pg = pg or {}
pg.weapon_property_92 = {}

function ()
	uv0.weapon_property_92[52700] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "2 x 1000lb 爆弾",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 134,
		corrected = 100,
		min_range = 0,
		id = 52700,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_92[52701] = {
		id = 52701,
		damage = 153,
		base = 52700
	}
	uv0.weapon_property_92[52702] = {
		id = 52702,
		damage = 173,
		base = 52700
	}
	uv0.weapon_property_92[52703] = {
		id = 52703,
		damage = 192,
		base = 52700
	}
	uv0.weapon_property_92[52704] = {
		id = 52704,
		damage = 212,
		base = 52700
	}
	uv0.weapon_property_92[52705] = {
		id = 52705,
		damage = 231,
		base = 52700
	}
	uv0.weapon_property_92[52706] = {
		id = 52706,
		damage = 251,
		base = 52700
	}
	uv0.weapon_property_92[52707] = {
		id = 52707,
		damage = 272,
		base = 52700
	}
	uv0.weapon_property_92[52708] = {
		id = 52708,
		damage = 293,
		base = 52700
	}
	uv0.weapon_property_92[52709] = {
		id = 52709,
		damage = 314,
		base = 52700
	}
	uv0.weapon_property_92[52710] = {
		id = 52710,
		damage = 335,
		base = 52700
	}
	uv0.weapon_property_92[52711] = {
		id = 52711,
		damage = 348,
		base = 52700
	}
	uv0.weapon_property_92[52712] = {
		id = 52712,
		damage = 369,
		base = 52700
	}
	uv0.weapon_property_92[52713] = {
		id = 52713,
		damage = 395,
		base = 52700
	}
	uv0.weapon_property_92[52720] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "2 x 1000lb 爆弾",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 149,
		corrected = 100,
		min_range = 0,
		id = 52720,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_92[52721] = {
		id = 52721,
		damage = 170,
		base = 52720
	}
	uv0.weapon_property_92[52722] = {
		id = 52722,
		damage = 191,
		base = 52720
	}
	uv0.weapon_property_92[52723] = {
		id = 52723,
		damage = 212,
		base = 52720
	}
	uv0.weapon_property_92[52724] = {
		id = 52724,
		damage = 234,
		base = 52720
	}
	uv0.weapon_property_92[52725] = {
		id = 52725,
		damage = 257,
		base = 52720
	}
	uv0.weapon_property_92[52726] = {
		id = 52726,
		damage = 279,
		base = 52720
	}
	uv0.weapon_property_92[52727] = {
		id = 52727,
		damage = 302,
		base = 52720
	}
	uv0.weapon_property_92[52728] = {
		id = 52728,
		damage = 324,
		base = 52720
	}
	uv0.weapon_property_92[52729] = {
		id = 52729,
		damage = 347,
		base = 52720
	}
	uv0.weapon_property_92[52730] = {
		id = 52730,
		damage = 369,
		base = 52720
	}
	uv0.weapon_property_92[52731] = {
		id = 52731,
		damage = 384,
		base = 52720
	}
	uv0.weapon_property_92[52732] = {
		id = 52732,
		damage = 406,
		base = 52720
	}
	uv0.weapon_property_92[52733] = {
		id = 52733,
		damage = 435,
		base = 52720
	}
	uv0.weapon_property_92[52740] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "2 x 1000lb 爆弾",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 161,
		corrected = 100,
		min_range = 0,
		id = 52740,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_92[52741] = {
		id = 52741,
		damage = 185,
		base = 52740
	}
	uv0.weapon_property_92[52742] = {
		id = 52742,
		damage = 209,
		base = 52740
	}
	uv0.weapon_property_92[52743] = {
		id = 52743,
		damage = 233,
		base = 52740
	}
	uv0.weapon_property_92[52744] = {
		id = 52744,
		damage = 257,
		base = 52740
	}
	uv0.weapon_property_92[52745] = {
		id = 52745,
		damage = 281,
		base = 52740
	}
	uv0.weapon_property_92[52746] = {
		id = 52746,
		damage = 305,
		base = 52740
	}
	uv0.weapon_property_92[52747] = {
		id = 52747,
		damage = 329,
		base = 52740
	}
	uv0.weapon_property_92[52748] = {
		id = 52748,
		damage = 353,
		base = 52740
	}
	uv0.weapon_property_92[52749] = {
		id = 52749,
		damage = 377,
		base = 52740
	}
	uv0.weapon_property_92[52750] = {
		id = 52750,
		damage = 402,
		base = 52740
	}
	uv0.weapon_property_92[52751] = {
		id = 52751,
		damage = 418,
		base = 52740
	}
	uv0.weapon_property_92[52752] = {
		id = 52752,
		damage = 442,
		base = 52740
	}
	uv0.weapon_property_92[52753] = {
		id = 52753,
		damage = 474,
		base = 52740
	}
	uv0.weapon_property_92[52760] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 19,
		shakescreen = 0,
		name = "2 x 1000lb 爆弾",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 19,
		charge_param = "",
		damage = 165,
		corrected = 100,
		min_range = 0,
		id = 52760,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2123
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_92[52761] = {
		id = 52761,
		damage = 190,
		base = 52760
	}
	uv0.weapon_property_92[52762] = {
		id = 52762,
		damage = 215,
		base = 52760
	}
	uv0.weapon_property_92[52763] = {
		id = 52763,
		damage = 240,
		base = 52760
	}
	uv0.weapon_property_92[52764] = {
		id = 52764,
		damage = 265,
		base = 52760
	}
	uv0.weapon_property_92[52765] = {
		id = 52765,
		damage = 290,
		base = 52760
	}
	uv0.weapon_property_92[52766] = {
		id = 52766,
		damage = 315,
		base = 52760
	}
	uv0.weapon_property_92[52767] = {
		id = 52767,
		damage = 340,
		base = 52760
	}
	uv0.weapon_property_92[52768] = {
		id = 52768,
		damage = 365,
		base = 52760
	}
	uv0.weapon_property_92[52769] = {
		id = 52769,
		damage = 390,
		base = 52760
	}
	uv0.weapon_property_92[52770] = {
		id = 52770,
		damage = 416,
		base = 52760
	}
	uv0.weapon_property_92[52771] = {
		id = 52771,
		damage = 433,
		base = 52760
	}
	uv0.weapon_property_92[52772] = {
		id = 52772,
		damage = 458,
		base = 52760
	}
	uv0.weapon_property_92[52773] = {
		id = 52773,
		damage = 491,
		base = 52760
	}
	uv0.weapon_property_92[52800] = {
		action_index = "",
		range = 500,
		type = 2,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 16,
		shakescreen = 0,
		name = "2 x 1600lb 爆弾",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 16,
		charge_param = "",
		damage = 142,
		corrected = 100,
		min_range = 0,
		id = 52800,
		attack_attribute_ratio = 80,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2124
		},
		barrage_ID = {
			2121
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_92[52801] = {
		id = 52801,
		damage = 164,
		base = 52800
	}
	uv0.weapon_property_92[52802] = {
		id = 52802,
		damage = 185,
		base = 52800
	}
	uv0.weapon_property_92[52803] = {
		id = 52803,
		damage = 206,
		base = 52800
	}
	uv0.weapon_property_92[52804] = {
		id = 52804,
		damage = 227,
		base = 52800
	}
	uv0.weapon_property_92[52805] = {
		id = 52805,
		damage = 248,
		base = 52800
	}
	uv0.weapon_property_92[52806] = {
		id = 52806,
		damage = 269,
		base = 52800
	}
end()
