pg = pg or {}
pg.weapon_property_346 = {}

function ()
	uv0.weapon_property_346[819530] = {
		aim_type = 0,
		range = 1,
		damage = 60,
		base = 1008,
		name = "【偶像大师联动VSP】BOSS 如月千早 轰炸机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 9500,
		queue = 1,
		id = 819530,
		angle = 25,
		bullet_ID = {
			852115
		},
		barrage_ID = {
			852122
		}
	}
	uv0.weapon_property_346[819601] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 星星圆舞曲 加强版",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819601,
		effect_move = 0,
		bullet_ID = {
			852601
		},
		barrage_ID = {
			852601
		}
	}
	uv0.weapon_property_346[819602] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 开幕星光子母随机弹",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 2,
		id = 819602,
		effect_move = 0,
		bullet_ID = {
			852611,
			852612
		},
		barrage_ID = {
			852611,
			852612
		}
	}
	uv0.weapon_property_346[819603] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 环形扩散 三连间隔转无间隔转曲线",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 9999,
		queue = 3,
		id = 819603,
		effect_move = 0,
		bullet_ID = {
			852621
		},
		barrage_ID = {
			852621
		}
	}
	uv0.weapon_property_346[819604] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 快慢风车",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 9999,
		queue = 4,
		id = 819604,
		effect_move = 0,
		bullet_ID = {
			852631,
			852632,
			852631,
			852632
		},
		barrage_ID = {
			852631,
			852632,
			852633,
			852634
		}
	}
	uv0.weapon_property_346[819605] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 五角星扩散弹 红",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 9999,
		queue = 5,
		id = 819605,
		effect_move = 0,
		bullet_ID = {
			852641
		},
		barrage_ID = {
			852641
		}
	}
	uv0.weapon_property_346[819606] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 五角星扩散弹 蓝",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 9999,
		queue = 6,
		id = 819606,
		effect_move = 0,
		bullet_ID = {
			852651
		},
		barrage_ID = {
			852651
		}
	}
	uv0.weapon_property_346[819607] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 环形扩散 变速子弹",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 9999,
		queue = 7,
		id = 819607,
		effect_move = 0,
		bullet_ID = {
			852661,
			852662,
			852663,
			852664,
			852665,
			852666,
			852667,
			852668
		},
		barrage_ID = {
			852661,
			852662,
			852663,
			852664,
			852665,
			852666,
			852667,
			852668
		}
	}
	uv0.weapon_property_346[819608] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 地毯轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 819608,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 150,
		queue = 8,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			340141
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[819609] = {
		action_index = "",
		range = 1,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 轰炸武器",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 819609,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 4,
		search_type = 2,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			852671,
			852672,
			852673,
			852674
		},
		barrage_ID = {
			130991,
			130991,
			130991,
			130991
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[819610] = {
		aim_type = 1,
		name = "【偶像大师联动EX】BOSS 第一波 天海春香 自机狙针弹",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 9,
		id = 819610,
		bullet_ID = {
			852511
		},
		barrage_ID = {
			852671
		}
	}
	uv0.weapon_property_346[819701] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 灯光师 灯光舞台搭建",
		damage = 45,
		base = 1000,
		fire_fx = "",
		charge_param = "",
		reload_max = 2100,
		fire_sfx = "",
		queue = 99,
		id = 819701,
		effect_move = 0,
		bullet_ID = {
			852701
		},
		barrage_ID = {
			852701
		}
	}
	uv0.weapon_property_346[819702] = {
		aim_type = 0,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 散射光",
		charge_param = "",
		reload_max = 9999,
		queue = 1,
		id = 819702,
		effect_move = 1,
		bullet_ID = {
			852711,
			852711,
			852711,
			852711,
			852711,
			852712,
			852712,
			852712,
			852712
		},
		barrage_ID = {
			852711,
			852712,
			852713,
			852714,
			852715,
			852716,
			852717,
			852718,
			852719
		}
	}
	uv0.weapon_property_346[819703] = {
		aim_type = 1,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 聚焦光",
		charge_param = "",
		reload_max = 9999,
		queue = 2,
		id = 819703,
		effect_move = 1,
		bullet_ID = {
			852712,
			852711,
			852712
		},
		barrage_ID = {
			852721,
			852722,
			852723
		}
	}
	uv0.weapon_property_346[819704] = {
		aim_type = 0,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 侧边光",
		charge_param = "",
		reload_max = 9999,
		queue = 3,
		id = 819704,
		effect_move = 1,
		bullet_ID = {
			852711,
			852711
		},
		barrage_ID = {
			852731,
			852732
		}
	}
	uv0.weapon_property_346[819705] = {
		aim_type = 0,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 交叉光",
		charge_param = "",
		reload_max = 9999,
		queue = 4,
		id = 819705,
		effect_move = 1,
		bullet_ID = {
			852711,
			852712,
			852712,
			852711
		},
		barrage_ID = {
			852741,
			852742,
			852743,
			852744
		}
	}
	uv0.weapon_property_346[819706] = {
		aim_type = 1,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 连续聚焦光1",
		charge_param = "",
		reload_max = 9999,
		queue = 5,
		id = 819706,
		effect_move = 1,
		bullet_ID = {
			852712
		},
		barrage_ID = {
			852751
		}
	}
	uv0.weapon_property_346[819707] = {
		aim_type = 1,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 连续聚焦光2",
		charge_param = "",
		reload_max = 9999,
		queue = 6,
		id = 819707,
		effect_move = 1,
		bullet_ID = {
			852711,
			852711
		},
		barrage_ID = {
			852752,
			852753
		}
	}
	uv0.weapon_property_346[819708] = {
		aim_type = 1,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 连续聚焦光3",
		charge_param = "",
		reload_max = 9999,
		queue = 7,
		id = 819708,
		effect_move = 1,
		bullet_ID = {
			852711,
			852712,
			852711
		},
		barrage_ID = {
			852754,
			852755,
			852756
		}
	}
	uv0.weapon_property_346[819709] = {
		aim_type = 0,
		damage = 22,
		base = 1003,
		type = 24,
		name = "【偶像大师联动EX】BOSS 灯光师 装饰光1",
		charge_param = "",
		reload_max = 9999,
		queue = 8,
		id = 819709,
		effect_move = 1,
		bullet_ID = {
			852711,
			852711,
			852711,
			852711,
			852711
		},
		barrage_ID = {
			852761,
			852762,
			852763,
			852764,
			852765
		}
	}
	uv0.weapon_property_346[819710] = {
		aim_type = 0,
		name = "【偶像大师联动EX】BOSS 灯光师 光辉子弹",
		damage = 45,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 2,
		id = 819710,
		effect_move = 0,
		bullet_ID = {
			852611,
			852612
		},
		barrage_ID = {
			852611,
			852612
		}
	}
	uv0.weapon_property_346[800000] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】驱逐武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 2,
		corrected = 125,
		min_range = 0,
		id = 800000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 240,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1000
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800001] = {
		action_index = "attack",
		range = 120,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "【三笠剧情】重巡武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 12,
		corrected = 110,
		min_range = 0,
		id = 800001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 547,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1400
		},
		barrage_ID = {
			1200
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800002] = {
		action_index = "attack",
		range = 20,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】防空炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 100,
		min_range = 0,
		id = 800002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 60,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800003] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】三联鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 800003,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1402
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800004] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】四联鱼雷",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 800004,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 1250,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1800
		},
		barrage_ID = {
			1403
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800005] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】重桜战斗机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 2,
		corrected = 100,
		min_range = 0,
		id = 800005,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			117
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800006] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】重桜鱼雷机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 800006,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			118
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800007] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】重桜轰炸机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 800007,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 3600,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			119
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800008] = {
		action_index = "attack",
		range = 100,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "【三笠剧情】三笠主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 110,
		corrected = 110,
		min_range = 0,
		id = 800008,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800009] = {
		action_index = "attack",
		range = 100,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "【三笠剧情】比叡主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 800009,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800010] = {
		action_index = "attack",
		range = 120,
		type = 11,
		fire_fx = "zhupao",
		recover_time = 5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】魔鬼鱼浮游炮 (飞机",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 800010,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1800,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			30013
		},
		barrage_ID = {
			12019
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800011] = {
		action_index = "",
		range = 85,
		type = 1,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】魔鬼鱼浮游炮武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 500,
		corrected = 100,
		min_range = 0,
		id = 800011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 1050,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			399990
		},
		barrage_ID = {
			399993
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800012] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】魔鬼鱼Q版近程自卫火炮IIII",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 25,
		corrected = 125,
		min_range = 0,
		id = 800012,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 700,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			801
		},
		barrage_ID = {
			14
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800013] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】魔鬼鱼炮击一型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 800013,
		attack_attribute_ratio = 90,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			399999,
			399998,
			399997,
			399996
		},
		barrage_ID = {
			399999,
			399998,
			399997,
			399996
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800014] = {
		action_index = "attack",
		range = 80,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "第4章第一关boss青叶专用武器",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 800014,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			40107,
			40108,
			40109,
			40110,
			40107,
			40108,
			40109,
			40110,
			40107,
			40108,
			40109,
			40110,
			40107,
			40108,
			40109,
			40110,
			40107,
			40108,
			40109,
			40110
		},
		barrage_ID = {
			40101,
			40102,
			40103,
			40104,
			40107,
			40108,
			40109,
			40110,
			40113,
			40114,
			40115,
			40116,
			40119,
			40120,
			40121,
			40122,
			40125,
			40126,
			40127,
			40128
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800015] = {
		action_index = "attack",
		range = 52,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】魔鬼鱼使用8联装533mm磁性鱼雷",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 255,
		corrected = 100,
		min_range = 0,
		id = 800015,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			399987
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800016] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】魔鬼鱼跨射攻击后排武器3x2轮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 75,
		id = 800016,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20018
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_346[800020] = {
		action_index = "attack",
		range = 22,
		type = 25,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇关深水炸弹",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 200,
		corrected = 100,
		min_range = 0,
		id = 800020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 5,
		reload_max = 400,
		queue = 11,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			80008
		},
		barrage_ID = {
			9001
		},
		oxy_type = {
			1
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800021] = {
		action_index = "attack",
		range = 5,
		type = 18,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇关水面水雷自爆",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 300,
		corrected = 100,
		min_range = 0,
		id = 800021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			80006
		},
		barrage_ID = {},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800022] = {
		action_index = "attack",
		range = 5,
		type = 18,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇关水下水雷自爆",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 300,
		corrected = 100,
		min_range = 0,
		id = 800022,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 200,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			80007
		},
		barrage_ID = {},
		oxy_type = {
			2
		},
		search_condition = {
			2
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800023] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇关量产型轻巡单发瞄准x3随机I型弹幕2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 55,
		corrected = 100,
		min_range = 0,
		id = 800023,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			80009
		},
		barrage_ID = {
			1004
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800024] = {
		action_index = "",
		range = 72,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇关量产型单装鱼雷II型弹幕1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 300,
		corrected = 100,
		min_range = 0,
		id = 800024,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			80010
		},
		barrage_ID = {
			1400
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800017] = {
		action_index = "attack",
		range = 100,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】舰船旋转子弹延迟3连弹——轻巡",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 12,
		corrected = 100,
		min_range = 0,
		id = 800017,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			300109,
			300110,
			300111
		},
		barrage_ID = {
			300109,
			300110,
			300111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800025] = {
		action_index = "attack",
		range = 38,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】【杂兵】塞壬战列舰蛋船副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 800025,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon1",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			802
		},
		barrage_ID = {
			11
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800026] = {
		action_index = "attack",
		range = 25,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "【三笠剧情】【杂兵】塞壬战列舰蛋船主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 800026,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon1",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			10015
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 0.5,
			fx = "jinengenemy",
			alertTime = 1,
			isBound = true
		}
	}
	uv0.weapon_property_346[800027] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】【杂兵】塞壬战列跨射攻击后排武器3x2轮-简单",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 75,
		id = 800027,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20018
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_346[800028] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】【BOSS】测试者α-塞壬炮击一型",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 800028,
		attack_attribute_ratio = 90,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			399999,
			399998,
			399997,
			399996
		},
		barrage_ID = {
			399999,
			399998,
			399997,
			399996
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800029] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】【BOSS】测试者α-塞壬炮击二型",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 800029,
		attack_attribute_ratio = 90,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			399993
		},
		barrage_ID = {
			399993
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800030] = {
		action_index = "attack",
		range = 52,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】【BOSS】测试者α-8联装533mm磁性鱼雷",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 135,
		corrected = 100,
		min_range = 0,
		id = 800030,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 2500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1803
		},
		barrage_ID = {
			399987
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[800031] = {
		action_index = "attack",
		range = 150,
		type = 19,
		fire_fx = "CAFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【三笠剧情】【BOSS】测试者α-塞壬战列跨射攻击后排武器3x2轮-简单",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 75,
		id = 800031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 2400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			1530
		},
		barrage_ID = {
			20018
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 2,
			isBound = true
		}
	}
	uv0.weapon_property_346[920001] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】自机狙_单线_短",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 450,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920001
		},
		barrage_ID = {
			920001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920002] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】自机狙_单线_长",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920002,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920001
		},
		barrage_ID = {
			920002
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920003] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】自机狙_变速",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920003,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920002,
			920003,
			920004
		},
		barrage_ID = {
			920006,
			920007,
			920008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920004] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】自机狙_3联变速",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920004,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920002,
			920003,
			920004,
			920002,
			920003,
			920004,
			920002,
			920003,
			920004
		},
		barrage_ID = {
			921001,
			921002,
			921003,
			921004,
			921005,
			921006,
			921007,
			921008,
			921009
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920011] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】自机狙_单线_长",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 450,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920001
		},
		barrage_ID = {
			920011
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920021] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】自机狙_单线_间隔",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 450,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920021
		},
		barrage_ID = {
			920021
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920031] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】自机狙_单线_上中下",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 450,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920031
		},
		barrage_ID = {
			920031
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920041] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】3联_短",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 1000,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920041,
			920042,
			920043,
			920041,
			920042,
			920043,
			920041,
			920042,
			920043
		},
		barrage_ID = {
			920041,
			920041,
			920041,
			920042,
			920042,
			920042,
			920043,
			920043,
			920043
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920051] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】3联_返回",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 450,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920051
		},
		barrage_ID = {
			920051
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920052] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】4联_普通",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920052,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 450,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920052,
			920052,
			920052,
			920052
		},
		barrage_ID = {
			920052,
			920053,
			920054,
			920055
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920053] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】返回_全",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920053,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 450,
		queue = 3,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920053,
			920053
		},
		barrage_ID = {
			920056,
			920057
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_346[920054] = {
		action_index = "attack",
		range = 90,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "【挑战关卡1】3联_返回*2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 105,
		min_range = 0,
		id = 920054,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 3,
		attack_attribute = 1,
		reload_max = 450,
		queue = 2,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			920051
		},
		barrage_ID = {
			920058
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
