pg = pg or {}
pg.weapon_property_36 = {}

function ()
	uv0.weapon_property_36[26451] = {
		reload_max = 160,
		damage = 63,
		base = 26440,
		id = 26451,
		corrected = 104
	}
	uv0.weapon_property_36[26460] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm高射炮Mark VIII",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 41,
		corrected = 100,
		min_range = 0,
		id = 26460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 222,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26461] = {
		id = 26461,
		reload_max = 216,
		damage = 47,
		base = 26460
	}
	uv0.weapon_property_36[26462] = {
		id = 26462,
		reload_max = 213,
		damage = 53,
		base = 26460
	}
	uv0.weapon_property_36[26463] = {
		id = 26463,
		reload_max = 209,
		damage = 59,
		base = 26460
	}
	uv0.weapon_property_36[26464] = {
		id = 26464,
		reload_max = 205,
		damage = 66,
		base = 26460
	}
	uv0.weapon_property_36[26465] = {
		id = 26465,
		reload_max = 201,
		damage = 73,
		base = 26460
	}
	uv0.weapon_property_36[26466] = {
		id = 26466,
		reload_max = 196,
		damage = 80,
		base = 26460
	}
	uv0.weapon_property_36[26467] = {
		id = 26467,
		reload_max = 192,
		damage = 87,
		base = 26460
	}
	uv0.weapon_property_36[26468] = {
		id = 26468,
		reload_max = 188,
		damage = 94,
		base = 26460
	}
	uv0.weapon_property_36[26469] = {
		id = 26469,
		reload_max = 185,
		damage = 101,
		base = 26460
	}
	uv0.weapon_property_36[26470] = {
		id = 26470,
		reload_max = 180,
		damage = 108,
		base = 26460
	}
	uv0.weapon_property_36[26471] = {
		reload_max = 180,
		damage = 108,
		base = 26460,
		id = 26471,
		corrected = 104
	}
	uv0.weapon_property_36[26500] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装113mm高射炮(声望)T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 26500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 284,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26501] = {
		id = 26501,
		reload_max = 279,
		damage = 44,
		base = 26500
	}
	uv0.weapon_property_36[26502] = {
		id = 26502,
		reload_max = 272,
		damage = 50,
		base = 26500
	}
	uv0.weapon_property_36[26503] = {
		id = 26503,
		reload_max = 266,
		damage = 56,
		base = 26500
	}
	uv0.weapon_property_36[26504] = {
		id = 26504,
		reload_max = 261,
		damage = 62,
		base = 26500
	}
	uv0.weapon_property_36[26505] = {
		id = 26505,
		reload_max = 255,
		damage = 68,
		base = 26500
	}
	uv0.weapon_property_36[26506] = {
		id = 26506,
		reload_max = 250,
		damage = 75,
		base = 26500
	}
	uv0.weapon_property_36[26520] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装113mm高射炮(声望)T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 45,
		corrected = 100,
		min_range = 0,
		id = 26520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 270,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26521] = {
		id = 26521,
		reload_max = 265,
		damage = 51,
		base = 26520
	}
	uv0.weapon_property_36[26522] = {
		id = 26522,
		reload_max = 259,
		damage = 57,
		base = 26520
	}
	uv0.weapon_property_36[26523] = {
		id = 26523,
		reload_max = 254,
		damage = 63,
		base = 26520
	}
	uv0.weapon_property_36[26524] = {
		id = 26524,
		reload_max = 248,
		damage = 70,
		base = 26520
	}
	uv0.weapon_property_36[26525] = {
		id = 26525,
		reload_max = 243,
		damage = 77,
		base = 26520
	}
	uv0.weapon_property_36[26526] = {
		id = 26526,
		reload_max = 238,
		damage = 84,
		base = 26520
	}
	uv0.weapon_property_36[26527] = {
		id = 26527,
		reload_max = 233,
		damage = 91,
		base = 26520
	}
	uv0.weapon_property_36[26528] = {
		id = 26528,
		reload_max = 226,
		damage = 98,
		base = 26520
	}
	uv0.weapon_property_36[26529] = {
		id = 26529,
		reload_max = 221,
		damage = 105,
		base = 26520
	}
	uv0.weapon_property_36[26530] = {
		id = 26530,
		reload_max = 216,
		damage = 112,
		base = 26520
	}
	uv0.weapon_property_36[26540] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装113mm高射炮(声望)T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 26540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 257,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26541] = {
		id = 26541,
		reload_max = 252,
		damage = 59,
		base = 26540
	}
	uv0.weapon_property_36[26542] = {
		id = 26542,
		reload_max = 246,
		damage = 66,
		base = 26540
	}
	uv0.weapon_property_36[26543] = {
		id = 26543,
		reload_max = 242,
		damage = 74,
		base = 26540
	}
	uv0.weapon_property_36[26544] = {
		id = 26544,
		reload_max = 235,
		damage = 82,
		base = 26540
	}
	uv0.weapon_property_36[26545] = {
		id = 26545,
		reload_max = 231,
		damage = 90,
		base = 26540
	}
	uv0.weapon_property_36[26546] = {
		id = 26546,
		reload_max = 226,
		damage = 98,
		base = 26540
	}
	uv0.weapon_property_36[26547] = {
		id = 26547,
		reload_max = 222,
		damage = 106,
		base = 26540
	}
	uv0.weapon_property_36[26548] = {
		id = 26548,
		reload_max = 214,
		damage = 114,
		base = 26540
	}
	uv0.weapon_property_36[26549] = {
		id = 26549,
		reload_max = 210,
		damage = 122,
		base = 26540
	}
	uv0.weapon_property_36[26550] = {
		id = 26550,
		reload_max = 205,
		damage = 130,
		base = 26540
	}
	uv0.weapon_property_36[26551] = {
		reload_max = 205,
		damage = 130,
		base = 26540,
		id = 26551,
		corrected = 104
	}
	uv0.weapon_property_36[26552] = {
		reload_max = 205,
		damage = 130,
		base = 26540,
		id = 26552,
		corrected = 110
	}
	uv0.weapon_property_36[26553] = {
		reload_max = 205,
		damage = 130,
		base = 26540,
		id = 26553,
		corrected = 118
	}
	uv0.weapon_property_36[26600] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装40mm博福斯STAAG T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 26600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 150,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26601] = {
		id = 26601,
		reload_max = 147,
		damage = 43,
		base = 26600
	}
	uv0.weapon_property_36[26602] = {
		id = 26602,
		reload_max = 144,
		damage = 48,
		base = 26600
	}
	uv0.weapon_property_36[26603] = {
		id = 26603,
		reload_max = 141,
		damage = 54,
		base = 26600
	}
	uv0.weapon_property_36[26604] = {
		id = 26604,
		reload_max = 138,
		damage = 60,
		base = 26600
	}
	uv0.weapon_property_36[26605] = {
		id = 26605,
		reload_max = 135,
		damage = 66,
		base = 26600
	}
	uv0.weapon_property_36[26606] = {
		id = 26606,
		reload_max = 132,
		damage = 72,
		base = 26600
	}
	uv0.weapon_property_36[26607] = {
		id = 26607,
		reload_max = 129,
		damage = 78,
		base = 26600
	}
	uv0.weapon_property_36[26608] = {
		id = 26608,
		reload_max = 126,
		damage = 84,
		base = 26600
	}
	uv0.weapon_property_36[26609] = {
		id = 26609,
		reload_max = 123,
		damage = 90,
		base = 26600
	}
	uv0.weapon_property_36[26610] = {
		id = 26610,
		reload_max = 120,
		damage = 96,
		base = 26600
	}
	uv0.weapon_property_36[26611] = {
		reload_max = 120,
		damage = 96,
		base = 26600,
		id = 26611,
		corrected = 104
	}
	uv0.weapon_property_36[26612] = {
		reload_max = 120,
		damage = 96,
		base = 26600,
		id = 26612,
		corrected = 110
	}
	uv0.weapon_property_36[26613] = {
		reload_max = 120,
		damage = 96,
		base = 26600,
		id = 26613,
		corrected = 118
	}
	uv0.weapon_property_36[26620] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装40mm博福斯海兹梅耶T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 26620,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 165,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_36[26621] = {
		id = 26621,
		reload_max = 161,
		damage = 43,
		base = 26620
	}
	uv0.weapon_property_36[26622] = {
		id = 26622,
		reload_max = 158,
		damage = 48,
		base = 26620
	}
	uv0.weapon_property_36[26623] = {
		id = 26623,
		reload_max = 154,
		damage = 54,
		base = 26620
	}
end()
