pg = pg or {}
pg.weapon_property_118 = {}

function ()
	uv0.weapon_property_118[64612] = {
		id = 64612,
		damage = 90,
		base = 64611
	}
	uv0.weapon_property_118[64613] = {
		id = 64613,
		damage = 100,
		base = 64611
	}
	uv0.weapon_property_118[64614] = {
		id = 64614,
		damage = 120,
		base = 64611
	}
	uv0.weapon_property_118[64615] = {
		id = 64615,
		damage = 140,
		base = 64611
	}
	uv0.weapon_property_118[64616] = {
		id = 64616,
		damage = 160,
		base = 64611
	}
	uv0.weapon_property_118[64617] = {
		id = 64617,
		damage = 180,
		base = 64611
	}
	uv0.weapon_property_118[64618] = {
		id = 64618,
		damage = 200,
		base = 64611
	}
	uv0.weapon_property_118[64619] = {
		id = 64619,
		damage = 220,
		base = 64611
	}
	uv0.weapon_property_118[64620] = {
		id = 64620,
		damage = 240,
		base = 64611
	}
	uv0.weapon_property_118[64621] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "英格拉罕技能弹幕Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 64621,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19346
		},
		barrage_ID = {
			81175
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[64622] = {
		id = 64622,
		name = "英格拉罕技能弹幕Lv2",
		damage = 14,
		base = 64621
	}
	uv0.weapon_property_118[64623] = {
		id = 64623,
		name = "英格拉罕技能弹幕Lv3",
		damage = 15,
		base = 64621
	}
	uv0.weapon_property_118[64624] = {
		id = 64624,
		name = "英格拉罕技能弹幕Lv4",
		damage = 16,
		base = 64621
	}
	uv0.weapon_property_118[64625] = {
		id = 64625,
		name = "英格拉罕技能弹幕Lv5",
		damage = 17,
		base = 64621
	}
	uv0.weapon_property_118[64626] = {
		id = 64626,
		name = "英格拉罕技能弹幕Lv6",
		damage = 18,
		base = 64621
	}
	uv0.weapon_property_118[64627] = {
		id = 64627,
		name = "英格拉罕技能弹幕Lv7",
		damage = 19,
		base = 64621
	}
	uv0.weapon_property_118[64628] = {
		id = 64628,
		name = "英格拉罕技能弹幕Lv8",
		damage = 21,
		base = 64621
	}
	uv0.weapon_property_118[64629] = {
		id = 64629,
		name = "英格拉罕技能弹幕Lv9",
		damage = 23,
		base = 64621
	}
	uv0.weapon_property_118[64630] = {
		id = 64630,
		name = "英格拉罕技能弹幕Lv10",
		damage = 25,
		base = 64621
	}
	uv0.weapon_property_118[64631] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "鹦鹉螺技能弹幕Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 64631,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19348
		},
		barrage_ID = {
			81177
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[64632] = {
		id = 64632,
		name = "鹦鹉螺技能弹幕Lv2",
		damage = 30,
		base = 64631
	}
	uv0.weapon_property_118[64633] = {
		id = 64633,
		name = "鹦鹉螺技能弹幕Lv3",
		damage = 33,
		base = 64631
	}
	uv0.weapon_property_118[64634] = {
		id = 64634,
		name = "鹦鹉螺技能弹幕Lv4",
		damage = 36,
		base = 64631
	}
	uv0.weapon_property_118[64635] = {
		id = 64635,
		name = "鹦鹉螺技能弹幕Lv5",
		damage = 40,
		base = 64631
	}
	uv0.weapon_property_118[64636] = {
		id = 64636,
		name = "鹦鹉螺技能弹幕Lv6",
		damage = 44,
		base = 64631
	}
	uv0.weapon_property_118[64637] = {
		id = 64637,
		name = "鹦鹉螺技能弹幕Lv7",
		damage = 48,
		base = 64631
	}
	uv0.weapon_property_118[64638] = {
		id = 64638,
		name = "鹦鹉螺技能弹幕Lv8",
		damage = 52,
		base = 64631
	}
	uv0.weapon_property_118[64639] = {
		id = 64639,
		name = "鹦鹉螺技能弹幕Lv9",
		damage = 56,
		base = 64631
	}
	uv0.weapon_property_118[64640] = {
		id = 64640,
		name = "鹦鹉螺技能弹幕Lv10",
		damage = 60,
		base = 64631
	}
	uv0.weapon_property_118[64641] = {
		action_index = "",
		range = 90,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "鹦鹉螺技能弹幕回退Lv1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 64641,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19348
		},
		barrage_ID = {
			81178
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[64642] = {
		id = 64642,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 30,
		base = 64641
	}
	uv0.weapon_property_118[64643] = {
		id = 64643,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 33,
		base = 64641
	}
	uv0.weapon_property_118[64644] = {
		id = 64644,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 36,
		base = 64641
	}
	uv0.weapon_property_118[64645] = {
		id = 64645,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 40,
		base = 64641
	}
	uv0.weapon_property_118[64646] = {
		id = 64646,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 44,
		base = 64641
	}
	uv0.weapon_property_118[64647] = {
		id = 64647,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 48,
		base = 64641
	}
	uv0.weapon_property_118[64648] = {
		id = 64648,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 52,
		base = 64641
	}
	uv0.weapon_property_118[64649] = {
		id = 64649,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 56,
		base = 64641
	}
	uv0.weapon_property_118[64650] = {
		id = 64650,
		name = "鹦鹉螺技能弹幕回退Lv1",
		damage = 60,
		base = 64641
	}
	uv0.weapon_property_118[65000] = {
		action_index = "",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "汉克喵技能鱼雷1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 65000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1006,
			1006
		},
		barrage_ID = {
			65000,
			65001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[65001] = {
		name = "汉克喵技能鱼雷2",
		damage = 28,
		base = 65000,
		id = 65001,
		barrage_ID = {
			65002,
			65003
		}
	}
	uv0.weapon_property_118[65010] = {
		action_index = "",
		range = 60,
		type = 1,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "伯克喵大世界地图打击替换战斗内技能弹幕1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 65010,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1006
		},
		barrage_ID = {
			65010
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[65011] = {
		name = "伯克喵大世界地图打击替换战斗内技能弹幕2",
		damage = 28,
		base = 65010,
		id = 65011,
		barrage_ID = {
			65011
		}
	}
	uv0.weapon_property_118[65020] = {
		action_index = "",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "克雷喵大世界地图打击替换战斗内鱼雷弹幕",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 65020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			65020
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[65030] = {
		action_index = "",
		range = 200,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "林德喵大世界地图打击替换战斗内主炮弹幕",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 65030,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19240
		},
		barrage_ID = {
			65030
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[65051] = {
		torpedo_ammo = 0,
		name = "信浓弹幕&支援弹幕子母弹LV1",
		type = 2,
		recover_time = 0,
		fire_fx = "CLFire",
		shakescreen = 0,
		action_index = "attack",
		charge_param = "",
		axis_angle = 0,
		aim_type = 0,
		expose = 10,
		angle = 360,
		range = 90,
		damage = 11,
		corrected = 100,
		min_range = 0,
		id = 65051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 4,
		reload_max = 1300,
		queue = 4,
		search_type = 1,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19185,
			19186
		},
		barrage_ID = {
			80949,
			80950
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[65052] = {
		reload_max = 1270,
		name = "信浓弹幕&支援弹幕子母弹LV2",
		damage = 12,
		base = 65051,
		id = 65052
	}
	uv0.weapon_property_118[65053] = {
		reload_max = 1244,
		name = "信浓弹幕&支援弹幕子母弹LV3",
		damage = 13,
		base = 65051,
		id = 65053
	}
	uv0.weapon_property_118[65054] = {
		reload_max = 1218,
		name = "信浓弹幕&支援弹幕子母弹LV4",
		damage = 14,
		base = 65051,
		id = 65054
	}
	uv0.weapon_property_118[65055] = {
		reload_max = 1192,
		name = "信浓弹幕&支援弹幕子母弹LV5",
		damage = 15,
		base = 65051,
		id = 65055
	}
	uv0.weapon_property_118[65056] = {
		reload_max = 1166,
		name = "信浓弹幕&支援弹幕子母弹LV6",
		damage = 16,
		base = 65051,
		id = 65056
	}
	uv0.weapon_property_118[65057] = {
		reload_max = 1140,
		name = "信浓弹幕&支援弹幕子母弹LV7",
		damage = 17,
		base = 65051,
		id = 65057
	}
	uv0.weapon_property_118[65058] = {
		reload_max = 1114,
		name = "信浓弹幕&支援弹幕子母弹LV8",
		damage = 18,
		base = 65051,
		id = 65058
	}
	uv0.weapon_property_118[65059] = {
		reload_max = 1088,
		name = "信浓弹幕&支援弹幕子母弹LV9",
		damage = 19,
		base = 65051,
		id = 65059
	}
	uv0.weapon_property_118[65060] = {
		reload_max = 1062,
		name = "信浓弹幕&支援弹幕子母弹LV10",
		damage = 20,
		base = 65051,
		id = 65060
	}
	uv0.weapon_property_118[65061] = {
		action_index = "",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 1,
		axis_angle = 0,
		shakescreen = 0,
		name = "普林斯顿鱼雷机弹幕LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 58,
		corrected = 100,
		min_range = 0,
		id = 65061,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 0,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			65061
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_118[65062] = {
		name = "普林斯顿鱼雷机弹幕LV2",
		damage = 74,
		base = 65061,
		id = 65062,
		bullet_ID = {
			65062
		}
	}
	uv0.weapon_property_118[65063] = {
		name = "普林斯顿鱼雷机弹幕LV3",
		damage = 92,
		base = 65061,
		id = 65063,
		bullet_ID = {
			65063
		}
	}
	uv0.weapon_property_118[65064] = {
		name = "普林斯顿鱼雷机弹幕LV4",
		damage = 107,
		base = 65061,
		id = 65064,
		bullet_ID = {
			65064
		}
	}
	uv0.weapon_property_118[65065] = {
		name = "普林斯顿鱼雷机弹幕LV5",
		damage = 123,
		base = 65061,
		id = 65065,
		bullet_ID = {
			65065
		}
	}
	uv0.weapon_property_118[65066] = {
		name = "普林斯顿鱼雷机弹幕LV6",
		damage = 141,
		base = 65061,
		id = 65066,
		bullet_ID = {
			65066
		}
	}
	uv0.weapon_property_118[65067] = {
		name = "普林斯顿鱼雷机弹幕LV7",
		damage = 157,
		base = 65061,
		id = 65067,
		bullet_ID = {
			65067
		}
	}
	uv0.weapon_property_118[65068] = {
		name = "普林斯顿鱼雷机弹幕LV8",
		damage = 175,
		base = 65061,
		id = 65068,
		bullet_ID = {
			65068
		}
	}
end()
