return {
	fadeOut = 1.5,
	mode = 2,
	fadeType = 2,
	once = true,
	id = "HOLORICHANG4",
	fadein = 1.5,
	scripts = {
		{
			mode = 1,
			stopbgm = true,
			sequence = {
				{
					"Looking Glass of Fact and Fiction - Funsies\n\n<size=45>Chapter 4: A Peaceful World</size>",
					1
				}
			}
		},
		{
			expression = 2,
			side = 2,
			dir = 1,
			bgmDelay = 2,
			bgName = "bg_story_outdoor",
			bgm = "holo-fbk",
			actor = 900214,
			nameColor = "#a9f548",
			say = "Owww...",
			flashout = {
				dur = 1,
				black = true,
				alpha = {
					0,
					1
				}
			},
			flashin = {
				delay = 1,
				dur = 1,
				black = true,
				alpha = {
					1,
					0
				}
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 30,
					type = "shake",
					delay = 0,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		},
		{
			actor = 112010,
			side = 2,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "There, there. It'll be better soon.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 2,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "You're too reckless, Shion. If I hadn't been there, you wouldn't have gotten away with just these injuries.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_story_outdoor",
			dir = 1,
			actor = 900214,
			nameColor = "#a9f548",
			say = "But there were only a few enemies, so I thought I'd be fine...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 2,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "There are no buts on the battlefield.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_story_outdoor",
			dir = 1,
			actor = 900214,
			nameColor = "#a9f548",
			say = "Sorry...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 112010,
			side = 2,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "Kawakaze, don't be too harsh on them, all right?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 2,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "... Understood.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 3,
			side = 0,
			bgName = "bg_story_outdoor",
			say = "Ahaha... We'll need some time to get used to a new environment after all. Mmhmm!",
			dir = 1,
			actor = 900209,
			nameColor = "#a9f548",
			paintingFadeOut = {
				time = 0.5,
				side = 1
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 1,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "I didn't get to ask you before while we were in the Mirror Seas, but, just what kind of world are you from?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 900214,
			side = 0,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "The world we're from, huh? Hmm, I guess it's pretty normal? Strange things happen every now and then, but it's not as dangerous as this one.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 900209,
			side = 0,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "Yeah, that's true... We don't have any large-scale global conflicts or Siren invasions... So I guess it's pretty peaceful.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 3,
			side = 0,
			bgName = "bg_story_outdoor",
			dir = 1,
			actor = 900209,
			nameColor = "#a9f548",
			say = "So, when we came to this world and were told that we have to fight, we didn't really know what to think...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 1,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "War is not a game.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 3,
			side = 0,
			bgName = "bg_story_outdoor",
			dir = 1,
			actor = 900209,
			nameColor = "#a9f548",
			say = "Sorry... Even though we know that the enemy is right in front of us, we can't really get ourselves to attack without hesitation like you can...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 1,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "... I see...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 1,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "Could you tell me a bit more about where you're from?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 0,
			bgName = "bg_story_outdoor",
			dir = 1,
			actor = 900209,
			nameColor = "#a9f548",
			say = "Huh?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 1,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "I want to learn more about this \"normal world,\" a place without wars. It has me interested.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 900209,
			side = 0,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "Well, daily life is about the same as it is here. Do what you want to do, live life the way you want... and sometimes, work hard to make your dreams come true...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 900209,
			side = 0,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "And in reality, things aren't always peaceful either. But at least where we come from, none of us ever have to think about fighting.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 1,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "I see, so that's what your world is like.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 1,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "... It seems kind of like what that person envisioned.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 900209,
			side = 0,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "By \"that person,\" do you mean the Commander?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 1,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "... ... ...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 1,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "Who knows. Maybe sending that person back along with you might not be a bad idea.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 4,
			side = 0,
			bgName = "bg_story_outdoor",
			dir = 1,
			actor = 900209,
			nameColor = "#a9f548",
			say = "Ehehe~ Even though you're always cool and collected, you really care about the commander, don't you, Kawakaze? Whew~!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 301490,
			side = 1,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "... Nobody said that.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 900209,
			side = 0,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "Sure, sure~♪",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 1,
			side = 2,
			bgName = "bg_story_outdoor",
			dir = 1,
			actor = 900214,
			nameColor = "#a9f548",
			say = "Hey, you have an injured person here still! Shouldn't you be taking care of me more...?!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 30,
					type = "shake",
					delay = 0,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		},
		{
			side = 2,
			bgName = "bg_story_outdoor",
			dir = 1,
			actor = 301490,
			nameColor = "#a9f548",
			say = "... If you can yell that loudly, you probably aren't that injured. Anyway, try to rest up for the time being, since we will have more missions later.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 0,
					type = "move",
					delay = 1,
					dur = 1,
					x = -2500
				}
			}
		},
		{
			actor = 900209,
			side = 2,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "Hey Shion, just between the two of us, but after you charged out alone, Kawakaze was the first one to go after you.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 900209,
			side = 2,
			bgName = "bg_story_outdoor",
			nameColor = "#a9f548",
			dir = 1,
			say = "Even though she talks like that, she might care the most about her companions deep down.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 4,
			side = 2,
			bgName = "bg_story_outdoor",
			dir = 1,
			actor = 900214,
			nameColor = "#a9f548",
			say = "Is that so...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 4,
			side = 2,
			bgName = "bg_story_outdoor",
			dir = 1,
			actor = 900209,
			nameColor = "#a9f548",
			say = "Ah, but I already knew that because I gave Kawakaze a pledge ring a long time ago in the game. She's super nice and friendly, you know!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 1,
			side = 2,
			bgName = "bg_story_outdoor",
			dir = 1,
			blackBg = true,
			actor = 900214,
			nameColor = "#a9f548",
			say = "All that buildup was just for that...?!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 30,
					type = "shake",
					delay = 0,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		}
	}
}
