pg = pg or {}
pg.weapon_property_54 = {}

function ()
	uv0.weapon_property_54[36560] = {
		action_index = "attack",
		range = 32,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "100mm连装高炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 50,
		corrected = 100,
		min_range = 0,
		id = 36560,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 240,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36561] = {
		id = 36561,
		reload_max = 236,
		damage = 57,
		base = 36560
	}
	uv0.weapon_property_54[36562] = {
		id = 36562,
		reload_max = 232,
		damage = 64,
		base = 36560
	}
	uv0.weapon_property_54[36563] = {
		id = 36563,
		reload_max = 227,
		damage = 71,
		base = 36560
	}
	uv0.weapon_property_54[36564] = {
		id = 36564,
		reload_max = 222,
		damage = 78,
		base = 36560
	}
	uv0.weapon_property_54[36565] = {
		id = 36565,
		reload_max = 217,
		damage = 86,
		base = 36560
	}
	uv0.weapon_property_54[36566] = {
		id = 36566,
		reload_max = 212,
		damage = 94,
		base = 36560
	}
	uv0.weapon_property_54[36567] = {
		id = 36567,
		reload_max = 207,
		damage = 102,
		base = 36560
	}
	uv0.weapon_property_54[36568] = {
		id = 36568,
		reload_max = 202,
		damage = 110,
		base = 36560
	}
	uv0.weapon_property_54[36569] = {
		id = 36569,
		reload_max = 197,
		damage = 118,
		base = 36560
	}
	uv0.weapon_property_54[36570] = {
		id = 36570,
		reload_max = 192,
		damage = 126,
		base = 36560
	}
	uv0.weapon_property_54[36571] = {
		reload_max = 192,
		damage = 126,
		base = 36560,
		id = 36571,
		corrected = 104
	}
	uv0.weapon_property_54[36572] = {
		reload_max = 192,
		damage = 126,
		base = 36560,
		id = 36572,
		corrected = 110
	}
	uv0.weapon_property_54[36573] = {
		reload_max = 192,
		damage = 126,
		base = 36560,
		id = 36573,
		corrected = 118
	}
	uv0.weapon_property_54[36580] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "80mm高射炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 36580,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 185,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36581] = {
		id = 36581,
		reload_max = 182,
		damage = 48,
		base = 36580
	}
	uv0.weapon_property_54[36582] = {
		id = 36582,
		reload_max = 177,
		damage = 52,
		base = 36580
	}
	uv0.weapon_property_54[36583] = {
		id = 36583,
		reload_max = 175,
		damage = 56,
		base = 36580
	}
	uv0.weapon_property_54[36584] = {
		id = 36584,
		reload_max = 171,
		damage = 60,
		base = 36580
	}
	uv0.weapon_property_54[36585] = {
		id = 36585,
		reload_max = 168,
		damage = 64,
		base = 36580
	}
	uv0.weapon_property_54[36586] = {
		id = 36586,
		reload_max = 165,
		damage = 68,
		base = 36580
	}
	uv0.weapon_property_54[36587] = {
		id = 36587,
		reload_max = 162,
		damage = 72,
		base = 36580
	}
	uv0.weapon_property_54[36588] = {
		id = 36588,
		reload_max = 157,
		damage = 76,
		base = 36580
	}
	uv0.weapon_property_54[36589] = {
		id = 36589,
		reload_max = 155,
		damage = 80,
		base = 36580
	}
	uv0.weapon_property_54[36590] = {
		id = 36590,
		reload_max = 151,
		damage = 84,
		base = 36580
	}
	uv0.weapon_property_54[36591] = {
		reload_max = 151,
		damage = 84,
		base = 36580,
		id = 36591,
		corrected = 104
	}
	uv0.weapon_property_54[36600] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 32,
		corrected = 100,
		min_range = 0,
		id = 36600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 315,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36601] = {
		id = 36601,
		reload_max = 308,
		damage = 37,
		base = 36600
	}
	uv0.weapon_property_54[36602] = {
		id = 36602,
		reload_max = 303,
		damage = 42,
		base = 36600
	}
	uv0.weapon_property_54[36603] = {
		id = 36603,
		reload_max = 296,
		damage = 47,
		base = 36600
	}
	uv0.weapon_property_54[36620] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 39,
		corrected = 100,
		min_range = 0,
		id = 36620,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 300,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36621] = {
		id = 36621,
		reload_max = 294,
		damage = 45,
		base = 36620
	}
	uv0.weapon_property_54[36622] = {
		id = 36622,
		reload_max = 288,
		damage = 51,
		base = 36620
	}
	uv0.weapon_property_54[36623] = {
		id = 36623,
		reload_max = 282,
		damage = 57,
		base = 36620
	}
	uv0.weapon_property_54[36624] = {
		id = 36624,
		reload_max = 276,
		damage = 63,
		base = 36620
	}
	uv0.weapon_property_54[36625] = {
		id = 36625,
		reload_max = 270,
		damage = 70,
		base = 36620
	}
	uv0.weapon_property_54[36626] = {
		id = 36626,
		reload_max = 264,
		damage = 77,
		base = 36620
	}
	uv0.weapon_property_54[36640] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 46,
		corrected = 100,
		min_range = 0,
		id = 36640,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 285,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36641] = {
		id = 36641,
		reload_max = 280,
		damage = 53,
		base = 36640
	}
	uv0.weapon_property_54[36642] = {
		id = 36642,
		reload_max = 273,
		damage = 60,
		base = 36640
	}
	uv0.weapon_property_54[36643] = {
		id = 36643,
		reload_max = 268,
		damage = 67,
		base = 36640
	}
	uv0.weapon_property_54[36644] = {
		id = 36644,
		reload_max = 262,
		damage = 74,
		base = 36640
	}
	uv0.weapon_property_54[36645] = {
		id = 36645,
		reload_max = 257,
		damage = 81,
		base = 36640
	}
	uv0.weapon_property_54[36646] = {
		id = 36646,
		reload_max = 251,
		damage = 88,
		base = 36640
	}
	uv0.weapon_property_54[36647] = {
		id = 36647,
		reload_max = 245,
		damage = 95,
		base = 36640
	}
	uv0.weapon_property_54[36648] = {
		id = 36648,
		reload_max = 240,
		damage = 102,
		base = 36640
	}
	uv0.weapon_property_54[36649] = {
		id = 36649,
		reload_max = 233,
		damage = 109,
		base = 36640
	}
	uv0.weapon_property_54[36650] = {
		id = 36650,
		reload_max = 228,
		damage = 116,
		base = 36640
	}
	uv0.weapon_property_54[36651] = {
		reload_max = 228,
		damage = 116,
		base = 36640,
		id = 36651,
		corrected = 104
	}
	uv0.weapon_property_54[36660] = {
		action_index = "attack",
		range = 35,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "127mm连装高角炮改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 54,
		corrected = 100,
		min_range = 0,
		id = 36660,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 283,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_54[36661] = {
		id = 36661,
		reload_max = 278,
		damage = 61,
		base = 36660
	}
	uv0.weapon_property_54[36662] = {
		id = 36662,
		reload_max = 271,
		damage = 68,
		base = 36660
	}
	uv0.weapon_property_54[36663] = {
		id = 36663,
		reload_max = 266,
		damage = 75,
		base = 36660
	}
	uv0.weapon_property_54[36664] = {
		id = 36664,
		reload_max = 260,
		damage = 82,
		base = 36660
	}
	uv0.weapon_property_54[36665] = {
		id = 36665,
		reload_max = 255,
		damage = 89,
		base = 36660
	}
	uv0.weapon_property_54[36666] = {
		id = 36666,
		reload_max = 249,
		damage = 96,
		base = 36660
	}
	uv0.weapon_property_54[36667] = {
		id = 36667,
		reload_max = 243,
		damage = 103,
		base = 36660
	}
	uv0.weapon_property_54[36668] = {
		id = 36668,
		reload_max = 238,
		damage = 110,
		base = 36660
	}
	uv0.weapon_property_54[36669] = {
		id = 36669,
		reload_max = 231,
		damage = 117,
		base = 36660
	}
	uv0.weapon_property_54[36670] = {
		id = 36670,
		reload_max = 226,
		damage = 124,
		base = 36660
	}
	uv0.weapon_property_54[36671] = {
		reload_max = 226,
		damage = 124,
		base = 36660,
		id = 36671,
		corrected = 104
	}
	uv0.weapon_property_54[36672] = {
		reload_max = 226,
		damage = 124,
		base = 36660,
		id = 36672,
		corrected = 110
	}
	uv0.weapon_property_54[36673] = {
		reload_max = 226,
		damage = 124,
		base = 36660,
		id = 36673,
		corrected = 118
	}
end()
