pg = pg or {}
pg.weapon_property_55 = {}

function ()
	uv0.weapon_property_55[36700] = {
		action_index = "attack",
		range = 29,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "试作型五式40mm高射机关炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 47,
		corrected = 100,
		min_range = 0,
		id = 36700,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 138,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[36701] = {
		id = 36701,
		reload_max = 135,
		damage = 51,
		base = 36700
	}
	uv0.weapon_property_55[36702] = {
		id = 36702,
		reload_max = 133,
		damage = 55,
		base = 36700
	}
	uv0.weapon_property_55[36703] = {
		id = 36703,
		reload_max = 128,
		damage = 59,
		base = 36700
	}
	uv0.weapon_property_55[36704] = {
		id = 36704,
		reload_max = 126,
		damage = 63,
		base = 36700
	}
	uv0.weapon_property_55[36705] = {
		id = 36705,
		reload_max = 122,
		damage = 67,
		base = 36700
	}
	uv0.weapon_property_55[36706] = {
		id = 36706,
		reload_max = 120,
		damage = 71,
		base = 36700
	}
	uv0.weapon_property_55[36707] = {
		id = 36707,
		reload_max = 117,
		damage = 75,
		base = 36700
	}
	uv0.weapon_property_55[36708] = {
		id = 36708,
		reload_max = 114,
		damage = 79,
		base = 36700
	}
	uv0.weapon_property_55[36709] = {
		id = 36709,
		reload_max = 109,
		damage = 83,
		base = 36700
	}
	uv0.weapon_property_55[36710] = {
		id = 36710,
		reload_max = 107,
		damage = 87,
		base = 36700
	}
	uv0.weapon_property_55[36711] = {
		reload_max = 107,
		damage = 87,
		base = 36700,
		id = 36711,
		corrected = 104
	}
	uv0.weapon_property_55[36712] = {
		reload_max = 107,
		damage = 87,
		base = 36700,
		id = 36712,
		corrected = 110
	}
	uv0.weapon_property_55[36713] = {
		reload_max = 107,
		damage = 87,
		base = 36700,
		id = 36713,
		corrected = 118
	}
	uv0.weapon_property_55[37000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式舰战T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 37000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1804,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[37001] = {
		reload_max = 1782,
		damage = 20,
		base = 37000,
		id = 37001,
		bullet_ID = {
			37001
		}
	}
	uv0.weapon_property_55[37002] = {
		reload_max = 1760,
		damage = 22,
		base = 37000,
		id = 37002,
		bullet_ID = {
			37002
		}
	}
	uv0.weapon_property_55[37003] = {
		reload_max = 1738,
		damage = 24,
		base = 37000,
		id = 37003,
		bullet_ID = {
			37003
		}
	}
	uv0.weapon_property_55[37020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式舰战T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 37020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1777,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[37021] = {
		reload_max = 1725,
		damage = 22,
		base = 37020,
		id = 37021,
		bullet_ID = {
			37001
		}
	}
	uv0.weapon_property_55[37022] = {
		reload_max = 1673,
		damage = 24,
		base = 37020,
		id = 37022,
		bullet_ID = {
			37002
		}
	}
	uv0.weapon_property_55[37023] = {
		reload_max = 1621,
		damage = 26,
		base = 37020,
		id = 37023,
		bullet_ID = {
			37003
		}
	}
	uv0.weapon_property_55[37040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式舰战T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 37040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[37041] = {
		reload_max = 1728,
		damage = 24,
		base = 37040,
		id = 37041,
		bullet_ID = {
			37001
		}
	}
	uv0.weapon_property_55[37042] = {
		reload_max = 1706,
		damage = 26,
		base = 37040,
		id = 37042,
		bullet_ID = {
			37002
		}
	}
	uv0.weapon_property_55[37043] = {
		reload_max = 1684,
		damage = 28,
		base = 37040,
		id = 37043,
		bullet_ID = {
			37003
		}
	}
	uv0.weapon_property_55[37044] = {
		reload_max = 1662,
		damage = 32,
		base = 37040,
		id = 37044,
		bullet_ID = {
			37004
		}
	}
	uv0.weapon_property_55[37045] = {
		reload_max = 1640,
		damage = 34,
		base = 37040,
		id = 37045,
		bullet_ID = {
			37005
		}
	}
	uv0.weapon_property_55[37046] = {
		reload_max = 1618,
		damage = 36,
		base = 37040,
		id = 37046,
		bullet_ID = {
			37006
		}
	}
	uv0.weapon_property_55[37047] = {
		reload_max = 1618,
		damage = 36,
		base = 37040,
		id = 37047,
		bullet_ID = {
			37006
		}
	}
	uv0.weapon_property_55[37100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 37100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1814,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[37101] = {
		reload_max = 1792,
		damage = 21,
		base = 37100,
		id = 37101,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_55[37102] = {
		reload_max = 1770,
		damage = 24,
		base = 37100,
		id = 37102,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_55[37103] = {
		reload_max = 1748,
		damage = 27,
		base = 37100,
		id = 37103,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_55[37120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 37120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1778,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[37121] = {
		reload_max = 1756,
		damage = 23,
		base = 37120,
		id = 37121,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_55[37122] = {
		reload_max = 1734,
		damage = 26,
		base = 37120,
		id = 37122,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_55[37123] = {
		reload_max = 1712,
		damage = 30,
		base = 37120,
		id = 37123,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_55[37124] = {
		reload_max = 1690,
		damage = 33,
		base = 37120,
		id = 37124,
		bullet_ID = {
			37104
		}
	}
	uv0.weapon_property_55[37125] = {
		reload_max = 1668,
		damage = 36,
		base = 37120,
		id = 37125,
		bullet_ID = {
			37105
		}
	}
	uv0.weapon_property_55[37126] = {
		reload_max = 1646,
		damage = 40,
		base = 37120,
		id = 37126,
		bullet_ID = {
			37106
		}
	}
	uv0.weapon_property_55[37140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 37140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1760,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[37141] = {
		reload_max = 1738,
		damage = 25,
		base = 37140,
		id = 37141,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_55[37142] = {
		reload_max = 1716,
		damage = 28,
		base = 37140,
		id = 37142,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_55[37143] = {
		reload_max = 1694,
		damage = 33,
		base = 37140,
		id = 37143,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_55[37144] = {
		reload_max = 1672,
		damage = 36,
		base = 37140,
		id = 37144,
		bullet_ID = {
			37104
		}
	}
	uv0.weapon_property_55[37145] = {
		reload_max = 1650,
		damage = 39,
		base = 37140,
		id = 37145,
		bullet_ID = {
			37105
		}
	}
	uv0.weapon_property_55[37146] = {
		reload_max = 1628,
		damage = 44,
		base = 37140,
		id = 37146,
		bullet_ID = {
			37106
		}
	}
	uv0.weapon_property_55[37147] = {
		reload_max = 1606,
		damage = 47,
		base = 37140,
		id = 37147,
		bullet_ID = {
			37107
		}
	}
	uv0.weapon_property_55[37148] = {
		reload_max = 1584,
		damage = 50,
		base = 37140,
		id = 37148,
		bullet_ID = {
			37108
		}
	}
	uv0.weapon_property_55[37149] = {
		reload_max = 1562,
		damage = 55,
		base = 37140,
		id = 37149,
		bullet_ID = {
			37109
		}
	}
	uv0.weapon_property_55[37150] = {
		reload_max = 1540,
		damage = 58,
		base = 37140,
		id = 37150,
		bullet_ID = {
			37110
		}
	}
	uv0.weapon_property_55[37151] = {
		reload_max = 1540,
		damage = 58,
		base = 37140,
		id = 37151,
		bullet_ID = {
			37110
		}
	}
	uv0.weapon_property_55[37160] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战三二型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 37160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1724,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_55[37161] = {
		id = 37161,
		reload_max = 1702,
		base = 37160
	}
	uv0.weapon_property_55[37162] = {
		id = 37162,
		reload_max = 1680,
		base = 37160
	}
	uv0.weapon_property_55[37163] = {
		id = 37163,
		reload_max = 1658,
		base = 37160
	}
	uv0.weapon_property_55[37164] = {
		id = 37164,
		reload_max = 1636,
		base = 37160
	}
	uv0.weapon_property_55[37165] = {
		id = 37165,
		reload_max = 1614,
		base = 37160
	}
	uv0.weapon_property_55[37166] = {
		id = 37166,
		reload_max = 1592,
		base = 37160
	}
	uv0.weapon_property_55[37167] = {
		id = 37167,
		reload_max = 1570,
		base = 37160
	}
	uv0.weapon_property_55[37168] = {
		id = 37168,
		reload_max = 1548,
		base = 37160
	}
	uv0.weapon_property_55[37169] = {
		id = 37169,
		reload_max = 1526,
		base = 37160
	}
end()
