pg = pg or {}
pg.weapon_property_102 = {}

function ()
	uv0.weapon_property_102[59563] = {
		id = 59563,
		reload_max = 67,
		damage = 18,
		base = 59560
	}
	uv0.weapon_property_102[59564] = {
		id = 59564,
		reload_max = 65,
		damage = 20,
		base = 59560
	}
	uv0.weapon_property_102[59565] = {
		id = 59565,
		reload_max = 63,
		damage = 22,
		base = 59560
	}
	uv0.weapon_property_102[59566] = {
		id = 59566,
		reload_max = 62,
		damage = 24,
		base = 59560
	}
	uv0.weapon_property_102[59567] = {
		id = 59567,
		reload_max = 61,
		damage = 26,
		base = 59560
	}
	uv0.weapon_property_102[59568] = {
		id = 59568,
		reload_max = 60,
		damage = 28,
		base = 59560
	}
	uv0.weapon_property_102[59569] = {
		id = 59569,
		reload_max = 58,
		damage = 31,
		base = 59560
	}
	uv0.weapon_property_102[59570] = {
		id = 59570,
		reload_max = 57,
		damage = 34,
		base = 59560
	}
	uv0.weapon_property_102[59571] = {
		id = 59571,
		reload_max = 57,
		damage = 35,
		base = 59560
	}
	uv0.weapon_property_102[59572] = {
		id = 59572,
		reload_max = 57,
		damage = 37,
		base = 59560
	}
	uv0.weapon_property_102[59573] = {
		id = 59573,
		reload_max = 57,
		damage = 40,
		base = 59560
	}
	uv0.weapon_property_102[59580] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "2 x 航空魚雷-通用",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 20,
		charge_param = "",
		damage = 116,
		corrected = 100,
		min_range = 0,
		id = 59580,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2111
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_102[59581] = {
		id = 59581,
		damage = 134,
		base = 59580
	}
	uv0.weapon_property_102[59582] = {
		id = 59582,
		damage = 152,
		base = 59580
	}
	uv0.weapon_property_102[59583] = {
		id = 59583,
		damage = 170,
		base = 59580
	}
	uv0.weapon_property_102[59584] = {
		id = 59584,
		damage = 188,
		base = 59580
	}
	uv0.weapon_property_102[59585] = {
		id = 59585,
		damage = 206,
		base = 59580
	}
	uv0.weapon_property_102[59586] = {
		id = 59586,
		damage = 224,
		base = 59580
	}
	uv0.weapon_property_102[59587] = {
		id = 59587,
		damage = 242,
		base = 59580
	}
	uv0.weapon_property_102[59588] = {
		id = 59588,
		damage = 260,
		base = 59580
	}
	uv0.weapon_property_102[59589] = {
		id = 59589,
		damage = 278,
		base = 59580
	}
	uv0.weapon_property_102[59590] = {
		id = 59590,
		damage = 296,
		base = 59580
	}
	uv0.weapon_property_102[59591] = {
		id = 59591,
		damage = 308,
		base = 59580
	}
	uv0.weapon_property_102[59592] = {
		id = 59592,
		damage = 326,
		base = 59580
	}
	uv0.weapon_property_102[59593] = {
		id = 59593,
		damage = 349,
		base = 59580
	}
	uv0.weapon_property_102[59600] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x 航空魚雷-通用",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 132,
		corrected = 100,
		min_range = 0,
		id = 59600,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_102[59601] = {
		id = 59601,
		damage = 153,
		base = 59600
	}
	uv0.weapon_property_102[59602] = {
		id = 59602,
		damage = 174,
		base = 59600
	}
	uv0.weapon_property_102[59603] = {
		id = 59603,
		damage = 195,
		base = 59600
	}
	uv0.weapon_property_102[59604] = {
		id = 59604,
		damage = 216,
		base = 59600
	}
	uv0.weapon_property_102[59605] = {
		id = 59605,
		damage = 237,
		base = 59600
	}
	uv0.weapon_property_102[59606] = {
		id = 59606,
		damage = 258,
		base = 59600
	}
	uv0.weapon_property_102[59607] = {
		id = 59607,
		damage = 279,
		base = 59600
	}
	uv0.weapon_property_102[59608] = {
		id = 59608,
		damage = 300,
		base = 59600
	}
	uv0.weapon_property_102[59609] = {
		id = 59609,
		damage = 321,
		base = 59600
	}
	uv0.weapon_property_102[59610] = {
		id = 59610,
		damage = 342,
		base = 59600
	}
	uv0.weapon_property_102[59611] = {
		id = 59611,
		damage = 356,
		base = 59600
	}
	uv0.weapon_property_102[59612] = {
		id = 59612,
		damage = 376,
		base = 59600
	}
	uv0.weapon_property_102[59613] = {
		id = 59613,
		damage = 404,
		base = 59600
	}
	uv0.weapon_property_102[59620] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x 航空魚雷-通用",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 127,
		corrected = 100,
		min_range = 0,
		id = 59620,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2115
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_102[59621] = {
		id = 59621,
		damage = 148,
		base = 59620
	}
	uv0.weapon_property_102[59622] = {
		id = 59622,
		damage = 169,
		base = 59620
	}
	uv0.weapon_property_102[59623] = {
		id = 59623,
		damage = 190,
		base = 59620
	}
	uv0.weapon_property_102[59624] = {
		id = 59624,
		damage = 211,
		base = 59620
	}
	uv0.weapon_property_102[59625] = {
		id = 59625,
		damage = 232,
		base = 59620
	}
	uv0.weapon_property_102[59626] = {
		id = 59626,
		damage = 253,
		base = 59620
	}
	uv0.weapon_property_102[59627] = {
		id = 59627,
		damage = 274,
		base = 59620
	}
	uv0.weapon_property_102[59628] = {
		id = 59628,
		damage = 295,
		base = 59620
	}
	uv0.weapon_property_102[59629] = {
		id = 59629,
		damage = 316,
		base = 59620
	}
	uv0.weapon_property_102[59630] = {
		id = 59630,
		damage = 337,
		base = 59620
	}
	uv0.weapon_property_102[59631] = {
		id = 59631,
		damage = 350,
		base = 59620
	}
	uv0.weapon_property_102[59632] = {
		id = 59632,
		damage = 371,
		base = 59620
	}
	uv0.weapon_property_102[59633] = {
		id = 59633,
		damage = 398,
		base = 59620
	}
	uv0.weapon_property_102[59640] = {
		action_index = "",
		range = 75,
		type = 3,
		fire_fx = "",
		recover_time = 0,
		axis_angle = 0,
		shakescreen = 0,
		name = "3 x 航空魚雷-通用",
		aim_type = 0,
		torpedo_ammo = 0,
		expose = 0,
		angle = 24,
		charge_param = "",
		damage = 127,
		corrected = 100,
		min_range = 0,
		id = 59640,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 4,
		reload_max = 9500,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 0,
		spawn_bound = "torpedo",
		fire_sfx = "",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2111
		},
		barrage_ID = {
			2112
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_102[59641] = {
		id = 59641,
		damage = 148,
		base = 59640
	}
	uv0.weapon_property_102[59642] = {
		id = 59642,
		damage = 169,
		base = 59640
	}
	uv0.weapon_property_102[59643] = {
		id = 59643,
		damage = 190,
		base = 59640
	}
	uv0.weapon_property_102[59644] = {
		id = 59644,
		damage = 211,
		base = 59640
	}
	uv0.weapon_property_102[59645] = {
		id = 59645,
		damage = 232,
		base = 59640
	}
	uv0.weapon_property_102[59646] = {
		id = 59646,
		damage = 253,
		base = 59640
	}
	uv0.weapon_property_102[59647] = {
		id = 59647,
		damage = 274,
		base = 59640
	}
	uv0.weapon_property_102[59648] = {
		id = 59648,
		damage = 295,
		base = 59640
	}
	uv0.weapon_property_102[59649] = {
		id = 59649,
		damage = 316,
		base = 59640
	}
end()
