pg = pg or {}
pg.weapon_property_103 = {}

function ()
	uv0.weapon_property_103[59650] = {
		id = 59650,
		damage = 337,
		base = 59640
	}
	uv0.weapon_property_103[59651] = {
		id = 59651,
		damage = 350,
		base = 59640
	}
	uv0.weapon_property_103[59652] = {
		id = 59652,
		damage = 371,
		base = 59640
	}
	uv0.weapon_property_103[59653] = {
		id = 59653,
		damage = 398,
		base = 59640
	}
	uv0.weapon_property_103[59660] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2 x 航空魚雷-鉄血",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 59660,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 10000,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2117
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_103[59661] = {
		id = 59661,
		damage = 57,
		base = 59660
	}
	uv0.weapon_property_103[59662] = {
		id = 59662,
		damage = 74,
		base = 59660
	}
	uv0.weapon_property_103[59663] = {
		id = 59663,
		damage = 92,
		base = 59660
	}
	uv0.weapon_property_103[59664] = {
		id = 59664,
		damage = 109,
		base = 59660
	}
	uv0.weapon_property_103[59665] = {
		id = 59665,
		damage = 127,
		base = 59660
	}
	uv0.weapon_property_103[59666] = {
		id = 59666,
		damage = 145,
		base = 59660
	}
	uv0.weapon_property_103[59667] = {
		id = 59667,
		damage = 162,
		base = 59660
	}
	uv0.weapon_property_103[59668] = {
		id = 59668,
		damage = 180,
		base = 59660
	}
	uv0.weapon_property_103[59669] = {
		id = 59669,
		damage = 197,
		base = 59660
	}
	uv0.weapon_property_103[59670] = {
		id = 59670,
		damage = 215,
		base = 59660
	}
	uv0.weapon_property_103[59671] = {
		id = 59671,
		damage = 224,
		base = 59660
	}
	uv0.weapon_property_103[59672] = {
		id = 59672,
		damage = 237,
		base = 59660
	}
	uv0.weapon_property_103[59673] = {
		id = 59673,
		damage = 254,
		base = 59660
	}
	uv0.weapon_property_103[59680] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "2 x 航空魚雷-鉄血",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 43,
		corrected = 100,
		min_range = 0,
		id = 59680,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2117
		},
		barrage_ID = {
			2141
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_103[59681] = {
		id = 59681,
		damage = 63,
		base = 59680
	}
	uv0.weapon_property_103[59682] = {
		id = 59682,
		damage = 81,
		base = 59680
	}
	uv0.weapon_property_103[59683] = {
		id = 59683,
		damage = 101,
		base = 59680
	}
	uv0.weapon_property_103[59684] = {
		id = 59684,
		damage = 119,
		base = 59680
	}
	uv0.weapon_property_103[59685] = {
		id = 59685,
		damage = 139,
		base = 59680
	}
	uv0.weapon_property_103[59686] = {
		id = 59686,
		damage = 159,
		base = 59680
	}
	uv0.weapon_property_103[59687] = {
		id = 59687,
		damage = 177,
		base = 59680
	}
	uv0.weapon_property_103[59688] = {
		id = 59688,
		damage = 197,
		base = 59680
	}
	uv0.weapon_property_103[59689] = {
		id = 59689,
		damage = 215,
		base = 59680
	}
	uv0.weapon_property_103[59690] = {
		id = 59690,
		damage = 235,
		base = 59680
	}
	uv0.weapon_property_103[59691] = {
		id = 59691,
		damage = 244,
		base = 59680
	}
	uv0.weapon_property_103[59692] = {
		id = 59692,
		damage = 259,
		base = 59680
	}
	uv0.weapon_property_103[59693] = {
		id = 59693,
		damage = 277,
		base = 59680
	}
	uv0.weapon_property_103[59700] = {
		action_index = "",
		range = 80,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = -10,
		shakescreen = 0,
		name = "3 x 航空魚雷-鉄血",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 25,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 59700,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 2,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2117,
			2117
		},
		barrage_ID = {
			2145,
			2146
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_103[59701] = {
		id = 59701,
		damage = 66,
		base = 59700
	}
	uv0.weapon_property_103[59702] = {
		id = 59702,
		damage = 86,
		base = 59700
	}
	uv0.weapon_property_103[59703] = {
		id = 59703,
		damage = 107,
		base = 59700
	}
	uv0.weapon_property_103[59704] = {
		id = 59704,
		damage = 128,
		base = 59700
	}
	uv0.weapon_property_103[59705] = {
		id = 59705,
		damage = 149,
		base = 59700
	}
	uv0.weapon_property_103[59706] = {
		id = 59706,
		damage = 170,
		base = 59700
	}
	uv0.weapon_property_103[59707] = {
		id = 59707,
		damage = 191,
		base = 59700
	}
	uv0.weapon_property_103[59708] = {
		id = 59708,
		damage = 212,
		base = 59700
	}
	uv0.weapon_property_103[59709] = {
		id = 59709,
		damage = 233,
		base = 59700
	}
	uv0.weapon_property_103[59710] = {
		id = 59710,
		damage = 254,
		base = 59700
	}
	uv0.weapon_property_103[59711] = {
		id = 59711,
		damage = 264,
		base = 59700
	}
	uv0.weapon_property_103[59712] = {
		id = 59712,
		damage = 279,
		base = 59700
	}
	uv0.weapon_property_103[59713] = {
		id = 59713,
		damage = 300,
		base = 59700
	}
	uv0.weapon_property_103[59720] = {
		action_index = "",
		range = 24,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "1 x 7.92mm MG機銃",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 80,
		charge_param = "",
		damage = 6,
		corrected = 100,
		min_range = 0,
		id = 59720,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 59,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_103[59721] = {
		id = 59721,
		reload_max = 58,
		damage = 7,
		base = 59720
	}
	uv0.weapon_property_103[59722] = {
		id = 59722,
		reload_max = 57,
		damage = 8,
		base = 59720
	}
	uv0.weapon_property_103[59723] = {
		id = 59723,
		reload_max = 56,
		damage = 9,
		base = 59720
	}
	uv0.weapon_property_103[59724] = {
		id = 59724,
		reload_max = 55,
		damage = 10,
		base = 59720
	}
	uv0.weapon_property_103[59725] = {
		id = 59725,
		reload_max = 54,
		damage = 11,
		base = 59720
	}
	uv0.weapon_property_103[59726] = {
		id = 59726,
		reload_max = 52,
		damage = 12,
		base = 59720
	}
	uv0.weapon_property_103[59727] = {
		id = 59727,
		reload_max = 50,
		damage = 13,
		base = 59720
	}
	uv0.weapon_property_103[59728] = {
		id = 59728,
		reload_max = 48,
		damage = 14,
		base = 59720
	}
	uv0.weapon_property_103[59729] = {
		id = 59729,
		reload_max = 46,
		damage = 15,
		base = 59720
	}
	uv0.weapon_property_103[59730] = {
		id = 59730,
		reload_max = 44,
		damage = 16,
		base = 59720
	}
	uv0.weapon_property_103[59731] = {
		id = 59731,
		reload_max = 44,
		damage = 17,
		base = 59720
	}
	uv0.weapon_property_103[59732] = {
		id = 59732,
		reload_max = 44,
		damage = 18,
		base = 59720
	}
	uv0.weapon_property_103[59733] = {
		id = 59733,
		reload_max = 44,
		damage = 19,
		base = 59720
	}
	uv0.weapon_property_103[59740] = {
		action_index = "",
		range = 30,
		type = 4,
		fire_fx = "fangkongpaohuoshe2",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "7 x 12.7mm機銃",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 180,
		charge_param = "",
		damage = 27,
		corrected = 100,
		min_range = 0,
		id = 59740,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 154,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2100
		},
		barrage_ID = {
			2100
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_103[59741] = {
		id = 59741,
		reload_max = 150,
		damage = 31,
		base = 59740
	}
	uv0.weapon_property_103[59742] = {
		id = 59742,
		reload_max = 148,
		damage = 36,
		base = 59740
	}
end()
