pg = pg or {}
pg.weapon_property_198 = {}

function ()
	uv0.weapon_property_198[84140] = {
		action_index = "attack",
		range = 90,
		type = 11,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "Me-155A舰载战斗机T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 30,
		charge_param = "",
		damage = 44,
		corrected = 100,
		min_range = 0,
		id = 84140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1740,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/air-atk",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			47140
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[84141] = {
		reload_max = 1715,
		damage = 48,
		base = 84140,
		id = 84141,
		bullet_ID = {
			47141
		}
	}
	uv0.weapon_property_198[84142] = {
		reload_max = 1690,
		damage = 53,
		base = 84140,
		id = 84142,
		bullet_ID = {
			47142
		}
	}
	uv0.weapon_property_198[84143] = {
		reload_max = 1665,
		damage = 58,
		base = 84140,
		id = 84143,
		bullet_ID = {
			47143
		}
	}
	uv0.weapon_property_198[84144] = {
		reload_max = 1640,
		damage = 62,
		base = 84140,
		id = 84144,
		bullet_ID = {
			47144
		}
	}
	uv0.weapon_property_198[84145] = {
		reload_max = 1615,
		damage = 67,
		base = 84140,
		id = 84145,
		bullet_ID = {
			47145
		}
	}
	uv0.weapon_property_198[84146] = {
		reload_max = 1590,
		damage = 72,
		base = 84140,
		id = 84146,
		bullet_ID = {
			47146
		}
	}
	uv0.weapon_property_198[84147] = {
		reload_max = 1565,
		damage = 77,
		base = 84140,
		id = 84147,
		bullet_ID = {
			47147
		}
	}
	uv0.weapon_property_198[84148] = {
		reload_max = 1540,
		damage = 82,
		base = 84140,
		id = 84148,
		bullet_ID = {
			47148
		}
	}
	uv0.weapon_property_198[84149] = {
		reload_max = 1515,
		damage = 87,
		base = 84140,
		id = 84149,
		bullet_ID = {
			47149
		}
	}
	uv0.weapon_property_198[84150] = {
		reload_max = 1490,
		damage = 92,
		base = 84140,
		id = 84150,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_198[84151] = {
		reload_max = 1490,
		damage = 92,
		base = 84140,
		id = 84151,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_198[84152] = {
		reload_max = 1490,
		damage = 92,
		base = 84140,
		id = 84152,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_198[84153] = {
		reload_max = 1490,
		damage = 92,
		base = 84140,
		id = 84153,
		bullet_ID = {
			47150
		}
	}
	uv0.weapon_property_198[85000] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-13 双联装130mm主炮B-2LM",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 200,
		charge_param = "",
		damage = 3,
		corrected = 125,
		min_range = 0,
		id = 85000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 358,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1700
		},
		barrage_ID = {
			1024
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85001] = {
		id = 85001,
		reload_max = 352,
		base = 85000
	}
	uv0.weapon_property_198[85002] = {
		id = 85002,
		reload_max = 345,
		damage = 4,
		base = 85000
	}
	uv0.weapon_property_198[85003] = {
		id = 85003,
		reload_max = 339,
		damage = 4,
		base = 85000
	}
	uv0.weapon_property_198[85004] = {
		id = 85004,
		reload_max = 332,
		damage = 5,
		base = 85000
	}
	uv0.weapon_property_198[85005] = {
		id = 85005,
		reload_max = 326,
		damage = 6,
		base = 85000
	}
	uv0.weapon_property_198[85006] = {
		id = 85006,
		reload_max = 319,
		damage = 7,
		base = 85000
	}
	uv0.weapon_property_198[85040] = {
		action_index = "attack",
		range = 65,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-13 双联装130mm主炮B-2LM",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 200,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 85040,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 322,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1710
		},
		barrage_ID = {
			1024
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85041] = {
		id = 85041,
		reload_max = 316,
		base = 85040
	}
	uv0.weapon_property_198[85042] = {
		id = 85042,
		reload_max = 310,
		damage = 7,
		base = 85040
	}
	uv0.weapon_property_198[85043] = {
		id = 85043,
		reload_max = 303,
		damage = 8,
		base = 85040
	}
	uv0.weapon_property_198[85044] = {
		id = 85044,
		reload_max = 298,
		damage = 9,
		base = 85040
	}
	uv0.weapon_property_198[85045] = {
		id = 85045,
		reload_max = 292,
		damage = 10,
		base = 85040
	}
	uv0.weapon_property_198[85046] = {
		id = 85046,
		reload_max = 285,
		damage = 11,
		base = 85040
	}
	uv0.weapon_property_198[85047] = {
		id = 85047,
		reload_max = 279,
		damage = 12,
		base = 85040
	}
	uv0.weapon_property_198[85048] = {
		id = 85048,
		reload_max = 273,
		damage = 13,
		base = 85040
	}
	uv0.weapon_property_198[85049] = {
		id = 85049,
		reload_max = 267,
		damage = 14,
		base = 85040
	}
	uv0.weapon_property_198[85050] = {
		id = 85050,
		reload_max = 260,
		damage = 15,
		base = 85040
	}
	uv0.weapon_property_198[85051] = {
		reload_max = 260,
		damage = 15,
		base = 85040,
		id = 85051,
		corrected = 130
	}
	uv0.weapon_property_198[85052] = {
		reload_max = 260,
		damage = 15,
		base = 85040,
		id = 85052,
		corrected = 138
	}
	uv0.weapon_property_198[85053] = {
		reload_max = 260,
		damage = 15,
		base = 85040,
		id = 85053,
		corrected = 148
	}
	uv0.weapon_property_198[85060] = {
		action_index = "attack",
		range = 34,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "100mm双联装防空炮SM-5-1s",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 35,
		corrected = 100,
		min_range = 0,
		id = 85060,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 265,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85061] = {
		id = 85061,
		reload_max = 259,
		damage = 40,
		base = 85060
	}
	uv0.weapon_property_198[85062] = {
		id = 85062,
		reload_max = 253,
		damage = 45,
		base = 85060
	}
	uv0.weapon_property_198[85063] = {
		id = 85063,
		reload_max = 249,
		damage = 51,
		base = 85060
	}
	uv0.weapon_property_198[85064] = {
		id = 85064,
		reload_max = 243,
		damage = 57,
		base = 85060
	}
	uv0.weapon_property_198[85065] = {
		id = 85065,
		reload_max = 238,
		damage = 63,
		base = 85060
	}
	uv0.weapon_property_198[85066] = {
		id = 85066,
		reload_max = 234,
		damage = 70,
		base = 85060
	}
	uv0.weapon_property_198[85120] = {
		action_index = "attack",
		range = 68,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-38 三联装152mm主炮MK5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 5,
		corrected = 105,
		min_range = 0,
		id = 85120,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 652,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1201
		},
		barrage_ID = {
			1110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85121] = {
		id = 85121,
		reload_max = 646,
		base = 85120
	}
	uv0.weapon_property_198[85122] = {
		id = 85122,
		reload_max = 640,
		damage = 6,
		base = 85120
	}
	uv0.weapon_property_198[85123] = {
		id = 85123,
		reload_max = 634,
		damage = 7,
		base = 85120
	}
	uv0.weapon_property_198[85124] = {
		id = 85124,
		reload_max = 628,
		damage = 8,
		base = 85120
	}
	uv0.weapon_property_198[85125] = {
		id = 85125,
		reload_max = 622,
		damage = 9,
		base = 85120
	}
	uv0.weapon_property_198[85126] = {
		id = 85126,
		reload_max = 616,
		damage = 10,
		base = 85120
	}
	uv0.weapon_property_198[85140] = {
		action_index = "attack",
		range = 68,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-38 三联装152mm主炮MK5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 6,
		corrected = 105,
		min_range = 0,
		id = 85140,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 640,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85141] = {
		id = 85141,
		reload_max = 624,
		base = 85140
	}
	uv0.weapon_property_198[85142] = {
		id = 85142,
		reload_max = 618,
		damage = 7,
		base = 85140
	}
	uv0.weapon_property_198[85143] = {
		id = 85143,
		reload_max = 602,
		damage = 8,
		base = 85140
	}
	uv0.weapon_property_198[85144] = {
		id = 85144,
		reload_max = 596,
		damage = 9,
		base = 85140
	}
	uv0.weapon_property_198[85145] = {
		id = 85145,
		reload_max = 580,
		damage = 10,
		base = 85140
	}
	uv0.weapon_property_198[85146] = {
		id = 85146,
		reload_max = 574,
		damage = 11,
		base = 85140
	}
	uv0.weapon_property_198[85147] = {
		id = 85147,
		reload_max = 568,
		damage = 12,
		base = 85140
	}
	uv0.weapon_property_198[85148] = {
		id = 85148,
		reload_max = 562,
		damage = 13,
		base = 85140
	}
	uv0.weapon_property_198[85149] = {
		id = 85149,
		reload_max = 556,
		damage = 14,
		base = 85140
	}
	uv0.weapon_property_198[85150] = {
		id = 85150,
		reload_max = 550,
		damage = 15,
		base = 85140
	}
	uv0.weapon_property_198[85160] = {
		action_index = "attack",
		range = 68,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "B-38 三联装152mm主炮MK5",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 110,
		charge_param = "",
		damage = 7,
		corrected = 105,
		min_range = 0,
		id = 85160,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 630,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.4,
		initial_over_heat = 0,
		bullet_ID = {
			1207
		},
		barrage_ID = {
			1110
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_198[85161] = {
		id = 85161,
		reload_max = 614,
		base = 85160
	}
	uv0.weapon_property_198[85162] = {
		id = 85162,
		reload_max = 608,
		damage = 8,
		base = 85160
	}
end()
