pg = pg or {}
pg.weapon_property_338 = {}

function ()
	uv0.weapon_property_338[779001] = {
		action_index = "attack",
		range = 95,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021毛系活动】璀璨支援武器LV1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 779001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820072,
			820072,
			820073,
			820073
		},
		barrage_ID = {
			830108,
			830109,
			830110,
			830111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_338[779002] = {
		action_index = "attack",
		range = 95,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021毛系活动】璀璨支援武器LV2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 779002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820072,
			820072,
			820073,
			820073
		},
		barrage_ID = {
			830108,
			830109,
			830110,
			830111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_338[779003] = {
		action_index = "attack",
		range = 95,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021毛系活动】璀璨支援武器LV3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 779003,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820072,
			820072,
			820073,
			820073
		},
		barrage_ID = {
			830108,
			830109,
			830110,
			830111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_338[779004] = {
		action_index = "attack",
		range = 95,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021毛系活动】璀璨支援武器LV4",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 779004,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820072,
			820072,
			820073,
			820073
		},
		barrage_ID = {
			830108,
			830109,
			830110,
			830111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_338[779005] = {
		action_index = "attack",
		range = 95,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021毛系活动】璀璨支援武器LV5",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 13,
		corrected = 100,
		min_range = 0,
		id = 779005,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820072,
			820072,
			820073,
			820073
		},
		barrage_ID = {
			830108,
			830109,
			830110,
			830111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_338[775001] = {
		aim_type = 0,
		range = 120,
		damage = 20,
		base = 1000,
		name = "【2021毛系活动EX】BOSS 代行者 上下竖切",
		fire_fx = "CAFire",
		suppress = 0,
		reload_max = 5000,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 775001,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820078,
			820079
		},
		barrage_ID = {
			830115,
			830116
		}
	}
	uv0.weapon_property_338[775002] = {
		aim_type = 1,
		range = 120,
		damage = 80,
		base = 1001,
		name = "【2021毛系活动EX】BOSS 代行者 鱼雷自机狙",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 900,
		spawn_bound = "torpedo",
		fire_sfx = "",
		queue = 2,
		id = 775002,
		type = 3,
		action_index = "attack",
		bullet_ID = {
			820081
		},
		barrage_ID = {
			830131
		}
	}
	uv0.weapon_property_338[775003] = {
		aim_type = 1,
		range = 120,
		damage = 80,
		base = 1001,
		name = "【2021毛系活动EX】BOSS 代行者 鱼雷自机狙",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 900,
		spawn_bound = "torpedo",
		fire_sfx = "",
		queue = 2,
		id = 775003,
		type = 3,
		action_index = "attack",
		bullet_ID = {
			820082
		},
		barrage_ID = {
			830131
		}
	}
	uv0.weapon_property_338[775004] = {
		aim_type = 0,
		range = 120,
		damage = 10,
		base = 1000,
		name = "【2021毛系活动EX】BOSS 代行者 破折号封位弹幕",
		fire_fx = "CAFire",
		suppress = 0,
		reload_max = 5000,
		spawn_bound = "torpedo",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 775004,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820085
		},
		barrage_ID = {
			830142
		}
	}
	uv0.weapon_property_338[775005] = {
		aim_type = 0,
		range = 120,
		damage = 300,
		base = 1001,
		name = "【2021毛系活动EX】BOSS 代行者 鱼雷封位弹幕",
		fire_fx = "CAFire",
		suppress = 0,
		reload_max = 900,
		spawn_bound = "torpedo",
		fire_sfx = "",
		queue = 2,
		id = 775005,
		type = 3,
		action_index = "attack",
		bullet_ID = {
			820086,
			820086
		},
		barrage_ID = {
			830143,
			830144
		}
	}
	uv0.weapon_property_338[775006] = {
		action_index = "attack",
		range = 120,
		type = 24,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 1,
		shakescreen = 0,
		name = "【2021毛系活动EX】BOSS 代行者 自机狙激光",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 1,
		id = 775006,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5000,
		queue = 2,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820087
		},
		barrage_ID = {
			830153
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_338[775007] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021毛系活动EX】BOSS 代行者 白紫色串状自机狙",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 775007,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820090
		},
		barrage_ID = {
			830142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_338[775008] = {
		action_index = "attack",
		range = 120,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【2021毛系活动EX】BOSS 代行者 蓝色串状扩散",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 15,
		corrected = 100,
		min_range = 0,
		id = 775008,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 200,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			820091
		},
		barrage_ID = {
			830142
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_338[775009] = {
		aim_type = 1,
		range = 120,
		damage = 20,
		base = 1000,
		name = "【2021毛系活动EX】BOSS 代行者 绿色开幕弹",
		fire_fx = "CAFire",
		suppress = 1,
		reload_max = 5000,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		queue = 1,
		id = 775009,
		type = 1,
		action_index = "attack",
		bullet_ID = {
			820095,
			820094,
			820093,
			820092,
			820092,
			820092,
			820092,
			820092,
			820092
		},
		barrage_ID = {
			830001,
			830002,
			830003,
			830004,
			830005,
			830006,
			830007,
			830008,
			830009
		}
	}
	uv0.weapon_property_338[780001] = {
		range = 200,
		damage = 3,
		base = 1000,
		name = "【2021意大利活动】机制 海妖之歌 普通",
		type = 2,
		reload_max = 4550,
		fire_sfx = "",
		queue = 7,
		id = 780001,
		bullet_ID = {
			830073,
			830074,
			830075
		},
		barrage_ID = {
			840135,
			840136,
			840137
		}
	}
	uv0.weapon_property_338[780002] = {
		range = 200,
		damage = 3,
		base = 1000,
		name = "【2021意大利活动】机制 海妖之歌 困难",
		type = 2,
		reload_max = 4550,
		fire_sfx = "",
		queue = 7,
		id = 780002,
		bullet_ID = {
			830073,
			830074,
			830075
		},
		barrage_ID = {
			840135,
			840136,
			840137
		}
	}
	uv0.weapon_property_338[780003] = {
		range = 200,
		damage = 3,
		base = 1000,
		name = "【2021意大利活动】机制 海妖之歌 SP",
		type = 2,
		reload_max = 4550,
		fire_sfx = "",
		queue = 7,
		id = 780003,
		bullet_ID = {
			830073,
			830074,
			830075
		},
		barrage_ID = {
			840135,
			840136,
			840137
		}
	}
	uv0.weapon_property_338[780011] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 近程自卫火炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 750,
		queue = 5,
		range = 80,
		damage = 6,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780011,
		bullet_ID = {
			801
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_338[780012] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 主炮1",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1600,
		queue = 1,
		range = 90,
		damage = 10,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780012,
		bullet_ID = {
			20003,
			20003
		},
		barrage_ID = {
			200140,
			200141
		}
	}
	uv0.weapon_property_338[780013] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 主炮2",
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1000,
		queue = 1,
		range = 90,
		damage = 10,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780013,
		bullet_ID = {
			1403
		},
		barrage_ID = {
			200101
		}
	}
	uv0.weapon_property_338[780014] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A1】塞壬领洋者I型 三联装鱼雷",
		type = 3,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		reload_max = 1650,
		queue = 4,
		range = 80,
		damage = 16,
		base = 1001,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		id = 780014,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			1402
		}
	}
	uv0.weapon_property_338[780015] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A1】塞壬领洋者I型 特殊主炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 1700,
		queue = 1,
		range = 80,
		damage = 11,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780015,
		bullet_ID = {
			803,
			803,
			803,
			803
		},
		barrage_ID = {
			21037,
			21038,
			21039,
			21040
		}
	}
	uv0.weapon_property_338[780016] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A1】塞壬领洋者I型 特殊武器旋转子弹副炮",
		type = 2,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 3,
		range = 80,
		damage = 8,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780016,
		bullet_ID = {
			801,
			801
		},
		barrage_ID = {
			21006,
			21007
		}
	}
	uv0.weapon_property_338[780101] = {
		aim_type = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 前排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 20,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 1500,
		queue = 1,
		angle = 40,
		range = 50,
		damage = 18,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon2",
		fire_sfx = "battle/cannon-main",
		id = 780101,
		bullet_ID = {
			399988
		},
		barrage_ID = {
			399912
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_338[780102] = {
		aim_type = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 后排跨射",
		axis_angle = 0,
		type = 19,
		min_range = 75,
		fire_fx = "CAFire",
		action_index = "attack",
		initial_over_heat = 0,
		reload_max = 2000,
		queue = 1,
		angle = 40,
		range = 150,
		damage = 22,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon3",
		fire_sfx = "battle/cannon-main",
		id = 780102,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20017
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2
		}
	}
	uv0.weapon_property_338[780103] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A2】塞壬破局者I型 主炮中心弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 3,
		range = 90,
		damage = 18,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780103,
		bullet_ID = {
			690102
		},
		barrage_ID = {
			690104
		}
	}
	uv0.weapon_property_338[780104] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A2】塞壬破局者I型 主炮竖排弹幕",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1500,
		queue = 3,
		range = 90,
		damage = 18,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780104,
		bullet_ID = {
			816,
			816
		},
		barrage_ID = {
			690105,
			690106
		}
	}
	uv0.weapon_property_338[780105] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 双联装炮连射",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 4,
		range = 70,
		damage = 14,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780105,
		bullet_ID = {
			811
		},
		barrage_ID = {
			690014
		}
	}
	uv0.weapon_property_338[780106] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A2】塞壬破局者I型 副炮4way射击",
		type = 2,
		aim_type = 0,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 2000,
		queue = 4,
		range = 70,
		damage = 10,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780106,
		bullet_ID = {
			811,
			811
		},
		barrage_ID = {
			690107,
			690108
		}
	}
	uv0.weapon_property_338[780201] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 轰炸机",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 1200,
		queue = 1,
		range = 100,
		damage = 24,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780201,
		bullet_ID = {},
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_338[780202] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 鱼雷机",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 1200,
		queue = 1,
		range = 110,
		damage = 25,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780202,
		bullet_ID = {},
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_338[780203] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮1",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 2000,
		queue = 2,
		range = 110,
		damage = 9,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780203,
		bullet_ID = {},
		barrage_ID = {
			690109
		}
	}
	uv0.weapon_property_338[780204] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮2",
		type = 11,
		aim_type = 1,
		fire_fx = "",
		action_index = "attack",
		attack_attribute = 4,
		reload_max = 2000,
		queue = 3,
		range = 110,
		damage = 9,
		base = 1002,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		id = 780204,
		bullet_ID = {},
		barrage_ID = {
			690110
		}
	}
	uv0.weapon_property_338[780205] = {
		aim_type = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 轰炸机武器",
		axis_angle = 0,
		type = 2,
		min_range = 0,
		fire_fx = "",
		action_index = "",
		initial_over_heat = 0,
		reload_max = 400,
		attack_attribute = 4,
		queue = 1,
		angle = 180,
		range = 10,
		damage = 24,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		id = 780205,
		bullet_ID = {
			130301
		},
		barrage_ID = {
			130992
		}
	}
	uv0.weapon_property_338[780206] = {
		aim_type = 1,
		name = "【2021意大利活动A3】塞壬执棋者II型 鱼雷机武器",
		axis_angle = 0,
		type = 3,
		min_range = 0,
		fire_fx = "",
		action_index = "",
		initial_over_heat = 0,
		reload_max = 11954,
		attack_attribute = 4,
		queue = 1,
		angle = 90,
		range = 80,
		damage = 25,
		base = 1001,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		id = 780206,
		bullet_ID = {
			30067
		},
		barrage_ID = {
			12001
		}
	}
	uv0.weapon_property_338[780207] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮武器1",
		type = 2,
		aim_type = 0,
		fire_fx = "fangkongpaohuoshe2",
		action_index = "",
		attack_attribute = 4,
		reload_max = 1500,
		queue = 3,
		range = 70,
		damage = 9,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		id = 780207,
		bullet_ID = {
			700101,
			700102
		},
		barrage_ID = {
			690111,
			690112
		}
	}
	uv0.weapon_property_338[780208] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 浮游炮武器2",
		type = 2,
		aim_type = 0,
		fire_fx = "fangkongpaohuoshe2",
		action_index = "",
		attack_attribute = 4,
		reload_max = 500,
		queue = 4,
		range = 70,
		damage = 9,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		id = 780208,
		bullet_ID = {
			690105,
			690106
		},
		barrage_ID = {
			690113,
			690114
		}
	}
	uv0.weapon_property_338[780209] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A3】塞壬执棋者II型 变向弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 5,
		range = 90,
		damage = 16,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780209,
		bullet_ID = {
			690107,
			690108
		},
		barrage_ID = {
			990001,
			990002
		}
	}
	uv0.weapon_property_338[780210] = {
		initial_over_heat = 1,
		name = "【2021意大利活动A3】塞壬执棋者II型 变向弹幕",
		type = 1,
		aim_type = 1,
		fire_fx = "CLFire",
		action_index = "attack",
		reload_max = 800,
		queue = 6,
		range = 90,
		damage = 16,
		base = 1000,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		id = 780210,
		bullet_ID = {
			690109,
			690110
		},
		barrage_ID = {
			990241,
			990242
		}
	}
	uv0.weapon_property_338[780211] = {
		initial_over_heat = 0,
		name = "【2021意大利活动A3】塞壬执棋者II型 扫射弹幕",
		type = 1,
		aim_type = 0,
		fire_fx = "CAFire",
		action_index = "attack",
		reload_max = 1200,
		queue = 7,
		range = 90,
		damage = 12,
		base = 1000,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 780211,
		bullet_ID = {
			811,
			811,
			811,
			811,
			811
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_338[781001] = {
		aim_type = 1,
		range = 38,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动B1】BOSS 光辉 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 5,
		id = 781001,
		bullet_ID = {
			830001
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_338[781002] = {
		reload_max = 150,
		name = "【2021意大利活动B1】BOSS 光辉 鱼雷机",
		damage = 28,
		base = 1002,
		id = 781002,
		range = 110,
		queue = 2,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_338[781003] = {
		reload_max = 150,
		name = "【2021意大利活动B1】BOSS 光辉 轰炸机",
		damage = 36,
		base = 1002,
		id = 781003,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_338[781004] = {
		reload_max = 150,
		name = "【2021意大利活动B1】BOSS 光辉 战斗机",
		damage = 16,
		base = 1002,
		id = 781004,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_338[781005] = {
		range = 60,
		damage = 28,
		base = 1001,
		suppress = 1,
		name = "【2021意大利活动B1】BOSS 光辉 鱼雷机武器",
		min_range = 20,
		action_index = "",
		reload_max = 6000,
		attack_attribute = 4,
		queue = 1,
		id = 781005,
		angle = 90,
		bullet_ID = {
			830008
		},
		barrage_ID = {
			790025
		}
	}
	uv0.weapon_property_338[781006] = {
		range = 10,
		damage = 36,
		base = 1000,
		name = "【2021意大利活动B1】BOSS 光辉 轰炸机武器",
		fire_fx = "",
		action_index = "",
		type = 2,
		reload_max = 6000,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 781006,
		bullet_ID = {
			830012
		},
		barrage_ID = {
			790026
		}
	}
	uv0.weapon_property_338[781007] = {
		aim_type = 1,
		range = 85,
		damage = 16,
		base = 1000,
		name = "【2021意大利活动B1】BOSS 光辉 战斗机武器",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 781007,
		attack_attribute = 4,
		bullet_ID = {
			830011,
			830011,
			830011,
			830011
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_338[781008] = {
		name = "【2021意大利活动B1】BOSS 光辉 常规扫射弹幕",
		damage = 14,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781008,
		bullet_ID = {
			830010,
			830010,
			830010,
			830010,
			830010
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_338[781009] = {
		name = "【2021意大利活动B1】BOSS 光辉 扩散弹幕",
		damage = 15,
		base = 1000,
		initial_over_heat = 1,
		suppress = 1,
		reload_max = 6000,
		queue = 3,
		id = 781009,
		bullet_ID = {
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009
		},
		barrage_ID = {
			568421,
			568422,
			568423,
			568424,
			568425,
			568426,
			568427,
			568428
		}
	}
	uv0.weapon_property_338[781010] = {
		aim_type = 1,
		name = "【2021意大利活动B1】BOSS 光辉 穿透弹幕",
		type = 1,
		initial_over_heat = 0,
		fire_fx = "",
		recover_time = 0,
		reload_max = 9999,
		queue = 4,
		effect_move = 0,
		range = 90,
		damage = 15,
		base = 1000,
		corrected = 100,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 781010,
		bullet_ID = {
			300115,
			300116,
			300117,
			300115,
			300116,
			300117,
			300115,
			300116,
			300117
		},
		barrage_ID = {
			740007,
			740008,
			740009,
			740010,
			740011,
			740012,
			740013,
			740014,
			740015
		}
	}
	uv0.weapon_property_338[781101] = {
		aim_type = 1,
		range = 38,
		damage = 10,
		base = 1000,
		name = "【2021意大利活动B2】BOSS 光辉 近程自卫火炮",
		type = 2,
		suppress = 1,
		reload_max = 600,
		queue = 5,
		id = 781101,
		bullet_ID = {
			830001
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_338[781102] = {
		reload_max = 150,
		name = "【2021意大利活动B2】BOSS 光辉 鱼雷机",
		damage = 30,
		base = 1002,
		id = 781102,
		range = 110,
		queue = 2,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_338[781103] = {
		reload_max = 150,
		name = "【2021意大利活动B2】BOSS 光辉 轰炸机",
		damage = 36,
		base = 1002,
		id = 781103,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_338[781104] = {
		reload_max = 150,
		name = "【2021意大利活动B2】BOSS 光辉 战斗机",
		damage = 16,
		base = 1002,
		id = 781104,
		queue = 1,
		barrage_ID = {
			12012
		}
	}
	uv0.weapon_property_338[781105] = {
		range = 60,
		damage = 30,
		base = 1001,
		suppress = 1,
		name = "【2021意大利活动B2】BOSS 光辉 鱼雷机武器",
		min_range = 20,
		action_index = "",
		reload_max = 6000,
		attack_attribute = 4,
		queue = 1,
		id = 781105,
		angle = 90,
		bullet_ID = {
			830008
		},
		barrage_ID = {
			790025
		}
	}
	uv0.weapon_property_338[781106] = {
		range = 10,
		damage = 36,
		base = 1000,
		name = "【2021意大利活动B2】BOSS 光辉 轰炸机武器",
		fire_fx = "",
		action_index = "",
		type = 2,
		reload_max = 6000,
		attack_attribute = 4,
		fire_sfx = "",
		queue = 1,
		id = 781106,
		bullet_ID = {
			830012
		},
		barrage_ID = {
			790026
		}
	}
	uv0.weapon_property_338[781107] = {
		aim_type = 1,
		range = 85,
		damage = 16,
		base = 1000,
		name = "【2021意大利活动B2】BOSS 光辉 战斗机武器",
		fire_fx = "",
		suppress = 1,
		reload_max = 6000,
		action_index = "",
		fire_sfx = "battle/air-atk",
		queue = 1,
		id = 781107,
		attack_attribute = 4,
		bullet_ID = {
			830011,
			830011,
			830011,
			830011
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_338[781108] = {
		name = "【2021意大利活动B2】BOSS 光辉 常规扫射弹幕",
		damage = 14,
		base = 1000,
		fire_fx = "CAFire",
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781108,
		bullet_ID = {
			830010,
			830010,
			830010,
			830010,
			830010
		},
		barrage_ID = {
			690134,
			690135,
			690136,
			690137,
			690138
		}
	}
	uv0.weapon_property_338[781109] = {
		name = "【2021意大利活动B2】BOSS 光辉 扩散弹幕",
		damage = 15,
		base = 1000,
		initial_over_heat = 1,
		suppress = 1,
		reload_max = 6000,
		queue = 3,
		id = 781109,
		bullet_ID = {
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009,
			830009
		},
		barrage_ID = {
			568421,
			568422,
			568423,
			568424,
			568425,
			568426,
			568427,
			568428
		}
	}
	uv0.weapon_property_338[781110] = {
		aim_type = 1,
		name = "【2021意大利活动B2】BOSS 光辉 穿透弹幕",
		type = 1,
		initial_over_heat = 0,
		fire_fx = "",
		recover_time = 0,
		reload_max = 9999,
		queue = 4,
		effect_move = 0,
		range = 90,
		damage = 15,
		base = 1000,
		corrected = 100,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		id = 781110,
		bullet_ID = {
			300115,
			300116,
			300117,
			300115,
			300116,
			300117,
			300115,
			300116,
			300117
		},
		barrage_ID = {
			740007,
			740008,
			740009,
			740010,
			740011,
			740012,
			740013,
			740014,
			740015
		}
	}
	uv0.weapon_property_338[781201] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·风 旋风弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 2,
		id = 781201,
		bullet_ID = {
			830013,
			830014,
			830013,
			830014,
			830013,
			830014
		},
		barrage_ID = {
			840007,
			840008,
			840009,
			840010,
			840011,
			840012
		}
	}
	uv0.weapon_property_338[781202] = {
		aim_type = 0,
		range = 120,
		damage = 4,
		base = 1000,
		name = "【2021意大利活动B3】测试者·风 风眼弹幕",
		fire_fx = "",
		suppress = 0,
		reload_max = 6000,
		fire_sfx = "battle/cannon-main",
		queue = 3,
		id = 781202,
		bullet_ID = {
			830015,
			830018
		},
		barrage_ID = {
			840021,
			840030
		}
	}
	uv0.weapon_property_338[781203] = {
		name = "【2021意大利活动B3】测试者通用随机瞄准",
		damage = 6,
		base = 1001027,
		id = 781203,
		angle = 360,
		bullet_ID = {
			830001,
			830005
		},
		barrage_ID = {
			840031,
			840032
		}
	}
end()
