pg = pg or {}
pg.weapon_property_62 = {}

function ()
	uv0.weapon_property_62[41043] = {
		id = 41043,
		reload_max = 175,
		damage = 7,
		base = 41040
	}
	uv0.weapon_property_62[41044] = {
		id = 41044,
		reload_max = 171,
		damage = 8,
		base = 41040
	}
	uv0.weapon_property_62[41045] = {
		id = 41045,
		reload_max = 167,
		damage = 8,
		base = 41040
	}
	uv0.weapon_property_62[41046] = {
		id = 41046,
		reload_max = 164,
		damage = 9,
		base = 41040
	}
	uv0.weapon_property_62[41047] = {
		reload_max = 164,
		damage = 9,
		base = 41040,
		id = 41047,
		corrected = 130
	}
	uv0.weapon_property_62[41060] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装127mmKM40主炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 41060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 341,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[41061] = {
		id = 41061,
		reload_max = 332,
		damage = 5,
		base = 41060
	}
	uv0.weapon_property_62[41062] = {
		id = 41062,
		reload_max = 323,
		damage = 5,
		base = 41060
	}
	uv0.weapon_property_62[41063] = {
		id = 41063,
		reload_max = 314,
		damage = 6,
		base = 41060
	}
	uv0.weapon_property_62[41064] = {
		id = 41064,
		reload_max = 305,
		damage = 6,
		base = 41060
	}
	uv0.weapon_property_62[41065] = {
		id = 41065,
		reload_max = 296,
		damage = 7,
		base = 41060
	}
	uv0.weapon_property_62[41066] = {
		id = 41066,
		reload_max = 287,
		damage = 7,
		base = 41060
	}
	uv0.weapon_property_62[41067] = {
		id = 41067,
		reload_max = 278,
		damage = 8,
		base = 41060
	}
	uv0.weapon_property_62[41068] = {
		id = 41068,
		reload_max = 269,
		damage = 8,
		base = 41060
	}
	uv0.weapon_property_62[41069] = {
		id = 41069,
		reload_max = 260,
		damage = 9,
		base = 41060
	}
	uv0.weapon_property_62[41070] = {
		id = 41070,
		reload_max = 251,
		damage = 10,
		base = 41060
	}
	uv0.weapon_property_62[41071] = {
		reload_max = 251,
		damage = 10,
		base = 41060,
		id = 41071,
		corrected = 130
	}
	uv0.weapon_property_62[41100] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装128mmSKC41主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 115,
		min_range = 0,
		id = 41100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 355,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[41101] = {
		id = 41101,
		reload_max = 348,
		damage = 5,
		base = 41100
	}
	uv0.weapon_property_62[41102] = {
		id = 41102,
		reload_max = 340,
		damage = 5,
		base = 41100
	}
	uv0.weapon_property_62[41103] = {
		id = 41103,
		reload_max = 332,
		damage = 6,
		base = 41100
	}
	uv0.weapon_property_62[41120] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装128mmSKC41主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 115,
		min_range = 0,
		id = 41120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 328,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[41121] = {
		id = 41121,
		reload_max = 321,
		damage = 5,
		base = 41120
	}
	uv0.weapon_property_62[41122] = {
		id = 41122,
		reload_max = 314,
		damage = 5,
		base = 41120
	}
	uv0.weapon_property_62[41123] = {
		id = 41123,
		reload_max = 306,
		damage = 6,
		base = 41120
	}
	uv0.weapon_property_62[41124] = {
		id = 41124,
		reload_max = 298,
		damage = 6,
		base = 41120
	}
	uv0.weapon_property_62[41125] = {
		id = 41125,
		reload_max = 290,
		damage = 7,
		base = 41120
	}
	uv0.weapon_property_62[41126] = {
		id = 41126,
		reload_max = 282,
		damage = 8,
		base = 41120
	}
	uv0.weapon_property_62[41140] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装128mmSKC41主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 5,
		corrected = 115,
		min_range = 0,
		id = 41140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 303,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[41141] = {
		id = 41141,
		reload_max = 296,
		damage = 6,
		base = 41140
	}
	uv0.weapon_property_62[41142] = {
		id = 41142,
		reload_max = 289,
		damage = 6,
		base = 41140
	}
	uv0.weapon_property_62[41143] = {
		id = 41143,
		reload_max = 282,
		damage = 7,
		base = 41140
	}
	uv0.weapon_property_62[41144] = {
		id = 41144,
		reload_max = 274,
		damage = 7,
		base = 41140
	}
	uv0.weapon_property_62[41145] = {
		id = 41145,
		reload_max = 266,
		damage = 8,
		base = 41140
	}
	uv0.weapon_property_62[41146] = {
		id = 41146,
		reload_max = 258,
		damage = 8,
		base = 41140
	}
	uv0.weapon_property_62[41147] = {
		id = 41147,
		reload_max = 250,
		damage = 9,
		base = 41140
	}
	uv0.weapon_property_62[41148] = {
		id = 41148,
		reload_max = 242,
		damage = 9,
		base = 41140
	}
	uv0.weapon_property_62[41149] = {
		id = 41149,
		reload_max = 234,
		damage = 10,
		base = 41140
	}
	uv0.weapon_property_62[41150] = {
		id = 41150,
		reload_max = 226,
		damage = 11,
		base = 41140
	}
	uv0.weapon_property_62[41151] = {
		reload_max = 226,
		damage = 11,
		base = 41140,
		id = 41151,
		corrected = 120
	}
	uv0.weapon_property_62[41160] = {
		action_index = "attack",
		range = 60,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装128mmSKC41高平两用炮改T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 120,
		min_range = 0,
		id = 41160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 303,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1303
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[41161] = {
		id = 41161,
		reload_max = 296,
		damage = 7,
		base = 41160
	}
	uv0.weapon_property_62[41162] = {
		id = 41162,
		reload_max = 289,
		damage = 8,
		base = 41160
	}
	uv0.weapon_property_62[41163] = {
		id = 41163,
		reload_max = 282,
		damage = 9,
		base = 41160
	}
	uv0.weapon_property_62[41164] = {
		id = 41164,
		reload_max = 274,
		damage = 10,
		base = 41160
	}
	uv0.weapon_property_62[41165] = {
		id = 41165,
		reload_max = 266,
		damage = 11,
		base = 41160
	}
	uv0.weapon_property_62[41166] = {
		id = 41166,
		reload_max = 258,
		damage = 12,
		base = 41160
	}
	uv0.weapon_property_62[41167] = {
		id = 41167,
		reload_max = 250,
		damage = 13,
		base = 41160
	}
	uv0.weapon_property_62[41168] = {
		id = 41168,
		reload_max = 242,
		damage = 14,
		base = 41160
	}
	uv0.weapon_property_62[41169] = {
		id = 41169,
		reload_max = 234,
		damage = 15,
		base = 41160
	}
	uv0.weapon_property_62[41170] = {
		id = 41170,
		reload_max = 226,
		damage = 16,
		base = 41160
	}
	uv0.weapon_property_62[41171] = {
		reload_max = 226,
		damage = 16,
		base = 41160,
		id = 41171,
		corrected = 125
	}
	uv0.weapon_property_62[41172] = {
		reload_max = 226,
		damage = 16,
		base = 41160,
		id = 41172,
		corrected = 132
	}
	uv0.weapon_property_62[41173] = {
		reload_max = 226,
		damage = 16,
		base = 41160,
		id = 41173,
		corrected = 142
	}
	uv0.weapon_property_62[42000] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装SKC25式150mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 7,
		corrected = 110,
		min_range = 0,
		id = 42000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 330,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1304
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[42001] = {
		id = 42001,
		reload_max = 319,
		damage = 8,
		base = 42000
	}
	uv0.weapon_property_62[42002] = {
		id = 42002,
		reload_max = 311,
		damage = 9,
		base = 42000
	}
	uv0.weapon_property_62[42003] = {
		id = 42003,
		reload_max = 300,
		damage = 10,
		base = 42000
	}
	uv0.weapon_property_62[42020] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装SKC25式150mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 42020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 314,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1304
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_62[42021] = {
		id = 42021,
		reload_max = 305,
		damage = 9,
		base = 42020
	}
	uv0.weapon_property_62[42022] = {
		id = 42022,
		reload_max = 295,
		damage = 10,
		base = 42020
	}
	uv0.weapon_property_62[42023] = {
		id = 42023,
		reload_max = 286,
		damage = 11,
		base = 42020
	}
	uv0.weapon_property_62[42024] = {
		id = 42024,
		reload_max = 276,
		damage = 12,
		base = 42020
	}
end()
