return {
	fadeType = 1,
	mode = 2,
	once = true,
	id = "WORLD205A",
	fadein = 1.5,
	scripts = {
		{
			say = "NA Ocean Core Sector Outskirts - 2nd Outpost",
			side = 2,
			dir = 1,
			bgm = "story-french1",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			dir = 1,
			soundeffect = "event:/battle/boom2",
			actor = 202110,
			nameColor = "#a9f548",
			say = "Everyone, pay attention! From here, if you fire a shell forward...",
			flashN = {
				color = {
					1,
					1,
					1
				},
				alpha = {
					{
						0,
						1,
						0.2
					},
					{
						1,
						0,
						0.2,
						0.2
					},
					{
						0,
						1,
						0.2,
						0.4
					},
					{
						1,
						0,
						0.2,
						0.6
					}
				}
			},
			dialogShake = {
				speed = 0.09,
				x = 8.5,
				number = 2
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			dir = 1,
			say = "The shell fired from Edinburgh’s gun suddenly changed direction and plummeted harmlessly into the ocean.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 205020,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "What’s going on? There’s no hint of wind or waves here, but it’s as if the shell was passing through water...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			dir = 1,
			soundeffect = "event:/battle/boom2",
			actor = 202110,
			nameColor = "#a9f548",
			say = "That’s not the only unusual thing. Here, I'll shoot another one from the same angle position. Look.",
			flashN = {
				color = {
					1,
					1,
					1
				},
				alpha = {
					{
						0,
						1,
						0.2
					},
					{
						1,
						0,
						0.2,
						0.2
					},
					{
						0,
						1,
						0.2,
						0.4
					},
					{
						1,
						0,
						0.2,
						0.6
					}
				}
			},
			dialogShake = {
				speed = 0.09,
				x = 8.5,
				number = 2
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 205040,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "The second shell travelled farther than the first?!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 203050,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "Yeah... Even if you shoot at the same place, it’s like every shell ends up somewhere a bit different.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 203030,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "Edinburgh first noticed this when engaging the Sirens here. After the battle, we went inside that area to check it out a bit more, and things got even weirder!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 203030,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "When I was sailing through those waters, sometimes I felt light and floaty, and other times I could barely even keep my rigging upright. It’s like the gravity across this whole area is all messed up...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 14,
			side = 2,
			dir = 1,
			actor = 203040,
			nameColor = "#a9f548",
			say = "I won't even be able to slack off at this rate! Err, I mean... I can't even do my job normally because of the abnormal gravity!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 45,
					type = "shake",
					delay = 0,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		},
		{
			actor = 205040,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "Suffolk is right. This anomaly can only be explained by gravity or magnetism.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 205020,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "Your intuitions are correct. There’s no natural phenomenon that can explain this sudden change in gravity. The Sirens must've deployed some kind of device in a Mirror Sea.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 9,
			nameColor = "#a9f548",
			side = 2,
			dir = 1,
			actor = 203040,
			say = "So... Uhh... Now that we've figured it out, we don't have to go back in there, right?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 205020,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "Of course we do. If we can't secure the deployment of this outpost, we won't be able to continue the operation smoothly. Besides, are you just going to walk away after seeing some Siren scheme unfold before your eyes?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 205020,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "But, don't worry. We have our enemy outgunned, and there’s another team observing the situation outside the Mirror Sea. If we see the device, we'll destroy it and put an end to this.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 205020,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "Now then, everyone, let us prepare for battle!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		}
	}
}
