pg = pg or {}
pg.weapon_property_98 = {}

function ()
	uv0.weapon_property_98[59003] = {
		id = 59003,
		reload_max = 95,
		damage = 20,
		base = 59000
	}
	uv0.weapon_property_98[59004] = {
		id = 59004,
		reload_max = 93,
		damage = 22,
		base = 59000
	}
	uv0.weapon_property_98[59005] = {
		id = 59005,
		reload_max = 91,
		damage = 24,
		base = 59000
	}
	uv0.weapon_property_98[59006] = {
		id = 59006,
		reload_max = 89,
		damage = 26,
		base = 59000
	}
	uv0.weapon_property_98[59007] = {
		id = 59007,
		reload_max = 88,
		damage = 28,
		base = 59000
	}
	uv0.weapon_property_98[59008] = {
		id = 59008,
		reload_max = 86,
		damage = 30,
		base = 59000
	}
	uv0.weapon_property_98[59009] = {
		id = 59009,
		reload_max = 84,
		damage = 32,
		base = 59000
	}
	uv0.weapon_property_98[59010] = {
		id = 59010,
		reload_max = 82,
		damage = 35,
		base = 59000
	}
	uv0.weapon_property_98[59011] = {
		id = 59011,
		reload_max = 82,
		damage = 36,
		base = 59000
	}
	uv0.weapon_property_98[59012] = {
		id = 59012,
		reload_max = 82,
		damage = 39,
		base = 59000
	}
	uv0.weapon_property_98[59013] = {
		id = 59013,
		reload_max = 82,
		damage = 41,
		base = 59000
	}
	uv0.weapon_property_98[59020] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x MG FF 20mm機関砲",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 17,
		corrected = 100,
		min_range = 0,
		id = 59020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 96,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[59021] = {
		id = 59021,
		reload_max = 94,
		damage = 19,
		base = 59020
	}
	uv0.weapon_property_98[59022] = {
		id = 59022,
		reload_max = 92,
		damage = 21,
		base = 59020
	}
	uv0.weapon_property_98[59023] = {
		id = 59023,
		reload_max = 91,
		damage = 23,
		base = 59020
	}
	uv0.weapon_property_98[59024] = {
		id = 59024,
		reload_max = 89,
		damage = 25,
		base = 59020
	}
	uv0.weapon_property_98[59025] = {
		id = 59025,
		reload_max = 87,
		damage = 27,
		base = 59020
	}
	uv0.weapon_property_98[59026] = {
		id = 59026,
		reload_max = 85,
		damage = 29,
		base = 59020
	}
	uv0.weapon_property_98[59027] = {
		id = 59027,
		reload_max = 84,
		damage = 31,
		base = 59020
	}
	uv0.weapon_property_98[59028] = {
		id = 59028,
		reload_max = 82,
		damage = 33,
		base = 59020
	}
	uv0.weapon_property_98[59029] = {
		id = 59029,
		reload_max = 80,
		damage = 35,
		base = 59020
	}
	uv0.weapon_property_98[59030] = {
		id = 59030,
		reload_max = 78,
		damage = 38,
		base = 59020
	}
	uv0.weapon_property_98[59031] = {
		id = 59031,
		reload_max = 78,
		damage = 40,
		base = 59020
	}
	uv0.weapon_property_98[59032] = {
		id = 59032,
		reload_max = 78,
		damage = 42,
		base = 59020
	}
	uv0.weapon_property_98[59033] = {
		id = 59033,
		reload_max = 78,
		damage = 45,
		base = 59020
	}
	uv0.weapon_property_98[59040] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x MG FF 20mm機関砲",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 60,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 59040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 91,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[59041] = {
		id = 59041,
		reload_max = 90,
		damage = 22,
		base = 59040
	}
	uv0.weapon_property_98[59042] = {
		id = 59042,
		reload_max = 88,
		damage = 24,
		base = 59040
	}
	uv0.weapon_property_98[59043] = {
		id = 59043,
		reload_max = 86,
		damage = 26,
		base = 59040
	}
	uv0.weapon_property_98[59044] = {
		id = 59044,
		reload_max = 85,
		damage = 28,
		base = 59040
	}
	uv0.weapon_property_98[59045] = {
		id = 59045,
		reload_max = 84,
		damage = 30,
		base = 59040
	}
	uv0.weapon_property_98[59046] = {
		id = 59046,
		reload_max = 82,
		damage = 32,
		base = 59040
	}
	uv0.weapon_property_98[59047] = {
		id = 59047,
		reload_max = 79,
		damage = 34,
		base = 59040
	}
	uv0.weapon_property_98[59048] = {
		id = 59048,
		reload_max = 78,
		damage = 36,
		base = 59040
	}
	uv0.weapon_property_98[59049] = {
		id = 59049,
		reload_max = 77,
		damage = 38,
		base = 59040
	}
	uv0.weapon_property_98[59050] = {
		id = 59050,
		reload_max = 75,
		damage = 41,
		base = 59040
	}
	uv0.weapon_property_98[59051] = {
		id = 59051,
		reload_max = 75,
		damage = 43,
		base = 59040
	}
	uv0.weapon_property_98[59052] = {
		id = 59052,
		reload_max = 75,
		damage = 45,
		base = 59040
	}
	uv0.weapon_property_98[59053] = {
		id = 59053,
		reload_max = 75,
		damage = 48,
		base = 59040
	}
	uv0.weapon_property_98[59100] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x MG151 20mm機関砲",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 59100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 160,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[59101] = {
		id = 59101,
		reload_max = 156,
		damage = 23,
		base = 59100
	}
	uv0.weapon_property_98[59102] = {
		id = 59102,
		reload_max = 154,
		damage = 26,
		base = 59100
	}
	uv0.weapon_property_98[59103] = {
		id = 59103,
		reload_max = 151,
		damage = 29,
		base = 59100
	}
	uv0.weapon_property_98[59104] = {
		id = 59104,
		reload_max = 149,
		damage = 32,
		base = 59100
	}
	uv0.weapon_property_98[59105] = {
		id = 59105,
		reload_max = 145,
		damage = 35,
		base = 59100
	}
	uv0.weapon_property_98[59106] = {
		id = 59106,
		reload_max = 143,
		damage = 38,
		base = 59100
	}
	uv0.weapon_property_98[59107] = {
		id = 59107,
		reload_max = 141,
		damage = 41,
		base = 59100
	}
	uv0.weapon_property_98[59108] = {
		id = 59108,
		reload_max = 139,
		damage = 44,
		base = 59100
	}
	uv0.weapon_property_98[59109] = {
		id = 59109,
		reload_max = 135,
		damage = 47,
		base = 59100
	}
	uv0.weapon_property_98[59110] = {
		id = 59110,
		reload_max = 133,
		damage = 50,
		base = 59100
	}
	uv0.weapon_property_98[59111] = {
		id = 59111,
		reload_max = 133,
		damage = 52,
		base = 59100
	}
	uv0.weapon_property_98[59112] = {
		id = 59112,
		reload_max = 133,
		damage = 55,
		base = 59100
	}
	uv0.weapon_property_98[59113] = {
		id = 59113,
		reload_max = 133,
		damage = 59,
		base = 59100
	}
	uv0.weapon_property_98[59120] = {
		action_index = "",
		range = 36,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x MG151 20mm機関砲",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 25,
		corrected = 100,
		min_range = 0,
		id = 59120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 153,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_98[59121] = {
		id = 59121,
		reload_max = 150,
		damage = 28,
		base = 59120
	}
	uv0.weapon_property_98[59122] = {
		id = 59122,
		reload_max = 148,
		damage = 31,
		base = 59120
	}
	uv0.weapon_property_98[59123] = {
		id = 59123,
		reload_max = 145,
		damage = 34,
		base = 59120
	}
	uv0.weapon_property_98[59124] = {
		id = 59124,
		reload_max = 143,
		damage = 37,
		base = 59120
	}
	uv0.weapon_property_98[59125] = {
		id = 59125,
		reload_max = 140,
		damage = 40,
		base = 59120
	}
	uv0.weapon_property_98[59126] = {
		id = 59126,
		reload_max = 138,
		damage = 43,
		base = 59120
	}
	uv0.weapon_property_98[59127] = {
		id = 59127,
		reload_max = 135,
		damage = 46,
		base = 59120
	}
	uv0.weapon_property_98[59128] = {
		id = 59128,
		reload_max = 133,
		damage = 49,
		base = 59120
	}
	uv0.weapon_property_98[59129] = {
		id = 59129,
		reload_max = 130,
		damage = 52,
		base = 59120
	}
end()
