pg = pg or {}
pg.weapon_property_37 = {}

function ()
	uv0.weapon_property_37[26624] = {
		id = 26624,
		reload_max = 151,
		damage = 60,
		base = 26620
	}
	uv0.weapon_property_37[26625] = {
		id = 26625,
		reload_max = 148,
		damage = 66,
		base = 26620
	}
	uv0.weapon_property_37[26626] = {
		id = 26626,
		reload_max = 144,
		damage = 72,
		base = 26620
	}
	uv0.weapon_property_37[26627] = {
		id = 26627,
		reload_max = 141,
		damage = 78,
		base = 26620
	}
	uv0.weapon_property_37[26628] = {
		id = 26628,
		reload_max = 138,
		damage = 84,
		base = 26620
	}
	uv0.weapon_property_37[26629] = {
		id = 26629,
		reload_max = 134,
		damage = 90,
		base = 26620
	}
	uv0.weapon_property_37[26630] = {
		id = 26630,
		reload_max = 131,
		damage = 96,
		base = 26620
	}
	uv0.weapon_property_37[26631] = {
		reload_max = 131,
		damage = 96,
		base = 26620,
		id = 26631,
		corrected = 104
	}
	uv0.weapon_property_37[26632] = {
		reload_max = 131,
		damage = 96,
		base = 26620,
		id = 26632,
		corrected = 110
	}
	uv0.weapon_property_37[26633] = {
		reload_max = 131,
		damage = 96,
		base = 26620,
		id = 26633,
		corrected = 118
	}
	uv0.weapon_property_37[26640] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装134mm高炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 53,
		corrected = 100,
		min_range = 0,
		id = 26640,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 317,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_37[26641] = {
		id = 26641,
		reload_max = 312,
		damage = 61,
		base = 26640
	}
	uv0.weapon_property_37[26642] = {
		id = 26642,
		reload_max = 306,
		damage = 68,
		base = 26640
	}
	uv0.weapon_property_37[26643] = {
		id = 26643,
		reload_max = 302,
		damage = 76,
		base = 26640
	}
	uv0.weapon_property_37[26644] = {
		id = 26644,
		reload_max = 295,
		damage = 84,
		base = 26640
	}
	uv0.weapon_property_37[26645] = {
		id = 26645,
		reload_max = 291,
		damage = 92,
		base = 26640
	}
	uv0.weapon_property_37[26646] = {
		id = 26646,
		reload_max = 286,
		damage = 100,
		base = 26640
	}
	uv0.weapon_property_37[26647] = {
		id = 26647,
		reload_max = 282,
		damage = 108,
		base = 26640
	}
	uv0.weapon_property_37[26648] = {
		id = 26648,
		reload_max = 274,
		damage = 116,
		base = 26640
	}
	uv0.weapon_property_37[26649] = {
		id = 26649,
		reload_max = 270,
		damage = 124,
		base = 26640
	}
	uv0.weapon_property_37[26650] = {
		id = 26650,
		reload_max = 265,
		damage = 132,
		base = 26640
	}
	uv0.weapon_property_37[26651] = {
		reload_max = 265,
		damage = 132,
		base = 26640,
		id = 26651,
		corrected = 104
	}
	uv0.weapon_property_37[26652] = {
		reload_max = 265,
		damage = 132,
		base = 26640,
		id = 26652,
		corrected = 110
	}
	uv0.weapon_property_37[26653] = {
		reload_max = 265,
		damage = 132,
		base = 26640,
		id = 26653,
		corrected = 118
	}
	uv0.weapon_property_37[26660] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "六联40mm博福斯对空机炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 26660,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 215,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_37[26661] = {
		id = 26661,
		reload_max = 211,
		damage = 52,
		base = 26660
	}
	uv0.weapon_property_37[26662] = {
		id = 26662,
		reload_max = 207,
		damage = 63,
		base = 26660
	}
	uv0.weapon_property_37[26663] = {
		id = 26663,
		reload_max = 205,
		damage = 73,
		base = 26660
	}
	uv0.weapon_property_37[26664] = {
		id = 26664,
		reload_max = 199,
		damage = 84,
		base = 26660
	}
	uv0.weapon_property_37[26665] = {
		id = 26665,
		reload_max = 196,
		damage = 94,
		base = 26660
	}
	uv0.weapon_property_37[26666] = {
		id = 26666,
		reload_max = 192,
		damage = 105,
		base = 26660
	}
	uv0.weapon_property_37[26667] = {
		id = 26667,
		reload_max = 188,
		damage = 115,
		base = 26660
	}
	uv0.weapon_property_37[26668] = {
		id = 26668,
		reload_max = 184,
		damage = 126,
		base = 26660
	}
	uv0.weapon_property_37[26669] = {
		id = 26669,
		reload_max = 180,
		damage = 138,
		base = 26660
	}
	uv0.weapon_property_37[26670] = {
		id = 26670,
		reload_max = 177,
		damage = 150,
		base = 26660
	}
	uv0.weapon_property_37[26671] = {
		reload_max = 177,
		damage = 150,
		base = 26660,
		id = 26671,
		corrected = 104
	}
	uv0.weapon_property_37[26672] = {
		reload_max = 177,
		damage = 150,
		base = 26660,
		id = 26672,
		corrected = 110
	}
	uv0.weapon_property_37[26673] = {
		reload_max = 177,
		damage = 150,
		base = 26660,
		id = 26673,
		corrected = 118
	}
	uv0.weapon_property_37[27000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 27000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1954,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_37[27001] = {
		reload_max = 1931,
		damage = 20,
		base = 27000,
		id = 27001,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_37[27002] = {
		reload_max = 1908,
		damage = 22,
		base = 27000,
		id = 27002,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_37[27003] = {
		reload_max = 1885,
		damage = 24,
		base = 27000,
		id = 27003,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_37[27020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 20,
		corrected = 100,
		min_range = 0,
		id = 27020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1922,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_37[27021] = {
		reload_max = 1899,
		damage = 22,
		base = 27020,
		id = 27021,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_37[27022] = {
		reload_max = 1876,
		damage = 24,
		base = 27020,
		id = 27022,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_37[27023] = {
		reload_max = 1853,
		damage = 26,
		base = 27020,
		id = 27023,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_37[27024] = {
		reload_max = 1830,
		damage = 29,
		base = 27020,
		id = 27024,
		bullet_ID = {
			27004
		}
	}
	uv0.weapon_property_37[27025] = {
		reload_max = 1807,
		damage = 31,
		base = 27020,
		id = 27025,
		bullet_ID = {
			27005
		}
	}
	uv0.weapon_property_37[27026] = {
		reload_max = 1784,
		damage = 33,
		base = 27020,
		id = 27026,
		bullet_ID = {
			27006
		}
	}
	uv0.weapon_property_37[27040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 27040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1880,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			27000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_37[27041] = {
		reload_max = 1857,
		damage = 24,
		base = 27040,
		id = 27041,
		bullet_ID = {
			27001
		}
	}
	uv0.weapon_property_37[27042] = {
		reload_max = 1834,
		damage = 26,
		base = 27040,
		id = 27042,
		bullet_ID = {
			27002
		}
	}
	uv0.weapon_property_37[27043] = {
		reload_max = 1811,
		damage = 28,
		base = 27040,
		id = 27043,
		bullet_ID = {
			27003
		}
	}
	uv0.weapon_property_37[27044] = {
		reload_max = 1788,
		damage = 32,
		base = 27040,
		id = 27044,
		bullet_ID = {
			27004
		}
	}
	uv0.weapon_property_37[27045] = {
		reload_max = 1765,
		damage = 34,
		base = 27040,
		id = 27045,
		bullet_ID = {
			27005
		}
	}
	uv0.weapon_property_37[27046] = {
		reload_max = 1742,
		damage = 36,
		base = 27040,
		id = 27046,
		bullet_ID = {
			27006
		}
	}
	uv0.weapon_property_37[27047] = {
		reload_max = 1719,
		damage = 38,
		base = 27040,
		id = 27047,
		bullet_ID = {
			27007
		}
	}
	uv0.weapon_property_37[27048] = {
		reload_max = 1696,
		damage = 40,
		base = 27040,
		id = 27048,
		bullet_ID = {
			27008
		}
	}
	uv0.weapon_property_37[27049] = {
		reload_max = 1673,
		damage = 44,
		base = 27040,
		id = 27049,
		bullet_ID = {
			27009
		}
	}
	uv0.weapon_property_37[27050] = {
		reload_max = 1650,
		damage = 46,
		base = 27040,
		id = 27050,
		bullet_ID = {
			27010
		}
	}
	uv0.weapon_property_37[27051] = {
		reload_max = 1650,
		damage = 46,
		base = 27040,
		id = 27051,
		bullet_ID = {
			27010
		}
	}
	uv0.weapon_property_37[27060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海喷火FR.47T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 27060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1981,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_37[27061] = {
		id = 27061,
		reload_max = 1943,
		base = 27060
	}
end()
