pg = pg or {}
pg.weapon_property_34 = {}

function ()
	uv0.weapon_property_34[26046] = {
		id = 26046,
		reload_max = 132,
		damage = 45,
		base = 26040
	}
	uv0.weapon_property_34[26047] = {
		reload_max = 132,
		damage = 45,
		base = 26040,
		id = 26047,
		corrected = 104
	}
	uv0.weapon_property_34[26060] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装40mm博福斯对空机炮MarkI",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 26060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 157,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26061] = {
		id = 26061,
		reload_max = 153,
		damage = 30,
		base = 26060
	}
	uv0.weapon_property_34[26062] = {
		id = 26062,
		reload_max = 149,
		damage = 32,
		base = 26060
	}
	uv0.weapon_property_34[26063] = {
		id = 26063,
		reload_max = 147,
		damage = 36,
		base = 26060
	}
	uv0.weapon_property_34[26064] = {
		id = 26064,
		reload_max = 141,
		damage = 38,
		base = 26060
	}
	uv0.weapon_property_34[26065] = {
		id = 26065,
		reload_max = 138,
		damage = 40,
		base = 26060
	}
	uv0.weapon_property_34[26066] = {
		id = 26066,
		reload_max = 134,
		damage = 44,
		base = 26060
	}
	uv0.weapon_property_34[26067] = {
		id = 26067,
		reload_max = 130,
		damage = 48,
		base = 26060
	}
	uv0.weapon_property_34[26068] = {
		id = 26068,
		reload_max = 126,
		damage = 54,
		base = 26060
	}
	uv0.weapon_property_34[26069] = {
		id = 26069,
		reload_max = 122,
		damage = 54,
		base = 26060
	}
	uv0.weapon_property_34[26070] = {
		id = 26070,
		reload_max = 119,
		damage = 62,
		base = 26060
	}
	uv0.weapon_property_34[26071] = {
		reload_max = 119,
		damage = 62,
		base = 26060,
		id = 26071,
		corrected = 104
	}
	uv0.weapon_property_34[26100] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装40mm“砰砰”炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 26100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 214,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26101] = {
		id = 26101,
		reload_max = 210,
		damage = 31,
		base = 26100
	}
	uv0.weapon_property_34[26102] = {
		id = 26102,
		reload_max = 206,
		damage = 35,
		base = 26100
	}
	uv0.weapon_property_34[26103] = {
		id = 26103,
		reload_max = 202,
		damage = 40,
		base = 26100
	}
	uv0.weapon_property_34[26120] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装40mm“砰砰”炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 30,
		corrected = 100,
		min_range = 0,
		id = 26120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 204,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26121] = {
		id = 26121,
		reload_max = 200,
		damage = 35,
		base = 26120
	}
	uv0.weapon_property_34[26122] = {
		id = 26122,
		reload_max = 196,
		damage = 40,
		base = 26120
	}
	uv0.weapon_property_34[26123] = {
		id = 26123,
		reload_max = 193,
		damage = 45,
		base = 26120
	}
	uv0.weapon_property_34[26124] = {
		id = 26124,
		reload_max = 188,
		damage = 50,
		base = 26120
	}
	uv0.weapon_property_34[26125] = {
		id = 26125,
		reload_max = 184,
		damage = 55,
		base = 26120
	}
	uv0.weapon_property_34[26126] = {
		id = 26126,
		reload_max = 180,
		damage = 60,
		base = 26120
	}
	uv0.weapon_property_34[26140] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "四联装40mm“砰砰”炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 26140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 194,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26141] = {
		id = 26141,
		reload_max = 190,
		damage = 39,
		base = 26140
	}
	uv0.weapon_property_34[26142] = {
		id = 26142,
		reload_max = 186,
		damage = 44,
		base = 26140
	}
	uv0.weapon_property_34[26143] = {
		id = 26143,
		reload_max = 184,
		damage = 49,
		base = 26140
	}
	uv0.weapon_property_34[26144] = {
		id = 26144,
		reload_max = 178,
		damage = 54,
		base = 26140
	}
	uv0.weapon_property_34[26145] = {
		id = 26145,
		reload_max = 175,
		damage = 59,
		base = 26140
	}
	uv0.weapon_property_34[26146] = {
		id = 26146,
		reload_max = 171,
		damage = 64,
		base = 26140
	}
	uv0.weapon_property_34[26147] = {
		id = 26147,
		reload_max = 167,
		damage = 69,
		base = 26140
	}
	uv0.weapon_property_34[26148] = {
		id = 26148,
		reload_max = 163,
		damage = 74,
		base = 26140
	}
	uv0.weapon_property_34[26149] = {
		id = 26149,
		reload_max = 159,
		damage = 79,
		base = 26140
	}
	uv0.weapon_property_34[26150] = {
		id = 26150,
		reload_max = 156,
		damage = 84,
		base = 26140
	}
	uv0.weapon_property_34[26151] = {
		reload_max = 156,
		damage = 84,
		base = 26140,
		id = 26151,
		corrected = 104
	}
	uv0.weapon_property_34[26200] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "八联装40mm“砰砰”炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 42,
		corrected = 100,
		min_range = 0,
		id = 26200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 242,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26201] = {
		id = 26201,
		reload_max = 238,
		damage = 48,
		base = 26200
	}
	uv0.weapon_property_34[26202] = {
		id = 26202,
		reload_max = 232,
		damage = 54,
		base = 26200
	}
	uv0.weapon_property_34[26203] = {
		id = 26203,
		reload_max = 227,
		damage = 60,
		base = 26200
	}
	uv0.weapon_property_34[26204] = {
		id = 26204,
		reload_max = 223,
		damage = 66,
		base = 26200
	}
	uv0.weapon_property_34[26205] = {
		id = 26205,
		reload_max = 219,
		damage = 73,
		base = 26200
	}
	uv0.weapon_property_34[26206] = {
		id = 26206,
		reload_max = 213,
		damage = 80,
		base = 26200
	}
	uv0.weapon_property_34[26220] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "八联装40mm“砰砰”炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 26220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 231,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26221] = {
		id = 26221,
		reload_max = 226,
		damage = 53,
		base = 26220
	}
	uv0.weapon_property_34[26222] = {
		id = 26222,
		reload_max = 221,
		damage = 60,
		base = 26220
	}
	uv0.weapon_property_34[26223] = {
		id = 26223,
		reload_max = 216,
		damage = 67,
		base = 26220
	}
	uv0.weapon_property_34[26224] = {
		id = 26224,
		reload_max = 213,
		damage = 74,
		base = 26220
	}
	uv0.weapon_property_34[26225] = {
		id = 26225,
		reload_max = 208,
		damage = 81,
		base = 26220
	}
	uv0.weapon_property_34[26226] = {
		id = 26226,
		reload_max = 203,
		damage = 88,
		base = 26220
	}
	uv0.weapon_property_34[26227] = {
		id = 26227,
		reload_max = 198,
		damage = 95,
		base = 26220
	}
	uv0.weapon_property_34[26228] = {
		id = 26228,
		reload_max = 193,
		damage = 102,
		base = 26220
	}
	uv0.weapon_property_34[26229] = {
		id = 26229,
		reload_max = 189,
		damage = 109,
		base = 26220
	}
	uv0.weapon_property_34[26230] = {
		id = 26230,
		reload_max = 185,
		damage = 117,
		base = 26220
	}
	uv0.weapon_property_34[26240] = {
		action_index = "attack",
		range = 25,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "八联装40mm“砰砰”炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 26240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 220,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_34[26241] = {
		id = 26241,
		reload_max = 214,
		damage = 57,
		base = 26240
	}
	uv0.weapon_property_34[26242] = {
		id = 26242,
		reload_max = 210,
		damage = 64,
		base = 26240
	}
	uv0.weapon_property_34[26243] = {
		id = 26243,
		reload_max = 205,
		damage = 72,
		base = 26240
	}
	uv0.weapon_property_34[26244] = {
		id = 26244,
		reload_max = 203,
		damage = 80,
		base = 26240
	}
	uv0.weapon_property_34[26245] = {
		id = 26245,
		reload_max = 197,
		damage = 88,
		base = 26240
	}
	uv0.weapon_property_34[26246] = {
		id = 26246,
		reload_max = 193,
		damage = 96,
		base = 26240
	}
	uv0.weapon_property_34[26247] = {
		id = 26247,
		reload_max = 188,
		damage = 104,
		base = 26240
	}
end()
