pg = pg or {}
pg.weapon_property_26 = {}

function ()
	uv0.weapon_property_26[21245] = {
		id = 21245,
		reload_max = 455,
		damage = 5,
		base = 21240
	}
	uv0.weapon_property_26[21246] = {
		id = 21246,
		reload_max = 450,
		damage = 8,
		base = 21240
	}
	uv0.weapon_property_26[21247] = {
		id = 21247,
		reload_max = 445,
		damage = 8,
		base = 21240
	}
	uv0.weapon_property_26[21248] = {
		id = 21248,
		reload_max = 440,
		damage = 9,
		base = 21240
	}
	uv0.weapon_property_26[21249] = {
		id = 21249,
		reload_max = 435,
		damage = 9,
		base = 21240
	}
	uv0.weapon_property_26[21250] = {
		id = 21250,
		reload_max = 430,
		damage = 10,
		base = 21240
	}
	uv0.weapon_property_26[21251] = {
		reload_max = 430,
		damage = 10,
		base = 21240,
		id = 21251,
		corrected = 130
	}
	uv0.weapon_property_26[21300] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm单装炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 145,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21301] = {
		id = 21301,
		reload_max = 142,
		base = 21300
	}
	uv0.weapon_property_26[21302] = {
		id = 21302,
		reload_max = 138,
		damage = 6,
		base = 21300
	}
	uv0.weapon_property_26[21303] = {
		id = 21303,
		reload_max = 136,
		damage = 6,
		base = 21300
	}
	uv0.weapon_property_26[21320] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm单装炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 138,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21321] = {
		id = 21321,
		reload_max = 135,
		base = 21320
	}
	uv0.weapon_property_26[21322] = {
		id = 21322,
		reload_max = 132,
		damage = 6,
		base = 21320
	}
	uv0.weapon_property_26[21323] = {
		id = 21323,
		reload_max = 129,
		damage = 7,
		base = 21320
	}
	uv0.weapon_property_26[21340] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "120mm单装炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 131,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21341] = {
		id = 21341,
		reload_max = 129,
		base = 21340
	}
	uv0.weapon_property_26[21342] = {
		id = 21342,
		reload_max = 126,
		damage = 7,
		base = 21340
	}
	uv0.weapon_property_26[21343] = {
		id = 21343,
		reload_max = 122,
		damage = 8,
		base = 21340
	}
	uv0.weapon_property_26[21344] = {
		id = 21344,
		reload_max = 119,
		damage = 9,
		base = 21340
	}
	uv0.weapon_property_26[21345] = {
		id = 21345,
		reload_max = 118,
		damage = 10,
		base = 21340
	}
	uv0.weapon_property_26[21346] = {
		id = 21346,
		reload_max = 115,
		damage = 11,
		base = 21340
	}
	uv0.weapon_property_26[21347] = {
		reload_max = 115,
		damage = 11,
		base = 21340,
		id = 21347,
		corrected = 130
	}
	uv0.weapon_property_26[21400] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装120mm主炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 290,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21401] = {
		id = 21401,
		reload_max = 286,
		base = 21400
	}
	uv0.weapon_property_26[21402] = {
		id = 21402,
		reload_max = 282,
		damage = 6,
		base = 21400
	}
	uv0.weapon_property_26[21403] = {
		id = 21403,
		reload_max = 278,
		damage = 6,
		base = 21400
	}
	uv0.weapon_property_26[21420] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装120mm主炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 276,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21421] = {
		id = 21421,
		reload_max = 272,
		base = 21420
	}
	uv0.weapon_property_26[21422] = {
		id = 21422,
		reload_max = 268,
		damage = 6,
		base = 21420
	}
	uv0.weapon_property_26[21423] = {
		id = 21423,
		reload_max = 264,
		damage = 7,
		base = 21420
	}
	uv0.weapon_property_26[21424] = {
		id = 21424,
		reload_max = 260,
		damage = 8,
		base = 21420
	}
	uv0.weapon_property_26[21425] = {
		id = 21425,
		reload_max = 256,
		damage = 9,
		base = 21420
	}
	uv0.weapon_property_26[21426] = {
		id = 21426,
		reload_max = 252,
		damage = 10,
		base = 21420
	}
	uv0.weapon_property_26[21440] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装120mm主炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 125,
		min_range = 0,
		id = 21440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 256,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21441] = {
		id = 21441,
		reload_max = 252,
		base = 21440
	}
	uv0.weapon_property_26[21442] = {
		id = 21442,
		reload_max = 248,
		damage = 7,
		base = 21440
	}
	uv0.weapon_property_26[21443] = {
		id = 21443,
		reload_max = 244,
		damage = 8,
		base = 21440
	}
	uv0.weapon_property_26[21444] = {
		id = 21444,
		reload_max = 240,
		damage = 9,
		base = 21440
	}
	uv0.weapon_property_26[21445] = {
		id = 21445,
		reload_max = 236,
		damage = 10,
		base = 21440
	}
	uv0.weapon_property_26[21446] = {
		id = 21446,
		reload_max = 232,
		damage = 11,
		base = 21440
	}
	uv0.weapon_property_26[21447] = {
		id = 21447,
		reload_max = 228,
		damage = 12,
		base = 21440
	}
	uv0.weapon_property_26[21448] = {
		id = 21448,
		reload_max = 224,
		damage = 13,
		base = 21440
	}
	uv0.weapon_property_26[21449] = {
		id = 21449,
		reload_max = 220,
		damage = 14,
		base = 21440
	}
	uv0.weapon_property_26[21450] = {
		id = 21450,
		reload_max = 216,
		damage = 15,
		base = 21440
	}
	uv0.weapon_property_26[21451] = {
		reload_max = 216,
		damage = 15,
		base = 21440,
		id = 21451,
		corrected = 130
	}
	uv0.weapon_property_26[21460] = {
		action_index = "attack",
		range = 55,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装120mm高平两用炮Mark XI",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 6,
		corrected = 125,
		min_range = 0,
		id = 21460,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 260,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1001
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21461] = {
		id = 21461,
		reload_max = 256,
		damage = 7,
		base = 21460
	}
	uv0.weapon_property_26[21462] = {
		id = 21462,
		reload_max = 252,
		damage = 8,
		base = 21460
	}
	uv0.weapon_property_26[21463] = {
		id = 21463,
		reload_max = 248,
		damage = 9,
		base = 21460
	}
	uv0.weapon_property_26[21464] = {
		id = 21464,
		reload_max = 244,
		damage = 10,
		base = 21460
	}
	uv0.weapon_property_26[21465] = {
		id = 21465,
		reload_max = 240,
		damage = 11,
		base = 21460
	}
	uv0.weapon_property_26[21466] = {
		id = 21466,
		reload_max = 236,
		damage = 12,
		base = 21460
	}
	uv0.weapon_property_26[21467] = {
		id = 21467,
		reload_max = 232,
		damage = 13,
		base = 21460
	}
	uv0.weapon_property_26[21468] = {
		id = 21468,
		reload_max = 228,
		damage = 14,
		base = 21460
	}
	uv0.weapon_property_26[21469] = {
		id = 21469,
		reload_max = 224,
		damage = 15,
		base = 21460
	}
	uv0.weapon_property_26[21470] = {
		id = 21470,
		reload_max = 220,
		damage = 17,
		base = 21460
	}
	uv0.weapon_property_26[21471] = {
		reload_max = 220,
		damage = 17,
		base = 21460,
		id = 21471,
		corrected = 130
	}
	uv0.weapon_property_26[21472] = {
		reload_max = 220,
		damage = 17,
		base = 21460,
		id = 21472,
		corrected = 138
	}
	uv0.weapon_property_26[21473] = {
		reload_max = 220,
		damage = 17,
		base = 21460,
		id = 21473,
		corrected = 148
	}
	uv0.weapon_property_26[21500] = {
		action_index = "attack",
		range = 62,
		type = 2,
		fire_fx = "CLFire",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "双联装134mm高炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 4,
		corrected = 110,
		min_range = 0,
		id = 21500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 1,
		reload_max = 264,
		queue = 1,
		search_type = 1,
		effect_move = 0,
		suppress = 1,
		spawn_bound = "cannon",
		fire_sfx = "battle/cannon-155mm",
		auto_aftercast = 0.3,
		initial_over_heat = 0,
		bullet_ID = {
			1100
		},
		barrage_ID = {
			1011
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_26[21501] = {
		id = 21501,
		reload_max = 259,
		base = 21500
	}
	uv0.weapon_property_26[21502] = {
		id = 21502,
		reload_max = 253,
		damage = 6,
		base = 21500
	}
end()
