pg = pg or {}
pg.weapon_property_51 = {}

function ()
	uv0.weapon_property_51[35443] = {
		id = 35443,
		reload_max = 2960,
		damage = 87,
		base = 35440
	}
	uv0.weapon_property_51[35444] = {
		id = 35444,
		reload_max = 2880,
		damage = 96,
		base = 35440
	}
	uv0.weapon_property_51[35445] = {
		id = 35445,
		reload_max = 2800,
		damage = 105,
		base = 35440
	}
	uv0.weapon_property_51[35446] = {
		id = 35446,
		reload_max = 2720,
		damage = 114,
		base = 35440
	}
	uv0.weapon_property_51[35447] = {
		id = 35447,
		reload_max = 2640,
		damage = 123,
		base = 35440
	}
	uv0.weapon_property_51[35448] = {
		id = 35448,
		reload_max = 2560,
		damage = 132,
		base = 35440
	}
	uv0.weapon_property_51[35449] = {
		id = 35449,
		reload_max = 2480,
		damage = 141,
		base = 35440
	}
	uv0.weapon_property_51[35450] = {
		id = 35450,
		reload_max = 2400,
		damage = 150,
		base = 35440
	}
	uv0.weapon_property_51[35451] = {
		reload_max = 2400,
		damage = 150,
		base = 35440,
		id = 35451,
		corrected = 104
	}
	uv0.weapon_property_51[35460] = {
		action_index = "attack",
		range = 50,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用92式潜射鱼雷改",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 60,
		corrected = 100,
		min_range = 0,
		id = 35460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3460,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1834
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_51[35461] = {
		id = 35461,
		reload_max = 3368,
		damage = 69,
		base = 35460
	}
	uv0.weapon_property_51[35462] = {
		id = 35462,
		reload_max = 3276,
		damage = 78,
		base = 35460
	}
	uv0.weapon_property_51[35463] = {
		id = 35463,
		reload_max = 3184,
		damage = 87,
		base = 35460
	}
	uv0.weapon_property_51[35464] = {
		id = 35464,
		reload_max = 3092,
		damage = 96,
		base = 35460
	}
	uv0.weapon_property_51[35465] = {
		id = 35465,
		reload_max = 3000,
		damage = 105,
		base = 35460
	}
	uv0.weapon_property_51[35466] = {
		id = 35466,
		reload_max = 2908,
		damage = 114,
		base = 35460
	}
	uv0.weapon_property_51[35467] = {
		id = 35467,
		reload_max = 2816,
		damage = 123,
		base = 35460
	}
	uv0.weapon_property_51[35468] = {
		id = 35468,
		reload_max = 2724,
		damage = 132,
		base = 35460
	}
	uv0.weapon_property_51[35469] = {
		id = 35469,
		reload_max = 2632,
		damage = 141,
		base = 35460
	}
	uv0.weapon_property_51[35470] = {
		id = 35470,
		reload_max = 2540,
		damage = 150,
		base = 35460
	}
	uv0.weapon_property_51[35471] = {
		reload_max = 2540,
		damage = 150,
		base = 35460,
		id = 35471,
		corrected = 104
	}
	uv0.weapon_property_51[35500] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用95式酸素鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 56,
		corrected = 100,
		min_range = 0,
		id = 35500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3300,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1824
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_51[35501] = {
		id = 35501,
		reload_max = 3230,
		damage = 64,
		base = 35500
	}
	uv0.weapon_property_51[35502] = {
		id = 35502,
		reload_max = 3160,
		damage = 72,
		base = 35500
	}
	uv0.weapon_property_51[35503] = {
		id = 35503,
		reload_max = 3090,
		damage = 80,
		base = 35500
	}
	uv0.weapon_property_51[35504] = {
		id = 35504,
		reload_max = 3020,
		damage = 88,
		base = 35500
	}
	uv0.weapon_property_51[35505] = {
		id = 35505,
		reload_max = 2950,
		damage = 96,
		base = 35500
	}
	uv0.weapon_property_51[35506] = {
		id = 35506,
		reload_max = 2880,
		damage = 104,
		base = 35500
	}
	uv0.weapon_property_51[35520] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用95式酸素鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 63,
		corrected = 100,
		min_range = 0,
		id = 35520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3150,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1824
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_51[35521] = {
		id = 35521,
		reload_max = 3075,
		damage = 72,
		base = 35520
	}
	uv0.weapon_property_51[35522] = {
		id = 35522,
		reload_max = 3000,
		damage = 81,
		base = 35520
	}
	uv0.weapon_property_51[35523] = {
		id = 35523,
		reload_max = 2925,
		damage = 90,
		base = 35520
	}
	uv0.weapon_property_51[35524] = {
		id = 35524,
		reload_max = 2850,
		damage = 99,
		base = 35520
	}
	uv0.weapon_property_51[35525] = {
		id = 35525,
		reload_max = 2775,
		damage = 108,
		base = 35520
	}
	uv0.weapon_property_51[35526] = {
		id = 35526,
		reload_max = 2700,
		damage = 117,
		base = 35520
	}
	uv0.weapon_property_51[35527] = {
		id = 35527,
		reload_max = 2625,
		damage = 127,
		base = 35520
	}
	uv0.weapon_property_51[35528] = {
		id = 35528,
		reload_max = 2550,
		damage = 137,
		base = 35520
	}
	uv0.weapon_property_51[35529] = {
		id = 35529,
		reload_max = 2475,
		damage = 147,
		base = 35520
	}
	uv0.weapon_property_51[35530] = {
		id = 35530,
		reload_max = 2400,
		damage = 157,
		base = 35520
	}
	uv0.weapon_property_51[35540] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用95式酸素鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 70,
		corrected = 100,
		min_range = 0,
		id = 35540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1824
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_51[35541] = {
		id = 35541,
		reload_max = 2920,
		damage = 80,
		base = 35540
	}
	uv0.weapon_property_51[35542] = {
		id = 35542,
		reload_max = 2840,
		damage = 90,
		base = 35540
	}
	uv0.weapon_property_51[35543] = {
		id = 35543,
		reload_max = 2760,
		damage = 100,
		base = 35540
	}
	uv0.weapon_property_51[35544] = {
		id = 35544,
		reload_max = 2680,
		damage = 110,
		base = 35540
	}
	uv0.weapon_property_51[35545] = {
		id = 35545,
		reload_max = 2600,
		damage = 120,
		base = 35540
	}
	uv0.weapon_property_51[35546] = {
		id = 35546,
		reload_max = 2520,
		damage = 130,
		base = 35540
	}
	uv0.weapon_property_51[35547] = {
		id = 35547,
		reload_max = 2440,
		damage = 141,
		base = 35540
	}
	uv0.weapon_property_51[35548] = {
		id = 35548,
		reload_max = 2360,
		damage = 152,
		base = 35540
	}
	uv0.weapon_property_51[35549] = {
		id = 35549,
		reload_max = 2280,
		damage = 163,
		base = 35540
	}
	uv0.weapon_property_51[35550] = {
		id = 35550,
		reload_max = 2200,
		damage = 174,
		base = 35540
	}
	uv0.weapon_property_51[35551] = {
		reload_max = 2200,
		damage = 174,
		base = 35540,
		id = 35551,
		corrected = 104
	}
	uv0.weapon_property_51[35552] = {
		reload_max = 2200,
		damage = 174,
		base = 35540,
		id = 35552,
		corrected = 110
	}
	uv0.weapon_property_51[35553] = {
		reload_max = 2200,
		damage = 174,
		base = 35540,
		id = 35553,
		corrected = 118
	}
	uv0.weapon_property_51[35560] = {
		action_index = "attack",
		range = 60,
		type = 3,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "潜艇用96式纯氧鱼雷",
		aim_type = 1,
		torpedo_ammo = 4,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 76,
		corrected = 100,
		min_range = 0,
		id = 35560,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 2,
		reload_max = 3042,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0.5,
		initial_over_heat = 1,
		bullet_ID = {
			1835
		},
		barrage_ID = {
			1601
		},
		oxy_type = {
			1,
			2
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_51[35561] = {
		id = 35561,
		reload_max = 2962,
		damage = 86,
		base = 35560
	}
	uv0.weapon_property_51[35562] = {
		id = 35562,
		reload_max = 2882,
		damage = 96,
		base = 35560
	}
	uv0.weapon_property_51[35563] = {
		id = 35563,
		reload_max = 2802,
		damage = 106,
		base = 35560
	}
	uv0.weapon_property_51[35564] = {
		id = 35564,
		reload_max = 2722,
		damage = 116,
		base = 35560
	}
	uv0.weapon_property_51[35565] = {
		id = 35565,
		reload_max = 2642,
		damage = 126,
		base = 35560
	}
	uv0.weapon_property_51[35566] = {
		id = 35566,
		reload_max = 2562,
		damage = 136,
		base = 35560
	}
	uv0.weapon_property_51[35567] = {
		id = 35567,
		reload_max = 2482,
		damage = 147,
		base = 35560
	}
	uv0.weapon_property_51[35568] = {
		id = 35568,
		reload_max = 2402,
		damage = 158,
		base = 35560
	}
	uv0.weapon_property_51[35569] = {
		id = 35569,
		reload_max = 2322,
		damage = 169,
		base = 35560
	}
end()
