pg = pg or {}
pg.weapon_property_113 = {}

function ()
	uv0.weapon_property_113[64297] = {
		id = 64297,
		name = "香槟独立射击大子弹天运强化LV7",
		damage = 142,
		base = 64291
	}
	uv0.weapon_property_113[64298] = {
		id = 64298,
		name = "香槟独立射击大子弹天运强化LV8",
		damage = 154,
		base = 64291
	}
	uv0.weapon_property_113[64299] = {
		id = 64299,
		name = "香槟独立射击大子弹天运强化LV9",
		damage = 170,
		base = 64291
	}
	uv0.weapon_property_113[64300] = {
		id = 64300,
		name = "香槟独立射击大子弹天运强化LV10",
		damage = 186,
		base = 64291
	}
	uv0.weapon_property_113[64301] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "白龙天雷落雷飞机 Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 5,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 64301,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			64301
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_113[64302] = {
		name = "白龙天雷落雷飞机 Lv2",
		damage = 1,
		base = 64301,
		id = 64302,
		bullet_ID = {
			64302
		}
	}
	uv0.weapon_property_113[64303] = {
		name = "白龙天雷落雷飞机 Lv3",
		damage = 1,
		base = 64301,
		id = 64303,
		bullet_ID = {
			64303
		}
	}
	uv0.weapon_property_113[64304] = {
		name = "白龙天雷落雷飞机 Lv4-4级起2次",
		damage = 1,
		base = 64301,
		id = 64304,
		bullet_ID = {
			64304
		}
	}
	uv0.weapon_property_113[64305] = {
		name = "白龙天雷落雷飞机 Lv5",
		damage = 1,
		base = 64301,
		id = 64305,
		bullet_ID = {
			64305
		}
	}
	uv0.weapon_property_113[64306] = {
		name = "白龙天雷落雷飞机 Lv6",
		damage = 1,
		base = 64301,
		id = 64306,
		bullet_ID = {
			64306
		}
	}
	uv0.weapon_property_113[64307] = {
		name = "白龙天雷落雷飞机 Lv7-7级起3次",
		damage = 1,
		base = 64301,
		id = 64307,
		bullet_ID = {
			64307
		}
	}
	uv0.weapon_property_113[64308] = {
		name = "白龙天雷落雷飞机 Lv8",
		damage = 1,
		base = 64301,
		id = 64308,
		bullet_ID = {
			64308
		}
	}
	uv0.weapon_property_113[64309] = {
		name = "白龙天雷落雷飞机 Lv9",
		damage = 1,
		base = 64301,
		id = 64309,
		bullet_ID = {
			64309
		}
	}
	uv0.weapon_property_113[64310] = {
		name = "白龙天雷落雷飞机 Lv10",
		damage = 1,
		base = 64301,
		id = 64310,
		bullet_ID = {
			64310
		}
	}
	uv0.weapon_property_113[64311] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "白龙搭载彩云舰攻型 Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 5,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 64311,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1890,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			64311
		},
		barrage_ID = {
			12008
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_113[64312] = {
		name = "白龙搭载彩云舰攻型 Lv2",
		damage = 1,
		base = 64311,
		id = 64312,
		bullet_ID = {
			64312
		}
	}
	uv0.weapon_property_113[64313] = {
		name = "白龙搭载彩云舰攻型 Lv3",
		damage = 1,
		base = 64311,
		id = 64313,
		bullet_ID = {
			64313
		}
	}
	uv0.weapon_property_113[64314] = {
		name = "白龙搭载彩云舰攻型 Lv4",
		damage = 1,
		base = 64311,
		id = 64314,
		bullet_ID = {
			64314
		}
	}
	uv0.weapon_property_113[64315] = {
		name = "白龙搭载彩云舰攻型 Lv5",
		damage = 1,
		base = 64311,
		id = 64315,
		bullet_ID = {
			64315
		}
	}
	uv0.weapon_property_113[64316] = {
		name = "白龙搭载彩云舰攻型 Lv6",
		damage = 1,
		base = 64311,
		id = 64316,
		bullet_ID = {
			64316
		}
	}
	uv0.weapon_property_113[64317] = {
		name = "白龙搭载彩云舰攻型 Lv7",
		damage = 1,
		base = 64311,
		id = 64317,
		bullet_ID = {
			64317
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_113[64318] = {
		name = "白龙搭载彩云舰攻型 Lv8",
		damage = 1,
		base = 64311,
		id = 64318,
		bullet_ID = {
			64318
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_113[64319] = {
		name = "白龙搭载彩云舰攻型 Lv9",
		damage = 1,
		base = 64311,
		id = 64319,
		bullet_ID = {
			64319
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_113[64320] = {
		name = "白龙搭载彩云舰攻型 Lv10",
		damage = 1,
		base = 64311,
		id = 64320,
		bullet_ID = {
			64320
		},
		barrage_ID = {
			12009
		}
	}
	uv0.weapon_property_113[64321] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 16,
		shakescreen = 0,
		name = "1 x 天罚落雷（独立射击）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 16,
		charge_param = "",
		damage = 252,
		corrected = 100,
		min_range = 0,
		id = 64321,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19315
		},
		barrage_ID = {
			81140
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_113[64322] = {
		id = 64322,
		damage = 272,
		base = 64321
	}
	uv0.weapon_property_113[64323] = {
		id = 64323,
		damage = 292,
		base = 64321
	}
	uv0.weapon_property_113[64324] = {
		id = 64324,
		damage = 312,
		base = 64321
	}
	uv0.weapon_property_113[64325] = {
		id = 64325,
		damage = 332,
		base = 64321
	}
	uv0.weapon_property_113[64326] = {
		id = 64326,
		damage = 352,
		base = 64321
	}
	uv0.weapon_property_113[64327] = {
		id = 64327,
		damage = 372,
		base = 64321
	}
	uv0.weapon_property_113[64328] = {
		id = 64328,
		damage = 392,
		base = 64321
	}
	uv0.weapon_property_113[64329] = {
		id = 64329,
		damage = 412,
		base = 64321
	}
	uv0.weapon_property_113[64330] = {
		id = 64330,
		damage = 432,
		base = 64321
	}
	uv0.weapon_property_113[64331] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2 x 机载鱼雷-重樱（彩云）",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 52,
		corrected = 100,
		min_range = 0,
		id = 64331,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2112
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_113[64332] = {
		id = 64332,
		damage = 72,
		base = 64331
	}
	uv0.weapon_property_113[64333] = {
		id = 64333,
		damage = 92,
		base = 64331
	}
	uv0.weapon_property_113[64334] = {
		id = 64334,
		damage = 113,
		base = 64331
	}
	uv0.weapon_property_113[64335] = {
		id = 64335,
		damage = 134,
		base = 64331
	}
	uv0.weapon_property_113[64336] = {
		id = 64336,
		damage = 155,
		base = 64331
	}
	uv0.weapon_property_113[64337] = {
		id = 64337,
		damage = 176,
		base = 64331
	}
	uv0.weapon_property_113[64338] = {
		id = 64338,
		damage = 197,
		base = 64331
	}
	uv0.weapon_property_113[64339] = {
		id = 64339,
		damage = 218,
		base = 64331
	}
	uv0.weapon_property_113[64340] = {
		id = 64340,
		damage = 239,
		base = 64331
	}
	uv0.weapon_property_113[64341] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "奥古斯特AP火箭机Lv1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 10,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 64341,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2070,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			64341
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_113[64342] = {
		reload_max = 2035,
		damage = 1,
		base = 64341,
		id = 64342,
		name = "奥古斯特AP火箭机Lv2",
		bullet_ID = {
			64342
		}
	}
	uv0.weapon_property_113[64343] = {
		reload_max = 2000,
		damage = 1,
		base = 64341,
		id = 64343,
		name = "奥古斯特AP火箭机Lv3",
		bullet_ID = {
			64343
		}
	}
	uv0.weapon_property_113[64344] = {
		reload_max = 1965,
		damage = 1,
		base = 64341,
		id = 64344,
		name = "奥古斯特AP火箭机Lv4",
		bullet_ID = {
			64344
		}
	}
	uv0.weapon_property_113[64345] = {
		reload_max = 1930,
		damage = 1,
		base = 64341,
		id = 64345,
		name = "奥古斯特AP火箭机Lv5",
		expose = 5,
		bullet_ID = {
			64345
		}
	}
	uv0.weapon_property_113[64346] = {
		reload_max = 1895,
		damage = 1,
		base = 64341,
		id = 64346,
		name = "奥古斯特AP火箭机Lv6",
		expose = 5,
		bullet_ID = {
			64346
		}
	}
	uv0.weapon_property_113[64347] = {
		reload_max = 1860,
		damage = 1,
		base = 64341,
		id = 64347,
		name = "奥古斯特AP火箭机Lv7",
		expose = 5,
		bullet_ID = {
			64347
		}
	}
	uv0.weapon_property_113[64348] = {
		reload_max = 1825,
		damage = 1,
		base = 64341,
		id = 64348,
		name = "奥古斯特AP火箭机Lv8",
		expose = 5,
		bullet_ID = {
			64348
		}
	}
	uv0.weapon_property_113[64349] = {
		reload_max = 1790,
		damage = 1,
		base = 64341,
		id = 64349,
		name = "奥古斯特AP火箭机Lv9",
		expose = 5,
		bullet_ID = {
			64349
		}
	}
	uv0.weapon_property_113[64350] = {
		reload_max = 1755,
		damage = 1,
		base = 64341,
		id = 64350,
		name = "奥古斯特AP火箭机Lv10",
		expose = 5,
		bullet_ID = {
			64350
		}
	}
	uv0.weapon_property_113[64351] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -15,
		shakescreen = 0,
		name = "奥古斯特AP火箭弹 x 4",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 64351,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19316
		},
		barrage_ID = {
			81123
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_113[64352] = {
		id = 64352,
		damage = 46,
		base = 64351
	}
	uv0.weapon_property_113[64353] = {
		id = 64353,
		damage = 58,
		base = 64351
	}
	uv0.weapon_property_113[64354] = {
		id = 64354,
		damage = 70,
		base = 64351
	}
	uv0.weapon_property_113[64355] = {
		id = 64355,
		damage = 82,
		base = 64351
	}
	uv0.weapon_property_113[64356] = {
		id = 64356,
		damage = 94,
		base = 64351
	}
	uv0.weapon_property_113[64357] = {
		id = 64357,
		damage = 106,
		base = 64351
	}
	uv0.weapon_property_113[64358] = {
		id = 64358,
		damage = 118,
		base = 64351
	}
	uv0.weapon_property_113[64359] = {
		id = 64359,
		damage = 130,
		base = 64351
	}
end()
