pg = pg or {}
pg.weapon_property_345 = {}

function ()
	uv0.weapon_property_345[819321] = {
		range = 120,
		name = "【偶像大师联动SP3】BOSS 如月千早 铁拳侧翼拳风小子弹",
		damage = 12,
		base = 1000,
		initial_over_heat = 1,
		reload_max = 5000,
		queue = 2,
		id = 819321,
		bullet_ID = {
			810128,
			810128,
			810128,
			810128
		},
		barrage_ID = {
			820097,
			820098,
			820099,
			820100
		}
	}
	uv0.weapon_property_345[819322] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 如月千早 战斗机",
		damage = 22,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819322,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_345[819323] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 如月千早 鱼雷机",
		damage = 36,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 4,
		id = 819323,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_345[819324] = {
		aim_type = 1,
		name = "【偶像大师联动SP3】BOSS 如月千早 轰炸机",
		damage = 48,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819324,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_345[819325] = {
		aim_type = 1,
		range = 85,
		damage = 22,
		base = 1005,
		name = "【偶像大师联动SP3】BOSS 如月千早 战斗机武器-弹幕",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 6000,
		queue = 1,
		id = 819325,
		angle = 180,
		bullet_ID = {
			852113,
			852113,
			852113,
			852113
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_345[819326] = {
		aim_type = 1,
		range = 200,
		damage = 22,
		base = 1006,
		name = "【偶像大师联动SP3】BOSS 如月千早 战斗机武器-空中",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 48,
		queue = 1,
		id = 819326,
		angle = 180,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_345[819327] = {
		aim_type = 1,
		range = 45,
		damage = 36,
		base = 1007,
		name = "【偶像大师联动SP3】BOSS 如月千早 鱼雷机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 6000,
		queue = 1,
		id = 819327,
		angle = 35,
		bullet_ID = {
			852114
		},
		barrage_ID = {
			852121
		}
	}
	uv0.weapon_property_345[819328] = {
		aim_type = 0,
		range = 1,
		damage = 48,
		base = 1008,
		name = "【偶像大师联动SP3】BOSS 如月千早 轰炸机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 6000,
		queue = 1,
		id = 819328,
		angle = 25,
		bullet_ID = {
			852115
		},
		barrage_ID = {
			852122
		}
	}
	uv0.weapon_property_345[819401] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 三浦梓 旋转穿透弹",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2400,
		queue = 1,
		id = 819401,
		bullet_ID = {
			852101,
			852102
		},
		barrage_ID = {
			852101,
			852102
		}
	}
	uv0.weapon_property_345[819402] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 三浦梓 扩散曲弹",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2800,
		queue = 1,
		id = 819402,
		bullet_ID = {
			852103
		},
		barrage_ID = {
			852103
		}
	}
	uv0.weapon_property_345[819403] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 如月千早 主题战斗机",
		damage = 16,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819403,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_345[819404] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 如月千早 主题鱼雷机",
		damage = 30,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819404,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_345[819405] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 如月千早 扫射弹幕",
		damage = 16,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819405,
		bullet_ID = {
			1101,
			1101,
			1101,
			1101,
			1101
		},
		barrage_ID = {
			852115,
			852116,
			852117,
			852118,
			852119
		}
	}
	uv0.weapon_property_345[819406] = {
		aim_type = 1,
		range = 85,
		damage = 16,
		base = 1005,
		name = "【偶像大师联动SP4】精英人形 如月千早 战斗机武器-弹幕",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1650,
		queue = 1,
		id = 819406,
		angle = 180,
		bullet_ID = {
			852113,
			852113,
			852113,
			852113
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_345[819407] = {
		aim_type = 1,
		range = 200,
		damage = 16,
		base = 1006,
		name = "【偶像大师联动SP4】精英人形 如月千早 战斗机武器-空中",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 48,
		queue = 1,
		id = 819407,
		angle = 180,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_345[819408] = {
		aim_type = 0,
		range = 45,
		damage = 30,
		base = 1007,
		name = "【偶像大师联动SP4】精英人形 如月千早 鱼雷机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1650,
		queue = 1,
		id = 819408,
		angle = 35,
		bullet_ID = {
			852114
		},
		barrage_ID = {
			852121
		}
	}
	uv0.weapon_property_345[819409] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】精英人形 水濑伊织 主炮弹幕",
		damage = 32,
		base = 1000,
		charge_param = "",
		reload_max = 2600,
		queue = 1,
		id = 819409,
		bullet_ID = {
			852111,
			852111
		},
		barrage_ID = {
			852112,
			852113
		}
	}
	uv0.weapon_property_345[819410] = {
		aim_type = 1,
		damage = 28,
		base = 1000,
		name = "【偶像大师联动SP4】精英人形 水濑伊织 前排跨射",
		type = 19,
		charge_param = "",
		reload_max = 3600,
		queue = 1,
		id = 819410,
		bullet_ID = {
			852112
		},
		barrage_ID = {
			852114
		},
		precast_param = {
			time = 1,
			fx = "jinengenemy",
			alertTime = 3
		}
	}
	uv0.weapon_property_345[819411] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态Q版近程自卫火炮",
		damage = 8,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819411,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_345[819412] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态主炮",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819412,
		bullet_ID = {
			852401
		},
		barrage_ID = {
			852401
		}
	}
	uv0.weapon_property_345[819413] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态特殊弹幕1",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819413,
		bullet_ID = {
			852411,
			852412,
			852451
		},
		barrage_ID = {
			852411,
			852412,
			852451
		}
	}
	uv0.weapon_property_345[819414] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 双海真美 上浮状态特殊弹幕2",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819414,
		bullet_ID = {
			852421,
			852421,
			852451
		},
		barrage_ID = {
			852421,
			852422,
			852451
		}
	}
	uv0.weapon_property_345[819415] = {
		aim_type = 0,
		name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷1",
		damage = 45,
		base = 1001,
		action_index = "",
		reload_max = 9999,
		id = 819415,
		bullet_ID = {
			852431,
			852431,
			852431
		},
		barrage_ID = {
			810004,
			810005,
			810006
		}
	}
	uv0.weapon_property_345[819416] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷2",
		damage = 45,
		base = 1001,
		action_index = "",
		reload_max = 2100,
		id = 819416,
		bullet_ID = {
			852431
		},
		barrage_ID = {
			852431
		}
	}
	uv0.weapon_property_345[819417] = {
		aim_type = 0,
		name = "【偶像大师联动SP4】BOSS 双海真美 下潜状态鱼雷3",
		damage = 45,
		base = 1001,
		action_index = "",
		reload_max = 2100,
		id = 819417,
		bullet_ID = {
			852441
		},
		barrage_ID = {
			852441
		}
	}
	uv0.weapon_property_345[819418] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 天海春香 Q版近程自卫火炮",
		damage = 8,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819418,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_345[819419] = {
		aim_type = 0,
		name = "【偶像大师联动SP4】BOSS 第一波 天海春香 星星圆舞曲",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 2,
		id = 819419,
		effect_move = 0,
		bullet_ID = {
			852501
		},
		barrage_ID = {
			852501
		}
	}
	uv0.weapon_property_345[819420] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 第一波 天海春香 自机狙针弹",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 4,
		id = 819420,
		bullet_ID = {
			852511
		},
		barrage_ID = {
			852511
		}
	}
	uv0.weapon_property_345[819421] = {
		aim_type = 0,
		name = "【偶像大师联动SP4】BOSS 第一波 天海春香 跃动音符的星光",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819421,
		bullet_ID = {
			852521,
			852522,
			852523,
			852523
		},
		barrage_ID = {
			852521,
			852522,
			852523,
			852524
		}
	}
	uv0.weapon_property_345[819422] = {
		aim_type = 1,
		name = "【偶像大师联动SP4】BOSS 第一波 天海春香 环状扩散弹",
		damage = 10,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819422,
		bullet_ID = {
			852531,
			852532,
			852533,
			852534,
			852535,
			852536
		},
		barrage_ID = {
			852531,
			852532,
			852533,
			852534,
			852535,
			852536
		}
	}
	uv0.weapon_property_345[819423] = {
		aim_type = 0,
		range = 80,
		damage = 12,
		base = 1003,
		name = "【偶像大师联动SP4】BOSS 第二波 天海春香 舞台激光",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1500,
		queue = 3,
		id = 819423,
		angle = 120,
		bullet_ID = {
			852551,
			852552,
			852551,
			852552,
			852551,
			852552,
			852551,
			852552,
			852551,
			852552
		},
		barrage_ID = {
			852551,
			852552,
			852553,
			852554,
			852555,
			852556,
			852557,
			852558,
			852559,
			852560
		}
	}
	uv0.weapon_property_345[819424] = {
		aim_type = 0,
		name = "【偶像大师联动SP4】BOSS 第二波 天海春香 翻飞之环",
		damage = 16,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819424,
		bullet_ID = {
			852541,
			852541,
			852542,
			852542,
			852543
		},
		barrage_ID = {
			852541,
			852542,
			852543,
			852544,
			852545
		}
	}
	uv0.weapon_property_345[819425] = {
		aim_type = 0,
		range = 95,
		damage = 16,
		base = 1000,
		name = "【偶像大师联动SP4】BOSS 第三波 天海春香 璀璨之翼",
		fire_fx_loop_type = 1,
		recover_time = 0.5,
		corrected = 100,
		reload_max = 3000,
		initial_over_heat = 0,
		queue = 1,
		id = 819425,
		charge_param = "",
		angle = 120,
		bullet_ID = {
			852561,
			852562,
			852561,
			852562
		},
		barrage_ID = {
			830108,
			830109,
			830110,
			830111
		}
	}
	uv0.weapon_property_345[819426] = {
		aim_type = 0,
		range = 80,
		damage = 12,
		base = 1003,
		name = "【偶像大师联动SP4】BOSS 第四波 天海春香 舞台激光2",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1500,
		queue = 3,
		id = 819426,
		angle = 120,
		bullet_ID = {
			852571,
			852571,
			852572,
			852572
		},
		barrage_ID = {
			852571,
			852572,
			852573,
			852574
		}
	}
	uv0.weapon_property_345[819501] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 三浦梓 旋转穿透弹",
		damage = 24,
		base = 1000,
		charge_param = "",
		reload_max = 2400,
		queue = 1,
		id = 819501,
		bullet_ID = {
			852101,
			852102
		},
		barrage_ID = {
			852101,
			852102
		}
	}
	uv0.weapon_property_345[819502] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 三浦梓 扩散曲弹",
		damage = 24,
		base = 1000,
		charge_param = "",
		reload_max = 2800,
		queue = 1,
		id = 819502,
		bullet_ID = {
			852103
		},
		barrage_ID = {
			852103
		}
	}
	uv0.weapon_property_345[819503] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 如月千早 主题战斗机",
		damage = 10,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819503,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_345[819504] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 如月千早 主题鱼雷机",
		damage = 24,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819504,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_345[819505] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 如月千早 扇形弹幕",
		damage = 11,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819505,
		bullet_ID = {
			1101,
			1101,
			1101,
			1101,
			1101
		},
		barrage_ID = {
			852115,
			852116,
			852117,
			852118,
			852119
		}
	}
	uv0.weapon_property_345[819506] = {
		aim_type = 1,
		range = 85,
		damage = 12,
		base = 1005,
		name = "【偶像大师联动VSP】精英人形 如月千早 战斗机武器-弹幕",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1650,
		queue = 1,
		id = 819506,
		angle = 180,
		bullet_ID = {
			852113,
			852113,
			852113,
			852113
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_345[819507] = {
		aim_type = 1,
		range = 200,
		damage = 12,
		base = 1006,
		name = "【偶像大师联动VSP】精英人形 如月千早 战斗机武器-空中",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 48,
		queue = 1,
		id = 819507,
		angle = 180,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_345[819508] = {
		aim_type = 0,
		range = 45,
		damage = 26,
		base = 1007,
		name = "【偶像大师联动VSP】精英人形 如月千早 鱼雷机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1650,
		queue = 1,
		id = 819508,
		angle = 35,
		bullet_ID = {
			852114
		},
		barrage_ID = {
			852121
		}
	}
	uv0.weapon_property_345[819509] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 水濑伊织 主炮弹幕",
		damage = 30,
		base = 1000,
		charge_param = "",
		reload_max = 2600,
		queue = 1,
		id = 819509,
		bullet_ID = {
			852111,
			852111
		},
		barrage_ID = {
			852112,
			852113
		}
	}
	uv0.weapon_property_345[819510] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】精英人形 水濑伊织 前排跨射",
		damage = 26,
		base = 1000,
		charge_param = "",
		reload_max = 3600,
		queue = 1,
		id = 819510,
		bullet_ID = {
			852112
		},
		barrage_ID = {
			852114
		}
	}
	uv0.weapon_property_345[819511] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 天海春香 Q版近程自卫火炮",
		damage = 10,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819511,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_345[819512] = {
		aim_type = 0,
		name = "【偶像大师联动VSP】BOSS 第一波 天海春香 星星圆舞曲",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 2,
		id = 819512,
		effect_move = 0,
		bullet_ID = {
			852501
		},
		barrage_ID = {
			852501
		}
	}
	uv0.weapon_property_345[819513] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 第一波 天海春香 自机狙针弹",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 4,
		id = 819513,
		bullet_ID = {
			852511
		},
		barrage_ID = {
			852511
		}
	}
	uv0.weapon_property_345[819514] = {
		aim_type = 0,
		name = "【偶像大师联动VSP】BOSS 第一波 天海春香 跃动音符的星光",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819514,
		bullet_ID = {
			852521,
			852522,
			852523,
			852523
		},
		barrage_ID = {
			852521,
			852522,
			852523,
			852524
		}
	}
	uv0.weapon_property_345[819515] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 第一波 天海春香 环状扩散弹",
		damage = 12,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819515,
		bullet_ID = {
			852531,
			852532,
			852533
		},
		barrage_ID = {
			852531,
			852532,
			852531
		}
	}
	uv0.weapon_property_345[819516] = {
		range = 80,
		damage = 14,
		base = 1003,
		name = "【偶像大师联动VSP】BOSS 第二波 天海春香 舞台激光",
		corrected = 105,
		recover_time = 0.5,
		initial_over_heat = 0,
		reload_max = 1500,
		charge_param = "",
		queue = 3,
		id = 819516,
		angle = 120,
		bullet_ID = {
			852551,
			852551,
			852551,
			852551,
			852551,
			852551,
			852551,
			852551,
			852551,
			852551
		},
		barrage_ID = {
			852551,
			852552,
			852553,
			852554,
			852555,
			852556,
			852557,
			852558,
			852559,
			852560
		}
	}
	uv0.weapon_property_345[819517] = {
		aim_type = 0,
		name = "【偶像大师联动VSP】BOSS 第二波 天海春香 翻飞之环",
		damage = 18,
		base = 1000,
		charge_param = "",
		reload_max = 2100,
		queue = 1,
		id = 819517,
		bullet_ID = {
			852541,
			852541,
			852542,
			852542,
			852543
		},
		barrage_ID = {
			852541,
			852542,
			852543,
			852544,
			852545
		}
	}
	uv0.weapon_property_345[819518] = {
		initial_over_heat = 0,
		name = "【偶像大师联动VSP】BOSS 第三波 天海春香 璀璨之翼",
		aim_type = 0,
		reload_max = 3000,
		charge_param = "",
		recover_time = 0.5,
		axis_angle = 0,
		queue = 1,
		angle = 120,
		range = 95,
		damage = 18,
		base = 1000,
		corrected = 100,
		min_range = 0,
		id = 819518,
		bullet_ID = {
			852561,
			852562,
			852561,
			852562
		},
		barrage_ID = {
			830108,
			830109,
			830110,
			830111
		}
	}
	uv0.weapon_property_345[819519] = {
		range = 80,
		damage = 14,
		base = 1003,
		name = "【偶像大师联动VSP】BOSS 第四波 天海春香 舞台激光2",
		corrected = 105,
		recover_time = 0.5,
		initial_over_heat = 0,
		reload_max = 1500,
		charge_param = "",
		queue = 3,
		id = 819519,
		angle = 120,
		bullet_ID = {
			852571,
			852571,
			852571,
			852571
		},
		barrage_ID = {
			852571,
			852572,
			852573,
			852574
		}
	}
	uv0.weapon_property_345[819520] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 如月千早 Q版近程自卫火炮",
		damage = 10,
		base = 1004,
		charge_param = "",
		reload_max = 500,
		queue = 5,
		id = 819520,
		bullet_ID = {
			999
		},
		barrage_ID = {
			13
		}
	}
	uv0.weapon_property_345[819521] = {
		initial_over_heat = 0,
		name = "【偶像大师联动VSP】BOSS 如月千早 普通攻击-机枪",
		aim_type = 1,
		reload_max = 600,
		charge_param = "",
		recover_time = 0,
		axis_angle = 0,
		queue = 1,
		angle = 360,
		range = 90,
		damage = 7,
		base = 1000,
		corrected = 105,
		min_range = 0,
		id = 819521,
		bullet_ID = {
			990281,
			990281,
			990281
		},
		barrage_ID = {
			990281,
			990282,
			990283
		}
	}
	uv0.weapon_property_345[819522] = {
		initial_over_heat = 0,
		name = "【偶像大师联动VSP】BOSS 如月千早 扩散圈",
		aim_type = 1,
		reload_max = 3200,
		fire_fx_loop_type = 1,
		recover_time = 0,
		charge_param = "",
		axis_angle = 0,
		queue = 2,
		angle = 360,
		range = 999,
		damage = 20,
		base = 1000,
		corrected = 100,
		min_range = 0,
		id = 819522,
		bullet_ID = {
			730116,
			730117
		},
		barrage_ID = {
			650001,
			650002
		}
	}
	uv0.weapon_property_345[819523] = {
		range = 120,
		name = "【偶像大师联动VSP】BOSS 如月千早 铁拳侧翼拳风小子弹",
		damage = 16,
		base = 1000,
		initial_over_heat = 0,
		reload_max = 5000,
		queue = 2,
		id = 819523,
		bullet_ID = {
			810128,
			810128,
			810128,
			810128
		},
		barrage_ID = {
			820097,
			820098,
			820099,
			820100
		}
	}
	uv0.weapon_property_345[819524] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 如月千早 战斗机",
		damage = 34,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819524,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_345[819525] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 如月千早 鱼雷机",
		damage = 48,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 4,
		id = 819525,
		barrage_ID = {
			12017
		}
	}
	uv0.weapon_property_345[819526] = {
		aim_type = 1,
		name = "【偶像大师联动VSP】BOSS 如月千早 轰炸机",
		damage = 60,
		base = 1002,
		charge_param = "",
		reload_max = 1200,
		queue = 3,
		id = 819526,
		barrage_ID = {
			12015
		}
	}
	uv0.weapon_property_345[819527] = {
		aim_type = 1,
		range = 85,
		damage = 34,
		base = 1005,
		name = "【偶像大师联动VSP】BOSS 如月千早 战斗机武器-弹幕",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 1650,
		queue = 1,
		id = 819527,
		angle = 180,
		bullet_ID = {
			852113,
			852113,
			852113,
			852113
		},
		barrage_ID = {
			101,
			102,
			103,
			104
		}
	}
	uv0.weapon_property_345[819528] = {
		aim_type = 1,
		range = 200,
		damage = 34,
		base = 1006,
		name = "【偶像大师联动VSP】BOSS 如月千早 战斗机武器-空中",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 48,
		queue = 1,
		id = 819528,
		angle = 180,
		bullet_ID = {
			10004
		},
		barrage_ID = {
			5
		}
	}
	uv0.weapon_property_345[819529] = {
		aim_type = 1,
		range = 45,
		damage = 48,
		base = 1007,
		name = "【偶像大师联动VSP】BOSS 如月千早 鱼雷机武器",
		initial_over_heat = 0,
		charge_param = "",
		reload_max = 2900,
		queue = 1,
		id = 819529,
		angle = 35,
		bullet_ID = {
			852114
		},
		barrage_ID = {
			852121
		}
	}
end()
