pg = pg or {}
pg.enemy_data_statistics_1 = {
	[10] = {
		cannon = 4,
		name = "量産型Zボート",
		hit_growth = 60,
		speed_growth = 0,
		antiaircraft_growth = 504,
		air = 0,
		antisub = 0,
		armor = 5,
		rarity = 1,
		antiaircraft = 7,
		fog_fx = "",
		dodge_growth = 0,
		star = 4,
		antisub_growth = 0,
		air_growth = 0,
		base = 106,
		durability = 280,
		armor_growth = 210,
		torpedo_growth = 1600,
		speed = 10,
		luck = 0,
		id = 10,
		cannon_growth = 320,
		pilot_ai_template_id = 20005,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		hit = 5,
		torpedo = 42,
		durability_growth = 10000,
		luck_growth = 0,
		battle_unit_type = 20,
		appear_fx = {
			"appearQ"
		},
		equipment_list = {
			100102
		}
	},
	[11] = {
		name = "ビスマルク??",
		rarity = 4,
		speed_growth = 0,
		hit_growth = 78,
		air = 0,
		armor = 21,
		antisub = 0,
		antiaircraft_growth = 1560,
		antiaircraft = 21,
		cannon = 18,
		fog_fx = "",
		dodge_growth = 0,
		star = 3,
		antisub_growth = 0,
		air_growth = 0,
		base = 213,
		durability = 16000,
		armor_growth = 952,
		torpedo_growth = 376,
		speed = 20,
		luck = 0,
		id = 11,
		cannon_growth = 1352,
		pilot_ai_template_id = 10001,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		hit = 5,
		torpedo = 10,
		durability_growth = 28000,
		luck_growth = 0,
		battle_unit_type = 60,
		bound_bone = {
			cannon = {
				{
					-0.58,
					0.71,
					0
				}
			},
			vicegun = {
				{
					0.97,
					0.63,
					0
				}
			}
		},
		appear_fx = {
			"appearQ"
		},
		equipment_list = {
			100202,
			310003,
			8
		}
	},
	[12] = {
		name = "ビスマルク",
		rarity = 4,
		speed_growth = 0,
		hit_growth = 96,
		air = 0,
		armor = 42,
		antisub = 0,
		antiaircraft_growth = 1920,
		antiaircraft = 25,
		cannon = 40,
		fog_fx = "",
		dodge_growth = 0,
		star = 4,
		antisub_growth = 0,
		air_growth = 0,
		base = 232,
		durability = 24000,
		armor_growth = 1918,
		torpedo_growth = 0,
		speed = 15,
		luck = 0,
		id = 12,
		cannon_growth = 3072,
		pilot_ai_template_id = 10001,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		hit = 20,
		torpedo = 0,
		durability_growth = 38000,
		luck_growth = 0,
		battle_unit_type = 65,
		bound_bone = {
			cannon = {
				{
					-0.38,
					0.41,
					0
				}
			},
			vicegun = {
				{
					0.97,
					1.14,
					0
				}
			}
		},
		appear_fx = {
			"appearQ"
		},
		equipment_list = {
			100202,
			310011,
			310008
		}
	},
	[70] = {
		cannon = 0,
		name = "量産型PTボート",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 98,
		icon_type = 0,
		type = 14,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "yuleiting",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 0,
		speed = 30,
		armor = 0,
		id = 70,
		wave_fx = "danchuanlanghuaxiao",
		scale = 200,
		prefab = "yuleiting",
		cannon_growth = 0,
		pilot_ai_template_id = 10001,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			5.5,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					1.097,
					1.231,
					0
				}
			},
			torpedo = {
				{
					0.527,
					0.513,
					0
				}
			},
			antiaircraft = {
				{
					1.097,
					1.231,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							0.112,
							0.664,
							0
						}
					}
				}
			},
			{
				40,
				{
					{
						"smoke",
						{
							-0.473,
							1.283,
							0
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				-1,
				0
			},
			{
				0,
				0,
				0.358
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			150,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[80] = {
		cannon = 0,
		name = "量産型自爆ボート",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 98,
		icon_type = 0,
		type = 16,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "zibaodanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 0,
		speed = 30,
		armor = 0,
		id = 80,
		wave_fx = "danchuanlanghuaxiao2",
		scale = 200,
		prefab = "Zibaochuan",
		cannon_growth = 0,
		pilot_ai_template_id = 10001,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			5.5,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					0,
					1,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							0.112,
							0.664,
							0
						}
					}
				}
			},
			{
				40,
				{
					{
						"smoke",
						{
							-0.473,
							1.283,
							0
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				-0.82,
				0
			},
			{
				0,
				0,
				0.358
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			150,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[90] = {
		cannon = 0,
		name = "輸送艦",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 98,
		icon_type = 0,
		type = 15,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "jinbichuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 0,
		speed = 30,
		armor = 0,
		id = 90,
		wave_fx = "danchuanlanghuaxiao",
		scale = 250,
		prefab = "yunshuchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 10001,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			5.5,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					1.77,
					1.29,
					0
				}
			},
			torpedo = {
				{
					1.17,
					0.35,
					0
				}
			},
			antiaircraft = {
				{
					1.77,
					1.29,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							-0.524,
							0.689,
							0
						}
					}
				}
			},
			{
				40,
				{
					{
						"smoke",
						{
							0.841,
							1.276,
							0
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				-0.48,
				0
			},
			{
				0,
				0.006,
				0.2691
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			200,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[100] = {
		cannon = 0,
		name = "量産型マハン級",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 1,
		icon_type = 0,
		type = 1,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "mahandanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 1,
		speed = 15,
		armor = 0,
		id = 100,
		wave_fx = "danchuanlanghuazhong2",
		scale = 200,
		prefab = "mahandanchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 20001,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			13,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					1.48,
					1.32,
					0
				}
			},
			vicegun = {
				{
					1.48,
					1.32,
					0
				}
			},
			torpedo = {
				{
					1.48,
					1.32,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							1.035,
							0.869,
							0.099
						}
					}
				}
			},
			{
				40,
				{
					{
						"smoke",
						{
							-0.964,
							1.16,
							-0.022
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				1,
				0.2,
				-0.3464
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			200,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[101] = {
		cannon = 0,
		name = "量産型ムツキ級",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 3,
		icon_type = 0,
		type = 1,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "muyuedanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 0,
		speed = 15,
		armor = 0,
		id = 101,
		wave_fx = "danchuanlanghuazhong2",
		scale = 200,
		prefab = "muyuedanchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 20001,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			13,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					1.779,
					1.408,
					-0.05
				}
			},
			torpedo = {
				{
					0.97,
					0.84,
					1.25
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							1.035,
							0.869,
							0.099
						}
					}
				}
			},
			{
				40,
				{
					{
						"smoke",
						{
							-0.964,
							1.16,
							-0.022
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				1,
				0.2,
				-0.3464
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {
			"appearsmall"
		},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			200,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
	},
	[102] = {
		cannon = 0,
		name = "量産型フブキ級",
		antiaircraft_growth = 0,
		speed_growth = 0,
		luck = 0,
		air = 0,
		nationality = 3,
		icon_type = 0,
		type = 1,
		rarity = 0,
		antiaircraft = 0,
		dodge_growth = 0,
		icon = "chuixuedanchuan",
		star = 0,
		battle_unit_type = 49,
		antisub_growth = 0,
		air_growth = 0,
		antisub = 0,
		durability = 99999,
		armor_growth = 0,
		torpedo_growth = 0,
		friendly_cld = 1,
		speed = 15,
		armor = 0,
		id = 102,
		wave_fx = "danchuanlanghuazhong2",
		scale = 200,
		prefab = "chuixuedanchuan",
		cannon_growth = 0,
		pilot_ai_template_id = 20001,
		reload = 150,
		dodge = 0,
		reload_growth = 0,
		bubble_fx = "",
		fog_fx = "",
		hit = 0,
		torpedo = 0,
		durability_growth = 0,
		luck_growth = 0,
		hit_growth = 0,
		armor_type = 1,
		world_enhancement = {
			0,
			0,
			0,
			0,
			0,
			0,
			0
		},
		cld_box = {
			13,
			7.5,
			8
		},
		cld_offset = {
			0,
			0,
			0
		},
		aim_offset = {
			0,
			0,
			0
		},
		bound_bone = {
			cannon = {
				{
					1.692,
					1.396,
					0
				}
			},
			torpedo = {
				{
					0.814,
					0.222,
					0
				}
			}
		},
		smoke = {
			{
				70,
				{
					{
						"smoke",
						{
							-0.94,
							1.12,
							-0.27
						}
					}
				}
			},
			{
				40,
				{
					{
						"smoke",
						{
							0.94,
							0.88,
							-0.02
						}
					}
				}
			}
		},
		fx_container = {
			{
				0,
				0,
				0
			},
			{
				0,
				0,
				0
			},
			{
				1,
				0.2,
				-0.3464
			},
			{
				0,
				0,
				0
			}
		},
		specific_fx_scale = {},
		appear_fx = {},
		position_offset = {
			0,
			0,
			0
		},
		hp_bar = {
			200,
			4
		},
		equipment_list = {},
		random_equipment_list = {},
		random_nub = {},
		buff_list = {}
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