pg = pg or {}
pg.weapon_property_31 = {}

function ()
	uv0.weapon_property_31[24162] = {
		id = 24162,
		reload_max = 4152,
		damage = 72,
		base = 24160
	}
	uv0.weapon_property_31[24163] = {
		id = 24163,
		reload_max = 4068,
		damage = 80,
		base = 24160
	}
	uv0.weapon_property_31[24164] = {
		id = 24164,
		reload_max = 3984,
		damage = 88,
		base = 24160
	}
	uv0.weapon_property_31[24165] = {
		id = 24165,
		reload_max = 3900,
		damage = 97,
		base = 24160
	}
	uv0.weapon_property_31[24166] = {
		id = 24166,
		reload_max = 3816,
		damage = 106,
		base = 24160
	}
	uv0.weapon_property_31[24167] = {
		id = 24167,
		reload_max = 3732,
		damage = 115,
		base = 24160
	}
	uv0.weapon_property_31[24168] = {
		id = 24168,
		reload_max = 3648,
		damage = 124,
		base = 24160
	}
	uv0.weapon_property_31[24169] = {
		id = 24169,
		reload_max = 3564,
		damage = 133,
		base = 24160
	}
	uv0.weapon_property_31[24170] = {
		id = 24170,
		reload_max = 3480,
		damage = 142,
		base = 24160
	}
	uv0.weapon_property_31[24171] = {
		reload_max = 3480,
		damage = 142,
		base = 24160,
		id = 24171,
		corrected = 109
	}
	uv0.weapon_property_31[24172] = {
		reload_max = 3480,
		damage = 142,
		base = 24160,
		id = 24172,
		corrected = 116
	}
	uv0.weapon_property_31[24173] = {
		reload_max = 3480,
		damage = 142,
		base = 24160,
		id = 24173,
		corrected = 124
	}
	uv0.weapon_property_31[24200] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 48,
		corrected = 105,
		min_range = 50,
		id = 24200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4990,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_31[24201] = {
		id = 24201,
		reload_max = 4888,
		damage = 56,
		base = 24200
	}
	uv0.weapon_property_31[24202] = {
		id = 24202,
		reload_max = 4791,
		damage = 64,
		base = 24200
	}
	uv0.weapon_property_31[24203] = {
		id = 24203,
		reload_max = 4689,
		damage = 72,
		base = 24200
	}
	uv0.weapon_property_31[24204] = {
		id = 24204,
		reload_max = 4589,
		damage = 80,
		base = 24200
	}
	uv0.weapon_property_31[24205] = {
		id = 24205,
		reload_max = 4491,
		damage = 88,
		base = 24200
	}
	uv0.weapon_property_31[24206] = {
		id = 24206,
		reload_max = 4390,
		damage = 96,
		base = 24200
	}
	uv0.weapon_property_31[24220] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 53,
		corrected = 105,
		min_range = 50,
		id = 24220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4752,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_31[24221] = {
		id = 24221,
		reload_max = 4656,
		damage = 62,
		base = 24220
	}
	uv0.weapon_property_31[24222] = {
		id = 24222,
		reload_max = 4562,
		damage = 70,
		base = 24220
	}
	uv0.weapon_property_31[24223] = {
		id = 24223,
		reload_max = 4466,
		damage = 79,
		base = 24220
	}
	uv0.weapon_property_31[24224] = {
		id = 24224,
		reload_max = 4371,
		damage = 88,
		base = 24220
	}
	uv0.weapon_property_31[24225] = {
		id = 24225,
		reload_max = 4277,
		damage = 97,
		base = 24220
	}
	uv0.weapon_property_31[24226] = {
		id = 24226,
		reload_max = 4181,
		damage = 106,
		base = 24220
	}
	uv0.weapon_property_31[24227] = {
		id = 24227,
		reload_max = 4087,
		damage = 114,
		base = 24220
	}
	uv0.weapon_property_31[24228] = {
		id = 24228,
		reload_max = 3991,
		damage = 123,
		base = 24220
	}
	uv0.weapon_property_31[24229] = {
		id = 24229,
		reload_max = 3896,
		damage = 132,
		base = 24220
	}
	uv0.weapon_property_31[24230] = {
		id = 24230,
		reload_max = 3802,
		damage = 141,
		base = 24220
	}
	uv0.weapon_property_31[24240] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装406mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 58,
		corrected = 105,
		min_range = 50,
		id = 24240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4514,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1510
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_31[24241] = {
		id = 24241,
		reload_max = 4424,
		damage = 68,
		base = 24240
	}
	uv0.weapon_property_31[24242] = {
		id = 24242,
		reload_max = 4333,
		damage = 76,
		base = 24240
	}
	uv0.weapon_property_31[24243] = {
		id = 24243,
		reload_max = 4243,
		damage = 86,
		base = 24240
	}
	uv0.weapon_property_31[24244] = {
		id = 24244,
		reload_max = 4154,
		damage = 96,
		base = 24240
	}
	uv0.weapon_property_31[24245] = {
		id = 24245,
		reload_max = 4062,
		damage = 106,
		base = 24240
	}
	uv0.weapon_property_31[24246] = {
		id = 24246,
		reload_max = 3972,
		damage = 116,
		base = 24240
	}
	uv0.weapon_property_31[24247] = {
		id = 24247,
		reload_max = 3883,
		damage = 124,
		base = 24240
	}
	uv0.weapon_property_31[24248] = {
		id = 24248,
		reload_max = 3791,
		damage = 134,
		base = 24240
	}
	uv0.weapon_property_31[24249] = {
		id = 24249,
		reload_max = 3702,
		damage = 144,
		base = 24240
	}
	uv0.weapon_property_31[24250] = {
		id = 24250,
		reload_max = 3611,
		damage = 154,
		base = 24240
	}
	uv0.weapon_property_31[24251] = {
		reload_max = 3611,
		damage = 154,
		base = 24240,
		id = 24251,
		corrected = 109
	}
	uv0.weapon_property_31[24252] = {
		reload_max = 3611,
		damage = 154,
		base = 24240,
		id = 24252,
		corrected = 116
	}
	uv0.weapon_property_31[24253] = {
		reload_max = 3611,
		damage = 154,
		base = 24240,
		id = 24253,
		corrected = 124
	}
	uv0.weapon_property_31[24300] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装381mm主炮.改T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 46,
		corrected = 110,
		min_range = 50,
		id = 24300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3950,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1500
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_31[24301] = {
		id = 24301,
		reload_max = 3875,
		damage = 53,
		base = 24300
	}
	uv0.weapon_property_31[24302] = {
		id = 24302,
		reload_max = 3800,
		damage = 60,
		base = 24300
	}
	uv0.weapon_property_31[24303] = {
		id = 24303,
		reload_max = 3725,
		damage = 67,
		base = 24300
	}
	uv0.weapon_property_31[24304] = {
		id = 24304,
		reload_max = 3650,
		damage = 74,
		base = 24300
	}
	uv0.weapon_property_31[24305] = {
		id = 24305,
		reload_max = 3575,
		damage = 81,
		base = 24300
	}
	uv0.weapon_property_31[24306] = {
		id = 24306,
		reload_max = 3500,
		damage = 88,
		base = 24300
	}
	uv0.weapon_property_31[24320] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装381mm主炮.改T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 51,
		corrected = 110,
		min_range = 50,
		id = 24320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3650,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_31[24321] = {
		id = 24321,
		reload_max = 3580,
		damage = 58,
		base = 24320
	}
	uv0.weapon_property_31[24322] = {
		id = 24322,
		reload_max = 3510,
		damage = 65,
		base = 24320
	}
	uv0.weapon_property_31[24323] = {
		id = 24323,
		reload_max = 3440,
		damage = 72,
		base = 24320
	}
	uv0.weapon_property_31[24324] = {
		id = 24324,
		reload_max = 3370,
		damage = 80,
		base = 24320
	}
	uv0.weapon_property_31[24325] = {
		id = 24325,
		reload_max = 3300,
		damage = 88,
		base = 24320
	}
	uv0.weapon_property_31[24326] = {
		id = 24326,
		reload_max = 3230,
		damage = 96,
		base = 24320
	}
	uv0.weapon_property_31[24327] = {
		id = 24327,
		reload_max = 3160,
		damage = 104,
		base = 24320
	}
	uv0.weapon_property_31[24328] = {
		id = 24328,
		reload_max = 3090,
		damage = 112,
		base = 24320
	}
	uv0.weapon_property_31[24329] = {
		id = 24329,
		reload_max = 3020,
		damage = 120,
		base = 24320
	}
	uv0.weapon_property_31[24330] = {
		id = 24330,
		reload_max = 2950,
		damage = 128,
		base = 24320
	}
	uv0.weapon_property_31[24340] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装381mm主炮.改T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 56,
		corrected = 110,
		min_range = 50,
		id = 24340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3350,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
end()
