return {
	fadeType = 1,
	mode = 2,
	once = true,
	id = "WEICENGHUNHE19",
	fadein = 1.5,
	scripts = {
		{
			say = "Canal Stronghold - Bay",
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			bgm = "hunhe-battle",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			say = "Under the cover of the mist, the Siren forces encroached upon the Canal Stronghold.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			say = "However...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 106550,
			nameColor = "#a9f548",
			say = "All right everyone, let's stick to the plan. Draw the enemies in, and work with the support fire from the stronghold to take them out.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 1,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 106550,
			nameColor = "#a9f548",
			say = "Fortunately, we're well prepared for a war of attrition. We have enough supplies to withstand a siege for months.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 3,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 106550,
			nameColor = "#a9f548",
			say = "At least, make sure none of these Sirens make it back alive!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 4,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 103240,
			nameColor = "#a9f548",
			say = "Nice going, Casablanca! You really are amazing! You even managed to evacuate all the transports so skillfully!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 1,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 106550,
			nameColor = "#a9f548",
			say = "Speak nothing of it. Escorting vessels falls within my ballpark. If anything, thanks for hearing my ideas out.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 107170,
			side = 2,
			bgName = "bg_banama_1",
			nameColor = "#a9f548",
			dir = 1,
			say = "Correct ideas ought to be implemented, regardless of position or seniority.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 107170,
			side = 2,
			bgName = "bg_banama_1",
			nameColor = "#a9f548",
			dir = 1,
			say = "I heard that this tactic is especially effective against mass-production Siren fleets that aren't lead by a humanoid-type.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 107170,
			nameColor = "#a9f548",
			say = "But the fact that they've pushed us to take such measures...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 106550,
			side = 2,
			bgName = "bg_banama_1",
			nameColor = "#a9f548",
			dir = 1,
			say = "All we can hope for is that Intrepid and the others are having good luck with their search...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 107170,
			side = 2,
			bgName = "bg_banama_1",
			nameColor = "#a9f548",
			dir = 1,
			say = "Don't worry about them. If anyone is fit to lead in Enterprise's absence, it would be Essex.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			soundeffect = "event:/battle/boom2",
			say = "BOOOOOM--!",
			flashN = {
				color = {
					1,
					1,
					1
				},
				alpha = {
					{
						0,
						1,
						0.2
					},
					{
						1,
						0,
						0.2,
						0.2
					},
					{
						0,
						1,
						0.2,
						0.4
					},
					{
						1,
						0,
						0.2,
						0.6
					}
				}
			},
			dialogShake = {
				speed = 0.09,
				x = 10,
				number = 2
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 106550,
			nameColor = "#a9f548",
			say = "What just happened...?!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 107170,
			side = 2,
			bgName = "bg_banama_1",
			nameColor = "#a9f548",
			dir = 1,
			say = "One of the stronghold's turrets was just destroyed. I was afraid things wouldn't go so smoothly, even if it's just mass-produced enemies we're facing. Reno, Bremerton, how's the situation?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 5,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 102260,
			nameColor = "#a9f548",
			say = "Um... They're ignoring us and heading straight towards the stronghold!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 106550,
			nameColor = "#a9f548",
			say = "Did the plan fail? Were you not able to draw their fire?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			soundeffect = "event:/battle/boom2",
			actor = 103240,
			nameColor = "#a9f548",
			say = "It's no good. They're even ignoring our attacks. They're single-mindedly advancing on the stronghold!",
			flashN = {
				color = {
					1,
					1,
					1
				},
				alpha = {
					{
						0,
						1,
						0.2
					},
					{
						1,
						0,
						0.2,
						0.2
					},
					{
						0,
						1,
						0.2,
						0.4
					},
					{
						1,
						0,
						0.2,
						0.6
					}
				}
			},
			dialogShake = {
				speed = 0.09,
				x = 8.5,
				number = 2
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 107170,
			side = 2,
			bgName = "bg_banama_1",
			nameColor = "#a9f548",
			dir = 1,
			say = "They way they're moving makes my skin crawl, even if they aren't even sentient...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 5,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 102260,
			nameColor = "#a9f548",
			say = "What villainous tactics! Throwing out mindless pawns like this! The hero within me screams out for justice!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 107170,
			side = 2,
			bgName = "bg_banama_1",
			nameColor = "#a9f548",
			dir = 1,
			say = "They know nothing of compassion or consciousness towards even their own.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 107170,
			side = 2,
			bgName = "bg_banama_1",
			nameColor = "#a9f548",
			dir = 1,
			say = "The Sirens truly are terrifying enemies.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			soundeffect = "event:/battle/boom2",
			actor = 103240,
			nameColor = "#a9f548",
			say = "Yeah... If they're shrugging off all our attacks like this, the stronghold's not going to be able to fend them off forever. How about a change in tactics?",
			flashN = {
				color = {
					1,
					1,
					1
				},
				alpha = {
					{
						0,
						1,
						0.2
					},
					{
						1,
						0,
						0.2,
						0.2
					},
					{
						0,
						1,
						0.2,
						0.4
					},
					{
						1,
						0,
						0.2,
						0.6
					}
				}
			},
			dialogShake = {
				speed = 0.09,
				x = 8.5,
				number = 2
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 107170,
			side = 2,
			bgName = "bg_banama_1",
			nameColor = "#a9f548",
			dir = 1,
			say = "If the Sirens are dead set in destroying the stronghold, then what we ought to do should be clear as well.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 107170,
			nameColor = "#a9f548",
			say = "The stronghold's firepower is overwhelming compared to what us ships can muster. We can't afford to let it fall, no matter the cost.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			bgName = "bg_banama_1",
			dir = 1,
			actor = 107170,
			nameColor = "#a9f548",
			say = "We need to take the initiative, break their lines, and cut off their reinforcements...!",
			effects = {
				{
					active = true,
					name = "speed"
				}
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		}
	}
}
