1_3",
				16,
				0
			},
			{
				0,
				3,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_hard",
			45,
			20,
			-166,
			-395,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"FUXINGDEZANMEISHI20"
		},
		defeat_story = {
			"FUXINGDEZANMEISHI23",
			"FUXINGDEZANMEISHI24",
			"FUXINGDEZANMEISHI25"
		},
		defeat_story_count = {
			1,
			2,
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[9] = {
				"s1",
				"s1"
			},
			[10] = {
				"s1",
				"s2"
			},
			[11] = {
				"s1",
				"s3"
			}
		},
		chapter_buff = {
			8863
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUXINGDEZANMEISHI28",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1350,
		best_air_dominance = 1755,
		id = 1500026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500025,
		formation = 1500012,
		bgm = "battle-italy",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1500012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Heart of the Labyrinth",
		chapter_name = "D3",
		type = 2,
		act_id = 930,
		enter_story = "FUXINGDEZANMEISHI26",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "There are many paths to glory, but that is for us to decide with our own hands! Defeat the Sirens, and complete the mission!",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"air",
				1,
				1700
			},
			{
				"antiaircraft",
				1,
				2400
			}
		},
		expedition_id_weight_list = {
			{
				1513201,
				15,
				0
			},
			{
				1513202,
				20,
				0
			},
			{
				1513203,
				30,
				1
			},
			{
				1513204,
				15,
				0
			},
			{
				1513205,
				20,
				0
			},
			{
				1513206,
				30,
				1
			},
			{
				1513207,
				15,
				0
			},
			{
				1513208,
				20,
				0
			},
			{
				1513209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1513205,
			1513208
		},
		ai_expedition_list = {
			1513307,
			1513308,
			1513309
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1513213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				58195
			},
			{
				2,
				58183
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				6
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				12
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				4
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				6,
				"yidaliv2_II_hard_s1_1",
				0,
				16
			},
			{
				8,
				2,
				"yidaliv2_II_hard_s1_1",
				0,
				16
			},
			{
				7,
				5,
				"yidaliv2_II_hard_3x1_2",
				54,
				7
			},
			{
				7,
				4,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			},
			{
				7,
				2,
				"yidaliv2_II_hard_3x1_1",
				50,
				1
			},
			{
				6,
				8,
				"yidaliv2_II_hard_s1_3",
				0,
				17
			},
			{
				6,
				6,
				"yidaliv2_II_hard_1x1_3",
				0,
				17
			},
			{
				6,
				2,
				"yidaliv2_II_hard_1x1_3",
				0,
				17
			},
			{
				6,
				0,
				"yidaliv2_II_hard_s1_3",
				0,
				17
			},
			{
				5,
				7,
				"yidaliv2_II_hard_1x2_2",
				3,
				-24
			},
			{
				5,
				1,
				"yidaliv2_II_hard_1x2_1",
				0,
				-43
			},
			{
				4,
				7,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			},
			{
				4,
				1,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			},
			{
				2,
				8,
				"yidaliv2_II_hard_s1_1",
				0,
				16
			},
			{
				2,
				7,
				"yidaliv2_II_hard_1x2_1",
				0,
				-43
			},
			{
				2,
				6,
				"yidaliv2_II_hard_1x1_3",
				0,
				17
			},
			{
				2,
				2,
				"yidaliv2_II_hard_1x1_3",
				0,
				17
			},
			{
				2,
				1,
				"yidaliv2_II_hard_1x2_2",
				3,
				-24
			},
			{
				2,
				0,
				"yidaliv2_II_hard_s1_1",
				0,
				16
			},
			{
				1,
				5,
				"yidaliv2_II_hard_3x1_1",
				50,
				1
			},
			{
				1,
				4,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			},
			{
				1,
				2,
				"yidaliv2_II_hard_3x1_2",
				54,
				7
			},
			{
				0,
				6,
				"yidaliv2_II_hard_s1_3",
				0,
				17
			},
			{
				0,
				2,
				"yidaliv2_II_hard_s1_3",
				0,
				17
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_hard",
			45,
			20,
			-211,
			107,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"FUXINGDEZANMEISHI27"
		},
		defeat_story = {
			"FUXINGDEZANMEISHI30",
			"FUXINGDEZANMEISHI31",
			"FUXINGDEZANMEISHI32",
			"FUXINGDEZANMEISHI33",
			"FUXINGDEZANMEISHI34",
			"FUXINGDEZANMEISHI35"
		},
		defeat_story_count = {
			1,
			2,
			5,
			6,
			7,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		ItemTransformPattern = {
			[9] = {
				"s1",
				"s1"
			},
			[10] = {
				"s1",
				"s2"
			},
			[11] = {
				"s1",
				"s3"
			}
		},
		chapter_buff = {
			8863,
			8864,
			8867
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 2030,
		best_air_dominance = 2640,
		id = 1500041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500026,
		formation = 1500025,
		bgm = "story-6",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1500025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		name = "Tea Party in the Labyrinth",
		chapter_name = "SP",
		type = 2,
		act_id = 930,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"Won't you come and partake in some splendid tea, my beautiful signorinas?\"",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1514001,
				15,
				0
			},
			{
				1514002,
				20,
				0
			},
			{
				1514003,
				30,
				1
			},
			{
				1514004,
				15,
				0
			},
			{
				1514005,
				20,
				0
			},
			{
				1514006,
				30,
				1
			},
			{
				1514007,
				15,
				0
			},
			{
				1514008,
				20,
				0
			},
			{
				1514009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1514013
		},
		enemy_refresh = {
			4
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				58198
			},
			{
				2,
				58196
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				1
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				1
			},
			{
				9,
				1,
				true,
				0
			},
			{
				9,
				0,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				16
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				8
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"yidaliv2_II_hard_1x1_3",
				0,
				17
			},
			{
				7,
				5,
				"yidaliv2_II_hard_s1_1",
				0,
				16
			},
			{
				7,
				3,
				"yidaliv2_II_hard_s1_3",
				0,
				17
			},
			{
				7,
				1,
				"yidaliv2_II_hard_s1_1",
				0,
				16
			},
			{
				7,
				0,
				"yidaliv2_II_hard_1x1_3",
				0,
				17
			},
			{
				6,
				4,
				"yidaliv2_II_hard_1x2_2",
				0,
				-31
			},
			{
				6,
				2,
				"yidaliv2_II_hard_1x2_2",
				0,
				-31
			},
			{
				5,
				6,
				"yidaliv2_II_hard_1x1_1",
				0,
				16
			},
			{
				5,
				4,
				"yidaliv2_II_hard_3x1_2",
				53,
				0
			},
			{
				5,
				3,
				"yidaliv2_II_hard_s1_1",
				0,
				16
			},
			{
				5,
				1,
				"yidaliv2_II_hard_3x1_2",
				51,
				0
			},
			{
				5,
				0,
				"yidaliv2_II_hard_1x1_1",
				0,
				16
			},
			{
				4,
				4,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			},
			{
				4,
				2,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			},
			{
				3,
				6,
				"yidaliv2_II_hard_1x1_2",
				0,
				9
			},
			{
				3,
				4,
				"yidaliv2_II_hard_3x1_1",
				50,
				0
			},
			{
				3,
				3,
				"yidaliv2_II_hard_s1_2",
				0,
				9
			},
			{
				3,
				1,
				"yidaliv2_II_hard_3x1_1",
				55,
				0
			},
			{
				3,
				0,
				"yidaliv2_II_hard_1x1_2",
				0,
				9
			},
			{
				2,
				4,
				"yidaliv2_II_hard_s1_3",
				0,
				17
			},
			{
				2,
				2,
				"yidaliv2_II_hard_s1_3",
				0,
				17
			},
			{
				1,
				6,
				"yidaliv2_II_hard_1x1_3",
				0,
				6
			},
			{
				1,
				3,
				"yidaliv2_II_hard_s1_3",
				0,
				5
			},
			{
				1,
				0,
				"yidaliv2_II_hard_1x1_3",
				0,
				6
			},
			{
				0,
				4,
				"yidaliv2_II_hard_2x2_2",
				65,
				-39
			},
			{
				0,
				1,
				"yidaliv2_II_hard_2x2_2",
				48,
				-42
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_hard",
			45,
			20,
			-106,
			216,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		ItemTransformPattern = {
			[9] = {
				"s1",
				"s1"
			},
			[10] = {
				"s1",
				"s2"
			},
			[11] = {
				"s1",
				"s3"
			}
		},
		chapter_buff = {
			8863,
			8864,
			8869
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1500051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1500051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1500041,
		formation = 1500026,
		bgm = "story-6",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1500026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Beast of the Labyrinth",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 930,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"You seek harder trials still? Your wish has been granted.\"",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					7
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1515001
		},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {},
		grids = {
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				1,
				"yidaliv2_II_hard_3x1_2",
				106,
				0
			},
			{
				5,
				3,
				"yidaliv2_II_hard_1x1_2",
				0,
				6
			},
			{
				5,
				1,
				"yidaliv2_II_hard_1x1_2",
				0,
				6
			},
			{
				3,
				3,
				"yidaliv2_II_hard_2x2_2",
				47,
				-45
			},
			{
				3,
				0,
				"yidaliv2_II_hard_2x2_2",
				72,
				-45
			},
			{
				2,
				3,
				"yidaliv2_II_hard_1x1_3",
				0,
				7
			},
			{
				2,
				1,
				"yidaliv2_II_hard_1x1_3",
				0,
				7
			},
			{
				1,
				3,
				"yidaliv2_II_hard_3x1_1",
				10,
				0
			},
			{
				1,
				0,
				"yidaliv2_II_hard_3x1_1",
				88,
				0
			},
			{
				0,
				2,
				"yidaliv2_II_hard_1x1_1",
				0,
				10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_yidaliv2_hard",
			45,
			20,
			-40,
			-176,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JINGWEILUOXUAN4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1520001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1520001,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 23,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Emergency Request",
		chapter_name = "A1",
		type = 1,
		act_id = 997,
		enter_story = "JINGWEILUOXUAN2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The nearby base in the AF Atoll has suddenly come under heavy aerial bombardment! We must rush to the aid of our allies!",
		difficulty = 3,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 102,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1520001,
				15,
				0
			},
			{
				1520002,
				20,
				0
			},
			{
				1520003,
				30,
				1
			},
			{
				1520004,
				15,
				0
			},
			{
				1520005,
				20,
				0
			},
			{
				1520006,
				30,
				1
			},
			{
				1520007,
				15,
				0
			},
			{
				1520008,
				20,
				0
			},
			{
				1520009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1520005,
			1520008
		},
		ai_expedition_list = {
			1520301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1520013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				58212
			},
			{
				2,
				58200
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				8,
				true,
				1
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				1,
				"xinzexi_I_normal_1x1_3",
				0,
				0
			},
			{
				5,
				7,
				"xinzexi_I_normal_1x2_1",
				0,
				-16
			},
			{
				4,
				2,
				"xinzexi_I_normal_1x1_1",
				0,
				0
			},
			{
				3,
				8,
				"xinzexi_I_normal_1x1_2",
				0,
				0
			},
			{
				2,
				4,
				"xinzexi_I_normal_1x2_2",
				0,
				-49
			},
			{
				0,
				6,
				"xinzexi_I_normal_1x1_3",
				0,
				0
			},
			{
				0,
				0,
				"xinzexi_I_normal_2x2_2",
				66,
				-35
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_I_normal",
			45,
			20,
			-355,
			-270,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"JINGWEILUOXUAN3"
		},
		defeat_story = {
			"JINGWEILUOXUAN6",
			"JINGWEILUOXUAN7"
		},
		defeat_story_count = {
			1,
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JINGWEILUOXUAN10",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 220,
		id = 1520002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520001,
		formation = 1520001,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 24,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Incomplete Reenactment",
		chapter_name = "A2",
		type = 1,
		act_id = 997,
		enter_story = "JINGWEILUOXUAN8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura Empire, the Eagle Union, and the Siren Pawns... The pieces of a familiar game have been placed upon the chessboard, but why has the Commander been removed?",
		difficulty = 4,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1520101,
				15,
				0
			},
			{
				1520102,
				20,
				0
			},
			{
				1520103,
				30,
				1
			},
			{
				1520104,
				15,
				0
			},
			{
				1520105,
				20,
				0
			},
			{
				1520106,
				30,
				1
			},
			{
				1520107,
				15,
				0
			},
			{
				1520108,
				20,
				0
			},
			{
				1520109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1520105,
			1520108
		},
		ai_expedition_list = {
			1520302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1520113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"feilong"
		},
		awards = {
			{
				2,
				58213
			},
			{
				2,
				58201
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				12
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				8
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"xinzexi_I_normal_1x2_1",
				0,
				61
			},
			{
				7,
				6,
				"xinzexi_I_normal_1x1_3",
				0,
				3
			},
			{
				6,
				0,
				"xinzexi_I_normal_1x2_2",
				16,
				-38
			},
			{
				5,
				5,
				"xinzexi_I_normal_1x1_1",
				0,
				9
			},
			{
				3,
				2,
				"xinzexi_I_normal_1x2_1",
				0,
				-34
			},
			{
				2,
				5,
				"xinzexi_I_normal_1x1_3",
				0,
				0
			},
			{
				2,
				0,
				"xinzexi_I_normal_1x1_2",
				0,
				0
			},
			{
				0,
				7,
				"xinzexi_I_normal_1x1_1",
				0,
				11
			},
			{
				0,
				2,
				"xinzexi_I_normal_3x1_1",
				-9,
				-6
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_I_normal",
			45,
			20,
			-196,
			115,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"JINGWEILUOXUAN9"
		},
		defeat_story = {
			"JINGWEILUOXUAN11",
			"JINGWEILUOXUAN12"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JINGWEILUOXUAN14",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 320,
		best_air_dominance = 415,
		id = 1520003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520002,
		formation = 1520001,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 24,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Visitor From a Distant Dream",
		chapter_name = "A3",
		type = 1,
		act_id = 997,
		enter_story = "JINGWEILUOXUAN13",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To stop an unending spiral of despair, an unexpected visitor appears on the sealed-off bridge.",
		difficulty = 5,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 106,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1520201,
				15,
				0
			},
			{
				1520202,
				20,
				0
			},
			{
				1520203,
				30,
				1
			},
			{
				1520204,
				15,
				0
			},
			{
				1520205,
				20,
				0
			},
			{
				1520206,
				30,
				1
			},
			{
				1520207,
				15,
				0
			},
			{
				1520208,
				20,
				0
			},
			{
				1520209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1520205,
			1520208
		},
		ai_expedition_list = {
			1520303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1520213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng"
		},
		awards = {
			{
				2,
				58214
			},
			{
				2,
				58202
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				1
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				1
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				9,
				true,
				12
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				2,
				"xinzexi_I_normal_3x1_1",
				-4,
				0
			},
			{
				6,
				9,
				"xinzexi_I_normal_1x2_1",
				-4,
				-13
			},
			{
				6,
				7,
				"xinzexi_I_normal_1x1_2",
				0,
				0
			},
			{
				6,
				5,
				"xinzexi_I_normal_1x1_2",
				0,
				0
			},
			{
				4,
				6,
				"xinzexi_I_normal_1x1_2",
				0,
				0
			},
			{
				3,
				3,
				"xinzexi_I_normal_1x2_2",
				0,
				-47
			},
			{
				3,
				1,
				"xinzexi_I_normal_1x2_2",
				0,
				-47
			},
			{
				0,
				9,
				"xinzexi_I_normal_2x2_1",
				-54,
				-28
			},
			{
				0,
				4,
				"xinzexi_I_normal_1x1_3",
				0,
				0
			},
			{
				0,
				3,
				"xinzexi_I_normal_1x1_2",
				0,
				0
			},
			{
				0,
				1,
				"xinzexi_I_normal_1x1_2",
				0,
				0
			},
			{
				0,
				0,
				"xinzexi_I_normal_1x1_3",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_I_normal",
			45,
			20,
			-385,
			93,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JINGWEILUOXUAN15",
			"JINGWEILUOXUAN16"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 310,
		best_air_dominance = 405,
		id = 1520004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520003,
		formation = 1520002,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Modulated Parameters",
		chapter_name = "B1",
		type = 1,
		act_id = 998,
		enter_story = "JINGWEILUOXUAN18",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "New Jersey leads her fleet to a sector where Pawns are gathering. What is it that awaits her there?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1521001,
				15,
				0
			},
			{
				1521002,
				20,
				0
			},
			{
				1521003,
				30,
				1
			},
			{
				1521004,
				15,
				0
			},
			{
				1521005,
				20,
				0
			},
			{
				1521006,
				30,
				1
			},
			{
				1521007,
				15,
				0
			},
			{
				1521008,
				20,
				0
			},
			{
				1521009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1521005,
			1521008
		},
		ai_expedition_list = {
			1521301,
			1521302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1521013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shentong"
		},
		awards = {
			{
				2,
				58215
			},
			{
				2,
				58203
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				4
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"xinzexi_II_normal_1x1_2",
				0,
				17
			},
			{
				7,
				1,
				"xinzexi_II_normal_1x1_3",
				0,
				0
			},
			{
				6,
				8,
				"xinzexi_II_normal_2x2_1",
				44,
				-24
			},
			{
				4,
				7,
				"xinzexi_II_normal_1x1_1",
				0,
				0
			},
			{
				4,
				3,
				"xinzexi_II_normal_2x2_2",
				-48,
				-27
			},
			{
				3,
				9,
				"xinzexi_II_normal_1x1_3",
				0,
				0
			},
			{
				2,
				5,
				"xinzexi_II_normal_1x1_2",
				0,
				0
			},
			{
				2,
				0,
				"xinzexi_II_normal_1x2_2",
				11,
				27
			},
			{
				0,
				9,
				"xinzexi_II_normal_1x2_1",
				0,
				-38
			},
			{
				0,
				8,
				"xinzexi_II_normal_1x1_2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_II_normal",
			45,
			20,
			-156,
			-93,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JINGWEILUOXUAN20",
			"JINGWEILUOXUAN21"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
end()
function ()
	uv0.chapter_template[1520005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JINGWEILUOXUAN23",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 470,
		best_air_dominance = 610,
		id = 1520005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520004,
		formation = 1520002,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "A Path to the Future",
		chapter_name = "B2",
		type = 1,
		act_id = 998,
		enter_story = "JINGWEILUOXUAN22",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The fleet rushes to the commander's aid, but quickly find themselves surrounded by an unseen threat.",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1521101,
				15,
				0
			},
			{
				1521102,
				20,
				0
			},
			{
				1521103,
				30,
				1
			},
			{
				1521104,
				15,
				0
			},
			{
				1521105,
				20,
				0
			},
			{
				1521106,
				30,
				1
			},
			{
				1521107,
				15,
				0
			},
			{
				1521108,
				20,
				0
			},
			{
				1521109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1521105,
			1521108
		},
		ai_expedition_list = {
			1521303,
			1521304
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1521113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				58216
			},
			{
				2,
				58204
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				1
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				12
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				4
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				12
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				9,
				"xinzexi_II_normal_1x1_1",
				-1,
				16
			},
			{
				7,
				1,
				"xinzexi_II_normal_3x1_1",
				4,
				3
			},
			{
				6,
				6,
				"xinzexi_II_normal_1x1_2",
				0,
				0
			},
			{
				6,
				5,
				"xinzexi_II_normal_1x1_2",
				0,
				0
			},
			{
				5,
				1,
				"xinzexi_II_normal_1x1_3",
				0,
				-14
			},
			{
				3,
				8,
				"xinzexi_II_normal_1x2_1",
				0,
				-35
			},
			{
				3,
				1,
				"xinzexi_II_normal_1x2_1",
				0,
				-29
			},
			{
				2,
				8,
				"xinzexi_II_normal_1x1_3",
				0,
				0
			},
			{
				1,
				4,
				"xinzexi_II_normal_1x1_2",
				0,
				0
			},
			{
				1,
				3,
				"xinzexi_II_normal_1x1_2",
				0,
				0
			},
			{
				0,
				8,
				"xinzexi_II_normal_3x1_1",
				-14,
				0
			},
			{
				0,
				0,
				"xinzexi_II_normal_2x2_1",
				67,
				-34
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_II_normal",
			45,
			20,
			-446,
			77,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JINGWEILUOXUAN24",
			"JINGWEILUOXUAN25"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JINGWEILUOXUAN27",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 530,
		best_air_dominance = 690,
		id = 1520006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520005,
		formation = 1520002,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "She Who is Lost",
		chapter_name = "B3",
		type = 1,
		act_id = 998,
		enter_story = "JINGWEILUOXUAN26",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "New Jersey reunites with the commander and attempts to escape from the Mirror Sea, but it is not a Siren that bars their escape - but rather, a familiar face.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1521201,
				15,
				0
			},
			{
				1521202,
				20,
				0
			},
			{
				1521203,
				30,
				1
			},
			{
				1521204,
				15,
				0
			},
			{
				1521205,
				20,
				0
			},
			{
				1521206,
				30,
				1
			},
			{
				1521207,
				15,
				0
			},
			{
				1521208,
				20,
				0
			},
			{
				1521209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1521205,
			1521208
		},
		ai_expedition_list = {
			1521305,
			1521306,
			1521307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1521213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"canglong_alter"
		},
		awards = {
			{
				2,
				58217
			},
			{
				2,
				58205
			},
			{
				2,
				54012
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				12
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				8,
				"xinzexi_II_normal_1x1_3",
				-5,
				6
			},
			{
				8,
				0,
				"xinzexi_II_normal_1x1_3",
				5,
				6
			},
			{
				7,
				5,
				"xinzexi_II_normal_1x1_2",
				0,
				0
			},
			{
				7,
				3,
				"xinzexi_II_normal_1x1_2",
				0,
				0
			},
			{
				4,
				6,
				"xinzexi_II_normal_2x2_2",
				51,
				-24
			},
			{
				4,
				1,
				"xinzexi_II_normal_2x2_2",
				51,
				-24
			},
			{
				2,
				4,
				"xinzexi_II_normal_1x1_1",
				0,
				0
			},
			{
				1,
				7,
				"xinzexi_II_normal_3x1_1",
				0,
				0
			},
			{
				1,
				1,
				"xinzexi_II_normal_3x1_1",
				0,
				0
			},
			{
				0,
				8,
				"xinzexi_II_normal_1x1_2",
				0,
				0
			},
			{
				0,
				0,
				"xinzexi_II_normal_1x1_2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_II_normal",
			45,
			20,
			-221,
			191,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JINGWEILUOXUAN29",
			"JINGWEILUOXUAN30",
			"JINGWEILUOXUAN31",
			"JINGWEILUOXUAN32",
			"JINGWEILUOXUAN33"
		},
		defeat_story_count = {
			1,
			2,
			4,
			5,
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877,
			8880
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JINGWEILUOXUAN4",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 450,
		best_air_dominance = 585,
		id = 1520021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1520011,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Emergency Request",
		chapter_name = "C1",
		type = 2,
		act_id = 997,
		enter_story = "JINGWEILUOXUAN2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The nearby base in the AF Atoll has suddenly come under heavy aerial bombardment! We must rush to the aid of our allies!",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				700
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				1522001,
				15,
				0
			},
			{
				1522002,
				20,
				0
			},
			{
				1522003,
				30,
				1
			},
			{
				1522004,
				15,
				0
			},
			{
				1522005,
				20,
				0
			},
			{
				1522006,
				30,
				1
			},
			{
				1522007,
				15,
				0
			},
			{
				1522008,
				20,
				0
			},
			{
				1522009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1522005,
			1522008
		},
		ai_expedition_list = {
			1522301,
			1522302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1522013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				58230
			},
			{
				2,
				58218
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				1
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				8,
				true,
				1
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				4
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				1,
				"xinzexi_I_hard_1x1_3",
				0,
				0
			},
			{
				5,
				7,
				"xinzexi_I_hard_1x2_1",
				0,
				-16
			},
			{
				4,
				2,
				"xinzexi_I_hard_1x1_1",
				0,
				0
			},
			{
				3,
				8,
				"xinzexi_I_hard_1x1_2",
				0,
				0
			},
			{
				2,
				4,
				"xinzexi_I_hard_1x2_2",
				0,
				-49
			},
			{
				0,
				6,
				"xinzexi_I_hard_1x1_3",
				0,
				0
			},
			{
				0,
				0,
				"xinzexi_I_hard_2x2_2",
				66,
				-35
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_I_hard",
			45,
			20,
			-355,
			-270,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"JINGWEILUOXUAN3"
		},
		defeat_story = {
			"JINGWEILUOXUAN6",
			"JINGWEILUOXUAN7"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JINGWEILUOXUAN10",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 610,
		best_air_dominance = 795,
		id = 1520022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520021,
		formation = 1520011,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Incomplete Reenactment",
		chapter_name = "C2",
		type = 2,
		act_id = 997,
		enter_story = "JINGWEILUOXUAN8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura Empire, the Eagle Union, and the Siren Pawns... The pieces of a familiar game have been placed upon the chessboard, but why has the Commander been removed?",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1522101,
				15,
				0
			},
			{
				1522102,
				20,
				0
			},
			{
				1522103,
				30,
				1
			},
			{
				1522104,
				15,
				0
			},
			{
				1522105,
				20,
				0
			},
			{
				1522106,
				30,
				1
			},
			{
				1522107,
				15,
				0
			},
			{
				1522108,
				20,
				0
			},
			{
				1522109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1522105,
			1522108
		},
		ai_expedition_list = {
			1522303,
			1522304
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1522113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"feilong"
		},
		awards = {
			{
				2,
				58231
			},
			{
				2,
				58219
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				12
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				8
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"xinzexi_I_hard_1x2_1",
				0,
				61
			},
			{
				7,
				6,
				"xinzexi_I_hard_1x1_3",
				0,
				3
			},
			{
				6,
				0,
				"xinzexi_I_hard_1x2_2",
				16,
				-38
			},
			{
				5,
				5,
				"xinzexi_I_hard_1x1_1",
				0,
				9
			},
			{
				3,
				2,
				"xinzexi_I_hard_1x2_1",
				0,
				-34
			},
			{
				2,
				5,
				"xinzexi_I_hard_1x1_3",
				0,
				0
			},
			{
				2,
				0,
				"xinzexi_I_hard_1x1_2",
				0,
				0
			},
			{
				0,
				7,
				"xinzexi_I_hard_1x1_1",
				0,
				11
			},
			{
				0,
				2,
				"xinzexi_I_hard_3x1_1",
				-9,
				-6
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_I_hard",
			45,
			20,
			-196,
			115,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"JINGWEILUOXUAN9"
		},
		defeat_story = {
			"JINGWEILUOXUAN11",
			"JINGWEILUOXUAN12"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JINGWEILUOXUAN14",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 1035,
		best_air_dominance = 1345,
		id = 1520023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520022,
		formation = 1520011,
		bgm = "hunhe-level",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Visitor From a Distant Dream",
		chapter_name = "C3",
		type = 2,
		act_id = 997,
		enter_story = "JINGWEILUOXUAN13",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To stop an unending spiral of despair, an unexpected visitor appears on the sealed-off bridge.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1750
			}
		},
		expedition_id_weight_list = {
			{
				1522201,
				15,
				0
			},
			{
				1522202,
				20,
				0
			},
			{
				1522203,
				30,
				1
			},
			{
				1522204,
				15,
				0
			},
			{
				1522205,
				20,
				0
			},
			{
				1522206,
				30,
				1
			},
			{
				1522207,
				15,
				0
			},
			{
				1522208,
				20,
				0
			},
			{
				1522209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1522205,
			1522208
		},
		ai_expedition_list = {
			1522305,
			1522306,
			1522307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1522213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng"
		},
		awards = {
			{
				2,
				58232
			},
			{
				2,
				58220
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				1
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				1
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				1
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				9,
				true,
				12
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				2,
				"xinzexi_I_hard_3x1_1",
				-4,
				0
			},
			{
				6,
				9,
				"xinzexi_I_hard_1x2_1",
				-4,
				-13
			},
			{
				6,
				7,
				"xinzexi_I_hard_1x1_2",
				0,
				0
			},
			{
				6,
				5,
				"xinzexi_I_hard_1x1_2",
				0,
				0
			},
			{
				4,
				6,
				"xinzexi_I_hard_1x1_2",
				0,
				0
			},
			{
				3,
				3,
				"xinzexi_I_hard_1x2_2",
				0,
				-47
			},
			{
				3,
				1,
				"xinzexi_I_hard_1x2_2",
				0,
				-47
			},
			{
				0,
				9,
				"xinzexi_I_hard_2x2_1",
				-54,
				-28
			},
			{
				0,
				4,
				"xinzexi_I_hard_1x1_3",
				0,
				0
			},
			{
				0,
				3,
				"xinzexi_I_hard_1x1_2",
				0,
				0
			},
			{
				0,
				1,
				"xinzexi_I_hard_1x1_2",
				0,
				0
			},
			{
				0,
				0,
				"xinzexi_I_hard_1x1_3",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_I_hard",
			45,
			20,
			-385,
			93,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JINGWEILUOXUAN15",
			"JINGWEILUOXUAN16"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 980,
		best_air_dominance = 1275,
		id = 1520024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520023,
		formation = 1520012,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Modulated Parameters",
		chapter_name = "D1",
		type = 2,
		act_id = 998,
		enter_story = "JINGWEILUOXUAN18",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "New Jersey leads her fleet to a sector where Pawns are gathering. What is it that awaits her there?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					"hang",
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					"fanqian",
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"air",
				1,
				1200
			},
			{
				"antiaircraft",
				1,
				1900
			}
		},
		expedition_id_weight_list = {
			{
				1523001,
				15,
				0
			},
			{
				1523002,
				20,
				0
			},
			{
				1523003,
				30,
				1
			},
			{
				1523004,
				15,
				0
			},
			{
				1523005,
				20,
				0
			},
			{
				1523006,
				30,
				1
			},
			{
				1523007,
				15,
				0
			},
			{
				1523008,
				20,
				0
			},
			{
				1523009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1523005,
			1523008
		},
		ai_expedition_list = {
			1523301,
			1523302,
			1523303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1523013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shentong"
		},
		awards = {
			{
				2,
				58233
			},
			{
				2,
				58221
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				4
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"xinzexi_II_hard_1x1_2",
				0,
				17
			},
			{
				7,
				1,
				"xinzexi_II_hard_1x1_3",
				0,
				0
			},
			{
				6,
				8,
				"xinzexi_II_hard_2x2_1",
				44,
				-24
			},
			{
				4,
				7,
				"xinzexi_II_hard_1x1_1",
				0,
				0
			},
			{
				4,
				3,
				"xinzexi_II_hard_2x2_2",
				-48,
				-27
			},
			{
				3,
				9,
				"xinzexi_II_hard_1x1_3",
				0,
				0
			},
			{
				2,
				5,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				2,
				0,
				"xinzexi_II_hard_1x2_2",
				11,
				27
			},
			{
				0,
				9,
				"xinzexi_II_hard_1x2_1",
				0,
				-38
			},
			{
				0,
				8,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_II_hard",
			45,
			20,
			-156,
			-93,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JINGWEILUOXUAN20",
			"JINGWEILUOXUAN21"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JINGWEILUOXUAN23",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1430,
		best_air_dominance = 1860,
		id = 1520025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520024,
		formation = 1520012,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "A Path to the Future",
		chapter_name = "D2",
		type = 2,
		act_id = 998,
		enter_story = "JINGWEILUOXUAN22",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The fleet rushes to the commander's aid, but quickly find themselves surrounded by an unseen threat.",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					"hang",
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					"fanqian",
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1350
			},
			{
				"antiaircraft",
				1,
				2200
			}
		},
		expedition_id_weight_list = {
			{
				1523101,
				15,
				0
			},
			{
				1523102,
				20,
				0
			},
			{
				1523103,
				30,
				1
			},
			{
				1523104,
				15,
				0
			},
			{
				1523105,
				20,
				0
			},
			{
				1523106,
				30,
				1
			},
			{
				1523107,
				15,
				0
			},
			{
				1523108,
				20,
				0
			},
			{
				1523109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1523105,
			1523108
		},
		ai_expedition_list = {
			1523304,
			1523305,
			1523306
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1523113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				58234
			},
			{
				2,
				58222
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				1
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				12
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				4
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				12
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				9,
				"xinzexi_II_hard_1x1_1",
				-1,
				16
			},
			{
				7,
				1,
				"xinzexi_II_hard_3x1_1",
				4,
				3
			},
			{
				6,
				6,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				6,
				5,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				5,
				1,
				"xinzexi_II_hard_1x1_3",
				0,
				-14
			},
			{
				3,
				8,
				"xinzexi_II_hard_1x2_1",
				0,
				-35
			},
			{
				3,
				1,
				"xinzexi_II_hard_1x2_1",
				0,
				-29
			},
			{
				2,
				8,
				"xinzexi_II_hard_1x1_3",
				0,
				0
			},
			{
				1,
				4,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				1,
				3,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				0,
				8,
				"xinzexi_II_hard_3x1_1",
				-14,
				0
			},
			{
				0,
				0,
				"xinzexi_II_hard_2x2_1",
				67,
				-34
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_II_hard",
			45,
			20,
			-446,
			77,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JINGWEILUOXUAN24",
			"JINGWEILUOXUAN25"
		},
		defeat_story_count = {
			1,
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "JINGWEILUOXUAN27",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1620,
		best_air_dominance = 2105,
		id = 1520026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520025,
		formation = 1520012,
		bgm = "deepblue-image",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1520012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "She Who is Lost",
		chapter_name = "D3",
		type = 2,
		act_id = 998,
		enter_story = "JINGWEILUOXUAN26",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "New Jersey reunites with the commander and attempts to escape from the Mirror Sea, but it is not a Siren that bars their escape - but rather, a familiar face.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					"hang",
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					"fanqian",
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"air",
				1,
				1700
			},
			{
				"dodge",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1523201,
				15,
				0
			},
			{
				1523202,
				20,
				0
			},
			{
				1523203,
				30,
				1
			},
			{
				1523204,
				15,
				0
			},
			{
				1523205,
				20,
				0
			},
			{
				1523206,
				30,
				1
			},
			{
				1523207,
				15,
				0
			},
			{
				1523208,
				20,
				0
			},
			{
				1523209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1523205,
			1523208
		},
		ai_expedition_list = {
			1523307,
			1523308,
			1523309
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1523213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"canglong_alter"
		},
		awards = {
			{
				2,
				58235
			},
			{
				2,
				58223
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				false,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				12
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				12
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				8,
				"xinzexi_II_hard_1x1_3",
				-5,
				6
			},
			{
				8,
				0,
				"xinzexi_II_hard_1x1_3",
				5,
				6
			},
			{
				7,
				5,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				7,
				3,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				4,
				6,
				"xinzexi_II_hard_2x2_2",
				51,
				-24
			},
			{
				4,
				1,
				"xinzexi_II_hard_2x2_2",
				51,
				-24
			},
			{
				2,
				4,
				"xinzexi_II_hard_1x1_1",
				0,
				0
			},
			{
				1,
				7,
				"xinzexi_II_hard_3x1_1",
				0,
				0
			},
			{
				1,
				1,
				"xinzexi_II_hard_3x1_1",
				0,
				0
			},
			{
				0,
				8,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				0,
				0,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_II_hard",
			45,
			20,
			-221,
			191,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"JINGWEILUOXUAN29",
			"JINGWEILUOXUAN30",
			"JINGWEILUOXUAN31",
			"JINGWEILUOXUAN32",
			"JINGWEILUOXUAN33"
		},
		defeat_story_count = {
			1,
			2,
			5,
			6,
			7
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			8874,
			8877,
			8882
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 2235,
		best_air_dominance = 2905,
		id = 1520041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520026,
		formation = 1520025,
		bgm = "Beverly_short_eng",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1520025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Voltaic Lightwings",
		chapter_name = "SP",
		type = 2,
		act_id = 998,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Grant me power, Voltaic Lightwings! Roar forth, Black Dragon Buster! None may stand in my way! Hehe, don'tcha just love that kind of stuff?",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1524001,
				15,
				0
			},
			{
				1524002,
				20,
				0
			},
			{
				1524003,
				30,
				1
			},
			{
				1524004,
				15,
				0
			},
			{
				1524005,
				20,
				0
			},
			{
				1524006,
				30,
				1
			},
			{
				1524007,
				15,
				0
			},
			{
				1524008,
				20,
				0
			},
			{
				1524009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1524301,
			1524302,
			1524303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1524013
		},
		enemy_refresh = {
			4
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			3
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"canglong_alter"
		},
		awards = {
			{
				2,
				58238
			},
			{
				2,
				58236
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				12
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				12
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				8
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"xinzexi_II_hard_1x1_2",
				0,
				26
			},
			{
				7,
				4,
				"xinzexi_II_hard_1x1_3",
				0,
				0
			},
			{
				7,
				2,
				"xinzexi_II_hard_1x1_2",
				0,
				26
			},
			{
				6,
				8,
				"xinzexi_II_hard_2x2_1",
				-64,
				-19
			},
			{
				6,
				0,
				"xinzexi_II_hard_2x2_1",
				64,
				-19
			},
			{
				5,
				5,
				"xinzexi_II_hard_1x1_3",
				0,
				0
			},
			{
				5,
				3,
				"xinzexi_II_hard_1x1_3",
				0,
				0
			},
			{
				4,
				8,
				"xinzexi_II_hard_1x1_1",
				0,
				9
			},
			{
				4,
				0,
				"xinzexi_II_hard_1x1_1",
				0,
				9
			},
			{
				3,
				5,
				"xinzexi_II_hard_2x2_2",
				52,
				-25
			},
			{
				3,
				2,
				"xinzexi_II_hard_2x2_2",
				52,
				-25
			},
			{
				2,
				5,
				"xinzexi_II_hard_1x1_3",
				0,
				8
			},
			{
				2,
				3,
				"xinzexi_II_hard_1x1_3",
				0,
				8
			},
			{
				1,
				7,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				1,
				1,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				0,
				7,
				"xinzexi_II_hard_3x1_1",
				0,
				0
			},
			{
				0,
				1,
				"xinzexi_II_hard_3x1_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_II_hard",
			45,
			20,
			-241,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {
			8874,
			8877,
			8884
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1520051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1520051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1520041,
		formation = 1520026,
		bgm = "Beverly_short_eng",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1520026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Mirror Involution",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 998,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Bound are we by the spiral of fate. Defined are we by the mirror of the sea. Hope and despair intertwine, reflected within each other.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1525001
		},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"canglong_alter"
		},
		awards = {},
		grids = {
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"xinzexi_II_hard_1x1_1",
				0,
				16
			},
			{
				6,
				1,
				"xinzexi_II_hard_1x1_1",
				0,
				16
			},
			{
				5,
				4,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				5,
				0,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				3,
				3,
				"xinzexi_II_hard_1x2_2",
				0,
				-54
			},
			{
				3,
				1,
				"xinzexi_II_hard_1x2_2",
				0,
				-54
			},
			{
				2,
				4,
				"xinzexi_II_hard_1x2_1",
				0,
				-38
			},
			{
				2,
				0,
				"xinzexi_II_hard_1x2_1",
				0,
				-38
			},
			{
				0,
				4,
				"xinzexi_II_hard_2x2_1",
				-67,
				-36
			},
			{
				0,
				2,
				"xinzexi_II_hard_1x1_2",
				0,
				0
			},
			{
				0,
				0,
				"xinzexi_II_hard_2x2_1",
				67,
				-36
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinzexi_II_hard",
			45,
			20,
			-40,
			-39,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 225,
		id = 1530001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1530001,
		bgm = "story-4",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Undercurrent",
		chapter_name = "A1",
		type = 1,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Far away from the heart of the Sakura Empire lies the Diadem of Light, various forces congregate around an artifact of immense power. Those who yearn for strength, those who are guided by faith, and those who harbor deception in their hearts - their ceremony begins now.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1310001,
				15,
				0
			},
			{
				1310002,
				20,
				0
			},
			{
				1310003,
				30,
				1
			},
			{
				1310004,
				15,
				0
			},
			{
				1310005,
				20,
				0
			},
			{
				1310006,
				30,
				1
			},
			{
				1310007,
				15,
				0
			},
			{
				1310008,
				20,
				0
			},
			{
				1310009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1310010,
			1310011,
			1310012
		},
		elite_expedition_list = {
			1310005,
			1310008
		},
		ai_expedition_list = {
			1310240
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1310013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"longfeng"
		},
		awards = {
			{
				2,
				57782
			},
			{
				2,
				57770
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				8,
				"1x1_2xinrixi",
				0,
				5
			},
			{
				5,
				5,
				"2x2_2xinrixi",
				-41,
				-39
			},
			{
				4,
				8,
				"1x1_1xinrixi",
				0,
				6
			},
			{
				4,
				2,
				"2x1_1xinrixi",
				-2,
				32
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixi",
			45,
			20,
			-85,
			213,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 225,
		id = 1530002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530001,
		formation = 1530001,
		bgm = "nagato-map",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 20,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Ageless Ambition",
		chapter_name = "A2",
		type = 1,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Steel clashes as ships dance to please the gods. They press on, the conviction burning brightly within their hearts, their faith in their comrades unbreakable.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1310101,
				15,
				0
			},
			{
				1310102,
				20,
				0
			},
			{
				1310103,
				30,
				1
			},
			{
				1310104,
				15,
				0
			},
			{
				1310105,
				20,
				0
			},
			{
				1310106,
				30,
				1
			},
			{
				1310107,
				15,
				0
			},
			{
				1310108,
				20,
				0
			},
			{
				1310109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1310110,
			1310111,
			1310112
		},
		elite_expedition_list = {
			1310105,
			1310108
		},
		ai_expedition_list = {
			1310250
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1310113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"junhe"
		},
		awards = {
			{
				2,
				57783
			},
			{
				2,
				57771
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				4
			},
			{
				6,
				8,
				true,
				12
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				16
			},
			{
				6,
				2,
				true,
				4
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				8
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1_2xinrixi",
				0,
				0
			},
			{
				7,
				7,
				"1x1_1xinrixi",
				0,
				0
			},
			{
				6,
				5,
				"2x1_2xinrixi",
				-2,
				47
			},
			{
				4,
				7,
				"2x2_1xinrixi",
				52,
				-31
			},
			{
				3,
				3,
				"1x1_1xinrixi",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixi",
			45,
			20,
			-296,
			205,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUYINGYINGHUA8"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 215,
		best_air_dominance = 280,
		id = 1530003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530002,
		formation = 1530001,
		bgm = "xinnong-1",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 20,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Ironblood Intrigue",
		chapter_name = "A3",
		type = 1,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA9",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The appointed time has come and passed, but the Iron Blood fleet is still \"lost\" at sea. What is their true purpose...?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1310201,
				15,
				0
			},
			{
				1310202,
				20,
				0
			},
			{
				1310203,
				30,
				1
			},
			{
				1310204,
				15,
				0
			},
			{
				1310205,
				20,
				0
			},
			{
				1310206,
				30,
				1
			},
			{
				1310207,
				15,
				0
			},
			{
				1310208,
				20,
				0
			},
			{
				1310209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1310210,
			1310211,
			1310212
		},
		elite_expedition_list = {
			1310205,
			1310208
		},
		ai_expedition_list = {
			1310260
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1310213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nengdai"
		},
		awards = {
			{
				2,
				57784
			},
			{
				2,
				57772
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				10,
				true,
				12
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				12
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			}
		},
		float_items = {
			{
				8,
				4,
				"2x1_2xinrixi",
				-2,
				41
			},
			{
				6,
				9,
				"1x3_1xinrixi",
				0,
				0
			},
			{
				4,
				6,
				"2x2_1xinrixi",
				48,
				36
			},
			{
				3,
				4,
				"1x1_1xinrixi",
				0,
				6
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixi",
			45,
			20,
			-472,
			189,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUYINGYINGHUA12"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUYINGYINGHUA16",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 240,
		best_air_dominance = 315,
		id = 1530004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530003,
		formation = 1530002,
		bgm = "xinnong-2",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Downpour",
		chapter_name = "B1",
		type = 1,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA14",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sirens' attacks rain down upon the Diadem of Light. Intercept the enemies that pour forth from the Mirror Sea and protect the ceremony!",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1310301,
				15,
				0
			},
			{
				1310302,
				20,
				0
			},
			{
				1310303,
				30,
				1
			},
			{
				1310304,
				15,
				0
			},
			{
				1310305,
				20,
				0
			},
			{
				1310306,
				30,
				1
			},
			{
				1310307,
				15,
				0
			},
			{
				1310308,
				20,
				0
			},
			{
				1310309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1310310,
			1310311,
			1310312
		},
		elite_expedition_list = {
			1310305,
			1310308
		},
		ai_expedition_list = {
			1310540,
			1310541
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1310313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guinu",
			"xia"
		},
		awards = {
			{
				2,
				57785
			},
			{
				2,
				57773
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x3_1xinrixihard",
				10,
				18
			},
			{
				4,
				8,
				"2x1_2xinrixihard",
				0,
				40
			},
			{
				4,
				1,
				"1x1_2xinrixihard",
				0,
				16
			},
			{
				3,
				4,
				"2x2_1xinrixihard",
				54,
				45
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixihard",
			45,
			20,
			-228,
			196,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"FUYINGYINGHUA15"
		},
		defeat_story = {
			"FUYINGYINGHUA18"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 310,
		best_air_dominance = 405,
		id = 1530005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530004,
		formation = 1530002,
		bgm = "xinnong-2",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Passing Storm",
		chapter_name = "B2",
		type = 1,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA19",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Reborn Combined Fleet has received distress signals from Battleship Nagato in a surrounding reef area. Rescue Nagato, and pierce the shadowy conspiracy behind the ceremony!",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1310401,
				15,
				0
			},
			{
				1310402,
				20,
				0
			},
			{
				1310403,
				30,
				1
			},
			{
				1310404,
				15,
				0
			},
			{
				1310405,
				20,
				0
			},
			{
				1310406,
				30,
				1
			},
			{
				1310407,
				15,
				0
			},
			{
				1310408,
				20,
				0
			},
			{
				1310409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1310410,
			1310411,
			1310412
		},
		elite_expedition_list = {
			1310405,
			1310408
		},
		ai_expedition_list = {
			1310550,
			1310551
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1310413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xiang"
		},
		awards = {
			{
				2,
				57786
			},
			{
				2,
				57774
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				8
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				1,
				"2x1_2xinrixihard",
				0,
				46
			},
			{
				6,
				5,
				"1x1_1xinrixihard",
				0,
				0
			},
			{
				5,
				8,
				"2x1_1xinrixihard",
				-2,
				44
			},
			{
				4,
				2,
				"1x3_1xinrixihard",
				117,
				20
			},
			{
				2,
				2,
				"1x1_2xinrixihard",
				0,
				8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixihard",
			45,
			20,
			-406,
			-230,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUYINGYINGHUA21"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUYINGYINGHUA23",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 375,
		best_air_dominance = 490,
		id = 1530006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530005,
		formation = 1530002,
		bgm = "xinnong-2",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Homecoming",
		chapter_name = "B3",
		type = 1,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA22",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Dawning Ceremony draws to an end, and with it, the forces that converged - Sakura Empire, Iron Blood, Siren, and perhaps yet another.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1310501,
				15,
				0
			},
			{
				1310502,
				20,
				0
			},
			{
				1310503,
				30,
				1
			},
			{
				1310504,
				15,
				0
			},
			{
				1310505,
				20,
				0
			},
			{
				1310506,
				30,
				1
			},
			{
				1310507,
				15,
				0
			},
			{
				1310508,
				20,
				0
			},
			{
				1310509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1310510,
			1310511,
			1310512
		},
		elite_expedition_list = {
			1310505,
			1310508
		},
		ai_expedition_list = {
			1310560,
			1310561,
			1310562
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1310513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gaoxiong_alter"
		},
		awards = {
			{
				2,
				57787
			},
			{
				2,
				57775
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				4
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				8,
				2,
				"2x2_1xinrixihard",
				54,
				56
			},
			{
				6,
				7,
				"1x3_1xinrixihard",
				-4,
				10
			},
			{
				4,
				7,
				"1x3_1xinrixihard",
				0,
				27
			},
			{
				3,
				3,
				"1x1_2xinrixihard",
				0,
				12
			},
			{
				2,
				7,
				"1x1_1xinrixihard",
				0,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixihard",
			45,
			20,
			-128,
			65,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUYINGYINGHUA26",
			"FUYINGYINGHUA27",
			"FUYINGYINGHUA28"
		},
		defeat_story_count = {
			4,
			5,
			7
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 920,
		best_air_dominance = 1200,
		id = 1530021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1530011,
		bgm = "story-4",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Undercurrent",
		chapter_name = "C1",
		type = 2,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Far away from the heart of the Sakura Empire lies the Diadem of Light, various forces congregate around an artifact of immense power. Those who yearn for strength, those who are guided by faith, and those who harbor deception in their hearts - their ceremony begins now.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				800
			},
			{
				"antiaircraft",
				1,
				1300
			}
		},
		expedition_id_weight_list = {
			{
				1310601,
				15,
				0
			},
			{
				1310602,
				20,
				0
			},
			{
				1310603,
				30,
				1
			},
			{
				1310604,
				15,
				0
			},
			{
				1310605,
				20,
				0
			},
			{
				1310606,
				30,
				1
			},
			{
				1310607,
				15,
				0
			},
			{
				1310608,
				20,
				0
			},
			{
				1310609,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1310610,
			1310611,
			1310612
		},
		elite_expedition_list = {
			1310606,
			1310608
		},
		ai_expedition_list = {
			1310840,
			1310841
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1310613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"longfeng"
		},
		awards = {
			{
				2,
				57800
			},
			{
				2,
				57788
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				8,
				"1x1_2xinrixi",
				0,
				5
			},
			{
				5,
				5,
				"2x2_2xinrixi",
				-41,
				-39
			},
			{
				4,
				8,
				"1x1_1xinrixi",
				0,
				6
			},
			{
				4,
				2,
				"2x1_1xinrixi",
				-2,
				32
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixi",
			45,
			20,
			-85,
			213,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 920,
		best_air_dominance = 1200,
		id = 1530022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530021,
		formation = 1530011,
		bgm = "nagato-map",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Ageless Ambition",
		chapter_name = "C2",
		type = 2,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Steel clashes as ships dance to please the gods. They press on, the conviction burning brightly within their hearts, their faith in their comrades unbreakable.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				900
			},
			{
				"antiaircraft",
				1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				1310701,
				15,
				0
			},
			{
				1310702,
				20,
				0
			},
			{
				1310703,
				30,
				1
			},
			{
				1310704,
				15,
				0
			},
			{
				1310705,
				20,
				0
			},
			{
				1310706,
				30,
				1
			},
			{
				1310707,
				15,
				0
			},
			{
				1310708,
				20,
				0
			},
			{
				1310709,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1310710,
			1310711,
			1310712
		},
		elite_expedition_list = {
			1310706,
			1310708
		},
		ai_expedition_list = {
			1310850,
			1310851,
			1310852
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1310713
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"junhe"
		},
		awards = {
			{
				2,
				57801
			},
			{
				2,
				57789
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				4
			},
			{
				6,
				8,
				true,
				12
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				16
			},
			{
				6,
				2,
				true,
				4
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				8
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1_2xinrixi",
				0,
				0
			},
			{
				7,
				7,
				"1x1_1xinrixi",
				0,
				0
			},
			{
				6,
				5,
				"2x1_2xinrixi",
				-2,
				47
			},
			{
				4,
				7,
				"2x2_1xinrixi",
				52,
				-31
			},
			{
				3,
				3,
				"1x1_1xinrixi",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixi",
			45,
			20,
			-296,
			205,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUYINGYINGHUA8"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 1140,
		best_air_dominance = 1485,
		id = 1530023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530022,
		formation = 1530011,
		bgm = "xinnong-1",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Ironblood Intrigue",
		chapter_name = "C3",
		type = 2,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA9",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The appointed time has come and passed, but the Iron Blood fleet is still \"lost\" at sea. What is their true purpose...?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1750
			}
		},
		expedition_id_weight_list = {
			{
				1310801,
				15,
				0
			},
			{
				1310802,
				20,
				0
			},
			{
				1310803,
				30,
				1
			},
			{
				1310804,
				15,
				0
			},
			{
				1310805,
				20,
				0
			},
			{
				1310806,
				30,
				1
			},
			{
				1310807,
				15,
				0
			},
			{
				1310808,
				20,
				0
			},
			{
				1310809,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1310810,
			1310811,
			1310812
		},
		elite_expedition_list = {
			1310806,
			1310808
		},
		ai_expedition_list = {
			1310860,
			1310861,
			1310862
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1310813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nengdai"
		},
		awards = {
			{
				2,
				57802
			},
			{
				2,
				57790
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				6
			},
			{
				8,
				2,
				true,
				0
			},
			{
				7,
				10,
				true,
				12
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				true,
				12
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			}
		},
		float_items = {
			{
				8,
				4,
				"2x1_2xinrixi",
				-2,
				41
			},
			{
				6,
				9,
				"1x3_1xinrixi",
				0,
				0
			},
			{
				4,
				6,
				"2x2_1xinrixi",
				48,
				36
			},
			{
				3,
				4,
				"1x1_1xinrixi",
				0,
				6
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixi",
			45,
			20,
			-472,
			189,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUYINGYINGHUA12"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUYINGYINGHUA16",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 1090,
		best_air_dominance = 1420,
		id = 1530024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530023,
		formation = 1530012,
		bgm = "xinnong-2",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Downpour",
		chapter_name = "D1",
		type = 2,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA14",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sirens' attacks rain down upon the Diadem of Light. Intercept the enemies that pour forth from the Mirror Sea and protect the ceremony!",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					1,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"torpedo",
				1,
				1200
			},
			{
				"dodge",
				1,
				750
			}
		},
		expedition_id_weight_list = {
			{
				1310901,
				15,
				0
			},
			{
				1310902,
				20,
				0
			},
			{
				1310903,
				30,
				1
			},
			{
				1310904,
				15,
				0
			},
			{
				1310905,
				20,
				0
			},
			{
				1310906,
				30,
				1
			},
			{
				1310907,
				15,
				0
			},
			{
				1310908,
				20,
				0
			},
			{
				1310909,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1310910,
			1310911,
			1310912
		},
		elite_expedition_list = {
			1310906,
			1310908
		},
		ai_expedition_list = {
			1311140,
			1311141,
			1311142
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1310913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"guinu",
			"xia"
		},
		awards = {
			{
				2,
				57803
			},
			{
				2,
				57791
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				8
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x3_1xinrixihard",
				10,
				18
			},
			{
				4,
				8,
				"2x1_2xinrixihard",
				0,
				40
			},
			{
				4,
				1,
				"1x1_2xinrixihard",
				0,
				16
			},
			{
				3,
				4,
				"2x2_1xinrixihard",
				54,
				45
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixihard",
			45,
			20,
			-228,
			196,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"FUYINGYINGHUA15"
		},
		defeat_story = {
			"FUYINGYINGHUA18"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1310,
		best_air_dominance = 1705,
		id = 1530025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530024,
		formation = 1530012,
		bgm = "xinnong-2",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Passing Storm",
		chapter_name = "D2",
		type = 2,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA19",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Reborn Combined Fleet has received distress signals from Battleship Nagato in a surrounding reef area. Rescue Nagato, and pierce the shadowy conspiracy behind the ceremony!",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					1,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1450
			},
			{
				"torpedo",
				1,
				1400
			}
		},
		expedition_id_weight_list = {
			{
				1311001,
				15,
				0
			},
			{
				1311002,
				20,
				0
			},
			{
				1311003,
				30,
				1
			},
			{
				1311004,
				15,
				0
			},
			{
				1311005,
				20,
				0
			},
			{
				1311006,
				30,
				1
			},
			{
				1311007,
				15,
				0
			},
			{
				1311008,
				20,
				0
			},
			{
				1311009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1311010,
			1311011,
			1311012
		},
		elite_expedition_list = {
			1311006,
			1311008
		},
		ai_expedition_list = {
			1311150,
			1311151,
			1311152
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1311013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xiang"
		},
		awards = {
			{
				2,
				57804
			},
			{
				2,
				57792
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				8
			},
			{
				8,
				5,
				true,
				8
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				12
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				1
			},
			{
				2,
				5,
				true,
				1
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				1,
				"2x1_2xinrixihard",
				0,
				46
			},
			{
				6,
				5,
				"1x1_1xinrixihard",
				0,
				0
			},
			{
				5,
				8,
				"2x1_1xinrixihard",
				-2,
				44
			},
			{
				4,
				2,
				"1x3_1xinrixihard",
				117,
				20
			},
			{
				2,
				2,
				"1x1_2xinrixihard",
				0,
				8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixihard",
			45,
			20,
			-406,
			-230,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUYINGYINGHUA21"
		},
		defeat_story_count = {
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "FUYINGYINGHUA23",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1545,
		best_air_dominance = 2010,
		id = 1530026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530025,
		formation = 1530012,
		bgm = "xinnong-2",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1530012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Homecoming",
		chapter_name = "D3",
		type = 2,
		act_id = 4020,
		enter_story = "FUYINGYINGHUA22",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Dawning Ceremony draws to an end, and with it, the forces that converged - Sakura Empire, Iron Blood, Siren, and perhaps yet another.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					1,
					0,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					2,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1600
			},
			{
				"dodge",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				1311101,
				15,
				0
			},
			{
				1311102,
				20,
				0
			},
			{
				1311103,
				30,
				1
			},
			{
				1311104,
				15,
				0
			},
			{
				1311105,
				20,
				0
			},
			{
				1311106,
				30,
				1
			},
			{
				1311107,
				15,
				0
			},
			{
				1311108,
				20,
				0
			},
			{
				1311109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1311110,
			1311111,
			1311112
		},
		elite_expedition_list = {
			1311106,
			1311108
		},
		ai_expedition_list = {
			1311160,
			1311161,
			1311162,
			1311163
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1311113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"gaoxiong_alter"
		},
		awards = {
			{
				2,
				57805
			},
			{
				2,
				57793
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				4
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				12
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			}
		},
		float_items = {
			{
				8,
				2,
				"2x2_1xinrixihard",
				54,
				56
			},
			{
				6,
				7,
				"1x3_1xinrixihard",
				-4,
				10
			},
			{
				4,
				7,
				"1x3_1xinrixihard",
				0,
				27
			},
			{
				3,
				3,
				"1x1_2xinrixihard",
				0,
				12
			},
			{
				2,
				7,
				"1x1_1xinrixihard",
				0,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixihard",
			45,
			20,
			-128,
			65,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FUYINGYINGHUA26",
			"FUYINGYINGHUA27",
			"FUYINGYINGHUA28"
		},
		defeat_story_count = {
			5,
			6,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 2035,
		best_air_dominance = 2650,
		id = 1530041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530026,
		formation = 1530025,
		bgm = "xinnong-1",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1530025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Blossoming Shadow",
		chapter_name = "SP",
		type = 2,
		act_id = 4020,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Oneiric butterflies that cross between dreams and reality, ships that weather turbulent winds and waves, pierce the dark clouds of nihility and become a beacon of hope for the future of the Sakura Empire.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1311201,
				15,
				0
			},
			{
				1311202,
				20,
				0
			},
			{
				1311203,
				30,
				1
			},
			{
				1311204,
				15,
				0
			},
			{
				1311205,
				20,
				0
			},
			{
				1311206,
				30,
				1
			},
			{
				1311207,
				15,
				0
			},
			{
				1311208,
				20,
				0
			},
			{
				1311209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1311210,
			1311211,
			1311212
		},
		elite_expedition_list = {
			1311206,
			1311208
		},
		ai_expedition_list = {
			1311240,
			1311241,
			1311242,
			1311243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1311213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"longfeng"
		},
		awards = {
			{
				2,
				57808
			},
			{
				2,
				57806
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				12
			},
			{
				2,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"1x3_1xinrixihard",
				0,
				20
			},
			{
				6,
				8,
				"2x2_1xinrixihard",
				-60,
				-34
			},
			{
				3,
				8,
				"1x1_1xinrixihard",
				0,
				4
			},
			{
				3,
				4,
				"1x1_2xinrixihard",
				0,
				13
			},
			{
				2,
				7,
				"2x1_1xinrixihard",
				0,
				-31
			},
			{
				2,
				2,
				"1x1_1xinrixihard",
				5,
				7
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixihard",
			45,
			20,
			-128,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1530051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1530051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1530026,
		formation = 1530026,
		bgm = "xinnong-2",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1530026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Dance of Destruction",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 4020,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "Wield your burning spirit and slice asunder the darkened moon. As flowers bloom upon the battlefield, unshackle yourself from the fetters of time and lose yourself to the dance of destruction.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					5,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1311301
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"nengdai"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				6,
				"2x1_2xinrixihard",
				-4,
				40
			},
			{
				5,
				4,
				"2x1_1xinrixihard",
				-7,
				50
			},
			{
				3,
				5,
				"1x3_1xinrixihard",
				0,
				18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_xinrixihard",
			45,
			20,
			-351,
			114,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1540001] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.168125",
		special_operation_list = "",
		air_dominance = 50,
		best_air_dominance = 150,
		id = 1540001,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 0,
		formation = 1540001,
		bgm = "Idom-Thinking",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 11,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1540001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "An Offer From the Sea",
		chapter_name = "SP1",
		type = 1,
		act_id = 4050,
		enter_story = "OUXIANGDASHIGUANQIA2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An anomalous situation has occurred in the waters around the port! Investigate the appearance of mass-produced ships and find out what happened!",
		difficulty = 5,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1540001,
				15,
				0
			},
			{
				1540002,
				20,
				0
			},
			{
				1540003,
				30,
				1
			},
			{
				1540004,
				15,
				0
			},
			{
				1540005,
				20,
				0
			},
			{
				1540006,
				30,
				1
			},
			{
				1540007,
				15,
				0
			},
			{
				1540008,
				20,
				0
			},
			{
				1540009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1540005,
			1540008
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1540013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yizhi"
		},
		awards = {
			{
				2,
				58255
			},
			{
				2,
				58250
			},
			{
				2,
				58240
			},
			{
				2,
				54011
			},
			{
				2,
				54022
			}
		},
		grids = {
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				7,
				true,
				1
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				12
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"idolmaster_1x1_1",
				-2,
				23
			},
			{
				6,
				3,
				"idolmaster_1x1_2",
				4,
				39
			},
			{
				4,
				2,
				"idolmaster_1x1_1",
				0,
				29
			},
			{
				2,
				6,
				"idolmaster_2x2_1",
				-35,
				-14
			},
			{
				2,
				1,
				"idolmaster_1x2_2",
				2,
				73
			},
			{
				0,
				4,
				"idolmaster_1x1_3",
				0,
				53
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_idolmaster",
			45,
			20,
			-304,
			-26,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			2,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"OUXIANGDASHIGUANQIA4"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1540002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.26640625",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 1540002,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1540001,
		formation = 1540001,
		bgm = "Idom-Thinking",
		star_require_1 = 1,
		pos_y = "0.116041667",
		pop_pic = "",
		num_1 = 1,
		model = 11,
		investigation_ratio = 0,
		num_2 = 16,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1540001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Lessons of Battle",
		chapter_name = "SP2",
		type = 1,
		act_id = 4050,
		enter_story = "OUXIANGDASHIGUANQIA5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The key to resolving this crisis depends on understanding what it means to be a true idol! To achieve this, of course lessons are required!",
		difficulty = 6,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1541001,
				15,
				0
			},
			{
				1541002,
				20,
				0
			},
			{
				1541003,
				30,
				1
			},
			{
				1541004,
				15,
				0
			},
			{
				1541005,
				20,
				0
			},
			{
				1541006,
				30,
				1
			},
			{
				1541007,
				15,
				0
			},
			{
				1541008,
				20,
				0
			},
			{
				1541009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1541005,
			1541008
		},
		ai_expedition_list = {
			1541301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1541013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zi"
		},
		awards = {
			{
				2,
				58255
			},
			{
				2,
				58251
			},
			{
				2,
				58241
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				4
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				12
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"idolmaster_2x2_2",
				-52,
				5
			},
			{
				6,
				2,
				"idolmaster_1x1_2",
				9,
				46
			},
			{
				5,
				4,
				"idolmaster_1x2_2",
				0,
				74
			},
			{
				5,
				0,
				"idolmaster_1x1_3",
				3,
				48
			},
			{
				2,
				6,
				"idolmaster_1x1_1",
				0,
				21
			},
			{
				0,
				6,
				"idolmaster_3x1_1",
				0,
				48
			},
			{
				0,
				0,
				"idolmaster_1x2_1",
				4,
				-10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_idolmaster",
			45,
			20,
			-83,
			-297,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"OUXIANGDASHIGUANQIA8"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1540003] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.57625",
		special_operation_list = "",
		air_dominance = 605,
		best_air_dominance = 790,
		id = 1540003,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1540002,
		formation = 1540001,
		bgm = "Idom-Thinking",
		star_require_1 = 1,
		pos_y = "0.116041667",
		pop_pic = "",
		num_1 = 1,
		model = 11,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1540001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Friends, Weigh Anchor!",
		chapter_name = "SP3",
		type = 1,
		act_id = 4050,
		enter_story = "OUXIANGDASHIGUANQIA9",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Young ladies set sail to protect the waters of Azur Lane.",
		difficulty = 7,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1542001,
				15,
				0
			},
			{
				1542002,
				20,
				0
			},
			{
				1542003,
				30,
				1
			},
			{
				1542004,
				15,
				0
			},
			{
				1542005,
				20,
				0
			},
			{
				1542006,
				30,
				1
			},
			{
				1542007,
				15,
				0
			},
			{
				1542008,
				20,
				0
			},
			{
				1542009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1542005,
			1542008
		},
		ai_expedition_list = {
			1542301,
			1542302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1542013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qianzao",
			"yamei"
		},
		awards = {
			{
				2,
				58255
			},
			{
				2,
				58252
			},
			{
				2,
				58242
			},
			{
				2,
				54012
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				12
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				12
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				12
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				1
			},
			{
				1,
				5,
				true,
				1
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				4
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				2,
				"idolmaster_3x1_1",
				0,
				39
			},
			{
				6,
				6,
				"idolmaster_1x2_2",
				0,
				78
			},
			{
				4,
				2,
				"idolmaster_1x1_1",
				0,
				21
			},
			{
				3,
				5,
				"idolmaster_1x1_3",
				0,
				49
			},
			{
				1,
				0,
				"idolmaster_1x2_2",
				2,
				3
			},
			{
				0,
				7,
				"idolmaster_2x2_1",
				-40,
				-10
			},
			{
				0,
				3,
				"idolmaster_1x1_2",
				8,
				46
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_idolmaster",
			45,
			20,
			-332,
			-338,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"OUXIANGDASHIGUANQIA10"
		},
		defeat_story = {
			"OUXIANGDASHIGUANQIA12"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1540004] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68578125",
		special_operation_list = "",
		air_dominance = 600,
		best_air_dominance = 780,
		id = 1540004,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 1540003,
		formation = 1540001,
		bgm = "Idom-Thinking",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 11,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1540001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Your Anthem",
		chapter_name = "SP4",
		type = 1,
		act_id = 4050,
		enter_story = "OUXIANGDASHIGUANQIA13",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Let your feelings echo across the universe! An unforgettable concert is about to begin!",
		difficulty = 8,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1543001,
				15,
				0
			},
			{
				1543002,
				20,
				0
			},
			{
				1543003,
				30,
				1
			},
			{
				1543004,
				15,
				0
			},
			{
				1543005,
				20,
				0
			},
			{
				1543006,
				30,
				1
			},
			{
				1543007,
				15,
				0
			},
			{
				1543008,
				20,
				0
			},
			{
				1543009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1543005,
			1543008
		},
		ai_expedition_list = {
			1543301,
			1543302,
			1543303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1543013
		},
		enemy_refresh = {
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			1,
			0
		},
		ai_refresh = {
			2,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chunxiang",
			"zhenmei"
		},
		awards = {
			{
				2,
				58255
			},
			{
				2,
				58253
			},
			{
				2,
				58243
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				1
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				1
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				6
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				4
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"idolmaster_1x1_1",
				0,
				22
			},
			{
				7,
				2,
				"idolmaster_1x1_1",
				0,
				22
			},
			{
				4,
				7,
				"idolmaster_2x2_2",
				47,
				15
			},
			{
				4,
				4,
				"idolmaster_1x2_2",
				0,
				83
			},
			{
				4,
				0,
				"idolmaster_2x2_2",
				47,
				15
			},
			{
				2,
				8,
				"idolmaster_1x1_1",
				0,
				28
			},
			{
				2,
				0,
				"idolmaster_1x1_1",
				0,
				28
			},
			{
				1,
				6,
				"idolmaster_1x1_2",
				5,
				50
			},
			{
				1,
				2,
				"idolmaster_1x1_2",
				5,
				50
			},
			{
				0,
				7,
				"idolmaster_3x1_1",
				0,
				50
			},
			{
				0,
				1,
				"idolmaster_3x1_1",
				0,
				50
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_idolmaster",
			45,
			20,
			-249,
			76,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"OUXIANGDASHIGUANQIA16"
		},
		defeat_story_count = {
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1540041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1620,
		best_air_dominance = 2105,
		id = 1540041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1540004,
		formation = 1540002,
		bgm = "Idom-Thinking",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 11,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1540002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Encore",
		chapter_name = "VSP",
		type = 2,
		act_id = 4050,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "One more song, nya? I suppose that's possible... at a cost, nya~♪",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			}
		},
		expedition_id_weight_list = {
			{
				1544001,
				15,
				0
			},
			{
				1544002,
				20,
				0
			},
			{
				1544003,
				30,
				1
			},
			{
				1544004,
				15,
				0
			},
			{
				1544005,
				60,
				0
			},
			{
				1544006,
				40,
				1
			},
			{
				1544007,
				15,
				0
			},
			{
				1544008,
				60,
				0
			},
			{
				1544009,
				40,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1544013
		},
		enemy_refresh = {
			0,
			1,
			1,
			2
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chunxiang",
			"qianzao"
		},
		awards = {
			{
				2,
				58255
			},
			{
				2,
				58254
			},
			{
				2,
				58244
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			}
		},
		grids = {
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				8
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				6,
				"idolmaster_1x1_1",
				0,
				26
			},
			{
				7,
				5,
				"idolmaster_1x1_1",
				0,
				26
			},
			{
				7,
				1,
				"idolmaster_1x1_1",
				0,
				26
			},
			{
				7,
				0,
				"idolmaster_1x1_1",
				0,
				26
			},
			{
				4,
				6,
				"idolmaster_2x2_2",
				-50,
				14
			},
			{
				4,
				0,
				"idolmaster_2x2_2",
				43,
				14
			},
			{
				3,
				3,
				"idolmaster_1x2_2",
				1,
				-10
			},
			{
				2,
				6,
				"idolmaster_1x2_2",
				3,
				-2
			},
			{
				2,
				5,
				"idolmaster_1x1_3",
				0,
				50
			},
			{
				2,
				1,
				"idolmaster_1x1_3",
				0,
				50
			},
			{
				2,
				0,
				"idolmaster_1x2_2",
				3,
				-2
			},
			{
				0,
				5,
				"idolmaster_3x1_1",
				0,
				50
			},
			{
				0,
				1,
				"idolmaster_3x1_1",
				0,
				50
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_idolmaster",
			45,
			20,
			-143,
			80,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1540051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1540051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1540041,
		formation = 1540003,
		bgm = "Idom-Thinking",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1540003,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Show Stopper!",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 4050,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "You still have enough energy left to challenge the super difficult final challenge, nya? Fine, fine~ There are no rewards for it, so are you sure, nya?",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1545001
		},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chunxiang"
		},
		awards = {},
		grids = {
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				2,
				"idolmaster_1x1_1",
				0,
				26
			},
			{
				5,
				3,
				"idolmaster_2x2_2",
				50,
				2
			},
			{
				5,
				0,
				"idolmaster_2x2_2",
				43,
				2
			},
			{
				4,
				4,
				"idolmaster_1x1_3",
				0,
				50
			},
			{
				4,
				0,
				"idolmaster_1x1_3",
				0,
				50
			},
			{
				3,
				3,
				"idolmaster_1x1_2",
				10,
				44
			},
			{
				3,
				1,
				"idolmaster_1x1_2",
				6,
				44
			},
			{
				1,
				4,
				"idolmaster_1x2_2",
				3,
				-6
			},
			{
				1,
				2,
				"idolmaster_1x1_1",
				0,
				28
			},
			{
				1,
				0,
				"idolmaster_1x2_2",
				0,
				-6
			},
			{
				0,
				2,
				"idolmaster_3x1_1",
				0,
				50
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_idolmaster",
			45,
			20,
			-47,
			-33,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE5",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1550001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1550001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Fleet",
		chapter_name = "A1",
		type = 1,
		act_id = 4079,
		enter_story = "WEICENGHUNHE2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Baltimore's fleet is lost at sea. The rescue fleet put together to find them arrives at the Canal Stronghold.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					-22,
					-279,
					-142
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1350001,
				15,
				0
			},
			{
				1350002,
				20,
				0
			},
			{
				1350003,
				30,
				1
			},
			{
				1350004,
				15,
				0
			},
			{
				1350005,
				20,
				0
			},
			{
				1350006,
				30,
				1
			},
			{
				1350007,
				15,
				0
			},
			{
				1350008,
				20,
				0
			},
			{
				1350009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1350010,
			1350011,
			1350012
		},
		elite_expedition_list = {
			1350005,
			1350008
		},
		ai_expedition_list = {
			1350301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1350013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57862
			},
			{
				2,
				57850
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				true,
				4
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				true,
				6
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"meixiv3_normal_1x1_2",
				6,
				38
			},
			{
				7,
				4,
				"meixiv3_normal_1x2_2",
				5,
				-32
			},
			{
				3,
				4,
				"meixiv3_normal_2x2_2",
				45,
				-22
			},
			{
				2,
				8,
				"meixiv3_normal_1x1_1",
				4,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			-449,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE3",
			"WEICENGHUNHE4"
		},
		defeat_story = {
			"WEICENGHUNHE7"
		},
		defeat_story_count = {
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE9",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 221,
		id = 1550002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550001,
		formation = 1550001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Under the Mist",
		chapter_name = "A2",
		type = 1,
		act_id = 4079,
		enter_story = "WEICENGHUNHE8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Enterprise attempts to pick up on Baltimore's trail, only to be engulfed by the mist herself. What are the Sirens plotting...?!",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					-36,
					-201,
					-220
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1350101,
				15,
				0
			},
			{
				1350102,
				20,
				0
			},
			{
				1350103,
				30,
				1
			},
			{
				1350104,
				15,
				0
			},
			{
				1350105,
				20,
				0
			},
			{
				1350106,
				30,
				1
			},
			{
				1350107,
				15,
				0
			},
			{
				1350108,
				20,
				0
			},
			{
				1350109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1350110,
			1350111,
			1350112
		},
		elite_expedition_list = {
			1350105,
			1350108
		},
		ai_expedition_list = {
			1350303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1350113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57863
			},
			{
				2,
				57851
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				4
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"meixiv3_normal_1x1_1",
				0,
				21
			},
			{
				5,
				7,
				"meixiv3_normal_2x2_1",
				64,
				-32
			},
			{
				3,
				5,
				"meixiv3_normal_3x1_1",
				-109,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			-400,
			-58,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"WEICENGHUNHE10",
			"WEICENGHUNHE11"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE14",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 280,
		best_air_dominance = 364,
		id = 1550003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550002,
		formation = 1550001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550001,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "From the Abyss",
		chapter_name = "A3",
		type = 1,
		act_id = 4079,
		enter_story = "WEICENGHUNHE12",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Intrepid searches for some way to disrupt the heavy mist. Blocking her way are a new type of Siren foe.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					27,
					-160,
					-261
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1350201,
				15,
				0
			},
			{
				1350202,
				20,
				0
			},
			{
				1350203,
				30,
				1
			},
			{
				1350204,
				15,
				0
			},
			{
				1350205,
				20,
				0
			},
			{
				1350206,
				30,
				1
			},
			{
				1350207,
				15,
				0
			},
			{
				1350208,
				20,
				0
			},
			{
				1350209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1350210,
			1350211,
			1350212
		},
		elite_expedition_list = {
			1350205,
			1350208
		},
		ai_expedition_list = {
			1350305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1350213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqianting"
		},
		awards = {
			{
				2,
				57864
			},
			{
				2,
				57852
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				12
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"meixiv3_normal_1x1_1",
				3,
				27
			},
			{
				6,
				7,
				"meixiv3_normal_3x1_1",
				98,
				25
			},
			{
				2,
				9,
				"meixiv3_normal_1x1_2",
				10,
				27
			},
			{
				1,
				8,
				"meixiv3_normal_1x1_1",
				3,
				27
			},
			{
				1,
				3,
				"meixiv3_normal_2x2_2",
				38,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			-455,
			-88,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE13"
		},
		defeat_story = {
			"WEICENGHUNHE16"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE20",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 240,
		best_air_dominance = 312,
		id = 1550004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550003,
		formation = 1550002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550002,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Return",
		chapter_name = "B1",
		type = 1,
		act_id = 4080,
		enter_story = "WEICENGHUNHE18",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Bluegill makes her triumphant return at a critical moment, but she also brings back new insight as to what is causing the massive waves.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					51,
					-295,
					-126
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1351001,
				15,
				0
			},
			{
				1351002,
				20,
				0
			},
			{
				1351003,
				30,
				1
			},
			{
				1351004,
				15,
				0
			},
			{
				1351005,
				20,
				0
			},
			{
				1351006,
				30,
				1
			},
			{
				1351007,
				15,
				0
			},
			{
				1351008,
				20,
				0
			},
			{
				1351009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1351010,
			1351011,
			1351012
		},
		elite_expedition_list = {
			1351005,
			1351008
		},
		ai_expedition_list = {
			1351301,
			1351303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1351013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_i"
		},
		awards = {
			{
				2,
				57865
			},
			{
				2,
				57853
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				4
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				8
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				8
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				16
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				12
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				10,
				true,
				1
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				2,
				10,
				true,
				1
			},
			{
				2,
				9,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"meixiv3_normal_1x2_1",
				9,
				-29
			},
			{
				5,
				10,
				"meixiv3_normal_1x1_1",
				3,
				27
			},
			{
				4,
				3,
				"meixiv3_normal_1x2_2",
				-1,
				-27
			},
			{
				2,
				7,
				"meixiv3_normal_2x1_1",
				52,
				3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			-566,
			-129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE19"
		},
		defeat_story = {
			"WEICENGHUNHE22"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE25",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 494,
		id = 1550005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550004,
		formation = 1550002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550002,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Hero's Party",
		chapter_name = "B2",
		type = 1,
		act_id = 4080,
		enter_story = "WEICENGHUNHE23",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After enduring many hardships, the scattered heroes regroup to answer the call of justice. A stirring drama awaits.",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					-21,
					-233,
					-188
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1351101,
				15,
				0
			},
			{
				1351102,
				20,
				0
			},
			{
				1351103,
				30,
				1
			},
			{
				1351104,
				15,
				0
			},
			{
				1351105,
				20,
				0
			},
			{
				1351106,
				30,
				1
			},
			{
				1351107,
				15,
				0
			},
			{
				1351108,
				20,
				0
			},
			{
				1351109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1351110,
			1351111,
			1351112
		},
		elite_expedition_list = {
			1351105,
			1351108
		},
		ai_expedition_list = {
			1351305,
			1351307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1351113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57866
			},
			{
				2,
				57854
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				true,
				4
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				6
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				4
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				1,
				8,
				true,
				4
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				4
			}
		},
		float_items = {
			{
				7,
				5,
				"meixiv3_normal_2x2_2",
				43,
				-22
			},
			{
				4,
				8,
				"meixiv3_normal_1x1_2",
				11,
				26
			},
			{
				3,
				7,
				"meixiv3_normal_2x1_1",
				55,
				3
			},
			{
				3,
				3,
				"meixiv3_normal_2x2_1",
				46,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			-395,
			-85,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE24"
		},
		defeat_story = {
			"WEICENGHUNHE26",
			"WEICENGHUNHE27"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE29",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 370,
		best_air_dominance = 481,
		id = 1550006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550005,
		formation = 1550002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550002,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "The Mist Clears",
		chapter_name = "B3",
		type = 1,
		act_id = 4080,
		enter_story = "WEICENGHUNHE28",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The ocean groans and splits apart as the harbinger of doom surfaces.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGbaitian = {
				offset = {
					-21,
					-261,
					-222
				}
			}
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1351201,
				15,
				0
			},
			{
				1351202,
				20,
				0
			},
			{
				1351203,
				30,
				1
			},
			{
				1351204,
				15,
				0
			},
			{
				1351205,
				20,
				0
			},
			{
				1351206,
				30,
				1
			},
			{
				1351207,
				15,
				0
			},
			{
				1351208,
				20,
				0
			},
			{
				1351209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1351210,
			1351211,
			1351212
		},
		elite_expedition_list = {
			1351205,
			1351208
		},
		ai_expedition_list = {
			1351309,
			1351311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1351213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown5"
		},
		awards = {
			{
				2,
				57867
			},
			{
				2,
				57855
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				12
			},
			{
				9,
				7,
				true,
				6
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				6
			},
			{
				9,
				4,
				true,
				12
			},
			{
				9,
				3,
				true,
				0
			},
			{
				8,
				9,
				true,
				4
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				4
			},
			{
				4,
				9,
				true,
				12
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			}
		},
		float_items = {
			{
				7,
				9,
				"meixiv3_normal_1x1_2",
				11,
				30
			},
			{
				6,
				8,
				"meixiv3_normal_2x1_1",
				53,
				0
			},
			{
				6,
				3,
				"meixiv3_normal_2x2_2",
				32,
				-22
			},
			{
				3,
				5,
				"meixiv3_normal_3x1_1",
				102,
				27
			},
			{
				2,
				9,
				"meixiv3_normal_1x2_2",
				9,
				-37
			},
			{
				2,
				3,
				"meixiv3_normal_1x2_1",
				3,
				-10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_normal",
			45,
			20,
			-455,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"WEICENGHUNHE31",
			"WEICENGHUNHE32",
			"WEICENGHUNHE33",
			"WEICENGHUNHE34",
			"WEICENGHUNHE35"
		},
		defeat_story_count = {
			1,
			4,
			5,
			6,
			7
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE5",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 780,
		best_air_dominance = 1014,
		id = 1550021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1550011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550011,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Rescue Fleet",
		chapter_name = "C1",
		type = 2,
		act_id = 4079,
		enter_story = "WEICENGHUNHE2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Baltimore's fleet is lost at sea. The rescue fleet put together to find them arrives at the Canal Stronghold.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					18,
					-75.8,
					-297.1
				}
			}
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				500
			},
			{
				"torpedo",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1352001,
				15,
				0
			},
			{
				1352002,
				20,
				0
			},
			{
				1352003,
				30,
				1
			},
			{
				1352004,
				15,
				0
			},
			{
				1352005,
				20,
				0
			},
			{
				1352006,
				30,
				1
			},
			{
				1352007,
				15,
				0
			},
			{
				1352008,
				20,
				0
			},
			{
				1352009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1352010,
			1352011,
			1352012
		},
		elite_expedition_list = {
			1352006,
			1352008
		},
		ai_expedition_list = {
			1352301,
			1352303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1352013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57880
			},
			{
				2,
				57868
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				4
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				true,
				4
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				true,
				6
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				16
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"meixiv3_hard_1x1_2",
				6,
				38
			},
			{
				7,
				4,
				"meixiv3_hard_1x2_2",
				5,
				-32
			},
			{
				3,
				4,
				"meixiv3_hard_2x2_2",
				45,
				-22
			},
			{
				2,
				8,
				"meixiv3_hard_1x1_1",
				4,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-449,
			103,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE3",
			"WEICENGHUNHE4"
		},
		defeat_story = {
			"WEICENGHUNHE7"
		},
		defeat_story_count = {
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE9",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 920,
		best_air_dominance = 1196,
		id = 1550022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550021,
		formation = 1550011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550011,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Under the Mist",
		chapter_name = "C2",
		type = 2,
		act_id = 4079,
		enter_story = "WEICENGHUNHE8",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Enterprise attempts to pick up on Baltimore's trail, only to be engulfed by the mist herself. What are the Sirens plotting...?!",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					-36,
					-133.5,
					-391.5
				}
			}
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				650
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				1352101,
				15,
				0
			},
			{
				1352102,
				20,
				0
			},
			{
				1352103,
				30,
				1
			},
			{
				1352104,
				15,
				0
			},
			{
				1352105,
				20,
				0
			},
			{
				1352106,
				30,
				1
			},
			{
				1352107,
				15,
				0
			},
			{
				1352108,
				20,
				0
			},
			{
				1352109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1352110,
			1352111,
			1352112
		},
		elite_expedition_list = {
			1352106,
			1352108
		},
		ai_expedition_list = {
			1352305,
			1352307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1352113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57881
			},
			{
				2,
				57869
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				8
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				4
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				8,
				true,
				8
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				8,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"meixiv3_hard_1x1_1",
				0,
				21
			},
			{
				5,
				7,
				"meixiv3_hard_2x2_1",
				64,
				-32
			},
			{
				3,
				5,
				"meixiv3_hard_3x1_1",
				-109,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-400,
			-58,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"WEICENGHUNHE10",
			"WEICENGHUNHE11"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE14",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 1140,
		best_air_dominance = 1482,
		id = 1550023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550022,
		formation = 1550011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550011,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "From the Abyss",
		chapter_name = "C3",
		type = 2,
		act_id = 4079,
		enter_story = "WEICENGHUNHE12",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Intrepid searches for some way to disrupt the heavy mist. Blocking her way are a new type of Siren foe.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					-27,
					-82,
					-459.1
				}
			}
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1352201,
				15,
				0
			},
			{
				1352202,
				20,
				0
			},
			{
				1352203,
				30,
				1
			},
			{
				1352204,
				15,
				0
			},
			{
				1352205,
				20,
				0
			},
			{
				1352206,
				30,
				1
			},
			{
				1352207,
				15,
				0
			},
			{
				1352208,
				20,
				0
			},
			{
				1352209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1352210,
			1352211,
			1352212
		},
		elite_expedition_list = {
			1352206,
			1352208
		},
		ai_expedition_list = {
			1352309,
			1352311,
			1352313
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1352213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqianting"
		},
		awards = {
			{
				2,
				57882
			},
			{
				2,
				57870
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				1
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				16
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				12
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"meixiv3_hard_1x1_1",
				3,
				27
			},
			{
				6,
				7,
				"meixiv3_hard_3x1_1",
				98,
				25
			},
			{
				2,
				9,
				"meixiv3_hard_1x1_2",
				10,
				27
			},
			{
				1,
				8,
				"meixiv3_hard_1x1_1",
				3,
				27
			},
			{
				1,
				3,
				"meixiv3_hard_2x2_2",
				38,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-455,
			-88,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE13"
		},
		defeat_story = {
			"WEICENGHUNHE16"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE20",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 1090,
		best_air_dominance = 1417,
		id = 1550024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550023,
		formation = 1550012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550012,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Return",
		chapter_name = "D1",
		type = 2,
		act_id = 4080,
		enter_story = "WEICENGHUNHE18",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Bluegill makes her triumphant return at a critical moment, but she also brings back new insight as to what is causing the massive waves.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					88,
					-67.1,
					-300.3
				}
			}
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				950
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1353001,
				15,
				0
			},
			{
				1353002,
				20,
				0
			},
			{
				1353003,
				30,
				1
			},
			{
				1353004,
				15,
				0
			},
			{
				1353005,
				20,
				0
			},
			{
				1353006,
				30,
				1
			},
			{
				1353007,
				15,
				0
			},
			{
				1353008,
				20,
				0
			},
			{
				1353009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1353010,
			1353011,
			1353012
		},
		elite_expedition_list = {
			1353006,
			1353008
		},
		ai_expedition_list = {
			1353301,
			1353303,
			1353305
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1353013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie_i"
		},
		awards = {
			{
				2,
				57883
			},
			{
				2,
				57871
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				4
			},
			{
				8,
				4,
				true,
				8
			},
			{
				8,
				3,
				true,
				8
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				8
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				16
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				12
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				10,
				true,
				1
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				2,
				10,
				true,
				1
			},
			{
				2,
				9,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				7,
				"meixiv3_hard_1x2_1",
				9,
				-29
			},
			{
				5,
				10,
				"meixiv3_hard_1x1_1",
				3,
				27
			},
			{
				4,
				3,
				"meixiv3_hard_1x2_2",
				-1,
				-27
			},
			{
				2,
				7,
				"meixiv3_hard_2x1_1",
				52,
				3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-566,
			-129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE19"
		},
		defeat_story = {
			"WEICENGHUNHE22"
		},
		defeat_story_count = {
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE25",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1510,
		best_air_dominance = 1963,
		id = 1550025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550024,
		formation = 1550012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550012,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Hero's Party",
		chapter_name = "D2",
		type = 2,
		act_id = 4080,
		enter_story = "WEICENGHUNHE23",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After enduring many hardships, the scattered heroes regroup to answer the call of justice. A stirring drama awaits.",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					-21,
					-76.2,
					-338.3
				}
			}
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				1353101,
				15,
				0
			},
			{
				1353102,
				20,
				0
			},
			{
				1353103,
				30,
				1
			},
			{
				1353104,
				15,
				0
			},
			{
				1353105,
				20,
				0
			},
			{
				1353106,
				30,
				1
			},
			{
				1353107,
				15,
				0
			},
			{
				1353108,
				20,
				0
			},
			{
				1353109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1353110,
			1353111,
			1353112
		},
		elite_expedition_list = {
			1353106,
			1353108
		},
		ai_expedition_list = {
			1353307,
			1353309,
			1353311
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1353113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57884
			},
			{
				2,
				57872
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				8,
				true,
				4
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				6
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				4
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				4
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				8
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				12
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				1
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				1,
				8,
				true,
				4
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				4
			}
		},
		float_items = {
			{
				7,
				5,
				"meixiv3_hard_2x2_2",
				43,
				-22
			},
			{
				4,
				8,
				"meixiv3_hard_1x1_2",
				11,
				26
			},
			{
				3,
				7,
				"meixiv3_hard_2x1_1",
				55,
				3
			},
			{
				3,
				3,
				"meixiv3_hard_2x2_1",
				46,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-395,
			-85,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"WEICENGHUNHE24"
		},
		defeat_story = {
			"WEICENGHUNHE26",
			"WEICENGHUNHE27"
		},
		defeat_story_count = {
			1,
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "WEICENGHUNHE29",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1480,
		best_air_dominance = 1924,
		id = 1550026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550025,
		formation = 1550012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "SeaFogPermeates",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1550012,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "The Mist Clears",
		chapter_name = "D3",
		type = 2,
		act_id = 4080,
		enter_story = "WEICENGHUNHE28",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The ocean groans and splits apart as the harbinger of doom surfaces.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					139.9,
					-73.9,
					-318.4
				}
			}
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					2,
					0
				}
			},
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"cannon",
				1,
				1500
			},
			{
				"torpedo",
				1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				1353201,
				15,
				0
			},
			{
				1353202,
				20,
				0
			},
			{
				1353203,
				30,
				1
			},
			{
				1353204,
				15,
				0
			},
			{
				1353205,
				20,
				0
			},
			{
				1353206,
				30,
				1
			},
			{
				1353207,
				15,
				0
			},
			{
				1353208,
				20,
				0
			},
			{
				1353209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1353210,
			1353211,
			1353212
		},
		elite_expedition_list = {
			1353206,
			1353208
		},
		ai_expedition_list = {
			1353313,
			1353315,
			1353317
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1353213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown5"
		},
		awards = {
			{
				2,
				57885
			},
			{
				2,
				57873
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				12
			},
			{
				9,
				7,
				true,
				6
			},
			{
				9,
				6,
				true,
				0
			},
			{
				9,
				5,
				true,
				6
			},
			{
				9,
				4,
				true,
				12
			},
			{
				9,
				3,
				true,
				0
			},
			{
				8,
				9,
				true,
				4
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				4
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				1
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				9,
				true,
				4
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				16
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				4
			},
			{
				4,
				9,
				true,
				12
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			}
		},
		float_items = {
			{
				7,
				9,
				"meixiv3_hard_1x1_2",
				11,
				30
			},
			{
				6,
				8,
				"meixiv3_hard_2x1_1",
				53,
				0
			},
			{
				6,
				3,
				"meixiv3_hard_2x2_2",
				32,
				-22
			},
			{
				3,
				5,
				"meixiv3_hard_3x1_1",
				102,
				27
			},
			{
				2,
				9,
				"meixiv3_hard_1x2_2",
				9,
				-37
			},
			{
				2,
				3,
				"meixiv3_hard_1x2_1",
				3,
				-10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-455,
			98,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"WEICENGHUNHE31",
			"WEICENGHUNHE32",
			"WEICENGHUNHE33",
			"WEICENGHUNHE34",
			"WEICENGHUNHE35"
		},
		defeat_story_count = {
			1,
			5,
			6,
			7,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9502
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 1980,
		best_air_dominance = 2574,
		id = 1550041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550026,
		formation = 1550025,
		bgm = "",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 1,
		map = 1550025,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Stars in the Firmament",
		chapter_name = "SP",
		type = 2,
		act_id = 4080,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "\"All the lights in the skies are our friends, but all the lights in the ocean are our enemies.\" Commander, will there come a day when the fighting stops?",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					120,
					50,
					-295
				}
			}
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1354001,
				15,
				0
			},
			{
				1354002,
				20,
				0
			},
			{
				1354003,
				30,
				1
			},
			{
				1354004,
				15,
				0
			},
			{
				1354005,
				20,
				0
			},
			{
				1354006,
				30,
				1
			},
			{
				1354007,
				15,
				0
			},
			{
				1354008,
				20,
				0
			},
			{
				1354009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1354010,
			1354011,
			1354012
		},
		elite_expedition_list = {
			1354006,
			1354008
		},
		ai_expedition_list = {
			1354301,
			1354302,
			1354303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1354013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown3"
		},
		awards = {
			{
				2,
				57888
			},
			{
				2,
				57886
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				12
			},
			{
				7,
				3,
				true,
				6
			},
			{
				6,
				9,
				true,
				12
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				1
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				8
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				1
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				true,
				12
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				4
			}
		},
		float_items = {
			{
				6,
				8,
				"meixiv3_hard_1x2_2",
				10,
				-36
			},
			{
				6,
				3,
				"meixiv3_hard_2x1_1",
				50,
				6
			},
			{
				2,
				8,
				"meixiv3_hard_2x1_1",
				42,
				12
			},
			{
				1,
				4,
				"meixiv3_hard_1x2_1",
				10,
				-8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-460,
			-40,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1550051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1550051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1550026,
		formation = 1550026,
		bgm = "hunhe-battle",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1550026,
		unlocklevel = 0,
		chapter_tag = 0,
		uifx = "",
		ItemTransformPattern = "",
		name = "Microlayer Medley",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 4080,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "They were born into a tumultous era and knew no peace. However, their ironclad wills did not succumb to despair. Even in the mist, they continued to struggle.",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		chapter_fx = {
			Meiximiwu_SLGyewan = {
				offset = {
					-22,
					-40,
					-330
				}
			}
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1355001
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown5"
		},
		awards = {},
		grids = {
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				6,
				"meixiv3_hard_2x2_1",
				57,
				-31
			},
			{
				6,
				3,
				"meixiv3_hard_2x2_1",
				53,
				-31
			},
			{
				5,
				6,
				"meixiv3_hard_1x1_2",
				8,
				30
			},
			{
				5,
				4,
				"meixiv3_hard_1x1_2",
				8,
				30
			},
			{
				4,
				4,
				"meixiv3_hard_3x1_1",
				107,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_meixiv3_hard",
			45,
			20,
			-359,
			208,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "BIHAIGUANGLIN3",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 1560001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1560001,
		bgm = "cw-level",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Beyond the Horizon ",
		chapter_name = "A1",
		type = 1,
		act_id = 4104,
		enter_story = "BIHAIGUANGLIN2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Shimakaze and friends rushed out to sea with a special mission from Shinano, where they make a spectacular discovery!",
		difficulty = 3,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1560001,
				15,
				0
			},
			{
				1560002,
				20,
				0
			},
			{
				1560003,
				30,
				1
			},
			{
				1560004,
				15,
				0
			},
			{
				1560005,
				20,
				0
			},
			{
				1560006,
				30,
				1
			},
			{
				1560007,
				15,
				0
			},
			{
				1560008,
				20,
				0
			},
			{
				1560009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1560005,
			1560008
		},
		ai_expedition_list = {
			1560301
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1560013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun"
		},
		awards = {
			{
				2,
				58272
			},
			{
				2,
				58260
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				8
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"daofeng_I_normal_1x1_3",
				0,
				0
			},
			{
				4,
				7,
				"daofeng_I_normal_1x2_1",
				0,
				-33
			},
			{
				4,
				3,
				"daofeng_I_normal_1x1_2",
				0,
				-15
			},
			{
				2,
				5,
				"daofeng_I_normal_1x1_1",
				0,
				-7
			},
			{
				2,
				0,
				"daofeng_I_normal_1x2_2",
				2,
				-37
			},
			{
				0,
				4,
				"daofeng_I_normal_3x1_3",
				0,
				-3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_normal_I",
			45,
			20,
			-313,
			-10,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"BIHAIGUANGLIN5",
			"BIHAIGUANGLIN6"
		},
		defeat_story_count = {
			1,
			2
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "BIHAIGUANGLIN8",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 220,
		id = 1560002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560001,
		formation = 1560001,
		bgm = "cw-level",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Palace of Puzzles",
		chapter_name = "A2",
		type = 1,
		act_id = 4104,
		enter_story = "BIHAIGUANGLIN7",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Captivated by an opulent castle that resembles the Dragon Palace of legends, the girls end up mired in obstacles and puzzles as they look for a way out.",
		difficulty = 4,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1560101,
				15,
				0
			},
			{
				1560102,
				20,
				0
			},
			{
				1560103,
				30,
				1
			},
			{
				1560104,
				15,
				0
			},
			{
				1560105,
				20,
				0
			},
			{
				1560106,
				30,
				1
			},
			{
				1560107,
				15,
				0
			},
			{
				1560108,
				20,
				0
			},
			{
				1560109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1560105,
			1560108
		},
		ai_expedition_list = {
			1560302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1560113
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiguanyaosai"
		},
		awards = {
			{
				2,
				58273
			},
			{
				2,
				58261
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				7,
				0,
				true,
				1
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"daofeng_I_normal_1x1_3",
				0,
				0
			},
			{
				7,
				3,
				"daofeng_I_normal_3x1_1",
				0,
				19
			},
			{
				4,
				6,
				"daofeng_I_normal_1x2_2",
				0,
				-37
			},
			{
				2,
				1,
				"daofeng_I_normal_2x2_1",
				52,
				-40
			},
			{
				1,
				7,
				"daofeng_I_normal_1x1_1",
				0,
				0
			},
			{
				0,
				4,
				"daofeng_I_normal_1x2_1",
				0,
				-37
			},
			{
				0,
				0,
				"daofeng_I_normal_1x1_2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_normal_I",
			45,
			20,
			-134,
			115,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"BIHAIGUANGLIN10"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9213
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "BIHAIGUANGLIN12",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 320,
		best_air_dominance = 415,
		id = 1560003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560002,
		formation = 1560001,
		bgm = "cw-level",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Race to the Heart",
		chapter_name = "A3",
		type = 1,
		act_id = 4104,
		enter_story = "BIHAIGUANGLIN11",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Shimakaze's team takes a different route to the Heart of the Dragon Palace while Suruga's group slogs through nigh-invulnerable enemies.",
		difficulty = 5,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1560201,
				15,
				0
			},
			{
				1560202,
				20,
				0
			},
			{
				1560203,
				30,
				1
			},
			{
				1560204,
				15,
				0
			},
			{
				1560205,
				20,
				0
			},
			{
				1560206,
				30,
				1
			},
			{
				1560207,
				15,
				0
			},
			{
				1560208,
				20,
				0
			},
			{
				1560209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1560205,
			1560208
		},
		ai_expedition_list = {
			1560303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1560213
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun"
		},
		awards = {
			{
				2,
				58274
			},
			{
				2,
				58262
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				true,
				6
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				1
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				8,
				true,
				1
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				4,
				"daofeng_I_normal_3x1_1",
				0,
				10
			},
			{
				7,
				8,
				"daofeng_I_normal_1x2_2",
				0,
				-37
			},
			{
				6,
				4,
				"daofeng_I_normal_1x1_1",
				0,
				-9
			},
			{
				6,
				0,
				"daofeng_I_normal_2x2_1",
				52,
				-37
			},
			{
				5,
				5,
				"daofeng_I_normal_1x1_2",
				0,
				-8
			},
			{
				5,
				3,
				"daofeng_I_normal_1x1_2",
				0,
				-8
			},
			{
				5,
				0,
				"daofeng_I_normal_1x1_1",
				0,
				-3
			},
			{
				3,
				5,
				"daofeng_I_normal_1x1_2",
				0,
				-8
			},
			{
				3,
				3,
				"daofeng_I_normal_1x1_2",
				0,
				-8
			},
			{
				3,
				0,
				"daofeng_I_normal_1x1_1",
				0,
				-3
			},
			{
				2,
				4,
				"daofeng_I_normal_1x1_1",
				0,
				-9
			},
			{
				1,
				0,
				"daofeng_I_normal_2x2_1",
				52,
				-37
			},
			{
				0,
				8,
				"daofeng_I_normal_1x2_2",
				0,
				-37
			},
			{
				0,
				4,
				"daofeng_I_normal_3x1_1",
				0,
				6
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_normal_I",
			45,
			20,
			-346,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"BIHAIGUANGLIN15",
			"BIHAIGUANGLIN16"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9233
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "BIHAIGUANGLIN19",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 310,
		best_air_dominance = 405,
		id = 1560004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560003,
		formation = 1560002,
		bgm = "map-longgong",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Approaching Storm",
		chapter_name = "B1",
		type = 1,
		act_id = 4105,
		enter_story = "BIHAIGUANGLIN18",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The party heard a voice call out for help. Perhaps another soul who's trapped in the Palace with them? They must make haste and rescue the stranger.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1561001,
				15,
				0
			},
			{
				1561002,
				20,
				0
			},
			{
				1561003,
				30,
				1
			},
			{
				1561004,
				15,
				0
			},
			{
				1561005,
				20,
				0
			},
			{
				1561006,
				30,
				1
			},
			{
				1561007,
				15,
				0
			},
			{
				1561008,
				20,
				0
			},
			{
				1561009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1561005,
			1561008
		},
		ai_expedition_list = {
			1561301,
			1561302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1561013
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				58275
			},
			{
				2,
				58263
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				12
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				12
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"daofeng_II_normal_3x1_3",
				0,
				0
			},
			{
				7,
				0,
				"daofeng_II_normal_1x1_1",
				0,
				0
			},
			{
				6,
				8,
				"daofeng_II_normal_1x1_2",
				0,
				-10
			},
			{
				5,
				3,
				"daofeng_II_normal_2x2_2",
				39,
				-50
			},
			{
				3,
				8,
				"daofeng_II_normal_1x1_3",
				0,
				0
			},
			{
				2,
				7,
				"daofeng_II_normal_1x1_1",
				0,
				-3
			},
			{
				2,
				3,
				"daofeng_II_normal_1x1_3",
				0,
				0
			},
			{
				1,
				8,
				"daofeng_II_normal_1x2_1",
				0,
				-48
			},
			{
				1,
				0,
				"daofeng_II_normal_1x1_2",
				0,
				-11
			},
			{
				0,
				1,
				"daofeng_II_normal_3x1_1",
				0,
				8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_normal_II",
			45,
			20,
			-156,
			-210,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"BIHAIGUANGLIN21",
			"BIHAIGUANGLIN22"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9256
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "BIHAIGUANGLIN24",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 470,
		best_air_dominance = 610,
		id = 1560005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560004,
		formation = 1560002,
		bgm = "map-longgong",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Seizing the Advantage",
		chapter_name = "B2",
		type = 1,
		act_id = 4105,
		enter_story = "BIHAIGUANGLIN23",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Shimakaze has learned how to control the Palace's mechanisms. At least, she has in theory. Putting into practice is another question...",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1561101,
				15,
				0
			},
			{
				1561102,
				20,
				0
			},
			{
				1561103,
				30,
				1
			},
			{
				1561104,
				15,
				0
			},
			{
				1561105,
				20,
				0
			},
			{
				1561106,
				30,
				1
			},
			{
				1561107,
				15,
				0
			},
			{
				1561108,
				20,
				0
			},
			{
				1561109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1561105,
			1561108
		},
		ai_expedition_list = {
			1561303,
			1561304
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1561113
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				58276
			},
			{
				2,
				58264
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				true,
				1
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				1
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				4
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"daofeng_II_normal_1x1_1",
				0,
				-5
			},
			{
				7,
				1,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				7,
				0,
				"daofeng_II_normal_1x1_1",
				0,
				0
			},
			{
				6,
				9,
				"daofeng_II_normal_1x2_2",
				0,
				-37
			},
			{
				6,
				4,
				"daofeng_II_normal_1x1_3",
				0,
				-10
			},
			{
				5,
				1,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				5,
				0,
				"daofeng_II_normal_1x2_2",
				0,
				-37
			},
			{
				3,
				6,
				"daofeng_II_normal_2x2_2",
				43,
				-63
			},
			{
				3,
				2,
				"daofeng_II_normal_1x1_3",
				0,
				-5
			},
			{
				1,
				3,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				1,
				0,
				"daofeng_II_normal_1x2_1",
				0,
				-37
			},
			{
				0,
				7,
				"daofeng_II_normal_1x1_1",
				0,
				0
			},
			{
				0,
				3,
				"daofeng_II_normal_3x1_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_normal_II",
			45,
			20,
			-502,
			-317,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"BIHAIGUANGLIN25",
			"BIHAIGUANGLIN26"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9276
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 530,
		best_air_dominance = 690,
		id = 1560006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560005,
		formation = 1560002,
		bgm = "map-longgong",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Guardian of the Palace",
		chapter_name = "B3",
		type = 1,
		act_id = 4105,
		enter_story = "BIHAIGUANGLIN27",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Palace Guardian has appeared. But who is the guardian, really? Where is the treasure kept? And who's behind the mysterious disembodied voice?",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1561201,
				15,
				0
			},
			{
				1561202,
				20,
				0
			},
			{
				1561203,
				30,
				1
			},
			{
				1561204,
				15,
				0
			},
			{
				1561205,
				20,
				0
			},
			{
				1561206,
				30,
				1
			},
			{
				1561207,
				15,
				0
			},
			{
				1561208,
				20,
				0
			},
			{
				1561209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1561205,
			1561208
		},
		ai_expedition_list = {
			1561305,
			1561306,
			1561307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1561213
		},
		enemy_refresh = {
			0,
			1,
			0,
			1,
			0,
			1
		},
		elite_refresh = {
			0,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bailong"
		},
		awards = {
			{
				2,
				58277
			},
			{
				2,
				58265
			},
			{
				2,
				54012
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				8,
				0,
				true,
				1
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				12
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				12
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				8,
				"daofeng_II_normal_1x1_1",
				0,
				0
			},
			{
				8,
				6,
				"daofeng_II_normal_1x1_3",
				0,
				0
			},
			{
				8,
				4,
				"daofeng_II_normal_3x1_1",
				0,
				17
			},
			{
				8,
				2,
				"daofeng_II_normal_1x1_3",
				0,
				0
			},
			{
				7,
				5,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				7,
				3,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				5,
				8,
				"daofeng_II_normal_1x2_1",
				0,
				-37
			},
			{
				5,
				7,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				5,
				1,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				5,
				0,
				"daofeng_II_normal_1x2_1",
				0,
				-37
			},
			{
				4,
				8,
				"daofeng_II_normal_1x1_3",
				0,
				-13
			},
			{
				4,
				0,
				"daofeng_II_normal_1x1_3",
				0,
				-13
			},
			{
				3,
				7,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				3,
				1,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				2,
				8,
				"daofeng_II_normal_1x2_1",
				0,
				-37
			},
			{
				2,
				0,
				"daofeng_II_normal_1x2_1",
				0,
				-39
			},
			{
				1,
				5,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				1,
				3,
				"daofeng_II_normal_1x1_2",
				0,
				0
			},
			{
				0,
				8,
				"daofeng_II_normal_1x1_1",
				0,
				0
			},
			{
				0,
				6,
				"daofeng_II_normal_1x1_3",
				0,
				0
			},
			{
				0,
				4,
				"daofeng_II_normal_3x1_1",
				0,
				0
			},
			{
				0,
				2,
				"daofeng_II_normal_1x1_3",
				0,
				0
			},
			{
				0,
				0,
				"daofeng_II_normal_1x1_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_normal_II",
			45,
			20,
			-38,
			208,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"BIHAIGUANGLIN28"
		},
		defeat_story = {
			1566001,
			"BIHAIGUANGLIN34",
			"BIHAIGUANGLIN35"
		},
		defeat_story_count = {
			1,
			4,
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9216,
			9236,
			9256,
			9276
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "BIHAIGUANGLIN3",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 450,
		best_air_dominance = 585,
		id = 1560021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 1560011,
		bgm = "cw-level",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Beyond the Horizon ",
		chapter_name = "C1",
		type = 2,
		act_id = 4104,
		enter_story = "BIHAIGUANGLIN2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Shimakaze and friends rushed out to sea with a special mission from Shinano, where they make a spectacular discovery!",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				700
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				1562001,
				15,
				0
			},
			{
				1562002,
				20,
				0
			},
			{
				1562003,
				30,
				1
			},
			{
				1562004,
				15,
				0
			},
			{
				1562005,
				20,
				0
			},
			{
				1562006,
				30,
				1
			},
			{
				1562007,
				15,
				0
			},
			{
				1562008,
				20,
				0
			},
			{
				1562009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1562005,
			1562008
		},
		ai_expedition_list = {
			1562301,
			1562302
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1562013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun"
		},
		awards = {
			{
				2,
				58290
			},
			{
				2,
				58278
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				1
			},
			{
				6,
				5,
				true,
				1
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				16
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				8
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"daofeng_I_hard_1x1_3",
				0,
				0
			},
			{
				4,
				7,
				"daofeng_I_hard_1x2_1",
				0,
				-33
			},
			{
				4,
				3,
				"daofeng_I_hard_1x1_2",
				0,
				-15
			},
			{
				2,
				5,
				"daofeng_I_hard_1x1_1",
				0,
				-7
			},
			{
				2,
				0,
				"daofeng_I_hard_1x2_2",
				2,
				-37
			},
			{
				0,
				4,
				"daofeng_I_hard_3x1_3",
				0,
				-3
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_hard_I",
			45,
			20,
			-313,
			-10,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"BIHAIGUANGLIN5",
			"BIHAIGUANGLIN6"
		},
		defeat_story_count = {
			1,
			3
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560022] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "BIHAIGUANGLIN8",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 610,
		best_air_dominance = 795,
		id = 1560022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560021,
		formation = 1560011,
		bgm = "cw-level",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Palace of Puzzles",
		chapter_name = "C2",
		type = 2,
		act_id = 4104,
		enter_story = "BIHAIGUANGLIN7",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Captivated by an opulent castle that resembles the Dragon Palace of legends, the girls end up mired in obstacles and puzzles as they look for a way out.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1562101,
				15,
				0
			},
			{
				1562102,
				20,
				0
			},
			{
				1562103,
				30,
				1
			},
			{
				1562104,
				15,
				0
			},
			{
				1562105,
				20,
				0
			},
			{
				1562106,
				30,
				1
			},
			{
				1562107,
				15,
				0
			},
			{
				1562108,
				20,
				0
			},
			{
				1562109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1562105,
			1562108
		},
		ai_expedition_list = {
			1562303,
			1562304
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1562113
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiguanyaosai"
		},
		awards = {
			{
				2,
				58291
			},
			{
				2,
				58279
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				7,
				0,
				true,
				1
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				12
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"daofeng_I_hard_1x1_3",
				0,
				0
			},
			{
				7,
				3,
				"daofeng_I_hard_3x1_1",
				0,
				19
			},
			{
				4,
				6,
				"daofeng_I_hard_1x2_2",
				0,
				-37
			},
			{
				2,
				1,
				"daofeng_I_hard_2x2_1",
				52,
				-40
			},
			{
				1,
				7,
				"daofeng_I_hard_1x1_1",
				0,
				0
			},
			{
				0,
				4,
				"daofeng_I_hard_1x2_1",
				0,
				-37
			},
			{
				0,
				0,
				"daofeng_I_hard_1x1_2",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_hard_I",
			45,
			20,
			-134,
			115,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"BIHAIGUANGLIN10"
		},
		defeat_story_count = {
			1
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9219
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560023] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "BIHAIGUANGLIN12",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 1035,
		best_air_dominance = 1345,
		id = 1560023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560022,
		formation = 1560011,
		bgm = "cw-level",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 21,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Race to the Heart",
		chapter_name = "C3",
		type = 2,
		act_id = 4104,
		enter_story = "BIHAIGUANGLIN11",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Shimakaze's team takes a different route to the Heart of the Dragon Palace while Suruga's group slogs through nigh-invulnerable enemies.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					0,
					0
				},
				{
					2,
					"fanqian",
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1750
			}
		},
		expedition_id_weight_list = {
			{
				1562201,
				15,
				0
			},
			{
				1562202,
				20,
				0
			},
			{
				1562203,
				30,
				1
			},
			{
				1562204,
				15,
				0
			},
			{
				1562205,
				20,
				0
			},
			{
				1562206,
				30,
				1
			},
			{
				1562207,
				15,
				0
			},
			{
				1562208,
				20,
				0
			},
			{
				1562209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1562205,
			1562208
		},
		ai_expedition_list = {
			1562305,
			1562306,
			1562307
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1562213
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun"
		},
		awards = {
			{
				2,
				58292
			},
			{
				2,
				58280
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				true,
				6
			},
			{
				8,
				1,
				true,
				6
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				12
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				1
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				16
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				8,
				true,
				1
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				4,
				"daofeng_I_hard_3x1_1",
				0,
				10
			},
			{
				7,
				8,
				"daofeng_I_hard_1x2_2",
				0,
				-37
			},
			{
				6,
				4,
				"daofeng_I_hard_1x1_1",
				0,
				-9
			},
			{
				6,
				0,
				"daofeng_I_hard_2x2_1",
				52,
				-37
			},
			{
				5,
				5,
				"daofeng_I_hard_1x1_2",
				0,
				-8
			},
			{
				5,
				3,
				"daofeng_I_hard_1x1_2",
				0,
				-8
			},
			{
				5,
				0,
				"daofeng_I_hard_1x1_1",
				0,
				-3
			},
			{
				3,
				5,
				"daofeng_I_hard_1x1_2",
				0,
				-8
			},
			{
				3,
				3,
				"daofeng_I_hard_1x1_2",
				0,
				-8
			},
			{
				3,
				0,
				"daofeng_I_hard_1x1_1",
				0,
				-3
			},
			{
				2,
				4,
				"daofeng_I_hard_1x1_1",
				0,
				-9
			},
			{
				1,
				0,
				"daofeng_I_hard_2x2_1",
				52,
				-37
			},
			{
				0,
				8,
				"daofeng_I_hard_1x2_2",
				0,
				-37
			},
			{
				0,
				4,
				"daofeng_I_hard_3x1_1",
				0,
				6
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_hard_I",
			45,
			20,
			-346,
			0,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"BIHAIGUANGLIN15",
			"BIHAIGUANGLIN16"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9239
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "BIHAIGUANGLIN19",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.14609375",
		special_operation_list = "",
		air_dominance = 980,
		best_air_dominance = 1275,
		id = 1560024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560023,
		formation = 1560012,
		bgm = "map-longgong",
		star_require_1 = 1,
		pos_y = "0.380208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Approaching Storm",
		chapter_name = "D1",
		type = 2,
		act_id = 4105,
		enter_story = "BIHAIGUANGLIN18",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The party heard a voice call out for help. Perhaps another soul who's trapped in the Palace with them? They must make haste and rescue the stranger.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					"hang",
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					"fanqian",
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"air",
				1,
				1200
			},
			{
				"antiaircraft",
				1,
				1900
			}
		},
		expedition_id_weight_list = {
			{
				1563001,
				15,
				0
			},
			{
				1563002,
				20,
				0
			},
			{
				1563003,
				30,
				1
			},
			{
				1563004,
				15,
				0
			},
			{
				1563005,
				20,
				0
			},
			{
				1563006,
				30,
				1
			},
			{
				1563007,
				15,
				0
			},
			{
				1563008,
				20,
				0
			},
			{
				1563009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1563005,
			1563008
		},
		ai_expedition_list = {
			1563301,
			1563302,
			1563303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1563013
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				58293
			},
			{
				2,
				58281
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				12
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				4
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				6
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				12
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				6
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"daofeng_II_hard_3x1_3",
				0,
				0
			},
			{
				7,
				0,
				"daofeng_II_hard_1x1_1",
				0,
				0
			},
			{
				6,
				8,
				"daofeng_II_hard_1x1_2",
				0,
				-10
			},
			{
				5,
				3,
				"daofeng_II_hard_2x2_2",
				39,
				-50
			},
			{
				3,
				8,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				2,
				7,
				"daofeng_II_hard_1x1_1",
				0,
				-3
			},
			{
				2,
				3,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				1,
				8,
				"daofeng_II_hard_1x2_1",
				0,
				-48
			},
			{
				1,
				0,
				"daofeng_II_hard_1x1_2",
				0,
				-11
			},
			{
				0,
				1,
				"daofeng_II_hard_3x1_1",
				0,
				8
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_hard_II",
			45,
			20,
			-156,
			-210,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"BIHAIGUANGLIN21",
			"BIHAIGUANGLIN22"
		},
		defeat_story_count = {
			1,
			4
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9262
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560025] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "BIHAIGUANGLIN24",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 1430,
		best_air_dominance = 1860,
		id = 1560025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560024,
		formation = 1560012,
		bgm = "map-longgong",
		star_require_1 = 1,
		pos_y = "0.122916667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Seizing the Advantage",
		chapter_name = "D2",
		type = 2,
		act_id = 4105,
		enter_story = "BIHAIGUANGLIN23",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Shimakaze has learned how to control the Palace's mechanisms. At least, she has in theory. Putting into practice is another question...",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					"hang",
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					"fanqian",
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				95
			},
			{
				"air",
				1,
				1350
			},
			{
				"antiaircraft",
				1,
				2200
			}
		},
		expedition_id_weight_list = {
			{
				1563101,
				15,
				0
			},
			{
				1563102,
				20,
				0
			},
			{
				1563103,
				30,
				1
			},
			{
				1563104,
				15,
				0
			},
			{
				1563105,
				20,
				0
			},
			{
				1563106,
				30,
				1
			},
			{
				1563107,
				15,
				0
			},
			{
				1563108,
				20,
				0
			},
			{
				1563109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1563105,
			1563108
		},
		ai_expedition_list = {
			1563304,
			1563305,
			1563306
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1563113
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				58294
			},
			{
				2,
				58282
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				16
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				12
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				true,
				1
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				4
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				1
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				true,
				4
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"daofeng_II_hard_1x1_1",
				0,
				-5
			},
			{
				7,
				1,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				7,
				0,
				"daofeng_II_hard_1x1_1",
				0,
				0
			},
			{
				6,
				9,
				"daofeng_II_hard_1x2_2",
				0,
				-37
			},
			{
				6,
				4,
				"daofeng_II_hard_1x1_3",
				0,
				-10
			},
			{
				5,
				1,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				5,
				0,
				"daofeng_II_hard_1x2_2",
				0,
				-37
			},
			{
				3,
				6,
				"daofeng_II_hard_2x2_2",
				43,
				-63
			},
			{
				3,
				2,
				"daofeng_II_hard_1x1_3",
				0,
				-5
			},
			{
				1,
				3,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				1,
				0,
				"daofeng_II_hard_1x2_1",
				0,
				-37
			},
			{
				0,
				7,
				"daofeng_II_hard_1x1_1",
				0,
				0
			},
			{
				0,
				3,
				"daofeng_II_hard_3x1_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_hard_II",
			45,
			20,
			-502,
			-317,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"BIHAIGUANGLIN25",
			"BIHAIGUANGLIN26"
		},
		defeat_story_count = {
			1,
			5
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9282
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560026] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67109375",
		special_operation_list = "",
		air_dominance = 1620,
		best_air_dominance = 2105,
		id = 1560026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560025,
		formation = 1560012,
		bgm = "map-longgong",
		star_require_1 = 1,
		pos_y = "0.35625",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 1560012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Guardian of the Palace",
		chapter_name = "D3",
		type = 2,
		act_id = 4105,
		enter_story = "BIHAIGUANGLIN27",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Palace Guardian has appeared. But who is the guardian, really? Where is the treasure kept? And who's behind the mysterious disembodied voice?",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"hang",
					"hang",
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					"fanqian",
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				100
			},
			{
				"air",
				1,
				1700
			},
			{
				"dodge",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				1563201,
				15,
				0
			},
			{
				1563202,
				20,
				0
			},
			{
				1563203,
				30,
				1
			},
			{
				1563204,
				15,
				0
			},
			{
				1563205,
				20,
				0
			},
			{
				1563206,
				30,
				1
			},
			{
				1563207,
				15,
				0
			},
			{
				1563208,
				20,
				0
			},
			{
				1563209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {
			1563205,
			1563208
		},
		ai_expedition_list = {
			1563307,
			1563308,
			1563309
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1563213
		},
		enemy_refresh = {
			0,
			1,
			0,
			1,
			0,
			1
		},
		elite_refresh = {
			0,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bailong"
		},
		awards = {
			{
				2,
				58295
			},
			{
				2,
				58283
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				8,
				0,
				true,
				1
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				12
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				12
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				4
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				16
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				12
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				8,
				"daofeng_II_hard_1x1_1",
				0,
				0
			},
			{
				8,
				6,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				8,
				4,
				"daofeng_II_hard_3x1_1",
				0,
				17
			},
			{
				8,
				2,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				7,
				5,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				7,
				3,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				5,
				8,
				"daofeng_II_hard_1x2_1",
				0,
				-37
			},
			{
				5,
				7,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				5,
				1,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				5,
				0,
				"daofeng_II_hard_1x2_1",
				0,
				-37
			},
			{
				4,
				8,
				"daofeng_II_hard_1x1_3",
				0,
				-13
			},
			{
				4,
				0,
				"daofeng_II_hard_1x1_3",
				0,
				-13
			},
			{
				3,
				7,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				3,
				1,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				2,
				8,
				"daofeng_II_hard_1x2_1",
				0,
				-37
			},
			{
				2,
				0,
				"daofeng_II_hard_1x2_1",
				0,
				-39
			},
			{
				1,
				5,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				1,
				3,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				0,
				8,
				"daofeng_II_hard_1x1_1",
				0,
				0
			},
			{
				0,
				6,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				0,
				4,
				"daofeng_II_hard_3x1_1",
				0,
				0
			},
			{
				0,
				2,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				0,
				0,
				"daofeng_II_hard_1x1_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_hard_II",
			45,
			20,
			-38,
			208,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"BIHAIGUANGLIN28"
		},
		defeat_story = {
			1566001,
			"BIHAIGUANGLIN34",
			"BIHAIGUANGLIN35"
		},
		defeat_story_count = {
			1,
			5,
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {
			9222,
			9242,
			9262,
			9282
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560041] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 2235,
		best_air_dominance = 2905,
		id = 1560041,
		count = 1,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560026,
		formation = 1560025,
		bgm = "battle-longgong",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 2,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1560025,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Palace's Secret Bonus Treasure",
		chapter_name = "SP",
		type = 2,
		act_id = 4105,
		enter_story = "",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "You've proven yourself worthy of the Palace's treasures if you've made it this far. Now, go! Claim what is rightfully yours!",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				110
			}
		},
		expedition_id_weight_list = {
			{
				1564001,
				15,
				0
			},
			{
				1564002,
				20,
				0
			},
			{
				1564003,
				30,
				1
			},
			{
				1564004,
				15,
				0
			},
			{
				1564005,
				20,
				0
			},
			{
				1564006,
				30,
				1
			},
			{
				1564007,
				15,
				0
			},
			{
				1564008,
				20,
				0
			},
			{
				1564009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1564301,
			1564302,
			1564303
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1564013
		},
		enemy_refresh = {
			3
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiguanyaosai"
		},
		awards = {
			{
				2,
				58298
			},
			{
				2,
				58296
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				16
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"daofeng_II_hard_1x1_1",
				-6,
				0
			},
			{
				7,
				1,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				7,
				0,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				6,
				6,
				"daofeng_II_hard_2x2_1",
				48,
				-34
			},
			{
				6,
				0,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				5,
				7,
				"daofeng_II_hard_1x1_3",
				0,
				-12
			},
			{
				4,
				5,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				3,
				6,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				2,
				7,
				"daofeng_II_hard_1x1_1",
				0,
				0
			},
			{
				2,
				3,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				2,
				0,
				"daofeng_II_hard_1x1_1",
				-6,
				0
			},
			{
				1,
				4,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				0,
				7,
				"daofeng_II_hard_2x2_2",
				-67,
				-53
			},
			{
				0,
				5,
				"daofeng_II_hard_1x1_1",
				0,
				0
			},
			{
				0,
				2,
				"daofeng_II_hard_1x1_3",
				0,
				-12
			},
			{
				0,
				0,
				"daofeng_II_hard_2x2_1",
				53,
				-37
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_hard_II",
			45,
			20,
			-241,
			101,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {
			9225,
			9245,
			9265,
			9285
		},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[1560051] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 620,
		best_air_dominance = 810,
		id = 1560051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 1560041,
		formation = 1560026,
		bgm = "battle-longgong",
		star_require_1 = 0,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 0,
		model = 5,
		investigation_ratio = 0,
		num_2 = 0,
		ammo_submarine = 0,
		num_3 = 0,
		is_ai = 0,
		map = 1560026,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "When Priorities Clash",
		chapter_name = "EXTRA-I",
		type = 2,
		act_id = 4105,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 0,
		profiles = "This is it. The final showdown. Or, at least, a simulation of it. Nevertheless... There will be no holds barred!",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 0,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					2,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {},
		elite_expedition_list = {},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1565001
		},
		enemy_refresh = {
			0
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"bailong"
		},
		awards = {},
		grids = {
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				false,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				4,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				6,
				2,
				"daofeng_II_hard_3x1_1",
				0,
				20
			},
			{
				6,
				0,
				"daofeng_II_hard_1x1_3",
				0,
				0
			},
			{
				5,
				3,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				5,
				1,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				4,
				4,
				"daofeng_II_hard_1x1_1",
				0,
				0
			},
			{
				4,
				0,
				"daofeng_II_hard_1x1_1",
				0,
				0
			},
			{
				3,
				3,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				3,
				1,
				"daofeng_II_hard_1x1_2",
				0,
				0
			},
			{
				1,
				3,
				"daofeng_II_hard_2x2_1",
				54,
				-41
			},
			{
				1,
				0,
				"daofeng_II_hard_2x2_1",
				45,
				-38
			},
			{
				0,
				2,
				"daofeng_II_hard_3x1_1",
				0,
				13
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_daofeng_hard_II",
			45,
			20,
			-40,
			-39,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING4",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.33125",
		special_operation_list = "",
		air_dominance = 150,
		best_air_dominance = 195,
		id = 2100001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.444791667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 14,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Storm's End",
		chapter_name = "A1",
		type = 1,
		act_id = 100001,
		enter_story = "GUOQING3",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After weathering the storm and leaving her companions, {namecode:96} is alone in the seas. Is this really the 'Sanctuary' that we've been looking for?",
		difficulty = 3,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 66,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030001,
				18,
				0
			},
			{
				1030002,
				32,
				0
			},
			{
				1030003,
				24,
				1
			},
			{
				1030004,
				18,
				0
			},
			{
				1030005,
				25,
				0
			},
			{
				1030006,
				18,
				1
			},
			{
				1030007,
				0,
				0
			},
			{
				1030008,
				35,
				0
			},
			{
				1030009,
				16,
				1
			},
			{
				1030010,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030013,
			1030014,
			1030015
		},
		guarder_expedition_list = {
			1030002,
			1030005,
			1030008,
			1030011
		},
		elite_expedition_list = {
			1030002,
			1030004,
			1030005
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030016
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xiao"
		},
		awards = {
			{
				2,
				57131
			},
			{
				2,
				57111
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_1guoqing",
				0,
				41
			},
			{
				5,
				6,
				"1x2_2guoqing",
				0,
				41
			},
			{
				3,
				2,
				"1x1_2guoqing",
				0,
				17
			},
			{
				2,
				8,
				"4x4_1guoqing",
				-23,
				-32
			},
			{
				2,
				5,
				"1x3_1guoqing",
				10,
				4
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-250,
			-12,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING7",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.56328125",
		special_operation_list = "",
		air_dominance = 205,
		best_air_dominance = 270,
		id = 2100002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100001,
		formation = 2100000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.088541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Distress signal",
		chapter_name = "A2",
		type = 1,
		act_id = 100001,
		enter_story = "GUOQING6",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "{namecode:96} received a distress call from up ahead while anxiously searching for her sisters. Is it a trap? Or is it truly an ally? We have to look, no matter the cost.",
		difficulty = 4,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030017,
				14,
				0
			},
			{
				1030018,
				31,
				0
			},
			{
				1030019,
				25,
				1
			},
			{
				1030020,
				17,
				0
			},
			{
				1030021,
				26,
				0
			},
			{
				1030022,
				19,
				1
			},
			{
				1030023,
				0,
				0
			},
			{
				1030024,
				36,
				0
			},
			{
				1030025,
				18,
				1
			},
			{
				1030026,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030029,
			1030030,
			1030031
		},
		guarder_expedition_list = {
			1030018,
			1030021,
			1030024,
			1030027
		},
		elite_expedition_list = {
			1030018,
			1030021,
			1030024
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030032
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yishi",
			"rixiang"
		},
		awards = {
			{
				2,
				57132
			},
			{
				2,
				57112
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				8
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				2,
				8,
				true,
				2
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_2guoqing",
				0,
				-38
			},
			{
				4,
				7,
				"1x2_1guoqing",
				2,
				-34
			},
			{
				4,
				4,
				"4x4_2guoqing",
				54,
				-22
			},
			{
				4,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				2,
				6,
				"1x1_2guoqing",
				4,
				16
			},
			{
				2,
				3,
				"1x3_1guoqing",
				111,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-250,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING9",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.690625",
		special_operation_list = "",
		air_dominance = 270,
		best_air_dominance = 355,
		id = 2100003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100002,
		formation = 2100000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.367708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100000,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sanctuary Protectors",
		chapter_name = "A3",
		type = 1,
		act_id = 100001,
		enter_story = "GUOQING8",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "According to previous intel, this is no doubt that this is the 'Sanctuary'. What have 'they' been planning? They don't look too difficult... The newly shielded {namecode:79} is right before {namecode:96}'s eyes.",
		difficulty = 5,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 74,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030033,
				13,
				0
			},
			{
				1030034,
				30,
				0
			},
			{
				1030035,
				26,
				1
			},
			{
				1030036,
				16,
				0
			},
			{
				1030037,
				27,
				0
			},
			{
				1030038,
				20,
				1
			},
			{
				1030039,
				0,
				0
			},
			{
				1030040,
				37,
				0
			},
			{
				1030041,
				20,
				1
			},
			{
				1030042,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030045,
			1030046,
			1030047
		},
		guarder_expedition_list = {
			1030034,
			1030037,
			1030040,
			1030043
		},
		elite_expedition_list = {
			1030034,
			1030036,
			1030039
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030048
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shancheng_g"
		},
		awards = {
			{
				2,
				57133
			},
			{
				2,
				57113
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1_2guoqing",
				0,
				15
			},
			{
				6,
				7,
				"1x1_2guoqing",
				0,
				13
			},
			{
				6,
				1,
				"1x2_2guoqing",
				7,
				48
			},
			{
				4,
				8,
				"1x1_2guoqing",
				0,
				32
			},
			{
				4,
				4,
				"4x4_2guoqing",
				55,
				-21
			},
			{
				4,
				2,
				"1x3_2guoqing",
				0,
				12
			},
			{
				2,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				1,
				8,
				"4x4_1guoqing",
				-10,
				-53
			},
			{
				1,
				5,
				"1x3_1guoqing",
				12,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-250,
			22,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING12",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.26875",
		special_operation_list = "",
		air_dominance = 330,
		best_air_dominance = 430,
		id = 2100004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100003,
		formation = 2100001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.090625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Reddened Sea",
		chapter_name = "B1",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An island of falling maple leafs and shrines is enough to enchant anyone. What secrets could be hidden here?",
		difficulty = 5,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030049,
				12,
				0
			},
			{
				1030050,
				30,
				0
			},
			{
				1030051,
				27,
				1
			},
			{
				1030052,
				15,
				0
			},
			{
				1030053,
				28,
				0
			},
			{
				1030054,
				21,
				1
			},
			{
				1030055,
				0,
				0
			},
			{
				1030056,
				38,
				0
			},
			{
				1030057,
				22,
				1
			},
			{
				1030058,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030061,
			1030062,
			1030063
		},
		guarder_expedition_list = {
			1030050,
			1030053,
			1030056,
			1030059
		},
		elite_expedition_list = {
			1030050,
			1030052,
			1030053
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030064
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yefen"
		},
		awards = {
			{
				2,
				57134
			},
			{
				2,
				57114
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				8,
				"1x1_1guoqing",
				0,
				0
			},
			{
				5,
				4,
				"1x1_2guoqing",
				0,
				12
			},
			{
				4,
				10,
				"1x1_2guoqing",
				3,
				15
			},
			{
				4,
				8,
				"1x2_1guoqing",
				-1,
				35
			},
			{
				4,
				6,
				"1x3_1guoqing",
				-90,
				11
			},
			{
				4,
				2,
				"1x3_2guoqing",
				-1,
				15
			},
			{
				3,
				3,
				"1x1_1guoqing",
				0,
				12
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-250,
			-10,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING15",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6703125",
		special_operation_list = "",
		air_dominance = 430,
		best_air_dominance = 560,
		id = 2100005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100004,
		formation = 2100001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sistership",
		chapter_name = "B2",
		type = 1,
		act_id = 100001,
		enter_story = "GUOQING14",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I obviously don't want this to happen again... I have to become stronger... But why did you have to turn into this... {namecode:95}!'",
		difficulty = 6,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 74,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030065,
				10,
				0
			},
			{
				1030066,
				28,
				0
			},
			{
				1030067,
				28,
				1
			},
			{
				1030068,
				14,
				0
			},
			{
				1030069,
				29,
				0
			},
			{
				1030070,
				22,
				1
			},
			{
				1030071,
				0,
				0
			},
			{
				1030072,
				39,
				0
			},
			{
				1030073,
				22,
				1
			},
			{
				1030074,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030077,
			1030078,
			1030079
		},
		guarder_expedition_list = {
			1030066,
			1030069,
			1030072,
			1030075
		},
		elite_expedition_list = {
			1030066,
			1030069,
			1030072
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030080
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				57135
			},
			{
				2,
				57115
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				2
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				8
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				8
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_2guoqing",
				1,
				44
			},
			{
				7,
				3,
				"1x1_2guoqing",
				0,
				17
			},
			{
				5,
				9,
				"1x1_2guoqing",
				6,
				15
			},
			{
				5,
				4,
				"1x1_1guoqing",
				2,
				0
			},
			{
				4,
				4,
				"1x3_2guoqing",
				-216,
				16
			},
			{
				4,
				2,
				"4x4_1guoqing",
				169,
				20
			},
			{
				3,
				6,
				"1x3_1guoqing",
				18,
				7
			},
			{
				2,
				5,
				"1x1_1guoqing",
				0,
				11
			},
			{
				1,
				9,
				"1x2_1guoqing",
				17,
				-20
			},
			{
				1,
				1,
				"1x1_2guoqing",
				0,
				20
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-250,
			-1,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING18",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.5421875",
		special_operation_list = "",
		air_dominance = 535,
		best_air_dominance = 700,
		id = 2100006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100005,
		formation = 2100001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.4",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 17,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crimson Protectors",
		chapter_name = "B3",
		type = 1,
		act_id = 100001,
		enter_story = "GUOQING17",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The whole truth surely lies with {namecode:91} and {namecode:92}. With her determination, {namecode:96} heads deeper into the 'Sanctuary'...",
		difficulty = 7,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 78,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1030081,
				14,
				0
			},
			{
				1030082,
				34,
				0
			},
			{
				1030083,
				29,
				1
			},
			{
				1030084,
				16,
				0
			},
			{
				1030085,
				26,
				0
			},
			{
				1030086,
				23,
				1
			},
			{
				1030087,
				0,
				0
			},
			{
				1030088,
				35,
				0
			},
			{
				1030089,
				20,
				1
			},
			{
				1030090,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1030093,
			1030094,
			1030095
		},
		guarder_expedition_list = {
			1030082,
			1030085,
			1030088,
			1030091
		},
		elite_expedition_list = {
			1030082,
			1030085,
			1030088
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030096
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng",
			"jiahe"
		},
		awards = {
			{
				2,
				57136
			},
			{
				2,
				57116
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				false,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				false,
				0
			},
			{
				9,
				4,
				false,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				8,
				"1x3_1guoqing",
				12,
				5
			},
			{
				9,
				5,
				"1x3_1guoqing",
				0,
				6
			},
			{
				6,
				7,
				"1x3_2guoqing",
				1,
				13
			},
			{
				6,
				5,
				"1x1_2guoqing",
				2,
				15
			},
			{
				4,
				4,
				"1x2_1guoqing",
				0,
				38
			},
			{
				3,
				9,
				"1x2_1guoqing",
				10,
				-35
			},
			{
				2,
				9,
				"1x1_1guoqing",
				8,
				-1
			},
			{
				2,
				6,
				"4x4_2guoqing",
				54,
				60
			},
			{
				1,
				4,
				"1x2_2guoqing",
				-6,
				-25
			},
			{
				0,
				9,
				"4x4_1guoqing",
				-34,
				-49
			},
			{
				0,
				5,
				"1x3_1guoqing",
				123,
				9
			},
			{
				0,
				4,
				"1x1_2guoqing",
				4,
				21
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-460,
			178,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING4",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.33125",
		special_operation_list = "",
		air_dominance = 530,
		best_air_dominance = 690,
		id = 2100011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.444791667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 17,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Storm's End",
		chapter_name = "C1",
		type = 2,
		act_id = 100001,
		enter_story = "GUOQING3",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "After weathering the storm and leaving her companions, {namecode:96} is alone in the seas. Is this really the 'Sanctuary' that we've been looking for?",
		difficulty = 6,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 78,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					4,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"torpedo",
				1,
				700
			},
			{
				"dodge",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1030200,
				12,
				0
			},
			{
				1030201,
				20,
				0
			},
			{
				1030202,
				30,
				0
			},
			{
				1030203,
				13,
				0
			},
			{
				1030204,
				34,
				0
			},
			{
				1030205,
				24,
				1
			},
			{
				1030206,
				0,
				0
			},
			{
				1030207,
				34,
				0
			},
			{
				1030208,
				25,
				1
			},
			{
				1030209,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030212,
			1030213,
			1030214
		},
		guarder_expedition_list = {
			1030201,
			1030204,
			1030207,
			1030210
		},
		elite_expedition_list = {
			1030201,
			1030204,
			1030207
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030215
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xiao"
		},
		awards = {
			{
				2,
				57161
			},
			{
				2,
				57141
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_1guoqing",
				0,
				41
			},
			{
				5,
				6,
				"1x2_2guoqing",
				0,
				41
			},
			{
				3,
				2,
				"1x1_2guoqing",
				0,
				17
			},
			{
				2,
				8,
				"4x4_1guoqing",
				-23,
				-32
			},
			{
				2,
				5,
				"1x3_1guoqing",
				10,
				4
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-250,
			-12,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING7",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.56328125",
		special_operation_list = "",
		air_dominance = 605,
		best_air_dominance = 790,
		id = 2100012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100011,
		formation = 2100010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.088541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Distress signal",
		chapter_name = "C2",
		type = 2,
		act_id = 100001,
		enter_story = "GUOQING6",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "{namecode:96} received a distress call from up ahead while anxiously searching for her sisters. Is it a trap? Or is it truly an ally? We have to look, no matter the cost.",
		difficulty = 7,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					4,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				73
			},
			{
				"cannon",
				1,
				850
			},
			{
				"dodge",
				1,
				450
			}
		},
		expedition_id_weight_list = {
			{
				1030216,
				10,
				0
			},
			{
				1030217,
				21,
				0
			},
			{
				1030218,
				31,
				0
			},
			{
				1030219,
				12,
				0
			},
			{
				1030220,
				35,
				0
			},
			{
				1030221,
				26,
				1
			},
			{
				1030222,
				0,
				0
			},
			{
				1030223,
				35,
				0
			},
			{
				1030224,
				26,
				1
			},
			{
				1030225,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030228,
			1030229,
			1030230
		},
		guarder_expedition_list = {
			1030217,
			1030220,
			1030223,
			1030226
		},
		elite_expedition_list = {
			1030217,
			1030220,
			1030223
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030231
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yishi",
			"rixiang"
		},
		awards = {
			{
				2,
				57162
			},
			{
				2,
				57142
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				4
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				8
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				8
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				2,
				8,
				true,
				2
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"1x2_2guoqing",
				0,
				-38
			},
			{
				4,
				7,
				"1x2_1guoqing",
				2,
				-34
			},
			{
				4,
				4,
				"4x4_2guoqing",
				54,
				-22
			},
			{
				4,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				2,
				6,
				"1x1_2guoqing",
				4,
				16
			},
			{
				2,
				3,
				"1x3_1guoqing",
				111,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-250,
			31,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING9",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.690625",
		special_operation_list = "",
		air_dominance = 680,
		best_air_dominance = 885,
		id = 2100013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100012,
		formation = 2100010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.367708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 19,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sanctuary Protectors",
		chapter_name = "C3",
		type = 2,
		act_id = 100001,
		enter_story = "GUOQING8",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "According to previous intel, this is no doubt that this is the 'Sanctuary'. What have 'they' been planning? They don't look too difficult... The newly shielded {namecode:79} is right before {namecode:96}'s eyes.",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 86,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					4,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				76
			},
			{
				"cannon",
				1,
				950
			},
			{
				"air",
				-1,
				2000
			}
		},
		expedition_id_weight_list = {
			{
				1030232,
				6,
				0
			},
			{
				1030233,
				22,
				0
			},
			{
				1030234,
				32,
				0
			},
			{
				1030235,
				7,
				0
			},
			{
				1030236,
				36,
				0
			},
			{
				1030237,
				28,
				1
			},
			{
				1030238,
				0,
				0
			},
			{
				1030239,
				36,
				0
			},
			{
				1030240,
				28,
				1
			},
			{
				1030241,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030244,
			1030245,
			1030246
		},
		guarder_expedition_list = {
			1030233,
			1030236,
			1030239,
			1030242
		},
		elite_expedition_list = {
			1030234,
			1030236,
			1030239
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030247
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shancheng_g"
		},
		awards = {
			{
				2,
				57163
			},
			{
				2,
				57143
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				1,
				"1x1_2guoqing",
				0,
				15
			},
			{
				6,
				7,
				"1x1_2guoqing",
				0,
				13
			},
			{
				6,
				1,
				"1x2_2guoqing",
				7,
				48
			},
			{
				4,
				8,
				"1x1_2guoqing",
				0,
				32
			},
			{
				4,
				4,
				"4x4_2guoqing",
				55,
				-21
			},
			{
				4,
				2,
				"1x3_2guoqing",
				0,
				12
			},
			{
				2,
				2,
				"1x1_1guoqing",
				0,
				0
			},
			{
				1,
				8,
				"4x4_1guoqing",
				-10,
				-53
			},
			{
				1,
				5,
				"1x3_1guoqing",
				12,
				10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				4000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-250,
			22,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING12",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.26875",
		special_operation_list = "",
		air_dominance = 810,
		best_air_dominance = 1055,
		id = 2100014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100013,
		formation = 2100011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.090625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 19,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Reddened Sea",
		chapter_name = "D1",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An island of falling maple leafs and shrines is enough to enchant anyone. What secrets could be hidden here?",
		difficulty = 8,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 86,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					4,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"torpedo",
				1,
				800
			},
			{
				"dodge",
				1,
				550
			}
		},
		expedition_id_weight_list = {
			{
				1030248,
				4,
				0
			},
			{
				1030249,
				20,
				0
			},
			{
				1030250,
				33,
				0
			},
			{
				1030251,
				6,
				0
			},
			{
				1030252,
				37,
				0
			},
			{
				1030253,
				31,
				1
			},
			{
				1030254,
				0,
				0
			},
			{
				1030255,
				37,
				0
			},
			{
				1030256,
				30,
				1
			},
			{
				1030257,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030260,
			1030261,
			1030262
		},
		guarder_expedition_list = {
			1030249,
			1030252,
			1030255,
			1030258
		},
		elite_expedition_list = {
			1030249,
			1030252,
			1030255
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030263
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"yefen"
		},
		awards = {
			{
				2,
				57164
			},
			{
				2,
				57144
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				8
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				8,
				"1x1_1guoqing",
				0,
				0
			},
			{
				5,
				4,
				"1x1_2guoqing",
				0,
				12
			},
			{
				4,
				10,
				"1x1_2guoqing",
				3,
				15
			},
			{
				4,
				8,
				"1x2_1guoqing",
				-1,
				35
			},
			{
				4,
				6,
				"1x3_1guoqing",
				-90,
				11
			},
			{
				4,
				2,
				"1x3_2guoqing",
				-1,
				15
			},
			{
				3,
				3,
				"1x1_1guoqing",
				0,
				12
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-250,
			-10,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING15",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.6703125",
		special_operation_list = "",
		air_dominance = 965,
		best_air_dominance = 1255,
		id = 2100015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100014,
		formation = 2100011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 20,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Sistership",
		chapter_name = "D2",
		type = 2,
		act_id = 100001,
		enter_story = "GUOQING14",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I obviously don't want this to happen again... I have to become stronger... But why did you have to turn into this... {namecode:95}!'",
		difficulty = 9,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 90,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					4,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				83
			},
			{
				"air",
				1,
				1200
			},
			{
				"antiaircraft",
				1,
				1800
			}
		},
		expedition_id_weight_list = {
			{
				1030264,
				4,
				0
			},
			{
				1030265,
				16,
				0
			},
			{
				1030266,
				34,
				0
			},
			{
				1030267,
				5,
				0
			},
			{
				1030268,
				35,
				0
			},
			{
				1030269,
				32,
				1
			},
			{
				1030270,
				0,
				0
			},
			{
				1030271,
				33,
				0
			},
			{
				1030272,
				32,
				1
			},
			{
				1030273,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030276,
			1030277,
			1030278
		},
		guarder_expedition_list = {
			1030265,
			1030268,
			1030271,
			1030274
		},
		elite_expedition_list = {
			1030265,
			1030268,
			1030271
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030279
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xianghe"
		},
		awards = {
			{
				2,
				57165
			},
			{
				2,
				57145
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				2
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				8
			},
			{
				3,
				1,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				8
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				7,
				7,
				"1x2_2guoqing",
				1,
				44
			},
			{
				7,
				3,
				"1x1_2guoqing",
				0,
				17
			},
			{
				5,
				9,
				"1x1_2guoqing",
				6,
				15
			},
			{
				5,
				4,
				"1x1_1guoqing",
				0,
				2
			},
			{
				4,
				4,
				"1x3_2guoqing",
				-216,
				15
			},
			{
				4,
				2,
				"4x4_1guoqing",
				169,
				20
			},
			{
				3,
				6,
				"1x3_1guoqing",
				18,
				7
			},
			{
				2,
				5,
				"1x1_1guoqing",
				0,
				11
			},
			{
				1,
				9,
				"1x2_1guoqing",
				17,
				-20
			},
			{
				1,
				1,
				"1x1_2guoqing",
				0,
				18
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-250,
			14,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "GUOQING18",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.5421875",
		special_operation_list = "",
		air_dominance = 1130,
		best_air_dominance = 1470,
		id = 2100016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100015,
		formation = 2100011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.4",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 21,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crimson Protectors",
		chapter_name = "D3",
		type = 2,
		act_id = 100001,
		enter_story = "GUOQING17",
		boss_refresh = 7,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The whole truth surely lies with {namecode:91} and {namecode:92}. With her determination, {namecode:96} heads deeper into the 'Sanctuary'...",
		difficulty = 10,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 94,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					7,
					4,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					7,
					5,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				86
			},
			{
				"cannon",
				1,
				1350
			},
			{
				"antiaircraft",
				1,
				2500
			}
		},
		expedition_id_weight_list = {
			{
				1030280,
				2,
				0
			},
			{
				1030281,
				16,
				0
			},
			{
				1030282,
				34,
				0
			},
			{
				1030283,
				3,
				0
			},
			{
				1030284,
				34,
				0
			},
			{
				1030285,
				34,
				1
			},
			{
				1030286,
				0,
				0
			},
			{
				1030287,
				34,
				0
			},
			{
				1030288,
				32,
				1
			},
			{
				1030289,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1030292,
			1030293,
			1030294
		},
		guarder_expedition_list = {
			1030281,
			1030284,
			1030287,
			1030290
		},
		elite_expedition_list = {
			1030282,
			1030285,
			1030288
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1030295
		},
		enemy_refresh = {
			0,
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chicheng",
			"jiahe"
		},
		awards = {
			{
				2,
				57166
			},
			{
				2,
				57146
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				false,
				0
			},
			{
				9,
				7,
				false,
				0
			},
			{
				9,
				6,
				false,
				0
			},
			{
				9,
				5,
				false,
				0
			},
			{
				9,
				4,
				false,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				1
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				7,
				9,
				true,
				4
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				8
			},
			{
				1,
				4,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				8,
				"1x3_1guoqing",
				12,
				5
			},
			{
				9,
				5,
				"1x3_1guoqing",
				0,
				6
			},
			{
				6,
				7,
				"1x3_2guoqing",
				1,
				13
			},
			{
				6,
				5,
				"1x1_2guoqing",
				2,
				15
			},
			{
				4,
				4,
				"1x2_1guoqing",
				0,
				38
			},
			{
				3,
				9,
				"1x2_1guoqing",
				10,
				-35
			},
			{
				2,
				9,
				"1x1_1guoqing",
				8,
				-1
			},
			{
				2,
				6,
				"4x4_2guoqing",
				54,
				60
			},
			{
				1,
				4,
				"1x2_2guoqing",
				-6,
				-25
			},
			{
				0,
				9,
				"4x4_1guoqing",
				-34,
				-49
			},
			{
				0,
				5,
				"1x3_1guoqing",
				123,
				9
			},
			{
				0,
				4,
				"1x1_2guoqing",
				4,
				21
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_BW",
			45,
			22,
			-460,
			178,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100021] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.15703125",
		special_operation_list = "",
		air_dominance = 90,
		best_air_dominance = 120,
		id = 2100021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100020,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.361458333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100020,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Home Voyage",
		chapter_name = "A1",
		type = 1,
		act_id = 100001,
		enter_story = "LINGDONG02",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Belfast's unit has encountered a new type of Siren on their way back from a convoy mission. Evade the pursuing enemy and seize victory!",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1090001,
				18,
				0
			},
			{
				1090002,
				46,
				0
			},
			{
				1090003,
				16,
				1
			},
			{
				1090004,
				18,
				0
			},
			{
				1090005,
				32,
				0
			},
			{
				1090006,
				12,
				1
			},
			{
				1090007,
				0,
				0
			},
			{
				1090008,
				32,
				0
			},
			{
				1090009,
				10,
				1
			},
			{
				1090010,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090002,
			1090005,
			1090008,
			1090011
		},
		elite_expedition_list = {
			1090002,
			1090004,
			1090005
		},
		ai_expedition_list = {
			1090400
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090016
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun"
		},
		awards = {
			{
				2,
				57291
			},
			{
				2,
				57271
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				12
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				16
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				8
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				4
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				3,
				"1x2_2yingxihuodong",
				0,
				37
			},
			{
				1,
				0,
				"1x2_1yingxihuodong",
				6,
				36
			},
			{
				0,
				6,
				"4x4_1yingxihuodong",
				-35,
				-25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			43,
			20,
			-90,
			-183,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100022] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.50546875",
		special_operation_list = "",
		air_dominance = 120,
		best_air_dominance = 160,
		id = 2100022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100021,
		formation = 2100020,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.111458333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100020,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Hunting Grounds",
		chapter_name = "A2",
		type = 1,
		act_id = 100001,
		enter_story = "LINGDONG04",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An emergency message has come in, informing us that the second convoy has been attacked by Iron Blood planes. Belfast's unit now finds itself being hunted.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1090017,
				16,
				0
			},
			{
				1090018,
				42,
				0
			},
			{
				1090019,
				18,
				1
			},
			{
				1090020,
				16,
				0
			},
			{
				1090021,
				34,
				0
			},
			{
				1090022,
				14,
				1
			},
			{
				1090023,
				0,
				0
			},
			{
				1090024,
				36,
				0
			},
			{
				1090025,
				12,
				1
			},
			{
				1090026,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090018,
			1090021,
			1090024,
			1090027
		},
		elite_expedition_list = {
			1090018,
			1090021,
			1090024
		},
		ai_expedition_list = {
			1090401,
			1090402
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090032
		},
		enemy_refresh = {
			0,
			0,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun"
		},
		awards = {
			{
				2,
				57292
			},
			{
				2,
				57272
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				16
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				12
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				4
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				2,
				"1x1_1yingxihuodong",
				0,
				11
			},
			{
				3,
				4,
				"1x2_1yingxihuodong",
				0,
				34
			},
			{
				0,
				1,
				"4x4_2yingxihuodong",
				-55,
				-32
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			43,
			20,
			-200,
			-181,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100023] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.635546875",
		special_operation_list = "",
		air_dominance = 160,
		best_air_dominance = 210,
		id = 2100023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100022,
		formation = 2100020,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3446875",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100020,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Final Blow",
		chapter_name = "A3",
		type = 1,
		act_id = 100001,
		enter_story = "LINGDONG07",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Belfast went after Scharnhorst on her own. The hunted has now become the hunter. Both of their fates will be decided by a single blow.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1090033,
				12,
				0
			},
			{
				1090034,
				38,
				0
			},
			{
				1090035,
				20,
				1
			},
			{
				1090036,
				14,
				0
			},
			{
				1090037,
				36,
				0
			},
			{
				1090038,
				18,
				1
			},
			{
				1090039,
				0,
				0
			},
			{
				1090040,
				38,
				0
			},
			{
				1090041,
				17,
				1
			},
			{
				1090042,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090034,
			1090037,
			1090040,
			1090043
		},
		elite_expedition_list = {
			1090034,
			1090036,
			1090039
		},
		ai_expedition_list = {
			1090403,
			1090404
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090048
		},
		enemy_refresh = {
			0,
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite"
		},
		awards = {
			{
				2,
				57293
			},
			{
				2,
				57273
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				12
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				7,
				"1x2_1yingxihuodong",
				-9,
				37
			},
			{
				5,
				2,
				"1x1_2yingxihuodong",
				0,
				7
			},
			{
				3,
				4,
				"4x4_1yingxihuodong",
				-44,
				-37
			},
			{
				3,
				0,
				"1x2_2yingxihuodong",
				10,
				35
			},
			{
				2,
				6,
				"1x1_1yingxihuodong",
				0,
				7
			},
			{
				0,
				3,
				"1x3_2yingxihuodong",
				0,
				11
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			46,
			20,
			-150,
			-270,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100024] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.121875",
		special_operation_list = "",
		air_dominance = 200,
		best_air_dominance = 260,
		id = 2100024,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100023,
		formation = 2100021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.15",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Northern Sea Visitor",
		chapter_name = "B1",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A new Siren model has appeared out of nowhere, armed with a superweapon. Repel the enemy and organize a counterattack!",
		difficulty = 5,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1090049,
				12,
				0
			},
			{
				1090050,
				34,
				0
			},
			{
				1090051,
				26,
				1
			},
			{
				1090052,
				15,
				0
			},
			{
				1090053,
				34,
				0
			},
			{
				1090054,
				22,
				1
			},
			{
				1090055,
				0,
				0
			},
			{
				1090056,
				34,
				0
			},
			{
				1090057,
				20,
				1
			},
			{
				1090058,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090050,
			1090053,
			1090056,
			1090059
		},
		elite_expedition_list = {
			1090050,
			1090052,
			1090053
		},
		ai_expedition_list = {
			1090405,
			1090406
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090064
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				57294
			},
			{
				2,
				57274
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				12
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				4
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				1
			},
			{
				0,
				0,
				true,
				1
			}
		},
		float_items = {
			{
				4,
				6,
				"1x2_1yingxihuodong",
				-2,
				37
			},
			{
				3,
				3,
				"1x1_1yingxihuodong",
				0,
				6
			},
			{
				3,
				0,
				"1x2_2yingxihuodong",
				16,
				36
			},
			{
				1,
				6,
				"1x1_2yingxihuodong",
				0,
				11
			},
			{
				0,
				9,
				"4x4_1yingxihuodong",
				-28,
				-30
			},
			{
				0,
				3,
				"4x4_2yingxihuodong",
				53,
				-28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			43,
			20,
			-250,
			-115,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100025] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.57734375",
		special_operation_list = "",
		air_dominance = 260,
		best_air_dominance = 340,
		id = 2100025,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100024,
		formation = 2100021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.073958",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Tungsten",
		chapter_name = "B2",
		type = 1,
		act_id = 100001,
		enter_story = "LINGDONG13",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The strange fog generated by the Siren's superweapon has cleared. Continue with Operation Tungsten and take down Tirpitz!",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1090065,
				10,
				0
			},
			{
				1090066,
				28,
				0
			},
			{
				1090067,
				28,
				1
			},
			{
				1090068,
				14,
				0
			},
			{
				1090069,
				29,
				0
			},
			{
				1090070,
				22,
				1
			},
			{
				1090071,
				0,
				0
			},
			{
				1090072,
				34,
				0
			},
			{
				1090073,
				22,
				1
			},
			{
				1090074,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090066,
			1090069,
			1090072,
			1090075
		},
		elite_expedition_list = {
			1090066,
			1090069,
			1090072
		},
		ai_expedition_list = {
			1090407,
			1090408,
			1090409
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090080
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			1,
			0,
			0,
			0
		},
		ai_refresh = {
			1,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				57295
			},
			{
				2,
				57275
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				16
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				12
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				1
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				12
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				4
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				1
			},
			{
				0,
				3,
				true,
				1
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				0,
				"1x2_2yingxihuodong",
				13,
				45
			},
			{
				5,
				5,
				"1x1_2yingxihuodong",
				0,
				5
			},
			{
				4,
				6,
				"1x3_1yingxihuodong",
				0,
				14
			},
			{
				3,
				2,
				"1x1_1yingxihuodong",
				0,
				12
			},
			{
				1,
				2,
				"1x2_1yingxihuodong",
				0,
				33
			},
			{
				0,
				6,
				"4x4_1yingxihuodong",
				-35,
				-27
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			46,
			20,
			-220,
			-220,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100026] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.621875",
		special_operation_list = "",
		air_dominance = 320,
		best_air_dominance = 420,
		id = 2100026,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100025,
		formation = 2100021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.347395833",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Winter's Crown",
		chapter_name = "B3",
		type = 1,
		act_id = 100001,
		enter_story = "LINGDONG17",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A mysterious aircraft carrier was sighted, but she managed to escape. For the glory of the Royal Family, take down the Siren causing havoc in the Northern Sea!",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1090081,
				8,
				0
			},
			{
				1090082,
				26,
				0
			},
			{
				1090083,
				30,
				1
			},
			{
				1090084,
				12,
				0
			},
			{
				1090085,
				32,
				0
			},
			{
				1090086,
				26,
				1
			},
			{
				1090087,
				0,
				0
			},
			{
				1090088,
				32,
				0
			},
			{
				1090089,
				26,
				1
			},
			{
				1090090,
				0,
				2
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090082,
			1090085,
			1090088,
			1090091
		},
		elite_expedition_list = {
			1090082,
			1090085,
			1090088
		},
		ai_expedition_list = {
			1090410,
			1090411,
			1090412,
			1090413
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090096
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown3"
		},
		awards = {
			{
				2,
				57296
			},
			{
				2,
				57276
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				7,
				0,
				true,
				1
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				10,
				true,
				6
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				16
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				true,
				6
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				9,
				"1x3_1yingxihuodong",
				0,
				0
			},
			{
				7,
				5,
				"1x2_2yingxihuodong",
				-4,
				34
			},
			{
				6,
				2,
				"1x1_2yingxihuodong",
				0,
				0
			},
			{
				5,
				10,
				"4x4_1yingxihuodong",
				-45,
				-27
			},
			{
				4,
				4,
				"1x1_1yingxihuodong",
				0,
				7
			},
			{
				3,
				6,
				"1x2_1yingxihuodong",
				-6,
				32
			},
			{
				3,
				1,
				"1x3_2yingxihuodong",
				0,
				9
			},
			{
				2,
				8,
				"1x1_2yingxihuodong",
				0,
				7
			},
			{
				0,
				5,
				"4x4_2yingxihuodong",
				-50,
				-24
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			43,
			20,
			-190,
			52,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100031] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.15703125",
		special_operation_list = "",
		air_dominance = 320,
		best_air_dominance = 420,
		id = 2100031,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100030,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.361458333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100030,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Home Voyage",
		chapter_name = "C1",
		type = 2,
		act_id = 100001,
		enter_story = "LINGDONG02",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Belfast's unit has encountered a new type of Siren on their way back from a convoy mission. Evade the pursuing enemy and seize victory!",
		difficulty = 6,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					2
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				65
			},
			{
				"cannon",
				1,
				680
			},
			{
				"dodge",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1090200,
				12,
				0
			},
			{
				1090201,
				42,
				0
			},
			{
				1090202,
				20,
				0
			},
			{
				1090203,
				12,
				0
			},
			{
				1090204,
				34,
				0
			},
			{
				1090205,
				22,
				1
			},
			{
				1090206,
				0,
				0
			},
			{
				1090207,
				34,
				0
			},
			{
				1090208,
				22,
				1
			},
			{
				1090209,
				0,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090201,
			1090204,
			1090207,
			1090210
		},
		elite_expedition_list = {
			1090201,
			1090204,
			1090207
		},
		ai_expedition_list = {
			1090500
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090215
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun"
		},
		awards = {
			{
				2,
				57321
			},
			{
				2,
				57301
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				12
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				16
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				8
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				4
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				3,
				"1x2_2yingxihuodong",
				0,
				37
			},
			{
				1,
				0,
				"1x2_1yingxihuodong",
				6,
				36
			},
			{
				0,
				6,
				"4x4_1yingxihuodong",
				-35,
				-25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			43,
			20,
			-90,
			-183,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100032] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.50546875",
		special_operation_list = "",
		air_dominance = 360,
		best_air_dominance = 470,
		id = 2100032,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100031,
		formation = 2100030,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.111458333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100030,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Hunting Grounds",
		chapter_name = "C2",
		type = 2,
		act_id = 100001,
		enter_story = "LINGDONG04",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "An emergency message has come in, informing us that the second convoy has been attacked by Iron Blood planes. Belfast's unit now finds itself being hunted.",
		difficulty = 7,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					2
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				780
			},
			{
				"reload",
				1,
				720
			}
		},
		expedition_id_weight_list = {
			{
				1090216,
				10,
				0
			},
			{
				1090217,
				38,
				0
			},
			{
				1090218,
				22,
				0
			},
			{
				1090219,
				12,
				0
			},
			{
				1090220,
				35,
				0
			},
			{
				1090221,
				26,
				1
			},
			{
				1090222,
				0,
				0
			},
			{
				1090223,
				35,
				0
			},
			{
				1090224,
				26,
				1
			},
			{
				1090225,
				0,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090217,
			1090220,
			1090223,
			1090226
		},
		elite_expedition_list = {
			1090217,
			1090220,
			1090223
		},
		ai_expedition_list = {
			1090501,
			1090502
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090231
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun"
		},
		awards = {
			{
				2,
				57322
			},
			{
				2,
				57302
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				4
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				8
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				16
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				1
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				8
			},
			{
				0,
				5,
				true,
				12
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				4
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				2,
				"1x1_1yingxihuodong",
				0,
				11
			},
			{
				3,
				4,
				"1x2_1yingxihuodong",
				0,
				34
			},
			{
				0,
				1,
				"4x4_2yingxihuodong",
				-55,
				-32
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			43,
			20,
			-200,
			-181,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100033] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.635546875",
		special_operation_list = "",
		air_dominance = 400,
		best_air_dominance = 520,
		id = 2100033,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100032,
		formation = 2100030,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3446875",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100030,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Final Blow",
		chapter_name = "C3",
		type = 2,
		act_id = 100001,
		enter_story = "LINGDONG07",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Belfast went after Scharnhorst on her own. The hunted has now become the hunter. Both of their fates will be decided by a single blow.",
		difficulty = 8,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					2
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"cannon",
				1,
				950
			},
			{
				"torpedo",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				1090232,
				8,
				0
			},
			{
				1090233,
				34,
				0
			},
			{
				1090234,
				26,
				0
			},
			{
				1090235,
				10,
				0
			},
			{
				1090236,
				36,
				0
			},
			{
				1090237,
				28,
				1
			},
			{
				1090238,
				0,
				0
			},
			{
				1090239,
				36,
				0
			},
			{
				1090240,
				28,
				1
			},
			{
				1090241,
				0,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090233,
			1090236,
			1090239,
			1090242
		},
		elite_expedition_list = {
			1090234,
			1090236,
			1090239
		},
		ai_expedition_list = {
			1090503,
			1090504
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090247
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite"
		},
		awards = {
			{
				2,
				57323
			},
			{
				2,
				57303
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				6
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				8
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				8
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				12
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				7,
				"1x2_1yingxihuodong",
				-9,
				37
			},
			{
				5,
				2,
				"1x1_2yingxihuodong",
				0,
				7
			},
			{
				3,
				4,
				"4x4_1yingxihuodong",
				-44,
				-37
			},
			{
				3,
				0,
				"1x2_2yingxihuodong",
				10,
				35
			},
			{
				2,
				6,
				"1x1_1yingxihuodong",
				0,
				7
			},
			{
				0,
				3,
				"1x3_2yingxihuodong",
				0,
				11
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			46,
			20,
			-150,
			-270,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100034] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.121875",
		special_operation_list = "",
		air_dominance = 490,
		best_air_dominance = 635,
		id = 2100034,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100033,
		formation = 2100031,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.15",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100031,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Northern Sea Visitor",
		chapter_name = "D1",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A new Siren model has appeared out of nowhere, armed with a superweapon. Repel the enemy and organize a counterattack!",
		difficulty = 8,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					7,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					7,
					6,
					0
				},
				{
					3,
					2,
					2
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"torpedo",
				1,
				900
			},
			{
				"air",
				1,
				1050
			}
		},
		expedition_id_weight_list = {
			{
				1090248,
				4,
				0
			},
			{
				1090249,
				32,
				0
			},
			{
				1090250,
				30,
				0
			},
			{
				1090251,
				6,
				0
			},
			{
				1090252,
				37,
				0
			},
			{
				1090253,
				32,
				1
			},
			{
				1090254,
				0,
				0
			},
			{
				1090255,
				37,
				0
			},
			{
				1090256,
				32,
				1
			},
			{
				1090257,
				0,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090249,
			1090252,
			1090255,
			1090258
		},
		elite_expedition_list = {
			1090249,
			1090252,
			1090255
		},
		ai_expedition_list = {
			1090505,
			1090506
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090263
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				57324
			},
			{
				2,
				57304
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				12
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				8
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				12
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				4
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				1
			},
			{
				0,
				0,
				true,
				1
			}
		},
		float_items = {
			{
				4,
				6,
				"1x2_1yingxihuodong",
				-2,
				37
			},
			{
				3,
				3,
				"1x1_1yingxihuodong",
				0,
				6
			},
			{
				3,
				0,
				"1x2_2yingxihuodong",
				16,
				36
			},
			{
				1,
				6,
				"1x1_2yingxihuodong",
				0,
				11
			},
			{
				0,
				9,
				"4x4_1yingxihuodong",
				-28,
				-30
			},
			{
				0,
				3,
				"4x4_2yingxihuodong",
				53,
				-28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			43,
			20,
			-250,
			-115,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100035] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.57734375",
		special_operation_list = "",
		air_dominance = 580,
		best_air_dominance = 755,
		id = 2100035,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100034,
		formation = 2100031,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.073958",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100031,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Tungsten",
		chapter_name = "D2",
		type = 2,
		act_id = 100001,
		enter_story = "LINGDONG13",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The strange fog generated by the Siren's superweapon has cleared. Continue with Operation Tungsten and take down Tirpitz!",
		difficulty = 9,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					7,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					7,
					6,
					0
				},
				{
					3,
					2,
					2
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"antiaircraft",
				1,
				1800
			},
			{
				"dodge",
				1,
				650
			}
		},
		expedition_id_weight_list = {
			{
				1090264,
				4,
				0
			},
			{
				1090265,
				26,
				0
			},
			{
				1090266,
				34,
				0
			},
			{
				1090267,
				5,
				0
			},
			{
				1090268,
				35,
				0
			},
			{
				1090269,
				32,
				1
			},
			{
				1090270,
				0,
				0
			},
			{
				1090271,
				33,
				0
			},
			{
				1090272,
				32,
				1
			},
			{
				1090273,
				0,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090265,
			1090268,
			1090271,
			1090274
		},
		elite_expedition_list = {
			1090265,
			1090268,
			1090271
		},
		ai_expedition_list = {
			1090507,
			1090508,
			1090509
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090279
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			1,
			0,
			0,
			0
		},
		ai_refresh = {
			1,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				57325
			},
			{
				2,
				57305
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				6
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				8
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				12
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				16
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				8
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				true,
				12
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				1
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				12
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				4
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				1
			},
			{
				0,
				3,
				true,
				1
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				6
			}
		},
		float_items = {
			{
				6,
				0,
				"1x2_2yingxihuodong",
				13,
				45
			},
			{
				5,
				5,
				"1x1_2yingxihuodong",
				0,
				5
			},
			{
				4,
				6,
				"1x3_1yingxihuodong",
				0,
				14
			},
			{
				3,
				2,
				"1x1_1yingxihuodong",
				0,
				12
			},
			{
				1,
				2,
				"1x2_1yingxihuodong",
				0,
				33
			},
			{
				0,
				6,
				"4x4_1yingxihuodong",
				-35,
				-27
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			46,
			20,
			-220,
			-220,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100036] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.621875",
		special_operation_list = "",
		air_dominance = 680,
		best_air_dominance = 885,
		id = 2100036,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100035,
		formation = 2100031,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.347395833",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100031,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Winter's Crown",
		chapter_name = "D3",
		type = 2,
		act_id = 100001,
		enter_story = "LINGDONG17",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A mysterious aircraft carrier was sighted, but she managed to escape. For the glory of the Royal Family, take down the Siren causing havoc in the Northern Sea!",
		difficulty = 10,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					5,
					7,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					7,
					6,
					0
				},
				{
					3,
					2,
					2
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1400
			},
			{
				"torpedo",
				1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				1090280,
				2,
				0
			},
			{
				1090281,
				22,
				0
			},
			{
				1090282,
				36,
				0
			},
			{
				1090283,
				3,
				0
			},
			{
				1090284,
				34,
				0
			},
			{
				1090285,
				36,
				1
			},
			{
				1090286,
				0,
				0
			},
			{
				1090287,
				34,
				0
			},
			{
				1090288,
				34,
				1
			},
			{
				1090289,
				0,
				0
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1090281,
			1090284,
			1090287,
			1090290
		},
		elite_expedition_list = {
			1090282,
			1090285,
			1090288
		},
		ai_expedition_list = {
			1090510,
			1090511,
			1090512,
			1090513
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1090295
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1,
			1,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown3"
		},
		awards = {
			{
				2,
				57326
			},
			{
				2,
				57306
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				false,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				6
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				7,
				0,
				true,
				1
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				12
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				8
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				10,
				true,
				6
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				6
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				false,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				16
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				10,
				true,
				6
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				8
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				10,
				true,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				9,
				"1x3_1yingxihuodong",
				0,
				0
			},
			{
				7,
				5,
				"1x2_2yingxihuodong",
				-4,
				34
			},
			{
				6,
				2,
				"1x1_2yingxihuodong",
				0,
				0
			},
			{
				5,
				10,
				"4x4_1yingxihuodong",
				-45,
				-27
			},
			{
				4,
				4,
				"1x1_1yingxihuodong",
				0,
				7
			},
			{
				3,
				6,
				"1x2_1yingxihuodong",
				-6,
				32
			},
			{
				3,
				1,
				"1x3_2yingxihuodong",
				0,
				9
			},
			{
				2,
				8,
				"1x1_2yingxihuodong",
				0,
				7
			},
			{
				0,
				5,
				"4x4_2yingxihuodong",
				-50,
				-24
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			43,
			20,
			-190,
			52,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100041] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 130,
		id = 2100041,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100040,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100040,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Opening~",
		chapter_name = "A1",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Reset all tactical modules, Player \"WHITE\" has entered the board, begin deployment of \"BLACK\" <Minor pieces>, behavior synchronicity: 98.3%",
		difficulty = 3,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000001,
				18,
				0
			},
			{
				1000002,
				32,
				0
			},
			{
				1000003,
				24,
				1
			},
			{
				1000004,
				18,
				0
			},
			{
				1000005,
				25,
				0
			},
			{
				1000006,
				18,
				1
			},
			{
				1000007,
				0,
				0
			},
			{
				1000008,
				35,
				0
			},
			{
				1000009,
				16,
				1
			},
			{
				1000010,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000013,
			1000014,
			1000015
		},
		guarder_expedition_list = {
			1000010,
			1000011,
			1000012
		},
		elite_expedition_list = {
			1000001,
			1000004,
			1000007
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000016
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"deyizhi"
		},
		awards = {
			{
				2,
				57061
			},
			{
				2,
				57031
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				5,
				"2x2XWIsLand_1",
				-37,
				-28
			},
			{
				3,
				8,
				"1x2XWIsLand_2",
				0,
				40
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				10,
				30
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100042] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2375",
		special_operation_list = "",
		air_dominance = 135,
		best_air_dominance = 175,
		id = 2100042,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100041,
		formation = 2100040,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100040,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Development~",
		chapter_name = "A2",
		type = 1,
		act_id = 100001,
		enter_story = "TACT20016",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has sacrificed a pawn, earning a small <Development> advantage, behavior synchronicity: 97.1%",
		difficulty = 4,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000017,
				14,
				0
			},
			{
				1000018,
				31,
				0
			},
			{
				1000019,
				25,
				1
			},
			{
				1000020,
				17,
				0
			},
			{
				1000021,
				26,
				0
			},
			{
				1000022,
				19,
				1
			},
			{
				1000023,
				0,
				0
			},
			{
				1000024,
				36,
				0
			},
			{
				1000025,
				18,
				1
			},
			{
				1000026,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000029,
			1000030,
			1000031
		},
		guarder_expedition_list = {
			1000026,
			1000027,
			1000028
		},
		elite_expedition_list = {
			1000017,
			1000020,
			1000023
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000032
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57062
			},
			{
				2,
				57032
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				11,
				true,
				8
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				11,
				true,
				4
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				1,
				11,
				true,
				0
			},
			{
				1,
				10,
				true,
				4
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				9,
				"1x2XWIsLand_2",
				14,
				-36
			},
			{
				4,
				5,
				"2x3XWIsLand_1",
				16,
				37
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				17,
				0
			},
			{
				2,
				10,
				"1x1XWIsLand_2",
				-10,
				0
			},
			{
				2,
				9,
				"1x1XWIsLand_1",
				20,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100043] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 220,
		id = 2100043,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100042,
		formation = 2100040,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100040,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Initiative~",
		chapter_name = "A3",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Initiative> for the time being, \"BLACK\" begin <Counterplay>, behavior synchronicity: 84.3%",
		difficulty = 5,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000033,
				13,
				0
			},
			{
				1000034,
				30,
				0
			},
			{
				1000035,
				26,
				1
			},
			{
				1000036,
				16,
				0
			},
			{
				1000037,
				27,
				0
			},
			{
				1000038,
				20,
				1
			},
			{
				1000039,
				0,
				0
			},
			{
				1000040,
				37,
				0
			},
			{
				1000041,
				20,
				1
			},
			{
				1000042,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000045,
			1000046,
			1000047
		},
		guarder_expedition_list = {
			1000042,
			1000043,
			1000044
		},
		elite_expedition_list = {
			1000033,
			1000036,
			1000039
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000048
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				57063
			},
			{
				2,
				57033
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"1x3XWIsLand_1",
				106,
				0
			},
			{
				7,
				1,
				"1x1XWIsLand_1",
				5,
				23
			},
			{
				4,
				10,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				4,
				5,
				"1x3XWIsLand_2",
				105,
				0
			},
			{
				2,
				2,
				"1x2XWIsLand_2",
				-10,
				-34
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-250,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100044] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68515625",
		special_operation_list = "",
		air_dominance = 205,
		best_air_dominance = 265,
		id = 2100044,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100043,
		formation = 2100040,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.10625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100040,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Promotion~",
		chapter_name = "A4",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Promotion>, \"BLACK\" executes Action: <Skewer>, behavior synchronicity: 57.9%",
		difficulty = 6,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000049,
				12,
				0
			},
			{
				1000050,
				30,
				0
			},
			{
				1000051,
				27,
				1
			},
			{
				1000052,
				15,
				0
			},
			{
				1000053,
				28,
				0
			},
			{
				1000054,
				21,
				1
			},
			{
				1000055,
				0,
				0
			},
			{
				1000056,
				38,
				0
			},
			{
				1000057,
				22,
				1
			},
			{
				1000058,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000061,
			1000062,
			1000063
		},
		guarder_expedition_list = {
			1000058,
			1000059,
			1000060
		},
		elite_expedition_list = {
			1000049,
			1000052,
			1000055
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000064
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite"
		},
		awards = {
			{
				2,
				57064
			},
			{
				2,
				57034
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"2x2XWIsLand_1",
				64,
				-37
			},
			{
				5,
				9,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"1x1XWIsLand_2",
				5,
				0
			},
			{
				3,
				9,
				"1x3XWIsLand_2",
				9,
				0
			},
			{
				2,
				4,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				1,
				4,
				"1x1XWIsLand_1",
				4,
				29
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			42,
			16,
			-320,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100045] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 285,
		id = 2100045,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100044,
		formation = 2100041,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100041,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Transposition~",
		chapter_name = "B1",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Test is reset, uNknOwN. Quarantine Mechanism is activated. All <Piece> back to the mix, behavior synchronicity: 0% ",
		difficulty = 5,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000065,
				10,
				0
			},
			{
				1000066,
				28,
				0
			},
			{
				1000067,
				28,
				1
			},
			{
				1000068,
				14,
				0
			},
			{
				1000069,
				29,
				0
			},
			{
				1000070,
				22,
				1
			},
			{
				1000071,
				0,
				0
			},
			{
				1000072,
				39,
				0
			},
			{
				1000073,
				22,
				1
			},
			{
				1000074,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000077,
			1000078,
			1000079
		},
		guarder_expedition_list = {
			1000074,
			1000075,
			1000076
		},
		elite_expedition_list = {
			1000066,
			1000069,
			1000072
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000080
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				57065
			},
			{
				2,
				57035
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				38
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				102,
				39
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				6,
				49
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-450,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100046] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67578125",
		special_operation_list = "",
		air_dominance = 320,
		best_air_dominance = 415,
		id = 2100046,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100045,
		formation = 2100041,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.430208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100041,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Deflection~",
		chapter_name = "B2",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" checks \"BLACK,\" defending against <Skewer> and regaining <Initiative>, behavior synchronicity: None",
		difficulty = 6,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000081,
				14,
				0
			},
			{
				1000082,
				34,
				0
			},
			{
				1000083,
				29,
				1
			},
			{
				1000084,
				16,
				0
			},
			{
				1000085,
				26,
				0
			},
			{
				1000086,
				23,
				1
			},
			{
				1000087,
				0,
				0
			},
			{
				1000088,
				35,
				0
			},
			{
				1000089,
				20,
				1
			},
			{
				1000090,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000093,
			1000094,
			1000095
		},
		guarder_expedition_list = {
			1000090,
			1000091,
			1000092
		},
		elite_expedition_list = {
			1000082,
			1000085,
			1000088
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000096
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qibolin"
		},
		awards = {
			{
				2,
				57066
			},
			{
				2,
				57036
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"2x1XWIsland_3",
				0,
				0
			},
			{
				6,
				3,
				"1x2XWIsLand_2",
				4,
				-49
			},
			{
				6,
				2,
				"2x1XWIsLand_1",
				12,
				1
			},
			{
				2,
				4,
				"2x2XWIsLand_1",
				74,
				-28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			39,
			15,
			-250,
			240,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100047] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 425,
		best_air_dominance = 555,
		id = 2100047,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100046,
		formation = 2100041,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100041,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Overloading~",
		chapter_name = "B3",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>WARNING: Experiment has encountered a BUG, Multiple \"BLACK\" <Piece> exhibit signs of sentience, recommendation: emergency DEBUG protocol",
		difficulty = 7,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000097,
				6,
				0
			},
			{
				1000098,
				31,
				0
			},
			{
				1000099,
				30,
				1
			},
			{
				1000100,
				12,
				0
			},
			{
				1000101,
				30,
				0
			},
			{
				1000102,
				25,
				1
			},
			{
				1000103,
				0,
				0
			},
			{
				1000104,
				41,
				0
			},
			{
				1000105,
				28,
				1
			},
			{
				1000106,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000109,
			1000110,
			1000111
		},
		guarder_expedition_list = {
			1000106,
			1000107,
			1000108
		},
		elite_expedition_list = {
			1000098,
			1000101,
			1000104
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000112
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				57067
			},
			{
				2,
				57037
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				1
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				2
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"1x3XWIsLand_1",
				2,
				0
			},
			{
				3,
				6,
				"2x2XWIsLand_1",
				-38,
				-23
			},
			{
				3,
				4,
				"1x2XWIsLand_1",
				1,
				-33
			},
			{
				1,
				8,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				2,
				"1x1XWIsLand_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			-300,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100048] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 535,
		best_air_dominance = 695,
		id = 2100048,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100047,
		formation = 2100041,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100041,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Checkmate~",
		chapter_name = "B4",
		type = 1,
		act_id = 100001,
		enter_story = "TACT20015",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Logging interrupted>>>Abnormal data detected>>>Log overwritten <<SysLog.Id257>>Reset all tactical modules, Player \"WHITE\" has entered the board on time",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000113,
				4,
				0
			},
			{
				1000114,
				32,
				0
			},
			{
				1000115,
				31,
				1
			},
			{
				1000116,
				10,
				0
			},
			{
				1000117,
				31,
				0
			},
			{
				1000118,
				26,
				1
			},
			{
				1000119,
				0,
				0
			},
			{
				1000120,
				42,
				0
			},
			{
				1000121,
				30,
				1
			},
			{
				1000122,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000125,
			1000126,
			1000127
		},
		guarder_expedition_list = {
			1000123,
			1000124,
			1000125
		},
		elite_expedition_list = {
			1000114,
			1000117,
			1000120
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000128
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				57068
			},
			{
				2,
				57038
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				1
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				16
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				9,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				7,
				4,
				"2x2XWIsLand_1",
				-35,
				51
			},
			{
				6,
				6,
				"2x1XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				59,
				43
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				1,
				"1x2XWIsLand_3",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			38,
			17,
			-290,
			350,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100051] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 355,
		best_air_dominance = 460,
		id = 2100051,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100050,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100050,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Opening~",
		chapter_name = "C1",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Reset all tactical modules, Player \"WHITE\" has entered the board, begin deployment of \"BLACK\" <Minor pieces>, behavior synchronicity: 98.3%",
		difficulty = 5,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				55
			},
			{
				"cannon",
				1,
				500
			},
			{
				"air",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1000200,
				12,
				0
			},
			{
				1000201,
				20,
				0
			},
			{
				1000202,
				30,
				0
			},
			{
				1000203,
				13,
				0
			},
			{
				1000204,
				34,
				0
			},
			{
				1000205,
				24,
				1
			},
			{
				1000206,
				0,
				0
			},
			{
				1000207,
				34,
				0
			},
			{
				1000208,
				25,
				1
			},
			{
				1000209,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000212,
			1000213,
			1000214
		},
		guarder_expedition_list = {
			1000209,
			1000210,
			1000211
		},
		elite_expedition_list = {
			1000201,
			1000204,
			1000207
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000215
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"deyizhi"
		},
		awards = {
			{
				2,
				57071
			},
			{
				2,
				57051
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				5,
				"2x2XWIsLand_1",
				-37,
				-28
			},
			{
				3,
				8,
				"1x2XWIsLand_2",
				0,
				40
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				10,
				30
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100052] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2375",
		special_operation_list = "",
		air_dominance = 430,
		best_air_dominance = 560,
		id = 2100052,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100051,
		formation = 2100050,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100050,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Development~",
		chapter_name = "C2",
		type = 2,
		act_id = 100001,
		enter_story = "TACT20016",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has sacrificed a pawn, earning a small <Development> advantage, behavior synchronicity: 97.1%",
		difficulty = 6,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				59
			},
			{
				"torpedo",
				1,
				850
			},
			{
				"air",
				1,
				650
			}
		},
		expedition_id_weight_list = {
			{
				1000216,
				10,
				0
			},
			{
				1000217,
				21,
				0
			},
			{
				1000218,
				31,
				0
			},
			{
				1000219,
				12,
				0
			},
			{
				1000220,
				35,
				0
			},
			{
				1000221,
				26,
				1
			},
			{
				1000222,
				0,
				0
			},
			{
				1000223,
				35,
				0
			},
			{
				1000224,
				26,
				1
			},
			{
				1000225,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000228,
			1000229,
			1000230
		},
		guarder_expedition_list = {
			1000225,
			1000226,
			1000227
		},
		elite_expedition_list = {
			1000217,
			1000220,
			1000223
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000231
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57072
			},
			{
				2,
				57052
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				11,
				true,
				8
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				11,
				true,
				4
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				1,
				11,
				true,
				0
			},
			{
				1,
				10,
				true,
				4
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				9,
				"1x2XWIsLand_2",
				14,
				-36
			},
			{
				4,
				5,
				"2x3XWIsLand_1",
				16,
				37
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				17,
				0
			},
			{
				2,
				10,
				"1x1XWIsLand_2",
				-10,
				0
			},
			{
				2,
				9,
				"1x1XWIsLand_1",
				20,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100053] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 505,
		best_air_dominance = 655,
		id = 2100053,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100052,
		formation = 2100050,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100050,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Initiative~",
		chapter_name = "C3",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Initiative> for the time being, \"BLACK\" begin <Counterplay>, behavior synchronicity: 84.3%",
		difficulty = 7,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				63
			},
			{
				"dodge",
				1,
				400
			},
			{
				"air",
				-1,
				2000
			}
		},
		expedition_id_weight_list = {
			{
				1000232,
				8,
				0
			},
			{
				1000233,
				22,
				0
			},
			{
				1000234,
				32,
				0
			},
			{
				1000235,
				11,
				0
			},
			{
				1000236,
				36,
				0
			},
			{
				1000237,
				28,
				1
			},
			{
				1000238,
				0,
				0
			},
			{
				1000239,
				36,
				0
			},
			{
				1000240,
				28,
				1
			},
			{
				1000241,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000244,
			1000245,
			1000246
		},
		guarder_expedition_list = {
			1000241,
			1000242,
			1000243
		},
		elite_expedition_list = {
			1000233,
			1000236,
			1000239
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000247
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				57073
			},
			{
				2,
				57053
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"1x3XWIsLand_1",
				106,
				0
			},
			{
				7,
				1,
				"1x1XWIsLand_1",
				5,
				23
			},
			{
				4,
				10,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				4,
				5,
				"1x3XWIsLand_2",
				105,
				0
			},
			{
				2,
				2,
				"1x2XWIsLand_2",
				-10,
				-34
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-250,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100054] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68515625",
		special_operation_list = "",
		air_dominance = 580,
		best_air_dominance = 755,
		id = 2100054,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100053,
		formation = 2100050,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.10625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100050,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Promotion~",
		chapter_name = "C4",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Promotion>, \"BLACK\" executes Action: <Skewer>, behavior synchronicity: 57.9%",
		difficulty = 8,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				66
			},
			{
				"cannon",
				1,
				1000
			},
			{
				"antiaircraft",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				1000248,
				6,
				0
			},
			{
				1000249,
				23,
				0
			},
			{
				1000250,
				33,
				0
			},
			{
				1000251,
				10,
				0
			},
			{
				1000252,
				37,
				0
			},
			{
				1000253,
				31,
				1
			},
			{
				1000254,
				0,
				0
			},
			{
				1000255,
				37,
				0
			},
			{
				1000256,
				30,
				1
			},
			{
				1000257,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000260,
			1000261,
			1000262
		},
		guarder_expedition_list = {
			1000257,
			1000258,
			1000259
		},
		elite_expedition_list = {
			1000249,
			1000252,
			1000255
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000263
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite"
		},
		awards = {
			{
				2,
				57074
			},
			{
				2,
				57054
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"2x2XWIsLand_1",
				64,
				-37
			},
			{
				5,
				9,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"1x1XWIsLand_2",
				5,
				0
			},
			{
				3,
				9,
				"1x3XWIsLand_2",
				9,
				0
			},
			{
				2,
				4,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				1,
				4,
				"1x1XWIsLand_1",
				4,
				29
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			42,
			16,
			-320,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100055] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 635,
		best_air_dominance = 825,
		id = 2100055,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100054,
		formation = 2100051,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100051,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Transposition~",
		chapter_name = "D1",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Test is reset, uNknOwN. Quarantine Mechanism is activated. All <Piece> back to the mix, behavior synchronicity: 0% ",
		difficulty = 7,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"torpedo",
				1,
				900
			},
			{
				"dodge",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1000264,
				4,
				0
			},
			{
				1000265,
				20,
				0
			},
			{
				1000266,
				34,
				0
			},
			{
				1000267,
				8,
				0
			},
			{
				1000268,
				35,
				0
			},
			{
				1000269,
				32,
				1
			},
			{
				1000270,
				0,
				0
			},
			{
				1000271,
				33,
				0
			},
			{
				1000272,
				32,
				1
			},
			{
				1000273,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000276,
			1000277,
			1000278
		},
		guarder_expedition_list = {
			1000273,
			1000274,
			1000275
		},
		elite_expedition_list = {
			1000266,
			1000269,
			1000272
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000279
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				57075
			},
			{
				2,
				57055
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				38
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				102,
				39
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				6,
				49
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-450,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100056] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67578125",
		special_operation_list = "",
		air_dominance = 790,
		best_air_dominance = 1025,
		id = 2100056,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100055,
		formation = 2100051,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.430208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100051,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Deflection~",
		chapter_name = "D2",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" checks \"BLACK,\" defending against <Skewer> and regaining <Initiative>, behavior synchronicity: None",
		difficulty = 8,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				74
			},
			{
				"antiaircraft",
				1,
				2100
			},
			{
				"air",
				1,
				1100
			}
		},
		expedition_id_weight_list = {
			{
				1000280,
				8,
				0
			},
			{
				1000281,
				24,
				0
			},
			{
				1000282,
				32,
				0
			},
			{
				1000283,
				10,
				0
			},
			{
				1000284,
				34,
				0
			},
			{
				1000285,
				30,
				1
			},
			{
				1000286,
				0,
				0
			},
			{
				1000287,
				34,
				0
			},
			{
				1000288,
				28,
				1
			},
			{
				1000289,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000292,
			1000293,
			1000294
		},
		guarder_expedition_list = {
			1000289,
			1000290,
			1000291
		},
		elite_expedition_list = {
			1000282,
			1000285,
			1000288
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000295
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qibolin"
		},
		awards = {
			{
				2,
				57076
			},
			{
				2,
				57056
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"2x1XWIsland_3",
				0,
				0
			},
			{
				6,
				3,
				"1x2XWIsLand_2",
				4,
				-49
			},
			{
				6,
				2,
				"2x1XWIsLand_1",
				12,
				1
			},
			{
				2,
				4,
				"2x2XWIsLand_1",
				74,
				-28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			39,
			15,
			-250,
			240,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100057] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 955,
		best_air_dominance = 1240,
		id = 2100057,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100056,
		formation = 2100051,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100051,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Overloading~",
		chapter_name = "D3",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>WARNING: Experiment has encountered a BUG, Multiple \"BLACK\" <Piece> exhibit signs of sentience, recommendation: emergency DEBUG protocol",
		difficulty = 9,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				78
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"air",
				-1,
				2000
			}
		},
		expedition_id_weight_list = {
			{
				1000296,
				2,
				0
			},
			{
				1000297,
				22,
				0
			},
			{
				1000298,
				36,
				0
			},
			{
				1000299,
				6,
				0
			},
			{
				1000300,
				37,
				0
			},
			{
				1000301,
				33,
				1
			},
			{
				1000302,
				0,
				0
			},
			{
				1000303,
				35,
				0
			},
			{
				1000304,
				33,
				1
			},
			{
				1000305,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000308,
			1000309,
			1000310
		},
		guarder_expedition_list = {
			1000305,
			1000306,
			1000307
		},
		elite_expedition_list = {
			1000298,
			1000301,
			1000304
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000311
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				57077
			},
			{
				2,
				57057
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				1
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				2
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"1x3XWIsLand_1",
				2,
				0
			},
			{
				3,
				6,
				"2x2XWIsLand_1",
				-38,
				-23
			},
			{
				3,
				4,
				"1x2XWIsLand_1",
				1,
				-33
			},
			{
				1,
				8,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				2,
				"1x1XWIsLand_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			-300,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100058] = {
		collection_team = 0,
		progress_boss = 17,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 1130,
		best_air_dominance = 1470,
		id = 2100058,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100057,
		formation = 2100051,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100051,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Checkmate~",
		chapter_name = "D4",
		type = 2,
		act_id = 100001,
		enter_story = "TACT20015",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Logging interrupted>>>Abnormal data detected>>>Log overwritten <<SysLog.Id257>>Reset all tactical modules, Player \"WHITE\" has entered the board on time",
		difficulty = 10,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				82
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"air",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				1000312,
				1,
				0
			},
			{
				1000313,
				23,
				0
			},
			{
				1000314,
				37,
				0
			},
			{
				1000315,
				5,
				0
			},
			{
				1000316,
				36,
				0
			},
			{
				1000317,
				35,
				1
			},
			{
				1000318,
				0,
				0
			},
			{
				1000319,
				36,
				0
			},
			{
				1000320,
				34,
				1
			},
			{
				1000321,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000324,
			1000325,
			1000326
		},
		guarder_expedition_list = {
			1000321,
			1000322,
			1000323
		},
		elite_expedition_list = {
			1000314,
			1000317,
			1000320
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000327
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				57078
			},
			{
				2,
				57058
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				1
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				16
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				9,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				7,
				4,
				"2x2XWIsLand_1",
				-35,
				51
			},
			{
				6,
				6,
				"2x1XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				59,
				43
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				1,
				"1x2XWIsLand_3",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			38,
			17,
			-290,
			350,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100061] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 120,
		best_air_dominance = 160,
		id = 2100061,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100060,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 12,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100060,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Inburst",
		chapter_name = "A1",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A mysterious signal has lead to a ruined Siren base... Could there be any intel left?",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 58,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060001,
				18,
				0
			},
			{
				1060002,
				46,
				0
			},
			{
				1060003,
				16,
				1
			},
			{
				1060004,
				18,
				0
			},
			{
				1060005,
				32,
				0
			},
			{
				1060006,
				12,
				1
			},
			{
				1060007,
				0,
				0
			},
			{
				1060008,
				32,
				0
			},
			{
				1060009,
				10,
				1
			},
			{
				1060010,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060013,
			1060014,
			1060015
		},
		guarder_expedition_list = {
			1060002,
			1060005,
			1060008,
			1060011
		},
		elite_expedition_list = {
			1060002,
			1060004,
			1060005
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060016
		},
		enemy_refresh = {
			1,
			2,
			2,
			0,
			0
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu"
		},
		awards = {
			{
				2,
				57201
			},
			{
				2,
				57181
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"1x1_2donghuo",
				0,
				22
			},
			{
				1,
				4,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				7,
				"2x2_1donghuo",
				-54,
				-25
			},
			{
				0,
				1,
				"1x3_1donghuo",
				0,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-100,
			-170,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"DONGHUO13"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100062] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 160,
		best_air_dominance = 210,
		id = 2100062,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100061,
		formation = 2100060,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 12,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100060,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Encounter",
		chapter_name = "A2",
		type = 1,
		act_id = 100001,
		enter_story = "DONGHUO04",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The special task force has been detected, unknown Siren-class models are approaching. Alert combat status!",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 58,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060017,
				16,
				0
			},
			{
				1060018,
				42,
				0
			},
			{
				1060019,
				18,
				1
			},
			{
				1060020,
				16,
				0
			},
			{
				1060021,
				34,
				0
			},
			{
				1060022,
				14,
				1
			},
			{
				1060023,
				0,
				0
			},
			{
				1060024,
				36,
				0
			},
			{
				1060025,
				12,
				1
			},
			{
				1060026,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060029,
			1060030,
			1060031
		},
		guarder_expedition_list = {
			1060018,
			1060021,
			1060024,
			1060027
		},
		elite_expedition_list = {
			1060018,
			1060021,
			1060024
		},
		ai_expedition_list = {
			1060400
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060032
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			0
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun"
		},
		awards = {
			{
				2,
				57202
			},
			{
				2,
				57182
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				12
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"1x3_1donghuo",
				0,
				9
			},
			{
				5,
				0,
				"2x1_1donghuo",
				14,
				39
			},
			{
				4,
				5,
				"1x1_1donghuo",
				0,
				0
			},
			{
				1,
				8,
				"2x1_2donghuo",
				-20,
				25
			},
			{
				1,
				6,
				"1x1_2donghuo",
				0,
				20
			},
			{
				1,
				0,
				"1x1_2donghuo",
				0,
				25
			},
			{
				0,
				1,
				"1x3_2donghuo",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-200,
			-160,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
end()
function ()
	uv0.chapter_template[2100063] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 200,
		best_air_dominance = 260,
		id = 2100063,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100062,
		formation = 2100060,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 13,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100060,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Confusion",
		chapter_name = "A3",
		type = 1,
		act_id = 100001,
		enter_story = "DONGHUO06",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Non-stop enemy attacks cloud the truth behind this mysterious signal... Who exactly has led us here?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 62,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060033,
				12,
				0
			},
			{
				1060034,
				38,
				0
			},
			{
				1060035,
				20,
				1
			},
			{
				1060036,
				14,
				0
			},
			{
				1060037,
				36,
				0
			},
			{
				1060038,
				18,
				1
			},
			{
				1060039,
				0,
				0
			},
			{
				1060040,
				38,
				0
			},
			{
				1060041,
				17,
				1
			},
			{
				1060042,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060045,
			1060046,
			1060047
		},
		guarder_expedition_list = {
			1060034,
			1060037,
			1060040,
			1060043
		},
		elite_expedition_list = {
			1060034,
			1060036,
			1060039
		},
		ai_expedition_list = {
			1060401,
			1060402
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060048
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun",
			"sairenquzhu"
		},
		awards = {
			{
				2,
				57203
			},
			{
				2,
				57183
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				12
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				16
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				true,
				8
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				12
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"2x1_1donghuo",
				-10,
				45
			},
			{
				6,
				5,
				"1x1_1donghuo",
				0,
				0
			},
			{
				4,
				1,
				"1x3_2donghuo",
				0,
				8
			},
			{
				2,
				8,
				"1x1_2donghuo",
				0,
				25
			},
			{
				1,
				0,
				"1x1_1donghuo",
				0,
				5
			},
			{
				0,
				4,
				"1x3_1donghuo",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-100,
			-80,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100064] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 260,
		best_air_dominance = 340,
		id = 2100064,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100063,
		formation = 2100061,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 14,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100061,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Signal",
		chapter_name = "B1",
		type = 1,
		act_id = 100001,
		enter_story = "DONGHUO09",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A new encrypted message has been received. Regardless if this is a trap or not, it's the only lead we have so far...",
		difficulty = 5,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 66,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060049,
				12,
				0
			},
			{
				1060050,
				34,
				0
			},
			{
				1060051,
				26,
				1
			},
			{
				1060052,
				15,
				0
			},
			{
				1060053,
				34,
				0
			},
			{
				1060054,
				22,
				1
			},
			{
				1060055,
				0,
				0
			},
			{
				1060056,
				34,
				0
			},
			{
				1060057,
				20,
				1
			},
			{
				1060058,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060061,
			1060062,
			1060063
		},
		guarder_expedition_list = {
			1060050,
			1060053,
			1060056,
			1060059
		},
		elite_expedition_list = {
			1060050,
			1060052,
			1060053
		},
		ai_expedition_list = {
			1060403,
			1060404
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060064
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				57204
			},
			{
				2,
				57184
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			},
			{
				2,
				1,
				true,
				4
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				16
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				16
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				true,
				8
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				5,
				"1x1_2donghuo",
				0,
				16
			},
			{
				5,
				3,
				"1x3_1donghuo",
				0,
				6
			},
			{
				4,
				3,
				"2x1_1donghuo",
				-7,
				37
			},
			{
				2,
				9,
				"2x1_2donghuo",
				0,
				-45
			},
			{
				2,
				0,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				5,
				"1x3_2donghuo",
				0,
				10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-230,
			-160,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100065] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 320,
		best_air_dominance = 420,
		id = 2100065,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100064,
		formation = 2100061,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 14,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100061,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crisis",
		chapter_name = "B2",
		type = 1,
		act_id = 100001,
		enter_story = "DONGHUO10",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The giant enemy ship is unexpectedly tough. However, with our unstoppable momentum, nothing stands a chance against us. Fight till the end!",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 66,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060065,
				10,
				0
			},
			{
				1060066,
				28,
				0
			},
			{
				1060067,
				28,
				1
			},
			{
				1060068,
				14,
				0
			},
			{
				1060069,
				29,
				0
			},
			{
				1060070,
				22,
				1
			},
			{
				1060071,
				0,
				0
			},
			{
				1060072,
				34,
				0
			},
			{
				1060073,
				22,
				1
			},
			{
				1060074,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060077,
			1060078,
			1060079
		},
		guarder_expedition_list = {
			1060066,
			1060069,
			1060072,
			1060075
		},
		elite_expedition_list = {
			1060066,
			1060069,
			1060072
		},
		ai_expedition_list = {
			1060405,
			1060406
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060080
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			1,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				57205
			},
			{
				2,
				57185
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				8
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1_1donghuo",
				0,
				6
			},
			{
				7,
				1,
				"1x3_1donghuo",
				0,
				12
			},
			{
				6,
				9,
				"2x1_1donghuo",
				-10,
				-45
			},
			{
				6,
				0,
				"2x1_1donghuo",
				15,
				25
			},
			{
				5,
				6,
				"2x1_2donghuo",
				0,
				-35
			},
			{
				4,
				1,
				"1x3_2donghuo",
				0,
				15
			},
			{
				1,
				9,
				"1x1_2donghuo",
				0,
				15
			},
			{
				1,
				2,
				"1x1_1donghuo",
				0,
				5
			},
			{
				0,
				6,
				"3x2_1donghuo",
				-37,
				-24
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-250,
			55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100066] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6140625",
		special_operation_list = "",
		air_dominance = 320,
		best_air_dominance = 420,
		id = 2100066,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100065,
		formation = 2100061,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100061,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Showdown",
		chapter_name = "B3",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The closer we get to the source of the signal, the more Sirens we encounter... We shall find out what exactly they are guarding.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 70,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1060081,
				8,
				0
			},
			{
				1060082,
				26,
				0
			},
			{
				1060083,
				30,
				1
			},
			{
				1060084,
				12,
				0
			},
			{
				1060085,
				32,
				0
			},
			{
				1060086,
				26,
				1
			},
			{
				1060087,
				0,
				0
			},
			{
				1060088,
				32,
				0
			},
			{
				1060089,
				26,
				1
			},
			{
				1060090,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1060093,
			1060094,
			1060095
		},
		guarder_expedition_list = {
			1060082,
			1060085,
			1060088,
			1060091
		},
		elite_expedition_list = {
			1060082,
			1060085,
			1060088
		},
		ai_expedition_list = {
			1060407,
			1060408,
			1060409
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060096
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			1,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie",
			"sairenhangmu"
		},
		awards = {
			{
				2,
				57206
			},
			{
				2,
				57186
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				8
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				2
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				11,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				12
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				11,
				false,
				0
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				11,
				false,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				11,
				"1x1_1donghuo",
				0,
				6
			},
			{
				8,
				5,
				"1x1_2donghuo",
				0,
				20
			},
			{
				5,
				8,
				"2x1_1donghuo",
				0,
				-40
			},
			{
				5,
				1,
				"1x3_1donghuo",
				0,
				12
			},
			{
				4,
				6,
				"1x1_2donghuo",
				0,
				15
			},
			{
				4,
				3,
				"1x1_1donghuo",
				0,
				0
			},
			{
				1,
				8,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				11,
				"2x2_1donghuo",
				-54,
				-45
			},
			{
				0,
				4,
				"1x3_2donghuo",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-180,
			155,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {
			1060600,
			"DONGHUO17"
		},
		defeat_story_count = {
			1,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100071] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2515625",
		special_operation_list = "",
		air_dominance = 360,
		best_air_dominance = 470,
		id = 2100071,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100070,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.392708333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 14,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2100070,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Inburst",
		chapter_name = "C1",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A mysterious signal has lead to a ruined Siren base... Could there be any intel left?",
		difficulty = 6,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 66,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"torpedo",
				1,
				700
			},
			{
				"dodge",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				1060200,
				12,
				0
			},
			{
				1060201,
				42,
				0
			},
			{
				1060202,
				20,
				0
			},
			{
				1060203,
				12,
				0
			},
			{
				1060204,
				34,
				0
			},
			{
				1060205,
				22,
				1
			},
			{
				1060206,
				0,
				0
			},
			{
				1060207,
				34,
				0
			},
			{
				1060208,
				22,
				1
			},
			{
				1060209,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060212,
			1060213,
			1060214
		},
		guarder_expedition_list = {
			1060201,
			1060204,
			1060207,
			1060210
		},
		elite_expedition_list = {
			1060201,
			1060204,
			1060207
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060215
		},
		enemy_refresh = {
			1,
			2,
			2,
			0,
			0
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu"
		},
		awards = {
			{
				2,
				57231
			},
			{
				2,
				57211
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				1
			},
			{
				0,
				7,
				false,
				0
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"1x1_2donghuo",
				0,
				22
			},
			{
				1,
				4,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				7,
				"2x2_1donghuo",
				-54,
				-25
			},
			{
				0,
				1,
				"1x3_1donghuo",
				0,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-100,
			-170,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {
			"",
			"DONGHUO13"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100072] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.38203125",
		special_operation_list = "",
		air_dominance = 400,
		best_air_dominance = 520,
		id = 2100072,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100071,
		formation = 2100070,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100070,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Encounter",
		chapter_name = "C2",
		type = 2,
		act_id = 100001,
		enter_story = "DONGHUO04",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The special task force has been detected, unknown Siren-class models are approaching. Alert combat status!",
		difficulty = 7,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 70,
		scale = {
			0.65,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				74
			},
			{
				"cannon",
				1,
				800
			},
			{
				"dodge",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1060216,
				10,
				0
			},
			{
				1060217,
				38,
				0
			},
			{
				1060218,
				22,
				0
			},
			{
				1060219,
				12,
				0
			},
			{
				1060220,
				35,
				0
			},
			{
				1060221,
				26,
				1
			},
			{
				1060222,
				0,
				0
			},
			{
				1060223,
				35,
				0
			},
			{
				1060224,
				26,
				1
			},
			{
				1060225,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060228,
			1060229,
			1060230
		},
		guarder_expedition_list = {
			1060217,
			1060220,
			1060223,
			1060226
		},
		elite_expedition_list = {
			1060217,
			1060220,
			1060223
		},
		ai_expedition_list = {
			1060410
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060231
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			0
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenqingxun"
		},
		awards = {
			{
				2,
				57232
			},
			{
				2,
				57212
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				8
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				16
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				12
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				7,
				"1x3_1donghuo",
				0,
				9
			},
			{
				5,
				0,
				"2x1_1donghuo",
				14,
				39
			},
			{
				4,
				5,
				"1x1_1donghuo",
				0,
				0
			},
			{
				1,
				8,
				"2x1_2donghuo",
				-20,
				25
			},
			{
				1,
				6,
				"1x1_2donghuo",
				0,
				20
			},
			{
				1,
				0,
				"1x1_2donghuo",
				0,
				25
			},
			{
				0,
				1,
				"1x3_2donghuo",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-200,
			-160,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100073] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.665625",
		special_operation_list = "",
		air_dominance = 490,
		best_air_dominance = 635,
		id = 2100073,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100072,
		formation = 2100070,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.344791667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100070,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Confusion",
		chapter_name = "C3",
		type = 2,
		act_id = 100001,
		enter_story = "DONGHUO06",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Non-stop enemy attacks cloud the truth behind this mysterious signal... Who exactly has led us here?",
		difficulty = 8,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 74,
		scale = {
			0.64,
			0.59,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				78
			},
			{
				"cannon",
				1,
				950
			},
			{
				"air",
				-1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				1060232,
				8,
				0
			},
			{
				1060233,
				34,
				0
			},
			{
				1060234,
				26,
				0
			},
			{
				1060235,
				10,
				0
			},
			{
				1060236,
				36,
				0
			},
			{
				1060237,
				28,
				1
			},
			{
				1060238,
				0,
				0
			},
			{
				1060239,
				36,
				0
			},
			{
				1060240,
				28,
				1
			},
			{
				1060241,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060244,
			1060245,
			1060246
		},
		guarder_expedition_list = {
			1060233,
			1060236,
			1060239,
			1060242
		},
		elite_expedition_list = {
			1060234,
			1060236,
			1060239
		},
		ai_expedition_list = {
			1060411,
			1060412
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060247
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun",
			"sairenquzhu"
		},
		awards = {
			{
				2,
				57233
			},
			{
				2,
				57213
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				12
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				true,
				16
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				4
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				true,
				8
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				12
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				6
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"2x1_1donghuo",
				-10,
				45
			},
			{
				6,
				5,
				"1x1_1donghuo",
				0,
				0
			},
			{
				4,
				1,
				"1x3_2donghuo",
				0,
				8
			},
			{
				2,
				8,
				"1x1_2donghuo",
				0,
				25
			},
			{
				1,
				0,
				"1x1_1donghuo",
				0,
				5
			},
			{
				0,
				4,
				"1x3_1donghuo",
				0,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-100,
			-80,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100074] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.23125",
		special_operation_list = "",
		air_dominance = 580,
		best_air_dominance = 755,
		id = 2100074,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100073,
		formation = 2100071,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.227083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 17,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100071,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Signal",
		chapter_name = "D1",
		type = 2,
		act_id = 100001,
		enter_story = "DONGHUO09",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A new encrypted message has been received. Regardless if this is a trap or not, it's the only lead we have so far...",
		difficulty = 8,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 78,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				84
			},
			{
				"torpedo",
				1,
				900
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1060248,
				4,
				0
			},
			{
				1060249,
				32,
				0
			},
			{
				1060250,
				30,
				0
			},
			{
				1060251,
				6,
				0
			},
			{
				1060252,
				37,
				0
			},
			{
				1060253,
				32,
				1
			},
			{
				1060254,
				0,
				0
			},
			{
				1060255,
				37,
				0
			},
			{
				1060256,
				32,
				1
			},
			{
				1060257,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060260,
			1060261,
			1060262
		},
		guarder_expedition_list = {
			1060249,
			1060252,
			1060255,
			1060258
		},
		elite_expedition_list = {
			1060249,
			1060252,
			1060255
		},
		ai_expedition_list = {
			1060413,
			1060414
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060263
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie"
		},
		awards = {
			{
				2,
				57234
			},
			{
				2,
				57214
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				8
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				1
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				12
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				6
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			},
			{
				2,
				1,
				true,
				4
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				16
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				16
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				9,
				true,
				8
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				true,
				6
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				5,
				"1x1_2donghuo",
				0,
				16
			},
			{
				5,
				3,
				"1x3_1donghuo",
				0,
				6
			},
			{
				4,
				3,
				"2x1_1donghuo",
				-7,
				37
			},
			{
				2,
				9,
				"2x1_2donghuo",
				0,
				-45
			},
			{
				2,
				0,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				5,
				"1x3_2donghuo",
				0,
				10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-230,
			-160,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100075] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.5390625",
		special_operation_list = "",
		air_dominance = 680,
		best_air_dominance = 885,
		id = 2100075,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100074,
		formation = 2100071,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.052083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100071,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Crisis",
		chapter_name = "D2",
		type = 2,
		act_id = 100001,
		enter_story = "DONGHUO10",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The giant enemy ship is unexpectedly tough. However, with our unstoppable momentum, nothing stands a chance against us. Fight till the end!",
		difficulty = 9,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 82,
		scale = {
			0.66,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				88
			},
			{
				"air",
				1,
				1200
			},
			{
				"antiaircraft",
				1,
				1800
			}
		},
		expedition_id_weight_list = {
			{
				1060264,
				4,
				0
			},
			{
				1060265,
				26,
				0
			},
			{
				1060266,
				34,
				0
			},
			{
				1060267,
				5,
				0
			},
			{
				1060268,
				35,
				0
			},
			{
				1060269,
				32,
				1
			},
			{
				1060270,
				0,
				0
			},
			{
				1060271,
				33,
				0
			},
			{
				1060272,
				32,
				1
			},
			{
				1060273,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060276,
			1060277,
			1060278
		},
		guarder_expedition_list = {
			1060265,
			1060268,
			1060271,
			1060274
		},
		elite_expedition_list = {
			1060265,
			1060268,
			1060271
		},
		ai_expedition_list = {
			1060415,
			1060416
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060279
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			1,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			0,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu"
		},
		awards = {
			{
				2,
				57235
			},
			{
				2,
				57215
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				6
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				7,
				0,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				12
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				1
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				6
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				4,
				0,
				false,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				4
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				8
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				true,
				12
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				8
			},
			{
				1,
				0,
				true,
				6
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				0
			},
			{
				0,
				7,
				true,
				6
			},
			{
				0,
				6,
				false,
				0
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				true,
				6
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				6
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				8,
				"1x1_1donghuo",
				0,
				6
			},
			{
				7,
				1,
				"1x3_1donghuo",
				0,
				12
			},
			{
				6,
				9,
				"2x1_1donghuo",
				-10,
				-45
			},
			{
				6,
				0,
				"2x1_1donghuo",
				15,
				25
			},
			{
				5,
				6,
				"2x1_2donghuo",
				0,
				-35
			},
			{
				4,
				1,
				"1x3_2donghuo",
				0,
				15
			},
			{
				1,
				9,
				"1x1_2donghuo",
				0,
				15
			},
			{
				1,
				2,
				"1x1_1donghuo",
				0,
				5
			},
			{
				0,
				6,
				"3x2_1donghuo",
				-37,
				-24
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-250,
			55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100076] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6140625",
		special_operation_list = "",
		air_dominance = 1130,
		best_air_dominance = 1470,
		id = 2100076,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100075,
		formation = 2100071,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.383333333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 19,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100071,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Showdown",
		chapter_name = "D3",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The closer we get to the source of the signal, the more Sirens we encounter... We shall find out what exactly they are guarding.",
		difficulty = 10,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 86,
		scale = {
			0.52,
			0.62,
			1.5
		},
		limitation = {
			{
				{
					5,
					5,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					7,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				92
			},
			{
				"cannon",
				1,
				1500
			},
			{
				"antiaircraft",
				1,
				2500
			}
		},
		expedition_id_weight_list = {
			{
				1060280,
				2,
				0
			},
			{
				1060281,
				22,
				0
			},
			{
				1060282,
				36,
				0
			},
			{
				1060283,
				3,
				0
			},
			{
				1060284,
				34,
				0
			},
			{
				1060285,
				36,
				1
			},
			{
				1060286,
				0,
				0
			},
			{
				1060287,
				34,
				0
			},
			{
				1060288,
				34,
				1
			},
			{
				1060289,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1060292,
			1060293,
			1060294
		},
		guarder_expedition_list = {
			1060281,
			1060284,
			1060287,
			1060290
		},
		elite_expedition_list = {
			1060282,
			1060285,
			1060288
		},
		ai_expedition_list = {
			1060417,
			1060418,
			1060419
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1060295
		},
		enemy_refresh = {
			0,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			2,
			1,
			0,
			0,
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhanlie",
			"sairenhangmu"
		},
		awards = {
			{
				2,
				57236
			},
			{
				2,
				57216
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				0
			},
			{
				8,
				0,
				true,
				0
			},
			{
				7,
				11,
				true,
				0
			},
			{
				7,
				10,
				true,
				6
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				4
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				7,
				0,
				true,
				0
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				true,
				1
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				8
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				8
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				2
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				12
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				11,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				12
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				11,
				false,
				0
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				true,
				6
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				4
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				8
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				11,
				false,
				0
			},
			{
				0,
				10,
				false,
				0
			},
			{
				0,
				9,
				true,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				0
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				false,
				0
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				true,
				0
			},
			{
				0,
				1,
				true,
				0
			},
			{
				0,
				0,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				11,
				"1x1_1donghuo",
				0,
				6
			},
			{
				8,
				5,
				"1x1_2donghuo",
				0,
				20
			},
			{
				5,
				8,
				"2x1_1donghuo",
				0,
				-40
			},
			{
				5,
				1,
				"1x3_1donghuo",
				0,
				12
			},
			{
				4,
				6,
				"1x1_2donghuo",
				0,
				15
			},
			{
				4,
				3,
				"1x1_1donghuo",
				0,
				0
			},
			{
				1,
				8,
				"1x1_1donghuo",
				0,
				0
			},
			{
				0,
				11,
				"2x2_1donghuo",
				-54,
				-45
			},
			{
				0,
				4,
				"1x3_2donghuo",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_dh",
			45,
			22,
			-180,
			155,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {
			1060600,
			"DONGHUO17"
		},
		defeat_story_count = {
			1,
			8
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100081] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 120,
		best_air_dominance = 155,
		id = 2100081,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100080,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 10,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100080,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Eve of the Storm",
		chapter_name = "A1",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Royal Navy is sailing through the Mediterranean Sea to carry out a mission. A mission of a top secret nature...",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000001,
				15,
				0
			},
			{
				4000002,
				20,
				0
			},
			{
				4000003,
				30,
				1
			},
			{
				4000004,
				15,
				0
			},
			{
				4000005,
				20,
				0
			},
			{
				4000006,
				30,
				1
			},
			{
				4000007,
				15,
				0
			},
			{
				4000008,
				20,
				0
			},
			{
				4000009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000010,
			4000011,
			4000012
		},
		elite_expedition_list = {
			4000005,
			4000008
		},
		ai_expedition_list = {
			4000221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57421
			},
			{
				2,
				57401
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				5,
				"1x2_2faxihuodong_easy",
				-27,
				-36
			},
			{
				2,
				8,
				"3x2_1faxihuodong_easy",
				-51,
				-39
			},
			{
				2,
				3,
				"1x1_2faxihuodong_easy",
				2,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongeasy",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100082] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 165,
		best_air_dominance = 215,
		id = 2100082,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100081,
		formation = 2100080,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100080,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Breakthrough",
		chapter_name = "A2",
		type = 1,
		act_id = 100001,
		enter_story = "FAXI02",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Sirens have appeared, as if to guard Mers-el-Kébir. Has a sworn ally turned their back on the Royal Navy and become a puppet for the Sirens?",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000101,
				15,
				0
			},
			{
				4000102,
				20,
				0
			},
			{
				4000103,
				30,
				1
			},
			{
				4000104,
				15,
				0
			},
			{
				4000105,
				20,
				0
			},
			{
				4000106,
				30,
				1
			},
			{
				4000107,
				15,
				0
			},
			{
				4000108,
				20,
				0
			},
			{
				4000109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000110,
			4000111,
			4000112
		},
		elite_expedition_list = {
			4000105,
			4000108
		},
		ai_expedition_list = {
			4000231,
			4000232
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57422
			},
			{
				2,
				57402
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1_2faxihuodong_easy",
				3,
				9
			},
			{
				7,
				1,
				"1x1_1faxihuodong_easy",
				3,
				21
			},
			{
				4,
				10,
				"1x1_3faxihuodong_easy",
				8,
				8
			},
			{
				4,
				7,
				"1x2_2faxihuodong_easy",
				-39,
				42
			},
			{
				4,
				2,
				"1x3_2faxihuodong_easy",
				-3,
				17
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongeasy",
			45,
			20,
			-250,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100083] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.3813",
		special_operation_list = "",
		air_dominance = 215,
		best_air_dominance = 280,
		id = 2100083,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100082,
		formation = 2100080,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1739",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 15,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100080,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Catapult",
		chapter_name = "A3",
		type = 1,
		act_id = 100001,
		enter_story = "FAXI03",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Dunkerque dismissed the final report she received from headquarters. It seems a battle is unavoidable... All ships, prepare for combat!",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000201,
				15,
				0
			},
			{
				4000202,
				20,
				0
			},
			{
				4000203,
				30,
				1
			},
			{
				4000204,
				15,
				0
			},
			{
				4000205,
				20,
				0
			},
			{
				4000206,
				30,
				1
			},
			{
				4000207,
				15,
				0
			},
			{
				4000208,
				20,
				0
			},
			{
				4000209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000210,
			4000211,
			4000212
		},
		elite_expedition_list = {
			4000205,
			4000208
		},
		ai_expedition_list = {
			4000241,
			4000242,
			4000243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dunkeerke"
		},
		awards = {
			{
				2,
				57423
			},
			{
				2,
				57403
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				4
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				10,
				"1x3_2faxihuodong_easy",
				10,
				17
			},
			{
				6,
				3,
				"4x4_2faxihuodong_easy",
				-34,
				-12
			},
			{
				4,
				6,
				"1x1_3faxihuodong_easy",
				6,
				11
			},
			{
				3,
				9,
				"3x2_1faxihuodong_easy",
				56,
				-30
			},
			{
				3,
				3,
				"1x1_1faxihuodong_easy",
				0,
				15
			},
			{
				1,
				3,
				"1x3_1faxihuodong_easy",
				-2,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongeasy",
			42,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100084] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 265,
		best_air_dominance = 345,
		id = 2100084,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100083,
		formation = 2100081,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100081,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rendezvous",
		chapter_name = "B1",
		type = 1,
		act_id = 100001,
		enter_story = "FAXI06",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The joint operation between the Royal Navy and Eagle Union has begun. Their first target: the Sirens' network of defenses.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000301,
				15,
				0
			},
			{
				4000302,
				20,
				0
			},
			{
				4000303,
				30,
				1
			},
			{
				4000304,
				15,
				0
			},
			{
				4000305,
				20,
				0
			},
			{
				4000306,
				30,
				1
			},
			{
				4000307,
				15,
				0
			},
			{
				4000308,
				20,
				0
			},
			{
				4000309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000310,
			4000311,
			4000312
		},
		elite_expedition_list = {
			4000305,
			4000308
		},
		ai_expedition_list = {
			4000521,
			4000522
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"lemaer",
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57424
			},
			{
				2,
				57404
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				12
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				3,
				7,
				"4x4_2faxihuodong_easy",
				-133,
				-7
			},
			{
				1,
				4,
				"1x3_2faxihuodong_easy",
				-5,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			20,
			-450,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100085] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 345,
		best_air_dominance = 450,
		id = 2100085,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100084,
		formation = 2100081,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100081,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Roar of Justice",
		chapter_name = "B2",
		type = 1,
		act_id = 100001,
		enter_story = "FAXI07",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A hostile force, consisting of both Vichya and Siren troops, stands in the way. Show them the principle that might makes right!",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000401,
				15,
				0
			},
			{
				4000402,
				20,
				0
			},
			{
				4000403,
				30,
				1
			},
			{
				4000404,
				15,
				0
			},
			{
				4000405,
				20,
				0
			},
			{
				4000406,
				30,
				1
			},
			{
				4000407,
				15,
				0
			},
			{
				4000408,
				20,
				0
			},
			{
				4000409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000410,
			4000411,
			4000412
		},
		elite_expedition_list = {
			4000405,
			4000408
		},
		ai_expedition_list = {
			4000531,
			4000532,
			4000533
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57425
			},
			{
				2,
				57405
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				8
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				12
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				9,
				"1x2_1faxihuodong_normal",
				0,
				44
			},
			{
				6,
				6,
				"1x3_1faxihuodong_normao",
				5,
				24
			},
			{
				4,
				6,
				"1x3_2faxihuodong_normal",
				-2,
				23
			},
			{
				3,
				9,
				"1x2_2faxihuodong_normal",
				-34,
				47
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			20,
			-320,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100086] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 425,
		best_air_dominance = 555,
		id = 2100086,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100085,
		formation = 2100081,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100081,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Torch",
		chapter_name = "B3",
		type = 1,
		act_id = 100001,
		enter_story = "FAXI08",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "At long last, their battle spanning an entire ocean has begun; their battle of virtues; their battle for the title of the mightiest battleship.",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				4000501,
				15,
				0
			},
			{
				4000502,
				20,
				0
			},
			{
				4000503,
				30,
				1
			},
			{
				4000504,
				15,
				0
			},
			{
				4000505,
				20,
				0
			},
			{
				4000506,
				30,
				1
			},
			{
				4000507,
				15,
				0
			},
			{
				4000508,
				20,
				0
			},
			{
				4000509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000510,
			4000511,
			4000512
		},
		elite_expedition_list = {
			4000505,
			4000508
		},
		ai_expedition_list = {
			4000541,
			4000542,
			4000543,
			4000544
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"rangbaer"
		},
		awards = {
			{
				2,
				57426
			},
			{
				2,
				57406
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				12
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				4
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				5,
				"1x2_1faxihuodong_normal",
				7,
				45
			},
			{
				6,
				8,
				"1x3_1faxihuodong_normao",
				2,
				18
			},
			{
				6,
				3,
				"1x2_2faxihuodong_normal",
				-28,
				42
			},
			{
				4,
				9,
				"3x2_1faxihuodong_normal",
				-44,
				-38
			},
			{
				4,
				7,
				"1x1_3faxihuodong_normal",
				13,
				8
			},
			{
				1,
				4,
				"4x4_2faxihuodong_normal",
				-57,
				-4
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			38,
			20,
			-240,
			220,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FAXI11"
		},
		defeat_story_count = {
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100091] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 425,
		best_air_dominance = 550,
		id = 2100091,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100090,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100090,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Eve of the Storm",
		chapter_name = "C1",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Royal Navy is sailing through the Mediterranean Sea to carry out a mission. A mission of a top secret nature...",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				60
			},
			{
				"cannon",
				1,
				500
			},
			{
				"torpedo",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				4000601,
				15,
				0
			},
			{
				4000602,
				20,
				0
			},
			{
				4000603,
				30,
				1
			},
			{
				4000604,
				15,
				0
			},
			{
				4000605,
				20,
				0
			},
			{
				4000606,
				30,
				1
			},
			{
				4000607,
				15,
				0
			},
			{
				4000608,
				20,
				0
			},
			{
				4000609,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000610,
			4000611,
			4000612
		},
		elite_expedition_list = {
			4000605,
			4000608
		},
		ai_expedition_list = {
			4000821
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57451
			},
			{
				2,
				57431
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				12
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				12
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				5,
				"1x2_2faxihuodong_normal",
				-25,
				45
			},
			{
				2,
				8,
				"3x2_1faxihuodong_normal",
				-49,
				-36
			},
			{
				2,
				3,
				"1x1_2faxihuodong_normal",
				1,
				5
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100092] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 485,
		best_air_dominance = 630,
		id = 2100092,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100091,
		formation = 2100090,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100090,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Breakthrough",
		chapter_name = "C2",
		type = 2,
		act_id = 100001,
		enter_story = "FAXI02",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Sirens have appeared, as if to guard Mers-el-Kébir. Has a sworn ally turned their back on the Royal Navy and become a puppet for the Sirens?",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				66
			},
			{
				"cannon",
				1,
				650
			},
			{
				"dodge",
				1,
				350
			}
		},
		expedition_id_weight_list = {
			{
				4000701,
				15,
				0
			},
			{
				4000702,
				20,
				0
			},
			{
				4000703,
				30,
				1
			},
			{
				4000704,
				15,
				0
			},
			{
				4000705,
				20,
				0
			},
			{
				4000706,
				30,
				1
			},
			{
				4000707,
				15,
				0
			},
			{
				4000708,
				20,
				0
			},
			{
				4000709,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000710,
			4000711,
			4000712
		},
		elite_expedition_list = {
			4000705,
			4000708
		},
		ai_expedition_list = {
			4000831,
			4000832
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000713
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenzhongxun_i"
		},
		awards = {
			{
				2,
				57452
			},
			{
				2,
				57432
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				12
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1_2faxihuodong_normal",
				0,
				0
			},
			{
				7,
				1,
				"1x1_1faxihuodong_normal",
				5,
				19
			},
			{
				4,
				10,
				"1x1_3faxihuodong_normal",
				5,
				9
			},
			{
				4,
				7,
				"1x2_2faxihuodong_normal",
				-37,
				47
			},
			{
				4,
				2,
				"1x3_2faxihuodong_normal",
				-6,
				7
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			45,
			20,
			-250,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100093] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.3813",
		special_operation_list = "",
		air_dominance = 545,
		best_air_dominance = 710,
		id = 2100093,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100092,
		formation = 2100090,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.1739",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 21,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100090,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Catapult",
		chapter_name = "C3",
		type = 2,
		act_id = 100001,
		enter_story = "FAXI03",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Dunkerque dismissed the final report she received from headquarters. It seems a battle is unavoidable... All ships, prepare for combat!",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					3,
					0,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				72
			},
			{
				"cannon",
				1,
				800
			},
			{
				"reload",
				1,
				800
			}
		},
		expedition_id_weight_list = {
			{
				4000801,
				15,
				0
			},
			{
				4000802,
				20,
				0
			},
			{
				4000803,
				30,
				1
			},
			{
				4000804,
				15,
				0
			},
			{
				4000805,
				20,
				0
			},
			{
				4000806,
				30,
				1
			},
			{
				4000807,
				15,
				0
			},
			{
				4000808,
				20,
				0
			},
			{
				4000809,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000810,
			4000811,
			4000812
		},
		elite_expedition_list = {
			4000805,
			4000808
		},
		ai_expedition_list = {
			4000841,
			4000842,
			4000843
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"dunkeerke"
		},
		awards = {
			{
				2,
				57453
			},
			{
				2,
				57433
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				false,
				0
			},
			{
				6,
				10,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				12
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				12
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				false,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"4x4_2faxihuodong_normal",
				-51,
				76
			},
			{
				6,
				10,
				"1x3_2faxihuodong_normal",
				0,
				16
			},
			{
				4,
				6,
				"1x1_3faxihuodong_normal",
				5,
				11
			},
			{
				3,
				10,
				"3x2_1faxihuodong_normal",
				-47,
				-42
			},
			{
				3,
				3,
				"1x1_1faxihuodong_normal",
				0,
				14
			},
			{
				1,
				3,
				"1x3_1faxihuodong_normao",
				-4,
				15
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodongnormal",
			42,
			20,
			-250,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100094] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 650,
		best_air_dominance = 845,
		id = 2100094,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100093,
		formation = 2100091,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100091,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Rendezvous",
		chapter_name = "D1",
		type = 2,
		act_id = 100001,
		enter_story = "FAXI06",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The joint operation between the Royal Navy and Eagle Union has begun. Their first target: the Sirens' network of defenses.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				78
			},
			{
				"cannon",
				1,
				950
			},
			{
				"dodge",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				4000901,
				15,
				0
			},
			{
				4000902,
				20,
				0
			},
			{
				4000903,
				30,
				1
			},
			{
				4000904,
				15,
				0
			},
			{
				4000905,
				20,
				0
			},
			{
				4000906,
				30,
				1
			},
			{
				4000907,
				15,
				0
			},
			{
				4000908,
				20,
				0
			},
			{
				4000909,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4000910,
			4000911,
			4000912
		},
		elite_expedition_list = {
			4000905,
			4000908
		},
		ai_expedition_list = {
			4001121,
			4001122
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4000913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"lemaer",
			"sairenquzhu_i"
		},
		awards = {
			{
				2,
				57454
			},
			{
				2,
				57434
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				12
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				12
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				1
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				12
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				12
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				6,
				"4x4_2faxihuodong_hard",
				54,
				77
			},
			{
				1,
				4,
				"1x3_2faxihuodong_hard",
				5,
				12
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			45,
			20,
			-450,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100095] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 770,
		best_air_dominance = 1000,
		id = 2100095,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100094,
		formation = 2100091,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100091,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Roar of Justice",
		chapter_name = "D2",
		type = 2,
		act_id = 100001,
		enter_story = "FAXI07",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "A hostile force, consisting of both Vichya and Siren troops, stands in the way. Show them the principle that might makes right!",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				84
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"antiaircraft",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				4001001,
				15,
				0
			},
			{
				4001002,
				20,
				0
			},
			{
				4001003,
				30,
				1
			},
			{
				4001004,
				15,
				0
			},
			{
				4001005,
				20,
				0
			},
			{
				4001006,
				30,
				1
			},
			{
				4001007,
				15,
				0
			},
			{
				4001008,
				20,
				0
			},
			{
				4001009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4001010,
			4001011,
			4001012
		},
		elite_expedition_list = {
			4001005,
			4001008
		},
		ai_expedition_list = {
			4001131,
			4001132,
			4001133
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4001013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sairenhangmu_i"
		},
		awards = {
			{
				2,
				57455
			},
			{
				2,
				57435
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				8
			},
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				12
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				12
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				12
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				9,
				"1x2_1faxihuodong_normal",
				6,
				49
			},
			{
				6,
				5,
				"1x3_1faxihuodong_hard",
				99,
				19
			},
			{
				4,
				5,
				"1x3_2faxihuodong_hard",
				98,
				15
			},
			{
				2,
				9,
				"1x2_2faxihuodong_hard",
				-28,
				-26
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			45,
			20,
			-320,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100096] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 905,
		best_air_dominance = 1175,
		id = 2100096,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100095,
		formation = 2100091,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100091,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Operation Torch",
		chapter_name = "D3",
		type = 2,
		act_id = 100001,
		enter_story = "FAXI08",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "At long last, their battle spanning an entire ocean has begun; their battle of virtues; their battle for the title of the mightiest battleship.",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				90
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"torpedo",
				1,
				1500
			}
		},
		expedition_id_weight_list = {
			{
				4001101,
				15,
				0
			},
			{
				4001102,
				20,
				0
			},
			{
				4001103,
				30,
				1
			},
			{
				4001104,
				15,
				0
			},
			{
				4001105,
				20,
				0
			},
			{
				4001106,
				30,
				1
			},
			{
				4001107,
				15,
				0
			},
			{
				4001108,
				20,
				0
			},
			{
				4001109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			4001110,
			4001111,
			4001112
		},
		elite_expedition_list = {
			4001105,
			4001108
		},
		ai_expedition_list = {
			4001141,
			4001142,
			4001143,
			4001144
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			4001113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"rangbaer"
		},
		awards = {
			{
				2,
				57456
			},
			{
				2,
				57436
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				12
			},
			{
				9,
				2,
				true,
				0
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				12
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				16
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				4
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				12
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				8,
				5,
				"1x2_1faxihuodong_hard",
				-1,
				47
			},
			{
				6,
				8,
				"1x3_1faxihuodong_hard",
				3,
				21
			},
			{
				6,
				3,
				"1x2_2faxihuodong_hard",
				-25,
				49
			},
			{
				4,
				9,
				"3x2_1faxihuodong_hard",
				-55,
				-34
			},
			{
				4,
				7,
				"1x1_3faxihuodong_hard",
				8,
				14
			},
			{
				1,
				3,
				"4x4_2faxihuodong_hard",
				46,
				-1
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_faxihuodonghard",
			38,
			20,
			-240,
			220,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {
			"FAXI11"
		},
		defeat_story_count = {
			6
		},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100101] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.19375",
		special_operation_list = "",
		air_dominance = 95,
		best_air_dominance = 150,
		id = 2100101,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 10,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Homewards",
		chapter_name = "A1",
		type = 1,
		act_id = 100001,
		enter_story = "YINGHUA2",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To rescue their friend, our heroes of the Sakura Empire are journeying home. However, the Sirens were lying in wait to ambush them.",
		difficulty = 3,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000001,
				15,
				0
			},
			{
				3000002,
				20,
				0
			},
			{
				3000003,
				30,
				1
			},
			{
				3000004,
				15,
				0
			},
			{
				3000005,
				20,
				0
			},
			{
				3000006,
				30,
				1
			},
			{
				3000007,
				15,
				0
			},
			{
				3000008,
				20,
				0
			},
			{
				3000009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000010,
			3000011,
			3000012
		},
		elite_expedition_list = {
			3000005,
			3000008
		},
		ai_expedition_list = {
			3000221
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhaochao"
		},
		awards = {
			{
				2,
				57351
			},
			{
				2,
				57331
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			}
		},
		float_items = {
			{
				8,
				9,
				"1x1_2yinghua_easy",
				-50,
				45
			},
			{
				7,
				3,
				"1x1_2yinghua_easy",
				32,
				37
			},
			{
				6,
				5,
				"1x1_1yinghua_easy",
				-43,
				43
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			45,
			20,
			-218,
			125,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100102] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2703125",
		special_operation_list = "",
		air_dominance = 130,
		best_air_dominance = 170,
		id = 2100102,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100101,
		formation = 2100100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.151041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Abnormality",
		chapter_name = "A2",
		type = 1,
		act_id = 100001,
		enter_story = "YINGHUA4",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The withered Sacred Sakura, the prowling Sirens, their brethren defending their home... Our heroes must find a way to get a grasp on the situation.",
		difficulty = 4,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000101,
				15,
				0
			},
			{
				3000102,
				20,
				0
			},
			{
				3000103,
				30,
				1
			},
			{
				3000104,
				15,
				0
			},
			{
				3000105,
				20,
				0
			},
			{
				3000106,
				30,
				1
			},
			{
				3000107,
				15,
				0
			},
			{
				3000108,
				20,
				0
			},
			{
				3000109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000110,
			3000111,
			3000112
		},
		elite_expedition_list = {
			3000105,
			3000108
		},
		ai_expedition_list = {
			3000231,
			3000232
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chunyue",
			"xiaoyue"
		},
		awards = {
			{
				2,
				57352
			},
			{
				2,
				57332
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x1_2yinghua_easy",
				50,
				50
			},
			{
				3,
				3,
				"1x2_2yinghua_easy",
				-62,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			45,
			20,
			-315,
			109,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100103] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68984375",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 225,
		id = 2100103,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100102,
		formation = 2100100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09583",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 15,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Faded Faith",
		chapter_name = "A3",
		type = 1,
		act_id = 100001,
		enter_story = "YINGHUA5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sacred Sakura can only be withering from a lack of faith. In their search for the missing shrine maiden, our heroes are heading deep into unknown waters.",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000201,
				15,
				0
			},
			{
				3000202,
				20,
				0
			},
			{
				3000203,
				30,
				1
			},
			{
				3000204,
				15,
				0
			},
			{
				3000205,
				20,
				0
			},
			{
				3000206,
				30,
				1
			},
			{
				3000207,
				15,
				0
			},
			{
				3000208,
				20,
				0
			},
			{
				3000209,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000210,
			3000211,
			3000212
		},
		elite_expedition_list = {
			3000205,
			3000208
		},
		ai_expedition_list = {
			3000241,
			3000242,
			3000243
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000213
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			0,
			0,
			0
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jingang",
			"zhenming"
		},
		awards = {
			{
				2,
				57353
			},
			{
				2,
				57333
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				16
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_3yinghua_easy",
				51,
				54
			},
			{
				7,
				9,
				"1x1_2yinghua_easy",
				-50,
				50
			},
			{
				1,
				6,
				"1x3_1yinghua_easy",
				0,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			45,
			20,
			-319,
			-166,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100104] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6109375",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 290,
		id = 2100104,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100103,
		formation = 2100100,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.334375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 25,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100100,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Protector",
		chapter_name = "A4",
		type = 1,
		act_id = 100001,
		enter_story = "YINGHUA6",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "There they lie in slumber. The shrine maiden, and the Sacred Sakura. But one final obstacle stands between them and our heroes. Surely it can't be...?",
		difficulty = 5,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000301,
				15,
				0
			},
			{
				3000302,
				20,
				0
			},
			{
				3000303,
				30,
				1
			},
			{
				3000304,
				15,
				0
			},
			{
				3000305,
				20,
				0
			},
			{
				3000306,
				30,
				1
			},
			{
				3000307,
				15,
				0
			},
			{
				3000308,
				20,
				0
			},
			{
				3000309,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000310,
			3000311,
			3000312
		},
		elite_expedition_list = {
			3000305,
			3000308
		},
		ai_expedition_list = {
			3000521
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000313
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiangfeng"
		},
		awards = {
			{
				2,
				57354
			},
			{
				2,
				57334
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				12
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				16
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x1_1yinghua_easy",
				-46,
				17
			},
			{
				8,
				1,
				"1x2_1yinghua_easy",
				49,
				106
			},
			{
				3,
				9,
				"1x2_2yinghua_easy",
				-36,
				15
			},
			{
				3,
				1,
				"1x3_2yinghua_easy",
				202,
				66
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			45,
			20,
			-364,
			115,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100105] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YINGHUA11",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.26015625",
		special_operation_list = "",
		air_dominance = 285,
		best_air_dominance = 375,
		id = 2100105,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100104,
		formation = 2100101,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.175",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100101,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "New Sprout",
		chapter_name = "B1",
		type = 1,
		act_id = 100001,
		enter_story = "YINGHUA10",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "As our heroes attempted to wake Nagato, the Sirens began their attack on the Sacred Sakura. Suddenly, an unsettling mood envelops the battlefield...",
		difficulty = 6,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000401,
				15,
				0
			},
			{
				3000402,
				20,
				0
			},
			{
				3000403,
				30,
				1
			},
			{
				3000404,
				15,
				0
			},
			{
				3000405,
				20,
				0
			},
			{
				3000406,
				30,
				1
			},
			{
				3000407,
				15,
				0
			},
			{
				3000408,
				20,
				0
			},
			{
				3000409,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000410,
			3000411,
			3000412
		},
		elite_expedition_list = {
			3000405,
			3000408
		},
		ai_expedition_list = {
			3000531,
			3000532
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000413
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"changmen",
			"luao"
		},
		awards = {
			{
				2,
				57355
			},
			{
				2,
				57335
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				13,
				true,
				0
			},
			{
				8,
				12,
				true,
				6
			},
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				true,
				4
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				7,
				13,
				true,
				1
			},
			{
				7,
				12,
				true,
				0
			},
			{
				7,
				11,
				true,
				16
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				6,
				13,
				true,
				1
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				5,
				13,
				false,
				0
			},
			{
				5,
				12,
				false,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				4,
				13,
				false,
				0
			},
			{
				4,
				12,
				false,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				13,
				false,
				0
			},
			{
				3,
				12,
				false,
				0
			},
			{
				3,
				11,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				13,
				false,
				0
			},
			{
				2,
				12,
				false,
				0
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				11,
				"1x1_1yinghua_easy",
				0,
				19
			},
			{
				8,
				4,
				"1x1_1yinghua_easy",
				58,
				19
			},
			{
				5,
				9,
				"1x1_2yinghua_easy",
				-53,
				30
			},
			{
				2,
				13,
				"4x4_1yinghua_easy",
				-103,
				-98
			},
			{
				2,
				5,
				"4x4_2yinghua_easy",
				-20,
				-79
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			45,
			20,
			-848,
			129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100106] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6453125",
		special_operation_list = "",
		air_dominance = 380,
		best_air_dominance = 495,
		id = 2100106,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100105,
		formation = 2100101,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.255208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100101,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Steel Sakura",
		chapter_name = "B2",
		type = 1,
		act_id = 100001,
		enter_story = "YINGHUA13",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I shall be the bud of the blooming Ink-Stained Sakura. And you shall experience the full extent of my power! I am Nagato, Big Seven of the Sakura Empire!",
		difficulty = 7,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				3000501,
				15,
				0
			},
			{
				3000502,
				20,
				0
			},
			{
				3000503,
				30,
				1
			},
			{
				3000504,
				15,
				0
			},
			{
				3000505,
				20,
				0
			},
			{
				3000506,
				30,
				1
			},
			{
				3000507,
				15,
				0
			},
			{
				3000508,
				20,
				0
			},
			{
				3000509,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000510,
			3000511,
			3000512
		},
		elite_expedition_list = {
			3000505,
			3000508
		},
		ai_expedition_list = {
			3000541,
			3000542,
			3000543
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000513
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown3"
		},
		awards = {
			{
				2,
				57356
			},
			{
				2,
				57336
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				10,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				10,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				5,
				10,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				16
			},
			{
				3,
				7,
				true,
				12
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"1x1_3yinghua_easy",
				-44,
				29
			},
			{
				7,
				8,
				"1x1_2yinghua_easy",
				0,
				12
			},
			{
				4,
				2,
				"1x1_1yinghua_easy",
				46,
				16
			},
			{
				1,
				9,
				"1x1_3yinghua_easy",
				57,
				-16
			},
			{
				1,
				3,
				"4x4_1yinghua_easy",
				184,
				-97
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YX",
			45,
			20,
			-538,
			123,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100111] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.19375",
		special_operation_list = "",
		air_dominance = 375,
		best_air_dominance = 490,
		id = 2100111,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2100110,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 1,
		map = 2100110,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Homewards",
		chapter_name = "C1",
		type = 2,
		act_id = 100001,
		enter_story = "YINGHUA2",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "To rescue their friend, our heroes of the Sakura Empire are journeying home. However, the Sirens were lying in wait to ambush them.",
		difficulty = 6,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				60
			},
			{
				"cannon",
				1,
				680
			},
			{
				"dodge",
				1,
				300
			}
		},
		expedition_id_weight_list = {
			{
				3000601,
				15,
				0
			},
			{
				3000602,
				20,
				0
			},
			{
				3000603,
				30,
				1
			},
			{
				3000604,
				15,
				0
			},
			{
				3000605,
				20,
				0
			},
			{
				3000606,
				30,
				1
			},
			{
				3000607,
				15,
				0
			},
			{
				3000608,
				20,
				0
			},
			{
				3000609,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000610,
			3000611,
			3000612
		},
		elite_expedition_list = {
			3000605,
			3000608
		},
		ai_expedition_list = {
			3000821,
			3000822
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000613
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"zhaochao"
		},
		awards = {
			{
				2,
				57381
			},
			{
				2,
				57361
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				false,
				0
			},
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				true,
				8
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				16
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				16
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				4
			}
		},
		float_items = {
			{
				8,
				9,
				"1x1_2yinghua_hard",
				-50,
				45
			},
			{
				7,
				3,
				"1x1_2yinghua_hard",
				32,
				37
			},
			{
				6,
				5,
				"1x1_1yinghua_hard",
				-43,
				43
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			45,
			20,
			-218,
			125,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100112] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2703125",
		special_operation_list = "",
		air_dominance = 470,
		best_air_dominance = 615,
		id = 2100112,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100111,
		formation = 2100110,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.151041667",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 17,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100110,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Abnormality",
		chapter_name = "C2",
		type = 2,
		act_id = 100001,
		enter_story = "YINGHUA4",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The withered Sacred Sakura, the prowling Sirens, their brethren defending their home... Our heroes must find a way to get a grasp on the situation.",
		difficulty = 7,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				65
			},
			{
				"cannon",
				1,
				780
			},
			{
				"reload",
				1,
				720
			}
		},
		expedition_id_weight_list = {
			{
				3000701,
				15,
				0
			},
			{
				3000702,
				20,
				0
			},
			{
				3000703,
				30,
				1
			},
			{
				3000704,
				15,
				0
			},
			{
				3000705,
				20,
				0
			},
			{
				3000706,
				30,
				1
			},
			{
				3000707,
				15,
				0
			},
			{
				3000708,
				20,
				0
			},
			{
				3000709,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000710,
			3000711,
			3000712
		},
		elite_expedition_list = {
			3000705,
			3000708
		},
		ai_expedition_list = {
			3000831,
			3000832,
			3000833
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000713
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"chunyue",
			"xiaoyue"
		},
		awards = {
			{
				2,
				57382
			},
			{
				2,
				57362
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				false,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				true,
				6
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				1
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				16
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				12
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				4
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				16
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				2,
				8,
				true,
				8
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x1_2yinghua_hard",
				50,
				50
			},
			{
				3,
				3,
				"1x2_2yinghua_hard",
				-62,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			45,
			20,
			-315,
			109,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100113] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68984375",
		special_operation_list = "",
		air_dominance = 570,
		best_air_dominance = 745,
		id = 2100113,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100112,
		formation = 2100110,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.09583",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 21,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100110,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Faded Faith",
		chapter_name = "C3",
		type = 2,
		act_id = 100001,
		enter_story = "YINGHUA5",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sacred Sakura can only be withering from a lack of faith. In their search for the missing shrine maiden, our heroes are heading deep into unknown waters.",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"cannon",
				1,
				850
			},
			{
				"torpedo",
				1,
				400
			}
		},
		expedition_id_weight_list = {
			{
				3000801,
				15,
				0
			},
			{
				3000802,
				20,
				0
			},
			{
				3000803,
				30,
				1
			},
			{
				3000804,
				15,
				0
			},
			{
				3000805,
				20,
				0
			},
			{
				3000806,
				30,
				1
			},
			{
				3000807,
				15,
				0
			},
			{
				3000808,
				20,
				0
			},
			{
				3000809,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000810,
			3000811,
			3000812
		},
		elite_expedition_list = {
			3000805,
			3000808
		},
		ai_expedition_list = {
			3000841,
			3000842,
			3000843,
			3000844
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000813
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			0
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jingang",
			"zhenming"
		},
		awards = {
			{
				2,
				57383
			},
			{
				2,
				57363
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				8
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				6
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				7,
				9,
				false,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				12
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				16
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				16
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				1
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				false,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1_3yinghua_hard",
				51,
				54
			},
			{
				7,
				9,
				"1x1_2yinghua_hard",
				-50,
				50
			},
			{
				1,
				6,
				"1x3_1yinghua_hard",
				0,
				-18
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			45,
			20,
			-319,
			-166,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100114] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6109375",
		special_operation_list = "",
		air_dominance = 730,
		best_air_dominance = 950,
		id = 2100114,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100113,
		formation = 2100110,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.334375",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100110,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Protector",
		chapter_name = "C4",
		type = 2,
		act_id = 100001,
		enter_story = "YINGHUA6",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "There they lie in slumber. The shrine maiden, and the Sacred Sakura. But one final obstacle stands between them and our heroes. Surely it can't be...?",
		difficulty = 8,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				75
			},
			{
				"torpedo",
				1,
				450
			},
			{
				"air",
				1,
				850
			}
		},
		expedition_id_weight_list = {
			{
				3000901,
				15,
				0
			},
			{
				3000902,
				20,
				0
			},
			{
				3000903,
				30,
				1
			},
			{
				3000904,
				15,
				0
			},
			{
				3000905,
				20,
				0
			},
			{
				3000906,
				30,
				1
			},
			{
				3000907,
				15,
				0
			},
			{
				3000908,
				20,
				0
			},
			{
				3000909,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3000910,
			3000911,
			3000912
		},
		elite_expedition_list = {
			3000905,
			3000908
		},
		ai_expedition_list = {
			3001121,
			3001122
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3000913
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jiangfeng"
		},
		awards = {
			{
				2,
				57384
			},
			{
				2,
				57364
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				9,
				true,
				12
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				false,
				0
			},
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				true,
				1
			},
			{
				8,
				4,
				true,
				1
			},
			{
				8,
				3,
				true,
				1
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				6
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				false,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				16
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				false,
				0
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				12
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				16
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				12
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				8
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				7,
				"1x1_1yinghua_hard",
				-46,
				17
			},
			{
				8,
				1,
				"1x2_1yinghua_hard",
				49,
				106
			},
			{
				3,
				9,
				"1x2_2yinghua_hard",
				-36,
				15
			},
			{
				3,
				1,
				"1x3_2yinghua_hard",
				202,
				66
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			45,
			20,
			-364,
			115,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100115] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "YINGHUA11",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.26015625",
		special_operation_list = "",
		air_dominance = 915,
		best_air_dominance = 1190,
		id = 2100115,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100114,
		formation = 2100111,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.175",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100111,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "New Sprout",
		chapter_name = "D1",
		type = 2,
		act_id = 100001,
		enter_story = "YINGHUA10",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "As our heroes attempted to wake Nagato, the Sirens began their attack on the Sacred Sakura. Suddenly, an unsettling mood envelops the battlefield...",
		difficulty = 9,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				80
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"dodge",
				1,
				450
			}
		},
		expedition_id_weight_list = {
			{
				3001001,
				15,
				0
			},
			{
				3001002,
				20,
				0
			},
			{
				3001003,
				30,
				1
			},
			{
				3001004,
				15,
				0
			},
			{
				3001005,
				20,
				0
			},
			{
				3001006,
				30,
				1
			},
			{
				3001007,
				15,
				0
			},
			{
				3001008,
				20,
				0
			},
			{
				3001009,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3001010,
			3001011,
			3001012
		},
		elite_expedition_list = {
			3001005,
			3001008
		},
		ai_expedition_list = {
			3001131,
			3001132,
			3001133
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3001013
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"changmen",
			"luao"
		},
		awards = {
			{
				2,
				57385
			},
			{
				2,
				57365
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				13,
				true,
				0
			},
			{
				8,
				12,
				true,
				6
			},
			{
				8,
				11,
				false,
				0
			},
			{
				8,
				10,
				true,
				4
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				12
			},
			{
				8,
				7,
				true,
				4
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				7,
				13,
				true,
				1
			},
			{
				7,
				12,
				true,
				0
			},
			{
				7,
				11,
				true,
				16
			},
			{
				7,
				10,
				true,
				0
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				6,
				13,
				true,
				1
			},
			{
				6,
				12,
				true,
				0
			},
			{
				6,
				11,
				true,
				6
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				5,
				13,
				false,
				0
			},
			{
				5,
				12,
				false,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				4,
				13,
				false,
				0
			},
			{
				4,
				12,
				false,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				3,
				13,
				false,
				0
			},
			{
				3,
				12,
				false,
				0
			},
			{
				3,
				11,
				false,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				2,
				13,
				false,
				0
			},
			{
				2,
				12,
				false,
				0
			},
			{
				2,
				11,
				false,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				12
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				11,
				"1x1_1yinghua_hard",
				0,
				19
			},
			{
				8,
				4,
				"1x1_1yinghua_hard",
				58,
				19
			},
			{
				5,
				9,
				"1x1_2yinghua_hard",
				-53,
				30
			},
			{
				2,
				13,
				"4x4_1yinghua_hard",
				-103,
				-98
			},
			{
				2,
				5,
				"4x4_2yinghua_hard",
				-20,
				-79
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			45,
			20,
			-848,
			129,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2100116] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 1,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6453125",
		special_operation_list = "",
		air_dominance = 1125,
		best_air_dominance = 1465,
		id = 2100116,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2100115,
		formation = 2100111,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.255208333",
		pop_pic = "",
		num_1 = 1,
		model = 2,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 40,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 1,
		map = 2100111,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Steel Sakura",
		chapter_name = "D2",
		type = 2,
		act_id = 100001,
		enter_story = "YINGHUA13",
		boss_refresh = 6,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "I shall be the bud of the blooming Ink-Stained Sakura. And you shall experience the full extent of my power! I am Nagato, Big Seven of the Sakura Empire!",
		difficulty = 10,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					3,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				85
			},
			{
				"cannon",
				1,
				1300
			},
			{
				"torpedo",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				3001101,
				15,
				0
			},
			{
				3001102,
				20,
				0
			},
			{
				3001103,
				30,
				1
			},
			{
				3001104,
				15,
				0
			},
			{
				3001105,
				20,
				0
			},
			{
				3001106,
				30,
				1
			},
			{
				3001107,
				15,
				0
			},
			{
				3001108,
				20,
				0
			},
			{
				3001109,
				30,
				1
			}
		},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			3001110,
			3001111,
			3001112
		},
		elite_expedition_list = {
			3001105,
			3001108
		},
		ai_expedition_list = {
			3001141,
			3001142,
			3001143,
			3001144
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			3001113
		},
		enemy_refresh = {
			1,
			1,
			1,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			2,
			0,
			1
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown3"
		},
		awards = {
			{
				2,
				57386
			},
			{
				2,
				57366
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				10,
				true,
				0
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				12
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				4
			},
			{
				8,
				1,
				true,
				0
			},
			{
				7,
				10,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				false,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				4
			},
			{
				6,
				10,
				true,
				1
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				16
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				8
			},
			{
				5,
				10,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				4
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				16
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				16
			},
			{
				3,
				7,
				true,
				12
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				6
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				8
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				12
			},
			{
				1,
				10,
				false,
				0
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				false,
				0
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				false,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				8,
				5,
				"1x1_3yinghua_hard",
				-44,
				29
			},
			{
				7,
				8,
				"1x1_2yinghua_hard",
				0,
				12
			},
			{
				4,
				2,
				"1x1_1yinghua_hard",
				46,
				16
			},
			{
				1,
				9,
				"1x1_3yinghua_hard",
				57,
				-16
			},
			{
				1,
				3,
				"4x4_1yinghua_hard",
				184,
				-97
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_yinghua_easy",
			45,
			20,
			-538,
			123,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			9,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2200001] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.35625",
		special_operation_list = "",
		air_dominance = 81,
		best_air_dominance = 150,
		id = 2200001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2200000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.43125",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 16,
		wall_prefab = "",
		num_2 = 5,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 2200000,
		unlocklevel = 15,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Intelligence",
		chapter_name = "SP.1",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 2,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "The Sakura are assembling their fleet near the Malay Sea. Protect to 'Z' fleet. Let's head out now!",
		difficulty = 4,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 74,
		scale = {
			0.34,
			0.7,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					0,
					0
				}
			},
			{
				{
					4,
					0,
					0
				},
				{
					1,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				10141,
				40,
				0
			}
		},
		ambush_expedition_list = {
			10141
		},
		guarder_expedition_list = {
			10141
		},
		elite_expedition_list = {
			10141
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10500
		},
		enemy_refresh = {
			0,
			1
		},
		elite_refresh = {
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jingang"
		},
		awards = {
			{
				2,
				57001
			},
			{
				2,
				57762
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				7,
				"rock_day",
				0,
				-5
			},
			{
				5,
				3,
				"1x3NormalIsland_1",
				0,
				0
			},
			{
				4,
				7,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				4,
				6,
				"1x2NormalIsland_1",
				3,
				-40
			},
			{
				3,
				3,
				"2x1NormalIsland_1",
				50,
				0
			},
			{
				3,
				2,
				"rock_day",
				0,
				-10
			}
		},
		ambush_event_ratio = {
			{
				3001,
				10000
			}
		},
		ambush_ratio_extra = {
			{
				4,
				3,
				4000
			},
			{
				4,
				1,
				2000
			},
			{
				3,
				5,
				6000
			}
		},
		theme = {
			"sea_day",
			45,
			20,
			-220,
			-41,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {
			"TACT10001"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2200002] = {
		collection_team = 0,
		progress_boss = 42,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.58203125",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 2200002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2200001,
		formation = 2200000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.294791667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 17,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2200000,
		unlocklevel = 15,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Z's Counterattack",
		chapter_name = "SP.2",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Prince of Wales' and Repulse's anti-air defenses are far weaker than the Sakura's dive bombers.",
		difficulty = 5,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 78,
		scale = {
			0.53,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					0,
					0
				}
			},
			{
				{
					4,
					0,
					0
				},
				{
					1,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				10211,
				35,
				0
			},
			{
				10221,
				35,
				0
			},
			{
				10241,
				20,
				0
			}
		},
		ambush_expedition_list = {
			10291
		},
		guarder_expedition_list = {
			10291
		},
		elite_expedition_list = {
			10211,
			10221
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10501
		},
		enemy_refresh = {
			0,
			2,
			2,
			1
		},
		elite_refresh = {
			3
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"jingang"
		},
		awards = {
			{
				2,
				57022
			},
			{
				2,
				57002
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				7,
				true,
				8
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				4
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				4
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				6
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				8
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"2x2NormalIsland_1",
				51,
				35
			},
			{
				3,
				6,
				"1x1NormalIsland_1",
				0,
				0
			},
			{
				2,
				7,
				"1x2NormalIsland_2",
				4,
				-39
			},
			{
				2,
				2,
				"1x1NormalIsland_2",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				7000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-230,
			-45,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			102,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {
			"TACT10002"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2200003] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 1,
		ammo_cost = 1,
		pos_x = "0.44921875",
		special_operation_list = "",
		air_dominance = 120,
		best_air_dominance = 150,
		id = 2200003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2200002,
		formation = 2200000,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.080208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2200000,
		unlocklevel = 15,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Cannon's Elegy",
		chapter_name = "SP.3",
		type = 2,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 1,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Repulse and Prince of Wales were both hit by multiple waves of torpedoes. Protect them!",
		difficulty = 6,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					5,
					0,
					0
				},
				{
					2,
					0,
					0
				}
			},
			{
				{
					4,
					0,
					0
				},
				{
					1,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				10311,
				35,
				0
			},
			{
				10321,
				35,
				0
			},
			{
				10341,
				20,
				0
			}
		},
		ambush_expedition_list = {
			10391
		},
		guarder_expedition_list = {
			10391
		},
		elite_expedition_list = {
			10311,
			10321
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			10502
		},
		enemy_refresh = {
			0,
			2,
			2,
			1
		},
		elite_refresh = {
			3
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"aidang"
		},
		awards = {
			{
				2,
				57023
			},
			{
				2,
				57003
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				6
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				8,
				true,
				8
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				2
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				4
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				1
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				3,
				"1x3NormalIsland_1",
				76,
				0
			},
			{
				4,
				3,
				"1x2NormalIsland_2",
				2,
				-32
			},
			{
				2,
				8,
				"1x2NormalIsland_1",
				-42,
				-33
			},
			{
				2,
				1,
				"1x1NormalIsland_1",
				0,
				0
			}
		},
		ambush_event_ratio = {
			{
				3001,
				5000
			}
		},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-250,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {
			"TACT10004"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2200011] = {
		collection_team = 0,
		progress_boss = 35,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.7046875",
		special_operation_list = "",
		air_dominance = 81,
		best_air_dominance = 150,
		id = 2200011,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 0,
		formation = 2200010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.313541667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 15,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2200010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Search",
		chapter_name = "SP1",
		type = 1,
		act_id = 100001,
		enter_story = "WEIJIAO01",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Just before sinking, a group of merchant ships sent us a lead on Graf Spee's location via telegram. Pursue the enemy that's threatening these trade routes!",
		difficulty = 6,
		avoid_ratio = 8,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 70,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1071010,
				15,
				0
			},
			{
				1071020,
				20,
				0
			},
			{
				1071030,
				30,
				1
			},
			{
				1071040,
				15,
				0
			},
			{
				1071070,
				20,
				0
			},
			{
				1071060,
				30,
				1
			},
			{
				1071070,
				15,
				0
			},
			{
				1071080,
				20,
				0
			},
			{
				1071090,
				30,
				1
			},
			{
				1071100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1071210,
			1071211,
			1071212
		},
		guarder_expedition_list = {
			1071020,
			1071070,
			1071080
		},
		elite_expedition_list = {
			1071050,
			1071080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1071500
		},
		enemy_refresh = {
			0,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z1"
		},
		awards = {
			{
				2,
				57247
			},
			{
				2,
				57241
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				5,
				7,
				true,
				8
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				6
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				true,
				1
			},
			{
				5,
				1,
				true,
				1
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				7,
				false,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				4
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				true,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				5,
				3,
				"2x1_2weijiao",
				0,
				36
			},
			{
				3,
				1,
				"1x1_2weijiao",
				0,
				0
			},
			{
				2,
				6,
				"3x2_1weijiao",
				67,
				-30
			},
			{
				2,
				4,
				"1x1_1weijiao",
				0,
				6
			},
			{
				0,
				1,
				"1x3_1weijiao",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			-140,
			-200,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			3,
			21,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2200012] = {
		collection_team = 0,
		progress_boss = 28,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.44375",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 2200012,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 2200011,
		formation = 2200010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.079166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2200010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Pursuit",
		chapter_name = "SP2",
		type = 1,
		act_id = 100001,
		enter_story = "WEIJIAO04",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "We've discovered Graf Spee! Prepare for battle! We're not letting her get away this time!",
		difficulty = 7,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1072010,
				15,
				0
			},
			{
				1072020,
				20,
				0
			},
			{
				1072030,
				30,
				1
			},
			{
				1072040,
				15,
				0
			},
			{
				1072050,
				20,
				0
			},
			{
				1072060,
				30,
				1
			},
			{
				1072070,
				15,
				0
			},
			{
				1072080,
				20,
				0
			},
			{
				1072090,
				30,
				1
			},
			{
				1072100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1072210,
			1072211,
			1072212
		},
		guarder_expedition_list = {
			1072020,
			1072050,
			1072080
		},
		elite_expedition_list = {
			1072050,
			1072080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1072500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sipeibojue"
		},
		awards = {
			{
				2,
				57248
			},
			{
				2,
				57242
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				6
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				false,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				4
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				5,
				0,
				true,
				1
			},
			{
				4,
				8,
				true,
				8
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				2
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				0
			},
			{
				4,
				0,
				true,
				1
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				8
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				3,
				0,
				true,
				1
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				false,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				8,
				true,
				6
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				6
			},
			{
				0,
				5,
				true,
				0
			},
			{
				0,
				4,
				true,
				0
			},
			{
				0,
				3,
				true,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				0,
				"1x1_1weijiao",
				0,
				10
			},
			{
				5,
				7,
				"2x2_1weijiao",
				64,
				-39
			},
			{
				3,
				3,
				"3x2_1weijiao",
				52,
				-32
			},
			{
				2,
				6,
				"1x1_2weijiao",
				0,
				0
			},
			{
				1,
				0,
				"2x1_1weijiao",
				-12,
				-26
			},
			{
				0,
				1,
				"1x3_2weijiao",
				-5,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			-140,
			-67,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2200013] = {
		collection_team = 0,
		progress_boss = 22,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2953125",
		special_operation_list = "",
		air_dominance = 120,
		best_air_dominance = 150,
		id = 2200013,
		count = 0,
		icon_outline = 1,
		bg = "",
		pre_chapter = 2200012,
		formation = 2200010,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.373958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 21,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 2200010,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "The Showdown",
		chapter_name = "SP3",
		type = 1,
		act_id = 100001,
		enter_story = "WEIJIAO07",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Exeter had to retreat from the front due to her injuries, but our target has grown weak too. The final battle with Graf Spee draws close.",
		difficulty = 8,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 94,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1073010,
				15,
				0
			},
			{
				1073020,
				20,
				0
			},
			{
				1073030,
				30,
				1
			},
			{
				1073040,
				15,
				0
			},
			{
				1073050,
				20,
				0
			},
			{
				1073060,
				30,
				1
			},
			{
				1073070,
				15,
				0
			},
			{
				1073080,
				20,
				0
			},
			{
				1073090,
				30,
				1
			},
			{
				1073100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1073210,
			1073211,
			1073212
		},
		guarder_expedition_list = {
			1073020,
			1073050,
			1073080
		},
		elite_expedition_list = {
			1073050,
			1073080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1073500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"sipeibojue"
		},
		awards = {
			{
				2,
				57249
			},
			{
				2,
				57243
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				6
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				6,
				0,
				false,
				0
			},
			{
				5,
				9,
				true,
				8
			},
			{
				5,
				8,
				true,
				6
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				true,
				4
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				6
			},
			{
				5,
				0,
				false,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				1
			},
			{
				4,
				4,
				true,
				1
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				true,
				6
			},
			{
				4,
				1,
				true,
				6
			},
			{
				4,
				0,
				true,
				8
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				1
			},
			{
				3,
				4,
				true,
				1
			},
			{
				3,
				3,
				false,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				3,
				0,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				false,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				2,
				1,
				true,
				0
			},
			{
				2,
				0,
				true,
				6
			},
			{
				1,
				9,
				false,
				0
			},
			{
				1,
				8,
				true,
				2
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				8
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			},
			{
				1,
				0,
				false,
				0
			},
			{
				0,
				9,
				false,
				0
			},
			{
				0,
				8,
				false,
				0
			},
			{
				0,
				7,
				true,
				8
			},
			{
				0,
				6,
				true,
				0
			},
			{
				0,
				5,
				true,
				6
			},
			{
				0,
				4,
				false,
				0
			},
			{
				0,
				3,
				false,
				0
			},
			{
				0,
				2,
				false,
				0
			},
			{
				0,
				1,
				false,
				0
			},
			{
				0,
				0,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				8,
				"1x3_1weijiao",
				3,
				6
			},
			{
				6,
				0,
				"2x1_1weijiao",
				15,
				35
			},
			{
				5,
				5,
				"1x1_2weijiao",
				0,
				0
			},
			{
				4,
				3,
				"2x1_2weijiao",
				0,
				31
			},
			{
				2,
				6,
				"1x1_1weijiao",
				3,
				9
			},
			{
				0,
				9,
				"3x2_1weijiao",
				-37,
				-29
			},
			{
				0,
				2,
				"2x2_1weijiao",
				-170,
				-29
			},
			{
				0,
				1,
				"1x3_2weijiao",
				193,
				9
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_YW",
			45,
			20,
			-250,
			-70,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2200021] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.20234375",
		special_operation_list = "",
		air_dominance = 81,
		best_air_dominance = 150,
		id = 2200021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 0,
		formation = 2200020,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.34375",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 18,
		num_2 = 20,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 2200020,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Carelessness",
		chapter_name = "SP1",
		type = 1,
		act_id = 100001,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Glorious parted with Ark Royal and proceeded to move independently with her escorts Ardent and Acasta. However, an unknown danger lies in wait on the course they're taking...",
		difficulty = 6,
		avoid_ratio = 9,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 82,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1050010,
				15,
				0
			},
			{
				1050020,
				20,
				0
			},
			{
				1050030,
				30,
				1
			},
			{
				1050040,
				15,
				0
			},
			{
				1050050,
				20,
				0
			},
			{
				1050060,
				30,
				1
			},
			{
				1050070,
				15,
				0
			},
			{
				1050080,
				20,
				0
			},
			{
				1050090,
				30,
				1
			},
			{
				1050100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1050210,
			1050211,
			1050212
		},
		guarder_expedition_list = {
			1050020,
			1050050,
			1050080
		},
		elite_expedition_list = {
			1050050,
			1050080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1050500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			3,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57177
			},
			{
				2,
				57171
			},
			{
				2,
				54012
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				true,
				0
			},
			{
				9,
				8,
				true,
				6
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				6
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				6
			},
			{
				9,
				2,
				true,
				4
			},
			{
				9,
				1,
				true,
				0
			},
			{
				8,
				9,
				true,
				6
			},
			{
				8,
				8,
				true,
				0
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				9,
				true,
				6
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				false,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				6
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				false,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				8
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				6
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				6
			},
			{
				3,
				5,
				true,
				4
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				8
			}
		},
		float_items = {
			{
				8,
				2,
				"1x1IceIsland_2",
				-108,
				8
			},
			{
				7,
				7,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				6,
				9,
				"1x1IceIsland_2",
				4,
				8
			},
			{
				5,
				4,
				"2x3IceIsland_1",
				41,
				-23
			},
			{
				5,
				2,
				"2x1ICEIsland_2",
				61,
				5
			},
			{
				5,
				1,
				"2x1ICEIsland_1",
				25,
				-10
			},
			{
				4,
				7,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				3,
				4,
				"1x1IceIsland_2",
				0,
				22
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-278,
			110,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {
			"ZHUNUO2"
		},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2200022] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.28671875",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 150,
		id = 2200022,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2200021,
		formation = 2200020,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.070833333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 20,
		num_2 = 30,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 2200020,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Pursuit and Retreat",
		chapter_name = "SP2",
		type = 1,
		act_id = 100001,
		enter_story = "ZHUNUO5",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "In a moment of carelessness, Glorious and her escorts were ambushed. They managed to get away – just barely – but they had no idea the Iron Blood fleet – now more powerful – was still in pursuit.",
		difficulty = 7,
		avoid_ratio = 10,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 90,
		scale = {
			0.49,
			0.35,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1051010,
				15,
				0
			},
			{
				1051020,
				20,
				0
			},
			{
				1051030,
				30,
				1
			},
			{
				1051040,
				15,
				0
			},
			{
				1051050,
				20,
				0
			},
			{
				1051060,
				30,
				1
			},
			{
				1051070,
				15,
				0
			},
			{
				1051080,
				20,
				0
			},
			{
				1051090,
				30,
				1
			},
			{
				1051100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1051210,
			1051211,
			1051212
		},
		guarder_expedition_list = {
			1051020,
			1051050,
			1051080
		},
		elite_expedition_list = {
			1051050,
			1051080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1051500
		},
		enemy_refresh = {
			0,
			2,
			1,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				57178
			},
			{
				2,
				57172
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				4
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				1
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				true,
				1
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				4
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				4
			},
			{
				6,
				8,
				false,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				false,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				6
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				6
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				8
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				8
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				false,
				0
			},
			{
				2,
				9,
				true,
				6
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				6
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				6
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				5,
				"1x1IceIsland_2",
				0,
				8
			},
			{
				6,
				8,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				6,
				6,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				6,
				4,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				5,
				2,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				4,
				9,
				"2x1ICEIsland_1",
				1,
				8
			},
			{
				3,
				6,
				"2x1ICEIsland_2",
				-9,
				10
			},
			{
				3,
				5,
				"2x1ICEIsland_1",
				6,
				-13
			},
			{
				3,
				4,
				"1x1IceIsland_1",
				-5,
				6
			},
			{
				3,
				1,
				"1x1IceIsland_2",
				-4,
				16
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-351,
			9,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[2200023] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.6375",
		special_operation_list = "",
		air_dominance = 120,
		best_air_dominance = 150,
		id = 2200023,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 2200022,
		formation = 2200020,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.221875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 22,
		num_2 = 35,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 2200020,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "Glorious Battle",
		chapter_name = "SP3",
		type = 1,
		act_id = 100001,
		enter_story = "ZHUNUO8",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "Hold nothing back and show our powerful enemy what the Royal Navy is capable of! Glory to the fleet and God save the Queen!",
		difficulty = 8,
		avoid_ratio = 11,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 98,
		scale = {
			0.61,
			0.41,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1052010,
				15,
				0
			},
			{
				1052020,
				20,
				0
			},
			{
				1052030,
				30,
				1
			},
			{
				1052040,
				15,
				0
			},
			{
				1052050,
				20,
				0
			},
			{
				1052060,
				30,
				1
			},
			{
				1052070,
				15,
				0
			},
			{
				1052080,
				20,
				0
			},
			{
				1052090,
				30,
				1
			},
			{
				1052100,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1052210,
			1052211,
			1052212
		},
		guarder_expedition_list = {
			1052020,
			1052050,
			1052080
		},
		elite_expedition_list = {
			1052050,
			1052080
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1052500
		},
		enemy_refresh = {
			0,
			2,
			2,
			1
		},
		elite_refresh = {
			4,
			0,
			0,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite",
			"genaisennao"
		},
		awards = {
			{
				2,
				57179
			},
			{
				2,
				57173
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				9,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				4
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				1
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				6
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				9,
				false,
				0
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				4
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				8
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				4
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				6
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				8
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				6
			},
			{
				1,
				6,
				true,
				6
			},
			{
				1,
				5,
				false,
				0
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				6
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				0
			}
		},
		float_items = {
			{
				7,
				3,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				6,
				6,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				6,
				5,
				"2x1ICEIsland_1",
				13,
				14
			},
			{
				5,
				1,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				4,
				9,
				"2x3IceIsland_1",
				-44,
				-22
			},
			{
				4,
				4,
				"2x1ICEIsland_2",
				0,
				0
			},
			{
				3,
				5,
				"1x1IceIsland_2",
				0,
				10
			},
			{
				2,
				2,
				"1x1IceIsland_1",
				0,
				0
			},
			{
				1,
				8,
				"2x1ICEIsland_1",
				0,
				0
			},
			{
				1,
				5,
				"2x1ICEIsland_2",
				-6,
				5
			},
			{
				1,
				4,
				"2x1ICEIsland_1",
				0,
				10
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {},
		theme = {
			"sea_day",
			45,
			20,
			-442,
			26,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		land_based = {},
		chapter_buff = {},
		wall_prefab = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920001] = {
		collection_team = 0,
		progress_boss = 50,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 100,
		best_air_dominance = 130,
		id = 9920001,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 201,
		formation = 9920001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Opening~",
		chapter_name = "A1",
		type = 1,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Reset all tactical modules, Player \"WHITE\" has entered the board, begin deployment of \"BLACK\" <Minor pieces>, behavior synchronicity: 98.3%",
		difficulty = 3,
		avoid_ratio = 12,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000001,
				18,
				0
			},
			{
				1000002,
				32,
				0
			},
			{
				1000003,
				24,
				1
			},
			{
				1000004,
				18,
				0
			},
			{
				1000005,
				25,
				0
			},
			{
				1000006,
				18,
				1
			},
			{
				1000007,
				0,
				0
			},
			{
				1000008,
				35,
				0
			},
			{
				1000009,
				16,
				1
			},
			{
				1000010,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000013,
			1000014,
			1000015
		},
		guarder_expedition_list = {
			1000010,
			1000011,
			1000012
		},
		elite_expedition_list = {
			1000001,
			1000004,
			1000007
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000016
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"deyizhi"
		},
		awards = {
			{
				2,
				57061
			},
			{
				2,
				57031
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				5,
				"2x2XWIsLand_1",
				-37,
				-28
			},
			{
				3,
				8,
				"1x2XWIsLand_2",
				0,
				40
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				10,
				30
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920002] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2375",
		special_operation_list = "",
		air_dominance = 135,
		best_air_dominance = 175,
		id = 9920002,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920001,
		formation = 9920001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Development~",
		chapter_name = "A2",
		type = 1,
		act_id = 30253,
		enter_story = "TACT20016",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has sacrificed a pawn, earning a small <Development> advantage, behavior synchronicity: 97.1%",
		difficulty = 4,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000017,
				14,
				0
			},
			{
				1000018,
				31,
				0
			},
			{
				1000019,
				25,
				1
			},
			{
				1000020,
				17,
				0
			},
			{
				1000021,
				26,
				0
			},
			{
				1000022,
				19,
				1
			},
			{
				1000023,
				0,
				0
			},
			{
				1000024,
				36,
				0
			},
			{
				1000025,
				18,
				1
			},
			{
				1000026,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000029,
			1000030,
			1000031
		},
		guarder_expedition_list = {
			1000026,
			1000027,
			1000028
		},
		elite_expedition_list = {
			1000017,
			1000020,
			1000023
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000032
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57062
			},
			{
				2,
				57032
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				11,
				true,
				8
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				11,
				true,
				4
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				1,
				11,
				true,
				0
			},
			{
				1,
				10,
				true,
				4
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				9,
				"1x2XWIsLand_2",
				14,
				-36
			},
			{
				4,
				5,
				"2x3XWIsLand_1",
				16,
				37
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				17,
				0
			},
			{
				2,
				10,
				"1x1XWIsLand_2",
				-10,
				0
			},
			{
				2,
				9,
				"1x1XWIsLand_1",
				20,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920003] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 170,
		best_air_dominance = 220,
		id = 9920003,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920002,
		formation = 9920001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Initiative~",
		chapter_name = "A3",
		type = 1,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Initiative> for the time being, \"BLACK\" begin <Counterplay>, behavior synchronicity: 84.3%",
		difficulty = 5,
		avoid_ratio = 13,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000033,
				13,
				0
			},
			{
				1000034,
				30,
				0
			},
			{
				1000035,
				26,
				1
			},
			{
				1000036,
				16,
				0
			},
			{
				1000037,
				27,
				0
			},
			{
				1000038,
				20,
				1
			},
			{
				1000039,
				0,
				0
			},
			{
				1000040,
				37,
				0
			},
			{
				1000041,
				20,
				1
			},
			{
				1000042,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000045,
			1000046,
			1000047
		},
		guarder_expedition_list = {
			1000042,
			1000043,
			1000044
		},
		elite_expedition_list = {
			1000033,
			1000036,
			1000039
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000048
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				57063
			},
			{
				2,
				57033
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"1x3XWIsLand_1",
				106,
				0
			},
			{
				7,
				1,
				"1x1XWIsLand_1",
				5,
				23
			},
			{
				4,
				10,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				4,
				5,
				"1x3XWIsLand_2",
				105,
				0
			},
			{
				2,
				2,
				"1x2XWIsLand_2",
				-10,
				-34
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920004] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68515625",
		special_operation_list = "",
		air_dominance = 205,
		best_air_dominance = 265,
		id = 9920004,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920003,
		formation = 9920001,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.10625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920001,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Promotion~",
		chapter_name = "A4",
		type = 1,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Promotion>, \"BLACK\" executes Action: <Skewer>, behavior synchronicity: 57.9%",
		difficulty = 6,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000049,
				12,
				0
			},
			{
				1000050,
				30,
				0
			},
			{
				1000051,
				27,
				1
			},
			{
				1000052,
				15,
				0
			},
			{
				1000053,
				28,
				0
			},
			{
				1000054,
				21,
				1
			},
			{
				1000055,
				0,
				0
			},
			{
				1000056,
				38,
				0
			},
			{
				1000057,
				22,
				1
			},
			{
				1000058,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000061,
			1000062,
			1000063
		},
		guarder_expedition_list = {
			1000058,
			1000059,
			1000060
		},
		elite_expedition_list = {
			1000049,
			1000052,
			1000055
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000064
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite"
		},
		awards = {
			{
				2,
				57064
			},
			{
				2,
				57034
			},
			{
				2,
				54012
			},
			{
				2,
				54022
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"2x2XWIsLand_1",
				64,
				-37
			},
			{
				5,
				9,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"1x1XWIsLand_2",
				5,
				0
			},
			{
				3,
				9,
				"1x3XWIsLand_2",
				9,
				0
			},
			{
				2,
				4,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				1,
				4,
				"1x1XWIsLand_1",
				4,
				29
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			42,
			16,
			50,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			4,
			22,
			102,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920005] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 220,
		best_air_dominance = 285,
		id = 9920005,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920004,
		formation = 9920002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Transposition~",
		chapter_name = "B1",
		type = 1,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Test is reset, uNknOwN. Quarantine Mechanism is activated. All <Piece> back to the mix, behavior synchronicity: 0% ",
		difficulty = 5,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000065,
				10,
				0
			},
			{
				1000066,
				28,
				0
			},
			{
				1000067,
				28,
				1
			},
			{
				1000068,
				14,
				0
			},
			{
				1000069,
				29,
				0
			},
			{
				1000070,
				22,
				1
			},
			{
				1000071,
				0,
				0
			},
			{
				1000072,
				39,
				0
			},
			{
				1000073,
				22,
				1
			},
			{
				1000074,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000077,
			1000078,
			1000079
		},
		guarder_expedition_list = {
			1000074,
			1000075,
			1000076
		},
		elite_expedition_list = {
			1000066,
			1000069,
			1000072
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000080
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				57065
			},
			{
				2,
				57035
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				38
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				102,
				39
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				6,
				49
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-150,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920006] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67578125",
		special_operation_list = "",
		air_dominance = 320,
		best_air_dominance = 415,
		id = 9920006,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920005,
		formation = 9920002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.430208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Deflection~",
		chapter_name = "B2",
		type = 1,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" checks \"BLACK,\" defending against <Skewer> and regaining <Initiative>, behavior synchronicity: None",
		difficulty = 6,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000081,
				14,
				0
			},
			{
				1000082,
				34,
				0
			},
			{
				1000083,
				29,
				1
			},
			{
				1000084,
				16,
				0
			},
			{
				1000085,
				26,
				0
			},
			{
				1000086,
				23,
				1
			},
			{
				1000087,
				0,
				0
			},
			{
				1000088,
				35,
				0
			},
			{
				1000089,
				20,
				1
			},
			{
				1000090,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000093,
			1000094,
			1000095
		},
		guarder_expedition_list = {
			1000090,
			1000091,
			1000092
		},
		elite_expedition_list = {
			1000082,
			1000085,
			1000088
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000096
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qibolin"
		},
		awards = {
			{
				2,
				57066
			},
			{
				2,
				57036
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"2x1XWIsland_3",
				0,
				0
			},
			{
				6,
				3,
				"1x2XWIsLand_2",
				4,
				-49
			},
			{
				6,
				2,
				"2x1XWIsLand_1",
				12,
				1
			},
			{
				2,
				4,
				"2x2XWIsLand_1",
				74,
				-28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			39,
			15,
			0,
			120,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920007] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 425,
		best_air_dominance = 555,
		id = 9920007,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920006,
		formation = 9920002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 20,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Overloading~",
		chapter_name = "B3",
		type = 1,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>WARNING: Experiment has encountered a BUG, Multiple \"BLACK\" <Piece> exhibit signs of sentience, recommendation: emergency DEBUG protocol",
		difficulty = 7,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000097,
				6,
				0
			},
			{
				1000098,
				31,
				0
			},
			{
				1000099,
				30,
				1
			},
			{
				1000100,
				12,
				0
			},
			{
				1000101,
				30,
				0
			},
			{
				1000102,
				25,
				1
			},
			{
				1000103,
				0,
				0
			},
			{
				1000104,
				41,
				0
			},
			{
				1000105,
				28,
				1
			},
			{
				1000106,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000109,
			1000110,
			1000111
		},
		guarder_expedition_list = {
			1000106,
			1000107,
			1000108
		},
		elite_expedition_list = {
			1000098,
			1000101,
			1000104
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000112
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				57067
			},
			{
				2,
				57037
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				1
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				2
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"1x3XWIsLand_1",
				2,
				0
			},
			{
				3,
				6,
				"2x2XWIsLand_1",
				-38,
				-23
			},
			{
				3,
				4,
				"1x2XWIsLand_1",
				1,
				-33
			},
			{
				1,
				8,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				2,
				"1x1XWIsLand_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			-20,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920008] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 535,
		best_air_dominance = 695,
		id = 9920008,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920007,
		formation = 9920002,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 25,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920002,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Checkmate~",
		chapter_name = "B4",
		type = 1,
		act_id = 30253,
		enter_story = "TACT20015",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 5,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Logging interrupted>>>Abnormal data detected>>>Log overwritten <<SysLog.Id257>>Reset all tactical modules, Player \"WHITE\" has entered the board on time",
		difficulty = 8,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {},
		property_limitation = {},
		expedition_id_weight_list = {
			{
				1000113,
				4,
				0
			},
			{
				1000114,
				32,
				0
			},
			{
				1000115,
				31,
				1
			},
			{
				1000116,
				10,
				0
			},
			{
				1000117,
				31,
				0
			},
			{
				1000118,
				26,
				1
			},
			{
				1000119,
				0,
				0
			},
			{
				1000120,
				42,
				0
			},
			{
				1000121,
				30,
				1
			},
			{
				1000122,
				0,
				2
			}
		},
		ambush_expedition_list = {
			1000125,
			1000126,
			1000127
		},
		guarder_expedition_list = {
			1000123,
			1000124,
			1000125
		},
		elite_expedition_list = {
			1000114,
			1000117,
			1000120
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000128
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				57068
			},
			{
				2,
				57038
			},
			{
				2,
				54012
			},
			{
				2,
				54023
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				1
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				16
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				9,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				7,
				4,
				"2x2XWIsLand_1",
				-35,
				51
			},
			{
				6,
				6,
				"2x1XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				59,
				43
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				1,
				"1x2XWIsLand_3",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			38,
			17,
			60,
			220,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			5,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				5,
				4
			},
			{
				3,
				2
			},
			{
				1,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920011] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.1625",
		special_operation_list = "",
		air_dominance = 355,
		best_air_dominance = 460,
		id = 9920011,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 201,
		formation = 9920011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.402083333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Opening~",
		chapter_name = "C1",
		type = 2,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 3,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Reset all tactical modules, Player \"WHITE\" has entered the board, begin deployment of \"BLACK\" <Minor pieces>, behavior synchronicity: 98.3%",
		difficulty = 5,
		avoid_ratio = 14,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				55
			},
			{
				"cannon",
				1,
				500
			},
			{
				"air",
				1,
				600
			}
		},
		expedition_id_weight_list = {
			{
				1000200,
				12,
				0
			},
			{
				1000201,
				20,
				0
			},
			{
				1000202,
				30,
				0
			},
			{
				1000203,
				13,
				0
			},
			{
				1000204,
				34,
				0
			},
			{
				1000205,
				24,
				1
			},
			{
				1000206,
				0,
				0
			},
			{
				1000207,
				34,
				0
			},
			{
				1000208,
				25,
				1
			},
			{
				1000209,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000212,
			1000213,
			1000214
		},
		guarder_expedition_list = {
			1000209,
			1000210,
			1000211
		},
		elite_expedition_list = {
			1000201,
			1000204,
			1000207
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000215
		},
		enemy_refresh = {
			2,
			2,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"deyizhi"
		},
		awards = {
			{
				2,
				57071
			},
			{
				2,
				57051
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				9,
				true,
				8
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				true,
				4
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				4
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				4
			},
			{
				5,
				5,
				false,
				0
			},
			{
				5,
				4,
				false,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				9,
				true,
				4
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				4
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				6
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				false,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				6
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				5,
				"2x2XWIsLand_1",
				-37,
				-28
			},
			{
				3,
				8,
				"1x2XWIsLand_2",
				0,
				40
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				10,
				30
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920012] = {
		collection_team = 0,
		progress_boss = 34,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.2375",
		special_operation_list = "",
		air_dominance = 430,
		best_air_dominance = 560,
		id = 9920012,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920011,
		formation = 9920011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.123958333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Development~",
		chapter_name = "C2",
		type = 2,
		act_id = 30253,
		enter_story = "TACT20016",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has sacrificed a pawn, earning a small <Development> advantage, behavior synchronicity: 97.1%",
		difficulty = 6,
		avoid_ratio = 15,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				59
			},
			{
				"torpedo",
				1,
				850
			},
			{
				"air",
				1,
				650
			}
		},
		expedition_id_weight_list = {
			{
				1000216,
				10,
				0
			},
			{
				1000217,
				21,
				0
			},
			{
				1000218,
				31,
				0
			},
			{
				1000219,
				12,
				0
			},
			{
				1000220,
				35,
				0
			},
			{
				1000221,
				26,
				1
			},
			{
				1000222,
				0,
				0
			},
			{
				1000223,
				35,
				0
			},
			{
				1000224,
				26,
				1
			},
			{
				1000225,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000228,
			1000229,
			1000230
		},
		guarder_expedition_list = {
			1000225,
			1000226,
			1000227
		},
		elite_expedition_list = {
			1000217,
			1000220,
			1000223
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000231
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"xipeierhaijunshangjiang"
		},
		awards = {
			{
				2,
				57072
			},
			{
				2,
				57052
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				11,
				true,
				8
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				false,
				0
			},
			{
				6,
				8,
				true,
				8
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				1
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				6
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				1
			},
			{
				4,
				11,
				true,
				4
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				6
			},
			{
				4,
				7,
				true,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				6
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				1
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				true,
				4
			},
			{
				3,
				9,
				true,
				16
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				false,
				0
			},
			{
				2,
				9,
				false,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				1
			},
			{
				1,
				11,
				true,
				0
			},
			{
				1,
				10,
				true,
				4
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				6
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				5,
				9,
				"1x2XWIsLand_2",
				14,
				-36
			},
			{
				4,
				5,
				"2x3XWIsLand_1",
				16,
				37
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				17,
				0
			},
			{
				2,
				10,
				"1x1XWIsLand_2",
				-10,
				0
			},
			{
				2,
				9,
				"1x1XWIsLand_1",
				20,
				25
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920013] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.62109375",
		special_operation_list = "",
		air_dominance = 505,
		best_air_dominance = 655,
		id = 9920013,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920012,
		formation = 9920011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.379166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Initiative~",
		chapter_name = "C3",
		type = 2,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 4,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Initiative> for the time being, \"BLACK\" begin <Counterplay>, behavior synchronicity: 84.3%",
		difficulty = 7,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				63
			},
			{
				"dodge",
				1,
				400
			},
			{
				"air",
				-1,
				2000
			}
		},
		expedition_id_weight_list = {
			{
				1000232,
				8,
				0
			},
			{
				1000233,
				22,
				0
			},
			{
				1000234,
				32,
				0
			},
			{
				1000235,
				11,
				0
			},
			{
				1000236,
				36,
				0
			},
			{
				1000237,
				28,
				1
			},
			{
				1000238,
				0,
				0
			},
			{
				1000239,
				36,
				0
			},
			{
				1000240,
				28,
				1
			},
			{
				1000241,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000244,
			1000245,
			1000246
		},
		guarder_expedition_list = {
			1000241,
			1000242,
			1000243
		},
		elite_expedition_list = {
			1000233,
			1000236,
			1000239
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000247
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"genaisennao"
		},
		awards = {
			{
				2,
				57073
			},
			{
				2,
				57053
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				10,
				true,
				8
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				2
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				false,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				6
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				10,
				true,
				4
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				10,
				false,
				0
			},
			{
				4,
				9,
				true,
				4
			},
			{
				4,
				8,
				true,
				16
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				true,
				6
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				6
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				false,
				0
			},
			{
				3,
				1,
				true,
				1
			},
			{
				2,
				10,
				true,
				8
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				6
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				6
			},
			{
				2,
				2,
				false,
				0
			},
			{
				2,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				7,
				4,
				"1x3XWIsLand_1",
				106,
				0
			},
			{
				7,
				1,
				"1x1XWIsLand_1",
				5,
				23
			},
			{
				4,
				10,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				4,
				5,
				"1x3XWIsLand_2",
				105,
				0
			},
			{
				2,
				2,
				"1x2XWIsLand_2",
				-10,
				-34
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			50,
			-55,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920014] = {
		collection_team = 0,
		progress_boss = 25,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.68515625",
		special_operation_list = "",
		air_dominance = 580,
		best_air_dominance = 755,
		id = 9920014,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920013,
		formation = 9920011,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.10625",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920011,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Promotion~",
		chapter_name = "C4",
		type = 2,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" has gained <Promotion>, \"BLACK\" executes Action: <Skewer>, behavior synchronicity: 57.9%",
		difficulty = 8,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					0,
					0,
					0
				},
				{
					2,
					1,
					0
				}
			},
			{
				{
					0,
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				66
			},
			{
				"cannon",
				1,
				1000
			},
			{
				"antiaircraft",
				1,
				1600
			}
		},
		expedition_id_weight_list = {
			{
				1000248,
				6,
				0
			},
			{
				1000249,
				23,
				0
			},
			{
				1000250,
				33,
				0
			},
			{
				1000251,
				10,
				0
			},
			{
				1000252,
				37,
				0
			},
			{
				1000253,
				31,
				1
			},
			{
				1000254,
				0,
				0
			},
			{
				1000255,
				37,
				0
			},
			{
				1000256,
				30,
				1
			},
			{
				1000257,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000260,
			1000261,
			1000262
		},
		guarder_expedition_list = {
			1000257,
			1000258,
			1000259
		},
		elite_expedition_list = {
			1000249,
			1000252,
			1000255
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000263
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"shaenhuosite"
		},
		awards = {
			{
				2,
				57074
			},
			{
				2,
				57054
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				7,
				11,
				true,
				2
			},
			{
				7,
				10,
				true,
				4
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				6
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				1
			},
			{
				6,
				11,
				true,
				0
			},
			{
				6,
				10,
				true,
				0
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				0
			},
			{
				6,
				5,
				true,
				6
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				11,
				true,
				0
			},
			{
				5,
				10,
				false,
				0
			},
			{
				5,
				9,
				false,
				0
			},
			{
				5,
				8,
				false,
				0
			},
			{
				5,
				7,
				true,
				4
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				11,
				true,
				0
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				8
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				true,
				16
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				11,
				true,
				0
			},
			{
				3,
				10,
				false,
				0
			},
			{
				3,
				9,
				false,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				6
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				6
			},
			{
				2,
				11,
				true,
				0
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				11,
				true,
				2
			},
			{
				1,
				10,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				6
			},
			{
				1,
				4,
				false,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				true,
				1
			}
		},
		float_items = {
			{
				6,
				3,
				"2x2XWIsLand_1",
				64,
				-37
			},
			{
				5,
				9,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"1x1XWIsLand_2",
				5,
				0
			},
			{
				3,
				9,
				"1x3XWIsLand_2",
				9,
				0
			},
			{
				2,
				4,
				"1x3XWIsLand_1",
				0,
				0
			},
			{
				1,
				4,
				"1x1XWIsLand_1",
				4,
				29
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			42,
			16,
			50,
			0,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			6,
			22,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			0,
			1,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920015] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.228125",
		special_operation_list = "",
		air_dominance = 635,
		best_air_dominance = 825,
		id = 9920015,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920014,
		formation = 9920012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.3875",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Transposition~",
		chapter_name = "D1",
		type = 2,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Test is reset, uNknOwN. Quarantine Mechanism is activated. All <Piece> back to the mix, behavior synchronicity: 0% ",
		difficulty = 7,
		avoid_ratio = 16,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.53,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				70
			},
			{
				"torpedo",
				1,
				900
			},
			{
				"dodge",
				1,
				500
			}
		},
		expedition_id_weight_list = {
			{
				1000264,
				4,
				0
			},
			{
				1000265,
				20,
				0
			},
			{
				1000266,
				34,
				0
			},
			{
				1000267,
				8,
				0
			},
			{
				1000268,
				35,
				0
			},
			{
				1000269,
				32,
				1
			},
			{
				1000270,
				0,
				0
			},
			{
				1000271,
				33,
				0
			},
			{
				1000272,
				32,
				1
			},
			{
				1000273,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000276,
			1000277,
			1000278
		},
		guarder_expedition_list = {
			1000273,
			1000274,
			1000275
		},
		elite_expedition_list = {
			1000266,
			1000269,
			1000272
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000279
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"Z46"
		},
		awards = {
			{
				2,
				57075
			},
			{
				2,
				57055
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				6,
				10,
				true,
				8
			},
			{
				6,
				9,
				true,
				0
			},
			{
				6,
				8,
				true,
				4
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				1
			},
			{
				5,
				10,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				1
			},
			{
				4,
				10,
				true,
				0
			},
			{
				4,
				9,
				true,
				6
			},
			{
				4,
				8,
				false,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				3,
				10,
				true,
				0
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				false,
				0
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				6
			},
			{
				3,
				4,
				true,
				0
			},
			{
				3,
				3,
				true,
				6
			},
			{
				2,
				10,
				true,
				0
			},
			{
				2,
				9,
				true,
				4
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				16
			},
			{
				2,
				6,
				true,
				6
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				false,
				0
			},
			{
				1,
				10,
				true,
				8
			},
			{
				1,
				9,
				true,
				0
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				false,
				0
			}
		},
		float_items = {
			{
				4,
				8,
				"1x2XWIsLand_1",
				0,
				38
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				102,
				39
			},
			{
				2,
				3,
				"1x1XWIsLand_1",
				6,
				49
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			22,
			-150,
			-50,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920016] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.67578125",
		special_operation_list = "",
		air_dominance = 790,
		best_air_dominance = 1025,
		id = 9920016,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920015,
		formation = 9920012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.430208333",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Deflection~",
		chapter_name = "D2",
		type = 2,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>\"WHITE\" checks \"BLACK,\" defending against <Skewer> and regaining <Initiative>, behavior synchronicity: None",
		difficulty = 8,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.34,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				74
			},
			{
				"antiaircraft",
				1,
				2100
			},
			{
				"air",
				1,
				1100
			}
		},
		expedition_id_weight_list = {
			{
				1000280,
				8,
				0
			},
			{
				1000281,
				24,
				0
			},
			{
				1000282,
				32,
				0
			},
			{
				1000283,
				10,
				0
			},
			{
				1000284,
				34,
				0
			},
			{
				1000285,
				30,
				1
			},
			{
				1000286,
				0,
				0
			},
			{
				1000287,
				34,
				0
			},
			{
				1000288,
				28,
				1
			},
			{
				1000289,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000292,
			1000293,
			1000294
		},
		guarder_expedition_list = {
			1000289,
			1000290,
			1000291
		},
		elite_expedition_list = {
			1000282,
			1000285,
			1000288
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000295
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"qibolin"
		},
		awards = {
			{
				2,
				57076
			},
			{
				2,
				57056
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				7,
				true,
				1
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				false,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				7,
				false,
				0
			},
			{
				6,
				6,
				true,
				6
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				false,
				0
			},
			{
				5,
				7,
				true,
				2
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				6
			},
			{
				5,
				2,
				true,
				0
			},
			{
				4,
				7,
				true,
				6
			},
			{
				4,
				6,
				true,
				0
			},
			{
				4,
				5,
				true,
				6
			},
			{
				4,
				4,
				true,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				4
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				true,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				16
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				7,
				true,
				4
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				false,
				0
			},
			{
				2,
				4,
				false,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				4
			},
			{
				1,
				7,
				true,
				8
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				0
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				8
			}
		},
		float_items = {
			{
				6,
				7,
				"2x1XWIsland_3",
				0,
				0
			},
			{
				6,
				3,
				"1x2XWIsLand_2",
				4,
				-49
			},
			{
				6,
				2,
				"2x1XWIsLand_1",
				12,
				1
			},
			{
				2,
				4,
				"2x2XWIsLand_1",
				74,
				-28
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			39,
			15,
			0,
			120,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920017] = {
		collection_team = 0,
		progress_boss = 20,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.31640625",
		special_operation_list = "",
		air_dominance = 955,
		best_air_dominance = 1240,
		id = 9920017,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920016,
		formation = 9920012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.076041667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 30,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Overloading~",
		chapter_name = "D3",
		type = 2,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>WARNING: Experiment has encountered a BUG, Multiple \"BLACK\" <Piece> exhibit signs of sentience, recommendation: emergency DEBUG protocol",
		difficulty = 9,
		avoid_ratio = 17,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.66,
			0.45,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				78
			},
			{
				"cannon",
				1,
				1100
			},
			{
				"air",
				-1,
				2000
			}
		},
		expedition_id_weight_list = {
			{
				1000296,
				2,
				0
			},
			{
				1000297,
				22,
				0
			},
			{
				1000298,
				36,
				0
			},
			{
				1000299,
				6,
				0
			},
			{
				1000300,
				37,
				0
			},
			{
				1000301,
				33,
				1
			},
			{
				1000302,
				0,
				0
			},
			{
				1000303,
				35,
				0
			},
			{
				1000304,
				33,
				1
			},
			{
				1000305,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000308,
			1000309,
			1000310
		},
		guarder_expedition_list = {
			1000305,
			1000306,
			1000307
		},
		elite_expedition_list = {
			1000298,
			1000301,
			1000304
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000311
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"tierbici"
		},
		awards = {
			{
				2,
				57077
			},
			{
				2,
				57057
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				8,
				8,
				true,
				1
			},
			{
				8,
				7,
				true,
				6
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				0
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				1
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				0
			},
			{
				7,
				6,
				true,
				0
			},
			{
				7,
				5,
				true,
				6
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				6
			},
			{
				7,
				2,
				true,
				0
			},
			{
				6,
				8,
				true,
				6
			},
			{
				6,
				7,
				true,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				false,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				6
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				true,
				4
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				8
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				0
			},
			{
				4,
				2,
				true,
				0
			},
			{
				3,
				8,
				true,
				0
			},
			{
				3,
				7,
				true,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				false,
				0
			},
			{
				3,
				4,
				false,
				0
			},
			{
				3,
				3,
				true,
				4
			},
			{
				3,
				2,
				true,
				0
			},
			{
				2,
				8,
				true,
				4
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				0
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				16
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				0
			},
			{
				1,
				8,
				false,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				4
			},
			{
				1,
				5,
				true,
				2
			},
			{
				1,
				4,
				true,
				4
			},
			{
				1,
				3,
				true,
				4
			},
			{
				1,
				2,
				false,
				0
			}
		},
		float_items = {
			{
				6,
				5,
				"1x3XWIsLand_1",
				2,
				0
			},
			{
				3,
				6,
				"2x2XWIsLand_1",
				-38,
				-23
			},
			{
				3,
				4,
				"1x2XWIsLand_1",
				1,
				-33
			},
			{
				1,
				8,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				2,
				"1x1XWIsLand_1",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			45,
			20,
			-20,
			110,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0,
			1
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920018] = {
		collection_team = 0,
		progress_boss = 17,
		oil = 10,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.55625",
		special_operation_list = "",
		air_dominance = 1130,
		best_air_dominance = 1470,
		id = 9920018,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920017,
		formation = 9920012,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.254166667",
		pop_pic = "",
		num_1 = 1,
		model = 1,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 35,
		ammo_submarine = 0,
		land_based = "",
		num_3 = 1,
		is_ai = 0,
		map = 9920012,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Checkmate~",
		chapter_name = "D4",
		type = 2,
		act_id = 30253,
		enter_story = "TACT20015",
		boss_refresh = 5,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 2,
		mitigation_level = 8,
		ammo_total = 5,
		group_num = 2,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Id256>>Logging interrupted>>>Abnormal data detected>>>Log overwritten <<SysLog.Id257>>Reset all tactical modules, Player \"WHITE\" has entered the board on time",
		difficulty = 10,
		avoid_ratio = 18,
		star_require_2 = 2,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 1,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					7,
					0,
					0
				},
				{
					1,
					1,
					0
				}
			},
			{
				{
					5,
					0,
					0
				},
				{
					3,
					2,
					0
				}
			}
		},
		property_limitation = {
			{
				"level",
				1,
				82
			},
			{
				"cannon",
				1,
				1200
			},
			{
				"air",
				1,
				1000
			}
		},
		expedition_id_weight_list = {
			{
				1000312,
				1,
				0
			},
			{
				1000313,
				23,
				0
			},
			{
				1000314,
				37,
				0
			},
			{
				1000315,
				5,
				0
			},
			{
				1000316,
				36,
				0
			},
			{
				1000317,
				35,
				1
			},
			{
				1000318,
				0,
				0
			},
			{
				1000319,
				36,
				0
			},
			{
				1000320,
				34,
				1
			},
			{
				1000321,
				0,
				0
			}
		},
		ambush_expedition_list = {
			1000324,
			1000325,
			1000326
		},
		guarder_expedition_list = {
			1000321,
			1000322,
			1000323
		},
		elite_expedition_list = {
			1000314,
			1000317,
			1000320
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000327
		},
		enemy_refresh = {
			2,
			2,
			1,
			1,
			1
		},
		elite_refresh = {
			1,
			0,
			1,
			0,
			1
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {
			{
				2,
				57078
			},
			{
				2,
				57058
			},
			{
				2,
				54013
			},
			{
				2,
				54024
			},
			{
				2,
				59001
			}
		},
		grids = {
			{
				9,
				9,
				false,
				0
			},
			{
				9,
				8,
				true,
				0
			},
			{
				9,
				7,
				true,
				0
			},
			{
				9,
				6,
				true,
				6
			},
			{
				9,
				5,
				true,
				0
			},
			{
				9,
				4,
				true,
				0
			},
			{
				9,
				3,
				true,
				0
			},
			{
				9,
				2,
				true,
				1
			},
			{
				9,
				1,
				true,
				1
			},
			{
				8,
				9,
				true,
				0
			},
			{
				8,
				8,
				true,
				6
			},
			{
				8,
				7,
				true,
				0
			},
			{
				8,
				6,
				true,
				0
			},
			{
				8,
				5,
				true,
				0
			},
			{
				8,
				4,
				true,
				6
			},
			{
				8,
				3,
				true,
				0
			},
			{
				8,
				2,
				true,
				0
			},
			{
				8,
				1,
				true,
				1
			},
			{
				7,
				9,
				true,
				0
			},
			{
				7,
				8,
				true,
				0
			},
			{
				7,
				7,
				true,
				16
			},
			{
				7,
				6,
				true,
				4
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				false,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				true,
				0
			},
			{
				6,
				9,
				true,
				6
			},
			{
				6,
				8,
				true,
				0
			},
			{
				6,
				7,
				true,
				4
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				0
			},
			{
				6,
				4,
				false,
				0
			},
			{
				6,
				3,
				false,
				0
			},
			{
				6,
				2,
				true,
				6
			},
			{
				6,
				1,
				true,
				0
			},
			{
				5,
				9,
				true,
				0
			},
			{
				5,
				8,
				true,
				0
			},
			{
				5,
				7,
				true,
				0
			},
			{
				5,
				6,
				true,
				0
			},
			{
				5,
				5,
				true,
				8
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				true,
				0
			},
			{
				4,
				9,
				true,
				0
			},
			{
				4,
				8,
				true,
				0
			},
			{
				4,
				7,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				true,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				true,
				4
			},
			{
				4,
				2,
				true,
				0
			},
			{
				4,
				1,
				true,
				6
			},
			{
				3,
				9,
				true,
				0
			},
			{
				3,
				8,
				true,
				4
			},
			{
				3,
				7,
				false,
				0
			},
			{
				3,
				6,
				false,
				0
			},
			{
				3,
				5,
				true,
				0
			},
			{
				3,
				4,
				true,
				4
			},
			{
				3,
				3,
				true,
				0
			},
			{
				3,
				2,
				true,
				0
			},
			{
				3,
				1,
				true,
				0
			},
			{
				2,
				9,
				true,
				0
			},
			{
				2,
				8,
				true,
				0
			},
			{
				2,
				7,
				true,
				0
			},
			{
				2,
				6,
				true,
				4
			},
			{
				2,
				5,
				true,
				0
			},
			{
				2,
				4,
				true,
				0
			},
			{
				2,
				3,
				true,
				0
			},
			{
				2,
				2,
				true,
				6
			},
			{
				2,
				1,
				true,
				0
			},
			{
				1,
				9,
				true,
				4
			},
			{
				1,
				8,
				true,
				0
			},
			{
				1,
				7,
				true,
				0
			},
			{
				1,
				6,
				true,
				0
			},
			{
				1,
				5,
				true,
				0
			},
			{
				1,
				4,
				true,
				6
			},
			{
				1,
				3,
				true,
				0
			},
			{
				1,
				2,
				true,
				0
			},
			{
				1,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				9,
				9,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				7,
				4,
				"2x2XWIsLand_1",
				-35,
				51
			},
			{
				6,
				6,
				"2x1XWIsLand_1",
				0,
				0
			},
			{
				4,
				6,
				"2x3XWIsLand_1",
				59,
				43
			},
			{
				4,
				4,
				"1x1XWIsLand_2",
				0,
				0
			},
			{
				1,
				1,
				"1x2XWIsLand_3",
				0,
				0
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			38,
			17,
			60,
			220,
			100,
			100,
			4,
			4
		},
		box_list = {},
		random_box_list = {
			7,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {
			{
				8,
				6
			},
			{
				5,
				3
			},
			{
				2,
				1
			},
			{
				0,
				0
			}
		},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
	uv0.chapter_template[9920021] = {
		collection_team = 0,
		progress_boss = 100,
		oil = 0,
		is_limit_move = 0,
		mine_id = 2001,
		activate_time = 0,
		story_refresh_boss = "",
		is_ambush = 0,
		ammo_cost = 1,
		pos_x = "0.479",
		special_operation_list = "",
		air_dominance = 0,
		best_air_dominance = 0,
		id = 9920021,
		count = 0,
		icon_outline = 0,
		bg = "",
		pre_chapter = 9920017,
		formation = 9920021,
		bgm = "",
		star_require_1 = 1,
		pos_y = "0.2979",
		pop_pic = "",
		num_1 = 1,
		model = 5,
		investigation_ratio = 0,
		wall_prefab = "",
		num_2 = 4,
		ammo_submarine = 0,
		num_3 = 1,
		is_ai = 0,
		map = 9920021,
		unlocklevel = 0,
		chapter_tag = 0,
		chapter_fx = "",
		uifx = "",
		ItemTransformPattern = "",
		name = "~Ending~ ",
		chapter_name = "EXTRA",
		type = 2,
		act_id = 30253,
		enter_story = "",
		boss_refresh = 0,
		event_skip = 0,
		lose_condition_display = "lose_condition_display_quanmie",
		is_air_attack = 0,
		friendly_id = 0,
		mitigation_rate = 0,
		mitigation_level = 0,
		ammo_total = 5,
		group_num = 1,
		enter_story_limit = "",
		star_require_3 = 3,
		profiles = "<<SysLog.Undefined>>\"To the challenger who has broken samsara, surpassed limits, and reached the final <Ending>, wager the proof of your existence and await my final death <Game>\" ",
		difficulty = 10,
		avoid_ratio = 18,
		star_require_2 = 4,
		time = 43200,
		win_condition_display = "win_condition_display_qijian",
		submarine_num = 0,
		avoid_require = 0,
		scale = {
			0.52,
			0.36,
			1.5
		},
		limitation = {
			{
				{
					"zhan",
					0,
					0
				},
				{
					0,
					0,
					0
				}
			}
		},
		property_limitation = {},
		expedition_id_weight_list = {},
		ambush_expedition_list = {},
		guarder_expedition_list = {
			1000321,
			1000322,
			1000323
		},
		elite_expedition_list = {
			1000314,
			1000317,
			1000320
		},
		ai_expedition_list = {
			1
		},
		patrolai_expedition_list = {
			1
		},
		submarine_expedition_list = {
			1
		},
		boss_expedition_id = {
			1000331
		},
		enemy_refresh = {
			1,
			1
		},
		elite_refresh = {
			0
		},
		ai_refresh = {
			0
		},
		patrolai_refresh = {
			0
		},
		submarine_refresh = {
			0
		},
		win_condition = {
			{
				1,
				1
			}
		},
		lose_condition = {
			{
				1,
				0
			}
		},
		icon = {
			"unknown1"
		},
		awards = {},
		grids = {
			{
				8,
				6,
				false,
				0
			},
			{
				8,
				5,
				false,
				0
			},
			{
				8,
				4,
				false,
				0
			},
			{
				8,
				3,
				false,
				0
			},
			{
				8,
				2,
				false,
				0
			},
			{
				8,
				1,
				false,
				0
			},
			{
				7,
				6,
				false,
				0
			},
			{
				7,
				5,
				true,
				0
			},
			{
				7,
				4,
				true,
				0
			},
			{
				7,
				3,
				true,
				0
			},
			{
				7,
				2,
				true,
				0
			},
			{
				7,
				1,
				false,
				0
			},
			{
				6,
				6,
				false,
				0
			},
			{
				6,
				5,
				true,
				8
			},
			{
				6,
				4,
				true,
				0
			},
			{
				6,
				3,
				true,
				0
			},
			{
				6,
				2,
				true,
				1
			},
			{
				6,
				1,
				false,
				0
			},
			{
				5,
				6,
				false,
				0
			},
			{
				5,
				5,
				true,
				0
			},
			{
				5,
				4,
				true,
				0
			},
			{
				5,
				3,
				true,
				0
			},
			{
				5,
				2,
				true,
				0
			},
			{
				5,
				1,
				false,
				0
			},
			{
				4,
				6,
				false,
				0
			},
			{
				4,
				5,
				false,
				0
			},
			{
				4,
				4,
				false,
				0
			},
			{
				4,
				3,
				false,
				0
			},
			{
				4,
				2,
				false,
				0
			},
			{
				4,
				1,
				false,
				0
			}
		},
		float_items = {
			{
				8,
				6,
				"1x2XWIsLand_3",
				-14,
				31
			},
			{
				8,
				5,
				"1x1XWIsLand_2",
				-22,
				0
			},
			{
				8,
				2,
				"1x3XWIsLand_2",
				103,
				0
			},
			{
				8,
				1,
				"1x1XWIsLand_2",
				21,
				6
			},
			{
				6,
				1,
				"1x2XWIsLand_2",
				-15,
				-36
			},
			{
				5,
				6,
				"1x2XWIsLand_1",
				5,
				-72
			},
			{
				5,
				1,
				"1x2XWIsLand_1",
				0,
				24
			},
			{
				4,
				6,
				"2x2XWIsLand_1",
				-33,
				-28
			},
			{
				4,
				3,
				"1x3XWIsLand_1",
				71,
				0
			},
			{
				4,
				2,
				"1x1XWIsLand_1",
				0,
				33
			}
		},
		ambush_event_ratio = {},
		ambush_ratio_extra = {
			{
				-20000
			}
		},
		theme = {
			"sea_daxuanwo",
			49,
			16,
			-73,
			15,
			100,
			100,
			4,
			4,
			""
		},
		box_list = {},
		random_box_list = {
			8,
			23,
			103,
			1004,
			5001
		},
		box_refresh = {
			0
		},
		story_refresh = {},
		defeat_story = {},
		defeat_story_count = {},
		npc_data = {},
		activity_random_box = {},
		risk_levels = {},
		land_based = {},
		chapter_buff = {},
		alarm_cell = {},
		weather_grids = {}
	}
end()

slot0.chapter_template.all = {
	101,
	102,
	103,
	104,
	201,
	202,
	203,
	204,
	301,
	302,
	303,
	304,
	305,
	401,
	402,
	403,
	404,
	405,
	501,
	502,
	503,
	504,
	505,
	601,
	602,
	603,
	604,
	605,
	701,
	702,
	703,
	704,
	705,
	801,
	802,
	803,
	804,
	805,
	901,
	902,
	903,
	904,
	905,
	1001,
	1002,
	1003,
	1004,
	1005,
	1101,
	1102,
	1103,
	1104,
	1201,
	1202,
	1203,
	1204,
	1301,
	1302,
	1303,
	1304,
	10000,
	10001,
	10002,
	10101,
	10102,
	10103,
	10104,
	10201,
	10202,
	10203,
	10204,
	10301,
	10302,
	10303,
	10304,
	10401,
	10402,
	10403,
	10404,
	10501,
	10502,
	10503,
	10504,
	10601,
	10602,
	10603,
	10604,
	10701,
	10702,
	10703,
	10704,
	10801,
	10802,
	10803,
	10804,
	10901,
	10902,
	10903,
	10904,
	11001,
	11002,
	11003,
	11004,
	11101,
	11102,
	11103,
	11104,
	11201,
	11202,
	11203,
	11204,
	20001,
	20002,
	20003,
	20004,
	20005,
	20006,
	20007,
	20008,
	20009,
	20010,
	20011,
	20012,
	20013,
	20014,
	20015,
	1040001,
	1040002,
	1040003,
	1040004,
	1040005,
	1040006,
	1040011,
	1040012,
	1040013,
	1040014,
	1040015,
	1040016,
	1050001,
	1050002,
	1050003,
	1050011,
	1050012,
	1050013,
	1070101,
	1070102,
	1070103,
	1070201,
	1070202,
	1070203,
	1080001,
	1080002,
	1080003,
	1080004,
	1080005,
	1100001,
	1100002,
	1100003,
	1100004,
	1100005,
	1100006,
	1100011,
	1100012,
	1100013,
	1100014,
	1100015,
	1100016,
	1100020,
	1110001,
	1110002,
	1110003,
	1110004,
	1110005,
	1110006,
	1110011,
	1110012,
	1110013,
	1110014,
	1110015,
	1110016,
	1110021,
	1120001,
	1120002,
	1120003,
	1120004,
	1120005,
	1120006,
	1120007,
	1120008,
	1120011,
	1120012,
	1120013,
	1120014,
	1120015,
	1120016,
	1120017,
	1120018,
	1120021,
	1130001,
	1130002,
	1130003,
	1130101,
	1130102,
	1130103,
	1140001,
	1140003,
	1140004,
	1140005,
	1140007,
	1140008,
	1140011,
	1140013,
	1140014,
	1140015,
	1140017,
	1140018,
	1140021,
	1150001,
	1150002,
	1150003,
	1150004,
	1150005,
	1150006,
	1150011,
	1150012,
	1150013,
	1150014,
	1150015,
	1150016,
	1150021,
	1170001,
	1170002,
	1170003,
	1180001,
	1180002,
	1180003,
	1180004,
	1180005,
	1180006,
	1180011,
	1180012,
	1180013,
	1180014,
	1180015,
	1180016,
	1180021,
	1200001,
	1200002,
	1200003,
	1200004,
	1210001,
	1210002,
	1210003,
	1210004,
	1210005,
	1210006,
	1210011,
	1210012,
	1210013,
	1210014,
	1210015,
	1210016,
	1210021,
	1240001,
	1240003,
	1240004,
	1240005,
	1240007,
	1240008,
	1240011,
	1240013,
	1240014,
	1240015,
	1240017,
	1240018,
	1240019,
	1240021,
	1250031,
	1250032,
	1250033,
	1250034,
	1310001,
	1310002,
	1310003,
	1310004,
	1310005,
	1310006,
	1310021,
	1310022,
	1310023,
	1310024,
	1310025,
	1310026,
	1310041,
	1310051,
	1320001,
	1320002,
	1320003,
	1330001,
	1330002,
	1330003,
	1330004,
	1330005,
	1330006,
	1330021,
	1330022,
	1330023,
	1330024,
	1330025,
	1330026,
	1330041,
	1330051,
	1340001,
	1340002,
	1340003,
	1340004,
	1340005,
	1340006,
	1340011,
	1340012,
	1340013,
	1340014,
	1340015,
	1340016,
	1340021,
	1350001,
	1350002,
	1350003,
	1360001,
	1360002,
	1360003,
	1360004,
	1360005,
	1360006,
	1360021,
	1360022,
	1360023,
	1360024,
	1360025,
	1360026,
	1360041,
	1360051,
	1370001,
	1370002,
	1370003,
	1380001,
	1380002,
	1380003,
	1380004,
	1380005,
	1380006,
	1380021,
	1380022,
	1380023,
	1380024,
	1380025,
	1380026,
	1380041,
	1380051,
	1390001,
	1390002,
	1390003,
	1400001,
	1400002,
	1400003,
	1400004,
	1400005,
	1400006,
	1400011,
	1400012,
	1400013,
	1400014,
	1400015,
	1400016,
	1400017,
	1400021,
	1410001,
	1410002,
	1410003,
	1410004,
	1410005,
	1410006,
	1410007,
	1410008,
	1410021,
	1410022,
	1410023,
	1410024,
	1410025,
	1410026,
	1410027,
	1410028,
	1410041,
	1410051,
	1420001,
	1420002,
	1420003,
	1430001,
	1430002,
	1430003,
	1430004,
	1430005,
	1430041,
	1430051,
	1440001,
	1440002,
	1440003,
	1440004,
	1450001,
	1450002,
	1450003,
	1450004,
	1450041,
	1450051,
	1460001,
	1460002,
	1460003,
	1460004,
	1460005,
	1460006,
	1460021,
	1460022,
	1460023,
	1460024,
	1460025,
	1460026,
	1460041,
	1460051,
	1470001,
	1470002,
	1470003,
	1470004,
	1470005,
	1470006,
	1470007,
	1470008,
	1470021,
	1470022,
	1470023,
	1470024,
	1470025,
	1470026,
	1470027,
	1470028,
	1470031,
	1470041,
	1480001,
	1480002,
	1480003,
	1480004,
	1480005,
	1480006,
	1480021,
	1480022,
	1480023,
	1480024,
	1480025,
	1480026,
	1480041,
	1480051,
	1490001,
	1490002,
	1490003,
	1490004,
	1490005,
	1490006,
	1490007,
	1490008,
	1490009,
	1490010,
	1490011,
	1490012,
	1490013,
	1490014,
	1490015,
	1490016,
	1490017,
	1490021,
	1490022,
	1490023,
	1490024,
	1490025,
	1500001,
	1500002,
	1500003,
	1500004,
	1500005,
	1500006,
	1500021,
	1500022,
	1500023,
	1500024,
	1500025,
	1500026,
	1500041,
	1500051,
	1520001,
	1520002,
	1520003,
	1520004,
	1520005,
	1520006,
	1520021,
	1520022,
	1520023,
	1520024,
	1520025,
	1520026,
	1520041,
	1520051,
	1530001,
	1530002,
	1530003,
	1530004,
	1530005,
	1530006,
	1530021,
	1530022,
	1530023,
	1530024,
	1530025,
	1530026,
	1530041,
	1530051,
	1540001,
	1540002,
	1540003,
	1540004,
	1540041,
	1540051,
	1550001,
	1550002,
	1550003,
	1550004,
	1550005,
	1550006,
	1550021,
	1550022,
	1550023,
	1550024,
	1550025,
	1550026,
	1550041,
	1550051,
	1560001,
	1560002,
	1560003,
	1560004,
	1560005,
	1560006,
	1560021,
	1560022,
	1560023,
	1560024,
	1560025,
	1560026,
	1560041,
	1560051,
	2100001,
	2100002,
	2100003,
	2100004,
	2100005,
	2100006,
	2100011,
	2100012,
	2100013,
	2100014,
	2100015,
	2100016,
	2100021,
	2100022,
	2100023,
	2100024,
	2100025,
	2100026,
	2100031,
	2100032,
	2100033,
	2100034,
	2100035,
	2100036,
	2100041,
	2100042,
	2100043,
	2100044,
	2100045,
	2100046,
	2100047,
	2100048,
	2100051,
	2100052,
	2100053,
	2100054,
	2100055,
	2100056,
	2100057,
	2100058,
	2100061,
	2100062,
	2100063,
	2100064,
	2100065,
	2100066,
	2100071,
	2100072,
	2100073,
	2100074,
	2100075,
	2100076,
	2100081,
	2100082,
	2100083,
	2100084,
	2100085,
	2100086,
	2100091,
	2100092,
	2100093,
	2100094,
	2100095,
	2100096,
	2100101,
	2100102,
	2100103,
	2100104,
	2100105,
	2100106,
	2100111,
	2100112,
	2100113,
	2100114,
	2100115,
	2100116,
	2200001,
	2200002,
	2200003,
	2200011,
	2200012,
	2200013,
	2200021,
	2200022,
	2200023,
	9920001,
	9920002,
	9920003,
	9920004,
	9920005,
	9920006,
	9920007,
	9920008,
	9920011,
	9920012,
	9920013,
	9920014,
	9920015,
	9920016,
	9920017,
	9920018,
	9920021
}
