pg = pg or {}
pg.weapon_property_40 = {}

function ()
	uv0.weapon_property_40[28067] = {
		reload_max = 1755,
		damage = 213,
		base = 28060,
		id = 28067,
		bullet_ID = {
			28007
		}
	}
	uv0.weapon_property_40[28068] = {
		reload_max = 1720,
		damage = 229,
		base = 28060,
		id = 28068,
		bullet_ID = {
			28008
		}
	}
	uv0.weapon_property_40[28069] = {
		reload_max = 1685,
		damage = 246,
		base = 28060,
		id = 28069,
		bullet_ID = {
			28009
		}
	}
	uv0.weapon_property_40[28070] = {
		reload_max = 1650,
		damage = 264,
		base = 28060,
		id = 28070,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_40[28071] = {
		reload_max = 1650,
		damage = 264,
		base = 28060,
		id = 28071,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_40[28072] = {
		reload_max = 1650,
		damage = 264,
		base = 28060,
		id = 28072,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_40[28073] = {
		reload_max = 1650,
		damage = 264,
		base = 28060,
		id = 28073,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_40[28100] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "梭鱼T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 28100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28101] = {
		reload_max = 1965,
		damage = 48,
		base = 28100,
		id = 28101,
		bullet_ID = {
			28101
		}
	}
	uv0.weapon_property_40[28102] = {
		reload_max = 1930,
		damage = 62,
		base = 28100,
		id = 28102,
		bullet_ID = {
			28102
		}
	}
	uv0.weapon_property_40[28103] = {
		reload_max = 1895,
		damage = 76,
		base = 28100,
		id = 28103,
		bullet_ID = {
			28103
		}
	}
	uv0.weapon_property_40[28104] = {
		reload_max = 1860,
		damage = 89,
		base = 28100,
		id = 28104,
		bullet_ID = {
			28104
		}
	}
	uv0.weapon_property_40[28105] = {
		reload_max = 1825,
		damage = 103,
		base = 28100,
		id = 28105,
		bullet_ID = {
			28105
		}
	}
	uv0.weapon_property_40[28106] = {
		reload_max = 1790,
		damage = 117,
		base = 28100,
		id = 28106,
		bullet_ID = {
			28106
		}
	}
	uv0.weapon_property_40[28120] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "梭鱼T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 28120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1950,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28121] = {
		reload_max = 1915,
		damage = 53,
		base = 28120,
		id = 28121,
		bullet_ID = {
			28101
		}
	}
	uv0.weapon_property_40[28122] = {
		reload_max = 1880,
		damage = 68,
		base = 28120,
		id = 28122,
		bullet_ID = {
			28102
		}
	}
	uv0.weapon_property_40[28123] = {
		reload_max = 1845,
		damage = 84,
		base = 28120,
		id = 28123,
		bullet_ID = {
			28103
		}
	}
	uv0.weapon_property_40[28124] = {
		reload_max = 1810,
		damage = 98,
		base = 28120,
		id = 28124,
		bullet_ID = {
			28104
		}
	}
	uv0.weapon_property_40[28125] = {
		reload_max = 1775,
		damage = 113,
		base = 28120,
		id = 28125,
		bullet_ID = {
			28105
		}
	}
	uv0.weapon_property_40[28126] = {
		reload_max = 1740,
		damage = 129,
		base = 28120,
		id = 28126,
		bullet_ID = {
			28106
		}
	}
	uv0.weapon_property_40[28127] = {
		reload_max = 1705,
		damage = 144,
		base = 28120,
		id = 28127,
		bullet_ID = {
			28107
		}
	}
	uv0.weapon_property_40[28128] = {
		reload_max = 1670,
		damage = 160,
		base = 28120,
		id = 28128,
		bullet_ID = {
			28108
		}
	}
	uv0.weapon_property_40[28129] = {
		reload_max = 1635,
		damage = 175,
		base = 28120,
		id = 28129,
		bullet_ID = {
			28109
		}
	}
	uv0.weapon_property_40[28130] = {
		reload_max = 1600,
		damage = 190,
		base = 28120,
		id = 28130,
		bullet_ID = {
			28110
		}
	}
	uv0.weapon_property_40[28140] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "梭鱼T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 28140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28141] = {
		reload_max = 1865,
		damage = 58,
		base = 28140,
		id = 28141,
		bullet_ID = {
			28101
		}
	}
	uv0.weapon_property_40[28142] = {
		reload_max = 1830,
		damage = 74,
		base = 28140,
		id = 28142,
		bullet_ID = {
			28102
		}
	}
	uv0.weapon_property_40[28143] = {
		reload_max = 1795,
		damage = 92,
		base = 28140,
		id = 28143,
		bullet_ID = {
			28103
		}
	}
	uv0.weapon_property_40[28144] = {
		reload_max = 1760,
		damage = 107,
		base = 28140,
		id = 28144,
		bullet_ID = {
			28104
		}
	}
	uv0.weapon_property_40[28145] = {
		reload_max = 1725,
		damage = 123,
		base = 28140,
		id = 28145,
		bullet_ID = {
			28105
		}
	}
	uv0.weapon_property_40[28146] = {
		reload_max = 1690,
		damage = 141,
		base = 28140,
		id = 28146,
		bullet_ID = {
			28106
		}
	}
	uv0.weapon_property_40[28147] = {
		reload_max = 1655,
		damage = 157,
		base = 28140,
		id = 28147,
		bullet_ID = {
			28107
		}
	}
	uv0.weapon_property_40[28148] = {
		reload_max = 1620,
		damage = 175,
		base = 28140,
		id = 28148,
		bullet_ID = {
			28108
		}
	}
	uv0.weapon_property_40[28149] = {
		reload_max = 1585,
		damage = 191,
		base = 28140,
		id = 28149,
		bullet_ID = {
			28109
		}
	}
	uv0.weapon_property_40[28150] = {
		reload_max = 1550,
		damage = 207,
		base = 28140,
		id = 28150,
		bullet_ID = {
			28110
		}
	}
	uv0.weapon_property_40[28151] = {
		reload_max = 1550,
		damage = 207,
		base = 28140,
		id = 28151,
		bullet_ID = {
			28110
		}
	}
	uv0.weapon_property_40[28152] = {
		reload_max = 1550,
		damage = 207,
		base = 28140,
		id = 28152,
		bullet_ID = {
			28110
		}
	}
	uv0.weapon_property_40[28153] = {
		reload_max = 1550,
		damage = 207,
		base = 28140,
		id = 28153,
		bullet_ID = {
			28110
		}
	}
	uv0.weapon_property_40[28160] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼(818中队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 99,
		corrected = 100,
		min_range = 0,
		id = 28160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28161] = {
		id = 28161,
		reload_max = 1965,
		damage = 115,
		base = 28160
	}
	uv0.weapon_property_40[28162] = {
		id = 28162,
		reload_max = 1930,
		damage = 131,
		base = 28160
	}
	uv0.weapon_property_40[28163] = {
		id = 28163,
		reload_max = 1895,
		damage = 148,
		base = 28160
	}
	uv0.weapon_property_40[28164] = {
		id = 28164,
		reload_max = 1860,
		damage = 164,
		base = 28160
	}
	uv0.weapon_property_40[28165] = {
		id = 28165,
		reload_max = 1825,
		damage = 180,
		base = 28160
	}
	uv0.weapon_property_40[28166] = {
		id = 28166,
		reload_max = 1790,
		damage = 197,
		base = 28160
	}
	uv0.weapon_property_40[28167] = {
		id = 28167,
		reload_max = 1755,
		damage = 213,
		base = 28160
	}
	uv0.weapon_property_40[28168] = {
		id = 28168,
		reload_max = 1720,
		damage = 229,
		base = 28160
	}
	uv0.weapon_property_40[28169] = {
		id = 28169,
		reload_max = 1685,
		damage = 246,
		base = 28160
	}
	uv0.weapon_property_40[28170] = {
		id = 28170,
		reload_max = 1650,
		damage = 264,
		base = 28160
	}
	uv0.weapon_property_40[28171] = {
		id = 28171,
		reload_max = 1650,
		damage = 264,
		base = 28160
	}
	uv0.weapon_property_40[28172] = {
		id = 28172,
		reload_max = 1650,
		damage = 264,
		base = 28160
	}
	uv0.weapon_property_40[28173] = {
		id = 28173,
		reload_max = 1650,
		damage = 264,
		base = 28160
	}
	uv0.weapon_property_40[28200] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "火把T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 108,
		corrected = 100,
		min_range = 0,
		id = 28200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2300,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_40[28201] = {
		reload_max = 2245,
		damage = 126,
		base = 28200,
		id = 28201,
		bullet_ID = {
			28201
		}
	}
	uv0.weapon_property_40[28202] = {
		reload_max = 2190,
		damage = 144,
		base = 28200,
		id = 28202,
		bullet_ID = {
			28202
		}
	}
	uv0.weapon_property_40[28203] = {
		reload_max = 2135,
		damage = 162,
		base = 28200,
		id = 28203,
		bullet_ID = {
			28203
		}
	}
	uv0.weapon_property_40[28204] = {
		reload_max = 2080,
		damage = 180,
		base = 28200,
		id = 28204,
		bullet_ID = {
			28204
		}
	}
	uv0.weapon_property_40[28205] = {
		reload_max = 2025,
		damage = 198,
		base = 28200,
		id = 28205,
		bullet_ID = {
			28205
		}
	}
	uv0.weapon_property_40[28206] = {
		reload_max = 1970,
		damage = 216,
		base = 28200,
		id = 28206,
		bullet_ID = {
			28206
		}
	}
	uv0.weapon_property_40[28207] = {
		reload_max = 1915,
		damage = 234,
		base = 28200,
		id = 28207,
		bullet_ID = {
			28207
		}
	}
	uv0.weapon_property_40[28208] = {
		reload_max = 1860,
		damage = 252,
		base = 28200,
		id = 28208,
		bullet_ID = {
			28208
		}
	}
	uv0.weapon_property_40[28209] = {
		reload_max = 1805,
		damage = 270,
		base = 28200,
		id = 28209,
		bullet_ID = {
			28209
		}
	}
end()
