pg = pg or {}
pg.weapon_property_200 = {}

function ()
	uv0.weapon_property_200[85323] = {
		id = 85323,
		reload_max = 4477,
		damage = 83,
		base = 85320
	}
	uv0.weapon_property_200[85324] = {
		id = 85324,
		reload_max = 4382,
		damage = 92,
		base = 85320
	}
	uv0.weapon_property_200[85325] = {
		id = 85325,
		reload_max = 4288,
		damage = 102,
		base = 85320
	}
	uv0.weapon_property_200[85326] = {
		id = 85326,
		reload_max = 4191,
		damage = 112,
		base = 85320
	}
	uv0.weapon_property_200[85327] = {
		id = 85327,
		reload_max = 4097,
		damage = 120,
		base = 85320
	}
	uv0.weapon_property_200[85328] = {
		id = 85328,
		reload_max = 4001,
		damage = 129,
		base = 85320
	}
	uv0.weapon_property_200[85329] = {
		id = 85329,
		reload_max = 3906,
		damage = 139,
		base = 85320
	}
	uv0.weapon_property_200[85330] = {
		id = 85330,
		reload_max = 3812,
		damage = 149,
		base = 85320
	}
	uv0.weapon_property_200[85360] = {
		action_index = "attack",
		range = 33,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-34 100mm双联装防空炮MZ-14",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 14,
		corrected = 100,
		min_range = 0,
		id = 85360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 222,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85361] = {
		id = 85361,
		reload_max = 218,
		damage = 16,
		base = 85360
	}
	uv0.weapon_property_200[85362] = {
		id = 85362,
		reload_max = 213,
		damage = 19,
		base = 85360
	}
	uv0.weapon_property_200[85363] = {
		id = 85363,
		reload_max = 209,
		damage = 22,
		base = 85360
	}
	uv0.weapon_property_200[85380] = {
		action_index = "attack",
		range = 33,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-34 100mm双联装防空炮MZ-14",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 33,
		corrected = 100,
		min_range = 0,
		id = 85380,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 212,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85381] = {
		id = 85381,
		reload_max = 207,
		damage = 36,
		base = 85380
	}
	uv0.weapon_property_200[85382] = {
		id = 85382,
		reload_max = 203,
		damage = 41,
		base = 85380
	}
	uv0.weapon_property_200[85383] = {
		id = 85383,
		reload_max = 199,
		damage = 45,
		base = 85380
	}
	uv0.weapon_property_200[85384] = {
		id = 85384,
		reload_max = 194,
		damage = 51,
		base = 85380
	}
	uv0.weapon_property_200[85385] = {
		id = 85385,
		reload_max = 190,
		damage = 57,
		base = 85380
	}
	uv0.weapon_property_200[85386] = {
		id = 85386,
		reload_max = 186,
		damage = 64,
		base = 85380
	}
	uv0.weapon_property_200[85400] = {
		action_index = "attack",
		range = 33,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-34 100mm双联装防空炮MZ-14",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 38,
		corrected = 100,
		min_range = 0,
		id = 85400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 202,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85401] = {
		id = 85401,
		reload_max = 196,
		damage = 42,
		base = 85400
	}
	uv0.weapon_property_200[85402] = {
		id = 85402,
		reload_max = 193,
		damage = 47,
		base = 85400
	}
	uv0.weapon_property_200[85403] = {
		id = 85403,
		reload_max = 189,
		damage = 53,
		base = 85400
	}
	uv0.weapon_property_200[85404] = {
		id = 85404,
		reload_max = 185,
		damage = 59,
		base = 85400
	}
	uv0.weapon_property_200[85405] = {
		id = 85405,
		reload_max = 181,
		damage = 65,
		base = 85400
	}
	uv0.weapon_property_200[85406] = {
		id = 85406,
		reload_max = 176,
		damage = 71,
		base = 85400
	}
	uv0.weapon_property_200[85407] = {
		id = 85407,
		reload_max = 172,
		damage = 77,
		base = 85400
	}
	uv0.weapon_property_200[85408] = {
		id = 85408,
		reload_max = 168,
		damage = 83,
		base = 85400
	}
	uv0.weapon_property_200[85409] = {
		id = 85409,
		reload_max = 165,
		damage = 89,
		base = 85400
	}
	uv0.weapon_property_200[85410] = {
		id = 85410,
		reload_max = 160,
		damage = 96,
		base = 85400
	}
	uv0.weapon_property_200[85411] = {
		reload_max = 160,
		damage = 96,
		base = 85400,
		id = 85411,
		corrected = 104
	}
	uv0.weapon_property_200[85420] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "三联装305mm主炮Model1907",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 54,
		corrected = 125,
		min_range = 50,
		id = 85420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 4600,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1301
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 3
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85421] = {
		id = 85421,
		reload_max = 4520,
		damage = 59,
		base = 85420
	}
	uv0.weapon_property_200[85422] = {
		id = 85422,
		reload_max = 4440,
		damage = 64,
		base = 85420
	}
	uv0.weapon_property_200[85423] = {
		id = 85423,
		reload_max = 4360,
		damage = 70,
		base = 85420
	}
	uv0.weapon_property_200[85424] = {
		id = 85424,
		reload_max = 4280,
		damage = 76,
		base = 85420
	}
	uv0.weapon_property_200[85425] = {
		id = 85425,
		reload_max = 4200,
		damage = 84,
		base = 85420
	}
	uv0.weapon_property_200[85426] = {
		id = 85426,
		reload_max = 4120,
		damage = 92,
		base = 85420
	}
	uv0.weapon_property_200[85427] = {
		reload_max = 4120,
		damage = 92,
		base = 85420,
		id = 85427,
		corrected = 130
	}
	uv0.weapon_property_200[85440] = {
		action_index = "attack",
		range = 58,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装152mm主炮Model1892",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 85440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 486,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1001
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85441] = {
		id = 85441,
		reload_max = 476,
		damage = 9,
		base = 85440
	}
	uv0.weapon_property_200[85442] = {
		id = 85442,
		reload_max = 466,
		damage = 10,
		base = 85440
	}
	uv0.weapon_property_200[85443] = {
		id = 85443,
		reload_max = 456,
		damage = 11,
		base = 85440
	}
	uv0.weapon_property_200[85444] = {
		id = 85444,
		reload_max = 446,
		damage = 12,
		base = 85440
	}
	uv0.weapon_property_200[85445] = {
		id = 85445,
		reload_max = 436,
		damage = 13,
		base = 85440
	}
	uv0.weapon_property_200[85446] = {
		id = 85446,
		reload_max = 426,
		damage = 14,
		base = 85440
	}
	uv0.weapon_property_200[85447] = {
		reload_max = 426,
		damage = 14,
		base = 85440,
		id = 85447,
		corrected = 114
	}
	uv0.weapon_property_200[85460] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-1-P 三联装180mm主炮Model1932",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 16,
		corrected = 105,
		min_range = 0,
		id = 85460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 629,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1712
		},
		barrage_ID = {
			1108
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[85461] = {
		id = 85461,
		reload_max = 623,
		base = 85460
	}
	uv0.weapon_property_200[85462] = {
		id = 85462,
		reload_max = 617,
		damage = 17,
		base = 85460
	}
	uv0.weapon_property_200[85463] = {
		id = 85463,
		reload_max = 611,
		damage = 18,
		base = 85460
	}
	uv0.weapon_property_200[85464] = {
		id = 85464,
		reload_max = 605,
		damage = 19,
		base = 85460
	}
	uv0.weapon_property_200[85465] = {
		id = 85465,
		reload_max = 599,
		damage = 20,
		base = 85460
	}
	uv0.weapon_property_200[85466] = {
		id = 85466,
		reload_max = 593,
		damage = 21,
		base = 85460
	}
	uv0.weapon_property_200[86000] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "G.50箭式战斗机T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 86000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1764,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95720
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[86001] = {
		reload_max = 1742,
		damage = 21,
		base = 86000,
		id = 86001,
		bullet_ID = {
			95721
		}
	}
	uv0.weapon_property_200[86002] = {
		reload_max = 1719,
		damage = 24,
		base = 86000,
		id = 86002,
		bullet_ID = {
			95722
		}
	}
	uv0.weapon_property_200[86003] = {
		reload_max = 1697,
		damage = 27,
		base = 86000,
		id = 86003,
		bullet_ID = {
			95723
		}
	}
	uv0.weapon_property_200[86020] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "G.50箭式战斗机T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 86020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1728,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			95740
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_200[86021] = {
		reload_max = 1706,
		damage = 23,
		base = 86020,
		id = 86021,
		bullet_ID = {
			95741
		}
	}
	uv0.weapon_property_200[86022] = {
		reload_max = 1683,
		damage = 26,
		base = 86020,
		id = 86022,
		bullet_ID = {
			95742
		}
	}
	uv0.weapon_property_200[86023] = {
		reload_max = 1661,
		damage = 30,
		base = 86020,
		id = 86023,
		bullet_ID = {
			95743
		}
	}
	uv0.weapon_property_200[86024] = {
		reload_max = 1638,
		damage = 33,
		base = 86020,
		id = 86024,
		bullet_ID = {
			95744
		}
	}
end()
