pg = pg or {}
pg.weapon_property_28 = {}

function ()
	uv0.weapon_property_28[22121] = {
		id = 22121,
		reload_max = 608,
		damage = 10,
		base = 22120
	}
	uv0.weapon_property_28[22122] = {
		id = 22122,
		reload_max = 600,
		damage = 11,
		base = 22120
	}
	uv0.weapon_property_28[22123] = {
		id = 22123,
		reload_max = 592,
		damage = 12,
		base = 22120
	}
	uv0.weapon_property_28[22124] = {
		id = 22124,
		reload_max = 584,
		damage = 13,
		base = 22120
	}
	uv0.weapon_property_28[22125] = {
		id = 22125,
		reload_max = 576,
		damage = 14,
		base = 22120
	}
	uv0.weapon_property_28[22126] = {
		id = 22126,
		reload_max = 568,
		damage = 15,
		base = 22120
	}
	uv0.weapon_property_28[22140] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装152mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 110,
		min_range = 0,
		id = 22140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 586,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22141] = {
		id = 22141,
		reload_max = 578,
		damage = 11,
		base = 22140
	}
	uv0.weapon_property_28[22142] = {
		id = 22142,
		reload_max = 570,
		damage = 12,
		base = 22140
	}
	uv0.weapon_property_28[22143] = {
		id = 22143,
		reload_max = 563,
		damage = 13,
		base = 22140
	}
	uv0.weapon_property_28[22144] = {
		id = 22144,
		reload_max = 554,
		damage = 14,
		base = 22140
	}
	uv0.weapon_property_28[22145] = {
		id = 22145,
		reload_max = 547,
		damage = 15,
		base = 22140
	}
	uv0.weapon_property_28[22146] = {
		id = 22146,
		reload_max = 540,
		damage = 16,
		base = 22140
	}
	uv0.weapon_property_28[22147] = {
		id = 22147,
		reload_max = 532,
		damage = 17,
		base = 22140
	}
	uv0.weapon_property_28[22148] = {
		id = 22148,
		reload_max = 525,
		damage = 18,
		base = 22140
	}
	uv0.weapon_property_28[22149] = {
		id = 22149,
		reload_max = 517,
		damage = 20,
		base = 22140
	}
	uv0.weapon_property_28[22150] = {
		id = 22150,
		reload_max = 509,
		damage = 22,
		base = 22140
	}
	uv0.weapon_property_28[22151] = {
		reload_max = 509,
		damage = 22,
		base = 22140,
		id = 22151,
		corrected = 114
	}
	uv0.weapon_property_28[22200] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 105,
		min_range = 0,
		id = 22200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 858,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22201] = {
		id = 22201,
		reload_max = 840,
		damage = 9,
		base = 22200
	}
	uv0.weapon_property_28[22202] = {
		id = 22202,
		reload_max = 823,
		damage = 10,
		base = 22200
	}
	uv0.weapon_property_28[22203] = {
		id = 22203,
		reload_max = 806,
		damage = 11,
		base = 22200
	}
	uv0.weapon_property_28[22220] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 105,
		min_range = 0,
		id = 22220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 817,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22221] = {
		id = 22221,
		reload_max = 800,
		damage = 10,
		base = 22220
	}
	uv0.weapon_property_28[22222] = {
		id = 22222,
		reload_max = 784,
		damage = 11,
		base = 22220
	}
	uv0.weapon_property_28[22223] = {
		id = 22223,
		reload_max = 768,
		damage = 12,
		base = 22220
	}
	uv0.weapon_property_28[22224] = {
		id = 22224,
		reload_max = 752,
		damage = 13,
		base = 22220
	}
	uv0.weapon_property_28[22225] = {
		id = 22225,
		reload_max = 735,
		damage = 14,
		base = 22220
	}
	uv0.weapon_property_28[22226] = {
		id = 22226,
		reload_max = 719,
		damage = 15,
		base = 22220
	}
	uv0.weapon_property_28[22240] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装152mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 105,
		min_range = 0,
		id = 22240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 777,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1102
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22241] = {
		id = 22241,
		reload_max = 761,
		damage = 11,
		base = 22240
	}
	uv0.weapon_property_28[22242] = {
		id = 22242,
		reload_max = 746,
		damage = 12,
		base = 22240
	}
	uv0.weapon_property_28[22243] = {
		id = 22243,
		reload_max = 730,
		damage = 13,
		base = 22240
	}
	uv0.weapon_property_28[22244] = {
		id = 22244,
		reload_max = 714,
		damage = 14,
		base = 22240
	}
	uv0.weapon_property_28[22245] = {
		id = 22245,
		reload_max = 698,
		damage = 15,
		base = 22240
	}
	uv0.weapon_property_28[22246] = {
		id = 22246,
		reload_max = 682,
		damage = 16,
		base = 22240
	}
	uv0.weapon_property_28[22247] = {
		id = 22247,
		reload_max = 667,
		damage = 17,
		base = 22240
	}
	uv0.weapon_property_28[22248] = {
		id = 22248,
		reload_max = 652,
		damage = 18,
		base = 22240
	}
	uv0.weapon_property_28[22249] = {
		id = 22249,
		reload_max = 636,
		damage = 20,
		base = 22240
	}
	uv0.weapon_property_28[22250] = {
		id = 22250,
		reload_max = 621,
		damage = 22,
		base = 22240
	}
	uv0.weapon_property_28[22251] = {
		reload_max = 621,
		damage = 22,
		base = 22240,
		id = 22251,
		corrected = 109
	}
	uv0.weapon_property_28[22260] = {
		action_index = "attack",
		range = 68,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型三联装152mm主炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 115,
		charge_param = "",
		damage = 11,
		corrected = 105,
		min_range = 0,
		id = 22260,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 480,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1105
		},
		barrage_ID = {
			1108
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[22261] = {
		id = 22261,
		reload_max = 475,
		damage = 12,
		base = 22260
	}
	uv0.weapon_property_28[22262] = {
		id = 22262,
		reload_max = 470,
		damage = 13,
		base = 22260
	}
	uv0.weapon_property_28[22263] = {
		id = 22263,
		reload_max = 465,
		damage = 14,
		base = 22260
	}
	uv0.weapon_property_28[22264] = {
		id = 22264,
		reload_max = 460,
		damage = 15,
		base = 22260
	}
	uv0.weapon_property_28[22265] = {
		id = 22265,
		reload_max = 455,
		damage = 16,
		base = 22260
	}
	uv0.weapon_property_28[22266] = {
		id = 22266,
		reload_max = 450,
		damage = 17,
		base = 22260
	}
	uv0.weapon_property_28[22267] = {
		id = 22267,
		reload_max = 445,
		damage = 18,
		base = 22260
	}
	uv0.weapon_property_28[22268] = {
		id = 22268,
		reload_max = 440,
		damage = 20,
		base = 22260
	}
	uv0.weapon_property_28[22269] = {
		id = 22269,
		reload_max = 435,
		damage = 22,
		base = 22260
	}
	uv0.weapon_property_28[22270] = {
		id = 22270,
		reload_max = 430,
		damage = 24,
		base = 22260
	}
	uv0.weapon_property_28[22271] = {
		reload_max = 430,
		damage = 24,
		base = 22260,
		id = 22271,
		corrected = 109
	}
	uv0.weapon_property_28[22272] = {
		reload_max = 430,
		damage = 24,
		base = 22260,
		id = 22272,
		corrected = 116
	}
	uv0.weapon_property_28[22273] = {
		reload_max = 430,
		damage = 24,
		base = 22260,
		id = 22273,
		corrected = 124
	}
	uv0.weapon_property_28[23000] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装203mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 24,
		corrected = 110,
		min_range = 0,
		id = 23000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1470,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1400
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[23001] = {
		id = 23001,
		reload_max = 1439,
		damage = 26,
		base = 23000
	}
	uv0.weapon_property_28[23002] = {
		id = 23002,
		reload_max = 1407,
		damage = 28,
		base = 23000
	}
	uv0.weapon_property_28[23003] = {
		id = 23003,
		reload_max = 1376,
		damage = 30,
		base = 23000
	}
	uv0.weapon_property_28[23020] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装203mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 26,
		corrected = 110,
		min_range = 0,
		id = 23020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1407,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1401
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_28[23021] = {
		id = 23021,
		reload_max = 1376,
		damage = 28,
		base = 23020
	}
	uv0.weapon_property_28[23022] = {
		id = 23022,
		reload_max = 1344,
		damage = 30,
		base = 23020
	}
	uv0.weapon_property_28[23023] = {
		id = 23023,
		reload_max = 1313,
		damage = 32,
		base = 23020
	}
end()
