pg = pg or {}
pg.weapon_property_47 = {}

function ()
	uv0.weapon_property_47[33025] = {
		id = 33025,
		reload_max = 1200,
		damage = 34,
		base = 33020
	}
	uv0.weapon_property_47[33026] = {
		id = 33026,
		reload_max = 1169,
		damage = 36,
		base = 33020
	}
	uv0.weapon_property_47[33040] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "203mm连装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 26,
		corrected = 110,
		min_range = 0,
		id = 33040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1331,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_47[33041] = {
		id = 33041,
		reload_max = 1290,
		damage = 28,
		base = 33040
	}
	uv0.weapon_property_47[33042] = {
		id = 33042,
		reload_max = 1250,
		damage = 30,
		base = 33040
	}
	uv0.weapon_property_47[33043] = {
		id = 33043,
		reload_max = 1210,
		damage = 32,
		base = 33040
	}
	uv0.weapon_property_47[33044] = {
		id = 33044,
		reload_max = 1169,
		damage = 34,
		base = 33040
	}
	uv0.weapon_property_47[33045] = {
		id = 33045,
		reload_max = 1129,
		damage = 36,
		base = 33040
	}
	uv0.weapon_property_47[33046] = {
		id = 33046,
		reload_max = 1089,
		damage = 38,
		base = 33040
	}
	uv0.weapon_property_47[33047] = {
		id = 33047,
		reload_max = 1048,
		damage = 40,
		base = 33040
	}
	uv0.weapon_property_47[33048] = {
		id = 33048,
		reload_max = 1008,
		damage = 42,
		base = 33040
	}
	uv0.weapon_property_47[33049] = {
		id = 33049,
		reload_max = 968,
		damage = 44,
		base = 33040
	}
	uv0.weapon_property_47[33050] = {
		id = 33050,
		reload_max = 927,
		damage = 46,
		base = 33040
	}
	uv0.weapon_property_47[33051] = {
		reload_max = 927,
		damage = 46,
		base = 33040,
		id = 33051,
		corrected = 114
	}
	uv0.weapon_property_47[33060] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型203mm连装炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 28,
		corrected = 110,
		min_range = 0,
		id = 33060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1290,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_47[33061] = {
		id = 33061,
		reload_max = 1250,
		damage = 30,
		base = 33060
	}
	uv0.weapon_property_47[33062] = {
		id = 33062,
		reload_max = 1210,
		damage = 32,
		base = 33060
	}
	uv0.weapon_property_47[33063] = {
		id = 33063,
		reload_max = 1170,
		damage = 34,
		base = 33060
	}
	uv0.weapon_property_47[33064] = {
		id = 33064,
		reload_max = 1130,
		damage = 36,
		base = 33060
	}
	uv0.weapon_property_47[33065] = {
		id = 33065,
		reload_max = 1090,
		damage = 38,
		base = 33060
	}
	uv0.weapon_property_47[33066] = {
		id = 33066,
		reload_max = 1050,
		damage = 40,
		base = 33060
	}
	uv0.weapon_property_47[33067] = {
		id = 33067,
		reload_max = 1010,
		damage = 42,
		base = 33060
	}
	uv0.weapon_property_47[33068] = {
		id = 33068,
		reload_max = 970,
		damage = 44,
		base = 33060
	}
	uv0.weapon_property_47[33069] = {
		id = 33069,
		reload_max = 930,
		damage = 46,
		base = 33060
	}
	uv0.weapon_property_47[33070] = {
		id = 33070,
		reload_max = 890,
		damage = 48,
		base = 33060
	}
	uv0.weapon_property_47[33071] = {
		reload_max = 890,
		damage = 48,
		base = 33060,
		id = 33071,
		corrected = 114
	}
	uv0.weapon_property_47[33072] = {
		reload_max = 890,
		damage = 48,
		base = 33060,
		id = 33072,
		corrected = 121
	}
	uv0.weapon_property_47[33073] = {
		reload_max = 890,
		damage = 48,
		base = 33060,
		id = 33073,
		corrected = 130
	}
	uv0.weapon_property_47[33080] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "203mm连装炮改",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 28,
		corrected = 110,
		min_range = 0,
		id = 33080,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1316,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1402
		},
		barrage_ID = {
			1205
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_47[33081] = {
		id = 33081,
		reload_max = 1275,
		damage = 30,
		base = 33080
	}
	uv0.weapon_property_47[33082] = {
		id = 33082,
		reload_max = 1235,
		damage = 32,
		base = 33080
	}
	uv0.weapon_property_47[33083] = {
		id = 33083,
		reload_max = 1195,
		damage = 34,
		base = 33080
	}
	uv0.weapon_property_47[33084] = {
		id = 33084,
		reload_max = 1154,
		damage = 36,
		base = 33080
	}
	uv0.weapon_property_47[33085] = {
		id = 33085,
		reload_max = 1114,
		damage = 38,
		base = 33080
	}
	uv0.weapon_property_47[33086] = {
		id = 33086,
		reload_max = 1074,
		damage = 40,
		base = 33080
	}
	uv0.weapon_property_47[33087] = {
		id = 33087,
		reload_max = 1033,
		damage = 42,
		base = 33080
	}
	uv0.weapon_property_47[33088] = {
		id = 33088,
		reload_max = 993,
		damage = 44,
		base = 33080
	}
	uv0.weapon_property_47[33089] = {
		id = 33089,
		reload_max = 953,
		damage = 46,
		base = 33080
	}
	uv0.weapon_property_47[33090] = {
		id = 33090,
		reload_max = 912,
		damage = 48,
		base = 33080
	}
	uv0.weapon_property_47[33091] = {
		reload_max = 912,
		damage = 48,
		base = 33080,
		id = 33091,
		corrected = 114
	}
	uv0.weapon_property_47[33100] = {
		action_index = "attack",
		range = 70,
		type = 2,
		fire_fx = "CAFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "试作型三联装310mm主炮T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 40,
		charge_param = "",
		damage = 36,
		corrected = 110,
		min_range = 0,
		id = 33100,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 1963,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-203mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1414
		},
		barrage_ID = {
			1207
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_47[33101] = {
		id = 33101,
		reload_max = 1928,
		damage = 38,
		base = 33100
	}
	uv0.weapon_property_47[33102] = {
		id = 33102,
		reload_max = 1892,
		damage = 40,
		base = 33100
	}
	uv0.weapon_property_47[33103] = {
		id = 33103,
		reload_max = 1857,
		damage = 42,
		base = 33100
	}
	uv0.weapon_property_47[33104] = {
		id = 33104,
		reload_max = 1822,
		damage = 44,
		base = 33100
	}
	uv0.weapon_property_47[33105] = {
		id = 33105,
		reload_max = 1786,
		damage = 46,
		base = 33100
	}
	uv0.weapon_property_47[33106] = {
		id = 33106,
		reload_max = 1751,
		damage = 48,
		base = 33100
	}
	uv0.weapon_property_47[33107] = {
		id = 33107,
		reload_max = 1716,
		damage = 50,
		base = 33100
	}
	uv0.weapon_property_47[33108] = {
		id = 33108,
		reload_max = 1680,
		damage = 52,
		base = 33100
	}
	uv0.weapon_property_47[33109] = {
		id = 33109,
		reload_max = 1645,
		damage = 54,
		base = 33100
	}
	uv0.weapon_property_47[33110] = {
		id = 33110,
		reload_max = 1610,
		damage = 56,
		base = 33100
	}
	uv0.weapon_property_47[33111] = {
		reload_max = 1610,
		damage = 56,
		base = 33100,
		id = 33111,
		corrected = 114
	}
	uv0.weapon_property_47[33112] = {
		reload_max = 1610,
		damage = 56,
		base = 33100,
		id = 33112,
		corrected = 121
	}
	uv0.weapon_property_47[33113] = {
		reload_max = 1610,
		damage = 56,
		base = 33100,
		id = 33113,
		corrected = 130
	}
	uv0.weapon_property_47[34000] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "356mm连装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 38,
		corrected = 110,
		min_range = 50,
		id = 34000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3639,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1500
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_47[34001] = {
		id = 34001,
		reload_max = 3566,
		damage = 44,
		base = 34000
	}
	uv0.weapon_property_47[34002] = {
		id = 34002,
		reload_max = 3493,
		damage = 50,
		base = 34000
	}
	uv0.weapon_property_47[34003] = {
		id = 34003,
		reload_max = 3420,
		damage = 56,
		base = 34000
	}
	uv0.weapon_property_47[34020] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "356mm连装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 42,
		corrected = 110,
		min_range = 50,
		id = 34020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3465,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
	uv0.weapon_property_47[34021] = {
		id = 34021,
		reload_max = 3396,
		damage = 48,
		base = 34020
	}
	uv0.weapon_property_47[34022] = {
		id = 34022,
		reload_max = 3326,
		damage = 55,
		base = 34020
	}
	uv0.weapon_property_47[34023] = {
		id = 34023,
		reload_max = 3257,
		damage = 62,
		base = 34020
	}
	uv0.weapon_property_47[34040] = {
		action_index = "attack_main",
		range = 200,
		type = 23,
		fire_fx = "zhupao",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 302,
		name = "356mm连装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 50,
		damage = 46,
		corrected = 110,
		min_range = 50,
		id = 34040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 3292,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-356mm",
		auto_aftercast = 0,
		initial_over_heat = 1,
		bullet_ID = {
			1502
		},
		barrage_ID = {
			1300
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		charge_param = {
			lockTime = 0.3,
			maxLock = 2
		},
		precast_param = {}
	}
end()
