return {
	fadeOut = 1.5,
	mode = 2,
	fadeType = 2,
	once = true,
	id = "FUXINGDEZANMEISHI18",
	fadein = 1.5,
	scripts = {
		{
			bgName = "bg_italyv2_3",
			side = 2,
			dir = 1,
			bgmDelay = 1,
			bgm = "battle-boss-italy",
			actor = 602010,
			nameColor = "#a9f548",
			say = "Confirming all Pawns have been eliminated. What's our damage?",
			flashin = {
				delay = 1,
				dur = 1,
				black = true,
				alpha = {
					1,
					0
				}
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 3,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 601040,
			nameColor = "#a9f548",
			say = "A few scratches and bruises, but not much else.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 6,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 602010,
			nameColor = "#a9f548",
			say = "Hmph. Their likeness to the real Royal Navy is only skin-deep.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 602010,
			side = 2,
			bgName = "bg_italyv2_3",
			nameColor = "#a9f548",
			dir = 1,
			say = "I'm well aware Pawns are only imitations of us, but this is just pathetic on the Sirens' part.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 1,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 602010,
			nameColor = "#a9f548",
			say = "Normally, they would adjust their tactics to match that of the targets they're copying, but these ones did not.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 3,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 602010,
			nameColor = "#a9f548",
			say = "They behaved erratically. Much like they were fighting without a clear goal.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 5,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 602010,
			nameColor = "#a9f548",
			say = "It makes me wonder how we would fare in a fight against the real Royal Navy.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 1,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 601060,
			nameColor = "#a9f548",
			say = "They can keep 'em coming for all I care! I could pop these losers with my eyes clo– Whuah?!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 0,
					type = "shake",
					delay = 1,
					dur = 0.4,
					x = 30,
					number = 2
				}
			}
		},
		{
			expression = 4,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 601050,
			nameColor = "#a9f548",
			say = "Did the walls... just move?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 30,
					type = "shake",
					delay = 0,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		},
		{
			bgName = "bg_italyv2_3",
			side = 2,
			dir = 1,
			say = "The dense walls of the labyrinth suddenly shifted around in the blink of an eye.",
			flashout = {
				dur = 0.5,
				black = true,
				alpha = {
					0,
					1
				}
			},
			flashin = {
				delay = 0.5,
				dur = 0.5,
				black = true,
				alpha = {
					1,
					0
				}
			},
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			say = "All at once, they turned to face another direction. It was as if the Sardegnian ships had been transported to an altogether different labyrinth.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			say = "Even Aquila, with her planes circling overhead, could only stare dumbfounded at what just transpired. The other ships were similarly lost for words.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 601060,
			nameColor = "#a9f548",
			hidePaintObj = true,
			say = "Nooooo! All the love and artistry I poured into drawing this map were for nothing! It's useless now!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 601040,
			nameColor = "#a9f548",
			hidePaintObj = true,
			say = "Ugh... We were making such good progress too with Aquila's reconnaissance...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 5,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 601040,
			nameColor = "#a9f548",
			hidePaintObj = true,
			say = "There won't even be much of a point to scouting ahead if our surroundings will just change on us out of nowhere...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 608010,
			side = 2,
			bgName = "bg_italyv2_3",
			nameColor = "#a9f548",
			dir = 1,
			say = "A-actually... I think we're still fine...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 5,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 608010,
			nameColor = "#a9f548",
			say = "Remember... Gioberti's team is on the other side of the labyrinth... They're making progress too...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 608010,
			side = 2,
			bgName = "bg_italyv2_3",
			nameColor = "#a9f548",
			dir = 1,
			say = "If the labyrinth keeps changing, that's a sign it's... trying to hide something... So I think we're on the right path...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 605010,
			nameColor = "#a9f548",
			hidePaintObj = true,
			say = "Either that, or the Sirens are trying to lure us into a corner with Pawns as the bait, then turn the walls and trap us.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 608010,
			side = 2,
			bgName = "bg_italyv2_3",
			nameColor = "#a9f548",
			dir = 1,
			say = "M-maybe... But the path to the exit has... stayed the same...",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 5,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 601050,
			nameColor = "#a9f548",
			hidePaintObj = true,
			say = "She's right. That sounds more like they're trying to stop us from getting too close to something, rather than throw our sense of direction off.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 30,
					type = "shake",
					delay = 0,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		},
		{
			expression = 3,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 601040,
			nameColor = "#a9f548",
			hidePaintObj = true,
			say = "If the goal was to trap us, the smart move would be to neutralize Aquila's planes first.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 3,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 601060,
			nameColor = "#a9f548",
			hidePaintObj = true,
			say = "We can stand around theorizing all day, but all I know is that our only real option is to keep moving forward!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 30,
					type = "shake",
					delay = 0,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		},
		{
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			actor = 601060,
			nameColor = "#a9f548",
			hidePaintObj = true,
			say = "So! Aquila, keep on doing your thing with the recon!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			expression = 2,
			side = 2,
			bgName = "bg_italyv2_3",
			dir = 1,
			blackBg = true,
			soundeffect = "event:/battle/plane",
			actor = 607010,
			nameColor = "#a9f548",
			hidePaintObj = true,
			say = "Understood! I can confirm that the labyrinth's structure has changed, but our location has remained the same, as has the path back to the entrance! Rest assured, we are at no risk of getting trapped!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		}
	}
}
