return {
	fadeOut = 1.5,
	mode = 2,
	fadeType = 1,
	once = true,
	id = "FENGBAOQIANXI2",
	fadein = 1.5,
	scripts = {
		{
			say = "Eagle Union coastal waters \n\tSiren Threat Assessment Rating: 0",
			side = 2,
			dir = 1,
			bgm = "level02",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 102150,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "Escortin' ships all daaaay~♪ Gotta clear out the waaaaay~♪",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 102150,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "Oh! Is that them over there, Enty? The merchant ships we gotta escort?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 45,
					type = "shake",
					delay = 0,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		},
		{
			actor = 107060,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "That's them. Just so happened our routes and schedules aligned, so they gave us the job of escorting them to port.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 102150,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "A job's a job, but... why? Isn't this area supposed to be safe?",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 102100,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "It is, if your deck's packed with cannons and you're trained in naval combat. If you're a merchant ship, not so much.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 102100,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "That's why the threat evaluation for this place differs between naval and civilian nautical maps. When you're unarmed, it's better to be safe than sorry.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 102150,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "Makes sense... I mean, \"safe\" is relative in the first place, but still.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 45,
					type = "shake",
					delay = 0,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		},
		{
			actor = 102100,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "You'll learn a lotta stuff if you pay close attention, and not just in combat. You don't wanna end up like Monty and get tunnel vision.",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		},
		{
			actor = 102100,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "... Speaking of which, watch where you're going! There's sea mines here!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			},
			action = {
				{
					y = 45,
					type = "shake",
					delay = 0,
					dur = 0.15,
					x = 0,
					number = 2
				}
			}
		},
		{
			actor = 102150,
			side = 2,
			nameColor = "#a9f548",
			dir = 1,
			say = "Whoops! Aye-aye, ma'am!",
			typewriter = {
				speed = 0.05,
				speedUp = 0.01
			},
			painting = {
				alpha = 0.3,
				time = 1
			}
		}
	}
}
