pg = pg or {}
pg.weapon_property_35 = {}

function ()
	uv0.weapon_property_35[26248] = {
		id = 26248,
		reload_max = 184,
		damage = 112,
		base = 26240
	}
	uv0.weapon_property_35[26249] = {
		id = 26249,
		reload_max = 179,
		damage = 120,
		base = 26240
	}
	uv0.weapon_property_35[26250] = {
		id = 26250,
		reload_max = 176,
		damage = 128,
		base = 26240
	}
	uv0.weapon_property_35[26251] = {
		reload_max = 176,
		damage = 128,
		base = 26240,
		id = 26251,
		corrected = 104
	}
	uv0.weapon_property_35[26252] = {
		reload_max = 176,
		damage = 128,
		base = 26240,
		id = 26252,
		corrected = 110
	}
	uv0.weapon_property_35[26253] = {
		reload_max = 176,
		damage = 128,
		base = 26240,
		id = 26253,
		corrected = 118
	}
	uv0.weapon_property_35[26300] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 26300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 184,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26301] = {
		id = 26301,
		reload_max = 180,
		damage = 18,
		base = 26300
	}
	uv0.weapon_property_35[26302] = {
		id = 26302,
		reload_max = 177,
		damage = 21,
		base = 26300
	}
	uv0.weapon_property_35[26303] = {
		id = 26303,
		reload_max = 174,
		damage = 24,
		base = 26300
	}
	uv0.weapon_property_35[26320] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 26320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 175,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26321] = {
		id = 26321,
		reload_max = 172,
		damage = 21,
		base = 26320
	}
	uv0.weapon_property_35[26322] = {
		id = 26322,
		reload_max = 168,
		damage = 24,
		base = 26320
	}
	uv0.weapon_property_35[26323] = {
		id = 26323,
		reload_max = 165,
		damage = 27,
		base = 26320
	}
	uv0.weapon_property_35[26324] = {
		id = 26324,
		reload_max = 161,
		damage = 30,
		base = 26320
	}
	uv0.weapon_property_35[26325] = {
		id = 26325,
		reload_max = 158,
		damage = 33,
		base = 26320
	}
	uv0.weapon_property_35[26326] = {
		id = 26326,
		reload_max = 154,
		damage = 36,
		base = 26320
	}
	uv0.weapon_property_35[26340] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 26340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 167,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26341] = {
		id = 26341,
		reload_max = 164,
		damage = 25,
		base = 26340
	}
	uv0.weapon_property_35[26342] = {
		id = 26342,
		reload_max = 159,
		damage = 28,
		base = 26340
	}
	uv0.weapon_property_35[26343] = {
		id = 26343,
		reload_max = 157,
		damage = 31,
		base = 26340
	}
	uv0.weapon_property_35[26344] = {
		id = 26344,
		reload_max = 153,
		damage = 34,
		base = 26340
	}
	uv0.weapon_property_35[26345] = {
		id = 26345,
		reload_max = 150,
		damage = 37,
		base = 26340
	}
	uv0.weapon_property_35[26346] = {
		id = 26346,
		reload_max = 147,
		damage = 40,
		base = 26340
	}
	uv0.weapon_property_35[26347] = {
		id = 26347,
		reload_max = 144,
		damage = 43,
		base = 26340
	}
	uv0.weapon_property_35[26348] = {
		id = 26348,
		reload_max = 139,
		damage = 46,
		base = 26340
	}
	uv0.weapon_property_35[26349] = {
		id = 26349,
		reload_max = 137,
		damage = 50,
		base = 26340
	}
	uv0.weapon_property_35[26350] = {
		id = 26350,
		reload_max = 133,
		damage = 54,
		base = 26340
	}
	uv0.weapon_property_35[26351] = {
		reload_max = 133,
		damage = 54,
		base = 26340,
		id = 26351,
		corrected = 104
	}
	uv0.weapon_property_35[26360] = {
		action_index = "attack",
		range = 17,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "20mm厄利孔高射炮MkII",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 26360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 80,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26361] = {
		id = 26361,
		reload_max = 76,
		damage = 18,
		base = 26360
	}
	uv0.weapon_property_35[26362] = {
		id = 26362,
		reload_max = 72,
		damage = 20,
		base = 26360
	}
	uv0.weapon_property_35[26363] = {
		id = 26363,
		reload_max = 69,
		damage = 22,
		base = 26360
	}
	uv0.weapon_property_35[26364] = {
		id = 26364,
		reload_max = 66,
		damage = 24,
		base = 26360
	}
	uv0.weapon_property_35[26365] = {
		id = 26365,
		reload_max = 63,
		damage = 26,
		base = 26360
	}
	uv0.weapon_property_35[26366] = {
		id = 26366,
		reload_max = 60,
		damage = 28,
		base = 26360
	}
	uv0.weapon_property_35[26367] = {
		id = 26367,
		reload_max = 57,
		damage = 28,
		base = 26360
	}
	uv0.weapon_property_35[26368] = {
		id = 26368,
		reload_max = 54,
		damage = 30,
		base = 26360
	}
	uv0.weapon_property_35[26369] = {
		id = 26369,
		reload_max = 51,
		damage = 30,
		base = 26360
	}
	uv0.weapon_property_35[26370] = {
		id = 26370,
		reload_max = 48,
		damage = 32,
		base = 26360
	}
	uv0.weapon_property_35[26371] = {
		reload_max = 48,
		damage = 32,
		base = 26360,
		id = 26371,
		corrected = 104
	}
	uv0.weapon_property_35[26400] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 26400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 222,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26401] = {
		id = 26401,
		reload_max = 218,
		damage = 22,
		base = 26400
	}
	uv0.weapon_property_35[26402] = {
		id = 26402,
		reload_max = 213,
		damage = 25,
		base = 26400
	}
	uv0.weapon_property_35[26403] = {
		id = 26403,
		reload_max = 209,
		damage = 28,
		base = 26400
	}
	uv0.weapon_property_35[26420] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 21,
		corrected = 100,
		min_range = 0,
		id = 26420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 212,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26421] = {
		id = 26421,
		reload_max = 207,
		damage = 24,
		base = 26420
	}
	uv0.weapon_property_35[26422] = {
		id = 26422,
		reload_max = 203,
		damage = 27,
		base = 26420
	}
	uv0.weapon_property_35[26423] = {
		id = 26423,
		reload_max = 199,
		damage = 30,
		base = 26420
	}
	uv0.weapon_property_35[26424] = {
		id = 26424,
		reload_max = 194,
		damage = 34,
		base = 26420
	}
	uv0.weapon_property_35[26425] = {
		id = 26425,
		reload_max = 190,
		damage = 38,
		base = 26420
	}
	uv0.weapon_property_35[26426] = {
		id = 26426,
		reload_max = 186,
		damage = 42,
		base = 26420
	}
	uv0.weapon_property_35[26440] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "102mm高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 26440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 202,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_35[26441] = {
		id = 26441,
		reload_max = 196,
		damage = 28,
		base = 26440
	}
	uv0.weapon_property_35[26442] = {
		id = 26442,
		reload_max = 193,
		damage = 31,
		base = 26440
	}
	uv0.weapon_property_35[26443] = {
		id = 26443,
		reload_max = 189,
		damage = 35,
		base = 26440
	}
	uv0.weapon_property_35[26444] = {
		id = 26444,
		reload_max = 185,
		damage = 39,
		base = 26440
	}
	uv0.weapon_property_35[26445] = {
		id = 26445,
		reload_max = 181,
		damage = 43,
		base = 26440
	}
	uv0.weapon_property_35[26446] = {
		id = 26446,
		reload_max = 176,
		damage = 47,
		base = 26440
	}
	uv0.weapon_property_35[26447] = {
		id = 26447,
		reload_max = 172,
		damage = 51,
		base = 26440
	}
	uv0.weapon_property_35[26448] = {
		id = 26448,
		reload_max = 168,
		damage = 55,
		base = 26440
	}
	uv0.weapon_property_35[26449] = {
		id = 26449,
		reload_max = 165,
		damage = 59,
		base = 26440
	}
	uv0.weapon_property_35[26450] = {
		id = 26450,
		reload_max = 160,
		damage = 63,
		base = 26440
	}
end()
