pg = pg or {}
pg.weapon_property_30 = {}

function ()
	uv0.weapon_property_30[24006] = {
		id = 24006,
		reload_max = 5128,
		damage = 70,
		base = 24000
	}
	uv0.weapon_property_30[24020] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装356mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 44,
		corrected = 100,
		min_range = 50,
		id = 24020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5280,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_30[24021] = {
		id = 24021,
		reload_max = 5214,
		damage = 50,
		base = 24020
	}
	uv0.weapon_property_30[24022] = {
		id = 24022,
		reload_max = 5148,
		damage = 55,
		base = 24020
	}
	uv0.weapon_property_30[24023] = {
		id = 24023,
		reload_max = 5082,
		damage = 61,
		base = 24020
	}
	uv0.weapon_property_30[24024] = {
		id = 24024,
		reload_max = 5016,
		damage = 66,
		base = 24020
	}
	uv0.weapon_property_30[24025] = {
		id = 24025,
		reload_max = 4950,
		damage = 72,
		base = 24020
	}
	uv0.weapon_property_30[24026] = {
		id = 24026,
		reload_max = 4884,
		damage = 77,
		base = 24020
	}
	uv0.weapon_property_30[24027] = {
		id = 24027,
		reload_max = 4818,
		damage = 83,
		base = 24020
	}
	uv0.weapon_property_30[24028] = {
		id = 24028,
		reload_max = 4752,
		damage = 88,
		base = 24020
	}
	uv0.weapon_property_30[24029] = {
		id = 24029,
		reload_max = 4686,
		damage = 94,
		base = 24020
	}
	uv0.weapon_property_30[24030] = {
		id = 24030,
		reload_max = 4620,
		damage = 99,
		base = 24020
	}
	uv0.weapon_property_30[24040] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "四联装356mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 48,
		corrected = 100,
		min_range = 50,
		id = 24040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 5016,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1302
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_30[24041] = {
		id = 24041,
		reload_max = 4953,
		damage = 55,
		base = 24040
	}
	uv0.weapon_property_30[24042] = {
		id = 24042,
		reload_max = 4891,
		damage = 60,
		base = 24040
	}
	uv0.weapon_property_30[24043] = {
		id = 24043,
		reload_max = 4828,
		damage = 67,
		base = 24040
	}
	uv0.weapon_property_30[24044] = {
		id = 24044,
		reload_max = 4765,
		damage = 72,
		base = 24040
	}
	uv0.weapon_property_30[24045] = {
		id = 24045,
		reload_max = 4703,
		damage = 79,
		base = 24040
	}
	uv0.weapon_property_30[24046] = {
		id = 24046,
		reload_max = 4640,
		damage = 84,
		base = 24040
	}
	uv0.weapon_property_30[24047] = {
		id = 24047,
		reload_max = 4577,
		damage = 91,
		base = 24040
	}
	uv0.weapon_property_30[24048] = {
		id = 24048,
		reload_max = 4514,
		damage = 96,
		base = 24040
	}
	uv0.weapon_property_30[24049] = {
		id = 24049,
		reload_max = 4452,
		damage = 103,
		base = 24040
	}
	uv0.weapon_property_30[24050] = {
		id = 24050,
		reload_max = 4389,
		damage = 108,
		base = 24040
	}
	uv0.weapon_property_30[24051] = {
		reload_max = 4389,
		damage = 108,
		base = 24040,
		id = 24051,
		corrected = 104
	}
	uv0.weapon_property_30[24052] = {
		reload_max = 4389,
		damage = 108,
		base = 24040,
		id = 24052,
		corrected = 110
	}
	uv0.weapon_property_30[24053] = {
		reload_max = 4389,
		damage = 108,
		base = 24040,
		id = 24053,
		corrected = 118
	}
	uv0.weapon_property_30[24060] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装356mm主炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 56,
		corrected = 115,
		min_range = 50,
		id = 24060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1522
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 4
		},
		precast_param = {}
	}
	uv0.weapon_property_30[24061] = {
		id = 24061,
		reload_max = 3233,
		damage = 63,
		base = 24060
	}
	uv0.weapon_property_30[24062] = {
		id = 24062,
		reload_max = 3168,
		damage = 68,
		base = 24060
	}
	uv0.weapon_property_30[24063] = {
		id = 24063,
		reload_max = 3103,
		damage = 75,
		base = 24060
	}
	uv0.weapon_property_30[24064] = {
		id = 24064,
		reload_max = 3035,
		damage = 80,
		base = 24060
	}
	uv0.weapon_property_30[24065] = {
		id = 24065,
		reload_max = 2969,
		damage = 87,
		base = 24060
	}
	uv0.weapon_property_30[24066] = {
		id = 24066,
		reload_max = 2904,
		damage = 92,
		base = 24060
	}
	uv0.weapon_property_30[24067] = {
		id = 24067,
		reload_max = 2838,
		damage = 99,
		base = 24060
	}
	uv0.weapon_property_30[24068] = {
		id = 24068,
		reload_max = 2771,
		damage = 104,
		base = 24060
	}
	uv0.weapon_property_30[24069] = {
		id = 24069,
		reload_max = 2706,
		damage = 111,
		base = 24060
	}
	uv0.weapon_property_30[24070] = {
		id = 24070,
		reload_max = 2640,
		damage = 116,
		base = 24060
	}
	uv0.weapon_property_30[24071] = {
		reload_max = 2640,
		damage = 116,
		base = 24060,
		id = 24071,
		corrected = 120
	}
	uv0.weapon_property_30[24100] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装381mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 46,
		corrected = 110,
		min_range = 50,
		id = 24100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3889,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1500
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_30[24101] = {
		id = 24101,
		reload_max = 3809,
		damage = 52,
		base = 24100
	}
	uv0.weapon_property_30[24102] = {
		id = 24102,
		reload_max = 3731,
		damage = 58,
		base = 24100
	}
	uv0.weapon_property_30[24103] = {
		id = 24103,
		reload_max = 3654,
		damage = 64,
		base = 24100
	}
	uv0.weapon_property_30[24120] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装381mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 51,
		corrected = 110,
		min_range = 50,
		id = 24120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3703,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1501
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_30[24121] = {
		id = 24121,
		reload_max = 3628,
		damage = 57,
		base = 24120
	}
	uv0.weapon_property_30[24122] = {
		id = 24122,
		reload_max = 3554,
		damage = 64,
		base = 24120
	}
	uv0.weapon_property_30[24123] = {
		id = 24123,
		reload_max = 3480,
		damage = 70,
		base = 24120
	}
	uv0.weapon_property_30[24124] = {
		id = 24124,
		reload_max = 3406,
		damage = 77,
		base = 24120
	}
	uv0.weapon_property_30[24125] = {
		id = 24125,
		reload_max = 3332,
		damage = 84,
		base = 24120
	}
	uv0.weapon_property_30[24126] = {
		id = 24126,
		reload_max = 3258,
		damage = 90,
		base = 24120
	}
	uv0.weapon_property_30[24140] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "双联装381mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 56,
		corrected = 110,
		min_range = 50,
		id = 24140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3517,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1501
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_30[24141] = {
		id = 24141,
		reload_max = 3446,
		damage = 62,
		base = 24140
	}
	uv0.weapon_property_30[24142] = {
		id = 24142,
		reload_max = 3377,
		damage = 70,
		base = 24140
	}
	uv0.weapon_property_30[24143] = {
		id = 24143,
		reload_max = 3307,
		damage = 76,
		base = 24140
	}
	uv0.weapon_property_30[24144] = {
		id = 24144,
		reload_max = 3235,
		damage = 84,
		base = 24140
	}
	uv0.weapon_property_30[24145] = {
		id = 24145,
		reload_max = 3165,
		damage = 92,
		base = 24140
	}
	uv0.weapon_property_30[24146] = {
		id = 24146,
		reload_max = 3095,
		damage = 98,
		base = 24140
	}
	uv0.weapon_property_30[24147] = {
		id = 24147,
		reload_max = 3025,
		damage = 106,
		base = 24140
	}
	uv0.weapon_property_30[24148] = {
		id = 24148,
		reload_max = 2954,
		damage = 112,
		base = 24140
	}
	uv0.weapon_property_30[24149] = {
		id = 24149,
		reload_max = 2884,
		damage = 120,
		base = 24140
	}
	uv0.weapon_property_30[24150] = {
		id = 24150,
		reload_max = 2814,
		damage = 128,
		base = 24140
	}
	uv0.weapon_property_30[24151] = {
		reload_max = 2814,
		damage = 128,
		base = 24140,
		id = 24151,
		corrected = 114
	}
	uv0.weapon_property_30[24160] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型三联装381mm主炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 56,
		corrected = 105,
		min_range = 50,
		id = 24160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4320,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1512
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_30[24161] = {
		id = 24161,
		reload_max = 4236,
		damage = 64,
		base = 24160
	}
end()
