pg = pg or {}
pg.weapon_property_32 = {}

function ()
	uv0.weapon_property_32[24341] = {
		id = 24341,
		reload_max = 3285,
		damage = 63,
		base = 24340
	}
	uv0.weapon_property_32[24342] = {
		id = 24342,
		reload_max = 3220,
		damage = 70,
		base = 24340
	}
	uv0.weapon_property_32[24343] = {
		id = 24343,
		reload_max = 3155,
		damage = 77,
		base = 24340
	}
	uv0.weapon_property_32[24344] = {
		id = 24344,
		reload_max = 3090,
		damage = 85,
		base = 24340
	}
	uv0.weapon_property_32[24345] = {
		id = 24345,
		reload_max = 3025,
		damage = 93,
		base = 24340
	}
	uv0.weapon_property_32[24346] = {
		id = 24346,
		reload_max = 2960,
		damage = 101,
		base = 24340
	}
	uv0.weapon_property_32[24347] = {
		id = 24347,
		reload_max = 2895,
		damage = 109,
		base = 24340
	}
	uv0.weapon_property_32[24348] = {
		id = 24348,
		reload_max = 2830,
		damage = 117,
		base = 24340
	}
	uv0.weapon_property_32[24349] = {
		id = 24349,
		reload_max = 2765,
		damage = 125,
		base = 24340
	}
	uv0.weapon_property_32[24350] = {
		id = 24350,
		reload_max = 2700,
		damage = 133,
		base = 24340
	}
	uv0.weapon_property_32[24351] = {
		reload_max = 2700,
		damage = 133,
		base = 24340,
		id = 24351,
		corrected = 114
	}
	uv0.weapon_property_32[24352] = {
		reload_max = 2700,
		damage = 133,
		base = 24340,
		id = 24352,
		corrected = 121
	}
	uv0.weapon_property_32[24353] = {
		reload_max = 2700,
		damage = 133,
		base = 24340,
		id = 24353,
		corrected = 130
	}
	uv0.weapon_property_32[25000] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "三联装533mm鱼雷Mark IX",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 0,
		id = 25000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3963,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1828
		},
		barrage_ID = {
			1419
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_32[25001] = {
		id = 25001,
		reload_max = 3888,
		damage = 73,
		base = 25000
	}
	uv0.weapon_property_32[25002] = {
		id = 25002,
		reload_max = 3813,
		damage = 84,
		base = 25000
	}
	uv0.weapon_property_32[25003] = {
		id = 25003,
		reload_max = 3738,
		damage = 95,
		base = 25000
	}
	uv0.weapon_property_32[25004] = {
		id = 25004,
		reload_max = 3664,
		damage = 106,
		base = 25000
	}
	uv0.weapon_property_32[25005] = {
		id = 25005,
		reload_max = 3589,
		damage = 117,
		base = 25000
	}
	uv0.weapon_property_32[25006] = {
		id = 25006,
		reload_max = 3515,
		damage = 128,
		base = 25000
	}
	uv0.weapon_property_32[25007] = {
		reload_max = 3515,
		damage = 128,
		base = 25000,
		id = 25007,
		corrected = 104
	}
	uv0.weapon_property_32[25020] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装533mm鱼雷Mark IX",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 0,
		id = 25020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 4583,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1828
		},
		barrage_ID = {
			1420
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_32[25021] = {
		id = 25021,
		reload_max = 4496,
		damage = 73,
		base = 25020
	}
	uv0.weapon_property_32[25022] = {
		id = 25022,
		reload_max = 4409,
		damage = 84,
		base = 25020
	}
	uv0.weapon_property_32[25023] = {
		id = 25023,
		reload_max = 4322,
		damage = 95,
		base = 25020
	}
	uv0.weapon_property_32[25024] = {
		id = 25024,
		reload_max = 4236,
		damage = 106,
		base = 25020
	}
	uv0.weapon_property_32[25025] = {
		id = 25025,
		reload_max = 4149,
		damage = 117,
		base = 25020
	}
	uv0.weapon_property_32[25026] = {
		id = 25026,
		reload_max = 4062,
		damage = 128,
		base = 25020
	}
	uv0.weapon_property_32[25027] = {
		id = 25027,
		reload_max = 3974,
		damage = 139,
		base = 25020
	}
	uv0.weapon_property_32[25028] = {
		id = 25028,
		reload_max = 3888,
		damage = 150,
		base = 25020
	}
	uv0.weapon_property_32[25029] = {
		id = 25029,
		reload_max = 3801,
		damage = 161,
		base = 25020
	}
	uv0.weapon_property_32[25030] = {
		id = 25030,
		reload_max = 3714,
		damage = 172,
		base = 25020
	}
	uv0.weapon_property_32[25031] = {
		reload_max = 3714,
		damage = 172,
		base = 25020,
		id = 25031,
		corrected = 104
	}
	uv0.weapon_property_32[25040] = {
		action_index = "attack",
		range = 50,
		type = 16,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "五联装533mm鱼雷Mark IX",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 62,
		corrected = 100,
		min_range = 0,
		id = 25040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5205,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1828
		},
		barrage_ID = {
			1421
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_32[25041] = {
		id = 25041,
		reload_max = 5106,
		damage = 73,
		base = 25040
	}
	uv0.weapon_property_32[25042] = {
		id = 25042,
		reload_max = 5006,
		damage = 84,
		base = 25040
	}
	uv0.weapon_property_32[25043] = {
		id = 25043,
		reload_max = 4907,
		damage = 95,
		base = 25040
	}
	uv0.weapon_property_32[25044] = {
		id = 25044,
		reload_max = 4807,
		damage = 106,
		base = 25040
	}
	uv0.weapon_property_32[25045] = {
		id = 25045,
		reload_max = 4707,
		damage = 117,
		base = 25040
	}
	uv0.weapon_property_32[25046] = {
		id = 25046,
		reload_max = 4608,
		damage = 128,
		base = 25040
	}
	uv0.weapon_property_32[25047] = {
		id = 25047,
		reload_max = 4509,
		damage = 139,
		base = 25040
	}
	uv0.weapon_property_32[25048] = {
		id = 25048,
		reload_max = 4409,
		damage = 150,
		base = 25040
	}
	uv0.weapon_property_32[25049] = {
		id = 25049,
		reload_max = 4310,
		damage = 161,
		base = 25040
	}
	uv0.weapon_property_32[25050] = {
		id = 25050,
		reload_max = 4210,
		damage = 172,
		base = 25040
	}
	uv0.weapon_property_32[25051] = {
		reload_max = 4210,
		damage = 172,
		base = 25040,
		id = 25051,
		corrected = 104
	}
	uv0.weapon_property_32[25052] = {
		reload_max = 4210,
		damage = 172,
		base = 25040,
		id = 25052,
		corrected = 110
	}
	uv0.weapon_property_32[25053] = {
		reload_max = 4210,
		damage = 172,
		base = 25040,
		id = 25053,
		corrected = 118
	}
	uv0.weapon_property_32[25100] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark VIII鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 51,
		corrected = 100,
		min_range = 0,
		id = 25100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 6000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1829
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_32[25101] = {
		id = 25101,
		reload_max = 5873,
		damage = 57,
		base = 25100
	}
	uv0.weapon_property_32[25102] = {
		id = 25102,
		reload_max = 5745,
		damage = 65,
		base = 25100
	}
	uv0.weapon_property_32[25103] = {
		id = 25103,
		reload_max = 5618,
		damage = 73,
		base = 25100
	}
	uv0.weapon_property_32[25120] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark VIII鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 57,
		corrected = 100,
		min_range = 0,
		id = 25120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5727,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1829
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_32[25121] = {
		id = 25121,
		reload_max = 5591,
		damage = 65,
		base = 25120
	}
	uv0.weapon_property_32[25122] = {
		id = 25122,
		reload_max = 5455,
		damage = 73,
		base = 25120
	}
	uv0.weapon_property_32[25123] = {
		id = 25123,
		reload_max = 5318,
		damage = 81,
		base = 25120
	}
	uv0.weapon_property_32[25124] = {
		id = 25124,
		reload_max = 5182,
		damage = 90,
		base = 25120
	}
	uv0.weapon_property_32[25125] = {
		id = 25125,
		reload_max = 5045,
		damage = 99,
		base = 25120
	}
	uv0.weapon_property_32[25126] = {
		id = 25126,
		reload_max = 4909,
		damage = 108,
		base = 25120
	}
	uv0.weapon_property_32[25140] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用Mark VIII鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 64,
		corrected = 100,
		min_range = 0,
		id = 25140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 5455,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1829
		},
		barrage_ID = {
			1602
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_32[25141] = {
		id = 25141,
		reload_max = 5309,
		damage = 73,
		base = 25140
	}
	uv0.weapon_property_32[25142] = {
		id = 25142,
		reload_max = 5164,
		damage = 82,
		base = 25140
	}
	uv0.weapon_property_32[25143] = {
		id = 25143,
		reload_max = 5018,
		damage = 91,
		base = 25140
	}
	uv0.weapon_property_32[25144] = {
		id = 25144,
		reload_max = 4873,
		damage = 100,
		base = 25140
	}
end()
