pg = pg or {}
pg.weapon_property_106 = {}

function ()
	uv0.weapon_property_106[60152] = {
		id = 60152,
		name = "航空攻击展示-苍龙II",
		base = 60151,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_106[60153] = {
		id = 60153,
		name = "航空攻击展示-苍龙III",
		base = 60151,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60161] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-飞龙I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60161,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60162] = {
		id = 60162,
		name = "航空攻击展示-飞龙II",
		base = 60161,
		barrage_ID = {
			1511,
			1510,
			1511
		}
	}
	uv0.weapon_property_106[60163] = {
		id = 60163,
		name = "航空攻击展示-飞龙III",
		base = 60161,
		barrage_ID = {
			1512,
			1511,
			1512
		}
	}
	uv0.weapon_property_106[60171] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-独角兽I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60171,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000,
			28000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60172] = {
		id = 60172,
		name = "航空攻击展示-独角兽II",
		base = 60171,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60173] = {
		id = 60173,
		name = "航空攻击展示-独角兽III",
		base = 60171,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60181] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-凤翔I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60181,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000,
			38000
		},
		barrage_ID = {
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60182] = {
		id = 60182,
		name = "航空攻击展示-凤翔II",
		base = 60181,
		barrage_ID = {
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60183] = {
		id = 60183,
		name = "航空攻击展示-凤翔III",
		base = 60181,
		barrage_ID = {
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60191] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-齐柏林伯爵I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60191,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47000,
			49000,
			49000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60192] = {
		id = 60192,
		name = "航空攻击展示-齐柏林伯爵II",
		base = 60191,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60193] = {
		id = 60193,
		name = "航空攻击展示-齐柏林伯爵III",
		base = 60191,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60201] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-翔鹤I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60201,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60202] = {
		id = 60202,
		name = "航空攻击展示-翔鹤II",
		base = 60201,
		barrage_ID = {
			1510,
			1510,
			1512
		}
	}
	uv0.weapon_property_106[60203] = {
		id = 60203,
		name = "航空攻击展示-翔鹤III",
		base = 60201,
		barrage_ID = {
			1511,
			1511,
			1513
		}
	}
	uv0.weapon_property_106[60211] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-瑞鹤I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60211,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60212] = {
		id = 60212,
		name = "航空攻击展示-瑞鹤II",
		base = 60211,
		barrage_ID = {
			1510,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60213] = {
		id = 60213,
		name = "航空攻击展示-瑞鹤III",
		base = 60211,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60221] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-光荣I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60221,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27200,
			28000,
			28000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60222] = {
		id = 60222,
		name = "航空攻击展示-光荣II",
		base = 60221,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60223] = {
		id = 60223,
		name = "航空攻击展示-光荣III",
		base = 60221,
		barrage_ID = {
			1512,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60231] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烈焰崩袭展示",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 8,
		corrected = 100,
		min_range = 0,
		id = 60231,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19909
		},
		barrage_ID = {
			80311
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60232] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "蕾丝狂舞展示",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 9,
		corrected = 100,
		min_range = 0,
		id = 60232,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19910,
			19911,
			19912
		},
		barrage_ID = {
			80341,
			80345,
			80349
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60233] = {
		action_index = "attack",
		range = 50,
		type = 1,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "众神之怒·雪崩雷震展示",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 120,
		charge_param = "",
		damage = 4,
		corrected = 100,
		min_range = 0,
		id = 60233,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3000,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			19913,
			19914
		},
		barrage_ID = {
			80371,
			80361
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60234] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "雪风弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 60234,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79131,
			79132,
			79132
		},
		barrage_ID = {
			79131,
			79133,
			79134
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60235] = {
		name = "雪风弹幕展示II",
		damage = 12,
		base = 60234,
		id = 60235,
		barrage_ID = {
			79132,
			79133,
			79134
		}
	}
	uv0.weapon_property_106[60236] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "夕立弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 60236,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79122,
			79121,
			79121
		},
		barrage_ID = {
			70023,
			79121,
			79122
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60237] = {
		name = "夕立弹幕展示II",
		damage = 12,
		base = 60236,
		id = 60237,
		barrage_ID = {
			70024,
			79121,
			79122
		}
	}
	uv0.weapon_property_106[60238] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "江风弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 60238,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79281,
			79281,
			79281,
			79282
		},
		barrage_ID = {
			79281,
			79282,
			79283,
			79287
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60239] = {
		name = "江风弹幕展示II",
		damage = 12,
		base = 60238,
		id = 60239,
		barrage_ID = {
			79284,
			79285,
			79286,
			79287
		}
	}
	uv0.weapon_property_106[60241] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-贝露I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60241,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000,
			19200
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60242] = {
		id = 60242,
		name = "航空攻击展示-贝露II",
		base = 60241,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60243] = {
		id = 60243,
		name = "航空攻击展示-贝露III",
		base = 60241,
		barrage_ID = {
			1512,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60251] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-翡绿之心I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60251,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17000,
			19000,
			19200
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60252] = {
		id = 60252,
		name = "航空攻击展示-翡绿之心II",
		base = 60251,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60253] = {
		id = 60253,
		name = "航空攻击展示-翡绿之心III",
		base = 60251,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60261] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-胡蜂I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60261,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100,
			19000,
			18000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60262] = {
		id = 60262,
		name = "航空攻击展示-胡蜂II",
		base = 60261,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_106[60263] = {
		id = 60263,
		name = "航空攻击展示-胡蜂III",
		base = 60261,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60271] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-胜利I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60271,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17200,
			29000,
			18100
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60272] = {
		id = 60272,
		name = "航空攻击展示-胜利II",
		base = 60271,
		barrage_ID = {
			1510,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60273] = {
		id = 60273,
		name = "航空攻击展示-胜利III",
		base = 60271,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
	uv0.weapon_property_106[60281] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-飞鹰I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60281,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60282] = {
		id = 60282,
		name = "航空攻击展示-飞鹰II",
		base = 60281,
		barrage_ID = {
			1511,
			1510,
			1511
		}
	}
	uv0.weapon_property_106[60283] = {
		id = 60283,
		name = "航空攻击展示-飞鹰III",
		base = 60281,
		barrage_ID = {
			1511,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60291] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-隼鹰I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60291,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37000,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60292] = {
		id = 60292,
		name = "航空攻击展示-隼鹰II",
		base = 60291,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_106[60293] = {
		id = 60293,
		name = "航空攻击展示-隼鹰III",
		base = 60291,
		barrage_ID = {
			1511,
			1511,
			1512
		}
	}
	uv0.weapon_property_106[60301] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Z46弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 60301,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79211,
			79211,
			79211,
			79211,
			79212,
			79212
		},
		barrage_ID = {
			79211,
			79212,
			79213,
			79214,
			79219,
			79220
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60302] = {
		name = "Z46弹幕展示II",
		damage = 12,
		base = 60301,
		id = 60302,
		barrage_ID = {
			79215,
			79216,
			79217,
			79218,
			79219,
			79220
		}
	}
	uv0.weapon_property_106[60303] = {
		action_index = "attack",
		range = 50,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "凯旋弹幕展示I",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 8,
		corrected = 125,
		min_range = 0,
		id = 60303,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 400,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			79331,
			79331,
			79332,
			79332,
			79333,
			79333,
			79334
		},
		barrage_ID = {
			80461,
			80462,
			80463,
			80464,
			80465,
			80466,
			80473
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60304] = {
		name = "凯旋弹幕展示II",
		damage = 12,
		base = 60303,
		id = 60304,
		barrage_ID = {
			80467,
			80468,
			80469,
			80470,
			80471,
			80472,
			80474
		}
	}
	uv0.weapon_property_106[60311] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-半人马I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60311,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27300,
			27300,
			18100
		},
		barrage_ID = {
			1510,
			1510,
			1511
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60312] = {
		id = 60312,
		name = "航空攻击展示-半人马II",
		base = 60311,
		barrage_ID = {
			1511,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60313] = {
		id = 60313,
		name = "航空攻击展示-半人马III",
		base = 60311,
		barrage_ID = {
			1511,
			1511,
			1513
		}
	}
	uv0.weapon_property_106[60321] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-埃塞克斯I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60321,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			17100,
			19000,
			18000
		},
		barrage_ID = {
			1511,
			1510,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60322] = {
		id = 60322,
		name = "航空攻击展示-埃塞克斯II",
		base = 60321,
		barrage_ID = {
			1511,
			1511,
			1510
		}
	}
	uv0.weapon_property_106[60323] = {
		id = 60323,
		name = "航空攻击展示-埃塞克斯III",
		base = 60321,
		barrage_ID = {
			1512,
			1512,
			1511
		}
	}
	uv0.weapon_property_106[60331] = {
		action_index = "attack",
		range = 90,
		type = 99,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "航空攻击展示-大凤I",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 60331,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1750,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100,
			39000,
			38000
		},
		barrage_ID = {
			1510,
			1511,
			1510
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_106[60332] = {
		id = 60332,
		name = "航空攻击展示-大凤II",
		base = 60331,
		barrage_ID = {
			1510,
			1511,
			1511
		}
	}
	uv0.weapon_property_106[60333] = {
		id = 60333,
		name = "航空攻击展示-大凤III",
		base = 60331,
		barrage_ID = {
			1511,
			1512,
			1512
		}
	}
end()
