pg = pg or {}
pg.weapon_property_39 = {}

function ()
	uv0.weapon_property_39[27263] = {
		id = 27263,
		reload_max = 1649,
		base = 27260
	}
	uv0.weapon_property_39[27264] = {
		id = 27264,
		reload_max = 1626,
		base = 27260
	}
	uv0.weapon_property_39[27265] = {
		id = 27265,
		reload_max = 1603,
		base = 27260
	}
	uv0.weapon_property_39[27266] = {
		id = 27266,
		reload_max = 1580,
		base = 27260
	}
	uv0.weapon_property_39[27267] = {
		id = 27267,
		reload_max = 1580,
		base = 27260
	}
	uv0.weapon_property_39[27300] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海怒T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 36,
		corrected = 100,
		min_range = 0,
		id = 27300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1981,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[27301] = {
		reload_max = 1943,
		damage = 41,
		base = 27300,
		id = 27301,
		bullet_ID = {
			27301
		}
	}
	uv0.weapon_property_39[27302] = {
		reload_max = 1905,
		damage = 46,
		base = 27300,
		id = 27302,
		bullet_ID = {
			27302
		}
	}
	uv0.weapon_property_39[27303] = {
		reload_max = 1867,
		damage = 51,
		base = 27300,
		id = 27303,
		bullet_ID = {
			27303
		}
	}
	uv0.weapon_property_39[27304] = {
		reload_max = 1829,
		damage = 56,
		base = 27300,
		id = 27304,
		bullet_ID = {
			27304
		}
	}
	uv0.weapon_property_39[27305] = {
		reload_max = 1791,
		damage = 61,
		base = 27300,
		id = 27305,
		bullet_ID = {
			27305
		}
	}
	uv0.weapon_property_39[27306] = {
		reload_max = 1753,
		damage = 66,
		base = 27300,
		id = 27306,
		bullet_ID = {
			27306
		}
	}
	uv0.weapon_property_39[27307] = {
		reload_max = 1715,
		damage = 71,
		base = 27300,
		id = 27307,
		bullet_ID = {
			27307
		}
	}
	uv0.weapon_property_39[27308] = {
		reload_max = 1677,
		damage = 76,
		base = 27300,
		id = 27308,
		bullet_ID = {
			27308
		}
	}
	uv0.weapon_property_39[27309] = {
		reload_max = 1639,
		damage = 81,
		base = 27300,
		id = 27309,
		bullet_ID = {
			27309
		}
	}
	uv0.weapon_property_39[27310] = {
		reload_max = 1596,
		damage = 86,
		base = 27300,
		id = 27310,
		bullet_ID = {
			27310
		}
	}
	uv0.weapon_property_39[27311] = {
		reload_max = 1596,
		damage = 86,
		base = 27300,
		id = 27311,
		bullet_ID = {
			27310
		}
	}
	uv0.weapon_property_39[27312] = {
		reload_max = 1596,
		damage = 86,
		base = 27300,
		id = 27312,
		bullet_ID = {
			27310
		}
	}
	uv0.weapon_property_39[27313] = {
		reload_max = 1596,
		damage = 86,
		base = 27300,
		id = 27313,
		bullet_ID = {
			27310
		}
	}
	uv0.weapon_property_39[27320] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "海大黄蜂T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 27320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1981,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[27321] = {
		id = 27321,
		reload_max = 1943,
		base = 27320
	}
	uv0.weapon_property_39[27322] = {
		id = 27322,
		reload_max = 1905,
		base = 27320
	}
	uv0.weapon_property_39[27323] = {
		id = 27323,
		reload_max = 1867,
		base = 27320
	}
	uv0.weapon_property_39[27324] = {
		id = 27324,
		reload_max = 1829,
		base = 27320
	}
	uv0.weapon_property_39[27325] = {
		id = 27325,
		reload_max = 1791,
		base = 27320
	}
	uv0.weapon_property_39[27326] = {
		id = 27326,
		reload_max = 1753,
		base = 27320
	}
	uv0.weapon_property_39[27327] = {
		id = 27327,
		reload_max = 1715,
		base = 27320
	}
	uv0.weapon_property_39[27328] = {
		id = 27328,
		reload_max = 1677,
		base = 27320
	}
	uv0.weapon_property_39[27329] = {
		id = 27329,
		reload_max = 1639,
		base = 27320
	}
	uv0.weapon_property_39[27330] = {
		id = 27330,
		reload_max = 1596,
		base = 27320
	}
	uv0.weapon_property_39[27331] = {
		id = 27331,
		reload_max = 1596,
		base = 27320
	}
	uv0.weapon_property_39[27332] = {
		id = 27332,
		reload_max = 1596,
		base = 27320
	}
	uv0.weapon_property_39[27333] = {
		id = 27333,
		reload_max = 1596,
		base = 27320
	}
	uv0.weapon_property_39[28000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 28000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2200,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[28001] = {
		reload_max = 2170,
		damage = 48,
		base = 28000,
		id = 28001,
		bullet_ID = {
			28001
		}
	}
	uv0.weapon_property_39[28002] = {
		reload_max = 2140,
		damage = 62,
		base = 28000,
		id = 28002,
		bullet_ID = {
			28002
		}
	}
	uv0.weapon_property_39[28003] = {
		reload_max = 2110,
		damage = 76,
		base = 28000,
		id = 28003,
		bullet_ID = {
			28003
		}
	}
	uv0.weapon_property_39[28020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 28020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2150,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[28021] = {
		reload_max = 2120,
		damage = 53,
		base = 28020,
		id = 28021,
		bullet_ID = {
			28001
		}
	}
	uv0.weapon_property_39[28022] = {
		reload_max = 2090,
		damage = 68,
		base = 28020,
		id = 28022,
		bullet_ID = {
			28002
		}
	}
	uv0.weapon_property_39[28023] = {
		reload_max = 2060,
		damage = 84,
		base = 28020,
		id = 28023,
		bullet_ID = {
			28003
		}
	}
	uv0.weapon_property_39[28024] = {
		reload_max = 2030,
		damage = 98,
		base = 28020,
		id = 28024,
		bullet_ID = {
			28004
		}
	}
	uv0.weapon_property_39[28025] = {
		reload_max = 2000,
		damage = 113,
		base = 28020,
		id = 28025,
		bullet_ID = {
			28005
		}
	}
	uv0.weapon_property_39[28026] = {
		reload_max = 1970,
		damage = 129,
		base = 28020,
		id = 28026,
		bullet_ID = {
			28006
		}
	}
	uv0.weapon_property_39[28040] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 28040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2100,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[28041] = {
		reload_max = 2070,
		damage = 58,
		base = 28040,
		id = 28041,
		bullet_ID = {
			28001
		}
	}
	uv0.weapon_property_39[28042] = {
		reload_max = 2040,
		damage = 74,
		base = 28040,
		id = 28042,
		bullet_ID = {
			28002
		}
	}
	uv0.weapon_property_39[28043] = {
		reload_max = 2010,
		damage = 92,
		base = 28040,
		id = 28043,
		bullet_ID = {
			28003
		}
	}
	uv0.weapon_property_39[28044] = {
		reload_max = 1980,
		damage = 107,
		base = 28040,
		id = 28044,
		bullet_ID = {
			28004
		}
	}
	uv0.weapon_property_39[28045] = {
		reload_max = 1950,
		damage = 123,
		base = 28040,
		id = 28045,
		bullet_ID = {
			28005
		}
	}
	uv0.weapon_property_39[28046] = {
		reload_max = 1920,
		damage = 141,
		base = 28040,
		id = 28046,
		bullet_ID = {
			28006
		}
	}
	uv0.weapon_property_39[28047] = {
		reload_max = 1890,
		damage = 157,
		base = 28040,
		id = 28047,
		bullet_ID = {
			28007
		}
	}
	uv0.weapon_property_39[28048] = {
		reload_max = 1860,
		damage = 175,
		base = 28040,
		id = 28048,
		bullet_ID = {
			28008
		}
	}
	uv0.weapon_property_39[28049] = {
		reload_max = 1830,
		damage = 191,
		base = 28040,
		id = 28049,
		bullet_ID = {
			28009
		}
	}
	uv0.weapon_property_39[28050] = {
		reload_max = 1800,
		damage = 207,
		base = 28040,
		id = 28050,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_39[28051] = {
		reload_max = 1800,
		damage = 207,
		base = 28040,
		id = 28051,
		bullet_ID = {
			28010
		}
	}
	uv0.weapon_property_39[28060] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "剑鱼(818中队)",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 99,
		corrected = 100,
		min_range = 0,
		id = 28060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2000,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_39[28061] = {
		reload_max = 1965,
		damage = 115,
		base = 28060,
		id = 28061,
		bullet_ID = {
			28001
		}
	}
	uv0.weapon_property_39[28062] = {
		reload_max = 1930,
		damage = 131,
		base = 28060,
		id = 28062,
		bullet_ID = {
			28002
		}
	}
	uv0.weapon_property_39[28063] = {
		reload_max = 1895,
		damage = 148,
		base = 28060,
		id = 28063,
		bullet_ID = {
			28003
		}
	}
	uv0.weapon_property_39[28064] = {
		reload_max = 1860,
		damage = 164,
		base = 28060,
		id = 28064,
		bullet_ID = {
			28004
		}
	}
	uv0.weapon_property_39[28065] = {
		reload_max = 1825,
		damage = 180,
		base = 28060,
		id = 28065,
		bullet_ID = {
			28005
		}
	}
	uv0.weapon_property_39[28066] = {
		reload_max = 1790,
		damage = 197,
		base = 28060,
		id = 28066,
		bullet_ID = {
			28006
		}
	}
end()
