pg = pg or {}
pg.weapon_property_105 = {}

function ()
	uv0.weapon_property_105[59830] = {
		id = 59830,
		reload_max = 123,
		damage = 20,
		base = 59820
	}
	uv0.weapon_property_105[59831] = {
		id = 59831,
		reload_max = 123,
		damage = 21,
		base = 59820
	}
	uv0.weapon_property_105[59832] = {
		id = 59832,
		reload_max = 123,
		damage = 22,
		base = 59820
	}
	uv0.weapon_property_105[59833] = {
		id = 59833,
		reload_max = 123,
		damage = 24,
		base = 59820
	}
	uv0.weapon_property_105[59840] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "4 x APロケット",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 45,
		charge_param = "",
		damage = 110,
		corrected = 100,
		min_range = 0,
		id = 59840,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2131
		},
		barrage_ID = {
			2221
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[59841] = {
		id = 59841,
		damage = 115,
		base = 59840
	}
	uv0.weapon_property_105[59842] = {
		id = 59842,
		damage = 120,
		base = 59840
	}
	uv0.weapon_property_105[59843] = {
		id = 59843,
		damage = 125,
		base = 59840
	}
	uv0.weapon_property_105[59844] = {
		id = 59844,
		damage = 130,
		base = 59840
	}
	uv0.weapon_property_105[59845] = {
		id = 59845,
		damage = 135,
		base = 59840
	}
	uv0.weapon_property_105[59846] = {
		id = 59846,
		damage = 140,
		base = 59840
	}
	uv0.weapon_property_105[59847] = {
		id = 59847,
		damage = 145,
		base = 59840
	}
	uv0.weapon_property_105[59848] = {
		id = 59848,
		damage = 150,
		base = 59840
	}
	uv0.weapon_property_105[59849] = {
		id = 59849,
		damage = 155,
		base = 59840
	}
	uv0.weapon_property_105[59850] = {
		id = 59850,
		damage = 160,
		base = 59840
	}
	uv0.weapon_property_105[59851] = {
		id = 59851,
		damage = 166,
		base = 59840
	}
	uv0.weapon_property_105[59852] = {
		id = 59852,
		damage = 176,
		base = 59840
	}
	uv0.weapon_property_105[59853] = {
		id = 59853,
		damage = 189,
		base = 59840
	}
	uv0.weapon_property_105[60001] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-长岛I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60001,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60002] = {
		id = 60002,
		name = "航空攻击展示-长岛II",
		base = 60001,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_105[60003] = {
		id = 60003,
		name = "航空攻击展示-长岛III",
		base = 60001,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_105[60011] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-博格I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60011,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60012] = {
		id = 60012,
		name = "航空攻击展示-博格II",
		base = 60011,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_105[60013] = {
		id = 60013,
		name = "航空攻击展示-博格III",
		base = 60011,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_105[60021] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-兰利I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60021,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			17000,
			19000
		},
		barrage_ID = {
			1511,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60022] = {
		id = 60022,
		name = "航空攻击展示-兰利II",
		base = 60021,
		barrage_ID = {
			1512,
			1512,
			1510
		}
	}
	uv0.weapon_property_105[60023] = {
		id = 60023,
		name = "航空攻击展示-兰利III",
		base = 60021,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_105[60031] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-列克星敦I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60031,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000,
			19200
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60032] = {
		id = 60032,
		name = "航空攻击展示-列克星敦II",
		base = 60031,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_105[60033] = {
		id = 60033,
		name = "航空攻击展示-列克星敦III",
		base = 60031,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_105[60041] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-萨拉托加I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60041,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000,
			19200
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60042] = {
		id = 60042,
		name = "航空攻击展示-萨拉托加II",
		base = 60041,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_105[60043] = {
		id = 60043,
		name = "航空攻击展示-萨拉托加III",
		base = 60041,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_105[60051] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-突击者I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60051,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			18120,
			19200,
			19000
		},
		barrage_ID = {
			1510,
			1511,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60052] = {
		id = 60052,
		name = "航空攻击展示-突击者II",
		base = 60051,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_105[60053] = {
		id = 60053,
		name = "航空攻击展示-突击者III",
		base = 60051,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_105[60061] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-约克城I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60061,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100,
			19000,
			18000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60062] = {
		id = 60062,
		name = "航空攻击展示-约克城II",
		base = 60061,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_105[60063] = {
		id = 60063,
		name = "航空攻击展示-约克城III",
		base = 60061,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_105[60071] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-企业I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60071,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100,
			19000,
			18000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60072] = {
		id = 60072,
		name = "航空攻击展示-企业II",
		base = 60071,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_105[60073] = {
		id = 60073,
		name = "航空攻击展示-企业III",
		base = 60071,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_105[60081] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-大黄蜂I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60081,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100,
			19000,
			18000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60082] = {
		id = 60082,
		name = "航空攻击展示-大黄蜂II",
		base = 60081,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_105[60083] = {
		id = 60083,
		name = "航空攻击展示-大黄蜂III",
		base = 60081,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_105[60091] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-竞技神I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60091,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000,
			28000
		},
		barrage_ID = {
			1511,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60092] = {
		id = 60092,
		name = "航空攻击展示-竞技神II",
		base = 60091,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_105[60101] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-皇家方舟I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60101,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000,
			28000,
			29000
		},
		barrage_ID = {
			1511,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60102] = {
		id = 60102,
		name = "航空攻击展示-皇家方舟II",
		base = 60101,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_105[60103] = {
		id = 60103,
		name = "航空攻击展示-皇家方舟III",
		base = 60101,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_105[60111] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-光辉I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60111,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000,
			27000,
			28000
		},
		barrage_ID = {
			1511,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60112] = {
		id = 60112,
		name = "航空攻击展示-光辉II",
		base = 60111,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_105[60113] = {
		id = 60113,
		name = "航空攻击展示-光辉III",
		base = 60111,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_105[60121] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-祥凤I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60121,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60122] = {
		id = 60122,
		name = "航空攻击展示-祥凤II",
		base = 60121,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_105[60123] = {
		id = 60123,
		name = "航空攻击展示-祥凤III",
		base = 60121,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_105[60131] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-赤城I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60131,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60132] = {
		id = 60132,
		name = "航空攻击展示-赤城II",
		base = 60131,
		barrage_ID = {
			1511,
			1510,
			1511
		}
	}
	uv0.weapon_property_105[60133] = {
		id = 60133,
		name = "航空攻击展示-赤城III",
		base = 60131,
		barrage_ID = {
			1512,
			1511,
			1512
		}
	}
	uv0.weapon_property_105[60141] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-加贺I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60141,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_105[60142] = {
		id = 60142,
		name = "航空攻击展示-加贺II",
		base = 60141,
		barrage_ID = {
			1511,
			1510,
			1511
		}
	}
	uv0.weapon_property_105[60143] = {
		id = 60143,
		name = "航空攻击展示-加贺III",
		base = 60141,
		barrage_ID = {
			1512,
			1511,
			1512
		}
	}
	uv0.weapon_property_105[60151] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-苍龙I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60151,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
