pg = pg or {}
pg.weapon_property_195 = {}

function ()
	uv0.weapon_property_195[83125] = {
		reload_max = 1616,
		damage = 36,
		base = 83120,
		id = 83125,
		bullet_ID = {
			37105
		}
	}
	uv0.weapon_property_195[83126] = {
		reload_max = 1593,
		damage = 40,
		base = 83120,
		id = 83126,
		bullet_ID = {
			37106
		}
	}
	uv0.weapon_property_195[83140] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战二一型T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 83140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1710,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37100
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83141] = {
		reload_max = 1688,
		damage = 25,
		base = 83140,
		id = 83141,
		bullet_ID = {
			37101
		}
	}
	uv0.weapon_property_195[83142] = {
		reload_max = 1665,
		damage = 28,
		base = 83140,
		id = 83142,
		bullet_ID = {
			37102
		}
	}
	uv0.weapon_property_195[83143] = {
		reload_max = 1643,
		damage = 33,
		base = 83140,
		id = 83143,
		bullet_ID = {
			37103
		}
	}
	uv0.weapon_property_195[83144] = {
		reload_max = 1620,
		damage = 36,
		base = 83140,
		id = 83144,
		bullet_ID = {
			37104
		}
	}
	uv0.weapon_property_195[83145] = {
		reload_max = 1598,
		damage = 39,
		base = 83140,
		id = 83145,
		bullet_ID = {
			37105
		}
	}
	uv0.weapon_property_195[83146] = {
		reload_max = 1575,
		damage = 44,
		base = 83140,
		id = 83146,
		bullet_ID = {
			37106
		}
	}
	uv0.weapon_property_195[83147] = {
		reload_max = 1553,
		damage = 47,
		base = 83140,
		id = 83147,
		bullet_ID = {
			37107
		}
	}
	uv0.weapon_property_195[83148] = {
		reload_max = 1530,
		damage = 50,
		base = 83140,
		id = 83148,
		bullet_ID = {
			37108
		}
	}
	uv0.weapon_property_195[83149] = {
		reload_max = 1508,
		damage = 55,
		base = 83140,
		id = 83149,
		bullet_ID = {
			37109
		}
	}
	uv0.weapon_property_195[83150] = {
		reload_max = 1485,
		damage = 58,
		base = 83140,
		id = 83150,
		bullet_ID = {
			37110
		}
	}
	uv0.weapon_property_195[83151] = {
		reload_max = 1485,
		damage = 58,
		base = 83140,
		id = 83151,
		bullet_ID = {
			37110
		}
	}
	uv0.weapon_property_195[83160] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战三二型",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 83160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1724,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83161] = {
		id = 83161,
		reload_max = 1702,
		base = 83160
	}
	uv0.weapon_property_195[83162] = {
		id = 83162,
		reload_max = 1680,
		base = 83160
	}
	uv0.weapon_property_195[83163] = {
		id = 83163,
		reload_max = 1658,
		base = 83160
	}
	uv0.weapon_property_195[83164] = {
		id = 83164,
		reload_max = 1636,
		base = 83160
	}
	uv0.weapon_property_195[83165] = {
		id = 83165,
		reload_max = 1614,
		base = 83160
	}
	uv0.weapon_property_195[83166] = {
		id = 83166,
		reload_max = 1592,
		base = 83160
	}
	uv0.weapon_property_195[83167] = {
		id = 83167,
		reload_max = 1570,
		base = 83160
	}
	uv0.weapon_property_195[83168] = {
		id = 83168,
		reload_max = 1548,
		base = 83160
	}
	uv0.weapon_property_195[83169] = {
		id = 83169,
		reload_max = 1526,
		base = 83160
	}
	uv0.weapon_property_195[83170] = {
		id = 83170,
		reload_max = 1504,
		base = 83160
	}
	uv0.weapon_property_195[83171] = {
		id = 83171,
		reload_max = 1504,
		base = 83160
	}
	uv0.weapon_property_195[83200] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 24,
		corrected = 100,
		min_range = 0,
		id = 83200,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1674,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83201] = {
		reload_max = 1652,
		damage = 28,
		base = 83200,
		id = 83201,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_195[83202] = {
		reload_max = 1629,
		damage = 32,
		base = 83200,
		id = 83202,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_195[83203] = {
		reload_max = 1607,
		damage = 36,
		base = 83200,
		id = 83203,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_195[83204] = {
		reload_max = 1584,
		damage = 40,
		base = 83200,
		id = 83204,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_195[83205] = {
		reload_max = 1562,
		damage = 44,
		base = 83200,
		id = 83205,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_195[83206] = {
		reload_max = 1539,
		damage = 48,
		base = 83200,
		id = 83206,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_195[83220] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 83220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1638,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83221] = {
		reload_max = 1616,
		damage = 31,
		base = 83220,
		id = 83221,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_195[83222] = {
		reload_max = 1593,
		damage = 35,
		base = 83220,
		id = 83222,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_195[83223] = {
		reload_max = 1571,
		damage = 40,
		base = 83220,
		id = 83223,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_195[83224] = {
		reload_max = 1548,
		damage = 44,
		base = 83220,
		id = 83224,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_195[83225] = {
		reload_max = 1526,
		damage = 48,
		base = 83220,
		id = 83225,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_195[83226] = {
		reload_max = 1503,
		damage = 53,
		base = 83220,
		id = 83226,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_195[83227] = {
		reload_max = 1481,
		damage = 57,
		base = 83220,
		id = 83227,
		bullet_ID = {
			37207
		}
	}
	uv0.weapon_property_195[83228] = {
		reload_max = 1458,
		damage = 62,
		base = 83220,
		id = 83228,
		bullet_ID = {
			37208
		}
	}
	uv0.weapon_property_195[83229] = {
		reload_max = 1436,
		damage = 66,
		base = 83220,
		id = 83229,
		bullet_ID = {
			37209
		}
	}
	uv0.weapon_property_195[83230] = {
		reload_max = 1413,
		damage = 70,
		base = 83220,
		id = 83230,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_195[83240] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "零战五二型T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 28,
		corrected = 100,
		min_range = 0,
		id = 83240,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1602,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37200
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83241] = {
		reload_max = 1580,
		damage = 34,
		base = 83240,
		id = 83241,
		bullet_ID = {
			37201
		}
	}
	uv0.weapon_property_195[83242] = {
		reload_max = 1557,
		damage = 38,
		base = 83240,
		id = 83242,
		bullet_ID = {
			37202
		}
	}
	uv0.weapon_property_195[83243] = {
		reload_max = 1535,
		damage = 44,
		base = 83240,
		id = 83243,
		bullet_ID = {
			37203
		}
	}
	uv0.weapon_property_195[83244] = {
		reload_max = 1512,
		damage = 48,
		base = 83240,
		id = 83244,
		bullet_ID = {
			37204
		}
	}
	uv0.weapon_property_195[83245] = {
		reload_max = 1490,
		damage = 52,
		base = 83240,
		id = 83245,
		bullet_ID = {
			37205
		}
	}
	uv0.weapon_property_195[83246] = {
		reload_max = 1467,
		damage = 58,
		base = 83240,
		id = 83246,
		bullet_ID = {
			37206
		}
	}
	uv0.weapon_property_195[83247] = {
		reload_max = 1445,
		damage = 62,
		base = 83240,
		id = 83247,
		bullet_ID = {
			37207
		}
	}
	uv0.weapon_property_195[83248] = {
		reload_max = 1422,
		damage = 68,
		base = 83240,
		id = 83248,
		bullet_ID = {
			37208
		}
	}
	uv0.weapon_property_195[83249] = {
		reload_max = 1400,
		damage = 72,
		base = 83240,
		id = 83249,
		bullet_ID = {
			37209
		}
	}
	uv0.weapon_property_195[83250] = {
		reload_max = 1377,
		damage = 76,
		base = 83240,
		id = 83250,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_195[83251] = {
		reload_max = 1377,
		damage = 76,
		base = 83240,
		id = 83251,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_195[83252] = {
		reload_max = 1377,
		damage = 76,
		base = 83240,
		id = 83252,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_195[83253] = {
		reload_max = 1377,
		damage = 76,
		base = 83240,
		id = 83253,
		bullet_ID = {
			37210
		}
	}
	uv0.weapon_property_195[83300] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "烈风T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 29,
		corrected = 100,
		min_range = 0,
		id = 83300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1937,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			37300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_195[83301] = {
		reload_max = 1910,
		damage = 33,
		base = 83300,
		id = 83301,
		bullet_ID = {
			37301
		}
	}
	uv0.weapon_property_195[83302] = {
		reload_max = 1883,
		damage = 37,
		base = 83300,
		id = 83302,
		bullet_ID = {
			37302
		}
	}
	uv0.weapon_property_195[83303] = {
		reload_max = 1856,
		damage = 41,
		base = 83300,
		id = 83303,
		bullet_ID = {
			37303
		}
	}
	uv0.weapon_property_195[83304] = {
		reload_max = 1829,
		damage = 45,
		base = 83300,
		id = 83304,
		bullet_ID = {
			37304
		}
	}
end()
