pg = pg or {}
pg.weapon_property_53 = {}

function ()
	uv0.weapon_property_53[36349] = {
		id = 36349,
		reload_max = 98,
		damage = 50,
		base = 36340
	}
	uv0.weapon_property_53[36350] = {
		id = 36350,
		reload_max = 96,
		damage = 54,
		base = 36340
	}
	uv0.weapon_property_53[36351] = {
		reload_max = 96,
		damage = 54,
		base = 36340,
		id = 36351,
		corrected = 104
	}
	uv0.weapon_property_53[36360] = {
		action_index = "attack",
		range = 28,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "九六式25mm三连装暴风避盾机炮",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 40,
		corrected = 100,
		min_range = 0,
		id = 36360,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 107,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36361] = {
		id = 36361,
		reload_max = 105,
		damage = 43,
		base = 36360
	}
	uv0.weapon_property_53[36362] = {
		id = 36362,
		reload_max = 103,
		damage = 46,
		base = 36360
	}
	uv0.weapon_property_53[36363] = {
		id = 36363,
		reload_max = 100,
		damage = 49,
		base = 36360
	}
	uv0.weapon_property_53[36364] = {
		id = 36364,
		reload_max = 98,
		damage = 52,
		base = 36360
	}
	uv0.weapon_property_53[36365] = {
		id = 36365,
		reload_max = 97,
		damage = 55,
		base = 36360
	}
	uv0.weapon_property_53[36366] = {
		id = 36366,
		reload_max = 93,
		damage = 58,
		base = 36360
	}
	uv0.weapon_property_53[36367] = {
		id = 36367,
		reload_max = 90,
		damage = 61,
		base = 36360
	}
	uv0.weapon_property_53[36368] = {
		id = 36368,
		reload_max = 88,
		damage = 64,
		base = 36360
	}
	uv0.weapon_property_53[36369] = {
		id = 36369,
		reload_max = 86,
		damage = 68,
		base = 36360
	}
	uv0.weapon_property_53[36370] = {
		id = 36370,
		reload_max = 84,
		damage = 72,
		base = 36360
	}
	uv0.weapon_property_53[36371] = {
		reload_max = 84,
		damage = 72,
		base = 36360,
		id = 36371,
		corrected = 104
	}
	uv0.weapon_property_53[36372] = {
		reload_max = 84,
		damage = 72,
		base = 36360,
		id = 36372,
		corrected = 110
	}
	uv0.weapon_property_53[36373] = {
		reload_max = 84,
		damage = 72,
		base = 36360,
		id = 36373,
		corrected = 118
	}
	uv0.weapon_property_53[36400] = {
		action_index = "attack",
		range = 24,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "毘式40mm连装機銃T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 19,
		corrected = 100,
		min_range = 0,
		id = 36400,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 166,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36401] = {
		id = 36401,
		reload_max = 161,
		damage = 22,
		base = 36400
	}
	uv0.weapon_property_53[36402] = {
		id = 36402,
		reload_max = 158,
		damage = 25,
		base = 36400
	}
	uv0.weapon_property_53[36403] = {
		id = 36403,
		reload_max = 156,
		damage = 29,
		base = 36400
	}
	uv0.weapon_property_53[36420] = {
		action_index = "attack",
		range = 24,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "毘式40mm连装機銃T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 36420,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 158,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36421] = {
		id = 36421,
		reload_max = 154,
		damage = 25,
		base = 36420
	}
	uv0.weapon_property_53[36422] = {
		id = 36422,
		reload_max = 151,
		damage = 28,
		base = 36420
	}
	uv0.weapon_property_53[36423] = {
		id = 36423,
		reload_max = 148,
		damage = 31,
		base = 36420
	}
	uv0.weapon_property_53[36424] = {
		id = 36424,
		reload_max = 145,
		damage = 35,
		base = 36420
	}
	uv0.weapon_property_53[36425] = {
		id = 36425,
		reload_max = 141,
		damage = 39,
		base = 36420
	}
	uv0.weapon_property_53[36426] = {
		id = 36426,
		reload_max = 139,
		damage = 43,
		base = 36420
	}
	uv0.weapon_property_53[36440] = {
		action_index = "attack",
		range = 24,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "毘式40mm连装機銃T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 26,
		corrected = 100,
		min_range = 0,
		id = 36440,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 150,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36441] = {
		id = 36441,
		reload_max = 147,
		damage = 29,
		base = 36440
	}
	uv0.weapon_property_53[36442] = {
		id = 36442,
		reload_max = 144,
		damage = 33,
		base = 36440
	}
	uv0.weapon_property_53[36443] = {
		id = 36443,
		reload_max = 140,
		damage = 37,
		base = 36440
	}
	uv0.weapon_property_53[36444] = {
		id = 36444,
		reload_max = 138,
		damage = 41,
		base = 36440
	}
	uv0.weapon_property_53[36445] = {
		id = 36445,
		reload_max = 134,
		damage = 45,
		base = 36440
	}
	uv0.weapon_property_53[36446] = {
		id = 36446,
		reload_max = 132,
		damage = 49,
		base = 36440
	}
	uv0.weapon_property_53[36447] = {
		id = 36447,
		reload_max = 129,
		damage = 53,
		base = 36440
	}
	uv0.weapon_property_53[36448] = {
		id = 36448,
		reload_max = 126,
		damage = 57,
		base = 36440
	}
	uv0.weapon_property_53[36449] = {
		id = 36449,
		reload_max = 122,
		damage = 61,
		base = 36440
	}
	uv0.weapon_property_53[36450] = {
		id = 36450,
		reload_max = 119,
		damage = 65,
		base = 36440
	}
	uv0.weapon_property_53[36451] = {
		reload_max = 119,
		damage = 65,
		base = 36440,
		id = 36451,
		corrected = 104
	}
	uv0.weapon_property_53[36500] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T1",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 16,
		corrected = 100,
		min_range = 0,
		id = 36500,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 184,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36501] = {
		id = 36501,
		reload_max = 180,
		damage = 18,
		base = 36500
	}
	uv0.weapon_property_53[36502] = {
		id = 36502,
		reload_max = 177,
		damage = 21,
		base = 36500
	}
	uv0.weapon_property_53[36503] = {
		id = 36503,
		reload_max = 174,
		damage = 24,
		base = 36500
	}
	uv0.weapon_property_53[36520] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T2",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 18,
		corrected = 100,
		min_range = 0,
		id = 36520,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 175,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36521] = {
		id = 36521,
		reload_max = 172,
		damage = 21,
		base = 36520
	}
	uv0.weapon_property_53[36522] = {
		id = 36522,
		reload_max = 168,
		damage = 24,
		base = 36520
	}
	uv0.weapon_property_53[36523] = {
		id = 36523,
		reload_max = 165,
		damage = 27,
		base = 36520
	}
	uv0.weapon_property_53[36524] = {
		id = 36524,
		reload_max = 161,
		damage = 30,
		base = 36520
	}
	uv0.weapon_property_53[36525] = {
		id = 36525,
		reload_max = 158,
		damage = 33,
		base = 36520
	}
	uv0.weapon_property_53[36526] = {
		id = 36526,
		reload_max = 154,
		damage = 36,
		base = 36520
	}
	uv0.weapon_property_53[36540] = {
		action_index = "attack",
		range = 30,
		type = 22,
		fire_fx = "fangkongpaohuoshe",
		recover_time = 0.5,
		axis_angle = 0,
		shakescreen = 0,
		name = "76mm高射炮T3",
		aim_type = 1,
		torpedo_ammo = 0,
		expose = 0,
		angle = 360,
		charge_param = "",
		damage = 22,
		corrected = 100,
		min_range = 0,
		id = 36540,
		attack_attribute_ratio = 100,
		fire_fx_loop_type = 1,
		attack_attribute = 3,
		reload_max = 167,
		queue = 1,
		search_type = 1,
		effect_move = 1,
		suppress = 1,
		spawn_bound = "antiaircraft",
		fire_sfx = "battle/cannon-air",
		auto_aftercast = 0,
		initial_over_heat = 0,
		bullet_ID = {
			2000
		},
		barrage_ID = {
			2000
		},
		oxy_type = {
			1
		},
		search_condition = {
			1
		},
		precast_param = {}
	}
	uv0.weapon_property_53[36541] = {
		id = 36541,
		reload_max = 164,
		damage = 25,
		base = 36540
	}
	uv0.weapon_property_53[36542] = {
		id = 36542,
		reload_max = 159,
		damage = 28,
		base = 36540
	}
	uv0.weapon_property_53[36543] = {
		id = 36543,
		reload_max = 157,
		damage = 31,
		base = 36540
	}
	uv0.weapon_property_53[36544] = {
		id = 36544,
		reload_max = 153,
		damage = 34,
		base = 36540
	}
	uv0.weapon_property_53[36545] = {
		id = 36545,
		reload_max = 150,
		damage = 37,
		base = 36540
	}
	uv0.weapon_property_53[36546] = {
		id = 36546,
		reload_max = 147,
		damage = 40,
		base = 36540
	}
	uv0.weapon_property_53[36547] = {
		id = 36547,
		reload_max = 144,
		damage = 43,
		base = 36540
	}
	uv0.weapon_property_53[36548] = {
		id = 36548,
		reload_max = 139,
		damage = 46,
		base = 36540
	}
	uv0.weapon_property_53[36549] = {
		id = 36549,
		reload_max = 137,
		damage = 50,
		base = 36540
	}
	uv0.weapon_property_53[36550] = {
		id = 36550,
		reload_max = 133,
		damage = 54,
		base = 36540
	}
	uv0.weapon_property_53[36551] = {
		reload_max = 133,
		damage = 54,
		base = 36540,
		id = 36551,
		corrected = 104
	}
end()
