pg = pg or {}
pg.weapon_property_27 = {}

function ()
	uv0.weapon_property_27[21503] = {
		id = 21503,
		reload_max = 248,
		damage = 6,
		base = 21500
	}
	uv0.weapon_property_27[21520] = {
		action_index = "attack",
		range = 62,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装134mm高炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 21520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 252,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1103
		},
		barrage_ID = {
			1011
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_27[21521] = {
		id = 21521,
		reload_max = 246,
		base = 21520
	}
	uv0.weapon_property_27[21522] = {
		id = 21522,
		reload_max = 241,
		damage = 6,
		base = 21520
	}
	uv0.weapon_property_27[21523] = {
		id = 21523,
		reload_max = 236,
		damage = 6,
		base = 21520
	}
	uv0.weapon_property_27[21524] = {
		id = 21524,
		reload_max = 231,
		damage = 7,
		base = 21520
	}
	uv0.weapon_property_27[21525] = {
		id = 21525,
		reload_max = 226,
		damage = 7,
		base = 21520
	}
	uv0.weapon_property_27[21526] = {
		id = 21526,
		reload_max = 221,
		damage = 8,
		base = 21520
	}
	uv0.weapon_property_27[21540] = {
		action_index = "attack",
		range = 62,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装134mm高炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 21540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 240,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1103
		},
		barrage_ID = {
			1011
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_27[21541] = {
		id = 21541,
		reload_max = 233,
		base = 21540
	}
	uv0.weapon_property_27[21542] = {
		id = 21542,
		reload_max = 229,
		damage = 7,
		base = 21540
	}
	uv0.weapon_property_27[21543] = {
		id = 21543,
		reload_max = 224,
		damage = 7,
		base = 21540
	}
	uv0.weapon_property_27[21544] = {
		id = 21544,
		reload_max = 220,
		damage = 8,
		base = 21540
	}
	uv0.weapon_property_27[21545] = {
		id = 21545,
		reload_max = 214,
		damage = 8,
		base = 21540
	}
	uv0.weapon_property_27[21546] = {
		id = 21546,
		reload_max = 210,
		damage = 9,
		base = 21540
	}
	uv0.weapon_property_27[21547] = {
		id = 21547,
		reload_max = 205,
		damage = 9,
		base = 21540
	}
	uv0.weapon_property_27[21548] = {
		id = 21548,
		reload_max = 201,
		damage = 10,
		base = 21540
	}
	uv0.weapon_property_27[21549] = {
		id = 21549,
		reload_max = 195,
		damage = 10,
		base = 21540
	}
	uv0.weapon_property_27[21550] = {
		id = 21550,
		reload_max = 191,
		damage = 11,
		base = 21540
	}
	uv0.weapon_property_27[21551] = {
		reload_max = 191,
		damage = 11,
		base = 21540,
		id = 21551,
		corrected = 114
	}
	uv0.weapon_property_27[21600] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装114mm高平两用炮MarkIVT0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 188,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_27[21601] = {
		id = 21601,
		reload_max = 184,
		base = 21600
	}
	uv0.weapon_property_27[21602] = {
		id = 21602,
		reload_max = 181,
		damage = 5,
		base = 21600
	}
	uv0.weapon_property_27[21603] = {
		id = 21603,
		reload_max = 177,
		damage = 6,
		base = 21600
	}
	uv0.weapon_property_27[21604] = {
		id = 21604,
		reload_max = 174,
		damage = 7,
		base = 21600
	}
	uv0.weapon_property_27[21605] = {
		id = 21605,
		reload_max = 170,
		damage = 8,
		base = 21600
	}
	uv0.weapon_property_27[21606] = {
		id = 21606,
		reload_max = 166,
		damage = 9,
		base = 21600
	}
	uv0.weapon_property_27[21607] = {
		id = 21607,
		reload_max = 162,
		damage = 10,
		base = 21600
	}
	uv0.weapon_property_27[21608] = {
		id = 21608,
		reload_max = 158,
		damage = 11,
		base = 21600
	}
	uv0.weapon_property_27[21609] = {
		id = 21609,
		reload_max = 155,
		damage = 12,
		base = 21600
	}
	uv0.weapon_property_27[21610] = {
		id = 21610,
		reload_max = 152,
		damage = 13,
		base = 21600
	}
	uv0.weapon_property_27[21611] = {
		reload_max = 152,
		damage = 13,
		base = 21600,
		id = 21611,
		corrected = 130
	}
	uv0.weapon_property_27[21612] = {
		reload_max = 152,
		damage = 13,
		base = 21600,
		id = 21612,
		corrected = 138
	}
	uv0.weapon_property_27[21613] = {
		reload_max = 152,
		damage = 13,
		base = 21600,
		id = 21613,
		corrected = 148
	}
	uv0.weapon_property_27[22000] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装152mm主炮(伊丽莎白女王级)T1",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 22000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 625,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_27[22001] = {
		id = 22001,
		reload_max = 611,
		damage = 9,
		base = 22000
	}
	uv0.weapon_property_27[22002] = {
		id = 22002,
		reload_max = 596,
		damage = 10,
		base = 22000
	}
	uv0.weapon_property_27[22003] = {
		id = 22003,
		reload_max = 582,
		damage = 11,
		base = 22000
	}
	uv0.weapon_property_27[22020] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装152mm主炮(伊丽莎白女王级)T2",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 110,
		min_range = 0,
		id = 22020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 591,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_27[22021] = {
		id = 22021,
		reload_max = 577,
		damage = 10,
		base = 22020
	}
	uv0.weapon_property_27[22022] = {
		id = 22022,
		reload_max = 563,
		damage = 11,
		base = 22020
	}
	uv0.weapon_property_27[22023] = {
		id = 22023,
		reload_max = 549,
		damage = 12,
		base = 22020
	}
	uv0.weapon_property_27[22040] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "单装152mm主炮(伊丽莎白女王级)T3",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 110,
		min_range = 0,
		id = 22040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 586,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_27[22041] = {
		id = 22041,
		reload_max = 572,
		damage = 11,
		base = 22040
	}
	uv0.weapon_property_27[22042] = {
		id = 22042,
		reload_max = 558,
		damage = 12,
		base = 22040
	}
	uv0.weapon_property_27[22043] = {
		id = 22043,
		reload_max = 544,
		damage = 13,
		base = 22040
	}
	uv0.weapon_property_27[22044] = {
		id = 22044,
		reload_max = 530,
		damage = 14,
		base = 22040
	}
	uv0.weapon_property_27[22045] = {
		id = 22045,
		reload_max = 516,
		damage = 15,
		base = 22040
	}
	uv0.weapon_property_27[22046] = {
		id = 22046,
		reload_max = 502,
		damage = 16,
		base = 22040
	}
	uv0.weapon_property_27[22047] = {
		reload_max = 502,
		damage = 16,
		base = 22040,
		id = 22047,
		corrected = 114
	}
	uv0.weapon_property_27[22060] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装152mm副炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 10,
		corrected = 110,
		min_range = 0,
		id = 22060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 586,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1107
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_27[22061] = {
		id = 22061,
		reload_max = 572,
		damage = 11,
		base = 22060
	}
	uv0.weapon_property_27[22062] = {
		id = 22062,
		reload_max = 558,
		damage = 12,
		base = 22060
	}
	uv0.weapon_property_27[22063] = {
		id = 22063,
		reload_max = 544,
		damage = 13,
		base = 22060
	}
	uv0.weapon_property_27[22064] = {
		id = 22064,
		reload_max = 530,
		damage = 14,
		base = 22060
	}
	uv0.weapon_property_27[22065] = {
		id = 22065,
		reload_max = 516,
		damage = 15,
		base = 22060
	}
	uv0.weapon_property_27[22066] = {
		id = 22066,
		reload_max = 502,
		damage = 16,
		base = 22060
	}
	uv0.weapon_property_27[22067] = {
		reload_max = 502,
		damage = 16,
		base = 22060,
		id = 22067,
		corrected = 114
	}
	uv0.weapon_property_27[22100] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装152mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 110,
		min_range = 0,
		id = 22100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 639,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_27[22101] = {
		id = 22101,
		reload_max = 626,
		damage = 9,
		base = 22100
	}
	uv0.weapon_property_27[22102] = {
		id = 22102,
		reload_max = 614,
		damage = 10,
		base = 22100
	}
	uv0.weapon_property_27[22103] = {
		id = 22103,
		reload_max = 601,
		damage = 11,
		base = 22100
	}
	uv0.weapon_property_27[22120] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装152mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 110,
		min_range = 0,
		id = 22120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 617,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1104
		},
		barrage_ID = {
			1101
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
end()
