pg = pg or {}
pg.weapon_property_41 = {}

function ()
	uv0.weapon_property_41[28210] = {
		reload_max = 1750,
		damage = 288,
		base = 28200,
		id = 28210,
		bullet_ID = {
			28210
		}
	}
	uv0.weapon_property_41[28211] = {
		reload_max = 1750,
		damage = 288,
		base = 28200,
		id = 28211,
		bullet_ID = {
			28210
		}
	}
	uv0.weapon_property_41[28212] = {
		reload_max = 1750,
		damage = 288,
		base = 28200,
		id = 28212,
		bullet_ID = {
			28210
		}
	}
	uv0.weapon_property_41[28213] = {
		reload_max = 1750,
		damage = 288,
		base = 28200,
		id = 28213,
		bullet_ID = {
			28210
		}
	}
	uv0.weapon_property_41[28220] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "火冠T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 28220,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2130,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28221] = {
		id = 28221,
		reload_max = 2075,
		base = 28220
	}
	uv0.weapon_property_41[28222] = {
		id = 28222,
		reload_max = 2020,
		base = 28220
	}
	uv0.weapon_property_41[28223] = {
		id = 28223,
		reload_max = 1965,
		base = 28220
	}
	uv0.weapon_property_41[28224] = {
		id = 28224,
		reload_max = 1910,
		base = 28220
	}
	uv0.weapon_property_41[28225] = {
		id = 28225,
		reload_max = 1855,
		base = 28220
	}
	uv0.weapon_property_41[28226] = {
		id = 28226,
		reload_max = 1800,
		base = 28220
	}
	uv0.weapon_property_41[28227] = {
		id = 28227,
		reload_max = 1745,
		base = 28220
	}
	uv0.weapon_property_41[28228] = {
		id = 28228,
		reload_max = 1690,
		base = 28220
	}
	uv0.weapon_property_41[28229] = {
		id = 28229,
		reload_max = 1635,
		base = 28220
	}
	uv0.weapon_property_41[28230] = {
		id = 28230,
		reload_max = 1580,
		base = 28220
	}
	uv0.weapon_property_41[28231] = {
		id = 28231,
		reload_max = 1580,
		base = 28220
	}
	uv0.weapon_property_41[28232] = {
		id = 28232,
		reload_max = 1580,
		base = 28220
	}
	uv0.weapon_property_41[28233] = {
		id = 28233,
		reload_max = 1580,
		base = 28220
	}
	uv0.weapon_property_41[28300] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "フェアリーアルバコアT1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 34,
		corrected = 100,
		min_range = 0,
		id = 28300,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28300
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28301] = {
		reload_max = 1870,
		damage = 48,
		base = 28300,
		id = 28301,
		bullet_ID = {
			28301
		}
	}
	uv0.weapon_property_41[28302] = {
		reload_max = 1840,
		damage = 62,
		base = 28300,
		id = 28302,
		bullet_ID = {
			28302
		}
	}
	uv0.weapon_property_41[28303] = {
		reload_max = 1810,
		damage = 76,
		base = 28300,
		id = 28303,
		bullet_ID = {
			28303
		}
	}
	uv0.weapon_property_41[28320] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "フェアリーアルバコアT2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 37,
		corrected = 100,
		min_range = 0,
		id = 28320,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1900,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28320
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28321] = {
		reload_max = 1865,
		damage = 53,
		base = 28320,
		id = 28321,
		bullet_ID = {
			28321
		}
	}
	uv0.weapon_property_41[28322] = {
		reload_max = 1830,
		damage = 68,
		base = 28320,
		id = 28322,
		bullet_ID = {
			28322
		}
	}
	uv0.weapon_property_41[28323] = {
		reload_max = 1795,
		damage = 84,
		base = 28320,
		id = 28323,
		bullet_ID = {
			28323
		}
	}
	uv0.weapon_property_41[28324] = {
		reload_max = 1760,
		damage = 98,
		base = 28320,
		id = 28324,
		bullet_ID = {
			28324
		}
	}
	uv0.weapon_property_41[28325] = {
		reload_max = 1725,
		damage = 113,
		base = 28320,
		id = 28325,
		bullet_ID = {
			28325
		}
	}
	uv0.weapon_property_41[28326] = {
		reload_max = 1690,
		damage = 129,
		base = 28320,
		id = 28326,
		bullet_ID = {
			28326
		}
	}
	uv0.weapon_property_41[28340] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "フェアリーアルバコアT3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 28340,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1850,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			28340
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28341] = {
		reload_max = 1815,
		damage = 58,
		base = 28340,
		id = 28341,
		bullet_ID = {
			28341
		}
	}
	uv0.weapon_property_41[28342] = {
		reload_max = 1780,
		damage = 74,
		base = 28340,
		id = 28342,
		bullet_ID = {
			28342
		}
	}
	uv0.weapon_property_41[28343] = {
		reload_max = 1745,
		damage = 92,
		base = 28340,
		id = 28343,
		bullet_ID = {
			28343
		}
	}
	uv0.weapon_property_41[28344] = {
		reload_max = 1710,
		damage = 107,
		base = 28340,
		id = 28344,
		bullet_ID = {
			28344
		}
	}
	uv0.weapon_property_41[28345] = {
		reload_max = 1675,
		damage = 123,
		base = 28340,
		id = 28345,
		bullet_ID = {
			28345
		}
	}
	uv0.weapon_property_41[28346] = {
		reload_max = 1640,
		damage = 141,
		base = 28340,
		id = 28346,
		bullet_ID = {
			28346
		}
	}
	uv0.weapon_property_41[28347] = {
		reload_max = 1605,
		damage = 157,
		base = 28340,
		id = 28347,
		bullet_ID = {
			28347
		}
	}
	uv0.weapon_property_41[28348] = {
		reload_max = 1570,
		damage = 175,
		base = 28340,
		id = 28348,
		bullet_ID = {
			28348
		}
	}
	uv0.weapon_property_41[28349] = {
		reload_max = 1535,
		damage = 191,
		base = 28340,
		id = 28349,
		bullet_ID = {
			28349
		}
	}
	uv0.weapon_property_41[28350] = {
		reload_max = 1500,
		damage = 207,
		base = 28340,
		id = 28350,
		bullet_ID = {
			28350
		}
	}
	uv0.weapon_property_41[28351] = {
		reload_max = 1500,
		damage = 207,
		base = 28340,
		id = 28351,
		bullet_ID = {
			28350
		}
	}
	uv0.weapon_property_41[28400] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "飞龙T0",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 1,
		corrected = 100,
		min_range = 0,
		id = 28400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2300,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[28401] = {
		id = 28401,
		reload_max = 2245,
		base = 28400
	}
	uv0.weapon_property_41[28402] = {
		id = 28402,
		reload_max = 2190,
		base = 28400
	}
	uv0.weapon_property_41[28403] = {
		id = 28403,
		reload_max = 2135,
		base = 28400
	}
	uv0.weapon_property_41[28404] = {
		id = 28404,
		reload_max = 2080,
		base = 28400
	}
	uv0.weapon_property_41[28405] = {
		id = 28405,
		reload_max = 2025,
		base = 28400
	}
	uv0.weapon_property_41[28406] = {
		id = 28406,
		reload_max = 1970,
		base = 28400
	}
	uv0.weapon_property_41[28407] = {
		id = 28407,
		reload_max = 1915,
		base = 28400
	}
	uv0.weapon_property_41[28408] = {
		id = 28408,
		reload_max = 1860,
		base = 28400
	}
	uv0.weapon_property_41[28409] = {
		id = 28409,
		reload_max = 1805,
		base = 28400
	}
	uv0.weapon_property_41[28410] = {
		id = 28410,
		reload_max = 1750,
		base = 28400
	}
	uv0.weapon_property_41[28411] = {
		id = 28411,
		reload_max = 1750,
		base = 28400
	}
	uv0.weapon_property_41[28412] = {
		id = 28412,
		reload_max = 1750,
		base = 28400
	}
	uv0.weapon_property_41[28413] = {
		id = 28413,
		reload_max = 1750,
		base = 28400
	}
	uv0.weapon_property_41[29000] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "贼鸥T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 100,
		corrected = 100,
		min_range = 0,
		id = 29000,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 2010,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			29000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[29001] = {
		reload_max = 1980,
		damage = 116,
		base = 29000,
		id = 29001,
		bullet_ID = {
			29001
		}
	}
	uv0.weapon_property_41[29002] = {
		reload_max = 1950,
		damage = 130,
		base = 29000,
		id = 29002,
		bullet_ID = {
			29002
		}
	}
	uv0.weapon_property_41[29003] = {
		reload_max = 1920,
		damage = 146,
		base = 29000,
		id = 29003,
		bullet_ID = {
			29003
		}
	}
	uv0.weapon_property_41[29020] = {
		action_index = "attack",
		range = 90,
		type = 10,
		fire_fx = "",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "贼鸥T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 90,
		charge_param = "",
		damage = 110,
		corrected = 100,
		min_range = 0,
		id = 29020,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 0,
		reload_max = 1980,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "plane",
		fire_sfx = "battle/cannon-main",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			29000
		},
		barrage_ID = {
			1500
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_41[29021] = {
		reload_max = 1950,
		damage = 127,
		base = 29020,
		id = 29021,
		bullet_ID = {
			29001
		}
	}
	uv0.weapon_property_41[29022] = {
		reload_max = 1920,
		damage = 143,
		base = 29020,
		id = 29022,
		bullet_ID = {
			29002
		}
	}
	uv0.weapon_property_41[29023] = {
		reload_max = 1890,
		damage = 160,
		base = 29020,
		id = 29023,
		bullet_ID = {
			29003
		}
	}
end()
